Jafar PK (long log) Olaf Joined: Sep 17, 2003 Posted: 2004-01-01 12:19 -------------------------------------------------------------------------------- sorry if the log is a bit spammy and extremely long. [ This Mail was edited by: Olaf on 2004-01-01 12:41 ] -------------------------------------------------------------------------------- Olaf Joined: Sep 17, 2003 Posted: 2004-01-01 12:34 -------------------------------------------------------------------------------- * HP:Healthy MV:Tiring > On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A *trolloc* is standing here. * HP:Healthy MV:Tiring > [pull leaf] A strange portal opens out of seemingly nowhere. * HP:Healthy MV:Tiring > ` [k dark] Wimpy reset to: 185 hit points. You strike A *trolloc*'s body. A *trolloc* panics, and attempts to flee! * HP:Healthy MV:Tiring - Dubanes: Battered > ` You strike A *trolloc*'s right leg. * HP:Healthy MV:Tiring - Dubanes: Battered > [k dark] You do the best you can! * HP:Healthy MV:Tiring - Dubanes: Battered > A *trolloc* leaves east. * HP:Healthy MV:Tiring > ` [k dark] They aren't here. c* HP:Healthy MV:Tiring > ` You cackle gleefully. ` * HP:Healthy MV:Tiring > `[k dark] They aren't here. * HP:Healthy MV:Tiring > ` [k dark] They aren't here. * HP:Healthy MV:Tiring > ` `[k dark] They aren't here. ` * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > e On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] * HP:Healthy MV:Tiring > `* HP:Healthy MV:Tiring > ` [k dark] They aren't here. `* HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > w[k dark] They aren't here. w * HP:Healthy MV:Tiring > ` On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S D ] `* HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > ` A strange portal closes into nothingness. [k dark] They aren't here. ` * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > d[k dark] They aren't here. * HP:Healthy MV:Tiring > d Alas, you cannot go that way... * HP:Healthy MV:Tiring > p [pull leaf] A strange portal opens out of seemingly nowhere. * HP:Healthy MV:Tiring > d At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: N E S W U D ] An intricately carved stone Avendesora leaf is worked into the door. Whispering and rushing with sinister songs, the black wind approaches. * HP:Healthy MV:Tiring > track p p p p -p =p +p Some obvious fresh tracks of Dubanes leaving up. Some obvious fresh tracks of Dubanes leaving east. Some obvious recent tracks of Dubanes leaving up. Some obvious recent tracks of Dubanes leaving north. Some clear almost day-old tracks of Langois leaving west. * HP:Healthy MV:Tiring > p u [pull leaf] Ok. Nothing Happens. * HP:Healthy MV:Tiring > On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S D ] * HP:Healthy MV:Tiring > A strange portal closes into nothingness. * HP:Healthy MV:Tiring > whois dubanes Dubanes the Trolloc is a level 14 trolloc. * HP:Healthy MV:Tiring > some spamming around trying to find him again trac* R HP:Healthy MV:Strong > k - = + Some obvious fairly recent tracks of Dubanes leaving north. Some obvious fairly recent tracks of Dubanes leaving north. * R HP:Healthy MV:Strong > think You think really hard. * R HP:Healthy MV:Strong > A *trolloc* has arrived from the north. * R HP:Healthy MV:Strong > Onx narrates 'on zork' A *trolloc* leaves east. * R HP:Healthy MV:Strong > A *trolloc* has arrived from the east. * R HP:Healthy MV:Strong > A *trolloc* leaves north. * R HP:Healthy MV:Strong > ` ` [k dark] They aren't here. * R HP:Healthy MV:Strong > n [k dark] They aren't here. * R HP:Healthy MV:Strong > Gumbi narrates 'keel him' * R HP:Healthy MV:Strong > w Near the Pier This corner of the beach offers a magnificient view of the ocean, which extends to the north and east. The waters roll heavily upon the sandy shore, which shifts uneasily underfoot. To the northwest a wooden pier has been erected, and a dirt trail winds its way to the east, into the mountainous terrain deeper on the island. [ obvious exits: S W ] A length of thick rope is looped into a coil. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > w wOn the Shore of Isle Jafar The beach of Isle Jafar extends to the south and west, and turns into a dirt trail leading off east into the mountainous peaks of the isle. Immediately to the north is a large wooden pier, which appears to be in good repair and frequent use. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A *trolloc* is standing here. w * R HP:Healthy MV:Tiring > wOn the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Healthy MV:Tiring > On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. *Zork* is here, fighting Onx. Onx Medusa is here, fighting Zork. * R HP:Healthy MV:Tiring > Alas, you cannot go that way... e * R HP:Healthy MV:Tiring > e Onx tries to pierce *Zork*, but he deflects the blow. *Zork* tries to pierce Onx, but he parries successfully. On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. e * R HP:Healthy MV:Tiring > eOn the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > e On the Shore of Isle Jafar The beach of Isle Jafar extends to the south and west, and turns into a dirt trail leading off east into the mountainous peaks of the isle. Immediately to the north is a large wooden pier, which appears to be in good repair and frequent use. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A *trolloc* is standing here. `* R HP:Healthy MV:Tiring > Near the Pier This corner of the beach offers a magnificient view of the ocean, which extends to the north and east. The waters roll heavily upon the sandy shore, which shifts uneasily underfoot. To the northwest a wooden pier has been erected, and a dirt trail winds its way to the east, into the mountainous terrain deeper on the island. [ obvious exits: S W ] A length of thick rope is looped into a coil. A wild stallion bucks madly, being ridden by you. A *trolloc* has arrived from the west. * R HP:Healthy MV:Tiring > A *trolloc* leaves south. * R HP:Healthy MV:Tiring > [k dark] They aren't here. * R HP:Healthy MV:Tiring > ` s[k dark] They aren't here. s * R HP:Healthy MV:Tiring > ` Trail to the Beach This short sandy trail leads away from the shoreline to the north, and winds away to the east, rising higher into mountainous terrain. To the southwest you can see a wide expanse of beach, followed by a small rain forest. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > [k dark] They aren't here. * R HP:Healthy MV:Tiring > e Gumbi narrates 'lvl' * R HP:Healthy MV:Tiring > Trail Near the Beach This sandy trail slopes away from the beach which lies westwards. The trail winds off to the south here, reaching higher ground as it progresses further south. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s ` Trail around the Rain Forest The trail rises here through the slopes of hills which become even more mountainous to the east and south. To the west and southwest, a moderate sized rain forest if visible, your head on a level here with the taller trees. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > e[k dark] They aren't here. * R HP:Healthy MV:Tiring > e ` Winding Path Near the Tropical Forest This winding mountain trail arches high above the rest of the isle, and offers a splendid view of the surrounding terrain. Below you, to the west, a small rain forest is visible. North of that a beach can be seen. The surrounding waters of the Aryth Ocean stretch off into the distance on all sides of the island. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > [k dark] They aren't here. * R HP:Healthy MV:Tiring > s ` Winding Path Above the Rain Forest The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge. [ obvious exits: N E D ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > [k dark] They aren't here. * R HP:Healthy MV:Tiring > Someone narrates 'gratz' * R HP:Healthy MV:Tiring > e Trail Through the Cliffside The trail continues to rise here to the east, climbing the cliff that comprises the eastern portion of Isle Jafar. To the west, looking down upon the sloping terrain, a small rain forest is visible at the base of the cliff. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e* R HP:Healthy MV:Strong > Mountain Trail The trail continues to rise here, as it winds its way up the cliff that comprises the eastern side of the Isle Jafar. To the west the perspective of the heights offers a view of a small rain forest set at the base of the cliffside. [ obvious exits: E W ] Small pink flowers on a tall plant spread color through the area. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > track - = + Some obvious recent tracks of Dubanes leaving west. Some obvious fairly recent tracks of Dubanes leaving east. Some obvious fairly recent tracks of Dubanes leaving west. Some obvious fairly recent tracks of a snow leopard leaving east. Some clear day-old tracks of a snow leopard leaving east. * R HP:Healthy MV:Strong > w Trail Through the Cliffside The trail continues to rise here to the east, climbing the cliff that comprises the eastern portion of Isle Jafar. To the west, looking down upon the sloping terrain, a small rain forest is visible at the base of the cliff. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > A dark-eyed grocer bellows 'Darkfriend Dubanes is attacking me!! Guards!' w* R HP:Healthy MV:Strong > w wWinding Path Above the Rain Forest The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge. [ obvious exits: N E D ] A wild stallion bucks madly, being ridden by you. w * R HP:Healthy MV:Strong > wAlas, you cannot go that way... * R HP:Healthy MV:Strong > w Alas, you cannot go that way... * R HP:Healthy MV:Strong > Alas, you cannot go that way... * R HP:Healthy MV:Strong > w w w Alas, you cannot go that way... * R HP:Healthy MV:Strong > Alas, you cannot go that way... * R HP:Healthy MV:Strong > dAlas, you cannot go that way... d * R HP:Healthy MV:Strong > s Mountain Trail Over the Forest This winding mountain trail descends here to the south, and appears to be winding its way towards a small village which can be seen at the southern edge of a tropical forest. [ obvious exits: S U ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > w Slope in the Mountain Trail The trail comes out of the mountains to the north, and gradually reaches the level of the surrounding island here. The trail bends here to the west, and approaches a small village. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > w Eastern Edge of the Village This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. w * R HP:Healthy MV:Strong > w Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Healthy MV:Strong > Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > ` Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A *trolloc* is standing here. An unhappy looking villager trods about. A *trolloc* leaves north. ` * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > ` ` [k dark] They aren't here. `* R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > ` `A dark-eyed grocer bellows 'Darkfriend Dubanes is attacking me!! Guards!' [k dark] They aren't here. ` * R HP:Healthy MV:Strong > `[k dark] They aren't here. * R HP:Healthy MV:Strong > ` [k dark] They aren't here. ` * R HP:Healthy MV:Strong > `[k dark] They aren't here. * R HP:Healthy MV:Strong > ` [k dark] They aren't here. * R HP:Healthy MV:Strong > ` `[k dark] They aren't here. ` * R HP:Healthy MV:Strong > `[k dark] They aren't here. * R HP:Healthy MV:Strong > ` `[k dark] They aren't here. ` * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > `[k dark] They aren't here. * R HP:Healthy MV:Strong > ` ` `A dark-eyed grocer bellows 'Darkfriend Dubanes is attacking me!! Guards!' [k dark] They aren't here. ` * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > ` ` [k dark] They aren't here. `* R HP:Healthy MV:Strong > [k dark] They aren't here. A *trolloc* has arrived from the north. * R HP:Healthy MV:Strong > ` [k dark] You strike A *trolloc*'s body. A *trolloc* panics, and attempts to flee! * R HP:Healthy MV:Strong - Dubanes: Critical > [k dark] You do the best you can! * R HP:Healthy MV:Strong - Dubanes: Critical > You barely strike A *trolloc*'s body. A *trolloc* is incapacitated and will slowly die, if not aided. * R HP:Healthy MV:Strong - Dubanes: Incapacitated > You strike A *trolloc*'s body very hard. A *trolloc* is dead! R.I.P. Your first time! Was it good for you too? Your blood freezes as you hear A *trolloc*'s death cry. * R HP:Healthy MV:Strong > Onx has arrived from the west. * R HP:Healthy MV:Strong > Onx leaves south. * R HP:Healthy MV:Strong > sc You have 370(370) hit and 120(151) movement points. You have scored 46047559 experience points and 0 quest points. You need 2452441 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. * R HP:Healthy MV:Strong > howl sYou howl triumphantly. sa* R HP:Healthy MV:Strong > ve exaSaving Olaf. exa c* R HP:Healthy MV:Strong > orpse It is the corpse of Dubanes. When you look inside, you see: corpse (here) : [2] the death scalp of a wild stallion slain in the Isle of Jafar a dagger a skin of human flesh a pair of light leather boots a pair of thin metal leggings a wide leather belt a nasty spiked club a metal shield a pair of leather half-gauntlets a light pair of leather coverings a long red coat a militiaman's plate a chain coif a sack * R HP:Healthy MV:Strong > ` g[k dark] They aren't here. g s* R HP:Healthy MV:Strong > ack corpse gYou get a sack from the corpse of Dubanes. g * R HP:Healthy MV:Strong > all.scalp corpse The sun rises. * R HP:Healthy MV:Full > e You get the death scalp of a wild stallion slain in the Isle of Jafar from the corpse of Dubanes. You get the death scalp of a wild stallion slain in the Isle of Jafar from the corpse of Dubanes. e * R HP:Healthy MV:Full > Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Healthy MV:Full > w w Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] The corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. An unhappy looking villager trods about. *Zork* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack. *Zork* tries to pierce you, but you parry successfully. * R HP:Healthy MV:Full - Zork: Wounded > You try to strike *Zork*, but he parries successfully. * R HP:Healthy MV:Full - Zork: Wounded > l zork But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has quite a few wounds. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a pelt of black wolfskin matted with blood a backpack a pair of leather half-gauntlets a spiked cuff of black wolfskin a dull black shield a sharp, red stone dagger a set of riveted chainmail leggings a pair of animal-fur boots sn* R HP:Healthy MV:Full - Zork: Wounded > ic You try to strike *Zork*, but he deflects the blow. snick* R HP:Healthy MV:Full - Zork: Wounded > er sayYou snicker softly. say * R HP:Healthy MV:Full - Zork: Wounded > heya *Zork* bursts into tears. * R HP:Healthy MV:Full - Zork: Wounded > You drawl 'heya' *Zork* looks at you. * R HP:Healthy MV:Full - Zork: Wounded > You strike *Zork*'s body. *Zork* tries to pierce you, but you deflect the blow. * R HP:Healthy MV:Full - Zork: Wounded > You try to strike *Zork*, but he parries successfully. *Zork* tries to pierce you, but you parry successfully. *Zork* tries to pierce you, but you parry successfully. * R HP:Healthy MV:Full - Zork: Wounded > l zork You try to strike *Zork*, but he deflects the blow. *Zork* tries to pierce you, but you parry successfully. *Zork* panics, and attempts to flee! l zork * R HP:Healthy MV:Full - Zork: Wounded > *Zork* leaves west. * R HP:Healthy MV:Full > narrYou do not see that here. narr * R HP:Healthy MV:Full > on zork You narrate 'on zork' * R HP:Healthy MV:Full > not ` You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > [k dark] You try to strike *Zork*, but he parries successfully. * R HP:Healthy MV:Full - Zork: Wounded > ` [k dark] You do the best you can! d* R HP:Healthy MV:Full - Zork: Wounded > ro You try to strike *Zork*, but he parries successfully. * R HP:Healthy MV:Full - Zork: Wounded > drop *Zork* panics, and attempts to flee! * R HP:Healthy MV:Full - Zork: Wounded > drop a *Zork* leaves south. drop all* R HP:Healthy MV:Full > .scalp ` You drop the death scalp of a wild stallion slain in the Isle of Jafar. You drop the death scalp of a wild stallion slain in the Isle of Jafar. ` * R HP:Healthy MV:Full > * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > ` ` [k dark] You try to strike *Zork*, but he parries successfully. `* R HP:Healthy MV:Full - Zork: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Zork: Wounded > `[k dark] You do the best you can! ` * R HP:Healthy MV:Full - Zork: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Zork: Wounded > You try to strike *Zork*, but he deflects the blow. * R HP:Healthy MV:Full - Zork: Wounded > Onx leaves south. * R HP:Healthy MV:Full - Zork: Wounded > *Zork* panics, and attempts to flee! * R HP:Healthy MV:Full - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. *Zork* leaves south. * R HP:Healthy MV:Full > ` ` [k dark] They aren't here. * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > Onx has arrived from the south. * R HP:Healthy MV:Full > Onx leaves west. * R HP:Healthy MV:Full > ` [k dark] They aren't here. * R HP:Healthy MV:Full > ` ` s[k dark] You try to strike *Zork*, but he parries successfully. s * R HP:Healthy MV:Full - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Healthy MV:Full - Zork: Wounded > No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Zork: Wounded > snil *Zork* tries to pierce you, but you deflect the blow. You strike *Zork*'s body very hard. snil* R HP:Healthy MV:Full - Zork: Wounded > e smile Arglebargle, glop-glyf!?! ` * R HP:Healthy MV:Full - Zork: Wounded > You smile happily. * R HP:Healthy MV:Full - Zork: Wounded > ` [k dark] You do the best you can! h* R HP:Healthy MV:Full - Zork: Wounded > a[k dark] You do the best you can! * R HP:Healthy MV:Full - Zork: Wounded > ha *Crobat* has arrived from the east. -------------------------------------------------------------------------------- Olaf Joined: Sep 17, 2003 Posted: 2004-01-01 12:34 -------------------------------------------------------------------------------- h* R HP:Healthy MV:Full - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he parries successfully. *Crobat* blasts your right leg into bloody fragments! * R HP:Scratched MV:Full - Zork: Wounded > *Zork* stares at the sky. f* R HP:Scratched MV:Full - Zork: Wounded > You panic and attempt to flee! You flee head over heels. Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Full > w w wMain Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. *Zork* is standing here. An unhappy looking villager trods about. *Zork* leaves east. w * R HP:Scratched MV:Full > Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A wild stallion bucks madly, being ridden by you. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. An unhappy looking villager trods about. * R HP:Scratched MV:Full > Western Edge of Main Street The main street here comes to an end. To the east the fountain square can be seen, and some small houses flank the street. To the west a large manor, easily twice the size of any of the others, looms. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Scratched MV:Strong > ` [k dark] They aren't here. * R HP:Scratched MV:Strong > e ` Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A wild stallion bucks madly, being ridden by you. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. An unhappy looking villager trods about. ` * R HP:Scratched MV:Strong > `[k dark] They aren't here. ` * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > ` [k dark] They aren't here. ` * R HP:Scratched MV:Strong > `[k dark] They aren't here. * R HP:Scratched MV:Strong > ` ` [k dark] They aren't here. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > al[k dark] They aren't here. * R HP:Scratched MV:Strong > alias 3 say have it your way `Ok. ` * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > ` ` where The day has begun. [k dark] They aren't here. na* R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > narrPlayers in your Zone -------------------- Olaf - Main Street Fountain Onx - Reception Room narr * R HP:Scratched MV:Fresh > on crobat ` You narrate 'on crobat' `* R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > ` [k dark] They aren't here. * R HP:Scratched MV:Fresh > * R HP:Scratched MV:Fresh > inv 9You are carrying: a sack a wealth of copper pennies (57) a wealth of gold crowns (183) a water skin 9 * R HP:Scratched MV:Fresh > 9 [dr skin] You drink the water. You don't feel thirsty any more. * R HP:Scratched MV:Fresh > [dr skin] Your stomach can't contain anymore! * R HP:Scratched MV:Fresh > 9 [dr skin] Your stomach can't contain anymore! l* R HP:Scratched MV:Fresh > in sack sack (carried) : a gold crown an oilstone * R HP:Scratched MV:Fresh > ` [k dark] They aren't here. * R HP:Scratched MV:Fresh > ` [k dark] They aren't here. * R HP:Scratched MV:Fresh > howl ` ` e wYou howl triumphantly. w * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > [k dark] They aren't here. * R HP:Scratched MV:Fresh > Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. An unhappy looking villager trods about. * R HP:Scratched MV:Full > Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A wild stallion bucks madly, being ridden by you. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. An unhappy looking villager trods about. * R HP:Scratched MV:Full > e eMain Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. An unhappy looking villager trods about. ex* R HP:Scratched MV:Full > corpse Obvious exits: North - Grocery East - Main Street South - Village House West - Main Street Fountain * R HP:Scratched MV:Full > exa corpse It is the dismembered corpse of Dubanes. When you look inside, you see: corpse (here) : a dagger a pair of light leather boots a pair of thin metal leggings a wide leather belt a nasty spiked club a metal shield a pair of leather half-gauntlets a light pair of leather coverings a long red coat a militiaman's plate a chain coif * R HP:Scratched MV:Full > stat You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 185 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Scratched MV:Full > ` [k dark] You try to strike *Zork*, but he deflects the blow. * R HP:Scratched MV:Full - Zork: Wounded > ` *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. * R HP:Scratched MV:Full - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Full - Zork: Wounded > smile lYou smile happily. l * R HP:Scratched MV:Full - Zork: Wounded > trolloc 3 *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. 3 * R HP:Scratched MV:Full - Zork: Wounded > But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has quite a few wounds. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a pelt of black wolfskin matted with blood a backpack a pair of leather half-gauntlets a spiked cuff of black wolfskin a dull black shield a sharp, red stone dagger a set of riveted chainmail leggings a pair of animal-fur boots *Crobat* has arrived from the east. * R HP:Scratched MV:Full - Zork: Wounded > [say have it your way] You drawl 'have it your way' *Crobat* tries to blast you, but you deflect the blow. * R HP:Scratched MV:Full - Zork: Wounded > f *Zork* yawns. * R HP:Scratched MV:Full - Zork: Wounded > You panic and attempt to flee! You flee head over heels. Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A wild stallion bucks madly, being ridden by you. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. An unhappy looking villager trods about. * R HP:Scratched MV:Full > ` `[k dark] They aren't here. ` * R HP:Scratched MV:Full > [k dark] They aren't here. `* R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > ` [k dark] They aren't here. * R HP:Scratched MV:Full > ` [k dark] They aren't here. ` * R HP:Scratched MV:Full > ` [k dark] They aren't here. al* R HP:Scratched MV:Full > ia[k dark] They aren't here. alias * R HP:Scratched MV:Full > 3 Alias cleared. e * R HP:Scratched MV:Full > Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. You sense a hidden life form in the area... An unhappy looking villager trods about. *Crobat* says 'GsBgY' * R HP:Scratched MV:Full > ` [k dark] You strike *Crobat*'s body. *Zork* says 'nkGok CEng Rvmhf?]D jy gCI' * R HP:Scratched MV:Full - Crobat: Hurt > snicker A downtrodden villager has arrived from the west. snicker * R HP:Scratched MV:Full - Crobat: Hurt > saYou snicker softly. say* R HP:Scratched MV:Full - Crobat: Hurt > ehe *Crobat* tries to blast you, but you parry successfully. You strike *Crobat*'s body. You drawl 'ehe' *Crobat* panics, and attempts to flee! f* R HP:Scratched MV:Full - Crobat: Wounded > *Crobat* leaves west. * R HP:Scratched MV:Full > f You can't ride in there. *Crobat* has arrived from the west. * R HP:Scratched MV:Full > w *Zork* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack. *Zork* tries to pierce you, but you deflect the blow. w * R HP:Scratched MV:Full - Zork: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Full - Zork: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Full - Zork: Wounded > You try to strike *Zork*, but he deflects the blow. * R HP:Scratched MV:Full - Zork: Wounded > *Crobat* tries to blast you, but you deflect the blow. * R HP:Scratched MV:Full - Zork: Wounded > wink zo *Crobat* tries to blast you, but you parry successfully. You try to strike *Zork*, but he deflects the blow. wink zork* R HP:Scratched MV:Full - Zork: Wounded > You wink suggestively at *Zork*. f * R HP:Scratched MV:Full - Zork: Wounded > w *Zork* stares at the sky. * R HP:Scratched MV:Full - Zork: Wounded > w You can't ride in there. * R HP:Scratched MV:Full - Zork: Wounded > No way! You're fighting for your life! *Crobat* says '\RoE \Yv@c' * R HP:Scratched MV:Full - Zork: Wounded > f You panic and attempt to flee! *Crobat* tries to blast you, but you parry successfully. *Zork* tries to pierce you, but you parry successfully. You flee head over heels. Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Full > w w Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. An unhappy looking villager trods about. *Zork* is standing here. An unhappy looking villager trods about. *Crobat* tries to blast you, but you deflect the blow. * R HP:Scratched MV:Full - Crobat: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Full - Crobat: Wounded > f You strike *Crobat*'s right foot very hard. *Crobat* tries to blast you, but you deflect the blow. You can't ride in there. * R HP:Scratched MV:Full - Crobat: Wounded > f You panic and attempt to flee! *Crobat* panics, and attempts to flee! *Crobat* leaves east. You flee head over heels. Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Full > ` [k dark] They aren't here. * R HP:Scratched MV:Full > ` ` [k dark] They aren't here. e * R HP:Scratched MV:Full > [k dark] They aren't here. *Crobat* has arrived from the east. * R HP:Scratched MV:Full > ` Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Scratched MV:Full > w ` Your heartbeat calms down more as you feel less panicked. [k dark] They aren't here. s* R HP:Healthy MV:Fresh > nMain Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. *Crobat* tries to blast you, but you deflect the blow. * R HP:Healthy MV:Full - Crobat: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Hurt > snicker You snicker softly. * R HP:Healthy MV:Full - Crobat: Hurt > l trolloc But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has quite a few wounds. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a pelt of black wolfskin matted with blood a backpack a pair of leather half-gauntlets a spiked cuff of black wolfskin a dull black shield a sharp, red stone dagger a set of riveted chainmail leggings a pair of animal-fur boots f* R HP:Healthy MV:Full - Crobat: Hurt > You strike *Crobat*'s head. *Crobat* tries to blast you, but you deflect the blow. * R HP:Healthy MV:Full - Crobat: Wounded > You panic and attempt to flee! e You flee head over heels. Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. e* R HP:Healthy MV:Full > Eastern Edge of the Village This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > w Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. `* R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > ` `[k dark] They aren't here. ` * R HP:Healthy MV:Full > ` [k dark] They aren't here. `* R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > w `[k dark] They aren't here. ` * R HP:Healthy MV:Full > Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. You sense a hidden life form in the area... * R HP:Healthy MV:Full > [k dark] You strike *Crobat*'s body. * R HP:Healthy MV:Full - Crobat: Wounded > *Crobat* tries to blast you, but you parry successfully. You strike *Crobat*'s body hard. `* R HP:Healthy MV:Full - Crobat: Wounded > l c[k dark] You do the best you can! l cr* R HP:Healthy MV:Full - Crobat: Wounded > obat *Crobat* panics, and attempts to flee! * R HP:Healthy MV:Full - Crobat: Wounded > In the darkness, a part of the shadows is standing quietly, patiently, waiting. A brief glimmer of darkened armor passes amongst the darkness. Crobat has quite a few wounds. *Crobat* is using: a dark, hooded cloak a pair of metal half-gauntlets a dark, grim axe a pair of chainmail leggings a pair of heavy leather boots * R HP:Healthy MV:Full - Crobat: Wounded > ` *Crobat* leaves east. `* R HP:Healthy MV:Full > *Zork* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack. *Zork* tries to pierce you, but you deflect the blow. e* R HP:Healthy MV:Full - Zork: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Zork: Wounded > ` No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > [k dark] You do the best you can! *Crobat* has arrived from the east. * R HP:Healthy MV:Full - Zork: Wounded > snick You try to strike *Zork*, but he parries successfully. snicke* R HP:Healthy MV:Full - Zork: Wounded > r *Crobat* tries to blast you, but you deflect the blow. * R HP:Healthy MV:Full - Zork: Wounded > fYou snicker softly. f * R HP:Healthy MV:Full - Zork: Wounded > You panic and attempt to flee! *Crobat* sighs loudly. The Illian alarm horn sounds loudly in the distance. You flee head over heels. Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. An unhappy looking villager trods about. An unhappy looking villager trods about. * R HP:Healthy MV:Full > ` `[k dark] They aren't here. ` * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > ` * R HP:Healthy MV:Full > w[k dark] They aren't here. w * R HP:Healthy MV:Full > ` Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > e Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. An unhappy looking villager trods about. An unhappy looking villager trods about. e * R HP:Healthy MV:Full > ` Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. You sense a hidden life form in the area... * R HP:Healthy MV:Full > [k dark] You strike *Crobat*'s right arm hard. * R HP:Healthy MV:Full - Crobat: Wounded > *Crobat* tries to blast you, but you deflect the blow. You barely strike *Crobat*'s right hand. w* R HP:Healthy MV:Full - Crobat: Wounded > No way! You're fighting for your life! w* R HP:Healthy MV:Full - Crobat: Wounded > *Crobat* panics, and attempts to flee! w * R HP:Healthy MV:Full - Crobat: Wounded > wNo way! You're fighting for your life! * R HP:Healthy MV:Full - Crobat: Wounded > w No way! You're fighting for your life! w* R HP:Healthy MV:Full - Crobat: Wounded > No way! You're fighting for your life! * R HP:Healthy MV:Full - Crobat: Wounded > w No way! You're fighting for your life! *Crobat* leaves west. w* R HP:Healthy MV:Full > Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. An unhappy looking villager trods about. An unhappy looking villager trods about. * R HP:Healthy MV:Full > Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > *Crobat* has arrived from the east. * R HP:Healthy MV:Full > ` ` [k dark] You strike *Crobat*'s body. ` * R HP:Healthy MV:Full - Crobat: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Wounded > [k dark] You do the best you can! ` * R HP:Healthy MV:Full - Crobat: Wounded > l[k dark] You do the best you can! l * R HP:Healthy MV:Full - Crobat: Wounded > toll *Crobat* tries to blast you, but you deflect the blow. You strike *Crobat*'s body extremely hard. l tolloc* R HP:Healthy MV:Full - Crobat: Wounded > ` You do not see that here. ` * R HP:Healthy MV:Full - Crobat: Wounded > [k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Wounded > l[k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Wounded > l troll *Zork* has arrived from the east. l trolloc* R HP:Healthy MV:Full - Crobat: Wounded > ` *Crobat* tries to blast you, but you parry successfully. You strike *Crobat*'s right leg hard. `* R HP:Healthy MV:Full - Crobat: Battered > But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has quite a few wounds. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a pelt of black wolfskin matted with blood a backpack a pair of leather half-gauntlets a spiked cuff of black wolfskin a dull black shield a sharp, red stone dagger a set of riveted chainmail leggings a pair of animal-fur boots * R HP:Healthy MV:Full - Crobat: Battered > ` [k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Battered > [k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Battered > l crobat *Crobat* tries to blast you, but you deflect the blow. You strike *Crobat*'s left leg. *Crobat* panics, and attempts to flee! * R HP:Healthy MV:Full - Crobat: Battered > e In the darkness, a part of the shadows is standing quietly, patiently, waiting. A brief glimmer of darkened armor passes amongst the darkness. Crobat has some big nasty wounds and scratches. *Crobat* is using: a dark, hooded cloak a pair of metal half-gauntlets a dark, grim axe a pair of chainmail leggings a pair of heavy leather boots * R HP:Healthy MV:Full - Crobat: Battered > eNo way! You're fighting for your life! * R HP:Healthy MV:Full - Crobat: Battered > e No way! You're fighting for your life! e * R HP:Healthy MV:Full - Crobat: Battered > e No way! You're fighting for your life! *Crobat* leaves east. * R HP:Healthy MV:Full > e Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. An unhappy looking villager trods about. An unhappy looking villager trods about. * R HP:Healthy MV:Full > Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > ` `[k dark] They aren't here. ` * R HP:Healthy MV:Full > w ` [k dark] They aren't here. ` * R HP:Healthy MV:Full > Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. An unhappy looking villager trods about. An unhappy looking villager trods about. * R HP:Healthy MV:Full > ` [k dark] You strike *Crobat*'s left leg hard. * R HP:Healthy MV:Full - Crobat: Battered > `[k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Battered > ` [k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Battered > `[k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Battered > ` [k dark] You do the best you can! * R HP:Healthy MV:Full - Crobat: Battered > ` l *Crobat* tries to blast you, but you parry successfully. You strike *Crobat*'s right arm. [k dark] You do the best you can! *Crobat* panics, and attempts to flee! l c* R HP:Healthy MV:Full - Crobat: Battered > robat ` In the darkness, a part of the shadows is standing quietly, patiently, waiting. A brief glimmer of darkened armor passes amongst the darkness. Crobat has some big nasty wounds and scratches. *Crobat* is using: a dark, hooded cloak a pair of metal half-gauntlets a dark, grim axe a pair of chainmail leggings a pair of heavy leather boots * R HP:Healthy MV:Full - Crobat: Battered > `[k dark] You do the best you can! *Crobat* leaves south. ` * R HP:Healthy MV:Full > `[k dark] You try to strike *Zork*, but he parries successfully. ` * R HP:Healthy MV:Full - Zork: Wounded > s You try to strike *Zork*, but he parries successfully. [k dark] You do the best you can! * R HP:Healthy MV:Full - Zork: Wounded > No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > ` `* R HP:Healthy MV:Full - Zork: Wounded > ` [k dark] You do the best you can! *Crobat* has arrived from the south. * R HP:Healthy MV:Full - Zork: Wounded > [k dark] You do the best you can! *Crobat* leaves east. * R HP:Healthy MV:Full - Zork: Wounded > snicker *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he deflects the blow. * R HP:Healthy MV:Full - Zork: Wounded > You snicker softly. * R HP:Healthy MV:Full - Zork: Wounded > e Gumbi narrates 'later' * R HP:Healthy MV:Full - Zork: Wounded > e No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > f You can't ride in there. *Zork* yawns. * R HP:Healthy MV:Full - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he parries successfully. * R HP:Healthy MV:Full - Zork: Wounded > nod You nod in agreement. * R HP:Healthy MV:Full - Zork: Wounded > f Mott narrates 'see ya' f * R HP:Healthy MV:Full - Zork: Wounded > e eYou can't ride in there. e * R HP:Healthy MV:Full - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > Norr narrates 'Cya' * R HP:Healthy MV:Full - Zork: Wounded > f You can't ride in there. * R HP:Healthy MV:Full - Zork: Wounded > f You can't ride in there. * R HP:Healthy MV:Full - Zork: Wounded > f *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he parries successfully. Your heartbeat calms down more as you feel less panicked. You panic and attempt to flee! *Zork* says 'Iyt\Z'u S@[ GNIz' You flee head over heels. Main Street Fountain This is the center square of this small village. Main street stretches out to the east and west. To the north, a small side street leads to the outskirts of a small rain forest. Another side street leads off to the south. There is definitely a quiet to this town that is more than a little unsettling. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e e Main Street The main street of this small village continues on to the east and west. There is most definitely an unnatural hush to this small village, as if its inhabitants are afraid to make too much noise. A small grocery lies to the north. [ obvious exits: N E S W ] A gory tuft of flesh lies abandoned on the ground. [2] The dismembered corpse of Dubanes is lying here. A wild stallion bucks madly, being ridden by you. *Zork* is standing here. An unhappy looking villager trods about. An unhappy looking villager trods about. * R HP:Healthy MV:Full > Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e e Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Healthy MV:Full > Eastern Edge of the Village This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > ` e [k dark] You try to strike *Zork*, but he parries successfully. * R HP:Healthy MV:Full - Zork: Wounded > No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > e* R HP:Healthy MV:Full - Zork: Wounded > e No way! You're fighting for your life! * R HP:Healthy MV:Full - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. sn* R HP:Healthy MV:Full - Zork: Wounded > icker You snicker softly. * R HP:Healthy MV:Full - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. * R HP:Healthy MV:Full - Zork: Wounded > The Illian alarm horn sounds loudly in the distance. * R HP:Healthy MV:Full - Zork: Wounded > *Zork* pierces your body into bloody fragments! * R HP:Scratched MV:Full - Zork: Wounded > *Crobat* has arrived from the east. * R HP:Scratched MV:Full - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. * R HP:Scratched MV:Full - Zork: Wounded > Zork assumes an offensive striking posture. * R HP:Scratched MV:Full - Zork: Wounded > *Crobat* tries to blast you, but you parry successfully. * R HP:Scratched MV:Full - Zork: Wounded > f You panic and attempt to flee! *Crobat* tries to blast you, but you deflect the blow. *Zork* tries to pierce you, but you deflect the blow. You flee head over heels. Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. w* R HP:Scratched MV:Full > Main Street This is the eastern edge of the village's main street. The street continues on to the west. While the village is not at all large, it appears unusually subdued and quiet. There is very little activity, and a general hush seems to fall over the entire area. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. `* R HP:Scratched MV:Full > [k dark] They aren't here. e * R HP:Scratched MV:Full > `Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. ` * R HP:Scratched MV:Full > e `[k dark] They aren't here. ` * R HP:Scratched MV:Full > Eastern Edge of the Village This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. *Zork* is standing here. * R HP:Scratched MV:Full > [k dark] You strike *Crobat*'s right arm hard. * R HP:Scratched MV:Full - Crobat: Battered > *Zork* pierces your left leg very hard. * R HP:Hurt MV:Full - Crobat: Battered > no *Zork* tries to pierce you, but you deflect the blow. *Crobat* tries to blast you, but you deflect the blow. You strike *Crobat*'s body. no* R HP:Hurt MV:Full - Crobat: Battered > d *Crobat* says 'L' * R HP:Hurt MV:Full - Crobat: Battered > You nod in agreement. * R HP:Hurt MV:Full - Crobat: Battered > w w wNo way! You're fighting for your life! *Crobat* panics, and attempts to flee! w * R HP:Hurt MV:Full - Crobat: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Full - Crobat: Battered > wNo way! You're fighting for your life! * R HP:Hurt MV:Full - Crobat: Battered > w w No way! You're fighting for your life! * R HP:Hurt MV:Full - Crobat: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Full - Crobat: Battered > w *Zork* tries to pierce you, but you deflect the blow. *Crobat* tries to blast you, but you deflect the blow. You strike *Crobat*'s left leg hard. * R HP:Hurt MV:Full - Crobat: Battered > w wNo way! You're fighting for your life! w * R HP:Hurt MV:Full - Crobat: Battered > w No way! You're fighting for your life! *Crobat* panics, and attempts to flee! * R HP:Hurt MV:Full - Crobat: Battered > No way! You're fighting for your life! * R HP:Hurt MV:Full - Crobat: Battered > w wNo way! You're fighting for your life! w * R HP:Hurt MV:Full - Crobat: Battered > *Crobat* leaves west. *Crobat* has arrived from the west. * R HP:Hurt MV:Full - Zork: Wounded > w No way! You're fighting for your life! *Crobat* leaves east. * R HP:Hurt MV:Full - Zork: Wounded > You try to strike *Zork*, but he deflects the blow. *Zork* tries to pierce you, but you parry successfully. *Crobat* has arrived from the east. * R HP:Hurt MV:Full - Zork: Wounded > No way! You're fighting for your life! *Crobat* tries to blast you, but you deflect the blow. * R HP:Hurt MV:Full - Zork: Wounded > f You panic and attempt to flee! *Zork* looks at *Crobat*. You flee head over heels. Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Hurt MV:Full > e ` Eastern Edge of the Village This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. *Zork* is standing here. *Zork* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Full - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Full - Zork: Wounded > s *Crobat* tries to blast you, but you parry successfully. si* R HP:Hurt MV:Full - Zork: Wounded > gh f *Crobat* blasts your body into bloody fragments! You try to strike *Zork*, but he deflects the blow. *Zork* pierces your body very hard. f * R HP:Hurt MV:Full - Zork: Wounded > You sigh. * R HP:Hurt MV:Full - Zork: Wounded > You panic and attempt to flee! You flee head over heels. Eastern Edge of Main Street A small island village begins here, and its main street lies directly to the west. Small thatched houses and stores line the row. To the east a small dirt trail rises away from the village and climbs into the mountains. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Hurt MV:Full > ` ` [k dark] They aren't here. ` * R HP:Hurt MV:Full > `[k dark] They aren't here. * R HP:Hurt MV:Full > ` `[k dark] They aren't here. ` * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > ` `[k dark] They aren't here. ` * R HP:Hurt MV:Full > ` [k dark] They aren't here. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > Onx leaves east. * R HP:Hurt MV:Full > e ` Eastern Edge of the Village This is the eastern edge of a small island village. To the east the village ends, and a small dirt trails winds away and off into the cliffs. The town's main street opens to the west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. Onx Medusa is here, fighting Crobat. *Crobat* is here, fighting Onx. You sense a hidden life form in the area... *Zork* leaves east. *Crobat* panics, and attempts to flee! * R HP:Hurt MV:Full > Onx pierces *Crobat*'s left arm. [k dark] You strike *Crobat*'s right arm. * R HP:Hurt MV:Full - Onx: Hurt - Crobat: Beaten > You strike *Crobat*'s head into bloody fragments! Onx pierces *Crobat*'s body. * R HP:Hurt MV:Full - Onx: Hurt - Crobat: Beaten > *Crobat* leaves west. *Crobat* has arrived from the west. * R HP:Hurt MV:Full > *Crobat* leaves east. * R HP:Hurt MV:Full > Onx leaves east. * R HP:Hurt MV:Full > Your heartbeat calms down more as you feel less panicked. * R HP:Hurt MV:Fresh > ` * R HP:Hurt MV:Fresh > ` [k dark] You try to strike *Zork*, but he parries successfully. * R HP:Hurt MV:Fresh - Zork: Wounded > `[k dark] You do the best you can! * R HP:Hurt MV:Fresh - Zork: Wounded > ` c [k dark] You do the best you can! * R HP:Hurt MV:Fresh - Zork: Wounded > You cackle gleefully. * R HP:Hurt MV:Fresh - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. * R HP:Hurt MV:Fresh - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You strike *Zork*'s head hard. * R HP:Hurt MV:Fresh - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You tickle *Zork*'s right leg with your strike. * R HP:Hurt MV:Fresh - Zork: Wounded > *Zork* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Zork: Wounded > *Zork* leaves east. -------------------------------------------------------------------------------- Olaf Joined: Sep 17, 2003 Posted: 2004-01-01 12:35 -------------------------------------------------------------------------------- * R HP:Hurt MV:Fresh > e Slope in the Mountain Trail The trail comes out of the mountains to the north, and gradually reaches the level of the surrounding island here. The trail bends here to the west, and approaches a small village. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > e Alas, you cannot go that way... * R HP:Hurt MV:Full > n Mountain Trail Over the Forest This winding mountain trail descends here to the south, and appears to be winding its way towards a small village which can be seen at the southern edge of a tropical forest. [ obvious exits: S U ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > u Winding Path Above the Rain Forest The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge. [ obvious exits: N E D ] A wild stallion bucks madly, being ridden by you. *Crobat* has arrived from the north. * R HP:Hurt MV:Full > *Crobat* leaves east. * R HP:Hurt MV:Full > * R HP:Hurt MV:Full > ` e [k dark] They aren't here. ` * R HP:Hurt MV:Full > Trail Through the Cliffside The trail continues to rise here to the east, climbing the cliff that comprises the eastern portion of Isle Jafar. To the west, looking down upon the sloping terrain, a small rain forest is visible at the base of the cliff. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > `* R HP:Hurt MV:Full > e [k dark] They aren't here. `* R HP:Hurt MV:Full > eMountain Trail The trail continues to rise here, as it winds its way up the cliff that comprises the eastern side of the Isle Jafar. To the west the perspective of the heights offers a view of a small rain forest set at the base of the cliffside. [ obvious exits: E W ] Small pink flowers on a tall plant spread color through the area. A wild stallion bucks madly, being ridden by you. e * R HP:Hurt MV:Full > `[k dark] They aren't here. ` * R HP:Hurt MV:Full > e Plateau on the Cliff The western trail ends here and opens onto a large plateau on top of the cliffside. The flat ground stretches out to the south and east. Far off to the east, you can see a second cliff across a short expanse of the ocean. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Full > `[k dark] They aren't here. ` * R HP:Hurt MV:Full > ePlateau on the Cliffside This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Full > e `[k dark] They aren't here. ` * R HP:Hurt MV:Full > ePath Through the Cliffside A narrow and rocky trail winds its way across this cliff on the eastern edge of Isle Jafar. To the west the rock formations die out, and the ground becomes more level. To the east the cliff comes to a gradual end, and a rope bridge can be seen crossing the span to another island cliff. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. A wild stallion bucks madly. * R HP:Hurt MV:Full > e `[k dark] They aren't here. ` * R HP:Hurt MV:Full > e Western Peak of the Twin Cliffs The eastern edge of this cliff. Here the cliff ends in a jagged edge, which opens onto a drop all the way down to the ocean floor below. Across a short gap of ocean to the east, a second cliff can be seen on a separate island. A rope bridge is strung up between the two cliffs, hanging improbably in the breeze. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > ` [k dark] They aren't here. e * R HP:Hurt MV:Full > Rope Bridge Between the Twin Cliffs This frail rope bridge sways in the slightest breeze, and yet somehow manages not to crumble and send you toppling to the waters below. The bridge extends to the east and west, strung between the two cliffs. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > `[k dark] They aren't here. * R HP:Hurt MV:Full > ` On the Rope Bridge This precarious bridge sways underfoot, and lurches back and forth as you gently trod upon it. Twin cliffs of stone loom on either side of you, and the ocean is a terrifying distance below. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e * R HP:Hurt MV:Full > ` [k dark] They aren't here. * R HP:Hurt MV:Full > eOn the Ropebridge The middle of the rope bridge sags, but still holds strong. Equally distant are the sides of the massive chasm, neither side looks inviting, and, neither looks too harmful either. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > e [k dark] They aren't here. `* R HP:Hurt MV:Full > e ` The rope bridge sways under your weight. On the Ropebridge Thick twines of rope weaved into a platform and rails connects the mountainous eastern isle with Isle Jafar. Below the rope's sturdy base, is a drop that would only bring a quick death. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e* R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > ` On the Ropebridge Swaying ever-so-slightly in the wind, the bridge is actually sturdier than it looks. It appears that time has taken away its appearence, but not its strength. To the east, it meets the eastern side of the chasm, and to the west, Isle Jafar. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Full > e[k dark] They aren't here. e * R HP:Hurt MV:Full > `The Old Ropebridge Two massive stakes are pounded into the ground, holding a large rope bridge to this side of the chasm. The bridge spans out to the west, leading over the deep cleft and onto a small islet in the vast blue sea. To the east, a small path heads up to a three fold junction. To the north and south, small huts sit enclosed in small stands of trees, hidden from view. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > ` e[k dark] They aren't here. e * R HP:Hurt MV:Full > `Path to the Ropebridge The path begins tapering off here, where it meets the edge of the chasm, and the rope bridge. Two smaller paths run north and south from the point right before the chasm, it seems they lead right into a barrier of trees, identical on both sides of the path. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. e * R HP:Hurt MV:Strong > `On the Chasm Path A small dirt path runs east and west. To the west, a small rope bridge spans the width of a large chasm. To the east, this road meets with two others, forming a ragged junction. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. e* R HP:Hurt MV:Strong > ` e `Fork in the Path The chasm path forks here, running east, west, and south. To the east, the small path runs its course towards a large mountain in the north. To the south, a cluttered path heads down to what looks like massive mounds of earth. To the west, the path draws ever closer to the large chasm, inviting the unwary traveler to a quick death. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. ` * R HP:Hurt MV:Strong > e [k dark] They aren't here. * R HP:Hurt MV:Strong > `On the Chasm Path This ragged path runs east and west. In the west, it tapers off right in front of an old rope bridge. The bridge spans the width of a massive chasm, one which would not be kind to those who fell from its height. To the east, it curves northward, trekking up to a massive mountain. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. e * R HP:Hurt MV:Strong > A Gentle Curve The small path curves west and north from here. To the north, it begins its approach towards a large mountain, crowned with clouds and its base surrounded by water. Moving to the west, the path meets a large chasm and the ancient rope bridge that spans its gaping width. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > n [k dark] They aren't here. * R HP:Hurt MV:Strong > On a Small Path A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > n Bend in the Path The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > e n Bend in the Path The path makes a sharp turn here, heading ever closer to the mountain in the north. South and west is a large canyon, with an ancient rope bridge spanning its width. Up ahead, small gray structures begin to poke out of the mountain-side and take form into small stone cone-like constructions that resemble guardtowers of a castle. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. n* R HP:Hurt MV:Strong > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > n Between Two Broken Walls The small path begins to fade to the north, where it comes up to the entrance of a ruined courtyard. There appears to be some sort of building running around and down the mountainside. It looks as if it is some old and withering castle of a time long-forgotten. Further into the courtyard is a huge opening in one of the broken structures, with splintered wood lying around its base. It looks like the ruins of a majestic set of doubledoors and an entrance to the old castle. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > n n A Rundown Courtyard The small path coming from the south ends here. Small spots of grass are scattered about in the courtyard, with not one blade lively and green. The courtyard continues to the east and west, and to the north, it meets the entrance to the old castle and its broken doors. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. * R HP:Hurt MV:Strong > Before the Entryway A small battered walkway begins here, leading up to the obliterated doubledoors at the entrance of the castle. To the west and south, an old and uncared for courtyard runs for spans until it meets the stone wall surrounding the premesis. From here, a view of the lower side of the mountain is possible. The castle is a large structure, running completely down the side of the mountain. Further more, the gargantuan structure runs into the sea, and the end of it is too deep to be seen from this vantage point. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > s ` A Rundown Courtyard The small path coming from the south ends here. Small spots of grass are scattered about in the courtyard, with not one blade lively and green. The courtyard continues to the east and west, and to the north, it meets the entrance to the old castle and its broken doors. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. * R HP:Hurt MV:Strong > [k dark] You barely strike *Crobat*'s right arm. * R HP:Hurt MV:Strong - Crobat: Critical > *Crobat* panics, and attempts to flee! * R HP:Hurt MV:Strong - Crobat: Critical > ` `[k dark] You do the best you can! `* R HP:Hurt MV:Strong - Crobat: Critical > You strike *Crobat*'s left leg. * R HP:Hurt MV:Strong - Crobat: Critical > ` [k dark] You do the best you can! *Crobat* leaves south. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. s * R HP:Hurt MV:Strong > ` Between Two Broken Walls The small path begins to fade to the north, where it comes up to the entrance of a ruined courtyard. There appears to be some sort of building running around and down the mountainside. It looks as if it is some old and withering castle of a time long-forgotten. Further into the courtyard is a huge opening in one of the broken structures, with splintered wood lying around its base. It looks like the ruins of a majestic set of doubledoors and an entrance to the old castle. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > `[k dark] They aren't here. * R HP:Hurt MV:Strong > ` ` [k dark] They aren't here. * R HP:Hurt MV:Strong > s [k dark] They aren't here. * R HP:Hurt MV:Strong > Approaching a Broken Wall The small path continues on to the north, going right through a massive hole in the stone wall. Piles of rubble and debris are strewn about, stone fragments and iron shards alike are everywhere around the hole. The totally chaotic array of the refuse could have only been created by a massive explosion. The blackened edges of the stones in the parts of the wall around the hole further show some sort of fire or other heated force was used to destroy the wall. The small path also heads south and west, back to the canyon. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. `* R HP:Hurt MV:Strong > ` [k dark] They aren't here. s* R HP:Hurt MV:Strong > [k dark] They aren't here. `* R HP:Hurt MV:Strong > Bend in the Path The path makes a sharp turn here, heading ever closer to the mountain in the north. South and west is a large canyon, with an ancient rope bridge spanning its width. Up ahead, small gray structures begin to poke out of the mountain-side and take form into small stone cone-like constructions that resemble guardtowers of a castle. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > ` `[k dark] They aren't here. ` * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > w [k dark] They aren't here. `* R HP:Hurt MV:Strong > Bend in the Path The small path bends east and south from here. To the south, it rolls up to the lip of a mighty canyon, a rope bridge is all that connects this island to the rest of Isle Jafar. Following the path east and north, it meets a giant mountain. The apex of the mountain is far above the clouds, the base is leagues under the great blue sea. A small battered wall runs scraggily around the base of the mountain, protecting some unseen and long-forsaken building of some sort. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > s On a Small Path A small path runs north and south from here. To the south, it runs right up to a massive chasm. A long rope bridge extends from each side of the gargantuan crevice, connecting the mountain isle to Isle Jafar. To the north, it moves towards a large mountain, with a small grey line running around the base of it. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. s* R HP:Hurt MV:Strong > ` A Gentle Curve The small path curves west and north from here. To the north, it begins its approach towards a large mountain, crowned with clouds and its base surrounded by water. Moving to the west, the path meets a large chasm and the ancient rope bridge that spans its gaping width. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Strong > A snow leopard tries to hit you, but you dodge the attack. [k dark] They aren't here. * R HP:Hurt MV:Strong - a snow leopard: Scratched > w You strike a snow leopard's head into bloody fragments! A snow leopard tries to hit you, but you deflect the blow. No way! You're fighting for your life! * R HP:Hurt MV:Strong - a snow leopard: Hurt > f You panic and attempt to flee! You flee head over heels. On the Chasm Path This ragged path runs east and west. In the west, it tapers off right in front of an old rope bridge. The bridge spans the width of a massive chasm, one which would not be kind to those who fell from its height. To the east, it curves northward, trekking up to a massive mountain. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > w w Fork in the Path The chasm path forks here, running east, west, and south. To the east, the small path runs its course towards a large mountain in the north. To the south, a cluttered path heads down to what looks like massive mounds of earth. To the west, the path draws ever closer to the large chasm, inviting the unwary traveler to a quick death. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Strong > On the Chasm Path A small dirt path runs east and west. To the west, a small rope bridge spans the width of a large chasm. To the east, this road meets with two others, forming a ragged junction. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Zork* is standing here. *Zork* tries to pierce you, but you deflect the blow. * R HP:Hurt MV:Strong - Zork: Wounded > You try to strike *Zork*, but he deflects the blow. *Zork* tries to pierce you, but you parry successfully. * R HP:Hurt MV:Strong - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > cry You try to strike *Zork*, but he parries successfully. *Zork* tries to pierce you, but you deflect the blow. cry* R HP:Hurt MV:Strong - Zork: Wounded > f Waaaaah.. w* R HP:Hurt MV:Strong - Zork: Wounded > You panic and attempt to flee! Zork gesticulates strangely. w You flee head over heels. Fork in the Path The chasm path forks here, running east, west, and south. To the east, the small path runs its course towards a large mountain in the north. To the south, a cluttered path heads down to what looks like massive mounds of earth. To the west, the path draws ever closer to the large chasm, inviting the unwary traveler to a quick death. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. On the Chasm Path A small dirt path runs east and west. To the west, a small rope bridge spans the width of a large chasm. To the east, this road meets with two others, forming a ragged junction. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Zork* is standing here. * R HP:Hurt MV:Strong > Path to the Ropebridge The path begins tapering off here, where it meets the edge of the chasm, and the rope bridge. Two smaller paths run north and south from the point right before the chasm, it seems they lead right into a barrier of trees, identical on both sides of the path. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > ` w ` w ` wYour heartbeat calms down more as you feel less panicked. [k dark] They aren't here. w * R HP:Hurt MV:Strong > `The Old Ropebridge Two massive stakes are pounded into the ground, holding a large rope bridge to this side of the chasm. The bridge spans out to the west, leading over the deep cleft and onto a small islet in the vast blue sea. To the east, a small path heads up to a three fold junction. To the north and south, small huts sit enclosed in small stands of trees, hidden from view. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. * R HP:Hurt MV:Strong > On the Ropebridge Swaying ever-so-slightly in the wind, the bridge is actually sturdier than it looks. It appears that time has taken away its appearence, but not its strength. To the east, it meets the eastern side of the chasm, and to the west, Isle Jafar. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Strong > [k dark] You try to strike *Zork*, but he parries successfully. * R HP:Hurt MV:Strong - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > tr[k dark] You do the best you can! tra* R HP:Hurt MV:Strong - Zork: Wounded > The rope bridge sways under your weight. tra* R HP:Hurt MV:Strong - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. A snow leopard tries to hit Zork, but he parries successfully. A snow leopard tries to hit Zork, but he dodges the attack. You try to strike *Zork*, but he deflects the blow. s* R HP:Hurt MV:Strong - Zork: Wounded > piNo way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > spit You spit over your shoulder. * R HP:Hurt MV:Strong - Zork: Wounded > f You panic and attempt to flee! You flee head over heels. On the Ropebridge Thick twines of rope weaved into a platform and rails connects the mountainous eastern isle with Isle Jafar. Below the rope's sturdy base, is a drop that would only bring a quick death. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > w ` On the Ropebridge The middle of the rope bridge sags, but still holds strong. Equally distant are the sides of the massive chasm, neither side looks inviting, and, neither looks too harmful either. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > ` ` [k dark] They aren't here. w* R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > w ` wThe rope bridge sways under your weight. On the Rope Bridge This precarious bridge sways underfoot, and lurches back and forth as you gently trod upon it. Twin cliffs of stone loom on either side of you, and the ocean is a terrifying distance below. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. w * R HP:Hurt MV:Strong > `[k dark] They aren't here. * R HP:Hurt MV:Strong > ` Rope Bridge Between the Twin Cliffs This frail rope bridge sways in the slightest breeze, and yet somehow manages not to crumble and send you toppling to the waters below. The bridge extends to the east and west, strung between the two cliffs. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > track - *Zork* leaves west. = + Some obvious fresh bloody traces of a Trolloc leaving east. Some obvious fresh bloody traces of a Trolloc leaving west. Some obvious fresh tracks of a wild stallion (ridden) leaving east. Some obvious fresh tracks of Zork leaving west. Some clear fresh tracks of Zork leaving east. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. ` * R HP:Hurt MV:Strong > `[k dark] They aren't here. ` * R HP:Hurt MV:Strong > ` st[k dark] They aren't here. stt* R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > stt ` ` stt ` `Arglebargle, glop-glyf!?! ` * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > s[k dark] They aren't here. * R HP:Hurt MV:Strong > stArglebargle, glop-glyf!?! * R HP:Hurt MV:Strong > stt[k dark] They aren't here. stt* R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > ` Arglebargle, glop-glyf!?! * R HP:Hurt MV:Strong > st[k dark] They aren't here. * R HP:Hurt MV:Strong > stat You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 185 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - NO QUIT ` * R HP:Hurt MV:Strong > ` [k dark] They aren't here. * R HP:Hurt MV:Strong > w[k dark] They aren't here. * R HP:Hurt MV:Strong > w ` Western Peak of the Twin Cliffs The eastern edge of this cliff. Here the cliff ends in a jagged edge, which opens onto a drop all the way down to the ocean floor below. Across a short gap of ocean to the east, a second cliff can be seen on a separate island. A rope bridge is strung up between the two cliffs, hanging improbably in the breeze. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > w[k dark] They aren't here. * R HP:Hurt MV:Strong > w ` wPath Through the Cliffside A narrow and rocky trail winds its way across this cliff on the eastern edge of Isle Jafar. To the west the rock formations die out, and the ground becomes more level. To the east the cliff comes to a gradual end, and a rope bridge can be seen crossing the span to another island cliff. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. A wild stallion bucks madly. w * R HP:Hurt MV:Strong > ` [k dark] They aren't here. * R HP:Hurt MV:Strong > Plateau on the Cliffside This is the middle of a large plateau on the cliffside of Isle Jafar. The cliff here is nearly perfectly horizontal, and a second cliff can be seen off in the distance to the east. To the north a rocky path stretches past some large rock formations and bends out of sight. The views here are excellent. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A snow white leopard crouches here purring softly. A snow white leopard crouches here purring softly. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > ` You swiftly dodge a snow leopard's attempt to hit you. A snow leopard tries to hit you, but you parry successfully. * R HP:Hurt MV:Strong - a snow leopard: Scratched > [k dark] They aren't here. * R HP:Hurt MV:Strong - a snow leopard: Scratched > A snow leopard tries to hit you, but you deflect the blow. You strike a snow leopard's right leg very hard. A snow leopard tries to hit you, but you dodge the attack. * R HP:Hurt MV:Strong - a snow leopard: Hurt > A snow leopard tries to hit you, but you parry successfully. You strike a snow leopard's head hard. A snow leopard tries to hit you, but you dodge the attack. * R HP:Hurt MV:Strong - a snow leopard: Hurt > f w w w You panic and attempt to flee! w You flee head over heels. Plateau on the Cliff This empty plain ends sharply to the south. The entire plateau is set atop a cliff, and the drop to the south is sharp and deadly. The precipice offers a lovely view of the island below. The Aryth Ocean stretches out to the south, just beyond a small village set near the coast. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. *Crobat* is standing here. Plateau on the Cliff This is the south western corner of a large cliffside plateau, high atop the island. To the south the cliff ends sharply, and the drop goes all the way down to the rocks near the ocean far below. The plateau extends to the north and east. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > w Alas, you cannot go that way... * R HP:Hurt MV:Strong > n wPlateau on the Cliff The western trail ends here and opens onto a large plateau on top of the cliffside. The flat ground stretches out to the south and east. Far off to the east, you can see a second cliff across a short expanse of the ocean. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Hurt MV:Strong > nMountain Trail The trail continues to rise here, as it winds its way up the cliff that comprises the eastern side of the Isle Jafar. To the west the perspective of the heights offers a view of a small rain forest set at the base of the cliffside. [ obvious exits: E W ] Small pink flowers on a tall plant spread color through the area. A wild stallion bucks madly, being ridden by you. n * R HP:Hurt MV:Strong > w Alas, you cannot go that way... *Crobat* has arrived from the east. n* R HP:Hurt MV:Strong > wTrail Through the Cliffside The trail continues to rise here to the east, climbing the cliff that comprises the eastern portion of Isle Jafar. To the west, looking down upon the sloping terrain, a small rain forest is visible at the base of the cliff. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Crobat* has arrived from the east. w * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > `Winding Path Above the Rain Forest The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge. [ obvious exits: N E D ] A wild stallion bucks madly, being ridden by you. *Crobat* has arrived from the east. ` * R HP:Hurt MV:Strong > ` [k dark] You strike *Crobat*'s body. ` * R HP:Hurt MV:Strong - Crobat: Critical > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Crobat: Critical > ` [k dark] You do the best you can! * R HP:Hurt MV:Strong - Crobat: Critical > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Crobat: Critical > ` [k dark] You do the best you can! *Crobat* panics, and attempts to flee! `* R HP:Hurt MV:Strong - Crobat: Critical > You strike *Crobat*'s body. * R HP:Hurt MV:Strong - Crobat: Critical > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Crobat: Critical > ` *Crobat* leaves north. * R HP:Hurt MV:Strong > `[k dark] They aren't here. * R HP:Hurt MV:Strong > ` n[k dark] They aren't here. n * R HP:Hurt MV:Strong > ` Your mount is too exhausted. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > dism n You stop riding him. ` * HP:Hurt MV:Strong > Winding Path Near the Tropical Forest This winding mountain trail arches high above the rest of the isle, and offers a splendid view of the surrounding terrain. Below you, to the west, a small rain forest is visible. North of that a beach can be seen. The surrounding waters of the Aryth Ocean stretch off into the distance on all sides of the island. [ obvious exits: S W ] * HP:Hurt MV:Strong > [k dark] They aren't here. * HP:Hurt MV:Strong > w w Trail around the Rain Forest The trail rises here through the slopes of hills which become even more mountainous to the east and south. To the west and southwest, a moderate sized rain forest if visible, your head on a level here with the taller trees. [ obvious exits: N E ] w* HP:Hurt MV:Tiring > Alas, you cannot go that way... * HP:Hurt MV:Tiring > w Alas, you cannot go that way... * HP:Hurt MV:Tiring > Alas, you cannot go that way... * HP:Hurt MV:Tiring > n Trail Near the Beach This sandy trail slopes away from the beach which lies westwards. The trail winds off to the south here, reaching higher ground as it progresses further south. [ obvious exits: S W ] w * HP:Hurt MV:Tiring > w Trail to the Beach This short sandy trail leads away from the shoreline to the north, and winds away to the east, rising higher into mountainous terrain. To the southwest you can see a wide expanse of beach, followed by a small rain forest. [ obvious exits: N E ] w* HP:Hurt MV:Tiring > Alas, you cannot go that way... * HP:Hurt MV:Tiring > w Alas, you cannot go that way... * HP:Hurt MV:Tiring > nAlas, you cannot go that way... * HP:Hurt MV:Tiring > n Near the Pier This corner of the beach offers a magnificient view of the ocean, which extends to the north and east. The waters roll heavily upon the sandy shore, which shifts uneasily underfoot. To the northwest a wooden pier has been erected, and a dirt trail winds its way to the east, into the mountainous terrain deeper on the island. [ obvious exits: S W ] A length of thick rope is looped into a coil. * HP:Hurt MV:Tiring > w wOn the Shore of Isle Jafar The beach of Isle Jafar extends to the south and west, and turns into a dirt trail leading off east into the mountainous peaks of the isle. Immediately to the north is a large wooden pier, which appears to be in good repair and frequent use. [ obvious exits: N E S W ] w * HP:Hurt MV:Tiring > w wOn the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] w * HP:Hurt MV:Tiring > `On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] * HP:Hurt MV:Tiring > ` On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] *Zork* is here, fighting Onx. Onx Medusa is here, fighting Zork. * HP:Hurt MV:Tiring > [k dark] You try to strike *Zork*, but he deflects the blow. *Crobat* has arrived from the north. * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > A strange portal opens out of seemingly nowhere. * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > ` *Crobat* leaves down. ` * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > `[k dark] You do the best you can! ` * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > [k dark] You do the best you can! * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > You try to strike *Zork*, but he deflects the blow. Onx barely pierces *Zork*'s left leg. *Zork* tries to pierce Onx, but he parries successfully. Onx tickles *Zork*'s body with his pierce. * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > cry sayWaaaaah.. *Zork* grins evilly. say* HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > damn A strange portal closes into nothingness. say damni* HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > t You drawl 'damnit' * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > You barely tickle *Zork*'s body with your strike. Onx tries to pierce *Zork*, but he parries successfully. *Zork* tries to pierce Onx, but he parries successfully. * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > Onx barely pierces *Zork*'s body. * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > *Zork* panics, and attempts to flee! * HP:Hurt MV:Tiring - Onx: Hurt - Zork: Wounded > *Zork* leaves south. * HP:Hurt MV:Tiring > ` `[k dark] You try to strike *Zork*, but he parries successfully. ` * HP:Hurt MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! `* HP:Hurt MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * HP:Hurt MV:Tiring - Zork: Wounded > ` You try to strike *Zork*, but he parries successfully. `* HP:Hurt MV:Tiring - Zork: Wounded > *Zork* panics, and attempts to flee! A strange portal opens out of seemingly nowhere. `* HP:Hurt MV:Tiring - Zork: Wounded > *Zork* leaves south. `* HP:Hurt MV:Tiring > ` ` A strange portal closes into nothingness. Your heartbeat calms down more as you feel less panicked. Arglebargle, glop-glyf!?! `* HP:Scratched MV:Tiring > [k dark] You try to strike *Zork*, but he parries successfully. * HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > say crap lYou drawl 'crap' l * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he parries successfully. On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] You sense a hidden life form in the area... You sense a hidden life form in the area... ` * HP:Scratched MV:Tiring - Zork: Wounded > `[k dark] You do the best you can! ` * HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You barely strike *Zork*'s body. * HP:Scratched MV:Tiring - Zork: Wounded > Onx leaves south. * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* panics, and attempts to flee! * HP:Scratched MV:Tiring - Zork: Wounded > You try to strike *Zork*, but he deflects the blow. Onx has arrived from the south. * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* leaves north. * HP:Scratched MV:Tiring > ` ` [k dark] You barely tickle *someone*'s body with your strike. * HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > Onx leaves south. *Zork* panics, and attempts to flee! * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* leaves north. * HP:Scratched MV:Tiring > ` ` [k dark] You try to strike *Zork*, but he parries successfully. ` * HP:Scratched MV:Tiring - Zork: Wounded > `[k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > You try to strike *Zork*, but he deflects the blow. * HP:Scratched MV:Tiring - Zork: Wounded > Onx panics, and attempts to flee! *Zork* places a sharp, red stone dagger in the back of Onx, resulting in some strange noises and blood! * HP:Scratched MV:Tiring - Zork: Wounded > Onx leaves east. * HP:Scratched MV:Tiring - Zork: Wounded > ` ` [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * HP:Scratched MV:Tiring - Zork: Wounded > You try to strike *Zork*, but he parries successfully. * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* panics, and attempts to flee! * HP:Scratched MV:Tiring - Zork: Wounded > *Zork* leaves east. * HP:Scratched MV:Tiring > ` ` [k dark] They aren't here. -------------------------------------------------------------------------------- Olaf Joined: Sep 17, 2003 Posted: 2004-01-01 12:36 -------------------------------------------------------------------------------- ` * HP:Scratched MV:Tiring > `[k dark] They aren't here. * HP:Scratched MV:Tiring > ` [k dark] They aren't here. * HP:Scratched MV:Tiring > ` [k dark] They aren't here. * HP:Scratched MV:Tiring > ye[k dark] They aren't here. yell* HP:Scratched MV:Tiring > hehe ` You bellow 'hehe' ` * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > ` [k dark] They aren't here. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > ` ` [k dark] They aren't here. ` * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > l[k dark] They aren't here. * HP:Scratched MV:Tiring > look crOn the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] cry* HP:Scratched MV:Tiring > scWaaaaah.. scor* HP:Scratched MV:Tiring > e lYou have 334(370) hit and 104(151) movement points. You have scored 46042616 experience points and 0 quest points. You need 2457384 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. l * HP:Scratched MV:Tiring > ` ` On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] * HP:Scratched MV:Tiring > ` [k dark] They aren't here. * HP:Scratched MV:Tiring > `[k dark] They aren't here. * HP:Scratched MV:Tiring > ` [k dark] They aren't here. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > ` ` e [k dark] They aren't here. e * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > eOn the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] * HP:Scratched MV:Tiring > e On the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] e* HP:Scratched MV:Tiring > On the Shore of Isle Jafar The beach of Isle Jafar extends to the south and west, and turns into a dirt trail leading off east into the mountainous peaks of the isle. Immediately to the north is a large wooden pier, which appears to be in good repair and frequent use. [ obvious exits: N E S W ] * HP:Scratched MV:Tiring > Near the Pier This corner of the beach offers a magnificient view of the ocean, which extends to the north and east. The waters roll heavily upon the sandy shore, which shifts uneasily underfoot. To the northwest a wooden pier has been erected, and a dirt trail winds its way to the east, into the mountainous terrain deeper on the island. [ obvious exits: S W ] A length of thick rope is looped into a coil. * HP:Scratched MV:Tiring > s eTrail to the Beach This short sandy trail leads away from the shoreline to the north, and winds away to the east, rising higher into mountainous terrain. To the southwest you can see a wide expanse of beach, followed by a small rain forest. [ obvious exits: N E ] e * HP:Scratched MV:Tiring > Trail Near the Beach This sandy trail slopes away from the beach which lies westwards. The trail winds off to the south here, reaching higher ground as it progresses further south. [ obvious exits: S W ] s* HP:Scratched MV:Tiring > e Trail around the Rain Forest The trail rises here through the slopes of hills which become even more mountainous to the east and south. To the west and southwest, a moderate sized rain forest if visible, your head on a level here with the taller trees. [ obvious exits: N E ] * HP:Scratched MV:Tiring > Winding Path Near the Tropical Forest This winding mountain trail arches high above the rest of the isle, and offers a splendid view of the surrounding terrain. Below you, to the west, a small rain forest is visible. North of that a beach can be seen. The surrounding waters of the Aryth Ocean stretch off into the distance on all sides of the island. [ obvious exits: S W ] * HP:Scratched MV:Tiring > s Winding Path Above the Rain Forest The mountain trail seems to peak here, and descends both to the north and sharply to the south. Far below you to the west is a lush rain forest, and a small village can be seen on its southern edge. [ obvious exits: N E D ] A wild stallion bucks madly. * HP:Scratched MV:Winded > ride wild n wYou start riding him. w * R HP:Scratched MV:Winded > nWinding Path Near the Tropical Forest This winding mountain trail arches high above the rest of the isle, and offers a splendid view of the surrounding terrain. Below you, to the west, a small rain forest is visible. North of that a beach can be seen. The surrounding waters of the Aryth Ocean stretch off into the distance on all sides of the island. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > n Trail around the Rain Forest The trail rises here through the slopes of hills which become even more mountainous to the east and south. To the west and southwest, a moderate sized rain forest if visible, your head on a level here with the taller trees. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. w* R HP:Scratched MV:Winded > Trail Near the Beach This sandy trail slopes away from the beach which lies westwards. The trail winds off to the south here, reaching higher ground as it progresses further south. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > n Trail to the Beach This short sandy trail leads away from the shoreline to the north, and winds away to the east, rising higher into mountainous terrain. To the southwest you can see a wide expanse of beach, followed by a small rain forest. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > w wNear the Pier This corner of the beach offers a magnificient view of the ocean, which extends to the north and east. The waters roll heavily upon the sandy shore, which shifts uneasily underfoot. To the northwest a wooden pier has been erected, and a dirt trail winds its way to the east, into the mountainous terrain deeper on the island. [ obvious exits: S W ] A length of thick rope is looped into a coil. A wild stallion bucks madly, being ridden by you. w * R HP:Scratched MV:Winded > wOn the Shore of Isle Jafar The beach of Isle Jafar extends to the south and west, and turns into a dirt trail leading off east into the mountainous peaks of the isle. Immediately to the north is a large wooden pier, which appears to be in good repair and frequent use. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > w wOn the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Scratched MV:Winded > On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Winded > ` [k dark] They aren't here. `* R HP:Scratched MV:Winded > ` [k dark] They aren't here. p* R HP:Scratched MV:Winded > o[k dark] They aren't here. * R HP:Scratched MV:Winded > ponder scYou ponder life, the universe, and everything. sco* R HP:Scratched MV:Winded > re wheYou have 334(370) hit and 64(151) movement points. You have scored 46042616 experience points and 0 quest points. You need 2457384 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. where* R HP:Scratched MV:Winded > l ` ` ` Saving all threads of this weave of the Wheel. This will take a few moments... stt stat ` narrr well dung, crobat out cAuto-save complete. Players in your Zone -------------------- Olaf - On the Shore of Isle Jafar Onx - Reception Room narrr well dung, crobat out cr* R HP:Scratched MV:Tiring > On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Tiring > narrr well dung, crobat out crit[k dark] They aren't here. * R HP:Scratched MV:Tiring > narrr well dung, crobat out crit [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > Arglebargle, glop-glyf!?! * R HP:Scratched MV:Tiring > You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 185 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT - NOTICE * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > Arglebargle, glop-glyf!?! * R HP:Scratched MV:Tiring > ` ` ` [k dark] They aren't here. n* R HP:Scratched MV:Tiring > a[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr well dung ` ` ` You narrate 'well dung' * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > na[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr crobat out crit You narrate 'crobat out crit' * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] You try to strike *Zork*, but he parries successfully. * R HP:Scratched MV:Tiring - Zork: Wounded > core scArglebargle, glop-glyf!?! scor* R HP:Scratched MV:Tiring - Zork: Wounded > e *Zork* looks at you. c* R HP:Scratched MV:Tiring - Zork: Wounded > HP:Scratched MP:Tiring You have scored 46042616 experience points and 0 quest points. You need 2457384 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are fighting Zork. * R HP:Scratched MV:Tiring - Zork: Wounded > cry l*Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. Waaaaah.. l * R HP:Scratched MV:Tiring - Zork: Wounded > ` On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] *Zork* is here, fighting YOU! A wild stallion bucks madly, being ridden by you. *Zork* says '?yjw]'C Wu`zG' `* R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > c You cackle gleefully. `* R HP:Scratched MV:Tiring - Zork: Wounded > A wild stallion cocks its head up sharply. * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! `* R HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > ` s[k dark] You do the best you can! sa* R HP:Scratched MV:Tiring - Zork: Wounded > y hehe You drawl 'hehe' ` * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > ch mo *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. ch mood* R HP:Scratched MV:Tiring - Zork: Wounded > brave ` Mood changed to: Brave Wimpy reset to: 111 hit points. `* R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. c* R HP:Scratched MV:Tiring - Zork: Wounded > h wimpy 50 ` You will now flee if you go below 50 hit points. ` * R HP:Scratched MV:Tiring - Zork: Wounded > `[k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > l*Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he deflects the blow. [k dark] You do the best you can! l* R HP:Scratched MV:Tiring - Zork: Wounded > trolloc But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has quite a few wounds. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a pelt of black wolfskin matted with blood a backpack a pair of leather half-gauntlets a spiked cuff of black wolfskin a dull black shield a sharp, red stone dagger a set of riveted chainmail leggings a pair of animal-fur boots * R HP:Scratched MV:Tiring - Zork: Wounded > ` ` [k dark] You do the best you can! s* R HP:Scratched MV:Tiring - Zork: Wounded > ay[k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > say *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. say no* R HP:Scratched MV:Tiring - Zork: Wounded > kri *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. say no kris* R HP:Scratched MV:Tiring - Zork: Wounded > ? `You drawl 'no kris?' ` * R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > ` A wild stallion cocks its head up sharply. * R HP:Scratched MV:Tiring - Zork: Wounded > s[k dark] You do the best you can! say* R HP:Scratched MV:Tiring - Zork: Wounded > se *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he deflects the blow. say se * R HP:Scratched MV:Tiring - Zork: Wounded > o *Zork* shakes his head. * R HP:Scratched MV:Tiring - Zork: Wounded > say se orda *Zork* bursts into tears. say se orda* R HP:Scratched MV:Tiring - Zork: Wounded >er to *Zork* tries to pierce you, but you deflect the blow. You strike *Zork*'s body. say se order to * R HP:Scratched MV:Tiring - Zork: Wounded > talk hehe *Zork* gets a sharp, red stone dagger from a backpack. * R HP:Scratched MV:Tiring - Zork: Wounded > You drawl 'se order to talk hehe' * R HP:Scratched MV:Tiring - Zork: Wounded > *Zork* pierces your body very hard. You try to strike *Zork*, but he parries successfully. *Zork* winks suggestively. * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! `* R HP:Scratched MV:Tiring - Zork: Wounded > s[k dark] You do the best you can! *Zork* puts a sharp, red stone dagger in a backpack. say* R HP:Scratched MV:Tiring - Zork: Wounded > hehe *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he deflects the blow. You drawl 'hehe' * R HP:Scratched MV:Tiring - Zork: Wounded > say nice You drawl 'nice' * R HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he deflects the blow. * R HP:Scratched MV:Tiring - Zork: Wounded > ` s[k dark] You do the best you can! sc* R HP:Scratched MV:Tiring - Zork: Wounded > ore HP:Scratched MP:Tiring You have scored 46042841 experience points and 0 quest points. You need 2457159 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are fighting Zork. * R HP:Scratched MV:Tiring - Zork: Wounded > ` *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. * R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! `* R HP:Scratched MV:Tiring - Zork: Wounded > l[k dark] You do the best you can! lo* R HP:Scratched MV:Tiring - Zork: Wounded > ok Zork gesticulates strangely. look t* R HP:Scratched MV:Tiring - Zork: Wounded > rolloc *Zork* pierces your right leg hard. You strike *Zork*'s body hard. *Zork* looks at you. look trolloc * R HP:Hurt MV:Tiring - Zork: Battered > But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has some big nasty wounds and scratches. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a pelt of black wolfskin matted with blood a backpack a pair of leather half-gauntlets a spiked cuff of black wolfskin a dull black shield a sharp, red stone dagger a set of riveted chainmail leggings a pair of animal-fur boots * R HP:Hurt MV:Tiring - Zork: Battered > *Zork* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Zork: Battered > ` ` [k dark] You do the best you can! `* R HP:Hurt MV:Tiring - Zork: Battered > ` ` ` narr*Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he deflects the blow. [k dark] You do the best you can! *Zork* leaves north. narr * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > narr z[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr zo[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr zor[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr zork batt ` ` ` ` You narrate 'zork batt' `* R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > `[k dark] They aren't here. ` * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` ` [k dark] They aren't here. ` * R HP:Scratched MV:Tiring > [k dark] You try to strike *Zork*, but he parries successfully. * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! po* R HP:Scratched MV:Tiring - Zork: Wounded > nder *Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he deflects the blow. s* R HP:Scratched MV:Tiring - Zork: Wounded > cYou ponder life, the universe, and everything. * R HP:Scratched MV:Tiring - Zork: Wounded > score ` HP:Scratched MP:Tiring You have scored 46043179 experience points and 0 quest points. You need 2456821 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are fighting Zork. * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > l[k dark] You do the best you can! Zork assumes a defensive striking posture. l * R HP:Scratched MV:Tiring - Zork: Wounded > trolloc *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. l trolloc * R HP:Scratched MV:Tiring - Zork: Wounded > But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has quite a few wounds. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a pelt of black wolfskin matted with blood a backpack a pair of leather half-gauntlets a spiked cuff of black wolfskin a dull black shield a sharp, red stone dagger a set of riveted chainmail leggings a pair of animal-fur boots * R HP:Scratched MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Zork: Wounded > ` s*Zork* tries to pierce you, but you deflect the blow. You try to strike *Zork*, but he parries successfully. [k dark] You do the best you can! sa* R HP:Scratched MV:Tiring - Zork: Wounded > y damn *Zork* panics, and attempts to flee! say damn * R HP:Scratched MV:Tiring - Zork: Wounded > You drawl 'damn' ` * R HP:Scratched MV:Tiring - Zork: Wounded > [k dark] You do the best you can! `* R HP:Scratched MV:Tiring - Zork: Wounded > *Zork* leaves east. * R HP:Scratched MV:Tiring > [k dark] They aren't here. ` * R HP:Scratched MV:Tiring > [k dark] They aren't here. `* R HP:Scratched MV:Tiring > ` [k dark] They aren't here. `* R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > na[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr come ` `You narrate 'come' ` * R HP:Scratched MV:Tiring > `[k dark] They aren't here. * R HP:Scratched MV:Tiring > ` `[k dark] They aren't here. ` * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > `[k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. w* R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > who ` Players ------- Olaf the Seanchan Onx Medusa Mott the Seanchan Norr the Seanchan 4 players displayed. `* R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. `* R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` ` `[k dark] They aren't here. ` * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > na[k dark] They aren't here. * R HP:Scratched MV:Tiring > narr nm ` You narrate 'nm' `* R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` `[k dark] They aren't here. ` * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > na[k dark] They aren't here. * R HP:Scratched MV:Tiring > nar hes wound again `You narrate 'hes wound again' ` * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` * R HP:Scratched MV:Tiring > nar[k dark] They aren't here. narr* R HP:Scratched MV:Tiring > You narrate ':(' `* R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > A strange portal opens out of seemingly nowhere. * R HP:Scratched MV:Tiring > ` ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > `A *trolloc* has arrived from below. * R HP:Scratched MV:Tiring > ` ` [k dark] You strike A *trolloc*'s body into bloody fragments! * R HP:Scratched MV:Tiring - Buggo: Hurt > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Buggo: Hurt > ` ` [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Buggo: Hurt > lYou swiftly dodge A *trolloc*'s attempt to crush you. You strike A *trolloc*'s body hard. [k dark] You do the best you can! la* R HP:Scratched MV:Tiring - Buggo: Wounded > ` You fall down laughing. ` * R HP:Scratched MV:Tiring - Buggo: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Buggo: Wounded > `[k dark] You do the best you can! ` * R HP:Scratched MV:Tiring - Buggo: Wounded > l A strange portal closes into nothingness. A *trolloc* panics, and attempts to flee! [k dark] You do the best you can! l t* R HP:Scratched MV:Tiring - Buggo: Wounded > ro A *trolloc* leaves east. * R HP:Scratched MV:Tiring > l trolloc ` `You do not see that here. ` * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > e w[k dark] They aren't here. w * R HP:Scratched MV:Tiring > On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Tiring > ` On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. `* R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > `A *trolloc* has arrived from the north. [k dark] You strike A *trolloc*'s right leg extremely hard. * R HP:Scratched MV:Tiring - Buggo: Wounded > ` ` A *trolloc* tries to crush you, but you dodge the attack. You strike A *trolloc*'s right arm. [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Buggo: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Buggo: Wounded > A strange portal opens out of seemingly nowhere. * R HP:Scratched MV:Tiring - Buggo: Wounded > ` * R HP:Scratched MV:Tiring - Buggo: Wounded > A *trolloc* panics, and attempts to flee! [k dark] You do the best you can! ` * R HP:Scratched MV:Tiring - Buggo: Wounded > [k dark] You do the best you can! ` * R HP:Scratched MV:Tiring - Buggo: Wounded > A *trolloc* leaves east. * R HP:Scratched MV:Tiring > `[k dark] They aren't here. * R HP:Scratched MV:Tiring > ` [k dark] They aren't here. `* R HP:Scratched MV:Tiring > *Hydrin* has arrived from below. *Cannibal* has arrived from below. *Tyrannus* has arrived from below. *Vuluk* has arrived from below. * R HP:Scratched MV:Tiring > `[k dark] You strike *Vuluk*'s body. *Cannibal* tries to slash you, but you parry successfully. * R HP:Scratched MV:Tiring - Vuluk: Scratched > ` ` [k dark] You do the best you can! *Tyrannus* tries to cleave you, but you deflect the blow. f * R HP:Scratched MV:Tiring - Vuluk: Scratched > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Vuluk: Scratched > You panic and attempt to flee! You flee head over heels. On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A large crab makes ominous clicking sounds with its claws. A thin man with a shaved head scouts the horizon. * R HP:Scratched MV:Tiring > e eA crab tries to hit you, but you deflect the blow. You strike a crab's body into bloody fragments! You swiftly dodge a crab's attempt to hit you. No way! You're fighting for your life! e * R HP:Scratched MV:Tiring - a crab: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a crab: Wounded > *Cannibal* has arrived from the north. * R HP:Scratched MV:Tiring - a crab: Wounded > *Cannibal* tries to slash you, but you parry successfully. * R HP:Scratched MV:Tiring - a crab: Wounded > f PANIC! You couldn't escape! * R HP:Scratched MV:Tiring - a crab: Wounded > f PANIC! You couldn't escape! * R HP:Scratched MV:Tiring - a crab: Wounded > *Cannibal* tries to slash you, but you deflect the blow. A Seanchan scout tries to pierce Cannibal, but he parries successfully. You strike a crab's head extremely hard. You swiftly dodge a crab's attempt to hit you. * R HP:Scratched MV:Tiring - a crab: Battered > f PANIC! You couldn't escape! * R HP:Scratched MV:Tiring - a crab: Battered > A Seanchan scout tries to pierce Cannibal, but he deflects the blow. * R HP:Scratched MV:Tiring - a crab: Battered > * R HP:Scratched MV:Tiring - a crab: Battered > f *Cannibal* panics, and attempts to flee! * R HP:Scratched MV:Tiring - a crab: Battered > You panic and attempt to flee! *Cannibal* leaves east. A crab tries to hit you, but you dodge the attack. You flee head over heels. On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. *Vuluk* is standing here. *Tyrannus* is standing here. *Hydrin* is standing here. *Vuluk* tries to scythe you, but you parry successfully. * R HP:Scratched MV:Tiring - Vuluk: Healthy > e e *Tyrannus* tries to cleave you, but you deflect the blow. e * R HP:Scratched MV:Tiring - Vuluk: Healthy > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - Vuluk: Healthy > No way! You're fighting for your life! ch* R HP:Scratched MV:Tiring - Vuluk: Healthy > mood A *trolloc* has arrived from the east. ch mood * R HP:Scratched MV:Tiring - Vuluk: Healthy > wim *Hydrin* blasts your body into bloody fragments! * R HP:Hurt MV:Tiring - Vuluk: Healthy > ch mood wim *Hydrin* tries to blast you, but you parry successfully. *Tyrannus* cleaves your body. You strike *Vuluk*'s body. *Vuluk* scythes your right leg very hard. * R HP:Hurt MV:Tiring - Vuluk: Scratched > ch mood wimpy f A *trolloc* leaves east. f * R HP:Hurt MV:Tiring - Vuluk: Scratched > Mood changed to: Wimpy *Cannibal* has arrived from the east. * R HP:Hurt MV:Tiring - Vuluk: Scratched > You panic and attempt to flee! e e You flee head over heels. On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A *trolloc* is standing here. On the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Tiring > On the Shore of Isle Jafar The beach of Isle Jafar extends to the south and west, and turns into a dirt trail leading off east into the mountainous peaks of the isle. Immediately to the north is a large wooden pier, which appears to be in good repair and frequent use. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. *Zork* is standing here. * R HP:Hurt MV:Tiring > s Mound of Sand This large mound of sand rises strangely out of the level beach shore which surrounds you. Perched upon the mound of sand as you are offers an excellent view of the island. The ocean lies to the north, with a large wooden pier lying in that direction. To the south is a rain forest, and a small trail can be seen to your northeast, leading away into the mountainous slopes in the distance. [ obvious exits: N S W D ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. A Seanchan invasion commander evaluates his soldier's readiness. A large crab makes ominous clicking sounds with its claws. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. An enormous lobster crawls towards you with pinchers extended. * R HP:Hurt MV:Tiring > sc You have 302(370) hit and 108(151) movement points. You have scored 46044091 experience points and 0 quest points. You need 2455909 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. * R HP:Hurt MV:Tiring > s End of the Beach The beach comes to an end here, and a tropical rain forest grows to the south. The forest can be entered here, or the beach lies to the north. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Hurt MV:Tiring > sc ` ` You have 302(370) hit and 107(151) movement points. You have scored 46044091 experience points and 0 quest points. You need 2455909 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. `* R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. * R HP:Hurt MV:Tiring > na[k dark] They aren't here. nar* R HP:Hurt MV:Tiring > r dung ` You narrate 'shit' ` * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > n[k dark] They aren't here. * R HP:Hurt MV:Tiring > narr lots ` You narrate 'lots' ` * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. * R HP:Hurt MV:Tiring > `[k dark] They aren't here. * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. n* R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > narr like 6 You narrate 'like 6' `* R HP:Hurt MV:Tiring > ` [k dark] They aren't here. `* R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > sco[k dark] They aren't here. scor* R HP:Hurt MV:Tiring > e You have 302(370) hit and 107(151) movement points. You have scored 46044091 experience points and 0 quest points. You need 2455909 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 7 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. * R HP:Hurt MV:Tiring > look poEnd of the Beach The beach comes to an end here, and a tropical rain forest grows to the south. The forest can be entered here, or the beach lies to the north. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. po* R HP:Hurt MV:Tiring > ut stAh, don't take it so hard. stat* R HP:Hurt MV:Tiring > ` You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 50 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT - NOTICE * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > ` n [k dark] They aren't here. * R HP:Hurt MV:Tiring > Mound of Sand This large mound of sand rises strangely out of the level beach shore which surrounds you. Perched upon the mound of sand as you are offers an excellent view of the island. The ocean lies to the north, with a large wooden pier lying in that direction. To the south is a rain forest, and a small trail can be seen to your northeast, leading away into the mountainous slopes in the distance. [ obvious exits: N S W D ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. An enormous lobster crawls towards you with pinchers extended. A large crab makes ominous clicking sounds with its claws. An enormous lobster crawls towards you with pinchers extended. * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. * R HP:Hurt MV:Tiring > w Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A Seanchan invasion commander evaluates his soldier's readiness. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. * R HP:Hurt MV:Tiring > diag horse lA Seanchan officer leaves west. A wild stallion is in excellent condition. A wild stallion is tiring. l * R HP:Hurt MV:Tiring > `Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. ` * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. * R HP:Hurt MV:Tiring > w [k dark] They aren't here. * R HP:Hurt MV:Tiring > On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A Seanchan invasion commander evaluates his soldier's readiness. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Hurt MV:Tiring > w A Seanchan scout leaves east. A Seanchan fighter leaves west. A Seanchan fighter leaves west. A Seanchan fighter leaves west. On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A large crab makes ominous clicking sounds with its claws. * R HP:Hurt MV:Tiring > ` * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > k crab stYou strike a crab's body extremely hard. stat* R HP:Hurt MV:Tiring - a crab: Critical > You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 50 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT - NOTICE * R HP:Hurt MV:Tiring - a crab: Critical > pu A crab tries to hit you, but you parry successfully. You strike a crab's body into bloody fragments! A crab is dead! R.I.P. Yet again! Seems like a rerun... Your blood freezes as you hear a crab's death cry. pu* R HP:Hurt MV:Tiring > ke crYou puke. cry* R HP:Hurt MV:Tiring > lWaaaaah.. l* R HP:Hurt MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. * R HP:Hurt MV:Tiring > scan n nYour eyesight is not so keen. n* R HP:Hurt MV:Tiring > s On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A *trolloc* is standing here. *Cannibal* is standing here. *Zork* is standing here. *Vuluk* is standing here. *Tyrannus* is standing here. *Hydrin* is standing here. * R HP:Hurt MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. *Cannibal* has arrived from the north. * R HP:Hurt MV:Tiring > na *Cannibal* tries to slash you, but you parry successfully. * R HP:Hurt MV:Tiring - Cannibal: Healthy > narr You try to strike *Cannibal*, but he parries successfully. A Seanchan fighter joins your fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan scout joins a Seanchan fighter's fight! A Seanchan scout joins a Seanchan fighter's fight! *Cannibal* tries to slash you, but you deflect the blow. narr * R HP:Hurt MV:Tiring - Cannibal: Healthy > holy A *trolloc* has arrived from the north. narr holy sh* R HP:Hurt MV:Tiring - Cannibal: Healthy > it `You narrate 'holy dung' ` * R HP:Hurt MV:Tiring - Cannibal: Healthy > A *trolloc* has arrived from the north. [k dark] -------------------------------------------------------------------------------- Olaf Joined: Sep 17, 2003 Posted: 2004-01-01 12:36 -------------------------------------------------------------------------------- You do the best you can! * R HP:Hurt MV:Tiring - Cannibal: Healthy > A Seanchan fighter tickles Cannibal's body with his strike. A Seanchan fighter tries to strike Cannibal, but he parries successfully. A Seanchan fighter barely strikes Cannibal's head. You strike *Cannibal*'s left hand very hard. *Cannibal* tries to slash you, but you deflect the blow. A *trolloc* tries to crush a Seanchan scout, but he deflects the blow. * R HP:Hurt MV:Tiring - Cannibal: Scratched > *Cannibal* looks at you. c* R HP:Hurt MV:Tiring - Cannibal: Scratched > ry f Waaaaah.. * R HP:Hurt MV:Tiring - Cannibal: Scratched > You panic and attempt to flee! *Hydrin* has arrived from the north. *Vuluk* has arrived from the north. A *trolloc* looks at you. *Tyrannus* tries to cleave a Seanchan scout, but he deflects the blow. *Vuluk* scythes a Seanchan scout's right leg into bloody fragments! *Hydrin* blasts your right leg into bloody fragments! e e A Seanchan scout joins a Seanchan fighter's fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan scout tickles Vuluk's body with his pierce. A Seanchan scout barely tickles Hydrin's body with his pierce. *Hydrin* tries to blast you, but you parry successfully. A Seanchan fighter tickles Cannibal's right leg with his strike. A Seanchan fighter tries to strike Cannibal, but he parries successfully. A Seanchan fighter tries to strike Cannibal, but he parries successfully. *Cannibal* slashes your head into bloody fragments! A Seanchan scout tickles Vuluk's body with his pierce. A Seanchan scout tickles Hydrin's body with his pierce. Your heartbeat calms down more as you feel less panicked. A *trolloc* tries to crush a Seanchan scout, but he parries successfully. *Tyrannus* cleaves a Seanchan scout's body very hard. You flee head over heels. On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. *Zork* is standing here. On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > On the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > sc s You have 264(370) hit and 116(151) movement points. You have scored 46044680 experience points and 0 quest points. You need 2455320 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 8 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. * R HP:Wounded MV:Strong > Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. * R HP:Wounded MV:Strong > w On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A *trolloc* is here, fighting a Seanchan officer. A Seanchan officer is here, fighting Buggo. A Seanchan scout is here, fighting Buggo. A Seanchan scout is here, fighting Buggo. A conscript is here, fighting Buggo. * R HP:Wounded MV:Strong > w A black speckled pigeon flutters its wings. A black speckled pigeon leaves east. w* R HP:Wounded MV:Strong > h A *trolloc* leaves west. * R HP:Wounded MV:Strong > where A Seanchan officer leaves west. where * R HP:Wounded MV:Strong > Players in your Zone -------------------- Olaf - On the Beach Onx - Reception Room * R HP:Wounded MV:Strong > w ` On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A Seanchan invasion commander evaluates his soldier's readiness. A black speckled pigeon is here cooing softly. *Vuluk* is sitting here. *Hydrin* is standing here. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Wounded MV:Tiring > `[k dark] You strike *Vuluk*'s left leg very hard. * R HP:Wounded MV:Tiring - Vuluk: Scratched > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Scratched > *Hydrin* leaves north. * R HP:Wounded MV:Tiring - Vuluk: Scratched > You strike *Vuluk*'s body hard. A Seanchan scout joins your fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan officer joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! `* R HP:Wounded MV:Tiring - Vuluk: Scratched > A *trolloc* has arrived from the north. * R HP:Wounded MV:Tiring - Vuluk: Scratched > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Scratched > sp A Seanchan scout joins a Seanchan officer's fight! A Seanchan scout joins a Seanchan scout's fight! spit* R HP:Wounded MV:Tiring - Vuluk: Scratched > A Seanchan scout tickles Vuluk's body with his pierce. A Seanchan scout barely pierces Vuluk's left leg. * R HP:Wounded MV:Tiring - Vuluk: Hurt > You spit over your shoulder. `* R HP:Wounded MV:Tiring - Vuluk: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Hurt > A Seanchan scout barely pierces Vuluk's body. A Seanchan scout tickles Vuluk's right leg with his pierce. A Seanchan fighter tickles Vuluk's left leg with his strike. A Seanchan fighter tickles Vuluk's head with his strike. A Seanchan fighter tickles Vuluk's body with his strike. A Seanchan officer barely slashes Vuluk's left arm. *Vuluk* tries to scythe you, but you parry successfully. You strike *Vuluk*'s body. * R HP:Wounded MV:Tiring - Vuluk: Hurt > A *trolloc* has arrived from the north. * R HP:Wounded MV:Tiring - Vuluk: Hurt > ` A black speckled pigeon takes off out of reach into the skies! A black speckled pigeon circles high above. A *trolloc* tries to crush a Seanchan scout, but he parries successfully. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Hurt > ` A *trolloc* panics, and attempts to flee! [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Hurt > ` A Seanchan scout pierces Buggo's body hard. A Seanchan scout joins a Seanchan scout's fight! A Seanchan fighter barely tickles Vuluk's body with his strike. A Seanchan fighter tickles Vuluk's right leg with his strike. A Seanchan fighter barely strikes Vuluk's left arm. A Seanchan officer barely slashes Vuluk's head. You strike *Vuluk*'s head. * R HP:Wounded MV:Tiring - Vuluk: Wounded > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Wounded > A *trolloc* leaves east. You dodge a bash from *Vuluk* who loses his balance and falls! * R HP:Wounded MV:Tiring - Vuluk: Wounded > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Wounded > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Wounded > s A Seanchan fighter tickles Vuluk's right hand with his strike. A Seanchan fighter barely strikes Vuluk's body. A Seanchan fighter barely strikes Vuluk's left arm. A Seanchan officer slashes Vuluk's body. You tickle *Vuluk*'s right foot with your strike. sn* R HP:Wounded MV:Tiring - Vuluk: Wounded > icker You snicker softly. * R HP:Wounded MV:Tiring - Vuluk: Wounded > ` A Seanchan scout joins a Seanchan officer's fight! A Seanchan scout joins a Seanchan scout's fight! * R HP:Wounded MV:Tiring - Vuluk: Wounded > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Wounded > ` A Seanchan scout tickles Vuluk's right arm with his pierce. A Seanchan scout barely tickles Vuluk's body with his pierce. A Seanchan fighter barely strikes Vuluk's right leg. A Seanchan fighter tickles Vuluk's right arm with his strike. A Seanchan fighter tickles Vuluk's left leg with his strike. A Seanchan officer slashes Vuluk's body. *Vuluk* tries to scythe you, but you deflect the blow. You barely strike *Vuluk*'s body. ` * R HP:Wounded MV:Tiring - Vuluk: Wounded > l[k dark] You do the best you can! l * R HP:Wounded MV:Tiring - Vuluk: Wounded > trolloc You see a mean looking trolloc before you, preparing to eat you as lunch. Vuluk has quite a few wounds. *Vuluk* is using: a chain coif a dark, hooded cloak a backpack a pair of heavy metal gauntlets a large curved shield a finely crafted axe a pair of chainmail leggings a pair of thick metal boots * R HP:Wounded MV:Tiring - Vuluk: Wounded > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Wounded > ` A Seanchan scout tickles Vuluk's body with his pierce. A Seanchan scout tickles Vuluk's right leg with his pierce. A Seanchan fighter barely tickles Vuluk's body with his strike. A Seanchan fighter barely strikes Vuluk's right arm. A Seanchan fighter tickles Vuluk's body with his strike. A Seanchan officer tickles Vuluk's body with his slash. You strike *Vuluk*'s body. * R HP:Wounded MV:Tiring - Vuluk: Battered > ` You dodge a bash from *Vuluk* who loses his balance and falls! * R HP:Wounded MV:Tiring - Vuluk: Battered > A Seanchan scout tickles Vuluk's head with his pierce. n* R HP:Wounded MV:Tiring - Vuluk: Battered > od[k dark] You do the best you can! * R HP:Wounded MV:Tiring - Vuluk: Battered > nod trolloc You nod at him. * R HP:Wounded MV:Tiring - Vuluk: Battered > `* R HP:Wounded MV:Tiring - Vuluk: Battered > ` A Seanchan scout barely tickles Vuluk's body with his pierce. A Seanchan scout barely tickles Vuluk's body with his pierce. A Seanchan fighter tickles Vuluk's body with his strike. A Seanchan fighter tickles Vuluk's right leg with his strike. A Seanchan fighter barely strikes Vuluk's left arm. A Seanchan officer barely slashes Vuluk's left leg. You strike *Vuluk*'s right arm hard. *Cannibal* has arrived from the east. * R HP:Wounded MV:Tiring - Vuluk: Battered > [k dark] You do the best you can! *Cannibal* leaves north. *Vuluk* snickers softly. * R HP:Wounded MV:Tiring - Vuluk: Battered > ` [k dark] You do the best you can! *Vuluk* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Vuluk: Battered > *Vuluk* leaves east. * R HP:Wounded MV:Tiring > A Seanchan scout leaves east. A Seanchan officer leaves east. A Seanchan fighter leaves east. A Seanchan fighter leaves east. A Seanchan fighter leaves east. A Seanchan scout leaves east. * R HP:Wounded MV:Tiring > f PANIC! You couldn't escape! * R HP:Wounded MV:Tiring > e `On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A Seanchan scout is here, fighting Vuluk. A Seanchan scout is here, fighting Vuluk. A Seanchan fighter is here, fighting Vuluk. A Seanchan fighter is here, fighting Vuluk. A Seanchan fighter is here, fighting Vuluk. A Seanchan officer is here, fighting Vuluk. A Seanchan scout is here, fighting Vuluk. *Vuluk* is here, fighting a giant lobster. A giant lobster is here, fighting Vuluk. A conscript is here, fighting Vuluk. ` * R HP:Wounded MV:Tiring > *Vuluk* leaves west. *Vuluk* has arrived from the west. * R HP:Wounded MV:Tiring > [k dark] You tickle *Vuluk*'s right foot with your strike. *Vuluk* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Vuluk: Beaten > ` *Vuluk* leaves east. ` * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > e ` Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. `* R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` A conscript has arrived from the west. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > e ` Mound of Sand This large mound of sand rises strangely out of the level beach shore which surrounds you. Perched upon the mound of sand as you are offers an excellent view of the island. The ocean lies to the north, with a large wooden pier lying in that direction. To the south is a rain forest, and a small trail can be seen to your northeast, leading away into the mountainous slopes in the distance. [ obvious exits: N S W D ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A thin man with a shaved head scouts the horizon. A large crab makes ominous clicking sounds with its claws. An enormous lobster crawls towards you with pinchers extended. A large crab makes ominous clicking sounds with its claws. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > w Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A conscripted soldier now fights for the Seanchan. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. * R HP:Wounded MV:Tiring > w w On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. An enormous lobster crawls towards you with pinchers extended. w* R HP:Wounded MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > n s On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A *trolloc* is standing here. *Hydrin* is standing here. *Tyrannus* is standing here. *Zork* is standing here. * R HP:Wounded MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > n A *trolloc* has arrived from the north. n * R HP:Wounded MV:Tiring > ` A *trolloc* tries to crush you, but you dodge the attack. * R HP:Wounded MV:Tiring - Buggo: Battered > s A *trolloc* panics, and attempts to flee! No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Buggo: Battered > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Battered > No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Buggo: Battered > *Cannibal* has arrived from the east. * R HP:Wounded MV:Tiring - Buggo: Battered > You barely strike A *trolloc*'s body. A Seanchan scout joins your fight! A Seanchan scout tickles Buggo's left leg with his pierce. * R HP:Wounded MV:Tiring - Buggo: Battered > f You panic and attempt to flee! *Cannibal* slashes a Seanchan scout's body very hard. A *trolloc* leaves north. You flee head over heels. On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A *trolloc* is standing here. *Hydrin* is standing here. *Tyrannus* is standing here. *Zork* is standing here. *Tyrannus* tries to cleave you, but you parry successfully. * R HP:Wounded MV:Tiring - Tyrannus: Scratched > *Hydrin* tries to blast you, but you deflect the blow. * R HP:Wounded MV:Tiring - Tyrannus: Scratched > f *Hydrin* tries to blast you, but you parry successfully. You barely strike *Tyrannus*'s right arm. *Tyrannus* tries to cleave you, but you deflect the blow. You panic and attempt to flee! You flee head over heels. On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A *trolloc* is standing here. * R HP:Wounded MV:Tiring > You swiftly dodge A *trolloc*'s attempt to crush you. * R HP:Wounded MV:Tiring - Buggo: Battered > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Battered > ` You strike A *trolloc*'s body into bloody fragments! A Seanchan scout joins your fight! A *trolloc* tries to crush you, but you deflect the blow. ` * R HP:Wounded MV:Tiring - Buggo: Beaten > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Beaten > no A Seanchan scout tickles Buggo's body with his pierce. nod* R HP:Wounded MV:Tiring - Buggo: Critical > ` A *trolloc* panics, and attempts to flee! ` * R HP:Wounded MV:Tiring - Buggo: Critical > You nod in agreement. * R HP:Wounded MV:Tiring - Buggo: Critical > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Critical > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Critical > ` A Seanchan scout tickles Buggo's left hand with his pierce. You strike A *trolloc*'s left arm very hard. A *trolloc* is stunned, but will probably regain consciousness... [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Critical > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Critical > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Buggo: Critical > ` A Seanchan scout barely pierces Buggo's left arm. A *trolloc* is dead! R.I.P. Your blood freezes as you hear A *trolloc*'s death cry. [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > exa corpse ` It is the corpse of Buggo. When you look inside, you see: corpse (here) : a nasty spiked club `* R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` na[k dark] They aren't here. narr* R HP:Wounded MV:Tiring > rip ` `You narrate 'rip' ` * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > v[k dark] They aren't here. * R HP:Wounded MV:Tiring > view struggl Your heartbeat calms down more as you feel less panicked. view struggle * R HP:Hurt MV:Strong > BETA TESTING: In the Struggle this month of Danu, year 527 ... the Light side has killed 241 levels of the Dark and collected 133 tps, as well as 28 levels of the Seanchan and 7 tps, but suffered 157 levels of death to its own; the Dark side has killed 84 levels of the Light and collected 162 tps, but suffered 5 levels of death to its own; the Seanchan have killed 0 levels of the Light and collected 0 tps, as well as 14 levels of the Dark and 0 tps; and the Aiel yet are unseen. So far, the Light side has 8690 total Tarmon Gaidon points, after winning 10 last month; the Dark side has 12730 total Tarmon Gaidon points, after winning 10 last month; the Seanchan have 1070 total Tarmon Gaidon points, after winning 0 last month. `* R HP:Hurt MV:Strong > *Vuluk* has arrived from the east. *Vuluk* snickers softly. * R HP:Hurt MV:Strong > [k dark] You try to strike *Zork*, but he deflects the blow. `* R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > ` *Zork* panics, and attempts to flee! *Vuluk* tries to scythe a Seanchan scout, but he parries successfully. `* R HP:Hurt MV:Strong - Zork: Wounded > *Zork* leaves north. * R HP:Hurt MV:Strong > ` A Seanchan scout barely tickles Vuluk's body with his pierce. *Vuluk* panics, and attempts to flee! * R HP:Hurt MV:Strong > ` *Vuluk* leaves north. `* R HP:Hurt MV:Strong > A black speckled pigeon flutters its wings. A black speckled pigeon leaves north. A black speckled pigeon flutters its wings. A black speckled pigeon leaves east. [k dark] You try to strike *Zork*, but he parries successfully. ` * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > ` *Zork* tries to pierce you, but you deflect the blow. A Seanchan scout joins your fight! You try to strike *Zork*, but he deflects the blow. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. A Seanchan fighter has arrived from the east. * R HP:Hurt MV:Strong - Zork: Wounded > ` [k dark] You do the best you can! *Zork* panics, and attempts to flee! `* R HP:Hurt MV:Strong - Zork: Wounded > *Zork* leaves north. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. * R HP:Hurt MV:Strong > ` ` [k dark] They aren't here. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > e Your blood freezes as you hear someone's death cry. * R HP:Hurt MV:Strong > On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A black speckled pigeon is here cooing softly. An enormous lobster crawls towards you with pinchers extended. * R HP:Hurt MV:Strong > w A black speckled pigeon leaves west. You swiftly dodge a giant lobster's attempt to hit you. No way! You're fighting for your life! * R HP:Hurt MV:Strong - a giant lobster: Scratched > w No way! You're fighting for your life! * R HP:Hurt MV:Strong - a giant lobster: Scratched > You strike a giant lobster's body. A giant lobster tries to hit you, but you parry successfully. * R HP:Hurt MV:Strong - a giant lobster: Hurt > snicker You snicker softly. * R HP:Hurt MV:Strong - a giant lobster: Hurt > You try to strike a giant lobster, but it deflects the blow. You swiftly dodge a giant lobster's attempt to hit you. * R HP:Hurt MV:Strong - a giant lobster: Hurt > *Zork* has arrived from the west. * R HP:Hurt MV:Strong - a giant lobster: Hurt > You strike a giant lobster's body very hard. You swiftly dodge a giant lobster's attempt to hit you. * R HP:Hurt MV:Strong - a giant lobster: Hurt > f You panic and attempt to flee! You flee head over heels. On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Strong > ` [k dark] They aren't here. `* R HP:Hurt MV:Strong > [k dark] You try to strike *Zork*, but he parries successfully. ` * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! ` * R HP:Hurt MV:Strong - Zork: Wounded > f [k dark] You do the best you can! *Cannibal* has arrived from the east. * R HP:Hurt MV:Strong - Zork: Wounded > You panic and attempt to flee! *Cannibal* leaves west. You flee head over heels. On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. * R HP:Hurt MV:Strong > s End of the Beach The outskirts of a a lush tropical rain forest begin here, and the vegetation thickens to the south. To the north you can see the waters of the Aryth Ocean, across a sandy beach. Large tents occupy the beach, enough to house an army. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. An enormous lobster crawls towards you with pinchers extended. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Hurt MV:Strong > wc nArglebargle, glop-glyf!?! n * R HP:Hurt MV:Strong > w wOn the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. w * R HP:Hurt MV:Strong > w On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > ` ` [k dark] They aren't here. n* R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > n s On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] The corpse of a black speckled pigeon is lying here. A wild stallion bucks madly, being ridden by you. *Vuluk* is standing here. *Hydrin* is standing here. *Tyrannus* is standing here. *Tyrannus* tries to cleave you, but you parry successfully. * R HP:Hurt MV:Tiring - Tyrannus: Scratched > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Tyrannus: Scratched > You strike *Tyrannus*'s left arm hard. *Tyrannus* tries to cleave you, but you parry successfully. * R HP:Hurt MV:Tiring - Tyrannus: Scratched > f You panic and attempt to flee! *Vuluk* tries to scythe you, but you parry successfully. You flee head over heels. On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Hurt MV:Tiring > ` [k dark] They aren't here. ` * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > *Cannibal* has arrived from the east. * R HP:Hurt MV:Tiring > ` *Cannibal* tries to slash you, but you parry successfully. * R HP:Hurt MV:Tiring - Cannibal: Scratched > ` [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Cannibal: Scratched > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Cannibal: Scratched > l trolloc You try to strike *Cannibal*, but he parries successfully. A Seanchan scout joins your fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! *Cannibal* swirls about with a gleaming blacksword, slicing across your body! *Cannibal* tries to slash you, but you parry successfully. l trolloc * R HP:Hurt MV:Tiring - Cannibal: Scratched > si "I am the Dragon........ You will tremble before me!!" Cannibal has a few scratches. *Cannibal* is using: a rimmed round helmet a silver medallion a shimmering pendant of obsidian a gown of exquisite design a backpack a pair of dark gloves a strand of bleached horned skulls a sungwood bracelet a silver etched shield a gleaming blacksword a pair of thick, gold-plated greaves a black pair of gold-tooled boots (used) sigh* R HP:Hurt MV:Tiring - Cannibal: Scratched > f You sigh. * R HP:Hurt MV:Tiring - Cannibal: Scratched > You panic and attempt to flee! e A Seanchan scout tries to pierce Cannibal, but he parries successfully. A Seanchan scout tries to pierce Cannibal, but he parries successfully. You flee head over heels. On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. * R HP:Hurt MV:Tiring > w w On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. * R HP:Hurt MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. *Tyrannus* is here, fighting a Seanchan scout. A Seanchan scout is here, fighting Cannibal. A Seanchan scout is here, fighting Cannibal. A Seanchan scout is here, fighting Cannibal. *Cannibal* is here, fighting a Seanchan scout. A Seanchan fighter is here, fighting Cannibal. A Seanchan fighter is here, fighting Cannibal. A Seanchan fighter is here, fighting Cannibal. *Tyrannus* panics, and attempts to flee! * R HP:Hurt MV:Tiring > ` *Cannibal* leaves east. *Tyrannus* leaves east. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > ` `[k dark] They aren't here. *Tyrannus* has arrived from the east. ` * R HP:Hurt MV:Tiring > e ` [k dark] You strike *Tyrannus*'s right leg hard. * R HP:Hurt MV:Tiring - Tyrannus: Scratched > No way! You're fighting for your life! *Cannibal* has arrived from the east. * R HP:Hurt MV:Tiring - Tyrannus: Scratched > [k dark] You do the best you can! *Cannibal* tries to slash you, but you deflect the blow. *Tyrannus* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Tyrannus: Scratched > *Tyrannus* leaves east. ` * R HP:Hurt MV:Tiring - Cannibal: Scratched > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Cannibal: Scratched > ` You try to strike *Cannibal*, but he parries successfully. A Seanchan scout joins your fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! *Cannibal* tries to slash you, but you deflect the blow. A Seanchan scout barely tickles Cannibal's left leg with his pierce. A Seanchan scout barely pierces Cannibal's right leg. A Seanchan scout tries to pierce Cannibal, but he deflects the blow. ` * R HP:Hurt MV:Tiring - Cannibal: Scratched > f [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Cannibal: Scratched > You panic and attempt to flee! *Cannibal* panics, and attempts to flee! s You flee head over heels. On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] The corpse of a black speckled pigeon is lying here. A wild stallion bucks madly, being ridden by you. *Tyrannus* is standing here. *Vuluk* is standing here. *Hydrin* is standing here. *Vuluk* tries to scythe you, but you parry successfully. sc* R HP:Hurt MV:Tiring - Vuluk: Critical > wYou barely tickle *Vuluk*'s right arm with your strike. *Vuluk* panics, and attempts to flee! HP:Hurt MP:Tiring You have scored 46044114 experience points and 0 quest points. You need 2455886 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 8 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are fighting Vuluk. w * R HP:Hurt MV:Tiring - Vuluk: Critical > s No way! You're fighting for your life! *Tyrannus* cleaves your body extremely hard. * R HP:Wounded MV:Tiring - Vuluk: Critical > No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Vuluk: Critical > *Vuluk* leaves south. * R HP:Wounded MV:Tiring - Tyrannus: Scratched > ` *Vuluk* has arrived from the south. `* R HP:Wounded MV:Tiring - Tyrannus: Scratched > *Cannibal* has arrived from the south. *Cannibal* tries to slash you, but you parry successfully. *Hydrin* blasts your body extremely hard. * R HP:Wounded MV:Tiring - Tyrannus: Scratched > *Hydrin* blasts your body extremely hard. *Cannibal* tries to slash you, but you deflect the blow. You strike *Tyrannus*'s body hard. *Tyrannus* tries to cleave you, but you deflect the blow. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Tyrannus: Hurt > f You panic and attempt to flee! *Hydrin* blasts your left arm into bloody fragments! *Cannibal* tries to slash you, but you deflect the blow. *Tyrannus* tries to cleave you, but you deflect the blow. You flee head over heels. Wading in the Ocean The waters of the Aryth Ocean splash about you as the waves pound upon the shore of Isle Jafar. The beach lies to the south, and the shoreline leads east. The ocean stretches off into the distance and out of sight. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Tiring > e sWading in the Ocean The ocean here is knee deep, and the waves come rolling in to the beach splashing heavily upon you. Off to the east a small pier can be seen, and the beach of the island lies to the south. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A poisonous sea urchin floats towards you. A poisonous sea urchin floats towards you. s * R HP:Wounded MV:Tiring > s On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. *Zork* is standing here. * R HP:Wounded MV:Tiring > On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. * R HP:Wounded MV:Tiring > w Your mount is too exhausted. * R HP:Wounded MV:Tiring > A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. A Seanchan fighter has arrived from the west. * R HP:Wounded MV:Tiring > *Cannibal* has arrived from the north. * R HP:Wounded MV:Tiring > ` *Cannibal* tries to slash you, but you deflect the blow. ` * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! *Cannibal* swirls about with a gleaming blacksword, slicing across your body! * R HP:Wounded MV:Tiring - Cannibal: Hurt > spit say A giant lobster tries to hit Cannibal, but he parries successfully. A giant lobster has arrived from the south. A giant lobster tries to hit Cannibal, but he deflects the blow. A Seanchan fighter joins your fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter tickles Cannibal's body with his strike. A Seanchan fighter tries to strike Cannibal, but he deflects the blow. A Seanchan fighter tickles Cannibal's right leg with his strike. A giant lobster tries to hit Cannibal, but he dodges the attack. Cannibal swiftly dodges a giant lobster's attempt to hit him. You try to strike *Cannibal*, but he deflects the blow. *Cannibal* tries to slash you, but you parry successfully. Lightning starts to show in the sky. Your heartbeat calms down more as you feel less panicked. You cough and shiver. You spit over your shoulder. say * R HP:Wounded MV:Tiring - Cannibal: Scratched > ouchied *Cannibal* panics, and attempts to flee! say ouchied* R HP:Wounded MV:Tiring - Cannibal: Scratched > ` You drawl 'ouchied' * R HP:Wounded MV:Tiring - Cannibal: Scratched > [k dark] You do the best you can! *Cannibal* leaves west. ` * R HP:Wounded MV:Tiring > A Seanchan fighter leaves west. A Seanchan fighter leaves west. A Seanchan fighter leaves west. * R HP:Wounded MV:Tiring > [k dark] You try to strike *Zork*, but he parries successfully. ` * R HP:Wounded MV:Tiring - Zork: Wounded > [k dark] You do the best you can! ` * R HP:Wounded MV:Tiring - Zork: Wounded > [k dark] You do the best you can! ` * R HP:Wounded MV:Tiring - Zork: Wounded > l tro[k dark] You do the best you can! l trol* R HP:Wounded MV:Tiring - Zork: Wounded > lo *Zork* tries to pierce you, but you deflect the blow. A giant lobster tries to hit you, but you dodge the attack. A giant lobster leaves south. You try to strike *Zork*, but he deflects the blow. * R HP:Wounded MV:Tiring - Zork: Wounded > You do not see that here. * R HP:Wounded MV:Tiring - Zork: Wounded > ` *Zork* panics, and attempts to flee! `* R HP:Wounded MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Zork: Wounded > l[k dark] You do the best you can! *Zork* leaves north. * R HP:Wounded MV:Tiring - a giant lobster: Scratched > l On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A giant lobster is here, fighting YOU! A wild stallion bucks madly, being ridden by you. c* R HP:Wounded MV:Tiring - a giant lobster: Scratched > ` You cackle gleefully. `* R HP:Wounded MV:Tiring - a giant lobster: Scratched > [k dark] They aren't here. * R HP:Wounded MV:Tiring - a giant lobster: Scratched > You strike a giant lobster's body. You swiftly dodge a giant lobster's attempt to hit you. [k dark] They aren't here. * R HP:Wounded MV:Tiring - a giant lobster: Scratched > w sA conscript has arrived from the east. A conscript has arrived from the east. No way! You're fighting for your life! sc* R HP:Wounded MV:Tiring - a giant lobster: Scratched > ore HP:Wounded MP:Tiring You have scored 46043356 experience points and 0 quest points. You need 2456644 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 8 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are fighting a giant lobster. t* R HP:Wounded MV:Tiring - a giant lobster: Scratched > ime You strike a giant lobster's body hard. A giant lobster tries to hit you, but you dodge the attack. * R HP:Wounded MV:Tiring - a giant lobster: Hurt > narrIt is 5 o'clock pm, on the 20th day of the month of Danu, year 527. According to legend and prophecy, this is the First Turn of the Wheel. Like the Threads of the Pattern, so too are the days of our lives. (Server: Thu Jan 1 12:00:23 2004 EST, last rebooted 12 hours, 51 minutes ago) *Cannibal* has arrived from the north. narr * R HP:Wounded MV:Tiring - a giant lobster: Hurt > *Cannibal* tries to slash you, but you parry successfully. * R HP:Wounded MV:Tiring - a giant lobster: Hurt > narr damn nYou narrate 'damn' nar* R HP:Wounded MV:Tiring - a giant lobster: Hurt > r *Cannibal* tries to slash you, but you parry successfully. A conscript tries to slash Cannibal, but he parries successfully. You strike a giant lobster's body extremely hard. You swiftly dodge a giant lobster's attempt to hit you. narr * R HP:Wounded MV:Tiring - a giant lobster: Wounded > ouch You narrate 'ouch' f* R HP:Wounded MV:Tiring - a giant lobster: Wounded > You panic and attempt to flee! *Tyrannus* has arrived from the north. You flee head over heels. On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Wounded MV:Tiring > where ` ` ` Players in your Zone -------------------- Olaf - On the Beach Onx - Reception Room * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > * R HP:Wounded MV:Tiring > ` ` diag[k dark] They aren't here. diag * R HP:Wounded MV:Tiring > [k dark] You try to strike *Zork*, but he deflects the blow. * R HP:Wounded MV:Tiring - Zork: Wounded > diag hors *Cannibal* has arrived from the east. diag horse* R HP:Wounded MV:Tiring - Zork: Wounded > *Zork* tries to pierce you, but you deflect the blow. *Cannibal* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Tiring - Zork: Wounded > ` *Cannibal* tries to slash you, but you parry successfully. A Seanchan scout joins your fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! *Zork* tries to pierce you, but you parry successfully. You try to strike *Zork*, but he parries successfully. A wild stallion is in excellent condition. A wild stallion is winded. *Zork* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! *Zork* leaves east. * R HP:Wounded MV:Tiring - Cannibal: Scratched > sn A conscript has arrived from the east. A conscript has arrived from the east. sni* R HP:Wounded MV:Tiring - Cannibal: Scratched > cker ` You snicker softly. * R HP:Wounded MV:Tiring - Cannibal: Scratched > A conscript barely slashes Cannibal's right hand. A conscript joins a conscript's fight! A Seanchan scout joins a conscript's fight! A Seanchan scout joins a conscript's fight! A Seanchan scout joins a conscript's fight! A Seanchan fighter joins a conscript's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter strikes Zork's body. You try to strike *Cannibal*, but he parries successfully. *Cannibal* tries to slash you, but you deflect the blow. A Seanchan scout barely tickles Cannibal's right leg with his pierce. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Scratched > ` *Zork* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Cannibal: Scratched > [k dark] You do the best you can! *Cannibal* swirls about with a gleaming blacksword, slicing across your body! * R HP:Wounded MV:Tiring - Cannibal: Scratched > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Scratched > *Zork* leaves east. * R HP:Wounded MV:Tiring - Cannibal: Scratched > ` *Cannibal* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Cannibal: Scratched > ` A Seanchan fighter tries to strike Zork, but he parries successfully. *Zork* pierces a Seanchan fighter's right leg hard. A Seanchan fighter tickles Zork's body with his strike. A Seanchan fighter barely tickles Cannibal's body with his strike. A Seanchan fighter barely tickles Cannibal's right leg with his strike. A Seanchan scout tries to pierce Cannibal, but he deflects the blow. Cannibal swiftly dodges a Seanchan scout's attempt to pierce him. A Seanchan scout barely tickles Cannibal's body with his pierce. A conscript barely slashes Cannibal's right foot. A conscript slashes Cannibal's body. You try to strike *Cannibal*, but he deflects the blow. *Cannibal* tries to slash you, but you parry successfully. ` * R HP:Wounded MV:Tiring - Cannibal: Hurt > A Seanchan scout tickles Cannibal's body with his pierce. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > st *Zork* panics, and attempts to flee! *Cannibal* panics, and attempts to flee! sta* R HP:Wounded MV:Tiring - Cannibal: Hurt > t ` You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 50 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - POISON - NO QUIT - NOTICE * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! `* R HP:Wounded MV:Tiring - Cannibal: Hurt > A Seanchan fighter tries to strike Zork, but he parries successfully. A Seanchan fighter barely strikes Cannibal's body. A Seanchan fighter barely tickles Cannibal's body with his strike. A Seanchan scout tries to pierce Cannibal, but he parries successfully. A Seanchan scout tickles Cannibal's body with his pierce. A Seanchan scout tries to pierce Cannibal, but he deflects the blow. A conscript tries to slash Cannibal, but he deflects the blow. A conscript barely tickles Cannibal's right leg with his slash. You barely strike *Cannibal*'s right leg. * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! *Zork* leaves north. * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` *Cannibal* leaves east. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` A Seanchan scout leaves east. A Seanchan scout leaves east. A Seanchan scout leaves east. [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. `* R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > e[k dark] They aren't here. * R HP:Wounded MV:Tiring > e ` On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. An enormous lobster crawls towards you with pinchers extended. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. w* R HP:Wounded MV:Tiring > [k dark] They aren't here. w* R HP:Wounded MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Wounded MV:Tiring > Alas, you cannot go that way... `* R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > * R HP:Wounded MV:Tiring > narr dung ` You narrate 'shit' ` * R HP:Wounded MV:Tiring > `[k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > na[k dark] They aren't here. * R HP:Wounded MV:Tiring > narr cannibal ` You narrate 'cannibal' `* R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` `[k dark] You try to strike *Zork*, but he deflects the blow. ` * R HP:Wounded MV:Tiring - Zork: Wounded > You try to strike *Zork*, but he parries successfully. A Seanchan scout joins your fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan scout joins a Seanchan scout's fight! A conscript joins a Seanchan scout's fight! A conscript joins a conscript's fight! A Seanchan fighter joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter says 'You Zork!!! You will die before your time!! ' A Seanchan scout barely tickles Zork's body with his pierce. A Seanchan scout tickles Zork's right leg with his pierce. A Seanchan scout tries to pierce Zork, but he parries successfully. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Zork: Wounded > *Zork* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Zork: Wounded > trolloc A Seanchan fighter says 'You Zork!!! You will die before your time!! ' trolloc * R HP:Wounded MV:Tiring - Zork: Wounded > ` Arglebargle, glop-glyf!?! ` * R HP:Wounded MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Zork: Wounded > `A Seanchan fighter barely strikes Zork's body. A Seanchan fighter strikes Zork's body. A conscript barely tickles Zork's left leg with his slash. A conscript tickles Zork's left leg with his slash. A Seanchan scout tickles Zork's left leg with his pierce. A Seanchan s -------------------------------------------------------------------------------- Olaf Joined: Sep 17, 2003 Posted: 2004-01-01 12:37 -------------------------------------------------------------------------------- * R HP:Wounded MV:Tiring - Zork: Wounded > ` *Cannibal* has arrived from the north. * R HP:Wounded MV:Tiring - Zork: Wounded > ` [k dark] You do the best you can! *Cannibal* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Tiring - Zork: Wounded > ` *Cannibal* tries to slash you, but you parry successfully. Zork swiftly dodges a giant lobster's attempt to hit him. A Seanchan scout tickles Zork's body with his pierce. A Seanchan scout tries to pierce Zork, but he parries successfully. A Seanchan scout barely pierces Zork's body. A Seanchan scout tickles Zork's body with his pierce. A conscript barely slashes Zork's head. A conscript slashes Zork's left arm. You strike *Zork*'s left arm. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Zork: Battered > ` *Zork* leaves east. * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` A Seanchan scout leaves east. A Seanchan scout leaves east. A Seanchan scout leaves east. A Seanchan scout leaves east. A conscript leaves east. A conscript leaves east. * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! *Tyrannus* has arrived from the west. * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` *Tyrannus* tries to cleave you, but you deflect the blow. ` * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` A giant lobster barely hits Tyrannus's body. A giant lobster barely hits Tyrannus's body. *Tyrannus* tries to cleave you, but you deflect the blow. You try to strike *Cannibal*, but he parries successfully. *Cannibal* tries to slash you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. You cough and shiver. You are hungry. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` [k dark] You do the best you can! no* R HP:Wounded MV:Tiring - Cannibal: Hurt > d ` You nod in agreement. * R HP:Wounded MV:Tiring - Cannibal: Hurt > A giant lobster tries to hit Tyrannus, but he parries successfully. *Tyrannus* tries to cleave you, but you parry successfully. You try to strike *Cannibal*, but he deflects the blow. *Cannibal* tries to slash you, but you parry successfully. [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > f A black speckled pigeon flutters its wings. A black speckled pigeon leaves north. You panic and attempt to flee! You flee head over heels. On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A black speckled pigeon is here cooing softly. * R HP:Wounded MV:Tiring > w ` On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] The corpse of a black speckled pigeon is lying here. [2] A wild stallion bucks madly, being ridden by you. *Vuluk* is standing here. *Hydrin* is standing here. * R HP:Wounded MV:Tiring > [k dark] You tickle *Vuluk*'s head with your strike. *Vuluk* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Vuluk: Beaten > *Vuluk* leaves south. * R HP:Wounded MV:Tiring > *Hydrin* tries to blast you, but you parry successfully. * R HP:Wounded MV:Tiring - Hydrin: Healthy > f You panic and attempt to flee! *Hydrin* tries to blast you, but you deflect the blow. *Vuluk* has arrived from the south. You flee head over heels. On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A black speckled pigeon is here cooing softly. * R HP:Wounded MV:Tiring > e s A black speckled pigeon leaves south. On the Shore of Isle Jafar This sandy beach is appears calm and scenic. Off to the east you can make out a large wooden pier. The soothing sand shifts unevenly underfoot, and the waters of the Aryth Ocean extend to the northern horizon. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. *Cannibal* is standing here. *Tyrannus* is standing here. *Cannibal* leaves east. * R HP:Wounded MV:Tiring > Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. n* R HP:Wounded MV:Tiring > *Cannibal* has arrived from the east. * R HP:Wounded MV:Tiring > n *Cannibal* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > *Cannibal* panics, and attempts to flee! s* R HP:Wounded MV:Tiring - Cannibal: Hurt > igh You try to strike *Cannibal*, but he deflects the blow. A Seanchan scout joins your fight! A Seanchan scout joins a Seanchan scout's fight! A Seanchan officer joins a Seanchan scout's fight! A Seanchan fighter joins a Seanchan scout's fight! A Seanchan officer joins a Seanchan fighter's fight! A Seanchan officer joins a Seanchan scout's fight! * R HP:Wounded MV:Tiring - Cannibal: Hurt > l tYou sigh. l tro* R HP:Wounded MV:Tiring - Cannibal: Hurt > ll A Seanchan scout pierces Cannibal's left hand hard. A Seanchan scout tries to pierce Cannibal, but he parries successfully. * R HP:Wounded MV:Tiring - Cannibal: Hurt > l trolloc *Cannibal* leaves south. l trolloc* R HP:Wounded MV:Tiring > `You do not see that here. ` * R HP:Wounded MV:Tiring > s ` [k dark] They aren't here. *Cannibal* has arrived from the south. * R HP:Wounded MV:Tiring > End of the Beach The sandy beach ends here, and extends to the north towards the shoreline. The outskirts of a lush tropical rain forest begin here, and the trees and vegetation grow denser to the south. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > s Edge of the Rain Forest A small tropical rain forest begins here, and extends to the south, east, and west. To the north the forest ends gradually, and the terrain appears to turn sandy. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Tiring > n ` ` End of the Beach The sandy beach ends here, and extends to the north towards the shoreline. The outskirts of a lush tropical rain forest begin here, and the trees and vegetation grow denser to the south. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A thin man with a shaved head scouts the horizon. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. ` * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > diag horse A wild stallion is in excellent condition. A wild stallion is weary. ` * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` `[k dark] They aren't here. ` * R HP:Wounded MV:Tiring > n[k dark] They aren't here. * R HP:Wounded MV:Tiring > na[k dark] They aren't here. * R HP:Wounded MV:Tiring > narr one crit ` You narrate 'one crit' * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > n* R HP:Wounded MV:Tiring > arr zork beat ` ` You narrate 'zork beat' * R HP:Wounded MV:Tiring > [k dark] They aren't here. * R HP:Wounded MV:Tiring > n [k dark] They aren't here. * R HP:Wounded MV:Tiring > Beach of Isle Jafar This expansive sandy beach stretches to the Aryth Ocean to the North. A tropical forest can be seen where the beach ends to the south. The side of a large mound of sand blocks travel eastwards. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Wounded MV:Tiring > `* R HP:Wounded MV:Tiring > w[k dark] They aren't here. w * R HP:Wounded MV:Tiring > w On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. *Cannibal* is standing here. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Wounded MV:Tiring > ` [k dark] You try to strike *Cannibal*, but he parries successfully. *Cannibal* swirls about with a gleaming blacksword, slicing across your body! * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` [k dark] You do the best you can! `* R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > s *Cannibal* tries to slash you, but you deflect the blow. A Seanchan fighter joins your fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! You strike *Cannibal*'s body hard. sn* R HP:Wounded MV:Tiring - Cannibal: Hurt > ic *Tyrannus* has arrived from the north. snick* R HP:Wounded MV:Tiring - Cannibal: Hurt > r *Cannibal* swirls about with a gleaming blacksword, slicing across your body! *Tyrannus* tries to cleave you, but you deflect the blow. snickr * R HP:Wounded MV:Tiring - Cannibal: Hurt > ` Arglebargle, glop-glyf!?! * R HP:Wounded MV:Tiring - Cannibal: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Cannibal: Hurt > f w s *Tyrannus* tries to cleave you, but you deflect the blow. A Seanchan fighter tries to strike Cannibal, but he deflects the blow. A Seanchan fighter tickles Cannibal's left foot with his strike. A Seanchan fighter barely strikes Cannibal's left hand. *Cannibal* tries to slash you, but you deflect the blow. You barely tickle *Cannibal*'s left leg with your strike. You panic and attempt to flee! ` ` You flee head over heels. On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] The corpse of a black speckled pigeon is lying here. [2] A wild stallion bucks madly, being ridden by you. *Vuluk* is standing here. *Hydrin* is standing here. Alas, you cannot go that way... * R HP:Wounded MV:Tiring > On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. *Tyrannus* is standing here. *Cannibal* is here, fighting a Seanchan fighter. A Seanchan fighter is here, fighting Cannibal. A Seanchan fighter is here, fighting Cannibal. A Seanchan fighter is here, fighting Cannibal. * R HP:Wounded MV:Tiring > `[k dark] You strike *Tyrannus*'s head hard. ` * R HP:Wounded MV:Tiring - Tyrannus: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Tyrannus: Hurt > [k dark] You do the best you can! `* R HP:Wounded MV:Tiring - Tyrannus: Hurt > *Tyrannus* panics, and attempts to flee! * R HP:Wounded MV:Tiring - Tyrannus: Hurt > [k dark] You do the best you can! * R HP:Wounded MV:Tiring - Tyrannus: Hurt > You strike *Tyrannus*'s body hard. *Cannibal* tries to slash a Seanchan fighter, but he deflects the blow. A Seanchan fighter tries to strike Cannibal, but he deflects the blow. A Seanchan fighter barely strikes Cannibal's body. A Seanchan fighter tries to strike Cannibal, but he parries successfully. * R HP:Wounded MV:Tiring - Tyrannus: Hurt > ` [k dark] You do the best you can! *Cannibal* panics, and attempts to flee! *Tyrannus* leaves east. `* R HP:Wounded MV:Tiring > s[k dark] You barely strike *Cannibal*'s head. sa* R HP:Wounded MV:Tiring - a Seanchan fighter: Healthy - Cannibal: Wounded > y bah You drawl 'bah' * R HP:Wounded MV:Tiring - a Seanchan fighter: Healthy - Cannibal: Wounded > ` *Cannibal* leaves north. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. * R HP:Wounded MV:Tiring > ` [k dark] They aren't here. `* R HP:Wounded MV:Tiring > *Cannibal* has arrived from the north. * R HP:Wounded MV:Tiring > [k dark] You try to strike *Cannibal*, but he parries successfully. * R HP:Wounded MV:Tiring - Cannibal: Wounded > ` `[k dark] You do the best you can! ` * R HP:Wounded MV:Tiring - Cannibal: Wounded > l*Cannibal* tries to slash you, but you parry successfully. A Seanchan fighter joins your fight! A Seanchan fighter joins a Seanchan fighter's fight! A Seanchan fighter joins a Seanchan fighter's fight! You strike *Cannibal*'s body. [k dark] You do the best you can! l t* R HP:Wounded MV:Tiring - Cannibal: Wounded > ro *Tyrannus* cleaves your left leg hard. l trol* R HP:Battered MV:Tiring - Cannibal: Wounded > loc `Tyrannus has some small wounds and bruises. *Tyrannus* is using: a metal helmet a dark, hooded cloak a backpack a pair of steel-backed gauntlets a long-handled war axe a pair of chainmail leggings a pair of thin metal boots ` * R HP:Battered MV:Tiring - Cannibal: Wounded > *Cannibal* swirls about with a gleaming blacksword, slicing across your body! * R HP:Battered MV:Tiring - Cannibal: Wounded > [k dark] You do the best you can! * R HP:Battered MV:Tiring - Cannibal: Wounded > f w w *Tyrannus* tries to cleave you, but you deflect the blow. A Seanchan fighter tickles Cannibal's body with his strike. A Seanchan fighter barely tickles Cannibal's body with his strike. A Seanchan fighter tickles Cannibal's body with his strike. *Cannibal* tries to slash you, but you deflect the blow. You try to strike *Cannibal*, but he parries successfully. You panic and attempt to flee! s ` You flee head over heels. On the Shore of Isle Jafar The shores of this seemingly peaceful island here look north onto the waters of the Aryth Ocean, which roll lullingly into the beach shore. The beach stretches off to the south, and you can see a pier in the distance to the east. Sharp shells crunch underfoot. [ obvious exits: N E S ] The corpse of a black speckled pigeon is lying here. [2] A wild stallion bucks madly, being ridden by you. *Vuluk* is standing here. *Hydrin* is standing here. Alas, you cannot go that way... *Hydrin* tries to blast you, but you parry successfully. * R HP:Battered MV:Tiring - Hydrin: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Tiring - Hydrin: Healthy > [k dark] You do the best you can! * R HP:Battered MV:Tiring - Hydrin: Healthy > *Vuluk* says 'P[ Yng' * R HP:Battered MV:Tiring - Hydrin: Healthy > f You strike *Hydrin*'s right leg. *Hydrin* tries to blast you, but you deflect the blow. *Vuluk* tries to scythe you, but you deflect the blow. * R HP:Battered MV:Tiring - Hydrin: Scratched > You panic and attempt to flee! *Cannibal* has arrived from the south. *Cannibal* slashes your body into bloody fragments! e eYou flee head over heels. On the Beach The sandy beach of Isle Jafar stretches out here to the north and east. The dark blue waters of the ocean can be seen rolling into shore not far to the north. Large tents occupy the beach, enough to house an army. [ obvious exits: N E ] The corpse of Buggo is lying here. The corpse of a crab is lying here. A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. e * R HP:Battered MV:Tiring > Your mount is too exhausted. * R HP:Battered MV:Tiring > *Cannibal* has arrived from the west. * R HP:Battered MV:Tiring > *Cannibal* tries to slash you, but you deflect the blow. * R HP:Battered MV:Tiring - Cannibal: Wounded > dism f s s A giant lobster tries to hit Cannibal, but he deflects the blow. A giant lobster tries to hit Cannibal, but he dodges the attack. You try to strike *Cannibal*, but he deflects the blow. *Cannibal* tries to slash you, but you deflect the blow. The sun sets. Your heartbeat calms down more as you feel less panicked. You cough and shiver. You stop riding him. * HP:Battered MV:Tiring - Cannibal: Wounded > s *Tyrannus* has arrived from the west. * HP:Battered MV:Tiring - Cannibal: Wounded > *Cannibal* swirls about with a gleaming blacksword, slicing across your body! * HP:Battered MV:Tiring - Cannibal: Wounded > You panic and attempt to flee! You flee head over heels. On the Shore of Isle Jafar The calm waters of the Aryth Ocean lap at the shore of this sand covered beach. To the east you can see a pier, and across the expanse of beach to the south, what appears to be a tropical rain forest. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] *Tyrannus* is standing here. On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] *Cannibal* is here, fighting a giant lobster. A wild stallion bucks madly. A giant lobster is here, fighting Cannibal. * HP:Battered MV:Tiring > *Cannibal* slashes a giant lobster's body into bloody fragments! Cannibal swiftly dodges a giant lobster's attempt to hit him. End of the Beach The outskirts of a a lush tropical rain forest begin here, and the vegetation thickens to the south. To the north you can see the waters of the Aryth Ocean, across a sandy beach. Large tents occupy the beach, enough to house an army. [ obvious exits: N S ] An enormous lobster crawls towards you with pinchers extended. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. * HP:Battered MV:Tiring > ` [k dark] They aren't here. * HP:Battered MV:Tiring > ` [k dark] They aren't here. * HP:Battered MV:Tiring > n On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] *Cannibal* is here, fighting a giant lobster. A wild stallion bucks madly. A giant lobster is here, fighting Cannibal. * HP:Battered MV:Winded > ride wild You start riding him. s * R HP:Battered MV:Winded > *Cannibal* slashes a giant lobster's head extremely hard. A giant lobster tries to hit Cannibal, but he deflects the blow. * R HP:Battered MV:Winded > End of the Beach The outskirts of a a lush tropical rain forest begin here, and the vegetation thickens to the south. To the north you can see the waters of the Aryth Ocean, across a sandy beach. Large tents occupy the beach, enough to house an army. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. An enormous lobster crawls towards you with pinchers extended. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Battered MV:Winded > ` ` `A giant lobster leaves north. ` * R HP:Battered MV:Winded > [k dark] They aren't here. * R HP:Battered MV:Winded > ` [k dark] They aren't here. * R HP:Battered MV:Winded > [k dark] They aren't here. * R HP:Battered MV:Winded > n[k dark] They aren't here. * R HP:Battered MV:Winded > narr dungness ` You narrate 'shitness' ` * R HP:Battered MV:Winded > ` [k dark] They aren't here. * R HP:Battered MV:Winded > [k dark] They aren't here. * R HP:Battered MV:Winded > na[k dark] They aren't here. * R HP:Battered MV:Winded > narr cannibal ` ` ` You narrate 'cannibal' * R HP:Battered MV:Winded > [k dark] They aren't here. * R HP:Battered MV:Winded > [k dark] They aren't here. * R HP:Battered MV:Winded > [k dark] They aren't here. * R HP:Battered MV:Winded > ` s[k dark] They aren't here. sc* R HP:Battered MV:Winded > ore stYou have 152(370) hit and 72(151) movement points. You have scored 46043352 experience points and 0 quest points. You need 2456648 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 8 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are standing. You are hungry. stat* R HP:Battered MV:Winded > You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 50 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - POISON - NO QUIT - NOTICE * R HP:Battered MV:Winded > eat meat You don't seem to have any. `* R HP:Battered MV:Winded > ` [k dark] They aren't here. e* R HP:Battered MV:Winded > at[k dark] They aren't here. * R HP:Battered MV:Winded > eat meat s sYou don't seem to have any. s * R HP:Battered MV:Winded > sWithin the Tropical Forest A lush tropical forest blooms about you, the vegetation is thick and vibrant. The trees and bushes thin to the north, where you can make out the beginnings of a beach. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A stocky man swings an axe here, splitting wood in half. * R HP:Battered MV:Winded > s Alas, you cannot go that way... s * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > e Edge of the Rain Forest A small tropical rain forest begins here, and extends to the south, east, and west. To the north the forest ends gradually, and the terrain appears to turn sandy. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. s* R HP:Battered MV:Winded > s Deep in the Tropical Forest The lush and verdant vegetation of the tropical forest grows all about. Large trees grow vibrantly about, and bushes and all sorts of tropical plants grow in leafy abundance. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A toraken circles overhead, huge wings creating a massive stir. An enormous anaconda lies in wait for its prey here. A frog is here, croaking happily. A frog is here, croaking happily. A toraken circles overhead, huge wings creating a massive stir. A frog is here, croaking happily. A biteme is hovering here, looking for blood. s* R HP:Battered MV:Winded > Deep in the Rain Forest The small rain forest grows about in natural splendor. Large tropical trees sway in the gentle island breeze. A way can be made through the vegetation to the north and south. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Battered MV:Winded > nOutskirts of the Forest The lush growth of the rain forest ends here, and opens to the south on a small trail. To your east and west the forest continues. Not far to the south the beginnings of a small village are visible. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A biteme is hovering here, looking for blood. A biteme is hovering here, looking for blood. A jaguar, chewing on its prey, looks at you. no* R HP:Battered MV:Winded > t s You stop paying increased attention to your surroundings. s* R HP:Battered MV:Winded > Northern Edge of Village This small village lies to the south, where you can see the fountain square. To the north a tropical forest grows. Off to the east a large cliff towers above the forest. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A Seanchan soldier sweats in practice here. * R HP:Battered MV:Winded > Side Street This small side street leads north and south to the village's fountain square. Off to the north you can see the village end at the edge of a small rain forest. There is a quiet, or hush, about this village that feels entirely unnatural. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A damane is here, eyes downcast. The sul'dam leads her damane, tugging the silvery leash with contempt. * R HP:Battered MV:Winded > n nNorthern Edge of Village This small village lies to the south, where you can see the fountain square. To the north a tropical forest grows. Off to the east a large cliff towers above the forest. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A Seanchan soldier sweats in practice here. n * R HP:Battered MV:Winded > kOutskirts of the Forest The lush growth of the rain forest ends here, and opens to the south on a small trail. To your east and west the forest continues. Not far to the south the beginnings of a small village are visible. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A biteme is hovering here, looking for blood. A biteme is hovering here, looking for blood. k * R HP:Battered MV:Winded > cat w They aren't here. * R HP:Battered MV:Winded > Outskirts of the Forest The thick trees of the rain forest sway in the gentle island breeze. The forest thickens to the north, and appears to end completely to the southeast. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A jaguar, chewing on its prey, looks at you. A toraken circles overhead, huge wings creating a massive stir. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Battered MV:Winded > s Alas, you cannot go that way... * R HP:Battered MV:Winded > k cat shiYou try to strike a jaguar, but she parries successfully. shiv* R HP:Battered MV:Winded - a jaguar: Healthy > er sBrrrrrrrrr. stat* R HP:Battered MV:Winded - a jaguar: Healthy > You are a 27 year old male seanchan warrior. Your height is 5 feet, 6 inches, and you weigh 142.0 lbs. You are carrying 4.3 lbs and wearing 36.5 lbs, peanuts. Your base abilities are: Str:18 Int:16 Wil:15 Dex:17 Con:18. Offensive bonus: 137, Dodging bonus: 94, Parrying bonus: 158 Your mood is: Wimpy. You will flee below: 50 Hit Points You are wanted by: Amador Children of Light Red Eagles Wolves Seanchan Empire Your armor absorbs about 5% on average. You are subjected to the following effects: - POISON - NO QUIT w* R HP:Battered MV:Winded - a jaguar: Healthy > here wPlayers in your Zone -------------------- Olaf - Outskirts of the Forest Onx - Reception Room who* R HP:Battered MV:Winded - a jaguar: Healthy > You swiftly dodge a jaguar's attempt to hit you. You strike a jaguar's right foreleg very hard. * R HP:Battered MV:Winded - a jaguar: Scratched > Players ------- Olaf the Seanchan Onx Medusa Mott the Seanchan Norr the Seanchan 4 players displayed. * R HP:Battered MV:Winded - a jaguar: Scratched > A jaguar tries to hit you, but you parry successfully. You strike a jaguar's body extremely hard. * R HP:Battered MV:Winded - a jaguar: Hurt > A jaguar tries to hit you, but you parry successfully. You strike a jaguar's body hard. * R HP:Battered MV:Winded - a jaguar: Wounded > You swiftly dodge a jaguar's attempt to hit you. You strike a jaguar's body into bloody fragments! * R HP:Battered MV:Winded - a jaguar: Battered > narr nee A jaguar tries to hit you, but you deflect the blow. You try to strike a jaguar, but she parries successfully. narr nee* R HP:Battered MV:Winded - a jaguar: Battered > d backup jafar You swiftly dodge a jaguar's attempt to hit you. You strike a jaguar's left foreleg very hard. narr need backup jafar * R HP:Battered MV:Winded - a jaguar: Battered > guys You narrate 'need backup jafar guys' * R HP:Battered MV:Winded - a jaguar: Battered > A jaguar tries to hit you, but you parry successfully. You strike a jaguar's right leg very hard. * R HP:Battered MV:Winded - a jaguar: Beaten > look inOutskirts of the Forest The thick trees of the rain forest sway in the gentle island breeze. The forest thickens to the north, and appears to end completely to the southeast. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A jaguar is here, fighting YOU! A toraken circles overhead, huge wings creating a massive stir. A Seanchan invasion commander evaluates his soldier's readiness. inv* R HP:Battered MV:Winded - a jaguar: Beaten > scYou are carrying: a water skin a sack a wealth of copper pennies (57) a wealth of gold crowns (183) sco* R HP:Battered MV:Winded - a jaguar: Beaten > re ponder l iA jaguar tries to hit you, but you parry successfully. You try to strike a jaguar, but she parries successfully. The night has begun. Your heartbeat calms down more as you feel less panicked. You cough and shiver. HP:Battered MP:Winded You have scored 46044128 experience points and 0 quest points. You need 2455872 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 8 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are fighting a jaguar. You are hungry. l in* R HP:Battered MV:Winded - a jaguar: Battered > sacYou ponder life, the universe, and everything. l in sack* R HP:Battered MV:Winded - a jaguar: Battered > g alsack (carried) : a gold crown an oilstone g all * R HP:Battered MV:Winded - a jaguar: Battered > sack drop sack You get a gold crown from a sack. You get an oilstone from a sack. * R HP:Battered MV:Winded - a jaguar: Battered > You drop a sack. * R HP:Battered MV:Winded - a jaguar: Battered > g A jaguar tries to hit you, but you parry successfully. You strike a jaguar's body into bloody fragments! g * R HP:Battered MV:Winded - a jaguar: Beaten > dagger pack You get a dagger from a backpack. * R HP:Battered MV:Winded - a jaguar: Beaten > s A jaguar tries to hit you, but you parry successfully. You strike a jaguar's left paw very hard. sc* R HP:Battered MV:Winded - a jaguar: Critical > ore nHP:Battered MP:Winded You have scored 46044416 experience points and 0 quest points. You need 2455584 exp to reach the next level. You have amassed 13 Turn points to date. You have played 15 days and 8 hours (real time). This ranks you as Olaf the Seanchan (Level 38). You are fighting a jaguar. You are hungry. no* R HP:Battered MV:Winded - a jaguar: Critical > d You nod in agreement. rs* R HP:Battered MV:Winded - a jaguar: Critical > A jaguar tries to hit you, but you deflect the blow. You strike a jaguar's body into bloody fragments! A jaguar is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear a jaguar's death cry. rs* R HP:Battered MV:Winded > wd[rem spear] You stop using a sleek, mahogany-shafted spear. wd * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > wield dagger nYou wield a dagger. no* R HP:Battered MV:Winded > t lYou start paying increased attention to your surroundings. l * R HP:Battered MV:Winded > Outskirts of the Forest The thick trees of the rain forest sway in the gentle island breeze. The forest thickens to the north, and appears to end completely to the southeast. [ obvious exits: N E ] The corpse of a jaguar is lying here. A thick, brown sack has been discarded here. A wild stallion bucks madly, being ridden by you. A toraken circles overhead, huge wings creating a massive stir. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Battered MV:Winded > b b[butcher ] You lean over and carve a large slab of meat from the corpse of a jaguar. You get a large slab of meat from the corpse of a jaguar. b * R HP:Battered MV:Winded > b [butcher ] You lean over and carve a large slab of meat from the corpse of a jaguar. You get a large slab of meat from the corpse of a jaguar. b * R HP:Battered MV:Winded > b[butcher ] You lean over and carve a large slab of meat from the corpse of a jaguar. You get a large slab of meat from the corpse of a jaguar. * R HP:Battered MV:Winded > b [butcher ] You lean over and carve a large slab of meat from the corpse of a jaguar. You get a large slab of meat from the corpse of a jaguar. * R HP:Battered MV:Winded > e[butcher ] You lean over and carve a large slab of meat from the corpse of a jaguar. You get a large slab of meat from the corpse of a jaguar. eat* R HP:Battered MV:Winded > meat eaYou eat the meat. eat* R HP:Battered MV:Winded > meat 9 9You eat the meat. You are full. 9 * R HP:Battered MV:Winded > 9[dr skin] You drink the water. * R HP:Battered MV:Winded > 9 [dr skin] You drink the water. You don't feel thirsty any more. * R HP:Battered MV:Winded > n[dr skin] Your stomach can't contain anymore! * R HP:Battered MV:Winded > not You stop paying increased attention to your surroundings. l* R HP:Battered MV:Winded > Outskirts of the Forest The thick trees of the rain forest sway in the gentle island breeze. The forest thickens to the north, and appears to end completely to the southeast. [ obvious exits: N E ] The corpse of a jaguar is lying here. A thick, brown sack has been discarded here. A wild stallion bucks madly, being ridden by you. A toraken circles overhead, huge wings creating a massive stir. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Battered MV:Winded > e Outskirts of the Forest The lush growth of the rain forest ends here, and opens to the south on a small trail. To your east and west the forest continues. Not far to the south the beginnings of a small village are visible. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A biteme is hovering here, looking for blood. * R HP:Battered MV:Winded > n Deep in the Rain Forest The small rain forest grows about in natural splendor. Large tropical trees sway in the gentle island breeze. A way can be made through the vegetation to the north and south. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A biteme is hovering here, looking for blood. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. * R HP:Battered MV:Winded > n w w Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz! Deep in the Tropical Forest The lush and verdant vegetation of the tropical forest grows all about. Large trees grow vibrantly about, and bushes and all sorts of tropical plants grow in leafy abundance. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A toraken circles overhead, huge wings creating a massive stir. A frog is here, croaking happily. A frog is here, croaking happily. A toraken circles overhead, huge wings creating a massive stir. A frog is here, croaking happily. A biteme is hovering here, looking for blood. * R HP:Battered MV:Winded > Deep in the Tropical Forest This is the heart of the lush tropical rain forest which grows about you. Trees grow high and sway in the breeze. Travel can be made through the vegetation to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. An enormous anaconda lies in wait for its prey here. * R HP:Battered MV:Winded > In the Rain Forest The rain forest grows thickly all about here, lush ferns and bushes covering the island floor. The sound of the ocean is clearly audible to the west, although no path seems to go break through the forest to reach the waters. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > s Tropical Rain Forest The rain forest opens here to the west onto what appears to be a tiny peninsula. To the south and north the forest continues, the lush trees and verdant vegetation growing all around. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. A biteme is hovering here, looking for blood. * R HP:Battered MV:Winded > n In the Rain Forest The rain forest grows thickly all about here, lush ferns and bushes covering the island floor. The sound of the ocean is clearly audible to the west, although no path seems to go break through the forest to reach the waters. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Winded > n Edge of the Tropical Forest The tropical forest grows vibrantly about you, lush trees and bushes obscuring your vision and making travel tedious. To the west you can hear the sounds of water, most likely the ocean, but travel is blocked in that direction by the thick plant life. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. * R HP:Battered MV:Winded > e Within the Tropical Forest A lush tropical forest blooms about you, the vegetation is thick and vibrant. The trees and bushes thin to the north, where you can make out the beginnings of a beach. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A stocky man swings an axe here, splitting wood in half. * R HP:Battered MV:Winded > n End of the Beach The outskirts of a a lush tropical rain forest begin here, and the vegetation thickens to the south. To the north you can see the waters of the Aryth Ocean, across a sandy beach. Large tents occupy the beach, enough to house an army. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A conscripted soldier now fights for the Seanchan. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan fighter glares from behind dark eyes. A Seanchan invasion commander evaluates his soldier's readiness. n* R HP:Battered MV:Winded > w On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] The corpse of a giant lobster is lying here. A wild stallion bucks madly, being ridden by you. A Seanchan scout is here, fighting Cannibal. *Cannibal* is here, fighting a giant lobster. A Seanchan officer is here, fighting Cannibal. A giant lobster is here, fighting Cannibal. *Zork* tries to pierce you, but you deflect the blow. * R HP:Battered MV:Winded - Zork: Battered > No way! You're fighting for your life! * R HP:Battered MV:Winded - Zork: Battered > Zork assumes an offensive striking posture. *Hydrin* has arrived from the west. *Vuluk* has arrived from the west. * R HP:Battered MV:Winded - Zork: Battered > *Tyrannus* cleaves a Seanchan scout's body very hard. *Vuluk* tries to scythe you, but you parry successfully. * R HP:Battered MV:Winded - Zork: Battered > say bah *Vuluk* tries to scythe you, but you parry successfully. A Seanchan officer stops using a mirrored lantern. A Seanchan scout barely tickles Tyrannus's body with his pierce. *Tyrannus* tries to cleave a Seanchan scout, but he deflects the blow. You try to pierce *Zork*, but he deflects the blow. *Zork* pierces your left foot. A Seanchan officer tickles Cannibal's body with his slash. *Cannibal* slashes a giant lobster's body into bloody fragments! A giant lobster tries to hit Cannibal, but he dodges the attack. *Zork* falls down laughing. * R HP:Battered MV:Winded - Zork: Battered > You drawl 'bah' *Hydrin* tries to blast you, but you parry successfully. * R HP:Battered MV:Winded - Zork: Battered > f s s You panic and attempt to flee! and im off to regen hps, but they all decide to leave the island, prolly to fight humans in the blight or something. thanks for all of the awesoome fun guys, was the best pk i have ever had. ever. olaf -------------------------------------------------------------------------------- Cannibal Joined: Aug 31, 2001 From: A burning hole in TKD Posted: 2004-01-01 13:10 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On the Beach The sandy beach of this isle stretches all around you. To the north the ocean laps at the sandy shore. To the south you can see what appears to be a moderate sized rain forest, and a few small peaks of mountainous terrain can be made out beyond it. Large tents occupy the beach, enough to house an army. [ obvious exits: N E S W ] The corpse of a giant lobster is lying here. A wild stallion bucks madly, being ridden by you. A Seanchan scout is here, fighting Cannibal. *Cannibal* is here, fighting a giant lobster. A Seanchan officer is here, fighting Cannibal. A giant lobster is here, fighting Cannibal. *Zork* tries to pierce you, but you deflect the blow. * R HP:Battered MV:Winded - Zork: Battered > No way! You're fighting for your life! * R HP:Battered MV:Winded - Zork: Battered > Zork assumes an offensive striking posture. *Hydrin* has arrived from the west. *Vuluk* has arrived from the west. * R HP:Battered MV:Winded - Zork: Battered > *Tyrannus* cleaves a Seanchan scout's body very hard. *Vuluk* tries to scythe you, but you parry successfully. * R HP:Battered MV:Winded - Zork: Battered > say bah *Vuluk* tries to scythe you, but you parry successfully. A Seanchan officer stops using a mirrored lantern. A Seanchan scout barely tickles Tyrannus's body with his pierce. *Tyrannus* tries to cleave a Seanchan scout, but he deflects the blow. You try to pierce *Zork*, but he deflects the blow. *Zork* pierces your left foot. A Seanchan officer tickles Cannibal's body with his slash. *Cannibal* slashes a giant lobster's body into bloody fragments! A giant lobster tries to hit Cannibal, but he dodges the attack. *Zork* falls down laughing. <---- Zork laughing because i hit my berserk alias and was berserk on that mob -------------------------------------------------------------------------------- Was great fun, but we had other things to take care of and there was entirely to many mobs on that damn island. was best just to leave hehe.