Good and bad. Gwyndaran Joined: Jan 04, 2001 Posted: 2003-06-09 13:43 -------------------------------------------------------------------------------- * R HP:Hurt MV:Full > Mood changed to: Brave Wimpy reset to: 111 hit points. * R HP:Hurt MV:Full > Posture changed to: Offensive * R HP:Hurt MV:Full > where They aren't here. * R HP:Hurt MV:Full > Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Hurt MV:Full > look Bardek narrates 'n w n of narrow' k dark * R HP:Hurt MV:Full > The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > *Knuckle* has arrived from the east. * R HP:Hurt MV:Full > e You scythe *Knuckle*'s right leg very hard. * R HP:Hurt MV:Full - Knuckle: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Full - Knuckle: Hurt > bash -= *Knuckle* scythes your head hard. -= Your bash at *Knuckle* sends him sprawling! * R HP:Wounded MV:Full - Knuckle: Hurt > You scythe *Knuckle*'s right arm very hard. * R HP:Wounded MV:Full - Knuckle: Hurt > look The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Knuckle: Hurt > look The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Knuckle: Hurt > A shrill piercing scream reverberates through the area. look * R HP:Wounded MV:Full - Knuckle: Hurt > The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Knuckle: Hurt > You scythe *Knuckle*'s head hard. * R HP:Wounded MV:Full - Knuckle: Hurt > You scythe *Knuckle*'s body extremely hard. * R HP:Wounded MV:Full - Knuckle: Wounded > *Knuckle* tries to scythe you, but you parry successfully. You scythe *Knuckle*'s body very hard. You dodge a bash from *Knuckle* who loses his balance and falls! change mood wimpy change posture defensive * R HP:Wounded MV:Full - Knuckle: Wounded > look Mood changed to: Wimpy Wimpy reset to: 185 hit points. * R HP:Wounded MV:Full - Knuckle: Wounded > Posture changed to: Defensive * R HP:Wounded MV:Full - Knuckle: Wounded > The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Knuckle: Wounded > look The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Knuckle: Wounded > look bash The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. *Knuckle* tries to scythe you, but you deflect the blow. You scythe *Knuckle*'s body very hard. *Knuckle* stares at the sky. -- *Knuckle* tries to scythe you, but you deflect the blow. = Your bash at *Knuckle* sends him sprawling! * R HP:Wounded MV:Full - Knuckle: Wounded > look The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Wounded MV:Full - Knuckle: Wounded > Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Full - Knuckle: Wounded > look You scythe *Knuckle*'s right arm very hard. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. The corpse of a Dha'vol trolloc is lying here. *Knuckle* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Knuckle: Wounded > k dark Ok. k dark * R HP:Wounded MV:Full - Knuckle: Wounded > Ok. k dark * R HP:Wounded MV:Full - Knuckle: Wounded > Ok. k dark * R HP:Wounded MV:Full - Knuckle: Wounded > Ok. * R HP:Wounded MV:Full - Knuckle: Wounded > k dark You scythe *Knuckle*'s left leg very hard. Ok. * R HP:Wounded MV:Full - Knuckle: Wounded > k dark *Knuckle* panics, and attempts to flee! * R HP:Wounded MV:Full - Knuckle: Wounded > Ok. *Knuckle* leaves east. * R HP:Wounded MV:Full > w k dark The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Full > They aren't here. *Knuckle* has arrived from the east. k dark * R HP:Wounded MV:Full > You scythe *Knuckle*'s body into bloody fragments! k dark * R HP:Wounded MV:Full - Knuckle: Battered > Ok. k dark * R HP:Wounded MV:Full - Knuckle: Battered > Ok. * R HP:Wounded MV:Full - Knuckle: Battered > k dark Ok. * R HP:Wounded MV:Full - Knuckle: Battered > k dark Ok. * R HP:Wounded MV:Full - Knuckle: Battered > k dark *Knuckle* tries to scythe you, but you parry successfully. You scythe *Knuckle*'s right hand very hard. Ok. *Knuckle* panics, and attempts to flee! * R HP:Wounded MV:Full - Knuckle: Battered > Ok. k dark * R HP:Wounded MV:Full - Knuckle: Battered > Ok. k dark * R HP:Wounded MV:Full - Knuckle: Battered > *Knuckle* leaves east. *Knuckle* has arrived from the east. * R HP:Wounded MV:Full > k dark You scythe *Knuckle*'s body extremely hard. * R HP:Wounded MV:Full - Knuckle: Battered > k dark Ok. * R HP:Wounded MV:Full - Knuckle: Battered > k dark Ok. * R HP:Wounded MV:Full - Knuckle: Battered > k dark Ok. * R HP:Wounded MV:Full - Knuckle: Battered > k dark Ok. * R HP:Wounded MV:Full - Knuckle: Battered > *Knuckle* panics, and attempts to flee! * R HP:Wounded MV:Full - Knuckle: Battered > k dark k dark You scythe *Knuckle*'s left arm hard. Ok. k dark * R HP:Wounded MV:Full - Knuckle: Battered > Ok. *Slaydak* has arrived from the north. * R HP:Wounded MV:Full - Knuckle: Battered > k dark Ok. * R HP:Wounded MV:Full - Knuckle: Battered > Ok. *Knuckle* leaves south. * R HP:Wounded MV:Full > k dark You scythe *Slaydak*'s body very hard. * R HP:Wounded MV:Full - Slaydak: Battered > Ok. * R HP:Wounded MV:Full - Slaydak: Battered > k dark Ok. look * R HP:Wounded MV:Full - Slaydak: Battered > *Saezuru* has arrived from the north. * R HP:Wounded MV:Full - Slaydak: Battered > k dark The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. The corpse of the blighted tree is lying here. [2] *Saezuru* is standing here. *Slaydak* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Slaydak: Battered > Ok. * R HP:Wounded MV:Full - Slaydak: Battered > k dark You scythe *Slaydak*'s body very hard. Ok. k dark * R HP:Wounded MV:Full - Slaydak: Battered > Ok. k dark * R HP:Wounded MV:Full - Slaydak: Battered > *Xiong* has arrived from the north. look * R HP:Wounded MV:Full - Slaydak: Battered > Ok. *Knuckle* has arrived from the east. *Saezuru* tries to blast you, but you deflect the blow. Bardek narrates 'where he know ?' k dark * R HP:Wounded MV:Full - Slaydak: Battered > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. The corpse of the blighted tree is lying here. [2] *Knuckle* is standing here. *Xiong* is standing here. *Saezuru* is here, fighting YOU! *Slaydak* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - Slaydak: Battered > Ok. *Xiong* tries to stab you, but you parry successfully. k dark * R HP:Wounded MV:Full - Slaydak: Battered > You dodge a bash from *Slaydak* who loses his balance and falls! Twine narrates 'someone just kill his hoss ' * R HP:Wounded MV:Full - Slaydak: Battered > A shrill piercing scream reverberates through the area. Ok. * R HP:Wounded MV:Full - Xiong: Healthy > flee *Xiong* tries to stab you, but you parry successfully. You try to scythe *Xiong*, but he parries successfully. You scythe *Saezuru*'s right arm very hard. You scythe *Slaydak*'s right leg very hard. You panic and attempt to flee! You flee head over heels. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. The corpse of the blighted tree is lying here. [2] A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Banal* is standing here. * R HP:Wounded MV:Full > *Banal* tries to crush you, but you parry successfully. * R HP:Wounded MV:Full - Banal: Hurt > e flee No way! You're fighting for your life! *Xiong* has arrived from the north. * R HP:Wounded MV:Full - Banal: Hurt > *Xiong* tries to stab you, but you deflect the blow. You panic and attempt to flee! *Slaydak* has arrived from the north. *Slaydak* cleaves your body. *Saezuru* has arrived from the north. *Saezuru* blasts your head hard. *Saezuru* tries to blast you, but you deflect the blow. *Slaydak* tries to cleave you, but you deflect the blow. *Xiong* tries to stab you, but you deflect the blow. You scythe *Banal*'s left arm very hard. You scythe *Saezuru*'s left leg extremely hard. You scythe *Slaydak*'s body very hard. You try to scythe *Xiong*, but he deflects the blow. *Banal* tries to crush you, but you parry successfully. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e n The Blight [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. Some thick-soled, heavy leather boots stand stiffly together. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > n The Blight [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. The blighted tree is lying here, mortally wounded. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Strong > k tree look where The blighted tree tries to hit you, but you parry successfully. You scythe the blighted tree's roots into bloody fragments! The blighted tree is dead! R.I.P. Quite a death count. Have it put on your tombstone. You feel like you have lost something. Your blood freezes as you hear the blighted tree's death cry. Your heartbeat calms down more as you feel less panicked. You scythe the blighted tree's trunk into bloody fragments! The blighted tree is dead! R.I.P. Quite a death count. Have it put on your tombstone. You feel like you have lost something. Your blood freezes as you hear the blighted tree's death cry. * R HP:Wounded MV:Strong > The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > k tree Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. look * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. where * R HP:Wounded MV:Strong > look Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong > k dark The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where look k dark They aren't here. Bardek narrates 'where he ?' * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong > where The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong > look They aren't here. * R HP:Wounded MV:Strong > k dark The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. k dark * R HP:Wounded MV:Strong > where They aren't here. * R HP:Wounded MV:Strong > k dark Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong > k dark They aren't here. look * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > k dark The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > where k dark Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > notice notice You stop paying increased attention to your surroundings. where * R HP:Wounded MV:Strong > You start paying increased attention to your surroundings. k dark * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong > where look k dark They aren't here. *Xiong* has arrived from the south. * R HP:Wounded MV:Strong > You try to scythe *Xiong*, but he parries successfully. * R HP:Wounded MV:Strong - Xiong: Healthy > Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong - Xiong: Healthy > k dark The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. The corpse of the blighted tree is lying here. [3] *Xiong* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong - Xiong: Healthy > Ok. Halfhand narrates 'on' * R HP:Wounded MV:Strong - Xiong: Healthy > flee Ok. * R HP:Wounded MV:Strong - Xiong: Healthy > w You panic and attempt to flee! w *Xiong* tries to stab you, but you parry successfully. You flee head over heels. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. Some thick-soled, heavy leather boots stand stiffly together. A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. The corpse of a Dha'vol trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Jasyn narrates 'kill him so I can stop spamming already :b' * R HP:Wounded MV:Strong > The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Knuckle* is standing here. *Amino* is standing here. *Amino* tries to scythe you, but you deflect the blow. * R HP:Wounded MV:Strong - Amino: Wounded > n n No way! You're fighting for your life! * R HP:Wounded MV:Strong - Amino: Wounded > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Amino: Wounded > flee You panic and attempt to flee! *Knuckle* has arrived from the south. The noxious stench and oppressive heat of the Blight drains your energy! *Amino* scythes your body very hard. You intercept *Knuckle*'s attack on your mount. *Knuckle* scythes your body. You flee head over heels. The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. The corpse of a Dha'vol trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > s The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > e Bardek narrates 'where ?' * R HP:Wounded MV:Strong > The noxious stench and oppressive heat of the Blight drains your energy! The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is standing here. * R HP:Wounded MV:Strong > k dark k dark You scythe *Saezuru*'s left arm very hard. * R HP:Wounded MV:Strong - Saezuru: Hurt > Ok. * R HP:Wounded MV:Strong - Saezuru: Hurt > where look where A shrill piercing scream reverberates through the area. Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong - Saezuru: Hurt > The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is here, fighting YOU! * R HP:Wounded MV:Strong - Saezuru: Hurt > Players in your Zone -------------------- Gwyndaran - The Blight You sense shadowspawn nearby. * R HP:Wounded MV:Strong - Saezuru: Hurt > *Saezuru* tries to blast you, but you parry successfully. You scythe *Saezuru*'s left leg hard. * R HP:Wounded MV:Strong - Saezuru: Hurt > look The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. *Knuckle* is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is here, fighting YOU! * R HP:Wounded MV:Strong - Saezuru: Hurt > flee You panic and attempt to flee! You intercept *Knuckle*'s attack on your mount. *Knuckle* tries to scythe you, but you deflect the blow. w *Amino* has arrived from the north. *Amino* scythes your body very hard. *Amino* scythes your body extremely hard. *Knuckle* tries to scythe you, but you deflect the blow. You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. The corpse of the blighted tree is lying here. [2] A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Slaydak* is standing here. *Hojo* is standing here. A trolloc is here ruling a group of trollocs. *Banal* is standing here. *Banal* tries to crush you, but you deflect the blow. w * R HP:Wounded MV:Strong - Banal: Hurt > n No way! You're fighting for your life! n * R HP:Wounded MV:Strong - Banal: Hurt > *Hojo* leaves west. No way! You're fighting for your life! Halfhand narrates 'check where' flee * R HP:Wounded MV:Strong - Banal: Hurt > No way! You're fighting for your life! *Hojo* has arrived from the west. Hurt > You panic and attempt to flee! *Hojo* smites your body. *Slaydak* leaves west. *Hojo* tries to smite you, but you parry successfully. A Dhai'mon trolloc joins Hojo's fight! *Banal* barely crushes your left leg. *Knuckle* has arrived from the east. You flee head over heels. The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > n n The Blight [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > The Blight [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The blight bear stands on its haunches, roaring madly. * R HP:Wounded MV:Strong > n d The blight bear tries to hit you, but you dodge the attack. You scythe the blight bear's body into bloody fragments! The blight bear tries to hit you, but you deflect the blow. No way! You're fighting for your life! * R HP:Wounded MV:Strong - the blight bear: Hurt > No way! You're fighting for your life! * R HP:Wounded MV:Strong - the blight bear: Hurt > flee d You panic and attempt to flee! The blight bear tries to hit you, but you parry successfully. You flee head over heels. The Blight [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. Alas, you cannot go that way... * R HP:Wounded MV:Strong > w n d The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The blight bear stands on its haunches, roaring madly. *Slaydak* has arrived from the south. * R HP:Wounded MV:Strong > The Blight [ obvious exits: N S D ] There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Strong > Deep in the Valley [ obvious exits: N W U ] There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Wounded MV:Strong > w n Deep in the Valley [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a snake leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > In the Dismal Valley [ obvious exits: E S W U ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving up. There are some tracks of a trolloc leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - In the Dismal Valley You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong > where They aren't here. u * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - In the Dismal Valley You sense shadowspawn nearby. *Slaydak* has arrived from the east. * R HP:Wounded MV:Strong > Overlooking the Dismal Valley [ obvious exits: N W D ] There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A clump of tabac can be seen on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Slaydak* has arrived from below. k dark * R HP:Wounded MV:Strong > You scythe *Slaydak*'s body hard. k dark * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > where look k dark Players in your Zone -------------------- Gwyndaran - Overlooking the Dismal Valley You sense shadowspawn nearby. k dark * R HP:Wounded MV:Strong - Slaydak: Beaten > Overlooking the Dismal Valley The ground falls away sharply here. Massive boulders and roots extend from the sloping ground making the way down appear treacherous. Spreading out below is a vast valley, the woods become thicker to the north. [ obvious exits: N W D ] There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A clump of tabac can be seen on the ground. *Slaydak* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > Ok. k dark * R HP:Wounded MV:Strong - Slaydak: Beaten > Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark k dark You scythe *Slaydak*'s left arm hard. Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark k dark Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark Ok. k dark * R HP:Wounded MV:Strong - Slaydak: Beaten > Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > Ok. * R HP:Wounded MV:Strong - Slaydak: Beaten > k dark Ok. k dark * R HP:Wounded MV:Strong - Slaydak: Beaten > *Slaydak* tries to cleave you, but you deflect the blow. You scythe *Slaydak*'s body extremely hard. Ok. *Slaydak* panics, and attempts to flee! k dark * R HP:Wounded MV:Strong - Slaydak: Beaten > *Slaydak* leaves north. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark n They aren't here. * R HP:Wounded MV:Strong > k dark The Tortured Woods [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Slaydak* is standing here. A crippled bear is here, drooling rabidly. n * R HP:Wounded MV:Strong > k dark You scythe *Slaydak*'s body very hard. * R HP:Wounded MV:Strong - Slaydak: Critical > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Slaydak: Critical > Ok. * R HP:Wounded MV:Strong - Slaydak: Critical > *Slaydak* panics, and attempts to flee! Luy narrates 'Stupid mobs' * R HP:Wounded MV:Strong - Slaydak: Critical > *Slaydak* tries to cleave you, but you parry successfully. You swiftly dodge the rabid bear's attempt to hit you. You scythe *Slaydak*'s right arm very hard. You scythe the rabid bear's body into bloody fragments! *Slaydak* leaves south. *Slaydak* has arrived from the south. * R HP:Wounded MV:Strong - the rabid bear: Hurt > flee *Slaydak* leaves north. You panic and attempt to flee! rabid bear: Hurt > n n n n Jasyn narrates 'on' k dark The rabid bear tries to hit you, but you parry successfully. You flee head over heels. Overlooking the Dismal Valley [ obvious exits: N W D ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving down. A clump of tabac can be seen on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. The Tortured Woods [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A crippled bear is here, drooling rabidly. * R HP:Wounded MV:Strong > The Blighted Woods [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A crippled bear is here, drooling rabidly. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > Alas, you cannot go that way... w * R HP:Wounded MV:Strong > n They aren't here. n * R HP:Wounded MV:Strong > n Through the Blighted Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Strong > The Blighted Woods [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A bruised and bloody leg lies on the ground, torn from its socket. A warhorse is here, stamping his feet impatiently, being ridden by you. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-06-09 13:44 -------------------------------------------------------------------------------- * R HP:Wounded MV:Strong > The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Wounded MV:Strong > e n Near the Thicket [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Strong > n e e e On the Overgrown Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > Twist in the Overgrown Path [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > An Overgrown Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Strong > A Blighted Path [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. The smell of death fades as you move further... * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > w where An Overgrown Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. You smell something remniscent of death as you enter this place. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Gwyndaran - An Overgrown Path You sense shadowspawn nearby. * R HP:Wounded MV:Tiring > Twine narrates 'went n o fnarrow' * R HP:Wounded MV:Tiring > where Players in your Zone -------------------- Gwyndaran - An Overgrown Path You sense shadowspawn nearby. k dark * R HP:Wounded MV:Tiring > k dark w A shrill piercing scream reverberates through the area. A rat starts following you. Your heartbeat calms down more as you feel less panicked. You are hungry. They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > Twist in the Overgrown Path [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat has arrived from the east. * R HP:Wounded MV:Strong > s s On the Overgrown Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A thicket of thorns covers the area here. A thicket of thorns covers the area here. A rat has arrived from the north. * R HP:Wounded MV:Tiring > Near the Thicket [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat has arrived from the north. * R HP:Wounded MV:Tiring > w n w The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A rat has arrived from the east. w * R HP:Wounded MV:Tiring > The Blighted Woods [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is here, fighting a grayish-green moss. A grayish-green moss is here, fighting Amino. A grayish-green moss is here, fighting Amino. A grayish-green moss is here, fighting Amino. A rat has arrived from the south. *Amino* leaves west. * R HP:Wounded MV:Tiring > Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is standing here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. A rat has arrived from the east. * R HP:Wounded MV:Tiring > Beneath the Gnarled Trees [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat has arrived from the east. Bardek narrates 'spam at narrow' * R HP:Wounded MV:Tiring > n Jasyn narrates 'he went east narrow' * R HP:Wounded MV:Tiring > Under the Trees [ obvious exits: N E S W ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. A rat has arrived from the south. * R HP:Wounded MV:Tiring > n w At the Stagnant Pond [ obvious exits: S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Tiring > The Towering Trees [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. A rat has arrived from the east. * R HP:Wounded MV:Tiring > e k dark At the Stagnant Pond [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. k dark * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > get iron pack You get a package of iron rations from a backpack. * R HP:Wounded MV:Tiring > eat iron An ogier stops using a lantern. You eat the rations. You are full. * R HP:Wounded MV:Tiring > notice *Amino* has arrived from the south. where * R HP:Wounded MV:Tiring > You stop paying increased attention to your surroundings. *Amino* scythes your right foot very hard. * R HP:Wounded MV:Tiring - Amino: Wounded > k dark Players in your Zone -------------------- Gwyndaran - At the Stagnant Pond You sense shadowspawn nearby. * R HP:Wounded MV:Tiring - Amino: Wounded > k dark Ok. * R HP:Wounded MV:Tiring - Amino: Wounded > k dark Ok. * R HP:Wounded MV:Tiring - Amino: Wounded > look Ok. ing - Amino: Wounded > You scythe *Amino*'s right arm very hard. An ogier joins your fight! An ogier joins an ogier's fight! *Amino* scythes your body hard. You flee head over heels! You panic and attempt to flee! k dark change mood wimpy change posture defensive You flee head over heels. Under the Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Under the Trees Once lush and rich, the legendary Great Trees that tower above are victims of the encroaching blight. Massive trunks are blackened and the remaining foliage hangs lifeless from disfigured branches. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Mood changed to: Wimpy Wimpy reset to: 185 hit points. * R HP:Battered MV:Tiring > Posture changed to: Defensive * R HP:Battered MV:Tiring > change wimpy 0 You won't flee from any fight now. n * R HP:Battered MV:Tiring > Bardek narrates 'he in patty ?' k dark * R HP:Battered MV:Tiring > k dark At the Stagnant Pond [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is here, fighting an ogier. An ogier is here, fighting Amino. An ogier is here, fighting Amino. * R HP:Battered MV:Tiring > You scythe *Amino*'s right arm hard. * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > where Ok. * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > k dark k dark Players in your Zone -------------------- Gwyndaran - At the Stagnant Pond You sense shadowspawn nearby. * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > k dark Ok. * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > look Ok. * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > k dark Ok. * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > At the Stagnant Pond In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is here, fighting an ogier. An ogier is here, fighting Amino. An ogier is here, fighting Amino. *Amino* panics, and attempts to flee! k dark * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > k dark Ok. k dark * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > You scythe *Amino*'s right arm very hard. An ogier stops using a lantern. An ogier barely tickles Amino's left leg with his strike. An ogier tickles Amino's left arm with his strike. Ok. Mazin narrates 'no' * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > Ok. * R HP:Battered MV:Tiring - an ogier: Scratched - Amino: Wounded > k dark Ok. *Amino* leaves west. * R HP:Battered MV:Tiring > look They aren't here. * R HP:Battered MV:Tiring > k dark At the Stagnant Pond In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Battered MV:Tiring > k dark An ogier leaves west. An ogier leaves west. They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > w The Towering Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An ogier is here, fighting Amino. An ogier is here, fighting Amino. *Amino* is here, fighting an ogier. The angry tree is here, fighting Amino. The angry tree is here, fighting Amino. The angry tree is here, fighting Amino. * R HP:Battered MV:Tiring > k dark *Amino* panics, and attempts to flee! * R HP:Battered MV:Tiring > k dark You scythe *Amino*'s body. k dark * R HP:Battered MV:Tiring - an ogier: Healthy - Amino: Wounded > Ok. k dark * R HP:Battered MV:Tiring - an ogier: Healthy - Amino: Wounded > Ok. * R HP:Battered MV:Tiring - an ogier: Healthy - Amino: Wounded > k dark Ok. * R HP:Battered MV:Tiring - an ogier: Healthy - Amino: Wounded > k dark k dark Ok. *Amino* leaves north. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > They aren't here. k dark * R HP:Battered MV:Tiring > They aren't here. k dark * R HP:Battered MV:Tiring > They aren't here. k dark * R HP:Battered MV:Tiring > They aren't here. k dark * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark k dark They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > k dark k dark They aren't here. k dark * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark An ogier leaves north. An ogier leaves north. They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark The angry tree tries to hit you, but you deflect the blow. You swiftly dodge the angry tree's attempt to hit you. The angry tree tries to hit you, but you dodge the attack. The angry tree tries to hit you, but you dodge the attack. You swiftly dodge the angry tree's attempt to hit you. You scythe the angry tree's trunk into bloody fragments! You scythe the angry tree's trunk into bloody fragments! You scythe the angry tree's trunk into bloody fragments! You swiftly dodge the angry tree's attempt to hit you. They aren't here. * R HP:Battered MV:Tiring - the angry tree: Wounded > flee You panic and attempt to flee! The angry tree tries to hit you, but you dodge the attack. The angry tree tries to hit you, but you parry successfully. You scythe the angry tree's trunk into bloody fragments! You scythe the angry tree's branch into bloody fragments! You scythe the angry tree's branch into bloody fragments! The angry tree tries to hit you, but you dodge the attack. You flee head over heels. At the Stagnant Pond [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > w n The Towering Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. k dark * R HP:Battered MV:Tiring > The Towering Trees [ obvious exits: S ] There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An ogier is here, fighting Amino. An ogier is here, fighting Amino. *Amino* is here, fighting an ogier. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. *Amino* leaves south. k dark * R HP:Battered MV:Tiring > They aren't here. k dark * R HP:Battered MV:Tiring > s They aren't here. k dark * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > The Towering Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is standing here. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. *Amino* tries to scythe you, but you parry successfully. *Saezuru* has arrived from the east. * R HP:Battered MV:Tiring - Amino: Battered > Ok. * R HP:Battered MV:Tiring - Amino: Battered > You scythe *Amino*'s left leg hard. The angry tree tickles Saezuru's head with its hit. The angry tree hits Saezuru's right foot. The angry tree barely hits Saezuru's left leg. *Amino* tries to scythe you, but you deflect the blow. * R HP:Battered MV:Tiring - Amino: Battered > k dark Ok. * R HP:Battered MV:Tiring - Amino: Battered > flee You panic and attempt to flee! The angry tree tries to hit Saezuru, but he parries successfully. The angry tree barely hits Saezuru's left leg. *Saezuru* blasts the angry tree's roots into bloody fragments! The angry tree is incapacitated and will slowly die, if not aided. *Amino* scythes your body very hard. An ogier has arrived from the north. An ogier has arrived from the north. *Saezuru* panics, and attempts to flee! An ogier stops using a lantern. An ogier joins an ogier's fight! You flee head over heels. At the Stagnant Pond [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > k dark k dark They aren't here. k dark * R HP:Battered MV:Tiring > They aren't here. where * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark k dark Players in your Zone -------------------- Gwyndaran - At the Stagnant Pond You sense shadowspawn nearby. look * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. k dark * R HP:Battered MV:Tiring > At the Stagnant Pond In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. *Saezuru* has arrived from the west. * R HP:Battered MV:Tiring > k dark k dark You scythe *Saezuru*'s body hard. * R HP:Battered MV:Tiring - Saezuru: Hurt > Ok. * R HP:Battered MV:Tiring - Saezuru: Hurt > *Saezuru* tries to blast you, but you parry successfully. You scythe *Saezuru*'s left leg extremely hard. flee You panic and attempt to flee!ezuru: Wounded > You flee head over heels. Under the Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is standing here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. *Amino* tries to scythe you, but you parry successfully. * R HP:Battered MV:Tiring - Amino: Battered > w No way! You're fighting for your life! * R HP:Battered MV:Tiring - Amino: Battered > flee Jasyn narrates 'stay spamming at narrow?' You panic and attempt to flee!ino: Battered > *Saezuru* has arrived from the north. A shivering tree tries to hit you, but you deflect the blow. A shivering tree joins a shivering tree's fight! w A shivering tree tries to hit you, but you dodge the attack. A shivering tree barely hits your body. *Amino* scythes your left arm very hard. You flee head over heels. Beneath the Gnarled Trees [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Battered MV:Tiring > e e Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Battered MV:Tiring > The Blighted Woods [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Battered MV:Tiring > s s s The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. Halfhand narrates 'yes' * R HP:Battered MV:Tiring > The Blighted Woods [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A bruised and bloody leg lies on the ground, torn from its socket. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Mazin narrates 'keep narrow blocked' * R HP:Battered MV:Tiring > s w Through the Blighted Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > The Blackened Glade [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Battered MV:Tiring > w w w The Blackened Glade [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant scorpion curls its jointed tail in preparation to attack. A giant scorpion curls its jointed tail in preparation to attack. * R HP:Battered MV:Tiring > Within the Dark Grove [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Twist in the Forgotten Trail [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > w where Bend in the Forgotten Trail [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Battered MV:Tiring > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Battered MV:Tiring > k dark where They aren't here. * R HP:Battered MV:Tiring > look k dark where k dark k dark An ogier stops using a lantern. Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. where * R HP:Battered MV:Tiring > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Battered MV:Tiring > k dark k dark They aren't here. where * R HP:Battered MV:Tiring > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Battered MV:Tiring > They aren't here. look * R HP:Battered MV:Tiring > They aren't here. k dark * R HP:Battered MV:Tiring > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > notice They aren't here. * R HP:Battered MV:Tiring > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. notice * R HP:Battered MV:Tiring > where k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > where You start paying increased attention to your surroundings. * R HP:Battered MV:Tiring > k dark k dark k dark You stop paying increased attention to your surroundings. * R HP:Battered MV:Tiring > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Battered MV:Tiring > You are a 106 year old male human hunter. Your height is 5 feet, 7 inches, and you weigh 154.0 lbs. You are carrying 0.0 lbs and wearing 54.8 lbs, very light. Your base abilities are: Str:19 Int:12 Wil:11 Dex:18 Con:17. Offensive bonus: 159, Dodging bonus: 94, Parrying bonus: 129 Your mood is: Wimpy. You will flee below: 0 Hit Points Your armor absorbs about 62% on average. You are subjected to the following effects: - WARDER BOND to kedelacia - NO QUIT * R HP:Battered MV:Tiring > change mood wimpy change posture defensive Mood changed to: Wimpy * R HP:Battered MV:Tiring > Posture changed to: Defensive look * R HP:Battered MV:Tiring > k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. *Amino* has arrived from the east. * R HP:Battered MV:Tiring > k dark You scythe *Amino*'s body hard. * R HP:Battered MV:Tiring - Amino: Battered > k dark An ogier joins your fight! An ogier joins an ogier's fight! Ok. k dark * R HP:Battered MV:Tiring - Amino: Battered > Ok. k dark * R HP:Battered MV:Tiring - Amino: Battered > Ok. * R HP:Battered MV:Tiring - Amino: Battered > k dark Ok. * R HP:Battered MV:Tiring - Amino: Battered > k dark Ok. * R HP:Battered MV:Tiring - Amino: Battered > k dark Ok. * R HP:Battered MV:Tiring - Amino: Battered > Ok. * R HP:Battered MV:Tiring - Amino: Battered > k dark An ogier barely strikes Amino's body. An ogier barely tickles Amino's head with his strike. *Amino* tries to scythe you, but you deflect the blow. You scythe *Amino*'s body. *Amino* panics, and attempts to flee! * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > *Amino* leaves north. * R HP:Battered MV:Tiring > k dark They aren't here. n * R HP:Battered MV:Tiring > k dark n k dark The Forgotten Trail [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is standing here. * R HP:Battered MV:Tiring > You scythe *Amino*'s body. * R HP:Battered MV:Tiring - Amino: Beaten > k dark *Amino* scythes your body very hard. You scythe *Amino*'s body hard. An ogier has arrived from the south. An ogier has arrived from the south. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Amino: Beaten > Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > Ok. * R HP:Battered MV:Tiring - Amino: Beaten > Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. *Amino* panics, and attempts to flee! k dark * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark An ogier tickles Amino's body with his strike. An ogier joins an ogier's fight! You scythe *Amino*'s body. Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. *Amino* leaves north. *Amino* has arrived from the north. k dark * R HP:Battered MV:Tiring > *Amino* leaves south. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-06-09 13:45 -------------------------------------------------------------------------------- * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > s k dark Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is standing here. e * R HP:Battered MV:Tiring > k dark You scythe *Amino*'s body hard. * R HP:Battered MV:Tiring - Amino: Beaten > No way! You're fighting for your life! * R HP:Battered MV:Tiring - Amino: Beaten > k dark *Amino* tries to scythe you, but you parry successfully. You scythe *Amino*'s body. Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. k dark * R HP:Battered MV:Tiring - Amino: Beaten > *Amino* panics, and attempts to flee! * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > Ok. k dark * R HP:Battered MV:Tiring - Amino: Beaten > k dark k dark k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > k dark Ok. * R HP:Battered MV:Tiring - Amino: Beaten > Ok. * R HP:Battered MV:Tiring - Amino: Beaten > You scythe *Amino*'s left leg. Ok. k dark * R HP:Battered MV:Tiring - Amino: Critical > Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark Ok. *Amino* leaves north. *Amino* has arrived from the north. * R HP:Battered MV:Tiring > You scythe *Amino*'s body hard. *Amino* panics, and attempts to flee! * R HP:Battered MV:Tiring - Amino: Critical > Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark Ok. k dark * R HP:Battered MV:Tiring - Amino: Critical > k dark Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark Ok. Llewlyn narrates 'they were n of 4x' * R HP:Battered MV:Tiring - Amino: Critical > k dark You scythe *Amino*'s body. An ogier has arrived from the north. An ogier has arrived from the north. Ok. Jerez narrates 'on' * R HP:Battered MV:Tiring - Amino: Critical > Ok. *Amino* leaves north. *Amino* has arrived from the north. * R HP:Battered MV:Tiring > k dark You scythe *Amino*'s left hand hard. *Amino* panics, and attempts to flee! * R HP:Battered MV:Tiring - Amino: Critical > k dark k dark Ok. k dark * R HP:Battered MV:Tiring - Amino: Critical > Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark Ok. * R HP:Battered MV:Tiring - Amino: Critical > Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark k dark Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark k dark An ogier joins your fight! An ogier joins an ogier's fight! An ogier tickles Amino's right hand with his strike. An ogier tickles Amino's body with his strike. You scythe *Amino*'s body hard. *Amino* is incapacitated and will slowly die, if not aided. Ok. * R HP:Battered MV:Tiring - Amino: Critical > k dark Ok. * R HP:Battered MV:Tiring - Amino: Critical > Ok. k dark * R HP:Battered MV:Tiring - Amino: Critical > Ok. k dark * R HP:Battered MV:Tiring - Amino: Critical > Ok. * R HP:Battered MV:Tiring - Amino: Critical > Ok. * R HP:Battered MV:Tiring - Amino: Critical > Mazin narrates 'they who' * R HP:Battered MV:Tiring - Amino: Critical > Twine narrates 'they?' * R HP:Battered MV:Tiring - Amino: Critical > look An ogier strikes Amino's body hard. *Amino* is dead! R.I.P. Your blood freezes as you hear *Amino*'s death cry. * R HP:Battered MV:Tiring > k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. The corpse of Amino is lying here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. nar amino rip * R HP:Battered MV:Tiring > You narrate 'amino rip' * R HP:Battered MV:Tiring > rem scourge draw dagger scalp corpse sheath dagger wield scourge save You stop using a bronze chain scourge. * R HP:Battered MV:Tiring > You don't seem to have a sheathed weapon. * R HP:Battered MV:Tiring > You need to wield a short bladed weapon for that! * R HP:Battered MV:Tiring > You are not wielding a weapon. * R HP:Battered MV:Tiring > You wield a bronze chain scourge. * R HP:Battered MV:Tiring > Saving Gwyndaran. * R HP:Battered MV:Tiring > nar soloed You narrate 'soloed' k dark * R HP:Battered MV:Tiring > where They aren't here. Llewlyn narrates 'fantus and another' * R HP:Battered MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > exa corpse It is the corpse of Amino. When you look inside, you see: corpse (here) : a black pair of steel-toed boots a set of blackened chainmail leggings a pair of heron marked longblades a set of black, bloodstained gauntlets a set of blackened chainmail sleeves a backpack a bloodstained cloak bearing a clenched fist a shirt of blackened iron mail a necklace of bloody human skulls a blackened chain coif * R HP:Battered MV:Tiring > where k dark Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. k dark * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. i * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > You are carrying: Nothing. * R HP:Battered MV:Tiring > tac [take all corpse] You get a black pair of steel-toed boots from the corpse of Amino. You get a set of blackened chainmail leggings from the corpse of Amino. You get a pair of heron marked longblades from the corpse of Amino. You get a set of black, bloodstained gauntlets from the corpse of Amino. You get a set of blackened chainmail sleeves from the corpse of Amino. You get a backpack from the corpse of Amino. You get a bloodstained cloak bearing a clenched fist from the corpse of Amino. You get a shirt of blackened iron mail from the corpse of Amino. You get a necklace of bloody human skulls from the corpse of Amino. You get a blackened chain coif from the corpse of Amino. * R HP:Battered MV:Tiring > where Bardek narrates 'where ?' * R HP:Battered MV:Tiring > k dark Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. k dark * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. Jerez narrates 'on near coldie' * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Battered MV:Tiring > look They aren't here. k dark * R HP:Battered MV:Tiring > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. The corpse of Amino is lying here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > where k dark Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. k dark * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > dism You stop riding him. * HP:Battered MV:Tiring > where k dark k dark k dark where Weak light is cast through the grove as the sun rises. The sky starts to get cloudy. Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * HP:Battered MV:Strong > They aren't here. * HP:Battered MV:Strong > They aren't here. * HP:Battered MV:Strong > They aren't here. * HP:Battered MV:Strong > where Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. look * HP:Battered MV:Strong > k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. The corpse of Amino is lying here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. A warhorse is here, stamping his feet impatiently. k dark * HP:Battered MV:Strong > They aren't here. k dark * HP:Battered MV:Strong > They aren't here. * HP:Battered MV:Strong > k dark They aren't here. * HP:Battered MV:Strong > k dark They aren't here. * HP:Battered MV:Strong > They aren't here. * HP:Battered MV:Strong > k dark where They aren't here. * HP:Battered MV:Strong > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. k dark * HP:Battered MV:Strong > They aren't here. look * HP:Battered MV:Strong > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving east. The corpse of Amino is lying here. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. A warhorse is here, stamping his feet impatiently. k dark * * HP:Battered MV:Strong > They aren't here. * HP:Battered MV:Strong > rem scourge You stop using a bronze chain scourge. * HP:Battered MV:Strong > wield dagger You wield a dagger. * HP:Battered MV:Strong > scalp You lean over and sever the bloody head from the corpse of Amino. * HP:Battered MV:Strong > *Knuckle* has arrived from the east. * HP:Battered MV:Strong > k dark k dark You pierce *Knuckle*'s body hard. * HP:Battered MV:Strong - Knuckle: Wounded > Ok. * HP:Battered MV:Strong - Knuckle: Wounded > *Knuckle* scythes your right arm hard. An ogier joins your fight! An ogier joins an ogier's fight! You pierce *Knuckle*'s right foot. sheath dagger * HP:Battered MV:Strong - Knuckle: Battered > You sheath a dagger into a cloak of shifting colors. * HP:Battered MV:Strong - Knuckle: Battered > *Knuckle* panics, and attempts to flee! * HP:Battered MV:Strong - Knuckle: Battered > *Knuckle* leaves north. * HP:Battered MV:Strong > wield scourge k dark You wield a bronze chain scourge. r * HP:Battered MV:Strong > They aren't here. * HP:Battered MV:Strong > n k dark [ride horse] You start riding him. *Knuckle* has arrived from the north. n * R HP:Battered MV:Strong > The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Battered MV:Strong > They aren't here. s * R HP:Battered MV:Strong > A shrill piercing scream reverberates through the area. Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thin wispy fog drifts slowly across your path. A thin wispy fog drifts slowly across your path. k dark * R HP:Battered MV:Strong > s They aren't here. * R HP:Battered MV:Strong > k dark The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Knuckle* is here, fighting an ogier. An ogier is here, fighting Knuckle. * R HP:Battered MV:Strong > You scythe *Knuckle*'s body extremely hard. * R HP:Battered MV:Strong - an ogier: Scratched - Knuckle: Battered > k dark You scythe *Knuckle*'s right leg very hard. *Knuckle* scythes an ogier's body hard. An ogier barely strikes Knuckle's left foot. Ok. k dark * R HP:Battered MV:Strong - an ogier: Scratched - Knuckle: Battered > k dark Ok. *Knuckle* panics, and attempts to flee! k dark * R HP:Battered MV:Strong - an ogier: Scratched - Knuckle: Battered > Ok. * R HP:Battered MV:Strong - an ogier: Scratched - Knuckle: Battered > Ok. * R HP:Battered MV:Strong - an ogier: Scratched - Knuckle: Battered > k dark *Knuckle* leaves north. * R HP:Battered MV:Strong > k dark An ogier leaves north. They aren't here. * R HP:Battered MV:Strong > k dark They aren't here. n * R HP:Battered MV:Strong > They aren't here. k dark * R HP:Battered MV:Strong > The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An ogier is here, fighting Knuckle. *Knuckle* is standing here. * R HP:Battered MV:Strong > You scythe *Knuckle*'s body extremely hard. * R HP:Battered MV:Strong - Knuckle: Beaten > k dark k dark *Knuckle* tries to scythe you, but you deflect the blow. You scythe *Knuckle*'s left leg very hard. An ogier barely strikes Knuckle's body. Ok. k dark * R HP:Battered MV:Strong - Knuckle: Beaten > Ok. k dark * R HP:Battered MV:Strong - Knuckle: Beaten > Ok. * R HP:Battered MV:Strong - Knuckle: Beaten > k dark k dark Ok. *Knuckle* panics, and attempts to flee! * R HP:Battered MV:Strong - Knuckle: Beaten > Ok. * R HP:Battered MV:Strong - Knuckle: Beaten > Ok. * R HP:Battered MV:Strong - Knuckle: Beaten > k dark k dark Ok. * R HP:Battered MV:Strong - Knuckle: Beaten > Ok. *Knuckle* leaves south. *Knuckle* has arrived from the south. * R HP:Battered MV:Strong > k dark You scythe *Knuckle*'s body extremely hard. s * R HP:Battered MV:Strong - Knuckle: Beaten > k dark *Knuckle* tries to scythe you, but you parry successfully. An ogier joins your fight! You scythe *Knuckle*'s right leg hard. No way! You're fighting for your life! * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. * R HP:Battered MV:Strong - Knuckle: Critical > Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > Ok. *Knuckle* panics, and attempts to flee! * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > An ogier tickles Knuckle's left hand with his strike. You scythe *Knuckle*'s right foot hard. Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > Ok. *Knuckle* leaves north. k dark * R HP:Battered MV:Strong > n e They aren't here. * R HP:Battered MV:Strong > Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Knuckle* is standing here. A thin wispy fog drifts slowly across your path. A thin wispy fog drifts slowly across your path. * R HP:Battered MV:Strong > Bend in the Forgotten Trail [ obvious exits: N W ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > w *Knuckle* has arrived from the west. * R HP:Battered MV:Strong > k dark Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thin wispy fog drifts slowly across your path. A thin wispy fog drifts slowly across your path. * R HP:Battered MV:Strong > They aren't here. * R HP:Battered MV:Strong > e n Bend in the Forgotten Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Knuckle* is standing here. k dark * R HP:Battered MV:Strong > Forgotten Trail [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > They aren't here. *Knuckle* has arrived from the south. Thomaso narrates 'orome n thr' * R HP:Battered MV:Strong > s k dark Bend in the Forgotten Trail [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n They aren't here. n * R HP:Battered MV:Strong > Forgotten Trail [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Battered MV:Strong > On the Forgotten Trail [ obvious exits: S W ] There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Knuckle* is standing here. A raven is here flying around. n * R HP:Battered MV:Strong > k dark You scythe *Knuckle*'s right leg hard. k dark * R HP:Battered MV:Strong - Knuckle: Critical > No way! You're fighting for your life! * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. * R HP:Battered MV:Strong - Knuckle: Critical > k dark *Knuckle* tries to scythe you, but you parry successfully. A raven starts following you. You scythe *Knuckle*'s left leg very hard. Ok. * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > Ok. * R HP:Battered MV:Strong - Knuckle: Critical > Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > Ok. * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. * R HP:Battered MV:Strong - Knuckle: Critical > Ok. *Knuckle* panics, and attempts to flee! * R HP:Battered MV:Strong - Knuckle: Critical > k dark Ok. k dark * R HP:Battered MV:Strong - Knuckle: Critical > k dark k dark k dark You scythe *Knuckle*'s body extremely hard. *Knuckle* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? You feel like you have lost something. Your blood freezes as you hear *Knuckle*'s death cry. The day has begun. It starts to rain. Your heartbeat calms down more as you feel less panicked. Sheran narrates 'Hello all.' They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > k dark They aren't here. look * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > On the Forgotten Trail Twisted roots sprawling over the ground make travel difficult. All of the surrounding flora is in decay, brown and dry. None of the green lushness of the stedding is evident from this small path. [ obvious exits: S W ] There are some tracks of a trolloc leaving west. The corpse of Knuckle is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Wounded MV:Strong > nar knuckle rip You narrate 'knuckle rip' dism * R HP:Wounded MV:Strong > You stop riding him. * HP:Wounded MV:Strong > where Players in your Zone -------------------- Gwyndaran - On the Forgotten Trail You sense shadowspawn nearby. k dark * HP:Wounded MV:Strong > They aren't here. * HP:Wounded MV:Strong > where k dark look Players in your Zone -------------------- Gwyndaran - On the Forgotten Trail You sense shadowspawn nearby. k dark * HP:Wounded MV:Strong > They aren't here. * HP:Wounded MV:Strong > On the Forgotten Trail Twisted roots sprawling over the ground make travel difficult. All of the surrounding flora is in decay, brown and dry. None of the green lushness of the stedding is evident from this small path. [ obvious exits: S W ] There are some tracks of a trolloc leaving west. The corpse of Knuckle is lying here. A warhorse is here, stamping his feet impatiently. A raven is here flying around. * HP:Wounded MV:Strong > They aren't here. * HP:Wounded MV:Strong > rem scourge Djal narrates 'on near coldie' * HP:Wounded MV:Strong > You stop using a bronze chain scourge. * HP:Wounded MV:Strong > wield dagger scalp You don't seem to have a dagger. * HP:Wounded MV:Strong > You need to wield a short bladed weapon for that! * HP:Wounded MV:Strong > Twine narrates 'how hfantus health' * HP:Wounded MV:Strong > eq You are using: a crystal lightstick a gold ring a gold ring a rimmed round helmet a shimmering pendant of obsidian a shimmering pendant of obsidian a tunic of finely-crafted chain a cloak of shifting colors a backpack a pair of riveted chainmail sleeves a pair of leather half-gauntlets an ivy bracelet an ivy bracelet a silver etched shield an ornately worked belt with a white flame buckle a set of riveted chainmail leggings a pair of animal-fur boots * HP:Wounded MV:Strong > Kazel narrates 'on a spree, gwyn?' * HP:Wounded MV:Strong > i You are carrying: a bronze chain scourge the severed head of Amino the Trolloc slain in the Blight a backpack a blackened chain coif a necklace of bloody human skulls a shirt of blackened iron mail a bloodstained cloak bearing a clenched fist a set of blackened chainmail sleeves a set of black, bloodstained gauntlets a pair of heron marked longblades a set of blackened chainmail leggings a black pair of steel-toed boots * HP:Wounded MV:Strong > get dagger pack Djal narrates 'wounded' * HP:Wounded MV:Strong > There doesn't seem to be a dagger in a backpack. * HP:Wounded MV:Strong > where k dark Players in your Zone -------------------- Gwyndaran - On the Forgotten Trail You sense shadowspawn nearby. * HP:Wounded MV:Strong > They aren't here. * HP:Wounded MV:Strong > rem scourge draw dagger scalp corpse sheath dagger wield scourge save You don't seem to be using a scourge. * HP:Wounded MV:Strong > You try to quietly draw a dagger from a cloak of shifting colors. * HP:Wounded MV:Strong > You lean over and cut the bloody scalp from the corpse of Knuckle. * HP:Wounded MV:Strong > where You sheath a dagger into a cloak of shifting colors. * HP:Wounded MV:Strong > look You wield a bronze chain scourge. * HP:Wounded MV:Strong > Saving Gwyndaran. * HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - On the Forgotten Trail You sense shadowspawn nearby. * HP:Wounded MV:Strong > On the Forgotten Trail Twisted roots sprawling over the ground make travel difficult. All of the surrounding flora is in decay, brown and dry. None of the green lushness of the stedding is evident from this small path. [ obvious exits: S W ] There are some tracks of a trolloc leaving west. The corpse of Knuckle is lying here. A warhorse is here, stamping his feet impatiently. A raven is here flying around. * HP:Wounded MV:Strong > exa corpse It is the corpse of Knuckle. When you look inside, you see: corpse (here) : a skin of human flesh thirteen copper pennys a pair of thin metal boots a pair of chainmail leggings a belt pack a leather belt a finely crafted axe a pair of steel-backed gauntlets a pair of riveted chainmail sleeves a dark, hooded cloak a chainmail tunic a chain coif * HP:Wounded MV:Strong > r [ride horse] You start riding him. * R HP:Wounded MV:Strong > s s Forgotten Trail [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Strong > s Bend in the Forgotten Trail [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. A thin wispy fog drifts slowly across your path. A raven has arrived from the east. * R HP:Wounded MV:Strong > The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thin wispy fog drifts slowly across your path. A raven has arrived from the north. * R HP:Wounded MV:Strong > s Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Strong > e Twist in the Forgotten Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. A raven has arrived from the west. Perrot narrates 'orome comign spam' k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > Twine narrates 'orome past narrow' * R HP:Wounded MV:Strong > w flee Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. * R HP:Wounded MV:Strong > Twist in the Forgotten Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong > Twine narrates 'east' * R HP:Wounded MV:Strong > *Saezuru* has arrived from the east. Llewlyn narrates 'i think fantus got out through 4x' * R HP:Wounded MV:Strong > k dark k dark You scythe *Saezuru*'s left arm very hard. look * R HP:Wounded MV:Strong - Saezuru: Wounded > k dark Ok. * R HP:Wounded MV:Strong - Saezuru: Wounded > Twist in the Forgotten Trail Obscured by layer upon layer of needles and blackened dead leaves, what you can see of the trail beneath is a dry soil of sickly gray. The trail continues to the west and south and an opening into the woods can be seen to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. *Saezuru* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - Saezuru: Wounded > Ok. * R HP:Wounded MV:Strong - Saezuru: Wounded > *Saezuru* tries to blast you, but you deflect the blow. An ogier joins your fight! You scythe *Saezuru*'s right arm hard. * R HP:Wounded MV:Strong - Saezuru: Battered > look k dark Twist in the Forgotten Trail Obscured by layer upon layer of needles and blackened dead leaves, what you can see of the trail beneath is a dry soil of sickly gray. The trail continues to the west and south and an opening into the woods can be seen to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. *Saezuru* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. An ogier is here, fighting Saezuru. k dark * R HP:Wounded MV:Strong - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - Saezuru: Battered > k dark k dark Ok. k dark * R HP:Wounded MV:Strong - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - Saezuru: Battered > An ogier strikes Saezuru's right arm. You scythe *Saezuru*'s body very hard. Ok. k dark * R HP:Wounded MV:Strong - Saezuru: Battered > k dark Ok. You dodge a bash from *Saezuru* who loses his balance and falls! * R HP:Wounded MV:Strong - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - Saezuru: Battered > change mood wimpy change posture defensive Mood changed to: Wimpy * R HP:Wounded MV:Strong - Saezuru: Battered > Posture changed to: Defensive * R HP:Wounded MV:Strong - Saezuru: Battered > look k dark Twist in the Forgotten Trail Obscured by layer upon layer of needles and blackened dead leaves, what you can see of the trail beneath is a dry soil of sickly gray. The trail continues to the west and south and an opening into the woods can be seen to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. *Saezuru* is sitting here. A warhorse is here, stamping his feet impatiently, being ridden by you. An ogier is here, fighting Saezuru. * R HP:Wounded MV:Strong - Saezuru: Battered > k dark Ok. k dark * R HP:Wounded MV:Strong - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - Saezuru: Battered > k dark k dark An ogier tickles Saezuru's body with his strike. You scythe *Saezuru*'s right leg hard. Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > k dark k dark k dark Ok. Llewlyn narrates 'orome e of 4x' * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > k dark Ok. k dark * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > k dark Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > k dark Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > k dark Ok. k dark * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Battered > k dark An ogier tickles Saezuru's left arm with his strike. You scythe *Saezuru*'s body very hard. *Saezuru* panics, and attempts to flee! Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Beaten > k dark Ok. * R HP:Wounded MV:Strong - an ogier: Scratched - Saezuru: Beaten > Ok. *Saezuru* leaves west. -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-06-09 13:46 -------------------------------------------------------------------------------- * R HP:Wounded MV:Strong > k dark They aren't here. * R HP:Wounded MV:Strong > They aren't here. w * R HP:Wounded MV:Strong > k dark Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is standing here. A raven is here flying around. n * R HP:Wounded MV:Strong > You scythe *Saezuru*'s body hard. *Saezuru* panics, and attempts to flee! k dark * R HP:Wounded MV:Strong - Saezuru: Beaten > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Saezuru: Beaten > k dark Ok. * R HP:Wounded MV:Strong - Saezuru: Beaten > k dark k dark Ok. * R HP:Wounded MV:Strong - Saezuru: Beaten > Ok. * R HP:Wounded MV:Strong - Saezuru: Beaten > *Saezuru* tries to blast you, but you deflect the blow. You scythe *Saezuru*'s body. *Saezuru* panics, and attempts to flee! Ok. * R HP:Wounded MV:Strong - Saezuru: Beaten > k dark Ok. k dark * R HP:Wounded MV:Strong - Saezuru: Beaten > Ok. *Saezuru* leaves north. * R HP:Wounded MV:Strong > k dark An ogier has arrived from the east. n * R HP:Wounded MV:Strong > They aren't here. n * R HP:Wounded MV:Strong > k dark The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is here, fighting a wispy fog. A wispy fog is here, fighting Saezuru. A raven has arrived from the south. * R HP:Wounded MV:Strong > Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. A thin wispy fog drifts slowly across your path. A raven has arrived from the south. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > s k dark The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is here, fighting a wispy fog. A wispy fog is here, fighting Saezuru. A raven has arrived from the north. k dark * R HP:Wounded MV:Strong > You scythe *Saezuru*'s body very hard. * R HP:Wounded MV:Strong - a wispy fog: Healthy - Saezuru: Critical > k dark Ok. k dark * R HP:Wounded MV:Strong - a wispy fog: Healthy - Saezuru: Critical > Ok. * R HP:Wounded MV:Strong - a wispy fog: Healthy - Saezuru: Critical > Ok. * R HP:Wounded MV:Strong - a wispy fog: Healthy - Saezuru: Critical > k dark k dark k dark Ok. * R HP:Wounded MV:Strong - a wispy fog: Healthy - Saezuru: Critical > k dark Ok. *Saezuru* leaves north. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > n They aren't here. k dark * R HP:Wounded MV:Strong > Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is standing here. An astonishingly tall and broad man stands here, with large tufted ears. A thin wispy fog drifts slowly across your path. A raven has arrived from the south. * R HP:Wounded MV:Strong > e k dark You scythe *Saezuru*'s right hand extremely hard. *Saezuru* panics, and attempts to flee! * R HP:Wounded MV:Strong - Saezuru: Critical > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Saezuru: Critical > Ok. * R HP:Wounded MV:Strong - Saezuru: Critical > k dark Ok. k dark * R HP:Wounded MV:Strong - Saezuru: Critical > Ok. *Saezuru* panics, and attempts to flee! k dark * R HP:Wounded MV:Strong - Saezuru: Critical > Ok. k dark * R HP:Wounded MV:Strong - Saezuru: Critical > k dark Ok. * R HP:Wounded MV:Strong - Saezuru: Critical > Ok. * R HP:Wounded MV:Strong - Saezuru: Critical > k dark *Saezuru* tries to blast you, but you parry successfully. An ogier joins your fight! A wispy fog tries to hit you, but you deflect the blow. You scythe *Saezuru*'s body hard. *Saezuru* panics, and attempts to flee! You scythe a wispy fog's right leg into bloody fragments! * R HP:Wounded MV:Strong - Saezuru: Critical > k dark Ok. * R HP:Wounded MV:Strong - Saezuru: Critical > flee Ok. You panic and attempt to flee!zuru: Critical > You flee head over heels. Bend in the Forgotten Trail [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > n Forgotten Trail [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > s w k dark Your heartbeat calms down more as you feel less panicked. Bend in the Forgotten Trail [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. An astonishingly tall and broad man stands here, with large tufted ears. A thin wispy fog drifts slowly across your path. * R HP:Wounded MV:Strong > s They aren't here. * R HP:Wounded MV:Strong > The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is lying here, incapacitated. A wispy fog is here, fighting Saezuru. A raven has arrived from the north. Thomaso narrates 'orome went narow?' s * R HP:Wounded MV:Strong > Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. A raven has arrived from the north. k dark * R HP:Wounded MV:Strong > n k dark They aren't here. k dark * R HP:Wounded MV:Strong > The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Saezuru* is lying here, incapacitated. A wispy fog is here, fighting Saezuru. A raven has arrived from the south. k dark * R HP:Wounded MV:Strong > k dark A wispy fog hits Saezuru's body hard. *Saezuru* is dead! R.I.P. Your blood freezes as you hear *Saezuru*'s death cry. They aren't here. k dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > look They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > The Forgotten Trail An impossibly tall tree with bare limbs as black as night stands to the east, but the way is barred by a tangled wall of prickly bramble. The ground here is hard and dry with a covering of dead leaves fallen from the nearby tree. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. The corpse of Saezuru is lying here. A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. A thin wispy fog drifts slowly across your path. * R HP:Wounded MV:Strong > Twine narrates 'yeah he went east of it' * R HP:Wounded MV:Strong > nar saezuru rip You narrate 'saezuru rip' Twine narrates 'prob trying to help fantus get in' * R HP:Wounded MV:Strong > A wispy fog barely hits your head. * R HP:Wounded MV:Strong - a wispy fog: Healthy > exa corpse It is the corpse of Saezuru. When you look inside, you see: corpse (here) : a pair of light leather boots a pair of chainmail leggings a plain weapons belt a heavy club a small metal shield a pair of leather half-gauntlets a set of chainmail sleeves a dark green cape a militiaman's plate a chain coif a sack * R HP:Wounded MV:Strong - a wispy fog: Healthy > You scythe a wispy fog's left leg into bloody fragments! A wispy fog barely hits your body. * R HP:Wounded MV:Strong - a wispy fog: Scratched > flee You panic and attempt to flee! A wispy fog tries to hit you, but you deflect the blow. You flee head over heels. Bend in the Forgotten Trail [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. A thin wispy fog drifts slowly across your path. * R HP:Wounded MV:Strong > s rem scourge draw dagger scalp corpse sheath dagger wield scourge save The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. The corpse of Saezuru is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A thin wispy fog drifts slowly across your path. * R HP:Wounded MV:Strong > You stop using a bronze chain scourge. * R HP:Wounded MV:Strong > You try to quietly draw a dagger from a cloak of shifting colors. Mazin narrates 'they both gone east of it' * R HP:Wounded MV:Strong > You lean over and cut the bloody scalp from the corpse of Saezuru. * R HP:Wounded MV:Strong > You sheath a dagger into a cloak of shifting colors. * R HP:Wounded MV:Strong > You wield a bronze chain scourge. * R HP:Wounded MV:Strong > Saving Gwyndaran. * R HP:Wounded MV:Strong > s where Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong > e Twist in the Forgotten Trail [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Strong > k dark w They aren't here. k dark * R HP:Wounded MV:Strong > k dark Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. A raven has arrived from the east. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > Mazin narrates 'both in yander' * R HP:Wounded MV:Strong > A shrill piercing scream reverberates through the area. A wispy fog has arrived from the north. A wispy fog tries to hit you, but you parry successfully. You scythe a wispy fog's right hand into bloody fragments! A wispy fog tries to hit you, but you deflect the blow. * R HP:Wounded MV:Strong - a wispy fog: Hurt > notice You start paying increased attention to your surroundings. where * R HP:Wounded MV:Strong - a wispy fog: Hurt > look Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Hurt > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - a wispy fog: Hurt > where k dark You scythe a wispy fog's body into bloody fragments! A wispy fog tries to hit you, but you parry successfully. Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Hurt > look They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Hurt > k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - a wispy fog: Hurt > They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Hurt > where Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Hurt > look Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. k dark * R HP:Wounded MV:Strong - a wispy fog: Hurt > They aren't here. where * R HP:Wounded MV:Strong - a wispy fog: Hurt > look k dark You scythe a wispy fog's body extremely hard. A wispy fog tries to hit you, but you parry successfully. Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Wounded > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - a wispy fog: Wounded > They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Wounded > k dark They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Wounded > where look k dark Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Wounded > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - a wispy fog: Wounded > They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Wounded > You scythe a wispy fog's right arm into bloody fragments! A wispy fog hits your body. * R HP:Wounded MV:Strong - a wispy fog: Wounded > look k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - a wispy fog: Wounded > They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Wounded > change mood wimpy change posture defensive Mood changed to: Wimpy * R HP:Wounded MV:Strong - a wispy fog: Wounded > You scythe a wispy fog's body very hard. A wispy fog tries to hit you, but you deflect the blow. Posture changed to: Defensive * R HP:Wounded MV:Strong - a wispy fog: Wounded > i You are carrying: a torn bit of Saezuru the Trolloc's head slain in the Blight - 1 the war scalp of Knuckle the Trolloc slain in the Blight - 2 the severed head of Amino the Trolloc slain in the Blight - 3 a backpack a blackened chain coif a necklace of bloody human skulls a shirt of blackened iron mail a bloodstained cloak bearing a clenched fist a set of blackened chainmail sleeves a set of black, bloodstained gauntlets a pair of heron marked longblades a set of blackened chainmail leggings a black pair of steel-toed boots * R HP:Wounded MV:Strong - a wispy fog: Wounded > Bardek narrates 'they in patty ?' * R HP:Wounded MV:Strong - a wispy fog: Wounded > drop boots You scythe a wispy fog's left hand extremely hard. A wispy fog tries to hit you, but you deflect the blow. * R HP:Wounded MV:Strong - a wispy fog: Battered > You drop a black pair of steel-toed boots. * R HP:Wounded MV:Strong - a wispy fog: Battered > drop leggings A wispy fog swiftly dodges your attempt to scythe it. A wispy fog tries to hit you, but you parry successfully. You drop a set of blackened chainmail leggings. * R HP:Wounded MV:Strong - a wispy fog: Battered > Jasyn narrates 'want me to stay at narrows spamming for seanchan?' * R HP:Wounded MV:Strong - a wispy fog: Battered > Mazin narrates 'orome in mines' * R HP:Wounded MV:Strong - a wispy fog: Battered > drop gauntlets You drop a set of black, bloodstained gauntlets. * R HP:Wounded MV:Strong - a wispy fog: Battered > drop coif i You scythe a wispy fog's body into bloody fragments! A wispy fog tries to hit you, but you deflect the blow. You drop a blackened chain coif. * R HP:Wounded MV:Strong - a wispy fog: Battered > You are carrying: a torn bit of Saezuru the Trolloc's head slain in the Blight the war scalp of Knuckle the Trolloc slain in the Blight the severed head of Amino the Trolloc slain in the Blight a backpack a necklace of bloody human skulls a shirt of blackened iron mail a bloodstained cloak bearing a clenched fist a set of blackened chainmail sleeves a pair of heron marked longblades * R HP:Wounded MV:Strong - a wispy fog: Battered > where look k dark Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Battered > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - a wispy fog: Battered > where They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Battered > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Battered > You scythe a wispy fog's head into bloody fragments! A wispy fog hits your body. notice * R HP:Wounded MV:Strong - a wispy fog: Beaten > notice You stop paying increased attention to your surroundings. Perrot narrates 'yeah' Bardek narrates 'ya' * R HP:Wounded MV:Strong - a wispy fog: Beaten > look You start paying increased attention to your surroundings. * R HP:Wounded MV:Strong - a wispy fog: Beaten > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Strong - a wispy fog: Beaten > k dark where They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Beaten > Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Strong - a wispy fog: Beaten > k dark look You scythe a wispy fog's left arm into bloody fragments! A wispy fog tries to hit you, but you deflect the blow. They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Critical > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. k dark * R HP:Wounded MV:Strong - a wispy fog: Critical > k dark They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Critical > They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Critical > look k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. k dark * R HP:Wounded MV:Strong - a wispy fog: Critical > They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Critical > They aren't here. Mazin narrates 'on rockwall' * R HP:Wounded MV:Strong - a wispy fog: Critical > k dark k dark They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Critical > They aren't here. * R HP:Wounded MV:Strong - a wispy fog: Critical > look k dark k dark You fail to scythe a wispy fog. A wispy fog hits your body. Your heartbeat calms down more as you feel less panicked. Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Full - a wispy fog: Beaten > They aren't here. * R HP:Wounded MV:Full - a wispy fog: Beaten > They aren't here. * R HP:Wounded MV:Full - a wispy fog: Beaten > look k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Wounded MV:Full - a wispy fog: Beaten > They aren't here. * R HP:Wounded MV:Full - a wispy fog: Beaten > where i Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Full - a wispy fog: Beaten > You are carrying: a torn bit of Saezuru the Trolloc's head slain in the Blight the war scalp of Knuckle the Trolloc slain in the Blight the severed head of Amino the Trolloc slain in the Blight a backpack a necklace of bloody human skulls a shirt of blackened iron mail a bloodstained cloak bearing a clenched fist a set of blackened chainmail sleeves a pair of heron marked longblades * R HP:Wounded MV:Full - a wispy fog: Beaten > A wispy fog swiftly dodges your attempt to scythe it. A wispy fog tries to hit you, but you parry successfully. Twine narrates 'they went in patty back way?' * R HP:Wounded MV:Full - a wispy fog: Beaten > where You scythe a wispy fog's body into bloody fragments! A wispy fog tries to hit you, but you parry successfully. * R HP:Wounded MV:Full - a wispy fog: Critical > k dark Players in your Zone -------------------- Gwyndaran - Bend in the Forgotten Trail You sense shadowspawn nearby. * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. * R HP:Wounded MV:Full - a wispy fog: Critical > look k dark Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. You sense a hidden life form in the area... A wispy fog is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. * R HP:Wounded MV:Full - a wispy fog: Critical > k dark k dark Ok. * R HP:Wounded MV:Full - a wispy fog: Critical > k dark Ok. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > You scythe a wispy fog's body into bloody fragments! A wispy fog is incapacitated and will slowly die, if not aided. Ok. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > k dark Ok. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. * R HP:Wounded MV:Full - a wispy fog: Critical > k dark An ogier leaves east. They aren't here. * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. k dark * R HP:Wounded MV:Full - a wispy fog: Critical > Ok. * R HP:Wounded MV:Full - a wispy fog: Critical > They aren't here. * R HP:Wounded MV:Full - a wispy fog: Critical > k dark k dark Ok. * R HP:Wounded MV:Full - a wispy fog: Critical > k dark k dark k dark k dark k dark k dark k dark k dark k dark You scythe a wispy fog's body into bloody fragments! A wispy fog is dead! R.I.P. Yet again! Seems like a rerun... You feel like you have lost something. A wispy fog disappears into nothing. You try to scythe *Phaede*, but he deflects the blow. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > k dark k dark change mood brave change posture offensive bash They aren't here. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. Perrot narrates 'I bushing 4x' Bardek narrates 'fantus in village' * R HP:Wounded MV:Full - Phaede: Healthy > *Phaede* tries to pierce you, but you deflect the blow. Ok. * R HP:Wounded MV:Full - Phaede: Healthy > Ok. * R HP:Wounded MV:Full - Phaede: Healthy > *Phaede* tries to pierce you, but you parry successfully. You try to scythe *Phaede*, but he parries successfully. Mood changed to: Brave * R HP:Wounded MV:Full - Phaede: Healthy > Posture changed to: Offensive += l - Phaede: Healthy > *Phaede* panics, and attempts to flee! - *Phaede* tickles your left leg with his pierce. *Phaede* leaves east. e -k dark = They're not here anymore! * R HP:Wounded MV:Full > bash Twist in the Forgotten Trail [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Phaede* is standing here. An astonishingly tall and broad man stands here, with large tufted ears. A raven has arrived from the west. * R HP:Wounded MV:Full > You try to scythe *Phaede*, but he deflects the blow. Perrot narrates 'gotta pee 'e: Healthy > - An ogier joins your fight! * An ogier tickles Phaede's body with his strike. *Phaede* barely pierces your body. - *Phaede* giggles. As *Phaede* avoids your bash, you topple over and fall to the ground! stand * R HP:Wounded MV:Full - Phaede: Scratched > *Phaede* panics, and attempts to flee! * R HP:Wounded MV:Full - Phaede: Scratched > k dark *Phaede* leaves west. k dark * R HP:Wounded MV:Full > k dark An ogier leaves west. k dark * R HP:Wounded MV:Full > Someone narrates 'he's heading west' * R HP:Wounded MV:Full > k dark k dark k dark Someone narrates 'block' Bardek narrates 'where they go ?' * R HP:Wounded MV:Full > w k dark You are already standing. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > They aren't here. Someone narrates '3x' * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. An ogier is here, fighting Phaede. You sense a hidden life form in the area... A raven has arrived from the east. * R HP:Wounded MV:Full > You try to scythe *Phaede*, but he parries successfully. * R HP:Wounded MV:Full - Phaede: Scratched > k dark *Phaede* tries to pierce you, but you parry successfully. * R HP:Wounded MV:Full - Phaede: Scratched > Ok. * R HP:Wounded MV:Full - Phaede: Scratched > bash -= A shrill piercing scream reverberates through the area. *Phaede* pierces your body. An ogier tries to strike Phaede, but he parries successfully. -= Your bash at *Phaede* sends him sprawling! * R HP:Battered MV:Full - Phaede: Scratched > You scythe *Phaede*'s right leg into bloody fragments! An ogier strikes Phaede's body. * R HP:Battered MV:Full - Phaede: Hurt > You scythe *Phaede*'s body very hard. An ogier tries to strike Phaede, but he deflects the blow. * R HP:Battered MV:Full - Phaede: Hurt > Halfhand narrates 'past heart' * R HP:Battered MV:Full - Phaede: Hurt > Halfhand narrates 'blcok 4x' * R HP:Battered MV:Full - Phaede: Hurt > *Phaede* pierces your body. You try to scythe *Phaede*, but he parries successfully. An ogier tries to strike Phaede, but he deflects the blow. *Phaede* tries to pierce you, but you deflect the blow. * R HP:Battered MV:Full - Phaede: Hurt > bash A shrill piercing scream reverberates through the area. *Hojo* has arrived from the north. + *Phaede* tries to pierce you, but you parry successfully. An ogier tries to strike Phaede, but he deflects the blow. =- *Phaede* tries to pierce you, but you deflect the blow. *Phaede* panics, and attempts to flee! - *Hojo* says ''' *Hojo* says ''' As *Phaede* avoids your bash, you topple over and fall to the ground! stand * R HP:Battered MV:Full > *Phaede* leaves north. * R HP:Battered MV:Full > change mood wimpy change posture defensive *Hojo* tries to smite you, but you deflect the blow. * R HP:Battered MV:Full - Hojo: Hurt > k dark look k dark *Hojo* smites your left foot hard. An ogier joins your fight! * R HP:Battered MV:Full - Hojo: Hurt > Do you not consider fighting as standing? flee * R HP:Battered MV:Full - Hojo: Hurt > Mood changed to: Wimpy * R HP:Battered MV:Full - Hojo: Hurt > Posture changed to: Defensive * R HP:Battered MV:Full - Hojo: Hurt > Ok. * R HP:Battered MV:Full - Hojo: Hurt > Bend in the Forgotten Trail The barren ground gives way here to a solitary sycamore tree. Stunted and diseased, the sycamore bears no leaves and its branches wilt forlornly to the ground. The trail continues to the north and east. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. You sense a hidden life form in the area... *Hojo* is here, fighting YOU! A raven is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. An ogier is here, fighting Hojo. * R HP:Battered MV:Full - Hojo: Hurt > Ok. * R HP:Battered MV:Full - Hojo: Hurt > s You panic and attempt to flee! An ogier strikes Hojo's right leg. *Hojo* smites your right leg. You flee head over heels. The Forgotten Trail [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. The corpse of Saezuru is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Bend in the Forgotten Trail [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A blackened chain coif rests here. A set of black, bloodstained gauntlets rests here. A set of blackened chainmail leggings rests here. A black pair of steel-toed boots rests here. The corpse of Amino is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... *Hojo* is here, fighting an ogier. A raven is here flying around. An ogier is here, fighting Hojo. * R HP:Battered MV:Full > e s s You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Circle of Light [ obvious exits: N E S W U D ] A water skin has been left on the ground. The News Board is mounted on the wall here. The waters of a blue-veined marble fountain pour forth here. A kind-faced figure stands here. Suddenly someone skillfully places a silver sai in your back! -------------------------------------------------------------------------------- Gwyndaran Joined: Jan 04, 2001 Posted: 2003-06-09 13:47 -------------------------------------------------------------------------------- Didn't seem like stab timer was so short or else I just woulda went around n, or even waited. Not upset I died at all though, hard to be when you just solo 3 guys. -------------------------------------------------------------------------------- Jakalo Joined: Dec 05, 2002 Posted: 2003-06-09 13:58 -------------------------------------------------------------------------------- Nice log, bad luck on the stab part, but serious nicely done on your part