Long log, nothing much happens Jestin Joined: Jan 23, 2002 Posted: 2003-06-30 22:44 -------------------------------------------------------------------------------- Read if bored, it's sparsely edited.. Finally remembered to turn on logging :-\ in so S HP:Battered MV:Winded > *Gurtyn* has arrived from the west, riding a warhorse. * S HP:Battered MV:Winded > ack *Gurtyn* tries to blast you, but you deflect the blow. * S HP:Battered MV:Winded - Gurtyn: Healthy > stsack (used) : a wealth of copper pennies (56) [2] a strange fruit fourteen gold crowns an oilstone [4] a bubbling draught [2] a thin vial of yellow fluid * S HP:Battered MV:Winded - Gurtyn: Healthy > Do you not consider fighting as st anding? f e S HP:Battered MV:Winded - Gurtyn: Healthy > You panic and attempt to flee! h b You flee head over heels. Nevari Square Three roads meet here, opening out to a small square before a stout wooden building to the west. Dry cracked dirt covers the ground, and small drifts have accumulated against the planks and forced the shutters of the surrounding buildings to have been boarded closed against the harsh winds. Other than the occasional clatter of steel nearby there is no sound here except the breeze. [ obvious exits: N E S W ] o S HP:Battered MV:Winded > Scrat narrates 'heh' Veravias Street A small sign below a window to the north proclaims this to be Veravias Street, running through the backstreets of Four Kings, out of the bustle of the merchant rush. The buildings drop away to the east, no doubt the junction with the Lugard Road, while to the west the road continues between the buildings and the shadows, passing the occasional cart and wagon beside doors. [ obvious exits: E W ] *Gurtyn* is standing here, riding a warhorse. * S HP:Battered MV:Winded > [hide ] You attempt to hide yourself. [back human] nded > You silently approach your victim... * *Gurtyn* leaves east riding a warhorse. *Gurtyn* has arrived from the east, riding a warhorse. = *Gurtyn* tries to blast you, but you parry successfully. f Cancelled. n n You panic and attempt to flee! You flee head over heels. Nevari Square Three roads meet here, opening out to a small square before a stout wooden building to the west. Dry cracked dirt covers the ground, and small drifts have accumulated against the planks and forced the shutters of the surrounding buildings to have been boarded closed against the harsh winds. Other than the occasional clatter of steel nearby there is no sound here except the breeze. [ obvious exits: N E S W ] You stop paying increased attention to your surroundings. o S HP:Battered MV:Winded > Trakand Lane A fairly wide dirt lane runs from the Caemlyn Road to the north towards the quieter areas of the city to the south. In contrast with the rest of the city, only two merchant wagons sit here, out of the way of the busy traffic on the Caemlyn Road. The lane appears to be more packed than normal, though, as though large groups of people routinely traveled it for some reason. A brass sign is mounted on a house to the east. [ obvious exits: N S W ] A short man stands here, nervously eyeing everything in sight. * S HP:Battered MV:Winded > The Caemlyn Road Through Four Kings Sounds of mirth echo through the streets from the multicolored taverns and inns that line the road as it runs through Four Kings, while below the laughter and singing the occasional instrument can be heard, or more often the clash of steel. To the south a smaller street branches away from the road, heading into the private areas of the city, away from the crowded inns and streets. [ obvious exits: N E S W ] South: A short man stands here, nervously eyeing everything in sight. o S HP:Battered MV:Winded > w w The Caemlyn Road at Four Kings Though on the edges of Four Kings, the taverns and inns still manage to pack every available inch of free space, huddled together as though terrified to be alone in the plains. The north side of the street, though, is relatively empty, due to the presence of the fenced stockyard which exudes the odor of crowded animals, driving off even the most hardened innkeeper. [ obvious exits: N E W ] w o S HP:Battered MV:Winded > w The Outskirts of Four Kings Amidst the plains surrounding the road, Four Kings rises to the east. Even the few buildings here on the edges of the city bear the trademark paint, easily enough to put a gleeman to shame, trying to lure in the travelling merchants and travelers on their way between Whitebridge and Caemlyn. The streets are visibly choked with horsecarts and wagons cast about in a haphazard manner, as though the owners didn't even care. [ obvious exits: E W ] o S HP:Battered MV:Winded > w Caemlyn Road The ground is hard and worn here as it has been well traveled by people for many centuries. This road continues east and west while barren flatlands lie to the south. It looks as if these barren lifeless areas run endlessly on into the horizon to the south. To the north, a solitary stand of hedges provide the only vegetation on this otherwise flat terrain. To the east there seem to be some indications of life as there appears to be some trees and buildings in the distance. To the west the road continues into the flatlands between Whitebridge and Caemlyn. [ obvious exits: E W ] West: A raven is here flying around. o S HP:Battered MV:Winded > wCaemlyn Road Flatlands sprawl all about as the road splits the barren landscape. The road, packed and worn through centuries of travel, seems to blaze its way east and west. There doesn't seem to be anything in the distance. It would be a good idea to continue on your way before you are stuck in this desolate place. [ obvious exits: E W ] A raven is here flying around. A *newbie male human* is here, fighting a wild dog. A wild dog is here, fighting Conan. * S HP:Battered MV:Winded > h Caemlyn Road This road continues east and west, link the city of Whitebridge and the capital of Andor, Caemlyn. It looks like this road has been much traveled and still is much traveled, as is evident by the packed and well-worn nature of the ground. The road continues east and west into the horizon while to the north and south there is nothing save for barren desolate flatlands. It would not be a good idea to explore this empty land. The road beckons to the east and west. [ obvious exits: E W ] East: A raven is here flying around. o S HP:Battered MV:Winded > w[where ] Players in your Zone -------------------- Jestin - Caemlyn Road You catch a smell of horses nearby. o S HP:Battered MV:Winded > w Caemlyn Road Running through Andor, this long road connects Whitebridge and Caemlyn. Flatlands sprawl endlessly to the north and south. It would be wise to continue on one's way to the east or west. [ obvious exits: E W ] o S HP:Battered MV:Winded > wCaemlyn Road The road runs through the desolate flatlands in the heart of Andor. The ground beneath your feet is hard and flat from years of travel and commerce between the cities of Whitebridge to the west, Four Kings to the east, and the heart of Andor itself, Caemlyn. There seems to be nothing to the north or south except barren flatlands. It appears the only way out of this area is via the road east and west. [ obvious exits: E W ] West: A spotted jaguar opens its eyes lazily. o S HP:Battered MV:Winded > Caemlyn Road The road runs across the heart of Andor. A traveler through these parts would roughly be midway through the flatlands which lie between the western city of Whitebridge and the eastern city of Caemlyn. By the side of the road, to the north, a great tree offers shade and shelter. [ obvious exits: N E W ] A spotted jaguar opens its eyes lazily. o S HP:Battered MV:Winded > w Caemlyn Road The road runs across the heart of Andor. A traveler through these parts would almost be midway through the flatlands that lie between the western city of Whitebridge and the eastern city of Caemlyn. A worn old path from the north intersects with the road. [ obvious exits: E W ] East: A spotted jaguar opens its eyes lazily. A torch is here on the ground. The corpse of a wild dog is lying here. w o S HP:Battered MV:Winded > nCaemlyn Road Running through the heart of Andor, the long Caemlyn Road runs between the western city of Whitebridge and Caemlyn, the capital of Andor. Here, the traveler is nearly midway through the flatlands that lie between those two cities. Low bushes border the road to the north, and the road itself continues east and west. [ obvious exits: N E W ] o S HP:Battered MV:Winded > Low Bushes Prickly bushes grow here, impeding passage a little. Tall trees rustle in the wind to the north and west, while to the east a small dirt path makes its way through the forest. To the south, the Caemlyn Road works its way through the heart of Andor. [ obvious exits: N S W ] A huge hound is here, trained to kill. reso S HP:Battered MV:Winded > t not You sit down and rest your tired bones. You sheath a silver sai into a black pair of silver-tooled boots. lo S HP:Battered MV:Winded > You start paying increased attention to your surroundings. o S HP:Battered MV:Winded > A large hound tries to hit you, but you dodge the at tack. You try to quietly draw a silver sai from a black pair of silver-tooled boots. You pierce a large hound's right leg hard. You swiftly dodge a large hound's attempt to hit you. Low Bushes Prickly bushes grow here, impeding passage a little. Tall trees rustle in the wind to the north and west, while to the east a small dirt path makes its way through the forest. To the south, the Caemlyn Road works its way through the heart of Andor. [ obvious exits: N S W ] A large hound is here, fighting YOU! o S HP:Battered MV:Winded - a large hound: Hurt > draw wh You are already wielding a weapon! o S HP:Battered MV:Winded - a large hound: Hurt > [where ] Players in your Zone -------------------- Aneema - A Dry Pond Jestin - Low Bushes lo S HP:Battered MV:Winded - a large hound: Hurt > Scrat narrates 'wow i alone in keep zone ' o S HP:Battered MV:Winded - a large hound: Hurt > Low Bushes Prickly bushes grow here, impeding passage a little. Tall trees rustle in the wind to the north and west, while to the east a small dirt path makes its way through the forest. To the south, the Caemlyn Road works its way through the heart of Andor. [ obvious exits: N S W ] A large hound is here, fighting YOU! o S HP:Battered MV:Winded - a large hound: Hurt > who You pierce a large hound's right foreleg very hard. You swiftly dodge a large hound's attempt to hit you. is ao S HP:Battered MV:Winded - a large hound: Wounded > neema whAneema Da Bezerkah! {Minion} is a trolloc. Baby. The other other white meat. o S HP:Battered MV:Winded - a large hound: Wounded > [where ] Players in your Zone -------------------- Aneema - Along a Wooded Path Jestin - Low Bushes You catch a smell of horses nearby. o S HP:Battered MV:Winded - a large hound: Wounded > wh nYou pierce a large hound's left foreleg very hard. You swiftly dodge a large hound's attempt to hit you. [where ] Players in your Zone -------------------- Aneema - Along a Wooded Path Jestin - Low Bushes You catch a smell of horses nearby. a o S HP:Battered MV:Winded - a large hound: Battered > umm aneema, hi You narrate 'umm aneema, hi' o S HP:Battered MV:Winded - a large hound: Battered > l You pierce a large hound's body extremely hard. You swiftly dodge a large hound's attempt to hit you. who S HP:Battered MV:Winded - a large hound: Beaten > Low Bushes Prickly bushes grow here, impeding passage a little. Tall trees rustle in the wind to the north and west, while to the east a small dirt path makes its way through the forest. To the south, the Caemlyn Road works its way through the heart of Andor. [ obvious exits: N S W ] A large hound is here, fighting YOU! Aneema tells you 'hey see any pukes?' o S HP:Battered MV:Winded - a large hound: Beaten > n[where ] Players in your Zone -------------------- Aneema - Along a Wooded Path Jestin - Low Bushes You catch a smell of horses nearby. ao S HP:Battered MV:Winded - a large hound: Beaten > Yes, narrate, fine, narrate we must, but WHAT??? o S HP:Battered MV:Winded - a large hound: Beaten > wh tell [where ] Players in your Zone -------------------- Aneema - Along a Wooded Path Jestin - Low Bushes You catch a smell of horses nearby. aneo S HP:Battered MV:Winded - a large hound: Beaten > You pierce a large hound's body hard. A large hound tries to hit you, but you dodge the attack. o S HP:Battered MV:Winded - a large hound: Critical > ema You pierce a large hound's body very hard. A large hound is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a large hound's death cry. o S HP:Battered MV:Winded > yea, a bunch after me n wYou tell Aneema 'yea, a bunch after me' h o S HP:Battered MV:Winded > Woodlands Just to the east, a small dirt trail runs through the forest. However, you are in the forest, and the sound of tree branches rustling with the wind surrounds you. A thick growth of trees blocks the way north, but the Caemlyn Road is visible to the south, through some bushes. [ obvious exits: E S W ] Aneema tells you 'just killed one e of wb' o S HP:Battered MV:Winded > [where ] Players in your Zone -------------------- Jestin - Woodlands Aneema - Along a Wooded Path You catch a smell of horses nearby. o S HP:Battered MV:Winded > e Woodland Path The trees rise up on both sides of the road. Listening closely, one can hear the many chirps and noises that indicate active wildlife. The path seems to continue north and south, deeper into the woodlands, but the plentiful sounds from either side of the path arouse one's curiosity. [ obvious exits: N E W ] A spotted jaguar opens its eyes lazily. o S HP:Battered MV:Winded > n whAlong a Wooded Path At this point the path abruptly breaks right. The trees ahead seem to loom larger and thicker. Trying to break through them would be difficult at the least, but most likely unsuccessful. Looking east along the path, the great canopy of trees seems to open up a bit. [ obvious exits: E S ] Aneema Da Bezerkah! {Minion} is standing here. o S HP:Battered MV:Winded > [where ] Players in your Zone -------------------- Jestin - Along a Wooded Path Aneema - Along a Wooded Path You catch a smell of horses nearby. l ao S HP:Battered MV:Winded > neema resBaby. The other other white meat. Aneema is in excellent condition. Aneema is using: a sack a chain coif a dark, hooded cloak a pair of steel-backed gauntlets a two-handed binnol a pair of chainmail leggings a pair of thick metal boots You attempt to peek at the inventory: a backpack Aneema tells you 'ick' to S HP:Battered MV:Winded > notYou sit down and rest your tired bones. You sheath a silver sai into a black pair of silver-tooled boots. o S HP:Battered MV:Winded > l You start paying increased attention to your surroundings. o S HP:Battered MV:Winded > dAlong a Wooded Path At this point the path abruptly breaks right. The trees ahead seem to loom larger and thicker. Trying to break through them would be difficult at the least, but most likely unsuccessful. Looking east along the path, the great canopy of trees seems to open up a bit. [ obvious exits: E S ] Aneema Da Bezerkah! {Minion} is standing here. *Gurtyn* has arrived from the south, riding a warhorse. * S HP:Battered MV:Winded > ra *Gurtyn* leaves east riding a warhorse. o S HP:Battered MV:Winded > w st You try to quietly draw a silver sai from a black pair of silver-tooled boots. o S HP:Battered MV:Winded > You stop resting, and stand up. o S HP:Battered MV:Winded > h [hide ] You attempt to hide yourself. o S HP:Battered MV:Winded > tell aneema Aneema hides a backpack. 1o S HP:Battered MV:Winded > e You tell Aneema '1e' o S HP:Battered MV:Winded > e hA Dry Pond By the wear on the ground and from a few partial footprints, one can assume that this place was once much frequented, probably when there was actually water here. Now all that remains is the dry bottom and a ring of bushes that probably grew around the pond. Dark berries grow on several bushes. The pond looks as if it has been dry for quite some time, but there seem to be some fresher tracks that have come to this area. [ obvious exits: E W ] o S HP:Battered MV:Weary > b [hide ] You attempt to hide yourself. o S HP:Battered MV:Weary > [back human] Backstab who? o S HP:Battered MV:Weary > Aneema has arrived from the west. o S HP:Battered MV:Weary > open bush l aliaYour heartbeat calms down more as you feel less panicked. I see no bush here. s co S HP:Battered MV:Winded > A Dry Pond By the wear on the ground and from a few partial footprints, one can assume that this place was once much frequented, probably when there was actually water here. Now all that remains is the dry bottom and a ring of bushes that probably grew around the pond. Dark berries grow on several bushes. The pond looks as if it has been dry for quite some time, but there seem to be some fresher tracks that have come to this area. [ obvious exits: E W ] Aneema Da Bezerkah! {Minion} is standing here. o S HP:Battered MV:Winded > close bush say Ok. opeo S HP:Battered MV:Winded > n bush You say 'open bush' o S HP:Battered MV:Winded > b *Gurtyn* has arrived from the east, riding a warhorse. Aneema crushes *Gurtyn*'s body hard. ec* S HP:Battered MV:Winded > k You beckon everyone to follow you. k * S HP:Battered MV:Winded > [kill human] *Gurtyn* swiftly dodges your attempt to pierce him. * S HP:Battered MV:Winded - Aneema: Healthy - Gurtyn: Scratched > k k[kill human] You do the best you can! * S HP:Battered MV:Winded - Aneema: Healthy - Gurtyn: Scratched > k k [kill human] You do the best you can! Aneema opens a way north. tel l* S HP:Battered MV:Winded - Aneema: Healthy - Gurtyn: Scratched > [kill hum an] You do the best you can! *Gurtyn* panics, and attempts to flee! * S HP:Battered MV:Winded - Aneema: Healthy - Gurtyn: Scratched > aYou pierce *G urtyn*'s left foot. [kill human] You do the best you can! *Gurtyn* leaves north riding a warhorse. o S HP:Battered MV:Winded > k Who do you wish to tell what?? n o S HP:Battered MV:Winded > [kill human] They aren't here. o S HP:Battered MV:Winded > k A Quiet Wood This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it. [ obvious exits: S W ] *Gurtyn* is standing here, riding a warhorse. A wild hog snorts angrily, pawing at the ground. clos* S HP:Battered MV:Winded > [kill human] You pierce *Gurtyn*'s body. * S HP:Battered MV:Winded - Gurtyn: Scratched > e bush I see no bush here. * S HP:Battered MV:Winded - Gurtyn: Scratched > Aneema has arrived from the south. * S HP:Battered MV:Winded - Gurtyn: Scratched > tel You pierce *Gurtyn*'s body. Aneema swiftly dodges the hog's attempt to hit him. * S HP:Battered MV:Winded - Gurtyn: Scratched > l anem tell aYou pierce *Gurtyn*'s body. Who do you wish to tell what?? ded - Gurtyn: Hurt > ema close i *Gurtyn* sends you sprawling with a powerful bash! You flee head over heels! You panic and attempt to flee! ow Aneema crushes the hog's body into bloody fragments! The hog barely hits Aneema's left leg. *Gurtyn* tries to blast you, but you parry successfully. tell aneem Aneema closes the way south. a close bush You flee head over heels. PANIC! You couldn't escape! You tell Aneema 'close it now' Mendoze narrates 'ked bush' * S HP:Battered MV:Winded - Gurtyn: Hurt > Aneema crushes the hog's left foreleg very hard. The hog tickles Aneema's body with its hit. *Gurtyn* blasts your body very hard. You flee head over heels! PANIC! You couldn't escape! You barely pierce *Gurtyn*'s head. You tell Aneema 'close bush' * S HP:Battered MV:Winded - Gurtyn: Hurt > f PANIC! You couldn't escape! Aneema panics, and attempts to flee! * S HP:Battered MV:Winded - Gurtyn: Hurt > Aneema leaves west. * S HP:Battered MV:Winded - Gurtyn: Hurt > f You panic and attempt to flee! *Gurtyn* panics, and attempts to flee! Aneema has arrived from the west. Aneema crushes *Gurtyn*'s right leg. *Gurtyn* leaves west riding a warhorse. You flee head over heels. Wooded Path This narrow path makes its way among trees. To the east, it seems to head straight into a grove of trees, while continuing to the north. Looking along the path, the way behind fades into the dark and thickness of the forest. [ obvious exits: N E ] *Gurtyn* is standing here, riding a warhorse. *Gurtyn* leaves east riding a warhorse. o S HP:Battered MV:Winded > e kA Quiet Wood This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it. [ obvious exits: W ] *Gurtyn* is standing here, riding a warhorse. Aneema Da Bezerkah! {Minion} is standing here. A wild hog snorts angrily, pawing at the ground. * S HP:Battered MV:Winded > The hog tries to hit you, but you dodge the attack. [kill human] You do the best you can! * S HP:Battered MV:Winded - the hog: Wounded > Aneema tickles *Gurtyn*'s right leg with his crush. * S HP:Battered MV:Winded - the hog: Wounded > *Gurtyn* opens a way south. * S HP:Battered MV:Winded - the hog: Wounded > tel *Gurtyn* blasts Aneema's left leg very hard. Aneema crushes *Gurtyn*'s body. You pierce the hog's body very hard. You swiftly dodge the hog's attempt to hit you. * S HP:Battered MV:Winded - the hog: Battered > l g *Gurtyn* panics, and attempts to flee! Aneema closes the way south. ur* S HP:Battered MV:Winded - the hog: Battered > Who do you wish to tell what?? * S HP:Battered MV:Winded - the hog: Battered > f You panic and attempt to flee! *Gurtyn* panics, and attempts to flee! e Aneema barely crushes *Gurtyn*'s body. You swiftly dodge the hog's attempt to hit you. kill hog *Gurtyn* leaves west riding a warhorse. You flee head over heels. Wooded Path This narrow path makes its way among trees. To the east, it seems to head straight into a grove of trees, while continuing to the north. Looking along the path, the way behind fades into the dark and thickness of the forest. [ obvious exits: N E ] A Quiet Wood This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it. [ obvious exits: W ] Aneema Da Bezerkah! {Minion} is standing here. A wild hog snorts angrily, pawing at the ground. o S HP:Battered MV:Winded > You pierce the hog's body very hard. o S HP:Battered MV:Winded - the hog: Beaten > say The hog tries to hit you, but you dodge the attack. You pierce the hog's head hard. spo S HP:Battered MV:Winded - the hog: Critical > am it say iYou pierce the hog's left paw hard. The hog is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear the hog's death cry. You say 'spam it' go S HP:Battered MV:Winded > et him br You say 'i get him' w o S HP:Battered MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. e o S HP:Battered MV:Winded > Wooded Path This narrow path makes its way among trees. To the east, it seems to head straight into a grove of trees, while continuing to the north. Looking along the path, the way behind fades into the dark and thickness of the forest. [ obvious exits: N E ] o S HP:Battered MV:Winded > A Quiet Wood This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it. [ obvious exits: W ] The corpse of the hog is lying here. Aneema Da Bezerkah! {Minion} is standing here. Aneema nods in agreement. o S HP:Battered MV:Winded > l A Quiet Wood This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it. [ obvious exits: W ] The corpse of the hog is lying here. Aneema Da Bezerkah! {Minion} is standing here. w o S HP:Battered MV:Winded > Wooded Path This narrow path makes its way among trees. To the east, it seems to head straight into a grove of trees, while continuing to the north. Looking along the path, the way behind fades into the dark and thickness of the forest. [ obvious exits: N E ] o S HP:Battered MV:Winded > n Bend in the Path The path bends here, as the trees to the north grow too close together for a trail to pass through. However, the path continues east and south as there is just enough room for a pass through these woods. The trail continues to wind around trees, alive and fallen, leaving the explorer wondering what lurks around the next turn. [ obvious exits: E S ] h o S HP:Battered MV:Winded > e [hide ] You attempt to hide yourself. h o S HP:Battered MV:Winded > b Wooded Path The path winds its way among the trees, seeming to head straight into the heart of the forest. All around, the sounds of woodland life drift faintly in the air, animating this otherwise lifeless place. Looking back, the way behind disappears in the dark and thickness of the forest. [ obvious exits: N W ] o S HP:Battered MV:Winded > [hide ] You attempt to hide yourself. o S HP:Battered MV:Winded > n [back human] Backstab who? h o S HP:Battered MV:Winded > b End of the Path The way trickles to a stop as the forest seems to loom all about. To the north two thick logs have fallen on each other, blocking any passage in that direction. To the east the growth and the trees prove too great an obstacle for passage in that direction also. The trail picks up and begins to make its way south. To the west new vegetation blocks your passage as lots of green growth sprout up between the trees. [ obvious exits: S ] *Gurtyn* is standing here, riding a warhorse. *Gurtyn* tries to blast you, but you parry successfully. * S HP:Battered MV:Winded - Gurtyn: Hurt > [hide ] No way! You're fighting for your life! * S HP:Battered MV:Winded - Gurtyn: Hurt > You pierce *Gurtyn*'s right arm. [back human] No way! You're fighting for your life! * S HP:Battered MV:Winded - Gurtyn: Hurt > ch f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 180 hit points. * S HP:Battered MV:Winded - Gurtyn: Hurt > You tickle *Gurtyn*'s body with your pierce. * S HP:Battered MV:Winded - Gurtyn: Hurt > PANIC! You couldn't escape! * S HP:Battered MV:Winded - Gurtyn: Hurt > f PANIC! You couldn't escape! * S HP:Battered MV:Winded - Gurtyn: Hurt > f PANIC! You couldn't escape! * S HP:Battered MV:Winded - Gurtyn: Hurt > f You tickle *Gurtyn*'s head with your pierce. * S HP:Battered MV:Winded - Gurtyn: Hurt > You pierce *Gurtyn*'s body. *Gurtyn* tries to blast you, but you deflect the blow. You dodge a bash from *Gurtyn* who loses his balance and falls! You flee head over heels! You panic and attempt to flee! n h b na *Gurtyn* tries to blast you, but you parry successfully. You flee head over heels. Wooded Path The path winds its way among the trees, seeming to head straight into the heart of the forest. All around, the sounds of woodland life drift faintly in the air, animating this otherwise lifeless place. Looking back, the way behind disappears in the dark and thickness of the forest. [ obvious exits: N W ] Bend in the Path The path bends here, as the trees to the north grow too close together for a trail to pass through. However, the path continues east and south as there is just enough room for a pass through these woods. The trail continues to wind around trees, alive and fallen, leaving the explorer wondering what lurks around the next turn. [ obvious exits: E S ] o S HP:Battered MV:Weary > Alas, you cannot go that way... o S HP:Battered MV:Weary > [hide ] You attempt to hide yourself. o S HP:Battered MV:Weary > [back human] Backstab who? o S HP:Battered MV:Weary > s Yes, narrate, fine, narrate we must, but WHAT??? s o S HP:Battered MV:Weary > na Wooded Path This narrow path makes its way among trees. To the east, it seems to head straight into a grove of trees, while continuing to the north. Looking along the path, the way behind fades into the dark and thickness of the forest. [ obvious exits: N E ] geto S HP:Battered MV:Weary > Alas, you cannot go that way... o S HP:Battered MV:Weary > him You narrate 'get him' eo S HP:Battered MV:Weary > k k A Quiet Wood This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it. [ obvious exits: W ] The corpse of the hog is lying here. Aneema Da Bezerkah! {Minion} is standing here. k o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > say go k kYou say 'go' o S HP:Battered MV:Weary > [kill human] They aren't here. Aneema leaves west. o S HP:Battered MV:Weary > k[kill human] They aren't here. o S HP:Battered MV:Weary > k k [kill human] They aren't here. k o S HP:Battered MV:Weary > k [kill human] They aren't here. k o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > k [kill human] They aren't here. o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > k [kill human] They aren't here. k o S HP:Battered MV:Weary > k [kill human] They aren't here. o S HP:Battered MV:Weary > k [kill human] They aren't here. o S HP:Battered MV:Weary > [kill human] They aren't here. k o S HP:Battered MV:Weary > k [kill human] They aren't here. o S HP:Battered MV:Weary > k[kill human] They aren't here. o S HP:Battered MV:Weary > [kill human] They aren't here. k o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > k [kill human] They aren't here. k o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > st[kill human] They aren't here. o S HP:Battered MV:Weary > at[kill human] They aren't here. o S HP:Battered MV:Weary > k kYou are a 69 year old male trolloc rogue. Your height is 7 feet, 2 inches, and you weigh 255.0 lbs. You are carrying 2.1 lbs and wearing 22.4 lbs, peanuts. Your base abilities are: Str:17 Int:8 Wil:8 Dex:19 Con:17. Offensive bonus: 146, Dodging bonus: 119, Parrying bonus: 137 Your mood is: Wimpy. You will flee below: 180 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - NO QUIT - SNEAK o S HP:Battered MV:Weary > k [kill human] They aren't here. o S HP:Battered MV:Weary > k [kill human] They aren't here. ko S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > k [kill human] They aren't here. o S HP:Battered MV:Weary > k[kill human] They aren't here. *Gurtyn* has arrived from the west, riding a warhorse. * S HP:Battered MV:Weary > k[kill human] You pierce *Gurtyn*'s body. * S HP:Battered MV:Weary - Gurtyn: Wounded > [kill human] You do the best you can! *Gurtyn* opens a way south. * S HP:Battered MV:Weary - Gurtyn: Wounded > [kill human] You do the best you can! * S HP:Battered MV:Weary - Gurtyn: Wounded > k k You try to pierce *Gurtyn*, but he parries successfully. * S HP:Battered MV:Weary - Gurtyn: Wounded > k [kill human] You do the best you can! Aneema has arrived from the west. * S HP:Battered MV:Weary - Gurtyn: Wounded > k[kill human] You do the best you can! *Gurtyn* panics, and attempts to flee! * S HP:Battered MV:Weary - Gurtyn: Wounded > k[kill human] You do the best you can! Aneema crushes *Gurtyn*'s body. * S HP:Battered MV:Weary - Gurtyn: Wounded > k Aneema crushes *Gurtyn*'s left arm. You barely pierce *Gurtyn*'s right leg. [kill human] You do the best you can! * S HP:Battered MV:Weary - Gurtyn: Wounded > k [kill human] You do the best you can! * S HP:Battered MV:Weary - Gurtyn: Wounded > k[kill human] You do the best you can! * S HP:Battered MV:Weary - Gurtyn: Wounded > [kill human] You do the best you can! k * S HP:Battered MV:Weary - Gurtyn: Wounded > k [kill human] You do the best you can! Aneema closes the way south. * S HP:Battered MV:Weary - Gurtyn: Wounded > k[kill human] You do the best you can! * S HP:Battered MV:Weary - Gurtyn: Wounded > [kill human] You do the best you can! *Gurtyn* leaves west riding a warhorse. k o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > k [kill human] They aren't here. k o S HP:Battered MV:Weary > [kill human] They aren't here. o S HP:Battered MV:Weary > k k k na iYour heartbeat calms down more as you feel less panicked. [kill human] They aren't here. co S HP:Battered MV:Winded > [kill human] They aren't here. o S HP:Battered MV:Winded > an'[kill human] They aren't here. t o S HP:Battered MV:Winded > [kill human] They aren't here. o S HP:Battered MV:Winded > clos Aneema leaves west. e o S HP:Battered MV:Winded > You narrate 'i can't close' k o S HP:Battered MV:Winded > k k [kill human] They aren't here. o S HP:Battered MV:Winded > k [kill human] They aren't here. o S HP:Battered MV:Winded > k [kill human] They aren't here. o S HP:Battered MV:Winded > k [kill human] They aren't here. k o S HP:Battered MV:Winded > k[kill human] They aren't here. o S HP:Battered MV:Winded > k [kill human] They aren't here. k o S HP:Battered MV:Winded > [kill human] They aren't here. o S HP:Battered MV:Winded > k[kill human] They aren't here. o S HP:Battered MV:Winded > [kill human] They aren't here. Suddenly, a way south appears to open. o S HP:Battered MV:Winded > k [kill human] They aren't here. ko S HP:Battered MV:Winded > [kill human] They aren't here. o S HP:Battered MV:Winded > [kill human] They aren't here. s o S HP:Battered MV:Winded > [kill human] They aren't here. o S HP:Battered MV:Winded > h b A Dry Pond By the wear on the ground and from a few partial footprints, one can assume that this place was once much frequented, probably when there was actually water here. Now all that remains is the dry bottom and a ring of bushes that probably grew around the pond. Dark berries grow on several bushes. The pond looks as if it has been dry for quite some time, but there seem to be some fresher tracks that have come to this area. [ obvious exits: N E W ] *Elsae* is standing here, riding a bloodstock stallion. * S HP:Battered MV:Winded > [hide ] You attempt to hide yourself. [back human] nded > You silently approach your victim... *Elsae* tries to strike you, but you deflect the blow. - *Elsae* tries to strike you, but you parry successfully. +f * You can't backstab a fighting person, too alert! You panic and attempt to flee!sae: Healthy > s na get out *Elsae* tries to strike you, but you deflect the blow. Aneema narrates 'i on ' naYou flee head over heels. A Quiet Wood This seems to be a secret meeting place of some kind. A small open area allows for a gathering of people, shown by the trampled ground. Trees surround the area while their branches provide shade and shelter. Ashes from many campfires mark the center. Low branches and thick growth along the sides of the clearing conceal the place well, the only way one could find this place is by stumbling upon it. To the west, faint beginnings of a trail seem to lead away. A row of bushes block your way to the south, but there seems to be an opening beyond it. [ obvious exits: S W ] The corpse of the hog is lying here. A Dry Pond By the wear on the ground and from a few partial footprints, one can assume that this place was once much frequented, probably when there was actually water here. Now all that remains is the dry bottom and a ring of bushes that probably grew around the pond. Dark berries grow on several bushes. The pond looks as if it has been dry for quite some time, but there seem to be some fresher tracks that have come to this area. [ obvious exits: N E W ] *Elsae* is standing here, riding a bloodstock stallion. ge* S HP:Battered MV:Winded > You narrate 'get out' * S HP:Battered MV:Winded > t out e You narrate 'get out' * S HP:Battered MV:Winded > In a Quiet Valley Pine-needles and fir-cones lie thickly on the ground here, the product of hundreds of seasons. A few trees grow out of the ground, leaning over in the winds that blow from far to the north. The valley continues north and east, and to the west is a dried out old pond. South is impenetrable woods. [ obvious exits: N E W ] o S HP:Battered MV:Winded > wh na ge t[where ] Players in your Zone -------------------- Jestin - In a Quiet Valley You catch a smell of horses nearby. out o S HP:Battered MV:Winded > of Aneema narrates 'ok' o S HP:Battered MV:Winded > bush *Elsae* has arrived from the west, riding a bloodstock stallion. wh * S HP:Battered MV:Winded > You narrate 'ge tout of bush' * S HP:Battered MV:Winded > *Elsae* tries to strike you, but you parry successfully. * S HP:Battered MV:Winded - Elsae: Healthy > n [where ] Players in your Zone -------------------- Jestin - In a Quiet Valley You catch a smell of horses nearby. * S HP:Battered MV:Winded - Elsae: Healthy > You try to pierce *Elsae*, but she deflects the blow. * S HP:Battered MV:Winded - Elsae: Healthy > fNo way! You're fighting for your life! You panic and attempt to flee!sae: Healthy > whois elsae You flee head over heels. In a Quiet Valley The steepness of the rockface to the south and east provide an explanation for the stony ground, which is rough and hard-going. Only one pine-tree, very tall and obviously ancient, grows here, overlooking the remainder of the valley, to the north and west. The valley is secluded, and there are few signs of human or even animal life. [ obvious exits: N W ] o S HP:Battered MV:Winded > Elsae al'Mornae, Serenla d'ma'Ador'tien |Legion of U nity| is a human. My heart rises with the sun. To the chime of swords I die at sunset... o S HP:Battered MV:Winded > n In a Quiet Valley Ivy growing up the tree-trunks of enormous pine-trees make this valley seem a little darker than would be expected at first. This darkness, however, is not especially somber, but just the product of poor and stony soil. A quiet valley is east, south and west of you, and rising up from the ground to the north is a plateau. You can reach this plateau by climbing upwards through a path that runs alongside the cliff-side. [ obvious exits: E S W U ] o S HP:Battered MV:Winded > Aneema narrates 'i out' o S HP:Battered MV:Winded > na nod wh You narrate 'nod' na o S HP:Battered MV:Winded > co[where ] Players in your Zone -------------------- Jestin - In a Quiet Valley You catch a smell of horses nearby. o S HP:Battered MV:Winded > me *Elsae* has arrived from the south, riding a bloodstock stallion. * S HP:Battered MV:Winded > quiet *Elsae* tries to strike you, but you deflect the blow. * S HP:Battered MV:Winded - Elsae: Healthy > fYou narrate 'come quiet' You panic and attempt to flee!sae: Healthy > You flee head over heels. In a Quiet Valley Curiously, no oaks grow in this valley which seems entirely populated by pines and other evergreens. The soil is not nearly as dark as the Braem Wood to your north, and rock formations show through the earth here and there. Still, well-protected from the wind, this quiet valley looks safe and calm. The valley continues south and west, and there is a path north. [ obvious exits: N S W ] o S HP:Battered MV:Winded > n e East of a Plateau As you walk beside the cliffs that support a high plateau, you can see the trees of the Braem Wood to your north and east, although those east are too overgrown to allow you in. Going west is no good either, as the cliffs are set at such an angle that climbing them is not feasable. There is a quiet valley just south of here, from which few sounds seem to come. [ obvious exits: N S ] A timber wolf is here, snarling hungrily. o S HP:Battered MV:Winded > Alas, you cannot go that way... o S HP:Battered MV:Winded > n opBraem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] en o S HP:Battered MV:Weary > d Open what? who S HP:Battered MV:Weary > Lower Braem Wood The branches of the trees are low here, and passage is difficult. However, the forest is not all that dense above, and the odd flower or bush make you appreciate the wildness and splendor of the forest. In fact, it looks as if you may even be able to scramble up a slope to get to another part of the Braem Wood. The lower part of the Braem Wood continues south and east from here. [ obvious exits: E S U ] o S HP:Battered MV:Weary > b[where ] Players in your Zone -------------------- Jestin - Lower Braem Wood You catch a smell of horses nearby. o S HP:Battered MV:Weary > wLower Braem Wood The branches of the trees are low here, and passage is difficult. However, the forest is not all that dense above, and the odd flower or bush make you appreciate the wildness and splendor of the forest. In fact, it looks as if you may even be able to scramble up a slope to get to another part of the Braem Wood. The lower part of the Braem Wood continues south and east from here. [ obvious exits: E S U ] o S HP:Battered MV:Weary > h whoi[where ] Players in your Zone -------------------- Jestin - Lower Braem Wood You catch a smell of horses nearby. s eo S HP:Battered MV:Weary > lsae wh Elsae al'Mornae, Serenla d'ma'Ador'tien |Legion of Unity| is a human. My heart rises with the sun. To the chime of swords I die at sunset... o S HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Jestin - Lower Braem Wood You catch a smell of horses nearby. k t o S HP:Battered MV:Weary > notYou sit down and rest your tired bones. You sheath a silver sai into a black pair of silver-tooled boots. *Elsae* has arrived from above, riding a bloodstock stallion. * S HP:Battered MV:Weary > l *Elsae* starts barreling down on you, a black-tasseled spear aimed at your chest . s* S HP:Battered MV:Weary > You start paying increased attention to your surroun dings. * S HP:Battered MV:Weary > t Lower Braem Wood The branches of the trees are low here, and passage is difficult. However, the forest is not all that dense above, and the odd flower or bush make you appreciate the wildness and splendor of the forest. In fact, it looks as if you may even be able to scramble up a slope to get to another part of the Braem Wood. The lower part of the Braem Wood continues south and east from here. [ obvious exits: E S U ] *Elsae* is standing here, riding a bloodstock stallion. * S HP:Battered MV:Weary > u You stop resting, and stand up. * S HP:Battered MV:Weary > e Braem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] o S HP:Battered MV:Weary > The fallentree seems to be closed. o S HP:Battered MV:Weary > n Crossing a Log A massive tree has fallen over the stream here, creating an ideal natural bridge. It is very narrow though, so you'll need to cross it one at a time. The Braem Wood continues to your north and south. The stream goes east and west, but you cannot get to it from here directly. [ obvious exits: N S ] o S HP:Battered MV:Weary > wh s[where ] Players in your Zone -------------------- Jestin - Crossing a Log You catch a smell of horses nearby. o S HP:Battered MV:Weary > open Braem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] fallo S HP:Battered MV:Weary > entree Ok. d o S HP:Battered MV:Weary > h bLower Braem Wood The branches of the trees are low here, and passage is difficult. However, the forest is not all that dense above, and the odd flower or bush make you appreciate the wildness and splendor of the forest. In fact, it looks as if you may even be able to scramble up a slope to get to another part of the Braem Wood. The lower part of the Braem Wood continues south and east from here. [ obvious exits: E S U ] *Elsae* is standing here, riding a bloodstock stallion. * S HP:Battered MV:Weary > [hide ] You attempt to hide yourself. [back human] ary > You silently approach your victim... * *Elsae* tries to strike you, but you deflect the blow. =h f Cancelled. *Elsae* tries to strike you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 180 hit points. * S HP:Battered MV:Winded - Elsae: Healthy > PANIC! You couldn't escape! * S HP:Battered MV:Winded - Elsae: Healthy > Aneema narrates 'some puke in roland i think' f You panic and attempt to flee!sae: Healthy > na nod Aneema narrates 'tracks go in' Bio narrates 'on well' You flee head over heels. Braem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] You narrate 'nod' o S HP:Battered MV:Winded > d h bLower Braem Wood The branches of the trees are low here, and passage is difficult. However, the forest is not all that dense above, and the odd flower or bush make you appreciate the wildness and splendor of the forest. In fact, it looks as if you may even be able to scramble up a slope to get to another part of the Braem Wood. The lower part of the Braem Wood continues south and east from here. [ obvious exits: E S U ] *Elsae* is standing here, riding a bloodstock stallion. [hide ] nded > You attempt to hide yourself. You flee head over heels! You panic and attempt to flee! Your body is pierced by razor sharp ice spikes sent by *Elsae*! *Elsae* tries to strike you, but you deflect the blow. You flee head over heels. Lower Braem Wood Thick, tall oaks rise confidently out the ground, their roots making furrows in the ground replete with ferns, mosses and grasses. The ground is covered by dark black soil, characteristic if the Braem Wood. Further to the north and east the woods continue. [ obvious exits: N E ] [back human] Backstab who? o S HP:Beaten MV:Winded > e Lower Braem Wood Here, in the lower Braem Wood, some of the tall oaks have fallen over in the course of time and young saplings have taken their place. There is a patch of heartsbane under one sapling, diffusing its sweet scent over the surrounding countryside. The lower Braem Wood continues all around you. [ obvious exits: N E S W ] A badger is rummaging about, looking for stuff to eat. A timber wolf is here, snarling hungrily. n o S HP:Beaten MV:Winded > Lower Braem Wood The height of the oak-trees, characteristic of the Braem Wood, is remarkable, and it looks as if they have been growing for a very long time. There are vines running through the trees, although they do not seem strong enough to support any weight. The lower Braem Wood continues south and west of here. To your north and east, the branches are too many to allow you to pass. [ obvious exits: S W ] o S HP:Beaten MV:Winded > wh sc [where ] Players in your Zone -------------------- Jestin - Lower Braem Wood You catch a smell of horses nearby. cho S HP:Beaten MV:Winded > You have 106(360) hit and 78(238) movement points. You have scored 42296400 experience points and 789 quest points. You need 2203600 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 4 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. o S HP:Beaten MV:Winded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 180 hit points. o S HP:Beaten MV:Winded > wh [where ] Players in your Zone -------------------- Jestin - Lower Braem Wood You catch a smell of horses nearby. o S HP:Beaten MV:Winded > wh w[where ] Players in your Zone -------------------- Jestin - Lower Braem Wood You catch a smell of horses nearby. o S HP:Beaten MV:Winded > u Bio narrates 'come well braul' Lower Braem Wood The branches of the trees are low here, and passage is difficult. However, the forest is not all that dense above, and the odd flower or bush make you appreciate the wildness and splendor of the forest. In fact, it looks as if you may even be able to scramble up a slope to get to another part of the Braem Wood. The lower part of the Braem Wood continues south and east from here. [ obvious exits: E S U ] e o S HP:Beaten MV:Winded > Braem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] o S HP:Beaten MV:Winded > Far in the Braem Wood Standing beside the Braem Wood stream, the willow growing here are well-watered and have thus been able to thrive. The floor of the forest is grassy, and it feels easy to walk here. The forest continues to your east, and the stream is north. To the south and the west the tangle of the trees make it impossible to go through. [ obvious exits: N E W ] o S HP:Beaten MV:Winded > close tangle na fouOk. ndo S HP:Beaten MV:Winded > out elsae was fc, the hard way wh You narrate 'found out elsae was fc, the hard way' no S HP:Beaten MV:Winded > a y[where ] Players in your Zone -------------------- Jestin - Far in the Braem Wood You catch a smell of horses nearby. o S HP:Beaten MV:Winded > ou through rolands yet? You narrate 'you through rolands yet?' ko S HP:Beaten MV:Winded > stat[kill human] They aren't here. o S HP:Beaten MV:Winded > l Far in the Braem Wood Standing beside the Braem Wood stream, the willow growing here are well-watered and have thus been able to thrive. The floor of the forest is grassy, and it feels easy to walk here. The forest continues to your east, and the stream is north. To the south and the west the tangle of the trees make it impossible to go through. [ obvious exits: N E W ] The tangle is opened from the other side. o S HP:Beaten MV:Winded > wh *Elsae* has arrived from the west, riding a bloodstock stallion. * S HP:Beaten MV:Winded > s *Elsae* tries to strike you, but you parry successfully. * S HP:Beaten MV:Winded - Elsae: Healthy > [where ] Players in your Zone -------------------- Jestin - Far in the Braem Wood You catch a smell of horses nearby. * S HP:Beaten MV:Winded - Elsae: Healthy > t f Do you not consider fighting as standing? You panic and attempt to flee!e: Healthy > n *Elsae* gestures and you begin to lose your balance. The earth trembles and shivers beneath your feet..! You vibrate and are knocked about. You flee head over heels! You flee head over heels. Braem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] Crossing a Log A massive tree has fallen over the stream here, creating an ideal natural bridge. It is very narrow though, so you'll need to cross it one at a time. The Braem Wood continues to your north and south. The stream goes east and west, but you cannot get to it from here directly. [ obvious exits: N S ] *Gurtyn* is standing here, riding a warhorse. *Gurtyn* leaves north riding a warhorse. o S HP:Beaten MV:Weary > n nBraem Wood As you walk into this woodland scene, you are immediately struck by a log in the distance to your south, crossing over a stream. The land slopes down gently to that stream here, unlike the Braem Wood north and west from here which is heavily wooded and well-inhabited by the many animals. [ obvious exits: N S W ] A man of the woods strides by quietly. o S HP:Beaten MV:Weary > n Braem Wood A cliff looms over the forest to the east here, so you cannot travel in that direction. However, there is more of the Braem Wood to your north, south and west which, like here, is heavily wooded and does not feel threatening at all. An abundance of wildlife can be heard far in the distance, thriving in the wilderness. [ obvious exits: N S W ] o S HP:Beaten MV:Weary > Braem Wood The trees, mainly oaks, reach a very high height here, and they are obviously well-established. Mosses grow on the forest floor, complemented by ferns and ivy in the darker places. The sound of wildlife is all around you, as it has been able to thrive in this rarely visited spot. The Braem Wood continues south and west of you, and to the east and north the bushes are too thick to allow entry. [ obvious exits: S W ] *Gurtyn* is standing here, riding a warhorse. * S HP:Beaten MV:Weary > w Braem Wood Inside the Braem Wood, there are a lot more mature and established trees, the result of centuries of unrestricted growth. Some saplings do show in places, the natural replacement for elderly trees that have died or fallen down. Ivy grows on these stumps, and mushrooms thrive in the shade of the trunks. All in all it feels very tranquil here, as nature has created its own balance. There is a stream west, and the Braem Wood is east and south. The land also slopes down from here to a massive, golden colored plain, that stretches almost as far as the eye can see to the north. [ obvious exits: E S W D ] A plump pheasant pecks at the ground. *Gurtyn* has arrived from the east, riding a warhorse. d * S HP:Beaten MV:Weary > *Gurtyn* tries to blast you, but you parry successfully. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2003-06-30 22:44 -------------------------------------------------------------------------------- * S HP:Battered MV:Weary > A black wolf ***** tries to hit you, but you dodge the attack. s ary - a black wolf *****: Healthy > *Gurtyn* sends you sprawling with a powerful bash! You flee head over heels! You panic and attempt to flee! *Elsae* leaves east riding a bloodstock stallion. *Curtis* slashes your right hand very hard. You flee head over heels! *Curtis* slashes your body into bloody fragments! You flee head over heels! *Gurtyn* blasts your left leg into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! A black wolf ***** hits your left leg. You wish that your wounds would stop BLEEDING so much! You flee head over heels! Morta narrates 'ked was all w keep' *Elsae* has arrived from the east, riding a bloodstock stallion. You flee head over heels. Small Path in the Forest Lush foliage consisting of brush, young beeches and gnarled oak trees surrounds the small, hard packed dirt path leading from south to north. All signs indicate that no one has used the path in a very long time. The way west is completely blocked by thicket, but to the east, the brush seems to thin out. To the south the path becomes fainter as the forest becomse younger. [ obvious exits: N E S ] A black wolf growls loudly, poised to leap. In the Forest Something is eerie about the calm here. There are few animals to be seen here and even fewer to be heard. To the east and west is forest much like this. To the south the undergrowth thickens to the point of impassability. To the north you can just make out the beginings of a trail. [ obvious exits: N E W ] * S HP:Critical MV:Weary > w w w In the Forest The animals here seem to be very quiet. The stillness is unsettling and seems unnatural. To the east is more forest. To the south the bushes and other plants thicken to impassability as if there was a clearing that way. To the north the forest continues. [ obvious exits: N E W ] * S HP:Critical MV:Weary > Far in the Braem Wood There are some especially dense oak-trees in this place, and thus little grows on the forest floor except clumps of grass here and there. Some of the bark has fallen off the trees and has rotted, creating a natural path of sorts. The Braem Wood is to your south and west, whilst low branches make progress north impossible. There is more forest to the east. [ obvious exits: E S W ] A cute brown deer eyes you nervously. * S HP:Critical MV:Weary > Far in the Braem Wood Although well hidden and almost invisible, you can see signs that there was once somebody here, and not so long ago either. There is a charred spot under one tree, where a cooking-pot stands, and there are some morsels of food on the forest floor. The forest continues south and east from here. [ obvious exits: E S ] A black cast iron cooking pot has been left here, newly washed. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * S HP:Critical MV:Haggard > s s Far in the Braem Wood With the Braem Wood stream just to the south, this place is rather soggy and water-logged. Some reeds grow here, amidst the willows that have taken advantage of the generous water supply. The Braem Wood continues to the north and east, and other directions are unreachable. A small pile of rocks near the reeds has an animal's burrow underneath. [ obvious exits: N E S ] A cute brown deer eyes you nervously. wh* S HP:Critical MV:Haggard > You shudder at the concept of crossing water. * S HP:Critical MV:Haggard > s[where ] Players in your Zone -------------------- Jestin - Far in the Braem Wood Aneema - In a Quiet Valley * S HP:Critical MV:Haggard > e s You shudder at the concept of crossing water. s * S HP:Critical MV:Haggard > Far in the Braem Wood An old chestnut tree stands here, in splendid isolation amidst the thousands of oak-trees of every shape and variety. The bark of the tree is old and gnarled, and its girth is wider that four trollocs' reach. More oaks, characteristic of the Braem Wood, can be seen north, south and west. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * S HP:Critical MV:Haggard > Far in the Braem Wood The Braem Wood grows tall here, with majestic trees that must be hundreds of years old. Over the ages, little has changed here in this relatively undisturbed place. The Braem Wood continues both north and south from here, and there is a stream west although the way is blocked by a mass of reeds. [ obvious exits: N S ] * S HP:Critical MV:Haggard > Far in the Braem Wood The willows that stand here must have done so for a very long time, as they are old, gnarled and very tall. However, they leave a lot of bare soil, which some small morningstars have taken advantage of, growing profusely. The Braem Wood continues north and east from here. [ obvious exits: N W ] * S HP:Critical MV:Haggard > w w wh Far in the Braem Wood Standing beside the Braem Wood stream, the willow growing here are well-watered and have thus been able to thrive. The floor of the forest is grassy, and it feels easy to walk here. The forest continues to your east, and the stream is north. To the south and the west the tangle of the trees make it impossible to go through. [ obvious exits: N E W ] * S HP:Critical MV:Haggard > Braem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] * S HP:Critical MV:Haggard > cl[where ] Players in your Zone -------------------- Jestin - Braem Wood * S HP:Critical MV:Haggard > ose tangle sc I see no tangle here. * S HP:Critical MV:Haggard > You have 31(360) hit and 23(238) movement points. You have scored 42291060 experience points and 789 quest points. You need 2208940 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 4 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. * S HP:Critical MV:Haggard > l e clThe fallentree is open. ose * S HP:Critical MV:Haggard > fallentree wh Havok narrates 'smells sg' * S HP:Critical MV:Haggard > Ok. * S HP:Critical MV:Haggard > [where ] Players in your Zone -------------------- Jestin - Braem Wood * S HP:Critical MV:Haggard > wh l [where ] Players in your Zone -------------------- Jestin - Braem Wood * l * S HP:Critical MV:Haggard > Braem Wood The land changes here slightly, and the trees are a mixture of the oaks that you can find north in the Braem Wood, and the evergreens of the valleys and mountains to the south. A plateau runs west of here, although there is no way to get up to the top directly from here. To the east, a fallen tree blocks your way. [ obvious exits: N E S D ] n * S HP:Critical MV:Haggard > Crossing a Log A massive tree has fallen over the stream here, creating an ideal natural bridge. It is very narrow though, so you'll need to cross it one at a time. The Braem Wood continues to your north and south. The stream goes east and west, but you cannot get to it from here directly. [ obvious exits: N S ] n * S HP:Critical MV:Haggard > n Braem Wood As you walk into this woodland scene, you are immediately struck by a log in the distance to your south, crossing over a stream. The land slopes down gently to that stream here, unlike the Braem Wood north and west from here which is heavily wooded and well-inhabited by the many animals. [ obvious exits: N S W ] A man of the woods strides by quietly. n * S HP:Critical MV:Haggard > Braem Wood A cliff looms over the forest to the east here, so you cannot travel in that direction. However, there is more of the Braem Wood to your north, south and west which, like here, is heavily wooded and does not feel threatening at all. An abundance of wildlife can be heard far in the distance, thriving in the wilderness. [ obvious exits: N S W ] * S HP:Critical MV:Haggard > n Braem Wood The trees, mainly oaks, reach a very high height here, and they are obviously well-established. Mosses grow on the forest floor, complemented by ferns and ivy in the darker places. The sound of wildlife is all around you, as it has been able to thrive in this rarely visited spot. The Braem Wood continues south and west of you, and to the east and north the bushes are too thick to allow entry. [ obvious exits: S W ] A plump pheasant pecks at the ground. w * S HP:Critical MV:Haggard > dAlas, you cannot go that way... * S HP:Critical MV:Haggard > Braem Wood Inside the Braem Wood, there are a lot more mature and established trees, the result of centuries of unrestricted growth. Some saplings do show in places, the natural replacement for elderly trees that have died or fallen down. Ivy grows on these stumps, and mushrooms thrive in the shade of the trunks. All in all it feels very tranquil here, as nature has created its own balance. There is a stream west, and the Braem Wood is east and south. The land also slopes down from here to a massive, golden colored plain, that stretches almost as far as the eye can see to the north. [ obvious exits: E S W D ] * S HP:Critical MV:Haggard > Caralain Grass You move through a vast expanse of tall golden grass, dancing in the wind. To the north is a large red pile of dirt sitting at the bottom of a small rise. To the south and west the grass continues, while to the east a large forest can be seen. [ obvious exits: N E S W U ] n * S HP:Critical MV:Haggard > whA Large Ant Hill A large clay mound of earth is piled here. Small holes in the mound serve as little entrances for the tiny ants that inhabit it. The pile is easily the highest feature that you can see on the wide plains. In all directions you see grass, save west. There you see a small hill rise. [ obvious exits: E S W ] Aneema died in cut to a *male human* .. After lots of resting up, skip to tv waygate, where Scrat came to open it for me. o S HP:Wounded MV:Weary > e whAn Old, Silent Forest Stillness invades every fiber of being around you. Trudging through the deep piles of fallen leaves and branches produces strangely little noise, as if it is absorbed. No birds chirp, nor is there sign of other woodland life, and the only movement comes from the dance of sunlight through the flutter of windblown leaves in the boughs high above. [ obvious exits: E W ] o S HP:Wounded MV:Weary > [where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest Scrat - A Sallow Wood You catch a smell of horses nearby. w o S HP:Wounded MV:Weary > w Margin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] o S HP:Wounded MV:Weary > A Sallow Wood The trees and growth here are marginally different than that to the east. The spacing between plant life is a healthier distance, and a lot less scrub and underbrush choke the earth's surface. Also, the sky is visible and a light breeze passes between trees. [ obvious exits: E S W ] o S HP:Wounded MV:Weary > w s Your heartbeat calms down more as you feel less panicked. A Sallow Wood The tweeter of songbirds and the cautious scurrying of small animals are a definite marker for having departed the deathly quiet forest to the east. Pale dogwoods, birch and willows comprise this peaceful wood, and the air is fresh and less stagnant. [ obvious exits: N E S W ] o S HP:Wounded MV:Winded > A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] o S HP:Wounded MV:Winded > s h bmThinning of the Wood A few scattered birch and dogwoods provide the local vegetation as the wood thins out here. A black bush grows in the center of this clearing. Travel is impossible in most directions. [ obvious exits: N ] *Roourk* is standing here. A large swarm of mosquitoes is buzzing around your head. *Dragoryn* is standing here. *Roourk* tries to crush you, but you dodge the attack. * S HP:Wounded MV:Winded - Roourk: Wounded > [hide ] No way! You're fighting for your life! * S HP:Wounded MV:Winded - Roourk: Wounded > [back roourk] No way! You're fighting for your life! * S HP:Wounded MV:Winded - Roourk: Wounded > *Dragoryn* tries to pierce you, but you parry successfully. * S HP:Wounded MV:Winded - Roourk: Wounded > ch na come na open *Dragoryn* tries to pierce you, but you deflect the blow. You pierce *Roourk*'s right arm very hard. *Roourk* tries to crush you, but you dodge the attack. [change mood wimpy] Mood changed to: Wimpy it * S HP:Wounded MV:Winded - Roourk: Wounded > You narrate 'come' * S HP:Wounded MV:Winded - Roourk: Wounded > *Dragoryn* tries to pierce you, but you parry successfully. You pierce *Roourk*'s body into bloody fragments! * S HP:Wounded MV:Winded - Roourk: Wounded > now You narrate 'open it now' * S HP:Wounded MV:Winded - Roourk: Wounded > wh [where ] Players in your Zone -------------------- Jestin - Thinning of the Wood Scrat - A Sallow Wood You catch a smell of horses nearby. * S HP:Wounded MV:Winded - Roourk: Wounded > *Dragoryn* tries to pierce you, but you dodge the attack. You pierce *Roourk*'s right leg extremely hard. *Roourk* tries to crush you, but you dodge the attack. * S HP:Wounded MV:Winded - Roourk: Battered > wh You pierce *Roourk*'s body extremely hard. * S HP:Wounded MV:Winded - Roourk: Battered > [where ] Players in your Zone -------------------- Scrat - A Sallow Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Wounded MV:Winded - Roourk: Battered > na open it Scrat has arrived from the north. sc* S HP:Wounded MV:Winded - Roourk: Battered > *Roourk* panics, and attempts to flee! * S HP:Wounded MV:Winded - Roourk: Battered > *Dragoryn* tries to pierce you, but you deflect the blow. You pierce *Roourk*'s body very hard. *Roourk* tries to crush you, but you deflect the blow. *Roourk* leaves north. *Roourk* has arrived from the north. * S HP:Wounded MV:Winded - Dragoryn: Healthy > rat *Roourk* tickles Scrat's body with his crush. * S HP:Wounded MV:Winded - Dragoryn: Healthy > You narrate 'open it scrat' * S HP:Wounded MV:Winded - Dragoryn: Healthy > f s h Scrat panics, and attempts to flee! You panic and attempt to flee! back roouScrat smites *Roourk*'s right hand extremely hard. *Roourk* tickles Scrat's right hand with his crush. Scrat panics, and attempts to flee! You try to pierce *Dragoryn*, but he parries successfully. *Dragoryn* tries to pierce you, but you parry successfully. You flee head over heels. A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] Thinning of the Wood A few scattered birch and dogwoods provide the local vegetation as the wood thins out here. A black bush grows in the center of this clearing. Travel is impossible in most directions. [ obvious exits: N ] *Roourk* is here, fighting Scrat. Scrat the Mischievous Hordling is here, fighting Roourk. A large swarm of mosquitoes is buzzing around your head. *Dragoryn* is standing here. rk * S HP:Wounded MV:Winded > *Dragoryn* tries to pierce you, but you parry success fully. [hide ] No way! You're fighting for your life! * S HP:Wounded MV:Winded - Dragoryn: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Winded - Dragoryn: Healthy > f s hScrat panics, and attempts to flee! PANIC! You couldn't escape! * S HP:Wounded MV:Winded - Dragoryn: Healthy > backNo way! You're fighting for your life! * S HP:Wounded MV:Winded - Dragoryn: Healthy > You try to pierce *Dragoryn*, bu t he parries successfully. [hide ] No way! You're fighting for your life! * S HP:Wounded MV:Winded - Dragoryn: Healthy > f No way! You're fighting for your life! You try to pierce *Dragoryn*, but he parries successfully. *Dragoryn* tries to pierce you, but you deflect the blow. Scrat smites *Roourk*'s left foot extremely hard. *Roourk* tickles Scrat's body with his crush. Scrat panics, and attempts to flee! You panic and attempt to flee! s h bac Scrat panics, and attempts to flee! *Roourk* panics, and attempts to flee! k roYou flee head over heels. A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] Thinning of the Wood A few scattered birch and dogwoods provide the local vegetation as the wood thins out here. A black bush grows in the center of this clearing. Travel is impossible in most directions. [ obvious exits: N ] *Roourk* is here, fighting Scrat. Scrat the Mischievous Hordling is here, fighting Roourk. A large swarm of mosquitoes is buzzing around your head. *Dragoryn* is standing here. ou* S HP:Wounded MV:Weary > rk [hide ] You attempt to hide yourself. You silently approach your victim... - Scrat narrates 'roo beat' = *Roourk* panics, and attempts to flee! + Scrat smites *Roourk*'s head very hard. Scrat panics, and attempts to flee! * *Roourk* leaves north. * *Niel* has arrived from the north, riding a warhorse. Backstab who? * S HP:Wounded MV:Weary > Scrat leaves north. Scrat has arrived from the north. *Niel* barely tickles Scrat's body with his hit. Scrat panics, and attempts to flee! * S HP:Wounded MV:Weary > *Dragoryn* barely pierces Scrat's right arm. * S HP:Wounded MV:Weary > *Gurtyn* has arrived from the north, riding a warhorse. * S HP:Wounded MV:Weary > b *Gurtyn* blasts Scrat's body. No go.. Braul and Duh show up to help.. [where ] Players in your Zone -------------------- Duh - Thinning of the Wood Braul - Thinning of the Wood Jestin - A Sallow Wood You catch a smell of horses nearby. o S HP:Wounded MV:Winded > A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] o S HP:Wounded MV:Winded > Thinning of the Wood A few scattered birch and dogwoods provide the local vegetation as the wood thins out here. A black bush grows in the center of this clearing. Travel is impossible in most directions. [ obvious exits: N D ] Duh duh lame duh. is here, fighting Dragoryn. Braul the Master Torturer is here, fighting Dragoryn. A large swarm of mosquitoes is buzzing around your head. *Dragoryn* is here, fighting Duh. * S HP:Wounded MV:Winded > [hide ] You attempt to hide yourself. [back human] ded > You silently approach your victim... + *Dragoryn* avoids being bashed by Braul who loses his balance and falls! * *Dragoryn* pierces Duh's body hard. = Duh tries to pierce *Dragoryn*, but he parries successfully. *Dragoryn* pierces Duh's left foot very hard. * You can't backstab a fighting person, too alert! * S HP:Wounded MV:Winded > Braul narrates 'on 1 tv gate' * S HP:Wounded MV:Winded > k A strange portal closes into nothingness. * S HP:Wounded MV:Winded > Duh tries to pierce *Dragoryn*, but he parries succes sfully. *Dragoryn* pierces Duh's left leg hard. [kill human] You try to pierce *Dragoryn*, but he parries successfully. * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Healthy > You try to pierce *Dragoryn*, but he parries successfully. Duh tries to pierce *Dragoryn*, but he deflects the blow. *Dragoryn* tries to pierce Duh, but he deflects the blow. * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Healthy > k k [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Healthy > k [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Healthy > [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Healthy > kScrat tells you 'happen to have a vial?' [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Healthy > [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Healthy > k [kill human] You do the best you can! Braul sends *Dragoryn* sprawling with a powerful bash! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Scratched > [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Scratched > You pierce *Dra goryn*'s left arm extremely hard. Braul blasts *Dragoryn*'s body into bloody fragments! Duh pierces *Dragoryn*'s right leg very hard. You pierce *Dragoryn*'s left leg into bloody fragments! Duh barely tickles *Dragoryn*'s body with his pierce. [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Wounded > k k [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Wounded > k[kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Wounded > k [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Wounded > rpe[kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Wounded > ly [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Wounded > jusScrat narrates 'stil hagg' [kill human] You do the best you can! t 1* S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Wounded > k k You pierce *Dragoryn*'s right leg into bloody fragments! Braul blasts *Dragoryn*'s left leg into bloody fragments! Duh pierces *Dragoryn*'s right foot hard. Arglebargle, glop-glyf!?! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > na openYou pierc e *Dragoryn*'s body very hard. [kill human] You do the best you can! wa* S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > ys k You narrate 'open ways' k* S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > k [kill human] You do the best you can! k* S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > Crobat narrates 'anyone gonna group to pk blight?' [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > k [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > k Crobat narrates 'anyone gonna group to pk blight?' [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > You pierce *Drag oryn*'s left hand into bloody fragments! Braul tries to blast *Dragoryn*, but he deflects the blow. Duh tries to pierce *Dragoryn*, but he dodges the attack. *Dragoryn* pierces Duh's body. [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > k [kill human] You do the best you can! k* S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > *Dragoryn* panics, and attempts to flee! [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Battered > k You pierce *Dragoryn*'s body hard. [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Beaten > *Dragoryn* panics, and attempts to flee! [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Beaten > k *Dragoryn* panics, and attempts to flee! [kill human] You do the best you can! k * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Beaten > [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Beaten > k [kill human] You do the best you can! * S HP:Wounded MV:Winded - Duh: Battered - Dragoryn: Beaten > k *Dragoryn* leaves north. [kill human] They aren't here. k o S HP:Wounded MV:Winded > [kill human] They aren't here. o S HP:Wounded MV:Winded > [kill human] They aren't here. o S HP:Wounded MV:Winded > n k A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] o S HP:Wounded MV:Winded > [kill human] They aren't here. o S HP:Wounded MV:Winded > e e e A Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] Duh has arrived from the west. e o S HP:Wounded MV:Winded > k Alas, you cannot go that way... o S HP:Wounded MV:Winded > nAlas, you cannot go that way... o S HP:Wounded MV:Winded > eAlas, you cannot go that way... o S HP:Wounded MV:Winded > e [kill human] They aren't here. o S HP:Wounded MV:Winded > e A Sallow Wood The trees and growth here are marginally different than that to the east. The spacing between plant life is a healthier distance, and a lot less scrub and underbrush choke the earth's surface. Also, the sky is visible and a light breeze passes between trees. [ obvious exits: E S W ] o S HP:Wounded MV:Winded > e Margin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] o S HP:Wounded MV:Winded > e An Old, Silent Forest Stillness invades every fiber of being around you. Trudging through the deep piles of fallen leaves and branches produces strangely little noise, as if it is absorbed. No birds chirp, nor is there sign of other woodland life, and the only movement comes from the dance of sunlight through the flutter of windblown leaves in the boughs high above. [ obvious exits: E W ] e eo S HP:Wounded MV:Weary > An Old, Silent Forest An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer investigation you discover the sound emanating from wind passing through the hollow arms of a stately oak whose life slowly wans whilst it yet grasps out for blessed light. [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. o S HP:Wounded MV:Weary > An Old, Silent Forest Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life. [ obvious exits: N E S W ] k o S HP:Wounded MV:Weary > A Shallow Culvert at the Forest Border Your boots sink quickly to the ankles as you step in the soft soil of a drainage trench. The ditch is only a few feet from the road and shares the other border with a very old and long undisturbed forest. [ obvious exits: E S W ] o S HP:Wounded MV:Weary > The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] *Dragoryn* is standing here. e * S HP:Wounded MV:Weary > e kAlas, you cannot go that way... * S HP:Wounded MV:Weary > *Dragoryn* leaves north. [kill human] They aren't here. o S HP:Wounded MV:Weary > naAlas, you cannot go that way... ono S HP:Wounded MV:Weary > Alas, you cannot go that way... Lilith narrates 'where's sleek?' o S HP:Wounded MV:Weary > n eScrat narrates 'i cant do crap ' [kill human] They aren't here. o S HP:Wounded MV:Weary > You narrate 'on' no S HP:Wounded MV:Weary > The Tar Valon Road The road bends your path around a quaint farmhouse and its surrounding property. The landscape is well-tended with crops in tilled fields and a dirt road leading to a well. [ obvious exits: E S ] East: A gray mouse is scuttling about here. South: Duh duh lame duh. is standing here. *Dragoryn* is standing here. * S HP:Wounded MV:Weary > kRounding the Bend The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. [ obvious exits: N E W ] West: *Dragoryn* is standing here. A gray mouse is scuttling about here. o S HP:Wounded MV:Weary > k*Dragoryn* has arrived from the west. The Tar Valon Road You are traveling on the road to Tar Valon, a well-constructed avenue connecting Caemlyn and the city of women. The excellent condition of the road presents you with easy travelling. Fences to either side protect farmers' crops from the hungry trespasser. [ obvious exits: N S ] North: A traveler trudges by. South: *Dragoryn* is standing here. o S HP:Wounded MV:Weary > *Dragoryn* has arrived from the south. [kill human] You try to pierce *Dragoryn*, but he parries successfully. k * S HP:Wounded MV:Weary - Dragoryn: Beaten > k [kill human] You do the best you can! * S HP:Wounded MV:Weary - Dragoryn: Beaten > [kill human] You do the best you can! * S HP:Wounded MV:Weary - Dragoryn: Beaten > na[kill human] You do the best you can! * S HP:Wounded MV:Weary - Dragoryn: Beaten > all s bgs na *Dragoryn* tries to pierce you, but you parry successfully. You pierce *Dragoryn*'s body into bloody fragments! *Dragoryn* panics, and attempts to flee! com* S HP:Wounded MV:Weary - Dragoryn: Beaten > You narrate 'all s bgs' * S HP:Wounded MV:Weary - Dragoryn: Beaten > e k You narrate 'come' k * S HP:Wounded MV:Weary - Dragoryn: Beaten > k *Dragoryn* leaves north. k o S HP:Wounded MV:Weary > k [kill human] They aren't here. o S HP:Wounded MV:Weary > n[kill human] They aren't here. o S HP:Wounded MV:Weary > kScrat narrates 'how many u got braul?' [kill human] They aren't here. o S HP:Wounded MV:Weary > n [kill human] They aren't here. o S HP:Wounded MV:Weary > k [kill human] They aren't here. o S HP:Wounded MV:Weary > Thoroughfare of Alindaer Fields of varying crops have been planted on both sides of the road, where the brush and timberline have been cleared back severel feet for the hamlet just to the north. Towering piles of hay and roving watchdogs rest around the perimeter, while farmboys playing small hand-carved flutes frolic happily amongst them. [ obvious exits: N S ] A traveler trudges by. * S HP:Wounded MV:Weary > n [kill human] They aren't here. n * S HP:Wounded MV:Weary > Market Square Stone-paved streets guide the traffic of Tar Valon between the red and brown brick houses and shops of this small village. Squadrons of soldiers file through town periodically from Tar Valon, and the market throng divide around them as if marching men were obstructions they were long used to. [ obvious exits: N E S W ] South: A traveler trudges by. o S HP:Wounded MV:Weary > n [kill human] They aren't here. o S HP:Wounded MV:Weary > Thoroughfare of Alindaer Small red brick houses are built all along the road right up to the river's edge, where, to the north, fishing boats are tethered to a small network of piers. A pleasant breeze rolls in from the water. [ obvious exits: N S ] o S HP:Wounded MV:Weary > n Thoroughfare of Alindaer To the north-east, the foot of a white bridge stretches over the east side of River Erinin and arches straight to the walls that surround the island of Tar Valon, The tops of the high walls of gleaming white, silver-streaked stone look down on the bridge's height. At intervals, guard towers interrupt the walls, their massive footings washed by the river. [ obvious exits: N S ] North: A balding, sour-faced officer checks everyone passing by. o S HP:Wounded MV:Weary > hFoot of the Bridge Often a place thronging with crowds, the bridge begins a long arch over the half mile or more of the River Erinin. Guards posted at the foot carefully check everyone who wants to cross. [ obvious exits: E S ] A balding, sour-faced officer checks everyone passing by. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * S HP:Wounded MV:Weary > bAlas, you cannot go that way... Braul narrates 'on 1' * S HP:Wounded MV:Weary > e [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. e S HP:Wounded MV:Weary > [back human] You silently approach your victim... Cancelled. Bridge Over the Alindrelle Striking, the bridge is an architectural wonder. The openwork walls look intricate enough to tax the best craftswoman at her lace-frame. It hardly seems that such could have been done with stone, or that it could stand even its own weight. [ obvious exits: E W ] West: A balding, sour-faced officer checks everyone passing by. o S HP:Wounded MV:Weary > cg Bridge Over the Alindrelle The river rolls, strong and steady, fifty or more paces below, and for all its half mile length the bridge flows unsupported from riverbank to island. The bridge has room and some to spare for ten men to walk abreast. A tall, bronze-clad gate stands between the bridge and Tar Valon to the east. [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. * S HP:Wounded MV:Weary > [close gate] Ok. * S HP:Wounded MV:Weary > na he in Braul narrates 'nuin' * S HP:Wounded MV:Weary > wh You narrate 'he in' c* S HP:Wounded MV:Weary > h [where ] Players in your Zone -------------------- Jestin - Bridge Over the Alindrelle Duh - The Tar Valon Road Braul - The Tar Valon Road You catch a smell of horses nearby. * S HP:Wounded MV:Weary > [change mood wimpy] Mood changed to: Wimpy * S HP:Wounded MV:Weary > w w Bridge Over the Alindrelle Striking, the bridge is an architectural wonder. The openwork walls look intricate enough to tax the best craftswoman at her lace-frame. It hardly seems that such could have been done with stone, or that it could stand even its own weight. [ obvious exits: E W ] West: A balding, sour-faced officer checks everyone passing by. s o S HP:Wounded MV:Weary > sFoot of the Bridge Often a place thronging with crowds, the bridge begins a long arch over the half mile or more of the River Erinin. Guards posted at the foot carefully check everyone who wants to cross. [ obvious exits: E S ] A balding, sour-faced officer checks everyone passing by. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * S HP:Wounded MV:Weary > Thoroughfare of Alindaer To the north-east, the foot of a white bridge stretches over the east side of River Erinin and arches straight to the walls that surround the island of Tar Valon, The tops of the high walls of gleaming white, silver-streaked stone look down on the bridge's height. At intervals, guard towers interrupt the walls, their massive footings washed by the river. [ obvious exits: N S ] North: A balding, sour-faced officer checks everyone passing by. o S HP:Wounded MV:Weary > sThoroughfare of Alindaer Small red brick houses are built all along the road right up to the river's edge, where, to the north, fishing boats are tethered to a small network of piers. A pleasant breeze rolls in from the water. [ obvious exits: N S ] o S HP:Wounded MV:Haggard > sMarket Square Stone-paved streets guide the traffic of Tar Valon between the red and brown brick houses and shops of this small village. Squadrons of soldiers file through town periodically from Tar Valon, and the market throng divide around them as if marching men were obstructions they were long used to. [ obvious exits: N E S W ] South: A traveler trudges by. o S HP:Wounded MV:Haggard > sThoroughfare of Alindaer Fields of varying crops have been planted on both sides of the road, where the brush and timberline have been cleared back severel feet for the hamlet just to the north. Towering piles of hay and roving watchdogs rest around the perimeter, while farmboys playing small hand-carved flutes frolic happily amongst them. [ obvious exits: N S ] A traveler trudges by. * S HP:Wounded MV:Haggard > wh The Tar Valon Road You are traveling on the road to Tar Valon, a well-constructed avenue connecting Caemlyn and the city of women. The excellent condition of the road presents you with easy travelling. Fences to either side protect farmers' crops from the hungry trespasser. [ obvious exits: N S ] North: A traveler trudges by. South: A gray mouse is scuttling about here. o S HP:Wounded MV:Haggard > br[where ] Players in your Zone -------------------- Jestin - The Tar Valon Road Duh - The Tar Valon Road Braul - The Tar Valon Road You catch a smell of horses nearby. o S HP:Wounded MV:Haggard > s [change mood brave] Mood changed to: Brave o S HP:Wounded MV:Haggard > Rounding the Bend The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. [ obvious exits: N E W ] A gray mouse is scuttling about here. o S HP:Wounded MV:Haggard > w The Tar Valon Road The road bends your path around a quaint farmhouse and its surrounding property. The landscape is well-tended with crops in tilled fields and a dirt road leading to a well. [ obvious exits: E S ] East: A gray mouse is scuttling about here. so S HP:Wounded MV:Haggard > The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] o S HP:Wounded MV:Haggard > wh Crobat narrates 'smellgone blight' [where ] Players in your Zone -------------------- Jestin - The Tar Valon Road Duh - A Shallow Culvert at the Forest Border Braul - A Shallow Culvert at the Forest Border You catch a smell of horses nearby. o S HP:Wounded MV:Haggard > w wh A Shallow Culvert at the Forest Border Your boots sink quickly to the ankles as you step in the soft soil of a drainage trench. The ditch is only a few feet from the road and shares the other border with a very old and long undisturbed forest. [ obvious exits: E S W ] o S HP:Wounded MV:Haggard > [where ] Players in your Zone -------------------- Jestin - A Shallow Culvert at the Forest Border Duh - An Old, Silent Forest Braul - An Old, Silent Forest You catch a smell of horses nearby. o S HP:Wounded MV:Haggard > w wh An Old, Silent Forest Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life. [ obvious exits: N E S W ] *Nuin* is here, fighting Duh, riding a warhorse. Duh duh lame duh. is here, fighting Nuin. Braul the Master Torturer is here, fighting Nuin. na g* S HP:Wounded MV:Haggard > et k Braul blasts *Nuin*'s body very hard. *Nuin* smites Duh's right hand very hard. Duh tickles *Nuin*'s body with his pierce. Your heartbeat calms down more as you feel less panicked. [where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest Duh - An Old, Silent Forest Braul - An Old, Silent Forest You catch a smell of horses nearby. * S HP:Wounded MV:Weary > *Nuin* panics, and attempts to flee! You narrate 'get' * S HP:Wounded MV:Weary > *Nuin* leaves north riding a warhorse. [kill human] They aren't here. o S HP:Wounded MV:Weary > n hk *Nuin* has arrived from the north, riding a warhorse. An Old, Silent Forest A pervasive rustling of leaves consumes all quietude as eddies in the wind currents gather and swirl them around. Tall pines and squat oaks abound, and from the highest branches of both drop long ropey vines that loop around every exposed surface. [ obvious exits: S ] A fierce merlin is visible flying high in the sky. ko S HP:Wounded MV:Weary > You need a hand to kiss, don't you? o S HP:Wounded MV:Weary > s k [kill human] They aren't here. o S HP:Wounded MV:Weary > An Old, Silent Forest Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life. [ obvious exits: N E S W ] *Nuin* is here, fighting Braul, riding a warhorse. Duh duh lame duh. is standing here. Braul the Master Torturer is here, fighting Nuin. * S HP:Wounded MV:Weary > *Nuin* smites Braul's head. Braul blasts *Nuin*'s body. [kill human] You tickle *Nuin*'s left foot with your pierce. Duh tickles *Nuin*'s body with his pierce. * S HP:Wounded MV:Weary - Braul: Scratched - Nuin: Wounded > k k k [kill human] You do the best you can! l * S HP:Wounded MV:Weary - Braul: Scratched - Nuin: Wounded > n[kill human] You do the best you can! * S HP:Wounded MV:Weary - Braul: Scratched - Nuin: Wounded > u*Nuin* panics, and attempts to flee! [kill human] You do the best you can! * S HP:Wounded MV:Weary - Braul: Scratched - Nuin: Wounded > in k *Nuin* leaves north riding a warhorse. You do not see that here. k o S HP:Wounded MV:Weary > [kill human] They aren't here. o S HP:Wounded MV:Weary > k [kill human] They aren't here. o S HP:Wounded MV:Weary > [kill human] They aren't here. o S HP:Wounded MV:Weary > k k k k k k k *Nuin* has arrived from the north, riding a warhorse. Duh barely tickles *Nuin*'s body with his pierce. Braul leaves north. sya d* S HP:Wounded MV:Weary > [kill human] You pierce *Nuin*'s right arm. * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > on'[kill human] You do the best you can! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > t c[kill human] You do the best you can! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > has[kill human] You do the best you can! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > e [kill human] You do the best you can! l n* S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > ui[kill human] You do the best you can! Braul has arrived from the north. * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > n [kill human] You do the best you can! Braul blasts *Nuin*'s left arm very hard. * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > Arglebargle, glop-glyf !?! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > k Nuin has quite a few wounds. *Nuin* is using: a mirrored lantern a sack a strange, insectoid helm a dark blue scarf a pendant of crimson-flecked quartz a cloak of the Andoran cavalry a sword sheath a pair of metal half-gauntlets a wide leather wristband a wide leather wristband a great claymore a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a large number of copper pennies (29) a mirrored lantern eight gold crowns * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > k Braul blasts *Nuin*'s body. You tickle *Nuin*'s right leg with your pierce. *Nuin* tries to smite Duh, but he deflects the blow. Duh barely pierces *Nuin*'s right leg. *Nuin* panics, and attempts to flee! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > [kill human] You do the best you can! k * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > kYou pierce *Nuin*'s r ight leg. [kill human] You do the best you can! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > [kill human] You do the best you can! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > k [kill human] You do the best you can! * S HP:Wounded MV:Weary - Duh: Battered - Nuin: Wounded > k *Nuin* leaves west riding a warhorse. o S HP:Wounded MV:Weary > k [kill human] They aren't here. o S HP:Wounded MV:Weary > [kill human] They aren't here. o S HP:Wounded MV:Weary > [kill human] They aren't here. o S HP:Wounded MV:Weary > w h An Old, Silent Forest An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer investigation you discover the sound emanating from wind passing through the hollow arms of a stately oak whose life slowly wans whilst it yet grasps out for blessed light. [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. b o S HP:Wounded MV:Weary > [hide ] You attempt to hide yourself. Braul has arrived from the east. o S HP:Wounded MV:Weary > [back human] Backstab who? o S HP:Wounded MV:Weary > w An Old, Silent Forest Stillness invades every fiber of being around you. Trudging through the deep piles of fallen leaves and branches produces strangely little noise, as if it is absorbed. No birds chirp, nor is there sign of other woodland life, and the only movement comes from the dance of sunlight through the flutter of windblown leaves in the boughs high above. [ obvious exits: E W ] o S HP:Wounded MV:Weary > w whMargin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] o S HP:Wounded MV:Haggard > [where ] Players in your Zone -------------------- Jestin - Margin of Clearance Between the Woods Scrat - A Sallow Wood Duh - An Old, Silent Forest Braul - An Old, Silent Forest You catch a smell of horses nearby. Braul has arrived from the east. o S HP:Wounded MV:Haggard > l *Niel* has arrived from the west, riding a warhorse. Duh tries to pierce *Niel*, but he dodges the attack. * S HP:Wounded MV:Haggard > Braul blasts *Niel*'s right arm very hard. k * S HP:Wounded MV:Haggard > Margin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] *Niel* is here, fighting Duh, riding a warhorse. Duh duh lame duh. is here, fighting Niel. Braul the Master Torturer is here, fighting Niel. * S HP:Wounded MV:Haggard > *Nuin* has arrived from the west, riding a warhorse. * S HP:Wounded MV:Haggard > *Nuin* leaves east riding a warhorse. [kill human] You pierce *Niel*'s body. * S HP:Wounded MV:Haggard - Duh: Battered - Niel: Hurt > b You pierce *Niel*'s right arm. Duh barely pierces *Niel*'s body. * S HP:Wounded MV:Haggard - Duh: Battered - Niel: Wounded > r *Niel* panics, and attempts to flee! * S HP:Wounded MV:Haggard - Duh: Battered - Niel: Wounded > k [change mood brave] Mood changed to: Brave * S HP:Wounded MV:Haggard - Duh: Battered - Niel: Wounded > k [kill human] You do the best you can! k * S HP:Wounded MV:Haggard - Duh: Battered - Niel: Wounded > *Niel* leaves west riding a warhorse. *Niel* has arrived from the west, riding a warhorse. * S HP:Wounded MV:Haggard > k *Niel* leaves east riding a warhorse. [kill human] They aren't here. o S HP:Wounded MV:Haggard > [kill human] They aren't here. o S HP:Wounded MV:Haggard > [kill human] They aren't here. o S HP:Wounded MV:Haggard > k l[kill human] They aren't here. o S HP:Wounded MV:Haggard > k Duh leaves east. Braul and Duh, got Niel, time to go home.. o S HP:Hurt MV:Weary > A strange portal opens out of seemingly nowhere. o S HP:Hurt MV:Weary > b You follow Braul. At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: N E S W U ] An intricately carved stone Avendesora leaf is worked into the door. Braul the Master Torturer is standing here. who S HP:Hurt MV:Weary > [back human] Backstab who? o S HP:Hurt MV:Weary > [where ] Players in your Zone -------------------- Jestin - At a Vine-Carved Door Braul - At a Vine-Carved Door o S HP:Hurt MV:Weary > wh You follow Braul. An Island in Darkness Unlike many of the walkways in this macabre place, which are merely stained by age and strained by their own weight, this branch seems to be darkened by some unnatural reaction. Some places are blackened almost to soot as if some great heat had been upon them, while others seem to be shallow, dried pools of red and brown. The bridge does not seem altogether stable after being assaulted in this way, but intact spans reach to the north and west. [ obvious exits: N E S U D ] Braul the Master Torturer is standing here. o S HP:Hurt MV:Weary > n[where ] Players in your Zone -------------------- Jestin - An Island in Darkness Braul - An Island in Darkness o S HP:Hurt MV:Weary > a duh? Braul leaves north. You follow Braul. An Island in Darkness Vaulting through the darkness with no rails or pillars for support, this stone walkway has been thrust through the void and seems to be suspended on either side by mere shadows. No song of insects or cry of birds break the heavy stillness in the air, as the murky black seems to absorb both light and sound. [ obvious exits: N E S W U D ] Braul the Master Torturer is standing here. o S HP:Hurt MV:Weary > You narrate 'duh?' o S HP:Hurt MV:Weary > wh Ominous winds carry screams, howling songs, melodies to die for... o S HP:Hurt MV:Weary > [where ] Players in your Zone -------------------- Jestin - An Island in Darkness Braul - An Island in Darkness o S HP:Hurt MV:Weary > l n You follow Braul. Amid the Ways A ragged edge protruding awkwardly into the darkness is all that remains of this particular span of the Ways, broken perhaps ages past under its own weight or some wanderer's footfalls. At some distance, leaning through the void is the other side of the bridge, held in place through no visible means. [ obvious exits: N E S W U D ] Braul the Master Torturer is standing here. o S HP:Hurt MV:Weary > o S HP:Hurt MV:Weary > You follow Braul. At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: N E S W ] An intricately carved stone Avendesora leaf is worked into the door. Braul the Master Torturer is standing here. l o S HP:Hurt MV:Weary > n The vine-carved door mysteriously opens. o S HP:Hurt MV:Weary > o S HP:Hurt MV:Weary > x [exit ] Obvious exits: North - A Badly Damaged Span East - A Badly Damaged Span South - Twisting through the Ways West - A Scorched Walkway Up - Blighted Grove o S HP:Hurt MV:Weary > Braul leaves up. You follow Braul. Blighted Grove Large pine trees form a grove here, a dark and unwholesome place. The crowns are so close as to suffocate all the undergrowth, making the place dark and gloomy. The trees are specked with lurid red fungi and splotches of black growth, covering the trees in clumps of red matter. The fungi pulse slightly, and it has little to do with the wind blowing. [ obvious exits: N E S W D ] A water skin made from dried human flesh lies here. Braul the Master Torturer is standing here. A red-eyed raven is perched nearby, staring silently at you. A black snake with red mottling slyly meanders around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. o S HP:Hurt MV:Weary > nod You nod in agreement. After resting mvs, we hear Ked is in bench in grove. * S HP:Healthy MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Tiring > open bench d hOk. * S HP:Healthy MV:Tiring > Under the Tree This is an underground storage tunnel once used by the ogier. The blight has completely infiltrated these dank tunnels. None of the protection of the stedding remains here. In the shadows above there is a strange formation. [ obvious exits: S U ] Up: An ancient, gnarled tree looms over you. The corpse of Crobat is lying here. *Kedelacia* is standing here. * S HP:Healthy MV:Tiring > b[hide ] You attempt to hide yourself. * S HP:Healthy MV:Tiring > *Kedelacia* puts the war scalp of Crobat the Trolloc slain in the Blight in a ba ckpack. [back human] You silently approach your victim... - *Kedelacia* tries to strike you, but you dodge the attack. cl* A shrill piercing scream reverberates through the area. +chn =f - *Kedelacia* tries to strike you, but you deflect the blow. Cancelled. Ok. You panic and attempt to flee!elacia: Scratched > n You flee head over heels. Abandoned Tunnel Huge wooden beams frame the length of the tunnel for support. The walls and ceiling are jagged, rough rock and dirt. The floor of the tunnel is made up of smooth slabs of stone. Several fat cockroaches amble southwards. [ obvious exits: N E S ] North: *Kedelacia* is standing here. South: A fade fights to keep his grip on several leashes. h o S HP:Healthy MV:Tiring > b Under the Tree This is an underground storage tunnel once used by the ogier. The blight has completely infiltrated these dank tunnels. None of the protection of the stedding remains here. In the shadows above there is a strange formation. [ obvious exits: S U ] The corpse of Crobat is lying here. *Kedelacia* is standing here. * S HP:Healthy MV:Tiring > *Kedelacia* tries to strike you, but you deflect the blow. [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Kedelacia: Scratched > [back human] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Kedelacia: Scratched > Braul narrates 'crobat rip' * S HP:Healthy MV:Tiring - Kedelacia: Scratched > na on You try to pierce *Kedelacia*, but she deflects the blow. ke* S HP:Healthy MV:Tiring - Kedelacia: Scratched > d You try to pierce *Kedelacia*, but she deflects the blow. *Kedelacia* tries to strike you, but you dodge the attack. n a* S HP:Healthy MV:Tiring - Kedelacia: Scratched > inYou narrate 'on ked' * S HP:Healthy MV:Tiring - Kedelacia: Scratched > bench na bNo way! You're fighting for your life! rau* S HP:Healthy MV:Tiring - Kedelacia: Scratched > l come Scrat narrates 'bah' ?* S HP:Healthy MV:Tiring - Kedelacia: Scratched > w You try to pierce *Kedelacia*, but she parries successfully. *Kedelacia* tries to strike you, but you deflect the blow. You try to pierce *Kedelacia*, but she deflects the blow. *Kedelacia* gets a greenish, translucent sphere from a backpack. h * S HP:Healthy MV:Tiring - Kedelacia: Scratched > *Kedelacia* grabs a greenish, translucent sphere. You narrate 'braul come?' * S HP:Healthy MV:Tiring - Kedelacia: Scratched > [where ] Players in your Zone -------------------- Jestin - Under the Tree Zebodol - Deep in the Valley You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kedelacia: Scratched > na ked in bench You try to pierce *Kedelacia*, but she deflects the blow. You narrate 'ked in bench' * S HP:Healthy MV:Tiring - Kedelacia: Scratched > You try to pierce *Kedelacia*, but she parries successfully. * S HP:Healthy MV:Tiring - Kedelacia: Scratched > ch f You gasp in pain as streaks of fire from *Kedelacia* burn your body! [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!edelacia: Scratched > br n You flee head over heels. Abandoned Tunnel Huge wooden beams frame the length of the tunnel for support. The walls and ceiling are jagged, rough rock and dirt. The floor of the tunnel is made up of smooth slabs of stone. Several fat cockroaches amble southwards. [ -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2003-06-30 22:45 -------------------------------------------------------------------------------- * S HP:Hurt MV:Winded > k Remote Corner of the Grove A large skull stands impaled upon a spear, driven into the hard ground. Flies buzz around the grotesque monument as maggots devour the last traces of flesh on the bone. To the east lies a gloomy trail. [ obvious exits: E S ] A raven is here flying around. You smell something remniscent of death as you enter this place. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > e k[kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k Curve in the Forgotten Trail Prickly shrubs and thickets line the trail which becomes very narrow here as it curves to the north and west. Dark, forboding trees cower under angry, threatening skies in the distance to the northeast. [ obvious exits: N W ] * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > n [kill human] They aren't here. k * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > k The Forgotten Trail Not well traveled, this small trail displays the effects of the surrounding blight. The dry diseased dirt yields nothing but rocks. The stunted plants along the side of the trail are long dead and decaying. [ obvious exits: N S ] A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. k * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > n[kill human] They aren't here. * S HP:Hurt MV:Winded > A blight-bear tries to hit you, but you parry successfully. You swiftly dodge a blight-bear's attempt to hit you. A blight-bear tries to hit you, but you parry successfully. You pierce a blight-bear's body very hard. A blight-bear tries to hit you, but you parry successfully. [kill human] They aren't here. * S HP:Hurt MV:Winded - a blight-bear: Scratched > k [kill human] They aren't here. * S HP:Hurt MV:Winded - a blight-bear: Scratched > k No way! You're fighting for your life! f * S HP:Hurt MV:Winded - a blight-bear: Scratched > [kill human] They aren't here. * S HP:Hurt MV:Winded - a blight-bear: Scratched > [kill human] They aren't here. You panic and attempt to flee!ht-bear: Scratched > k You flee head over heels. Curve in the Forgotten Trail Prickly shrubs and thickets line the trail which becomes very narrow here as it curves to the north and west. Dark, forboding trees cower under angry, threatening skies in the distance to the northeast. [ obvious exits: N W ] * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > n n The Forgotten Trail Not well traveled, this small trail displays the effects of the surrounding blight. The dry diseased dirt yields nothing but rocks. The stunted plants along the side of the trail are long dead and decaying. [ obvious exits: N S ] A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. k * S HP:Hurt MV:Winded > Trail Before the Cave Thick trees prohibit travel to the east, and the trail continues north and south. The unmistakable odor of decomposing animals comes from an opening in the mound of rocks to the west. [ obvious exits: N S W ] * S HP:Hurt MV:Winded > k k [kill human] They aren't here. w* S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > h [kill human] They aren't here. k * S HP:Hurt MV:Winded > [where ] Players in your Zone -------------------- Braul - Bend in the Forgotten Trail Jestin - Trail Before the Cave Lilith - Under the Tree Zebodol - Beneath the Gnarled Trees You catch a smell of horses nearby. * S HP:Hurt MV:Winded > k k [kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > na [kill human] They aren't here. * S HP:Hurt MV:Winded > whSnot narrates 'can someone get my gear n of keep' [kill human] They aren't here. * S HP:Hurt MV:Winded > ere he k Scrat narrates 'gone from blight' * S HP:Hurt MV:Winded > k You narrate 'where he' * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. k * S HP:Hurt MV:Winded > w[kill human] They aren't here. * S HP:Hurt MV:Winded > h [kill human] They aren't here. * S HP:Hurt MV:Winded > k[kill human] They aren't here. * S HP:Hurt MV:Winded > Zebodol narrates 'on hercules steeding' [where ] Players in your Zone -------------------- Zebodol - Deep Within the Grove Braul - Bend in the Forgotten Trail Jestin - Trail Before the Cave Lilith - Under the Tree You catch a smell of horses nearby. k * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k k[kill human] They aren't here. * S HP:Hurt MV:Winded > [kill human] They aren't here. Braul narrates 'on' * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k k [kill human] They aren't here. w* S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > h [kill human] They aren't here. Braul narrates 'n some' * S HP:Hurt MV:Winded > k [kill human] They aren't here. Lilith narrates 'am at bench. crobat wasnt loote' * S HP:Hurt MV:Winded > k [where ] Players in your Zone -------------------- Zebodol - Deep Within the Grove Braul - Bend in the Forgotten Trail Jestin - Trail Before the Cave Lilith - Under the Tree You catch a smell of horses nearby. * S HP:Hurt MV:Winded > k[kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k Snot narrates 'i ripped...fuck.....' [kill human] They aren't here. * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > [kill human] They aren't here. n * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > Twist in the Forgotten Trail Obscured by layer upon layer of needles and blackened dead leaves, what you can see of the trail beneath is a dry soil of sickly gray. The trail continues to the west and south and an opening into the woods can be seen to the east. [ obvious exits: E S W ] * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > w k wh Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > [where ] Players in your Zone -------------------- Jestin - Bend in the Forgotten Trail Zebodol - Deep Within the Grove Braul - Bend in the Forgotten Trail Lilith - Under the Tree You catch a smell of horses nearby. * S HP:Hurt MV:Winded > n k n k The Forgotten Trail An impossibly tall tree with bare limbs as black as night stands to the east, but the way is barred by a tangled wall of prickly bramble. The ground here is hard and dry with a covering of dead leaves fallen from the nearby tree. [ obvious exits: N S ] * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > Bend in the Forgotten Trail On this section of the trail the ground is bare. Exposed gray rocks jut up from the parched soil. Ominous black clouds thunder overhead. Withered plant life lines the egde of the trail which continues to the east and the south. [ obvious exits: E S ] *Nevelo* is standing here, riding a wild stallion. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. A thin wispy fog drifts slowly across your path. *Nevelo* tries to blast you, but you parry successfully. * S HP:Hurt MV:Winded - Nevelo: Battered > [kill human] You do the best you can! * S HP:Hurt MV:Winded - Nevelo: Battered > f Braul narrates 'he bat' i* S HP:Hurt MV:Winded - Nevelo: Battered > i You barely pierce *Nevelo*'s body. An ogier joins Nevelo's fight! An ogier joins an ogier's fight! A wispy fog tries to hit you, but you deflect the blow. *Nevelo* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Winded - Nevelo: Battered > na onArglebargle, glop-glyf!?! * S HP:Hurt MV:Winded - Nevelo: Battered > You narrate 'on' * S HP:Hurt MV:Winded - Nevelo: Battered > l na Bend in the Forgotten Trail On this section of the trail the ground is bare. Exposed gray rocks jut up from the parched soil. Ominous black clouds thunder overhead. Withered plant life lines the egde of the trail which continues to the east and the south. [ obvious exits: E S ] *Nevelo* is here, fighting YOU!, riding a wild stallion An ogier is here, fighting YOU! An ogier is here, fighting YOU! A wispy fog is here, fighting YOU! com* S HP:Hurt MV:Winded - Nevelo: Battered > e A wispy fog tries to hit you, but you parry successfully. An ogier barely strikes your left arm. An ogier tickles your left arm with his strike. You pierce *Nevelo*'s left leg. *Nevelo* tries to blast you, but you parry successfully. You narrate 'come' * S HP:Hurt MV:Winded - Nevelo: Battered > Braul has arrived from the east. * S HP:Hurt MV:Winded - Nevelo: Battered > Braul blasts *Nevelo*'s left leg. * S HP:Hurt MV:Winded - Nevelo: Battered > Scrat narrates 'where on' * S HP:Hurt MV:Winded - Nevelo: Battered > f You panic and attempt to flee! *Nevelo* panics, and attempts to flee! k You swiftly dodge a wispy fog's attempt to hit you. An ogier strikes your left foot hard. An ogier strikes your body. k w k You flee head over heels. The Forgotten Trail An impossibly tall tree with bare limbs as black as night stands to the east, but the way is barred by a tangled wall of prickly bramble. The ground here is hard and dry with a covering of dead leaves fallen from the nearby tree. [ obvious exits: N S ] * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > s [kill human] They aren't here. * S HP:Hurt MV:Winded > k Alas, you cannot go that way... * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > An ogier has arrived from the north. Snot narrates 'can anyone get my gear?' Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] * S HP:Hurt MV:Winded > k n[kill human] They aren't here. * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > k n The Forgotten Trail An impossibly tall tree with bare limbs as black as night stands to the east, but the way is barred by a tangled wall of prickly bramble. The ground here is hard and dry with a covering of dead leaves fallen from the nearby tree. [ obvious exits: N S ] An astonishingly tall and broad man stands here, with large tufted ears. k * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > e Bend in the Forgotten Trail On this section of the trail the ground is bare. Exposed gray rocks jut up from the parched soil. Ominous black clouds thunder overhead. Withered plant life lines the egde of the trail which continues to the east and the south. [ obvious exits: E S ] *Nevelo* is standing here, riding a wild stallion. An astonishingly tall and broad man stands here, with large tufted ears. A thin wispy fog drifts slowly across your path. k * S HP:Hurt MV:Winded > [kill human] You tickle *Nevelo*'s right foot with your pierce. * S HP:Hurt MV:Winded - Nevelo: Battered > No way! You're fighting for your lif e! * S HP:Hurt MV:Winded - Nevelo: Battered > [kill human] You do the best you can! Braul has arrived from the east. * S HP:Hurt MV:Winded - Nevelo: Battered > You barely pierce *Nevelo*'s body. Braul blasts *Nevelo*'s body. * S HP:Hurt MV:Winded - Nevelo: Beaten > An ogier has arrived from the south. f You panic and attempt to flee!: Beaten > *Nevelo* panics, and attempts to flee! k w k s k An ogier joins an ogier's fight! A wispy fog barely tickles Braul's left leg with its hit. A wispy fog barely tickles Braul's body with its hit. An ogier tries to strike you, but you deflect the blow. An ogier tickles Braul's body with his strike. Your heartbeat calms down more as you feel less panicked. Hydrin narrates 'he went TS' You flee head over heels. The Forgotten Trail An impossibly tall tree with bare limbs as black as night stands to the east, but the way is barred by a tangled wall of prickly bramble. The ground here is hard and dry with a covering of dead leaves fallen from the nearby tree. [ obvious exits: N S ] [kill human] They aren't here. * S HP:Hurt MV:Winded > Alas, you cannot go that way... * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > An ogier has arrived from the north. Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] * S HP:Hurt MV:Winded > k [kill human] They aren't here. * S HP:Hurt MV:Winded > k k [kill human] They aren't here. n * S HP:Hurt MV:Winded > k [kill human] They aren't here. *Nevelo* has arrived from the north, riding a wild stallion. * S HP:Hurt MV:Winded > n [kill human] You tickle *Nevelo*'s body with your pierce. * S HP:Hurt MV:Winded - Nevelo: Battered > k *Nevelo* tries to blast you, but you deflect the blow. You pierce *Nevelo*'s left arm hard. An ogier has arrived from the north. No way! You're fighting for your life! * S HP:Hurt MV:Winded - Nevelo: Beaten > [kill human] You do the best you can! k * S HP:Hurt MV:Winded - Nevelo: Beaten > kNo way! You're fighting for your life ! * S HP:Hurt MV:Winded - Nevelo: Beaten > [kill human] You do the best you can! Braul has arrived from the north. k * S HP:Hurt MV:Winded - Nevelo: Beaten > [kill human] You do the best you can! *Nevelo* panics, and attempts to flee! * S HP:Hurt MV:Winded - Nevelo: Beaten > k[kill human] You do the best you can! * S HP:Hurt MV:Winded - Nevelo: Beaten > [kill human] You do the best you can! Braul blasts *Nevelo*'s body. * S HP:Hurt MV:Winded - Nevelo: Beaten > [kill human] You do the best you can! * S HP:Hurt MV:Winded - Nevelo: Beaten > f You barely pierce *Nevelo*'s body. *Nevelo* leaves east riding a wild stallion. * S HP:Hurt MV:Winded - an ogier: Healthy > You panic and attempt to flee! An ogier tries to strike you, but you deflect the blow. s Braul leaves east. k You flee head over heels. The Forgotten Trail An impossibly tall tree with bare limbs as black as night stands to the east, but the way is barred by a tangled wall of prickly bramble. The ground here is hard and dry with a covering of dead leaves fallen from the nearby tree. [ obvious exits: N S ] Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] An astonishingly tall and broad man stands here, with large tufted ears. * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > e sTwist in the Forgotten Trail Obscured by layer upon layer of needles and blackened dead leaves, what you can see of the trail beneath is a dry soil of sickly gray. The trail continues to the west and south and an opening into the woods can be seen to the east. [ obvious exits: E S W ] * S HP:Hurt MV:Winded > s Trail Before the Cave Thick trees prohibit travel to the east, and the trail continues north and south. The unmistakable odor of decomposing animals comes from an opening in the mound of rocks to the west. [ obvious exits: N S W ] k * S HP:Hurt MV:Winded > The Forgotten Trail Not well traveled, this small trail displays the effects of the surrounding blight. The dry diseased dirt yields nothing but rocks. The stunted plants along the side of the trail are long dead and decaying. [ obvious exits: N S ] A huge mishappen bear, with large tusks howls hungrily. A huge mishappen bear, with large tusks howls hungrily. * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > s w sCurve in the Forgotten Trail Prickly shrubs and thickets line the trail which becomes very narrow here as it curves to the north and west. Dark, forboding trees cower under angry, threatening skies in the distance to the northeast. [ obvious exits: N W ] * S HP:Hurt MV:Winded > s kRemote Corner of the Grove A large skull stands impaled upon a spear, driven into the hard ground. Flies buzz around the grotesque monument as maggots devour the last traces of flesh on the bone. To the east lies a gloomy trail. [ obvious exits: E S ] * S HP:Hurt MV:Winded > Edge of the Blighted Forest Before one's eyes spreads out a shadow filled scene. Evil reaches out south over a blighted forest and infects its very heart. The vegetation looks dead and beyond rescue. A sharp smell of decaying meat and leaves hangs in the air. To the south a thick population of trees and dried-up bushes seize the landscape. [ obvious exits: N S ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... * S HP:Hurt MV:Winded > wh Near the Edge of the Blighted Forest A thick growth of trees and bushes dominates the area completely and the ground is covered with dead leaves and moss. The vegetation isn't quite dead but hope seems far away. Heading north one comes to the edge of the forest and to the east, south and west the forest keeps on dominating the landscape. [ obvious exits: N E S W ] Braul the Master Torturer is standing here. * S HP:Hurt MV:Winded > s [kill human] They aren't here. Braul leaves south. You follow Braul. The Blighted Woods Among the other trees an enourmous one stretches up towards the sky. Its stout roots seem to push all the other trees away from it so that they alone can deplete the ground of what little nourishment that is left. Armlike branches reaches out over the other trees. Some of the lower ones have corpses hanging in them. Exits are east, north and south into the forest. [ obvious exits: N E S W ] Braul the Master Torturer is standing here. A trolloc is here commanding a fist of troops. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A hooded myrddraal, brooding in the shadows, slowly faces you. * S HP:Hurt MV:Winded > k[where ] Players in your Zone -------------------- Jestin - The Blighted Woods Braul - The Blighted Woods You catch a smell of horses nearby. Braul leaves south. You follow Braul. Among the Blighted Trees Among these trees one can hear examples the noises of the blighted forest. There are many bizarre growls, squeaks and snarls cried out by the twisted creatures that live here. To the south is a large, empty area, to the north a large tree sticks out from the rest and west the forest captures the view. [ obvious exits: N S W ] Braul the Master Torturer is standing here. * S HP:Hurt MV:Winded > An Open Field This field is about fifty feet wide and another fifty feet long. The ground of the field is fully covered with withered, few inches tall grass. This is one of the few places in the forest where the sun can completly shine through at day, without have thick branches in the way. To the east, west, south and north the forest keeps on dominating the landscape. [ obvious exits: N E S W ] Braul has arrived from the north. * S HP:Hurt MV:Winded > [kill human] They aren't here. Lost him.. Buncha pukes head to singer. * S HP:Scratched MV:Haggard > sDeep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] *Zorth* is standing here, riding a warhorse. *Zeduis* is here, fighting a shivering tree, riding a warhorse. A shivering tree is here, fighting Zeduis. A shivering tree is here, fighting Zeduis. *Zorth* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Haggard - Zorth: Healthy > *Zorth* pierces your body very ha rd. No way! You're fighting for your life! * S HP:Scratched MV:Haggard - Zorth: Healthy > You try to pierce *Zorth*, but he deflects the blow. *Zorth* tries to pierce you, but you parry successfully. A shivering tree barely hits Zeduis's body. *Zeduis* strikes a shivering tree's trunk hard. A shivering tree barely tickles Zeduis's right foot with its hit. * S HP:Scratched MV:Haggard - Zorth: Healthy > na on naYou narrate 'on' al* S HP:Scratched MV:Haggard - Zorth: Healthy > l n singer na coYou narrate 'all n singer' *Gurtyn* has arrived from the east, riding a warhorse. me * S HP:Scratched MV:Haggard - Zorth: Healthy > You try to pierce *Zorth*, but he deflects the blow. *Zorth* tries to pierce you, but you deflect the blow. A shivering tree tickles Zeduis's left leg with its hit. *Zeduis* strikes a shivering tree's trunk extremely hard. A shivering tree barely hits Zeduis's left arm. You try to pierce *Zorth*, but he deflects the blow. *Zorth* tries to pierce you, but you parry successfully. * S HP:Scratched MV:Haggard - Zorth: Healthy > dia You narrate 'come' ze* S HP:Scratched MV:Haggard - Zorth: Healthy > dui Braul has arrived from the west. s * S HP:Scratched MV:Haggard - Zorth: Healthy > l zZeduis has some small wounds a nd bruises. *Gurtyn* blasts Braul's body. edu* S HP:Scratched MV:Haggard - Zorth: Healthy > is What fires burn within my heart and force me to contend with the perils that await me at this tragic journey's end? I have challenged all but Fate just to reach this final gate neath the endless burning sky. Zeduis has some small wounds and bruises. *Zeduis* is using: a lantern a chain coif a startling amethyst necklace a green coat embroidered with nine golden bees a backpack a pair of heavy metal gauntlets a wide leather wristband a brightly emblazoned shield a sleek, mahogany-shafted spear a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a leather helmet a thin mail shirt a pair of leather half-gauntlets a long-handled war axe a pair of thin metal leggings a pair of heavy leather boots a sack * S HP:Scratched MV:Haggard - Zorth: Healthy > na Braul blasts *Gurtyn*'s body very hard. You try to pierce *Zorth*, but he deflects the blow. *Zorth* tries to pierce you, but you deflect the blow. A shivering tree hits Zeduis's head. *Zeduis* strikes a shivering tree's trunk into bloody fragments! A shivering tree tickles Zeduis's body with its hit. Scrat has arrived from the south. all * S HP:Scratched MV:Haggard - Zorth: Healthy > *Zorth* tries to pierce you, but you parry successfully. co* S HP:Scratched MV:Haggard - Zorth: Healthy > me Scrat narrates 'help' *Zorth* panics, and attempts to flee! * S HP:Scratched MV:Haggard - Zorth: Healthy > wh *Zeduis* panics, and attempts to flee! You narrate 'all come' *Nevelo* has arrived from the south, riding a wild stallion. * S HP:Scratched MV:Haggard - Zorth: Healthy > Scrat smites *Nevelo*'s right arm hard. *Zeduis* leaves west riding a warhorse. * S HP:Scratched MV:Haggard - Zorth: Healthy > *KERBOOM* An explosion sounds in the distance. [where ] Players in your Zone -------------------- Hydrin - The Blighted Woods Goatoe - Bend in the Forgotten Trail Morta - Bend in the Forgotten Trail Scrat - Deep Within the Grove Braul - Deep Within the Grove Jestin - Deep Within the Grove Lilith - Curve in the Forgotten Trail You catch a smell of horses nearby. *Zorth* leaves east riding a warhorse. * S HP:Scratched MV:Haggard > n Scrat barely smites *Nevelo*'s body. A shivering tree barely hits Nevelo's body. A shivering tree joins a shivering tree's fight! a* S HP:Scratched MV:Haggard > *Zeduis* has arrived from the west, riding a warhorse. *Gurtyn* panics, and attempts to flee! Braul sends *Gurtyn* sprawling with a powerful bash! * S HP:Scratched MV:Haggard > m *Zeduis* strikes a shivering tree's branch into bloody fragments! Yes, narrate, fine, narrate we must, but WHAT??? * S HP:Scratched MV:Haggard > [kill nevelo] You pierce *Zeduis*'s body. Braul narrates 'on' * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > Scrat narrates 'argh' * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > *Kedelacia* has arrived from the south, riding a warhorse. * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > *Kedelacia* strikes Scrat's body. Scrat avoids being bashed by *Nevelo* who loses his balance and falls! * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > *Kedelacia* strikes Scrat's body. You pierce *Zeduis*'s body. *Zeduis* strikes a shivering tree's trunk very hard. A shivering tree barely tickles Nevelo's left leg with its hit. A shivering tree barely tickles Nevelo's body with its hit. Scrat smites *Nevelo*'s left leg. Braul blasts *Gurtyn*'s right arm very hard. *Edim* has arrived from the south, riding a gray palfrey. l* S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > *Edim* barely hacks Scrat's left leg. * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > Scrat narrates 'nev beat' *Gurtyn* leaves south riding a warhorse. di* S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] *Edim* is here, fighting Scrat, riding a gray palfrey. *Kedelacia* is here, fighting Scrat, riding a warhorse. *Zeduis* is here, fighting a shivering tree, riding a warhorse. *Nevelo* is here, fighting a shivering tree, riding a wild stallion. Scrat the Mischievous Hordling is here, fighting Nevelo. Braul the Master Torturer is standing here. A shivering tree is here, fighting Nevelo. A shivering tree is here, fighting Nevelo. * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > a ne Braul narrates '3' * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > velo Nevelo looks pretty hurt. Braul blasts *Edim*'s left leg. * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > Aneema narrates 'i with patty shoulder' * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Hurt > *Nevelo* blasts a shivering tree's trunk into bloody fragments! *Kedelacia* strikes Scrat's right leg. You pierce *Zeduis*'s head. *Zeduis* strikes a shivering tree's trunk into bloody fragments! A shivering tree tickles Nevelo's body with its hit. A shivering tree barely hits Nevelo's body. * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Wounded > *Nevelo* panics, and attempts to flee! * S HP:Scratched MV:Haggard - a shivering tree: Wounded - Zeduis: Wounded > f *Nevelo* avoids being bashed by Scrat who loses his balance and falls! You panic and attempt to flee! *Edim* sends Scrat sprawling with a powerful bash! *Nevelo* leaves west riding a wild stallion. Lilith narrates 'bashed' Aneema narrates 'on a stupid bear' m *Edim* panics, and attempts to flee! You flee head over heels. Beneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] *Nevelo* is standing here, riding a wild stallion. [kill nevelo] You barely pierce *Nevelo*'s head. * S HP:Scratched MV:Haggard - Nevelo: Beaten > *Nevelo* tries to blast you, but you parry successfully. You barely pierce *Nevelo*'s body. m * S HP:Scratched MV:Haggard - Nevelo: Beaten > m [kill nevelo] You do the best you can! m * S HP:Scratched MV:Haggard - Nevelo: Beaten > m [kill nevelo] You do the best you can! * S HP:Scratched MV:Haggard - Nevelo: Beaten > m[kill nevelo] You do the best you can! *Nevelo* panics, and attempts to flee! * S HP:Scratched MV:Haggard - Nevelo: Beaten > [kill nevelo] You do the best you can! m * S HP:Scratched MV:Haggard - Nevelo: Beaten > m[kill nevelo] You do the best you can! * S HP:Scratched MV:Haggard - Nevelo: Beaten > [kill nevelo] You do the best you can! * S HP:Scratched MV:Haggard - Nevelo: Beaten > m [kill nevelo] You do the best you can! m * S HP:Scratched MV:Haggard - Nevelo: Beaten > *Nevelo* leaves east riding a wild stallion. * S HP:Scratched MV:Haggard > m [kill nevelo] They aren't here. * S HP:Scratched MV:Haggard > [kill nevelo] They aren't here. * S HP:Scratched MV:Haggard > e m [kill nevelo] They aren't here. Aneema narrates 'smell blight' * S HP:Scratched MV:Haggard > Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] *Kedelacia* is here, fighting Scrat, riding a warhorse. *Zeduis* is here, fighting a shivering tree, riding a warhorse. Scrat the Mischievous Hordling is here, fighting Kedelacia. Braul the Master Torturer is standing here. A shivering tree is here, fighting Zeduis. A shivering tree is here, fighting Zeduis. Braul tries to blast *Kedelacia*, but she parries successfully. * S HP:Scratched MV:Haggard > Scrat narrates 'nev is beat' [kill nevelo] They aren't here. * S HP:Scratched MV:Haggard > *Hercules* has arrived from the south, riding a warhorse. * S HP:Scratched MV:Haggard > m m *Hercules* leaves west riding a warhorse. m* S HP:Scratched MV:Haggard > *Edim* has arrived from the east, riding a gray p alfrey. [kill nevelo] They aren't here. * S HP:Scratched MV:Haggard > *Edim* leaves south riding a gray palfrey. [kill nevelo] They aren't here. m * S HP:Scratched MV:Haggard > m[kill nevelo] They aren't here. * S HP:Scratched MV:Haggard > [kill nevelo] They aren't here. *Hercules* has arrived from the west, riding a warhorse. * S HP:Scratched MV:Haggard > m m Scrat panics, and attempts to flee! *Zeduis* panics, and attempts to flee! [kill nevelo] They aren't here. *Hercules* tries to smite you, but you deflect the blow. * S HP:Scratched MV:Haggard - Hercules: Critical > [kill nevelo] They aren't here. * S HP:Scratched MV:Haggard - Hercules: Critical > You pierce *Hercules*'s right leg. *Hercules* panics, and attempts to flee! *Hercules* tries to smite you, but you parry successfully. A shivering tree tries to hit Zeduis, but he parries successfully. A shivering tree tries to hit Zeduis, but he parries successfully. *Kedelacia* barely strikes Scrat's body. [kill nevelo] They aren't here. * S HP:Scratched MV:Haggard - Hercules: Critical > *Zeduis* leaves south riding a warhorse. * S HP:Scratched MV:Haggard - Hercules: Critical > *Kedelacia* panics, and attempts to flee! alia* S HP:Scratched MV:Haggard - Hercules: Critical > Scrat leaves south. * S HP:Scratched MV:Haggard - Hercules: Critical > s *Kedelacia* leaves south riding a warhorse. *Hercules* panics, and attempts to flee! Braul panics, and attempts to flee! Braul leaves east. * S HP:Scratched MV:Haggard - Hercules: Critical > m kill hercul A shivering tree hits Hercules's left leg. A shivering tree joins a shivering tree's fight! Scrat has arrived from the south. es * S HP:Scratched MV:Haggard - Hercules: Critical > m Braul has arrived from the east. * S HP:Scratched MV:Haggard - Hercules: Critical > Ok. m * S HP:Scratched MV:Haggard - Hercules: Critical > mA shivering tree barely tick les Hercules's head with its hit. A shivering tree tickles Hercules's head with its hit. You barely pierce *Hercules*'s body. [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > Scrat barely smites *Hercules*'s right foot. *Hercules* panics, and attempts to flee! *Hercules* leaves west riding a warhorse. [kill hercules] They aren't here. * S HP:Scratched MV:Haggard > m [kill hercules] They aren't here. w * S HP:Scratched MV:Haggard > m [kill hercules] They aren't here. * S HP:Scratched MV:Haggard > Beneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] *Hercules* is standing here, riding a warhorse. * S HP:Scratched MV:Haggard > [kill hercules] You tickle *Hercules*'s body with your pierce. *Hercules* panics, and attempts to flee! * S HP:Scratched MV:Haggard - Hercules: Critical > Scrat has arrived from the east. * S HP:Scratched MV:Haggard - Hercules: Critical > m Scrat smites *Hercules*'s left leg. m * S HP:Scratched MV:Haggard - Hercules: Critical > m [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > m[kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > [kill hercules] You do the best you can! m * S HP:Scratched MV:Haggard - Hercules: Critical > m Scrat smites *Hercules*'s body. You pierce *Hercules*'s left leg. *Hercules* is stunned, but will probably regain consciousness... [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > m[kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > m m m m [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > [kill hercules] You do the best you can! Aneema narrates 'someone making ning blight i think' * S HP:Scratched MV:Haggard - Hercules: Critical > m [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > m [kill hercules] You do the best you can! m * S HP:Scratched MV:Haggard - Hercules: Critical > m[kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > [kill hercules] You do the best you can! * S HP:Scratched MV:Haggard - Hercules: Critical > m Scrat smites *Hercules*'s body very hard. *Hercules* is dead! R.I.P. Your blood freezes as you hear *Hercules*'s death cry. [kill hercules] They aren't here. * S HP:Scratched MV:Haggard > 3 [kill hercules] They aren't here. * S HP:Scratched MV:Haggard > na rip herc Scrat gets a pair of thick metal boots from the corpse of Hercules. Scrat gets a pair of ebony-steel plate greaves from the corpse of Hercules. Scrat gets a great claymore from the corpse of Hercules. Scrat gets a pair of heavy metal gauntlets from the corpse of Hercules. Scrat gets a pair of riveted chainmail sleeves from the corpse of Hercules. Scrat gets a backpack from the corpse of Hercules. Scrat gets a dark, hooded cloak from the corpse of Hercules. Scrat gets a silver Saldaean field plate from the corpse of Hercules. Scrat gets a full metal helmet and visor from the corpse of Hercules. Scrat gets a mirrored lantern from the corpse of Hercules. [scalp corpse] You lean over and sever the bloody head from the corpse of Hercules. * S HP:Scratched MV:Haggard > You narrate 'rip herc' * S HP:Scratched MV:Haggard > fill s Scrat narrates 'rip herc' kin* S HP:Scratched MV:Haggard > corpse You can't find it! * S HP:Scratched MV:Haggard > get skin sack Your heartbeat calms down more as you feel less panicked. * S HP:Scratched MV:Weary > l fill skin corpse Scrat puts a mirrored lantern in a backpack. Scrat puts a full metal helmet and visor in a backpack. Scrat puts a silver Saldaean field plate in a backpack. Scrat puts a dark, hooded cloak in a backpack. Scrat puts a backpack in a backpack. Scrat puts a pair of riveted chainmail sleeves in a backpack. Scrat puts a pair of heavy metal gauntlets in a backpack. Scrat puts a pair of thick metal boots in a backpack. Scrat puts some coins in a backpack. Scrat puts a water skin in a backpack. You get a water skin from a sack. dri * S HP:Scratched MV:Weary > Beneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] The corpse of Hercules is lying here. Scrat the Mischievous Hordling is standing here. A warhorse is here, stamping his feet impatiently. Lilith narrates 'nice' Aneema narrates 'howl ' * S HP:Scratched MV:Weary > skYou drain some blood from the corpse of Hercules i nto a water skin. in * S HP:Scratched MV:Weary > Scrat says 'i batt hrmm' * S HP:Scratched MV:Weary > You drink the human blood. Aaaah, that hit the spot... you feel refreshed. You don't feel thirsty any more. e* S HP:Scratched MV:Weary > Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. al* S HP:Scratched MV:Weary > ias bn back nevelo Morta has arrived from the east. s* S HP:Scratched MV:Weary > cOk. h * S HP:Scratched MV:Weary > whHeart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] * S HP:Scratched MV:Weary > [change mood wimpy] Mood changed to: Wimpy * S HP:Scratched MV:Weary > s [where ] Players in your Zone -------------------- Goatoe - Inside the Great Mound Jestin - Heart of the Blighted Grove Morta - Deep Within the Grove Braul - Heart of the Blighted Grove Scrat - Beneath the Gnarled Trees You catch a smell of horses nearby. h * S HP:Scratched MV:Weary > bHeart of the Blighted Grove Almost untouched by the blight, the towering trees are home to dozens of nesting birds. Bees float from flower to flower as butterflies glide on the breeze. Surely this grove is worthy of all the protection the remaining ogier can provide. [ obvious exits: N S W ] *Gurtyn* is here, fighting Braul, riding a warhorse. Braul the Master Torturer is sitting here. *Kedelacia* is here, fighting Braul, riding a warhorse. *Nevelo* is here, fighting Braul, riding a wild stallion. An angry ogier warrior is here, fighting Braul. * S HP:Scratched MV:Weary > n [hide ] You attempt to hide yourself. Braul leaves north. * S HP:Scratched MV:Weary > *Nevelo* tries to blast you, but you parry successfully. * S HP:Scratched MV:Weary - Nevelo: Beaten > *Kedelacia* tries to strike you, bu t you deflect the blow. [back nevelo] No way! You're fighting for your life! * S HP:Scratched MV:Weary - Nevelo: Beaten > You swiftly dodge *Gurtyn*'s attempt to blast you. Boil narrates 'nice' l* S HP:Scratched MV:Weary - Nevelo: Beaten > Scrat narrates 'we need to regroup' Heart of the Blighted Grove Almost untouched by the blight, the towering trees are home to dozens of nesting birds. Bees float from flower to flower as butterflies glide on the breeze. Surely this grove is worthy of all the protection the remaining ogier can provide. [ obvious exits: N S W ] *Gurtyn* is here, fighting YOU!, riding a warhorse *Kedelacia* is here, fighting YOU!, riding a warhorse *Nevelo* is here, fighting YOU!, riding a wild stallion An angry ogier is here, prepared to defend the stedding. * S HP:Scratched MV:Weary - Nevelo: Beaten > ch *Zeduis* has arrived from the west, riding a warhorse. [change mood wimpy] Mood changed to: Wimpy * S HP:Scratched MV:Weary - Nevelo: Beaten > *Kedelacia* tries to strike you, but you dodge the attack. You tickle *Nevelo*'s body with your pierce. *Nevelo* blasts your body into bloody fragments! * S HP:Hurt MV:Weary - Nevelo: Beaten > *Zeduis* leaves north riding a warhorse. * S HP:Hurt MV:Weary - Nevelo: Beaten > f *Zeduis* has arrived from the north, riding a warhorse. You panic and attempt to flee! Lilith narrates 'bleh tallon got away and i dont have mvs..' You flee head over heels. Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] * S HP:Hurt MV:Weary > *KERBOOM* An explosion sounds in the distance. * S HP:Hurt MV:Weary > alias *Gurtyn* has arrived from the south, riding a warhorse. Aneema narrates 'someone come shoulder please help me kill bear' * S HP:Hurt MV:Weary > Scrat narrates 'and fast' *Gurtyn* tries to blast you, but you parry successfully. * S HP:Hurt MV:Weary - Gurtyn: Scratched > *Kedelacia* has arrived from the south, riding a warhorse. m k* S HP:Hurt MV:Weary - Gurtyn: Scratched > ill nev *Kedelacia* leaves north riding a warhorse. el* S HP:Hurt MV:Weary - Gurtyn: Scratched > o f You pierce *Gurtyn*'s right arm hard. You stop following Braul. Scrat narrates 'works again' Ok. *Nevelo* has arrived from the south, riding a wild stallion. You panic and attempt to flee!yn: Hurt > ent now You dodge a bash from *Gurtyn* who loses his balance and falls! *Zeduis* has arrived from the west, riding a warhorse. *Nevelo* tries to blast you, but you deflect the blow. You flee head over heels. Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] *Kedelacia* is here, fighting Scrat, riding a warhorse. Scrat the Mischievous Hordling is here, fighting Kedelacia. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. You narrate 'ent now' * S HP:Hurt MV:Weary > Scrat panics, and attempts to flee! * S HP:Hurt MV:Weary > h *Kedelacia* barely strikes Scrat's body. A shivering tree tries to hit Kedelacia, but she parries successfully. A shivering tree joins a shivering tree's fight! b * S HP:Hurt MV:Weary > Scrat leaves west. * S HP:Hurt MV:Weary > [hide ] You attempt to hide yourself. [back human] > You silently approach your victim... * Braul narrates 'shit i mob ripped' * *Kedelacia* panics, and attempts to flee! = *Kedelacia* strikes a shivering tree's trunk extremely hard. A shivering tree tries to hit Kedelacia, but she parries successfully. A shivering tree tries to hit Kedelacia, but she deflects the blow. = *Kedelacia* panics, and attempts to flee! + Scrat has arrived from the west. * Scrat leaves east. Crobat tells you 'braul rip' *Kedelacia* leaves west riding a warhorse. Backstab who? * S HP:Hurt MV:Weary > b [back human] Backstab who? * S HP:Hurt MV:Weary > b *Zeduis* has arrived from the south, riding a warhorse. [back human] You silently approach your victim... Braul narrates 'near all w 3n elbow' *Zeduis* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest. = Cancelled. Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] *Nevelo* is standing here, riding a wild stallion. *Gurtyn* is standing here, riding a warhorse. *Nevelo* tries to blast you, but you parry successfully. *Gurtyn* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Weary - Nevelo: Beaten > You pierce *Nevelo*'s body. * S HP:Hurt MV:Weary - Nevelo: Beaten > f *Gurtyn* tries to blast you, but you deflect the blow. You pierce *Nevelo*'s body. *Nevelo* tries to blast you, but you deflect the blow. *Zeduis* has arrived from the north, riding a warhorse. You panic and attempt to flee! Aneema narrates 'ning blight' *Zeduis* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest. *Nevelo* panics, and attempts to flee! *Nevelo* leaves north riding a wild stallion. *Nevelo* has arrived from the north, riding a wild stallion. Hydrin narrates 'I'm in beat' m *Nevelo* leaves south riding a wild stallion. You flee head over heels. Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. [kill nevelo] They aren't here. * S HP:Hurt MV:Weary > w wBeneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] The corpse of Hercules is lying here. A warhorse is here, stamping his feet impatiently. h * S HP:Hurt MV:Weary > [where ] Players in your Zone -------------------- Jestin - Beneath the Gnarled Trees Scrat - The Blighted Woods You catch a smell of horses nearby. * S HP:Hurt MV:Weary > l in corpse i corpse (here) : Nothing. * S HP:Hurt MV:Weary > kYou are carrying: a water skin the severed head of Hercules the Human slain in the Blight * S HP:Hurt MV:Weary > k [kill human] They aren't here. w* S HP:Hurt MV:Weary > h [kill human] They aren't here. * S HP:Hurt MV:Weary > k [where ] Players in your Zone -------------------- Jestin - Beneath the Gnarled Trees Scrat - The Blighted Woods You catch a smell of horses nearby. k * S HP:Hurt MV:Weary > p[kill human] They aren't here. * S HP:Hurt MV:Weary > ut [kill human] They aren't here. * S HP:Hurt MV:Weary > head sack wh You put the severed head of Hercules the Human slain in the Blight in a sack. na* S HP:Hurt MV:Weary > [where ] Players in your Zone -------------------- Jestin - Beneath the Gnarled Trees Scrat - The Blighted Woods You catch a smell of horses nearby. * S HP:Hurt MV:Weary > wtf did you all go e m mYou narrate 'wtf did you all go' * S HP:Hurt MV:Weary > Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Hurt MV:Weary > [kill nevelo] They aren't here. * S HP:Hurt MV:Weary > [kill nevelo] They aren't here. * S HP:Hurt MV:Weary > Lilith narrates 'tallon on me orch ent' * S HP:Hurt MV:Weary > Aneema narrates 'tiania blight' * S HP:Hurt MV:Weary > wh m [where ] Players in your Zone -------------------- Jestin - Deep Within the Grove Scrat - The Blighted Woods You catch a smell of horses nearby. m * S HP:Hurt MV:Weary > [kill nevelo] They aren't here. l * S HP:Hurt MV:Weary > [kill nevelo] They aren't here. * S HP:Hurt MV:Weary > m nDeep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. a * S HP:Hurt MV:Weary > get[kill nevelo] They aren't here. * S HP:Hurt MV:Weary > all Scrat narrates 'braul mobdied?' n s* S HP:Hurt MV:Weary > *Zeduis* has arrived from the south, riding a warhorse. * S HP:Hurt MV:Weary > inger k*Zeduis* starts barreling down on you, a sleek, mahogany-shafted spear aimed at your chest. You narrate 'get all n singer' Aneema narrates 'need help w of elbow NOW' * S HP:Hurt MV:Weary > [kill human] You barely pierce *Zeduis*'s left hand. * S HP:Hurt MV:Weary - Zeduis: Wounded > k *Gurtyn* has arrived from the south, riding a warhorse. k * S HP:Hurt MV:Weary - Zeduis: Wounded > k You barely pierce *Zeduis*'s left leg. [kill human] You do the best you can! *Gurtyn* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Weary - Zeduis: Wounded > [kill human] You do the best you can! * S HP:Hurt MV:Weary - Zeduis: Wounded > [kill human] You do the best you can! * S HP:Hurt MV:Weary - Zeduis: Wounded > f *Zeduis* tries to strike you, but you parry successfully. A shivering tree tickles Zeduis's left leg with its hit. A shivering tree joins a shivering tree's fight! You barely pierce *Zeduis*'s body. You panic and attempt to flee! n m Aneema narrates 'i hag on langois i rip' *Zeduis* panics, and attempts to flee! You flee head over heels. Beneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] The corpse of Hercules is lying here. A warhorse is here, stamping his feet impatiently. Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Hurt MV:Haggard > [kill nevelo] They aren't here. * S HP:Hurt MV:Haggard > sc s You have 322(360) hit and 34(238) movement points. You have scored 42327379 experience points and 789 quest points. You need 2172621 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. Lilith narrates 'oh bleh channie here too.' dr* S HP:Hurt MV:Haggard > i sBeneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] The corpse of Hercules is lying here. A warhorse is here, stamping his feet impatiently. * S HP:Hurt MV:Haggard > kin e You're not thirsty. * S HP:Hurt MV:Haggard > Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] *Zeduis* is standing here, riding a warhorse. *Gurtyn* is here, fighting a shivering tree, riding a warhorse. A shivering tree is here, fighting Gurtyn. A shivering tree is here, fighting Gurtyn. * S HP:Hurt MV:Haggard > *Zeduis* strikes a shivering tree's trunk into bloody fragments! h * S HP:Hurt MV:Haggard > b *Zeduis* strikes a shivering tree's branch into bloody fragments! A shivering tree tickles Gurtyn's body with its hit. *Gurtyn* blasts a shivering tree's trunk into bloody fragments! A shivering tree tickles Gurtyn's body with its hit. * S HP:Hurt MV:Haggard > [hide ] You attempt to hide yourself. [back human] d > You silently approach your victim... - *Kedelacia* has arrived from the west, riding a warhorse. *Gurtyn* panics, and attempts to flee! = *Kedelacia* leaves east riding a warhorse. s m Cancelled. Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] *Gurtyn* has arrived from the north, riding a warhorse. * S HP:Hurt MV:Haggard > Scrat narrates 'looted some of u braul' * S HP:Hurt MV:Haggard > [kill nevelo] They aren't here. * S HP:Hurt MV:Haggard > s m *Gurtyn* tries to blast you, but you parry successfully. * S HP:Hurt MV:Haggard - Gurtyn: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Haggard - Gurtyn: Hurt > s mYou barely pierce *Gurtyn*'s right arm. *Gurtyn* tries to blast you, but you deflect the blow. [kill nevelo] They aren't here. Aneema narrates 'help w of elbow!' * S HP:Hurt MV:Haggard - Gurtyn: Hurt > fNo way! You're fighting for your life! * S HP:Hurt MV:Haggard - Gurtyn: Hurt > You pierce *Gurtyn*'s body hard. [kill nevelo] They aren't here. * S HP:Hurt MV:Haggard - Gurtyn: Hurt > s s m You panic and attempt to flee! *Zeduis* has arrived from the north, riding a warhorse. You dodge a bash from *Gurtyn* who loses his balance and falls! You flee head over heels. Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] The corpse of a shivering tree is lying here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] *Zeduis* is standing here, riding a warhorse. *Gurtyn* is standing here, riding a warhorse. * S HP:Hurt MV:Haggard > Heart of the Blighted Grove Almost untouched by the blight, the towering trees are home to dozens of nesting birds. Bees float from flower to flower as butterflies glide on the breeze. Surely this grove is worthy of all the protection the remaining ogier can provide. [ obvious exits: N S W ] *Edim* is standing here, riding a gray palfrey. *Nevelo* is standing here, riding a wild stallion. *Nevelo* tries to blast you, but you deflect the blow. * S HP:Hurt MV:Haggard - Nevelo: Critical > *Edim* hacks your body into bloody f ragments! [kill nevelo] You do the best you can! * S HP:Hurt MV:Haggard - Nevelo: Critical > wh *Zeduis* has arrived from the north, riding a warhorse. * S HP:Hurt MV:Haggard - Nevelo: Critical > *Zeduis* starts barreling down on yo u, a sleek, mahogany-shafted spear aimed at your chest. [where ] Players in your Zone -------------------- Jestin - Heart of the Blighted Grove You catch a smell of horses nearby. *Nevelo* panics, and attempts to flee! * S HP:Hurt MV:Haggard - Nevelo: Critical > f -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2003-06-30 22:45 -------------------------------------------------------------------------------- * S HP:Battered MV:Weary > b *Zeduis* tries to strike you, but you deflect the blow. [hide ] No way! You're fighting for your life! * S HP:Battered MV:Weary - Zeduis: Wounded > [back edim] No way! You're fighting for your life! * S HP:Battered MV:Weary - Zeduis: Wounded > [back human] No way! You're fighting for your life! * S HP:Battered MV:Weary - Zeduis: Wounded > f You panic and attempt to flee! *Zeduis* tries to strike you, but you deflect the blow. The Cairhien alarm bell sounds loudly in the distance. You flee head over heels. Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] The corpse of a shivering tree is lying here. [2] * S HP:Battered MV:Weary > *Zeduis* has arrived from the west, riding a warhorse. w * S HP:Battered MV:Weary > *Zeduis* tries to strike you, but you deflect the blow. * S HP:Battered MV:Weary - Zeduis: Wounded > No way! You're fighting for your l ife! * S HP:Battered MV:Weary - Zeduis: Wounded > f You pierce *Zeduis*'s head hard. *Zeduis* tries to strike you, but you parry successfully. * S HP:Battered MV:Weary - Zeduis: Wounded > You panic and attempt to flee! Hydrin narrates 'I had to play bomberman and got lucky exits/' You try to pierce *Zeduis*, but he deflects the blow. *Zeduis* tries to strike you, but you deflect the blow. You flee head over heels. Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] * S HP:Battered MV:Weary > n w Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] The corpse of a shivering tree is lying here. [2] *Zeduis* is standing here, riding a warhorse. * S HP:Battered MV:Weary > Beneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] The corpse of Hercules is lying here. A warhorse is here, stamping his feet impatiently. * S HP:Battered MV:Weary > n Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] *Edim* is standing here, riding a gray palfrey. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. h * S HP:Battered MV:Weary > *Edim* leaves south riding a gray palfrey. * S HP:Battered MV:Weary > b [hide ] You attempt to hide yourself. * S HP:Battered MV:Weary > [back human] Backstab who? * S HP:Battered MV:Weary > b [back human] Backstab who? * S HP:Battered MV:Weary > b [back human] Backstab who? * S HP:Battered MV:Weary > b [back human] Backstab who? * S HP:Battered MV:Weary > *Gurtyn* has arrived from the north, riding a warhorse. * S HP:Battered MV:Weary > b *Gurtyn* tries to blast you, but you parry successfully. * S HP:Battered MV:Weary - Gurtyn: Scratched > [back human] No way! You're fighting for your life! * S HP:Battered MV:Weary - Gurtyn: Scratched > f You panic and attempt to flee! You flee head over heels. At the Stagnant Pond In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water. [ obvious exits: S W ] A muddy pond is here, dark waters broken by an occasional bubble. An astonishingly tall and broad man stands here, with large tufted ears. * S HP:Battered MV:Haggard > w s The Towering Trees Sickly plants of black quiver at your feet while gnarled branches loom high above. The sky is filled with dark rolling clouds that seem to be descending upon the grove. There is an unusually large oak to the west, and there seems to be a clearing to the east. [ obvious exits: N E S W ] A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * S HP:Battered MV:Haggard > The Towering Trees The few remaining leaves on the surrounding trees are yellowed and withered. Thick tree trunks are cracked and have become home to thousands of blight parasites which feed on, and promote the destruction of the grove. The trees become thicker to the north and east, and they seem to become more sparse to the south and west. [ obvious exits: N E S W ] An astonishingly tall and broad man stands here, with large tufted ears. * S HP:Battered MV:Haggard > e h Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] *Gurtyn* is standing here, riding a warhorse. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. *Gurtyn* leaves north riding a warhorse. b * S HP:Battered MV:Haggard > [hide ] You attempt to hide yourself. * S HP:Battered MV:Haggard > [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? b* S HP:Battered MV:Haggard > [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b *Kedelacia* has arrived from the west, riding a warhorse. [back human] You silently approach your victim... *Kedelacia* leaves south riding a warhorse. * *Kedelacia* has arrived from the south, riding a warhorse. + *Edim* has arrived from the south, riding a warhorse. *Edim* tries to hack you, but you deflect the blow. *Kedelacia* panics, and attempts to flee! *Kedelacia* makes a strange sound as you place a silver sai in her back! * S HP:Battered MV:Haggard - Edim: Wounded > You swiftly dodge *Kedelacia*'s attempt to strike you. A shivering tree tries to hit Kedelacia, but she deflects the blow. A shivering tree joins a shivering tree's fight! *Edim* hacks your head into bloody fragments! *Kedelacia* leaves north riding a warhorse. * S HP:Beaten MV:Haggard - Edim: Wounded > f alias A shivering tree barely tickles Edim's left foot with its hit. A shivering tree joins a shivering tree's fight! You panic and attempt to flee!dim: Wounded > kill kedelaci m A shivering tree barely hits Edim's right arm. A shivering tree tickles Edim's left leg with its hit. Hydrin narrates 'I owe alot of people help re-eq'ing it seems. Who hit iome and lang by stedd exit to let me get home?' You dodge a bash from *Edim* who loses his balance and falls! You flee head over heels. The Towering Trees The few remaining leaves on the surrounding trees are yellowed and withered. Thick tree trunks are cracked and have become home to thousands of blight parasites which feed on, and promote the destruction of the grove. The trees become thicker to the north and east, and they seem to become more sparse to the south and west. [ obvious exits: N E S W ] *Kedelacia* is standing here, riding a warhorse. *Gurtyn* is standing here, riding a warhorse. An astonishingly tall and broad man stands here, with large tufted ears. Ok. * S HP:Beaten MV:Haggard > *Kedelacia* leaves south riding a warhorse. [kill kedelacia] They aren't here. * S HP:Beaten MV:Haggard > e m Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] *Edim* is here, fighting a shivering tree, riding a warhorse. A shivering tree is here, fighting Edim. A shivering tree is here, fighting Edim. k * S HP:Beaten MV:Haggard > *Edim* panics, and attempts to flee! *Edim* tries to flee, but is too exhausted! [kill kedelacia] They aren't here. * S HP:Beaten MV:Haggard > [kill human] You pierce *Edim*'s head. * S HP:Beaten MV:Haggard - a shivering tree: Scratched - Edim: Battered > alias m *Edim* panics, and attempts to flee! *Edim* tries to flee, but is too exhausted! *Gurtyn* has arrived from the west, riding a warhorse. k* S HP:Beaten MV:Haggard - a shivering tree: Scratched - Edim: Battered > *Gurtyn* tries to blast you, but you parry successfully. * S HP:Beaten MV:Haggard - a shivering tree: Scratched - Edim: Battered > ill *Gurtyn* tries to blast you, but you deflect the blow. You pierce *Edim*'s right leg. *Edim* hacks a shivering tree's branch extremely hard. A shivering tree barely tickles Edim's head with its hit. A shivering tree hits Edim's right arm. edi* S HP:Beaten MV:Haggard - a shivering tree: Scratched - Edim: Battered > m *Edim* panics, and attempts to flee! *Edim* tries to flee, but is too exhausted! f * S HP:Beaten MV:Haggard - a shivering tree: Scratched - Edim: Battered > Ok. You panic and attempt to flee!hivering tree: Scratched - Edim: Battered > *Edim* panics, and attempts to flee! *Edim* tries to flee, but is too exhausted! The Cairhien alarm bell sounds loudly in the distance. *Edim* panics, and attempts to flee! A shivering tree barely hits Edim's body. A shivering tree tickles Edim's left hand with its hit. *Edim* leaves west riding a warhorse. You dodge a bash from *Gurtyn* who loses his balance and falls! m You flee head over heels. A Dark Alcove The dense tangle of branches above prevents any light from filtering into this alcove. A thick, heavy web blocks your path to the east, and the only way out appears to be back west. [ obvious exits: W ] [kill edim] They aren't here. o S HP:Beaten MV:Haggard > sc ch You have 99(360) hit and 21(238) movement points. You have scored 42325031 experience points and 789 quest points. You need 2174969 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. o S HP:Beaten MV:Haggard > l w[change mood wimpy] Mood changed to: Wimpy o S HP:Beaten MV:Haggard > wh o S HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Jestin - A Dark Alcove You catch a smell of horses nearby. o S HP:Battered MV:Weary > h bm Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Battered MV:Weary > [hide ] You attempt to hide yourself. *Edim* has arrived from the south, riding a warhorse. [back edim] You silently approach your victim... w *Edim* leaves west riding a warhorse. Cancelled. The Towering Trees The few remaining leaves on the surrounding trees are yellowed and withered. Thick tree trunks are cracked and have become home to thousands of blight parasites which feed on, and promote the destruction of the grove. The trees become thicker to the north and east, and they seem to become more sparse to the south and west. [ obvious exits: N E S W ] *Edim* is standing here, riding a warhorse. An astonishingly tall and broad man stands here, with large tufted ears. * S HP:Battered MV:Weary > m [kill edim] You barely pierce *Edim*'s body. * S HP:Battered MV:Weary - Edim: Battered > f You panic and attempt to flee! Morta narrates ':)' An ogier joins Edim's fight! You flee head over heels. Through the Thick Underbrush Thick brambles and weeds lie knee deep along the edge of the grove. The wind whistles through the gnarled branches of the surrounding diseased trees. A small path is to the west, and the forest becomes thicker to the east. [ obvious exits: E W ] * S HP:Battered MV:Weary > w Forgotten Trail Diseased roots spread like gnarled fingers across the ground as if in attempt to conceal the dark trail. A tall thick post juts up from the ground, a crooked sign remains attached by one nail to the post. The stench of a vile bog wafts from the west. [ obvious exits: E S W ] h* S HP:Battered MV:Weary > b [hide ] You attempt to hide yourself. * S HP:Battered MV:Weary > b[back human] Backstab who? * S HP:Battered MV:Weary > [back human] Backstab who? b* S HP:Battered MV:Weary > [back human] Backstab who? * S HP:Battered MV:Weary > b *Edim* has arrived from the east, riding a warhorse. [back human] You silently approach your victim... *Edim* tries to hack you, but you deflect the blow. - *Edim* tries to hack you, but you deflect the blow. +f a Cancelled. You panic and attempt to flee! ked beat You flee head over heels. Through the Thick Underbrush Thick brambles and weeds lie knee deep along the edge of the grove. The wind whistles through the gnarled branches of the surrounding diseased trees. A small path is to the west, and the forest becomes thicker to the east. [ obvious exits: E W ] w * S HP:Battered MV:Weary > You narrate 'ked beat ' * S HP:Battered MV:Weary > h b Forgotten Trail Diseased roots spread like gnarled fingers across the ground as if in attempt to conceal the dark trail. A tall thick post juts up from the ground, a crooked sign remains attached by one nail to the post. The stench of a vile bog wafts from the west. [ obvious exits: E S W ] *Edim* is standing here, riding a warhorse. * S HP:Battered MV:Haggard > [hide ] You attempt to hide yourself. [back human] ggard > You silently approach your victim... *Edim* leaves east riding a warhorse. * Backstab who? * S HP:Battered MV:Haggard > e h b Through the Thick Underbrush Thick brambles and weeds lie knee deep along the edge of the grove. The wind whistles through the gnarled branches of the surrounding diseased trees. A small path is to the west, and the forest becomes thicker to the east. [ obvious exits: E W ] * S HP:Battered MV:Haggard > [hide ] You attempt to hide yourself. * S HP:Battered MV:Haggard > [back human] Backstab who? * S HP:Battered MV:Haggard > e h The Towering Trees The few remaining leaves on the surrounding trees are yellowed and withered. Thick tree trunks are cracked and have become home to thousands of blight parasites which feed on, and promote the destruction of the grove. The trees become thicker to the north and east, and they seem to become more sparse to the south and west. [ obvious exits: N E S W ] *Edim* is standing here, riding a warhorse. *Gurtyn* is standing here, riding a warhorse. An astonishingly tall and broad man stands here, with large tufted ears. *Gurtyn* leaves east riding a warhorse. b * S HP:Battered MV:Haggard > [hide ] You attempt to hide yourself. [back human] ggard > You silently approach your victim... *Edim* tries to hack you, but you deflect the blow. =f Cancelled. *Edim* tries to hack you, but you deflect the blow. An ogier joins Edim's fight! You panic and attempt to flee! You flee head over heels. Through the Thick Underbrush A deep snarl of bramble spreads weblike on the rocky ground. A very few sickly weeds have sprouted up through the tangled mass only to wilt and wither. A stench of decay lies heavy in the air. [ obvious exits: N S ] * S HP:Battered MV:Haggard > s w Opening in the Brush Very little light filters through to the ground beneath the thick bramble and thorny vines at your feet. Movement is difficult, though not impossible. To the south there is an opening in the brush and a small trail leads west. [ obvious exits: N S W ] * S HP:Battered MV:Haggard > Forgotten Trail Many seasons of fallen, dead leaves cover this concealed trail. The dark, looming trees in the distance are doomed victims of the advancing blight. The trail continues north and south, and the ground is piled with thick underbrush to the east. [ obvious exits: N E S ] * S HP:Battered MV:Haggard > sc You have 115(360) hit and 22(238) movement points. You have scored 42322025 experience points and 789 quest points. You need 2177975 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. * S HP:Battered MV:Weary > Opening in the Brush Very little light filters through to the ground beneath the thick bramble and thorny vines at your feet. Movement is difficult, though not impossible. To the south there is an opening in the brush and a small trail leads west. [ obvious exits: N S W ] * S HP:Battered MV:Weary > n Through the Thick Underbrush A deep snarl of bramble spreads weblike on the rocky ground. A very few sickly weeds have sprouted up through the tangled mass only to wilt and wither. A stench of decay lies heavy in the air. [ obvious exits: N S ] * S HP:Battered MV:Weary > n h bm*Edim* has arrived from the north, riding a warhorse. The Towering Trees The few remaining leaves on the surrounding trees are yellowed and withered. Thick tree trunks are cracked and have become home to thousands of blight parasites which feed on, and promote the destruction of the grove. The trees become thicker to the north and east, and they seem to become more sparse to the south and west. [ obvious exits: N E S W ] An astonishingly tall and broad man stands here, with large tufted ears. * S HP:Battered MV:Weary > [hide ] You attempt to hide yourself. * S HP:Battered MV:Weary > [back edim] Backstab who? * S HP:Battered MV:Weary > e *Edim* has arrived from the south, riding a warhorse. Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Battered MV:Weary > h [hide ] You attempt to hide yourself. * S HP:Battered MV:Weary > b [back human] Backstab who? *Gurtyn* has arrived from the south, riding a warhorse. * S HP:Battered MV:Weary > *Iome* has arrived from the south, riding a wild stallion. * S HP:Battered MV:Weary > b *Iome* leaves south riding a wild stallion. *Gurtyn* tries to blast you, but you parry successfully. * S HP:Battered MV:Weary - Gurtyn: Scratched > [back human] No way! You're fighting for your life! * S HP:Battered MV:Weary - Gurtyn: Scratched > f You panic and attempt to flee! *Gurtyn* tries to blast you, but you deflect the blow. A shivering tree hits Gurtyn's body. A shivering tree joins a shivering tree's fight! n You flee head over heels. At the Stagnant Pond In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water. [ obvious exits: S W ] A muddy pond is here, dark waters broken by an occasional bubble. An astonishingly tall and broad man stands here, with large tufted ears. Alas, you cannot go that way... * S HP:Battered MV:Weary > w The Towering Trees Sickly plants of black quiver at your feet while gnarled branches loom high above. The sky is filled with dark rolling clouds that seem to be descending upon the grove. There is an unusually large oak to the west, and there seems to be a clearing to the east. [ obvious exits: N E S W ] A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * S HP:Battered MV:Weary > *Iome* has arrived from the south, riding a wild stallion. * S HP:Battered MV:Weary > *Iome* leaves north riding a wild stallion. * S HP:Battered MV:Weary > e *Iome* has arrived from the north, riding a wild stallion. * S HP:Battered MV:Weary > At the Stagnant Pond In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water. [ obvious exits: S W ] A muddy pond is here, dark waters broken by an occasional bubble. An astonishingly tall and broad man stands here, with large tufted ears. * S HP:Battered MV:Haggard > s h b Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] *Gurtyn* is here, fighting a shivering tree, riding a warhorse. A shivering tree is here, fighting Gurtyn. A shivering tree is here, fighting Gurtyn. *Gurtyn* panics, and attempts to flee! Hydrin narrates 'dagon and who else followed me with crap eq.' * S HP:Battered MV:Haggard > [hide ] You attempt to hide yourself. [back human] ggard > You silently approach your victim... *Gurtyn* leaves south riding a warhorse. + *Gurtyn* has arrived from the south, riding a warhorse. = *Gurtyn* leaves north riding a warhorse. * Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? * S HP:Battered MV:Haggard > b [back human] Backstab who? b* S HP:Battered MV:Haggard > [back human] Backstab who? b* S HP:Battered MV:Haggard > [back human] Backstab who? * S HP:Battered MV:Haggard > b *Edim* has arrived from the west, riding a warhorse. * S HP:Battered MV:Haggard > *Edim* tries to hack you, but you parry successfull y. [back human] No way! You're fighting for your life! * S HP:Battered MV:Haggard - Edim: Battered > k l [kill human] You do the best you can! f* S HP:Battered MV:Haggard - Edim: Battered > Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] *Edim* is here, fighting YOU!, riding a warhorse Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Battered MV:Haggard - Edim: Battered > e You panic and attempt to flee! k *Edim* sends you sprawling with a powerful bash! *Gurtyn* has arrived from the north, riding a warhorse. *Gurtyn* blasts your body into bloody fragments! A shivering tree barely hits Gurtyn's right arm. A shivering tree joins a shivering tree's fight! Gurtyn swiftly dodges a shivering tree's attempt to hit him. A shivering tree barely hits Gurtyn's head. *Gurtyn* blasts your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Edim* hacks your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You flee head over heels. Beneath the Gnarled Trees Suffering from the taint of dark forces which enfold it, the grand trees stand exhausted and spiritless. Defiled boughs which once held lush green leaves now extend leafless and contorted from shriveled trunks. [ obvious exits: N E ] The corpse of Hercules is lying here. Deep Within the Grove A foul stench seems to waft up from the spoiled ground which feeds its evil corruption to the mangled trees. The forest continues to the east and west. There seems to be a change in the forest to the south. [ obvious exits: E S W ] The corpse of a shivering tree is lying here. [2] * S HP:Critical MV:Haggard > [kill human] They aren't here. * S HP:Critical MV:Haggard > e s eThe Blighted Woods The ground is uneven and rocky here, with tremendous black roots reaching up from the ground. The sick trees are impossibly high and bear no foliage. A fallen tree blocks passage to the east, a parched victim of the blight which draws ever closer. [ obvious exits: S W ] Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * S HP:Critical MV:Haggard > The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] The corpse of a web-like fungus is lying here. [2] The corpse of Braul is lying here. A web-like fungus with a black tubular body covers a nearby rock. * S HP:Critical MV:Haggard > Near the Thicket Thin scrawny trees coated with diseased splotches of gray and black hang their lifeless branches devoid of leaves to the ground. There is an overgrown path to the north, the forest become thick to the west. [ obvious exits: N W ] * S HP:Critical MV:Haggard > n n On the Overgrown Path Here in the thicket, the low lying shrubs intertwine in a dense tangle with broken branches from nearby trees. A massive tree has fallen to the west barring travel in that direction. The brush continues to the north and south. [ obvious exits: N S ] A thicket of thorns covers the area here. A thicket of thorns covers the area here. e e* S HP:Critical MV:Haggard > Twist in the Overgrown Path Thick brambles and jagged rock hinder swift travel. Burrs and needles scratch and claw. All plant life that seemed to once thrive here is now brown and dry. There is a scent of decomposing vegetation carried on the arid wind. [ obvious exits: E S ] *Eben* is standing here, riding a warhorse. * S HP:Critical MV:Haggard > s *Eben* leaves south riding a warhorse. An Overgrown Path This appears to be a trail, overgrown from years of disuse. The grass and brush which had covered the path is now dead and brittle. The brush gets thicker to the west, and tall, dark trees loom in the distance. The path continues to the east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a definite tinge of decay and death. [ obvious exits: E W ] The corpse of a warhorse is lying here. * S HP:Critical MV:Haggard > s A Blighted Path The beginnings of a small path amidst the rot of the Blight is here, coursing its way between stunted trees and dark bushes scattered about in a song of chaotic anarchy. Travel is marginally more comfortable here than in the forest. The horizon to the north is dominated by the Mountains of Dhoom, a jagged series of peaks strutting out from the bitter earth. The Blight goes on to the north and south, a rotting mass with noxious, sickly fumes. [ obvious exits: N S W ] The corpse of the stick is lying here. The smell of death fades as you move further... * S HP:Critical MV:Haggard > s The Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out causing you to think twice about touching anything. [ obvious exits: N E S ] e * S HP:Critical MV:Haggard > e The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. You trudge on through the pestilence of the Blight. The trees twitch noisily, and dark shapes loom eerily in the shadows. [ obvious exits: N S ] * S HP:Critical MV:Haggard > e The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. *Zeduis* is here, fighting a Dhai'mon trolloc, riding a gray palfrey. A Dhai'mon trolloc is here, fighting Zeduis. * S HP:Critical MV:Haggard > e The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] East: A rat scurries around trying to get out of sight. West: A thick, brown sack has been discarded here. * S HP:Critical MV:Haggard > e The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] East: A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. n* S HP:Critical MV:Haggard > Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] East: An enormous blight worm towers above you, making an eerie shrill scream. West: A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * S HP:Critical MV:Haggard > The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] East: A black tree with bloated leaves sprouts from the ground, branches quiveri ng. West: A rat scurries around trying to get out of sight. A polished metal breastplate lies here. A thick, leather backpack lies abandoned here. The corpse of Aneema is lying here. An enormous blight worm towers above you, making an eerie shrill scream. A young trolloc is here, growling with a deep bloodlust. n * S HP:Critical MV:Haggard > You are too exhausted. * S HP:Critical MV:Haggard > n Alas, you cannot go that way... * S HP:Critical MV:Haggard > Scrat narrates 'i got hercs abs on me atm' Alas, you cannot go that way... * S HP:Critical MV:Haggard > Alas, you cannot go that way... g* S HP:Critical MV:Haggard > et vial sack Snot narrates 'is that new?' qu* S HP:Critical MV:Haggard > aff You get a thin vial of yellow fluid from a sa ck. via* S HP:Critical MV:Haggard > l e e n You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! n * S HP:Critical MV:Strong > The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] West: An enormous blight worm towers above you, making an eerie shrill scream. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Critical MV:Strong > Alas, you cannot go that way... * S HP:Critical MV:Strong > n The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: A black tree with bloated leaves sprouts from the ground, branches quiver ing. n * S HP:Critical MV:Strong > n A shrill piercing scream reverberates through the area. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: A black tree with bloated leaves sprouts from the ground, branches quiver ing. A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. A rat scurries around trying to get out of sight. * S HP:Critical MV:Tiring > n The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Critical MV:Tiring > n The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] South: A black tree with bloated leaves sprouts from the ground, branches quiver ing. * S HP:Critical MV:Tiring > Twisted Path in the Blight This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: N S ] * S HP:Critical MV:Tiring > Path to a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: N S ] * S HP:Critical MV:Tiring > Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] * S HP:Critical MV:Tiring > wh sc [where ] Players in your Zone -------------------- Jestin - Bend in the Path Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Druulur - The Well Duh - The Well Morta - The Gatekeep Boil - The Gatekeep Fester - The Gatekeep Scrat - The Well Braul - The Well Wow, that's a lot of them.. * S HP:Critical MV:Tiring > a you tons, we hit and cream them whYou narrate 'you tons, we hit and cream them' * S HP:Critical MV:Tiring > [where ] Players in your Zone -------------------- Boil - The Gatekeep Fester - The Gatekeep Jestin - Twisted Path in the Blight Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Druulur - The Well Duh - The Well Morta - The Gatekeep Scrat - The Well Braul - The Well k * S HP:Critical MV:Tiring > s[kill human] They aren't here. can* S HP:Critical MV:Tiring > s ch The night has begun. Your heartbeat calms down more as you feel less panicked. Crobat tells you '3min till outa cod' o S HP:Critical MV:Strong > [change mood wimpy] Mood changed to: Wimpy o S HP:Critical MV:Strong > wh na[where ] Players in your Zone -------------------- Boil - The Gatekeep Fester - The Gatekeep Jestin - Twisted Path in the Blight Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Druulur - The Well Duh - The Well Morta - The Gatekeep Scrat - The Well Braul - The Well co S HP:Critical MV:Strong > 'mere people tell bYou narrate 'c'mere people' raulo S HP:Critical MV:Strong > you have mvs/hps yet? wh You tell Braul 'you have mvs/hps yet?' o S HP:Critical MV:Strong > s[where ] Players in your Zone -------------------- Boil - Bend in the Path Fester - Bend in the Path Jestin - Twisted Path in the Blight Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Druulur - The Well Duh - The Well Morta - The Gatekeep Scrat - The Well Braul - The Well o S HP:Critical MV:Strong > c You have 46(360) hit and 192(238) movement points. You have scored 42319899 experience points and 789 quest points. You need 2180101 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. who S HP:Critical MV:Strong > s Fester has arrived from the north. Boil has arrived from the north. [where ] Players in your Zone -------------------- Boil - Twisted Path in the Blight Fester - Twisted Path in the Blight Jestin - Twisted Path in the Blight Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Druulur - The Well Duh - The Well Morta - The Gatekeep Scrat - The Well Braul - The Well wo S HP:Critical MV:Strong > h The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] North: Boil the trolloc Hunter is standing here. South: A black tree with bloated leaves sprouts from the ground, branches quiver ing. o S HP:Critical MV:Strong > [where ] Players in your Zone -------------------- Jestin - The Blight You catch a smell of horses nearby. o S HP:Critical MV:Strong > s The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Critical MV:Strong > s The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: A black tree with bloated leaves sprouts from the ground, branches quiver ing. A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. A rat scurries around trying to get out of sight. o S HP:Critical MV:Strong > s The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: A rat is lying here, incapacitated. o S HP:Critical MV:Strong > s h bThe Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] West: An enormous blight worm towers above you, making an eerie shrill scream. The lone wolf is slinking about in the shadows. *Langois* is standing here. A rat is lying here, incapacitated. *Eben* is here, fighting a rat, riding a warhorse. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Critical MV:Strong > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. *Langois* leaves north.ng > The lone wolf leaves north. [back human] You silently approach your victim... h Cancelled. [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Critical MV:Strong > back *Eben* pierces a rat's left foreleg into bloody fragments! A rat is dead! R.I.P. Your blood freezes as you hear a rat's death cry. The blighted tree tries to hit Eben, but he parries successfully. The blighted tree joins the blighted tree's fight! * S HP:Critical MV:Strong > h bBackstab who? ack * S HP:Critical MV:Strong > [hide ] You attempt to hide yourself. * S HP:Critical MV:Strong > edim Backstab who? * S HP:Critical MV:Strong > n The blighted tree tries to hit Eben, but he parries successfully. *Eben* pierces the blighted tree's trunk very hard. The blighted tree tries to hit Eben, but he parries successfully. The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: n o S HP:Critical MV:Tiring > The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: The lone wolf is here, fighting Fester. A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. A rat scurries around trying to get out of sight. o S HP:Critical MV:Tiring > n n The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. The lone wolf is here, fighting Fester. *Langois* is here, fighting Boil. Boil the trolloc Hunter is here, fighting Langois. Fester a.k.a. Uncle is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting Langois. The blighted tree is here, fighting Langois. o S HP:Critical MV:Tiring > The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] South: The lone wolf is here, fighting Fester. o S HP:Critical MV:Tiring > s k The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. The lone wolf is here, fighting Fester. *Langois* is here, fighting Boil. Boil the trolloc Hunter is here, fighting Langois. Fester a.k.a. Uncle is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting Langois. The blighted tree is here, fighting Langois. o S HP:Critical MV:Tiring > [kill human] You try to pierce *Langois*, but he deflects the blow. o S HP:Critical MV:Tiring - Boil: Wounded - Langois: Healthy > k k k[kill human] You do the best you can! o S HP:Critical MV:Tiring - Boil: Wounded - Langois: Healthy > k *Langois* panics, and attempts to flee! [kill human] You do the best you can! o S HP:Critical MV:Tiring - Boil: Wounded - Langois: Healthy > k*Langois* leaves north. [kill human] They aren't here. o S HP:Critical MV:Tiring > [kill human] They aren't here. k o S HP:Critical MV:Tiring > k [kill human] They aren't here. o S HP:Critical MV:Tiring > [kill human] They aren't here. o S HP:Critical MV:Tiring > The lone wolf swiftly dodges the blighted tree's att empt to hit him. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! The lone wolf barely tickles Fester's body with his hit. Fester crushes the lone wolf's body extremely hard. [kill human] They aren't here. o S HP:Critical MV:Tiring > k k k *Edim* has arrived from the south, riding a warhorse. A rat has arrived from the south. [kill human] You try to pierce *Edim*, but he dodges the attack. * S HP:Critical MV:Tiring - Edim: Wounded > [kill human] You do the best you can! Boil blasts *Edim*'s body. * S HP:Critical MV:Tiring - Edim: Wounded > [kill human] You do the best you can! * S HP:Critical MV:Tiring - Edim: Wounded > l *Edim* panics, and attempts to flee! ed* S HP:Critical MV:Tiring - Edim: Wounded > im *Edim* leaves south riding a warhorse. o S HP:Critical MV:Tiring > kThe lone wolf swiftly dodges the blighted tree's attempt to hit him. The blighted tree tries to hit the lone wolf, but he parries successfully. The lone wolf swiftly dodges the blighted tree's attempt to hit him. The lone wolf tickles Fester's right hand with his hit. Fester crushes the lone wolf's left leg extremely hard. You do not see that here. o S HP:Critical MV:Tiring > s h *Eben* has arrived from the south, riding a warhorse. [kill human] You try to pierce *Eben*, but he parries successfully. Boil tries to blast *Eben*, but he parries successfully. b * S HP:Critical MV:Tiring - Eben: Healthy > No way! You're fighting for your li fe! * S HP:Critical MV:Tiring - Eben: Healthy > [hide ] No way! You're fighting for your life! * S HP:Critical MV:Tiring - Eben: Healthy > f[back human] No way! You're fighting for your life! You panic and attempt to flee!en: Healthy > *Eben* panics, and attempts to flee! k A shrill piercing scream reverberates through the area. Boil tries to blast *Eben*, but he deflects the blow. The blighted tree tries to hit the lone wolf, but he dodges the attack. The blighted tree tries to hit the lone wolf, but he dodges the attack. The lone wolf swiftly dodges the blighted tree's attempt to hit him. The lone wolf barely hits Fester's body. Fester crushes the lone wolf's right foreleg very hard. *Eben* leaves east riding a warhorse. You flee head over heels. The Blight The waste of the Blight surrounds you. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: E S W ] *Eben* is standing here, riding a warhorse. [kill human] You try to pierce *Eben*, but he parries successfully. * S HP:Critical MV:Tiring - Eben: Healthy > You try to pierce *Eben*, but he parries successfully. l e* S HP:Critical MV:Tiring - Eben: Healthy > ben Eben is in excellent condition. *Eben* is using: a crystal lightstick a chain coif a shimmering pendant of obsidian a shimmering pendant of obsidian a con bearing the Rising Sun of Cairhien a backpack a pair of leather half-gauntlets a jeweled wristcuff an ivy bracelet a silver etched shield a long pine javelin a set of riveted chainmail leggings a pair of animal-fur boots You attempt to peek at the inventory: You can't see anything. * S HP:Critical MV:Tiring - Eben: Healthy > *Langois* has arrived from the west. * S HP:Critical MV:Tiring - Eben: Healthy > k k [kill human] You do the best you can! k * S HP:Critical MV:Tiring - Eben: Healthy > [kill human] You do the best you can! * S HP:Critical MV:Tiring - Eben: Healthy > f *Eben* tries to pierce you, but you deflect the blow. You try to pierce *Eben*, but he parries successfully. * S HP:Critical MV:Tiring - Eben: Healthy > [kill human] You do the best you can! You panic and attempt to flee!en: Healthy > Scrat narrates 'i gonna stay keep a little bit still, wound atm and holding abs' na 1 *Langois* tries to pierce you, but you parry successfully. e You flee head over heels. The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. A rat scurries around trying to get out of sight. The lone wolf is here, fighting Fester. Boil the trolloc Hunter is standing here. Fester a.k.a. Uncle is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. o S HP:Critical MV:Tiring > You narrate '1e' o S HP:Critical MV:Tiring > n The blighted tree tries to hit the lone wolf, but he dodges the attack. The blighted tree tries to hit the lone wolf, but he dodges the attack. The blighted tree hits the lone wolf's body. The lone wolf barely hits Fester's head. Fester tries to crush the lone wolf, but he dodges the attack. o S HP:Critical MV:Tiring > sThe Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] South: A rat scurries around trying to get out of sight. can o S HP:Critical MV:Tiring > s A rat scurries around trying to get out of sight. The lone wolf is here, fighting Fester. Boil the trolloc Hunter is here, fighting the lone wolf. Fester a.k.a. Uncle is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. o S HP:Critical MV:Tiring > k scan[kill human] They aren't here. s o S HP:Critical MV:Tiring > k A rat scurries around trying to get out of sight. The lone wolf is here, fighting Fester. Boil the trolloc Hunter is here, fighting the lone wolf. Fester a.k.a. Uncle is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. The blighted tree is here, fighting the lone wolf. k o S HP:Critical MV:Tiring > na [kill human] They aren't here. hit o S HP:Critical MV:Tiring > wh[kill human] They aren't here. o S HP:Critical MV:Tiring > You narrate 'hit' o S HP:Critical MV:Tiring > na [where ] Players in your Zone -------------------- Jestin - The Blight Boil - The Blight Fester - The Blight You catch a smell of horses nearby. do S HP:Critical MV:Tiring > ammit all you people in *Langois* tries to pierce you, but you parry successfully. keo S HP:Critical MV:Tiring - Langois: Healthy > ep na gYou narrate 'dammit all you people in keep' et o S HP:Critical MV:Tiring - Langois: Healthy > her Langois assumes an offensive striking posture. o S HP:Critical MV:Tiring - Langois: Healthy > e You try to pierce *Langois*, but he deflects the blow. *Langois* tries to pierce you, but you deflect the blow. You narrate 'get here' o S HP:Critical MV:Tiring - Langois: Healthy > f You panic and attempt to flee! all w 3s keep You flee head over heels. Twisted Path in the Blight This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: N S ] South: *Langois* is standing here. o S HP:Critical MV:Tiring > You narrate 'all w 3s keep' o S HP:Critical MV:Tiring > scan s *Langois* is standing here. o S HP:Critical MV:Tiring > wh k s[where ] Players in your Zone -------------------- Jestin - Twisted Path in the Blight Druulur - Entrance to the Dungeon Glori - Sleeping Chamber Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Duh - The Well Morta - The Gatekeep Scrat - The Well Braul - The Well co S HP:Critical MV:Tiring > [kill human] They aren't here. o S HP:Critical MV:Tiring > an s ch*Langois* is standing here. o S HP:Critical MV:Tiring > sc[change mood wimpy] Mood changed to: Wimpy an o S HP:Critical MV:Tiring > s wh*Langois* is standing here. o S HP:Critical MV:Tiring > [where ] Players in your Zone -------------------- Druulur - Instruments of Torture Jestin - Twisted Path in the Blight Glori - Sleeping Chamber Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Duh - The Well Morta - The Gatekeep Scrat - The Well Braul - The Well o S HP:Critical MV:Tiring > wh scan[where ] Players in your Zone -------------------- Druulur - Instruments of Torture Jestin - Twisted Path in the Blight Glori - Sleeping Chamber Tiburon - Instruments of Torture Snot - The Well Hydrin - The Well Duh - The Well Morta - The Gatekeep Scrat - The Well Braul - The Well so S HP:Critical MV:Tiring > *Langois* is standing here. o S HP:Critical MV:Tiring > s h b The Blight Here the Blight opens right upon the very -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2003-06-30 22:45 -------------------------------------------------------------------------------- o S HP:Beaten MV:Tiring > n The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: South: A young trolloc is here, growling with a deep bloodlust. A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. n o S HP:Beaten MV:Tiring > k The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] North: Morta the Mordant Maiden is standing here. South: A spider-legged beast is here, most of it teeth. The corpse of the lone wolf is lying here. *Eben* is here, fighting Boil, riding a warhorse. Glori the trolloc Warrior is standing here. Boil the trolloc Hunter is here, fighting Eben. Fester a.k.a. Uncle is here, fighting Eben. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. The blighted tree is here, fighting Eben. The blighted tree is here, fighting Eben. The blighted tree is here, fighting Eben. * S HP:Beaten MV:Tiring > *Eben* panics, and attempts to flee! Scrat has arrived from the north. The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] North: Hydrin the Little Ugly is standing here. South: Scrat the Mischievous Hordling is standing here. Morta the Mordant Maiden is standing here. o S HP:Beaten MV:Tiring > [kill human] They aren't here. s o S HP:Beaten MV:Tiring > k The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] North: Morta the Mordant Maiden is standing here. South: A spider-legged beast is here, most of it teeth. The corpse of the lone wolf is lying here. Scrat the Mischievous Hordling is standing here. Glori the trolloc Warrior is standing here. Boil the trolloc Hunter is standing here. Fester a.k.a. Uncle is standing here. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > Scrat leaves east. Fester leaves north. Boil leaves north. o S HP:Beaten MV:Tiring > e k The Blight The waste of the Blight surrounds you. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: E S W ] Scrat the Mischievous Hordling is here, fighting Eben. *Eben* is here, fighting Scrat, riding a warhorse. *Langois* is standing here. * S HP:Beaten MV:Tiring > A shrill piercing scream reverberates through the area . [kill human] You try to pierce *Eben*, but he parries successfully. * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k k [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k Scrat narrates '4s 1e' [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k You try to pierce *Eben*, but he parries successfully. *Eben* tickles Scrat's right hand with his pierce. Scrat tries to smite *Eben*, but he deflects the blow. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > kScrat narrates 'co me' [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > Glori has arrived from the west. Langois assumes an offensive striking posture. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k kGlori tries to smite *Eben*, but he deflects the blow. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k*Langois* pierces Glori's body hard. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k*Langois* pierces Glori's left arm very hard. Glori smites *Eben*'s head hard. You try to pierce *Eben*, but he parries successfully. *Eben* tickles Scrat's body with his pierce. Scrat tries to smite *Eben*, but he deflects the blow. [kill human] You do the best you can! Hydrin narrates 'they have channies galore I believe' * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k Scrat narrates '2 of em' [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > [kill human] You do the best you can! k* S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > *Eben* panics, and attempts to flee! Langois assumes a defensive striking posture. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > *Langois* pierces G lori's left leg hard. You try to pierce *Eben*, but he deflects the blow. Scrat tries to smite *Eben*, but he parries successfully. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k Glori sends *Eben* sprawling with a powerful bash! [kill human] You do the best you can! Hydrin narrates 'keds, iome' k * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > *Langois* panics, a nd attempts to flee! [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k [kill human] You do the best you can! b* S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > r alias*Langois* leaves west. [change mood brave] Mood changed to: Brave m * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > k A shrill piercing scream reverberates through the area. * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Scratched > ill eben Glori smites *Eben*'s body hard. You pierce *Eben*'s left leg. Scrat smites *Eben*'s right leg hard. * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > Scrat looks at *Eben*. * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > k Ok. k* S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > k k Glori narrates 'bashed' [kill human] You do the best you can! k* S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Hurt > kGlori smites *Eben*'s b ody. You pierce *Eben*'s body hard. Scrat smites *Eben*'s body hard. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Scrat: Wounded - Eben: Wounded > *Eben* leaves west riding a warhorse. k o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > w [kill human] They aren't here. o S HP:Beaten MV:Tiring > k sThe Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] North: Duh duh lame duh. is standing here. South: A spider-legged beast is here, most of it teeth. The corpse of the lone wolf is lying here. *Eben* is here, fighting Fester, riding a warhorse. Boil the trolloc Hunter is standing here. Fester a.k.a. Uncle is here, fighting Eben. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Beaten MV:Tiring > [kill human] You try to pierce *Eben*, but he deflects the blow. * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k *Eben* panics, and attempts to flee! Scrat has arrived from the east. No way! You're fighting for your life! Boil blasts *Eben*'s right leg. k * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > Scrat tries to smite *Eben*, but he parries successfully. * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > kGlori has arrived f rom the east. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > Scrat smites *Eben*'s body. Boil blasts *Eben*'s right leg. You barely pierce *Eben*'s head. *Eben* swiftly dodges Fester's attempt to crush him. [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > *Eben* leaves north riding a warhorse. *Eben* has arrived from the north, riding a warhorse. Fester tries to crush *Eben*, but he parries successfully. [kill human] You try to pierce *Eben*, but he parries successfully. * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k [kill human] You do the best you can! Boil tries to blast *Eben*, but he parries successfully. * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > kYou pierce *Eben*'s right leg. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > [kill human] You do the best you can! Duh has arrived from the north. k * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k*Eben* panics, and attempts to flee! [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k Glori leaves south. k * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k k Eben swiftly dodges the blighted tree's attempt to hit him. The blighted tree tries to hit Eben, but he dodges the attack. Boil tries to blast *Eben*, but he parries successfully. You try to pierce *Eben*, but he deflects the blow. Fester crushes *Eben*'s body. Your heartbeat calms down more as you feel less panicked. Scrat narrates 'wow eben jas cuff' [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Fester: Wounded - Eben: Wounded > k*Eben* leaves south riding a warhorse. [kill human] They aren't here. o S HP:Beaten MV:Tiring > k [kill human] They aren't here. o S HP:Beaten MV:Tiring > s k[kill human] They aren't here. o S HP:Beaten MV:Tiring > s [kill human] They aren't here. o S HP:Beaten MV:Tiring > The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: Duh duh lame duh. is standing here. South: A young trolloc is here, growling with a deep bloodlust. Glori the trolloc Warrior is here, fighting a gaping maw. A gaping maw is here, fighting Glori. A trolloc is here commanding a fist of troops. o S HP:Beaten MV:Tiring > s s[kill human] They aren't here. o S HP:Beaten MV:Tiring > k w k Scrat has arrived from the north. The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: Scrat the Mischievous Hordling is standing here. South: *Edim* is standing here, riding a warhorse. A young trolloc is here, growling with a deep bloodlust. * S HP:Beaten MV:Tiring > The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] North: The corpse of a rat is lying here. *Eben* is standing here, riding a warhorse. *Tiania* is here, fighting the blighted tree, riding a gray palfrey. *Gurtyn* is here, fighting the blighted tree, riding a warhorse. The blighted tree is here, fighting Gurtyn. The blighted tree is here, fighting Gurtyn. * S HP:Beaten MV:Tiring > *Tiania* crushes the blighted tree's trunk into bloody fragments! The blighted tree tickles Gurtyn's body with its hit. *Gurtyn* blasts the blighted tree's roots into bloody fragments! The blighted tree hits Gurtyn's body. Alas, you cannot go that way... * S HP:Beaten MV:Tiring > [kill human] You try to pierce *Eben*, but he deflects the blow. * S HP:Beaten MV:Tiring - Eben: Wounded > *Ramos* has arrived from the west, rid ing a gray palfrey. No way! You're fighting for your life! * S HP:Beaten MV:Tiring - Eben: Wounded > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Eben: Wounded > na elbow ch l *Ramos* tries to pierce you, but you dodge the attack. You narrate 'elbow' na* S HP:Beaten MV:Tiring - Eben: Wounded > [change mood wimpy] Mood changed to: Wimpy * S HP:Beaten MV:Tiring - Eben: Wounded > elboYou try to pierce *Eben*, but he parries successfully. The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] North: Scrat the Mischievous Hordling is here, fighting Edim. The corpse of a rat is lying here. *Ramos* is here, fighting YOU!, riding a gray palfrey *Eben* is here, fighting YOU!, riding a warhorse *Tiania* is standing here, riding a gray palfrey. *Gurtyn* is here, fighting the blighted tree, riding a warhorse. The blighted tree is here, fighting Gurtyn. The blighted tree is here, fighting Gurtyn. *Gurtyn* panics, and attempts to flee! w * S HP:Beaten MV:Tiring - Eben: Wounded > Hydrin narrates 'edim, lang, ked, iome' * S HP:Beaten MV:Tiring - Eben: Wounded > f*Ramos* tries to pierce you, but you deflect the blow. *Eben* tries to pierce you, but you parry successfully. You try to pierce *Eben*, but he deflects the blow. The blighted tree barely hits Gurtyn's body. *Gurtyn* blasts the blighted tree's trunk into bloody fragments! Gurtyn swiftly dodges the blighted tree's attempt to hit him. You narrate 'elbow' *Gurtyn* leaves north riding a warhorse. * S HP:Beaten MV:Tiring - Eben: Wounded > You panic and attempt to flee! Scrat narrates 'edim' *Gurtyn* has arrived from the north, riding a warhorse. *Tiania* crushes your left leg extremely hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You flee head over heels. The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: Glori the trolloc Warrior is standing here. Scrat the Mischievous Hordling is here, fighting Edim. *Edim* is here, fighting a Ghar'ghael trolloc, riding a warhorse. A Ghar'ghael trolloc is here, fighting Edim. * S HP:Beaten MV:Tiring > Glori barely smites *Edim*'s right leg. * S HP:Beaten MV:Tiring > h *Tiania* has arrived from the south, riding a gray palfrey. Fester has arrived from the north. Boil has arrived from the north. * S HP:Beaten MV:Tiring > b Glori smites *Edim*'s body. A Ghar'ghael trolloc barely cleaves Edim's left leg. *Edim* hacks a Ghar'ghael trolloc's body hard. *Edim* leaves south riding a warhorse. *Tiania* crushes Boil's right leg very hard. Fester leaves south. * S HP:Beaten MV:Tiring > *Ramos* has arrived from the south, riding a gray palf rey. [hide ] You attempt to hide yourself. *Ramos* barely pierces Boil's body. [back human] You silently approach your victim... *Gurtyn* has arrived from the south, riding a warhorse. *Gurtyn* blasts Boil's left leg hard. -ba A Ghar'ghael trolloc tries to cleave Gurtyn, but he dodges the attack. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. *mi *Gurtyn* panics, and attempts to flee! Cancelled. Backstab who? * S HP:Beaten MV:Tiring > *Ramos* panics, and attempts to flee! * S HP:Beaten MV:Tiring > *Ramos* leaves south riding a gray palfrey. * S HP:Beaten MV:Tiring > A Ghar'ghael trolloc barely cleaves Gurtyn's body. *Gurtyn* blasts Boil's head hard. Boil blasts *Tiania*'s body. *Tiania* crushes Boil's body hard. Scrat narrates 'batt' *Gurtyn* leaves north riding a warhorse. *Gurtyn* has arrived from the north, riding a warhorse. * S HP:Beaten MV:Tiring > bac *Gurtyn* leaves south riding a warhorse. * S HP:Beaten MV:Tiring > k edim Scrat barely smites *Tiania*'s body. * S HP:Beaten MV:Tiring > Backstab who? * S HP:Beaten MV:Tiring > Glori tickles *Tiania*'s body with his smite. * S HP:Beaten MV:Tiring > b [back human] You silently approach your victim... - Glori tickles *Tiania*'s head with his smite. Boil tickles *Tiania*'s body with his blast. Duh has arrived from the north. * *Tiania* sends Boil sprawling with a powerful bash! = Duh tries to hit *Langois*, but he deflects the blow. k - *Tiania* avoids being bashed by Scrat who loses his balance and falls! Cancelled. *Langois* pierces Duh's body extremely hard. A Ghar'ghael trolloc joins Duh's fight! Duh tries to hit *Langois*, but he dodges the attack. Glori barely smites *Tiania*'s right leg. *Tiania* crushes Boil's body very hard. *Tiania* crushes Glori's head. *Tiania* crushes Scrat's body. [kill human] You try to pierce *Langois*, but he dodges the attack. * S HP:Beaten MV:Tiring - Duh: Scratched - Langois: Scratched > k Glori narrates 'come' *Langois* panics, and attempts to flee! * S HP:Beaten MV:Tiring - Duh: Scratched - Langois: Scratched > k Morta has arrived from the north. [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Duh: Scratched - Langois: Scratched > You try to pierc e *Langois*, but he deflects the blow. [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Duh: Scratched - Langois: Scratched > *Langois* leaves north. [kill human] You try to pierce *Langois*, but he deflects the blow. Duh tries to hit *Langois*, but he dodges the attack. * S HP:Beaten MV:Tiring - Langois: Scratched > k kA Ghar'ghael trolloc joins Duh's fight! [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > k Morta tries to crush *Langois*, but he parries successfully. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > Scrat narrates 'tinia' [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > l *Langois* panics, and attempts to flee! [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > k Morta tries to crush *Langois*, but he deflects the blow. A Ghar'ghael trolloc tries to cleave Langois, but he dodges the attack. *Langois* swiftly dodges Duh's attempt to hit him. *Langois* tries to pierce you, but you deflect the blow. You pierce *Langois*'s right leg very hard. Glori tickles *Tiania*'s body with his smite. Scrat tickles *Tiania*'s head with his smite. *Tiania* crushes Boil's body hard. *Tiania* barely crushes Glori's right hand. *Tiania* crushes Scrat's body. The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: *Langois* is here, fighting YOU! Morta the Mordant Maiden is here, fighting Langois. Duh duh lame duh. is here, fighting Langois. Boil the trolloc Hunter is sitting here. *Tiania* is here, fighting Boil, riding a gray palfrey. Glori the trolloc Warrior is here, fighting Tiania. Scrat the Mischievous Hordling is here, fighting Tiania. A Ghar'ghael trolloc is here, fighting Langois. * S HP:Beaten MV:Tiring - Langois: Scratched > k k [kill human] You do the best you can! k* S HP:Beaten MV:Tiring - Langois: Scratched > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > k k k *Eben* has arrived from the south, riding a warhorse. *Eben* pierces Morta's left arm. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > *Tiania* panics, and attempts to flee! [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > kYou try to pierce *Langois*, but he parries successfully. *Tiania* leaves north riding a gray palfrey. *Tiania* has arrived from the north, riding a gray palfrey. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > *Langois* panics, and attempts to flee! *Tiania* leaves south riding a gray palfrey. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > k *Eben* panics, and attempts to flee! [kill human] You do the best you can! k* S HP:Beaten MV:Tiring - Langois: Scratched > k Morta tries to crush *Langois*, but he deflects the blow. Morta tries to crush *Eben*, but he parries successfully. A Ghar'ghael trolloc tries to cleave Langois, but he dodges the attack. Duh tries to hit *Langois*, but he dodges the attack. You try to pierce *Langois*, but he deflects the blow. [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Langois: Scratched > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Langois: Scratched > k *Langois* leaves north. * S HP:Beaten MV:Tiring > k *Langois* leaves south. Scrat leaves south. [kill human] You try to pierce *Eben*, but he deflects the blow. * S HP:Beaten MV:Tiring - Morta: Hurt - Eben: Wounded > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Morta: Hurt - Eben: Wounded > *Eben* leaves north ridi ng a warhorse. *Eben* has arrived from the north, riding a warhorse. [kill human] You try to pierce *Eben*, but he deflects the blow. * S HP:Beaten MV:Tiring - Eben: Wounded > k k [kill human] You do the best you can! Boil panics, and attempts to flee! Boil leaves north. k * S HP:Beaten MV:Tiring - Eben: Wounded > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Eben: Wounded > k You try to pierce *Eben*, but he deflects the blow. Morta tries to crush *Eben*, but he parries successfully. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Eben: Wounded > k *Eben* panics, and attempts to flee! [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Eben: Wounded > l Morta tries to crush *Eben*, but he deflects the blow. A Ghar'ghael trolloc joins Morta's fight! You pierce *Eben*'s body. Glori tries to smite *Eben*, but he deflects the blow. [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Eben: Wounded > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Eben: Wounded > k k k The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: Scrat the Mischievous Hordling is here, fighting Langois. *Eben* is here, fighting YOU!, riding a warhorse Morta the Mordant Maiden is here, fighting Eben. Duh duh lame duh. is standing here. Glori the trolloc Warrior is here, fighting Eben. A Ghar'ghael trolloc is here, fighting Eben. k * S HP:Beaten MV:Tiring - Eben: Wounded > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Eben: Wounded > [kill human] You do the best you can! b* S HP:Beaten MV:Tiring - Eben: Wounded > r[kill human] You do the best you can! * S HP:Beaten MV:Tiring - Eben: Wounded > [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Eben: Wounded > k *Eben* leaves south riding a warhorse. Scrat narrates 'lang elbow' [kill human] They aren't here. o S HP:Beaten MV:Tiring > k [change mood brave] Mood changed to: Brave Duh leaves south. o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > k [kill human] They aren't here. o S HP:Beaten MV:Tiring > s[kill human] They aren't here. o S HP:Beaten MV:Tiring > can s k A shrill piercing scream reverberates through the area. [kill human] They aren't here. o S HP:Beaten MV:Tiring > Duh duh lame duh. is here, fighting Eben. *Eben* is here, fighting Duh, riding a warhorse. Scrat the Mischievous Hordling is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > s k The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] North: Morta the Mordant Maiden is standing here. West: *Ramos* is standing here. The corpse of a rat is lying here. Duh duh lame duh. is here, fighting Eben. *Eben* is here, fighting Duh, riding a warhorse. Scrat the Mischievous Hordling is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Beaten MV:Tiring > Scrat tries to smite *Eben*, but he deflects the blow. [kill human] You try to pierce *Eben*, but he parries successfully. * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Wounded > k k [kill human] You do the best you can! k * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Wounded > Glori has arrived from the north. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Wounded > k *Eben* panics, and attempts to flee! Lightning starts to show in the sky. k * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Wounded > Glori tries to smite *Eben *, but he parries successfully. *Tiania* has arrived from the west, riding a gray palfrey. [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Wounded > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Wounded > kGlori smites *Eben*'s bod y hard. The blighted tree tickles Tiania's body with its hit. The blighted tree joins the blighted tree's fight! You barely pierce *Eben*'s body. Scrat tries to smite *Eben*, but he parries successfully. Duh tries to hit *Eben*, but he deflects the blow. [kill human] You do the best you can! *Gurtyn* has arrived from the west, riding a warhorse. * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Battered > k [kill human] You do the best you can! *Gurtyn* blasts Glori's body hard. * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Battered > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Battered > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Battered > k *Edim* has arrived from the west, riding a warhorse. * S HP:Beaten MV:Tiring - Duh: Hurt - Eben: Battered > k*Eben* leaves west ridin g a warhorse. *Edim* hacks Glori's right leg very hard. [kill human] You barely pierce *Edim*'s body. * S HP:Beaten MV:Tiring - Glori: Wounded - Edim: Beaten > k [kill human] You do the best you can! *Nevelo* has arrived from the west, riding a wild stallion. * S HP:Beaten MV:Tiring - Glori: Wounded - Edim: Beaten > [kill human] You do the best you can! * S HP:Beaten MV:Tiring - Glori: Wounded - Edim: Beaten > You pierce *Edim*'s body. Glori smites *Gurtyn*'s body. The blighted tree barely hits Tiania's body. The blighted tree tickles Tiania's body with its hit. *Edim* panics, and attempts to flee! * S HP:Beaten MV:Tiring - Glori: Wounded - Edim: Beaten > al *Gurtyn* sends Glori sprawling with a powerful bash! ias * S HP:Beaten MV:Tiring - Glori: Wounded - Edim: Beaten > m You pierce *Edim*'s body. *Nevelo* blasts Glori's body very hard. * S HP:Beaten MV:Tiring - Glori: Wounded - Edim: Beaten > k *Tiania* sends the blighted tree sprawling with a powerful bash! * S HP:Beaten MV:Tiring - Glori: Wounded - Edim: Beaten > ill edim *Edim* leaves north riding a warhorse. ch * S HP:Beaten MV:Tiring > Ok. Duh panics, and attempts to flee! Duh leaves west. * S HP:Beaten MV:Tiring > [change mood wimpy] Mood changed to: Wimpy Duh has arrived from the west. * S HP:Beaten MV:Tiring > n Duh leaves north. * S HP:Beaten MV:Tiring > m *Nevelo* blasts Glori's left arm into bloody fragments! *Gurtyn* blasts Glori's body hard. The blighted tree tickles Tiania's right leg with its hit. *Tiania* crushes the blighted tree's trunk into bloody fragments! *Tiania* crushes the blighted tree's crown into bloody fragments! Scrat narrates 'all get elbow' The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: *Langois* is standing here. Duh duh lame duh. is standing here. *Edim* is standing here, riding a warhorse. A young trolloc is here, growling with a deep bloodlust. Duh leaves north. * S HP:Beaten MV:Tiring > *Edim* leaves north riding a warhorse. [kill edim] They aren't here. o S HP:Beaten MV:Tiring > n m nThe Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: South: A young trolloc is here, growling with a deep bloodlust. A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. o S HP:Beaten MV:Tiring > m [kill edim] They aren't here. o S HP:Beaten MV:Tiring > n The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. The corpse of the lone wolf is lying here. *Edim* is here, fighting the blighted tree, riding a warhorse. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. The blighted tree is here, fighting Edim. The blighted tree is here, fighting Edim. The blighted tree is here, fighting Edim. * S HP:Beaten MV:Tiring > m [kill edim] You barely pierce *Edim*'s body. * S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > *Edim* p anics, and attempts to flee! No way! You're fighting for your life! * S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > [kill ed im] You do the best you can! * S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > m m You pierce *Edim*'s body. The blighted tree barely hits Edim's left leg. The blighted tree barely tickles Edim's right foot with its hit. The blighted tree barely hits Edim's left leg. [kill edim] You do the best you can! m * S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > [kill ed im] You do the best you can! * S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > m [kill edim] You do the best you can! k* S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > [kill edim] You do the best you can! k * S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > k [kill human] You do the best you can! * S HP:Beaten MV:Tiring - the blighted tree: Scratched - Edim: Beaten > k *Edim* leaves south riding a warhorse. [kill human] They aren't here. o S HP:Beaten MV:Tiring > k [kill human] They aren't here. o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > s [kill human] They aren't here. o S HP:Beaten MV:Tiring > k s The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: A rat scurries around trying to get out of sight. South: A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. k o S HP:Beaten MV:Tiring > s [kill human] They aren't here. o S HP:Beaten MV:Tiring > kThe Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. South: Scrat the Mischievous Hordling is standing here. A young trolloc is here, growling with a deep bloodlust. o S HP:Beaten MV:Tiring > s[kill human] They aren't here. o S HP:Beaten MV:Tiring > k The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] North: A young trolloc is here, growling with a deep bloodlust. West: Glori the trolloc Warrior is here, fighting Eben. The corpse of the blighted tree is lying here. The corpse of a rat is lying here. Scrat the Mischievous Hordling is here, fighting Tiania. *Tiania* is here, fighting Scrat, riding a gray palfrey. You sense a hidden life form in the area... *Langois* is standing here. *Nevelo* is standing here, riding a wild stallion. *Gurtyn* is standing here, riding a warhorse. A black tree with bloated leaves sprouts from the ground, branches quivering. *Gurtyn* leaves west riding a warhorse. * S HP:Beaten MV:Tiring > [kill human] You pierce *Tiania*'s body. * S HP:Beaten MV:Tiring - Scrat: Wounded - Tiania: Battered > No way! You're fi ghting for your life! * S HP:Beaten MV:Tiring - Scrat: Wounded - Tiania: Battered > f [kill human] You do the best you can! You panic and attempt to flee!t: Wounded - Tiania: Battered > *Langois* leaves north. m Scrat panics, and attempts to flee! *Nevelo* tries to blast you, but you parry successfully. Scrat leaves west. Scrat has arrived from the west. Scrat leaves north. You flee head over heels. The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: Scrat the Mischievous Hordling is standing here. South: A young trolloc is here, growling with a deep bloodlust. [kill edim] They aren't here. o S HP:Beaten MV:Tiring > Scrat narrates 'out' o S HP:Beaten MV:Tiring > s Glori has arrived from the south. cano S HP:Beaten MV:Tiring > s A shrill piercing scream reverberates through the area. Glori leaves south. no S HP:Beaten MV:Tiring > Glori the trolloc Warrior is standing here. *Tiania* is here, fighting the blighted tree, riding a gray palfrey. You sense a hidden life form in the area... *Nevelo* is standing here, riding a wild stallion. The blighted tree is here, fighting Tiania. o S HP:Beaten MV:Tiring > The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: A rat scurries around trying to get out of sight. South: A young trolloc is here, growling with a deep bloodlust. A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. o S HP:Beaten MV:Tiring > Scrat narrates 'regroup' o S HP:Beaten MV:Tiring > n Glori has arrived from the south. n o S HP:Beaten MV:Tiring > Glori leaves north. The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] North: *Langois* is standing here. South: A spider-legged beast is here, most of it teeth. The corpse of the lone wolf is lying here. Glori the trolloc Warrior is standing here. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Beaten MV:Tiring > Glori leaves north. o S HP:Beaten MV:Tiring > The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] South: A rat scurries around trying to get out of sight. Glori the trolloc Warrior is here, fighting Langois. *Langois* is here, fighting Glori. o S HP:Beaten MV:Tiring > k Langois assumes an offensive striking posture. o S HP:Beaten MV:Tiring > [kill human] You try to pierce *Langois*, but he deflects the blow. o S HP:Beaten MV:Tiring - Glori: Beaten - Langois: Scratched > Glori panics, and attempts to flee! o S HP:Beaten MV:Tiring - Glori: Beaten - Langois: Scratched > *Langois* swiftly dodges your attempt to pierce him. *Langois* pierces Glori's body hard. Scrat narrates 'now!' o S HP:Beaten MV:Tiring - Glori: Critical - Langois: Scratched > You try to pierce *Langois*, but he dodges the attack. fo S HP:Beaten MV:Tiring - Glori: Critical - Langois: Scratched > You panic and attempt to flee! Glori leaves north. *Langois* tries to pierce you, but you deflect the blow. *Langois* swiftly dodges your attempt to pierce him. You flee head over heels. Dying Plains in the Blight These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy. [ obvious exits: N E W ] o S HP:Beaten MV:Tiring > n whDesolate Plains These plains are forlorn and lost, and the few rocks and tufts of blackish growth emphasize this rather than detract from the monotony. There is no water in sight. This place is utterly bleak, and yet quite cheerful compared to the surrounding plains. Some of the rocks here seems spattered with blood, stained but never cleansed by the rain. [ obvious exits: N E S W ] A black snake with red mottling slyly meanders around you. A red-eyed raven is here flying around. A titanic creature of the Shadow is here, wrapped in lightning. o S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Desolate Plains w o S HP:Beaten MV:Tiring > whThe Dark Road This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap in the south. The road is lined with poles, and on each pole a trophy is placed to the glory of the Heart of the Dark. The road itself is grey, as is everything else here. It is paved with stones crumbled into gravel by the passage of countless iron shod heels. [ obvious exits: N E S W ] A giant blight beetle is here, scurrying about. A red-eyed raven is visible flying high in the sky. o S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Jestin - The Dark Road wo S HP:Beaten MV:Tiring > h [where ] Players in your Zone -------------------- Jestin - The Dark Road bro S HP:Beaten MV:Tiring > wh A shrill piercing scream reverberates through the area. Your heartbeat calms down more as you feel less panicked. [change mood brave] Mood changed to: Brave o S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Jestin - The Dark Road o S HP:Beaten MV:Tiring > wh s [where ] Players in your Zone -------------------- Jestin - The Dark Road wo S HP:Beaten MV:Tiring > End of the Dark Road The ragged wastes of the blight slowly begin to take on some semblance of a feature beyond wasted grass and mutated insects. Slowly emerging from the dirt, the beginnings of a dark road appear, becoming stronger as it leads into the wastes to the north. What appear to be broken stalks of old weeds become weathered wooden pikes, intermingled with newer metal shafts, each complete one bearing the scored and dried skeleton of a long dead creature, left as a warning to all who would travel a road of the Dark One. [ obvious exits: N E W ] North: A giant blight beetle is here, scurrying about. o S HP:Beaten MV:Tiring > h e [where ] Players in your Zone -------------------- Jestin - End of the Dark Road You catch a smell of horses nearby. wo S HP:Beaten MV:Tiring > h Dying Plains in the Blight These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy. [ obvious exits: N E W ] o S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > wh w[where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. h o S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > wh Scrat narrates 'jestin ok?' o S HP:Beaten MV:Tiring > k [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > w[kill human] They aren't here. h o S HP:Beaten MV:Tiring > na no[where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. d o S HP:Beaten MV:Tiring > scYou narrate 'nod' o S HP:Beaten MV:Tiring > wYou have 72(360) hit and 145(238) movement points. You have scored 42320970 experience points and 789 quest points. You need 2179030 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. h o S HP:Beaten MV:Tiring > k [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > wh k [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > [kill human] They aren't here. wo S HP:Beaten MV:Tiring > h A shrill piercing scream reverberates through the area. o S HP:Beaten MV:Tiring > k [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > Glori narrates 'I out crit' [kill human] They aren't here. o S HP:Beaten MV:Tiring > wh k [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > wh k[where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > k l [kill human] They aren't here. o S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > wDying Plains in the Blight These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy. [ obvious exits: N E W ] o S HP:Beaten MV:Tiring > h k [where ] Players in your Zone -------------------- Jestin - Dying Plains in the Blight You catch a smell of horses nearby. k o S HP:Beaten MV:Tiring > ali[kill human] They aren't here. as o S HP:Beaten MV:Tiring > [kill human] They aren't here. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2003-06-30 22:46 -------------------------------------------------------------------------------- o S HP:Beaten MV:Tiring > Crobat narrates 'langois 3skeep' o S HP:Beaten MV:Tiring > be back Scrat narrates 'ne1 with hps come allw keep to group?' o S HP:Beaten MV:Tiring > k You must remove an old alias first. ko S HP:Beaten MV:Tiring > [kill human] They aren't here. o S HP:Beaten MV:Tiring > l [kill human] They aren't here. Duh narrates 'Im out Naked ' o S HP:Beaten MV:Tiring > aliDying Plains in the Blight These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy. [ obvious exits: N E W ] You sense a hidden life form in the area... o S HP:Beaten MV:Tiring > n The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] South: A rat scurries around trying to get out of sight. o S HP:Beaten MV:Tiring > Twisted Path in the Blight This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: N S ] North: Crobat the Trolloc is standing here. o S HP:Beaten MV:Tiring > wh scan[where ] Players in your Zone -------------------- Jestin - Twisted Path in the Blight Crobat - Path to a Castle Hydrin - The Courtyard Glori - The Gatekeep Druulur - A Fetid Pit Scrat - Bend in the Path Morta - Top of the Southern Gatekeep Duh - The Gatekeep Boil - The Gatekeep Braul - The Gatekeep Snot - The Gatekeep so S HP:Beaten MV:Tiring > c Crobat has arrived from the north. Scrat narrates 'edim batt' who S HP:Beaten MV:Tiring > The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] South: A rat scurries around trying to get out of sight. *Langois* is standing here. o S HP:Beaten MV:Tiring > *Langois* leaves south. o S HP:Beaten MV:Tiring > h[where ] Players in your Zone -------------------- Jestin - The Blight Crobat - Dying Plains in the Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > s [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. o S HP:Beaten MV:Tiring > The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: The corpse of the lone wolf is lying here. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Beaten MV:Tiring > Your blood freezes as you hear something's death cry. o S HP:Beaten MV:Tiring > scan s *Gurtyn* is here, fighting a Dha'vol trolloc, riding a warhorse. *Nevelo* is here, fighting a Dha'vol trolloc, riding a wild stallion. A rat scurries around trying to get out of sight. *Eben* is here, fighting a Dha'vol trolloc, riding a warhorse. A Dha'vol trolloc is here, fighting Eben. o S HP:Beaten MV:Tiring > Scrat narrates 'eben was batt' o S HP:Beaten MV:Tiring > Your blood freezes as you hear someone's death cry. Crobat has arrived from the north. so S HP:Beaten MV:Tiring > h Crobat leaves south. baco S HP:Beaten MV:Tiring > The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] North: A rat scurries around trying to get out of sight. South: Crobat the Trolloc is standing here. The corpse of a Dha'vol trolloc is lying here. The corpse of a gaping maw is lying here. *Gurtyn* is standing here, riding a warhorse. *Nevelo* is standing here, riding a wild stallion. A rat scurries around trying to get out of sight. *Eben* is standing here, riding a warhorse. * S HP:Beaten MV:Tiring > k [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Beaten MV:Tiring > eb *Eben* tries to pierce you, but you deflect the blow. * S HP:Beaten MV:Tiring - Eben: Wounded > en cNo way! You're fighting for your life! *Gurtyn* blasts your body extremely hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! h * S HP:Critical MV:Tiring - Eben: Wounded > f Glori narrates 'get grouped or dont fight at all' * S HP:Critical MV:Tiring - Eben: Wounded > [change mood wimpy] Mood changed to: Wimpy *Nevelo* tries to blast you, but you deflect the blow. You panic and attempt to flee!en: Wounded > *Nevelo* blasts your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Eben* tries to pierce you, but you parry successfully. You flee head over heels. The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] South: The corpse of the lone wolf is lying here. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area. o S HP:Critical MV:Tiring > n n The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] South: A rat scurries around trying to get out of sight. o S HP:Critical MV:Tiring > Twisted Path in the Blight This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: N S ] o S HP:Critical MV:Tiring > sc n You have 18(360) hit and 127(238) movement points. You have scored 42320970 experience points and 789 quest points. You need 2179030 exp to level and -389 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. no S HP:Critical MV:Tiring > Path to a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: N S ] North: Scrat the Mischievous Hordling is standing here. Rest up a bit in keep.. o S HP:Critical MV:Winded > wh The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] The corpse of a rat is lying here. o S HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Jestin - The Blight You catch a smell of horses nearby. o S HP:Critical MV:Winded > s scThe Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. [3] The corpse of a rat is lying here. an o S HP:Critical MV:Winded > s s o S HP:Critical MV:Winded > The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] A fresh chunk of meat has been recently cut from a kill. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A war axe has been left on the ground here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. A leather helmet has been dropped here. The corpse of a Dha'vol trolloc is lying here. The corpse of a gaping maw is lying here. o S HP:Critical MV:Winded > s scThe Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] The corpse of a Ghar'ghael trolloc is lying here. ano S HP:Critical MV:Winded > s s so S HP:Critical MV:Winded > caThe Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] The corpse of the blighted tree is lying here. [2] The corpse of a rat is lying here. [2] n o S HP:Critical MV:Winded > w o S HP:Critical MV:Winded > w scan The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] The corpse of Fester is lying here. A thick, leather backpack lies abandoned here. The corpse of Aneema is lying here. wo S HP:Critical MV:Winded > w so S HP:Critical MV:Winded > caPath in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] n wo S HP:Critical MV:Winded > w so S HP:Critical MV:Winded > canThe Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] The corpse of a rat is lying here. The corpse of the blighted tree is lying here. [2] The corpse of the giant blight beetle is lying here. o S HP:Critical MV:Winded > w w Crobat narrates 'smells r orch, 4 were blt' so S HP:Critical MV:Winded > canThe Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] West: The corpse of the giant blight beetle is lying here. The corpse of a Ko'bal trolloc is lying here. A thick, brown sack has been discarded here. o S HP:Critical MV:Winded > w *Zeduis* is standing here, riding a gray palfrey. *Eben* is standing here, riding a warhorse. *Nevelo* is standing here, riding a wild stallion. o S HP:Critical MV:Winded > n na The Blight The corruption which is the Blight stretches endlessly about you. The air is fetid and damp. Sickly sweet vapors make you gag and you barely can contain the bile which rises in your throat. The peaks of the Mountains of Dhoom are visible to the north. Broken trees, oozing black pus, are strewn about. [ obvious exits: N S ] o S HP:Critical MV:Winded > braul na hYou narrate 'braul' it ao S HP:Critical MV:Winded > ll w elbow? chYou narrate 'hit all w elbow?' o S HP:Critical MV:Winded > wh[change mood wimpy] Mood changed to: Wimpy o S HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Duh - The Blight Scrat - The Blight Braul - The Blight Jestin - The Blight You catch a smell of horses nearby. wo S HP:Critical MV:Winded > h wh [where ] Players in your Zone -------------------- Duh - The Blight Scrat - The Blight Braul - The Blight Jestin - The Blight You catch a smell of horses nearby. o S HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Duh - The Blight Scrat - The Blight Braul - The Blight Jestin - The Blight You catch a smell of horses nearby. o S HP:Critical MV:Winded > wh [where ] Players in your Zone -------------------- Duh - The Blight Scrat - The Blight Braul - The Blight Jestin - The Blight You catch a smell of horses nearby. na o S HP:Critical MV:Winded > not wi Braul narrates 'err' th o S HP:Critical MV:Winded > 3 ffs whA shrill piercing scream reverberates through the area. You narrate 'not with 3 ffs' o S HP:Beaten MV:Tiring > scan w wh*Zeduis* is standing here, riding a gray palfrey. o S HP:Beaten MV:Tiring > [where ] Players in your Zone -------------------- Duh - The Blight Braul - The Blight Crobat - The Blight Scrat - The Blight Jestin - The Blight You catch a smell of horses nearby. o S HP:Beaten MV:Tiring > *Zeduis* has arrived from the west, riding a gray palfrey. * S HP:Beaten MV:Tiring > n The Blight The corruption which is the Blight stretches endlessly about you. The air is fetid and damp. Sickly sweet vapors make you gag and you barely can contain the bile which rises in your throat. The peaks of the Mountains of Dhoom are visible to the north. Broken trees, oozing black pus, are strewn about. [ obvious exits: N S ] o S HP:Beaten MV:Tiring > w A shrill piercing scream reverberates through the area. o S HP:Beaten MV:Tiring > h sca[where ] Players in your Zone -------------------- Jestin - The Blight Duh - The Blight Scrat - The Blight Braul - The Blight Crobat - The Blight You catch a smell of horses nearby. n so S HP:Beaten MV:Tiring > *Zeduis* has arrived from the south, riding a gray palfrey. * S HP:Beaten MV:Tiring > *Zeduis* starts barreling down on you, a sleek, mahoga ny-shafted spear aimed at your chest. Your eyesight is not so keen. * S HP:Beaten MV:Tiring > s The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] The corpse of the giant blight beetle is lying here. The corpse of a Ko'bal trolloc is lying here. A thick, brown sack has been discarded here. o S HP:Beaten MV:Tiring > e The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] The corpse of a rat is lying here. The corpse of the blighted tree is lying here. [2] The corpse of the giant blight beetle is lying here. wh o S HP:Beaten MV:Winded > e [where ] Players in your Zone -------------------- Jestin - The Blight Duh - The Blight Scrat - The Blight Braul - The Blight Crobat - The Blight You catch a smell of horses nearby. o S HP:Beaten MV:Winded > Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] o S HP:Beaten MV:Winded > e eThe Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] East: An enormous blight worm towers above you, making an eerie shrill scream. The corpse of Fester is lying here. A thick, leather backpack lies abandoned here. The corpse of Aneema is lying here. o S HP:Beaten MV:Winded > wh The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] North: *Langois* is standing here. The corpse of the blighted tree is lying here. [2] The corpse of a rat is lying here. [2] An enormous blight worm towers above you, making an eerie shrill scream. o S HP:Beaten MV:Winded > [where ] Players in your Zone -------------------- Jestin - The Blight Duh - The Blight Scrat - The Blight Braul - The Blight Crobat - The Blight You catch a smell of horses nearby. o S HP:Beaten MV:Winded > n h b The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: You sense a hidden life form in the area... South: An enormous blight worm towers above you, making an eerie shrill scream. The corpse of a Ghar'ghael trolloc is lying here. o S HP:Beaten MV:Winded > [hide ] You attempt to hide yourself. o S HP:Beaten MV:Winded > [back human] Backstab who? o S HP:Beaten MV:Winded > n h Braul has arrived from the north. Scrat has arrived from the north. Duh has arrived from the north. o S HP:Beaten MV:Winded > b The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] South: Duh duh lame duh. is standing here. A fresh chunk of meat has been recently cut from a kill. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A war axe has been left on the ground here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. A leather helmet has been dropped here. The corpse of a Dha'vol trolloc is lying here. The corpse of a gaping maw is lying here. *Langois* is standing here. o S HP:Beaten MV:Winded > [hide ] You attempt to hide yourself. [back human] ed > You silently approach your victim... Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Langois*, but he deflects the blow. o S HP:Beaten MV:Winded - Langois: Healthy > *Langois* tries to pierce you, but you parry successfully. o S HP:Beaten MV:Winded - Langois: Healthy > n *Langois* claps approvingly. a mo S HP:Beaten MV:Winded - Langois: Healthy > issed on *Langois* tries to pierce you, but you deflect the blow. lo S HP:Beaten MV:Winded - Langois: Healthy > ango n of elbow *Langois* panics, and attempts to flee! o S HP:Beaten MV:Winded - Langois: Healthy > You narrate 'missed on lango n of e lbow' o S HP:Beaten MV:Winded - Langois: Healthy > k You try to pierce *Langois*, but he deflects the blow. o S HP:Beaten MV:Winded - Langois: Healthy > k *Langois* leaves south. o S HP:Beaten MV:Winded > k[kill human] They aren't here. o S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > s [kill human] They aren't here. o S HP:Beaten MV:Winded > s kA shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] South: *Langois* is here, fighting the enormous worm. The corpse of a Ghar'ghael trolloc is lying here. o S HP:Beaten MV:Winded > The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] The corpse of the blighted tree is lying here. [2] The corpse of a rat is lying here. [2] *Langois* is here, fighting the enormous worm. The enormous worm is here, fighting Langois. o S HP:Beaten MV:Winded > [kill human] You try to pierce *Langois*, but he deflects the blow. o S HP:Beaten MV:Winded - the enormous worm: Hurt - Langois: Healthy > b *Langois* panics, and attempts to flee! r o S HP:Beaten MV:Winded - the enormous worm: Hurt - Langois: Healthy > k k k You try to pierce *Langois*, but he deflects the blow. The enormous worm tries to hit Langois, but he parries successfully. [change mood brave] Mood changed to: Brave k o S HP:Beaten MV:Winded - the enormous worm: Hurt - Langois: Healthy > [kill hum an] You do the best you can! o S HP:Beaten MV:Winded - the enormous worm: Hurt - Langois: Healthy > n[kill hu man] You do the best you can! o S HP:Beaten MV:Winded - the enormous worm: Hurt - Langois: Healthy > a e*Lango is* leaves west. [kill human] They aren't here. lboo S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > w w You narrate 'elbow' k o S HP:Beaten MV:Winded > w kThe Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] East: An enormous blight worm towers above you, making an eerie shrill scream. The corpse of Fester is lying here. A thick, leather backpack lies abandoned here. The corpse of Aneema is lying here. You sense a hidden life form in the area... o S HP:Beaten MV:Winded > w[kill human] You try to pierce *Langois*, but he deflects the blow. o S HP:Beaten MV:Winded - Langois: Healthy > k No way! You're fighting for your life! o S HP:Beaten MV:Winded - Langois: Healthy > [kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > na 1w *Langois* tries to pierce you , but you dodge the attack. You try to pierce *Langois*, but he parries successfully. No way! You're fighting for your life! eo S HP:Beaten MV:Winded - Langois: Healthy > [kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > lbo You try to pierce *someone*, but he deflects the blow. w o S HP:Beaten MV:Winded - Langois: Healthy > whYou narrate '1w elbow' o S HP:Beaten MV:Winded - Langois: Healthy > k [where ] Players in your Zone -------------------- Crobat - The Blight Jestin - The Blight Duh - The Blight Scrat - The Blight Braul - The Blight You catch a smell of horses nearby. k o S HP:Beaten MV:Winded - Langois: Healthy > k[kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > l [kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > k[kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > kThe Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] East: An enormous blight worm towers above you, making an eerie shrill scream. The corpse of Fester is lying here. A thick, leather backpack lies abandoned here. The corpse of Aneema is lying here. You sense a hidden life form in the area... o S HP:Beaten MV:Winded - Langois: Healthy > *Langois* tries to pierce you, but you parry successfully. You try to pierce *Langois*, but he parries successfully. [kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > k[kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > k You try to pierce *Langois*, but he deflects the blow. [kill human] You do the best you can! k o S HP:Beaten MV:Winded - Langois: Healthy > [kill human] You do the best you can! o S HP:Beaten MV:Winded - Langois: Healthy > wh[kill human] You do the best you can! Braul narrates 'on all welbow' o S HP:Beaten MV:Winded - Langois: Healthy > Crobat narrates 'tallon breat' [where ] Players in your Zone -------------------- Crobat - The Blight Jestin - The Blight Duh - The Blight Scrat - The Blight Braul - The Blight You catch a smell of horses nearby. o S HP:Beaten MV:Winded - Langois: Healthy > ch Langois assumes an offensive striking posture. o S HP:Beaten MV:Winded - Langois: Healthy > *someone* tries to pierce you, but you deflect the blow. You try to pierce *Langois*, but he deflects the blow. [change mood wimpy] Mood changed to: Wimpy o S HP:Beaten MV:Winded - Langois: Healthy > f w w You panic and attempt to flee! w You flee head over heels. Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] East: You sense a hidden life form in the area... The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] The corpse of a rat is lying here. The corpse of the blighted tree is lying here. [2] The corpse of the giant blight beetle is lying here. o S HP:Beaten MV:Winded > naThe Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] West: The corpse of the giant blight beetle is lying here. The corpse of a Ko'bal trolloc is lying here. A thick, brown sack has been discarded here. o S HP:Beaten MV:Winded > bThe Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] South: A spider-legged beast is here, most of it teeth. *Eben* is here, fighting Scrat, riding a warhorse. *Zeduis* is here, fighting Duh, riding a gray palfrey. *Nevelo* is here, fighting Braul, riding a wild stallion. Duh duh lame duh. is here, fighting Zeduis. Scrat the Mischievous Hordling is here, fighting Nevelo. Braul the Master Torturer is sitting here. * S HP:Beaten MV:Winded > rt *Zeduis* looks at Duh. * S HP:Beaten MV:Winded > *Nevelo* looks at Braul. * S HP:Beaten MV:Winded > h You narrate 'brt' ba* S HP:Beaten MV:Winded > *Eben* pierces Scrat's body. Scrat smites *Nevelo*'s body. *Nevelo* blasts Braul's left arm into bloody fragments! Braul panics, and attempts to flee! [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. Braul leaves east. * S HP:Beaten MV:Winded > ck eben h Scrat narrates 'rghh ' You silently approach your victim... Cancelled. [hide ] You attempt to hide yourself. Duh sends *Zeduis* sprawling with a powerful bash! * S HP:Beaten MV:Winded > en You silently approach your victim... + *Nevelo* blasts Scrat's body hard. *Eben* tickles Scrat's body with his pierce. Duh barely tickles *Zeduis*'s left foot with his crush. -ck = *Nevelo* avoids being bashed by Scrat who loses his balance and falls! *=o You can't backstab a fighting person, too alert! * S HP:Beaten MV:Winded > *Eben* barely pierces Scrat's left leg. Duh tries to crush *Zeduis*, but he deflects the blow. Your heartbeat calms down more as you feel less panicked. You are hungry. Backstab who? * S HP:Beaten MV:Winded > *Nevelo* sends Scrat sprawling with a powerful bash! * S HP:Beaten MV:Winded > Duh panics, and attempts to flee! * S HP:Beaten MV:Winded > b Duh leaves north. * S HP:Beaten MV:Winded > ack eben You silently approach your victim... - *Zeduis* tries to strike you, but you parry successfully. + *Zeduis* tries to strike you, but you deflect the blow. *Nevelo* blasts Scrat's body very hard. *Eben* barely pierces Scrat's left arm. + Scrat narrates 'need help' + Scrat panics, and attempts to flee! Braul narrates 'eh' Scrat leaves south. Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Eben*, but he parries successfully. <-- blah... * S HP:Beaten MV:Winded - Zeduis: Hurt > *Eben* tries to pierce you, but you deflect the blow. *Zeduis* tries to strike you, but you parry successfully. * S HP:Beaten MV:Winded - Zeduis: Hurt > *Nevelo* tries to blast you, but you parry successfully. * S HP:Beaten MV:Winded - Zeduis: Hurt > *Eben* stares at the sky. * S HP:Beaten MV:Winded - Zeduis: Hurt > na missed Langois assumes an offensive striking posture. *Tiania* has arrived from the south, riding a gray palfrey. on* S HP:Beaten MV:Winded - Zeduis: Hurt > e *Nevelo* tries to blast you, but you parry successfully. *Eben* tries to pierce you, but you dodge the attack. *Zeduis* tries to strike you, but you parry successfully. * S HP:Beaten MV:Winded - Zeduis: Hurt > ben *Tiania* leaves east riding a gray palfrey. * S HP:Beaten MV:Winded - Zeduis: Hurt > Scrat has arrived from the south. * S HP:Beaten MV:Winded - Zeduis: Hurt > You narrate 'missed on eben' * S HP:Beaten MV:Winded - Zeduis: Hurt > Scrat leaves east. *Nevelo* looks at you. ed - Zeduis: Hurt > *Nevelo* tries to blast you, but you parry successfully. *Eben* pierces your left leg very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! *Zeduis* tries to strike you, but you deflect the blow. You flee head over heels. The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] North: *Langois* is standing here. East: A spider-legged beast is here, most of it teeth. o S HP:Beaten MV:Winded > e s The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] The corpse of a Dhai'mon trolloc is lying here. A spider-legged beast is here, most of it teeth. A trolloc is here, exhorting a group of trolloc raiders. s o S HP:Beaten MV:Winded > The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] North: A spider-legged beast is here, most of it teeth. o S HP:Beaten MV:Winded > sc The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] wo S HP:Beaten MV:Winded > sYou have 71(360) hit and 109(238) movement points. You have scored 42318844 experience points and 796 quest points. You need 2181156 exp to level and -396 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. You are hungry. o S HP:Beaten MV:Winded > sThe Blight The Blight here is a twisted sprawl of foul plants and shrubs. You appear to be on some sort of hill, which slopes steeply to the south. From this vantage point you can see the Mountains of Dhoom far to the north, and a tinge of verdant green to the south. [ obvious exits: E S ] A trolloc is here commanding a fist of troops. o S HP:Beaten MV:Winded > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] o S HP:Beaten MV:Winded > s The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: Crobat the Trolloc is standing here. s o S HP:Beaten MV:Winded > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: The blight bear stands on its haunches, roaring madly. Crobat the Trolloc is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o S HP:Beaten MV:Winded > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: Crobat the Trolloc is standing here. The blight bear stands on its haunches, roaring madly. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. so S HP:Beaten MV:Winded > s The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] North: The blight bear stands on its haunches, roaring madly. w o S HP:Beaten MV:Winded > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. [2] * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > s w sThe Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] East: A small stick is lying on the ground here. The corpse of the blighted tree is lying here. [2] o S HP:Beaten MV:Winded > In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny bramble and dying trees. The grass is unusually high and sharp with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] o S HP:Beaten MV:Winded > get A Potatofield Being left to grow on their own most of the potatoplants have died but a few have survived. They are now large green bushes, hiding large potatoes under their arms. There's also a hole in the ground. It looks like the begining of a tunnel leading down to the nest of an animal. The way west seems to lead to more rows of dirt but to the north a darker part of the orchard is situated. [ obvious exits: N W ] A mole is here. A mole is here. all o S HP:Beaten MV:Winded > There doesn't seem to be anything here. o S HP:Beaten MV:Winded > w geWalking Through the Orchard Berries of all sorts are planted in long rows here. By most of the rows a small sign is standing. Some of them have fallen and a few are missing but the main part is still here. A lot of weed has spread all over orchard. The green continues to the north and east. To the south you see a yard of some sort. [ obvious exits: N E S ] Several blackberries grow on a nearby vine. [3] A brazen young hare thumps his powerful hind legs nearby. t o S HP:Beaten MV:Winded > al Scrat narrates 'woo jestin saved me ' o S HP:Beaten MV:Winded > l eat bYou get a handful of blackberries. You get a handful of blackberries. You get a handful of blackberries. eo S HP:Beaten MV:Winded > rries eaCrobat tells you 'tallon ran s dism' You eat the berries. t o S HP:Beaten MV:Winded > berries eatYou eat the berries. bo S HP:Beaten MV:Winded > erries wh You eat the berries. o S HP:Beaten MV:Winded > reply[where ] Players in your Zone -------------------- Jestin - Walking Through the Orchard You catch a smell of horses nearby. no S HP:Beaten MV:Winded > od sc You reply to Crobat 'nod' o S HP:Beaten MV:Winded > ch You have 71(360) hit and 87(238) movement points. You have scored 42318844 experience points and 796 quest points. You need 2181156 exp to level and -396 qp to rank. You have amassed 570 Turn points to date. You have played 26 days and 5 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 37). You are standing. o S HP:Beaten MV:Winded > [change mood wimpy] Mood changed to: Wimpy o S HP:Beaten MV:Winded > n By the Appletrees In this part of the orchard some trees grow. Five large appletrees with green, lush apples stand tall right next to the small stonewall that seperates the monestary from the forest. On the ground there are a few rotten apples right next to a flowerstand. The orchard goes on to the east and south and the stonewall west had fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] o S HP:Beaten MV:Winded > wh [where ] Players in your Zone -------------------- Jestin - By the Appletrees You catch a smell of horses nearby. o S HP:Beaten MV:Winded > ch na missed[change mood wimpy] Mood changed to: Wimpy ono S HP:Beaten MV:Winded > wounded eben l You narrate 'missed on wounded eben ' o S HP:Beaten MV:Winded > By the Appletrees In this part of the orchard some trees grow. Five large appletrees with green, lush apples stand tall right next to the small stonewall that seperates the monestary from the forest. On the ground there are a few rotten apples right next to a flowerstand. The orchard goes on to the east and south and the stonewall west had fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] o S HP:Beaten MV:Winded > k ch [kill human] They aren't here. o S HP:Beaten MV:Winded > [change mood wimpy] Mood changed to: Wimpy wh o S HP:Beaten MV:Winded > k [where ] Players in your Zone -------------------- Jestin - By the Appletrees You catch a smell of horses nearby. ko S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > wh [kill human] They aren't here. ko S HP:Beaten MV:Winded > [where ] Players in your Zone -------------------- Jestin - By the Appletrees You catch a smell of horses nearby. o S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > na Hydrin narrates 'Scrat stay safe since you have the eq still.' o S HP:Beaten MV:Winded > anyone d *Gurtyn* has arrived from the east, riding a warhorse. i* S HP:Beaten MV:Winded > *Gurtyn* leaves west riding a warhorse. o S HP:Beaten MV:Winded > e? e e n wYou narrate 'anyone die?' *Gurtyn* has arrived from the west, riding a warhorse. h * S HP:Beaten MV:Winded > Crobat narrates '4' In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny bramble and dying trees. The grass is unusually high and sharp with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] o S HP:Beaten MV:Winded > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] East: A small stick is lying on the ground here. The corpse of the blighted tree is lying here. [2] o S HP:Beaten MV:Winded > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. [2] * S HP:Beaten MV:Winded > [where ] Players in your Zone -------------------- Jestin - The Blight Crobat - The Blight You catch a smell of horses nearby. * S HP:Beaten MV:Winded > n Scrat narrates 'nod' n * S HP:Beaten MV:Winded > The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] North: The blight bear stands on its haunches, roaring madly. o S HP:Beaten MV:Winded > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: A black tree with bloated leaves sprouts from the ground, branches quiver ing. The blight bear stands on its haunches, roaring madly. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. o S HP:Beaten MV:Winded > n The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: The blight bear stands on its haunches, roaring madly. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. bo S HP:Beaten MV:Winded > r h [change mood brave] Mood changed to: Brave b o S HP:Beaten MV:Winded > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. o S HP:Beaten MV:Winded > Crobat narrates 'grouped up near orchent' [back human] Backstab who? h o S HP:Beaten MV:Winded > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. o S HP:Beaten MV:Weary > h [hide ] You attempt to hide yourself. o S HP:Beaten MV:Weary > wh b [where ] Players in your Zone -------------------- Braul - The Blight Jestin - The Blight Crobat - The Blight You catch a smell of horses nearby. o S HP:Beaten MV:Weary > [back human] Backstab who? o S HP:Beaten MV:Weary > b [back human] Backstab who? o S HP:Beaten MV:Weary > b [back human] Backstab who? bo S HP:Beaten MV:Weary > [back human] You silently approach your victim... *Langois* leaves north. - Scrat narrates 'was gonan give to u hydrin but braul left heh' + A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * *Gurtyn* has arrived from the south, riding a warhorse. *Gurtyn* leaves north riding a warhorse. = Crobat narrates 'I likely to die soon' * Backstab who? o S HP:Beaten MV:Weary > k [kill human] They aren't here. o S HP:Beaten MV:Weary > h b [hide ] You attempt to hide yourself. o S HP:Beaten MV:Weary > [back human] Backstab who? o S HP:Beaten MV:Weary > b [back human] Backstab who? o S HP:Beaten MV:Weary > b [back human] Backstab who? o S HP:Beaten MV:Weary > b [back human] Backstab who? o S HP:Beaten MV:Weary > b [back human] Backstab who? o S HP:Beaten MV:Weary > *Gurtyn* has arrived from the north, riding a warhorse. * S HP:Beaten MV:Weary > b *Gurtyn* leaves south riding a warhorse. o S HP:Beaten MV:Weary > [back human] Backstab who? o S HP:Beaten MV:Weary > b [back human] Backstab who? *Gurtyn* has arrived from the south, riding a warhorse. * S HP:Beaten MV:Weary > *Gurtyn* tries to blast you, but you parry successfully. * S HP:Beaten MV:Weary - Gurtyn: Battered > b ch f The blighted tree tries to hit Gurtyn, but he dodges the attack. The blighted tree joins the blighted tree's fight! A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The blighted tree tries to hit Gurtyn, but he dodges the attack. The blighted tree tickles Gurtyn's body with its hit. You pierce *Gurtyn*'s body. *Gurtyn* tries to blast you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. [back human] No way! You're fighting for your life! * S HP:Beaten MV:Winded - Gurtyn: Battered > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!yn: Battered > You flee head over heels. Deep in the Valley This far corner of the valley was once the ideal location for the ogier orchards. Fruit trees stand in orderly rows along the valley floor, once protected from strong winds by the valley walls, fed fresh water from the nearby stream and open to the sun away from the shade of the lush trees of the grove. Now the trees now stand open and defensless, forsaken to the raging evil taint sweeping the grove. [ obvious exits: N W U ] You smell something remniscent of death as you enter this place. o S HP:Beaten MV:Winded > u k The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: The blight bear stands on its haunches, roaring madly. *Gurtyn* is here, fighting the blighted tree, riding a warhorse. The blighted tree is here, fighting Gurtyn. The blighted tree is here, fighting Gurtyn. The smell of death fades as you move further... * S HP:Beaten MV:Winded > k [kill human] You pierce *Gurtyn*'s body. * S HP:Beaten MV:Winded - the blighted tree: Healthy - Gurtyn: Battered > [kill human] You do the best you can! * S HP:Beaten MV:Winded - the blighted tree: Healthy - Gurtyn: Battered > You pierce *Gurtyn*'s right arm. *Gurtyn* blasts the blighted tree's right paw into bloody fragments! The blighted tree tickles Gurtyn's right foot with its hit. Gurtyn swiftly dodges the blighted tree's attempt to hit him. * S HP:Beaten MV:Winded - the blighted tree: Hurt - Gurtyn: Battered > k k [kill human] You do the best you can! k * S HP:Beaten MV:Winded - the blighted tree: Hurt - Gurtyn: Battered > k [kill human] You do the best you can! *Gurtyn* panics, and attempts to flee! * S HP:Beaten MV:Winded - the blighted tree: Hurt - Gurtyn: Battered > k [kill human] You do the best you can! * S HP:Beaten MV:Winded - the blighted tree: Hurt - Gurtyn: Battered > [kill hum an] You do the best you can! * S HP:Beaten MV:Winded - the blighted tree: Hurt - Gurtyn: Battered > k *Gurtyn* leaves north riding a warhorse. o S HP:Beaten MV:Winded > k [kill human] They aren't here. o S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > k [kill human] They aren't here. k o S HP:Beaten MV:Winded > k [kill human] They aren't here. o S HP:Beaten MV:Winded > k [kill human] They aren't here. o S HP:Beaten MV:Winded > k[kill human] They aren't here. o S HP:Beaten MV:Winded > [kill human] They aren't here. k o S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > k [kill human] They aren't here. k o S HP:Beaten MV:Winded > k [kill human] They aren't here. sco S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > an[kill human] They aren't here. o S HP:Beaten MV:Winded > n k k*Gurtyn* is standing here, riding a warhorse. o S HP:Beaten MV:Winded > k [kill human] They aren't here. o S HP:Beaten MV:Winded > k [kill human] They aren't here. o S HP:Beaten MV:Winded > k[kill human] They aren't here. o S HP:Beaten MV:Winded > k[kill human] They aren't here. o S HP:Beaten MV:Winded > k [kill human] They aren't here. so S HP:Beaten MV:Winded > [kill human] They aren't here. o S HP:Beaten MV:Winded > can[kill human] They aren't here. n o S HP:Beaten MV:Winded > k*Gurtyn* is standing here, riding a warhorse. o S HP:Beaten MV:Winded > k k[kill human] They aren't here. o S HP:Beaten MV:Winded > k [kill human] They aren't here. o S HP:Beaten MV:Winded > k [kill human] They aren't here. o S HP:Beaten MV:Winded > s[kill human] They aren't here. o S HP:Beaten MV:Winded > ca[kill human] They aren't here. o S HP:Beaten MV:Winded > n n *Gurtyn* has arrived from the north, riding a warhorse. k * S HP:Beaten MV:Winded > *Gurtyn* tries to blast you, but you deflect the blow. * S HP:Beaten MV:Winded - Gurtyn: Battered > k [kill human] You do the best you can! f* S HP:Beaten MV:Winded - Gurtyn: Battered > [kill human] You do the best you can! You panic and attempt to flee!yn: Battered > You flee head over heels. Deep in the Valley This far corner of the valley was once the ideal location for the ogier orchards. Fruit trees stand in orderly rows along the valley floor, once protected from strong winds by the valley walls, fed fresh water from the nearby stream and open to the sun away from the shade of the lush trees of the grove. Now the trees now stand open and defensless, forsaken to the raging evil taint sweeping the grove. [ obvious exits: N W U ] You smell something remniscent of death as you enter this place. o S HP:Beaten MV:Winded > u Crobat narrates 'jestin patty is s e n downer' o S HP:Beaten MV:Winded > k na nod*Edim* has arrived from above, riding a warhorse. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] North: South: The blight bear stands on its haunches, roaring madly. *Gurtyn* is standing here, riding a warhorse. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated le -------------------------------------------------------------------------------- Mango Joined: Jul 15, 2002 Posted: 2003-06-30 23:53 -------------------------------------------------------------------------------- Scrat narrates 'need help' + Scrat panics, and attempts to flee! Braul narrates 'eh' Scrat leaves south. Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Eben*, but he parries successfully. <-- blah... Haha, perfect timestab totally without meaning to. -------------------------------------------------------------------------------- Eben Joined: Jan 15, 2003 Posted: 2003-07-01 00:04 -------------------------------------------------------------------------------- How I hate having stabs bricked on me. (Probably hate them landing more though, heh.) I love the way you play and enjoyed this log, thanks for posting it. -------------------------------------------------------------------------------- Iome Joined: Jul 06, 2001 Posted: 2003-07-01 00:09 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- Hydrin narrates 'I owe alot of people help re-eq'ing it seems. Who hit iome and lang by stedd exit to let me get home?' -------------------------------------------------------------------------------- I hit your works and got blown to the tangle. -------------------------------------------------------------------------------- Sevan Joined: Oct 30, 2000 From: Dijabringabeeralong, Oz Posted: 2003-07-01 00:46 -------------------------------------------------------------------------------- That log is just siiiick. "i've got 14 hps let, hrm... i'll go stab that group!" Absolut Balls awesome log man, post more! -------------------------------------------------------------------------------- Kerdunk Joined: Apr 30, 2003 From: ...Texas... Posted: 2003-07-01 02:54 -------------------------------------------------------------------------------- Wow, much props...much to learn from you man Good show! -------------------------------------------------------------------------------- Tish Joined: Apr 23, 2002 From: Formerly Chicago...Now All Over the U.S. Posted: 2003-07-01 17:11 -------------------------------------------------------------------------------- Really enjoyed it. Learned a lot about guts. Tish -------------------------------------------------------------------------------- Talaen Joined: Sep 19, 2001 Posted: 2003-07-02 00:01 -------------------------------------------------------------------------------- you should add a warning label to your posts 'dont go for insanely gutsy moves w/o the use of general luck