A bit of the massive troll raid today Jestin Joined: Jan 23, 2002 Posted: 2003-08-12 23:41 -------------------------------------------------------------------------------- About 30 trolls headed south to ef waygate, walked to wb killing a solo puke otw. Atvar had the idea of killing wb, then working groups in from outside so we could kill them while having each gate blocked. Seemed like a great idea, didn't go exactly that way though [close gate] It's already closed! Hiloag narrates 'on n gate' c * S HP:Healthy MV:Fresh - Zarth: Wounded - Delin: Scratched > c A little boy has arrived from the west. You pierce *Delin*'s left hand. A little boy gesticulates strangely. A little boy panics, and attempts to flee! A little boy leaves west. Hiloag tickles *Delin*'s body with his blast. *Delin* blasts Zarth's right leg very hard. Scyther narrates 'on w gate' Arglebargle, glop-glyf!?! Raegeth narrates 'on w gate' Atvar narrates 'ON INSIDE EAST GATE' * S HP:Healthy MV:Fresh - Zarth: Wounded - Delin: Hurt > c [close gate] It's already closed! Atvar narrates 'COME' * S HP:Healthy MV:Fresh - Zarth: Wounded - Delin: Hurt > [close gate] It's already closed! *Delin* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Zarth: Wounded - Delin: Hurt > c [close gate] It's already closed! *Delin* leaves west riding a gray palfrey. * S HP:Healthy MV:Fresh > c [close gate] It's already closed! Zarien narrates 'on 2 w gate' * S HP:Healthy MV:Fresh > [close gate] It's already closed! * S HP:Healthy MV:Fresh > *Haert* has arrived from the east, riding a black stallion. [close gate] It's already closed! Hiloag blasts *Haert*'s left leg hard. * S HP:Healthy MV:Fresh > say don't chase k [close gate] It's already closed! Pounds cleaves *Haert*'s head extremely hard. *Haert* panics, and attempts to flee! c * S HP:Healthy MV:Fresh > c [close gate] It's already closed! Zarth blasts *Haert*'s right leg very hard. * S HP:Healthy MV:Fresh > c Zarth blasts *Haert*'s left arm very hard. *Haert* panics, and attempts to flee! *Haert* leaves south riding a black stallion. [close gate] It's already closed! * S HP:Healthy MV:Fresh > c [close gate] It's already closed! * S HP:Healthy MV:Fresh > You say 'don't chase' * S HP:Healthy MV:Fresh > k [kill human] They aren't here. * S HP:Healthy MV:Fresh > c [close gate] It's already closed! Zarth narrates 'we ON ' Atvar narrates 'ON INSIDE EAST GATE NEED U HERE' * S HP:Healthy MV:Fresh > wh [close gate] It's already closed! Evermore narrates 'on topaz' Zarth narrates 'need us?' * S HP:Healthy MV:Fresh > c [kill human] They aren't here. * S HP:Healthy MV:Fresh > [where ] Players in your Zone -------------------- Thump - Inside the Gate Calinnor - Wide Cross Street Sertaris - Wide Cross Street Tanai - Wide Cross Street Khellendros - Wide Cross Street Attacker - Wide Cross Street Evermore - Wide Cross Street Raegeth - White Bridge meets Caemlyn Road Scyther - White Bridge meets Caemlyn Road Zebodol - White Bridge meets Caemlyn Road Tick - White Bridge meets Caemlyn Road Zarien - White Bridge meets Caemlyn Road Scrat - White Bridge meets Caemlyn Road Jestin - The North Gate of Whitebridge Pounds - The North Gate of Whitebridge Hiloag - The North Gate of Whitebridge Feer - The North Gate of Whitebridge Zarth - The North Gate of Whitebridge Atvar - Inside the Gate Uhl - Inside the Gate Whacker - Inside the Gate Gorbag - Inside the Gate Lilith - Inside the Gate Trigger - Inside the Gate You catch a smell of horses nearby. * S HP:Healthy MV:Fresh > [close gate] It's already closed! * S HP:Healthy MV:Fresh > Zarth leaves south. Feer leaves south. Hiloag leaves south. Pounds leaves south. You follow Zarth. Wide Cross Street [ obvious exits: N E S W ] South: West: A master blacksmith is here, hard at work. A bullseye lantern has been set aside. Pounds the loud mouth troll, unworthy grunt {GM} is standing here. Hiloag the Unworthy Grunt is standing here. Feer the Trolloc is standing here. Zarth the Mischievous Hordling is standing here. Calinnor the Unworthy Grunt is here, fighting Topaz. Sertaris val'al Moridin is standing here. Tanai the Unworthy Grunt is here, fighting Topaz. Khellendros the Renegade -GM- is here, fighting a warhorse. Attacker thi basher is standing here. Evermore the Grizzly Scrapper is here, fighting Topaz. A warhorse is here, fighting Khellendros. *Topaz* is here, fighting Tanai. l * S HP:Healthy MV:Full > *Topaz* avoids being bashed by Tanai who loses her balance and falls! Zarth leaves south. Feer leaves south. Hiloag leaves south. Pounds leaves south. You follow Zarth. Magnificent Square [ obvious exits: N E S W U ] North: Calinnor the Unworthy Grunt is here, fighting Topaz. South: A *male human* is standing here, riding a gray palfrey. West: The corpse of a gray palfrey is lying here. A soft leather pouch has been discarded here. [5] A hard leather breastplate has been placed upon the ground. [2] A bundle of chainmail lies on the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering clear blue water to all. Pounds the loud mouth troll, unworthy grunt {GM} is standing here. Hiloag the Unworthy Grunt is standing here. Feer the Trolloc is standing here. Zarth the Mischievous Hordling is standing here. *Celebrian* is standing here, riding a black stallion. A *male human* is standing here, riding a warhorse. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Salein* is standing here, riding a warhorse. *Crishnak* is standing here, riding a wild stallion. * S HP:Healthy MV:Full > Hiloag blasts *Celebrian*'s left leg hard. *Celebrian* panics, and attempts to flee! *Celebrian* leaves west riding a black stallion. Scrat narrates 'we on' Zarth leaves south. Feer leaves south. Hiloag leaves south. Pounds leaves south. You follow Zarth. Wide Cross Street [ obvious exits: N S ] North: Some thick-soled, heavy leather boots stand stiffly together. Pounds the loud mouth troll, unworthy grunt {GM} is standing here. Hiloag the Unworthy Grunt is standing here. Feer the Trolloc is standing here. Zarth the Mischievous Hordling is standing here. A *male human* is standing here, riding a gray palfrey. * S HP:Healthy MV:Full > Wide Cross Street This wide cross street continues to the south, where you can see what appears to be a park. Just to the north is a large square, which is generally the busiest place in Whitebridge. You can see the White Bridge itself as the eastern foot sets down in the middle of town. [ obvious exits: N S ] North: Some thick-soled, heavy leather boots stand stiffly together. Pounds the loud mouth troll, unworthy grunt {GM} is standing here. Hiloag the Unworthy Grunt is standing here. Feer the Trolloc is standing here. Zarth the Mischievous Hordling is standing here. A *male human* is standing here, riding a gray palfrey. Pounds cleaves A *human*'s body hard. * S HP:Healthy MV:Full > Feer slashes A *human*'s body hard. * S HP:Healthy MV:Full > k Zarth leaves south. Hiloag leaves south. You follow Zarth. Wide Cross Street [ obvious exits: N S W ] North: Pounds the loud mouth troll, unworthy grunt {GM} is here, fighting Bushi. South: A rat scurries around trying to get out of sight. Hiloag the Unworthy Grunt is standing here. Zarth the Mischievous Hordling is standing here. * S HP:Healthy MV:Full > [kill human] They aren't here. Raegeth narrates 'no' * S HP:Healthy MV:Full > k Hiloag narrates 'close gate' * S HP:Healthy MV:Full > k [kill human] They aren't here. Zarth leaves north. Hiloag leaves north. You follow Zarth. Wide Cross Street [ obvious exits: N S ] North: Some thick-soled, heavy leather boots stand stiffly together. Hiloag the Unworthy Grunt is standing here. Zarth the Mischievous Hordling is standing here. Pounds the loud mouth troll, unworthy grunt {GM} is here, fighting Bushi. Feer the Trolloc is here, fighting Bushi. A *male human* is here, fighting Pounds, riding a gray palfrey. k * S HP:Healthy MV:Full > [kill human] You pierce A *human*'s body hard. * S HP:Healthy MV:Full - Pounds: Scratched - Bushi: Wounded > [kill human] You do the best you can! * S HP:Healthy MV:Full - Pounds: Scratched - Bushi: Wounded > Zarth leaves north. Hiloag leaves north. * S HP:Healthy MV:Full - Pounds: Scratched - Bushi: Wounded > k Pounds narrates 'crap' * S HP:Healthy MV:Full - Pounds: Scratched - Bushi: Wounded > k k You pierce A *human*'s right leg very hard. Feer slashes A *human*'s body. A *human* tickles Pounds's body with his slash. Pounds cleaves A *human*'s left leg. *Haert* has arrived from the south, riding a black stallion. [kill human] You do the best you can! Pounds narrates 'bah' * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Battered > *Haert* leaves north riding a black stallion. * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Battered > k k [kill human] You do the best you can! Feer looks at A *human*. * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Battered > k k *Haert* has arrived from the north, riding a black stallion. [kill human] You do the best you can! Pounds looks at A *human*. * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Battered > [kill human] You do the best you can! Hiloag narrates 'BIG GROUP' * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Battered > k [kill human] You do the best you can! * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Battered > k You pierce A *human*'s left arm. Feer slashes A *human*'s body. A *human* panics, and attempts to flee! A *human* barely tickles Pounds's head with his slash. Pounds cleaves A *human*'s right arm. A *human* panics, and attempts to flee! [kill human] You do the best you can! k * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > [kill human] You do the best you can! * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > k [kill human] You do the best you can! k * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > [kill human] You do the best you can! *Edea* has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > k [kill human] You do the best you can! Pounds grins at A *human*. * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > k k [kill human] You do the best you can! Hiloag narrates 'come' * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > [kill human] You do the best you can! *Edea* leaves south riding a gray palfrey. * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > k [kill human] You do the best you can! * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Beaten > k k You pierce A *human*'s body hard. A *human* panics, and attempts to flee! Feer tries to slash A *human*, but he deflects the blow. Pounds cleaves A *human*'s left leg extremely hard. [kill human] You do the best you can! Pounds panics, and attempts to flee! * S HP:Healthy MV:Full - Pounds: Hurt - Bushi: Critical > k [kill human] You do the best you can! Pounds leaves north. The Wheel of Time turns... * S HP:Healthy MV:Full - Bushi: Critical > k *Haert* tries to crush Feer, but he parries successfully. [kill human] You do the best you can! A *human* leaves south riding a gray palfrey. * S HP:Healthy MV:Full > [kill human] You pierce *Haert*'s body hard. *Haert* panics, and attempts to flee! * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > k [kill human] You do the best you can! * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > k Uhl narrates 'I on three' k * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > k k [kill human] You do the best you can! Hiloag narrates 'e gate' * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > [kill human] You do the best you can! * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > k [kill human] You do the best you can! * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > k [kill human] You do the best you can! * S HP:Healthy MV:Full - Feer: Wounded - Haert: Battered > k *Haert* leaves south riding a black stallion. [kill human] They aren't here. * S HP:Healthy MV:Full > k [kill human] They aren't here. Lilith narrates 'oh bad idea to go zerk' * S HP:Healthy MV:Full > [kill human] They aren't here. * S HP:Healthy MV:Full > l [kill human] They aren't here. * S HP:Healthy MV:Full > k k Wide Cross Street This wide cross street continues to the south, where you can see what appears to be a park. Just to the north is a large square, which is generally the busiest place in Whitebridge. You can see the White Bridge itself as the eastern foot sets down in the middle of town. [ obvious exits: N S ] North: South: Thump the Big Ugly is standing here. Some thick-soled, heavy leather boots stand stiffly together. Feer the Trolloc is standing here. Feer leaves north. Thump has arrived from the south. * S HP:Healthy MV:Full > [kill human] They aren't here. * S HP:Healthy MV:Full > [kill human] They aren't here. * S HP:Healthy MV:Full > k A *human* has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Full > [kill human] You pierce A *human*'s left leg very hard. A *human* is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. * S HP:Healthy MV:Full > 3 [scalp corpse] Scalping it would not be worth the effort it would take. * S HP:Healthy MV:Full > [fill skin corpse] You drain some blood from the corpse of Bushi into a water skin. * S HP:Healthy MV:Full > Wide Cross Street [ obvious exits: N S W ] North: A gray palfrey prances skittishly nearby. South: A rat scurries around trying to get out of sight. *Haert* is standing here, riding a black stallion. * S HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Calinnor - Stone Street by the Docks Sertaris - Stone Street by the Docks Tanai - Stone Street by the Docks Khellendros - Stone Street by the Docks Attacker - Stone Street by the Docks Evermore - Stone Street by the Docks Jestin - Wide Cross Street Pounds - The North Gate of Whitebridge Atvar - Bend in the Road Hiloag - Tailor Thump - Magnificent Square Feer - Stone Street Gorbag - Station of the Town Militia Trigger - White Bridge meets Caemlyn Road Raegeth - White Bridge meets Caemlyn Road Scyther - White Bridge meets Caemlyn Road Zebodol - White Bridge meets Caemlyn Road Tick - White Bridge meets Caemlyn Road Zarien - White Bridge meets Caemlyn Road Scrat - White Bridge meets Caemlyn Road Uhl - Inside the Gate You catch a smell of horses nearby. * S HP:Healthy MV:Full > h b [hide ] You attempt to hide yourself. Pounds narrates 'where grouping' Zarth narrates 'get out?' * S HP:Healthy MV:Full > [back human] You silently approach your victim... -=+ *Haert* leaves north riding a black stallion. *n *+h Cancelled. b Wide Cross Street [ obvious exits: N S ] North: Feer the Trolloc is here, fighting Fyran. The corpse of Bushi is lying here. Some thick-soled, heavy leather boots stand stiffly together. *Haert* is standing here, riding a black stallion. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. Malaki narrates 'keds and Gwd are camp SG waygate' Zarth narrates 'all get out of n gate' * S HP:Healthy MV:Full > [back human] You silently approach your victim... - Hiloag narrates 'ffs' = *Haert* stops riding a black stallion. +**+ *Haert* starts riding a gray palfrey. =- Atvar narrates 'htf did we lose' -=+* *Haert* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Haert*'s death cry. *Haert* makes a strange sound but is suddenly very silent as you place a silver sai in his back! * S HP:Healthy MV:Full > Scrat narrates 'dom ld' * S HP:Healthy MV:Full > 3 0 Atvar narrates 'COME NORTH GATE' wh * S HP:Healthy MV:Full > [scalp corpse] You lean over and cut the bloody scalp from the corpse of Haert. * S HP:Healthy MV:Full > [fill skin corpse] You drain some blood from the corpse of Haert into a water skin. * S HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Uhl - Magnificent Square Thump - Stone Street Pounds - Station of the Town Militia Hiloag - Stone Street Under the White Bridge Feer - The North Gate of Whitebridge Raegeth - On the White Bridge Scyther - On the White Bridge Tick - On the White Bridge Zarien - On the White Bridge Scrat - On the White Bridge Calinnor - Magnificent Square Tanai - Magnificent Square Attacker - Magnificent Square Trigger - On the White Bridge Jestin - Wide Cross Street Zebodol - On the White Bridge You catch a smell of horses nearby. * S HP:Healthy MV:Full > Uhl has arrived from the north. * S HP:Healthy MV:Full > l in corpse Evermore narrates 'get all north ' Zarth narrates 'all get out n gate' * S HP:Healthy MV:Full > corpse (here) : a pair of light leather boots a pair of thin leather leggings an iron morning star a thick pair of leather work gloves a backpack a thick leather vest a leather helmet Uhl panics, and attempts to flee! Uhl leaves south. * S HP:Healthy MV:Full > n n h Magnificent Square [ obvious exits: N E S W U ] East: South: A black stallion prances about. The corpse of a gray palfrey is lying here. A soft leather pouch has been discarded here. [5] A hard leather breastplate has been placed upon the ground. [2] A bundle of chainmail lies on the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering clear blue water to all. Hiloag the Unworthy Grunt is standing here. *Kism* is here, fighting Calinnor, riding a black stallion. *Edea* is standing here, riding a gray palfrey. *Stark* is standing here, riding a bloodstock stallion. *Bach* is here, fighting Attacker, riding a gray palfrey. Calinnor the Unworthy Grunt is here, fighting Sylibus. Tanai the Unworthy Grunt is here, fighting Celebrian. Attacker thi basher is here, fighting Celebrian. *Celebrian* is sitting here, riding a black stallion. *Sylibus* is here, fighting Calinnor. A *male human* is standing here. *Delin* is here, fighting Attacker, riding a gray palfrey. *Crishnak* is here, fighting Tanai, riding a wild stallion. Hiloag leaves north. *Sylibus* leaves up. *Stark* tries to blast you, but you deflect the blow. Zarth narrates 'NOW' b * S HP:Healthy MV:Full - Stark: Healthy > A *human* has arrived from the east, riding a warhorse. No way! You're fighting for your life! * S HP:Healthy MV:Full - Stark: Healthy > *Salein* has arrived from the east, riding a warhorse. *Geoff* has arrived from the east, riding a bloodstock stallion. *Hurricane* has arrived from the east, riding a gray palfrey. You swiftly dodge A *human*'s attempt to smite you. [hide ] No way! You're fighting for your life! *Thalya* has arrived from the east, riding a gray palfrey. * S HP:Healthy MV:Full - Stark: Healthy > [back human] No way! You're fighting for your life! * S HP:Healthy MV:Full - Stark: Healthy > f *Dominguez* has arrived from above, riding a gray palfrey. *Salein* leaves west riding a warhorse. *Geoff* leaves west riding a bloodstock stallion. *Hurricane* leaves west riding a gray palfrey. * S HP:Healthy MV:Full - Stark: Healthy > *Reality* has arrived from the east, riding a warhorse. *Taer* has arrived from the east, riding a gray palfrey. *Milmadur* has arrived from the east, riding a warhorse. *Kiipii* has arrived from the east, riding a warhorse. * S HP:Healthy MV:Full - Stark: Healthy > PANIC! You couldn't escape! *Sylibus* has arrived from above. *Kiipii* leaves west riding a warhorse. * S HP:Healthy MV:Full - Stark: Healthy > Tanai panics, and attempts to flee! * S HP:Healthy MV:Full - Stark: Healthy > *Fyran* has arrived from the east, riding a gray palfrey. Tanai leaves up. * S HP:Healthy MV:Full - Stark: Healthy > f A *human* tries to smite you, but you deflect the blow. You tickle *Stark*'s body with your pierce. *Stark* tries to blast you, but you deflect the blow. *Kism* smites Calinnor's right arm. *Delin* tickles Attacker's body with his blast. *Bach* pierces Attacker's right leg. Attacker smites *Celebrian*'s right leg. You pierce *Stark*'s body. *Dominguez* leaves east riding a gray palfrey. * S HP:Healthy MV:Full - Stark: Scratched > *Kiipii* has arrived from the west, riding a warhorse. * S HP:Healthy MV:Full - Stark: Scratched > You panic and attempt to flee! You flee head over heels. Stone Street Under the White Bridge [ obvious exits: N E S W ] East: South: A rat scurries around trying to get out of sight. A shattered arm lies in a bloody red and purple mess. A light pair of leather coverings lies upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Healthy MV:Full > A *human* has arrived from the east. scan e * S HP:Healthy MV:Full > *Kieri* is here, fighting Trigger, riding a gray palfrey. Trigger the Unworthy Grunt is here, fighting Fyran. *Kiipii* is here, fighting Trigger, riding a warhorse. *Fyran* is here, fighting Trigger, riding a gray palfrey. *Sylibus* is standing here. *Milmadur* is here, fighting Trigger, riding a warhorse. *Taer* is standing here, riding a gray palfrey. *Reality* is here, fighting Calinnor, riding a warhorse. *Thalya* is standing here, riding a gray palfrey. A *male human* is here, fighting Calinnor, riding a warhorse. *Kism* is here, fighting Calinnor, riding a black stallion. *Edea* is standing here, riding a gray palfrey. *Stark* is standing here, riding a bloodstock stallion. *Bach* is here, fighting Attacker, riding a gray palfrey. Calinnor the Unworthy Grunt is here, fighting Jarson. Attacker thi basher is here, fighting Celebrian. *Celebrian* is here, fighting Attacker, riding a black stallion. *Delin* is here, fighting Attacker, riding a gray palfrey. *Crishnak* is here, fighting Calinnor, riding a wild stallion. Hiloag narrates 'i here' h * S HP:Healthy MV:Full > b *Kieri* has arrived from the east, riding a gray palfrey. * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Full > [back human] You silently approach your victim... Evermore narrates 'my group all get out north gate' - Hiloag narrates 'get out' =+ Atvar narrates 'ALLN GATE' * Pounds narrates 'i here' *+=- Pounds narrates 'come n gate' Scrat narrates 'omfg' - Hiloag narrates 'damn thats a big group' =+ Raegeth narrates 'on mag sq' * *Kieri* makes a strange sound as you place a silver sai in his back! * S HP:Healthy MV:Full > *Kieri* tries to smite you, but you deflect the blow. * S HP:Healthy MV:Full - Kieri: Battered > k A *human* tries to pierce you, but you parry successfully. Zarth narrates 'all n n gate' * S HP:Healthy MV:Full - Kieri: Battered > alias m kill kieri alias o open gate wh f u Zarth narrates 'NOW' * S HP:Healthy MV:Full - Kieri: Battered > Scyther has arrived from the east. Pounds narrates 'ok' Atvar narrates 'GET NORTH' * S HP:Healthy MV:Full - Kieri: Battered > Raegeth has arrived from the east. Raegeth leaves north. * S HP:Healthy MV:Full - Kieri: Battered > Scyther leaves north. [kill human] You do the best you can! * S HP:Healthy MV:Full - Kieri: Battered > Ok. * S HP:Healthy MV:Full - Kieri: Battered > Ok. * S HP:Healthy MV:Full - Kieri: Battered > You swiftly dodge A *human*'s attempt to pierce you. You pierce *Kieri*'s body. [where ] Players in your Zone -------------------- Scrat - The North Gate of Whitebridge Tick - Cloak and Dagger Scyther - Tailor Calinnor - Stone Street Raegeth - Tailor Attacker - Magnificent Square Zebodol - White Bridge meets Caemlyn Road Trigger - Paved Stone Street Zarien - Magnificent Square Uhl - Magnificent Square Pounds - The North Gate of Whitebridge Jestin - Stone Street Under the White Bridge You catch a smell of horses nearby. * S HP:Healthy MV:Full - Kieri: Beaten > You panic and attempt to flee! Scyther has arrived from the north. Scyther leaves west. You flee head over heels. Shoemaker's Shop [ obvious exits: N ] North: A rat scurries around trying to get out of sight. Alas, you cannot go that way... * S HP:Healthy MV:Full > scan n Raegeth {GM} is standing here. *Kieri* is standing here, riding a gray palfrey. A *male human* is standing here. * S HP:Healthy MV:Full > alias bm back kieri Ok. n * S HP:Healthy MV:Full > h Stone Street Under the White Bridge [ obvious exits: N E S W ] East: South: A rat scurries around trying to get out of sight. A shattered arm lies in a bloody red and purple mess. A light pair of leather coverings lies upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. Calinnor the Unworthy Grunt is here, fighting Kieri. *Kieri* is here, fighting Calinnor, riding a gray palfrey. A *male human* is standing here. bm * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Full > [back kieri] You silently approach your victim... Scrat narrates 'i outside' -=+ Calinnor leaves north. * *Salein* has arrived from the west, riding a warhorse. *Geoff* has arrived from the west, riding a bloodstock stallion. *Hurricane* has arrived from the west, riding a gray palfrey. A rat has arrived from the west. A rat has arrived from the west. A rat has arrived from the west. *+=- Zarth narrates 'come on guys' -= Scrat narrates 'fuck' + *Salein* leaves east riding a warhorse. *Geoff* leaves east riding a bloodstock stallion. *Hurricane* leaves east riding a gray palfrey. * *Kieri* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Kieri*'s death cry. *Kieri* makes a strange sound but is suddenly very silent as you place a silver sai in his back! * S HP:Healthy MV:Full > Your blood freezes as you hear someone's death cry. Zarth narrates 'all n n gate NOW' Calinnor has arrived from the north. 3 * S HP:Healthy MV:Full > Calinnor leaves east. * S HP:Healthy MV:Full > Scrat narrates 'they had tons!' * S HP:Healthy MV:Full > 0 Your blood freezes as you hear someone's death cry. * S HP:Healthy MV:Full > h b [scalp corpse] You lean over and cut the bloody scalp from the corpse of Kieri. * S HP:Healthy MV:Full > [fill skin corpse] You drain some blood from the corpse of Kieri into a water skin. A *human* tries to pierce you, but you dodge the attack. * S HP:Healthy MV:Full - Te: Hurt > f u [hide ] No way! You're fighting for your life! Pounds narrates 'trying' * S HP:Healthy MV:Full - Te: Hurt > [back human] No way! You're fighting for your life! Atvar narrates 'if you outside another gate get safe' Zarth narrates 'jestin you ok?' * S HP:Healthy MV:Full - Te: Hurt > You panic and attempt to flee! A *human* tries to pierce you, but you dodge the attack. You flee head over heels. Stone Street Under the White Bridge [ obvious exits: E W ] East: A gray palfrey prances skittishly nearby. An oil lamp, set in a steel cage, hangs from a high wooden pole. Alas, you cannot go that way... * S HP:Healthy MV:Full > e Stone Street Under the White Bridge [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. South: A rat scurries around trying to get out of sight. The corpse of Kieri is lying here. A shattered arm lies in a bloody red and purple mess. A light pair of leather coverings lies upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby. A *male human* is standing here. k * S HP:Healthy MV:Full > f [kill human] You pierce A *human*'s body hard. A *human* panics, and attempts to flee! * S HP:Healthy MV:Full - Te: Wounded > u You try to pierce A *human*, but he parries successfully. You panic and attempt to flee! Pounds narrates 'godd' A *human* leaves west. You flee head over heels. Shoemaker's Shop [ obvious exits: N ] North: A gray palfrey prances skittishly nearby. A rat scurries around trying to get out of sight. Alas, you cannot go that way... * S HP:Healthy MV:Full > n e u Stone Street Under the White Bridge [ obvious exits: N E S W ] East: South: A rat scurries around trying to get out of sight. The corpse of Kieri is lying here. A shattered arm lies in a bloody red and purple mess. A light pair of leather coverings lies upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *male human* is standing here. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Full > Magnificent Square [ obvious exits: N E S W U ] North: South: A black stallion prances about. West: A *male human* is standing here. The corpse of Raegeth is lying here. The corpse of Tick is lying here. The corpse of a gray palfrey is lying here. A soft leather pouch has been discarded here. [5] A hard leather breastplate has been placed upon the ground. [2] A bundle of chainmail lies on the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering clear blue water to all. *Cal* is standing here, riding a gray palfrey. *Otoan* is standing here, riding a dust-colored gelding. *Vayus* is standing here. *Milmadur* is standing here, riding a warhorse. *Reality* is standing here, riding a warhorse. A *male human* is standing here, riding a warhorse. *Bach* is standing here, riding a gray palfrey. *Milmadur* tries to strike you, but you parry successfully. * S HP:Healthy MV:Strong - Milmadur: Healthy > No way! You're fighting for your life! f * S HP:Healthy MV:Strong - Milmadur: Healthy > A *human* tries to smite you, but you deflect the blow. You swiftly dodge *Vayus*'s attempt to pierce you. Scrat narrates 'send me tell if a person from my group died' * S HP:Healthy MV:Strong - Milmadur: Healthy > You panic and attempt to flee! Hiloag narrates 'need people all n mag square' u *Stark* has arrived from above, riding a bloodstock stallion. *Edea* has arrived from above, riding a gray palfrey. *Delin* has arrived from above, riding a gray palfrey. *Crishnak* has arrived from above, riding a wild stallion. *Kism* has arrived from above, riding a black stallion. u You swiftly dodge *Vayus*'s attempt to pierce you. You swiftly dodge A *human*'s attempt to smite you. *Milmadur* tries to strike you, but you parry successfully. You flee head over heels. Stone Street Under the White Bridge [ obvious exits: N E S W ] East: South: A rat scurries around trying to get out of sight. West: A *male human* is standing here. The corpse of Kieri is lying here. A shattered arm lies in a bloody red and purple mess. A light pair of leather coverings lies upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby. Alas, you cannot go that way... Evermore narrates 'calinnor get out north gate and come all north' * S HP:Healthy MV:Strong > Alas, you cannot go that way... * S HP:Healthy MV:Strong > s Shoemaker's Shop [ obvious exits: N ] North: A gray palfrey prances skittishly nearby. A rat scurries around trying to get out of sight. Atvar narrates 'if your not following anyone' * S HP:Healthy MV:Strong > scan n wh scan n *Bach* is standing here, riding a gray palfrey. A *male human* is standing here, riding a warhorse. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Jestin - Shoemaker's Shop Zarien - Station of the Town Militia Pounds - Paved Stone Street You catch a smell of horses nearby. Atvar narrates 'come follow me' * S HP:Healthy MV:Strong > *Bach* is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Strong > n h b Stone Street Under the White Bridge [ obvious exits: N E S W ] South: A rat scurries around trying to get out of sight. West: The corpse of Kieri is lying here. A shattered arm lies in a bloody red and purple mess. A light pair of leather coverings lies upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Milmadur* is standing here, riding a warhorse. *Reality* is standing here, riding a warhorse. *Cal* is standing here, riding a gray palfrey. *Otoan* is standing here, riding a dust-colored gelding. *Vayus* is standing here. A gray palfrey prances skittishly nearby. Zarien narrates 'they blockin gate' Scrat narrates 'raegeth ripped' *Milmadur* tries to strike you, but you parry successfully. * S HP:Healthy MV:Strong - Milmadur: Healthy > [hide ] No way! You're fighting for your life! Pounds narrates 'fuckin a' * S HP:Healthy MV:Strong - Milmadur: Healthy > [back human] No way! You're fighting for your life! * S HP:Healthy MV:Strong - Milmadur: Healthy > f Scyther narrates 'where tall trees?' * S HP:Healthy MV:Strong - Milmadur: Healthy > u You panic and attempt to flee! *Otoan* tries to strike you, but you deflect the blow. *Otoan* strikes your body extremely hard. *Milmadur* strikes your right leg into bloody fragments! *Reality* blasts your body into bloody fragments! *Vayus* starts riding a gray palfrey. ch *Salein* has arrived from the east, riding a warhorse. *Celebrian* has arrived from the east, riding a black stallion. *Geoff* has arrived from the east, riding a bloodstock stallion. *Hurricane* has arrived from the east, riding a gray palfrey. A rat has arrived from the east. A rat has arrived from the east. A rat has arrived from the east. A rat has arrived from the east. You flee head over heels. Tailor [ obvious exits: S ] South: A rat scurries around trying to get out of sight. A lantern has been left here. A large and worn staff has been abandoned here. The corpse of Snot is lying here. Alas, you cannot go that way... * S HP:Hurt MV:Strong > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Hurt MV:Strong > l s Your heartbeat calms down more as you feel less panicked. * S HP:Hurt MV:Full > wh [where ] Players in your Zone -------------------- Jestin - Tailor Pounds - Paved Stone Street Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Hurt MV:Full > wh [where ] Players in your Zone -------------------- Pounds - Bend in the Road Jestin - Tailor Zarien - Station of the Town Militia You catch a smell of horses nearby. Scrat narrates 'dont chase' * S HP:Hurt MV:Full > Atvar narrates 'DON"T CHASE' * S HP:Hurt MV:Full > Atvar narrates 'DON"T CHASE' * S HP:Hurt MV:Full > scan s Atvar narrates 'DON"T CHASE' * S HP:Hurt MV:Full > *Ragnar* is standing here, riding a bloodstock stallion. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Celebrian* is standing here, riding a black stallion. *Salein* is standing here, riding a warhorse. *Milmadur* is standing here, riding a warhorse. *Reality* is standing here, riding a warhorse. [ This Mail was edited by: Jestin on 2003-08-12 23:43 ] -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2003-08-12 23:41 -------------------------------------------------------------------------------- * S HP:Hurt MV:Full > i You are carrying: a water skin the war scalp of Kieri the Human slain in Andor a torn bit of Haert the Human's head slain in Andor * S HP:Hurt MV:Full > Evermore narrates 'all get regrouped' * S HP:Hurt MV:Full > Atvar narrates 'FOLLOW ME OR ZARTH OR EVERMOR' put all.tuft sack * S HP:Hurt MV:Full > sc You put the war scalp of Kieri the Human slain in Andor in a sack. You put a torn bit of Haert the Human's head slain in Andor in a sack. Zarien narrates 'where are u all?' * S HP:Hurt MV:Full > You have 295(362) hit and 233(238) movement points. You have scored 61518708 experience points and 831 quest points. You need 1981292 exp to level and -431 qp to rank. You have amassed 319 Turn points to date. You have played 27 days and 14 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 41). You are standing. * S HP:Hurt MV:Full > k Your blood freezes as you hear something's death cry. * S HP:Hurt MV:Full > [kill human] They aren't here. * S HP:Hurt MV:Full > scan s Atvar narrates 'OR SCRAT' wh * S HP:Hurt MV:Full > A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Celebrian* is standing here, riding a black stallion. *Salein* is standing here, riding a warhorse. * S HP:Hurt MV:Full > Your blood freezes as you hear something's death cry. * S HP:Hurt MV:Full > k [where ] Players in your Zone -------------------- Jestin - Tailor Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Hurt MV:Full > [kill human] They aren't here. * S HP:Hurt MV:Full > l h Tailor This small shop doesn't look overburdened by success, and the worn array of clothing in the front window is typical of the tailor's items. A small sign in the back displays the store's hours. [ obvious exits: S ] South: A rat scurries around trying to get out of sight. A lantern has been left here. A large and worn staff has been abandoned here. The corpse of Snot is lying here. * S HP:Hurt MV:Full > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. Zarth narrates 'blech' * S HP:Hurt MV:Full > b Your blood freezes as you hear something's death cry. * S HP:Hurt MV:Full > wh [back human] Backstab who? * S HP:Hurt MV:Full > Hiloag narrates 'commere im batt' * S HP:Hurt MV:Full > [where ] Players in your Zone -------------------- Jestin - Tailor Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Hurt MV:Full > scan s *Bach* is standing here, riding a gray palfrey. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Celebrian* is standing here, riding a black stallion. *Salein* is standing here, riding a warhorse. * S HP:Hurt MV:Full > scan s *Bach* is standing here, riding a gray palfrey. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Celebrian* is standing here, riding a black stallion. *Salein* is standing here, riding a warhorse. * S HP:Hurt MV:Full > Pounds narrates 'i batt' Zarth narrates 'zmud firetrucking up' * S HP:Hurt MV:Full > scan s wh *Bach* is standing here, riding a gray palfrey. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Celebrian* is standing here, riding a black stallion. *Salein* is standing here, riding a warhorse. * S HP:Hurt MV:Full > [where ] Players in your Zone -------------------- Jestin - Tailor Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Hurt MV:Full > wh scan s [where ] Players in your Zone -------------------- Jestin - Tailor Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Hurt MV:Full > Ragnar bellows 'HeZ @bd iaco\ X@ itjbS AV^ ^hEd? rV?Hd HoxBNal' *Bach* is standing here, riding a gray palfrey. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Celebrian* is standing here, riding a black stallion. *Salein* is standing here, riding a warhorse. * S HP:Hurt MV:Full > scan s *Bach* is standing here, riding a gray palfrey. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Salein* is standing here, riding a warhorse. * S HP:Hurt MV:Full > Hiloag narrates 'zarth lad' * S HP:Hurt MV:Full > wh Pounds narrates 'ya i was getting bad lag when fleeing once heh' * S HP:Hurt MV:Full > [where ] Players in your Zone -------------------- Jestin - Tailor Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Hurt MV:Full > scan s A gray palfrey prances skittishly nearby. *Bach* is standing here. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Salein* is standing here, riding a warhorse. * S HP:Hurt MV:Full > l Dominguez bellows 'cm _IOj] DafP ywC ds`Z V[@' *Bach* has arrived from the south. A gray palfrey has arrived from the south. Tailor This small shop doesn't look overburdened by success, and the worn array of clothing in the front window is typical of the tailor's items. A small sign in the back displays the store's hours. [ obvious exits: S ] South: A lantern has been left here. A large and worn staff has been abandoned here. The corpse of Snot is lying here. A gray palfrey prances skittishly nearby. *Bach* is standing here. k * S HP:Hurt MV:Full > [kill human] You try to pierce *Bach*, but he deflects the blow. f * S HP:Hurt MV:Full - Bach: Hurt > e You panic and attempt to flee! Pounds narrates 'raegeth rip btw.' e e You flee head over heels. Stone Street Under the White Bridge [ obvious exits: N E S W ] North: A gray palfrey prances skittishly nearby. East: South: A rat scurries around trying to get out of sight. The corpse of a rat is lying here. [3] The corpse of Kieri is lying here. A shattered arm lies in a bloody red and purple mess. A light pair of leather coverings lies upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Hurricane* is standing here, riding a gray palfrey. *Geoff* is standing here, riding a bloodstock stallion. *Salein* is standing here, riding a warhorse. Magnificent Square [ obvious exits: N E S W U ] North: South: A black stallion prances about. West: A leather helmet has been dropped here. A pair of thin but sturdy metal boots stands here. A plain weapons belt has been forgotten here. A large broad-bladed slightly curved sword lies here. A pair of hard leather half-gauntlets is on the ground here. A set of chainmail sleeves lie upon the ground. A fine embroidered sword sheath lies nearby. A durable cloak lies here. The breastplate of a Lockshear militiaman lies here. The corpse of a rat is lying here. A water skin made from dried human flesh lies here. The corpse of Raegeth is lying here. The corpse of Tick is lying here. The corpse of a gray palfrey is lying here. A soft leather pouch has been discarded here. [5] A hard leather breastplate has been placed upon the ground. [2] A bundle of chainmail lies on the ground. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering clear blue water to all. *Fyran* is standing here, riding a gray palfrey. A *male human* is standing here, riding a warhorse. *Cal* is standing here, riding a gray palfrey. *Otoan* is standing here, riding a dust-colored gelding. *Vayus* is standing here, riding a gray palfrey. *Celebrian* has arrived from the north, riding a black stallion. * S HP:Hurt MV:Full > Stone Street [ obvious exits: E S W ] East: South: A sailor is here. West: A spotless white apron lies on the ground, folded neatly. Some heavy leather shoes, covered in dust, stand here. A dark red shirt has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Hurt MV:Full > Stone Street [ obvious exits: E S W ] East: An oil lamp, set in a steel cage, hangs from a high wooden pole. *Milmadur* is standing here, riding a warhorse. *Quai* is standing here, riding a wild stallion. *Ragnar* is standing here, riding a bloodstock stallion. *Reality* is standing here, riding a warhorse. A man is here. A spotted horse wanders skittishly around here. * S HP:Hurt MV:Full > e e *Reality* leaves east riding a warhorse. *Ragnar* leaves east riding a bloodstock stallion. *Quai* leaves east riding a wild stallion. *Milmadur* leaves east riding a warhorse. e * S HP:Hurt MV:Full > Inside the Gate [ obvious exits: N E S W ] North: West: A man is here. A thick, brown sack has been discarded here. A pair of thin but sturdy metal boots stands here. A plain weapons belt has been forgotten here. A war axe with a large curved blade shines here. An intricately crafted bracelet made of gold has been left behind here. A pair of sturdy metal half-gauntlets has been set here. A set of chainmail sleeves lie upon the ground. A pale leather harness lies here. A shiny metal helmet lies to one side. A bunch of fireworks lies on the ground. A flat, wide leather wristband lies here. A durable cloak lies here. The corpse of Calinnor is lying here. A hunk of beef has been left here. [2] Some heavy leather shoes, covered in dust, stand here. A shattered arm lies in a bloody red and purple mess. A bullseye lantern has been set aside. A set of chainmail leggings lay upon the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. A bruised and bloody leg lies on the ground, torn from its socket. [3] A soft leather pouch has been discarded here. [2] The corpse of Lilith is lying here. The corpse of Davor is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Milmadur* is standing here, riding a warhorse. *Quai* is standing here, riding a wild stallion. *Ragnar* is standing here, riding a bloodstock stallion. *Reality* is standing here, riding a warhorse. *Thalya* is standing here, riding a gray palfrey. A wild stallion bucks madly. * S HP:Hurt MV:Full > The gate seems to be closed. *Quai* tries to strike you, but you parry successfully. * S HP:Hurt MV:Full - Quai: Healthy > o No way! You're fighting for your life! You swiftly dodge *Milmadur*'s attempt to strike you. e * S HP:Hurt MV:Full - Quai: Healthy > * S HP:Hurt MV:Full - Quai: Healthy > [open gate] Ok. * S HP:Hurt MV:Full - Quai: Healthy > No way! You're fighting for your life! *Reality* tries to blast you, but you parry successfully. * S HP:Hurt MV:Full - Quai: Healthy > f The gate closes quietly. * S HP:Hurt MV:Full - Quai: Healthy > A *human* has arrived from the west, riding a warhorse. You panic and attempt to flee! *Reality* blasts your body into bloody fragments! *Milmadur* strikes your body into bloody fragments! *Quai* tries to strike you, but you deflect the blow. Atvar narrates 'LEADERS GO CAVERN' Uhl narrates 'lilith rpi as well' You flee head over heels. Eastbridge Avenue [ obvious exits: N S W ] South: West: Zarien the Darkling Senior is standing here. *Kaz* is standing here, riding a dun mare. A *male human* is standing here. * S HP:Wounded MV:Full > *Kaz* leaves south riding a dun mare. * S HP:Wounded MV:Full > n A *human* has arrived from the south, riding a warhorse. *Thalya* has arrived from the south, riding a gray palfrey. n * S HP:Wounded MV:Full > *Ragnar* has arrived from the south, riding a bloodstock stallion. A *human* tries to smite you, but you dodge the attack. No way! You're fighting for your life! *Thalya* tries to strike you, but you deflect the blow. *Quai* has arrived from the south, riding a wild stallion. * S HP:Wounded MV:Full - Jarson: Hurt > No way! You're fighting for your life! * S HP:Wounded MV:Full - Jarson: Hurt > f You barely pierce A *human*'s body. *Ragnar* tries to strike you, but you dodge the attack. * S HP:Wounded MV:Full - Jarson: Wounded > n Scrat narrates 'where ' Atvar narrates 'NORTH in zone' * S HP:Wounded MV:Full - Jarson: Wounded > You panic and attempt to flee! *Reality* has arrived from the south, riding a warhorse. *Milmadur* has arrived from the south, riding a warhorse. *Reality* leaves north riding a warhorse. *Quai* leaves north riding a wild stallion. *Milmadur* leaves north riding a warhorse. n *Ragnar* tries to strike you, but you deflect the blow. A *human* tries to smite you, but you parry successfully. n Scrat narrates 'dunno' You flee head over heels. Eastbridge Avenue [ obvious exits: N S ] North: South: *Milmadur* is standing here, riding a warhorse. *Reality* is standing here, riding a warhorse. Bend in the Road [ obvious exits: S W ] South: *Quai* is standing here, riding a wild stallion. *Quai* tries to strike you, but you parry successfully. * S HP:Wounded MV:Full - Quai: Healthy > Scyther narrates 'give me spams from n gate' No way! You're fighting for your life! * S HP:Wounded MV:Full - Quai: Healthy > You try to pierce *Quai*, but he deflects the blow. No way! You're fighting for your life! * S HP:Wounded MV:Full - Quai: Healthy > f w w w You panic and attempt to flee! *Quai* tries to strike you, but you parry successfully. *Thalya* has arrived from the south, riding a gray palfrey. A *human* has arrived from the south, riding a warhorse. The Wheel of Time turns... Pounds narrates 'wheres caverns' *Thalya* tries to strike you, but you dodge the attack. You swiftly dodge A *human*'s attempt to smite you. *Ragnar* has arrived from the south, riding a bloodstock stallion. o Hiloag narrates 'zarth ld im with him beat' You flee head over heels. Paved Stone Street [ obvious exits: E W ] East: West: The North Gate of Whitebridge [ obvious exits: N E S W ] West: A simple man blends into the crowd of the city *Taer* is standing here, riding a gray palfrey. *Cal* is standing here, riding a gray palfrey. *Otoan* is standing here, riding a dust-colored gelding. *Vayus* is standing here, riding a gray palfrey. *Kism* is standing here, riding a black stallion. *Crishnak* is standing here, riding a wild stallion. *Delin* is standing here, riding a gray palfrey. *Edea* is standing here, riding a gray palfrey. *Stark* is standing here, riding a bloodstock stallion. A little boy plays here. *Crishnak* tries to pierce you, but you parry successfully. n * S HP:Wounded MV:Strong - Crishnak: Scratched > f A little boy leaves south. No way! You're fighting for your life! *Otoan* tries to strike you, but you deflect the blow. * S HP:Wounded MV:Strong - Crishnak: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Strong - Crishnak: Scratched > [open gate] It's already open! *Delin* tries to blast you, but you deflect the blow. * S HP:Wounded MV:Strong - Crishnak: Scratched > No way! You're fighting for your life! * S HP:Wounded MV:Strong - Crishnak: Scratched > *Delin* tries to blast you, but you deflect the blow. *Otoan* tries to strike you, but you parry successfully. You try to pierce *Crishnak*, but he parries successfully. *Crishnak* pierces your left leg hard. * S HP:Wounded MV:Strong - Crishnak: Scratched > *Thalya* has arrived from the east, riding a gray palfrey. * S HP:Wounded MV:Strong - Crishnak: Scratched > *Quai* has arrived from the east, riding a wild stallion. *Stark* closes the gate. * S HP:Wounded MV:Strong - Crishnak: Scratched > *Thalya* leaves west riding a gray palfrey. * S HP:Wounded MV:Strong - Crishnak: Scratched > *Ragnar* has arrived from the east, riding a bloodstock stallion. A *human* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Strong - Crishnak: Scratched > Zarth narrates 'i back' *Cal* joins *Crishnak*'s fight! * S HP:Wounded MV:Strong - Crishnak: Scratched > A *human* leaves west riding a warhorse. *Thalya* has arrived from the west, riding a gray palfrey. * S HP:Wounded MV:Strong - Crishnak: Scratched > *Otoan* tries to strike you, but you deflect the blow. You pierce *Crishnak*'s right arm very hard. *Crishnak* tries to pierce you, but you parry successfully. Gorbag narrates 'calinnor rip' * S HP:Wounded MV:Strong - Crishnak: Scratched > f A *human* has arrived from the west, riding a warhorse. You panic and attempt to flee! A *human* has arrived from the east. Pounds narrates 'where are caves' *Bach* has arrived from the south, riding a gray palfrey. *Taer* leaves south riding a gray palfrey. *Bach* opens the gate. A *human* leaves east riding a warhorse. *Crishnak* tries to pierce you, but you deflect the blow. You gasp in pain as streaks of fire from *Thalya* burn your body! *Stark* closes the gate. *Otoan* tries to strike you, but you deflect the blow. *Crishnak* tries to pierce you, but you deflect the blow. A *human* has arrived from the east, riding a warhorse. You flee head over heels. Paved Stone Street [ obvious exits: E W ] East: West: A worker busily earns a day's pay. A simple man blends into the crowd of the city Twist in the Road [ obvious exits: E S ] East: A simple man blends into the crowd of the city A worker busily earns a day's pay. Pounds narrates 'i all n n gate z' * S HP:Wounded MV:Strong > s s Khellendros narrates 'we lost about 4' s * S HP:Wounded MV:Strong > Twist in the Road [ obvious exits: N W ] North: A worker busily earns a day's pay. * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > w s s The night has begun. Your heartbeat calms down more as you feel less panicked. Wharf Road [ obvious exits: E S ] Hiloag narrates 'kiipii is beat' o S HP:Wounded MV:Full > Wharf Road [ obvious exits: N S ] o S HP:Wounded MV:Full > Stone Street by the Docks [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Pounds narrates 'wth' o S HP:Wounded MV:Full > s s Wharf Road [ obvious exits: N E S ] s o S HP:Wounded MV:Full > Wharf Road [ obvious exits: N E S ] o S HP:Wounded MV:Full > Zarth narrates 'e n go' Bend Along the Wall [ obvious exits: N E ] East: A little girl plays here. o S HP:Wounded MV:Full > e e e wh Zarth narrates 'bro' Open Road [ obvious exits: E S W ] A little girl plays here. Snot narrates 'we rips any?' o S HP:Wounded MV:Full > Under the Leatherleaf Trees [ obvious exits: E S W ] West: A little girl plays here. o S HP:Wounded MV:Full > The Park [ obvious exits: N S W ] North: A rat scurries around trying to get out of sight. Atvar narrates 'EVERYONE COME NORTH IN TRHE ZONE' o S HP:Wounded MV:Full > [where ] Players in your Zone -------------------- Jestin - The Park Zarien - Station of the Town Militia You catch a smell of horses nearby. o S HP:Wounded MV:Full > Pounds narrates 'e n en n' o S HP:Wounded MV:Full > n e e Wide Cross Street [ obvious exits: N S W ] North: A black stallion prances about. A rat scurries around trying to get out of sight. Hiloag narrates 'run wb fade?' o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > n Wide Cross Street [ obvious exits: N S ] North: South: A rat scurries around trying to get out of sight. The corpse of Haert is lying here. The corpse of Bushi is lying here. Some thick-soled, heavy leather boots stand stiffly together. A black stallion prances about. A gray palfrey prances skittishly nearby. scan n o S HP:Wounded MV:Strong > A *male human* is standing here, riding a warhorse. *Dominguez* is standing here, riding a gray palfrey. *Kiipii* is standing here, riding a warhorse. *Sylibus* is standing here. o S HP:Wounded MV:Strong > l Wide Cross Street This wide cross street continues to the south, where you can see what appears to be a park. Just to the north is a large square, which is generally the busiest place in Whitebridge. You can see the White Bridge itself as the eastern foot sets down in the middle of town. [ obvious exits: N S ] North: South: A rat scurries around trying to get out of sight. The corpse of Haert is lying here. The corpse of Bushi is lying here. Some thick-soled, heavy leather boots stand stiffly together. A black stallion prances about. A gray palfrey prances skittishly nearby. o S HP:Wounded MV:Strong > kill ex Hit who? o S HP:Wounded MV:Strong > Obvious exits: North - Magnificent Square South - Wide Cross Street o S HP:Wounded MV:Strong > s s e Wide Cross Street [ obvious exits: N S W ] North: A black stallion prances about. South: A rat scurries around trying to get out of sight. *Quai* has arrived from the south, riding a wild stallion. * S HP:Wounded MV:Strong > The Park [ obvious exits: N S W ] North: o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > s e *Quai* has arrived from the north, riding a wild stallion. * S HP:Wounded MV:Strong > Field [ obvious exits: N E S W ] North: South: An old woman smiles kindly. o S HP:Wounded MV:Strong > e Eastbridge Avenue [ obvious exits: E W ] o S HP:Wounded MV:Strong > Eastbridge Avenue [ obvious exits: N E W ] o S HP:Wounded MV:Strong > e Eastbridge Avenue [ obvious exits: N W ] e o S HP:Wounded MV:Strong > e Alas, you cannot go that way... n o S HP:Wounded MV:Strong > n Alas, you cannot go that way... o S HP:Wounded MV:Strong > Eastbridge Avenue [ obvious exits: N S W ] o S HP:Wounded MV:Strong > scan n Eastbridge Avenue [ obvious exits: N S ] North: o S HP:Wounded MV:Strong > *Thalya* is standing here, riding a gray palfrey. *Kiipii* is standing here, riding a warhorse. *Milmadur* is standing here, riding a warhorse. *Reality* is standing here, riding a warhorse. A *male human* is standing here, riding a warhorse. *Dominguez* is standing here, riding a gray palfrey. *Kaz* is standing here, riding a dun mare. A wild stallion bucks madly. o S HP:Wounded MV:Strong > l Eastbridge Avenue This wide avenue runs north and south and passes by the city gate, which is just to the north. You can see the wide arch of the White Bridge spreading out from the city's center. [ obvious exits: N S ] North: o S HP:Wounded MV:Strong > ex Obvious exits: North - Inside the Gate South - Eastbridge Avenue o S HP:Wounded MV:Strong > wh [where ] Players in your Zone -------------------- Jestin - Eastbridge Avenue Zarien - Station of the Town Militia You catch a smell of horses nearby. scan n o S HP:Wounded MV:Strong > *Thalya* is standing here, riding a gray palfrey. *Kiipii* is standing here, riding a warhorse. *Milmadur* is standing here, riding a warhorse. *Reality* is standing here, riding a warhorse. A *male human* is standing here, riding a warhorse. *Dominguez* is standing here, riding a gray palfrey. *Kaz* is standing here, riding a dun mare. A wild stallion bucks madly. o S HP:Wounded MV:Strong > wh Atvar narrates 'come inside cavern' o S HP:Wounded MV:Strong > [where ] Players in your Zone -------------------- Jestin - Eastbridge Avenue Zarien - Station of the Town Militia You catch a smell of horses nearby. o S HP:Wounded MV:Strong > wh [where ] Players in your Zone -------------------- Jestin - Eastbridge Avenue Zarien - Station of the Town Militia You catch a smell of horses nearby. o S HP:Wounded MV:Strong > wh [where ] Players in your Zone -------------------- Jestin - Eastbridge Avenue Zarien - Station of the Town Militia You catch a smell of horses nearby. o S HP:Wounded MV:Strong > scan n l *Thalya* is standing here, riding a gray palfrey. *Kiipii* is standing here, riding a warhorse. *Milmadur* is standing here, riding a warhorse. *Reality* is standing here, riding a warhorse. A *male human* is standing here, riding a warhorse. *Dominguez* is standing here, riding a gray palfrey. *Kaz* is standing here, riding a dun mare. A wild stallion bucks madly. ch o S HP:Wounded MV:Strong > h Eastbridge Avenue This wide avenue runs north and south and passes by the city gate, which is just to the north. You can see the wide arch of the White Bridge spreading out from the city's center. [ obvious exits: N S ] North: o S HP:Wounded MV:Strong > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. Atvar narrates 'they left' o S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > Atvar narrates 'don't go thru' o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > b Boldor narrates 'heya folks' [back human] Backstab who? b o S HP:Wounded MV:Strong > Zarth narrates 'all get in cavern' o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > b Atvar narrates 'DON'T GO WB FADE YET' o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > wh Zarth narrates 'now' b o S HP:Wounded MV:Strong > [where ] Players in your Zone -------------------- Jestin - Eastbridge Avenue Zarien - Station of the Town Militia You catch a smell of horses nearby. o S HP:Wounded MV:Strong > b Zarien narrates 'me stuck in wb' o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > Zarth tells you 'you alive?' o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > *Thalya* arrives from a flash of bright white light. * S HP:Wounded MV:Strong > b [back human] You silently approach your victim... - Zarth narrates 'blech' =+** Pounds narrates 'true atvar ' +=- *Thalya* leaves south. Atvar narrates 'don't panic zarien' -=+* The Fal Dara alarm horn sounds loudly. Backstab who? o S HP:Wounded MV:Strong > s h Eastbridge Avenue [ obvious exits: N S W ] South: *Thalya* is standing here. *Thalya* has arrived from the south. b * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Strong > [back human] You silently approach your victim... -=+**+=- - *Thalya* leaves north. Scrat narrates 'zeb?' = Khellendros narrates 'well zarien, its time to play tiddlywinks bro' +* Backstab who? o S HP:Wounded MV:Strong > n h Eastbridge Avenue [ obvious exits: N S ] North: *Thalya* is standing here. b * S HP:Wounded MV:Strong > Atvar narrates 'just sit tight' * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Strong > [back human] You silently approach your victim... b - *Thalya* leaves south. Cancelled. [back human] Backstab who? o S HP:Wounded MV:Strong > Dominguez bellows 'ncC B ZDu B vCpywa @fBX dkYk VmX' Zebodol narrates 'i'm ok right now' Scrat narrates 'scyther?' s o S HP:Wounded MV:Strong > h b Eastbridge Avenue [ obvious exits: N S W ] *Thalya* is standing here. * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Strong > [back human] You silently approach your victim... - Your heartbeat calms down more as you feel less panicked. You are hungry. = *Thalya* leaves west. +* Zarien narrates 'yup .. told ya me die' *+ Scrat narrates 'nod' =- -=+* Backstab who? *Thalya* has arrived from the west. * S HP:Wounded MV:Full > *Thalya* leaves south. o S HP:Wounded MV:Full > b s [back human] Backstab who? h o S HP:Wounded MV:Full > b Eastbridge Avenue [ obvious exits: N W ] West: *Thalya* is standing here. o S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > *Thalya* has arrived from the west. * S HP:Wounded MV:Strong > b *Thalya* leaves north. o S HP:Wounded MV:Strong > [back human] Backstab who? Khellendros narrates ':) youll live foo!' o S HP:Wounded MV:Strong > n h b Eastbridge Avenue [ obvious exits: N S W ] North: *Thalya* is standing here. Scrat narrates 'could we win in wb fade?' o S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. *Thalya* has arrived from the north. * S HP:Wounded MV:Strong > [back human] You silently approach your victim... - A *human* has arrived from the north, riding a gray palfrey. =+**+=- -=+* *Thalya* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear *Thalya*'s death cry. *Thalya* makes a strange sound but is suddenly very silent as you place a silver sai in her back! * S HP:Wounded MV:Strong > Khellendros narrates 'just remember, mr t is for you' * S HP:Wounded MV:Strong > 3 *Quai* has arrived from the north, riding a wild stallion. * S HP:Wounded MV:Strong > Peregrin bellows 'x@inbv Unl aXtsD klB u_\ e msvqD fxB kO?d qnKl' * S HP:Wounded MV:Strong > *Quai* tries to strike you, but you parry successfully. * S HP:Wounded MV:Strong - Quai: Healthy > get all corpse [scalp corpse] No way! You're fighting for your life! * S HP:Wounded MV:Strong - Quai: Healthy > A *human* leaves north riding a gray palfrey. * S HP:Wounded MV:Strong - Quai: Healthy > f You get a pair of soft leather sandals from the corpse of Thalya. You get a pair of dirt colored hides from the corpse of Thalya. You get a wide leather belt from the corpse of Thalya. You get a walking staff from the corpse of Thalya. You get a full wooden shield from the corpse of Thalya. You get a light pair of leather coverings from the corpse of Thalya. You get a scandalous dress from the corpse of Thalya. You get a leather helmet from the corpse of Thalya. You get a sack from the corpse of Thalya. * S HP:Wounded MV:Strong - Quai: Healthy > You panic and attempt to flee! get rations sack You flee head over heels. Eastbridge Avenue [ obvious exits: N W ] North: You get a package of iron rations from a sack. s o S HP:Wounded MV:Strong > s Alas, you cannot go that way... w o S HP:Wounded MV:Strong > w Alas, you cannot go that way... o S HP:Wounded MV:Strong > Eastbridge Avenue [ obvious exits: N E W ] o S HP:Wounded MV:Strong > Eastbridge Avenue [ obvious exits: E W ] o S HP:Wounded MV:Strong > eat rations You eat the rations. You are full. i o S HP:Wounded MV:Strong > You are carrying: a sack a leather helmet a scandalous dress a light pair of leather coverings a full wooden shield a walking staff a wide leather belt a pair of dirt colored hides a pair of soft leather sandals a water skin o S HP:Wounded MV:Strong > drop w What do you want to drop? o S HP:Wounded MV:Strong > Field [ obvious exits: N E S W ] North: A gray palfrey prances skittishly nearby. South: An old woman smiles kindly. o S HP:Wounded MV:Strong > put skin sack You put a water skin in a sack. o S HP:Wounded MV:Strong > drop all Sylibus bellows 'A \oH^L ^p m zbII zk' o S HP:Wounded MV:Strong > e You drop a sack. You drop a leather helmet. You drop a scandalous dress. You drop a light pair of leather coverings. You drop a full wooden shield. You drop a walking staff. You drop a wide leather belt. You drop a pair of dirt colored hides. You drop a pair of soft leather sandals. o S HP:Wounded MV:Strong > i Eastbridge Avenue [ obvious exits: E W ] *Quai* is standing here, riding a wild stallion. * S HP:Wounded MV:Strong > *Quai* leaves west riding a wild stallion. o S HP:Wounded MV:Strong > You are carrying: Nothing. o S HP:Wounded MV:Strong > e n 3 Eastbridge Avenue [ obvious exits: N E W ] o S HP:Wounded MV:Strong > A Quiet House [ obvious exits: N S W ] * S HP:Wounded MV:Strong > [scalp corpse] You don't see that here. * S HP:Wounded MV:Strong > s e n Eastbridge Avenue [ obvious exits: N E W ] East: o S HP:Wounded MV:Strong > Eastbridge Avenue [ obvious exits: N W ] A *female human* is standing here, riding a gray palfrey. * S HP:Wounded MV:Strong > 3 Eastbridge Avenue [ obvious exits: N S W ] South: The corpse of Thalya is lying here. o S HP:Wounded MV:Strong > [scalp corpse] You lean over and sever the bloody head from the corpse of Thalya. o S HP:Wounded MV:Strong > br s h b The Fal Dara alarm horn sounds loudly. A *human* has arrived from the south, riding a gray palfrey. [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Wounded MV:Strong > A *human* tries to strike you, but you parry successfully. No way! You're fighting for your life! * S HP:Wounded MV:Strong - Lenale: Healthy > [hide ] No way! You're fighting for your life! * S HP:Wounded MV:Strong - Lenale: Healthy > ch [back human] No way! You're fighting for your life! * S HP:Wounded MV:Strong - Lenale: Healthy > You pierce A *human*'s head very hard. * S HP:Wounded MV:Strong - Lenale: Hurt > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Wounded MV:Strong - Lenale: Hurt > You panic and attempt to flee! h A *human* tries to strike you, but you dodge the attack. You flee head over heels. Back Alley [ obvious exits: E W ] East: [hide ] You attempt to hide yourself. o S HP:Wounded MV:Strong > e h A *human* has arrived from the east, riding a gray palfrey. Eastbridge Avenue [ obvious exits: N S W ] West: The corpse of Thalya is lying here. b o S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > n h Eastbridge Avenue [ obvious exits: N S ] North: b o S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > b A *human* has arrived from the south, riding a gray palfrey. * S HP:Wounded MV:Strong > A *human* leaves north riding a gray palfrey. o S HP:Wounded MV:Strong > [back human] Backstab who? o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > b [back human] Backstab who? o S HP:Wounded MV:Strong > *Quai* has arrived from the south, riding a wild stallion. * S HP:Wounded MV:Strong > b [back human] You silently approach your victim... *Quai* tries to strike you, but you parry successfully. - A *human* has arrived from the north, riding a gray palfrey. = You swiftly dodge A *human*'s attempt to strike you. + A *human* tries to strike you, but you deflect the blow. *Quai* tries to strike you, but you deflect the blow. f *o e Cancelled. You panic and attempt to flee! You flee head over heels. Eastbridge Avenue [ obvious exits: N S W ] North: The corpse of Thalya is lying here. A *newbie male human* is standing here, riding a bloodstock stallion. [open gate] I see no gate here. * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > A *human* leaves north riding a bloodstock stallion. n o S HP:Wounded MV:Strong > *Quai* has arrived from the north, riding a wild stallion. * S HP:Wounded MV:Strong > h *Quai* tries to strike you, but you parry successfully. * S HP:Wounded MV:Strong - Quai: Healthy > b No way! You're fighting for your life! * S HP:Wounded MV:Strong - Quai: Healthy > [hide ] No way! You're fighting for your life! * S HP:Wounded MV:Strong - Quai: Healthy > f A *human* has arrived from the north, riding a gray palfrey. [back human] No way! You're fighting for your life! * S HP:Wounded MV:Strong - Quai: Healthy > A *human* has arrived from the north, riding a bloodstock s tallion. A *human* tries to strike you, but you parry successfully. You panic and attempt to flee! You swiftly dodge A *human*'s attempt to hit you. You swiftly dodge A *human*'s attempt to hit you. *Quai* strikes your left arm extremely hard. You flee head over heels. Back Alley [ obvious exits: E W ] East: w o S HP:Wounded MV:Tiring > Bend in the Alley [ obvious exits: N E W ] North: A wild stallion bucks madly. West: A merchant guard, intent on keeping order, stands guard. s o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > n Back Alley [ obvious exits: N E S ] East: A sailor is here. A wild stallion bucks madly. h o S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2003-08-12 23:42 -------------------------------------------------------------------------------- o S HP:Wounded MV:Tiring > e wh Side Alley [ obvious exits: E W ] West: A wild stallion bucks madly. A sailor is here. * S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > e The smallgate seems to be closed. h * S HP:Wounded MV:Tiring > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Wounded MV:Tiring > A *human* has arrived from the west, riding a bloodstock stallion. * S HP:Wounded MV:Tiring > A *human* tries to hit you, but you dodge the attack. * S HP:Wounded MV:Tiring - Nusantara: Healthy > A sailor stops using a torch. A sailor joins Nusantara's fight! A sailor tries to hit you, but you dodge the attack. You pierce A *human*'s head hard. A *human* tries to hit you, but you dodge the attack. A lantern held by A *human* has gone out! Your heartbeat calms down more as you feel less panicked. o S HP:Wounded MV:Strong - Nusantara: Healthy > l nusantara l You see before you Lion Sergeant Nusantara Endium of the Queen's elite White Lion guard. Strong and rugged, this crazed fool never seems to be unaware of anything that transpires around him. Nusantara is in excellent condition. A *human* is using: a lantern a leather helmet a dark, hooded cloak a backpack a wide leather wristband a wooden practice shield a pair of soft leather trousers a pair of heavy leather boots You attempt to peek at the inventory: a chain coif a cloak of the Andoran cavalry a sword sheath a set of chainmail sleeves a pair of leather half-gauntlets a long-handled war axe a long-handled war axe a plain weapons belt a pair of thin metal leggings a pair of thin metal boots a thin mail shirt a water skin o S HP:Wounded MV:Strong - Nusantara: Healthy > Side Alley This small side alley twists off towards the east, but seems to be utterly devoid of any purpose whatsoever. All you can see are the backs of several of Whitebridge's large houses, with a small wooden gate set into a stone wall facing you to the east. There is another gate off to the west, from which the smells of fresh bread and yeast waft over the town. [ obvious exits: E W ] West: A wild stallion bucks madly. A *newbie male human* is here, fighting YOU!, riding a bloodstock stallion A sailor is here, fighting YOU! o S HP:Wounded MV:Strong - Nusantara: Healthy > wh You pierce A *human*'s left arm very hard. o S HP:Wounded MV:Strong - Nusantara: Hurt > You swiftly dodge a sailor's attempt to hit you. You pierce A *human*'s body. You swiftly dodge A *human*'s attempt to hit you. [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. o S HP:Wounded MV:Strong - Nusantara: Hurt > wh [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. o S HP:Wounded MV:Strong - Nusantara: Hurt > You swiftly dodge a sailor's attempt to hit you. You pierce A *human*'s left leg very hard. You swiftly dodge A *human*'s attempt to hit you. o S HP:Wounded MV:Strong - Nusantara: Wounded > wh [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. i o S HP:Wounded MV:Strong - Nusantara: Wounded > You are carrying: the severed head of Thalya the Human slain in Andor o S HP:Wounded MV:Strong - Nusantara: Wounded > l ins ack You swiftly dodge a sailor's attempt to hit you. You pierce A *human*'s left arm hard. You swiftly dodge A *human*'s attempt to hit you. o S HP:Wounded MV:Strong - Nusantara: Wounded > You do not see that here. o S HP:Wounded MV:Strong - Nusantara: Wounded > put head sack A sailor holds a torch above his head. You put the severed head of Thalya the Human slain in Andor in a sack. wh * S HP:Wounded MV:Strong - Nusantara: Wounded > [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong - Nusantara: Wounded > sc HP:Wounded MP:Strong You have scored 62026266 experience points and 831 quest points. You need 1473734 exp to level and -431 qp to rank. You have amassed 331 Turn points to date. You have played 27 days and 14 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 41). You are fighting Nusantara. * S HP:Wounded MV:Strong - Nusantara: Wounded > A sailor tries to hit you, but you dodge the attack. You pierce A *human*'s body. A *human* tries to hit you, but you dodge the attack. * S HP:Wounded MV:Strong - Nusantara: Wounded > A *human* gets a lantern from a backpack. * S HP:Wounded MV:Strong - Nusantara: Wounded > wh You pierce A *human*'s body hard. A *human* panics, and attempts to flee! A *human* leaves west riding a bloodstock stallion. l * S HP:Wounded MV:Strong - a sailor: Healthy > [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong - a sailor: Healthy > Side Alley This small side alley twists off towards the east, but seems to be utterly devoid of any purpose whatsoever. All you can see are the backs of several of Whitebridge's large houses, with a small wooden gate set into a stone wall facing you to the east. There is another gate off to the west, from which the smells of fresh bread and yeast waft over the town. [ obvious exits: E W ] West: A sailor is here, fighting YOU! * S HP:Wounded MV:Strong - a sailor: Healthy > wh You pierce a sailor's body hard. A sailor tries to hit you, but you dodge the attack. [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong - a sailor: Hurt > wh A *human* has arrived from the west, riding a bloodstock stallion. * S HP:Wounded MV:Strong - a sailor: Hurt > [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong - a sailor: Hurt > l Side Alley This small side alley twists off towards the east, but seems to be utterly devoid of any purpose whatsoever. All you can see are the backs of several of Whitebridge's large houses, with a small wooden gate set into a stone wall facing you to the east. There is another gate off to the west, from which the smells of fresh bread and yeast waft over the town. [ obvious exits: E W ] A *newbie male human* is standing here, riding a bloodstock stallion. A sailor is here, fighting YOU! * S HP:Wounded MV:Strong - a sailor: Hurt > You pierce a sailor's head very hard. A sailor tries to hit you, but you deflect the blow. * S HP:Wounded MV:Strong - a sailor: Wounded > You swiftly dodge A *human*'s attempt to hit you. * S HP:Wounded MV:Strong - a sailor: Wounded > wh [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong - a sailor: Wounded > A *human* tries to hit you, but you dodge the attack. You pierce a sailor's right leg. A sailor tries to hit you, but you dodge the attack. * S HP:Wounded MV:Strong - a sailor: Wounded > l human You see before you Lion Sergeant Nusantara Endium of the Queen's elite White Lion guard. Strong and rugged, this crazed fool never seems to be unaware of anything that transpires around him. Nusantara has some big nasty wounds and scratches. A *human* is using: a lantern a leather helmet a dark, hooded cloak a backpack a wide leather wristband a wooden practice shield a pair of soft leather trousers a pair of heavy leather boots You attempt to peek at the inventory: a mirrored lantern a lantern a chain coif a cloak of the Andoran cavalry a sword sheath a set of chainmail sleeves a pair of leather half-gauntlets a long-handled war axe a long-handled war axe a plain weapons belt a pair of thin metal leggings a pair of thin metal boots a thin mail shirt a water skin * S HP:Wounded MV:Strong - a sailor: Wounded > You pierce a sailor's left leg very hard. * S HP:Wounded MV:Strong - a sailor: Battered > wh You swiftly dodge A *human*'s attempt to hit you. You pierce a sailor's body extremely hard. You swiftly dodge a sailor's attempt to hit you. * S HP:Wounded MV:Strong - a sailor: Beaten > [where ] Players in your Zone -------------------- Jestin - Side Alley Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong - a sailor: Beaten > l Side Alley This small side alley twists off towards the east, but seems to be utterly devoid of any purpose whatsoever. All you can see are the backs of several of Whitebridge's large houses, with a small wooden gate set into a stone wall facing you to the east. There is another gate off to the west, from which the smells of fresh bread and yeast waft over the town. [ obvious exits: E W ] A *newbie male human* is here, fighting YOU!, riding a bloodstock stallion A sailor is here, fighting YOU! * S HP:Wounded MV:Strong - a sailor: Beaten > *Kiipii* has arrived from the west, riding a warhorse. A gray palfrey has arrived from the west. * S HP:Wounded MV:Strong - a sailor: Beaten > A *human* tries to hit you, but you dodge the attack. You pierce a sailor's body very hard. A sailor is stunned, but will probably regain consciousness... *Kiipii* tries to blast you, but you deflect the blow. * S HP:Wounded MV:Strong - a sailor: Critical > w A *human* tries to hit you, but you dodge the attack. You pierce a sailor's right leg into bloody fragments! A sailor is dead! R.I.P. You receive your share of experience... Three times is the charm! Your blood freezes as you hear a sailor's death cry. Back Alley [ obvious exits: N E S ] North: East: A gray palfrey prances skittishly nearby. The Wheel of Time turns... o S HP:Wounded MV:Strong > s e Bend in the Alley [ obvious exits: N E W ] West: A merchant guard, intent on keeping order, stands guard. o S HP:Wounded MV:Strong > Back Alley [ obvious exits: E W ] o S HP:Wounded MV:Strong > e e Eastbridge Avenue [ obvious exits: N S W ] The corpse of Thalya is lying here. o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > n Eastbridge Avenue [ obvious exits: N S ] North: A spotted horse wanders skittishly around here. o S HP:Wounded MV:Strong > scan n A spotted horse wanders skittishly around here. *Bach* is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby. *Dominguez* is standing here, riding a gray palfrey. o S HP:Wounded MV:Strong > k l [kill human] They aren't here. o S HP:Wounded MV:Strong > Eastbridge Avenue This wide avenue runs north and south and passes by the city gate, which is just to the north. You can see the wide arch of the White Bridge spreading out from the city's center. [ obvious exits: N S ] North: A spotted horse wanders skittishly around here. o S HP:Wounded MV:Strong > ex Obvious exits: North - Inside the Gate South - Eastbridge Avenue o S HP:Wounded MV:Strong > l n Eastbridge Avenue This wide avenue runs north and south and passes by the city gate, which is just to the north. You can see the wide arch of the White Bridge spreading out from the city's center. [ obvious exits: N S ] North: A spotted horse wanders skittishly around here. o e o S HP:Wounded MV:Strong > Inside the Gate [ obvious exits: N E S W ] West: A man is here. A polished metal breastplate lies here. A dagger has been left here. A set of thin metal leggings is here. A thick, brown sack has been discarded here. A pair of thin but sturdy metal boots stands here. [2] A plain weapons belt has been forgotten here. A war axe with a large curved blade shines here. A pair of sturdy metal half-gauntlets has been set here. [2] A set of chainmail sleeves lie upon the ground. A pale leather harness lies here. A shiny metal helmet lies to one side. A durable cloak lies here. The corpse of Calinnor is lying here. A hunk of beef has been left here. [2] Some heavy leather shoes, covered in dust, stand here. A shattered arm lies in a bloody red and purple mess. A bullseye lantern has been set aside. A set of chainmail leggings lay upon the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. A bruised and bloody leg lies on the ground, torn from its socket. [3] A soft leather pouch has been discarded here. [2] The corpse of Lilith is lying here. The corpse of Davor is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice the war scalp of Davor the Human slain in Andor is hidden here. You notice a lantern is hidden here. A spotted horse wanders skittishly around here. *Bach* is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby. *Dominguez* is standing here, riding a gray palfrey. * S HP:Wounded MV:Strong > Boldor narrates 'damn...I missed another raid didnt I?' [open gate] Ok. * S HP:Wounded MV:Strong > *Dominguez* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * S HP:Wounded MV:Strong - Dominguez: Battered > f *Bach* tries to pierce you, but you parry successfully. * S HP:Wounded MV:Strong - Dominguez: Battered > You panic and attempt to flee! *Dominguez* closes the gate. You swiftly dodge *Bach*'s attempt to pierce you. A spotted horse panics, and attempts to flee! A spotted horse leaves west. *Dominguez* tries to pierce you, but you deflect the blow. You flee head over heels. Stone Street [ obvious exits: E S W ] East: West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A spotted horse wanders skittishly around here. A man is here. o S HP:Wounded MV:Strong > alias bm back doinguez *Bach* has arrived from the east, riding a gray palfrey. e o S HP:Wounded MV:Strong > h *Bach* leaves west riding a gray palfrey. o S HP:Wounded MV:Strong > bm Ok. o S HP:Wounded MV:Strong > Inside the Gate [ obvious exits: N E S W ] West: A spotted horse wanders skittishly around here. A polished metal breastplate lies here. A dagger has been left here. A set of thin metal leggings is here. A thick, brown sack has been discarded here. A pair of thin but sturdy metal boots stands here. [2] A plain weapons belt has been forgotten here. A war axe with a large curved blade shines here. A pair of sturdy metal half-gauntlets has been set here. [2] A set of chainmail sleeves lie upon the ground. A pale leather harness lies here. A shiny metal helmet lies to one side. A durable cloak lies here. The corpse of Calinnor is lying here. A hunk of beef has been left here. [2] Some heavy leather shoes, covered in dust, stand here. A shattered arm lies in a bloody red and purple mess. A bullseye lantern has been set aside. A set of chainmail leggings lay upon the ground. [2] Some thick-soled, heavy leather boots stand stiffly together. A bruised and bloody leg lies on the ground, torn from its socket. [3] A soft leather pouch has been discarded here. [2] The corpse of Lilith is lying here. The corpse of Davor is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice the war scalp of Davor the Human slain in Andor is hidden here. You notice a lantern is hidden here. A gray palfrey prances skittishly nearby. *Dominguez* is standing here, riding a gray palfrey. * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. * S HP:Wounded MV:Strong > *Dominguez* tries to pierce you, but you parry successfully. [back doinguez] No way! You're fighting for your life! * S HP:Wounded MV:Strong - Dominguez: Battered > Atvar narrates 'don't chase' * S HP:Wounded MV:Strong - Dominguez: Battered > o You try to pierce *Dominguez*, but he deflects the blow. *Dominguez* tries to pierce you, but you parry successfully. You try to pierce *Dominguez*, but he parries successfully. [open gate] Ok. * S HP:Wounded MV:Strong - Dominguez: Battered > *Dominguez* closes the gate. * S HP:Wounded MV:Strong - Dominguez: Battered > f You panic and attempt to flee! Zarth narrates 'dont chase' A *human* has arrived from the west, riding a bloodstock stallion. A *human* tries to hit you, but you dodge the attack. You swiftly dodge A *human*'s attempt to hit you. *Dominguez* tries to pierce you, but you parry successfully. You flee head over heels. Eastbridge Avenue [ obvious exits: N S W ] South: West: Zarien the Darkling Senior is standing here. o S HP:Wounded MV:Strong > w A *human* has arrived from the south, riding a bloodstock stallion. h * S HP:Wounded MV:Strong > Station of the Town Militia [ obvious exits: E W ] East: A ragged-edged red coat with a white collar is crumpled here. An evil-looking spiked club lies here on the ground. Zarien the Darkling Senior is standing here. * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Strong > Hiloag narrates 'they know where now' * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b wh [back human] Backstab who? * S HP:Wounded MV:Strong > b A *human* has arrived from the east. [where ] Players in your Zone -------------------- Jestin - Station of the Town Militia Zarien - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong > A *human* tickles Zarien's head with his hit. [back human] You silently approach your victim... -=+** Zarien smites A *human*'s left foot hard. A *human* panics, and attempts to flee! Your heartbeat calms down more as you feel less panicked. + A *human* leaves east. =- -=+ Scrat narrates 'lag' * Backstab who? Zarien leaves east. * S HP:Wounded MV:Strong > A *human* has arrived from the east. * S HP:Wounded MV:Strong > b [back human] You silently approach your victim... -=+** Zarien has arrived from the east. += A *human* leaves east. - -=+* Backstab who? * S HP:Wounded MV:Strong > Zarien leaves east. * S HP:Wounded MV:Strong > scan e Zarien the Darkling Senior is sitting here. A *newbie male human* is standing here. *Sylibus* is here, fighting Zarien, riding a black stallion. A gray palfrey prances skittishly nearby. *Kiipii* is here, fighting Zarien, riding a warhorse. A Tairen bloodstock stallion stands here, tail swaying with the breeze. * S HP:Wounded MV:Strong > l h Station of the Town Militia This is the main patrol station of the Whitebridge Watch. The guards who work here aren't the hardest working or most dedicated soldiers you've ever seen. In fact, a large number of the watch is composed of local citizens who need the extra income. A small cell lies to the west, and an exit is east. A wanted poster is here, listing the names of various outlaws. [ obvious exits: E W ] East: Zarien the Darkling Senior is sitting here. A ragged-edged red coat with a white collar is crumpled here. An evil-looking spiked club lies here on the ground. * S HP:Wounded MV:Strong > [hide ] You attempt to hide yourself. * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b wh [back human] Backstab who? Malaki narrates 'still smells SG' * S HP:Wounded MV:Strong > [where ] Players in your Zone -------------------- Zarien - Eastbridge Avenue Jestin - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong > b [back human] Backstab who? b * S HP:Wounded MV:Strong > [back human] Backstab who? * S HP:Wounded MV:Strong > b wh [back human] Backstab who? Zarien has arrived from the east. Zarien panics, and attempts to flee! * S HP:Wounded MV:Strong > [where ] Players in your Zone -------------------- Zarien - Station of the Town Militia Jestin - Station of the Town Militia You catch a smell of horses nearby. Zarien leaves east. * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b Zarien has arrived from the east. * S HP:Wounded MV:Strong > [back human] Backstab who? Zarien leaves east. * S HP:Wounded MV:Strong > b [back human] Backstab who? wh * S HP:Wounded MV:Strong > b [where ] Players in your Zone -------------------- Zarien - Eastbridge Avenue Jestin - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong > Zarien has arrived from the east. [back human] Backstab who? * S HP:Wounded MV:Strong > b Zarien leaves east. * S HP:Wounded MV:Strong > [back human] Backstab who? * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > b [back human] Backstab who? * S HP:Wounded MV:Strong > wh b [where ] Players in your Zone -------------------- Zarien - Eastbridge Avenue Jestin - Station of the Town Militia You catch a smell of horses nearby. * S HP:Wounded MV:Strong > [back human] Backstab who? * S HP:Wounded MV:Strong > b [back human] Backstab who? b * S HP:Wounded MV:Strong > Sertaris narrates 'scrat and zarth should group together' * S HP:Wounded MV:Strong > [back human] Backstab who? * S HP:Wounded MV:Strong > scan e * S HP:Wounded MV:Strong > l e Station of the Town Militia This is the main patrol station of the Whitebridge Watch. The guards who work here aren't the hardest working or most dedicated soldiers you've ever seen. In fact, a large number of the watch is composed of local citizens who need the extra income. A small cell lies to the west, and an exit is east. A wanted poster is here, listing the names of various outlaws. [ obvious exits: E W ] A ragged-edged red coat with a white collar is crumpled here. An evil-looking spiked club lies here on the ground. * S HP:Wounded MV:Strong > Eastbridge Avenue [ obvious exits: N S W ] South: o S HP:Wounded MV:Strong > n Eastbridge Avenue [ obvious exits: N S ] o S HP:Wounded MV:Strong > scan n o S HP:Wounded MV:Strong > n o e Bend in the Road [ obvious exits: S W ] o S HP:Wounded MV:Strong > [open gate] I see no gate here. o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > w Paved Stone Street [ obvious exits: E W ] o S HP:Wounded MV:Strong > w The North Gate of Whitebridge [ obvious exits: N E S W ] West: A simple man blends into the crowd of the city Sertaris narrates 'only 2 in each of your groups' o S HP:Wounded MV:Strong > scan w A simple man blends into the crowd of the city o S HP:Wounded MV:Strong > o n [open gate] It's already open! cg o S HP:Wounded MV:Strong > Outside the Gate to Whitebridge [ obvious exits: N S ] The corpse of Feer is lying here. A pair of soft, light leather shoes lie atop one another. A pair of thin but sturdy metal boots stands here. A set of chainmail leggings lay upon the ground. A fine embroidered sword sheath lies nearby. A plain weapons belt has been forgotten here. A large broad-bladed slightly curved sword lies here. A pair of hard leather half-gauntlets is on the ground here. A durable cloak lies here. A bullseye lantern has been set aside. [2] A heavy pile of chainmail lies in a bundle. [2] A bundle of chainmail lies on the ground. [2] o S HP:Wounded MV:Strong > [close gate] Ok. o S HP:Wounded MV:Strong > na zarien You narrate 'zarien' o S HP:Wounded MV:Strong > na n gate is NOT BLOCKED You narrate 'n gate is NOT BLOCKED' o S HP:Wounded MV:Strong > *Quai* has arrived from the north, riding a wild stallion. A wild stallion has arrived from the north. * S HP:Wounded MV:Strong > NA ZARIEN GET OUT N GATE *Quai* tries to strike you, but you deflect the blow. * S HP:Wounded MV:Strong - Quai: Healthy > ch You narrate 'ZARIEN GET OUT N GATE' * S HP:Wounded MV:Strong - Quai: Healthy > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Wounded MV:Strong - Quai: Healthy > You panic and attempt to flee! n n n You pierce *Quai*'s body extremely hard. *Quai* tries to strike you, but you deflect the blow. You flee head over heels. A Woodland Path [ obvious exits: N S ] Within the Forest [ obvious exits: N E S W ] o S HP:Wounded MV:Strong > Tall Trees [ obvious exits: E S ] o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > e n Zarth narrates 'atvar?' Darkened Forest [ obvious exits: E W ] e o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > n Thick Forest [ obvious exits: N S W ] o S HP:Wounded MV:Strong > n Rolling Hills [ obvious exits: E S ] o S HP:Wounded MV:Tiring > e Alas, you cannot go that way... e o S HP:Wounded MV:Tiring > Grassy Meadow [ obvious exits: N W ] o S HP:Wounded MV:Tiring > e n e wh Alas, you cannot go that way... o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > Deep Woods [ obvious exits: N S W ] o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Deep Woods You catch a smell of horses nearby. o S HP:Wounded MV:Tiring > n n Deep Within the Woods [ obvious exits: N S ] o S HP:Wounded MV:Tiring > wh At a Woodland Stream [ obvious exits: S W ] The waters of a stream chatter as they run over the streambed here. o S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Jestin - At a Woodland Stream You catch a smell of horses nearby. w o S HP:Wounded MV:Tiring > w Atvar narrates 'don't go out north gate they blocking there now' o S HP:Wounded MV:Tiring > Under an Awning of Trees [ obvious exits: N E S ] o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > n Scyther narrates 'scrat, why you ungroup?' At a Ring of Ferns [ obvious exits: N S W ] o S HP:Wounded MV:Tiring > n At a Stand of Ancient Trees [ obvious exits: N S W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * S HP:Wounded MV:Tiring > w Deep in the Braem Woods [ obvious exits: N E S W ] o S HP:Wounded MV:Tiring > Snot tells you 'hes dead .. zariien' o S HP:Wounded MV:Tiring > na well i'm out sc Your heartbeat calms down more as you feel less panicked. You narrate 'well i'm out' o S HP:Wounded MV:Strong > You have 260(362) hit and 191(238) movement points. You have scored 62028599 experience points and 831 quest points. You need 1471401 exp to level and -431 qp to rank. You have amassed 331 Turn points to date. You have played 27 days and 14 hours (real time). This ranks you as Jestin the Havoc [Ko'bal 5] (Level 41). You are standing. o S HP:Wounded MV:Strong > l in sack sack (used) : the severed head of Thalya the Human slain in Andor a water skin a torn bit of Haert the Human's head slain in Andor the war scalp of Kieri the Human slain in Andor a large number of gold crowns (43) a wealth of copper pennies (195) [2] a bubbling draught [2] a thin vial of yellow fluid a package of iron rations a receipt o S HP:Wounded MV:Strong > Uhl narrates 'Zarien rip' o S HP:Wounded MV:Strong > *Reality* has arrived from the north, riding a warhorse. *Ragnar* has arrived from the north, riding a bloodstock stallion. *Milmadur* has arrived from the north, riding a warhorse. * S HP:Wounded MV:Strong > na blicked haert, kieri, and thalya before getting out of wb f You narrate 'blicked haert, kieri, and thalya before getting out of wb' Scrat narrates 'sorry folled zarth and zarth left right away' *Reality* tries to blast you, but you parry successfully. * S HP:Wounded MV:Strong - Reality: Healthy > *Ragnar* tries to strike you, but you deflect the blow. You panic and attempt to flee! *Milmadur* strikes your body extremely hard. *Milmadur* tries to strike you, but you parry successfully. *Ragnar* tries to strike you, but you deflect the blow. You barely pierce *Reality*'s left leg. *Reality* tries to blast you, but you parry successfully. You flee head over heels. Among the Lush Forest Trees [ obvious exits: N E S ] A fox is here, hunting for rabbits. o S HP:Wounded MV:Strong > w e e Zarth narrates 'i e of bridge' Alas, you cannot go that way... o S HP:Wounded MV:Strong > At a Ring of Ferns [ obvious exits: N S W ] o S HP:Wounded MV:Strong > Alas, you cannot go that way... Pounds narrates 'bah' o S HP:Wounded MV:Strong > n n n At a Stand of Ancient Trees [ obvious exits: N S W ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * S HP:Wounded MV:Strong > In the Tranquil Forest [ obvious exits: S W ] The corpse of a woodsman is lying here. [2] o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > w n n Before a Broken Tree [ obvious exits: N E S W ] A brazen young hare thumps his powerful hind legs nearby. o S HP:Wounded MV:Strong > Among the Towering Trees [ obvious exits: S W ] A wild boar runs through the forest. A green woodpecker is here flying around. A fox is here, hunting for rabbits. o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > w w Near an Inky Cavern [ obvious exits: E S W ] A scarred wolf is here, eyes alert. A sleek wolf is here, ears alert. A man with yellow eyes sneaks through the woods. A wild boar runs through the forest. o S HP:Wounded MV:Tiring > n Zarth narrates 'nice jestin' Mouth of the Cavern [ obvious exits: N E W ] A wild stallion bucks madly. *Taer* is standing here. A gray palfrey prances skittishly nearby. *Cal* is standing here. A tall dust-colored gelding prances in a circle here. *Otoan* is standing here. A *male human* is standing here. *Vayus* is standing here. A gray palfrey prances skittishly nearby. *Hurricane* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Geoff* is standing here. A black stallion prances about. *Celebrian* is standing here. A warhorse is here, stamping his feet impatiently. *Salein* is standing here. A black stallion prances about. *Kism* is standing here. A dun mare is here, snorting angrily. *Topaz* is standing here. A wild stallion bucks madly. *Crishnak* is standing here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Edea* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Stark* is standing here. *Peregrin* is standing here. *Fyran* is standing here, riding a wild stallion. A gray palfrey prances skittishly nearby. A green woodpecker is here flying around. * S HP:Wounded MV:Tiring > Inside the Cavern [ obvious exits: S W ] South: A wild stallion bucks madly. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Delin* is standing here. * S HP:Wounded MV:Tiring > h b [hide ] You attempt to hide yourself. * S HP:Wounded MV:Tiring > [back human] You silently approach your victim... -= Khellendros tells you 'nice bro' +** Hiloag narrates 'lol jestin' + Sertaris narrates 'bad tanai bad' *Delin* leaves south. A gray palfrey leaves south. A gray palfrey leaves south. =- Uhl narrates 'Nice Jestin' - Atvar narrates 'come north of bridge patrol' =+* Backstab who? Sertaris narrates 'come 1n ' o S HP:Wounded MV:Tiring > w Damp Passage [ obvious exits: E W ] o S HP:Wounded MV:Tiring > w Branching Passage [ obvious exits: N E W ] West: A shaggy wolfish creature darts through the shadows. The corpse of a vernarsh is lying here. o S HP:Wounded MV:Tiring > n w Winding Tunnel [ obvious exits: S W ] o S HP:Wounded MV:Tiring > Overlooking the Chasm [ obvious exits: N E W ] o S HP:Wounded MV:Tiring > w Twisting Tunnel [ obvious exits: E S ] wh o S HP:Wounded MV:Tiring > s [where ] Players in your Zone -------------------- Jestin - Twisting Tunnel You catch a smell of horses nearby. w o S HP:Wounded MV:Tiring > Damp Cavern [ obvious exits: N E W ] East: A shaggy wolfish creature darts through the shadows. o S HP:Wounded MV:Tiring > Base of the Dark Spire [ obvious exits: E U ] Up: A small ball of light bounces hovers oddly in the air. Pounds narrates 'smell' Snot narrates 'hehe' o S HP:Wounded MV:Tiring > Scrat narrates 'elsae' u o S HP:Wounded MV:Tiring > Hiloag narrates 'elsae' o S HP:Wounded MV:Tiring > wh Top of the Dark Spire [ obvious exits: D ] A small ball of light bounces hovers oddly in the air. o S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Jestin - Top of the Dark Spire You catch a smell of horses nearby. o S HP:Wounded MV:Tiring > d Base of the Dark Spire [ obvious exits: E U ] Up: A small ball of light bounces hovers oddly in the air. o S HP:Wounded MV:Tiring > n Snot tells you 'u stabbed them?' o S HP:Wounded MV:Tiring > e Alas, you cannot go that way... n o S HP:Wounded MV:Tiring > Damp Cavern [ obvious exits: N E W ] East: A shaggy wolfish creature darts through the shadows. o S HP:Wounded MV:Tiring > Zarth narrates 'i on stream atvar' Twisting Tunnel [ obvious exits: E S ] o S HP:Wounded MV:Tiring > e n Overlooking the Chasm [ obvious exits: N E W ] o S HP:Wounded MV:Tiring > Edge of the Chasm [ obvious exits: S W ] o S HP:Wounded MV:Tiring > reply yah w You reply to Snot 'yah' o S HP:Wounded MV:Tiring > Dark Alcove [ obvious exits: E ] * S HP:Wounded MV:Tiring > wh [where ] Players in your Zone -------------------- Jestin - Dark Alcove You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > wh l e [where ] Players in your Zone -------------------- Jestin - Dark Alcove You catch a smell of horses nearby. Rest is history, only exciting part was freezing on the group again (luckily I unfroze at beat).. -------------------------------------------------------------------------------- Vance Joined: Sep 08, 2000 Posted: 2003-08-13 00:26 -------------------------------------------------------------------------------- *Salein* has arrived from the east, riding a warhorse. *Celebrian* has arrived from the east, riding a black stallion. *Geoff* has arrived from the east, riding a bloodstock stallion. *Hurricane* has arrived from the east, riding a gray palfrey. A rat has arrived from the east. A rat has arrived from the east. A rat has arrived from the east. A rat has arrived from the east. Snicker. -------------------------------------------------------------------------------- Stark Joined: Feb 28, 2002 From: Boston Posted: 2003-08-13 00:34 -------------------------------------------------------------------------------- I tried really hard to keep the groups together, Although I did get my group worked once, I tried to send solo people to get worked because well... Atvar is pretty predictable when it comes to works All in all I'd say humans did a good job of sticking together and not chasing solo. I know we missed out on kills, but the chance of running into a group of 15 regrouped trollocs was simply too big. I made an error telling everyone to go through the caves because that made us dismount, and we lost a lot of time doing that, not to mention that we couldn't chase because too many people were on foot. I thought atvar was going for the double spamable door in tunnels, hoping for a solo group to track there, but that wasn't it (and we would have been prepared for that). I learn every day We picked off a few more around Constricting, and given the absolute chaos that it was I'd say we did ok. Could have been better, could have been worse. On a side note... o S HP:Wounded MV:Tiring > n Zarth narrates 'nice jestin' Mouth of the Cavern [ obvious exits: N E W ] A wild stallion bucks madly. *Taer* is standing here. A gray palfrey prances skittishly nearby. *Cal* is standing here. A tall dust-colored gelding prances in a circle here. *Otoan* is standing here. A *male human* is standing here. *Vayus* is standing here. A gray palfrey prances skittishly nearby. *Hurricane* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Geoff* is standing here. A black stallion prances about. *Celebrian* is standing here. A warhorse is here, stamping his feet impatiently. *Salein* is standing here. A black stallion prances about. *Kism* is standing here. A dun mare is here, snorting angrily. *Topaz* is standing here. A wild stallion bucks madly. *Crishnak* is standing here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Edea* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Stark* is standing here. *Peregrin* is standing here. *Fyran* is standing here, riding a wild stallion. A gray palfrey prances skittishly nearby. A green woodpecker is here flying around. You'd think someone was spaming *snicker*