Demise of the Great at the hands of D+Z! Zork Joined: Feb 01, 2001 Posted: 2002-08-07 11:11 -------------------------------------------------------------------------------- * S HP:Scratched MV:Strong > p *Grae* has arrived from the north. Dagre tries to slash *Grae*, but he parries successfully. [k human] *Grae* swiftly dodges your attempt to pierce him. * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > p *Grae* tries to pierce Dagre, but he dodges the attack. p * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > p [k human] You do the best you can! p * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > *Grae* panics, and attempts to flee! [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > p You try to pierce *Grae*, but he deflects the blow. *Grae* tries to pierce Dagre, but he parries successfully. p * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Healthy > *Grae* panics, and attempts to flee! Dagre sends *Grae* sprawling with a powerful bash! <-- Wooha! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Scratched > p Dagre slashes *Grae*'s left arm into bloody fragments! [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Scratched > [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Scratched > p p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Scratched > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Scratched > p You pierce *Grae*'s right leg very hard. Dagre slashes *Grae*'s body into bloody fragments! [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > cb [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > [change mood brave] Mood changed to: Brave p * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > *Grae* leaves down. * S HP:Scratched MV:Strong > p Dagre leaves down riding a shadow stallion. You follow Dagre. Swampy Ground All around, a shallow river ebbs swiftly towards the east from an unknown source originating somewhere nearby. The water below has a dark murky color and a greasy slick feel. A shallow riverbank rises back up to the east, proving to be quite a difficult climb. [ obvious exits: E U ] Dagre the Myrddraal is standing here, riding a shadow stallion. You sense a hidden life form in the area... [k human] You try to pierce *Grae*, but he parries successfully. * S HP:Scratched MV:Strong - Grae: Hurt > p p p p p *Grae* tries to pierce you, but you deflect the blow. You try to pierce *Grae*, but he deflects the blow. Your heartbeat calms down more as you feel less panicked. Dagre slashes *Grae*'s body into bloody fragments! [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Hurt > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Hurt > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Hurt > p *Grae* panics, and attempts to flee! [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Hurt > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Hurt > p *Grae* leaves up. [k human] They aren't here. p * S HP:Scratched MV:Strong > p [k human] They aren't here. * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > p [k human] They aren't here. p * S HP:Scratched MV:Strong > [k human] They aren't here. p * S HP:Scratched MV:Strong > p p Dagre leaves up riding a shadow stallion. You follow Dagre. Overlooking a Swamp The path has descended down upon a shallow muddy riverbank. Thin channels of dirty water can be seen leading eastwards into a fair sized stream. The slow sloshing sounds of water colliding against a bank can be heard in the far distance. The shallow murky waters of the swamp appear fordable. [ obvious exits: N S D ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. * S HP:Scratched MV:Strong > Dagre leaves south riding a shadow stallion. You follow Dagre. Crossroads This place seems to be much more used than the other parts of the forest. The dirt here is well packed and moist. There are long ruts in the dirt, almost as if something has been dragged across this spot. To the west, the small path winds its way back. To the north, the path crosses up out of sight. To the south the path stops abruptly, but a well used trail seems to work its way further. A foul reek can be smelled, drifting in from the northeast. [ obvious exits: N E S W ] A set of chainmail sleeves lie upon the ground. Dagre the Myrddraal is standing here, riding a shadow stallion. * S HP:Scratched MV:Strong > Dagre leaves south riding a shadow stallion. You follow Dagre. End of the Path The path seems to end abruptly here, with no apparent exits except the path to the north. There are deep ruts leading from the north, that follow here and end abruptly at some thick bushes a short distance to the south. The mist seems to be extremely thick, almost totally obscuring one's view. [ obvious exits: N ] Dagre the Myrddraal is standing here, riding a shadow stallion. A squirrel is here, chittering. [k human] They aren't here. p * S HP:Scratched MV:Strong > [k human] They aren't here. p * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > Dagre leaves north riding a shadow stallion. You follow Dagre. Crossroads This place seems to be much more used than the other parts of the forest. The dirt here is well packed and moist. There are long ruts in the dirt, almost as if something has been dragged across this spot. To the west, the small path winds its way back. To the north, the path crosses up out of sight. To the south the path stops abruptly, but a well used trail seems to work its way further. A foul reek can be smelled, drifting in from the northeast. [ obvious exits: N E S W ] A set of chainmail sleeves lie upon the ground. Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > p Dagre leaves north riding a shadow stallion. You follow Dagre. Overlooking a Swamp The path has descended down upon a shallow muddy riverbank. Thin channels of dirty water can be seen leading eastwards into a fair sized stream. The slow sloshing sounds of water colliding against a bank can be heard in the far distance. The shallow murky waters of the swamp appear fordable. [ obvious exits: N S D ] Dagre the Myrddraal is standing here, riding a shadow stallion. * S HP:Scratched MV:Strong > p [k human] They aren't here. * S HP:Scratched MV:Strong > p Dagre leaves north riding a shadow stallion. You follow Dagre. Fork in the Path Here the small path forks off to the west, wandering on to some unknown destination. A thin trail leads through some tall bladed grass to the east. The ground is muddy and very hard to walk in. A foul reek emanates from the mud, leaving a grotesque aftertaste in one's mouth. The faint cries of wolves can be heard in the distance, along with low pitched growls, seeping in from the nearby shadows to the northeast. [ obvious exits: E S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. p * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > p [k human] They aren't here. p * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > p Dagre leaves west riding a shadow stallion. You follow Dagre. Bend in the Path The trail ends in the face of a steep rock wall. The ground has become drier than the swampy terrain to the southeast. An almost insignificant incline can be felt, leaning down in the direction of the stream. The usual misty haze seems to be much thinner here, unlike the rest of the forest. The path cuts off to the north where the trail continues its run through the woods. [ obvious exits: N E ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > Dagre leaves north riding a shadow stallion. You follow Dagre. Bend in the Trail As the trail continues, it comes around a bend to the east from the south and continues eastward. There is a noticeable abundance of wildlife signs here, mostly paw prints in the soil. There are some hoof marks forming deep, inclined wedges in the dirt. [ obvious exits: E S ] Dagre the Myrddraal is standing here, riding a shadow stallion. * S HP:Scratched MV:Strong > p [k human] They aren't here. * S HP:Scratched MV:Strong > j p [where ] Players in your Zone -------------------- Zork - Bend in the Trail Dagre - Bend in the Trail You catch a smell of horses nearby. * S HP:Scratched MV:Strong > Dagre leaves east riding a shadow stallion. You follow Dagre. Around a Bend The path continues around another small bend, coming from the west and leading off towards the north. There are several deep holes in the ground created by the hoofs of various animals. More disturbing is the amount of dry crusted blood, gathered in the bottom of the holes. [ obvious exits: N W ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. * S HP:Scratched MV:Strong > Dagre leaves north riding a shadow stallion. You follow Dagre. At a Bend Here the path takes a bend. To the east the path weaves around small vegetation and snakes around trees. To the south the path leads to a mud track where the trail is hardly visible. Due north the path leads the the denser northern forest of Haddon Mirk. [ obvious exits: N E S ] Dagre the Myrddraal is standing here, riding a shadow stallion. * S HP:Scratched MV:Strong > Dagre leaves north riding a shadow stallion. You follow Dagre. Break in the Rock The forest runs between two cliffs to the east, and becomes more dense and level to the west. A break in the trees and rocky terrain to the south reveals a narrow path. [ obvious exits: E S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. * S HP:Scratched MV:Strong > say smell You say 'smell' j * S HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Zork - Break in the Rock Dagre - Break in the Rock * S HP:Scratched MV:Strong > p Dagre leaves east riding a shadow stallion. You follow Dagre. Between the Cliffs Here, between two steep cliffs of gray rock, long shadows are cast over the mossy trees. The rocky slopes prevent travel to the east and south, but the forest is navigable to the west and north. [ obvious exits: N W ] Dagre the Myrddraal is standing here, riding a shadow stallion. An elk doe nibbles on some greenery. * S HP:Scratched MV:Strong > [k human] They aren't here. * S HP:Scratched MV:Strong > Dagre leaves north riding a shadow stallion. You follow Dagre. Dense and Tangled Forest To the north and west the tangled branches and thorny brush blocks your passage. The narrow trail that winds between the trees leads south and east. In this deep, dense part of the woods the air is very still, no breeze rustles the leaves. The occasional sound of a small animal scurrying across the dead leaves breaks the silence. [ obvious exits: E S ] Dagre the Myrddraal is standing here, riding a shadow stallion. *Grae* is standing here. <-- Found the bugger! * S HP:Scratched MV:Strong > Dagre tries to slash *Grae*, but he deflects the blow. * S HP:Scratched MV:Strong > p p * S HP:Scratched MV:Strong > [k human] You try to pierce *Grae*, but he deflects the blow. * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > cb [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > p [change mood brave] Mood changed to: Brave * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > p *Grae* panics, and attempts to flee! [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > p You try to pierce *Grae*, but he parries successfully. [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Dagre: Healthy - Grae: Hurt > p *Grae* leaves east. [k human] You try to pierce *Grae*, but he parries successfully. p * S HP:Scratched MV:Strong - Grae: Hurt > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Hurt > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Hurt > Dagre sends *Grae* sprawling with a powerful bash! * S HP:Scratched MV:Strong - Grae: Hurt > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Hurt > p Dagre slashes *Grae*'s left foot into bloody fragments! [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Wounded > p [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > Dagre slashes *Grae*'s body into bloody fragments! You pierce *Grae*'s left arm extremely hard. [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Wounded > p [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > p [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Wounded > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Wounded > p Dagre slashes *Grae*'s body into bloody fragments! *Grae* panics, and attempts to flee! *Grae* tries to flee, but is too exhausted! [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > Dagre slashes *Grae*'s left arm into bloody fragments! *Grae* panics, and attempts to flee! *Grae* tries to flee, but is too exhausted! *Grae* tries to pierce you, but you deflect the blow. You pierce *Grae*'s body very hard. *Grae* panics, and attempts to flee! *Grae* tries to flee, but is too exhausted! [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > *Grae* panics, and attempts to flee! *Grae* tries to flee, but is too exhausted! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > *Grae* quaffs a thin vial of yellow fluid. *Grae* looks more refreshed and ready to move than before. [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > cb *Grae* panics, and attempts to flee! p * S HP:Scratched MV:Strong - Grae: Battered > You try to pierce *Grae*, but he parries successfully. You try to pierce *Grae*, but he deflects the blow. [change mood brave] Mood changed to: Brave p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > p [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > p [k human] You do the best you can! * S HP:Scratched MV:Strong - Grae: Battered > *Grae* avoids being bashed by Dagre who loses his balance and falls! [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > p [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > [k human] You do the best you can! p * S HP:Scratched MV:Strong - Grae: Battered > *Grae* leaves east. * S HP:Scratched MV:Strong > p p Dagre leaves east riding a shadow stallion. You follow Dagre. Haddon Mirk Forest The vegetation on the ground suffers from the lack of of light, but the ground is never bare because dead leaves and broken branches constantly fall to the ground where they slowly are broken down into to new nutrients in the moist soil for the forest to feed on. Insects are producing a buzzing noise in the moist and hot air that barely seems to stir. [ obvious exits: N E S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. * S HP:Scratched MV:Strong > Dagre leaves south riding a shadow stallion. You follow Dagre. In a Dense Forest Dark green vines are growing all over the trunks of the trees here, some reaching into the treetops. The soft ground gives beneath your feet as you travel making a soft squishing sound which contrasts with the sharp snapping of fallen twigs breaking under your weight. The lush leaves that loom above cast an eerie green hue throughout the forest. [ obvious exits: N E S ] Dagre the Myrddraal is standing here, riding a shadow stallion. A crippled bear is here, drooling rabidly. A skinny wolf is standing here, he seems to be favoring his left forepaw. A wolf with tawny fur moves with a cunning grace. A wolf with tawny fur moves with a cunning grace. An elk doe nibbles on some greenery. [k human] They aren't here. * S HP:Scratched MV:Strong > p p Dagre leaves east riding a shadow stallion. You follow Dagre. In the Dense Forest The ground here is always moist and the humidity is practically suffocating. With rivers bordering the north and the west of Haddon Mirk, the ground provides enough nutrients to help this forest thrive in spite of the fact that the treetop canopy of leaves block a major portion of the light from ever reaching the forest floor. [ obvious exits: N S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. A wolf with tawny fur moves with a cunning grace. A shaggy wolfish creature darts through the shadows. A wild boar runs through the forest. [k human] They aren't here. * S HP:Scratched MV:Tiring > p Dagre leaves south riding a shadow stallion. You follow Dagre. In a Dense Forest Fallen trees lie scattered on the ground here, probably cut by the lightning that is very common in the area. The forest is thick, and the forest canopy prevents much light from reaching the forest floor. Travel is nonetheless difficult as the plant life here thrives in the darkened dampness and humidity of Haddon Mirk. A break in the trees reveals a small path to the south. [ obvious exits: N S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. A white wolf with intelligent, golden eyes is watching. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. [k human] They aren't here. * S HP:Scratched MV:Tiring > [k human] They aren't here. p * S HP:Scratched MV:Tiring > p Dagre leaves south riding a shadow stallion. You follow Dagre. Around a Bend The trail winds its way south and west from here. Abruptly to the north lies the dense forest of Haddon Mirk. Thick vegetation surrounds the path casting dark shadows on the forest floor. [ obvious exits: N S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. * S HP:Scratched MV:Tiring > p [k human] They aren't here. * S HP:Scratched MV:Tiring > p Dagre leaves south riding a shadow stallion. You follow Dagre. A Small Bend The trail bends its way further towards the east, into much thicker and darker quarters. Deep shadows are cast, leaving almost total darkness. Shrill cries of animals can be heard, no doubt originating from the dismay of some prey. [ obvious exits: N E ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. p * S HP:Scratched MV:Tiring > Dagre leaves east riding a shadow stallion. You follow Dagre. Dark Woods Here, the trees and vegetation are so thick that all light is obscured. Small animals and insects scurry around frantically in terror of your presence. There are many insects here, becoming extremely annoying as they buzz around, stinging and biting everything possible. [ obvious exits: N E S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. o S HP:Scratched MV:Tiring > p Dagre leaves south riding a shadow stallion. You follow Dagre. Wading in the Reeds The water is peppered with sparse patches of vegetation. A mild current still exists, pulling in every direction. Long streaks of green vines pierce the black depths of the water below. The swamp bends back to the southwest and follows eastwards where the current slows. A dense forest of trees stands to the north. [ obvious exits: N E W ] Dagre the Myrddraal is standing here, riding a shadow stallion. A large swarm of mosquitoes is buzzing around your head. [k human] They aren't here. p * S HP:Scratched MV:Tiring > Dagre leaves east riding a shadow stallion. You follow Dagre. Before a Swamp A cacophony of songs and calls can be heard from a nearby source on this rocky swampbank. Moisture hangs thick in the air and has created a blanket of haze. The swamp leads to the west where a gathering of reeds can be vaguely made out. The swamp seems to have once continued to the east, but now a small ramp made of loose rubble twists the path up towards a slope of a mountainside. [ obvious exits: W U ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. p * S HP:Scratched MV:Tiring > [k human] They aren't here. p * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > p [k human] They aren't here. p * S HP:Scratched MV:Tiring > Ayraknyd narrates 'turning in, later all' Dagre leaves west riding a shadow stallion. You follow Dagre. Wading in the Reeds The water is peppered with sparse patches of vegetation. A mild current still exists, pulling in every direction. Long streaks of green vines pierce the black depths of the water below. The swamp bends back to the southwest and follows eastwards where the current slows. A dense forest of trees stands to the north. [ obvious exits: N E W ] Dagre the Myrddraal is standing here, riding a shadow stallion. A large swarm of mosquitoes is buzzing around your head. [k human] They aren't here. p * S HP:Scratched MV:Tiring > Dagre leaves west riding a shadow stallion. You follow Dagre. Twist in the Swamp Deeper into the swamp, strong currents pull from all directions, especially below. Changing in color, the water takes a greenish tinge. The swamp widens back to the south from here, and continues to the east, where the water becomes littered with thick clusters of reeds. [ obvious exits: E S ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. p * S HP:Scratched MV:Tiring > [k human] They aren't here. p * S HP:Scratched MV:Tiring > Dagre leaves south riding a shadow stallion. You follow Dagre. Further into the Swamp The swamp continues here, gushing in from the east and following around a bend, twisting off to the north. The water seems to be even murkier and darker. A thin film of slime seems to drift aloft, ignorant of the mild current. Small swirls can be seen in the water, seemingly originating from the muddy ground beneath the water. [ obvious exits: N W ] Dagre the Myrddraal is standing here, riding a shadow stallion. A snake is crawling through the water here. [k human] They aren't here. * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > p Dagre leaves west riding a shadow stallion. You follow Dagre. Swampy Ground All around, a shallow river ebbs swiftly towards the east from an unknown source originating somewhere nearby. The water below has a dark murky color and a greasy slick feel. A shallow riverbank rises back up to the east, proving to be quite a difficult climb. [ obvious exits: E U ] Dagre the Myrddraal is standing here, riding a shadow stallion. * S HP:Scratched MV:Tiring > p [k human] They aren't here. p * S HP:Scratched MV:Tiring > Dagre leaves up riding a shadow stallion. You follow Dagre. Overlooking a Swamp The path has descended down upon a shallow muddy riverbank. Thin channels of dirty water can be seen leading eastwards into a fair sized stream. The slow sloshing sounds of water colliding against a bank can be heard in the far distance. The shallow murky waters of the swamp appear fordable. [ obvious exits: N S D ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. p [where ] Players in your Zone -------------------- Zork - Overlooking a Swamp Dagre - Overlooking a Swamp You catch a smell of horses nearby. * S HP:Scratched MV:Tiring > Dagre leaves north riding a shadow stallion. You follow Dagre. Fork in the Path Here the small path forks off to the west, wandering on to some unknown destination. A thin trail leads through some tall bladed grass to the east. The ground is muddy and very hard to walk in. A foul reek emanates from the mud, leaving a grotesque aftertaste in one's mouth. The faint cries of wolves can be heard in the distance, along with low pitched growls, seeping in from the nearby shadows to the northeast. [ obvious exits: E S W ] Dagre the Myrddraal is standing here, riding a shadow stallion. *Grae* is standing here. [k human] You try to pierce *Grae*, but he parries successfully. * S HP:Scratched MV:Tiring - Grae: Battered > p *Grae* tries to pierce you, but you deflect the blow. Dagre leaves west riding a shadow stallion. * S HP:Scratched MV:Tiring - Grae: Battered > [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Battered > cb p p *Grae* panics, and attempts to flee! [change mood brave] Mood changed to: Brave p * S HP:Scratched MV:Tiring - Grae: Battered > Dagre has arrived from the west, riding a shadow stallion. [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Battered > Dagre slashes *Grae*'s right leg into bloody fragments! [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > Dagre tries to slash *Grae*, but he deflects the blow. You try to pierce *Grae*, but he deflects the blow. [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Beaten > p [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Beaten > Dagre slashes *Grae*'s left leg into bloody fragments! You try to pierce *Grae*, but he deflects the blow. [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > *Grae* leaves south. * S HP:Scratched MV:Tiring > p [k human] They aren't here. * S HP:Scratched MV:Tiring > p [k human] They aren't here. * S HP:Scratched MV:Tiring > p [k human] They aren't here. * S HP:Scratched MV:Tiring > Dagre leaves south riding a shadow stallion. You follow Dagre. Overlooking a Swamp The path has descended down upon a shallow muddy riverbank. Thin channels of dirty water can be seen leading eastwards into a fair sized stream. The slow sloshing sounds of water colliding against a bank can be heard in the far distance. The shallow murky waters of the swamp appear fordable. [ obvious exits: N S D ] Dagre the Myrddraal is standing here, riding a shadow stallion. [k human] They aren't here. * S HP:Scratched MV:Tiring > p Dagre leaves south riding a shadow stallion. You follow Dagre. Crossroads This place seems to be much more used than the other parts of the forest. The dirt here is well packed and moist. There are long ruts in the dirt, almost as if something has been dragged across this spot. To the west, the small path winds its way back. To the north, the path crosses up out of sight. To the south the path stops abruptly, but a well used trail seems to work its way further. A foul reek can be smelled, drifting in from the northeast. [ obvious exits: N E S W ] A set of chainmail sleeves lie upon the ground. Dagre the Myrddraal is standing here, riding a shadow stallion. p * S HP:Scratched MV:Tiring > [k human] They aren't here. p * S HP:Scratched MV:Tiring > A shadow stallion seems too exhausted to obey Dagre's commands. [k human] They aren't here. p * S HP:Scratched MV:Tiring > [k human] They aren't here. p * S HP:Scratched MV:Tiring > A shadow stallion seems too exhausted to obey Dagre's commands. [k human] They aren't here. p * S HP:Scratched MV:Tiring > *Grae* has arrived from the south. [k human] You try to pierce *Grae*, but he parries successfully. * S HP:Scratched MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Beaten > Dagre tries to slash *Grae*, but he parries successfully. [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > *Grae* tries to pierce you, but you deflect the blow. * S HP:Scratched MV:Tiring - Grae: Beaten > cb [k human] You do the best you can! * S HP:Scratched MV:Tiring - Grae: Beaten > p p [change mood brave] Mood changed to: Brave * S HP:Scratched MV:Tiring - Grae: Beaten > Dagre stops riding a shadow stallion. [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Scratched MV:Tiring - Grae: Beaten > p p p p p *Grae* tries to pierce you, but you parry successfully. You try to pierce *Grae*, but he parries successfully. Saving all threads of this weave of the Wheel. This will take a few moments... p p Auto-save complete. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > *Grae* panics, and attempts to flee! [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > p p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > Dagre tries to slash *Grae*, but he parries successfully. *Grae* tries to pierce you, but you deflect the blow. You try to pierce *Grae*, but he parries successfully. *Grae* leaves north. Dagre tries to slash *Grae*, but he parries successfully. [k human] You try to pierce *Grae*, but he deflects the blow. p * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > *Grae* panics, and attempts to flee! [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > p p p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Beaten > You try to pierce *Grae*, but he deflects the blow. *Grae* tries to pierce Dagre, but he parries successfully. *Grae* leaves west. [k human] They aren't here. * S HP:Healthy MV:Tiring > p [k human] They aren't here. * S HP:Healthy MV:Tiring > p [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. p * S HP:Healthy MV:Tiring > Foil narrates 'grief should be the person that gives the grunt testes or 1 of them any way' [k human] They aren't here. p * S HP:Healthy MV:Tiring > Dagre leaves west. You follow Dagre. Around a Bend Here the dirt seems to become a little wetter, light footprints are left wherever a step is taken. A faint green mist is still visible, just above ground level. The path here retreats back south, and corners off to the east. [ obvious exits: E S ] Dagre the Myrddraal is standing here. A squirrel is here, chittering. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. [k human] They aren't here. * S HP:Healthy MV:Tiring > p Dagre leaves south. You follow Dagre. On the Path The dirt here seems dry and loose, it has a peculiar texture. A weird odor seems to drift from the unknown bowels of the forest, smelling almost human. The path here follows back to the south, and continues to the north. [ obvious exits: N S ] Dagre the Myrddraal is standing here. *Grae* is standing here. [k human] You try to pierce *Grae*, but he deflects the blow. * S HP:Healthy MV:Tiring - Grae: Beaten > Dagre leaves south. [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > cb [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > *Grae* tries to pierce you, but you deflect the blow. You try to pierce *Grae*, but he parries successfully. You try to pierce *Grae*, but he parries successfully. Dagre has arrived from the south. [change mood brave] Mood changed to: Brave * S HP:Healthy MV:Tiring - Grae: Beaten > p Dagre tries to slash *Grae*, but he deflects the blow. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > p p *Grae* panics, and attempts to flee! [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > You pierce *Grae*'s body very hard. [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > p p p *Grae* leaves north. [k human] You try to pierce *Grae*, but he parries successfully. * S HP:Healthy MV:Tiring - Grae: Beaten > Dagre sends *Grae* sprawling with a powerful bash! *Grae* panics, and attempts to flee! [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Beaten > p Dagre slashes *Grae*'s body into bloody fragments! You pierce *Grae*'s body hard. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p *Grae* leaves north. [k human] They aren't here. * S HP:Healthy MV:Tiring > p Grief narrates 'testes?' [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. p * S HP:Healthy MV:Tiring > p Dagre leaves north. You follow Dagre. Around a Bend Here the dirt seems to become a little wetter, light footprints are left wherever a step is taken. A faint green mist is still visible, just above ground level. The path here retreats back south, and corners off to the east. [ obvious exits: E S ] Dagre the Myrddraal is standing here. A squirrel is here, chittering. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. [k human] They aren't here. p * S HP:Healthy MV:Tiring > [k human] They aren't here. p * S HP:Healthy MV:Tiring > p Dagre leaves east. You follow Dagre. Crossroads This place seems to be much more used than the other parts of the forest. The dirt here is well packed and moist. There are long ruts in the dirt, almost as if something has been dragged across this spot. To the west, the small path winds its way back. To the north, the path crosses up out of sight. To the south the path stops abruptly, but a well used trail seems to work its way further. A foul reek can be smelled, drifting in from the northeast. [ obvious exits: N E S W ] A set of chainmail sleeves lie upon the ground. Dagre the Myrddraal is standing here. *Grae* is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. [k human] You try to pierce *Grae*, but he parries successfully. * S HP:Healthy MV:Tiring - Grae: Critical > p Dagre tries to slash *Grae*, but he parries successfully. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p Dagre tries to slash *Grae*, but he parries successfully. *Grae* tries to pierce you, but you parry successfully. You try to pierce *Grae*, but he deflects the blow. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > cb [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > [change mood brave] Mood changed to: Brave p * S HP:Healthy MV:Tiring - Grae: Critical > p Grief narrates 'ewwww' [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > Dagre tries to slash *Grae*, but he deflects the blow. *Grae* tries to pierce you, but you dodge the attack. You pierce *Grae*'s body very hard. *Grae* panics, and attempts to flee! [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > p p Devourer narrates 'lol' [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > Vogon narrates 'laugh' [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > Dagre tries to slash *Grae*, but he parries successfully. You try to pierce *Grae*, but he deflects the blow. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > [k human] You do the best you can! p * S HP:Healthy MV:Tiring - Grae: Critical > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Grae: Critical > p p *Grae* leaves south. [k human] They aren't here. * S HP:Healthy MV:Tiring > p [k human] They aren't here. p * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > p [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. p * S HP:Healthy MV:Tiring > [k human] They aren't here. p * S HP:Healthy MV:Tiring > [k human] They aren't here. p * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > p [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. p * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > p Dagre tries to slash *Grae*, but he parries successfully. [k human] You try to pierce *Grae*, but he dodges the attack. * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Critical > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Critical > p [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Critical > cb *Grae* tries to pierce Dagre, but he deflects the blow. Dagre tries to slash *Grae*, but he deflects the blow. [k human] You do the best you can! * S HP:Healthy MV:Tiring - Dagre: Healthy - Grae: Critical > p You try to pierce *Grae*, but he deflects the blow. *Grae* tries to pierce Dagre, but he parries successfully. Dagre slashes *Grae*'s head extremely hard. *Grae* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Grae*'s death cry. -------------------------------------------------------------------------------- Ickmund Joined: Jul 25, 1998 Posted: 2002-08-07 11:28 -------------------------------------------------------------------------------- Damn, extremely good calls when to chase and when to block Dagre... *shiver* - Icky -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 Posted: 2002-08-07 11:35 -------------------------------------------------------------------------------- I'm amazed every time i raid with him. He keeps his head in everything, and uses common human pk tactics against them. Plus he knows his zones so well, it's amazing. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 Posted: 2002-08-07 11:35 -------------------------------------------------------------------------------- Twice round the mirk and not a single aggro. Great chasing as usual by Dagre tho *shiver* Edit: Ok, so it was only a few rooms with aggros Dagre is a prime example of why we need channelers. Can't see him dying any other way. Too powerful and too skilled. [ This Mail was edited by: Fireyj on 2002-08-07 11:42 ] -------------------------------------------------------------------------------- Dagre Joined: Dec 01, 2000 Posted: 2002-08-07 12:22 -------------------------------------------------------------------------------- Grae was lagged. -------------------------------------------------------------------------------- Track Joined: Nov 29, 2000 From: Boise, Idaho Posted: 2002-08-07 12:45 -------------------------------------------------------------------------------- I was going to say he seemed to stay pretty long at the beginning of that fight and got bashed. He's never stayed that long against me unless he's missed a stab. Nice none the less. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 Posted: 2002-08-07 13:13 -------------------------------------------------------------------------------- Apart from the 'grae was lagged' how fast were you guys moving during that spamming...