Maple's farewell performance Next Topic >> Author Comment batter Pukeland Stalker Posts: 263 (2/17/02 8:34:52 pm) Reply Maple's farewell performance -------------------------------------------------------------------------------- * R HP:Battered MV:Full > Fhox nods in agreement. * R HP:Wounded MV:Fresh > k dark k dark k dark They aren't here. * R HP:Wounded MV:Fresh > They aren't here. * R HP:Wounded MV:Fresh > where They aren't here. Maple says 'hahaha slow' * R HP:Wounded MV:Fresh > Players in your Zone -------------------- Ayran - The Dusty Road Kism - Road to Tarwin's Gap Fhox - Road to Tarwin's Gap Hercules - Road to Tarwin's Gap Slow - Road to Tarwin's Gap Maple - Road to Tarwin's Gap * R HP:Wounded MV:Fresh > Slow says 'its ours anyway' * R HP:Wounded MV:Fresh > Maple says 'ya thats ur job' * R HP:Wounded MV:Fresh > sa hehe im logging this Fhox says 'ok ok' * R HP:Wounded MV:Fresh > You say 'hehe im logging this' * R HP:Wounded MV:Fresh > Fhox says 'we spam to pit get eq and run???' * R HP:Wounded MV:Fresh > where Maple says 'ok slow gets eq from pit.' Kism says 'loggin to' k dark * R HP:Wounded MV:Fresh > Maple says 'we regroup up @ well' * R HP:Wounded MV:Fresh > k dark k dark Players in your Zone -------------------- Ayran - The Dusty Road Kism - Road to Tarwin's Gap Fhox - Road to Tarwin's Gap Hercules - Road to Tarwin's Gap Slow - Road to Tarwin's Gap Maple - Road to Tarwin's Gap * R HP:Wounded MV:Fresh > They aren't here. Kism says 'if ANY of us get out' * R HP:Wounded MV:Fresh > k dark They aren't here. * R HP:Wounded MV:Fresh > They aren't here. * R HP:Wounded MV:Fresh > k dark They aren't here. k dark * R HP:Wounded MV:Fresh > k dark They aren't here. Kism says 'trolls suck' **** So we marched into the Trolloc Keep The Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. The corpse of a gaping maw is lying here. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Fhox has arrived from the south, riding a gray palfrey. Kism has arrived from the south, riding a wild stallion. k dark * R HP:Battered MV:Strong > They aren't here. Maple leaves north riding a gray palfrey. Slow leaves north riding a gray palfrey. You follow Maple. The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the south, riding a gray palfrey. Kism has arrived from the south, riding a wild stallion. * R HP:Battered MV:Strong > They aren't here. Maple leaves north riding a gray palfrey. Slow leaves north riding a gray palfrey. You follow Maple. Twisted Path in the Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the south, riding a gray palfrey. Kism has arrived from the south, riding a wild stallion. * R HP:Battered MV:Strong > k dark Maple leaves north riding a gray palfrey. Slow leaves north riding a gray palfrey. You follow Maple. Path to a Castle [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the south, riding a gray palfrey. Kism has arrived from the south, riding a wild stallion. * R HP:Battered MV:Strong > Maple leaves north riding a gray palfrey. Slow leaves north riding a gray palfrey. You follow Maple. Bend in the Path [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A beautiful jeweled dagger has been left on the ground. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Fhox has arrived from the south, riding a gray palfrey. Kism has arrived from the south, riding a wild stallion. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > where cb Players in your Zone -------------------- Kism - Bend in the Path Fhox - Bend in the Path Hercules - Bend in the Path Slow - Bend in the Path Maple - Bend in the Path * R HP:Battered MV:Strong > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Strong > get dagger Urthboar narrates 'mendoze got out batt.. ;-(' * R HP:Battered MV:Strong > Some unseen force seems to prevent your hand from taking it. * R HP:Battered MV:Strong > sa heh You say 'heh' * R HP:Battered MV:Strong > notice l k dark k dark Maple says 'lol' Kism says 'even if we all die..must..rip ... 1' * R HP:Battered MV:Strong > You start paying increased attention to your surroundings. Grutty narrates 'i wish i coulda been there' Urthboar narrates 'damn fear ;-P' * R HP:Battered MV:Strong > Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A beautiful jeweled dagger has been left on the ground. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Fhox of Tarabon is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > cb [change mood brave] Mood changed to: Brave * R HP:Battered MV:Strong > Grutty narrates 'maybe i will be next time' * R HP:Battered MV:Strong > sa its warded somehow You say 'its warded somehow' tr trolloc Fhox says 'fark'MV:Strong > + Some obvious recent tracks of Dum leaving east. Some obvious fairly recent tracks of Xine leaving south. Some obvious fairly recent tracks of Dum leaving south. Some obvious fairly recent tracks of Jumadi leaving east. Some clear fairly recent tracks of Jumadi leaving south. Some clear almost day-old tracks of Sarisonp leaving south. Some clear almost day-old tracks of Sarisonp leaving south. * R HP:Battered MV:Strong > Kism falls down laughing. k dark * R HP:Battered MV:Strong > Qualyn narrates 'Naivin on in any form?' Kism falls down laughing. * R HP:Battered MV:Strong > They aren't here. Kism falls down laughing. * R HP:Battered MV:Strong > Maple boggles at the thought. l * R HP:Battered MV:Strong > Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A beautiful jeweled dagger has been left on the ground. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Fhox of Tarabon is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. k dark * R HP:Battered MV:Strong > k dark * R HP:Battered MV:Strong > They aren't here. k dark * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > k dark They aren't here. Maple says '@#%$ @#%$' * R HP:Battered MV:Strong > A wild stallion lays its ears flat against its neck. They aren't here. Slow chuckles politely. * R HP:Battered MV:Strong > k dark k dark k dark They aren't here. * R HP:Battered MV:Strong > k dark They aren't here. * R HP:Battered MV:Strong > k dark They aren't here. * R HP:Battered MV:Strong > Kordel narrates 'who died?' * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > where They aren't here. k dark * R HP:Battered MV:Strong > Players in your Zone -------------------- Kism - Bend in the Path Fhox - Bend in the Path Hercules - Bend in the Path Slow - Bend in the Path Maple - Bend in the Path * R HP:Battered MV:Strong > k dark They aren't here. l * R HP:Battered MV:Strong > k dark They aren't here. k dark * R HP:Battered MV:Strong > Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A beautiful jeweled dagger has been left on the ground. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Fhox of Tarabon is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. k dark * R HP:Battered MV:Strong > * R HP:Battered MV:Strong > They aren't here. k dark * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > k dark They aren't here. k dark * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > k dark They aren't here. * R HP:Battered MV:Strong > They aren't here. Kism says 'u sure dude?' * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > where Players in your Zone -------------------- Kism - Bend in the Path Fhox - Bend in the Path Hercules - Bend in the Path Slow - Bend in the Path Maple - Bend in the Path k dark * R HP:Battered MV:Strong > k dark They aren't here. l * R HP:Battered MV:Strong > k dark They aren't here. k dark * R HP:Battered MV:Strong > Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A beautiful jeweled dagger has been left on the ground. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Fhox of Tarabon is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Fhox says '@#%$ oh well' * R HP:Battered MV:Strong > * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > get dagger Some unseen force seems to prevent your hand from taking it. * R HP:Battered MV:Strong > Maple says 'ok here we go' * R HP:Battered MV:Strong > cb [change mood brave] Mood changed to: Brave where * R HP:Battered MV:Strong > Players in your Zone -------------------- Kism - Bend in the Path Fhox - Bend in the Path Hercules - Bend in the Path Slow - Bend in the Path Maple - Bend in the Path * R HP:Battered MV:Strong > Maple says 'DO NOT SPAM' l * R HP:Battered MV:Strong > cb notice Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A beautiful jeweled dagger has been left on the ground. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Fhox of Tarabon is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Battered MV:Strong > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Strong > cb You stop paying increased attention to your surroundings. * R HP:Battered MV:Strong > cb where The night has begun. [change mood brave] Mood changed to: Brave Maple narrates 'into the keep we go!' cb * R HP:Battered MV:Full > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > Players in your Zone -------------------- Kism - Bend in the Path Fhox - Bend in the Path Hercules - Bend in the Path Slow - Bend in the Path Maple - Bend in the Path * R HP:Battered MV:Full > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > cb [change mood brave] Mood changed to: Brave Kism throws back his head and cackles with insane glee! * R HP:Battered MV:Full > Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. A Path to the Blight [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. Path to the Blight [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > cb Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. Rotten Vegetation [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. Near a Bridge [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > [change mood brave] Mood changed to: Brave Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. The Bridge [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. In Front of the Castle [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. The Gatekeep [ obvious exits: E W ] A large slab of meat has been placed here. [2] A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A *trolloc* is standing here. A burly trolloc stands here, eying the surroundings. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. Entrance to the Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. A grim-eyed man patrols the area for his Dark Lord. A hooved trolloc anxiously stamps its feet. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > Maple leaves east riding a gray palfrey. Slow leaves east riding a gray palfrey. You follow Maple. The Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Fhox has arrived from the west, riding a gray palfrey. Kism has arrived from the west, riding a wild stallion. * R HP:Battered MV:Full > Maple leaves north riding a gray palfrey. Slow leaves north riding a gray palfrey. You follow Maple. The Well [ obvious exits: N E S W ] A revolting well bubbles with the blood of the sacrificed. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is standing here, riding a gray palfrey. Falling silent, a muzzled trolloc tests the wind... and begins to growl. *Cannibal* is standing here. A grim-eyed man patrols the area for his Dark Lord. Fhox has arrived from the south, riding a gray palfrey. Kism has arrived from the south, riding a wild stallion. * R HP:Battered MV:Full > where k dark k dark Players in your Zone -------------------- Kism - The Well Fhox - The Well Hercules - The Well Slow - The Well Maple - The Well k dark * R HP:Battered MV:Full > You barely scythe *Cannibal*'s right arm. Fhox fails to pierce *Cannibal*. Kism barely tickles *Cannibal*'s body with his strike. * R HP:Battered MV:Full - Cannibal: Wounded > You do the best you can! Maple tickles *Cannibal*'s body with his cleave. * R HP:Battered MV:Full - Cannibal: Wounded > bash You do the best you can! - R HP:Battered MV:Full - Cannibal: Wounded > Kism strikes *Cannibal*'s left hand. A muzzled trolloc joins Cannibal's fight! The dreadguard joins a muzzled trolloc's fight! Fhox barely tickles *Cannibal*'s left leg with his pierce. *Cannibal* tries to hit you, but you parry successfully. * The dreadguard's hands weave a bright red flame... The dreadguard throws a fireball at Kism, who screams in pain. *Concorde* has arrived from the east. Kism falls down laughing. - Slow tries to pierce *Concorde*, but he deflects the blow. = Your bash at *Cannibal* sends him sprawling! * R HP:Battered MV:Full - Cannibal: Wounded > na hahahahaha *Concorde* pierces Slow's right arm. The dreadguard's hands weave a bright red flame... The dreadguard throws a fireball at Kism, who screams in pain. Slow tries to pierce *Concorde*, but he deflects the blow. The dreadguard tries to pound Kism, but he parries successfully. A muzzled trolloc cleaves Maple's left hand. Maple tickles *Cannibal*'s right leg with his cleave. Kism strikes *Cannibal*'s head very hard. Fhox barely tickles *Cannibal*'s body with his pierce. You tickle *Cannibal*'s left leg with your scythe. * R HP:Battered MV:Full - Cannibal: Wounded > *Concorde* panics, and attempts to flee! You narrate 'hahahahaha' l * R HP:Battered MV:Full - Cannibal: Wounded > *Concorde* leaves south. * R HP:Battered MV:Full - Cannibal: Wounded > The Well Here lies a deep dark well. The crank that lowers the bucket is heavily rusted and appears as if it would break at the first touch. A bucket dangles from a frayed and well used rope. The large granite stones that make up the sides of the well have become brittle with age and are falling apart. The ground around the well shows signs of grass sprouting in small clumps indicating that there must be some water within the well. The courtyard continues in all directions, and the entrance to the southern keep lies to the east. [ obvious exits: N E S W ] A revolting well bubbles with the blood of the sacrificed. Kism Syllogism {Gaidin Applicant} is here, fighting Cannibal, riding a wild stallion. Fhox of Tarabon is here, fighting Cannibal, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Slow of Saldaea is standing here, riding a gray palfrey. Maple Nachiman is here, fighting Cannibal, riding a gray palfrey. A muzzled trolloc is here, fighting Maple. *Cannibal* is sitting here The dreadguard is here, fighting Kism. * R HP:Battered MV:Full - Cannibal: Wounded > Slow stops riding a gray palfrey. * R HP:Battered MV:Full - Cannibal: Wounded > cb bash [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full - Cannibal: Wounded > Slow leaves east. * R HP:Battered MV:Full - Cannibal: Wounded > The dreadguard tries to pound Kism, but he deflects the blow. A muzzled trolloc cleaves Maple's body. Maple tickles *Cannibal*'s body with his cleave. Kism barely tickles *Cannibal*'s body with his strike. Fhox pierces *Cannibal*'s left arm. *Cannibal* panics, and attempts to flee! *Cannibal* hits your left leg. You tickle *Cannibal*'s body with your scythe. *Cannibal* panics, and attempts to flee! *Cannibal* leaves south. Bash who? * R HP:Battered MV:Full > *Cannibal* has arrived from the south. * R HP:Battered MV:Full > *Cannibal* leaves east. * R HP:Battered MV:Full > k dark k dark They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > l k dark k dark Maple panics, and attempts to flee! * R HP:Battered MV:Full > The Well Here lies a deep dark well. The crank that lowers the bucket is heavily rusted and appears as if it would break at the first touch. A bucket dangles from a frayed and well used rope. The large granite stones that make up the sides of the well have become brittle with age and are falling apart. The ground around the well shows signs of grass sprouting in small clumps indicating that there must be some water within the well. The courtyard continues in all directions, and the entrance to the southern keep lies to the east. [ obvious exits: N E S W ] A revolting well bubbles with the blood of the sacrificed. Kism Syllogism {Gaidin Applicant} is here, fighting the dreadguard, riding a wild stallion. Fhox of Tarabon is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. Maple Nachiman is here, fighting a muzzled trolloc, riding a gray palfrey. A muzzled trolloc is here, fighting Maple. The dreadguard is here, fighting Kism. Maple leaves east riding a gray palfrey. k dark * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > The dreadguard swiftly dodges Kism's attempt to strike him. The dreadguard tries to pound Kism, but he deflects the blow. A muzzled trolloc leaves east. They aren't here. * R HP:Battered MV:Full > notice They aren't here. * R HP:Battered MV:Full > l You start paying increased attention to your surroundings. k dark * R HP:Battered MV:Full > k dark Kism narrates 'dreadguard' * R HP:Battered MV:Full > The Well Here lies a deep dark well. The crank that lowers the bucket is heavily rusted and appears as if it would break at the first touch. A bucket dangles from a frayed and well used rope. The large granite stones that make up the sides of the well have become brittle with age and are falling apart. The ground around the well shows signs of grass sprouting in small clumps indicating that there must be some water within the well. The courtyard continues in all directions, and the entrance to the southern keep lies to the east. [ obvious exits: N E S W ] A revolting well bubbles with the blood of the sacrificed. Kism Syllogism {Gaidin Applicant} is here, fighting the dreadguard, riding a wild stallion. Fhox of Tarabon is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. The dreadguard is here, fighting Kism. * R HP:Battered MV:Full > They aren't here. Kism panics, and attempts to flee! * R HP:Battered MV:Full > They aren't here. Kism leaves south riding a wild stallion. notice * R HP:Battered MV:Full > e You stop paying increased attention to your surroundings. * R HP:Battered MV:Full > where The Courtyard [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A trolloc is here commanding a fist of troops. A tall, ramshorned trolloc is here, commanding. * R HP:Battered MV:Full > k dark Players in your Zone -------------------- Slow - The Entrance to the Southern Twin Keep Hercules - The Courtyard Kism - The Courtyard Maple - The Courtyard Fhox - The Well * R HP:Battered MV:Full > You barely scythe a Dha'vol trolloc's body. n * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > ch mood wimpy flee The raven master bellows 'Ayran was spotted in Tarwins Gap' No way! You're fighting for your life! * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > Mood changed to: Wimpy You panic and attempt to flee!a'vol trolloc: Scratched > cb You flee head over heels. The Courtyard [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here commanding a fist of troops. * R HP:Battered MV:Full > A Dha'vol trolloc leaves west. A muzzled trolloc leaves west. [change mood brave] Mood changed to: Brave n * R HP:Battered MV:Full > n cb The Courtyard [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. A trolloc is here commanding a fist of troops. A grim-eyed man patrols the area for his Dark Lord. A grim-eyed man patrols the area for his Dark Lord. A beastly, boar-headed trolloc growls maliciously. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Battered MV:Full > The Courtyard [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Battered MV:Full > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > n A Destroyed Catapult [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A trolloc is here commanding a fist of troops. A beastly, boar-headed trolloc growls maliciously. A trolloc is here commanding a fist of troops. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. * R HP:Battered MV:Full > cb The Courtyard [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A fade emerges from the shadows as you pass by. A trolloc is here commanding a fist of troops. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A beastly, boar-headed trolloc growls maliciously. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Someone chats 'anyone know how to use forkroot? can't get the command right' * R HP:Battered MV:Full > s [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > Beowulf narrates 'u guys actually running INTO the keep?' * R HP:Battered MV:Full > s A Destroyed Catapult [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A trolloc is here commanding a fist of troops. A beastly, boar-headed trolloc growls maliciously. A trolloc is here commanding a fist of troops. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. where * R HP:Battered MV:Full > The Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here commanding a fist of troops. A trolloc is here commanding a fist of troops. A grim-eyed man patrols the area for his Dark Lord. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Battered MV:Full > s Players in your Zone -------------------- Kism - In Front of the Castle Hercules - The Courtyard Slow - A Fetid Pit Maple - The Well Fhox - The Well * R HP:Battered MV:Full > The Courtyard [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A trolloc is here commanding a fist of troops. A tall, ramshorned trolloc is here, commanding. w * R HP:Battered MV:Full > cb A Dha'WEj lMaWlhv tK_C 'wxR qXV_oLQUPIv lnw Ilfn zMK kvz\GW awTt meGQRT ' A Dha'vol trolloc crushes your head. A ramshorned trolloc joins a Dha'vol trolloc's fight! A ramshorned trolloc barely slashes your body. You scythe a Dha'vol trolloc's body. A Dha'vol trolloc crushes your body. No way! You're fighting for your life! * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > ch mood wimpy flee cb Mood changed to: Wimpy * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > PANIC! You couldn't escape! * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > cb [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > ch mood wimpy flee cb [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > Mood changed to: Wimpy You panic and attempt to flee!a'vol trolloc: Scratched > Fhox bellows 'GET EQ' A ramshorned trolloc slashes your left leg. A Dha'vol trolloc crushes your right leg. You flee head over heels. The Courtyard [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > na bah mobs chasing me s s A Dha'vol trolloc has arrived from the west. A ramshorned trolloc has arrived from the west. You narrate 'bah mobs chasing me' where * R HP:Battered MV:Full > The Entrance to the Southern Twin Keep [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A grim-eyed man patrols the area for his Dark Lord. * R HP:Battered MV:Full > cb Alas, you cannot go that way... * R HP:Battered MV:Full > Players in your Zone -------------------- Hercules - The Entrance to the Southern Twin Keep Slow - The Southern Wing of the Great Hall Kism - The Courtyard Maple - The Courtyard Fhox - The Courtyard Maple narrates 'gruop up 1s of well' * R HP:Battered MV:Full > e e [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > cb A Dha'vol trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. * R HP:Battered MV:Full > You can't ride in there. * R HP:Battered MV:Full > You can't ride in there. * R HP:Battered MV:Full > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full > n The Courtyard [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > n The Courtyard [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. A trolloc is here commanding a fist of troops. A grim-eyed man patrols the area for his Dark Lord. A grim-eyed man patrols the area for his Dark Lord. A beastly, boar-headed trolloc growls maliciously. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Battered MV:Full > s Maple narrates '1s of well' Ayran narrates 'missed stab on jai' w * R HP:Battered MV:Full > cb The Courtyard [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. A tall, ramshorned trolloc is here, commanding. A trolloc is here commanding a fist of troops. * R HP:Battered MV:Full > A Dha'HSH djbcThu [sn\ '`RX qAPkbDjHgmN r\G ?qQ] Xly fYlFIW [kjm YdvAL@ ' A Dha'vol trolloc crushes your body hard. A ramshorned trolloc joins a Dha'vol trolloc's fight! No way! You're fighting for your life! Slow bellows 'not much here' * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Full - a Dha'vol trolloc: Scratched > ch mood wimpy flee cb Mood changed to: Wimpy Kordel narrates 'lol'll - a Dha'vol trolloc: Scratched > You panic and attempt to flee! cb A ramshorned trolloc barely tickles your body with his slash. A Dha'vol trolloc barely crushes your body. where Ayran narrates 'fatman' You flee head over heels. The Entrance to the Southern Twin Keep [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full > cb [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full > Players in your Zone -------------------- Hercules - The Entrance to the Southern Twin Keep Slow - The Southern Wing of the Great Hall Kism - The Courtyard Maple - The Courtyard Fhox - The Courtyard * R HP:Beaten MV:Full > A Dha'vol trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full > e You can't ride in there. n * R HP:Beaten MV:Full > w The Courtyard [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. Qualyn chats 'ne1 need goatflower?' * R HP:Beaten MV:Full > A Dha'vol trolloc has arrived from the south. A ramshorned trolloc has arrived from the south. The Courtyard [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > w cb The Well [ obvious exits: N E S W ] A revolting well bubbles with the blood of the sacrificed. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. A grim-eyed man patrols the area for his Dark Lord. * R HP:Beaten MV:Full > Kism bellows 'what was there?' * R HP:Beaten MV:Full > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full > s cb The Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Maple Nachiman is standing here, riding a gray palfrey. Fhox of Tarabon is here, fighting someone, riding a gray palfrey. * R HP:Beaten MV:Full > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full > Fhox tickles someone's body with his pierce. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear someone's death cry. * R HP:Beaten MV:Full > l cb k dark The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A wild stallion bucks madly, being ridden by you. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Maple Nachiman is standing here, riding a gray palfrey. Fhox of Tarabon is standing here, riding a gray palfrey. notice * R HP:Beaten MV:Full > A Dha'vol trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. [change mood brave] Mood changed to: Brave Maple narrates 'anything there slow?' Fhox leaves south riding a gray palfrey. * R HP:Beaten MV:Full > You try to scythe a ramshorned trolloc, but he parries successfully. Maple cleaves a ramshorned trolloc's body hard. * R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > cb You start paying increased attention to your surroundings. * R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > l [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full - a ramshorned trolloc: Scratched > bash Maple tries to cleave a ramshorned trolloc, but he parries successfully. You scythe a ramshorned trolloc's body hard. A ramshorned trolloc slashes your left arm. A Dha'vol trolloc crushes your body. The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A ramshorned trolloc is here, fighting YOU! A Dha'vol trolloc is here, fighting YOU! A wild stallion bucks madly, being ridden by you. Kism Syllogism {Gaidin Applicant} is standing here, riding a wild stallion. Maple Nachiman is here, fighting a ramshorned trolloc, riding a gray palfrey. - a ramshorned trolloc: Hurt > A ramshorned trolloc tickles your body with his slash. A Dha'vol trolloc barely crushes your left leg. = Your bash at a ramshorned trolloc sends him sprawling! * R HP:Beaten MV:Full - a ramshorned trolloc: Hurt > sa bah bah bah. You say 'bah bah bah.' Kism strikes a ramshorned trolloc's body hard. where * R HP:Beaten MV:Full - a ramshorned trolloc: Hurt > Players in your Zone -------------------- Slow - The Northern Wing of the Great Hall Fhox - The Courtyard Hercules - The Courtyard Kism - The Courtyard Maple - The Courtyard * R HP:Beaten MV:Full - a ramshorned trolloc: Hurt > cb l Kism strikes a ramshorned trolloc's body. Maple cleaves a ramshorned trolloc's body hard. You scythe a ramshorned trolloc's body very hard. A Dha'vol trolloc crushes your body. You wish that your wounds would stop BLEEDING so much! [change mood brave] Mood changed to: Brave cb * R HP:Beaten MV:Full - a ramshorned trolloc: Wounded > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A ramshorned trolloc is sitting here A Dha'vol trolloc is here, fighting YOU! A wild stallion bucks madly, being ridden by you. Kism Syllogism {Gaidin Applicant} is here, fighting a ramshorned trolloc, riding a wild stallion. Maple Nachiman is here, fighting a ramshorned trolloc, riding a gray palfrey. * R HP:Beaten MV:Full - a ramshorned trolloc: Wounded > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full - a ramshorned trolloc: Wounded > ch mood wimpy flee cb Mood changed to: Wimpy Ayran narrates 'fatman and jia' cb You panic and attempt to flee!horned trolloc: Wounded > cb cb Your blood freezes as you hear someone's death cry. Kism strikes a ramshorned trolloc's body hard. Maple barely cleaves a ramshorned trolloc's left leg. A Dha'vol trolloc crushes your body hard. You wish that your wounds would stop BLEEDING so much! Your heartbeat calms down more as you feel less panicked. You flee head over heels. The Courtyard [ obvious exits: N ] The corpse of Fhox is lying here. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. A trolloc is here commanding a fist of troops. A trolloc is here commanding a fist of troops. A grim-eyed man patrols the area for his Dark Lord. [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Fresh > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Fresh > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Fresh > n [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Fresh > cb The Courtyard [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A wild stallion bucks madly, being ridden by you. A ramshorned trolloc is here, fighting Kism. A trolloc is here commanding a fist of troops. Kism Syllogism {Gaidin Applicant} is here, fighting a ramshorned trolloc, riding a wild stallion. Maple Nachiman is here, fighting a ramshorned trolloc, riding a gray palfrey. * R HP:Beaten MV:Full > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full > Ayran narrates 'south blight' * R HP:Beaten MV:Full > k dark A ramshorned trolloc tries to slash Kism, but he deflects the blow. A Dha'vol trolloc joins a ramshorned trolloc's fight! Kism tries to strike a ramshorned trolloc, but he parries successfully. * R HP:Beaten MV:Full > You scythe a ramshorned trolloc's body very hard. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > bash Maple sends a ramshorned trolloc sprawling with a powerful bash! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > They already seem to be stunned. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > l where You scythe a ramshorned trolloc's left leg very hard. A Dha'vol trolloc tickles Maple's body with his crush. Kism strikes a ramshorned trolloc's body. Maple cleaves a ramshorned trolloc's body. The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A wild stallion bucks madly, being ridden by you. A ramshorned trolloc is sitting here. A Dha'vol trolloc is here, fighting Maple. Kism Syllogism {Gaidin Applicant} is here, fighting a ramshorned trolloc, riding a wild stallion. Maple Nachiman is here, fighting a ramshorned trolloc, riding a gray palfrey. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > cb Players in your Zone -------------------- Slow - The Entrance to the Southern Twin Keep Hercules - The Courtyard Kism - The Courtyard Maple - The Courtyard * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > l cb [change mood brave] Mood changed to: Brave k dark * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > Kism narrates 'occupy them' * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A wild stallion bucks madly, being ridden by you. A ramshorned trolloc is sitting here. A Dha'vol trolloc is here, fighting Maple. Kism Syllogism {Gaidin Applicant} is here, fighting a ramshorned trolloc, riding a wild stallion. Maple Nachiman is here, fighting a ramshorned trolloc, riding a gray palfrey. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > You do the best you can! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > bash They already seem to be stunned. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Wounded > You scythe a ramshorned trolloc's body hard. A Dha'vol trolloc crushes Maple's body hard. Kism strikes a ramshorned trolloc's body. Maple cleaves a ramshorned trolloc's body hard. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Battered > bash * Ayran narrates 'tryin:P' + A Dha'vol trolloc barely crushes Maple's head. A ramshorned trolloc slashes Kism's left foot. Kism strikes a ramshorned trolloc's body hard. Maple tries to cleave a ramshorned trolloc, but he parries successfully. = Your bash at a ramshorned trolloc sends him sprawling! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Battered > cb l cb k dark [change mood brave] Mood changed to: Brave k dark * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Battered > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A wild stallion bucks madly, being ridden by you. A ramshorned trolloc is sitting here. A Dha'vol trolloc is here, fighting Maple. Kism Syllogism {Gaidin Applicant} is here, fighting a ramshorned trolloc, riding a wild stallion. Maple Nachiman is here, fighting a ramshorned trolloc, riding a gray palfrey. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Battered > You scythe a ramshorned trolloc's body very hard. A Dha'vol trolloc tries to crush Maple, but he parries successfully. Kism strikes a ramshorned trolloc's body hard. Maple cleaves a ramshorned trolloc's body. [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Beaten > You do the best you can! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Beaten > where You do the best you can! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Beaten > Players in your Zone -------------------- Hercules - The Courtyard Kism - The Courtyard Maple - The Courtyard cb * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Beaten > [change mood brave] Mood changed to: Brave k dark * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Beaten > k dark You do the best you can! l cb * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Beaten > k dark You scythe a ramshorned trolloc's body hard. A Dha'vol trolloc crushes Maple's body. Kism strikes a ramshorned trolloc's right leg hard. Maple cleaves a ramshorned trolloc's body hard. You do the best you can! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Critical > k dark Ayran narrates 'they got a damn patty 1n orch' * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Critical > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a large black rat is lying here. A wild stallion bucks madly, being ridden by you. A ramshorned trolloc is sitting here. A Dha'vol trolloc is here, fighting Maple. Kism Syllogism {Gaidin Applicant} is here, fighting a ramshorned trolloc, riding a wild stallion. Maple Nachiman is here, fighting a ramshorned trolloc, riding a gray palfrey. * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Critical > [change mood brave] Mood changed to: Brave * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Critical > You do the best you can! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Critical > You do the best you can! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Critical > k dark You do the best you can! * R HP:Beaten MV:Full - Kism: Wounded - a ramshorned trolloc: Critical > k dark You scythe a ramshorned trolloc's right leg hard. A Dha'vol trolloc crushes Maple's left leg hard. A ramshorned trolloc tries to slash Kism, but he parries successfully. Kism strikes a ramshorned trolloc's body. Maple cleaves a ramshorned trolloc's body hard. A ramshorned trolloc is dead! R.I.P. You receive your share of experience... Not tired of this yet? Your blood freezes as you hear a ramshorned trolloc's death cry. * R HP:Beaten MV:Full > gc You scythe a Dha'vol trolloc's body. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Scratched > [get all.coin all.corpse] You get thirteen copper pennys from the corpse of a ramshorned trolloc. There doesn't seem to be a coin in the corpse of a large black rat. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Scratched > bash = Maple narrates 'that lowbie is prob spaming gate' + A Dha'vol trolloc crushes Maple's head hard. Kism narrates 'just occupy em ' = Your bash at a Dha'vol trolloc sends him sprawling! * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Scratched > Maple narrates 'so we sit here a bit' Kism barely strikes a Dha'vol trolloc's head. where * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Scratched > Kism barely strikes a Dha'vol trolloc's body. Maple cleaves a Dha'vol trolloc's left arm hard. You scythe a Dha'vol trolloc's body very hard. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > cb Players in your Zone -------------------- Hercules - The Courtyard Kism - The Courtyard Maple - The Courtyard *Atvar* has arrived from the west. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > *Atvar* leaves east. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > [change mood brave] Mood changed to: Brave *Mendoze* has arrived from the west. *Snide* has arrived from the west. *Breaker* has arrived from the west. *Fatman* tries to pierce Kism, but he deflects the blow. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > k dark l *Snide* blasts your left leg hard. You wish that your wounds would stop BLEEDING so much! * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > cb k dark You do the best you can! * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] The corpse of a ramshorned trolloc is lying here. The corpse of a large black rat is lying here. *Breaker* is standing here. *Snide* is here, fighting YOU! *Mendoze* is standing here. *Fatman* is here, fighting Kism. A wild stallion bucks madly, being ridden by you. A Dha'vol trolloc is sitting here. Kism Syllogism {Gaidin Applicant} is here, fighting a Dha'vol trolloc, riding a wild stallion. Maple Nachiman is here, fighting a Dha'vol trolloc, riding a gray palfrey. cb * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > [change mood brave] Mood changed to: Brave *Mendoze* slashes Maple's head extremely hard. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > You do the best you can! *Breaker* blasts Kism's right leg. * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > [change mood brave] Mood changed to: Brave Maple panics, and attempts to flee! * R HP:Beaten MV:Full - Maple: Wounded - a Dha'vol trolloc: Hurt > *Mendoze* slashes Maple's head hard. *Fatman* pierces Kism's body very hard. Kism strikes a Dha'vol trolloc's right arm hard. You scythe a Dha'vol trolloc's left arm extremely hard. * R HP:Beaten MV:Full - Maple: Battered - a Dha'vol trolloc: Wounded > *Atvar* has arrived from the east. Maple leaves south riding a gray palfrey. * R HP:Beaten MV:Full - a Dha'vol trolloc: Wounded > na heh *Atvar* scythes Kism's body. * R HP:Beaten MV:Full - a Dha'vol trolloc: Wounded > ch mood wimpy flee *Mendoze* slashes your right arm very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! Kism falls down laughing. You flee head over heels. The Well [ obvious exits: N E S W ] A revolting well bubbles with the blood of the sacrificed. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. A grim-eyed man patrols the area for his Dark Lord. You narrate 'heh' * R HP:Critical MV:Full > Mood changed to: Wimpy * R HP:Critical MV:Full > cb The Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Critical MV:Full > n notice [change mood brave] Mood changed to: Brave cb * R HP:Critical MV:Full > A Pile of Decaying Skeletons [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A fade emerges from the shadows as you pass by. * R HP:Critical MV:Full > You stop paying increased attention to your surroundings. * R HP:Critical MV:Full > e [change mood brave] Mood changed to: Brave * R HP:Critical MV:Full > The Courtyard [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Maple Nachiman is standing here, riding a gray palfrey. * R HP:Critical MV:Full > dd Maple leaves west riding a gray palfrey. You follow Maple. A Pile of Decaying Skeletons [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. Maple Nachiman is standing here, riding a gray palfrey. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A fade emerges from the shadows as you pass by. n * R HP:Critical MV:Full > e [dism ] You stop riding him. * HP:Critical MV:Full > Alas, you cannot go that way... * HP:Critical MV:Full > The Courtyard [ obvious exits: N E S W ] * HP:Critical MV:Full > e n e The Courtyard [ obvious exits: N E S W ] A trolloc is here commanding a fist of troops. Falling silent, a muzzled trolloc tests the wind... and begins to growl. e * HP:Critical MV:Full > e A Destroyed Catapult [ obvious exits: N E S ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here commanding a fist of troops. A trolloc is here commanding a fist of troops. A beastly, boar-headed trolloc growls maliciously. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. * HP:Critical MV:Full > e The Courtyard [ obvious exits: S W ] A trolloc is here commanding a fist of troops. A grim-eyed man patrols the area for his Dark Lord. * HP:Critical MV:Full > Alas, you cannot go that way... * HP:Critical MV:Full > Alas, you cannot go that way... * HP:Critical MV:Full > w n Alas, you cannot go that way... * HP:Critical MV:Full > e A Destroyed Catapult [ obvious exits: N E S ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here commanding a fist of troops. A trolloc is here commanding a fist of troops. A beastly, boar-headed trolloc growls maliciously. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall and cloaked myrddraal locks eyes with you, smiling cruelly. e * HP:Critical MV:Full > e e The Courtyard [ obvious exits: E S ] A trolloc is here commanding a fist of troops. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A fade emerges from the shadows as you pass by. A trolloc is here commanding a fist of troops. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A beastly, boar-headed trolloc growls maliciously. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Critical MV:Full > The Entrance to the Northern Twin Keep [ obvious exits: E W ] A trolloc is here commanding a fist of troops. * HP:Critical MV:Strong > e The Grand Hall [ obvious exits: N E S W ] A trolloc is here commanding a fist of troops. * HP:Critical MV:Strong > e e In the Grand Hall [ obvious exits: N E S W ] A small metal shield glints brightly here. * HP:Critical MV:Strong > The Eastern Wing of the Grand Hall [ obvious exits: N S W D ] A trolloc is here commanding a fist of troops. * HP:Critical MV:Strong > d Alas, you cannot go that way... sg > A Dha'vol trolloc cleaves your right foot very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! where You flee head over heels. In the Grand Hall [ obvious exits: N E S W ] A small metal shield glints brightly here. The Eastern Wing of the Grand Hall [ obvious exits: N S W D ] A trolloc is here commanding a fist of troops. * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > Entrance to the Dungeon [ obvious exits: N S W U ] * HP:Critical MV:Strong > Instruments of Torture [ obvious exits: N E W ] An evil-looking spiked club lies here on the ground. [3] A small metal shield glints brightly here. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An unusally large and sadistic looking trolloc stands nearby. * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - Instruments of Torture Kism - Entrance to the Courtyard * HP:Critical MV:Strong > e * HP:Critical MV:Strong > e e The Entrance to the Underground Maze [ obvious exits: E W ] A hideous trolloc is here, in a world of hurt. s * HP:Critical MV:Strong > In the Maze [ obvious exits: E S W ] A bat is flitting around here, hunting insects. * HP:Critical MV:Strong > s In the Maze [ obvious exits: E S W ] A hideous trolloc is here, in a world of hurt. A large bat swoops down on you. A bat is flitting around here, hunting insects. A beastly, boar-headed trolloc growls maliciously. s * HP:Critical MV:Strong > In the Maze [ obvious exits: N S ] A span long blood-red worm crawls toward you. A hideous trolloc is here, in a world of hurt. * HP:Critical MV:Strong > In the Maze [ obvious exits: N S W ] * HP:Critical MV:Strong > s s In the Maze [ obvious exits: N S ] A hideous trolloc is here, in a world of hurt. s * HP:Critical MV:Strong > e In the Maze [ obvious exits: N S W ] A bat is flitting around here, hunting insects. * HP:Critical MV:Strong > In the Maze [ obvious exits: N E S ] A hideous trolloc is here, in a world of hurt. A beastly, boar-headed trolloc growls maliciously. A wolfish trolloc is here, howling for blood. A span long blood-red worm crawls toward you. A beastly, boar-headed trolloc growls maliciously. * HP:Critical MV:Strong > In the Maze [ obvious exits: N E S W ] A hooved trolloc anxiously stamps its feet. A span long blood-red worm crawls toward you. A bat is flitting around here, hunting insects. * HP:Critical MV:Strong > n In the Maze [ obvious exits: E S W ] A span long blood-red worm crawls toward you. A bat is flitting around here, hunting insects. * HP:Critical MV:Strong > n Alas, you cannot go that way... * HP:Critical MV:Strong > e n Alas, you cannot go that way... * HP:Critical MV:Strong > e In the Maze [ obvious exits: E S W ] A bat is flitting around here, hunting insects. A hooved trolloc anxiously stamps its feet. * HP:Critical MV:Strong > n Alas, you cannot go that way... n * HP:Critical MV:Strong > In the Maze [ obvious exits: N W ] A hooved trolloc anxiously stamps its feet. * HP:Critical MV:Strong > In the Maze [ obvious exits: E S W ] A highly burnished metal shield lies here. w * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > n The web seems to be closed. * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > e n A large black rat tries to hit you, but you parry successfully. No way! You're fighting for your life! w * HP:Critical MV:Strong - a large black rat: Healthy > No way! You're fighting for your life! * HP:Critical MV:Strong - a large black rat: Healthy > n No way! You're fighting for your life! ch mood wimpy flee ng - a large black rat: Healthy > You scythe a large black rat's right leg into bloody fragments! A large black rat tickles your right leg with its hit. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! cb cb You flee head over heels. In the Maze [ obvious exits: N W ] A hooved trolloc anxiously stamps its feet. A gray mouse is scuttling about here. In the Maze [ obvious exits: S W ] * HP:Critical MV:Strong > Mood changed to: Wimpy * HP:Critical MV:Strong > n In the Maze [ obvious exits: N E ] A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. * HP:Critical MV:Tiring > w n [change mood brave] Mood changed to: Brave * HP:Critical MV:Tiring > n n [change mood brave] Mood changed to: Brave w * HP:Critical MV:Tiring > In the Maze [ obvious exits: N E S ] A gray mouse is scuttling about here. A gray mouse is scuttling about here. A gray mouse is scuttling about here. * HP:Critical MV:Tiring > n Alas, you cannot go that way... * HP:Critical MV:Tiring > In the Maze [ obvious exits: E S ] There are some tracks of a trolloc leaving east. * HP:Critical MV:Tiring > n Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... Ayran narrates 'I bet ya Fatman is bushin.' * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > where Players in your Zone -------------------- Hercules - In the Maze tr trolloc =+HP:Critical MV:Tiring > Some obvious fresh tracks of Cannibal leaving east. Some rather faint almost day-old bloody traces of a Trolloc leaving south. Some very faint almost day-old bloody traces of a Trolloc leaving east. Some very faint almost day-old bloody traces of a Trolloc leaving south. * HP:Critical MV:Tiring > notice l * HP:Critical MV:Tiring > notice where na cannibal blocking maze cb Your heartbeat calms down more as you feel less panicked. Auto-save complete. You start paying increased attention to your surroundings. Ayran narrates 'kythor' * HP:Critical MV:Strong > In the Maze The water reaches half way up your legs here, and to the east it seems to get even deeper. The corridor is narrow in this section of the maze, and the ceiling is quite low. To the south, the tunnel gets wider, and the ground- level rises some. [ obvious exits: E S ] * HP:Critical MV:Strong > You stop paying increased attention to your surroundings. * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > You narrate 'cannibal blocking maze' * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > cb Ayran narrates 'lag' * HP:Critical MV:Strong > where [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > cb Players in your Zone -------------------- Hercules - In the Maze Abercrom chats 'any bone blades for sale?' * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > s e s In the Maze [ obvious exits: N E S ] A gray mouse is scuttling about here. A gray mouse is scuttling about here. A gray mouse is scuttling about here. * HP:Critical MV:Strong > In the Maze [ obvious exits: W ] A gray mouse is scuttling about here. * HP:Critical MV:Strong > s Alas, you cannot go that way... * HP:Critical MV:Strong > w e Alas, you cannot go that way... * HP:Critical MV:Strong > In the Maze [ obvious exits: N E S ] A gray mouse is scuttling about here. A gray mouse is scuttling about here. A gray mouse is scuttling about here. * HP:Critical MV:Strong > cb In the Maze [ obvious exits: W ] A gray mouse is scuttling about here. * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave where * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > scan w where * HP:Critical MV:Strong > notice Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > l You start paying increased attention to your surroundings. k dark * HP:Critical MV:Strong > k dark where A large black rat barely hits your body. You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] A large black rat is here, fighting YOU! A gray mouse is scuttling about here. * HP:Critical MV:Strong - a large black rat: Healthy > They aren't here. * HP:Critical MV:Strong - a large black rat: Healthy > They aren't here. * HP:Critical MV:Strong - a large black rat: Healthy > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong - a large black rat: Healthy > ch mood wimpy flee Mood changed to: Wimpy e * HP:Critical MV:Strong - a large black rat: Healthy > PANIC! You couldn't escape! * HP:Critical MV:Strong - a large black rat: Healthy > You scythe a large black rat's body into bloody fragments! A large black rat is stunned, but will probably regain consciousness... * HP:Critical MV:Strong - a large black rat: Critical > No way! You're fighting for your life! * HP:Critical MV:Strong - a large black rat: Critical > sc Kism tells you 'me and slow gone lol' cb * HP:Critical MV:Strong - a large black rat: Critical > where HP:Critical MP:Strong You have scored 16375427 experience points and 124 quest points. You need 1124573 exp to level and 26 qp to rank. You have amassed 114 Turn points to date. You have played 9 days and 19 hours (real time). This ranks you as Hercules the Squire [Borderguard 4] (Level 30). You are fighting a large black rat. * HP:Critical MV:Strong - a large black rat: Critical > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong - a large black rat: Critical > cb Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong - a large black rat: Critical > Maple narrates 'AHAHAHAHA' * HP:Critical MV:Strong - a large black rat: Critical > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong - a large black rat: Critical > cb k dark You scythe a large black rat's right foreleg into bloody fragments! A large black rat is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a large black rat's death cry. * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > Maple narrates 'CANIBAL RIP' * HP:Critical MV:Strong > t kism heh where You tell Kism 'heh' * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > na LOL You narrate 'LOL' * HP:Critical MV:Strong > na how? You narrate 'how?' * HP:Critical MV:Strong > cb where [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > k dark Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > cb where [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > Tredy narrates 'god work' Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > view struggle In the Struggle this month of Shaldine, year 439 ... the Light side has killed 8397 levels of the Dark and collected 0 tps, as well as 494 levels of the Seanchan and 0 tps, but suffered 5023 levels of death to its own; the Dark side has killed 14791 levels of the Light and collected 0 tps, as well as 81 levels of the Seanchan and 0 tps, but suffered 2131 levels of death to its own; the Seanchan have killed 430 levels of the Light and collected 0 tps; and the Aiel yet are unseen. So far, the Light side has 10 total Tarmon Gaidon points, after winning 0 last month; the Dark side has 120 total Tarmon Gaidon points, after winning 10 last month; the Seanchan have 0 total Tarmon Gaidon points, after winning 0 last month. * HP:Critical MV:Strong > * HP:Critical MV:Strong > cb Maple narrates 'ME ' where * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > cb Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > cb k dark [change mood brave] Mood changed to: Brave Beowulf narrates 'ROFL lol' * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > na oh Kennit narrates 'heh ' * HP:Critical MV:Strong > You narrate 'oh' * HP:Critical MV:Strong > Tredy narrates '*good' * HP:Critical MV:Strong > na heh where You narrate 'heh' k dark * HP:Critical MV:Strong > l k dark Players in your Zone -------------------- Hercules - In the Maze Beowulf narrates 'nice' Maple narrates 'that was about 1 tic ago' k dark * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > where Maple narrates 'or 2' * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze gr * HP:Critical MV:Strong > Your group consists of: Maple (Head of group) Hercules * HP:Critical MV:Strong > Kahrd narrates 'thats the coolest @#%$ in forever!' * HP:Critical MV:Strong > cb [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > where cb Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > Ayran narrates 'about 5' * HP:Critical MV:Strong > na how did he rip? cb k dark You narrate 'how did he rip?' k dark * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > cb k dark k dark Ayran narrates 'kythor bat' * HP:Critical MV:Strong > k dark [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > cb k dark They aren't here. * HP:Critical MV:Strong > k dark [change mood brave] Mood changed to: Brave where * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > They aren't here. k dark * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > k dark l cb k dark They aren't here. k dark * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > k dark In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. * HP:Critical MV:Strong > k dark [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > cb k dark They aren't here. * HP:Critical MV:Strong > k dark They aren't here. k dark * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > where [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > They aren't here. k dark * HP:Critical MV:Strong > k dark They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > cb k dark They aren't here. * HP:Critical MV:Strong > k dark They aren't here. * HP:Critical MV:Strong > l [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > cb k dark k dark They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > where In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. scan w * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > They aren't here. where * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > * HP:Critical MV:Strong > cb Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave l * HP:Critical MV:Strong > cb k dark Ayran narrates 'too much lag' k dark * HP:Critical MV:Strong > In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. * HP:Critical MV:Strong > k dark [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > k dark They aren't here. k dark * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > k dark k dark They aren't here. Maple narrates 'bash him twice' k dark * HP:Critical MV:Strong > They aren't here. Sebas chats 'war maul requires 19 str to use, isn't that just lame :P' * HP:Critical MV:Strong > k dark They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > stat Your heartbeat calms down more as you feel less panicked. They aren't here. * HP:Beaten MV:Strong > They aren't here. Maple narrates 'i think he was berserk' * HP:Beaten MV:Strong > You are a 35 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.1 lbs and wearing 74.1 lbs, light. Your base abilities are: Str:18 Int:13 Wil:9 Dex:15 Con:18. Offensive bonus: 146, Dodging bonus: 8, Parrying bonus: 26 Your mood is: Brave. You will flee below: 50 Hit Points Your armor absorbs about 44% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Beaten MV:Strong > na lol nice You narrate 'lol nice' ii * HP:Beaten MV:Strong > [l in pack] backpack (used) : a wealth of copper pennies (72) [3] a raw side of meat a leather helmet a lantern [2] a water skin cb * HP:Beaten MV:Strong > where l [change mood brave] Mood changed to: Brave cb * HP:Beaten MV:Strong > k dark Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Strong > k dark In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. * HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > cb They aren't here. * HP:Beaten MV:Strong > k dark [change mood brave] Mood changed to: Brave where * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > cb Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave scan w * HP:Beaten MV:Strong > cb * HP:Beaten MV:Strong > where [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > l cb Players in your Zone -------------------- Hercules - In the Maze k dark k dark * HP:Beaten MV:Strong > cb where k dark k dark In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. * HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave Kism tells you 'we completed our goal ' * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > cb k dark They aren't here. * HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > cb [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > t kism heh [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > where You tell Kism 'heh' * HP:Beaten MV:Strong > cb Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave l cb * HP:Beaten MV:Strong > k dark k dark k dark In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. * HP:Beaten MV:Strong > cb k dark k dark [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > l cb They aren't here. * HP:Beaten MV:Strong > k dark k dark [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. A gray mouse is scuttling about here. * HP:Beaten MV:Strong > where [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Strong > where Ayran narrates 'in hagg' * HP:Beaten MV:Strong > cb Players in your Zone -------------------- Hercules - In the Maze k dark * HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave gr k dark * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > k dark Your group consists of: Maple (Head of group) Hercules * HP:Beaten MV:Strong > k dark They aren't here. * HP:Beaten MV:Strong > They aren't here. where * HP:Beaten MV:Strong > They aren't here. * HP:Beaten MV:Strong > cb Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Strong > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Strong > A gray mouse has arrived from the west. Maple narrates 'in winded' * HP:Beaten MV:Strong > Kism tells you 'i bet he's pissed that he rip'd LOL' * HP:Beaten MV:Strong > Ayran narrates 'bah almost ripped Kythor' * HP:Beaten MV:Strong > na heh maple and me still alive in keep where You narrate 'heh maple and me still alive in keep' Ayran narrates '#&@*( lag' * HP:Beaten MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Strong > A large black rat has arrived from the west. A large black rat tickles your body with its hit. You wish that your wounds would stop BLEEDING so much! You scythe a large black rat's body into bloody fragments! A large black rat is incapacitated and will slowly die, if not aided. * HP:Critical MV:Strong - a large black rat: Incapacitated > na u could come maze maple. no trolloc is here You narrate 'u could come maze maple. no trolloc is here' * HP:Critical MV:Strong - a large black rat: Incapacitated > cb Maple narrates 'I'm fd dude' * HP:Critical MV:Strong - a large black rat: Incapacitated > where [change mood brave] Mood changed to: Brave l * HP:Critical MV:Strong - a large black rat: Incapacitated > cb Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong - a large black rat: Incapacitated > You scythe a large black rat's body into bloody fragments! A large black rat is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a large black rat's death cry. In the Maze Once again the corridor abruptly comes to an end, and the only exit is back west. Flickering torchlight coming from a small, half-open hatch high up on the east wall indicates the presence of a room behind that wall. [ obvious exits: W ] The corpse of a large black rat is lying here. [2] A gray mouse is scuttling about here. A gray mouse is scuttling about here. cb * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > Jeri narrates 'carving man cairhien road' * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > na eh? gr You narrate 'eh?' where * HP:Critical MV:Strong > Your group consists of: Maple (Head of group) Hercules * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > na weird You narrate 'weird' * HP:Critical MV:Strong > Kism tells you 'if i'd dism'd earlier, i woulda been alive still' * HP:Critical MV:Strong > na u r still leading me somehow You narrate 'u r still leading me somehow' cb * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave k dark * HP:Critical MV:Strong > They aren't here. stat * HP:Critical MV:Strong > gr You are a 35 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.1 lbs and wearing 74.1 lbs, light. Your base abilities are: Str:18 Int:13 Wil:9 Dex:15 Con:18. Offensive bonus: 146, Dodging bonus: 8, Parrying bonus: 26 Your mood is: Brave. You will flee below: 50 Hit Points Your armor absorbs about 44% on average. You are subjected to the following effects: - NOTICE - NO QUIT k dark * HP:Critical MV:Strong > k dark Your group consists of: Maple (Head of group) Hercules * HP:Critical MV:Strong > k dark They aren't here. * HP:Critical MV:Strong > where cb They aren't here. k dark * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > k dark k dark They aren't here. * HP:Critical MV:Strong > They aren't here. * HP:Critical MV:Strong > Maple narrates 'nod' * HP:Critical MV:Strong > Maple narrates 'i didn't die' * HP:Critical MV:Strong > where cb Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > [change mood brave] Mood changed to: Brave * HP:Critical MV:Strong > na u went to fd? You narrate 'u went to fd?' * HP:Critical MV:Strong > where Players in your Zone -------------------- Hercules - In the Maze * HP:Critical MV:Strong > na lol You narrate 'lol' cb * HP:Critical MV:Strong > where Maple narrates 'I escaped' *** Few tics later a mob walked in. And since I saw no trolloc around I decided to make a run for it. k dark * HP:Beaten MV:Fresh > They aren't here. * HP:Beaten MV:Fresh > They aren't here. * HP:Beaten MV:Fresh > They aren't here. * HP:Beaten MV:Fresh > where A hooved trolloc has arrived from the west. A hooved trolloc pierces your right leg. You wish that your wounds would stop BLEEDING so much! A gray mouse has arrived from the west. Players in your Zone -------------------- Hercules - In the Maze * HP:Beaten MV:Fresh - a hooved trolloc: Healthy > cb You scythe a hooved trolloc's left leg. A gray mouse leaves west. A gray mouse leaves west. A hooved trolloc pierces your body. You wish that your wounds would stop BLEEDING so much! [change mood brave] Mood changed to: Brave ch mood wimpy flee * HP:Beaten MV:Fresh - a hooved trolloc: Scratched > cb Mood changed to: Wimpy You panic and attempt to flee!d trolloc: Scratched > notice You flee head over heels. In the Maze [ obvious exits: N E S ] A gray mouse is scuttling about here. A gray mouse is scuttling about here. A hooved trolloc anxiously stamps its feet. A large rat, as black as coal, stares at you from the shadows. A gray mouse is scuttling about here. [change mood brave] Mood changed to: Brave * HP:Beaten MV:Full > You stop paying increased attention to your surroundings. * HP:Beaten MV:Full > n e n In the Maze [ obvious exits: E S ] There are some bloody traces of a human leaving south. n * HP:Beaten MV:Full > In the Maze [ obvious exits: N W ] A black rat sits in a corner, eyes gleaming in the dark. A black rat sits in a corner, eyes gleaming in the dark. A black rat sits in a corner, eyes gleaming in the dark. A black rat sits in a corner, eyes gleaming in the dark. A black rat sits in a corner, eyes gleaming in the dark. A black rat sits in a corner, eyes gleaming in the dark. Fhox narrates 'i got log' * HP:Beaten MV:Full > In the Maze [ obvious exits: S W ] Urthboar narrates 'worn on belt> the war scalp of Cannibal the Trolloc' * HP:Beaten MV:Full > w Alas, you cannot go that way... * HP:Beaten MV:Full > n In the Maze [ obvious exits: E W ] A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. * HP:Beaten MV:Full > n Alas, you cannot go that way... w * HP:Beaten MV:Full > n Alas, you cannot go that way... w * HP:Beaten MV:Full > In the Maze [ obvious exits: N E S ] A beaked trolloc is here, scouting. * HP:Beaten MV:Full > In the Maze [ obvious exits: E S ] A beaked trolloc is here, scouting. * HP:Beaten MV:Full > Alas, you cannot go that way... s * HP:Beaten MV:Full > s w In the Maze [ obvious exits: N E S ] A beaked trolloc is here, scouting. w * HP:Beaten MV:Full > w In the Maze [ obvious exits: N S ] A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > s Alas, you cannot go that way... * HP:Beaten MV:Strong > w Alas, you cannot go that way... * HP:Beaten MV:Strong > w Fhox narrates 'at least mine' * HP:Beaten MV:Strong > w In the Maze [ obvious exits: N W ] * HP:Beaten MV:Strong > In the Maze [ obvious exits: N E ] * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > n n Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... n * HP:Beaten MV:Full > In the Maze [ obvious exits: N S ] * HP:Beaten MV:Full > At an Iron Gate on the Ledge [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A burly trolloc stands here, eying the surroundings. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A fade emerges from the shadows as you pass by. A fade emerges from the shadows as you pass by. * HP:Beaten MV:Full > n n Before an Iron Gate on the Ledge [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * HP:Beaten MV:Full > On a Ledge [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Full > A Narrow Trail [ obvious exits: S U ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving up. A black snake is here, lying on a rock. * HP:Beaten MV:Full > where Players in your Zone -------------------- Hercules - A Narrow Trail u * HP:Beaten MV:Full > Above the Gorge [ obvious exits: N E S D ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. A hound of the shadow smells blood in the air. * HP:Beaten MV:Full > w s Alas, you cannot go that way... s * HP:Beaten MV:Full > East of the Log [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Full > Crumbling Slope [ obvious exits: N E S ] A black snake is here, lying on a rock. * HP:Beaten MV:Full > where cb Players in your Zone -------------------- Hercules - Crumbling Slope Maple narrates 'no urthboar we riped him in keep too ' s * HP:Beaten MV:Full > s [change mood brave] Mood changed to: Brave s s * HP:Beaten MV:Full > Overlooking the Gorge [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A hideous trolloc is here, in a world of hurt. * HP:Beaten MV:Strong > s In Front of the Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. An iron lantern hangs from the wall above the gate. cb * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > w Alas, you cannot go that way... * HP:Beaten MV:Strong > w w [change mood brave] Mood changed to: Brave w w * HP:Beaten MV:Strong > The Bridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Strong > w Near a Bridge [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. w * HP:Beaten MV:Strong > Rotten Vegetation [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Strong > w cb Path to the Blight [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Strong > where A Path to the Blight [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Strong > Bend in the Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A beautiful jeweled dagger has been left on the ground. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... Urthboar narrates 'oooh' * HP:Beaten MV:Strong > s [change mood brave] Mood changed to: Brave s * HP:Beaten MV:Strong > Players in your Zone -------------------- Hercules - Bend in the Path * HP:Beaten MV:Strong > s Path to a Castle [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Strong > s s Twisted Path in the Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. s * HP:Beaten MV:Strong > The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A wolfish trolloc is here, howling for blood. * HP:Beaten MV:Strong > s The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. where * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. w * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Tiring > The Blight [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A small stick is lying on the ground here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. w * HP:Beaten MV:Tiring > Players in your Zone -------------------- Hercules - The Blight * HP:Beaten MV:Tiring > w The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Tiring > w w Path in the Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Tiring > cb The Blight [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Tiring > The Blight [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Tiring > The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Tiring > s [change mood brave] Mood changed to: Brave * HP:Beaten MV:Tiring > e s s e The Blight [ obvious exits: N E ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A set of thin metal leggings is here. Some thick-soled, heavy leather boots stand stiffly together. s w * HP:Beaten MV:Tiring > w The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A spider-legged beast is here, most of it teeth. * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Tiring > s The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Tiring > s The Blight [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. s s * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An enormous blight worm towers above you, making an eerie shrill scream. The blight bear stands on its haunches, roaring madly. * HP:Beaten MV:Tiring > s The Blight [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. s * HP:Beaten MV:Tiring > The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Tiring > e The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. e * HP:Beaten MV:Tiring > Someone chats 'anyone tell me is 15 18 16 16 14 mc a keeper?' The Blight [ obvious exits: N S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Tiring > s The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The blight bear stands on its haunches, roaring madly. s s * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > s The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Winded > s The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A lantern has been left here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Winded > s The Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving north. There are some tracks of a human leaving west. * HP:Beaten MV:Winded > s s The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A raven is here, watching. s * HP:Beaten MV:Winded > s The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > cb Path to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > where Path to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A flock of ravens is circling in the air, searching for prey. * HP:Beaten MV:Winded > Outside Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > na LOL na LOL Entering the Gap [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > In the Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Ayran chats 'hrm' * HP:Beaten MV:Winded > Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A flock of ravens is circling in the air, searching for prey. * HP:Beaten MV:Winded > Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > Inside the Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A Shienaran scout blends into the surroundings here. A black wolf growls loudly, poised to leap. * HP:Beaten MV:Winded > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > Players in your Zone -------------------- Hercules - Inside the Gap * HP:Beaten MV:Winded > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! You narrate 'LOL' * HP:Beaten MV:Winded > You narrate 'LOL' * HP:Beaten MV:Winded > NA LOL You narrate 'LOL' s * HP:Beaten MV:Winded > s Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A soft leather pouch has been discarded here. *Snide* is standing here. * HP:Beaten MV:Weary > Before the Gap [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Weary > Ayran chats 'that was some nice lag' * HP:Beaten MV:Weary > s w Maple chats '16 dex sux' w * HP:Beaten MV:Weary > Road to Tarwin's Gap [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Weary > w Xethen narrates 'how can i get a horse to sleep in stables? or is that not possible?' In the Foothills [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. w * HP:Beaten MV:Weary > In the Foothills [ obvious exits: N E ] There are some tracks of an animal leaving east. * HP:Beaten MV:Weary > w Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e Alas, you cannot go that way... * HP:Beaten MV:Weary > s s In the Foothills [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. s * HP:Beaten MV:Weary > Edge of the Foothills [ obvious exits: N S ] There are some tracks of an animal leaving north. * HP:Beaten MV:Weary > By the Road [ obvious exits: N E S W ] * HP:Beaten MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. * HP:Beaten MV:Weary > na im out too s You narrate 'im out too' w * HP:Beaten MV:Weary > w w By the Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. w * HP:Beaten MV:Weary > In a Thick Forest [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > In a Dark Forest [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. where * HP:Beaten MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - Road to Tarwin's Gap * HP:Beaten MV:Haggard > *Snide* has arrived from the east. * HP:Beaten MV:Haggard > na snide gap s *Snide* leaves south. * HP:Beaten MV:Haggard > You narrate 'snide gap' * HP:Beaten MV:Haggard > Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. *Snide* is standing here. *Snide* leaves south. * HP:Beaten MV:Haggard > s w A Winding Road [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving north. *Snide* is standing here. *Snide* leaves east. * HP:Beaten MV:Haggard > w Alas, you cannot go that way... Kism tells you 'WOOT!' n w * HP:Beaten MV:Haggard > w Alas, you cannot go that way... w * HP:Beaten MV:Haggard > Before a Split in the Road [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Haggard > A Winding Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > A Winding Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > where Alas, you cannot go that way... * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > na i hagg winding tho sc cb You narrate 'i hagg winding tho' * HP:Beaten MV:Haggard > where You have 74(362) hit and 12(155) movement points. You have scored 16376056 experience points and 124 quest points. You need 1123944 exp to level and 26 qp to rank. You have amassed 114 Turn points to date. You have played 9 days and 19 hours (real time). This ranks you as Hercules the Squire [Borderguard 4] (Level 30). You are standing. * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > k dark l Players in your Zone -------------------- Hercules - A Winding Road cb k dark * HP:Beaten MV:Haggard > k dark They aren't here. Maple narrates 'go herc go herc go herc ' * HP:Beaten MV:Haggard > k dark A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > cb They aren't here. * HP:Beaten MV:Haggard > They aren't here. stat * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > where sc You are a 35 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.1 lbs and wearing 74.1 lbs, light. Your base abilities are: Str:18 Int:13 Wil:9 Dex:15 Con:18. Offensive bonus: 146, Dodging bonus: 8, Parrying bonus: 26 Your mood is: Brave. You will flee below: 50 Hit Points Your armor absorbs about 44% on average. You are subjected to the following effects: - NO QUIT * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > cb You have 74(362) hit and 12(155) movement points. You have scored 16376056 experience points and 124 quest points. You need 1123944 exp to level and 26 qp to rank. You have amassed 114 Turn points to date. You have played 9 days and 19 hours (real time). This ranks you as Hercules the Squire [Borderguard 4] (Level 30). You are standing. * HP:Beaten MV:Haggard > where l [change mood brave] Mood changed to: Brave cb k dark * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > k dark A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > notice [change mood brave] Mood changed to: Brave l * HP:Beaten MV:Haggard > cb k dark They aren't here. * HP:Beaten MV:Haggard > k dark They aren't here. * HP:Beaten MV:Haggard > k dark You start paying increased attention to your surroundings. Ayran narrates 'Kythor real low so if ya see him. engage him' * HP:Beaten MV:Haggard > cb k dark A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > where They aren't here. * HP:Beaten MV:Haggard > cb They aren't here. * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > l They aren't here. Maple narrates 'getting horse!' * HP:Beaten MV:Haggard > cb k dark Players in your Zone -------------------- Hercules - A Winding Road k dark * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > cb [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > where They aren't here. * HP:Beaten MV:Haggard > cb [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > na nod i top winding where You narrate 'nod i top winding' sc * HP:Beaten MV:Haggard > Someone chats 'for first mc though? worth time needed?' Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > cb You have 74(362) hit and 12(155) movement points. You have scored 16376056 experience points and 124 quest points. You need 1123944 exp to level and 26 qp to rank. You have amassed 114 Turn points to date. You have played 9 days and 19 hours (real time). This ranks you as Hercules the Squire [Borderguard 4] (Level 30). You are standing. Ayran narrates 'bring me one too:P' * HP:Beaten MV:Haggard > where [change mood brave] Mood changed to: Brave k dark * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > They aren't here. cb * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave k dark k dark * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > where k dark Players in your Zone -------------------- Hercules - A Winding Road k dark cb k dark * HP:Beaten MV:Haggard > k dark k dark They aren't here. where * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave k dark * HP:Beaten MV:Haggard > k dark They aren't here. * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > cb They aren't here. * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > where They aren't here. * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > k dark [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > k dark Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Haggard > l cb k dark They aren't here. k dark * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard > where k dark k dark They aren't here. k dark * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Weary > They aren't here. cb k dark * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > cb k dark They aren't here. * HP:Beaten MV:Weary > k dark where [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > cb k dark k dark They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > l Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Weary > cb k dark [change mood brave] Mood changed to: Brave k dark * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > where cb A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Weary > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > na funny @#%$ haha where You narrate 'funny @#%$ haha' k dark * HP:Beaten MV:Weary > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Weary > They aren't here. l * HP:Beaten MV:Weary > k dark k dark * HP:Beaten MV:Weary > k dark A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > where They aren't here. * HP:Beaten MV:Weary > k dark k dark l k dark Players in your Zone -------------------- Hercules - A Winding Road k dark * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > where A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. k dark * HP:Beaten MV:Weary > Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Weary > l They aren't here. k dark * HP:Beaten MV:Weary > k dark k dark A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. k dark * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > k dark They aren't here. * HP:Beaten MV:Weary > k dark They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > k dark Kism tells you 'so 3 survived? LOL<' * HP:Beaten MV:Weary > They aren't here. k dark * HP:Beaten MV:Weary > k dark They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > where Players in your Zone -------------------- Hercules - A Winding Road * HP:Beaten MV:Weary > t kism who else besides me maple? where k dark k dark You tell Kism 'who else besides me maple?' * HP:Beaten MV:Weary > Players in your Zone -------------------- Maple - A Winding Road Hercules - A Winding Road * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > l k dark k dark A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > They aren't here. * HP:Beaten MV:Weary > where They aren't here. * HP:Beaten MV:Weary > Players in your Zone -------------------- Maple - A Winding Road Hercules - A Winding Road cb * HP:Beaten MV:Weary > [change mood brave] Mood changed to: Brave Maple narrates 'few of them 4e' notice * HP:Beaten MV:Weary > Ayran narrates 'I lagged out while I was fighting 2 with Kythor crit.. I get a burp of mud and there is suddenly 4 on me and I'm wounded:P' * HP:Beaten MV:Weary > cb You stop paying increased attention to your surroundings. * HP:Beaten MV:Weary > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > cb where [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > cb Players in your Zone -------------------- Maple - A Winding Road Hercules - A Winding Road Kism tells you 'ayran?' * HP:Beaten MV:Weary > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > na oh where You narrate 'oh' *Atvar* has arrived from the east. cb * HP:Beaten MV:Weary > Players in your Zone -------------------- Maple - A Winding Road Hercules - A Winding Road *Atvar* scythes your body hard. * HP:Beaten MV:Weary - Atvar: Healthy > [change mood brave] Mood changed to: Brave ch mood wimpy flee n * HP:Beaten MV:Weary - Atvar: Healthy > You barely scythe *Atvar*'s body. *Atvar* scythes your right arm. You wish that your wounds would stop BLEEDING so much! * HP:Beaten MV:Weary - Atvar: Scratched > cb Mood changed to: Wimpy You panic and attempt to flee!Scratched > You flee head over heels. A Winding Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Alas, you cannot go that way... s * HP:Beaten MV:Weary > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Weary > w s Alas, you cannot go that way... s w * HP:Beaten MV:Weary > A Winding Road [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Atvar* is standing here. * HP:Beaten MV:Weary > s A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. s s * HP:Beaten MV:Haggard > Before a Cliff's Wall [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Haggard > s s A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. s * HP:Beaten MV:Haggard > A Makeshift Bridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black wolf growls loudly, poised to leap. * HP:Beaten MV:Haggard > A Road by the Ravine [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. Maple narrates 'mendoze breaker jianyo' * HP:Beaten MV:Haggard > A Road by the Ravine [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e k dark e k dark e k dark A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > where They aren't here. * HP:Beaten MV:Haggard > A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > na bah A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Haggard > They aren't here. * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road Maple - A Winding Road * HP:Beaten MV:Haggard > You narrate 'bah' * HP:Beaten MV:Haggard > n aim hagg Maple bellows 'hey mendoze' s * HP:Beaten MV:Haggard > s s Alas, you cannot go that way... * HP:Beaten MV:Haggard > A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > Shadowing a Road [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > where In a Depression [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > Players in your Zone -------------------- Hercules - In a Depression Maple - A Winding Road * HP:Beaten MV:Haggard > *Atvar* has arrived from the north. * HP:Beaten MV:Haggard > *Atvar* leaves east. * HP:Beaten MV:Haggard > na come mid winding? n *Atvar* has arrived from the east. * HP:Beaten MV:Haggard > k dark You narrate 'come mid winding?' *Atvar* scythes your body hard. You wish that your wounds would stop BLEEDING so much! * HP:Beaten MV:Haggard - Atvar: Scratched > No way! You're fighting for your life! Kism tells you 'oh wait, he didnt' go in keep specifically' * HP:Beaten MV:Haggard - Atvar: Scratched > You do the best you can! * HP:Beaten MV:Haggard - Atvar: Scratched > where cb Players in your Zone -------------------- Maple - A Winding Road Hercules - In a Depression * HP:Beaten MV:Haggard - Atvar: Scratched > l You barely scythe *Atvar*'s body. *Atvar* scythes your right leg. You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard - Atvar: Scratched > bash In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. *Atvar* is here, fighting YOU! = ard - Atvar: Scratched > *Atvar* barely scythes your body. You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! = Your bash at *Atvar* sends him sprawling! * HP:Critical MV:Haggard - Atvar: Scratched > where cb Players in your Zone -------------------- Maple - A Winding Road Hercules - In a Depression Maple narrates 'add snide' l cb * HP:Critical MV:Haggard - Atvar: Scratched > [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard - Atvar: Scratched > In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. *Atvar* is sitting here cb * HP:Critical MV:Haggard - Atvar: Scratched > [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard - Atvar: Scratched > You tickle *Atvar*'s left leg with your scythe. * HP:Critical MV:Haggard - Atvar: Scratched > where [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard - Atvar: Scratched > cb Players in your Zone -------------------- Maple - A Winding Road Hercules - In a Depression * HP:Critical MV:Haggard - Atvar: Scratched > Maple bellows 'hey mendoze' * HP:Critical MV:Haggard - Atvar: Scratched > [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard - Atvar: Scratched > cb [change mood brave] Mood changed to: Brave cb * HP:Critical MV:Haggard - Atvar: Scratched > [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard - Atvar: Scratched > You scythe *Atvar*'s head. * HP:Critical MV:Haggard - Atvar: Scratched > ch mood wimpy flee cb Mood changed to: Wimpy * HP:Critical MV:Haggard - Atvar: Scratched > You are too exhausted. * HP:Critical MV:Haggard - Atvar: Scratched > cb [change mood brave] Mood changed to: Brave Maple bellows 'some funny @#%$ eh?' * HP:Critical MV:Haggard - Atvar: Scratched > [change mood brave] Mood changed to: Brave Someone bellows 'sup' * HP:Critical MV:Haggard - Atvar: Scratched > cb Kism tells you 'but he did hold em off' * HP:Critical MV:Haggard - Atvar: Scratched > You scythe *Atvar*'s body. *Atvar* scythes your left leg hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. [change mood brave] Mood changed to: Brave stare * HP:Critical MV:Haggard - Atvar: Scratched > You stare at the sky. where * HP:Critical MV:Haggard - Atvar: Scratched > Players in your Zone -------------------- Maple - A Winding Road Hercules - In a Depression * HP:Critical MV:Haggard - Atvar: Scratched > na bah i gonna die Mereo chats 'anyone know here ranger prac in baerlon is ?' * HP:Critical MV:Haggard - Atvar: Scratched > You tickle *Atvar*'s right hand with your scythe. *Atvar* scythes your body hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. Your heartbeat calms down more as you feel less panicked. A lantern begins to dim a little. You narrate 'bah i gonna die' * HP:Critical MV:Haggard - Atvar: Scratched > Someone bellows 'why you doing it?' * HP:Critical MV:Haggard - Atvar: Scratched > na after all You narrate 'after all' ch mood wimpy flee * HP:Critical MV:Haggard - Atvar: Scratched > Mood changed to: Wimpy * HP:Critical MV:Haggard - Atvar: Scratched > cb You panic and attempt to flee! *Atvar* scythes your left leg. You wish that your wounds would stop BLEEDING so much! You flee head over heels! cb You flee head over heels. Shadowing a Road [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard > e s s s s Rugged Terrain [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving north. cb * HP:Critical MV:Haggard > The Dusty Road [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. * HP:Critical MV:Haggard > The Dusty Road [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * HP:Critical MV:Haggard > The Dusty Road [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. * HP:Critical MV:Haggard > s The Dusty Road [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. * HP:Critical MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard > Alas, you cannot go that way... * HP:Critical MV:Haggard > Ayran narrates 'ugh on this lag' * HP:Critical MV:Haggard > na lol ticked Maple bellows 'because we all naked/bored ' w * HP:Critical MV:Haggard > w You narrate 'lol ticked' where * HP:Critical MV:Haggard > The Dusty Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. * HP:Critical MV:Haggard > A Winding Road [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. * HP:Critical MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road Maple - A Winding Road * HP:Critical MV:Haggard > na i s winding s You narrate 'i s winding' * HP:Critical MV:Haggard > You are too exhausted. k dark * HP:Critical MV:Haggard > They aren't here. where * HP:Critical MV:Haggard > Players in your Zone -------------------- Hercules - A Winding Road Maple - A Winding Road * HP:Critical MV:Haggard > Gilligan chats 'there isnt rang prac there' * HP:Critical MV:Haggard > *Jianyo* leaves east. na come to me? * HP:Critical MV:Haggard > You narrate 'come to me?' * HP:Critical MV:Haggard > l *Jianyo* has arrived from the east. * HP:Critical MV:Haggard > k dark *Jianyo* slashes your head hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. * HP:Critical MV:Haggard - Jianyo: Healthy > k dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. *Jianyo* is here, fighting YOU! * HP:Critical MV:Haggard - Jianyo: Healthy > You do the best you can! * HP:Critical MV:Haggard - Jianyo: Healthy > where You do the best you can! * HP:Critical MV:Haggard - Jianyo: Healthy > Players in your Zone -------------------- Hercules - A Winding Road Maple - A Winding Road Kism tells you 'to die at winding is amazing looking at what we did' na nvm * HP:Critical MV:Haggard - Jianyo: Healthy > where You try to scythe *Jianyo*, but he parries successfully. *Jianyo* slashes your head very hard. You are dead! Sorry... You feel the Weave of the Wheel loosen from you. You stop following Maple. *** funny @#%$. hehe *** the first log i posted was uber long so i just editted it to cut down the spams and let u guys see what really happened Edited by: batter at: 2/17/02 8:45:50 pm EvilDhavolGenius Certified MUD addict Posts: 6 (2/18/02 2:00:32 am) Reply Re: Maple's farewell performance -------------------------------------------------------------------------------- You BG's are a funny bunch Nice to see some pukes with balls and no sense! Come up and visit us any time:P Eol dedicated, not addicted Posts: 883 (2/18/02 4:48:44 am) Reply Re: Maple's farewell performance -------------------------------------------------------------------------------- Nice log. ( I found what I was looking for) Edited by: Eol at: 2/18/02 8:24:38 am Gerik Certified MUD addict Posts: 173 (2/18/02 9:07:56 am) Reply Re: Maple's farewell performance -------------------------------------------------------------------------------- So did anyone actually loot the pit like you wanted? Akael al'Kaden Trauma Certified MUD addict Posts: 3 (2/18/02 10:34:52 am) Reply Re: -------------------------------------------------------------------------------- good way to go out befor they all went to keep i fought herc to crit winding but ayran came and i couldnt catch em. guess i just finished where i left off. Ex Tazeran Certified MUD addict Posts: 43 (2/19/02 12:21:59 am) Reply Re: Re: -------------------------------------------------------------------------------- I was yelling to Slow right before i died in 3 rounds to a room full of 4 dreadgaurds and trolls and such. HE yelled back that there was crap in the pit and we didn't want it anyway. We REALLY came to keep to bring you beer, but i guess all your beer are belong to us?