Kryyg is a fn..(aka, read only if extremely bored) Jestin Joined: Jan 23, 2002 Posted: 2004-01-08 17:46 -------------------------------------------------------------------------------- Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > Cannibal narrates '42?' o S HP:Healthy MV:Strong > wh k [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > Kryyg says 'all?' [kill human] They aren't here. o S HP:Healthy MV:Strong > wh k Raxtor narrates 'cant lead 6 nymore i dont think' Kryyg says 'of' [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. nodo S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > Kryyg says 'them?' o S HP:Healthy MV:Strong > You nod in agreement. o S HP:Healthy MV:Strong > k k [kill human] They aren't here. wo S HP:Healthy MV:Strong > h [kill human] They aren't here. o S HP:Healthy MV:Strong > k k [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > Kryyg says 'kewl' [kill human] They aren't here. o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > l sCoach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] The corpse of an Illianer steed is lying here. Kryyg the Slaver of Aes Sedai is standing here. A bearded coachman stands here, waiting for passengers. c o S HP:Healthy MV:Strong > Cannibal narrates 'yeah you can' o S HP:Healthy MV:Strong > Kryyg says 'i' You have 367(367) hit and 214(238) movement points. You have scored 67795031 experience points and 1150 quest points. You need 704969 exp to level and -150 qp to rank. You have amassed 182 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. o S HP:Healthy MV:Strong > Kryyg says 'am' wo S HP:Healthy MV:Strong > Kryyg says 'on' o S HP:Healthy MV:Strong > h [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > Kryyg says 'number' ko S HP:Healthy MV:Strong > Kryyg says '1' o S HP:Healthy MV:Strong > w[kill human] They aren't here. o S HP:Healthy MV:Strong > h Raxtor narrates 'oyu sure?' k o S HP:Healthy MV:Strong > Kryyg says 'again' [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > k[kill human] They aren't here. o S HP:Healthy MV:Strong > Kryyg says 'because' [kill human] They aren't here. o S HP:Healthy MV:Strong > snic wh Kryyg says 'i always' You snicker softly. Cannibal narrates 'very sure' o S HP:Healthy MV:Strong > Kryyg says 'forget' [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > Kryyg says 'whats' o S HP:Healthy MV:Strong > k scKryyg says 'going' [kill human] They aren't here. o S HP:Healthy MV:Strong > You have 367(367) hit and 214(238) movement points. You have scored 67795031 experience points and 1150 quest points. You need 704969 exp to level and -150 qp to rank. You have amassed 182 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. o S HP:Healthy MV:Strong > k l [kill human] They aren't here. Finger narrates 'I thouht it was 7...' o S HP:Healthy MV:Strong > Kryyg says 'on' Coach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] The corpse of an Illianer steed is lying here. Kryyg the Slaver of Aes Sedai is standing here. A bearded coachman stands here, waiting for passengers. o S HP:Healthy MV:Strong > wh [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > Kryyg says 'and' o S HP:Healthy MV:Strong > k Kryyg says 'all' o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > Kryyg says 'the ' k o S HP:Healthy MV:Strong > [kill human] They aren't here. Cannibal narrates 'ive seen level 51's leading 7 i thought' o S HP:Healthy MV:Strong > w Kryyg says 'chars' o S HP:Healthy MV:Strong > h Kryyg says 'are ' o S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > k Kryyg says 'so' o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > Raxtor narrates 'oh right nm.' o S HP:Healthy MV:Strong > wh k The Maradon alarm horn sounds loudly in the distance. Kryyg says 'fycking' [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > Kryyg says 'comfnsuon' Cannibal narrates 'maybe 6 though' o S HP:Healthy MV:Strong > k [kill human] They aren't here. l o S HP:Healthy MV:Strong > wCoach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] The corpse of an Illianer steed is lying here. Kryyg the Slaver of Aes Sedai is standing here. A bearded coachman stands here, waiting for passengers. h o S HP:Healthy MV:Strong > kKryyg says 'i only know 1 char' [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > k [kill human] They aren't here. k o S HP:Healthy MV:Strong > k[kill human] They aren't here. k o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > k k [say send me deception pass] You say 'send me deception pass' k o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > k[kill human] They aren't here. o S HP:Healthy MV:Strong > k k k [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > Kryyg says 'and thats rand al more' [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > wh k [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. ko S HP:Healthy MV:Strong > Eltargrim narrates 'it's 6' [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > wh say [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. rao S HP:Healthy MV:Strong > nd al more? You say 'rand al more?' o S HP:Healthy MV:Strong > wh k [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. k o S HP:Healthy MV:Strong > k[kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > k k[kill human] They aren't here. o S HP:Healthy MV:Strong > k Kryyg nods in agreement. [kill human] They aren't here. o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > l[kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. k o S HP:Healthy MV:Strong > kCoach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] The corpse of an Illianer steed is lying here. Kryyg the Slaver of Aes Sedai is standing here. A bearded coachman stands here, waiting for passengers. o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > w[kill human] They aren't here. o S HP:Healthy MV:Strong > h Eltargrim narrates '7 group, 1 is the leader though' o S HP:Healthy MV:Strong > k k[where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > Kryyg says 'rand al more' [kill human] They aren't here. o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > snic wh You snicker softly. o S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > sc Kryyg says 'and his dad is rand al more' o S HP:Healthy MV:Strong > You have 367(367) hit and 214(238) movement points. You have scored 67795031 experience points and 1150 quest points. You need 704969 exp to level and -150 qp to rank. You have amassed 182 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. o S HP:Healthy MV:Strong > Kryyg says 'err' o S HP:Healthy MV:Strong > Kryyg says 'tam' o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > wh Kryyg says 'tam al more' o S HP:Healthy MV:Strong > k[where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > k l[kill human] They aren't here. o S HP:Healthy MV:Strong > k Coach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] The corpse of an Illianer steed is lying here. Kryyg the Slaver of Aes Sedai is standing here. A bearded coachman stands here, waiting for passengers. o S HP:Healthy MV:Strong > k Kryyg says 'kerri more' [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > wh k [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > wh k [where ] Players in your Zone -------------------- Kryyg - Coach Stop at the Junction by Caemlyn Jestin - Coach Stop at the Junction by Caemlyn You catch a smell of horses nearby. o S HP:Healthy MV:Strong > k[kill human] They aren't here. o S HP:Healthy MV:Strong > Kryyg says 'i just know the main family' o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > k A *human* has arrived from the south, riding a gray palfrey. A rat has arrived from the south. [kill human] You pierce A *human*'s left leg very hard. * S HP:Healthy MV:Strong - Jonn: Hurt > k l [kill human] You do the best you can! hu* S HP:Healthy MV:Strong - Jonn: Hurt > Kryyg blasts A *human*'s right arm very hard. * S HP:Healthy MV:Strong - Jonn: Hurt > man Dagoth narrates 'on axo' Jonn has some small wounds and bruises. A *human* is using: a lantern a chain coif a dark, hooded cloak a thick pair of leather work gloves a wide leather wristband a wide leather wristband a large metal shield a long-handled war axe a pair of wide leather trousers a pair of light leather boots You attempt to peek at the inventory: a water skin a dagger a large slab of meat a large slab of meat a pair of light leather boots a cloak of thick wool a torch a sack a sack a soft leather pouch whoi* S HP:Healthy MV:Strong - Jonn: Hurt > s jonn k You swiftly dodge A *human*'s attempt to cleave you. You pierce A *human*'s left arm. A *human* panics, and attempts to flee! Jonn of Kandor is a level 16 human. * S HP:Healthy MV:Fresh - Jonn: Hurt > [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Hurt > k k [kill human] You do the best you can! k * S HP:Healthy MV:Fresh - Jonn: Hurt > k [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Hurt > k[kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Hurt > Dagoth narrates 'south of sward' [kill human] You do the best you can! k * S HP:Healthy MV:Fresh - Jonn: Hurt > Kryyg sends A *human* sprawling with a powerful bash! [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Wounded > k k aliKryyg looks at A *human*. [kill human] You do the best you can! as * S HP:Healthy MV:Fresh - Jonn: Wounded > [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Wounded > m Kryyg blasts A *human*'s left leg into bloody fragments! You pierce A *human*'s right leg hard. [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Wounded > kil Kryyg sniffs sadly. l j* S HP:Healthy MV:Fresh - Jonn: Wounded > onn Ok. * S HP:Healthy MV:Fresh - Jonn: Wounded > k k Kryyg says 'let him be' k* S HP:Healthy MV:Fresh - Jonn: Wounded > You pierce A *human*'s left arm. Riurk narrates 'Minions, Master Akkad seeks a new coat. The first 2 of you to bring me mink scalps shall be rewarded.' [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > k Kryyg blasts A *human*'s body very hard. You pierce A *human*'s body. [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > k [kill human] You do the best you can! k * S HP:Healthy MV:Fresh - Jonn: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > k k[kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > k[kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > [kill human] You do the best you can! k * S HP:Healthy MV:Fresh - Jonn: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > k Kryyg assumes an offensive striking posture. A *human* panics, and attempts to flee! [kill human] You do the best you can! * S HP:Healthy MV:Fresh - Jonn: Battered > k k [kill human] You do the best you can! k* S HP:Healthy MV:Fresh - Jonn: Battered > A *human* leaves south riding a gray palfrey. [kill human] They aren't here. o S HP:Healthy MV:Fresh > [kill human] They aren't here. o S HP:Healthy MV:Fresh > k [kill human] They aren't here. o S HP:Healthy MV:Fresh > [kill human] They aren't here. o S HP:Healthy MV:Fresh > s k A *human* has arrived from the south, riding a gray palfrey. Caemlyn Road [ obvious exits: N S ] North: A torch is here on the ground. Kryyg has arrived from the north. o S HP:Healthy MV:Full > [kill human] They aren't here. o S HP:Healthy MV:Full > n k n Coach Stop at the Junction by Caemlyn [ obvious exits: N E S W ] North: A rat scurries around trying to get out of sight. South: Kryyg the Slaver of Aes Sedai is standing here. The corpse of an Illianer steed is lying here. A bearded coachman stands here, waiting for passengers. Kryyg has arrived from the south. k o S HP:Healthy MV:Full > [kill human] They aren't here. o S HP:Healthy MV:Full > Caemlyn Road [ obvious exits: N S ] North: A rat scurries around trying to get out of sight. South: Kryyg the Slaver of Aes Sedai is standing here. You notice a torch is hidden here. You notice a lantern is hidden here. Kryyg has arrived from the south. * S HP:Healthy MV:Full > [kill human] They aren't here. * S HP:Healthy MV:Full > n k Caemlyn Road [ obvious exits: N S ] South: Kryyg the Slaver of Aes Sedai is standing here. An iron lantern hangs from the wall above the gate. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A *male human* is standing here, riding a gray palfrey. Kryyg has arrived from the south. * S HP:Healthy MV:Full > Kryyg blasts a gray palfrey's left leg into bloody fragments! [kill human] You pierce A *human*'s left foot very hard. * S HP:Healthy MV:Full - Jonn: Beaten > cg Jonn calls for the Southgate to be opened. The Southgate is opened from the other side. [close gate] Ok. * S HP:Healthy MV:Full - Jonn: Beaten > cg cg A *human* panics, and attempts to flee! [close gate] It's already closed! cg * S HP:Healthy MV:Full - Jonn: Beaten > k A *human* tries to cleave you, but you deflect the blow. You pierce A *human*'s left hand hard. A gray palfrey tickles Kryyg's body with his hit. Kryyg blasts a gray palfrey's right leg into bloody fragments! [close gate] It's already closed! k * S HP:Healthy MV:Full - Jonn: Beaten > [close gate] It's already closed! * S HP:Healthy MV:Full - Jonn: Beaten > k [kill human] You do the best you can! * S HP:Healthy MV:Full - Jonn: Beaten > k [kill human] You do the best you can! * S HP:Healthy MV:Full - Jonn: Beaten > You pierce A *human*'s left hand. Dazar calls for the Southgate to be opened. The Southgate is opened from the other side. [kill human] You do the best you can! * S HP:Healthy MV:Full - Jonn: Beaten > cg[kill human] You do the best you can! * S HP:Healthy MV:Full - Jonn: Beaten > *Dazar* has arrived from the north, riding a wild stallion. * S HP:Healthy MV:Full - Jonn: Beaten > k [close gate] Ok. k * S HP:Healthy MV:Full - Jonn: Beaten > [kill human] You do the best you can! * S HP:Healthy MV:Full - Jonn: Beaten > A *human* panics, and attempts to flee! * S HP:Healthy MV:Full - Jonn: Beaten > cgA stream of arrows is launched from above the Caemlyn city gate! *Dazar* leaves south riding a wild stallion. [kill human] You do the best you can! * S HP:Healthy MV:Full - Jonn: Beaten > You barely pierce A *human*'s body. A gray palfrey tries to hit Kryyg, but he dodges the attack. Kryyg blasts a gray palfrey's right arm into bloody fragments! [close gate] It's already closed! k * S HP:Healthy MV:Full - Jonn: Critical > *Dazar* has arrived from the south, riding a wild stallion. * S HP:Healthy MV:Full - Jonn: Critical > cKryyg looks at *Dazar*. [kill human] You do the best you can! * S HP:Healthy MV:Full - Jonn: Critical > g A *human* leaves south riding a gray palfrey. A *human* has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Full > Kryyg blasts a gray palfrey's left leg into bloody fragments! A gray palfrey is dead! R.I.P. You receive your share of experience... Practice makes perfect. Keep going. Your blood freezes as you hear a gray palfrey's death cry. [close gate] It's already closed! * S HP:Healthy MV:Full > s Kryyg blasts A *human*'s body very hard. A *human* panics, and attempts to flee! * S HP:Healthy MV:Full > ii Dagoth narrates 'near stout' * S HP:Healthy MV:Full > k Arglebargle, glop-glyf!?! * S HP:Healthy MV:Full > [kill human] You pierce A *human*'s left leg very hard. A *human* is incapacitated and will slowly die, if not aided. * S HP:Healthy MV:Full - Jonn: Critical > 3 You pierce A *human*'s body hard. A *human* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. A rat now follows Dazar. A rat now follows Dazar. A rat now follows Dazar. Dazar calls for the Southgate to be opened. The Southgate is opened from the other side. * S HP:Healthy MV:Full > [scalp corpse] You lean over and cut the bloody scalp from the corpse of Jonn. g* S HP:Healthy MV:Full > et skin sack k A stream of arrows is launched from above the Caemlyn city gate! Kryyg blasts *Dazar*'s left arm very hard. *Dazar* panics, and attempts to flee! You get a water skin from a sack. * S HP:Healthy MV:Full > *Dazar* leaves north riding a wild stallion. [kill human] They aren't here. * S HP:Healthy MV:Full > A volley of arrows arcs through the air. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-08 17:47 -------------------------------------------------------------------------------- o S HP:Scratched MV:Strong > The Caemlyn Road [ obvious exits: N E W ] East: Kryyg the Slaver of Aes Sedai is standing here. A small purse is here. [4] You notice a small purse is hidden here. You notice a small purse is hidden here. You notice a small purse is hidden here. You notice a small purse is hidden here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. Kryyg has arrived from the east. * S HP:Scratched MV:Strong > w Kryyg says 'group me flower' * S HP:Scratched MV:Strong > w The Caemlyn Road [ obvious exits: E W ] East: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the east. o S HP:Scratched MV:Strong > Kryyg says 'group me flower' The Caemlyn Road [ obvious exits: E S W ] East: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the east. o S HP:Scratched MV:Strong > Upon a Hill Overlooking Four Kings [ obvious exits: E S ] A dun mare is here, snorting angrily. Kryyg has arrived from the east. o S HP:Scratched MV:Strong > Kryyg says 'group me flower' gro S HP:Scratched MV:Strong > Kryyg says 'group me flower' o S HP:Scratched MV:Strong > oup Kryyg says 'group me flower' kro S HP:Scratched MV:Strong > Kryyg says 'group me flower' o S HP:Scratched MV:Strong > yyg Kryyg says 'group me flower' o S HP:Scratched MV:Strong > Only the leader can enroll group members. o S HP:Scratched MV:Strong > Kryyg says 'group me flower' o S HP:Scratched MV:Strong > Kryyg says 'group me flower' o S HP:Scratched MV:Strong > wh Kryyg says 'group me flower' o S HP:Scratched MV:Strong > Kryyg says 'group me flower' foo S HP:Scratched MV:Strong > l s[where ] Players in your Zone -------------------- Kryyg - Upon a Hill Overlooking Four Kings Jestin - Upon a Hill Overlooking Four Kings o S HP:Scratched MV:Strong > elf group all s w wh You stop following Sazi. o S HP:Healthy MV:Full > o S HP:Healthy MV:Full > Kryyg says 'but i msitll alive' The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] Kryyg has arrived from the north. o S HP:Healthy MV:Full > The Outskirts of Four Kings [ obvious exits: E W ] East: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the east. o S HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Kryyg - The Outskirts of Four Kings Jestin - The Outskirts of Four Kings o S HP:Healthy MV:Full > Troika narrates 'on' o S HP:Healthy MV:Full > group all go S HP:Healthy MV:Full > roup Your group consists of: Jestin (Head of group) Kryyg Lormor o S HP:Healthy MV:Full > wh [where ] Players in your Zone -------------------- Kryyg - The Outskirts of Four Kings Jestin - The Outskirts of Four Kings w o S HP:Healthy MV:Full > A Dusty Road Through Four Kings [ obvious exits: N E S W ] North: A woman is here, looking inviting in her silken dress. East: Kryyg the Slaver of Aes Sedai is standing here. South: Saml Hake, the innkeeper of the Dancing Cartman, is here. Kryyg has arrived from the east. o S HP:Healthy MV:Full > w wh Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] East: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the east. o S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Kryyg - Junction of the Caemlyn and Lugard Roads Jestin - Junction of the Caemlyn and Lugard Roads You catch a smell of horses nearby. o S HP:Healthy MV:Strong > say smells wh k k You say 'smells' k o S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Kryyg - Junction of the Caemlyn and Lugard Roads Jestin - Junction of the Caemlyn and Lugard Roads You catch a smell of horses nearby. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > w[kill human] They aren't here. o S HP:Healthy MV:Strong > h b*Risca* has arrived from the south, riding a bloodstock stallion. [kill human] You pierce *Risca*'s body very hard. r * S HP:Healthy MV:Strong - Risca: Hurt > [where ] Players in your Zone -------------------- Kryyg - Junction of the Caemlyn and Lugard Roads Jestin - Junction of the Caemlyn and Lugard Roads You catch a smell of horses nearby. * S HP:Healthy MV:Strong - Risca: Hurt > k [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Strong - Risca: Hurt > Kryyg blasts *Risca*'s left leg into bloody fragments! [kill human] You do the best you can! * S HP:Healthy MV:Strong - Risca: Wounded > ali Kryyg tries to blast *Risca*, but he deflects the blow. *Risca* tries to slash you, but you parry successfully. You pierce *Risca*'s body. You pierce *Risca*'s left leg very hard. as m* S HP:Healthy MV:Strong - Risca: Wounded > kill risca k *Risca* panics, and attempts to flee! Ok. k * S HP:Healthy MV:Strong - Risca: Wounded > k *Risca* leaves west riding a bloodstock stallion. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > w [kill human] They aren't here. o S HP:Healthy MV:Strong > k k[kill human] They aren't here. o S HP:Healthy MV:Strong > k At the Smiling Gleeman [ obvious exits: N E S W ] East: Kryyg the Slaver of Aes Sedai is standing here. South: An innkeeper makes his rounds of the room, tending to guests. Ack, you lost Kryyg! o S HP:Healthy MV:Strong > k [kill human] They aren't here. o S HP:Healthy MV:Strong > w k[kill human] They aren't here. o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > w [kill human] They aren't here. o S HP:Healthy MV:Strong > w kThe Caemlyn Road Through Four Kings [ obvious exits: N E S W ] o S HP:Healthy MV:Strong > n[kill human] They aren't here. o S HP:Healthy MV:Strong > otThe Caemlyn Road at Four Kings [ obvious exits: N E W ] o S HP:Healthy MV:Strong > wThe Outskirts of Four Kings [ obvious exits: E W ] o S HP:Healthy MV:Strong > w w[kill human] They aren't here. wo S HP:Healthy MV:Strong > w You stop paying increased attention to your surroundings. w o S HP:Healthy MV:Strong > Caemlyn Road [ obvious exits: E W ] o S HP:Healthy MV:Strong > w Caemlyn Road [ obvious exits: E W ] West: A cute, long-eared rabbit is munching at a leaf here. o S HP:Healthy MV:Strong > w Caemlyn Road [ obvious exits: E W ] West: A wild dog with matted fur snarls at you. A cute, long-eared rabbit is munching at a leaf here. o S HP:Healthy MV:Strong > w wCaemlyn Road [ obvious exits: E W ] East: A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. A wild dog with matted fur snarls at you. wo S HP:Healthy MV:Strong > Caemlyn Road [ obvious exits: E W ] East: A wild dog with matted fur snarls at you. West: A wild dog with matted fur snarls at you. o S HP:Healthy MV:Strong > k Caemlyn Road [ obvious exits: N E W ] A wild dog with matted fur snarls at you. o S HP:Healthy MV:Strong > Caemlyn Road [ obvious exits: E W ] East: A wild dog with matted fur snarls at you. West: A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Strong > Caemlyn Road [ obvious exits: N E W ] West: A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. o S HP:Healthy MV:Strong > w kCaemlyn Road [ obvious exits: N E W ] East: A spotted jaguar opens its eyes lazily. West: A raven is here, watching. A spotted jaguar opens its eyes lazily. o S HP:Healthy MV:Strong > w Bend in the Road [ obvious exits: N E ] East: A spotted jaguar opens its eyes lazily. A raven is here, watching. o S HP:Healthy MV:Strong > k Alas, you cannot go that way... o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > wAlas, you cannot go that way... h o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > kAlas, you cannot go that way... o S HP:Healthy MV:Strong > [kill human] They aren't here. k o S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Jestin - Bend in the Road o S HP:Healthy MV:Strong > [kill human] They aren't here. o S HP:Healthy MV:Strong > k wh[kill human] They aren't here. o S HP:Healthy MV:Strong > e e[kill human] They aren't here. o S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Jestin - Bend in the Road o S HP:Healthy MV:Strong > e Caemlyn Road [ obvious exits: N E W ] East: A spotted jaguar opens its eyes lazily. West: A raven is here, watching. A spotted jaguar opens its eyes lazily. o S HP:Healthy MV:Strong > eCaemlyn Road [ obvious exits: N E W ] West: A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. o S HP:Healthy MV:Strong > eCaemlyn Road [ obvious exits: E W ] East: A wild dog with matted fur snarls at you. West: A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Strong > e Caemlyn Road [ obvious exits: N E W ] A wild dog with matted fur snarls at you. o S HP:Healthy MV:Tiring > eCaemlyn Road [ obvious exits: E W ] East: A wild dog with matted fur snarls at you. West: A wild dog with matted fur snarls at you. o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E W ] East: A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. A wild dog with matted fur snarls at you. who S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E W ] West: A wild dog with matted fur snarls at you. A cute, long-eared rabbit is munching at a leaf here. o S HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Caemlyn Road o S HP:Healthy MV:Tiring > e e Caemlyn Road [ obvious exits: E W ] West: A cute, long-eared rabbit is munching at a leaf here. wh o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E W ] e o S HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Caemlyn Road o S HP:Healthy MV:Tiring > whThe Outskirts of Four Kings [ obvious exits: E W ] o S HP:Healthy MV:Tiring > e [where ] Players in your Zone -------------------- Jestin - The Outskirts of Four Kings Kryyg - At the Smiling Gleeman o S HP:Healthy MV:Tiring > The Caemlyn Road at Four Kings [ obvious exits: N E W ] o S HP:Healthy MV:Tiring > wh e [where ] Players in your Zone -------------------- Jestin - The Caemlyn Road at Four Kings Kryyg - At the Smiling Gleeman o S HP:Healthy MV:Tiring > The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] East: Kryyg the Slaver of Aes Sedai is here, fighting Risca. o S HP:Healthy MV:Tiring > Kryyg narrates 'on smiling gleeman come' o S HP:Healthy MV:Tiring > Kryyg narrates '1w jun' o S HP:Healthy MV:Tiring > e k At the Smiling Gleeman [ obvious exits: N E S W ] South: An innkeeper makes his rounds of the room, tending to guests. Kryyg the Slaver of Aes Sedai is here, fighting Risca. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Risca* is here, fighting Kryyg. * S HP:Healthy MV:Tiring > [kill human] You pierce *Risca*'s left arm very hard. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Wounded > You pierce *Risca*'s left leg very hard. Kryyg tries to blast *Risca*, but he parries successfully. k * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > k *Risca* leaves east. [kill human] They aren't here. k o S HP:Healthy MV:Tiring > k [kill human] They aren't here. o S HP:Healthy MV:Tiring > e[kill human] They aren't here. o S HP:Healthy MV:Tiring > k[kill human] They aren't here. o S HP:Healthy MV:Tiring > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] West: Kryyg the Slaver of Aes Sedai is standing here. *Risca* is standing here. Kryyg has arrived from the west. e * S HP:Healthy MV:Tiring > e *Risca* panics, and attempts to flee! *Risca* leaves south. Kryyg leaves east. [kill human] They aren't here. o S HP:Healthy MV:Tiring > k A Dusty Road Through Four Kings [ obvious exits: N E S W ] North: A woman is here, looking inviting in her silken dress. South: Saml Hake, the innkeeper of the Dancing Cartman, is here. Kryyg the Slaver of Aes Sedai is standing here. o S HP:Healthy MV:Tiring > Kryyg leaves east. The Outskirts of Four Kings [ obvious exits: E W ] Kryyg the Slaver of Aes Sedai is standing here. o S HP:Healthy MV:Tiring > w [kill human] They aren't here. o S HP:Healthy MV:Tiring > w s Kryyg leaves west. A Dusty Road Through Four Kings [ obvious exits: N E S W ] North: A woman is here, looking inviting in her silken dress. South: Saml Hake, the innkeeper of the Dancing Cartman, is here. Kryyg the Slaver of Aes Sedai is standing here. ko S HP:Healthy MV:Tiring > Kryyg leaves south. Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] West: A Tairen bloodstock stallion stands here, tail swaying with the breeze. o S HP:Healthy MV:Tiring > The Lugard Road Through Four Kings [ obvious exits: N S ] South: *Risca* is standing here. o S HP:Healthy MV:Tiring > [kill human] They aren't here. s o S HP:Healthy MV:Tiring > k s kThe Lugard Road Through Four Kings [ obvious exits: N S W ] South: *Risca* is standing here. o S HP:Healthy MV:Tiring > [kill human] They aren't here. o S HP:Healthy MV:Tiring > The Outskirts of Four Kings [ obvious exits: N E S ] *Risca* is standing here. A draft horse is here. * S HP:Healthy MV:Tiring > s *Risca* leaves north. [kill human] They aren't here. o S HP:Healthy MV:Tiring > s k The Lugard Road [ obvious exits: N S ] A dirty rock lies on the ground, waiting to be thrown. o S HP:Healthy MV:Tiring > n nThe Broken Bridge [ obvious exits: N S ] o S HP:Healthy MV:Tiring > [kill human] They aren't here. o S HP:Healthy MV:Tiring > n The Lugard Road [ obvious exits: N S ] A dirty rock lies on the ground, waiting to be thrown. o S HP:Healthy MV:Tiring > n The Outskirts of Four Kings [ obvious exits: N E S ] A draft horse is here. n o S HP:Healthy MV:Tiring > k The Lugard Road Through Four Kings [ obvious exits: N S W ] South: A draft horse is here. o S HP:Healthy MV:Tiring > The Lugard Road Through Four Kings [ obvious exits: N S ] o S HP:Healthy MV:Tiring > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] East: *Risca* is standing here. West: A Tairen bloodstock stallion stands here, tail swaying with the breeze. o S HP:Healthy MV:Tiring > [kill human] They aren't here. o S HP:Healthy MV:Tiring > e k Troika narrates 'on axo' A Dusty Road Through Four Kings [ obvious exits: N E S W ] North: A woman is here, looking inviting in her silken dress. South: Kryyg the Slaver of Aes Sedai is standing here. e o S HP:Healthy MV:Tiring > e e[kill human] They aren't here. o S HP:Healthy MV:Tiring > The Outskirts of Four Kings [ obvious exits: E W ] o S HP:Healthy MV:Tiring > k The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] o S HP:Healthy MV:Tiring > The Caemlyn Road [ obvious exits: N W ] o S HP:Healthy MV:Tiring > [kill human] They aren't here. o S HP:Healthy MV:Tiring > n e wThe Caemlyn Road [ obvious exits: E S W ] h o S HP:Healthy MV:Tiring > The Caemlyn Road [ obvious exits: E W ] East: *Risca* is standing here. o S HP:Healthy MV:Winded > e[where ] Players in your Zone -------------------- Jestin - The Caemlyn Road Kryyg - A Dusty Road Through Four Kings o S HP:Healthy MV:Winded > k The Caemlyn Road [ obvious exits: N E W ] A small purse is here. [4] *Risca* is standing here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * S HP:Healthy MV:Winded > nKryyg narrates 'wher ehe go' [kill human] You try to pierce *Risca*, but he deflects the blow. a pa* S HP:Healthy MV:Winded - Risca: Battered > tty na roYou narrate 'patty' la* S HP:Healthy MV:Winded - Risca: Battered > nd alias mYou narrate 'roland' k* S HP:Healthy MV:Winded - Risca: Battered > ill risc *Risca* tries to slash you, but you deflect the blow. A cavalry soldier joins Risca's fight! A cavalry soldier joins a cavalry soldier's fight! A cavalry soldier joins a cavalry soldier's fight! A cavalry soldier joins a cavalry soldier's fight! You pierce *Risca*'s body. *Risca* panics, and attempts to flee! a * S HP:Healthy MV:Winded - Risca: Battered > na roOk. lan* S HP:Healthy MV:Winded - Risca: Battered > ds c*Risca* leaves north. You narrate 'rolands' h * S HP:Healthy MV:Winded - a cavalry soldier: Scratched > fKryyg has arrived from the west. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Winded - a cavalry soldier: Scratched > m A cavalry officer joins a cavalry soldier's fight! You try to pierce a cavalry soldier, but he deflects the blow. Kryyg leaves north. You panic and attempt to flee! You flee head over heels. The Caemlyn Road [ obvious exits: E W ] East: [kill risca] They aren't here. o S HP:Healthy MV:Winded > br [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. e o S HP:Healthy MV:Winded > n mThe Caemlyn Road [ obvious exits: N E W ] A small purse is here. [4] An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * S HP:Healthy MV:Winded > A Trail in the Forest [ obvious exits: N S ] A small purse is here. A gory tuft of flesh lies abandoned on the ground. o S HP:Healthy MV:Winded > [kill risca] They aren't here. o S HP:Healthy MV:Winded > n m A Bend in the Trail [ obvious exits: E S ] A wooden practice shield has been dropped here. A raven is here flying around. e o S HP:Healthy MV:Winded > m [kill risca] They aren't here. o S HP:Healthy MV:Winded > A Bend in the Trail [ obvious exits: N W ] A raccoon sniffs the ground for food. A squirrel is here, chittering. o S HP:Healthy MV:Winded > n m [kill risca] They aren't here. n o S HP:Healthy MV:Winded > A Trail in the Forest [ obvious exits: N S ] Kryyg the Slaver of Aes Sedai is here, fighting Risca. *Risca* is here, fighting Kryyg. A lazy looking guard is not happy being awake. An irritating fly is visible flying high in the sky. A draft horse is here. A shaggy brown mare stands here. * S HP:Healthy MV:Winded > m [kill risca] You try to pierce *Risca*, but he deflects the blow. * S HP:Healthy MV:Winded - Kryyg: Scratched - Risca: Battered > wYou pierce *Risca*'s body hard. *Risca* panics, and attempts to flee! You swiftly dodge the lazy guard's attempt to cleave you. No way! You're fighting for your life! * S HP:Healthy MV:Winded - Kryyg: Scratched - Risca: Battered > h [kill risca] You do the best you can! m* S HP:Healthy MV:Winded - Kryyg: Scratched - Risca: Battered > Kryyg narrates 'on' [where ] Players in your Zone -------------------- Jestin - A Trail in the Forest Kryyg - A Trail in the Forest You catch a smell of horses nearby. * S HP:Healthy MV:Winded - Kryyg: Scratched - Risca: Battered > s m [kill risca] You do the best you can! * S HP:Healthy MV:Winded - Kryyg: Scratched - Risca: Battered > s No way! You're fighting for your life! * S HP:Healthy MV:Winded - Kryyg: Scratched - Risca: Battered > m *Risca* leaves south. *Risca* has arrived from the south. [kill risca] You do the best you can! * S HP:Healthy MV:Winded - the lazy guard: Healthy > s*Risca* panics, and attempts to flee! *Risca* leaves north. No way! You're fighting for your life! * S HP:Healthy MV:Winded - the lazy guard: Healthy > m[kill risca] They aren't here. * S HP:Healthy MV:Winded - the lazy guard: Healthy > cNo way! You're fighting for your life! * S HP:Healthy MV:Winded - the lazy guard: Healthy > h f[kill risca] They aren't here. * S HP:Healthy MV:Winded - the lazy guard: Healthy > m [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You pierce the lazy guard's left arm hard. Healthy > A shaggy brown mare panics, and attempts to flee! A shaggy brown mare leaves north. The lazy guard tries to cleave you, but you dodge the attack. You pierce the lazy guard's body extremely hard. You panic and attempt to flee! Kryyg leaves north. You flee head over heels. The End of the Trail [ obvious exits: N E S U ] Kryyg the Slaver of Aes Sedai is standing here. A shaggy brown mare stands here. [kill risca] They aren't here. bo S HP:Healthy MV:Winded > r *Risca* has arrived from the east. * S HP:Healthy MV:Winded > mKryyg tries to blast *Risca*, but he parries successfully. [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Winded > [kill risca] You pierce *Risca*'s body very hard. *Risca* panics, and attempts to flee! * S HP:Healthy MV:Winded - Kryyg: Scratched - Risca: Battered > m m m m m m A shaggy brown mare panics, and attempts to flee! A shaggy brown mare leaves east. You pierce *Risca*'s body very hard. Your heartbeat calms down more as you feel less panicked. [kill risca] You do the best you can! w* S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > hois ri[kill risca] You do the best you can! sc* S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > a *Risca* leaves up. [kill risca] They aren't here. m o S HP:Healthy MV:Tiring > m Risca of Arafel is a level 31 human. o S HP:Healthy MV:Tiring > [kill risca] They aren't here. o S HP:Healthy MV:Tiring > m [kill risca] They aren't here. m o S HP:Healthy MV:Tiring > m [kill risca] They aren't here. o S HP:Healthy MV:Tiring > m m m *Risca* has arrived from above. *Risca* avoids being bashed by Kryyg who loses his balance and falls! *Risca* panics, and attempts to flee! [kill risca] You try to pierce *Risca*, but he parries successfully. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > You try to pierce *Risca*, but he parries successfully. [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > m[kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > [kill risca] You do the best you can! m * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > m[kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Battered > m *Risca* leaves up. [kill risca] They aren't here. mo S HP:Healthy MV:Tiring > [kill risca] They aren't here. m o S HP:Healthy MV:Tiring > m [kill risca] They aren't here. o S HP:Healthy MV:Tiring > m[kill risca] They aren't here. o S HP:Healthy MV:Tiring > m*Risca* has arrived from above. Kryyg clambers to his feet. [kill risca] You try to pierce *Risca*, but he deflects the blow. * S HP:Healthy MV:Tiring - Risca: Battered > m Kryyg blasts *Risca*'s right leg into bloody fragments! *Risca* panics, and attempts to flee! [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Risca: Beaten > Kryyg blasts *Risca*'s body into bloody fragments! You try to pierce *Risca*, but he deflects the blow. Kryyg says 'gay' [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Risca: Beaten > m [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Risca: Beaten > m [kill risca] You do the best you can! m * S HP:Healthy MV:Tiring - Risca: Beaten > [kill risca] You do the best you can! s* S HP:Healthy MV:Tiring - Risca: Beaten > [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Risca: Beaten > m You pierce *Risca*'s head very hard. Kryyg assumes an offensive striking posture. No way! You're fighting for your life! s* S HP:Healthy MV:Tiring - Risca: Critical > *Risca* leaves north. *Risca* has arrived from the north. Kryyg tries to blast *Risca*, but he parries successfully. [kill risca] You try to pierce *Risca*, but he deflects the blow. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Critical > m No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Critical > [kill risca] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Risca: Critical > m mYou pierce *Risca*'s right leg hard. *Risca* panics, and attempts to flee! Kryyg blasts *Risca*'s right arm into bloody fragments! *Risca* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Risca*'s death cry. [kill risca] They aren't here. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-08 17:49 -------------------------------------------------------------------------------- * S HP:Healthy MV:Tiring > whA Sallow Wood [ obvious exits: N E S W ] Kryyg has arrived from the west. * S HP:Healthy MV:Tiring > b[where ] Players in your Zone -------------------- Kryyg - A Sallow Wood Jestin - A Sallow Wood You catch a smell of horses nearby. r * S HP:Healthy MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Tiring > s wh Thinning of the Wood [ obvious exits: N ] *Jothel* is standing here, riding a gray palfrey. Kryyg has arrived from the north. * S HP:Healthy MV:Tiring > *Jothel* barely crushes Kryyg's left leg. [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > k [kill human] You tickle *Jothel*'s body with your pierce. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Scratched > l jothel alias m kill joYou barely pierce *Jothel*'s right leg. *Jothel* crushes Kryyg's body. *Jothel* tries to crush you, but you parry successfully. You barely pierce *Jothel*'s body. His hardened face is contrasted by a warm friendly smile. He wears proudly the swooping hawk of fd, but you notice an engraving on his breastplate opposite the hawk, a sword wrapped in a lily Jothel has a few scratches. *Jothel* is using: a full metal helmet and visor a black wool cape embroidered with a swooping hawk a backpack a pair of metal half-gauntlets a lily a two-handed binnol (scratched) a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. th* S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Scratched > el ch Ok. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Scratched > Riurk narrates 'dropped dull shield, jeweled dagger, laced boots in the pit' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Scratched > wh [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Scratched > Kryyg sends *Jothel* sprawling with a powerful bash! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Scratched > You pierce *Jothel*'s body. Kryyg blasts *Jothel*'s left arm extremely hard. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Hurt > l Thinning of the Wood A few scattered birch and dogwoods provide the local vegetation as the wood thins out here. A black bush grows in the center of this clearing. Travel is impossible in most directions. [ obvious exits: N ] Kryyg the Slaver of Aes Sedai is here, fighting Jothel. *Jothel* is sitting here, riding a gray palfrey. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Hurt > Kryyg looks at *Jothel*. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Hurt > You pierce *Jothel*'s body. Kryyg blasts *Jothel*'s body hard. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Hurt > You barely pierce *Jothel*'s left foot. Kryyg blasts *Jothel*'s body very hard. *Jothel* crushes Kryyg's right hand. *Jothel* tries to crush you, but you parry successfully. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Hurt > You tickle *Jothel*'s body with your pierce. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Wounded > *Jothel* sends Kryyg sprawling with a powerful bash! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Wounded > wh [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Wounded > You pierce *Jothel*'s left arm. *Jothel* crushes Kryyg's body hard. *Jothel* tries to crush you, but you parry successfully. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Wounded > You tickle *Jothel*'s body with your pierce. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Jothel: Wounded > You pierce *Jothel*'s right leg. *Jothel* crushes Kryyg's left arm hard. *Jothel* tries to crush you, but you deflect the blow. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > You tickle *Jothel*'s body with your pierce. You pierce *Jothel*'s right leg. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > wh Kryyg sends *Jothel* sprawling with a powerful bash! [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > Troika narrates 'smells dusty' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > You tickle *Jothel*'s body with your pierce. Kryyg blasts *Jothel*'s right arm very hard. Jhax narrates 'msells dusty' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > You barely pierce *Jothel*'s body. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > Kryyg says 'bash him' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > Kryyg snickers softly. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > wh [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > You tickle *Jothel*'s body with your pierce. Kryyg blasts *Jothel*'s body hard. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > wh [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Jothel: Wounded > You tickle *Jothel*'s body with your pierce. * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > wh You tickle *Jothel*'s left leg with your pierce. * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > Kryyg avoids being bashed by *Jothel* who loses his balance and falls! [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > *Jothel* avoids being bashed by Kryyg who loses his balance and falls! * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > You barely pierce *Jothel*'s body. * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > wh [where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > You barely pierce *Jothel*'s body. * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > Troika narrates 'and i would have to weary and just used last vial to chase ' Kryyg clambers to his feet. * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Wounded > Kryyg blasts *Jothel*'s left leg. *Jothel* panics, and attempts to flee! * S HP:Healthy MV:Strong - Kryyg: Scratched - Jothel: Battered > Kryyg blasts *Jothel*'s left leg. *Jothel* panics, and attempts to flee! *Jothel* leaves north riding a gray palfrey. * S HP:Healthy MV:Strong > n m A Sallow Wood [ obvious exits: N E S W ] *Jothel* is standing here, riding a gray palfrey. Kryyg has arrived from the south. * S HP:Healthy MV:Tiring > *Asham* has arrived from the north, riding a warhorse. [kill jothel] You pierce *Jothel*'s right leg. *Jothel* panics, and attempts to flee! * S HP:Healthy MV:Tiring - Jothel: Battered > Kryyg blasts *Jothel*'s left arm hard. * S HP:Healthy MV:Tiring - Jothel: Battered > m *Jothel* leaves west riding a gray palfrey. m * S HP:Healthy MV:Tiring > *Asham* draws a dagger from a black wool cape embroidered with a swooping hawk with a flash of steel. *Asham* barely tickles Kryyg's head with his pierce. [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m Kryyg blasts *Asham*'s left arm very hard. [kill jothel] They aren't here. w* S HP:Healthy MV:Tiring > m Thinning of the Wood [ obvious exits: E S W ] *Jothel* is standing here, riding a gray palfrey. e * S HP:Healthy MV:Tiring > k [kill jothel] You tickle *Jothel*'s right leg with your pierce. *Jothel* panics, and attempts to flee! * S HP:Healthy MV:Tiring - Jothel: Battered > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Jothel: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Jothel: Battered > k e k*Jothel* leaves west riding a gray palfrey. *Jothel* has arrived from the west, riding a gray palfrey. [kill human] You tickle *Jothel*'s body with your pierce. *Jothel* panics, and attempts to flee! * S HP:Healthy MV:Tiring - Jothel: Battered > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Jothel: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Jothel: Battered > k You pierce *Jothel*'s body. * S HP:Healthy MV:Tiring - Jothel: Battered > k k k[kill human] You do the best you can! * S HP:Healthy MV:Tiring - Jothel: Battered > *Jothel* leaves south riding a gray palfrey. [kill human] They aren't here. * S HP:Healthy MV:Tiring > k [kill human] They aren't here. k * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > e k[kill human] They aren't here. * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > A Sallow Wood [ obvious exits: N E S W ] *Asham* is sitting here, riding a warhorse. Kryyg the Slaver of Aes Sedai is here, fighting Asham. * S HP:Healthy MV:Tiring > [kill human] You pierce *Asham*'s body hard. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > Kryyg looks at *Asham*. k * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > kYou pierce *Asham*'s body. Kryyg blasts *Asham*'s body hard. [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > [kill human] You do the best you can! k * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > k [kill human] You do the best you can! k * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > k k [kill human] You do the best you can! ali* S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > as bm back jothel *Asham* sheathes a dagger into a black wool cape embroidered with a swooping hawk. Kryyg says 'he using dagger' [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > *Asham* loosens a two-handed binnol from a belt hook and uncoils it. *Asham* wields a two-handed binnol in a two-handed grip. [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > Ok. * S HP:Healthy MV:Tiring - Kryyg: Scratched - Asham: Hurt > You barely pierce *Asham*'s left leg. *Asham* barely crushes Kryyg's left leg. *Asham* tries to crush you, but you deflect the blow. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > l You tickle *Asham*'s left foot with your pierce. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] *Asham* is here, fighting Kryyg, riding a warhorse. Kryyg the Slaver of Aes Sedai is here, fighting Asham. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > wh [where ] Players in your Zone -------------------- Jestin - A Sallow Wood Kryyg - A Sallow Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > *Jothel* has arrived from the west, riding a gray palfrey. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > *Jothel* tries to crush you, but you parry successfully. *Asham* avoids being bashed by Kryyg who loses his balance and falls! * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > *Jothel* tries to crush you, but you deflect the blow. You pierce *Asham*'s left leg. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > You barely pierce *Asham*'s right leg. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > Troika narrates 'jhax where u go?' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > *Asham* sends Kryyg sprawling with a powerful bash! * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > You tickle *Asham*'s left hand with your pierce. *Asham* crushes Kryyg's body hard. *Asham* tries to crush you, but you parry successfully. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > Skarn narrates 'paj dies' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > You dodge a bash from *Jothel* who loses his balance and falls! * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Hurt > You pierce *Asham*'s left arm. * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > Kryyg says 'dsienage' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > *Asham* throws back his head and cackles with insane glee! * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > You barely pierce *Asham*'s body. *Asham* barely crushes Kryyg's right leg. *Asham* tries to crush you, but you deflect the blow. Jhax narrates 'ishady' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > na bash jothe Kryyg sends *Asham* sprawling with a powerful bash! l t* S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > hen You pierce *Asham*'s body hard. Kryyg blasts *Asham*'s right arm into bloody fragments! fl* S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > ee kryyg Kryyg says 'disengage' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > You narrate 'bash jothel then flee kryyg' * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > You dodge a bash from *Jothel* who loses his balance and falls! * S HP:Healthy MV:Tiring - Kryyg: Hurt - Asham: Wounded > f Kryyg says 'get on jothel' You barely pierce *Asham*'s body. Hurt - Asham: Wounded > Kryyg blasts *Asham*'s head hard. You pierce *Asham*'s right leg. You panic and attempt to flee! You flee head over heels. A Sallow Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > br [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Tiring > s h A Sallow Wood [ obvious exits: N E S W ] *Jothel* is here, fighting Kryyg, riding a gray palfrey. *Asham* is here, fighting Kryyg, riding a warhorse. Kryyg the Slaver of Aes Sedai is here, fighting Asham. bm * S HP:Healthy MV:Tiring > [hide ] You attempt to hide yourself. [back jothel] ing > You silently approach your victim... +m - Kryyg avoids being bashed by *Asham* who loses his balance and falls! Cancelled. [back jothel] You silently approach your victim... = *Jothel* crushes Kryyg's left arm. *Jothel* sends Kryyg sprawling with a powerful bash! k= Barurr narrates 'dorien SH' lhet *ali *Jothel* crushes Kryyg's body. *Asham* crushes Kryyg's body. You can't backstab a fighting person, too alert! * S HP:Healthy MV:Tiring > as You pierce *Jothel*'s right arm. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > m kill jothel Ok. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > Skarn narrates 'meh, elrad looted' * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > ch wh You pierce *Jothel*'s right arm. *Jothel* crushes Kryyg's body. *Jothel* tries to crush you, but you deflect the blow. Kryyg blasts *Asham*'s body hard. *Asham* barely crushes Kryyg's body. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > [where ] Players in your Zone -------------------- Jestin - A Sallow Wood Kryyg - A Sallow Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > Grut narrates 'IN sh?' * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > n You barely pierce *Jothel*'s body. a * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > *Asham* sends Kryyg sprawling with a powerful bash! *Jothel* avoids being bashed by Kryyg who loses his balance and falls! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > bash jothel then flee kryyg You narrate 'bash jothel then flee kryyg' * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > You tickle *Jothel*'s body with your pierce. *Jothel* barely crushes Kryyg's body. *Jothel* tries to crush you, but you parry successfully. *Asham* barely crushes Kryyg's body. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Battered > You tickle *Jothel*'s body with your pierce. *Jothel* barely crushes Kryyg's body. *Jothel* tries to crush you, but you parry successfully. *Asham* tickles Kryyg's body with his crush. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Beaten > Kryyg narrates 'ur killing me dude u shoulda just done whtaq i said' * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Beaten > f You panic and attempt to flee! b You flee head over heels. Thinning of the Wood [ obvious exits: E S W ] r* S HP:Healthy MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. w * S HP:Healthy MV:Tiring > h bm Grasslands [ obvious exits: N E W ] * S HP:Healthy MV:Tiring > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Tiring > [back jothel] Backstab who? e * S HP:Healthy MV:Tiring > Thinning of the Wood [ obvious exits: E S W ] e * S HP:Healthy MV:Tiring > m A Sallow Wood [ obvious exits: N E S W ] *Jothel* is sitting here, riding a gray palfrey. *Asham* is sitting here, riding a warhorse. Kryyg the Slaver of Aes Sedai is here, fighting Jothel. h * S HP:Healthy MV:Tiring > [kill jothel] You pierce *Jothel*'s right leg. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Beaten > Kryyg panics, and attempts to flee! [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Jothel: Beaten > Kryyg leaves south. * S HP:Healthy MV:Tiring - Jothel: Beaten > ch na damnit na n na hit jothel You tickle *Jothel*'s body with your pierce. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Kryyg has arrived from the south. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Strong - Jothel: Beaten > Kryyg blasts *Jothel*'s body hard. You narrate 'damnit' * S HP:Healthy MV:Strong - Jothel: Beaten > You narrate 'n ' * S HP:Healthy MV:Strong - Jothel: Beaten > ch *Asham* clambers to his feet. * S HP:Healthy MV:Strong - Jothel: Beaten > m *Asham* crushes Kryyg's body. You narrate 'hit jothel' * S HP:Healthy MV:Strong - Jothel: Beaten > m m m[change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Strong - Jothel: Beaten > [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > m Kryyg blasts *Jothel*'s left foot hard. You barely pierce *Jothel*'s body. [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > m [kill jothel] You do the best you can! m * S HP:Healthy MV:Strong - Jothel: Beaten > [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > m *Jothel* panics, and attempts to flee! [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > m [kill jothel] You do the best you can! m * S HP:Healthy MV:Strong - Jothel: Beaten > [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > m You barely pierce *Jothel*'s right leg. *Jothel* leaves east riding a gray palfrey. [kill jothel] They aren't here. * S HP:Healthy MV:Strong > m [kill jothel] They aren't here. * S HP:Healthy MV:Strong > [kill jothel] They aren't here. * S HP:Healthy MV:Strong > e [kill jothel] They aren't here. * S HP:Healthy MV:Strong > m e[kill jothel] They aren't here. e* S HP:Healthy MV:Strong > eKryyg panics, and attempts to flee! A Sallow Wood [ obvious exits: N W ] *Jothel* is standing here, riding a gray palfrey. A wild hog snorts angrily, pawing at the ground. A wild stallion bucks madly. * S HP:Healthy MV:Strong > m[kill jothel] You pierce *Jothel*'s body. * S HP:Healthy MV:Strong - Jothel: Beaten > No way! You're fighting for your life! * S HP:Healthy MV:Strong - Jothel: Beaten > No way! You're fighting for your life! * S HP:Healthy MV:Strong - Jothel: Beaten > m No way! You're fighting for your life! * S HP:Healthy MV:Strong - Jothel: Beaten > m [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > *Jothel* panics, and attempts to flee! [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > m [kill jothel] You do the best you can! m * S HP:Healthy MV:Strong - Jothel: Beaten > [kill jothel] You do the best you can! * S HP:Healthy MV:Strong - Jothel: Beaten > m *Jothel* leaves west riding a gray palfrey. [kill jothel] They aren't here. * S HP:Healthy MV:Strong > m[kill jothel] They aren't here. * S HP:Healthy MV:Strong > m[kill jothel] They aren't here. * S HP:Healthy MV:Strong > w m [kill jothel] They aren't here. * S HP:Healthy MV:Strong > A Sallow Wood [ obvious exits: N E S W ] *Jothel* is standing here, riding a gray palfrey. *Asham* is standing here, riding a warhorse. * S HP:Healthy MV:Strong > [kill jothel] You tickle *Jothel*'s body with your pierce. *Jothel* panics, and attempts to flee! * S HP:Healthy MV:Strong - Jothel: Beaten > Kryyg has arrived from the south. * S HP:Healthy MV:Strong - Jothel: Beaten > Kryyg blasts *Jothel*'s body hard. * S HP:Healthy MV:Strong - Jothel: Critical > Kryyg narrates 'on' m * S HP:Healthy MV:Strong - Jothel: Critical > [kill jothel] You do the best you can! m * S HP:Healthy MV:Strong - Jothel: Critical > m *Asham* barely crushes Kryyg's body. *Jothel* leaves south riding a gray palfrey. * S HP:Healthy MV:Strong > mKryyg narrates 'abck where we were' [kill jothel] They aren't here. * S HP:Healthy MV:Strong > Kryyg blasts *Asham*'s body. *Asham* tickles Kryyg's right hand with his crush. [kill jothel] They aren't here. * S HP:Healthy MV:Strong > [kill jothel] They aren't here. s* S HP:Healthy MV:Strong > m *Jothel* has arrived from the south, riding a gray palfrey. Thinning of the Wood [ obvious exits: N ] * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > n m e A Sallow Wood [ obvious exits: N E S W ] Kryyg the Slaver of Aes Sedai is here, fighting Asham. *Asham* is here, fighting Kryyg, riding a warhorse. e * S HP:Healthy MV:Tiring > m [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > n Kryyg leaves east. A Sallow Wood [ obvious exits: N W ] Kryyg the Slaver of Aes Sedai is standing here. A wild hog snorts angrily, pawing at the ground. A wild stallion bucks madly. * S HP:Healthy MV:Tiring > e Alas, you cannot go that way... * S HP:Healthy MV:Tiring > e [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m Kryyg leaves north. A Sallow Wood [ obvious exits: E S W ] Kryyg the Slaver of Aes Sedai is standing here. * S HP:Healthy MV:Tiring > e e e e e *Jothel* has arrived from the west, riding a gray palfrey. Troika narrates 'smells dusty' Margin of Clearance Between the Woods [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. Kryyg has arrived from the west. * S HP:Healthy MV:Tiring > m *Jothel* has arrived from the west, riding a gray palfrey. Kryyg blasts *Jothel*'s right arm extremely hard. *Jothel* panics, and attempts to flee! An Old, Silent Forest [ obvious exits: E W ] * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > An Old, Silent Forest [ obvious exits: E W ] * S HP:Healthy MV:Tiring > wAn Old, Silent Forest [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > w w A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] m * S HP:Healthy MV:Tiring > The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. * S HP:Healthy MV:Tiring > m Alas, you cannot go that way... * S HP:Healthy MV:Tiring > m [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] * S HP:Healthy MV:Tiring > m m An Old, Silent Forest [ obvious exits: N E S W ] m * S HP:Healthy MV:Tiring > An Old, Silent Forest [ obvious exits: E W ] * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > w [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m [kill jothel] They aren't here. m * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m [kill jothel] They aren't here. m * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m[kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m m An Old, Silent Forest [ obvious exits: E W ] * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > w [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m [kill jothel] They aren't here. m * S HP:Healthy MV:Tiring > m m [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > Margin of Clearance Between the Woods [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > m m m Kryyg narrates 'rip' [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > wh [kill jothel] They aren't here. n* S HP:Healthy MV:Tiring > a nod [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > [kill jothel] They aren't here. * S HP:Healthy MV:Tiring > w Troika narrates 'gone' [where ] Players in your Zone -------------------- Jestin - Margin of Clearance Between the Woods Kryyg - Along the Run You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > Raxtor narrates 'nice.' Skarn narrates 'rnice nice' You narrate 'nod' * S HP:Healthy MV:Tiring > A Sallow Wood [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > s brA Sallow Wood [ obvious exits: N W ] A wild hog snorts angrily, pawing at the ground. A wild stallion bucks madly. * S HP:Healthy MV:Tiring > w [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. h* S HP:Healthy MV:Tiring > b A Sallow Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > Troika narrates 'nice' [hide ] You attempt to hide yourself. * S HP:Healthy MV:Tiring > [back human] Backstab who? * S HP:Healthy MV:Tiring > s h b Thinning of the Wood [ obvious exits: N ] *Asham* is standing here, riding a warhorse. * S HP:Healthy MV:Tiring > [hide ] You attempt to hide yourself. Kryyg narrates 'i dont want to loot' [back human] You silently approach your victim... + Kryyg narrates 'u come loot' Oops. Your clumsy execution broadcasts your intentions. You barely pierce *Asham*'s head. * S HP:Healthy MV:Tiring - Asham: Battered > na mi *Asham* tries to crush you, but you deflect the blow. sse* S HP:Healthy MV:Tiring - Asham: Battered > d on asham batt waygate, come ch f br s You dodge a bash from *Asham* who loses his balance and falls! * S HP:Healthy MV:Tiring - Asham: Battered > h b You narrate 'missed on asham batt waygate, come' * S HP:Healthy MV:Tiring - Asham: Battered > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You panic and attempt to flee!am: Battered > You pierce *Asham*'s left arm. You flee head over heels. A Sallow Wood [ obvious exits: N E S W ] [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Tiring > Thinning of the Wood [ obvious exits: N ] *Asham* is standing here, riding a warhorse. * S HP:Healthy MV:Tiring > [hide ] You attempt to hide yourself. [back human] ing > You silently approach your victim... - *Asham* panics, and attempts to flee! *Asham* leaves north riding a warhorse. + Kryyg narrates 'ok ill loot pack' * Backstab who? * S HP:Healthy MV:Tiring > n k A Sallow Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > wh k [where ] Players in your Zone -------------------- Kryyg - Along the Run Jestin - A Sallow Wood You catch a smell of horses nearby. k * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > na block wh You narrate 'block' k * S HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Kryyg - Within a Treacherous Clearing Jestin - A Sallow Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > k [kill human] They aren't here. Gargun narrates 'Dorien still SH?' k * S HP:Healthy MV:Tiring > k [kill human] They aren't here. * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > wh [kill human] They aren't here. * S HP:Healthy MV:Tiring > k k [where ] Players in your Zone -------------------- Kryyg - Along the Run Jestin - A Sallow Wood You catch a smell of horses nearby. Sazi narrates 'dorien near sh' * S HP:Healthy MV:Tiring > k [kill human] They aren't here. * S HP:Healthy MV:Tiring > [kill human] They aren't here. l* S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > k A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] k * S HP:Healthy MV:Tiring > i[kill human] They aren't here. * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > k k You are carrying: a leather water flask * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > wh k [where ] Players in your Zone -------------------- Kryyg - Along the Run Jestin - A Sallow Wood You catch a smell of horses nearby. k* S HP:Healthy MV:Tiring > dr[kill human] They aren't here. i fl* S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > ask drop fYou're not thirsty. lask* S HP:Healthy MV:Tiring > You drop a leather water flask. g* S HP:Healthy MV:Tiring > et flask wh You get a leather water flask. k * S HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Kryyg - A Shallow Culvert at the Forest Border Jestin - A Sallow Wood You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > k Skarn narrates 'which side of sh?' [kill human] They aren't here. * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > k Sazi narrates 'yea stab lujan' w* S HP:Healthy MV:Tiring > h [kill human] They aren't here. * S HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Kryyg - The Tar Valon Road Jestin - A Sallow Wood You catch a smell of horses nearby. k * S HP:Healthy MV:Tiring > na he [kill human] They aren't here. past* S HP:Healthy MV:Tiring > ? e Troika narrates 'lormor who is dusty?' n * S HP:Healthy MV:Tiring > e wh Your heartbeat calms down more as you feel less panicked. You narrate 'he past?' * S HP:Healthy MV:Tiring > A Sallow Wood [ obvious exits: N W ] A wild hog snorts angrily, pawing at the ground. A wild stallion bucks madly. * S HP:Healthy MV:Tiring > A Sallow Wood [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > Margin of Clearance Between the Woods [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. * S HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Margin of Clearance Between the Woods Kryyg - Thoroughfare of Alindaer You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > e e An Old, Silent Forest [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. e * S HP:Healthy MV:Tiring > An Old, Silent Forest [ obvious exits: E W ] * S HP:Healthy MV:Tiring > An Old, Silent Forest [ obvious exits: N E S W ] e * S HP:Healthy MV:Tiring > e e wh Kryyg narrates 'yeah' A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] * S HP:Healthy MV:Tiring > Barurr narrates 'was outside ebonystone' The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. * S HP:Healthy MV:Tiring > Alas, you cannot go that way... * S HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Jestin - The Tar Valon Road Kryyg - Market Square You catch a smell of horses nearby. * S HP:Healthy MV:Tiring > n e The Tar Valon Road [ obvious exits: E S ] A gray mouse is scuttling about here. n* S HP:Healthy MV:Tiring > nRounding the Bend [ obvious exits: N E W ] North: West: A gray mouse is scuttling about here. * S HP:Healthy MV:Tiring > nThe Tar Valon Road [ obvious exits: N S ] North: A traveler trudges by. *Asham* is standing here, riding a warhorse. * S HP:Healthy MV:Tiring > Lormor narrates 'Was Doson' Thoroughfare of Alindaer [ obvious exits: N S ] North: Kryyg the Slaver of Aes Sedai is standing here. South: A traveler trudges by. k * S HP:Healthy MV:Tiring > k Kryyg has arrived from the north. Market Square [ obvious exits: N E S W ] South: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the south. * S HP:Healthy MV:Tiring > k [kill human] They aren't here. k * S HP:Healthy MV:Tiring > k [kill human] They aren't here. * S HP:Healthy MV:Tiring > k [kill human] They aren't here. * S HP:Healthy MV:Tiring > s k [kill human] They aren't here. k * S HP:Healthy MV:Tiring > [kill human] They aren't here. * S HP:Healthy MV:Tiring > k [kill human] They aren't here. * S HP:Healthy MV:Tiring > k Kryyg leaves south. Thoroughfare of Alindaer [ obvious exits: N S ] South: Kryyg the Slaver of Aes Sedai is standing here. *Dariec* is standing here, riding a dun mare. A traveler trudges by. * S HP:Healthy MV:Tiring > kKryyg blasts *Dariec*'s head. [kill human] You pierce *Dariec*'s left arm. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > *Asham* has arrived from the south, riding a warhorse. [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > You barely pierce *Dariec*'s right leg. *Asham* tries to crush you, but you dodge the attack. [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > ch [kill human] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > l Kryyg narrates 'on' * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > Thoroughfare of Alindaer Fields of varying crops have been planted on both sides of the road, where the brush and timberline have been cleared back severel feet for the hamlet just to the north. Towering piles of hay and roving watchdogs rest around the perimeter, while farmboys playing small hand-carved flutes frolic happily amongst them. [ obvious exits: N S ] *Asham* is here, fighting YOU!, riding a warhorse Kryyg the Slaver of Aes Sedai is here, fighting Dariec. *Dariec* is here, fighting Kryyg, riding a dun mare. A traveler trudges by. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Scratched > You pierce *Dariec*'s body. A traveler gesticulates strangely. A traveler panics, and attempts to flee! *Dariec* blasts Kryyg's body. Kryyg blasts *Dariec*'s left leg. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Hurt > alias bm back as A traveler bellows 'MJMxH m j[EPH[DZ wLmCVZb IsAY X_lTc' A traveler panics, and attempts to flee! ha* S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Hurt > m Ok. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Hurt > *Dariec* panics, and attempts to flee! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Dariec: Hurt > *Dariec* leaves north riding a dun mare. * S HP:Healthy MV:Tiring > h bm Kryyg blasts *Asham*'s body. [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. [back asham] ing > You silently approach your victim... k Cancelled. [kill human] You pierce *Asham*'s head. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > You barely pierce *Asham*'s body. al* S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > ias m You tickle *Asham*'s body with your pierce. A traveler gesticulates strangely. A traveler panics, and attempts to flee! kil* S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > l asham Kryyg sends *Asham* sprawling with a powerful bash! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m Ok. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m Lormor narrates 'He just walks out to 1n then goes back in' [kill asham] You do the best you can! w* S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > h [kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > [where ] Players in your Zone -------------------- Jestin - Thoroughfare of Alindaer Kryyg - Thoroughfare of Alindaer You catch a smell of horses nearby. * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m m You pierce *Asham*'s body. Kryyg blasts *Asham*'s left hand very hard. [kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m [kill asham] You do the best you can! m * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > [kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m [kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > [kill asham] You do the best you can! m * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m [kill asham] You do the best you can! m * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m[kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > [kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m [kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Battered > m You pierce *Asham*'s left arm. *Asham* panics, and attempts to flee! *Asham* barely crushes Kryyg's left leg. *Asham* tries to crush you, but you parry successfully. Kryyg blasts *Asham*'s head. *Asham* panics, and attempts to flee! *Asham* leaves south riding a warhorse. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-08 17:50 -------------------------------------------------------------------------------- * S HP:Healthy MV:Tiring > [kill asham] They aren't here. m * S HP:Healthy MV:Tiring > s [kill asham] They aren't here. * S HP:Healthy MV:Tiring > m [kill asham] They aren't here. * S HP:Healthy MV:Tiring > mThe Tar Valon Road [ obvious exits: N S ] North: Kryyg the Slaver of Aes Sedai is standing here. *Asham* is standing here, riding a warhorse. Kryyg has arrived from the north. * S HP:Healthy MV:Tiring > Kryyg blasts *Asham*'s left leg hard. *Asham* panics, and attempts to flee! [kill asham] You barely pierce *Asham*'s body. *Asham* panics, and attempts to flee! m * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Beaten > m [kill asham] You do the best you can! m * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Beaten > [kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Beaten > m[kill asham] You do the best you can! * S HP:Healthy MV:Tiring - Kryyg: Wounded - Asham: Beaten > m *Asham* leaves south riding a warhorse. [kill asham] They aren't here. * S HP:Healthy MV:Tiring > m [kill asham] They aren't here. * S HP:Healthy MV:Tiring > [kill asham] They aren't here. * S HP:Healthy MV:Tiring > s [kill asham] They aren't here. * S HP:Healthy MV:Tiring > m *Asham* has arrived from the south, riding a warhorse. Kryyg blasts *Asham*'s body hard. *Asham* panics, and attempts to flee! Rounding the Bend [ obvious exits: N E W ] North: West: A gray mouse is scuttling about here. m * S HP:Healthy MV:Tiring > m[kill asham] They aren't here. * S HP:Healthy MV:Tiring > [kill asham] They aren't here. n * S HP:Healthy MV:Tiring > m [kill asham] They aren't here. * S HP:Healthy MV:Tiring > The Tar Valon Road [ obvious exits: N S ] North: A traveler trudges by. *Asham* is here, fighting Kryyg, riding a warhorse. Kryyg the Slaver of Aes Sedai is here, fighting Asham. * S HP:Healthy MV:Tiring > *Asham* leaves north riding a warhorse. [kill asham] They aren't here. * S HP:Healthy MV:Tiring > n m n Thoroughfare of Alindaer [ obvious exits: N S ] South: Kryyg the Slaver of Aes Sedai is standing here. A traveler trudges by. Kryyg has arrived from the south. n * S HP:Healthy MV:Tiring > n [kill asham] They aren't here. * S HP:Healthy MV:Tiring > m Market Square [ obvious exits: N E S W ] North: South: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the south. * S HP:Healthy MV:Tiring > Thoroughfare of Alindaer [ obvious exits: N S ] South: Kryyg the Slaver of Aes Sedai is standing here. *Dariec* is standing here, riding a dun mare. Kryyg has arrived from the south. * S HP:Healthy MV:Tiring > Lormor narrates 'On 2n' Thoroughfare of Alindaer [ obvious exits: N S ] North: South: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the south. * S HP:Healthy MV:Winded > [kill asham] They aren't here. * S HP:Healthy MV:Winded > n m e Foot of the Bridge [ obvious exits: E S ] South: Kryyg the Slaver of Aes Sedai is standing here. *Asham* is standing here, riding a warhorse. A balding, sour-faced officer checks everyone passing by. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. Kryyg has arrived from the south. m * S HP:Healthy MV:Winded > [kill asham] You barely pierce *Asham*'s body. *Asham* panics, and attempts to flee! * S HP:Healthy MV:Winded - Asham: Critical > e mNo way! You're fighting for your life! * S HP:Healthy MV:Winded - Asham: Critical > eKryyg leaves east. [kill asham] You do the best you can! * S HP:Healthy MV:Winded - Asham: Critical > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Asham: Critical > m A balding, sour-faced officer joins Asham's fight! A Tar Valon bridgeguard joins a balding, sour-faced officer's fight! A Tar Valon bridgeguard joins a balding, sour-faced officer's fight! A Tar Valon bridgeguard joins a balding, sour-faced officer's fight! A Tar Valon bridgeguard tries to slash you, but you deflect the blow. You swiftly dodge a Tar Valon bridgeguard's attempt to slash you. A Tar Valon bridgeguard tries to slash you, but you dodge the attack. A balding, sour-faced officer tries to slash you, but you deflect the blow. You pierce *Asham*'s body. [kill asham] You do the best you can! * S HP:Healthy MV:Winded - Asham: Critical > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Asham: Critical > *Asham* leaves south riding a warhorse. [kill asham] They aren't here. * S HP:Healthy MV:Winded - a balding, sour-faced officer: Healthy > f m You panic and attempt to flee! You flee head over heels. Bridge Over the Alindrelle [ obvious exits: E W ] West: A balding, sour-faced officer checks everyone passing by. Kryyg the Slaver of Aes Sedai is standing here. [kill asham] They aren't here. * S HP:Healthy MV:Winded > w m m sFoot of the Bridge [ obvious exits: E S ] East: Kryyg the Slaver of Aes Sedai is standing here. A balding, sour-faced officer checks everyone passing by. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. Kryyg has arrived from the east. * S HP:Healthy MV:Winded > m [kill asham] They aren't here. * S HP:Healthy MV:Winded > [kill asham] They aren't here. * S HP:Healthy MV:Winded > Thoroughfare of Alindaer [ obvious exits: N S ] North: Kryyg the Slaver of Aes Sedai is standing here. South: Kryyg has arrived from the north. * S HP:Healthy MV:Winded > Kryyg leaves south. [kill asham] They aren't here. * S HP:Healthy MV:Winded > s m s s Thoroughfare of Alindaer [ obvious exits: N S ] South: A traveler trudges by. Kryyg the Slaver of Aes Sedai is here, fighting Dariec. *Asham* is standing here, riding a warhorse. *Dariec* is here, fighting Kryyg, riding a dun mare. s * S HP:Healthy MV:Winded > m [kill asham] You pierce *Asham*'s left leg. *Asham* panics, and attempts to flee! * S HP:Healthy MV:Winded - Asham: Critical > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Asham: Critical > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Asham: Critical > m No way! You're fighting for your life! * S HP:Healthy MV:Winded - Asham: Critical > m Kryyg narrates 'on' [kill asham] You do the best you can! * S HP:Healthy MV:Winded - Asham: Critical > m You barely pierce *Asham*'s left leg. Kryyg blasts *Dariec*'s body hard. *Dariec* blasts Kryyg's body hard. [kill asham] You do the best you can! m* S HP:Healthy MV:Winded - Asham: Critical > [kill asham] You do the best you can! * S HP:Healthy MV:Winded - Asham: Critical > m*Asham* leaves north riding a warhorse. Kryyg panics, and attempts to flee! [kill asham] They aren't here. * S HP:Healthy MV:Winded > m [kill asham] They aren't here. n * S HP:Healthy MV:Winded > Kryyg leaves north. [kill asham] They aren't here. * S HP:Healthy MV:Winded > n [kill asham] They aren't here. * S HP:Healthy MV:Winded > m eThoroughfare of Alindaer [ obvious exits: N S ] North: A balding, sour-faced officer checks everyone passing by. South: Kryyg the Slaver of Aes Sedai is standing here. * S HP:Healthy MV:Winded > m Kryyg leaves north. Foot of the Bridge [ obvious exits: E S ] Kryyg the Slaver of Aes Sedai is standing here. A balding, sour-faced officer checks everyone passing by. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * S HP:Healthy MV:Winded > [kill asham] They aren't here. * S HP:Healthy MV:Winded > eBridge Over the Alindrelle [ obvious exits: E W ] East: West: Kryyg the Slaver of Aes Sedai is standing here. Kryyg has arrived from the west. * S HP:Healthy MV:Winded > [kill asham] They aren't here. m * S HP:Healthy MV:Winded > Kryyg leaves east. Bridge Over the Alindrelle [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. Kryyg the Slaver of Aes Sedai is standing here. * S HP:Healthy MV:Winded > [kill asham] They aren't here. * S HP:Healthy MV:Winded > wh [where ] Players in your Zone -------------------- Jestin - Bridge Over the Alindrelle Kryyg - Bridge Over the Alindrelle You catch a smell of horses nearby. * S HP:Healthy MV:Winded > Kryyg leaves west. l* S HP:Healthy MV:Winded > Jhax narrates 'on 6w' Bridge Over the Alindrelle The river rolls, strong and steady, fifty or more paces below, and for all its half mile length the bridge flows unsupported from riverbank to island. The bridge has room and some to spare for ten men to walk abreast. A tall, bronze-clad gate stands between the bridge and Tar Valon to the east. [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. * S HP:Healthy MV:Winded > w Bridge Over the Alindrelle [ obvious exits: E W ] West: A balding, sour-faced officer checks everyone passing by. w * S HP:Healthy MV:Winded > Foot of the Bridge [ obvious exits: E S ] A balding, sour-faced officer checks everyone passing by. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. s * S HP:Healthy MV:Winded > Thoroughfare of Alindaer [ obvious exits: N S ] North: A balding, sour-faced officer checks everyone passing by. South: Kryyg the Slaver of Aes Sedai is here, fighting Dariec. * S HP:Healthy MV:Winded > s hThoroughfare of Alindaer [ obvious exits: N S ] South: A traveler trudges by. Kryyg the Slaver of Aes Sedai is here, fighting Dariec. *Dariec* is here, fighting Kryyg, riding a dun mare. * S HP:Healthy MV:Winded > b Troika narrates 'i got 1n' [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. Kryyg blasts *Dariec*'s left arm hard. *Dariec* blasts Kryyg's body hard. *Dariec* avoids being bashed by Kryyg who loses his balance and falls! [back human] You silently approach your victim... en* fleh Jhax narrates 'bashed' e *br Cancelled. You narrate 'bash then flee' * S HP:Healthy MV:Winded > h b[change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. Kryyg blasts *Dariec*'s head. Kryyg narrates 'on dariec 2s bgs' [back human] You silently approach your victim... *b Cancelled. [back human] You silently approach your victim... - *Dariec* sends Kryyg sprawling with a powerful bash! b * *Dariec* blasts Kryyg's body. Cancelled. [back human] You silently approach your victim... b *Dariec* blasts Kryyg's body hard. Cancelled. [back human] You silently approach your victim... b - Skarn narrates 'he still there?' Cancelled. *Dariec* looks at Kryyg. [back human] You silently approach your victim... - *Dariec* panics, and attempts to flee! * *Dariec* blasts Kryyg's body. A mirrored lantern held by *Dariec* is about to go out! Your heartbeat calms down more as you feel less panicked. -b Cancelled. *Dariec* avoids being bashed by Kryyg who loses his balance and falls! [back human] You silently approach your victim... *Dariec* panics, and attempts to flee! = *Dariec* blasts Kryyg's body hard. *Dariec* leaves north riding a dun mare. + *Dariec* has arrived from the north, riding a dun mare. = *Dariec* blasts Kryyg's right leg hard. b Cancelled. [back human] You silently approach your victim... - Kryyg narrates 'omfg' = *Dariec* sends Kryyg sprawling with a powerful bash! b = *Dariec* blasts Kryyg's left arm hard. Kryyg panics, and attempts to flee! Cancelled. Kryyg leaves north. [back human] You silently approach your victim... = Kryyg has arrived from the north. + *Dariec* barely blasts Kryyg's left leg. Kryyg panics, and attempts to flee! * Kryyg leaves south. *Dariec* leaves south riding a dun mare. -s h b Cancelled. Market Square [ obvious exits: N E S W ] *Dariec* is here, fighting Kryyg, riding a dun mare. Kryyg the Slaver of Aes Sedai is here, fighting Dariec. * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. [back human] ded > You silently approach your victim... + *Dariec* blasts Kryyg's right leg. b- = *Dariec* avoids being bashed by Kryyg who loses his balance and falls! Cancelled. [back human] You silently approach your victim... = Troika narrates 'where uis he' * *Dariec* blasts Kryyg's right arm very hard. =b Cancelled. [back human] You silently approach your victim... * *Dariec* sends Kryyg sprawling with a powerful bash! b* Cancelled. [back human] You silently approach your victim... * *Dariec* blasts Kryyg's right foot into bloody fragments! = Troika narrates 'where is thal' -b Cancelled. [back human] You silently approach your victim... * Cancelled. *Dariec* blasts Kryyg's body. [back human] You silently approach your victim... *b * *Jiyue* has arrived from the north, riding a warhorse. Cancelled. *Jiyue* leaves south riding a warhorse. [back human] You silently approach your victim... b+ *Dariec* blasts Kryyg's body. * Kryyg sends *Dariec* sprawling with a powerful bash! Cancelled. *Jiyue* has arrived from the south, riding a warhorse. [back human] You silently approach your victim... *Jiyue* tries to strike you, but you deflect the blow. + Kryyg panics, and attempts to flee! * Lormor narrates 'Ugg Missed.' h f dCancelled.ck [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You panic and attempt to flee!ue: Scratched > ar ie *Jiyue* tries to strike you, but you parry successfully. Kryyg blasts *Dariec*'s right leg. Kryyg leaves east. Kryyg narrates 'im crit' c You flee head over heels. Thoroughfare of Alindaer [ obvious exits: N S ] North: * S HP:Healthy MV:Winded > Ok. br* S HP:Healthy MV:Winded > n h[change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Winded > bm Market Square [ obvious exits: N E S W ] Kryyg the Slaver of Aes Sedai is here, fighting Dariec. *Jiyue* is here, fighting Kryyg, riding a warhorse. *Dariec* is here, fighting Kryyg, riding a dun mare. * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. [back dariec] ded > You silently approach your victim... k - Kryyg leaves south. = *Dariec* tries to blast you, but you deflect the blow. You swiftly dodge *Jiyue*'s attempt to strike you. Cancelled. [kill human] You do the best you can! * S HP:Healthy MV:Winded - Dariec: Hurt > ch na g*Dariec* panics, and attempts to flee! [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. o wa* S HP:Healthy MV:Winded - Dariec: Hurt > ygate You tickle *Dariec*'s right foot with your pierce. *Dariec* leaves north riding a dun mare. *Dariec* has arrived from the north, riding a dun mare. Troika narrates 'on 1n' * S HP:Healthy MV:Winded - Jiyue: Scratched > *Dariec* leaves south riding a dun mare. You narrate 'go waygate' * S HP:Healthy MV:Winded - Jiyue: Scratched > You try to pierce *Jiyue*, but he parries successfully. *Jiyue* tries to strike you, but you deflect the blow. *Axo* has arrived from the north, riding a draft horse. * S HP:Healthy MV:Winded - Jiyue: Scratched > f *Axo* tries to hit you, but you dodge the attack. You panic and attempt to flee! go wa You flee head over heels. Village of Alindaer [ obvious exits: W ] West: An elderly peasant woman begs you to buy from a small pile of food. yga* S HP:Healthy MV:Winded > te kryyg w s s You narrate 'go waygate kryyg' * S HP:Healthy MV:Winded > Market Square [ obvious exits: N E S W ] North: * S HP:Healthy MV:Winded > Thoroughfare of Alindaer [ obvious exits: N S ] South: * S HP:Healthy MV:Winded > w s The Tar Valon Road [ obvious exits: N S ] South: w * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > w*Dariec* has arrived from the south, riding a dun mare. Rounding the Bend [ obvious exits: N E W ] North: West: A gray mouse is scuttling about here. * S HP:Healthy MV:Winded > The Tar Valon Road [ obvious exits: E S ] A gray mouse is scuttling about here. h * S HP:Healthy MV:Winded > s[where ] Players in your Zone -------------------- Kryyg - Thinning of the Wood Jestin - The Tar Valon Road You catch a smell of horses nearby. * S HP:Healthy MV:Winded > w wTroika narrates 'fled n' The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. * S HP:Healthy MV:Winded > A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] * S HP:Healthy MV:Winded > wh w wAn Old, Silent Forest [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > w [where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest Kryyg - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Winded > An Old, Silent Forest [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. * S HP:Healthy MV:Winded > An Old, Silent Forest [ obvious exits: E W ] * S HP:Healthy MV:Winded > Margin of Clearance Between the Woods [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. A wild hog snorts angrily, pawing at the ground. * S HP:Healthy MV:Winded > w w A Sallow Wood [ obvious exits: E S W ] wh* S HP:Healthy MV:Winded > A Sallow Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Jestin - A Sallow Wood Kryyg - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Winded > wh na [where ] Players in your Zone -------------------- Jestin - A Sallow Wood Kryyg - Thinning of the Wood You catch a smell of horses nearby. kr* S HP:Healthy MV:Winded > yyg e s na You narrate 'kryyg ' c'* S HP:Healthy MV:Winded > meA Sallow Wood [ obvious exits: E S W ] * S HP:Healthy MV:Winded > re A Sallow Wood [ obvious exits: N W ] A wild hog snorts angrily, pawing at the ground. A wild stallion bucks madly. * S HP:Healthy MV:Winded > wh You narrate 'c'mere' * S HP:Healthy MV:Winded > w[where ] Players in your Zone -------------------- Jestin - A Sallow Wood You catch a smell of horses nearby. * S HP:Healthy MV:Winded > A Sallow Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > s wh Kryyg tells you 'ripped at waygate' Thinning of the Wood [ obvious exits: N ] The corpse of Kryyg is lying here. *Jiyue* is standing here, riding a warhorse. * S HP:Healthy MV:Winded > *Jiyue* tries to strike you, but you deflect the blow. [where ] Players in your Zone -------------------- Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Healthy MV:Winded - Jiyue: Scratched > get all corpse l jiyue put all sack get all corpse *Jiyue* gets the war scalp of Jothel the Human slain in Tar Valon from the corpse of Kryyg. *Jiyue* gets a thin vial of yellow fluid from the corpse of Kryyg. *Jiyue* gets a pair of soft buskins with a silver-gray fox fur trim from the corpse of Kryyg. *Jiyue* gets a pair of indigo greaves with ornate platinum edges from the corpse of Kryyg. *Jiyue* gets a plain weapons belt from the corpse of Kryyg. *Jiyue* gets a bronze headed war axe from the corpse of Kryyg. *Jiyue* gets a gator skin bracer from the corpse of Kryyg. *Jiyue* gets a wide leather wristband from the corpse of Kryyg. *Jiyue* gets a pair of heavy metal gauntlets from the corpse of Kryyg. *Jiyue* gets a pair of ebony-steel plate vambraces from the corpse of Kryyg. *Jiyue* gets a backpack from the corpse of Kryyg. *Jiyue* gets a cloak of shifting colors from the corpse of Kryyg. *Jiyue* gets a shining steel breastplate from the corpse of Kryyg. *Jiyue* gets an opal choker of fiery blue and pink beauty from the corpse of Kryyg. *Jiyue* gets an opal choker of fiery blue and pink beauty from the corpse of Kryyg. *Jiyue* gets a platinum casque embossed with a rising sun from the corpse of Kryyg. *Jiyue* gets a ring of silver from the corpse of Kryyg. *Jiyue* gets a ring of silver from the corpse of Kryyg. * S HP:Healthy MV:Winded - Jiyue: Scratched > Kryyg tells you 'fuck man' You get a backpack from the corpse of Kryyg. * S HP:Healthy MV:Winded - Jiyue: Scratched > Dovim tells you 'Earth to Juyie, Earth to Juyie, Your a moron' Dovim tells you 'gotta save' Dovim chats 'Thats Pearl Harbor' Dovim chats 'If your using a pickup line, don't screw it up.' Jiyue has a few scratches. *Jiyue* is using: a lantern a rimmed round helmet a dark, hooded cloak a backpack a pair of leather half-gauntlets a black-tasseled spear a pair of sleek black riding boots You attempt to peek at the inventory: a ring of silver a ring of silver a platinum casque embossed with a rising sun an opal choker of fiery blue and pink beauty an opal choker of fiery blue and pink beauty a shining steel breastplate a cloak of shifting colors a backpack a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a wide leather wristband a gator skin bracer a bronze headed war axe (scratched) a plain weapons belt a pair of indigo greaves with ornate platinum edges a pair of soft buskins with a silver-gray fox fur trim a thin vial of yellow fluid the war scalp of Jothel the Human slain in Tar Valon * S HP:Healthy MV:Winded - Jiyue: Scratched > A backpack won't fit in a sack. You put a leather water flask in a sack. * S HP:Healthy MV:Winded - Jiyue: Scratched > The corpse of Kryyg seems to be empty. * S HP:Healthy MV:Winded - Jiyue: Scratched > You try to pierce *Jiyue*, but he deflects the blow. *Jiyue* tries to strike you, but you parry successfully. * S HP:Healthy MV:Winded - Jiyue: Scratched > l in corpse corpse (here) : Nothing. * S HP:Healthy MV:Winded - Jiyue: Scratched > You barely pierce *Jiyue*'s body. *Jiyue* tries to strike you, but you deflect the blow. * S HP:Healthy MV:Winded - Jiyue: Scratched > Kryyg tells you 'you suck' * S HP:Healthy MV:Winded - Jiyue: Scratched > *Jiyue* looks at you. * S HP:Healthy MV:Winded - Jiyue: Scratched > You pierce *Jiyue*'s left foot. * S HP:Healthy MV:Winded - Jiyue: Hurt > You pierce *Jiyue*'s body. *Jiyue* tries to strike you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. * S HP:Healthy MV:Winded - Jiyue: Hurt > *Jiyue* panics, and attempts to flee! * S HP:Healthy MV:Winded - Jiyue: Hurt > i Lormor narrates '6w' * S HP:Healthy MV:Winded - Jiyue: Hurt > You are carrying: a backpack * S HP:Healthy MV:Winded - Jiyue: Hurt > l in pack *Jiyue* panics, and attempts to flee! Dagoth narrates 'thal battered' backpack (carried) : a worn saddlebag an oilstone [2] a mirrored lantern [2] a coach ticket a lantern [4] a large slab of meat * S HP:Healthy MV:Winded - Jiyue: Hurt > You try to pierce *Jiyue*, but he parries successfully. *Jiyue* tries to strike you, but you parry successfully. *Jiyue* leaves north riding a warhorse. * S HP:Healthy MV:Winded > br n [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. h * S HP:Healthy MV:Winded > bTroika narrates 'u on him' A Sallow Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Winded > [back human] Backstab who? * S HP:Healthy MV:Winded > s z Thinning of the Wood [ obvious exits: N ] The corpse of Kryyg is lying here. z * S HP:Healthy MV:Winded > z [pull leaf] A strange portal opens out of seemingly nowhere. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-08 17:50 -------------------------------------------------------------------------------- Back to the keep, then Kryyg tells me neither of us looted Jothel.. cal* S HP:Healthy MV:Winded > The Gatekeep [ obvious exits: E W ] East: A huge darkhound is here, drooling and snarling. A burly trolloc stands here, eying the surroundings. A wolfish trolloc is here, howling for blood. A young trolloc is here, growling with a deep bloodlust. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * S HP:Healthy MV:Winded > l w wYou call for the Stonegate to be opened. The burly trolloc nods. The burly trolloc unlocks the Stonegate. The burly trolloc opens the Stonegate. * S HP:Healthy MV:Winded > wIn Front of the Castle [ obvious exits: N E W ] West: A huge darkhound is here, drooling and snarling. An iron lantern hangs from the wall above the gate. * S HP:Healthy MV:Winded > Narrow Path near a Castle [ obvious exits: N E W ] A huge darkhound is here, drooling and snarling. w o S HP:Healthy MV:Winded > w Narrow Path near a Castle [ obvious exits: E W ] East: A huge darkhound is here, drooling and snarling. West: A wolfish trolloc is here, howling for blood. * S HP:Healthy MV:Winded > Narrow Path near a Castle [ obvious exits: E W ] West: A young trolloc is here, growling with a deep bloodlust. A wolfish trolloc is here, howling for blood. * S HP:Healthy MV:Winded > Narrow Path near a Castle [ obvious exits: E S ] East: A wolfish trolloc is here, howling for blood. South: A trolloc is here, exhorting a group of trolloc raiders. A young trolloc is here, growling with a deep bloodlust. * S HP:Healthy MV:Winded > s w n n n n The Blight [ obvious exits: N S W ] North: A young trolloc is here, growling with a deep bloodlust. South: A spider-legged beast is here, most of it teeth. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. * S HP:Healthy MV:Winded > Dying Plains in the Blight [ obvious exits: N E S W ] A dagger has been left here. An evil-looking spiked club lies here on the ground. A thick, brown sack has been discarded here. A small metal shield glints brightly here. o S HP:Healthy MV:Winded > Desolate Plains [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > Barren Plains [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > The Twist in the Dark Road [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > The Dark Road [ obvious exits: N E S ] * S HP:Healthy MV:Winded > e z Blighted Grove [ obvious exits: N E S W ] A raven is visible flying high in the sky. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. zo S HP:Healthy MV:Winded > z [pull leaf] You don't see that here. o S HP:Healthy MV:Winded > [pull leaf] You don't see that here. o S HP:Healthy MV:Winded > [pull leaf] You don't see that here. o S HP:Healthy MV:Winded > z z z [pull leaf] You don't see that here. o S HP:Healthy MV:Winded > [pull leaf] A strange portal opens out of seemingly nowhere. o S HP:Healthy MV:Winded > [pull leaf] You don't see that here. o S HP:Healthy MV:Winded > d At a Vine-Carved Door [ obvious exits: N E S W U ] An intricately carved stone Avendesora leaf is worked into the door. o S HP:Healthy MV:Winded > e Winding through the Ways [ obvious exits: N E U D ] o S HP:Healthy MV:Winded > x [exit ] Obvious exits: North - Deep in the Ways East - A Badly Damaged Span Up - A Scorched Walkway Down - An Island in Darkness o S HP:Healthy MV:Winded > n x Deep in the Ways [ obvious exits: N S W U ] o S HP:Healthy MV:Winded > [exit ] Obvious exits: North - A Badly Damaged Span South - Amid the Ways West - Deep in the Ways Up - Deep in the Ways o S HP:Healthy MV:Winded > s xAmid the Ways [ obvious exits: N E S W D ] o S HP:Healthy MV:Weary > [exit ] Obvious exits: North - Twisting through the Ways East - A Badly Damaged Span South - Spanning the Black Ways West - At a Vine-Carved Door Down - A Scorched Walkway o S HP:Healthy MV:Weary > w brAt a Vine-Carved Door [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. An intricately carved stone Avendesora leaf is worked into the door. o S HP:Healthy MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. zo S HP:Healthy MV:Weary > [pull leaf] The vine-carved door mysteriously opens. uo S HP:Healthy MV:Weary > h b Thinning of the Wood [ obvious exits: N D ] The corpse of Kryyg is lying here. * S HP:Healthy MV:Weary > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Weary > [back human] Backstab who? * S HP:Healthy MV:Weary > n wA Sallow Wood [ obvious exits: N E S W ] h * S HP:Healthy MV:Weary > n n[where ] Players in your Zone -------------------- Jestin - A Sallow Wood You catch a smell of horses nearby. * S HP:Healthy MV:Weary > e n A Sallow Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > A Sallow Wood [ obvious exits: S W ] * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > s e A Sallow Wood [ obvious exits: N E S W ] n * S HP:Healthy MV:Winded > A Sallow Wood [ obvious exits: E S W ] * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > e n Margin of Clearance Between the Woods [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. * S HP:Healthy MV:Winded > Along the Run [ obvious exits: N S ] The corpse of Jothel is lying here. *Asham* is standing here, riding a warhorse. A wild hog snorts angrily, pawing at the ground. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Winded > h b [hide ] You attempt to hide yourself. [back human] ded > You silently approach your victim... *Asham* leaves south riding a warhorse. * Backstab who? * S HP:Healthy MV:Winded > l in corpse corpse (here) : Nothing. * S HP:Healthy MV:Winded > tell kryyg asham JUST looted aliasYou tell Kryyg 'asham JUST looted' bm* S HP:Healthy MV:Winded > back asham lOk. * S HP:Healthy MV:Winded > get Along the Run A north-south run seems to have become a familiar means of passage for many animals through these dense woods. Nettles and other brambles rim the ways and towering trees with impenetrable foliage block sight and movement to the west or east. [ obvious exits: N S ] The corpse of Jothel is lying here. A wild hog snorts angrily, pawing at the ground. A gray palfrey prances skittishly nearby. ski* S HP:Healthy MV:Winded > n sack fill There doesn't seem to be a skin in a sack. sk* S HP:Healthy MV:Winded > in corpse s You drain some blood from the corpse of Jothel into a water skin. * S HP:Healthy MV:Winded > Margin of Clearance Between the Woods [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. * S HP:Healthy MV:Winded > wh e [where ] Players in your Zone -------------------- Jestin - Margin of Clearance Between the Woods You catch a smell of horses nearby. * S HP:Healthy MV:Winded > An Old, Silent Forest [ obvious exits: E W ] * S HP:Healthy MV:Winded > e An Old, Silent Forest [ obvious exits: E W ] The corpse of the hog is lying here. * S HP:Healthy MV:Winded > e An Old, Silent Forest [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > e A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] * S HP:Healthy MV:Winded > e whThe Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. *Asham* is standing here, riding a warhorse. * S HP:Healthy MV:Weary > *Asham* leaves north riding a warhorse. * S HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Jestin - The Tar Valon Road You catch a smell of horses nearby. * S HP:Healthy MV:Weary > h [hide ] You attempt to hide yourself. n* S HP:Healthy MV:Weary > The Tar Valon Road [ obvious exits: E S ] A gray mouse is scuttling about here. * S HP:Healthy MV:Weary > e Rounding the Bend [ obvious exits: N E W ] North: A dun mare is here, snorting angrily. West: A gray mouse is scuttling about here. A bullseye lantern has been set aside. * S HP:Healthy MV:Weary > *Raines* has arrived from the north, riding a warhorse. * S HP:Healthy MV:Weary > h b [hide ] You attempt to hide yourself. [back human] ry > You silently approach your victim... Oops. Your clumsy execution broadcasts your intentions. You pierce *Raines*'s left arm. * S HP:Healthy MV:Weary - Raines: Scratched > l raines alias bm back *Raines* tries to smite you, but you parry successfully. a* S HP:Healthy MV:Weary - Raines: Scratched > sham ch f One man, one mission One heart ,one soul, one body, one vision To see the dark banished and victory of the light For all time Raines has a few scratches. *Raines* is using: a mirrored lantern an oilstone a full metal helmet and visor an opal choker of fiery blue and pink beauty a Kandori snowflake necklace a dark, hooded cloak a backpack a pair of steel-backed gauntlets a gator skin bracer a gator skin bracer a great claymore (scratched) a set of riveted chainmail leggings a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. * S HP:Healthy MV:Weary - Raines: Scratched > You dodge a bash from *Raines* who loses his balance and falls! *Axo* has arrived from the north, riding a draft horse. Ok. * S HP:Healthy MV:Weary - Raines: Scratched > You swiftly dodge *Axo*'s attempt to hit you. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You panic and attempt to flee!es: Scratched > You flee head over heels. Simple Dirt Road [ obvious exits: E S W ] * S HP:Healthy MV:Weary > br [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Weary > h b [hide ] You attempt to hide yourself. * S HP:Healthy MV:Weary > [back human] Backstab who? * S HP:Healthy MV:Weary > *Axo* has arrived from the west, riding a draft horse. b * S HP:Healthy MV:Weary > *Axo* tries to hit you, but you dodge the attack. * S HP:Healthy MV:Weary - Axo: Wounded > You pierce *Axo*'s left leg hard. You swiftly dodge *Axo*'s attempt to hit you. [back human] No way! You're fighting for your life! * S HP:Healthy MV:Weary - Axo: Wounded > l *Axo* misses a kick at your groin, you breathe lighter now... ax* S HP:Healthy MV:Weary - Axo: Wounded > o alias m k*Raines* has arrived from the west, riding a warhorse. The lucky and the strong are generally the lonely. Axo has quite a few wounds. *Axo* is using: a pair of heavy leather shoes You attempt to peek at the inventory: a strange fruit a strange fruit a strange fruit ten gold crowns il* S HP:Healthy MV:Weary - Axo: Wounded > l axo *Raines* tries to smite you, but you deflect the blow. Ok. * S HP:Healthy MV:Weary - Axo: Wounded > c *Raines* tries to smite you, but you deflect the blow. You pierce *Axo*'s left leg very hard. h * S HP:Healthy MV:Weary - Axo: Wounded > l r*Axo* misses a kick at your groin, you breathe lighter now... [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. ain* S HP:Healthy MV:Weary - Axo: Wounded > es You pierce *Axo*'s body. One man, one mission One heart ,one soul, one body, one vision To see the dark banished and victory of the light For all time Raines has a few scratches. *Raines* is using: a mirrored lantern an oilstone a full metal helmet and visor an opal choker of fiery blue and pink beauty a Kandori snowflake necklace a dark, hooded cloak a backpack a pair of steel-backed gauntlets a gator skin bracer a gator skin bracer a great claymore (scratched) a set of riveted chainmail leggings a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. * S HP:Healthy MV:Weary - Axo: Wounded > dri skin *Raines* tries to smite you, but you deflect the blow. You pierce *Axo*'s left leg very hard. You're not thirsty. * S HP:Healthy MV:Weary - Axo: Wounded > *Axo* panics, and attempts to flee! wh * S HP:Healthy MV:Weary - Axo: Wounded > *Axo* leaves west riding a draft horse. * S HP:Healthy MV:Weary - Raines: Scratched > [where ] Players in your Zone -------------------- Jestin - Simple Dirt Road You catch a smell of horses nearby. * S HP:Healthy MV:Weary - Raines: Scratched > f m *Axo* has arrived from the west, riding a draft horse. You swiftly dodge *Axo*'s attempt to hit you. You panic and attempt to flee! *Axo* tries to hit you, but you dodge the attack. *Raines* tries to smite you, but you parry successfully. e mYou flee head over heels. At the Stone Well [ obvious exits: N E ] A large stone well is here. A tired farmer is here. [kill axo] They aren't here. * S HP:Healthy MV:Weary > A Wisdom's House [ obvious exits: W ] West: A tired farmer is here. An old bell hangs here. * S HP:Healthy MV:Weary > [kill axo] They aren't here. * S HP:Healthy MV:Weary > l w scan w * S HP:Healthy MV:Weary > *Raines* is standing here, riding a warhorse. A tired farmer is here. * S HP:Healthy MV:Weary > scan w br *Axo* is standing here, riding a draft horse. *Raines* is standing here, riding a warhorse. A tired farmer is here. * S HP:Healthy MV:Weary > w[change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Weary > h b At the Stone Well [ obvious exits: N E ] A large stone well is here. *Axo* is standing here, riding a draft horse. *Raines* is standing here, riding a warhorse. A tired farmer is here. * S HP:Healthy MV:Weary > [hide ] You attempt to hide yourself. [back human] ry > You silently approach your victim... - *Axo* tries to hit you, but you deflect the blow. wh * *Axo* makes a nice balletstep which plants a foot a mile above your head. ch Cancelled. [where ] Players in your Zone -------------------- Jestin - At the Stone Well You catch a smell of horses nearby. * S HP:Healthy MV:Weary - Axo: Wounded > You pierce *Axo*'s body hard. *Raines* tries to smite you, but you parry successfully. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Weary - Axo: Battered > wh [where ] Players in your Zone -------------------- Jestin - At the Stone Well You catch a smell of horses nearby. * S HP:Healthy MV:Weary - Axo: Battered > *Axo* makes a nice balletstep which plants a foot a mile above your head. * S HP:Healthy MV:Weary - Axo: Battered > alias bm back axo A hard-working farmer gesticulates strangely. A hard-working farmer panics, and attempts to flee! A hard-working farmer leaves north. You pierce *Axo*'s body. Your heartbeat calms down more as you feel less panicked. * S HP:Healthy MV:Winded - Axo: Wounded > f Ok. * S HP:Healthy MV:Winded - Axo: Wounded > s h You pierce *Axo*'s body very hard. You panic and attempt to flee! You flee head over heels. Simple Dirt Road [ obvious exits: E S W ] A tired farmer is here. At the Stone Well [ obvious exits: N E ] A large stone well is here. *Axo* is standing here, riding a draft horse. *Raines* is standing here, riding a warhorse. * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. *Axo* panics, and attempts to flee! *Axo* tries to flee, but is too exhausted! [back axo] You silently approach your victim... - You dodge a bash from *Raines* who loses his balance and falls! *Axo* tries to hit you, but you deflect the blow. = You swiftly dodge *Axo*'s attempt to hit you. *f s *h Cancelled. You panic and attempt to flee! bm You flee head over heels. A Wisdom's House [ obvious exits: W ] West: An old bell hangs here. Alas, you cannot go that way... * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Healthy MV:Winded > w [back axo] Backstab who? * S HP:Healthy MV:Winded > h At the Stone Well [ obvious exits: N E ] A large stone well is here. *Axo* is standing here, riding a draft horse. bm * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. *Axo* panics, and attempts to flee! *Axo* tries to flee, but is too exhausted! [back axo] You silently approach your victim... - *Axo* tries to hit you, but you parry successfully. *k *wh Cancelled. [kill human] You do the best you can! * S HP:Healthy MV:Winded - Axo: Battered > You pierce *Axo*'s left hand hard. *Axo* panics, and attempts to flee! *Axo* tries to hit you, but you dodge the attack. *Axo* panics, and attempts to flee! [where ] Players in your Zone -------------------- Jestin - At the Stone Well You catch a smell of horses nearby. m * S HP:Healthy MV:Winded - Axo: Battered > n [kill axo] You do the best you can! m * S HP:Healthy MV:Winded - Axo: Battered > n m*Axo* leaves north riding a draft horse. Simple Dirt Road [ obvious exits: E S W ] *Axo* is standing here, riding a draft horse. *Arnold* is standing here, riding a wild stallion. *Raines* is standing here, riding a warhorse. A tired farmer is here. * S HP:Healthy MV:Winded > n[kill axo] You pierce *Axo*'s body very hard. *Axo* panics, and attempts to flee! * S HP:Healthy MV:Winded - Axo: Battered > *Raines* tries to smite you, but you deflect the blow. No way! You're fighting for your life! m * S HP:Healthy MV:Winded - Axo: Battered > m[kill axo] You do the best you can! * S HP:Healthy MV:Winded - Axo: Battered > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Axo: Battered > *Arnold* tries to slash you, but you deflect the blow. [kill axo] You do the best you can! * S HP:Healthy MV:Winded - Axo: Battered > *Axo* leaves south riding a draft horse. [kill axo] They aren't here. * S HP:Healthy MV:Winded - Arnold: Healthy > You pierce *Arnold*'s body hard. *Arnold* tries to slash you, but you deflect the blow. *Raines* tries to smite you, but you deflect the blow. f * S HP:Healthy MV:Winded - Arnold: Scratched > m You panic and attempt to flee! *Axo* has arrived from the south, riding a draft horse. *Axo* leaves west riding a draft horse. *Axo* has arrived from the west, riding a draft horse. You flee head over heels. Rounding the Bend [ obvious exits: N E W ] North: A dun mare is here, snorting angrily. West: A gray mouse is scuttling about here. A bullseye lantern has been set aside. [kill axo] They aren't here. * S HP:Healthy MV:Winded > n The Tar Valon Road [ obvious exits: N S ] The corpse of a rat is lying here. A dun mare is here, snorting angrily. * S HP:Healthy MV:Weary > n Thoroughfare of Alindaer [ obvious exits: N S ] South: A dun mare is here, snorting angrily. n * S HP:Healthy MV:Weary > Market Square [ obvious exits: N E S W ] *Dariec* is standing here, riding a black stallion. * S HP:Healthy MV:Weary > h *Dariec* leaves south riding a black stallion. b * S HP:Healthy MV:Weary > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Weary > [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b w[back human] Backstab who? h * S HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Jestin - Market Square You catch a smell of horses nearby. b * S HP:Healthy MV:Weary > [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > *Asham* has arrived from the north, riding a warhorse. * S HP:Healthy MV:Weary > *Asham* leaves south riding a warhorse. * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? b* S HP:Healthy MV:Weary > [back human] Backstab who? * S HP:Healthy MV:Weary > b [back human] Backstab who? * S HP:Healthy MV:Weary > b alias g g[back human] Backstab who? et a* S HP:Healthy MV:Weary > ll corpse alias Ok. bm b* S HP:Healthy MV:Weary > ack asham s scOk. an * S HP:Healthy MV:Weary > s Thoroughfare of Alindaer [ obvious exits: N S ] South: A black stallion prances about. * S HP:Healthy MV:Weary > A black stallion prances about. * S HP:Healthy MV:Weary > s scThe Tar Valon Road [ obvious exits: N S ] The corpse of a rat is lying here. A black stallion prances about. an s* S HP:Healthy MV:Weary > * S HP:Healthy MV:Weary > br s s[change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. can* S HP:Healthy MV:Weary > Rounding the Bend [ obvious exits: N E W ] North: A black stallion prances about. West: A bullseye lantern has been set aside. * S HP:Healthy MV:Weary > w *Asham* is standing here, riding a warhorse. A gray mouse is scuttling about here. * S HP:Healthy MV:Weary > w h The Tar Valon Road [ obvious exits: E S ] South: A gray mouse is scuttling about here. b * S HP:Healthy MV:Weary > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Weary > [back human] Backstab who? * S HP:Healthy MV:Weary > s h b The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. *Arnold* is standing here, riding a wild stallion. *Axo* is standing here, riding a draft horse. * S HP:Healthy MV:Weary > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. [back human] ry > You silently approach your victim... *Arnold* tries to slash you, but you deflect the blow. *Axo* leaves north riding a draft horse. h Cancelled. [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Weary - Arnold: Scratched > c *Arnold* misses a kick at your groin, you breathe lighter now... h * S HP:Healthy MV:Weary - Arnold: Scratched > f *Axo* has arrived from the north, riding a draft horse. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You swiftly dodge *Axo*'s attempt to hit you. You panic and attempt to flee! You swiftly dodge *Axo*'s attempt to hit you. m br m m mYou flee head over heels. A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] *Asham* is standing here, riding a warhorse. [kill axo] They aren't here. * S HP:Healthy MV:Weary > m *Asham* leaves east riding a warhorse. *Axo* has arrived from the east, riding a draft horse. *Arnold* has arrived from the east, riding a wild stallion. [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. h * S HP:Healthy MV:Weary > You're hit in solar plexus, wow, this is breathtaking!! [kill axo] You do the best you can! * S HP:Scratched MV:Weary - Arnold: Scratched > b [kill axo] You do the best you can! * S HP:Scratched MV:Weary - Arnold: Scratched > [kill axo] You do the best you can! * S HP:Scratched MV:Weary - Arnold: Scratched > ch fYou try to pierce *Arnold*, but he deflects the blow. [kill axo] You do the best you can! -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-08 17:51 -------------------------------------------------------------------------------- * S HP:Scratched MV:Weary - Arnold: Scratched > [hide ] No way! You're fighting for your life! * S HP:Scratched MV:Weary - Arnold: Scratched > *Axo* tries to hit you, but you parry successfully. [back human] No way! You're fighting for your life! * S HP:Scratched MV:Weary - Arnold: Scratched > *Asham* has arrived from the east, riding a warhorse. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. *Asham* crushes your left leg very hard.tched > You panic and attempt to flee! br *Arnold* misses a kick at your groin, you breathe lighter now... *Asham* tries to crush you, but you parry successfully. You swiftly dodge *Axo*'s attempt to hit you. You flee head over heels. A Shallow Culvert at the Forest Border [ obvious exits: N E ] [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Scratched MV:Weary > n h bA Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] *Asham* is standing here, riding a warhorse. *Arnold* is standing here, riding a wild stallion. *Axo* is standing here, riding a draft horse. m * S HP:Scratched MV:Weary > *Asham* leaves south riding a warhorse. *Axo* leaves south riding a draft horse. [hide ] You attempt to hide yourself. * S HP:Scratched MV:Weary > [back asham] Backstab who? * S HP:Scratched MV:Weary > bm *Axo* has arrived from the south, riding a draft horse. [back asham] Backstab who? * S HP:Scratched MV:Weary > *Axo* leaves south riding a draft horse. *Arnold* leaves south riding a wild stallion. bm * S HP:Scratched MV:Weary > [back asham] Backstab who? * S HP:Scratched MV:Weary > bm *Axo* has arrived from the south, riding a draft horse. *Arnold* has arrived from the south, riding a wild stallion. * S HP:Scratched MV:Weary > *Axo* tries to hit you, but you dodge the attack. * S HP:Scratched MV:Weary - Axo: Battered > [back asham] No way! You're fighting for your life! * S HP:Scratched MV:Weary - Axo: Battered > ch a[change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. lias* S HP:Scratched MV:Weary - Axo: Battered > m kill axo You pierce *Axo*'s body very hard. *Axo* tries to hit you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. *Arnold* tickles your body with his slash. Ok. * S HP:Scratched MV:Weary - Axo: Battered > *Arnold* misses a kick at your groin, you breathe lighter now... * S HP:Scratched MV:Weary - Axo: Battered > You barely pierce *Axo*'s body. *Axo* tries to hit you, but you deflect the blow. * S HP:Scratched MV:Weary - Axo: Battered > *Arnold* makes a nice balletstep which plants a foot a mile above your head. * S HP:Scratched MV:Weary - Axo: Battered > You pierce *Axo*'s left hand hard. * S HP:Scratched MV:Weary - Axo: Battered > *Dariec* has arrived from the south, riding a dun mare. * S HP:Scratched MV:Weary - Axo: Battered > You pierce *Axo*'s body very hard. *Axo* panics, and attempts to flee! * S HP:Scratched MV:Weary - Axo: Beaten > *Dariec* tries to blast you, but you parry successfully. *Arnold* misses a kick at your groin, you breathe lighter now... * S HP:Scratched MV:Weary - Axo: Beaten > *Axo* leaves south riding a draft horse. * S HP:Scratched MV:Weary - Dariec: Hurt > f m You pierce *Dariec*'s body. *Axo* has arrived from the south, riding a draft horse. You panic and attempt to flee! *Axo* tries to hit you, but you dodge the attack. *Axo* tries to hit you, but you dodge the attack. You barely pierce *Dariec*'s body. You flee head over heels. The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. [kill axo] They aren't here. * S HP:Scratched MV:Weary > s w *Axo* has arrived from the west, riding a draft horse. *Arnold* has arrived from the west, riding a wild stallion. The Tar Valon Road [ obvious exits: N S W ] North: South: A warhorse is here, stamping his feet impatiently. * S HP:Scratched MV:Weary > A Shallow Culvert at the Forest Border [ obvious exits: N E ] * S HP:Scratched MV:Weary > h [hide ] You attempt to hide yourself. * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b *Axo* has arrived from the east, riding a draft horse. *Arnold* has arrived from the east, riding a wild stallion. [back human] eary > You silently approach your victim... = *Asham* has arrived from the east, riding a warhorse. + *Axo* leaves east riding a draft horse. *Arnold* leaves east riding a wild stallion. * Raxtor narrates 'pk?' + *Asham* leaves north riding a warhorse. b Cancelled. [back human] Backstab who? * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b br n *Axo* has arrived from the east, riding a draft horse. *Arnold* has arrived from the east, riding a wild stallion. [back human] You silently approach your victim... h Cancelled. [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Scratched MV:Weary > bmA Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] *Dariec* is standing here, riding a dun mare. * S HP:Scratched MV:Weary > [hide ] You attempt to hide yourself. * S HP:Scratched MV:Weary > [back asham] Backstab who? * S HP:Scratched MV:Weary > b [back human] You silently approach your victim... *Axo* has arrived from the south, riding a draft horse. *Arnold* has arrived from the south, riding a wild stallion. = *Dariec* tries to blast you, but you deflect the blow. *Axo* tries to hit you, but you dodge the attack. * *Arnold* tries to slash you, but you parry successfully. * *Arnold* tries to slash you, but you deflect the blow. You swiftly dodge *Axo*'s attempt to hit you. *Dariec* tries to blast you, but you deflect the blow. h +f Cancelled. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. *Asham* has arrived from the east, riding a warhorse. *Arnold* makes a nice balletstep which plants a foot a mile above your head. You panic and attempt to flee! br *Asham* leaves west riding a warhorse. You flee head over heels. The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Scratched MV:Weary > wh *Axo* has arrived from the west, riding a draft horse. *Arnold* has arrived from the west, riding a wild stallion. * S HP:Scratched MV:Weary > s You're hit in solar plexus, wow, this is breathtaking!! * S HP:Scratched MV:Weary - Arnold: Healthy > *Axo* tries to hit you, but you dodge the attack. [where ] Players in your Zone -------------------- Jestin - The Tar Valon Road You catch a smell of horses nearby. * S HP:Scratched MV:Weary - Arnold: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Weary - Arnold: Healthy > ch f[change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You panic and attempt to flee!nold: Healthy > *Asham* has arrived from the west, riding a warhorse. You swiftly dodge *Axo*'s attempt to hit you. w *Asham* tries to crush you, but you deflect the blow. *Arnold* makes a nice balletstep which plants a foot a mile above your head. You flee head over heels. The Tar Valon Road [ obvious exits: E S ] South: A gray mouse is scuttling about here. Alas, you cannot go that way... * S HP:Scratched MV:Weary > s w *Asham* has arrived from the south, riding a warhorse. *Axo* has arrived from the south, riding a draft horse. The Tar Valon Road [ obvious exits: N S W ] North: *Arnold* is standing here, riding a wild stallion. * S HP:Scratched MV:Weary > A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] *Dariec* is standing here, riding a dun mare. * S HP:Scratched MV:Weary > *Dariec* tries to blast you, but you deflect the blow. * S HP:Scratched MV:Weary - Dariec: Hurt > f You panic and attempt to flee! m m m You flee head over heels. A Shallow Culvert at the Forest Border [ obvious exits: N E ] [kill axo] They aren't here. * S HP:Scratched MV:Weary > [kill axo] They aren't here. * S HP:Scratched MV:Weary > [kill axo] They aren't here. e* S HP:Scratched MV:Weary > m The Tar Valon Road [ obvious exits: N S W ] m * S HP:Scratched MV:Weary > scan n[kill axo] They aren't here. * S HP:Scratched MV:Weary > [kill axo] They aren't here. * S HP:Scratched MV:Weary > *Asham* is standing here, riding a warhorse. * S HP:Scratched MV:Weary > br [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. sc* S HP:Scratched MV:Weary > an n *Arnold* is standing here, riding a wild stallion. *Axo* is standing here, riding a draft horse. * S HP:Scratched MV:Weary > n h bThe Tar Valon Road [ obvious exits: N S W ] North: ack * S HP:Scratched MV:Weary > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Scratched MV:Weary > axo *Asham* has arrived from the north, riding a warhorse. * S HP:Scratched MV:Weary > Backstab who? * S HP:Scratched MV:Weary > m *Asham* tries to crush you, but you deflect the blow. [kill axo] They aren't here. * S HP:Scratched MV:Weary - Asham: Battered > You pierce *Asham*'s body. You swiftly dodge *Asham*'s attempt to crush you. * S HP:Scratched MV:Weary - Asham: Battered > ch l asha[change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. m * S HP:Scratched MV:Weary - Asham: Battered > Asham has some big nasty wounds and scratches. *Asham* is using: a mirrored lantern a full metal helmet and visor an opal choker of fiery blue and pink beauty an opal choker of fiery blue and pink beauty a black wool cape embroidered with a swooping hawk a backpack a pair of heavy metal gauntlets a two-handed binnol a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. * S HP:Scratched MV:Weary - Asham: Battered > You tickle *Asham*'s right foot with your pierce. *Asham* tries to crush you, but you deflect the blow. * S HP:Scratched MV:Weary - Asham: Battered > scan n You pierce *Asham*'s left arm. * S HP:Scratched MV:Weary - Asham: Battered > A gray mouse is scuttling about here. * S HP:Scratched MV:Weary - Asham: Battered > l alias m ki*Axo* has arrived from the west, riding a draft horse. *Arnold* has arrived from the west, riding a wild stallion. The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A gray mouse is scuttling about here. *Arnold* is standing here, riding a wild stallion. *Axo* is standing here, riding a draft horse. *Asham* is here, fighting YOU!, riding a warhorse ll * S HP:Scratched MV:Weary - Asham: Battered > *Axo* tries to hit you, but you parry successfully. * S HP:Scratched MV:Weary - Asham: Battered > *Axo* tries to hit you, but you dodge the attack. You pierce *Asham*'s body. *Asham* tries to crush you, but you parry successfully. *Arnold* tries to slash you, but you deflect the blow. * S HP:Scratched MV:Weary - Asham: Battered > axo *Arnold* makes a nice balletstep which plants a foot a mile above your head. *Axo* makes a nice balletstep which plants a foot a mile above your head. Ok. * S HP:Scratched MV:Weary - Asham: Battered > l f e m The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A gray mouse is scuttling about here. *Arnold* is here, fighting YOU!, riding a wild stallion *Axo* is here, fighting YOU!, riding a draft horse *Asham* is here, fighting YOU!, riding a warhorse You panic and attempt to flee!ham: Battered > *Asham* tries to crush you, but you parry successfully. *Asham* looks at you. *Arnold* makes a nice balletstep which plants a foot a mile above your head. You flee head over heels. A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] *Dariec* is standing here, riding a dun mare. The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. *Arnold* is standing here, riding a wild stallion. *Axo* is standing here, riding a draft horse. *Asham* is standing here, riding a warhorse. * S HP:Scratched MV:Haggard > [kill axo] You pierce *Axo*'s body very hard. * S HP:Scratched MV:Haggard - Axo: Beaten > m You swiftly dodge *Axo*'s attempt to hit you. You pierce *Axo*'s left leg very hard. *Asham* tries to crush you, but you deflect the blow. m * S HP:Scratched MV:Haggard - Axo: Beaten > [kill axo] You do the best you can! * S HP:Scratched MV:Haggard - Axo: Beaten > [kill axo] You do the best you can! * S HP:Scratched MV:Haggard - Axo: Beaten > *Arnold* slashes your left arm. * S HP:Scratched MV:Haggard - Axo: Beaten > *Arnold* makes a nice balletstep which plants a foot a mile above your head. * S HP:Scratched MV:Haggard - Axo: Beaten > *Axo* panics, and attempts to flee! * S HP:Scratched MV:Haggard - Axo: Beaten > *Asham* tries to crush you, but you deflect the blow. You pierce *Axo*'s right leg very hard. * S HP:Scratched MV:Haggard - Axo: Critical > *Axo* leaves south riding a draft horse. * S HP:Scratched MV:Haggard - Arnold: Healthy > f m You panic and attempt to flee! *Axo* has arrived from the south, riding a draft horse. *Arnold* makes a nice balletstep which plants a foot a mile above your head. *Axo* tries to hit you, but you dodge the attack. e m dri skin You swiftly dodge *Axo*'s attempt to hit you. *Asham* tries to crush you, but you parry successfully. Ruddy amber hues streak across the vanishing horizon as night falls. Your heartbeat calms down more as you feel less panicked. Raxtor narrates 'commy loaded vambs.' You flee head over heels. The Tar Valon Road [ obvious exits: E S ] East: A gray mouse is scuttling about here. South: [kill axo] They aren't here. * S HP:Scratched MV:Weary > Rounding the Bend [ obvious exits: N E W ] North: A black stallion prances about. A bullseye lantern has been set aside. A gray mouse is scuttling about here. * S HP:Scratched MV:Weary > [kill axo] They aren't here. m * S HP:Scratched MV:Weary > You drink the human blood. Aaaah, that hit the spot... you feel refreshed. You don't feel thirsty any more. * S HP:Scratched MV:Weary > m m [kill axo] They aren't here. m * S HP:Scratched MV:Weary > m [kill axo] They aren't here. * S HP:Scratched MV:Weary > m [kill axo] They aren't here. * S HP:Scratched MV:Weary > m [kill axo] They aren't here. * S HP:Scratched MV:Weary > m[kill axo] They aren't here. * S HP:Scratched MV:Weary > m *Asham* has arrived from the west, riding a warhorse. [kill axo] They aren't here. m * S HP:Scratched MV:Weary > *Asham* tries to crush you, but you parry successfully. [kill axo] They aren't here. * S HP:Scratched MV:Weary - Asham: Battered > [kill axo] They aren't here. * S HP:Scratched MV:Weary - Asham: Battered > [kill axo] They aren't here. * S HP:Scratched MV:Weary - Asham: Battered > [kill axo] They aren't here. * S HP:Scratched MV:Weary - Asham: Battered > wh [where ] Players in your Zone -------------------- Jestin - Rounding the Bend You catch a smell of horses nearby. * S HP:Scratched MV:Weary - Asham: Battered > You pierce *Asham*'s right arm. *Asham* tries to crush you, but you parry successfully. * S HP:Scratched MV:Weary - Asham: Battered > l Rounding the Bend The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. [ obvious exits: N E W ] North: A black stallion prances about. A bullseye lantern has been set aside. *Asham* is here, fighting YOU!, riding a warhorse A gray mouse is scuttling about here. * S HP:Scratched MV:Weary - Asham: Battered > You pierce *Asham*'s left arm hard. *Asham* tries to crush you, but you parry successfully. * S HP:Scratched MV:Weary - Asham: Battered > You barely pierce *Asham*'s body. * S HP:Scratched MV:Weary - Asham: Battered > You barely pierce *Asham*'s left leg. *Asham* tries to crush you, but you parry successfully. * S HP:Scratched MV:Weary - Asham: Battered > wh scan[where ] Players in your Zone -------------------- Jestin - Rounding the Bend You catch a smell of horses nearby. w * S HP:Scratched MV:Weary - Asham: Battered > * S HP:Scratched MV:Weary - Asham: Battered > You pierce *Asham*'s right arm. *Asham* panics, and attempts to flee! *Asham* leaves north riding a warhorse. * S HP:Scratched MV:Weary > w The Tar Valon Road [ obvious exits: E S ] East: A gray mouse is scuttling about here. * S HP:Scratched MV:Weary > s h bThe Tar Valon Road [ obvious exits: N S W ] * S HP:Scratched MV:Weary > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Scratched MV:Weary > h [back human] Backstab who? * S HP:Scratched MV:Weary > b [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Scratched MV:Weary > h [back human] Backstab who? * S HP:Scratched MV:Weary > [hide ] You attempt to hide yourself. * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > b [back human] Backstab who? * S HP:Scratched MV:Weary > *Asham* has arrived from the north, riding a warhorse. * S HP:Scratched MV:Weary > b *Asham* tries to crush you, but you parry successfully. * S HP:Scratched MV:Weary - Asham: Beaten > [back human] No way! You're fighting for your life! * S HP:Scratched MV:Weary - Asham: Beaten > l alias The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] *Asham* is here, fighting YOU!, riding a warhorse m * S HP:Scratched MV:Weary - Asham: Beaten > kill You pierce *Asham*'s right leg. You swiftly dodge *Asham*'s attempt to crush you. * S HP:Scratched MV:Weary - Asham: Beaten > axo You barely pierce *Asham*'s head. * S HP:Scratched MV:Weary - Asham: Beaten > Ok. * S HP:Scratched MV:Weary - Asham: Beaten > alias m kill asham You pierce *Asham*'s body. *Asham* tries to crush you, but you deflect the blow. * S HP:Scratched MV:Weary - Asham: Beaten > lOk. * S HP:Scratched MV:Weary - Asham: Beaten > The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] *Asham* is here, fighting YOU!, riding a warhorse * S HP:Scratched MV:Weary - Asham: Beaten > You pierce *Asham*'s body. *Asham* panics, and attempts to flee! * S HP:Scratched MV:Weary - Asham: Beaten > *Asham* leaves south riding a warhorse. m * S HP:Scratched MV:Weary > m m [kill asham] They aren't here. m * S HP:Scratched MV:Weary > [kill asham] They aren't here. * S HP:Scratched MV:Weary > m[kill asham] They aren't here. * S HP:Scratched MV:Weary > [kill asham] They aren't here. * S HP:Scratched MV:Weary > m [kill asham] They aren't here. m * S HP:Scratched MV:Weary > m m[kill asham] They aren't here. * S HP:Scratched MV:Weary > [kill asham] They aren't here. * S HP:Scratched MV:Weary > m [kill asham] They aren't here. * S HP:Scratched MV:Weary > m m *Asham* has arrived from the south, riding a warhorse. [kill asham] You barely pierce *Asham*'s right leg. *Asham* panics, and attempts to flee! m * S HP:Scratched MV:Weary - Asham: Beaten > m [kill asham] You do the best you can! * S HP:Scratched MV:Weary - Asham: Beaten > [kill asham] You do the best you can! * S HP:Scratched MV:Weary - Asham: Beaten > m[kill asham] You do the best you can! * S HP:Scratched MV:Weary - Asham: Beaten > [kill asham] You do the best you can! m * S HP:Scratched MV:Weary - Asham: Beaten > m*Asham* leaves west riding a warhorse. [kill asham] They aren't here. * S HP:Scratched MV:Weary > m *Dariec* has arrived from the west, riding a dun mare. [kill asham] They aren't here. * S HP:Scratched MV:Weary > *Dariec* tries to blast you, but you deflect the blow. [kill asham] They aren't here. * S HP:Scratched MV:Weary - Dariec: Hurt > m [kill asham] They aren't here. * S HP:Scratched MV:Weary - Dariec: Hurt > [kill asham] They aren't here. * S HP:Scratched MV:Weary - Dariec: Hurt > f*Asham* has arrived from the west, riding a warhorse. [kill asham] You do the best you can! * S HP:Scratched MV:Weary - Dariec: Hurt > m You tickle *Dariec*'s body with your pierce. *Dariec* tries to blast you, but you deflect the blow. *Asham* leaves west riding a warhorse. You panic and attempt to flee! *Asham* has arrived from the west, riding a warhorse. *Asham* tries to crush you, but you parry successfully. You flee head over heels. A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] *Arnold* is standing here, riding a wild stallion. *Axo* is standing here, riding a draft horse. [kill asham] They aren't here. m * S HP:Scratched MV:Weary > *Arnold* tries to slash you, but you deflect the blow. * S HP:Scratched MV:Weary - Arnold: Healthy > [kill asham] They aren't here. * S HP:Scratched MV:Weary - Arnold: Healthy > s You try to pierce *Arnold*, but he parries successfully. *Arnold* tries to slash you, but you parry successfully. You try to pierce *Arnold*, but he deflects the blow. * S HP:Scratched MV:Weary - Arnold: Healthy > You're hit in solar plexus, wow, this is breathtaking!! * S HP:Scratched MV:Weary - Arnold: Healthy > f mNo way! You're fighting for your life! *Axo* tries to hit you, but you deflect the blow. You panic and attempt to flee! *Dariec* has arrived from the east, riding a dun mare. *Dariec* tries to blast you, but you parry successfully. *Axo* tries to hit you, but you dodge the attack. You pierce *Arnold*'s right arm hard. You flee head over heels. An Old, Silent Forest [ obvious exits: N E S W ] [kill asham] They aren't here. * S HP:Scratched MV:Weary > s An Old, Silent Forest [ obvious exits: N ] A wild stallion bucks madly. * S HP:Scratched MV:Weary > wh [where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest You catch a smell of horses nearby. * S HP:Scratched MV:Weary > n h An Old, Silent Forest [ obvious exits: N E S W ] b* S HP:Scratched MV:Weary > [hide ] You attempt to hide yourself. e * S HP:Scratched MV:Weary > [back human] Backstab who? * S HP:Scratched MV:Weary > m A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] * S HP:Scratched MV:Weary > e m e m [kill asham] They aren't here. * S HP:Scratched MV:Weary > The Tar Valon Road [ obvious exits: N S W ] * S HP:Scratched MV:Weary > [kill asham] They aren't here. * S HP:Scratched MV:Weary > Alas, you cannot go that way... * S HP:Scratched MV:Weary > [kill asham] They aren't here. * S HP:Scratched MV:Weary > n Skarn narrates 'I like Saldean calvary, they stupid' The Tar Valon Road [ obvious exits: E S ] East: A gray mouse is scuttling about here. * S HP:Scratched MV:Weary > e Rounding the Bend [ obvious exits: N E W ] North: A black stallion prances about. A bullseye lantern has been set aside. A gray mouse is scuttling about here. * S HP:Scratched MV:Weary > wh scan[where ] Players in your Zone -------------------- Jestin - Rounding the Bend You catch a smell of horses nearby. n* S HP:Scratched MV:Weary > A black stallion prances about. * S HP:Scratched MV:Weary > w sThe Tar Valon Road [ obvious exits: E S ] East: A gray mouse is scuttling about here. * S HP:Scratched MV:Weary > The Tar Valon Road [ obvious exits: N S W ] * S HP:Scratched MV:Weary > w Raxtor narrates 'haha' wh * S HP:Scratched MV:Weary > A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] * S HP:Scratched MV:Weary > b[where ] Players in your Zone -------------------- Jestin - A Shallow Culvert at the Forest Border You catch a smell of horses nearby. r * S HP:Scratched MV:Weary > w w[change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. h * S HP:Scratched MV:Weary > An Old, Silent Forest [ obvious exits: N E S W ] * S HP:Scratched MV:Haggard > [where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest You catch a smell of horses nearby. * S HP:Scratched MV:Haggard > w Finger narrates ':P' w* S HP:Scratched MV:Haggard > h An Old, Silent Forest [ obvious exits: E W ] * S HP:Scratched MV:Haggard > w[where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest You catch a smell of horses nearby. * S HP:Scratched MV:Haggard > The hog has arrived from the west. The hog tries to hit you, but you dodge the attack. You pierce the hog's right leg. The hog tries to hit you, but you dodge the attack. The night has begun. Your heartbeat calms down more as you feel less panicked. No way! You're fighting for your life! o S HP:Healthy MV:Weary - the hog: Healthy > wh *Alyn* has arrived from the east, riding a gray palfrey. [where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest You catch a smell of horses nearby. * S HP:Healthy MV:Weary - the hog: Healthy > ch f You swiftly dodge *Alyn*'s attempt to strike you. Dagoth narrates 'smells' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You panic and attempt to flee!hog: Healthy > *Alyn* tries to strike you, but you deflect the blow. You swiftly dodge the hog's attempt to hit you. br You flee head over heels. An Old, Silent Forest [ obvious exits: N E S W ] o S HP:Healthy MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. o S HP:Healthy MV:Weary > s An Old, Silent Forest [ obvious exits: N ] A wild stallion bucks madly. o S HP:Healthy MV:Weary > wh [where ] Players in your Zone -------------------- Jestin - An Old, Silent Forest You catch a smell of horses nearby. o S HP:Healthy MV:Weary > n w An Old, Silent Forest [ obvious exits: N E S W ] o S HP:Healthy MV:Weary > An Old, Silent Forest [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. o S HP:Healthy MV:Weary > w An Old, Silent Forest [ obvious exits: E W ] o S HP:Healthy MV:Weary > Dagoth narrates 'smells sward' o S HP:Healthy MV:Weary > w wh Margin of Clearance Between the Woods [ obvious exits: N E S W ] o S HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Jestin - Margin of Clearance Between the Woods You catch a smell of horses nearby. o S HP:Healthy MV:Weary > w wh A Sallow Wood [ obvious exits: E S W ] *Arnold* is standing here, riding a wild stallion. *Axo* is standing here. * S HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Jestin - A Sallow Wood You catch a smell of horses nearby. * S HP:Healthy MV:Weary > h b Jhax narrates 'where ?' [hide ] You attempt to hide yourself. * S HP:Healthy MV:Weary > *Arnold* tries to slash you, but you deflect the blow. [back human] No way! You're fighting for your life! * S HP:Healthy MV:Weary - Arnold: Healthy > ba *Axo* tries to hit you, but you dodge the attack. * S HP:Healthy MV:Weary - Arnold: Healthy > ck *Axo* tries to hit you, but you deflect the blow. You pierce *Arnold*'s body very hard. *Arnold* tries to slash you, but you deflect the blow. * S HP:Healthy MV:Weary - Arnold: Scratched > ch f alias m k*Arnold* makes a nice balletstep which plants a foot a mile above your head. No way! You're fighting for your life! il* S HP:Healthy MV:Weary - Arnold: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You panic and attempt to flee!ld: Scratched > l a xo m m m m Raxtor narrates 'koi loaded shining.' br m *Axo* tries to hit you, but you dodge the attack. You try to pierce *Arnold*, but he parries successfully. You flee head over heels. Margin of Clearance Between the Woods [ obvious exits: N E S W ] Ok. mo S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. m o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m Raxtor narrates 'afk.' [kill axo] They aren't here. m o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. m o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m[kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m m m [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > m[kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. m o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m [kill axo] They aren't here. m o S HP:Healthy MV:Weary > m [kill axo] They aren't here. o S HP:Healthy MV:Weary > m[kill axo] They aren't here. o S HP:Healthy MV:Weary > w m [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > [kill axo] They aren't here. o S HP:Healthy MV:Weary > A Sallow Wood [ obvious exits: E S W ] *Arnold* is standing here, riding a wild stallion. *Axo* is standing here. * S HP:Healthy MV:Weary > [kill axo] You pierce *Axo*'s right arm very hard. * S HP:Healthy MV:Weary - Axo: Beaten > You swiftly dodge *Arnold*'s attempt to slash you. m * S HP:Healthy MV:Weary - Axo: Beaten > *Dariec* has arrived from the west, riding a dun mare. * S HP:Healthy MV:Weary - Axo: Beaten > m *Dariec* leaves east riding a dun mare. *Arnold* misses a kick at your groin, you breathe lighter now... [kill axo] You do the best you can! * S HP:Healthy MV:Weary - Axo: Beaten > *Axo* panics, and attempts to flee! * S HP:Healthy MV:Weary - Axo: Beaten > [kill axo] You do the best you can! * S HP:Healthy MV:Weary - Axo: Beaten > *Axo* tries to hit you, but you deflect the blow. You pierce *Axo*'s body hard. *Axo* leaves east. * S HP:Healthy MV:Weary - Arnold: Scratched > ch *Dariec* has arrived from the east, riding a dun mare. f * S HP:Healthy MV:Weary - Arnold: Scratched > *Dariec* leaves west riding a dun mare. * S HP:Healthy MV:Weary - Arnold: Scratched > m [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. You panic and attempt to flee!ld: Scratched > br *Dariec* has arrived from the west, riding a dun mare. *Dariec* tries to blast you, but you parry successfully. *Arnold* makes a nice balletstep which plants a foot a mile above your head. *Dariec* tries to blast you, but you deflect the blow. You flee head over heels. A Sallow Wood [ obvious exits: N W ] A draft horse is here. A wild stallion bucks madly. [kill axo] They aren't here. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-08 17:51 -------------------------------------------------------------------------------- o S HP:Healthy MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. o S HP:Healthy MV:Weary > w h A Sallow Wood [ obvious exits: N E S W ] b o S HP:Healthy MV:Weary > [hide ] You attempt to hide yourself. o S HP:Healthy MV:Haggard > [back human] Backstab who? o S HP:Healthy MV:Haggard > b [back human] Backstab who? o S HP:Healthy MV:Haggard > b [back human] Backstab who? o S HP:Healthy MV:Haggard > b [back human] Backstab who? o S HP:Healthy MV:Haggard > b [back human] Backstab who? o S HP:Healthy MV:Haggard > b [back human] Backstab who? o S HP:Healthy MV:Haggard > b *Dariec* has arrived from the east, riding a wild stallion. [back human] gard > You silently approach your victim... * *Dariec* leaves south riding a wild stallion. * Troika narrates 'dagoth u on?' * Backstab who? o S HP:Healthy MV:Haggard > Dagoth narrates 'nay' o S HP:Healthy MV:Haggard > e A Sallow Wood [ obvious exits: N W ] *Alyn* is standing here, riding a gray palfrey. A dun mare is here, snorting angrily. A draft horse is here. * S HP:Healthy MV:Haggard > *Alyn* leaves west riding a gray palfrey. o S HP:Healthy MV:Haggard > n A Sallow Wood [ obvious exits: E S W ] *Arnold* is standing here, riding a wild stallion. h * S HP:Healthy MV:Haggard > b [hide ] You attempt to hide yourself. [back human] gard > You silently approach your victim... *Arnold* leaves south riding a wild stallion. * Backstab who? o S HP:Healthy MV:Haggard > e Margin of Clearance Between the Woods [ obvious exits: N E S W ] o S HP:Healthy MV:Haggard > e An Old, Silent Forest [ obvious exits: E W ] o S HP:Healthy MV:Haggard > e An Old, Silent Forest [ obvious exits: E W ] The corpse of the hog is lying here. o S HP:Healthy MV:Haggard > e An Old, Silent Forest [ obvious exits: N E S W ] o S HP:Healthy MV:Haggard > e A Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] o S HP:Healthy MV:Haggard > e The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. o S HP:Healthy MV:Haggard > sc wh You have 367(367) hit and 18(238) movement points. You have scored 68188231 experience points and 1155 quest points. You need 311769 exp to level and -155 qp to rank. You have amassed 188 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. o S HP:Healthy MV:Haggard > [where ] Players in your Zone -------------------- Jestin - The Tar Valon Road You catch a smell of horses nearby. o S HP:Healthy MV:Haggard > l The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A gray mouse is scuttling about here. o S HP:Healthy MV:Haggard > l dri skin The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A gray mouse is scuttling about here. o S HP:Healthy MV:Haggard > Dagoth narrates 'none now' You're not thirsty. o S HP:Healthy MV:Haggard > l The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A gray mouse is scuttling about here. o S HP:Healthy MV:Haggard > Dagoth narrates 'maybe dismounted' o S HP:Healthy MV:Haggard > wh l Your heartbeat calms down more as you feel less panicked. [where ] Players in your Zone -------------------- Jestin - The Tar Valon Road You catch a smell of horses nearby. o S HP:Healthy MV:Weary > The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A gray mouse is scuttling about here. o S HP:Healthy MV:Weary > n The Tar Valon Road [ obvious exits: E S ] A gray mouse is scuttling about here. o S HP:Healthy MV:Weary > e Rounding the Bend [ obvious exits: N E W ] North: A black stallion prances about. West: A gray mouse is scuttling about here. A bullseye lantern has been set aside. o S HP:Healthy MV:Weary > n The Tar Valon Road [ obvious exits: N S ] A black stallion prances about. o S HP:Healthy MV:Weary > n Thoroughfare of Alindaer [ obvious exits: N S ] South: A black stallion prances about. o S HP:Healthy MV:Weary > n Market Square [ obvious exits: N E S W ] o S HP:Healthy MV:Haggard > n sThoroughfare of Alindaer [ obvious exits: N S ] cano S HP:Healthy MV:Haggard > n o S HP:Healthy MV:Haggard > n scanThoroughfare of Alindaer [ obvious exits: N S ] North: A balding, sour-faced officer checks everyone passing by. n o S HP:Healthy MV:Haggard > A balding, sour-faced officer checks everyone passing by. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. o S HP:Healthy MV:Haggard > l sc Thoroughfare of Alindaer To the north-east, the foot of a white bridge stretches over the east side of River Erinin and arches straight to the walls that surround the island of Tar Valon, The tops of the high walls of gleaming white, silver-streaked stone look down on the bridge's height. At intervals, guard towers interrupt the walls, their massive footings washed by the river. [ obvious exits: N S ] North: A balding, sour-faced officer checks everyone passing by. o S HP:Healthy MV:Haggard > You have 367(367) hit and 31(238) movement points. You have scored 68188231 experience points and 1155 quest points. You need 311769 exp to level and -155 qp to rank. You have amassed 188 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. o S HP:Healthy MV:Haggard > wh [where ] Players in your Zone -------------------- Jestin - Thoroughfare of Alindaer You catch a smell of horses nearby. bo S HP:Healthy MV:Haggard > r s [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. s o S HP:Healthy MV:Haggard > Thoroughfare of Alindaer [ obvious exits: N S ] o S HP:Healthy MV:Haggard > Market Square [ obvious exits: N E S W ] o S HP:Healthy MV:Haggard > s sThoroughfare of Alindaer [ obvious exits: N S ] South: A black stallion prances about. o S HP:Healthy MV:Haggard > scThe Tar Valon Road [ obvious exits: N S ] A black stallion prances about. o S HP:Healthy MV:Haggard > w You have 367(367) hit and 23(238) movement points. You have scored 68188231 experience points and 1155 quest points. You need 311769 exp to level and -155 qp to rank. You have amassed 188 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. s o S HP:Healthy MV:Haggard > Alas, you cannot go that way... o S HP:Healthy MV:Haggard > Rounding the Bend [ obvious exits: N E W ] North: A black stallion prances about. West: A gray mouse is scuttling about here. A bullseye lantern has been set aside. w o S HP:Healthy MV:Haggard > The Tar Valon Road [ obvious exits: E S ] A gray mouse is scuttling about here. so S HP:Healthy MV:Haggard > The Tar Valon Road [ obvious exits: N S W ] North: A gray mouse is scuttling about here. o S HP:Healthy MV:Haggard > w wA Shallow Culvert at the Forest Border [ obvious exits: E S W ] A lantern has been left here. [3] h o S HP:Healthy MV:Haggard > w[where ] Players in your Zone -------------------- Jestin - A Shallow Culvert at the Forest Border You catch a smell of horses nearby. o S HP:Healthy MV:Haggard > An Old, Silent Forest [ obvious exits: N E S W ] o S HP:Healthy MV:Haggard > w An Old, Silent Forest [ obvious exits: E W ] The corpse of the hog is lying here. o S HP:Healthy MV:Haggard > w An Old, Silent Forest [ obvious exits: E W ] *Arnold* is standing here, riding a wild stallion. * S HP:Healthy MV:Haggard > h b [hide ] You attempt to hide yourself. [back human] gard > You silently approach your victim... *Arnold* leaves east riding a wild stallion. + *Dariec* has arrived from the west, riding a wild stallion. * *Dariec* leaves east riding a wild stallion. Backstab who? o S HP:Healthy MV:Haggard > bb w[back korvak] Backstab who? o S HP:Healthy MV:Haggard > Margin of Clearance Between the Woods [ obvious exits: N E S W ] o S HP:Healthy MV:Haggard > w A Sallow Wood [ obvious exits: E S W ] o S HP:Healthy MV:Haggard > s sc A Sallow Wood [ obvious exits: N W ] A dun mare is here, snorting angrily. A draft horse is here. o S HP:Healthy MV:Haggard > You have 367(367) hit and 2(238) movement points. You have scored 68188231 experience points and 1155 quest points. You need 311769 exp to level and -155 qp to rank. You have amassed 188 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. o S HP:Healthy MV:Haggard > wh l Kryyg tells you 'im bored' [where ] Players in your Zone -------------------- Jestin - A Sallow Wood You catch a smell of horses nearby. drio S HP:Healthy MV:Haggard > A Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] A dun mare is here, snorting angrily. A draft horse is here. o S HP:Healthy MV:Haggard > skin You're not thirsty. o S HP:Healthy MV:Haggard > Kryyg tells you 'get me eq yet?' l o S HP:Healthy MV:Haggard > sA Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] A dun mare is here, snorting angrily. A draft horse is here. c o S HP:Healthy MV:Haggard > k l You have 367(367) hit and 2(238) movement points. You have scored 68188231 experience points and 1155 quest points. You need 311769 exp to level and -155 qp to rank. You have amassed 188 Turn points to date. You have played 35 days and 17 hours (real time). This ranks you as Jestin the Veteran Havoc [Ko'bal 6] (Level 42). You are standing. o S HP:Healthy MV:Haggard > [kill human] They aren't here. o S HP:Healthy MV:Haggard > A Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] A dun mare is here, snorting angrily. A draft horse is here. o S HP:Healthy MV:Haggard > reply trying l You reply to Kryyg 'trying' ko S HP:Healthy MV:Haggard > iA Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] A dun mare is here, snorting angrily. A draft horse is here. o S HP:Healthy MV:Haggard > ll horse You pierce a dun mare's body very hard. o S HP:Healthy MV:Haggard - a dun mare: Wounded > kill Kryyg tells you 'oh' horo S HP:Healthy MV:Haggard - a dun mare: Wounded > se A dun mare tries to hit you, but you deflect the blow. You pierce a dun mare's right leg hard. o S HP:Healthy MV:Haggard - a dun mare: Wounded > Kryyg tells you 'gimme creations eeq' o S HP:Healthy MV:Haggard - a dun mare: Wounded > You pierce a dun mare's body very hard. o S HP:Healthy MV:Haggard - a dun mare: Beaten > You swiftly dodge a dun mare's attempt to hit you. You pierce a dun mare's body very hard. o S HP:Healthy MV:Haggard - a dun mare: Critical > reply You do the best you can! oko S HP:Healthy MV:Haggard - a dun mare: Critical > kilYou reply to Kryyg 'ok' l hoo S HP:Healthy MV:Haggard - a dun mare: Critical > rse replYou pierce a dun mare's left arm very hard. A dun mare is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a dun mare's death cry. You pierce a draft horse's head hard. y o S HP:Healthy MV:Haggard - a draft horse: Hurt > axe You swiftly dodge a draft horse's attempt to hit you. You pierce a draft horse's body hard. io S HP:Healthy MV:Haggard - a draft horse: Wounded > sn't warded hto You reply to Kryyg 'axe isn't warded hto' o S HP:Healthy MV:Haggard - a draft horse: Wounded > l A Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] The corpse of a dun mare is lying here. A draft horse is here, fighting YOU! o S HP:Healthy MV:Haggard - a draft horse: Wounded > w A draft horse tries to hit you, but you dodge the attack. You pierce a draft horse's body very hard. h o S HP:Healthy MV:Haggard - a draft horse: Battered > br [where ] Players in your Zone -------------------- Jestin - A Sallow Wood You catch a smell of horses nearby. o S HP:Healthy MV:Haggard - a draft horse: Battered > [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. o S HP:Healthy MV:Haggard - a draft horse: Battered > l A Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] The corpse of a dun mare is lying here. A draft horse is here, fighting YOU! o S HP:Healthy MV:Haggard - a draft horse: Battered > A draft horse tries to hit you, but you dodge the attack. You pierce a draft horse's body hard. o S HP:Healthy MV:Haggard - a draft horse: Beaten > You pierce a draft horse's body hard. o S HP:Healthy MV:Haggard - a draft horse: Critical > l A Sallow Wood Pausing at the cool refuge of the wood's border, it is the last stop heading further west for any shade. Between the tree-trunks you see the dry, olive grass of open plains. No signs of civilization are present anywhere. [ obvious exits: N W ] The corpse of a dun mare is lying here. A draft horse is here, fighting YOU! o S HP:Healthy MV:Haggard - a draft horse: Critical > wh [where ] Players in your Zone -------------------- Jestin - A Sallow Wood You catch a smell of horses nearby. o S HP:Healthy MV:Haggard - a draft horse: Critical > A draft horse tries to hit you, but you dodge the attack. You pierce a draft horse's body hard. A draft horse is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear a draft horse's death cry. o S HP:Healthy MV:Haggard > a [ambush human] You attempt to hide yourself. You start preparing your ambush... - Your heartbeat calms down more as you feel less panicked. - You are now poised to kill. o S HP:Healthy MV:Haggard > wh [where ] Players in your Zone -------------------- Jestin - A Sallow Wood You catch a smell of horses nearby. wo S HP:Healthy MV:Haggard > h b A Sallow Wood [ obvious exits: N E S W ] *Dorien* is standing here, riding a gray palfrey. * S HP:Healthy MV:Haggard > [hide ] You attempt to hide yourself. [back human] gard > You silently approach your victim... *Dorien* tries to pierce you, but you deflect the blow. - You swiftly dodge *Dorien*'s attempt to pierce you. ch* Cancelled. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Haggard - Dorien: Healthy > rien Dorien, Lancer Captain of the Legion, is taller than average with closely cropped, mousy brown hair. Under his cloak he wears his Medal of Red Gold, Iron Cross of Bravery, and Silver Cross of Courage. He is also a member of the CoR. Dorien is in excellent condition. *Dorien* is using: a mirrored lantern a camouflaged hood a shimmering pendant of obsidian an ivory torc ridged with bloodstone a black cape with an ivory clasp a backpack a pair of dark gloves a jeweled wristcuff a jeweled wristcuff a silver etched shield a blackened steel kris a pair of earthen colored breeches a laced pair of brown boots You attempt to peek at the inventory: a pair of animal-fur boots * S HP:Healthy MV:Haggard - Dorien: Healthy > You try to pierce *Dorien*, but he parries successfully. *Dorien* tries to pierce you, but you deflect the blow. You try to pierce *Dorien*, but he deflects the blow. *Dorien* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Haggard - Dorien: Healthy > say .. You say '..' * S HP:Healthy MV:Haggard - Dorien: Healthy > You try to pierce *Dorien*, but he deflects the blow. *Dorien* tries to pierce you, but you parry successfully. * S HP:Healthy MV:Haggard - Dorien: Healthy > ch f *Alyn* has arrived from the south, riding a gray palfrey. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. *Alyn* tries to strike you, but you deflect the blow. You panic and attempt to flee! z z You flee head over heels. Thinning of the Wood [ obvious exits: E S W ] o S HP:Healthy MV:Haggard > z [pull leaf] You can't do that here. o S HP:Healthy MV:Haggard > [pull leaf] You can't do that here. o S HP:Healthy MV:Haggard > [pull leaf] You can't do that here. o S HP:Healthy MV:Haggard > s Before the Unending Grasslands [ obvious exits: N ] A shaggy brown mare stands here. A falcon with long, brown feathers circles in a slow hunting pattern. A falcon is visible flying high in the sky. o S HP:Healthy MV:Haggard > br wh [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. l o S HP:Healthy MV:Haggard > [where ] Players in your Zone -------------------- Jestin - Before the Unending Grasslands You catch a smell of horses nearby. o S HP:Healthy MV:Haggard > mare kilA young mare, shaggy and strong, grazes calmly here. She is well kept but by no means a prized thoroughbred. While she may not be a warhorse or have the sleek grace of some, she does possess a stocky, reliable build. A shaggy brown mare is in excellent condition. You attempt to peek at the inventory: You can't see anything. lmo S HP:Healthy MV:Haggard > are l They aren't here. o S HP:Healthy MV:Haggard > Before the Unending Grasslands Finally, the last tree is behind you, and the terrain gives way to endless miles of high grass. It is a wondrous sight to gaze upon, but simultaneously the arid, coverless land would be difficult to trek across. [ obvious exits: N ] A shaggy brown mare stands here. A falcon with long, brown feathers circles in a slow hunting pattern. A falcon is visible flying high in the sky. ko S HP:Healthy MV:Haggard > ill m *Alyn* has arrived from the north, riding a gray palfrey. are* S HP:Healthy MV:Haggard > *Alyn* tries to strike you, but you deflect the blow. You do the best you can! * S HP:Healthy MV:Haggard - Alyn: Healthy > l alyn Alyn is in excellent condition. *Alyn* is using: a mirrored lantern an oilstone a shoufa with a black veil an opal choker of fiery blue and pink beauty a dark, hooded cloak a backpack a pair of dark gloves a wide leather wristband a wide leather wristband a large steel spear a set of riveted chainmail leggings a pair of animal-fur boots You attempt to peek at the inventory: a water skin a large slab of meat a large slab of meat a large slab of meat a large slab of meat * S HP:Healthy MV:Haggard - Alyn: Healthy > You pierce *Alyn*'s body hard. * S HP:Healthy MV:Haggard - Alyn: Scratched > You try to pierce *Alyn*, but he parries successfully. * S HP:Healthy MV:Haggard - Alyn: Scratched > You dodge a bash from *Alyn* who loses his balance and falls! * S HP:Healthy MV:Haggard - Alyn: Scratched > You try to pierce *Alyn*, but he parries successfully. * S HP:Healthy MV:Haggard - Alyn: Scratched > na can someone go e You try to pierce *Alyn*, but he parries successfully. n * S HP:Healthy MV:Haggard - Alyn: Scratched > s w of blight? na anYou narrate 'can someone go e n s w of blight?' d s* S HP:Healthy MV:Haggard - Alyn: Scratched > pam waygate open You barely pierce *Alyn*'s body. *Alyn* tries to strike you, but you deflect the blow. You pierce *Alyn*'s body. * S HP:Healthy MV:Haggard - Alyn: Scratched > You narrate 'and spam waygate open' * S HP:Healthy MV:Haggard - Alyn: Scratched > wh b[where ] Players in your Zone -------------------- Jestin - Before the Unending Grasslands You catch a smell of horses nearby. r * S HP:Healthy MV:Haggard - Alyn: Scratched > na[change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. e* S HP:Healthy MV:Haggard - Alyn: Scratched > n s w of You try to pierce *Alyn*, but he deflects the blow. * S HP:Healthy MV:Haggard - Alyn: Scratched > You dodge a bash from *Alyn* who loses his balance and falls! * S HP:Healthy MV:Haggard - Alyn: Scratched > bl You try to pierce *Alyn*, but he parries successfully. ight* S HP:Healthy MV:Haggard - Alyn: Scratched > waygate wh You narrate 'e n s w of blight waygate' * S HP:Healthy MV:Haggard - Alyn: Scratched > [where ] Players in your Zone -------------------- Jestin - Before the Unending Grasslands You catch a smell of horses nearby. * S HP:Healthy MV:Haggard - Alyn: Scratched > l Before the Unending Grasslands Finally, the last tree is behind you, and the terrain gives way to endless miles of high grass. It is a wondrous sight to gaze upon, but simultaneously the arid, coverless land would be difficult to trek across. [ obvious exits: N ] *Alyn* is here, fighting YOU!, riding a gray palfrey A shaggy brown mare stands here. A falcon with long, brown feathers circles in a slow hunting pattern. A falcon is visible flying high in the sky. * S HP:Healthy MV:Haggard - Alyn: Scratched > You try to pierce *Alyn*, but he parries successfully. * S HP:Healthy MV:Haggard - Alyn: Scratched > wh You try to pierce *Alyn*, but he deflects the blow. b* S HP:Healthy MV:Haggard - Alyn: Scratched > r [where ] Players in your Zone -------------------- Jestin - Before the Unending Grasslands You catch a smell of horses nearby. * S HP:Healthy MV:Haggard - Alyn: Scratched > *Dariec* has arrived from the north, riding a wild stallion. [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. * S HP:Healthy MV:Haggard - Alyn: Scratched > Kryyg tells you 'i dont want an unwarded axe' * S HP:Healthy MV:Haggard - Alyn: Scratched > ch f You try to pierce *Alyn*, but he parries successfully. *Dariec* tries to blast you, but you deflect the blow. Kryyg tells you 'forget it' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Healthy MV:Haggard - Alyn: Scratched > s You panic and attempt to flee! You dodge a bash from *Alyn* who loses his balance and falls! h b A shaggy brown mare panics, and attempts to flee! You flee head over heels. Thinning of the Wood [ obvious exits: E S W ] Before the Unending Grasslands [ obvious exits: N ] *Dariec* is standing here, riding a wild stallion. *Alyn* is standing here, riding a gray palfrey. A shaggy brown mare stands here. A falcon with long, brown feathers circles in a slow hunting pattern. A falcon is visible flying high in the sky. * S HP:Healthy MV:Haggard > [hide ] You attempt to hide yourself. [back human] gard > You silently approach your victim... + *Dariec* leaves north riding a wild stallion. + *Alyn* leaves north riding a gray palfrey. * Backstab who? o S HP:Healthy MV:Haggard > wh [where ] Players in your Zone -------------------- Jestin - Before the Unending Grasslands You catch a smell of horses nearby. o S HP:Healthy MV:Haggard > kill mare You pierce a shaggy brown mare's body hard. o S HP:Healthy MV:Haggard - a shaggy brown mare: Wounded > wh You pierce a shaggy brown mare's body extremely hard. [where ] Players in your Zone -------------------- Jestin - Before the Unending Grasslands You catch a smell of horses nearby. l o S HP:Healthy MV:Haggard - a shaggy brown mare: Battered > You swiftly dodge a shaggy brown mare's attempt to hit you. You pierce a shaggy brown mare's body very hard. Before the Unending Grasslands Finally, the last tree is behind you, and the terrain gives way to endless miles of high grass. It is a wondrous sight to gaze upon, but simultaneously the arid, coverless land would be difficult to trek across. [ obvious exits: N ] A shaggy brown mare is here, fighting YOU! A falcon with long, brown feathers circles in a slow hunting pattern. A falcon is visible flying high in the sky. o S HP:Healthy MV:Haggard - a shaggy brown mare: Critical > *Dariec* has arrived from the north, riding a wild stallion. * S HP:Healthy MV:Haggard - a shaggy brown mare: Critical > *Dariec* tries to blast you, but you deflect the blow. * S HP:Healthy MV:Haggard - a shaggy brown mare: Critical > na anyon *Dariec* tries to blast you, but you parry successfully. A shaggy brown mare panics, and attempts to flee! A shaggy brown mare tries to hit you, but you dodge the attack. You pierce a shaggy brown mare's body extremely hard. A shaggy brown mare is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear a shaggy brown mare's death cry. e?* S HP:Healthy MV:Haggard > n You narrate 'anyone?' * S HP:Healthy MV:Haggard > Thinning of the Wood [ obvious exits: E S W ] o S HP:Healthy MV:Haggard > br e h [change mood brave] Mood changed to: Brave Wimpy reset to: 110 hit points. b o S HP:Healthy MV:Haggard > A Sallow Wood [ obvious exits: N E S W ] The corpse of the hog is lying here. *Dorien* is standing here, riding a gray palfrey. * S HP:Healthy MV:Haggard > [hide ] You attempt to hide yourself. [back human] gard > You silently approach your victim... *Dorien* tries to pierce you, but you parry successfully. c= *Dorien* tries to pierce you, but you parry successfully. h +f * *Dorien* pierces your left hand into bloody fragments! Ouch! It appears someone saw your sneak attack. * S HP:Scratched MV:Haggard - Dorien: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. Gargun narrates 'huh?' *Alyn* has arrived from the east, riding a gray palfrey. You panic and attempt to flee! *Alyn* strikes your left arm into bloody fragments! z z Cannibal tells you 'what spams back to blight from there?' na You flee head over heels. Thinning of the Wood [ obvious exits: E S W ] *Dariec* is standing here, riding a wild stallion. [pull leaf] You can't do that here. * S HP:Hurt MV:Haggard > *Dariec* tries to blast you, but you parry successfully. [pull leaf] No way! You're fighting for your life! * S HP:Hurt MV:Haggard - Dariec: Scratched > e n You tickle *Dariec*'s body with your pierce. *Dariec* tries to blast you, but you deflect the blow. s * S HP:Hurt MV:Haggard - Dariec: Scratched > Raxtor narrates 'soon as i have moves' * S HP:Hurt MV:Haggard - Dariec: Scratched > w Sazi narrates 'i got here jestin' * S HP:Hurt MV:Haggard - Dariec: Scratched > f *Alyn* has arrived from the east, riding a gray palfrey. * S HP:Hurt MV:Haggard - Dariec: Scratched > You pierce *Dariec*'s right leg. You narrate 'e n s w' *Alyn* tries to strike you, but you parry successfully. You panic and attempt to flee! s z z z na of blight waygate na and spam pull leaf *Alyn* tries to strike you, but you deflect the blow. You pierce *Dariec*'s body. Your heartbeat calms down more as you feel less panicked. You flee head over heels. A Sallow Wood [ obvious exits: N E S W ] The corpse of the hog is lying here. *Dorien* is standing here, riding a gray palfrey. Thinning of the Wood [ obvious exits: N ] The corpse of Kryyg is lying here. *Raines* is standing here, riding a warhorse. * S HP:Hurt MV:Haggard > *Raines* tries to smite you, but you parry successfully. [pull leaf] No way! You're fighting for your life! * S HP:Hurt MV:Haggard - Raines: Healthy > [pull leaf] No way! You're fighting for your life! * S HP:Hurt MV:Haggard - Raines: Healthy > [pull leaf] No way! You're fighting for your life! * S HP:Hurt MV:Haggard - Raines: Healthy > You narrate 'of blight waygate' * S HP:Hurt MV:Haggard - Raines: Healthy > You narrate 'and spam pull leaf' * S HP:Hurt MV:Haggard - Raines: Healthy > na now You narrate 'now' * S HP:Hurt MV:Haggard - Raines: Healthy > You pierce *Raines*'s body. *Raines* tries to smite you, but you parry successfully. * S HP:Hurt MV:Haggard - Raines: Scratched > ch wh*Alyn* has arrived from the north, riding a gray palfrey. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Hurt MV:Haggard - Raines: Scratched > *Alyn* tries to strike you, but you parry successfully. [where ] Players in your Zone -------------------- Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Hurt MV:Haggard - Raines: Scratched > You tickle *Raines*'s body with your pierce. na* S HP:Hurt MV:Haggard - Raines: Scratched > spam pull You barely pierce *Raines*'s right leg. *Raines* tries to smite you, but you deflect the blow. le* S HP:Hurt MV:Haggard - Raines: Scratched > *Dorien* has arrived from the north, riding a gray palfrey. * S HP:Hurt MV:Haggard - Raines: Scratched > af *Dorien* tries to pierce you, but you parry successfully. now* S HP:Hurt MV:Haggard - Raines: Scratched > You narrate 'spam pull leaf now' * S HP:Hurt MV:Haggard - Raines: Scratched > na *Dorien* tries to pierce you, but you parry successfully. *Alyn* tries to strike you, but you parry successfully. You barely pierce *Raines*'s body. You dodge a bash from *Alyn* who loses his balance and falls! * S HP:Hurt MV:Haggard - Raines: Scratched > e You dodge a bash from *Raines* who loses his balance and falls! n * S HP:Hurt MV:Haggard - Raines: Scratched > s w of blight waygate , *Dorien* tries to pierce you, but you deflect the blow. You barely pierce *Raines*'s head. *Dorien* pierces your right leg extremely hard. You pierce *Raines*'s body. p* S HP:Hurt MV:Haggard - Raines: Hurt > *Alyn* clambers to his feet. * S HP:Hurt MV:Haggard - Raines: Hurt > lz do it *Alyn* strikes your body very hard. * S HP:Hurt MV:Haggard - Raines: Hurt > cYou narrate 'e n s w of blight waygate , plz do it' h * S HP:Hurt MV:Haggard - Raines: Hurt > wh [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Hurt MV:Haggard - Raines: Hurt > [where ] Players in your Zone -------------------- Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Hurt MV:Haggard - Raines: Hurt > *Dorien* tries to pierce you, but you deflect the blow. You barely pierce *Raines*'s body. * S HP:Hurt MV:Haggard - Raines: Hurt > You pierce *Raines*'s left leg. * S HP:Hurt MV:Haggard - Raines: Hurt > *Dariec* has arrived from the north, riding a wild stallion. * S HP:Hurt MV:Haggard - Raines: Hurt > You dodge a bash from *Alyn* who loses his balance and falls! c* S HP:Hurt MV:Haggard - Raines: Hurt > h You dodge a bash from *Raines* who loses his balance and falls! * S HP:Hurt MV:Haggard - Raines: Hurt > w*Dorien* tries to pierce you, but you parry successfully. You barely pierce *Raines*'s head. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 183 hit points. * S HP:Hurt MV:Haggard - Raines: Hurt > h [where ] Players in your Zone -------------------- Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Hurt MV:Haggard - Raines: Hurt > *Dariec* leaves north riding a wild stallion. * S HP:Hurt MV:Haggard - Raines: Hurt > Dorien assumes an offensive striking posture. * S HP:Hurt MV:Haggard - Raines: Hurt > wh *Raines* tries to smite you, but you deflect the blow. *Dorien* pierces your body very hard. You tickle *Raines*'s left leg with your pierce. n* S HP:Wounded MV:Haggard - Raines: Hurt > a an[where ] Players in your Zone -------------------- Jestin - Thinning of the Wood You catch a smell of horses nearby. yo* S HP:Wounded MV:Haggard - Raines: Hurt > ne? You narrate 'anyone?' * S HP:Wounded MV:Haggard - Raines: Hurt > *Asham* has arrived from the north, riding a bloodstock stallion. * S HP:Wounded MV:Haggard - Raines: Hurt > *Alyn* tries to strike you, but you deflect the blow. *Raines* tries to smite you, but you deflect the blow. *Dorien* tries to pierce you, but you deflect the blow. You pierce *Raines*'s right arm hard. * S HP:Wounded MV:Haggard - Raines: Hurt > wh [where ] Players in your Zone -------------------- Jestin - Thinning of the Wood You catch a smell of horses nearby. * S HP:Wounded MV:Haggard - Raines: Hurt > *Raines* looks at you. * S HP:Wounded MV:Haggard - Raines: Hurt > *Dorien* tries to pierce you, but you deflect the blow. * S HP:Wounded MV:Haggard - Raines: Hurt > A strange portal opens out of seemingly nowhere. * S HP:Wounded MV:Haggard - Raines: Hurt > *Raines* tries to smite you, but you parry successfully. *Dorien* pierces your body extremely hard. You pierce *Raines*'s left hand. f* S HP:Wounded MV:Haggard - Raines: Hurt > You dodge a bash from *Alyn* who loses his balance and falls! You panic and attempt to flee!ines: Hurt > s *Arnold* has arrived from the north, riding a wild stallion. You flee head over heels. At a Vine-Carved Door [ obvious exits: N E S W U ] A thick, leather backpack lies abandoned here. An intricately carved stone Avendesora leaf is worked into the door. Sazi the Trolloc is standing here. Twisting through the Ways [ obvious exits: N S W U D ] o S HP:Wounded MV:Haggard > na thanks Ominous winds carry screams, howling songs, melodies to die for... Sazi narrates 'pulling' na o S HP:Wounded MV:Haggard > sYou narrate 'thanks' o S HP:Wounded MV:Haggard > azi you rock You narrate 'sazi you rock' o S HP:Wounded MV:Haggard > na n u n You narrate 'n u n' no S HP:Wounded MV:Haggard > a home wh You narrate 'home' o S HP:Wounded MV:Haggard > Sazi narrates 'now give me spam to get back ' o S HP:Wounded MV:Haggard > [where ] Players in your Zone -------------------- Jestin - Twisting through the Ways Sazi - At a Vine-Carved Door -------------------------------------------------------------------------------- Dariec Joined: Feb 03, 2002 Posted: 2004-01-08 18:11 -------------------------------------------------------------------------------- During that entire fight I never had more than 30 mvs at any time. Was trying to keep from going hagg while still keeping notice on when i figured you'd be trying stab or hiding. Oh, and my dun mare wasn't helping me any. I was despairing each time jestin and kryyg kept passing me on TV road, as I had no moves to chase. 0 moves in fact. if you had tried a stab on me then, you probably could have pulled it off. Another thing I find *very* interesting is that Asham and Jiyue both lied about the loot that they had. *peer* i'll be more wary of both of you in the future. It's great and all that Jothel got eq'd, but lying about the rest of the loot is just lame. Anyways, enjoy it guys. -------------------------------------------------------------------------------- Havok Joined: May 17, 2000 From: the bloodied sandbox Posted: 2004-01-08 18:33 -------------------------------------------------------------------------------- eq makes the brain rot and twists souls. -------------------------------------------------------------------------------- Asham Joined: Mar 06, 2003 Posted: 2004-01-08 19:22 -------------------------------------------------------------------------------- ......Exactly how did I lie about loot Dariec? I said that Jothel would be re-eqed from kryygs eq, then jothel asked me to go check his corpse for loot and i spent about 5 mins looking for it, right after i got all of it from his corpse jestin walks into my room. I dont really appreciate being called a liar, and you can ask Jothel about what i say if you dont believe it. Anyways was fun pk kryyg and jestin. When i got back into tv when i was crit i had 22 hps i think, lol i thought you were goin to chase me in so i spammed to other side of tv. -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-01-08 19:39 -------------------------------------------------------------------------------- This log is doctored. I said a lot more than what Jestin posted. Unfortunately Jestin edited out my more........colorful tells to him. Also it was decent PK, Jestin made me buff Asham,Jothel, Axo and then Dariec whom I missed 5-6 bashes on in a row, then i landed the last one at crit. -------------------------------------------------------------------------------- Razzor Joined: Sep 05, 2001 From: New Joisy, US Posted: 2004-01-08 20:06 -------------------------------------------------------------------------------- LOL. Gotta say this was one of the stranger pk logs I've read over the years... -------------------------------------------------------------------------------- Rambit Joined: Mar 22, 2002 Posted: 2004-01-08 20:17 -------------------------------------------------------------------------------- god I wish I Was there:) -------------------------------------------------------------------------------- Grut Joined: Dec 12, 2002 Posted: 2004-01-08 21:04 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On 2004-01-08 19:39, Kryyg wrote: Jestin made me buff Asham,Jothel, Axo and then Dariec -------------------------------------------------------------------------------- That's what you're for... didn't you say that? -------------------------------------------------------------------------------- Berdaerien Joined: Jan 10, 2003 From: White Oak ,Kentucky Posted: 2004-01-09 13:27 -------------------------------------------------------------------------------- Haha funny log.. Not sure how no one got stabbed in that cept maybe yer targetting goofs .. Funny though.. And err if u did not split it with other ppl Jiyue/Asham that is just as bad as lying ...Funny though Jestin props to ya for staying in trying to reequip yer boy.