A Great Day Khellendros Joined: Jan 24, 2000 Posted: 2004-01-10 15:55 -------------------------------------------------------------------------------- Well, let me first just say that this was one of the best days of my mud life, wow. Started out with myself getting clanned after so so long, and yes I am very happy, and continued to get better as the day went on. And props for coming up to keep Rain, real ballsy, even killed one of us :\ *******GreatDay1-Clanning *******GreatDay2-RainRIP Stabba narrates 'rain allw' * S HP:Healthy MV:Fresh > Gharthock leaves south. * S HP:Healthy MV:Fresh > st s s s You stop resting, and stand up. * S HP:Healthy MV:Fresh > w The Courtyard The view here is amazing. To the east and slightly south east lie the twin keeps which tower above everything. From here the vastness of the destuction of the entire castle can be seen in its entirety. The roofs of both keeps have collapsed in on themselves totally destroying the upper levels of both keeps. Also most of the walls that used to provide excellent protection against attack have nearly crumbled to nothing. A putrid smell of decay can be sensed coming from the west, and a well lies to the south. The courtyard extends in all directions from here. [ obvious exits: N E S W ] * S HP:Healthy MV:Full > w w The Well Here lies a deep dark well. The crank that lowers the bucket is heavily rusted and appears as if it would break at the first touch. A bucket dangles from a frayed and well used rope. The large granite stones that make up the sides of the well have become brittle with age and are falling apart. The ground around the well shows signs of grass sprouting in small clumps indicating that there must be some water within the well. The courtyard continues in all directions, and the entrance to the southern keep lies to the east. [ obvious exits: N E S W ] A black flame dances here in midair. A revolting well bubbles with the blood of the sacrificed. * S HP:Healthy MV:Full > The Courtyard To the east lie the shattered remains of the southern keep. From here the devastation is even more apparent than before. The roof of this once prominant keep has collapsed in on itself totally destroying the upper level of the keep. Large vines with huge spikes on them have made the walls of the keep their home. To the north a well can be seen and to the east is the entrance to the barracks. [ obvious exits: N E S W ] A grim-eyed man patrols the area for his Dark Lord. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * S HP:Healthy MV:Full > cal w Entrance to the Courtyard It is now obvious just how run down this castle is. The walls surrounding the castle have become piles of rubble in many places or are nearly completely covered by large thorny vines. Most of the towers on the wall have collapsed rendering them totally useless. The ceilings of both keeps have also fallen in on themselves totally destroying the top level of each. To the east are the twin keeps, and the courtyard continues in all directions. [ obvious exits: N E S W ] A grim-eyed man patrols the area for his Dark Lord. A red-eyed raven is perched nearby, staring silently at you. A grim-eyed man patrols the area for his Dark Lord. w * S HP:Healthy MV:Full > w w The Gatekeep Two large round towers lie to the west and the same to the east. This area is enclosed by great walls connecting all four towers, with portcullises in between the towers to the east and west. The portcullis to the west is jammed half way down. The portcullis to the east has a large hole ripped through the iron bars. Beyond the east portcullis lie the main gates to the castle courtyard. These monstrous oak doors are wide open leaving the castle totally unprotected. A path runs westward away from the castle. [ obvious exits: E W ] A burly trolloc stands here, eying the surroundings. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * S HP:Healthy MV:Full > w The Stonegate seems to be closed. * S HP:Healthy MV:Full > a You call for the Stonegate to be opened. The burly trolloc nods. The burly trolloc unlocks the Stonegate. The burly trolloc opens the Stonegate. * S HP:Healthy MV:Full > In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers loom high above providing excellent protection for the main entrance to the fortress. The stones that make up the tower have been cut from a very dull red marble giving a sense of age. A path leads west, away from the castle. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a horse leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. An iron lantern hangs from the wall above the gate. * S HP:Healthy MV:Full > bas Narrow Path near a Castle From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: N E W ] There are some tracks of a horse leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. o S HP:Healthy MV:Full > Narrow Path near a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: E W ] There are some tracks of a horse leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A huge darkhound is here, drooling and snarling. * S HP:Healthy MV:Full > Narrow Path near a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: E W ] There are some tracks of a horse leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * S HP:Healthy MV:Full > Stabba has arrived from the west. Narrow Path near a Castle This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A long, seemingly light, sword with a swan's head hilt rests here. A round wooden shield with a long handle lies here. A light pair of leather coverings lies upon the ground. The breastplate of a Lockshear militiaman lies here. A bundle of chainmail lies on the ground. *Rain* is standing here. * S HP:Healthy MV:Full > [k human] You blast *Rain*'s left foot hard. l - Rain: Scratched > *Rain* pierces your body. = *Rain* panics, and attempts to flee! + Troika has arrived from the east. *a *Rain* leaves east. Troika tries to slash *Rain*, but he parries successfully. a *Cancelled. [k human] You try to blast *Rain*, but he deflects the blow. * S HP:Scratched MV:Full - Troika: Healthy - Rain: Scratched > [k human] You do the best you can! * S HP:Scratched MV:Full - Troika: Healthy - Rain: Scratched > bas *Rain* panics, and attempts to flee! - S HP:Scratched MV:Full - Troika: Healthy - Rain: Scratched > *Rain* tries to pierce Troika, but he parries successfully. Troika tries to slash *Rain*, but he parries successfully. = *Rain* panics, and attempts to flee! =* *Rain* leaves east. - A shrill piercing scream reverberates through the area. *Rain* has arrived from the east. Troika tries to slash *Rain*, but he parries successfully. Gharthock pierces *Rain*'s left hand hard. = Your bash at *Rain* sends him sprawling! * S HP:Scratched MV:Full - Troika: Healthy - Rain: Scratched > You blast *Rain*'s left foot into bloody fragments! Gharthock pierces *Rain*'s body very hard. Troika slashes *Rain*'s body hard. * S HP:Scratched MV:Full - Troika: Healthy - Rain: Hurt > Stabba tickles *Rain*'s left leg with his pierce. cb * S HP:Scratched MV:Full - Troika: Healthy - Rain: Hurt > Kiml has arrived from the east. Troika narrates 'on al w' * S HP:Scratched MV:Full - Troika: Healthy - Rain: Hurt > [change mood brave] Mood changed to: Brave Moloch has arrived from the east. * S HP:Scratched MV:Full - Troika: Healthy - Rain: Wounded > l Narrow Path near a Castle This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A long, seemingly light, sword with a swan's head hilt rests here. A round wooden shield with a long handle lies here. A light pair of leather coverings lies upon the ground. The breastplate of a Lockshear militiaman lies here. A bundle of chainmail lies on the ground. Moloch the Unworthy Grunt is standing here. Kiml the Mischievous Hordling is standing here. *Rain* is sitting here. Gharthock the Mischievous Hordling is here, fighting Rain. Stabba the Wicked Minion is here, fighting Rain. Troika the Abhorrent Dogface is here, fighting Rain. * S HP:Scratched MV:Full - Troika: Healthy - Rain: Wounded > a a Stabba pierces *Rain*'s body. You blast *Rain*'s left foot very hard. Gharthock pierces *Rain*'s body. Troika slashes *Rain*'s right hand hard. [k human] You do the best you can! * S HP:Scratched MV:Full - Troika: Healthy - Rain: Wounded > [k human] You do the best you can! * S HP:Scratched MV:Full - Troika: Healthy - Rain: Wounded > bas They already seem to be stunned. * S HP:Scratched MV:Full - Troika: Healthy - Rain: Wounded > bas They already seem to be stunned. * S HP:Scratched MV:Full - Troika: Healthy - Rain: Wounded > bas Stabba barely pierces *Rain*'s body. Gharthock barely pierces *Rain*'s left leg. *Rain* tries to pierce Troika, but he parries successfully. Troika barely slashes *Rain*'s head. *Rain* panics, and attempts to flee! +* *Rain* leaves east. = Troika tries to slash *Rain*, but he parries successfully. Kiml tries to slash *Rain*, but he deflects the blow. Stabba tries to pierce *Rain*, but he parries successfully. - Gharthock leaves east. = Stabba tickles *Rain*'s right leg with his pierce. Kiml tickles *Rain*'s body with his slash. *Rain* tries to pierce Troika, but he deflects the blow. Troika barely slashes *Rain*'s left leg. *Rain* panics, and attempts to flee! Your bash at *Rain* sends him sprawling! * S HP:Healthy MV:Fresh - Troika: Healthy - Rain: Wounded > Gharthock leaves south. l * S HP:Healthy MV:Fresh - Troika: Healthy - Rain: Wounded > a Narrow Path near a Castle This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A long, seemingly light, sword with a swan's head hilt rests here. A round wooden shield with a long handle lies here. A light pair of leather coverings lies upon the ground. The breastplate of a Lockshear militiaman lies here. A bundle of chainmail lies on the ground. *Rain* is sitting here. Kiml the Mischievous Hordling is here, fighting Rain. Stabba the Wicked Minion is standing here. Troika the Abhorrent Dogface is here, fighting Rain. * S HP:Healthy MV:Fresh - Troika: Healthy - Rain: Wounded > a [k human] You do the best you can! * S HP:Healthy MV:Fresh - Troika: Healthy - Rain: Wounded > a [k human] You do the best you can! * S HP:Healthy MV:Fresh - Troika: Healthy - Rain: Wounded > [k human] You do the best you can! * S HP:Healthy MV:Fresh - Troika: Healthy - Rain: Wounded > a a You blast *Rain*'s left foot into bloody fragments! Kiml slashes *Rain*'s body. Troika slashes *Rain*'s body. Stabba leaves south. * S HP:Healthy MV:Fresh - Troika: Healthy - Rain: Battered > *Rain* leaves south. [k human] They aren't here. * S HP:Healthy MV:Fresh > a [k human] They aren't here. * S HP:Healthy MV:Fresh > [k human] They aren't here. * S HP:Healthy MV:Fresh > s a The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. Moloch the Unworthy Grunt is standing here. s * S HP:Healthy MV:Full > a [k human] They aren't here. * S HP:Healthy MV:Full > The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. Gharthock the Mischievous Hordling is here, fighting Rain. *Rain* is here, fighting Stabba. Stabba the Wicked Minion is here, fighting Rain. A huge mishappen bear, with large tusks howls hungrily. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Full > [k human] You blast *Rain*'s left leg. * S HP:Healthy MV:Full - Stabba: Healthy - Rain: Battered > na he batt bas You blast *Rain*'s body very hard. A blight-bear barely tickles your body with its hit. Rain swiftly dodges the blighted tree's attempt to hit him. The blighted tree joins the blighted tree's fight! Gharthock pierces *Rain*'s body. Stabba tickles *Rain*'s body with his pierce. * S HP:Scratched MV:Full - Stabba: Healthy - Rain: Battered > *Rain* leaves north. You narrate 'he batt' * S HP:Scratched MV:Full - a blight-bear: Scratched > Gharthock pierces *Rain*'s right foot hard. S HP:Scratched MV:Full - a blight-bear: Scratched > Stabba pierces *Rain*'s body. -cw fle Cancelled. Gharthock pierces *Rain*'s right arm hard. *Rain* panics, and attempts to flee! [change mood wimpy] Mood changed to: Wimpy Troika narrates 'he battered ' * S HP:Scratched MV:Full - a blight-bear: Scratched > Troika has arrived from the north. cb * S HP:Scratched MV:Full - a blight-bear: Scratched > a You panic and attempt to flee! You flee head over heels. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. [change mood brave] Mood changed to: Brave * S HP:Scratched MV:Full > [k human] They aren't here. * S HP:Scratched MV:Full > s a bas The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. * S HP:Scratched MV:Full > [k human] They aren't here. * S HP:Scratched MV:Full > Bash who? Troika narrates 'on' * S HP:Scratched MV:Full > n a n The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. *Rain* is here, fighting a ramshorned trolloc. A hideous trolloc is here, fighting Rain. A hideous trolloc is here, fighting Rain. A ramshorned trolloc is here, fighting Rain. A ramshorned trolloc is here, fighting Rain. A fade is here, fighting Rain. * S HP:Scratched MV:Full > a [k human] You blast *Rain*'s right arm hard. bas * S HP:Scratched MV:Full - a ramshorned trolloc: Healthy - Rain: Beaten > Gharthock barely pierces *Rain*'s body. No way! You're fighting for your life! * S HP:Scratched MV:Full - a ramshorned trolloc: Healthy - Rain: Beaten > [k human] You do the best you can! Gharthock pierces *Rain*'s right leg.ed trolloc: Healthy - Rain: Beaten > Stabba leaves south. - *Rain* panics, and attempts to flee! + Gharthock pierces *Rain*'s body. A fade slashes Rain's right hand. A hideous trolloc barely cleaves Rain's head. A hideous trolloc tries to cleave Rain, but he deflects the blow. A ramshorned trolloc tries to slash Rain, but he deflects the blow. A ramshorned trolloc tries to slash Rain, but he parries successfully. * Troika narrates 'beat' * Troika has arrived from the north. + Evermore has arrived from the north. Troika leaves south. = Kiml has arrived from the north. - *Rain* leaves north. = They're not here anymore! * S HP:Scratched MV:Full > Stabba leaves south. * S HP:Scratched MV:Full > n a The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A huge mishappen bear, with large tusks howls hungrily. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Full > [k human] They aren't here. * S HP:Scratched MV:Full > n Evermore has arrived from the south. * S HP:Scratched MV:Full > a The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. * S HP:Scratched MV:Full > Gharthock has arrived from the south. [k human] They aren't here. * S HP:Scratched MV:Full > s Evermore has arrived from the south. * S HP:Scratched MV:Full > e e The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Stabba the Wicked Minion is standing here. A huge mishappen bear, with large tusks howls hungrily. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Full > a The Blight The waste of the Blight surrounds you. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: E S W ] There are some bloody traces of a human leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * S HP:Scratched MV:Full > The Blight The flowers and bushes spread open here, and a small cave is evident to the north. The Blight thickens on all sides, and you have no idea how far within its borders you have come. The peaks of the Mountains of Dhoom rise to the north, and extend along the horizon. [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * S HP:Scratched MV:Full > [k human] They aren't here. Grief narrates 'bash him' * S HP:Scratched MV:Full > s s a The Blight You are on a small hilltop, over-looking the tops of the trees. From this vantage point you can see the Blight spreading far around you. To the south- west, you can see a clear blue lake which would be a delightful rest from this foul forest. The Mountains of Dhoom tower above to the north, and the sickly colors of the blight stretch to the horizons. To the east a few crumbled towers can be seen in the distance, apparently the last remains of some forgotten city. [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. * S HP:Scratched MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > na RC e e e e e You narrate 'RC' Grief narrates 'kick him' * S HP:Scratched MV:Strong > The Blight The corruption which is the Blight stretches endlessly about you. The air is fetid and damp. Sickly sweet vapors make you gag and you barely can contain the bile which rises in your throat. The peaks of the Mountains of Dhoom are clearly visible to the north, and just a few minutes away. [ obvious exits: N S W ] There are some bloody traces of a human leaving south. * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > s e Alas, you cannot go that way... e * S HP:Scratched MV:Strong > Large Cave This large cave houses some beast of the Blight. It is dank and fetid in here, and remarkably less pleasant than outside. You see some bones in the corner, chewed completely clean. [ obvious exits: N ] *Rain* is here, fighting the blight bear. The blight bear is here, fighting Rain. The blight bear is here, fighting Rain. o S HP:Scratched MV:Strong > Alas, you cannot go that way... o S HP:Scratched MV:Strong > Alas, you cannot go that way... a o S HP:Scratched MV:Strong > bas *Rain* panics, and attempts to flee! [k human] You blast *Rain*'s head into bloody fragments! *Rain* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Rain*'s death cry. *******And GreatDay3-MesaRIP The raven master bellows 'Mesa was spotted in Dark Forest' You start paying increased attention to your surroundings. * S HP:Scratched MV:Full > w You don't see a closed gate. * S HP:Scratched MV:Full > In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers loom high above providing excellent protection for the main entrance to the fortress. The stones that make up the tower have been cut from a very dull red marble giving a sense of age. A path leads west, away from the castle. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving north. An iron lantern hangs from the wall above the gate. * S HP:Scratched MV:Full > noti w w w You stop paying increased attention to your surroundings. * S HP:Scratched MV:Full > w Narrow Path near a Castle From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving west. o S HP:Scratched MV:Full > Narrow Path near a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * S HP:Scratched MV:Full > Narrow Path near a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * S HP:Scratched MV:Full > Narrow Path near a Castle This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A huge darkhound is here, drooling and snarling. * S HP:Scratched MV:Full > na mesa df RM s s You narrate 'mesa df RM' * S HP:Scratched MV:Full > s Kleaver narrates 'mesa df rm' Gharthock narrates 'mesa df rm' The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A young trolloc is here, growling with a deep bloodlust. s * S HP:Scratched MV:Full > s The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Full > The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * S HP:Scratched MV:Full > s The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. * S HP:Scratched MV:Strong > w The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving north. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. w * S HP:Scratched MV:Strong > Sazi narrates 'mesa df via rm' The Blight The trees here are very thick, particularly to the south. Flowers and creepers are tightly woven together, obscuring your vision. The ground here is soft, and your feet leave impressions in the mud. There is a path to the north and the west, both leading into other parts of the Blight. [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A trolloc is here commanding a fist of troops. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * S HP:Scratched MV:Strong > w w w By the Lake The Blight gives way to a large and clear blue lake. It is astonishing that something so clean and pure can exist in a place as foul as the Blight. The sparkling blue waters invite you closer for a nice refreshing drink or perhaps even a quick bath. The sweat feels almost ingrained upon your skin. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. n * S HP:Scratched MV:Strong > The Blight There is a worn trail here which is quickly swallowed by the shrubs and clotted trees of the Blight. Travel here must be extremely frequent if there is any trail here at all. To the south, the trail dissappears into the trees, but you can see the tracks upon the ground lead north. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A trolloc is here commanding a fist of troops. A wolfish trolloc is here, howling for blood. A trolloc is here commanding a fist of troops. * S HP:Scratched MV:Strong > w Plain in the Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet, and rank. Where a branch is broken, a thick black sap bubbles out and you think twice about touching anything. [ obvious exits: N E S W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. * S HP:Scratched MV:Strong > s Plain in the Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a snake leaving north. There are some tracks of a trolloc leaving north. * S HP:Scratched MV:Strong > s s Alas, you cannot go that way... * S HP:Scratched MV:Strong > s The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. The plain slopes down steeply to the east, and there seems to be no way to get back up. [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. An enormous blight worm towers above you, making an eerie shrill scream. An enormous blight worm towers above you, making an eerie shrill scream. A wolfish trolloc is here, howling for blood. A wolfish trolloc is here, howling for blood. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Strong > s w s The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. The plain slopes down steeply to the east, and there seems to be no way to get back up. The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. * S HP:Scratched MV:Strong > The Blight The Blight opens here onto a small clearing. The twitching forest lies in a circle about the clearing, but you are momentarily free from the dark shapes in this clearing. Several stones are piled here, in what looks like the remains of a campfire. A pile of ash lies in the center of the stones. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. A trolloc is here ruling a group of trollocs. A trolloc is here ruling a group of trollocs. An enormous blight worm towers above you, making an eerie shrill scream. A trolloc is here ruling a group of trollocs. * S HP:Scratched MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Scratched MV:Strong > The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. A trolloc is here, exhorting a group of trolloc raiders. * S HP:Scratched MV:Strong > s s s Stabba narrates 'yeah im on him x' The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. A spider-legged beast is here, most of it teeth. * S HP:Scratched MV:Strong > The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * S HP:Scratched MV:Strong > s The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. The corpse of Clamor is lying here. Skaio the Trolloc is standing here. A spider-legged beast is here, most of it teeth. * S HP:Scratched MV:Strong > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * S HP:Scratched MV:Strong > s The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Strong > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a myrddraal leaving north. The corpse of the blight bear is lying here. * S HP:Scratched MV:Tiring > The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Tiring > w The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Tiring > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Tiring > In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. Sickly, wilted grass blankets the ground, intermixed with dry sand. A wounded trolloc is here, looking at you through terrified eyes. * S HP:Scratched MV:Tiring > w w w By the Apple Trees In this part of the orchard some trees grow. Five large apple trees with green, lush apples stand tall right next to the small stone wall that separates the monastery from the forest. On the ground there are a few rotten apples. The orchard goes on to the east and south, and to the west the stone wall has fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A juicy looking apple has fallen to the ground. [5] s * S HP:Scratched MV:Tiring > A Small Path Behind some lumber there appears to be an old path. To the east is a small stone wall,. It has almost completly fallen apart, making it possible to pass. The trees grow a respectful distance from the wall as if they were afraid of something on the other side. To the west stands a large pile of lumber almost hiding an exit, and to the east the broken stone wall opens a way. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * S HP:Scratched MV:Tiring > A Pile of Lumber Among the dead trees a pile of lumber stands. Although the wood in the lumber pile is quite dead, it looks more alive than the trees, in a way. The trees seem a bit undead, which is further from life than death is. The brown lumber looks dry and has probably been piled here for quite some time. The forest continues west, a withered path is east, and to the south an old well stands. [ obvious exits: E S W ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Scratched MV:Tiring > By the Deserted Well It seems that someone lived in these parts long ago. An old stone well stands here in the middle of nowhere, almost completely overgrown by the grass and small trees around it. Strangely, the trees and grass all seem to be dead. North, a large field full of stumps opens up, and to the south is an old path in terrible condition. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. A large stone well is here. A sickly, skinny deer stands here in a daze. A spotted horse wanders skittishly around here. A spotted horse wanders skittishly around here. A black snake with red mottling slyly meanders around you. * S HP:Scratched MV:Tiring > whe s w Players in your Zone -------------------- Khellendros - By the Deserted Well You catch a smell of horses nearby. * S HP:Scratched MV:Tiring > w Path to the Old Monastery This part of the path is in even worse condition than the road continuing to the east and west. A small stream crossing the path cuts it in two. The faint animal tracks in the soft soil suggests that this could be a popular place to drink for forest animals. To the north is an old well. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. A black crow is here, watching. * S HP:Scratched MV:Tiring > Path to the Old Monastery This path looks very old and is well hidden from the world by the forest. The big holes in the road indicate that it hasn't been used for a long time. Grass and even young trees have begun to grow on it. Here and there some scattered stones tell a story about a paved road, now long forgotten by the outside world. The path continue to the east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A mole is here. * S HP:Scratched MV:Tiring > The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. A large wooden catapult has been erected here. A strong trolloc stands here, snout sniffing the wind. * S HP:Scratched MV:Tiring > Gharthock narrates 'otw down' * S HP:Scratched MV:Tiring > *Mesa* has arrived from the south, riding a draft horse. * S HP:Scratched MV:Tiring > na smells orch *Mesa* pounds your left arm very hard. a * S HP:Scratched MV:Tiring - Mesa: Wounded > bas You narrate 'smells orch' * S HP:Scratched MV:Tiring - Mesa: Wounded > A strong trolloc blasts Mesa's body very hard. *Mesa* panics, and attempts to flee! [k human] You do the best you can! *Mesa* leaves west riding a draft horse.red > -a a Cancelled. [k human] They aren't here. * S HP:Scratched MV:Tiring > cb [k human] They aren't here. * S HP:Scratched MV:Tiring > a a [change mood brave] Mood changed to: Brave a * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > whe [k human] They aren't here. a * S HP:Scratched MV:Tiring > [k human] They aren't here. a * S HP:Scratched MV:Tiring > a Players in your Zone -------------------- Khellendros - The Crossroads Stabba - A Stand of Trees You catch a smell of horses nearby. * S HP:Scratched MV:Tiring > a [k human] They aren't here. a * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > na mesa orch a Ouch! That Really did HURT! Suddenly Yahiko places a blackened steel kris in your back! You narrate 'mesa orch' * S HP:Battered MV:Tiring - Yahiko: Healthy > [k human] You do the best you can! * S HP:Battered MV:Tiring - Yahiko: Healthy > whe a Players in your Zone -------------------- Khellendros - The Crossroads Stabba - A Stand of Trees You catch a smell of horses nearby. * S HP:Battered MV:Tiring - Yahiko: Healthy > [k human] You do the best you can! * S HP:Battered MV:Tiring - Yahiko: Healthy > noti Stabba has arrived from the west. * S HP:Battered MV:Tiring - Yahiko: Healthy > You start paying increased attention to your surroundings. * S HP:Battered MV:Tiring - Yahiko: Healthy > You try to blast *Yahiko*, but he deflects the blow. A strong trolloc tries to blast Yahiko, but he deflects the blow. * S HP:Battered MV:Tiring - Yahiko: Healthy > growl Stabba tries to pierce *Yahiko*, but he deflects the blow. -------------------------------------------------------------------------------- Khellendros Joined: Jan 24, 2000 Posted: 2004-01-10 15:56 -------------------------------------------------------------------------------- Stabba tries to pierce *Yahiko*, but he deflects the blow. * S HP:Battered MV:Tiring - Yahiko: Healthy > Grrrrrrrrr... a * S HP:Battered MV:Tiring - Yahiko: Healthy > l [k human] You do the best you can! * S HP:Battered MV:Tiring - Yahiko: Healthy > a bas *Yahiko* panics, and attempts to flee! The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A large wooden catapult has been erected here. You notice a heavy club is hidden here. Stabba the Wicked Minion is here, fighting Yahiko. *Yahiko* is here, fighting YOU! A strong trolloc is here, fighting Yahiko. * S HP:Battered MV:Tiring - Yahiko: Healthy > [k human] You do the best you can! * S HP:Battered MV:Tiring - Yahiko: Healthy > *Yahiko* leaves north. Bash who? * S HP:Battered MV:Tiring > *Mesa* has arrived from the west, riding a draft horse. a * S HP:Battered MV:Tiring > *Mesa* tries to pound Stabba, but he parries successfully. * S HP:Battered MV:Tiring > a bas [k human] You try to blast *Yahiko*, but he parries successfully. * S HP:Battered MV:Tiring - Yahiko: Healthy > [k human] You do the best you can! - ing - Yahiko: Healthy > *Mesa* panics, and attempts to flee! = *Yahiko* panics, and attempts to flee! * *Yahiko* pierces your right leg. A strong trolloc tries to blast Yahiko, but he parries successfully. Stabba tries to pierce *Mesa*, but he parries successfully. *Yahiko* leaves east. -= *Mesa* panics, and attempts to flee! = Your bash at *Yahiko* sends him sprawling! * S HP:Battered MV:Tiring - Yahiko: Scratched > *Mesa* leaves east riding a draft horse. * S HP:Battered MV:Tiring - Yahiko: Scratched > Stabba pierces *Yahiko*'s left foot hard. * S HP:Battered MV:Tiring - Yahiko: Scratched > Stabba tries to pierce *Yahiko*, but he deflects the blow. A strong trolloc blasts Yahiko's head extremely hard. You blast *Yahiko*'s body into bloody fragments! * S HP:Battered MV:Tiring - Yahiko: Hurt > *Mesa* has arrived from the east, riding a draft horse. * S HP:Battered MV:Tiring - Yahiko: Hurt > say pos l You say 'pos' * S HP:Battered MV:Tiring - Yahiko: Hurt > The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. A large wooden catapult has been erected here. You notice a heavy club is hidden here. *Mesa* is standing here, riding a draft horse. *Yahiko* is sitting here Stabba the Wicked Minion is here, fighting Yahiko. A strong trolloc is here, fighting Yahiko. * S HP:Battered MV:Tiring - Yahiko: Hurt > A strong trolloc blasts Yahiko's left leg extremely hard. Stabba pierces *Yahiko*'s body very hard. You blast *Yahiko*'s body into bloody fragments! Stabba pierces *Yahiko*'s right leg very hard. *Yahiko* panics, and attempts to flee! * S HP:Battered MV:Tiring - Yahiko: Battered > *Yahiko* leaves east. bas * S HP:Battered MV:Tiring > *Yahiko* has arrived from the east. Bash who? * S HP:Battered MV:Tiring > a *Mesa* leaves east riding a draft horse. * S HP:Battered MV:Tiring > *Yahiko* leaves west. Stabba snickers softly. * S HP:Battered MV:Tiring > a [k human] They aren't here. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > w a bas Stabba leaves west. A Stand of Trees The trees hang with their branches as if they wanted to just fall over and go to sleep. The ground is full of small pools of water, and moss grows over most of the area. The water-damaged soil doesn't seem to give much nourishment to the trees, which are on their way to die. The soggy ground stretches further to the north and a trail leads east. [ obvious exits: N E ] There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. Stabba the Wicked Minion is standing here. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > Bash who? * S HP:Battered MV:Tiring > e a bas Stabba leaves east. The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A large wooden catapult has been erected here. You notice a heavy club is hidden here. Stabba the Wicked Minion is standing here. A strong trolloc stands here, snout sniffing the wind. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > Bash who? * S HP:Battered MV:Tiring > a a [k human] They aren't here. *Mesa* has arrived from the east, riding a draft horse. * S HP:Battered MV:Tiring > Stabba tries to pierce *Mesa*, but he parries successfully. [k human] You blast *Mesa*'s body into bloody fragments! * S HP:Battered MV:Tiring - Stabba: Healthy - Mesa: Battered > a a bas [k human] You do the best you can! * S HP:Battered MV:Tiring - Stabba: Healthy - Mesa: Battered > [k human] You do the best you can! *Mesa* panics, and attempts to flee!Healthy - Mesa: Battered > +* *Mesa* leaves south riding a draft horse. =+ Stabba leaves south. s -a s a Cancelled. A Narrow Trail On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. *Mesa* is standing here, riding a draft horse. *Mesa* pounds your right foot. * S HP:Battered MV:Tiring - Mesa: Battered > s [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Battered > a No way! You're fighting for your life! * S HP:Battered MV:Tiring - Mesa: Battered > bas [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Battered > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Mesa: Battered > [k human] You do the best you can! =-* ing - Mesa: Battered > You dodge a bash from *Mesa* who loses his balance and falls! =- You try to blast *Mesa*, but he deflects the blow. Your bash at *Mesa* sends him sprawling! * S HP:Battered MV:Tiring - Mesa: Battered > l A Narrow Trail On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. *Mesa* is sitting here, riding a draft horse * S HP:Battered MV:Tiring - Mesa: Battered > *Mesa* pounds your head. You blast *Mesa*'s left arm into bloody fragments! * S HP:Battered MV:Tiring - Mesa: Battered > na mesa bashed 1s xroads You narrate 'mesa bashed 1s xroads' * S HP:Battered MV:Tiring - Mesa: Battered > bas *Mesa* panics, and attempts to flee! -= Gharthock narrates 'smells df too' Moloch has arrived from the north. + Moloch blasts *Mesa*'s head into bloody fragments! *a Cancelled. [k human] You do the best you can! *Mesa* leaves south riding a draft horse. * S HP:Battered MV:Tiring > a [k human] They aren't here. s * S HP:Battered MV:Tiring > a s a Bend in the Trail To the north this otherwise uneven trail goes on straight without turns or twists. The trees don't grow so closely together as they do to the east, so it is possible to leave the trail to enter the forest. The trail continues north and west while the forest, with its green, lush trees, is situated south. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. *Mesa* is standing here, riding a draft horse. A brazen young hare thumps his powerful hind legs nearby. s * S HP:Battered MV:Tiring > a s [k human] You try to blast *Mesa*, but he parries successfully. Moloch has arrived from the north. * S HP:Battered MV:Tiring - Mesa: Beaten > Stabba leaves south. No way! You're fighting for your life! Moloch blasts *Mesa*'s head extremely hard. *Mesa* panics, and attempts to flee! * S HP:Battered MV:Tiring - Mesa: Beaten > Moloch blasts *Mesa*'s right leg extremely hard. You try to blast *Mesa*, but he deflects the blow. [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Beaten > a No way! You're fighting for your life! * S HP:Battered MV:Tiring - Mesa: Beaten > Kiml narrates 'on my way' [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Beaten > No way! You're fighting for your life! *Mesa* leaves north riding a draft horse. *Mesa* has arrived from the north, riding a draft horse. * S HP:Battered MV:Tiring > [k human] You try to blast *Mesa*, but he parries successfully. * S HP:Battered MV:Tiring - Mesa: Beaten > a [k human] You do the best you can! Moloch leaves south. * S HP:Battered MV:Tiring - Mesa: Beaten > bas *Mesa* panics, and attempts to flee! -S HP:Battered MV:Tiring - Mesa: Beaten > *Mesa* pounds your left arm hard. = *Mesa* panics, and attempts to flee! * *Mesa* panics, and attempts to flee! = *Mesa* panics, and attempts to flee! =- Your bash at *Mesa* sends him sprawling! * S HP:Battered MV:Tiring - Mesa: Critical > You blast *Mesa*'s right arm into bloody fragments! * S HP:Battered MV:Tiring - Mesa: Critical > na againa na againa You narrate 'againa' a * S HP:Battered MV:Tiring - Mesa: Critical > You narrate 'againa' * S HP:Battered MV:Tiring - Mesa: Critical > a a a [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Critical > a [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! *Mesa* leaves north riding a draft horse. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > a [k human] They aren't here. * S HP:Battered MV:Tiring > n [k human] They aren't here. * S HP:Battered MV:Tiring > a a a A Narrow Trail On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. *Mesa* is standing here, riding a draft horse. *Mesa* leaves north riding a draft horse. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > s s [k human] They aren't here. * S HP:Battered MV:Tiring > Bend in the Trail To the north this otherwise uneven trail goes on straight without turns or twists. The trees don't grow so closely together as they do to the east, so it is possible to leave the trail to enter the forest. The trail continues north and west while the forest, with its green, lush trees, is situated south. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Moloch the Mischievous Hordling is standing here. A brazen young hare thumps his powerful hind legs nearby. * S HP:Battered MV:Tiring > n By the Large Stone The forest grows all around and looks perfectly normal. But there is something not so common hidden among the trees. In between some large bushes there is a large stone. It has writing carved into it and must have stood here for quite some time since it looks so battered. The forest stretches out to the south and west while a small trail takes over to the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. n * S HP:Battered MV:Tiring > a Stabba narrates 'im blocking rotten' Bend in the Trail To the north this otherwise uneven trail goes on straight without turns or twists. The trees don't grow so closely together as they do to the east, so it is possible to leave the trail to enter the forest. The trail continues north and west while the forest, with its green, lush trees, is situated south. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A brazen young hare thumps his powerful hind legs nearby. n * S HP:Battered MV:Tiring > a A Narrow Trail On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Moloch the Mischievous Hordling is standing here. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A large wooden catapult has been erected here. You notice a heavy club is hidden here. A strong trolloc stands here, snout sniffing the wind. Moloch has arrived from the south. * S HP:Battered MV:Tiring > [k human] They aren't here. na he crit * S HP:Battered MV:Tiring > You narrate 'he crit' * S HP:Battered MV:Tiring > e e e Path to the Old Monastery This path looks very old and is well hidden from the world by the forest. The big holes in the road indicate that it hasn't been used for a long time. Grass and even young trees have begun to grow on it. Here and there some scattered stones tell a story about a paved road, now long forgotten by the outside world. The path continue to the east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving west. A rat scurries around trying to get out of sight. e * S HP:Battered MV:Tiring > Path to the Old Monastery This part of the path is in even worse condition than the road continuing to the east and west. A small stream crossing the path cuts it in two. The faint animal tracks in the soft soil suggests that this could be a popular place to drink for forest animals. To the north is an old well. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. A mole is here. n * S HP:Battered MV:Tiring > n Path Before the Gate The path ends here, in front of a ten-foot-high gate. The wood in the gate looks really old and worn and it is placed in a stone archway. There is something written on the archway but the weathered letters prove hard to make out. The path leads of to the west and the gate is to the east. [ obvious exits: E W ] A raven is visible flying high in the sky. * S HP:Battered MV:Tiring > a The Yard Before the Monastery Inside the gate there is a small yard where the ground is paved with big, flat stones. To the east a monastery is situated. Although it has been deserted for many years, the monastery spreads the feeling of not being alone here. To the north there are some remains of the the monks' orchard, to the south there looks to be some sort of burial site and there is a gate to the west. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. * S HP:Battered MV:Tiring > e Walking Through the Orchard Berries of all sorts are planted in long rows here. By most of the rows a small sign is standing. Some of them have fallen and a few are missing but the main part is still here. A lot of weeds have spread all over the orchard. The green continues to the north and east. To the south you see a yard of some sort. [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving south. Several blackberries grow on a nearby vine. [3] A mole is here. * S HP:Battered MV:Tiring > e By the Apple Trees In this part of the orchard some trees grow. Five large apple trees with green, lush apples stand tall right next to the small stone wall that separates the monastery from the forest. On the ground there are a few rotten apples. The orchard goes on to the east and south, and to the west the stone wall has fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A juicy looking apple has fallen to the ground. [5] *Mesa* is standing here, riding a draft horse. *Mesa* leaves east riding a draft horse. * S HP:Battered MV:Tiring > [k human] They aren't here. a * S HP:Battered MV:Tiring > In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. Sickly, wilted grass blankets the ground, intermixed with dry sand. A wounded trolloc is here, looking at you through terrified eyes. * S HP:Battered MV:Tiring > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Battered MV:Tiring > a [k human] They aren't here. * S HP:Battered MV:Tiring > s A shrill piercing scream reverberates through the area. [k human] They aren't here. * S HP:Battered MV:Tiring > The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. o S HP:Battered MV:Tiring > e e s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A rat scurries around trying to get out of sight. * S HP:Battered MV:Tiring > a The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A small stick is lying on the ground here. a * S HP:Battered MV:Tiring > Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > s *Mesa* has arrived from the north. s * S HP:Battered MV:Tiring > s [k human] You try to blast *Mesa*, but he parries successfully. * S HP:Battered MV:Tiring - Mesa: Critical > No way! You're fighting for your life! a * S HP:Battered MV:Tiring - Mesa: Critical > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Mesa: Critical > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! berserk * S HP:Battered MV:Tiring - Mesa: Critical > a [change mood berserk] Mood changed to: Berserk l * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! *Mesa* panics, and attempts to flee! * S HP:Battered MV:Tiring - Mesa: Critical > a *Mesa* pounds your body. You try to blast *Mesa*, but he deflects the blow. * S HP:Battered MV:Tiring - Mesa: Critical > a Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. *Mesa* is here, fighting YOU! * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! a * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! *Mesa* panics, and attempts to flee! * S HP:Battered MV:Tiring - Mesa: Critical > a a [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Critical > a a [k human] You do the best you can! a * S HP:Battered MV:Tiring - Mesa: Critical > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Critical > a [k human] You do the best you can! * S HP:Battered MV:Tiring - Mesa: Critical > a You blast *Mesa*'s left leg into bloody fragments! *Mesa* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Mesa*'s death cry. -------------------------------------------------------------------------------- Khellendros Joined: Jan 24, 2000 Posted: 2004-01-10 15:58 -------------------------------------------------------------------------------- Again, thx, was alot of fun Khell -------------------------------------------------------------------------------- Yahiko Joined: May 03, 2003 From: Everything is Bigger in Texas! Posted: 2004-01-10 16:08 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- You say 'pos' -------------------------------------------------------------------------------- *sniff* heh You got some insane bash man. Love pking against ya. Hurt to batt in 1 round, ouch [ This Mail was edited by: Yahiko on 2004-01-10 16:10 ] -------------------------------------------------------------------------------- Khellendros Joined: Jan 24, 2000 Posted: 2004-01-10 16:21 -------------------------------------------------------------------------------- i was more mad at me NOT turning notice on but yeah, that bash did hurt *pat strong trolloc* -------------------------------------------------------------------------------- Ocat Joined: Sep 26, 2002 Posted: 2004-01-10 16:53 -------------------------------------------------------------------------------- how many tps was that? -------------------------------------------------------------------------------- Fantus Joined: Jan 19, 2003 From: Finland Posted: 2004-01-10 17:17 -------------------------------------------------------------------------------- Why does mesa keep using clubs with full dodge ? -------------------------------------------------------------------------------- Havok Joined: May 17, 2000 From: the bloodied sandbox Posted: 2004-01-10 17:41 -------------------------------------------------------------------------------- Grats Khell!!! im glad you've got a clan now! who is it? nice kills too! damn thats hot, Rain and Mesa in the same day...i'd go buy a lottery ticket right now if i were you. -------------------------------------------------------------------------------- Sindor Joined: Aug 03, 2002 Posted: 2004-01-10 18:12 -------------------------------------------------------------------------------- Why is Mesa using full dodge? -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2004-01-10 19:32 -------------------------------------------------------------------------------- Or I can turn up solo and he'll flee scratched to his other trollocs to try and lame trap me... -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-10 19:35 -------------------------------------------------------------------------------- I don't mean to be well, mean or anything but..didn't Rain just post he couldn't die except to a spammable? -------------------------------------------------------------------------------- Khellendros Joined: Jan 24, 2000 Posted: 2004-01-10 19:47 -------------------------------------------------------------------------------- nvm...it might turn into a flame [ This Mail was edited by: Khellendros on 2004-01-10 19:48 ] -------------------------------------------------------------------------------- Sissy Joined: Aug 09, 2001 Posted: 2004-01-10 20:38 -------------------------------------------------------------------------------- Awesome man! -------------------------------------------------------------------------------- Dorien Joined: Nov 29, 2000 Posted: 2004-01-10 20:56 -------------------------------------------------------------------------------- nice work. I swear that all w gk has a bias towards fleeing east though I know it's just luck but I always seem to be darn unlucky in that respect, and Rain was too here. But, even when a player is unlucky, you need to be good to take advantage of that, because a player of Rain's calibre will correct themselves within seconds. -------------------------------------------------------------------------------- Rain Joined: Apr 19, 1999 Posted: 2004-01-10 22:36 -------------------------------------------------------------------------------- Yeah, I had another 2 east flees from all w gk not shown in log (when I was just on Stabba). My health dropped way faster than I expected - especially looking back on the log. Props to Stabba/Gharthock for blocking where they were. And that fade patty insta-aggroing me did me in . AFter that, I was too disoriented to recover in time. -------------------------------------------------------------------------------- Rain Joined: Apr 19, 1999 Posted: 2004-01-10 22:39 -------------------------------------------------------------------------------- Oh yes, and Jestin, if you're going to make such comments, please quote me saying I WON'T die except in a spammable. Quote: -------------------------------------------------------------------------------- With all due respect, the only people with a fair shot of killing me are stabbers. -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- And no offense, but it's highly unlikely I'm going to get chased down. -------------------------------------------------------------------------------- I didn't say it WOULDN'T happen, only that it's very unlikely. Given that this is my first death in half a year, I'd say my statement is fairly accurate. -------------------------------------------------------------------------------- Khellendros Joined: Jan 24, 2000 Posted: 2004-01-10 23:21 -------------------------------------------------------------------------------- * HP:Beaten MV:Tiring > The Caemlyn Road Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway that allows an easy connection between the many farms along its route and the city of Caemlyn and the town of Four Kings. The dusty road extends to the east, almost out of sight, and encounters a bend to the west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Tiring > n Alas, you cannot go that way... * HP:Beaten MV:Tiring > The Caemlyn Road The road to Caemlyn runs very near to thick forestland which lies to the north; a small trail leaves the road here and vanishes into the trees. The road itself, showing the wear it receives from constant traffic, runs off to the east and west in an undisturbed and straight course. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. You notice a mirrored lantern is hidden here. A raven is here flying around. *Ocat* is standing here, riding a warhorse. A *male human* is standing here, riding a bloodstock stallion. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * HP:Beaten MV:Tiring > e n A Trail in the Forest As you enter the woods the sounds and smells of the forest surround you. This trail looks like it might lead to good hunting. It leads off into Braem Wood to the north. To the south is the Caemlyn Road. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. An irritating fly is visible flying high in the sky. A squirrel is here, chittering. * HP:Beaten MV:Tiring > Inshivatu narrates 'u gota be kidding me ya left me kavor ' Alas, you cannot go that way... * HP:Beaten MV:Tiring > n A Bend in the Trail Here the trail is forced to the east by a large mossy boulder the size of a house. The woods here seem to be alive with animals. The trail also leads away to the south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A raven is here, watching. * HP:Beaten MV:Tiring > e Alas, you cannot go that way... n * HP:Beaten MV:Tiring > n A Bend in the Trail The trail bends north around the side of a large mossy boulder. To the west the trail follows the side of the boulder then turns south. [ obvious exits: N W ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A raven is visible flying high in the sky. A falcon is visible flying high in the sky. A squirrel is here, chittering. An irritating fly is here flying around. n * HP:Beaten MV:Tiring > A Trail in the Forest The forest seems peaceful as you travel this trail. Small animals scurry through the leaves on either side. To the north, the trail seems to come to an end. To the south the trail leads away into the forest. [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A fly is buzzing around here somewhere. * HP:Beaten MV:Tiring > The End of the Trail The forest breaks to the north up a large hill with a rocky top. To the east is a lonely looking stable in the middle of the woods. There are tracks that show people have been here recently but no one is in sight. A trail leads away through the forest to the south. [ obvious exits: E S U ] There are some tracks of a human leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a human leaving up. A dirty rock lies on the ground, waiting to be thrown. [3] A rat scurries around trying to get out of sight. *Aliar* is standing here, riding a black stallion. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > n Alas, you cannot go that way... * HP:Beaten MV:Tiring > *Aliar* strikes your body. * HP:Beaten MV:Tiring - Aliar: Healthy > *Doyl* has arrived from the south, riding a warhorse. * HP:Beaten MV:Tiring - Aliar: Healthy > *Doyl* barely strikes your left leg. open hilltop * HP:Beaten MV:Tiring - Aliar: Healthy > fle I see no hilltop here. You panic and attempt to flee! Healthy > d *Braam* has arrived from the south, riding a dust-colored gelding. *Braam* hacks your left leg hard. s s *Braam* barely hacks your right leg. You wish that your wounds would stop BLEEDING so much! *Doyl* strikes your body. You wish that your wounds would stop BLEEDING so much! *Braam* coughs and shivers. Your heartbeat calms down more as you feel less panicked. Raegeth narrates 'sigh' *Aliar* sends you sprawling with a powerful bash! *Braam* hacks your head. You wish that your wounds would stop BLEEDING so much! *Doyl* strikes your right arm hard. You wish that your wounds would stop BLEEDING so much! *Aliar* strikes your right leg hard. You wish that your wounds would stop BLEEDING so much! Raegeth narrates 'i crit weary lug fade' You flee head over heels. A Small Stable This stable is poorly constructed but appears to be frequently used, from the piles of manure and flies. [ obvious exits: W ] An irritating fly is here flying around. A spotted horse wanders skittishly around here. Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > sc Dokkar narrates 'damn these guys' * HP:Critical MV:Tiring > You have 58(437) hit and 147(233) movement points. You have scored 91985213 experience points and 20 quest points. You need 1514787 exp to level and -10 qp to rank. You have amassed 1953 Turn points to date. You have played 50 days and 15 hours (real time). This ranks you as Khellendros the Grim Conscript [Ahf'frait 1] (Level 47). You are standing. * HP:Critical MV:Tiring > Inshivatu narrates 'going back way ' * HP:Critical MV:Tiring > *Aliar* has arrived from the west. A rat has arrived from the west. * HP:Critical MV:Tiring > *Aliar* barely strikes your body. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Tiring - Aliar: Healthy > *Braam* has arrived from the west. * HP:Critical MV:Tiring - Aliar: Healthy > fle s s w s You try to blast *Aliar*, but he parries successfully. *Aliar* barely strikes your left leg. You wish that your wounds would stop BLEEDING so much! *Braam* hacks your left leg. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee!r: Healthy > *Ocat* has arrived from the west. A raven has arrived from the west. *Doyl* has arrived from the west. *Ocat* tickles your right hand with his strike. You wish that your wounds would stop BLEEDING so much! A spotted horse panics, and attempts to flee! A spotted horse leaves west. *Doyl* leaves west. Atvar narrates 'if u don't know tunnel entrances then go cara' You flee head over heels. The End of the Trail The forest breaks to the north up a large hill with a rocky top. To the east is a lonely looking stable in the middle of the woods. There are tracks that show people have been here recently but no one is in sight. A trail leads away through the forest to the south. [ obvious exits: E S U ] There are some tracks of a ridden mount leaving up. There are some tracks of a human leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. A dirty rock lies on the ground, waiting to be thrown. [3] *Doyl* is standing here. A spotted horse wanders skittishly around here. A warhorse is here, stamping his feet impatiently. A tall dust-colored gelding prances in a circle here. A warhorse is here, stamping his feet impatiently. A black stallion prances about. A Trail in the Forest The forest seems peaceful as you travel this trail. Small animals scurry through the leaves on either side. To the north, the trail seems to come to an end. To the south the trail leads away into the forest. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An irritating fly is here flying around. A fly is buzzing around here somewhere. * HP:Critical MV:Tiring > A Bend in the Trail The trail bends north around the side of a large mossy boulder. To the west the trail follows the side of the boulder then turns south. [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A raven is visible flying high in the sky. A falcon is visible flying high in the sky. A squirrel is here, chittering. * HP:Critical MV:Tiring > A Bend in the Trail Here the trail is forced to the east by a large mossy boulder the size of a house. The woods here seem to be alive with animals. The trail also leads away to the south. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A raven is here, watching. * HP:Critical MV:Tiring > s A Trail in the Forest As you enter the woods the sounds and smells of the forest surround you. This trail looks like it might lead to good hunting. It leads off into Braem Wood to the north. To the south is the Caemlyn Road. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. An irritating fly is visible flying high in the sky. A squirrel is here, chittering. * HP:Critical MV:Tiring > ws ws e s e s The Caemlyn Road The road to Caemlyn runs very near to thick forestland which lies to the north; a small trail leaves the road here and vanishes into the trees. The road itself, showing the wear it receives from constant traffic, runs off to the east and west in an undisturbed and straight course. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. You notice a mirrored lantern is hidden here. A *male human* is standing here, riding a bloodstock stallion. *Jadek* is standing here, riding a draft horse. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * HP:Critical MV:Tiring > Zamiel narrates 'smells gone' Arglebargle, glop-glyf!?! * HP:Critical MV:Tiring > Arglebargle, glop-glyf!?! * HP:Critical MV:Tiring > e s The Caemlyn Road The road continues on a fairly straight path to the east and west in this area, offering little in the way of shelter or scenery. The only really distinct view from the road is Braem Wood, which stands as a dark mass of trees to the north. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > The Caemlyn Road Travelling to the east and west, this wide road is scarred by the ruts from the wheels of freight carts and wagon trains. Somewhere off to the east, the towering city of Caemlyn stands, as it has for many years; less distant, to the west, Four Kings marks one of the few centers of population in this area. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > e Alas, you cannot go that way... s * HP:Critical MV:Tiring > The Caemlyn Road The scenery here is very distinct, as the road continues along its slow course through the area. The southern border of the road is grown over by thick hedges and bushes, and off to the north, the Braem Wood begins to be visible. The road runs far off to the east where it crosses the River Cary. Miles away to the west lies the town of Four Kings. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * HP:Critical MV:Tiring > e Atvar narrates 'then go alls allw and down then alls' Hedges Bordering the Road These hedges are somewhat dense, and about the height of a man; the colors range from rich green to dull brown, depending on the health of the individual plants. To the east, a shore runs alongside the River Cary, and the road between Four Kings and Caemlyn passes to the north. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby. * HP:Critical MV:Tiring > Western Shore of the River Cary This flat and somewhat broad shore slopes gently down to the water of the River Cary to the east, and inclines slightly up to the Caemlyn Road to the north. Some small hedges have sprouted up in this area, and grow larger towards the west, where they border the road. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > n e Alas, you cannot go that way... s * HP:Critical MV:Tiring > You need a boat to go there. * HP:Critical MV:Tiring > e The Caemlyn Road Continuing on along miles of landscape, the Caemlyn Road provides a link between Four Kings to the west and Caemlyn which lies far to the east. The River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet ancient bridge crosses it. To the south is a flat shore along the river. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > s Bridge on the River Cary at Carysford Perhaps only thirty paces wide, the dark water of the River Cary below moves by slowly. The stone abutments of the bridge have been so worn by the elements that they look almost like natural formations and years of heavy use by merchant wagons have loosened the thick wooden planks. The Caemlyn road extends off to the east and west. [ obvious exits: E W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A lantern has been left here. * HP:Critical MV:Tiring > Loose boards squeak and rattle underfoot. Alas, you cannot go that way... s * HP:Critical MV:Tiring > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road Moving alongside the slowly flowing River Cary, the Caemlyn Road curves casually to the south and west where it encounters a bridge across the river. To the southwest, the river departs from the road as hills emerge between them. Off to the east, some miles distant, Caemlyn may be found; and to the west, Four Kings is the closest major town. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > The Caemlyn Road Making a fairly straight path to the north and south, this wide road is bordered by rising and rolling hills that define its direction. The dusty ground beneath you shows the damage done by heavy merchants' carriages when the soil is wet and muddy; this road is used too often to remain in good repair. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Critical MV:Tiring > The Caemlyn Road The grassy hills that lie around this road cause it to bend here, as they guide it to the east and north. This road is typically busy, carrying merchant's carts between their trading points, and providing a path for farmers to drive their harvests and livestock to market. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A young and strong buck is here, munching some grass. A wild stallion bucks madly. * HP:Critical MV:Winded > s e Alas, you cannot go that way... s * HP:Critical MV:Winded > e The Caemlyn Road Here the road makes a gentle bend to the west and south, moving smoothly between the various natural obstacles in the region. The amount of traffic on this road is somewhat obvious, either by the occasional passing cart or the deep wagon ruts that they leave behind. Low bushes border the road on each side, blocking the view of the farms and landscape beyond. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Winded > The Caemlyn Road The Caemlyn Road bends here to the north and east, as it gently weaves its way through the hills of this area. As one of the only major roads in this area, this particular route is very well travelled, by farmers buying supplies or selling crops and by merchants as they conduct their trade in the major cities. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A bullseye lantern has been set aside. A shaggy brown mare stands here. * HP:Critical MV:Winded > e The Caemlyn Road One of the most travelled roads in this region, the Caemlyn Road provides a convenient highway between the many farms along its path and the cities that lie to the east and west. A small path leads off to the south towards one such farm, while the road continues between Whitebridge and Caemlyn. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A shaggy brown mare stands here. * HP:Critical MV:Winded > n e The Caemlyn Road Working its way easily between the hills, the road to Caemlyn is fairly broad and well travelled. Caemlyn, its namesake, lies somewhere to the east, at the end of this road; various towns have formed along the rest of its length. A small farm, like many others on this route, stands off to the south, while the road continues on to the east and west. A freshly-erected SIGN stands here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. e * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > The Caemlyn Road A sudden narrowing in the highway weaves in and out between the brown hills. Weary travelers are often seen plodding here along on their journeys to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn and Whitebridge. A few rotten trees stand huddled in a copse, with a sign nailed on one showing how it can be used to "block" or "clear" "the road". [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > n e e s The Caemlyn Road The road turns here, snaking around the few hills which dot the plains and farms which sporadically line the road. The land dips towards the southeast, slowly heading towards the Sea of Storms far beyond Lugard to the south, as well as towards the capital city of Andor somewhere to the east. A freshly-erected SIGN stands here. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A large slab of meat has been placed here. [5] A lantern has been left here. [2] A young and strong buck is here, munching some grass. * HP:Critical MV:Winded > Atvar narrates 'we under pebble' The Caemlyn Road Grassy fields cover the hills about the road, offering a wide view of the surrounding lands until the nearby hills obscure the view of the countyside and the farms which lie scattered along the road. Far off to the west the hills appear to become more dense, closing in on the road as it runs toward Caemlyn. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Winded > The Caemlyn Road Small hills rise around the road, obscuring view of the surrounding land as the road meanders through the low valleys on its way towards the capital of Andor. Deep wagon ruts and packed dirt proclaim the volume of traffic this highway sees every day. A simple dirt lane leads off to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Winded > A Dirt Lane Tall trees grow wild on the southern side of this narrow lane way. The dirt road, heavily traveled by wagons, is rutted and dusty. A short ways to the north, this lane ends at Caemlyn Road. Farther east along the lane a rocky hill pushes skyward. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. The corpse of a brown deer is lying here. * HP:Critical MV:Winded > e s e A Dirt Lane The dusty lane, heavily traveled by wagons is rough and deeply rutted. A half dead forest growing to the north constricts view of the Caemlyn Road beyond it, although the walls of the city are visible beyond the treetops to the east. To the southeast a rocky hill pushes its way skyward. [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. The corpse of a frightened young thief is lying here. sc * HP:Critical MV:Winded > e s e A Dirt Lane The deeply rutted lane, just wide enough for a wagon to pass each way, has an overgrown forest blocking travel and view to the west. On the east side of the dusty lane a rocky hill pushes upwards causing the road to wind around it. The corner of the walls surrounding the city of Caemlyn is clearly visible, looming over the hill. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a brown deer is lying here. A handsome stag stands here, ready to run. * HP:Critical MV:Winded > get vial pack Alas, you cannot go that way... s e * HP:Critical MV:Winded > You have 35(437) hit and 93(233) movement points. You have scored 91985213 experience points and 20 quest points. You need 1514787 exp to level and -10 qp to rank. You have amassed 1953 Turn points to date. You have played 50 days and 15 hours (real time). This ranks you as Khellendros the Grim Conscript [Ahf'frait 1] (Level 47). You are standing. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > A Dirt Lane Rocks and boulders, rolling down from the hill immediately to the east, have piled up alongside the road. Pebbles and small rocks are scattered on the road itself, mute testimony to the constant rock slides here. The rough lane way continues both north and south. [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > You get a thin vial of yellow fluid from a backpack. * HP:Critical MV:Winded > s A Dirt Lane The deeply rutted lane way begins to curve southeasterly as it winds around a rocky hill. On the western edge, as along the southern, thick forest and wild undergrowth blocks the view of anything in that direction. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving east. A dirty rock lies on the ground, waiting to be thrown. * HP:Critical MV:Winded > e A Dirt Lane Small rocks and fresh dirt lay across the narrow lane and larger boulders are jumbled on both sides of the lane. The crisscrossed ruts of the lane speak of wagons frequently steering around large rock slides. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving west. A rat scurries around trying to get out of sight. A gray mouse is scuttling about here. A rat scurries around trying to get out of sight. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > e A Dirt Lane The forest to the south ends abruptly as large tracts of farmland begin to appear. Wooden stables and brick farmhouses dot the fields. Far to the south and east a cluster of brick buildings denotes a small village. The rutted lane begins curving to the north as it makes its way around the fields. Far northwest lies the great city of Caemlyn. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. * HP:Critical MV:Winded > n e n Alas, you cannot go that way... * HP:Critical MV:Winded > A Dirt Lane The narrow dusty lane continues to be rutted from the many wagons traveling upon it. Farmland covers the region to the east, while to the west a rocky hill spills rocks and boulders over the lane at times. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A black dog is here, wagging its tail. A rat scurries around trying to get out of sight. * HP:Critical MV:Winded > e Alas, you cannot go that way... * HP:Critical MV:Winded > e A Dirt Lane This quiet road travels alongside the fields of crops and green pastures that lie just below the vast citywalls of Caemlyn. Just to the north is a dilipated barn and house. The barn seems to lean precariously and boards are missing from the walls. Down the road a few leagues is large road traveling north towards Caemlyn. [ obvious exits: N E S ] There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving east. There are some tracks of an animal leaving south. A handsome stag stands here, ready to run. * HP:Critical MV:Winded > e e e A Dirt Lane The dirt road below the citywalls of Caemlyn has been hard packed by the travel of wagons and horses, though large ruts do make for uncomfortable travel. Just below the walls is a small farmhouse, the whitewashed walls have long since been worn away leaving it looking scaborous. It appears to have been neglected for some time. Beyond the house lie fertile crop fields, it appears that the owner of this farm tends his fields well. [ obvious exits: E W ] There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving east. There are some tracks of a human leaving west. * HP:Critical MV:Winded > A Dirt Lane Fairly quiet, this road travels east towards the Southern Caemlyn road and to Aringil beyond that. Westwards the road bends south around a large hill and is lost to sight. The South Caemlyn road is just to the east, its gray paved road busy with the travel of many merchant wagons. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving west. There are some tracks of an animal leaving west. A gray mouse is scuttling about here. * HP:Critical MV:Winded > Coach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. There are some tracks of a human leaving west. There are some tracks of a human leaving north. A bearded coachman stands here, waiting for passengers. * HP:Critical MV:Winded > e A Dirt Lane The road to Aringill continues on to the east and westward meets the south road to Caemlyn. The dirt road is rutted from the travel of many wagons. Just a league to the north, the white and silver streaked, grey walls of Caemlyn tower fifteen spans above the ground. Rising even higher the watchtowers are surmounted by snapping pennants of the white lion of Andor. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. A dun mare is here, snorting angrily. e * HP:Critical MV:Winded > A Dirt Lane The Aringill road continues on to the north and west, but here it branches off onto a quiet road leading to a farmstead. The lane travels south through a green pasture with horses grazing on one side and sheep on the other. A large wooden stable can be seen in the east and farther south is a large red brick farmstead. In behind that are many leagues of crop fields. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A torch is here on the ground. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > n e n Alas, you cannot go that way... n * HP:Critical MV:Winded > A Dirt Lane The road along this stretch is of hard packed, but deeply rutted dirt and gravel. The white and silver streaked walls of Caemlyn tower fifteen spans above the road. Watch towers sit at intervals along the walls. Almost to high to see details, pennants snap in the wind, making the white lions of Andor dance. [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * HP:Critical MV:Weary > A Dirt Lane Farm houses of stone, red brick or white wash dot the landscape. Weather beaten wooden barns lean precariously over crops of wheat or corn. A few leagues to the west the gray walls of Caemlyn tower over the surrounding landscape. Within the walls a few fanciful spires rise high into the air and brightly colored domes reside majestically beside them. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A torch is here on the ground. A thick, leather backpack lies abandoned here. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > e Alas, you cannot go that way... n * HP:Critical MV:Weary > n A Dirt Lane Hard packed dirt is deeply rutted from the many wagons traveling northeast to Aringill and south along the Kintara road. Fields of crops line the road on the north side, while farmsteads and more fields cover the land far to the south. Much farther south the land begins to rise into rolling hills. [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A thin leather set of leggings has been dropped here. A cloak of thick wool lies on the ground. A thin-soled pair of light leather boots stand side by side. A worn saddlebag lies here in a heap. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. A young and strong buck is here, munching some grass. * HP:Critical MV:Weary > A Dirt Lane The dusty road travels a short way to the north where it merges into the Caemlyn Road between Aringill and Caemlyn. The land on all sides of the road is filled with farm houses and their fields and pastures. To the west, the towering gray walls of Caemlyn are visible. To the east the much lower walls of Aringill can be seen. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A wild goose is here flying around. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. A wild goose is here flying around. w * HP:Critical MV:Weary > Caemlyn Road The road narrows slightly at this point, and the road surface becomes more and more uneven as successive generations of tree roots in the Braem Wood have made their impact. The wood itself is just to the north, and some of the trees overhang the road itself, which, as well travelled here as anywhere else, continues to the east and west. A small dirt-packed lane leads off to the south, somewhat neglected. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. * HP:Critical MV:Weary > n n Caemlyn Road Twisting and meandering its way between the hills to the south and the forest to the north, the Caemlyn Road makes a turn at this point. Ruts are one of the many signs that the traffic is heavy, fast and furious. The road bends to the north towards Caemlyn, and to the east in the direction of Aringill. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. * HP:Critical MV:Weary > Caemlyn Road The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > n w Alas, you cannot go that way... n * HP:Critical MV:Weary > n Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. * HP:Critical MV:Weary > Alas, you cannot go that way... w * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > n n Caemlyn Road Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. * HP:Critical MV:Weary > Coach Stop in Braem Wood off the Road The Braem Wood is thin here, as travellers often come off the Caemlyn road to the south and rest by the roadside, thus stunting new growth. This mainly consists of oak saplings, with a few maples and birch trees mixed in. Some city walls can be seen far to the west, but cannot be reached, unlike the Braem Wood which is north and east from here. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving south. The corpse of Gruden is lying here. A bearded coachman stands here, waiting for passengers. * HP:Critical MV:Weary > Braem Wood Outside Caemlyn Although the densely populated city of Caemlyn is just a stone's throw away, the smells, sights and sounds of the forest make it seem distant. The walls of the town, visible westwards, appear out of place amongst the oaks and the ash, which have claimed this area as their own. The back of a hill prevents travel east, so north and south into the wood are the only choices. [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A green woodpecker is visible flying high in the sky. A badger is rummaging about, looking for stuff to eat. n * HP:Critical MV:Weary > Braem Wood The golden bark of a massive weeping willow makes a light contrast against the dark, gnarled bark of age-old oaks, many of which stand all around you. The roots of the willow lead north, no doubt drinking out of a small stream burbling away. More of the Braem Wood is to the east and the south, and the chimneys of Caemlyn are far in the distance to the west. [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A robin is visible flying high in the sky. A cute, long-eared rabbit is munching at a leaf here. w * HP:Critical MV:Weary > n Alas, you cannot go that way... * HP:Critical MV:Weary > w n w Braem Wood near Caemlyn The woodlands surrounding Caemlyn make a turn to the west here, but are as thickly forested here as elsewhere. A myriad of animal and bird cries hints at prolific wildlife, as do the tracks that seem to be on the ground all around you. There are woods to the south and west. Much of the nearby hinterland can be watched from this spot. [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A badger is rummaging about, looking for stuff to eat. A mole is here. * HP:Critical MV:Weary > Braem Wood near Caemlyn Years of prolific, undisturbed growth have tangled the trees into each other, and it is almost impossible to see what lies ahead. All around you the shapes of the trees and the lie of the land looks the same, and it is only after careful observation that you can find the way out of the Braem Wood. [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A mole is here. * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > Braem Wood Around Caemlyn The mighty oaks towering high above you manage to make it difficult to see the walls of Caemlyn, which lie just to the south. Few of the town's many inhabitants can be see here though, although farmers and traders sometimes use the woods as a shortcut. The woods continue to the north, east and west. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A young and strong buck is here, munching some grass. A badger is rummaging about, looking for stuff to eat. A young and strong buck is here, munching some grass. * HP:Critical MV:Weary > w n n Braem Wood Outside Caemlyn Although the tranquility of the woods, replete with nature's sounds and sights, is all around you, the walls of Caemlyn loom sharply to your west, and soldiers can be heard pacing the city's towers. The woods surrounding Caemlyn continue to the north and east, the citywall blocking all passage south or west. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A mole is here. A cute brown deer eyes you nervously. A badger is rummaging about, looking for stuff to eat. * HP:Critical MV:Weary > n Braem Wood The patches of moss on the ground indicate that the ground is slightly damp here, probably the result of water running down the slight rise that is visible to the north. However, the way up the rise is too steep to climb, although you can go east, south or west, into the woodlands. The way to the west seems to have thinner woods, more saplings than trees. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A one person canoe rests on the ground. A cute brown deer eyes you nervously. * HP:Critical MV:Weary > n Alas, you cannot go that way... * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > Alas, you cannot go that way... w * HP:Critical MV:Weary > n n Braem Wood off the Road The outskirts of the Braem Wood start here, with oak saplings, bushes and conifers arranged according to nature's whim. The sounds of traffic can be heard to the west, while the way east leads you into the Braem Wood. Although there are plenty of scrubs, trees and bushes visible to the south, the way is blocked by the city walls that are visible in the distance. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. n * HP:Critical MV:Weary > Alas, you cannot go that way... n * HP:Critical MV:Weary > Alas, you cannot go that way... w * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > n Alas, you cannot go that way... n * HP:Critical MV:Weary > n Road through Outer Caemlyn Along the wide, paved road through outer Caemlyn, travel is fast and comfort- able. Dwellings and warehouses line the sides of the road, some as many as three stories tall. Washing hangs to dry in some of the upper stories, pointing to the fact that the dwellings are well occupied. The road continues north through outer Caemlyn and leads to a tall gate set in the huge wall guarding Caemlyn proper to the south. The Braem wood grows thick to the east, and you seem to be able to force your way through the undergrowth here. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A wooden practice shield has been dropped here. An embossed leather water flask lies forgotten here. A water skin has been left on the ground. A long stem of crimson-colored rose blooms here. n * HP:Critical MV:Haggard > Road through Outer Caemlyn In this outermost part of Caemlyn the number of dwellings decreases, compared to other parts of the city. The buildings look slightly run down, and anything taller than two stories is a rarity. Hazarding a guess, one would say that poorer folk live here. The road itself is still wide and smooth, but in some places weeds grow between the paving stones. To the north, the road continues toward Tar Valon, while taller buildings can be seen flanking the road not far to the south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gory tuft of flesh lies abandoned on the ground. * HP:Critical MV:Haggard > n n The Tar Valon Road Just outside of Caemlyn, this smooth, wide road is in excellent condition, perfect for fast travel. Interlocking, granite paving stones are laid in a simple pattern, and not a blade of grass can be seen growing between the stones. To the south, the road continues through the outskirts of Caemlyn and going north starts the long journey to Tar Valon. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of the young buck is lying here. * HP:Critical MV:Haggard > The Tar Valon Road The settlements gradually, almost reluctantly, give way to the wilderness. The road is in excellent condition, however, free from vegetation and apparently well-kept in general. Looking to the south, you can see the silhouette of Caemlyn in the distance, while the road north leads on towards the city of Tar Valon. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Haggard > The Tar Valon Road As you continue your journey, bushes start to flank the road. You strain your eyes to discover what lies further ahead, but all you can see is the road stretching through the plains. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. You notice a slab of ruined meat is hidden here. * HP:Critical MV:Haggard > w The Tar Valon Road The road continues in a north-south heading, the surroundings showing little of interest. However, peering around you notice a bend in the road to the north, going around a small hill. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Haggard > Bend in the Road The road turns here, going south and west, thus evading a small hill to the north. At the base of the hill, the remains of a camp can be discerned, probably raised by some small merchant caravan heading south towards Caemlyn. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. You notice a lantern is hidden here. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. * HP:Critical MV:Haggard > Bend in the Road Rather abruptly, the road turns in a north-east direction. To the east you spot a small hill. Heading north would take you, after a tiring journey, all the way to Tar Valon. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Critical MV:Haggard > n n n Mendoze tells you 'you ok?' * HP:Critical MV:Haggard > n n The Tar Valon Road Continuing your journey, you see that the terrain is gradually changing. Low, rolling hills bespeak the presence of a wild landscape to the north, where the road is forced to make an occasional turn in order to avoid some of the more troublesome hills. Southwards, plains stretch as far as you can see. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. n * HP:Critical MV:Haggard > Road through the Hills Small hills cover the area, but due to the excellent condition of the road, you are able to travel through this wild land without too much effort. The road continues onward in a roughly north-south direction. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Haggard > Road through the Hills As you reach the summit of yet another hill, you peer out at the surrounding area. Caemlyn is not visible to the eye, but you estimate the city's location to be roughly to the south of you. North of you, the road is forced to make a sharp turn, in order to get by a cluster of wild hills. Even further north, the terrain seems to change into light woods. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. An Andoran cavalryman is here, riding a roan charger. * HP:Critical MV:Haggard > quaff vial Twist in the Road Some particularly rough-looking hills forced those who made this road to make a turn to the west, going between a number of foreboding ridges. The terrain right to the north is extremely unsavoury-looking, giving the impression that one should avoid entering that wild domain, lest one would get lost and be forced to wander aimlessly until starvation and dehydration would eventually claim the life of the hapless traveller. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Haggard > Wild Hills This certainly is an unfriendly place. Great hills rise all around you, watching you like silent, grim guardians. Looking over your shoulder, you see the road winding its way through the less unsavoury areas to the south and west, while heading east would take you further into the hills. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Haggard > Alas, you cannot go that way... * HP:Critical MV:Haggard > n You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Critical MV:Strong > n w Alas, you cannot go that way... n * HP:Critical MV:Strong > n Alas, you cannot go that way... * HP:Critical MV:Strong > n n Road through the Hills Low, sloping hills form the landscape, covered with bushes and an occasional tree. South of here, the hills become more dominating, hiding the road completely from the eye. The road goes on north, eventually entering a light forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. n * HP:Critical MV:Strong > Road at the Edge of the Woods The l -------------------------------------------------------------------------------- Khellendros Joined: Jan 24, 2000 Posted: 2004-01-10 23:34 -------------------------------------------------------------------------------- n * HP:Critical MV:Strong > Road at the Edge of the Woods The landscape is becoming more gentle and smooth, with only some small, sloping hills as an indication of the more wild terrain south of you. The forest is quite thin here, but seems to thicken further to the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Strong > n Road through the Light Woods The singing of birds fill the air as you follow the road through this sparse forest. Birch flank the road, some reaching an astounding height. Some of the weeds and smaller trees have been cut down, denying rovers the proper foliage to set up an ambush. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Strong > Road through the Light Woods The air is filled with the fresh, revitilizing scent of this green forest. Although the forest is fairly light, it is filled with small bushes and under- growth, making travel beyond the road most difficult. The road continues its long journey, heading on north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Strong > Bend in the Road The road makes yet another turn here, this time in a south-east direction. The woods seem to get somewhat more thick to the south, while the edge of the forest seems to be further to the north-east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Strong > At the Edge of the Woods You find yourself in the midst of slender trees and rich vegetation. Faint paths, most likely created by the smaller inhabitants of the area, cross each other everywhere. To the north and west you can hear the sound of a small stream, and with some effort you should be able to descend the slope that leads to its bank. Southwards, as well as to your east, the road to Tar Valon continues its journey. [ obvious exits: E S D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. n * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > e Alas, you cannot go that way... * HP:Critical MV:Strong > n Road through the Edge of the Woods Some small clusters of trees herald the presence of a light forest further to the south. The road heads on to Tar Valon. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby. * HP:Critical MV:Strong > n n At the Small Bridge A small bridge, built in granite, spans over a lively stream. The bridge is old, its stones have taken on a dark hue from years of exposure, but it seems to be well-kept and looks sturdy. You spot a small trail leading down to the shallow waters below. [ obvious exits: N S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Strong > Bend in the Road The road bends in a south-east direction here. East, the road makes yet another turn, resuming its course north, while south of here an old bridge can be seen, crossing a stream. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Strong > n Alas, you cannot go that way... * HP:Critical MV:Strong > n e Alas, you cannot go that way... n n * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > Bend in the Road The road makes a turn here before heading straight north towards the legendary city of Tar Valon. You pause for a moment, estimating your position with the city of the Aes Sedai and the Queen's haven of Caemlyn as points of reference. Distances can be deceiving here in the wilderness, but you find it likely that Caemlyn is the closest city, though it would still prove to be a long journey. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. n * HP:Critical MV:Strong > n The Tar Valon Road The road seems endless, your journey without an end. Vast plains stretch in all directions, the road crawling its way through them. However, as you strain your eyes, you see the vague form of what must be a small forest further to the south, though much in that direction is obscured by the gentle rolls of the landscape. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > n The Tar Valon Road The wilderness continues, with no sign of habitation anywhere. The terrain is quite open, dominated by plains that seem to reach to the very end of the world, with only a few, smooth hills to disrupt the otherwise featureless landscape. Maintaining its monotonous north-south heading, the road goes on. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > n The Tar Valon Road On you go, trying not to think of the vast distance that still lies ahead of you. The surrounding terrain yields no surprises - featureless plains cover all directions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road Even this far out in the wilds, the road is in remarkably good condition. Travel on it is endurable, though your mind wearies by its seemingly endless north-south heading. A few bushes flank the road and dot the flatlands surrounding you, but apart from this, vegetation is very sparse. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road The road starts to twist and turn here, meandering through the grasslands. The purpose evades you, but you welcome the change in the road, if not in the scenery. The road's general direction stays the same, however, going north and south. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road The road ascends an elevation in the landscape, straining to keep its heading north. To the south, it pierces a vast, featureless plain, and though the road zigzags for some distance, most of it seems to go in a straight line. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > n n n Road on a Plateau Arriving at the top of this plateau, you glance at the surrounding areas. It is no surprise that the road faithfully keeps its heading, going from the south to north. With great difficulty, you can make out some small woods far in the south, beyond the great expanse that starts directly below the plateu. North, the road slowly descends and goes through a more varied scenery, consisting of gentle hills dotted by trees and bushes. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road Working its way down a plateau in the south, the road stretches onward to the north, eventually entering some low, rolling hills. The landscape seems to be without any startling features here, mainly consisting of plains covered with sparse vegetation and an occasional bush or two. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road Hillside terrain quickly becomes a taxing mode of travel, though it does provide for entertaining and lush scenery. The air is stronger upon these rocky overlooks. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Lilith narrates 'dokkar ripped' * HP:Critical MV:Tiring > get vial pack whe You get a thin vial of yellow fluid from a backpack. * HP:Critical MV:Tiring > n n n Players in your Zone -------------------- Khellendros - The Tar Valon Road You catch a smell of horses nearby. * HP:Critical MV:Tiring > The Tar Valon Road A several mile radius from where you are standing is mainly just a patchwork of stark green trees speckling the light-drab of hilly wasteland. Many timid herbivores peek out from from groves of clumped trees. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road You are at the base of a low incline. The contour of the hillside slowly elevates to a peak about three hundred spans due south. To the far north are vistas of tall grass over flat plains. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. n * HP:Critical MV:Tiring > n The Tar Valon Road Pebbles and boulders are piled by the roadside, a rudimentary means of keeping erosion at bay. Runnels in the gravel have already deformed the road as the result of recent rainstorms. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A torch is here on the ground. A young and strong buck is here, munching some grass. * HP:Critical MV:Tiring > The Tar Valon Road Some deer and rabbit excrement are on the road here in various stages of decay; it seems this section of road is part of a regular intersection of wildlife activity. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > e The Tar Valon Road The chaparral is dense and affords little easy travel off the beaten path of the Tar Valon road. Its foliage and spiney limbs are prickly to the touch and sets your exposed skin immediately to itching. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > n Raegeth narrates 'how many they got?' Alas, you cannot go that way... n * HP:Critical MV:Tiring > The Tar Valon Road Wildflowers and ferns are everywhere beneath the protective shade of so many trees and hillocks. The shadowy copses blend much mystery with the natural serenity of so ancient a wilderness. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > n n The Tar Valon Road Leatherleaf and other deciduous trees are appearing more abundantly here and to the south. One huge leatherleaf has even been allowed to grow very close to the road; the shade it provides might be good for a few hours of rest. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A cute brown deer eyes you nervously. * HP:Critical MV:Tiring > n n The Tar Valon Road At the hill's crest, all is silenced by the constant whisper of windblown grass. The trees here grow at a slant, twisted and shaped to all angles by the persistant wind. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road You are at the base of a slight incline, the road climbs a hill to the south which is far too broad in its base to be feasibly skirted. Only a few small trees and scrubs live in the rocky soil. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Rounding the Bend Rocky mounds surrounding you seem to be the precursors for expansive, slowly rolling hills in the southern panorama. Trees and bushes are placed at a fair span from one another, housing much activity from woodland creatures. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > e n n n Rounding the Bend The flat expanse of the plains is slowly resolving into a more hilly region. Gazing southward, the smooth peaks transform the horizon into an interesting spectacle. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A cute brown deer eyes you nervously. n * HP:Critical MV:Tiring > The Tar Valon Road The coverage of parasitic vines is far less than to the north. A few bushes and trees have even managed to wholly escape the infestation. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Finger narrates 'Whats goin on?' The Tar Valon Road The swells of green vines and ruddy trumpet-blossoms are patchy, but still quite dominant. Bird nests are common in the higher boughs of the ivy, and jackrabbit tracks are as frequent as human ones on the road. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road No farmers dare this terrain; the ivy and thorny underbrush muscle their way into every exposed surface, save the road itself. Crops would be a doomed undertaking almost immediately after their seeds had been sown. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A pilgrim journeys to an unknown shrine. * HP:Critical MV:Tiring > The Tar Valon Road Bulges and wide humps under the carpet of vines could only be oaks and pine succumb to the invasion of brambles. In a few more years they will be eroded away completely by suffocation under this leaching tide. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > n n n The Tar Valon Road A strange transformation is occuring here. Trees and brush are being overrun by ivy and brambles, throwing a leafy, webbed blanket over everything. The constant travel upon the road is its only salvation from the creeping vines. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road Ancient oaks with massive tentacle limbs and thick foliage are steeped in oceans of tall, wiry grass and underbrush. The road plows its own way through the matted brakes, a way which affords little cover from the raw elements of sun, wind and rain. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Rounding the Bend Admirably, the upkeep of this road yet remains in consistently good shape. A bend in the road briefly shifts its course easterly before resuming the north passage to the city of Tar Valon. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > e n n w Your heartbeat calms down more as you feel less panicked. Rounding the Bend Grass fields with a few bunches of stout oaks are becoming the norm as the road corners toward the southwest. Overhead the sky is more visible than from the canopy of treeleaves forming over the road to the north. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > The Tar Valon Road Clusters of oak and leatherleaf cover the soil, which is quickly becoming more rocky as the road progresses south. From time to time, a few deer will venture from the safety of the trees and graze in the open. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Tar Valon Road The road to Tar Valon runs due a due north-south course. Woods on either side of the road grow too thick for easy travel. South, the forests begin to recede. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > n w The Tar Valon Road Light from above filters through the tree leaves as through a healer's gauze for wounds -- dulled but luminously golden. Songbirds and squirrels rustle the branches, startled by your approach. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > n w n w The Tar Valon Road Tall pines and broad-limbed oaks canopy the road. Lots of underbrush and small plants grow thickly beneath the trees, blocking entrance to the woods from here. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > The Tar Valon Road A few worthless personal effects are scattered and ground into the packed gravel and mud. Some discolored splotches in the road are from where blood has recently pooled and dried. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > A Shallow Culvert at the Forest Border Beside the road this sunken tract of land is an excellent route for runoff from the road. The earth is very soft and the dead foliage covering the muddy surface has the sweetly-sick stench of decay. [ obvious exits: N E ] * HP:Critical MV:Tiring > n w w w A Shallow Culvert at the Forest Border Your boots sink quickly to the ankles as you step in the soft soil of a drainage trench. The ditch is only a few feet from the road and shares the other border with a very old and long undisturbed forest. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. w * HP:Critical MV:Tiring > An Old, Silent Forest Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A dun mare is here, snorting angrily. * HP:Critical MV:Tiring > s An Old, Silent Forest An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer investigation you discover the sound emanating from wind passing through the hollow arms of a stately oak whose life slowly wans whilst it yet grasps out for blessed light. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > s An Old, Silent Forest Stillness invades every fiber of being around you. Trudging through the deep piles of fallen leaves and branches produces strangely little noise, as if it is absorbed. No birds chirp, nor is there sign of other woodland life, and the only movement comes from the dance of sunlight through the flutter of windblown leaves in the boughs high above. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A thick, brown sack has been discarded here. s * HP:Critical MV:Tiring > Margin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. o * HP:Critical MV:Tiring > Along the Run A treacherous path, travel-worn by the regular usage from local animals, cuts north and south here through the woods, presenting a narrow margin between two distinct sets of trees and vegetation; west, ashen trees and gray-green vegetation mark a fairly sparse wood leached by a more visible sun, while to the east an ancient and thickly grown forest holds its ground tenuously. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. A cute, long-eared rabbit is munching at a leaf here. A squirrel is here, chittering. * HP:Critical MV:Tiring > A Dreamy Copse Maybe it is the spicy fragrance of the wild flowers or the wafting twinge of gingerspice, but the land here pulls at you with an indulging spell of lethargy. This place is interspersed with low, willowy trees and other somewhat towering ones; those grow at a half-slant with long, ropey vines hanging in dipping loops from their short branches like some exotic drapery. Tall, thick-bladed grass sprouts from the rich, black earth and bends to a slight breeze. [ obvious exits: N ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > [pull leaf] You can't do that here. * HP:Critical MV:Tiring > n n Along the Run A treacherous path, travel-worn by the regular usage from local animals, cuts north and south here through the woods, presenting a narrow margin between two distinct sets of trees and vegetation; west, ashen trees and gray-green vegetation mark a fairly sparse wood leached by a more visible sun, while to the east an ancient and thickly grown forest holds its ground tenuously. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A cute, long-eared rabbit is munching at a leaf here. A squirrel is here, chittering. w * HP:Critical MV:Tiring > w Margin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. * HP:Critical MV:Winded > A Sallow Wood The trees and growth here are marginally different than that to the east. The spacing between plant life is a healthier distance, and a lot less scrub and underbrush choke the earth's surface. Also, the sky is visible and a light breeze passes between trees. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. The corpse of the hog is lying here. A lantern has been left here. A handsome stag stands here, ready to run. * HP:Critical MV:Winded > A Sallow Wood The tweeter of songbirds and the cautious scurrying of small animals are a definite marker for having departed the deathly quiet forest to the east. Pale dogwoods, birch and willows comprise this peaceful wood, and the air is fresh and less stagnant. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * HP:Critical MV:Winded > s s s A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of a human leaving west. *Keruk* is standing here, riding a gray palfrey. o * HP:Critical MV:Winded > d *Keruk* barely pierces your right leg. You wish that your wounds would stop BLEEDING so much! No way! You're fighting for your life! * HP:Critical MV:Winded - Keruk: Healthy > No way! You're fighting for your life! * HP:Critical MV:Winded - Keruk: Healthy > [pull leaf] No way! You're fighting for your life! * HP:Critical MV:Winded - Keruk: Healthy > fle No way! You're fighting for your life! o * HP:Critical MV:Winded - Keruk: Healthy > d You panic and attempt to flee! *Keruk* barely pierces your head. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Thinning of the Wood The isolated trees this far outside the main group are worse for wear. The parched and grass-choked soil provides them with little nourishment, and the sun and windy climate beat down without pity. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving east. There are some tracks of a human leaving south. [pull leaf] You can't do that here. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > s s o d Before the Unending Grasslands Finally, the last tree is behind you, and the terrain gives way to endless miles of high grass. It is a wondrous sight to gaze upon, but simultaneously the arid, coverless land would be difficult to trek across. [ obvious exits: N ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. A falcon is here flying around. A falcon is here flying around. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > [pull leaf] You can't do that here. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > n w s Thinning of the Wood The isolated trees this far outside the main group are worse for wear. The parched and grass-choked soil provides them with little nourishment, and the sun and windy climate beat down without pity. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving east. * HP:Critical MV:Winded > o Grasslands Dry grasses sway with the soft warm breezes originating from the hills in the west. The blistering heat pommels you as you traverse the grass covered plains. Dry, gravelly soil crunches with every step. [ obvious exits: N E W ] * HP:Critical MV:Winded > d Alas, you cannot go that way... * HP:Critical MV:Winded > [pull leaf] You can't do that here. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > n Grasslands The dry, short grass is extremely sparse here, plenty of space in between each plant to see that the soil is poor. Soft breezes blow across the plains with regularity. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A cute, long-eared rabbit is munching at a leaf here. e * HP:Critical MV:Winded > e Thinning of the Wood Sun-parched trees with scraggly branches twisted by gale-force winds are the only inhabitants outside the drab-colored grass advancing on the forests soil. Some blackened scorch marks on the base of the trees and the earth signal that this dry land is given to wildfires. [ obvious exits: E W ] There are some tracks of an animal leaving east. A cute, long-eared rabbit is munching at a leaf here. * HP:Critical MV:Winded > sc A Sallow Wood The tweeter of songbirds and the cautious scurrying of small animals are a definite marker for having departed the deathly quiet forest to the east. Pale dogwoods, birch and willows comprise this peaceful wood, and the air is fresh and less stagnant. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. * HP:Critical MV:Winded > You have 44(437) hit and 95(233) movement points. You have scored 91983862 experience points and 20 quest points. You need 1516138 exp to level and -10 qp to rank. You have amassed 1953 Turn points to date. You have played 50 days and 15 hours (real time). This ranks you as Khellendros the Grim Conscript [Ahf'frait 1] (Level 47). You are standing. * HP:Critical MV:Winded > s s o d A Sallow Wood Along the south and west, the tree cover begins to dwindle and a tall grass invades the woodland boundary. With less shade, the tan fields are warm and arid. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. *Keruk* is standing here, riding a gray palfrey. * HP:Critical MV:Winded > Thinning of the Wood A few scattered birch and dogwoods provide the local vegetation as the wood thins out here. A black bush grows in the center of this clearing. Travel is impossible in most directions. [ obvious exits: N ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a horse leaving down. There are some tracks of a horse leaving down. A simple staff, well made for combat, lies here. A water skin has been left on the ground. A lantern has been left here. A bullseye lantern has been set aside. You notice a small purse is hidden here. You notice a small purse is hidden here. You notice a small purse is hidden here. You notice a small purse is hidden here. You notice a mirrored lantern is hidden here. A squirrel is here, chittering. * HP:Critical MV:Winded > [pull leaf] A strange portal opens out of seemingly nowhere. * HP:Critical MV:Winded > At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: N E S W U ] There are some tracks of a horse leaving north. An intricately carved stone Avendesora leaf is worked into the door. o HP:Critical MV:Winded > ex Obvious exits: North - A Scorched Walkway East - A Scorched Walkway South - A Scorched Walkway West - Winding through the Ways Up - Thinning of the Wood o HP:Critical MV:Winded > n ex A Scorched Walkway More savagely damaged by the trials of age and fatigue than many of the bridges of the Ways, this particular stretch is missing large sections of stone and has been etched with a mad pattern of cracks and fissures. [ obvious exits: E S W U D ] There are some tracks of a horse leaving east. o HP:Critical MV:Winded > Obvious exits: East - An Island in the Ways South - An Island in Darkness West - An Island in Darkness Up - A Badly Damaged Span Down - A Badly Damaged Span o HP:Critical MV:Winded > w ex An Island in Darkness Unlike many of the walkways in this macabre place, which are merely stained by age and strained by their own weight, this branch seems to be darkened by some unnatural reaction. Some places are blackened almost to soot as if some great heat had been upon them, while others seem to be shallow, dried pools of red and brown. The bridge does not seem altogether stable after being assaulted in this way, but intact spans reach to the north and west. [ obvious exits: N E S U D ] o HP:Critical MV:Winded > Obvious exits: North - An Island in Darkness East - An Island in the Ways South - Winding through the Ways Up - Deep in the Ways Down - Winding through the Ways o HP:Critical MV:Winded > n An Island in Darkness Vaulting through the darkness with no rails or pillars for support, this stone walkway has been thrust through the void and seems to be suspended on either side by mere shadows. No song of insects or cry of birds break the heavy stillness in the air, as the murky black seems to absorb both light and sound. [ obvious exits: N E S W U D ] o HP:Critical MV:Winded > ex Obvious exits: North - A Badly Damaged Span East - A Badly Damaged Span South - An Island in the Ways West - Amid the Ways Up - Twisting through the Ways Down - A Badly Damaged Span o HP:Critical MV:Winded > s ex Ominous winds carry screams, howling songs, melodies to die for... An Island in the Ways Winding through the still darkness of the Ways, this ramp stands with both ends completely in shadow. Small rocks and fragments of stone lay across the pitted surface of the bridge, worn not by wind and weather, but by time and fatigue. [ obvious exits: E W D ] o HP:Critical MV:Winded > Obvious exits: East - A Scorched Walkway West - A Badly Damaged Span Down - A Badly Damaged Span o HP:Critical MV:Winded > e ex A Scorched Walkway Winding through the still darkness of the Ways, this ramp stands with both ends completely in shadow. Small rocks and fragments of stone lay across the pitted surface of the bridge, worn not by wind and weather, but by time and fatigue. [ obvious exits: E S U ] o HP:Critical MV:Winded > Obvious exits: East - A Badly Damaged Span South - A Badly Damaged Span Up - Deep in the Ways o HP:Critical MV:Winded > u ex Deep in the Ways Winding through the still darkness of the Ways, this ramp stands with both ends completely in shadow. Small rocks and fragments of stone lay across the pitted surface of the bridge, worn not by wind and weather, but by time and fatigue. [ obvious exits: N S W U ] o HP:Critical MV:Winded > Obvious exits: North - A Badly Damaged Span South - Amid the Ways West - Deep in the Ways Up - Deep in the Ways o HP:Critical MV:Winded > s ex Amid the Ways Seeming to double back over itself and wind at impossible angles through the black distances of the Ways, this path passes through the timeless depths of unnatural darkness. No sign of life or nurture exists in this realm, only stillness and decay. [ obvious exits: N E S W D ] o HP:Critical MV:Winded > Obvious exits: North - Twisting through the Ways East - A Badly Damaged Span South - Spanning the Black Ways West - At a Vine-Carved Door Down - A Scorched Walkway o HP:Critical MV:Winded > Raegeth narrates 'saw zeduis jairl tare taig mithrandir arthor thalya jadek' w o HP:Critical MV:Winded > o At a Vine-Carved Door A broad strip of white runs from east to west here. At the western extreme is a large, vine-carved stone door, standing alone in the black like a tiny piece of wall in the night. The other end lies under a blanket of darkness in the midst of the Ways. [ obvious exits: N E S W ] An intricately carved stone Avendesora leaf is worked into the door. ex o HP:Critical MV:Winded > [pull leaf] The vine-carved door mysteriously opens. o HP:Critical MV:Winded > Obvious exits: North - A Badly Damaged Span East - A Badly Damaged Span South - Twisting through the Ways West - A Scorched Walkway Up - A Dead End o HP:Critical MV:Winded > w ex A vine-carved door mysteriously closes. Ominous winds breeze by with songs, howling screams, sweet tunes of death... A Scorched Walkway Seeming to double back over itself and wind at impossible angles through the black distances of the Ways, this path passes through the timeless depths of unnatural darkness. No sign of life or nurture exists in this realm, only stillness and decay. [ obvious exits: N E W D ] o HP:Critical MV:Winded > Obvious exits: North - Spanning the Black Ways East - A Badly Damaged Span West - Deep in the Ways Down - An Island in the Ways o HP:Critical MV:Winded > e A Badly Damaged Span The ancient structures have been weakened in many places, and unfortunately, this was one which was unable to again bear the weight of a traveller. As the thin stone crumbles like eggshells underfoot, eternal darkness and a fall that never ends are all that remain of this mortal life. [ obvious exits: ] You are dead! Sorry... DENIED -------------------------------------------------------------------------------- Jestin Joined: Jan 23, 2002 Posted: 2004-01-10 23:52 -------------------------------------------------------------------------------- I wasn't trying to be offensive Rain. It's just that I vaguely remembered reading a post by you saying something about only being able to get killed in a spammable I still don't buy that btw; anyone can get killed in the right flee trap..specially if you're fighting fades/bashing masters etc.. -------------------------------------------------------------------------------- Doyl Joined: May 09, 2003 Posted: 2004-01-11 01:12 -------------------------------------------------------------------------------- my highlight Caemlyn Road by the Braem Wood The footsteps of thousands of people, and their wagons, and their beasts, is forever etched into the road's surface, marking the countless years of use that this road has seen. Leading between Whitebridge and Caemlyn, the Caemlyn Road is bordered by large farm fields to the northeast. To the north a disused path makes its way off the road. It doesn't look as if anyone has taken the path northwards in years. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a bloodstock stallion is lying here. The dismembered corpse of Firen is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Goatoe* is standing here. *Inshivatu* is standing here. *Jezza* is standing here. *Kavor* is standing here. A trolloc is here ruling a group of trollocs. *Trakash* is standing here. *Lilith* is standing here. *Zamiel* is standing here. *Sissy* is standing here. *Rambit* is standing here. *Mordrin* is standing here. *Atvar* is standing here. *Mordrin* tries to blast you, but you parry successfully. *Jezza* tries to pierce you, but you deflect the blow. *Atvar* blasts your left hand very hard. * R HP:Scratched MV:Fresh - Mordrin: Healthy > cw f e e e [change mood wimpy] Mood changed to: Wimpy -------------------------------------------------------------------------------- Lilith Joined: Jun 09, 2002 From: The Ruined Keep Posted: 2004-01-11 15:56 -------------------------------------------------------------------------------- Well done, Khellendros. Here's a toast to you. -------------------------------------------------------------------------------- Jadek Joined: Jul 20, 2003 Posted: 2004-01-11 17:50 -------------------------------------------------------------------------------- Dam i must have been afk hehe, didnt even see you pass. *DROOL* wish i woulda got a hit or 2 in get me some of those tps