Three fades and some trolls raid (418k size log, 5 posts) -------------------------------------------------------------------------------- * R HP:Healthy MV:Full > e Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > k dark e They aren't here. * R HP:Healthy MV:Strong > k dark Caralain Grass [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Ambret narrates 'just found one' * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > e k dark Caralain Grass [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > n k dark Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. A red and green flower grows here, speckled with black berries. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. e * R HP:Healthy MV:Strong > k dark A Thinning in the Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. where * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - A Thinning in the Grass where * R HP:Healthy MV:Strong > where where Players in your Zone -------------------- Lunda - A Thinning in the Grass You feel a subtle tug at the Pattern away from you. where * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - A Thinning in the Grass * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - A Thinning in the Grass * R HP:Healthy MV:Strong > s Players in your Zone -------------------- Lunda - A Thinning in the Grass k dark * R HP:Healthy MV:Strong > Trail through Decaying Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A fierce merlin cries shrilly as it dives low for a kill. * R HP:Healthy MV:Strong > bash They aren't here. * R HP:Healthy MV:Strong > s Bash who? * R HP:Healthy MV:Strong > k dark Trail in the Dark Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. s * R HP:Healthy MV:Strong > k dark In the Dark Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > s k dark In the Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > s k dark bash Your mount is too exhausted. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > Bash who? * R HP:Healthy MV:Strong > dism You stop riding him. * HP:Healthy MV:Strong > look In the Dark Forest Large branches bend under the heavy weight of vines that hang from them. You catch a quick glimpse at the sky through a pencil-thin opening in the roof, just to be covered by a large leaf. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently. * HP:Healthy MV:Strong > s k dark In the Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Annara is lying here. A large slab of meat has been placed here. [3] A dark cloak with a hood has been left here. *Braul* is standing here. *Darg* is standing here. *Hasadt* is standing here. *Vyaschlofisc* is standing here. *Kavor* is standing here. A *trolloc* is standing here. *Smasher* is standing here, riding a shadow stallion. * HP:Healthy MV:Strong > bash You slash *Braul*'s body extremely hard. * HP:Healthy MV:Strong - Braul: Scratched > flee Cancelled. You swiftly dodge A *trolloc*'s attempt to blast you. You panic and attempt to flee! You flee head over heels. In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Healthy MV:Strong > w n w Alas, you cannot go that way... n w * HP:Healthy MV:Strong > *Smasher* has arrived from the east, riding a shadow stallion. A *trolloc* has arrived from the east. *Kavor* has arrived from the east. *Vyaschlofisc* has arrived from the east. *Hasadt* has arrived from the east. *Braul* has arrived from the east. *Darg* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * HP:Healthy MV:Strong - Darg: Healthy > *Kavor* tries to slash you, but you parry successfully. A *trolloc* blasts your body extremely hard. No way! You're fighting for your life! * HP:Scratched MV:Strong - Darg: Healthy > No way! You're fighting for your life! flee * HP:Scratched MV:Strong - Darg: Healthy > n No way! You're fighting for your life! w * HP:Scratched MV:Strong - Darg: Healthy > n w n w You panic and attempt to flee! n w *Darg* pierces your body extremely hard. You flee head over heels. In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Alas, you cannot go that way... * HP:Hurt MV:Strong > In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *DonCarnage* is standing here, riding a shadow stallion. * HP:Hurt MV:Tiring > In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Braul* is standing here. *Darg* is standing here. *Hasadt* is standing here. *Vyaschlofisc* is standing here. *Kavor* is standing here. A *trolloc* is standing here. *Smasher* is standing here, riding a shadow stallion. * HP:Hurt MV:Tiring > *Kavor* tries to slash you, but you parry successfully. No way! You're fighting for your life! * HP:Hurt MV:Tiring - Kavor: Healthy > You try to slash *Kavor*, but he parries successfully. *Kavor* tries to slash you, but you parry successfully. *Braul* tries to slash you, but you parry successfully. *Smasher* slashes your right hand into bloody fragments! No way! You're fighting for your life! * HP:Hurt MV:Tiring - Kavor: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - Kavor: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - Kavor: Healthy > na @#%$ No way! You're fighting for your life! flee * HP:Hurt MV:Tiring - Kavor: Healthy > You narrate '@#%$' * HP:Hurt MV:Tiring - Kavor: Healthy > n w n w change mood wimpy You panic and attempt to flee! n w You flee head over heels. In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Alas, you cannot go that way... * HP:Hurt MV:Tiring > get fireworks pack use fireworks In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *DonCarnage* is standing here, riding a shadow stallion. * HP:Hurt MV:Tiring > In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Braul* is standing here. *Darg* is standing here. *Hasadt* is standing here. *Vyaschlofisc* is standing here. *Kavor* is standing here. A *trolloc* is standing here. *Smasher* is standing here, riding a shadow stallion. * HP:Hurt MV:Tiring > A *trolloc* tries to blast you, but you deflect the blow. *Braul* tries to slash you, but you deflect the blow. No way! You're fighting for your life! * HP:Hurt MV:Tiring - Psycho: Healthy > Mood changed to: Wimpy * HP:Hurt MV:Tiring - Psycho: Healthy > flee No way! You're fighting for your life! * HP:Hurt MV:Tiring - Psycho: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - Psycho: Healthy > You get a bunch of fireworks from a belt pack. * HP:Hurt MV:Tiring - Psycho: Healthy > You light the fuse on the fireworks and set them down. The fuse slowly burns... * HP:Hurt MV:Tiring - Psycho: Healthy > You panic and attempt to flee! n You flee head over heels. In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. w * HP:Hurt MV:Tiring > Your heartbeat calms down more as you feel less panicked. *Smasher* has arrived from the south, riding a shadow stallion. A *trolloc* has arrived from the south. *Kavor* has arrived from the south. *Vyaschlofisc* has arrived from the south. *Hasadt* has arrived from the south. *Braul* has arrived from the south. *Darg* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * HP:Hurt MV:Tiring - Darg: Healthy > *Kavor* tries to slash you, but you deflect the blow. *Braul* slashes your head very hard. No way! You're fighting for your life! * HP:Hurt MV:Tiring - Darg: Healthy > A *trolloc* looks at you. * HP:Hurt MV:Tiring - Darg: Healthy > flee *KERBOOM* An explosion sounds in the distance. * HP:Hurt MV:Tiring - Darg: Healthy > You panic and attempt to flee! You flee head over heels. In the Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently. * HP:Hurt MV:Tiring > n n *Smasher* has arrived from the west, riding a shadow stallion. A *trolloc* has arrived from the west. *Kavor* has arrived from the west. *Vyaschlofisc* has arrived from the west. *Hasadt* has arrived from the west. *Braul* has arrived from the west. *Darg* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * HP:Hurt MV:Tiring - Darg: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - Darg: Healthy > You try to slash *Darg*, but he deflects the blow. *Darg* tries to pierce you, but you parry successfully. *Braul* slashes your body very hard. *Smasher* slashes your right foot into bloody fragments! flee * HP:Wounded MV:Tiring - Darg: Healthy > get fireworks pack use fireworks *Smasher* tries to slash you, but you deflect the blow. You panic and attempt to flee! You flee head over heels. In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. You get a bunch of fireworks from a belt pack. * HP:Wounded MV:Tiring > You light the fuse on the fireworks and set them down. The fuse slowly burns... * HP:Wounded MV:Tiring > Nirhan narrates 'bah and i just got rid of my abs now i cant play with fades solo' * HP:Wounded MV:Tiring > *KERBOOM* An explosion sounds in the distance. The explosion flings *Smasher* through the air. * HP:Wounded MV:Tiring > n n n Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... w * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > n In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Tiring > n In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. n * HP:Wounded MV:Tiring > In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > n Alas, you cannot go that way... w * HP:Wounded MV:Tiring > n w Alas, you cannot go that way... n * HP:Wounded MV:Tiring > w n In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving north. * HP:Wounded MV:Tiring > In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > na run Alas, you cannot go that way... * HP:Wounded MV:Tiring > In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving north. There are some tracks of a human leaving north. * HP:Wounded MV:Tiring > In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > You narrate 'run' * HP:Wounded MV:Tiring > na NOW n You narrate 'NOW' n * HP:Wounded MV:Tiring > w w In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > n In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. w * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > w In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. w * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > n n Alas, you cannot go that way... * HP:Wounded MV:Winded > In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > s s Freyna narrates 'on' s * HP:Wounded MV:Winded > In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > e s s Proximus chats 'smasher killed me lots of times' In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > In the Dark Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > In the Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. * HP:Wounded MV:Winded > e In the Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Weary > n e Alas, you cannot go that way... * HP:Wounded MV:Weary > n In the Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently. * HP:Wounded MV:Weary > In the Dark Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > s In the Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. *Smasher* is standing here, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. ride horse * HP:Wounded MV:Weary > You start riding him. n * R HP:Wounded MV:Weary > You intercept *Smasher*'s attack on your mount. *Smasher* tries to slash you, but you parry successfully. * R HP:Wounded MV:Weary - Smasher: Healthy > n No way! You're fighting for your life! * R HP:Wounded MV:Weary - Smasher: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Weary - Smasher: Healthy > flee n e You panic and attempt to flee! n e *Smasher* tries to slash you, but you parry successfully. You flee head over heels. In the Dark Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Trail in the Dark Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > n Trail through Decaying Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A fierce merlin cries shrilly as it dives low for a kill. * R HP:Wounded MV:Weary > Canopy of Trees [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > n Alas, you cannot go that way... * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > w w w Lancelot chats 'yea, but you are a girl' Trail through Decaying Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fierce merlin cries shrilly as it dives low for a kill. w * R HP:Wounded MV:Weary > w Through Grass and Oak [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fierce merlin is here flying around. * R HP:Wounded MV:Weary > w Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A fierce merlin is visible flying high in the sky. * R HP:Wounded MV:Weary > A Bend in the Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > s w Before an Abandoned Cabin [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Weary > w A Rotten Shed [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Through the Blackberry Bush [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. Several blackberries grow on a nearby vine. [5] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > w Caralain Grass [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Weary > w Caralain Grass [ obvious exits: N E D ] There are some tracks of a horse leaving down. There are some tracks of a myrddraal leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > dism lead horse You stop riding him. lead horse * HP:Wounded MV:Weary > where You start leading him. A warhorse starts following you. * HP:Wounded MV:Weary > You're already leading it! * HP:Wounded MV:Weary > Players in your Zone -------------------- Lunda - Caralain Grass * HP:Wounded MV:Weary > d s s Down in a Hole [ obvious exits: S U D ] A warhorse has arrived from above. s * HP:Wounded MV:Haggard > An Abandoned Tunnel [ obvious exits: N S ] A handsome stag stands here, ready to run. A warhorse has arrived from the north. s * HP:Wounded MV:Haggard > s An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. A warhorse has arrived from the north. s * HP:Wounded MV:Haggard > An Abandoned Tunnel [ obvious exits: N U ] A handsome stag stands here, ready to run. A warhorse has arrived from the north. u * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > Higher Braem Wood [ obvious exits: N E S W D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving down. A young and strong buck is here, munching some grass. A warhorse has arrived from below. * HP:Wounded MV:Haggard > ride horse where w A warhorse stops following you. You start riding him. s * R HP:Wounded MV:Haggard > w s w Players in your Zone -------------------- Avarashi - In a Quiet Valley Lunda - Higher Braem Wood * R HP:Wounded MV:Haggard > s Broken Path [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > s Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Haggard > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Haggard > Alas, you cannot go that way... * R HP:Wounded MV:Haggard > w Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > s Thicket in the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. * R HP:Wounded MV:Haggard > Clearing Near the River Arinelle [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > not Alas, you cannot go that way... * R HP:Wounded MV:Haggard > w You stop paying increased attention to your surroundings. s * R HP:Wounded MV:Haggard > You need a boat to go there. * R HP:Wounded MV:Haggard > Alas, you cannot go that way... * R HP:Wounded MV:Haggard > w You need a boat to go there. * R HP:Wounded MV:Haggard > e e e Thicket in the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. * R HP:Wounded MV:Haggard > Thicket near the Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > Gap in the Woods [ obvious exits: S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A proud and burly bighorn sheep stands here prominently. * R HP:Wounded MV:Haggard > s A Forest Clearing [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter looks for tracks here. A cunning coyote lurks here, looking suspicious and hungry. A black stallion prances about. s * R HP:Wounded MV:Haggard > s Alas, you cannot go that way... * R HP:Wounded MV:Haggard > Alas, you cannot go that way... * R HP:Wounded MV:Haggard > w s Nexus in the Woods [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > Break in the Trees [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A man of the woods strides by quietly. A cute fudgy wudgy hedgehog is here, sniffling its nose. * R HP:Wounded MV:Haggard > s s s Your mount is too exhausted. * R HP:Wounded MV:Haggard > Your mount is too exhausted. * R HP:Wounded MV:Haggard > Your mount is too exhausted. * R HP:Wounded MV:Haggard > where Players in your Zone -------------------- Lunda - Break in the Trees * R HP:Wounded MV:Haggard > Exodio chats 'whats the most anyone has bet so far?' * R HP:Wounded MV:Haggard > Your heartbeat calms down more as you feel less panicked. * R HP:Wounded MV:Weary > Nirhan chats 'probably 100' * R HP:Wounded MV:Weary > Han chats 'anyone oldbe that hasent been killed by smasher???' * R HP:Wounded MV:Weary > Sancho chats '1000' * R HP:Wounded MV:Weary > Exodio chats 'serious?' * R HP:Wounded MV:Weary > na Braul, Darg, DC, Smasher, Kavor, trolloc, Vyaschlofisc, hasadt Legollas chats 'me! *grin*' * R HP:Wounded MV:Weary > You narrate 'Braul, Darg, DC, Smasher, Kavor, trolloc, Vyaschlofisc, hasadt' * R HP:Wounded MV:Weary > Cullwych narrates 'i think i have...' * R HP:Wounded MV:Weary > na caralain/braem You narrate 'caralain/braem' * R HP:Wounded MV:Weary > na need backup Avarashi narrates 'contagion grass' You narrate 'need backup' * R HP:Wounded MV:Weary > k dark They aren't here. * R HP:Wounded MV:Weary > na great, another fade, thas 3 of them You narrate 'great, another fade, thas 3 of them' * R HP:Wounded MV:Weary > k dark look They aren't here. * R HP:Wounded MV:Weary > Break in the Trees The forest path here leads onwards to the south, and a side trail offers travel to the east. Immediately to the north, the path seems to form a nexus of several different trails. A large row of bushes blocks passage east. [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A man of the woods strides by quietly. A cute fudgy wudgy hedgehog is here, sniffling its nose. * R HP:Wounded MV:Weary > where time Players in your Zone -------------------- Lunda - Break in the Trees * R HP:Wounded MV:Weary > It is 8 o'clock am, on the 8th day of the month of Jumara, year 427. According to legend and prophecy, this is the First Turn of the Wheel. The winds howl as the Dark One stirs, the Shadow reclaims the foxhead medallion (Server: Wed Nov 21 01:55:47 2001 EST, last rebooted 1 hour, 40 minutes ago) * R HP:Wounded MV:Weary > s s s Forest Crossroads [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Weary > Heart of the Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Weary > Forest Path [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > w Hermit's Stone [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. * R HP:Wounded MV:Weary > s s You can't ride in there. * R HP:Wounded MV:Weary > You can't ride in there. * R HP:Wounded MV:Weary > k dark They aren't here. * R HP:Wounded MV:Weary > ex score where Obvious exits: East - Forest Path South - Living Room * R HP:Wounded MV:Weary > You have 266(364) hit and 27(179) movement points. You have scored 103558832 experience points and 647 quest points. You need 4941168 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Wounded MV:Weary > Players in your Zone -------------------- Lunda - Hermit's Stone * R HP:Wounded MV:Weary > where look Players in your Zone -------------------- Lunda - Hermit's Stone save * R HP:Wounded MV:Weary > k dark Hermit's Stone This clearing is enclosed by several trees, and large bushes which border the field along its northern and western edges. A large stone cluster, flattened at the top seems to provide an ideal place for contemplation. The stone is marked with strange scribblings and writings, apparently in chalk. A large two story house lies to the south, its windows dark and brooding. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. * R HP:Wounded MV:Weary > e Saving Lunda. * R HP:Wounded MV:Weary > They aren't here. stats * R HP:Wounded MV:Weary > Forest Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT * R HP:Wounded MV:Weary > n n n Heart of the Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. n * R HP:Wounded MV:Weary > Forest Crossroads [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. n * R HP:Wounded MV:Weary > Break in the Trees [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A man of the woods strides by quietly. A cute fudgy wudgy hedgehog is here, sniffling its nose. * R HP:Wounded MV:Weary > Proximus chats 'anyone know where smashy is atm?' Nexus in the Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cunning coyote lurks here, looking suspicious and hungry. * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > w By the Large Oak [ obvious exits: N E U ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > chat caralain You chat 'caralain' * R HP:Wounded MV:Weary > k dark They aren't here. * R HP:Wounded MV:Weary > where n Players in your Zone -------------------- Lunda - By the Large Oak * R HP:Wounded MV:Weary > n n Thicket in the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. k dark * R HP:Wounded MV:Haggard > Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > where They aren't here. * R HP:Wounded MV:Haggard > where where Players in your Zone -------------------- Lunda - Caemlyn Road Hitomi - Magnificent Square Calrin - Tailor Alari - Magnificent Square Panthera - Cloak and Dagger where * R HP:Wounded MV:Haggard > where Players in your Zone -------------------- Lunda - Caemlyn Road Hitomi - Magnificent Square Calrin - Tailor Alari - Magnificent Square Panthera - Cloak and Dagger * R HP:Wounded MV:Haggard > where Players in your Zone -------------------- Lunda - Caemlyn Road Hitomi - Magnificent Square Calrin - Tailor Alari - Magnificent Square Panthera - Cloak and Dagger where * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - Caemlyn Road Hitomi - Magnificent Square Calrin - Tailor Alari - Magnificent Square Panthera - Cloak and Dagger * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - Caemlyn Road Hitomi - Magnificent Square Calrin - Tailor Alari - Magnificent Square Panthera - Cloak and Dagger * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - Caemlyn Road Hitomi - Magnificent Square Calrin - Tailor Alari - Magnificent Square Panthera - Cloak and Dagger * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - Caemlyn Road Hitomi - Magnificent Square Calrin - Tailor Alari - Magnificent Square Panthera - Cloak and Dagger * R HP:Wounded MV:Haggard > stats Han chats 'prox walk around hell find you eventually...hehe' You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT e * R HP:Wounded MV:Haggard > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Haggard > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Haggard > e e e e Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > e Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > Alas, you cannot go that way... where * R HP:Wounded MV:Haggard > Alas, you cannot go that way... * R HP:Wounded MV:Haggard > where Alas, you cannot go that way... * R HP:Wounded MV:Haggard > where Players in your Zone -------------------- Lunda - Caemlyn Road by the Braem Wood Phyelow - Bend in the Road where * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - Caemlyn Road by the Braem Wood Phyelow - Bend in the Road * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - Caemlyn Road by the Braem Wood Phyelow - Bend in the Road * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - Caemlyn Road by the Braem Wood Phyelow - Bend in the Road * R HP:Wounded MV:Haggard > stats You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT * R HP:Wounded MV:Haggard > Delencia chats 'they got 3 fades with them DC,smasher, and contag' * R HP:Wounded MV:Haggard > where Players in your Zone -------------------- Lunda - Caemlyn Road by the Braem Wood Phyelow - Bend in the Road * R HP:Hurt MV:Weary > Exodio chats 'gol darn bloody gambler matched my first throw of 5' * R HP:Hurt MV:Weary > Han chats 'now thats a bad group right there...hehe' * R HP:Hurt MV:Weary > Exodio chats 'he cheats' Avarashi narrates 'ok smasher contagion hasadt and kavor were grass' * R HP:Hurt MV:Weary > Kaytin narrates 'Hello all' Proximus chats 'he probably will and ill ripp and be pissed as usual' * R HP:Hurt MV:Weary > Slivven narrates 'caemy gonna fill up REAL quick' Dielo narrates 'lo kaytin' * R HP:Hurt MV:Weary > Sancho narrates 'Hello ' * R HP:Hurt MV:Weary > score where You have 282(364) hit and 45(179) movement points. You have scored 103558832 experience points and 647 quest points. You need 4941168 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Hurt MV:Weary > Players in your Zone -------------------- Phyelow - Pasture Lunda - Caemlyn Road by the Braem Wood * R HP:Hurt MV:Weary > k dark score where They aren't here. stats * R HP:Hurt MV:Weary > You have 282(364) hit and 45(179) movement points. You have scored 103558832 experience points and 647 quest points. You need 4941168 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Hurt MV:Weary > look Players in your Zone -------------------- Phyelow - Pasture Lunda - Caemlyn Road by the Braem Wood * R HP:Hurt MV:Weary > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT * R HP:Hurt MV:Weary > Caemlyn Road by the Braem Wood The Caemlyn road makes its way between Whitebridge, near the borders, and Caemlyn, the heart of the province of Andor. Here, at the top of this bend, the Braem Wood adjoins the road to the north. The forest stretches for miles in all directions, and has a reputation as a good place to hunt. The road begins to bend to the south, whilst Whitebridge is far to the west. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > where Cullwych chats 'i swear FC's were kinda overpowered...and MCs that werent DF's were screwed from the beginning..now MCs are nearly unplayable and FCs still are ok' * R HP:Hurt MV:Weary > Players in your Zone -------------------- Phyelow - Pasture Lunda - Caemlyn Road by the Braem Wood * R HP:Hurt MV:Weary > Konan narrates 'sancho!' * R HP:Hurt MV:Weary > Han chats 'rent before the run the caem ...hehe' * R HP:Hurt MV:Weary > k dark s They aren't here. * R HP:Hurt MV:Weary > s Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Hurt MV:Weary > e Alas, you cannot go that way... * R HP:Hurt MV:Weary > e e e Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > e Alas, you cannot go that way... * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > n Alas, you cannot go that way... * R HP:Hurt MV:Weary > e Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Hurt MV:Weary > e Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. where * R HP:Hurt MV:Weary > where Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. where * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Bend in the Road Phyelow - Pasture * R HP:Hurt MV:Weary > where Players in your Zone -------------------- Lunda - Bend in the Road Phyelow - Pasture where * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Bend in the Road Phyelow - Pasture stats * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Bend in the Road Phyelow - Pasture * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Bend in the Road Phyelow - Pasture * R HP:Hurt MV:Weary > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT e * R HP:Hurt MV:Weary > Edge of the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Hurt MV:Weary > e Edge of the Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A gray palfrey prances skittishly nearby. * R HP:Hurt MV:Weary > Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. The corpse of a spotted jaguar is lying here. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Hurt MV:Weary > e e Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. where * R HP:Hurt MV:Weary > Woodlands [ obvious exits: W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Woodlands Phyelow - Pasture * R HP:Hurt MV:Weary > dism You stop riding him. w * HP:Hurt MV:Weary > w Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. * HP:Hurt MV:Weary > w Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a spotted jaguar is lying here. The corpse of a wild dog is lying here. A spotted jaguar opens its eyes lazily. * HP:Hurt MV:Weary > Edge of the Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A lantern has been left here. A cute, long-eared rabbit is munching at a leaf here. A gray palfrey prances skittishly nearby. ride horse * HP:Hurt MV:Weary > You start riding him. * R HP:Hurt MV:Weary > e Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. The corpse of a spotted jaguar is lying here. The corpse of a wild dog is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A spotted jaguar opens its eyes lazily. e * R HP:Hurt MV:Weary > Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. n * R HP:Hurt MV:Weary > Along a Wooded Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > k dark where They aren't here. e * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Along a Wooded Path Phyelow - Pasture * R HP:Hurt MV:Weary > n A Dry Pond [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > e e Alas, you cannot go that way... e * R HP:Hurt MV:Weary > where where In a Quiet Valley [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. where * R HP:Hurt MV:Weary > In a Quiet Valley [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > where Alas, you cannot go that way... * R HP:Hurt MV:Haggard > Players in your Zone -------------------- Lunda - In a Quiet Valley * R HP:Hurt MV:Haggard > Players in your Zone -------------------- Lunda - In a Quiet Valley * R HP:Hurt MV:Haggard > stats Players in your Zone -------------------- Lunda - In a Quiet Valley * R HP:Hurt MV:Haggard > Players in your Zone -------------------- Lunda - In a Quiet Valley * R HP:Hurt MV:Haggard > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT * R HP:Hurt MV:Haggard > Sancho narrates 'I am Sancho' where * R HP:Hurt MV:Haggard > n Players in your Zone -------------------- Lunda - In a Quiet Valley * R HP:Hurt MV:Haggard > n n In a Quiet Valley [ obvious exits: E S W U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A handsome stag stands here, ready to run. n * R HP:Hurt MV:Haggard > n Alas, you cannot go that way... * R HP:Hurt MV:Haggard > n Alas, you cannot go that way... * R HP:Hurt MV:Haggard > Alas, you cannot go that way... * R HP:Hurt MV:Haggard > Alas, you cannot go that way... * R HP:Hurt MV:Haggard > Alas, you cannot go that way... score * R HP:Hurt MV:Haggard > You have 282(364) hit and 25(179) movement points. You have scored 103558832 experience points and 647 quest points. You need 4941168 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Hurt MV:Haggard > e n n In a Quiet Valley [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. n * R HP:Hurt MV:Haggard > n East of a Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Haggard > n Braem Wood [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A plump pheasant is here flying around. A plump pheasant pecks at the ground. * R HP:Hurt MV:Haggard > n Crossing a Log [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A mole is here. * R HP:Hurt MV:Haggard > Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A badger is rummaging about, looking for stuff to eat. * R HP:Hurt MV:Haggard > Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A small bird with a red breast is singing here. * R HP:Hurt MV:Haggard > Braem Wood [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A badger is rummaging about, looking for stuff to eat. * R HP:Hurt MV:Haggard > Exodio narrates 'i am spartacus' * R HP:Hurt MV:Weary > where w Players in your Zone -------------------- Lunda - Braem Wood * R HP:Hurt MV:Weary > Braem Wood [ obvious exits: E S W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A gray palfrey prances skittishly nearby, being ridden by you. Ranilin Ranilin Overpowered Treehugger Forrester of Justice Posts: 534 (11/21/01 7:14:44 pm) Reply Re: Three fades and some trolls raid (418k size log, 5 posts -------------------------------------------------------------------------------- * R HP:Hurt MV:Weary > d where where Caralain Grass [ obvious exits: N E S W U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Darg* is standing here. * R HP:Hurt MV:Weary > u *Darg* tries to pierce you, but you parry successfully. Players in your Zone -------------------- Lunda - Caralain Grass You feel a subtle tug at the Pattern away from you. * R HP:Hurt MV:Weary - Darg: Healthy > Players in your Zone -------------------- Lunda - Caralain Grass * R HP:Hurt MV:Weary - Darg: Healthy > No way! You're fighting for your life! * R HP:Hurt MV:Weary - Darg: Healthy > You try to slash *Darg*, but he parries successfully. *Darg* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Weary - Darg: Healthy > flee You panic and attempt to flee! You flee head over heels. Standing on a Low Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. A raven is here flying around. * R HP:Hurt MV:Weary > e u Caralain Grass [ obvious exits: N E S W U ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Darg* is standing here. * R HP:Hurt MV:Weary > *Darg* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Weary - Darg: Healthy > Konan narrates 'i am Konan' * R HP:Hurt MV:Weary - Darg: Healthy > flee Kaytin narrates 'Fade fade go away come again another day!' * R HP:Hurt MV:Weary - Darg: Healthy > *Smasher* has arrived from the east, riding a shadow stallion. *Vyaschlofisc* has arrived from the east. A *trolloc* has arrived from the east. *Kavor* has arrived from the east. *Hasadt* has arrived from the east. *Braul* has arrived from the east. You panic and attempt to flee! *Braul* slashes your body into bloody fragments! You flee head over heels. Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A playful colt is running about here. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > s *DonCarnage* has arrived from the east, riding a shadow stallion. s * R HP:Hurt MV:Weary > *Contagion* has arrived from the east, riding a shadow stallion. Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > w w s Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Caralain Grass [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of a lynx is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Caralain Grass [ obvious exits: N E D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > k darkdism They aren't here. * R HP:Hurt MV:Weary > dism lead horse lead horse You stop riding him. * HP:Hurt MV:Weary > lead horse A gray palfrey has an indifferent look. * HP:Hurt MV:Weary > You start leading him. A gray palfrey starts following you. * HP:Hurt MV:Weary > You're already leading it! * HP:Hurt MV:Weary > d Proximus chats 'where would a good place to exp right now be???send tell' * HP:Hurt MV:Weary > s s Down in a Hole [ obvious exits: S U D ] A gray palfrey has arrived from above. s * HP:Hurt MV:Weary > s An Abandoned Tunnel [ obvious exits: N S ] A handsome stag stands here, ready to run. A gray palfrey has arrived from the north. * HP:Hurt MV:Weary > s An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. A gray palfrey has arrived from the north. * HP:Hurt MV:Weary > s An Abandoned Tunnel [ obvious exits: N U ] A gray palfrey has arrived from the north. * HP:Hurt MV:Weary > u Alas, you cannot go that way... * HP:Hurt MV:Weary > Lancelot narrates 'I am SANCHO!!' Alas, you cannot go that way... * HP:Hurt MV:Weary > Alas, you cannot go that way... * HP:Hurt MV:Weary > Higher Braem Wood [ obvious exits: N E S W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A raven is here, watching. A young and strong buck is here, munching some grass. A gray palfrey has arrived from below. * HP:Hurt MV:Weary > ride horse where A gray palfrey stops following you. You start riding him. * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Higher Braem Wood * R HP:Hurt MV:Weary > k raven w You slash a raven's head into bloody fragments! A raven is mortally wounded, and will die soon, if not aided. * R HP:Hurt MV:Weary - a raven: Incapacitated > w No way! You're fighting for your life! * R HP:Hurt MV:Weary - a raven: Incapacitated > w No way! You're fighting for your life! * R HP:Hurt MV:Weary - a raven: Incapacitated > w w No way! You're fighting for your life! * R HP:Hurt MV:Weary - a raven: Incapacitated > You slash a raven's body into bloody fragments! A raven is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a raven's death cry. Broken Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Hurt MV:Weary > w Alas, you cannot go that way... * R HP:Hurt MV:Weary > Okka chats 'any smobbing yet?' Alas, you cannot go that way... * R HP:Hurt MV:Weary > k raven You slash a raven's body into bloody fragments! A raven is incapacitated and will slowly die, if not aided. * R HP:Hurt MV:Weary - a raven: Incapacitated > s No way! You're fighting for your life! * R HP:Hurt MV:Weary - a raven: Incapacitated > You slash a raven's left wing into bloody fragments! A raven is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a raven's death cry. * R HP:Hurt MV:Weary > s Lancelot narrates 'you are an imposter!' w * R HP:Hurt MV:Weary > w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. w * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > e e e e Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Hurt MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Weary > w w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Hurt MV:Weary > Neila narrates 'Oh Jeez.' Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Weary > n Alas, you cannot go that way... * R HP:Hurt MV:Weary > n Alas, you cannot go that way... e * R HP:Hurt MV:Weary > w w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > w w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Outside the Gates of Whitebridge [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > where Exodio narrates 'trollocs still caralinish?' * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Outside the Gates of Whitebridge Panthera - White Bridge meets Caemlyn Road Dryad - White Bridge meets Caemlyn Road Tibens - White Bridge meets Caemlyn Road Hitomi - Magnificent Square Alari - Magnificent Square * R HP:Hurt MV:Weary > Elomar chats 'I'll follow my master till the end ....' * R HP:Hurt MV:Weary > w w Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A town watchman is here, patrolling the city. * R HP:Hurt MV:Weary > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A town watchman is here, patrolling the city. A raven is here flying around. * R HP:Hurt MV:Weary > na yes You narrate 'yes' * R HP:Hurt MV:Weary > Greenflame chats 'you are not sancho i am sancho!!!' * R HP:Hurt MV:Weary > na they quiet valley You narrate 'they quiet valley' * R HP:Hurt MV:Weary > na here comes hell score where You narrate 'here comes hell' w * R HP:Hurt MV:Weary > w You have 273(364) hit and 32(179) movement points. You have scored 103559056 experience points and 647 quest points. You need 4940944 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. where * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Stone Street Panthera - White Bridge meets Caemlyn Road Dryad - White Bridge meets Caemlyn Road Tibens - White Bridge meets Caemlyn Road Hitomi - Magnificent Square Alari - Magnificent Square * R HP:Hurt MV:Weary > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A gray palfrey prances skittishly nearby, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Alari of Illian is resting here. * R HP:Hurt MV:Weary > Players in your Zone -------------------- Lunda - Magnificent Square Panthera - White Bridge meets Caemlyn Road Dryad - White Bridge meets Caemlyn Road Tibens - White Bridge meets Caemlyn Road Hitomi - Magnificent Square Alari - Magnificent Square * R HP:Hurt MV:Weary > w Stone Street Under the White Bridge [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > e look Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A gray palfrey prances skittishly nearby, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Alari of Illian is resting here. * R HP:Hurt MV:Weary > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A gray palfrey prances skittishly nearby, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Alari of Illian is resting here. * R HP:Hurt MV:Weary > Exodio narrates 'ok soon as this gambler finishes his spam i there' * R HP:Hurt MV:Weary > Alari smiles at you. * R HP:Hurt MV:Weary > Proximus chats 'nobody sent me a tell' * R HP:Hurt MV:Weary > Your heartbeat calms down more as you feel less panicked. Alari thanks you heartily. * R HP:Hurt MV:Weary > Sevan narrates 'BAH IN IPRIMUS!' * R HP:Hurt MV:Weary > Okka tells you 'anything i can help with mate/' * R HP:Hurt MV:Weary > nod alari You nod at her. * R HP:Hurt MV:Weary > Lancelot chats 'you are all fools!' * R HP:Hurt MV:Weary > Hitomi stops resting, and clambers on her feet. * R HP:Hurt MV:Weary > tell okka Not really, no need for you to die again. =\ score where You tell Okka 'Not really, no need for you to die again. =\' * R HP:Hurt MV:Weary > time You have 289(364) hit and 51(179) movement points. You have scored 103559056 experience points and 647 quest points. You need 4940944 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Hurt MV:Weary > Ambret narrates 'I am NUTS' Players in your Zone -------------------- Lunda - Magnificent Square Panthera - White Bridge meets Caemlyn Road Dryad - White Bridge meets Caemlyn Road Tibens - White Bridge meets Caemlyn Road Hitomi - Magnificent Square Alari - Magnificent Square * R HP:Hurt MV:Weary > It is 11 o'clock am, on the 8th day of the month of Jumara, year 427. According to legend and prophecy, this is the First Turn of the Wheel. The winds howl as the Dark One stirs, the Shadow reclaims the foxhead medallion (Server: Wed Nov 21 01:58:44 2001 EST, last rebooted 1 hour, 43 minutes ago) * R HP:Hurt MV:Weary > e Hitomi sits down and rests. e * R HP:Hurt MV:Weary > e Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > e Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A drunken fool staggers in no particular direction. A town watchman is here, patrolling the city. A raven is here flying around. e * R HP:Hurt MV:Weary > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A town watchman is here, patrolling the city. stats * R HP:Hurt MV:Weary > Outside the Gates of Whitebridge [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT * R HP:Hurt MV:Weary > e e Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Hurt MV:Weary > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Hurt MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of the young buck is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > s Alas, you cannot go that way... e * R HP:Hurt MV:Weary > e e Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > s Alas, you cannot go that way... e * R HP:Hurt MV:Weary > Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > n e Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Hurt MV:Weary > e Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Phyelow the warrior of Andor is standing here, riding a gray palfrey. * R HP:Hurt MV:Weary > e Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > e Phyelow has arrived from the west, riding a gray palfrey. Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. * R HP:Hurt MV:Weary > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Edge of the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Weary > Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Hurt MV:Weary > e e e Alas, you cannot go that way... * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > n e e e Alas, you cannot go that way... * R HP:Hurt MV:Weary > Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. The corpse of a spotted jaguar is lying here. The corpse of a wild dog is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Hurt MV:Weary > e Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. * R HP:Hurt MV:Weary > Woodlands [ obvious exits: W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A warhorse is here, stamping his feet impatiently. * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > Okka tells you 'hehe ' Alas, you cannot go that way... * R HP:Hurt MV:Weary > dism ride 2.horse You stop riding him. where * HP:Hurt MV:Weary > score Han chats 'o ya i am han and i am gonna rent and dream dreams about ripping smasher....' You start riding him. * R HP:Hurt MV:Weary > look Players in your Zone -------------------- Lunda - Woodlands Phyelow - Bend in the Road * R HP:Hurt MV:Weary > You have 289(364) hit and 47(179) movement points. You have scored 103559056 experience points and 647 quest points. You need 4940944 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. where * R HP:Hurt MV:Weary > Woodlands Upon entering the woods, the usual chirping and rustling of the woodlife stops as the area becomes silent. The forest seems to be watching you and waiting. Feeling like an intruder to this place, it would seem logical to return to the path to the west. [ obvious exits: W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > w Players in your Zone -------------------- Lunda - Woodlands Phyelow - Bend in the Road * R HP:Hurt MV:Weary > n e Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. e * R HP:Hurt MV:Weary > Along a Wooded Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Weary > A Dry Pond [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Hurt MV:Weary > In a Quiet Valley [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > where In a Quiet Valley [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Hurt MV:Weary > where *DonCarnage* has arrived from the north, riding a shadow stallion. Players in your Zone -------------------- Lunda - In a Quiet Valley * R HP:Hurt MV:Weary > where Players in your Zone -------------------- Lunda - In a Quiet Valley * R HP:Hurt MV:Weary > Players in your Zone -------------------- Avarashi - Braem Wood Lunda - In a Quiet Valley * R HP:Hurt MV:Weary > w Players in your Zone -------------------- Avarashi - Braem Wood Lunda - In a Quiet Valley * R HP:Hurt MV:Weary > w In a Quiet Valley [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > A Dry Pond [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > k dark w k dark They aren't here. * R HP:Hurt MV:Weary > k dark Along a Wooded Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > They aren't here. * R HP:Hurt MV:Weary > k dark They aren't here. * R HP:Hurt MV:Weary > k dark where They aren't here. * R HP:Hurt MV:Weary > k dark They aren't here. * R HP:Hurt MV:Weary > k dark Players in your Zone -------------------- Phyelow - Edge of the Woods Lunda - Along a Wooded Path * R HP:Hurt MV:Weary > They aren't here. * R HP:Hurt MV:Weary > They aren't here. * R HP:Hurt MV:Weary > k dark k dark They aren't here. look * R HP:Hurt MV:Weary > They aren't here. k dark * R HP:Hurt MV:Weary > k dark Exodio chats 'bloody cheating gambler' Along a Wooded Path At this point the path abruptly breaks right. The trees ahead seem to loom larger and thicker. Trying to break through them would be difficult at the least, but most likely unsuccessful. Looking east along the path, the great canopy of trees seems to open up a bit. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > They aren't here. * R HP:Hurt MV:Weary > k dark They aren't here. * R HP:Hurt MV:Weary > k dark k dark k dark where where where not *DonCarnage* has arrived from the east, riding a shadow stallion. You slash *DonCarnage*'s body hard. * R HP:Hurt MV:Weary - DonCarnage: Scratched > You do the best you can! * R HP:Hurt MV:Weary - DonCarnage: Scratched > *DonCarnage* tries to smite you, but you deflect the blow. You slash *DonCarnage*'s left hand. You do the best you can! * R HP:Hurt MV:Weary - DonCarnage: Scratched > You do the best you can! * R HP:Hurt MV:Weary - DonCarnage: Scratched > Players in your Zone -------------------- Phyelow - Bend in the Road Lunda - Along a Wooded Path * R HP:Hurt MV:Weary - DonCarnage: Scratched > bash Players in your Zone -------------------- Phyelow - Bend in the Road Lunda - Along a Wooded Path * R HP:Hurt MV:Weary - DonCarnage: Scratched > Players in your Zone -------------------- Phyelow - Bend in the Road Lunda - Along a Wooded Path * R HP:Hurt MV:Weary - DonCarnage: Scratched > You start paying increased attention to your surroundings. * R HP:Hurt MV:Weary - DonCarnage: Scratched > -=+**+=- *DonCarnage* sends you sprawling with a powerful bash! * R HP:Hurt MV:Weary - DonCarnage: Scratched > *DonCarnage* looks at you. * R HP:Hurt MV:Weary - DonCarnage: Scratched > *DonCarnage* smites your body into bloody fragments! Ambret chats 'lol man need to eat a lot of pizza first to have those dreams' * R HP:Wounded MV:Weary - DonCarnage: Scratched > bash *DonCarnage* smites your body into bloody fragments! * R HP:Wounded MV:Weary - DonCarnage: Scratched > *DonCarnage* smites your body into bloody fragments! * R HP:Wounded MV:Weary - DonCarnage: Scratched > *DonCarnage* tries to smite you, but you deflect the blow. -=+** *DonCarnage* tries to smite you, but you parry successfully. +=- -= As *DonCarnage* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Weary - DonCarnage: Scratched > change mood wimpy *DonCarnage* sends you sprawling with a powerful bash! * R HP:Wounded MV:Weary - DonCarnage: Scratched > emote speaks softly 'g'damn' *DonCarnage* tries to smite you, but you deflect the blow. * R HP:Wounded MV:Weary - DonCarnage: Scratched > *DonCarnage* smites your left leg very hard. Proximus chats 'OH HO YO HUM OR SOMETHING LIKE THAT HAN SMELLS LIKE MY BUM!!!' * R HP:Battered MV:Weary - DonCarnage: Scratched > Silmaril chats 'mushroom pizza' * R HP:Battered MV:Weary - DonCarnage: Scratched > l dark *DonCarnage* tries to smite you, but you deflect the blow. *DonCarnage* tries to smite you, but you parry successfully. * R HP:Battered MV:Weary - DonCarnage: Scratched > emote speaks softly 'lotta attacks' Mood changed to: Wimpy * R HP:Battered MV:Weary - DonCarnage: Scratched > Ok. * R HP:Battered MV:Weary - DonCarnage: Scratched > YO HO YO HO a pirate's life for me we pillage and plunder we rifle and loot drink up me hearties YO HO we kidnap and ravage and don't give a hoot drink up me hearties YO HO YO HO YO HO a pirate's life for me DonCarnage has a few scratches. *DonCarnage* is using: a full metal helmet and visor a bright white cloak embroidered with a golden sunburst a backpack a pair of steel-backed gauntlets a great claymore a pair of ebony-steel plate greaves a pair of thick metal boots * R HP:Battered MV:Weary - DonCarnage: Scratched > Ok. * R HP:Battered MV:Weary - DonCarnage: Scratched > flee s w You panic and attempt to flee! *DonCarnage* tries to smite you, but you parry successfully. You flee head over heels. Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog with matted fur snarls at you. Alas, you cannot go that way... * R HP:Battered MV:Weary > s Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. The corpse of a spotted jaguar is lying here. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A spotted jaguar opens its eyes lazily. * R HP:Battered MV:Weary > Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Battered MV:Weary > w s s Edge of the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > stats e e e e e Your heartbeat calms down more as you feel less panicked. You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NOTICE - NO QUIT e * R HP:Wounded MV:Weary > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. The corpse of a gray palfrey is lying here. The corpse of Phyelow is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Sancho chats 'whaddya expect, he's Nass' pet ' Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog with matted fur snarls at you. * R HP:Wounded MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A short man stands here, nervously eyeing everything in sight. * R HP:Wounded MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. stats * R HP:Wounded MV:Weary > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.7 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 102, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Weary > not e e You stop paying increased attention to your surroundings. * R HP:Wounded MV:Weary > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Weary > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Weary > e The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > e The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Weary > e The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > e At the Smiling Gleeman [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > na ow ow You narrate 'ow ow' n * R HP:Wounded MV:Weary > e e The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. where * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > e The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Weary > Players in your Zone -------------------- Lunda - The Caemlyn Road Silvan - The Caemlyn Road * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Ambret chats 'halucinogenic mushrooms' * R HP:Wounded MV:Weary > Han chats 'then yer bum smells pretty good proxy....' * R HP:Wounded MV:Weary > Exodio narrates 'anyone helping you yet lunda' * R HP:Wounded MV:Weary > na DC rocked me.. with a friggin claymore You narrate 'DC rocked me.. with a friggin claymore' e * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Weary > na No Twine narrates 'smasher actually IN wb or around?' You narrate 'No' s * R HP:Wounded MV:Weary > e Hedges Bordering the Road [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Weary > Western Shore of the River Cary [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A wild stallion bucks madly. * R HP:Wounded MV:Weary > n The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Silmaril chats 'yup' * R HP:Wounded MV:Weary > na around. they are all quiet valley e You narrate 'around. they are all quiet valley' * R HP:Wounded MV:Weary > e where Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Players in your Zone -------------------- Lunda - The Caemlyn Road Silvan - The Caemlyn Road * R HP:Wounded MV:Weary > s s The Caemlyn Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > e s The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > e e The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Silvan the ranger of the Borderlands is standing here, riding a warhorse. e * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > n e The Caemlyn Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Weary > e e The Caemlyn Road [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A man of the woods strides by quietly. * R HP:Wounded MV:Weary > The Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > call The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > e Outside the Western Gate of Caemlyn [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > where Proximus chats 'i know' You don't see a closed gate. * R HP:Wounded MV:Weary > Inside the Western Gate of Caemlyn [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A small dog is here, barking furiously. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Weary > Players in your Zone -------------------- Sevowyn - Road to the Inner City Lunda - Inside the Western Gate of Caemlyn Xinth - A Wide Boulevard Ayran - First National Bank of Andor Tobio - Middle of a Wide Boulevard Ambret - The Southern Road Aviva - Caemlyn Central Square Exodio - Caemlyn Central Square Slivven - The Queen's Blessing Han - Reception Konan - Caemlyn Central Square Kaytin - Caemlyn Central Square Proximus - Middle of a Wide Boulevard Lyrcen - Middle of a Wide Boulevard Sancho - Caemlyn Central Square Jaes - Caemlyn Central Square Greenflame - Caemlyn Central Square Delencia - The Library Locke - Road to the Inner City * R HP:Wounded MV:Weary > Silvan has arrived from the west, riding a warhorse. * R HP:Wounded MV:Weary > Dryad chats 'is there anything that hurts a cold white mist' * R HP:Wounded MV:Weary > Silvan looks at you. * R HP:Wounded MV:Weary > look Silvan Nature does require Her times of preservation, which perforce I, her frail son, amongst my brethern mortal, Must give my tendance to. Silvan is in excellent condition. Silvan is using: a full metal helmet and visor (used) a dark, hooded cloak a backpack a pair of metal half-gauntlets a bone-crushing mattock a pair of chainmail leggings a pair of thick metal boots * R HP:Wounded MV:Weary > Proximus chats 'han is a fat ogier' * R HP:Wounded MV:Weary > Silvan says 'i would if i could' * R HP:Wounded MV:Weary > Proximus chats 'pazle isnt fat but han is ' * R HP:Wounded MV:Weary > Ambret chats 'but that is a good thing prox' * R HP:Wounded MV:Winded > Proximus chats 'paxle' * R HP:Wounded MV:Winded > Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Winded > Avarashi narrates 'dc bw 4k wb' * R HP:Wounded MV:Winded > Exodio starts following you. * R HP:Wounded MV:Winded > group all Exodio is now a member of your group. * R HP:Wounded MV:Winded > Silvan looks at Exodio. * R HP:Wounded MV:Winded > Exodio bellows 'who is going with?' * R HP:Wounded MV:Winded > score where look You have 210(364) hit and 65(179) movement points. You have scored 103559621 experience points and 647 quest points. You need 4940379 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. save * R HP:Wounded MV:Winded > Players in your Zone -------------------- Tobio - A Wide Boulevard Maynard - Caemlyn Central Square Sevowyn - A Wide Boulevard Dagerof - The Junk Yard Aviva - The Queen's Blessing Exodio - Inside the Western Gate of Caemlyn Konan - Caemlyn Central Square Silvan - Inside the Western Gate of Caemlyn Slivven - The Queen's Blessing Lunda - Inside the Western Gate of Caemlyn Ambret - The Southern Road Han - Reception Kaytin - Caemlyn Central Square Proximus - Middle of a Wide Boulevard Lyrcen - Middle of a Wide Boulevard Sancho - Caemlyn Central Square Jaes - Caemlyn Central Square Greenflame - Caemlyn Central Square Delencia - The Library Locke - Road to the Inner City * R HP:Wounded MV:Winded > Han chats 'cold white mist?? where the hell are you in bloody ummm...nah that one city...where justice loads...hehe' Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A small dog is here, barking furiously. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Winded > Saving Lunda. * R HP:Wounded MV:Winded > Maynard chats 'christ almighty' * R HP:Wounded MV:Winded > Ambret chats 'fat is good for an ogier' * R HP:Wounded MV:Winded > Exodio says 'this is what we dream of, a trolloc raid south' * R HP:Wounded MV:Winded > A small dog leaves north. Exodio glares around him. * R HP:Wounded MV:Winded > Maynard chats 'how many times have i died today' * R HP:Wounded MV:Winded > emote speaks softly 'and noone wants to go' Ok. * R HP:Wounded MV:Winded > Cullwych chats 'idiot ;-P' Silvan says 'i can try' * R HP:Wounded MV:Winded > Edwin narrates 'Killjoy RIP' * R HP:Wounded MV:Winded > Nirhan chats 'anyone want trade for scourge?' * R HP:Wounded MV:Winded > A beggar bellows 'Alms for the poor! Alms for the poor!' Proximus chats 'justice is @#%$ once again' Silvan says 'i will go' * R HP:Wounded MV:Winded > Nadia narrates 'Gratz' * R HP:Wounded MV:Winded > Cullwych chats 'is it proximus?' * R HP:Wounded MV:Winded > Exodio nods in agreement. whois silvan * R HP:Wounded MV:Winded > Silvan the ranger of the Borderlands is a level 28 human ranger. Nature does require Her times of preservation, which perforce I, her frail son, amongst my brethern mortal, Must give my tendance to. * R HP:Wounded MV:Winded > Cullwych chats 'I havent had it recently' * R HP:Wounded MV:Winded > Proximus chats 'yeah' * R HP:Wounded MV:Winded > emote speaks softly 'Fol me then' Ok. * R HP:Wounded MV:Winded > Greenflame chats 'fades suck bum-bums!!!!' * R HP:Wounded MV:Winded > look Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Winded > Exodio bellows 'anyone who loves Andor come west gate now' * R HP:Wounded MV:Winded > Edwin narrates 'Lunda' Dryad chats 'we were apparently in a verry bad place smile, does anything kill it though or is it a dt?' * R HP:Wounded MV:Winded > Dhael chats 'anyone got some free gear :P' * R HP:Wounded MV:Winded > Catalyst narrates 'afk' * R HP:Wounded MV:Winded > Silvan starts following you. * R HP:Wounded MV:Winded > na What? Han chats 'prox shut up before you someone kills you for your stupidity...hehe' * R HP:Wounded MV:Winded > You narrate 'What?' * R HP:Wounded MV:Winded > group all Lancelot chats 'he's projecting his insecurity' * R HP:Wounded MV:Winded > Silvan is now a member of your group. * R HP:Wounded MV:Winded > Proximus chats 'cleaver o' steel baby!!!!' * R HP:Wounded MV:Winded > k dark Edwin narrates 'How many were there with Smasher?' They aren't here. * R HP:Wounded MV:Winded > Maynard bellows 'what's going on?' * R HP:Wounded MV:Winded > Edwin narrates 'Or DC' * R HP:Wounded MV:Winded > Exodio bellows 'smasher and trollies braem' * R HP:Wounded MV:Winded > Silvan says 'i have 98% track' * R HP:Wounded MV:Winded > A warhorse cocks its head up sharply. * R HP:Wounded MV:Winded > Tymn has arrived from the east. * R HP:Wounded MV:Winded > Jaes has arrived from the east, riding a black stallion. na I don't think DC or Contagion brought more, but there were 6 trolls * R HP:Wounded MV:Winded > Tymn leaves west. * R HP:Wounded MV:Winded > You narrate 'I don't think DC or Contagion brought more, but there were 6 trolls' * R HP:Wounded MV:Winded > Tobio bellows 'anyone have some shoes I could have, any shoes?' * R HP:Wounded MV:Winded > Llyr chats 'has anyone seen Smasher? We 7th levels need to know where that guy might be so we can hide quickly. ' * R HP:Wounded MV:Winded > Maynard bellows 'someone give me a dagger and a light' na so 9 total down here * R HP:Wounded MV:Winded > Jaes leaves east riding a black stallion. * R HP:Wounded MV:Winded > Tymn has arrived from the west. You narrate 'so 9 total down here' k dark * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > Maynard has arrived from the east, riding a dun mare. * R HP:Wounded MV:Winded > Tobio bellows 'Im desperate' * R HP:Wounded MV:Winded > Exodio looks at Maynard. * R HP:Wounded MV:Winded > Ambret has arrived from the south, riding a warhorse. * R HP:Wounded MV:Winded > Exodio stares at the sky. Ambret leaves east riding a warhorse. * R HP:Wounded MV:Winded > Ambret has arrived from the east, riding a warhorse. * R HP:Wounded MV:Winded > Greenflame narrates 'i just saw smasher he hissed at me so i fleed' * R HP:Wounded MV:Winded > Jaes has arrived from the east, riding a black stallion. * R HP:Wounded MV:Winded > Han chats 'smasher and trolls in braem....' Ambret gives a dagger to Maynard. * R HP:Wounded MV:Winded > Maynard says 'don't think i'm not coming anyway' * R HP:Wounded MV:Winded > Avarashi narrates 'darg outside wb gate' * R HP:Wounded MV:Winded > Slade chats 'Group fade seems to be very nice...' Nirhan narrates 'tv should hire a crew to seal up that abandoned mine in caralain' * R HP:Wounded MV:Winded > A street sweeper has arrived from the east. Maynard wields a dagger. * R HP:Wounded MV:Winded > Maynard says 'thanks' * R HP:Wounded MV:Winded > beck where Proximus chats 'smasher and trolls are @#%$ what???' You beckon everyone to follow you. * R HP:Wounded MV:Winded > Exodio narrates 'how many humans there avar' Players in your Zone -------------------- Geldt - A Wide Boulevard Tobio - The Southern Road Jaes - Inside the Western Gate of Caemlyn Ambret - Inside the Western Gate of Caemlyn Dagerof - Western End of a Wide Boulevard Maynard - Inside the Western Gate of Caemlyn Tymn - Inside the Western Gate of Caemlyn Milmaldur - A Deserted House Exodio - Inside the Western Gate of Caemlyn Konan - Caemlyn Central Square Silvan - Inside the Western Gate of Caemlyn Slivven - The Queen's Blessing Lunda - Inside the Western Gate of Caemlyn Han - Reception Kaytin - Caemlyn Central Square Proximus - Middle of a Wide Boulevard Lyrcen - Middle of a Wide Boulevard Sancho - Caemlyn Central Square Greenflame - Caemlyn Central Square Delencia - The Library Locke - Road to the Inner City * R HP:Wounded MV:Winded > Maynard starts following you. * R HP:Wounded MV:Winded > Jaes says 'what is the chance i will die?' * R HP:Wounded MV:Winded > Ambret gets a lantern from a backpack. * R HP:Wounded MV:Winded > Nirhan chats 'group fade rocks' * R HP:Wounded MV:Winded > Tymn leaves north. * R HP:Wounded MV:Winded > yell Warriors of the Light, rally behind me! Llyr chats 'so not over by Baerlon' * R HP:Wounded MV:Winded > Maynard says 'quite good' Ambret gives a lantern to Maynard. You bellow 'Warriors of the Light, rally behind me!' * R HP:Wounded MV:Winded > k dark They aren't here. * R HP:Wounded MV:Winded > A dun mare cocks its head up sharply. * R HP:Wounded MV:Winded > Maynard says 'but i'll keeep ya company' * R HP:Wounded MV:Winded > A warhorse swishes the flies off its back with its tail. * R HP:Wounded MV:Winded > Tymn has arrived from the north. * R HP:Wounded MV:Winded > Tymn leaves south. * R HP:Wounded MV:Winded > Proximus chats 'hehe im gonna get ripped for justice comments and smasher and trolls comments' * R HP:Wounded MV:Winded > Kaytin bellows 'sure, cause you got a cute behind' * R HP:Wounded MV:Winded > Jaes says 'manybe i wouln't come then...' Silvan says 'only cowards fear death' * R HP:Wounded MV:Winded > Jaes leaves east riding a black stallion. * R HP:Wounded MV:Winded > The corpse of a rat has decayed into a pile of dust. * R HP:Wounded MV:Tiring > Exodio narrates 'anyone caemyish high enough come west gate' * R HP:Wounded MV:Tiring > yell wink Kaytin Exodio narrates 'follow lunda' You bellow 'wink Kaytin' * R HP:Wounded MV:Tiring > k dark Dagerof has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > look Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Dagerof of Arafel is standing here, riding a warhorse. A shifty looking fellow patrols the streets picking up discarded belongings. Ambret Jervei is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a dun mare. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Tiring > Ambret leaves east riding a warhorse. * R HP:Wounded MV:Tiring > Kemlyn narrates 'whos in wb? for humans that is' * R HP:Wounded MV:Tiring > Delencia has arrived from the east. A crow has arrived from the east. * R HP:Wounded MV:Tiring > look Silvan says 'the valiant taste death but once' Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A crow is here flying around. Delencia Val'stein is standing here. Dagerof of Arafel is standing here, riding a warhorse. A shifty looking fellow patrols the streets picking up discarded belongings. Maynard of Shienar is standing here, riding a dun mare. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Tiring > emote speaks softly 'get rid of the crow' Ok. * R HP:Wounded MV:Tiring > look Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A crow is here flying around. Delencia Val'stein is standing here. Dagerof of Arafel is standing here, riding a warhorse. A shifty looking fellow patrols the streets picking up discarded belongings. Maynard of Shienar is standing here, riding a dun mare. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Tiring > Okka chats 'proximus concerned about your fettish with smelling bums and @#%$ trollocs mate.' * R HP:Wounded MV:Tiring > Kaytin bellows 'but I gave my horse to Exodio, he's prolly more use to you than I anyway' * R HP:Wounded MV:Tiring > You feel a flow of energy from Delencia to you, and you feel protected. * R HP:Wounded MV:Tiring > Kaytin has arrived from the east. * R HP:Wounded MV:Tiring > Exodio leaves north riding a warhorse. * R HP:Wounded MV:Tiring > emote speaks softly 'Thanks lass' Jaes has arrived from the east, riding a black stallion. Ok. * R HP:Wounded MV:Tiring > Exodio has arrived from the north, riding a warhorse. * R HP:Wounded MV:Tiring > Exodio says 'not me' * R HP:Wounded MV:Tiring > A dun mare cocks its head up sharply. Akaryu chats 'hehe I just like typing whois mexican ' * R HP:Wounded MV:Tiring > Silvan leaves east riding a warhorse. * R HP:Wounded MV:Tiring > Kaytin says 'But I can do this' * R HP:Wounded MV:Tiring > Han bellows 'i would come and stare at both yer lil buuts...but i must rent and dream about staring at you lil buuts....hehe' * R HP:Wounded MV:Tiring > A crow pecks at the ground. * R HP:Wounded MV:Tiring > Silvan has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > Nadia chats 'Lovely Okka, just lovely :P' * R HP:Wounded MV:Tiring > l kaytin Dagerof leaves east riding a warhorse. Lot bellows 'if i had my alts eq id help heh' * R HP:Wounded MV:Tiring > A short fiery redhead with a personality to match. Eyes of deep green that when you look into them show a great sadness for those she has lost. Kaytin is in excellent condition. Kaytin is using: a sack a golden diadem with a hanging sapphire a thin, black chain a thin, black chain a black velvet cape a backpack a pair of slim riding gloves a sungwood bracelet a sungwood bracelet a bladed feather staff silk stockings a pair of animal-fur boots * R HP:Wounded MV:Tiring > Exodio says 'lets go people' * R HP:Wounded MV:Tiring > g ticket pack Dagerof has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > Delencia gestures briefly at Maynard, who now appears more impressive somehow. * R HP:Wounded MV:Tiring > You get a stable ticket from a belt pack. * R HP:Wounded MV:Tiring > Jaes says 'i am only lvl 10..' * R HP:Wounded MV:Tiring > give ticket kaytin look You give a stable ticket to Kaytin. * R HP:Wounded MV:Tiring > A crow pecks at the ground. Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Dagerof of Arafel is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Exodio of Fal Moran is standing here, riding a warhorse. Jaes the warrior of Andor is standing here, riding a black stallion. Kaytin Shadowbane, Lady Loon to you is standing here. A crow is here flying around. Delencia Val'stein is standing here. A shifty looking fellow patrols the streets picking up discarded belongings. Maynard of Shienar is standing here, riding a dun mare. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Tiring > emote speaks softly 'run' Ok. * R HP:Wounded MV:Tiring > Jaes leaves east riding a black stallion. * R HP:Wounded MV:Tiring > Kaytin says 'Who needs str/armor/ or healing?' * R HP:Wounded MV:Tiring > A crow starts to caw. Kaaa! Kaaa! Kaaa! * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > Proximus chats 'han is a perv' Ambret has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > Maynard says 'armor' score * R HP:Wounded MV:Tiring > A warhorse cocks its head up sharply. You have 242(364) hit and 103(179) movement points. You have scored 103559621 experience points and 647 quest points. You need 4940379 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Wounded MV:Tiring > stats You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 112, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - ARMOR - NO QUIT * R HP:Wounded MV:Tiring > Exodio looks at Ambret. * R HP:Wounded MV:Tiring > Maynard says '@#%$ brb' * R HP:Wounded MV:Tiring > Maynard leaves south riding a dun mare. * R HP:Wounded MV:Tiring > Delencia gestures briefly at Exodio, who now appears more impressive somehow. look * R HP:Wounded MV:Tiring > Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Ambret Jervei is standing here, riding a warhorse. Dagerof of Arafel is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Exodio of Fal Moran is standing here, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is standing here. A crow is here flying around. Delencia Val'stein is standing here. A shifty looking fellow patrols the streets picking up discarded belongings. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Tiring > Exodio says 'follow lunda' * R HP:Wounded MV:Tiring > Kaytin says 'OK I go get horse instead' * R HP:Wounded MV:Tiring > Kaytin leaves south. Exodio nods at Delencia. * R HP:Wounded MV:Tiring > beck You beckon everyone to follow you. * R HP:Wounded MV:Tiring > group all There is no-one new here to add to the group. * R HP:Wounded MV:Tiring > Dagerof starts following you. * R HP:Wounded MV:Tiring > Ambret stops using a water skin. * R HP:Wounded MV:Tiring > Delencia gestures briefly at Silvan, who now appears more impressive somehow. * R HP:Wounded MV:Tiring > Ambret drinks water from a water skin. * R HP:Wounded MV:Tiring > Ambret drinks water from a water skin. * R HP:Wounded MV:Tiring > The street sweeper returns after dumping his cart in the Junk Yard. * R HP:Wounded MV:Tiring > Lynch has arrived from the east. * R HP:Wounded MV:Tiring > Ambret puts a water skin on his belt. * R HP:Wounded MV:Tiring > Maynard has arrived from the south, riding a dun mare. k dark * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > Silvan nods in agreement. * R HP:Wounded MV:Tiring > A street sweeper leaves south. Lynch leaves west. Ambret says 'got to rent' * R HP:Wounded MV:Tiring > Ambret says 'take horse' * R HP:Wounded MV:Tiring > A crow starts to caw. Kaaa! Kaaa! Kaaa! Slade chats 'How do you expect to become a gleeman when you are insulting their members like that?' nod ambret * R HP:Wounded MV:Tiring > Lyrcen has arrived from the east, riding a gray palfrey. * R HP:Wounded MV:Tiring > You nod at him. * R HP:Wounded MV:Tiring > Lyrcen leaves west riding a gray palfrey. Ambret stops riding a warhorse. * R HP:Wounded MV:Tiring > look k dark Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Maynard of Shienar is standing here, riding a dun mare. A warhorse is here, stamping his feet impatiently. Ambret Jervei is standing here. Dagerof of Arafel is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Exodio of Fal Moran is standing here, riding a warhorse. A crow is here flying around. Delencia Val'stein is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Tiring > Lyrcen has arrived from the west, riding a gray palfrey. They aren't here. * R HP:Wounded MV:Tiring > Silvan says 'no str for me dont need it' * R HP:Wounded MV:Tiring > Ambret says 'fight darkies' * R HP:Wounded MV:Tiring > Ambret grins evilly. * R HP:Wounded MV:Tiring > A crow pecks at the ground. * R HP:Wounded MV:Tiring > Ambret says 'take my horse' emote speaks softly 'maynard, take warhorse' * R HP:Wounded MV:Tiring > Lyrcen says 'Good luck, warriors of the light!' Ok. * R HP:Wounded MV:Tiring > Delencia says 'i only got armor' * R HP:Wounded MV:Tiring > A crow pecks at the ground. * R HP:Wounded MV:Tiring > Dagerof says 'str for me' emote speaks softly 'Thank you Lyrcen' * R HP:Wounded MV:Tiring > Exodio sheathes an oddly curved longsword into a crossed pair of leather scabbards. Ok. * R HP:Wounded MV:Tiring > Exodio draws a ring-quilloned sword from a crossed pair of leather scabbards with a flash of steel. * R HP:Wounded MV:Tiring > Kaytin has arrived from the south, riding a warhorse. * R HP:Wounded MV:Tiring > look Inside the Western Gate of Caemlyn You are just inside the West Gate of Caemlyn. You stop and stare at the sheer magnitude of the city. Caemlyn could swallow several other cities whole without much of a ripple. People are streaming through the gates and the city looks crowded beyond belief. You can see high in the center of Caemlyn the Inner City and the royal Palace. An outer road leads north and south along the city walls, and a wide boulevard leads east into the city's heart. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Kaytin Shadowbane, Lady Loon to you is standing here, riding a warhorse. Lyrcen of the Borderlands is standing here, riding a gray palfrey. Maynard of Shienar is standing here, riding a dun mare. A warhorse is here, stamping his feet impatiently. Ambret Jervei is standing here. Dagerof of Arafel is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Exodio of Fal Moran is standing here, riding a warhorse. A crow is here flying around. Delencia Val'stein is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * R HP:Wounded MV:Tiring > Dryad shouts 'curse the cold white mist' * R HP:Wounded MV:Tiring > Lyrcen waves. * R HP:Wounded MV:Tiring > Han chats 'hey let me remind you you are only an apprentice that dosent mean you will be a gleeman....' * R HP:Wounded MV:Tiring > Lyrcen leaves north riding a gray palfrey. * R HP:Wounded MV:Tiring > tell maynard warhorse Kaytin starts following you. * R HP:Wounded MV:Tiring > You tell Maynard 'warhorse' * R HP:Wounded MV:Tiring > lead 2.horse Delencia says 'and cant go @#%$ pracs' * R HP:Wounded MV:Tiring > lead 2.horse Maynard appears to have beaten you to it. * R HP:Wounded MV:Tiring > Maynard appears to have beaten you to it. * R HP:Wounded MV:Tiring > lead 3.horse lead 3.horse You start leading him. A warhorse starts following you. * R HP:Wounded MV:Tiring > lead 4.horse You're already leading it! * R HP:Wounded MV:Tiring > lead 4.horse A crow starts to caw. Kaaa! Kaaa! Kaaa! Dagerof appears to have beaten you to it. * R HP:Wounded MV:Tiring > Dagerof appears to have beaten you to it. * R HP:Wounded MV:Tiring > tell maynard 3.horse You tell Maynard '3.horse' * R HP:Wounded MV:Tiring > Exodio bellows 'that it going?' * R HP:Wounded MV:Tiring > Silvan says 'got an extra claymore if someone needs it' * R HP:Wounded MV:Tiring > A crow starts to caw. Kaaa! Kaaa! Kaaa! * R HP:Wounded MV:Tiring > Delencia gestures briefly at Kaytin, who now appears more impressive somehow. * R HP:Wounded MV:Tiring > Kaytin's icy spikes shred a crow, whose insides now flow freely to the ground. A crow is dead! R.I.P. Your blood freezes as you hear a crow's death cry. * R HP:Wounded MV:Tiring > Maynard stops riding a dun mare. * R HP:Wounded MV:Tiring > beep maynard Proximus chats 'soooooo.....' Ok. * R HP:Wounded MV:Tiring > gig Hrotti narrates 'udan was darktrails' * R HP:Wounded MV:Tiring > A warhorse stops following you. Maynard starts riding a warhorse. You giggle. * R HP:Wounded MV:Tiring > group all Kaytin is now a member of your group. Maynard is now a member of your group. Dagerof is now a member of your group. * R HP:Wounded MV:Tiring > Nirhan chats 'hey han dont be mean' * R HP:Wounded MV:Tiring > Slade chats 'odd that you would insult clan members of a clan you wish to join.' * R HP:Wounded MV:Tiring > call w You don't see a closed gate. w * R HP:Wounded MV:Tiring > w w Outside the Western Gate of Caemlyn [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A man of the woods strides by quietly. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. w * R HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > w k dark The Caemlyn Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > s w The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the north, riding a warhorse. Dagerof has arrived from the north, riding a warhorse. Maynard has arrived from the north, riding a warhorse. Silvan has arrived from the north, riding a warhorse. Exodio has arrived from the north, riding a warhorse. w * R HP:Wounded MV:Tiring > w where The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > stats The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > Exodio says 'spam' The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black crow is here, watching. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Exodio - The Caemlyn Road Silvan - The Caemlyn Road Maynard - The Caemlyn Road Dagerof - The Caemlyn Road Kaytin - The Caemlyn Road Lunda - The Caemlyn Road * R HP:Wounded MV:Tiring > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 38.6 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 112, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - ARMOR - NO QUIT * R HP:Wounded MV:Tiring > n w The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the south, riding a warhorse. Dagerof has arrived from the south, riding a warhorse. Maynard has arrived from the south, riding a warhorse. Silvan has arrived from the south, riding a warhorse. Exodio has arrived from the south, riding a warhorse. n * R HP:Wounded MV:Tiring > n The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the south, riding a warhorse. Dagerof has arrived from the south, riding a warhorse. Maynard has arrived from the south, riding a warhorse. Silvan has arrived from the south, riding a warhorse. Exodio has arrived from the south, riding a warhorse. * R HP:Wounded MV:Tiring > not look not The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the south, riding a warhorse. Dagerof has arrived from the south, riding a warhorse. Maynard has arrived from the south, riding a warhorse. Silvan has arrived from the south, riding a warhorse. Exodio has arrived from the south, riding a warhorse. * R HP:Hurt MV:Strong > You start paying increased attention to your surroundings. * R HP:Hurt MV:Strong > The Caemlyn Road Moving alongside the slowly flowing River Cary, the Caemlyn Road curves casually to the south and west where it encounters a bridge across the river. To the southwest, the river departs from the road as hills emerge between them. Off to the east, some miles distant, Caemlyn may be found; and to the west, Four Kings is the closest major town. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a warhorse. Dagerof of Arafel is standing here, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > You stop paying increased attention to your surroundings. * R HP:Hurt MV:Strong > w w w Avarashi tells you 'i'm dead ' Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. w * R HP:Hurt MV:Strong > w Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Loose boards rattle in the bridge to the east. Kaytin has arrived from the east, riding a warhorse. Loose boards rattle in the bridge to the east. Dagerof has arrived from the east, riding a warhorse. Loose boards rattle in the bridge to the east. Maynard has arrived from the east, riding a warhorse. Loose boards rattle in the bridge to the east. Silvan has arrived from the east, riding a warhorse. Loose boards rattle in the bridge to the east. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > w w w The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > na AVarashi rip You narrate 'AVarashi rip' w * R HP:Hurt MV:Strong > w Lynch narrates 'trollies still out?' * R HP:Hurt MV:Strong > w w Upon a Hill Overlooking Four Kings [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > k dark Alas, you cannot go that way... * R HP:Hurt MV:Strong > s w They aren't here. * R HP:Hurt MV:Strong > w The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the north, riding a warhorse. Dagerof has arrived from the north, riding a warhorse. Maynard has arrived from the north, riding a warhorse. Silvan has arrived from the north, riding a warhorse. Exodio has arrived from the north, riding a warhorse. * R HP:Hurt MV:Strong > w The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > k dark Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > w w At the Smiling Gleeman [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. w * R HP:Hurt MV:Strong > The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > look Kemlyn narrates 'bleh' * R HP:Hurt MV:Strong > The Caemlyn Road at Four Kings Though on the edges of Four Kings, the taverns and inns still manage to pack every available inch of free space, huddled together as though terrified to be alone in the plains. The north side of the street, though, is relatively empty, due to the presence of the fenced stockyard which exudes the odor of crowded animals, driving off even the most hardened innkeeper. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a warhorse. Dagerof of Arafel is standing here, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > w w The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. k dark * R HP:Hurt MV:Strong > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > w w k dark Sevan narrates 'dammit' Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > Proximus chats '*emot* is not a suck up or a tool!' They aren't here. * R HP:Hurt MV:Strong > Llyr chats 'is Raragan on somewhere? I found his body.' * R HP:Hurt MV:Strong > emote speaks softly 'when the first group hits us, STAY. I will set fireworks so the stragglers get blown away' Ok. * R HP:Hurt MV:Strong > look k dark Caemlyn Road This road continues east and west, link the city of Whitebridge and the capital of Andor, Caemlyn. It looks like this road has been much traveled and still is much traveled, as is evident by the packed and well-worn nature of the ground. The road continues east and west into the horizon while to the north and south there is nothing save for barren desolate flatlands. It would not be a good idea to explore this empty land. The road beckons to the east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a warhorse. Dagerof of Arafel is standing here, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. Ranilin Overpowered Treehugger Forrester of Justice Posts: 535 (11/21/01 7:16:39 pm) Reply Re: Three fades and some trolls raid (418k size log, 5 posts -------------------------------------------------------------------------------- * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > Han chats 'hes like my bloody sister always thinking everything he wants will come to him all he has to do is sit and beg....' * R HP:Hurt MV:Strong > k dark They aren't here. * R HP:Hurt MV:Strong > w w k dark Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A short man stands here, nervously eyeing everything in sight. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > w w They aren't here. * R HP:Hurt MV:Strong > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of Phyelow is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > k dark Hrotti chats 'is there a rent at touchan' They aren't here. exam corpse * R HP:Hurt MV:Strong > It is the corpse of Phyelow. When you look inside, you see: corpse (here) : a jousting lance a sack [2] a soft leather pouch a cutlass a leather water flask a plain brown shirt a lantern a large number of copper pennies (39) an ivory-hilted stiletto a torch a water skin a pair of heavy leather boots a pair of thin leather leggings a leather belt a hooked spear a pair of steel-backed gauntlets a set of chainmail sleeves a cloak of thick wool a thick mail shirt a metal helmet * R HP:Hurt MV:Strong > k dark They aren't here. * R HP:Hurt MV:Strong > get all.coin all.corpse put all.coin pack You get a large number of copper pennies from the corpse of Phyelow. w * R HP:Hurt MV:Strong > You put 39 coppers in a belt pack. * R HP:Hurt MV:Strong > k dark Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A thick, leather backpack lies abandoned here. [3] The corpse of a warhorse is lying here. The corpse of a gray palfrey is lying here. The corpse of Avarashi is lying here. The corpse of Calrin is lying here. The corpse of a spotted jaguar is lying here. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > stare You stare at the sky. * R HP:Hurt MV:Strong > k dark k dark They aren't here. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > exam corpse It is the corpse of a warhorse. When you look inside, you see: corpse (here) : Nothing. exam 2.corpse * R HP:Hurt MV:Strong > It is the corpse of a gray palfrey. When you look inside, you see: corpse (here) : Nothing. * R HP:Hurt MV:Strong > exam 3.corpse Nirhan chats 'for lvl 10 and under only now ' It is the corpse of Avarashi. When you look inside, you see: corpse (here) : Nothing. * R HP:Hurt MV:Strong > exam 4.corpse Exodio spits over his shoulder. It is the corpse of Calrin. When you look inside, you see: corpse (here) : a pair of thin metal boots a pair of thin metal leggings a water skin a thin, decorative belt a finely crafted axe a full metal shield a pair of metal half-gauntlets a long red coat a thin mail shirt a leather helmet * R HP:Hurt MV:Strong > Proximus chats 'no i smob for it' * R HP:Hurt MV:Strong > Maynard gets a sleek, mahogany-shafted spear from a backpack. * R HP:Hurt MV:Strong > scalp 4.corpse You need to wield a short bladed weapon for that! * R HP:Hurt MV:Strong > Nirhan chats 'or somethin' * R HP:Hurt MV:Strong > rem sword draw Maynard stops using a dagger. * R HP:Hurt MV:Strong > You stop using a brass hilted general's sword. * R HP:Hurt MV:Strong > You try to quietly draw a dagger from a black pair of silver-tooled boots. * R HP:Hurt MV:Strong > Maynard wields a sleek, mahogany-shafted spear in a two-handed grip. * R HP:Hurt MV:Strong > scalp 3.corpse It seems to have already been scalped. * R HP:Hurt MV:Strong > Kaytin says 'and I can not spike em if I'm buffing them' * R HP:Hurt MV:Strong > scalp 4.corpse Scalping it would not be worth the effort it would take. * R HP:Hurt MV:Strong > sheath wield sword You sheath a dagger into a black pair of silver-tooled boots. * R HP:Hurt MV:Strong > look k dark Slade chats 'Bah, imms changed it' Hrotti chats 'ahhh man' You wield a brass hilted general's sword. * R HP:Hurt MV:Strong > Caemlyn Road Running through the heart of Andor, the long Caemlyn Road runs between the western city of Whitebridge and Caemlyn, the capital of Andor. Here, the traveler is nearly midway through the flatlands that lie between those two cities. Low bushes border the road to the north, and the road itself continues east and west. [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A thick, leather backpack lies abandoned here. [3] The corpse of a warhorse is lying here. The corpse of a gray palfrey is lying here. The corpse of Avarashi is lying here. The corpse of Calrin is lying here. The corpse of a spotted jaguar is lying here. A thick, brown sack has been discarded here. Exodio of Fal Moran is standing here, riding a warhorse. Silvan the ranger of the Borderlands is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a warhorse. Dagerof of Arafel is standing here, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > group Your group consists of: Lunda (Head of group) Kaytin Dagerof Maynard Silvan Exodio * R HP:Hurt MV:Strong > nod You nod in agreement. * R HP:Hurt MV:Strong > k dark They aren't here. tr * R HP:Hurt MV:Strong > -=+ Some obvious recent bloody traces of a Human leaving west. Some obvious recent tracks of a shadow stallion (ridden) leaving east. Some obvious recent tracks of a shadow stallion (ridden) leaving west. Some obvious recent tracks of a shadow stallion (ridden) leaving west. Some obvious recent tracks of a shadow stallion (ridden) leaving west. * R HP:Hurt MV:Strong > Exodio gets a mirrored lantern from a backpack. * R HP:Hurt MV:Strong > w k dark Panthera narrates 'smashie and friends still out around WB to Caem area?' Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > They aren't here. * R HP:Hurt MV:Strong > w k dark bash Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A cloak of thick wool lies on the ground. [3] A polished metal breastplate lies here. A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The corpse of a spotted jaguar is lying here. The dismembered corpse of Kronk is lying here. The corpse of a red fox is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Darg* is standing here. *Hasadt* is standing here. *Kavor* is standing here. A *trolloc* is standing here. *Vyaschlofisc* is standing here. *Smasher* is standing here, riding a shadow stallion. *DonCarnage* is standing here, riding a shadow stallion. *Contagion* is standing here, riding a shadow stallion. Kaytin has arrived from the east, riding a warhorse. Dagerof has arrived from the east, riding a warhorse. Maynard has arrived from the east, riding a warhorse. Silvan has arrived from the east, riding a warhorse. Exodio has arrived from the east, riding a warhorse. * R HP:Hurt MV:Strong > You try to slash *Braul*, but he parries successfully. * R HP:Hurt MV:Strong - Braul: Healthy > *Vyaschlofisc* stops using a backpack. *Braul* tries to slash you, but you parry successfully. -= *Hasadt* gets a large slab of meat from a sack. *Hasadt* gets a large slab of meat from a sack. *Hasadt* gets a large slab of meat from a sack. *Hasadt* gets a strange fruit from a sack. +* *Kavor* tries to slash Exodio, but he deflects the blow. *Vyaschlofisc* scythes Silvan's left leg hard. *DonCarnage* smites Maynard's body extremely hard. *Hasadt* tries to blast Dagerof, but he parries successfully. *Contagion* hisses 'you cant tell how many smells right/' *+ *Contagion* tries to slash Kaytin, but she parries successfully. *Smasher* hisses 'hmm lets check' =- *Darg* says 'jdl Ndy' -= Kaytin slashes *Contagion*'s body hard. Dagerof pierces *Hasadt*'s body. Maynard strikes *DonCarnage*'s body hard. Silvan blasts *Vyaschlofisc*'s left arm. *Vyaschlofisc* scythes Silvan's body. Exodio tries to slash *Kavor*, but he deflects the blow. *Kavor* slashes Exodio's right leg hard. *Braul* tries to slash you, but you deflect the blow. You try to slash *Braul*, but he parries successfully. A *trolloc* tries to blast you, but you deflect the blow. As *Braul* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Strong - Braul: Healthy > Dagerof pierces *Hasadt*'s head. * R HP:Hurt MV:Strong - Braul: Healthy > *Smasher* stops using a gleaming black greatsword. * R HP:Hurt MV:Strong - Braul: Healthy > *Smasher* wields a black-tasseled spear in a two-handed grip. * R HP:Hurt MV:Strong - Braul: Healthy > *Smasher* starts barreling down on a warhorse, a black-tasseled spear aimed at his chest. * R HP:Hurt MV:Strong - Braul: Healthy > Dagerof avoids being bashed by *Hasadt* who loses his balance and falls! * R HP:Hurt MV:Strong - Braul: Healthy > Maynard avoids being bashed by *DonCarnage* who loses his balance and falls! * R HP:Hurt MV:Strong - Braul: Healthy > *Contagion* sends Kaytin sprawling with a powerful bash! * R HP:Hurt MV:Strong - Braul: Healthy > na too many You swiftly dodge A *trolloc*'s attempt to blast you. *Contagion* slashes Kaytin's head into bloody fragments! Dagerof pierces *Hasadt*'s body. Maynard strikes *DonCarnage*'s right arm hard. *Vyaschlofisc* tickles Silvan's body with his scythe. *Kavor* slashes Exodio's body hard. *Braul* tries to slash you, but you parry successfully. You try to slash *Braul*, but he parries successfully. *Smasher* clumsily charges a warhorse, who deftly steps aside. Exodio intercepts *Smasher*'s attack on his mount. *Smasher* tickles Exodio's head with his strike. * R HP:Hurt MV:Strong - Braul: Healthy > A *trolloc* smiles happily. * R HP:Hurt MV:Strong - Braul: Healthy > look You narrate 'too many' * R HP:Hurt MV:Strong - Braul: Healthy > Bend in the Road Here, the road bends slightly to the north. As always, it leads from Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great nation. To the east, the road leads on straight for a distance, while to the north, the bend continues. To the north, past the road, a small farm sits by the road. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A cloak of thick wool lies on the ground. [3] A polished metal breastplate lies here. A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The corpse of a spotted jaguar is lying here. The dismembered corpse of Kronk is lying here. The corpse of a red fox is lying here. Exodio of Fal Moran is here, fighting Kavor, riding a warhorse. Silvan the ranger of the Borderlands is here, fighting Vyaschlofisc, riding a warhorse. Maynard of Shienar is here, fighting DonCarnage, riding a warhorse. Dagerof of Arafel is here, fighting Hasadt, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is sitting here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is here, fighting YOU! *Hasadt* is here, fighting Dagerof. *Kavor* is here, fighting Exodio. A *trolloc* is here, fighting YOU! *Vyaschlofisc* is here, fighting Silvan. *Smasher* is here, fighting Exodio, riding a shadow stallion. *DonCarnage* is here, fighting Maynard, riding a shadow stallion. *Contagion* is here, fighting Kaytin, riding a shadow stallion. * R HP:Hurt MV:Strong - Braul: Healthy > *Contagion* slashes Kaytin's right leg very hard. Dagerof barely pierces *Hasadt*'s right foot. *Kavor* avoids being bashed by Exodio who loses his balance and falls! * R HP:Hurt MV:Strong - Braul: Healthy > *DonCarnage* hisses 'we might win this' * R HP:Hurt MV:Strong - Braul: Healthy > Silvan sends *Vyaschlofisc* sprawling with a powerful bash! * R HP:Hurt MV:Strong - Braul: Healthy > *Contagion* slashes Kaytin's right foot very hard. Dagerof pierces *Hasadt*'s body. Maynard strikes *DonCarnage*'s body hard. Silvan blasts *Vyaschlofisc*'s body hard. *Kavor* slashes Exodio's head. You swiftly dodge *Braul*'s attempt to slash you. You try to slash *Braul*, but he parries successfully. * R HP:Hurt MV:Strong - Braul: Healthy > bash Exodio narrates 'on em' * R HP:Hurt MV:Strong - Braul: Healthy > You dodge a bash from A *trolloc* who loses his balance and falls! *Braul* looks at you. - Dagerof tickles *Hasadt*'s head with his pierce. =+** *DonCarnage* sends Maynard sprawling with a powerful bash! *Smasher* stops using a black-tasseled spear. *Hasadt* sends Dagerof sprawling with a powerful bash! + Exodio tries to slash *Kavor*, but he parries successfully. *Smasher* tries to hit Exodio, but he parries successfully. Kaytin slashes *Contagion*'s body. *Contagion* swirls about with a gleaming black greatsword, slicing across Kaytin's body. *Contagion* tries to slash Kaytin, but she parries successfully. *Hasadt* blasts Dagerof's body into bloody fragments! *DonCarnage* smites Maynard's body into bloody fragments! Silvan blasts *Vyaschlofisc*'s head. *Kavor* tries to slash Exodio, but he deflects the blow. *Braul* tries to slash you, but you parry successfully. *Smasher* wields a gleaming black greatsword in a two-handed grip. =- -= Your bash at *Braul* sends him sprawling! * R HP:Hurt MV:Strong - Braul: Scratched > A *trolloc* pouts. * R HP:Hurt MV:Strong - Braul: Scratched > *Smasher* tries to slash Exodio, but he parries successfully. *DonCarnage* smites Maynard's right leg into bloody fragments! * R HP:Hurt MV:Strong - Braul: Scratched > Exodio tries to slash *Kavor*, but he parries successfully. *Smasher* slashes Exodio's body hard. A *trolloc* tries to blast you, but you deflect the blow. Kaytin slashes *Contagion*'s head. *Hasadt* blasts Dagerof's body into bloody fragments! *DonCarnage* smites Maynard's left arm into bloody fragments! Maynard panics, and attempts to flee! Silvan blasts *Vyaschlofisc*'s right arm. *Vyaschlofisc* barely scythes Silvan's body. *Kavor* slashes Exodio's body hard. You try to slash *Braul*, but he deflects the blow. Maynard leaves north riding a warhorse. * R HP:Hurt MV:Strong - Braul: Scratched > look Bend in the Road Here, the road bends slightly to the north. As always, it leads from Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great nation. To the east, the road leads on straight for a distance, while to the north, the bend continues. To the north, past the road, a small farm sits by the road. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A cloak of thick wool lies on the ground. [3] A polished metal breastplate lies here. A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The corpse of a spotted jaguar is lying here. The dismembered corpse of Kronk is lying here. The corpse of a red fox is lying here. Exodio of Fal Moran is here, fighting Kavor, riding a warhorse. Silvan the ranger of the Borderlands is here, fighting Vyaschlofisc, riding a warhorse. Dagerof of Arafel is sitting here, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is here, fighting Contagion, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is sitting here *Hasadt* is here, fighting Dagerof. *Kavor* is here, fighting Exodio. A *trolloc* is here, fighting YOU! *Vyaschlofisc* is here, fighting Silvan. *Smasher* is here, fighting Exodio, riding a shadow stallion. *DonCarnage* is standing here, riding a shadow stallion. *Contagion* is here, fighting Kaytin, riding a shadow stallion. * R HP:Hurt MV:Strong - Braul: Scratched > *DonCarnage* smites Silvan's head. Kaytin avoids being bashed by *Contagion* who loses his balance and falls! * R HP:Hurt MV:Strong - Braul: Scratched > *DonCarnage* smites Silvan's left hand. * R HP:Hurt MV:Strong - Braul: Scratched > Exodio narrates 'we lose this one' * R HP:Hurt MV:Strong - Braul: Scratched > Exodio tries to slash *Kavor*, but he deflects the blow. Kaytin slashes *Contagion*'s body. Dagerof pierces *Hasadt*'s body. *Hasadt* tries to blast Dagerof, but he deflects the blow. *Vyaschlofisc* scythes Silvan's left arm hard. *Kavor* tries to slash Exodio, but he parries successfully. You slash *Braul*'s left arm into bloody fragments! * R HP:Hurt MV:Strong - Braul: Scratched > bash They already seem to be stunned. bash * R HP:Hurt MV:Strong - Braul: Scratched > Exodio avoids being bashed by *Smasher* who loses his balance and falls! * R HP:Hurt MV:Strong - Braul: Scratched > - Silvan sends *Vyaschlofisc* sprawling with a powerful bash! = *Contagion* swirls about with a gleaming black greatsword, slicing across Kaytin's body. + You dodge a bash from A *trolloc* who loses his balance and falls! **+ *DonCarnage* smites Silvan's left leg very hard. Exodio tries to slash *Kavor*, but he deflects the blow. Kaytin slashes *Contagion*'s body. Dagerof pierces *Hasadt*'s right foot. Silvan blasts *Vyaschlofisc*'s body hard. *Kavor* swirls about with a gleaming blacksword, slicing across Exodio's body. *Kavor* tries to slash Exodio, but he deflects the blow. *Braul* tries to slash you, but you parry successfully. Dagerof pierces *Hasadt*'s left arm. *DonCarnage* sends Silvan sprawling with a powerful bash! = *Hasadt* sends Dagerof sprawling with a powerful bash! - na get to WB or Caemy -= As *Braul* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Strong - Braul: Scratched > Kemlyn narrates 'no' * R HP:Hurt MV:Strong - Braul: Scratched > Exodio says 'out lunda?' Kaytin avoids being bashed by *Contagion* who loses his balance and falls! * R HP:Hurt MV:Strong - Braul: Scratched > *DonCarnage* tickles Silvan's right foot with his smite. Exodio tries to slash *Kavor*, but he parries successfully. You swiftly dodge A *trolloc*'s attempt to blast you. Kaytin slashes *Contagion*'s body. *Hasadt* blasts Dagerof's body extremely hard. *Kavor* tries to slash Exodio, but he deflects the blow. *Braul* tries to slash you, but you deflect the blow. * R HP:Hurt MV:Strong - Braul: Scratched > *Smasher* stops using a gleaming black greatsword. * R HP:Hurt MV:Strong - Braul: Scratched > *Smasher* wields a black-tasseled spear in a two-handed grip. You narrate 'get to WB or Caemy' * R HP:Hurt MV:Strong - Braul: Scratched > *Smasher* starts barreling down on a warhorse, a black-tasseled spear aimed at his chest. * R HP:Hurt MV:Strong - Braul: Scratched > A *trolloc* says 'AwBA?id ^jHNM' emote speaks softly 'yes' * R HP:Hurt MV:Strong - Braul: Scratched > Ok. * R HP:Hurt MV:Strong - Braul: Scratched > *Hasadt* drops a sack. * R HP:Hurt MV:Strong - Braul: Scratched > Exodio tries to slash *Kavor*, but he parries successfully. You swiftly dodge A *trolloc*'s attempt to blast you. Kaytin slashes *Contagion*'s body. *Hasadt* blasts Dagerof's body into bloody fragments! Silvan blasts *Vyaschlofisc*'s left arm very hard. *Vyaschlofisc* barely scythes Silvan's head. *Kavor* swirls about with a gleaming blacksword, slicing across Exodio's body. *Kavor* tries to slash Exodio, but he deflects the blow. *Braul* slashes your left hand very hard. You try to slash *Braul*, but he deflects the blow. *Smasher* clumsily charges a warhorse, who deftly steps aside. Exodio intercepts *Smasher*'s attack on his mount. *Smasher* tries to strike Exodio, but he deflects the blow. * R HP:Hurt MV:Strong - Braul: Scratched > *Kavor* swirls about with a gleaming blacksword, slicing across Exodio's body. * R HP:Hurt MV:Strong - Braul: Scratched > Dagerof pierces *Hasadt*'s body. * R HP:Hurt MV:Strong - Braul: Scratched > Kaytin avoids being bashed by *Contagion* who loses his balance and falls! * R HP:Hurt MV:Strong - Braul: Scratched > *DonCarnage* smites Silvan's body. Exodio tries to slash *Kavor*, but he parries successfully. Dagerof pierces *Hasadt*'s body. Silvan blasts *Vyaschlofisc*'s body hard. *Vyaschlofisc* scythes Silvan's left leg very hard. *Kavor* tries to slash Exodio, but he parries successfully. *Braul* slashes your right leg very hard. You slash *Braul*'s body very hard. Kemlyn narrates 'how many do u have camelyn?' *DonCarnage* sends Silvan sprawling with a powerful bash! * R HP:Wounded MV:Strong - Braul: Hurt > You dodge a bash from A *trolloc* who loses his balance and falls! Dagerof avoids being bashed by *Hasadt* who loses his balance and falls! emote speaks softly 'run guys, I'll hold this as long as I can' * R HP:Wounded MV:Strong - Braul: Hurt > Kaytin unleashes a flurry of icy spikes at *Braul*, who is stabbed repeatedly. * R HP:Wounded MV:Strong - Braul: Wounded > Exodio looks at *Kavor*. * R HP:Wounded MV:Strong - Braul: Wounded > Ok. * R HP:Wounded MV:Strong - Braul: Wounded > *Smasher* stops using a black-tasseled spear. * R HP:Wounded MV:Strong - Braul: Wounded > *Smasher* tries to hit Exodio, but he dodges the attack. *DonCarnage* smites Silvan's right hand. Exodio tries to slash *Kavor*, but he deflects the blow. Dagerof pierces *Hasadt*'s right foot. *Vyaschlofisc* scythes Silvan's body hard. *Kavor* tries to slash Exodio, but he deflects the blow. *Braul* tries to slash you, but you parry successfully. You try to slash *Braul*, but he deflects the blow. Maynard has arrived from the east, riding a warhorse. *Smasher* wields a gleaming black greatsword in a two-handed grip. * R HP:Wounded MV:Strong - Braul: Wounded > emote speaks softly 'NOW RUN.' *Kavor* swirls about with a gleaming blacksword, slicing across Exodio's body. * R HP:Wounded MV:Strong - Braul: Wounded > Ok. * R HP:Wounded MV:Strong - Braul: Wounded > Cullwych narrates 'Any imms about?' * R HP:Wounded MV:Strong - Braul: Wounded > Maynard strikes *Smasher*'s right leg hard. Proximus chats 'i applied when i wanted to be a gleenman then i was a tool and i didnt care for it anymore' * R HP:Wounded MV:Strong - Braul: Wounded > *Smasher* slashes Exodio's left arm hard. *DonCarnage* smites Silvan's left leg extremely hard. Dagerof barely pierces *Hasadt*'s right leg. * R HP:Wounded MV:Strong - Braul: Wounded > k dark Maynard panics, and attempts to flee! *Contagion* sends Kaytin sprawling with a powerful bash! Kaytin unleashes a flurry of icy spikes at *Braul*, who is stabbed repeatedly. look * R HP:Wounded MV:Strong - Braul: Wounded > Exodio sighs loudly. You do the best you can! * R HP:Wounded MV:Strong - Braul: Wounded > Maynard strikes *Smasher*'s body. *Smasher* tries to slash Exodio, but he parries successfully. *Contagion* swirls about with a gleaming black greatsword, slicing across Kaytin's body. *Contagion* slashes Kaytin's right arm into bloody fragments! *DonCarnage* smites Silvan's body. Exodio tries to slash *Kavor*, but he parries successfully. Dagerof pierces *Hasadt*'s right arm. *Kavor* slashes Exodio's right arm hard. *Braul* tries to slash you, but you parry successfully. You try to slash *Braul*, but he parries successfully. Maynard leaves north riding a warhorse. Exodio panics, and attempts to flee! * R HP:Wounded MV:Strong - Braul: Wounded > *Kavor* swirls about with a gleaming blacksword, slicing across Exodio's body. Exodio leaves north riding a warhorse. A *trolloc* clambers to his feet. Silvan panics, and attempts to flee! Bend in the Road Here, the road bends slightly to the north. As always, it leads from Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great nation. To the east, the road leads on straight for a distance, while to the north, the bend continues. To the north, past the road, a small farm sits by the road. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A cloak of thick wool lies on the ground. [3] A polished metal breastplate lies here. A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The corpse of a spotted jaguar is lying here. The dismembered corpse of Kronk is lying here. The corpse of a red fox is lying here. Silvan the ranger of the Borderlands is here, fighting Vyaschlofisc, riding a warhorse. Dagerof of Arafel is here, fighting Hasadt, riding a warhorse. Kaytin Shadowbane, Lady Loon to you is sitting here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is here, fighting YOU! *Hasadt* is here, fighting Dagerof. *Kavor* is standing here. A *trolloc* is standing here. *Vyaschlofisc* is here, fighting Silvan. *Smasher* is standing here, riding a shadow stallion. *DonCarnage* is here, fighting Silvan, riding a shadow stallion. *Contagion* is here, fighting Kaytin, riding a shadow stallion. * R HP:Wounded MV:Strong - Braul: Wounded > You swiftly dodge A *trolloc*'s attempt to blast you. *Smasher* hisses 'die die die' Silvan leaves east riding a warhorse. * R HP:Wounded MV:Strong - Braul: Wounded > Kemlyn narrates 'and twine wtf are u going' * R HP:Wounded MV:Strong - Braul: Wounded > *Smasher* slashes Kaytin's body into bloody fragments! * R HP:Wounded MV:Strong - Braul: Wounded > *DonCarnage* smites Dagerof's body. * R HP:Wounded MV:Strong - Braul: Wounded > Dagerof panics, and attempts to flee! *Kavor* slashes Kaytin's right arm very hard. * R HP:Wounded MV:Strong - Braul: Wounded > Dagerof leaves north riding a warhorse. * R HP:Wounded MV:Strong - Braul: Wounded > *Contagion* slashes Kaytin's body into bloody fragments! Kaytin panics, and attempts to flee! Kaytin leaves east riding a warhorse. * R HP:Wounded MV:Strong - Braul: Wounded > *Braul* tries to slash you, but you deflect the blow. You try to slash *Braul*, but he parries successfully. *Kavor* tries to slash you, but you deflect the blow. *Contagion* slashes your body very hard. * R HP:Wounded MV:Strong - Braul: Wounded > look *DonCarnage* leaves east riding a shadow stallion. * R HP:Wounded MV:Strong - Braul: Wounded > *Darg* leaves east. Bend in the Road Here, the road bends slightly to the north. As always, it leads from Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great nation. To the east, the road leads on straight for a distance, while to the north, the bend continues. To the north, past the road, a small farm sits by the road. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A cloak of thick wool lies on the ground. [3] A polished metal breastplate lies here. A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The corpse of a spotted jaguar is lying here. The dismembered corpse of Kronk is lying here. The corpse of a red fox is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is here, fighting YOU! *Hasadt* is standing here. *Kavor* is here, fighting YOU! A *trolloc* is standing here. *Vyaschlofisc* is standing here. *Smasher* is standing here, riding a shadow stallion. *Contagion* is here, fighting YOU!, riding a shadow stallion * R HP:Wounded MV:Strong - Braul: Wounded > Kaytin has arrived from the east, riding a warhorse. *Vyaschlofisc* tries to scythe Kaytin, but she parries successfully. *Smasher* slashes a warhorse's right leg into bloody fragments! *Hasadt* tries to blast Kaytin, but she parries successfully. * R HP:Wounded MV:Strong - Braul: Wounded > flee Exodio narrates 'out' You panic and attempt to flee! *Hasadt* blasts Kaytin's right arm into bloody fragments! Kaytin panics, and attempts to flee! A warhorse tickles Smasher's right leg with his hit. *Smasher* slashes a warhorse's left leg into bloody fragments! Kaytin swiftly dodges *Vyaschlofisc*'s attempt to scythe her. *Kavor* slashes your body hard. *Braul* slashes your body very hard. You try to slash *Braul*, but he deflects the blow. *Smasher* slashes a warhorse's right arm into bloody fragments! You flee head over heels. Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Kaytin has arrived from the south, riding a warhorse. * R HP:Wounded MV:Strong > s Kaytin leaves east riding a warhorse. * R HP:Wounded MV:Strong > s Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A cloak of thick wool lies on the ground. [3] A polished metal breastplate lies here. A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The corpse of a spotted jaguar is lying here. The dismembered corpse of Kronk is lying here. The corpse of a red fox is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Hasadt* is standing here. *Kavor* is standing here. A *trolloc* is standing here. *Vyaschlofisc* is standing here. *Smasher* is standing here, riding a shadow stallion. *Contagion* is standing here, riding a shadow stallion. * R HP:Wounded MV:Strong > *Kavor* tries to slash you, but you deflect the blow. *Contagion* tries to slash you, but you deflect the blow. *Braul* tries to slash you, but you parry successfully. *Smasher* slashes a warhorse's body into bloody fragments! No way! You're fighting for your life! * R HP:Wounded MV:Strong - Kavor: Healthy > e flee No way! You're fighting for your life! * R HP:Wounded MV:Strong - Kavor: Healthy > *Kavor* swirls about with a gleaming blacksword, slicing across your body! * R HP:Wounded MV:Strong - Kavor: Healthy > A warhorse hits Smasher's left arm. *Smasher* slashes a warhorse's left hand into bloody fragments! *Braul* slashes your head into bloody fragments! *Contagion* slashes your body into bloody fragments! You try to slash *Kavor*, but he parries successfully. *Kavor* slashes your body into bloody fragments! You panic and attempt to flee! e *Kavor* swirls about with a gleaming blacksword, slicing across your body! s e *Smasher* slashes a warhorse's body into bloody fragments! *Contagion* slashes your right foot very hard. Exodio narrates 'get out' You flee head over heels. Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Edge of the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Battered MV:Strong > e Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Silvan the ranger of the Borderlands is here, fighting DonCarnage, riding a warhorse. *DonCarnage* is here, fighting Silvan, riding a shadow stallion. * R HP:Battered MV:Strong > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some bloody traces of a human leaving west. A thick, leather backpack lies abandoned here. [2] The corpse of a warhorse is lying here. The corpse of a gray palfrey is lying here. The corpse of Avarashi is lying here. The corpse of Calrin is lying here. The corpse of a spotted jaguar is lying here. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of Phyelow is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaytin Shadowbane, Lady Loon to you is here, fighting Darg, riding a warhorse. *Darg* is here, fighting Kaytin. * R HP:Battered MV:Strong > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A short man stands here, nervously eyeing everything in sight. * R HP:Battered MV:Strong > k dark k dark k dark A frightened young thief tries to hit you, but you dodge the attack. You slash a frightened young thief's left hand very hard. A frightened young thief is dead! R.I.P. get all.coin all.corpse put all.coin pack You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a frightened young thief's death cry. Your blood freezes as you hear someone's death cry. The sun sets. You cough and shiver. They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > You get five copper pennys from the corpse of a frightened young thief. * R HP:Battered MV:Strong > You put five coppers in a belt pack. * R HP:Battered MV:Strong > *Smasher* has arrived from the west, riding a shadow stallion. *Vyaschlofisc* has arrived from the west. A *trolloc* has arrived from the west. *Kavor* has arrived from the west. *Hasadt* has arrived from the west. *Darg* tries to pierce you, but you parry successfully. w * R HP:Battered MV:Strong - Darg: Healthy > *Kavor* tries to slash you, but you parry successfully. *Vyaschlofisc* scythes your left arm hard. *Smasher* leaves east riding a shadow stallion. A *trolloc* leaves east. *Hasadt* leaves east. *Braul* leaves east. * R HP:Beaten MV:Strong - Darg: Healthy > No way! You're fighting for your life! * R HP:Beaten MV:Strong - Darg: Healthy > flee You panic and attempt to flee! Cullwych narrates 'where u at exodio?' You flee head over heels. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of Kaytin is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. * R HP:Beaten MV:Strong > w w *Contagion* has arrived from the west, riding a shadow stallion. w * R HP:Beaten MV:Strong > *Contagion* leaves east riding a shadow stallion. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of Phyelow is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A thick, leather backpack lies abandoned here. [2] The corpse of a warhorse is lying here. The corpse of a gray palfrey is lying here. The corpse of Avarashi is lying here. The corpse of Calrin is lying here. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > w Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some bloody traces of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > w Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A pair of steel-backed gauntlets are collecting dust on the ground. A cloak of thick wool lies on the ground. [3] A polished metal breastplate lies here. A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The corpse of a spotted jaguar is lying here. The dismembered corpse of Kronk is lying here. The corpse of a red fox is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here, riding a shadow stallion. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > n Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Beaten MV:Strong > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Beaten MV:Strong > w s Han chats 'a tool...when ever where you a tool and by who....' Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > w n Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. * R HP:Beaten MV:Strong > w Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > w Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > w Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. w * R HP:Beaten MV:Strong > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Beaten MV:Strong > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of the young buck is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rhal the Wandering Priss is standing here. * R HP:Beaten MV:Strong > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > w w where Exodio narrates 'carysford' Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Players in your Zone -------------------- Lunda - Outside the Gates of Whitebridge Hitomi - Magnificent Square Panthera - Magnificent Square Dryad - Magnificent Square Tibens - Magnificent Square Alari - Magnificent Square * R HP:Beaten MV:Strong > w w Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Beaten MV:Strong > Stone Street [ obvious exits: E S W ] The corpse of a raven is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > w w Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A drunken fool staggers in no particular direction. * R HP:Beaten MV:Strong > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. Hitomi of Ghealdan is resting here, riding a gray palfrey. Panthera of Shienar is standing here, riding a warhorse. Dryad of the Borderlands is resting here, riding a gray palfrey. Tibens the warrior of the Borderlands is standing here, riding a dun mare. Alari of Illian is resting here. * R HP:Beaten MV:Strong > Exodio narrates 'is patrol rip?' * R HP:Beaten MV:Strong > Llyr chats 'how much is not having a stat above 18 going to hurt me later on?' * R HP:Beaten MV:Strong > Cullwych narrates 'fighting fade?' * R HP:Beaten MV:Strong > k dark They aren't here. * R HP:Beaten MV:Strong > Alari says '19' * R HP:Beaten MV:Strong > na Yes You narrate 'Yes' k dark * R HP:Beaten MV:Strong > k dark They aren't here. * R HP:Beaten MV:Strong > They aren't here. score * R HP:Beaten MV:Strong > k dark k dark Proximus chats 'by karri!!!!' You have 101(364) hit and 161(179) movement points. You have scored 103558363 experience points and 647 quest points. You need 4941637 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > The Watchman leaves south. * R HP:Beaten MV:Strong > k dark score where look They aren't here. * R HP:Beaten MV:Strong > k dark k dark You have 101(364) hit and 161(179) movement points. You have scored 103558363 experience points and 647 quest points. You need 4941637 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Beaten MV:Strong > Players in your Zone -------------------- Lunda - Magnificent Square Hitomi - Magnificent Square Panthera - Magnificent Square Dryad - Magnificent Square Tibens - Magnificent Square Alari - Magnificent Square * R HP:Beaten MV:Strong > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Panthera of Shienar is standing here, riding a warhorse. Dryad of the Borderlands is resting here, riding a gray palfrey. Tibens the warrior of the Borderlands is standing here, riding a dun mare. Alari of Illian is resting here. * R HP:Beaten MV:Strong > k dark They aren't here. * R HP:Beaten MV:Strong > k dark They aren't here. * R HP:Beaten MV:Strong > k dark They aren't here. * R HP:Beaten MV:Strong > look They aren't here. * R HP:Beaten MV:Strong > k dark Proximus chats 'BAH!' They aren't here. * R HP:Beaten MV:Strong > k dark Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Panthera of Shienar is standing here, riding a warhorse. Dryad of the Borderlands is resting here, riding a gray palfrey. Tibens the warrior of the Borderlands is standing here, riding a dun mare. Alari of Illian is resting here. * R HP:Beaten MV:Strong > k dark They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > k dark k dark Tibens says 'and a new weap pref l blade' They aren't here. k dark * R HP:Beaten MV:Strong > Kaytin tells you 'I ripped' They aren't here. * R HP:Beaten MV:Strong > k dark They aren't here. * R HP:Beaten MV:Strong > They aren't here. k dark * R HP:Beaten MV:Strong > k dark Dryad says '23 here' * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > A gray palfrey lays its ears flat against its neck. They aren't here. * R HP:Beaten MV:Strong > tell Kaytin I saw. =\ You tell Kaytin 'I saw. =\' k dark * R HP:Beaten MV:Strong > score where Exodio narrates 'everyone out?' They aren't here. look * R HP:Beaten MV:Strong > k dark You have 101(364) hit and 161(179) movement points. You have scored 103558363 experience points and 647 quest points. You need 4941637 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Beaten MV:Strong > k dark Players in your Zone -------------------- Lunda - Magnificent Square Hitomi - Magnificent Square Panthera - Magnificent Square Dryad - Magnificent Square Tibens - Magnificent Square Alari - Magnificent Square * R HP:Beaten MV:Strong > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Panthera of Shienar is standing here, riding a warhorse. Dryad of the Borderlands is resting here, riding a gray palfrey. Tibens the warrior of the Borderlands is standing here, riding a dun mare. Alari of Illian is resting here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > na Kaytin didn't make it. You narrate 'Kaytin didn't make it.' * R HP:Beaten MV:Strong > k dark k dark They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > Panthera says 'tibens?' * R HP:Beaten MV:Strong > k dark where look They aren't here. * R HP:Beaten MV:Strong > k dark Players in your Zone -------------------- Lunda - Magnificent Square Hitomi - Magnificent Square Panthera - Magnificent Square Dryad - Magnificent Square Tibens - Magnificent Square Alari - Magnificent Square * R HP:Beaten MV:Strong > k dark Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Panthera of Shienar is standing here, riding a warhorse. Dryad of the Borderlands is resting here, riding a gray palfrey. Tibens the warrior of the Borderlands is standing here, riding a dun mare. Alari of Illian is resting here. * R HP:Beaten MV:Strong > Cullwych narrates 'how many they got exo?' They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > k dark Maynard narrates 'gah' k dark * R HP:Beaten MV:Strong > Panthera says 'lvl?' They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > k dark k dark Kaytin tells you 'the lag was horrible' * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > Han chats 'heck all my stats are below 18 and i do pretty well...hehe' They aren't here. * R HP:Beaten MV:Strong > k dark Tibens says '19' k dark * R HP:Beaten MV:Strong > Exodio narrates 'you ok?' They aren't here. * R HP:Beaten MV:Strong > They aren't here. * R HP:Beaten MV:Strong > Alari says 'he 19 too' * R HP:Beaten MV:Strong > tell Kaytin nod. =\ You tell Kaytin 'nod. =\' * R HP:Beaten MV:Strong > Panthera sighs loudly. * R HP:Beaten MV:Strong > Maynard narrates 'i got my ass whooped so fast' * R HP:Beaten MV:Strong > Dryad says 'hehe need an lblade an combo gear or abs' na I'm in WB * R HP:Beaten MV:Strong > You narrate 'I'm in WB' look * R HP:Beaten MV:Strong > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Panthera of Shienar is standing here, riding a warhorse. Dryad of the Borderlands is resting here, riding a gray palfrey. Tibens the warrior of the Borderlands is standing here, riding a dun mare. Alari of Illian is resting here. * R HP:Beaten MV:Strong > Greenflame narrates 'is smasher gone??' * R HP:Beaten MV:Strong > A dun mare lays its ears flat against its neck. * R HP:Beaten MV:Strong > emote speaks softly 'all of you, go 3s' Dryad says '23' * R HP:Beaten MV:Strong > Ok. * R HP:Beaten MV:Strong > Muradin tells you 'What about Kaytin?' * R HP:Beaten MV:Strong > Alari tickles Tibens. * R HP:Beaten MV:Strong > emote speaks softly 'for your own safety' Ok. * R HP:Beaten MV:Strong > tell Muradin she died You tell Muradin 'she died' * R HP:Beaten MV:Strong > Exodio narrates 'no' * R HP:Beaten MV:Strong > Xinth narrates ' ' * R HP:Beaten MV:Strong > Han chats 'how did she use you..or do i want to know...hehe' * R HP:Beaten MV:Strong > Llyr chats 'say I'm a 17 14 16 warrior' * R HP:Beaten MV:Strong > Dryad says 'with fists of granite' * R HP:Beaten MV:Strong > A gray palfrey pricks its ears forward and looks alert. * R HP:Beaten MV:Strong > Exodio narrates 'we need more people' * R HP:Beaten MV:Strong > Alari stops resting, and clambers on her feet. * R HP:Beaten MV:Strong > The night has begun. You cough and shiver. Dryad stops resting, and clambers on his feet. Alari leaves south. Muradin tells you 'Damn' * R HP:Beaten MV:Full > Dryad leaves south riding a gray palfrey. * R HP:Beaten MV:Full > emote speaks softly '10 trollocs and fades will destroy you guys' Ok. look * R HP:Beaten MV:Full > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Hitomi of Ghealdan is resting here, riding a gray palfrey. Panthera of Shienar is standing here, riding a warhorse. Tibens the warrior of the Borderlands is standing here, riding a dun mare. * R HP:Beaten MV:Full > Hitomi stops resting, and clambers on her feet. * R HP:Beaten MV:Full > Hitomi leaves south riding a gray palfrey. * R HP:Beaten MV:Full > k dark Proximus chats 'shut up i told you eralier!!!!!AHHHHHHH!!!!!!!' * R HP:Beaten MV:Full > They aren't here. * R HP:Beaten MV:Full > Maynard narrates 'which pker lost a halberd?' * R HP:Beaten MV:Full > look Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Panthera of Shienar is standing here, riding a warhorse. Tibens the warrior of the Borderlands is standing here, riding a dun mare. * R HP:Beaten MV:Full > Panthera says 'well, we ALL have to get back to Caem to rent, all cept Hitomi, and that could take a while' * R HP:Beaten MV:Full > Tibens says 'where' * R HP:Beaten MV:Full > i score You are carrying: Nothing. * R HP:Beaten MV:Full > You have 103(364) hit and 165(179) movement points. You have scored 103558363 experience points and 647 quest points. You need 4941637 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Beaten MV:Full > k dark They aren't here. * R HP:Beaten MV:Full > where look Players in your Zone -------------------- Hitomi - The Park Alari - The Park Dryad - The Park Lunda - Magnificent Square Panthera - Magnificent Square Tibens - Magnificent Square * R HP:Beaten MV:Full > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Panthera of Shienar is standing here, riding a warhorse. Tibens the warrior of the Borderlands is standing here, riding a dun mare. * R HP:Beaten MV:Full > Cullwych shouts 'Any imms available?' * R HP:Beaten MV:Full > where k dark Players in your Zone -------------------- Hitomi - The Park Alari - The Park Dryad - The Park Lunda - Magnificent Square Panthera - Magnificent Square Tibens - Magnificent Square * R HP:Beaten MV:Full > They aren't here. * R HP:Beaten MV:Full > Tibens leaves south riding a dun mare. * R HP:Beaten MV:Full > Greenflame narrates 'can smasher hear what we are saying rite now sinece we are narrateing???' * R HP:Beaten MV:Full > where Players in your Zone -------------------- Tibens - The Park Hitomi - The Park Alari - The Park Dryad - The Park Lunda - Magnificent Square Panthera - Magnificent Square k dark * R HP:Beaten MV:Full > They aren't here. * R HP:Beaten MV:Full > na No. You narrate 'No.' k dark * R HP:Beaten MV:Full > score Proximus chats 'i think im a highbie' * R HP:Beaten MV:Full > They aren't here. not * R HP:Beaten MV:Full > You have 103(364) hit and 165(179) movement points. You have scored 103558363 experience points and 647 quest points. You need 4941637 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Beaten MV:Full > You start paying increased attention to your surroundings. * R HP:Beaten MV:Full > look Cullwych narrates 'nope' Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. You notice a short steel spear is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Panthera of Shienar is standing here, riding a warhorse. * R HP:Beaten MV:Full > rest not A city lamplighter has arrived from the east. You sit down and rest your tired bones. * R HP:Beaten MV:Full > score You start paying increased attention to your surroundings. where * R HP:Beaten MV:Full > look save You have 103(364) hit and 165(179) movement points. You have scored 103558363 experience points and 647 quest points. You need 4941637 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are resting. * R HP:Beaten MV:Full > Players in your Zone -------------------- Tibens - The Park Hitomi - The Park Alari - The Park Dryad - The Park Lunda - Magnificent Square Panthera - Magnificent Square * R HP:Beaten MV:Full > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. You notice a pair of leather half-gauntlets is hidden here. You notice a short steel spear is hidden here. A city lamplighter stands nearby, attending his duties. A warhorse is here, stamping his feet impatiently, being ridden by you. Panthera of Shienar is standing here, riding a warhorse. * R HP:Beaten MV:Full > Saving Lunda. * R HP:Beaten MV:Full > Ambret narrates 'no of course not' * R HP:Beaten MV:Full > k dark Exodio narrates 'its braul hasadt kavor trolloc vyashofisc smasher doncarnage contagion' * R HP:Beaten MV:Full > Nah... You feel too relaxed to do that.. * R HP:Beaten MV:Full > where time Players in your Zone -------------------- Tibens - The Park Hitomi - The Park Alari - The Park Dryad - The Park Lunda - Magnificent Square Panthera - Magnificent Square * R HP:Beaten MV:Full > It is 8 o'clock pm, on the 8th day of the month of Jumara, year 427. According to legend and prophecy, this is the First Turn of the Wheel. The winds howl as the Dark One stirs, the Shadow reclaims the foxhead medallion (Server: Wed Nov 21 02:09:08 2001 EST, last rebooted 1 hour, 53 minutes ago) * R HP:Beaten MV:Full > Panthera bellows 'everyone setay in Mag Square' where * R HP:Beaten MV:Full > Tyrell chats 'play nice everyone, lets not spoil Thanksgiving ' Players in your Zone -------------------- Tibens - The Park Hitomi - The Park Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road Alari - The Park Dryad - The Park Lunda - Magnificent Square Panthera - Magnificent Square * R HP:Beaten MV:Full > Twine narrates 'group hitting smasher?' * R HP:Beaten MV:Full > A city lamplighter lights a streetlamp. A city lamplighter leaves west. * R HP:Beaten MV:Full > score stats stand You have 103(364) hit and 165(179) movement points. You have scored 103558363 experience points and 647 quest points. You need 4941637 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are resting. * R HP:Beaten MV:Full > You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 39.0 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 28, Parrying bonus: 106 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - ARMOR - NO QUIT - POISON - NOTICE * R HP:Beaten MV:Full > You stop resting, and stand up. * R HP:Beaten MV:Full > not e You stop paying increased attention to your surroundings. e * R HP:Beaten MV:Full > e Twine narrates 'and the bunch?' Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A drunken fool staggers in no particular direction. e * R HP:Beaten MV:Full > Stone Street [ obvious exits: E S W ] The corpse of a raven is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Beaten MV:Full > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Beaten MV:Full > Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > k dark They aren't here. * R HP:Beaten MV:Full > Exodio narrates 'we tried' * R HP:Beaten MV:Full > e e e Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of the young buck is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rhal the Wandering Priss is standing here. * R HP:Beaten MV:Full > e e You feel better. The corpse of the young buck has decayed into a pile of dust. Dagerof tells you 'i'm in quiet valley where is that' Elomar narrates 'some red dude just outside Caem w gate' Exodio narrates 'and lost' Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Battered MV:Fresh > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Battered MV:Fresh > Exodio narrates 'badly' * R HP:Battered MV:Fresh > s Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Kemlyn narrates 'some red dude:P' * R HP:Battered MV:Fresh > tell Dagerof north of caemy road You tell Dagerof 'north of caemy road' * R HP:Battered MV:Fresh > e Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > where where Elomar narrates 'KAvor' Players in your Zone -------------------- Lunda - Caemlyn Road * R HP:Battered MV:Fresh > where where Players in your Zone -------------------- Lunda - Caemlyn Road * R HP:Battered MV:Fresh > Players in your Zone -------------------- Lunda - Caemlyn Road * R HP:Battered MV:Fresh > Players in your Zone -------------------- Lunda - Caemlyn Road * R HP:Battered MV:Fresh > n Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Battered MV:Fresh > Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Battered MV:Fresh > s n Alas, you cannot go that way... * R HP:Battered MV:Fresh > e Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Battered MV:Fresh > n Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a rabbit is lying here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A cloak of thick wool lies on the ground. [3] A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The dismembered corpse of Kronk is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Twine narrates 'got a group forming atleast?' * R HP:Battered MV:Fresh > s exam corpse Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a rabbit is lying here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A cloak of thick wool lies on the ground. [3] A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The dismembered corpse of Kronk is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > It is the corpse of a rabbit. When you look inside, you see: corpse (here) : Nothing. * R HP:Battered MV:Fresh > scalp You need to wield a short bladed weapon for that! * R HP:Battered MV:Fresh > Dagerof tells you 'they still around?' * R HP:Battered MV:Fresh > scalp 2.corpse You need to wield a short bladed weapon for that! * R HP:Battered MV:Fresh > tell Dagerof yeah You tell Dagerof 'yeah' * R HP:Battered MV:Fresh > Edwin narrates 'Looking for sai, send tells, got nice shizz.' * R HP:Battered MV:Fresh > Exodio narrates 'we had a group of 6' * R HP:Battered MV:Fresh > tell Dagerof go s and w You tell Dagerof 'go s and w' e * R HP:Battered MV:Fresh > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. ex * R HP:Battered MV:Fresh > Obvious exits: North - Too dark to tell East - Too dark to tell West - Too dark to tell * R HP:Battered MV:Fresh > e where Panthera tells you 'you grouping up to hit?' Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A thick, leather backpack lies abandoned here. [2] The corpse of Avarashi is lying here. The corpse of Calrin is lying here. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here, riding a shadow stallion. * R HP:Battered MV:Fresh > Players in your Zone -------------------- Lunda - Caemlyn Road * R HP:Battered MV:Fresh > e *DonCarnage* tries to smite you, but you deflect the blow. * R HP:Battered MV:Fresh - DonCarnage: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Fresh - DonCarnage: Healthy > exam corpse It is the corpse of Avarashi. When you look inside, you see: corpse (here) : Nothing. exam 2.corpse * R HP:Battered MV:Fresh - DonCarnage: Healthy > Exodio narrates 'it lost, we back caemy' It is the corpse of Calrin. When you look inside, you see: corpse (here) : a pair of thin metal boots a pair of thin metal leggings a water skin a thin, decorative belt a full metal shield a pair of metal half-gauntlets a long red coat a thin mail shirt a leather helmet flee * R HP:Battered MV:Fresh - DonCarnage: Healthy > exam corpse You panic and attempt to flee! You slash *DonCarnage*'s body. *DonCarnage* tries to smite you, but you parry successfully. You flee head over heels. Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog with matted fur snarls at you. * R HP:Battered MV:Fresh > You do not see that here. * R HP:Battered MV:Fresh > e e exam corpse Alas, you cannot go that way... * R HP:Battered MV:Fresh > s Alas, you cannot go that way... * R HP:Battered MV:Fresh > e You do not see that here. * R HP:Battered MV:Fresh > e Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A thick, leather backpack lies abandoned here. [2] The corpse of Avarashi is lying here. The corpse of Calrin is lying here. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here, riding a shadow stallion. * R HP:Battered MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Phyelow is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A water skin has been left on the ground. The corpse of a warhorse is lying here. A thick, brown sack has been discarded here. The corpse of Kaytin is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Darg* is standing here. * R HP:Battered MV:Fresh > exam corpse It is the corpse of a warhorse. When you look inside, you see: corpse (here) : a high-cantled saddle e * R HP:Battered MV:Fresh > Exodio narrates 'except lunda' Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a frightened young thief is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > *Darg* leaves east. * R HP:Battered MV:Fresh > w g all 2.corpse Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A water skin has been left on the ground. The corpse of a warhorse is lying here. A thick, brown sack has been discarded here. The corpse of Kaytin is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > The corpse of Kaytin seems to be empty. * R HP:Battered MV:Fresh > w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Phyelow is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here, riding a shadow stallion. w * R HP:Battered MV:Fresh > w *DonCarnage* leaves east riding a shadow stallion. * R HP:Battered MV:Fresh > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A thick, leather backpack lies abandoned here. [2] The corpse of Avarashi is lying here. The corpse of Calrin is lying here. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > w w w Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a rabbit is lying here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A cloak of thick wool lies on the ground. [3] A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The dismembered corpse of Kronk is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Players in your Zone -------------------- Lunda - Bend in the Road Rhal - Caemlyn Road by the Braem Wood * R HP:Battered MV:Fresh > yell You killed my friend =( You bellow 'You killed my friend =(' not * R HP:Battered MV:Fresh > k dark k dark k dark *DonCarnage* has arrived from the east, riding a shadow stallion. You start paying increased attention to your surroundings. * R HP:Battered MV:Fresh > *DonCarnage* tries to smite you, but you deflect the blow. You do the best you can! * R HP:Battered MV:Fresh - DonCarnage: Scratched > k dark You do the best you can! * R HP:Battered MV:Fresh - DonCarnage: Scratched > You do the best you can! * R HP:Battered MV:Fresh - DonCarnage: Scratched > You do the best you can! * R HP:Battered MV:Fresh - DonCarnage: Scratched > change mood wimpy look You slash *DonCarnage*'s body. *DonCarnage* tries to smite you, but you parry successfully. Mood changed to: Wimpy * R HP:Battered MV:Fresh - DonCarnage: Scratched > flee Rhal tells you 'smashy around?' Bend in the Road Here, the road bends slightly to the north. As always, it leads from Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great nation. To the east, the road leads on straight for a distance, while to the north, the bend continues. To the north, past the road, a small farm sits by the road. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a rabbit is lying here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A cloak of thick wool lies on the ground. [3] A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The dismembered corpse of Kronk is lying here. You notice a lantern is hidden here. You notice a lantern is hidden here. *DonCarnage* is here, fighting YOU!, riding a shadow stallion A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh - DonCarnage: Scratched > PANIC! You couldn't escape! flee * R HP:Battered MV:Fresh - DonCarnage: Scratched > You panic and attempt to flee! You flee head over heels. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > w Your heartbeat calms down more as you feel less panicked. *Darg* leaves west. Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a rabbit is lying here. A pair of hard leather half-gauntlets is on the ground here. [3] A thick, brown sack has been discarded here. A large shield, designed to curve around the body of the wearer, lies here. A water skin has been left on the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. Some heavy leather shoes, covered in dust, stand here. A leather helmet has been dropped here. [3] A set of thin metal leggings is here. [2] A belt of tanned leather has been laid here. A thick bladed gladius has been discarded here. A thick leather vest is here. A hard leather breastplate has been placed upon the ground. A cloak of thick wool lies on the ground. [3] A set of chainmail sleeves lie upon the ground. A metal helmet with attached visor rests here. A lantern has been left here. [2] The dismembered corpse of Kronk is lying here. You notice a lantern is hidden here. You notice a lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Darg* is standing here. *DonCarnage* is standing here, riding a shadow stallion. n * R HP:Battered MV:Full > You dodge a bash from *DonCarnage* who loses his balance and falls! * R HP:Battered MV:Full - DonCarnage: Healthy > *Darg* leaves east. No way! You're fighting for your life! * R HP:Battered MV:Full - DonCarnage: Healthy > flee You panic and attempt to flee! You flee head over heels. Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > n Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > w Path to Farm [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > s s s Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Battered MV:Full > Alas, you cannot go that way... w * R HP:Battered MV:Full > s w Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > n Kaytin tells you 'nothin left of my corpse huh?' * R HP:Battered MV:Full > w w Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. w * R HP:Battered MV:Full > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Battered MV:Full > w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Normann of Two Rivers is standing here, riding a warhorse. * R HP:Battered MV:Full > tell Kaytin Nope Normann leaves east riding a warhorse. You tell Kaytin 'Nope' * R HP:Battered MV:Full > emote speaks softly 'run' Ok. * R HP:Battered MV:Full > w w where Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Lunda - Outside the Gates of Whitebridge Tibens - The Park Hitomi - The Park Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road Alari - The Park Dryad - The Park Panthera - Magnificent Square * R HP:Battered MV:Full > w Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > Elomar narrates '::cough:: red dude my way of saying bad guy' * R HP:Battered MV:Full > The Watchman stops using a lantern. * R HP:Battered MV:Full > k dark Ambret chats 'I died more than that recently' * R HP:Battered MV:Full > score where They aren't here. look * R HP:Battered MV:Full > You have 135(364) hit and 162(179) movement points. You have scored 103558805 experience points and 647 quest points. You need 4941195 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Battered MV:Full > Normann has arrived from the east, riding a warhorse. Players in your Zone -------------------- Normann - Inside the Gate Lunda - Inside the Gate Tibens - The Park Hitomi - The Park Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road Alari - The Park Dryad - The Park Panthera - Magnificent Square k dark * R HP:Battered MV:Full > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Normann of Two Rivers is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > k dark k dark They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > Normann narrates 'darg e of wb' * R HP:Battered MV:Full > Cullwych narrates 'i wish i knew who got my school sitebanned...' * R HP:Battered MV:Full > Normann leaves west riding a warhorse. * R HP:Battered MV:Full > Tibens chats 'um any abs out there for a recently dead me' * R HP:Battered MV:Full > Cullwych narrates 'i swear i'l kill him' Proximus chats 'try one' * R HP:Battered MV:Full > Tibens chats '^^' * R HP:Battered MV:Full > The Watchman leaves south. * R HP:Battered MV:Full > k dark score They aren't here. * R HP:Battered MV:Full > You have 135(364) hit and 162(179) movement points. You have scored 103558805 experience points and 647 quest points. You need 4941195 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Battered MV:Full > where look save Players in your Zone -------------------- Panthera - Stone Street Normann - Wide Cross Street Lunda - Inside the Gate Tibens - The Park Hitomi - The Park Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road Alari - The Park Dryad - The Park * R HP:Battered MV:Full > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Saving Lunda. * R HP:Battered MV:Full > stats You are a 52 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 39.0 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 112, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 8% on average. You are subjected to the following effects: - NO QUIT - ARMOR - NOTICE * R HP:Battered MV:Full > e Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e e e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Darg* is standing here. e * R HP:Battered MV:Strong > *Darg* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * R HP:Battered MV:Strong - Darg: Healthy > *Darg* tries to pierce you, but you deflect the blow. No way! You're fighting for your life! * R HP:Battered MV:Strong - Darg: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Darg: Healthy > bash *Darg* tries to pierce you, but you parry successfully. You are hungry. -=+**+=- -= You try to slash *Darg*, but he parries successfully. *Darg* tries to pierce you, but you deflect the blow. l darg * R HP:Battered MV:Fresh - Darg: Scratched > I sit.. in my desolate room. No lights. No music. JUST ANGER. Killed everyone. They're gone away forever. But I'm feelin' better. Darg has a few scratches. *Darg* is using: a backpack a camouflaged hood a thin, black chain a thin, black chain an inky black cloak a backpack a pair of dark gloves an ivy bracelet an ivy bracelet a silver etched shield a dagger of green jade a pair of earthen colored breeches a pair of jumara-skin boots * R HP:Battered MV:Fresh - Darg: Scratched > You slash *Darg*'s right leg very hard. * R HP:Battered MV:Fresh - Darg: Scratched > na bashed darg You narrate 'bashed darg' * R HP:Battered MV:Fresh - Darg: Scratched > bash They already seem to be stunned. bash * R HP:Battered MV:Fresh - Darg: Scratched > *Darg* tries to pierce you, but you deflect the blow. -= *Darg* tries to pierce you, but you deflect the blow. + *Darg* looks at you. **+=- -= *Darg* swiftly dodges your attempt to slash him. *Darg* tries to pierce you, but you parry successfully. As *Darg* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Fresh - Darg: Scratched > k dark shrug bash You do the best you can! * R HP:Battered MV:Fresh - Darg: Scratched > You try to slash *Darg*, but he deflects the blow. *Darg* tries to pierce you, but you parry successfully. Rhal has arrived from the east. A raven has arrived from the east. You shrug. * R HP:Battered MV:Fresh - Darg: Scratched > Rhal leaves west. A raven leaves west. -=+ *Smasher* has arrived from the east, riding a shadow stallion. *Vyaschlofisc* has arrived from the east. A *trolloc* has arrived from the east. *Kavor* has arrived from the east. *Hasadt* has arrived from the east. *Hasadt* blasts your left leg into bloody fragments! * *Darg* tries to pierce you, but you deflect the blow. *Kavor* tries to slash you, but you deflect the blow. *Smasher* slashes a warhorse's body into bloody fragments! *flee +Cancelled. You panic and attempt to flee! You flee head over heels. Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > w w Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Panthera of Shienar is standing here, riding a warhorse. * R HP:Battered MV:Full > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Normann of Two Rivers is standing here, riding a warhorse. A drunken fool staggers in no particular direction. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > e Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Hasadt* is standing here. *Kavor* is here, fighting Panthera. A *trolloc* is standing here. *Vyaschlofisc* is here, fighting Panthera. *Smasher* is standing here, riding a shadow stallion. *Darg* is here, fighting Panthera. Panthera of Shienar is here, fighting Darg, riding a warhorse. k dark * R HP:Battered MV:Full > *Vyaschlofisc* scythes Panthera's left arm extremely hard. *Kavor* slashes Panthera's left arm very hard. Panthera tries to pierce *Darg*, but he parries successfully. *Darg* tries to pierce Panthera, but he parries successfully. A *trolloc* tries to blast you, but you deflect the blow. *Braul* tries to slash you, but you deflect the blow. * R HP:Battered MV:Full - Psycho: Healthy > You do the best you can! * R HP:Battered MV:Full - Psycho: Healthy > flee Rhal bellows 'lots herer' You panic and attempt to flee! Panthera panics, and attempts to flee! *Smasher* slashes a warhorse's head into bloody fragments! Panthera leaves west riding a warhorse. You flee head over heels. Eastbridge Avenue [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > Silvan narrates 'where's the group? ' s * R HP:Battered MV:Full > Eastbridge Avenue [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > s Eastbridge Avenue [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An old woman smiles kindly. * R HP:Battered MV:Full > s s Cullwych narrates 'Farewell' Nadia narrates 'We have group coming down from FD give us a few' * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > na they IN WB You narrate 'they IN WB' w * R HP:Battered MV:Full > w where Eastbridge Avenue [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Battered MV:Full > Cullwych narrates 'I shall return' Alas, you cannot go that way... * R HP:Battered MV:Full > Players in your Zone -------------------- Hitomi - Wide Cross Street Lunda - Eastbridge Avenue Panthera - Eastbridge Avenue Dryad - Wide Cross Street Alari - Wide Cross Street Tibens - Wide Cross Street Normann - Stone Street Rhal - Magnificent Square Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > where Players in your Zone -------------------- Hitomi - Wide Cross Street Lunda - Eastbridge Avenue Panthera - Eastbridge Avenue Dryad - Wide Cross Street Alari - Wide Cross Street Tibens - Wide Cross Street Normann - Stone Street Rhal - Magnificent Square Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road * R HP:Battered MV:Full > score You have 120(364) hit and 171(179) movement points. You have scored 103559296 experience points and 647 quest points. You need 4940704 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. You are hungry. * R HP:Battered MV:Full > Panthera has arrived from the east, riding a warhorse. * R HP:Battered MV:Full > get meat pack eat meat get meat pack eat meat You get a large slab of meat from a belt pack. look * R HP:Battered MV:Full > You eat the meat. * R HP:Battered MV:Full > There doesn't seem to be a meat in a belt pack. * R HP:Battered MV:Full > Panthera leaves south riding a warhorse. You don't seem to have any. * R HP:Battered MV:Full > Eastbridge Avenue The avenue bends here, following the curve of the city wall. The street leads off to the east or south. This appears to be the city's south-eastern corner. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Normann narrates 'on darg' e * R HP:Battered MV:Full > e e Eastbridge Avenue [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An old woman smiles kindly. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > n n n Eastbridge Avenue [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Kavor* is standing here. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > Eastbridge Avenue [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Hasadt* is here, fighting the Watchman. A *trolloc* is here, fighting the Watchman. *Vyaschlofisc* is here, fighting the Watchman. *Smasher* is here, fighting the Watchman, riding a shadow stallion. The Watchman is here, fighting Psycho. The Watchman is here, fighting Smasher. * R HP:Battered MV:Full > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > k dark They aren't here. s * R HP:Battered MV:Full > Eastbridge Avenue [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. *Hasadt* is here, fighting the Watchman. A *trolloc* is here, fighting the Watchman. *Vyaschlofisc* is here, fighting the Watchman. *Smasher* is here, fighting the Watchman, riding a shadow stallion. The Watchman is here, fighting Psycho. The Watchman is here, fighting Smasher. k dark * R HP:Battered MV:Full > *Smasher* slashes the Watchman's left leg very hard. You try to slash *Braul*, but he deflects the blow. * R HP:Battered MV:Full - Braul: Hurt > A *trolloc* scowls darkly. * R HP:Battered MV:Full - Braul: Hurt > bash *Braul* tries to slash you, but you deflect the blow. The Watchman stops using a lantern. You try to slash *Braul*, but he deflects the blow. The Watchman tickles Psycho's body with his slash. The Watchman mounts an attack against Smasher, but weak nerves get the better of him. *Vyaschlofisc* scythes the Watchman's right arm hard. *Smasher* slashes the Watchman's body very hard. A *trolloc* blasts the Watchman's body hard. * R HP:Battered MV:Full - Braul: Hurt > -= *Kavor* has arrived from the south. +* The Watchman has arrived from the south. *Hasadt* sends the Watchman sprawling with a powerful bash! *+= *Smasher* slashes the Watchman's right arm very hard. - The Watchman tries to slash Kavor, but he deflects the blow. The Watchman stops using a lantern. *Braul* tries to slash you, but you parry successfully. *Hasadt* blasts the Watchman's right leg into bloody fragments! The Watchman tickles Psycho's body with his slash. *Vyaschlofisc* scythes the Watchman's left leg. *Smasher* slashes the Watchman's left leg extremely hard. A *trolloc* tries to blast the Watchman, but he parries successfully. The Watchman has arrived from the south. Okka chats 'any long thin or better for sale, dont care how much ' -= As *Braul* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Full - Braul: Hurt > flee The Watchman slashes Hasadt's body. The Watchman stops using a lantern. *Kavor* slashes the Watchman's body hard. The Watchman tries to slash Kavor, but he deflects the blow. *Braul* tries to slash you, but you parry successfully. *Hasadt* blasts the Watchman's right arm into bloody fragments! The Watchman barely tickles Psycho's body with his slash. *Vyaschlofisc* scythes the Watchman's right arm. *Smasher* tries to slash the Watchman, but he parries successfully. A *trolloc* tries to blast the Watchman, but he deflects the blow. The Watchman has arrived from the north. * R HP:Battered MV:Full - Braul: Hurt > You panic and attempt to flee! You flee head over heels. Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here, riding a shadow stallion. * R HP:Battered MV:Full > The Watchman has arrived from the west. * R HP:Battered MV:Full > k dark bash You slash *DonCarnage*'s body. * R HP:Battered MV:Full - DonCarnage: Scratched > *DonCarnage* tries to smite you, but you deflect the blow. You slash *DonCarnage*'s left leg. The Watchman tickles DonCarnage's left arm with his slash. Your blood freezes as you hear someone's death cry. - *DonCarnage* tries to smite you, but you deflect the blow. = *Darg* has arrived from the west. +* Maynard narrates 'here i come to die again' *+= *Darg* pierces the Watchman's right leg hard. - - *Darg* tries to pierce the Watchman, but he parries successfully. The Watchman barely slashes DonCarnage's left arm. = Silvan narrates 'is the pk meetin in ccs or already in wb' As *DonCarnage* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Full - DonCarnage: Scratched > *Darg* pierces the Watchman's body. * R HP:Battered MV:Full - DonCarnage: Scratched > You dodge a bash from *DonCarnage* who loses his balance and falls! * R HP:Battered MV:Full - DonCarnage: Scratched > The Watchman has arrived from the north. The Watchman has arrived from the west. The Watchman has arrived from the west. * R HP:Battered MV:Full - DonCarnage: Scratched > flee The Watchman tries to slash Darg, but he parries successfully. The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! You slash *DonCarnage*'s right arm. The Watchman slashes DonCarnage's right arm. * R HP:Battered MV:Full - DonCarnage: Hurt > You panic and attempt to flee! s *DonCarnage* tries to smite you, but you deflect the blow. You flee head over heels. Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A drunken fool staggers in no particular direction. A drunken fool staggers in no particular direction. * R HP:Battered MV:Full > You can't ride in there. * R HP:Battered MV:Full > e k dark Your heartbeat calms down more as you feel less panicked. Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Panthera of Shienar is standing here, riding a warhorse. The Watchman is here, fighting Darg. The Watchman is here, fighting Darg. The Watchman is here, fighting Darg. *Darg* is here, fighting the Watchman. The Watchman is here, fighting DonCarnage. *DonCarnage* is here, fighting the Watchman, riding a shadow stallion. * R HP:Battered MV:Full > *DonCarnage* panics, and attempts to flee! You try to slash *Darg*, but he deflects the blow. * R HP:Battered MV:Full - the Watchman: Healthy - Darg: Scratched > *DonCarnage* leaves west riding a shadow stallion. * R HP:Battered MV:Full - the Watchman: Healthy - Darg: Scratched > *Darg* leaves south. * R HP:Battered MV:Full > bash Bash who? * R HP:Battered MV:Full > k dark The Watchman leaves south. The Watchman leaves west. The Watchman leaves west. The Watchman leaves south. Verid narrates 'anyone left in fd?' Panthera leaves east riding a warhorse. * R HP:Battered MV:Full > *DonCarnage* has arrived from the west, riding a shadow stallion. You slash *DonCarnage*'s body. k dark * R HP:Battered MV:Full - DonCarnage: Scratched > You do the best you can! look * R HP:Battered MV:Full - DonCarnage: Scratched > Han chats 'you know..old wise man say...smasrt person shut up...dumb loud person dosent see smasher creaping up behind him....' * R HP:Battered MV:Full - DonCarnage: Scratched > *DonCarnage* tries to smite you, but you parry successfully. You slash *DonCarnage*'s left leg. The Watchman has arrived from the west. The Watchman has arrived from the west. * R HP:Battered MV:Full - DonCarnage: Hurt > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The Watchman is here, fighting DonCarnage. The Watchman is here, fighting DonCarnage. *DonCarnage* is here, fighting YOU!, riding a shadow stallion A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full - DonCarnage: Hurt > flee You panic and attempt to flee! You flee head over heels. Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. A drunken fool staggers in no particular direction. * R HP:Battered MV:Full > e The Watchman leaves east. k dark * R HP:Battered MV:Full > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. The Watchman is here, fighting DonCarnage. The Watchman is here, fighting DonCarnage. *DonCarnage* is here, fighting the Watchman, riding a shadow stallion. * R HP:Battered MV:Full > *DonCarnage* panics, and attempts to flee! You slash *DonCarnage*'s body hard. * R HP:Battered MV:Full - the Watchman: Scratched - DonCarnage: Hurt > bash *DonCarnage* leaves south riding a shadow stallion. * R HP:Battered MV:Full > The Watchman leaves south. The Watchman leaves south. The Watchman leaves south. Bash who? * R HP:Battered MV:Full > k dark k dark They aren't here. k dark * R HP:Battered MV:Full > s They aren't here. * R HP:Battered MV:Full > k dark They aren't here. * R HP:Battered MV:Full > Eastbridge Avenue [ obvious exits: N S ] The corpse of the Watchman is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. The Watchman is here, fighting DonCarnage. The Watchman is here, fighting DonCarnage. The Watchman is here, fighting Braul. *DonCarnage* is here, fighting the Watchman, riding a shadow stallion. The Watchman is here, fighting Smasher. The Watchman is here, fighting DonCarnage. The Watchman is here, fighting Psycho. The Watchman is here, fighting Braul. The Watchman is here, fighting Vyaschlofisc. The Watchman is here, fighting Hasadt. The Watchman is here, fighting Kavor. *Kavor* is here, fighting the Watchman. *Braul* is here, fighting the Watchman. *Hasadt* is here, fighting the Watchman. A *trolloc* is here, fighting the Watchman. *Vyaschlofisc* is here, fighting the Watchman. *Smasher* is here, fighting the Watchman, riding a shadow stallion. The Watchman is here, fighting Smasher. * R HP:Battered MV:Full > *Smasher* pukes. You slash *DonCarnage*'s head. * R HP:Battered MV:Full - the Watchman: Healthy - DonCarnage: Hurt > The Watchman stops using a lantern. * R HP:Battered MV:Full - the Watchman: Healthy - DonCarnage: Hurt > *Hasadt* panics, and attempts to flee! * R HP:Battered MV:Full - the Watchman: Healthy - DonCarnage: Hurt > bash *Hasadt* leaves north. * R HP:Battered MV:Full - the Watchman: Healthy - DonCarnage: Hurt > *DonCarnage* panics, and attempts to flee! -= *DonCarnage* leaves south riding a shadow stallion. +* A *trolloc* blasts the Watchman's left leg very hard. The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman tries to slash Braul, but he parries successfully. The Watchman mounts an attack against Smasher, but weak nerves get the better of him. The Watchman barely tickles Psycho's body with his slash. The Watchman slashes Braul's right leg very hard. *Braul* tries to slash the Watchman, but he deflects the blow. *Smasher* gazes deeply at the Watchman... The Watchman looks very strange, glaring about with a sense of panic. *Smasher* slashes the Watchman's head into bloody fragments! *Vyaschlofisc* scythes the Watchman's right arm. The Watchman slashes Vyaschlofisc's left foot hard. *Kavor* slashes the Watchman's body hard. The Watchman tries to slash Kavor, but he deflects the blow. The Watchman mounts an attack against Smasher, but weak nerves get the better of him. * *Smasher* slashes the Watchman's body extremely hard. + *Braul* panics, and attempts to flee! = *Braul* leaves south. *Braul* has arrived from the south. - -= They're not here anymore! * R HP:Battered MV:Full > k dark The Watchman tickles Smasher's body with his slash. The Watchman tickles Vyaschlofisc's right leg with his slash. The Watchman barely slashes Psycho's left arm. The Watchman tries to slash Kavor, but he parries successfully. A *trolloc* tries to blast the Watchman, but he parries successfully. The Watchman tickles Smasher's body with his slash. The Watchman barely tickles Psycho's left leg with his slash. *Smasher* tries to slash the Watchman, but he parries successfully. *Vyaschlofisc* tickles the Watchman's body with his scythe. The Watchman slashes Vyaschlofisc's body. *Kavor* slashes the Watchman's body hard. The Watchman tries to slash Kavor, but he parries successfully. The Watchman barely slashes Smasher's left leg. A *trolloc* says 'hL@] fdyi' You try to slash *Braul*, but he parries successfully. * R HP:Battered MV:Full - Braul: Wounded > look k dark Eastbridge Avenue This wide avenue runs north and south and passes by the city gate, which is just to the north. You can see the wide arch of the White Bridge spreading out from the city's center. [ obvious exits: N S ] The corpse of the Watchman is lying here. *Braul* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. The Watchman is here, fighting Kavor. The Watchman is here, fighting Psycho. A town watchman is here, patrolling the city. The Watchman is here, fighting Smasher. The Watchman is here, fighting Vyaschlofisc. The Watchman is here, fighting Psycho. A town watchman is here, patrolling the city. The Watchman is here, fighting Vyaschlofisc. The Watchman is here, fighting Smasher. The Watchman is here, fighting Kavor. *Kavor* is here, fighting the Watchman. A *trolloc* is here, fighting the Watchman. *Vyaschlofisc* is here, fighting the Watchman. *Smasher* is here, fighting the Watchman, riding a shadow stallion. The Watchman is here, fighting Smasher. k dark * R HP:Battered MV:Full - Braul: Wounded > *Smasher* tries to slash the Watchman, but he parries successfully. * R HP:Battered MV:Full - Braul: Wounded > A *trolloc* panics, and attempts to flee! You do the best you can! * R HP:Battered MV:Full - Braul: Wounded > Sevan chats 'really?' You do the best you can! * R HP:Battered MV:Full - Braul: Wounded > *Braul* panics, and attempts to flee! * R HP:Battered MV:Full - Braul: Wounded > *Braul* tries to slash you, but you parry successfully. The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! You slash *Braul*'s right arm into bloody fragments! The Watchman barely tickles Smasher's body with his slash. The Watchman slashes Vyaschlofisc's left arm. The Watchman barely slashes Psycho's head. The Watchman tries to slash Kavor, but he parries successfully. A *trolloc* tries to blast the Watchman, but he deflects the blow. The Watchman barely slashes Smasher's right leg. The Watchman barely slashes Psycho's left arm. *Smasher* tries to slash the Watchman, but he parries successfully. *Vyaschlofisc* scythes the Watchman's right arm. The Watchman slashes Vyaschlofisc's right hand hard. *Kavor* tries to slash the Watchman, but he deflects the blow. The Watchman slashes Kavor's left leg very hard. The Watchman slashes Smasher's left arm. *Braul* leaves south. * R HP:Battered MV:Full > A *trolloc* panics, and attempts to flee! * R HP:Battered MV:Full > A *trolloc* leaves north. na on all s of east gate * R HP:Battered MV:Full > *Smasher* panics, and attempts to flee! * R HP:Battered MV:Full > k dark The Watchman leaves south. *Vyaschlofisc* panics, and attempts to flee! *Smasher* leaves south riding a shadow stallion. You narrate 'on all s of east gate' * R HP:Battered MV:Full > k dark *Vyaschlofisc* leaves north. *Smasher* has arrived from the south, riding a shadow stallion. k dark * R HP:Battered MV:Full > The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! You slash *Smasher*'s body hard. * R HP:Battered MV:Full - Smasher: Hurt > You do the best you can! * R HP:Battered MV:Full - Smasher: Hurt > na come You do the best you can! * R HP:Battered MV:Full - Smasher: Hurt > k dark *Smasher* gazes deeply at the Watchman... The Watchman looks very strange, glaring about with a sense of panic. *Smasher* gazes deeply at the Watchman... The Watchman looks very strange, glaring about with a sense of panic. *Smasher* tries to slash you, but you parry successfully. You slash *Smasher*'s head hard. The Watchman slashes Kavor's right leg. The Watchman mounts an attack against Smasher, but weak nerves get the better of him. Kavor swiftly dodges the Watchman's attempt to slash him. The Watchman tickles Smasher's right leg with his slash. The Watchman tries to slash Kavor, but he deflects the blow. The Watchman barely tickles Smasher's body with his slash. The Watchman mounts an attack against Smasher, but weak nerves get the better of him. The Watchman tickles Smasher's body with his slash. The Watchman tries to slash Kavor, but he deflects the blow. *Kavor* tries to slash the Watchman, but he deflects the blow. The Watchman tries to slash Kavor, but he parries successfully. You narrate 'come' k dark * R HP:Battered MV:Full - Smasher: Hurt > You do the best you can! * R HP:Battered MV:Full - Smasher: Hurt > *Smasher* panics, and attempts to flee! You do the best you can! * R HP:Battered MV:Full - Smasher: Hurt > na NOW *Smasher* leaves north riding a shadow stallion. You narrate 'NOW' k dark * R HP:Battered MV:Full > k dark look k dark k dark The Watchman tries to slash Kavor, but he parries successfully. The Watchman tries to slash Kavor, but he parries successfully. The Watchman tries to slash Kavor, but he parries successfully. The Watchman tries to slash Kavor, but he parries successfully. *Kavor* slashes the Watchman's body very hard. The Watchman tries to slash Kavor, but he deflects the blow. The Watchman leaves north. The Watchman leaves north. The Watchman leaves north. * R HP:Battered MV:Full > *Kavor* panics, and attempts to flee! * R HP:Battered MV:Full > n k dark *Kavor* leaves south. * R HP:Battered MV:Full > The Watchman leaves north. The Watchman leaves north. The Watchman leaves south. The Watchman leaves south. The Watchman leaves south. The Watchman leaves south. The Watchman leaves north. * R HP:Battered MV:Full > Ambret chats 'but he's right behind you han' They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > Eastbridge Avenue This wide avenue runs north and south and passes by the city gate, which is just to the north. You can see the wide arch of the White Bridge spreading out from the city's center. [ obvious exits: N S ] The corpse of the Watchman is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > *Kavor* has arrived from the south. You try to slash *Kavor*, but he deflects the blow. * R HP:Battered MV:Full - Kavor: Scratched > n *Kavor* tries to slash you, but you parry successfully. You try to slash *Kavor*, but he parries successfully. No way! You're fighting for your life! k dark * R HP:Battered MV:Full - Kavor: Scratched > You do the best you can! * R HP:Battered MV:Full - Kavor: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Full - Kavor: Scratched > *Braul* has arrived from the south. You do the best you can! * R HP:Battered MV:Full - Kavor: Scratched > look Eastbridge Avenue This wide avenue runs north and south and passes by the city gate, which is just to the north. You can see the wide arch of the White Bridge spreading out from the city's center. [ obvious exits: N S ] The corpse of the Watchman is lying here. *Braul* is standing here. *Kavor* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full - Kavor: Scratched > n k dark *Braul* tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Battered MV:Full - Kavor: Scratched > You do the best you can! * R HP:Battered MV:Full - Kavor: Scratched > bash Normann narrates 'dark in wb' * R HP:Battered MV:Full - Kavor: Scratched > The Watchman has arrived from the north. The Watchman tries to slash Braul, but he deflects the blow. The Watchman tries to slash Braul, but he deflects the blow. *Braul* tries to slash you, but you parry successfully. *Kavor* tries to slash you, but you parry successfully. You try to slash *Kavor*, but he parries successfully. - Exodio narrates 'e of caemy?' =+*flee The Watchman has arrived from the south. The Watchman has arrived from the south. *k dark Cancelled. You panic and attempt to flee! k dark You flee head over heels. Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Dryad of the Borderlands is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. *Darg* is standing here. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. You try to slash *Darg*, but he deflects the blow. k dark * R HP:Battered MV:Full - Darg: Hurt > *Darg* tries to pierce you, but you parry successfully. The Watchman stops using a lantern. The Watchman joins your fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! You slash *Darg*'s body very hard. The Watchman leaves south. Alfa narrates 'where are trolls?' You do the best you can! * R HP:Battered MV:Full - Darg: Hurt > You do the best you can! * R HP:Battered MV:Full - Darg: Hurt > Dryad leaves east riding a gray palfrey. * R HP:Battered MV:Full - Darg: Hurt > *Darg* panics, and attempts to flee! e * R HP:Battered MV:Full - Darg: Hurt > Ambret chats 'oops sorry that was basil gill' * R HP:Battered MV:Full - Darg: Hurt > k dark No way! You're fighting for your life! * R HP:Battered MV:Full - Darg: Hurt > You do the best you can! * R HP:Battered MV:Full - Darg: Hurt > close gate Your blood freezes as you hear someone's death cry. The Watchman now follows the Watchman. The Watchman tries to slash Darg, but he parries successfully. The Watchman slashes Darg's body. The Watchman slashes Darg's body very hard. The Watchman tries to slash Darg, but he deflects the blow. You slash *Darg*'s body extremely hard. The gate closes quietly. * R HP:Battered MV:Full - Darg: Wounded > It's already closed! * R HP:Battered MV:Full - Darg: Wounded > close gate *Braul* has arrived from the south. * R HP:Battered MV:Full - Darg: Wounded > It's already closed! * R HP:Battered MV:Full - Darg: Wounded > *Darg* leaves north. * R HP:Battered MV:Full > close gate The Watchman has arrived from the south. * R HP:Battered MV:Full > k dark *Braul* leaves west. It's already closed! k dark * R HP:Battered MV:Full > *Contagion* has arrived from the north, riding a shadow stallion. * R HP:Battered MV:Full > You slash *Contagion*'s right arm hard. k dark * R HP:Battered MV:Full - Contagion: Hurt > You do the best you can! * R HP:Battered MV:Full - Contagion: Hurt > k dark *Contagion* tries to slash you, but you parry successfully. The Watchman stops using a lantern. The Watchman joins your fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! You slash *Contagion*'s body. The Watchman has arrived from the south. *Darg* has arrived from the north. * R HP:Battered MV:Full - Contagion: Hurt > Normann has arrived from the south, riding a warhorse. You do the best you can! * R HP:Battered MV:Full - Contagion: Hurt > close gate k dark You do the best you can! close gate * R HP:Battered MV:Full - Contagion: Hurt > k dark The Watchman joins the Watchman's fight! *Contagion* panics, and attempts to flee! It's already closed! * R HP:Battered MV:Full - Contagion: Hurt > bash You do the best you can! * R HP:Battered MV:Full - Contagion: Hurt > *Darg* opens the gate. Ok. * R HP:Battered MV:Full - Contagion: Hurt > You do the best you can! * R HP:Battered MV:Full - Contagion: Hurt > Normann leaves north riding a warhorse. -= *Darg* panics, and attempts to flee! *Darg* leaves west. k dark + The Watchman slashes Contagion's left arm. The Watchman barely slashes Contagion's right arm. The Watchman barely slashes Contagion's body. The Watchman tickles Contagion's left hand with his slash. The Watchman barely slashes Contagion's right arm. The Watchman barely slashes Contagion's body. *Contagion* tries to slash you, but you deflect the blow. *Contagion* leaves north riding a shadow stallion. close gate *Cancelled. They aren't here. * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > close gate Han chats '*looks over hid shoulder...at the col sign* sniff....' *Contagion* has arrived from the north, riding a shadow stallion. * R HP:Battered MV:Full > close gate The Watchman leaves west. The Watchman leaves west. *Kavor* has arrived from the south. *Kavor* leaves north. *Contagion* leaves south riding a shadow stallion. The gate is opened from the other side. Ok. * R HP:Battered MV:Full > The gate is opened from the other side. * R HP:Battered MV:Full > k dark Ok. close gate * R HP:Battered MV:Full > The gate is opened from the other side. k dark * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > close gate Ok. close gate * R HP:Battered MV:Full > The Watchman leaves south. The Watchman has arrived from the south. A sailor has arrived from the north. The Watchman has arrived from the south. The Watchman has arrived from the south. The Watchman has arrived from the south. The gate is opened from the other side. They aren't here. close gate * R HP:Battered MV:Full > *Braul* has arrived from the west. Ok. close gate * R HP:Battered MV:Full > The gate is opened from the other side. Ok. * R HP:Battered MV:Full > k dark close gate The gate is opened from the other side. Ok. k dark close gate * R HP:Battered MV:Full > The gate is opened from the other side. Ok. * R HP:Battered MV:Full > k dark close gate The gate is opened from the other side. You try to slash *Braul*, but he deflects the blow. * R HP:Battered MV:Full - Braul: Wounded > k dark The Watchman leaves north. Ok. * R HP:Battered MV:Full - Braul: Wounded > look The gate is opened from the other side. You do the best you can! * R HP:Battered MV:Full - Braul: Wounded > k dark Normann has arrived from the north, riding a warhorse. Ok. * R HP:Battered MV:Full - Braul: Wounded > close gate Normann leaves south riding a warhorse. You do the best you can! * R HP:Battered MV:Full - Braul: Wounded > It's already closed! * R HP:Battered MV:Full - Braul: Wounded > k dark You do the best you can! close gate * R HP:Battered MV:Full - Braul: Wounded > *Braul* tries to slash you, but you deflect the blow. The Watchman stops using a lantern. The Watchman joins your fight! The Watchman says 'Argh!' The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! A sailor stops using a torch. A sailor joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! You slash *Braul*'s body very hard. The Watchman has arrived from the west. Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A town watchman is here, patrolling the city. *Braul* is here, fighting YOU! The Watchman is here, fighting Braul. The Watchman is here, fighting Braul. The Watchman is here, fighting Braul. A sailor is here, fighting Braul. The Watchman is here, fighting Braul. A warhorse is here, stamping his feet impatiently, being ridden by you. The Watchman is here, fighting Braul. A town watchman is here, patrolling the city. k dark * R HP:Battered MV:Full - Braul: Wounded > You do the best you can! * R HP:Battered MV:Full - Braul: Wounded > close gate It's already closed! * R HP:Battered MV:Full - Braul: Wounded > You do the best you can! * R HP:Battered MV:Full - Braul: Wounded > close gate close gate It's already closed! * R HP:Battered MV:Full - Braul: Wounded > close gate *Braul* panics, and attempts to flee! You do the best you can! * R HP:Battered MV:Full - Braul: Wounded > close gate The Watchman has arrived from the west. It's already closed! * R HP:Battered MV:Full - Braul: Wounded > close gate It's already closed! * R HP:Battered MV:Full - Braul: Wounded > close gate It's already closed! bash * R HP:Battered MV:Full - Braul: Wounded > It's already closed! * R HP:Battered MV:Full - Braul: Wounded > It's already closed! * R HP:Battered MV:Full - Braul: Wounded > It's already closed! * R HP:Battered MV:Full - Braul: Wounded > The Watchman slashes Braul's body. The Watchman tries to slash Braul, but he deflects the blow. A sailor tries to hit Braul, but he deflects the blow. The Watchman slashes Braul's head very hard. The Watchman tries to slash Braul, but he deflects the blow. The Watchman slashes Braul's body hard. You slash *Braul*'s right arm into bloody fragments! It's already closed! * R HP:Battered MV:Full - Braul: Battered > *Braul* leaves north. *Braul* has arrived from the north. Bash who? * R HP:Battered MV:Full > *Braul* leaves south. * R HP:Battered MV:Full > close gate close gate k dark It's already closed! close gate * R HP:Battered MV:Full > The Watchman leaves south. The Watchman leaves south. It's already closed! * R HP:Battered MV:Full > Exodio narrates 'where lunda' They aren't here. * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > k dark close gate k dark close gate They aren't here. * R HP:Battered MV:Full > k dark It's already closed! * R HP:Battered MV:Full > close gate The Watchman leaves south. The Watchman leaves south. The Watchman leaves south. A sailor leaves south. The Watchman leaves north. The Watchman leaves north. The Watchman leaves north. They aren't here. * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > Rhal has arrived from the west. A raven has arrived from the west. * R HP:Battered MV:Full > na WB You narrate 'WB' * R HP:Battered MV:Full > k dark k dark k dark k dark k dark k dark k dark k dark k dark k dark k dark Rhal nods in agreement. * R HP:Battered MV:Full > Ambret chats 'grin' * R HP:Battered MV:Full > look They aren't here. * R HP:Battered MV:Full > close gate Rhal coughs and shivers. Your heartbeat calms down more as you feel less panicked. Exodio narrates 'pukes there?' They aren't here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > k dark They aren't here. * R HP:Battered MV:Fresh > look They aren't here. * R HP:Battered MV:Fresh > They aren't here. k dark * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > The gate is opened from the other side. They aren't here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A raven is here flying around. Rhal the Wandering Priss is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Ok. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A raven is here flying around. Rhal the Wandering Priss is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > close gate It's already closed! * R HP:Battered MV:Fresh > close gate It's already closed! * R HP:Battered MV:Fresh > close gate close gate It's already closed! where * R HP:Battered MV:Fresh > It's already closed! * R HP:Battered MV:Fresh > Players in your Zone -------------------- Maynard - Outside the Gates of Whitebridge Alari - Paved Stone Street Normann - Field Rhal - Inside the Gate Lunda - Inside the Gate Hitomi - Whitebridge Bank Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road * R HP:Battered MV:Fresh > The gate is opened from the other side. *Contagion* has arrived from the south, riding a shadow stallion. * R HP:Battered MV:Fresh > Maynard has arrived from the east, riding a warhorse. *Contagion* leaves north riding a shadow stallion. * R HP:Battered MV:Fresh > na yes close gate You narrate 'yes' * R HP:Battered MV:Fresh > k dark Maynard leaves west riding a warhorse. Ok. close gate * R HP:Battered MV:Fresh > k dark They aren't here. * R HP:Battered MV:Fresh > close gate k dark look where It's already closed! * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > The Watchman has arrived from the south. A sailor has arrived from the south. Ambret chats 'well he's ugly enough' It's already closed! * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A sailor is here. A town watchman is here, patrolling the city. A raven is here flying around. Rhal the Wandering Priss is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. close gate * R HP:Battered MV:Fresh > Players in your Zone -------------------- Maynard - Back Alley Alari - The North Gate of Whitebridge Normann - Open Road Rhal - Inside the Gate Lunda - Inside the Gate Hitomi - Whitebridge Bank Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road * R HP:Battered MV:Fresh > k dark It's already closed! * R HP:Battered MV:Fresh > k dark They aren't here. * R HP:Battered MV:Fresh > They aren't here. Ranilin Ranilin Overpowered Treehugger Forrester of Justice Posts: 536 (11/21/01 7:18:26 pm) Reply Re: Three fades and some trolls raid (418k size log, 5 posts -------------------------------------------------------------------------------- * R HP:Battered MV:Fresh > look k dark The Watchman leaves north. A sailor leaves north. * R HP:Battered MV:Fresh > where Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A raven is here flying around. Rhal the Wandering Priss is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > They aren't here. k dark * R HP:Battered MV:Fresh > Players in your Zone -------------------- Normann - Open Road Maynard - Bend in the Alley Alari - The North Gate of Whitebridge Rhal - Inside the Gate Lunda - Inside the Gate Tibens - The Park Hitomi - Whitebridge Bank Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road k dark * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > k dark They aren't here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > k dark k dark k dark k dark They aren't here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > look They aren't here. * R HP:Battered MV:Fresh > where Han chats 'hgaha....' They aren't here. * R HP:Battered MV:Fresh > close gate Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A raven is here flying around. Rhal the Wandering Priss is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > Players in your Zone -------------------- Maynard - The Park Normann - Open Road Rhal - Inside the Gate Lunda - Inside the Gate Tibens - The Park Hitomi - Whitebridge Bank Izzabo - White Bridge meets Caemlyn Road Dareden - White Bridge meets Caemlyn Road * R HP:Battered MV:Fresh > It's already closed! * R HP:Battered MV:Fresh > k dark k dark They aren't here. * R HP:Battered MV:Fresh > close gate They aren't here. k dark * R HP:Battered MV:Fresh > It's already closed! * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > n k dark Eastbridge Avenue [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. * R HP:Battered MV:Full > n They aren't here. * R HP:Battered MV:Full > k dark n k dark Eastbridge Avenue [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Contagion* is standing here, riding a shadow stallion. * R HP:Battered MV:Full > You slash *Contagion*'s body hard. * R HP:Battered MV:Full - Contagion: Hurt > No way! You're fighting for your life! * R HP:Battered MV:Full - Contagion: Hurt > bash You do the best you can! * R HP:Battered MV:Full - Contagion: Hurt > -= Han chats 'just dont attacked that cat...hehe' + The Watchman has arrived from the north. ** Exodio narrates 'bt in a couple' + *Contagion* swirls about with a gleaming black greatsword, slicing across your body! =- A sailor has arrived from the north. -= * R HP:Battered MV:Full - Contagion: Wounded > k dark A sailor mounts an attack against Contagion, but weak nerves get the better of him. The Watchman tickles Contagion's right leg with his slash. You slash *Contagion*'s body hard. Ambret chats 'basil that is not han' You do the best you can! * R HP:Battered MV:Full - Contagion: Wounded > close gate Maynard narrates 'christ' * R HP:Battered MV:Full - Contagion: Wounded > bash k dark Verid narrates 'fd group regorup west gate caemy' * R HP:Battered MV:Full - Contagion: Wounded > I see no gate here. * R HP:Battered MV:Full - Contagion: Wounded > The Watchman has arrived from the north. They already seem to be stunned. bash * R HP:Battered MV:Full - Contagion: Wounded > k dark You do the best you can! * R HP:Battered MV:Full - Contagion: Wounded > Cancelled. You do the best you can! * R HP:Battered MV:Full - Contagion: Wounded > *Contagion* panics, and attempts to flee! * R HP:Battered MV:Full - Contagion: Wounded > The Watchman tickles Contagion's body with his slash. The Watchman stops using a lantern. A sailor tickles Contagion's left arm with his hit. The Watchman tickles Contagion's left arm with his slash. Maynard narrates 'im batt' * R HP:Battered MV:Full - Contagion: Wounded > close gate I see no gate here. k dark * R HP:Battered MV:Full - Contagion: Wounded > k dark *Contagion* leaves north riding a shadow stallion. They aren't here. k dark * R HP:Battered MV:Full > They aren't here. k dark * R HP:Battered MV:Full > s They aren't here. * R HP:Battered MV:Full > k dark s They aren't here. * R HP:Battered MV:Full > Eastbridge Avenue [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Rhal the Wandering Priss is standing here. * R HP:Battered MV:Full > k dark n n They aren't here. n * R HP:Battered MV:Full > n Silvan narrates 'yall in wb?' Eastbridge Avenue [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Contagion* is standing here, riding a shadow stallion. A man is here. * R HP:Battered MV:Full > Eastbridge Avenue [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > Bend in the Road [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... s * R HP:Battered MV:Full > s s Eastbridge Avenue [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. k dark * R HP:Battered MV:Full > k dark The Watchman leaves south. The Watchman leaves south. A sailor leaves south. Eastbridge Avenue [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A man is here. * R HP:Battered MV:Full > Maynard narrates 'in like 3 hits' Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. *Contagion* is standing here, riding a shadow stallion. A raven is here flying around. Rhal the Wandering Priss is standing here. close gate * R HP:Battered MV:Full > You slash *Contagion*'s body. * R HP:Battered MV:Full - Contagion: Wounded > k dark You do the best you can! bash * R HP:Battered MV:Full - Contagion: Wounded > *Contagion* tries to slash you, but you deflect the blow. It's already closed! * R HP:Battered MV:Full - Contagion: Wounded > You do the best you can! * R HP:Battered MV:Full - Contagion: Wounded > -=+* *Contagion* tries to slash you, but you parry successfully. The Watchman has arrived from the north. The Watchman has arrived from the north. A sailor has arrived from the north. *Contagion* opens the gate. close gate bash *Cancelled. *DonCarnage* has arrived from the north, riding a shadow stallion. *Contagion* panics, and attempts to flee! *Contagion* swirls about with a gleaming black greatsword, slicing across your body! Ok. * R HP:Battered MV:Full - Contagion: Wounded > -=+* *DonCarnage* panics, and attempts to flee! *DonCarnage* leaves south riding a shadow stallion. *+ *Contagion* leaves south riding a shadow stallion. = The Watchman leaves south. The Watchman leaves south. A sailor leaves south. - -= They're not here anymore! * R HP:Battered MV:Full > close gate *DonCarnage* has arrived from the south, riding a shadow stallion. k dark * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > k dark You slash *DonCarnage*'s right leg. * R HP:Battered MV:Full - DonCarnage: Wounded > k dark You do the best you can! k dark * R HP:Battered MV:Full - DonCarnage: Wounded > You do the best you can! * R HP:Battered MV:Full - DonCarnage: Wounded > k dark *DonCarnage* tries to smite you, but you parry successfully. You slash *DonCarnage*'s left foot. The Watchman has arrived from the north. The Watchman has arrived from the north. The Watchman has arrived from the north. The Watchman has arrived from the north. You do the best you can! bash * R HP:Battered MV:Full - DonCarnage: Wounded > *DonCarnage* panics, and attempts to flee! You do the best you can! * R HP:Battered MV:Full - DonCarnage: Wounded > -=+* The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! Normann narrates 'batt in wb - DC conatagion darg braul' *+= The Watchman tickles DonCarnage's left leg with his slash. The Watchman barely slashes DonCarnage's body. The Watchman slashes DonCarnage's left arm. The Watchman barely slashes DonCarnage's right leg. - *DonCarnage* leaves north riding a shadow stallion. -= They're not here anymore! * R HP:Battered MV:Full > close gate The Watchman leaves north. The Watchman leaves north. The Watchman leaves north. The Watchman leaves north. * R HP:Battered MV:Full > k dark k dark close gate It's already closed! * R HP:Battered MV:Full > k dark They aren't here. close gate * R HP:Battered MV:Full > They aren't here. k dark * R HP:Battered MV:Full > look It's already closed! * R HP:Battered MV:Full > k dark They aren't here. * R HP:Battered MV:Full > close gate It's already closed! k dark * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > close gate Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Rhal the Wandering Priss is standing here. k dark * R HP:Battered MV:Full > Sevowyn chats 'anyone wanna help me exp?' They aren't here. * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > close gate k dark *DonCarnage* has arrived from the north. You barely slash *DonCarnage*'s body. * R HP:Battered MV:Full - DonCarnage: Wounded > It's already closed! * R HP:Battered MV:Full - DonCarnage: Wounded > n You do the best you can! * R HP:Battered MV:Full - DonCarnage: Wounded > It's already closed! * R HP:Battered MV:Full - DonCarnage: Wounded > bash Twine narrates 'darkies where...?' You do the best you can! * R HP:Battered MV:Full - DonCarnage: Wounded > No way! You're fighting for your life! * R HP:Battered MV:Full - DonCarnage: Wounded > *DonCarnage* tries to smite you, but you dodge the attack. You slash *DonCarnage*'s left hand. The Watchman has arrived from the north. The Watchman has arrived from the north. The Watchman has arrived from the north. The Watchman has arrived from the north. *DonCarnage* panics, and attempts to flee! -=+ *Contagion* has arrived from the south, riding a shadow stallion. **+= *Contagion* leaves west riding a shadow stallion. - - The Watchman has arrived from the south. The Watchman says 'You DonCarnage!!! You will die before your time!! ' The Watchman barely slashes DonCarnage's body. The Watchman joins the Watchman's fight! The Watchman tickles DonCarnage's right hand with his slash. The Watchman tickles DonCarnage's body with his slash. The Watchman barely slashes DonCarnage's head. The Watchman barely slashes DonCarnage's right leg. The Watchman barely slashes DonCarnage's right foot. You cough and shiver. = *DonCarnage* leaves north. *DonCarnage* has arrived from the north. As *DonCarnage* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Full - DonCarnage: Wounded > k dark close gate Han chats 'ok now its time to rent me eye balls are closing....' * R HP:Battered MV:Full - DonCarnage: Wounded > stand *DonCarnage* panics, and attempts to flee! * R HP:Battered MV:Full - DonCarnage: Wounded > k dark close gate You slash *DonCarnage*'s left leg. The Watchman joins your fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! You do the best you can! look * R HP:Battered MV:Full - DonCarnage: Wounded > It's already closed! * R HP:Battered MV:Full - DonCarnage: Wounded > Verid narrates 'who leading?' Do you not consider fighting as standing? * R HP:Battered MV:Full - DonCarnage: Wounded > k dark You do the best you can! * R HP:Battered MV:Full - DonCarnage: Wounded > *DonCarnage* leaves west. It's already closed! bash * R HP:Battered MV:Full > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Rhal the Wandering Priss is standing here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > Normann narrates 'darkies in wb' Bash who? * R HP:Battered MV:Full > close gate k dark close gate It's already closed! w * R HP:Battered MV:Full > k dark The Watchman leaves west. The Watchman leaves west. They aren't here. * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > Alfa narrates 'peeps from FD all come west gate' Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > w k dark The Watchman leaves west. The Watchman leaves west. Ambret chats 'mine too' Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > e k dark e Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A drunken fool staggers in no particular direction. k dark * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > close gate The Watchman has arrived from the east. The Watchman has arrived from the east. Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A raven is here flying around. Rhal the Wandering Priss is standing here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > It's already closed! * R HP:Battered MV:Full > w k dark w k dark w k dark The Watchman has arrived from the west. Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. You notice a pair of leather half-gauntlets is hidden here. You notice a short steel spear is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A little boy plays here. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Battered MV:Full > They aren't here. u * R HP:Battered MV:Full > k dark u Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Battered MV:Full > u They aren't here. * R HP:Battered MV:Full > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > d d d On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. * R HP:Battered MV:Strong > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > where Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. You notice a pair of leather half-gauntlets is hidden here. You notice a short steel spear is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A little boy plays here. close gate * R HP:Battered MV:Strong > *DonCarnage* has arrived from the south. * R HP:Battered MV:Strong > Players in your Zone -------------------- Lunda - Magnificent Square Maynard - A Quiet House Silvan - Caemlyn Road Izzabo - Caemlyn Road West of Whitebridge Normann - The Park Rhal - Inside the Gate Hitomi - Whitebridge Bank * R HP:Battered MV:Strong > k dark *DonCarnage* leaves up. I see no gate here. k dark * R HP:Battered MV:Strong > The Watchman has arrived from the south. The Watchman has arrived from the south. The Watchman has arrived from the south. The Watchman has arrived from the south. The Watchman has arrived from the east. They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > u u u w Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > w On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. * R HP:Battered MV:Strong > d Kemlyn narrates 'coming with group right now' On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. * R HP:Battered MV:Strong > d Ambret chats 'well han we'll do it again tomorrow' Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > d *DonCarnage* has arrived from the east. On the White Bridge [ obvious exits: E D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. k dark * R HP:Battered MV:Strong > k dark *DonCarnage* has arrived from the east. On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > k dark k dark close gate Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Battered MV:Strong > close gate White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. *Kavor* is standing here. k dark * R HP:Battered MV:Strong > close gate k dark *Kavor* leaves west. They aren't here. * R HP:Battered MV:Strong > close gate They aren't here. * R HP:Battered MV:Strong > *DonCarnage* has arrived from above. You slash *DonCarnage*'s body. *DonCarnage* panics, and attempts to flee! k dark * R HP:Battered MV:Strong - DonCarnage: Battered > close gate You do the best you can! k dark * R HP:Battered MV:Strong - DonCarnage: Battered > close gate Ok. * R HP:Battered MV:Strong - DonCarnage: Battered > You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > The Watchman opens the gate. The Watchman leaves west. Ok. * R HP:Battered MV:Strong - DonCarnage: Battered > look You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > k dark close gate It's already closed! * R HP:Battered MV:Strong - DonCarnage: Battered > You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > k dark It's already closed! close gate * R HP:Battered MV:Strong - DonCarnage: Battered > You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > bash You slash *DonCarnage*'s right leg hard. It's already closed! * R HP:Battered MV:Strong - DonCarnage: Battered > You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > It's already closed! * R HP:Battered MV:Strong - DonCarnage: Battered > White Bridge meets Caemlyn Road The road ends abruptly near the bank of the river Arinelle. On the far bank of the river you can see a small city. Looming up in front of you is the majestic White Bridge, spanning the river and setting down in the middle of the city. There appears to be no way to cross the river other than the enormous and translucent bridge. [ obvious exits: W U ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. *DonCarnage* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong - DonCarnage: Battered > You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > It's already closed! * R HP:Battered MV:Strong - DonCarnage: Battered > You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > *DonCarnage* panics, and attempts to flee! It's already closed! * R HP:Battered MV:Strong - DonCarnage: Battered > -=+**+=- - *DonCarnage* leaves up. = They're not here anymore! * R HP:Battered MV:Strong > close gate k dark close gate It's already closed! k dark * R HP:Battered MV:Strong > u k dark Ambret chats 'come here and say stupid things that is' They aren't here. * R HP:Battered MV:Strong > It's already closed! * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. u * R HP:Battered MV:Strong > k dark u k dark On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. The Watchman is here, fighting DonCarnage. *DonCarnage* is standing here. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Battered MV:Strong > *DonCarnage* leaves up. They aren't here. * R HP:Battered MV:Strong > On the White Bridge [ obvious exits: E D ] A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. * R HP:Battered MV:Strong > You slash *DonCarnage*'s body. *DonCarnage* panics, and attempts to flee! * R HP:Battered MV:Strong - DonCarnage: Battered > You slash *DonCarnage*'s right leg. * R HP:Battered MV:Strong - DonCarnage: Battered > k dark bash You do the best you can! * R HP:Battered MV:Strong - DonCarnage: Battered > - The Watchman has arrived from below. The Watchman has arrived from below. The Watchman has arrived from below. The Watchman has arrived from below. The Watchman has arrived from below. =+**+ The Watchman tickles DonCarnage's left leg with his slash. The Watchman stops using a lantern. The Watchman joins the Watchman's fight! The Watchman joins the Watchman's fight! The Watchman barely slashes DonCarnage's head. The Watchman barely slashes DonCarnage's right arm. =- *DonCarnage* leaves down. d -= They're not here anymore! * R HP:Battered MV:Strong > k dark d k dark The Watchman leaves down. The Watchman leaves down. The Watchman leaves down. The Watchman leaves down. The Watchman leaves down. * R HP:Battered MV:Strong > close gate Han chats 'tomorrow i will gain 454k of exp and gain lvl 31....' On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > I see no gate here. * R HP:Battered MV:Strong > d The Watchman has arrived from above. The Watchman has arrived from above. The Watchman has arrived from above. The Watchman has arrived from above. The Watchman has arrived from above. * R HP:Battered MV:Strong > k dark close gate bash White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a myrddraal leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > k dark Ok. * R HP:Battered MV:Strong > Bash who? * R HP:Battered MV:Strong > w They aren't here. * R HP:Battered MV:Strong > The gate seems to be closed. call open gate * R HP:Battered MV:Strong > You call for the gate to be opened. * R HP:Battered MV:Strong > Ok. * R HP:Battered MV:Strong > w Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving west. The corpse of Dareden is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. Izzabo the thief of Murandy is standing here. * R HP:Battered MV:Strong > w Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > w k doncarnage w k doncarnage Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kavor* is standing here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > Along Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > w k doncarnage w k doncarnage Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > e n Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k doncarnage * R HP:Battered MV:Tiring > *Kavor* has arrived from the east. n k doncarnage * R HP:Battered MV:Tiring > *Kavor* tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Kavor: Healthy > They aren't here. * R HP:Battered MV:Tiring - Kavor: Healthy > *Kavor* swirls about with a gleaming blacksword, slicing across your body! No way! You're fighting for your life! * R HP:Battered MV:Tiring - Kavor: Healthy > They aren't here. * R HP:Battered MV:Tiring - Kavor: Healthy > flee You panic and attempt to flee! n k doncarnage You flee head over heels. Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Empty Pastures [ obvious exits: E S W ] There are some tracks of a myrddraal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > w k doncarnage n k doncarnage Empty Countryside [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a myrddraal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > w Alas, you cannot go that way... * R HP:Battered MV:Tiring > k doncarnage They aren't here. n * R HP:Battered MV:Tiring > k doncarnage Empty Countryside [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of a myrddraal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Edge of the Plains [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. n * R HP:Battered MV:Tiring > k doncarnage Neck-High Grass [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > s s Edge of the Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Battered MV:Tiring > k doncarnage Empty Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Northward Track [ obvious exits: N E S ] There are some tracks of a myrddraal leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > n k doncarnage End of the Track [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. s * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > s k doncarnage Northward Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > A Small Crossroads [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. * R HP:Battered MV:Tiring > You slash *DonCarnage*'s right leg hard. *DonCarnage* panics, and attempts to flee! * R HP:Battered MV:Tiring - DonCarnage: Battered > bash -= Dagerof tells you 'i rip' +* You cough and shiver. *+=- -= As *DonCarnage* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Tiring - DonCarnage: Battered > *DonCarnage* leaves north. * R HP:Battered MV:Tiring > stand n k doncarnage You are already standing. * R HP:Battered MV:Tiring > Northward Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. e * R HP:Battered MV:Tiring > k doncarnage Empty Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kavor* is standing here. n k doncarnage * R HP:Battered MV:Tiring > *Kavor* leaves north. They aren't here. * R HP:Battered MV:Tiring > Edge of the Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kavor* is standing here. * R HP:Battered MV:Tiring > *Kavor* leaves north. They aren't here. * R HP:Battered MV:Tiring > w k doncarnage *Kavor* has arrived from the north. Juni chats 'who say's smasher isn't nice... he left all my stuff except the riv leggings .' End of the Track [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > s k doncarnage Northward Track [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > n End of the Track [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. k doncarnage * R HP:Battered MV:Tiring > In a Lush Gully [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Tiring > k doncarnage They aren't here. * R HP:Battered MV:Tiring > Han chats 'but now i must sleep and dream about the woman that i want to marry but she will never hve me,...' Near the Small Stream [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > s w k doncarnage In a Lush Gully [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a myrddraal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Dip in the Grasslands [ obvious exits: N E W ] There are some tracks of a myrddraal leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > w k doncarnage Path Through the Grasslands [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w k doncarnage * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Open Grassland [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > e s k doncarnage Exodio chats 'smasher is the @#%$' Path Through the Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > You can't ride in there. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > dism You stop riding him. s * HP:Battered MV:Tiring > k doncarnage bash Thick Brush [ obvious exits: N S ] A thicket of thorns covers the area here. * HP:Battered MV:Tiring > They aren't here. * HP:Battered MV:Tiring > Bash who? * HP:Battered MV:Tiring > s k doncarnage Dense Brush [ obvious exits: N W ] *DonCarnage* is standing here. * HP:Battered MV:Tiring > You slash *DonCarnage*'s body. *DonCarnage* panics, and attempts to flee! * HP:Battered MV:Tiring - DonCarnage: Battered > bash -= Ambret chats 'smasher isn't nice' +* *DonCarnage* leaves north. *n +k doncarnage bash =Cancelled. Thick Brush [ obvious exits: N S ] *DonCarnage* is standing here. A thicket of thorns covers the area here. * HP:Battered MV:Tiring > You slash *DonCarnage*'s body. *DonCarnage* panics, and attempts to flee! * HP:Battered MV:Tiring - DonCarnage: Beaten > -=+**+=- -= *DonCarnage* leaves south. *DonCarnage* has arrived from the south. * HP:Battered MV:Tiring > k doncarnage *DonCarnage* panics, and attempts to flee! *DonCarnage* leaves south. * HP:Battered MV:Tiring > *DonCarnage* has arrived from the south. k doncarnage * HP:Battered MV:Tiring > A blood thornbush tickles DonCarnage's body with its hit. *DonCarnage* panics, and attempts to flee! A blood thornbush tickles DonCarnage's left leg with its hit. You slash *DonCarnage*'s body. * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > n You do the best you can! k doncarnage * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > No way! You're fighting for your life! * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > You do the best you can! * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > k doncarnage bash look You do the best you can! k doncarnage * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > k doncarnage Cancelled. Thick Brush You are surrounded by tall thickets of brush so dense that the ground about you is left in a dusky twilight. A path almost like a tunnel pushes through the brush to the west; northward the thickets and bushes lighten and eventually turn into the long grasses of grassland. In all other directions the thickets are too closely meshed for you to pass through them. [ obvious exits: N S ] *DonCarnage* is here, fighting a blood thornbush. A blood thornbush is here, fighting DonCarnage. * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > k doncarnage You do the best you can! * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > k doncarnage You do the best you can! * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > DonCarnage swiftly dodges a blood thornbush's attempt to hit him. You do the best you can! * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > k doncarnage You do the best you can! * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > You do the best you can! k doncarnage * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > You do the best you can! k doncarnage * HP:Battered MV:Tiring - a blood thornbush: Scratched - DonCarnage: Beaten > *DonCarnage* leaves south. *DonCarnage* has arrived from the south. * HP:Battered MV:Tiring > You slash *DonCarnage*'s left leg. *DonCarnage* panics, and attempts to flee! * HP:Battered MV:Tiring - DonCarnage: Beaten > k doncarnage You do the best you can! * HP:Battered MV:Tiring - DonCarnage: Beaten > You slash *DonCarnage*'s right leg. A blood thornbush tickles DonCarnage's right leg with its hit. change mood brave * HP:Battered MV:Tiring - DonCarnage: Critical > Mood changed to: Brave k doncarnage * HP:Battered MV:Tiring - DonCarnage: Critical > k doncarnage You do the best you can! * HP:Battered MV:Tiring - DonCarnage: Critical > You do the best you can! * HP:Battered MV:Tiring - DonCarnage: Critical > change mood wimpy k doncarnage Mood changed to: Wimpy * HP:Battered MV:Tiring - DonCarnage: Critical > Lancelot chats 'life goes on han' You do the best you can! * HP:Battered MV:Tiring - DonCarnage: Critical > change mood normal k doncarnage Mood changed to: Normal * HP:Battered MV:Tiring - DonCarnage: Critical > n A blood thornbush tickles DonCarnage's body with its hit. You slash *DonCarnage*'s body. You do the best you can! * HP:Battered MV:Tiring - DonCarnage: Critical > k doncarnage No way! You're fighting for your life! * HP:Battered MV:Tiring - DonCarnage: Critical > You do the best you can! * HP:Battered MV:Tiring - DonCarnage: Critical > n k doncarnage *DonCarnage* leaves south. Path Through the Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently. * HP:Battered MV:Tiring > They aren't here. * HP:Battered MV:Tiring > n *DonCarnage* has arrived from the south. Twine narrates 'on kavor north of crossroads' Old Path [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. s * HP:Battered MV:Tiring > k doncarnage Path Through the Grasslands [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently. k doncarnage * HP:Battered MV:Tiring > They aren't here. * HP:Battered MV:Tiring > k doncarnage They aren't here. * HP:Battered MV:Tiring > They aren't here. * HP:Battered MV:Tiring > k doncarnage They aren't here. * HP:Battered MV:Tiring > ride horse You start riding him. * R HP:Battered MV:Tiring > e k doncarnage Dip in the Grasslands [ obvious exits: N E W ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > e k doncarnage e In a Lush Gully [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k doncarnage * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Han chats 'we had a group of 4 we was kicking ravines ass only 1 ripped...hehe' Neck-High Grass [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n They aren't here. * R HP:Battered MV:Tiring > k doncarnage n k doncarnage Along the Small Stream [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. *Kavor* is standing here. * R HP:Battered MV:Tiring > *Kavor* tries to slash you, but you deflect the blow. They aren't here. * R HP:Battered MV:Tiring - Kavor: Scratched > You try to slash *Kavor*, but he deflects the blow. *Kavor* tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Kavor: Scratched > They aren't here. * R HP:Battered MV:Tiring - Kavor: Scratched > flee k doncarnage You panic and attempt to flee! Twine has arrived from the north, riding a warhorse. You flee head over heels. Neck-High Grass [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Winded > n k doncarnage They aren't here. * R HP:Battered MV:Winded > n Maynard narrates 'what crossroads?' Along the Small Stream [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Twine the Explorer is here, fighting Kavor, riding a warhorse. A cute, long-eared rabbit is munching at a leaf here. *Kavor* is here, fighting Twine. * R HP:Battered MV:Winded > n They aren't here. * R HP:Battered MV:Winded > Path Along the Small Stream [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Winded > k doncarnage Path Along the Widening Stream [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > n n k doncarnage Flooded Grassland [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Braul* is standing here. * R HP:Battered MV:Winded > In a Shallow Mire [ obvious exits: E S ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Darg* is standing here. Suddenly Darg places a dagger of green jade in your back! Ouch! That Really did HURT! You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! flee * R HP:Critical MV:Winded - Darg: Hurt > They aren't here. * R HP:Critical MV:Winded - Darg: Hurt > PANIC! You couldn't escape! flee * R HP:Critical MV:Winded - Darg: Hurt > flee You panic and attempt to flee! n You swiftly dodge *Braul*'s attempt to slash you. e *Braul* tries to slash you, but you deflect the blow. k doncarnage You flee head over heels. A Filthy Mire [ obvious exits: E W ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A Flooded Bog [ obvious exits: N E W ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. k doncarnage * R HP:Critical MV:Winded > Rock in the Swamp [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > Atop a Rock [ obvious exits: E S W ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Critical MV:Winded > They aren't here. * R HP:Critical MV:Winded > e They aren't here. score * R HP:Critical MV:Winded > Muddy Brook [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a ridden mount leaving south. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Critical MV:Winded > Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A large bat swoops down on you. * R HP:Critical MV:Winded > n n You have 43(364) hit and 78(179) movement points. You have scored 103564319 experience points and 647 quest points. You need 4935681 exp to level and 353 qp to rank. You have amassed 493 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. n * R HP:Critical MV:Winded > Wandering Amongst the Trees [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. * R HP:Critical MV:Winded > Alas, you cannot go that way... * R HP:Critical MV:Winded > Alas, you cannot go that way... * R HP:Critical MV:Winded > k doncarnage You barely slash *DonCarnage*'s head. *DonCarnage* panics, and attempts to flee! * R HP:Critical MV:Winded - DonCarnage: Critical > k doncarnage You do the best you can! * R HP:Critical MV:Winded - DonCarnage: Critical > k doncarnage k doncarnage You slash *DonCarnage*'s left foot. You feel better. Your heartbeat calms down more as you feel less panicked. You are thirsty. You do the best you can! look * R HP:Beaten MV:Tiring - DonCarnage: Critical > You do the best you can! * R HP:Beaten MV:Tiring - DonCarnage: Critical > Wandering Amongst the Trees Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge. [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is here, fighting YOU! k doncarnage * R HP:Beaten MV:Tiring - DonCarnage: Critical > You do the best you can! w * R HP:Beaten MV:Tiring - DonCarnage: Critical > k doncarnage No way! You're fighting for your life! * R HP:Beaten MV:Tiring - DonCarnage: Critical > You do the best you can! * R HP:Beaten MV:Tiring - DonCarnage: Critical > w k doncarnage No way! You're fighting for your life! * R HP:Beaten MV:Tiring - DonCarnage: Critical > You do the best you can! * R HP:Beaten MV:Tiring - DonCarnage: Critical > w You slash *DonCarnage*'s body. k doncarnage * R HP:Beaten MV:Tiring - DonCarnage: Critical > No way! You're fighting for your life! * R HP:Beaten MV:Tiring - DonCarnage: Critical > *DonCarnage* leaves west. They aren't here. * R HP:Beaten MV:Tiring > w k doncarnage Towering Forest [ obvious exits: N E S ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy brown mare stands here. k doncarnage * R HP:Beaten MV:Tiring > They aren't here. * R HP:Beaten MV:Tiring > They aren't here. s * R HP:Beaten MV:Tiring > k doncarnage Muddy Brook [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving south. There are some bloody traces of a myrddraal leaving east. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Beaten MV:Tiring > They aren't here. * R HP:Beaten MV:Tiring > s k doncarnage On Top of the Rock [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. s k doncarnage * R HP:Beaten MV:Tiring > They aren't here. * R HP:Beaten MV:Tiring > Edge of Rock [ obvious exits: N E ] There are some bloody traces of a myrddraal leaving east. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Tiring > They aren't here. * R HP:Beaten MV:Tiring > e k doncarnage n On Top of a Rock [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. k doncarnage * R HP:Beaten MV:Winded > They aren't here. * R HP:Beaten MV:Winded > Slippery Rock [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > They aren't here. * R HP:Beaten MV:Winded > s s k doncarnage On Top of a Rock [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. * R HP:Beaten MV:Winded > s Precipice [ obvious exits: N ] There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. * R HP:Beaten MV:Winded > You barely slash *DonCarnage*'s head. *DonCarnage* panics, and attempts to flee! * R HP:Beaten MV:Winded - DonCarnage: Critical > k doncarnage No way! You're fighting for your life! n * R HP:Beaten MV:Winded - DonCarnage: Critical > You do the best you can! * R HP:Beaten MV:Winded - DonCarnage: Critical > k doncarnage No way! You're fighting for your life! * R HP:Beaten MV:Winded - DonCarnage: Critical > n You do the best you can! * R HP:Beaten MV:Winded - DonCarnage: Critical > k doncarnage You slash *DonCarnage*'s head. * R HP:Beaten MV:Winded - DonCarnage: Critical > No way! You're fighting for your life! n * R HP:Beaten MV:Winded - DonCarnage: Critical > k doncarnage You do the best you can! * R HP:Beaten MV:Winded - DonCarnage: Critical > No way! You're fighting for your life! * R HP:Beaten MV:Winded - DonCarnage: Critical > You do the best you can! * R HP:Beaten MV:Winded - DonCarnage: Critical > n k doncarnage *DonCarnage* leaves north. * R HP:Beaten MV:Winded > On Top of a Rock [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving south. There are some bloody traces of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. * R HP:Beaten MV:Winded > They aren't here. k doncarnage * R HP:Beaten MV:Winded > n k doncarnage They aren't here. * R HP:Beaten MV:Winded > n k doncarnage Slippery Rock [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > They aren't here. * R HP:Beaten MV:Winded > Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A large bat swoops down on you. * R HP:Beaten MV:Winded > They aren't here. * R HP:Beaten MV:Winded > w s Muddy Brook [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving south. There are some bloody traces of a myrddraal leaving east. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Beaten MV:Winded > k doncarnage On Top of the Rock [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving south. There are some bloody traces of a myrddraal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > They aren't here. w * R HP:Beaten MV:Winded > k doncarnage On Top of the Rock [ obvious exits: N E W ] There are some bloody traces of a myrddraal leaving west. There are some bloody traces of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > They aren't here. * R HP:Beaten MV:Winded > s Alas, you cannot go that way... w * R HP:Beaten MV:Winded > k doncarnage A Flooded Bog [ obvious exits: N E W ] There are some bloody traces of a myrddraal leaving west. There are some bloody traces of a myrddraal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > They aren't here. * R HP:Beaten MV:Winded > w k doncarnage A Filthy Mire [ obvious exits: E W ] There are some bloody traces of a myrddraal leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > *Kavor* has arrived from the west. They aren't here. * R HP:Beaten MV:Winded > not w k doncarnage *Kavor* leaves west. You stop paying increased attention to your surroundings. * R HP:Beaten MV:Winded > In a Shallow Mire [ obvious exits: E S ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kavor* is standing here. * R HP:Beaten MV:Winded > They aren't here. * R HP:Beaten MV:Winded > *Kavor* tries to slash you, but you deflect the blow. Exodio tells you 'we otw with 5' s * R HP:Beaten MV:Winded - Kavor: Scratched > k doncarnage s k doncarnage No way! You're fighting for your life! * R HP:Beaten MV:Winded - Kavor: Scratched > flee They aren't here. * R HP:Beaten MV:Winded - Kavor: Scratched > No way! You're fighting for your life! * R HP:Beaten MV:Winded - Kavor: Scratched > You try to slash *Kavor*, but he deflects the blow. *Kavor* tries to slash you, but you deflect the blow. They aren't here. s * R HP:Beaten MV:Winded - Kavor: Scratched > You panic and attempt to flee! k doncarnage Maynard narrates 'they still in wb??' You flee head over heels. Flooded Grassland [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving south. There are some bloody traces of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Path Along the Widening Stream [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. s k doncarnage * R HP:Beaten MV:Winded > k doncarnage You slash *DonCarnage*'s head. *DonCarnage* panics, and attempts to flee! k doncarnage * R HP:Beaten MV:Winded - DonCarnage: Critical > No way! You're fighting for your life! * R HP:Beaten MV:Winded - DonCarnage: Critical > You do the best you can! * R HP:Beaten MV:Winded - DonCarnage: Critical > You do the best you can! * R HP:Beaten MV:Winded - DonCarnage: Critical > You do the best you can! s * R HP:Beaten MV:Winded - DonCarnage: Critical > k doncarnage No way! You're fighting for your life! * R HP:Beaten MV:Winded - DonCarnage: Critical > You slash *DonCarnage*'s body. *Kavor* has arrived from the north. You do the best you can! * R HP:Beaten MV:Winded - DonCarnage: Critical > s k doncarnage *Kavor* slashes your left hand into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! You flee head over heels. Path Along the Small Stream [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Along the Small Stream [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Critical MV:Winded > They aren't here. * R HP:Critical MV:Winded > n k doncarnage n k doncarnage Path Along the Small Stream [ obvious exits: N S ] There are some bloody traces of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. *Kavor* is standing here. * R HP:Critical MV:Winded > *Kavor* tries to slash you, but you deflect the blow. *DonCarnage* panics, and attempts to flee! *DonCarnage* leaves north. They aren't here. * R HP:Critical MV:Winded - Kavor: Scratched > *DonCarnage* has arrived from the north. No way! You're fighting for your life! flee * R HP:Critical MV:Winded - Kavor: Scratched > *DonCarnage* leaves south. They aren't here. * R HP:Critical MV:Winded - Kavor: Scratched > k doncarnage k doncarnage You try to slash *Kavor*, but he deflects the blow. *Kavor* tries to slash you, but you parry successfully. Twine narrates 'dc and kavor w of wb' Ambret chats 'night all whip their skinny behinds for me' You panic and attempt to flee! Han chats 'im gonna be pissed is i rent and i come on tomorrow and find theres been a caem raid...hehe' s s You flee head over heels. Along the Small Stream [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving south. There are some bloody traces of a myrddraal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. They aren't here. * R HP:Critical MV:Winded > They aren't here. * R HP:Critical MV:Winded > Neck-High Grass [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > s Zira narrates 'yess just out of e gate' Edge of the Plains [ obvious exits: N S W ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > k doncarnage Empty Countryside [ obvious exits: N E S W ] There are some bloody traces of a myrddraal leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k doncarnage * R HP:Critical MV:Winded > They aren't here. s * R HP:Critical MV:Winded > k doncarnage They aren't here. * R HP:Critical MV:Winded > s k doncarnage Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *DonCarnage* is standing here. s k doncarnage * R HP:Critical MV:Winded > You slash *DonCarnage*'s left arm hard. *DonCarnage* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *DonCarnage*'s death cry. * R HP:Critical MV:Winded > Fields and Copses [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A peddler pawns his wares here. A peddler pawns his wares here. A shepherd gazes at the sky. A raven is here flying around. * R HP:Critical MV:Winded > They aren't here. * R HP:Critical MV:Winded > Alas, you cannot go that way... * R HP:Critical MV:Winded > n They aren't here. * R HP:Critical MV:Winded > Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. The corpse of DonCarnage is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > rem sword draw You stop using a brass hilted general's sword. * R HP:Critical MV:Winded > scalp You try to quietly draw a dagger from a black pair of silver-tooled boots. * R HP:Critical MV:Winded > You lean over and sever the bloody head from the corpse of DonCarnage. sheath wield sword * R HP:Critical MV:Winded > Kemlyn narrates 'darg going maradon' You sheath a dagger into a black pair of silver-tooled boots. * R HP:Critical MV:Winded > You wield a brass hilted general's sword. * R HP:Critical MV:Winded > score You have 32(364) hit and 75(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. You are thirsty. * R HP:Critical MV:Winded > A peddler has arrived from the south. * R HP:Critical MV:Winded > g all corpse drop inky You get a tinful of a black, foul liquid from the corpse of DonCarnage. You get a skin of human flesh from the corpse of DonCarnage. You get a skin of human flesh from the corpse of DonCarnage. You get a package of iron rations from the corpse of DonCarnage. You get an apple from the corpse of DonCarnage. You get a large slab of meat from the corpse of DonCarnage. You get a large slab of meat from the corpse of DonCarnage. You get a large slab of meat from the corpse of DonCarnage. You get a large slab of meat from the corpse of DonCarnage. You get a large slab of meat from the corpse of DonCarnage. You get a large slab of meat from the corpse of DonCarnage. You get a large slab of meat from the corpse of DonCarnage. You get a burnished metal breastplate from the corpse of DonCarnage. You get a pair of red steel boots from the corpse of DonCarnage. You get a pair of red greaves with white bands from the corpse of DonCarnage. You get a dagger from the corpse of DonCarnage. You get a bronze belt of odd design from the corpse of DonCarnage. You get a great claymore from the corpse of DonCarnage. a pair of white cuffed red gauntlets: You can't carry that much weight. a pair of riveted chainmail sleeves: You can't carry that much weight. a backpack: You can't carry that much weight. a bright white cloak embroidered with a golden sunburst: You can't carry that much weight. a shirt of overlapping black scales: You can't carry that much weight. You get a single golden braid woven into the cloak from the corpse of DonCarnage. a conical helm with a barred visor: You can't carry that much weight. * R HP:Critical MV:Winded > You don't seem to have an inky. * R HP:Critical MV:Winded > put all pack You put a single golden braid woven into the cloak in a belt pack. A great claymore won't fit in a belt pack. You put a bronze belt of odd design in a belt pack. You put a dagger in a belt pack. A pair of red greaves with white bands won't fit in a belt pack. You put a pair of red steel boots in a belt pack. A burnished metal breastplate won't fit in a belt pack. You put a large slab of meat in a belt pack. You put a large slab of meat in a belt pack. A large slab of meat won't fit in a belt pack. A large slab of meat won't fit in a belt pack. A large slab of meat won't fit in a belt pack. A large slab of meat won't fit in a belt pack. A large slab of meat won't fit in a belt pack. You put an apple in a belt pack. You put a package of iron rations in a belt pack. A skin of human flesh won't fit in a belt pack. A skin of human flesh won't fit in a belt pack. You put a tinful of a black, foul liquid in a belt pack. You put the severed head of Doncarnage the Myrddraal in a belt pack. * R HP:Critical MV:Winded > wear pack w You don't seem to have a pack. * R HP:Critical MV:Winded > A Small Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > i Kemlyn narrates 'damn peeps in my group nice spamming ' * R HP:Critical MV:Winded > Exodio tells you 'safe to come in?' * R HP:Critical MV:Winded > You are carrying: a great claymore a pair of red greaves with white bands a burnished metal breastplate [5] a large slab of meat [2] a skin of human flesh * R HP:Critical MV:Winded > na DC rip You narrate 'DC rip' * R HP:Critical MV:Winded > Ambret narrates 'night all' drop plate * R HP:Critical MV:Winded > You drop a burnished metal breastplate. * R HP:Critical MV:Winded > e g all corpse drop inky Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. The corpse of DonCarnage is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > You get a pair of white cuffed red gauntlets from the corpse of DonCarnage. You get a pair of riveted chainmail sleeves from the corpse of DonCarnage. a backpack: You can't carry that much weight. You get a bright white cloak embroidered with a golden sunburst from the corpse of DonCarnage. You get a shirt of overlapping black scales from the corpse of DonCarnage. You get a conical helm with a barred visor from the corpse of DonCarnage. * R HP:Critical MV:Winded > Maynard narrates 'nice' You don't seem to have an inky. * R HP:Critical MV:Winded > Exodio narrates 'holy hell' Twine narrates 'nice' * R HP:Critical MV:Winded > e e Nadia narrates 'Nice!' Ambret narrates 'nice' Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown cow is here, chewing thoughtfully. * R HP:Critical MV:Winded > Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > na I rule score You narrate 'I rule' s * R HP:Critical MV:Winded > s You have 32(364) hit and 75(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. You are thirsty. where * R HP:Critical MV:Winded > Your mount is too exhausted. * R HP:Critical MV:Winded > Your mount is too exhausted. * R HP:Critical MV:Winded > Players in your Zone -------------------- Lunda - Along the Caemlyn Road * R HP:Critical MV:Winded > get skin pack drink skin drink skin put skin pack Sancho narrates 'Nice!' * R HP:Critical MV:Winded > Legollas narrates 'nice' You get a water skin from a belt pack. dism * R HP:Critical MV:Winded > You drink the water. * R HP:Critical MV:Winded > Sevan narrates 'woohoo!' Normann narrates 'Nice!' You drink the water. You don't feel thirsty any more. * R HP:Critical MV:Winded > look You put a water skin in a belt pack. Ranilin Overpowered Treehugger Forrester of Justice Posts: 537 (11/21/01 7:20:41 pm) Reply Re: Three fades and some trolls raid (418k size log, 5 posts -------------------------------------------------------------------------------- s * R HP:Critical MV:Winded > where Exodio narrates 'you do' You stop riding him. * HP:Critical MV:Winded > Along the Caemlyn Road You travel along the Caemlyn Road, which here passes through open pastures of dry grass, cropped short by the livestock wandering about them. Scattered here and there through the pastures are a few farms, with fenced yards for keeping the livestock in at night. Here the flocks of sheep and herds of cattle are few, as are the farms, but more can be seen to the east, in the direction of the Arinelle river and the town of Whitebridge. Westward the pastures end, replaced by large fields of tall native grasses interspersed with small copses of oak and fir woodland. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently. * HP:Critical MV:Winded > Quiet Pastureland [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. A gray mouse is scuttling about here. * HP:Critical MV:Winded > Players in your Zone -------------------- Lunda - Quiet Pastureland * HP:Critical MV:Winded > The sun rises. Your heartbeat calms down more as you feel less panicked. i * HP:Critical MV:Winded > Muradin tells you 'Hah, nice work ' You are carrying: a conical helm with a barred visor a shirt of overlapping black scales a bright white cloak embroidered with a golden sunburst a pair of riveted chainmail sleeves a pair of white cuffed red gauntlets a great claymore a pair of red greaves with white bands [5] a large slab of meat [2] a skin of human flesh * HP:Critical MV:Winded > Nadia narrates 'We know hun' * HP:Critical MV:Winded > Maynard narrates 'lol u at steadfasts lunda?' * HP:Critical MV:Winded > Sevan narrates 'lunda lunda!' * HP:Critical MV:Winded > drop all.meat You drop a large slab of meat. You drop a large slab of meat. You drop a large slab of meat. You drop a large slab of meat. You drop a large slab of meat. * HP:Critical MV:Winded > drop all.skin You drop a skin of human flesh. You drop a skin of human flesh. na no * HP:Critical MV:Winded > Panthera narrates 'Nice, Lunda......and yes, you do....' * HP:Critical MV:Winded > You narrate 'no' * HP:Critical MV:Winded > i You are carrying: a conical helm with a barred visor a shirt of overlapping black scales a bright white cloak embroidered with a golden sunburst a pair of riveted chainmail sleeves a pair of white cuffed red gauntlets a great claymore a pair of red greaves with white bands * HP:Critical MV:Winded > drop claymore You drop a great claymore. n * HP:Critical MV:Winded > Along the Caemlyn Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently. * HP:Critical MV:Winded > w Exodio narrates 'they run?' * HP:Critical MV:Winded > g all corpse drop inky Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving west. A brown cow is here, chewing thoughtfully. * HP:Critical MV:Winded > You don't have a corpse. * HP:Critical MV:Winded > w You don't seem to have an inky. * HP:Critical MV:Winded > g all corpse drop inky Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. The corpse of DonCarnage is lying here. Zira of Illian is standing here, riding a warhorse. * HP:Critical MV:Winded > Zira leaves east riding a warhorse. You get a backpack from the corpse of DonCarnage. * HP:Critical MV:Winded > You don't seem to have an inky. * HP:Critical MV:Winded > e Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A brown cow is here, chewing thoughtfully. * HP:Critical MV:Winded > Zira has arrived from the east, riding a warhorse. * HP:Critical MV:Winded > e Along the Caemlyn Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently. ride horse * HP:Critical MV:Winded > You start riding him. * R HP:Critical MV:Winded > where Players in your Zone -------------------- Zira - Caemlyn Road through Countryside Lunda - Along the Caemlyn Road * R HP:Critical MV:Winded > na yes score You narrate 'yes' * R HP:Critical MV:Winded > s You have 48(364) hit and 77(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. where * R HP:Critical MV:Winded > Quiet Pastureland [ obvious exits: N E S W ] There are some bloody traces of a human leaving north. There are some tracks of an animal leaving west. A long, heavy sword lies on the ground here. A water skin made from dried human flesh lies here. [2] A large slab of meat has been placed here. [5] A warhorse is here, stamping his feet impatiently, being ridden by you. A gray mouse is scuttling about here. * R HP:Critical MV:Winded > Players in your Zone -------------------- Lunda - Quiet Pastureland Zira - Caemlyn Road through Countryside * R HP:Critical MV:Winded > e e e Pastureland [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > Fallow Fields [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A sheep is here, bleating. * R HP:Critical MV:Winded > Fields of Wheat [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A sheep is here, bleating. * R HP:Critical MV:Winded > Exodio narrates '@#%$' * R HP:Critical MV:Winded > Alfa narrates 'all from my group meet mag square' * R HP:Critical MV:Winded > Han chats 'i will leave you with an insireing saying "Every man dies...Not every man really lives."' * R HP:Critical MV:Winded > A sheep has arrived from the west. * R HP:Critical MV:Winded > na darg bushed me to crit and I still finished DC You narrate 'darg bushed me to crit and I still finished DC' * R HP:Critical MV:Winded > Alfa narrates 'where are the trolls?' * R HP:Critical MV:Winded > e e e e Fields of Wheat [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > Alas, you cannot go that way... * R HP:Critical MV:Winded > where Alas, you cannot go that way... * R HP:Critical MV:Winded > Alas, you cannot go that way... * R HP:Critical MV:Winded > score Players in your Zone -------------------- Lunda - Fields of Wheat Twine - A Small Crossroads Zira - Caemlyn Road through Countryside * R HP:Critical MV:Winded > n You have 48(364) hit and 77(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Critical MV:Winded > Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > e e e e Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A pair of soft, light leather shoes lie atop one another. A thick, brown sack has been discarded here. A small purse is here. The corpse of the Watchman is lying here. The corpse of Izzabo is lying here. The corpse of Dareden is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Winded > The gate seems to be closed. call open gate * R HP:Critical MV:Winded > The gate seems to be closed. call open gate * R HP:Critical MV:Winded > The gate seems to be closed. call open gate * R HP:Critical MV:Winded > You call for the gate to be opened. e * R HP:Critical MV:Winded > Ok. * R HP:Critical MV:Winded > You don't see a closed gate. * R HP:Critical MV:Winded > close gate It's already open! * R HP:Critical MV:Winded > You don't see a closed gate. * R HP:Critical MV:Winded > It's already open! * R HP:Critical MV:Winded > White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. Maynard of Shienar is standing here, riding a warhorse. * R HP:Critical MV:Winded > Alfa tells you 'where trolls?' Ok. * R HP:Critical MV:Winded > u u u Maynard opens the gate. Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. Maynard has arrived from below, riding a warhorse. * R HP:Critical MV:Winded > where On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maynard has arrived from below, riding a warhorse. * R HP:Critical MV:Winded > On the White Bridge [ obvious exits: E D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. Maynard has arrived from below, riding a warhorse. * R HP:Critical MV:Winded > Players in your Zone -------------------- Maynard - On the White Bridge Lunda - On the White Bridge Kelvan - Magnificent Square Verid - Magnificent Square Jose - Magnificent Square Slow - Magnificent Square Alfa - Magnificent Square Hitomi - A Quiet House Normann - A Quiet House * R HP:Critical MV:Winded > tell Alfa fleeing You tell Alfa 'fleeing' * R HP:Critical MV:Winded > e e where Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. Maynard has arrived from the west, riding a warhorse. * R HP:Critical MV:Winded > On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maynard has arrived from the west, riding a warhorse. * R HP:Critical MV:Winded > Players in your Zone -------------------- Maynard - On the White Bridge Lunda - On the White Bridge Exodio - Caemlyn Road Kelvan - Magnificent Square Verid - Magnificent Square Jose - Magnificent Square Slow - Magnificent Square Alfa - Magnificent Square Hitomi - A Quiet House Normann - A Quiet House * R HP:Critical MV:Winded > d d d score On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A worker busily earns a day's pay. Maynard has arrived from above, riding a warhorse. * R HP:Critical MV:Winded > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. Maynard has arrived from above, riding a warhorse. * R HP:Critical MV:Winded > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. A city lamplighter stands nearby, attending his duties. Kelvan Or'dyne is standing here, riding a warhorse. Verid of Shienar is standing here, riding a gray palfrey. Jose Cuervo, drifter is standing here, riding a warhorse. Slow the ranger of Saldaea is standing here, riding a gray palfrey. Alfa the Veteran Guard is standing here, riding a warhorse. Maynard has arrived from above, riding a warhorse. * R HP:Critical MV:Winded > You have 48(364) hit and 77(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Critical MV:Winded > Slow says 'no tug' * R HP:Critical MV:Winded > Alfa tells you 'ttc?' * R HP:Critical MV:Winded > A city lamplighter extinguishes a streetlamp. A city lamplighter leaves west. * R HP:Critical MV:Winded > Verid says 'they gone?' * R HP:Critical MV:Winded > Hrotti narrates 'udan at seanchan patrol otside of yander' * R HP:Critical MV:Winded > shout BEST FIGHT in a LONG time DC. My respect! score where The day has begun. You shout 'BEST FIGHT in a LONG time DC. My respect!' * R HP:Critical MV:Tiring > You have 32(364) hit and 92(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Critical MV:Tiring > Players in your Zone -------------------- Exodio - Stone Street Zira - Caemlyn Road West of Whitebridge Maynard - Magnificent Square Lunda - Magnificent Square Kelvan - Magnificent Square Verid - Magnificent Square Jose - Magnificent Square Slow - Magnificent Square Alfa - Magnificent Square Hitomi - A Quiet House Normann - A Quiet House * R HP:Critical MV:Tiring > s Exodio has arrived from the east, riding a warhorse. Wide Cross Street [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. Maynard has arrived from the north, riding a warhorse. * R HP:Critical MV:Tiring > rest You sit down and rest your tired bones. * R HP:Critical MV:Tiring > emote speaks softly 'I crit' Ok. * R HP:Critical MV:Tiring > emote speaks softly 'hehe' Ok. i * R HP:Critical MV:Tiring > You are carrying: a backpack a conical helm with a barred visor a shirt of overlapping black scales a bright white cloak embroidered with a golden sunburst a pair of riveted chainmail sleeves a pair of white cuffed red gauntlets a pair of red greaves with white bands * R HP:Critical MV:Tiring > look where Wide Cross Street This wide cross street continues to the south, where you can see what appears to be a park. Just to the north is a large square, which is generally the busiest place in Whitebridge. You can see the White Bridge itself as the eastern foot sets down in the middle of town. [ obvious exits: N S ] Maynard of Shienar is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. * R HP:Critical MV:Tiring > Players in your Zone -------------------- Normann - Eastbridge Avenue Maynard - Wide Cross Street Lunda - Wide Cross Street Exodio - Magnificent Square Zira - Caemlyn Road West of Whitebridge Kelvan - Magnificent Square Verid - Magnificent Square Jose - Magnificent Square Slow - Magnificent Square Alfa - Magnificent Square Hitomi - A Quiet House * R HP:Critical MV:Tiring > score You have 32(364) hit and 92(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are resting. * R HP:Critical MV:Tiring > where look Players in your Zone -------------------- Silvan - Caemlyn Road Normann - Field Maynard - Wide Cross Street Lunda - Wide Cross Street Exodio - Magnificent Square Zira - Caemlyn Road West of Whitebridge Kelvan - Magnificent Square Verid - Magnificent Square Jose - Magnificent Square Slow - Magnificent Square Alfa - Magnificent Square Hitomi - A Quiet House * R HP:Critical MV:Tiring > Wide Cross Street This wide cross street continues to the south, where you can see what appears to be a park. Just to the north is a large square, which is generally the busiest place in Whitebridge. You can see the White Bridge itself as the eastern foot sets down in the middle of town. [ obvious exits: N S ] Maynard of Shienar is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. * R HP:Critical MV:Tiring > Maynard snickers softly. * R HP:Critical MV:Tiring > Nadia narrates 'Fade far to the west of caem and Trolloc northwest of caem' * R HP:Critical MV:Tiring > where look Players in your Zone -------------------- Alari - The North Gate of Whitebridge Tibens - The North Gate of Whitebridge Silvan - Stone Street Normann - Open Road Maynard - Wide Cross Street Lunda - Wide Cross Street Exodio - Magnificent Square Zira - Caemlyn Road West of Whitebridge Kelvan - Magnificent Square Verid - Magnificent Square Jose - Magnificent Square Slow - Magnificent Square Alfa - Magnificent Square Hitomi - A Quiet House * R HP:Critical MV:Tiring > score Wide Cross Street This wide cross street continues to the south, where you can see what appears to be a park. Just to the north is a large square, which is generally the busiest place in Whitebridge. You can see the White Bridge itself as the eastern foot sets down in the middle of town. [ obvious exits: N S ] Maynard of Shienar is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A sailor is here. * R HP:Critical MV:Tiring > You have 32(364) hit and 92(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are resting. * R HP:Critical MV:Tiring > i You are carrying: a backpack a conical helm with a barred visor a shirt of overlapping black scales a bright white cloak embroidered with a golden sunburst a pair of riveted chainmail sleeves a pair of white cuffed red gauntlets a pair of red greaves with white bands * R HP:Critical MV:Tiring > grab pack You grab a backpack. * R HP:Critical MV:Tiring > look in pack backpack (used) : a pair of steel-backed gauntlets a pair of ebony-steel plate greaves a pair of thick metal boots a large number of gold crowns (26) a wealth of copper pennies (150) the severed head of Avarashi of Arafel a great claymore a pair of riveted chainmail sleeves a red tabard with a vivid red cloak a thin vial of yellow fluid a skin of human flesh * R HP:Critical MV:Tiring > Normann has arrived from the south, riding a warhorse. * R HP:Critical MV:Tiring > A sailor leaves north. * R HP:Critical MV:Tiring > get meat pack eat meat There doesn't seem to be a meat in a backpack. * R HP:Critical MV:Tiring > You don't seem to have any. * R HP:Critical MV:Tiring > get skin pack drink skin drink skin put skin pack You get a skin of human flesh from a backpack. * R HP:Critical MV:Tiring > You're not thirsty. * R HP:Critical MV:Tiring > You're not thirsty. * R HP:Critical MV:Tiring > You put a skin of human flesh in a backpack. * R HP:Critical MV:Tiring > i Hitomi has arrived from the south, riding a gray palfrey. * R HP:Critical MV:Tiring > score Hitomi leaves north riding a gray palfrey. You are carrying: a conical helm with a barred visor a shirt of overlapping black scales a bright white cloak embroidered with a golden sunburst a pair of riveted chainmail sleeves a pair of white cuffed red gauntlets a pair of red greaves with white bands where * R HP:Critical MV:Tiring > Normann bows before you. You have 32(364) hit and 92(179) movement points. You have scored 103983232 experience points and 647 quest points. You need 4516768 exp to level and 353 qp to rank. You have amassed 531 Turn points to date. You have played 40 days and 7 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are resting. * R HP:Critical MV:Tiring > Players in your Zone -------------------- Hitomi - Magnificent Square Normann - Wide Cross Street Silvan - Magnificent Square Alari - Wide Cross Street Tibens - Wide Cross Street Maynard - Wide Cross Street Lunda - Wide Cross Street Exodio - Magnificent Square Zira - Caemlyn Road West of Whitebridge Kelvan - Magnificent Square Verid - Magnificent Square Jose - Magnificent Square Slow - Magnificent Square Alfa - Magnificent Square * R HP:Critical MV:Tiring > Hitomi has arrived from the north, riding a gray palfrey. * R HP:Critical MV:Tiring > Hitomi leaves south riding a gray palfrey. * R HP:Critical MV:Tiring > Hitomi has arrived from the south, riding a gray palfrey. * R HP:Critical MV:Tiring > Hitomi leaves north riding a gray palfrey. * R HP:Critical MV:Tiring > whois doncarnage na lag Connected to host www.wotmud.org The Wheel Of Time MUD Mark IV Updated and Maintained by Flash, Ingtar, Mournblade, & Zun Based on the novels by Robert Jordan and published by Tor Books Running since Summer 1993 Original Code - CircleMUD [DikuMUD I Original Source] Original game idea, concept, and design: Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt Michael Seifert, and Sebastian Hammer I lost connection there... If yer reading this DC, that rocked. Thanks for playing. Sorry you didn't finish me Darg. From batt to crit with a jade. *comf* So, whatcha guys think?