Raid by darkside on January 6th << Prev Topic | Next Topic >> Author Comment Ranilin Overpowered Treehugger Forrester of Justice Posts: 797 (1/7/02 5:35:25 pm) Reply Raid by darkside on January 6th -------------------------------------------------------------------------------- Zhar and Jagang ended up dieing, but I was haggard w/o a horse. * R HP:Scratched MV:Full > On the Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > Fountain on the Lugard Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > Lugard Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > k dark They aren't here. not * R HP:Scratched MV:Full > n n You stop paying increased attention to your surroundings. * R HP:Scratched MV:Full > n The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > n Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. n * R HP:Scratched MV:Full > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A Child of the Light is here, arrogantly glaring around. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > n n n A Wide Field [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. Pepin narrates 'I would practice shortblades and bash' * R HP:Scratched MV:Full > A Grassy Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > where Players in your Zone -------------------- Lunda - A Grassy Field w * R HP:Scratched MV:Full > End of the Lugard Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Full > n n n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. n * R HP:Scratched MV:Full > n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A Child of the Light is here, arrogantly glaring around. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A Child of the Light is here, arrogantly glaring around. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > The Lugard Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > The Lugard Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An Andoran cavalryman is here. A warhorse has arrived from the south. A warhorse has arrived from the south. n * R HP:Scratched MV:Full > Alagar narrates 'lol' * R HP:Scratched MV:Full > n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A dirt covered rock lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. n * R HP:Scratched MV:Full > The Outskirts of Four Kings [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > The Lugard Road Through Four Kings [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > where Players in your Zone -------------------- Valesha - The Lord's Companion Lunda - The Lugard Road Through Four Kings Rontu - Junction of the Caemlyn and Lugard Roads Mordered - Junction of the Caemlyn and Lugard Roads Tren - A Dusty Road Through Four Kings Tyglian - A Dusty Road Through Four Kings n * R HP:Scratched MV:Full > n n The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. n * R HP:Scratched MV:Full > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Rontu the demented tinker is here, fighting Filth, riding a gray palfrey. *Filth* is here, fighting Rontu. *Usher* is standing here. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > k dark Alas, you cannot go that way... * R HP:Scratched MV:Full > Rontu strikes *Filth*'s left foot hard. *Filth* tries to crush Rontu, but he deflects the blow. *Usher* tries to smite you, but you deflect the blow. * R HP:Scratched MV:Full - Usher: Healthy > You do the best you can! * R HP:Scratched MV:Full - Usher: Healthy > order followers assist Lunda A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. * R HP:Scratched MV:Full - Usher: Healthy > A warhorse tickles Usher's body with his hit. A warhorse tickles Filth's head with his hit. You slash *Usher*'s body. *Usher* tries to smite you, but you parry successfully. Rontu tickles *Filth*'s left leg with his strike. *Filth* tries to crush Rontu, but he parries successfully. * R HP:Scratched MV:Full - Usher: Scratched > na on at 4k junct A warhorse tickles Usher's head with his hit. A warhorse tickles Filth's right arm with his hit. You slash *Usher*'s left leg hard. *Usher* tries to smite you, but you parry successfully. Rontu strikes *Filth*'s left foot. *Filth* tries to crush Rontu, but he parries successfully. You narrate 'on at 4k junct' * R HP:Scratched MV:Full - Usher: Scratched > order followers kick A warhorse makes a nice balletstep which plants a foot a mile above Filth's head. Ok. A warhorse misses a kick at Usher's groin, much to Usher's relief... Ok. Ok. Rik narrates 'a bashing feefy' * R HP:Scratched MV:Full - Usher: Scratched > You slash *Usher*'s left arm hard. *Usher* tries to smite you, but you deflect the blow. Rontu tickles *Filth*'s right leg with his strike. *Filth* tries to crush Rontu, but he deflects the blow. * R HP:Scratched MV:Full - Usher: Hurt > bash Pepin narrates 'I encourage all channies to practice axes' -=+**+=- A warhorse barely hits Usher's right leg. A warhorse hits Filth's right foot. *Usher* tries to smite you, but you deflect the blow. Rontu barely strikes *Filth*'s head. -= As *Usher* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Full - Usher: Hurt > order followers kick bash Tyglian narrates 'come' Rik narrates 'on who?' * R HP:Scratched MV:Full - Usher: Hurt > Rontu avoids being bashed by *Filth* who loses his balance and falls! Rontu panics, and attempts to flee! * R HP:Scratched MV:Full - Usher: Hurt > Rontu leaves west riding a gray palfrey. * R HP:Scratched MV:Full - Usher: Hurt > A warhorse barely tickles Usher's body with his hit. A warhorse barely hits Filth's body. *Usher* tries to smite you, but you deflect the blow. * R HP:Scratched MV:Full - Usher: Hurt > A warhorse kicks Filth in solar plexus, Filth is rendered breathless! Ok. A warhorse makes a nice balletstep which plants a foot a mile above Usher's head. Ok. Ok. * R HP:Scratched MV:Full - Usher: Hurt > Pepin narrates 'who lunda?' -=+** *Usher* panics, and attempts to flee! + *Usher* leaves west. =- Tren narrates 'i cout....in caemy' -= They're not here anymore! * R HP:Scratched MV:Full > na usher and flith You narrate 'usher and flith' * R HP:Scratched MV:Full > Ruadan narrates 'on jagang 1n of legion base' * R HP:Scratched MV:Full > A warhorse avoids being bashed by *Filth* who loses his balance and falls! * R HP:Scratched MV:Full > A warhorse tickles Filth's body with his hit. k dark * R HP:Scratched MV:Full > You slash *Filth*'s left arm very hard. * R HP:Scratched MV:Full - a warhorse: Scratched - Filth: Wounded > order followers assist Lunda Ok. A warhorse joins your fight! Ok. Ok. * R HP:Scratched MV:Full - a warhorse: Scratched - Filth: Wounded > A warhorse barely hits Filth's right leg. You slash *Filth*'s body hard. A warhorse barely hits Filth's left leg. * R HP:Scratched MV:Full - a warhorse: Scratched - Filth: Wounded > bash *Filth* panics, and attempts to flee! *Stomp* has arrived from the east, riding a shadow stallion. * R HP:Scratched MV:Full - a warhorse: Scratched - Filth: Wounded > *Filth* leaves south. *Stomp* tries to slash you, but you parry successfully. * R HP:Scratched MV:Full - Stomp: Wounded > You try to slash *Stomp*, but he parries successfully. *Stomp* tries to slash you, but you parry successfully. Rontu has arrived from the west, riding a gray palfrey. Event chats 'whats a hunters horn for?' Pepin narrates 'omw bro' -=+**+=- - *Stomp* tries to slash you, but you deflect the blow. = As *Stomp* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh - Stomp: Wounded > order followers kickna and stomp Pepin narrates 'I wb' * R HP:Scratched MV:Fresh - Stomp: Wounded > *Stomp* swirls about with a gleaming blacksword, slicing across your body! * R HP:Scratched MV:Fresh - Stomp: Wounded > *Stomp* tries to slash you, but you parry successfully. * R HP:Scratched MV:Fresh - Stomp: Wounded > bash *Stomp* looks at you. * R HP:Scratched MV:Fresh - Stomp: Wounded > You try to slash *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. Ok. Ok. Ok. * R HP:Scratched MV:Fresh - Stomp: Wounded > Rontu tries to strike *Stomp*, but he deflects the blow. *Sethadhi* has arrived from the east. -= Kaplen chats 'nothing' *Zhar* has arrived from the east. +* *Stomp* hisses 'poison!' *Sethadhi* slashes Rontu's body hard. *Zhar* leaves east. Lufia narrates 'I'd love to, but what can my 15 str wield? I prefer longblades so I can one day get a Heron :P' *+=- *Sethadhi* tries to slash Rontu, but he deflects the blow. Rontu tries to strike *Stomp*, but he parries successfully. *Stomp* tries to slash you, but you deflect the blow. -= As *Stomp* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh > Maynard has arrived from the west, riding a warhorse. * R HP:Scratched MV:Fresh > na and sethadhi, zar Maynard leaves east riding a warhorse. *Stomp* hisses 'take!' *Usher* has arrived from the west. * R HP:Scratched MV:Fresh > *Usher* leaves east. * R HP:Scratched MV:Fresh > Tyglian narrates 'damn beat' * R HP:Scratched MV:Fresh > *Sethadhi* tries to slash Rontu, but he deflects the blow. Rontu tries to strike *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. * R HP:Scratched MV:Fresh - Stomp: Wounded > Ruadan narrates 'i in maradon he low' You narrate 'and sethadhi, zar' * R HP:Scratched MV:Fresh - Stomp: Wounded > order followers disengage flee Ok. Ok. Ok. * R HP:Scratched MV:Fresh - Stomp: Wounded > You panic and attempt to flee! You flee head over heels. A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a gray palfrey is lying here. A thick, brown sack has been discarded here. [2] The corpse of Sven is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > n e Tyglian narrates '3 of em 4k' You can't ride in there. * R HP:Scratched MV:Fresh > e The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Usher* is standing here. *Smasher* is here, fighting a warhorse, riding a shadow stallion. A warhorse is here, fighting Smasher. * R HP:Scratched MV:Fresh > The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zhar* is here, fighting Maynard. Maynard of Shienar is here, fighting Zhar, riding a warhorse. * R HP:Scratched MV:Fresh > w *Zhar* tries to slash Maynard, but he deflects the blow. *Zhar* swiftly dodges Maynard's attempt to slash him. * R HP:Scratched MV:Fresh > w The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Usher* is standing here. *Smasher* is here, fighting a warhorse, riding a shadow stallion. A warhorse is here, fighting Smasher. w * R HP:Scratched MV:Fresh > w A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a gray palfrey is lying here. A thick, brown sack has been discarded here. [2] The corpse of Sven is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > w Event chats 'ok! ' Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is here, fighting Rontu. Rontu the demented tinker is here, fighting Stomp, riding a gray palfrey. *Stomp* is here, fighting Rontu, riding a shadow stallion. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A raven is here flying around. * R HP:Scratched MV:Fresh > w At the Smiling Gleeman [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. w * R HP:Scratched MV:Fresh > *Filth* has arrived from the north. * R HP:Scratched MV:Fresh > w w w Maynard narrates 'whoa trolls 4k' The Outskirts of Four Kings [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > w Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. w * R HP:Scratched MV:Fresh > w Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. stats * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 42.3 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 114, Parrying bonus: 148 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - POISON - NO QUIT * R HP:Scratched MV:Fresh > w w w Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. The corpse of a wild dog is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. n * R HP:Scratched MV:Fresh > w Edge of the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. A warhorse has arrived from the south. A warhorse has arrived from the south. Pepin narrates 'patrol still alive?' * R HP:Scratched MV:Fresh > Bend in the Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge hound is here, trained to kill. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > w Bend in the Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > s w Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Mordered the warrior of Andor is standing here, riding a dun mare. A warhorse has arrived from the north. A warhorse has arrived from the north. * R HP:Scratched MV:Fresh > s w Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. n * R HP:Scratched MV:Fresh > Mordered has arrived from the east, riding a dun mare. Caemlyn Road [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the north. A warhorse has arrived from the north. * R HP:Scratched MV:Fresh > w Caemlyn Road [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. The dismembered corpse of Agarwaen is lying here. The corpse of the hunter for the horn is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > w w Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Fresh > w Ruadan narrates 'gate weave rocks' Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > na nope Maynard narrates 'smasher here' * R HP:Scratched MV:Fresh > w w You narrate 'nope' where * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Lunda - Outside the Gates of Whitebridge Jerequine - Cloak and Dagger Lorian - A Quiet House * R HP:Scratched MV:Fresh > w w Tren narrates 'patrol dead' * R HP:Scratched MV:Fresh > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Pepin - Outside the Gates of Whitebridge Lunda - Stone Street Jerequine - Cloak and Dagger Lorian - A Quiet House * R HP:Scratched MV:Fresh > e Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A warhorse has arrived from the west. A warhorse has arrived from the west. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark k dark k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Rik narrates 'damn' * R HP:Scratched MV:Fresh > na my horses rule You narrate 'my horses rule' * R HP:Scratched MV:Fresh > k dark k dark They aren't here. Pepin nods in agreement. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark look They aren't here. * R HP:Scratched MV:Fresh > where They aren't here. * R HP:Scratched MV:Fresh > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Jerequine - Wide Cross Street Lunda - Inside the Gate Pepin - Inside the Gate Lorian - A Quiet House * R HP:Scratched MV:Fresh > stats save You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 42.3 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 114, Parrying bonus: 148 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - POISON - NO QUIT * R HP:Scratched MV:Fresh > Saving Lunda. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. look * R HP:Scratched MV:Fresh > They aren't here. where * R HP:Scratched MV:Fresh > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Mordered - Caemlyn Road Jerequine - The North Gate of Whitebridge Lunda - Inside the Gate Pepin - Inside the Gate Lorian - A Quiet House * R HP:Scratched MV:Fresh > Maynard narrates 'yea um ow' k dark * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Mordered has arrived from the east, riding a dun mare. * R HP:Scratched MV:Fresh > k dark k dark Mordered leaves west riding a dun mare. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. * R HP:Scratched MV:Fresh > where They aren't here. * R HP:Scratched MV:Fresh > look Players in your Zone -------------------- Mordered - Stone Street Lorian - Eastbridge Avenue Jerequine - The North Gate of Whitebridge Lunda - Inside the Gate Pepin - Inside the Gate * R HP:Scratched MV:Fresh > stats Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Fresh > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 42.3 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 150, Dodging bonus: 114, Parrying bonus: 148 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - POISON * R HP:Scratched MV:Fresh > not You start paying increased attention to your surroundings. not * R HP:Scratched MV:Fresh > where k dark You stop paying increased attention to your surroundings. * R HP:Scratched MV:Fresh > k dark Players in your Zone -------------------- Mordered - Stone Street Under the White Bridge Lorian - Eastbridge Avenue Jerequine - The North Gate of Whitebridge Lunda - Inside the Gate Pepin - Inside the Gate * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. k dark * R HP:Scratched MV:Fresh > where They aren't here. * R HP:Scratched MV:Fresh > k dark Players in your Zone -------------------- Mordered - Stone Street Under the White Bridge Lorian - Eastbridge Avenue Lunda - Inside the Gate Pepin - Inside the Gate k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. k dark * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > ono Arglebargle, glop-glyf!?! * R HP:Scratched MV:Fresh > You cough and shiver. * R HP:Scratched MV:Fresh > Pepin narrates 'saddle up lock and load people' * R HP:Scratched MV:Fresh > Tyglian narrates 'stome sethadhi and zhar' * R HP:Scratched MV:Fresh > Zode has arrived from the west, riding a warhorse. * R HP:Scratched MV:Fresh > Zode leaves east riding a warhorse. * R HP:Scratched MV:Fresh > Tren narrates 'i regening for a tic or two...beat in caemy....' * R HP:Scratched MV:Fresh > Zode narrates 'on stomp' * R HP:Scratched MV:Fresh > Pepin looks at you. * R HP:Scratched MV:Fresh > Pepin nods in agreement. * R HP:Scratched MV:Fresh > Zode narrates 'east of wb' * R HP:Scratched MV:Fresh > Zode narrates 'COME NOW' * R HP:Scratched MV:Fresh > Pepin narrates 'bring them in zode' * R HP:Scratched MV:Fresh > Pepin narrates 'flee to us' * R HP:Scratched MV:Fresh > Rik has arrived from the east, riding a warhorse. * R HP:Scratched MV:Fresh > Rik leaves west riding a warhorse. * R HP:Scratched MV:Fresh > Dirk chats 'bah i cant remember the way to caemlyn weapon practice' * R HP:Scratched MV:Fresh > Rik has arrived from the west, riding a warhorse. * R HP:Scratched MV:Fresh > The Watchman has arrived from the north. The Watchman leaves south. * R HP:Scratched MV:Fresh > Tyglian narrates '2 more trolls side from stomp be careful' where * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Mordered - On the White Bridge Rik - Inside the Gate Zode - Bank of the River Arinelle Lorian - Wharf Road Lunda - Inside the Gate Pepin - Inside the Gate * R HP:Scratched MV:Fresh > e Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the west. A warhorse has arrived from the west. * R HP:Scratched MV:Fresh > e Event chats 'ME TOO!' * R HP:Scratched MV:Fresh > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the west. A warhorse has arrived from the west. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the west. A warhorse has arrived from the west. * R HP:Scratched MV:Fresh > s Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Zode al'Core is standing here, riding a warhorse. A warhorse has arrived from the north. A warhorse has arrived from the north. * R HP:Scratched MV:Fresh > Zode leaves south riding a warhorse. * R HP:Scratched MV:Fresh > *Stomp* has arrived from the west, riding a shadow stallion. * R HP:Scratched MV:Fresh > *Stomp* tries to slash you, but you parry successfully. * R HP:Scratched MV:Fresh - Stomp: Wounded > n No way! You're fighting for your life! bash * R HP:Scratched MV:Fresh - Stomp: Wounded > -= *Stomp* tries to slash you, but you deflect the blow. You cough and shiver. +**+=- -= As *Stomp* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh > *Stomp* tries to slash you, but you parry successfully. * R HP:Scratched MV:Fresh - Stomp: Hurt > Zode narrates 'I crit' * R HP:Scratched MV:Fresh - Stomp: Hurt > order followers assist Lunda bash A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. *Stomp* hisses 'fuckin die' * R HP:Scratched MV:Fresh - Stomp: Hurt > - A warhorse tries to hit Stomp, but he parries successfully. Stomp swiftly dodges a warhorse's attempt to hit him. *Stomp* tries to slash you, but you deflect the blow. =+** Pepin narrates 'bleh' +=- Tyglian narrates 'get out' - Garnoc narrates 'get in' *Stomp* panics, and attempts to flee! = As *Stomp* avoids your bash, you topple over and fall to the ground! *Stomp* leaves west riding a shadow stallion. * R HP:Scratched MV:Fresh > emote speaks softly 'No thanks' stand *Stomp* has arrived from the west, riding a shadow stallion. k dark * R HP:Scratched MV:Fresh > *Stomp* slashes a warhorse's right leg into bloody fragments! * R HP:Scratched MV:Fresh > Ok. * R HP:Scratched MV:Fresh > You stand up. * R HP:Scratched MV:Fresh > Stomp swiftly dodges a warhorse's attempt to hit him. *Stomp* slashes a warhorse's body into bloody fragments! You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Fresh - a warhorse: Wounded - Stomp: Hurt > *Stomp* slashes a warhorse's body into bloody fragments! *Stomp* hisses 'fuckin cheater' * R HP:Scratched MV:Fresh - a warhorse: Battered - Stomp: Hurt > rescue horse rescue horse rescue horse You fail the rescue! * R HP:Scratched MV:Fresh - a warhorse: Battered - Stomp: Hurt > You try to slash *Stomp*, but he deflects the blow. Stomp swiftly dodges a warhorse's attempt to hit him. *Stomp* slashes a warhorse's body into bloody fragments! You gallantly rescue a warhorse from the throes of battle! * R HP:Scratched MV:Fresh - Stomp: Hurt > But you are too busy fighting him! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* leaves north riding a shadow stallion. * R HP:Scratched MV:Fresh > emote speaks softly 'only once per round' k dark Ok. k dark * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > n They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. *Stomp* has arrived from the east, riding a shadow stallion. * R HP:Scratched MV:Fresh > You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Fresh - Stomp: Hurt > bash -= *Stomp* swirls about with a gleaming blacksword, slicing across your body! *Stomp* panics, and attempts to flee! +** *Stomp* tries to slash you, but you parry successfully. *Stomp* leaves east riding a shadow stallion. +k dark =-e k dark k dark Cancelled. They aren't here. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the west. A warhorse has arrived from the west. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > e k dark e k dark They aren't here. * R HP:Scratched MV:Fresh > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here, riding a shadow stallion. A warhorse has arrived from the west. A warhorse has arrived from the west. *Stomp* leaves west riding a shadow stallion. e * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the west. A warhorse has arrived from the west. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > w w Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A warhorse has arrived from the west. A warhorse has arrived from the west. * R HP:Scratched MV:Fresh > w They aren't here. w * R HP:Scratched MV:Fresh > w Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > k dark Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. k dark * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here, riding a shadow stallion. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. e k dark * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the west. A warhorse has arrived from the west. *Stomp* has arrived from the east, riding a shadow stallion. k dark * R HP:Scratched MV:Fresh > You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! *Stomp* swirls about with a gleaming blacksword, slicing across your body! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* tries to slash you, but you deflect the blow. koa * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark Arglebargle, glop-glyf!?! * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* swirls about with a gleaming blacksword, slicing across your body! *Stomp* tries to slash you, but you deflect the blow. You try to slash *Stomp*, but he deflects the blow. order followers assist Lunda * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > Zode has arrived from the south, riding a warhorse. * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark Zode leaves west riding a warhorse. * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! *Stomp* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark k dark A warhorse tries to hit Stomp, but he parries successfully. A warhorse tries to hit Stomp, but he deflects the blow. *Stomp* tries to slash you, but you deflect the blow. You try to slash *Stomp*, but he deflects the blow. You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > Zode has arrived from the west, riding a warhorse. * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark You do the best you can! k dark * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* panics, and attempts to flee! k dark * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark You do the best you can! k dark * R HP:Scratched MV:Fresh - Stomp: Hurt > A warhorse tries to hit Stomp, but he parries successfully. A warhorse tries to hit Stomp, but he parries successfully. You try to slash *Stomp*, but he deflects the blow. You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark k dark You do the best you can! *Stomp* leaves south riding a shadow stallion. * R HP:Scratched MV:Fresh > change mood brave They aren't here. * R HP:Scratched MV:Fresh > k dark Mood changed to: Brave s * R HP:Scratched MV:Fresh > k dark They aren't here. k dark k dark * R HP:Scratched MV:Fresh > Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here, riding a shadow stallion. A warhorse has arrived from the north. A warhorse has arrived from the north. * R HP:Scratched MV:Fresh > You try to slash *Stomp*, but he deflects the blow. Zode has arrived from the north, riding a warhorse. * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* tries to slash you, but you deflect the blow. You try to slash *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you dodge the attack. You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > order followers assist Lunda You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > bash A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. *Stomp* panics, and attempts to flee! *Stomp* swirls about with a gleaming blacksword, slicing across your body! * R HP:Scratched MV:Fresh - Stomp: Hurt > -=+**+ *Stomp* leaves west riding a shadow stallion. =-n k dark Cancelled. Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. * R HP:Scratched MV:Fresh > s k dark k dark They aren't here. * R HP:Scratched MV:Fresh > k dark Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Zode al'Core is standing here, riding a warhorse. A warhorse has arrived from the north. A warhorse has arrived from the north. *Stomp* has arrived from the west, riding a shadow stallion. * R HP:Scratched MV:Fresh > You try to slash *Stomp*, but he deflects the blow. Zode leaves west riding a warhorse. k dark * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > order followers assist Lunda You do the best you can! bash * R HP:Scratched MV:Fresh - Stomp: Hurt > A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. * R HP:Scratched MV:Fresh - Stomp: Hurt > A warhorse tries to hit Stomp, but he dodges the attack. Stomp swiftly dodges a warhorse's attempt to hit him. *Stomp* swirls about with a gleaming blacksword, slicing across your body! *Stomp* tries to slash you, but you deflect the blow. You try to slash *Stomp*, but he parries successfully. Zode has arrived from the west, riding a warhorse. - *Stomp* panics, and attempts to flee! =+ Zode cleaves *Stomp*'s body hard. **+=- - Zode tries to cleave *Stomp*, but he dodges the attack. A warhorse tries to hit Stomp, but he dodges the attack. Stomp swiftly dodges a warhorse's attempt to hit him. *Stomp* tries to slash you, but you deflect the blow. *Stomp* leaves south riding a shadow stallion. = They're not here anymore! * R HP:Scratched MV:Fresh > k dark They aren't here. n * R HP:Scratched MV:Fresh > s Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A warhorse has arrived from the south. k dark * R HP:Scratched MV:Fresh > k dark Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Zode al'Core is standing here, riding a warhorse. A warhorse has arrived from the north. A warhorse has arrived from the north. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. s * R HP:Scratched MV:Fresh > k dark They aren't here. *Stomp* has arrived from the south, riding a shadow stallion. * R HP:Scratched MV:Fresh > Jaran narrates 'where they at?' You try to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Fresh - Stomp: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Fresh - Stomp: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Wounded > order followers assist Lunda A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. bash k dark * R HP:Scratched MV:Fresh - Stomp: Wounded > Cancelled. You do the best you can! *Stomp* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Stomp: Wounded > Zode tries to cleave *Stomp*, but he parries successfully. * R HP:Scratched MV:Fresh - Stomp: Wounded > Alagar narrates 'so what the trolls doin?' * R HP:Scratched MV:Fresh - Stomp: Wounded > Zode tries to cleave *Stomp*, but he deflects the blow. A warhorse tries to hit Stomp, but he dodges the attack. A warhorse tries to hit Stomp, but he dodges the attack. * R HP:Scratched MV:Fresh - Stomp: Wounded > k dark k dark You do the best you can! k dark * R HP:Scratched MV:Fresh - Stomp: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Wounded > k dark *Stomp* leaves west riding a shadow stallion. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > w k dark They aren't here. e * R HP:Scratched MV:Fresh > k dark You cough and shiver. Zode coughs and shivers. Clearing [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here, riding a shadow stallion. A warhorse has arrived from the east. A warhorse has arrived from the east. *Stomp* leaves east riding a shadow stallion. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > order followers assist Lunda Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here, riding a shadow stallion. Zode al'Core is standing here, riding a warhorse. A warhorse has arrived from the west. A warhorse has arrived from the west. *Stomp* leaves north riding a shadow stallion. * R HP:Scratched MV:Fresh > They aren't here. Zode leaves north riding a warhorse. * R HP:Scratched MV:Fresh > Ok. Ok. Ok. * R HP:Scratched MV:Fresh > n k dark k dark Caemlyn Road [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Zode al'Core is standing here, riding a warhorse. *Stomp* is standing here, riding a shadow stallion. A warhorse has arrived from the south. A warhorse has arrived from the south. *Stomp* slashes Zode's left arm very hard. Zode is dead! R.I.P. Your blood freezes as you hear Zode's death cry. * R HP:Scratched MV:Fresh > You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Fresh - Stomp: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* tries to slash you, but you parry successfully. You try to slash *Stomp*, but he deflects the blow. * R HP:Scratched MV:Fresh - Stomp: Hurt > k dark You do the best you can! bash * R HP:Scratched MV:Fresh - Stomp: Hurt > order followers assist Lunda bash -Cancelled. A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. * R HP:Scratched MV:Fresh - Stomp: Hurt > exam corpse -= A warhorse tries to hit Stomp, but he dodges the attack. A warhorse tries to hit Stomp, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. *Stomp* hisses '@#%$' Cancelled. It is the corpse of Zode. When you look inside, you see: corpse (here) : a pair of thin metal boots a pair of chainmail leggings a water skin a leather belt a long-handled war axe a wide leather wristband a pair of metal half-gauntlets a set of chainmail sleeves a backpack a dark, hooded cloak a burnished metal breastplate a full metal helmet and visor a lantern * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* leaves west riding a shadow stallion. Zode tells you 'loot e' * R HP:Scratched MV:Fresh > koa Arglebargle, glop-glyf!?! * R HP:Scratched MV:Fresh > Pepin narrates 'hmmm' k dark * R HP:Scratched MV:Fresh > k dark They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > w k dark Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here, riding a shadow stallion. A warhorse has arrived from the east. A warhorse has arrived from the east. * R HP:Scratched MV:Fresh > You try to slash *Stomp*, but he parries successfully. * R HP:Scratched MV:Fresh - Stomp: Hurt > bash - *Stomp* tries to slash you, but you deflect the blow. =+**+=- -= As *Stomp* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh - Stomp: Hurt > *Stomp* tries to slash you, but you parry successfully. order followers assist Lunda * R HP:Scratched MV:Fresh - Stomp: Hurt > bash Zode tells you 'that sucked' * R HP:Scratched MV:Fresh - Stomp: Hurt > A warhorse joins your fight! Ok. A warhorse joins your fight! Ok. Ok. * R HP:Scratched MV:Fresh - Stomp: Hurt > Stomp swiftly dodges a warhorse's attempt to hit him. Stomp swiftly dodges a warhorse's attempt to hit him. *Stomp* tries to slash you, but you parry successfully. -=+**+=- Pepin narrates 'tug' -= Stomp swiftly dodges a warhorse's attempt to hit him. A warhorse tries to hit Stomp, but he dodges the attack. *Stomp* tries to slash you, but you deflect the blow. You try to slash *Stomp*, but he deflects the blow. As *Stomp* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh > tell Zode you shoulda left. =\ where flee You tell Zode 'you shoulda left. =\' * R HP:Scratched MV:Fresh > Stomp swiftly dodges a warhorse's attempt to hit him. Stomp swiftly dodges a warhorse's attempt to hit him. *Stomp* tries to slash you, but you parry successfully. Players in your Zone -------------------- Lorian - Twist in the Road Abercrom - Winding Street Jerequine - Tailor Shivram - Magnificent Square Lunda - Caemlyn Road Loec - Magnificent Square Pepin - Inside the Gate Rik - Inside the Gate You feel a subtle tug at the Pattern away from you. * R HP:Scratched MV:Fresh - Stomp: Hurt > PANIC! You couldn't escape! flee * R HP:Scratched MV:Fresh - Stomp: Hurt > You panic and attempt to flee! You flee head over heels. Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Rik narrates 'Sethadhi, filth and stomp near wb' * R HP:Scratched MV:Fresh > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, fighting Stomp. A warhorse is here, fighting Stomp. *Stomp* is here, fighting a warhorse, riding a shadow stallion. order followers no * R HP:Scratched MV:Fresh > Ok. Ok. Ok. * R HP:Scratched MV:Fresh > Zode tells you 'naw' * R HP:Scratched MV:Fresh > e Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a warhorse is lying here. The corpse of Zode is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is standing here. *Zhar* is standing here. *Filth* is standing here. *Usher* is standing here. *Smasher* is standing here, riding a shadow stallion. * R HP:Scratched MV:Fresh > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Fresh > w Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a warhorse is lying here. The corpse of Zode is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is standing here. *Zhar* is standing here. *Filth* is standing here. *Usher* is standing here. *Smasher* is standing here, riding a shadow stallion. *Usher* tries to smite you, but you parry successfully. * R HP:Scratched MV:Fresh - Usher: Healthy > w No way! You're fighting for your life! * R HP:Scratched MV:Fresh - Usher: Healthy > *Smasher* leaves east riding a shadow stallion. *Filth* leaves east. *Zhar* leaves east. w * R HP:Scratched MV:Fresh - Usher: Healthy > No way! You're fighting for your life! flee * R HP:Scratched MV:Fresh - Usher: Healthy > No way! You're fighting for your life! * R HP:Scratched MV:Fresh - Usher: Healthy > w You panic and attempt to flee! w Zode tells you 'the heck with that' *Usher* tries to smite you, but you parry successfully. You flee head over heels. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, fighting Stomp. A warhorse is here, fighting Stomp. *Stomp* is here, fighting a warhorse, riding a shadow stallion. Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. Rik 'i tikk'i tavv'i {United Septs of the Aiel Postal Service -USAPS-} is standing here, riding a warhorse. A town watchman is here, patrolling the city. * R HP:Scratched MV:Fresh > k dark k dark k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark Tyglian narrates 'zhar with them too' * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark A warhorse hates your guts! k dark * R HP:Scratched MV:Fresh > look They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. Rik 'i tikk'i tavv'i {United Septs of the Aiel Postal Service -USAPS-} is standing here, riding a warhorse. A town watchman is here, patrolling the city. * R HP:Scratched MV:Fresh > k dark k dark Shivram has arrived from the west. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Zode tells you 'well im just gonna go then im tired' * R HP:Scratched MV:Fresh > e Pepin narrates 'tug wb' rescue horse * R HP:Scratched MV:Fresh > rescue horse Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Filth* is standing here. * R HP:Scratched MV:Fresh > rescue horse A warhorse hates your guts! But nobody is fighting him! * R HP:Scratched MV:Fresh > But nobody is fighting him! * R HP:Scratched MV:Fresh > *Filth* leaves east. But nobody is fighting him! e * R HP:Scratched MV:Fresh > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a warhorse is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is standing here. *Zhar* is standing here. *Usher* is standing here. *Smasher* is standing here, riding a shadow stallion. *Stomp* is standing here, riding a shadow stallion. You intercept *Smasher*'s attack on your mount. *Smasher* tries to slash you, but you deflect the blow. w * R HP:Scratched MV:Fresh - Smasher: Scratched > *Sethadhi* tries to slash you, but you parry successfully. * R HP:Scratched MV:Fresh - Smasher: Scratched > w No way! You're fighting for your life! flee * R HP:Scratched MV:Fresh - Smasher: Scratched > No way! You're fighting for your life! *Stomp* tries to slash you, but you parry successfully. w * R HP:Scratched MV:Fresh - Smasher: Scratched > You panic and attempt to flee! w *Stomp* tries to slash you, but you deflect the blow. *Sethadhi* slashes your body very hard. You flee head over heels. Outside the Gates of Whitebridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Shivram Marakesh the Seeker is standing here. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. Rik 'i tikk'i tavv'i {United Septs of the Aiel Postal Service -USAPS-} is standing here, riding a warhorse. A town watchman is here, patrolling the city. * R HP:Scratched MV:Fresh > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > e k dark k dark Jaran narrates 'reaver was at 4k zone..' Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Shivram Marakesh the Seeker is standing here. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. Rik 'i tikk'i tavv'i {United Septs of the Aiel Postal Service -USAPS-} is standing here, riding a warhorse. A town watchman is here, patrolling the city. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. k dark * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. stats * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 42.3 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 172, Dodging bonus: 114, Parrying bonus: 120 Your mood is: Brave. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - POISON - NO QUIT * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark k dark They aren't here. * R HP:Scratched MV:Fresh > save They aren't here. * R HP:Scratched MV:Fresh > k dark change mood wimpy k dark k dark look k dark k dark not na lag You feel better. Your heartbeat calms down more as you feel less panicked. Cokeybin chats 'West TV plain still load grays ?' Saving Lunda. Shivram leaves east. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Mood changed to: Wimpy * R HP:Scratched MV:Fresh > They aren't here. k dark * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > Inside the Gate Two small watchtowers peer over the small town wall. The gate itself looks worn and rusted. The perimeter road stretches off to the north and south. A stone road leads west into the city's center, and you can see the enormous beauty of the White Bridge as it dwarfs the city which took its name. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A town watchman is here, patrolling the city. Rik 'i tikk'i tavv'i {United Septs of the Aiel Postal Service -USAPS-} is standing here, riding a warhorse. A town watchman is here, patrolling the city. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > You start paying increased attention to your surroundings. Agradoldan narrates 'we be down soon ' * R HP:Scratched MV:Fresh > You narrate 'lag' * R HP:Scratched MV:Fresh > k dark k dark k dark They aren't here. The gate closes quietly. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > k dark They aren't here. * R HP:Scratched MV:Fresh > They aren't here. * R HP:Scratched MV:Fresh > scan e open gate Cuso narrates 'You guys group ?' * R HP:Scratched MV:Fresh > Ok. * R HP:Scratched MV:Fresh > scan e Shivram Marakesh the Seeker is here, fighting Zhar. *Zhar* is here, fighting Shivram. *Usher* is here, fighting Shivram. *Smasher* is standing here, riding a shadow stallion. * R HP:Scratched MV:Fresh > Jose narrates 'we got a group?' * R HP:Scratched MV:Fresh > open gate It's already open! open gate * R HP:Scratched MV:Fresh > open gate Zode tells you 'you loot me or no?' * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! open gate * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate open gate open gate open gate open gate It's already open! * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > It's already open! open gate * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! open gate * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! open gate * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! open gate * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! open gate * R HP:Scratched MV:Fresh > It's already open! open gate * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! * R HP:Scratched MV:Fresh > It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! * R HP:Scratched MV:Fresh > open gate It's already open! * R HP:Scratched MV:Fresh > It's already open! Shivram has arrived from the east. * R HP:Scratched MV:Fresh > It's already open! Shivram leaves west. * R HP:Scratched MV:Fresh > Pepin narrates 'all meet with me in wb' * R HP:Scratched MV:Fresh > Rik narrates '4 of us inside wb' tell Zode shake * R HP:Scratched MV:Fresh > *Sethadhi* has arrived from the east. * R HP:Scratched MV:Fresh > You tell Zode 'shake' * R HP:Scratched MV:Fresh > Pepin tries to strike *Sethadhi*, but he deflects the blow. * R HP:Scratched MV:Fresh > *Sethadhi* closes the gate. * R HP:Scratched MV:Fresh > scan e k dark * R HP:Scratched MV:Fresh > You try to slash *Sethadhi*, but he parries successfully. * R HP:Scratched MV:Fresh - Pepin: Healthy - Sethadhi: Healthy > close gate You try to slash *Sethadhi*, but he parries successfully. The Watchman joins your fight! The Watchman joins the Watchman's fight! *Sethadhi* tries to slash Pepin, but he deflects the blow. Pepin strikes *Sethadhi*'s left leg. It's already closed! Rik tries to strike *Sethadhi*, but he deflects the blow. bash * R HP:Scratched MV:Fresh - Pepin: Healthy - Sethadhi: Scratched > - *Sethadhi* opens the gate. =+ The Watchman has arrived from the north. * Pepin closes the gate. k dark close gate The Watchman joins the Watchman's fight! The gate is opened from the other side. Pepin closes the gate. *Sethadhi* panics, and attempts to flee! Cancelled. You do the best you can! *Sethadhi* leaves west. * R HP:Scratched MV:Fresh > *Sethadhi* has arrived from the west. * R HP:Scratched MV:Fresh > bash It's already closed! * R HP:Scratched MV:Fresh > The Watchman has arrived from the south. The Watchman has arrived from the north. Bash who? * R HP:Scratched MV:Full > The gate is opened from the other side. Pepin closes the gate. Rik strikes *Sethadhi*'s body hard. * R HP:Scratched MV:Full > bash The gate is opened from the other side. Pepin closes the gate. * R HP:Scratched MV:Full > k dark The gate is opened from the other side. Pepin closes the gate. * R HP:Scratched MV:Full > Bash who? The gate is opened from the other side. Pepin closes the gate. close gate * R HP:Scratched MV:Full > You try to slash *Sethadhi*, but he deflects the blow. The gate is opened from the other side. Pepin closes the gate. *Sethadhi* panics, and attempts to flee! close gate * R HP:Scratched MV:Full - Rik: Hurt - Sethadhi: Scratched > It's already closed! * R HP:Scratched MV:Full - Rik: Hurt - Sethadhi: Scratched > It's already closed! Pepin tries to strike *Sethadhi*, but he deflects the blow. * R HP:Scratched MV:Full - Rik: Hurt - Sethadhi: Scratched > k dark *Sethadhi* leaves west. close gate * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > change mood brave The gate is opened from the other side. Pepin closes the gate. close gate * R HP:Scratched MV:Full > The Watchman leaves west. The Watchman leaves west. The Watchman leaves west. The Watchman leaves west. It's already closed! The gate is opened from the other side. k dark * R HP:Scratched MV:Full > Mood changed to: Brave Loec bellows 'i can help' w * R HP:Scratched MV:Full > k dark Ok. The gate is opened from the other side. w * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > k dark Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > The Watchman leaves west. The Watchman leaves west. The Watchman leaves west. The Watchman leaves west. Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. A man is here. * R HP:Scratched MV:Full > w They aren't here. k dark * R HP:Scratched MV:Full > Magnificent Square [ obvious exits: N E S W U ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. Loec of Saldaea is standing here, riding a wild stallion. Loec leaves east riding a wild stallion. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > u k dark u k dark u Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > k dark u They aren't here. Stomp bellows 'sure' * R HP:Scratched MV:Full > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w They aren't here. Lufia narrates 'LOL I tried to narrate something and it tainted to write so I find myself writing on a board.. *boggle*' w * R HP:Scratched MV:Full > d Alas, you cannot go that way... Zode tells you 'bah, I dont feel like buying it again, oh well night' * R HP:Scratched MV:Full > d Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Scratched MV:Full > d On the White Bridge [ obvious exits: E D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > close gate Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Shivram narrates 'a bunch in WB!' * R HP:Scratched MV:Full > k dark White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Ok. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > w Jakra narrates 'we got a few we bring wb in a tic or two, gotta get moves and hp' * R HP:Scratched MV:Full > The gate seems to be closed. call open gate * R HP:Scratched MV:Full > You call for the gate to be opened. w * R HP:Scratched MV:Full > Ok. * R HP:Scratched MV:Full > Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > close gate w Ok. w * R HP:Scratched MV:Full > w w Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A tired farmer is here. * R HP:Scratched MV:Strong > Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray mouse is scuttling about here. * R HP:Scratched MV:Strong > Along Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > w Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > w w w Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A fox is here, hunting for rabbits. * R HP:Scratched MV:Strong > Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A peddler pawns his wares here. * R HP:Scratched MV:Strong > A Small Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e e Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A peddler pawns his wares here. n * R HP:Scratched MV:Strong > Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Empty Countryside [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > w w Empty Countryside [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A shepherd gazes at the sky. * R HP:Scratched MV:Strong > Northward Track [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e n k dark Empty Countryside [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A shepherd gazes at the sky. * R HP:Scratched MV:Strong > Edge of the Plains [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > n n n Neck-High Grass [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Strong > Along the Small Stream [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Path Along the Small Stream [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Scratched MV:Strong > n Path Along the Widening Stream [ obvious exits: N S ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Flooded Grassland [ obvious exits: N S ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > n n In a Shallow Mire [ obvious exits: E S ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Alas, you cannot go that way... * R HP:Scratched MV:Strong > e e e A Filthy Mire [ obvious exits: E W ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > A Flooded Bog [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > On Top of the Rock [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Scratched MV:Strong > e On Top of the Rock [ obvious exits: N E S W ] There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n w Muddy Brook [ obvious exits: N E S W ] There are some tracks of a fowl leaving north. There are some tracks of an animal leaving north. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is standing here. * R HP:Scratched MV:Tiring > Atop a Rock [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > e k dark Alagar narrates 'they e of wb?' * R HP:Scratched MV:Tiring > bash Muddy Brook [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a fowl leaving north. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is standing here. * R HP:Scratched MV:Tiring > You slash *Sethadhi*'s body hard. * R HP:Scratched MV:Tiring - Sethadhi: Scratched > *Sethadhi* tries to slash you, but you deflect the blow. You try to slash *Sethadhi*, but he parries successfully. -=+** Lufia narrates 'Smasher's prolly the reaver u guys got in zone.' +=- - *Sethadhi* tries to slash you, but you deflect the blow. = As *Sethadhi* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Tiring > *Sethadhi* tries to slash you, but you deflect the blow. * R HP:Scratched MV:Tiring - Sethadhi: Scratched > na on seth at Wb fade You narrate 'on seth at Wb fade' * R HP:Scratched MV:Tiring - Sethadhi: Scratched > l dark bash A sinister, scaly beast stands here, tongue flickering as beady eyes survey the area around it. Battered armor encases this hellish creature from the pits of the Dark Lord, and thirst for blood consumes its every thought. Sethadhi has a few scratches. *Sethadhi* is using: a leather helmet a shimmering pendant of obsidian a thin, black chain a black cape emblazoned with a white flame a backpack a thick pair of leather work gloves a sungwood bracelet a sungwood bracelet a bladed feather staff a set of riveted chainmail leggings a pair of animal-fur boots (used) * R HP:Scratched MV:Tiring - Sethadhi: Scratched > - *Sethadhi* tries to slash you, but you deflect the blow. =+**+=- -= Your bash at *Sethadhi* sends him sprawling! * R HP:Scratched MV:Tiring - Sethadhi: Scratched > k dark You slash *Sethadhi*'s left leg hard. * R HP:Healthy MV:Strong - Sethadhi: Scratched > You do the best you can! change mood brave * R HP:Healthy MV:Strong - Sethadhi: Scratched > Mood changed to: Brave * R HP:Healthy MV:Strong - Sethadhi: Scratched > stats look You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 42.3 lbs, peanuts. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 172, Dodging bonus: 114, Parrying bonus: 120 Your mood is: Brave. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT save * R HP:Healthy MV:Strong - Sethadhi: Scratched > Muddy Brook A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a fowl leaving north. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is sitting here k dark * R HP:Healthy MV:Strong - Sethadhi: Scratched > Saving Lunda. bash * R HP:Healthy MV:Strong - Sethadhi: Scratched > You do the best you can! * R HP:Healthy MV:Strong - Sethadhi: Scratched > You slash *Sethadhi*'s body hard. * R HP:Healthy MV:Strong - Sethadhi: Hurt > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > *Sethadhi* tries to slash you, but you parry successfully. -=+**+=- -= You try to slash *Sethadhi*, but he deflects the blow. *Sethadhi* tries to slash you, but you parry successfully. As *Sethadhi* avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong - Sethadhi: Hurt > Event chats 'where can a lvl 2 get some eq for free withOUT dieing? ' * R HP:Healthy MV:Strong - Sethadhi: Hurt > bash *Sethadhi* tries to slash you, but you parry successfully. -=+**+=- -= You slash *Sethadhi*'s right leg very hard. *Sethadhi* tries to slash you, but you deflect the blow. Your bash at *Sethadhi* sends him sprawling! * R HP:Healthy MV:Strong - Sethadhi: Hurt > look where Muddy Brook A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a fowl leaving north. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. *Sethadhi* is sitting here * R HP:Healthy MV:Strong - Sethadhi: Hurt > Players in your Zone -------------------- Lunda - Muddy Brook * R HP:Healthy MV:Strong - Sethadhi: Hurt > You slash *Sethadhi*'s body hard. * R HP:Healthy MV:Strong - Sethadhi: Hurt > k dark You do the best you can! * R HP:Healthy MV:Strong - Sethadhi: Hurt > bash They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Sethadhi: Hurt > You try to slash *Sethadhi*, but he parries successfully. *Sethadhi* tries to slash you, but you parry successfully. Tybalt chats 'tell guardian kit' -= *Sethadhi* sighs loudly. +**+=- - *Sethadhi* tries to slash you, but you deflect the blow. = As *Sethadhi* avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong > bash *Sethadhi* tries to slash you, but you parry successfully. * R HP:Healthy MV:Strong - Sethadhi: Hurt > -=+**+=- *Sethadhi* tries to slash you, but you parry successfully. -= As *Sethadhi* avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong - Sethadhi: Hurt > bash Event chats 'don't you have to die?' *Sethadhi* looks at you. * R HP:Healthy MV:Strong - Sethadhi: Hurt > *Sethadhi* tries to slash you, but you parry successfully. * R HP:Healthy MV:Strong - Sethadhi: Hurt > *Sethadhi* smiles happily. -=+**+=- *Sethadhi* claps you on the back. *Sethadhi* tries to slash you, but you deflect the blow. -= As *Sethadhi* avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong - Sethadhi: Hurt > gig wave Tybalt chats 'ummm no' * R HP:Healthy MV:Strong - Sethadhi: Hurt > *Sethadhi* tries to slash you, but you deflect the blow. * R HP:Healthy MV:Strong - Sethadhi: Hurt > You giggle. * R HP:Healthy MV:Strong - Sethadhi: Hurt > You wave. * R HP:Healthy MV:Strong - Sethadhi: Hurt > bash -=+ Pepin narrates 'they in' **+ *Sethadhi* tries to slash you, but you parry successfully. =- -= As *Sethadhi* avoids your bash, you topple over and fall to the ground! Pepin narrates 'all come wb' * R HP:Healthy MV:Strong > change mood wimpy *Sethadhi* tries to slash you, but you parry successfully. * R HP:Healthy MV:Strong - Sethadhi: Hurt > not flee w w w w Mood changed to: Wimpy * R HP:Healthy MV:Strong - Sethadhi: Hurt > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong - Sethadhi: Hurt > You panic and attempt to flee! You flee head over heels. Atop a Rock [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rock in the Swamp [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Middle of the Swamp [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Swampland [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Alas, you cannot go that way... w * R HP:Healthy MV:Strong > Alas, you cannot go that way... e * R HP:Healthy MV:Strong > s Middle of the Swamp [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > e Alas, you cannot go that way... s * R HP:Healthy MV:Strong > Rock in the Swamp [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Healthy MV:Strong > A Flooded Bog [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w w A Filthy Mire [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > In a Shallow Mire [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Alas, you cannot go that way... * R HP:Healthy MV:Strong > s s s s Flooded Grassland [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Healthy MV:Strong > s Path Along the Widening Stream [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Healthy MV:Strong > Path Along the Small Stream [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > s e Along the Small Stream [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > e e e e e Neck-High Grass [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Strong > Edge of the Plains [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > e e Empty Countryside [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A peddler pawns his wares here. A shepherd gazes at the sky. * R HP:Healthy MV:Strong > Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Strong > Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > k dark Along Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray mouse is scuttling about here. * R HP:Healthy MV:Strong > Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A tired farmer is here. * R HP:Healthy MV:Strong > Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Stomp* is standing here, riding a shadow stallion. *Usher* is standing here. * R HP:Healthy MV:Strong > White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. *Filth* is standing here. * R HP:Healthy MV:Strong > You slash *Filth*'s right leg. * R HP:Healthy MV:Strong - Filth: Hurt > close gate *Stomp* has arrived from the west, riding a shadow stallion. * R HP:Healthy MV:Strong - Filth: Hurt > close gate Ok. *Stomp* tries to slash you, but you parry successfully. * R HP:Healthy MV:Strong - Filth: Hurt > *Stomp* tries to slash you, but you deflect the blow. *Filth* tries to crush you, but you parry successfully. You slash *Filth*'s right leg. close gate * R HP:Healthy MV:Strong - Filth: Hurt > It's already closed! close gate * R HP:Healthy MV:Strong - Filth: Hurt > It's already closed! * R HP:Healthy MV:Strong - Filth: Hurt > close gate It's already closed! * R HP:Healthy MV:Strong - Filth: Hurt > close gate It's already closed! * R HP:Healthy MV:Strong - Filth: Hurt > It's already closed! Shivram narrates 'zhar smasher, usher in WB' * R HP:Healthy MV:Strong - Filth: Hurt > close gate look flee *Stomp* slashes your body very hard. *Filth* tries to crush you, but you dodge the attack. You slash *Filth*'s left leg hard. It's already closed! * R HP:Scratched MV:Strong - Filth: Hurt > White Bridge meets Caemlyn Road The road ends abruptly near the bank of the river Arinelle. On the far bank of the river you can see a small city. Looming up in front of you is the majestic White Bridge, spanning the river and setting down in the middle of the city. There appears to be no way to cross the river other than the enormous and translucent bridge. [ obvious exits: W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. *Stomp* is here, fighting YOU!, riding a shadow stallion A warhorse is here, stamping his feet impatiently, being ridden by you. *Filth* is here, fighting YOU! * R HP:Scratched MV:Strong - Filth: Hurt > You panic and attempt to flee! *Smasher* has arrived from above, riding a shadow stallion. *Zhar* has arrived from above. You flee head over heels. Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > u u u On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > On the White Bridge [ obvious exits: E D ] The corpse of a warhorse is lying here. The corpse of Rik is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e Alas, you cannot go that way... e * R HP:Scratched MV:Strong > d Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. d * R HP:Scratched MV:Strong > d On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > k dark e They aren't here. k dark * R HP:Scratched MV:Strong > e k dark Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > They aren't here. e * R HP:Scratched MV:Strong > k dark Inside the Gate [ obvious exits: N E S W ] The corpse of the Watchman is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > w k dark where Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > k dark Players in your Zone -------------------- Lunda - Stone Street Abercrom - Magnificent Square Pepin - Stone Street Under the White Bridge Kedelacia - A Quiet House Jerequine - Whitebridge Armoury * R HP:Scratched MV:Strong > They aren't here. k dark * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > k dark Pepin narrates 'people we got mobs and stuff' * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > look k dark k dark Stone Street This stone street runs east and west through the city of Whitebridge. The city gate is just to the east, and you can see the dominating bulk of the White Bridge to the west. A large inn with a painted sign lies to the south. [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k dark They aren't here. k dark * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > not They aren't here. * R HP:Scratched MV:Strong > k dark You start paying increased attention to your surroundings. look * R HP:Scratched MV:Strong > k dark They aren't here. k dark * R HP:Scratched MV:Strong > Stone Street This stone street runs east and west through the city of Whitebridge. The city gate is just to the east, and you can see the dominating bulk of the White Bridge to the west. A large inn with a painted sign lies to the south. [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > w They aren't here. * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > They aren't here. w * R HP:Scratched MV:Strong > k dark Tren narrates 'i got group cominhg' * R HP:Scratched MV:Strong > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k dark k dark They aren't here. k dark * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > close gate k dark They aren't here. * R HP:Scratched MV:Strong > I see no gate here. * R HP:Scratched MV:Strong > They aren't here. * R HP:Scratched MV:Strong > k dark They aren't here. k dark * R HP:Scratched MV:Strong > where They aren't here. * R HP:Scratched MV:Strong > k dark Players in your Zone -------------------- Lunda - Magnificent Square Abercrom - Magnificent Square Pepin - Stone Street Under the White Bridge Shivram - Stone Street Under the White Bridge Kedelacia - A Quiet House Jerequine - Whitebridge Armoury * R HP:Scratched MV:Strong > k dark They aren't here. * R HP:Scratched MV:Strong > u They aren't here. * R HP:Scratched MV:Strong > u Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > u On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Strong > w Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > d On the White Bridge [ obvious exits: E D ] The corpse of a warhorse is lying here. The corpse of Rik is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > d d On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > w Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Strong > White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > u u u Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Strong > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e On the White Bridge [ obvious exits: E D ] The corpse of a warhorse is lying here. The corpse of Rik is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Scratched MV:Strong > On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > na they ran through You narrate 'they ran through' * R HP:Scratched MV:Strong > e d d Alas, you cannot go that way... d * R HP:Scratched MV:Strong > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Scratched MV:Strong > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Scratched MV:Strong > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Lunda - Magnificent Square Abercrom - Magnificent Square Pepin - Stone Street Under the White Bridge Kedelacia - A Quiet House Jerequine - Whitebridge Armoury * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > Lint narrates 'dratted horse' * R HP:Scratched MV:Tiring > k dark They aren't here. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > k dark k dark They aren't here. w * R HP:Scratched MV:Tiring > They aren't here. Pepin has arrived from the west, riding a warhorse. * R HP:Scratched MV:Tiring > Stone Street Under the White Bridge [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. A town watchman is here, patrolling the city. * R HP:Scratched MV:Tiring > e k dark Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. k dark * R HP:Scratched MV:Tiring > They aren't here. * R HP:Scratched MV:Tiring > where They aren't here. * R HP:Scratched MV:Tiring > look Players in your Zone -------------------- Tyglian - Stone Street Kaplen - Stone Street Jose - Stone Street Maynard - Stone Street Tren - Stone Street Lunda - Magnificent Square Pepin - Magnificent Square Abercrom - Magnificent Square Shivram - Stone Street Under the White Bridge Kedelacia - A Quiet House Jerequine - Whitebridge Armoury * R HP:Scratched MV:Tiring > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. * R HP:Scratched MV:Tiring > Rik tells you 'i rip' * R HP:Scratched MV:Tiring > Pepin leaves up riding a warhorse. * R HP:Scratched MV:Tiring > u u u Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. Pepin leaves up riding a warhorse. * R HP:Scratched MV:Tiring > w On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. * R HP:Scratched MV:Tiring > On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. exam corpse * R HP:Scratched MV:Tiring > Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Scratched MV:Tiring > You do not see that here. * R HP:Scratched MV:Tiring > w exam corpse On the White Bridge [ obvious exits: E D ] The corpse of a warhorse is lying here. The corpse of Rik is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > It is the corpse of a warhorse. When you look inside, you see: corpse (here) : iron horseshoes a high-cantled saddle a hitching harness a bridle made of leather * R HP:Scratched MV:Tiring > exam 2.corpse It is the corpse of Rik. When you look inside, you see: corpse (here) : Nothing. * R HP:Scratched MV:Tiring > g all corpse Pepin has arrived from the east, riding a warhorse. * R HP:Scratched MV:Tiring > Jaran chats 'claymore for sale...25 crowns...' You get iron horseshoes from the corpse of a warhorse. You get a high-cantled saddle from the corpse of a warhorse. You get a hitching harness from the corpse of a warhorse. You get a bridle made of leather from the corpse of a warhorse. * R HP:Scratched MV:Tiring > Rik tells you 'was on smasher' * R HP:Scratched MV:Tiring > tell Rik nod =\ You tell Rik 'nod =\' e * R HP:Scratched MV:Tiring > e d d Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Scratched MV:Tiring > d On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > stats On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > where Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Maynard of Shienar is standing here, riding a warhorse. Tren Del Mornan, Speaker for the Lion Council is standing here, riding a warhorse. Tyglian the ranger of Arafel is standing here, riding a warhorse. Kaplen DeVola, Master of the Metaphor is standing here, riding a warhorse. Jose of Altara is standing here, riding a warhorse. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. * R HP:Scratched MV:Tiring > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 23.1 lbs and wearing 42.3 lbs, light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Lunda - Magnificent Square Maynard - Magnificent Square Tren - Magnificent Square Shivram - Stone Street Under the White Bridge Pepin - On the White Bridge Tyglian - Magnificent Square Kaplen - Magnificent Square Jose - Magnificent Square Abercrom - Magnificent Square Kedelacia - A Quiet House Jerequine - Whitebridge Armoury * R HP:Scratched MV:Tiring > Pepin narrates 'which way did they go?' * R HP:Scratched MV:Tiring > Tren gets a water skin from a sack. * R HP:Scratched MV:Tiring > Tren gently fills a water skin from a fountain. * R HP:Scratched MV:Tiring > Shivram has arrived from the west. * R HP:Scratched MV:Tiring > Kaplen looks at you. * R HP:Scratched MV:Tiring > Kaplen points at you. * R HP:Healthy MV:Strong > * R HP:Healthy MV:Strong > Maynard says 'yummy' * R HP:Healthy MV:Strong > look Maynard Maynard is in excellent condition. Maynard is using: a leather helmet a dark, hooded cloak a backpack a thick pair of leather work gloves a wide leather wristband a wide leather wristband a full wooden shield an estoc a pair of wide leather trousers a black pair of silver-tooled boots * R HP:Healthy MV:Strong > frown What's bothering you? * R HP:Healthy MV:Strong > look Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. Pepin the Revealer of the Shadow is standing here, riding a warhorse. Shivram Marakesh the Seeker is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maynard of Shienar is standing here, riding a warhorse. Tren Del Mornan, Speaker for the Lion Council is standing here, riding a warhorse. Tyglian the ranger of Arafel is standing here, riding a warhorse. Kaplen DeVola, Master of the Metaphor is standing here, riding a warhorse. Jose of Altara is standing here, riding a warhorse. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. * R HP:Healthy MV:Strong > Kedelacia has arrived from the south, riding a wild stallion. * R HP:Healthy MV:Strong > emote speaks softly 'I am no cavalry' Tren gets a dagger from a sack. * R HP:Healthy MV:Strong > Ok. * R HP:Healthy MV:Strong > look stats Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. Kedelacia the Sister is standing here, riding a wild stallion. Pepin the Revealer of the Shadow is standing here, riding a warhorse. Shivram Marakesh the Seeker is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maynard of Shienar is standing here, riding a warhorse. Tren Del Mornan, Speaker for the Lion Council is standing here, riding a warhorse. Tyglian the ranger of Arafel is standing here, riding a warhorse. Kaplen DeVola, Master of the Metaphor is standing here, riding a warhorse. Jose of Altara is standing here, riding a warhorse. A man is here. Abercrom Mortum {Swordbrother Applicant} is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. * R HP:Healthy MV:Strong > where You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 23.1 lbs and wearing 42.3 lbs, light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT Pepin looks at Maynard. Shivram says 'hmm, amy tracks outside the city?' * R HP:Healthy MV:Strong > Players in your Zone -------------------- Jerequine - Wharf Road Lint - Stone Street Kedelacia - Magnificent Square Pepin - Magnificent Square Shivram - Magnificent Square Lunda - Magnificent Square Maynard - Magnificent Square Tren - Magnificent Square Tyglian - Magnificent Square Kaplen - Magnificent Square Jose - Magnificent Square Abercrom - Magnificent Square * R HP:Healthy MV:Strong > not Lint has arrived from the east, riding a gray palfrey. You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > emote speaks softly 'they went w' Pepin leaves up riding a warhorse. * R HP:Healthy MV:Strong > Ok. * R HP:Healthy MV:Strong > emote speaks softly 'to WB fade' Ok. * R HP:Healthy MV:Strong > u u u Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w On the White Bridge [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. d * R HP:Healthy MV:Strong > Apex of the White Bridge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A town watchman is here, patrolling the city. * R HP:Healthy MV:Strong > d d On the White Bridge [ obvious exits: E D ] The corpse of a warhorse is lying here. The corpse of Rik is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin the Revealer of the Shadow is standing here, riding a warhorse. * R HP:Healthy MV:Strong > On the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Foot of the White Bridge [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > k dark w They aren't here. w * R HP:Healthy MV:Strong > where e Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > e Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > where w Players in your Zone -------------------- Pepin - Foot of the White Bridge Valesha - Magnificent Square Lunda - White Bridge meets Caemlyn Road Jerequine - Outside the Gates of Whitebridge Lint - Magnificent Square Kedelacia - Magnificent Square Shivram - Magnificent Square Maynard - Magnificent Square Tren - Magnificent Square Tyglian - Magnificent Square Kaplen - Magnificent Square Jose - Magnificent Square Abercrom - Magnificent Square w * R HP:Healthy MV:Strong > where where Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Healthy MV:Strong > where Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge where * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > where where where Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge Garnoc chats 'any clays for sale' * R HP:Healthy MV:Strong > stats Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 23.1 lbs and wearing 42.3 lbs, light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Strong > save Saving Lunda. score * R HP:Healthy MV:Strong > where You have 363(363) hit and 125(161) movement points. You have scored 104726517 experience points and 855 quest points. You need 3773483 exp to level and 145 qp to rank. You have amassed 891 Turn points to date. You have played 44 days and 15 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > na They gonna fade out ya think? You narrate 'They gonna fade out ya think?' stats * R HP:Healthy MV:Strong > not You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 23.1 lbs and wearing 42.3 lbs, light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT look * R HP:Healthy MV:Strong > You start paying increased attention to your surroundings. k dark * R HP:Healthy MV:Strong > k dark Caemlyn Road West of Whitebridge You gaze in awe at the fantastic bridge that has come into view to the east. Gleaming white when the sun shines, this majestic bridge flies over the river Arinelle in an enormous yet graceful arch, with seemingly thin graceful pillars jutting down into the river to support it. The river itself cannot be seen from here, but the top of the far bluff can be, with the town of Whitebridge nestled beyond. North and south of you are croplands used by the town, the fields stretching east right up to the near bluff over the river. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A large slab of meat has been placed here. [2] You notice a thick leather vest is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > k dark They aren't here. * R HP:Healthy MV:Strong > where They aren't here. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > na Come on You narrate 'Come on' * R HP:Healthy MV:Strong > Tyglian chats 'lvl 2 wrded clay for sale garnoc' * R HP:Healthy MV:Strong > g meat g meat You get a large slab of meat. * R HP:Healthy MV:Strong > You get a large slab of meat. * R HP:Healthy MV:Strong > Pepin narrates 'lets go west of wb' * R HP:Healthy MV:Strong > eat meat eat meat score You eat the meat. You are full. * R HP:Healthy MV:Strong > not You are too full to eat more! * R HP:Healthy MV:Strong > You have 363(363) hit and 125(161) movement points. You have scored 104726517 experience points and 855 quest points. You need 3773483 exp to level and 145 qp to rank. You have amassed 891 Turn points to date. You have played 44 days and 15 hours (real time). This ranks you as Lunda the Forrester Second [Forrester 6] (Level 50). You are standing. * R HP:Healthy MV:Strong > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > na They at Wb fade You narrate 'They at Wb fade' * R HP:Healthy MV:Strong > drop meat not You drop a large slab of meat. w * R HP:Healthy MV:Strong > You start paying increased attention to your surroundings. * R HP:Healthy MV:Strong > w w w Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray mouse is scuttling about here. * R HP:Healthy MV:Strong > Along Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray mouse is scuttling about here. * R HP:Healthy MV:Strong > Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Along the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. w * R HP:Healthy MV:Strong > w Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. * R HP:Healthy MV:Tiring > Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w A Small Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > tr trolloc -=+ You could find no tracks at all. * R HP:Healthy MV:Tiring > e n n Caemlyn Road through Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. tr trolloc * R HP:Healthy MV:Strong > Empty Countryside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A peddler pawns his wares here. * R HP:Healthy MV:Strong > Edge of the Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A shepherd gazes at the sky. * R HP:Healthy MV:Strong > -=+ Some obvious recent tracks of Usher leaving north. Some obvious recent tracks of Zhar leaving north. Some obvious recent tracks of Filth leaving north. Some clear recent tracks of Sethadhi leaving south. * R HP:Healthy MV:Strong > where stats Dredd tells you 'how many/' Players in your Zone -------------------- Pepin - Caemlyn Road through Countryside Lunda - Edge of the Plains Tyglian - Caemlyn Road West of Whitebridge Kaplen - Caemlyn Road West of Whitebridge Jose - Caemlyn Road West of Whitebridge Maynard - Caemlyn Road West of Whitebridge Tren - Caemlyn Road West of Whitebridge * R HP:Healthy MV:Strong > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 23.1 lbs and wearing 42.3 lbs, light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Strong > Ruadan narrates 'jul and i otw from maradon' * R HP:Healthy MV:Strong > tell Dredd 5 and 2 fades You tell Dredd '5 and 2 fades' * R HP:Healthy MV:Strong > k dark They aren't here. * R HP:Healthy MV:Strong > k dark stats They aren't here. where * R HP:Healthy MV:Strong > You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 23.1 lbs and wearing 42.3 lbs, light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Strong > k dark Players in your Zone -------------------- Tyglian - Caemlyn Road through Countryside Kaplen - Caemlyn Road through Countryside Jose - Caemlyn Road through Countryside Maynard - Caemlyn Road through Countryside Tren - Caemlyn Road through Countryside Pepin - Empty Countryside Lunda - Edge of the Plains * R HP:Healthy MV:Strong > k dark They aren't here. * R HP:Healthy MV:Strong > They aren't here. where * R HP:Healthy MV:Strong > look save Players in your Zone -------------------- Kedelacia - Caemlyn Road West of Whitebridge Tyglian - Caemlyn Road through Countryside Kaplen - Caemlyn Road through Countryside Jose - Caemlyn Road through Countryside Maynard - Caemlyn Road through Countryside Tren - Caemlyn Road through Countryside Pepin - Empty Countryside Lunda - Edge of the Plains * R HP:Healthy MV:Strong > Edge of the Plains About you stretch fields of tall dry grass separated by small copses and belts of oak and ash, and smaller bushes. To the north the copses become even more sparse and give way to low rolling plains of tall grass that stretches as far as you can see. West of here a small dirt track heads off south, beyond which stands a small cottage. A quiet solitude surrounds you, the only sounds being occasional small rustlings in the grass and a few distant bleats from one or two scattered herds barely visable to the south and east. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A shepherd gazes at the sky. k dark * R HP:Healthy MV:Strong > k dark Saving Lunda. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > stats where You are a 57 year old male human ranger. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 23.1 lbs and wearing 42.3 lbs, light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Falme Your armor absorbs about 7% on average. You are subjected to the following effects: 7- NO QUIT - NOTICE Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Kedelacia - Along the Caemlyn Road Pepin - Edge of the Plains Tyglian - Caemlyn Road through Countryside Kaplen - Caemlyn Road through Countryside Jose - Caemlyn Road through Countryside Maynard - Caemlyn Road through Countryside Tren - Caemlyn Road through Countryside Lunda - Edge of the Plains * R HP:Healthy MV:Strong > k dark look They aren't here. k dark * R HP:Healthy MV:Strong > Edge of the Plains About you stretch fields of tall dry grass separated by small copses and belts of oak and ash, and smaller bushes. To the north the copses become even more sparse and give way to low rolling plains of tall grass that stretches as far as you can see. West of here a small dirt track heads off south, beyond which stands a small cottage. A quiet solitude surrounds you, the only sounds being occasional small rustlings in the grass and a few distant bleats from one or two scattered herds barely visable to the south and east. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shepherd gazes at the sky. Pepin nods in agreement. Lufia chats 'Gah, what's with this slow funk crap on my classic rock station!?' * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > l pepin Kedelacia has arrived from the south, riding a wild stallion. Pepin smirks. * R HP:Healthy MV:Strong > Kedelacia leaves north riding a wild stallion. * R HP:Healthy MV:Strong > Pepin is in excellent condition. Pepin is using: a strange, insectoid helm a thin, black chain an ivory necklace a bright white cloak embroidered with a golden sunburst and red crook a backpack a pair of dark gloves an ivy bracelet a wide leather wristband a black-tasseled spear a set of riveted chainmail leggings a pair of animal-fur boots * R HP:Healthy MV:Strong > beck You beckon everyone to follow you. * R HP:Healthy MV:Strong > k dark They aren't here. * R HP:Healthy MV:Strong > Pepin starts following you. * R HP:Healthy MV:Strong > emote speaks softly 'or you gonna charge?' Ok. * R HP:Healthy MV:Strong > k dark k dark They aren't here. k dark * R HP:Healthy MV:Strong > look They aren't here. * R HP:Healthy MV:Strong > They aren't here. Tren has arrived from the south, riding a warhorse. Maynard has arrived from the south, riding a warhorse. Jose has arrived from the south, riding a warhorse. Kaplen has arrived from the south, riding a warhorse. Tyglian has arrived from the south, riding a warhorse. Pepin gets a water skin from a backpack. * R HP:Healthy MV:Strong > Edge of the Plains About you stretch fields of tall dry grass separated by small copses and belts of oak and ash, and smaller bushes. To the north the copses become even more sparse and give way to low rolling plains of tall grass that stretches as far as you can see. West of here a small dirt track heads off south, beyond which stands a small cottage. A quiet solitude surrounds you, the only sounds being occasional small rustlings in the grass and a few distant bleats from one or two scattered herds barely visable to the south and east. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Tyglian the ranger of Arafel is standing here, riding a warhorse. Kaplen DeVola, Master of the Metaphor is standing here, riding a warhorse. Jose of Altara is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a warhorse. Tren Del Mornan, Speaker for the Lion Council is standing here, riding a warhorse. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A shepherd gazes at the sky. * R HP:Healthy MV:Strong > Kedelacia has arrived from the north, riding a wild stallion. * R HP:Healthy MV:Strong > Tren leaves north riding a warhorse. Maynard leaves north riding a warhorse. Jose leaves north riding a warhorse. Kaplen leaves north riding a warhorse. Tyglian leaves north riding a warhorse. Pepin drinks water from a water skin. * R HP:Healthy MV:Strong > Pepin drinks water from a water skin. * R HP:Healthy MV:Strong > Pepin says 'his horse' * R HP:Healthy MV:Strong > n Kedelacia looks around slowly, as if something is hidden in the room. * R HP:Healthy MV:Strong > n n n k dark Neck-High Grass [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > Along the Small Stream [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > Path Along the Small Stream [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > group pepin Path Along the Widening Stream [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > Pepin is now a member of your group. * R HP:Healthy MV:Strong > n n k dark Flooded Grassland [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tyglian the ranger of Arafel is standing here, riding a warhorse. Kaplen DeVola, Master of the Metaphor is standing here, riding a warhorse. Jose of Altara is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a warhorse. Tren Del Mornan, Speaker for the Lion Council is standing here, riding a warhorse. Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > In a Shallow Mire [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > e A Filthy Mire [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the west, riding a warhorse. * R HP:Healthy MV:Strong > e A Flooded Bog [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the west, riding a warhorse. * R HP:Healthy MV:Tiring > e On Top of the Rock [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Pepin has arrived from the west, riding a warhorse. * R HP:Healthy MV:Tiring > Event chats 'wheres the junk yard' * R HP:Healthy MV:Tiring > A raven now follows Pepin. * R HP:Healthy MV:Tiring > e On Top of the Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the west, riding a warhorse. A raven has arrived from the west. * R HP:Healthy MV:Tiring > look Tren has arrived from the west, riding a warhorse. Maynard has arrived from the west, riding a warhorse. Jose has arrived from the west, riding a warhorse. Kaplen has arrived from the west, riding a warhorse. Tyglian has arrived from the west, riding a warhorse. s * R HP:Healthy MV:Tiring > On Top of the Rock The rock under your feet is remarkably smooth for being thrust out of the earth. It is also very flat on its top, mabye suggesting that it is not natural. The rock extends to the west and the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Tyglian the ranger of Arafel is standing here, riding a warhorse. Kaplen DeVola, Master of the Metaphor is standing here, riding a warhorse. Jose of Altara is standing here, riding a warhorse. Maynard of Shienar is standing here, riding a warhorse. Tren Del Mornan, Speaker for the Lion Council is standing here, riding a warhorse. A raven is here flying around. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Healthy MV:Tiring > Edge of Rock [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the north, riding a warhorse. A raven has arrived from the north. * R HP:Healthy MV:Tiring > group pepin Alas, you cannot go that way... * R HP:Healthy MV:Tiring > Pepin says 'fark' * R HP:Healthy MV:Tiring > group all Pepin is no longer a member of your group. * R HP:Healthy MV:Tiring > Pepin is now a member of your group. * R HP:Healthy MV:Tiring > A raven stops following Pepin. A raven doesn't want to be grouped with YOU! * R HP:Healthy MV:Tiring > emote speaks softly 'no worries' e Ok. * R HP:Healthy MV:Tiring > look On Top of a Rock [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the west, riding a warhorse. * R HP:Healthy MV:Tiring > On Top of a Rock You slip slightly on the green moss that grows on this rock. It is the only thing growing here except for a few small plants, and even they don't look too healthy. To the south of you is where the two edges of the cliff meet, forming a point, that overlooks the land to the south. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > gig n You giggle. * R HP:Healthy MV:Tiring > Kaplen chats 'look at the map' Slippery Rock [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the south, riding a warhorse. * R HP:Healthy MV:Tiring > e Rocky Outcrop [ obvious exits: N E W D ] There are some tracks of a trolloc leaving down. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. Pepin has arrived from the west, riding a warhorse. * R HP:Healthy MV:Tiring > look Rocky Outcrop This barren mound of granite starkly contrasts with the surrounding forest. High above your head you can see the open sky through gently waving treetops. Several animal paths wander through the trees nearby and a large crack is barely visible in the rocks below. [ obvious exits: N E W D ] There are some tracks of a trolloc leaving down. There are some tracks of an animal leaving east. Pepin the Revealer of the Shadow is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. Pepin nods in agreement. * R HP:Healthy MV:Tiring > tr trolloc Pepin sighs loudly. -=+ Some obvious fresh tracks of Filth leaving down. * R HP:Healthy MV:Tiring > na filth in wb fade You narrate 'filth in wb fade' n * R HP:Healthy MV:Tiring > w Pressing Through the Branches [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the south, riding a warhorse. w * R HP:Healthy MV:Tiring > Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the east, riding a warhorse. * R HP:Healthy MV:Tiring > tr trolloc Muddy Brook [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. Pepin has arrived from the east, riding a warhorse. * R HP:Healthy MV:Strong > Kedelacia narrates 'stomp just went in' -=+ Some obvious fresh tracks of Filth leaving south. Some obvious recent tracks of Filth leaving south. Some clear fairly recent tracks of Sethadhi leaving west. Some clear recent tracks of Jagang leaving west. * R HP:Healthy MV:Strong > w tr trolloc Atop a Rock [ obvious exits: E S W D ] There are some tracks of a horse leaving down. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kedelacia the Sister is standing here, riding a wild stallion. Pepin has arrived from the east, riding a warhorse. * R HP:Healthy MV:Strong > Kedelacia eats a choice steak. -=+ Some obvious recent tracks of Usher leaving down. Some obvious recent tracks of Zhar leaving down. Some clear recent tracks of Sethadhi leaving south. Some clear recent tracks of Sethadhi leaving down. Some clear recent tracks of Jagang leaving down. Some clear fairly recent tracks of Sethadhi leaving east. * R HP:Healthy MV:Strong > Tren has arrived from the south, riding a warhorse. Maynard has arrived from the south, riding a warhorse. Jose has arrived from the south, riding a warhorse. Kaplen has arrived from the south, riding a warhorse. Tyglian has arrived from the south, riding a warhorse. A raven has arrived from the south. * R HP:Healthy MV:Strong > na they all in You narrate 'they all in' * R HP:Healthy MV:Strong > na including jagang You narrate 'including jagang' * R HP:Healthy MV:Strong > *Smasher* has arrived from below. *Jagang* has arrived from below. A shadow stallion has arrived from below. *Usher* has arrived from below. *Filth* has arrived from below. *Zhar* has arrived from below. Kedelacia tries to strike *Sethadhi*, but he deflects the blow. * R HP:Healthy MV:Strong > Kaplen pierces *Smasher*'s body. *Jagang* hacks Tyglian's left leg hard. * R HP:Healthy MV:Strong > *Smasher* swirls about with a gleaming black greatsword, slicing across Kaplen's body. * R HP:Healthy MV:Strong > Pepin tries to strike *Zhar*, but he deflects the blow. k dark * R HP:Healthy MV:Strong > You slash *Filth*'s right leg hard. Tren smites *Usher*'s left foot. close gate * R HP:Healthy MV:Strong - Filth: Scratched > Jose pierces *Smasher*'s left arm. bash * R HP:Healthy MV:Strong - Filth: Scratched > I see no gate here. * R HP:Healthy MV:Strong - Filth: Scratched > Jose pierces *Smasher*'s body. *Usher* smites Tren's right leg hard. *Filth* tries to crush you, but you parry successfully. You slash *Filth*'s body hard. *Zhar* tries to slash Pepin, but he parries successfully. Pepin tries to strike *Zhar*, but he parries successfully. Tyglian smites *Jagang*'s left leg. *Jagang* hacks Tyglian's body very hard. *Smasher* slashes Kaplen's body into bloody fragments! Kaplen barely pierces *Smasher*'s body. *Sethadhi* tries to slash Kedelacia, but she parries successfully. Kedelacia tries to strike *Sethadhi*, but he deflects the blow. * R HP:Healthy MV:Strong - Filth: Scratched > *Stomp* has arrived from below. A shadow stallion has arrived from below. *Stomp* tries to slash Kedelacia, but she deflects the blow. - Maynard slashes a shadow stallion's head into bloody fragments! =+ Pepin narrates 'on' * Maynard howls triumphantly. Kaplen narrates 'on' * Jose pierces *Smasher*'s body. *Smasher* slashes Kaplen's head into bloody fragments! Kaplen pierces *Smasher*'s body. +=- *Usher* avoids being bashed by Tren who loses his balance and falls! A shadow stallion tries to hit Maynard, but he deflects the blow. Maynard tries to slash a shadow stallion, but it deflects the blow. *Stomp* tries to slash Kedelacia, but she deflects the blow. Jose barely pierces *Smasher*'s body. *Usher* smites Tren's left hand hard. *Filth* tries to crush you, but you deflect the blow. *Zhar* tries to slash Pepin, but he deflects the blow. Tyglian smites *Jagang*'s left arm hard. *Smasher* slashes Kaplen's right foot into bloody fragments! Kaplen pierces *Smasher*'s left leg. *Sethadhi* tries to slash Kedelacia, but she parries successfully. Kedelacia tries to strike *Sethadhi*, but he parries successfully. Kedelacia panics, and attempts to flee! - Kedelacia leaves east riding a wild stallion. = As *Filth* avoids your bash, you topple over and fall to the ground! * R HP:Healthy MV:Strong > Kaplen panics, and attempts to flee! Kaplen tries to flee, but is too exhausted! * R HP:Healthy MV:Strong > k dark Tyglian avoids being bashed by *Jagang* who loses his balance and falls! Kedelacia has arrived from the east, riding a wild stallion. close gate * R HP:Healthy MV:Strong > *Filth* gets a thin vial of yellow fluid from a backpack. *Zhar* avoids being bashed by Pepin who loses his balance and falls! * R HP:Healthy MV:Strong > Jose pierces *Smasher*'s body. *Smasher* slashes Kaplen's right arm into bloody fragments! *Sethadhi* tries to slash Kedelacia, but she deflects the blow. * R HP:Healthy MV:Strong > close gate *Sethadhi* tries to slash Kedelacia, but she deflects the blow. A shadow stallion tries to hit Maynard, but he parries successfully. Maynard slashes a shadow stallion's body. Jose pierces *Smasher*'s body. *Usher* smites Tren's body hard. *Filth* tries to crush you, but you dodge the attack. *Zhar* slashes Pepin's left leg. *Smasher* tries to slash Kaplen, but he parries successfully. Kaplen barely pierces *Smasher*'s body. * R HP:Healthy MV:Strong - Filth: Scratched > Kaplen panics, and attempts to flee! You do the best you can! *Stomp* tries to slash Kedelacia, but she deflects the blow. * R HP:Healthy MV:Strong - Filth: Scratched > I see no gate here. * R HP:Healthy MV:Strong - Filth: Scratched > Kaplen leaves east riding a warhorse. I see no gate here. * R HP:Healthy MV:Strong - Filth: Scratched > close moss The air around *Sethadhi*'s eyes seems to catch fire, blinding him. * R HP:Healthy MV:Strong - Filth: Scratched > bash Ok. * R HP:Healthy MV:Strong - Filth: Scratched > Tyglian sends *Jagang* sprawling with a powerful bash! Tren sends *Usher* sprawling with a powerful bash! Kedelacia panics, and attempts to flee! - *Stomp* tries to slash Kedelacia, but she deflects the blow. *Sethadhi* tries to slash Kedelacia, but she parries successfully. A shadow stallion tries to hit Maynard, but he deflects the blow. Maynard slashes a shadow stallion's left foot hard. Jose pierces *Smasher*'s body hard. Tren smites *Usher*'s body very hard. *Filth* tries to crush you, but you deflect the blow. *Zhar* tries to slash Pepin, but he deflects the blow. Tyglian smites *Jagang*'s right foot. *Stomp* tries to slash Kedelacia, but she deflects the blow. Jose barely pierces *Smasher*'s body. = Kedelacia leaves east riding a wild stallion. +**+ Kedelacia has arrived from the east, riding a wild stallion. = Jose avoids being bashed by *Smasher* who loses his balance and falls! - *Stomp* tries to slash Kedelacia, but she parries successfully. -= Your bash at *Filth* sends him sprawling! *Zhar* avoids being bashed by Pepin who loses his balance and falls! * R HP:Healthy MV:Strong - Filth: Scratched > Kedelacia tries to strike *Stomp*, but he parries successfully. *Stomp* tries to slash Kedelacia, but she deflects the blow. You slash *Filth*'s body hard. A shadow stallion tries to hit Maynard, but he parries successfully. Maynard tries to slash a shadow stallion, but it parries successfully. Jose pierces *Smasher*'s body. Tren smites *Usher*'s left leg very hard. *Zhar* slashes Pepin's left leg hard. Tyglian smites *Jagang*'s right leg hard. * R HP:Healthy MV:Strong - Filth: Hurt > Jose pierces *Smasher*'s right arm hard. Kedelacia panics, and attempts to flee! * R HP:Healthy MV:Strong - Filth: Hurt > Kaplen has arrived from the east, riding a warhorse. Kedelacia leaves south riding a wild stallion. * R HP:Healthy MV:Strong - Filth: Hurt > Kaplen tries to pierce *Stomp*, but he deflects the blow. * R HP:Healthy MV:Strong - Filth: Hurt > *Smasher* panics, and attempts to flee! * R HP:Healthy MV:Strong - Filth: Hurt > *Smasher* leaves west. * R HP:Healthy MV:Strong - Filth: Hurt > Jose pierces a shadow stallion's body hard. * R HP:Healthy MV:Strong - Filth: Hurt > *Sethadhi* panics, and attempts to flee! *Sethadhi* leaves east. * R HP:Healthy MV:Strong - Filth: Hurt > Jose pierces a shadow stallion's right leg extremely hard. *Stomp* slashes Kaplen's right leg extremely hard. Kaplen tries to pierce *Stomp*, but he deflects the blow. Pepin tries to strike *Zhar*, but he deflects the blow. You slash *Filth*'s body hard. A shadow stallion tries to hit Maynard, but he parries successfully. Maynard slashes a shadow stallion's body extremely hard. *Zhar* tries to slash Pepin, but he deflects the blow. Tyglian smites *Jagang*'s right hand hard. *Jagang* hacks Tyglian's right leg hard. * R HP:Healthy MV:Strong - Filth: Hurt > Cuso narrates 'Brt horse hagg caemy junction' * R HP:Healthy MV:Strong - Filth: Hurt > *Smasher* has arrived from the west. Kedelacia has arrived from the south, riding a wild stallion. * R HP:Healthy MV:Strong - Filth: Hurt > *Smasher* leaves east. A shadow stallion leaves east. * R HP:Healthy MV:Strong - Filth: Hurt > Jose pierces a shadow stallion's right arm hard. *Stomp* slashes Kaplen's body into bloody fragments! Kaplen panics, and attempts to flee! * R HP:Healthy MV:Strong - Filth: Hurt > flee k sethadhi Kaplen leaves east riding a warhorse. You panic and attempt to flee! You flee head over heels. Rock in the Swamp [ obvious exits: E S W ] There are some tracks of a myrddraal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. They aren't here. * R HP:Healthy MV:Tiring > e k sethadhi e k sethadhi Atop a Rock [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kedelacia the Sister is standing here, riding a wild stallion. A shadow stallion is here, fighting Maynard. *Stomp* is standing here. *Zhar* is here, fighting Pepin. *Filth* is standing here. *Usher* is here, fighting Tren. *Jagang* is here, fighting Tyglian. A raven is here flying around. Tyglian the ranger of Arafel is here, fighting Jagang, riding a warhorse. Jose of Altara is here, fighting a shadow stallion, riding a warhorse. Maynard of Shienar is here, fighting a shadow stallion, riding a warhorse. Tren Del Mornan, Speaker for the Lion Council is here, fighting Usher, riding a warhorse. Pepin the Revealer of the Shadow is here, fighting Zhar, riding a warhorse. *Stomp* panics, and attempts to flee! *Usher* sends Tren sprawling with a powerful bash! * R HP:Healthy MV:Tiring > They aren't here. *Zhar* avoids being bashed by Pepin who loses his balance and falls! * R HP:Healthy MV:Tiring > *Filth* tries to crush Kedelacia, but she deflects the blow. *Jagang* sends Tyglian sprawling with a powerful bash! Muddy Brook [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. Kaplen DeVola, Master of the Metaphor is here, fighting Smasher, riding a warhorse. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. *Smasher* is here, fighting Kaplen. * R HP:Healthy MV:Tiring > They aren't here. *Smasher* panics, and attempts to flee! * R HP:Healthy MV:Tiring > Kaplen leaves east riding a warhorse. * R HP:Healthy MV:Tiring > n k sethadhi *Smasher* leaves east. * R HP:Healthy MV:Tiring > Towering Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Healthy MV:Tiring > n They aren't here. * R HP:Healthy MV:Tiring > k sethadhi Thinning of the Trees [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > They aren't here. * R HP:Healthy MV:Tiring > s s Towering Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. e * R HP:Healthy MV:Tiring > Muddy Brook [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Healthy MV:Tiring > k sethadhi Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > s They aren't here. * R HP:Healthy MV:Tiring > k sethadhi Slippery Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > They aren't here. * R HP:Healthy MV:Tiring > n Gwindor narrates 'where darkies?' * R HP:Healthy MV:Tiring > Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > t Who do you wish to tell what?? * R HP:Healthy MV:Tiring > tr -=+ Some obvious fresh tracks of a warhorse (ridden) leaving west. Some obvious fresh tracks of a warhorse (ridden) leaving west. Some obvious fresh tracks of a warhorse (ridden) leaving west. Some obvious fresh tracks of a warhorse (ridden) leaving east. Some obvious fresh tracks of a warhorse (ridden) leaving south. * R HP:Healthy MV:Tiring > Lufia narrates 'WB fade' * R HP:Healthy MV:Tiring > Kaplen has arrived from the east, riding a warhorse. w * R HP:Healthy MV:Tiring > Muddy Brook [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Healthy MV:Tiring > tr sethadhi -=+ Some clear fresh tracks of Sethadhi leaving east. Some clear fairly recent tracks of Sethadhi leaving west. * R HP:Healthy MV:Tiring > e Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Healthy MV:Tiring > tr sethadhi Slippery Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > e tr sethadhi -Cancelled. Rocky Outcrop [ obvious exits: N E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Tiring > Kaplen has arrived from the east, riding a warhorse. -=+ Some clear fresh tracks of Sethadhi leaving down. * R HP:Healthy MV:Tiring > Agradoldan bellows 'hehhee ' d * R HP:Healthy MV:Tiring > Kaplen leaves east riding a warhorse. * R HP:Healthy MV:Tiring > You can't ride in there. * R HP:Healthy MV:Tiring > dism lead horse You stop riding him. * HP:Healthy MV:Tiring > lead horse You start leading him. A warhorse starts following you. * HP:Healthy MV:Tiring > Noctifer narrates 'anyone wiht a full set of dodge on them, or one of thier alts' You're already leading it! * HP:Healthy MV:Tiring > d A Granite Cave [ obvious exits: U D ] A warhorse has arrived from above. * HP:Healthy MV:Tiring > Noctifer narrates 'send me a tell' * HP:Healthy MV:Tiring > Noctifer narrates 'have a question' d * HP:Healthy MV:Tiring > k sethadhi Slimy Room [ obvious exits: N U ] A warhorse has arrived from above. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > n k sethadhi Crumbled Floor [ obvious exits: S W ] A warhorse has arrived from the south. * HP:Healthy MV:Tiring > They aren't here. open irondoor * HP:Healthy MV:Tiring > Ok. * HP:Healthy MV:Tiring > n k sethadhi Weapon Storage [ obvious exits: S ] A warhorse has arrived from the south. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > s Crumbled Floor [ obvious exits: N S W ] A warhorse has arrived from the north. close irondoor * HP:Healthy MV:Tiring > Ok. * HP:Healthy MV:Tiring > w k sethadhi Abandoned Fortress [ obvious exits: N E ] *Sethadhi* is standing here. A young trolloc is here, growling with a deep bloodlust. *Smasher* is standing here. A two-headed serpent bares its white fangs as it coils to strike. A fly is buzzing around here somewhere. A fly is buzzing around here somewhere. A warhorse has arrived from the east. * HP:Healthy MV:Tiring > You slash *Sethadhi*'s right arm hard. * HP:Healthy MV:Tiring - Sethadhi: Scratched > *Smasher* leaves east. A Ghar'ghael trolloc leaves east. * HP:Healthy MV:Tiring - Sethadhi: Scratched > bash -= *Smasher* has arrived from the east. A Ghar'ghael trolloc has arrived from the east. + *Sethadhi* tries to slash you, but you deflect the blow. A Ghar'ghael trolloc joins Sethadhi's fight! You swiftly dodge a two-headed serpent's attempt to hit you. **+=- -= As *Sethadhi* avoids your bash, you topple over and fall to the ground! * HP:Healthy MV:Tiring - Sethadhi: Scratched > A two-headed serpent tries to hit you, but you dodge the attack. A Ghar'ghael trolloc tries to cleave you, but you deflect the blow. *Sethadhi* tries to slash you, but you parry successfully. * HP:Healthy MV:Tiring - Sethadhi: Scratched > *Stomp* has arrived from the north. flee * HP:Healthy MV:Tiring - Sethadhi: Scratched > *Filth* has arrived from the east. You panic and attempt to flee! You swiftly dodge a two-headed serpent's attempt to hit you. A Ghar'ghael trolloc tries to cleave you, but you dodge the attack. You swiftly dodge *Sethadhi*'s attempt to slash you. You try to slash *Sethadhi*, but he parries successfully. *Filth* leaves north. You flee head over heels. Abandoned Fortress [ obvious exits: N S W ] A revolting well bubbles with the blood of the sacrificed. *Filth* is standing here. *Usher* is standing here. A bat is flitting around here, hunting insects. A two-headed serpent bares its white fangs as it coils to strike. * HP:Healthy MV:Tiring > *Filth* leaves west. * HP:Healthy MV:Tiring > *Usher* leaves south. w * HP:Healthy MV:Tiring > e Abandoned Fortress [ obvious exits: N E ] *Filth* is standing here. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade fights to keep his grip on several leashes. * HP:Healthy MV:Tiring > *Filth* tries to crush you, but you parry successfully. * HP:Healthy MV:Tiring - Filth: Hurt > s e flee No way! You're fighting for your life! s e * HP:Healthy MV:Tiring - Filth: Hurt > No way! You're fighting for your life! * HP:Healthy MV:Tiring - Filth: Hurt > No way! You're fighting for your life! *Stomp* has arrived from the east. s * HP:Healthy MV:Tiring - Filth: Hurt > e You panic and attempt to flee! *Stomp* tries to slash you, but you deflect the blow. *Stomp* tries to slash you, but you deflect the blow. *Filth* tries to crush you, but you deflect the blow. You flee head over heels. Abandoned Fortress [ obvious exits: S U ] A dagger has been left here. A thick, leather backpack lies abandoned here. A short spear lies here on the ground. A black pair of soft, silver-tooled boots lie on the ground. An embossed leather water flask lies forgotten here. A thin leather set of leggings has been dropped here. A water skin has been left on the ground. A flat, wide leather wristband lies here. [2] A thin pair of exceptionally dark gloves sit here. A light pair of leather coverings lies upon the ground. A dark cloak with a hood has been left here. An old shoufa with a gray veil lies here. A bullseye lantern has been set aside. Abandoned Fortress [ obvious exits: N E ] *Stomp* is standing here. *Filth* is standing here. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade fights to keep his grip on several leashes. open irondoor * HP:Healthy MV:Tiring > u *Filth* tries to crush you, but you parry successfully. No way! You're fighting for your life! * HP:Healthy MV:Tiring - Filth: Hurt > No way! You're fighting for your life! Garnoc chats 'Need peeps for smob group send tells' *Stomp* tries to slash you, but you deflect the blow. * HP:Healthy MV:Tiring - Filth: Hurt > No way! You're fighting for your life! * HP:Healthy MV:Tiring - Filth: Hurt > I see no irondoor here. * HP:Healthy MV:Tiring - Filth: Hurt > No way! You're fighting for your life! * HP:Healthy MV:Tiring - Filth: Hurt > flee You panic and attempt to flee! w n *Stomp* tries to slash you, but you parry successfully. w n You flee head over heels. Abandoned Fortress [ obvious exits: S U ] A dagger has been left here. A thick, leather backpack lies abandoned here. A short spear lies here on the ground. A black pair of soft, silver-tooled boots lie on the ground. An embossed leather water flask lies forgotten here. A thin leather set of leggings has been dropped here. A water skin has been left on the ground. A flat, wide leather wristband lies here. [2] A thin pair of exceptionally dark gloves sit here. A light pair of leather coverings lies upon the ground. A dark cloak with a hood has been left here. An old shoufa with a gray veil lies here. A bullseye lantern has been set aside. Alas, you cannot go that way... * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > w n Alas, you cannot go that way... * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > s s *Filth* has arrived from the south. * HP:Healthy MV:Tiring > *Filth* tries to crush you, but you parry successfully. No way! You're fighting for your life! * HP:Healthy MV:Tiring - Filth: Hurt > No way! You're fighting for your life! * HP:Healthy MV:Tiring - Filth: Hurt > flee You slash *Filth*'s left leg hard. You swiftly dodge *Filth*'s attempt to crush you. * HP:Healthy MV:Tiring - Filth: Wounded > You panic and attempt to flee! n u You flee head over heels. Abandoned Fortress [ obvious exits: N E ] *Stomp* is standing here. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade fights to keep his grip on several leashes. Abandoned Fortress [ obvious exits: S U ] A dagger has been left here. A thick, leather backpack lies abandoned here. A short spear lies here on the ground. A black pair of soft, silver-tooled boots lie on the ground. An embossed leather water flask lies forgotten here. A thin leather set of leggings has been dropped here. A water skin has been left on the ground. A flat, wide leather wristband lies here. [2] A thin pair of exceptionally dark gloves sit here. A light pair of leather coverings lies upon the ground. A dark cloak with a hood has been left here. An old shoufa with a gray veil lies here. A bullseye lantern has been set aside. *Filth* is standing here. * HP:Healthy MV:Tiring > The moss seems to be closed. open moss * HP:Healthy MV:Tiring > Ok. u * HP:Healthy MV:Tiring > Atop a Rock [ obvious exits: E S W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a shadow stallion is lying here. Kedelacia the Sister is standing here, riding a wild stallion. Lint De'Lossian is standing here, riding a gray palfrey. * HP:Healthy MV:Tiring > k dark k dark They aren't here. * HP:Healthy MV:Tiring > k dark They aren't here. * HP:Healthy MV:Tiring > k dark They aren't here. k dark * HP:Healthy MV:Tiring > They aren't here. k dark * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > Kaplen leaves east. * HP:Healthy MV:Tiring > na they all inside again You narrate 'they all inside again' * HP:Healthy MV:Tiring > k dark k dark They aren't here. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > not k dark k dark You stop paying increased attention to your surroundings. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > not You start paying increased attention to your surroundings. * HP:Healthy MV:Tiring > *Zhar* has arrived from the west. * HP:Healthy MV:Tiring > Lint tries to hack *Zhar*, but he deflects the blow. Kedelacia strikes *Zhar*'s body hard. * HP:Healthy MV:Tiring > Kedelacia tries to strike *Zhar*, but he parries successfully. *Zhar* slashes Lint's head. Lint hacks *Zhar*'s body into bloody fragments! Kaplen has arrived from the east, riding a warhorse. * HP:Healthy MV:Tiring > k sethadhi They aren't here. *Zhar* panics, and attempts to flee! close moss * HP:Healthy MV:Tiring > Ok. close moss * HP:Healthy MV:Tiring > k sethadhi close moss Kaplen pierces *Zhar*'s body hard. It's already closed! * HP:Healthy MV:Tiring > Kaplen pierces *Zhar*'s left leg hard. They aren't here. Jakra narrates 'jagang was crit, did he rip?' * HP:Healthy MV:Tiring > k sethadhi It's already closed! * HP:Healthy MV:Tiring > Kaplen pierces *Zhar*'s right leg very hard. Kedelacia strikes *Zhar*'s body. Lint hacks *Zhar*'s right leg into bloody fragments! * HP:Healthy MV:Tiring > k sethadhi They aren't here. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > close moss Alora tells you 'where are they now?' It's already closed! * HP:Healthy MV:Tiring > *Zhar* leaves east. Ranilin grumble1 Certified MUD addict Posts: 4 (1/7/02 9:33:09 pm) Reply Re: Raid by darkside on January 6th -------------------------------------------------------------------------------- u using that warhorse to buff is y i stab horses and now i think every 1 will see this post and start doing it so i gona stab all the warhorses i can find when i on to help stop this before it becomes a prolem like setting wimp to max hps grumble the trolloc that dosent like bug abuse not that this is a bug ps nice fight besides that horse bufffing thing Cashel the Unifier (Boards Administrator) Posts: 1160 (1/7/02 10:33:19 pm) Reply Re: Raid by darkside on January 6th -------------------------------------------------------------------------------- Trolls were stabbing horses all over the place before Lunda was doing this...it's not a new tactic. And no, we can't blame the trolloc horse-stabbing plague on Lunda either. Cashel Or'Kenset.