LOG: More fun in Illian Zeduis Joined: Jul 16, 2001 Posted: 2002-12-18 20:35 -------------------------------------------------------------------------------- You narrate 'from illian gate' * R HP:Healthy MV:Winded > where The Illian Road [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > Players in your Zone -------------------- Zeduis - The Illian Road * R HP:Healthy MV:Winded > track [track trolloc] =+ Some obvious fairly recent tracks of Weeder leaving east. Some obvious fairly recent tracks of Xaia leaving east. Some clear fairly recent tracks of Thump leaving north. Some clear fairly recent tracks of Nuonn leaving south. Some clear fairly recent tracks of Weeder leaving south. Some clear fairly recent tracks of Xaia leaving south. Some clear fairly recent tracks of Nuonn leaving east. * R HP:Healthy MV:Winded > e Trees Before the Hills [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Healthy MV:Winded > Players in your Zone -------------------- Zeduis - Trees Before the Hills * R HP:Healthy MV:Winded > track [track trolloc] =+ Some obvious fresh tracks of Thump leaving north. Some obvious fairly recent tracks of Weeder leaving north. Some obvious fairly recent tracks of Xaia leaving north. Some obvious fairly recent tracks of Pochaco leaving north. Some clear fairly recent tracks of Nuonn leaving west. Some clear fairly recent tracks of Weeder leaving west. Some clear fairly recent tracks of Nuonn leaving north. * R HP:Healthy MV:Winded > nar hrmm n You narrate 'hrmm' * R HP:Healthy MV:Winded > Vast View [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > track [track trolloc] + Some clear fresh tracks of Thump leaving east. Some clear fairly recent tracks of Nuonn leaving east. Some clear fairly recent tracks of Weeder leaving east. Some clear fairly recent tracks of Xaia leaving east. Some clear fairly recent tracks of Pochaco leaving east. Some clear fairly recent tracks of Wynde leaving east. Some fairly recent tracks of Xaia leaving east. * R HP:Healthy MV:Winded > e Scruffy Pines [ obvious exits: W U ] There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving up. The corpse of the gray wolf ***** is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > track [track trolloc] +- Some clear fresh tracks of Thump leaving up. Some clear fairly recent tracks of Nuonn leaving up. Some clear fairly recent tracks of Weeder leaving up. Some clear fairly recent tracks of Xaia leaving up. Some clear fairly recent tracks of Wynde leaving up. Some clear fairly recent tracks of Pochaco leaving up. Some fairly recent tracks of Xaia leaving west. * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Zeduis - Scruffy Pines * R HP:Healthy MV:Winded > Fondu tells you 'Hang on, I got a group with an Aes/Warder pair' * R HP:Healthy MV:Winded > nar they went black lizards where You narrate 'they went black lizards' * R HP:Healthy MV:Winded > Players in your Zone -------------------- Zeduis - Scruffy Pines * R HP:Healthy MV:Winded > *Thump* has arrived from above. * R HP:Healthy MV:Winded > *Thump* hacks your body. * R HP:Scratched MV:Winded - Thump: Wounded > You barely scythe *Thump*'s right foot. *Thump* hacks your left leg. * R HP:Scratched MV:Winded - Thump: Wounded > k thump You do the best you can! * R HP:Scratched MV:Winded - Thump: Wounded > l Scruffy Pines A cluster of scruffy pine trees towers here at the side of a white marble cliff. The white and grey veined marble cliff appears to have some type of door etched into its side far above, at the height of the tops of the trees. A large mound of white marble is grouped in a pile at the base of the cliff behind the trees, carved to look like the scales of a reptile. These ancient steps lie in a broken heap. [ obvious exits: W U ] There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving up. The corpse of the gray wolf ***** is lying here. *Thump* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Winded - Thump: Wounded > You barely scythe *Thump*'s body. 4 * R HP:Scratched MV:Winded - Thump: Wounded > Dariec narrates 'nodz' * R HP:Scratched MV:Winded - Thump: Wounded > [use fireworks] You light the fuse on the fireworks and set them down. The fuse slowly burns... You do not hold that item in your hand. * R HP:Scratched MV:Winded - Thump: Wounded > *Thump* sends you sprawling with a powerful bash! * R HP:Scratched MV:Winded - Thump: Wounded > cw fl *Thump* barely hacks your right hand. * R HP:Scratched MV:Winded - Thump: Wounded > e Fondu narrates 'Black Lizards are no loc' * R HP:Scratched MV:Winded - Thump: Wounded > *Thump* hacks your body. * R HP:Scratched MV:Winded - Thump: Wounded > Fondu narrates 'Right?' * R HP:Scratched MV:Winded - Thump: Wounded > [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 171 hit points. * R HP:Scratched MV:Winded - Thump: Wounded > You can't ride there on a horse! * R HP:Scratched MV:Winded - Thump: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Winded - Thump: Wounded > Peredoc narrates 'bah they fading out then ?' * R HP:Scratched MV:Winded - Thump: Wounded > Roourk narrates 'Nod' * R HP:Scratched MV:Winded - Thump: Wounded > You tickle *Thump*'s body with your scythe. * R HP:Scratched MV:Winded - Thump: Battered > cw fl [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 171 hit points. * R HP:Scratched MV:Winded - Thump: Battered > e You panic and attempt to flee! You flee head over heels. Vast View [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *KERBOOM* An explosion sounds in the distance. Ouch! The explosion sends shards of rock through your body. Dancing Leaves Rustling gently against each other, the leaves of the towering trees tremble gently in the breeze. Small leatherleafs grow resolutely beneath the giant towering oaks. Everywhere there are thriving plants growing from the rich soil bordering the path of light carmel colored sand. Farther down the path to the east there are bright slivers of red and gold showing through the thick vegetation. The path also branches off to the south where the sand begins to become mixed with a fine gravel. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *KERBOOM* The explosion rips you from the ground and tosses you through the air. * R HP:Hurt MV:Winded > nar cackle You narrate 'cackle' * R HP:Hurt MV:Winded > nar worked them Roourk narrates 'And they like to fade to there...' * R HP:Hurt MV:Winded > l You narrate 'worked them' where * R HP:Hurt MV:Winded > Dancing Leaves Rustling gently against each other, the leaves of the towering trees tremble gently in the breeze. Small leatherleafs grow resolutely beneath the giant towering oaks. Everywhere there are thriving plants growing from the rich soil bordering the path of light carmel colored sand. Farther down the path to the east there are bright slivers of red and gold showing through the thick vegetation. The path also branches off to the south where the sand begins to become mixed with a fine gravel. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Players in your Zone -------------------- Zeduis - Dancing Leaves * R HP:Hurt MV:Winded > s s Sand and Stone [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. * R HP:Hurt MV:Winded > Grassy Ruts [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A large snake is lying on one of the branches. * R HP:Hurt MV:Winded > w s Alas, you cannot go that way... Fondu narrates 'Nice' * R HP:Hurt MV:Winded > Dwindling Trail [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > n n Grassy Ruts [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A large snake is lying on one of the branches. w * R HP:Hurt MV:Winded > Sand and Stone [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. n * R HP:Hurt MV:Winded > Road Beside a Grotto [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Hurt MV:Winded > w Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > n Bend in the Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Hurt MV:Winded > Peredoc narrates 'nice ' * R HP:Hurt MV:Winded > nar fun ufn w You narrate 'fun ufn' n * R HP:Hurt MV:Winded > w The Illian Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Hurt MV:Winded > where Alas, you cannot go that way... * R HP:Hurt MV:Winded > A Bend in the Illian Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A wild stallion bucks madly. * R HP:Hurt MV:Winded > Players in your Zone -------------------- Zeduis - A Bend in the Illian Road Fern - Following the Road through Gentle Hills * R HP:Hurt MV:Winded > n Road Beside a Hedge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > n w The Illian Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Iliana narrates 'otw Zed' * R HP:Hurt MV:Winded > s Entering a Small Forest [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * R HP:Hurt MV:Winded > s Alas, you cannot go that way... s * R HP:Hurt MV:Winded > Alas, you cannot go that way... s * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > where Alas, you cannot go that way... * R HP:Hurt MV:Winded > e Players in your Zone -------------------- Zeduis - Entering a Small Forest Fern - Following the Winding Illian Road s * R HP:Hurt MV:Winded > s s The Illian Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Road Beside a Hedge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > A Bend in the Illian Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A wild stallion bucks madly. * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > *Thump* has arrived from the east. * R HP:Hurt MV:Winded > *Thump* leaves north. * R HP:Hurt MV:Winded > nar got 2 TICK IN 5 SECONDS. You narrate 'got 2' * R HP:Hurt MV:Winded > n *Thump* has arrived from the north. n * R HP:Hurt MV:Winded > Road Beside a Hedge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > 5 The Illian Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s s 5 Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. Timer now at 60 secs. [k dark] They aren't here. * R HP:Hurt MV:Winded > Road Beside a Hedge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Thump* has arrived from the south. * R HP:Hurt MV:Winded > A Bend in the Illian Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A wild stallion bucks madly. * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > k 5 5 They aren't here. n * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > 5 b Road Beside a Hedge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Thump* is standing here. *Thump* hacks your body hard. * R HP:Hurt MV:Winded - Thump: Wounded > [k dark] You do the best you can! You tickle *Thump*'s left foot with your scythe. *Thump* hacks your body hard. [bash ] *+ Rorgar shouts 'pts ]_`l Lm QiZjk lmr aiMMSU V\u[ Nkw' =- Your bash at *Thump* sends him sprawling! * R HP:Hurt MV:Winded - Thump: Wounded > nar on thump road l You narrate 'on thump road' * R HP:Hurt MV:Winded - Thump: Wounded > Road Beside a Hedge A long hedge guards the eastern side of the road while a number of small trees dot the hillsides to the west. The hedge is tall enough to provide plenty of shade in the morning hours. The road continues to the south while a forest can be seen in the distance to the north. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Thump* is sitting here * R HP:Hurt MV:Winded - Thump: Wounded > nar come fern You barely scythe *Thump*'s body. * R HP:Hurt MV:Winded - Thump: Wounded > You narrate 'come fern' * R HP:Hurt MV:Winded - Thump: Wounded > where Players in your Zone -------------------- Zeduis - Road Beside a Hedge Fern - Following the Winding Illian Road b * R HP:Hurt MV:Winded - Thump: Wounded > [bash ] They already seem to be stunned. * R HP:Hurt MV:Winded - Thump: Wounded > b [bash ] They already seem to be stunned. * R HP:Hurt MV:Winded - Thump: Wounded > b [bash ] They already seem to be stunned. * R HP:Hurt MV:Winded - Thump: Wounded > You scythe *Thump*'s left leg. * R HP:Hurt MV:Winded - Thump: Battered > b [bash ] += Fern narrates 'horsehaf' -= Your bash at *Thump* sends him sprawling! You dodge a bash from *Thump* who loses his balance and falls! * R HP:Hurt MV:Winded - Thump: Battered > Nadia narrates 'know where rest are Zed?' * R HP:Hurt MV:Winded - Thump: Battered > Mikaela narrates 'good evening. Does anyone need anything reasonable of me before I go do whatever it is that I do?' * R HP:Hurt MV:Winded - Thump: Battered > Fern narrates 'hag' * R HP:Hurt MV:Winded - Thump: Battered > You barely scythe *Thump*'s body. * R HP:Hurt MV:Winded - Thump: Battered > nar shrug You narrate 'shrug' * R HP:Hurt MV:Winded - Thump: Battered > You scythe *Thump*'s body. * R HP:Hurt MV:Winded - Thump: Battered > nar thumps gonna die b You narrate 'thumps gonna die' [bash ] - Thump: Battered > *Thump* panics, and attempts to flee! *Thump* leaves north. =5 +n *5 Cancelled. [k dark] They aren't here. * R HP:Hurt MV:Winded > n The Illian Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. 5 * R HP:Hurt MV:Winded > [k dark] They aren't here. n * R HP:Hurt MV:Winded > Following the Illian Road [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. 5 * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > e [k dark] They aren't here. * R HP:Hurt MV:Winded > 5 The Winding Illian Road [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > n 5 n A Gentle Curve in the Illian Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > 5 [k dark] They aren't here. * R HP:Hurt MV:Winded > n Woods off the Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. 5 * R HP:Hurt MV:Winded > [k dark] They aren't here. Tallarn narrates 'good ' * R HP:Hurt MV:Winded > Among the Leafy Oak Trees [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion bucks madly. * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > s Woods off the Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > e 5 s Alas, you cannot go that way... * R HP:Hurt MV:Winded > e [k dark] They aren't here. * R HP:Hurt MV:Winded > 5 A Gentle Curve in the Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Along the Rutted Illian Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > e 5 The Rutted Illian Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. Dheln narrates 'I do' * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > where Players in your Zone -------------------- Fern - A Field Alongside the Illian Road Zeduis - The Rutted Illian Road Iliana - Along a Turn in the Dusty Illian Road Tallarn - Along a Turn in the Dusty Illian Road Fondu - Along a Turn in the Dusty Illian Road Nadia - Along a Turn in the Dusty Illian Road Alfa - Along a Turn in the Dusty Illian Road * R HP:Hurt MV:Winded > e A Large, Grassy Field [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. 5 * R HP:Hurt MV:Winded > [k dark] They aren't here. Iliana narrates 'we zone zed' * R HP:Hurt MV:Winded > n 5 The Dusty Road to Illian [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > nar nods n You narrate 'nods' * R HP:Hurt MV:Winded > 5 Along the Winding Illian Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > n [k dark] They aren't here. * R HP:Hurt MV:Winded > 5 The Illian Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Fern Til'Elleal, Shadow Hunter ^C^ is standing here, riding a warhorse. Fern leaves south riding a warhorse. Dheln narrates 'Mikaela Marry me' * R HP:Hurt MV:Winded > [k dark] They aren't here. * R HP:Hurt MV:Winded > s e Along the Winding Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Fern Til'Elleal, Shadow Hunter ^C^ is standing here, riding a warhorse. e * R HP:Hurt MV:Winded > A Shady Grove [ obvious exits: W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A fallen tree lies upon the ground, seemingly chopped down in haste. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Hurt MV:Winded > Alas, you cannot go that way... Fern has arrived from the west, riding a warhorse. * R HP:Hurt MV:Winded > w s Along the Winding Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Fern has arrived from the east, riding a warhorse. * R HP:Hurt MV:Winded > s The Dusty Road to Illian [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > A Large, Grassy Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Winded > w e The Rutted Illian Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > n A Large, Grassy Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. Mushu narrates 'and lightside gets another bastard sword' * R HP:Hurt MV:Winded > e e The Dusty Road to Illian [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Fern Til'Elleal, Shadow Hunter ^C^ is standing here, riding a warhorse. * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > track Alas, you cannot go that way... * R HP:Hurt MV:Winded > Fern leaves south riding a warhorse. [track trolloc] > =+ Some obvious fresh tracks of Thump leaving north. Some obvious fresh tracks of Thump leaving west. Some obvious recent tracks of Thump leaving south. Some clear fairly recent tracks of Thump leaving north. * R HP:Hurt MV:Winded > nar thumps low n You narrate 'thumps low' Razul narrates 'jinx and kragor fblands' * R HP:Hurt MV:Winded > Along the Winding Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > n The Illian Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s s s Along the Winding Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s The Dusty Road to Illian [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Mikaela narrates 'already married, Dheln, but thank you for the kind offer.' A Large, Grassy Field [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > TICK IN 5 SECONDS. s Alas, you cannot go that way... e * R HP:Hurt MV:Winded > w Alas, you cannot go that way... * R HP:Hurt MV:Winded > s The Rutted Illian Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Winded > s s Alas, you cannot go that way... l * R HP:Hurt MV:Winded > Alas, you cannot go that way... w * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > s The Rutted Illian Road Rutted with ancient wagon tracks, this road has been packed into a hard stone-like consistency from the passage of countless traders over the millenia. Loose stones and pebbles could prove hazardous for the unweary traveller. To the south, a large grassy hill would slow travel. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Winded > s Along the Rutted Illian Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Alas, you cannot go that way... w * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > s A Gentle Curve in the Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Fern Til'Elleal, Shadow Hunter ^C^ is standing here, riding a warhorse. * R HP:Hurt MV:Winded > s The Winding Illian Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Alas, you cannot go that way... Fern has arrived from the north, riding a warhorse. * R HP:Hurt MV:Winded > Fern leaves west riding a warhorse. * R HP:Hurt MV:Winded > w Dheln narrates 'Damn!' * R HP:Hurt MV:Winded > s s Following the Illian Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Fern Til'Elleal, Shadow Hunter ^C^ is standing here, riding a warhorse. * R HP:Hurt MV:Winded > The Illian Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Road Beside a Hedge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s s A warm glow bathes the Illian road in a bright light. Saving all threads of this weave of the Wheel. This will take a few moments... Timer now at 60 secs. Auto-save complete. Timer now at 60 secs. A Bend in the Illian Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A wild stallion bucks madly. Dheln narrates 'runs of and crys' * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alfa narrates 'gone zone.' * R HP:Hurt MV:Tiring > e s The Illian Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Hurt MV:Tiring > s where e Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Fondu - The Illian Road through the Gentle Hills Zeduis - The Illian Road Nadia - A Large Field Fern - Following the Illian Road Iliana - A Large Field Tallarn - A Large Field Alfa - A Large Field * R HP:Hurt MV:Tiring > Bend in the Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. s * R HP:Hurt MV:Tiring > Road Beside a Grotto [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * R HP:Hurt MV:Tiring > s Road Beside a Grotto [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s s s The Illian Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > where A Twist in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Fern - The Illian Road Zeduis - A Twist in the Road Fondu - Illian Road through Gentle Hills Nadia - A Large Field Iliana - A Large Field Tallarn - A Large Field Alfa - A Large Field * R HP:Hurt MV:Tiring > e s Twisting Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Hurt MV:Tiring > Along the Illian Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > The Illian Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > nar going in lizards s You narrate 'going in lizards' * R HP:Hurt MV:Tiring > Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s e Alas, you cannot go that way... * R HP:Hurt MV:Tiring > s Entering a Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Road Through a Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Hurt MV:Tiring > nar should be fun s s You narrate 'should be fun' * R HP:Hurt MV:Tiring > A Road at the Forest Edge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > The Illian Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Iliana narrates 'careful..' * R HP:Hurt MV:Tiring > s Road Around a Hill [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w s s Bend in the Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > The Illian Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Road Around a Hill [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > e s Road Before a Hill [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > The Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some bloody traces of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > s Illian Road Leaving the River Valley [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some bloody traces of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rimmer of Saldaea |Guard| is standing here, riding a bloodstock stallion. A gull is here flying around. A wolf with tawny fur moves with a cunning grace. n * R HP:Hurt MV:Tiring > e The Illian Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > e Trees Before the Hills [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some bloody traces of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Fondu narrates 'Tracks of Thump heading south' * R HP:Hurt MV:Tiring > Path into the Marsh [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > w n Trees Before the Hills [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Hurt MV:Tiring > Vast View [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The short gray wolf ***** is foraging for food here. * R HP:Hurt MV:Tiring > Scruffy Pines [ obvious exits: W U ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving up. The corpse of the gray wolf ***** is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Nadia narrates 'Wait for us?' * R HP:Hurt MV:Tiring > dism u You stop riding him. * HP:Hurt MV:Tiring > Among the Pine Branches [ obvious exits: D ] There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a myrddraal leaving down. There are some tracks of a trolloc leaving down. *Weeder* is standing here. *Nuonn* is standing here. *Xaia* is standing here. *Pochaco* is standing here. *Mangler* is standing here. * HP:Hurt MV:Winded > e *Weeder* says 'Ka?_ GCkfrK' *Xaia* says 'zVdIpq' * HP:Hurt MV:Winded > Alas, you cannot go that way... *Weeder* pounds your body. *Xaia* hacks your body. * HP:Hurt MV:Winded - Weeder: Healthy > 4 [use fireworks] You light the fuse on the fireworks and set them down. The fuse slowly burns... You do not hold that item in your hand. * HP:Hurt MV:Winded - Weeder: Healthy > w *Mangler* closes the sappybranches. *Nuonn* tickles your body with his scythe. * HP:Hurt MV:Winded - Weeder: Healthy > f No way! You're fighting for your life! * HP:Hurt MV:Winded - Weeder: Healthy > PANIC! You couldn't escape! * HP:Hurt MV:Winded - Weeder: Healthy > fl *Nuonn* scythes your body. *Xaia* hacks your head. You barely scythe *Weeder*'s left arm. *Weeder* pounds your left foot. * HP:Wounded MV:Winded - Weeder: Scratched > PANIC! You couldn't escape! * HP:Wounded MV:Winded - Weeder: Scratched > fl *Nuonn* shivers uncomfortably. cw * HP:Wounded MV:Winded - Weeder: Scratched > PANIC! You couldn't escape! * HP:Wounded MV:Winded - Weeder: Scratched > fl [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 171 hit points. * HP:Wounded MV:Winded - Weeder: Scratched > PANIC! You couldn't escape! * HP:Wounded MV:Winded - Weeder: Scratched > *Xaia* says 'c?RV' * HP:Wounded MV:Winded - Weeder: Scratched > *Nuonn* barely tickles your left foot with his scythe. *Xaia* hacks your body hard. You tickle *Weeder*'s head with your scythe. *Weeder* pounds your body. * HP:Wounded MV:Winded - Weeder: Scratched > nar *Mangler* looks at you. l * HP:Wounded MV:Winded - Weeder: Scratched > Yes, narrate, fine, narrate we must, but WHAT??? * HP:Wounded MV:Winded - Weeder: Scratched > Among the Pine Branches The smell of pine sap fills the air with its light scent. The door is within reach now, and one can see the detailed carvings of its thick doorframe. The white marble gleams with its own inner light here, as if the moon were glowing from within. Stout marble doors block the way, and carved on them is the face and neck of a lizard with a collar about its neck. The collar is sealed with the ancient symbol of the Aes Sedai. [ obvious exits: D ] There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a myrddraal leaving down. There are some tracks of a trolloc leaving down. A bunch of lit fireworks lies on the ground. *Weeder* is here, fighting YOU! *Nuonn* is here, fighting YOU! *Xaia* is here, fighting YOU! *Pochaco* is standing here. *Mangler* is standing here. * HP:Wounded MV:Winded - Weeder: Scratched > *Nuonn* tickles your body with his scythe. *Xaia* hacks your left arm hard. You barely scythe *Weeder*'s body. *Weeder* pounds your left arm. * HP:Wounded MV:Winded - Weeder: Scratched > nar open black lizards You narrate 'open black lizards' * HP:Wounded MV:Winded - Weeder: Scratched > nar now *Xaia* waves goodbye to you. * HP:Wounded MV:Winded - Weeder: Scratched > You narrate 'now' * HP:Wounded MV:Winded - Weeder: Scratched > *Nuonn* tickles your body with his scythe. *Xaia* hacks your body. You barely scythe *Weeder*'s body. * HP:Wounded MV:Winded - Weeder: Scratched > You dodge a bash from *Weeder* who loses his balance and falls! * HP:Wounded MV:Winded - Weeder: Scratched > inv You are carrying: a bunch of fireworks wink * HP:Wounded MV:Winded - Weeder: Scratched > Have you got something in your eye? * HP:Wounded MV:Winded - Weeder: Scratched > eq You are using: a mirrored lantern a full metal helmet and visor a shining steel breastplate a dark, hooded cloak a backpack a pair of riveted chainmail sleeves a pair of heavy metal gauntlets a silver etched shield a finely crafted axe a leather belt a leather water flask a pair of ebony-steel plate greaves a pair of thick metal boots * HP:Wounded MV:Winded - Weeder: Scratched > where *Xaia* hacks your body. You scythe *Weeder*'s left arm. *Xaia* kisses you. * HP:Wounded MV:Winded - Weeder: Hurt > Players in your Zone -------------------- Fern - Rotting Stumps Zeduis - Among the Pine Branches * HP:Wounded MV:Winded - Weeder: Hurt > *Nuonn* sends you sprawling with a powerful bash! * HP:Wounded MV:Winded - Weeder: Hurt > nar FERN *Nuonn* barely scythes your head. You flee head over heels! PANIC! You couldn't escape! *Weeder* pounds your right leg hard. You flee head over heels! PANIC! You couldn't escape! * HP:Battered MV:Winded - Weeder: Hurt > nar open it *Nuonn* scythes your left leg. You flee head over heels! PANIC! You couldn't escape! *Xaia* hacks your body. You flee head over heels! PANIC! You couldn't escape! *Weeder* pounds your left leg. You flee head over heels! PANIC! You couldn't escape! * HP:Battered MV:Winded - Weeder: Hurt > You narrate 'FERN' * HP:Battered MV:Winded - Weeder: Hurt > alias 4 open sappybranches You narrate 'open it' *Mangler* looks at you. * HP:Battered MV:Winded - Weeder: Hurt > *Pochaco* says 'ECH_H' * HP:Battered MV:Winded - Weeder: Hurt > Ok. * HP:Battered MV:Winded - Weeder: Hurt > *Xaia* barely hacks your left leg. You flee head over heels! PANIC! You couldn't escape! You scythe *Weeder*'s body. * HP:Battered MV:Winded - Weeder: Hurt > *Xaia* says 'iCb'y aptyN EiYE' * HP:Battered MV:Winded - Weeder: Hurt > *Nuonn* sends you sprawling with a powerful bash! You flee head over heels! PANIC! You couldn't escape! * HP:Battered MV:Winded - Weeder: Hurt > *Nuonn* scythes your right arm hard. You flee head over heels! PANIC! You couldn't escape! *Xaia* hacks your left leg hard. You flee head over heels! PANIC! You couldn't escape! *Weeder* pounds your body. You flee head over heels! PANIC! You couldn't escape! alias 4 open marblelizards * HP:Beaten MV:Winded - Weeder: Hurt > TICK IN 5 SECONDS. cw *Pochaco* says 'P_Ew' Iliana narrates 'crap zed =/' * HP:Beaten MV:Winded - Weeder: Hurt > fl *Mangler* opens the marblelizards. * HP:Beaten MV:Winded - Weeder: Hurt > 4 4 4 4 Nadia narrates 'All of them?' - Weeder: Hurt > *Nuonn* scythes your right arm. You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! *Xaia* hacks your right leg hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Weeder* barely pounds your left leg. You wish that your wounds would stop BLEEDING so much! You flee head over heels! w *Xaia* hacks your head. You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Weeder* pounds your body. You wish that your wounds would stop BLEEDING so much! You flee head over heels! Madic narrates 'Sappybranches that requires 98% search? =/' You flee head over heels. Pearlized Entrance [ obvious exits: S W ] Ok. * HP:Critical MV:Winded > [change mo wimpy] Mood changed to: Wimpy Wimpy reset to: 171 hit points. Among the Pine Branches > [ obvious exits: E D ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a myrddraal leaving down. A bunch of lit fireworks lies on the ground. *Weeder* is standing here. *Nuonn* is standing here. *Xaia* is standing here. *Pochaco* is standing here. *Mangler* is standing here. *Xaia* barely hacks your body. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! *Nuonn* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Weeder* pounds your left leg. You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Mangler* leaves east. *Pochaco* leaves east. fl *Weeder* pounds your head. You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Nuonn* scythes your left leg hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Xaia* hacks your right leg hard. You're stunned, but will probably regain consciousness... Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. Timer now at 60 secs. You regain consciousness. *KERBOOM* An explosion sounds in the distance. The explosion flings *Mangler* through the air. Ouch! The explosion sends shards of rock through your body. Atop a Crest From this vantage point atop the leading edge of the mountain range the land is laid out before the eye in patchwork detail. Green fields spread to the north, a silver ribbon of water sparkles far to the east, brown and gray hills mass the south, and a large road is to the west. Snuffling sounds come from a large cave directly to the west of here, while the trail continues down and to the south. [ obvious exits: S D ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A bullseye lantern has been set aside. A fat turkey waddles about here. *KERBOOM* The explosion rips you from the ground and tosses you through the air. Fern has arrived from below, riding a warhorse. 4 You flee head over heels. PANIC! You couldn't escape! [open marblelizards] I see no marblelizards here. * HP:Critical MV:Tiring > [open marblelizards] I see no marblelizards here. * HP:Critical MV:Tiring > [open marblelizards] I see no marblelizards here. * HP:Critical MV:Tiring > [open marblelizards] I see no marblelizards here. Iliana narrates 'no search here..' * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > nar cakcle Large Trees [ obvious exits: W U D ] There are some tracks of a ridden mount leaving up. There are some bloody traces of a human leaving up. There are some bloody traces of a human leaving up. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving west. A large stone well is here. * HP:Critical MV:Tiring > [open marblelizards] I see no marblelizards here. * HP:Critical MV:Tiring > s You narrate 'cakcle' s * HP:Critical MV:Tiring > Alas, you cannot go that way... s * HP:Critical MV:Tiring > Alas, you cannot go that way... u * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > w Atop a Crest [ obvious exits: S D ] There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving south. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. A bullseye lantern has been set aside. A fat turkey waddles about here. w * HP:Critical MV:Tiring > Alas, you cannot go that way... s * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Vast View [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving east. A fat turkey waddles about here. A fat turkey waddles about here. * HP:Critical MV:Tiring > *Thump* has arrived from the east. * HP:Critical MV:Tiring > s s *Thump* barely hacks your body. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! w *Thump* hacks your right leg. You are incapacitated and will slowly die, if not aided. s You're in no shape to flee! You're in pretty bad shape, unable to do anything! * HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything! * HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything! * HP:Critical MV:Winded > You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Circle of Light [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a marble fountain pour forth here. Mathayas of the Borderlands is sleeping here. Valic the hunter of the Borderlands is sitting here. Reo of Illian is resting here. Nosom the rogue of Cairhien is resting here. Dabora the warrior of Cairhien is standing here. A kind-faced figure stands here. Maybe you should get on your feet first? * HP:Critical MV:Haggard > Fondu narrates 'You good, Zed?' * HP:Critical MV:Haggard > tell fondu i rip You tell Fondu 'i rip' * HP:Critical MV:Haggard > tell fern worked them You tell Fern 'worked them' * HP:Critical MV:Haggard > Fondu narrates 'Zeduis RIP' * HP:Critical MV:Haggard > tell fern all of them You tell Fern 'all of them' Shacakon narrates 'meh' Iliana narrates 'omg' KEEEEEERRRRRRBOOOOOOOOOOOOOOOOOOOOM!!!! -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2002-12-18 20:38 -------------------------------------------------------------------------------- LOLLOLOLOLOLOL looking back at that i see i died You flee head over heels! *Xaia* hacks your right leg hard. You're stunned, but will probably regain consciousness... Your heartbeat calms down more as you feel less panicked. Timer now at 60 secs. Timer now at 60 secs. You regain consciousness. *KERBOOM* An explosion sounds in the distance. The explosion flings *Mangler* through the air. Ouch! The explosion sends shards of rock through your body. -------------------------------------------------------------------------------- Xaia Joined: Sep 19, 2002 Posted: 2002-12-18 20:50 -------------------------------------------------------------------------------- I feel like Karma has been made right again, and I've ripped for all the people that I've ripped. ^-^ Was a funny log. Then, all the sudden, 5 *rednames* show up and make me sad. -------------------------------------------------------------------------------- Vey Joined: Jul 12, 2002 Posted: 2002-12-18 21:19 -------------------------------------------------------------------------------- 5 rednames make YOU sad your looking for pk imagine how an exper may feel when seven red names show up. -------------------------------------------------------------------------------- Nysis Joined: Sep 19, 2002 Posted: 2002-12-18 21:55 -------------------------------------------------------------------------------- LOL, 5 makes you sad...didn't want an even fight? Wait..you guys had 6 *cough* edited: cause I can't count. [ This Mail was edited by: Nysis on 2002-12-18 21:58 ] -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 Posted: 2002-12-19 02:10 -------------------------------------------------------------------------------- Stop *****ing at them for raiding. Its a funny log and hopefully Operation Payback killed enough to make Zeduis's sacrifice worth it.