LOG: Guestimate at it's finest. Lighuxe Joined: Jul 12, 2000 Posted: 2002-12-09 02:30 -------------------------------------------------------------------------------- Started with me fighting bunch of trolls, Rogg being only one that chased me to wastelands... was trying to lead him(and any others) further south and use up their moves some. No other trolls came and I think he tired of this as he turned back for home. Sidney narrates 'on Rogg' <--- bugger me, did he go north or south, no one in my zone? + Some obvious recent tracks of Rogg leaving south. Some obvious recent tracks of Rogg leaving south. * R HP:Hurt MV:Tiring > n n A plains lion tries to hit you, but you parry successfully. A brown deer leaves north. You strike a plains lion's left leg into bloody fragments! A plains lion tries to hit you, but you parry successfully. Ruadan tells you 'shackle, sojin, splitter, atvar, rogg, trolloc was gap/sth blight a few mins ago' * R HP:Hurt MV:Tiring - a plains lion: Hurt > No way! You're fighting for your life! f * R HP:Hurt MV:Tiring - a plains lion: Hurt > No way! You're fighting for your life! You panic and attempt to flee!ns lion: Hurt > You flee head over heels. Hilly Meadow [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > n A plains lion has arrived from the west. * R HP:Hurt MV:Tiring > n Near a Twist in the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Twist in the Faint Path [ obvious exits: S W D ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > n Alas, you cannot go that way... t [track trolloc]Tiring > +-= Some obvious recent tracks of Rogg leaving down. Some obvious recent tracks of Rogg leaving south. Some obvious recent tracks of Rogg leaving down. Some obvious fairly recent tracks of Rogg leaving south. Some obvious fairly recent tracks of Rogg leaving down. Some obvious fairly recent tracks of Rogg leaving west. * R HP:Hurt MV:Tiring > rep yea, was fightin em a bit back, could only get rogg to chase me though You reply to Ruadan 'yea, was fightin em a bit back, could only get rogg to chase me though ' d * R HP:Hurt MV:Tiring > Into the Gully [ obvious exits: N U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. TICK IN 5 SECONDS. * R HP:Hurt MV:Tiring > n n n Deep Within the Gully [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Hurt MV:Tiring > In a Clogged Gully [ obvious exits: N S U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > In the Clogged Ravine [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w Alas, you cannot go that way... * R HP:Hurt MV:Tiring > n Above the Clogged Ravine [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. n n * R HP:Hurt MV:Tiring > n Atop a Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A vulture is here, sitting by a carcass. * R HP:Hurt MV:Tiring > whe Dusty Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is lying on the ground here. An elk with massive antlers eyes you with curiosity. * R HP:Hurt MV:Tiring > Dusty Path [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Curve in a Dusty Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Lighuxe - Curve in a Dusty Path Sidney - Twist in the Path <--- aha! there she is, hope the lass is alright. * R HP:Hurt MV:Tiring > Riggs chats 'anyone on that will ward my weapon, I can pay well...' * R HP:Hurt MV:Tiring > n n n Rocky Ground [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Near the Trickling Stream [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. The corpse of a dun mare is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A peddler pawns his wares here. * R HP:Hurt MV:Tiring > Rugged Foothills [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > nar still fightin sydney? whe You narrate 'still fightin sydney?' * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Lighuxe - Rugged Foothills Sidney - Twist in the Path * R HP:Hurt MV:Tiring > Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. t [track trolloc]d MV:Tiring > += Some obvious recent tracks of Rogg leaving north. Some clear fairly recent tracks of Rogg leaving south. * R HP:Scratched MV:Tiring > trac mount + Some obvious fairly recent tracks of a warhorse (ridden) leaving south. <--- nope, she didnt come this far south... * R HP:Scratched MV:Tiring > An elk has arrived from the west. * R HP:Scratched MV:Tiring > tel sydney i zone whe No-one by that name here.. n n * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Sidney - Twist in the Path Lighuxe - Rugged Foothills * R HP:Scratched MV:Tiring > Rocky Hillside [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A dun snake is here, hissing sharply. * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > tel sidney i zone w You tell Sidney 'i zone' * R HP:Scratched MV:Tiring > Rocky Hillside [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A dun snake is here, hissing sharply. * R HP:Scratched MV:Tiring > You swiftly dodge a dun snake's attempt to hit you. * R HP:Scratched MV:Tiring - a dun snake: Healthy > You strike a dun snake's body extremely hard. A dun snake tries to hit you, but you dodge the attack. f You panic and attempt to flee! dun snake: Wounded > You flee head over heels. Rocky Hillside [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A dun snake is here, hissing sharply. * R HP:Scratched MV:Tiring > e Along the Dusty Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Sidney tells you 'he crit' <--- Go lass go! n n * R HP:Scratched MV:Tiring > Path Through the Hills [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Sidney the Journey Accepted is standing here. A rat scurries around trying to get out of sight. n * R HP:Scratched MV:Tiring > Bend in the Path [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. A pair of thin but sturdy metal boots stands here. A set of chainmail leggings lay upon the ground. A jewel-encrusted scabbard made of gold glitters from its gems. A plain brown belt has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is lying on the ground here. A black maned lion is here, tail twitching. * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > n Alas, you cannot go that way... * R HP:Scratched MV:Tiring > e A lion tries to hit you, but you parry successfully. You strike a lion's left foreleg very hard. A lion tries to hit you, but you dodge the attack. n n * R HP:Scratched MV:Tiring - a lion: Scratched > n No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a lion: Scratched > f No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a lion: Scratched > e No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a lion: Scratched > n No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a lion: Scratched > n n You panic and attempt to flee! You flee head over heels. Bend in the Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Scratched MV:Tiring > A lion has arrived from the west. Dusty Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A long, heavy sword lies on the ground. The breastplate of a Lockshear militiaman lies here. A bundle of chainmail lies on the ground. A long, light skirt lies here, forgotten. A soft leather pouch has been discarded here. You notice a thin pair of silken gloves is hidden here. You notice a pair of knee-high boots is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Dusty Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Curve in the Path [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n w n Alas, you cannot go that way... n * R HP:Scratched MV:Tiring > Twist in the Path [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Path Beside a Cave [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Dusty Path [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n n n Twist in the Path [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A snake is lying on the ground here. * R HP:Scratched MV:Tiring > Rugged Hilltop [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n Rocky Ground [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black maned lion is here, tail twitching. * R HP:Scratched MV:Tiring > Bend In the Path [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Scratched MV:Tiring > n The Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > The Path [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n n n The Path Through the Wastes [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > The Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Curve In the Path [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A hooved trolloc anxiously stamps its feet. A fade is stalking in the darkness. * R HP:Scratched MV:Tiring > n Sidney tells you 'track him?' Desolate Plains [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. w * R HP:Scratched MV:Tiring > ' Desolate Plains [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > n Desolate Plains [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. w ' * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > Charbal chats 'So, how much interest is there in a zMUD plugin that makes HTML logs with color that are easy to put on websites?' [k dark] They aren't here. * R HP:Scratched MV:Tiring > n n n Bend in the Path [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goat clambers over the rocks glaring at everything. TICK IN 5 SECONDS. n * R HP:Scratched MV:Tiring > On the Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A raven is here flying around. * R HP:Scratched MV:Tiring > Path Leading Through the Wastelands [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Along a Well-Travelled Path [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. <--- East it is then! There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > e e e Along a Well-Travelled Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e ' * R HP:Scratched MV:Tiring > Along a Well-Travelled Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A poor, solemn villager walks by. A poor, solemn villager walks by. * R HP:Scratched MV:Tiring > West of the Palisade - Along a Well Travelled Path [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s s s Alas, you cannot go that way... * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > e e e West of the Palisade [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A poor, solemn villager walks by. e * R HP:Scratched MV:Tiring > West of the Palisade [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > t Southwest of the Palisade [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Winded > Your mount is too exhausted. * R HP:Scratched MV:Winded > Your mount is too exhausted. * R HP:Scratched MV:Winded > Your mount is too exhausted. * R HP:Scratched MV:Winded > Your mount is too exhausted. * R HP:Scratched MV:Winded > Nadia chats 'Ooooh' [track trolloc] You can't track indoors or in cities. * R HP:Scratched MV:Winded > dism You stop riding him. * HP:Scratched MV:Winded > e e e e t South of the Palisade [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > South of the Palisade [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * HP:Scratched MV:Winded > Before the Gates of Lockshear [ obvious exits: N E W ] * HP:Scratched MV:Winded > South of the Palisade [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. [track trolloc] ded > + You could find no tracks at all. <--- nope, didn't go Kobal Keep. * HP:Scratched MV:Winded > w cal n An erie howl breaks the silence as the sun slowly sets below the horizon. Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. Before the Gates of Lockshear [ obvious exits: N E W ] * HP:Scratched MV:Tiring > nar how crit was he? <--- I'm thinking that damn gatekeep was locked when i wanted in earlier chasing crit guy, Ilsae for a low crit trolls sounds good... Grei chats 'good idea' Taesaen chats 'haha burly stag in caemlyn' You don't see a closed gate. * HP:Scratched MV:Tiring > Inside the South Gate of Lockshear [ obvious exits: N E S W ] A poor, solemn villager walks by. A poor, solemn villager walks by. * HP:Scratched MV:Winded > You narrate 'how crit was he?' * HP:Scratched MV:Winded > whe w w Players in your Zone -------------------- Lighuxe - Inside the South Gate of Lockshear w * HP:Scratched MV:Winded > Manetheran Street [ obvious exits: E W ] A poor, solemn villager walks by. * HP:Scratched MV:Winded > n Manetheran Street [ obvious exits: E W ] A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > Corner of Manetheran and Arafel [ obvious exits: N E ] * HP:Scratched MV:Winded > n Grei chats 'mega good idea' * HP:Scratched MV:Winded > n Arafel Way [ obvious exits: N S ] A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > Intersection of Arafel and Kandor [ obvious exits: N E S ] A Lockshear militiaman glares at his surroundings. * HP:Scratched MV:Winded > Arafel Way [ obvious exits: N E S ] A Lockshear militiaman glares at his surroundings. * HP:Scratched MV:Winded > Sidney narrates 'low crit' <--- Woot! * HP:Scratched MV:Winded > e The oakdoor seems to be closed. <--- Hmm... he didnt go ilsae... * HP:Scratched MV:Winded > open oakdoor Ok. n <--- I'll check if manhole is open just in case, i closed it when came through before. * HP:Scratched MV:Winded > n Arafel Way [ obvious exits: N S ] * HP:Scratched MV:Winded > Arafel Way [ obvious exits: N E S ] You notice a lantern is hidden here. A poor, solemn villager walks by. A rich-looking merchant counts his earnings. * HP:Scratched MV:Winded > n Arafel Way [ obvious exits: N S D ] <--- good hunch, open it is... A Lockshear militiaman glares at his surroundings. * HP:Scratched MV:Winded > Grei chats 'every ultra cool uber good idea' d * HP:Scratched MV:Winded > ' d On a Ledge in the Tunnel [ obvious exits: U D ] ' * HP:Scratched MV:Winded > [k dark] They aren't here. * HP:Scratched MV:Winded > Among the Roots [ obvious exits: U D ] * HP:Scratched MV:Winded > [k dark] They aren't here. * HP:Scratched MV:Winded > Charbal chats 'I made it about 2 months ago, by the way ' * HP:Scratched MV:Winded > d ' Bottom of a Tunnel [ obvious exits: N U ] * HP:Scratched MV:Weary > [k dark] They aren't here. * HP:Scratched MV:Weary > n k rogg n k rogg Along the Tunnel [ obvious exits: N S ] * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > n k rogg T-Intersection [ obvious exits: N S W ] * HP:Scratched MV:Weary > They aren't here. n k rogg * HP:Scratched MV:Weary > Along the Tunnel [ obvious exits: N S ] * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > Gantous chats 'u only have to pay for zmud once right??' Along the Tunnel [ obvious exits: N S ] * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > whe <--- Hmm... indecision, he might be resting down one of these side alleys... Nadia chats 'lol' * HP:Scratched MV:Weary > Players in your Zone -------------------- Lighuxe - Along the Tunnel * HP:Scratched MV:Weary > Grei chats 'plenty of time to work out the bugs?' * HP:Scratched MV:Weary > Gantous chats 'even between versions??' * HP:Scratched MV:Weary > Charbal chats 'Right, Gantous.' n <--- decision time, I'll check if he went out ruined city... * HP:Scratched MV:Weary > n n An Intersection of the Tunnel [ obvious exits: N S W ] n * HP:Scratched MV:Weary > whe Along the Tunnel [ obvious exits: N S ] * HP:Scratched MV:Weary > Approaching the Elbow [ obvious exits: N S ] * HP:Scratched MV:Weary > Elbow in the Tunnel [ obvious exits: E S ] * HP:Scratched MV:Weary > Players in your Zone -------------------- Lighuxe - Elbow in the Tunnel * HP:Scratched MV:Weary > e e e e Approaching the Elbow [ obvious exits: E W ] e e * HP:Scratched MV:Weary > Along the Tunnel [ obvious exits: N E W ] * HP:Scratched MV:Weary > ' Along the Tunnel [ obvious exits: E S W ] * HP:Scratched MV:Weary > Along the Tunnel [ obvious exits: E W ] * HP:Scratched MV:Haggard > Approaching the Bend [ obvious exits: E W ] * HP:Scratched MV:Haggard > A Bend in the Tunnel [ obvious exits: N W ] * HP:Scratched MV:Haggard > [k dark] They aren't here. * HP:Scratched MV:Haggard > n n n n n Approaching the Bend [ obvious exits: N S ] n * HP:Scratched MV:Haggard > Along the Tunnel [ obvious exits: N S ] * HP:Scratched MV:Haggard > ' Along the Tunnel [ obvious exits: N S ] A scarred blightworm slithers along the ground. * HP:Scratched MV:Haggard > Along the Tunnel [ obvious exits: N S ] * HP:Scratched MV:Haggard > Near a Bend in the Tunnel [ obvious exits: N S ] * HP:Scratched MV:Haggard > Grei chats 'go pay for zmud now.' A T-Intersection [ obvious exits: E S W ] * HP:Scratched MV:Haggard > [k dark] They aren't here. * HP:Scratched MV:Haggard > whe Players in your Zone -------------------- Lighuxe - A T-Intersection * HP:Scratched MV:Haggard > e e Along the Tunnel [ obvious exits: E W ] * HP:Scratched MV:Haggard > In the Tunnel [ obvious exits: N W ] * HP:Scratched MV:Haggard > whe <--- habbit, check where lots... Players in your Zone -------------------- Lighuxe - In the Tunnel * HP:Scratched MV:Haggard > TICK IN 5 SECONDS. stat Gantous chats 'hhhhhmmmmmmm. ...... how much is it??' * HP:Scratched MV:Haggard > You are a 105 year old male human hunter. Your height is 6 feet, 1 inches, and you weigh 199.0 lbs. You are carrying 0.1 lbs and wearing 28.1 lbs, peanuts. Your base abilities are: Str:19 Int:10 Wil:11 Dex:19 Con:18. Offensive bonus: 145, Dodging bonus: 131, Parrying bonus: 154 Your mood is: Wimpy. You will flee below: 107 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - NO QUIT - STRENGTH - ARMOR * HP:Scratched MV:Haggard > Gantous chats 'in aus ??' Sidney narrates 'man, i really need to get contagion..' * HP:Scratched MV:Haggard > Charbal chats 'Yeah, though I'll have to upload it to my own webspace since Aennor is no longer hosting our plugins' * HP:Scratched MV:Haggard > tel sidney he out thru tunnels north whe You tell Sidney 'he out thru tunnels north' <--- bother, think he was too much head start... * HP:Scratched MV:Haggard > Players in your Zone -------------------- Lighuxe - In the Tunnel * HP:Scratched MV:Haggard > Gantous chats 'australian' * HP:Scratched MV:Haggard > n Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. * HP:Healthy MV:Haggard > A Bend in the Tunnel [ obvious exits: E S ] A scarred blightworm slithers along the ground. * HP:Healthy MV:Haggard > e Someone chats 'paying paying is good. imagine how much time you spend on this game really. go pay' * HP:Healthy MV:Haggard > Along the Tunnel [ obvious exits: E W ] A scarred blightworm slithers along the ground. e * HP:Healthy MV:Haggard > e n Near a Bend in the Tunnel [ obvious exits: E W ] * HP:Healthy MV:Haggard > A Bend in the Tunnel [ obvious exits: N W ] * HP:Healthy MV:Haggard > n Near a Bend in the Tunnel [ obvious exits: N S ] * HP:Healthy MV:Haggard > Along the Tunnel [ obvious exits: N S ] * HP:Healthy MV:Haggard > n Nearing the Dead-End [ obvious exits: N S ] * HP:Healthy MV:Haggard > Sidney tells you 'hm, poo' n * HP:Healthy MV:Haggard > A Dead-End [ obvious exits: S U ] * HP:Healthy MV:Haggard > whe ex Players in your Zone -------------------- Lighuxe - A Dead-End * HP:Healthy MV:Haggard > Obvious exits: South - Too dark to tell Up - Too dark to tell <--- Open! woho, maybe I'll go for it anyways * HP:Healthy MV:Haggard > get vial pack Charbal chats 'Someone is right. We must pay for our sins ' You get a thin vial of yellow fluid from a belt pack. u * HP:Healthy MV:Haggard > A Bleak Hall [ obvious exits: E W D ] * HP:Healthy MV:Haggard > quaf vial w You swiftly dodge someone's attempt to hit you. You quaff a thin vial of yellow fluid which dissolves. <--- what the hell, I want him dead! Ok. You feel more refreshed and ready to go! whe * HP:Healthy MV:Full - a floating spirit: Scratched > No way! You're fighting for your life! * HP:Healthy MV:Full - a floating spirit: Scratched > Grei chats 'that'd be me. go pay now' f * HP:Healthy MV:Full - a floating spirit: Scratched > Players in your Zone -------------------- Lighuxe - A Bleak Hall * HP:Healthy MV:Full - a floating spirit: Scratched > You strike at someone, but a black-tasseled spear passes through it. You swiftly dodge someone's attempt to hit you. You panic and attempt to flee!ing spirit: Scratched > You flee head over heels. A Bleak Hall [ obvious exits: N E W ] * HP:Healthy MV:Full > w w whe Charbal chats 'Playing here so much is probably a sin, methinks.' Rychek chats 'i accept checks' A Bleak Hall [ obvious exits: E W D ] * HP:Healthy MV:Full > A Bleak Hall [ obvious exits: E S ] * HP:Healthy MV:Full > Gantous chats 'how much do u have to pay for it good people??' Players in your Zone -------------------- Lighuxe - A Bleak Hall * HP:Healthy MV:Full > s t A Pile of Rubble [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. <--- yea baby! bloody trax, this is the way! There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. [track trolloc] > + Some obvious fresh bloody traces of a Trolloc leaving west. <--- Fresh, confirmation. Some clear fairly recent tracks of Margg leaving west. Some clear fairly recent tracks of Vyaschlofisc leaving west. Some clear almost day-old tracks of Margg leaving north. Some clear almost day-old tracks of Vyaschlofisc leaving north. Some three day-old tracks of Margg leaving west. * HP:Healthy MV:Full > whe w Players in your Zone -------------------- Lighuxe - A Pile of Rubble w * HP:Healthy MV:Full > Road around the Castle [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > Branch around the Castle [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > n Before the Ruins of a Castle [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. w * HP:Healthy MV:Strong > w w w Flagstone Walk [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. w * HP:Healthy MV:Strong > Flagstone Walk [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving south. <--- he tried going south! maybe he went in patrol further west! There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * HP:Healthy MV:Strong > A Broad Plaza [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > Central Square [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A ruined fountain holds a pool of dark water within its wide basin. * HP:Healthy MV:Strong > A Broad Plaza [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A group of gray flies are here, buzzing maliciously around you. * HP:Healthy MV:Strong > w Old Weathered Avenue [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * HP:Healthy MV:Strong > w Old Weathered Avenue [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving south. <--- Yes please baby, x-mas has come! There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * HP:Healthy MV:Tiring > s k rogg Dead End [ obvious exits: N ] There are some bloody traces of a trolloc leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A red-eyed raven is here flying around. * HP:Healthy MV:Tiring > They aren't here. ex * HP:Healthy MV:Tiring > Obvious exits: North - Too dark to tell <--- Bother, can't remember door name off top of my head doh! hope i got enough search. * HP:Healthy MV:Tiring > A red-eyed raven starts following you. * HP:Healthy MV:Tiring > l w Daesmar shouts 'you're well!!' * HP:Healthy MV:Tiring > You see something strange... * HP:Healthy MV:Tiring > sea w You begin searching in that direction... TICK IN 5 SECONDS. - Grei chats 'gluttony maybe?' Rychek chats 'thats good to know' - You skillfully discover a hidden moss. <--- woho! * HP:Healthy MV:Tiring > Grei chats 'darkside must think i'm a glutton for pain all the rips i go through ' * HP:Healthy MV:Tiring > open moss w k rogg close moss Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. Rychek chats 'thinking sloth' Ok. * HP:Healthy MV:Strong > A Dark Cranny [ obvious exits: E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. *Rogg* is resting here. <--- there he is! hmm... 4 mobs too, I thought there was less Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A tall, ramshorned trolloc is here, commanding. * HP:Healthy MV:Strong > You strike *Rogg*'s left arm. * HP:Healthy MV:Strong - Rogg: Beaten > Ok. * HP:Healthy MV:Strong - Rogg: Beaten > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Beaten > *Rogg* tries to blast you, but you parry successfully. A muzzled trolloc joins Rogg's fight! You strike *Rogg*'s right arm hard. * HP:Healthy MV:Strong - Rogg: Beaten > close moss It's already closed! close moss * HP:Healthy MV:Strong - Rogg: Beaten > It's already closed! change mood wimpy * HP:Healthy MV:Strong - Rogg: Beaten > Mood changed to: Wimpy * HP:Healthy MV:Strong - Rogg: Beaten > You swiftly dodge a muzzled trolloc's attempt to crush you. *Rogg* tries to blast you, but you deflect the blow. You barely strike *Rogg*'s body. * HP:Healthy MV:Strong - Rogg: Beaten > A muzzled trolloc tries to crush you, but you dodge the attack. You tickle *Rogg*'s head with your strike. Vail narrates 'afk' * HP:Healthy MV:Strong - Rogg: Beaten > close moss You dodge a bash from *Rogg* who loses his balance and falls! close moss * HP:Healthy MV:Strong - Rogg: Beaten > It's already closed! * HP:Healthy MV:Strong - Rogg: Beaten > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Beaten > You swiftly dodge a muzzled trolloc's attempt to crush you. You tickle *Rogg*'s left foot with your strike. It's already closed! close moss * HP:Healthy MV:Strong - Rogg: Beaten > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Beaten > close moss It's already closed! <--- any time now he's gonna try and open and get out... spam spam... * HP:Healthy MV:Strong - Rogg: Beaten > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Beaten > close moss You swiftly dodge a muzzled trolloc's attempt to crush you. *Rogg* tries to blast you, but you deflect the blow. You barely strike *Rogg*'s left leg. It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > close moss It's already closed! close moss * HP:Healthy MV:Strong - Rogg: Critical > It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > close moss You swiftly dodge a muzzled trolloc's attempt to crush you. You tickle *Rogg*'s body with your strike. It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > You dodge a bash from *Rogg* who loses his balance and falls! * HP:Healthy MV:Strong - Rogg: Critical > close moss close moss close moss A muzzled trolloc joins a muzzled trolloc's fight! A ramshorned trolloc joins a muzzled trolloc's fight! A hooved trolloc joins a muzzled trolloc's fight! Suany narrates 'Chianna in logger camp' It's already closed! close moss * HP:Healthy MV:Strong - Rogg: Critical > Grei chats 'no way in hell it's sloth. you don't realize the crap some of us go through in this game ' It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > A hooved trolloc tries to pierce you, but you dodge the attack. A ramshorned trolloc tries to cleave you, but you deflect the blow. A muzzled trolloc tries to crush you, but you deflect the blow. A muzzled trolloc tries to crush you, but you deflect the blow. You tickle *Rogg*'s left hand with your strike. * HP:Healthy MV:Strong - Rogg: Critical > It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > It's already closed! close moss * HP:Healthy MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Healthy MV:Strong - Rogg: Critical > You swiftly dodge a hooved trolloc's attempt to pierce you. A ramshorned trolloc cleaves your left leg. You swiftly dodge a muzzled trolloc's attempt to crush you. You swiftly dodge a muzzled trolloc's attempt to crush you. You strike *Rogg*'s right arm. * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! close moss * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > You dodge a bash from *Rogg* who loses his balance and falls! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > You swiftly dodge a hooved trolloc's attempt to pierce you. A ramshorned trolloc tries to cleave you, but you deflect the blow. A muzzled trolloc tries to crush you, but you parry successfully. You swiftly dodge a muzzled trolloc's attempt to crush you. You strike *Rogg*'s right leg. A hooved trolloc tries to pierce you, but you deflect the blow. * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! close moss * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! close moss * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > *Rogg* tries to blast you, but you deflect the blow. You swiftly dodge a hooved trolloc's attempt to pierce you. A ramshorned trolloc tries to cleave you, but you parry successfully. A muzzled trolloc tries to crush you, but you dodge the attack. You swiftly dodge a muzzled trolloc's attempt to crush you. You strike *Rogg*'s left arm hard. * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss close moss close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > A hooved trolloc tries to pierce you, but you dodge the attack. A ramshorned trolloc tries to cleave you, but you deflect the blow. You swiftly dodge a muzzled trolloc's attempt to crush you. A muzzled trolloc tries to crush you, but you deflect the blow. You barely strike *Rogg*'s left leg. It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss You dodge a bash from *Rogg* who loses his balance and falls! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! close moss * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss A hooved trolloc tries to pierce you, but you dodge the attack. A ramshorned trolloc tries to cleave you, but you deflect the blow. A muzzled trolloc tries to crush you, but you dodge the attack. A muzzled trolloc tries to crush you, but you dodge the attack. You barely strike *Rogg*'s left foot. <--- come on you crappy unwarded spear, kill him already! It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! close moss * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! close moss * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! close moss * HP:Scratched MV:Strong - Rogg: Critical > A hooved trolloc tries to pierce you, but you deflect the blow. A ramshorned trolloc tries to cleave you, but you parry successfully. You swiftly dodge a muzzled trolloc's attempt to crush you. You swiftly dodge a muzzled trolloc's attempt to crush you. You tickle *Rogg*'s right leg with your strike. <--- tickle, come on, you can do better than that, he's sure to be calling help, must keep closed and keep them out. It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss You dodge a bash from *Rogg* who loses his balance and falls! * HP:Scratched MV:Strong - Rogg: Critical > It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss It's already closed! * HP:Scratched MV:Strong - Rogg: Critical > close moss A hooved trolloc tries to pierce you, but you dodge the attack. A ramshorned trolloc tries to cleave you, but you parry successfully. You swiftly dodge a muzzled trolloc's attempt to crush you. A muzzled trolloc tries to crush you, but you dodge the attack. You strike *Rogg*'s right arm. *Rogg* is stunned, but will probably regain consciousness... <--- Finally! * HP:Scratched MV:Strong > It's already closed! * HP:Scratched MV:Strong > close moss It's already closed! <--- doh!, not engaged * HP:Scratched MV:Strong > close moss It's already closed! * HP:Scratched MV:Strong > It's already closed! * HP:Scratched MV:Strong > You swiftly dodge a hooved trolloc's attempt to pierce you. You swiftly dodge a ramshorned trolloc's attempt to cleave you. A muzzled trolloc tries to crush you, but you dodge the attack. A muzzled trolloc tries to crush you, but you parry successfully. k rogg * HP:Scratched MV:Strong - a hooved trolloc: Scratched > You do the best you can! * HP:Scratched MV:Strong - a hooved trolloc: Scratched > open moss change mood wimpy f w You strike a hooved trolloc's left arm hard. A hooved trolloc tries to pierce you, but you dodge the attack. A ramshorned trolloc tries to cleave you, but you deflect the blow. A muzzled trolloc tries to crush you, but you dodge the attack. You swiftly dodge a muzzled trolloc's attempt to crush you. Ok. * HP:Scratched MV:Strong - a hooved trolloc: Hurt > Mood changed to: Wimpy * HP:Scratched MV:Strong - a hooved trolloc: Hurt > PANIC! You couldn't escape! * HP:Scratched MV:Strong - a hooved trolloc: Hurt > No way! You're fighting for your life! * HP:Scratched MV:Strong - a hooved trolloc: Hurt > k roff <--- oops! TICK IN 5 SECONDS. They aren't here. * HP:Scratched MV:Strong - a hooved trolloc: Hurt > You try to strike a hooved trolloc, but he parries successfully. A hooved trolloc tries to pierce you, but you parry successfully. A ramshorned trolloc tries to cleave you, but you parry successfully. A muzzled trolloc tries to crush you, but you deflect the blow. A muzzled trolloc tries to crush you, but you dodge the attack. * HP:Scratched MV:Strong - a hooved trolloc: Hurt > k rogg f w You do the best you can! * HP:Scratched MV:Strong - a hooved trolloc: Hurt > k rogg PANIC! You couldn't escape! * HP:Scratched MV:Strong - a hooved trolloc: Hurt > No way! You're fighting for your life! * HP:Scratched MV:Strong - a hooved trolloc: Hurt > You strike a hooved trolloc's body extremely hard. A hooved trolloc tries to pierce you, but you dodge the attack. You swiftly dodge a ramshorned trolloc's attempt to cleave you. You swiftly dodge a muzzled trolloc's attempt to crush you. You swiftly dodge a muzzled trolloc's attempt to crush you. * HP:Scratched MV:Strong - a hooved trolloc: Hurt > You do the best you can! * HP:Scratched MV:Strong - a hooved trolloc: Hurt > *Havok* has arrived from the east. <--- DOH! Noooooooooo, healthy trolloc in patty. f * HP:Scratched MV:Strong - a hooved trolloc: Hurt > whe You panic and attempt to flee! *Havok* tries to blast you, but you deflect the blow. <--- blasting too hope he's too flustered. *Havok* tries to blast you, but you deflect the blow. A hooved trolloc tries to pierce you, but you deflect the blow. A ramshorned trolloc tries to cleave you, but you parry successfully. A muzzled trolloc tries to crush you, but you parry successfully. You swiftly dodge a muzzled trolloc's attempt to crush you. You flee head over heels. Dead End [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. Players in your Zone -------------------- Lighuxe - Dead End * HP:Scratched MV:Strong > ' *Havok* has arrived from the west. [k dark] You barely strike *Havok*'s left leg. * HP:Scratched MV:Strong - Havok: Scratched > A muzzled trolloc has arrived from the west. A ramshorned trolloc has arrived from the west. A hooved trolloc has arrived from the west. A muzzled trolloc has arrived from the west. * HP:Scratched MV:Strong - Havok: Scratched > w k rogg A muzzled trolloc joins a muzzled trolloc's fight! A muzzled trolloc tries to crush you, but you deflect the blow. You swiftly dodge a muzzled trolloc's attempt to crush you. A ramshorned trolloc cleaves your body hard. *Havok* tries to blast you, but you deflect the blow. You barely strike *Havok*'s body. Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. No way! You're fighting for your life! f * HP:Scratched MV:Strong - Havok: Healthy > They aren't here. * HP:Scratched MV:Strong - Havok: Healthy > k rogg <--- flee in and kill him hopefully Someone chats 'i dont get it, my dodge bonus was 7 2 mins ago now it is 2 and i did not change aythign at all' You panic and attempt to flee! You flee head over heels. Old Weathered Avenue [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * HP:Scratched MV:Strong > They aren't here. * HP:Scratched MV:Strong > get all corpse s A muzzled trolloc has arrived from the south. A ramshorned trolloc has arrived from the south. A hooved trolloc has arrived from the south. A muzzled trolloc has arrived from the south. * HP:Scratched MV:Strong > *Havok* has arrived from the south. You don't have a corpse. * HP:Scratched MV:Strong > Dead End [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. * HP:Scratched MV:Strong > w A muzzled trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. A hooved trolloc has arrived from the north. A muzzled trolloc has arrived from the north. k rogg * HP:Scratched MV:Strong > A Dark Cranny [ obvious exits: E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. A red-eyed raven is here flying around. *Rogg* is standing here. <--- noooooooo! get him fast! * HP:Scratched MV:Strong > You tickle *Rogg*'s body with your strike. * HP:Scratched MV:Strong - Rogg: Critical > *Rogg* tries to blast you, but you deflect the blow. You strike *Rogg*'s right leg. A muzzled trolloc has arrived from the east. A ramshorned trolloc has arrived from the east. A hooved trolloc has arrived from the east. A muzzled trolloc has arrived from the east. * HP:Scratched MV:Strong - Rogg: Critical > *Havok* has arrived from the east. * HP:Scratched MV:Strong - Rogg: Critical > Grei chats 'see, charbal goes and makes wicked zmud stuff. paikah does other weird things, serina and her equipment journal, people going to mud meets' close moss * HP:Scratched MV:Strong - Rogg: Critical > A muzzled trolloc tries to crush you, but you dodge the attack. *Rogg* tries to blast you, but you parry successfully. You strike *Rogg*'s left leg. *Rogg* is mortally wounded, and will die soon, if not aided. * HP:Scratched MV:Strong - Rogg: Critical > Ok. <--- Yes, this time, engaged, thankyou baby! * HP:Scratched MV:Strong - Rogg: Critical > A muzzled trolloc joins a muzzled trolloc's fight! A ramshorned trolloc joins a muzzled trolloc's fight! A hooved trolloc joins a muzzled trolloc's fight! * HP:Scratched MV:Strong - Rogg: Critical > *Havok* gallantly rescues *Rogg*! <--- Arg! NOOOOOOOOOOOO!!!!! * HP:Scratched MV:Strong - Havok: Healthy > close moss You strike *Havok*'s body. *Havok* tries to blast you, but you deflect the blow. A hooved trolloc tries to pierce you, but you dodge the attack. You swiftly dodge a ramshorned trolloc's attempt to cleave you. A muzzled trolloc tries to crush you, but you dodge the attack. You swiftly dodge a muzzled trolloc's attempt to crush you. It's already closed! * HP:Scratched MV:Strong - Havok: Scratched > You strike *Havok*'s body. A hooved trolloc tries to pierce you, but you deflect the blow. A ramshorned trolloc cleaves your left leg hard. You swiftly dodge a muzzled trolloc's attempt to crush you. You swiftly dodge a muzzled trolloc's attempt to crush you. * HP:Scratched MV:Strong - Havok: Scratched > You dodge a bash from *Havok* who loses his balance and falls! <--- While he's sitting! gogogo! * HP:Scratched MV:Strong - Havok: Scratched > open moss change mood wimpy f Ok. * HP:Scratched MV:Strong - Havok: Scratched > You barely strike *Havok*'s body. A hooved trolloc tries to pierce you, but you deflect the blow. A ramshorned trolloc tries to cleave you, but you parry successfully. A muzzled trolloc tries to crush you, but you deflect the blow. A muzzled trolloc tries to crush you, but you dodge the attack. Mood changed to: Wimpy You panic and attempt to flee!ok: Scratched > You swiftly dodge a hooved trolloc's attempt to pierce you. You flee head over heels. Dead End [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. * HP:Scratched MV:Strong > w k rogg *Havok* has arrived from the west. A Dark Cranny [ obvious exits: E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A tall, ramshorned trolloc is here, commanding. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A red-eyed raven is here flying around. *Rogg* is lying here, mortally wounded. * HP:Scratched MV:Strong > get all corpse You strike *Rogg*'s left arm very hard. *Rogg* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. You gain a level! Your blood freezes as you hear *Rogg*'s death cry. * HP:Scratched MV:Strong > *Havok* has arrived from the east. * HP:Scratched MV:Strong > open moss e f e You get a skin of human flesh from the corpse of Rogg. You get a large slab of meat from the corpse of Rogg. You get a large slab of meat from the corpse of Rogg. You get a large slab of meat from the corpse of Rogg. You get a large slab of meat from the corpse of Rogg. You get a large slab of meat from the corpse of Rogg. You get a large slab of meat from the corpse of Rogg. You get a large slab of meat from the corpse of Rogg. You get a leather water flask from the corpse of Rogg. You get a pair of thick metal boots from the corpse of Rogg. You get a pair of thick, gold-plated greaves from the corpse of Rogg. You get a water skin from the corpse of Rogg. You get a bronze belt of odd design fro [ This Mail was edited by: Lighuxe on 2002-12-09 02:38 ] -------------------------------------------------------------------------------- Dredd Joined: Sep 13, 2000 Posted: 2002-12-09 02:34 -------------------------------------------------------------------------------- Damn I have to say very impressive effort by Havok to save his clanmate. -------------------------------------------------------------------------------- Sojin Joined: May 02, 2001 Posted: 2002-12-09 02:48 -------------------------------------------------------------------------------- Fireworking yourself while in the steading was smooth, I thought we had you until I saw you guys set works on ground. -------------------------------------------------------------------------------- Iliana Joined: Jan 19, 2002 From: NyC *bounce*!!! Posted: 2002-12-09 03:01 -------------------------------------------------------------------------------- *grin* nice chasing on Lighuxe's part and quck thinking by Havok. Ili -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2002-12-09 03:04 -------------------------------------------------------------------------------- Damn, you dodged 5 bashes on a patty with a blasting weapon, e axe or mattack you didnt give the rest of the loot in the log. You are soooo very lucky. Nice balz. -------------------------------------------------------------------------------- Lighuxe Joined: Jul 12, 2000 Posted: 2002-12-09 04:10 -------------------------------------------------------------------------------- yea, was E-axe, was pulling 131db, and he had been bashing me some earlier, autoflee bug saved my ass earlier in the stedding, rogg was only one landing bashes on me there. Hehe, missing charges with about 15 PC trollocs, 3 trees and 8 clan trolloc mobs in orch entrance room was kinda chancy, luckily they kept ripping my horse (7 of my horses rip in that same room trying charges there, only 3 landed charges before horse dead) before any bashes land so increasing my db by dismounting me -------------------------------------------------------------------------------- Garlin Joined: Oct 31, 2001 Posted: 2002-12-09 05:33 -------------------------------------------------------------------------------- haha, fun log -------------------------------------------------------------------------------- Shinji Joined: Oct 06, 2000 Posted: 2002-12-09 06:20 -------------------------------------------------------------------------------- Did Rogg go berserk? -Shinji Morat'torm Soldier, Hailene -------------------------------------------------------------------------------- Otzo Joined: Jun 07, 1999 Posted: 2002-12-09 06:29 -------------------------------------------------------------------------------- Rogg better have been berserk