Wow (Extremely LONG, Unedited) Maral Joined: Oct 18, 2000 Posted: 2003-10-19 23:35 -------------------------------------------------------------------------------- * HP:Hurt MV:Weary > stand k dark *Zork* tries to pierce you, but you deflect the blow. * HP:Hurt MV:Weary - Zork: Hurt > k dark You try to slash *Zork*, but he deflects the blow. *Zork* tries to pierce you, but you parry successfully. Do you not consider fighting as standing? * HP:Hurt MV:Weary - Zork: Hurt > You do the best you can! * HP:Hurt MV:Weary - Zork: Hurt > You do the best you can! * HP:Hurt MV:Weary - Zork: Hurt > k dark k dark You do the best you can! A strange portal opens out of seemingly nowhere. * HP:Hurt MV:Weary - Zork: Hurt > *Zarth* has arrived from below. *Slaydus* has arrived from below. * HP:Hurt MV:Weary - Zork: Hurt > You swiftly dodge *Zarth*'s attempt to pound you. * HP:Hurt MV:Weary - Zork: Hurt > You do the best you can! * HP:Hurt MV:Weary - Zork: Hurt > cha mood wimpy flee You try to slash *Zork*, but he parries successfully. *Zork* tries to pierce you, but you parry successfully. Mood changed to: Wimpy *Jezza* tries to pierce you, but you parry successfully. You panic and attempt to flee!t > w w *Zork* throws back his head and cackles with insane glee! Garion tells you 'am gonna go find zork so he can reset me ' You flee head over heels. At a Vine-Carved Door [ obvious exits: N E S W U ] There are some bloody traces of a trolloc leaving up. There are some bloody traces of a seanchan leaving south. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving up. A lantern has been left here. An intricately carved stone Avendesora leaf is worked into the door. Whispering and rushing with sinister songs, the black wind approaches. A Scorched Walkway [ obvious exits: N E W D ] * HP:Hurt MV:Weary > Deep in the Ways [ obvious exits: N E S W U D ] * HP:Hurt MV:Weary > David narrates 'brick on ali 1s begin' * HP:Hurt MV:Weary > David narrates 'sigh' * HP:Hurt MV:Weary > cha mood wimpy flee Mood changed to: Wimpy * HP:Hurt MV:Weary > Winding through the Ways [ obvious exits: N E U D ] * HP:Hurt MV:Weary > cha mood wimpy flee Mood changed to: Wimpy * HP:Hurt MV:Weary > A Badly Damaged Span [ obvious exits: N S W U D ] * HP:Hurt MV:Weary > cha mood wimpy flee Mood changed to: Wimpy * HP:Hurt MV:Weary > Deep in the Ways [ obvious exits: E W U D ] * HP:Hurt MV:Weary > cha mood wimpy flee Mood changed to: Wimpy * HP:Hurt MV:Weary > An Island in the Ways [ obvious exits: N S W U ] * HP:Hurt MV:Weary > cha mood wimpy flee Mood changed to: Wimpy * HP:Hurt MV:Weary > Amid the Ways [ obvious exits: N E W U ] * HP:Hurt MV:Weary > not cha mood wimpy flee You stop paying increased attention to your surroundings. * HP:Hurt MV:Weary > Mood changed to: Wimpy * HP:Hurt MV:Weary > At a Vine-Carved Door [ obvious exits: N E S W D ] There are some bloody traces of a seanchan leaving up. An intricately carved stone Avendesora leaf is worked into the door. * HP:Hurt MV:Haggard > pull leaf exits u The vine-carved door mysteriously opens. * HP:Hurt MV:Haggard > Obvious exits: North - Too dark to tell East - Too dark to tell South - Too dark to tell West - Too dark to tell Up - Too dark to tell Down - Too dark to tell * HP:Hurt MV:Haggard > On the Shore of Isle Jafar [ obvious exits: N E S D ] There are some bloody traces of a seanchan leaving south. An evil-looking spiked club lies here on the ground. * HP:Hurt MV:Haggard > whe Players in your Zone -------------------- Maral - On the Shore of Isle Jafar * HP:Hurt MV:Haggard > nar dung You narrate 'SHIT' * HP:Hurt MV:Haggard > whe A strange portal closes into nothingness. Players in your Zone -------------------- Maral - On the Shore of Isle Jafar * HP:Hurt MV:Haggard > David narrates 'hwat' * HP:Hurt MV:Haggard > nar I need someone to gate to Jafar NOW You narrate 'I need someone to gate to Jafar NOW' * HP:Hurt MV:Haggard > whe Players in your Zone -------------------- Maral - On the Shore of Isle Jafar * HP:Hurt MV:Haggard > not You start paying increased attention to your surroundings. * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark They aren't here. whe * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > Players in your Zone -------------------- Maral - On the Shore of Isle Jafar * HP:Hurt MV:Haggard > David narrates 'on ali beginning' * HP:Hurt MV:Haggard > Doyl narrates 'DONT RIP MARAL' * HP:Hurt MV:Haggard > nar I fled into ways off zork slaydus and zarth You narrate 'I fled into ways off zork slaydus and zarth' whe * HP:Hurt MV:Haggard > Players in your Zone -------------------- Maral - On the Shore of Isle Jafar k dark * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. stat * HP:Hurt MV:Haggard > You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 153, Dodging bonus: 125, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark t danise hey They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > No-one by that name here.. * HP:Hurt MV:Haggard > k dark k dark k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. A strange portal opens out of seemingly nowhere. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > Garion tells you 'ill try to stall em..' * HP:Hurt MV:Haggard > *Slaydus* has arrived from below. * HP:Hurt MV:Haggard > *Jezza* tries to pierce you, but you parry successfully. * HP:Hurt MV:Haggard - Jezza: Healthy > k dark David narrates 'on ali 1s begining' *Slaydus* tries to blast you, but you deflect the blow. * HP:Hurt MV:Haggard - Jezza: Healthy > You do the best you can! * HP:Hurt MV:Haggard - Jezza: Healthy > l On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S D ] There are some bloody traces of a seanchan leaving south. An evil-looking spiked club lies here on the ground. You notice a skin of human flesh is hidden here. You notice a mirrored lantern is hidden here. *Jezza* is here, fighting YOU! *Slaydus* is here, fighting YOU! * HP:Hurt MV:Haggard - Jezza: Healthy > bash A strange portal closes into nothingness. *Slaydus* tries to blast you, but you deflect the blow. You slash *Jezza*'s left leg very hard. *Jezza* tries to pierce you, but you parry successfully. The sun rises. Your heartbeat calms down more as you feel less panicked. You feel parched from the hot weather. = Klijen chats 'is there rent in maradon?' + Clandhenburg chats 'holy dung, this is bad lag...' *Jezza* puts a burnished metal breastplate in a backpack. *Jezza* puts a backpack in a backpack. *Jezza* puts a set of chainmail sleeves in a backpack. *Jezza* puts a pair of heavy metal gauntlets in a backpack. *Jezza* puts a pair of thin metal boots in a backpack. *Jezza* puts some coins in a backpack. *Jezza* puts a skin of human flesh in a backpack. *Jezza* puts a skin of human flesh in a backpack. -- *Jezza* tries to pierce you, but you dodge the attack. Your bash at *Jezza* sends him sprawling! *Slaydus* sends you sprawling with a powerful bash! * HP:Scratched MV:Weary - Jezza: Scratched > *Slaydus* blasts your body into bloody fragments! * HP:Hurt MV:Weary - Jezza: Scratched > *Slaydus* blasts your left arm into bloody fragments! * HP:Hurt MV:Weary - Jezza: Scratched > l On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] There are some bloody traces of a seanchan leaving south. An evil-looking spiked club lies here on the ground. You notice a skin of human flesh is hidden here. You notice a mirrored lantern is hidden here. *Jezza* is here, fighting YOU! *Slaydus* is here, fighting YOU! * HP:Hurt MV:Weary - Jezza: Scratched > cha mood wimpy flee e e Mood changed to: Wimpy You panic and attempt to flee!ratched > You flee head over heels. On the Shore of Isle Jafar [ obvious exits: N E S W ] On the Shore of Isle Jafar [ obvious exits: N E S W ] * HP:Hurt MV:Weary > On the Shore of Isle Jafar [ obvious exits: N E S W ] * HP:Hurt MV:Weary > e Near the Pier [ obvious exits: S W ] A length of thick rope is looped into a coil. * HP:Hurt MV:Haggard > s Trail to the Beach [ obvious exits: N E ] * HP:Hurt MV:Haggard > not You stop paying increased attention to your surroundings. e * HP:Hurt MV:Haggard > Trail Near the Beach [ obvious exits: S W ] * HP:Hurt MV:Haggard > s e Trail around the Rain Forest [ obvious exits: N E ] * HP:Hurt MV:Haggard > Winding Path Near the Tropical Forest [ obvious exits: S W ] There are some tracks of an animal leaving south. * HP:Hurt MV:Haggard > s Winding Path Above the Rain Forest [ obvious exits: N E D ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving down. There are some tracks of an animal leaving east. A snow white leopard crouches here purring softly. * HP:Hurt MV:Haggard > e Trail Through the Cliffside [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * HP:Hurt MV:Haggard > e Mountain Trail [ obvious exits: E W ] There are some tracks of an animal leaving west. Small pink flowers on a tall plant spread color through the area. e * HP:Hurt MV:Haggard > Plateau on the Cliff [ obvious exits: E S W ] There are some tracks of an animal leaving west. * HP:Hurt MV:Haggard > e Plateau on the Cliffside [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * HP:Hurt MV:Haggard > e You are too exhausted. * HP:Hurt MV:Haggard > not You start paying increased attention to your surroundings. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > whe Players in your Zone -------------------- Maral - Plateau on the Cliffside l * HP:Hurt MV:Haggard > Plateau on the Cliffside This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * HP:Hurt MV:Haggard > k dark k dark k dark The Caemlyn city alarm sounds loudly in the distance. They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > whe They aren't here. l * HP:Hurt MV:Haggard > Players in your Zone -------------------- Maral - Plateau on the Cliffside * HP:Hurt MV:Haggard > k dark k dark Plateau on the Cliffside This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > Rol narrates 'ali goin n' * HP:Hurt MV:Haggard > k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > stat You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 153, Dodging bonus: 125, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. k dark * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > You try to slash *Zork*, but he parries successfully. * HP:Hurt MV:Haggard - Zork: Wounded > You do the best you can! * HP:Hurt MV:Haggard - Zork: Wounded > bash You do the best you can! * HP:Hurt MV:Haggard - Zork: Wounded > *Zork* snarls angrily. You do the best you can! - - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. David narrates 'he low' -= Your bash at *Zork* sends him sprawling! * HP:Hurt MV:Haggard - Zork: Wounded > You slash *Zork*'s body hard. * HP:Hurt MV:Haggard - Zork: Wounded > You slash *Zork*'s right leg. * HP:Hurt MV:Haggard - Zork: Wounded > l Plateau on the Cliffside This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. *Zork* is sitting here * HP:Hurt MV:Haggard - Zork: Wounded > bash *Zork* tries to pierce you, but you deflect the blow. You slash *Zork*'s right leg. The day has begun. Your heartbeat calms down more as you feel less panicked. - *Zork* says 'xF^]' = *Zork* panics, and attempts to flee! * *Zork* leaves east. =k dark k dark Cancelled. You try to slash *Zork*, but he parries successfully. * HP:Hurt MV:Haggard - Zork: Wounded > *someone* tries to pierce you, but you parry successfully. You slash *Zork*'s body very hard. You do the best you can! * HP:Hurt MV:Haggard - Zork: Battered > *Zork* tries to pierce you, but you parry successfully. * HP:Hurt MV:Haggard - Zork: Battered > Doyl narrates 'how far n?' * HP:Hurt MV:Haggard - Zork: Battered > *Zork* panics, and attempts to flee! * HP:Hurt MV:Haggard - Zork: Battered > *Zork* tries to pierce you, but you deflect the blow. You try to slash *Zork*, but he deflects the blow. *Zork* leaves west. * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > k dark k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > You try to slash *Zork*, but he parries successfully. * HP:Hurt MV:Haggard - Zork: Battered > You do the best you can! * HP:Hurt MV:Haggard - Zork: Battered > k dark You do the best you can! * HP:Hurt MV:Haggard - Zork: Battered > You do the best you can! * HP:Hurt MV:Haggard - Zork: Battered > bash You do the best you can! * HP:Hurt MV:Haggard - Zork: Battered > *Zork* tries to pierce you, but you parry successfully. You try to slash *Zork*, but he parries successfully. *Zork* panics, and attempts to flee! -k dark - Zork: Battered > Cancelled. The Caemlyn city alarm sounds loudly in the distance. *Zork* leaves east. They aren't here. * HP:Hurt MV:Haggard > Rol narrates 'past me beginning' * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > sco They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark You have 293(359) hit and 20(168) movement points. You have scored 35928133 experience points and 77 quest points. You need 571867 exp to level and 73 qp to rank. You have amassed 427 Turn points to date. You have played 19 days and 16 hours (real time). This ranks you as Maral the Shadow Hunter [Red Eagle 4] (Level 35). You are standing. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > stat You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 153, Dodging bonus: 125, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Hurt MV:Haggard > k dark k dark They aren't here. not * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > not k dark You stop paying increased attention to your surroundings. k dark * HP:Hurt MV:Haggard > k dark You start paying increased attention to your surroundings. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. k dark k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > k dark They aren't here. * HP:Hurt MV:Haggard > k dark They aren't here. k dark * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > whe They aren't here. * HP:Hurt MV:Haggard > l k dark k dark k dark Doyl narrates 'on narr' They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > Players in your Zone -------------------- Maral - Plateau on the Cliffside * HP:Hurt MV:Haggard > Plateau on the Cliffside This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > k dark k dark They aren't here. * HP:Hurt MV:Haggard > k dark k dark They aren't here. * HP:Hurt MV:Haggard > They aren't here. * HP:Hurt MV:Haggard > e They aren't here. * HP:Hurt MV:Haggard > k dark Rol narrates 'omw' Path Through the Cliffside [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. *Zork* is here, fighting a wild stallion. A wild stallion is here, fighting Zork. A wild stallion bucks madly. * HP:Hurt MV:Haggard > You slash *Zork*'s body hard. * HP:Hurt MV:Haggard - a wild stallion: Wounded - Zork: Battered > You try to slash *Zork*, but he parries successfully. A wild stallion tries to hit Zork, but he dodges the attack. * HP:Hurt MV:Haggard - a wild stallion: Wounded - Zork: Battered > dis You disengage from the fight. * HP:Hurt MV:Haggard > Kiipii tells you 'they chase you to jafar?' * HP:Hurt MV:Haggard > ride 2.wild *Zork* panics, and attempts to flee! * HP:Hurt MV:Haggard > k dark A wild stallion tries to hit Zork, but he parries successfully. *Zork* pierces a wild stallion's body into bloody fragments! *Zork* leaves east. k dark * HP:Hurt MV:Haggard > You start riding him. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > e k dark They aren't here. * R HP:Hurt MV:Haggard > Western Peak of the Twin Cliffs [ obvious exits: E W ] There are some tracks of an animal leaving west. A wild stallion bucks madly, being ridden by you. *Zork* is standing here. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Haggard > David narrates 'who got aldon?' You slash *Zork*'s right hand. * R HP:Hurt MV:Haggard - Zork: Battered > *Zork* panics, and attempts to flee! * R HP:Hurt MV:Haggard - Zork: Battered > You try to slash *Zork*, but he deflects the blow. A snow leopard tries to hit you, but you dodge the attack. * R HP:Hurt MV:Haggard - Zork: Battered > cha mood wimpy flee *Zork* leaves east. Mood changed to: Wimpy *Zork* leaves west. d - a snow leopard: Scratched > You panic and attempt to flee! k dark You flee head over heels. Rope Bridge Between the Twin Cliffs [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark k dark k dark k dark k dark k dark Rol narrates 'where is he?' They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. k dark * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. k dark * R HP:Hurt MV:Haggard > k dark k dark k dark k dark k dark k dark k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark Hectyr narrates 'any loc on zork?' They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > *Zork* has arrived from the west. *Zork* leaves west. They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark They aren't here. k dark * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark Klijen chats 'anyone near maradon loan me a few copper?' They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. k dark * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. k dark * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. k dark * R HP:Hurt MV:Haggard > w They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark bash They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > Western Peak of the Twin Cliffs [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. *Zork* is standing here. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Haggard > You try to slash *Zork*, but he parries successfully. -= d - Zork: Battered > *Zork* tries to pierce you, but you deflect the blow. *Zork* panics, and attempts to flee! *cha mood wimpy flee +Cancelled. Mood changed to: Wimpy You panic and attempt to flee! Battered > k dark *Zork* leaves east. *Zork* leaves west. You flee head over heels. Path Through the Cliffside [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. The corpse of a wild stallion is lying here. A wild stallion bucks madly, being ridden by you. *Zork* is standing here. *Jezza* is standing here. *Slaydus* is standing here. * R HP:Hurt MV:Haggard > You try to slash *Zork*, but he parries successfully. * R HP:Hurt MV:Haggard - Zork: Battered > cha mood wimpy flee e e *Zork* tries to pierce you, but you parry successfully. You try to slash *Zork*, but he deflects the blow. *Zork* panics, and attempts to flee! Mood changed to: Wimpy e You panic and attempt to flee! Battered > You intercept *Jezza*'s attack on your mount. *Jezza* tries to pierce you, but you parry successfully. You flee head over heels. Plateau on the Cliffside [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. A wild stallion bucks madly, being ridden by you. Path Through the Cliffside [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of a wild stallion is lying here. A wild stallion bucks madly, being ridden by you. *Zork* is standing here. *Jezza* is standing here. *Slaydus* is standing here. *Slaydus* tries to blast you, but you parry successfully. * R HP:Hurt MV:Haggard - Slaydus: Scratched > No way! You're fighting for your life! * R HP:Hurt MV:Haggard - Slaydus: Scratched > No way! You're fighting for your life! You intercept *Jezza*'s attack on your mount. *Jezza* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Haggard - Slaydus: Scratched > cha mood wimpy flee e e e *Jezza* tries to pierce you, but you parry successfully. You slash *Slaydus*'s right leg very hard. *Slaydus* tries to blast you, but you dodge the attack. Your heartbeat calms down more as you feel less panicked. David narrates 'wheres ali' *Zork* leaves west. Mood changed to: Wimpy You panic and attempt to flee!us: Scratched > You flee head over heels. Western Peak of the Twin Cliffs [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. Rope Bridge Between the Twin Cliffs [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > On the Rope Bridge [ obvious exits: E W ] There are some tracks of an animal leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > On the Ropebridge [ obvious exits: E W ] There are some tracks of a humanoid leaving east. A wild stallion bucks madly, being ridden by you. A skeleton of a horse gallops silently into the night. * R HP:Hurt MV:Haggard > e The rope bridge sways under your weight. Rol narrates 'on' On the Ropebridge [ obvious exits: E W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. A wild stallion bucks madly, being ridden by you. A man is here. A skeleton of a horse gallops silently into the night. * R HP:Hurt MV:Haggard > e On the Ropebridge [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > not e The rope bridge sways under your weight. You stop paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > The Old Ropebridge [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving west. A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Haggard > Rol narrates 'ali rip' * R HP:Hurt MV:Haggard > e Path to the Ropebridge [ obvious exits: E W ] There are some tracks of an animal leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > e On the Chasm Path [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > David narrates 'nice ' * R HP:Hurt MV:Haggard > e Fork in the Path [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > e A snow leopard tries to hit you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Haggard - a snow leopard: Scratched > Doyl narrates 'rol is a kill thief, cry' * R HP:Hurt MV:Haggard - a snow leopard: Scratched > You slash a snow leopard's body into bloody fragments! You swiftly dodge a snow leopard's attempt to hit you. * R HP:Hurt MV:Haggard - a snow leopard: Wounded > cha mood wimpy flee e e e e Mood changed to: Wimpy You panic and attempt to flee!w leopard: Wounded > You flee head over heels. On the Chasm Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. Fork in the Path [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Haggard > On the Chasm Path [ obvious exits: E W ] There are some tracks of a humanoid leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > A Gentle Curve [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Haggard > Alas, you cannot go that way... * R HP:Hurt MV:Haggard > n On a Small Path [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Haggard > n Bend in the Path [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving east. A wild stallion bucks madly, being ridden by you. Sandobi narrates 'on gate' * R HP:Hurt MV:Haggard > Sandobi narrates 'come now' * R HP:Hurt MV:Haggard > whe Players in your Zone -------------------- Maral - Bend in the Path * R HP:Hurt MV:Haggard > David narrates 'yer both kill thieves' * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > e Bend in the Path [ obvious exits: N W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Haggard > n whe David narrates 'trying i'm near narrow' Approaching a Broken Wall [ obvious exits: N S ] There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Hurt MV:Haggard > Players in your Zone -------------------- Maral - Approaching a Broken Wall * R HP:Hurt MV:Haggard > Berdaerien narrates 'your all kill thieves so there ' * R HP:Hurt MV:Haggard > not k dark You start paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark They aren't here. k dark * R HP:Hurt MV:Haggard > k dark k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark k dark k dark They aren't here. k dark * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > whe They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > Players in your Zone -------------------- Maral - Approaching a Broken Wall * R HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > l They aren't here. * R HP:Hurt MV:Haggard > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Hurt MV:Haggard > k dark k dark k dark k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > whe They aren't here. * R HP:Hurt MV:Haggard > They aren't here. l * R HP:Hurt MV:Haggard > Players in your Zone -------------------- Maral - Approaching a Broken Wall * R HP:Hurt MV:Haggard > k dark k dark k dark Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > l They aren't here. * R HP:Hurt MV:Haggard > Doyl narrates 'why u fightin falme zone?' Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Hurt MV:Haggard > stat A man leaves north. You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT l * R HP:Hurt MV:Haggard > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. k dark * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark Doyl tells you 'u ok?' They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > nar ungh k dark k dark k dark You narrate 'ungh' * R HP:Hurt MV:Haggard > You try to slash *Zork*, but he parries successfully. * R HP:Hurt MV:Haggard - Zork: Battered > You do the best you can! * R HP:Hurt MV:Haggard - Zork: Battered > You do the best you can! * R HP:Hurt MV:Haggard - Zork: Battered > nar i firetrucked *Zork* panics, and attempts to flee! * R HP:Hurt MV:Haggard - Zork: Battered > You slash *Zork*'s body. You narrate 'i firetrucked' * R HP:Hurt MV:Haggard - Zork: Battered > k dark You do the best you can! k dark * R HP:Hurt MV:Haggard - Zork: Battered > k dark You do the best you can! * R HP:Hurt MV:Haggard - Zork: Battered > *Zork* leaves south. * R HP:Hurt MV:Haggard > k dark They aren't here. * R HP:Hurt MV:Haggard > They aren't here. * R HP:Hurt MV:Haggard > k dark k dark n Your heartbeat calms down more as you feel less panicked. David narrates 'damn it =(' They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > Between Two Broken Walls [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Scratched MV:Weary > Kiipii tells you 'what spams to jafar from ef?' * R HP:Scratched MV:Weary > k dark Valrin tells you ':(' * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > David narrates 'who was on you sand?' Sandobi narrates 'I narrow' * R HP:Scratched MV:Weary > t kiipii nfc k dark k dark k dark You tell Kiipii 'nfc' * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. Nirhan narrates 'where at maral?' * R HP:Scratched MV:Weary > Sandobi narrates 'zoom' * R HP:Scratched MV:Weary > David narrates 'damn it' * R HP:Scratched MV:Weary > nar if you guys can find ways to jafar k dark k dark k dark Berdaerien narrates 'someone go get maral already ' You narrate 'if you guys can find ways to jafar' * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar i need like 5 people k dark k dark You narrate 'i need like 5 people' k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar got zork beat atm k dark k dark k dark David narrates 'i'm south alone then i guess' They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > You narrate 'got zork beat atm' * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar jezza and slaydus here too You narrate 'jezza and slaydus here too' k dark * R HP:Scratched MV:Weary > k dark They aren't here. k dark * R HP:Scratched MV:Weary > They aren't here. k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > Nirhan narrates 'that many trolls?' * R HP:Scratched MV:Weary > nar i scrat, but k dark You narrate 'i scrat, but' * R HP:Scratched MV:Weary > k dark k dark They aren't here. * R HP:Scratched MV:Weary > Doyl narrates 'dman' They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar it's 3 k dark You narrate 'it's 3' k dark k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar but They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > k dark You narrate 'but ' * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > David narrates 'which waygate did you take' * R HP:Scratched MV:Weary > nar i am k dark k dark You narrate 'i am' * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar fled into chico gate k dark k dark You narrate 'fled into chico gate' * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > Nirhan narrates 'ill try maral' stat * R HP:Scratched MV:Weary > You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Weary > not not k dark k dark k dark Doyl narrates 'if i go chico can i fol ur tracks?' You stop paying increased attention to your surroundings. * R HP:Scratched MV:Weary > You start paying increased attention to your surroundings. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar thanks, I'll highly appreciate it k dark k dark k dark You narrate 'thanks, I'll highly appreciate it' * R HP:Scratched MV:Weary > k dark k dark They aren't here. whe * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. l * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. k dark * R HP:Scratched MV:Weary > k dark Players in your Zone -------------------- Maral - Between Two Broken Walls k dark * R HP:Scratched MV:Weary > k dark Between Two Broken Walls The small path begins to fade to the north, where it comes up to the entrance of a ruined courtyard. There appears to be some sort of building running around and down the mountainside. It looks as if it is some old and withering castle of a time long-forgotten. Further into the courtyard is a huge opening in one of the broken structures, with splintered wood lying around its base. It looks like the ruins of a majestic set of doubledoors and an entrance to the old castle. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > David narrates 'yeah u can, i'll come' They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar you lose eq, i'll replace it k dark You narrate 'you lose eq, i'll replace it' k dark * R HP:Scratched MV:Weary > k dark k dark k dark They aren't here. k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. k dark * R HP:Scratched MV:Weary > k dark They aren't here. Kereyn chats 'how do i get to cairhien from cammy' * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. k dark * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > nar i'm near zuret atm k dark k dark k dark You narrate 'i'm near zuret atm' k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. stat * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > A skeletal horse has arrived from the north. You swiftly dodge a skeletal horse's attempt to hit you. They aren't here. * R HP:Scratched MV:Weary - a skeletal horse: Scratched > They aren't here. * R HP:Scratched MV:Weary - a skeletal horse: Scratched > You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Weary - a skeletal horse: Scratched > Montraid chats 'bronze belt, and black silver tooled boots for sale, need 10 gold.' * R HP:Scratched MV:Weary - a skeletal horse: Scratched > You slash a skeletal horse's left hand extremely hard. A skeletal horse tries to hit you, but you dodge the attack. * R HP:Scratched MV:Weary - a skeletal horse: Hurt > Doyl narrates 'oh? ive got a ton of eq at m lol' nar using mobs on them * R HP:Scratched MV:Weary - a skeletal horse: Hurt > cha mood wimpy flee You narrate 'using mobs on them' * R HP:Scratched MV:Weary - a skeletal horse: Hurt > Mood changed to: Wimpy David narrates 'everyone come 4x now'l horse: Hurt > You panic and attempt to flee! k dark You slash a skeletal horse's body into bloody fragments! A skeletal horse tries to hit you, but you dodge the attack. You flee head over heels. A Rundown Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A skeleton of a horse gallops silently into the night. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. s * R HP:Scratched MV:Weary > Between Two Broken Walls [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A skeleton of a horse gallops silently into the night. A man is here. s * R HP:Scratched MV:Weary > Approaching a Broken Wall [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > k dark k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. Nirhan narrates 'might take a minute im in cut' * R HP:Scratched MV:Weary > k dark k dark They aren't here. k dark * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > k dark They aren't here. * R HP:Scratched MV:Weary > They aren't here. * R HP:Scratched MV:Weary > stat k dark k dark nar np k dark k dark k dark Your heartbeat calms down more as you feel less panicked. You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Rol narrates 'i aint going jafar sorry' You narrate 'np' * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > nar i just need help bad k dark k dark You narrate 'i just need help bad' k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark k dark k dark They aren't here. * R HP:Scratched MV:Winded > l They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > l They aren't here. stat * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark David narrates 'rol, we'll get out alive, only if we have tons' Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyo [ This Mail was edited by: Maral on 2003-10-19 23:40 ] -------------------------------------------------------------------------------- Maral Joined: Oct 18, 2000 Posted: 2003-10-19 23:38 -------------------------------------------------------------------------------- n. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. k dark * R HP:Scratched MV:Winded > You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > stat They aren't here. l * R HP:Scratched MV:Winded > You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Winded > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Rol narrates 'how will we get back?' * R HP:Scratched MV:Winded > k dark k dark k dark Valrin tells you 'i was going to go with kiipii to find you' They aren't here. stat * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > l They aren't here. * R HP:Scratched MV:Winded > You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Winded > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > stat k dark You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark k dark k dark k dark David narrates 'we'll figure that out later' They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > t valrin nod k dark Montraid chats 'claymore for sale, send offers.' * R HP:Scratched MV:Winded > You tell Valrin 'nod' * R HP:Scratched MV:Winded > k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark Valrin tells you 'what are the spams to waygate' They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Reggie chats 'Str:17 Int:11 Wil:11 Dex:19 Con:18?' * R HP:Scratched MV:Winded > k dark k dark k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > t valrin nfc man, , not in ways k dark k dark You tell Valrin 'nfc man, , not in ways' * R HP:Scratched MV:Winded > k dark They aren't here. k dark * R HP:Scratched MV:Winded > k dark They aren't here. k dark * R HP:Scratched MV:Winded > Berdaerien chats 'nice ' They aren't here. * R HP:Scratched MV:Winded > Moher narrates 'lol i love david' They aren't here. Nimk chats 'Nice' whe * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. k dark * R HP:Scratched MV:Winded > Players in your Zone -------------------- Maral - Approaching a Broken Wall * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Derc chats 'nice' They aren't here. * R HP:Scratched MV:Winded > k dark Dougras chats 'nice' They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark Clandhenburg chats 'what class?' They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > whe They aren't here. * R HP:Scratched MV:Winded > Players in your Zone -------------------- Maral - Approaching a Broken Wall * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > stat They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 34.5 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 163, Dodging bonus: 120, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Winded > not not Reggie chats 'hunter' * R HP:Scratched MV:Winded > k dark You stop paying increased attention to your surroundings. * R HP:Scratched MV:Winded > k dark You start paying increased attention to your surroundings. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Clandhenburg chats 'nive' They aren't here. * R HP:Scratched MV:Winded > k dark k dark k dark k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Nimk chats 'female?' * R HP:Scratched MV:Winded > k dark k dark k dark k dark Jadek chats 'very nice!' Clandhenburg chats 'nice even...' They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark Reggie chats 'male' They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Jul tells you 'you know that up room near zuret?' * R HP:Scratched MV:Winded > k dark k dark k dark k dark k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > t jul no k dark You tell Jul 'no' * R HP:Scratched MV:Winded > k dark k dark They aren't here. k dark * R HP:Scratched MV:Winded > k dark They aren't here. k dark * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > k dark They aren't here. * R HP:Scratched MV:Winded > They aren't here. k dark * R HP:Scratched MV:Winded > k dark k dark They aren't here. Damena chats 'anyone xping?' * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > l They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > They aren't here. * R HP:Scratched MV:Winded > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > *Zarth* has arrived from the south. *Dhagak* has arrived from the south. *Uhl* has arrived from the south. * R HP:Scratched MV:Winded > *Havok* tries to blast you, but you parry successfully. * R HP:Scratched MV:Winded - Havok: Scratched > t jul i can find it *Zarth* tries to pound you, but you deflect the blow. * R HP:Scratched MV:Winded - Havok: Scratched > cha mood wimpy flee n n n *Zarth* tries to pound you, but you parry successfully. You slash *Havok*'s right arm hard. *Havok* tries to blast you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. You are hungry. You tell Jul 'i can find it' * R HP:Healthy MV:Winded - Havok: Scratched > Mood changed to: Wimpy You panic and attempt to flee!ok: Scratched > You flee head over heels. Bend in the Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. Approaching a Broken Wall [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A wild stallion bucks madly, being ridden by you. *Havok* is standing here. *Uhl* is standing here. *Dhagak* is standing here. *Jezza* is standing here. *Zarth* is standing here. *Jezza* tries to pierce you, but you parry successfully. * R HP:Healthy MV:Winded - Jezza: Healthy > *Uhl* tries to crush you, but you parry successfully. No way! You're fighting for your life! * R HP:Healthy MV:Winded - Jezza: Healthy > *Dhagak* tries to crush you, but you deflect the blow. No way! You're fighting for your life! * R HP:Healthy MV:Winded - Jezza: Healthy > cha mood wimpy flee n Mood changed to: Wimpy n * R HP:Healthy MV:Winded - Jezza: Healthy > n PANIC! You couldn't escape! * R HP:Healthy MV:Winded - Jezza: Healthy > No way! You're fighting for your life! * R HP:Healthy MV:Winded - Jezza: Healthy > *Uhl* crushes your right arm hard. You slash *Jezza*'s head into bloody fragments! *Jezza* pierces your body. No way! You're fighting for your life! Jul tells you 'you know where zuret is?' * R HP:Scratched MV:Winded - Jezza: Scratched > No way! You're fighting for your life! * R HP:Scratched MV:Winded - Jezza: Scratched > Berdaerien chats 'good all around char *comf* about that int but still very nice' * R HP:Scratched MV:Winded - Jezza: Scratched > cha mood wimpy flee n n n Mood changed to: Wimpy You panic and attempt to flee!ezza: Scratched > You flee head over heels. Bend in the Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A wild stallion bucks madly, being ridden by you. Approaching a Broken Wall [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. *Havok* is standing here. *Uhl* is standing here. *Dhagak* is standing here. *Jezza* is standing here. *Zarth* is standing here. *Jezza* tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Winded - Jezza: Scratched > You dodge a bash from *Dhagak* who loses his balance and falls! No way! You're fighting for your life! * R HP:Scratched MV:Winded - Jezza: Scratched > You try to slash *Jezza*, but he deflects the blow. *Jezza* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! cha mood wimpy flee * R HP:Scratched MV:Winded - Jezza: Scratched > *Uhl* tries to crush you, but you deflect the blow. n * R HP:Scratched MV:Winded - Jezza: Scratched > n Mood changed to: Wimpy *Zarth* tries to pound you, but you deflect the blow. n You panic and attempt to flee!ezza: Scratched > n *Havok* sends a wild stallion sprawling with a powerful bash! *Zarth* eats a large slab of meat. Valrin tells you 'you know how to get to the waygate?' You flee head over heels. Bend in the Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A wild stallion bucks madly, being ridden by you. Approaching a Broken Wall [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. *Havok* is standing here. *Uhl* is standing here. *Dhagak* is sitting here. *Jezza* is standing here. *Zarth* is standing here. * R HP:Scratched MV:Winded > *Dhagak* clambers to his feet. Between Two Broken Walls [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A skeleton of a horse gallops silently into the night. A man is here. * R HP:Scratched MV:Winded > A Rundown Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A skeleton of a horse gallops silently into the night. * R HP:Scratched MV:Winded > Before the Entryway [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > n n You can't ride in there. * R HP:Scratched MV:Winded > You can't ride in there. * R HP:Scratched MV:Winded > dism rr You stop riding him. * HP:Scratched MV:Winded > rr rr [lead horse] You start leading him. A wild stallion starts following you. * HP:Scratched MV:Winded > n [lead horse] You're already leading it! Jul tells you 'its e u from zuret, mobs rarely in there if you need to hide' * HP:Scratched MV:Winded > [lead horse] You're already leading it! * HP:Scratched MV:Winded > Hectyr narrates 'so no more signs of zork' At the Doubledoors [ obvious exits: N S ] Ack, you lost a wild stallion! * HP:Scratched MV:Winded > n The Inner Hallway [ obvious exits: N E S W ] A tiny spider drops silently from above. A tiny spider drops silently from above. * HP:Scratched MV:Winded > David narrates 'everyone with any sense of balls come 4x NOW' * HP:Scratched MV:Winded > n Annex of Hallways [ obvious exits: N E S W ] A man is here. * HP:Scratched MV:Winded > n A Caved-in Room [ obvious exits: S ] A man is here. A so'jhin passively kneels, awaiting her master's command. A so'jhin passively kneels, awaiting her master's command. A so'jhin passively kneels, awaiting her master's command. A so'jhin passively kneels, awaiting her master's command. A huge reddish brown lopar is sprawled on the floor here. * HP:Scratched MV:Winded > s Annex of Hallways [ obvious exits: N E S W ] A man is here. * HP:Scratched MV:Winded > k dark k dark They aren't here. * HP:Scratched MV:Winded > e They aren't here. * HP:Scratched MV:Winded > The Eastern Hallway [ obvious exits: E W ] * HP:Scratched MV:Winded > Garion tells you 'you get to live?' * HP:Scratched MV:Winded > get vial pouch You get a thin vial of yellow fluid from a soft leather pouch. * HP:Scratched MV:Winded > stat You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 1.5 lbs and wearing 33.9 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 153, Dodging bonus: 125, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT e * HP:Scratched MV:Winded > Before the Library [ obvious exits: N W ] A man is here. * HP:Scratched MV:Winded > n Jul tells you 'also all south from fountain and east doesn't always have mobs' * HP:Scratched MV:Winded > Nirhan narrates 'anyone know spams from tv gate to jafar gate?' * HP:Scratched MV:Winded > Front of the Library [ obvious exits: N S ] * HP:Scratched MV:Winded > t jul got gate here? Elurin narrates 'David, you going home then?' You tell Jul 'got gate here?' n * HP:Scratched MV:Winded > Middle of the Library [ obvious exits: N S ] * HP:Scratched MV:Winded > n Back of the Library [ obvious exits: S D ] A tiny spider drops silently from above. A man is here. A man is here. * HP:Scratched MV:Weary > t jul i library d You swiftly dodge the black widow's attempt to hit you. The black widow tries to bite you, but you brush it aside. You slash the black widow's left foreleg into bloody fragments! The black widow tries to bite you, but you brush it aside. You swiftly dodge the black widow's attempt to hit you. You tell Jul 'i library' * HP:Scratched MV:Weary - the black widow: Battered > No way! You're fighting for your life! * HP:Scratched MV:Weary - the black widow: Battered > Kiipii narrates 'anyone got spam from ef gate to jafar?' * HP:Scratched MV:Weary - the black widow: Battered > cha mood wimpy flee Mood changed to: Wimpy n You panic and attempt to flee!black widow: Battered > David narrates 'Wicked' The black widow tries to hit you, but you dodge the attack. You flee head over heels. Below the Library [ obvious exits: U D ] A mushroom grows here. [2] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. Alas, you cannot go that way... * HP:Scratched MV:Weary > u David narrates 'Funny' * HP:Scratched MV:Weary > Back of the Library [ obvious exits: S D ] A tiny spider drops silently from above. A man is here. A man is here. * HP:Scratched MV:Weary > k dark k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > s Middle of the Library [ obvious exits: N S ] * HP:Scratched MV:Weary > k dark k dark They aren't here. Jul tells you 'sorry I don't or I would have already been to you, I am on IoMM atm' * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > inv You are carrying: a thin vial of yellow fluid a wealth of copper pennies (87) seventeen gold crowns * HP:Scratched MV:Weary > k dark k dark k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > whe k dark k dark Players in your Zone -------------------- Maral - Middle of the Library * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > rep nod whe k dark You reply to Jul 'nod' k dark * HP:Scratched MV:Weary > k dark Players in your Zone -------------------- Maral - Middle of the Library * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > Montraid chats 'claymore for sale, send offers.' * HP:Scratched MV:Weary > Garion narrates 'darkies are confirmed jafar ' * HP:Scratched MV:Weary > k dark k dark k dark They aren't here. * HP:Scratched MV:Weary > stat They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > whe You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 1.5 lbs and wearing 33.9 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 153, Dodging bonus: 125, Parrying bonus: 183 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Scratched MV:Weary > Players in your Zone -------------------- Maral - Middle of the Library * HP:Scratched MV:Weary > l Middle of the Library Books and more books cover the floor, the whole library seems to be in a large state of anarchy and disarray. The library extends both to the north and south. [ obvious exits: N S ] k dark * HP:Scratched MV:Weary > k dark k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > l k dark Middle of the Library Books and more books cover the floor, the whole library seems to be in a large state of anarchy and disarray. The library extends both to the north and south. [ obvious exits: N S ] k dark * HP:Scratched MV:Weary > k dark k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark They aren't here. k dark * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. k dark * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark k dark They aren't here. k dark * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. k dark * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > nar 6 now, i zuret zone k dark k dark A man has arrived from the north. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. You narrate '6 now, i zuret zone' k dark * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark They aren't here. k dark * HP:Scratched MV:Weary > They aren't here. inv * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark k dark You are carrying: a thin vial of yellow fluid a wealth of copper pennies (87) seventeen gold crowns * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > Doyl narrates 'lol damn' * HP:Scratched MV:Weary > nar what a time k dark k dark k dark You narrate 'what a time' * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > David narrates '6 who?' They aren't here. * HP:Scratched MV:Weary > nar to go hungry thirsty k dark k dark You narrate 'to go hungry thirsty' k dark * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > Doyl narrates 'we need a group' They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > nar trolls eq You narrate 'trolls' * HP:Scratched MV:Weary > You are using: a crystal lightstick an oilstone a gold ring a gold ring a black bandana with red embroidery a blood-red tattoo of a flying eagle a shimmering pendant of obsidian a bearskin tunic a crimson cloak of fine Two Rivers wool a set of cloth sleeves a pair of dark gloves an ivy bracelet an ivy bracelet a silver etched shield a heron marked longsword a belt with a buckle of cuendillar a soft leather pouch a pair of earthen colored breeches a pair of red-leather riding boots with gold trim * HP:Scratched MV:Weary > l in pouch k dark pouch (used) : a silver medallion a thin vial of yellow fluid a bubbling draught a cup of thready brown tea a white stable ticket k dark * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > David narrates 'bah damn it' * HP:Scratched MV:Weary > nar i can hold them off forever I guess k dark k dark k dark You narrate 'i can hold them off forever I guess' * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > nar i won't die You narrate 'i won't die' * HP:Scratched MV:Weary > k dark k dark k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > nar i just need a way out k dark k dark You narrate 'i just need a way out' * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. k dark * HP:Scratched MV:Weary > They aren't here. k dark * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark k dark k dark k dark Bernice tells you 'wtf are you no-loc!' They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > Hectyr narrates 'trollocs where? who' * HP:Scratched MV:Weary > rep yeah k dark k dark k dark You reply to Bernice 'yeah' * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark k dark They aren't here. k dark * HP:Scratched MV:Weary > k dark They aren't here. k dark * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > Doyl narrates 'kiipii u have ppl ef?' They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. Nirhan tells you 'whats the name for the guides?' k dark * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > Bernice tells you 'where are you in jafar?' They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > k dark They aren't here. * HP:Scratched MV:Weary > They aren't here. * HP:Scratched MV:Weary > k dark k dark They aren't here. *Zarth* has arrived from the south. *Dhagak* has arrived from the south. *Uhl* has arrived from the south. *Havok* has arrived from the south. *Jezza* tries to pierce you, but you deflect the blow. * HP:Scratched MV:Weary - Jezza: Scratched > *Dhagak* tries to crush you, but you parry successfully. You do the best you can! * HP:Scratched MV:Weary - Jezza: Scratched > *Dhagak* tries to crush you, but you parry successfully. A man screams 'Eeek, a trolloc! Get me out of here!!!' A man panics, and attempts to flee! A man leaves south. You try to slash *Jezza*, but he parries successfully. *Jezza* tries to pierce you, but you parry successfully. * HP:Scratched MV:Weary - Jezza: Scratched > t nirhan guides? cha mood wimpy flee *Zarth* looks at you. * HP:Scratched MV:Weary - Jezza: Scratched > You tell Nirhan 'guides?' Kiipii narrates 'me and valrin trackgin from ef gate.' * HP:Scratched MV:Weary - Jezza: Scratched > Mood changed to: Wimpy You panic and attempt to flee!a: Scratched > n You try to slash *Jezza*, but he parries successfully. *Jezza* tries to pierce you, but you parry successfully. You flee head over heels. Back of the Library [ obvious exits: S D ] A tiny spider drops silently from above. A man is here. Alas, you cannot go that way... n * HP:Scratched MV:Weary > d Alas, you cannot go that way... * HP:Scratched MV:Weary > Below the Library [ obvious exits: U D ] A mushroom grows here. [2] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. * HP:Scratched MV:Weary > The deathwatch guard tries to strike you, but you deflect the blow. The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard joins the deathwatch guard's fight! * HP:Scratched MV:Weary - the deathwatch guard: Healthy > d No way! You're fighting for your life! cha mood wimpy flee * HP:Scratched MV:Weary - the deathwatch guard: Healthy > d d Mood changed to: Wimpy You panic and attempt to flee!deathwatch guard: Healthy > The deathwatch guard tries to strike you, but you deflect the blow. The deathwatch guard tries to strike you, but you parry successfully. The deathwatch guard tries to strike you, but you dodge the attack. You flee head over heels. Back of the Library [ obvious exits: S D ] *Havok* is standing here. *Uhl* is standing here. *Jezza* is standing here. *Zarth* is standing here. *Dhagak* is standing here. A tiny spider drops silently from above. A man is here. Below the Library [ obvious exits: U D ] A mushroom grows here. [2] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. * HP:Scratched MV:Weary > Beneath the Library [ obvious exits: N S U ] Ears twitching, a beaked scavenger smells food in the distance. * HP:Scratched MV:Weary > Garion tells you 'only slaydus and netrin blocking the gate.' quaff vial * HP:Scratched MV:Weary > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Scratched MV:Strong > k dark They aren't here. * HP:Scratched MV:Strong > k dark Kiipii narrates 'you kids at 4x better get there too.' * HP:Scratched MV:Strong > They aren't here. * HP:Scratched MV:Strong > k dark They aren't here. k dark * HP:Scratched MV:Strong > They aren't here. * HP:Scratched MV:Strong > scan u *Dhagak* has arrived from above. * HP:Scratched MV:Strong > You swiftly dodge *Dhagak*'s attempt to crush you. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. * HP:Scratched MV:Strong - Dhagak: Healthy > k dark You do the best you can! bash HP:Scratched MV:Strong - Dhagak: Healthy > A corlm tries to hit Dhagak, but he deflects the blow. =+ *Dhagak* looks at you. * A corlm tries to hit Dhagak, but he parries successfully. *+ *Dhagak* panics, and attempts to flee! = Your bash at *Dhagak* sends him sprawling! * HP:Scratched MV:Strong - Dhagak: Scratched > A corlm hits Dhagak's body. You slash *Dhagak*'s body into bloody fragments! Nirhan narrates 'machin shin is chillin at tv gate maral' * HP:Scratched MV:Strong - Dhagak: Hurt > Berdaerien narrates 'any pk up north ?' * HP:Scratched MV:Strong - Dhagak: Hurt > A corlm hits Dhagak's right leg hard. You slash *Dhagak*'s left leg into bloody fragments! * HP:Scratched MV:Strong - Dhagak: Hurt > bash They already seem to be stunned. * HP:Scratched MV:Strong - Dhagak: Hurt > bash *Dhagak* panics, and attempts to flee! -k dark k dark k dark k dark k dark Cancelled. A corlm tries to hit Dhagak, but he dodges the attack. You swiftly dodge *Dhagak*'s attempt to crush you. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. You do the best you can! * HP:Scratched MV:Strong - Dhagak: Hurt > *Dhagak* panics, and attempts to flee! You do the best you can! * HP:Scratched MV:Strong - Dhagak: Hurt > You do the best you can! * HP:Scratched MV:Strong - Dhagak: Hurt > *Dhagak* leaves south. They aren't here. * HP:Scratched MV:Strong > They aren't here. * HP:Scratched MV:Strong > k dark *Dhagak* has arrived from the south. * HP:Scratched MV:Strong > *Dhagak* leaves up. They aren't here. * HP:Scratched MV:Strong > k dark They aren't here. * HP:Scratched MV:Strong > k dark k dark They aren't here. * HP:Scratched MV:Strong > They aren't here. * HP:Scratched MV:Strong > stat l You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 33.9 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 153, Dodging bonus: 125, Parrying bonus: 184 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Scratched MV:Strong > Beneath the Library A large room unfolds before the eye. The wall and ceiling are carved from the dirt and stone of the earth itself. A tunnel opens up to the south, with torches lining all the walls in sight. To the south, the tunnel seems to curve and bend in a westerly direction. [ obvious exits: N S U ] Ears twitching, a beaked scavenger smells food in the distance. * HP:Scratched MV:Strong > k dark They aren't here. * HP:Scratched MV:Strong > k dark k dark Torevi tells you 'like 5 seanchan coming jafar to help with trolls' They aren't here. * HP:Scratched MV:Strong > They aren't here. [ This Mail was edited by: Maral on 2003-10-19 23:45 ] -------------------------------------------------------------------------------- Maral Joined: Oct 18, 2000 Posted: 2003-10-19 23:38 -------------------------------------------------------------------------------- * HP:Scratched MV:Strong > k dark They aren't here. *Zarth* has arrived from above. *Dhagak* has arrived from above. *Uhl* has arrived from above. *Havok* has arrived from above. You swiftly dodge *Jezza*'s attempt to pierce you. * HP:Scratched MV:Strong - Jezza: Healthy > k dark *Zarth* tries to pound you, but you parry successfully. * HP:Scratched MV:Strong - Jezza: Healthy > You do the best you can! * HP:Scratched MV:Strong - Jezza: Healthy > You slash *Jezza*'s right leg into bloody fragments! A corlm tickles Havok's body with his hit. *Jezza* tries to pierce you, but you deflect the blow. * HP:Scratched MV:Strong - Jezza: Scratched > cha mood wimpy flee Mood changed to: Wimpy You panic and attempt to flee!za: Scratched > You flee head over heels. Sloping Corridor [ obvious exits: N S ] * HP:Scratched MV:Strong > n k dark u Beneath the Library [ obvious exits: N S U ] *Havok* is here, fighting a corlm. *Uhl* is standing here. *Dhagak* is standing here. *Jezza* is standing here. *Zarth* is standing here. A corlm is here, fighting Havok. *Jezza* tries to pierce you, but you parry successfully. * HP:Scratched MV:Strong - Jezza: Scratched > *Dhagak* tries to crush you, but you parry successfully. You do the best you can! * HP:Scratched MV:Strong - Jezza: Scratched > No way! You're fighting for your life! * HP:Scratched MV:Strong - Jezza: Scratched > cha mood wimpy flee Mood changed to: Wimpy You panic and attempt to flee!za: Scratched > *Dhagak* tries to crush you, but you deflect the blow. You swiftly dodge *Jezza*'s attempt to pierce you. Havok swiftly dodges a corlm's attempt to hit him. You flee head over heels. Below the Library [ obvious exits: U D ] A mushroom grows here. [2] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. * HP:Scratched MV:Strong > u Back of the Library [ obvious exits: S D ] The corpse of the black widow is lying here. A man is here. * HP:Scratched MV:Strong > *Zarth* has arrived from below. *Dhagak* has arrived from below. *Uhl* has arrived from below. k dark * HP:Scratched MV:Strong > Jadek chats 'large ss for trade or sell' *Uhl* tries to crush you, but you parry successfully. You do the best you can! *Zarth* tries to pound you, but you parry successfully. * HP:Scratched MV:Strong - Uhl: Scratched > You slash *Uhl*'s body. *Uhl* tries to crush you, but you deflect the blow. * HP:Scratched MV:Strong - Uhl: Scratched > cha mood wimpy flee Mood changed to: Wimpy d * HP:Scratched MV:Strong - Uhl: Scratched > d You panic and attempt to flee! n d d k dark You flee head over heels. Middle of the Library [ obvious exits: N S ] *Dhagak* is standing here. A man is here. Alas, you cannot go that way... * HP:Scratched MV:Tiring > *Dhagak* tries to crush you, but you deflect the blow. No way! You're fighting for your life! * HP:Scratched MV:Tiring - Dhagak: Hurt > You slash *Dhagak*'s head into bloody fragments! *Dhagak* tries to crush you, but you parry successfully. No way! You're fighting for your life! * HP:Scratched MV:Tiring - Dhagak: Wounded > No way! You're fighting for your life! * HP:Scratched MV:Tiring - Dhagak: Wounded > No way! You're fighting for your life! * HP:Scratched MV:Tiring - Dhagak: Wounded > cha mood wimpy flee You do the best you can! *Zarth* has arrived from the north. *Uhl* has arrived from the north. *Jezza* tries to pierce you, but you deflect the blow. n * HP:Scratched MV:Tiring - Dhagak: Wounded > n Mood changed to: Wimpy *Zarth* leaves south. *Uhl* leaves south. * HP:Scratched MV:Tiring - Dhagak: Wounded > d You panic and attempt to flee! d *Zarth* has arrived from the south. *Uhl* has arrived from the south. *Jezza* tries to pierce you, but you parry successfully. You flee head over heels. Back of the Library [ obvious exits: S D ] The corpse of the black widow is lying here. *Havok* is standing here. A man is here. Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Below the Library [ obvious exits: U D ] A mushroom grows here. [2] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. * HP:Scratched MV:Tiring > Beneath the Library [ obvious exits: N S U ] The corpse of a corlm is lying here. * HP:Scratched MV:Tiring > scan u The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. * HP:Scratched MV:Tiring > u k dark Below the Library [ obvious exits: U D ] A mushroom grows here. [2] The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. * HP:Scratched MV:Tiring > k dark k dark They aren't here. k dark * HP:Scratched MV:Tiring > k dark They aren't here. k dark * HP:Scratched MV:Tiring > k dark They aren't here. * HP:Scratched MV:Tiring > k dark They aren't here. * HP:Scratched MV:Tiring > k dark The deathwatch guard tries to strike you, but you parry successfully. The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard tries to strike you, but you parry successfully. The deathwatch guard tries to strike you, but you parry successfully. You slash the deathwatch guard's right leg very hard. The deathwatch guard tries to strike you, but you parry successfully. They aren't here. k dark * HP:Scratched MV:Tiring - the deathwatch guard: Scratched > They aren't here. * HP:Scratched MV:Tiring - the deathwatch guard: Scratched > They aren't here. * HP:Scratched MV:Tiring - the deathwatch guard: Scratched > They aren't here. cha mood wimpy flee * HP:Scratched MV:Tiring - the deathwatch guard: Scratched > They aren't here. *Zarth* has arrived from above. *Dhagak* has arrived from above. *Uhl* has arrived from above. *Havok* has arrived from above. *Jezza* pierces your body hard. * HP:Scratched MV:Tiring - the deathwatch guard: Scratched > d *Dhagak* crushes your left hand hard. You do the best you can! Kereyn chats 'after you give coachman ticket and he pushes you in does it take a while for you to go or is it immediate....' * HP:Hurt MV:Tiring - the deathwatch guard: Scratched > Mood changed to: Wimpy You panic and attempt to flee!hwatch guard: Scratched > Kazalyn tells you 'let me know if you don't need me anymore' *Zarth* leaves up. *Uhl* leaves up. *Havok* leaves up. *Jezza* tries to pierce you, but you parry successfully. You swiftly dodge the deathwatch guard's attempt to strike you. The deathwatch guard tries to strike you, but you parry successfully. The deathwatch guard tries to strike you, but you deflect the blow. You flee head over heels. Beneath the Library [ obvious exits: N S U ] The corpse of a corlm is lying here. Alas, you cannot go that way... * HP:Hurt MV:Tiring > u k dark Below the Library [ obvious exits: U D ] A mushroom grows here. [2] *Dhagak* is standing here. *Jezza* is standing here. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. *Jezza* tries to pierce you, but you deflect the blow. bash * HP:Hurt MV:Tiring - Jezza: Scratched > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Scratched > *Dhagak* tries to crush you, but you deflect the blow. *Dhagak* tries to crush you, but you parry successfully. The deathwatch guard says 'You Maral!!! You will die before your time!! ' The deathwatch guard joins your fight! The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard joins the deathwatch guard's fight! You try to slash *Jezza*, but he parries successfully. *Jezza* tries to pierce you, but you parry successfully. David narrates 'stupid dung like this gets me killed, but makes life oh so interesting' - Bernice tells you 'what part of jafar are you?' + Montraid chats 'There is something written upon it: the dark one is coming. ' =+ *Dhagak* panics, and attempts to flee! *Zarth* has arrived from above. *Uhl* has arrived from above. *Havok* has arrived from above. - The deathwatch guard tries to strike Dhagak, but he deflects the blow. The deathwatch guard tries to strike Jezza, but he deflects the blow. The deathwatch guard tries to strike Dhagak, but he deflects the blow. You swiftly dodge *Dhagak*'s attempt to crush you. *Jezza* tries to pierce you, but you deflect the blow. *Uhl* drinks blood from a skin of human flesh. As *Jezza* avoids your bash, you topple over and fall to the ground! * HP:Hurt MV:Tiring - Jezza: Scratched > *Uhl* drinks blood from a skin of human flesh. * HP:Hurt MV:Tiring - Jezza: Scratched > *Dhagak* panics, and attempts to flee! *Uhl* drinks blood from a skin of human flesh. * HP:Hurt MV:Tiring - Jezza: Scratched > k dark *Dhagak* panics, and attempts to flee! k dark * HP:Hurt MV:Tiring - Jezza: Scratched > The deathwatch guard tries to strike Dhagak, but he parries successfully. The deathwatch guard strikes Jezza's head. The deathwatch guard strikes Dhagak's body very hard. *Jezza* tries to pierce you, but you deflect the blow. k dark * HP:Hurt MV:Tiring - Jezza: Scratched > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Scratched > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Scratched > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Scratched > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Scratched > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Scratched > k dark *Dhagak* leaves up. * HP:Hurt MV:Tiring - Jezza: Scratched > You dodge a bash from *Havok* who loses his balance and falls! *Uhl* tries to crush you, but you parry successfully. k dark * HP:Hurt MV:Tiring - Jezza: Scratched > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Scratched > Montraid chats 'n of ccs....' * HP:Hurt MV:Tiring - Jezza: Scratched > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Scratched > k dark *Uhl* tries to crush you, but you parry successfully. The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard barely strikes Jezza's body. You try to slash *Jezza*, but he deflects the blow. *Jezza* tries to pierce you, but you deflect the blow. You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! *Zarth* looks at you. * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > *Havok* clambers to his feet. You do the best you can! You swiftly dodge *Zarth*'s attempt to pound you. * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark The deathwatch guard barely tickles Zarth's body with his strike. The deathwatch guard tickles Zarth's body with his strike. The deathwatch guard strikes Jezza's body. You try to slash *Jezza*, but he deflects the blow. *Jezza* tries to pierce you, but you deflect the blow. You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! You dodge a bash from *Zarth* who loses his balance and falls! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You dodge a bash from *Uhl* who loses his balance and falls! You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > The deathwatch guard tickles Zarth's left arm with his strike. The deathwatch guard barely strikes Zarth's right arm. The deathwatch guard tries to strike Jezza, but he parries successfully. You try to slash *Jezza*, but he deflects the blow. *Jezza* tries to pierce you, but you deflect the blow. You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark k dark k dark k dark k dark k dark k dark k dark You do the best you can! k dark k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! *Zarth* panics, and attempts to flee! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark *Havok* clambers to his feet. You do the best you can! *Zarth* leaves down. * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark The deathwatch guard strikes Jezza's body very hard. You try to slash *Jezza*, but he parries successfully. *Jezza* tries to pierce you, but you parry successfully. The deathwatch guard leaves up. You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark k dark You do the best you can! *Zarth* has arrived from below. * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! *Zarth* leaves up. * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > k dark *Uhl* tries to crush you, but you deflect the blow. The deathwatch guard strikes Jezza's left leg hard. You try to slash *Jezza*, but he parries successfully. *Jezza* tries to pierce you, but you parry successfully. You dodge a bash from *Havok* who loses his balance and falls! You dodge a bash from *Uhl* who loses his balance and falls! You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! k dark * HP:Hurt MV:Tiring - Jezza: Hurt > k dark You do the best you can! * HP:Hurt MV:Tiring - Jezza: Hurt > k dark k dark k dark k dark k dark k dark The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard strikes Havok's left leg. *Havok* tries to blast you, but you parry successfully. *Uhl* tries to crush you, but you parry successfully. The deathwatch guard tries to strike Jezza, but he parries successfully. You slash *Jezza*'s left leg into bloody fragments! *Jezza* tries to pierce you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. You do the best you can! Kiipii narrates 'we tanchico' nar this is sick * HP:Scratched MV:Tiring - Jezza: Hurt > You do the best you can! *Jezza* panics, and attempts to flee! * HP:Scratched MV:Tiring - Jezza: Hurt > You do the best you can! *Jezza* leaves up. k dark * HP:Scratched MV:Tiring - Havok: Healthy > You do the best you can! * HP:Scratched MV:Tiring - Havok: Healthy > k dark You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Healthy > You do the best you can! * HP:Scratched MV:Tiring - Havok: Healthy > You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Healthy > You do the best you can! * HP:Scratched MV:Tiring - Havok: Healthy > You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Healthy > You do the best you can! * HP:Scratched MV:Tiring - Havok: Healthy > k dark k dark k dark k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Healthy > *Dhagak* has arrived from above. You do the best you can! * HP:Scratched MV:Tiring - Havok: Healthy > You slash *Havok*'s head. The deathwatch guard joins the deathwatch guard's fight! The deathwatch guard tickles Havok's body with his strike. You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You dodge a bash from *Uhl* who loses his balance and falls! You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You dodge a bash from *Havok* who loses his balance and falls! You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > nar i'm in zuret You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > k dark k dark You narrate 'this is sick' * HP:Scratched MV:Tiring - Havok: Scratched > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! nar on 6 * HP:Scratched MV:Tiring - Havok: Scratched > The deathwatch guard tickles Uhl's body with his strike. You slash *Havok*'s body. The deathwatch guard tickles Havok's body with his strike. You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Scratched > k dark You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Scratched > You narrate 'i'm in zuret' * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! *Zarth* has arrived from above. * HP:Scratched MV:Tiring - Havok: Scratched > nar they all low You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > k dark You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Scratched > k dark You narrate 'on 6' * HP:Scratched MV:Tiring - Havok: Scratched > You do the best you can! * HP:Scratched MV:Tiring - Havok: Scratched > The deathwatch guard barely tickles Uhl's body with his strike. You slash *Havok*'s left leg very hard. The deathwatch guard barely strikes Havok's head. You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You narrate 'they all low' * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! *Jezza* leaves up. * HP:Scratched MV:Tiring - Havok: Hurt > nar i scrat You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark You dodge a bash from *Havok* who loses his balance and falls! You dodge a bash from *Uhl* who loses his balance and falls! You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You narrate 'i scrat' * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Hurt > k dark The deathwatch guard tickles Uhl's body with his strike. You slash *Havok*'s head. The deathwatch guard barely tickles Havok's right arm with his strike. k dark * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark k dark You do the best you can! Kiipii narrates 'we coming.' * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark Berdaerien narrates 'haha nice nice ' You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! Doan chats 'the dark one is north of ccs??' *Jezza* has arrived from above. * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark k dark k dark The deathwatch guard strikes Uhl's right leg hard. You slash *Havok*'s head. The deathwatch guard tickles Havok's body with his strike. *Havok* tries to blast you, but you parry successfully. *Uhl* tries to crush you, but you deflect the blow. *Uhl* tries to crush the deathwatch guard, but he parries successfully. You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! Nirhan narrates 'zuret on them?' * HP:Scratched MV:Tiring - Havok: Hurt > Celebrian narrates 'lol' * HP:Scratched MV:Tiring - Havok: Hurt > Hectyr narrates 'looking for a bts if anyone has one for sale' nar hurry * HP:Scratched MV:Tiring - Havok: Hurt > k dark k dark You narrate 'hurry ' k dark * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark The deathwatch guard strikes Uhl's right leg. You slash *Havok*'s head hard. The deathwatch guard strikes Havok's right leg. You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > You dodge a bash from *Havok* who loses his balance and falls! You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark k dark You do the best you can! k dark * HP:Scratched MV:Tiring - Havok: Hurt > You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Scratched MV:Tiring - Havok: Hurt > *Dhagak* tries to crush you, but you parry successfully. Berdaerien narrates 'get'em maral' * HP:Scratched MV:Tiring - Havok: Hurt > nar no, i'm n them with dw k dark k dark *Dhagak* crushes your right leg very hard. The deathwatch guard tickles Uhl's body with his strike. The deathwatch guard strikes Havok's right leg. *Uhl* crushes your right leg extremely hard. *Uhl* crushes the deathwatch guard's body hard. k dark * HP:Hurt MV:Tiring - Havok: Hurt > k dark cw k dark k dark The deathwatch guard wipes his boots in the face of Uhl! Kazalyn narrates 'Your badass Maral!' * HP:Hurt MV:Tiring - Havok: Hurt > k dark *Zarth* looks at you. * HP:Hurt MV:Tiring - Havok: Hurt > k dark *Dhagak* tries to crush you, but you parry successfully. The deathwatch guard barely strikes Havok's head. *Havok* blasts your body into bloody fragments! *Uhl* crushes your body very hard. *Uhl* tries to crush the deathwatch guard, but he deflects the blow. Hectyr tells you 'who you fighting?' * HP:Wounded MV:Tiring - Havok: Hurt > k dark You do the best you can! * HP:Wounded MV:Tiring - Havok: Hurt > You do the best you can! * HP:Wounded MV:Tiring - Havok: Hurt > You narrate 'no, i'm n them with dw' * HP:Wounded MV:Tiring - Havok: Hurt > You do the best you can! * HP:Wounded MV:Tiring - Havok: Hurt > *Dhagak* crushes your body very hard. The deathwatch guard barely tickles Uhl's body with his strike. You slash *Havok*'s body. The deathwatch guard barely strikes Havok's body. You swiftly dodge *Havok*'s attempt to blast you. You do the best you can! * HP:Wounded MV:Tiring - Havok: Wounded > You do the best you can! * HP:Wounded MV:Tiring - Havok: Wounded > You do the best you can! * HP:Wounded MV:Tiring - Havok: Wounded > [cha mood wimpy] Mood changed to: Wimpy * HP:Wounded MV:Tiring - Havok: Wounded > You do the best you can! * HP:Wounded MV:Tiring - Havok: Wounded > You do the best you can! * HP:Wounded MV:Tiring - Havok: Wounded > cha mood wimpy flee You do the best you can! * HP:Wounded MV:Tiring - Havok: Wounded > You do the best you can! * HP:Wounded MV:Tiring - Havok: Wounded > You do the best you can! Jul narrates 'should be 3 damane after them too' * HP:Wounded MV:Tiring - Havok: Wounded > Mood changed to: Wimpy You panic and attempt to flee!: Wounded > The deathwatch guard barely strikes Uhl's head. The deathwatch guard barely strikes Havok's right arm. *Uhl* tries to crush you, but you deflect the blow. *Uhl* crushes the deathwatch guard's body very hard. You dodge a bash from *Uhl* who loses his balance and falls! You dodge a bash from *Havok* who loses his balance and falls! You flee head over heels. Beneath the Library [ obvious exits: N S U ] The corpse of a corlm is lying here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. cha spam 2 * HP:Wounded MV:Tiring > u Spam fight protection is now on. k dark * HP:Wounded MV:Tiring > Below the Library [ obvious exits: U D ] A mushroom grows here. [2] *Zarth* is standing here. *Dhagak* is standing here. *Havok* is here, fighting the deathwatch guard. *Uhl* is here, fighting the deathwatch guard. The deathwatch guard is here, fighting Uhl. The deathwatch guard is here, fighting Havok. * HP:Wounded MV:Tiring > You barely slash *Zarth*'s body. * HP:Wounded MV:Tiring - Zarth: Battered > k dark You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > You slash *Zarth*'s left leg very hard. *Dhagak* has arrived from below. k dark * HP:Wounded MV:Tiring - Zarth: Battered > *Dhagak* tries to crush you, but you deflect the blow. * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > *Havok* panics, and attempts to flee! * HP:Wounded MV:Tiring - Zarth: Battered > *Havok* leaves up. * HP:Wounded MV:Tiring - Zarth: Battered > k dark *Uhl* panics, and attempts to flee! You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > k dark *Uhl* leaves up. You do the best you can! k dark * HP:Wounded MV:Tiring - Zarth: Battered > k dark *Havok* has arrived from above. You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > k dark You slash *Zarth*'s body. The deathwatch guard joins the deathwatch guard's fight! You do the best you can! k dark * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > k dark You dodge a bash from *Dhagak* who loses his balance and falls! *Uhl* has arrived from above. You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > k dark You dodge a bash from *Zarth* who loses his balance and falls! * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! k dark * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! k dark * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > Valrin tells you 'i just led kiipii through the ways o.o' *Uhl* tries to crush you, but you deflect the blow. You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > k dark *Havok* panics, and attempts to flee! You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > k dark *Uhl* crushes your body. You slash *Zarth*'s body. * HP:Wounded MV:Tiring - Zarth: Battered > *Havok* leaves down. * HP:Wounded MV:Tiring - Zarth: Battered > k dark You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! * HP:Wounded MV:Tiring - Zarth: Battered > k dark The deathwatch guard joins the deathwatch guard's fight! * HP:Wounded MV:Tiring - Zarth: Battered > k dark *Zarth* panics, and attempts to flee! * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! k dark * HP:Wounded MV:Tiring - Zarth: Battered > You do the best you can! *Zarth* leaves down. * HP:Wounded MV:Tiring - Uhl: Hurt > k dark You do the best you can! * HP:Wounded MV:Tiring - Uhl: Hurt > k dark You do the best you can! k dark * HP:Wounded MV:Tiring - Uhl: Hurt > You slash *Uhl*'s body. You do the best you can! *Zarth* has arrived from below. * HP:Wounded MV:Tiring - Uhl: Hurt > You do the best you can! * HP:Wounded MV:Tiring - Uhl: Hurt > k dark k dark k dark k dark You do the best you can! *Zarth* leaves up. *Jezza* leaves up. k dark * HP:Wounded MV:Tiring - Uhl: Hurt > You do the best you can! g - Uhl: Hurt > *Dhagak* sends you sprawling with a powerful bash! * HP:Wounded MV:Tiring - Uhl: Hurt > k dark *Havok* has arrived from below. * HP:Wounded MV:Tiring - Uhl: Hurt > *Uhl* crushes your head extremely hard. *Dhagak* crushes your left foot hard. sigh * HP:Wounded MV:Tiring - Uhl: Hurt > Nirhan narrates 'well im ef:P' * HP:Wounded MV:Tiring - Uhl: Hurt > *Zarth* has arrived from above. *Havok* has arrived from above. *Jezza* pierces your left foot. * HP:Battered MV:Tiring - Uhl: Hurt > *Jezza* pierces your body very hard. *Uhl* crushes your right leg extremely hard. *Dhagak* crushes your body into bloody fragments! * HP:Battered MV:Tiring - Uhl: Hurt > cha mood wimpy flee You do the best you can! * HP:Battered MV:Tiring - Uhl: Hurt > You do the best you can! * HP:Battered MV:Tiring - Uhl: Hurt > *Dhagak* panics, and attempts to flee! You do the best you can! * HP:Battered MV:Tiring - Uhl: Hurt > You do the best you can! * HP:Battered MV:Tiring - Uhl: Hurt > You sigh. * HP:Battered MV:Tiring - Uhl: Hurt > Mood changed to: Wimpy *Zarth* looks at you. * HP:Battered MV:Tiring - Uhl: Hurt > PANIC! You couldn't escape! * HP:Battered MV:Tiring - Uhl: Hurt > *Jezza* tries to pierce you, but you parry successfully. You slash *Uhl*'s body. *Uhl* tries to crush you, but you parry successfully. * HP:Battered MV:Tiring - Uhl: Hurt > *Dhagak* leaves up. * HP:Battered MV:Tiring - Uhl: Hurt > *Zork* leaves down. * HP:Battered MV:Tiring - Uhl: Hurt > *Zarth* tries to pound you, but you deflect the blow. n * HP:Battered MV:Tiring - Uhl: Hurt > n No way! You're fighting for your life! * HP:Battered MV:Tiring - Uhl: Hurt > No way! You're fighting for your life! * HP:Battered MV:Tiring - Uhl: Hurt > Nirhan narrates 'anyone got the spams?' * HP:Battered MV:Tiring - Uhl: Hurt > The deathwatch guard joins the deathwatch guard's fight! *Jezza* tries to pierce you, but you parry successfully. You slash *Uhl*'s body. *Dhagak* has arrived from above. cha mood wimpy flee * HP:Battered MV:Tiring - Uhl: Wounded > *Zork* panics, and attempts to flee! * HP:Battered MV:Tiring - Uhl: Wounded > *Dhagak* panics, and attempts to flee! *Dhagak* leaves up. * HP:Battered MV:Tiring - Uhl: Wounded > You dodge a bash from *Uhl* who loses his balance and falls! *Zork* leaves up. Mood changed to: Wimpy You panic and attempt to flee! Wounded > k dark *Zork* has arrived from above. k dark *Dhagak* has arrived from above. n *Zarth* tries to pound you, but you parry successfully. *Jezza* tries to pierce you, but you parry successfully. You slash *Uhl*'s head. You flee head over heels. Beneath the Library [ obvious exits: N S U ] The corpse of a corlm is lying here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. They aren't here. * HP:Battered MV:Tiring > n They aren't here. * HP:Battered MV:Tiring > Stone Hallway [ obvious exits: N S ] * HP:Battered MV:Tiring > Stone Hallway [ obvious exits: N S ] A Seanchan fighter glares from behind dark eyes. * HP:Battered MV:Tiring > n Before the Checkpoint [ obvious exits: N S ] A Seanchan fighter glares from behind dark eyes. * HP:Battered MV:Tiring > n [ This Mail was edited by: Maral on 2003-10-20 00:05 ] -------------------------------------------------------------------------------- Maral Joined: Oct 18, 2000 Posted: 2003-10-19 23:39 -------------------------------------------------------------------------------- n A Seanchan fighter tries to strike you, but you parry successfully. You try to slash a Seanchan fighter, but he deflects the blow. A Seanchan fighter tries to strike you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. Jadek chats 'any vambs or jade rings for sell or trade?' No way! You're fighting for your life! Etherael narrates 'trolls north of tv huh?' * HP:Battered MV:Tiring - a Seanchan fighter: Healthy > No way! You're fighting for your life! * HP:Battered MV:Tiring - a Seanchan fighter: Healthy > cha mood wimpy flee n n Mood changed to: Wimpy n You panic and attempt to flee!anchan fighter: Healthy > Etherael narrates 'who said dat?' You try to slash a Seanchan fighter, but he deflects the blow. A Seanchan fighter tries to strike you, but you parry successfully. You flee head over heels. Stone Hallway [ obvious exits: N S ] A Seanchan fighter glares from behind dark eyes. Before the Checkpoint [ obvious exits: N S ] *Zork* is standing here. A Seanchan fighter glares from behind dark eyes. * HP:Battered MV:Tiring > The Checkpoint [ obvious exits: N S ] A hairless leathery beast rears on its hind legs, claws ready to maim. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. * HP:Battered MV:Tiring > Stone Hallway [ obvious exits: N S ] A Seanchan fighter glares from behind dark eyes. * HP:Battered MV:Tiring > get vial pouch You get a thin vial of yellow fluid from a soft leather pouch. * HP:Battered MV:Tiring > s k dark The Checkpoint [ obvious exits: N S ] *Zork* is standing here. A Seanchan fighter glares from behind dark eyes. A hairless leathery beast rears on its hind legs, claws ready to maim. The Deathwatch Guard has murder in his eyes. The Deathwatch Guard has murder in his eyes. A deathwatch ogier curls his lip in contempt. A deathwatch ogier curls his lip in contempt. * HP:Battered MV:Tiring > You try to slash *Zork*, but he deflects the blow. * HP:Battered MV:Tiring - Zork: Wounded > bash - *Dhagak* tries to crush you, but you dodge the attack. *+ *Dhagak* panics, and attempts to flee! + *Dhagak* tries to crush you, but you deflect the blow. A lopar joins a Seanchan fighter's fight! The deathwatch guard joins a Seanchan fighter's fight! The deathwatch guard joins the deathwatch guard's fight! A deathwatch ogier joins a Seanchan fighter's fight! A deathwatch ogier joins a deathwatch ogier's fight! *Zork* tries to pierce you, but you deflect the blow. = Zork assumes an offensive striking posture. - - Damena chats 'anyone selling a decent staff?' *Dhagak* panics, and attempts to flee! As *Zork* avoids your bash, you topple over and fall to the ground! * HP:Battered MV:Tiring - Zork: Wounded > stand *Zork* tries to pierce you, but you parry successfully. *Dhagak* leaves north. cb bash * HP:Battered MV:Tiring - Zork: Wounded > Do you not consider fighting as standing? * HP:Battered MV:Tiring - Zork: Wounded > [cha mood brave] Mood changed to: Brave * ng - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. - *Dhagak* has arrived from the north. = *Zork* tries to pierce you, but you parry successfully. Your bash at *Zork* sends him sprawling! * HP:Battered MV:Tiring - Zork: Wounded > *Dhagak* tries to crush you, but you parry successfully. * HP:Battered MV:Tiring - Zork: Wounded > You slash *Zork*'s body very hard. A lopar joins a Seanchan fighter's fight! The deathwatch guard joins a Seanchan fighter's fight! The deathwatch guard joins the deathwatch guard's fight! A deathwatch ogier joins a Seanchan fighter's fight! A deathwatch ogier joins a deathwatch ogier's fight! * HP:Battered MV:Tiring - Zork: Wounded > k dark You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > k dark You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > k dark You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > k dark You dodge a bash from *Dhagak* who loses his balance and falls! * HP:Battered MV:Tiring - Zork: Wounded > You slash *Zork*'s right leg hard. You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > k dark You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > k dark You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > cha spam 2 k dark *Dhagak* panics, and attempts to flee! Spam fight protection is now off. * HP:Battered MV:Tiring - Zork: Wounded > A deathwatch ogier cleaves Dhagak's right leg. A deathwatch ogier barely cleaves Dhagak's right arm. The deathwatch guard strikes Dhagak's body. The deathwatch guard strikes Dhagak's body hard. A lopar hits Dhagak's right arm hard. *Dhagak* is incapacitated and will slowly die, if not aided. A Seanchan fighter strikes Dhagak's body into bloody fragments! *Dhagak* is dead! R.I.P. Your blood freezes as you hear *Dhagak*'s death cry. *Zork* tries to pierce you, but you parry successfully. You slash *Zork*'s left arm hard. You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > k dark You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > k dark You do the best you can! * HP:Battered MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You slash *Zork*'s right arm very hard. * HP:Battered MV:Tiring - Zork: Wounded > nar dhagak rip k dark You narrate 'dhagak rip' * HP:Battered MV:Tiring - Zork: Wounded > A lopar tries to hit you, but you parry successfully. The deathwatch guard joins a lopar's fight! The deathwatch guard joins the deathwatch guard's fight! A deathwatch ogier joins the deathwatch guard's fight! A deathwatch ogier joins your fight! A deathwatch ogier barely cleaves Zork's left leg. A deathwatch ogier cleaves your body hard. The deathwatch guard strikes your left leg hard. The deathwatch guard tries to strike you, but you deflect the blow. A lopar tries to hit you, but you deflect the blow. *Zork* tries to pierce you, but you parry successfully. You try to slash *Zork*, but he parries successfully. You do the best you can! * HP:Beaten MV:Tiring - Zork: Wounded > k dark You do the best you can! bash * HP:Beaten MV:Tiring - Zork: Wounded > *Zork* panics, and attempts to flee! - Zork: Wounded > *Zork* leaves north. - *Zork* leaves south. =k dark Cancelled. A deathwatch ogier tries to cleave you, but you parry successfully. A Seanchan fighter joins the deathwatch guard's fight! A deathwatch ogier joins a deathwatch ogier's fight! The deathwatch guard tries to strike you, but you parry successfully. The deathwatch guard strikes your right leg hard. A lopar tries to hit you, but you parry successfully. They aren't here. * HP:Beaten MV:Tiring - a lopar: Healthy > k dark Berdaerien narrates 'nice nice man' * HP:Beaten MV:Tiring - a lopar: Healthy > They aren't here. * HP:Beaten MV:Tiring - a lopar: Healthy > cha mood wimpy flee n n Mood changed to: Wimpy * HP:Beaten MV:Tiring - a lopar: Healthy > n You panic and attempt to flee! Rol narrates 'nice' A deathwatch ogier tries to cleave you, but you deflect the blow. A Seanchan fighter tries to strike you, but you dodge the attack. You slash a lopar's body into bloody fragments! A deathwatch ogier tries to cleave you, but you parry successfully. The deathwatch guard tries to strike you, but you deflect the blow. The deathwatch guard tries to strike you, but you parry successfully. A lopar hits your right leg. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Stone Hallway [ obvious exits: N S ] A Seanchan fighter glares from behind dark eyes. Stone Hallway [ obvious exits: N S ] A hairless leathery beast rears on its hind legs, claws ready to maim. * HP:Beaten MV:Tiring > Stone Hallway [ obvious exits: N S ] A hairless leathery beast rears on its hind legs, claws ready to maim. * HP:Beaten MV:Tiring > Clandhenburg chats 'does kick really do any damage?' Quadruple Junction in the Hallway [ obvious exits: N E S W U D ] A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * HP:Beaten MV:Tiring > u Among the Trees [ obvious exits: N E S W D ] * HP:Beaten MV:Tiring > Hectyr tells you 'nice' k dark * HP:Beaten MV:Tiring > k dark They aren't here. * HP:Beaten MV:Tiring > They aren't here. * HP:Beaten MV:Tiring > l Among the Trees The mountain appears to have been hollowed out in this place, for the ceiling rises many, many spans. Dirt covers the floor, with a small area of foliage and trees. The plants could not have grown without some sort of power, and the reason they were grown inside the mountain must have been a very important reason. [ obvious exits: N E S W D ] k dark * HP:Beaten MV:Tiring > k dark They aren't here. * HP:Beaten MV:Tiring > They aren't here. * HP:Beaten MV:Tiring > k dark k dark They aren't here. * HP:Beaten MV:Tiring > Kazalyn narrates 'Haha ' They aren't here. * HP:Beaten MV:Tiring > k dark k dark They aren't here. * HP:Beaten MV:Tiring > They aren't here. * HP:Beaten MV:Tiring > whe Players in your Zone -------------------- Maral - Among the Trees k dark * HP:Beaten MV:Tiring > k dark They aren't here. k dark * HP:Beaten MV:Tiring > k dark They aren't here. * HP:Beaten MV:Tiring > They aren't here. k dark * HP:Beaten MV:Tiring > You try to slash *Zork*, but he deflects the blow. * HP:Beaten MV:Tiring - Zork: Battered > k dark *Zork* tries to pierce you, but you deflect the blow. You try to slash *Zork*, but he parries successfully. *Zork* tries to pierce you, but you deflect the blow. The sul'dam has arrived from below. A damane has arrived from below. You do the best you can! * HP:Beaten MV:Tiring - Zork: Battered > You do the best you can! * HP:Beaten MV:Tiring - Zork: Battered > bash The sul'dam has arrived from below. A damane has arrived from below. A Seanchan fighter has arrived from below. Zanith chats 'kick stops charge/bash' =+ *Zork* panics, and attempts to flee! * A Seanchan fighter tries to strike you, but you deflect the blow. A damane doubles over in pain as the sul'dam sends her will through the silver leash. A damane releases streaks of Fire at Zork, who screams in pain. A damane doubles over in pain as the sul'dam sends her will through the silver leash. A damane releases streaks of Fire at Zork, who screams in pain. The sul'dam lances Zork's left foot. The sul'dam tickles Zork's body with her lance. = *Zork* leaves south. - The sul'dam has arrived from below. A damane has arrived from below. The sul'dam leaves south. A damane leaves south. The sul'dam leaves south. A damane leaves south. s = They're not here anymore! * HP:Beaten MV:Tiring - a Seanchan fighter: Scratched > k dark The sul'dam joins a Seanchan fighter's fight! A damane doubles over in pain as the sul'dam sends her will through the silver leash. You wish that your wounds would stop BLEEDING so much! Your body is pierced by sharp but melting ice spikes sent by a damane! No way! You're fighting for your life! * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > *Zork* leaves down. They aren't here. * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > cha mood wimpy flee A damane tries to hit you, but you parry successfully. A damane doubles over in pain as the sul'dam sends her will through the silver leash. The air around your eyes seems to catch fire, blinding you! Someone lances your left leg. You wish that your wounds would stop BLEEDING so much! You try to slash someone, but he parries successfully. Someone tries to strike you, but you deflect the blow. Mood changed to: Wimpy n You panic and attempt to flee!anchan fighter: Scratched > n n You flee head over heels. You can't see a damned thing, you're blinded! Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > quaff vial Alas, you cannot go that way... * HP:Critical MV:Tiring > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Critical MV:Strong > e e e You can't see a damned thing, you're blinded! * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > get draught pack You don't have a pack. * HP:Critical MV:Tiring > s You can't see a damned thing, you're blinded! * HP:Critical MV:Tiring > get draught pouch You get a bubbling draught from a soft leather pouch. * HP:Critical MV:Tiring > quaff draught l w Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. You quaff a bubbling draught which dissolves. Ok. * HP:Critical MV:Tiring > Among the Trees Beautiful flowers and strange plants grow alongside leatherleafs and other types of trees and plants. The area inside this cavern is almost a forest in and of itself. Somehow grown inside of the mountain, the plants are thriving in this subterranean climate. [ obvious exits: N S W ] * HP:Critical MV:Tiring > Among the Trees [ obvious exits: N E S W D ] * HP:Critical MV:Tiring > d Quadruple Junction in the Hallway [ obvious exits: N E S W U D ] * HP:Critical MV:Tiring > d The Grate seems to be closed. Kiipii narrates '4 trollocs gate' * HP:Critical MV:Tiring > open Grate Ok. d * HP:Critical MV:Tiring > A Huge Cavern [ obvious exits: U ] A brute of a creature guards the area, ready to rip into strangers. * HP:Critical MV:Tiring > u n Quadruple Junction in the Hallway [ obvious exits: N E S W U D ] * HP:Critical MV:Tiring > A Seanchan fighter has arrived from above. Above a Pit [ obvious exits: S D ] * HP:Critical MV:Tiring > A Seanchan fighter has arrived from the south. * HP:Critical MV:Tiring > s Quadruple Junction in the Hallway [ obvious exits: N E S W U D ] * HP:Critical MV:Tiring > Lerka narrates 'hmm, cairhien coachman broke?' Etherael narrates 'breeches for trade need a vial' * HP:Critical MV:Tiring > d A Huge Cavern [ obvious exits: U ] A brute of a creature guards the area, ready to rip into strangers. * HP:Critical MV:Tiring > close grate Ok. * HP:Critical MV:Tiring > Garion tells you 'you inside the manor?' * HP:Critical MV:Tiring > whe Players in your Zone -------------------- Maral - A Huge Cavern Bernice - Fork in the Path * HP:Critical MV:Tiring > The Grate is opened from the other side. A Seanchan fighter has arrived from above. * HP:Critical MV:Tiring > A grolm joins a Seanchan fighter's fight! * HP:Critical MV:Tiring > open grate u It's already open! * HP:Critical MV:Tiring > A grolm tries to hit you, but you dodge the attack. A Seanchan fighter tries to strike you, but you parry successfully. No way! You're fighting for your life! * HP:Critical MV:Tiring - a grolm: Scratched > cha mood wimpy flee Mood changed to: Wimpy * HP:Critical MV:Tiring - a grolm: Scratched > PANIC! You couldn't escape! * HP:Critical MV:Tiring - a grolm: Scratched > cha mood wimpy flee You slash a grolm's body into bloody fragments! A grolm tries to hit you, but you dodge the attack. A Seanchan fighter tries to strike you, but you parry successfully. Mood changed to: Wimpy You panic and attempt to flee!olm: Wounded > You flee head over heels. Quadruple Junction in the Hallway [ obvious exits: N E S W U D ] * HP:Critical MV:Tiring > Berdaerien narrates 'anyone have spams from TV gate or no ?' * HP:Critical MV:Tiring > nar bernice, all n n You narrate 'bernice, all n' * HP:Critical MV:Tiring > Above a Pit [ obvious exits: S D ] The corpse of Havok is lying here. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * HP:Critical MV:Tiring > nar in hall d David narrates 'we there' You narrate 'in hall' * HP:Critical MV:Tiring > Kiipii narrates 'netrin, slaydus, kiml, oedi' * HP:Critical MV:Tiring > A Well-Divided Pit [ obvious exits: N E S W U ] * HP:Critical MV:Tiring > nar havok rip You narrate 'havok rip' * HP:Critical MV:Tiring > Kiipii narrates 'at jafar waygate.' * HP:Critical MV:Tiring > whe David narrates 'stay' Players in your Zone -------------------- Bernice - Bend in the Path Maral - A Well-Divided Pit * HP:Critical MV:Tiring > A Seanchan fighter has arrived from above. Rol narrates 'nice' * HP:Critical MV:Tiring > nar i crit You narrate 'i crit' Nirhan narrates 'dont flee' * HP:Critical MV:Tiring > A Seanchan fighter tries to strike you, but you parry successfully. * HP:Critical MV:Tiring - a Seanchan fighter: Healthy > cb bash You slash a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you parry successfully. [cha mood brave] Mood changed to: Brave Bernice narrates 'zork rip' Seanchan fighter: Scratched > =-* A Seanchan fighter tries to strike you, but you parry successfully. -= Your bash at a Seanchan fighter sends him sprawling! * HP:Critical MV:Tiring - a Seanchan fighter: Healthy > nar mobs got me bad You slash a Seanchan fighter's body hard. * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > You narrate 'mobs got me bad' * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > Chala narrates 'nice' * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > David narrates 'damn two in' Kiipii narrates 'we on at gate.' * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > nar bernice, get to me if you can, i need you bad You narrate 'bernice, get to me if you can, i need you bad' * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > bash They already seem to be stunned. * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > You slash a Seanchan fighter's left arm into bloody fragments! * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > sco HP:Critical MP:Tiring You have scored 35934989 experience points and 77 quest points. You need 565011 exp to level and 73 qp to rank. You have amassed 427 Turn points to date. You have played 19 days and 16 hours (real time). This ranks you as Maral the Shadow Hunter [Red Eagle 4] (Level 35). You are fighting a Seanchan fighter. You are hungry. You are thirsty. * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > You slash a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you parry successfully. * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > bash Etherael narrates 'meh that was supposed to be a chat.. sorry' * ng - a Seanchan fighter: Hurt > A Seanchan fighter tries to strike you, but you parry successfully. As a Seanchan fighter avoids your bash, you topple over and fall to the ground! * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > nar all n in hall, then d bash A Seanchan fighter tries to strike you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. Etherael chats 'breeches for trade.. need a vial ' * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > You narrate 'all n in hall, then d' *=HP:Critical MV:Tiring - a Seanchan fighter: Scratched > A Seanchan fighter tries to strike you, but you parry successfully. David narrates 'rip kiml' + Kiipii narrates 'kiml rip' -= Your bash at a Seanchan fighter sends him sprawling! * HP:Critical MV:Tiring - a Seanchan fighter: Scratched > You slash a Seanchan fighter's right leg into bloody fragments! * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > Rol narrates 'nice' * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > You slash a Seanchan fighter's left arm into bloody fragments! * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > nar guys, I can't say thanks enough for coming to help me out You narrate 'guys, I can't say thanks enough for coming to help me out' * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > David narrates 'oedi and netrin in' * HP:Critical MV:Tiring - a Seanchan fighter: Hurt > You slash a Seanchan fighter's right foot hard. A Seanchan fighter tries to strike you, but you deflect the blow. * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > You slash a Seanchan fighter's right leg into bloody fragments! A Seanchan fighter tries to strike you, but you parry successfully. * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > whe Players in your Zone -------------------- Bernice - Bend in the Corridor Maral - A Well-Divided Pit bash * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > Kiipii narrates 'what the hell else were we supposed to do?' - ng - a Seanchan fighter: Wounded > A Seanchan fighter tries to strike you, but you parry successfully. =-- Your bash at a Seanchan fighter sends him sprawling! * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > You slash a Seanchan fighter's body extremely hard. * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > Garion narrates 'netrin was in the city areas i thinks..' Kiipii narrates 'any still around?' * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > Kazalyn narrates 'Zone EF' * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > Berdaerien narrates 'i dun have spams bro or i would be there ' * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > You slash a Seanchan fighter's left arm very hard. * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > t bernice all n 1d of that corridor, it's a straight away corridor Bernice narrates 'uhl/jezza on me' l * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > You tell Bernice 'all n 1d of that corridor, it's a straight away corridor' * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > A Well-Divided Pit This pit is extremely orderly, divided cleanly into large cells, with one sitting in each cardinal direction. Small dividers and carved stone sets out each cell, apparently it is important the cells are kept seperate and not mixed. [ obvious exits: N E S W U ] A Seanchan fighter is sitting here * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > stat You slash a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you parry successfully. * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > whe You are a 127 year old male human hunter. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 0.9 lbs and wearing 32.7 lbs, peanuts. Your base abilities are: Str:18 Int:12 Wil:11 Dex:19 Con:17. Offensive bonus: 176, Dodging bonus: 125, Parrying bonus: 149 Your mood is: Brave. You will flee below: 0 Hit Points You are wanted by: Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > Players in your Zone -------------------- Bernice - Middle of the Library Maral - A Well-Divided Pit * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > You slash a Seanchan fighter's left leg very hard. A Seanchan fighter tries to strike you, but you deflect the blow. nar argh * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > You narrate 'argh' * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > nar i'm all n d of you, but i'm crit You try to slash a Seanchan fighter, but he deflects the blow. A Seanchan fighter tries to strike you, but you deflect the blow. You narrate 'i'm all n d of you, but i'm crit' whe * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > Players in your Zone -------------------- Bernice - Middle of the Library Maral - A Well-Divided Pit * HP:Critical MV:Tiring - a Seanchan fighter: Wounded > You slash a Seanchan fighter's right arm extremely hard. A Seanchan fighter tries to strike you, but you deflect the blow. whe * HP:Critical MV:Tiring - a Seanchan fighter: Battered > Players in your Zone -------------------- Bernice - Middle of the Library Maral - A Well-Divided Pit bash +*HP:Critical MV:Tiring - a Seanchan fighter: Battered > A Seanchan fighter tries to strike you, but you parry successfully. =- Your bash at a Seanchan fighter sends him sprawling! * HP:Critical MV:Tiring - a Seanchan fighter: Battered > You slash a Seanchan fighter's body extremely hard. * HP:Critical MV:Tiring - a Seanchan fighter: Battered > whe l Players in your Zone -------------------- Bernice - Front of the Library Garion - On the Ropebridge Maral - A Well-Divided Pit * HP:Critical MV:Tiring - a Seanchan fighter: Battered > A Well-Divided Pit This pit is extremely orderly, divided cleanly into large cells, with one sitting in each cardinal direction. Small dividers and carved stone sets out each cell, apparently it is important the cells are kept seperate and not mixed. [ obvious exits: N E S W U ] A Seanchan fighter is sitting here * HP:Critical MV:Tiring - a Seanchan fighter: Battered > bash A man bellows 'Argh, a trolloc! Someone save me!!!' You slash a Seanchan fighter's body hard. They already seem to be stunned. * HP:Critical MV:Tiring - a Seanchan fighter: Battered > bash = Kiipii narrates 'on slaydus beach' * A Seanchan fighter tries to strike you, but you parry successfully. As a Seanchan fighter avoids your bash, you topple over and fall to the ground! * HP:Critical MV:Tiring > stand k dark A Seanchan fighter tries to strike you, but you parry successfully. cb * HP:Critical MV:Tiring - a Seanchan fighter: Battered > Do you not consider fighting as standing? * HP:Critical MV:Tiring - a Seanchan fighter: Battered > They aren't here. * HP:Critical MV:Tiring - a Seanchan fighter: Battered > [cha mood brave] Mood changed to: Brave * HP:Critical MV:Tiring - a Seanchan fighter: Battered > You slash a Seanchan fighter's left leg extremely hard. A Seanchan fighter tries to strike you, but you parry successfully. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > k dark You slash a Seanchan fighter's body. A Seanchan fighter tries to strike you, but you parry successfully. They aren't here. k dark * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > k dark They aren't here. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > l They aren't here. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > A Well-Divided Pit This pit is extremely orderly, divided cleanly into large cells, with one sitting in each cardinal direction. Small dividers and carved stone sets out each cell, apparently it is important the cells are kept seperate and not mixed. [ obvious exits: N E S W U ] A Seanchan fighter is here, fighting YOU! * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > scan d * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > scan n scan s scan w scan e You slash a Seanchan fighter's body. A Seanchan fighter tries to strike you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. * HP:Critical MV:Tiring - a Seanchan fighter: Battered > A massive three-eyed reptile gazes at you. A massive three-eyed reptile gazes at you. A morat'torm is never far from his massive beast. * HP:Critical MV:Tiring - a Seanchan fighter: Battered > * HP:Critical MV:Tiring - a Seanchan fighter: Battered > A massive three-eyed reptile gazes at you. A morat'torm is never far from his massive beast. * HP:Critical MV:Tiring - a Seanchan fighter: Battered > You slash a Seanchan fighter's right arm into bloody fragments! A Seanchan fighter tries to strike you, but you parry successfully. k dark * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > They aren't here. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > sco HP:Critical MP:Tiring You have scored 35941499 experience points and 77 quest points. You need 558501 exp to level and 73 qp to rank. You have amassed 427 Turn points to date. You have played 19 days and 16 hours (real time). This ranks you as Maral the Shadow Hunter [Red Eagle 4] (Level 35). You are fighting a Seanchan fighter. You are hungry. You are thirsty. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > inv You are carrying: a wealth of copper pennies (87) seventeen gold crowns * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > eq You slash a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you parry successfully. You are using: a crystal lightstick an oilstone a gold ring a gold ring a black bandana with red embroidery a blood-red tattoo of a flying eagle a shimmering pendant of obsidian a bearskin tunic a crimson cloak of fine Two Rivers wool a set of cloth sleeves a pair of dark gloves an ivy bracelet an ivy bracelet a silver etched shield a heron marked longsword a belt with a buckle of cuendillar a soft leather pouch a pair of earthen colored breeches a pair of red-leather riding boots with gold trim * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > k dark They aren't here. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > k dark They aren't here. Emirii narrates 'seanchan still west of caemlyn?' * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > You slash a Seanchan fighter's body hard. A Seanchan fighter tries to strike you, but you deflect the blow. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > You slash a Seanchan fighter's right foot hard. A Seanchan fighter tries to strike you, but you deflect the blow. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > You slash a Seanchan fighter's body. A Seanchan fighter tries to strike you, but you deflect the blow. * HP:Critical MV:Tiring - a Seanchan fighter: Beaten > You slash a Seanchan fighter's left leg extremely hard. A Seanchan fighter tries to strike you, but you deflect the blow. * HP:Critical MV:Tiring - a Seanchan fighter: Critical > Bernice narrates 'uhl blind' * HP:Critical MV:Tiring - a Seanchan fighter: Critical > The sul'dam has arrived from above. A damane has arrived from above. The sul'dam tries to lance you, but you deflect the blow. A damane doubles over in pain as the sul'dam sends her will through the silver leash. * HP:Critical MV:Tiring - a Seanchan fighter: Critical > The sul'dam tries to lance you, but you parry successfully. A damane doubles over in pain as the sul'dam sends her will through the silver leash. You slash a Seanchan fighter's left leg very hard. A Seanchan fighter tries to strike you, but you deflect the blow. The sul'dam has arrived from above. A damane has arrived from above. * HP:Critical MV:Tiring - a Seanchan fighter: Critical > Bernice tells you 'can't get to ya' whe * HP:Critical MV:Tiring - a Seanchan fighter: Critical > Players in your Zone -------------------- Garion - Bend in the Path Bernice - At the Doubledoors Maral - A Well-Divided Pit * HP:Critical MV:Tiring - a Seanchan fighter: Critical > cha mood wimpy flee Mood changed to: Wimpy You panic and attempt to flee!cal > The sul'dam tries to lance you, but you deflect the blow. A damane doubles over in pain as the sul'dam sends her will through the silver leash. You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from a damane burn your body! A damane doubles over in pain as the sul'dam sends her will through the silver leash. The air around your eyes seems to catch fire, blinding you! Someone tries to lance you, but you deflect the blow. You slash someone's head extremely hard. Someone tickles your left arm with his strike. You're stunned, but will probably regain consciousness... You're in no shape to flee! [ This Mail was edited by: Maral on 2003-10-19 23:44 ] -------------------------------------------------------------------------------- Ajrillik Joined: Jun 16, 2001 Posted: 2003-10-19 23:54 -------------------------------------------------------------------------------- dude I am absolutely impressed with your use of mobs and how long you stayed alive vs those odds very nice log, kudos to the gang who came to help. -------------------------------------------------------------------------------- Zarth Joined: Nov 15, 2000 Posted: 2003-10-19 23:55 -------------------------------------------------------------------------------- That was some CRAZY stuff. All I can say is that it was some of the most intense pk i have been in for a long time. All in all we got slaughtered because we took too long killing Maral. I finally find your corpse before anyone else and RIGHT before my loot goes through i get blinded. It hurt Z -------------------------------------------------------------------------------- Maral Joined: Oct 18, 2000 Posted: 2003-10-20 00:09 -------------------------------------------------------------------------------- Was fun guys, and thanks to all who came to help me. Bernice got my eq for me -------------------------------------------------------------------------------- Doyl Joined: May 09, 2003 Posted: 2003-10-20 00:16 -------------------------------------------------------------------------------- like u i also forgot to use my str tea in this pk. -------------------------------------------------------------------------------- Fenris Joined: Nov 09, 2002 Posted: 2003-10-20 00:25 -------------------------------------------------------------------------------- that's some insane def, but it was very impressive that you survived that long against that many and were hurting them too! gj man! -------------------------------------------------------------------------------- Hod Joined: Oct 18, 2000 Posted: 2003-10-20 00:46 -------------------------------------------------------------------------------- Wow. That was awesome. Taking on a troll raid in seanchan lands with a heron. Nothing to say but props to you. -------------------------------------------------------------------------------- Talaen Joined: Sep 19, 2001 Posted: 2003-10-20 01:11 -------------------------------------------------------------------------------- haha, maral whooped like 6 of your asses. yay maral! -------------------------------------------------------------------------------- Zai Joined: Sep 08, 2003 Posted: 2003-10-20 08:02 -------------------------------------------------------------------------------- Ptfff.. Maral couldn't handle me and one mattock user. Oh yeah.. Maral, you knew I was on Jafar. All you had to do was yell. I had no clue to what happened till I saw a bunch of red near waygate with Garion. Even then, I just thought it was a raid. We didn't even know what happened even after we saw a bunch of corpse in the manor. -------------------------------------------------------------------------------- Raolin Joined: Jan 27, 2002 Posted: 2003-10-20 08:15 -------------------------------------------------------------------------------- Sickest guy. -------------------------------------------------------------------------------- Snot Joined: Jun 11, 2003 From: south carolina Posted: 2003-10-20 08:48 -------------------------------------------------------------------------------- mad props man.. hate to pk aginst you.. -------------------------------------------------------------------------------- Nirhan Joined: Mar 19, 2001 Posted: 2003-10-20 19:32 -------------------------------------------------------------------------------- yea that was fun. shame the only troll i saw die loaded maze gear -------------------------------------------------------------------------------- Tuyn Joined: Apr 28, 2002 Posted: 2003-10-20 20:04 -------------------------------------------------------------------------------- yah i prob woulda tried to bellow, the trolls already knew you were there, i woulda yelled for some seanchan to come help out a bit, imagine the massacre if you had lured them to zuret with 2 seanchan spamming for trolls while you fled out and came back in to assist. hell you might not of died and have destroyed the troll group without any other humans showing up -------------------------------------------------------------------------------- Razzor Joined: Sep 05, 2001 From: New Joisy, US Posted: 2003-10-20 21:44 -------------------------------------------------------------------------------- Pure badassness bro. -------------------------------------------------------------------------------- Rol Joined: Sep 26, 2002 From: Texas Posted: 2003-10-21 00:52 -------------------------------------------------------------------------------- way to keep a cool head, quick tip tho learn the jafar zone... you were about as far away from zuret as you can possibly get and still be on jafar. these were my favorite parts of the log tho: Hectyr narrates 'any loc on zork?' * R HP:Hurt MV:Haggard > *Zork* has arrived from the west. A deathwatch ogier joins your fight! <---hmmm -------------------------------------------------------------------------------- Havok Joined: May 17, 2000 From: michigan Posted: 2003-10-21 19:02 -------------------------------------------------------------------------------- so many missed bashes, w/ warded Eaxe. *sniff* those 5 suldame/damanes sucked ass too. dead_real_quick -------------------------------------------------------------------------------- Jareth Joined: Jun 02, 2003 Posted: 2003-10-21 20:09 -------------------------------------------------------------------------------- you are a badass maral -------------------------------------------------------------------------------- David Joined: Jul 09, 2003 Posted: 2003-10-21 20:40 -------------------------------------------------------------------------------- badass as usual, but you were about half the island away from Zuret -------------------------------------------------------------------------------- Nirhan Joined: Mar 19, 2001 Posted: 2003-10-21 22:34 -------------------------------------------------------------------------------- btw maral couldnt kick his own ass. he sucks. -------------------------------------------------------------------------------- Arminius Joined: Sep 01, 2001 Posted: 2003-10-21 23:42 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On 2003-10-21 00:52, Rol wrote: way to keep a cool head, quick tip tho learn the jafar zone... you were about as far away from zuret as you can possibly get and still be on jafar. these were my favorite parts of the log tho: Hectyr narrates 'any loc on zork?' * R HP:Hurt MV:Haggard > *Zork* has arrived from the west. A deathwatch ogier joins your fight! <---hmmm -------------------------------------------------------------------------------- well its like this i found this out that the first to ingage if no mobs assist due to race or clan then the seanchan will assist the first to engage the other. so like i found out at chinia i can chill there but if a human would walk in and type kill trolloc it would hit me and she ould assist them and vice versa