LOG: Kandor Insanity. Atvar Joined: May 26, 2001 Posted: 2002-09-09 11:01 -------------------------------------------------------------------------------- =========================================== This PK starts off with me owning nicki in Kandor. Coeld is on his way from SH to back me up in case of trouble. Boy did we get trouble. =========================================== *Saedriyl* has arrived from the west, riding a warhorse. [k human] You blast *Saedriyl*'s body. x * HP:Healthy MV:Fresh - Saedriyl: Scratched > [k human] You do the best you can! * HP:Healthy MV:Fresh - Saedriyl: Scratched > *Saedriyl* scythes your right hand. You blast *Saedriyl*'s left leg. Coeld tells you 'lol' [k human] You do the best you can! * HP:Scratched MV:Fresh - Saedriyl: Scratched > z [k human] You do the best you can! * HP:Scratched MV:Fresh - Saedriyl: Scratched > [k human] You do the best you can! * HP:Scratched MV:Fresh - Saedriyl: Scratched > [bash ] *Saedriyl* sends you sprawling with a powerful bash! Your bash at *Saedriyl* sends him sprawling! *Saedriyl* sends you sprawling with a powerful bash! As *Saedriyl* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Fresh > peer *Saedriyl* scythes your right leg. * HP:Scratched MV:Fresh - Saedriyl: Scratched > z *Saedriyl* scythes your body. * HP:Scratched MV:Fresh - Saedriyl: Scratched > You peer around into the shadows. * HP:Scratched MV:Fresh - Saedriyl: Scratched > [bash ] -=+* *Saedriyl* scythes your left leg. *+=- -= Your bash at *Saedriyl* sends him sprawling! * HP:Scratched MV:Fresh - Saedriyl: Scratched > 3 You blast *Saedriyl*'s body. * HP:Scratched MV:Fresh - Saedriyl: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Fresh - Saedriyl: Scratched > z You barely blast *Saedriyl*'s body. * HP:Scratched MV:Fresh - Saedriyl: Hurt > [bash ] They already seem to be stunned. * HP:Scratched MV:Fresh - Saedriyl: Hurt > z [bash ] -=+**+=- -= Your bash at *Saedriyl* sends him sprawling! You dodge a bash from *Saedriyl* who loses his balance and falls! * HP:Scratched MV:Fresh - Saedriyl: Hurt > You blast *Saedriyl*'s left foot very hard. * HP:Scratched MV:Fresh - Saedriyl: Hurt > You blast *Saedriyl*'s body. * HP:Scratched MV:Fresh - Saedriyl: Hurt > z [bash ] They already seem to be stunned. * HP:Scratched MV:Fresh - Saedriyl: Hurt > z *Nicki* has arrived from the west, riding a warhorse. * HP:Scratched MV:Fresh - Saedriyl: Hurt > You blast *Saedriyl*'s body hard. [bash ] -=+**+ *Nicki* tickles your left leg with her slash. *Nicki* barely slashes your body. *Saedriyl* scythes your head. *Saedriyl* sends you sprawling with a powerful bash! * HP:Hurt MV:Fresh - Saedriyl: Hurt > peer *Nicki* barely slashes your body. *Saedriyl* scythes your left arm hard. * HP:Hurt MV:Fresh - Saedriyl: Hurt > z *Nicki* tickles your left leg with her slash. *Saedriyl* scythes your body hard. You blast *Saedriyl*'s right arm very hard. You peer around into the shadows. * HP:Hurt MV:Fresh - Saedriyl: Wounded > [bash ] -=+**+=- *Nicki* barely tickles your head with her slash. *Saedriyl* scythes your left leg. Your bash at *Saedriyl* sends him sprawling! * HP:Wounded MV:Fresh - Saedriyl: Wounded > *Nicki* tickles your body with her slash. You blast *Saedriyl*'s right arm hard. * HP:Wounded MV:Fresh - Saedriyl: Wounded > z *Nicki* slashes your right arm. You blast *Saedriyl*'s body. * HP:Wounded MV:Fresh - Saedriyl: Wounded > [bash ] -=+**+= *Nicki* tickles your right hand with her slash. You dodge a bash from *Saedriyl* who loses his balance and falls! As *Saedriyl* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Fresh - Saedriyl: Wounded > z You dodge a bash from *Nicki* who loses her balance and falls! * HP:Wounded MV:Fresh - Saedriyl: Wounded > [bash ] -=+**+=- *Nicki* clambers to her feet. *Nicki* barely slashes your right leg. -= You dodge a bash from *Saedriyl* who loses his balance and falls! Your bash at *Saedriyl* sends him sprawling! * HP:Wounded MV:Fresh - Saedriyl: Wounded > *Nicki* barely slashes your left arm. You blast *Saedriyl*'s left foot extremely hard. * HP:Wounded MV:Fresh - Saedriyl: Wounded > narr on 2 coeld z *Nicki* slashes your head. You blast *Saedriyl*'s right leg. * HP:Wounded MV:Fresh - Saedriyl: Wounded > [bash ] - You dodge a bash from *Saedriyl* who loses his balance and falls! =+** *Nicki* barely slashes your right foot. +=- -= Your bash at *Saedriyl* sends him sprawling! * HP:Wounded MV:Fresh - Saedriyl: Wounded > *Nicki* barely tickles your right hand with her slash. You blast *Saedriyl*'s right leg hard. * HP:Wounded MV:Fresh - Saedriyl: Wounded > narr schooling them z *Nicki* barely slashes your right arm. You blast *Saedriyl*'s body. * HP:Wounded MV:Fresh - Saedriyl: Wounded > [bash ] They already seem to be stunned. * HP:Wounded MV:Fresh - Saedriyl: Wounded > z [bash ] -= *Nicki* barely tickles your left foot with her slash. +**+=- You dodge a bash from *Saedriyl* who loses his balance and falls! -= Your bash at *Saedriyl* sends him sprawling! * HP:Wounded MV:Fresh - Saedriyl: Wounded > *Nicki* slashes your left arm. You blast *Saedriyl*'s right leg hard. * HP:Wounded MV:Fresh - Saedriyl: Wounded > z *Saedriyl* says '?[Gf FQQ' * HP:Wounded MV:Fresh - Saedriyl: Wounded > *Saedriyl* barely scythes your body. *Nicki* tickles your body with her slash. You blast *Saedriyl*'s left foot hard. * HP:Wounded MV:Fresh - Saedriyl: Wounded > [bash ] -=+**+=- *Saedriyl* sends you sprawling with a powerful bash! * HP:Wounded MV:Fresh - Saedriyl: Wounded > z *Saedriyl* scythes your body. *Nicki* barely slashes your body. * HP:Wounded MV:Fresh - Saedriyl: Wounded > *Saedriyl* scythes your body hard. *Nicki* slashes your body. * HP:Wounded MV:Fresh - Saedriyl: Wounded > [bash ] -=+**+= *Nicki* barely slashes your left arm. - -= Your bash at *Saedriyl* sends him sprawling! * HP:Wounded MV:Fresh - Saedriyl: Wounded > You blast *Saedriyl*'s right arm very hard. * HP:Wounded MV:Fresh - Saedriyl: Battered > *Nicki* sends you sprawling with a powerful bash! * HP:Wounded MV:Fresh - Saedriyl: Battered > z *Nicki* tickles your left leg with her slash. * HP:Wounded MV:Fresh - Saedriyl: Battered > Coeld tries to scythe *Nicki*, but she deflects the blow. * HP:Wounded MV:Fresh - Saedriyl: Battered > Coeld tries to scythe *Nicki*, but she deflects the blow. *Saedriyl* scythes your left arm hard. *Nicki* tickles your body with her slash. * HP:Battered MV:Fresh - Saedriyl: Battered > [bash ] -= *Saedriyl* barely scythes your left foot. *Nicki* tickles your body with her slash. +* *Nicki* avoids being bashed by Coeld who loses his balance and falls! *+=- -= Your bash at *Saedriyl* sends him sprawling! * HP:Battered MV:Fresh - Saedriyl: Battered > You blast *Saedriyl*'s left leg hard. * HP:Battered MV:Fresh - Saedriyl: Battered > narr rescue? z Coeld starts following you. * HP:Battered MV:Fresh - Saedriyl: Battered > You blast *Saedriyl*'s left arm extremely hard. [bash ] They already seem to be stunned. * HP:Battered MV:Fresh - Saedriyl: Battered > Coeld clambers to his feet. * HP:Battered MV:Fresh - Saedriyl: Battered > Coeld tries to scythe *Nicki*, but she deflects the blow. * HP:Battered MV:Fresh - Saedriyl: Battered > group all z Coeld is now a member of your group. * HP:Battered MV:Fresh - Saedriyl: Battered > *Nicki* tickles Coeld's left leg with her slash. Coeld tries to scythe *Nicki*, but she parries successfully. You blast *Saedriyl*'s head. * HP:Battered MV:Fresh - Saedriyl: Battered > [bash ] -=+**+=- *Nicki* tickles Coeld's body with her slash. Coeld tries to scythe *Nicki*, but she parries successfully. *Saedriyl* scythes your left arm hard. You are thirsty. get skin pack drink skin put skin pack *Saedriyl* sends you sprawling with a powerful bash! * HP:Battered MV:Fresh - Saedriyl: Battered > 3 z Coeld tries to scythe *Nicki*, but she parries successfully. *Saedriyl* scythes your right leg. * HP:Battered MV:Fresh - Saedriyl: Battered > Coeld avoids being bashed by *Nicki* who loses her balance and falls! * HP:Battered MV:Fresh - Saedriyl: Battered > Coeld tries to scythe *Nicki*, but she deflects the blow. *Saedriyl* scythes your right arm hard. You blast *Saedriyl*'s head. You get a skin of human flesh from a backpack. * HP:Battered MV:Fresh - Saedriyl: Battered > You drink the blood. * HP:Battered MV:Fresh - Saedriyl: Battered > You put a skin of human flesh in a backpack. * HP:Battered MV:Fresh - Saedriyl: Battered > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Battered MV:Fresh - Saedriyl: Battered > [bash ] -=+* Coeld looks at *Nicki*. *+ *Nicki* barely slashes Coeld's body. Coeld tries to scythe *Nicki*, but she deflects the blow. Your bash at *Saedriyl* sends him sprawling! *Saedriyl* sends you sprawling with a powerful bash! Your bash at *Saedriyl* sends him sprawling! *Saedriyl* sends you sprawling with a powerful bash! Your bash at *Saedriyl* sends him sprawling! *Saedriyl* sends you sprawling with a powerful bash! Your bash at *Saedriyl* sends him sprawling! *Saedriyl* sends you sprawling with a powerful bash! As *Saedriyl* avoids your bash, you topple over and fall to the ground! * HP:Battered MV:Fresh > *Nicki* barely tickles Coeld's head with her slash. Coeld scythes *Nicki*'s body. * HP:Battered MV:Fresh > stand You stand up. * HP:Battered MV:Fresh > k saedriyl z *Nicki* falls down laughing. * HP:Battered MV:Fresh > *Nicki* barely slashes Coeld's left arm. Coeld tries to scythe *Nicki*, but she deflects the blow. * HP:Battered MV:Fresh > You blast *Saedriyl*'s body. * HP:Battered MV:Fresh - Saedriyl: Battered > [bash ] They already seem to be stunned. * HP:Battered MV:Fresh - Saedriyl: Battered > z You barely blast *Saedriyl*'s head. *Nicki* barely slashes Coeld's right leg. Coeld tries to scythe *Nicki*, but she deflects the blow. * HP:Battered MV:Fresh - Saedriyl: Beaten > [bash ] -=+**+ *Saedriyl* sends you sprawling with a powerful bash! * HP:Battered MV:Fresh - Saedriyl: Beaten > *Nicki* tickles Coeld's body with her slash. Coeld scythes *Nicki*'s body extremely hard. *Saedriyl* scythes your body hard. * HP:Battered MV:Fresh - Saedriyl: Beaten > z *Nicki* barely slashes Coeld's right arm. Coeld tries to scythe *Nicki*, but she deflects the blow. *Saedriyl* scythes your body hard. * HP:Battered MV:Fresh - Saedriyl: Beaten > [bash ] *Nicki* tickles Coeld's body with her slash. Coeld scythes *Nicki*'s left arm. *Saedriyl* scythes your right leg. -=+**+=- Coeld looks at *Saedriyl*. -= You blast *Saedriyl*'s head. *Nicki* barely tickles Coeld's left arm with her slash. Coeld tries to scythe *Nicki*, but she parries successfully. Your bash at *Saedriyl* sends him sprawling! * HP:Battered MV:Fresh - Saedriyl: Beaten > change wimpy 30 You will now flee if you go below 30 hit points. * HP:Battered MV:Fresh - Saedriyl: Beaten > You blast *Saedriyl*'s right arm very hard. *Nicki* tickles Coeld's body with her slash. Coeld tries to scythe *Nicki*, but she deflects the blow. * HP:Battered MV:Fresh - Saedriyl: Beaten > z You barely blast *Saedriyl*'s body. *Nicki* tickles Coeld's body with her slash. Coeld tries to scythe *Nicki*, but she deflects the blow. * HP:Battered MV:Fresh - Saedriyl: Beaten > [bash ] -=+* *Saedriyl* panics, and attempts to flee! *Saedriyl* leaves west riding a warhorse. *Nicki* tickles Coeld's body with her slash. Coeld tries to scythe *Nicki*, but she parries successfully. -= They're not here anymore! * HP:Battered MV:Fresh > z [k human] You blast *Nicki*'s head into bloody fragments! * HP:Battered MV:Fresh - Coeld: Scratched - Nicki: Wounded > *Nicki* panics, and attempts to flee! [bash ] *Nicki* leaves east riding a warhorse. - *Nicki* has arrived from the east, riding a warhorse. =x *Nicki* leaves west riding a warhorse. =========================================== We head to the old tree to rest up. Saedriyl had no such intention. =========================================== * HP:Battered MV:Fresh > *Saedriyl* has arrived from below. [k human] You blast *Saedriyl*'s left leg. * HP:Battered MV:Fresh - Saedriyl: Battered > x [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Battered > z *Saedriyl* panics, and attempts to flee! * HP:Battered MV:Fresh - Saedriyl: Battered > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Battered > Coeld tickles *Saedriyl*'s head with his scythe. [bash ] - Coeld scythes *Saedriyl*'s left foot. A rat now follows Saedriyl. *Saedriyl* scythes your left arm. = *Saedriyl* panics, and attempts to flee! +** *Saedriyl* panics, and attempts to flee! +=- *Saedriyl* panics, and attempts to flee! -= Your bash at *Saedriyl* sends him sprawling! <--- DOOM! * HP:Battered MV:Fresh - Saedriyl: Battered > Coeld barely scythes *Saedriyl*'s body. You blast *Saedriyl*'s body hard. * HP:Battered MV:Fresh - Saedriyl: Battered > 3 x x [change mood brave] Mood changed to: Brave x * HP:Battered MV:Fresh - Saedriyl: Battered > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Battered > x [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Battered > x [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Battered > x Coeld scythes *Saedriyl*'s body. You blast *Saedriyl*'s body hard. [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > x [k human] You do the best you can! x * HP:Battered MV:Fresh - Saedriyl: Beaten > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > d x [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > d No way! You're fighting for your life! x * HP:Battered MV:Fresh - Saedriyl: Beaten > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > d x Coeld scythes *Saedriyl*'s head. *Saedriyl* scythes your left leg. You blast *Saedriyl*'s right foot hard. *Saedriyl* panics, and attempts to flee! No way! You're fighting for your life! * HP:Battered MV:Fresh - Saedriyl: Beaten > d [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > x *Saedriyl* leaves down. The Gnarled Old Tree [ obvious exits: N E W U ] *Saedriyl* is standing here, riding a warhorse. Coeld has arrived from above. d x x * HP:Battered MV:Full > [k human] You barely blast *Saedriyl*'s body. * HP:Battered MV:Full - Saedriyl: Beaten > Coeld barely scythes *Saedriyl*'s body. No way! You're fighting for your life! * HP:Battered MV:Full - Saedriyl: Beaten > x [k human] You do the best you can! * HP:Battered MV:Full - Saedriyl: Beaten > No way! You're fighting for your life! * HP:Battered MV:Full - Saedriyl: Beaten > x [k human] You do the best you can! * HP:Battered MV:Full - Saedriyl: Beaten > *Saedriyl* panics, and attempts to flee! [k human] You do the best you can! * HP:Battered MV:Full - Saedriyl: Beaten > x x x A raven now follows Saedriyl. Coeld scythes *Saedriyl*'s right leg. You blast *Saedriyl*'s left arm extremely hard. [k human] You do the best you can! x * HP:Battered MV:Fresh - Saedriyl: Beaten > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > x [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > [k human] You do the best you can! * HP:Battered MV:Fresh - Saedriyl: Beaten > x *Saedriyl* leaves north riding a warhorse. ===================================== Saedriyl mills around for a bit. We find him occasionally. I notice some new tracks. More Pukes. ===================================== * HP:Wounded MV:Weary > z Near the Huge Tree [ obvious exits: N E W ] A raven is visible flying high in the sky. *Nicki* is standing here, riding a warhorse. A raven is here, watching. Coeld has arrived from the west. * HP:Wounded MV:Weary > *Nicki* tickles Coeld's head with her slash. [k human] You blast *Nicki*'s left arm into bloody fragments! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Hurt > [bash ] A raven now follows Nicki. -=+* Coeld tries to scythe *Nicki*, but she parries successfully. *Nicki* tickles Coeld's head with her slash. *+=- -= Your bash at *Nicki* sends her sprawling! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Hurt > 3 x You blast *Nicki*'s body into bloody fragments! Coeld scythes *Nicki*'s body hard. * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Wounded > x [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Wounded > x [k human] You do the best you can! x * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Wounded > x You blast *Nicki*'s body into bloody fragments! Coeld scythes *Nicki*'s body into bloody fragments! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Battered > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Battered > x x [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Battered > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Battered > x [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Battered > x [k human] You do the best you can! x * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Battered > *Nicki* panics, and attempts to flee! * HP:Wounded MV:Weary - Coeld: Scratched - Nicki: Battered > *Nicki* leaves north riding a warhorse. [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. n x w * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > n x n Nearing the Dry Savannah [ obvious exits: N E S W ] w n * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > w On the Dusty Plains [ obvious exits: E S W ] A rat scurries around trying to get out of sight. * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > x x x [k human] They aren't here. * HP:Wounded MV:Weary > *Nicki* has arrived from the east, riding a warhorse. Alas, you cannot go that way... * HP:Wounded MV:Weary > x x Coeld tries to scythe *Nicki*, but she parries successfully. On the Arid Plains [ obvious exits: E S W ] * HP:Wounded MV:Weary > x Alas, you cannot go that way... * HP:Wounded MV:Weary > x Overlooking the Withered Plains [ obvious exits: N E S W ] * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > w x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > n x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > On the Green Savannah [ obvious exits: N E S W ] A hungry looking lioness is here, eyes gleaming with a blood lust. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > Along the Dusty Path [ obvious exits: E S W ] * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > w x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > w x On the Dry Dusty Path [ obvious exits: N E S ] * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x Alas, you cannot go that way... * HP:Wounded MV:Weary > n x [k human] They aren't here. * HP:Wounded MV:Weary > w x [k human] They aren't here. x * HP:Wounded MV:Weary > The Rough Uneven Terrain [ obvious exits: N S W ] A bullseye lantern has been set aside. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > Wandering in the Wooded Hills [ obvious exits: N E W ] * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > 3 [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. x x * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. x * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. x x * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > where 3 [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x x Players in your Zone -------------------- Coeld - On the Dusty Plains Atvar - Wandering in the Wooded Hills You catch a smell of horses nearby. x * HP:Wounded MV:Weary > [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary > x x [k human] They aren't here. * HP:Wounded MV:Weary > x x [k human] [ This Mail was edited by: Groofin on 2002-09-09 11:47 ] -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 Posted: 2002-09-09 11:02 -------------------------------------------------------------------------------- ======================================= Wyrmpraen Shows Up. I'm not going to be able to win this one in my condition. ======================================= You try to blast *Wyrmpraen*, but he parries successfully. x * HP:Wounded MV:Weary - Wyrmpraen: Healthy > [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > x x [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > x [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > *Wyrmpraen* barely pierces your body. You try to blast *Wyrmpraen*, but he deflects the blow. [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > z [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > [bash ] -=+**+ *Wyrmpraen* barely pierces your left leg. =- -= As *Wyrmpraen* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Weary > 3 x stand change mood wimpy fle *Wyrmpraen* barely pierces your right leg. * HP:Wounded MV:Weary - Wyrmpraen: Healthy > e s [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary - Wyrmpraen: Healthy > *Wyrmpraen* pierces your body. [k human] You do the best you can! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > Do you not consider fighting as standing? * HP:Wounded MV:Weary - Wyrmpraen: Healthy > Mood changed to: Wimpy * HP:Wounded MV:Weary - Wyrmpraen: Healthy > You panic and attempt to flee! narr another one here You flee head over heels. Among the Rocky Hills [ obvious exits: E S ] Before the Long Gorge [ obvious exits: N E S W ] s * HP:Wounded MV:Weary > *Nicki* has arrived from the south, riding a warhorse. A rat has arrived from the south. A raven has arrived from the south. The Rough Uneven Terrain [ obvious exits: N S W ] A bullseye lantern has been set aside. *Saedriyl* is standing here, riding a warhorse. * HP:Wounded MV:Weary > 3 On the Dry Dusty Path [ obvious exits: N E S ] * HP:Wounded MV:Weary > x [change mood brave] Mood changed to: Brave n x * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x x The Rough Uneven Terrain [ obvious exits: N S W ] A bullseye lantern has been set aside. *Saedriyl* is standing here, riding a warhorse. * HP:Wounded MV:Weary > [k human] You barely blast *Saedriyl*'s body. * HP:Wounded MV:Weary - Saedriyl: Beaten > *Saedriyl* scythes your right leg. You barely blast *Saedriyl*'s body. [k human] You do the best you can! * HP:Wounded MV:Weary - Saedriyl: Beaten > [k human] You do the best you can! * HP:Wounded MV:Weary - Saedriyl: Beaten > [k human] You do the best you can! * HP:Wounded MV:Weary - Saedriyl: Beaten > z [bash ] *Saedriyl* panics, and attempts to flee! -=+* *Saedriyl* leaves west riding a warhorse. *Wyrmpraen* pierces your body. *Wyrmpraen* pierces your left arm. *+=- *Saedriyl* has arrived from the west, riding a warhorse. *Saedriyl* scythes your body. -change mood wimpy fle = Your bash at *Saedriyl* sends him sprawling! <--- Sigh. * HP:Wounded MV:Weary - Wyrmpraen: Healthy > Mood changed to: Wimpy * HP:Wounded MV:Weary - Wyrmpraen: Healthy > PANIC! You couldn't escape! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > e n You try to blast *Wyrmpraen*, but he deflects the blow. *Wyrmpraen* barely pierces your body. *Wyrmpraen* barely pierces your left leg. * HP:Wounded MV:Weary - Wyrmpraen: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Weary - Wyrmpraen: Healthy > change mood wimpy fle e n Mood changed to: Wimpy * HP:Wounded MV:Weary - Wyrmpraen: Healthy > You panic and attempt to flee! narr go e *Wyrmpraen* pierces your body. You flee head over heels. Wandering in the Wooded Hills [ obvious exits: N E W ] The Rough Uneven Terrain [ obvious exits: N S W ] A bullseye lantern has been set aside. *Saedriyl* is standing here, riding a warhorse. *Wyrmpraen* is standing here. * HP:Wounded MV:Weary > Before the Long Gorge [ obvious exits: N E S W ] * HP:Wounded MV:Weary > n e n On a Ledge near the Bottomless Gorge [ obvious exits: S ] e n * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > s e Alas, you cannot go that way... * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > n e Alas, you cannot go that way... * HP:Wounded MV:Weary > n Before the Long Gorge [ obvious exits: N E S W ] *Saedriyl* is standing here, riding a warhorse. * HP:Wounded MV:Weary > n e *Saedriyl* leaves east riding a warhorse. Hills Overlooking an Abandoned Village [ obvious exits: N W ] *Saedriyl* is standing here, riding a warhorse. * HP:Wounded MV:Weary > *Saedriyl* scythes your right leg. No way! You're fighting for your life! * HP:Battered MV:Weary - Saedriyl: Beaten > No way! You're fighting for your life! * HP:Battered MV:Weary - Saedriyl: Beaten > No way! You're fighting for your life! * HP:Battered MV:Weary - Saedriyl: Beaten > No way! You're fighting for your life! * HP:Battered MV:Weary - Saedriyl: Beaten > change mood wimpy fle No way! You're fighting for your life! e e * HP:Battered MV:Weary - Saedriyl: Beaten > Mood changed to: Wimpy * HP:Battered MV:Weary - Saedriyl: Beaten > e e You tickle *Saedriyl*'s body with your blast. You panic and attempt to flee! You flee head over heels. Hills on the Blight Border [ obvious exits: E S ] Northern Edge of the Hills [ obvious exits: E W ] Sickly, wilted grass blankets the ground, intermixed with dry sand. Sickly, wilted grass blankets the ground, intermixed with dry sand. * HP:Battered MV:Weary > Hills on the Blight Border [ obvious exits: E W ] * HP:Battered MV:Weary > e e The Barren Hills [ obvious exits: E W ] * HP:Battered MV:Weary > s Hills on the Blight Border [ obvious exits: S W ] A brown sandsnake is lying on the ground, looking for prey. * HP:Battered MV:Weary > s Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > e Hills Near a Stone Wall [ obvious exits: N E ] A brown sandsnake is lying on the ground, looking for prey. A brown sandsnake is lying on the ground, looking for prey. * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > s The Rough Uneven Terrain [ obvious exits: S W ] A brown sandsnake is lying on the ground, looking for prey. Sickly, wilted grass blankets the ground, intermixed with dry sand. e * HP:Battered MV:Haggard > The Withering Savannah [ obvious exits: N E S ] * HP:Battered MV:Haggard > e Wandering on the Dry Savannah [ obvious exits: S W ] * HP:Battered MV:Haggard > Alas, you cannot go that way... s * HP:Battered MV:Haggard > Wandering on the Dry Savannah [ obvious exits: N E W ] * HP:Battered MV:Haggard > x where [k human] They aren't here. * HP:Battered MV:Haggard > score x x Players in your Zone -------------------- Coeld - Wandering on the Dry Savannah Atvar - Wandering on the Dry Savannah You catch a smell of horses nearby. x * HP:Battered MV:Haggard > You have 205(418) hit and 27(239) movement points. You have scored 106502214 experience points and 585 quest points. You need 1997786 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > *Saedriyl* has arrived from the north, riding a warhorse. Coeld leaves east. [k human] You blast *Saedriyl*'s body. * HP:Battered MV:Haggard - Saedriyl: Beaten > [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Beaten > 3 Coeld has arrived from the east. * HP:Battered MV:Haggard - Saedriyl: Beaten > z *Saedriyl* panics, and attempts to flee! * HP:Battered MV:Haggard - Saedriyl: Beaten > Coeld barely scythes *Saedriyl*'s body. * HP:Battered MV:Haggard - Saedriyl: Beaten > Coeld scythes *Saedriyl*'s body. *Saedriyl* scythes your body hard. You blast *Saedriyl*'s body. [change mood brave] Mood changed to: Brave * HP:Battered MV:Haggard - Saedriyl: Beaten > [bash ] -=+ *Saedriyl* panics, and attempts to flee! **+=- *Saedriyl* leaves west riding a warhorse. -= They're not here anymore! * HP:Battered MV:Haggard > x x x 3 x *Saedriyl* has arrived from the west, riding a warhorse. * HP:Battered MV:Haggard > *Saedriyl* leaves east riding a warhorse. [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [change mood brave] Mood changed to: Brave x * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > look [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > score Wandering on the Dry Savannah Dry grass and branches snap occasionally as you step on them. From the corner of your eye you see a small lizard scurry to safety. A large crack in the ground is blocking your way to the south. You can safely continue your journey to the north and the west. A small field strewn with rocks lies to the east. Far to your north the are becomes more rugged. [ obvious exits: N E W ] Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. * HP:Battered MV:Haggard > 3 x x You have 194(418) hit and 27(239) movement points. You have scored 106502564 experience points and 585 quest points. You need 1997436 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. x * HP:Battered MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. x * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. x * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. x * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > score [k human] They aren't here. * HP:Battered MV:Haggard > where 3 x You have 194(418) hit and 27(239) movement points. You have scored 106502564 experience points and 585 quest points. You need 1997436 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. x * HP:Battered MV:Haggard > Players in your Zone -------------------- Coeld - Wandering on the Dry Savannah Atvar - Wandering on the Dry Savannah You catch a smell of horses nearby. * HP:Battered MV:Haggard > x [change mood brave] Mood changed to: Brave * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. x * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. x * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. x * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x x [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. x * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > x [k human] They aren't here. 3 * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [change mood brave] Mood changed to: Brave * HP:Battered MV:Haggard > say we get some mvs here x x notice The western sky is ablaze in shades of red as the sun sets. Your heartbeat calms down more as you feel less panicked. You say 'we get some mvs here' * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > You stop paying increased attention to your surroundings. * HP:Wounded MV:Weary > notice x You start paying increased attention to your surroundings. x * HP:Wounded MV:Weary > look [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > Wandering on the Dry Savannah Dry grass and branches snap occasionally as you step on them. From the corner of your eye you see a small lizard scurry to safety. A large crack in the ground is blocking your way to the south. You can safely continue your journey to the north and the west. A small field strewn with rocks lies to the east. Far to your north the are becomes more rugged. [ obvious exits: N E W ] Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. * HP:Wounded MV:Weary > x x where 3 Coeld nods in agreement. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x Players in your Zone -------------------- Coeld - Wandering on the Dry Savannah Atvar - Wandering on the Dry Savannah You catch a smell of horses nearby. * HP:Wounded MV:Weary > x [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary > x Coeld says 'tiring' [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. x * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > x [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. x x * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > say weary where 3 x x *Javin* has arrived from the north, riding a gray palfrey. <-- Brilliant. 4 pookies. Coeld barely scythes *Javin*'s right arm. You say 'weary' * HP:Wounded MV:Weary > Players in your Zone -------------------- Coeld - Wandering on the Dry Savannah Atvar - Wandering on the Dry Savannah You catch a smell of horses nearby. * HP:Wounded MV:Weary > x [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary > [k human] You blast *Javin*'s body. * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Scratched > z [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Scratched > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Scratched > You barely blast *Javin*'s body. *Javin* tickles Coeld's head with his strike. Coeld tickles *Javin*'s body with his scythe. [bash ] -=+** *Javin* stops using a black-tasseled spear. + *Javin* wields an enormous double-bladed battleaxe in a two-handed grip. =- - Coeld tickles *Javin*'s right hand with his scythe. = Your bash at *Javin* sends him sprawling! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Scratched > You blast *Javin*'s body. Coeld scythes *Javin*'s body. * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > z [bash ] They already seem to be stunned. * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > You blast *Javin*'s body hard. Coeld scythes *Javin*'s body. * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > z [bash ] -=+** Coeld scythes *Javin*'s left arm. +=- Coeld avoids being bashed by *Javin* who loses his balance and falls! -= Your bash at *Javin* sends him sprawling! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > 3 x You blast *Javin*'s left leg. Coeld barely scythes *Javin*'s left arm. * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > x [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > x x [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > [k human] You do the best you can! * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Hurt > z You barely blast *Javin*'s left leg. Coeld tickles *Javin*'s left foot with his scythe. * HP:Wounded MV:Weary - Coeld: Scratched - Javin: Wounded > [bash ] -=+ *Javin* sends Coeld sprawling with a powerful bash! You dodge a bash from *Javin* who loses his balance and falls! **+=- *Wyrmpraen* has arrived from the east, riding a warhorse. -= Your bash at *Javin* sends him sprawling! * HP:Wounded MV:Weary - Javin: Wounded > *Wyrmpraen* pierces Coeld's right arm. * HP:Wounded MV:Weary - Javin: Wounded > 3 x x *Wyrmpraen* pierces Coeld's left arm hard. You barely blast *Javin*'s right leg. *Wyrmpraen* pierces Coeld's left leg. * HP:Wounded MV:Weary - Javin: Wounded > [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary - Javin: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Javin: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Javin: Wounded > Coeld looks at *Javin*. * HP:Wounded MV:Weary - Javin: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Javin: Wounded > z *Wyrmpraen* barely pierces Coeld's body. You tickle *Javin*'s head with your blast. Coeld scythes *Javin*'s body. * HP:Wounded MV:Weary - Javin: Wounded > *Wyrmpraen* barely pierces Coeld's body. [bash ] -=+* You dodge a bash from *Javin* who loses his balance and falls! *+=- *Wyrmpraen* pierces Coeld's right leg. Coeld barely scythes *Javin*'s body. -= As *Javin* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Weary - Coeld: Hurt - Javin: Wounded > *Wyrmpraen* pierces Coeld's body. * HP:Wounded MV:Weary - Coeld: Hurt - Javin: Wounded > z *Wyrmpraen* pierces Coeld's right leg. Coeld barely scythes *Javin*'s head. * HP:Wounded MV:Weary - Coeld: Hurt - Javin: Wounded > [bash ] -= *Wyrmpraen* barely pierces Coeld's body. + *Javin* sends Coeld sprawling with a powerful bash! *Javin* sends you sprawling with a powerful bash! * HP:Battered MV:Weary - Coeld: Hurt - Javin: Wounded > *Javin* blasts Coeld's body. *Javin* blasts your left hand. *Wyrmpraen* pierces Coeld's body. * HP:Battered MV:Weary - Coeld: Hurt - Javin: Wounded > *Wyrmpraen* barely pierces Coeld's body. * HP:Battered MV:Weary - Coeld: Hurt - Javin: Wounded > *Javin* barely blasts Coeld's left foot. *Javin* blasts your body. *Wyrmpraen* pierces Coeld's right leg. * HP:Battered MV:Weary - Coeld: Wounded - Javin: Wounded > *Wyrmpraen* barely pierces Coeld's head. * HP:Battered MV:Weary - Coeld: Wounded - Javin: Wounded > narr out *Wyrmpraen* pierces Coeld's body. You blast *Javin*'s body. Coeld tickles *Javin*'s head with his scythe. * HP:Battered MV:Weary - Coeld: Wounded - Javin: Wounded > change mood wimpy fle *Javin* sends Coeld sprawling with a powerful bash! You dodge a bash from *Javin* who loses his balance and falls! * HP:Battered MV:Weary - Coeld: Wounded - Javin: Wounded > *Wyrmpraen* pierces Coeld's body. You blast *Javin*'s right leg. *Wyrmpraen* pierces Coeld's body. * HP:Battered MV:Weary - Coeld: Wounded - Javin: Wounded > w Mood changed to: Wimpy * HP:Battered MV:Weary - Coeld: Wounded - Javin: Wounded > You panic and attempt to flee! You flee head over heels. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 Posted: 2002-09-09 11:03 -------------------------------------------------------------------------------- Overlooking the Withering Savannah [ obvious exits: N E S W ] Plains Bordering a Crumbling Wall [ obvious exits: E S ] A brown sandsnake is lying on the ground, looking for prey. * HP:Battered MV:Weary > narr go west s w w A sandsnake tickles your body with its hit. You blast a sandsnake's body into bloody fragments! A sandsnake tickles your body with its hit. The night has begun. Your heartbeat calms down more as you feel less panicked. s w o HP:Battered MV:Weary - a sandsnake: Scratched > No way! You're fighting for your life! o HP:Battered MV:Weary - a sandsnake: Scratched > No way! You're fighting for your life! o HP:Battered MV:Weary - a sandsnake: Scratched > No way! You're fighting for your life! o HP:Battered MV:Weary - a sandsnake: Scratched > change mood wimpy fle No way! You're fighting for your life! o HP:Battered MV:Weary - a sandsnake: Scratched > s No way! You're fighting for your life! o HP:Battered MV:Weary - a sandsnake: Scratched > w Mood changed to: Wimpy o HP:Battered MV:Weary - a sandsnake: Scratched > PANIC! You couldn't escape! o HP:Battered MV:Weary - a sandsnake: Scratched > A sandsnake bites you with razor sharp fangs. No way! You're fighting for your life! o HP:Battered MV:Weary - a sandsnake: Scratched > No way! You're fighting for your life! o HP:Battered MV:Weary - a sandsnake: Scratched > A sandsnake swiftly dodges your attempt to blast it. A sandsnake barely tickles your body with its hit. o HP:Battered MV:Weary - a sandsnake: Scratched > narr meet me streambed change mood wimpy fle w s w Mood changed to: Wimpy o HP:Battered MV:Weary - a sandsnake: Scratched > A sandsnake swiftly dodges your attempt to blast it. A sandsnake tickles your left leg with its hit. You panic and attempt to flee! w s You flee head over heels. Nearing the Dry Savannah [ obvious exits: N E S W ] A raven is visible flying high in the sky. On the Dusty Plains [ obvious exits: E S W ] w s o HP:Battered MV:Weary > The Gnarled Old Tree [ obvious exits: N E W U ] o HP:Battered MV:Weary > Before the Arid Plains [ obvious exits: N E S W ] o HP:Battered MV:Weary > The Withered Plains [ obvious exits: N E S W ] o HP:Battered MV:Weary > Wandering through the Plains [ obvious exits: N E W ] A large plains bear smells the air for prey. o HP:Battered MV:Weary > On the Green Savannah [ obvious exits: N E W ] o HP:Battered MV:Weary > s Alas, you cannot go that way... o HP:Battered MV:Weary > w Alas, you cannot go that way... s o HP:Battered MV:Weary > w Near the Rising Ground [ obvious exits: E S W ] A hungry looking lioness is here, eyes gleaming with a blood lust. o HP:Battered MV:Weary > Among the Thorny Bushes [ obvious exits: N S W ] A thick, stout plant with spiny foliage seems to quiver as you approach. A thick, stout plant with spiny foliage seems to quiver as you approach. o HP:Battered MV:Weary > w On the Grassy Ridge [ obvious exits: N E ] o HP:Battered MV:Weary > Alas, you cannot go that way... e s o HP:Battered MV:Weary > s w Among the Thorny Bushes [ obvious exits: N S W ] A thick, stout plant with spiny foliage seems to quiver as you approach. A thick, stout plant with spiny foliage seems to quiver as you approach. w o HP:Battered MV:Weary > An Animal Trail [ obvious exits: N S W ] o HP:Battered MV:Weary > The Beginning of a Trail [ obvious exits: N S W ] o HP:Battered MV:Weary > On the Grassy Plains [ obvious exits: N E S W ] o HP:Battered MV:Weary > s The Grassy Plains [ obvious exits: E S ] o HP:Battered MV:Weary > In the Dried Up River Bed [ obvious exits: N E S ] A large plains lion stalks the grasslands looking for prey. o HP:Battered MV:Weary > s w w w Sharp Bend in the Bedding [ obvious exits: N W ] o HP:Battered MV:Haggard > On the Bottom of the River Bedding [ obvious exits: E W ] A large plains bear smells the air for prey. o HP:Battered MV:Haggard > On the Bottom of the River Bedding [ obvious exits: E W ] o HP:Battered MV:Haggard > On the Edge of a Ravine [ obvious exits: E S ] A black wolf growls loudly, poised to leap. o HP:Battered MV:Haggard > where s Players in your Zone -------------------- Atvar - On the Edge of a Ravine You catch a smell of horses nearby. o HP:Battered MV:Haggard > Nearing the Dried Up River Bedding [ obvious exits: N E ] o HP:Battered MV:Haggard > narr coming coeld? where Players in your Zone -------------------- Atvar - Nearing the Dried Up River Bedding You catch a smell of horses nearby. o HP:Battered MV:Haggard > score You have 192(418) hit and 26(239) movement points. You have scored 106505536 experience points and 585 quest points. You need 1994464 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. o HP:Battered MV:Haggard > where 3 x x Players in your Zone -------------------- Atvar - Nearing the Dried Up River Bedding You catch a smell of horses nearby. x o HP:Battered MV:Haggard > [change mood brave] Mood changed to: Brave o HP:Battered MV:Haggard > x [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > x [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. x o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > x [k human] They aren't here. x o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > x A black wolf has arrived from the north. A black wolf barely tickles your left hand with his hit. You blast a black wolf's body into bloody fragments! A black wolf tickles your body with his hit. [k human] They aren't here. o HP:Battered MV:Haggard - a black wolf: Hurt > [k human] They aren't here. o HP:Battered MV:Haggard - a black wolf: Hurt > change mood wimpy fle w s You blast a black wolf's body extremely hard. A black wolf barely tickles your right leg with his hit. o HP:Battered MV:Haggard - a black wolf: Wounded > e Mood changed to: Wimpy o HP:Battered MV:Haggard - a black wolf: Wounded > You panic and attempt to flee! s e s You flee head over heels. Pushing through the Brushes [ obvious exits: E W ] A large plains lion stalks the grasslands looking for prey. Nearing the Dried Up River Bedding [ obvious exits: N E ] A black wolf growls loudly, poised to leap. s o HP:Battered MV:Haggard > Alas, you cannot go that way... o HP:Battered MV:Haggard > Pushing through the Brushes [ obvious exits: E W ] A large plains lion stalks the grasslands looking for prey. o HP:Battered MV:Haggard > A black wolf has arrived from the west. Alas, you cannot go that way... o HP:Battered MV:Haggard > Nearing the Wooded Plains [ obvious exits: S W ] A thicket of thorns covers the area here. A thicket of thorns covers the area here. o HP:Battered MV:Haggard > On the Wooded Plains [ obvious exits: N S W ] o HP:Battered MV:Haggard > e s s Amongst Golden Fields [ obvious exits: N S W ] o HP:Battered MV:Haggard > Alas, you cannot go that way... o HP:Battered MV:Haggard > In a Light Woodlands [ obvious exits: N E S W ] A raven is visible flying high in the sky. o HP:Battered MV:Haggard > Near a Towering Rock [ obvious exits: N E S W ] An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. A northern ranger sneaks around here, hiding in the shadows. o HP:Battered MV:Haggard > e e e e At a Giant Rock Jutting into the Air [ obvious exits: N E W U ] e o HP:Battered MV:Haggard > Near an Opening in the Dense Forest [ obvious exits: N W ] o HP:Battered MV:Haggard > Alas, you cannot go that way... o HP:Battered MV:Haggard > Alas, you cannot go that way... o HP:Battered MV:Haggard > n e Alas, you cannot go that way... o HP:Battered MV:Haggard > e Near a Large Field [ obvious exits: E S W ] o HP:Battered MV:Haggard > Before a Great Cliff [ obvious exits: W ] o HP:Battered MV:Haggard > Alas, you cannot go that way... o HP:Battered MV:Haggard > open granitedoor e Ok. o HP:Battered MV:Haggard > Near an Entrance to a Dark Tunnel [ obvious exits: W D ] o HP:Battered MV:Haggard > close granitedoor d d Ok. s s o HP:Battered MV:Haggard > You are too exhausted. o HP:Battered MV:Haggard > You are too exhausted. o HP:Battered MV:Haggard > Alas, you cannot go that way... o HP:Battered MV:Haggard > where Alas, you cannot go that way... o HP:Battered MV:Haggard > Players in your Zone -------------------- Atvar - Near an Entrance to a Dark Tunnel rest o HP:Battered MV:Haggard > You sit down and rest your tired bones. o HP:Battered MV:Haggard > tell coeld you know granite door? where You tell Coeld 'you know granite door?' o HP:Battered MV:Haggard > Players in your Zone -------------------- Coeld - Amongst Golden Fields Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > score You have 184(418) hit and 0(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Battered MV:Haggard > score where Your heartbeat calms down more as you feel less panicked. You have 203(418) hit and 26(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Battered MV:Haggard > Players in your Zone -------------------- Coeld - Before a Great Cliff Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > open granitedoor Nah... You feel too relaxed to do that.. stand o HP:Battered MV:Haggard > open granitedoor You stop resting, and stand up. rest o HP:Battered MV:Haggard > Ok. o HP:Battered MV:Haggard > You sit down and rest your tired bones. o HP:Battered MV:Haggard > Coeld has arrived from the west. o HP:Battered MV:Haggard > stand Coeld closes the granitedoor. You stop resting, and stand up. close granitedoor o HP:Battered MV:Haggard > It's already closed! rest o HP:Battered MV:Haggard > where You sit down and rest your tired bones. o HP:Battered MV:Haggard > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > Coeld says 'batt weary' o HP:Battered MV:Haggard > Coeld sits down and rests. o HP:Battered MV:Haggard > say they lose us for a bit where You say 'they lose us for a bit' o HP:Battered MV:Haggard > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > say sleep where You say 'sleep' o HP:Battered MV:Haggard > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > Coeld says 'Not enuf search from outside :\\' o HP:Battered MV:Haggard > where Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > Coeld lies down and falls asleep. o HP:Battered MV:Haggard > score You have 203(418) hit and 26(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Battered MV:Haggard > where score Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > You have 203(418) hit and 26(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Battered MV:Haggard > score where You have 203(418) hit and 26(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Battered MV:Haggard > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel o HP:Battered MV:Haggard > score You have 203(418) hit and 26(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. look o HP:Battered MV:Haggard > Near an Entrance to a Dark Tunnel A small opening is in the floor in the center of this small room, and a makeshift ladder has been propelled up into this room. The the west, and large slab of dark rock has been set against the tunnel. It has writing scrawled across it, but the moisture has worn most of it away. [ obvious exits: W D ] Coeld -- Surfer King of the Blight |Dhai'mon| is sleeping here. o HP:Battered MV:Haggard > not You start paying increased attention to your surroundings. o HP:Battered MV:Haggard > pat human pat human Who, where, what?? o HP:Battered MV:Haggard > pat human Who, where, what?? o HP:Battered MV:Haggard > Who, where, what?? where o HP:Battered MV:Haggard > pat human Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. pat human o HP:Battered MV:Haggard > Who, where, what?? o HP:Battered MV:Haggard > Who, where, what?? o HP:Battered MV:Haggard > pat human Who, where, what?? o HP:Battered MV:Haggard > wake coeld You wake him up. score o HP:Battered MV:Haggard > You have 203(418) hit and 26(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Battered MV:Haggard > look say smells Your heartbeat calms down more as you feel less panicked. Near an Entrance to a Dark Tunnel A small opening is in the floor in the center of this small room, and a makeshift ladder has been propelled up into this room. The the west, and large slab of dark rock has been set against the tunnel. It has writing scrawled across it, but the moisture has worn most of it away. [ obvious exits: W D ] Coeld -- Surfer King of the Blight |Dhai'mon| is sitting here. say rest o HP:Wounded MV:Weary > You say 'smells' o HP:Wounded MV:Weary > Coeld clambers to his feet. o HP:Wounded MV:Weary > You say 'rest' o HP:Wounded MV:Weary > score where Coeld sits down and rests. You have 226(418) hit and 58(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Weary > look Near an Entrance to a Dark Tunnel A small opening is in the floor in the center of this small room, and a makeshift ladder has been propelled up into this room. The the west, and large slab of dark rock has been set against the tunnel. It has writing scrawled across it, but the moisture has worn most of it away. [ obvious exits: W D ] Coeld -- Surfer King of the Blight |Dhai'mon| is resting here. score o HP:Wounded MV:Weary > You have 226(418) hit and 58(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > where Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Weary > say how many vials u got? where You say 'how many vials u got?' o HP:Wounded MV:Weary > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Weary > Coeld says 'zero' o HP:Wounded MV:Weary > score say hmmf You have 226(418) hit and 58(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > where You say 'hmmf' o HP:Wounded MV:Weary > Coeld licks his mouth and smiles. o HP:Wounded MV:Weary > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Weary > score You have 226(418) hit and 58(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > say they take a while at least to find us where You say 'they take a while at least to find us' o HP:Wounded MV:Weary > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Weary > score You have 226(418) hit and 58(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > Coeld nods in agreement. o HP:Wounded MV:Weary > score You have 226(418) hit and 58(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > where Coeld says 'Then?' o HP:Wounded MV:Weary > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Weary > say we go south You say 'we go south' o HP:Wounded MV:Weary > score You have 226(418) hit and 58(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > say maybe go new zones.. or tv waygate Coeld measures Atvar's large balls and grins. o HP:Wounded MV:Winded > score You say 'maybe go new zones.. or tv waygate' o HP:Wounded MV:Winded > You have 249(418) hit and 91(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Winded > score where You have 249(418) hit and 91(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Winded > Players in your Zone -------------------- Coeld - Near an Entrance to a Dark Tunnel Atvar - Near an Entrance to a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Winded > score You have 249(418) hit and 91(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Winded > say up stand You say 'up' o HP:Wounded MV:Winded > look You stop resting, and stand up. o HP:Wounded MV:Winded > Near an Entrance to a Dark Tunnel A small opening is in the floor in the center of this small room, and a makeshift ladder has been propelled up into this room. The the west, and large slab of dark rock has been set against the tunnel. It has writing scrawled across it, but the moisture has worn most of it away. [ obvious exits: W D ] Coeld -- Surfer King of the Blight |Dhai'mon| is resting here. o HP:Wounded MV:Winded > Coeld stops resting, and clambers on his feet. o HP:Wounded MV:Winded > d s s s s An Opening in a Dark Tunnel [ obvious exits: S U ] o HP:Wounded MV:Winded > A Sharp Incline in a Dark Tunnel [ obvious exits: N S ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. Coeld has arrived from the north. o HP:Wounded MV:Winded > w At an Incline in a Dark Tunnel [ obvious exits: N W ] o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > w Alas, you cannot go that way... o HP:Wounded MV:Winded > At a Slaughter in a Dark Tunnel [ obvious exits: E W ] A shattered arm lies in a bloody red and purple mess. [2] A trolloc cookpot, couched in a bed of coals, boils with human flesh. Coeld has arrived from the east. o HP:Wounded MV:Winded > s Near a Bend in a Dark Tunnel [ obvious exits: E W ] o HP:Wounded MV:Winded > s Alas, you cannot go that way... w s s o HP:Wounded MV:Winded > s s Alas, you cannot go that way... o HP:Wounded MV:Winded > At a Bend in a Dark Tunnel [ obvious exits: E S ] Coeld has arrived from the east. o HP:Wounded MV:Winded > In a Dark Tunnel [ obvious exits: N S ] Coeld has arrived from the north. u o HP:Wounded MV:Winded > In a Dark Tunnel [ obvious exits: N S ] Coeld has arrived from the north. o HP:Wounded MV:Winded > At an Intersection in a Dark Tunnel [ obvious exits: N E S ] o HP:Wounded MV:Winded > In a Dark Tunnel [ obvious exits: N U ] Coeld has arrived from the north. s s o HP:Wounded MV:Weary > Under a Large Mound [ obvious exits: W D ] Coeld has arrived from below. o HP:Wounded MV:Weary > s Alas, you cannot go that way... w o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > The hilldoor seems to be closed. open hilldoor o HP:Wounded MV:Weary > Ok. o HP:Wounded MV:Weary > close hilldoor w Ok. o HP:Wounded MV:Weary > The hilldoor seems to be closed. open hilldoor o HP:Wounded MV:Weary > Ok. stare o HP:Wounded MV:Weary > w You stare at the sky. close hilldoor -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 Posted: 2002-09-09 11:03 -------------------------------------------------------------------------------- o HP:Wounded MV:Weary > s Near a Large Mound [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. Coeld has arrived from the east. o HP:Wounded MV:Weary > Ok. o HP:Wounded MV:Weary > s s In a Thick Forest [ obvious exits: N S W ] Coeld has arrived from the north. o HP:Wounded MV:Weary > s On a Woodland Trail [ obvious exits: N E S W ] *Saedriyl* is standing here, riding a warhorse. * HP:Wounded MV:Weary > A Faint Trail [ obvious exits: N E S ] o HP:Wounded MV:Weary > e s s Light Woods [ obvious exits: N E S W ] An elk doe nibbles on some greenery. Coeld has arrived from the north. o HP:Wounded MV:Weary > At a Small Shrub [ obvious exits: N S W ] A northern ranger sneaks around here, hiding in the shadows. o HP:Wounded MV:Weary > e e Near a Granite Cliff [ obvious exits: N S W ] Coeld has arrived from the north. o HP:Wounded MV:Weary > In the Light Forest [ obvious exits: N S W ] A fox is here, hunting for rabbits. Coeld has arrived from the north. o HP:Wounded MV:Weary > e Alas, you cannot go that way... s o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > e e Among the Scattered Trees [ obvious exits: N S W ] An elk with massive antlers eyes you with curiosity. The brown mother bear is looking for her wayward cub. An ancient, gnarled tree looms over you. o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > s e In the Dense Forest [ obvious exits: N E S W ] o HP:Wounded MV:Weary > A Dense Copse of Trees [ obvious exits: S W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o HP:Wounded MV:Weary > open deadbark d look Ok. o HP:Wounded MV:Weary > A Mass of Roots [ obvious exits: W U ] * HP:Wounded MV:Weary > A Mass of Roots Roots grab your clothes no matter what direction you move in. The only ways you can possibly go are west and up. Darkness greets you to the west and the wall slopes upwards towards a trapdoor in the ceiling. The amount of roots indicates you must be below a forest of some sort. Animal noises can be heard originating from above the trapdoor. [ obvious exits: W U ] Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. * HP:Wounded MV:Weary > close deadbark w w w w Ok. * HP:Wounded MV:Weary > A Dark Stretch of a Tunnel [ obvious exits: E W ] A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. Coeld has arrived from the east. o HP:Wounded MV:Weary > A Curve in the Tunnel [ obvious exits: E S ] Coeld has arrived from the east. o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > s Alas, you cannot go that way... o HP:Wounded MV:Weary > w s Following a Winding Tunnel [ obvious exits: N W ] A rat scurries around trying to get out of sight. Coeld has arrived from the north. s s s o HP:Wounded MV:Weary > s s Inside an Underground Chamber [ obvious exits: E S U ] A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * HP:Wounded MV:Weary > In a Crumbling Tunnel [ obvious exits: N S ] * HP:Wounded MV:Haggard > s s Inside an Underground Chamber [ obvious exits: N E S U ] Coeld has arrived from the north. * HP:Wounded MV:Haggard > In a Partially Collapsed Tunnel [ obvious exits: N S ] Coeld has arrived from the north. * HP:Wounded MV:Haggard > s A Spacious Tunnel [ obvious exits: N S ] Coeld has arrived from the north. * HP:Wounded MV:Haggard > Inside a Torchlit Tunnel [ obvious exits: N E U ] Coeld has arrived from the north. * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > u Alas, you cannot go that way... * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > The grassypatch seems to be closed. open grassypatch * HP:Wounded MV:Haggard > u A Saldaean soldier has arrived from the east. A Saldaean soldier barely tickles Coeld's head with his slash. Ok. * HP:Wounded MV:Haggard > On Green Grazing Lands [ obvious exits: E D ] o HP:Wounded MV:Haggard > d Inside a Torchlit Tunnel [ obvious exits: N E U ] A Saldaean soldier is here, fighting Coeld. Coeld -- Surfer King of the Blight |Dhai'mon| is here, fighting a Saldaean soldier. * HP:Wounded MV:Haggard > Coeld panics, and attempts to flee! * HP:Wounded MV:Haggard > Coeld leaves up. * HP:Wounded MV:Haggard > say flee and up u You say 'flee and up' * HP:Wounded MV:Haggard > On Green Grazing Lands [ obvious exits: E D ] Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. o HP:Wounded MV:Haggard > close grassypatch rest Ok. where o HP:Wounded MV:Haggard > score You sit down and rest your tired bones. o HP:Wounded MV:Haggard > Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. o HP:Wounded MV:Haggard > Saving all threads of this weave of the Wheel. This will take a few moments... Coeld sits down and rests. You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > where Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. o HP:Wounded MV:Weary > say how many mvs? score You say 'how many mvs?' o HP:Wounded MV:Weary > You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > Coeld says 'smells again' o HP:Wounded MV:Weary > score You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > where Coeld says '95' o HP:Wounded MV:Weary > Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. o HP:Wounded MV:Weary > nod score You nod in agreement. o HP:Wounded MV:Weary > You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > where Coeld says 'level 7 survival tho' o HP:Wounded MV:Weary > Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. o HP:Wounded MV:Weary > score You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > say we are a few n and west of bridge patrol You say 'we are a few n and west of bridge patrol' o HP:Wounded MV:Weary > where Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. o HP:Wounded MV:Weary > Coeld nods in agreement. o HP:Wounded MV:Weary > say you know where new zone starts? where You say 'you know where new zone starts?' o HP:Wounded MV:Weary > Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. o HP:Wounded MV:Weary > score You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are resting. o HP:Wounded MV:Weary > where Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. stand o HP:Wounded MV:Weary > You stop resting, and stand up. o HP:Wounded MV:Weary > Coeld says '2s of bridge?' o HP:Wounded MV:Weary > Coeld stops resting, and clambers on his feet. o HP:Wounded MV:Weary > score You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. o HP:Wounded MV:Weary > say nah where You say 'nah' o HP:Wounded MV:Weary > Players in your Zone -------------------- Atvar - On Green Grazing Lands Coeld - On Green Grazing Lands You catch a smell of horses nearby. o HP:Wounded MV:Weary > score You have 269(418) hit and 48(239) movement points. You have scored 106505888 experience points and 585 quest points. You need 1994112 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. look o HP:Wounded MV:Weary > On Green Grazing Lands A high wooden wall is blocking your way to the north. A small crack in the wall lets you get a glimpse of what is inside. It appears to be some sort of living room. This area is probably used to let the livestock owned by the farm graze. The only exit appears to be leading to the east. A small patch of wilted grass stands out from the rest. [ obvious exits: E ] Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. not o HP:Wounded MV:Weary > x x You start paying increased attention to your surroundings. x o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > e s s s On a Potato Field [ obvious exits: N E S W ] A potato is here. [6] Coeld has arrived from the west. s s s o HP:Wounded MV:Weary > A Curve in the Road [ obvious exits: N E S ] A cute brown deer eyes you nervously. Coeld has arrived from the north. o HP:Wounded MV:Weary > On the Road near a Small Bridge [ obvious exits: N E S W ] *Saedriyl* is standing here, riding a warhorse. Coeld has arrived from the north. * HP:Wounded MV:Weary > s *Saedriyl* scythes Coeld's body. On a Wooden Bridge [ obvious exits: N S ] A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * HP:Wounded MV:Weary > On a Road near a Bridge [ obvious exits: N E S W ] o HP:Wounded MV:Weary > In the Center of the Shroud [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A wild boar runs through the forest. o HP:Wounded MV:Weary > s Entering the Darkening Shroud [ obvious exits: N E S W ] o HP:Wounded MV:Haggard > Under the Edge of the Spreading Canopy [ obvious exits: N E S W ] o HP:Wounded MV:Haggard > Overlooking the Rocky Path [ obvious exits: N E S W ] An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. A large, black bear is here, searching for food. o HP:Wounded MV:Haggard > narr come south n Under the Edge of the Spreading Canopy [ obvious exits: N E S W ] o HP:Wounded MV:Haggard > where Players in your Zone -------------------- Atvar - Under the Edge of the Spreading Canopy where 3 o HP:Wounded MV:Weary > x x Players in your Zone -------------------- Atvar - Under the Edge of the Spreading Canopy x o HP:Wounded MV:Weary > [change mood brave] Mood changed to: Brave o HP:Wounded MV:Weary > x x [k human] They aren't here. x o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > Coeld has arrived from the north. [k human] They aren't here. o HP:Wounded MV:Weary > x Coeld leaves south. [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > x [k human] They aren't here. o HP:Wounded MV:Weary > x [k human] They aren't here. x o HP:Wounded MV:Weary > x [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > look *Saedriyl* has arrived from the north, riding a warhorse. [k human] You blast *Saedriyl*'s right foot. * HP:Wounded MV:Weary - Saedriyl: Battered > Under the Edge of the Spreading Canopy Trees spread around the area, coating everything in a mask of green. Branches seem to crowd together forming a steady wall that only a small animal could walk through unhindered. Taller growth spreads like a wall to the east while the dark shroud deepens to the north. The sound of rough flowing water can be heard coming from the south. [ obvious exits: N E S W ] *Saedriyl* is here, fighting YOU!, riding a warhorse * HP:Wounded MV:Weary - Saedriyl: Battered > z [bash ] -=+**+=- -= As *Saedriyl* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Weary - Saedriyl: Battered > narr come back 3 z [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary - Saedriyl: Battered > You blast *Saedriyl*'s left foot into bloody fragments! [bash ] -=+* You dodge a bash from *Saedriyl* who loses his balance and falls! *+=- -= Your bash at *Saedriyl* sends him sprawling! * HP:Wounded MV:Weary - Saedriyl: Battered > where Players in your Zone -------------------- Coeld - Tunnel within the Roots Atvar - Under the Edge of the Spreading Canopy You catch a smell of horses nearby. * HP:Wounded MV:Weary - Saedriyl: Battered > You blast *Saedriyl*'s body. * HP:Wounded MV:Weary - Saedriyl: Battered > z [bash ] -=+**+=- You dodge a bash from *Saedriyl* who loses his balance and falls! -= Your bash at *Saedriyl* sends him sprawling! * HP:Wounded MV:Weary - Saedriyl: Beaten > You blast *Saedriyl*'s right arm extremely hard. * HP:Wounded MV:Weary - Saedriyl: Beaten > Your blood freezes as you hear something's death cry. * HP:Wounded MV:Weary - Saedriyl: Beaten > 3 You blast *Saedriyl*'s body hard. * HP:Wounded MV:Weary - Saedriyl: Beaten > *Javin* has arrived from the north, riding a gray palfrey. * HP:Wounded MV:Weary - Saedriyl: Beaten > z *Javin* barely blasts your body. [change mood brave] Mood changed to: Brave * HP:Wounded MV:Weary - Saedriyl: Beaten > [bash ] *Saedriyl* sends you sprawling with a powerful bash! * HP:Wounded MV:Weary - Saedriyl: Beaten > *Javin* blasts your body. *Saedriyl* scythes your body. * HP:Wounded MV:Weary - Saedriyl: Beaten > change mood wimpy fle e *Javin* blasts your head. *Saedriyl* scythes your body hard. * HP:Wounded MV:Weary - Saedriyl: Beaten > e Mood changed to: Wimpy * HP:Wounded MV:Weary - Saedriyl: Beaten > You panic and attempt to flee! You flee head over heels. Entering the Darkening Shroud [ obvious exits: N E S W ] The corpse of a rat is lying here. An elk doe nibbles on some greenery. Amidst the Towering Trees [ obvious exits: N S W ] A cute brown deer eyes you nervously. o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > s s s Overgrown Forest [ obvious exits: N S W ] An elk with massive antlers eyes you with curiosity. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. s o HP:Wounded MV:Weary > Blockade Amidst the Shrouded Forest [ obvious exits: N W ] An elk doe nibbles on some greenery. A large, black bear is here, searching for food. A badger is rummaging about, looking for stuff to eat. o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > w s Alas, you cannot go that way... s o HP:Wounded MV:Weary > Overlooking the Rocky Path [ obvious exits: N E S W ] An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. A large, black bear is here, searching for food. o HP:Wounded MV:Weary > s A Path Rounding the Hill [ obvious exits: N S ] o HP:Wounded MV:Weary > Before the Forest of Shadows [ obvious exits: N E S ] A cute, long-eared rabbit is munching at a leaf here. o HP:Wounded MV:Weary > e Amidst the Joining of Two Paths [ obvious exits: N E S W ] Coeld -- Surfer King of the Blight |Dhai'mon| is here, fighting a forest boar. A forest boar is here, fighting Coeld. e o HP:Wounded MV:Weary > Path Leading from A Small Clearing [ obvious exits: N E W ] o HP:Wounded MV:Weary > w Curve in the Descending Slope [ obvious exits: S W ] A cute brown deer eyes you nervously. o HP:Wounded MV:Weary > w Path Leading from A Small Clearing [ obvious exits: N E W ] o HP:Wounded MV:Weary > Amidst the Joining of Two Paths [ obvious exits: N E S W ] Coeld -- Surfer King of the Blight |Dhai'mon| is here, fighting a forest boar. A forest boar is here, fighting Coeld. o HP:Wounded MV:Haggard > k bear They aren't here. o HP:Wounded MV:Haggard > k boar Coeld scythes a forest boar's body extremely hard. A forest boar tickles Coeld's body with his hit. o HP:Wounded MV:Haggard > where You blast a forest boar's right leg into bloody fragments! A forest boar is dead! R.I.P. get all.coins corpse You receive your share of experience... You've almost gone from murderer to conqueror. Save Your blood freezes as you hear a forest boar's death cry. o HP:Wounded MV:Haggard > e Players in your Zone -------------------- Atvar - Amidst the Joining of Two Paths Coeld - Amidst the Joining of Two Paths You catch a smell of horses nearby. e s o HP:Wounded MV:Haggard > You can't find any coinss in the corpse of a forest boar. o HP:Wounded MV:Haggard > s Saving Atvar. o HP:Wounded MV:Haggard > Path Leading from A Small Clearing [ obvious exits: N E W ] o HP:Wounded MV:Haggard > Curve in the Descending Slope [ obvious exits: S W ] A cute brown deer eyes you nervously. Coeld has arrived from the west. o HP:Wounded MV:Haggard > Bottom of the Dangerous Slope [ obvious exits: N S ] A cute brown deer eyes you nervously. o HP:Wounded MV:Haggard > A Rise into the Shroud [ obvious exits: N E S ] A small bird is singing beautifully here. Coeld has arrived from the north. o HP:Wounded MV:Haggard > s Along a Ridge [ obvious exits: N S W ] A lantern has been left here. An elk with massive antlers eyes you with curiosity. n e o HP:Wounded MV:Haggard > e e e A Rise into the Shroud [ obvious exits: N E S ] A small bird is singing beautifully here. Coeld has arrived from the south. o HP:Wounded MV:Haggard > Through a Small Passage in the Forest [ obvious exits: E W ] Coeld has arrived from the west. o HP:Wounded MV:Haggard > The Constricting Pathway [ obvious exits: N E W ] Coeld has arrived from the west. o HP:Wounded MV:Haggard > n A Struggling Hillside [ obvious exits: N S W ] o HP:Wounded MV:Haggard > Alas, you cannot go that way... o HP:Wounded MV:Haggard > w n Around a Stone [ obvious exits: E S W ] o HP:Wounded MV:Haggard > n Wading In the Mud [ obvious exits: N E S ] A big brown bear growls angrily about him. Coeld has arrived from the east. n n o HP:Wounded MV:Haggard > Small Rise in the Mire [ obvious exits: N E S W ] A huge grizzly bear is here standing on its haunches. A stealthy cougar gracefully makes its way through the terrain. Coeld has arrived from the south. o HP:Wounded MV:Haggard > Fallen Tree into the Swamp [ obvious exits: N E S ] A panther stalks through the wilderness. A panther stalks through the wilderness. Coeld has arrived from the south. o HP:Wounded MV:Haggard > n Atop the Fallen Giant [ obvious exits: N S ] Coeld has arrived from the south. o HP:Wounded MV:Haggard > Rotten Stump [ obvious exits: N S ] o HP:Wounded MV:Haggard > Coeld says 'weary' o HP:Wounded MV:Haggard > e Dark Ferns [ obvious exits: N E S ] Coeld has arrived from the south. o HP:Wounded MV:Haggard > You are too exhausted. e o HP:Wounded MV:Haggard > You are too exhausted. o HP:Wounded MV:Haggard > nod You nod in agreement. say hagg o HP:Wounded MV:Haggard > score You say 'hagg' where -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 Posted: 2002-09-09 11:04 -------------------------------------------------------------------------------- o HP:Wounded MV:Haggard > You have 264(418) hit and 26(239) movement points. You have scored 106510516 experience points and 585 quest points. You need 1989484 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. o HP:Wounded MV:Haggard > Players in your Zone -------------------- Coeld - Dark Ferns Atvar - Dark Ferns o HP:Wounded MV:Haggard > say saedriyl is beat score You say 'saedriyl is beat' o HP:Wounded MV:Haggard > Coeld struts proudly. o HP:Wounded MV:Haggard > You have 264(418) hit and 26(239) movement points. You have scored 106510516 experience points and 585 quest points. You need 1989484 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. o HP:Wounded MV:Haggard > say should have stuck with me Coeld says 'nice' o HP:Wounded MV:Haggard > You say 'should have stuck with me ' o HP:Wounded MV:Haggard > where Players in your Zone -------------------- Coeld - Dark Ferns Atvar - Dark Ferns o HP:Wounded MV:Haggard > say i bashed his ass where You say 'i bashed his ass' 3 x x o HP:Wounded MV:Haggard > Players in your Zone -------------------- Coeld - Dark Ferns Atvar - Dark Ferns You catch a smell of horses nearby. o HP:Wounded MV:Haggard > x [change mood brave] Mood changed to: Brave o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > Coeld says 'doh!' [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. x o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > x x [k human] They aren't here. x o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. x o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > say we new zones btw You say 'we new zones btw' o HP:Wounded MV:Haggard > where 3 x x Players in your Zone -------------------- Coeld - Dark Ferns Atvar - Dark Ferns You catch a smell of horses nearby. x o HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave o HP:Wounded MV:Haggard > x *Saedriyl* has arrived from the south, riding a warhorse. [k human] You blast *Saedriyl*'s head. * HP:Wounded MV:Haggard - Saedriyl: Beaten > [k human] You do the best you can! * HP:Wounded MV:Haggard - Saedriyl: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Haggard - Saedriyl: Beaten > z [k human] You do the best you can! * HP:Wounded MV:Haggard - Saedriyl: Beaten > *Saedriyl* panics, and attempts to flee! [k human] You do the best you can! * HP:Wounded MV:Haggard - Saedriyl: Beaten > *Saedriyl* leaves south riding a warhorse. [bash ] Bash who? o HP:Wounded MV:Haggard > x x x x [k human] They aren't here. x o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > score [k human] They aren't here. x o HP:Wounded MV:Haggard > x x You have 264(418) hit and 24(239) movement points. You have scored 106510679 experience points and 585 quest points. You need 1989321 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 11 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > look [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x Dark Ferns Nestled between the trunks of trees, standing in large colonies or alone, dark green ferns are the dominant life form in this part of the forest. The trees are all large pines, foliage so far above the ground, if not for the needle litter, one could not identify the type of tree. The occasional delicate violet hides between the ferns where the ground is not too obscured nor the sun too bright. [ obvious exits: N E S ] Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. x o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. x o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > s [k human] They aren't here. x o HP:Wounded MV:Haggard > z Rotten Stump [ obvious exits: N S ] *Saedriyl* is standing here, riding a warhorse. Coeld has arrived from the north. * HP:Wounded MV:Haggard > Coeld tickles *Saedriyl*'s body with his scythe. [k human] You blast *Saedriyl*'s right arm very hard. * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Beaten > [bash ] -=+ *Saedriyl* panics, and attempts to flee! **+=- *Saedriyl* barely scythes Coeld's left foot. Coeld barely scythes *Saedriyl*'s head. *Saedriyl* panics, and attempts to flee! -= *Saedriyl* leaves south riding a warhorse. They're not here anymore! o HP:Wounded MV:Haggard > x s *Saedriyl* has arrived from the south, riding a warhorse. Coeld barely scythes *Saedriyl*'s head. * HP:Wounded MV:Haggard > x x [k human] You barely blast *Saedriyl*'s head. * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Beaten > No way! You're fighting for your life! * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Beaten > x You blast *Saedriyl*'s left foot extremely hard. *Saedriyl* scythes Coeld's right arm very hard. Coeld barely scythes *Saedriyl*'s left arm. *Saedriyl* panics, and attempts to flee! [k human] You do the best you can! * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Critical > x [k human] You do the best you can! * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Critical > x [k human] You do the best you can! * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Critical > [k human] You do the best you can! * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Critical > x *Saedriyl* panics, and attempts to flee! [k human] You do the best you can! * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Critical > x x [k human] You do the best you can! x * HP:Wounded MV:Haggard - Coeld: Battered - Saedriyl: Critical > *Saedriyl* leaves south riding a warhorse. [k human] They aren't here. o HP:Wounded MV:Haggard > x [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > s x [k human] They aren't here. o HP:Wounded MV:Haggard > s x x Atop the Fallen Giant [ obvious exits: N S ] *Saedriyl* is standing here, riding a warhorse. Coeld has arrived from the north. x * HP:Wounded MV:Haggard > *Saedriyl* leaves south riding a warhorse. [k human] They aren't here. o HP:Wounded MV:Haggard > x Fallen Tree into the Swamp [ obvious exits: N E S ] A panther stalks through the wilderness. Coeld has arrived from the north. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > s x [k human] They aren't here. o HP:Wounded MV:Haggard > x Small Rise in the Mire [ obvious exits: N E S W ] A panther stalks through the wilderness. A huge grizzly bear is here standing on its haunches. A stealthy cougar gracefully makes its way through the terrain. Coeld has arrived from the north. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > n n n A cougar barely tickles Coeld's body with his hit. A huge grizzly bear tickles your left leg with his hit. *Nicki* has arrived from the south, riding a warhorse. No way! You're fighting for your life! * HP:Wounded MV:Haggard - a huge grizzly bear: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Haggard - a huge grizzly bear: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Haggard - a huge grizzly bear: Healthy > You blast a huge grizzly bear's right paw into bloody fragments! A huge grizzly bear barely hits your left arm. Coeld scythes a cougar's body extremely hard. A cougar tickles Coeld's right arm with his hit. * HP:Wounded MV:Haggard - a huge grizzly bear: Scratched > *Nicki* tickles your body with her slash. * HP:Wounded MV:Haggard - a huge grizzly bear: Scratched > change mood wimpy fle 3 x Mood changed to: Wimpy x * HP:Wounded MV:Haggard - a huge grizzly bear: Scratched > You panic and attempt to flee! *Nicki* barely tickles your body with her slash. You try to blast a huge grizzly bear, but he deflects the blow. A huge grizzly bear barely tickles your left foot with his hit. Coeld scythes a cougar's body into bloody fragments! A cougar tries to hit Coeld, but he dodges the attack. You flee head over heels. An Island in the Swamps [ obvious exits: N E W ] [change mood brave] Mood changed to: Brave o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > w x x x Coeld has arrived from the west. o HP:Wounded MV:Haggard > Small Rise in the Mire [ obvious exits: N E S W ] *Nicki* is standing here, riding a warhorse. A panther stalks through the wilderness. A huge grizzly bear is here standing on its haunches. A stealthy cougar gracefully makes its way through the terrain. Coeld has arrived from the east. * HP:Wounded MV:Haggard > Coeld tries to scythe *Nicki*, but she deflects the blow. [k human] You blast *Nicki*'s head into bloody fragments! * HP:Wounded MV:Haggard - Coeld: Battered - Nicki: Hurt > [k human] You do the best you can! * HP:Wounded MV:Haggard - Coeld: Battered - Nicki: Hurt > z You try to blast *Nicki*, but she parries successfully. A huge grizzly bear barely tickles your body with his hit. A cougar tickles your left arm with his hit. *Nicki* tickles Coeld's body with her slash. Coeld tries to scythe *Nicki*, but she parries successfully. [k human] You do the best you can! * HP:Wounded MV:Haggard - Coeld: Battered - Nicki: Hurt > [bash ] -=+**+ A cougar tickles your body with his hit. A huge grizzly bear barely hits your body. *Nicki* barely slashes Coeld's body. Coeld tries to scythe *Nicki*, but she deflects the blow. Your heartbeat calms down more as you feel less panicked. =- -= Your bash at *Nicki* sends her sprawling! * HP:Wounded MV:Weary - Coeld: Battered - Nicki: Hurt > A cougar barely tickles your body with his hit. A huge grizzly bear tickles your body with his hit. You blast *Nicki*'s right hand into bloody fragments! Coeld scythes *Nicki*'s body very hard. * HP:Wounded MV:Weary - Coeld: Battered - Nicki: Wounded > z A cougar tickles your body with his hit. A huge grizzly bear barely tickles your right leg with his hit. You blast *Nicki*'s body into bloody fragments! Coeld scythes *Nicki*'s body very hard. * HP:Wounded MV:Weary - Coeld: Battered - Nicki: Battered > [bash ] -=+** A cougar barely hits your left arm. A huge grizzly bear tickles your right leg with his hit. *Nicki* tickles Coeld's left leg with her slash. Coeld tries to scythe *Nicki*, but she parries successfully. Your blood freezes as you hear something's death cry. +=- -= Your bash at *Nicki* sends her sprawling! * HP:Wounded MV:Weary - Coeld: Battered - Nicki: Battered > A cougar tickles your right arm with his hit. A huge grizzly bear hits your left arm. You blast *Nicki*'s body into bloody fragments! Coeld scythes *Nicki*'s right hand into bloody fragments! *Nicki* panics, and attempts to flee! *Nicki* leaves north riding a warhorse. o HP:Wounded MV:Weary - a huge grizzly bear: Scratched > change mood wimpy fle *Galedrin* has arrived from the south, riding a bloodstock stallion. Coeld tries to scythe *Galedrin*, but he deflects the blow. * HP:Wounded MV:Weary - a huge grizzly bear: Scratched > n *Galedrin* barely slashes Coeld's head. Coeld tries to scythe *Galedrin*, but he parries successfully. You blast a huge grizzly bear's right foreleg into bloody fragments! A cougar barely hits your right arm. A huge grizzly bear tickles your head with his hit. Mood changed to: Wimpy 3 x * HP:Wounded MV:Weary - a huge grizzly bear: Hurt > You panic and attempt to flee! You flee head over heels. Through the Murky Water [ obvious exits: N E S ] A huge grizzly bear is here standing on its haunches. A panther stalks through the wilderness. A Dead-End [ obvious exits: S ] A large, black bear is here, searching for food. o HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > s w x e Through the Murky Water [ obvious exits: N E S ] A huge grizzly bear is here standing on its haunches. A panther stalks through the wilderness. o HP:Wounded MV:Haggard > Coeld has arrived from the east. Alas, you cannot go that way... o HP:Wounded MV:Haggard > n [k human] They aren't here. o HP:Wounded MV:Haggard > Small Rise in the Mire [ obvious exits: N E S W ] *Saedriyl* is standing here, riding a warhorse. *Galedrin* is standing here, riding a bloodstock stallion. A panther stalks through the wilderness. A huge grizzly bear is here standing on its haunches. A stealthy cougar gracefully makes its way through the terrain. Coeld has arrived from the west. * HP:Wounded MV:Haggard > x Coeld leaves north. Fallen Tree into the Swamp [ obvious exits: N E S ] Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. *Nicki* is standing here, riding a warhorse. A panther stalks through the wilderness. x * HP:Wounded MV:Haggard > x [k human] You try to blast *Nicki*, but she parries successfully. * HP:Wounded MV:Haggard - Nicki: Beaten > [k human] You do the best you can! * HP:Wounded MV:Haggard - Nicki: Beaten > Coeld leaves south. * HP:Wounded MV:Haggard - Nicki: Beaten > [k human] You do the best you can! * HP:Wounded MV:Haggard - Nicki: Beaten > *Nicki* tickles your body with her slash. You try to blast *Nicki*, but she parries successfully. * HP:Wounded MV:Haggard - Nicki: Beaten > z *Galedrin* has arrived from the south, riding a bloodstock stallion. * HP:Wounded MV:Haggard - Nicki: Beaten > *Galedrin* leaves north riding a bloodstock stallion. [bash ] *Saedriyl* has arrived from the south, riding a warhorse. -=+ *Saedriyl* barely scythes your body. *Nicki* panics, and attempts to flee! * *Nicki* leaves south riding a warhorse. *+= *Galedrin* has arrived from the north, riding a bloodstock stallion. - *Galedrin* barely slashes your left leg. -= They're not here anymore! * HP:Battered MV:Haggard - Saedriyl: Critical > You dodge a bash from *Saedriyl* who loses his balance and falls! * HP:Battered MV:Haggard - Saedriyl: Critical > You blast *Saedriyl*'s body. * HP:Battered MV:Haggard - Saedriyl: Critical > 3 z [change mood brave] Mood changed to: Brave * HP:Battered MV:Haggard - Saedriyl: Critical > [bash ] -=+ You dodge a bash from *Galedrin* who loses his balance and falls! **+=- -= As *Saedriyl* avoids your bash, you topple over and fall to the ground! * HP:Battered MV:Haggard - Saedriyl: Critical > *Nicki* has arrived from the south, riding a warhorse. * HP:Battered MV:Haggard - Saedriyl: Critical > *Nicki* leaves north riding a warhorse. * HP:Battered MV:Haggard - Saedriyl: Critical > change mood wimpy fle You dodge a bash from *Saedriyl* who loses his balance and falls! * HP:Battered MV:Haggard - Saedriyl: Critical > Your blood freezes as you hear something's death cry. *Galedrin* slashes your right leg. * HP:Battered MV:Haggard - Saedriyl: Critical > 3 x Mood changed to: Wimpy x * HP:Battered MV:Haggard - Saedriyl: Critical > You panic and attempt to flee! You flee head over heels. Beside the Fallen Tree [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. [change mood brave] Mood changed to: Brave o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > w x x z *Galedrin* has arrived from the west, riding a bloodstock stallion. Fallen Tree into the Swamp [ obvious exits: N E S ] *Nicki* is standing here, riding a warhorse. Coeld -- Surfer King of the Blight |Dhai'mon| is standing here. *Saedriyl* is standing here, riding a warhorse. A panther stalks through the wilderness. * HP:Battered MV:Haggard > Coeld tries to scythe *Nicki*, but she deflects the blow. [k human] You try to blast *Nicki*, but she deflects the blow. * HP:Battered MV:Haggard - Coeld: Battered - Nicki: Beaten > *Saedriyl* scythes your right arm extremely hard. [k human] You do the best you can! * HP:Battered MV:Haggard - Coeld: Battered - Nicki: Beaten > [bash ] -= *Nicki* tickles Coeld's head with her slash. Coeld tries to scythe *Nicki*, but she deflects the blow. +**+=- -= Your bash at *Nicki* sends her sprawling! *Nicki* panics, and attempts to flee! * HP:Battered MV:Haggard - Coeld: Battered - Nicki: Beaten > *Saedriyl* sends you sprawling with a powerful bash! * HP:Battered MV:Haggard - Coeld: Battered - Nicki: Beaten > *Saedriyl* scythes your head hard. Coeld scythes *Nicki*'s right arm hard. * HP:Battered MV:Haggard - Coeld: Battered - Nicki: Critical > x x x x *Galedrin* has arrived from the east, riding a bloodstock stallion. <-- Woot another pansy ass dodger * HP:Battered MV:Haggard - Coeld: Battered - Nicki: Critical > *Galedrin* slashes Coeld's left arm hard. * HP:Battered MV:Haggard - Coeld: Beaten - Nicki: Critical > x x x *Nicki* leaves south riding a warhorse. * HP:Battered MV:Haggard - Saedriyl: Critical > Coeld tries to scythe *Galedrin*, but he parries successfully. *Galedrin* barely slashes Coeld's right hand. *Saedriyl* scythes your left arm. * HP:Battered MV:Haggard - Saedriyl: Critical > x z [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Critical > You blast *Saedriyl*'s right leg hard. Coeld tries to scythe *Galedrin*, but he parries successfully. *Saedriyl* scythes your left leg. [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Critical > *Saedriyl* panics, and attempts to flee! [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Critical > [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Critical > Coeld avoids being bashed by *Galedrin* who loses his balance and falls! Coeld panics, and attempts to flee! [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Critical > [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Critical > [k human] You do the best you can! * HP:Battered MV:Haggard - Saedriyl: Critical > *Saedriyl* leaves east riding a warhorse. [k human] You try to blast *Galedrin*, but he deflects the blow. * HP:Battered MV:Haggard - Coeld: Beaten - Galedrin: Healthy > *Nicki* has arrived from the south, riding a warhorse. [bash ] *Nicki* leaves north riding a warhorse. -=+*change mood wimpy fle Coeld tries to scythe *Galedrin*, but he deflects the blow. Coeld leaves south. *+Cancelled. Mood changed to: Wimpy * HP:Battered MV:Haggard - Galedrin: Healthy > You panic and attempt to flee! k nicki *Saedriyl* has arrived from the east, riding a warhorse. *Saedriyl* scythes your body. You flee head over heels. Atop the Fallen Giant [ obvious exits: N S ] *Nicki* is standing here, riding a warhorse. * HP:Battered MV:Haggard > You try to blast *Nicki*, but she parries successfully. * HP:Battered MV:Haggard - Nicki: Critical > z *Nicki* tickles your body with her slash. You try to blast *Nicki*, but she deflects the blow. * HP:Battered MV:Haggard - Nicki: Critical > [bash ] -=+ *Galedrin* has arrived from the south, riding a bloodstock stallion. * *Galedrin* leaves north riding a bloodstock stallion. * *Nicki* panics, and attempts to flee! +=- *Saedriyl* has arrived from the south, riding a warhorse. - *Saedriyl* scythes your body. *Nicki* leaves north riding a warhorse. = They're not here anymore! * HP:Beaten MV:Haggard - Saedriyl: Critical > x [k human] You do the best you can! * HP:Beaten MV:Haggard - Saedriyl: Critical > z You blast *Saedriyl*'s body. Your heartbeat calms down more as you feel less panicked. *Galedrin* has arrived from the north, riding a bloodstock stallion. [bash ] *Galedrin* slashes your right arm. -=+**+ You dodge a bash from *Saedriyl* who loses his balance and falls! =- - *Galedrin* slashes your left leg. = As *Saedriyl* avoids your bash, you topple over and fall to the ground! <--- Doh! * HP:Beaten MV:Weary - Saedriyl: Critical > change mood wimpy fle n *Saedriyl* panics, and attempts to flee! * HP:Beaten MV:Weary - Saedriyl: Critical > *Saedriyl* scythes your left leg. * HP:Beaten MV:Weary - Saedriyl: Critical > You dodge a bash from *Galedrin* who loses his balance and falls! Mood changed to: Wimpy * HP:Beaten MV:Weary - Saedriyl: Critical > PANIC! You couldn't escape! * HP:Beaten MV:Weary - Saedriyl: Critical > No way! You're fighting for your life! * HP:Beaten MV:Weary - Saedriyl: Critical > *Saedriyl* panics, and attempts to flee! * HP:Beaten MV:Weary - Saedriyl: Critical > change mood wimpy fle change mood wimpy fle *Saedriyl* leaves north riding a warhorse. Mood changed to: Wimpy e n * HP:Beaten MV:Weary > Fallen Tree into the Swamp [ obvious exits: N E S ] A panther stalks through the wilderness. o HP:Beaten MV:Weary > e Mood changed to: Wimpy o HP:Beaten MV:Weary > Beside the Fallen Tree [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. o HP:Beaten MV:Weary > Near a Fallen Tree in the Swamp [ obvious exits: E W ] A stealthy cougar gracefully makes its way through the terrain. o HP:Beaten MV:Haggard > Alas, you cannot go that way... o HP:Beaten MV:Haggard > e A cougar tries to hit you, but you dodge the attack. No way! You're fighting for your life! e o HP:Beaten MV:Haggard - a cougar: Scratched > No way! You're fighting for your life! o HP:Beaten MV:Haggard - a cougar: Scratched > No way! You're fighting for your life! o HP:Beaten MV:Haggard - a cougar: Scratched > change mood wimpy fle e e You blast a cougar's body into bloody fragments! A cougar tickles your body with his hit. o HP:Beaten MV:Haggard - a cougar: Wounded > Mood changed to: Wimpy o HP:Beaten MV:Haggard - a cougar: Wounded > You panic and attempt to flee! narr nod run n e You flee head over heels. Through the Swamps [ obvious exits: E W ] On Top of a Rock [ obvious exits: E W ] e o HP:Beaten MV:Haggard > Twisting Around the Ferns [ obvious exits: N E W ] A big brown bear growls angrily about him. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. o HP:Beaten MV:Haggard > e Path Deeper Into the Swamp [ obvious exits: N E S W ] A stealthy cougar gracefully makes its way through the terrain. An elk with massive antlers eyes you with curiosity. A large, black bear is here, searching for food. o HP:Beaten MV:Haggard > e e n The briars seems to be closed. open briars o HP:Beaten MV:Haggard > The briars seems to be closed. open briars o HP:Beaten MV:Haggard > The briars seems to be closed. open briars o HP:Beaten MV:Haggard > n Thinning Woods [ obvious exits: N E S W ] o HP:Beaten MV:Haggard > I see no briars here. o HP:Beaten MV:Haggard > I see no briars here. o HP:Beaten MV:Haggard > e n I see no briars here. o HP:Beaten MV:Haggard > Thick Woods Near a Lake [ obvious exits: S W ] o HP:Beaten MV:Haggard > e n Alas, you cannot go that way... o HP:Beaten MV:Haggard > Alas, you cannot go that way... o HP:Beaten MV:Haggard > Alas, you cannot go that way... w n o HP:Beaten MV:Haggard > Alas, you cannot go that way... o HP:Beaten MV:Haggard > n n Stand of Trees Near a Hill of Rock [ obvious exits: N E S W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. n o HP:Beaten MV:Haggard > In the Thick Woods [ obvious exits: N E S W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o HP:Beaten MV:Haggard > Clearing in the Woods [ obvious exits: E S ] o HP:Beaten MV:Haggard > Alas, you cannot go that way... o HP:Beaten MV:Haggard > e Alas, you cannot go that way... o HP:Beaten MV:Haggard > Wandering the Thick Forest [ obvious exits: E S W ] n o HP:Beaten MV:Haggard > e n Alas, you cannot go that way... n o HP:Beaten MV:Haggard > n The Ever Changing Woods [ obvious exits: N E S W ] o HP:Beaten MV:Haggard > In a Dense Forest [ obvious exits: N E S ] A rat scurries around trying to get out of sight. A raven is visible flying high in the sky. *Javin* is standing here, riding a gray palfrey. * HP:Beaten MV:Haggard > Along a Game Trail [ obvious exits: N E S ] o HP:Beaten MV:Haggard > Surrounded by Ancient Trees [ obvious exits: S ] An elk with massive antlers eyes you with curiosity. A big brown bear growls angrily about him. o HP:Beaten MV:Haggard > s e e *Javin* has arrived from the south, riding a gray palfrey. <--- Eeek. A raven has arrived from the south. A rat has arrived from the south. * HP:Beaten MV:Haggard > e *Javin* blasts your body. No way! You're fighting for your life! * HP:Beaten MV:Haggard - Javin: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Haggard - Javin: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Haggard - Javin: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Haggard - Javin: Healthy > change mood wimpy fle You barely blast *Javin*'s left hand. A big brown bear tickles Javin's body with his hit. *Javin* blasts your head. * HP:Beaten MV:Haggard - Javin: Scratched > get vial pack quaff vial *Javin* panics, and attempts to flee! Mood changed to: Wimpy * HP:Beaten MV:Haggard - Javin: Scratched > *Javin* leaves south riding a gray palfrey. PANIC! You couldn't escape! o HP:Beaten MV:Haggard > You get a thin vial of yellow fluid from a backpack. o HP:Beaten MV:Haggard > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! o HP:Beaten MV:Strong > change mood wimpy fle e e Mood changed to: Wimpy o HP:Beaten MV:Strong > A big brown bear barely hits your body. You blast a big brown bear's right leg into bloody fragments! A big brown bear tickles your body with his hit. You panic and attempt to flee! Coeld tells you 'Im in roots' e You flee head over heels. Along a Game Trail [ obvious exits: N E S ] *Javin* is standing here, riding a gray palfrey. Continuing Along a Game Trail [ obvious exits: E W ] e n o HP:Beaten MV:Strong > e n A Bend in the Trail [ obvious exits: N W ] o HP:Beaten MV:Strong > Alas, you cannot go that way... o HP:Beaten MV:Strong > e n Alas, you cannot go that way... o HP:Beaten MV:Strong > e n A North-South Trail [ obvious exits: N S ] Several blackberries grow on a nearby vine. [3] A cute brown deer eyes you nervously. o HP:Beaten MV:Strong > n e Alas, you cannot go that way... o HP:Beaten MV:Strong > A Game Trail through the Forest [ obvious exits: E S W ] A massive moose stands here, chewing a bit of plant. o HP:Beaten MV:Strong > Northern Edge of a Dark Forest [ obvious exits: S W ] o HP:Beaten MV:Strong > e n Alas, you cannot go that way... o HP:Beaten MV:Strong > Alas, you cannot go that way... o HP:Beaten MV:Strong > Alas, you cannot go that way... o HP:Beaten MV:Strong > w n Alas, you cannot go that way... o HP:Beaten MV:Strong > Alas, you cannot go that way... o HP:Beaten MV:Strong > n Alas, you cannot go that way... o HP:Beaten MV:Strong > w n Alas, you cannot go that way... o HP:Beaten MV:Strong > w n A Game Trail through the Forest [ obvious exits: E S W ] *Javin* is standing here, riding a gray palfrey. A massive moose stands here, chewing a bit of plant. * HP:Beaten MV:Strong > *Javin* leaves west riding a gray palfrey. Alas, you cannot go that way... o HP:Beaten MV:Strong > Alas, you cannot go that way... o HP:Beaten MV:Strong > A Thinning Forest [ obvious exits: N E ] *Javin* is standing here, riding a gray palfrey. The large dark wolf slinks here, eyes filled with an animal cunning. * HP:Beaten MV:Strong > *Javin* blasts your head. No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > n w No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > change mood wimpy fle No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > w n You blast *Javin*'s body. The large wolf tickles your right leg with his hit. *Javin* blasts your right leg. Mood changed to: Wimpy w n n * HP:Beaten MV:Strong - Javin: Scratched > PANIC! You couldn't escape! * HP:Beaten MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > change mood wimpy fle No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > w n No way! You're fighting for your life! * HP:Beaten MV:Strong - Javin: Scratched > Mood changed to: Wimpy * HP:Beaten MV:Strong - Javin: Scratched > n You panic and attempt to flee! The large wolf tickles your right leg with his hit. *Javin* blasts your body. You flee head over heels. Among Tall Pines [ obvious exits: E S ] The brown mother bear is looking for her wayward cub. Alas, you cannot go that way... o HP:Critical MV:Strong > Alas, you cannot go that way... o HP:Critical MV:Strong > Alas, you cannot go that way... o HP:Critical MV:Strong > e n The large wolf has arrived from the south. o HP:Critical MV:Strong > e n *Javin* has arrived from the south, riding a gray palfrey. * HP:Critical MV:Strong > e n *Javin* blasts your left leg. * HP:Critical MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Critical MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Critical MV:Strong - Javin: Scratched > change mood wimpy fle No way! You're fighting for your life! * HP:Critical MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Critical MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Critical MV:Strong - Javin: Scratched > No way! You're fighting for your life! * HP:Critical MV:Strong - Javin: Scratched > Mood changed to: Wimpy * HP:Critical MV:Strong - Javin: Scratched > You panic and attempt to flee! *Javin* blasts your body. The large wolf barely tickles your body with his hit. e s You flee head over heels. Crossing a Game Trail [ obvious exits: E W ] Near a Trailhead [ obvious exits: N E W ] o HP:Critical MV:Tiring > s Alas, you cannot go that way... =========================================== At this point i typically have to lag. =========================================== o HP:Critical MV:Tiring > e e n *Javin* has arrived from the west, riding a gray palfrey. Alas, you cannot go that way... n e =========================================== Yup. There it is. =========================================== * HP:Critical MV:Tiring > *Javin* blasts your body hard. You flee head over heels! You panic and attempt to flee! *Javin* blasts your right foot. You flee head over heels! The large wolf has arrived from the west. You flee head over heels. ==================================== I spam along the new zones. Your not missing much. Just a lot of 'Alas, you cannot go that way tard'. And the mobs. God. Could I tell you about mobs. ==================================== * HP:Critical MV:Strong > n n Descending Path [ obvious exits: N W ] *Wyrmpraen* is standing here, riding a warhorse. ZOOOM! ==================== IN ==================== * HP:Critical MV:Weary > score You have 35(418) hit and 44(239) movement points. You have scored 106516898 experience points and 585 quest points. You need 1983102 exp to level and 415 qp to rank. You have amassed 186 Turn points to date. You have played 58 days and 12 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 50). You are standing. ================================ Moral of the story: Never underestimate the power of a playstation. Err.. hangon a second. Anyone notice how many bashes I dodged? *tstick* ================================ -------------------------------------------------------------------------------- Ceer Joined: Aug 30, 2000 Posted: 2002-09-09 11:22 -------------------------------------------------------------------------------- Love it! What a mad log! [ This Mail was edited by: Ceer on 2002-09-09 11:22 ]