Fun around Maradon Catalyst Joined: Dec 06, 2002 Posted: 2003-02-28 03:19 -------------------------------------------------------------------------------- Ran down from SH to Maradon, got smells but they left so I went settlement to check there, again nothing so I started playing with horses... * S HP:Healthy MV:Tiring > Irinjavar Stables [ obvious exits: W ] A man walks among the horses here feeding them and rubbing them down. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Tiring > hide You attempt to hide yourself. * S HP:Healthy MV:Tiring > backstab horse Target: Horse You silently approach your victim... -=+**+=- -=+* A gray palfrey makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! A gray palfrey is dead! R.I.P. Oh, much better the second time around. Your blood freezes as you hear a gray palfrey's death cry. * S HP:Healthy MV:Tiring > hide backstab horse You attempt to hide yourself. * S HP:Healthy MV:Tiring > You silently approach your victim... -=+**+=- -=+* A gray palfrey makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! A gray palfrey is dead! R.I.P. Three times is the charm! Your blood freezes as you hear a gray palfrey's death cry. * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Catalyst - Irinjavar Stables * S HP:Healthy MV:Tiring > Rough narrates 'find the smells cat?' * S HP:Healthy MV:Tiring - a stable hand: Hurt > You narrate 'shake, nothing mara or settlement' * S HP:Healthy MV:Tiring - a stable hand: Wounded > A stable hand tries to hit you, but you parry successfully. You pierce a stable hand's body very hard. * S HP:Healthy MV:Tiring - a stable hand: Battered > Players in your Zone -------------------- Catalyst - Irinjavar Stables * S HP:Healthy MV:Tiring - a stable hand: Battered > where You pierce a stable hand's body very hard. * S HP:Healthy MV:Tiring - a stable hand: Battered > Players in your Zone -------------------- Catalyst - Irinjavar Stables * S HP:Healthy MV:Tiring - a stable hand: Battered > You swiftly dodge a stable hand's attempt to hit you. You pierce a stable hand's body. * S HP:Healthy MV:Tiring - a stable hand: Beaten > A stable hand tries to hit you, but you dodge the attack. You pierce a stable hand's body into bloody fragments! The Fal Dara alarm horn sounds loudly. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. * S HP:Healthy MV:Strong - a stable hand: Critical > You pierce a stable hand's left hand into bloody fragments! A stable hand is dead! R.I.P. Your first time! Was it good for you too? Your blood freezes as you hear a stable hand's death cry. * S HP:Healthy MV:Strong > WEST On the Dusty Road through Irinjavar [ obvious exits: N E S W ] A wild stallion bucks madly. * S HP:Healthy MV:Strong > hide backstab horse You attempt to hide yourself. * S HP:Healthy MV:Strong > You silently approach your victim... -=+**+=- -=+* A wild stallion makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! A wild stallion is dead! R.I.P. Three times is the charm! Your blood freezes as you hear a wild stallion's death cry. * S HP:Healthy MV:Strong > WEST On a Dry Patch of Grass [ obvious exits: N E S W ] A panther stalks through the wilderness. A raven is here, watching. A raven is visible flying high in the sky. * S HP:Healthy MV:Strong > ex Obvious exits: North - On the Illuminated Hillside East - On the Dusty Road through Irinjavar South - On a Grassy Field near a Fence West - On the Hillside * S HP:Healthy MV:Strong > SOUTH On a Grassy Field near a Fence [ obvious exits: N E S ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * S HP:Healthy MV:Tiring > SOUTH Before the Farmhouse [ obvious exits: N E S ] * S HP:Healthy MV:Tiring > where Players in your Zone -------------------- Catalyst - Before the Farmhouse * S HP:Healthy MV:Tiring > EAST On a Dirt Road in Irinjavar [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > SOUTH At a Branching of the Road [ obvious exits: N E S ] * S HP:Healthy MV:Tiring > SOUTH Farmers Road through Irinjavar [ obvious exits: N E S W ] An antelope blends into the scenery. A cute brown deer eyes you nervously. * S HP:Healthy MV:Tiring > WEST On a Potato Field [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > WEST On a Grazing Meadow [ obvious exits: N E ] A wooden bucket has been left here. A cute brown deer eyes you nervously. * S HP:Healthy MV:Tiring > EAST SOUTH where On a Potato Field [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > In the Horse Corral [ obvious exits: N S W ] * S HP:Healthy MV:Tiring > Players in your Zone -------------------- Catalyst - In the Horse Corral * S HP:Healthy MV:Tiring > WEST hide In a Horse Stable [ obvious exits: E ] A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Tiring > You attempt to hide yourself. * S HP:Healthy MV:Tiring > backstab horse You silently approach your victim... -=+**+=- -=+TICK IN 5 SECONDS. * Oops. Your clumsy execution broadcasts your intentions. You pierce a gray palfrey's body extremely hard. * S HP:Healthy MV:Tiring - a gray palfrey: Hurt > You swiftly dodge a gray palfrey's attempt to hit you. * S HP:Healthy MV:Strong - a gray palfrey: Scratched > A gray palfrey tries to hit you, but you deflect the blow. * S HP:Healthy MV:Strong - a gray palfrey: Scratched > A gray palfrey tries to hit you, but you dodge the attack. You pierce a gray palfrey's body very hard. * S HP:Healthy MV:Strong - a gray palfrey: Hurt > A gray palfrey tries to hit you, but you dodge the attack. You pierce a gray palfrey's right leg into bloody fragments! * S HP:Healthy MV:Strong - a gray palfrey: Wounded > You swiftly dodge a gray palfrey's attempt to hit you. You pierce a gray palfrey's left arm into bloody fragments! You pierce a gray palfrey's left arm extremely hard. * S HP:Healthy MV:Strong - a gray palfrey: Critical > A gray palfrey tries to hit you, but you deflect the blow. You pierce a gray palfrey's head hard. * S HP:Healthy MV:Strong - a gray palfrey: Critical > You pierce a gray palfrey's right leg extremely hard. A gray palfrey is dead! R.I.P. Still better. Experience pays off. Your blood freezes as you hear a gray palfrey's death cry. * S HP:Healthy MV:Strong > kill human where They aren't here. * S HP:Healthy MV:Strong > Players in your Zone -------------------- Catalyst - In a Horse Stable * S HP:Healthy MV:Strong > kill horse You pierce a gray palfrey's body extremely hard. * S HP:Healthy MV:Strong - a gray palfrey: Hurt > A gray palfrey tries to hit you, but you parry successfully. You pierce a gray palfrey's body. * S HP:Healthy MV:Strong - a gray palfrey: Wounded > You swiftly dodge a gray palfrey's attempt to hit you. You pierce a gray palfrey's left arm extremely hard. * S HP:Healthy MV:Strong - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you dodge the attack. You pierce a gray palfrey's left foot very hard. * S HP:Healthy MV:Strong - a gray palfrey: Battered > A gray palfrey tries to hit you, but you parry successfully. You pierce a gray palfrey's body very hard. * S HP:Healthy MV:Strong - a gray palfrey: Beaten > A gray palfrey tries to hit you, but you dodge the attack. You pierce a gray palfrey's right arm. * S HP:Healthy MV:Strong - a gray palfrey: Beaten > You swiftly dodge a gray palfrey's attempt to hit you. You pierce a gray palfrey's body very hard. A gray palfrey is incapacitated and will slowly die, if not aided. * S HP:Healthy MV:Strong - a gray palfrey: Critical > You pierce a gray palfrey's body into bloody fragments! A gray palfrey is dead! R.I.P. Still better. Experience pays off. Your blood freezes as you hear a gray palfrey's death cry. * S HP:Healthy MV:Strong > where Players in your Zone -------------------- Catalyst - In a Horse Stable exdrinks * S HP:Healthy MV:Strong > *Elric* has arrived from the east. sav * S HP:Healthy MV:Strong > kill human Saving Catalyst. kill human * S HP:Healthy MV:Strong > *Elric* tries to blast you, but you parry successfully. * S HP:Healthy MV:Strong - Elric: Healthy > You pierce *Elric*'s body. *Elric* tries to blast you, but you deflect the blow. You do the best you can! * S HP:Healthy MV:Strong - Elric: Scratched > You do the best you can! * S HP:Healthy MV:Strong - Elric: Scratched > flee WEST hide PANIC! You couldn't escape! backstab horse * S HP:Healthy MV:Strong - Elric: Scratched > No way! You're fighting for your life! * S HP:Healthy MV:Strong - Elric: Scratched > No way! You're fighting for your life! * S HP:Healthy MV:Strong - Elric: Scratched > flee No way! You're fighting for your life! * S HP:Healthy MV:Strong - Elric: Scratched > You barely pierce *Elric*'s right leg. * S HP:Healthy MV:Strong - Elric: Scratched > PANIC! You couldn't escape! * S HP:Healthy MV:Strong - Elric: Scratched > *Elric* sends you sprawling with a powerful bash! * S HP:Scratched MV:Strong - Elric: Scratched > narr elric settlement change mood wimpy flee *Elric* blasts your head into bloody fragments! * S HP:Hurt MV:Strong - Elric: Scratched > EAST NORTH *Elric* blasts your right leg into bloody fragments! * S HP:Hurt MV:Strong - Elric: Scratched > You narrate 'elric settlement' * S HP:Hurt MV:Strong - Elric: Scratched > Mood changed to: Wimpy * S HP:Hurt MV:Strong - Elric: Scratched > You panic and attempt to flee! You flee head over heels. In the Horse Corral [ obvious exits: N S W ] Alas, you cannot go that way... NORTH * S HP:Hurt MV:Strong > On a Potato Field [ obvious exits: E S W ] * S HP:Hurt MV:Strong > On a Grazing Meadow [ obvious exits: N E ] A wooden bucket has been left here. A cute brown deer eyes you nervously. * S HP:Hurt MV:Strong > In the Backyard of a Farm [ obvious exits: N E S ] * S HP:Hurt MV:Strong > Inside the Barn [ obvious exits: S D ] * S HP:Hurt MV:Strong > SOUTH hide Legollas shouts 'DKn U Hpod aM Cp nwv V`[Gq_h' * S HP:Hurt MV:Strong > In the Backyard of a Farm [ obvious exits: N E S ] * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > Backstab who? *Elric* has arrived from the south. NORTH * S HP:Hurt MV:Strong > Inside the Barn [ obvious exits: S D ] South: *Elric* is standing here. * S HP:Hurt MV:Strong > SOUTH *Elric* has arrived from the south. * S HP:Hurt MV:Strong > hide *Elric* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Strong - Elric: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Elric: Scratched > flee No way! You're fighting for your life! * S HP:Hurt MV:Strong - Elric: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Elric: Scratched > NORTH hide You panic and attempt to flee! You flee head over heels. In the Backyard of a Farm [ obvious exits: N E S ] Inside the Barn [ obvious exits: S ] *Elric* is standing here. * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > Backstab who? * S HP:Hurt MV:Strong > SOUTH In the Backyard of a Farm [ obvious exits: N E S ] * S HP:Hurt MV:Strong > NORTH hide *Elric* has arrived from the north. * S HP:Hurt MV:Strong > Inside the Barn [ obvious exits: S ] South: *Elric* is standing here. * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > Backstab who? * S HP:Hurt MV:Strong > SOUTH hide Target: Human *Elric* has arrived from the south. backstab human * S HP:Hurt MV:Strong > In the Backyard of a Farm [ obvious exits: N E S ] * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > Backstab who? *Elric* has arrived from the north. * S HP:Hurt MV:Strong > EAST In the Farmhouse [ obvious exits: N W ] West: *Elric* is standing here. A long wooden table offers room for patrons. A raven is here flying around. A little boy plays here. A farmer's wife is here. A tired farmer is here. * S HP:Hurt MV:Strong > EAST Alas, you cannot go that way... NORTH * S HP:Hurt MV:Strong > *Elric* has arrived from the west. * S HP:Hurt MV:Strong > *Elric* tries to blast you, but you parry successfully. * S HP:Hurt MV:Strong - Elric: Scratched > No way! You're fighting for your life! Cooter narrates 'afk' * S HP:Hurt MV:Strong - Elric: Scratched > You pierce *Elric*'s body. * S HP:Hurt MV:Strong - Elric: Scratched > You pierce *Elric*'s right arm. A little boy gesticulates strangely. A little boy panics, and attempts to flee! *Elric* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Strong - Elric: Scratched > flee You panic and attempt to flee! You flee head over heels. In the Backyard of a Farm [ obvious exits: N E S ] Inside the Barn [ obvious exits: S ] * S HP:Hurt MV:Strong > TICK IN 5 SECONDS. SOUTH hide backstab human In the Backyard of a Farm [ obvious exits: N E S ] *Elric* has arrived from the east. * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > You silently approach your victim... -=+* Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. *+=- *Elric* leaves north. -=+* Backstab who? * S HP:Hurt MV:Full > EAST *Elric* has arrived from the north. * S HP:Hurt MV:Full > In the Farmhouse [ obvious exits: N W ] West: *Elric* is standing here. A long wooden table offers room for patrons. A raven is here flying around. A little boy plays here. A farmer's wife is here. A tired farmer is here. * S HP:Hurt MV:Full > WEST In the Backyard of a Farm [ obvious exits: N E S ] *Elric* is standing here. *Elric* leaves east. * S HP:Hurt MV:Full > NORTH Inside the Barn [ obvious exits: S ] * S HP:Hurt MV:Full > In the Backyard of a Farm [ obvious exits: N E S ] *Elric* has arrived from the east. * S HP:Hurt MV:Full > *Elric* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Full - Elric: Scratched > flee WEST You barely pierce *Elric*'s body. You panic and attempt to flee! You flee head over heels. On a Grazing Meadow [ obvious exits: N E ] A wooden bucket has been left here. A cute brown deer eyes you nervously. Alas, you cannot go that way... * S HP:Hurt MV:Strong > In the Backyard of a Farm [ obvious exits: N E S ] *Elric* is standing here. *Elric* sends you sprawling with a powerful bash! * S HP:Hurt MV:Strong - Elric: Scratched > *Elric* blasts your body into bloody fragments! * S HP:Wounded MV:Strong - Elric: Scratched > flee NORTH EAST NORTH NORTH *Elric* throws back his head and cackles with insane glee! * S HP:Wounded MV:Strong - Elric: Scratched > *Elric* blasts your body extremely hard. * S HP:Wounded MV:Strong - Elric: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Strong - Elric: Scratched > You tickle *Elric*'s body with your pierce. No way! You're fighting for your life! * S HP:Wounded MV:Strong - Elric: Scratched > You panic and attempt to flee! flee You flee head over heels. Inside the Barn [ obvious exits: S ] South: *Elric* is standing here. Alas, you cannot go that way... EAST * S HP:Wounded MV:Strong > PANIC! You couldn't escape! * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > In the Backyard of a Farm [ obvious exits: N E S ] *Elric* is standing here. * S HP:Wounded MV:Strong > In the Farmhouse [ obvious exits: N W ] West: *Elric* is standing here. A long wooden table offers room for patrons. A raven is here flying around. A little boy plays here. A farmer's wife is here. A tired farmer is here. * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > NORTH A hard-working farmer gesticulates strangely. A hard-working farmer panics, and attempts to flee! Before the Farmhouse [ obvious exits: N E S ] * S HP:Wounded MV:Strong > EAST On a Dirt Road in Irinjavar [ obvious exits: N E S W ] NORTH NORTH * S HP:Wounded MV:Strong > NORTH On the Dirt Road [ obvious exits: N S W ] where * S HP:Wounded MV:Strong > NORTH On the Dusty Road through Irinjavar [ obvious exits: N E S W ] The corpse of a wild stallion is lying here. NORTH * S HP:Wounded MV:Strong > On a Stretch of the Dusty Road [ obvious exits: N S W ] An antelope blends into the scenery. * S HP:Wounded MV:Strong > Players in your Zone -------------------- Catalyst - On a Stretch of the Dusty Road You catch a smell of horses nearby. * S HP:Wounded MV:Strong > Bend in the Road [ obvious exits: N E S W ] An antelope blends into the scenery. An antelope blends into the scenery. * S HP:Wounded MV:Strong > The Flowery Plains [ obvious exits: E S W ] Lightly spread across the ground are a number of soft blue petals. Some black belladonna berries are here. * S HP:Wounded MV:Strong > EAST *Midy* has arrived from the south, riding a gray palfrey. *Asik* has arrived from the south, riding a wild stallion. * S HP:Wounded MV:Strong > *Midy* leaves east riding a gray palfrey. *Asik* leaves east riding a wild stallion. * S HP:Wounded MV:Strong > EAST Near a Bend in the Road [ obvious exits: N E S W ] * S HP:Wounded MV:Strong > EAST The Grassy Plains Bordering the Road [ obvious exits: N E S W ] *Asik* is standing here, riding a wild stallion. *Midy* is standing here, riding a gray palfrey. A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. * S HP:Wounded MV:Strong > Among the Thorny Bushes [ obvious exits: N E W ] A spotted jaguar opens its eyes lazily. A fox is here, hunting for rabbits. EAST * S HP:Wounded MV:Strong > NORTH NORTH In the Light Forest [ obvious exits: N E W ] NORTH * S HP:Wounded MV:Strong > Green Plains Bordering the Road [ obvious exits: N E S W ] A spotted jaguar opens its eyes lazily. * S HP:Wounded MV:Strong > On a Small Trail Cutting through the Vegetation [ obvious exits: N E S W ] The brown mother bear is looking for her wayward cub. * S HP:Wounded MV:Strong > NORTH Overgrown Plains Bordering the Road [ obvious exits: N E S W ] The lone wolf is slinking about in the shadows. * S HP:Wounded MV:Strong > NORTH NORTH NORTH Light Woodlands [ obvious exits: N E S W ] NORTH * S HP:Wounded MV:Strong > Light Woods [ obvious exits: N E S W ] A raven is here, watching. A cute brown deer eyes you nervously. * S HP:Wounded MV:Tiring > WEST NORTH A Faint Trail [ obvious exits: N E S ] A falcon is here flying around. A gray palfrey prances skittishly nearby. * S HP:Wounded MV:Tiring > NORTH NORTH On a Woodland Trail [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * S HP:Wounded MV:Tiring > In a Thick Forest [ obvious exits: N S W ] A raven is here flying around. An elk doe nibbles on some greenery. * S HP:Wounded MV:Tiring > In a Thick Forest [ obvious exits: N E S ] * S HP:Wounded MV:Tiring > In a Thick Woodlands [ obvious exits: N E S ] * S HP:Wounded MV:Tiring > At the End of a Woodland Trail [ obvious exits: E S U ] An elk doe nibbles on some greenery. A cute brown deer eyes you nervously. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > narr midy asik too You narrate 'midy asik too' EAST NORTH * S HP:Wounded MV:Tiring > NORTH On a Woodland Trail [ obvious exits: E S W ] *Asik* is standing here, riding a wild stallion. *Midy* is standing here, riding a gray palfrey. A cute brown deer eyes you nervously. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > EAST Alas, you cannot go that way... * S HP:Wounded MV:Tiring > NORTH A Bend in the Wooded Trail [ obvious exits: N W ] NORTH * S HP:Wounded MV:Tiring > NORTH A Faint Trail in the Woodlands [ obvious exits: S W ] An enormous wolf with a thick mane crouches here, snarling ferociously. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > NORTH NORTH WEST Alas, you cannot go that way... NORTH NORTH * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > NORTH NORTH NORTH Along a Faint Trail in the Woodlands [ obvious exits: N E W ] * S HP:Wounded MV:Tiring > Near a Forest Trail [ obvious exits: N S W ] * S HP:Wounded MV:Tiring > Near a Towering Rock [ obvious exits: N E S W ] A northern ranger sneaks around here, hiding in the shadows. * S HP:Wounded MV:Tiring > In a Light Woodlands [ obvious exits: N E S W ] * S HP:Wounded MV:Tiring > NORTH Amongst Golden Fields [ obvious exits: N S W ] * S HP:Wounded MV:Tiring > On the Wooded Plains [ obvious exits: N S W ] * S HP:Wounded MV:Tiring > NORTH NORTH NORTH Nearing the Wooded Plains [ obvious exits: S W ] * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > WEST Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Pushing through the Brushes [ obvious exits: E W ] * S HP:Wounded MV:Tiring > WEST NORTH Nearing the Dried Up River Bedding [ obvious exits: N E ] * S HP:Wounded MV:Tiring > On the Edge of a Ravine [ obvious exits: E S ] * S HP:Wounded MV:Tiring > EAST EAST EAST On the Bottom of the River Bedding [ obvious exits: E W ] TICK IN 5 SECONDS. NORTH * S HP:Wounded MV:Tiring > On the Bottom of the River Bedding [ obvious exits: E W ] * S HP:Wounded MV:Tiring > NORTH Sharp Bend in the Bedding [ obvious exits: N W ] * S HP:Wounded MV:Tiring > EAST NORTH In the Dried Up River Bed [ obvious exits: N E S ] * S HP:Wounded MV:Tiring > EAST EAST The Grassy Plains [ obvious exits: E S ] * S HP:Wounded MV:Tiring > On the Grassy Plains [ obvious exits: N E S W ] * S HP:Wounded MV:Tiring > A Small Waterfall [ obvious exits: E S W ] A lantern has been left here. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. * S HP:Wounded MV:Tiring > An Animal Trail [ obvious exits: N S W ] A black wolf growls loudly, poised to leap. Rough narrates 'bring them kandor' * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > SOUTH open waterwall The Beginning of a Trail [ obvious exits: N E S W ] A large plains bear smells the air for prey. * S HP:Wounded MV:Tiring > I see no waterwall here. * S HP:Wounded MV:Tiring > EAST The Sandy Tunnel [ obvious exits: N E S W ] North: Snapping wildly, a fierce scorpion crawls with haste. South: A man covered with scars licks his lips as he looks at you. West: A large plains bear smells the air for prey. o S HP:Wounded MV:Tiring > close underbrush Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. o S HP:Wounded MV:Tiring > Ok. o S HP:Wounded MV:Tiring > NORTH open underbrush A Scorpion Pit [ obvious exits: S U ] A bloated and partially decayed corpse lies here. Snapping wildly, a fierce scorpion crawls with haste. Snapping wildly, a fierce scorpion crawls with haste. Snapping wildly, a fierce scorpion crawls with haste. Snapping wildly, a fierce scorpion crawls with haste. o S HP:Wounded MV:Tiring > SOUTH I see no underbrush here. o S HP:Wounded MV:Tiring > The Sandy Tunnel [ obvious exits: N E S ] North: Snapping wildly, a fierce scorpion crawls with haste. South: A man covered with scars licks his lips as he looks at you. o S HP:Wounded MV:Tiring > n op rocks u cl rocks Kleenex narrates 'you guys gate down there?' o S HP:Wounded MV:Tiring > A Scorpion Pit [ obvious exits: S U ] A bloated and partially decayed corpse lies here. Snapping wildly, a fierce scorpion crawls with haste. Snapping wildly, a fierce scorpion crawls with haste. Snapping wildly, a fierce scorpion crawls with haste. Snapping wildly, a fierce scorpion crawls with haste. o S HP:Wounded MV:Tiring > Ok. o S HP:Wounded MV:Tiring > A Small Pile of Rocks [ obvious exits: N W D ] * S HP:Wounded MV:Tiring > Ok. * S HP:Wounded MV:Tiring > where EAST EAST Players in your Zone -------------------- Catalyst - A Small Pile of Rocks You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > EAST NORTH EAST EAST Alas, you cannot go that way... EAST * S HP:Wounded MV:Tiring > Before the Arid Plains [ obvious exits: N E S W ] * S HP:Wounded MV:Tiring > The Gnarled Old Tree [ obvious exits: N E W U ] * S HP:Wounded MV:Tiring > EAST Near the Huge Tree [ obvious exits: N E W ] A large plains bear smells the air for prey. * S HP:Wounded MV:Tiring > On a Gentle Slope [ obvious exits: N E W ] * S HP:Wounded MV:Tiring > EAST EAST On a Sandy Hill [ obvious exits: E W ] * S HP:Wounded MV:Tiring > Near a Small Hill [ obvious exits: E W ] * S HP:Wounded MV:Tiring > NORTH On the Savannah [ obvious exits: E W ] * S HP:Wounded MV:Tiring > Alas, you cannot go that way... where * S HP:Wounded MV:Tiring > EAST Players in your Zone -------------------- Catalyst - On the Savannah EAST * S HP:Wounded MV:Tiring > On the Savannah [ obvious exits: E W ] A raven is here flying around. A bison is here, eating grass. * S HP:Wounded MV:Tiring > where Edge of the Savannah [ obvious exits: E W ] * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Edge of the Savannah * S HP:Wounded MV:Tiring > where Rough narrates 'no.. i walk our asses there' * S HP:Wounded MV:Tiring > EAST where Near the Savannah [ obvious exits: N W ] A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Near the Savannah * S HP:Wounded MV:Tiring > NORTH Plains Near the Savannah [ obvious exits: N E S ] A raven is here flying around. A bison is here, eating grass. * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Catalyst - Plains Near the Savannah * S HP:Wounded MV:Tiring > narr twiddle You narrate 'twiddle' where * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Plains Near the Savannah where * S HP:Wounded MV:Tiring > Kleenex narrates 'and you didnt take my lazy bones with u' * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Plains Near the Savannah * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Catalyst - Plains Near the Savannah * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Catalyst - Plains Near the Savannah where * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Plains Near the Savannah where * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Plains Near the Savannah * S HP:Wounded MV:Tiring > Rough narrates 'where you kleen?' * S HP:Wounded MV:Tiring > narr chilling e sevannah atm they not zone Kleenex narrates 'darkhound' * S HP:Wounded MV:Tiring > where You narrate 'chilling e sevannah atm they not zone' * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Plains Near the Savannah Rough narrates 'meet me sh' where * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Catalyst - Plains Near the Savannah * S HP:Wounded MV:Tiring > EAST TICK IN 5 SECONDS. Windswept Plains [ obvious exits: N E W ] An antelope blends into the scenery. An antelope blends into the scenery. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Wounded MV:Tiring > EAST EAST Along the Plains [ obvious exits: N E W ] A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Wounded MV:Tiring > Muddy Watering Hole on the Plains [ obvious exits: N E W ] A muddy pond is here, dark waters broken by an occasional bubble. * S HP:Wounded MV:Winded > EAST EAST EAST Dry Plains [ obvious exits: N E W ] * S HP:Wounded MV:Winded > EAST EAST where The Fal Dara alarm horn sounds loudly. The sun sinks behind the waving plains of grass in the west. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. Dusty Plains [ obvious exits: N E W ] * S HP:Hurt MV:Tiring > Dusty Grasslands [ obvious exits: N E W ] * S HP:Hurt MV:Tiring > Faint Southward Track [ obvious exits: N S W ] An antelope blends into the scenery. A bison is here, eating grass. An antelope blends into the scenery. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Catalyst - Faint Southward Track * S HP:Hurt MV:Tiring > SOUTH EAST EAST Twisted Track [ obvious exits: N E ] where * S HP:Hurt MV:Tiring > Curving Track [ obvious exits: E S W ] * S HP:Hurt MV:Tiring > Hills near the Track [ obvious exits: E W ] * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Catalyst - Hills near the Track * S HP:Hurt MV:Tiring > EAST where Middle of the Dry Hills [ obvious exits: E W ] A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Catalyst - Middle of the Dry Hills * S HP:Hurt MV:Tiring > EAST Base of a Dry Hill [ obvious exits: N S W ] * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Catalyst - Base of a Dry Hill * S HP:Hurt MV:Tiring > ah [ambush human] You attempt to hide yourself. You start preparing your ambush... -=+**+=- -=+**+=- -=+**+=- You are now poised to kill. * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Catalyst - Base of a Dry Hill * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Catalyst - Base of a Dry Hill * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Catalyst - Base of a Dry Hill NORTH * S HP:Hurt MV:Tiring > EAST EAST Around a Dry Hill [ obvious exits: E S ] A handsome stag stands here, ready to run. * S HP:Hurt MV:Tiring > Along a Dry Hill [ obvious exits: E W ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * S HP:Hurt MV:Tiring > Circling a Dry Hill [ obvious exits: S W ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * S HP:Hurt MV:Tiring > EAST EAST SOUTH EAST EAST Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Next to a Dry Hill [ obvious exits: N E ] A handsome stag stands here, ready to run. * S HP:Hurt MV:Tiring > Top of a Dry Streambed [ obvious exits: E W ] A young and strong buck is here, munching some grass. * S HP:Hurt MV:Winded > Twist in a Dry Streambed [ obvious exits: N W ] * S HP:Hurt MV:Winded > EAST EAST EAST Alas, you cannot go that way... NORTH EAST * S HP:Hurt MV:Winded > Alas, you cannot go that way... * S HP:Hurt MV:Winded > EAST where Alas, you cannot go that way... * S HP:Hurt MV:Winded > Dusty Streambed [ obvious exits: N S ] A young and strong buck is here, munching some grass. * S HP:Hurt MV:Winded > Alas, you cannot go that way... * S HP:Hurt MV:Winded > Alas, you cannot go that way... * S HP:Hurt MV:Winded > NORTH Players in your Zone -------------------- Catalyst - Dusty Streambed * S HP:Hurt MV:Winded > Dust-choked Streambed [ obvious exits: E S ] * S HP:Hurt MV:Winded > sc where You have 226(298) hit and 115(244) movement points. You have scored 12053168 experience points and 0 quest points. You need 2446832 exp to reach the next level. You have played 1 days and 8 hours (real time). This ranks you as Catalyst the Trolloc (Level 29). You are standing. * S HP:Hurt MV:Winded > Players in your Zone -------------------- Catalyst - Dust-choked Streambed * S HP:Hurt MV:Winded > where The young buck has arrived from the south. The Fal Dara alarm horn sounds loudly. Players in your Zone -------------------- Catalyst - Dust-choked Streambed * S HP:Hurt MV:Winded > rest notice You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark, hooded cloak. draw dagger save * S HP:Hurt MV:Winded > where You start paying increased attention to your surroundings. * S HP:Hurt MV:Winded > You try to quietly draw a sharp, red stone dagger from a dark, hooded cloak. * S HP:Hurt MV:Winded > Saving Catalyst. * S HP:Hurt MV:Winded > Players in your Zone -------------------- Catalyst - Dust-choked Streambed * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Catalyst - Dust-choked Streambed * S HP:Hurt MV:Winded > Rough narrates 'anyone comng meet sh' * S HP:Hurt MV:Winded > TICK IN 5 SECONDS. where Players in your Zone -------------------- Catalyst - Dust-choked Streambed You catch a smell of horses nearby. * S HP:Hurt MV:Winded > st EAST EAST You stop resting, and stand up. * S HP:Hurt MV:Winded > Along a Steep Cliff [ obvious exits: N E W ] * S HP:Hurt MV:Winded > Among the Barren Hills of Kandor [ obvious exits: N E W ] A young and strong buck is here, munching some grass. * S HP:Hurt MV:Winded > EAST EAST EAST Along a Steep Cliff [ obvious exits: N E W ] where * S HP:Hurt MV:Winded > At a Large Crack in the Earth [ obvious exits: N E W ] A cute brown deer eyes you nervously. * S HP:Hurt MV:Winded > EAST The night has begun. Timer now at 65 secs. Along a Steep Cliff [ obvious exits: N E W ] A raven is here flying around. EAST o S HP:Hurt MV:Tiring > Players in your Zone -------------------- Catalyst - Along a Steep Cliff o S HP:Hurt MV:Tiring > In the Twisted Hills of Kandor [ obvious exits: N E W ] A rat scurries around trying to get out of sight. o S HP:Hurt MV:Tiring > In the Barren Hills [ obvious exits: N E W ] Lying on a rock, an enormous scorpion peers at you. EAST o S HP:Hurt MV:Tiring > In the Barren Hills [ obvious exits: N E W ] o S HP:Hurt MV:Tiring > nar they by kandor now where You narrate 'they by kandor now' o S HP:Hurt MV:Tiring > EAST Players in your Zone -------------------- Catalyst - In the Barren Hills o S HP:Hurt MV:Tiring > In the Barren Hills [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A nimble gazelle hops around here, nibbling at the grass ex o S HP:Hurt MV:Tiring > EAST Obvious exits: East - In the Barren Hills West - In the Barren Hills o S HP:Hurt MV:Tiring > In the Barren Hills [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass o S HP:Hurt MV:Tiring > EAST EAST In the Barren Hills [ obvious exits: N E W ] A nimble gazelle hops around here, nibbling at the grass A gnarled tree, twisted by the burning sun, writhes in agony. o S HP:Hurt MV:Tiring > In the Scorched Hills [ obvious exits: E W ] A gnarled tree, twisted by the burning sun, writhes in agony. Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Hurt MV:Winded > EAST EAST EAST In the Scorched Hills [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass A gnarled tree, twisted by the burning sun, writhes in agony. o S HP:Hurt MV:Winded > In the Scorched Hills [ obvious exits: E S W ] A wearied woman, dressed in fine clothes, wanders here. o S HP:Hurt MV:Winded > In the Scorched Hills [ obvious exits: E W ] A nimble gazelle hops around here, nibbling at the grass o S HP:Hurt MV:Winded > EAST EAST In the Scorched Hills [ obvious exits: E W ] A muddy pond is here, dark waters broken by an occasional bubble. A nimble gazelle hops around here, nibbling at the grass A raven is here flying around. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o S HP:Hurt MV:Winded > In the Scorched Hills [ obvious exits: E W ] Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Hurt MV:Winded > EAST EAST NORTH NORTH Near a Twisted Forest [ obvious exits: E W ] A glob of muddy leaves sits here, oozing a foul liquid. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. A tree is here, swinging a branch at your head. where o S HP:Hurt MV:Winded > Near a Twisted Forest [ obvious exits: N E W ] A raven is here flying around. o S HP:Hurt MV:Winded > Among the Foothills [ obvious exits: N E S ] o S HP:Hurt MV:Winded > Valley Before the Hills [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. o S HP:Hurt MV:Winded > Players in your Zone -------------------- Catalyst - Valley Before the Hills o S HP:Hurt MV:Winded > NORTH where Banks of a Dark Swamp [ obvious exits: E S W ] Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Hurt MV:Winded > Players in your Zone -------------------- Catalyst - Banks of a Dark Swamp o S HP:Hurt MV:Winded > EAST At a Ford in the Swamp [ obvious exits: N E S W ] o S HP:Hurt MV:Winded > hide where You attempt to hide yourself. o S HP:Hurt MV:Winded > Players in your Zone -------------------- Catalyst - At a Ford in the Swamp o S HP:Hurt MV:Winded > ah Rough narrates 'i come for ya cat' o S HP:Hurt MV:Winded > [ambush human] You attempt to hide yourself. You start preparing your ambush... -=+**+=- -=+**+=- -=+**+=- You are now poised to kill. o S HP:Hurt MV:Winded > where Players in your Zone -------------------- Catalyst - At a Ford in the Swamp o S HP:Hurt MV:Winded > where Players in your Zone -------------------- Catalyst - At a Ford in the Swamp where o S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Catalyst - At a Ford in the Swamp You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > *Elric* has arrived from the west, riding a gray palfrey. Oops. Your clumsy execution broadcasts your intentions. You pierce *Elric*'s right arm. * S HP:Hurt MV:Tiring - Elric: Scratched > flee NORTH NORTH NORTH You dodge a bash from *Elric* who loses his balance and falls! * S HP:Hurt MV:Tiring - Elric: Scratched > Players in your Zone -------------------- Catalyst - At a Ford in the Swamp You catch a smell of horses nearby. * S HP:Hurt MV:Tiring - Elric: Scratched > narr missed bush on elric You panic and attempt to flee! You flee head over heels. Northern Bank [ obvious exits: N E S W ] Twisted Forest [ obvious exits: N E S W ] A rat scurries around trying to get out of sight. A sickly, skinny deer stands here in a daze. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Hurt MV:Tiring > Dark Forest [ obvious exits: N E S W ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Hurt MV:Winded > Clearing Before a Blighted Forest [ obvious exits: E S W ] o S HP:Hurt MV:Winded > You narrate 'missed bush on elric ' o S HP:Hurt MV:Winded > EAST NORTH NORTH Along a Narrowing Path [ obvious exits: N S W ] A deformed stag stares about wearily. o S HP:Hurt MV:Winded > Path Among Hills [ obvious exits: S W ] o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > WEST NORTH NORTH where Rough narrates 'where?' o S HP:Hurt MV:Winded > Foothills Above a Blighted Valley [ obvious exits: E W ] Sickly, wilted grass blankets the ground, intermixed with dry sand. o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > WEST Players in your Zone -------------------- Catalyst - Foothills Above a Blighted Valley You catch a smell of horses nearby. o S HP:Hurt MV:Winded > NORTH NORTH Deep Within a Barren Valley [ obvious exits: E S W ] A sickly, skinny deer stands here in a daze. o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > WEST NORTH Corrupted Valley Floor [ obvious exits: N E S W ] o S HP:Hurt MV:Winded > Base of a Tall Mountain Range [ obvious exits: N S W ] A sickly, skinny deer stands here in a daze. o S HP:Hurt MV:Winded > NORTH Players in your Zone -------------------- Catalyst - Base of a Tall Mountain Range You catch a smell of horses nearby. o S HP:Hurt MV:Winded > The Green Valley [ obvious exits: E S W ] o S HP:Hurt MV:Winded > EAST EAST Continuing Across the Mountains [ obvious exits: N E W ] o S HP:Hurt MV:Winded > Before a Pit of Stones [ obvious exits: N W D ] o S HP:Hurt MV:Winded > where Players in your Zone -------------------- Catalyst - Before a Pit of Stones Rough - A Barren Path o S HP:Hurt MV:Winded > Rough narrates 'i twistedish getting mvs' o S HP:Hurt MV:Winded > A shrill piercing scream reverberates through the area. The Fal Dara alarm horn sounds loudly. o S HP:Hurt MV:Winded > where Players in your Zone -------------------- Rough - A Barren Path Catalyst - Before a Pit of Stones o S HP:Hurt MV:Winded > hide You attempt to hide yourself. o S HP:Hurt MV:Winded > Rough narrates 'come north red vial' o S HP:Hurt MV:Winded > NORTH NORTH A Blighted Vale [ obvious exits: N E S W ] o S HP:Hurt MV:Winded > A Blighted Vale [ obvious exits: E S ] o S HP:Hurt MV:Winded > EAST A Large Valley [ obvious exits: N S W ] A small glass vial of intense red powder rests upon the floor. o S HP:Hurt MV:Winded > TICK IN 5 SECONDS. where hide Players in your Zone -------------------- Catalyst - A Large Valley Rough - A Barren Path o S HP:Hurt MV:Winded > You attempt to hide yourself. o S HP:Hurt MV:Winded > A shrill piercing scream reverberates through the area. o S HP:Scratched MV:Winded > where Players in your Zone -------------------- Catalyst - A Large Valley Rough - A Barren Path o S HP:Scratched MV:Winded > Players in your Zone -------------------- Catalyst - A Large Valley Rough - A Barren Path You catch a smell of horses nearby. o S HP:Scratched MV:Winded > backstab human *Elric* has arrived from the west, riding a gray palfrey. * S HP:Scratched MV:Winded > You silently approach your victim... *Elric* tries to blast you, but you parry successfully. -=+**+=- -=+narr on him vial Rough narrates 'come fol me cat' * You can't backstab a fighting person, too alert! * S HP:Scratched MV:Winded - Elric: Scratched > You dodge a bash from *Elric* who loses his balance and falls! * S HP:Scratched MV:Winded - Elric: Scratched > where You narrate 'on him vial' * S HP:Scratched MV:Winded - Elric: Scratched > Players in your Zone -------------------- Catalyst - A Large Valley Rough - A Barren Path You catch a smell of horses nearby. * S HP:Scratched MV:Winded - Elric: Scratched > You pierce *Elric*'s body. * S HP:Scratched MV:Winded - Elric: Scratched > look A Large Valley The path widens out into a large valley. The blighted hills to the east seem to be becoming smaller the further south you go. To the north the path thins as it shoots through piles of rubble like an arrow. To the west and south the valley widens out into a large vale. [ obvious exits: N S W ] A small glass vial of intense red powder rests upon the floor. *Elric* is here, fighting YOU!, riding a gray palfrey * S HP:Scratched MV:Winded - Elric: Scratched > *Elric* ponders life, the universe, and everything. * S HP:Scratched MV:Winded - Elric: Scratched > flee EAST hide backstab human You panic and attempt to flee! You pierce *Elric*'s body. You flee head over heels. A Barren Path [ obvious exits: N S ] Alas, you cannot go that way... o S HP:Scratched MV:Winded > You attempt to hide yourself. o S HP:Scratched MV:Winded > Backstab who? o S HP:Scratched MV:Winded > SOUTH hide backstab human A Large Valley [ obvious exits: N S W ] A small glass vial of intense red powder rests upon the floor. *Elric* is standing here, riding a gray palfrey. * S HP:Scratched MV:Winded > You attempt to hide yourself. * S HP:Scratched MV:Winded > You silently approach your victim... *Elric* sends you sprawling with a powerful bash! Ouch! It appears someone saw your sneak attack. * S HP:Scratched MV:Winded - Elric: Scratched > *Elric* blasts your body into bloody fragments! * S HP:Hurt MV:Winded - Elric: Scratched > where *Elric* throws back his head and cackles with insane glee! * S HP:Hurt MV:Winded - Elric: Scratched > *Elric* blasts your right hand into bloody fragments! * S HP:Wounded MV:Winded - Elric: Scratched > where You pierce *Elric*'s body. *Elric* blasts your body into bloody fragments! Players in your Zone -------------------- Rough - A Fork in the Road Catalyst - A Large Valley You catch a smell of horses nearby. * S HP:Wounded MV:Winded - Elric: Hurt > Players in your Zone -------------------- Rough - A Fork in the Road Catalyst - A Large Valley You catch a smell of horses nearby. * S HP:Wounded MV:Winded - Elric: Hurt > flee Rough narrates 'lure him to the 4 way nrotheast that' * S HP:Wounded MV:Winded - Elric: Hurt > EAST You panic and attempt to flee! NORTH NORTH You flee head over heels. A Blighted Vale [ obvious exits: E S ] A Large Valley [ obvious exits: N S W ] A small glass vial of intense red powder rests upon the floor. *Elric* is standing here, riding a gray palfrey. * S HP:Wounded MV:Winded > A Barren Path [ obvious exits: N S ] o S HP:Wounded MV:Winded > A Southward Bend [ obvious exits: E S ] o S HP:Wounded MV:Winded > EAST EAST A Barren Path [ obvious exits: S W ] o S HP:Wounded MV:Winded > Alas, you cannot go that way... o S HP:Wounded MV:Winded > SOUTH EAST A Barren Path [ obvious exits: N E ] o S HP:Wounded MV:Winded > A Fork in the Road [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. o S HP:Wounded MV:Winded > *Elric* has arrived from the west, riding a gray palfrey. * S HP:Wounded MV:Winded > *Elric* leaves east riding a gray palfrey. o S HP:Wounded MV:Winded > fol rough You now follow Rough. kill human kill human o S HP:Wounded MV:Winded > They aren't here. kill human o S HP:Wounded MV:Winded > They aren't here. Rough narrates 'on' o S HP:Wounded MV:Winded > They aren't here. kill human o S HP:Wounded MV:Winded > kill human They aren't here. o S HP:Wounded MV:Winded > They aren't here. o S HP:Wounded MV:Winded > look Syr narrates 'how are 18-18-14 sstats for a *spelling corrected: ==> it's ROGUE, dummy*' o S HP:Wounded MV:Winded > You are now a member of Rough's group. o S HP:Wounded MV:Winded > kill human kill human A Fork in the Road As you reach a crossroads between barren hills the winding road seems to split into two. The road that heads north and east seems much wider and more well traveled. The path that heads to the west seems much less traveled as it winds its way to the northwest. The valley continues to also head south off the road completely. [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. o S HP:Wounded MV:Winded > They aren't here. Rough says 'spam' kill human o S HP:Wounded MV:Winded > They aren't here. o S HP:Wounded MV:Winded > You follow Rough. A Barren Path [ obvious exits: E W ] Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. *Elric* is standing here, riding a gray palfrey. * S HP:Wounded MV:Winded > kill human Rough tickles *Elric*'s body with his slash. * S HP:Wounded MV:Winded > You pierce *Elric*'s body. * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > kill human Eleanor narrates 'where' *Elric* ponders life, the universe, and everything. * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > You do the best you can! * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > You do the best you can! * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > Rough swirls about with a gleaming blacksword, slicing across *Elric*'s body. * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > You tickle *Elric*'s body with your pierce. Rough slashes *Elric*'s right arm. * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > Rough nods in agreement. * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > kill human You pierce *Elric*'s left arm. * S HP:Wounded MV:Winded - Rough: Healthy - Elric: Hurt > *Elric* sends Rough sprawling with a powerful bash! * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > You pierce *Elric*'s body. *Elric* tries to blast Rough, but he parries successfully. * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > You do the best you can! * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > kill human kill human You do the best you can! * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > You do the best you can! * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > kill elric You pierce *Elric*'s head. *Elric* blasts Rough's body. * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > kill elric Kleenex narrates 'pretty good' Grumble narrates 'not bad' * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > You do the best you can! * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > TICK IN 5 SECONDS. You do the best you can! * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > kill elric You do the best you can! kill elric * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Hurt > You barely pierce *Elric*'s body. *Elric* blasts Rough's body very hard. Rough slashes *Elric*'s left hand. You do the best you can! Rough says 'blick his horse' * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Wounded > Rough says 'now' * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Wounded > kill elric Eleanor narrates 'where are you' * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Wounded > You do the best you can! dis * S HP:Wounded MV:Winded - Rough: Scratched - Elric: Wounded > hide b horse A shrill piercing scream reverberates through the area. You barely pierce *Elric*'s left leg. *Elric* tries to blast Rough, but he deflects the blow. Rough swirls about with a gleaming blacksword, slicing across *Elric*'s body. Rough slashes *Elric*'s left arm hard. Your heartbeat calms down more as you feel less panicked. Timer now at 65 secs. *Elric* coughs and shivers. You disengage from the fight. * S HP:Wounded MV:Tiring > Eleanor narrates 'no dont keep those' * S HP:Wounded MV:Tiring > Rough barely slashes *Elric*'s body. You attempt to hide yourself. * S HP:Wounded MV:Tiring > [backstab ] You silently approach your victim... *Elric* sends Rough sprawling with a powerful bash! -=+**+= Faendar narrates 'ok' - *Elric* blasts Rough's right leg hard. -=+ Eleanor narrates 'where is he' * A gray palfrey makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! A gray palfrey is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a gray palfrey's death cry. *Elric* waves. * S HP:Wounded MV:Tiring > *Elric* panics, and attempts to flee! * S HP:Wounded MV:Tiring > hide kill human kill human *Elric* blasts Rough's right arm very hard. * S HP:Wounded MV:Tiring > *Elric* panics, and attempts to flee! * S HP:Wounded MV:Tiring > kill human You attempt to hide yourself. Rough nods in agreement. *Elric* leaves east. *Elric* has arrived from the east. kill human * S HP:Wounded MV:Winded > kill human kill human kill human You barely pierce *Elric*'s body. Rough slashes *Elric*'s body. * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill human You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill human kill human Rough barely slashes *Elric*'s right foot. *Elric* tries to blast you, but you deflect the blow. You barely pierce *Elric*'s body. * S HP:Wounded MV:Winded - Elric: Wounded > kill human You do the best you can! Rough says 'spam' kill human * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill human You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Wounded > kill human You do the best you can! *Elric* leaves east. *Elric* has arrived from the east. kill elric * S HP:Wounded MV:Winded > You tickle *Elric*'s body with your pierce. * S HP:Wounded MV:Winded - Elric: Wounded > kill elric kill elric You do the best you can! Rough barely slashes *Elric*'s right foot. * S HP:Wounded MV:Winded - Elric: Wounded > kill elric Rough slashes *Elric*'s left leg. *Elric* tries to blast you, but you parry successfully. You barely pierce *Elric*'s left leg. You tickle *Elric*'s body with your pierce. You do the best you can! kill elric * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > Rough tickles *Elric*'s body with his slash. *Elric* tries to blast you, but you deflect the blow. You tickle *Elric*'s head with your pierce. * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You pierce *Elric*'s left hand. You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Wounded > kill elric kill elric kill elric You do the best you can! Eleanor narrates 'WHERE ARE THE HUMANS' kill elric * S HP:Wounded MV:Winded - Elric: Wounded > You do the best you can! *Elric* leaves east. *Elric* has arrived from the east. * S HP:Wounded MV:Winded > kill elric kill elric You barely pierce *Elric*'s head. Rough leaves west. * -------------------------------------------------------------------------------- Catalyst Joined: Dec 06, 2002 Posted: 2003-02-28 03:21 -------------------------------------------------------------------------------- * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric *Elric* tries to blast you, but you parry successfully. You pierce *Elric*'s body. You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You barely pierce *Elric*'s left leg. You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric Rough has arrived from the west. * S HP:Wounded MV:Winded - Elric: Battered > kill elric kill elric You do the best you can! Rough slashes *Elric*'s left leg. *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > Rough slashes *Elric*'s right leg. *Elric* tries to blast you, but you deflect the blow. You barely pierce *Elric*'s body. You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! kill elric * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric Rough barely slashes *Elric*'s right leg. You barely pierce *Elric*'s right hand. You do the best you can! kill elric * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > kill elric You do the best you can! kill elric * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Elric: Battered > You do the best you can! *Elric* leaves west. o S HP:Wounded MV:Winded > You follow Rough. A Fork in the Road [ obvious exits: N E S W ] Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. *Elric* is standing here. A sickly, skinny deer stands here in a daze. *Elric* leaves west. o S HP:Wounded MV:Winded > You follow Rough. A Barren Path [ obvious exits: N E ] Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. *Elric* is standing here. * S HP:Wounded MV:Winded > kill elric kill elric Rough tickles *Elric*'s left foot with his slash. * S HP:Wounded MV:Winded > kill elric kill elric *Elric* tries to blast Rough, but he parries successfully. Rough slashes *Elric*'s left arm. You tickle *Elric*'s right leg with your pierce. * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > kill elric kill elric kill elric You do the best you can! kill elric * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Battered > kill elric You pierce *Elric*'s head. Rough barely slashes *Elric*'s right leg. You do the best you can! Eleanor narrates 'rough' * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Beaten > kill elric You do the best you can! *Elric* leaves north. o S HP:Wounded MV:Winded > kill elric They aren't here. o S HP:Wounded MV:Winded > kill elric They aren't here. You follow Rough. A Barren Path [ obvious exits: S W ] Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. o S HP:Wounded MV:Winded > kill elric kill elric They aren't here. kill elric o S HP:Wounded MV:Winded > They aren't here. o S HP:Wounded MV:Winded > They aren't here. o S HP:Wounded MV:Winded > kill elric They aren't here. You follow Rough. A Southward Bend [ obvious exits: E S ] Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. *Elric* is standing here. *Elric* leaves south. o S HP:Wounded MV:Winded > kill elric kill elric They aren't here. o S HP:Wounded MV:Winded > They aren't here. You follow Rough. A Barren Path [ obvious exits: N S ] Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. o S HP:Wounded MV:Winded > You follow Rough. A Large Valley [ obvious exits: N S W ] A small glass vial of intense red powder rests upon the floor. Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. o S HP:Wounded MV:Winded > They aren't here. o S HP:Wounded MV:Winded > kill elric They aren't here. Rough leaves south. You follow Rough. Path through a Vale [ obvious exits: N E W ] Rough Drell'd'Bekkar {Al'Ghol Minion} is standing here. *Elric* is standing here. A sickly, skinny deer stands here in a daze. * S HP:Wounded MV:Winded > kill elric You barely pierce *Elric*'s right leg. Rough tickles *Elric*'s left hand with his slash. * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric kill elric kill elric Rough barely slashes *Elric*'s body. You barely pierce *Elric*'s left leg. Eleanor narrates 'catalyst' * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > You pierce *Elric*'s right arm hard. * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Elric: Beaten > kill elric You do the best you can! *Elric* leaves east. *Elric* has arrived from the east. * S HP:Wounded MV:Winded > kill elric kill elric Rough slashes *Elric*'s right arm. * S HP:Wounded MV:Winded > kill elric *Elric* tries to blast Rough, but he parries successfully. Rough barely slashes *Elric*'s body. You tickle *Elric*'s body with your pierce. * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > kill elric kill elric kill elric kill elric You do the best you can! *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > kill elric You pierce *Elric*'s right arm hard. You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > kill elric You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > kill elric You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > kill elric You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > kill elric kill elric You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > You do the best you can! Rough swirls about with a gleaming blacksword, slicing across *Elric*'s body. * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > You barely pierce *Elric*'s body. Rough barely slashes *Elric*'s body. You do the best you can! Rough swirls about with a gleaming blacksword, slicing across *Elric*'s body. * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > kill elric You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > You do the best you can! * S HP:Wounded MV:Winded - Rough: Hurt - Elric: Critical > *Elric* leaves north. *Elric* has arrived from the north. * S HP:Wounded MV:Winded > kill elric kill elric You pierce *Elric*'s head. Rough slashes *Elric*'s right hand. kill elric * S HP:Wounded MV:Winded - Elric: Critical > You do the best you can! kill elric * S HP:Wounded MV:Winded - Elric: Critical > You do the best you can! * S HP:Wounded MV:Winded - Elric: Critical > kill elric You do the best you can! * S HP:Wounded MV:Winded - Elric: Critical > kill elric Rough barely slashes *Elric*'s body. *Elric* tries to blast you, but you parry successfully. You pierce *Elric*'s body. * S HP:Wounded MV:Winded - Elric: Critical > *Elric* panics, and attempts to flee! * S HP:Wounded MV:Winded - Elric: Critical > You pierce *Elric*'s left leg. *Elric* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Elric*'s death cry. o S HP:Wounded MV:Winded > cackle You cackle gleefully. -------------------------------------------------------------------------------- Madic Joined: Nov 21, 2001 From: Norway Posted: 2003-02-28 05:20 -------------------------------------------------------------------------------- ... Would like to say nice kill, I dont see any points here though. Get a human to chase, rip all horses, gleamer him, rip his horse... Wish humans could use these tactics too sometimes . He prolly had vials anyway. - Madic des Orion the Bladesman, Lieutenant [Defender of the Stone] -------------------------------------------------------------------------------- Wendigo Joined: Oct 18, 1999 Posted: 2003-02-28 05:31 -------------------------------------------------------------------------------- He didn't die to lack of moves, he died because he got caught by 2 opponents in a tough spot to flee from, and being an abser he took damage every time he got hit. I would like to hear the comments on this one from those that say that dodge is worthless. As a dodger he would probably have made it to Master trader or any of the horse loads without problems. -------------------------------------------------------------------------------- Narc Joined: Aug 31, 2000 Posted: 2003-02-28 05:59 -------------------------------------------------------------------------------- Hrrmmm While fleeing/running (as elric was doing) hits tend to land more often.. so had he been dodge wouldnt alot of them would have been frags instead?.