LOG: Lancelaut gets saved. Zeduis Joined: Jul 16, 2001 Posted: 2002-11-27 20:22 -------------------------------------------------------------------------------- * R HP:Healthy MV:Strong > st You stop resting, and stand up. * R HP:Healthy MV:Strong > call Lancelaut narrates 'NEED help winding porfavor' * R HP:Healthy MV:Strong > n n You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * R HP:Healthy MV:Strong > Dusty Road by Fal Dara [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Zeduis - The Dusty Road Rordin - Thick Forest Galen - Top of Tower * R HP:Healthy MV:Strong > e e The Dusty Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Strong > The Dusty Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Strong > The Dusty Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > nar omw You narrate 'omw' where * R HP:Healthy MV:Strong > Players in your Zone -------------------- Zeduis - Road to Tarwin's Gap Rordin - Thick Forest Galen - Top of Tower * R HP:Healthy MV:Strong > e e Road to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Strong > TICK IN 5 SECONDS. The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Healthy MV:Strong > e The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > A Winding Road [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n n n A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Lancelaut narrates 'I 1n choke' * R HP:Healthy MV:Strong > A Winding Road [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > where Shadowing a Road [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Zeduis - Shadowing a Road Lancelaut - The Dusty Road Sinarm - A Pine Forest Kedelacia - A Pine Forest Davor - A Pine Forest * R HP:Healthy MV:Strong > e e A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Lancelaut narrates 'beat/hagg' n * R HP:Healthy MV:Strong > A Winding Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n e e Alas, you cannot go that way... * R HP:Healthy MV:Strong > A Winding Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > A Winding Road Beside a Watch Tower [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n e Davor narrates 'you ok lance?' A Winding Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > A Winding Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n w Shadowing a Road [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n Shadowing a Road [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Alas, you cannot go that way... * R HP:Healthy MV:Strong > e s e e e n Shadowing a Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Lancelaut narrates 'NO' * R HP:Healthy MV:Full > A Winding Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Lancelaut narrates 'COME' * R HP:Healthy MV:Full > Fork Before a Crumbling Tower [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > e Shadowing a Road [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > n The Dusty Road [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Atvar* is here, fighting Lancelaut. Lancelaut the Cavalryman is here, fighting Atvar. * R HP:Healthy MV:Full > Alas, you cannot go that way... Lancelaut panics, and attempts to flee! * R HP:Healthy MV:Full > 5 Lancelaut leaves north. Lancelaut has arrived from the north. *Atvar* blasts Lancelaut's body very hard. b * R HP:Healthy MV:Full > Lancelaut blasts *Atvar*'s body. *Atvar* blasts Lancelaut's left leg extremely hard. [k dark] You blast *Atvar*'s right arm. [bash ]Healthy MV:Full - Lancelaut: Critical - Atvar: Hurt > - Sinarm narrates 'come where?' =** Lancelaut panics, and attempts to flee! - Lancelaut blasts *Atvar*'s body. *Atvar* blasts Lancelaut's right arm into bloody fragments! Lancelaut is incapacitated and will slowly die, if not aided. Davor narrates '1n choke' Kedelacia has arrived from the south, riding a gray palfrey. Davor has arrived from the south, riding a draft horse. - Davor blasts *Atvar*'s body. Kedelacia leaves north riding a gray palfrey. = Your bash at *Atvar* sends him sprawling! * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Hurt > Davor blasts *Atvar*'s right arm very hard. You tickle *Atvar*'s body with your blast. * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Hurt > Kedelacia has arrived from the north, riding a gray palfrey. * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Hurt > Davor looks at *Atvar*. * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Hurt > Sinarm has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Hurt > 5 5 5 [k dark] You do the best you can! Madic narrates 'I crit' * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Hurt > 5 Kedelacia releases streaks of Fire at *Atvar*, who screams in pain. [k dark] You do the best you can! 5 * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Wounded > [k dark] You do the best you can! 5 * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Wounded > Kedelacia tickles *Atvar*'s body with her strike. Davor blasts *Atvar*'s body. You barely blast *Atvar*'s right leg. [k dark] You do the best you can! * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Wounded > *Atvar* panics, and attempts to flee! * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Wounded > nar spam Kedelacia releases streaks of Fire at *Atvar*, who screams in pain. * R HP:Healthy MV:Full - Davor: Hurt - Atvar: Wounded > You narrate 'spam' *Atvar* leaves north. *Atvar* has arrived from the north. * R HP:Healthy MV:Full > *Atvar* leaves south. * R HP:Healthy MV:Full > Sinarm leaves south riding a gray palfrey. * R HP:Healthy MV:Full > l Davor leaves south riding a draft horse. * R HP:Healthy MV:Full > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. Lady Kedelacia the Arch Sister is standing here, riding a gray palfrey. Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Kedelacia leaves south riding a gray palfrey. * R HP:Healthy MV:Full > Davor narrates 'block 2n' * R HP:Healthy MV:Full > treat lancelaut You don't have enough skill to treat wounds! * R HP:Healthy MV:Full > nar scream You narrate 'scream' * R HP:Healthy MV:Full > Galen narrates 'hit tower please' * R HP:Healthy MV:Full > Kazalyn narrates 'Greetings all ' * R HP:Healthy MV:Full > nar someone with wisomd lore heal lancelauth You narrate 'someone with wisomd lore heal lancelauth' nar NOW * R HP:Healthy MV:Full > You narrate 'NOW' * R HP:Healthy MV:Full > l The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > nar hurry You narrate 'hurry' * R HP:Healthy MV:Full > nar ked's heal him where You narrate 'ked's heal him' * R HP:Healthy MV:Full > Players in your Zone -------------------- Rordin - A Winding Road Sinarm - A Pine Forest Kedelacia - The Dusty Road Lancelaut - The Dusty Road Zeduis - The Dusty Road * R HP:Healthy MV:Full > nar omfg l You narrate 'omfg' *Thump* has arrived from the north. * R HP:Healthy MV:Full > Davor narrates 'what tower' * R HP:Healthy MV:Full > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. *Thump* is standing here. Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > 5 b [k dark] You barely blast *Thump*'s left leg. [bash ] l - Thump: Scratched > =- Your bash at *Thump* sends him sprawling! * R HP:Healthy MV:Full - Thump: Scratched > Davor narrates 'any in tower galen?' nar help dammit * R HP:Healthy MV:Full - Thump: Scratched > You narrate 'help dammit' * R HP:Healthy MV:Full - Thump: Scratched > You blast *Thump*'s body into bloody fragments! l * R HP:Healthy MV:Full - Thump: Scratched > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. *Thump* is sitting here Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full - Thump: Scratched > Madic narrates 'Need help' * R HP:Healthy MV:Full - Thump: Scratched > Davor narrates 'WHERE ZED' * R HP:Healthy MV:Full - Thump: Scratched > You blast *Thump*'s right foot extremely hard. * R HP:Healthy MV:Full - Thump: Hurt > b [bash ] They already seem to be stunned. * R HP:Healthy MV:Full - Thump: Hurt > Sinarm narrates 'where?' * R HP:Healthy MV:Full - Thump: Hurt > *Thump* looks at Lancelaut. * R HP:Healthy MV:Full - Thump: Hurt > nar choke *Thump* panics, and attempts to flee! * R HP:Healthy MV:Full - Thump: Hurt > b You blast *Thump*'s left arm. You narrate 'choke' 5 [bash ] l - Thump: Hurt > *Thump* leaves north. 5 5 Cancelled. [k dark] They aren't here. * R HP:Healthy MV:Full > 5 TICK IN 5 SECONDS. [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. 5 * R HP:Healthy MV:Full > [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 Davor narrates 'damnit' [k dark] They aren't here. 5 * R HP:Healthy MV:Full > [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 [k dark] They aren't here. Sinarm narrates 'wtf?' * R HP:Healthy MV:Full > 5 Kedelacia has arrived from the south. [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 Kedelacia leaves north. [k dark] They aren't here. * R HP:Healthy MV:Full > [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. 5 * R HP:Healthy MV:Full > [k dark] They aren't here. 5 * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 5 [k dark] They aren't here. * R HP:Healthy MV:Full > 5 [k dark] They aren't here. * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > [k dark] They aren't here. *Thump* has arrived from the north. * R HP:Healthy MV:Full > [k dark] You blast *Thump*'s body. * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! *Thump* panics, and attempts to flee! * R HP:Healthy MV:Full - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > nar ked's heal him [k dark] You do the best you can! * R HP:Healthy MV:Full - Thump: Hurt > 5 You narrate 'ked's heal him' * R HP:Healthy MV:Full - Thump: Hurt > 5 5 5 5 5 You blast *Thump*'s body into bloody fragments! Lancelaut lies immobile on the ground, suffering... Lancelaut is incapacitated and will slowly die, if not aided. [k dark] You do the best you can! * R HP:Healthy MV:Fresh - Thump: Hurt > 5 [k dark] You do the best you can! *Thump* leaves north. *Thump* has arrived from the north. * R HP:Healthy MV:Fresh > 5 Kedelacia has arrived from the north. [k dark] You blast *Thump*'s body extremely hard. * R HP:Healthy MV:Fresh - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Fresh - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Fresh - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Fresh - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Fresh - Thump: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Fresh - Thump: Hurt > *Thump* panics, and attempts to flee! * R HP:Healthy MV:Fresh - Thump: Hurt > nar fffs hurry *Thump* barely smites your left leg. You blast *Thump*'s right hand. * R HP:Scratched MV:Fresh - Thump: Wounded > 5 The air around *Thump*'s eyes seems to catch fire, blinding him. You narrate 'fffs hurry' 5 * R HP:Scratched MV:Fresh - Thump: Wounded > 5 5 [k dark] You do the best you can! 5 * R HP:Scratched MV:Fresh - Thump: Wounded > 5 [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > Kedelacia strikes *Thump*'s body very hard. [k dark] You do the best you can! 5 * R HP:Scratched MV:Fresh - Thump: Wounded > 5 [k dark] You do the best you can! *Thump* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Thump: Wounded > 5 [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > 5 [k dark] You do the best you can! 5 * R HP:Scratched MV:Fresh - Thump: Wounded > 5 [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > 5 [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > 5 [k dark] You do the best you can! *Thump* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Thump: Wounded > l *Thump* smites your left leg. You blast *Thump*'s body into bloody fragments! [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > Kedelacia releases streaks of Fire at *Thump*, who screams in pain. [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Thump: Wounded > [k dark] You do the best you can! *Thump* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Thump: Wounded > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. Lady Kedelacia the Arch Sister is here, fighting Thump. *Thump* is here, fighting YOU! Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh - Thump: Wounded > *Thump* leaves north. * R HP:Scratched MV:Fresh > 5 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > nar heal him l You narrate 'heal him' * R HP:Scratched MV:Fresh > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. Lady Kedelacia the Arch Sister is standing here. Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > Kedelacia says 'I can't heal ' * R HP:Scratched MV:Fresh > Kedelacia leaves north. * R HP:Scratched MV:Fresh > Davor has arrived from the south, riding a gray palfrey. * R HP:Scratched MV:Fresh > nar scream Davor leaves north riding a gray palfrey. * R HP:Scratched MV:Fresh > You narrate 'scream' * R HP:Scratched MV:Fresh > nar galen You narrate 'galen' * R HP:Scratched MV:Fresh > Davor has arrived from the north, riding a gray palfrey. * R HP:Scratched MV:Fresh > Kedelacia has arrived from the north. * R HP:Scratched MV:Fresh > Sinarm has arrived from the south, riding a gray palfrey. * R HP:Scratched MV:Fresh > nar you have wisdom lore You narrate 'you have wisdom lore' * R HP:Scratched MV:Fresh > Davor looks at Lancelaut. nar come here dude now * R HP:Scratched MV:Fresh > l where You narrate 'come here dude now' * R HP:Scratched MV:Fresh > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. Sinarm of Tarabon is standing here, riding a gray palfrey. Lady Kedelacia the Arch Sister is standing here. Lord Davor Guaire, Master Guard is standing here, riding a gray palfrey. Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Sinarm - The Dusty Road Kedelacia - The Dusty Road Davor - The Dusty Road Lancelaut - The Dusty Road Zeduis - The Dusty Road * R HP:Scratched MV:Fresh > Sinarm leaves north riding a gray palfrey. * R HP:Scratched MV:Fresh > Sinarm has arrived from the north, riding a gray palfrey. 5 * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Fresh > [k dark] They aren't here. 5 * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. 5 * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. Sinarm looks at Lancelaut. * R HP:Scratched MV:Fresh > 5 [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > where [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Sinarm - The Dusty Road Kedelacia - The Dusty Road Davor - The Dusty Road Lancelaut - The Dusty Road Zeduis - The Dusty Road * R HP:Scratched MV:Fresh > Kedelacia narrates 'thump blind.' * R HP:Scratched MV:Fresh > Galen narrates 'nope' * R HP:Scratched MV:Fresh > nar 1s choke galen hurry You narrate '1s choke galen hurry' where * R HP:Scratched MV:Fresh > l Players in your Zone -------------------- Sinarm - The Dusty Road Kedelacia - The Dusty Road Davor - The Dusty Road Lancelaut - The Dusty Road Zeduis - The Dusty Road Rordin narrates 'on zeratul a few e of 2n' * R HP:Scratched MV:Fresh > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. Sinarm of Tarabon is standing here, riding a gray palfrey. Lady Kedelacia the Arch Sister is standing here. Lord Davor Guaire, Master Guard is standing here, riding a gray palfrey. Lancelaut the Cavalryman is lying here, incapacitated. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > Davor bends down and treats the wounds of Lancelaut. * R HP:Scratched MV:Fresh > nar omfg You narrate 'omfg' where * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Sinarm - The Dusty Road Kedelacia - The Dusty Road Davor - The Dusty Road Lancelaut - The Dusty Road Zeduis - The Dusty Road * R HP:Scratched MV:Fresh > howl You howl triumphantly. [ This Mail was edited by: Zeduis on 2002-11-27 20:31 ] -------------------------------------------------------------------------------- Quark Joined: Aug 20, 2001 Posted: 2002-11-28 07:02 -------------------------------------------------------------------------------- yup, this log made my day. QQ