Ambush + Low hps = Death Malkav Joined: Jun 21, 2002 Posted: 2002-12-09 15:24 -------------------------------------------------------------------------------- w * R HP:Healthy MV:Full > Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. th [track human]y MV:Full > *+ Some clear fresh tracks of a Human leaving east. * R HP:Healthy MV:Full > e Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [28] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > nar a sneaking human! You narrate 'a sneaking human!' * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. l * R HP:Healthy MV:Full > Nearing the Northern Bend Yellow grasses line the edges of the road here, scattered rocks provide for the occasional stumble. Thick thorns cover the ground to the west, and to the east, the grasslands appear to be greener and more welcoming. A strange smell hangs in the air, coming from the east. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [28] A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... * R HP:Healthy MV:Full > charge human You line up your charge... Oops. Your lame efforts cause you to miss. You try to strike *Shei*, but she parries successfully. * R HP:Healthy MV:Full - Shei: Healthy > nar shei *Shei* pierces your body. You feel very groggy... Sleep while fighting? Are you MAD? * R HP:Scratched MV:Full - Shei: Healthy > nar whoo cha mood wimpy flee *Shei* panics, and attempts to flee! * R HP:Scratched MV:Full - Shei: Healthy > *Shei* leaves east. * R HP:Scratched MV:Full > You narrate 'shei' * R HP:Scratched MV:Full > You narrate 'whoo' * R HP:Scratched MV:Full > charge human Mood changed to: Wimpy Wimpy reset to: 147 hit points. * R HP:Scratched MV:Full > Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > e charge human Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [28] A gray palfrey prances skittishly nearby, being ridden by you. *Shei* is standing here. You line up your charge... > ** Charge who? * R HP:Scratched MV:Strong > e charge human Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... You line up your charge... > *= *Shei* leaves west. * Charge who? * R HP:Scratched MV:Strong > w charge human Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [28] A gray palfrey prances skittishly nearby, being ridden by you. *Shei* is standing here. *Shei* leaves west. * R HP:Scratched MV:Strong > Charge who? * R HP:Scratched MV:Strong > w charge human Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. *Shei* is standing here. You line up your charge... > Chaaaaarrrge!! *Shei* bleeds profusely as you skewer her with a sleek, mahogany-shafted spear! * R HP:Scratched MV:Strong > *Shei* tries to pierce you, but you parry successfully. * R HP:Scratched MV:Strong - Shei: Wounded > You gasp in pain as streaks of fire from *Shei* burn your body! * R HP:Hurt MV:Strong - Shei: Wounded > You try to strike *Shei*, but she deflects the blow. *Shei* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Strong - Shei: Wounded > cha mood wimpy flee Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee!Wounded > Jumera narrates 'kill her' You flee head over heels. The Twisting Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > n charge human Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. *Shei* is standing here. You line up your charge... - Your heartbeat calms down more as you feel less panicked. = *Shei* leaves east. ** Charge who? * R HP:Scratched MV:Full > Drakavrea narrates 'Come south' * R HP:Scratched MV:Full > e charge human Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [28] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > e charge human Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > e charge human Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > e charge human Marshy Fields [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > e charge human Nearing a Bend [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A large plains lion stalks the grasslands looking for prey. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > Jumera narrates 'just charge when she tries to sleep you:P' e * R HP:Scratched MV:Full > Alas, you cannot go that way... charge human * R HP:Scratched MV:Full > Charge who? w * R HP:Scratched MV:Full > charge human Marshy Fields [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > w charge human The steady toll of a gong calls defenders to the stone. Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > n charge human Trail Through the Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Charge who? * R HP:Scratched MV:Full > s th Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. [track human]hed MV:Full > +* You could find no tracks at all. * R HP:Scratched MV:Strong > charge human Charge who? * R HP:Scratched MV:Strong > w Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... *Shei* clumsily approaches you with her a curved clear dagger, but you fend off the attack. *Shei* pierces your body. * R HP:Hurt MV:Strong - Shei: Wounded > You try to strike *Shei*, but she parries successfully. * R HP:Hurt MV:Strong - Shei: Wounded > rem spear wield club bash You stop using a sleek, mahogany-shafted spear. * R HP:Hurt MV:Strong - Shei: Wounded > You wield a bone club. = - Shei: Wounded > *Shei* panics, and attempts to flee! - *Shei* leaves west. = They're not here anymore! * R HP:Hurt MV:Strong > w k human Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [28] A gray palfrey prances skittishly nearby, being ridden by you. *Shei* is standing here. * R HP:Hurt MV:Strong > bash You try to pound *Shei*, but she dodges the attack. ** - Shei: Wounded > *Shei* tries to pierce you, but you parry successfully. *Shei* panics, and attempts to flee! = *Shei* leaves east. = They're not here anymore! * R HP:Hurt MV:Strong > e k human Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. bash * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > k human Bash who? k human * R HP:Hurt MV:Strong > They aren't here. e * R HP:Hurt MV:Strong > k human They aren't here. * R HP:Hurt MV:Strong > Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > e k human Marshy Fields [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > e k human Nearing a Bend [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > w w Marshy Fields [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Hurt MV:Strong > Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. k human * R HP:Hurt MV:Strong > Shore of a Hidden Lake [ obvious exits: N W ] A one person canoe rests on the ground. [6] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > n e k human Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > Marshy Fields [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > s They aren't here. * R HP:Hurt MV:Strong > k human Alas, you cannot go that way... * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > n k human Approaching a Bend [ obvious exits: N E S W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A large plains bear smells the air for prey. * R HP:Hurt MV:Strong > w They aren't here. * R HP:Hurt MV:Strong > k human Trail Through the Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... * R HP:Hurt MV:Strong > You try to pound *Shei*, but she dodges the attack. * R HP:Hurt MV:Strong - Shei: Wounded > bash *Shei* panics, and attempts to flee! += *Shei* leaves south. *s k human +bash Cancelled. Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Shei* is standing here. * R HP:Hurt MV:Strong > You try to pound *Shei*, but she deflects the blow. += - Shei: Wounded > The air around your eyes seems to catch fire, blinding you! As *someone* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Strong - Shei: Wounded > *someone* barely pierces your body. * R HP:Hurt MV:Strong - Shei: Wounded > cha mood wimpy flee n n e Mood changed to: Wimpy Wimpy reset to: 147 hit points. * R HP:Hurt MV:Strong - Shei: Wounded > Your mount is too exhausted. * R HP:Hurt MV:Strong - Shei: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Shei: Wounded > *someone* barely pierces your body. You try to pound *someone*, but she dodges the attack. No way! You're fighting for your life! * R HP:Hurt MV:Strong - Shei: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Shei: Wounded > cha mood wimpy flee n Mood changed to: Wimpy Wimpy reset to: 147 hit points. * R HP:Hurt MV:Strong - Shei: Wounded > n You try to pound *someone*, but she deflects the blow. Your mount is too exhausted. * R HP:Hurt MV:Strong - Shei: Wounded > e No way! You're fighting for your life! * R HP:Hurt MV:Strong - Shei: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Shei: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Shei: Wounded > You gasp in pain as streaks of fire from *someone* burn your body! * R HP:Wounded MV:Strong - Shei: Wounded > dism cha mood wimpy flee n You stop riding him. * HP:Wounded MV:Strong - Shei: Wounded > e e n Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee! Wounded > get draught pack You flee head over heels. You can't see a damned thing, you're blinded! You can't see a damned thing, you're blinded! * HP:Wounded MV:Tiring > You can't see a damned thing, you're blinded! * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > quaff draught l k human Someone tries to hit you, but you deflect the blow. The steady toll of a gong calls defenders to the stone. You try to pound someone, but he dodges the attack. Someone barely hits your body. Your heartbeat calms down more as you feel less panicked. You get a bubbling draught from a backpack. * HP:Hurt MV:Strong - a plains lion: Healthy > You quaff a bubbling draught which dissolves. Ok. * HP:Hurt MV:Strong - a plains lion: Healthy > Faint Bend As the trail bends to the south, you can see a huge savannah unfolding. Yellow shapes dart through the grass, and off to the south somewhere, you can see a group of trees. The road appears to be well taken care of, except for a large boulder lying in the middle of it. [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A plains lion is here, fighting YOU! * HP:Hurt MV:Strong - a plains lion: Healthy > They aren't here. * HP:Hurt MV:Strong - a plains lion: Healthy > cha mood wimpy flee Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee! lion: Healthy > A plains lion tries to hit you, but you deflect the blow. You flee head over heels. Nearing a Bend [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. * HP:Hurt MV:Strong > w Marshy Fields [ obvious exits: N E W ] * HP:Hurt MV:Tiring > w Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * HP:Hurt MV:Tiring > s Shore of a Hidden Lake [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. A one person canoe rests on the ground. [6] k human * HP:Hurt MV:Tiring > They aren't here. * HP:Hurt MV:Tiring > n w ride horse Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A large plains lion stalks the grasslands looking for prey. * HP:Hurt MV:Tiring > Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Hurt MV:Tiring > They're not here to be ridden. * HP:Hurt MV:Tiring > n A plains lion has arrived from the east. ride horse * HP:Hurt MV:Tiring > Split in the Trail [ obvious exits: N E S ] There are some tracks of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. * HP:Hurt MV:Tiring > They're not here to be ridden. * HP:Hurt MV:Tiring > e ride horse Trail Through the Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. *Shei* is standing here. * HP:Hurt MV:Tiring > They're not here to be ridden. * HP:Hurt MV:Tiring > e ride horse Approaching a Bend [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a seanchan leaving east. There are some tracks of a human leaving west. There are some tracks of an animal leaving north. A large plains bear smells the air for prey. * HP:Hurt MV:Tiring > They're not here to be ridden. * HP:Hurt MV:Tiring > s ride horse Marshy Fields [ obvious exits: N E W ] There are some tracks of a seanchan leaving west. * HP:Hurt MV:Tiring > They're not here to be ridden. * HP:Hurt MV:Tiring > e Nearing a Bend [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a seanchan leaving west. * HP:Hurt MV:Winded > ride horse Drakavrea narrates 'lol' They're not here to be ridden. * HP:Hurt MV:Winded > w w w Marshy Fields [ obvious exits: N E W ] There are some tracks of a seanchan leaving west. There are some tracks of a seanchan leaving east. n * HP:Hurt MV:Winded > Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A large plains lion stalks the grasslands looking for prey. * HP:Hurt MV:Winded > Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Hurt MV:Winded > Split in the Trail [ obvious exits: N E S ] There are some tracks of a seanchan leaving east. There are some tracks of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. * HP:Hurt MV:Winded > w Alas, you cannot go that way... n * HP:Hurt MV:Winded > ride horse Drakavrea narrates 'we equal on struggle' Beginning of a Faint Trail [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a human leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby. * HP:Hurt MV:Winded > You start riding him. * R HP:Hurt MV:Winded > k human They aren't here. * R HP:Hurt MV:Winded > rem club wield spear charge human You stop using a bone club. * R HP:Hurt MV:Winded > Drakavrea narrates 'exactly equal' You wield a sleek, mahogany-shafted spear. * R HP:Hurt MV:Winded > Charge who? * R HP:Hurt MV:Winded > charge human Charge who? * R HP:Hurt MV:Winded > stat You are a 34 year old male seanchan hunter. Your height is 6 feet, 11 inches, and you weigh 250.0 lbs. You are carrying 24.5 lbs and wearing 74.3 lbs, fairly light. Your base abilities are: Str:18 Int:9 Wil:10 Dex:19 Con:15. Offensive bonus: 119, Dodging bonus: 63, Parrying bonus: 87 Your mood is: Wimpy. You will flee below: 147 Hit Points You are wanted by: Andor Fal Dara Amador Red Eagles Wolves Your armor absorbs about 79% on average. You are subjected to the following effects: - NO QUIT - NOTICE * R HP:Hurt MV:Winded > charge human Charge who? * R HP:Hurt MV:Winded > Drakavrea narrates 'on levels' * R HP:Hurt MV:Winded > charge human Charge who? * R HP:Hurt MV:Winded > charge human Charge who? * R HP:Hurt MV:Winded > charge human Charge who? * R HP:Hurt MV:Winded > nar need you drak l You narrate 'need you drak' whe * R HP:Hurt MV:Winded > Beginning of a Faint Trail A faint trail appears under you, and begins to cut through the grass. To the east, there is a large tower on a hill, it's purpose unknown. To the south, the road continues, lined by small trees and waist high grass. A small gathering of shrubs to the west grabs your attention, movement coming from within. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Winded > Players in your Zone -------------------- Malkav - Beginning of a Faint Trail * R HP:Hurt MV:Winded > l charge human Beginning of a Faint Trail A faint trail appears under you, and begins to cut through the grass. To the east, there is a large tower on a hill, it's purpose unknown. To the south, the road continues, lined by small trees and waist high grass. A small gathering of shrubs to the west grabs your attention, movement coming from within. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Winded > Charge who? * R HP:Hurt MV:Winded > charge human Charge who? * R HP:Hurt MV:Winded > nar savannah l You narrate 'savannah' * R HP:Hurt MV:Winded > Beginning of a Faint Trail A faint trail appears under you, and begins to cut through the grass. To the east, there is a large tower on a hill, it's purpose unknown. To the south, the road continues, lined by small trees and waist high grass. A small gathering of shrubs to the west grabs your attention, movement coming from within. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Winded > charge human Charge who? * R HP:Hurt MV:Winded > charge human Drakavrea narrates 'nod' Charge who? * R HP:Hurt MV:Winded > s charge human Split in the Trail [ obvious exits: N E S ] There are some tracks of a seanchan leaving north. There are some tracks of a human leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Winded > Charge who? * R HP:Hurt MV:Winded > e Drakavrea narrates 'omw' * R HP:Hurt MV:Winded > Trail Through the Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A large plains bear smells the air for prey. * R HP:Hurt MV:Winded > s charge human Rolling Grasses [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A large plains lion stalks the grasslands looking for prey. * R HP:Hurt MV:Winded > Charge who? * R HP:Hurt MV:Winded > A plains lion tickles your left arm with his hit. The steady toll of a gong calls defenders to the stone. * R HP:Hurt MV:Winded - a plains lion: Healthy > w No way! You're fighting for your life! cha mood wimpy flee * R HP:Hurt MV:Winded - a plains lion: Healthy > w Mood changed to: Wimpy Wimpy reset to: 147 hit points. w * R HP:Hurt MV:Winded - a plains lion: Healthy > charge human You panic and attempt to flee! A plains lion barely hits your left arm. You flee head over heels. Trail Through the Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A large plains bear smells the air for prey. Split in the Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > s charge human Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A large plains lion stalks the grasslands looking for prey. * R HP:Wounded MV:Weary > Charge who? * R HP:Wounded MV:Weary > s charge human You need a boat to go there. * R HP:Wounded MV:Weary > Charge who? * R HP:Wounded MV:Weary > w Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A large slab of meat has been placed here. [28] A gray palfrey prances skittishly nearby, being ridden by you. *Shei* is standing here. *Shei* pierces your right leg. * R HP:Wounded MV:Weary - Shei: Wounded > charge human cha mood wimpy flee No way! You're fighting for your life! * R HP:Wounded MV:Weary - Shei: Wounded > You try to strike *Shei*, but she deflects the blow. *Shei* tries to pierce you, but you parry successfully. A plains lion has arrived from the east. Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee!: Wounded > You flee head over heels. Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Weary > *Shei* has arrived from the east. * R HP:Wounded MV:Weary > *Shei* tries to pierce you, but you parry successfully. * R HP:Wounded MV:Weary - Shei: Wounded > e cha mood wimpy flee No way! You're fighting for your life! e * R HP:Wounded MV:Weary - Shei: Wounded > Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee!: Wounded > rem spear wield club You flee head over heels. The Twisting Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. Alas, you cannot go that way... * R HP:Wounded MV:Weary > You stop using a sleek, mahogany-shafted spear. * R HP:Wounded MV:Weary > You wield a bone club. * R HP:Wounded MV:Weary > n *Shei* has arrived from the north. * R HP:Wounded MV:Weary > Your mount is too exhausted. * R HP:Wounded MV:Weary > *Shei* tries to pierce you, but you deflect the blow. * R HP:Wounded MV:Weary - Shei: Wounded > bash *Shei* tries to pierce you, but you deflect the blow. cb -bash Cancelled. [cha mood brave] Mood changed to: Brave Wimpy reset to: 88 hit points. - R HP:Wounded MV:Weary - Shei: Wounded > A plains lion has arrived from the north. *+ A plains lion tries to hit Shei, but she deflects the blow. A plains lion tries to hit Shei, but she parries successfully. *Shei* barely pierces your body. Your heartbeat calms down more as you feel less panicked. Drakavrea narrates 'hagg near Legion base, it urgent?' As *Shei* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Winded > You gasp in pain as streaks of fire from *Shei* burn your body! * R HP:Wounded MV:Winded - Shei: Wounded > bash A plains lion tries to hit Shei, but she dodges the attack. * R HP:Wounded MV:Winded - Shei: Wounded > You gasp in pain as streaks of fire from *Shei* burn your body! *+ ded - Shei: Wounded > A plains lion hits Shei's head. -= Your bash at *Shei* sends her sprawling! * R HP:Wounded MV:Winded - Shei: Wounded > You pound *Shei*'s right leg very hard. A plains lion hits Shei's head. * R HP:Wounded MV:Winded - Shei: Wounded > You pound *Shei*'s body into bloody fragments! A plains lion hits Shei's left arm hard. * R HP:Wounded MV:Winded - Shei: Battered > bash They already seem to be stunned. * R HP:Wounded MV:Winded - Shei: Battered > bash Drakavrea narrates 'nm' *Shei* panics, and attempts to flee! *Shei* leaves north. * Drakavrea narrates 'tick' * *Shei* has arrived from the north. As *Shei* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Winded - Shei: Battered > bash *Shei* tries to pierce you, but you deflect the blow. A plains lion tries to hit Shei, but she deflects the blow. * R HP:Wounded MV:Winded - Shei: Battered > *Shei* panics, and attempts to flee! * R HP:Wounded MV:Winded - Shei: Battered > *Shei* leaves west. * R HP:Wounded MV:Winded > Bash who? *Shei* has arrived from the west. * R HP:Wounded MV:Winded > A plains lion tries to hit Shei, but she parries successfully. * R HP:Wounded MV:Winded > k human *Shei* swiftly dodges your attempt to pound her. bash You try to pound *Shei*, but she dodges the attack. Shei: Battered > *Shei* pierces a plains lion's body very hard. A plains lion tries to hit Shei, but she deflects the blow. - *Shei* panics, and attempts to flee! *+ *Shei* leaves west. - Jumera narrates 'yeah so dont you go and die now' =- They're not here anymore! * R HP:Wounded MV:Winded > w k human Twisting Path Bordering the Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... bash * R HP:Wounded MV:Winded > You try to pound *Shei*, but she deflects the blow. =+ ed - Shei: Battered > *Shei* tries to pierce you, but you parry successfully. A plains lion has arrived from the east. * *Shei* panics, and attempts to flee! = *Shei* leaves south. *Shei* has arrived from the south. - *Shei* leaves east. = They're not here anymore! * R HP:Wounded MV:Winded - a plains lion: Scratched > You try to pound a plains lion, but he deflects the blow. A plains lion tickles your body with his hit. * R HP:Battered MV:Winded - a plains lion: Scratched > cha mood wimpy flee Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee!plains lion: Scratched > You flee head over heels. Twisting Path in the Savannah [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. k human * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > n k human Twisting Path Bordering the Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A large plains lion stalks the grasslands looking for prey. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > e k human The Twisting Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > w s k human A plains lion has arrived from the west. Twisting Path Bordering the Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > Twisting Path in the Savannah [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > w k human The greatvines seems to be closed. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > e k human Gathering of Thorns [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. The corpse of a blood thornbush is lying here. [3] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > s k human Off the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > n They aren't here. w * R HP:Battered MV:Winded > Gathering of Thorns [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a blood thornbush is lying here. [3] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > s Twisting Path in the Savannah [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > k human Approaching Another Twist [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > n n Twisting Path in the Savannah [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Winded > Twisting Path Bordering the Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A large plains lion stalks the grasslands looking for prey. * R HP:Battered MV:Winded > e The Twisting Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Weary > k human A plains lion has arrived from the west. n * R HP:Battered MV:Weary > They aren't here. *Shei* has arrived from the north. k human * R HP:Battered MV:Weary > Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Weary > They aren't here. * R HP:Battered MV:Weary > A plains lion has arrived from the south. * R HP:Battered MV:Weary > *Shei* has arrived from the south. * R HP:Battered MV:Weary > spea Arglebargle, glop-glyf!?! * R HP:Battered MV:Weary > n Alas, you cannot go that way... * R HP:Battered MV:Weary > w Alas, you cannot go that way... ery > A plains lion barely tickles your right leg with his hit. You flee head over heels! You panic and attempt to flee! The air around your eyes seems to catch fire, blinding you! You flee head over heels. You can't see a damned thing, you're blinded! Your mount is too exhausted. * R HP:Battered MV:Weary > Someone hits your left arm. You flee head over heels! Your mount is too exhausted. * R HP:Battered MV:Weary - a plains lion: Healthy > e No way! You're fighting for your life! * R HP:Battered MV:Weary - a plains lion: Healthy > dism *someone* barely pierces your body. You flee head over heels! Your mount is too exhausted. * R HP:Battered MV:Weary - a plains lion: Healthy > cha mood wimpy flee e *someone* barely pierces your body. You flee head over heels! Your mount is too exhausted. Someone swiftly dodges your attempt to pound him. Someone tickles your body with his hit. You flee head over heels! Your mount is too exhausted. You stop riding him. * HP:Battered MV:Weary - a plains lion: Healthy > e e e Someone narrates 'at least not to trolls...' * HP:Battered MV:Weary - a plains lion: Healthy > n n n Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee! *someone* pierces your left arm. You flee head over heels! Someone barely hits your left arm. You flee head over heels! Someone narrates 'Malkav, what you fighting?' get draught pack quaff draught You flee head over heels. You can't see a damned thing, you're blinded! You can't see a damned thing, you're blinded! * HP:Battered MV:Weary > You can't see a damned thing, you're blinded! * HP:Battered MV:Weary > You can't see a damned thing, you're blinded! * HP:Battered MV:Weary > You can't see a damned thing, you're blinded! * HP:Battered MV:Haggard > You can't see a damned thing, you're blinded! * HP:Battered MV:Haggard > You can't see a damned thing, you're blinded! * HP:Battered MV:Haggard > l You can't see a damned thing, you're blinded! * HP:Battered MV:Haggard > You get a bubbling draught from a backpack. * HP:Battered MV:Haggard > You quaff a bubbling draught which dissolves. Ok. * HP:Battered MV:Haggard > Northern Grasslands The tall prairie grass here is a mixed green and yellow, small shrubs intermittent. Large rocks are gathered about in a circle, and some are stacked on top of one another. The ground intself is uneven, set at odd angles to itself, giving the appearance of a washboard. [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A large plains lion stalks the grasslands looking for prey. * HP:Battered MV:Haggard > get vial pack n s A plains lion tickles your left leg with his hit. You flee head over heels! PANIC! You couldn't escape! You pound a plains lion's left foreleg into bloody fragments! A plains lion tries to hit you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... quaff draught nar shei rem spear wield club s cha wimpy 0 Auto-save complete. You get a thin vial of yellow fluid from a backpack. * HP:Battered MV:Haggard - a plains lion: Healthy > No way! You're fighting for your life! * HP:Battered MV:Haggard - a plains lion: Healthy > No way! You're fighting for your life! * HP:Battered MV:Haggard - a plains lion: Healthy > You do not have that item. * HP:Battered MV:Haggard - a plains lion: Healthy > You narrate 'shei' * HP:Battered MV:Haggard - a plains lion: Healthy > You don't seem to be using a spear. * HP:Battered MV:Haggard - a plains lion: Healthy > You don't seem to have a club. * HP:Battered MV:Haggard - a plains lion: Healthy > No way! You're fighting for your life! * HP:Battered MV:Haggard - a plains lion: Healthy > You won't flee from any fight now. * HP:Battered MV:Haggard - a plains lion: Healthy > cha mood wimpy flee Mood changed to: Wimpy You panic and attempt to flee!lains lion: Healthy > A plains lion tries to hit you, but you deflect the blow. Drakavrea narrates 'Wait, Savannah?' You flee head over heels. Northern Grasslands [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * HP:Battered MV:Haggard > nar YES You narrate 'YES' * HP:Battered MV:Haggard > w A plains lion has arrived from the east. * HP:Battered MV:Haggard > w Entering the Vast Grasslands [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. * HP:Battered MV:Haggard > w w At the End of a Valley [ obvious exits: N E ] w * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > Drakavrea narrates 'ffs' * HP:Battered MV:Haggard > get vial pack You get a thin vial of yellow fluid from a backpack. * HP:Battered MV:Haggard > quaff vial n Drakavrea narrates 'wrong place' You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! w * HP:Battered MV:Strong > In the Middle of the Valley [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A soft leather pouch has been discarded here. [2] A valley bandit stands here, looking at you with cruel intention. A raven is here flying around. * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > s e At the End of a Valley [ obvious exits: N E ] There are some tracks of a seanchan leaving north. s * HP:Battered MV:Strong > Entering the Vast Grasslands [ obvious exits: E S W ] There are some tracks of a seanchan leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A large plains lion stalks the grasslands looking for prey. * HP:Battered MV:Strong > Beginning of a Faint Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a human leaving south. There are some tracks of a human leaving east. A gray palfrey prances skittishly nearby. * HP:Battered MV:Tiring > ride horse charge human You start riding him. * R HP:Battered MV:Tiring > Charge who? * R HP:Battered MV:Tiring > stat You are a 34 year old male seanchan hunter. Your height is 6 feet, 11 inches, and you weigh 250.0 lbs. You are carrying 18.2 lbs and wearing 79.3 lbs, fairly light. Your base abilities are: Str:18 Int:9 Wil:10 Dex:19 Con:15. Offensive bonus: 119, Dodging bonus: 63, Parrying bonus: 64 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Andor Fal Dara Amador Red Eagles Wolves Your armor absorbs about 79% on average. You are subjected to the following effects: - NO QUIT - NOTICE * R HP:Battered MV:Tiring > l charge human Beginning of a Faint Trail A faint trail appears under you, and begins to cut through the grass. To the east, there is a large tower on a hill, it's purpose unknown. To the south, the road continues, lined by small trees and waist high grass. A small gathering of shrubs to the west grabs your attention, movement coming from within. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Tiring > Charge who? * R HP:Battered MV:Tiring > stat eq You are a 34 year old male seanchan hunter. Your height is 6 feet, 11 inches, and you weigh 250.0 lbs. You are carrying 18.2 lbs and wearing 79.3 lbs, fairly light. Your base abilities are: Str:18 Int:9 Wil:10 Dex:19 Con:15. Offensive bonus: 119, Dodging bonus: 63, Parrying bonus: 64 Your mood is: Wimpy. You will flee below: 0 Hit Points You are wanted by: Andor Fal Dara Amador Red Eagles Wolves Your armor absorbs about 79% on average. You are subjected to the following effects: - NO QUIT - NOTICE * R HP:Battered MV:Tiring > You are using: an emerald ring an emerald ring a strange, insectoid helm a dark blue scarf a dark blue scarf a shining steel breastplate a crimson cloak of fine Two Rivers wool a backpack a pair of polished, gold-plated vambraces a pair of heavy metal gauntlets a wide leather wristband a wide leather wristband a silver etched shield a bone club a bronze belt of odd design a water skin a pair of thick, gold-plated greaves a pair of animal-fur boots * R HP:Battered MV:Tiring > rem club wield spear charge human You stop using a bone club. * R HP:Battered MV:Tiring > You wield a sleek, mahogany-shafted spear. * R HP:Battered MV:Tiring > Charge who? * R HP:Battered MV:Tiring > l Drakavrea narrates 'head towards kreeza' * R HP:Battered MV:Tiring > Beginning of a Faint Trail A faint trail appears under you, and begins to cut through the grass. To the east, there is a large tower on a hill, it's purpose unknown. To the south, the road continues, lined by small trees and waist high grass. A small gathering of shrubs to the west grabs your attention, movement coming from within. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Tiring > s Split in the Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Tiring > s Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... Suddenly someone skillfully places a curved clear dagger in your back! You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Circle of Ravens [ obvious exits: W U D ] The News Board is mounted on the wall here. A sculpture of a mounted warrior is centered upon a splashing fountain. -------------------------------------------------------------------------------- Mushu Joined: Dec 30, 2001 Posted: 2002-12-09 15:31 -------------------------------------------------------------------------------- That shouldn't have landed man it was alot of luck on shei's part (mutters about stupid witches) -------------------------------------------------------------------------------- Talimor Joined: Mar 16, 2002 From: California, USA Posted: 2002-12-09 15:36 -------------------------------------------------------------------------------- A lot of luck yes, and a bad way to go, but props to Shei as a stabby channeler to use absolutely every ability to her advantage and get a solo kill. -------------------------------------------------------------------------------- Smasher Joined: Jun 19, 1997 From: joisey Posted: 2002-12-09 15:54 -------------------------------------------------------------------------------- That was sick. Draughts should have some kind of timer where they stop you from getting blinded for 10 tics. I long for that type of solo PK though. -------------------------------------------------------------------------------- Shei Joined: May 08, 2001 Posted: 2002-12-09 16:14 -------------------------------------------------------------------------------- I wish I was on zmud so I could have logged it. My side maybe would have seemed a bit more desperate since I was out of sps and low moves when the bush landed. Not to mention all the changing of aliases I was doing mid fighting so that I could kill seanchan ect, rather than dark. The only way you can be lucky is to roll the dice. I thought it was a fun fight. It was a nice change of pace. I never realized how short that charge timer really is. -------------------------------------------------------------------------------- Malkav Joined: Jun 21, 2002 Posted: 2002-12-09 16:21 -------------------------------------------------------------------------------- Yeah, this isn't a post-death whine, Shei did well, I was annoyed to die like that after running from humans for over an hour, and snorakk =P But she did well, and did what the lightside and darkside couldn't, by herself. -------------------------------------------------------------------------------- Telor Joined: Dec 07, 2002 Posted: 2002-12-09 16:50 -------------------------------------------------------------------------------- You COULD have just sat around spamming for her, instead of chasing...until you had hps enough to take a bush...*shrug* fun log. -------------------------------------------------------------------------------- Malkav Joined: Jun 21, 2002 Posted: 2002-12-09 17:00 -------------------------------------------------------------------------------- Prior to this I was running from somewhere in excess of 20 humans from around the Emond's Field area up to Caemlyn Road then up the cut where I ran into Snorakk back down to apple tree back to cut then to Granlin and over to Saldaea so I wasn't exactly feeling safe just "sitting" around, I was about to head down GF to WB and regen in fade with door locked and on over down to EF again and home. -------------------------------------------------------------------------------- Telor Joined: Dec 07, 2002 Posted: 2002-12-09 17:33 -------------------------------------------------------------------------------- *cackle* My bad . -------------------------------------------------------------------------------- Snorakk Joined: Jun 07, 1999 Posted: 2002-12-09 19:59 -------------------------------------------------------------------------------- Great log, props to you both. -------------------------------------------------------------------------------- Dorien Joined: Nov 29, 2000 Posted: 2002-12-10 01:13 -------------------------------------------------------------------------------- 6'11 and 250 lbs? What the heck do they feed you on Seandar? -------------------------------------------------------------------------------- Narc Joined: Aug 31, 2000 Posted: 2002-12-10 04:45 -------------------------------------------------------------------------------- Drakavrea narrates 'hagg near Legion base, it urgent? Hrm this wouldnt have anything to do with that poor stableboy would it? -------------------------------------------------------------------------------- Belron Joined: Nov 08, 1999 From: Perth Posted: 2002-12-10 05:03 -------------------------------------------------------------------------------- Malkav immcreated i believe, tallest nontrolloc in game --------------------------------------------------------------------------------