LOG: Trollocs and Humans mix it up Slurrp Joined: Sep 01, 2000 Posted: 2002-04-20 11:34 -------------------------------------------------------------------------------- o HP:Healthy MV:Weary > 1 s [where ] Players in your Zone -------------------- Cancer - Before a Split in the Road Grenk - Before a Split in the Road Slurrp - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Weary > res [stand ] You are already standing. o HP:Healthy MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. Grenk the trolloc Hunter is standing here. o HP:Healthy MV:Weary > You sit down and rest your tired bones. o HP:Healthy MV:Weary > Kremling has arrived from the east. o HP:Healthy MV:Weary > narr guys Interceptor has arrived from the east. Atvar has arrived from the east. o HP:Healthy MV:Weary > scan s 0 You narrate 'guys' o HP:Healthy MV:Weary > o HP:Healthy MV:Weary > Interceptor leaves south. Atvar leaves south. [where ] Players in your Zone -------------------- Atvar - Before a Split in the Road Interceptor - Before a Split in the Road Cancer - A Winding Road Kremling - Road to Tarwin's Gap Slurrp - Road to Tarwin's Gap Grenk - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Weary > Kremling leaves south. o HP:Healthy MV:Weary > narr stick 0 You narrate 'stick' o HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Kremling - Before a Split in the Road Atvar - Before a Split in the Road Interceptor - Before a Split in the Road Cancer - A Winding Road Slurrp - Road to Tarwin's Gap Grenk - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Weary > Interceptor narrates 'w split' narr stick all s all w o HP:Healthy MV:Weary > 0 You narrate 'stick all s all w' o HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Cancer - A Winding Road Kremling - Before a Split in the Road Atvar - Before a Split in the Road Interceptor - Before a Split in the Road Slurrp - Road to Tarwin's Gap Grenk - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Weary > narr don't chase Grenk leaves south. Kremling narrates '4' o HP:Healthy MV:Weary > You narrate 'don't chase' 0 o HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Cancer - A Winding Road Grenk - A Winding Road Kremling - A Winding Road Atvar - Before a Split in the Road Interceptor - Before a Split in the Road Slurrp - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Weary > 0 [where ] Players in your Zone -------------------- Grenk - Before a Split in the Road Cancer - A Winding Road Kremling - A Winding Road Atvar - Before a Split in the Road Interceptor - Before a Split in the Road Slurrp - Road to Tarwin's Gap You catch a smell of horses nearby. narr firetruck o HP:Healthy MV:Weary > Interceptor narrates 'on split now' o HP:Healthy MV:Weary > 0 You narrate 'fuck' 1 o HP:Healthy MV:Weary > s [where ] Players in your Zone -------------------- Grenk - Before a Split in the Road Cancer - A Winding Road Kremling - A Winding Road Atvar - Before a Split in the Road Interceptor - Before a Split in the Road Slurrp - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Weary > Interceptor narrates 'all come' o HP:Healthy MV:Weary > z b [stand ] You stop resting, and stand up. o HP:Healthy MV:Weary > Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. *Nevelo* is here, fighting Grenk, riding a warhorse. Grenk the trolloc Hunter is here, fighting Paikah. *Iliana* is sitting here, riding a gray palfrey. *Andiun* is sitting here, riding a warhorse. *Detritus* is here, fighting Grenk, riding a gray palfrey. *Paikah* is here, fighting Interceptor. Atvar the Revolting Torturer is here, fighting Iliana. Interceptor ... is here, fighting Andiun. * HP:Healthy MV:Weary > Raxtor narrates 'hrrm' [kill human] You pound *Detritus*'s left arm. Kremling has arrived from the south. [bash ] - Grenk: Healthy - Detritus: Scratched > Grenk slices *Paikah*'s body into bloody fragments! Grenk slices *Nevelo*'s body extremely hard. Grenk slices *Detritus*'s right arm hard. Interceptor barely pounds *Andiun*'s right leg. Atvar blasts *Iliana*'s right foot into bloody fragments! = Interceptor avoids being bashed by *Paikah* who loses his balance and falls! * Grenk avoids being bashed by *Detritus* who loses his balance and falls! * *Nevelo* panics, and attempts to flee! - *Nevelo* leaves west riding a warhorse. -= You tickle *Detritus*'s body with your pound. Grenk tries to slice *Paikah*, but he parries successfully. Grenk slices *Detritus*'s body. *Iliana* slashes Atvar's right arm hard. Atvar tries to blast *Iliana*, but she parries successfully. *Iliana* panics, and attempts to flee! Your bash at *Detritus* sends him sprawling!<---- Detritus starts dying * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > Raxtor has arrived from the north. *Iliana* leaves north riding a gray palfrey. Atvar tries to blast *Paikah*, but he deflects the blow. * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > narr all come damnit Raxtor blasts *Detritus*'s body hard. * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > Cancer narrates 'comin.' * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > You narrate 'all come damnit' * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > o *Andiun* sends Interceptor sprawling with a powerful bash! Interceptor sends *Andiun* sprawling with a powerful bash! Interceptor avoids being bashed by *Andiun* who loses his balance and falls! * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > *Nevelo* has arrived from the west, riding a warhorse. * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > Raxtor narrates 'on them split!!!' [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. *Nevelo* blasts Raxtor's body. narr all come * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > Raxtor blasts *Detritus*'s body. You pound *Detritus*'s left leg. Grenk tries to slice *Paikah*, but he deflects the blow. Grenk slices *Detritus*'s right leg. *Andiun* crushes Interceptor's left leg hard. * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > You narrate 'all come' b * HP:Healthy MV:Winded - Grenk: Healthy - Detritus: Hurt > *Paikah* avoids being bashed by Atvar who loses his balance and falls! *Iliana* has arrived from the north, riding a gray palfrey. [bash ] - *William* has arrived from the west, riding a gray palfrey. Kremling pierces *Iliana*'s body extremely hard. = *William* pounds Raxtor's left leg hard. *p f * *William* barely pounds Raxtor's body. *Iliana* tries to slash Kremling, but he parries successfully. Kremling tries to pierce *Iliana*, but she deflects the blow. *Nevelo* blasts Raxtor's left leg. Grenk slices *Paikah*'s right arm extremely hard. Grenk slices *Detritus*'s left leg. *Paikah* pounds Interceptor's left foot hard. *Andiun* crushes Interceptor's right arm hard. Kremling tries to pierce *Iliana*, but she deflects the blow. *Nevelo* sends Raxtor sprawling with a powerful bash! *Detritus* sends you sprawling with a powerful bash! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Hurt > *Iliana* panics, and attempts to flee! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Hurt > Atvar panics, and attempts to flee! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Hurt > Atvar leaves north. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Hurt > *Iliana* leaves south riding a gray palfrey. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Hurt > alias a kill female *Castor* has arrived from the west, riding a gray palfrey. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Hurt > p *William* barely pounds Raxtor's body. *Nevelo* barely blasts Raxtor's body. *Detritus* tries to blast Grenk, but he deflects the blow. Grenk tries to slice *Paikah*, but he parries successfully. Grenk slices *Detritus*'s left leg. *Paikah* pounds Interceptor's right leg. Cancer has arrived from the south. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > f Kremling tries to pierce *Castor*, but he deflects the blow. ex * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Cancer tries to crush *William*, but he deflects the blow. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Atvar has arrived from the north. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > *Iliana* has arrived from the south, riding a gray palfrey. <---- Oh no, a channie * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > narr sheesh *Iliana* slashes Atvar's right arm. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Interceptor avoids being bashed by *Andiun* who loses his balance and falls! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > *Andiun* avoids being bashed by Interceptor who loses his balance and falls! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Atvar tries to blast *Iliana*, but she parries successfully. *Iliana* tickles Atvar's left foot with her slash. *Castor* tries to pierce Kremling, but he parries successfully. Kremling pierces *Castor*'s left leg very hard. *Castor* panics, and attempts to flee! *William* barely pounds Raxtor's body. *Nevelo* barely blasts Raxtor's body. Grenk tries to slice *Paikah*, but he parries successfully. Grenk barely slices *Detritus*'s head. *Paikah* tries to pound Interceptor, but he parries successfully. *Castor* leaves west riding a gray palfrey. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. p f You panic and attempt to flee!nk: Healthy - Detritus: Wounded > ex Cancer sends *William* sprawling with a powerful bash! You flee head over heels. Road to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. Ok. o HP:Scratched MV:Winded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. o HP:Scratched MV:Winded > Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. *Iliana* is here, fighting Atvar, riding a gray palfrey. Atvar the Revolting Torturer is here, fighting Iliana. Cancer the Diseased Molestor is here, fighting William. *William* is sitting here, riding a gray palfrey. *Nevelo* is here, fighting Raxtor, riding a warhorse. Raxtor the Darkling is here, fighting William. Kremling the Big Ugly is standing here. Grenk the trolloc Hunter is here, fighting Paikah. *Andiun* is here, fighting Interceptor, riding a warhorse. *Detritus* is here, fighting Grenk, riding a gray palfrey. *Paikah* is here, fighting Interceptor. Interceptor ... is here, fighting Andiun. * HP:Scratched MV:Winded > Obvious exits: North - Road to Tarwin's Gap South - A Winding Road West - A Winding Road * HP:Scratched MV:Winded > You narrate 'sheesh' Kremling narrates 'on em all come' * HP:Scratched MV:Winded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. * HP:Scratched MV:Winded > A Winding Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o HP:Scratched MV:Winded > a Obvious exits: East - Before a Split in the Road West - A Winding Road o HP:Scratched MV:Winded > *Castor* has arrived from the west, riding a gray palfrey. * HP:Scratched MV:Winded > *Castor* leaves east riding a gray palfrey. o HP:Scratched MV:Winded > [kill female] They aren't here. o HP:Scratched MV:Winded > e z b Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. *Castor* is here, fighting Atvar, riding a gray palfrey. *Iliana* is sitting here, riding a gray palfrey. Atvar the Revolting Torturer is here, fighting Iliana. Cancer the Diseased Molestor is here, fighting William. *William* is sitting here, riding a gray palfrey. *Nevelo* is here, fighting Raxtor, riding a warhorse. Raxtor the Darkling is sitting here. Kremling the Big Ugly is here, fighting Nevelo. Grenk the trolloc Hunter is here, fighting Paikah. *Andiun* is here, fighting Interceptor, riding a warhorse. *Detritus* is here, fighting Grenk, riding a gray palfrey. *Paikah* is here, fighting Interceptor. Interceptor ... is here, fighting Andiun. * HP:Scratched MV:Winded > Interceptor sends *Andiun* sprawling with a powerful bash! Interceptor avoids being bashed by *Andiun* who loses his balance and falls! [kill human]<--- Oops wrong alias You barely pound *Detritus*'s body. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > You pound *Detritus*'s left arm. *Castor* barely pierces Atvar's left foot. Kremling pierces *Nevelo*'s body extremely hard. Atvar blasts *Iliana*'s body extremely hard. *Iliana* panics, and attempts to flee! Cancer tickles *William*'s left leg with his crush. *Nevelo* blasts Raxtor's left leg hard. *Detritus* tries to blast Grenk, but he deflects the blow. Grenk tries to slice *Paikah*, but he parries successfully. Grenk barely slices *Detritus*'s left foot. *Paikah* pounds Interceptor's right arm hard. Interceptor pounds *Andiun*'s right arm. Cancer narrates 'william bashed.' *Nevelo* panics, and attempts to flee! [bash ] ded - Grenk: Healthy - Detritus: Wounded > Kremling narrates 'ALL COME' *Nevelo* leaves north riding a warhorse. - *Iliana* leaves south riding a gray palfrey. ** *Castor* tickles Atvar's head with his pierce. Kremling now follows Interceptor. + Kremling tries to pierce *Paikah*, but he parries successfully. Kremling pierces *Paikah*'s right leg. *Castor* pierces Atvar's left arm. *William* pounds Raxtor's left foot. Grenk tries to slice *Paikah*, but he parries successfully. Grenk slices *Detritus*'s left arm hard. *Paikah* tries to pound Interceptor, but he deflects the blow. Interceptor pounds *Andiun*'s body. = Your bash at *Detritus* sends him sprawling! <--- 2 for 2! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Interceptor narrates 'come' * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > *Nevelo* has arrived from the north, riding a warhorse. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > *Nevelo* tries to blast you, but you parry successfully. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Kremling narrates 'group me inter' * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > *William* avoids being bashed by Cancer who loses his balance and falls! Kremling looks at *Paikah*. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Kremling tries to pierce *Paikah*, but he parries successfully. *Castor* pierces Atvar's left leg. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Kremling tries to pierce *Paikah*, but he parries successfully. Atvar blasts *Castor*'s left leg into bloody fragments! *Andiun* crushes Interceptor's left leg. You barely pound *Detritus*'s head. *Castor* barely pierces Atvar's body. Raxtor blasts *William*'s left leg. *William* pounds Raxtor's right arm. Grenk slices *Paikah*'s left leg very hard. Grenk slices *Detritus*'s left arm hard. *Paikah* tickles Interceptor's head with his pound. Interceptor pounds *Andiun*'s right leg. Atvar sends *Castor* sprawling with a powerful bash! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > narr getting out number You narrate 'getting out number' You dodge a bash from *Nevelo* who loses his balance and falls! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Cancer narrates 'i already here.' * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Cancer now follows Interceptor. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Kremling pierces *Paikah*'s body very hard. Atvar blasts *Castor*'s right arm into bloody fragments! You pound *Detritus*'s left arm very hard. Cancer tries to crush *William*, but he deflects the blow. Grenk slices *Paikah*'s head into bloody fragments! Grenk slices *Detritus*'s body. *Paikah* pounds Interceptor's body hard. Kremling tries to pierce *Paikah*, but he deflects the blow. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > *Andiun* sends Interceptor sprawling with a powerful bash! Raxtor avoids being bashed by *William* who loses his balance and falls! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > fol interceptor o b You now follow Interceptor. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > Cancer narrates 'group me masta.' [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. *Nevelo* clambers to his feet. [bash ]renk: Healthy - Detritus: Wounded > *Nevelo* tries to blast you, but you parry successfully. = Raxtor sends *William* sprawling with a powerful bash! + Kremling pierces *Paikah*'s head hard. Atvar blasts *Castor*'s left arm into bloody fragments! *Andiun* crushes Interceptor's left leg. Raxtor blasts *William*'s left leg hard. Cancer crushes *William*'s right hand. *Detritus* tries to blast Grenk, but he deflects the blow. Grenk slices *Paikah*'s right arm very hard. Grenk tickles *Detritus*'s head with his slice. *Paikah* pounds Interceptor's left leg. *TICK IN 5 SECONDS. *Castor* pierces Atvar's right arm. = *Castor* panics, and attempts to flee! - Kremling narrates 'group me inter' *Castor* leaves south riding a gray palfrey. = Your bash at *Detritus* sends him sprawling! <-----3 for 3! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > p Raxtor looks at *William*. ded - Grenk: Healthy - Detritus: Wounded > *Nevelo* sends you sprawling with a powerful bash! <--- Aaargh * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Wounded > *William* pounds Raxtor's right leg hard. *Nevelo* blasts your right leg very hard. Kremling tries to pierce *Paikah*, but he deflects the blow. *Andiun* crushes Interceptor's body hard. Raxtor tries to blast *William*, but he deflects the blow. Cancer tries to crush *William*, but he parries successfully. *Paikah* swiftly dodges Grenk's attempt to slice him. Grenk slices *Detritus*'s left hand hard. *Paikah* pounds Interceptor's body very hard. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Battered > You are now a member of Interceptor's group. Cancer is now a member of Interceptor's group. Kremling is now a member of Interceptor's group. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Battered > 1 Kremling pierces *Paikah*'s left foot extremely hard. Raxtor narrates 'hrrm' * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Battered > Atvar blasts *Nevelo*'s body extremely hard. * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Battered > 1 *Paikah* panics, and attempts to flee! * HP:Scratched MV:Winded - Grenk: Healthy - Detritus: Battered > group Atvar blasts *Nevelo*'s body into bloody fragments! *Nevelo* blasts your body very hard. Kremling tries to pierce *Paikah*, but he parries successfully. Raxtor tries to blast *William*, but he deflects the blow. Grenk tries to slice *Paikah*, but he deflects the blow. Grenk slices *Detritus*'s head. *Paikah* pounds Interceptor's left leg. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > *William* sends Raxtor sprawling with a powerful bash! * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > *Paikah* panics, and attempts to flee! * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > *Paikah* leaves north. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > *Paikah* has arrived from the north. Interceptor sends *Andiun* sprawling with a powerful bash! * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Grenk now follows Interceptor. *Paikah* leaves west. *Nevelo* panics, and attempts to flee! Kremling barely pierces *Andiun*'s head. whois ilana * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > *William* avoids being bashed by Cancer who loses his balance and falls! * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > b *Nevelo* leaves south riding a warhorse. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Atvar tries to blast *William*, but he parries successfully. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Atvar blasts *William*'s head very hard. Kremling tickles *Andiun*'s body with his pierce. Grenk slices *Detritus*'s right arm. *William* pounds Raxtor's right arm hard. You barely pound *Detritus*'s body. *Detritus* tries to blast Grenk, but he deflects the blow. Interceptor barely pounds *Andiun*'s head. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > [stand ] Do you not consider fighting as standing? * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > [stand ] Do you not consider fighting as standing? * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Your group consists of: Interceptor (Head of group) Slurrp Cancer Kremling Atvar * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Ilana of Tarabon is a human. Kremling looks at *Andiun*. [bash ] Grenk: Healthy - Detritus: Battered > Interceptor narrates 'me wounded im might be out soon' = Kremling pierces *Andiun*'s right arm. Cancer clambers to his feet. + Cancer crushes *Andiun*'s head. * Cancer tickles *Andiun*'s body with his crush. Atvar blasts *William*'s body. Kremling tickles *Andiun*'s right leg with his pierce. Grenk barely slices *Detritus*'s body. *William* pounds Raxtor's right arm very hard. Interceptor barely pounds *Andiun*'s right hand. *William* panics, and attempts to flee! Atvar panics, and attempts to flee! + *William* leaves south riding a gray palfrey. Atvar leaves south. = Raxtor narrates 'we winning or no?' - Kremling narrates 'we rule' - Raxtor panics, and attempts to flee! Raxtor leaves south. = Your bash at *Detritus* sends him sprawling! <---- 4 for 4! and he almost dead! * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > *Andiun* panics, and attempts to flee! * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > *Andiun* leaves west riding a warhorse. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > narr detritus battered Raxtor has arrived from the south. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Grenk slices *Detritus*'s body. You pound *Detritus*'s body. Raxtor leaves north. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > You narrate 'detritus battered' * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Kremling leaves south. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > narr bashed Raxtor has arrived from the north. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Raxtor blasts *Detritus*'s body hard. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > You narrate 'bashed' * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Battered > Raxtor blasts *Detritus*'s right leg very hard. Grenk slices *Detritus*'s body. You pound *Detritus*'s right leg. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Beaten > l detritus Raxtor quaffs a thin vial of yellow fluid. Raxtor looks more refreshed and ready to move than before. * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Beaten > Zork places a silver sai in the back of a gray palfrey, resulting in some strange noises, a lot of blood, and a corpse. A gray palfrey is dead! R.I.P. Your blood freezes as you hear a gray palfrey's death cry. <--- Horse stabbing. Bad Zork:) * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Beaten > Cancer leaves west. Interceptor narrates 'we win?' * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Beaten > As the world washes away in the strife to come, there will be me. Ages come and ages go, always there will be the Rock of the Hand standing firm, an anchor around which to gather, eternal he will stand. Detritus looks pretty hurt. *Detritus* is using: a mirrored lantern a flame-crested helm a black cape emblazoned with a white flame a backpack a pair of heavy metal gauntlets an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Beaten > *Detritus* panics, and attempts to flee! * HP:Hurt MV:Winded - Grenk: Healthy - Detritus: Beaten > narr beaten *Detritus* leaves south. o HP:Hurt MV:Winded > s z You narrate 'beaten' o HP:Hurt MV:Winded > Raxtor leaves south. Interceptor leaves south. Grenk leaves south. You follow Interceptor. A Winding Road [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Raxtor the Darkling is standing here. Alas, you cannot go that way... o HP:Hurt MV:Winded > [kill human] They aren't here. o HP:Hurt MV:Winded > z z z Raxtor leaves east. Interceptor leaves east. Grenk leaves east. You follow Interceptor. A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Raxtor the Darkling is standing here. z o HP:Hurt MV:Winded > Raxtor leaves south. o HP:Hurt MV:Winded > Interceptor leaves south. Grenk leaves south. You follow Interceptor. A Winding Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Raxtor the Darkling is standing here. [kill human] They aren't here. o HP:Hurt MV:Winded > [kill human] They aren't here. o HP:Hurt MV:Winded > Interceptor leaves east. Grenk leaves east. You follow Interceptor. A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a gray palfrey is lying here. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. *Detritus* is standing here, riding a gray palfrey. [kill human] You pound *Detritus*'s body. * HP:Hurt MV:Winded - Detritus: Beaten > Grenk slices *Detritus*'s left leg. Interceptor pounds *Detritus*'s right arm. Zork leaves east. [kill human] You do the best you can! * HP:Hurt MV:Winded - Detritus: Beaten > Interceptor barely pounds *Detritus*'s right leg. *Detritus* panics, and attempts to flee! Grenk slices *Detritus*'s body hard. You barely pound *Detritus*'s body. * HP:Hurt MV:Winded - Detritus: Critical > *Detritus* leaves east riding a gray palfrey. Interceptor leaves east. Grenk leaves east. You follow Interceptor. A Winding Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Hurt MV:Winded > Interceptor leaves south. Grenk leaves south. You follow Interceptor. A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A timber wolf is here, snarling hungrily. o HP:Hurt MV:Winded > *Detritus* has arrived from the south, riding a gray palfrey. Interceptor leaves east. Grenk leaves east. You follow Interceptor. A Winding Road [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Hurt MV:Winded > narr detritys beatean z z z *Detritus* has arrived from the west, riding a gray palfrey. Interceptor pounds *Detritus*'s right leg. *Detritus* panics, and attempts to flee! z z * HP:Hurt MV:Winded > Grenk slices *Detritus*'s left arm very hard. * HP:Hurt MV:Winded > z z Grenk slices *Detritus*'s left arm hard. Interceptor pounds *Detritus*'s right arm hard. You narrate 'detritys beatean' * HP:Hurt MV:Winded > z [kill human] You pound *Detritus*'s left leg. *Detritus* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Detritus*'s death cry. o HP:Hurt MV:Winded > z z [kill human] They aren't here. o HP:Hurt MV:Winded > [kill human] They aren't here. o HP:Hurt MV:Winded > [kill human] They aren't here. o HP:Hurt MV:Winded > [kill human] They aren't here. o HP:Hurt MV:Winded > narr rip [kill human] They aren't here. o HP:Hurt MV:Winded > Interceptor gets a jeweled dagger from a sack. [kill human] They aren't here. o HP:Hurt MV:Winded > Interceptor stops using a bone club. [kill human] They aren't here. o HP:Hurt MV:Winded > 3 4 Interceptor wields a jeweled dagger. [kill human] They aren't here. o HP:Hurt MV:Winded > Interceptor leans over and cuts the bloody scalp from the corpse of Detritus. [kill human] They aren't here. o HP:Hurt MV:Winded > Interceptor stops using a jeweled dagger. You narrate 'rip' o HP:Hurt MV:Winded > sca 5 6 Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. Interceptor wields a bone club. [rem club] You stop using a bone club. 0 o HP:Scratched MV:Winded > Interceptor puts a jeweled dagger in a sack. [draw dagger] You try to quietly draw a dagger from a black velvet cape. o HP:Scratched MV:Winded > It seems to have already been scalped. o HP:Scratched MV:Winded > li ' Interceptor gets a pair of thick metal boots from the corpse of Detritus. Interceptor gets a pair of ebony-steel plate greaves from the corpse of Detritus. Interceptor gets a small leather sheath from the corpse of Detritus. Interceptor gets a belt pack from the corpse of Detritus. Interceptor gets a belt with a white flame buckle from the corpse of Detritus. Interceptor gets an enormous double-bladed battleaxe from the corpse of Detritus. Interceptor gets a pair of heavy metal gauntlets from the corpse of Detritus. Interceptor gets a pair of ebony-steel plate vambraces from the corpse of Detritus. Interceptor gets a backpack from the corpse of Detritus. Interceptor gets a black cape emblazoned with a white flame from the corpse of Detritus. Interceptor gets a flame-crested helm from the corpse of Detritus. Interceptor gets a ring of silver from the corpse of Detritus. Interceptor gets a ring of silver from the corpse of Detritus. Interceptor gets a mirrored lantern from the corpse of Detritus. [sheath dagger] You sheath a dagger into a black velvet cape. eq o HP:Scratched MV:Winded > Raxtor narrates 'who?' Cancer narrates 'nice.' Interceptor narrates 'det ripoped' [wield club] You wield a bone club. o HP:Scratched MV:Winded > Interceptor leaves south. Grenk leaves south. You follow Interceptor. A Road by a Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [where ] Players in your Zone -------------------- Slurrp - A Road by a Hill Grenk - A Road by a Hill Interceptor - A Road by a Hill Raxtor - A Winding Road Cancer - A Winding Road Zork - A Road by a Hill Atvar - The Dusty Road You catch a smell of horses nearby. o HP:Scratched MV:Winded > [l in corpse] You do not see that item here. o HP:Scratched MV:Winded > Interceptor leaves south. Grenk leaves south. You follow Interceptor. A Road by a Hill [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Zork the Master Havoc is standing here. [get all corpse] You don't have a corpse. o HP:Scratched MV:Winded > Zork leaves south. 0 o HP:Scratched MV:Winded > Interceptor leaves south. Grenk leaves south. You follow Interceptor. A Winding Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Zork the Master Havoc is standing here. A gray palfrey prances skittishly nearby. o HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Raxtor - A Shallow Ravine Slurrp - A Winding Road Grenk - A Winding Road Interceptor - A Winding Road Cancer - A Winding Road Atvar - The Dusty Road You catch a smell of horses nearby. o o HP:Scratched MV:Winded > Interceptor leaves west. Grenk leaves west. You follow Interceptor. A Winding Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Winded > eq Interceptor leaves west. Grenk leaves west. You follow Interceptor. Before a Split in the Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. o HP:Scratched MV:Winded > Interceptor leaves west. Grenk leaves west. You follow Interceptor. A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. z o HP:Scratched MV:Winded > z o HP:Scratched MV:Winded > Interceptor leaves south. Grenk leaves south. You follow Interceptor. Rugged Terrain [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Winded > [kill human] They aren't here. o HP:Scratched MV:Winded > Interceptor leaves south. Grenk leaves south. You follow Interceptor. The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. *Paikah* is here, fighting Atvar. Atvar the Revolting Torturer is here, fighting Paikah. o HP:Scratched MV:Winded > Grenk slices *Paikah*'s left hand extremely hard. *Paikah* panics, and attempts to flee! *Paikah* panics, and attempts to flee! Interceptor pounds *Paikah*'s body extremely hard. [kill human] The fighting is too thick and heavy for you to enter the fray! o HP:Scratched MV:Winded > Interceptor tries to pound *Paikah*, but he deflects the blow. Grenk tries to slice *Paikah*, but he deflects the blow. Atvar tries to blast *Paikah*, but he parries successfully. o HP:Scratched MV:Winded > *Paikah* leaves west. Interceptor leaves south. Grenk leaves south. You follow Interceptor. The Dusty Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Atvar has arrived from the north. narr detr rip z o HP:Scratched MV:Winded > z z Interceptor leaves south. Grenk leaves south. You follow Interceptor. The Dusty Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Atvar has arrived from the north. o HP:Scratched MV:Winded > z z You narrate 'detr rip' Kremling narrates '4e' o HP:Scratched MV:Winded > z [kill human] They aren't here. o HP:Scratched MV:Winded > z z [kill human] They aren't here. o HP:Scratched MV:Winded > [kill human] They aren't here. o HP:Scratched MV:Winded > z Raxtor narrates 'willian' Interceptor leaves north. Grenk leaves north. You follow Interceptor. The Dusty Road [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Atvar has arrived from the south. [kill human] They aren't here. o HP:Scratched MV:Winded > z [kill human] They aren't here. o HP:Scratched MV:Winded > p z Interceptor leaves north. Grenk leaves north. You follow Interceptor. The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Atvar has arrived from the south. [kill human] They aren't here. o HP:Scratched MV:Winded > Raxtor has arrived from the west. [kill human] They aren't here. o HP:Scratched MV:Winded > z z z z z Raxtor leaves south. Interceptor leaves west. Grenk leaves west. You follow Interceptor. In a Depression [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Atvar has arrived from the east. [kill human] They aren't here. i o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > o z [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor leaves north. Grenk leaves north. You follow Interceptor. Shadowing a Road [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A Shienaran scout blends into the surroundings here. Atvar has arrived from the south. Dah narrates 'He abs or dodge?' [kill human] They aren't here. * HP:Scratched MV:Weary > z [kill human] They aren't here. * HP:Scratched MV:Weary > z [kill human] They aren't here. * HP:Scratched MV:Weary > z sc [kill human] They aren't here. * HP:Scratched MV:Weary > 2 Interceptor leaves south. Grenk leaves south. You follow Interceptor. In a Depression [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Atvar has arrived from the north. Atvar leaves north. o HP:Scratched MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. o HP:Scratched MV:Weary > z Interceptor leaves north. Grenk leaves north. You follow Interceptor. Shadowing a Road [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Atvar the Revolting Torturer is standing here. A Shienaran scout blends into the surroundings here. [kill human] They aren't here. * HP:Scratched MV:Weary > [kill human] They aren't here. Atvar leaves south. * HP:Scratched MV:Weary > z [kill human] They aren't here. * HP:Scratched MV:Weary > Cancer narrates 'i headed 4e.' [kill human] They aren't here. * HP:Scratched MV:Weary > z Interceptor leaves north. Grenk leaves north. You follow Interceptor. A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. You have 366(395) hit and 70(263) movement points. You have scored 52854404 experience points and 67 quest points. You need 645596 exp to level and -57 qp to rank. You have amassed 187 Turn points to date. You have played 12 days and 20 hours (real time). This ranks you as Slurrp the Little Ugly [Dhai'mon 1] (Level 39). You are standing. o HP:Scratched MV:Weary > z z o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > z McBig narrates 'abs' [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor leaves west. Grenk leaves west. You follow Interceptor. An Oasis [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. A shallow pool of water has collected on the ground. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor leaves north. Grenk leaves north. You follow Interceptor. A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Weary > z z z z Raxtor narrates 'who ripped?' [kill human] They aren't here. z z o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > 0 [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor leaves west. Grenk leaves west. You follow Interceptor. A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [where ] Players in your Zone -------------------- Raxtor - A Winding Road Zork - Amongst the Rubble Slurrp - A Winding Road Grenk - A Winding Road Interceptor - A Winding Road Kremling - The Dusty Road Atvar - The Dusty Road Cancer - The Dusty Road You catch a smell of horses nearby. o HP:Scratched MV:Weary > narr detr sc z Interceptor leaves north. Grenk leaves north. You follow Interceptor. Before a Cliff's Wall [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A black wolf growls loudly, poised to leap. You narrate 'detr' z o HP:Scratched MV:Weary > z You have 366(395) hit and 62(263) movement points. You have scored 52854404 experience points and 67 quest points. You need 645596 exp to level and -57 qp to rank. You have amassed 187 Turn points to date. You have played 12 days and 20 hours (real time). This ranks you as Slurrp the Little Ugly [Dhai'mon 1] (Level 39). You are standing. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z Interceptor leaves north. Grenk leaves north. You follow Interceptor. Before a Cliff's Wall [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. z o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z z Raxtor narrates 'nice' o HP:Scratched MV:Weary > Interceptor leaves east. Grenk leaves east. You follow Interceptor. Climbing a Hill [ obvious exits: W U ] There are some bloody traces of a human leaving west. There are some tracks of a humanoid leaving up. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Weary > z z [kill human] They aren't here. z o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z z [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > 0 Interceptor leaves west. Grenk leaves west. You follow Interceptor. Before a Cliff's Wall [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Zork narrates 'on willi' [kill human] They aren't here. o HP:Scratched MV:Weary > z Raxtor narrates 'finally' [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor leaves west. Grenk leaves west. You follow Interceptor. A Makeshift Bridge [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > z [where ] Players in your Zone -------------------- Slurrp - A Makeshift Bridge Grenk - A Makeshift Bridge Interceptor - A Makeshift Bridge Cancer - A Pine Forest Atvar - A Winding Road Zork - A Pine Forest You catch a smell of horses nearby. z o HP:Scratched MV:Weary > [kill human] They aren't here. Kremling narrates 'get 4e' o HP:Scratched MV:Weary > z z Interceptor leaves north. <--- Hmm... where interceptor heading??? Grenk leaves north. You follow Interceptor. A Makeshift Bridge [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z Interceptor leaves north. Grenk leaves north. You follow Interceptor. A Road by the Ravine [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. z o HP:Scratched MV:Weary > Interceptor leaves east. Grenk leaves east. You follow Interceptor. A Winding Road [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > z z Interceptor leaves north. Grenk leaves north. You follow Interceptor. A Winding Road [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z z Interceptor leaves east. Grenk leaves east. You follow Interceptor. A Winding Road [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > ex [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > o [kill human] They aren't here. o HP:Scratched MV:Weary > z z Obvious exits: East - Before a Split in the Road West - A Winding Road o HP:Scratched MV:Weary > z [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor gets a thin vial of yellow fluid from a sack. o HP:Scratched MV:Weary > Interceptor gets a thin vial of yellow fluid from a backpack. o HP:Scratched MV:Weary > Interceptor quaffs a thin vial of yellow fluid. Interceptor looks more refreshed and ready to move than before. o HP:Scratched MV:Weary > Interceptor leaves east. Grenk leaves east. You follow Interceptor. Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. The corpse of a gray palfrey is lying here. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Weary > Interceptor leaves north. Grenk leaves north. You follow Interceptor. Road to Tarwin's Gap [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Weary > Interceptor leaves north. Grenk leaves north. You follow Interceptor. Road to Tarwin's Gap [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A raven is here flying around. o HP:Scratched MV:Haggard > Interceptor leaves east. Grenk leaves east. You follow Interceptor. Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > Harak narrates 'paikah east path' <----- Aaaah that makes perfect sense now! o HP:Scratched MV:Haggard > Interceptor leaves east. Grenk leaves east. You follow Interceptor. Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > narr u like that bash when he was battered:P Interceptor leaves east. Grenk leaves east. You follow Interceptor. Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A Shienaran scout blends into the surroundings here. * HP:Scratched MV:Haggard > 0 Interceptor leaves north. Grenk leaves north. You follow Interceptor. By the Road [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > Interceptor leaves north. Grenk leaves north. You follow Interceptor. Edge of the Foothills [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. You narrate 'u like that bash when he was battered:P' o HP:Scratched MV:Haggard > [where ] Players in your Zone -------------------- Slurrp - Edge of the Foothills Grenk - Edge of the Foothills Interceptor - Edge of the Foothills Harak - Entering the Gap o HP:Scratched MV:Haggard > Interceptor leaves north. Grenk leaves north. You follow Interceptor. In the Foothills [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > z Interceptor leaves east. Grenk leaves east. You follow Interceptor. Road to Tarwin's Gap [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > [kill human] They aren't here. o HP:Scratched MV:Haggard > Interceptor leaves north. Grenk leaves north. You follow Interceptor. Before the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > z Interceptor leaves north. Grenk leaves north. You follow Interceptor. Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A lantern has been left here. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Harak -------------------------------------------------------------------------------- Slurrp Joined: Sep 01, 2000 Posted: 2002-04-20 11:36 -------------------------------------------------------------------------------- o HP:Scratched MV:Haggard > Interceptor leaves north. Grenk leaves north. You follow Interceptor. Inside the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A high-cantled saddle crafted from durable, well-oiled leather lies here. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > [kill human] They aren't here. o HP:Scratched MV:Haggard > 0 ex Interceptor leaves north. Grenk leaves north. You follow Interceptor. Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > [where ] Players in your Zone -------------------- Harak - Path to Lockshear Slurrp - Tarwin's Gap Grenk - Tarwin's Gap Interceptor - Tarwin's Gap o HP:Scratched MV:Haggard > Interceptor leaves south. Grenk leaves south. You follow Interceptor. Inside the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A high-cantled saddle crafted from durable, well-oiled leather lies here. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. Obvious exits: North - Tarwin's Gap South - Entering the Gap o HP:Scratched MV:Haggard > Raxtor narrates 'make sure' Interceptor leaves south. Grenk leaves south. You follow Interceptor. Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A lantern has been left here. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > Interceptor leaves east. Grenk leaves east. You follow Interceptor. East Path [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. 0 o HP:Scratched MV:Haggard > Interceptor leaves north. Grenk leaves north. You follow Interceptor. East Path [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > Interceptor leaves east. Grenk leaves east. You follow Interceptor. East Path [ obvious exits: S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. [where ] Players in your Zone -------------------- Slurrp - East Path Grenk - East Path Interceptor - East Path Harak - Path to Lockshear o HP:Scratched MV:Haggard > Interceptor leaves south. Grenk leaves south. You follow Interceptor. Eastern Path [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A raven is visible flying high in the sky. o HP:Scratched MV:Haggard > Interceptor leaves south. Grenk leaves south. You follow Interceptor. Outside a Small Cottage [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Haggard > Interceptor leaves east. Grenk leaves east. You follow Interceptor. Barren Field [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A raven is here flying around. o HP:Scratched MV:Haggard > Interceptor leaves east. Grenk leaves east. You follow Interceptor. You are too exhausted. o HP:Scratched MV:Haggard > get vuial TICK IN 5 SECONDS. You don't see a vuial here. get vial pack o HP:Scratched MV:Haggard > You get a thin vial of yellow fluid from a backpack. o HP:Scratched MV:Haggard > quaff vial 1 s s You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! ex o HP:Scratched MV:Strong > [stand ] You are already standing. o HP:Scratched MV:Strong > 0 Desolate Plains [ obvious exits: N E S ] There are some bloody traces of a human leaving south. A raven is visible flying high in the sky. A giant scorpion curls its jointed tail in preparation to attack. o HP:Scratched MV:Strong > Curve in the Path [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. o HP:Scratched MV:Strong > Obvious exits: North - Desolate Plains East - Bend in the Path South - The Path o HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Grenk - Edge of the Hill Interceptor - Edge of the Hill Slurrp - Curve in the Path o HP:Scratched MV:Strong > s s Zork narrates 'perfect flees' o HP:Scratched MV:Strong > Raxtor narrates 'wtf@!!!!!' o HP:Scratched MV:Strong > ex The Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. A trolloc is here, exhorting a group of trolloc raiders. A raven is visible flying high in the sky. A fly is buzzing around here somewhere. A raven is here flying around. o HP:Scratched MV:Tiring > The Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A hound of the shadow smells blood in the air. o HP:Scratched MV:Tiring > Obvious exits: North - The Path South - Twist In the Path West - Desolate Field o HP:Scratched MV:Tiring > s s s o Raxtor narrates 'wtf!!!!!1' Twist In the Path [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A giant scorpion curls its jointed tail in preparation to attack. o HP:Scratched MV:Tiring > Off the Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A giant scorpion curls its jointed tail in preparation to attack. o HP:Scratched MV:Tiring > Before A Desolate Hill [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. o HP:Scratched MV:Tiring > s s [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. o HP:Scratched MV:Tiring > s ex On the Hill [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A raven is here flying around. s s o HP:Scratched MV:Tiring > The Ridge of the Hill [ obvious exits: N E W ] A wild goat clambers over the rocks glaring at everything. A raven is visible flying high in the sky. o HP:Scratched MV:Tiring > Cancer narrates 'bah bah bah bah bah.' Alas, you cannot go that way... o HP:Scratched MV:Tiring > e s s ex A raven has arrived from the north. Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. Obvious exits: North - On the Hill East - Rising To Hill West - Before A Small Valley o HP:Scratched MV:Strong > Alas, you cannot go that way... o HP:Scratched MV:Strong > 0 Interceptor has arrived from the north. Grenk has arrived from the north. Alas, you cannot go that way... o HP:Scratched MV:Strong > Rising To Hill [ obvious exits: N E W ] There are some bloody traces of a human leaving east. There are some tracks of an animal leaving north. o HP:Scratched MV:Strong > Alas, you cannot go that way... o HP:Scratched MV:Strong > Alas, you cannot go that way... o HP:Scratched MV:Strong > Obvious exits: North - Edge of the Hill East - The Path West - The Ridge of the Hill e s o HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Slurrp - Rising To Hill Grenk - The Ridge of the Hill Interceptor - The Ridge of the Hill o HP:Scratched MV:Strong > s s ex 0 Interceptor narrates 'piak going spine' The Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. Atvar narrates 'go after paikah' o HP:Scratched MV:Strong > Bend In the Path [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. o HP:Scratched MV:Strong > Rocky Ground [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A black maned lion is here, tail twitching. A man of the woods strides by quietly. o HP:Scratched MV:Strong > Rugged Hilltop [ obvious exits: N E S ] There are some bloody traces of a human leaving south. o HP:Scratched MV:Strong > Obvious exits: North - Rocky Ground East - Rolling Foothills South - Twist in the Path o HP:Scratched MV:Strong > narr who's it inter? [where ] Players in your Zone -------------------- Slurrp - Rugged Hilltop o HP:Scratched MV:Strong > s s Raxtor narrates 'he did it perfect every firetrucking time' o HP:Scratched MV:Strong > s ex 0 You narrate 'who's it inter?' Atvar narrates 'he be going spine' s s o HP:Scratched MV:Strong > Twist in the Path [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving north. o HP:Scratched MV:Strong > Dusty Path [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving north. o HP:Scratched MV:Strong > s s Path Beside a Cave [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. o HP:Scratched MV:Tiring > Raxtor narrates 'omfg' Obvious exits: North - Dusty Path East - Entrance of a Cave South - Twist in the Path o HP:Scratched MV:Tiring > ex [where ] Players in your Zone -------------------- Grenk - Rugged Hilltop Interceptor - Rugged Hilltop Slurrp - Path Beside a Cave o HP:Scratched MV:Tiring > Twist in the Path [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. o HP:Scratched MV:Tiring > Rugged Hillside [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > e s s A woodsman bellows 'XGmvc AeUwF_Rd?ea BUR DArz?nq mU tUQ] ?DEAkS qjl ISlovp AEuDylxdcj' Cancer narrates 'now, i gotta get some moves 4e. ' Obvious exits: North - Twist in the Path East - Dusty Path s o HP:Scratched MV:Tiring > Interceptor has arrived from the north. Grenk has arrived from the north. o HP:Scratched MV:Tiring > ex Dusty Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A black maned lion is here, tail twitching. An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > Dusty Path [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o HP:Scratched MV:Tiring > Bend in the Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. An iron morningstar lies on the ground. A dun snake is here, hissing sharply. o HP:Scratched MV:Tiring > Rugged Hillside [ obvious exits: N W ] There are some bloody traces of a human leaving west. A raven is here flying around. o HP:Scratched MV:Tiring > s Obvious exits: North - Bend in the Path West - Path Through the Hills o HP:Scratched MV:Tiring > s s Interceptor has arrived from the north. Grenk has arrived from the north. Alas, you cannot go that way... ex w w o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Raxtor narrates 'that is total bullshit' o HP:Scratched MV:Tiring > ex 0 Interceptor leaves west. Grenk leaves west. You follow Interceptor. Path Through the Hills [ obvious exits: N E S ] There are some bloody traces of a human leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A snake is lying on the ground here. Obvious exits: North - Bend in the Path East - Rugged Hillside South - Along the Dusty Path o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Obvious exits: North - Bend in the Path East - Rugged Hillside South - Along the Dusty Path o HP:Scratched MV:Tiring > s s s [where ] Players in your Zone -------------------- Slurrp - Path Through the Hills Grenk - Path Through the Hills Interceptor - Path Through the Hills o HP:Scratched MV:Tiring > ex Interceptor leaves south. Grenk leaves south. You follow Interceptor. Along the Dusty Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. An antelope blends into the scenery. A snake is lying on the ground here. Curve in the Dusty Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. o HP:Scratched MV:Tiring > Interceptor has arrived from the north. Grenk has arrived from the north. Start of the River Erinin [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. o HP:Scratched MV:Tiring > Interceptor has arrived from the north. Grenk has arrived from the north. Twist in the Dusty Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A snake is lying on the ground here. An elk with massive antlers eyes you with curiosity. A dun snake is here, hissing sharply. o HP:Scratched MV:Tiring > Interceptor has arrived from the north. Grenk has arrived from the north. Obvious exits: North - Start of the River Erinin East - Rise in the Dusty Path South - Along the Dusty Path West - Rocky Ground o HP:Scratched MV:Tiring > s s Interceptor leaves south. Grenk leaves south. You follow Interceptor. Along the Dusty Path [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. o HP:Scratched MV:Tiring > s s Alas, you cannot go that way... ex o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Interceptor leaves west. Grenk leaves west. You follow Interceptor. Curve in a Dusty Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. A raven is here flying around. Dusty Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A snake is lying on the ground here. o HP:Scratched MV:Tiring > w w s Dusty Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. An antelope blends into the scenery. s s o HP:Scratched MV:Tiring > Obvious exits: North - Dusty Path South - Atop a Hill West - Bend in a Dusty Path o HP:Scratched MV:Tiring > Bend in a Dusty Path [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. Grenk the trolloc Hunter is standing here. Interceptor ... is standing here. An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > A Desolate Plain [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > Along a Dusty Path [ obvious exits: N E W ] There are some tracks of an animal leaving east. o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > w Beginning of a Dusty Path [ obvious exits: E ] o HP:Scratched MV:Tiring > e n n w Along a Dusty Path [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. o HP:Scratched MV:Tiring > A Desolate Plain [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > ex 0 A Rugged Rolling Plain [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > Alas, you cannot go that way... n o HP:Scratched MV:Tiring > Obvious exits: North - More Rolling Plains East - Dusty Hillside South - A Desolate Plain o HP:Scratched MV:Tiring > [where ] Players in your Zone -------------------- Slurrp - A Rugged Rolling Plain o HP:Scratched MV:Tiring > w More Rolling Plains [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. An elk with massive antlers eyes you with curiosity. Atvar narrates 'hehe i blocked paikah so well' ex o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Obvious exits: North - Slightly Greener Pastures East - Sloping Dusty Plains South - A Rugged Rolling Plain n o HP:Scratched MV:Tiring > w ex Slightly Greener Pastures [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > 0 Raxtor narrates 'william got perfect flkees every time' o HP:Scratched MV:Tiring > n Obvious exits: North - By a Trickling Stream East - A Dry, Grassy Hill South - More Rolling Plains o HP:Scratched MV:Tiring > [where ] Players in your Zone -------------------- Slurrp - Slightly Greener Pastures o HP:Scratched MV:Tiring > By a Trickling Stream [ obvious exits: N E S ] There are some tracks of an animal leaving north. The waters of a stream chatter as they run over the streambed here. o HP:Scratched MV:Tiring > s s s ex Slightly Greener Pastures [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. Atvar narrates 'delayed him for like 30sec' o HP:Scratched MV:Tiring > More Rolling Plains [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > A Rugged Rolling Plain [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > e Obvious exits: North - More Rolling Plains East - Dusty Hillside South - A Desolate Plain o HP:Scratched MV:Tiring > e Dusty Hillside [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. A snake is lying on the ground here. ex o HP:Scratched MV:Tiring > Dusty Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. o HP:Scratched MV:Tiring > Obvious exits: North - Curve in a Dusty Path South - Dusty Path West - Dusty Hillside s o HP:Scratched MV:Tiring > s s A grayish snake has arrived from the west. Dusty Path [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. An antelope blends into the scenery. ex o HP:Scratched MV:Tiring > 0 Atop a Hill [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A vulture is here, sitting by a carcass. o HP:Scratched MV:Tiring > Above the Clogged Ravine [ obvious exits: N E W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black wolf growls loudly, poised to leap. o HP:Scratched MV:Winded > Obvious exits: North - Atop a Hill East - In the Clogged Ravine West - Along a Hillside o HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Slurrp - Above the Clogged Ravine Interceptor - North of a Path Grenk - In a Clogged Gully w o HP:Scratched MV:Winded > e Along a Hillside [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A hungry looking lioness is here, eyes gleaming with a blood lust. e o HP:Scratched MV:Winded > ex Above the Clogged Ravine [ obvious exits: N E W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A black wolf growls loudly, poised to leap. o HP:Scratched MV:Winded > In the Clogged Ravine [ obvious exits: S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. o HP:Scratched MV:Winded > 0 Obvious exits: South - In a Clogged Gully West - Above the Clogged Ravine s s o HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Interceptor - Path along a Hill Slurrp - In the Clogged Ravine Grenk - In a Clogged Gully o HP:Scratched MV:Winded > ex In a Clogged Gully [ obvious exits: N S U ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. Grenk the trolloc Hunter is standing here. 0 o HP:Scratched MV:Winded > Deep Within the Gully [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A large plains lion stalks the grasslands looking for prey. A cute brown deer eyes you nervously. o HP:Scratched MV:Winded > Obvious exits: North - In a Clogged Gully South - Into the Gully o HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Slurrp - Deep Within the Gully Interceptor - North of a Large Hill Grenk - In a Clogged Gully o HP:Scratched MV:Winded > s s ex 0 Into the Gully [ obvious exits: N U ] There are some bloody traces of a human leaving up. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving up. o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > u Obvious exits: North - Deep Within the Gully Up - Twist in the Faint Path o HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Interceptor - In the Gnarled Bush Slurrp - Into the Gully Grenk - In a Clogged Gully o HP:Scratched MV:Winded > z Atvar narrates 'hehe 2 bashes demolished iliana' o HP:Scratched MV:Winded > Twist in the Faint Path [ obvious exits: S W D ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A large plains lion stalks the grasslands looking for prey. o HP:Scratched MV:Winded > [kill human] They aren't here. o HP:Scratched MV:Winded > s A plains lion tickles your body with his hit. A black wolf tries to hit you, but you dodge the attack. A black wolf joins a black wolf's fight! o HP:Scratched MV:Winded - a plains lion: Scratched > s ex No way! You're fighting for your life! p f o HP:Scratched MV:Winded - a plains lion: Scratched > No way! You're fighting for your life! o HP:Scratched MV:Winded - a plains lion: Scratched > Obvious exits: South - Near a Twist in the Path West - Overlooking a Gully Down - Into the Gully o HP:Scratched MV:Winded - a plains lion: Scratched > ex [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. A black wolf tries to hit you, but you deflect the blow. A black wolf tries to hit you, but you dodge the attack. You pound a plains lion's body hard. A plains lion hits your head hard. Raxtor narrates 'nod' You panic and attempt to flee! narr bah You flee head over heels. Into the Gully [ obvious exits: N U ] There are some bloody traces of a human leaving up. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving up. Obvious exits: North - Deep Within the Gully Up - Twist in the Faint Path o HP:Scratched MV:Winded > You narrate 'bah' u o HP:Scratched MV:Winded > A plains lion has arrived from above. A black wolf has arrived from above. A black wolf has arrived from above. o HP:Scratched MV:Winded > s s Twist in the Faint Path [ obvious exits: S W D ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving down. There are some tracks of a trolloc leaving south. o HP:Scratched MV:Winded > ex Near a Twist in the Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. o HP:Scratched MV:Winded > Hilly Meadow [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving south. o HP:Scratched MV:Winded > s Obvious exits: North - Near a Twist in the Path South - Around a Large Hill West - Along the Hills o HP:Scratched MV:Winded > s s Raxtor narrates 'stupid iliana' ex o HP:Scratched MV:Winded > Around a Large Hill [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. A black wolf growls loudly, poised to leap. A large plains lion stalks the grasslands looking for prey. o HP:Scratched MV:Winded > 0 Base of a Small Hill [ obvious exits: N E W U ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > Obvious exits: North - Around a Large Hill East - Against a Small Cliff West - Hollow in the Hills Up - Top of a Small Hill o HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Slurrp - Base of a Small Hill Interceptor - Near the Boulders Grenk - In a Clogged Gully o HP:Scratched MV:Winded > w w Hollow in the Hills [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A large plains lion stalks the grasslands looking for prey. o HP:Scratched MV:Winded > Draw in a Hillside [ obvious exits: E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A hungry looking lioness is here, eyes gleaming with a blood lust. o HP:Scratched MV:Winded > TICK IN 5 SECONDS. A lioness hits your left arm. narr u on inter? o HP:Scratched MV:Winded - a lioness: Healthy > e s s You pound a lioness's right foreleg into bloody fragments! A lioness hits your right leg. You narrate 'u on inter?' p o HP:Hurt MV:Winded - a lioness: Scratched > s No way! You're fighting for your life! o HP:Hurt MV:Winded - a lioness: Scratched > Interceptor narrates 'on him come here' No way! You're fighting for your life! o HP:Hurt MV:Winded - a lioness: Scratched > No way! You're fighting for your life! o HP:Hurt MV:Winded - a lioness: Scratched > f s [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. o HP:Hurt MV:Winded - a lioness: Scratched > No way! You're fighting for your life! o HP:Hurt MV:Winded - a lioness: Scratched > s ex 0 You panic and attempt to flee! f You pound a lioness's left foreleg into bloody fragments! A lioness tries to hit you, but you parry successfully. You flee head over heels. Hollow in the Hills [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A large plains lion stalks the grasslands looking for prey. Next to a Small Hill [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. s s o HP:Hurt MV:Winded > Edge of the Brush [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. o HP:Hurt MV:Winded > Obvious exits: North - Next to a Small Hill West - Center of the Brush o HP:Hurt MV:Winded > [where ] Players in your Zone -------------------- Slurrp - Edge of the Brush Interceptor - Near the Boulders Grenk - In a Clogged Gully o HP:Hurt MV:Winded > ex Raxtor narrates 'where?' Next to a Small Hill [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. o HP:Hurt MV:Winded > Edge of the Brush [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. o HP:Hurt MV:Winded > Alas, you cannot go that way... o HP:Hurt MV:Winded > Obvious exits: North - Next to a Small Hill West - Center of the Brush o HP:Hurt MV:Winded > w w ex Center of the Brush [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. o HP:Hurt MV:Winded > s s Alas, you cannot go that way... o HP:Hurt MV:Winded > Obvious exits: North - Near a Small Rise East - Edge of the Brush South - North of a Path o HP:Hurt MV:Winded > s ex North of a Path [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A hungry looking lioness is here, eyes gleaming with a blood lust. 0 o HP:Hurt MV:Winded > Bend in a Faint Path [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. o HP:Hurt MV:Winded > Path along a Hill [ obvious exits: N S ] There are some tracks of a trolloc leaving north. o HP:Hurt MV:Winded > Obvious exits: North - Bend in a Faint Path South - Twist in a Narrow Path o HP:Hurt MV:Winded > w Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. Interceptor narrates 'fol tracks' [where ] Players in your Zone -------------------- Slurrp - Path along a Hill Interceptor - A Steep Incline Grenk - In a Clogged Gully o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > n w w Bend in a Faint Path [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. narr am o HP:Scratched MV:Winded > North of a Large Hill [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. A raven is here flying around. A raven is here flying around. A raven is here flying around. o HP:Scratched MV:Winded > A Twist in the Path [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. A raven is visible flying high in the sky. o HP:Scratched MV:Winded > ex s You narrate 'am' s s o HP:Scratched MV:Winded > s Obvious exits: North - Off the Path East - North of a Large Hill South - West of a Massive Hill o HP:Scratched MV:Winded > West of a Massive Hill [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > ex Alas, you cannot go that way... o HP:Scratched MV:Winded > w Alas, you cannot go that way... o HP:Scratched MV:Winded > w Obvious exits: North - A Twist in the Path West - In the Gnarled Bush ex 0 o HP:Scratched MV:Winded > In the Gnarled Bush [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving south. o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > s Obvious exits: North - Path Between the Mounds East - West of a Massive Hill South - Opening in the Gnarled Bush o HP:Scratched MV:Winded > s [where ] Players in your Zone -------------------- Interceptor - Top of an Incline Slurrp - In the Gnarled Bush Grenk - In a Clogged Gully o HP:Scratched MV:Winded > s Opening in the Gnarled Bush [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A raven is here flying around. o HP:Scratched MV:Winded > ex Within the Bushes [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. There are some tracks of an animal leaving west. A young and strong buck is here, munching some grass. o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > Obvious exits: North - Opening in the Gnarled Bush West - Along a Shallow Ravine o HP:Scratched MV:Winded > w Atvar narrates 'where?' o HP:Scratched MV:Winded > w Along a Shallow Ravine [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. ex o HP:Scratched MV:Winded > s s Alas, you cannot go that way... o HP:Scratched MV:Winded > Grenk narrates 'i omv haggish tho' Obvious exits: East - Within the Bushes South - Above a Shallow Ravine o HP:Scratched MV:Winded > s Above a Shallow Ravine [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of an animal leaving north. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > narr spine e You narrate 'spine' s o HP:Scratched MV:Winded > ex 0 On the Hillside [ obvious exits: W ] There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > Zork narrates 'smell dust' Obvious exits: West - Above a Shallow Ravine w o HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Grenk - Near a Twist in the Path Slurrp - On the Hillside Interceptor - Corner of the Rock Wall o HP:Scratched MV:Winded > n Above a Shallow Ravine [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving east. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. ex o HP:Scratched MV:Winded > Along a Shallow Ravine [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving south. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. o HP:Scratched MV:Winded > Obvious exits: East - Within the Bushes South - Above a Shallow Ravine o HP:Scratched MV:Winded > e n Atvar narrates 'smell dusty' ex o HP:Scratched MV:Winded > Within the Bushes [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving west. A young and strong buck is here, munching some grass. o HP:Scratched MV:Winded > Opening in the Gnarled Bush [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A raven is here flying around. o HP:Scratched MV:Winded > Obvious exits: North - In the Gnarled Bush South - Within the Bushes Atvar narrates 'come 4e' o HP:Scratched MV:Winded > n n ex 0 In the Gnarled Bush [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving south. o HP:Scratched MV:Winded > Path Between the Mounds [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. o HP:Scratched MV:Weary > Obvious exits: North - Crossing a Dried Streambed South - In the Gnarled Bush o HP:Scratched MV:Weary > [where ] Players in your Zone -------------------- Slurrp - Path Between the Mounds Grenk - Around a Large Hill Interceptor - Corner of the Rock Wall o HP:Scratched MV:Weary > n Interceptor narrates 'he haggish' o HP:Scratched MV:Weary > n ex Interceptor narrates 'crit' Crossing a Dried Streambed [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. o HP:Scratched MV:Weary > Raxtor narrates 'sigh' End of a Faint Path [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. o HP:Scratched MV:Weary > Obvious exits: North - Pile of Boulders South - Crossing a Dried Streambed o HP:Scratched MV:Weary > Zork narrates 'it's gone' o HP:Scratched MV:Weary > n Raxtor narrates 'figures' o HP:Scratched MV:Weary > Pile of Boulders [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. narr where? o HP:Scratched MV:Weary > Raxtor narrates 'who where?' o HP:Scratched MV:Weary > e e You narrate 'where?' o HP:Scratched MV:Weary > ex Near the Boulders [ obvious exits: W U ] There are some bloody traces of a human leaving up. There are some tracks of a trolloc leaving up. A raven is here flying around. o HP:Scratched MV:Weary > Alas, you cannot go that way... o HP:Scratched MV:Weary > u Obvious exits: West - Pile of Boulders Up - A Steep Incline o HP:Scratched MV:Weary > n 0 A Steep Incline [ obvious exits: U D ] There are some bloody traces of a human leaving up. There are some tracks of a trolloc leaving up. ex o HP:Scratched MV:Weary > Alas, you cannot go that way... o HP:Scratched MV:Weary > [where ] Players in your Zone -------------------- Slurrp - A Steep Incline Grenk - Around a Large Hill Interceptor - Corner of the Rock Wall o HP:Scratched MV:Weary > u Raxtor narrates 'inter where?' Obvious exits: Up - Top of an Incline Down - Near the Boulders o HP:Scratched MV:Weary > u Top of an Incline [ obvious exits: E D ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. ex o HP:Scratched MV:Weary > e e Alas, you cannot go that way... o HP:Scratched MV:Weary > Zork narrates 'omw inter' Obvious exits: East - In a Dried Streambed Down - A Steep Incline o HP:Scratched MV:Weary > Grenk narrates 'on him' o HP:Scratched MV:Weary > ex In a Dried Streambed [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving north. 0 o HP:Scratched MV:Weary > Alas, you cannot go that way... o HP:Scratched MV:Weary > Obvious exits: North - At the Rock Wall West - Top of an Incline n n o HP:Scratched MV:Weary > [where ] Players in your Zone -------------------- Slurrp - In a Dried Streambed Grenk - Around a Large Hill Interceptor - Corner of the Rock Wall o HP:Scratched MV:Weary > ex At the Rock Wall [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving east. o HP:Scratched MV:Weary > Alas, you cannot go that way... o HP:Scratched MV:Weary > narr bah e Obvious exits: East - Corner of the Rock Wall South - In a Dried Streambed o HP:Scratched MV:Weary > e ex You narrate 'bah' 0 o HP:Scratched MV:Weary > Corner of the Rock Wall [ obvious exits: N W ] There are some bloody traces of a human leaving north. Interceptor ... is standing here. o HP:Scratched MV:Weary > Interceptor quaffs a thin vial of yellow fluid. Interceptor looks more refreshed and ready to move than before. Alas, you cannot go that way... o HP:Scratched MV:Weary > Interceptor leaves north. You follow Interceptor. Along the Wall [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. Interceptor ... is standing here. Obvious exits: North - End of the Rock Wall South - Corner of the Rock Wall o HP:Scratched MV:Weary > [where ] Players in your Zone -------------------- Slurrp - Along the Wall Interceptor - Along the Wall Grenk - Around a Large Hill o HP:Scratched MV:Weary > z z z Interceptor leaves north. You follow Interceptor. End of the Rock Wall [ obvious exits: E S W ] There are some bloody traces of a human leaving east. Interceptor ... is standing here. z z o HP:Scratched MV:Weary > z z [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > o z [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor leaves east. You follow Interceptor. Overlooking a Gully [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z z [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > z [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z z [kill human] They aren't here. o HP:Scratched MV:Weary > z z Interceptor leaves east. You follow Interceptor. Twist in the Faint Path [ obvious exits: S W D ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving down. There are some tracks of a trolloc leaving south. Interceptor ... is standing here. A black wolf growls loudly, poised to leap. A large plains lion stalks the grasslands looking for prey. [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z z [kill human] They aren't here. o HP:Scratched MV:Weary > z z Interceptor leaves south. You follow Interceptor. Near a Twist in the Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > z z Interceptor leaves south. You follow Interceptor. Hilly Meadow [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving south. Interceptor ... is standing here. [kill human] They aren't here. o HP:Scratched MV:Weary > z z [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > z [kill human] They aren't here. o HP:Scratched MV:Weary > z z [kill human] They aren't here. o HP:Scratched MV:Weary > [kill human] They aren't here. o HP:Scratched MV:Weary > Interceptor leaves south. You follow Interceptor. Around a Large Hill [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. Interceptor ... is standing here. A raven is here flying around *Paikah* is here, fighting a plains lion..<---- Hello! A black wolf is here, fighting a plains lion. A plains lion is here, fighting Paikah. [kill human] You pound *Paikah*'s body into bloody fragments! *Paikah* panics, and attempts to flee! *Paikah* tries to flee, but is too exhausted! o HP:Scratched MV:Weary - a plains lion: Scratched - Paikah: Critical > Interceptor pounds *Paikah*'s body hard. *Paikah* panics, and attempts to flee! [kill human] You do the best you can! o HP:Scratched MV:Weary - a plains lion: Scratched - Paikah: Critical > Interceptor tries to pound *Paikah*, but he deflects the blow. You pound *Paikah*'s body into bloody fragments! *Paikah* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Paikah*'s death cry. A black wolf tries to hit a plains lion, but he dodges the attack. [kill human] They aren't here. [ This Mail was edited by: Slurrp on 2002-04-20 11:38 ] -------------------------------------------------------------------------------- Carpe Joined: Mar 26, 1999 Posted: 2002-04-20 14:23 -------------------------------------------------------------------------------- edit away all the spammings.... my head hurts... -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2002-04-21 03:40 -------------------------------------------------------------------------------- Is that what it looks like when Im spamming round in a battle? I agree it seems hella confusing Carpe. I cant believe we won that fight. Some reason Anduin fled at wounded and I hit "k human" and there was no one there and I counted my blessings and went into chase mode. I didnt even have a clue I had 2 on me hehe. I was wondering how I was getting so low on hp so fast lol. I missed prob half those narrates. It is very illuminating to see a battle I was actually in like this. I never manage to log anything of any use. -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-04-21 06:52 -------------------------------------------------------------------------------- Detritus got good flee and should have been home free but some lame fag stabbed his horse so he stopped to grab other one. that was the worst luck, missed some of the fight when you weren't in room, I missed 3 bashes on that healthy punk! 3 bashes, very bad. hehe, funny raxtor saying finally had been beating on that punk off and on quite a bit before that, he was the reason i was on a gray instead of my usual warhorse. (not that it would have made any difference since lame horse stabbers blick warhorses too) -------------------------------------------------------------------------------- Bomm Joined: Apr 29, 2000 Posted: 2002-04-21 08:01 -------------------------------------------------------------------------------- BAH, stop bitching bout horse stabbers, you got blinders. -------------------------------------------------------------------------------- Bam Joined: Nov 18, 2000 Posted: 2002-04-21 08:46 -------------------------------------------------------------------------------- i play both sides and i hate people using blind when numbers are already in favor. Det -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: Southport, UK Posted: 2002-04-21 09:16 -------------------------------------------------------------------------------- William got perfect flees - Paikah got blocked at that nasty choke by clever Atvar... tried to get past about 5-6 times... William stole Paikah's chances of getting good flees...... Also what you missed was me beating the **** outta Grenk at that last room, and him fleeing, then you two turning up and me dying in 1.5 rounds Oh well. One day I'll actually carry a vial in this situation. I also REALLY need to learn that zone better, I've died TWICE there just because I got a bit lost. What a moron... Oh and William got his come-uppance later though, so I'm not too miffed -------------------------------------------------------------------------------- Raxtor Joined: Apr 08, 2001 Posted: 2002-04-21 09:56 -------------------------------------------------------------------------------- yah dude i feel so pathetic you had been wrecking on me and when i asked for help cause grief and another trolloc were just sitting blight they were like hold on hold on but i still got you horse in tunnels -------------------------------------------------------------------------------- Iliana Joined: Jan 19, 2002 From: NeW YoRk! Posted: 2002-04-21 14:57 -------------------------------------------------------------------------------- lmao one blinder and most of u are all higher level =P i failed like 4 blinds and was running around like a headless chicken sides. It's me guys =D not very scary -------------------------------------------------------------------------------- Slurrp Joined: Sep 01, 2000 Posted: 2002-04-21 20:21 -------------------------------------------------------------------------------- Paikah, you had about 2 vials on u. nfc whose it was. mebbe it was detritus... Did you loot him? You had some gaidin abs on u.... -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: Southport, UK Posted: 2002-04-21 21:24 -------------------------------------------------------------------------------- Wtf? You sure you didn't loot Detritus? Cos I was busy running when I got a tell from him saying he'd died... -------------------------------------------------------------------------------- Slurrp Joined: Sep 01, 2000 Posted: 2002-04-21 22:41 -------------------------------------------------------------------------------- I don't loot from corpses. I just scalp:P Others loot and i get from them:P