o S HP:Healthy MV:Full > Someone squeaks 'a human is at A Wide Boulevard' o S HP:Healthy MV:Full > tell nassau woo, do I ever! :) You tell Nassau 'woo, do I ever! :)' o S HP:Healthy MV:Full > Someone squeaks 'a human is at A Wide Boulevard' o S HP:Healthy MV:Full > Nassau has summoned you! Braem Wood Gate [ obvious exits: E D ] There are some tracks of a fowl leaving east. Nassau the Lord of the Dark is standing here. o S HP:Healthy MV:Full > whe Players in your Zone -------------------- Ickmund - Braem Wood Gate Nassau - Braem Wood Gate Nassau says 'know here?' o S HP:Healthy MV:Full > sni You snicker softly. o S HP:Healthy MV:Full > say nfc :) You say 'nfc :)' ex o S HP:Healthy MV:Full > Obvious exits: East - Old Footbridge Down - Braem Wood Outskirts o S HP:Healthy MV:Full > Nassau says '1 sec' o S HP:Healthy MV:Full > Nassau disappears in a puff of smoke. o S HP:Healthy MV:Full > Nassau has summoned you! Aringill Crossing [ obvious exits: N E S W ] Nassau the Lord of the Dark is standing here. o S HP:Healthy MV:Fresh > grin whe You grin evilly. o S HP:Healthy MV:Fresh > Players in your Zone -------------------- Ickmund - Aringill Crossing Nassau - Aringill Crossing o S HP:Healthy MV:Fresh > Nassau says 'ya know here?' o S HP:Healthy MV:Fresh > say you bet :) You say 'you bet :)' o S HP:Healthy MV:Fresh > l Aringill Crossing The Caemlyn road, packed with travellers of every description, continues its way here, towards Caemlyn in the west and nearby Aringill to the east. The road is bisected by two country paths, one towards some dense bushes to the north and the other through some hills to the south. [ obvious exits: N E S W ] Nassau the Lord of the Dark is standing here. o S HP:Healthy MV:Fresh > say now for some pookes :) Nassau says 'careful some highbies on now' o S HP:Healthy MV:Fresh > You say 'now for some pookes :)' o S HP:Healthy MV:Fresh > Nassau waves. o S HP:Healthy MV:Fresh > Nassau disappears in a puff of smoke. o S HP:Healthy MV:Fresh > s w Path through the Hills [ obvious exits: N S W ] o S HP:Healthy MV:Full > Stables [ obvious exits: E S ] A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Full > k horse You slash a gray palfrey's left arm into bloody fragments! * S HP:Healthy MV:Full - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you deflect the blow. You slash a gray palfrey's body into bloody fragments! * S HP:Healthy MV:Full - a gray palfrey: Battered > You swiftly dodge a gray palfrey's attempt to hit you. You try to slash a gray palfrey, but he deflects the blow. * S HP:Healthy MV:Full - a gray palfrey: Battered > A gray palfrey tries to hit you, but you parry successfully. You slash a gray palfrey's body very hard. * S HP:Healthy MV:Full - a gray palfrey: Beaten > whe A gray palfrey tries to hit you, but you parry successfully. You slash a gray palfrey's right leg into bloody fragments! A gray palfrey is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a gray palfrey's death cry. * S HP:Healthy MV:Full > Players in your Zone -------------------- Ickmund - Stables * S HP:Healthy MV:Full > ali h k horse h Ok. * S HP:Healthy MV:Full > [k horse] You slash a gray palfrey's body into bloody fragments! * S HP:Healthy MV:Full - a gray palfrey: Hurt > A gray palfrey tries to hit you, but you parry successfully. You slash a gray palfrey's body into bloody fragments! * S HP:Healthy MV:Full - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you parry successfully. You slash a gray palfrey's body into bloody fragments! * S HP:Healthy MV:Full - a gray palfrey: Beaten > You swiftly dodge a gray palfrey's attempt to hit you. You slash a gray palfrey's body into bloody fragments! A gray palfrey is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a gray palfrey's death cry. * S HP:Healthy MV:Full > look Stables As befits a farm, the animals necessary to plough the land are kept in the stable, looked after as a precious commodity. A drinking trough and some sacks of feed stand in the corner, and there is a door leading into the foodstore south of here. To the east there is a road through the hills, which leads you back towards the Caemlyn road. [ obvious exits: E S ] The corpse of a gray palfrey is lying here. [2] * S HP:Healthy MV:Full > e Path through the Hills [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Full > s Farmyard [ obvious exits: N E W ] o S HP:Healthy MV:Full > w A Foodstore [ obvious exits: N E ] A fragrant aroma rises from a small teapouch upon the ground. A well cooked hunk of beef smells delicious. [4] * S HP:Healthy MV:Full > inv You are carrying: a water skin a sack * S HP:Healthy MV:Full > get all.leg sack You get a severed leg from a sack. You get a severed leg from a sack. * S HP:Healthy MV:Full > eat leg You eat the leg. You are full. * S HP:Healthy MV:Fresh > hide leg You hide a severed leg. * S HP:Healthy MV:Fresh > get all.meat You get a hunk of beef. You get a hunk of beef. You get a hunk of beef. You get a hunk of beef. * S HP:Healthy MV:Fresh > Someone shouts '103 hehe' * S HP:Healthy MV:Fresh > put all.meat sack whe You put a hunk of beef in a sack. You put a hunk of beef in a sack. You put a hunk of beef in a sack. You put a hunk of beef in a sack. * S HP:Healthy MV:Fresh > Players in your Zone -------------------- Ickmund - A Foodstore * S HP:Healthy MV:Fresh > e n Farmyard [ obvious exits: N E W ] o S HP:Healthy MV:Full > n Path through the Hills [ obvious exits: N S W ] o S HP:Healthy MV:Full > Aringill Crossing [ obvious exits: N E S W ] w o S HP:Healthy MV:Full > Caemlyn Road [ obvious exits: E W ] w o S HP:Healthy MV:Full > Caemlyn Road [ obvious exits: E W ] o S HP:Healthy MV:Full > whe Players in your Zone -------------------- Ickmund - Caemlyn Road o S HP:Healthy MV:Full > w Caemlyn Road [ obvious exits: N E ] o S HP:Healthy MV:Full > n Caemlyn Road [ obvious exits: S W ] o S HP:Healthy MV:Full > stat w You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 11.7 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 100, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - SNEAK o S HP:Healthy MV:Full > Caemlyn Road [ obvious exits: N E W ] o S HP:Healthy MV:Full > w Caemlyn Road [ obvious exits: N E S W ] o S HP:Healthy MV:Full > w Caemlyn Road [ obvious exits: N E ] o S HP:Healthy MV:Full > e s Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Full > A Dirt Lane [ obvious exits: N S ] There are some tracks of an animal leaving south. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. o S HP:Healthy MV:Full > s A Dirt Lane [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A wild goose struts and flaps its wings, angrily honking at your intrusion. A cute, long-eared rabbit is munching at a leaf here. A wild goose struts and flaps its wings, angrily honking at your intrusion. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. o S HP:Healthy MV:Strong > w A Dirt Lane [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. w o S HP:Healthy MV:Strong > s s e A Dirt Lane [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Healthy MV:Strong > A Dirt Lane [ obvious exits: N S W ] o S HP:Healthy MV:Strong > Farm Pasture [ obvious exits: N E S ] A sheep is here, bleating. A sheep is here, bleating. o S HP:Healthy MV:Strong > whe A Wooden Stable [ obvious exits: W ] A sheep is here, bleating. A black stallion prances about. * S HP:Healthy MV:Strong > h Players in your Zone -------------------- Ickmund - A Wooden Stable * S HP:Healthy MV:Strong > [k horse] You slash a black stallion's body extremely hard. * S HP:Healthy MV:Strong - a black stallion: Hurt > A black stallion tries to hit you, but you dodge the attack. You slash a black stallion's left arm into bloody fragments! * S HP:Healthy MV:Strong - a black stallion: Wounded > You swiftly dodge a black stallion's attempt to hit you. You slash a black stallion's left leg into bloody fragments! * S HP:Healthy MV:Strong - a black stallion: Beaten > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 11.7 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 100, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Healthy MV:Strong - a black stallion: Beaten > A black stallion tries to hit you, but you parry successfully. You slash a black stallion's body into bloody fragments! A black stallion is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear a black stallion's death cry. * S HP:Healthy MV:Strong > w Farm Pasture [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. A sheep is here, bleating. A sheep is here, bleating. o S HP:Healthy MV:Strong > n A sheep leaves east. o S HP:Healthy MV:Strong > A Dirt Lane [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. o S HP:Healthy MV:Strong > w A Dirt Lane [ obvious exits: E W ] o S HP:Healthy MV:Strong > w Junction by Caemlyn [ obvious exits: N E S W ] o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - Junction by Caemlyn o S HP:Healthy MV:Strong > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some clear day-old tracks of a Horse leaving south. Some day-old tracks of a Trolloc leaving west. Some day-old tracks of a Trolloc leaving north. o S HP:Healthy MV:Strong > s Caemlyn Road [ obvious exits: N S ] o S HP:Healthy MV:Strong > s The Village of Kintara [ obvious exits: N E S W ] o S HP:Healthy MV:Strong > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some clear day-old tracks of a Horse leaving south. Some day-old tracks of a Human leaving south. Some day-old tracks of a Human leaving west. o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - The Village of Kintara o S HP:Healthy MV:Full > w The Crown of Roses Inn [ obvious exits: E ] An innkeeper polishes a mug with an absentminded look on her face. * S HP:Healthy MV:Full > e The Village of Kintara [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Full > n Caemlyn Road [ obvious exits: N S ] There are some tracks of a trolloc leaving south. o S HP:Healthy MV:Strong > n Junction by Caemlyn [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. o S HP:Healthy MV:Strong > w A Dirt Lane [ obvious exits: E W ] w o S HP:Healthy MV:Strong > A Dirt Lane [ obvious exits: E W ] o S HP:Healthy MV:Strong > w A Dirt Lane [ obvious exits: N E S ] o S HP:Healthy MV:Strong > s A Dirt Lane [ obvious exits: N S ] A gray mouse is scuttling about here. o S HP:Healthy MV:Strong > w Alas, you cannot go that way... s o S HP:Healthy MV:Strong > w A Dirt Lane [ obvious exits: N W ] A lantern has been left here. o S HP:Healthy MV:Strong > A Dirt Lane [ obvious exits: E W ] There are some tracks of an animal leaving east. o S HP:Healthy MV:Strong > w A Dirt Lane [ obvious exits: N E ] There are some tracks of an animal leaving east. A torch is here. A black dog is here, wagging its tail. o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > n A Dirt Lane [ obvious exits: N S ] o S HP:Healthy MV:Strong > re sc You sit down and rest your tired bones. o S HP:Healthy MV:Strong > You have 362(362) hit and 193(235) movement points. You have scored 19747637 experience points and 17 quest points. You need 1252363 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - A Dirt Lane o S HP:Healthy MV:Strong > sc You have 362(362) hit and 193(235) movement points. You have scored 19747637 experience points and 17 quest points. You need 1252363 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Healthy MV:Strong > Some meager light straggles over the horizon. whe * S HP:Healthy MV:Full > Players in your Zone -------------------- Ickmund - A Dirt Lane * S HP:Healthy MV:Full > sc You have 362(362) hit and 226(235) movement points. You have scored 19747637 experience points and 17 quest points. You need 1252363 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. * S HP:Healthy MV:Full > st n You stop resting, and stand up. * S HP:Healthy MV:Full > A Dirt Lane [ obvious exits: N S ] * S HP:Healthy MV:Full > n A Dirt Lane [ obvious exits: S W ] * S HP:Healthy MV:Full > w A Dirt Lane [ obvious exits: N E ] * S HP:Healthy MV:Full > n The Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a human leaving east. * S HP:Healthy MV:Full > whe Players in your Zone -------------------- Ickmund - The Caemlyn Road * S HP:Healthy MV:Full > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some clear almost day-old tracks of a Human leaving east. Some clear almost day-old tracks of a Human leaving west. Some clear day-old tracks of a Horse leaving east. * S HP:Healthy MV:Full > time It is 9 o'clock am, on the 19th day of the month of Tammaz, year 278. According to legend and prophecy, this is the First Turn of the Wheel. The world settles back down as the forces of Light surge back against the Dark. (The real time is Wed Feb 10 14:53:44 1999 EDT, up for 1 hour, 58 minutes) * S HP:Healthy MV:Full > w The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a human leaving east. * S HP:Healthy MV:Full > w w The Caemlyn Road [ obvious exits: N E S ] There are some tracks of a human leaving east. * S HP:Healthy MV:Full > Alas, you cannot go that way... * S HP:Healthy MV:Full > s w The Caemlyn Road [ obvious exits: N W ] There are some tracks of a human leaving north. w w * S HP:Healthy MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > The Caemlyn Road [ obvious exits: N E ] There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > n The Caemlyn Road [ obvious exits: S W ] There are some tracks of a human leaving south. * S HP:Healthy MV:Strong > w n n The Caemlyn Road [ obvious exits: N E ] There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > The Caemlyn Road [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a human leaving south. * S HP:Healthy MV:Strong > The Caemlyn Road [ obvious exits: S W ] There are some tracks of a human leaving south. There are some tracks of a human leaving south. * S HP:Healthy MV:Strong > w Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > w w Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > w The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > w The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > w The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > n n A Trail in the Forest [ obvious exits: N S ] A thick brown sack has been discarded here. A soft leather pouch has been discarded here. A raven is here flying around. e * S HP:Healthy MV:Strong > A Bend in the Trail [ obvious exits: E S ] There are some tracks of a humanoid leaving east. n * S HP:Healthy MV:Strong > A Bend in the Trail [ obvious exits: N W ] A lazy looking guard is not happy being awake. * S HP:Healthy MV:Strong > A Trail in the Forest [ obvious exits: N S ] A falcon is here flying around. * S HP:Healthy MV:Tiring > n e The End of the Trail [ obvious exits: E S U ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A fly is buzzing around here somewhere. * S HP:Healthy MV:Tiring > A Small Stable [ obvious exits: W ] A fly is buzzing around here somewhere. A raven is here, watching. A dun mare is here, snorting angrily. A black stallion prances about. * S HP:Healthy MV:Tiring > h [k horse] You slash a dun mare's body into bloody fragments! * S HP:Healthy MV:Tiring - a dun mare: Battered > whe Players in your Zone -------------------- Ickmund - A Small Stable * S HP:Healthy MV:Tiring - a dun mare: Battered > A dun mare tries to hit you, but you dodge the attack. You slash a dun mare's left leg into bloody fragments! * S HP:Healthy MV:Tiring - a dun mare: Critical > A dun mare tries to hit you, but you dodge the attack. You slash a dun mare's head into bloody fragments! A dun mare is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a dun mare's death cry. * S HP:Healthy MV:Tiring > h [k horse] You slash a black stallion's left leg very hard. * S HP:Healthy MV:Tiring - a black stallion: Hurt > look A Small Stable This stable is poorly constructed but appears to be frequently used, from the piles of manure and flies. [ obvious exits: W ] The corpse of a dun mare is lying here. A fly is buzzing around here somewhere. A raven is here, watching. A black stallion is here, fighting YOU! * S HP:Healthy MV:Tiring - a black stallion: Hurt > You swiftly dodge a black stallion's attempt to hit you. You slash a black stallion's left hand into bloody fragments! * S HP:Healthy MV:Tiring - a black stallion: Wounded > A black stallion tries to hit you, but you dodge the attack. You slash a black stallion's right leg into bloody fragments! * S HP:Healthy MV:Tiring - a black stallion: Battered > A black stallion tries to hit you, but you parry successfully. You slash a black stallion's body into bloody fragments! A black stallion is incapacitated and will slowly die, if not aided. * S HP:Healthy MV:Tiring - a black stallion: Incapacitated > You slash a black stallion's right hand into bloody fragments! A black stallion is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear a black stallion's death cry. * S HP:Healthy MV:Tiring > who Players ------- Ickmund Sickmund ~ Nassau the Lord of the Dark 2 players displayed. * S HP:Healthy MV:Tiring > w The End of the Trail [ obvious exits: E S U ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A fly is buzzing around here somewhere. * S HP:Healthy MV:Tiring > s s w A Trail in the Forest [ obvious exits: N S ] There are some tracks of a trolloc leaving north. A falcon with long, brown feathers circles in a slow hunting pattern. * S HP:Healthy MV:Tiring > s A Bend in the Trail [ obvious exits: N W ] There are some tracks of a trolloc leaving north. A lazy looking guard is not happy being awake. * S HP:Healthy MV:Tiring > s A Bend in the Trail [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. * S HP:Healthy MV:Tiring > A Trail in the Forest [ obvious exits: N S ] There are some tracks of a trolloc leaving north. A thick brown sack has been discarded here. A soft leather pouch has been discarded here. A raven is here flying around. * S HP:Healthy MV:Tiring > The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of a human leaving east. * S HP:Healthy MV:Tiring > whe What's left of the day has begun. Players in your Zone -------------------- Ickmund - The Caemlyn Road * S HP:Healthy MV:Strong > w w The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > w Upon a Hill Overlooking Four Kings [ obvious exits: E S ] * S HP:Healthy MV:Strong > w s Alas, you cannot go that way... * S HP:Healthy MV:Strong > The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. w * S HP:Healthy MV:Strong > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. w * S HP:Healthy MV:Strong > A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > w Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. * S HP:Healthy MV:Strong > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some obvious almost day-old tracks of a Horse leaving east. Some clear almost day-old tracks of a Human leaving east. Some clear almost day-old tracks of a Human leaving south. * S HP:Healthy MV:Tiring > s The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a human leaving north. * S HP:Healthy MV:Tiring > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some clear almost day-old tracks of a Human leaving north. Some clear almost day-old tracks of a Human leaving south. * S HP:Healthy MV:Tiring > who Players ------- Ickmund Sickmund ~ Nassau the Lord of the Dark 2 players displayed. * S HP:Healthy MV:Tiring > nar how do they manage to get away as soon as I get south? :) You narrate 'how do they manage to get away as soon as I get south? :)' n * S HP:Healthy MV:Tiring > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. * S HP:Healthy MV:Tiring > w w At the Smiling Gleeman [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > w w The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > w w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > w w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. A spotted jaguar opens its eyes lazily. A wild dog with matted fur snarls at you. * S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. * S HP:Healthy MV:Tiring > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some obvious almost day-old tracks of a Horse leaving east. Some clear recent tracks of an Animal leaving east. Some clear almost day-old tracks of an Animal leaving east. * S HP:Healthy MV:Tiring > Nassau speaks from the Dark 'theyre here allright' * S HP:Healthy MV:Tiring > w w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > w w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A wild dog with matted fur snarls at you. * S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. * S HP:Healthy MV:Tiring > w w Caemlyn Road [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Tiring > Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. * S HP:Healthy MV:Tiring > w Nassau speaks from the Dark 'go scare them' * S HP:Healthy MV:Tiring > Alas, you cannot go that way... * S HP:Healthy MV:Tiring > n Bend in the Road [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. A fox is here, hunting for rabbits. * S HP:Healthy MV:Tiring > w Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * S HP:Healthy MV:Tiring > s Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * S HP:Healthy MV:Tiring > w Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * S HP:Healthy MV:Tiring > ali t k human Ok. * S HP:Healthy MV:Tiring > s Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * S HP:Healthy MV:Tiring > w Caemlyn Road [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Tiring > n Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A handsome stag stands here, ready to run. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Tiring > w Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A handsome stag stands here, ready to run. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Healthy MV:Tiring > w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * S HP:Healthy MV:Tiring > s Roadside [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. * S HP:Healthy MV:Tiring > trac It's a little difficult to read old tracks in the snow... A handsome stag leaves south. It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some obvious fresh tracks of an Animal leaving south. Some clear almost day-old tracks of a Horse leaving north. Some clear almost day-old tracks of a Horse leaving south. * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Ickmund - Roadside * S HP:Healthy MV:Tiring > s Trail to the Caemlyn Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. An elk doe nibbles on some greenery. * S HP:Healthy MV:Tiring > s Forest Trail to the Road [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. * S HP:Healthy MV:Tiring > s Forest Trail [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. * S HP:Healthy MV:Tiring > e Bend in the Trail [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. * S HP:Healthy MV:Tiring > s Trail Through the Woods [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. * S HP:Healthy MV:Tiring > s Mound of Stones [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. A cute, long-eared rabbit is munching at a leaf here. * S HP:Healthy MV:Tiring > w On a Small Trail [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. An elk doe nibbles on some greenery. * S HP:Healthy MV:Tiring > w Small trail [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. An elk doe nibbles on some greenery. A cute, long-eared rabbit is munching at a leaf here. * S HP:Healthy MV:Tiring > w Thinning Trees [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. * S HP:Healthy MV:Tiring > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some obvious fresh tracks of an Animal leaving south. Some obvious almost day-old tracks of a Horse leaving west. Some obvious recent tracks of an Animal leaving south. * S HP:Healthy MV:Tiring > An elk doe has arrived from the south. * S HP:Healthy MV:Tiring > w Treewall [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. * S HP:Healthy MV:Tiring > e s Thinning Trees [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. An elk doe nibbles on some greenery. * S HP:Healthy MV:Tiring > Near the Bridge Over the Gorge [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute, long-eared rabbit is munching at a leaf here. A wild boar runs through the forest. A spotted jaguar opens its eyes lazily. A ranger strides by quietly. * S HP:Healthy MV:Tiring > s You swiftly dodge a spotted jaguar's attempt to hit you. A forest boar tries to hit you, but you parry successfully. A ranger tries to pierce you, but you dodge the attack. * S HP:Healthy MV:Tiring - a spotted jaguar: Scratched > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - a spotted jaguar: Scratched > flee You panic and attempt to flee! You flee head over heels. Thinning Trees [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. An elk doe nibbles on some greenery. * S HP:Healthy MV:Tiring > s s Near the Bridge Over the Gorge [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute, long-eared rabbit is munching at a leaf here. A wild boar runs through the forest. A spotted jaguar opens its eyes lazily. A ranger strides by quietly. * S HP:Healthy MV:Winded > On the Canyon Bridge [ obvious exits: N S ] A large, muscled half-trolloc stands guard over the bridge. * S HP:Healthy MV:Winded > s Bridge on the Gorge [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. * S HP:Healthy MV:Winded > trac It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some clear almost day-old tracks of a Humanoid leaving west. Some clear day-old tracks of a Humanoid leaving south. Some day-old tracks of a Humanoid leaving east. * S HP:Healthy MV:Winded > who Players ------- Kthock the trolloc Warrior Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. * S HP:Healthy MV:Winded > whois kthock Kthock the trolloc Warrior is a level 1 trolloc warrior. * S HP:Healthy MV:Winded > Your heartbeat calms down more as you feel less panicked. * S HP:Healthy MV:Tiring > nar guess I been playin hooman to long, forgot this shit :) You narrate 'guess I been playin hooman to long, forgot this shit :)' * S HP:Healthy MV:Tiring > look Bridge on the Gorge You stand at the lip of a large chasm which stretches form east to west. The floor of the gorge is many spans below, and appears to be stocked with stone spikes. Several corpses are visible at the canyon's bottom. To the north a weak looking bridge offers the only means of traversing the gorge, and a stone tunnel is cut into the hillside to the south. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. * S HP:Healthy MV:Tiring > re sc You sit down and rest your tired bones. * S HP:Healthy MV:Tiring > You have 362(362) hit and 139(235) movement points. You have scored 19748987 experience points and 17 quest points. You need 1251013 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Ickmund - Bridge on the Gorge * S HP:Healthy MV:Tiring > st n You stop resting, and stand up. * S HP:Healthy MV:Tiring > On the Canyon Bridge [ obvious exits: N S ] There are some tracks of a trolloc leaving south. A large, muscled half-trolloc stands guard over the bridge. * S HP:Healthy MV:Tiring > n Near the Bridge Over the Gorge [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute, long-eared rabbit is munching at a leaf here. A wild boar runs through the forest. A spotted jaguar opens its eyes lazily. A ranger strides by quietly. * S HP:Healthy MV:Tiring > n Thinning Trees [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. An elk doe nibbles on some greenery. * S HP:Healthy MV:Tiring > sc re You have 362(362) hit and 133(235) movement points. You have scored 19748987 experience points and 17 quest points. You need 1251013 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. * S HP:Healthy MV:Tiring > You sit down and rest your tired bones. * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Ickmund - Thinning Trees * S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Ickmund - Thinning Trees * S HP:Healthy MV:Tiring > sc You have 362(362) hit and 133(235) movement points. You have scored 19748987 experience points and 17 quest points. You need 1251013 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. * S HP:Healthy MV:Tiring > whe A raven caws 'a human is at A Small Stable' * S HP:Healthy MV:Tiring > Players in your Zone -------------------- Ickmund - Thinning Trees * S HP:Healthy MV:Tiring > Nassau speaks from the Dark 'yeah trollies been thin lately' * S HP:Healthy MV:Tiring > who Players ------- Kthock the trolloc Warrior Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. * S HP:Healthy MV:Tiring > Nassau speaks from the Dark 'sniff' * S HP:Healthy MV:Tiring > The ominous gloom deepens into a foul murk. It starts to snow. Nassau speaks from the Dark 'I take that personally' o S HP:Healthy MV:Tiring > nar thats the reason. I fancy thieves nowadays, hard to lvl a str 15 lvl 10 trolloc thief nowadays :( You narrate 'thats the reason. I fancy thieves nowadays, hard to lvl a str 15 lvl 10 trolloc thief nowadays :(' o S HP:Healthy MV:Tiring > Nassau speaks from the Dark 'having been trollie overlord and all' o S HP:Healthy MV:Tiring > A raven caws 'a human, a human are at Upon a Hill Overlooking Four Kings' o S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Ickmund - Thinning Trees o S HP:Healthy MV:Tiring > nar having been is the keyword :) You narrate 'having been is the keyword :)' o S HP:Healthy MV:Tiring > sc You have 362(362) hit and 165(235) movement points. You have scored 19748987 experience points and 17 quest points. You need 1251013 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Ickmund - Thinning Trees o S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- Ickmund - Thinning Trees o S HP:Healthy MV:Tiring > Nassau speaks from the Dark 'hey!' o S HP:Healthy MV:Tiring > sc You have 362(362) hit and 165(235) movement points. You have scored 19748987 experience points and 17 quest points. You need 1251013 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Healthy MV:Tiring > who Players ------- Kthock the trolloc Warrior (Linkless) Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. o S HP:Healthy MV:Tiring > A spotted jaguar has arrived from the south. A spotted jaguar tries to hit you, but you parry successfully. A rat squeaks 'a human, a human are at Junction of the Caemlyn and Lugard Roads' o S HP:Healthy MV:Tiring - a spotted jaguar: Scratched > You slash a spotted jaguar's body very hard. A spotted jaguar tries to hit you, but you parry successfully. o S HP:Healthy MV:Tiring - a spotted jaguar: Scratched > flee e You panic and attempt to flee! You flee head over heels. Near the Bridge Over the Gorge [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute, long-eared rabbit is munching at a leaf here. A wild boar runs through the forest. A ranger strides by quietly. Alas, you cannot go that way... o S HP:Healthy MV:Tiring > n e Thinning Trees [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A spotted jaguar opens its eyes lazily. An elk doe nibbles on some greenery. e o S HP:Healthy MV:Tiring > Small trail [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. An elk doe nibbles on some greenery. A cute, long-eared rabbit is munching at a leaf here. o S HP:Healthy MV:Tiring > On a Small Trail [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. A cute, long-eared rabbit is munching at a leaf here. An elk doe nibbles on some greenery. o S HP:Healthy MV:Tiring > n n e Alas, you cannot go that way... o S HP:Healthy MV:Tiring > n Alas, you cannot go that way... o S HP:Healthy MV:Tiring > n Mound of Stones [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o S HP:Healthy MV:Tiring > Trail Through the Woods [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. w n n n o S HP:Healthy MV:Tiring > Bend in the Trail [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving west. o S HP:Healthy MV:Tiring > Forest Trail [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving east. o S HP:Healthy MV:Tiring > n Forest Trail to the Road [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. o S HP:Healthy MV:Tiring > Trail to the Caemlyn Road [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. A handsome stag stands here, ready to run. o S HP:Healthy MV:Tiring > Roadside [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. A handsome stag stands here, ready to run. An elk doe nibbles on some greenery. o S HP:Healthy MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. o S HP:Healthy MV:Tiring > e e Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving north. A handsome stag stands here, ready to run. o S HP:Healthy MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. A hunter from Illian is here, searching for the fabled Horn of Valere. o S HP:Healthy MV:Tiring > s e Caemlyn Road [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. A hunter from Illian is here, searching for the fabled Horn of Valere. o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. o S HP:Healthy MV:Tiring > Nassau speaks from the Dark 'what was wrong with me as trolloc overlord?' o S HP:Healthy MV:Tiring > nar nah, still are dood :) You narrate 'nah, still are dood :)' o S HP:Healthy MV:Tiring > s Alas, you cannot go that way... n o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. e o S HP:Healthy MV:Tiring > n e Your heartbeat calms down more as you feel less panicked. Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Tiring > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. o S HP:Healthy MV:Tiring > s Bend in the Road [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. e o S HP:Healthy MV:Tiring > e Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. A huge hound is here, trained to kill. o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. o S HP:Healthy MV:Tiring > e Caemlyn Road [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A wild dog with matted fur snarls at you. A spotted jaguar opens its eyes lazily. o S HP:Healthy MV:Tiring > e Caemlyn Road [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. o S HP:Healthy MV:Tiring > e e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A spotted jaguar opens its eyes lazily. o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. o S HP:Healthy MV:Tiring > e e Caemlyn Road [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A wild dog with matted fur snarls at you. o S HP:Healthy MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Tiring > trac - A raven caws 'a human, a human are at The Lugard Road Through Four Kings' * Some clear almost day-old tracks of a Horse leaving east. Some clear fairly recent tracks of a Trolloc leaving west. Some clear day-old tracks of a Horse leaving east. o S HP:Healthy MV:Tiring > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Tiring > e The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Tiring > e The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Tiring > e The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. sc o S HP:Healthy MV:Tiring > You have 362(362) hit and 129(235) movement points. You have scored 19749131 experience points and 17 quest points. You need 1250869 exp to level and -7 qp to rank. You have amassed 7 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. o S HP:Healthy MV:Tiring > e At the Smiling Gleeman [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o S HP:Healthy MV:Tiring > e Nassau speaks from the Dark 'I may make a coupla quests for the hell of it for trollies' o S HP:Healthy MV:Tiring > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. The corpse of a rat is lying here. o S HP:Healthy MV:Tiring > A raven caws 'a human, a human are at The Lugard Road Through Four Kings' o S HP:Healthy MV:Tiring > s The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. o S HP:Healthy MV:Tiring > s The Lugard Road Through Four Kings [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. o S HP:Healthy MV:Tiring > s The Outskirts of Four Kings [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. o S HP:Healthy MV:Tiring > s The Lugard Road [ obvious exits: N S ] A dirt covered rock lies on the ground. A *human* is standing here, riding a gray palfrey. A raven is here flying around. A *human* is standing here. * S HP:Healthy MV:Winded > t [k human] You tickle A *human*'s right foot with your slash. * S HP:Healthy MV:Winded - Ygorl: Scratched > A *human* nods in agreement. * S HP:Healthy MV:Winded - Ygorl: Scratched > Nassau speaks from the Dark 'just aisnt got time' * S HP:Healthy MV:Winded - Ygorl: Scratched > A *human* tries to smite you, but you parry successfully. A raven caws 'a human, a human are at The Lugard Road' You barely slash A *human*'s body. * S HP:Healthy MV:Winded - Ygorl: Scratched > A *human* leaves north. * S HP:Healthy MV:Winded - Ygorl: Scratched > A *human* tries to smite you, but you parry successfully. You tickle A *human*'s body with your slash. * S HP:Healthy MV:Winded - Ygorl: Scratched > br [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Healthy MV:Winded - Ygorl: Scratched > kick Nassau speaks from the Dark '*frown*' Your kick hits A *human* in the solar plexus! * S HP:Healthy MV:Winded - Ygorl: Hurt > A *human* tries to smite you, but you parry successfully. * S HP:Healthy MV:Winded - Ygorl: Hurt > kick Your beautiful full-circle kick misses A *human* by a mile. * S HP:Healthy MV:Winded - Ygorl: Hurt > A *human* tries to smite you, but you dodge the attack. * S HP:Healthy MV:Winded - Ygorl: Hurt > kick Your kick hits A *human* in the solar plexus! * S HP:Healthy MV:Winded - Ygorl: Hurt > A *human* tries to smite you, but you parry successfully. * S HP:Healthy MV:Winded - Ygorl: Hurt > kick A raven caws 'a human is at Junction of the Caemlyn and Lugard Roads' Your kick hits A *human* in the solar plexus! * S HP:Healthy MV:Winded - Ygorl: Hurt > kick A *human* tries to smite you, but you parry successfully. * S HP:Healthy MV:Winded - Ygorl: Hurt > Nassau speaks from the Dark 'hehe ya been spotted' Your kick hits A *human* in the solar plexus! * S HP:Healthy MV:Winded - Ygorl: Hurt > A *human* tries to smite you, but you deflect the blow. * S HP:Healthy MV:Winded - Ygorl: Hurt > kick Your beautiful full-circle kick misses A *human* by a mile. * S HP:Healthy MV:Winded - Ygorl: Hurt > A *human* tries to smite you, but you parry successfully. * S HP:Healthy MV:Winded - Ygorl: Hurt > nar you think? You narrate 'you think?' * S HP:Healthy MV:Winded - Ygorl: Hurt > kick A *human* tries to smite you, but you parry successfully. You barely slash A *human*'s body. Your boots need polishing again -- blood all over... * S HP:Healthy MV:Tiring - Ygorl: Hurt > kick A *human* tries to smite you, but you parry successfully. Your beautiful full-circle kick misses A *human* by a mile. * S HP:Healthy MV:Tiring - Ygorl: Hurt > kick A *human* smites your body very hard. Your kick hits A *human* in the solar plexus! * S HP:Scratched MV:Tiring - Ygorl: Hurt > Nassau speaks from the Dark 'heh' * S HP:Scratched MV:Tiring - Ygorl: Hurt > A *human* tries to smite you, but you parry successfully. * S HP:Scratched MV:Tiring - Ygorl: Hurt > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Ickmund - The Lugard Road * S HP:Scratched MV:Tiring - Ygorl: Hurt > A *human* tries to smite you, but you deflect the blow. You slash A *human*'s body. * S HP:Scratched MV:Tiring - Ygorl: Hurt > nar now they gonna be swarming You narrate 'now they gonna be swarming' * S HP:Scratched MV:Tiring - Ygorl: Hurt > A *human* tries to smite you, but you deflect the blow. You barely slash A *human*'s body. * S HP:Scratched MV:Tiring - Ygorl: Wounded > A *human* tries to smite you, but you parry successfully. You slash A *human*'s left hand very hard. * S HP:Scratched MV:Tiring - Ygorl: Wounded > A *human* tries to smite you, but you deflect the blow. You slash A *human*'s body. * S HP:Scratched MV:Tiring - Ygorl: Wounded > kick Nassau speaks from the Dark 'get ready for the adreneline rush =)' Your boots need polishing again -- blood all over... * S HP:Scratched MV:Tiring - Ygorl: Wounded > A *human* tries to smite you, but you parry successfully. * S HP:Scratched MV:Tiring - Ygorl: Wounded > A *human* tries to smite you, but you parry successfully. You barely slash A *human*'s right leg. * S HP:Scratched MV:Tiring - Ygorl: Wounded > A raven caws 'a human is at The Caemlyn Road Above Four Kings' You swiftly dodge A *human*'s attempt to smite you. You swirl about with a gleaming blacksword, slicing across A *human*'s body. You barely slash A *human*'s body. * S HP:Scratched MV:Tiring - Ygorl: Battered > nar have it in my blood already :) A *human* tries to smite you, but you deflect the blow. You slash A *human*'s body. You narrate 'have it in my blood already :)' * S HP:Scratched MV:Tiring - Ygorl: Battered > Nassau narrates 'look whole board' * S HP:Scratched MV:Tiring - Ygorl: Battered > A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! * S HP:Scratched MV:Tiring - Ygorl: Battered > You swiftly dodge A *human*'s attempt to smite you. You barely slash A *human*'s body. * S HP:Scratched MV:Tiring - Ygorl: Battered > A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! * S HP:Scratched MV:Tiring - Ygorl: Battered > A *human* tries to smite you, but you parry successfully. You barely slash A *human*'s body. * S HP:Scratched MV:Tiring - Ygorl: Battered > A raven caws 'a human is at The Caemlyn Road Above Four Kings' * S HP:Scratched MV:Tiring - Ygorl: Battered > You swiftly dodge A *human*'s attempt to smite you. You tickle A *human*'s body with your slash. * S HP:Scratched MV:Tiring - Ygorl: Beaten > nar there we go, exhaust and poisoned :) You narrate 'there we go, exhaust and poisoned :)' * S HP:Scratched MV:Tiring - Ygorl: Beaten > A *human* tries to smite you, but you parry successfully. You tickle A *human*'s body with your slash. * S HP:Scratched MV:Tiring - Ygorl: Beaten > inv You swirl about with a gleaming blacksword, slicing across A *human*'s body. You are carrying: a water skin a sack * S HP:Scratched MV:Tiring - Ygorl: Beaten > A *human* says ']CkLop' * S HP:Scratched MV:Tiring - Ygorl: Beaten > A *human* tries to smite you, but you parry successfully. You barely slash A *human*'s left foot. * S HP:Scratched MV:Tiring - Ygorl: Beaten > A raven caws 'a human is at The Caemlyn Road Above Four Kings' * S HP:Scratched MV:Tiring - Ygorl: Beaten > nar hope he has a dagger ;) A *human* tries to smite you, but you dodge the attack. You tickle A *human*'s head with your slash. You narrate 'hope he has a dagger ;)' * S HP:Scratched MV:Tiring - Ygorl: Beaten > You swiftly dodge A *human*'s attempt to smite you. You slash A *human*'s body. * S HP:Scratched MV:Tiring - Ygorl: Beaten > kick A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! Your kick hits A *human* in the solar plexus! A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! * S HP:Scratched MV:Tiring - Ygorl: Critical > A *human* tries to smite you, but you parry successfully. * S HP:Scratched MV:Tiring - Ygorl: Critical > A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! * S HP:Scratched MV:Tiring - Ygorl: Critical > A *human* tries to smite you, but you deflect the blow. You slash A *human*'s left leg. A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! A *human* coughs and shivers. * S HP:Scratched MV:Tiring - Ygorl: Critical > *Strike* has arrived from the north, riding a black stallion. * S HP:Scratched MV:Tiring - Ygorl: Critical > *Strike* leaves south riding a black stallion. * S HP:Scratched MV:Tiring - Ygorl: Critical > *Strike* has arrived from the south, riding a black stallion. * S HP:Scratched MV:Tiring - Ygorl: Critical > A *human* tries to smite you, but you deflect the blow. You slash A *human*'s body. A *human* is stunned, but will probably regain consciousness... *Strike* slashes your head hard. * S HP:Scratched MV:Tiring - Ygorl: Critical > wi [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Scratched MV:Tiring - Ygorl: Critical > s *Strike* tries to slash you, but you parry successfully. You slash A *human*'s body hard. A *human* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. * S HP:Scratched MV:Tiring > The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. o S HP:Scratched MV:Tiring > s s The Lugard Road [ obvious exits: N S W ] There are some tracks of an animal leaving south. An elk doe nibbles on some greenery. o S HP:Scratched MV:Tiring > The Lugard Road [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A black hawk is here flying around. o S HP:Scratched MV:Tiring > s The Lugard Road [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. An elk doe nibbles on some greenery. s o S HP:Scratched MV:Tiring > The Lugard Road [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A young and strong buck is here, munching some grass. A wild boar runs through the forest. o S HP:Scratched MV:Tiring > A raven caws 'a human is at Junction of the Caemlyn and Lugard Roads' A forest boar tries to hit you, but you dodge the attack. o S HP:Scratched MV:Tiring - a forest boar: Healthy > s No way! You're fighting for your life! flee o S HP:Scratched MV:Tiring - a forest boar: Healthy > s You panic and attempt to flee! s You flee head over heels. The Lugard Road [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Scratched MV:Tiring > End of the Lugard Road [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A wild boar runs through the forest. o S HP:Scratched MV:Tiring > Alas, you cannot go that way... o S HP:Scratched MV:Tiring > e s s A Grassy Field [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. o S HP:Scratched MV:Tiring > A Wide Field [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. * S HP:Scratched MV:Tiring > Overgrown Road [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. An elk doe nibbles on some greenery. o S HP:Scratched MV:Tiring > s Overgrown Road [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A black hawk is here flying around. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. o S HP:Scratched MV:Tiring > s Overgrown Road [ obvious exits: N E S ] o S HP:Scratched MV:Tiring > s Overgrown Road [ obvious exits: N S ] s o S HP:Scratched MV:Tiring > The Stone Gates [ obvious exits: N S ] o S HP:Scratched MV:Tiring > s Entranceway [ obvious exits: N S ] o S HP:Scratched MV:Tiring > s e Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. o S HP:Scratched MV:Tiring > n A raven caws 'a human is at The Lugard Road Through Four Kings' Decaying Stables [ obvious exits: N W ] o S HP:Scratched MV:Tiring > Stall [ obvious exits: S ] A half-man lurks here, cold and dangerous. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Scratched MV:Tiring > Nassau speaks from the Dark 'aww' o S HP:Scratched MV:Tiring > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Scratched MV:Tiring > who sc Players ------- Kthock the trolloc Warrior Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. o S HP:Scratched MV:Tiring > You have 348(362) hit and 130(235) movement points. You have scored 19750492 experience points and 17 quest points. You need 1249508 exp to level and -7 qp to rank. You have amassed 8 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. o S HP:Scratched MV:Tiring > A raven caws 'a human is at The Lugard Road Through Four Kings' o S HP:Scratched MV:Tiring > nar wiiieeee, tps for Ygorl :) You narrate 'wiiieeee, tps for Ygorl :)' o S HP:Scratched MV:Tiring > A raven caws 'a human is at The Lugard Road Through Four Kings' o S HP:Scratched MV:Tiring > Doyn speaks from the Dark 'meanie' o S HP:Scratched MV:Tiring > who Nassau speaks from the Dark 'bully' o S HP:Scratched MV:Tiring > Players ------- Kthock the trolloc Warrior ~ Doyn the Servant of the Dark [Watchers] Ickmund Sickmund ~ Nassau the Lord of the Dark 4 players displayed. o S HP:Scratched MV:Tiring > Nassau speaks from the Dark '=)' o S HP:Scratched MV:Tiring > Your heartbeat calms down more as you feel less panicked. o S HP:Healthy MV:Tiring > re whe You sit down and rest your tired bones. o S HP:Healthy MV:Tiring > Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Tiring > A raven caws 'a human is at The Lugard Road Through Four Kings' o S HP:Healthy MV:Tiring > Kthock narrates 'where do I go to kill stuff?' o S HP:Healthy MV:Tiring > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Stall o S HP:Healthy MV:Tiring > Nassau speaks from the Dark 'try caves first, cellars in Thakan'dar' o S HP:Healthy MV:Tiring > sc You have 362(362) hit and 194(235) movement points. You have scored 19750492 experience points and 17 quest points. You need 1249508 exp to level and -7 qp to rank. You have amassed 8 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Healthy MV:Strong > A crow caws 'a human is at Quarry Road' o S HP:Healthy MV:Strong > A crow caws 'a human is at Quarry Road' o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Strong > Kthock narrates 'ok...how do I get there from the eastern streets of thakan'dar' o S HP:Healthy MV:Strong > A crow caws 'a human is at Quarry Road' A raven caws 'Strike, a human are at The Lugard Road Through Four Kings' o S HP:Healthy MV:Strong > nar I kinda busy, I hope immortals can help you out :) You narrate 'I kinda busy, I hope immortals can help you out :)' o S HP:Healthy MV:Strong > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Strong > Nassau speaks from the Dark 'sw corner somewhere - look for cellars' o S HP:Healthy MV:Strong > A raven caws 'Strike, a human are at The Lugard Road Through Four Kings' o S HP:Healthy MV:Strong > nar or rather, hope to be -very- busy :) You narrate 'or rather, hope to be -very- busy :)' o S HP:Healthy MV:Strong > Nassau narrates 'afk 5' o S HP:Healthy MV:Strong > Kthock narrates 'ok thanx' o S HP:Healthy MV:Strong > nar its west of the well, south of maeltor (where you can practice) You narrate 'its west of the well, south of maeltor (where you can practice)' o S HP:Healthy MV:Full > nar you have to go down once, and open a steeldoor after that whe You narrate 'you have to go down once, and open a steeldoor after that' o S HP:Healthy MV:Full > Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Full > Kthock narrates 'found a stonedoor...' o S HP:Healthy MV:Full > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Full > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > st You stop resting, and stand up. o S HP:Healthy MV:Fresh > s t Decaying Stables [ obvious exits: N W ] o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > w t Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > e Decaying Stables [ obvious exits: N W ] n o S HP:Healthy MV:Full > Stall [ obvious exits: S ] A half-man lurks here, cold and dangerous. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Healthy MV:Full > drin skin You drink the water. You don't feel thirsty any more. o S HP:Healthy MV:Full > nod half-man whe You nod at him. o S HP:Healthy MV:Full > Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Full > re who You sit down and rest your tired bones. o S HP:Healthy MV:Full > Players ------- Kthock the trolloc Warrior ~ Doyn the Servant of the Dark [Watchers] Ickmund Sickmund ~ Nassau the Lord of the Dark 4 players displayed. o S HP:Healthy MV:Full > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Full > nar *yawn* They trying to make me come after them? Lazy hoomans! You narrate '*yawn* They trying to make me come after them? Lazy hoomans!' o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > A raven caws 'Strike is at A Trail in the Forest' o S HP:Healthy MV:Fresh > A raven caws 'Strike is at A Trail in the Forest' o S HP:Healthy MV:Fresh > nar *laf* And looksie, as I said, as soon as I get south they all log on. They more then twice the amount now :) whe You narrate '*laf* And looksie, as I said, as soon as I get south they all log on. They more then twice the amount now :)' o S HP:Healthy MV:Fresh > Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > A crow caws 'a human, Strike are at The Caemlyn Road' o S HP:Healthy MV:Fresh > Someone squeaks 'a human is at A Dirt Lane' o S HP:Healthy MV:Fresh > Someone squeaks 'a human is at A Dirt Lane' o S HP:Healthy MV:Fresh > sc You have 362(362) hit and 235(235) movement points. You have scored 19750492 experience points and 17 quest points. You need 1249508 exp to level and -7 qp to rank. You have amassed 8 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Healthy MV:Fresh > who Players ------- Kthock the trolloc Warrior ~ Doyn the Servant of the Dark [Watchers] (Typing a message) Ickmund Sickmund ~ Nassau the Lord of the Dark 4 players displayed. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > nar hey Doyn, zap Strikes qps, he a lousy tracker!! You narrate 'hey Doyn, zap Strikes qps, he a lousy tracker!!' o S HP:Healthy MV:Fresh > Someone speaks from the Dark 'hehe' o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > Someone squeaks 'a human is at Inside the Southern Gate of Caemlyn' o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. o S HP:Healthy MV:Fresh > l Stall Most of the boards in the walls of this abandoned horse stall still remain, although they are in great decay. What is left of a water trough sits in the corner and the door swings half off its hinges. The musty smell of hay hangs in the air heavily here, making it hard to breathe. [ obvious exits: S ] A half-man lurks here, cold and dangerous. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Healthy MV:Fresh > st You stop resting, and stand up. o S HP:Healthy MV:Fresh > t t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t A rat squeaks 'Guiness is at Stone Street Under the White Bridge ' [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > who Players ------- Kthock the trolloc Warrior Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t t A rat squeaks 'a human is at The Southern Road' [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > A rat squeaks 'a human is at The Southern Road' [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t A rat squeaks 'a human is at The Southern Road' t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t [k human] They aren't here. t t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Ickmund - Stall o S HP:Healthy MV:Fresh > t t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > A raven caws 'Guiness is at Caemlyn Road by the Braem Wood' [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > A rat squeaks 'a human is at The Southern Road' [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > A rat squeaks 'Guiness is at The Lugard Road' o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Stall o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t t t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t t t t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > wi [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Stall o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t A rat squeaks 'Guiness is at A Grassy Field' [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Stall o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t A rat squeaks 'Guiness is at A Grassy Field' [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. t t t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Stall o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > who Players ------- Kthock the trolloc Warrior (Linkless) Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. br o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Ickmund - Stall o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. t o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. o S HP:Healthy MV:Fresh > [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t [k human] They aren't here. t o S HP:Healthy MV:Fresh > [k human] They aren't here. o S HP:Healthy MV:Fresh > t A rat has arrived from the south. [k human] You try to slash *Guiness*, but he parries successfully. * S HP:Healthy MV:Fresh - Guiness: Healthy > t A half-man joins your fight! A half-man tries to slash Guiness, but he parries successfully. *Guiness* tries to pierce you, but you deflect the blow. You try to slash *Guiness*, but he parries successfully. [k human] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You do the best you can! * S HP:Healthy MV:Fresh - Guiness: Healthy > t [k human] You do the best you can! * S HP:Healthy MV:Fresh - Guiness: Healthy > [k human] You do the best you can! * S HP:Healthy MV:Fresh - Guiness: Healthy > *Guiness* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Guiness: Healthy > br [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Healthy MV:Fresh - Guiness: Healthy > A half-man slashes Guiness's body very hard. *Guiness* tries to pierce you, but you parry successfully. You try to slash *Guiness*, but he parries successfully. *Guiness* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Fresh - Guiness: Scratched > *Guiness* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Guiness: Scratched > s *Guiness* leaves south. o S HP:Healthy MV:Fresh > t A half-man leaves south. Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. *Guiness* is standing here. * S HP:Healthy MV:Full > [k human] You try to slash *Guiness*, but he parries successfully. * S HP:Healthy MV:Full - Guiness: Scratched > *Guiness* tries to pierce you, but you deflect the blow. A half-man joins your fight! You try to slash *Guiness*, but he deflects the blow. * S HP:Healthy MV:Full - Guiness: Scratched > *Guiness* tries to pierce you, but you dodge the attack. *Guiness* panics, and attempts to flee! * S HP:Healthy MV:Full - Guiness: Scratched > *Guiness* leaves north. o S HP:Healthy MV:Full > n t Stall [ obvious exits: S ] *Guiness* is standing here. A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * S HP:Healthy MV:Full > [k human] You try to slash *Guiness*, but he deflects the blow. * S HP:Healthy MV:Full - Guiness: Scratched > *Guiness* tries to pierce you, but you parry successfully. A rat squeaks 'Guiness is at Stall' A shadow stallion tries to hit Guiness, but he parries successfully. You try to slash *Guiness*, but he deflects the blow. A half-man has arrived from the south. * S HP:Healthy MV:Full - Guiness: Scratched > *Guiness* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Full - Guiness: Scratched > *Guiness* panics, and attempts to flee! * S HP:Healthy MV:Full - Guiness: Scratched > s t No way! You're fighting for your life! * S HP:Healthy MV:Full - Guiness: Scratched > Guiness swiftly dodges a shadow stallion's attempt to hit him. *Guiness* tries to pierce you, but you parry successfully. You try to slash *Guiness*, but he parries successfully. *Guiness* leaves south. [k human] They aren't here. o S HP:Healthy MV:Full > s t Decaying Stables [ obvious exits: N W ] o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > A half-man has arrived from the north. w t o S HP:Healthy MV:Full > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. A gray palfrey prances skittishly nearby. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > h [k horse] You slash a gray palfrey's right arm into bloody fragments! o S HP:Healthy MV:Full - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body hard. o S HP:Healthy MV:Full - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's right arm into bloody fragments! o S HP:Healthy MV:Full - a gray palfrey: Battered > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body very hard. o S HP:Healthy MV:Full - a gray palfrey: Critical > t A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body into bloody fragments! A gray palfrey is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a gray palfrey's death cry. o S HP:Healthy MV:Full > e [k human] They aren't here. o S HP:Healthy MV:Full > t Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > n t Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Stall o S HP:Healthy MV:Fresh > s t Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > w t Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > w t On a Stone Wall [ obvious exits: E W ] o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > e Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. o S HP:Healthy MV:Full > e t t t Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Decaying Stables o S HP:Healthy MV:Full > t t [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > stat [k human] They aren't here. o S HP:Healthy MV:Full > You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 10.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 151, Dodging bonus: 100, Parrying bonus: 93 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NO QUIT - NOTICE - SNEAK o S HP:Healthy MV:Full > t t [k human] They aren't here. o S HP:Healthy MV:Full > t t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t t [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. look o S HP:Healthy MV:Full > t t Decaying Stables The remains of an old abandoned stable sits in decay and ruin. The doors to many of the stalls lie broken on the ground, covered with dust and mildew. The air carries a moldy tang in its currents. The one stall that is still entirely intact, lies to the north. [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Decaying Stables o S HP:Healthy MV:Full > t t [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t t t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > t t [k human] They aren't here. o S HP:Healthy MV:Full > t [k human] They aren't here. t o S HP:Healthy MV:Full > [k human] They aren't here. t o S HP:Healthy MV:Full > t [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. o S HP:Healthy MV:Full > w t Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Strike* is standing here, riding a black stallion. * S HP:Healthy MV:Full > [k human] You try to slash *Strike*, but he parries successfully. * S HP:Healthy MV:Full - Strike: Healthy > *Strike* slashes your head very hard. You try to slash *Strike*, but he deflects the blow. * S HP:Scratched MV:Full - Strike: Healthy > l stirke *Strike* tries to slash you, but you deflect the blow. You try to slash *Strike*, but he deflects the blow. * S HP:Scratched MV:Full - Strike: Healthy > You do not see that here. * S HP:Scratched MV:Full - Strike: Healthy > wi [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Scratched MV:Full - Strike: Healthy > l strike Strike is in excellent condition. *Strike* is using: a mirrored lantern a cheap brass ring a cheap brass ring an old shoufa with a gray veil a shadowy vest a cloak of shifting colors a backpack a light pair of leather coverings a brightly emblazoned shield a Seanchan longsword a black pair of pants a black pair of silver-tooled boots * S HP:Scratched MV:Full - Strike: Healthy > *Strike* tries to slash you, but you deflect the blow. You try to slash *Strike*, but he deflects the blow. * S HP:Scratched MV:Full - Strike: Healthy > kick You miss your kick at *Strike*'s groin, much to his relief... * S HP:Scratched MV:Full - Strike: Healthy > *Strike* slashes your body hard. * S HP:Scratched MV:Full - Strike: Healthy > *Strike* tries to slash you, but you deflect the blow. You try to slash *Strike*, but he deflects the blow. * S HP:Scratched MV:Full - Strike: Healthy > frown br What's bothering you? * S HP:Scratched MV:Full - Strike: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Scratched MV:Full - Strike: Healthy > *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he deflects the blow. * S HP:Scratched MV:Full - Strike: Healthy > *Strike* tries to slash you, but you deflect the blow. You slash *Strike*'s left arm very hard. * S HP:Scratched MV:Fresh - Strike: Healthy > *Strike* tries to slash you, but you deflect the blow. You slash *Strike*'s body very hard. * S HP:Scratched MV:Fresh - Strike: Scratched > *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he deflects the blow. * S HP:Scratched MV:Fresh - Strike: Scratched > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Courtyard * S HP:Scratched MV:Fresh - Strike: Scratched > *Strike* slashes your body very hard. You try to slash *Strike*, but he parries successfully. * S HP:Scratched MV:Fresh - Strike: Scratched > *Strike* tries to slash you, but you deflect the blow. You slash *Strike*'s right leg very hard. * S HP:Scratched MV:Fresh - Strike: Scratched > *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he parries successfully. * S HP:Scratched MV:Fresh - Strike: Scratched > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 10.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 151, Dodging bonus: 100, Parrying bonus: 93 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Scratched MV:Fresh - Strike: Scratched > *Strike* tries to slash you, but you deflect the blow. You slash *Strike*'s left leg very hard. * S HP:Scratched MV:Fresh - Strike: Hurt > *Strike* slashes your right leg very hard. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You try to slash *Strike*, but he deflects the blow. * S HP:Hurt MV:Fresh - Strike: Hurt > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s right hand extremely hard. * S HP:Hurt MV:Fresh - Strike: Hurt > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s body hard. * S HP:Hurt MV:Fresh - Strike: Hurt > con strike *Strike* sighs loudly. * S HP:Hurt MV:Fresh - Strike: Hurt > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s body hard. Well, he is shorter than you, lighter than you, and in general about as stocky as you. There's only one way to really find out for sure... * S HP:Hurt MV:Fresh - Strike: Wounded > *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he parries successfully. * S HP:Hurt MV:Fresh - Strike: Wounded > *Strike* tries to slash you, but you deflect the blow. You try to slash *Strike*, but he parries successfully. * S HP:Hurt MV:Fresh - Strike: Wounded > *Strike* tries to slash you, but you deflect the blow. You slash *Strike*'s head very hard. * S HP:Hurt MV:Fresh - Strike: Wounded > *Strike* tries to slash you, but you deflect the blow. You try to slash *Strike*, but he deflects the blow. * S HP:Hurt MV:Fresh - Strike: Wounded > stat *Guiness* has arrived from the north. You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 10.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 151, Dodging bonus: 100, Parrying bonus: 93 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Hurt MV:Fresh - Strike: Wounded > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s body hard. * S HP:Hurt MV:Fresh - Strike: Wounded > *Guiness* pierces your right arm very hard. * S HP:Hurt MV:Fresh - Strike: Wounded > *Guiness* tries to pierce you, but you dodge the attack. * S HP:Hurt MV:Fresh - Strike: Wounded > wi *Guiness* pierces your left leg hard. *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s right leg very hard. * S HP:Hurt MV:Fresh - Strike: Wounded > [ch mood wimpy] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Hurt MV:Fresh - Strike: Wounded > flee You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You panic and attempt to flee! *Guiness* tries to pierce you, but you parry successfully. You flee head over heels. On a Stone Wall [ obvious exits: E W ] o S HP:Hurt MV:Full > e e Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. * S HP:Hurt MV:Full > Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Hurt MV:Full > t t t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > not [k human] They aren't here. o S HP:Hurt MV:Full > t You start paying increased attention to your surroundings. t o S HP:Hurt MV:Full > t t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t t Your heartbeat calms down more as you feel less panicked. You are hungry. [k human] They aren't here. t o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. t o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > t [k human] They aren't here. o S HP:Hurt MV:Fresh > t [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > t [k human] They aren't here. t o S HP:Hurt MV:Fresh > [k human] They aren't here. t o S HP:Hurt MV:Fresh > t [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. t o S HP:Hurt MV:Fresh > t [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. t o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > t t [k human] They aren't here. o S HP:Hurt MV:Fresh > t [k human] They aren't here. o S HP:Hurt MV:Fresh > t [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > get meat sack You get a hunk of beef from a sack. eat meat o S HP:Hurt MV:Fresh > t t t You eat the beef. You are full. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > t t w t [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Guiness* is standing here. *Strike* is resting here, riding a black stallion. * S HP:Hurt MV:Full > *Guiness* tries to pierce you, but you deflect the blow. [k human] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You do the best you can! * S HP:Hurt MV:Full - Guiness: Scratched > You try to slash *Guiness*, but he deflects the blow. *Guiness* tries to pierce you, but you deflect the blow. * S HP:Hurt MV:Full - Guiness: Scratched > flee *Guiness* tries to pierce you, but you deflect the blow. You panic and attempt to flee! Scratched > *Strike* says 'I AKkk O_`MH] `fX^n \OnQQ' You flee head over heels. Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Hurt MV:Full > t t t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t t [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t stat t t t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 9.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 101, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - NO QUIT - SNEAK o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Decaying Stables o S HP:Hurt MV:Full > t t [k human] They aren't here. t t o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t t t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > scan w *Vamp* is standing here, riding a draft horse. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. t o S HP:Hurt MV:Full > t [k human] They aren't here. t t o S HP:Hurt MV:Full > t Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. o S HP:Hurt MV:Fresh > t [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. w t o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > [k human] They aren't here. o S HP:Hurt MV:Fresh > Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Vamp* is standing here, riding a draft horse. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. * S HP:Hurt MV:Full > *Vamp* tries to scythe you, but you deflect the blow. [k human] You do the best you can! * S HP:Hurt MV:Full - Vamp: Healthy > You slash *Vamp*'s right leg. *Vamp* tries to scythe you, but you deflect the blow. *Guiness* tries to pierce you, but you deflect the blow. * S HP:Hurt MV:Full - Vamp: Scratched > *Vamp* misses a kick at your groin, you breathe lighter now... * S HP:Hurt MV:Full - Vamp: Scratched > flee You panic and attempt to flee! *Guiness* tries to pierce you, but you deflect the blow. You flee head over heels. On a Stone Wall [ obvious exits: E W ] o S HP:Hurt MV:Full > e t Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Vamp* is standing here, riding a draft horse. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. * S HP:Hurt MV:Full > [k human] You barely tickle *Vamp*'s body with your slash. * S HP:Hurt MV:Full - Vamp: Scratched > *Guiness* pierces your head. * S HP:Hurt MV:Full - Vamp: Scratched > *Strike* slashes your body. * S HP:Hurt MV:Full - Vamp: Scratched > *Strike* barely slashes your body. *Guiness* tries to pierce you, but you parry successfully. *Vamp* tries to scythe you, but you parry successfully. You slash *Vamp*'s left arm. * S HP:Hurt MV:Full - Vamp: Scratched > *Guiness* tries to pierce you, but you parry successfully. * S HP:Hurt MV:Full - Vamp: Scratched > flee You panic and attempt to flee! *Strike* tickles your body with his slash. *Guiness* pierces your left leg. *Vamp* scythes your body hard. You flee head over heels. On a Stone Wall [ obvious exits: E W ] There are some tracks of a trolloc leaving east. o S HP:Hurt MV:Full > e e Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Vamp* is standing here, riding a draft horse. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. * S HP:Hurt MV:Full > *Guiness* leaves west. Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Hurt MV:Full > t t t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > t [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > w *Strike* has arrived from the west. h * S HP:Hurt MV:Full > Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Guiness* is standing here. A black stallion prances about. * S HP:Hurt MV:Full > *Strike* has arrived from the east. [k horse] You slash a black stallion's head very hard. * S HP:Hurt MV:Full - a black stallion: Hurt > *Guiness* pierces your left leg very hard. * S HP:Wounded MV:Full - a black stallion: Hurt > flee *Strike* slashes your left foot into bloody fragments! *Strike* slashes your left arm very hard.: Hurt > *Guiness* tries to pierce you, but you parry successfully. A black stallion tries to hit you, but you dodge the attack. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You slash a black stallion's head very hard. *Vamp* has arrived from the north, riding a draft horse. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You panic and attempt to flee! *Guiness* tries to pierce you, but you parry successfully. *Vamp* scythes your left hand hard. You flee head over heels. Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Wounded MV:Full > t t t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. t t o S HP:Wounded MV:Full > [k human] You try to slash *Guiness*, but he parries successfully. * S HP:Wounded MV:Full - Guiness: Scratched > [k human] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You do the best you can! t * S HP:Wounded MV:Full - Guiness: Scratched > t [k human] You do the best you can! * S HP:Wounded MV:Full - Guiness: Scratched > [k human] You do the best you can! * S HP:Wounded MV:Full - Guiness: Scratched > *Guiness* tries to pierce you, but you parry successfully. A half-man joins your fight! You slash *Guiness*'s head hard. [k human] You do the best you can! * S HP:Wounded MV:Full - Guiness: Scratched > [k human] You do the best you can! * S HP:Wounded MV:Full - Guiness: Scratched > wi *Guiness* panics, and attempts to flee! [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Wounded MV:Full - Guiness: Scratched > *Guiness* leaves west. o S HP:Wounded MV:Full > t t t [k human] They aren't here. look o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. t o S HP:Wounded MV:Full > Decaying Stables The remains of an old abandoned stable sits in decay and ruin. The doors to many of the stalls lie broken on the ground, covered with dust and mildew. The air carries a moldy tang in its currents. The one stall that is still entirely intact, lies to the north. [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Wounded MV:Full > t t t t t [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. t o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. t o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. w o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. h o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. * S HP:Wounded MV:Full > [k horse] *Strike* intercepts your attack on his mount. You try to slash *Strike*, but he deflects the blow. * S HP:Wounded MV:Full - Strike: Wounded > *Guiness* tries to pierce you, but you parry successfully. flee l - Strike: Wounded > *Guiness* tickles your body with his pierce. *Strike* slashes your body very hard. You flee head over heels! You panic and attempt to flee! You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You flee head over heels. On a Stone Wall [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. *Vamp* is standing here, riding a draft horse. Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. * S HP:Battered MV:Full > e t *Strike* tries to slash you, but you parry successfully. No way! You're fighting for your life! t * S HP:Battered MV:Full - Strike: Wounded > t You slash *Strike*'s head. *Strike* tries to slash you, but you parry successfully. *Guiness* pierces your right arm extremely hard. You flee head over heels! You panic and attempt to flee! t flee *Guiness* tries to pierce you, but you deflect the blow. e e You flee head over heels. On a Stone Wall [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. *Vamp* is standing here, riding a draft horse. [k human] You barely slash *Vamp*'s right leg. * S HP:Battered MV:Strong - Vamp: Scratched > [k human] You do the best you can! * S HP:Battered MV:Strong - Vamp: Scratched > [k human] You do the best you can! * S HP:Battered MV:Strong - Vamp: Scratched > *Vamp* tries to scythe you, but you parry successfully. You barely slash *Vamp*'s body. [k human] You swirl about with a gleaming blacksword, slicing across *Vamp*'s body. You do the best you can! You panic and attempt to flee!mp: Scratched > flee e e e *Vamp* tries to scythe you, but you parry successfully. You tickle *Vamp*'s right leg with your slash. You flee head over heels. Courtyard [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A fountain is here, offering water to all. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. o S HP:Battered MV:Strong > Alas, you cannot go that way... o S HP:Battered MV:Strong > Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Battered MV:Strong > t Alas, you cannot go that way... o S HP:Battered MV:Strong > t Alas, you cannot go that way... o S HP:Battered MV:Strong > t Alas, you cannot go that way... o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > t [k human] They aren't here. t o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > t [k human] They aren't here. s t o S HP:Battered MV:Strong > t t Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > t t Decaying Stables [ obvious exits: N W ] A half-man lurks here, cold and dangerous. t o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > [k human] They aren't here. t o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > [k human] They aren't here. t t look o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > t *Strike* has arrived from the west. [k human] You try to slash *Strike*, but he deflects the blow. * HP:Battered MV:Full - Strike: Wounded > t Decaying Stables The remains of an old abandoned stable sits in decay and ruin. The doors to many of the stalls lie broken on the ground, covered with dust and mildew. The air carries a moldy tang in its currents. The one stall that is still entirely intact, lies to the north. [ obvious exits: N W ] *Strike* is here, fighting YOU! A half-man lurks here, cold and dangerous. * HP:Battered MV:Full - Strike: Wounded > [k human] You do the best you can! * HP:Battered MV:Full - Strike: Wounded > t [k human] You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You do the best you can! * HP:Battered MV:Full - Strike: Wounded > t [k human] You do the best you can! * HP:Battered MV:Full - Strike: Wounded > [k human] You do the best you can! * HP:Battered MV:Full - Strike: Wounded > [k human] You do the best you can! * HP:Battered MV:Full - Strike: Wounded > [k human] You do the best you can! - Strike: Wounded > *Strike* slashes your body hard. You flee head over heels! You panic and attempt to flee! A half-man joins your fight! You flee head over heels. Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o HP:Battered MV:Full > wi [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. t o HP:Battered MV:Full > t t [k human] They aren't here. s t o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > t Decaying Stables [ obvious exits: N W ] *Strike* is here, fighting a half-man. A half-man is here, fighting Strike. * HP:Battered MV:Full > t A half-man swirls about with a black sword, slicing across Strike's body. [k human] You try to slash *Strike*, but he deflects the blow. t * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > [k human] You do the best you can! * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > [k human] You do the best you can! * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > [k human] You do the best you can! * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > [k human] You do the best you can! * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. A half-man swirls about with a black sword, slicing across Strike's body. *Strike* tries to slash a half-man, but he deflects the blow. A half-man gazes deeply at Strike... *Strike* looks very strange, glaring about with a sense of panic. br * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > *Guiness* has arrived from the west. *Strike* panics, and attempts to flee! * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > *Guiness* tries to pierce you, but you deflect the blow. * HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > *Strike* leaves north. [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * HP:Battered MV:Full - Guiness: Scratched > *Guiness* pierces your left leg hard. * HP:Battered MV:Full - Guiness: Scratched > A half-man leaves north. wi * HP:Battered MV:Full - Guiness: Scratched > [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * HP:Battered MV:Full - Guiness: Scratched > *Strike* has arrived from the north. * HP:Battered MV:Full - Guiness: Scratched > n You slash *Guiness*'s body very hard. *Guiness* tries to pierce you, but you parry successfully. A half-man has arrived from the north. *Strike* leaves west. * HP:Battered MV:Full - Guiness: Hurt > No way! You're fighting for your life! * HP:Battered MV:Full - Guiness: Hurt > t flee [k human] You do the best you can! e HP:Battered MV:Full - Guiness: Hurt > A half-man leaves west. You panic and attempt to flee! n *Guiness* tries to pierce you, but you parry successfully. You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You flee head over heels. Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. A half-man lurks here, cold and dangerous. *Strike* is standing here, riding a black stallion. Decaying Stables [ obvious exits: N W ] *Guiness* is standing here. * HP:Battered MV:Full > Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o HP:Battered MV:Full > t t t [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. t o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > t [k human] They aren't here. o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > s t Decaying Stables [ obvious exits: N W ] o HP:Battered MV:Full > [k human] They aren't here. o HP:Battered MV:Full > w t Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Strike* is standing here, riding a black stallion. *Guiness* is standing here. * HP:Battered MV:Full > [k human] You try to slash *Strike*, but he parries successfully. - Strike: Wounded > *Guiness* barely pierces your body. You flee head over heels! You panic and attempt to flee! *Guiness* tries to pierce you, but you deflect the blow. *Strike* tries to slash you, but you deflect the blow. *Guiness* tries to pierce you, but you deflect the blow. flee You flee head over heels. Decaying Stables [ obvious exits: N W ] Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o HP:Battered MV:Strong > sc t You have 145(362) hit and 211(235) movement points. You have scored 19755546 experience points and 17 quest points. You need 1244454 exp to level and -7 qp to rank. You have amassed 8 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > s w n Decaying Stables [ obvious exits: N W ] o HP:Battered MV:Strong > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Vamp* is standing here, riding a draft horse. *Guiness* is standing here. *Strike* is standing here, riding a black stallion. * HP:Battered MV:Strong > *Guiness* tries to pierce you, but you parry successfully. No way! You're fighting for your life! * HP:Battered MV:Strong - Guiness: Hurt > *Vamp* tries to scythe you, but you deflect the blow. * HP:Battered MV:Strong - Guiness: Hurt > flee You panic and attempt to flee! *Vamp* scythes your body hard. You flee head over heels! *Guiness* tries to pierce you, but you parry successfully. *Guiness* tries to pierce you, but you deflect the blow. You flee head over heels. Decaying Stables [ obvious exits: N W ] o HP:Battered MV:Strong > n Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o HP:Battered MV:Strong > t t [k human] They aren't here. t o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > t t [k human] They aren't here. o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > t t [k human] They aren't here. t o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > t [k human] They aren't here. t o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > [k human] They aren't here. t o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > stat [k human] They aren't here. o HP:Battered MV:Strong > You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 9.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 101, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - NO QUIT o HP:Battered MV:Strong > t t [k human] They aren't here. o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > t [k human] They aren't here. t o HP:Battered MV:Strong > t [k human] They aren't here. o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > [k human] They aren't here. o HP:Battered MV:Strong > sneak whe Ok, you'll try to move silently for a while. o S HP:Battered MV:Strong > Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Ickmund - Stall t o S HP:Battered MV:Strong > t [k human] They aren't here. t t o S HP:Battered MV:Strong > [k human] You try to slash *Guiness*, but he parries successfully. t * S HP:Battered MV:Strong - Guiness: Hurt > [k human] You do the best you can! * S HP:Battered MV:Strong - Guiness: Hurt > t [k human] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You do the best you can! * S HP:Battered MV:Strong - Guiness: Hurt > *Guiness* tries to pierce you, but you deflect the blow. You try to slash *Guiness*, but he parries successfully. [k human] You do the best you can! * S HP:Battered MV:Strong - Guiness: Hurt > [k human] You do the best you can! * S HP:Battered MV:Strong - Guiness: Hurt > *Guiness* panics, and attempts to flee! * S HP:Battered MV:Strong - Guiness: Hurt > *Guiness* leaves south. o S HP:Battered MV:Strong > t t [k human] They aren't here. t o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. t o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. t o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. t o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > t [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > t t t A raven caws 'a human is at Caemlyn Road' Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > t A raven caws 'a human is at Caemlyn Road' [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t t t t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 9.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 101, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - SNEAK - NOTICE - NO QUIT o S HP:Battered MV:Full > not not You stop paying increased attention to your surroundings. t o S HP:Battered MV:Full > You start paying increased attention to your surroundings. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Ickmund - Stall t o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > t [k human] They aren't here. o S HP:Battered MV:Full > s [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > w n Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Guiness* is standing here. *Vamp* is standing here, riding a draft horse. *Strike* is resting here, riding a black stallion. * S HP:Battered MV:Full > *Vamp* tries to scythe you, but you deflect the blow. No way! You're fighting for your life! * S HP:Battered MV:Full - Vamp: Scratched > flee *Guiness* now follows *Strike*. * S HP:Battered MV:Full - Vamp: Scratched > *Vamp* nods in agreement. You slash *Vamp*'s left leg.mp: Scratched > *Vamp* tries to scythe you, but you parry successfully. *Guiness* tries to pierce you, but you dodge the attack. *Guiness* is now a member of *Strike*'s group. You panic and attempt to flee! *Guiness* tries to pierce you, but you parry successfully. You flee head over heels. Entranceway [ obvious exits: N S ] * S HP:Battered MV:Full > n n n *Strike* has arrived from the south, riding a black stallion. The Stone Gates [ obvious exits: N S ] A half-man lurks here, cold and dangerous. * S HP:Battered MV:Full > Overgrown Road [ obvious exits: N S ] * S HP:Battered MV:Full > Overgrown Road [ obvious exits: N E S ] * S HP:Battered MV:Full > s s t Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving north. *Vamp* is standing here, riding a draft horse. t t * S HP:Battered MV:Full > The Stone Gates [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. *Guiness* is standing here. A half-man lurks here, cold and dangerous. * S HP:Battered MV:Full > [k human] You try to slash *Guiness*, but he parries successfully. * S HP:Battered MV:Full - Guiness: Hurt > [k human] You do the best you can! * S HP:Battered MV:Full - Guiness: Hurt > *Vamp* has arrived from the north, riding a draft horse. [k human] You do the best you can! * S HP:Battered MV:Full - Guiness: Hurt > flee *Vamp* tries to scythe you, but you parry successfully. * S HP:Battered MV:Full - Guiness: Hurt > *Guiness* tries to pierce you, but you deflect the blow. You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You panic and attempt to flee! *Guiness* tries to pierce you, but you deflect the blow. A half-man joins your fight! *Strike* has arrived from the south, riding a black stallion. *Strike* leaves north riding a black stallion. You flee head over heels. Entranceway [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * S HP:Battered MV:Full > *Guiness* tries to pierce you, but you parry successfully. * S HP:Battered MV:Full - Guiness: Hurt > s t No way! You're fighting for your life! flee * S HP:Battered MV:Full - Guiness: Hurt > [k human] You do the best you can! You panic and attempt to flee!ess: Hurt > *Guiness* tries to pierce you, but you dodge the attack. You flee head over heels. Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. * S HP:Battered MV:Strong > *Vamp* has arrived from the north, riding a draft horse. n * S HP:Battered MV:Strong > t Entranceway [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. *Strike* is standing here, riding a black stallion. * S HP:Battered MV:Strong > [k human] You try to slash *Strike*, but he parries successfully. * S HP:Battered MV:Strong - Strike: Wounded > A half-man leaves south. * S HP:Battered MV:Strong - Strike: Wounded > flee *Strike* mounts an attack against you, but weak nerves get the better of him. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You try to slash *Strike*, but he deflects the blow. You panic and attempt to flee!rike: Wounded > *Strike* tries to slash you, but you parry successfully. You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. * S HP:Battered MV:Strong > s s t Entranceway [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. *Strike* is standing here, riding a black stallion. * S HP:Battered MV:Strong > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. * S HP:Battered MV:Strong > [k human] You try to slash *Guiness*, but he deflects the blow. * S HP:Battered MV:Strong - Guiness: Hurt > *Vamp* has arrived from the west, riding a draft horse. * S HP:Battered MV:Strong - Guiness: Hurt > e t *Guiness* tries to pierce you, but you deflect the blow. You try to slash *Guiness*, but he deflects the blow. A half-man has arrived from the west. * S HP:Battered MV:Strong - Guiness: Hurt > No way! You're fighting for your life! * S HP:Battered MV:Strong - Guiness: Hurt > [k human] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You do the best you can! * S HP:Battered MV:Strong - Guiness: Hurt > *Vamp* tries to scythe you, but you parry successfully. * S HP:Battered MV:Strong - Guiness: Hurt > flee You swirl about with a gleaming blacksword, slicing across *Vamp*'s body. You swirl about with a gleaming blacksword, slicing across *Vamp*'s body. You panic and attempt to flee! A half-man tickles Vamp's right arm with his slash. You swiftly dodge *Guiness*'s attempt to pierce you. You flee head over heels. Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Strong > t t Your heartbeat calms down more as you feel less panicked. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > n [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Battered MV:Full > t [k human] They aren't here. t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > t [k human] They aren't here. t t o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. o S HP:Battered MV:Full > s w [k human] They aren't here. o S HP:Battered MV:Full > [k human] They aren't here. t o S HP:Battered MV:Full > Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Full > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. A half-man is here, fighting Vamp. *Vamp* is here, fighting a half-man, riding a draft horse. * S HP:Battered MV:Full > *Vamp* panics, and attempts to flee! *Vamp* tries to flee, but is too exhausted! [k human] You slash *Vamp*'s right hand. * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Hurt > You barely slash *Vamp*'s body. *Vamp* tries to scythe a half-man, but he parries successfully. A half-man tickles Vamp's head with his slash. * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Hurt > br [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Hurt > You tickle *Vamp*'s body with your slash. *Vamp* tries to scythe a half-man, but he dodges the attack. A half-man barely slashes Vamp's left leg. * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Hurt > *Strike* has arrived from the north, riding a black stallion. * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Hurt > *Vamp* panics, and attempts to flee! *Vamp* tries to flee, but is too exhausted! * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Hurt > wi You slash *Vamp*'s right arm. A half-man swiftly dodges *Vamp*'s attempt to scythe him. A half-man barely tickles Vamp's body with his slash. * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Wounded > [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Wounded > *Vamp* panics, and attempts to flee! * S HP:Battered MV:Full - a half-man: Scratched - Vamp: Wounded > *Vamp* leaves west riding a draft horse. * S HP:Battered MV:Full > w t A half-man leaves west. * S HP:Battered MV:Full > *Strike* leaves north riding a black stallion. On a Stone Wall [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. A half-man lurks here, cold and dangerous. * S HP:Battered MV:Full > [k human] They aren't here. * S HP:Battered MV:Full > A half-man leaves west. *Strike* has arrived from the east, riding a black stallion. * S HP:Battered MV:Full > *Vamp* has arrived from the west, riding a draft horse. * S HP:Battered MV:Full > w t A Fruit Orchard [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. A half-man lurks here, cold and dangerous. * S HP:Battered MV:Full > A half-man leaves east. [k human] They aren't here. * S HP:Battered MV:Full > e t e t On a Stone Wall [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving west. * S HP:Battered MV:Full > [k human] They aren't here. * S HP:Battered MV:Full > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. A half-man is here, fighting Strike. *Strike* is here, fighting a half-man, riding a black stallion. * S HP:Battered MV:Full > [k human] You slash *Strike*'s right arm very hard. * S HP:Battered MV:Full - a half-man: Healthy - Strike: Wounded > You slash *Strike*'s right leg extremely hard. *Strike* mounts an attack against a half-man, but weak nerves get the better of him. A half-man slashes Strike's right arm. * S HP:Battered MV:Full - a half-man: Healthy - Strike: Wounded > *Strike* panics, and attempts to flee! * S HP:Battered MV:Full - a half-man: Healthy - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash a half-man, but he deflects the blow. A half-man slashes Strike's left arm. * S HP:Battered MV:Full - a half-man: Healthy - Strike: Wounded > *Strike* panics, and attempts to flee! *Strike* tries to flee, but is too exhausted! * S HP:Battered MV:Full - a half-man: Healthy - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* slashes a half-man's left leg extremely hard. A half-man slashes Strike's head very hard. * S HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > *Strike* panics, and attempts to flee! * S HP:Battered MV:Full - a half-man: Scratched - Strike: Wounded > *Strike* leaves west riding a black stallion. * S HP:Battered MV:Full > w t A half-man leaves north. * S HP:Battered MV:Full > On a Stone Wall [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving west. *Strike* is standing here, riding a black stallion. * S HP:Battered MV:Strong > [k human] You try to slash *Strike*, but he parries successfully. * S HP:Battered MV:Strong - Strike: Wounded > *Strike* mounts an attack against you, but weak nerves get the better of him. You try to slash *Strike*, but he parries successfully. * S HP:Battered MV:Strong - Strike: Wounded > kick horse You're too busy at the moment! * S HP:Battered MV:Strong - Strike: Wounded > *Strike* panics, and attempts to flee! * S HP:Battered MV:Strong - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. * S HP:Battered MV:Strong - Strike: Wounded > *Strike* leaves east riding a black stallion. * S HP:Battered MV:Strong > e t Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > e t Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Strong > n t [k human] They aren't here. o S HP:Battered MV:Strong > Stall [ obvious exits: S ] A rat scurries around trying to get out of sight. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > s w Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Strong > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. * S HP:Battered MV:Strong > n Entranceway [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving south. * S HP:Battered MV:Strong > n The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. * S HP:Battered MV:Strong > t t [k human] They aren't here. t * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > not You stop paying increased attention to your surroundings. * S HP:Battered MV:Strong > not You start paying increased attention to your surroundings. * S HP:Battered MV:Strong > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Ickmund - The Stone Gates time * S HP:Battered MV:Strong > t It is 11 o'clock am, on the 20th day of the month of Tammaz, year 278. According to legend and prophecy, this is the First Turn of the Wheel. The world settles back down as the forces of Light surge back against the Dark. (The real time is Wed Feb 10 15:21:25 1999 EDT, up for 2 hours, 26 minutes) * S HP:Battered MV:Strong > t t [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > n t [k human] They aren't here. * S HP:Battered MV:Strong > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > n t Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > n t Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Vamp* is standing here, riding a draft horse. *Strike* is resting here, riding a black stallion. A handsome stag stands here, ready to run. *Guiness* is resting here. A handsome stag stands here, ready to run. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. * S HP:Battered MV:Strong > [k human] You slash *Vamp*'s left hand very hard. * S HP:Battered MV:Strong - Vamp: Wounded > flee *Vamp* tries to scythe you, but you parry successfully. You slash *Vamp*'s left leg. The lightning stops. *Strike* coughs and shivers. Your heartbeat calms down more as you feel less panicked. *Guiness* says 'l YgB b]Mt NNVK V[nvf' *Strike* says 'JDZ[LJEG' *Vamp* misses a kick at your groin, you breathe lighter now... You swirl about with a gleaming blacksword, slicing across *Vamp*'s body. You swirl about with a gleaming blacksword, slicing across *Vamp*'s body. You panic and attempt to flee! *Guiness* stops resting, and clambers on his feet. *Guiness* tries to pierce you, but you deflect the blow. You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You flee head over heels. Overgrown Road [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. * S HP:Wounded MV:Full > s s s Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. *Vamp* is standing here, riding a draft horse. *Strike* is resting here, riding a black stallion. A handsome stag stands here, ready to run. *Guiness* is standing here. A handsome stag stands here, ready to run. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. * S HP:Wounded MV:Full > Overgrown Road [ obvious exits: N E S ] * S HP:Wounded MV:Strong > Overgrown Road [ obvious exits: N S ] * S HP:Wounded MV:Strong > s The Stone Gates [ obvious exits: N S ] A half-man lurks here, cold and dangerous. * S HP:Wounded MV:Strong > t t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t t t t t t t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t t t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > nar the noble art of fucking pukes up You narrate 'the noble art of fucking pukes up' * S HP:Wounded MV:Strong > t t t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. look * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t t The Stone Gates The road ends here at massive stone gates. Large, dull grey stones seem the color of a stormy sky. These old gates clearly have seen better days as many stones are either missing or lying scattered on the ground nearby. They sit in mournful silence. [ obvious exits: N S ] A half-man lurks here, cold and dangerous. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t t [k human] They aren't here. * S HP:Wounded MV:Strong > t t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Ickmund - The Stone Gates * S HP:Wounded MV:Strong > t t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. t * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. t * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > t t [k human] They aren't here. * S HP:Wounded MV:Strong > t t t t t t t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t t t [k human] They aren't here. * S HP:Wounded MV:Strong > t [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > t t The ominous gloom deepens into a foul murk. Your heartbeat calms down more as you feel less panicked. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere Ickmund - The Stone Gates o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > n k black Overgrown Road [ obvious exits: N S ] o S HP:Wounded MV:Full > n They aren't here. o S HP:Wounded MV:Full > k black Overgrown Road [ obvious exits: N E S ] o S HP:Wounded MV:Full > n They aren't here. o S HP:Wounded MV:Full > k black Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A large slab of meat has been placed here. [3] The corpse of a handsome stag is lying here. *Vamp* is standing here, riding a draft horse. *Strike* is resting here, riding a black stallion. *Guiness* is resting here. A handsome stag stands here, ready to run. A black hawk is visible flying high in the sky. A handsome stag stands here, ready to run. * S HP:Wounded MV:Full > *Strike* intercepts your attack on his mount. You try to slash *Strike*, but he parries successfully. * S HP:Wounded MV:Full - Strike: Wounded > *Strike* tries to slash you, but you deflect the blow. A black hawk is flying much lower now... You try to slash *Strike*, but he deflects the blow. flee * S HP:Wounded MV:Full - Strike: Wounded > *Guiness* says 'yHRQDf `S JOSpEy G' *Guiness* stops resting, and clambers on his feet. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You panic and attempt to flee! *Vamp* tries to scythe you, but you deflect the blow. *Guiness* tries to pierce you, but you parry successfully. You flee head over heels. Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. o S HP:Wounded MV:Full > s s Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A large slab of meat has been placed here. [3] The corpse of a handsome stag is lying here. *Vamp* is standing here, riding a draft horse. *Strike* is standing here, riding a black stallion. *Guiness* is standing here. A handsome stag stands here, ready to run. A black hawk is here flying around. A handsome stag stands here, ready to run. * S HP:Wounded MV:Full > A black stallion pricks up its ears. Overgrown Road [ obvious exits: N E S ] o S HP:Wounded MV:Full > s Overgrown Road [ obvious exits: N S ] o S HP:Wounded MV:Full > s The Stone Gates [ obvious exits: N S ] A half-man lurks here, cold and dangerous. o S HP:Wounded MV:Full > t t A rat squeaks 'a human is at Inside the Great Red Barn' A rat squeaks 'a human is at Inside the Great Red Barn' [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 9.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 101, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - SNEAK - NO QUIT o S HP:Wounded MV:Full > t t [k human] They aren't here. t o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t t [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t t [k human] They aren't here. t o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t t [k human] They aren't here. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > t t A rat squeaks 'a human is at The Tar Valon Road' Your heartbeat calms down more as you feel less panicked. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > who t t Players ------- Kthock the trolloc Warrior (Linkless) (Idle) Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t A rat squeaks 'Strike is at The Lugard Road' [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. Nassau narrates 'yeah, stats show at level 5' o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > nar spook em again nass? :) t You narrate 'spook em again nass? :)' o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t A rat squeaks 'a human is at Rounding the Bend' t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t t Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t stat t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 9.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 101, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - SNEAK - NO QUIT o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t t t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - The Stone Gates o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > A rat squeaks 'a human is at The Tar Valon Road' nar smelly horse, oh smelly horse... o S HP:Wounded MV:Fresh > You narrate 'smelly horse, oh smelly horse...' t o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > stat t You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 9.8 lbs and wearing 25.6 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 101, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - SNEAK - NO QUIT t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t A rat squeaks 'a human is at The Tar Valon Road' [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. t o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > whe t t A rat squeaks 'a human is at Middle of a Wide Boulevard' A rat squeaks 'a human is at The Tar Valon Road' A rat squeaks 'a human is at The Tar Valon Road' Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - The Stone Gates o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > t t [k human] They aren't here. o S HP:Wounded MV:Fresh > [k human] They aren't here. o S HP:Wounded MV:Fresh > n Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Wounded MV:Full > Nassau narrates 'clans have bonusses' o S HP:Wounded MV:Full > n Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. *Strike* is resting here, riding a black stallion. *Vamp* is standing here, riding a draft horse. *Guiness* is standing here, riding a draft horse. * S HP:Wounded MV:Full > s *Vamp* tries to scythe you, but you parry successfully. * S HP:Wounded MV:Full - Vamp: Hurt > No way! You're fighting for your life! * S HP:Wounded MV:Full - Vamp: Hurt > *Guiness* tries to pierce you, but you deflect the blow. * S HP:Wounded MV:Full - Vamp: Hurt > flee *Strike* stops resting, and clambers on his feet. * S HP:Wounded MV:Full - Vamp: Hurt > *Guiness* tries to pierce you, but you deflect the blow. *Strike* slashes your body. You panic and attempt to flee! Hurt > n You flee head over heels. Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Wounded MV:Full > n Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. *Strike* is standing here, riding a black stallion. *Vamp* is standing here, riding a draft horse. *Guiness* is standing here, riding a draft horse. * S HP:Wounded MV:Full > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A large slab of meat has been placed here. [3] The corpse of a handsome stag is lying here. A black hawk is here flying around. A handsome stag stands here, ready to run. o S HP:Wounded MV:Full > n Overgrown Road [ obvious exits: N E S ] There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. o S HP:Wounded MV:Full > n A rat squeaks 'a human is at The Tar Valon Road' o S HP:Wounded MV:Full > n A Wide Field [ obvious exits: N S ] There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. n * S HP:Wounded MV:Full > A Grassy Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. A handsome stag stands here, ready to run. An elk with massive antlers eyes you with curiosity. o S HP:Wounded MV:Full > Alas, you cannot go that way... w o S HP:Wounded MV:Full > End of the Lugard Road [ obvious exits: N E ] There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving north. An elk doe nibbles on some greenery. A black hawk is here flying around. o S HP:Wounded MV:Full > Nassau narrates 'but ya can't 'buy' as such' not o S HP:Wounded MV:Full > You stop paying increased attention to your surroundings. o S HP:Wounded MV:Full > n n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. A young and strong buck is here, munching some grass. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. o S HP:Wounded MV:Full > The Lugard Road [ obvious exits: N S ] There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving north. An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. o S HP:Wounded MV:Full > n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. n o S HP:Wounded MV:Strong > The Lugard Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Strong > n The Lugard Road [ obvious exits: N S W ] There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Strong > n The Broken Bridge [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a human leaving north. o S HP:Wounded MV:Strong > Someone squeaks 'a human is at The Tar Valon Road' o S HP:Wounded MV:Strong > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - The Broken Bridge o S HP:Wounded MV:Strong > A *human* has arrived from the south. * S HP:Wounded MV:Strong > n A *human* has arrived from the north, riding a dun mare. The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. A dirt covered rock lies on the ground. o S HP:Wounded MV:Strong > s t A *human* has arrived from the south. * S HP:Wounded MV:Strong > n t The Broken Bridge [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a human leaving north. A *human* is standing here, riding a dun mare. * S HP:Wounded MV:Strong > [k human] You try to slash A *human*, but he parries successfully. * S HP:Wounded MV:Strong - Ramirez: Healthy > n t No way! You're fighting for your life! * S HP:Wounded MV:Strong - Ramirez: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Strong - Ramirez: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Strong - Ramirez: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Strong - Ramirez: Healthy > br A *human* draws a Seanchan longsword from a sword sheath with a flash of steel. A *human* tries to slash you, but you deflect the blow. You slash A *human*'s left leg hard. * S HP:Wounded MV:Strong - Ramirez: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Wounded MV:Strong - Ramirez: Scratched > kick Your beautiful full-circle kick misses A *human* by a mile. * S HP:Wounded MV:Strong - Ramirez: Scratched > A *human* tries to slash you, but you parry successfully. * S HP:Wounded MV:Strong - Ramirez: Scratched > l ramirez Nassau narrates 'varies on clan' * S HP:Wounded MV:Strong - Ramirez: Scratched > You swirl about with a gleaming blacksword, slicing across A *human*'s body. As he walks by with a smile on his face, his powerful stare pierces your eyes like daggers, questioning... He has devoted his life to fight the forces of the Dark and to Uphold the Light, no matter the cost. Ramirez has a few scratches. A *human* is using: a lantern a cheap brass ring a plain hood a thick leather vest (used) a bright white cloak a backpack a light pair of leather coverings a pair of sheepskin gloves a large metal shield a Seanchan longsword a plain brown belt a sword sheath a black pair of pants a laced pair of brown boots * S HP:Wounded MV:Strong - Ramirez: Scratched > A *human* tries to slash you, but you dodge the attack. You try to slash A *human*, but he parries successfully. * S HP:Wounded MV:Strong - Ramirez: Scratched > A *human* tries to slash you, but you parry successfully. You slash A *human*'s body hard. * S HP:Wounded MV:Strong - Ramirez: Hurt > A *human* tries to slash you, but you parry successfully. You slash A *human*'s left arm hard. * S HP:Wounded MV:Strong - Ramirez: Hurt > Nassau narrates 'ask the senior players =)' * S HP:Wounded MV:Strong - Ramirez: Hurt > You swiftly dodge A *human*'s attempt to slash you. You slash A *human*'s body hard. * S HP:Wounded MV:Strong - Ramirez: Hurt > Ramirez bellows ']sGS hNMftA' * S HP:Wounded MV:Strong - Ramirez: Hurt > A *human* tries to slash you, but you parry successfully. You slash A *human*'s left leg hard. * S HP:Wounded MV:Strong - Ramirez: Wounded > A *human* tries to slash you, but you parry successfully. You slash A *human*'s body very hard. * S HP:Wounded MV:Strong - Ramirez: Wounded > Someone squeaks 'a human is at The Tar Valon Road' * S HP:Wounded MV:Strong - Ramirez: Wounded > A *human* tries to slash you, but you deflect the blow. You slash A *human*'s head very hard. * S HP:Wounded MV:Strong - Ramirez: Battered > A *human* tries to slash you, but you dodge the attack. You slash A *human*'s left leg hard. * S HP:Wounded MV:Strong - Ramirez: Battered > A *human* tries to slash you, but you deflect the blow. You slash A *human*'s left leg hard. * S HP:Wounded MV:Strong - Ramirez: Battered > A *human* tries to slash you, but you dodge the attack. You slash A *human*'s right leg very hard. A *human* coughs and shivers. Your heartbeat calms down more as you feel less panicked. * S HP:Wounded MV:Full - Ramirez: Battered > A *human* panics, and attempts to flee! * S HP:Wounded MV:Full - Ramirez: Battered > A *human* panics, and attempts to flee! * S HP:Wounded MV:Full - Ramirez: Battered > A *human* leaves south riding a dun mare. A *human* has arrived from the south, riding a dun mare. * S HP:Wounded MV:Full > s t The Lugard Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > n t n t The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. A *human* is standing here, riding a dun mare. * S HP:Wounded MV:Full > [k human] You slash A *human*'s right arm very hard. A *human* panics, and attempts to flee! * S HP:Wounded MV:Full - Ramirez: Beaten > No way! You're fighting for your life! * S HP:Wounded MV:Full - Ramirez: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Full - Ramirez: Beaten > A *human* leaves north riding a dun mare. o S HP:Wounded MV:Full > n t n t The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. A dirt covered rock lies on the ground. A *human* is standing here, riding a dun mare. * S HP:Wounded MV:Full > [k human] You slash A *human*'s head very hard. A *human* panics, and attempts to flee! * S HP:Wounded MV:Full - Ramirez: Critical > No way! You're fighting for your life! * S HP:Wounded MV:Full - Ramirez: Critical > [k human] You do the best you can! * S HP:Wounded MV:Full - Ramirez: Critical > A *human* tries to slash you, but you deflect the blow. You slash A *human*'s left leg hard. A *human* panics, and attempts to flee! * S HP:Wounded MV:Full - Ramirez: Critical > A *human* leaves south riding a dun mare. o S HP:Wounded MV:Full > s t The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A *human* is standing here, riding a dun mare. n t * S HP:Wounded MV:Full > [k human] You slash A *human*'s left arm very hard. A *human* is mortally wounded, and will die soon, if not aided. * S HP:Wounded MV:Full - Ramirez: Incapacitated > No way! You're fighting for your life! * S HP:Wounded MV:Full - Ramirez: Incapacitated > [k human] You do the best you can! * S HP:Wounded MV:Full - Ramirez: Incapacitated > You slash A *human*'s right leg into bloody fragments! A *human* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. get dagger corpse o S HP:Wounded MV:Full > There doesn't seem to be a dagger in the corpse of Ramirez. o S HP:Wounded MV:Full > get pack corpse You get a backpack from the corpse of Ramirez. o S HP:Wounded MV:Full > exa corpse It is the corpse of Ramirez. When you look inside, you see: corpse (here) : a laced pair of brown boots a black pair of pants a sword sheath a plain brown belt a Seanchan longsword a large metal shield a pair of sheepskin gloves a light pair of leather coverings a bright white cloak a thick leather vest (used) a plain hood a cheap brass ring a lantern a water skin o S HP:Wounded MV:Full > sheath You don't seem to be wearing a proper sheath. o S HP:Wounded MV:Full > draw dagger You are already wielding a weapon! o S HP:Wounded MV:Full > rem sword You stop using a gleaming blacksword. o S HP:Wounded MV:Full > Someone squeaks 'a human is at The Tar Valon Road' o S HP:Wounded MV:Full > draw dagger You try to quietly draw a jewelled dagger from a black pair of silver-tooled boots. o S HP:Wounded MV:Full > sca You lean over and cut the bloody scalp from the corpse of Ramirez. o S HP:Wounded MV:Full > sheath You sheath a jewelled dagger into a black pair of silver-tooled boots. o S HP:Wounded MV:Full > wie sword You wield a gleaming blacksword. o S HP:Wounded MV:Full > Someone squeaks 'a human is at The Tar Valon Road' o S HP:Wounded MV:Full > Someone squeaks 'a human is at The Tar Valon Road' o S HP:Wounded MV:Full > A *human* has arrived from the north, riding a draft horse. * S HP:Wounded MV:Full > A *human* leaves south riding a draft horse. o S HP:Wounded MV:Full > nar ramirez the whitelocka You narrate 'ramirez the whitelocka' s t o S HP:Wounded MV:Full > The Lugard Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Full > [k human] They aren't here. o S HP:Wounded MV:Full > s t s t The Lugard Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A *human* is standing here, riding a draft horse. A *human* leaves north riding a draft horse. o S HP:Wounded MV:Full > t s [k human] They aren't here. o S HP:Wounded MV:Full > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > n t n The Lugard Road [ obvious exits: N S ] There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. An elk doe nibbles on some greenery. o S HP:Wounded MV:Strong > t n t The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Strong > n t [k human] They aren't here. o S HP:Wounded MV:Strong > The Lugard Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. n t n t o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > The Lugard Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of Ramirez is lying here. A dun mare is here, snorting angrily. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A dirt covered rock lies on the ground. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > The Outskirts of Four Kings [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Strong > n [k human] They aren't here. o S HP:Wounded MV:Strong > t n t The Lugard Road Through Four Kings [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. o S HP:Wounded MV:Strong > [k human] They aren't here. n t o S HP:Hurt MV:Full > The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. A *human* is standing here, riding a draft horse. A *human* leaves north riding a draft horse. o S HP:Hurt MV:Full > n [k human] They aren't here. t o S HP:Hurt MV:Full > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A *human* is standing here, riding a draft horse. * S HP:Hurt MV:Full > [k human] You slash A *human*'s right leg very hard. * S HP:Hurt MV:Full - Dana: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Full - Dana: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Full - Dana: Hurt > br [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Hurt MV:Full - Dana: Hurt > You swiftly dodge A *human*'s attempt to cleave you. You swirl about with a gleaming blacksword, slicing across A *human*'s body. You slash A *human*'s head very hard. A *human* panics, and attempts to flee! * S HP:Hurt MV:Full - Dana: Wounded > A *human* leaves south riding a draft horse. o S HP:Hurt MV:Full > s t A *human* has arrived from the south, riding a draft horse. * S HP:Hurt MV:Full > The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > n t n t n Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. t o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > e [k human] They aren't here. o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > t e [k human] They aren't here. t o S HP:Hurt MV:Full > A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Full > e t [k human] They aren't here. e t o S HP:Hurt MV:Full > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Strong > e t [k human] They aren't here. o S HP:Hurt MV:Strong > e t The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A *human* is standing here, riding a draft horse. * S HP:Hurt MV:Strong > [k human] You slash A *human*'s left leg very hard. * S HP:Hurt MV:Strong - Dana: Battered > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Dana: Battered > You swiftly dodge A *human*'s attempt to cleave you. You slash A *human*'s body hard. A *human* panics, and attempts to flee! [k human] You swirl about with a gleaming blacksword, slicing across A *human*'s body. You do the best you can! * S HP:Hurt MV:Strong - Dana: Beaten > No way! You're fighting for your life! A *human* leaves west riding a draft horse. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > w t The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > w t The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > A *human* has arrived from the west, riding a draft horse. * S HP:Hurt MV:Strong > e t A *human* leaves east riding a draft horse. o S HP:Hurt MV:Strong > The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A *human* is standing here, riding a draft horse. * S HP:Hurt MV:Strong > [k human] You slash A *human*'s left leg very hard. A *human* panics, and attempts to flee! * S HP:Hurt MV:Strong - Dana: Critical > A *human* leaves east riding a draft horse. o S HP:Hurt MV:Strong > e t e t The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > n Alas, you cannot go that way... o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > e The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *human* is resting here. t * S HP:Hurt MV:Strong > e t The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > Someone squeaks 'a human is at The Tar Valon Road' The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A raven is here flying around. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > w t w t The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *human* is resting here. * S HP:Hurt MV:Strong > A *human* stops resting, and clambers on his feet. [k human] You slash A *human*'s body hard. A *human* panics, and attempts to flee! * S HP:Hurt MV:Strong - Mardred: Hurt > A *human* leaves east. o S HP:Hurt MV:Strong > A *human* has arrived from the east. * S HP:Hurt MV:Strong > e t e t The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > w t The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A raven is here flying around. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > w t The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. A *human* is standing here. * S HP:Hurt MV:Strong > [k human] You slash A *human*'s head. A *human* panics, and attempts to flee! * S HP:Hurt MV:Strong - Mardred: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Strong - Mardred: Wounded > [k human] You do the best you can! * S HP:Hurt MV:Strong - Mardred: Wounded > A *human* tries to slash you, but you deflect the blow. You slash A *human*'s body very hard. A *human* panics, and attempts to flee! A *human* leaves east. A *human* has arrived from the east. * S HP:Hurt MV:Strong > A *human* leaves west. o S HP:Hurt MV:Strong > e t The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A raven is here flying around. w t o S HP:Hurt MV:Strong > Raz narrates 'where are you, and can you help me get a bit of exp?' [k human] They aren't here. o S HP:Hurt MV:Strong > w t The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a human leaving east. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > w t Upon a Hill Overlooking Four Kings [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > w t Alas, you cannot go that way... s t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > w t w t The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e t e t The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. e t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e t The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n t The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. e t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e t The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a human leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. t o S HP:Hurt MV:Tiring > e t [k human] They aren't here. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A raven is here flying around. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e t e t The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e t e t Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] Loose boards squeak and rattle underfoot. They aren't here. o S HP:Hurt MV:Tiring > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > s t s t The Caemlyn Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e s The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > e e The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. e o S HP:Hurt MV:Tiring > n The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. e e o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. t o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. e o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e t Outside the Western Gate of Caemlyn [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n In the Hills Around Caemlyn [ obvious exits: S W ] A *newbie* is standing here. * S HP:Hurt MV:Tiring > t [k human] You slash A *newbie*'s right arm hard. A *human* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Wyat: Wounded > A *human* leaves west. o S HP:Hurt MV:Tiring > w t On Top of a Hill Overlooking the Caemlyn Road [ obvious exits: N E S W ] There are some tracks of a human leaving east. A *newbie* is standing here. * S HP:Hurt MV:Winded > [k human] You slash A *newbie*'s head very hard. A *human* is incapacitated and will slowly die, if not aided. * S HP:Hurt MV:Winded - Wyat: Incapacitated > You slash A *newbie*'s right leg into bloody fragments! A *human* is dead! R.I.P. Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. o S HP:Hurt MV:Tiring > exa corpse It is the corpse of Wyat. When you look inside, you see: corpse (here) : a pair of heavy leather shoes a plain pair of brown pants a shortsword a wooden practice shield a plain brown shirt a lantern a sack a water skin a glass bottle [3] a hunk of beef [2] a soft honeycake a gold crown o S HP:Hurt MV:Tiring > nar damn, got a newbie nass :( You narrate 'damn, got a newbie nass :(' o S HP:Hurt MV:Tiring > inv Someone squeaks 'a human is at The Tar Valon Road' o S HP:Hurt MV:Tiring > You are carrying: the scalp of Ramirez of Tarabon a backpack a water skin a sack o S HP:Hurt MV:Tiring > Raz tells you 'where are you, and can you help me get some exp?' o S HP:Hurt MV:Tiring > Nassau speaks from the Dark 'yeah' o S HP:Hurt MV:Tiring > nar sorry raz Someone squeaks 'a human is at The Tar Valon Road' You narrate 'sorry raz' o S HP:Hurt MV:Tiring > nar raidin You narrate 'raidin' inv o S HP:Hurt MV:Tiring > You are carrying: the scalp of Ramirez of Tarabon a backpack a water skin a sack o S HP:Hurt MV:Tiring > sc You have 297(362) hit and 145(235) movement points. You have scored 19760228 experience points and 17 quest points. You need 1239772 exp to level and -7 qp to rank. You have amassed 10 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. o S HP:Hurt MV:Tiring > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - On Top of a Hill Overlooking the Caemlyn Road o S HP:Hurt MV:Tiring > w w Amongst the Rolling Hills [ obvious exits: E S W ] There are some tracks of a human leaving east. o S HP:Hurt MV:Tiring > The Small Hilltop [ obvious exits: E S W ] There are some tracks of a human leaving south. There are some tracks of a human leaving east. o S HP:Hurt MV:Tiring > w w Base of the Hill [ obvious exits: E S ] There are some tracks of a human leaving east. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > w w Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > not You start paying increased attention to your surroundings. o S HP:Hurt MV:Tiring > t t t [k human] They aren't here. t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > whe [k human] They aren't here. o S HP:Hurt MV:Tiring > Raz narrates 'ok thanx anyway' o S HP:Hurt MV:Tiring > Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Base of the Hill o S HP:Hurt MV:Tiring > t t [k human] They aren't here. t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t t [k human] They aren't here. t t o S HP:Hurt MV:Tiring > [k human] They aren't here. t o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. t o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. t o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > A raven caws 'Vamp, Strike are at The Caemlyn Road' A rat squeaks 'a human is at Bend in the Road' [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > rem pack You stop using a backpack. o S HP:Hurt MV:Tiring > exa pack It is a backpack. When you look inside, you see: backpack (carried) : a large number of copper pennies (24) eleven gold crowns [2] a lantern an oilstone [2] a water skin a dagger a sword sheath a long, thin sword o S HP:Hurt MV:Tiring > t t t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > get sheath You don't see a sheath here. o S HP:Hurt MV:Tiring > A raven caws 'Vamp, Strike are at The Caemlyn Road' get sheath pack o S HP:Hurt MV:Tiring > You get a sword sheath from a backpack. t o S HP:Hurt MV:Tiring > t t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > get all.coins pack t t t t You get a large number of copper pennies from a backpack. You get eleven gold crowns from a backpack. o S HP:Hurt MV:Tiring > A rat squeaks 'a human is at Road through the Hills' A rat squeaks 'a human is at Road through the Hills' You are thirsty. [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > whe inv Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Base of the Hill o S HP:Hurt MV:Tiring > You are carrying: eleven gold crowns a large number of copper pennies (24) a sword sheath the scalp of Ramirez of Tarabon [2] a backpack a water skin a sack o S HP:Hurt MV:Tiring > exa pack It is a backpack. When you look inside, you see: backpack (carried) : [2] a lantern an oilstone [2] a water skin a dagger a long, thin sword o S HP:Hurt MV:Tiring > get stone pack A raven caws 'a human is at On Top of a Rock' A crow caws 'a human is at The Tar Valon Road' o S HP:Hurt MV:Tiring > You get an oilstone from a backpack. o S HP:Hurt MV:Tiring > hide pack You hide a backpack. o S HP:Hurt MV:Tiring > wear pack A raven caws 'a human is at On Top of a Rock' o S HP:Hurt MV:Tiring > inv You wear a backpack on your back. o S HP:Hurt MV:Tiring > t t You are carrying: an oilstone eleven gold crowns a large number of copper pennies (24) a sword sheath the scalp of Ramirez of Tarabon a water skin a sack t o S HP:Hurt MV:Tiring > [k human] They aren't here. t t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. t o S HP:Hurt MV:Tiring > [k human] They aren't here. t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > t [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > A crow caws 'a human is at The Tar Valon Road' o S HP:Hurt MV:Tiring > put all.coins pack You put eleven crowns in a backpack. You put 24 coppers in a backpack. t o S HP:Hurt MV:Tiring > t A rat squeaks 'a human is at The Tar Valon Road' [k human] They aren't here. t t o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > not You stop paying increased attention to your surroundings. o S HP:Hurt MV:Tiring > s s The Caemlyn Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Tiring > w The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. w * S HP:Hurt MV:Tiring > w w n w n The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > n The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > w The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > w The Caemlyn Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > w The Caemlyn Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > w Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > w The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Tiring > w Someone squeaks 'a human is at The Tar Valon Road' The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Tiring > n n e A Trail in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A thick brown sack has been discarded here. A soft leather pouch has been discarded here. A lazy looking guard is not happy being awake. n n e o S HP:Hurt MV:Tiring > A Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. o S HP:Hurt MV:Tiring > h A Bend in the Trail [ obvious exits: N W ] There are some tracks of a human leaving west. There are some tracks of a human leaving north. o S HP:Hurt MV:Tiring > A Trail in the Forest [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a human leaving north. o S HP:Hurt MV:Tiring > The End of the Trail [ obvious exits: N E S U ] There are some tracks of a human leaving south. There are some tracks of a human leaving east. o S HP:Hurt MV:Tiring > A Small Stable [ obvious exits: W ] * S HP:Hurt MV:Tiring > [k horse] They aren't here. * S HP:Hurt MV:Tiring > w The End of the Trail [ obvious exits: N E S U ] There are some tracks of a human leaving south. There are some tracks of a human leaving east. o S HP:Hurt MV:Tiring > s s w A Trail in the Forest [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. s o S HP:Hurt MV:Tiring > A Bend in the Trail [ obvious exits: N W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving north. o S HP:Hurt MV:Tiring > s A Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. w w o S HP:Hurt MV:Tiring > A Trail in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A thick brown sack has been discarded here. A soft leather pouch has been discarded here. A lazy looking guard is not happy being awake. o S HP:Hurt MV:Winded > w The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. w w o S HP:Hurt MV:Winded > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Winded > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Winded > Upon a Hill Overlooking Four Kings [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > s s Alas, you cannot go that way... o S HP:Hurt MV:Winded > The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A *human* is standing here. * S HP:Hurt MV:Winded > Path Between the Hedges [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Winded > s A Dusty Field [ obvious exits: N E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving north. o S HP:Hurt MV:Winded > w At the Well Behind the Inn [ obvious exits: E W ] A large stone well is here. o S HP:Hurt MV:Winded > w s Kitchen of the Dancing Cartman Inn [ obvious exits: N E D ] * S HP:Hurt MV:Winded > Alas, you cannot go that way... * S HP:Hurt MV:Winded > d Wine Cellar of the Dancing Cartman Inn [ obvious exits: U ] o S HP:Hurt MV:Winded > h [k horse] They aren't here. re o S HP:Hurt MV:Winded > You sit down and rest your tired bones. o S HP:Hurt MV:Winded > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Wine Cellar of the Dancing Cartman Inn o S HP:Hurt MV:Winded > who Players ------- Raz the Trolloc Kthock the trolloc Warrior (Linkless) (Idle) Ickmund Sickmund 3 players displayed. o S HP:Hurt MV:Winded > not You start paying increased attention to your surroundings. inv o S HP:Hurt MV:Winded > You are carrying: an oilstone a sword sheath the scalp of Ramirez of Tarabon a water skin a sack o S HP:Hurt MV:Winded > wear sheath You're already wearing something on your back. o S HP:Hurt MV:Winded > hold stone You're already holding something. o S HP:Hurt MV:Winded > put scalp belt A bronze belt of odd design is not a container. o S HP:Hurt MV:Winded > wear sheath belt You put a sword sheath on your belt. o S HP:Hurt MV:Winded > sc A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' You are thirsty. You have 319(362) hit and 105(235) movement points. You have scored 19760228 experience points and 17 quest points. You need 1239772 exp to level and -7 qp to rank. You have amassed 10 Turn points to date. You have played 5 days and 0 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. You are thirsty. o S HP:Hurt MV:Winded > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Wine Cellar of the Dancing Cartman Inn o S HP:Hurt MV:Winded > drin skin drin skin You drink the water. You don't feel thirsty any more. o S HP:Hurt MV:Winded > Your stomach can't contain anymore! o S HP:Hurt MV:Winded > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Wine Cellar of the Dancing Cartman Inn o S HP:Hurt MV:Winded > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Wine Cellar of the Dancing Cartman Inn o S HP:Hurt MV:Winded > A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' o S HP:Hurt MV:Winded > st You stop resting, and stand up. u o S HP:Hurt MV:Winded > not Kitchen of the Dancing Cartman Inn [ obvious exits: N E D ] * S HP:Hurt MV:Winded > You stop paying increased attention to your surroundings. * S HP:Hurt MV:Winded > u Alas, you cannot go that way... n * S HP:Hurt MV:Winded > Common Room of the Dancing Cartman [ obvious exits: N E S U ] Saml Hake, the innkeeper of the Dancing Cartman, is here. Jak, the innkeeper's guard, is keeping an eye on things here. Strom, the innkeeper's guard, is watching out for trouble here. * S HP:Hurt MV:Winded > n A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Winded > w Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Vamp* is standing here, riding a draft horse. * S HP:Hurt MV:Winded > t [k human] You slash *Vamp*'s left foot extremely hard. * S HP:Hurt MV:Winded - Vamp: Scratched > wi [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Hurt MV:Winded - Vamp: Scratched > You swirl about with a gleaming blacksword, slicing across *Vamp*'s body. You slash *Vamp*'s left hand very hard. * S HP:Hurt MV:Winded - Vamp: Hurt > l vamp It aint about morality, I kill for the fun of it. Vamp has some small wounds and bruises. *Vamp* is using: a mirrored lantern a cheap brass ring a strange, insectoid helm a black and gold breastplate a dark, hooded cloak a pair of ebony-steel plate vambraces a full metal shield a pair of ebony-steel plate greaves a black pair of silver-tooled boots * S HP:Hurt MV:Winded - Vamp: Hurt > *Vamp* tries to hit you, but you dodge the attack. You slash *Vamp*'s right arm hard. * S HP:Hurt MV:Winded - Vamp: Hurt > kick Your boots need polishing again -- blood all over... * S HP:Hurt MV:Winded - Vamp: Hurt > Someone squeaks 'a human is at Outside the Northern Gate of Caemlyn' *Vamp* tries to hit you, but you parry successfully. * S HP:Hurt MV:Winded - Vamp: Hurt > kick Your kick hits *Vamp* in the solar plexus! * S HP:Hurt MV:Winded - Vamp: Hurt > *Strike* has arrived from the east, riding a black stallion. * S HP:Hurt MV:Winded - Vamp: Hurt > kick *Strike* leaves south riding a black stallion. flee * S HP:Hurt MV:Winded - Vamp: Hurt > *Strike* has arrived from the south, riding a black stallion. Your kick hits *Vamp* in the solar plexus! * S HP:Hurt MV:Winded - Vamp: Hurt > *Strike* slashes your body. * S HP:Hurt MV:Winded - Vamp: Hurt > *Strike* tries to slash you, but you parry successfully. You swiftly dodge *Vamp*'s attempt to hit you. You panic and attempt to flee!Hurt > You flee head over heels. A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Winded > s s s Common Room of the Dancing Cartman [ obvious exits: N E S U ] Saml Hake, the innkeeper of the Dancing Cartman, is here. Jak, the innkeeper's guard, is keeping an eye on things here. Strom, the innkeeper's guard, is watching out for trouble here. * S HP:Hurt MV:Winded > Kitchen of the Dancing Cartman Inn [ obvious exits: N E D ] * S HP:Hurt MV:Winded > Alas, you cannot go that way... * S HP:Hurt MV:Winded > Someone squeaks 'a human is at Outside the Northern Gate of Caemlyn' Someone squeaks 'a human is at Outside the Northern Gate of Caemlyn' * S HP:Hurt MV:Winded > n Common Room of the Dancing Cartman [ obvious exits: N E S U ] Saml Hake, the innkeeper of the Dancing Cartman, is here. Jak, the innkeeper's guard, is keeping an eye on things here. Strom, the innkeeper's guard, is watching out for trouble here. * S HP:Hurt MV:Winded > s Kitchen of the Dancing Cartman Inn [ obvious exits: N E D ] * S HP:Hurt MV:Winded > e e At the Well Behind the Inn [ obvious exits: E W ] There are some tracks of a trolloc leaving west. A large stone well is here. n o S HP:Hurt MV:Winded > A Dusty Field [ obvious exits: N E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving north. o S HP:Hurt MV:Winded > Path Between the Hedges [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Winded > n The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Winded > w w The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Guiness* is standing here. *Vamp* is standing here, riding a draft horse. * S HP:Hurt MV:Winded > A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Strike* is standing here, riding a black stallion. * S HP:Hurt MV:Winded > *Strike* tries to slash you, but you deflect the blow. t * S HP:Hurt MV:Winded - Strike: Healthy > Someone squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] You do the best you can! * S HP:Hurt MV:Winded - Strike: Healthy > flee *Vamp* has arrived from the east, riding a draft horse. * S HP:Hurt MV:Winded - Strike: Healthy > *Vamp* tries to hit you, but you parry successfully. *Vamp* tries to hit you, but you deflect the blow. You slash *Strike*'s body. *Strike* tries to slash you, but you parry successfully. *Guiness* has arrived from the east. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You panic and attempt to flee! *Guiness* pierces your body very hard. You flee head over heels. The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Winded > w w *Guiness* has arrived from the west. A Dusty Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Vamp* is standing here, riding a draft horse. *Strike* is standing here, riding a black stallion. * S HP:Hurt MV:Winded > *Vamp* leaves east riding a draft horse. Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Winded > The land trembles as a dark wind blows from the north. o S HP:Hurt MV:Winded > s s The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. s s o S HP:Hurt MV:Winded > The Lugard Road Through Four Kings [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Winded > The Outskirts of Four Kings [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Weary > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A dirt covered rock lies on the ground. o S HP:Hurt MV:Weary > s s The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Ramirez is lying here. A dun mare is here, snorting angrily. s s o S HP:Hurt MV:Weary > The Lugard Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Weary > The Lugard Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. o S HP:Hurt MV:Weary > The Lugard Road [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. A young and strong buck is here, munching some grass. o S HP:Hurt MV:Weary > e s s s Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... o S HP:Hurt MV:Winded > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An elk doe nibbles on some greenery. o S HP:Hurt MV:Winded > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Winded > End of the Lugard Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An elk doe nibbles on some greenery. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. A black hawk is here flying around. o S HP:Hurt MV:Winded > e s s A Grassy Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o S HP:Hurt MV:Winded > s A Wide Field [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An elk doe nibbles on some greenery. A handsome stag stands here, ready to run. * S HP:Hurt MV:Winded > s Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Winded > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A large slab of meat has been placed here. [3] A handsome stag stands here, ready to run. A black hawk with white markings scans for prey. A handsome stag stands here, ready to run. o S HP:Hurt MV:Winded > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Winded > s s Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Hurt MV:Winded > The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. o S HP:Hurt MV:Weary > t t t t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > not You start paying increased attention to your surroundings. t o S HP:Hurt MV:Weary > t t t [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t t t whe [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > Players in your Zone -------------------- Ickmund - The Stone Gates t t o S HP:Hurt MV:Weary > [k human] They aren't here. t o S HP:Hurt MV:Weary > t [k human] They aren't here. t o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t t t [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] They aren't here. t o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. t o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. t o S HP:Hurt MV:Weary > t [k human] They aren't here. t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. t o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. t t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. t t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t t t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. t t t t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > t t t t t t [k human] They aren't here. o S HP:Hurt MV:Weary > A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > whe [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > Players in your Zone -------------------- Ickmund - The Stone Gates o S HP:Hurt MV:Weary > t t t t t [k human] They aren't here. t o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > t t [k human] They aren't here. o S HP:Hurt MV:Weary > [k human] They aren't here. o S HP:Hurt MV:Weary > whop who t t Arglebargle, glop-glyf!?! o S HP:Hurt MV:Weary > t t Your heartbeat calms down more as you feel less panicked. Players ------- Kthock the trolloc Warrior (Linkless) (Idle) Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. t t t t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > nar *laf* alot of hoomans now You narrate '*laf* alot of hoomans now' t o S HP:Scratched MV:Winded > t t [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. t o S HP:Scratched MV:Winded > t [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > t t t t t t t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > whois dana t t Dana the Fledgling Novice is a level 8 human Aes Sedai channeler. Dana is stunningly beautiful. Black hair drifts about her face, and you seem to lose yourself in her dark eyes. She smiles at you, and you admire her perfect teeth. t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > whe [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > Players in your Zone -------------------- Ickmund - The Stone Gates o S HP:Scratched MV:Winded > whois mardau A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' o S HP:Scratched MV:Winded > Mardau the ranger of Two Rivers is a level 15 human ranger. His eyes, black like the night, sees into your soul and you find yourself lost in your own body. Though his features are grim, you see the love of the land in his every gesture and every move. o S HP:Scratched MV:Winded > t t t [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > whois marden t t No-one by that name. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] They aren't here. t t t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. Nassau speaks from the Dark 'err yeah I think the Mudconnector post worked' o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > nar they all newbies eh? :) You narrate 'they all newbies eh? :)' t o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. t t t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t t t t [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Winded > t [k human] They aren't here. o S HP:Scratched MV:Winded > t t [k human] They aren't here. o S HP:Scratched MV:Winded > [k human] They aren't here. t t t t o S HP:Scratched MV:Winded > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. t o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > look t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' The Stone Gates The road ends here at massive stone gates. Large, dull grey stones seem the color of a stormy sky. These old gates clearly have seen better days as many stones are either missing or lying scattered on the ground nearby. They sit in mournful silence. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t t t t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t [k human] They aren't here. t t t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > whe A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > Players in your Zone -------------------- Ickmund - The Stone Gates o S HP:Scratched MV:Tiring > t t t t t t t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. t t t t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > A raven caws 'a human is at Before the White Boar' [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t [k human] They aren't here. t o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' A rat squeaks 'Guiness is at In a Quiet Valley' A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' A raven caws 'a human is at Before the White Boar' [k human] They aren't here. t o S HP:Scratched MV:Tiring > t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > t t [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > [k human] They aren't here. o S HP:Scratched MV:Tiring > A rat squeaks 'Guiness is at Caemlyn Road' o S HP:Healthy MV:Tiring > t t t [k human] They aren't here. t t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. t t t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. whe o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t t t Players in your Zone -------------------- smelly horse - somewhere Ickmund - The Stone Gates t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > n t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > n t [k human] They aren't here. o S HP:Healthy MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Healthy MV:Tiring > n t [k human] They aren't here. o S HP:Healthy MV:Tiring > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Vamp* is standing here, riding a draft horse. * S HP:Healthy MV:Tiring > [k human] You slash *Vamp*'s body. * S HP:Healthy MV:Tiring - Vamp: Scratched > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Vamp: Scratched > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Vamp: Scratched > You swiftly dodge *Vamp*'s attempt to hit you. You slash *Vamp*'s right arm. * S HP:Healthy MV:Tiring - Vamp: Scratched > kick Your beautiful full-circle kick misses *Vamp* by a mile. * S HP:Healthy MV:Tiring - Vamp: Scratched > kick *Vamp* tries to hit you, but you dodge the attack. You miss your kick at *Vamp*'s groin, much to his relief... * S HP:Healthy MV:Tiring - Vamp: Scratched > *Vamp* makes a nice balletstep which plants a foot a mile above your head. kick Your beautiful full-circle kick misses *Vamp* by a mile. * S HP:Healthy MV:Tiring - Vamp: Scratched > A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' A raven caws 'a human is at Main Street' * S HP:Healthy MV:Tiring - Vamp: Scratched > You swiftly dodge *Vamp*'s attempt to hit you. * S HP:Healthy MV:Tiring - Vamp: Scratched > You swiftly dodge *Vamp*'s attempt to hit you. You tickle *Vamp*'s body with your slash. * S HP:Healthy MV:Tiring - Vamp: Hurt > *Vamp* makes a nice balletstep which plants a foot a mile above your head. * S HP:Healthy MV:Tiring - Vamp: Hurt > whe frown Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Overgrown Road * S HP:Healthy MV:Tiring - Vamp: Hurt > You barely slash *Vamp*'s body. What's bothering you? * S HP:Healthy MV:Tiring - Vamp: Hurt > *Vamp* makes a nice balletstep which plants a foot a mile above your head. * S HP:Healthy MV:Tiring - Vamp: Hurt > con vamp Well, he is shorter than you, lighter than you, and in general about as stocky as you. There's only one way to really find out for sure... * S HP:Healthy MV:Tiring - Vamp: Hurt > flee A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' A rat squeaks 'Guiness is at The Lugard Road' A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' You slash *Vamp*'s left foot into bloody fragments! You panic and attempt to flee! *Vamp* misses a kick at your groin, you breathe lighter now... You flee head over heels. Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Healthy MV:Tiring > s The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. s o S HP:Healthy MV:Tiring > Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. n o S HP:Healthy MV:Tiring > t t The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. t t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. t t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. o S HP:Healthy MV:Tiring > t t t [k human] They aren't here. o S HP:Healthy MV:Tiring > t t [k human] They aren't here. t t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > t t [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > wi A raven caws 'a human is at The Caemlyn Road' [k human] They aren't here. o S HP:Healthy MV:Tiring > t [k human] They aren't here. o S HP:Healthy MV:Tiring > t t t stat t [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. t t t o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > [k human] They aren't here. o S HP:Healthy MV:Tiring > *Guiness* has arrived from the north. [k human] You try to slash *Guiness*, but he parries successfully. * S HP:Healthy MV:Tiring - Guiness: Healthy > *Strike* has arrived from the north, riding a black stallion. You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 9.0 lbs and wearing 27.7 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 100, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 181 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - SNEAK - NO QUIT * S HP:Healthy MV:Tiring - Guiness: Healthy > t *Guiness* tries to pierce you, but you parry successfully. A half-man joins your fight! You try to slash *Guiness*, but he parries successfully. Your blood freezes as you hear something's death cry. *Strike* tries to slash you, but you parry successfully. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Guiness: Healthy > [k human] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You do the best you can! * S HP:Healthy MV:Tiring - Guiness: Healthy > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Guiness: Healthy > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Guiness: Healthy > t [k human] You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You do the best you can! * S HP:Healthy MV:Tiring - Guiness: Healthy > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Guiness: Healthy > *Strike* tries to slash you, but you deflect the blow. A half-man tries to slash Strike, but he parries successfully. *Guiness* pierces your body hard. You try to slash *Guiness*, but he deflects the blow. *Vamp* has arrived from the north, riding a draft horse. * S HP:Scratched MV:Tiring - Guiness: Healthy > *Vamp* leaves south riding a draft horse. * S HP:Scratched MV:Tiring - Guiness: Healthy > *Strike* sighs loudly. * S HP:Scratched MV:Tiring - Guiness: Healthy > *Vamp* has arrived from the south, riding a draft horse. * S HP:Scratched MV:Tiring - Guiness: Healthy > *Strike* tries to slash you, but you deflect the blow. A half-man tries to slash Strike, but he parries successfully. *Guiness* tries to pierce you, but you deflect the blow. You try to slash *Guiness*, but he parries successfully. *Vamp* tries to hit you, but you parry successfully. * S HP:Scratched MV:Tiring - Guiness: Healthy > flee A rat squeaks 'a human is at Outside the Northern Gate of Caemlyn' *Guiness* pierces your body hard. You swirl about with a gleaming blacksword, slicing across *Vamp*'s body. You panic and attempt to flee! *Vamp* tries to hit you, but you deflect the blow. *Strike* slashes your left foot. A half-man tries to slash Strike, but he deflects the blow. *Guiness* tries to pierce you, but you parry successfully. You flee head over heels. Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Scratched MV:Tiring > s Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. n o S HP:Scratched MV:Tiring > n t Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Guiness* is standing here. * S HP:Scratched MV:Tiring > The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. *Vamp* is standing here, riding a draft horse. *Strike* is here, fighting a half-man, riding a black stallion. A half-man is here, fighting Strike. * S HP:Scratched MV:Tiring > [k human] You barely slash *Vamp*'s right leg. * S HP:Scratched MV:Tiring - Vamp: Hurt > *Strike* panics, and attempts to flee! * S HP:Scratched MV:Tiring - Vamp: Hurt > *Strike* leaves south riding a black stallion. * S HP:Scratched MV:Tiring - Vamp: Hurt > You swiftly dodge *Vamp*'s attempt to hit you. A half-man joins your fight! You barely slash *Vamp*'s right leg. * S HP:Scratched MV:Tiring - Vamp: Hurt > *Strike* has arrived from the south, riding a black stallion. * S HP:Scratched MV:Tiring - Vamp: Hurt > *Strike* tries to slash you, but you deflect the blow. * S HP:Scratched MV:Tiring - Vamp: Hurt > flee A raven caws 'a human is at Open Fields' *Strike* tries to slash you, but you parry successfully. A half-man gazes deeply at Vamp... The gaze of a half-man fails to affect Vamp. *Vamp* tries to hit you, but you dodge the attack. You barely slash *Vamp*'s head. *Guiness* coughs and shivers. *Strike* coughs and shivers. *Vamp* coughs and shivers. Your heartbeat calms down more as you feel less panicked. *Guiness* tries to pierce you, but you deflect the blow. You panic and attempt to flee!amp: Hurt > You flee head over heels. Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Scratched MV:Tiring > n n *Guiness* has arrived from the north. The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Strike* is here, fighting a half-man, riding a black stallion. *Vamp* is standing here, riding a draft horse. A half-man is here, fighting Strike. * S HP:Scratched MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a gray palfrey. A *human* says 'YDX`^ oMI BHpdSSd^ sXzF wVj' * S HP:Scratched MV:Tiring > s t The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Vamp* is standing here, riding a draft horse. * S HP:Scratched MV:Tiring > n t [k human] You tickle *Vamp*'s body with your slash. * S HP:Scratched MV:Tiring - Vamp: Hurt > You tickle *Vamp*'s body with your slash. * S HP:Scratched MV:Tiring - Vamp: Hurt > *Strike* has arrived from the south, riding a black stallion. * S HP:Scratched MV:Tiring - Vamp: Hurt > *Strike* tries to slash you, but you deflect the blow. * S HP:Scratched MV:Tiring - Vamp: Hurt > A half-man has arrived from the south. *Guiness* says '^ w^N' No way! You're fighting for your life! flee * S HP:Scratched MV:Tiring - Vamp: Hurt > *Guiness* pierces your right leg into bloody fragments! [k human] You do the best you can! * S HP:Hurt MV:Tiring - Vamp: Hurt > n You dodge a bash from *Vamp* who loses his balance and falls! PANIC! You couldn't escape! * S HP:Hurt MV:Tiring - Vamp: Hurt > t No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Vamp: Hurt > *Guiness* tries to pierce you, but you parry successfully. A half-man gazes deeply at Guiness... *Guiness* looks very strange, glaring about with a sense of panic. *Strike* slashes your left leg hard. You barely slash *Vamp*'s head. * S HP:Hurt MV:Tiring - Vamp: Wounded > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Vamp: Wounded > flee n n t A raven caws 'a human is at Open Fields' You panic and attempt to flee! *Guiness* tries to pierce you, but you parry successfully. *Vamp* panics, and attempts to flee! You flee head over heels. Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a gray palfrey. Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A large slab of meat has been placed here. [2] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n t n t Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A black hawk is here flying around. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > A Wide Field [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. A wild boar runs through the forest. A handsome stag stands here, ready to run. * S HP:Hurt MV:Tiring > s t [k human] They aren't here. * S HP:Hurt MV:Tiring > s t Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A black hawk is here flying around. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > s t Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A large slab of meat has been placed here. [2] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. o S HP:Hurt MV:Tiring > A raven caws 'a human is at Open Fields' [k human] They aren't here. o S HP:Hurt MV:Tiring > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > s t Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. *Guiness* is standing here. * S HP:Hurt MV:Tiring > [k human] You try to slash *Guiness*, but he deflects the blow. * S HP:Hurt MV:Tiring - Guiness: Scratched > *Guiness* tries to pierce you, but you parry successfully. You try to slash *Guiness*, but he deflects the blow. *Guiness* tries to pierce you, but you deflect the blow. * S HP:Hurt MV:Tiring - Guiness: Scratched > flee s You panic and attempt to flee! t A rat squeaks 'a human is at The Lugard Road' A rat squeaks 'a human is at The Lugard Road' *Guiness* tries to pierce you, but you deflect the blow. You try to slash *Guiness*, but he parries successfully. You flee head over heels. Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. *Guiness* is standing here. * S HP:Hurt MV:Tiring > [k human] You try to slash *Guiness*, but he deflects the blow. * S HP:Hurt MV:Tiring - Guiness: Scratched > *Guiness* tries to pierce you, but you parry successfully. * S HP:Hurt MV:Tiring - Guiness: Scratched > flee s s You panic and attempt to flee! *Guiness* mounts an attack against you, but weak nerves get the better of him. *Guiness* tries to pierce you, but you parry successfully. You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A *human* is here, fighting a half-man, riding a draft horse. *Vamp* is here, fighting a half-man, riding a draft horse. A half-man is here, fighting Vamp. Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a gray palfrey. *Strike* is standing here, riding a black stallion. * S HP:Hurt MV:Tiring > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. o S HP:Hurt MV:Tiring > n t A raven caws 'a human is at Open Fields' Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Strike* is standing here, riding a black stallion. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a gray palfrey. * S HP:Hurt MV:Tiring > [k human] You slash *Strike*'s right arm. * S HP:Hurt MV:Tiring - Strike: Scratched > flee *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he parries successfully. Your body is burned by a weakened fireball sent by A *human*! You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You panic and attempt to flee! *Strike* says 'ESHZYzo' A *human* tries to cleave you, but you dodge the attack. *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he parries successfully. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A *human* is here, fighting a half-man, riding a draft horse. *Vamp* is here, fighting a half-man, riding a draft horse. A half-man is here, fighting Vamp. * S HP:Wounded MV:Tiring > s Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Strike* is standing here, riding a black stallion. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a gray palfrey. * S HP:Wounded MV:Tiring > s Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. o S HP:Wounded MV:Tiring > e n Decaying Stables [ obvious exits: N W ] o S HP:Wounded MV:Winded > Stall [ obvious exits: S ] A half-man lurks here, cold and dangerous. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Wounded MV:Winded > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Stall o S HP:Wounded MV:Winded > s w k cenae Decaying Stables [ obvious exits: N W ] o S HP:Wounded MV:Winded > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. A half-man is here, fighting Strike. *Strike* is here, fighting a half-man, riding a black stallion. * S HP:Wounded MV:Winded > They aren't here. * S HP:Wounded MV:Winded > n k cenae *Strike* tries to slash a half-man, but he dodges the attack. A half-man tries to slash Strike, but he deflects the blow. *Strike* panics, and attempts to flee! *Strike* tries to flee, but is too exhausted! Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A *human* is standing here, riding a draft horse. A *human* is standing here, riding a gray palfrey. * S HP:Wounded MV:Winded > They aren't here. * S HP:Wounded MV:Winded > t [k human] You try to slash A *human*, but he deflects the blow. * S HP:Wounded MV:Winded - Exodio: Healthy > You swiftly dodge A *human*'s attempt to cleave you. You slash A *human*'s right foot into bloody fragments! * S HP:Wounded MV:Winded - Exodio: Hurt > br *Strike* has arrived from the south, riding a black stallion. * S HP:Wounded MV:Winded - Exodio: Hurt > A half-man has arrived from the south. [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Wounded MV:Winded - Exodio: Hurt > flee A half-man tries to slash Strike, but he parries successfully. A *human* tries to cleave you, but you parry successfully. You slash A *human*'s left leg very hard. * S HP:Wounded MV:Winded - Exodio: Hurt > PANIC! You couldn't escape! * S HP:Wounded MV:Winded - Exodio: Hurt > wi flee [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Wounded MV:Winded - Exodio: Hurt > PANIC! You couldn't escape! * S HP:Wounded MV:Winded - Exodio: Hurt > Your body is burned by a weakened fireball sent by A *human*! ded - Exodio: Hurt > A rat squeaks 'a human is at The Lugard Road' A *human* cleaves your body hard. You flee head over heels! You panic and attempt to flee! *Strike* mounts an attack against a half-man, but weak nerves get the better of him. A half-man tries to slash Strike, but he parries successfully. A *human* tries to cleave you, but you parry successfully. *Strike* coughs and shivers. Your heartbeat calms down more as you feel less panicked. A *human* tries to cleave you, but you dodge the attack. *Strike* tries to slash a half-man, but he dodges the attack. A half-man tries to slash Strike, but he parries successfully. A *human* tries to cleave you, but you parry successfully. You flee head over heels. Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. o S HP:Wounded MV:Tiring > s The frontdoor seems to be closed. o S HP:Wounded MV:Tiring > e A *human* has arrived from the north, riding a gray palfrey. Decaying Stables [ obvious exits: N W ] n o S HP:Wounded MV:Tiring > Stall [ obvious exits: S ] A half-man lurks here, cold and dangerous. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Wounded MV:Tiring > t t t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. t o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > s w Decaying Stables [ obvious exits: N W ] o S HP:Wounded MV:Tiring > Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Strike* is standing here, riding a black stallion. A *human* is standing here, riding a gray palfrey. * S HP:Wounded MV:Tiring > k 2.human You slash A *human*'s body very hard. * S HP:Wounded MV:Tiring - Aisling: Hurt > br A rat squeaks 'a human is at The Broken Bridge' A raven caws 'a human is at Open Fields' [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Wounded MV:Tiring - Aisling: Hurt > A *human* tries to cleave you, but you parry successfully. You slash A *human*'s left arm hard. * S HP:Wounded MV:Tiring - Aisling: Wounded > Your body is burned by a weakened fireball sent by A *human*! * S HP:Battered MV:Tiring - Aisling: Wounded > A *human* tries to cleave you, but you parry successfully. You slash A *human*'s body very hard. * S HP:Battered MV:Tiring - Aisling: Wounded > *Strike* gallantly rescues A *human*! * S HP:Battered MV:Tiring - Strike: Hurt > flee wi PANIC! You couldn't escape! flee * S HP:Battered MV:Tiring - Strike: Hurt > You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You slash *Strike*'s body hard. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Hurt > [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. You panic and attempt to flee!rike: Hurt > You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you deflect the blow. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You flee head over heels. Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Tiring > w k aisling Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Strike* is standing here, riding a black stallion. A *human* is standing here, riding a gray palfrey. * S HP:Battered MV:Tiring > You slash A *human*'s body very hard. * S HP:Battered MV:Tiring - Aisling: Battered > flee You panic and attempt to flee! A raven caws 'a human is at Open Fields' *Strike* gallantly rescues A *human*! You flee head over heels. Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Guiness* is standing here. A *human* is here, fighting a half-man, riding a draft horse. A half-man is here, fighting Exodio. A *human* is here, fighting a half-man, riding a draft horse. * S HP:Battered MV:Tiring > A *human* tries to cleave a half-man, but he dodges the attack. A half-man swirls about with a black sword, slicing across Dana's body. A half-man tickles Exodio's body with his slash. A *human* tries to cleave a half-man, but he deflects the blow. * S HP:Battered MV:Tiring > s k aisling Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Strike* is standing here, riding a black stallion. A *human* is standing here, riding a gray palfrey. * S HP:Battered MV:Winded > You slash A *human*'s left leg hard. * S HP:Battered MV:Winded - Aisling: Beaten > You swiftly dodge A *human*'s attempt to cleave you. You slash A *human*'s body hard. A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! * S HP:Battered MV:Winded - Aisling: Beaten > *Strike* gallantly rescues A *human*! * S HP:Battered MV:Winded - Strike: Hurt > flee You panic and attempt to flee! *Strike* slashes your left leg. You flee head over heels! wi You flee head over heels. On a Stone Wall [ obvious exits: E W ] [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. o S HP:Battered MV:Winded > e k aisling Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Strike* is standing here, riding a black stallion. A *human* is standing here, riding a gray palfrey. * S HP:Battered MV:Winded > You slash A *human*'s body very hard. A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! * S HP:Battered MV:Winded - Aisling: Critical > *Strike* gallantly rescues A *human*! * S HP:Battered MV:Winded - Strike: Hurt > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Winded - Strike: Hurt > flee You panic and attempt to flee! A rat squeaks 'a human is at The Lugard Road' *Strike* tries to slash you, but you deflect the blow. A *human* stops riding a gray palfrey. You flee head over heels. Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Winded > w k aisling Courtyard [ obvious exits: N E S W ] A fountain is here, offering water to all. *Strike* is standing here, riding a black stallion. A gray palfrey prances skittishly nearby. A *human* is standing here. * S HP:Battered MV:Winded > You slash A *human*'s body very hard. A *human* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear A *human*'s death cry. * S HP:Battered MV:Winded > sheath You sheath a gleaming blacksword into a sword sheath. * S HP:Battered MV:Winded > draw dagger A rat squeaks 'a human is at The Lugard Road' *Strike* coughs and shivers. Your heartbeat calms down more as you feel less panicked. You try to quietly draw a jewelled dagger from a black pair of silver-tooled boots. sca * S HP:Battered MV:Tiring > You lean over and cut the bloody scalp from the corpse of Aisling. * S HP:Battered MV:Tiring > sheath A raven caws 'a human is at North Road' You sheath a jewelled dagger into a black pair of silver-tooled boots. * S HP:Battered MV:Tiring > draw You draw a gleaming blacksword from a sword sheath with a flash of steel. n * S HP:Battered MV:Tiring > t Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A *human* is standing here, riding a draft horse. *Guiness* is here, fighting a half-man. A half-man is here, fighting Guiness. * S HP:Battered MV:Tiring > [k human] You slash A *human*'s body. * S HP:Battered MV:Tiring - Exodio: Wounded > A *human* tries to cleave you, but you deflect the blow. A half-man swirls about with a black sword, slicing across Guiness's body. You slash A *human*'s body. *Guiness* pierces a half-man's left leg very hard. A half-man slashes Guiness's left leg hard. * S HP:Battered MV:Tiring - Exodio: Battered > *Guiness* tries to pierce a half-man, but he parries successfully. * S HP:Battered MV:Tiring - Exodio: Battered > wi A *human* mounts an attack against you, but weak nerves get the better of him. You slash A *human*'s right arm. *Guiness* tries to pierce a half-man, but he parries successfully. A half-man slashes Guiness's head. [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Battered MV:Tiring - Exodio: Battered > *Guiness* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Battered > A half-man swirls about with a black sword, slicing across Guiness's body. A raven caws 'a human is at North Road' A *human* panics, and attempts to flee! *Guiness* leaves north. * S HP:Battered MV:Tiring - Exodio: Battered > A half-man leaves south. * S HP:Battered MV:Tiring - Exodio: Battered > nar aissling rip A *human* tries to cleave you, but you dodge the attack. You tickle A *human*'s body with your slash. * S HP:Battered MV:Tiring - Exodio: Battered > You narrate 'aissling rip' * S HP:Battered MV:Tiring - Exodio: Battered > A *human* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Battered > A *human* leaves south riding a draft horse. o S HP:Battered MV:Tiring > *Strike* has arrived from the south, riding a black stallion. * S HP:Battered MV:Tiring > A *human* has arrived from the south, riding a draft horse. * S HP:Battered MV:Tiring > A half-man has arrived from the south. flee * S HP:Battered MV:Tiring > A *human* panics, and attempts to flee! A *human* leaves north riding a draft horse. * S HP:Battered MV:Tiring > The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A *human* is standing here, riding a draft horse. * S HP:Battered MV:Tiring > A *human* leaves north riding a draft horse. o S HP:Battered MV:Tiring > t n t [k human] They aren't here. o S HP:Battered MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. A *human* is standing here, riding a draft horse. * S HP:Battered MV:Tiring > [k human] You tickle A *human*'s body with your slash. * S HP:Battered MV:Tiring - Exodio: Battered > A *human* tries to cleave you, but you parry successfully. You slash A *human*'s body. * S HP:Battered MV:Tiring - Exodio: Battered > A *human* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Battered > kick You miss your kick at A *human*'s groin, much to his relief... * S HP:Battered MV:Tiring - Exodio: Battered > A *human* tries to cleave you, but you parry successfully. A *human* leaves south riding a draft horse. o S HP:Battered MV:Tiring > s t *Strike* has arrived from the south, riding a black stallion. * S HP:Battered MV:Tiring > The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. A *human* is standing here, riding a draft horse. * S HP:Battered MV:Tiring > [k human] You barely slash A *human*'s left arm. * S HP:Battered MV:Tiring - Exodio: Battered > A *human* tries to cleave you, but you deflect the blow. A half-man joins your fight! You barely slash A *human*'s body. * S HP:Battered MV:Tiring - Exodio: Battered > A half-man barely slashes Exodio's body. You swiftly dodge A *human*'s attempt to cleave you. You slash A *human*'s right arm. A *human* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Beaten > A half-man tickles Exodio's body with his slash. A *human* panics, and attempts to flee! A *human* tries to cleave you, but you deflect the blow. You slash A *human*'s body. A *human* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Beaten > A *human* leaves south riding a draft horse. o S HP:Battered MV:Tiring > s t Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A *human* is standing here, riding a draft horse. * S HP:Battered MV:Tiring > [k human] You slash A *human*'s body. A *human* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Critical > br [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Battered MV:Tiring - Exodio: Critical > A *human* tries to cleave you, but you deflect the blow. You tickle A *human*'s body with your slash. A *human* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Critical > A rat squeaks 'a human is at A Wide Field' * S HP:Battered MV:Tiring - Exodio: Critical > A *human* leaves north riding a draft horse. o S HP:Battered MV:Tiring > n t The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A *human* is standing here, riding a draft horse. A half-man lurks here, cold and dangerous. * S HP:Battered MV:Tiring > [k human] You slash A *human*'s body. A *human* panics, and attempts to flee! * S HP:Battered MV:Tiring - Exodio: Critical > You tickle A *human*'s body with your slash. A half-man joins your fight! * S HP:Battered MV:Tiring - Exodio: Critical > A *human* leaves south riding a draft horse. o S HP:Battered MV:Tiring > s t Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A *human* is standing here, riding a draft horse. * S HP:Battered MV:Tiring > [k human] You slash A *human*'s head. A *human* is mortally wounded, and will die soon, if not aided. * S HP:Battered MV:Tiring - Exodio: Incapacitated > A rat squeaks 'a human, Guiness are at Overgrown Road' * S HP:Battered MV:Tiring - Exodio: Incapacitated > You slash A *human*'s head into bloody fragments! A *human* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. o S HP:Battered MV:Tiring > sheath You sheath a gleaming blacksword into a sword sheath. o S HP:Battered MV:Tiring > draw dagger You try to quietly draw a jewelled dagger from a black pair of silver-tooled boots. sca o S HP:Battered MV:Tiring > You lean over and cut the bloody scalp from the corpse of Exodio. o S HP:Battered MV:Tiring > exa corpse It is the corpse of Exodio. When you look inside, you see: corpse (here) : a black pair of silver-tooled boots a pair of thin metal leggings a plain weapons belt a long-handled war axe a full metal shield a long-stemmed crimson rose a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a backpack a ranger's cloak a burnished metal breastplate a metal helmet a mirrored lantern a sack a large slab of meat o S HP:Battered MV:Tiring > draw You are already wielding a weapon! o S HP:Battered MV:Tiring > get pack corpse s You get a backpack from the corpse of Exodio. o S HP:Battered MV:Tiring > Courtyard [ obvious exits: N E S W ] The corpse of Aisling is lying here. A fountain is here, offering water to all. A gray palfrey prances skittishly nearby. o S HP:Battered MV:Tiring > Your heartbeat calms down more as you feel less panicked. o S HP:Battered MV:Tiring > exa corpse It is the corpse of Aisling. When you look inside, you see: corpse (here) : a black pair of silver-tooled boots (used) a black pair of pants [2] a pouch of sleepwell root a leather belt a long-handled war axe a wooden practice shield a pair of sheepskin gloves a backpack a ranger's cloak a dress with colored bands at the hem a plain hood a great serpent ring a piece of willow bark a stiletto a mixing flask a small pile of blue goatflower petals a tinture of honey [2] some dried fruit an apple [6] a lantern [2] a water skin o S HP:Battered MV:Tiring > get pack corpse You get a backpack from the corpse of Aisling. o S HP:Battered MV:Tiring > A rat squeaks 'Strike, a human are at Overgrown Road' o S HP:Battered MV:Tiring > get ring corpse You get a great serpent ring from the corpse of Aisling. o S HP:Battered MV:Tiring > e Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Tiring > n Stall [ obvious exits: S ] A half-man lurks here, cold and dangerous. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Battered MV:Tiring > inv You are carrying: a great serpent ring [2] a backpack a water skin an oilstone the scalp of Ramirez of Tarabon the scalp of Exodio of Andor the scalp of Aisling of Andor a sack not o S HP:Battered MV:Tiring > You stop paying increased attention to your surroundings. o S HP:Battered MV:Tiring > Nassau speaks from the Dark 'jeez bodybags' o S HP:Battered MV:Tiring > eq You are using: an oilstone a cheap brass ring a cheap brass ring an old shoufa with a gray veil a necklace of human teeth an eagle medallion a shadowy vest an inky black cloak a backpack an ivy bracelet an ivy bracelet a dull black shield a jewelled dagger a bronze belt of odd design a sword sheath a black pair of pants a black pair of silver-tooled boots o S HP:Battered MV:Tiring > sheath You sheath a jewelled dagger into a black pair of silver-tooled boots. o S HP:Battered MV:Tiring > draw You draw a gleaming blacksword from a sword sheath with a flash of steel. o S HP:Battered MV:Tiring > sc You have 149(362) hit and 139(235) movement points. You have scored 19766387 experience points and 17 quest points. You need 1233613 exp to level and -7 qp to rank. You have amassed 13 Turn points to date. You have played 5 days and 1 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. o S HP:Battered MV:Tiring > nar damn they suck. Zap them all :) whe You narrate 'damn they suck. Zap them all :)' o S HP:Battered MV:Tiring > Players in your Zone -------------------- Ickmund - Stall smelly horse - somewhere o S HP:Battered MV:Tiring > t t t t t [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > stat A raven caws 'a human is at Junction of the Caemlyn and Lugard Roads' You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 21.9 lbs and wearing 27.7 lbs, very light. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 150, Dodging bonus: 97, Parrying bonus: 92 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NO QUIT - SNEAK not o S HP:Battered MV:Tiring > You start paying increased attention to your surroundings. o S HP:Battered MV:Tiring > whe Players in your Zone -------------------- smelly horse - somewhere Ickmund - Stall o S HP:Battered MV:Tiring > who Players ------- Kthock the trolloc Warrior (Linkless) (Idle) Ickmund Sickmund ~ Nassau the Lord of the Dark 3 players displayed. o S HP:Battered MV:Tiring > nar to bad there are so much spam in the log... You narrate 'to bad there are so much spam in the log...' o S HP:Battered MV:Tiring > A raven caws 'a human is at The Caemlyn Road' o S HP:Battered MV:Tiring > o S HP:Battered MV:Tiring > t t t [k human] They aren't here. t t t o S HP:Battered MV:Tiring > t t t [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > w Decaying Stables [ obvious exits: N W ] o S HP:Battered MV:Tiring > Courtyard [ obvious exits: N E S W ] The corpse of Aisling is lying here. A fountain is here, offering water to all. A gray palfrey prances skittishly nearby. n o S HP:Battered MV:Tiring > t Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Exodio is lying here. A draft horse is standing here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n t The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s s h Your heartbeat calms down more as you feel less panicked. Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Exodio is lying here. A draft horse is standing here. o S HP:Battered MV:Tiring > Courtyard [ obvious exits: N E S W ] The corpse of Aisling is lying here. A fountain is here, offering water to all. A gray palfrey prances skittishly nearby. o S HP:Battered MV:Tiring > [k horse] You slash a gray palfrey's body into bloody fragments! o S HP:Battered MV:Tiring - a gray palfrey: Hurt > exa corpse It is the corpse of Aisling. When you look inside, you see: corpse (here) : a black pair of silver-tooled boots (used) a black pair of pants [2] a pouch of sleepwell root a leather belt a long-handled war axe a wooden practice shield a pair of sheepskin gloves a ranger's cloak a dress with colored bands at the hem a plain hood a piece of willow bark a stiletto a mixing flask a small pile of blue goatflower petals a tinture of honey [2] some dried fruit an apple [6] a lantern [2] a water skin o S HP:Battered MV:Tiring - a gray palfrey: Hurt > You swiftly dodge a gray palfrey's attempt to hit you. You slash a gray palfrey's body into bloody fragments! o S HP:Battered MV:Tiring - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's left arm into bloody fragments! o S HP:Battered MV:Tiring - a gray palfrey: Battered > You swiftly dodge a gray palfrey's attempt to hit you. You slash a gray palfrey's body very hard. o S HP:Battered MV:Tiring - a gray palfrey: Critical > A raven caws 'Mouser is at North Road' o S HP:Battered MV:Tiring - a gray palfrey: Critical > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body into bloody fragments! A gray palfrey is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a gray palfrey's death cry. o S HP:Battered MV:Tiring > n Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Exodio is lying here. A draft horse is standing here. o S HP:Battered MV:Tiring > exa corpse It is the corpse of Exodio. When you look inside, you see: corpse (here) : a black pair of silver-tooled boots a pair of thin metal leggings a plain weapons belt a long-handled war axe a full metal shield a long-stemmed crimson rose a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a ranger's cloak a burnished metal breastplate a metal helmet a mirrored lantern a sack a large slab of meat o S HP:Battered MV:Tiring > rem pack You stop using a backpack. o S HP:Battered MV:Tiring > exa pack It is a backpack. When you look inside, you see: backpack (carried) : [2] a water skin a dust-covered book four gold crowns a large number of copper pennies (26) o S HP:Battered MV:Tiring > get all.coins pack You get four gold crowns from a backpack. You get a large number of copper pennies from a backpack. exa pack o S HP:Battered MV:Tiring > It is a backpack. When you look inside, you see: backpack (carried) : [2] a water skin a dust-covered book o S HP:Battered MV:Tiring > hide pack You hide a backpack. o S HP:Battered MV:Tiring > exa pack It is a backpack. When you look inside, you see: backpack (carried) : a wealth of copper pennies (106) a large number of gold crowns (35) [3] a package of iron rations o S HP:Battered MV:Tiring > exa 2.pack It is a backpack. When you look inside, you see: backpack (carried) : eighteen copper pennys fourteen gold crowns an oilstone a great serpent ring o S HP:Battered MV:Tiring > get all.coins 2.pack You get eighteen copper pennys from a backpack. You get fourteen gold crowns from a backpack. o S HP:Battered MV:Tiring > get ring 2.pack You get a great serpent ring from a backpack. o S HP:Battered MV:Tiring > exa pack It is a backpack. When you look inside, you see: backpack (carried) : a wealth of copper pennies (106) a large number of gold crowns (35) [3] a package of iron rations o S HP:Battered MV:Tiring > wear pack You wear a backpack on your back. o S HP:Battered MV:Tiring > hide pack You hide a backpack. inv o S HP:Battered MV:Tiring > You are carrying: a great serpent ring eighteen gold crowns a large number of copper pennies (44) a great serpent ring a water skin an oilstone the scalp of Ramirez of Tarabon the scalp of Exodio of Andor the scalp of Aisling of Andor a sack o S HP:Battered MV:Tiring > put all.scalp pack You put the scalp of Ramirez of Tarabon in a backpack. You put the scalp of Exodio of Andor in a backpack. You put the scalp of Aisling of Andor in a backpack. n o S HP:Battered MV:Tiring > The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Guiness* is here, fighting a half-man, riding a black stallion. *Strike* is standing here. A half-man is here, fighting Guiness. wi * S HP:Battered MV:Tiring > A half-man gazes deeply at Guiness... The gaze of a half-man fails to affect Guiness. *Guiness* tries to pierce a half-man, but he parries successfully. A half-man swirls about with a black sword, slicing across Guiness's body. t * S HP:Battered MV:Tiring > *Strike* slashes a half-man's body. [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Battered MV:Tiring > [k human] You try to slash *Guiness*, but he parries successfully. br * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Scratched > *Guiness* tries to pierce a half-man, but he dodges the attack. * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Scratched > You slash *Guiness*'s right foot hard. *Strike* slashes a half-man's right leg hard. A half-man slashes Guiness's body hard. *Guiness* pierces a half-man's body very hard. * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Hurt > *Strike* panics, and attempts to flee! * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Hurt > *Strike* leaves south. * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Hurt > A half-man swiftly dodges *Guiness*'s attempt to pierce him. look * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Hurt > *Guiness* panics, and attempts to flee! The Stone Gates The road ends here at massive stone gates. Large, dull grey stones seem the color of a stormy sky. These old gates clearly have seen better days as many stones are either missing or lying scattered on the ground nearby. They sit in mournful silence. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Guiness* is here, fighting a half-man, riding a black stallion. A half-man is here, fighting Guiness. * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Hurt > You slash *Guiness*'s right hand extremely hard. A half-man gazes deeply at Guiness... The gaze of a half-man fails to affect Guiness. *Guiness* pierces a half-man's body hard. * S HP:Battered MV:Tiring - a half-man: Hurt - Guiness: Hurt > wi flee *Strike* has arrived from the south. * S HP:Battered MV:Tiring - a half-man: Hurt - Guiness: Hurt > *Guiness* panics, and attempts to flee! [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. You panic and attempt to flee!half-man: Hurt - Guiness: Hurt > *Guiness* leaves south riding a black stallion. *Guiness* has arrived from the south, riding a black stallion. *Strike* tries to slash you, but you parry successfully. *Guiness* leaves north riding a black stallion. You flee head over heels. Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Battered MV:Tiring > n Lightning starts to show in the sky. Your heartbeat calms down more as you feel less panicked. You are hungry. t o S HP:Wounded MV:Tiring > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > get meat sack eat meat s t You get a hunk of beef from a sack. o S HP:Wounded MV:Tiring > You eat the beef. You are full. o S HP:Wounded MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. *Strike* is standing here. * S HP:Wounded MV:Tiring > [k human] You try to slash *Strike*, but he parries successfully. * S HP:Wounded MV:Tiring - Strike: Scratched > s t No way! You're fighting for your life! * S HP:Wounded MV:Tiring - Strike: Scratched > [k human] You do the best you can! * S HP:Wounded MV:Tiring - Strike: Scratched > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s body very hard. * S HP:Wounded MV:Tiring - Strike: Hurt > *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he parries successfully. * S HP:Wounded MV:Tiring - Strike: Hurt > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s head hard. * S HP:Wounded MV:Tiring - Strike: Hurt > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s right arm extremely hard. * S HP:Wounded MV:Tiring - Strike: Hurt > *Guiness* has arrived from the north, riding a black stallion. * S HP:Wounded MV:Tiring - Strike: Hurt > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s right leg very hard. * S HP:Wounded MV:Tiring - Strike: Hurt > *Guiness* leaves south riding a black stallion. * S HP:Wounded MV:Tiring - Strike: Hurt > flee You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You panic and attempt to flee! You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a human leaving south. *Guiness* is standing here, riding a black stallion. A half-man lurks here, cold and dangerous. * S HP:Wounded MV:Tiring > *Guiness* leaves north riding a black stallion. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t t t [k human] They aren't here. t t t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t t t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t t t t t t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > n t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. *Guiness* is standing here, riding a black stallion. *Strike* is standing here. * S HP:Wounded MV:Tiring > [k human] *Guiness* swiftly dodges your attempt to slash him. * S HP:Wounded MV:Tiring - Guiness: Hurt > *Strike* tries to slash you, but you parry successfully. ing - Guiness: Hurt > *Strike* slashes your body. You flee head over heels! You panic and attempt to flee! *Guiness* tries to pierce you, but you deflect the blow. You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a human leaving south. A half-man lurks here, cold and dangerous. o S HP:Battered MV:Tiring > t t t t [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. t t o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t *Strike* has arrived from the north. *Guiness* has arrived from the north, riding a black stallion. [k human] You try to slash *Guiness*, but he deflects the blow. * S HP:Battered MV:Tiring - Guiness: Hurt > t [k human] You do the best you can! * S HP:Battered MV:Tiring - Guiness: Hurt > *Guiness* tries to pierce you, but you parry successfully. A half-man joins your fight! You try to slash *Guiness*, but he parries successfully. [k human] You do the best you can! * S HP:Battered MV:Tiring - Guiness: Hurt > [k human] You do the best you can! * S HP:Battered MV:Tiring - Guiness: Hurt > *Strike* tries to slash you, but you deflect the blow. flee You panic and attempt to flee!iness: Hurt > *Guiness* pierces your body. You flee head over heels! *Strike* tries to slash you, but you parry successfully. A half-man slashes Guiness's body hard. *Guiness* tries to pierce you, but you parry successfully. You flee head over heels. Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. o S HP:Battered MV:Tiring > n t Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s t s Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. t o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > *Strike* has arrived from the south. The Stone Gates [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a human leaving south. *Guiness* is here, fighting a half-man, riding a black stallion. A half-man is here, fighting Guiness. * S HP:Battered MV:Tiring > [k human] You try to slash *Guiness*, but he deflects the blow. * S HP:Battered MV:Tiring - a half-man: Healthy - Guiness: Wounded > *Guiness* panics, and attempts to flee! * S HP:Battered MV:Tiring - a half-man: Healthy - Guiness: Wounded > You try to slash *Guiness*, but he deflects the blow. *Guiness* tries to pierce a half-man, but he deflects the blow. A half-man gazes deeply at Guiness... *Guiness* looks very strange, glaring about with a sense of panic. * S HP:Battered MV:Tiring - a half-man: Healthy - Guiness: Wounded > *Guiness* pierces a half-man's body. * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Wounded > *Guiness* panics, and attempts to flee! * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Wounded > *Strike* has arrived from the north. * S HP:Battered MV:Tiring - a half-man: Scratched - Guiness: Wounded > A half-man swirls about with a black sword, slicing across Guiness's body. *Guiness* leaves north riding a black stallion. * S HP:Battered MV:Tiring > *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Hurt > flee You panic and attempt to flee! *Strike* tries to slash you, but you parry successfully. A half-man joins your fight! You flee head over heels. Overgrown Road [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving south. o S HP:Battered MV:Tiring > s t The Stone Gates [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a human leaving south. *Strike* is here, fighting a half-man. A half-man is here, fighting Strike. * S HP:Battered MV:Tiring > [k human] You slash *Strike*'s body hard. * S HP:Battered MV:Tiring - a half-man: Healthy - Strike: Wounded > br [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Battered MV:Tiring - a half-man: Healthy - Strike: Wounded > *Strike* panics, and attempts to flee! * S HP:Battered MV:Tiring - a half-man: Healthy - Strike: Wounded > You slash *Strike*'s right leg very hard. A half-man barely slashes Strike's body. *Strike* coughs and shivers. Your heartbeat calms down more as you feel less panicked. * S HP:Wounded MV:Strong - a half-man: Healthy - Strike: Wounded > *Strike* leaves south. o S HP:Wounded MV:Strong > *Strike* has arrived from the south. s t * S HP:Wounded MV:Strong > Entranceway [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. The corpse of Exodio is lying here. You notice a backpack is hidden here. A draft horse is standing here. o S HP:Wounded MV:Strong > n [k human] They aren't here. t o S HP:Wounded MV:Strong > The Stone Gates [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. A half-man lurks here, cold and dangerous. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t t t t t t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t t t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. t o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. t o S HP:Wounded MV:Tiring > t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > t [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. t o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > whe Players in your Zone -------------------- Ickmund - The Stone Gates o S HP:Wounded MV:Tiring > t t [k human] They aren't here. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > wi [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. n t o S HP:Wounded MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving south. o S HP:Wounded MV:Tiring > [k human] They aren't here. o S HP:Wounded MV:Tiring > n t Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. *Strike* is standing here. * S HP:Wounded MV:Tiring > [k human] You try to slash *Strike*, but he parries successfully. * S HP:Wounded MV:Tiring - Strike: Wounded > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s body very hard. * S HP:Wounded MV:Tiring - Strike: Wounded > kick You miss your kick at *Strike*'s groin, much to his relief... * S HP:Wounded MV:Tiring - Strike: Wounded > *Strike* tries to slash you, but you deflect the blow. * S HP:Wounded MV:Tiring - Strike: Wounded > br [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * S HP:Wounded MV:Tiring - Strike: Wounded > *Strike* barely slashes your body. You try to slash *Strike*, but he deflects the blow. * S HP:Battered MV:Tiring - Strike: Wounded > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 8.6 lbs and wearing 28.0 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 151, Dodging bonus: 100, Parrying bonus: 93 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - NO QUIT - SNEAK * S HP:Battered MV:Tiring - Strike: Wounded > *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he deflects the blow. * S HP:Battered MV:Tiring - Strike: Wounded > *Strike* tries to slash you, but you parry successfully. You slash *Strike*'s body. * S HP:Battered MV:Tiring - Strike: Wounded > wi [ch mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. * S HP:Battered MV:Tiring - Strike: Wounded > *Strike* tries to slash you, but you parry successfully. You try to slash *Strike*, but he deflects the blow. ring - Strike: Wounded > *Strike* slashes your body hard. You flee head over heels! You panic and attempt to flee! ch wimpy 120 You flee head over heels. In the Brush [ obvious exits: E W ] You will now flee if you go below 120 hit points. o S HP:Battered MV:Tiring > A crow caws 'a human is at The Caemlyn Road' o S HP:Battered MV:Tiring > e t In the Brush [ obvious exits: S ] o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s s In the Brush [ obvious exits: E W ] o S HP:Battered MV:Tiring > e e e n n Alas, you cannot go that way... n o S HP:Battered MV:Tiring > w w w In the Brush [ obvious exits: E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Battered MV:Tiring > In the Brush [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A wild hog snorts angrily, pawing at the ground. o S HP:Battered MV:Tiring > Alas, you cannot go that way... o S HP:Battered MV:Tiring > In the Brush [ obvious exits: N ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A wild hog snorts angrily, pawing at the ground. o S HP:Battered MV:Tiring > t In the Brush [ obvious exits: W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. o S HP:Battered MV:Tiring > Alas, you cannot go that way... o S HP:Battered MV:Tiring > In the Brush [ obvious exits: S W ] There are some tracks of an animal leaving south. A wild hog snorts angrily, pawing at the ground. o S HP:Battered MV:Tiring > In the Brush [ obvious exits: W ] o S HP:Battered MV:Tiring > w t In the Brush [ obvious exits: E W ] There are some tracks of a trolloc leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > *Strike* has arrived from the west. * S HP:Battered MV:Tiring > Overgrown Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s t Overgrown Road [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s t The Stone Gates [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. A half-man lurks here, cold and dangerous. t o S HP:Battered MV:Tiring > t t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > stat [k human] They aren't here. o S HP:Battered MV:Tiring > t t t t You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 8.6 lbs and wearing 28.0 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 100, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 120 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - NO QUIT - SNEAK o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. t t o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > t [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. n t o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Overgrown Road [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n *Strike* has arrived from the north. t * S HP:Battered MV:Tiring > Overgrown Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s t Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > s t *Strike* has arrived from the south. * S HP:Battered MV:Tiring > Some meager light straggles over the horizon. *Strike* coughs and shivers. Your heartbeat calms down more as you feel less panicked. *Strike* slashes your left leg hard. No way! You're fighting for your life! * S HP:Battered MV:Tiring - Strike: Wounded > [k human] You do the best you can! * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > l strike Strike has quite a few wounds. *Strike* is using: a lantern a cheap brass ring a cheap brass ring an old shoufa with a gray veil a shadowy vest a cloak of shifting colors a backpack a light pair of leather coverings a brightly emblazoned shield a Seanchan longsword a black pair of pants a black pair of silver-tooled boots * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you parry successfully. Nassau speaks from the Dark 'fade mobs too' * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* slashes your right arm hard. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > nar fade mobs rock :) Dunno what the prior narrate was, but fades rock :) You narrate 'fade mobs rock :) Dunno what the prior narrate was, but fades rock :)' * S HP:Battered MV:Tiring - Strike: Wounded > whe Players in your Zone -------------------- Ickmund - Overgrown Road * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Wounded > Nassau speaks from the Dark 'nod' * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 8.6 lbs and wearing 28.0 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 100, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 120 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NOTICE - NO QUIT - SNEAK * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Wounded > You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > *Strike* sighs loudly. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Wounded > You slash *Strike*'s body hard. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > *Strike* patiently twiddles his thumbs. * S HP:Battered MV:Tiring - Strike: Wounded > whe Players in your Zone -------------------- Ickmund - Overgrown Road * S HP:Battered MV:Tiring - Strike: Wounded > You slash *Strike*'s body hard. *Strike* slashes your body hard. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he parries successfully. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > not You stop paying increased attention to your surroundings. * S HP:Battered MV:Tiring - Strike: Wounded > You slash *Strike*'s body hard. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Tiring - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Tiring - Strike: Wounded > You slash *Strike*'s body hard. *Strike* tries to slash you, but you parry successfully. What's left of the day has begun. *Strike* coughs and shivers. Your heartbeat calms down more as you feel less panicked. * S HP:Battered MV:Strong - Strike: Wounded > You slash *Strike*'s left foot extremely hard. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Strong - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Strong - Strike: Wounded > You try to slash *Strike*, but he dodges the attack. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Strong - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Strong - Strike: Wounded > You try to slash *Strike*, but he deflects the blow. *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Strong - Strike: Wounded > *Guiness* has arrived from the north, riding a black stallion. * S HP:Battered MV:Strong - Strike: Wounded > You slash *Strike*'s body very hard. *Strike* tries to slash you, but you deflect the blow. * S HP:Battered MV:Strong - Strike: Battered > *Guiness* pierces your left leg. * S HP:Battered MV:Strong - Strike: Battered > flee You panic and attempt to flee! You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. * S HP:Battered MV:Strong > t t t t t t t [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. t * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > t t [k human] They aren't here. * S HP:Battered MV:Strong > t [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. t t * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > n k horse Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. *Guiness* is standing here, riding a black stallion. *Strike* is standing here. * S HP:Battered MV:Strong > *Guiness* tries to pierce you, but you deflect the blow. You do the best you can! * S HP:Battered MV:Strong - Guiness: Hurt > *Strike* tries to slash you, but you parry successfully. * S HP:Battered MV:Strong - Guiness: Hurt > *Guiness* pierces your body. * S HP:Battered MV:Strong - Guiness: Hurt > flee *Strike* tries to slash you, but you deflect the blow. You try to slash *Guiness*, but he deflects the blow. *Guiness* tries to pierce you, but you parry successfully. You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You panic and attempt to flee! You flee head over heels. Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * S HP:Battered MV:Strong > *Guiness* has arrived from the south, riding a black stallion. s * S HP:Battered MV:Strong > t *Guiness* tries to pierce you, but you parry successfully. * S HP:Battered MV:Strong - Guiness: Hurt > No way! You're fighting for your life! * S HP:Battered MV:Strong - Guiness: Hurt > [k human] You swirl about with a gleaming blacksword, slicing across *Guiness*'s body. You do the best you can! * S HP:Battered MV:Strong - Guiness: Hurt > *Strike* has arrived from the south. * S HP:Battered MV:Strong - Guiness: Hurt > *Strike* slashes your right foot. * S HP:Battered MV:Strong - Guiness: Hurt > *Strike* tries to slash you, but you parry successfully. You try to slash *Guiness*, but he parries successfully. *Guiness* tries to pierce you, but you deflect the blow. flee You panic and attempt to flee!iness: Hurt > w You flee head over heels. Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A large slab of meat has been placed here. [2] A handsome stag stands here, ready to run. Alas, you cannot go that way... * S HP:Battered MV:Strong > s s Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Strike* is standing here. * S HP:Battered MV:Strong > Overgrown Road [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. *Guiness* is standing here, riding a black stallion. * S HP:Battered MV:Tiring > *Guiness* tries to pierce you, but you parry successfully. * S HP:Battered MV:Tiring - Guiness: Hurt > t t Someone squeaks 'a human is at Outside the Northern Gate of Caemlyn' Someone squeaks 'a human is at Outside the Northern Gate of Caemlyn' *Guiness* tries to pierce you, but you parry successfully. * S HP:Battered MV:Tiring - Guiness: Hurt > [k human] You do the best you can! * S HP:Battered MV:Tiring - Guiness: Hurt > flee [k human] You do the best you can! * S HP:Battered MV:Tiring - Guiness: Hurt > PANIC! You couldn't escape! * S HP:Battered MV:Tiring - Guiness: Hurt > You try to slash *Guiness*, but he deflects the blow. *Guiness* tries to pierce you, but you deflect the blow. t * S HP:Battered MV:Tiring - Guiness: Hurt > flee [k human] You do the best you can! * S HP:Battered MV:Tiring - Guiness: Hurt > s *Strike* has arrived from the north. You panic and attempt to flee! *Guiness* tries to pierce you, but you parry successfully. *Strike* slashes your left leg very hard. You flee head over heels! *Strike* slashes your left arm hard. You flee head over heels! You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A half-man lurks here, cold and dangerous. Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Exodio is lying here. A draft horse is standing here. k horse k horse * S HP:Beaten MV:Tiring > k horse k horse You slash a draft horse's right leg very hard. k horse * S HP:Beaten MV:Tiring - a draft horse: Hurt > k horse You do the best you can! * S HP:Beaten MV:Tiring - a draft horse: Hurt > You do the best you can! * S HP:Beaten MV:Tiring - a draft horse: Hurt > You do the best you can! * S HP:Beaten MV:Tiring - a draft horse: Hurt > You do the best you can! * S HP:Beaten MV:Tiring - a draft horse: Hurt > You do the best you can! * S HP:Beaten MV:Tiring - a draft horse: Hurt > A draft horse tries to hit you, but you deflect the blow. You slash a draft horse's right leg into bloody fragments! * S HP:Beaten MV:Tiring - a draft horse: Battered > *Strike* has arrived from the north. *Guiness* has arrived from the north, riding a black stallion. * S HP:Beaten MV:Tiring - a draft horse: Battered > *Guiness* tries to pierce you, but you deflect the blow. ng - a draft horse: Battered > *Guiness* tries to pierce you, but you dodge the attack. *Strike* slashes your head hard. You flee head over heels! You panic and attempt to flee! *Strike* tries to slash you, but you deflect the blow. *Guiness* tries to pierce you, but you deflect the blow. A draft horse tries to hit you, but you dodge the attack. You flee head over heels. The Stone Gates [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A half-man lurks here, cold and dangerous. * S HP:Beaten MV:Tiring > *Guiness* has arrived from the south, riding a black stallion. *Strike* has arrived from the south. t t t * S HP:Beaten MV:Tiring > *Guiness* tries to pierce you, but you parry successfully. * S HP:Beaten MV:Tiring - Guiness: Hurt > flee [k human] You do the best you can! * S HP:Beaten MV:Tiring - Guiness: Hurt > [k human] You do the best you can! * S HP:Beaten MV:Tiring - Guiness: Hurt > *Strike* tries to slash you, but you deflect the blow. [k human] You do the best you can! You panic and attempt to flee!ess: Hurt > *Strike* slashes your body very hard. You flee head over heels! A half-man joins your fight! *Guiness* pierces your head extremely hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Anarion* has arrived from the north, riding a gray palfrey. A *human* has arrived from the north, riding a black stallion. You swirl about with a gleaming blacksword, slicing across *Strike*'s body. You flee head over heels. Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. The corpse of Exodio is lying here. A draft horse is standing here. * S HP:Critical MV:Tiring > s s s Your heartbeat calms down more as you feel less panicked. *Anarion* has arrived from the north, riding a gray palfrey. A *human* has arrived from the north, riding a black stallion. Courtyard [ obvious exits: N E S W ] The corpse of Aisling is lying here. A fountain is here, offering water to all. * S HP:Beaten MV:Strong > The frontdoor seems to be closed. * S HP:Beaten MV:Strong > The frontdoor seems to be closed. * S HP:Beaten MV:Strong > e n Decaying Stables [ obvious exits: N W ] o S HP:Beaten MV:Strong > Stall [ obvious exits: S ] A half-man lurks here, cold and dangerous. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. o S HP:Beaten MV:Strong > sc You have 69(362) hit and 188(235) movement points. You have scored 19771530 experience points and 17 quest points. You need 1228470 exp to level and -7 qp to rank. You have amassed 13 Turn points to date. You have played 5 days and 1 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. o S HP:Beaten MV:Strong > whe Players in your Zone -------------------- smelly horse - somewhere smelly horse - somewhere smelly horse - somewhere Ickmund - Stall o S HP:Beaten MV:Strong > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 8.6 lbs and wearing 28.0 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 100, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 120 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NO QUIT - SNEAK o S HP:Beaten MV:Strong > s w n Decaying Stables [ obvious exits: N W ] *Strike* is standing here. n * S HP:Beaten MV:Strong > n Courtyard [ obvious exits: N E S W ] The corpse of Aisling is lying here. A fountain is here, offering water to all. n * S HP:Beaten MV:Strong > n Entranceway [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. The corpse of Exodio is lying here. A half-man lurks here, cold and dangerous. A *human* is standing here, riding a black stallion. *Anarion* is standing here, riding a gray palfrey. A draft horse is standing here. * S HP:Beaten MV:Strong > n n The Stone Gates [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a myrddraal leaving south. n * S HP:Beaten MV:Strong > n n Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. *Guiness* is standing here, riding a black stallion. * S HP:Beaten MV:Strong > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Strong > Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. * S HP:Beaten MV:Tiring > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > A Wide Field [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. A handsome stag stands here, ready to run. * S HP:Beaten MV:Tiring > A Grassy Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. A black hawk is here flying around. A young and strong buck is here, munching some grass. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > w n n End of the Lugard Road [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. A cute brown deer eyes you nervously. n * S HP:Beaten MV:Tiring > n n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. An elk doe nibbles on some greenery. A wild boar runs through the forest. A black hawk is visible flying high in the sky. n * S HP:Beaten MV:Tiring > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > n n The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. An elk doe nibbles on some greenery. A young and strong buck is here, munching some grass. * S HP:Beaten MV:Tiring > n The Lugard Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A spotted horse wanders skittishly around here. * S HP:Beaten MV:Tiring > n The Lugard Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. * S HP:Beaten MV:Tiring > n The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. The corpse of Ramirez is lying here. * S HP:Beaten MV:Tiring > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A dirt covered rock lies on the ground. * S HP:Beaten MV:Tiring > The Outskirts of Four Kings [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > The Lugard Road Through Four Kings [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Beaten MV:Tiring > n n Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > w w w At the Smiling Gleeman [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. w w * S HP:Beaten MV:Tiring > The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Tiring > w w w w w w The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. w w w w * S HP:Beaten MV:Tiring > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A spotted jaguar opens its eyes lazily. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A wild dog with matted fur snarls at you. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A wild dog with matted fur snarls at you. * S HP:Beaten MV:Tiring > w w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A spotted jaguar opens its eyes lazily. * S HP:Beaten MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > n w Alas, you cannot go that way... * S HP:Beaten MV:Tiring > s w s w Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A cute, long-eared rabbit is munching at a leaf here. * S HP:Beaten MV:Winded > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * S HP:Beaten MV:Winded > Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Winded > n Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * S HP:Beaten MV:Winded > Caemlyn Road [ obvious exits: N W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Beaten MV:Winded > n Caemlyn Road [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. * S HP:Beaten MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving south. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Beaten MV:Winded > Higher Braem Wood [ obvious exits: N S W D ] There are some tracks of an animal leaving down. There are some tracks of an animal leaving down. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. * S HP:Beaten MV:Winded > n Higher Braem Wood [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. * S HP:Beaten MV:Winded > e Higher Braem Wood [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * S HP:Beaten MV:Winded > e Higher Braem Wood [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. d * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > s d Someone squeaks 'Guiness is at The Lugard Road Through Four Kings' Higher Braem Wood [ obvious exits: N D ] There are some tracks of an animal leaving down. There are some tracks of an animal leaving down. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. * S HP:Beaten MV:Winded > A Windy Cliff [ obvious exits: U D ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. d * S HP:Beaten MV:Winded > e In a Quiet Valley [ obvious exits: E S W U ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving up. A young and strong buck is here, munching some grass. n * S HP:Beaten MV:Winded > n In a Quiet Valley [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A badger is rummaging about, looking for stuff to eat. A small bird with a red breast is singing here. * S HP:Beaten MV:Winded > n East of a Plateau [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. * S HP:Beaten MV:Winded > Braem Wood [ obvious exits: N S D ] There are some tracks of a fowl leaving north. There are some tracks of an animal leaving south. A badger is rummaging about, looking for stuff to eat. A fierce merlin is visible flying high in the sky. A cute brown deer eyes you nervously. * S HP:Beaten MV:Winded > Crossing a Log [ obvious exits: N S ] A small bird with a red breast is singing here. * S HP:Beaten MV:Winded > n w Braem Wood [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A badger is rummaging about, looking for stuff to eat. * S HP:Beaten MV:Winded > Braem Wood [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * S HP:Beaten MV:Winded > n n Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * S HP:Beaten MV:Winded > Braem Wood [ obvious exits: E S W D ] There are some tracks of a fowl leaving east. * S HP:Beaten MV:Winded > d Caralain Grass [ obvious exits: N E S W U ] There are some tracks of a horse leaving north. There are some tracks of an animal leaving west. * S HP:Beaten MV:Winded > nar played enough, dont like getting crit :p You narrate 'played enough, dont like getting crit :p' * S HP:Beaten MV:Winded > whe Players in your Zone -------------------- Ickmund - Caralain Grass n * S HP:Beaten MV:Winded > A Large Ant Hill [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a horse leaving south. e * S HP:Beaten MV:Weary > e Caralain Grass [ obvious exits: E S W ] There are some tracks of a horse leaving south. A playful colt is running about here. e * S HP:Beaten MV:Weary > e Caralain Grass [ obvious exits: N E S W ] There are some tracks of an animal leaving north. * S HP:Beaten MV:Weary > Caralain Grass [ obvious exits: N E S W ] There are some tracks of an animal leaving west. * S HP:Beaten MV:Weary > A Thinning in the Grass [ obvious exits: N E S W ] * S HP:Beaten MV:Weary > e A Thinning in the Grass [ obvious exits: E S W ] There are some tracks of an animal leaving south. * S HP:Beaten MV:Weary > stat You are a 37 year old male trolloc ranger. Your height is 7 feet, 0 inches, and you weigh 250.0 lbs. You are carrying 8.6 lbs and wearing 28.0 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:4 Dex:17 Con:18. Offensive bonus: 132, Dodging bonus: 100, Parrying bonus: 115 Your mood is: Wimpy. You will flee below: 120 Hit Points Your armor absorbs about 11% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Beaten MV:Weary > sneak sneak Ok, you stop sneaking. * HP:Beaten MV:Weary > e Ok, you'll try to move silently for a while. * S HP:Beaten MV:Weary > Someone squeaks 'Guiness is at End of the Lugard Road' Grassy Plains [ obvious exits: N E S W ] * S HP:Beaten MV:Weary > e e Gently Rolling Plains [ obvious exits: E S W ] * S HP:Beaten MV:Weary > Rolling Plains [ obvious exits: N E S W ] * S HP:Beaten MV:Weary > e Clear Spring [ obvious exits: N E W ] A bubbling spring is here, clear water offering a perfect reflection. * S HP:Beaten MV:Weary > e Potato Field [ obvious exits: N E S W ] There are some tracks of an animal leaving east. A large swarm of mosquitoes is buzzing around your head. * S HP:Beaten MV:Weary > e Maize Field [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. * S HP:Beaten MV:Weary > e Small Stand of Trees [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. * S HP:Beaten MV:Weary > e Your heartbeat calms down more as you feel less panicked. Large Hills [ obvious exits: N E S W ] * S HP:Beaten MV:Winded > e n n Medium Hills [ obvious exits: N E S W ] n * S HP:Beaten MV:Winded > n Base of the Gentle Slope [ obvious exits: N E S W ] * S HP:Beaten MV:Weary > Slope of the Hillside [ obvious exits: N E S W ] * S HP:Beaten MV:Weary > n The Steep Hillside [ obvious exits: N E S W ] w * S HP:Beaten MV:Weary > The Small Valley [ obvious exits: N E S ] There are some tracks of an animal leaving east. A rust-colored bobcat crouches low, ready to pounce. * S HP:Beaten MV:Weary > The Cliffs [ obvious exits: N S W ] * S HP:Beaten MV:Weary > The High Ridge [ obvious exits: N E ] * S HP:Beaten MV:Weary > n n Edge of the Wide Ridge [ obvious exits: N E S ] * S HP:Beaten MV:Weary > Between the Hills [ obvious exits: N E S W ] * S HP:Beaten MV:Weary > w n Atop the Small Hill [ obvious exits: N E S ] * S HP:Beaten MV:Weary > The Narrow Valley [ obvious exits: N E S W ] * S HP:Beaten MV:Weary > n By an Apple Tree [ obvious exits: N E S W ] A juicy looking apple has fallen to the ground. [5] A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * S HP:Beaten MV:Weary > h [k horse] You slash a gray palfrey's head hard. * S HP:Beaten MV:Weary - a gray palfrey: Scratched > A gray palfrey tries to hit you, but you deflect the blow. You slash a gray palfrey's body into bloody fragments! * S HP:Beaten MV:Weary - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you parry successfully. You slash a gray palfrey's head very hard. * S HP:Beaten MV:Weary - a gray palfrey: Wounded > You swiftly dodge a gray palfrey's attempt to hit you. You slash a gray palfrey's left hand into bloody fragments! * S HP:Beaten MV:Weary - a gray palfrey: Beaten > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body into bloody fragments! A gray palfrey is incapacitated and will slowly die, if not aided. * S HP:Beaten MV:Weary - a gray palfrey: Incapacitated > You slash a gray palfrey's left arm into bloody fragments! A gray palfrey is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a gray palfrey's death cry. * S HP:Beaten MV:Weary > h [k horse] You slash a gray palfrey's left leg very hard. * S HP:Beaten MV:Weary - a gray palfrey: Hurt > who Players ------- Ickmund Sickmund ~ Nassau the Lord of the Dark 2 players displayed. * S HP:Beaten MV:Weary - a gray palfrey: Hurt > You swiftly dodge a gray palfrey's attempt to hit you. You slash a gray palfrey's body very hard. * S HP:Beaten MV:Weary - a gray palfrey: Wounded > You swiftly dodge a gray palfrey's attempt to hit you. You try to slash a gray palfrey, but he deflects the blow. * S HP:Beaten MV:Weary - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body into bloody fragments! * S HP:Beaten MV:Weary - a gray palfrey: Battered > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's left arm extremely hard. * S HP:Beaten MV:Weary - a gray palfrey: Critical > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body very hard. A gray palfrey is incapacitated and will slowly die, if not aided. whe * S HP:Beaten MV:Weary - a gray palfrey: Incapacitated > Players in your Zone -------------------- Ickmund - By an Apple Tree * S HP:Beaten MV:Weary - a gray palfrey: Incapacitated > You slash a gray palfrey's body into bloody fragments! A gray palfrey is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a gray palfrey's death cry. * S HP:Beaten MV:Weary > h [k horse] You slash a gray palfrey's left leg into bloody fragments! * S HP:Beaten MV:Weary - a gray palfrey: Hurt > You swiftly dodge a gray palfrey's attempt to hit you. You slash a gray palfrey's body into bloody fragments! * S HP:Beaten MV:Weary - a gray palfrey: Wounded > time It is 12 o'clock pm, on the 21st day of the month of Tammaz, year 278. According to legend and prophecy, this is the First Turn of the Wheel. The world settles back down as the forces of Light surge back against the Dark. (The real time is Wed Feb 10 15:47:34 1999 EDT, up for 2 hours, 52 minutes) * S HP:Beaten MV:Weary - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body into bloody fragments! * S HP:Beaten MV:Weary - a gray palfrey: Battered > A gray palfrey tries to hit you, but you dodge the attack. You slash a gray palfrey's body into bloody fragments! * S HP:Beaten MV:Weary - a gray palfrey: Critical > You swiftly dodge a gray palfrey's attempt to hit you. You slash a gray palfrey's body into bloody fragments! A gray palfrey is dead! R.I.P. Sigh... nothing better to do, eh? Your blood freezes as you hear a gray palfrey's death cry. * S HP:Beaten MV:Weary > w Path to a Tree [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A spotted hunting cat is here. * S HP:Beaten MV:Weary > w A Thicket [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A cute, long-eared rabbit is munching at a leaf here. * S HP:Beaten MV:Weary > n A Small Wood [ obvious exits: N E S W ] w * S HP:Beaten MV:Weary > w A Waterhole [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A muddy pond is here, dark waters broken by an occasional bubble. A large plains bear smells the air for prey. * S HP:Beaten MV:Weary > n Alas, you cannot go that way... * S HP:Beaten MV:Weary > An Empty Field [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. An antelope blends into the scenery. * S HP:Beaten MV:Weary > n The ominous gloom deepens into a foul murk. Your heartbeat calms down more as you feel less panicked. Barren Plains [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Beaten MV:Weary > w n Alas, you cannot go that way... o S HP:Beaten MV:Weary > Grassy Plains [ obvious exits: N E S ] There are some tracks of an animal leaving east. o S HP:Beaten MV:Weary > n Dry Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o S HP:Beaten MV:Weary > n Dry Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A large plains bear smells the air for prey. A large plains bear smells the air for prey. A large plains bear smells the air for prey. o S HP:Beaten MV:Weary > w w Dry Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. o S HP:Beaten MV:Weary > Alongside a Ciff [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. o S HP:Beaten MV:Weary > s Beside a Precipice [ obvious exits: N E U ] o S HP:Beaten MV:Weary > Someone squeaks 'Guiness, Strike are at Courtyard' o S HP:Beaten MV:Weary > re sc You sit down and rest your tired bones. You sheath a gleaming blacksword into a sword sheath. o S HP:Beaten MV:Weary > You have 102(362) hit and 49(235) movement points. You have scored 19774134 experience points and 17 quest points. You need 1225866 exp to level and -7 qp to rank. You have amassed 13 Turn points to date. You have played 5 days and 1 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Beaten MV:Weary > whe Players in your Zone -------------------- Ickmund - Beside a Precipice o S HP:Beaten MV:Weary > nar *laf* I just south of longcut, and they still lugards *giggle* Hope they looting, not seeking :) You narrate '*laf* I just south of longcut, and they still lugards *giggle* Hope they looting, not seeking :)' o S HP:Beaten MV:Weary > exa pack It is a backpack. When you look inside, you see: backpack (used) : the scalp of Ramirez of Tarabon the scalp of Aisling of Andor the scalp of Exodio of Andor a wealth of copper pennies (106) a large number of gold crowns (35) [3] a package of iron rations o S HP:Beaten MV:Weary > eq You are using: an oilstone a cheap brass ring a cheap brass ring an old shoufa with a gray veil a necklace of human teeth an eagle medallion a shadowy vest an inky black cloak a backpack an ivy bracelet an ivy bracelet a dull black shield a bronze belt of odd design a sword sheath a black pair of pants a black pair of silver-tooled boots o S HP:Beaten MV:Weary > inv You are carrying: a great serpent ring eighteen gold crowns a large number of copper pennies (44) a great serpent ring a water skin an oilstone a sack o S HP:Beaten MV:Weary > Someone squeaks 'Guiness, Strike are at In the Staircase' o S HP:Beaten MV:Weary > put all.ring pack You put a great serpent ring in a backpack. You put a great serpent ring in a backpack. o S HP:Beaten MV:Weary > A large black rat squeaks 'a human, Anarion are at The Outskirts of Four Kings' o S HP:Battered MV:Winded > Someone squeaks 'Guiness is at In the Staircase' o S HP:Battered MV:Winded > whe Players in your Zone -------------------- Ickmund - Beside a Precipice o S HP:Battered MV:Winded > sc You have 123(362) hit and 84(235) movement points. You have scored 19774134 experience points and 17 quest points. You need 1225866 exp to level and -7 qp to rank. You have amassed 13 Turn points to date. You have played 5 days and 1 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Battered MV:Winded > trophy human ** TROPHY ** ------------ 1, 1%, #Exodio 1, 1%, #Wyat 1, 1%, #Ramirez 1, 1%, #Ygorl 1, 1%, #Milenko 1, 1%, #Andra 1, 1%, #Ezric 1, 1%, #Bracken 1, 1%, #Davron 1, 1%, #Battal 1, 1%, #Seperoth 1, 1%, #Anarion 2, 2%, #Aisling 1, 1%, #Murron 1, 1%, #Mesapanakorama 1, 1%, #Bane 1, 1%, #Tormin 3, 3%, #Crim 1, 1%, #Ludin 1, 1%, #Gwydion 1, 1%, #Unknown 2, 2%, #Unknown 1, 1%, #Rohan 1, 1%, #Unknown 1, 1%, #Margon 1, 1%, #Drizzt 120, 120%, a wretched human o S HP:Battered MV:Tiring > Someone squeaks 'Strike, Guiness are at Stairwell' o S HP:Battered MV:Tiring > whe Players in your Zone -------------------- Ickmund - Beside a Precipice o S HP:Battered MV:Tiring > who Players ------- Ickmund Sickmund ~ Nassau the Lord of the Dark 2 players displayed. o S HP:Battered MV:Tiring > nar so, nokkers still the one to mail when you wacked hoomans? You narrate 'so, nokkers still the one to mail when you wacked hoomans?' o S HP:Battered MV:Tiring > Nassau speaks from the Dark 'yeah' o S HP:Wounded MV:Strong > vi cl -- Ko'bal Members -- Rank 1 Sniveling Coward Ickmund, Basilik, Gruarth, Mandrill Rank 2 Cowering Snot Forge Rank 3 Miserable Worm Gardok Rank 4 Craven Weakling Rank 5 Havoc Slaydak Rank 6 Veteran Havoc Rank 7 Master Havoc Rank 8 Great Havoc Rank 9 Grand Havoc a huge battle-scarred trolloc is the current Right Hand of Darkness. o S HP:Wounded MV:Strong > who Players ------- Ickmund Sickmund ~ Nassau the Lord of the Dark 2 players displayed. o S HP:Wounded MV:Strong > nar Now I gonna mail, post, rent, do schoolwork, then I try to figure out where Strike got his defense from. I thought he told me he had 14 dex. And he had no good eq... *ponder* You narrate 'Now I gonna mail, post, rent, do schoolwork, then I try to figure out where Strike got his defense from. I thought he told me he had 14 dex. And he had no good eq... *ponder*' o S HP:Wounded MV:Strong > A raven caws 'a human is at The Caemlyn Road Above Four Kings' o S HP:Wounded MV:Full > sc You have 211(362) hit and 228(235) movement points. You have scored 19774134 experience points and 17 quest points. You need 1225866 exp to level and -7 qp to rank. You have amassed 13 Turn points to date. You have played 5 days and 1 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are resting. o S HP:Wounded MV:Full > st look You stop resting, and stand up. o S HP:Wounded MV:Full > n Beside a Precipice The ground here is solid rock with a layer of dust on top. There are many bones of small animals scattered all over the ground. A large cliff looms over you from the west, while vast grasslands extend to the east. The side of the cliff is filled with pits that can serve as footholds in climbing. [ obvious exits: N E U ] n o S HP:Wounded MV:Full > Alongside a Ciff [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. o S HP:Wounded MV:Full > Around a Plateau [ obvious exits: E S W ] A black maned lion is here, tail twitching. n o S HP:Wounded MV:Full > Alas, you cannot go that way... o S HP:Wounded MV:Full > w n Around a Plateau [ obvious exits: N E S ] There are some tracks of an animal leaving north. n o S HP:Wounded MV:Full > Behind a Plateau [ obvious exits: N S ] There are some tracks of an animal leaving north. o S HP:Wounded MV:Full > n n wi Around a Plateau [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. An antelope blends into the scenery. o S HP:Wounded MV:Full > On a Plateau [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Wounded MV:Full > High Cliff [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. n o S HP:Wounded MV:Full > [ch mood wimpy] Mood changed to: Wimpy o S HP:Wounded MV:Full > High Cliff [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A stealthy cougar gracefully makes its way through the terrain. A handsome stag stands here, ready to run. o S HP:Wounded MV:Full > n Narrow Pass [ obvious exits: S W ] o S HP:Wounded MV:Strong > w w Perilous Cliff [ obvious exits: E W ] o S HP:Wounded MV:Strong > Mountain Path [ obvious exits: N E ] There are some tracks of an animal leaving east. A spotted jaguar opens its eyes lazily. o S HP:Wounded MV:Strong > n n Path Through the Mountains [ obvious exits: N S ] There are some tracks of an animal leaving south. Moving with deadly grace, a huge cat watches you carefully. o S HP:Wounded MV:Strong > Breathtaking Perch [ obvious exits: E S ] There are some tracks of an animal leaving south. o S HP:Wounded MV:Strong > e s e e Precarious Path [ obvious exits: S W ] There are some tracks of an animal leaving west. o S HP:Wounded MV:Strong > Winding Path [ obvious exits: N E ] There are some tracks of an animal leaving north. o S HP:Wounded MV:Strong > Tangle of Dead Wood [ obvious exits: E W ] o S HP:Wounded MV:Strong > Riverbank [ obvious exits: E W ] o S HP:Wounded MV:Strong > sc You have 211(362) hit and 194(235) movement points. You have scored 19774134 experience points and 17 quest points. You need 1225866 exp to level and -7 qp to rank. You have amassed 13 Turn points to date. You have played 5 days and 1 hours (real time). This ranks you as Ickmund the Sniveling Coward [Ko'bal 1] (Level 31). You are standing. o S HP:Wounded MV:Strong > A lion tries to hit you, but you parry successfully. o S HP:Wounded MV:Strong - a lion: Healthy > You draw a gleaming blacksword from a sword sheath with a flash of steel. You try to slash a lion, but he deflects the blow. A lion tries to hit you, but you dodge the attack. o S HP:Wounded MV:Strong - a lion: Healthy > You slash a lion's left foot into bloody fragments! A lion tries to hit you, but you parry successfully. o S HP:Wounded MV:Strong - a lion: Hurt > You try to slash a lion, but he parries successfully. A lion tries to hit you, but you dodge the attack. o S HP:Wounded MV:Strong - a lion: Hurt > You slash a lion's body extremely hard. A lion tries to hit you, but you parry successfully. o S HP:Wounded MV:Strong - a lion: Hurt > You slash a lion's body into bloody fragments! A lion tries to hit you, but you dodge the attack. o S HP:Wounded MV:Strong - a lion: Wounded > who Players ------- Ickmund Sickmund ~ Nassau the Lord of the Dark 2 players displayed. o S HP:Wounded MV:Strong - a lion: Wounded > You slash a lion's left arm into bloody fragments! A lion tries to hit you, but you dodge the attack. o S HP:Wounded MV:Strong - a lion: Battered > Someone squeaks 'a human is at Inside a Sink Hole' You slash a lion's body into bloody fragments! A lion tries to hit you, but you parry successfully. o S HP:Wounded MV:Full - a lion: Battered > You slash a lion's right leg extremely hard. A lion tries to hit you, but you dodge the attack. o S HP:Wounded MV:Full - a lion: Beaten > You try to slash a lion, but he dodges the attack. A lion tries to hit you, but you parry successfully. o S HP:Wounded MV:Full - a lion: Beaten > You slash a lion's left arm into bloody fragments! A lion tries to hit you, but you deflect the blow. o S HP:Wounded MV:Full - a lion: Critical > You try to slash a lion, but he parries successfully. A lion tries to hit you, but you parry successfully. o S HP:Wounded MV:Full - a lion: Critical > You slash a lion's head into bloody fragments! A lion is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear a lion's death cry. o S HP:Wounded MV:Full > Someone squeaks 'a human is at Inside a Sink Hole' o S HP:Wounded MV:Full > nar *cry* You dont even get full exp when PKing at lvl 31+ without a group? Damn, that pretty much took away my only reason to play trolloc atm :( You narrate '*cry* You dont even get full exp when PKing at lvl 31+ without a group? Damn, that pretty much took away my only reason to play trolloc atm :(' o S HP:Wounded MV:Full > A raven caws 'Guiness is at Junction of the Caemlyn and Lugard Roads'