Comment Jaster so i killed him Posts: 63 (10/11/01 4:04:46 pm) Reply just a typical raid.. -------------------------------------------------------------------------------- * S HP:Healthy MV:Winded > n Bend in the Road [ obvious exits: N E S W ] *Traci* is standing here, riding a warhorse. * S HP:Healthy MV:Winded > c z [camo ] You attempt to camouflage yourself. * S HP:Healthy MV:Winded > [backstab human] You silently approach your victim... *Traci* leaves south riding a warhorse. -=+**+=- -=+* Backstab who? * S HP:Healthy MV:Winded > s Bend in the Road [ obvious exits: N W ] * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E S ] * S HP:Healthy MV:Winded > s Caemlyn Road [ obvious exits: N W ] * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: N E ] A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Winded > n Caemlyn Road by the Braem Wood [ obvious exits: N S W ] A handsome stag stands here, ready to run. * S HP:Healthy MV:Winded > w Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A wooden cudgel lies on the ground here. A honeycake is here, baked to perfection A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Winded > w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > The stag catches wind of your presence then darts off! * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E W ] A dun mare is here, snorting angrily. * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E S W ] A draft horse is here. * S HP:Healthy MV:Winded > w Caemlyn Road [ obvious exits: E W ] * S HP:Healthy MV:Winded > w Outside the Gates of Whitebridge [ obvious exits: E W ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > w w w Inside the Gate [ obvious exits: N E S W ] North: A town watchman is here, patrolling the city. West: A little boy plays here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > Stone Street [ obvious exits: E S W ] East: A town watchman is here, patrolling the city. South: A man is here. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A little boy plays here. A drunken fool staggers in no particular direction. * S HP:Healthy MV:Winded > Stone Street [ obvious exits: E S W ] East: A little boy plays here. u South: A town watchman is here, patrolling the city. West: A sailor is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. * S HP:Healthy MV:Winded > Alas, you cannot go that way... * S HP:Healthy MV:Winded > w u Magnificent Square [ obvious exits: N E S W U ] North: An old woman smiles kindly. East: A man is here. South: An old woman smiles kindly. An oil lamp, set in a steel cage, hangs from a high wooden pole. u A fountain is here, offering water to all. A sailor is here. A *newbie female human* is standing here, riding a draft horse. A *newbie male human* is standing here, riding a black stallion. * S HP:Healthy MV:Winded > Foot of the White Bridge [ obvious exits: U D ] Down: A sailor is here. * S HP:Healthy MV:Winded > On the White Bridge [ obvious exits: U D ] * S HP:Healthy MV:Winded > u u On the White Bridge [ obvious exits: W D ] West: A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > w Alas, you cannot go that way... * S HP:Healthy MV:Winded > w w Apex of the White Bridge [ obvious exits: E W ] A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > d On the White Bridge [ obvious exits: E D ] East: A town watchman is here, patrolling the city. * S HP:Healthy MV:Winded > d Alas, you cannot go that way... * S HP:Healthy MV:Winded > On the White Bridge [ obvious exits: U D ] * S HP:Healthy MV:Winded > Foot of the White Bridge [ obvious exits: U D ] Down: * S HP:Healthy MV:Winded > d White Bridge meets Caemlyn Road [ obvious exits: W U ] *Madrid* is standing here, riding a gray palfrey. A town watchman is here, patrolling the city. A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Winded > w The gate seems to be closed. * S HP:Healthy MV:Winded > *Madrid* wraps his fingers around an enormous double-bladed battleaxe and hefts it from an axe harness. *Madrid* wields an enormous double-bladed battleaxe in a two-handed grip. *Madrid* tries to blast you, but you parry successfully. * S HP:Healthy MV:Winded - Madrid: Battered > A brown stallion panics, and attempts to flee! You swiftly dodge a drunken fool's attempt to hit you. The Watchman joins Madrid's fight! * S HP:Healthy MV:Winded - Madrid: Battered > open gate f s Ok. * S HP:Healthy MV:Winded - Madrid: Battered > The Watchman tries to slash you, but you deflect the blow. A drunken fool tries to hit you, but you dodge the attack. You pierce *Madrid*'s body. *Madrid* tries to blast you, but you parry successfully. You panic and attempt to flee! You flee head over heels. Foot of the White Bridge [ obvious exits: U D ] Down: Alas, you cannot go that way... * S HP:Healthy MV:Winded > d The Watchman has arrived from below. * S HP:Healthy MV:Winded > w White Bridge meets Caemlyn Road [ obvious exits: W U ] *Madrid* is standing here, riding a gray palfrey. A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. * S HP:Healthy MV:Winded > Caemlyn Road West of Whitebridge [ obvious exits: E W ] * S HP:Healthy MV:Winded > c [camo ] You attempt to camouflage yourself. You can't find anything to conceal yourself with. * S HP:Healthy MV:Winded > The Watchman has arrived from the east. *Madrid* has arrived from the east, riding a gray palfrey. * S HP:Healthy MV:Winded > *Madrid* leaves west riding a gray palfrey. * S HP:Healthy MV:Winded > The Watchman tries to slash you, but you deflect the blow. * S HP:Healthy MV:Winded - the Watchman: Scratched > f w PANIC! You couldn't escape! * S HP:Healthy MV:Winded - the Watchman: Scratched > f No way! You're fighting for your life! * S HP:Healthy MV:Winded - the Watchman: Scratched > w You panic and attempt to flee! The Watchman tries to slash you, but you parry successfully. You flee head over heels. White Bridge meets Caemlyn Road [ obvious exits: W U ] A drunken fool staggers in no particular direction. A brown horse is here, nipping at a tuft of grass. Caemlyn Road West of Whitebridge [ obvious exits: E W ] A town watchman is here, patrolling the city. * S HP:Healthy MV:Weary > w Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] *Madrid* is standing here, riding a gray palfrey. A tired farmer is here. A tired farmer is here. * S HP:Healthy MV:Weary > *Madrid* tries to blast you, but you deflect the blow. * S HP:Healthy MV:Weary - Madrid: Battered > You pierce *Madrid*'s body. * S HP:Healthy MV:Weary - Madrid: Battered > c You barely pierce *Madrid*'s left foot. A hard-working farmer gesticulates strangely. A hard-working farmer panics, and attempts to flee! A hard-working farmer leaves west. *Madrid* tries to blast you, but you deflect the blow. * S HP:Healthy MV:Weary - Madrid: Battered > [camo ] You attempt to camouflage yourself. * S HP:Healthy MV:Weary - Madrid: Battered > *Madrid* grins evilly. * S HP:Healthy MV:Weary - Madrid: Battered > You barely pierce *Madrid*'s right leg. *Madrid* tries to blast you, but you deflect the blow. You barely pierce *Madrid*'s body. * S HP:Healthy MV:Weary - Madrid: Battered > A hard-working farmer panics, and attempts to flee! A hard-working farmer leaves east. You pierce *Madrid*'s body. * S HP:Healthy MV:Weary - Madrid: Battered > *Madrid* sends you sprawling with a powerful bash! * S HP:Scratched MV:Weary - Madrid: Battered > nod *Madrid* blasts your body into bloody fragments! * S HP:Hurt MV:Weary - Madrid: Battered > stat You pierce *Madrid*'s left hand. *Madrid* panics, and attempts to flee! *Madrid* blasts your body into bloody fragments! *Madrid* leaves west riding a gray palfrey. * S HP:Hurt MV:Weary > You nod in agreement. * S HP:Hurt MV:Weary > You are a 39 year old male trolloc thief. Your height is 6 feet, 9 inches, and you weigh 232.0 lbs. You are carrying 16.1 lbs and wearing 19.9 lbs, peanuts. Your base abilities are: Str:15 Int:8 Wil:5 Dex:19 Con:15. Offensive bonus: 130, Dodging bonus: 127, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 60 Hit Points Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Hurt MV:Weary > *Madrid* has arrived from the west, riding a gray palfrey. * S HP:Hurt MV:Weary > *Madrid* leaves east riding a gray palfrey. * S HP:Hurt MV:Weary > a a [k human] They aren't here. * S HP:Hurt MV:Weary > e a [k human] They aren't here. * S HP:Hurt MV:Weary > Caemlyn Road West of Whitebridge [ obvious exits: E W ] A tired farmer is here. A town watchman is here, patrolling the city. * S HP:Hurt MV:Weary > [k human] You pierce the Watchman's right hand hard. * S HP:Hurt MV:Weary - the Watchman: Scratched > f You pierce the Watchman's body hard. w * S HP:Hurt MV:Weary - the Watchman: Scratched > You panic and attempt to flee! w The Watchman tries to slash you, but you deflect the blow. A hard-working farmer gesticulates strangely. A hard-working farmer panics, and attempts to flee! A hard-working farmer leaves west. You flee head over heels. Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] A tired farmer is here. Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] A tired farmer is here. An elk doe nibbles on some greenery. A black crow is here, watching. * S HP:Hurt MV:Weary > Along Caemlyn Road [ obvious exits: N E S W ] A peddler pawns his wares here. A gray mouse is scuttling about here. A raven is here flying around. A raven is here flying around. * S HP:Hurt MV:Weary > w Along the Caemlyn Road [ obvious exits: N E S W ] * S HP:Hurt MV:Weary > w Along the Caemlyn Road [ obvious exits: N E S W ] A peddler pawns his wares here. * S HP:Hurt MV:Weary > w n Caemlyn Road through Countryside [ obvious exits: N E S W ] An elk doe nibbles on some greenery. A brown cow is here, chewing thoughtfully. * S HP:Hurt MV:Weary > Empty Countryside [ obvious exits: E S W ] A cute brown deer eyes you nervously. A gray mouse is scuttling about here. * S HP:Hurt MV:Weary > n w Alas, you cannot go that way... * S HP:Hurt MV:Weary > n Empty Countryside [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. n * S HP:Hurt MV:Weary > n Edge of the Plains [ obvious exits: N S W ] An elk with massive antlers eyes you with curiosity. * S HP:Hurt MV:Weary > n Neck-High Grass [ obvious exits: N S W ] n * S HP:Hurt MV:Weary > Along the Small Stream [ obvious exits: N S W ] n * S HP:Hurt MV:Weary > n Path Along the Small Stream [ obvious exits: N S ] * S HP:Hurt MV:Weary > Path Along the Widening Stream [ obvious exits: N S ] * S HP:Hurt MV:Haggard > Flooded Grassland [ obvious exits: N S ] * S HP:Hurt MV:Haggard > In a Shallow Mire [ obvious exits: E S ] * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Haggard > save Saving Jaster. * S HP:Hurt MV:Haggard > score You have XXX(XXX) hit and 27(209) movement points. You have scored 18906024 experience points and 162 quest points. You need 2093976 exp to level and -12 qp to rank. You have amassed 723 Turn points to date. You have played 34 days and 21 hours (real time). This ranks you as Jaster the Craven Weakling [Ko'bal 4] (Level 31). You are standing. * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Haggard > ah [ambush human] You attempt to camouflage yourself. You start preparing your ambush... -=+**+=- Your heartbeat calms down more as you feel less panicked. -=+**+=- -=+**+=- You are now poised to kill. * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire where * S HP:Hurt MV:Weary > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Weary > where Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Gravel tells you 'watch out leraes was coming south for u' * S HP:Hurt MV:Winded > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > tell gravel you guys were on him? You tell Gravel 'you guys were on him?' * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > Gravel tells you 'yes settlement' * S HP:Hurt MV:Winded > tell gravel which mean he bushin a choke neck You tell Gravel 'which mean he bushin a choke neck' * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > tell gravel track him? You tell Gravel 'track him?' * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Hurt MV:Winded > ah [ambush human] You attempt to camouflage yourself. You start preparing your ambush... -= The sun sets. +**+=- -=+**+=- -=+**+=- You are now poised to kill. * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Gravel tells you 'sure track him:P' * S HP:Scratched MV:Tiring > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire Gravel tells you 'he not bridge' * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- smelly horse - somewhere Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > Gravel tells you 'peeps coming for u we shoud leave' * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring > where *Traci* has arrived from the south. Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Traci*, but he deflects the blow. A warhorse has arrived from the south. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > 1 *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring - Traci: Scratched > * S HP:Scratched MV:Tiring - Traci: Scratched > [change mood wimpy] Mood changed to: Wimpy * S HP:Scratched MV:Tiring - Traci: Scratched > tell gravel on tracie You tell Gravel 'on tracie' * S HP:Scratched MV:Tiring - Traci: Scratched > l tracie *Traci* tries to pierce you, but you parry successfully. You try to pierce *Traci*, but he parries successfully. The night has begun. You do not see that here. * S HP:Scratched MV:Tiring - Traci: Healthy > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Traci: Healthy > think You think really hard. * S HP:Scratched MV:Tiring - Traci: Healthy > *Traci* tries to pierce you, but you deflect the blow. You try to pierce *Traci*, but he parries successfully. * S HP:Scratched MV:Tiring - Traci: Healthy > Gravel tells you 'i knew peeps would just swarm' * S HP:Scratched MV:Tiring - Traci: Healthy > l traci Traci Al'Malkier is a small man,standing at 5'8.His open manner and the twinkle in his eyes redeems his plain face.A boyish mischief softens the dangerous aura from his seasoned warrior's carriage of effortless grace and murderous poise. Traci is in excellent condition. *Traci* is using: a mirrored lantern a sack a leather helmet a dark, hooded cloak a pair of leather half-gauntlets a wide leather wristband a golden bracelet a dull black shield a jeweled dagger a pair of silken hose a black pair of silver-tooled boots where You attempt to peek at the inventory: You can't see anything. * S HP:Scratched MV:Tiring - Traci: Healthy > Players in your Zone -------------------- Jaster - In a Shallow Mire * S HP:Scratched MV:Tiring - Traci: Healthy > You try to pierce *Traci*, but he parries successfully. * S HP:Scratched MV:Tiring - Traci: Healthy > *Traci* tries to pierce you, but you deflect the blow. You pierce *Traci*'s body extremely hard. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* looks at you. * S HP:Scratched MV:Tiring - Traci: Scratched > Gravel tells you 'where?' * S HP:Scratched MV:Tiring - Traci: Scratched > wave *Traci* tries to pierce you, but you parry successfully. *Traci* swiftly dodges your attempt to pierce him. You wave. * S HP:Scratched MV:Tiring - Traci: Scratched > f n e You panic and attempt to flee! You flee head over heels. A Filthy Mire [ obvious exits: E W ] Alas, you cannot go that way... o S HP:Scratched MV:Tiring > n A Flooded Bog [ obvious exits: N E W ] o S HP:Scratched MV:Tiring > n Rock in the Swamp [ obvious exits: E S W ] o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e n Atop a Rock [ obvious exits: E S W ] n o S HP:Scratched MV:Tiring > n Alas, you cannot go that way... o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e Alas, you cannot go that way... o S HP:Scratched MV:Tiring > Muddy Brook [ obvious exits: N E S W ] n A creek flows slowly here between its banks. o S HP:Scratched MV:Tiring > n n Towering Forest [ obvious exits: N E S ] o S HP:Scratched MV:Tiring > Thinning of the Trees [ obvious exits: E S ] A crow is here flying around. o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e d Overlooking the Falls [ obvious exits: W D ] A small bird is singing beautifully here. o S HP:Scratched MV:Tiring > Narrow Ledge Along the Trail [ obvious exits: N U ] *Madrid* is standing here, riding a gray palfrey. A small bird is singing beautifully here. o S HP:Scratched MV:Tiring > *Madrid* holds a torch above his head. *Madrid* could not light a torch. o S HP:Scratched MV:Tiring > c z [camo ] You attempt to camouflage yourself. o S HP:Scratched MV:Tiring > [backstab human] You silently approach your victim... -=+ *Madrid* stops using a torch. **+ *Madrid* holds a lantern above his head. *Madrid* could not light a lantern. =- -=+* *Madrid* makes a strange sound as you place a silver sai in his back! *Madrid* panics, and attempts to flee! *Madrid* leaves up riding a gray palfrey. o S HP:Scratched MV:Tiring > u a a a Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. *Madrid* is standing here, riding a gray palfrey. A small bird is singing beautifully here. o S HP:Scratched MV:Tiring > a [k human] You barely pierce *Madrid*'s body. *Madrid* panics, and attempts to flee! Gravel tells you 'leraes told me peeps coming as in ganking' o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! o S HP:Scratched MV:Tiring - Madrid: Critical > a *Madrid* leaves west riding a gray palfrey. [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > w a Thinning of the Trees s [ obvious exits: E S ] *Madrid* is standing here, riding a gray palfrey. A crow is here flying around. o S HP:Scratched MV:Tiring > a [k human] You pierce *Madrid*'s right leg. *Madrid* panics, and attempts to flee! o S HP:Scratched MV:Tiring - Madrid: Critical > You pierce *Madrid*'s body hard. No way! You're fighting for your life! o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! o S HP:Scratched MV:Tiring - Madrid: Critical > *Madrid* leaves east riding a gray palfrey. o S HP:Scratched MV:Tiring > 2 a a [change mood brave] Mood changed to: Brave o S HP:Scratched MV:Tiring > [k human] They aren't here. a o S HP:Scratched MV:Tiring > [k human] They aren't here. e o S HP:Scratched MV:Tiring > [k human] They aren't here. a o S HP:Scratched MV:Tiring > Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. *Madrid* is standing here, riding a gray palfrey. A small bird is singing beautifully here. a o S HP:Scratched MV:Tiring > *Madrid* leaves west riding a gray palfrey. [k human] They aren't here. a o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > A pretty bird has arrived from below. w [k human] They aren't here. o S HP:Scratched MV:Tiring > a Thinning of the Trees [ obvious exits: E S ] *Madrid* is standing here, riding a gray palfrey. s A crow is here flying around. o S HP:Scratched MV:Tiring > a [k human] You pierce *Madrid*'s body hard. *Madrid* panics, and attempts to flee! o S HP:Scratched MV:Tiring - Madrid: Critical > s No way! You're fighting for your life! o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! o S HP:Scratched MV:Tiring - Madrid: Critical > No way! You're fighting for your life! o S HP:Scratched MV:Tiring - Madrid: Critical > *Madrid* leaves south riding a gray palfrey. o S HP:Scratched MV:Tiring > a *Madrid* has arrived from the south, riding a gray palfrey. o S HP:Scratched MV:Tiring > a [k human] You barely pierce *Madrid*'s head. *Madrid* panics, and attempts to flee! s o S HP:Scratched MV:Tiring - Madrid: Critical > [k human] You do the best you can! a o S HP:Scratched MV:Tiring - Madrid: Critical > *Madrid* tries to blast you, but you deflect the blow. You barely pierce *Madrid*'s left leg. *Madrid* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Madrid*'s death cry. save Towering Forest [ obvious exits: N E S ] o S HP:Scratched MV:Tiring > *Traci* has arrived from the south. A warhorse has arrived from the south. [k human] You try to pierce *Traci*, but he parries successfully. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you deflect the blow. Saving Jaster. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you parry successfully. You try to pierce *Traci*, but he deflects the blow. * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you parry successfully. * S HP:Scratched MV:Tiring - Traci: Scratched > tell gravel marid rip You tell Gravel 'marid rip' * S HP:Scratched MV:Tiring - Traci: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy * S HP:Scratched MV:Tiring - Traci: Scratched > *Traci* tries to pierce you, but you parry successfully. You try to pierce *Traci*, but he parries successfully. You panic and attempt to flee! You flee head over heels. Thinning of the Trees [ obvious exits: E S ] The corpse of Madrid is lying here. A gray palfrey prances skittishly nearby. A crow is here flying around. o S HP:Scratched MV:Winded > scalp corpse You lean over and cut the bloody scalp from the corpse of Madrid. o S HP:Scratched MV:Winded > Gravel tells you 'nice' o S HP:Scratched MV:Winded > get all corpse e You get a pair of thick metal boots from the corpse of Madrid. You get a pair of ebony-steel plate greaves from the corpse of Madrid. You get a belt hook from the corpse of Madrid. You get a bronze belt of odd design from the corpse of Madrid. an enormous double-bladed battleaxe: You can't carry that much weight. You get a bright blue rose from the corpse of Madrid. You get a bright blue rose from the corpse of Madrid. You get a pair of heavy metal gauntlets from the corpse of Madrid. You get a pair of ebony-steel plate vambraces from the corpse of Madrid. You get an axe harness from the corpse of Madrid. You get a dark, hooded cloak from the corpse of Madrid. a shining steel breastplate: You can't carry that much weight. You get a strange, insectoid helm from the corpse of Madrid. a backpack: You can't carry that much weight. You get a lantern from the corpse of Madrid. o S HP:Scratched MV:Winded > Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. A small bird is singing beautifully here. A small bird is singing beautifully here. o S HP:Scratched MV:Winded > put all sack w You put a lantern in a sack. You put a strange, insectoid helm in a sack. You put a dark, hooded cloak in a sack. You put an axe harness in a sack. You put a pair of ebony-steel plate vambraces in a sack. You put a pair of heavy metal gauntlets in a sack. You put a bright blue rose in a sack. You put a bright blue rose in a sack. You put a bronze belt of odd design in a sack. A belt hook won't fit in a sack. A pair of ebony-steel plate greaves won't fit in a sack. You put a pair of thick metal boots in a sack. You put the war scalp of Madrid of Shienar in a sack. You put a thin vial of yellow fluid in a sack. You put thirteen coppers in a sack. A shattered arm won't fit in a sack. A glass bottle won't fit in a sack. A glass bottle won't fit in a sack. o S HP:Scratched MV:Winded > Thinning of the Trees [ obvious exits: E S ] The corpse of Madrid is lying here. A gray palfrey prances skittishly nearby. A crow is here flying around. o S HP:Scratched MV:Winded > get all corpse e You get an enormous double-bladed battleaxe from the corpse of Madrid. a shining steel breastplate: You can't carry that much weight. a backpack: You can't carry that much weight. o S HP:Scratched MV:Winded > u Overlooking the Falls [ obvious exits: W D ] A torch is here on the ground. A lantern has been left here. A small bird is singing beautifully here. A small bird is singing beautifully here. o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > u Alas, you cannot go that way... o S HP:Scratched MV:Winded > where Players in your Zone -------------------- Jaster - Overlooking the Falls o S HP:Scratched MV:Winded > *Traci* has arrived from the west. A warhorse has arrived from the west. * S HP:Scratched MV:Winded > *Traci* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Winded - Traci: Scratched > d No way! You're fighting for your life! * S HP:Scratched MV:Winded - Traci: Scratched > f You try to pierce *Traci*, but he deflects the blow. *Traci* tries to pierce you, but you deflect the blow. Your heartbeat calms down more as you feel less panicked. You panic and attempt to flee! You flee head over heels. Narrow Ledge Along the Trail [ obvious exits: N U ] NOTICE I ONLY AMBUSHED FOR MVS?(HAGG) and i wont leave if i go south until i get a reasonable kill.. or else it would just be a waste of time and spam jASTER