How we do (Part 1) Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-02 18:31 -------------------------------------------------------------------------------- **************THE PLAN************** * HP:Scratched MV:Winded > say just listen You say 'just listen' a* HP:Scratched MV:Winded > lias o open wooden Gharthock nods in agreement. do* HP:Scratched MV:Winded > or alOk. ias* HP:Scratched MV:Winded > c close woodendoor Ok. * HP:Scratched MV:Winded > Mordrin is now a member of Jestin's group. Noikor is now a member of Jestin's group. * HP:Scratched MV:Winded > Gharthock says 'who leading?' * HP:Scratched MV:Winded > say go in through dg then !You say 'go in through dg then' * HP:Scratched MV:Winded > You say 'go in through dg then' Gharthock now follows Jestin. * HP:Scratched MV:Winded > stat 2 cYou are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 95, Dodging bonus: 31, Parrying bonus: 23 Your mood is: Brave. You will flee below: 118 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NO QUIT p* HP:Scratched MV:Winded > o[change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * HP:Scratched MV:Winded > [change posture offensive] Posture changed to: Offensive * HP:Scratched MV:Winded > no Gharthock is now a member of Jestin's group. t* HP:Scratched MV:Winded > ice l You start paying increased attention to your surroundings. * HP:Scratched MV:Winded > Jestin nods in agreement. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Gharthock the Wicked Minion is standing here. Mordrin the Mischievous Hordling is standing here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Winded > l wThe Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Gharthock the Wicked Minion is standing here. Mordrin the Mischievous Hordling is standing here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. h* HP:Scratched MV:Winded > er Players in your Zone -------------------- Gharthock - The Dusty Road Mordrin - The Dusty Road Noikor - The Dusty Road Kryyg - The Dusty Road Jestin - The Dusty Road s* HP:Scratched MV:Winded > t Grief narrates 'kryyg says follow jestin 2n (famous last words)' a* HP:Scratched MV:Winded > t Jestin says 'going' You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 95, Dodging bonus: 31, Parrying bonus: 23 Your mood is: Brave. You will flee below: 118 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Scratched MV:Winded > Gharthock says 'someone got a skin?' * HP:Scratched MV:Winded > Jestin says 'how mvs' * HP:Scratched MV:Winded > wher Players in your Zone -------------------- Gharthock - The Dusty Road Mordrin - The Dusty Road Noikor - The Dusty Road Kryyg - The Dusty Road Jestin - The Dusty Road * HP:Scratched MV:Winded > sco You have 364(395) hit and 106(251) movement points. You have scored 13288935 experience points and 1502 quest points. You need 1211065 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are standing. * HP:Scratched MV:Winded > l The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Gharthock the Wicked Minion is standing here. Mordrin the Mischievous Hordling is standing here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Winded > Noikor says 'hittin in fd when they not low wont work' * HP:Scratched MV:Winded > tel jestin dont get aggro Jestin says 'anyone have search?' e* HP:Scratched MV:Winded > d You tell Jestin 'dont get aggroed' * HP:Scratched MV:Winded > say stfu Jestin tells you 'nod' * HP:Scratched MV:Winded > noi Noikor says 'yeah' k* HP:Scratched MV:Winded > ! Gharthock says 'wind' * HP:Scratched MV:Winded > l You say 'stfu noik!' * HP:Scratched MV:Winded > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Gharthock the Wicked Minion is standing here. Mordrin the Mischievous Hordling is standing here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. * HP:Scratched MV:Winded > l saThe Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Gharthock the Wicked Minion is standing here. Mordrin the Mischievous Hordling is standing here. Noikor the Friendly Trolloc is standing here. Jestin the Master Havoc is standing here. y* HP:Scratched MV:Winded > go Noikor says 'i got search' * HP:Scratched MV:Winded > jestin Jestin leaves west. Mordrin leaves west. * HP:Scratched MV:Winded > lYou say 'go jestin' * HP:Scratched MV:Winded > wThe Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. h* HP:Scratched MV:Winded > er Players in your Zone -------------------- Noikor - The Dusty Road Mordrin - The Dusty Road Gharthock - The Dusty Road Jestin - The Dusty Road Kryyg - The Dusty Road * HP:Scratched MV:Winded > l The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Scratched MV:Winded > stat You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 95, Dodging bonus: 31, Parrying bonus: 23 Your mood is: Brave. You will flee below: 118 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NOTICE - NO QUIT 6* HP:Scratched MV:Winded > 6 6[k human] They aren't here. * HP:Scratched MV:Winded > 6[k human] They aren't here. * HP:Scratched MV:Winded > 6 [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > w[k human] They aren't here. * HP:Scratched MV:Winded > sThe Dusty Road [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. c* HP:Scratched MV:Winded > o You have 364(395) hit and 104(251) movement points. You have scored 13288935 experience points and 1502 quest points. You need 1211065 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are standing. w* HP:Scratched MV:Winded > her Players in your Zone -------------------- Noikor - Dark Cave Mordrin - Dark Cave Gharthock - Dark Cave Jestin - Dark Cave Kryyg - The Dusty Road * HP:Scratched MV:Winded > nar hurry langwa w* HP:Scratched MV:Winded > her Players in your Zone -------------------- Noikor - Dark Cave Mordrin - Dark Cave Gharthock - Dark Cave Jestin - Dark Cave Kryyg - The Dusty Road n* HP:Scratched MV:Winded > ar err jestin lYou narrate 'err jestin' * HP:Scratched MV:Winded > wheThe Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. r* HP:Scratched MV:Winded > Players in your Zone -------------------- Noikor - Dark Cave Mordrin - Dark Cave Gharthock - Dark Cave Jestin - Dark Cave Kryyg - The Dusty Road 6* HP:Scratched MV:Winded > 6 6 [k human] They aren't here. w* HP:Scratched MV:Winded > he[k human] They aren't here. * HP:Scratched MV:Winded > r [k human] They aren't here. l* HP:Scratched MV:Winded > Players in your Zone -------------------- Noikor - Dark Cave Mordrin - Dark Cave Gharthock - Dark Cave Jestin - Dark Cave Kryyg - The Dusty Road * HP:Scratched MV:Winded > The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Winded > nar its floortrap or somethi The sky starts to get cloudy. * HP:Scratched MV:Tiring > ng whYou narrate 'its floortrap or something' e* HP:Scratched MV:Tiring > r Players in your Zone -------------------- Kryyg - The Dusty Road * HP:Scratched MV:Tiring > l wher The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Tiring > Players in your Zone -------------------- Kryyg - The Dusty Road * HP:Scratched MV:Tiring > wher Players in your Zone -------------------- Kryyg - The Dusty Road * HP:Scratched MV:Tiring > w s The Dusty Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. * HP:Scratched MV:Tiring > Little Trail [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Tiring > tel jestin abrah was dg You tell Jestin 'abrah was dg' * HP:Scratched MV:Tiring > narr Yes, narrate, fine, narrate we must, but WHAT??? * HP:Scratched MV:Tiring > sco You have 383(395) hit and 129(251) movement points. You have scored 13288935 experience points and 1502 quest points. You need 1211065 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are standing. * HP:Scratched MV:Tiring > wher Jestin tells you 'ok' * HP:Scratched MV:Tiring > Players in your Zone -------------------- Kryyg - Little Trail * HP:Scratched MV:Tiring > wher Players in your Zone -------------------- Kryyg - Little Trail * HP:Scratched MV:Tiring > l Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Tiring > sco timeYou have 383(395) hit and 129(251) movement points. You have scored 13288935 experience points and 1502 quest points. You need 1211065 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are standing. * HP:Scratched MV:Tiring > It is 10 o'clock am, on the 15th day of the month of Taisham, year 532. According to legend and prophecy, this is the First Turn of the Wheel. Like the Threads of the Pattern, so too are the days of our lives. (Server: Mon Feb 2 18:02:10 2004 EST, up for 34 minutes) * HP:Scratched MV:Tiring > l Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Tiring > wher Players in your Zone -------------------- Kryyg - Little Trail * HP:Scratched MV:Tiring > alias 8 yel SLIZZUTS Ok. w* HP:Scratched MV:Tiring > her Players in your Zone -------------------- Kryyg - Little Trail * HP:Scratched MV:Tiring > l Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. n* HP:Scratched MV:Tiring > e The Dusty Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Tiring > eThe Dusty Road [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * HP:Scratched MV:Winded > The Dusty Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Scratched MV:Winded > tel jestin u in? scaYou tell Jestin 'u in?' n s* HP:Scratched MV:Winded > w s* HP:Scratched MV:Winded > The Dusty Road [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > wher Players in your Zone -------------------- Kryyg - The Dusty Road * HP:Scratched MV:Winded > l The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. * HP:Scratched MV:Winded > Jestin tells you 'we1w of doggy' * HP:Scratched MV:Winded > sco You have 383(395) hit and 121(251) movement points. You have scored 13288935 experience points and 1502 quest points. You need 1211065 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are standing. * HP:Scratched MV:Winded > reply go in You reply to Jestin 'go in' * HP:Scratched MV:Winded > wher Players in your Zone -------------------- Kryyg - The Dusty Road t* HP:Scratched MV:Winded > el jestin or want Jestin tells you '1w of the' m* HP:Scratched MV:Winded > e to scout? Jestin tells you 'er why' You tell Jestin 'or want me to scout?' * HP:Scratched MV:Winded > tel jestin ohh ok i get it tel jeYou tell Jestin 'ohh ok i get it' s* HP:Scratched MV:Winded > tin i lure in now? Jestin tells you 'thought you were getting him in the door first' * HP:Scratched MV:Winded > You tell Jestin 'i lure in now?' * HP:Scratched MV:Winded > e The Dusty Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. s* HP:Scratched MV:Winded > s wDusty Road by Fal Dara [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. An iron lantern hangs from the wall above the gate. * HP:Scratched MV:Winded > w Malkier Gate [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. *Abrah* is standing here, riding a gray palfrey. *Alathe* is standing here. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Scratched MV:Winded > wRoad Inside the City Walls [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. * HP:Scratched MV:Winded > Road Inside the City Walls [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. w* HP:Scratched MV:Winded > Bend in the Road [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. s* HP:Scratched MV:Winded > sAlas, you cannot go that way... * HP:Scratched MV:Winded > sRoad Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched MV:Winded > sA Shienaran gate guard bellows 'Darkfriend!' Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. * HP:Scratched MV:Winded > s Inside the Dog Gate [ obvious exits: N S W ] The corpse of Asham is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Scratched MV:Winded > sJestin tells you 'tell me the door once you're there ' Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. Weary and coated in dust, a merchant stands here. e* HP:Scratched MV:Winded > Alas, you cannot go that way... e* HP:Scratched MV:Winded > An Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A figure stands here, ready to collect unwanted things. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. o* HP:Scratched MV:Winded > Jestin tells you 'yeah' Merchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A gleeman is here, wearing a cloak of different colored patches. A tough Shienaran soldier waits here. A rat scurries around trying to get out of sight. n* HP:Scratched MV:Winded > [open woodendoor] I see no woodendoor here. * HP:Scratched MV:Winded > The Peaceful Knight's Rest [ obvious exits: S ] A board listing the events and festivals of the land is mounted on a wall. A run-down looking man wanders aimlessly, collecting lost belongings. The innkeeper bustles about, helping guests into rooms. * HP:Scratched MV:Winded > search s s Its wide open. You could search for hours... w * HP:Scratched MV:Winded > nMerchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A gleeman is here, wearing a cloak of different colored patches. A tough Shienaran soldier waits here. A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > An Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A figure stands here, ready to collect unwanted things. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. * HP:Scratched MV:Winded > A Worn Down House [ obvious exits: S ] A heavy pile of chainmail lies in a bundle. A thick cotton blanket lies bundled in a corner. A fine embroidered sword sheath lies nearby. A pair of steel-backed gauntlets are collecting dust on the ground. A dagger has been left here. A thin leather set of leggings has been dropped here. Blue velvet slippers, soft and gold embroidered, have been set down here. A run-down looking man wanders aimlessly, collecting lost belongings. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A Shienaran guard patrols here, watching you carefully. A man is here. * HP:Scratched MV:Winded > s e An Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A figure stands here, ready to collect unwanted things. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. * HP:Scratched MV:Winded > sMerchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A gleeman is here, wearing a cloak of different colored patches. A tough Shienaran soldier waits here. A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. e* HP:Scratched MV:Winded > A bartender hits your body. A bartender bellows 'NwPor]RBPr `qHNl ZK WYvDhVbuC iN[U XkQaW@w' No way! You're fighting for your life! * HP:Scratched MV:Winded - a bartender: Healthy > 1 f tYou try to pierce a bartender, but he deflects the blow. A sullen man joins a bartender's fight! A bartender bellows 'Vn]bkENSh so_cE kP yCkCkpBl _y@p ]Oc@lKl' A bartender barely hits your left leg. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. You panic and attempt to flee! bartender: Healthy > j est You flee head over heels. The Kitchen of the Stooping Hawk [ obvious exits: W ] in* HP:Scratched MV:Winded > ur a moron tel jYou tell Jestin 'ur a moron' * HP:Scratched MV:Winded > estin tons of mobs i nwoodendoor You tell Jestin 'tons of mobs i nwoodendoor' s* HP:Scratched MV:Winded > tat 6 You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 85, Dodging bonus: 31, Parrying bonus: 29 Your mood is: Wimpy. You will flee below: 197 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NOTICE - NO QUIT 6* HP:Scratched MV:Winded > [k human] They aren't here. a* HP:Scratched MV:Winded > l[k human] They aren't here. i* HP:Scratched MV:Winded > as o open kitchendoor Ok. a* HP:Scratched MV:Winded > lias c cl Ryrrar tells you 'yall inside?' os* HP:Scratched MV:Winded > e kitchendoor wher Ok. * HP:Scratched MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > c Jestin tells you 's e s e' w* HP:Scratched MV:Winded > [close kitchendoor] Ok. * HP:Scratched MV:Winded > her Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > reply s e s e of Jestin tells you '2s e of rent' wh* HP:Scratched MV:Winded > at You reply to Jestin 's e s e of what' * HP:Scratched MV:Winded > reply kitchendoor You reply to Jestin 'kitchendoor' * HP:Scratched MV:Winded > o [open kitchendoor] Ok. * HP:Scratched MV:Winded > stat lJestin tells you 'nod' You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 85, Dodging bonus: 31, Parrying bonus: 29 Your mood is: Wimpy. You will flee below: 197 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NOTICE * HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > 8 whe[yel SLIZZUTS] You bellow 'SLIZZUTS' r* HP:Scratched MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > stat You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 85, Dodging bonus: 31, Parrying bonus: 29 Your mood is: Wimpy. You will flee below: 197 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NOTICE l* HP:Scratched MV:Winded > * HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > w* HP:Scratched MV:Winded > her Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > l The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > reply 1 of ur group have res Jestin tells you 'anyone see you?' cu* HP:Scratched MV:Winded > e? l You reply to Jestin '1 of ur group have rescue?' * HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > reply grup atmalk did wYou reply to Jestin 'grup atmalk did' her* HP:Scratched MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. r* HP:Scratched MV:Winded > eply 2 pukes at malk l You reply to Jestin '2 pukes at malk' * HP:Scratched MV:Winded > wher The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > l Jestin tells you 'did a mob hit you?' w* HP:Scratched MV:Winded > heThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] r* HP:Scratched MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > reply no You reply to Jestin 'no' * HP:Scratched MV:Winded > l replThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] y* HP:Scratched MV:Winded > tiIf that's all you have to say, why bother replying? me* HP:Scratched MV:Winded > repIt is 11 o'clock am, on the 15th day of the month of Taisham, year 532. According to legend and prophecy, this is the First Turn of the Wheel. Like the Threads of the Pattern, so too are the days of our lives. (Server: Mon Feb 2 18:03:39 2004 EST, up for 35 minutes) l* HP:Scratched MV:Winded > y dont think so lJestin tells you 'good' You reply to Jestin 'dont think so' * HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. s* HP:Scratched MV:Winded > can w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > w n nThe Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > Merchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A gleeman is here, wearing a cloak of different colored patches. A tough Shienaran soldier waits here. A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > The Peaceful Knight's Rest [ obvious exits: S ] A board listing the events and festivals of the land is mounted on a wall. A run-down looking man wanders aimlessly, collecting lost belongings. The innkeeper bustles about, helping guests into rooms. * HP:Scratched MV:Winded > s w Merchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A gleeman is here, wearing a cloak of different colored patches. A tough Shienaran soldier waits here. A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > nAn Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A figure stands here, ready to collect unwanted things. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched MV:Winded > A Worn Down House [ obvious exits: S ] A heavy pile of chainmail lies in a bundle. A thick cotton blanket lies bundled in a corner. A fine embroidered sword sheath lies nearby. A dagger has been left here. A thin leather set of leggings has been dropped here. Blue velvet slippers, soft and gold embroidered, have been set down here. An elite Shienaran guard patrols the streets of Fal Dara. A run-down looking man wanders aimlessly, collecting lost belongings. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A Shienaran guard patrols here, watching you carefully. A man is here. s* HP:Scratched MV:Winded > eAn Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A figure stands here, ready to collect unwanted things. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched MV:Winded > e e Merchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A gleeman is here, wearing a cloak of different colored patches. A tough Shienaran soldier waits here. A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A Shienaran guard patrols here, watching you carefully. * HP:Scratched MV:Winded > Merchant's Row [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. * HP:Scratched MV:Winded > w n nThe Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A Shienaran guard patrols here, watching you carefully. * HP:Scratched MV:Winded > Before the Keep [ obvious exits: N S ] A man is here. * HP:Scratched MV:Winded > On the Drawbridge [ obvious exits: N S ] * HP:Scratched MV:Winded > s Before the Keep [ obvious exits: N S ] A man is here. w* HP:Scratched MV:Winded > her Players in your Zone -------------------- Kryyg - Before the Keep You catch a smell of horses nearby. * HP:Scratched MV:Winded > tel jestin im running around wheYou tell Jestin 'im running around ' * HP:Scratched MV:Winded > r Players in your Zone -------------------- Kryyg - Before the Keep You catch a smell of horses nearby. r* HP:Scratched MV:Winded > eply nonec hasing 8You reply to Jestin 'nonec hasing' * HP:Scratched MV:Winded > 8 [yel SLIZZUTS] You bellow 'SLIZZUTS' l* HP:Scratched MV:Winded > [yel SLIZZUTS] You bellow 'SLIZZUTS' * HP:Scratched MV:Winded > s Jestin tells you 'don't get hit by mob' * HP:Scratched MV:Winded > w Before the Keep The main road through Fal Dara continues uphill to the north. Ahead of you is the Keep of Fal Dara. It is an imposing stone structure that dominates the skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp breeze. Between you and the castle lies the moat and drawbridge. [ obvious exits: N S ] A man is here. s* HP:Scratched MV:Winded > The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A Shienaran guard patrols here, watching you carefully. e* HP:Scratched MV:Winded > Merchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A gleeman is here, wearing a cloak of different colored patches. A rat scurries around trying to get out of sight. * HP:Scratched MV:Weary > The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Weary > The Kitchen of the Stooping Hawk [ obvious exits: W ] * HP:Scratched MV:Weary > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. s* HP:Scratched MV:Weary > co You have 389(395) hit and 71(251) movement points. You have scored 13288935 experience points and 1502 quest points. You need 1211065 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are standing. * HP:Scratched MV:Weary > l Jestin tells you 'gates will lock' * HP:Scratched MV:Weary > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Weary > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Weary > reply make usre gates not lo The ratter bellows 'PINyFb FS^^w fEV [_l Eaw _R F@`Rh' The ratter bellows 'lboO_R Nng n_m U[Q`ZJ ze tvH EoUJY m[ JTG RlSa _?Mwm' k* HP:Healthy MV:Winded > ced now weYou reply to Jestin 'make usre gates not lokced now' r* HP:Healthy MV:Winded > l * HP:Healthy MV:Winded > 6 6 6The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] 6* HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > 6 [k human] They aren't here. w* HP:Healthy MV:Winded > h[k human] They aren't here. * HP:Healthy MV:Winded > er [k human] They aren't here. * HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > l wThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] h* HP:Healthy MV:Winded > er Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > wher Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > Jestin tells you 'they aren't' * HP:Healthy MV:Winded > l The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Healthy MV:Winded > reply nod wher l You reply to Jestin 'nod' r* HP:Healthy MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > eThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] p* HP:Healthy MV:Winded * HP:Healthy MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Healthy MV:Winded > wher Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > l scaThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] n w* HP:Healthy MV:Winded > A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Winded > yel HOE Jestin tells you 'they spamming it shut' * HP:Healthy MV:Winded > You bellow 'HOE' * HP:Healthy MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > l scaThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] n* HP:Healthy MV:Winded > w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Winded > Alathe bellows '[Paz' l* HP:Healthy MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Healthy MV:Winded > san w Arglebargle, glop-glyf!?! * HP:Healthy MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Winded > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Healthy MV:Winded > A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. w* HP:Healthy MV:Winded > her Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > l wherThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Healthy MV:Winded > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Winded > stat 6You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 85, Dodging bonus: 31, Parrying bonus: 29 Your mood is: Wimpy. You will flee below: 197 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NOTICE * HP:Healthy MV:Winded > 6[k human] They aren't here. * HP:Healthy MV:Winded > 6 6[k human] They aren't here. * HP:Healthy MV:Winded > 6[k human] They aren't here. * HP:Healthy MV:Winded > 6[k human] They aren't here. * HP:Healthy MV:Winded > 6 [k human] They aren't here. 6* HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > 2[k human] They aren't here. * HP:Healthy MV:Winded > [k human] They aren't here. w* HP:Healthy MV:Winded > he[change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. r* HP:Healthy MV:Winded > stPlayers in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. a* HP:Healthy MV:Winded > t You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 95, Dodging bonus: 31, Parrying bonus: 23 Your mood is: Brave. You will flee below: 118 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NOTICE l* HP:Healthy MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Healthy MV:Winded > wher Krack narrates 'whats name to tunnels blight ent to ls?' Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. ******THE WAIT****** [ This Mail was edited by: Kryyg on 2004-02-02 18:34 ] [ This Mail was edited by: Kryyg on 2004-02-02 18:37 ] -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-02 18:35 -------------------------------------------------------------------------------- ****THE BAIT**** r* HP:Healthy MV:Winded > tender You try to pierce a bartender, but he deflects the blow. * HP:Healthy MV:Winded - a bartender: Scratched > A bartender hits your right leg. A sullen man joins a bartender's fight! A bartender bellows 'KuOlnTmPlz QfFEq TH ALuzqt^RT iPi@ rvwF_j[' You pierce a bartender's left arm very hard. * HP:Scratched MV:Winded - a bartender: Hurt > 1 f s[change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. * HP:Scratched MV:Winded - a bartender: Hurt > e You panic and attempt to flee! You flee head over heels. Merchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. A rat scurries around trying to get out of sight. The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk [ obvious exits: W ] * HP:Scratched MV:Winded > Alathe bellows 'vl ?@Jz WY RBi jQIpY Q[f^p' * HP:Scratched MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Scratched MV:Winded > 2 cpo A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. w* HP:Scratched MV:Winded > her[change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * HP:Scratched MV:Winded > [change posture offensive] Posture changed to: Offensive * HP:Scratched MV:Winded > sPlayers in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > can w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. r* HP:Scratched MV:Winded > eply good plan scaJestin tells you 'and do it before night you fn' You reply to Jestin 'good plan' n* HP:Scratched MV:Winded > w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > Cur narrates 'path?' * HP:Scratched MV:Winded > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. t* HP:Scratched MV:Winded > ime rpeSheek narrates 'path if you mean stedding ent, heh' It is 1 o'clock pm, on the 15th day of the month of Taisham, year 532. According to legend and prophecy, this is the First Turn of the Wheel. Like the Threads of the Pattern, so too are the days of our lives. (Server: Mon Feb 2 18:05:34 2004 EST, up for 37 minutes) ly* HP:Scratched MV:Winded > just idd it scArglebargle, glop-glyf!?! an* HP:Scratched MV:Winded > w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. s* HP:Scratched MV:Winded > cna w Arglebargle, glop-glyf!?! * HP:Scratched MV:Winded > 1 [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. s* HP:Scratched MV:Winded > can w 6 6 A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > s[k human] They aren't here. * HP:Scratched MV:Winded > cSkarn narrates 'holy crap, didn't lose anything afte r 3 days' Jestin tells you 'gate still open' [k human] They aren't here. * HP:Scratched MV:Winded > a nw You don't see that here. * HP:Scratched MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > stat You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 85, Dodging bonus: 31, Parrying bonus: 29 Your mood is: Wimpy. You will flee below: 197 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NO QUIT - NOTICE l* HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > scan w Jestin tells you 'unlocked i mean' A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > 6 6 6 [k human] They aren't here. * HP:Scratched MV:Winded > Krack narrates 'rottingleaves is what i meant, thanks for all the help' [k human] They aren't here. * HP:Scratched MV:Winded > w[k human] They aren't here. * HP:Scratched MV:Winded > her Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Scratched MV:Winded > A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > l 6 The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] 6* HP:Scratched MV:Winded > 6[k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. s* HP:Scratched MV:Winded > c[k human] They aren't here. a* HP:Scratched MV:Winded > n w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. re* HP:Scratched MV:Winded > ply sitll not chasing sYou reply to Jestin 'sitll not chasing' ca* HP:Scratched MV:Winded > n w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. l* HP:Scratched MV:Winded > w The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] s* HP:Scratched MV:Winded > caThe Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. n* HP:Scratched MV:Winded > n e A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. A rat scurries around trying to get out of sight. * HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk [ obvious exits: W ] * HP:Scratched MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. w* HP:Scratched MV:Winded > kJestin tells you 'did he yell?' The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > bartender 1 fYou try to pierce a bartender, but he parries successfully. s* HP:Scratched MV:Winded - a bartender: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. You panic and attempt to flee!artender: Scratched > You flee head over heels. Merchants Row [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. A rat scurries around trying to get out of sight. The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. r* HP:Scratched MV:Winded > eply yes You reply to Jestin 'yes' k* HP:Scratched MV:Winded > bartender A bartender says 'XJn hv?piNtT Q?A nelH SBf sfh_J mS^] laHYI ' A bartender hits your body. A bartender bellows 'DiOFETVGqU iBANr @y ZTfVIYxyY xDu@ crckqax' You do the best you can! * HP:Scratched MV:Winded - a bartender: Scratched > You try to pierce a bartender, but he deflects the blow. A sullen man joins a bartender's fight! A bartender bellows 'XyL_t_RTZc kmccK ^^ eyYfMPg_X xIEz XVyewrI' A bartender tries to hit you, but you parry successfully. 1* HP:Scratched MV:Winded - a bartender: Scratched > Jestin tells you 'just wait' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. * HP:Scratched MV:Winded - a bartender: Scratched > f s You panic and attempt to flee! You flee head over heels. The Kitchen of the Stooping Hawk [ obvious exits: W ] Alas, you cannot go that way... * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > scan w Jestin tells you 'keep scanning, tell when they on scan' A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > ! scA shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Scratched MV:Winded > stat * HP:Scratched MV:Winded > l You are a 129 year old male trolloc hunter. Your height is 6 feet, 9 inches, and you weigh 238.0 lbs. You are carrying 0.5 lbs and wearing 25.4 lbs, peanuts. Your base abilities are: Str:18 Int:7 Wil:6 Dex:12 Con:19. Offensive bonus: 85, Dodging bonus: 31, Parrying bonus: 29 Your mood is: Wimpy. You will flee below: 197 Hit Points Your posture is: Offensive. Your armor absorbs about 19% on average. You are subjected to the following effects: - NO QUIT - NOTICE * HP:Scratched MV:Winded > The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Scratched MV:Winded > scan w ! replyYour heartbeat calms down more as you feel less panicked. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > uA shapely young woman skillfully weaves amongst the c haos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > got a group with rescue? l scaYou reply to Jestin 'u got a group with rescue?' n* HP:Healthy MV:Tiring > wThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Healthy MV:Tiring > A shapely young woman skillfully weaves amongst the cha os, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > ! wA shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. h* HP:Healthy MV:Tiring > er Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. w* HP:Healthy MV:Tiring > ho Players ------- Mastacalus AFiend [Ghar'ghael] Skarn the Master Havoc [Ko'bal Master] Krack the Unworthy Grunt [Minion] Hress the Hideous Hunter [Dhai'mon] Taz the Rabid Hunter [Ghar'ghael] Noikor the Friendly Trolloc Asraaden the Unworthy Grunt [Minion] 7 Sheek the Wretched Predator [Ghar'ghael] Cur the Mischievous Hordling [Minion] Jestin the Master Havoc [Ko'bal Master] Grief Maker Our Lady of Profound Suffering [Dha'vol] Kryyg the Dark Master [Ghar'ghael Master] Mordrin the Mischievous Hordling [Minion] Gharthock the Wicked Minion [Minion] Darqal the Revolting Torturer [Dhai'mon] Zamiel the Mischievous Hordling [Minion] Vroydak the Trolloc Ryrrar the Mischievous Hordling [Minion] 18 players displayed. * HP:Healthy MV:Tiring > l scaThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] n* HP:Healthy MV:Tiring > w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Healthy MV:Tiring > wherA shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Tiring > l scThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] an* HP:Healthy MV:Tiring > w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > ! !A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > A shapely young woman skillfully weaves amongst the cha os, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Healthy MV:Tiring > !A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > ~! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?! * HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?! s* HP:Healthy MV:Tiring > can w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Healthy MV:Tiring > A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. !* HP:Healthy MV:Tiring > A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. l* HP:Healthy MV:Tiring > who The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] * HP:Healthy MV:Tiring > Players ------- Mastacalus AFiend [Ghar'ghael] Skarn the Master Havoc [Ko'bal Master] Krack the Unworthy Grunt [Minion] Hress the Hideous Hunter [Dhai'mon] Taz the Rabid Hunter [Ghar'ghael] Noikor the Friendly Trolloc Asraaden the Unworthy Grunt [Minion] 7 Sheek the Wretched Predator [Ghar'ghael] Cur the Mischievous Hordling [Minion] Jestin the Master Havoc [Ko'bal Master] Grief Maker Our Lady of Profound Suffering [Dha'vol] Kryyg the Dark Master [Ghar'ghael Master] Mordrin the Mischievous Hordling [Minion] Gharthock the Wicked Minion [Minion] Darqal the Revolting Torturer [Dhai'mon] Zamiel the Mischievous Hordling [Minion] Vroydak the Trolloc Ryrrar the Mischievous Hordling [Minion] 18 players displayed. * HP:Healthy MV:Tiring > l whThe Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] e* HP:Healthy MV:Tiring > r Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Tiring > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > reply langoi Jestin tells you 'mord does' * HP:Healthy MV:Tiring > s is a*&^%% wYou reply to Jestin 'langois is a*&^%%' her* HP:Healthy MV:Tiring > sPlayers in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. c* HP:Healthy MV:Tiring > an w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > ! A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > 1 [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. w* HP:Healthy MV:Tiring > her Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. 2* HP:Healthy MV:Tiring > cpo[change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. * HP:Healthy MV:Tiring > s[change posture offensive] Posture changed to: Offensive * HP:Healthy MV:Tiring > can w *Juvy* is standing here. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > reply juvy 1w s*Juvy* has arrived from the west. You reply to Jestin 'juvy 1w' ca* HP:Healthy MV:Tiring > n w 6 A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Healthy MV:Tiring > [k human] *Juvy* swiftly dodges your attempt to pierce her. * HP:Healthy MV:Tiring - Juvy: Healthy > reply on juvy insi *Juvy* tries to strike you, but you deflect the blow. You try to pierce *Juvy*, but she deflects the blow. * HP:Healthy MV:Tiring - Juvy: Healthy > de You reply to Jestin 'on juvy inside' * HP:Healthy MV:Tiring - Juvy: Healthy > 2 l j[change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. u* HP:Healthy MV:Tiring - Juvy: Healthy > vy A delicate,beautiful girl with long brown hair stands before you,her brown eyes wide taking in all that is happening around her,she is petite with delicate feat ures and looks like a gust of wind would blow her over.She offers help readily Juvy is in excellent condition. *Juvy* is using: a sphere of the Source a mirrored lantern a large wooden spoon a fine linen riding hood a shimmering chain of gold a shimmering chain of gold a dark grey travelling cloak with silver lining a pair of slim riding gloves an ivy bracelet an ivy bracelet a staff of sungwood (scratched) a divided riding skirt a pair of animal-fur boots w* HP:Healthy MV:Tiring - Juvy: Healthy > her Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Healthy MV:Tiring - Juvy: Healthy > reply You try to pierce *Juvy*, but she deflects the blow. * HP:Healthy MV:Tiring - Juvy: Healthy > ocme You reply to Jestin 'ocme' * HP:Healthy MV:Tiring - Juvy: Healthy > r You gasp in pain as streaks of fire from *Juvy* burn your body! * HP:Scratched MV:Tiring - Juvy: Healthy > eply lol wYou reply to Jestin 'lol' h* HP:Scratched MV:Tiring - Juvy: Healthy > er Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Scratched MV:Tiring - Juvy: Healthy > o [open kitchendoor] It's already open! w* HP:Scratched MV:Tiring - Juvy: Healthy > he *Juvy* strikes your body. You try to pierce *Juvy*, but she parries successfully. r* HP:Hurt MV:Tiring - Juvy: Healthy > Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Hurt MV:Tiring - Juvy: Healthy > wher Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Hurt MV:Tiring - Juvy: Healthy > wher Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Hurt MV:Tiring - Juvy: Healthy > wher *Juvy* strikes your right leg very hard. You try to pierce *Juvy*, but she deflects the blow. Players in your Zone -------------------- Noikor - Coach Stop Outside the Walls of Fal Dara Mordrin - Coach Stop Outside the Walls of Fal Dara Gharthock - Coach Stop Outside the Walls of Fal Dara Jestin - Coach Stop Outside the Walls of Fal Dara Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Hurt MV:Tiring - Juvy: Healthy > wher Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Hurt MV:Tiring - Juvy: Healthy > na You gasp in pain as streaks of fire from *Juvy* burn your body! * HP:Hurt MV:Tiring - Juvy: Healthy > r jestin? You narrate 'jestin?' * HP:Hurt MV:Tiring - Juvy: Healthy > wh *Juvy* strikes your body hard. You try to pierce *Juvy*, but she parries successfully. * HP:Wounded MV:Tiring - Juvy: Healthy > er Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Wounded MV:Tiring - Juvy: Healthy > wher You gasp in pain as streaks of fire from *Juvy* burn your body! Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. [ This Mail was edited by: Skarn on 2004-02-02 22:25 ] -------------------------------------------------------------------------------- Kryyg Joined: Jan 15, 2001 From: Boston, MA Posted: 2004-02-02 18:36 -------------------------------------------------------------------------------- ******HOW WE DO************** w* HP:Wounded MV:Tiring - Juvy: Healthy > her Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. w* HP:Wounded MV:Tiring - Juvy: Healthy > her Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Wounded MV:Tiring - Juvy: Healthy > *Juvy* strikes your left foot hard. You try to pierce *Juvy*, but she deflects the blow. * HP:Wounded MV:Tiring - Juvy: Healthy > wher nPlayers in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. a* HP:Wounded MV:Tiring - Juvy: Healthy > r iflee? whYou narrate 'iflee?' er* HP:Wounded MV:Tiring - Juvy: Healthy > Players in your Zone -------------------- Noikor - Outside the Dog Gate Mordrin - Outside the Dog Gate Gharthock - Outside the Dog Gate Jestin - Outside the Dog Gate Kryyg - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Wounded MV:Tiring - Juvy: Healthy > scan w *Juvy* strikes your left arm very hard. You try to pierce *Juvy*, but she dodges the attack. Vivienne speaks from the Dark 'Oh man, who let you guys back in? ' n* HP:Wounded MV:Tiring - Juvy: Healthy > ar *Alathe* is standing here. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Wounded MV:Tiring - Juvy: Healthy > g *Alathe* has arrived from the west. * HP:Wounded MV:Tiring - Juvy: Healthy > et *Alathe* strikes your body. t* HP:Wounded MV:Tiring - Juvy: Healthy > ing owned f You gasp in pain as streaks of fire from *Juvy* burn your body! You narrate 'getting owned' n* HP:Battered MV:Tiring - Juvy: Healthy > PANIC! You couldn't escape! e* HP:Battered MV:Tiring - Juvy: Healthy > eNo way! You're fighting for your life! * HP:Battered MV:Tiring - Juvy: Healthy > No way! You're fighting for your life ! * HP:Battered MV:Tiring - Juvy: Healthy > 1 Krack narrates 'anyone wanna help me rip gambler?' No way! You're fighting for your life! f* HP:Battered MV:Tiring - Juvy: Healthy > *Alathe* tries to strike you, but you deflect the blow. *Juvy* strikes your left foot very hard. You pierce *Juvy*'s left leg very hard. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. n* HP:Battered MV:Tiring - Juvy: Hurt > You panic and attempt to flee! You flee head over heels. The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. * HP:Battered MV:Tiring > The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. * HP:Battered MV:Tiring > n n Before the Keep [ obvious exits: N S ] An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. A man is here. n* HP:Battered MV:Tiring > On the Drawbridge [ obvious exits: N S ] n* HP:Battered MV:Winded > wInner Gate of the Keep [ obvious exits: N S ] A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. h* HP:Battered MV:Winded > er Center of the Courtyard [ obvious exits: N E S W ] * HP:Battered MV:Winded > Players in your Zone -------------------- Kryyg - Center of the Courtyard Noikor - The Kitchen of the Stooping Hawk Mordrin - The Kitchen of the Stooping Hawk Gharthock - The Kitchen of the Stooping Hawk Jestin - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Battered MV:Winded > wher Players in your Zone -------------------- Kryyg - Center of the Courtyard Noikor - The Kitchen of the Stooping Hawk Mordrin - The Kitchen of the Stooping Hawk Gharthock - The Kitchen of the Stooping Hawk Jestin - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. s* HP:Battered MV:Winded > s Inner Gate of the Keep [ obvious exits: N S ] A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. * HP:Battered MV:Winded > On the Drawbridge [ obvious exits: N S ] * HP:Battered MV:Winded > s Before the Keep [ obvious exits: N S ] An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. A man is here. * HP:Battered MV:Winded > w Alas, you cannot go that way... s* HP:Battered MV:Winded > w The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. w* HP:Battered MV:Winded > sMerchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Juvy* is standing here. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. * HP:Battered MV:Winded > An Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered MV:Winded > Equestrian Shop [ obvious exits: N ] An iron lantern hangs from the wall above the gate. A man walks among the horses here feeding them and rubbing them down. A figure stands here, ready to collect unwanted things. A horse dealer stands here, making shifty deals. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. * HP:Battered MV:Winded > n e s e A merchant guard barely slashes your body. You panic and attempt to flee! A merchant guard joins a merchant guard's fight! A merchant guard slashes your body hard. A merchant guard tickles your right leg with his slash. Your heartbeat calms down more as you feel less panicked. You flee head over heels. An Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. *Juvy* is standing here. A Shienaran guard patrols here, watching you carefully. An elite Shienaran guard patrols the streets of Fal Dara. A Worn Down House [ obvious exits: S ] A thick cotton blanket lies bundled in a corner. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A man is here. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > An Empty Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. *Juvy* is standing here. A Shienaran guard patrols here, watching you carefully. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered MV:Tiring > Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. * HP:Battered MV:Winded > e The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A man is here. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. * HP:Battered MV:Winded > w s Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. e* HP:Battered MV:Winded > The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Battered MV:Winded > The Kitchendoor seems to be closed. Vroydak narrates 'Hey Viv, what happened this weekend?' * HP:Battered MV:Winded > o e [open kitchendoor] Ok. * HP:Battered MV:Winded > Sheek narrates 'Well, I snuck backstage and tipped the manager' The Kitchendoor closes quietly. The Kitchendoor seems to be closed. * HP:Battered MV:Winded > The Kitchendoor is opened from the other side. * HP:Battered MV:Winded > The Kitchendoor closes quietly. * HP:Battered MV:Winded > o e [open kitchendoor] Ok. * HP:Battered MV:Winded > eThe Kitchendoor closes quietly. The Kitchendoor seems to be closed. * HP:Battered MV:Winded > e eThe Kitchendoor seems to be closed. * HP:Battered MV:Winded > eThe Kitchendoor seems to be closed. * HP:Battered MV:Winded > e eSkarn narrates 'not so quiet anymore?' The Kitchendoor seems to be closed. * HP:Battered MV:Winded > The Kitchendoor seems to be closed. * HP:Battered MV:Winded > eThe Kitchendoor seems to be closed. * HP:Battered MV:Winded > The Kitchendoor seems to be closed. e* HP:Battered MV:Winded > The Kitchendoor seems to be closed. * HP:Battered MV:Winded > o The Kitchendoor seems to be closed. e* HP:Battered MV:Winded > e[open kitchendoor] Ok. * HP:Battered MV:Winded > A bartender says 'vCA YloXdhxS sE\ u[em kUB QrYcms W_VF ZZ@tCp ' A bartender hits your right arm hard. You panic and attempt to flee! A bartender bellows 'PXymBqKAtO qXvWt Q_ HuHdAxCRM O]q^ X?oOmsE' The Kitchendoor closes quietly. PANIC! You couldn't escape! No way! You're fighting for your life! * HP:Battered MV:Winded - a bartender: Scratched > sNo way! You're fighting for your life! * HP:Battered MV:Winded - a bartender: Scratched > eNo way! You're fighting for your life! 1 d - a bartender: Scratched > f You try to pierce a bartender, but he deflects the blow. A sullen man joins a bartender's fight! A bartender bellows '`EwmxOCpgv i`@QT vj Ds?@JPtYT ntet _BzSqo\' A bartender hits your body hard. You panic and attempt to flee! nar leme Noikor narrates 'alanthe rip' m in You flee head over heels. Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. *Juvy* is standing here. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A man is here. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. * HP:Battered MV:Winded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 197 hit points. * HP:Battered MV:Winded > sMain Road [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A young woman walks by. * HP:Battered MV:Winded > You narrate 'lemem in' * HP:Battered MV:Winded > Main Road [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. A tough Shienaran soldier waits here. A young woman walks by. * HP:Battered MV:Winded > n A soldier slashes your left arm hard. You panic and attempt to flee! A soldier bellows 'rwLWT gqE vMJE eFvQz lcMkG vZo \@Dq npibuywb' A soldier barely slashes your body. A Shienaran guard has arrived from the north. n w s A Shienaran guard has arrived from the north. Jestin narrates 'come in' naYou flee head over heels. The Harvest Bakery [ obvious exits: E ] A tough Shienaran soldier waits here. A draft horse is here. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A baker prepares for a day's worth of food sales. Alas, you cannot go that way... ed > A soldier slashes your right leg very hard. You panic and attempt to flee! A soldier bellows 'tfL_Z mUm QukH l\FpX ]Yzqb KBc uGdG `CtKHP^v' fu A soldier slashes your body hard. A merchant guard joins a soldier's fight! A merchant guard joins a merchant guard's fight! A baker joins a merchant guard's fight! A baker bellows 'FJWP^CFYUP PEe\] Lt Yqi^Hzq]B o\wK uvNQLnM' A soldier has arrived from the east. A Shienaran guard has arrived from the east. A Shienaran guard has arrived from the east. ck u jestin A soldier joins a Shienaran guard's fight! A baker bellows 'kiS]vDxprH SQK?w e] cP^sBpDWW gqCr ygaJATO' You flee head over heels. Main Road [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A man is here. A young woman walks by. Main Road [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A young woman walks by. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Main Road [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard patrols here, watching you carefully. A man is here. A young woman walks by. * HP:Beaten MV:Winded > nYou narrate 'fuck u jestin' * HP:Beaten MV:Winded > Main Road [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A young woman walks by. * HP:Beaten MV:Winded > n The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A man is here. A tough Shienaran soldier waits here. * HP:Beaten MV:Winded > w s Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A gleeman is here, wearing a cloak of different colored patches. * HP:Beaten MV:Winded > o The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Beaten MV:Winded > e [open kitchendoor] It's already open! * HP:Beaten MV:Winded > The Kitchen of the Stooping Hawk [ obvious exits: W ] The corpse of Alathe is lying here. Noikor the Friendly Trolloc is standing here. Mordrin the Mischievous Hordling is standing here. Gharthock the Wicked Minion is standing here. Jestin the Master Havoc is standing here. * HP:Beaten MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk Noikor - The Kitchen of the Stooping Hawk Mordrin - The Kitchen of the Stooping Hawk Gharthock - The Kitchen of the Stooping Hawk Jestin - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. s* HP:Beaten MV:Winded > ay mor Ryrrar narrates 'alathe rip? kick ass' * HP:Beaten MV:Winded > on lYou say 'moron' * HP:Beaten MV:Winded > in corpse Jestin looks at you. * HP:Beaten MV:Winded > Noikor stops using a jade signet ring. corpse (here) : Nothing. * HP:Beaten MV:Winded > say why di Noikor slides a gold ring on to his right ring finger. * HP:Beaten MV:Winded > d u wait so long say uYou say 'why did u wait so long' fa* HP:Beaten MV:Winded > g Noikor stops using a jade signet ring. g* HP:Beaten MV:Winded > ot You say 'u studgot' * HP:Beaten MV:Winded > Jestin says 'they were spamming gates shut' * HP:Beaten MV:Winded > 2 cpNoikor slides a great serpent ring on to his left ring finger. [change mood brave] Mood changed to: Brave Wimpy reset to: 118 hit points. o* HP:Beaten MV:Winded > sc[change posture offensive] Posture changed to: Offensive a* HP:Beaten MV:Winded > n w sayA shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Beaten MV:Winded > fu Jestin looks at Noikor. c* HP:Beaten MV:Winded > k yo You say 'fuck yo' s* HP:Beaten MV:Winded > co You have 86(395) hit and 90(251) movement points. You have scored 13287921 experience points and 1502 quest points. You need 1212079 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are standing. * HP:Beaten MV:Winded > wher Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk Noikor - The Kitchen of the Stooping Hawk Mordrin - The Kitchen of the Stooping Hawk Gharthock - The Kitchen of the Stooping Hawk Jestin - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Beaten MV:Winded > wher Jestin says 'how mvs' Players in your Zone -------------------- Kryyg - The Kitchen of the Stooping Hawk Noikor - The Kitchen of the Stooping Hawk Mordrin - The Kitchen of the Stooping Hawk Gharthock - The Kitchen of the Stooping Hawk Jestin - The Kitchen of the Stooping Hawk You catch a smell of horses nearby. * HP:Beaten MV:Winded > l The Kitchen of the Stooping Hawk The hustle and bustle of the tavern find their true level here. Crowded into this tiny room off of the common area are several large, oaken casks of ale and wines, as well as numerous pots and pans hanging from the ceiling. Sausages and chickens hang from ropes, within easy reach of the fires, while stacks of wooden plates alternate between clean and dirty or somewhere in-between. [ obvious exits: W ] The corpse of Alathe is lying here. Noikor the Friendly Trolloc is standing here. Mordrin the Mischievous Hordling is standing here. Gharthock the Wicked Minion is standing here. Jestin the Master Havoc is standing here. * HP:Beaten MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Beaten MV:Winded > res say You sit down and rest your tired bones. You sheath a jeweled dagger into a dark, hooded cloak. 9* HP:Beaten MV:Winded > 0 hs Gharthock says 'tir' * HP:Beaten MV:Winded > ps You say '90 hps' s* HP:Beaten MV:Winded > co You have 86(395) hit and 90(251) movement points. You have scored 13287921 experience points and 1502 quest points. You need 1212079 exp to level and 1498 qp to rank. You have amassed 172 Turn points to date. You have played 43 days and 12 hours (real time). This ranks you as Kryyg the Dark Master [Ghar'ghael 7] (Level 29). You are resting. * HP:Beaten MV:Winded > scan w A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. * HP:Beaten MV:Winded > st foYou stop resting, and stand up. l* HP:Beaten MV:Winded > jestin sa*Juvy* has arrived from the west. You now follow Jestin. y * HP:Beaten MV:Winded > g Jestin says 'we gotta leave' o* HP:Beaten MV:Winded > o Jestin smites *Juvy*'s body into bloody fragments! u* HP:Beaten MV:Winded > t Mordrin tries to blast *Juvy*, but she deflects the blow. Gharthock looks at Noikor. * HP:Beaten MV:Winded > 6Jestin closes the Kitchendoor. You say 'go out' * HP:Beaten MV:Winded > c c c[k human] The fighting is too thick and heavy for you to enter the fray! * HP:Beaten MV:Winded > [close kitchendoor] It's already closed! * HP:Beaten MV:Winded > *Juvy* barely strikes Jestin's body. Jestin smites *Juvy*'s body extremely hard. Jestin looks at *Juvy*. [close kitchendoor] It's already closed! * HP:Beaten MV:Winded > c [close kitchendoor] It's already closed! * HP:Beaten MV:Winded > c[close kitchendoor] It's already closed! * HP:Beaten MV:Winded > c[close kitchendoor] It's already closed! * HP:Beaten MV:Winded > [close kitchendoor] It's already closed! s* HP:Beaten MV:Winded > ay GO Jestin assumes an offensive striking posture. * HP:Beaten MV:Winded > Mordrin sends *Juvy* sprawling with a powerful bash! * HP:Beaten MV:Winded > Mordrin blasts *Juvy*'s body into bloody fragments! *Juvy* panics, and attempts to flee! Jestin smites *Juvy*'s head into bloody fragments! *Juvy* panics, and attempts to flee! s* HP:Beaten MV:Winded > erk You say 'GOserk' !* HP:Beaten MV:Winded > You say 'GOserk' * HP:Beaten MV:Winded > Mordrin blasts *Juvy*'s body into bloody fragments! *Juvy* panics, and attempts to flee! Jestin smites *Juvy*'s left arm very hard. *Juvy* is dead! R.I.P. Your blood freezes as you hear *Juvy*'s death cry.