How we do (Part IV) MASSIVE LOG :p Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:01 -------------------------------------------------------------------------------- Usual how we do criteria...at first... Outside the Western Gate of Caemlyn [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Several arrows lie on the ground. [2] The corpse of a gray palfrey is lying here. A dragon's fang has been hastily scrawled into the gate. An iron lantern hangs from the wall above the gate. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Full > say Noikor leaves east. You follow Jestin. Inside the Western Gate of Caemlyn [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A stout looking guard is here, walking the streets of Caemlyn. A young woman walks by. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. * HP:Healthy MV:Full > im going for Jestin leaves east. Noikor leaves east. You follow Jestin. Western End of a Wide Boulevard [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An old man hobbles slowly on his way. A stout looking Caemlyn guard is posted here. Noikor says 'i only got 374' * HP:Healthy MV:Full > 4 You follow Jestin. A Wide Boulevard [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A gray palfrey prances skittishly nearby. A stout looking guard is here, walking the streets of Caemlyn. A small dog is here, barking furiously. *Phall* is standing here. 2* HP:Healthy MV:Full > 0 Jestin leaves east. You follow Jestin. A Wide Boulevard [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Full > You say 'im going for 420' * HP:Healthy MV:Full > You follow Jestin. A Wide Boulevard [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A gray palfrey prances skittishly nearby. A stout looking guard is here, walking the streets of Caemlyn. A small dog is here, barking furiously. *Phall* is standing here. Spikes narrates 'camp' * HP:Healthy MV:Full > Jestin pierces *Phall*'s body. *Phall* panics, and attempts to flee! * HP:Healthy MV:Full > *Phall* leaves west. * HP:Healthy MV:Full > 6 0[k human] They aren't here. * HP:Healthy MV:Full > *Phall* has arrived from the west. [bash ] Bash who? * HP:Healthy MV:Strong > 6 6 [k human] You blast *Phall*'s left foot. 0* HP:Healthy MV:Strong - Phall: Scratched > [k human] You do the best you can! Jestin pierces *Phall*'s right hand. [bash ] g - Phall: Scratched > Noikor tickles *Phall*'s body with his slash. * Jestin looks at *Phall*. *Phall* panics, and attempts to flee! + Noikor slashes *Phall*'s head. The Caemlyn cityguard joins Phall's fight! A small dog panics, and attempts to flee! A small dog leaves east. Jestin pierces *Phall*'s left leg hard. = *Phall* leaves east. - Jestin pierces the Caemlyn cityguard's left arm into bloody fragments! Spikes narrates 'Why he dismounted?' e e Cancelled. A Wide Boulevard [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Healthy MV:Strong > Middle of a Wide Boulevard [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. * HP:Healthy MV:Strong > scan s *Mangier* is standing here. *Dell* is standing here, riding an Illianer steed. s* HP:Healthy MV:Strong > 6 Caemlyn Central Square [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Mangier* is standing here. *Dell* is standing here, riding an Illianer steed. n* HP:Healthy MV:Strong > ar [k human] You try to blast *Mangier*, but he deflects the blow. * HP:Healthy MV:Strong - Mangier: Healthy > on ccs 0 You narrate 'on ccs' [bash ] g - Mangier: Healthy > l= *Mangier* tickles your right leg with his strike. Jestin has arrived from the north. *Mangier* panics, and attempts to flee! m- *Mangier* leaves south. i g Jestin pierces *Dell*'s head very hard. -r = They're not here anymore! * HP:Scratched MV:Strong > 6 You do not see that here. 0* HP:Scratched MV:Strong > Jestin pierces *Dell*'s right foot into bloody fragments! A *human* has arrived from the east. [k human] You blast A *human*'s right leg into bloody fragments! A *human* panics, and attempts to flee! * HP:Scratched MV:Strong - Taliana: Wounded > A *human* leaves east. [bash ] Bash who? * HP:Scratched MV:Strong > Jestin looks at *Dell*. 6* HP:Scratched MV:Strong > 0 [k human] You blast *Dell*'s head into bloody fragments! You blast *Dell*'s body extremely hard.thy - Dell: Wounded > *Dell* tries to strike Jestin, but he deflects the blow. Jestin pierces *Dell*'s right leg extremely hard. [bash ] Thoth narrates 'so he doesn't give himself away with smells' + Noikor has arrived from the north. * Jestin assumes an offensive striking posture. *Dell* panics, and attempts to flee! * *Dell* leaves north riding an Illianer steed. + Jestin leaves north. Noikor leaves north. You follow Jestin. *Dell* has arrived from the north, riding an Illianer steed. *Dell* panics, and attempts to flee! *Dell* leaves north riding an Illianer steed. 6= They're not here anymore! * HP:Scratched MV:Strong > 6 [k human] They aren't here. * HP:Scratched MV:Strong > sc[k human] They aren't here. a* HP:Scratched MV:Strong > n n *Dell* is here, fighting Jestin, riding an Illianer steed. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is here, fighting Dell. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. * HP:Scratched MV:Strong > n 6 Middle of a Wide Boulevard [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. *Dell* is here, fighting Jestin, riding an Illianer steed. Noikor the Friendly Trolloc is here, fighting Dell. Jestin the Master Havoc is here, fighting Dell. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. * HP:Scratched MV:Strong > [k human] You blast *Dell*'s left foot into bloody fragments! *Dell* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Dell*'s death cry. * HP:Scratched MV:Strong > *Mangier* has arrived from the south. s* HP:Scratched MV:Strong > scanCaemlyn Central Square [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched MV:Strong > s scan n A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. * HP:Scratched MV:Strong > An Illianer steed stands here proudly, its black mane glistening. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. * HP:Scratched MV:Strong > *Mangier* has arrived from the north. * HP:Scratched MV:Strong > *Mangier* leaves south. * HP:Scratched MV:Strong > Noikor narrates 'dell rip' 6* HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > 6 6[k human] They aren't here. * HP:Scratched MV:Strong > 6 6 na[k human] They aren't here. r * HP:Scratched MV:Strong > [k human] They aren't here. c* HP:Scratched MV:Strong > ome[k human] They aren't here. * HP:Scratched MV:Strong > ccs You narrate 'come ccs' 6* HP:Scratched MV:Strong > 6 6[k human] They aren't here. * HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > n[k human] They aren't here. * HP:Scratched MV:Strong > ar 1s of it s You narrate '1s of it' 6 * HP:Scratched MV:Strong > 0 A Traveller's Shop [ obvious exits: N ] *Mangier* is standing here. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. * HP:Scratched MV:Strong > [k human] You try to blast *Mangier*, but he parries successfully. [bash ] ong - Mangier: Healthy > Jestin has arrived from the north. - *Mangier* tickles your right leg with his strike. A merchant guard joins Mangier's fight! A merchant guard joins a merchant guard's fight! A grocer joins a merchant guard's fight! A grocer bellows 'vIX^DIXhg[ NnBscQ vo ]UZM`sgON OAfa pisSfue' Jestin pierces *Mangier*'s body extremely hard. * Jestin pierces *Mangier*'s head very hard. + The Caemlyn cityguard has arrived from the north. Jestin panics, and attempts to flee! - Jestin leaves north. *Mangier* panics, and attempts to flee! = Your bash at *Mangier* sends him sprawling! * HP:Scratched MV:Strong - Mangier: Hurt > The Caemlyn cityguard barely tickles your body with his slash. A merchant guard joins the Caemlyn cityguard's fight! A merchant guard joins a merchant guard's fight! A grocer joins a merchant guard's fight! A grocer bellows 'cITjXrFUPS OgBKe HM HwTIbUBkS WADA LhKaO]Q' You blast *Mangier*'s right arm into bloody fragments! * HP:Scratched MV:Strong - Mangier: Wounded > l Jestin has arrived from the north. * HP:Scratched MV:Strong - Mangier: Wounded > mang Jestin pierces *Mangier*'s right leg very hard. i* HP:Scratched MV:Strong - Mangier: Wounded > er nar Mangier has quite a few wounds. *Mangier* is using: a mirrored lantern a leather helmet a dark, hooded cloak a backpack a pair of leather half-gauntlets a long-stemmed crimson rose a hooked spear a pair of baggy black trousers a pair of light leather boots * HP:Scratched MV:Strong - Mangier: Wounded > bashe Jestin pierces *Mangier*'s body very hard. d* HP:Scratched MV:Strong - Mangier: Battered > You narrate 'bashed' * HP:Scratched MV:Strong - Mangier: Battered > Jestin looks at *Mangier*. * HP:Scratched MV:Strong - Mangier: Battered > *Mangier* leaves north. * HP:Scratched MV:Strong - the Caemlyn cityguard: Healthy > You blast the Caemlyn cityguard's body hard. A grocer bellows 'S^fPXXwOhT Y^^wv Rz Zi?@^Ljmt m[^n UrQt@kR' A grocer tickles your body with his hit. A merchant guard barely tickles your left foot with his slash. A merchant guard barely tickles your right arm with his slash. The Caemlyn cityguard barely tickles your body with his slash. * HP:Scratched MV:Strong - the Caemlyn cityguard: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. Jestin leaves north. * HP:Scratched MV:Strong - the Caemlyn cityguard: Scratched > A grocer bellows ' hco?`SxEq^ O]RPT yt LrJnvfdkk sDs KmS@nlL' PANIC! You couldn't escape! * HP:Scratched MV:Strong - the Caemlyn cityguard: Scratched > 1 f[change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. * HP:Scratched MV:Strong - the Caemlyn cityguard: Scratched > PANIC! You couldn 't escape! * HP:Scratched MV:Strong - the Caemlyn cityguard: Scratched > f You blast the Caemlyn cityguard's head extremely hard. A grocer tickles your body with his hit. A merchant guard barely tickles your body with his slash. A merchant guard tickles your right arm with his slash. You swiftly dodge the Caemlyn cityguard's attempt to slash you. You panic and attempt to flee! Caemlyn cityguard: Hurt > 6 6 You flee head over heels. Caemlyn Central Square [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie female human* is standing here. [k human] You blast A *human*'s right leg into bloody fragments! A *human* panics, and attempts to flee! * HP:Scratched MV:Strong - Taliana: Battered > [k human] You do the best you can! * HP:Scratched MV:Strong - Taliana: Battered > A *human* leaves south. * HP:Scratched MV:Strong > 2 [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. * HP:Scratched MV:Strong > s 6 A Traveller's Shop [ obvious exits: N ] A *newbie female human* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. * HP:Scratched MV:Strong > [k human] You blast A *human*'s right hand very hard. A *human* panics, and attempts to flee! * HP:Scratched MV:Strong - Taliana: Beaten > A *human* barely slashes your left leg. The Caemlyn cityguard joins Taliana's fight! A merchant guard joins Taliana's fight! A merchant guard joins a merchant guard's fight! A grocer joins a merchant guard's fight! A grocer bellows '[sz^TJZYWq BDmFK Ym kkdRInHl aRWA vsunNFq' You blast A *human*'s body hard. A *human* panics, and attempts to flee! * HP:Scratched MV:Strong - Taliana: Critical > A *human* leaves north. * HP:Scratched MV:Strong - the Caemlyn cityguard: Hurt > 1 f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. ong - the Caemlyn cityguard: Hurt > 6 You panic and attempt to flee! Jestin narrates '1n ccs' A grocer tickles your right leg with his hit. A grocer bellows 'KpaVE^CcZB ZaHWa nu btszqCO[M cHZF B^wduuG' A merchant guard tickles your body with his slash. A merchant guard slashes your left arm. The Caemlyn cityguard tickles your body with his slash. nYou flee head over heels. Caemlyn Central Square [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A *newbie female human* is standing here. [k human] You blast A *human*'s head into bloody fragments! A *human* is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. * HP:Hurt MV:Strong > 6 Middle of a Wide Boulevard [ obvious exits: N E S W ] A thick, brown sack has been discarded here. The corpse of Dell is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. Noikor the Friendly Trolloc is here, fighting the Caemlyn cityguard. Jestin the Master Havoc is here, fighting the Caemlyn cityguard. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Jestin. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Jestin. An Illianer steed stands here proudly, its black mane glistening. * HP:Hurt MV:Strong > [k human] They aren't here. * HP:Hurt MV:Strong > The Caemlyn cityguard has arrived from the south. The Caemlyn cityguard has arrived from the north. Jestin panics, and attempts to flee! * HP:Hurt MV:Strong > n Noikor panics, and attempts to flee! * HP:Hurt MV:Strong > The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn city alarm sounds loudly in the distance. Road to the Inner City [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man gambles away his purse. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. * HP:Hurt MV:Strong > Noikor has arrived from the south. n* HP:Hurt MV:Strong > Jestin narrates 'w' * HP:Hurt MV:Strong > Inside the Origan Gate [ obvious exits: N E S W ] An old wooden trough stands here, half filled with water. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. * HP:Hurt MV:Strong > s s Road to the Inner City [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. A man gambles away his purse. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. Noikor leaves north. w* HP:Hurt MV:Strong > Middle of a Wide Boulevard [ obvious exits: N E S W ] A thick, brown sack has been discarded here. The corpse of Dell is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An Illianer steed stands here proudly, its black mane glistening. w* HP:Hurt MV:Strong > A Wide Boulevard [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Jestin the Master Havoc is here, fighting Marax. *Marax* is here, fighting Jestin. A city lamplighter stands nearby, attending his duties. * HP:Hurt MV:Strong > e 6 A Wide Boulevard [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby. Jestin narrates '2w' * HP:Hurt MV:Strong > A Wide Boulevard [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Jestin the Master Havoc is here, fighting Marax. *Marax* is here, fighting Jestin. A city lamplighter stands nearby, attending his duties. * HP:Hurt MV:Strong > [k human] You blast *Marax*'s body hard. *Rone* has arrived from the south. * HP:Hurt MV:Strong - Jestin: Healthy - Marax: Beaten > *Rone* leaves east. * HP:Hurt MV:Strong - Jestin: Healthy - Marax: Beaten > l mar *Marax* panics, and attempts to flee! x* HP:Hurt MV:Strong - Jestin: Healthy - Marax: Beaten > You blast *Marax*'s body very hard. A city lamplighter tries to hit you, but you dodge the attack. Jestin pierces *Marax*'s right hand hard. You do not see that here. 2* HP:Hurt MV:Strong - Jestin: Healthy - Marax: Beaten > *Marax* leaves south. * HP:Hurt MV:Strong - a city lamplighter: Critical > [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. * HP:Hurt MV:Strong - a city lamplighter: Critical > 1 f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!amplighter: Critical > A small dog has arrived from the south. A city lamplighter barely tickles your right foot with his hit. *Phall* has arrived from the east. You flee head over heels. Middle of a Wide Boulevard [ obvious exits: N E S W ] A thick, brown sack has been discarded here. The corpse of Dell is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Rone* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An Illianer steed stands here proudly, its black mane glistening. * HP:Hurt MV:Tiring > 6 Jestin narrates 'n w s' * HP:Hurt MV:Tiring > *Phall* has arrived from the west. [k human] You blast *Phall*'s right foot. *Rone* leaves north. * HP:Hurt MV:Tiring - Phall: Hurt > 2 [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. * HP:Hurt MV:Tiring - Phall: Hurt > 1 f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. The Caemlyn cityguard joins Phall's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard bellows 'nMextdv fBV^vg ^_Qa_ lUF PzSbT gY ?^Eflk ] T OAW _ `JKwbU^Fzl' The Caemlyn cityguard tickles your head with his slash. The Caemlyn cityguard leaves north. The Caemlyn cityguard barely tickles your body with his slash. Your blood freezes as you hear someone's death cry. The Caemlyn cityguard barely tickles your left foot with his slash. The Caemlyn cityguard barely tickles your left leg with his slash. The Caemlyn cityguard barely tickles your right leg with his slash. The Caemlyn cityguard tickles your body with his slash. Your blood freezes as you hear someone's death cry. *Phall* scythes your left leg. You blast *Phall*'s body hard. Your heartbeat calms down more as you feel less panicked. You panic and attempt to flee! *Rone* has arrived from the north. You flee head over heels. Road to the Inner City [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A man gambles away his purse. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. * HP:Hurt MV:Strong > s Middle of a Wide Boulevard [ obvious exits: N E S W ] A thick, brown sack has been discarded here. The corpse of Dell is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Phall* is standing here. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An Illianer steed stands here proudly, its black mane glistening. Jestin has arrived from the west. Noikor has arrived from the west. w* HP:Hurt MV:Strong > sA Wide Boulevard [ obvious exits: E S W ] The dismembered corpse of Marax is lying here. The corpse of a city lamplighter is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Hurt MV:Strong > s s s Winding Path Through the City [ obvious exits: N S ] A small dog is here, barking furiously. * HP:Hurt MV:Strong > Path Through the Outer City [ obvious exits: N S ] A shifty looking fellow patrols the streets picking up discarded belongings. A stout looking guard is here, walking the streets of Caemlyn. * HP:Hurt MV:Strong > The Southern Road [ obvious exits: N E W ] A worker busily earns a day's pay. * HP:Hurt MV:Strong > Alas, you cannot go that way... * HP:Hurt MV:Strong > 2 c Jestin narrates 'rip marax' * HP:Hurt MV:Strong > p[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. o* HP:Hurt MV:Strong > wher [change posture offensive] Posture changed to: Offensive n* HP:Hurt MV:Strong > arPlayers in your Zone -------------------- Kryyg - The Southern Road Noikor - Middle of a Wide Boulevard Jestin - Middle of a Wide Boulevard * HP:Hurt MV:Strong > Noikor narrates 'marax rip in caem' r* HP:Hurt MV:Strong > i Jestin narrates 'on phall' * HP:Hurt MV:Strong > The Caemlyn cityguard has arrived from the north. * HP:Hurt MV:Strong > * HP:Hurt MV:Strong > n * HP:Hurt MV:Strong > n Path Through the Outer City [ obvious exits: N S ] A shifty looking fellow patrols the streets picking up discarded belongings. n* HP:Hurt MV:Strong > Winding Path Through the City [ obvious exits: N S ] A small dog is here, barking furiously. * HP:Hurt MV:Strong > sA Wide Boulevard [ obvious exits: E S W ] The dismembered corpse of Marax is lying here. The corpse of a city lamplighter is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Hurt MV:Strong > can e Jestin the Master Havoc is here, fighting Phall. The Caemlyn cityguard is here, fighting Jestin. Noikor the Friendly Trolloc is here, fighting the Caemlyn cityguard. *Phall* is here, fighting Jestin. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. An Illianer steed stands here proudly, its black mane glistening. * HP:Hurt MV:Strong > e 6 Middle of a Wide Boulevard [ obvious exits: N E S W ] A thick, brown sack has been discarded here. The corpse of Dell is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A shifty looking fellow patrols the streets picking up discarded belongings. Jestin the Master Havoc is here, fighting Phall. The Caemlyn cityguard is here, fighting Jestin. Noikor the Friendly Trolloc is here, fighting the Caemlyn cityguard. *Phall* is here, fighting Jestin. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. The Caemlyn cityguard is here, fighting Noikor. An Illianer steed stands here proudly, its black mane glistening. 0* HP:Hurt MV:Strong > [k human] You blast *Phall*'s head. Noikor panics, and attempts to flee! [bash ] Jestin: Healthy - Phall: Wounded > Noikor leaves south. * The Caemlyn cityguard tries to slash Jestin, but he dodges the attack. A street sweeper joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! Jestin pierces *Phall*'s left hand hard. * Spikes narrates 'Gratz guys' + Jestin pierces *Phall*'s body. Jestin assumes a defensive striking posture. Noikor has arrived from the south. = Jestin panics, and attempts to flee! - Noikor tickles *Phall*'s body with his slash. = Your bash at *Phall* sends him sprawling! * HP:Hurt MV:Strong - Jestin: Healthy - Phall: Wounded > Jestin leaves west. * HP:Hurt MV:Strong - Noikor: Scratched - Phall: Wounded > nar bashed lNoikor slashes *Phall*'s body. The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard tries to slash you, but you dodge the attack. The Caemlyn cityguard tickles your right arm with his slash. The Caemlyn cityguard tickles your body with his slash. The Caemlyn cityguard tickles your left foot with his slash. A street sweeper barely tickles your left hand with his pierce. You blast *Phall*'s body hard. You narrate 'bashed' p* HP:Hurt MV:Strong - Noikor: Scratched - Phall: Battered > hal Jestin has arrived from the west. l* HP:Hurt MV:Strong - Noikor: Scratched - Phall: Battered > *Phall* panics, and attempts to flee! Jestin pierces *Phall*'s left leg very hard. * HP:Hurt MV:Strong - Noikor: Scratched - Phall: Battered > Jestin pierces *Phal l*'s body. Phall has some big nasty wounds and scratches. *Phall* is using: a mirrored lantern a water skin a full metal helmet and visor a dark, hooded cloak a backpack a pair of heavy metal gauntlets a wide leather wristband a gator skin bracer a kite-shaped shield a heavy axe with a dark, serrated blade a pair of thin metal leggings a pair of thick metal boots * HP:Hurt MV:Strong - Noikor: Scratched - Phall: Battered > *Phall* leaves west. *Phall* has arrived from the west. 1* HP:Hurt MV:Strong - a street sweeper: Scratched > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee! sweeper: Scratched > al Jestin pierces *Phall*'s right leg very hard. *Phall* panics, and attempts to flee! Noikor panics, and attempts to flee! ias Jestin pierces *Phall*'s head. The Caemlyn cityguard tries to slash Noikor, but he parries successfully. Noikor swiftly dodges the Caemlyn cityguard's attempt to slash him. The Caemlyn cityguard tickles Noikor's body with his slash. The Caemlyn cityguard tickles your body with his slash. The Caemlyn cityguard tickles your right arm with his slash. The Caemlyn cityguard barely tickles your body with his slash. You swiftly dodge the Caemlyn cityguard's attempt to slash you. You swiftly dodge a street sweeper's attempt to pierce you. 8 Noikor leaves south. k p You flee head over heels. Road to the Inner City [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man gambles away his purse. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. An elite Queen's Guard stands at his post. h* HP:Hurt MV:Strong > all s 8Ok. * HP:Hurt MV:Strong > Middle of a Wide Boulevard [ obvious exits: N E S W ] A thick, brown sack has been discarded here. The corpse of Dell is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. *Phall* is here, fighting Jestin. Jestin the Master Havoc is here, fighting Phall. A shifty looking fellow patrols the streets picking up discarded belongings. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. An Illianer steed stands here proudly, its black mane glistening. Noikor barely slashes *Phall*'s body. * HP:Hurt MV:Tiring > The Caemlyn cityguard joins Phall's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! A street sweeper joins Phall's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! [k phall] You blast *Phall*'s right leg into bloody fragments! *Phall* panics, and attempts to flee! *Phall* leaves south. * HP:Hurt MV:Tiring - the Caemlyn cityguard: Scratched > 1 fYou try to blast the Caemlyn cityguard, but he parries successfully. Noikor slashes a street sweeper's head into bloody fragments! The Caemlyn cityguard tries to slash you, but you dodge the attack. The Caemlyn cityguard tickles your body with his slash. The Caemlyn cityguard tickles your body with his slash. A street sweeper tries to pierce Noikor, but he parries successfully. The Caemlyn cityguard barely slashes your left leg. The Caemlyn cityguard tickles your left leg with his slash. The Caemlyn cityguard tickles your body with his slash. The Caemlyn cityguard barely slashes your left arm. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. * HP:Hurt MV:Tiring - the Caemlyn cityguard: Scratched > Noikor panics, and attempts to flee! You panic and attempt to flee!lyn cityguard: Scratched > Noikor leaves west. 8 8 Creed narrates 'get a log' You flee head over heels. Caemlyn Central Square [ obvious exits: N E S W ] The corpse of Taliana is lying here. A fountain is here, offering clear blue water to all. An oil lamp, set in a steel cage, hangs from a high wooden pole. Jestin the Master Havoc is standing here. A stout looking guard is here, walking the streets of Caemlyn. A ratter is here, hunting shadoweyes. [k phall] They aren't here. * HP:Hurt MV:Tiring > *Phall* has arrived from the east. [k phall] You blast *Phall*'s left arm very hard. *Phall* panics, and attempts to flee! Jestin barely pierces *Phall*'s head. * HP:Hurt MV:Tiring - Phall: Critical > 8 8 Jestin pierces *Phall*'s left leg extremely hard. The Caemlyn cityguard joins Phall's fight! You blast *Phall*'s body very hard. * HP:Hurt MV:Tiring - Phall: Critical > 8[k phall] You do the best you can! Noikor slashes *Phall*'s body. * HP:Hurt MV:Tiring - Phall: Critical > [k phall] You do the best you can! * HP:Hurt MV:Tiring - Phall: Critical > 8 [k phall] You do the best you can! 8* HP:Hurt MV:Tiring - Phall: Critical > 8 8 [k phall] You do the best you can! *Rone* has arrived from the east. * HP:Hurt MV:Tiring - Phall: Critical > [k phall] You do the best you can! *Rone* leaves north. * HP:Hurt MV:Tiring - Phall: Critical > 8 *Phall* leaves south. *Phall* has arrived from the south. [k phall] You blast *Phall*'s body very hard. *Phall* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Phall*'s death cry. * HP:Hurt MV:Tiring > [k phall] They aren't here. * HP:Hurt MV:Tiring > 8[k phall] They aren't here. * HP:Hurt MV:Tiring > [k phall] They aren't here. * HP:Hurt MV:Tiring > nar rip phal lccs Jestin tries to pierce the Caemlyn cityguard, but he deflects the blow. The Caemlyn cityguard tries to slash Jestin, but he dodges the attack. The Caemlyn cityguard has arrived from the north. The Caemlyn cityguard has arrived from the north. The Caemlyn cityguard has arrived from the north. The Caemlyn cityguard has arrived from the north. The Caemlyn cityguard has arrived from the north. The Caemlyn cityguard has arrived from the north. The Caemlyn cityguard has arrived from the north. Noikor gets a pair of thick metal boots from the corpse of Phall. Noikor gets a pair of thin metal leggings from the corpse of Phall. Noikor gets an axe harness from the corpse of Phall. Noikor gets a belt hook from the corpse of Phall. Noikor gets a bronze belt of odd design from the corpse of Phall. Noikor gets a heavy axe with a dark, serrated blade from the corpse of Phall. Noikor gets a kite-shaped shield from the corpse of Phall. Noikor gets a gator skin bracer from the corpse of Phall. Noikor gets a wide leather wristband from the corpse of Phall. Noikor gets a pair of heavy metal gauntlets from the corpse of Phall. Noikor gets a dark, hooded cloak from the corpse of Phall. * HP:Hurt MV:Tiring > You narrate 'rip phal lccs' Noikor narrates 'phall rip too' * HP:Hurt MV:Tiring > Jestin panics, and attempts to flee! * HP:Hurt MV:Tiring > scan n A *human* has arrived from the north, riding a gray palfrey. A stout looking guard is here, walking the streets of Caemlyn. A shifty looking fellow patrols the streets picking up discarded belongings. An Illianer steed stands here proudly, its black mane glistening. * HP:Hurt MV:Tiring > n Jestin leaves north. * HP:Hurt MV:Tiring - the Caemlyn cityguard: Hurt > No way! You're fighting for your life! * HP:Hurt MV:Tiring - the Caemlyn cityguard: Hurt > 1 f w The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard joins the Caemlyn cityguard's fight! The Caemlyn cityguard barely tickles your body with his slash. The Caemlyn cityguard tries to slash Noikor, but he dodges the attack. The Caemlyn cityguard tries to slash Noikor, but he parries successfully. Noikor tries to slash the Caemlyn cityguard, but he parries successfully. You blast the Caemlyn cityguard's head extremely hard. The Caemlyn cityguard barely slashes your body. The Caemlyn cityguard tickles Noikor's body with his slash. The Caemlyn cityguard tries to slash Noikor, but he dodges the attack. The Caemlyn cityguard barely slashes your body. The Caemlyn cityguard tickles your head with his slash. The Caemlyn city alarm sounds loudly in the distance. A *human* leaves north riding a gray palfrey. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!aemlyn cityguard: Wounded > Noikor panics, and attempts to flee! Noikor leaves east. You flee head over heels. A Traveller's Shop [ obvious exits: N ] A *newbie female human* is standing here. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. Alas, you cannot go that way... * HP:Wounded MV:Tiring > n n w Caemlyn Central Square [ obvious exits: N E S W ] The corpse of Phall is lying here. The corpse of Taliana is lying here. A fountain is here, offering clear blue water to all. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A stout looking guard is here, walking the streets of Caemlyn. A ratter is here, hunting shadoweyes. s* HP:Wounded MV:Tiring > Middle of a Wide Boulevard [ obvious exits: N E S W ] A thick, brown sack has been discarded here. The corpse of Dell is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A shifty looking fellow patrols the streets picking up discarded belongings. An Illianer steed stands here proudly, its black mane glistening. * HP:Wounded MV:Tiring > A Wide Boulevard [ obvious exits: E S W ] The dismembered corpse of Marax is lying here. The corpse of a city lamplighter is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Jestin the Master Havoc is standing here. A stout looking guard is here, walking the streets of Caemlyn. s* HP:Wounded MV:Tiring > sWinding Path Through the City [ obvious exits: N S ] A small dog is here, barking furiously. * HP:Wounded MV:Tiring > Path Through the Outer City [ obvious exits: N S ] A shifty looking fellow patrols the streets picking up discarded belongings. * HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] A *male human* is standing here, riding a bloodstock stallion. A young woman walks by. * HP:Wounded MV:Tiring > 6 2 c[k human] You blast A *human*'s left leg very hard. A *human* panics, and attempts to flee! p* HP:Wounded MV:Tiring - Saram: Beaten > o[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. * HP:Wounded MV:Tiring - Saram: Beaten > l[change posture offensive] Posture changed to: Offensive * HP:Wounded MV:Tiring - Saram: Beaten > human 6Saram looks pretty hurt. A *human* is using: a lantern a full metal helmet and visor a well-oiled leather coat a backpack a pair of steel-backed gauntlets a bone-crushing mattock (scratched) a pair of chainmail leggings a pair of thick metal boots * HP:Wounded MV:Tiring - Saram: Beaten > 6[k human] You do the best you can! Noikor narrates 'i sclaped' * HP:Wounded MV:Tiring - Saram: Beaten > [k human] You do the best you can! 6* HP:Wounded MV:Tiring - Saram: Beaten > A *human* panics, and attempts to flee! * HP:Wounded MV:Tiring - Saram: Beaten > 6 [k human] You do the best you can! 6* HP:Wounded MV:Tiring - Saram: Beaten > 6 [k human] You do the best you can! 6* HP:Wounded MV:Tiring - Saram: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Saram: Beaten > A *human* barely blasts your body. A woman leaves west. You blast A *human*'s body very hard. A *human* panics, and attempts to flee! [k human] You do the best you can! 6* HP:Wounded MV:Tiring - Saram: Critical > [k human] You do the best you can! * HP:Wounded MV:Tiring - Saram: Critical > 6 [k human] You do the best you can! * HP:Wounded MV:Tiring - Saram: Critical > 6[k human] You do the best you can! * HP:Wounded MV:Tiring - Saram: Critical > 6 A woman has arrived from the west. A grocer bellows 'zzlRpEAn[^ wtlFRq EQ gZbh`?yl? \op SfZ^SX`' [k human] You do the best you can! Noikor narrates 'get out' 6* HP:Wounded MV:Tiring - Saram: Critical > [k human] You do the best you can! a* HP:Wounded MV:Tiring - Saram: Critical > l[k human] You do the best you can! i* HP:Wounded MV:Tiring - Saram: Critical > a A *human* panics, and attempts to flee! s* HP:Wounded MV:Tiring - Saram: Critical > 8 k saram 8 8A grocer bellows 'PykVSnS^lI AaIAjD u^ _EYoXNHU fqpl FnUFHb' A *human* tickles your body with his blast. You blast A *human*'s body hard. A *human* panics, and attempts to flee! A *human* leaves west riding a bloodstock stallion. Ok. * HP:Wounded MV:Tiring > 8[k saram] They aren't here. * HP:Wounded MV:Tiring > w 8 [k saram] They aren't here. w* HP:Wounded MV:Tiring > [k saram] They aren't here. A *human* has arrived from the west, riding a bloodstock stallion. 8* HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] A worker busily earns a day's pay. A *newbie female human* is standing here. A young woman walks by. * HP:Wounded MV:Tiring > [k saram] They aren't here. * HP:Wounded MV:Tiring > eThe Southern Road [ obvious exits: N E W ] A man is here. * HP:Wounded MV:Tiring > e [k saram] They aren't here. 8* HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] A worker busily earns a day's pay. A *newbie female human* is standing here. A young woman walks by. 8* HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] A young woman walks by. e* HP:Wounded MV:Tiring > 8 [k saram] They aren't here. e* HP:Wounded MV:Tiring > [k saram] They aren't here. 8* HP:Wounded MV:Tiring > eInside the Southern Gate of Caemlyn [ obvious exits: E S W ] A *newbie male human* is standing here, riding a wild stallion. A man is here. A figure stands here, ready to collect unwanted things. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. * HP:Wounded MV:Tiring > 8[k saram] They aren't here. * HP:Wounded MV:Tiring > e 8The Southern Road [ obvious exits: N E W ] A ragged looking man asks for spare coins. * HP:Wounded MV:Tiring > [k saram] They aren't here. * HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] * HP:Wounded MV:Tiring > e[k saram] They aren't here. * HP:Wounded MV:Tiring > e The Southern Road [ obvious exits: E W ] A shifty looking fellow patrols the streets picking up discarded belongings. 8* HP:Wounded MV:Tiring > [k saram] They aren't here. * HP:Wounded MV:Tiring > Bend in the Outer Road [ obvious exits: N S W ] An old man hobbles slowly on his way. A black dog is here, wagging its tail. * HP:Wounded MV:Tiring > Alas, you cannot go that way... w* HP:Wounded MV:Tiring > w [k saram] They aren't here. w* HP:Wounded MV:Tiring > The Southern Road [ obvious exits: E W ] A shifty looking fellow patrols the streets picking up discarded belongings. * HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] w* HP:Wounded MV:Tiring > wThe Southern Road [ obvious exits: N E W ] A ragged looking man asks for spare coins. * HP:Wounded MV:Tiring > wInside the Southern Gate of Caemlyn [ obvious exits: E S W ] A *newbie male human* is standing here, riding a wild stallion. A man is here. A figure stands here, ready to collect unwanted things. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. * HP:Wounded MV:Tiring > w The Southern Road [ obvious exits: N E W ] A stout looking guard is here, walking the streets of Caemlyn. A *newbie female human* is standing here. A young woman walks by. w* HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] A worker busily earns a day's pay. A young woman walks by. * HP:Wounded MV:Tiring > The Southern Road [ obvious exits: N E W ] A man is here. * HP:Wounded MV:Tiring > Bend in the Outer Road [ obvious exits: N E S ] A Defender of the Rose Crown strides by, hand close to his weapon. * HP:Wounded MV:Tiring > s An armored man barely smites your right leg. * HP:Wounded MV:Tiring - an armored man: Scratched > wher No way! You're fighting for your life! 1* HP:Wounded MV:Tiring - an armored man: Scratched > Players in your Zone -------------------- Noikor - On the Tower Kryyg - Bend in the Outer Road Jestin - Middle of a Wide Boulevard You catch a smell of horses nearby. f* HP:Wounded MV:Tiring - an armored man: Scratched > nYou try to blast an armored man, but he parries successfully. An armored man tickles your body with his smite. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!rmored man: Scratched > r w e out? You flee head over heels. South-West Watchtower [ obvious exits: N U ] A worker busily earns a day's pay. A worker busily earns a day's pay. You narrate 'we out?' * HP:Wounded MV:Tiring > An armored man has arrived from the north. * HP:Wounded MV:Tiring > u On the Tower [ obvious exits: W D ] An archer draws his bow with a steady hand and a sharp eye. * HP:Wounded MV:Tiring > Noikor narrates 'i out' w* HP:Wounded MV:Tiring > An armored man has arrived from below. * HP:Wounded MV:Tiring > A Dirt Lane [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Noikor the Friendly Trolloc is standing here. * HP:Wounded MV:Tiring > narim out 2Arglebargle, glop-glyf!?! * HP:Wounded MV:Tiring > cpo [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. w* HP:Wounded MV:Tiring > h[change posture offensive] Posture changed to: Offensive e* HP:Wounded MV:Tiring > r Noikor falls down laughing. n* HP:Wounded MV:Tiring > arPlayers in your Zone -------------------- Kryyg - A Dirt Lane Noikor - A Dirt Lane * HP:Wounded MV:Tiring > im out You narrate 'im out' * HP:Wounded MV:Tiring > sco Your heartbeat calms down more as you feel less panicked. You have 293(408) hit and 144(227) movement points. You have scored 40820089 experience points and 1504 quest points. You need 3679911 exp to level and 1496 qp to rank. You have amassed 268 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. Noikor puts the war scalp of Phall the Human slain in Andor in a backpack. * HP:Wounded MV:Tiring > wher Players in your Zone -------------------- Kryyg - A Dirt Lane Noikor - A Dirt Lane Noikor drops a pair of soft, light shoes. * HP:Wounded MV:Tiring > Jestin narrates 'you log that?' * HP:Wounded MV:Tiring > Jestin has suddenly arrived. * HP:Wounded MV:Tiring > Noikor narrates '3 rip in caemlyn we rule' * HP:Wounded MV:Tiring > nar yeah You narrate 'yeah' * HP:Wounded MV:Tiring > sco You have 293(408) hit and 144(227) movement points. You have scored 40820089 experience points and 1504 quest points. You need 3679911 exp to level and 1496 qp to rank. You have amassed 268 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. * HP:Wounded MV:Tiring > wher Players in your Zone -------------------- Jestin - A Dirt Lane Kryyg - A Dirt Lane Noikor - A Dirt Lane * HP:Wounded MV:Tiring > Noikor hides a mirrored lantern. * HP:Wounded MV:Tiring > l A Dirt Lane The deeply rutted lane, just wide enough for a wagon to pass each way, has an overgrown forest blocking travel and view to the west. On the east side of the dusty lane a rocky hill pushes upwards causing the road to wind around it. The corner of the walls surrounding the city of Caemlyn is clearly visible, looming over the hill. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A pair of soft, light shoes lay discarded. Jestin the Master Havoc is standing here. Noikor the Friendly Trolloc is standing here. Jestin puts the war scalp of Marax the Human slain in Andor in a sack. Jestin puts a torn bit of Dell the Human's head slain in Andor in a sack. * HP:Wounded MV:Tiring > wher The Caemlyn city alarm sounds loudly in the distance. Players in your Zone -------------------- Jestin - A Dirt Lane Kryyg - A Dirt Lane Noikor - A Dirt Lane * HP:Wounded MV:Tiring > sic snick no pukes chase us so we chill [ This Mail was edited by: Kryyg on 2004-02-09 17:14 ] -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:01 -------------------------------------------------------------------------------- Running around road our first sign up humans!! A Dusty Road Through Four Kings [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Saml Hake, the innkeeper of the Dancing Cartman, is here. o HP:Scratched MV:Full > 6 [k human] Saml Hake patiently twiddles his thumbs. They aren't here. You follow Jestin. Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A water skin has been left on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Alvrik* is standing here. A shaggy brown mare stands here. * HP:Scratched MV:Full > 6[k human] You blast *Alvrik*'s head into bloody fragments! Jestin pierces *Alvrik*'s left leg very hard. * HP:Scratched MV:Full - Alvrik: Hurt > 0[k human] You do the best you can! Jestin pierces *Alvrik*'s body hard.t > A shaggy brown mare panics, and attempts to flee! A shaggy brown mare leaves east. *Alvrik* tickles your left arm with his strike. You blast *Alvrik*'s right arm very hard. Rip narrates 'would anyone near keep mind bringing me a bot of food im on the da rk road ' [bash ] - A *newbie female human* has arrived from the south. *Alvrik* panics, and attempts to flee! Noikor slashes *Alvrik*'s head hard. = Jestin assumes an offensive striking posture. *Alvrik* leaves south. + A *newbie female human* leaves south. + You follow Jestin. -s 6 0Cancelled. The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving north. Noikor the Friendly Trolloc is here, fighting Alvrik. Jestin the Master Havoc is here, fighting Alvrik. *Alvrik* is here, fighting Noikor. * HP:Scratched MV:Strong > [k human] You blast *Alvrik*'s left foot into bloody fragments! *Alvrik* panics, and attempts to flee! [bash ] ong - Noikor: Healthy - Alvrik: Battered > *Alvrik* leaves south. s- =6 0Cancelled. The Lugard Road Through Four Kings [ obvious exits: N S W ] There are some tracks of a human leaving north. There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving west. A lantern has been left here. *Alvrik* is standing here. Noikor has arrived from the north. *Alvrik* leaves north. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > [bash ] Bash who? o HP:Scratched MV:Strong > n n 6The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. * HP:Scratched MV:Strong > 6 Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A water skin has been left on the ground. Jestin has arrived from the south. Noikor has arrived from the south. 6o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > 6[k human] They aren't here. o HP:Scratched MV:Strong > 6 [k human] They aren't here. Noikor leaves east. You follow Jestin. A Dusty Road Through Four Kings [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. o HP:Scratched MV:Strong > 6 6 Noikor leaves east. You follow Jestin. The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. The corpse of a draft horse is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > [k human] They aren't here. You follow Jestin. The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 6o HP:Scratched MV:Strong > 6 6[k human] They aren't here. o HP:Scratched MV:Strong > 6[k human] They aren't here. Jestin leaves east. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: N W ] There are some tracks of a human leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > [k human] They aren't here. Spikes narrates 'What happeing in fd? ' o HP:Scratched MV:Strong > 6[k human] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > 6[k human] They aren't here. o HP:Scratched MV:Strong > 6[k human] They aren't here. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > [k human] They aren't here. Jestin narrates 'this way?' o HP:Scratched MV:Strong > say e aliaYou say 'e' so HP:Scratched MV:Strong > 8 k alvr You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. There are some tracks of a human leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > i Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. k * HP:Scratched MV:Strong > Jestin leaves east. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > Ok. Jestin leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Alvrik* is standing here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. Noikor slashes *Alvrik*'s right arm hard. * HP:Scratched MV:Strong > Jestin leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving west. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving west. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > You follow Jestin. Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a human leaving west. Jestin the Master Havoc is standing here. o HP:Scratched MV:Strong > 8 8 8 [k alvrik] Loose boards squeak and rattle underfoot. They aren't here. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. You follow Jestin. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: S W ] There are some tracks of a human leaving west. A thick, brown sack has been discarded here. The corpse of a rabbit is lying here. Jestin the Master Havoc is standing here. 8o HP:Scratched MV:Tiring > [k alvrik] They aren't here. o HP:Scratched MV:Tiring > [k alvrik] They aren't here. 8o HP:Scratched MV:Tiring > 8 8[k alvrik] They aren't here. You follow Jestin. Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > [k alvrik] Loose boards squeak and rattle underfoot. They aren't here. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. You follow Jestin. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > 8[k alvrik] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > 8[k alvrik] They aren't here. o HP:Scratched MV:Tiring > 8[k alvrik] They aren't here. Noikor has arrived from the west. Noikor leaves east. o HP:Scratched MV:Tiring > 8[k alvrik] They aren't here. o HP:Scratched MV:Tiring > 8[k alvrik] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Jestin the Master Havoc is standing here. *Alvrik* is standing here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * HP:Scratched MV:Tiring > 8 A cavalry officer barely tickles your right foot with his lance. A cavalry officer bellows '?b?zV arh [PwF ZMNJb BfnFI fqS Jc_E pwEXwDoU' [k alvrik] You do the best you can! Jestin pierces *Alvrik*'s left foot extremely hard. * HP:Scratched MV:Tiring - a cavalry officer: Healthy > [k alvrik] You do the best you can! * HP:Scratched MV:Tiring - a cavalry officer: Healthy > *Alvrik* tries to strike Jestin, but he deflects the blow. A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! Jestin pierces *Alvrik*'s body. You try to blast a cavalry officer, but he deflects the blow. A cavalry officer barely lances your body. [k alvrik] You do the best you can! * HP:Scratched MV:Tiring - a cavalry officer: Healthy > Jestin assumes an offensive striking posture. 1* HP:Scratched MV:Tiring - a cavalry officer: Healthy > Jestin pierces *Alvrik*'s head very hard. * HP:Scratched MV:Tiring - a cavalry officer: Healthy > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. 2* HP:Scratched MV:Tiring - a cavalry officer: Healthy > You panic and attempt to flee! cpYou flee head over heels. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. oo HP:Scratched MV:Tiring > [change posture offensive] Posture changed to: Offensive o HP:Scratched MV:Tiring > e Rip narrates 'batt hag or id get it myself' o HP:Scratched MV:Tiring > 8 The Caemlyn Road [ obvious exits: E W ] There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Jestin the Master Havoc is here, fighting Alvrik. *Alvrik* is here, fighting Jestin. A cavalry soldier is here, fighting Jestin, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. A cavalry soldier is here, fighting Jestin, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * HP:Scratched MV:Tiring > [k alvrik] You blast *Alvrik*'s left leg hard. * HP:Scratched MV:Tiring - Jestin: Healthy - Alvrik: Beaten > Noikor has arrived from the east. * HP:Scratched MV:Tiring - Jestin: Healthy - Alvrik: Beaten > Noikor slashes *Alvrik*'s right arm. * HP:Scratched MV:Tiring - Jestin: Healthy - Alvrik: Beaten > 0 Noikor slashes *Alvrik*'s head hard. A cavalry soldier joins a cavalry soldier's fight! A cavalry soldier joins a cavalry soldier's fight! A cavalry officer joins a cavalry soldier's fight! You blast *Alvrik*'s left arm very hard. A cavalry soldier tries to slash Jestin, but he deflects the blow. A cavalry soldier tries to slash Jestin, but he deflects the blow. Jestin pierces *Alvrik*'s body hard. * HP:Scratched MV:Tiring - Jestin: Healthy - Alvrik: Critical > [bash ] Jestin avoids being bashed by *Alvrik* who loses his balance and falls! = Jestin pierces *Alvrik*'s left leg hard. * A cavalry officer bellows 'pbLmM o]J rEI_ @lpjE o\Okx Bpa nol] H_RkdyzX' - A cavalry officer tickles your left foot with his lance. A cavalry soldier tries to slash Noikor, but he deflects the blow. A cavalry soldier barely slashes your right leg. Noikor slashes *Alvrik*'s right arm. *Alvrik* is stunned, but will probably regain consciousness... A cavalry soldier tries to slash Jestin, but he deflects the blow. A cavalry soldier slashes Jestin's left hand hard. Jestin pierces *Alvrik*'s left arm very hard. *Alvrik* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Alvrik*'s death cry. o HP:Scratched MV:Tiring > l in corpse Jestin leans over and cuts the bloody scalp from the corpse of Alvrik. o HP:Scratched MV:Tiring > wcorpse (here) : a heavy club a thick mail shirt a dark, hooded cloak a crested helm a black pair of silver-tooled boots a set of oiled chainmail leggings a dagger a water skin a leather belt a large steel spear a pair of metal half-gauntlets a pair of riveted chainmail sleeves a sword sheath a cloak of thick wool a tunic of finely-crafted chain a metal helmet a heavy gold signet ring a backpack a mirrored lantern Jestin leaves east. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. no HP:Scratched MV:Tiring > ar alvrik rip e You narrate 'alvrik rip' o HP:Scratched MV:Tiring > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > w lThe Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. o HP:Scratched MV:Tiring > in corpse e corpse (here) : a heavy club a thick mail shirt a dark, hooded cloak a crested helm a black pair of silver-tooled boots a set of oiled chainmail leggings a dagger a water skin a leather belt a large steel spear a pair of metal half-gauntlets a pair of riveted chainmail sleeves a sword sheath a cloak of thick wool a tunic of finely-crafted chain a metal helmet a heavy gold signet ring a backpack a mirrored lantern o HP:Scratched MV:Tiring > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > Noikor narrates 'go us' o HP:Scratched MV:Tiring > Jestin gets a skin of human flesh from a sack. o HP:Scratched MV:Tiring > Jestin drinks human blood from a skin of human flesh. o HP:Scratched MV:Tiring > Jestin leaves west. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. wo HP:Scratched MV:Tiring > her t Jestin drains some blood from the corpse of Alvrik into a skin of human flesh. ao HP:Scratched MV:Tiring > ke pack corpsA cavalry officer lances your left arm. A cavalry officer bellows 'YcAdE ?tz cDmJ hteia hjcZ^ pWH ]isX kJjKLLID' A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! Players in your Zone -------------------- Kryyg - The Caemlyn Road Noikor - The Caemlyn Road Jestin - The Caemlyn Road You catch a smell of horses nearby. Noikor leaves west. o HP:Scratched MV:Tiring - a cavalry officer: Healthy > e 1 You get a backpack from the corpse of Alvrik. fo HP:Scratched MV:Tiring - a cavalry officer: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. o HP:Scratched MV:Tiring - a cavalry officer: Healthy > You blast a cavalry officer's left leg very hard. A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry officer tickles your body with his lance. You panic and attempt to flee! w You flee head over heels. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. eao HP:Hurt MV:Tiring > r pack w w You wear a backpack on your back. lo HP:Hurt MV:Tiring > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. o HP:Hurt MV:Tiring > in The Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. po HP:Hurt MV:Tiring > ack backpack (used) : seventeen gold crowns a wealth of copper pennies (52) a strange fruit a large slab of meat [3] a lantern plain brown pants a chain coif a leather belt a great claymore a black pair of pants a water skin a black stable ticket a gray stable ticket an oilstone a bubbling draught [3] a mirrored lantern a kite-shaped shield o HP:Hurt MV:Tiring > take all pack You get seventeen gold crowns from a backpack. You get a wealth of copper pennies from a backpack. You get a strange fruit from a backpack. You get a large slab of meat from a backpack. You get a lantern from a backpack. You get a lantern from a backpack. You get a lantern from a backpack. You get plain brown pants from a backpack. You get a chain coif from a backpack. You get a leather belt from a backpack. You get a great claymore from a backpack. You get a black pair of pants from a backpack. You get a water skin from a backpack. You get a black stable ticket from a backpack. You get a gray stable ticket from a backpack. You get an oilstone from a backpack. You get a bubbling draught from a backpack. You get a mirrored lantern from a backpack. You get a mirrored lantern from a backpack. You get a mirrored lantern from a backpack. You get a kite-shaped shield from a backpack. o HP:Hurt MV:Tiring > *Reshad* has arrived from the east, riding a warhorse. * HP:Hurt MV:Tiring > *Reshad* leaves west riding a warhorse. o HP:Hurt MV:Tiring > 6 6 6[k human] They aren't here. Jestin puts a skin of human flesh in a sack. o HP:Hurt MV:Tiring > 6[k human] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Reshad* is standing here, riding a warhorse. * HP:Hurt MV:Tiring > 6 [k human] You try to blast *Reshad*, but he parries successfully. Jestin tries to pierce *Reshad*, but he deflects the blow. * HP:Hurt MV:Tiring - Reshad: Healthy > 2 [k human] You do the best you can! c* HP:Hurt MV:Tiring - Reshad: Healthy > po[k human] You do the best you can! * HP:Hurt MV:Tiring - Reshad: Healthy > 0 Jestin tries to pierce *Reshad*, but he deflects the blow. *Reshad* slashes your body. You try to blast *Reshad*, but he parries successfully. The snow lightens up a bit. Your heartbeat calms down more as you feel less panicked. [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. *Reshad* panics, and attempts to flee! * HP:Scratched MV:Tiring - Reshad: Healthy > [change posture offensive] Posture changed to: Offensive *Reshad* leaves west riding a warhorse. * HP:Scratched MV:Tiring > [bash ] Bash who? Jestin assumes an offensive striking posture. *Reshad* has arrived from the west, riding a warhorse. * HP:Scratched MV:Tiring > Jestin tries to pierce *Reshad*, but he parries successfully. Noikor tries to slash *Reshad*, but he deflects the blow. 6* HP:Scratched MV:Tiring > 0 [k human] You try to blast *Reshad*, but he deflects the blow. [bash ] ing - Jestin: Healthy - Reshad: Healthy > *Reshad* panics, and attempts to flee! + *Reshad* leaves north riding a warhorse. + Jestin leaves north. You follow Jestin. n- 6 0 Cancelled. A Trail in the Forest [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Noikor the Friendly Trolloc is here, fighting Reshad. Jestin the Master Havoc is here, fighting Reshad. *Reshad* is here, fighting Noikor, riding a warhorse. A falcon with long, brown feathers circles in a slow hunting pattern. An irritating fly is visible flying high in the sky. An irritating fly is visible flying high in the sky. * HP:Scratched MV:Tiring > [k human] You blast *Reshad*'s right leg. *Reshad* panics, and attempts to flee! [bash ] ing - Noikor: Scratched - Reshad: Scratched > = Jestin tries to pierce *Reshad*, but he parries successfully. Noikor barely slashes *Reshad*'s right leg. + *Reshad* leaves north riding a warhorse. + You follow Jestin. -n 6 0 Cancelled. A Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Reshad* is here, fighting Noikor, riding a warhorse. Noikor the Friendly Trolloc is here, fighting Reshad. Jestin the Master Havoc is standing here. You follow Jestin. A Bend in the Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. Jestin the Master Havoc is standing here. An irritating fly is here flying around. o HP:Scratched MV:Tiring > [k human] They aren't here. You follow Jestin. A Trail in the Forest [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. Jestin the Master Havoc is standing here. A raven is visible flying high in the sky. o HP:Scratched MV:Tiring > [bash ] Bash who? o HP:Scratched MV:Tiring > You follow Jestin. A Bend in the Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving west. Jestin the Master Havoc is standing here. An irritating fly is here flying around. o HP:Scratched MV:Tiring > 6 6 Jestin leaves west. You follow Jestin. A Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving south. Jestin the Master Havoc is standing here. *Reshad* is here, fighting Noikor, riding a warhorse. Noikor the Friendly Trolloc is here, fighting Reshad. *Reshad* panics, and attempts to flee! * HP:Scratched MV:Tiring > 6[k human] You try to blast *Reshad*, but he deflects the blow. Jestin pierces *Reshad*'s left leg. * HP:Scratched MV:Tiring - Noikor: Scratched - Reshad: Hurt > 6 0 [k human] You do the best you can! * HP:Scratched MV:Tiring - Noikor: Scratched - Reshad: Hurt > [k human] You do the best you can! * HP:Scratched MV:Tiring - Noikor: Scratched - Reshad: Hurt > [k human] You do the best you can! [bash ] ing - Noikor: Scratched - Reshad: Hurt > = *Reshad* leaves south riding a warhorse. + You follow Jestin. *s s 6 s Cancelled. 6 A Trail in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A falcon with long, brown feathers circles in a slow hunting pattern. An irritating fly is visible flying high in the sky. An irritating fly is visible flying high in the sky. o HP:Scratched MV:Tiring > The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Tiring > s[k human] They aren't here. * HP:Scratched MV:Tiring > Alas, you cannot go that way... Jestin leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 6o HP:Scratched MV:Tiring > 0 [k human] They aren't here. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. o HP:Scratched MV:Tiring > Alas, you cannot go that way... Jestin leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Reshad* is standing here, riding a warhorse. *Reshad* leaves west riding a warhorse. o HP:Scratched MV:Tiring > inv[k human] They aren't here. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > [bash ] Bash who? o HP:Scratched MV:Tiring > You are carrying: a kite-shaped shield [3] a mirrored lantern a bubbling draught an oilstone a gray stable ticket a black stable ticket a water skin a black pair of pants a great claymore a leather belt a chain coif plain brown pants [3] a lantern a large slab of meat a strange fruit a wealth of copper pennies (84) a large number of gold crowns (24) a gator skin bracer o HP:Scratched MV:Tiring > Noikor leaves east. You follow Jestin. Bridge on the River Cary at Carysford [ obvious exits: E W D ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Loose boards squeak and rattle underfoot. o HP:Scratched MV:Tiring > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Noikor leaves west. You follow Jestin. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Tiring > inv You are carrying: a kite-shaped shield [3] a mirrored lantern a bubbling draught an oilstone a gray stable ticket a black stable ticket a water skin a black pair of pants a great claymore a leather belt a chain coif plain brown pants [3] a lantern a large slab of meat a strange fruit a wealth of copper pennies (84) a large number of gold crowns (24) a gator skin bracer You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Reshad* is standing here, riding a warhorse. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. Noikor tries to slash *Reshad*, but he parries successfully. * HP:Scratched MV:Tiring > Jestin pierces *Reshad*'s left arm hard. * HP:Scratched MV:Tiring > 6 0 A cavalry officer lances your right leg. A cavalry officer bellows 'XbdEJ zwH bV_y e`mir wylkrv JQ] UrNy QhXvn[nb' A cavalry officer bellows 'IyMkS eNF n?pl MAYNz aBZHF iET kTdl EHvDV^Pt' [k human] You do the best you can! [bash ] ing - a cavalry officer: Healthy > A cavalry officer lances your right leg. A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! Jestin tries to pierce *Reshad*, but he parries successfully. *Reshad* slashes Noikor's body very hard. Noikor tries to slash *Reshad*, but he parries successfully. *Reshad* panics, and attempts to flee! 1 -f Cancelled. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!y officer: Healthy > e You flee head over heels. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. o HP:Hurt MV:Tiring > e alThe Caemlyn Road [ obvious exits: E S W ] io HP:Hurt MV:Tiring > Bridge on the River Cary at Carysford [ obvious exits: E W D ] o HP:Hurt MV:Tiring > as 8 k reshad 8 Ok. 8o HP:Hurt MV:Tiring > [k reshad] Loose boards squeak and rattle underfoot. They aren't here. o HP:Hurt MV:Tiring > 8 [k reshad] Loose boards squeak and rattle underfoot. They aren't here. 8o HP:Hurt MV:Tiring > [k reshad] Loose boards squeak and rattle underfoot. They aren't here. 8o HP:Hurt MV:Tiring > [k reshad] Loose boards squeak and rattle underfoot. They aren't here. 8o HP:Hurt MV:Tiring > [k reshad] Loose boards squeak and rattle underfoot. They aren't here. 8o HP:Hurt MV:Tiring > w 8 8[k reshad] Loose boards squeak and rattle underfoot. They aren't here. o HP:Hurt MV:Tiring > [k reshad] Loose boards squeak and rattle underfoot. They aren't here. o HP:Hurt MV:Tiring > 8 Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] *Reshad* is here, fighting Jestin, riding a warhorse. Jestin the Master Havoc is here, fighting Reshad. Jestin assumes an offensive striking posture. 8* HP:Hurt MV:Tiring > [k reshad] You try to blast *Reshad*, but he parries successfully. * HP:Hurt MV:Tiring - Jestin: Healthy - Reshad: Hurt > [k reshad] You do the best you can! * HP:Hurt MV:Tiring - Jestin: Healthy - Reshad: Hurt > 0 [k reshad] You do the best you can! * HP:Hurt MV:Tiring - Jestin: Healthy - Reshad: Hurt > You try to blast *Reshad* , but he deflects the blow. Jestin tries to pierce *Reshad*, but he deflects the blow. [k reshad] You do the best you can! [bash ] Jestin: Healthy - Reshad: Hurt > + *Reshad* leaves south riding a warhorse. s* 8 0Cancelled. Western Shore of the River Cary [ obvious exits: N E W ] *Reshad* is standing here, riding a warhorse. A dun mare is here, snorting angrily. *Reshad* leaves west riding a warhorse. o HP:Hurt MV:Tiring > [k reshad] They aren't here. o HP:Hurt MV:Tiring > [bash ] Bash who? o HP:Hurt MV:Tiring > w 8 Hedges Bordering the Road [ obvious exits: N E ] A thick, brown sack has been discarded here. A dagger has been left here. Some heavy leather shoes, covered in dust, stand here. A brown shirt has been crumpled in a heap here. A dusty pair of ordinary brown pants has been discarded here. A water skin has been left on the ground. An embossed leather water flask lies forgotten here. A honeycake is here, baked to perfection [2] A wooden practice shield has been dropped here. *Reshad* is standing here, riding a warhorse. * HP:Hurt MV:Winded > 0 [k reshad] You try to blast *Reshad*, but he parries successfully. [bash ] Reshad: Hurt > w+s *Reshad* panics, and attempts to flee! + Jestin has arrived from the east. = Jestin tries to pierce *Reshad*, but he parries successfully. As *Reshad* avoids your bash, you topple over and fall to the ground! * HP:Hurt MV:Winded - Reshad: Hurt > *Reshad* leaves north riding a warhorse. so HP:Hurt MV:Winded > t inv Jestin leaves north. You follow Jestin. o HP:Hurt MV:Winded > Noikor narrates 'on' o HP:Hurt MV:Winded > nYou narrate 's w' Noikor narrates 'on' o HP:Hurt MV:Winded > You are already standing. 6o HP:Hurt MV:Winded > You are carrying: a kite-shaped shield [3] a mirrored lantern a bubbling draught an oilstone a gray stable ticket a black stable ticket a water skin a black pair of pants a great claymore a leather belt a chain coif plain brown pants [3] a lantern a large slab of meat a strange fruit a wealth of copper pennies (84) a large number of gold crowns (24) a gator skin bracer -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:02 -------------------------------------------------------------------------------- o HP:Hurt MV:Winded > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o HP:Hurt MV:Winded > e[k human] They aren't here. o HP:Hurt MV:Winded > e 6The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Reshad* is here, fighting Noikor, riding a warhorse. Noikor the Friendly Trolloc is here, fighting Reshad. Loose boards rattle in the bridge to the east. Loose boards rattle in the bridge to the east. Jestin has arrived from the east. * HP:Hurt MV:Winded > eBridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a trolloc leaving east. o HP:Hurt MV:Winded > 6 [k human] Loose boards squeak and rattle underfoot. They aren't here. 0o HP:Hurt MV:Winded > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: S W ] There are some tracks of a trolloc leaving west. A thick, brown sack has been discarded here. The corpse of a rabbit is lying here. wo HP:Hurt MV:Winded > [k human] They aren't here. 6o HP:Hurt MV:Winded > [bash ] Bash who? wo HP:Hurt MV:Winded > Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. 6o HP:Hurt MV:Winded > 0[k human] Loose boards squeak and rattle underfoot. They aren't here. o HP:Hurt MV:Winded > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Jestin the Master Havoc is standing here. Noikor the Friendly Trolloc is standing here. o HP:Hurt MV:Winded > [k human] They aren't here. o HP:Hurt MV:Winded > [bash ] Bash who? o HP:Hurt MV:Winded > 6 6 [k human] They aren't here. o HP:Hurt MV:Winded > s[k human] They aren't here. o HP:Hurt MV:Winded > Western Shore of the River Cary [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. *Reshad* is standing here, riding a warhorse. A dun mare is here, snorting angrily. *Reshad* leaves north riding a warhorse. 6o HP:Hurt MV:Winded > [k human] They aren't here. o HP:Hurt MV:Winded > n 6 0 The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. *Reshad* is here, fighting Noikor, riding a warhorse. Jestin the Master Havoc is standing here. Noikor the Friendly Trolloc is here, fighting Reshad. Jestin tries to pierce *Reshad*, but he deflects the blow. * HP:Hurt MV:Winded > [k human] You blast *Reshad*'s right arm extremely hard. *Reshad* panics, and attempts to flee! [bash ] Noikor: Hurt - Reshad: Hurt > * Jestin pierces *Reshad*'s body. Noikor slashes *Reshad*'s left hand hard. - Jestin pierces *Reshad*'s left hand very hard. = Your bash at *Reshad* sends him sprawling! * HP:Hurt MV:Winded - Noikor: Hurt - Reshad: Wounded > inv You are carrying: a kite-shaped shield [3] a mirrored lantern a bubbling draught an oilstone a gray stable ticket a black stable ticket a water skin a black pair of pants a great claymore a leather belt a chain coif plain brown pants [3] a lantern a large slab of meat a strange fruit a wealth of copper pennies (84) a large number of gold crowns (24) a gator skin bracer * HP:Hurt MV:Winded - Noikor: Hurt - Reshad: Wounded > You blast *Reshad*'s left foot into bloody fragments! Jestin pierces *Reshad*'s body hard. Noikor slashes *Reshad*'s body very hard. * HP:Hurt MV:Winded - Noikor: Hurt - Reshad: Wounded > drop sword drYou drop a great claymore. op* HP:Hurt MV:Winded - Noikor: Hurt - Reshad: Wounded > skin d *Reshad* leaves south riding a warhorse. ro HP:Hurt MV:Winded > op sYou drop a water skin. o HP:Hurt MV:Winded > hield 6 You drop a kite-shaped shield. s o HP:Hurt MV:Winded > 6[k human] They aren't here. Jestin leaves south. You follow Jestin. Western Shore of the River Cary [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Reshad* is standing here, riding a warhorse. A dun mare is here, snorting angrily. Noikor tries to slash *Reshad*, but he parries successfully. * HP:Hurt MV:Winded > w Alas, you cannot go that way... Jestin pierces *Reshad*'s body hard. * HP:Hurt MV:Winded > 6 [k human] You blast *Reshad*'s left leg hard. *Reshad* panics, and attempts to flee! 0* HP:Hurt MV:Winded - Noikor: Hurt - Reshad: Battered > No way! You're fighting for your life! * HP:Hurt MV:Winded - Noikor: Hurt - Reshad: Battered > [k human] You do the best you can! [bash ] Noikor: Hurt - Reshad: Battered > * Jestin tries to pierce *Reshad*, but he deflects the blow. Noikor tries to slash *Reshad*, but he parries successfully. - *Reshad* leaves north riding a warhorse. = They're not here anymore! You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A kite-shaped shield lies here, gathering dust. A water skin has been left on the ground. A long, heavy sword lies on the ground here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Winded > n 8Alas, you cannot go that way... o HP:Hurt MV:Winded > 8 Noikor leaves east. You follow Jestin. Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Winded > 8 8 [k reshad] Loose boards squeak and rattle underfoot. They aren't here. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Noikor leaves east. You follow Jestin. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: S W ] There are some tracks of a trolloc leaving west. A thick, brown sack has been discarded here. The corpse of a rabbit is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 8o HP:Hurt MV:Winded > [k reshad] They aren't here. o HP:Hurt MV:Winded > [k reshad] They aren't here. o HP:Hurt MV:Winded > 8[k reshad] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: N S ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Winded > 8[k reshad] They aren't here. Noikor leaves south. You follow Jestin. The Caemlyn Road [ obvious exits: N E ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Winded > [k reshad] They aren't here. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: S W ] A torch is here on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A *male human* is standing here, riding a bloodstock stallion. *Rhiannon* is standing here, riding an Illianer steed. 8* HP:Hurt MV:Winded > [k reshad] They aren't here. Noikor leaves south. You follow Jestin. The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 8o HP:Hurt MV:Winded > [k reshad] They aren't here. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Winded > [k reshad] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Winded > sa Jestin leaves east. Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. y* HP:Hurt MV:Winded > going w You say 'going w' Jestin leaves west. Noikor leaves west. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Winded > ! Jestin leaves west. Noikor leaves west. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Weary > You say 'going w' o HP:Hurt MV:Weary > You follow Jestin. The Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Weary > 8 You follow Jestin. The Caemlyn Road [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A torch is here on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A *male human* is standing here, riding a bloodstock stallion. *Rhiannon* is standing here, riding an Illianer steed. * HP:Hurt MV:Weary > 8 [k reshad] They aren't here. *Rhiannon* leaves west riding an Illianer steed. 8* HP:Hurt MV:Weary > [k reshad] They aren't here. 8* HP:Hurt MV:Weary > [k reshad] They aren't here. 8* HP:Hurt MV:Weary > [k reshad] They aren't here. 6* HP:Hurt MV:Weary > 6 6 6 Your heartbeat calms down more as you feel less panicked. You are hungry. [k reshad] They aren't here. Noikor leaves west. You follow Jestin. The Caemlyn Road [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Rhiannon* is standing here, riding an Illianer steed. *Rhiannon* leaves east riding an Illianer steed. o HP:Scratched MV:Winded > [k human] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Winded > 6[k human] They aren't here. Noikor leaves north. You follow Jestin. The Caemlyn Road [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A thick, brown sack has been discarded here. The corpse of a rabbit is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Winded > 6 [k human] They aren't here. o HP:Scratched MV:Winded > 6[k human] They aren't here. You follow Jestin. Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Loose boards squeak and rattle underfoot. o HP:Scratched MV:Winded > [k human] Loose boards squeak and rattle underfoot. They aren't here. Loose boards squeak and rattle underfoot. 6o HP:Scratched MV:Winded > 6 6[k human] Loose boards squeak and rattle underfoot. They aren't here. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Jestin leaves west. Loose boards squeak and rattle underfoot. Noikor leaves west. You follow Jestin. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A kite-shaped shield lies here, gathering dust. A water skin has been left on the ground. A long, heavy sword lies on the ground here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Winded > [k human] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Scratched MV:Winded > sa[k human] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. yo HP:Scratched MV:Winded > sp[k human] You blast a cavalry soldier's body extremely hard. Noikor leaves west. ao HP:Scratched MV:Winded - a cavalry soldier: Scratched > m noikor A cavalry of ficer barely lances your body. A cavalry officer bellows 'xPVd` bcS V\OH DxER` mzDVh LH\ bydQ CONM^lfF' [k human] You do the best you can! uo HP:Scratched MV:Winded - a cavalry soldier: Scratched > f A cavalry officer barely lances your left arm. A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier barely tickles your body with his slash. You try to blast a cavalry soldier, but he deflects the blow. ao HP:Scratched MV:Winded - a cavalry soldier: Scratched > ggot \ o HP:Scratched MV:Winded - a cavalry soldier: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!cavalry soldier: Scratched > ar noi You flee head over heels. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. ko HP:Scratched MV:Winded > or u suck wYou narrate 'noikor u suck' o HP:Scratched MV:Winded > wThe Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of Alvrik is lying here. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. o HP:Scratched MV:Winded > The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o HP:Scratched MV:Winded > w inv The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. * HP:Scratched MV:Weary > wYou are carrying: [3] a mirrored lantern a bubbling draught an oilstone a gray stable ticket a black stable ticket a black pair of pants a leather belt a chain coif plain brown pants [3] a lantern a large slab of meat a strange fruit a wealth of copper pennies (84) a large number of gold crowns (24) a gator skin bracer * HP:Scratched MV:Weary > her Players in your Zone -------------------- Kryyg - The Caemlyn Road You catch a smell of horses nearby. * HP:Scratched MV:Weary > drop all.lantern You drop a mirrored lantern. You drop a mirrored lantern. You drop a mirrored lantern. You drop a lantern. You drop a lantern. You drop a lantern. d* HP:Scratched MV:Weary > rop all.ticket droYou drop a gray stable ticket. You drop a black stable ticket. p c* HP:Scratched MV:Weary > oif droYou drop a chain coif. p * HP:Scratched MV:Weary > belt drop pYou drop a leather belt. a* HP:Scratched MV:Weary > nts iYou drop a black pair of pants. nv* HP:Scratched MV:Weary > You are carrying: a bubbling draught an oilstone plain brown pants a large slab of meat a strange fruit a wealth of copper pennies (84) a large number of gold crowns (24) a gator skin bracer * HP:Scratched MV:Weary > drop pWhat do you want to drop? * HP:Scratched MV:Weary > ut all pack w You put a bubbling draught in a backpack. You put an oilstone in a backpack. You put plain brown pants in a backpack. You put a large slab of meat in a backpack. You put a strange fruit in a backpack. You put 84 coppers in a backpack. You put 24 crowns in a backpack. You put a gator skin bracer in a backpack. * HP:Scratched MV:Weary > wheThe Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. ro HP:Scratched MV:Weary > Players in your Zone -------------------- Kryyg - The Caemlyn Road You catch a smell of horses nearby. 2o HP:Scratched MV:Weary > cpo w [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. o HP:Scratched MV:Weary > [change posture offensive] Posture changed to: Offensive o HP:Scratched MV:Weary > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. o HP:Scratched MV:Weary > w w Upon a Hill Overlooking Four Kings [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o HP:Scratched MV:Weary > Alas, you cannot go that way... o HP:Scratched MV:Weary > s sShad narrates 'kryyg youre soo positive!' The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o HP:Scratched MV:Weary >w The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a draft horse is lying here. o HP:Scratched MV:Weary > w w A Dusty Road Through Four Kings [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. o HP:Scratched MV:Weary > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A water skin has been left on the ground. o HP:Scratched MV:Weary > w wher At the Smiling Gleeman [ obvious exits: N E S W ] You notice a lantern is hidden here. A shaggy brown mare stands here. o HP:Scratched MV:Weary > Players in your Zone -------------------- Kryyg - At the Smiling Gleeman You catch a smell of horses nearby. o HP:Scratched MV:Weary > w wThe Caemlyn Road Through Four Kings [ obvious exits: N E S W ] o HP:Scratched MV:Weary > w The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. wo HP:Scratched MV:Weary > hThe Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. eo HP:Scratched MV:Weary > r wPlayers in your Zone -------------------- Kryyg - The Outskirts of Four Kings You catch a smell of horses nearby. o HP:Scratched MV:Weary > w w wCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. o HP:Scratched MV:Weary > herCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. o HP:Scratched MV:Weary > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. A cute, long-eared rabbit is munching at a leaf here. o HP:Scratched MV:Weary > wPlayers in your Zone -------------------- Kryyg - Caemlyn Road o HP:Scratched MV:Weary > wCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. A wild dog with matted fur snarls at you. Jestin narrates 'come wb kryyg' o HP:Scratched MV:Weary > nar hCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. A cute, long-eared rabbit is munching at a leaf here. eo HP:Scratched MV:Weary > ran wb w wYou narrate 'he ran wb' o HP:Scratched MV:Weary > w Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. A short man stands here, nervously eyeing everything in sight. w* HP:Scratched MV:Haggard > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A wild dog with matted fur snarls at you. no HP:Scratched MV:Haggard > arCaemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. A wild dog with matted fur snarls at you. A raven is visible flying high in the sky. o HP:Scratched MV:Haggard > im haCaemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A cackling hyena circles its prey. A dun mare is here, snorting angrily. o HP:Scratched MV:Haggard > gg You narrate 'im hagg' wo HP:Scratched MV:Haggard > w wBend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A lantern has been left here. A cute, long-eared rabbit is munching at a leaf here. o HP:Scratched MV:Haggard > Alas, you cannot go that way... Noikor narrates 'bah reshad in wb batt' o HP:Scratched MV:Haggard > Alas, you cannot go that way... no HP:Scratched MV:Haggard > w s w Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. o HP:Scratched MV:Haggard > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o HP:Scratched MV:Haggard > Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A handsome stag stands here, ready to run. A hunter from Illian is here, searching for the fabled Horn of Valere. Jestin narrates 'oh' o HP:Scratched MV:Haggard > Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A dun mare is here, snorting angrily. o HP:Scratched MV:Haggard > s w Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. no HP:Scratched MV:Haggard > Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. A raven is here flying around. wo HP:Scratched MV:Haggard > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A raven is visible flying high in the sky. o HP:Scratched MV:Haggard > w Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. wo HP:Scratched MV:Haggard > wherCaemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A lantern has been left here. A torch is here on the ground. o HP:Scratched MV:Haggard > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving west. A man of the woods strides by quietly. A rat scurries around trying to get out of sight. * HP:Scratched MV:Haggard > Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Outside the Gates of Whitebridge Jestin - Outside the Gates of Whitebridge * HP:Scratched MV:Haggard > w naCaemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. r* HP:Scratched MV:Haggard > im here w You narrate 'im here' * HP:Scratched MV:Haggard > sCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. co HP:Scratched MV:Haggard > o You have 368(408) hit and 1(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. You are hungry. wo HP:Scratched MV:Haggard > You are too exhausted. o HP:Scratched MV:Haggard > inv nar You are carrying: Nothing. ho HP:Scratched MV:Haggard > ungry hagg 1e narYou narrate 'hungry hagg 1e' Noikor narrates 'he long gone' wo HP:Scratched MV:Haggard > tf inv You narrate 'wtf' o HP:Scratched MV:Haggard > l in paYou are carrying: Nothing. o HP:Scratched MV:Haggard > ck backpack (used) : a gator skin bracer a large number of gold crowns (24) a wealth of copper pennies (84) a strange fruit a large slab of meat plain brown pants an oilstone a bubbling draught Jestin narrates 'he's goin gw i think' o HP:Scratched MV:Haggard > Jestin has arrived from the west. o HP:Scratched MV:Haggard > take meat pack tYou get a large slab of meat from a backpack. ako HP:Scratched MV:Haggard > e fruit pac Noikor leaves east. You follow Jestin. You are too exhausted. k o HP:Scratched MV:Haggard > You get a strange fruit from a backpack. eao HP:Scratched MV:Haggard > t fruit eatYou eat the fruit. o HP:Scratched MV:Haggard > mea Your blood freezes as you hear something's death cry. o HP:Scratched MV:Haggard > t You eat the meat. You are full. lo HP:Scratched MV:Haggard > wher Caemlyn Road The road stretches onwards to the east. To the west you see a small city, and the road leads right up to the gate. From the center of town an enormous bridge of unbelievable beauty rises and spans the river which lies on the western bank of the city. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o HP:Scratched MV:Haggard > Players in your Zone -------------------- Noikor - Caemlyn Road Jestin - Caemlyn Road Kryyg - Caemlyn Road o HP:Scratched MV:Haggard > nar im exuast reYou narrate 'im exuast' so HP:Scratched MV:Haggard > staYou sit down and rest your tired bones. to HP:Scratched MV:Haggard > You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.0 lbs and wearing 71.1 lbs, light. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 167, Dodging bonus: 4, Parrying bonus: 1 Your mood is: Brave. You will flee below: 122 Hit Points Your posture is: Offensive. Your armor absorbs about 80% on average. You are subjected to the following effects: - NO QUIT no HP:Scratched MV:Haggard > otice lYou start paying increased attention to your surroundings. o HP:Scratched MV:Haggard > nar heCaemlyn Road The road stretches onwards to the east. To the west you see a small city, and the road leads right up to the gate. From the center of town an enormous bridge of unbelievable beauty rises and spans the river which lies on the western bank of the city. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o HP:Scratched MV:Haggard > prolly sleaana You narrate 'he prolly sleaana' no HP:Scratched MV:Haggard > ar se Jestin has arrived from the east. lo HP:Scratched MV:Haggard > aana You narrate 'selaana' Noikor stops using a dagger. o HP:Scratched MV:Haggard > Noikor wields a brass hilted general's sword. o HP:Scratched MV:Haggard > inv You are carrying: Nothing. o HP:Scratched MV:Haggard > sc Jestin says 'give to him' o HP:Scratched MV:Haggard > o You have 368(408) hit and 1(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Scratched MV:Haggard > Noikor gives you a large slab of meat. so HP:Scratched MV:Haggard > ay i already got You say 'i already got' o HP:Scratched MV:Haggard > s Noikor gives you a large slab of meat. co HP:Scratched MV:Haggard > o wherYou have 368(408) hit and 1(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Scratched MV:Haggard > Players in your Zone -------------------- Noikor - Caemlyn Road Jestin - Caemlyn Road Kryyg - Caemlyn Road o HP:Scratched MV:Haggard > say Jestin says 'rest noikor i brb' so HP:Scratched MV:Haggard > houlda killed reshad l Your heartbeat calms down more as you feel less panicked. You say 'shoulda killed reshad' Noikor says 'gimme back then' o HP:Scratched MV:Haggard > Caemlyn Road The road stretches onwards to the east. To the west you see a small city, and the road leads right up to the gate. From the center of town an enormous bridge of unbelievable beauty rises and spans the river which lies on the western bank of the city. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Noikor sits down and rests. o HP:Scratched MV:Haggard > sco You have 387(408) hit and 28(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Scratched MV:Haggard > Noikor says 'i weary' o HP:Scratched MV:Haggard > wher Players in your Zone -------------------- Jestin - Outside the Gates of Whitebridge Noikor - Caemlyn Road Kryyg - Caemlyn Road Noikor nods at you. o HP:Scratched MV:Haggard > sco You have 387(408) hit and 28(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. so HP:Scratched MV:Haggard > ay so ic an get a heron You say 'so ic an get a heron' o HP:Scratched MV:Haggard > l Caemlyn Road The road stretches onwards to the east. To the west you see a small city, and the road leads right up to the gate. From the center of town an enormous bridge of unbelievable beauty rises and spans the river which lies on the western bank of the city. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is resting here. o HP:Scratched MV:Haggard > tel jestin next hre Jestin narrates 'he here' ono HP:Scratched MV:Haggard > is mine! whYou tell Jestin 'next hreon is mine!' Noikor says 'woulda been fitting end to thsi raid ' o HP:Scratched MV:Haggard > er nar Players in your Zone -------------------- Jestin - Eastbridge Avenue Noikor - Caemlyn Road Kryyg - Caemlyn Road Jestin narrates 'we hit?' wo HP:Scratched MV:Haggard > here You narrate 'where' o HP:Scratched MV:Haggard > sco nar i need mvs narYou have 387(408) hit and 28(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Scratched MV:Haggard > You narrate 'i need mvs' Jestin narrates 'selaana' o HP:Scratched MV:Haggard > gimme hblood You narrate 'gimme hblood' o HP:Scratched MV:Haggard > Vivienne speaks from the Dark 'And again. People. The 5/30 rule isn't new. We do check it. DON'T BREAK IT. DON'T MULTIPLAY. Another 4 characters, same ISP, zapp age. I don't enjoy the carnage, folks. Play fair.' o HP:Scratched MV:Haggard > wher Players in your Zone -------------------- Jestin - Eastbridge Avenue Noikor - Caemlyn Road Kryyg - Caemlyn Road o HP:Scratched MV:Haggard > inv You are carrying: [2] a large slab of meat Jestin narrates 'c'mere for hblood when you can' o HP:Scratched MV:Haggard > s tNah... You feel too relaxed to do that.. o HP:Scratched MV:Haggard > w st You patiently twiddle your thumbs. wo HP:Scratched MV:Haggard > You stop resting, and stand up. Noikor gets a water skin from a backpack. o HP:Scratched MV:Haggard > w Outside the Gates of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. o HP:Scratched MV:Haggard > narInside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A town watchman is here, patrolling the city. * HP:Scratched MV:Haggard > where You narrate 'where' s* HP:Scratched MV:Haggard > Eastbridge Avenue [ obvious exits: N S ] A sailor is here. s* HP:Scratched MV:Haggard > Eastbridge Avenue [ obvious exits: N S W ] o HP:Scratched MV:Haggard > scan North: A sailor is here. South: An old woman smiles kindly. o HP:Scratched MV:Haggard > csan w Arglebargle, glop-glyf!?! o HP:Scratched MV:Haggard > Jestin narrates 'selaana' o HP:Scratched MV:Haggard > scan w o HP:Scratched MV:Haggard > nar nfc sYou narrate 'nfc' o HP:Scratched MV:Haggard > wEastbridge Avenue [ obvious exits: N W ] An old woman smiles kindly. * HP:Scratched MV:Haggard > Eastbridge Avenue [ obvious exits: N E W ] A bullseye lantern has been set aside. A lantern has been left here. [3] Jestin the Master Havoc is standing here. o HP:Scratched MV:Haggard > sco You have 387(408) hit and 16(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. o HP:Scratched MV:Haggard > scan n *Dvrea* is standing here. A warhorse is here, stamping his feet impatiently. *Reshad* is standing here. A dun mare is here, snorting angrily. Selaana, the Wisdom of Whitebridge is standing here. Selaana the wisdom is surrounded by a shimmering white aura! o HP:Scratched MV:Haggard > Noikor narrates 'same er' so HP:Scratched MV:Haggard > ay 2 You say '2' o HP:Scratched MV:Haggard > Jestin narrates 'all s w of gate' o HP:Scratched MV:Haggard > whois dvrea Dvrea Galearid, Healer is a level 39 Wisdom human. Saldaean heritage evident in the tilt of her hazel eyes (like those of her brother Seviel) and in the tumble of dark hair caught back in a ribbon, this tiny girl flicks a glance toward you. Her eyes sparkle as a grin quirks at her lip o HP:Scratched MV:Haggard > scan n *Dvrea* is standing here. A warhorse is here, stamping his feet impatiently. *Reshad* is standing here. A dun mare is here, snorting angrily. Selaana, the Wisdom of Whitebridge is standing here. Selaana the wisdom is surrounded by a shimmering white aura! o HP:Scratched MV:Haggard > say skin Noikor has arrived from the east. meo HP:Scratched MV:Haggard > You say 'skin me' o HP:Scratched MV:Haggard > sco You have 387(408) hit and 16(230) movement points. You have scored 40957940 experience points and 1504 quest points. You need 3542060 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. io HP:Scratched MV:Haggard > nv Jestin gets a skin of human flesh from a sack. o HP:Scratched MV:Haggard > You are carrying: [2] a large slab of meat o HP:Scratched MV:Haggard > drink skin Jestin gives you a skin of human flesh. o HP:Scratched MV:Haggard > ! ! give skiYou drink the human blood. Aaaah, that hit the spot... you feel refreshed. You don't feel thirsty any more. Jestin says 'spam reshad' o HP:Scratched MV:Weary > n jYour stomach can't contain anymore! o HP:Scratched MV:Weary > estinYour stomach can't contain anymore! o HP:Scratched MV:Weary > You give a skin of human flesh to Jestin. o HP:Scratched MV:Weary > a Noikor says 'dvrea too' o HP:Scratched MV:Weary > 2o HP:Scratched MV:Weary > cpo 8[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. o HP:Scratched MV:Weary > [change posture offensive] Posture changed to: Offensive Jestin puts a skin of human flesh in a sack. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > 8 8[k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8 8[k reshad] They aren't here. Jestin assumes an offensive striking posture. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > 8 8 8 [k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. Jestin says 'spam reshad' o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8 8 [k reshad] They aren't here. 8o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. Jestin says 'draughts ready' o HP:Scratched MV:Weary > 8[k reshad] They aren't here. Noikor says 'spammable?' o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. 8o HP:Scratched MV:Weary > [k reshad] They aren't here. 8o HP:Scratched MV:Weary > t[k reshad] They aren't here. do HP:Scratched MV:Weary > [k reshad] They aren't here. Jestin says 'no' o HP:Scratched MV:Weary > 8[take draught pack] You get a bubbling draught from a backpack. o HP:Scratched MV:Weary > 8 8[k reshad] They aren't here. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8 8[k reshad] They aren't here. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8 Noikor says 'i dont have a draught' 8o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8[k reshad] They aren't here. Jestin says 'get draughts ready' o HP:Scratched MV:Weary > 8[k reshad] They aren't here. o HP:Scratched MV:Weary > 8 8 [k reshad] They aren't here. so HP:Scratched MV:Weary > c[k reshad] They aren't here. o HP:Scratched MV:Weary > an [k reshad] They aren't here. no HP:Scratched MV:Weary > 8*Dvrea* is standing here. A warhorse is here, stamping his feet impatiently. *Reshad* is standing here. A dun mare is here, snorting angrily. Selaana, the Wisdom of Whitebridge is standing here. Selaana the wisdom is surrounded by a shimmering white aura! o HP:Scratched MV:Weary > 8 say[k reshad] They aren't here. o HP:Scratched MV:Weary > o[k reshad] They aren't here. no HP:Scratched MV:Weary > ly got 1 8 You say 'only got 1' 8o HP:Scratched MV:Weary > [k reshad] They aren't here. 8o HP:Scratched MV:Weary > [k reshad] They aren't here. wo HP:Scratched MV:Weary > he[k reshad] They aren't here. Jestin says 'give him a draught' ro HP:Scratched MV:Weary > Players in your Zone -------------------- Noikor - Eastbridge Avenue Kryyg - Eastbridge Avenue Jestin - Eastbridge Avenue You catch a smell of horses nearby. 8o HP:Scratched MV:Weary > 8 [k reshad] They aren't here. o HP:Scratched MV:Weary > [k reshad] They aren't here. o HP:Scratched MV:Weary > 8 8 8 [k reshad] They aren't here. Jestin says 'spma here noikor' o HP:Scratched MV:Winded > [k reshad] They aren't here. o HP:Scratched MV:Winded > [k reshad] They aren't here. o HP:Scratched MV:Winded > Jestin says 'rest' o HP:Scratched MV:Winded > 8 8 8 8 [k reshad] They aren't here. Noikor nods in agreement. o HP:Scratched MV:Winded > [k reshad] They aren't here. Noikor sits down and rests. o HP:Scratched MV:Winded > [k reshad] They aren't here. Jestin assumes an offensive striking posture. o HP:Scratched MV:Winded > [k reshad] They aren't here. o HP:Scratched MV:Winded > 8 8 [k reshad] They aren't here. 8o HP:Scratched MV:Winded > 8[k reshad] They aren't here. o HP:Scratched MV:Winded > 8[k reshad] They aren't here. Jestin says 'going' o HP:Scratched MV:Winded > 8 8[k reshad] They aren't here. o HP:Scratched MV:Winded > [k reshad] They aren't here. o HP:Scratched MV:Winded > 8[k reshad] They aren't here. o HP:Scratched MV:Winded > 8[k reshad] They aren't here. o HP:Scratched MV:Winded > 8[k reshad] They aren't here. o HP:Scratched MV:Winded > 8 [k reshad] They aren't here. You follow Jestin. A Quiet House [ obvious exits: N S W ] A torch is here on the ground. [2] You notice a torn bit of Debeau the Human's head slain in Andor is hidden here. Jestin the Master Havoc is standing here. *Dvrea* is standing here. A warhorse is here, stamping his feet impatiently. *Reshad* is standing here. A dun mare is here, snorting angrily. Selaana, the Wisdom of Whitebridge is standing here. Selaana the wisdom is surrounded by a shimmering white aura! 8* HP:Scratched MV:Winded > [k reshad] You try to blast *Reshad*, but he deflects the blow. Jestin tries to pierce *Dvrea*, but she parries successfully. * HP:Scratched MV:Winded - Reshad: Wounded > [k reshad] You do the best you can! * HP:Scratched MV:Winded - Reshad: Wounded > *Dvrea* tries to pierce Jestin, but he deflects the blow. Jestin tries to pierce *Dvrea*, but she parries successfully. [k reshad] You do the best you can! * HP:Scratched MV:Winded - Reshad: Wounded > 0 [bash ] * *Dvrea* tries to pierce Jestin, but he deflects the blow. Selaana the wisdom joins Reshad's fight! Jestin tries to pierce *Dvrea*, but she parries successfully. *Reshad* slashes your left leg hard. Jestin looks at *Reshad*. = Jestin narrates 'they grouped' Jestin swiftly dodges *Dvrea*'s attempt to pierce him. Jestin tries to pierce *Dvrea*, but she parries successfully. As *Reshad* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Winded - Reshad: Wounded > 0 Selaana the wisdom strikes Jestin's left leg very hard. *Dvrea* tries to pierce Jestin, but he deflects the blow. Jestin tries to pierce *Dvrea*, but she parries successfully. ded - Reshad: Wounded > *Reshad* sends you sprawling with a powerful bash! * HP:Scratched MV:Winded - Reshad: Wounded > *Dvrea* tries to pierce Jestin, but he parries successfully. * HP:Scratched MV:Winded - Reshad: Wounded > Selaana the wisdom strikes Jestin's right arm hard. *Dvrea* pierces Jestin's left foot hard. Jestin tries to pierce *Dvrea*, but she deflects the blow. *Reshad* slashes your right leg. [bash ] ded - Reshad: Wounded > + Jestin assumes a defensive striking posture. * Jestin tries to pierce *Dvrea*, but she deflects the blow. + Selaana the wisdom strikes Jestin's right leg into bloody fragments! *Dvrea* pierces Jestin's left arm hard. Jestin tries to pierce *Dvrea*, but she deflects the blow. *Reshad* slashes your right arm very hard. = Your bash at *Reshad* sends him sprawling! * HP:Scratched MV:Winded - Reshad: Wounded > nar ba Selaana the wisdom's hands begin weaving fire into the air... The air around Jestin's eyes seems to catch fire, blinding him. s* HP:Scratched MV:Winded - Reshad: Wounded > hed You narrate 'bashed' * HP:Scratched MV:Winded - Reshad: Wounded > Selaana the wisdom strikes Jestin's body into bloody fragments! *Dvrea* pierces Jestin's left leg very hard. *Dvrea* swiftly dodges Jestin's attempt to pierce her. You blast *Reshad*'s right leg. *Dvrea* pierces Jestin's left leg hard. Jestin tries to pierce *Dvrea*, but she dodges the attack. * HP:Scratched MV:Winded - Reshad: Wounded > Jestin quaffs a bubbling draught. Jestin appears to be able to see again. * HP:Scratched MV:Winded - Reshad: Wounded > Noikor has arrived from the south. * HP:Scratched MV:Winded - Reshad: Wounded > Noikor tries to slash *Dvrea*, but she deflects the blow. * HP:Scratched MV:Winded - Reshad: Wounded > Noikor slashes *Dvrea*'s left leg into bloody fragments! Selaana the wisdom strikes Jestin's left leg hard. *Dvrea* tries to pierce Jestin, but he dodges the attack. Jestin tries to pierce *Dvrea*, but she parries successfully. You blast *Reshad*'s body very hard. * HP:Scratched MV:Winded - Reshad: Wounded > 0 Jestin swiftly dodges *Dvrea*'s attempt to pierce him. * HP:Scratched MV:Winded - Reshad: Wounded > [bash ] They already seem to be stunned. * HP:Scratched MV:Winded - Reshad: Wounded > 0 Noikor panics, and attempts to flee! [bash ] ded - Reshad: Wounded > Noikor leaves west. * Selaana the wisdom strikes Jestin's left hand into bloody fragments! Jestin swiftly dodges *Dvrea*'s attempt to pierce him. Jestin tries to pierce *Dvrea*, but she deflects the blow. Noikor has arrived from the west. * Noikor leaves south. = *Dvrea* tries to pierce Jestin, but he deflects the blow. Jestin tries to pierce *Dvrea*, but she parries successfully. As *Reshad* avoids your bash, you topple over and fall to the ground! *Reshad* sends you sprawling with a powerful bash! * HP:Scratched MV:Winded - Reshad: Wounded > Selaana the wisdom's hands begin weaving crystals of water and air... Selaana the wisdom unleashes a flurry of icy spikes at Jestin, who is stabbed re peatedly. Selaana the wisdom strikes Jestin's body hard. *Dvrea* tries to pierce Jestin, but he dodges the attack. Jestin tries to pierce *Dvrea*, but she parries successfully. *Reshad* slashes your left arm very hard. * HP:Hurt MV:Winded - Reshad: Wounded > 1 *Dvrea* tries to pierce Jestin, but he parries successfully. Jestin panics, and attempts to flee! * HP:Hurt MV:Winded - Reshad: Wounded > f Jestin leaves south. Noikor narrates 'missive 1s' * HP:Hurt MV:Winded - Reshad: Wounded > *Dvrea* pierces your left arm. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!Wounded > You flee head over heels. Eastbridge Avenue [ obvious exits: N E W ] A bullseye lantern has been set aside. A lantern has been left here. [3] Jestin the Master Havoc is standing here. A falcon with long, brown feathers circles in a slow hunting pattern. *Eljaved* is here, fighting Noikor, riding a warhorse. Noikor the Friendly Trolloc is here, fighting Missive. *Missive* is here, fighting Noikor, riding a bloodstock stallion. You follow Jestin. Eastbridge Avenue [ obvious exits: N W ] Jestin the Master Havoc is standing here. *Hikiko* is standing here, riding a warhorse. An old woman smiles kindly. *Hikiko* leaves -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:03 -------------------------------------------------------------------------------- Eastbridge Avenue [ obvious exits: N W ] Jestin the Master Havoc is standing here. *Hikiko* is standing here, riding a warhorse. An old woman smiles kindly. *Hikiko* leaves west riding a warhorse. * HP:Hurt MV:Weary > 2 Jestin narrates 'out' w* HP:Hurt MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. Noikor narrates 'and eljaved' * HP:Hurt MV:Weary > 6Eastbridge Avenue [ obvious exits: N E W ] A bullseye lantern has been set aside. A lantern has been left here. [3] *Hikiko* is here, fighting Noikor, riding a warhorse. A falcon with long, brown feathers circles in a slow hunting pattern. *Eljaved* is here, fighting Noikor, riding a warhorse. Noikor the Friendly Trolloc is here, fighting Missive. *Missive* is here, fighting Noikor, riding a bloodstock stallion. * HP:Hurt MV:Weary > 0 [k human] You try to blast *Hikiko*, but she parries successfully. Noikor panics, and attempts to flee! [bash ] Noikor: Scratched - Hikiko: Healthy > Jestin narrates 'get e of wb' - Noikor leaves east. =1 +f Cancelled. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!ealthy > Jestin narrates 'e of wb' *Missive* tickles your head with his strike. You flee head over heels. Eastbridge Avenue [ obvious exits: E W ] o HP:Hurt MV:Weary > e eEastbridge Avenue [ obvious exits: N E W ] A bullseye lantern has been set aside. A lantern has been left here. [3] *Hikiko* is standing here, riding a warhorse. A falcon with long, brown feathers circles in a slow hunting pattern. *Eljaved* is standing here, riding a warhorse. *Missive* is standing here, riding a bloodstock stallion. * HP:Hurt MV:Weary > e Eastbridge Avenue [ obvious exits: N W ] An old woman smiles kindly. * HP:Hurt MV:Weary > Alas, you cannot go that way... * HP:Hurt MV:Weary > n n Eastbridge Avenue [ obvious exits: N S W ] no HP:Hurt MV:Weary > Eastbridge Avenue [ obvious exits: N S ] A town watchman is here, patrolling the city. A sailor is here. e* HP:Hurt MV:Weary > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Hurt MV:Weary > Outside the Gates of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Weary > 2 cpo[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. Noikor narrates '4 of em now' o HP:Hurt MV:Weary > say[change posture offensive] Posture changed to: Offensive o HP:Hurt MV:Weary > weary You say 'weary' Jestin narrates 'i got rocked' o HP:Hurt MV:Weary > Jestin leaves east. Noikor leaves east. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Weary > scan w o HP:Hurt MV:Weary > l jestin snic You follow Jestin. Caemlyn Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving east. The corpse of a brown deer is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Hurt MV:Weary > kJestin has some big nasty wounds and scratches. Jestin is using: a sack a white-gold diamond tiara a Kandori snowflake necklace a shimmering pendant of obsidian a pelt of black wolfskin matted with blood a pair of dark gloves a spiked cuff of black wolfskin an ivy bracelet a silver etched shield a bloody sai a pair of earthen colored breeches a black pair of silver-tooled boots Jestin leaves east. Noikor leaves east. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Hurt MV:Weary > You snicker softly. * HP:Hurt MV:Weary > You follow Jestin. Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving east. A lantern has been left here. A torch is here on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A rat scurries around trying to get out of sight. A young and strong buck is here, munching some grass. o HP:Hurt MV:Weary > You follow Jestin. Broken Path [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A man of the woods strides by quietly. o HP:Hurt MV:Weary > You follow Jestin. Higher Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A young and strong buck is here, munching some grass. o HP:Hurt MV:Weary > open p Jestin opens the pebble. eo HP:Hurt MV:Weary > b You follow Jestin. Higher Braem Wood [ obvious exits: N S W D ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving down. There are some tracks of a humanoid leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute brown deer eyes you nervously. A falcon is here flying around. bo HP:Hurt MV:Weary > le I see no pebble here. Jestin leaves west. Noikor leaves west. You follow Jestin. Higher Braem Wood [ obvious exits: N E S W D ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A young and strong buck is here, munching some grass. o HP:Hurt MV:Haggard > Noikor leaves down. You follow Jestin. An Abandoned Tunnel [ obvious exits: N U ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A handsome stag stands here, ready to run. wo HP:Hurt MV:Haggard > her Players in your Zone -------------------- Kryyg - An Abandoned Tunnel Noikor - An Abandoned Tunnel Jestin - An Abandoned Tunnel Jestin closes the pebble. o HP:Hurt MV:Haggard > res scYou sit down and rest your tired bones. oo HP:Hurt MV:Haggard > You have 342(408) hit and 32(230) movement points. You have scored 40956670 experience points and 1504 quest points. You need 3543330 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Hurt MV:Haggard > sco wYou have 342(408) hit and 32(230) movement points. You have scored 40956670 experience points and 1504 quest points. You need 3543330 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. heo HP:Hurt MV:Haggard > r Players in your Zone -------------------- Kryyg - An Abandoned Tunnel Noikor - An Abandoned Tunnel Jestin - An Abandoned Tunnel o HP:Hurt MV:Haggard > l Noikor sits down and rests. o HP:Hurt MV:Haggard > An Abandoned Tunnel A white-streaked pebble sticks out at an angle from the ceiling here, as if it was too big to dig out and move. However, the rest of the tunnel is perfectly smooth, even being dry and sheltered. The smell of the place is, however, not what would be expected in a rabbit run, being the smell of death. having just fallen in, the tunnel ends here. [ obvious exits: N ] Noikor the Friendly Trolloc is resting here. Jestin the Master Havoc is standing here. A handsome stag stands here, ready to run. Jestin assumes a defensive striking posture. o HP:Hurt MV:Haggard > wher Players in your Zone -------------------- Kryyg - An Abandoned Tunnel Noikor - An Abandoned Tunnel Jestin - An Abandoned Tunnel o HP:Hurt MV:Haggard > say 32 You say '32' so HP:Hurt MV:Haggard > co You have 342(408) hit and 32(230) movement points. You have scored 40956670 experience points and 1504 quest points. You need 3543330 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Hurt MV:Haggard > say got vials fo r Jestin narrates 'kryyg got his ass kicked' o HP:Hurt MV:Haggard > me studjestin? Your heartbeat calms down more as you feel less panicked. o HP:Hurt MV:Weary > nYou say 'got vials fo rme studjestin?' aro HP:Hurt MV:Weary > not really scYou narrate 'not really' o o HP:Hurt MV:Weary > You have 361(408) hit and 59(230) movement points. You have scored 40956670 experience points and 1504 quest points. You need 3543330 exp to level and 1496 qp to rank. You have amassed 272 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. Noikor narrates 'bah' o HP:Hurt MV:Weary > Jestin says 'no' o HP:Hurt MV:Weary > Jestin says 'up' o HP:Hurt MV:Weary > st wYou stop resting, and stand up. ho HP:Hurt MV:Weary > er 2 Players in your Zone -------------------- Kryyg - An Abandoned Tunnel Noikor - An Abandoned Tunnel Jestin - An Abandoned Tunnel cpo HP:Hurt MV:Weary > o[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. o HP:Hurt MV:Weary > Noikor stops resting, and clambers on his feet. o HP:Hurt MV:Weary > [change posture offensive] Posture changed to: Offensive o HP:Hurt MV:Weary > narr on Noikor leaves north. You follow Jestin. An Abandoned Warren [ obvious exits: N E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An enormous tarantula is here. lyo HP:Hurt MV:Weary > los You follow Jestin. An Abandoned Tunnel [ obvious exits: E W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A badger is rummaging about, looking for stuff to eat. REGEN TIME. o HP:Healthy MV:Full > Jestin leaves down. You follow Jestin. An Abandoned Tunnel [ obvious exits: E W U ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A twitching vine of creepers dangles from above. o HP:Healthy MV:Strong > Jestin closes the stone. o HP:Healthy MV:Strong > Noikor leaves west. You follow Jestin. An Abandoned Warren [ obvious exits: N E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An enormous tarantula is here. o HP:Healthy MV:Strong > wher Players in your Zone -------------------- Kryyg - An Abandoned Warren Noikor - An Abandoned Warren Jestin - An Abandoned Warren You catch a smell of horses nearby. You follow Jestin. An Abandoned Tunnel [ obvious exits: N ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A handsome stag stands here, ready to run. o HP:Healthy MV:Strong > Jestin opens the pebble. o HP:Healthy MV:Strong > Jestin leaves up. You follow Jestin. Higher Braem Wood [ obvious exits: N E S W D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A man of the woods strides by quietly. A young and strong buck is here, munching some grass. * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Kryyg - Higher Braem Wood Noikor - Higher Braem Wood Jestin - Higher Braem Wood You catch a smell of horses nearby. * HP:Healthy MV:Strong > Jestin leaves south. You follow Jestin. Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A young and strong buck is here, munching some grass. * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Kryyg - Caemlyn Road by the Braem Wood Noikor - Caemlyn Road by the Braem Wood Jestin - Caemlyn Road by the Braem Wood * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Kryyg - Caemlyn Road by the Braem Wood Noikor - Caemlyn Road by the Braem Wood Jestin - Caemlyn Road by the Braem Wood Jestin says 'no smells' * HP:Healthy MV:Strong > w snick Jestin assumes a defensive striking posture. * HP:Healthy MV:Strong > You snicker softly. * HP:Healthy MV:Strong > wher Noikor snickers softly. * HP:Healthy MV:Strong > saPlayers in your Zone -------------------- Kryyg - Caemlyn Road by the Braem Wood Noikor - Caemlyn Road by the Braem Wood Jestin - Caemlyn Road by the Braem Wood y* HP:Healthy MV:Strong > tracks go alal over You say 'tracks go alal over' w* HP:Healthy MV:Strong > her Noikor leaves west. You follow Jestin. Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A lantern has been left here. A torch is here on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > Players in your Zone -------------------- Kryyg - Caemlyn Road by the Braem Wood Noikor - Caemlyn Road by the Braem Wood Jestin - Caemlyn Road by the Braem Wood * HP:Healthy MV:Strong > Noikor says 'morons' * HP:Healthy MV:Strong > say ch cekc s You follow Jestin. South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A torch is here on the ground. A gory tuft of flesh lies abandoned on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A handsome stag stands here, ready to run. A raven is here flying around. * HP:Healthy MV:Strong > br Noikor nods in agreement. * HP:Healthy MV:Strong > aem wher You say 'ch cekc s braem' * HP:Healthy MV:Strong > Players in your Zone -------------------- Kryyg - South Braem Noikor - South Braem Jestin - South Braem You catch a smell of horses nearby. * HP:Healthy MV:Strong > nod You nod in agreement. * HP:Healthy MV:Strong > scan s Your eyesight is not so keen. * HP:Healthy MV:Strong > 6 Jestin says 'tracks?' 6* HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > nod m You nod in agreement. [track mount] g > Jestin assumes an offensive striking posture. + You follow Jestin. South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * Some obvious fresh tracks of a Ridden mount leaving south. Some obvious fresh tracks of a Ridden mount leaving north. Some clear almost day-old tracks of a Ridden mount leaving north. Some clear almost day-old tracks of a Ridden mount leaving north. Some clear day-old tracks of a Ridden mount leaving north. Some clear day-old tracks of a Ridden mount leaving south. * HP:Healthy MV:Strong > You follow Jestin. South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A young and strong buck is here, munching some grass. * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Kryyg - South Braem Noikor - South Braem Jestin - South Braem You catch a smell of horses nearby. You follow Jestin. South Braem [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > You follow Jestin. South Braem [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An elk with massive antlers eyes you with curiosity. * HP:Healthy MV:Strong > 6 6 6[k human] They aren't here. Noikor leaves south. You follow Jestin. South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An elk with massive antlers eyes you with curiosity. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. * HP:Healthy MV:Strong > [k human] They aren't here. Jestin leaves south. Noikor leaves south. You follow Jestin. Mound of Stones [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute fudgy wudgy hedgehog is here, sniffling its nose. * HP:Healthy MV:Strong > 6[k human] They aren't here. * HP:Healthy MV:Strong > 6 6[k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. You follow Jestin. On a Small Trail [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An elk with massive antlers eyes you with curiosity. * HP:Healthy MV:Strong > [k human] They aren't here. Noikor leaves west. You follow Jestin. Small Trail [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A spotted jaguar opens its eyes lazily. A cute brown deer eyes you nervously. A spotted jaguar opens its eyes lazily. A cute, long-eared rabbit is munching at a leaf here. * HP:Healthy MV:Strong > 6 You follow Jestin. Thinning Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A bullseye lantern has been set aside. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute, long-eared rabbit is munching at a leaf here. A man of the woods strides by quietly. * HP:Healthy MV:Strong > 6 [k human] They aren't here. * HP:Healthy MV:Strong > 6 [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > sa Jestin says 'which way' y* HP:Healthy MV:Strong > s You say 's' * HP:Healthy MV:Strong > 6 6 [k human] They aren't here. 6* HP:Healthy MV:Strong > [k human] They aren't here. You follow Jestin. Near the Bridge Over the Gorge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute, long-eared rabbit is munching at a leaf here. A young and strong buck is here, munching some grass. 6* HP:Healthy MV:Strong > [k human] They aren't here. Noikor says 's' * HP:Healthy MV:Strong > 6 6 6 6 [k human] They aren't here. * HP:Healthy MV:Strong > 6 The Maradon alarm horn sounds loudly in the distance. [k human] They aren't here. Jestin leaves south. Noikor leaves south. You follow Jestin. On the Canyon Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 6* HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. 6* HP:Healthy MV:Tiring > [k human] They aren't here. 6* HP:Healthy MV:Tiring > [k human] They aren't here. 6* HP:Healthy MV:Tiring > [k human] They aren't here. You follow Jestin. Bridge on the Gorge [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A wooden practice shield has been dropped here. A wooden cudgel lies on the ground here. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A gray palfrey prances skittishly nearby. 6* HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > 6[k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > say human s s scan e [k human] They aren't here. s* HP:Healthy MV:Tiring > You say 'human s' Jestin says 'who is it?' Noikor says 'human s' * HP:Healthy MV:Tiring > cHollowed Stone Tunnel [ obvious exits: N E W ] a* HP:Healthy MV:Tiring > n s* HP:Healthy MV:Tiring > * HP:Healthy MV:Tiring > w scHollowed Stone Tunnel [ obvious exits: N E S W ] A wooden cudgel lies on the ground here. a* HP:Healthy MV:Tiring > n s *Raphael* is here, fighting the hillmen chieftain. The hillmen chieftain is here, fighting Raphael. * HP:Healthy MV:Tiring > nar oakdoor alYou narrate 'oakdoor' i* HP:Healthy MV:Tiring > as c close oakdoor Ok. na* HP:Healthy MV:Tiring > r come im 1 Jestin has arrived from the east. Noikor has arrived from the east. n* HP:Healthy MV:Tiring > of it You narrate 'come im 1n of it' say 1* HP:Healthy MV:Tiring > s You say '1s' * HP:Healthy MV:Tiring > search s You follow Jestin. -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:04 -------------------------------------------------------------------------------- Chieftain's Quarters [ obvious exits: N ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Raphael* is here, fighting the hillmen chieftain. The hillmen chieftain is here, fighting Raphael. You begin searching in that direction... Jestin pierces *Raphael*'s body very hard. Jestin closes the oakdoor. 6 - Jestin pierces *Raphael*'s body very hard. The hillmen chieftain barely crushes Raphael's body. *Raphael* tries to smite the hillmen chieftain, but he deflects the blow. c cCancelled. [k human] You blast *Raphael*'s body extremely hard. * HP:Healthy MV:Tiring - the hillmen chieftain: Wounded - Raphael: Wounded > [close oakdoor] It's already closed! l* HP:Healthy MV:Tiring - the hillmen chieftain: Wounded - Raphael: Wounded > [c lose oakdoor] It's already closed! * HP:Healthy MV:Tiring - the hillmen chieftain: Wounded - Raphael: Wounded > hu man A tall man, dressed in black Eyes blue as steel Raphael has quite a few wounds. *Raphael* is using: a mirrored lantern a metal conical cap a cloak of thick wool a sword sheath a pair of metal half-gauntlets a great claymore a pair of chainmail leggings a pair of thin metal boots 0* HP:Healthy MV:Tiring - the hillmen chieftain: Wounded - Raphael: Wounded > Jestin looks at *Raphael*. [bash ] g - the hillmen chieftain: Wounded - Raphael: Wounded > *Raphael* panics, and attempts to flee! Noikor slashes *Raphael*'s head hard. = Noikor slashes *Raphael*'s body very hard. Jestin pierces *Raphael*'s left leg extremely hard. The hillmen chieftain crushes Raphael's right hand. *Raphael* tries to smite the hillmen chieftain, but he deflects the blow. + *Raphael* panics, and attempts to flee! = Your bash at *Raphael* sends him sprawling! * HP:Healthy MV:Tiring - the hillmen chieftain: Wounded - Raphael: Battered > wh er Noikor slashes *Raphael*'s body extremely hard. You blast *Raphael*'s body into bloody fragments! Jestin pierces *Raphael*'s body extremely hard. The hillmen chieftain crushes Raphael's body. Players in your Zone -------------------- Kryyg - Chieftain's Quarters Noikor - Chieftain's Quarters Jestin - Chieftain's Quarters You catch a smell of horses nearby. * HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Battered > sa y po Jestin says 'what an idiot' o* HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Battered > r bastard You say 'poor bastard' * HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Battered > Noikor slashes *Raphael*'s body very hard. You blast *Raphael*'s body extremely hard. Jestin pierces *Raphael*'s head very hard. The hillmen chieftain crushes Raphael's left leg. *Raphael* panics, and attempts to flee! * HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Critical > wh ois Jestin pierces *Raphael*'s body very hard. *Raphael* panics, and attempts to flee! * HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Critical > r aph Noikor nods at Jestin. a* HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Critical > e l Raphael of the Borderlands is a level 28 human. A tall man, dressed in black Eyes blue as steel * HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Critical > *Raphael* opens the oakdoor. Noikor closes the oakdoor. * HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Critical > *Raphael* panics, and attempts to flee! * HP:Healthy MV:Strong - the hillmen chieftain: Wounded - Raphael: Critical > Noikor slashes *Raphael*'s body hard. *Raphael* panics, and attempts to flee! You blast *Raphael*'s body extremely hard. *Raphael* is stunned, but will probably regain consciousness... Jestin pierces *Raphael*'s right leg into bloody fragments! *Raphael* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Raphael*'s death cry. * HP:Healthy MV:Strong > c [close oakdoor] It's already closed! * HP:Healthy MV:Strong > s Jestin opens the oakdoor. * HP:Healthy MV:Strong > co Jestin leans over and cuts the bloody scalp from the corpse of Raphael. l* HP:Healthy MV:Strong > You have 408(408) hit and 192(230) movement points. You have scored 41044726 experience points and 1504 quest points. You need 3455274 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. Jestin leaves north. You follow Jestin. Hollowed Stone Tunnel [ obvious exits: N E S W ] A wooden cudgel lies on the ground here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > in corpse nrYou do not see that item here. * HP:Healthy MV:Strong >arr r Jestin puts the war scalp of Raphael the Human slain in Andor in a sack. ap* HP:Healthy MV:Strong > hael rip You narrate 'raphael rip' * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Noikor - Chieftain's Quarters Kryyg - Hollowed Stone Tunnel Jestin - Hollowed Stone Tunnel You catch a smell of horses nearby. * HP:Healthy MV:Strong > Jestin gets a skin of human flesh from a sack. * HP:Healthy MV:Strong > l saHollowed Stone Tunnel The stone tunnel here is smooth and appears to be carved from the hillside in a manner unknown. A large oak door lies to the south, and the tunnel opens to the north onto a terrace overlooking a giant gorge. Tunnels also continue on to the east and west. [ obvious exits: N E S W ] A wooden cudgel lies on the ground here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > y still smel Jestin leaves south. You follow Jestin. Chieftain's Quarters [ obvious exits: N ] The corpse of Raphael is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A grizzled hillwarrior of massive girth stands here. ls* HP:Healthy MV:Strong > You say 'still smells' Jestin drains some blood from the corpse of Raphael into a skin of human flesh. * HP:Healthy MV:Strong > Jestin leaves north. You follow Jestin. Hollowed Stone Tunnel [ obvious exits: N E S W ] A wooden cudgel lies on the ground here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > l in corpse sayYou do not see that item here. Jestin says 'still smells' l* HP:Healthy MV:Strong > em Jestin leaves west. Noikor leaves west. You follow Jestin. Tunnel Junction [ obvious exits: N E S ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. m* HP:Healthy MV:Strong > e Jestin leaves north. You follow Jestin. Dirt Tunnel [ obvious exits: N S ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Noikor narrates 'nothin worth looting cept claymore' * HP:Healthy MV:Strong > check for skin wher You say 'lemme check for skin' Jestin leaves north. You follow Jestin. Bend in the Dirt Tunnel [ obvious exits: S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A black snake is here, lying on a rock. A black snake is here, lying on a rock. A black snake is here, lying on a rock. * HP:Healthy MV:Strong > Players in your Zone -------------------- Kryyg - Bend in the Dirt Tunnel Noikor - Bend in the Dirt Tunnel Jestin - Bend in the Dirt Tunnel You catch a smell of horses nearby. * HP:Healthy MV:Strong > say or not You say 'or not' * HP:Healthy MV:Strong > sa Jestin leaves west. Noikor leaves west. You follow Jestin. Bend in the Damp Tunnel [ obvious exits: E S ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A black snake is here, lying on a rock. yo HP:Healthy MV:Strong > was o Jestin shrugs helplessly. no HP:Healthy MV:Strong > ly 1 human tracks You say 'was only 1 human tracks' Jestin leaves east. You follow Jestin. Bend in the Dirt Tunnel [ obvious exits: S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A black snake is here, lying on a rock. A black snake is here, lying on a rock. A black snake is here, lying on a rock. Noikor says 'not in tunnels ' * HP:Healthy MV:Strong > Jestin leaves south. Noikor leaves south. You follow Jestin. Dirt Tunnel [ obvious exits: N S ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > Jestin leaves south. Noikor leaves south. You follow Jestin. Tunnel Junction [ obvious exits: N E S ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > say stop wasting mvs Jestin leaves east. Noikor leaves east. You follow Jestin. Hollowed Stone Tunnel [ obvious exits: N E S W ] A wooden cudgel lies on the ground here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > Jestin leaves east. You follow Jestin. Hollowed Stone Tunnel [ obvious exits: N E W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > Jestin leaves north. You follow Jestin. Bridge on the Gorge [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. The corpse of a gray palfrey is lying here. A wooden practice shield has been dropped here. A wooden cudgel lies on the ground here. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > Jestin leaves north. Noikor leaves north. You follow Jestin. On the Canyon Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > Jestin leaves north. You follow Jestin. Near the Bridge Over the Gorge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute, long-eared rabbit is munching at a leaf here. A young and strong buck is here, munching some grass. w* HP:Healthy MV:Strong > e wher You say 'stop wa' Jestin leaves north. Noikor leaves north. You follow Jestin. Thinning Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. A bullseye lantern has been set aside. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A man of the woods strides by quietly. * HP:Healthy MV:Strong > Players in your Zone -------------------- Kryyg - Thinning Trees Noikor - Thinning Trees Jestin - Thinning Trees You catch a smell of horses nearby. * HP:Healthy MV:Strong > Jestin pierces a woodsman's body into bloody fragments! * HP:Healthy MV:Strong > A woodsman tries to slash Jestin, but he deflects the blow. Jestin pierces a woodsman's body very hard. Jestin assumes an offensive striking posture. * HP:Healthy MV:Strong > k man You blast a woodsman's body into bloody fragments! * HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Wounded > You blast a woodsman's body into bloody fragments! A woodsman tries to slash Jestin, but he parries successfully. Jestin pierces a woodsman's body extremely hard. * HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Battered > Noikor says 'he probably yelled and those fewsl from wb coming' * HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Battered > w You blast a woodsman's body into bloody fragments! A woodsman tries to slash Jestin, but he dodges the attack. Jestin pierces a woodsman's head very hard. he* HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Beaten > r Players in your Zone -------------------- Kryyg - Thinning Trees Noikor - Thinning Trees Jestin - Thinning Trees You catch a smell of horses nearby. * HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Beaten > l Noikor slashes a woodsman's body very hard. * HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Beaten > saThinning Trees The trees thin a bit here, and to the south the view opens to expose what appears to be an extremely large canyon or gorge. The distance appears far to wide to safely traverse, however a wooden bridge can be seen directly to the south. The path dies off to the east, but is replaced by a beaten animal path. You can watch from here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. A bullseye lantern has been set aside. Noikor the Friendly Trolloc is here, fighting a woodsman. Jestin the Master Havoc is here, fighting a woodsman. A woodsman is here, fighting Jestin. * HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Beaten > y nah sayYou say 'nah' he* HP:Healthy MV:Strong - Jestin: Wounded - a woodsman: Beaten > Noikor slashes a woodsman's left leg extremely hard. You blast a woodsman's body extremely hard. A woodsman tries to slash Jestin, but he dodges the attack. Jestin pierces a woodsman's body into bloody fragments! A woodsman is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a woodsman's death cry. s* HP:Healthy MV:Strong > too newb You say 'hes too newb' Jestin assumes an offensive striking posture. * HP:Healthy MV:Strong > l in corpse say corpse (here) : a sack a hunk of beef a hand-and-a-half sword a dark green cape a green shirt a bearskin hat p* HP:Healthy MV:Strong > rolly w You say 'prolly w' * HP:Healthy MV:Strong > ta Spikes narrates 'stabed Knaar tv plains. Lousy stab ' * HP:Healthy MV:Strong > * HP:Healthy MV:Strong > take Jestin says 'they near hillmen or' * HP:Healthy MV:Strong > be Jestin leaves west. Noikor leaves west. You follow Jestin. Treewall [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute fudgy wudgy hedgehog is here, sniffling its nose. An elk with massive antlers eyes you with curiosity. An ancient, gnarled tree looms over you. e* HP:Healthy MV:Tiring > f corpse You don't have a corpse. Jestin leaves north. Noikor leaves north. You follow Jestin. Thick Woods [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Tiring > wher Players in your Zone -------------------- Kryyg - Thick Woods Noikor - Thick Woods Jestin - Thick Woods You catch a smell of horses nearby. Jestin leaves west. Noikor leaves west. You follow Jestin. Heart of the Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Tiring > Jestin says 'tracks?' * HP:Healthy MV:Tiring > m [track mount] - Jestin assumes an offensive striking posture. * Some obvious fairly recent tracks of a Ridden mount leaving west. Some clear day-old tracks of a Ridden mount leaving south. Some three day-old tracks of a Ridden mount leaving north. Some rather faint half week-old tracks of a Ridden mount leaving north. Some rather faint half week-old tracks of a Ridden mount leaving north. Some rather faint half week-old tracks of a Ridden mount leaving north. * HP:Healthy MV:Tiring > Noikor says 'w' s* HP:Healthy MV:Tiring > ay fairly e You say 'fairly e' * HP:Healthy MV:Tiring > s Jestin leaves west. You follow Jestin. Path to the River Arinelle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Tiring > ay w You say 'w' * HP:Healthy MV:Tiring > nod say You nod in agreement. w* HP:Healthy MV:Tiring > You say 'w' * HP:Healthy MV:Tiring > Jestin leaves west. Noikor leaves west. You follow Jestin. On a Forest Pier [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A one person canoe rests on the ground. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Noikor says 'w and n' * HP:Healthy MV:Tiring > say e You say 'e' s* HP:Healthy MV:Tiring > nick sYou snicker softly. a* HP:Healthy MV:Tiring > y Jestin leaves east. Noikor leaves east. You follow Jestin. Path to the River Arinelle [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > Jestin leaves north. You follow Jestin. Near the Stump [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute fudgy wudgy hedgehog is here, sniffling its nose. n* HP:Healthy MV:Strong > You say 'n' * HP:Healthy MV:Strong > say e You say 'e' Jestin leaves north. You follow Jestin. Forest Square [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A piece of newly cut white willow bark lies on the ground. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A wild hog snorts angrily, pawing at the ground. A hunter looks for tracks here. A wild hog snorts angrily, pawing at the ground. * HP:Healthy MV:Strong > say back s Jestin leaves south. Noikor leaves south. You follow Jestin. Near the Stump [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute fudgy wudgy hedgehog is here, sniffling its nose. * HP:Healthy MV:Strong > You say 'back s' * HP:Healthy MV:Strong > say e Jestin leaves east. Noikor leaves east. You follow Jestin. Forest Crossroads [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. The corpse of a burly bighorn sheep is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A young and strong buck is here, munching some grass. A cute, long-eared rabbit is munching at a leaf here. Noikor snickers softly. * HP:Healthy MV:Strong > You say 'e' * HP:Healthy MV:Strong > say n e You say 'n e' * HP:Healthy MV:Strong > n e Break in the Trees [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A muddy pond is here, dark waters broken by an occasional bubble. * HP:Healthy MV:Strong > Alas, you cannot go that way... Jestin has arrived from the south. Noikor has arrived from the south. * HP:Healthy MV:Strong > s eForest Crossroads [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. The corpse of a burly bighorn sheep is lying here. A young and strong buck is here, munching some grass. A cute, long-eared rabbit is munching at a leaf here. * HP:Healthy MV:Tiring > Alas, you cannot go that way... s* HP:Healthy MV:Tiring > e Heart of the Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. * HP:Healthy MV:Tiring > Thick Woods [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. * HP:Healthy MV:Tiring > w n Heart of the Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. n* HP:Healthy MV:Tiring > Forest Crossroads [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. The corpse of a burly bighorn sheep is lying here. A young and strong buck is here, munching some grass. A cute, long-eared rabbit is munching at a leaf here. na* HP:Healthy MV:Tiring > r eBreak in the Trees [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A muddy pond is here, dark waters broken by an occasional bubble. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Tiring > h firetruck it eYou narrate 'eh firetruck it' Jestin closes the bush. * HP:Healthy MV:Tiring > whe Jestin narrates 'no smells' r* HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > Players in your Zone -------------------- Kryyg - Break in the Trees Noikor - Break in the Trees Jestin - Break in the Trees * HP:Healthy MV:Tiring > Jestin leaves north. You follow Jestin. Nexus in the Woods [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Tiring > nar nod wher You narrate 'nod' * HP:Healthy MV:Tiring > Players in your Zone -------------------- Kryyg - Nexus in the Woods Noikor - Nexus in the Woods Jestin - Nexus in the Woods Jestin leaves east. Noikor leaves east. You follow Jestin. A Forest Clearing [ obvious exits: N E W ] There are some tracks of a human leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A black stallion prances about. * HP:Healthy MV:Tiring > Jestin leaves north. Noikor leaves north. You follow Jestin. Gap in the Woods [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A wild boar runs through the forest. * HP:Healthy MV:Tiring > h [track human] - Jestin leaves west. You follow Jestin. +s h* You could find no tracks at all. * HP:Healthy MV:Tiring > A Forest Clearing [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A black stallion prances about. [track human] g > - Jestin narrates 'w' * Some obvious fresh tracks of a Human leaving east. Some faint three day-old tracks of a Human leaving east. Some faint three day-old tracks of a Human leaving east. * HP:Healthy MV:Tiring > e 6 nar In a Hunter's Hut [ obvious exits: W ] A *newbie female human* is standing here. sha* HP:Healthy MV:Tiring > [k human] You blast A *human*'s right arm into bloody fragments! A *human* panics, and attempts to flee! * HP:Healthy MV:Tiring - Kat: Battered > ke You narrate 'shake' Spikes narrates 'Smells br fade' * HP:Healthy MV:Tiring - Kat: Battered > nar A *human* tickles your body with her slash. You blast A *human*'s body very hard. A *human* panics, and attempts to flee! * HP:Scratched MV:Tiring - Kat: Critical > A *human* leaves west. * HP:Scratched MV:Tiring > human w A *human* has arrived from the west. * HP:Scratched MV:Tiring > 6 You narrate 'human' * HP:Scratched MV:Tiring > A Forest Clearing [ obvious exits: N E W ] There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. There are some tracks of an animal leaving north. A black stallion prances about. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > whois kat 6Kat of the Borderlands is a level 6 human. * HP:Scratched MV:Tiring > 6[k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > n narGap in the Woods [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A wild boar runs through the forest. Jestin has arrived from the west. Noikor has arrived from the west. * HP:Scratched MV:Tiring > meh newb wYou narrate 'meh newb' her* HP:Scratched MV:Tiring > Players in your Zone -------------------- Noikor - Gap in the Woods Jestin - Gap in the Woods Kryyg - Gap in the Woods * HP:Scratched MV:Tiring > Noikor leaves west. You follow Jestin. Thicket near the Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. The corpse of the hog is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute, long-eared rabbit is munching at a leaf here. nar* HP:Scratched MV:Tiring > level 6 Noikor leaves west. You follow Jestin. Thicket in the Woods [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A wild boar runs through the forest. * HP:Scratched MV:Tiring > You narrate 'level 6' You follow Jestin. Small Clearing Off the Road [ obvious exits: N S W ] There are some tracks of a human leaving south. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. The corpse of a handsome stag is lying here. A torch is here on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Tiring > Jestin leaves north. Noikor leaves north. You follow Jestin. Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a brown deer is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Tiring > wher Ryrrar tells you 'pk?' Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. * HP:Scratched MV:Tiring > sco Jestin says 'smells wb' * HP:Scratched MV:Tiring > reYou have 404(408) hit and 138(230) movement points. You have scored 41051769 experience points and 1504 quest points. You need 3448231 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. p* HP:Scratched MV:Tiring > ly Jestin snickers softly. w* HP:Scratched MV:Tiring > b Jestin assumes a defensive striking posture. * HP:Scratched MV:Tiring > You reply to Ryrrar 'wb' * HP:Scratched MV:Tiring > Noikor says 'tracks w' * HP:Scratched MV:Tiring > wher sPlayers in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. c* HP:Scratched MV:Tiring > an w Noikor nods in agreement. * HP:Scratched MV:Tiring > * HP:Scratched MV:Tiring > l Caemlyn Road The road runs to a city to the west and stretches endlessly to the east. You can see an enormous bridge stretching from the middle of the city. The road is well traveled and marked by many footsteps and wagon ruts. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a brown deer is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Tiring > wher Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. * HP:Scratched MV:Tiring > say go 1e A *human* has arrived from the south. Jestin pierces A *human*'s right hand very hard. A *human* is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. * HP:Scratched MV:Tiring > of wb gate snRyrrar tells you 'pfft' You say 'go 1e of wb gate' i* HP:Scratched MV:Tiring > ck lYou snicker softly. * HP:Scratched MV:Tiring > i ncor Jestin says 'doh' pse * HP:Scratched MV:Tiring > Noikor falls down laughing. * HP:Scratched MV:Tiring > You do not see that here. * HP:Scratched MV:Tiring > l in coprse You do not see that item here. * HP:Scratched MV:Tiring > l in corpse corpse (here) : a dagger two gold crowns fourteen copper pennys a water skin a pair of light leather boots a pair of chainmail leggings a leather belt a single-edged broadsword a large metal shield a pair of leather half-gauntlets a backpack a knee-length coat a thin mail shirt a metal conical cap t* HP:Scratched MV:Tiring > ake skin corpse Noikor says 'scalp?' * HP:Scratched MV:Tiring > You get a water skin from the corpse of Kat. * HP:Scratched MV:Tiring > Jestin says 'woops' * HP:Scratched MV:Tiring > pour skin out fil skin co Noikor gets two gold crowns from the corpse of Kat. * HP:Scratched MV:Tiring > rpse You empty a water skin. Jestin gets fourteen copper pennys from the corpse of Kat. * HP:Scratched MV:Tiring > dYou drain some blood from the corpse of Kat into a w ater skin. Jestin says 'drain' r* HP:Scratched MV:Tiring > ink skin Jestin puts some coins in a sack. w* HP:Scratched MV:Tiring > her You drink the human blood. Aaaah, that hit the spot... you feel refreshed. You don't feel thirsty any more. * HP:Scratched MV:Tiring > Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. s* HP:Scratched MV:Tiring > co You have 404(408) hit and 150(230) movement points. You have scored 41055695 experience points and 1504 quest points. You need 3444305 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. 2* HP:Scratched MV:Tiring > cp[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. o* HP:Scratched MV:Tiring > Jestin leaves west. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Tiring > s[change posture offensive] Posture changed to: Offensive * HP:Scratched MV:Tiring > ca Noikor says 'level 6' * HP:Scratched MV:Tiring > n w al* HP:Scratched MV:Tiring > ia You follow Jestin. Outside the Gates of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. s* HP:Scratched MV:Tiring > c close ga Noikor says 'shitty' te* HP:Scratched MV:Tiring > Ok. s* HP:Scratched MV:Tiring > can w Your eyesight is not so keen. * HP:Scratched MV:Tiring > open ga Jestin assumes a defensive striking posture. t* HP:Scratched MV:Tiring > e It's already open! * HP:Scratched MV:Tiring > wher res Players in your Zone -------------------- Kryyg - Outside the Gates of Whitebridge Noikor - Outside the Gates of Whitebridge Jestin - Outside the Gates of Whitebridge You catch a smell of horses nearby. s* HP:Scratched MV:Tiring > ayYou sit down and rest your tired bones. * HP:Scratched MV:Tiring > go scout You say 'go scout' * HP:Scratched MV:Tiring > o alias o open gate [open oakdoor] Nah... You feel too relaxed to do that.. * HP:Healthy MV:Strong > Ok. * HP:Healthy MV:Strong > whe Spikes narrates 'eol br fade' r * HP:Healthy MV:Strong > Players in your Zone -------------------- Kryyg - Outside the Gates of Whitebridge Noikor - Outside the Gates of Whitebridge Jestin - Outside the Gates of Whitebridge You catch a smell of horses nearby. * HP:Healthy MV:Strong > sco You have 408(408) hit and 173(230) movement points. You have scored 41055695 experience points and 1504 quest points. You need 3444305 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. * HP:Healthy MV:Strong > l Jestin says 'rest noikor' * HP:Healthy MV:Strong > Outside the Gates of Whitebridge This small gap in the wall is the main entrance to the small city of Whitebridge. You can see the curving arch of the White Bridge as it extends west from the city's center. Two watch towers stand on either side of the worn iron gate, which looks rather old and rusty. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Strong > l Outside the Gates of Whitebridge This small gap in the wall is the main entrance to the small city of Whitebridge. You can see the curving arch of the White Bridge as it extends west from the city's center. Two watch towers stand on either side of the worn iron gate, which looks rather old and rusty. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Jestin says 'kep gate open' * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Kryyg - Outside the Gates of Whitebridge Noikor - Outside the Gates of Whitebridge Jestin - Outside the Gates of Whitebridge You catch a smell of horses nearby. Jestin assumes a defensive striking posture. n* HP:Healthy MV:Strong > od You nod in agreement. s* HP:Healthy MV:Strong > t * HP:Healthy MV:Strong > l sa yresOutside the Gates of Whitebridge This small gap in the wall is the main entrance to the small city of Whitebridge. You can see the curving arch of the White Bridge as it extends west from the city's center. Two watch towers stand on either side of the worn iron gate, which looks rather old and rusty. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. t* HP:Healthy MV:Strong Jestin panics, and attempts to flee! Jestin leaves west. * HP:Healthy MV:Strong > st whYou stop resting, and stand up. e* HP:Healthy MV:Strong > r Players in your Zone -------------------- Jestin - Eastbridge Avenue Kryyg - Outside the Gates of Whitebridge Noikor - Outside the Gates of Whitebridge You catch a smell of horses nearby. s* HP:Healthy MV:Strong > ay god ur a moron You say 'god ur a moron' * HP:Healthy MV:Strong > l Outside the Gates of Whitebridge This small gap in the wall is the main entrance to the small city of Whitebridge. You can see the curving arch of the White Bridge as it extends west from the city's center. Two watch towers stand on either side of the worn iron gate, which looks rather old and rusty. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Jestin - Eastbridge Avenue Kryyg - Outside the Gates of Whitebridge Noikor - Outside the Gates of Whitebridge You catch a smell of horses nearby. * HP:Healthy MV:Strong > l Outside the Gates of Whitebridge This small gap in the wall is the main entrance to the small city of Whitebridge. You can see the curving arch of the White Bridge as it extends west from the city's center. Two watch towers stand on either side of the worn iron gate, which looks rather old and rusty. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. * HP:Healthy MV:Strong > 2 Jestin narrates 'none in selaan' c* HP:Healthy MV:Strong > p[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. o* HP:Healthy MV:Strong > [change posture offensive] Posture changed to: Offensive * HP:Healthy MV:Strong > wher Players in your Zone -------------------- Jestin - Eastbridge Avenue Kryyg - Outside the Gates of Whitebridge Noikor - Outside the Gates of Whitebridge You catch a smell of horses nearby. * HP:Healthy MV:Strong > sco You have 408(408) hit and 173(230) movement points. You have scored 41055695 experience points and 1504 quest points. You need 3444305 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 4 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. * HP:Healthy MV:Strong > nar prolly mag sq You narrate 'prolly mag sq' * HP:Healthy MV:Strong > l Outside the Gates of Whitebridge This small gap in the wall is the main entrance to the small city of Whitebridge. You can see the curving arch of the White Bridge as it extends west from the city's center. Two watch towers stand on either side of the worn iron gate, which looks rather old and rusty. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. * HP:Healthy MV:Strong > 65 6 6Arglebargle, glop-glyf!?! 6* HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > sa[k human] They aren't here. * HP:Healthy MV:Strong > y [k human] They aren't here. y* HP:Healthy MV:Strong > ou there dip dung Jestin narrates '3 square' ?* HP:Healthy MV:Strong > Jestin has arrived from the west. * HP:Healthy MV:Strong > wYou say 'you there dip dung?' h* HP:Healthy MV:Strong > er Jestin narrates 'we hit?' * HP:Healthy MV:Strong > Players in your Zone -------------------- Jestin - Outside the Gates of Whitebridge Kryyg - Outside the Gates of Whitebridge Noikor - Outside the Gates of Whitebridge You catch a smell of horses nearby. * HP:Healthy MV:Strong > nar names? You narrate 'names?' s* HP:Healthy MV:Strong > ay nar noiNoikor nods in agreement. k* HP:Healthy MV:Strong > or is * HP:Healthy MV:Strong > Jestin narrates 'newbies' * HP:Healthy MV:Strong > nar s Jestin leaves west. Noikor leaves west. You follow Jestin. Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Elrad* is standing here, riding a gray palfrey. *Kachina* is standing here, riding a wild stallion. *Elrad* leaves east riding a gray palfrey. *Kachina* leaves east riding a wild stallion. * HP:Healthy MV:Tiring >hi Jestin leaves west. Noikor leaves west. You follow Jestin. Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. t * HP:Healthy MV:Tiring > 6 6 6 6 6You narrate 'hit' Noikor leaves east. You follow Jestin. Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Healthy MV:Tiring > [k human] They aren't here. Jestin leaves east. Noikor leaves east. You follow Jestin. Outside the Gates of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Kachina* is standing here, riding a wild stallion. *Elrad* is standing here, riding a gray palfrey. Noikor tries to slash *Kachina*, but she deflects the blow. * HP:Healthy MV:Tiring > *Kachina* tries to strike Noikor, but he deflects the b low. Noikor tries to slash *Kachina*, but she parries successfully. [k human] You blast *Elrad*'s right hand extremely hard. Jestin pierces *Elrad*'s body very hard. 6* HP:Healthy MV:Tiring - Elrad: Hurt > [k human] You do the best you can! 6* HP:Healthy MV:Tiring - Elrad: Hurt > [k human] You do the best you can! 0* HP:Healthy MV:Tiring - Elrad: Hurt > [k human] You do the best you can! * HP:Healthy MV:Tiring - Elrad: Hurt > [k human] You do the best you can! Jestin closes the gate. * HP:Healthy MV:Tiring - Elrad: Hurt > [k human] You do the best you can! Jestin pierces *Elrad*'s body hard.t > [bash ] Noikor narrates 'outside' + Jestin looks at *Elrad*. * Jestin pierces *Elrad*'s right foot. *Elrad* draws an ivory-hilted stiletto from a dark, hooded cloak with a flash of steel. *Elrad* tickles your right leg with his pierce. *Kachina* tries to strike Noikor, but he deflects the blow. Noikor tries to slash *Kachina*, but she parries successfully. +adl Jestin looks at *Kachina*. As *Elrad* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Tiring - Elrad: Hurt > l ka Jestin barely pierces *Elrad*'s body. *Kachina* tries to strike Noikor, but he parries successfully. Noikor tries to slash *Kachina*, but she deflects the blow. c* HP:Scratched MV:Tiring - Elrad: Hurt > hina 0 A steely eyed soldier with brown, gray flecked hair stands here wearing Armour w ith heraldry of the Western Borderguard. "Into the madness we ride, With nothing but our souls to save, Time to make darkness die..." Elrad has some small wounds and bruises. *Elrad* is using: a mirrored lantern a sack a chain coif a dark, hooded cloak a pair of leather half-gauntlets an ivory-hilted stiletto a set of riveted chainmail leggings a pair of thin metal boots * HP:Scratched MV:Tiring - Elrad: Hurt > By the Star, I will wait, I will watch, I will call and will be heard. Kachina is in excellent condition. *Kachina* is using: a lantern a shoufa with a black veil an opal choker of fiery blue and pink beauty a dark grey travelling cloak with silver lining a backpack a pair of slim riding gloves a sungwood bracelet a large steel spear a pair of gray suede leggings a pair of animal-fur boots [bash ] ing - Elrad: Hurt > Jestin pierces *Elrad*'s left leg. = Jestin pierces *Elrad*'s right leg. *Elrad* barely tickles your left foot with his pierce. *Kachina* tries to strike Noikor, but he parries successfully. Noikor slashes *Kachina*'s body extremely hard. You dodge a bash from *Elrad* who loses his balance and falls! * Jestin assumes a defensive striking posture. As *Elrad* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Tiring - Elrad: Hurt > *Elrad* barely tickles your body with his pierce. Jestin pierces *Elrad*'s head hard. *Kachina* tries to strike Noikor, but he deflects the blow. Noikor tries to slash *Kachina*, but she parries successfully. Jestin pierces *Elrad*'s body hard. n* HP:Scratched MV:Tiring - Elrad: Wounded > ar god i hate bash 0 You narrate 'god i hate bash' [bash ] ing - Elrad: Wounded > Jestin pierces *Elrad*'s right arm hard. *Kachina* tries to strike Noikor, but he parries successfully. Noikor tries to slash *Kachina*, but she parries successfully. = Jestin pierces *Elrad*'s head very hard. *Elrad* sends you sprawling with a powerful bash! * HP:Scratched MV:Tiring - Elrad: Wounded > *Elrad* tickles your left leg with his pierce. Jestin pierces *Elrad*'s head hard. *Kachina* tries to strike Noikor, but he parries successfully. Noikor tries to slash *Kachina*, but she parries successfully. 0* HP:Scratched MV:Tiring - Elrad: Wounded > *Elrad* says 'hKg' * HP:Scratched MV:Tiring - Elrad: Wounded > Jestin pierces *Elrad*'s body. * HP:Scratched MV:Tiring - Elrad: Wounded > *Elrad* panics, and attempts to flee! ing - Elrad: Wounded > *Elrad* leaves east riding a gray palfrey. * HP:Scratched MV:Tiring > s[bash ] Bash who? t* HP:Scratched MV:Tiring > *Kachina* tries to strike Noikor, but he parries successfully. Noikor tries to slash *Kachina*, but she parries successfully. Jestin pierces *Kachina*'s body into bloody fragments! The gate is opened from the other side. * HP:Scratched MV:Tiring > 6 You are already standing. *Baldric* has arrived from the west, riding a warhorse. 0* HP:Scratched MV:Tiring > [k human] You blast *Baldric*'s body. [bash ] ing - Baldric: Scratched > Jestin assumes an offensive striking posture. - Jestin closes the gate. = Jestin pierces *Kachina*'s head into bloody fragments! = *Baldric* tickles your left foot with his smite. Jestin tries to pierce *Kachina*, but she parries successfully. *Kachina* tries to strike Noikor, but he parries successfully. Noikor slashes *Kachina*'s right arm hard. b= Your bash at *Baldric* sends him sprawling! * HP:Scratched MV:Tiring - Baldric: Scratched > alrid Jestin pierces *Kachina*'s body very hard. * HP:Scratched MV:Tiring - Baldric: Scratched > l kachina You blast *Baldric*'s left arm very hard. Jestin pierces *Kachina*'s left leg extremely hard. *Kachina* strikes Noikor's head hard. Noikor tries to slash *Kachina*, but she parries successfully. Saving all threads of this weave of the Wheel. This will take a few moments... Thoth narrates 'spike can you get north?' * HP:Healthy MV:Strong - Baldric: Scratched > By the Star, I will wait, I will watch, I will call and will be heard. Kachina has some big nasty wounds and scratches. *Kachina* is using: a lantern a shoufa with a black veil an opal choker of fiery blue and pink beauty a dark grey travelling cloak with silver lining a backpack a pair of slim riding gloves a sungwood bracelet a large steel spear a pair of gray suede leggings a pair of animal-fur boots * HP:Healthy MV:Strong - Baldric: Scratched > l bal Jestin tries to pierce *Kachina*, but she deflects the blow. d* HP:Healthy MV:Strong - Baldric: Scratched > ric You blast *Baldric*'s body. Jestin tries to pierce *Kachina*, but she parries successfully. *Kachina* tries to strike Noikor, but he deflects the blow. Noikor tries to slash *Kachina*, but she parries successfully. * HP:Healthy MV:Strong - Baldric: Scratched > 0this is baldric , a strapping you ng man in great condition , he has a kindly way about him but at the same time , a darkly forbidding look that promises retribution should anyone cross him . Baldric has a few scratches. *Baldric* is using: a lantern a backpack a crested helm a dark, hooded cloak a sword sheath a pair of heavy metal gauntlets a great claymore a pair of chainmail leggings a pair of thick metal boots * HP:Healthy MV:Strong - Baldric: Scratched > [bash ] They already seem to be stunned. Noikor narrates 'kachina batt' * HP:Healthy MV:Strong - Baldric: Scratched > Noikor looks at *Kachina*. * HP:Healthy MV:Strong - Baldric: Scratched > You blast *Baldric*'s right leg very hard. Jestin pierces *Kachina*'s body into bloody fragments! *Kachina* panics, and attempts to flee! *Kachina* tries to strike Noikor, but he parries successfully. Noikor slashes *Kachina*'s left leg into bloody fragments! *Kachina* panics, and attempts to flee! Jestin pierces *Kachina*'s body extremely hard. *Kachina* panics, and attempts to flee! *Kachina* leaves east riding a wild stallion. *Kachina* has arrived from the east, riding a wild stallion. * HP:Healthy MV:Strong - Baldric: Hurt > 0 [bash ] Jestin leaves east. Noikor leaves east. - Jestin has arrived from the east. Noikor has arrived from the east. Noikor tries to slash *Kachina*, but she deflects the blow. = Jestin pierces *Kachina*'s left leg extremely hard. *Kachina* panics, and attempts to flee! * The gate is opened from the other side. * *Reshad* has arrived from the west, riding -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:06 -------------------------------------------------------------------------------- The gate is opened from the other side. * *Reshad* has arrived from the west, riding a warhorse. *Danise* has arrived from the west, riding a warhorse. + *Kachina* leaves east riding a wild stallion. *Kachina* has arrived from the east, riding a wild stallion. *Reshad* tries to slash Noikor, but he deflects the blow. = Noikor tries to slash *Reshad*, but he deflects the blow. *Reshad* slashes Noikor's body hard. *Kachina* leaves west riding a wild stallion. - Jestin closes the gate. As *Baldric* avoids your bash, you topple over and fall to the ground! Jestin leaves east. * HP:Healthy MV:Strong - Baldric: Hurt > You dodge a bash from *Baldric* who loses his balance and falls! * HP:Healthy MV:Strong - Baldric: Hurt > *Reshad* opens the gate. * HP:Healthy MV:Strong - Baldric: Hurt > Noikor narrates 'reshad' * HP:Healthy MV:Strong - Baldric: Hurt > Noikor tries to slash *Reshad*, but he deflects the blow. *Reshad* tries to slash Noikor, but he deflects the blow. s* HP:Healthy MV:Strong - Baldric: Hurt > t 0 *Danise* barely slashes your body. * HP:Scratched MV:Strong - Baldric: Hurt > Do you not consider fighting as stand ing? [bash ] ong - Baldric: Hurt > - *Baldric* clambers to his feet. + *Baldric* leaves east riding a warhorse. 1 f* Jestin has arrived from the east. Noikor closes the gate. Cancelled. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. Jestin tries to pierce *Danise*, but she deflects the blow. * HP:Scratched MV:Strong > Jestin tries to pierce *Danise*, but she deflects the blow. Noikor tries to slash *Reshad*, but he parries successfully. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Strong > w 6 Outside the Gates of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Jestin the Master Havoc is here, fighting Danise. *Danise* is standing here, riding a warhorse. *Reshad* is here, fighting Noikor, riding a warhorse. Noikor the Friendly Trolloc is here, fighting Reshad. 2* HP:Scratched MV:Strong > [k human] You blast *Danise*'s right leg into bloody fragments! * HP:Scratched MV:Strong - Danise: Hurt > cp[change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. o* HP:Scratched MV:Strong - Danise: Hurt > 0 [change posture offensive] Posture changed to: Offensive [bash ] ong - Danise: Hurt > = Jestin looks at *Danise*. * Jestin tries to pierce *Danise*, but she parries successfully. Noikor tries to slash *Reshad*, but he deflects the blow. *Reshad* slashes Noikor's body very hard. = Jestin pierces *Danise*'s body into bloody fragments! Your bash at *Danise* sends her sprawling! * HP:Scratched MV:Strong - Danise: Wounded > l You blast *Danise*'s body into bloody fragments! *Danise* panics, and attempts to flee! Jestin pierces *Danise*'s body into bloody fragments! *Danise* panics, and attempts to flee! *Danise* leaves east riding a warhorse. Noikor tries to slash *Reshad*, but he parries successfully. da* HP:Scratched MV:Strong > nise You do not see that here. * HP:Scratched MV:Strong > e 6 Jestin leaves east. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Jestin the Master Havoc is standing here. *Danise* is standing here, riding a warhorse. * HP:Scratched MV:Strong > 0 Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Kat is lying here. * HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > [bash ] Bash who? * HP:Scratched MV:Strong > w 6 Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Jestin the Master Havoc is here, fighting Danise. *Danise* is here, fighting Jestin, riding a warhorse. 0* HP:Scratched MV:Strong > [k human] You blast *Danise*'s body into bloody fragments! *Danise* panics, and attempts to flee! You try to blast *Danise*, but she parries successfully.ten > Jestin pierces *Danise*'s body into bloody fragments! [bash ] *Danise* leaves east riding a warhorse. e= 6Cancelled. Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of Kat is lying here. * HP:Scratched MV:Strong > 0[k human] They aren't here. Jestin has arrived from the west. * HP:Scratched MV:Strong > e 6 e[bash ] Bash who? You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Jestin the Master Havoc is standing here. * HP:Scratched MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A lantern has been left here. A torch is here on the ground. * HP:Scratched MV:Tiring > 6 [k human] They aren't here. Jestin has arrived from the west. e* HP:Scratched MV:Tiring > 6Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Tiring > e[k human] They aren't here. Jestin has arrived from the west. * HP:Scratched MV:Tiring > 6 Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. * HP:Scratched MV:Tiring > e[k human] They aren't here. * HP:Scratched MV:Tiring > 6 sAlas, you cannot go that way... Jestin has arrived from the west. * HP:Scratched MV:Tiring > e[k human] They aren't here. * HP:Scratched MV:Tiring > eAlas, you cannot go that way... * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Baldric* is standing here, riding a warhorse. A handsome stag stands here, ready to run. A raven is here flying around. Jestin has arrived from the north. * HP:Scratched MV:Tiring > Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A young and strong buck is here, munching some grass. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > w 6 Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Jestin the Master Havoc is here, fighting Baldric. *Baldric* is here, fighting Jestin, riding a warhorse. A handsome stag stands here, ready to run. A raven is here flying around. * HP:Scratched MV:Tiring > 0 *Baldric* tries to smite Jestin, but he deflects the blow. Jestin pierces *Baldric*'s left hand. Pustule narrates 'eol around sward' [k human] You blast *Baldric*'s body. Noikor narrates 'wtf you fled after he bashed me again' [bash ] ing - Jestin: Wounded - Baldric: Hurt > Jestin pierces *Baldric*'s body. - Jestin assumes a defensive striking posture. * Noikor narrates 'on reshad' s Jestin pierces *Baldric*'s right arm hard. n=u Your bash at *Baldric* sends him sprawling! * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > oik Jestin pierces *Baldric*'s body. o* HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > r You narrate 'stfu noikor' * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > Jestin narrates 'we on all e s' w* HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > he You blast *Baldric*'s right leg extremely hard. Jestin pierces *Baldric*'s body hard. * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > r Players in your Zone -------------------- Kryyg - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > Jestin looks at *Baldric*. Thoth narrates 'i camp getting mvs' * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > Jestin pierces *Baldric*'s body. * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > 0 [bash ] They already seem to be stunned. * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Wounded > 0 You blast *Baldric*'s body. Jestin pierces *Baldric*'s right leg very hard. * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Battered > [bash ] They already seem to be stunned. * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Battered > Noikor has arrived from the north. * HP:Scratched MV:Tiring - Jestin: Wounded - Baldric: Battered > 0 [bash ] Noikor slashes *Baldric*'s left leg. + Jestin pierces *Baldric*'s left leg hard. * *Reshad* has arrived from the north, riding a warhorse. * *Reshad* leaves east riding a warhorse. *Baldric* panics, and attempts to flee! e 6+ Noikor slashes *Baldric*'s body. *Baldric* tries to smite Jestin, but he parries successfully. Jestin pierces *Baldric*'s head very hard. *Baldric* leaves east riding a warhorse. Cancelled. 0 Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. *Baldric* is standing here, riding a warhorse. *Reshad* is standing here, riding a warhorse. A young and strong buck is here, munching some grass. * HP:Scratched MV:Tiring > [k human] You blast *Baldric*'s right leg extremely hard. *Reshad* leaves west riding a warhorse. [bash ] ing - Baldric: Beaten > * Spikes narrates 'smell inn' +*a *Baldric* panics, and attempts to flee! 1 *Baldric* leaves north riding a warhorse. l-d = They're not here anymore! Jestin has arrived from the west. * HP:Scratched MV:Tiring > n You narrate '1e bald' You follow Jestin. Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A hunter from Illian is here, searching for the fabled Horn of Valere. A dun mare is here, snorting angrily. 6* HP:Scratched MV:Tiring > Alas, you cannot go that way... e* HP:Scratched MV:Tiring > 6[k human] They aren't here. * HP:Scratched MV:Tiring > eBend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A handsome stag stands here, ready to run. * HP:Scratched MV:Tiring > 6[k human] They aren't here. Jestin has arrived from the west. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > e [k human] They aren't here. n* HP:Scratched MV:Tiring > eAlas, you cannot go that way... You follow Jestin. Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Tiring > ePath to Farm [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Scratched MV:Tiring > eLawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Tiring > e Edge of the Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a human leaving east. 6* HP:Scratched MV:Tiring > Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Tiring > sWoodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * HP:Scratched MV:Tiring > e[k human] They aren't here. * HP:Scratched MV:Tiring > eAlas, you cannot go that way... * HP:Scratched MV:Tiring > e e Woodlands [ obvious exits: W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > wAlas, you cannot go that way... * HP:Scratched MV:Tiring > Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. w* HP:Scratched MV:Tiring > s Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Tiring > Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Scratched MV:Tiring > e s e e Alas, you cannot go that way... * HP:Scratched MV:Tiring > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A spotted jaguar opens its eyes lazily. A raven is visible flying high in the sky. * HP:Scratched MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Tiring > eCaemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a frightened young thief is lying here. * HP:Scratched MV:Tiring > e eCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Tiring > e Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. e* HP:Scratched MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. e* HP:Scratched MV:Tiring > eCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Tiring > eCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Tiring > e The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. e* HP:Scratched MV:Tiring > eThe Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Winded > 6 The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] * HP:Scratched MV:Winded > 6Radalan narrates 'on eol dusty still' At the Smiling Gleeman [ obvious exits: N E S W ] A shaggy brown mare stands here. * HP:Scratched MV:Winded > 6 Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A water skin has been left on the ground. * HP:Scratched MV:Winded > eA Dusty Road Through Four Kings [ obvious exits: N E S W ] A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. * HP:Scratched MV:Winded > 6[k human] They aren't here. * HP:Scratched MV:Winded > e [k human] Saml Hake blushes. They aren't here. e* HP:Scratched MV:Winded > [k human] They aren't here. 6* HP:Scratched MV:Winded > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > eThe Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * HP:Scratched MV:Winded > eThe Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * HP:Scratched MV:Winded > 6 [k human] They aren't here. * HP:Scratched MV:Winded > wAlas, you cannot go that way... * HP:Scratched MV:Winded > herAlas, you cannot go that way... * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > 6 6Players in your Zone -------------------- Kryyg - The Caemlyn Road You catch a smell of horses nearby. * HP:Scratched MV:Winded > 6[k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. n* HP:Scratched MV:Winded > [k human] They aren't here. * HP:Healthy MV:Tiring > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * HP:Healthy MV:Tiring > e e The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A *male human* is standing here, riding a bloodstock stallion. *Rhiannon* is standing here, riding an Illianer steed. *Falamir* is standing here, riding a bloodstock stallion. *Stabye* is standing here, riding a warhorse. *Falamir* barely blasts your body. * HP:Scratched MV:Tiring - Falamir: Healthy > sca *Stabye* tickles your right leg with his pierce. n * HP:Scratched MV:Tiring - Falamir: Healthy > eNo way! You're fighting for yo ur life! * HP:Scratched MV:Tiring - Falamir: Healthy > 1* HP:Scratched MV:Tiring - Falami r: Healthy > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. * HP:Scratched MV:Tiring - Falamir: Healthy > n You panic and attempt to flee! *Rhiannon* strikes your body. A *human* barely blasts your left leg. You flee head over heels. The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A thin metal cap has been discarded here. A pair of black pants lies here. A lantern has been left here. [3] A bullseye lantern has been set aside. [3] A Trail in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A fly is buzzing around here somewhere. An irritating fly is here flying around. * HP:Scratched MV:Winded > wher Players in your Zone -------------------- Kryyg - A Trail in the Forest n* HP:Scratched MV:Winded > ar bunch *Stabye* has arrived from the south, riding a warhorse. *Falamir* has arrived from the south, riding a bloodstock stallion. *Falamir* tickles your body with his blast. * HP:Scratched MV:Winded - Falamir: Healthy > c *Stabye* barely pierces your body. * HP:Scratched MV:Winded - Falamir: Healthy > aem r *Stabye* barely pierces your body. o* HP:Scratched MV:Winded - Falamir: Healthy > ad *Stabye* pierces your body. You try to blast *Falamir*, but he parries successfully. *Falamir* barely blasts your body. * HP:Hurt MV:Winded - Falamir: Healthy > 1 f wYou narrate 'bunch caem road' *Rhiannon* has arrived from the south, riding an Illianer steed. A *human* has arrived from the south, riding a bloodstock stallion. * HP:Hurt MV:Winded - Falamir: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. * HP:Hurt MV:Winded - Falamir: Healthy > PANIC! You couldn't escape! *Rhiannon* strikes your left leg. * HP:Hurt MV:Winded - Falamir: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Winded - Falamir: Healthy > 1 f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee! Healthy > A *human* barely blasts your body. w A *human* blasts your right hand. *Rhiannon* strikes your right leg. *Stabye* tickles your right hand with his pierce. *Stabye* tickles your body with his pierce. Pustule narrates 'where rad?' You flee head over heels. A Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. An irritating fly is visible flying high in the sky. Alas, you cannot go that way... *Stabye* has arrived from the south, riding a warhorse. * HP:Hurt MV:Winded > *Stabye* tickles your right hand with his pierce. * HP:Hurt MV:Winded - Stabye: Healthy > e 1 fAn irritating fly is flying much lower now... No way! You're fighting for your life! *Rhiannon* has arrived from the south, riding an Illianer steed. A *human* has arrived from the south, riding a bloodstock stallion. * HP:Hurt MV:Winded - Stabye: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. *Rhiannon* strikes your body. * HP:Hurt MV:Winded - Stabye: Healthy > s You panic and attempt to flee! Jestin narrates 'where you?' You flee head over heels. A Bend in the Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. Alas, you cannot go that way... * HP:Hurt MV:Winded > Alas, you cannot go that way... *Stabye* has arrived from the west, riding a warhorse. * HP:Hurt MV:Winded > *Stabye* barely pierces your left hand. * HP:Hurt MV:Winded - Stabye: Healthy > w s 1No way! You're fighting for your life! *Rhiannon* has arrived from the west, riding an Illianer steed. A *human* has arrived from the west, riding a bloodstock stallion. A *human* tickles your body with his blast. * HP:Hurt MV:Winded - Stabye: Healthy > fNo way! You're fighting for your life! *Rhiannon* strikes your right leg. * HP:Wounded MV:Winded - Stabye: Healthy > s[change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. * HP:Wounded MV:Winded - Stabye: Healthy > s You panic and attempt to flee! *Rhiannon* barely strikes your body. A *human* blasts your body. You try to blast *Stabye*, but he deflects the blow. *Stabye* barely pierces your body. You flee head over heels. A Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. An irritating fly is here flying around. A Trail in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. *Falamir* is standing here, riding a bloodstock stallion. A fly is buzzing around here somewhere. An irritating fly is here flying around. *Falamir* barely blasts your right arm. * HP:Wounded MV:Winded - Falamir: Healthy > No way! You're fighting for your li fe! * HP:Wounded MV:Winded - Falamir: Healthy > 1 f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. You panic and attempt to flee!ir: Healthy > *Rhiannon* has arrived from the north, riding an Illianer steed. A *human* has arrived from the north, riding a bloodstock stallion. *Rhiannon* barely strikes your left leg. A *human* blasts your body hard. w A *human* barely blasts your left foot. *Rhiannon* strikes your left leg. You flee head over heels. The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A thin metal cap has been discarded here. A pair of black pants lies here. A lantern has been left here. [3] A bullseye lantern has been set aside. [3] The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Winded > s Alas, you cannot go that way... Jestin narrates 'where you kryyg' w* HP:Wounded MV:Winded > Jestin has arrived from the west. Noikor has arrived from the west. w* HP:Wounded MV:Winded > wher nar The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > Upon a Hill Overlooking Four Kings [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - Upon a Hill Overlooking Four Kings Noikor - The Caemlyn Road Jestin - The Caemlyn Road You catch a smell of horses nearby. * HP:Wounded MV:Winded > 2 Yes, narrate, fine, narrate we must, but WHAT??? * HP:Wounded MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 122 hit points. * HP:Wounded MV:Winded > cpo e scan e [change posture offensive] Posture changed to: Offensive * HP:Wounded MV:Winded > The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. *Stabye* has arrived from the east, riding a warhorse. * HP:Wounded MV:Winded > Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Stabye* barely pierces your body. * HP:Wounded MV:Winded - Stabye: Healthy > na You blast *Stabye*'s body. *Stabye* barely pierces your left leg. Jestin narrates 'c'mere kryyg' r* HP:Wounded MV:Winded - Stabye: Scratched > on Jestin has arrived from the east. 1* HP:Wounded MV:Winded - Stabye: Scratched > w Jestin pierces *Stabye*'s body. Noikor says 'they probably gettings abunch now' * HP:Wounded MV:Winded - Stabye: Scratched > 0 You narrate 'on 1w' [bash ] d - Stabye: Scratched > Noikor barely slashes *Stabye*'s right hand. Jestin narrates 'we on' + Jestin assumes an offensive striking posture. + Noikor slashes *Stabye*'s left foot hard. Jestin pierces *Stabye*'s right foot very hard. *Stabye* barely pierces your body. As *Stabye* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded > 0 Noikor barely slashes *Stabye*'s body. Jestin pierces *Stabye*'s right hand. *Stabye* pierces your right leg. Jestin pierces *Stabye*'s right leg extremely hard. *Stabye* barely pierces your body. * HP:Wounded MV:Winded - Stabye: Hurt > Jestin looks at *Stabye*. *Falamir* has arrived from the east, riding a bloodstock stallion. * HP:Wounded MV:Winded - Stabye: Hurt > *Falamir* tries to blast Jestin, but he dodges the attack. [bash ] d - Stabye: Hurt > - Noikor looks at *Stabye*. *human *Falamir* blasts Jestin's right arm very hard. Noikor slashes *Stabye*'s head hard. Jestin pierces *Stabye*'s right foot very hard. *Stabye* pierces your right arm. = Jestin tickles *Stabye*'s body with his pierce. *Stabye* barely pierces your body. Jestin looks at *Falamir*. - *Elrad* has arrived from the east, riding a gray palfrey. *Ahyre* has arrived from the east, riding a warhorse. *Elrad* leaves west riding a gray palfrey. *Ahyre* leaves west riding a warhorse. = Your bash at *Stabye* sends him sprawling! * HP:Battered MV:Winded - Stabye: Wounded > The man before you is of an average height. His shifting eyes have an icy look and his long dark hair falls just below his s houlders. Falamir is in excellent condition. *Falamir* is using: a lantern a sack a rimmed round helmet an opal choker of fiery blue and pink beauty a dark, hooded cloak a thick pair of leather work gloves a gator skin bracer a gator skin bracer a dull black shield a heavy club a set of oiled chainmail leggings a pair of animal-fur boots Jestin assumes a defensive striking posture. *Elrad* has arrived from the west, riding a gray palfrey. *Ahyre* has arrived from the west, riding a warhorse. *Ahyre* smites Noikor's body hard. l* HP:Battered MV:Winded - Stabye: Wounded > *Elrad* smites Jestin's body into bloody fragments! * HP:Battered MV:Winded - Stabye: Wounded > stabye *Elrad* tries to smite Jestin, but he parries successfully. *Ahyre* tries to smite Noikor, but he parries successfully. You blast *Stabye*'s body. Noikor slashes *Stabye*'s right leg into bloody fragments! Jestin pierces *Stabye*'s right leg extremely hard. * HP:Battered MV:Winded - Stabye: Wounded > I am here to kick some darkfiends as s!! and chew some bubblegum!!..... But im all outta bubblegum!! Stabye has quite a few wounds. *Stabye* is using: a mirrored lantern a chain coif a dark blue scarf a dark blue scarf a dark, hooded cloak a pair of heavy metal gauntlets a dull black shield a dagger of green jade a pair of earthen colored breeches a pair of animal-fur boots Jestin avoids being bashed by *Falamir* who loses his balance and falls! * HP:Battered MV:Winded - Stabye: Wounded > Jestin pierces *Stabye*'s left arm hard. *Stabye* panics, and attempts to flee! *Stabye* leaves west riding a warhorse. -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:06 -------------------------------------------------------------------------------- * HP:Battered MV:Winded > 6 0 Jestin narrates 'get in raoldnds' * HP:Battered MV:Winded > [k human] You blast *Elrad*'s left arm hard. [bash ] ed - Jestin: Wounded - Elrad: Wounded > - *Stabye* has arrived from the west, riding a warhorse. Spikes narrates 'Knaar dusty' = *Stabye* barely pierces your left leg. + *Stabye* pierces your right arm. Jestin pierces *Elrad*'s body. Noikor slashes *Ahyre*'s body. Radalan narrates 'eol beat tower' * Jestin avoids being bashed by *Elrad* who loses his balance and falls! Jestin narrates 'nm' * Pustule narrates 'knaar dusty' Noikor panics, and attempts to flee! 1+ f = Noikor leaves south. Cancelled. Jestin pierces *Elrad*'s body. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 204 hit points. * HP:Battered MV:Winded - Jestin: Wounded - Elrad: Wounded > You panic and attempt to flee! Noikor has arrived from the south. *Stabye* barely pierces your right arm. Jestin pierces *Elrad*'s body hard. Jestin assumes a defensive striking posture. *Rhiannon* has arrived from the east, riding an Illianer steed. A *human* has arrived from the east, riding a bloodstock stallion. *Rhiannon* leaves west riding an Illianer steed. A *human* leaves west riding a bloodstock stallion. *Ahyre* barely smites your head. You flee head over heels. Upon a Hill Overlooking Four Kings [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A *male human* is standing here, riding a bloodstock stallion. *Rhiannon* is standing here, riding an Illianer steed. Alas, you cannot go that way... * HP:Battered MV:Winded > *Rhiannon* leaves east riding an Illianer steed. A *human* leaves east riding a bloodstock stallion. * HP:Battered MV:Winded > e n The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A *male human* is standing here, riding a bloodstock stallion. *Rhiannon* is standing here, riding an Illianer steed. *Ahyre* is standing here, riding a warhorse. *Elrad* is here, fighting Jestin, riding a gray palfrey. *Falamir* is here, fighting Jestin, riding a bloodstock stallion. Jestin the Master Havoc is here, fighting Elrad. *Stabye* has arrived from the east, riding a warhorse. ed > *Stabye* barely pierces your body. You panic and attempt to flee! *Stabye* pierces your body. Jestin pierces *Elrad*'s right arm hard. Jestin narrates 'in rolands' A *human* blasts your body. *Rhiannon* strikes your body. *Elrad* sends you sprawling with a powerful bash! *Ahyre* smites your right leg hard. Jestin narrates 'in rolands' Jestin pierces *Elrad*'s right leg. *Ahyre* smites your right leg very hard. *Rhiannon* strikes your body. A *human* blasts your body hard. *Stabye* pierces your left arm. Jestin pierces *Elrad*'s body hard. *Elrad* tries to smite Jestin, but he deflects the blow. *Falamir* tries to blast Jestin, but he deflects the blow. *Elrad* says 'IISi' Noikor narrates 'hurry up' You flee head over heels. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Alas, you cannot go that way... *Stabye* has arrived from the west, riding a warhorse. > *Stabye* barely pierces your left leg. You panic and attempt to flee! e *Stabye* tickles your body with his pierce. You wish that your wounds would stop BLEEDING so much! Jestin has arrived from the west. n *Rhiannon* has arrived from the west, riding an Illianer steed. A *human* has arrived from the west, riding a bloodstock stallion. cw Jestin swiftly dodges *Rhiannon*'s attempt to strike him. A *human* blasts your body. You wish that your wounds would stop BLEEDING so much! 20 Jestin panics, and attempts to flee! Jestin leaves west. You flee head over heels. The Caemlyn Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Jestin the Master Havoc is standing here. *Ahyre* is standing here, riding a warhorse. *Elrad* is standing here, riding a gray palfrey. *Falamir* is standing here, riding a bloodstock stallion. The Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A *male human* is standing here, riding a bloodstock stallion. *Rhiannon* is standing here, riding an Illianer steed. *Stabye* is standing here, riding a warhorse. * HP:Beaten MV:Winded > Radalan narrates 'more smells' Alas, you cannot go that way... * HP:Beaten MV:Winded > [change wimpy] You will now flee if you go below 20 hit points. *Stabye* leaves east riding a warhorse. * HP:Beaten MV:Winded > e n The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A thin metal cap has been discarded here. A pair of black pants lies here. A lantern has been left here. [3] A bullseye lantern has been set aside. [3] *Stabye* is standing here, riding a warhorse. n* HP:Beaten MV:Winded > A Trail in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. An irritating fly is here flying around. * HP:Beaten MV:Winded > n e n n nA Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. An irritating fly is here flying around. An irritating fly is here flying around. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > A Bend in the Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. n* HP:Beaten MV:Winded > A Trail in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A raven is here flying around. * HP:Beaten MV:Winded > nThe End of the Trail [ obvious exits: N E S U ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving up. There are some tracks of an animal leaving up. There are some tracks of an animal leaving up. There are some tracks of a trolloc leaving north. A bullseye lantern has been set aside. A squirrel is here, chittering. A falcon is here flying around. * HP:Beaten MV:Winded > eA Crude Tunnel into the Hill [ obvious exits: E S ] The corpse of Randy is lying here. Noikor the Friendly Trolloc is here, fighting the smuggler guard. A smuggler is here, fighting Noikor. The smuggler guard is here, fighting Noikor. The smuggler guard is here, fighting Noikor. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > A smuggler tries to slash Noikor, but he deflects the bl ow. The smuggler guard tickles Noikor's left leg with his scythe. Noikor slashes the smuggler guard's body hard. The smuggler guard tries to scythe Noikor, but he deflects the blow. A Crude Tunnel [ obvious exits: E W ] o HP:Beaten MV:Winded > nar im beat whYou narrate 'im beat' er o HP:Beaten MV:Winded > Players in your Zone -------------------- Kryyg - A Crude Tunnel Noikor - A Crude Tunnel into the Hill 2o HP:Beaten MV:Winded > c Noikor narrates 'dirtwall open' po HP:Beaten MV:Winded > o[change mood brave] Mood changed to: Brave o HP:Beaten MV:Winded > sc[change posture offensive] Posture changed to: Offensive oo HP:Beaten MV:Winded > You have 71(408) hit and 72(230) movement points. You have scored 41058597 experience points and 1504 quest points. You need 3441403 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. o HP:Beaten MV:Winded > w Jestin narrates 'you ok kryyg?' o HP:Beaten MV:Winded > her Players in your Zone -------------------- Kryyg - A Crude Tunnel Noikor - A Crude Tunnel into the Hill You catch a smell of horses nearby. o HP:Beaten MV:Winded > nar yeah im in e Your heartbeat calms down more as you feel less panicked. You narrate 'yeah im in' o HP:Beaten MV:Winded > A Long Curving Tunnel [ obvious exits: E S W ] o HP:Beaten MV:Winded > e n A Tunnel [ obvious exits: N W ] A foul-looking man stands here dressed in wealthy clothing. A foul-looking man stands here dressed in wealthy clothing. Jestin narrates 'keep dirtwall open' * HP:Beaten MV:Winded > A Secret Tunnel [ obvious exits: S U ] A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. * HP:Beaten MV:Winded > u The Store Room [ obvious exits: E W D ] o HP:Beaten MV:Winded > sco nar You have 88(408) hit and 90(230) movement points. You have scored 41058597 experience points and 1504 quest points. You need 3441403 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. im o HP:Beaten MV:Winded > store sYou narrate 'im store' co HP:Beaten MV:Winded > an e scao HP:Beaten MV:Winded > n w Noikor narrates 'am' o HP:Beaten MV:Winded > A black wolf growls loudly, poised to leap. o HP:Beaten MV:Winded > stat l You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 1.4 lbs and wearing 74.2 lbs, light. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 166, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Brave. You will flee below: 20 Hit Points Your posture is: Offensive. Your armor absorbs about 80% on average. You are subjected to the following effects: - NO QUIT so HP:Beaten MV:Winded > The Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] o HP:Beaten MV:Winded > can d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Winded > Noikor narrates 'hurry' o HP:Beaten MV:Winded > notice You start paying increased attention to your surroundings. lo HP:Beaten MV:Winded > The Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] o HP:Beaten MV:Winded > wher Players in your Zone -------------------- Jestin - A Small Stable Noikor - A Crude Tunnel into the Hill Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Winded > search e clThe backdoor is obviously open soo HP:Beaten MV:Winded > e backdoor Arglebargle, glop-glyf!?! Jestin narrates 'keep it open' o HP:Beaten MV:Winded > search w The door is obviously open co HP:Beaten MV:Winded > lo Noikor narrates 'hurry up' so HP:Beaten MV:Winded > e door Ok. o HP:Beaten MV:Winded > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Winded > l The Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] wo HP:Beaten MV:Winded > her Players in your Zone -------------------- Jestin - A Crude Tunnel into the Hill Noikor - A Crude Tunnel into the Hill Kryyg - The Store Room You catch a smell of horses nearby. so HP:Beaten MV:Winded > can d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Winded > wher Players in your Zone -------------------- Jestin - A Crude Tunnel into the Hill Noikor - A Crude Tunnel into the Hill Kryyg - The Store Room You catch a smell of horses nearby. so HP:Beaten MV:Winded > co You have 88(408) hit and 88(230) movement points. You have scored 41058597 experience points and 1504 quest points. You need 3441403 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. o HP:Beaten MV:Winded > inv drYou are carrying: a water skin io HP:Beaten MV:Winded > nk skin !You drink the human blood. Aaaah, that hit the spot... you feel refreshed. You don't feel thirsty any more. o HP:Beaten MV:Winded > sYour stomach can't contain anymore! coo HP:Beaten MV:Winded > You have 88(408) hit and 108(230) movement points. You have scored 41058597 experience points and 1504 quest points. You need 3441403 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. o HP:Beaten MV:Winded > wher l Players in your Zone -------------------- Noikor - A Crude Tunnel Jestin - A Crude Tunnel into the Hill Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Winded > The Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] o HP:Beaten MV:Winded > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Winded > w Noikor has arrived from below. heo HP:Beaten MV:Winded > r Players in your Zone -------------------- Noikor - The Store Room Jestin - A Crude Tunnel into the Hill Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Winded > sco l You have 88(408) hit and 108(230) movement points. You have scored 41058597 experience points and 1504 quest points. You need 3441403 exp to level and 1496 qp to rank. You have amassed 274 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. Thoth narrates 'he not blocking you sure he in?' o HP:Beaten MV:Winded > The Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] Noikor the Friendly Trolloc is standing here. o HP:Beaten MV:Winded > Radalan narrates 'knaar' o HP:Beaten MV:Winded > nar jestin? You narrate 'jestin?' o HP:Beaten MV:Winded > s Noikor narrates 'get storeroom jest' co HP:Beaten MV:Winded > an d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. Jestin narrates 'wait noikor' o HP:Beaten MV:Winded > Radalan narrates 'nod eol in' o HP:Beaten MV:Winded > search d l The floor is obviously open o HP:Beaten MV:Winded > aThe Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] o HP:Beaten MV:Winded > lias c close floo *Stabye* has arrived from below. Jestin narrates 'on inside' * HP:Beaten MV:Winded > r Ok. 6* HP:Beaten MV:Winded > na[k human] You blast *Stabye*'s body. *Stabye* panics, and attempts to flee! Jestin narrates 'was' r * HP:Beaten MV:Winded - Stabye: Battered > o You blast *Stabye*'s body hard. n * HP:Beaten MV:Winded - Stabye: Battered > You narrate 'on' * HP:Beaten MV:Winded - Stabye: Battered > c *Stabye* leaves east. o HP:Beaten MV:Winded > [close floor] Ok. *Stabye* has arrived from the east. * HP:Beaten MV:Winded > 6 6 [k human] You blast *Stabye*'s right leg into bloody fragments! *Stabye* panics, and attempts to flee! * HP:Beaten MV:Winded - Stabye: Beaten > 0[k human] You do the best you can! [bash ] - Stabye: Beaten > Thoth narrates 'you sure he in tower?' - *Stabye* leaves east. *Stabye* has arrived from the east. - *Stabye* opens the door. = Your bash at *Stabye* sends him sprawling! *Stabye* panics, and attempts to flee! The floor is opened from the other side. * HP:Beaten MV:Winded - Stabye: Beaten > Radalan narrates 'yes' * HP:Beaten MV:Winded - Stabye: Beaten > You blast *Stabye*'s left leg into bloody fragments! * HP:Beaten MV:Winded - Stabye: Critical > nar store Noikor has arrived from below. * HP:Beaten MV:Winded - Stabye: Critical > ro Noikor barely slashes *Stabye*'s body. o* HP:Beaten MV:Winded - Stabye: Critical > m You narrate 'storeroom' * HP:Beaten MV:Winded - Stabye: Critical > c [close floor] Ok. * HP:Beaten MV:Winded - Stabye: Critical > *Stabye* leaves west. o HP:Beaten MV:Winded > w 6 0 The Broken Down Inn [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A small purse is here. *Stabye* is standing here. A black wolf growls loudly, poised to leap. *Stabye* panics, and attempts to flee! *Stabye* leaves east. * HP:Beaten MV:Winded > [k human] They aren't here. * HP:Beaten MV:Winded > [bash ] Bash who? * HP:Beaten MV:Winded > e 6 The Store Room [ obvious exits: E W ] *Stabye* is standing here. 0* HP:Beaten MV:Winded > [k human] You blast *Stabye*'s body hard. *Stabye* panics, and attempts to flee! [bash ] - Stabye: Critical > Noikor tries to slash *Stabye*, but he parries successfully. * Noikor tickles *Stabye*'s body with his slash. *Stabye* panics, and attempts to flee! *Stabye* leaves east. *Stabye* has arrived from the east. = Noikor barely slashes *Stabye*'s body. *Stabye* panics, and attempts to flee! = Your bash at *Stabye* sends him sprawling! The floor is opened from the other side. * HP:Beaten MV:Winded - Noikor: Wounded - Stabye: Critical > You blast *Stabye*'s right arm into bloody fragments! *Stabye* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Stabye*'s death cry. o HP:Beaten MV:Winded > nar sa Noikor narrates 'sbye rip' o HP:Beaten MV:Winded > tabye rip scan d Noikor gets five copper pennys from the corpse of Stabye. Noikor gets a pair of animal-fur boots from the corpse of Stabye. Noikor gets a pair of earthen colored breeches from the corpse of Stabye. Noikor gets a belt pack from the corpse of Stabye. Noikor gets a water skin from the corpse of Stabye. Noikor gets a bronze belt of odd design from the corpse of Stabye. Noikor gets a dagger of green jade from the corpse of Stabye. Noikor gets a dull black shield from the corpse of Stabye. Noikor gets a pair of heavy metal gauntlets from the corpse of Stabye. Noikor gets a pair of ebony-steel plate vambraces from the corpse of Stabye. Noikor gets a dark, hooded cloak from the corpse of Stabye. Noikor gets a shining steel breastplate from the corpse of Stabye. Noikor gets a dark blue scarf from the corpse of Stabye. Noikor gets a dark blue scarf from the corpse of Stabye. Noikor gets a chain coif from the corpse of Stabye. Noikor gets an emerald ring from the corpse of Stabye. Noikor gets a cheap brass ring from the corpse of Stabye. Noikor gets a mirrored lantern from the corpse of Stabye. Spikes narrates 'smell still dusty' o HP:Beaten MV:Winded > You narrate 'stabye rip' Noikor stops using a brass hilted general's sword. o HP:Beaten MV:Winded > Jestin the Master Havoc is here, fighting the smuggler g uard. A crow is here flying around. The smuggler guard is here, fighting Jestin. The smuggler guard is here, fighting Jestin. The smuggler guard is here, fighting Jestin. Noikor wields a dagger of green jade. o HP:Beaten MV:Winded > Noikor leans over and severs the head from the corpse of Stabye. o HP:Beaten MV:Winded > Noikor stops using a dagger of green jade. o HP:Beaten MV:Winded > Noikor wields a brass hilted general's sword. o HP:Beaten MV:Winded > Jestin has arrived from below. o HP:Beaten MV:Winded > 1 Jestin narrates 'nod' o HP:Beaten MV:Winded > [change mood wimpy] Mood changed to: Wimpy o HP:Beaten MV:Winded > Jestin drinks human blood from a skin of human flesh. o HP:Beaten MV:Winded > l in corpse corpse (here) : Nothing. o HP:Beaten MV:Winded > sco Jestin drains some blood from the corpse of Stabye into a skin of human flesh. o HP:Beaten MV:Winded > You have 88(408) hit and 101(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. o HP:Beaten MV:Winded > fil skin coprse There doesn't seem to be any 'coprse' here. o HP:Beaten MV:Winded > Noikor says 'woot a head' o HP:Beaten MV:Winded > scan d wher Your heartbeat calms down more as you feel less panicked. A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > Players in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Tiring > Jestin looks at Noikor. o HP:Beaten MV:Tiring > Noikor says 'just like i needed :0' ro HP:Beaten MV:Tiring > es You sit down and rest your tired bones. o HP:Beaten MV:Tiring > sco You have 107(408) hit and 128(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > st seaYou stop resting, and stand up. ro HP:Beaten MV:Tiring > ch e The backdoor is obviously open Thoth narrates 'any idea who smells are?' o HP:Beaten MV:Tiring > close do Noikor says 'we should get moving' oo HP:Beaten MV:Tiring > r reOk. so HP:Beaten MV:Tiring > You sit down and rest your tired bones. o HP:Beaten MV:Tiring > sco scYou have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. ao HP:Beaten MV:Tiring > n d say A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. Jestin says 'pass scalp' o HP:Beaten MV:Tiring > im beat tiring Jestin assumes a defensive striking posture. o HP:Beaten MV:Tiring > sPustule narrates 'knaar was around' You say 'im beat tiring' o HP:Beaten MV:Tiring > can d wA crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. ho HP:Beaten MV:Tiring > er Players in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. Noikor gives the severed head of Stabye the Human slain in the Braem Wood to Jes tin. o HP:Beaten MV:Tiring > Radalan narrates 'was knaar' o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > ! saA crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. yo HP:Beaten MV:Tiring > watch sca Jestin puts the severed head of Stabye the Human slain in the Braem Wood in a sa ck. Thoth narrates 'nod' no HP:Beaten MV:Tiring > Noikor says 'im wounded winded' o HP:Beaten MV:Tiring > d sayYou say 'watch sca nd' wo HP:Beaten MV:Tiring > e can trap someone You say 'we can trap someone' so HP:Beaten MV:Tiring > can d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > sco sYou have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. co HP:Beaten MV:Tiring > an d Pustule narrates 'smell gone' A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > ! wh Noikor hides a mirrored lantern. eo HP:Beaten MV:Tiring > r A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > Players in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Tiring > scan Thoth narrates 'he got trapdoor closed' do HP:Beaten MV:Tiring > Radalan narrates 'bashed him out here and he dipped' A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > sco scanYou have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. do HP:Beaten MV:Tiring > Noikor hides a cheap brass ring. o HP:Beaten MV:Tiring > A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > sco sca nd You have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Beaten MV:Tiring > Nah... You feel too relaxed to do that.. o HP:Beaten MV:Tiring > sco scaYou have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. no HP:Beaten MV:Tiring > d Jestin assumes a defensive striking posture. o HP:Beaten MV:Tiring > A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. Noikor hides a water skin. o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. wo HP:Beaten MV:Tiring > her Players in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > sco wYou have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. ho HP:Beaten MV:Tiring > er sPlayers in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. co HP:Beaten MV:Tiring > an d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > scan d w Jestin puts a skin of human flesh in a sack. Jestin puts a bubbling draught in a sack. heo HP:Beaten MV:Tiring > A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > r Players in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Tiring > sc Jestin looks at Noikor. o HP:Beaten MV:Tiring > o wYou have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. ho HP:Beaten MV:Tiring > er Players in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > sco You have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. Jestin says 'gonna need that jade if it's warded' o HP:Beaten MV:Tiring > inv You are carrying: a water skin o HP:Beaten MV:Tiring > drink sk Noikor gives you a shining steel breastplate. io HP:Beaten MV:Tiring > n ! You're not thirsty. o HP:Beaten MV:Tiring > You're not thirsty. o HP:Beaten MV:Tiring > dro Jestin says 'kris is from chest' po HP:Beaten MV:Tiring > plate You drop a shining steel breastplate. o HP:Beaten MV:Tiring > sco You have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Beaten MV:Tiring > drink skin Noikor gives a dagger of green jade to Jestin. o HP:Beaten MV:Tiring > Pustule narrates 'eol tower or fd?' You're not thirsty. o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > l sco The Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] A shining steel breastplate lies here gleaming in the light. The corpse of Stabye is lying here. Jestin the Master Havoc is standing here. Noikor the Friendly Trolloc is standing here. Jestin puts a dagger of green jade in a sack. Noikor gets a shining steel breastplate. o HP:Beaten MV:Tiring > Radalan narrates 'tower' You have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Beaten MV:Tiring > Noikor hides a shining steel breastplate. so HP:Beaten MV:Tiring > can d Pustule narrates 'on 2 burnt' A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. Noikor hides a pair of ebony-steel plate vambraces. o HP:Beaten MV:Tiring > eq You are using: an oilstone a ring of silver a ring of silver a full metal helmet and visor a shining steel breastplate a dark, hooded cloak a backpack a pair of polished, gold-plated vambraces a pair of heavy metal gauntlets a gator skin bracer a gator skin bracer an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > Jestin assumes a defensive striking posture. o HP:Beaten MV:Tiring > scan d A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. so HP:Beaten MV:Tiring > co You have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. Noikor hides a pair of heavy metal gauntlets. o HP:Beaten MV:Tiring > s Noikor hides a dark, hooded cloak. co HP:Beaten MV:Tiring > o You have 107(408) hit and 127(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. so HP:Beaten MV:Tiring > can d Noikor hides a dark blue scarf. o HP:Beaten MV:Tiring > wA crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Beaten MV:Tiring > her Players in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. Jestin says 'draink if you can' so HP:Beaten MV:Tiring > troke Noikor hides a dark blue scarf. o HP:Beaten MV:Tiring > You stroke your chin thoughtfully. o HP:Beaten MV:Tiring > st fiYou stop resting, and stand up. lo HP:Beaten MV:Tiring > skin corpse You drain some blood from the corpse of Stabye into a water skin. o HP:Beaten MV:Tiring > res scan d Your heartbeat calms down more as you feel less panicked. You sit down and rest your tired bones. Noikor hides a chain coif. o HP:Battered MV:Tiring > A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Battered MV:Tiring > sco You have 130(408) hit and 160(230) movement points. You have scored 41264016 experience points and 1504 quest points. You need 3235984 exp to level and 1496 qp to rank. You have amassed 286 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are resting. o HP:Battered MV:Tiring > d Jestin says 'rest' ro HP:Battered MV:Tiring > ink skin ! You're not thirsty. Jestin pulls a mangled limb from the corpse of Stabye. Noikor hides a bronze belt of odd design. o HP:Battered MV:Tiring > You're not thirsty. Jestin eats a severed leg. o HP:Battered MV:Tiring > scan d l Noikor hides a pair of earthen colored breeches. wo HP:Battered MV:Tiring > A crow is here flying around. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. A tough man with a greedy smile is on guard duty here. o HP:Battered MV:Tiring > herThe Store Room This appears to be the only structure that still has a roof on it around here. Actually it looks like it has two. Its own and a large piece of the roof from the inn to the west which covers the holes created by several pieces of fallen timber. There appear to be miscellaneous tools and stuff piled in the corner covered with dust. This area must have been well used. The floor is worn smooth. [ obvious exits: E W D ] The dismembered corpse of Stabye is lying here. Jestin the Master Havoc is standing here. Noikor the Friendly Trolloc is standing here. Jestin says 'rest noik' o HP:Battered MV:Tiring > say go scout jPlayers in your Zone -------------------- Jestin - The Store Room Noikor - The Store Room Kryyg - The Store Room You catch a smell of horses nearby. Noikor hides a pair of animal-fur boots. eo HP:Battered MV:Tiring > Noikor sits down and rests. o HP:Battered MV:Tiring > st You say 'go scout jest' -------------------------------------------------------------------------------- Pontara Joined: Jan 06, 2001 Posted: 2004-02-09 17:07 -------------------------------------------------------------------------------- Isint this suppose to be 'how we do it IIV'?? Being 3 not 4? Maybe I missed number 3 somewhere. -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:09 -------------------------------------------------------------------------------- o HP:Battered MV:Tiring > o [open gate] Nah... You feel too relaxed to do that.. o HP:Battered MV:Tiring > alias o open Pustule narrates 'out crit' *Reshad* has arrived from below. *Falamir* has arrived from below. A bloodstock stallion has arrived from below. *Rhiannon* has arrived from below. *Elrad* has arrived from below. *Elric* has arrived from below. fl* HP:Battered MV:Tiring > *Elrad* smites your right arm hard. o* HP:Beaten MV:Tiring - Elrad: Wounded > or *Reshad* tries to slash Noikor, but he deflects the blow. * HP:Beaten MV:Tiring - Elrad: Wounded > st 1 f Ok. Jestin narrates 'out' * HP:Beaten MV:Tiring - Elrad: Wounded > u*Elric* smites your head. Do you not consider fighting as standing? *Rhiannon* tries to strike Noikor, but he parries successfully. * HP:Beaten MV:Tiring - Elrad: Wounded > e*Rhiannon* tries to strike Noikor, but he dodges the attack. *Elric* smites your left arm. Noikor tries to slash *Reshad*, but he parries successfully. *Reshad* slashes Noikor's body hard. You blast *Elrad*'s body hard. *Elrad* smites your body. [change mood wimpy] Mood changed to: Wimpy Noikor panics, and attempts to flee! * HP:Beaten MV:Tiring - Elrad: Battered > You panic and attempt to flee! Jestin narrates 'ouot' *Falamir* tries to blast Noikor, but he deflects the blow. TROPHIES THUS FAR: Jestin gets the severed head of Stabye the Human slain in the Braem Wood from a sack. Jestin gets a torn bit of Dell the Human's head slain in Andor from a sack. Jestin gets the war scalp of Marax the Human slain in Andor from a sack. Jestin gets the war scalp of Raphael the Human slain in Andor from a sack. Jestin gets the war scalp of Alvrik the Human slain in Andor from a sack. Jestin gets the war scalp of Phall the Human slain in Andor from a sack. * HP:Battered MV:Strong > Jestin puts the war scalp of Marax the Human slain in Andor in a sack. Jestin puts the war scalp of Phall the Human slain in Andor in a sack. Jestin puts the war scalp of Alvrik the Human slain in Andor in a sack. Jestin puts the war scalp of Raphael the Human slain in Andor in a sack. Jestin puts a torn bit of Dell the Human's head slain in Andor in a sack. Jestin puts the severed head of Stabye the Human slain in the Braem Wood in a sa ck. * HP:Battered MV:Strong > Jestin snickers softly. * HP:Battered MV:Strong > Noikor gets the war scalp of Chadil the Seanchan slain in the Wilderness from a backpack. * HP:Battered MV:Strong > sc Jestin says 'dude' Noikor gives the war scalp of Chadil the Seanchan slain in the Wilderness to Jes tin. Noikor leaves down. You follow Jestin. An Abandoned Tunnel [ obvious exits: W U ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Wounded MV:Full > 2 cpo [change mood brave] Mood changed to: Brave Jestin closes the boulder. o HP:Wounded MV:Full > [change posture offensive] Posture changed to: Offensive Noikor leaves west. You follow Jestin. An Abandoned Warren [ obvious exits: E S W U ] A bullseye lantern has been set aside. The corpse of the giant tarantula is lying here. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A handsome stag stands here, ready to run. o HP:Wounded MV:Full > wher scanPlayers in your Zone -------------------- Kryyg - An Abandoned Warren Noikor - An Abandoned Warren Jestin - An Abandoned Warren You catch a smell of horses nearby. o HP:Wounded MV:Full > South: A badger is rummaging about, looking for stuff to eat. Up: o HP:Wounded MV:Full > Noikor leaves up. You follow Jestin. Far in the Braem Wood [ obvious exits: N E S D ] There are some bloody traces of a trolloc leaving down. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving down. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving down. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Ahyre* is standing here, riding a warhorse. * HP:Wounded MV:Full > Jestin pierces *Ahyre*'s body. * HP:Wounded MV:Full > 6 0 [k human] You blast *Ahyre*'s head very hard. [bash ] - Jestin: Healthy - Ahyre: Hurt > Noikor barely slashes *Ahyre*'s left leg. * Noikor slashes *Ahyre*'s head hard. *Ahyre* tries to smite Jestin, but he deflects the blow. Jestin pierces *Ahyre*'s left arm. Jestin pierces *Ahyre*'s left leg. - Jestin assumes an offensive striking posture. As *Ahyre* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Full - Jestin: Healthy - Ahyre: Hurt > Jestin looks at *Ahyre*. *Ahyre* sheathes a great claymore into a sword sheath. 0* HP:Wounded MV:Full - Jestin: Healthy - Ahyre: Hurt > *Ahyre* loosens a two-handed binnol from a belt hook and uncoils it. *Ahyre* wields a two-handed binnol in a two-handed grip. * HP:Wounded MV:Full - Jestin: Healthy - Ahyre: Hurt > Jestin assumes a defensive striking posture. * HP:Wounded MV:Full - Jestin: Healthy - Ahyre: Hurt > Noikor barely slashes *Ahyre*'s body. *Ahyre* tries to crush Jestin, but he deflects the blow. *Ahyre* barely crushes your body. *Ahyre* tries to crush Noikor, but he deflects the blow. Jestin pierces *Ahyre*'s body. [bash ] - Jestin: Healthy - Ahyre: Hurt > *Ahyre* panics, and attempts to flee! *Ahyre* leaves east riding a warhorse. =e +6 0Cancelled. Far in the Braem Wood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. *Ahyre* is standing here, riding a warhorse. A squirrel is here, chittering. A green woodpecker is here flying around. Jestin has arrived from the west. Noikor has arrived from the west. Noikor slashes *Ahyre*'s body hard. * HP:Battered MV:Full > *Ahyre* tries to crush Noikor, but he deflects the blow. Noikor barely slashes *Ahyre*'s body. [k human] You blast *Ahyre*'s body hard. Jestin barely pierces *Ahyre*'s body. [bash ] - Noikor: Healthy - Ahyre: Wounded > + *Ahyre* panics, and attempts to flee! * *Ahyre* leaves west riding a warhorse. = Jestin closes the bramble. w - *Ahyre* has arrived from the west, riding a warhorse. 6 Cancelled. Far in the Braem Wood [ obvious exits: N E S D ] There are some bloody traces of a trolloc leaving down. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving down. Jestin has arrived from the east. Noikor has arrived from the east. o HP:Battered MV:Full > 0 [k human] They aren't here. o HP:Battered MV:Full > e 6 0 [bash ] Bash who? Noikor leaves east. You follow Jestin. Far in the Braem Wood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Ahyre* is standing here, riding a warhorse. A squirrel is here, chittering. A green woodpecker is here flying around. Noikor slashes *Ahyre*'s body. * HP:Battered MV:Full > The bramble seems to be closed. Jestin pierces *Ahyre*'s body. * HP:Battered MV:Full > [k human] You blast *Ahyre*'s right arm hard. [bash ] - Noikor: Healthy - Ahyre: Wounded > *Ahyre* panics, and attempts to flee! + *Ahyre* leaves north riding a warhorse. * Noikor leaves north. You follow Jestin. -n 6 0Cancelled. Far in the Braem Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. Noikor the Friendly Trolloc is here, fighting Ahyre. Jestin the Master Havoc is here, fighting Ahyre. *Ahyre* is here, fighting Noikor, riding a warhorse. A green woodpecker is here flying around. * HP:Battered MV:Full > [k human] You blast *Ahyre*'s head extremely hard. [bash ] - Noikor: Healthy - Ahyre: Battered > *Ahyre* panics, and attempts to flee! * Jestin pierces *Ahyre*'s body. A green woodpecker panics, and attempts to flee! A green woodpecker leaves south. *Ahyre* crushes Noikor's body. *Ahyre* crushes your body. *Ahyre* tries to crush Jestin, but he parries successfully. Noikor barely slashes *Ahyre*'s left foot. Jestin pierces *Ahyre*'s body. *Ahyre* leaves east riding a warhorse. *Ahyre* has arrived from the east, riding a warhorse. Noikor slashes *Ahyre*'s left hand. * Jestin pierces *Ahyre*'s right leg. = Your bash at *Ahyre* sends him sprawling! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Battered > You blast *Ahyre*'s body hard. Jestin pierces *Ahyre*'s right leg hard. Noikor slashes *Ahyre*'s body. * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Beaten > Jestin pierces *Ahyre*'s body hard. * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Beaten > 6 The sky starts to get cloudy. [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Beaten > 6 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Beaten > [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Beaten > [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Beaten > [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Beaten > You blast *Ahyre*'s body hard. Jestin pierces *Ahyre*'s body hard. Noikor slashes *Ahyre*'s head. [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6Jestin barely pierces *Ahyre*'s body. [k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! *Ahyre* panics, and attempts to flee! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6You blast *Ahyre* 's right hand. Jestin pierces *Ahyre*'s right arm hard. Noikor tickles *Ahyre*'s right leg with his slash. [k human] You do the best you can! Thoth narrates 'on' * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6[k human] You do the best you can! * HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > 6 6 [k human] You do the best you can! 6* HP:Battered MV:Full - Noikor: Scratched - Ahyre: Critical > [k human] You do the best you can! *Ahyre* leaves east riding a warhorse. HE GETS AWAY ROAR o[ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A spotted jaguar opens its eyes lazily. A wild dog with matted fur snarls at you. o HP:Wounded MV:Strong > Jestin leaves east. Noikor leaves east. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Wounded MV:Strong > 6 6 6[k human] They aren't here. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Gulin* is standing here, riding a wild stallion. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. * HP:Wounded MV:Strong > 6 6 6*Gulin* leaves east riding a wild stallion. [k human] They aren't here. Noikor leaves east. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Gulin* is standing here, riding a wild stallion. * HP:Wounded MV:Strong > *Gulin* leaves east riding a wild stallion. [k human] They aren't here. You follow Jestin. The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Gulin* is standing here, riding a wild stallion. Noikor tries to slash *Gulin*, but he deflects the blow. * HP:Wounded MV:Strong > 0 [k human] You try to blast *Gulin*, but he deflects the blow. Jestin tries to pierce *Gulin*, but he parries successfully. * HP:Wounded MV:Strong - Noikor: Healthy - Gulin: Healthy > [k human] You do the best you can! * HP:Wounded MV:Strong - Noikor: Healthy - Gulin: Healthy > [k human] You do the best you can! [bash ] g - Noikor: Healthy - Gulin: Healthy > * Jestin pierces *Gulin*'s body very hard. *Gulin* tries to pierce Noikor, but he parries successfully. Noikor slashes *Gulin*'s right arm very hard. + Jestin assumes an offensive striking posture. = *Gulin* ponders life, the universe, and everything. h- Jestin looks at *Gulin*. Jestin pierces *Gulin*'s left foot very hard. As *Gulin* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Strong - Noikor: Healthy - Gulin: Hurt > an 2 cpo 0 Jestin pierces *Gulin*'s head extremely hard. *Gulin* tries to pierce Noikor, but he deflects the blow. Noikor slashes *Gulin*'s right hand extremely hard. *Gulin* panics, and attempts to flee! * HP:Wounded MV:Strong - Noikor: Healthy - Gulin: Wounded > *Gulin* leaves west riding a wild stallion. o HP:Wounded MV:Strong > st Noikor leaves west. You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Phall* is standing here, riding a wild stallion. 6* HP:Wounded MV:Strong > Phall is in excellent condition. *Phall* is using: a lantern a thin metal cap a knee-length coat a backpack a pair of leather half-gauntlets a dagger a pair of chainmail leggings a pair of heavy leather shoes Jestin pierces *Phall*'s right arm extremely hard. * HP:Wounded MV:Strong > [change mood brave] Mood changed to: Brave 0* HP:Wounded MV:Strong > [change posture offensive] Posture changed to: Offensive * HP:Wounded MV:Strong > [bash ] Bash who? * HP:Wounded MV:Strong > You are already standing. * HP:Wounded MV:Strong > [k human] You blast *Phall*'s body very hard. You blast *Phall*'s body extremely hard. - Phall: Hurt > *Phall* tries to pierce Jestin, but he dodges the attack. Jestin pierces *Phall*'s body hard. [bash ] - Jestin looks at *Phall*. Noikor slashes *Phall*'s right foot extremely hard. + *Phall* says 'FM KryEF' m- Jestin pierces *Phall*'s body hard. h- s Noikor slashes *Phall*'s right leg. *Phall* tries to pierce Jestin, but he deflects the blow. Jestin pierces *Phall*'s left foot extremely hard. *Phall* panics, and attempts to flee! x=u *Phall* leaves east riding a wild stallion. They're not here anymore! o HP:Wounded MV:Strong > You narrate 'my bash sux' 6o HP:Wounded MV:Strong > 6 [k human] They aren't here. You follow Jestin. The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 6o HP:Wounded MV:Strong > 6[k human] They aren't here. o HP:Wounded MV:Strong > 6[k human] They aren't here. Jestin leaves east. You follow Jestin. The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Wounded MV:Strong > 6[k human] They aren't here. You follow Jestin. The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Wounded MV:Strong > 6 [k human] They aren't here. You follow Jestin. At the Smiling Gleeman [ obvious exits: N E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A shaggy brown mare stands here. o HP:Wounded MV:Strong > 6 [k human] They aren't here. Jestin leaves east. Noikor leaves east. You follow Jestin. Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A water skin has been left on the ground. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 6o HP:Wounded MV:Strong > 6[k human] They aren't here. o HP:Wounded MV:Strong > [k human] They aren't here. Noikor leaves east. You follow Jestin. A Dusty Road Through Four Kings [ obvious exits: N E S W ] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A wild stallion bucks madly. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. 6o HP:Wounded MV:Strong > 6[k human] They aren't here. Jestin leaves east. You follow Jestin. Saml Hake smiles happily. The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Wounded MV:Tiring > 6[k human] They aren't here. Jestin leaves east. Noikor leaves east. You follow Jestin. The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Phall* is standing here, riding a wild stallion. Noikor slashes *Phall*'s left arm very hard. * HP:Wounded MV:Tiring > [k human] You blast *Phall*'s body very hard. * HP:Wounded MV:Tiring - Noikor: Healthy - Phall: Battered > [k human] You do the best you can! 0* HP:Wounded MV:Tiring - Noikor: Healthy - Phall: Battered > [k human] You do the best you can! [bash ] g - Noikor: Healthy - Phall: Battered > - Jestin has arrived from the east. * Noikor swiftly dodges *Phall*'s attempt to pierce him. Noikor slashes *Phall*'s body hard. *Phall* panics, and attempts to flee! Jestin has arrived from the west. *Phall* leaves north riding a wild stallion. * *Phall* has arrived from the north, riding a wild stallion. Noikor slashes *Phall*'s body hard. *Phall* panics, and attempts to flee! n *Phall* leaves east riding a wild stallion. = They're not here anymore! o HP:Wounded MV:Tiring > e 6 e 6 The Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. *Phall* is standing here, riding a wild stallion. Jestin has arrived from the west. Noikor has arrived from the west. Noikor slashes *Phall*'s left leg very hard. *Phall* panics, and attempts to flee! * HP:Wounded MV:Tiring > [k human] You blast *Phall*'s left hand very hard. Jestin pierces *Phall*'s right leg very hard. * HP:Wounded MV:Tiring - Noikor: Healthy - Phall: Beaten > Jestin pierces *Phall *'s body hard. You blast *Phall*'s body very hard. Noikor slashes *Phall*'s head. No way! You're fighting for your life! * HP:Wounded MV:Tiring - Noikor: Healthy - Phall: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Noikor: Healthy - Phall: Beaten > 6 6*Phall* leaves north riding a wild stallion. [k human] They aren't here. o HP:Wounded MV:Tiring > 6 [k human] They aren't here. o HP:Wounded MV:Tiring > n[k human] They aren't here. o HP:Wounded MV:Tiring > You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 6o HP:Wounded MV:Tiring > Alas, you cannot go that way... You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a draft horse is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. ao HP:Wounded MV:Tiring > l[k human] They aren't here. Jestin leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A lantern has been left here. [3] A bullseye lantern has been set aside. [3] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Tiring > ias Noikor leaves east. You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Wounded MV:Tiring > 8 You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. ko HP:Wounded MV:Tiring > p You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Phall* is standing here, riding a wild stallion. Noikor slashes *Phall*'s body hard. *Phall* panics, and attempts to flee! * HP:Wounded MV:Tiring > ha You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Jestin the Master Havoc is standing here. lo HP:Wounded MV:Tiring > l Jestin leaves east. You follow Jestin. Bridge on the River Cary at Carysford [ obvious exits: E W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Jestin the Master Havoc is standing here. o HP:Wounded MV:Tiring > 8 Ok. o HP:Wounded MV:Tiring > 8 8 [k phall] Loose boards squeak and rattle underfoot. They aren't here. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. You follow Jestin. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Jestin the Master Havoc is standing here. 8o HP:Wounded MV:Tiring > [k phall] They aren't here. You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Jestin the Master Havoc is standing here. Noikor the Friendly Trolloc is here, fighting Phall. *Phall* is here, fighting Noikor, riding a wild stallion. 8* HP:Wounded MV:Tiring > *Phall* leaves south riding a wild stallion. [k phall] They aren't here. 8o HP:Wounded MV:Tiring > [k phall] They aren't here. o HP:Wounded MV:Tiring > 8[k phall] They aren't here. o HP:Wounded MV:Tiring > [k phall] They aren't here. o HP:Wounded MV:Tiring > 8 [k phall] They aren't here. o HP:Wounded MV:Tiring > 8 [k phall] They aren't here. You follow Jestin. Hedges Bordering the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Wounded MV:Tiring > 8 8 8 [k phall] They aren't here. You follow Jestin. Western Shore of the River Cary [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Phall* is standing here, riding a wild stallion. A dun mare is here, snorting angrily. Noikor slashes *Phall*'s right leg hard. *Phall* panics, and attempts to flee! * HP:Wounded MV:Tiring > [k phall] You blast *Phall*'s body very hard. Jestin pierces *Phall*'s body very hard. *Phall* is incapacitated and will slowly die, if not aided. * HP:Wounded MV:Tiring - Phall: Critical > 8[k phall] You do the best you can! * HP:Wounded MV:Tiring - Phall: Critical > [k phall] You do the best you can! * HP:Wounded MV:Tiring - Phall: Critical > [k phall] You do the best you can! * HP:Wounded MV:Tiring - Phall: Critical > narpha Jestin pierces *Phall*'s body very hard. *Phall* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear *Phall*'s death cry. o HP:Wounded MV:Tiring > ll rip l Jestin leans over and cuts the bloody scalp from the corpse of Phall. o HP:Wounded MV:Tiring > Arglebargle, glop-glyf!?! o HP:Wounded MV:Tiring > in corpse corpse (here) : a plain brown shirt [2] a soft honeycake a smelly brown animal hide a pair of light leather boots a single-edged broadsword a large metal shield a metal conical cap a thin mail shirt a pair of heavy leather shoes a pair of chainmail leggings a water skin a leather belt [2] a dagger a pair of leather half-gauntlets a backpack a knee-length coat a thick mail shirt a thin metal cap a lantern o HP:Wounded MV:Tiring > Jestin puts the war scalp of Phall the Human slain in Andor in a sack. o HP:Wounded MV:Tiring > Noikor narrates 'lol twice' o HP:Wounded MV:Tiring > fil skin corp Noikor gets a water skin from a backpack. o HP:Wounded MV:Tiring > se drinYou drain some blood from the corpse of Phall into a water skin. ko HP:Wounded MV:Tiring > skin You're not thirsty. !o HP:Wounded MV:Tiring > You're not thirsty. wo HP:Wounded MV:Tiring > her Players in your Zone -------------------- Kryyg - Western Shore of the River Cary Noikor - Western Shore of the River Cary Jestin - Western Shore of the River Cary You catch a smell of horses nearby. 2o HP:Wounded MV:Tiring > cpo[change mood brave] Mood changed to: Brave o HP:Wounded MV:Tiring > [change posture offensive] Posture changed to: Offensive Noikor stares at the sky. o HP:Wounded MV:Tiring > l Western Shore of the River Cary This flat and somewhat broad shore slopes gently down to the water of the River Cary to the east, and inclines slightly up to the Caemlyn Road to the north. Some small hedges have sprouted up in this area, and grow larger towards the west, where they border the road. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. The corpse of Phall is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A wild stallion bucks madly. A dun mare is here, snorting angrily. lo HP:Wounded MV:Tiring > in corpse Jestin gets a skin of human flesh from a sack. o HP:Wounded MV:Tiring > corpse (here) : a plain brown shirt [2] a soft honeycake a smelly brown animal hide a pair of light leather boots a single-edged broadsword a large metal shield a metal conical cap a thin mail shirt a pair of heavy leather shoes a pair of chainmail leggings a water skin a leather belt [2] a dagger a pair of leather half-gauntlets a backpack a knee-length coat a thick mail shirt a thin metal cap a lantern Noikor puts a water skin in a backpack. o HP:Wounded MV:Tiring > You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. ao HP:Wounded MV:Tiring > lias fs Pustule narrates 'midas thinning woods -rm' o HP:Wounded MV:Tiring > fil Jestin assumes an offensive striking posture. lo HP:Wounded MV:Tiring > skin corpse wOk. hero HP:Wounded MV:Tiring > Players in your Zone -------------------- Kryyg - The Caemlyn Road Noikor - The Caemlyn Road Jestin - The Caemlyn Road You catch a smell of horses nearby. o HP:Wounded MV:Tiring > fs [fill skin corpse] There doesn't seem to be any 'corpse' here. o HP:Wounded MV:Tiring > scan w o HP:Wounded MV:Tiring > scan e o HP:Wounded MV:Tiring > 2 cp[change mood brave] Mood changed to: Brave oo HP:Wounded MV:Tiring > [change posture offensive] Posture changed to: Offensive o HP:Wounded MV:Tiring > l sThe Caemlyn Road Continuing on along miles of landscape, the Caemlyn Road provides a link between Four Kings to the west and Caemlyn which lies far to the east. The River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet ancient bridge crosses it. To the south is a flat shore along the river. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. co HP:Wounded MV:Tiring > o You have 302(408) hit and 142(230) movement points. You have scored 41354332 experience points and 1504 quest points. You need 3145668 exp to level and 1496 qp to rank. You have amassed 288 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. o HP:Wounded MV:Tiring > wher Saving all threads of this weave of the Wheel. This will take a few moments... Players in your Zone -------------------- Kryyg - The Caemlyn Road Noikor - The Caemlyn Road Jestin - The Caemlyn Road You catch a smell of horses nearby. o HP:Hurt MV:Tiring > Noikor gets a water skin from a backpack. o HP:Hurt MV:Tiring > Ryrrar narrates 'Hress ripped LD' Jestin says 'we just gonna sit here all day and let the qps roll in?' o HP:Hurt MV:Tiring > Noikor puts a water skin in a backpack. o HP:Hurt MV:Tiring > sco You have 320(408) hit and 167(230) movement points. You have scored 41354332 experience points and 1504 quest points. You need 3145668 exp to level and 1496 qp to rank. You have amassed 288 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. so HP:Hurt MV:Tiring > ay i Noikor says 'gimme drink' go HP:Hurt MV:Tiring > uess wheRedrum narrates 'bah' You say 'i guess' r o HP:Hurt MV:Tiring > Players in your Zone -------------------- Kryyg - The Caemlyn Road Noikor - The Caemlyn Road Jestin - The Caemlyn Road You catch a smell of horses nearby. o HP:Hurt MV:Tiring > scan e sao HP:Hurt MV:Tiring > y lets get 30 and roll out You say 'lets get 30 and roll out' o HP:Hurt MV:Tiring > sco scaYou have 320(408) hit and 167(230) movement points. You have scored 41354332 experience points and 1504 quest points. You need 3145668 exp to level and 1496 qp to rank. You have amassed 288 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. no HP:Hurt MV:Tiring > w so HP:Hurt MV:Tiring > can e o HP:Hurt MV:Tiring > Noikor snickers softly. o HP:Hurt MV:Tiring > sco say we have You have 320(408) hit and 167(230) movement points. You have scored 41354332 experience points and 1504 quest points. You need 3145668 exp to level and 1496 qp to rank. You have amassed 288 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. o HP:Hurt MV:Tiring > 23 so f Noikor says 'gimme drink' ao HP:Hurt MV:Tiring > r You say 'we have 23 so far' o HP:Hurt MV:Tiring > say o HP:Hurt MV:Tiring > wher sayPlayers in your Zone -------------------- Kryyg - The Caemlyn Road Noikor - The Caemlyn Road Jestin - The Caemlyn Road You catch a smell of horses nearby. o HP:Hurt MV:Tiring > 7 more and i seriously say we go say You say '7 more and i seriously say we go' befo HP:Hurt MV:Tiring > ore w Jestin says '25' e o HP:Hurt MV:Tiring > d Loose boards rattle in the bridge to the east. Loose boards rattle in the bridge to the east. *Baldric* has arrived from the east, riding a warhorse. * HP:Hurt MV:Tiring > ie with all 6You say 'before we die with all' * HP:Hurt MV:Tiring > 0 [k human] You blast *Baldric*'s body. Noikor slashes *Baldric*'s body. [bash ] Baldric: Scratched > Noikor slashes *Baldric*'s left leg. *Baldric* tickles your body with his smite. * Jestin pierces *Baldric*'s right leg hard. + *Baldric* panics, and attempts to flee! = Jestin pierces *Baldric*'s body. *Baldric* leaves east riding a warhorse. Loose boards rattle in the bridge to the east. Loose boards rattle in the bridge to the east. *Baldric* has arrived from the east, riding a warhorse. - *Baldric* leaves west riding a warhorse. = They're not here anymore! o HP:Hurt MV:Tiring > You follow Jestin. The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. o HP:Hurt MV:Tiring > nar s You follow Jestin. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Baldric* is standing here, riding a warhorse. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. p* HP:Hurt MV:Tiring > am A cavalry officer lances Jestin's right hand extremely hard. A cavalry officer bellows 'RGtKm ctC buSP eK?BX ZK?Ztl `Ld mJ]K aiSZuEvf' A cavalry officer bellows 'ggAoG Tiy B]M@ HKPrF Dh[ie ]mw oCjw km[WoH_I' *Baldric* smites your right arm. * HP:Hurt MV:Tiring - Baldric: Hurt > 6 You narrate 'spam' * HP:Hurt MV:Tiring - Baldric: Hurt > 0 Noikor slashes *Baldric*'s body. * HP:Hurt MV:Tiring - Baldric: Hurt > [k human] You do the best you can! [bash ] Baldric: Hurt > Jestin pierces a cavalry officer's body. Jestin panics, and attempts to flee! - Jestin leaves east. =r Noikor slashes *Baldric*'s right arm hard. A cavalry soldier joins Baldric's fight! A cavalry soldier joins a cavalry soldier's fight! A cavalry soldier joins a cavalry soldier's fight! A cavalry soldier joins a cavalry soldier's fight! A cavalry officer joins a cavalry soldier's fight! *Baldric* tickles your body with his smite. n *i A cavalry officer stops using a jousting lance. A cavalry officer wraps his fingers around a scallop bladed axe and hefts it fro m an axe harness. +*k Noikor panics, and attempts to flee! = Jestin has arrived from the east. Noikor leaves east. y-u Jestin pierces *Baldric*'s left leg very hard. =-o f Your bash at *Baldric* sends him sprawling! * HP:Wounded MV:Tiring - Baldric: Wounded > ucking st A cavalry officer sheathes a scallop bladed axe into an axe harness. A cavalry officer wields a jousting lance. A cavalry officer tries to lance Jestin, but he deflects the blow. A cavalry officer bellows 'V]aQM ]Gq B`BF x^SWc IAh\rA ?Fz ]hY[ Xpzs?DU?' A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! A cavalry soldier tries to slash Jestin, but he deflects the blow. A cavalry soldier tries to slash Jestin, but he deflects the blow. Jestin pierces *Baldric*'s left hand. A cavalry soldier barely slashes your body. A cavalry soldier tickles your left arm with his slash. You blast *Baldric*'s body hard. Jestin pierces *Baldric*'s body hard. u* HP:Wounded MV:Tiring - Baldric: Wounded > pid You narrate 'jestin noikor uguys are so firetrucking stupid' Noikor slashes *Baldric*'s head. * HP:Wounded MV:Tiring - Baldric: Wounded > Jestin looks at *Baldric*. * HP:Wounded MV:Tiring - Baldric: Wounded > 1 f [change mood wimpy] Mood changed to: Wimpy 2* HP:Wounded MV:Tiring - Baldric: Wounded > You panic and attempt to flee! pYou flee head over heels. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. [change mood brave] Mood changed to: Brave oo HP:Wounded MV:Tiring > e 6[change posture offensive] Posture changed to: Offensive o HP:Wounded MV:Tiring > 0The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. Noikor the Friendly Trolloc is here, fighting Baldric. Jestin the Master Havoc is here, fighting Baldric. *Baldric* is here, fighting Noikor, riding a warhorse. A cavalry soldier is here, fighting Jestin, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. A cavalry soldier is here, fighting Jestin, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. A cavalry officer is here, fighting Jestin, riding a warhorse. * HP:Wounded MV:Tiring > *Baldric* tries to smite Noikor, but he parries success fully. A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! Noikor barely slashes *Baldric*'s left hand. Jestin swiftly dodges a cavalry soldier's attempt to slash him. A cavalry soldier slashes Jestin's body very hard. A cavalry officer lances Jestin's body very hard. Jestin pierces *Baldric*'s body. [k human] You blast *Baldric*'s body hard. [bash ] g - Noikor: Healthy - Baldric: Wounded > Jestin pierces *Baldric*'s right foot. i=l Noikor panics, and attempts to flee! k*8 Noikor leaves east. *ic *Baldric* tickles your left foot with his smite. A cavalry soldier tickles your head with his slash. A cavalry soldier tickles your head with his slash. A cavalry soldier tries to slash Jestin, but he dodges the attack. A cavalry soldier tries to slash Jestin, but he deflects the blow. A cavalry officer lances Jestin's right leg extremely hard. Jestin pierces *Baldric*'s head hard. = Your bash at *Baldric* sends him sprawling! * HP:Wounded MV:Tiring - Baldric: Battered > Noikor has arrived from the east. * HP:Wounded MV:Tiring - Baldric: Battered > Jestin pierces *Baldric*'s right leg hard. Noikor slashes *Baldric*'s right leg very hard. na* HP:Wounded MV:Tiring - Baldric: Battered > rOk. * HP:Wounded MV:Tiring - Baldric: Battered > bas A cavalry officer bellows 'EPDNS \BM Yvyb NcoGw KJwGOm ?E[ sTrY tpjyDw[?' *Walder* has arrived from the west, riding a warhorse. * HP:Wounded MV:Tiring - Baldric: Battered > hed You narrate 'bashed' * HP:Wounded MV:Tiring - Baldric: Battered > Noikor slashes *Baldric*'s head. You blast *Baldric*'s right arm very hard. A cavalry soldier barely tickles your body with his slash. A cavalry soldier barely tickles your body with his slash. Jestin swiftly dodges a cavalry soldier's attempt to slash him. Jestin swiftly dodges a cavalry soldier's attempt to slash him. A cavalry officer tries to lance Jestin, but he parries successfully. Jestin pierces *Baldric*'s body. *Walder* tries to smite Noikor, but he parries successfully. * HP:Wounded MV:Tiring - Baldric: Beaten > 1 f [change mood wimpy] Mood changed to: Wimpy 2* HP:Wounded MV:Tiring - Baldric: Beaten > You panic and attempt to flee! cpo You flee head over heels. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. [change mood brave] Mood changed to: Brave 8o HP:Wounded MV:Tiring > [change posture offensive] Posture changed to: Offensive 8o HP:Wounded MV:Tiring > e 8 e[k baldric] They aren't here. Jestin narrates 'chase baldric' o HP:Wounded MV:Tiring > [k baldric] They aren't here. o HP:Wounded MV:Tiring > 8 The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A bullseye lantern has been set aside. A dirty rock lies on the ground, waiting to be thrown. *Walder* is here, fighting Noikor, riding a warhorse. Noikor the Friendly Trolloc is here, fighting Baldric. Jestin the Master Havoc is here, fighting Baldric. *Baldric* is here, fighting Noikor, riding a warhorse. A cavalry soldier is here, fighting Jestin, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. A cavalry soldier is here, fighting Jestin, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. A cavalry officer is here, fighting Jestin, riding a warhorse. * HP:Wounded MV:Tiring > *Baldric* tries to smite Noikor, but he parries success fully. A cavalry soldier joins a cavalry officer's fight! A cavalry soldier joins a cavalry officer's fight! Noikor slashes *Baldric*'s left leg. A cavalry soldier slashes Jestin's body hard. A cavalry soldier tries to slash Jestin, but he parries successfully. A cavalry officer tries to lance Jestin, but he parries successfully. Jestin pierces *Baldric*'s left leg hard. *Baldric* panics, and attempts to flee! [k baldric] You blast *Baldric*'s head very hard. * HP:Wounded MV:Tiring - Noikor: Healthy - Baldric: Critical > No way! You're f ighting for your life! * HP:Wounded MV:Tiring - Noikor: Healthy - Baldric: Critical > 8 A cavalry officer bellows 'OU`zx hzt ZOPc MIkZ` QaBuH L\q cq@e Jyn`_mVD' [k baldric] You do the best you can! Jestin panics, and attempts to flee! *Baldric* leaves west riding a warhorse. 8* HP:Wounded MV:Tiring - a cavalry soldier: Healthy > [k baldric] They aren't here. * HP:Wounded MV:Tiring - a cavalry soldier: Healthy > [k baldric] They aren't here. 8* HP:Wounded MV:Tiring - a cavalry soldier: Healthy > Noikor avoids being bashed by *Walder* who loses his balance and falls! [k baldric] They aren't here. Jestin leaves east. 1* HP:Wounded MV:Tiring - a cavalry soldier: Healthy > f 8[change mood wimpy] Mood changed to: Wimpy * HP:Wounded MV:Tiring - a cavalry soldier: Healthy > 8 You panic and attempt to flee! Noikor narrates 'he crit' -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:10 -------------------------------------------------------------------------------- Jestin has arrived from the east. Noikor panics, and attempts to flee! You blast a cavalry soldier's left hand extremely hard. A cavalry soldier joins a cavalry soldier's fight! A cavalry soldier joins a cavalry soldier's fight! A cavalry officer joins a cavalry soldier's fight! A cavalry soldier tickles your right leg with his slash. A cavalry soldier barely tickles your body with his slash. You flee head over heels. The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. [k baldric] They aren't here. o HP:Wounded MV:Tiring > [k baldric] They aren't here. Noikor has arrived from the east. o HP:Wounded MV:Tiring > w 8The Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A lantern has been left here. [3] A bullseye lantern has been set aside. [3] * HP:Wounded MV:Tiring > w 8 w[k baldric] They aren't here. * HP:Wounded MV:Tiring > 8 The Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of a draft horse is lying here. o HP:Wounded MV:Tiring > [k baldric] They aren't here. o HP:Wounded MV:Tiring > w The Caemlyn Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. wo HP:Wounded MV:Tiring > w[k baldric] They aren't here. o HP:Wounded MV:Tiring > 8 A cavalry officer bellows 'E?AX@ i_u UVrZ bSWun LqOkcW bah bwJN sHGuaH[z' Upon a Hill Overlooking Four Kings [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o HP:Wounded MV:Tiring > Alas, you cannot go that way... o HP:Wounded MV:Tiring > wAlas, you cannot go that way... o HP:Wounded MV:Tiring > s[k baldric] They aren't here. o HP:Wounded MV:Tiring > wAlas, you cannot go that way... o HP:Wounded MV:Tiring > w The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. o HP:Wounded MV:Tiring > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. o HP:Wounded MV:Tiring > wA Dusty Road Through Four Kings [ obvious exits: N E S W ] A wild stallion bucks madly. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. o HP:Wounded MV:Tiring > w Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A water skin has been left on the ground. o HP:Wounded MV:Tiring > At the Smiling Gleeman [ obvious exits: N E S W ] A shaggy brown mare stands here. o HP:Wounded MV:Tiring > 8 8[k baldric] They aren't here. o HP:Wounded MV:Tiring > w w [k baldric] They aren't here. 8o HP:Wounded MV:Tiring > The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] o HP:Wounded MV:Tiring > w w The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. wo HP:Wounded MV:Tiring > [k baldric] They aren't here. o HP:Wounded MV:Tiring > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. mo HP:Wounded MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o HP:Wounded MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. [track mount] > nar go *- Some obvious fresh tracks of a Ridden mount leaving west. Some obvious fresh tracks of a Ridden mount leaving east. Some obvious fresh tracks of a Ridden mount leaving east. Some obvious fresh tracks of a Ridden mount leaving west. Some obvious fresh tracks of a Ridden mount leaving east. Some obvious recent tracks of a Ridden mount leaving west. o HP:Wounded MV:Tiring > w wYou narrate 'going w' o HP:Wounded MV:Tiring > wCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o HP:Wounded MV:Tiring > w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A spotted jaguar opens its eyes lazily. A wild dog with matted fur snarls at you. wo HP:Wounded MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly. o HP:Wounded MV:Tiring > w Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. 8o HP:Wounded MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. o HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A raven is visible flying high in the sky. o HP:Wounded MV:Winded > w[k baldric] They aren't here. o HP:Wounded MV:Winded > w Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A dun mare is here, snorting angrily. o HP:Wounded MV:Winded > Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A lantern has been left here. *Gulin* is standing here, riding a wild stallion. * HP:Wounded MV:Winded > Jestin has arrived from the east. * HP:Wounded MV:Winded > 8 6 [k baldric] They aren't here. 0* HP:Wounded MV:Winded > Jestin tries to pierce *Gulin*, but he deflects the blow. * HP:Wounded MV:Winded > [k human] You blast *Gulin*'s body extremely hard. [bash ] d - Jestin: Wounded - Gulin: Wounded > + Jestin assumes an offensive striking posture. * Jestin swiftly dodges *Gulin*'s attempt to pierce him. Jestin tries to pierce *Gulin*, but he deflects the blow. The sun rises. A mirrored lantern held by *Gulin* is definitely fading. Your heartbeat calms down more as you feel less panicked. + Jestin narrates 'we on all w 4k' Jestin pierces *Gulin*'s body hard. Jestin looks at *Gulin*. As *Gulin* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Tiring - Jestin: Hurt - Gulin: Wounded > an 0 *Gulin* tries to pierce Jestin, but he parries successfully. Jestin tries to pierce *Gulin*, but he deflects the blow. *Gulin* panics, and attempts to flee! * HP:Wounded MV:Tiring - Jestin: Hurt - Gulin: Wounded > *Gulin* leaves north riding a wild stallion. * HP:Wounded MV:Tiring > st 6 6 You follow Jestin. * HP:Wounded MV:Tiring > 6 n w 6 You do not see that here. * HP:Wounded MV:Tiring > [bash ] Bash who? * HP:Wounded MV:Tiring > You are already standing. * HP:Wounded MV:Tiring > [k human] They aren't here. * HP:Wounded MV:Tiring > [k human] They aren't here. * HP:Wounded MV:Tiring > [k human] They aren't here. * HP:Wounded MV:Tiring > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Tiring > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Gulin* is standing here, riding a wild stallion. Jestin the Master Havoc is standing here. * HP:Wounded MV:Tiring > [k human] You blast *Gulin*'s head into bloody fragments! * HP:Wounded MV:Tiring - Gulin: Wounded > s Jestin tries to pierce *Gulin*, but he deflects the blow. * HP:Wounded MV:Tiring - Gulin: Wounded > No way! You're fighting for your life ! * HP:Wounded MV:Tiring - Gulin: Wounded > l human 0*Gulin* panics, and attempts to flee! Gulin has quite a few wounds. *Gulin* is using: a mirrored lantern a leather helmet a dark, hooded cloak a backpack a thick pair of leather work gloves a full wooden shield a sleek hunting spear a pair of thin leather leggings a pair of light leather boots Jestin pierces *Gulin*'s left hand extremely hard. [bash ] *Gulin* leaves north riding a wild stallion. - Jestin opens the wellgate. =n 6 Cancelled. Path to Farm [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Gulin* is standing here, riding a wild stallion. A fox is here, hunting for rabbits. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Tiring > *Gulin* leaves east riding a wild stallion. [k human] They aren't here. * HP:Wounded MV:Tiring > [bash ] Bash who? * HP:Wounded MV:Tiring > e Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Noikor the Friendly Trolloc is here, fighting a wild dog. A wild dog is here, fighting Noikor. A spotted jaguar is here, fighting Noikor. 6* HP:Wounded MV:Tiring > 0 [k human] They aren't here. Noikor panics, and attempts to flee! * HP:Wounded MV:Tiring > e 6A spotted jaguar tries to hit Noikor, but he dodges the attack. Noikor swiftly dodges a wild dog's attempt to hit him. [bash ] Bash who? * HP:Wounded MV:Tiring > Edge of the Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Tiring > w s [k human] They aren't here. * HP:Wounded MV:Tiring > Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A wild dog with matted fur snarls at you. A spotted jaguar opens its eyes lazily. Noikor narrates 'gulin' * HP:Wounded MV:Winded > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. Noikor the Friendly Trolloc is standing here. * HP:Wounded MV:Winded > Noikor leaves south. * HP:Wounded MV:Winded > n Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. A spotted jaguar opens its eyes lazily. e* HP:Wounded MV:Winded > e Edge of the Woods [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. 6* HP:Wounded MV:Winded > Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > s s Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. 6* HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. *Gulin* is standing here, riding a wild stallion. A wild dog with matted fur snarls at you. A raven is visible flying high in the sky. * HP:Wounded MV:Winded > [k human] You try to blast *Gulin*, but he deflects the blow. * HP:Wounded MV:Winded - Gulin: Wounded > 0 [bash ] *a *Gulin* barely tickles your right leg with his pierce. You swiftly dodge a wild dog's attempt to hit you. +* *Gulin* stops riding a wild stallion. = Jestin narrates 'where' As *Gulin* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded > *Gulin* panics, and attempts to flee! n* HP:Wounded MV:Winded > ar A wild dog barely tickles your body with his hit. a* HP:Wounded MV:Winded - a wild dog: Healthy > ll w4k *Gulin* leaves north. Jestin narrates 'where'd gulin go' * HP:Wounded MV:Winded - a wild dog: Healthy > few e 1 f *Gulin* has arrived from the north. * HP:Wounded MV:Winded - a wild dog: Healthy > You narrate 'on ' * HP:Wounded MV:Winded - a wild dog: Healthy > You narrate 'all w4k few e' * HP:Wounded MV:Winded - a wild dog: Healthy > You blast a wild dog's right foreleg into bloody fragments! A wild dog tries to hit you, but you dodge the attack. *Gulin* leaves east. * HP:Wounded MV:Winded - a wild dog: Wounded > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!d dog: Wounded > s e e e naYou flee head over heels. Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly. A wild dog with matted fur snarls at you. A raven is visible flying high in the sky. Jestin has arrived from the west. * HP:Wounded MV:Winded > r ogCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. in* HP:Wounded MV:Winded > gCaemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. *Gulin* is standing here. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Winded > 4kCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. A wild stallion bucks madly. * HP:Wounded MV:Winded > e You narrate 'oging 4k' 6* HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A spotted jaguar opens its eyes lazily. * HP:Wounded MV:Winded > 6 [k human] They aren't here. w* HP:Wounded MV:Winded > 6[k human] They aren't here. * HP:Wounded MV:Winded > wCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. A wild stallion bucks madly. * HP:Wounded MV:Winded > 6 w 6 0 [k human] They aren't here. * HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Winded > [k human] They aren't here. Noikor narrates 'on gulin' * HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is here, fighting Gulin. Jestin the Master Havoc is here, fighting Gulin. *Gulin* is here, fighting Noikor. A wild dog is here, fighting Jestin. * HP:Wounded MV:Winded > [k human] You blast *Gulin*'s right leg into bloody fragments! [bash ] d - Noikor: Scratched - Gulin: Battered > - *Gulin* leaves west. +e w 6 Cancelled. Jestin pierces a wild dog's body extremely hard. A wild dog tries to hit Jestin, but he dodges the attack. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. *Gulin* is standing here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is here, fighting a wild dog. A wild dog is here, fighting Jestin. Noikor tries to slash *Gulin*, but he deflects the blow. * HP:Wounded MV:Winded > [k human] You try to blast *Gulin*, but he deflects the blow. * HP:Wounded MV:Winded - Noikor: Scratched - Gulin: Battered > Jestin panics, and attempts to flee! 0* HP:Wounded MV:Winded - Noikor: Scratched - Gulin: Battered > [bash ] - Jestin leaves east. * *Gulin* tries to pierce Noikor, but he deflects the blow. A wild dog barely tickles your body with his hit. Noikor slashes *Gulin*'s left foot extremely hard. Jestin has arrived from the east. * Jestin pierces *Gulin*'s left arm extremely hard. = Your bash at *Gulin* sends him sprawling! Jestin assumes an offensive striking posture. * HP:Wounded MV:Winded - Noikor: Scratched - Gulin: Beaten > 2 cp[change mood brave] Mood changed to: Brave o* HP:Wounded MV:Winded - Noikor: Scratched - Gulin: Beaten > Jestin pierces *Gulin*'s right leg very hard. A wild dog barely tickles your body with his hit. You blast *Gulin*'s left leg into bloody fragments! Noikor slashes *Gulin*'s right leg into bloody fragments! *Gulin* panics, and attempts to flee! [change posture offensive] Posture changed to: Offensive * HP:Wounded MV:Winded - Noikor: Scratched - Gulin: Critical > Jestin pierces *Gulin*'s body extremely hard. *Gulin* panics, and attempts to flee! * HP:Wounded MV:Winded - Noikor: Scratched - Gulin: Critical > 6 6 [k human] You do the best you can! 6* HP:Wounded MV:Winded - Noikor: Scratched - Gulin: Critical > 6*Gulin* leaves west. [k human] They aren't here. * HP:Wounded MV:Winded - a wild dog: Hurt > 6[k human] They aren't here. * HP:Wounded MV:Winded - a wild dog: Hurt > [k human] They aren't here. * HP:Wounded MV:Winded - a wild dog: Hurt > You blast a wild dog's body into bloody fragments! A wild dog tickles your body with his hit. [k human] They aren't here. * HP:Wounded MV:Winded - a wild dog: Battered > 1 f Your blood freezes as you hear someone's death cry. DOH HE DIED IWTHOUT ME!! * HP:Wounded MV:Winded - a wild dog: Battered > * HP:Wounded MV:Winded - a wild dog: Battered > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!d dog: Battered > You flee head over heels. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Gulin is lying here. A wild stallion bucks madly. A wild dog with matted fur snarls at you. A raven is visible flying high in the sky. * HP:Wounded MV:Winded > Jestin has arrived from the west. Noikor has arrived from the west. * HP:Wounded MV:Winded > Jestin leans over and cuts the bloody scalp from the corpse of Gulin. * HP:Wounded MV:Winded > fs Noikor gets a water skin from a backpack. * HP:Wounded MV:Winded > d[fill skin corpse] You drain some blood from the corpse of Gulin into a water skin. r* HP:Wounded MV:Winded > ink ski Jestin puts the war scalp of Gulin the Human slain in Andor in a sack. * HP:Wounded MV:Winded > n !You're not thirsty. * HP:Wounded MV:Winded > wheYou're not thirsty. r* HP:Wounded MV:Winded > Players in your Zone -------------------- Noikor - Caemlyn Road Jestin - Caemlyn Road Kryyg - Caemlyn Road You catch a smell of horses nearby. * HP:Wounded MV:Winded > lagh Arglebargle, glop-glyf!?! Noikor says 'god damn it' * HP:Wounded MV:Winded > lau Jestin drinks human blood from a skin of human flesh. g* HP:Wounded MV:Winded > h noikor You point your finger at him and laugh. * HP:Wounded MV:Winded > sco wYou have 282(408) hit and 78(230) movement points. You have scored 41359004 experience points and 1504 quest points. You need 3140996 exp to level and 1496 qp to rank. You have amassed 288 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. h* HP:Wounded MV:Winded > er Players in your Zone -------------------- Noikor - Caemlyn Road Jestin - Caemlyn Road Kryyg - Caemlyn Road You catch a smell of horses nearby. * HP:Wounded MV:Winded > Jestin pierces a wild stallion's body into bloody fragments! Noikor says 'let me get some of the blood you firetruckers' s* HP:Wounded MV:Winded > can w A wild dog tries to hit Noikor, but he deflects the blow. A dun mare is here, snorting angrily. * HP:Wounded MV:Winded > who Jestin pierces a wild stallion's left arm extremely hard. i* HP:Wounded MV:Winded > s gulkin Noikor slashes a wild dog's right leg extremely hard. Noikor swiftly dodges a wild dog's attempt to hit him. A wild stallion tries to hit Jestin, but he deflects the blow. Jestin pierces a wild stallion's body into bloody fragments! * HP:Wounded MV:Winded > No-one by that name. * HP:Wounded MV:Winded > Jestin snickers softly. * HP:Wounded MV:Winded > k wild sco You blast a wild stallion's left foot into bloody fragments! A wild stallion is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a wild stallion's death cry. Jestin says 'walder 1e' * HP:Wounded MV:Winded > You have 282(408) hit and 78(230) movement points. You have scored 41359991 experience points and 1504 quest points. You need 3140009 exp to level and 1496 qp to rank. You have amassed 288 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. Noikor says 'i have and empty firetrucking skin' * HP:Wounded MV:Winded > e 6Noikor slashes a wild dog's right foreleg into bloody fragments! A wild dog tries to hit Noikor, but he deflects the blow. Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. *Walder* is standing here, riding a warhorse. A wild dog with matted fur snarls at you. Jestin has arrived from the west. * HP:Wounded MV:Winded > 0 [k human] You blast *Walder*'s body hard. Jestin barely pierces *Walder*'s head. [bash ] d - Walder: Scratched > - Jestin pierces *Walder*'s body. A wild dog tries to hit Jestin, but he parries successfully. *Walder* smites your left leg. Your blood freezes as you hear something's death cry. - Jestin pierces *Walder*'s body. Jestin looks at *Walder*. As *Walder* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded > l Jestin assumes a defensive striking posture. * HP:Wounded MV:Winded > walder Noikor slashes *Walder*'s left arm hard. * HP:Wounded MV:Winded > st Noikor tickles *Walder*'s right foot with his slash. Jestin swiftly dodges a wild dog's attempt to hit him. Jestin barely pierces *Walder*'s body. *Walder* barely smites your body. The day has begun. Your heartbeat calms down more as you feel less panicked. 6* HP:Wounded MV:Winded - Walder: Hurt > Walder has some small wounds and bruises. *Walder* is using: a full metal helmet and visor a cloak of the Andoran cavalry a backpack a pair of heavy metal gauntlets a gator skin bracer a gator skin bracer a great claymore a pair of ebony-steel plate greaves a pair of thick metal boots * HP:Wounded MV:Winded - Walder: Hurt > 0Jestin pierces *Walder*'s body. Do you not consider fighting as standing? * HP:Wounded MV:Winded - Walder: Hurt > [k human] You do the best you can! [bash ] d - Walder: Hurt > =ar *Elrad* has arrived from the west, riding a dun mare. A dun mare has arrived from the west. *Elric* has arrived from the west, riding a wild stallion. *Falamir* has arrived from the west, riding a bloodstock stallion. TE+A *Falamir* tries to blast Noikor, but he deflects the blow. *Elric* draws a great claymore from a sword sheath with a flash of steel. *Elric* wields a great claymore in a two-handed grip. *Elric* smites Jestin's body very hard. *Elrad* leaves east riding a dun mare. A dun mare leaves east. HBAS *Elric* tries to smite Jestin, but he deflects the blow. *Falamir* tries to blast Noikor, but he parries successfully. Noikor slashes *Walder*'s body. Jestin swiftly dodges a wild dog's attempt to hit him. Jestin pierces *Walder*'s left leg. * Noikor avoids being bashed by *Walder* who loses his balance and falls! *Elrad* has arrived from the east, riding a dun mare. A dun mare has arrived from the east. + Jestin narrates 'out' *Elrad* smites your body. - Jestin pierces *Walder*'s body. = Your bash at *Walder* sends him sprawling! * HP:Wounded MV:Winded - Walder: Hurt > nar You narrate 'I HATE BASH' o* HP:Wounded MV:Winded - Walder: Hurt > nly 3 You blast *Walder*'s left arm very hard. Noikor barely slashes *Walder*'s head. Jestin swiftly dodges a wild dog's attempt to hit him. Jestin pierces *Walder*'s body hard. * HP:Wounded MV:Winded - Walder: Wounded > l You narrate 'only 3' * HP:Wounded MV:Winded - Walder: Wounded > Caemlyn Road The road runs across the heart of Andor. A traveler through these parts would almost be midway through the flatlands that lie between the western city of Whitebridge and the eastern city of Caemlyn. A worn old path from the north intersects with the road. [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A dun mare is here, snorting angrily. *Elrad* is here, fighting YOU!, riding a dun mare *Falamir* is here, fighting Noikor, riding a bloodstock stallion. *Elric* is here, fighting Jestin, riding a wild stallion. Noikor the Friendly Trolloc is here, fighting Walder. Jestin the Master Havoc is here, fighting Walder. *Walder* is sitting here, riding a warhorse A wild dog is here, fighting Jestin. * HP:Wounded MV:Winded - Walder: Wounded > Jestin avoids being bashed by *Elric* who loses his balance and falls! * HP:Wounded MV:Winded - Walder: Wounded > Jestin narrates 'get ' Noikor narrates 'why out?' * HP:Wounded MV:Winded - Walder: Wounded > na Jestin narrates 'nm' 4 d - Walder: Wounded > or *Elrad* sends you sprawling with a powerful bash! Noikor narrates 'stay' * HP:Wounded MV:Winded - Walder: Wounded > *Elrad* smites your body. Noikor slashes *Walder*'s body. Jestin swiftly dodges a wild dog's attempt to hit him. Jestin barely pierces *Walder*'s left foot. * HP:Wounded MV:Winded - Walder: Wounded > *Elrad* says 'kAwPS P`KeS' * HP:Wounded MV:Winded - Walder: Wounded > 0 Jestin pierces *Walder*'s body. *Falamir* sends Noikor sprawling with a powerful bash! *Elrad* licks you. * HP:Wounded MV:Winded - Walder: Wounded > *Elrad* smites your body. *Falamir* tries to blast Noikor, but he deflects the blow. A wild dog tries to hit Jestin, but he dodges the attack. Jestin pierces *Walder*'s body. *Walder* barely smites your body. * HP:Wounded MV:Winded - Walder: Wounded > Jestin narrates 'is 4' Elrad bellows 'y^W SOct XHqTAAzWqqvloYZt' * HP:Wounded MV:Winded - Walder: Wounded > 1 fJestin avoids being bashed by *Elric* who loses his balance and falls! You narrate 'or 4' *Elrad* smites your left arm.er: Wounded > *Falamir* blasts Noikor's left leg. You blast *Walder*'s right foot. Jestin swiftly dodges a wild dog's attempt to hit him. Jestin pierces *Walder*'s right leg. *Walder* smites your right arm. [bash ] Cancelled. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!r: Wounded > You flee head over heels. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Winded > 2 c[change mood brave] Mood changed to: Brave Jestin narrates 'get dry pond' p* HP:Wounded MV:Winded > o w [change posture offensive] Posture changed to: Offensive *Elrad* has arrived from the west, riding a dun mare. A dun mare has arrived from the west. w* HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. *Falamir* is here, fighting Noikor, riding a bloodstock stallion. *Elric* is here, fighting Jestin, riding a wild stallion. Noikor the Friendly Trolloc is sitting here. Jestin the Master Havoc is here, fighting Walder. *Walder* is here, fighting Noikor, riding a warhorse. A wild dog is here, fighting Jestin. Noikor narrates 'myeh' * HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of a wild dog is lying here. The corpse of a wild stallion is lying here. The corpse of Gulin is lying here. A raven is visible flying high in the sky. * HP:Wounded MV:Winded > n n Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > eWoodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. Noikor narrates 'i scratched' * HP:Wounded MV:Winded > Jestin narrates 'get dry pond' * HP:Wounded MV:Winded > e A spotted jaguar tickles your head with his hit. A spotted jaguar joins a spotted jaguar's fight! No way! You're fighting for your life! * HP:Wounded MV:Winded - a spotted jaguar: Healthy > 1 f A spotted jaguar barely tickles your head with his hit. You blast a spotted jaguar's body into bloody fragments! A spotted jaguar barely hits your left hand. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!tted jaguar: Wounded > na r firetrucking Noikor narrates '3 more' aggros You flee head over heels. Woodlands [ obvious exits: W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. You narrate 'fucking aggros' * HP:Wounded MV:Winded > w nWoodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. * HP:Wounded MV:Winded > Along a Wooded Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > e A Dry Pond [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Winded > nar im Jestin narrates 'get dry pond' * HP:Wounded MV:Winded > dry 2 cpYou narrate 'im dry' o * HP:Wounded MV:Winded > [change mood brave] Mood changed to: Brave w* HP:Wounded MV:Winded > h[change posture offensive] Posture changed to: Offensive e* HP:Wounded MV:Winded > r Players in your Zone -------------------- Kryyg - A Dry Pond Jestin - Woodlands Noikor - Caemlyn Road You catch a smell of horses nearby. * HP:Wounded MV:Winded > sco sYou have 224(408) hit and 80(230) movement points. You have scored 41361228 experience points and 1504 quest points. You need 3138772 exp to level and 1496 qp to rank. You have amassed 288 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. t* HP:Wounded MV:Winded > at lYou are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 3.9 lbs and wearing 79.8 lbs, light. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 165, Dodging bonus: 16, Parrying bonus: 1 Your mood is: Brave. You will flee below: 40 Hit Points Your posture is: Offensive. Your armor absorbs about 79% on average. You are subjected to the following effects: - NO QUIT * HP:Wounded MV:Winded > notice lA Dry Pond By the wear on the ground and from a few partial footprints, one can assume that this place was once much frequented, probably when there was actually water here. Now all that remains is the dry bottom and a ring of bushes that probably grew around the pond. Dark berries grow on several bushes. The pond looks as if it has been dry for quite some time, but there seem to be some fresher tracks that have come to this area. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. Jestin narrates 'noikor c'mere' * HP:Wounded MV:Winded > You start paying increased attention to your surroundin gs. * HP:Wounded MV:Winded > nar nA Dry Pond By the wear on the ground and from a few partial footprints, one can assume that this place was once much frequented, probably when there was actually water here. Now all that remains is the dry bottom and a ring of bushes that probably grew around the pond. Dark berries grow on several bushes. The pond looks as if it has been dry for quite some time, but there seem to be some fresher tracks that have come to this area. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. o* HP:Wounded MV:Winded > ikor head carlaain You narrate 'noikor head carlaain' w* HP:Wounded MV:Winded > her Players in your Zone -------------------- Kryyg - A Dry Pond Jestin - Woodlands You catch a smell of horses nearby. * HP:Wounded MV:Winded > nar Jestin narrates 'n on raod when you can' h* HP:Wounded MV:Winded > tfu nar You narrate 'htfu' om* HP:Wounded MV:Winded > fg ur so stupid wherYou narrate 'omfg ur so stupid' * HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - A Dry Pond Jestin - Woodlands You catch a smell of horses nearby. * HP:Wounded MV:Winded > wher Noikor narrates 'fucking lag' * HP:Wounded MV:Winded > naPlayers in your Zone -------------------- Kryyg - A Dry Pond Jestin - Woodlands You catch a smell of horses nearby. * HP:Wounded MV:Winded > r run rola Jestin narrates 'noikor where'd you go' * HP:Wounded MV:Winded > nd wher You narrate 'run roland' * HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - A Dry Pond Jestin - Woodlands You catch a smell of horses nearby. * HP:Wounded MV:Winded > nar or pebb Noikor narrates 'im rolands' le * HP:Wounded MV:Winded > nar u You narrate 'or pebble' ha* HP:Wounded MV:Winded > ve 3 exits nar comeYou narrate 'u have 3 exits' Jestin narrates 'go roland brt' * HP:Wounded MV:Winded > ge tme jestin lets ri Jestin has arrived from the west. de * HP:Wounded MV:Winded > You narrate 'come ge tme jestin lets ride' You follow Jestin. In a Quiet Valley [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. Jestin the Master Havoc is standing here. A handsome stag stands here, ready to run. A man of the woods strides by quietly. A dun mare is here, snorting angrily. w* HP:Wounded MV:Winded > her A woodsman gets a hunter's horn from a sack. A woodsman bellows '^E[fF ml]Jww NtJ OoFz[aB IQ ]P`Hb zqdVxE Awk gZv[NB UYRAYQVs L`' A woodsman puts a hunk of beef in a sack. Jestin leaves east. You follow Jestin. In a Quiet Valley [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - In a Quiet Valley Jestin - In a Quiet Valley You follow Jestin. In a Quiet Valley [ obvious exits: E S W U ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving up. Jestin the Master Havoc is standing here. A timber wolf is here, snarling hungrily. A plump pheasant is here flying around. * HP:Wounded MV:Winded > You follow Jestin. In a Quiet Valley [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > Khunark narrates 'Zorkster.' d* HP:Wounded MV:Winded > s You follow Jestin. East of a Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > Jestin leaves north. You follow Jestin. Braem Wood [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. Jestin the Master Havoc is standing here. A plump pheasant is here flying around. * HP:Wounded MV:Weary > d You follow Jestin. Far in the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Jestin the Master Havoc is standing here. A squirrel is here, chittering. * HP:Wounded MV:Weary > r* HP:Wounded MV:Weary > ink skin ! You drink the human blood. Aaaah, that hit the spot... you feel refreshed. You don't feel thirsty any more. * HP:Wounded MV:Winded > Your stomach can't contain anymore! * HP:Wounded MV:Winded > Jestin leaves east. You follow Jestin. REGEN TIME UNTIL WHAT?! SOMEONE CHASED US!! OMFG! * HP:Hurt MV:Full > *Elrad* has arrived from the north, riding a draft horse. *Elric* has arrived from the north, riding a wild stallion. *Falamir* has arrived from the north, riding a bloodstock stallion. A raven has arrived from the north. * HP:Hurt MV:Full > *Falamir* barely blasts your right arm. *Elric* tries to smite Jestin, but he parries successfully. * HP:Wounded MV:Full - Falamir: Healthy > Jestin pierces *Elric*'s left leg hard. *Elric* tries to smite Jestin, but he parries successfully. You try to blast *Falamir*, but he deflects the blow. *Falamir* tickles your left foot with his blast. * HP:Wounded MV:Full - Falamir: Healthy > s Noikor says 'smells' t* HP:Wounded MV:Full - Falamir: Healthy > 0Do you not consider fighting as standing? *Elrad* smites Noikor's body. * HP:Wounded MV:Full - Falamir: Healthy > [bash ] + Noikor panics, and attempts to flee! * Noikor leaves east. * Jestin narrates 'stay' + Jestin pierces *Elric*'s body very hard. = Noikor has arrived from the east. =n-or Your bash at *Falamir* sends him sprawling! Jestin narrates 'stay' * HP:Wounded MV:Full - Falamir: Scratched > Jestin avoids being bashed by *Elric* who loses his balance and falls! You narrate 'stay u moron' Noikor slashes *Elrad*'s right leg. 2* HP:Wounded MV:Full - Falamir: Scratched > cp[change mood brave] Mood changed to: Brave Noikor avoids being bashed by *Elrad* who loses his balance and falls! o* HP:Wounded MV:Full - Falamir: Scratched > l fa[change posture offensive] Posture changed to: Offensive Jestin looks at *Elric*. l* HP:Wounded MV:Full - Falamir: Scratched > am Noikor barely slashes *Elrad*'s body. Jestin pierces *Elric*'s right arm hard. You blast *Falamir*'s body hard. r* HP:Wounded MV:Full - Falamir: Scratched > Jestin pierces *Elric*'s body into bloody fragments! * HP:Wounded MV:Full - Falamir: Scratched >ir The man before you is of an average height. His shifting eyes have an icy look and his long dark hair falls just below his s houlders. Falamir has a few scratches. *Falamir* is using: a lantern a sack a rimmed round helmet an opal choker of fiery blue and pink beauty a dark, hooded cloak a thick pair of leather work gloves a gator skin bracer a gator skin bracer a dull black shield a heavy club a set of oiled chainmail leggings a pair of animal-fur boots * HP:Wounded MV:Full - Falamir: Scratched > Noikor narrates 'bah' * HP:Wounded MV:Full - Falamir: Scratched > Noikor slashes *Elrad*'s body hard. Jestin pierces *Elric*'s left leg hard. *Elric* tries to smite Jestin, but he parries successfully. You blast *Falamir*'s left foot extremely hard. * HP:Wounded MV:Full - Falamir: Hurt > 0 [bash ] They already seem to be stunned. Jestin looks at *Falamir*. * HP:Wounded MV:Full - Falamir: Hurt > 0 [bash ] * *Elrad* sends Noikor sprawling with a powerful bash! *Elrad* smites Noikor's body hard. Jestin pierces *Elric*'s body into bloody fragments! *Falamir* barely blasts your body. = Jestin avoids being bashed by *Elric* who loses his balance and falls! As *Falamir* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Full > 0 *Elrad* smites Noikor's left leg very hard. Jestin pierces *Elric*'s body extremely hard. *Falamir* barely blasts your body. [bash ] - Falamir: Hurt > Jestin pierces *Elric*'s body very hard. Jestin assumes a defensive striking posture. + Noikor narrates 'we gonna get popped if mor come' * *Elrad* tries to smite Noikor, but he parries successfully. Noikor slashes *Elrad*'s left foot. Jestin pierces *Elric*'s right leg hard. *Falamir* barely blasts your body. Noikor narrates 'and this fool bashing me' = Your bash at *Falamir* sends him sprawling! * HP:Wounded MV:Full - Falamir: Hurt > *Elric* sends Jestin sprawling with a powerful bash! * HP:Wounded MV:Full - Falamir: Hurt > You blast *Falamir*'s right hand into bloody fragments! *Elric* smites Jestin's left leg into bloody fragments! Noikor slashes *Elrad*'s head hard. * HP:Wounded MV:Full - Falamir: Hurt > Noikor avoids being bashed by *Elrad* who loses his balance and falls! * HP:Wounded MV:Full - Falamir: Hurt > You blast *Falamir*'s right leg extremely hard. *Elric* smites Jestin's body into bloody fragments! Noikor slashes *Elrad*'s body. * HP:Wounded MV:Full - Falamir: Wounded > nar fal wound You narrate 'fal wound' * HP:Wounded MV:Full - Falamir: Wounded > You blast *Falamir*'s body very hard. *Elric* tries to smite Jestin, but he deflects the blow. Noikor barely slashes *Elrad*'s right leg. Jestin pierces *Elric*'s body extremely hard. * HP:Wounded MV:Full - Falamir: Wounded > 0 Jestin pierces *Elric*'s body into bloody fragments! [bash ] - Falamir: Wounded > Noikor avoids being bashed by *Elrad* who loses his balance and falls! * You dodge a bash from *Falamir* who loses his balance and falls! Jestin narrates 'elric batt' = Noikor barely slashes *Elrad*'s body. Jestin pierces *Elric*'s body into bloody fragments! Noikor narrates 'i wounded elrad hurt' - Jestin avoids being bashed by *Elric* who loses his balance and falls! Jestin pierces *Elric*'s body into bloody fragments! As *Falamir* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Full - Falamir: Wounded > 0 Noikor slashes *Elrad*'s head. Jestin pierces *Elric*'s left foot. *Falamir* blasts your left leg. [bash ] - Falamir: Wounded > Noikor avoids being bashed by *Elrad* who loses his balance and falls! - Jestin pierces *Elric*'s head into bloody fragments! * Jestin narrates 'elric beat' + Noikor slashes *Elrad*'s head. Jestin pierces *Elric*'s body very hard. Jestin avoids being bashed by *Elric* who loses his balance and falls! *Falamir* sends you sprawling with a powerful bash! * HP:Wounded MV:Full - Falamir: Wounded > Jestin pierces *Elric*'s body very hard. 0* HP:Wounded MV:Full - Falamir: Wounded > Noikor slashes *Elrad*'s head. Jestin pierces *Elric*'s body into bloody fragments! *Falamir* barely blasts your head. * HP:Wounded MV:Full - Falamir: Wounded > *Falamir* looks at you. * HP:Wounded MV:Full - Falamir: Wounded > Jestin pierces *Elric*'s right arm hard. * HP:Wounded MV:Full - Falamir: Wounded > *Elrad* tries to smite Noikor, but he deflects the blow. Noikor slashes *Elrad*'s right leg. Jestin pierces *Elric*'s body into bloody fragments! *Elric* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Elric*'s death cry. *Falamir* barely blasts your left leg. Jestin leaves north. *Elrad* sends Noikor sprawling with a powerful bash! [bash ] - Falamir: Wounded > - Jestin has arrived from the north. = Jestin leans over and severs the head from the corpse of Elric. + Jestin pierces *Elrad*'s body hard. + Jestin pierces *Elrad*'s body. *Elrad* smites Noikor's right arm very hard. *Falamir* blasts your body. Jestin pierces *Elrad*'s body hard. = Your bash at *Falamir* sends him sprawling! * HP:Wounded MV:Full - Falamir: Wounded > Jestin puts the severed head of Elric the Human slain in the Braem Wood in a sac k. * HP:Wounded MV:Full - Falamir: Wounded > l elrad nar faA steely eyed soldier with brown, gray flecked hair stands here wearing Ar mour with heraldry of the Western Borderguard. "Into the madness we ride, With nothing but our souls to save, Time to make darkness die..." Elrad has quite a few wounds. *Elrad* is using: a mirrored lantern a sack a chain coif a dark, hooded cloak -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:11 -------------------------------------------------------------------------------- a pair of leather half-gauntlets a great claymore a set of riveted chainmail leggings a pair of thin metal boots la* HP:Wounded MV:Full - Falamir: Wounded > Jestin pierces *Elrad*'s right foot. *Elrad* smites Noikor's body extremely hard. You blast *Falamir*'s body very hard. Noikor barely slashes *Elrad*'s body. * HP:Wounded MV:Full - Falamir: Wounded > mir wounded Noikor gets a pair of thin metal boots from the corpse of Elric. Noikor gets a pair of chainmail leggings from the corpse of Elric. Noikor gets a great claymore from the corpse of Elric. Noikor gets a wide leather wristband from the corpse of Elric. Noikor gets a set of chainmail sleeves from the corpse of Elric. Noikor gets a sword sheath from the corpse of Elric. Noikor gets a cheap brass ring from the corpse of Elric. * HP:Wounded MV:Full - Falamir: Wounded > Jestin pierces *Elrad*'s right arm har d. Zork narrates 'on veloris tv waygate area' You narrate 'falamir wounded' Jestin looks at *Elrad*. * HP:Wounded MV:Full - Falamir: Wounded > Jestin pierces *Elrad*'s body very hard. You blast *Falamir*'s body very hard. Noikor slashes *Elrad*'s head. * HP:Wounded MV:Full - Falamir: Wounded > 0 [bash ] They already seem to be stunned. Noikor avoids being bashed by *Elrad* who loses his balance and falls! * HP:Wounded MV:Full - Falamir: Wounded > Jestin pierces *Elrad*'s right arm very hard. * HP:Wounded MV:Full - Falamir: Wounded > 0 [bash ] Noikor drops a great claymore. * Jestin pierces *Elrad*'s body. Noikor slashes *Elrad*'s body. + Noikor drops a sword sheath. As *Falamir* avoids your bash, you topple over and fall to the ground! *Elrad* gets a great claymore. * HP:Wounded MV:Full - Falamir: Wounded > nar i hate bash dude 0 Jestin pierces *Elrad*'s body hard. *Elrad* tries to smite Noikor, but he parries successfully. Noikor slashes *Elrad*'s body. *Elrad* panics, and attempts to flee! *Elrad* tries to flee, but is too exhausted! Noikor drops a cheap brass ring. * HP:Wounded MV:Fresh - Falamir: Wounded > Noikor drops a set of chainmail sleeves. - Falamir: Wounded > *Falamir* sends you sprawling with a powerful bash! * HP:Wounded MV:Fresh - Falamir: Wounded > Jestin pierces *Elrad*'s body hard. * HP:Wounded MV:Fresh - Falamir: Wounded > *Falamir* panics, and attempts to flee! *Falamir* tries to flee, but is too exhausted! *Elrad* panics, and attempts to flee! Noikor drops a pair of chainmail leggings. * HP:Wounded MV:Fresh - Falamir: Wounded > Jestin pierces *Elrad*'s right leg. *Elrad* tries to smite Noikor, but he deflects the blow. Noikor slashes *Elrad*'s body hard. *Falamir* blasts your body. *Elrad* leaves north riding a draft horse. * HP:Wounded MV:Fresh - Falamir: Wounded > Noikor leaves north. * HP:Wounded MV:Fresh - Falamir: Wounded > You narrate 'i hate bash dude' [bash ] - Falamir: Wounded > n* *Falamir* blasts your right arm. +r *Falamir* panics, and attempts to flee! *Falamir* tries to flee, but is too exhausted! As *Falamir* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Fresh > s *Falamir* panics, and attempts to flee! *Falamir* tries to flee, but is too exhausted! t* HP:Wounded MV:Fresh > 6 6 n *Falamir* tickles your body with his blast. ar* HP:Wounded MV:Fresh - Falamir: Wounded > ocme he Jestin has arrived from the north. Noikor slashes *Falamir*'s body hard. l p* HP:Wounded MV:Fresh - Falamir: Wounded > me 0 *Falamir* panics, and attempts to flee! Yes, narrate, fine, narrate we must, but WHAT??? * HP:Wounded MV:Fresh - Falamir: Wounded > Do you not consider fighting as stand ing? Jestin pierces *Falamir*'s body hard. * HP:Wounded MV:Fresh - Falamir: Battered > [k human] You do the best you can! * HP:Wounded MV:Fresh - Falamir: Battered > [k human] You do the best you can! * HP:Wounded MV:Fresh - Falamir: Battered > *Falamir* leaves north riding a bloo dstock stallion. You narrate 'ocme hel pme' * HP:Wounded MV:Fresh > [bash ] Bash who? You follow Jestin. An Overgrown Way [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A pair of thin but sturdy metal boots stands here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Full > n 6 6 6 6 The Fringe of the Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Jestin has arrived from the south. n* HP:Wounded MV:Full > [k human] They aren't here. * HP:Wounded MV:Full > 6[k human] They aren't here. Jestin leaves east. Noikor leaves east. You follow Jestin. The Fringe of the Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A small purse is here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Full > [k human] They aren't here. Noikor leaves east. You follow Jestin. The Fringe of the Forest [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Full > 6[k human] They aren't here. * HP:Wounded MV:Full > Alas, you cannot go that way... * HP:Wounded MV:Full > 6[k human] They aren't here. * HP:Wounded MV:Full > [k human] They aren't here. s* HP:Wounded MV:Full > e[k human] They aren't here. Noikor leaves south. You follow Jestin. A Mossy Foundation [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A small purse is here. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute brown deer eyes you nervously. * HP:Wounded MV:Full > A T-Intersection [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A small purse is here. [2] *Walder* is standing here, riding a warhorse. * HP:Wounded MV:Full > An Overgrown Way [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A small purse is here. [7] * HP:Wounded MV:Full > e e Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A small purse is here. [4] A large bat is visible flying high in the sky. * HP:Wounded MV:Full > wSmall Mausoleum [ obvious exits: N E S W ] A small purse is here. [7] o HP:Wounded MV:Full > w 6 Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A small purse is here. [4] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A large bat is visible flying high in the sky. 6* HP:Wounded MV:Full > An Overgrown Way [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A small purse is here. [7] Jestin has arrived from the east. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > [k human] They aren't here. Noikor leaves west. You follow Jestin. A T-Intersection [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A small purse is here. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Walder* is standing here, riding a warhorse. Noikor slashes *Walder*'s right leg. * HP:Wounded MV:Strong > *Falamir* has arrived from the north, riding a bloodstock stallion. Jestin pierces *Falamir*'s body. *Falamir* panics, and attempts to flee! * HP:Wounded MV:Strong > 6 Jestin tries to pierce *Falamir*, but he deflects the blow. *Walder* tries to smite Noikor, but he deflects the blow. Noikor slashes *Walder*'s body. [k human] You blast *Falamir*'s head very hard. 0* HP:Wounded MV:Strong - Jestin: Hurt - Falamir: Battered > [bash ] *Falamir* leaves east riding a bloodstock stallion. Jestin barely pierces *Walder*'s right hand. = Jestin assumes an offensive striking posture. + Jestin barely pierces *Walder*'s left leg. 6* 0Cancelled. [k human] You blast *Walder*'s left leg hard. * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Wounded > [bash ] = Jestin pierces *Walder*'s body. *Walder* tries to smite Noikor, but he deflects the blow. Noikor slashes *Walder*'s body. Jestin pierces *Walder*'s left arm. = Your bash at *Walder* sends him sprawling! * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Wounded > You blast *Walder*'s left leg very hard. Jestin pierces *Walder*'s right arm very hard. Noikor slashes *Walder*'s body. * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Battered > cpo [change posture offensive] Posture changed to: Offensive sa* HP:Wounded MV:Strong - Noikor: Wounded - Walder: Battered > y finally You say 'finally' * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Battered > sa Jestin pierces *Walder*'s left leg. * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Battered > y christ You blast *Walder*'s body hard. Jestin pierces *Walder*'s body. Noikor slashes *Walder*'s body. * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Battered > You say 'christ' * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Battered > 0 [bash ] Jestin barely pierces *Walder*'s body. *Walder* panics, and attempts to flee! Noikor slashes *Walder*'s left arm hard. Jestin pierces *Walder*'s body hard. + *Walder* leaves north riding a warhorse. *n 6* 0 Cancelled. A Mossy Foundation [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A small purse is here. [2] A cute brown deer eyes you nervously. Jestin has arrived from the south. Noikor has arrived from the south. * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > *Walder* has arrived from the north, riding a warhorse. [bash ] Bash who? You follow Jestin. The Fringe of the Forest [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Strong > 6 6 [k human] They aren't here. 6* HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > s[k human] They aren't here. You follow Jestin. A Mossy Foundation [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A small purse is here. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Walder* is standing here, riding a warhorse. A cute brown deer eyes you nervously. Noikor slashes *Walder*'s body. *Walder* panics, and attempts to flee! * HP:Wounded MV:Strong > Jestin pierces *Walder*'s left leg. *Walder* panics, and attempts to flee! 6* HP:Wounded MV:Strong > A T-Intersection [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A small purse is here. [2] * HP:Wounded MV:Strong > [k human] They aren't here. * HP:Wounded MV:Strong > n 6 6A Mossy Foundation [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A small purse is here. [2] Noikor the Friendly Trolloc is here, fighting Walder. Jestin the Master Havoc is here, fighting Walder. *Walder* is here, fighting Noikor, riding a warhorse. A cute brown deer eyes you nervously. * HP:Wounded MV:Strong > [k human] You blast *Walder*'s body hard. * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Beaten > [k human] You do the best you can! * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Beaten > 6 6[k human] You do the best you can! * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Beaten > 6[k human] You do the best you can! * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Beaten > 6[k human] You do the best you can! * HP:Wounded MV:Strong - Noikor: Wounded - Walder: Beaten > 6 6 You blast *Walder*'s left leg hard. A brown deer panics, and attempts to flee! A brown deer leaves south. Jestin pierces *Walder*'s body. Noikor slashes *Walder*'s head. [k human] You do the best you can! 6* HP:Wounded MV:Strong - Noikor: Wounded - Walder: Critical > *Walder* leaves south riding a warhorse. [k human] They aren't here. * HP:Wounded MV:Strong > 6 [k human] They aren't here. 6* HP:Wounded MV:Strong > [k human] They aren't here. 6* HP:Wounded MV:Strong > [k human] They aren't here. 6* HP:Wounded MV:Strong > [k human] They aren't here. You follow Jestin. A T-Intersection [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A small purse is here. [2] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. 6* HP:Wounded MV:Strong > [k human] They aren't here. e* HP:Wounded MV:Strong > [k human] They aren't here. You follow Jestin. An Overgrown Way [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A small purse is here. [7] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A cute brown deer eyes you nervously. * HP:Wounded MV:Strong > 6[k human] They aren't here. Noikor leaves east. You follow Jestin. Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A small purse is here. [4] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A large bat is visible flying high in the sky. * HP:Wounded MV:Strong > eSmall Mausoleum [ obvious exits: N E S W ] A small purse is here. [7] o HP:Wounded MV:Strong > 6 [k human] They aren't here. o HP:Wounded MV:Strong > nInside a Sarcophagus [ obvious exits: W D ] A small purse is here. [2] o HP:Wounded MV:Strong > [k human] They aren't here. 6o HP:Wounded MV:Strong > Alas, you cannot go that way... o HP:Wounded MV:Strong > w[k human] They aren't here. Jestin has arrived from the west. Noikor has arrived from the west. o HP:Wounded MV:Strong > nSmall Mausoleum [ obvious exits: N E S W ] A small purse is here. [7] o HP:Wounded MV:Strong > Inside a Sarcophagus [ obvious exits: S ] o HP:Wounded MV:Strong > s w nSmall Mausoleum [ obvious exits: N E S W ] A small purse is here. [7] o HP:Wounded MV:Strong > n Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A small purse is here. [4] Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A large bat is visible flying high in the sky. You follow Jestin. Solo chased walder to near apple lost him so i ran back south to regroup. End up at Gulins corpse w of 4k......... 6* HP:Wounded MV:Winded > *Tobiaz* has arrived from the east, riding a spotted h orse. [k human] You blast *Tobiaz*'s body extremely hard. * HP:Wounded MV:Winded - Tobiaz: Scratched > [k human] You do the best you can! * HP:Wounded MV:Winded - Tobiaz: Scratched > 6[k human] You do the best you can! * HP:Wounded MV:Winded - Tobiaz: Scratched > [k human] You do the best you can! Jestin narrates 'otw' * HP:Wounded MV:Winded - Tobiaz: Scratched > n*Tobiaz* barely strikes your left arm. A spotted horse panics and attempts to flee, throwing Tobiaz off it in the proce ss! A spotted horse leaves north. You try to blast *Tobiaz*, but he deflects the blow. [k human] You do the best you can! * HP:Wounded MV:Winded - Tobiaz: Scratched > ar on tobiaz Arglebargle, glop-glyf!?! l* HP:Wounded MV:Winded - Tobiaz: Scratched > human 0Tobiaz has a few scratches. *Tobiaz* is using: a sack a leather helmet a thin mail shirt a set of chainmail sleeves a pair of leather half-gauntlets a hooked spear a pair of thin leather leggings a pair of heavy leather shoes [bash ] d - Tobiaz: Scratched > = *Tobiaz* barely tickles your left foot with his strike. =r on *Tobiaz* grins evilly. o=s c Your bash at *Tobiaz* sends him sprawling! * HP:Wounded MV:Winded - Tobiaz: Scratched > rpse You blast *Tobiaz*'s left leg into bloody fragments! * HP:Wounded MV:Winded - Tobiaz: Hurt > wYou narrate 'on at his corpse' * HP:Wounded MV:Winded - Tobiaz: Hurt > her Players in your Zone -------------------- Kryyg - Caemlyn Road * HP:Wounded MV:Winded - Tobiaz: Hurt > l Caemlyn Road Running through the heart of Andor, the long Caemlyn Road runs between the western city of Whitebridge and Caemlyn, the capital of Andor. Here, the traveler is nearly midway through the flatlands that lie between those two cities. Low bushes border the road to the north, and the road itself continues east and west. [ obvious exits: N E W ] There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Gulin is lying here. *Tobiaz* is sitting here * HP:Wounded MV:Winded - Tobiaz: Hurt > You blast *Tobiaz*'s body into bloody fragments! * HP:Wounded MV:Winded - Tobiaz: Hurt > Zork narrates 'veloris 1n of tv waygate spamming' Noikor narrates 'smells' * HP:Wounded MV:Winded - Tobiaz: Hurt > 0 [bash ] They already seem to be stunned. * HP:Wounded MV:Winded - Tobiaz: Hurt > 0 [bash ] They already seem to be stunned. * HP:Wounded MV:Winded - Tobiaz: Hurt > 0 [bash ] * Jestin has arrived from the west. Noikor has arrived from the west. * Jestin pierces *Tobiaz*'s right foot into bloody fragments! - Noikor slashes *Tobiaz*'s right arm. Jestin pierces *Tobiaz*'s head extremely hard. - Jestin assumes an offensive striking posture. Noikor slashes *Tobiaz*'s right leg very hard. Jestin pierces *Tobiaz*'s left arm hard. *Tobiaz* tickles your body with his strike. You blast *Tobiaz*'s head very hard. You dodge a bash from *Tobiaz* who loses his balance and falls! As *Tobiaz* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - Tobiaz: Battered > 0 Noikor slashes *Tobiaz*'s left arm hard. Jestin pierces *Tobiaz*'s left hand very hard. *Tobiaz* barely tickles your left foot with his strike. You blast *Tobiaz*'s body very hard. Jestin pierces *Tobiaz*'s right arm extremely hard. *Tobiaz* panics, and attempts to flee! *Tobiaz* leaves west. [bash ] Bash who? * HP:Wounded MV:Winded > 67 6 Arglebargle, glop-glyf!?! You follow Jestin. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Tobiaz* is standing here. A dun mare is here, snorting angrily. Noikor slashes *Tobiaz*'s head very hard. *Tobiaz* panics, and attempts to flee! 6* HP:Wounded MV:Winded > 6[k human] You blast *Tobiaz*'s body very hard. *Tobiaz* panics, and attempts to flee! Jestin pierces *Tobiaz*'s left foot very hard. *Tobiaz* panics, and attempts to flee! * HP:Wounded MV:Winded - Noikor: Hurt - Tobiaz: Critical > 6[k human] You do the best you can! * HP:Wounded MV:Winded - Noikor: Hurt - Tobiaz: Critical > [k human] You do the best you can! 6* HP:Wounded MV:Winded - Noikor: Hurt - Tobiaz: Critical > 6 6 6 [k human] You do the best you can! * HP:Wounded MV:Winded - Noikor: Hurt - Tobiaz: Critical > *Tobiaz* leaves west. [k human] They aren't here. * HP:Wounded MV:Winded > *Tobiaz* has arrived from the west. Jestin pierces *Tobiaz*'s head extremely hard. *Tobiaz* panics, and attempts to flee! * HP:Wounded MV:Winded > Noikor slashes *Tobiaz*'s body hard. * HP:Wounded MV:Winded > Noikor slashes *Tobiaz*'s left arm very hard. *Tobiaz* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Tobiaz*'s death cry. You follow Jestin. -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:12 -------------------------------------------------------------------------------- Bend in the Road [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of Mystic is lying here. A lantern has been left here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > You follow Jestin. Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Tobiaz is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A dun mare is here, snorting angrily. * HP:Wounded MV:Winded > Jestin leans over and cuts the bloody scalp from the corpse of Tobiaz. * HP:Wounded MV:Winded > 6 [k human] They aren't here. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > [k human] They aren't here. Jestin puts the war scalp of Tobiaz the Human slain in Andor in a sack. * HP:Wounded MV:Winded > fs [fill skin corpse] You drain some blood from the corpse of Tobiaz into a water skin. Noikor narrates 'tobiaz rip' * HP:Wounded MV:Winded > snick wh Jestin says 'drain noikor' e* HP:Wounded MV:Winded > You snicker softly. * HP:Wounded MV:Winded > r Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road * HP:Wounded MV:Winded > Jestin gets a gold crown from the corpse of Tobiaz. * HP:Wounded MV:Winded > Noikor drains some blood from the corpse of Tobiaz into a water skin. * HP:Wounded MV:Winded > Jestin gets sixteen copper pennys from the corpse of Tobiaz. * HP:Wounded MV:Winded > drink skin ! You're not thirsty. w* HP:Wounded MV:Winded > You're not thirsty. * HP:Wounded MV:Winded > her Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road * HP:Wounded MV:Winded > sco wYou have 271(408) hit and 78(230) movement points. You have scored 41599402 experience points and 1504 quest points. You need 2900598 exp to level and 1496 qp to rank. You have amassed 294 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. h* HP:Wounded MV:Winded > er Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road * HP:Wounded MV:Winded > s Jestin puts some coins in a sack. Jestin puts some coins in a sack. Noikor says 'lets go n already' a* HP:Wounded MV:Winded > y 1.1mill Jestin gets a skin of human flesh from a sack. i* HP:Wounded MV:Winded > on so f Jestin drinks human blood from a skin of human flesh. a* HP:Wounded MV:Winded > Noikor says 'we got 3 qps' * HP:Wounded MV:Winded > r hehe whYou say '1.1million so far hehe' er* HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. Jestin says 'why' * HP:Wounded MV:Winded > say smle Noikor says 'er 30' * HP:Wounded MV:Winded > ls 6 6You say 'smlels' 6* HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > 6 [k human] They aren't here. * HP:Wounded MV:Winded > 6 [k human] They aren't here. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > l Caemlyn Road The Caemlyn Road runs through the middle of Andor, connecting the city of Whitebridge to the heart of the country, Caemlyn. The small forest that borders the road here can be seen to the north, just off the road. Farther west, the road bends, but it leads straight east and west here. [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Tobiaz is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A dun mare is here, snorting angrily. * HP:Wounded MV:Winded > say go * HP:Wounded MV:Winded > n s Zork narrates 'calid with him now' Jestin puts a skin of human flesh in a sack. * HP:Wounded MV:Winded > Edge of the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Winded > say go 1s of stouttree nar this laCaemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Tobiaz is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. A dun mare is here, snorting angrily. TROPHIES THUS FAR: Jestin gets the severed head of Stabye the Human slain in the Braem Wood from a sack. Jestin gets the severed head of Elric the Human slain in the Braem Wood from a s ack. Jestin gets a torn bit of Dell the Human's head slain in Andor from a sack. Jestin gets the war scalp of Marax the Human slain in Andor from a sack. Jestin gets the war scalp of Tobiaz the Human slain in Andor from a sack. Jestin gets the war scalp of Gulin the Human slain in Andor from a sack. Jestin gets the war scalp of Phall the Human slain in Andor from a sack. Jestin gets the war scalp of Chadil the Seanchan slain in the Wilderness from a sack. Jestin gets the war scalp of Raphael the Human slain in Andor from a sack. Jestin gets the war scalp of Alvrik the Human slain in Andor from a sack. Jestin gets the war scalp of Phall the Human slain in Andor from a sack. * HP:Wounded MV:Winded > g is horrible You say 'go 1s of stouttree' Jestin puts the war scalp of Marax the Human slain in Andor in a sack. Jestin puts the war scalp of Phall the Human slain in Andor in a sack. Jestin puts the war scalp of Alvrik the Human slain in Andor in a sack. Jestin puts the war scalp of Raphael the Human slain in Andor in a sack. Jestin puts the war scalp of Chadil the Seanchan slain in the Wilderness in a sa ck. Jestin puts the war scalp of Phall the Human slain in Andor in a sack. Jestin puts the war scalp of Gulin the Human slain in Andor in a sack. Jestin puts the war scalp of Tobiaz the Human slain in Andor in a sack. Jestin puts a torn bit of Dell the Human's head slain in Andor in a sack. Jestin puts the severed head of Stabye the Human slain in the Braem Wood in a sa ck. Jestin puts the severed head of Elric the Human slain in the Braem Wood in a sac k. Noikor says 'and they gonna get a huge firetrucking group eventually' * HP:Wounded MV:Winded > You narrate 'this lag is horrible' Noikor says 'and we been her an hour now' * HP:Wounded MV:Winded > Zork narrates 'lazuris too' * HP:Wounded MV:Winded > wher Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. * HP:Wounded MV:Winded > 2 cp[change mood brave] Mood changed to: Brave o* HP:Wounded MV:Winded > sa[change posture offensive] Posture changed to: Offensive y* HP:Wounded MV:Winded > go 1s stouttr Jestin pierces a dun mare's body very hard. e* HP:Wounded MV:Winded > e A dun mare tries to hit Jestin, but he dodges the attack. Jestin pierces a dun mare's body into bloody fragments! You say 'go 1s stouttree' * HP:Wounded MV:Winded > k d Noikor slashes a dun mare's left leg into bloody fragments! A dun mare is mortally wounded, and will die soon, if not aided. * HP:Wounded MV:Winded > un You blast a dun mare's body into bloody fragments! A dun mare is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a dun mare's death cry. * HP:Wounded MV:Winded > whre Arglebargle, glop-glyf!?! * HP:Wounded MV:Winded > wher Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. * HP:Wounded MV:Winded > l Caemlyn Road The Caemlyn Road runs through the middle of Andor, connecting the city of Whitebridge to the heart of the country, Caemlyn. The small forest that borders the road here can be seen to the north, just off the road. Farther west, the road bends, but it leads straight east and west here. [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a dun mare is lying here. The corpse of Tobiaz is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. Jestin says 'how mvs' * HP:Wounded MV:Winded > sco sYou have 289(408) hit and 99(230) movement points. You have scored 41600059 experience points and 1504 quest points. You need 2899941 exp to level and 1496 qp to rank. You have amassed 294 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. a* HP:Wounded MV:Winded > y 99 wher You say '99' * HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. * HP:Wounded MV:Winded > scan e * HP:Wounded MV:Winded > scan w * HP:Wounded MV:Winded > l Jestin says 'okay lets kill tv waygate' * HP:Wounded MV:Winded > Caemlyn Road The Caemlyn Road runs through the middle of Andor, connecting the city of Whitebridge to the heart of the country, Caemlyn. The small forest that borders the road here can be seen to the north, just off the road. Farther west, the road bends, but it leads straight east and west here. [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a dun mare is lying here. The corpse of Tobiaz is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > Noikor says 'chances are better pukes have logged on' * HP:Wounded MV:Winded > say ho Jestin says 'get mvs here first' * HP:Wounded MV:Winded > wher * HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road Jestin assumes a defensive striking posture. * HP:Wounded MV:Winded > l Caemlyn Road The Caemlyn Road runs through the middle of Andor, connecting the city of Whitebridge to the heart of the country, Caemlyn. The small forest that borders the road here can be seen to the north, just off the road. Farther west, the road bends, but it leads straight east and west here. [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a dun mare is lying here. The corpse of Tobiaz is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > Noikor says 'and wont deal with our ***** ' * HP:Wounded MV:Winded > wher Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road * HP:Wounded MV:Winded > Noikor says 'smells gone' s* HP:Wounded MV:Winded > ay Noikor falls down laughing. n* HP:Wounded MV:Winded > o smells wher snYou say 'no smells' ic* HP:Wounded MV:Winded > kPlayers in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road * HP:Wounded MV:Winded > staYou snicker softly. t * HP:Wounded MV:Winded > l You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 4.5 lbs and wearing 79.8 lbs, light. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 165, Dodging bonus: 16, Parrying bonus: 1 Your mood is: Brave. You will flee below: 40 Hit Points Your posture is: Offensive. Your armor absorbs about 79% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Wounded MV:Winded > Caemlyn Road The Caemlyn Road runs through the middle of Andor, connecting the city of Whitebridge to the heart of the country, Caemlyn. The small forest that borders the road here can be seen to the north, just off the road. Farther west, the road bends, but it leads straight east and west here. [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a dun mare is lying here. The corpse of Tobiaz is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > sco You have 289(408) hit and 99(230) movement points. You have scored 41600059 experience points and 1504 quest points. You need 2899941 exp to level and 1496 qp to rank. You have amassed 294 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. w* HP:Wounded MV:Winded > her Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road * HP:Wounded MV:Winded > sco wher You have 289(408) hit and 99(230) movement points. You have scored 41600059 experience points and 1504 quest points. You need 2899941 exp to level and 1496 qp to rank. You have amassed 294 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. * HP:Wounded MV:Winded > Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road * HP:Wounded MV:Winded > Zork narrates 'you guys coming north?' * HP:Wounded MV:Winded > Noikor narrates 'yeah' * HP:Wounded MV:Winded > Zork narrates 'i need meat ' * HP:Wounded MV:Winded > Noikor narrates 'we ripped like 11' * HP:Wounded MV:Winded > wher Players in your Zone -------------------- Kryyg - Caemlyn Road Noikor - Caemlyn Road Jestin - Caemlyn Road You catch a smell of horses nearby. sco * HP:Wounded MV:Winded > saYou have 289(408) hit and 99(230) movement points. You have scored 41600059 experience points and 1504 quest points. You need 2899941 exp to level and 1496 qp to rank. You have amassed 294 Turn points to date. You have played 45 days and 5 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 37). You are standing. Jestin says 'you don't get qps for seanchan right noikor?' y* HP:Wounded MV:Winded > back You say 'back' Noikor says 'smells agin' * HP:Wounded MV:Winded > Noikor shrugs helplessly. * HP:Wounded MV:Winded > Jestin assumes an offensive striking posture. * HP:Wounded MV:Winded > Jestin says 'you have to mail' * HP:Wounded MV:Winded > Noikor says 'i dint get kill' * HP:Wounded MV:Winded > Noikor says 'got from a pck' * HP:Wounded MV:Winded > You follow Jestin. Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of Gulin is lying here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Wounded MV:Winded > You follow Jestin. Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. *Falamir* is standing here, riding a bloodstock stallion. A wild dog with matted fur snarls at you. * HP:Wounded MV:Winded > Jestin pierces *Falamir*'s left arm hard. * HP:Wounded MV:Winded > 6 0 A wild dog barely tickles your left leg with his hit. You blast a wild dog's left leg into bloody fragments! A wild dog tries to hit you, but you dodge the attack. *Falamir* tries to blast Jestin, but he parries successfully. Jestin tries to pierce *Falamir*, but he deflects the blow. Jestin pierces *Falamir*'s right hand into bloody fragments! [k human] You do the best you can! Noikor tries to slash *Falamir*, but he parries successfully. *Falamir* panics, and attempts to flee!> [bash ] *Falamir* leaves east riding a bloodstock stallion. 1 f- *Falamir* has arrived from the east, riding a bloodstock stallion. Jestin pierces *Falamir*'s body hard. Cancelled. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!og: Hurt > You flee head over heels. Caemlyn Road [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of Gulin is lying here. * HP:Hurt MV:Tiring > e 6 6 6 6Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Falamir* is here, fighting Jestin, riding a bloodstock stallion. Noikor the Friendly Trolloc is here, fighting Falamir. Jestin the Master Havoc is here, fighting Falamir. A wild dog with matted fur snarls at you. 6* HP:Hurt MV:Tiring > [k human] You try to blast *Falamir*, but he deflects the blow. * HP:Hurt MV:Tiring - Jestin: Scratched - Falamir: Battered > You try to blast *Falamir*, but he parries successfully. A wild dog tries to hit Noikor, but he parries successfully. Noikor slashes *Falamir*'s body. *Falamir* tries to blast Jestin, but he parries successfully. Jestin pierces *Falamir*'s head very hard. [k human] You do the best you can! * HP:Hurt MV:Tiring - Jestin: Scratched - Falamir: Battered > 2*Falamir* panics, and attempts to flee! [k human] You do the best you can! * HP:Hurt MV:Tiring - Jestin: Scratched - Falamir: Battered > Jestin pierces *Fa lamir*'s left leg. [k human] You do the best you can! * HP:Hurt MV:Tiring - Jestin: Scratched - Falamir: Battered > [k human] You do the best you can! * HP:Hurt MV:Tiring - Jestin: Scratched - Falamir: Battered > 0[change mood brav e] Mood changed to: Brave [bash ] Jestin: Scratched - Falamir: Battered > - *Falamir* panics, and attempts to flee! * A wild dog tries to hit Noikor, but he parries successfully. Noikor tries to slash *Falamir*, but he parries successfully. *Falamir* tries to blast Jestin, but he deflects the blow. Jestin pierces *Falamir*'s body hard. *Falamir* panics, and attempts to flee! *Falamir* leaves east riding a bloodstock stallion. +* e =6 Cancelled. Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. The corpse of a frightened young thief is lying here. A cute, long-eared rabbit is munching at a leaf here. Jestin has arrived from the west. * HP:Hurt MV:Tiring > eCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A wild dog with matted fur snarls at you. A wild dog with matted fur snarls at you. A spotted jaguar opens its eyes lazily. * HP:Hurt MV:Winded > e e e e[k human] They aren't here. * HP:Hurt MV:Winded > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Jestin has arrived from the west. * HP:Hurt MV:Winded > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. e* HP:Hurt MV:Winded > eCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Hurt MV:Winded > eCaemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. A wild dog with matted fur snarls at you. e* HP:Hurt MV:Winded > The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. e* HP:Hurt MV:Winded > The Caemlyn Road at Four Kings [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Hurt MV:Winded > 6The Caemlyn Road Through Four Kings [ obvious exits: N E S W ] * HP:Hurt MV:Winded > 6At the Smiling Gleeman [ obvious exits: N E S W ] You notice a lantern is hidden here. A shaggy brown mare stands here. * HP:Hurt MV:Winded > e eJunction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] * HP:Hurt MV:Winded > e e -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-09 17:13 -------------------------------------------------------------------------------- 6A Dusty Road Through Four Kings [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. *Thomaso* is standing here, riding a warhorse. *Leglo* is standing here, riding a gray palfrey. *Raolin* is standing here, riding an Illianer steed. *Aliar* is standing here, riding a warhorse. A dun mare is here, snorting angrily. *Danise* is standing here, riding a gray palfrey. *Reshad* is standing here, riding a bloodstock stallion. A dun mare is here, snorting angrily. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. Noikor narrates 'stupidass dog' * HP:Hurt MV:Winded > 6*Raolin* tickles your body with his pierce. [k human] You do the best you can! * HP:Wounded MV:Winded - Raolin: Healthy > 6 Saml Hake dances for the sheer joy of it. [k human] You do the best you can! Jestin has arrived from the west. * HP:Wounded MV:Winded - Raolin: Healthy > 1No way! You're fighting for your li fe! Jestin leaves east. * HP:Wounded MV:Winded - Raolin: Healthy > fNo way! You're fighting for your life! * HP:Wounded MV:Winded - Raolin: Healthy > naNo way! You're fighting for your life! r* HP:Wounded MV:Winded - Raolin: Healthy > *Aliar* strikes your left leg. No way! You're fighting for your life! *Reshad* barely slashes your body. O* HP:Wounded MV:Winded - Raolin: Healthy > UTSaml Hake smiles happily. [k human] You do the best you can! * HP:Wounded MV:Winded - Raolin: Healthy > *Reshad* slashes your head. *Aliar* barely strikes your body. You try to blast *Raolin*, but he deflects the blow. *Raolin* barely pierces your body. *Leglo* looks at *Raolin*. [k human] You do the best you can! * HP:Wounded MV:Winded - Raolin: Healthy > [k human] You do the best you can! * HP:Wounded MV:Winded - Raolin: Healthy > [change mood wimpy] Mood changed to: Wimpy *Thomaso* says 'Tdx Qj@Rc qt vU Esc` BV dDhlQbp' *Danise* tickles your right leg with her slash. You panic and attempt to flee!n: Healthy > *Aliar* throws back his head and cackles with insane glee! You flee head over heels. The Lord's Companion [ obvious exits: S U ] A woman is here, looking inviting in her silken dress. You narrate 'OUT' * HP:Wounded MV:Winded > 2 s [change mood brave] Mood changed to: Brave * HP:Wounded MV:Winded > wA Dusty Road Through Four Kings [ obvious exits: N E S W ] *Thomaso* is standing here, riding a warhorse. *Leglo* is standing here, riding a gray palfrey. *Raolin* is standing here, riding an Illianer steed. *Aliar* is standing here, riding a warhorse. A dun mare is here, snorting angrily. *Danise* is standing here, riding a gray palfrey. *Reshad* is standing here, riding a bloodstock stallion. A dun mare is here, snorting angrily. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. * HP:Wounded MV:Winded > *Raolin* pierces your right leg. *Aliar* strikes your body. No way! You're fighting for your life! * HP:Wounded MV:Winded - Raolin: Healthy > *Reshad* barely slashes your right hand. * HP:Wounded MV:Winded - Raolin: Healthy > 1 *Thomaso* barely hacks your head. Jestin narrates 'get tangle' * HP:Wounded MV:Winded - Raolin: Healthy > f [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!n: Healthy > Noikor narrates 'out?' *Raolin* barely pierces your body. Saml Hake yawns. You flee head over heels. Common Room of the Dancing Cartman [ obvious exits: N E S U ] Jak, the innkeeper's guard, is keeping an eye on things here. Strom, the innkeeper's guard, is watching out for trouble here. * HP:Wounded MV:Winded > w Jestin narrates 'get tangle' * HP:Wounded MV:Winded > wAlas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... Noikor narrates 'tangle?' * HP:Wounded MV:Winded > s Kitchen of the Dancing Cartman Inn [ obvious exits: N E D ] * HP:Wounded MV:Winded > n e e Common Room of the Dancing Cartman [ obvious exits: N E S U ] You sense a hidden life form in the area... Jak, the innkeeper's guard, is keeping an eye on things here. Strom, the innkeeper's guard, is watching out for trouble here. * HP:Wounded MV:Winded > The BoundDoor seems to be closed. Jestin narrates 'yah' * HP:Wounded MV:Winded > The BoundDoor seems to be closed. Noikor narrates 'wtf...' * HP:Wounded MV:Winded > n e e A Dusty Road Through Four Kings [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. *Thomaso* is standing here, riding a warhorse. *Leglo* is standing here, riding a gray palfrey. An Illianer steed stands here proudly, its black mane glistening. *Aliar* is standing here, riding a warhorse. A dun mare is here, snorting angrily. *Danise* is standing here, riding a gray palfrey. *Reshad* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A dun mare is here, snorting angrily. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. *Thomaso* hacks your left arm. Jestin narrates 'rocks' * HP:Wounded MV:Winded - Thomaso: Healthy > *Aliar* barely strikes your right le g. No way! You're fighting for your life! *Reshad* leaves south. * HP:Wounded MV:Winded - Thomaso: Healthy > No way! You're fighting for your li fe! * HP:Wounded MV:Winded - Thomaso: Healthy > *Danise* barely slashes your left foot. * HP:Wounded MV:Winded - Thomaso: Healthy > 1 f [change mood wimpy] Mood changed to: Wimpy *Danise* barely slashes your body.Healthy > A shaggy brown mare panics, and attempts to flee! *Aliar* barely strikes your left foot. You blast *Thomaso*'s body. *Thomaso* barely hacks your body. You panic and attempt to flee! *Reshad* has arrived from the south. Saml Hake burps loudly. cw 20 Saml Hake sighs loudly. You flee head over heels. The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. [change wimpy] You will now flee if you go below 20 hit points. * HP:Battered MV:Winded > *Raolin* has arrived from the west. w* HP:Battered MV:Winded > w *Raolin* pierces your right leg. * HP:Battered MV:Winded - Raolin: Healthy > wNo way! You're fighting for your life! * HP:Battered MV:Winded - Raolin: Healthy > You try to blast *Raolin*, but he de flects the blow. *Raolin* barely pierces your right leg. No way! You're fighting for your life! *Reshad* has arrived from the west. * HP:Battered MV:Winded - Raolin: Healthy > 1 *Aliar* has arrived from the west, riding a warhorse. No way! You're fighting for your life! *Reshad* slashes your head. f* HP:Battered MV:Winded - Raolin: Healthy > [change mood wimpy] Mood changed to: Wimpy *Aliar* leaves east riding a warhorse.thy > You panic and attempt to flee! n *Raolin* barely pierces your body. *Leglo* has arrived from the west, riding a gray palfrey. You flee head over heels. A Dusty Road Through Four Kings [ obvious exits: N E S W ] *Thomaso* is standing here, riding a warhorse. An Illianer steed stands here proudly, its black mane glistening. A dun mare is here, snorting angrily. *Danise* is standing here, riding a gray palfrey. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A dun mare is here, snorting angrily. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. The Lord's Companion [ obvious exits: S U ] A woman is here, looking inviting in her silken dress. * HP:Battered MV:Winded > The finely dressed madam gesticulates strangely. The finely dressed madam panics, and attempts to flee! The finely dressed madam leaves up. * HP:Battered MV:Winded > k woman s They aren't here. w* HP:Battered MV:Winded > wA Dusty Road Through Four Kings [ obvious exits: N E S W ] *Thomaso* is standing here, riding a warhorse. An Illianer steed stands here proudly, its black mane glistening. A dun mare is here, snorting angrily. *Danise* is standing here, riding a gray palfrey. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A dun mare is here, snorting angrily. A shaggy brown mare stands here. Saml Hake, the innkeeper of the Dancing Cartman, is here. *Thomaso* hacks your left leg. * HP:Battered MV:Winded - Thomaso: Scratched > wNo way! You're fighting for your life! * HP:Battered MV:Winded - Thomaso: Scratched > 1No way! You're fighting for you r life! * HP:Battered MV:Winded - Thomaso: Scratched > f No way! You're fighting for your life! Jestin narrates 'go i buff' *Danise* barely slashes your right foot. * HP:Battered MV:Winded - Thomaso: Scratched > t[change mood wimpy] Mood changed to: Wimpy *Danise* barely slashes your body. Scratched > el Saml Hake gesticulates strangely. Saml Hake panics, and attempts to flee! Saml Hake leaves north. You blast *Thomaso*'s body hard. *Thomaso* barely hacks your right leg. You panic and attempt to flee! estin Noikor narrates 'at dry pond' dying You flee head over heels. The Outskirts of Four Kings [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Leglo* is here, fighting Jestin, riding a gray palfrey. Jestin the Master Havoc is here, fighting Raolin. *Reshad* is here, fighting Jestin. *Raolin* is here, fighting Jestin. You tell Jestin 'dying' * HP:Battered MV:Winded > *Leglo* tries to strike Jestin, but he deflects the blow. Jestin tries to pierce *Raolin*, but he deflects the blow. *Raolin* tries to pierce Jestin, but he parries successfully. w* HP:Battered MV:Winded > w A Dusty Road Through Four Kings [ obvious exits: N E S W ] You notice a mirrored lantern is hidden here. *Thomaso* is standing here, riding a warhorse. An Illianer steed stands here proudly, its black mane glistening. A dun mare is here, snorting angrily. *Danise* is standing here, riding a gray palfrey. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A dun mare is here, snorting angrily. A shaggy brown mare stands here. *Thomaso* sends you sprawling with a powerful bash! Jestin narrates 'brt' * HP:Battered MV:Winded - Thomaso: Scratched > w 1 f *Danise* barely slashes your body. * HP:Battered MV:Winded - Thomaso: Scratched > *Raolin* has arrived from the east. *Raolin* pierces your left leg. * HP:Battered MV:Winded - Thomaso: Scratched > *Raolin* barely pierces your body. *Thomaso* hacks your body. * HP:Beaten MV:Winded - Thomaso: Scratched > You gasp in pain as streaks of fire from *Danise* burn your body! * HP:Beaten MV:Winded - Thomaso: Scratched > Jestin has arrived from the east. * HP:Beaten MV:Winded - Thomaso: Scratched > *Raolin* pierces your body. You wish that your wounds would stop BLEEDING so much! *Thomaso* hacks your body hard. You wish that your wounds would stop BLEEDING so much! *Raolin* barely pierces your body. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Winded - Thomaso: Scratched > No way! You're fighting for your life! Jestin tries to pierce *Raolin*, but he deflects the blow. * HP:Critical MV:Winded - Thomaso: Scratched > No way! You're fighting for your life! *Reshad* has arrived from the east. * HP:Critical MV:Winded - Thomaso: Scratched > *Leglo* has arrived from the east , riding a gray palfrey. No way! You're fighting for your life! *Reshad* tries to slash Jestin, but he parries successfully. * HP:Critical MV:Winded - Thomaso: Scratched > *Leglo* tries to strike Jestin, b ut he parries successfully. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!aso: Scratched > nar You wish that your wounds would stop BLEEDING so much! Your body is pierced by razor sharp ice spikes sent by *Danise*! i mcrit *Leglo* tries to strike Jestin, but he deflects the blow. A shaggy brown mare panics, and attempts to flee! A shaggy brown mare leaves south. *Reshad* tries to slash Jestin, but he deflects the blow. Jestin tries to pierce *Raolin*, but he parries successfully. *Raolin* pierces your body. You are dead! Sorry... You feel the Weave of the Wheel loosen from you. You stop following Jestin. Circle of Darkness [ obvious exits: E W U D ] A thick, brown sack has been discarded here. An evil-looking spiked club lies here on the ground. [3] A small metal shield glints brightly here. [3] A revolting well bubbles with the blood of the sacrificed. The News Board is mounted on the wall here. A small metal shield glints brightly here. A thick, brown sack has been discarded here. A fresh chunk of meat has been recently cut from a kill. [7] An evil-looking spiked club lies here on the ground. A dagger has been left here. A large slab of meat has been placed here. [9] Hress the Hideous Hunter (Linkless) is sitting here. Thoth the Mischievous Hordling is resting here. Dead men tell no tales... Was a solid raid we kept our heads on whole time. Ended up with some bad flees at the end and that bash with weaves ended me. -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2004-02-09 17:38 -------------------------------------------------------------------------------- LoL@lightside The only excuse for all those people dieing is having narrates off Some things never cease to amaze me...one being how long it takes human side to get together. Nice raid guys -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: a drinkin town with a football problem Posted: 2004-02-09 17:39 -------------------------------------------------------------------------------- Damn Ok, now play human again. -------------------------------------------------------------------------------- Yahiko Joined: May 03, 2003 From: Everything is Bigger in Texas! Posted: 2004-02-09 18:01 -------------------------------------------------------------------------------- Imms are gonna make cities harder 'cuz of you 3 -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2004-02-09 18:02 -------------------------------------------------------------------------------- Its not the cities, its the people in them -------------------------------------------------------------------------------- Phall Joined: Sep 23, 2003 Posted: 2004-02-09 18:24 -------------------------------------------------------------------------------- *Phall* says 'FM KryEF' Yes,that was phall saying, "Go away! You already killed and looted me!" How unlucky, first i pop out of rent, no globals on for some reason (dunno why) and whack, then lil wander around to see if any eq left..whack!hehe -------------------------------------------------------------------------------- Pontara Joined: Jan 06, 2001 Posted: 2004-02-09 18:29 -------------------------------------------------------------------------------- Roll, lots and lots of badly eqed guys... Nice raid, did the other 2 live? -------------------------------------------------------------------------------- Havok Joined: May 17, 2000 From: the bloodied sandbox Posted: 2004-02-09 18:57 -------------------------------------------------------------------------------- wow...ownage...the Great Lord was pleased after that massacre. -------------------------------------------------------------------------------- Thomane Joined: Apr 27, 2002 From: Sheffield, England Posted: 2004-02-09 19:11 -------------------------------------------------------------------------------- OMG.... -------------------------------------------------------------------------------- Elrad Joined: Oct 20, 2002 From: Aberdeen, Scotland,UK Posted: 2004-02-09 19:53 -------------------------------------------------------------------------------- i chased you krygg mua ha ha, pity i was wearing crap or it may have been a pretty good scrap [change posture offensive] Posture changed to: Offensive *Elrad* has arrived from the west, riding a dun mare. scary stuff *shiver* hee hee. props to you guys for raiding and slaying the smobbers like good predators. -------------------------------------------------------------------------------- Xylo Joined: Sep 01, 2000 Posted: 2004-02-09 20:44 -------------------------------------------------------------------------------- Its like one big qps farm. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: a drinkin town with a football problem Posted: 2004-02-09 20:48 -------------------------------------------------------------------------------- I don't get it. Kryyg can constantly PK as a trolloc, but when he's on human he has to go afk every 2 minutes. -------------------------------------------------------------------------------- Zangief Joined: Mar 31, 2001 From: Deception Pass Posted: 2004-02-09 22:51 -------------------------------------------------------------------------------- Zeduis loves his fellow humans He would rather resort to calling on humans stupidity rather than giving 3 certain trolls credit, hilarious -------------------------------------------------------------------------------- Kaaitar Joined: Jul 10, 2002 Posted: 2004-02-09 23:44 -------------------------------------------------------------------------------- wow, humans are stupid asses, they didn't stand a chance against 3 great pkers. real sad =P i had alot of other true comments but chose to hold down backspace =P [ This Mail was edited by: Kaaitar on 2004-02-09 23:47 ] -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2004-02-09 23:52 -------------------------------------------------------------------------------- Uh...Zangief...did you even read the last line of my post? Yes those humans where stupid and they did die. There were only 3 decent/good pkers there imo and one of them died. But that dosn't mean they(Kryyg Jestin Noikor) didn't do a good job, because other trollocs would have probably run hagg, chased way to far or done something else stupid. I did say it was a good raid and it wasn't sarcastic. Would you rather I post as my trolloc saying humans suck? Who I post with wont change the fact that the humans got their asses kicked around. [ This Mail was edited by: Zeduis on 2004-02-10 00:02 ] -------------------------------------------------------------------------------- Raolin Joined: Jan 27, 2002 Posted: 2004-02-09 23:58 -------------------------------------------------------------------------------- Keep it comin. I love your raids, they bring my children all kinds of perty gifts. -------------------------------------------------------------------------------- Latren Joined: Oct 01, 2003 From: VA Posted: 2004-02-10 00:04 -------------------------------------------------------------------------------- It never stops, the same raid 4 or 5 times a day, always the same routes, rooms, choke points, and humans have yet to catch on to it. Cept for a few of us, and those few are loving the raids so keep them up! -------------------------------------------------------------------------------- Zangief Joined: Mar 31, 2001 From: Deception Pass Posted: 2004-02-10 00:13 -------------------------------------------------------------------------------- Can't wait till Part V Part V's title: The 5th coming of the vicious Trio. [ This Mail was edited by: Zangief on 2004-02-10 00:14 ]