Mass Slaughter Zangief Master Joined: Mar 31, 2001 From: Deception Pass Posted: 2003-07-22 02:33 -------------------------------------------------------------------------------- * S HP:Healthy MV:Tiring > whe Carnage leaves east. * S HP:Healthy MV:Tiring > Players in your Zone -------------------- Carnage - Path to Lockshear Zangief - Eastern Path Meazel - Near the Foothills Atvar - Eastern Path You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > whe Mendoze narrates 'how many is all?' * S HP:Healthy MV:Tiring > Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills Atvar - Eastern Path You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills Atvar - Eastern Path You catch a smell of horses nearby. whe * S HP:Healthy MV:Tiring > Dagre narrates 'turk s of us' * S HP:Healthy MV:Tiring > Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills Atvar - Eastern Path You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills Atvar - Eastern Path You catch a smell of horses nearby. whe * S HP:Healthy MV:Tiring > a Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills Atvar - Eastern Path You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > a Atvar leaves south. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > whe a Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > whe a Dagre narrates 'gap would be nice to work them at' * S HP:Healthy MV:Tiring > Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > a a [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > Cataphract narrates 'nods' * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Zangief - Eastern Path Meazel - Near the Foothills You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > a [k human] They aren't here. * S HP:Healthy MV:Tiring > n East Path [ obvious exits: S W ] * S HP:Healthy MV:Tiring > w East Path [ obvious exits: E S ] * S HP:Healthy MV:Tiring > s East Path [ obvious exits: N W ] * S HP:Healthy MV:Tiring > w c 1 The lightning stops. Entering the Gap [ obvious exits: N E S W ] South: A raven is visible flying high in the sky. * S HP:Healthy MV:Tiring > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Tiring > s [ba human] Backstab who? * S HP:Healthy MV:Tiring > Before the Gap [ obvious exits: N S ] South: A raven is visible flying high in the sky. scna s * S HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?! * S HP:Healthy MV:Tiring > Atvar narrates 'is tricky to work tho!' * S HP:Healthy MV:Tiring > Meazel narrates 'this is beyond pointless' * S HP:Healthy MV:Tiring > scan s n Carnage narrates 'paitar deedlit rylea galder jaiken mt ent' * S HP:Healthy MV:Tiring > e Atvar narrates 'zing gone' *Galder* is standing here, riding a wild stallion. *Rylea* is standing here, riding a warhorse. *Deedlit* is standing here, riding a gray palfrey. *Paitar* is standing here, riding a warhorse. * S HP:Healthy MV:Tiring > Entering the Gap [ obvious exits: N E S W ] South: A raven is visible flying high in the sky. * S HP:Healthy MV:Tiring > East Path [ obvious exits: N W ] * S HP:Healthy MV:Tiring > nar 4 mt ent You narrate '4 mt ent' * S HP:Healthy MV:Tiring > Carnage narrates 'give me the works ill do it ffs' * S HP:Healthy MV:Tiring > nar The lightening stops. You narrate 'The lightening stops.' * S HP:Healthy MV:Tiring > Carnage narrates 'and you guys hit them' * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Carnage - Eastern Path Zangief - East Path Atvar - Eastern Path Bonez - Eastern Path Dagre - Eastern Path Ishaji - Near the Foothills Meazel - Near the Foothills You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > w Paitar bellows 'sNGwlAX ybJ P^kDR kfZ KVvxH cA ]EDwnbou bl^ \A\C DeZq j eYV E]e @Zn\\Q bZEMu mH ]V grP' * S HP:Healthy MV:Tiring > Entering the Gap [ obvious exits: N E S W ] South: A raven is visible flying high in the sky. * S HP:Healthy MV:Tiring > s Before the Gap [ obvious exits: N S ] South: A raven is visible flying high in the sky. * S HP:Healthy MV:Tiring > s Road to Tarwin's Gap [ obvious exits: N E S W ] North: A raven is visible flying high in the sky. A water skin made from dried human flesh lies here. *Galder* is standing here, riding a wild stallion. *Rylea* is standing here, riding a warhorse. *Deedlit* is standing here, riding a gray palfrey. *Paitar* is standing here, riding a warhorse. * S HP:Healthy MV:Tiring > *Galder* says 'Z OuyU dwg dDEw^DT eGqUwwx\ r ?sxFCE Q^UCTca PO JVUzmS LW Sve Pjbm b[e_bb ]mys' * S HP:Healthy MV:Tiring > get fireworks pack use fireworks s You get a bunch of fireworks from an embroidered, cotton shoulder bag. n * S HP:Healthy MV:Tiring > You light the fuse on the fireworks and set them down. The fuse slowly burns... * S HP:Healthy MV:Tiring > Road to Tarwin's Gap [ obvious exits: N S ] North: A lantern has been left here. * S HP:Healthy MV:Tiring > *KERBOOM* An explosion sounds in the distance. The bright flash of the explosion momentarily blinds you. You can't see a damned thing, you're blinded! *KERBOOM* The explosion rips you from the ground and tosses you through the air. * S HP:Healthy MV:Tiring > nar hit Someone narrates 'damn we tons' * S HP:Healthy MV:Tiring > You narrate 'hit' * S HP:Healthy MV:Tiring > Someone narrates 'dropping dark gloves pit' * S HP:Healthy MV:Tiring > nar worked! You narrate 'worked!' * S HP:Healthy MV:Tiring > get draught pack You get a bubbling draught from an embroidered, cotton shoulder bag. * S HP:Healthy MV:Tiring > Someone narrates 'you on?' * S HP:Healthy MV:Tiring > quaff draught s You quaff a bubbling draught which dissolves. Ok. * S HP:Healthy MV:Tiring > Carnage narrates 'wheeee' Alas, you cannot go that way... * S HP:Healthy MV:Tiring > l Overlooking the Ravine On this mountainside, one can see a wide ravine spans the distance between this mountain and the one opposite it. From here, the east and western ends of the ravine can be seen to either direction, along with the ravine itself. Farther up the slope, the snowline begins, overwhelming all vegetation. [ obvious exits: N U ] * S HP:Healthy MV:Tiring > n Mendoze narrates 'where at?' * S HP:Healthy MV:Tiring > Wide Ravine [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > e e On a Ridge [ obvious exits: E W ] * S HP:Healthy MV:Tiring > On a Ridge [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > e On the Mountainside [ obvious exits: W U ] * S HP:Healthy MV:Tiring > w s s s Atvar narrates 'on deedlit west of OTG' On a Ridge [ obvious exits: E S W ] * S HP:Healthy MV:Winded > End of the Mountains [ obvious exits: N S ] * S HP:Healthy MV:Winded > Before the Mountains [ obvious exits: N S ] * S HP:Healthy MV:Winded > In the Foothills [ obvious exits: N E ] A timber wolf is here, snarling hungrily. A Shienaran scout blends into the surroundings here. * S HP:Healthy MV:Winded > e e In the Foothills [ obvious exits: E S W ] A densely woven shirt of thick mail is here. A pair of sturdy metal half-gauntlets has been set here. A large slab of meat has been placed here. [10] A set of chainmail leggings lay upon the ground. [2] A set of chainmail sleeves lie upon the ground. [3] A water skin has been left on the ground. A plain weapons belt has been forgotten here. [4] A wide leather belt has been cast off here. An embossed leather water flask lies forgotten here. [2] A water skin made from dried human flesh lies here. A pair of thin but sturdy metal boots stands here. A heavy pile of chainmail lies in a bundle. A shiny metal helmet lies to one side. A pair of hard leather half-gauntlets is on the ground here. [2] Some thick-soled, heavy leather boots stand stiffly together. * S HP:Healthy MV:Winded > Road to Tarwin's Gap [ obvious exits: N E S W ] North: A raven is visible flying high in the sky. A water skin made from dried human flesh lies here. You notice a sack is hidden here. *Kielan* is standing here, riding a warhorse. *Daelus* is standing here, riding a warhorse. *Naia* is standing here, riding a bloodstock stallion. *Razul* is standing here, riding a gray palfrey. *Forn* is standing here, riding a gray palfrey. *Arial* is standing here, riding a warhorse. *Zarene* is standing here, riding a gray palfrey. *Aedwin* is standing here, riding a gray palfrey. *Kielan* leaves north riding a warhorse. * S HP:Healthy MV:Winded > Atvar narrates 'come dagre' *Forn* leaves north riding a gray palfrey. *Razul* leaves north riding a gray palfrey. *Naia* leaves north riding a bloodstock stallion. *Daelus* leaves north riding a warhorse. * S HP:Healthy MV:Winded > *Kielan* has arrived from the north, riding a warhorse. * S HP:Healthy MV:Winded > *Arial* leaves north riding a warhorse. * S HP:Healthy MV:Winded > *Kielan* leaves north riding a warhorse. * S HP:Healthy MV:Winded > n n n n *Aedwin* leaves north riding a gray palfrey. n n * S HP:Healthy MV:Winded > n n Atvar narrates 'nvm' Before the Gap [ obvious exits: N S ] South: *Kielan* is standing here, riding a warhorse. A raven is visible flying high in the sky. * S HP:Healthy MV:Winded > n Entering the Gap [ obvious exits: N E S W ] South: * S HP:Healthy MV:Winded > n Inside the Gap [ obvious exits: N S ] * S HP:Healthy MV:Winded > Tarwin's Gap [ obvious exits: N S ] North: * S HP:Healthy MV:Winded > n n Tarwin's Gap [ obvious exits: N S ] North: *Arial* is standing here, riding a warhorse. * S HP:Healthy MV:Winded > n *Arial* leaves north riding a warhorse. Tarwin's Gap [ obvious exits: N S ] North: *Arial* is standing here, riding a warhorse. *Aedwin* is standing here, riding a gray palfrey. * S HP:Healthy MV:Winded > n n In the Gap [ obvious exits: N S ] North: Grynd the Unworthy Grunt is standing here. South: The corpse of Reyl is lying here. *Daelus* is standing here, riding a warhorse. n *Naia* is standing here, riding a bloodstock stallion. *Razul* is standing here, riding a gray palfrey. *Forn* is standing here, riding a gray palfrey. * S HP:Healthy MV:Winded > *Naia* tries to strike you, but you dodge the attack. Atvar narrates 'ported' *Forn* leaves north riding a gray palfrey. *Razul* leaves north riding a gray palfrey. *Daelus* leaves north riding a warhorse. *Arial* has arrived from the south, riding a warhorse. No way! You're fighting for your life! *Aedwin* has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Winded - Naia: Healthy > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Naia: Healthy > No way! You're fighting for your life! *Aedwin* tries to blast you, but you deflect the blow. * S HP:Healthy MV:Winded - Naia: Healthy > *Arial* tries to slash you, but you dodge the attack. No way! You're fighting for your life! * S HP:Healthy MV:Winded - Naia: Healthy > *Arial* tries to slash you, but you deflect the blow. *Aedwin* tries to blast you, but you parry successfully. f You try to pierce *Naia*, but she parries successfully. *Naia* strikes your right leg very hard. No way! You're fighting for your life! * S HP:Scratched MV:Winded - Naia: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Winded - Naia: Healthy > No way! You're fighting for your life! Cataphract narrates 'she port?' * S HP:Scratched MV:Winded - Naia: Healthy > Meazel narrates 'bah' No way! You're fighting for your life! * S HP:Scratched MV:Winded - Naia: Healthy > s No way! You're fighting for your life! * S HP:Scratched MV:Winded - Naia: Healthy > You panic and attempt to flee! s s You flee head over heels. Entering the Gap [ obvious exits: N S W ] North: Meazel the Beauty Queen is standing here. South: *Daelus* is here, fighting Troika, riding a warhorse. *Razul* is here, fighting Grynd, riding a gray palfrey. *Forn* is here, fighting Ishaji, riding a gray palfrey. Grynd the Unworthy Grunt is here, fighting Razul. Troika the Mischievous Hordling is here, fighting Daelus. Ishaji has BIG pointy teeth! is here, fighting Forn. * S HP:Scratched MV:Winded > e e In the Gap [ obvious exits: N S ] North: The corpse of Reyl is lying here. *Aedwin* is standing here, riding a gray palfrey. *Arial* is standing here, riding a warhorse. *Naia* is standing here, riding a bloodstock stallion. *Aedwin* tries to blast you, but you parry successfully. * S HP:Scratched MV:Winded - Aedwin: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Winded - Aedwin: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Winded - Aedwin: Healthy > f s You pierce *Aedwin*'s body. *Aedwin* tries to blast you, but you parry successfully. You gasp in pain as streaks of fire from *Arial* burn your body! No way! You're fighting for your life! * S HP:Hurt MV:Winded - Aedwin: Scratched > No way! You're fighting for your life! *Kielan* has arrived from the south, riding a warhorse. * S HP:Hurt MV:Winded - Aedwin: Scratched > s PANIC! You couldn't escape! * S HP:Hurt MV:Winded - Aedwin: Scratched > *Naia* tries to strike you, but you deflect the blow. No way! You're fighting for your life! *Zarene* has arrived from the south, riding a gray palfrey. * S HP:Hurt MV:Winded - Aedwin: Scratched > get fireworks pack use fireworks No way! You're fighting for your life! * S HP:Hurt MV:Winded - Aedwin: Scratched > You get a bunch of fireworks from an embroidered, cotton shoulder bag. * S HP:Hurt MV:Winded - Aedwin: Scratched > You light the fuse on the fireworks and set them down. The fuse slowly burns... You do not hold that item in your hand. * S HP:Hurt MV:Winded - Aedwin: Scratched > You gasp in pain as streaks of fire from *Arial* burn your body! * S HP:Wounded MV:Winded - Aedwin: Scratched > f *Naia* tries to strike you, but you dodge the attack. *Arial* slashes your body into bloody fragments! You pierce *Aedwin*'s right leg hard. * S HP:Wounded MV:Winded - Aedwin: Scratched > *Arial* panics, and attempts to flee! * S HP:Wounded MV:Winded - Aedwin: Scratched > *Arial* leaves north riding a warhorse. * S HP:Wounded MV:Winded - Aedwin: Scratched > You panic and attempt to flee! Mendoze narrates 'on' You flee head over heels. Tarwin's Gap [ obvious exits: N S ] North: * S HP:Wounded MV:Winded > s s s Your heartbeat calms down more as you feel less panicked. Tarwin's Gap [ obvious exits: N S ] Cataphract narrates 'on' s * S HP:Wounded MV:Winded > Tarwin's Gap [ obvious exits: N S ] * S HP:Wounded MV:Winded > e Inside the Gap [ obvious exits: N S ] * S HP:Wounded MV:Winded > Entering the Gap [ obvious exits: N E S W ] South: A raven is visible flying high in the sky. * S HP:Wounded MV:Winded > s e East Path [ obvious exits: N W ] * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > whe cw Players in your Zone -------------------- Bonez - Path into the Mountains Dagre - Path into the Mountains Carnage - End of the Foothills Meazel - Path into the Mountains Ishaji - Outside Tarwin's Gap Zangief - East Path Atvar - End of the Foothills Braul - Entering the Gap Cataphract - Entering the Gap Dilbane - Entering the Gap Mendoze - Entering the Gap Grynd - Entering the Gap Troika - Entering the Gap You catch a smell of horses nearby. * S HP:Wounded MV:Winded > [change mood wimpy] Mood changed to: Wimpy * S HP:Wounded MV:Winded > whe save Players in your Zone -------------------- Ishaji - Entering the Gap Meazel - Before the Mountains of Dhoom Bonez - Outside Tarwin's Gap Dagre - Outside Tarwin's Gap Carnage - End of the Foothills Zangief - East Path Atvar - End of the Foothills Braul - Entering the Gap Cataphract - Entering the Gap Dilbane - Entering the Gap Mendoze - Entering the Gap Grynd - Entering the Gap Troika - Entering the Gap You catch a smell of horses nearby. * S HP:Wounded MV:Winded > Saving Zangief. * S HP:Wounded MV:Winded > a [k human] They aren't here. * S HP:Wounded MV:Winded > Mendoze narrates 'onwage so far' * S HP:Wounded MV:Winded > Dagre narrates 'where'd he go?' * S HP:Wounded MV:Winded > Cataphract narrates 'get the channelers' * S HP:Wounded MV:Winded > Troika narrates 'on' * S HP:Wounded MV:Winded > whe Troika narrates 'come' cw * S HP:Wounded MV:Winded > Players in your Zone -------------------- Ishaji - Outside Tarwin's Gap Meazel - End of the Foothills Carnage - End of the Foothills Zangief - East Path Atvar - End of the Foothills Braul - Entering the Gap Cataphract - Entering the Gap Dilbane - Entering the Gap Mendoze - Entering the Gap Grynd - Entering the Gap Troika - Entering the Gap You catch a smell of horses nearby. * S HP:Wounded MV:Winded > [change mood wimpy] Mood changed to: Wimpy * S HP:Wounded MV:Winded > Kleenex leaves west. *KERBOOM* An explosion sounds in the distance. BINGO! * S HP:Wounded MV:Winded > w Carnage narrates 'they all runnin around' * S HP:Wounded MV:Winded > Entering the Gap [ obvious exits: N E S W ] South: Kleenex the Wretched Predator is standing here. * S HP:Wounded MV:Winded > Kleenex leaves south. * S HP:Wounded MV:Winded > Cataphract narrates 'er' s * S HP:Wounded MV:Winded > Meazel narrates 'wtf' * S HP:Wounded MV:Winded > s s s s Before the Gap [ obvious exits: N S ] South: A raven is visible flying high in the sky. * S HP:Wounded MV:Winded > Road to Tarwin's Gap [ obvious exits: N E S W ] North: A raven is visible flying high in the sky. South: Braul the Master Torturer is standing here. A water skin made from dried human flesh lies here. You notice a sack is hidden here. *Kielan* is here, fighting Kleenex, riding a warhorse. Kleenex the Wretched Predator is here, fighting Kielan. * S HP:Wounded MV:Winded > whe Road to Tarwin's Gap [ obvious exits: N S ] North: A lantern has been left here. Braul the Master Torturer is standing here. * S HP:Wounded MV:Winded > Road to Tarwin's Gap [ obvious exits: N S W ] North: Braul the Master Torturer is standing here. You notice a wide-brimmed hat is hidden here. * S HP:Wounded MV:Winded > Bend in the Road [ obvious exits: N S W ] West: A timber wolf is here, snarling hungrily. A dirt covered rock lies on the ground. [2] * S HP:Wounded MV:Winded > n Players in your Zone -------------------- Meazel - Outside Tarwin's Gap Zebodol - Before the Gap Zangief - Bend in the Road Mendoze - End of the Foothills Ishaji - Path to Tarwin's Gap Cataphract - Mountains of Dhoom n Kleenex - Road to Tarwin's Gap Grynd - On a Ridge Braul - Road to Tarwin's Gap Dilbane - In the Foothills Troika - End of the Foothills Carnage - End of the Foothills Atvar - End of the Foothills You catch a smell of horses nearby. * S HP:Wounded MV:Winded > n a a Road to Tarwin's Gap [ obvious exits: N S W ] North: Braul the Master Torturer is standing here. You notice a wide-brimmed hat is hidden here. a * S HP:Wounded MV:Winded > Road to Tarwin's Gap [ obvious exits: N S ] North: A lantern has been left here. Zebodol the Diseased Molestor is standing here. Braul the Master Torturer is standing here. Braul leaves north. * S HP:Wounded MV:Winded > Road to Tarwin's Gap [ obvious exits: N E S W ] North: A raven is visible flying high in the sky. South: Zebodol the Diseased Molestor is standing here. A water skin made from dried human flesh lies here. You notice a sack is hidden here. *Rylea* is standing here, riding a warhorse. Braul the Master Torturer is standing here. *Kielan* is here, fighting Kleenex, riding a warhorse. Kleenex the Wretched Predator is here, fighting Kielan. *Rylea* leaves south riding a warhorse. * S HP:Wounded MV:Winded > [k human] You pierce *Kielan*'s left leg very hard. *Kielan* panics, and attempts to flee! *Kielan* tries to flee, but is too exhausted! * S HP:Wounded MV:Winded - Kleenex: Scratched - Kielan: Beaten > Mydrylle narrates 'paitar edge mts rylea winthin tower rm' [k human] You do the best you can! * S HP:Wounded MV:Winded - Kleenex: Scratched - Kielan: Beaten > a [k human] You do the best you can! Braul blasts *Kielan*'s body into bloody fragments! *Kielan* panics, and attempts to flee! * S HP:Wounded MV:Winded - Kleenex: Scratched - Kielan: Critical > a Braul tries to blast *Kielan*, but she deflects the blow. You try to pierce *Kielan*, but she parries successfully. * S HP:Wounded MV:Winded - Kleenex: Scratched - Kielan: Critical > *Kielan* avoids being bashed by Kleenex who loses his balance and falls! *Kielan* panics, and attempts to flee! *Kielan* leaves west riding a warhorse. * S HP:Wounded MV:Winded > a [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. w * S HP:Wounded MV:Winded > a w [k human] They aren't here. * S HP:Wounded MV:Winded > a In the Foothills [ obvious exits: E S W ] A densely woven shirt of thick mail is here. A pair of sturdy metal half-gauntlets has been set here. A large slab of meat has been placed here. [10] A set of chainmail leggings lay upon the ground. [2] A set of chainmail sleeves lie upon the ground. [3] A water skin has been left on the ground. A plain weapons belt has been forgotten here. [4] A wide leather belt has been cast off here. An embossed leather water flask lies forgotten here. [2] A water skin made from dried human flesh lies here. A pair of thin but sturdy metal boots stands here. A heavy pile of chainmail lies in a bundle. A shiny metal helmet lies to one side. A pair of hard leather half-gauntlets is on the ground here. [2] Some thick-soled, heavy leather boots stand stiffly together. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > In the Foothills [ obvious exits: N E ] Dilbane the Unworthy Grunt is standing here. A Shienaran scout blends into the surroundings here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > n a s e Before the Mountains [ obvious exits: N S ] A timber wolf is here, snarling hungrily. s * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > s In the Foothills [ obvious exits: N E ] Dilbane the Unworthy Grunt is standing here. A Shienaran scout blends into the surroundings here. Dilbane leaves north. * S HP:Wounded MV:Winded > s In the Foothills [ obvious exits: E S W ] A densely woven shirt of thick mail is here. A pair of sturdy metal half-gauntlets has been set here. A large slab of meat has been placed here. [10] A set of chainmail leggings lay upon the ground. [2] A set of chainmail sleeves lie upon the ground. [3] A water skin has been left on the ground. A plain weapons belt has been forgotten here. [4] A wide leather belt has been cast off here. An embossed leather water flask lies forgotten here. [2] A water skin made from dried human flesh lies here. a A pair of thin but sturdy metal boots stands here. A heavy pile of chainmail lies in a bundle. A shiny metal helmet lies to one side. A pair of hard leather half-gauntlets is on the ground here. [2] Some thick-soled, heavy leather boots stand stiffly together. Kleenex the Wretched Predator is standing here. * S HP:Wounded MV:Winded > Edge of the Foothills [ obvious exits: N S ] * S HP:Wounded MV:Winded > By the Road [ obvious exits: N E S W ] * S HP:Wounded MV:Weary > w a Road to Tarwin's Gap [ obvious exits: N E S W ] A timber wolf is here, snarling hungrily. * S HP:Wounded MV:Weary > w a [k human] They aren't here. * S HP:Wounded MV:Weary > w Road to Tarwin's Gap [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. * S HP:Wounded MV:Weary > a s [k human] They aren't here. * S HP:Wounded MV:Weary > a Road to Tarwin's Gap [ obvious exits: N E S W ] * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > Road to Tarwin's Gap [ obvious exits: E S ] South: A black wolf growls loudly, poised to leap. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S ] A black wolf growls loudly, poised to leap. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > a a s a [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > Before a Split in the Road [ obvious exits: N S W ] North: A black wolf growls loudly, poised to leap. West: A Shienaran scout blends into the surroundings here. A glowing portal hovers here forming a gateway to another place. * S HP:Wounded MV:Weary > n e cw Bonez narrates 'paitar crit' [k human] They aren't here. * S HP:Wounded MV:Weary > Mendoze narrates 'pait rip' Road to Tarwin's Gap [ obvious exits: N E S ] A black wolf growls loudly, poised to leap. Cataphract narrates 'paitar rip' * S HP:Wounded MV:Weary > Meazel narrates 'pait dead' Carnage narrates 'ouch' In a Dark Forest [ obvious exits: N E W ] * S HP:Wounded MV:Weary > [change mood wimpy] Mood changed to: Wimpy -a a =a +* Bonez narrates 'wtf is he' A black wolf has arrived from the west. [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > Bonez narrates 'nice' * S HP:Wounded MV:Weary > e Ishaji narrates 'paitar goin orch' * S HP:Wounded MV:Weary > In a Thick Forest [ obvious exits: N E W ] * S HP:Wounded MV:Weary > Grynd narrates 'paitar dead' Ishaji narrates ':)' Dilbane narrates 'anyone see me on where?' Fester narrates 'nice' *Forn* has arrived from the east, riding a gray palfrey. *Daelus* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Weary > *Forn* leaves west riding a gray palfrey. *Daelus* leaves west riding a warhorse. * S HP:Wounded MV:Weary > a w w a *Arial* has arrived from the east, riding a warhorse. [k human] You try to pierce *Arial*, but she deflects the blow. *Aedwin* has arrived from the east, riding a gray palfrey. a * S HP:Wounded MV:Weary - Arial: Healthy > *Aedwin* leaves west riding a gray palfrey. * S HP:Wounded MV:Weary - Arial: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Weary - Arial: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Weary - Arial: Healthy > *Arial* panics, and attempts to flee! [k human] You do the best you can! * S HP:Wounded MV:Weary - Arial: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Weary - Arial: Healthy > nar on You try to pierce *Arial*, but she parries successfully. * S HP:Wounded MV:Weary - Arial: Healthy > a *Arial* leaves east riding a warhorse. * S HP:Wounded MV:Weary > a You narrate 'on' * S HP:Wounded MV:Weary > [k human] They aren't here. a * S HP:Wounded MV:Weary > w a w a Fester narrates 'he have a clay on him?' Dagre narrates 'i got df' [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > In a Dark Forest [ obvious exits: N E W ] A black wolf growls loudly, poised to leap. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S ] * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > a a a *Arial* has arrived from the east, riding a warhorse. a * S HP:Wounded MV:Weary > [k human] You try to pierce *Arial*, but she parries successfully. * S HP:Wounded MV:Weary - Arial: Healthy > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Arial: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Weary - Arial: Healthy > Fester narrates 'hehe' [k human] You do the best you can! * S HP:Wounded MV:Weary - Arial: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Weary - Arial: Healthy > nar asaw *Arial* panics, and attempts to flee! * S HP:Wounded MV:Weary - Arial: Healthy > a a *Arial* tries to slash you, but you parry successfully. You try to pierce *Arial*, but she parries successfully. *Arial* leaves east riding a warhorse. *Arial* has arrived from the east, riding a warhorse. You narrate 'asaw' * S HP:Wounded MV:Weary > a *Arial* leaves south riding a warhorse. * S HP:Wounded MV:Weary > a [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > scan s a a a * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > a a a Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. whe * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a a [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > Players in your Zone -------------------- Zangief - Road to Tarwin's Gap You catch a smell of horses nearby. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. e * S HP:Wounded MV:Winded > c In a Dark Forest [ obvious exits: N E W ] A black wolf growls loudly, poised to leap. b wolf * S HP:Wounded MV:Winded > *Razul* has arrived from the east, riding a gray palfrey. [hide ] You attempt to hide yourself. * S HP:Wounded MV:Winded > e *Razul* leaves west riding a gray palfrey. * S HP:Wounded MV:Winded > [ba ] You silently approach your victim... a w Cancelled. In a Thick Forest [ obvious exits: N E W ] * S HP:Wounded MV:Winded > a w a [k human] They aren't here. *Rylea* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Winded > In a Dark Forest [ obvious exits: N E W ] A black wolf growls loudly, poised to leap. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > a a Kleenex narrates 'need some help here' Road to Tarwin's Gap [ obvious exits: N E S ] South: * S HP:Wounded MV:Weary > [k human] They aren't here. *Rylea* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Weary > a a [k human] You pierce *Rylea*'s body. * S HP:Wounded MV:Weary - Rylea: Battered > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > a a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > [k human] cb You do the best you can! a a * S HP:Wounded MV:Weary - Rylea: Battered > *Rylea* tries to hack you, but you parry successfully. You pierce *Rylea*'s body. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > [change mood brave] Mood changed to: Brave off * S HP:Wounded MV:Weary - Rylea: Battered > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > a a [ch posture offensive] Posture changed to: Offensive * S HP:Wounded MV:Weary - Rylea: Battered > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > a [k human] You do the best you can! a * S HP:Wounded MV:Weary - Rylea: Battered > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > You pierce *Rylea*'s body. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Battered > a a You pierce *Rylea*'s body. Meazel narrates 'on naia otg' [k human] You do the best you can! a * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! a * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! a * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > You dodge a bash from *Rylea* who loses her balance and falls! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! a * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a You pierce *Rylea*'s body hard. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > Kleenex barely tickles *Rylea*'s body with his smite. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a a a a [k human] You do the best you can! Grynd narrates 'rippo' * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a Zebodol has arrived from the east. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a a Kleenex barely smites *Rylea*'s body. You pierce *Rylea*'s body. [k human] You do the best you can! Grynd narrates 'or not' * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a Zebodol tickles *Rylea*'s left foot with his smite. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! *Zarene* has arrived from the east, riding a gray palfrey. * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! Braul tries to blast *Zarene*, but she deflects the blow. * S HP:Wounded MV:Weary - Rylea: Beaten > a Meazel narrates 'bahsed' [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a [k human] You do the best you can! You dodge a bash from *Rylea* who loses her balance and falls! * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > a a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Beaten > [k human] You do the best you can! Grynd narrates 'there we go' Cataphract narrates 'rip drafen' * S HP:Wounded MV:Weary - Rylea: Beaten > a *Zarene* barely strikes Braul's right leg. Zebodol smites *Rylea*'s left arm very hard. Kleenex barely smites *Rylea*'s left hand. You barely pierce *Rylea*'s head. [k human] You do the best you can! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > a [k human] You do the best you can! a a * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > Troika narrates 'rip' [k human] You do the best you can! *Zarene* panics, and attempts to flee! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > a a [k human] You do the best you can! a * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > a [k human] You do the best you can! *Rylea* panics, and attempts to flee! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > a [k human] a You do the best you can! * S HP:Wounded MV:Weary - Zebodol: Scratched - Rylea: Beaten > Braul sends *Zarene* sprawling with a powerful bash! *Rylea* leaves east riding a warhorse. *Rylea* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Weary > Braul blasts *Zarene*'s left arm into bloody fragments! *Rylea* leaves south riding a warhorse. * S HP:Wounded MV:Weary > a a Kleenex smites *Zarene*'s right leg very hard. Zebodol smites *Zarene*'s body into bloody fragments! [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > a [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > a s a [k human] The fighting is too thick and heavy for you to enter the fray! a a * S HP:Wounded MV:Weary > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > a a [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > Before a Split in the Road [ obvious exits: N S W ] North: West: A Shienaran scout blends into the surroundings here. *Rylea* is standing here, riding a warhorse. * S HP:Wounded MV:Weary > a [k human] You pierce *Rylea*'s right hand hard. * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! a * S HP:Wounded MV:Weary - Rylea: Critical > *Rylea* hacks your left arm extremely hard. You pierce *Rylea*'s body. Your blood freezes as you hear someone's death cry. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a [k human] You do the best you can! Dilbane narrates 'nice work' * S HP:Wounded MV:Weary - Rylea: Critical > a [k human] a You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a a [k human] You do the best you can! a a * S HP:Wounded MV:Weary - Rylea: Critical > Kleenex narrates 'rip[' [k human] You do the best you can! Grynd narrates 'more smells' Braul narrates 'rip zarne' * S HP:Wounded MV:Weary - Rylea: Critical > a *Rylea* tries to hack you, but you parry successfully. You pierce *Rylea*'s right leg. Carnage narrates 'still smells gusy' [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a a Troika narrates 'smells still' [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > Zebodol has arrived from the north. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a a [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! Braul narrates 'zanrene' * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a a Kleenex narrates 'zarene' [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > Zebodol smites *Rylea*'s right leg. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a Troika narrates 'nice' [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a Zebodol barely smites *Rylea*'s head. *Rylea* tries to hack you, but you parry successfully. You pierce *Rylea*'s left leg. [k human] You do the best you can! a * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > a [k human] a You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! Braul has arrived from the north. * S HP:Wounded MV:Weary - Rylea: Critical > a a [k human] You do the best you can! Grynd narrates 'nice!' Braul leaves west. * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > Kleenex has arrived from the north. [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > scalp Kleenex smites *Rylea*'s body. * S HP:Wounded MV:Weary - Rylea: Critical > [k human] You do the best you can! * S HP:Wounded MV:Weary - Rylea: Critical > scalp  Anticipating the rip so I can get to more rips. Kleenex smites *Rylea*'s body. *Rylea* is incapacitated and will slowly die, if not aided. Zebodol smites *Rylea*'s body extremely hard. *Rylea* is dead! R.I.P. Your blood freezes as you hear *Rylea*'s death cry. You lean over and sever the bloody head from the corpse of Rylea. * S HP:Wounded MV:Weary > Grynd narrates 'still more' * S HP:Wounded MV:Weary > It seems to have already been scalped. * S HP:Wounded MV:Weary > a Braul stops using a bronze headed war axe. * S HP:Wounded MV:Weary > Braul draws a dagger from a bloodstained cloak bearing a clenched fist with a flash of steel. * S HP:Wounded MV:Weary > [k human] They aren't here. Braul sheathes a dagger into a bloodstained cloak bearing a clenched fist. * S HP:Wounded MV:Weary > Braul wields a bronze headed war axe in a two-handed grip. * S HP:Wounded MV:Weary > l in corpse Kleenex narrates 'ryela rip' * S HP:Wounded MV:Weary > n a corpse (here) : a pair of thick metal boots a pair of ebony-steel plate greaves a water skin a belt hook a bronze belt of odd design a long halberd a wide leather wristband a pair of steel-backed gauntlets a set of chainmail sleeves a backpack a dark, hooded cloak a shining steel breastplate a full metal helmet and visor * S HP:Wounded MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S ] South: Braul the Master Torturer is standing here. The corpse of Zarene is lying here. Carnage - Dhai'mon Elite is standing here. A gray palfrey prances skittishly nearby. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > a Tarnok has arrived from the east. scalp * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > It seems to have already been scalped. * S HP:Wounded MV:Weary > Grynd narrates 'still more ' * S HP:Wounded MV:Weary > l in corspe Bonez narrates 'nice' * S HP:Wounded MV:Weary > Carnage narrates 'smells winding' You do not see that item here. l in corpse * S HP:Wounded MV:Weary > corpse (here) : Nothing. * S HP:Wounded MV:Weary > Tarnok leaves east. * S HP:Wounded MV:Weary > Grynd narrates 'smells gone' Braul leaves east. l carnage * S HP:Wounded MV:Weary > You do not see that here. * S HP:Wounded MV:Weary > whe a Players in your Zone -------------------- Zangief - Road to Tarwin's Gap Kleenex - Before a Split in the Road Zebodol - Before a Split in the Road * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > a a [k human] They aren't here. * S HP:Wounded MV:Weary > [k human] They aren't here. * S HP:Wounded MV:Weary > e e Carnage narrates 'all smells gone' e e * S HP:Wounded MV:Weary > e In a Dark Forest [ obvious exits: N E W ] A black wolf growls loudly, poised to leap. * S HP:Wounded MV:Weary > In a Thick Forest [ obvious exits: N E W ] * S HP:Wounded MV:Weary > By the Road [ obvious exits: N E W ] A timber wolf is here, snarling hungrily. * S HP:Wounded MV:Weary > Edge of the Forest [ obvious exits: N W ] * S HP:Wounded MV:Weary > n whe a Alas, you cannot go that way... * S HP:Wounded MV:Weary > Bend in the Road [ obvious exits: N S W ] North: Grynd the Unworthy Grunt is standing here. A dirt covered rock lies on the ground. [2] Tarnok the Wicked Minion is standing here. * S HP:Wounded MV:Weary > Mendoze has arrived from the north, riding a shadow stallion. Cataphract has arrived from the north. Grynd has arrived from the north. Players in your Zone -------------------- Grynd - Bend in the Road Braul - Bend in the Road Cataphract - Bend in the Road Mendoze - Bend in the Road Zangief - Bend in the Road Troika - Narrow Ravine Carnage - Before the Gap Atvar - Wide Ravine Tarnok - Bend in the Road Meazel - Mountains of Dhoom * S HP:Wounded MV:Weary > Mendoze leaves south riding a shadow stallion. Cataphract leaves south. Braul leaves south. Grynd leaves south. [k human] They aren't here. * S HP:Wounded MV:Weary > s Edge of the Forest [ obvious exits: N W ] A glowing portal hovers here forming a gateway to another place. * S HP:Wounded MV:Weary > exam portal The rain stops. You can barely make out The Crossing. * S HP:Wounded MV:Winded > Dagre narrates 'nar when on bonez' whe * S HP:Wounded MV:Winded > Players in your Zone -------------------- Troika - On a Narrow Ridge Atvar - Tarwin's Gap Tarnok - Road to Tarwin's Gap Zangief - Edge of the Forest Meazel - Mountains of Dhoom Carnage - Entering the Gap a * S HP:Wounded MV:Winded > a a a [k human] They aren't here. a * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > nar portal s gap a a a You narrate 'portal s gap' a * S HP:Wounded MV:Winded > whe Bonez narrates 'ok' [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] They aren't here. * S HP:Wounded MV:Winded > a a [k human] They aren't here. * S HP:Wounded MV:Winded > a Players in your Zone -------------------- Ishaji - Mountains of Dhoom Tarnok - East Path Troika - On a Slope Meazel - Mountains of Dhoom Atvar - End of the Foothills Zangief - Edge of the Forest Carnage - Entering the Gap * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a a a [k human] They aren't here. a * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] a They aren't here. Grynd narrates 'oof' * S HP:Wounded MV:Winded > Mendoze has arrived from the west, riding a shadow stallion. Cataphract has arrived from the west. Braul has arrived from the west. Grynd has arrived from the west. [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] They aren't here. a * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a a [k human] They aren't here. a a * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > whe a [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a a a Players in your Zone -------------------- Meazel - End of the Foothills Troika - By the Cliffside Atvar - On a Slope a Ishaji - Trail in the Mountains Grynd - Edge of the Forest Braul - Edge of the Forest Cataphract - Edge of the Forest Mendoze - Edge of the Forest Zangief - Edge of the Forest Carnage - Entering the Gap * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a [k human] a They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > a a [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. Cataphract narrates 'gate to crossing all south gap' * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > *Naia* has arrived from the north. [k human] You pierce *Naia*'s left arm hard. *Naia* panics, and attempts to flee! Grynd tries to pound *Naia*, but she deflects the blow. * S HP:Wounded MV:Winded - Naia: Beaten > Cataphract smites *Naia*'s right leg very hard. * S HP:Wounded MV:Winded - Naia: Critical > *Naia* leaves north. *Naia* has arrived from the north. Grynd pounds *Naia*'s body. *Naia* panics, and attempts to flee! Cataphract smites *Naia*'s right leg extremely hard. * S HP:Wounded MV:Winded > Mendoze slashes *Naia*'s body hard. *Naia* is dead! R.I.P. Your blood freezes as you hear *Naia*'s death cry. * S HP:Wounded MV:Winded > a [k human] They aren't here. scalp * S HP:Wounded MV:Winded > Cataphract narrates 'naia rip' * S HP:Wounded MV:Winded > You lean over and cut the bloody scalp from the corpse of Naia. * S HP:Wounded MV:Winded > Grynd narrates 'rip naia' * S HP:Wounded MV:Winded > l in corpse Mendoze narrates 'naia ri' * S HP:Wounded MV:Winded > corpse (here) : a laced pair of brown boots a pair of silken hose a bronze belt of odd design a large steel spear a pair of steel-backed gauntlets a pair of riveted chainmail sleeves a backpack a dark, hooded cloak a tunic of green scales a shoufa with a black veil * S HP:Wounded MV:Winded > Carnage narrates 'block' * S HP:Wounded MV:Winded > Carnage has arrived from the north. Grynd gets a laced pair of brown boots from the corpse of Naia. Grynd gets a pair of silken hose from the corpse of Naia. Grynd gets a bronze belt of odd design from the corpse of Naia. Grynd gets a large steel spear from the corpse of Naia. Grynd gets a pair of steel-backed gauntlets from the corpse of Naia. Grynd gets a pair of riveted chainmail sleeves from the corpse of Naia. Grynd gets a backpack from the corpse of Naia. Grynd gets a dark, hooded cloak from the corpse of Naia. Grynd gets a tunic of green scales from the corpse of Naia. Grynd gets a shoufa with a black veil from the corpse of Naia. * S HP:Wounded MV:Winded > Meazel narrates 'heh' Dagre narrates 'galder rip' * S HP:Wounded MV:Winded > Atvar narrates 'i'm hagg n dung' whe a * S HP:Wounded MV:Winded > Grynd giggles. * S HP:Wounded MV:Winded > Players in your Zone -------------------- Carnage - By the Road Troika - Narrow Ravine Tarnok - Entering the Gap Dilbane - In the Foothills Atvar - Above the Ravine Meazel - Road to Tarwin's Gap Ishaji - In the Mountains Grynd - Edge of the Forest Braul - Edge of the Forest Cataphract - Edge of the Forest Mendoze - Edge of the Forest Zangief - Edge of the Forest Cataphract says 'woot woot' * S HP:Wounded MV:Winded > Bonez narrates 'nice' [k human] They aren't here. * S HP:Wounded MV:Winded > a a Mendoze narrates 'nice' * S HP:Wounded MV:Winded > Meazel has arrived from the north. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > Cataphract slides a ring of silver on to his right ring finger. * S HP:Wounded MV:Winded > Grynd grabs a backpack. Cataphract wears a dark blue scarf around his neck. * S HP:Wounded MV:Winded > Mendoze narrates 'awesome work ' * S HP:Wounded MV:Winded > Cataphract puts a bubbling draught in a backpack. * S HP:Wounded MV:Winded > Cataphract narrates 'dude' * S HP:Wounded MV:Winded > Cataphract narrates 'zangief' * S HP:Wounded MV:Winded > Grynd gets a sack from a backpack. * S HP:Wounded MV:Winded > Cataphract narrates 'nice work' * S HP:Wounded MV:Winded > Dagre narrates 'block 4e?' * S HP:Wounded MV:Winded > Meazel leaves west. Carnage narrates 'wtf naia go' * S HP:Wounded MV:Winded > whe Players in your Zone -------------------- Troika - Bend in the Road Tarnok -------------------------------------------------------------------------------- Zangief Master Joined: Mar 31, 2001 From: Deception Pass Posted: 2003-07-22 02:35 -------------------------------------------------------------------------------- Carnage narrates 'wtf naia go' * S HP:Wounded MV:Winded > whe Players in your Zone -------------------- Troika - Bend in the Road Tarnok - Before the Gap Ishaji - Path to Tarwin's Gap Dilbane - In the Foothills Atvar - Above the Ravine Grynd - Edge of the Forest Braul - Edge of the Forest Cataphract - Edge of the Forest Mendoze - Edge of the Forest Zangief - Edge of the Forest * S HP:Wounded MV:Winded > nar naia rip Troika has arrived from the north. Grynd narrates 'zangief es el shiznit' * S HP:Wounded MV:Winded > You narrate 'naia rip' Tarnok has arrived from the north. Cataphract narrates 'died' * S HP:Wounded MV:Winded > Mendoze narrates 'she rip' Grynd narrates 'she died' * S HP:Wounded MV:Winded > Ishaji narrates 'She rip' * S HP:Wounded MV:Winded > Carnage narrates 'nod' Grynd drops a sack. * S HP:Wounded MV:Winded > Bonez narrates 'nice guys' * S HP:Wounded MV:Winded > Grynd puts a shoufa with a black veil in a backpack. Grynd puts a tunic of green scales in a backpack. Grynd puts a dark, hooded cloak in a backpack. Grynd puts a pair of riveted chainmail sleeves in a backpack. Grynd puts a pair of steel-backed gauntlets in a backpack. Grynd puts a large steel spear in a backpack. Grynd puts a bronze belt of odd design in a backpack. Grynd puts a pair of silken hose in a backpack. Grynd puts a laced pair of brown boots in a backpack. * S HP:Wounded MV:Winded > Cataphract drops a mirrored lantern. Cataphract drops a mirrored lantern. Cataphract drops a lantern. Cataphract drops a lantern. Cataphract drops a lantern. * S HP:Wounded MV:Winded > Cataphract drops a throwing knife. * S HP:Wounded MV:Winded > nar what a slaughter Grynd gets a mirrored lantern from a backpack. * S HP:Wounded MV:Winded > You narrate 'what a slaughter' -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: Just West of 'the Bog' Posted: 2003-07-22 04:56 -------------------------------------------------------------------------------- Thats what I dont like about works. Turns a fairly even 25 or so person fight into a huge massacre..... All for pressing a 'use fireworks' alias. -------------------------------------------------------------------------------- Zarene Joined: Oct 20, 2001 From: The Land of Oz Posted: 2003-07-22 06:52 -------------------------------------------------------------------------------- Braul narrates 'rip zarne' Braul narrates 'zanrene' Kleenex narrates 'zarene' lol thanks Kleenex for getting my name right. You guys did good after works went off.