Going for the save Zalaq Joined: Dec 23, 2002 Posted: 2004-06-19 18:38 -------------------------------------------------------------------------------- If this log sucks I'll remove it. Just felt good. starts in camp we thought a nice 4 on 4 was otw west dusty but we were sourly mistaken! more showed so we jetted to CAMP! zork and sheek joins up but we feel we ain't doing too good so we decide to jet once again. o HP:Wounded MV:Tiring > In Front Of The Dark Tower [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Zork the Myrddraal is here, fighting Austin. A hooved trolloc is here, fighting Tarn. A hideous trolloc is here, fighting Austin. A muzzled trolloc is here, fighting Tarn. A beaked trolloc is here, fighting Austin. A gray palfrey prances skittishly nearby. A raven is here flying around. *Austin* is here, fighting Zork, riding a gray palfrey. *Tarn* is here, fighting a shadow stallion, riding a wild stallion. *Firin* is here, fighting a shadow stallion, riding a warhorse. A shadow stallion is sitting here. A warhorse is here, stamping his feet impatiently. * HP:Wounded MV:Tiring > You blast *Tarn*'s right arm very hard. * HP:Wounded MV:Tiring - a shadow stallion: Critical - Tarn: Scratched > *Firin* looks at a shadow stallion. - Kutock has arrived from the east. =+ Zork slashes *Austin*'s left arm extremely hard. *Edaeton* has arrived from the east. Guruhi has arrived from the south. * Guruhi tries to blast *Edaeton*, but he parries successfully. * *Reyl* has arrived from the east, riding a gray palfrey. Kutock leaves north. += *Reyl* blasts your left arm. - *Reyl* tries to blast you, but you dodge the attack. *Edaeton* lances Guruhi's right leg hard. Guruhi tries to blast *Edaeton*, but he parries successfully. A beaked trolloc cleaves Austin's body hard. A muzzled trolloc tickles Tarn's left leg with his cleave. A hideous trolloc cleaves Austin's body. A hooved trolloc tickles Tarn's body with his cleave. Zork slashes *Austin*'s left arm very hard. *Tarn* smites a shadow stallion's body into bloody fragments! A shadow stallion is dead! R.I.P. Your blood freezes as you hear a shadow stallion's death cry. *Firin* leaves east riding a warhorse. Malady narrates 'any abs there i need a bit...' Kutock narrates 'mely' - Kutock has arrived from the north. = *Tarn* closes the fence. Your bash at *Tarn* sends him sprawling! * HP:Wounded MV:Tiring - Tarn: Scratched > *Austin* sends Zork sprawling with a powerful bash! * HP:Wounded MV:Tiring - Tarn: Scratched > open fence Ok. * HP:Wounded MV:Tiring - Tarn: Scratched > bash Kutock narrates 'lots of em' * HP:Wounded MV:Tiring - Tarn: Scratched > They already seem to be stunned. Kutock blasts *Reyl*'s right leg extremely hard. * HP:Wounded MV:Tiring - Tarn: Scratched > Kutock blasts *Reyl*'s right leg extremely hard. You blast *Tarn*'s body. A beaked trolloc tries to cleave Austin, but he parries successfully. A muzzled trolloc tickles Tarn's right foot with his cleave. Austin swiftly dodges a hideous trolloc's attempt to cleave him. A hooved trolloc cleaves Tarn's head. *Austin* strikes Zork's right leg. bash * HP:Wounded MV:Tiring - Tarn: Hurt > You dodge a bash from *Reyl* who loses his balance and falls! * HP:Wounded MV:Tiring - Tarn: Hurt > *Jothel* has arrived from the east, riding a gray palfrey. *Edaeton* avoids being bashed by Guruhi who loses his balance and falls! * HP:Wounded MV:Tiring - Tarn: Hurt > *Jothel* smites Kutock's body. They already seem to be stunned. * HP:Wounded MV:Tiring - Tarn: Hurt > *Austin* closes the fence. * HP:Wounded MV:Tiring - Tarn: Hurt > bash *Elrad* has arrived from the east, riding a warhorse. *Braxas* has arrived from the east, riding a warhorse. *Melyssan* has arrived from the east, riding a gray palfrey. *Alyn* has arrived from the east, riding a warhorse. * HP:Wounded MV:Tiring - Tarn: Hurt > *Elrad* hacks your body hard. * HP:Wounded MV:Tiring - Tarn: Hurt > Guruhi avoids being bashed by *Edaeton* who loses his balance and falls! * HP:Wounded MV:Tiring - Tarn: Hurt > Sheek has arrived from the west. A shadow stallion has arrived from the west. They already seem to be stunned. *Alyn* barely strikes Sheek's body. *Braxas* slashes a shadow stallion's body hard. * HP:Wounded MV:Tiring - Tarn: Hurt > Sheek tries to slash *Alyn*, but he deflects the blow. *Firin* has arrived from the east, riding a warhorse. * HP:Wounded MV:Tiring - Tarn: Hurt > A shadow stallion tries to hit Braxas, but he deflects the blow. *Braxas* tries to slash a shadow stallion, but it parries successfully. Sheek tries to slash *Alyn*, but he deflects the blow. *Alyn* strikes Sheek's head. You barely blast *Tarn*'s body. A beaked trolloc tries to cleave Austin, but he deflects the blow. A muzzled trolloc tickles Tarn's body with his cleave. A hideous trolloc cleaves Austin's left leg. A hooved trolloc cleaves Tarn's head. *Austin* strikes Zork's left hand very hard. * HP:Wounded MV:Tiring - Tarn: Hurt > *Reyl* avoids being bashed by Kutock who loses his balance and falls! * HP:Wounded MV:Tiring - Tarn: Hurt > *Reyl* panics, and attempts to flee! *Reyl* tries to flee, but is too exhausted! * HP:Wounded MV:Tiring - Tarn: Hurt > *Austin* opens the fence. * HP:Wounded MV:Tiring - Tarn: Hurt > Sheek lights the fuse on the fireworks and sets them on the ground. The fuse slowly burns... *Tarn* closes the fence. *Firin* opens the fence. * HP:Wounded MV:Tiring - Tarn: Hurt > Zork panics, and attempts to flee! * HP:Wounded MV:Tiring - Tarn: Hurt > *Jothel* sends Kutock sprawling with a powerful bash! Zork leaves east. * HP:Wounded MV:Tiring - Tarn: Hurt > Sheek panics, and attempts to flee! * HP:Wounded MV:Tiring - Tarn: Hurt > Sheek leaves south. *Firin* leaves north riding a warhorse. Zork narrates 'stare' * HP:Wounded MV:Tiring - Tarn: Hurt > m out? You dodge a bash from *Elrad* who loses his balance and falls! * HP:Wounded MV:Tiring - Tarn: Hurt > *Austin* strikes a hideous trolloc's left leg hard. *Reyl* barely blasts Kutock's body. A shadow stallion tries to hit Braxas, but he deflects the blow. *Braxas* slashes a shadow stallion's left hand extremely hard. *Jothel* smites Kutock's body hard. You blast *Tarn*'s left leg. A beaked trolloc tries to cleave Austin, but he deflects the blow. A muzzled trolloc barely cleaves Tarn's right foot. A hideous trolloc tries to cleave Austin, but he parries successfully. A hooved trolloc barely cleaves Tarn's body. * HP:Wounded MV:Tiring - Tarn: Hurt > 1 *Reyl* panics, and attempts to flee! *Reyl* tries to flee, but is too exhausted! [narrate ] You narrate 'out?' * HP:Wounded MV:Tiring - Tarn: Hurt > 2 *Melyssan* panics, and attempts to flee! *Melyssan* leaves south riding a gray palfrey. * HP:Wounded MV:Tiring - Tarn: Hurt > south south Sheek has arrived from the south. * HP:Wounded MV:Tiring - Tarn: Hurt > [flee ] You panic and attempt to flee! *Alyn* sends Sheek sprawling with a powerful bash! You flee head over heels. Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a gray palfrey is lying here. A water skin made from dried human flesh lies here. A set of chainmail leggings lay upon the ground. A small purse is here. A wide leather belt has been cast off here. A set of chainmail sleeves lie upon the ground. A highly polished breastplate gleams in even the dimmest light. A shiny metal helmet lies to one side. A thick, leather backpack lies abandoned here. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. Nearing A Trolloc Camp [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a myrddraal leaving south. A beaked trolloc is here, scouting. A hideous trolloc is here, in a world of hurt. A hooved trolloc anxiously stamps its feet. o HP:Wounded MV:Tiring > Outside A Trolloc Camp [ obvious exits: N W ] There are some tracks of a myrddraal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. o HP:Wounded MV:Tiring > wher Players in your Zone -------------------- Kutock - In Front Of The Dark Tower Zork - Thinning Woods Zalaq - Outside A Trolloc Camp Sheek - In Front Of The Dark Tower Guruhi - In Front Of The Dark Tower You catch a smell of horses nearby. o HP:Wounded MV:Tiring > Zork narrates 'yeah, don'' o HP:Wounded MV:Tiring > m get outta camp [narrate ] You narrate 'get outta camp' o HP:Wounded MV:Tiring > look Zork narrates 'they got channies and all' Outside A Trolloc Camp Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft grass pads the ground beneath the bushes. Off to the north, the trees of the forest rise above the shrubs and flowers that make up the dense growth of the thicket. Small animals dart through the holes between the branches of the bushes, showing that the thicket is alive and flourishing. [ obvious exits: N W ] There are some tracks of a myrddraal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. o HP:Wounded MV:Tiring > Sheek narrates 'Works set' o HP:Wounded MV:Tiring > north north east east Nearing A Trolloc Camp [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A beaked trolloc is here, scouting. A hooved trolloc anxiously stamps its feet. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. A hideous trolloc is here, in a world of hurt. A hooved trolloc anxiously stamps its feet. o HP:Wounded MV:Tiring > Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a gray palfrey is lying here. A water skin made from dried human flesh lies here. A set of chainmail leggings lay upon the ground. A small purse is here. A wide leather belt has been cast off here. A set of chainmail sleeves lie upon the ground. A highly polished breastplate gleams in even the dimmest light. A shiny metal helmet lies to one side. A thick, leather backpack lies abandoned here. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. *Melyssan* is standing here, riding a gray palfrey. * HP:Wounded MV:Tiring > Thinning Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A rat scurries around trying to get out of sight. A giant bee preys on small animals. o HP:Wounded MV:Tiring > Thinning Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. You notice a pair of leather half-gauntlets is hidden here. A sickly, skinny deer stands here in a daze. o HP:Wounded MV:Tiring > north north east north Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a myrddraal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A sickly, skinny deer stands here in a daze. north o HP:Wounded MV:Tiring > Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Wounded MV:Tiring > north Thinning Woods [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. east north o HP:Wounded MV:Tiring > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. o HP:Wounded MV:Tiring > north east A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. o HP:Wounded MV:Tiring > A Path Through the Dead Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. A raven is here flying around. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. o HP:Wounded MV:Tiring > A Path Through the Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A twitching vine of creepers dangles from above. o HP:Wounded MV:Tiring > east Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. o HP:Wounded MV:Tiring > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. o HP:Wounded MV:Tiring > east Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. A wild boar runs through the forest. o HP:Wounded MV:Tiring > Thick Forest [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A bullseye lantern has been set aside. [2] A leather helmet has been dropped here. A shaggy wolfish creature darts through the shadows. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o HP:Wounded MV:Tiring > Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. o HP:Wounded MV:Tiring > where Players in your Zone -------------------- Zalaq - Dense Forest o HP:Wounded MV:Tiring > m get df/orch Kutock narrates 'nods' o HP:Wounded MV:Tiring > [narrate ] You narrate 'get df/orch' o HP:Wounded MV:Tiring > wher 3 Zork narrates 'they got freakin tons' o HP:Wounded MV:Tiring > Players in your Zone -------------------- Zalaq - Dense Forest o HP:Wounded MV:Tiring > m that's nasty Kutock narrates 'out of camp' o HP:Wounded MV:Tiring > [narrate ] You narrate 'that's nasty' o HP:Wounded MV:Tiring > wher 3 Players in your Zone -------------------- Kutock - Dark Forest Zalaq - Dense Forest o HP:Wounded MV:Tiring > m nada df so far Sheek narrates 'OPEN FENCE' wher o HP:Wounded MV:Tiring > Sheek narrates 'OPEN FENCE' o HP:Wounded MV:Tiring > 3 [narrate ] You narrate 'nada df so far' o HP:Wounded MV:Tiring > Players in your Zone -------------------- Kutock - Thick Forest Zalaq - Dense Forest Kutock has arrived from the west. o HP:Wounded MV:Tiring > Kutock leaves north. o HP:Wounded MV:Tiring > Players in your Zone -------------------- Kutock - Dark Forest Guruhi - Dark Forest Zalaq - Dense Forest You catch a smell of horses nearby. o HP:Wounded MV:Tiring > Kutock narrates 'they wanna be like that' m smells DF now o HP:Wounded MV:Tiring > wher 3 [narrate ] You narrate 'smells DF now' o HP:Wounded MV:Tiring > Players in your Zone -------------------- Kutock - Dark Forest Zalaq - Dense Forest You catch a smell of horses nearby. o HP:Wounded MV:Tiring > l Dense Forest This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their dark leaves. The air is very still and strangely quiet. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. o HP:Wounded MV:Tiring > sc -this is whre the trouble starts!- Sheek narrates 'OPEN FENCE' -checking mvs- o HP:Wounded MV:Tiring > You have hit and 146(274) movement points. This ranks you as Zalaq the Wretched Predator [Ghar'ghael 5] (Level 42). You are standing. o HP:Wounded MV:Tiring > Zork narrates 'i in keep' o HP:Wounded MV:Tiring > Zork narrates 'stare sheek' -realize that zork is of no help!- o HP:Wounded MV:Tiring > ungro You have disbanded the group. -going for the save- o HP:Wounded MV:Tiring > west west south Thick Forest [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. A bullseye lantern has been set aside. [2] A leather helmet has been dropped here. A shaggy wolfish creature darts through the shadows. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. south o HP:Wounded MV:Tiring > south west Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. The corpse of Guruhi is lying here. An elk with massive antlers eyes you with curiosity. *Braxas* is standing here, riding a warhorse. *Elrad* is standing here, riding a warhorse. *Melyssan* is standing here, riding a gray palfrey. A wild boar runs through the forest. * HP:Wounded MV:Tiring > south west Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. o HP:Wounded MV:Tiring > west south A Twist in the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A raven is here flying around. A raven is here, watching. o HP:Wounded MV:Tiring > south Path through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. o HP:Wounded MV:Winded > west A Dead Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. south west o HP:Wounded MV:Winded > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A rust-colored bobcat crouches low, ready to pounce. o HP:Wounded MV:Winded > west A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A handsome stag stands here, ready to run. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. o HP:Wounded MV:Winded > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A sickly, skinny deer stands here in a daze. A twitching vine of creepers dangles from above. A sickly, skinny deer stands here in a daze. A wild boar runs through the forest. A raven is visible flying high in the sky. o HP:Wounded MV:Winded > Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. o HP:Wounded MV:Winded > Zork narrates 'why didn't you dl south...' Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A sickly, skinny deer stands here in a daze. o HP:Wounded MV:Winded > Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Wounded MV:Winded > Thinning Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A giant bee preys on small animals. o HP:Wounded MV:Winded > Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a gray palfrey is lying here. A water skin made from dried human flesh lies here. A set of chainmail leggings lay upon the ground. A small purse is here. A wide leather belt has been cast off here. A set of chainmail sleeves lie upon the ground. A highly polished breastplate gleams in even the dimmest light. A shiny metal helmet lies to one side. A thick, leather backpack lies abandoned here. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. o HP:Wounded MV:Winded > open fence In Front Of The Dark Tower [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. The corpse of a shadow stallion is lying here. [2] *Edaeton* is here, fighting a beaked trolloc, riding a warhorse. A beaked trolloc is here, fighting Edaeton. * HP:Wounded MV:Winded > open fence open fence open fence open fence open fence The fence is opened from the other side. The fence closes quietly. Ok. open fence * HP:Wounded MV:Winded > It's already open! * HP:Wounded MV:Winded > open fence The fence closes quietly. Ok. * HP:Wounded MV:Winded > open fence The fence closes quietly. Ok. * HP:Wounded MV:Winded > open fence open fence *Austin* has arrived from the north, riding a gray palfrey. A raven has arrived from the north. The fence closes quietly. Ok. open fence open fence * HP:Wounded MV:Winded > The fence closes quietly. Ok. * HP:Wounded MV:Winded > open fence open fence *Edaeton* lances a beaked trolloc's right leg into bloody fragments! A beaked trolloc tries to cleave Edaeton, but he deflects the blow. It's already open! open fence * HP:Wounded MV:Winded > open fence open fence *Austin* strikes your left leg. The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence The fence closes quietly. Ok. open fence * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > m get out The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence open fence You try to blast *Austin*, but he deflects the blow. *Austin* tickles your head with his strike. *Edaeton* lances a beaked trolloc's left hand hard. A beaked trolloc tries to cleave Edaeton, but he parries successfully. The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence The fence closes quietly. Ok. open fence open fence * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. [narrate ] You narrate 'get out' * HP:Wounded MV:Winded - Austin: Wounded > open fence open fence Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. open fence * HP:Wounded MV:Winded - Austin: Wounded > open fence Sheek has arrived from the north. Sheek leaves east. The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence open fence The fence closes quietly. Ok. open fence * HP:Wounded MV:Winded - Austin: Wounded > The fence closes quietly. Ok. * HP:Wounded MV:Winded - Austin: Wounded > open fence 1 2 south east east east You try to blast *Austin*, but he deflects the blow. *Edaeton* barely lances a beaked trolloc's body. A beaked trolloc tries to cleave Edaeton, but he deflects the blow. The light begins to filter through the trees. *Jothel* has arrived from the north, riding a gray palfrey. The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > *Jothel* smites your body hard. The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > Sheek has arrived from the east. The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > Sheek leaves east. *Edaeton* panics, and attempts to flee! *Edaeton* tries to flee, but is too exhausted! The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > *Reyl* has arrived from the north, riding a gray palfrey. The fence closes quietly. Ok. * HP:Wounded MV:Tiring - Austin: Hurt > *Austin* sends you sprawling with a powerful bash! The fence closes quietly. * HP:Wounded MV:Tiring - Austin: Hurt > *Reyl* leaves east riding a gray palfrey. * HP:Wounded MV:Tiring - Austin: Hurt > *Austin* barely strikes your body. *Edaeton* tries to lance a beaked trolloc, but he deflects the blow. A beaked trolloc tries to cleave Edaeton, but he deflects the blow. * HP:Wounded MV:Tiring - Austin: Hurt > Sheek narrates 'I OUT' The fence is opened from the other side. * HP:Wounded MV:Tiring - Austin: Hurt > *Firin* has arrived from the north, riding a warhorse. * HP:Wounded MV:Tiring - Austin: Hurt > *Austin* closes the fence. *Edaeton* panics, and attempts to flee! * HP:Wounded MV:Tiring - Austin: Hurt > Sheek narrates 'THANKS' *Edaeton* leaves east riding a warhorse. * HP:Wounded MV:Tiring - Austin: Hurt > *Firin* crushes your body hard. * HP:Wounded MV:Tiring - Austin: Hurt > *Firin* crushes your body. A beaked trolloc barely tickles Firin's body with his cleave. *Jothel* smites your body. *Austin* strikes your body. * HP:Wounded MV:Tiring - Austin: Hurt > Zork narrates 'i'm out of dps in keep' * HP:Wounded MV:Tiring - Austin: Hurt > * HP:Wounded MV:Tiring - Austin: Hurt > The fence is opened from the other side. [flee ] You panic and attempt to flee! Kutock narrates 'lol' You flee head over heels. Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a gray palfrey is lying here. A water skin made from dried human flesh lies here. A set of chainmail leggings lay upon the ground. A small purse is here. A wide leather belt has been cast off here. A set of chainmail sleeves lie upon the ground. A highly polished breastplate gleams in even the dimmest light. A shiny metal helmet lies to one side. A thick, leather backpack lies abandoned here. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. *Edaeton* is standing here, riding a warhorse. *Braxas* is standing here, riding a warhorse. *Elrad* is standing here, riding a warhorse. *Reyl* is standing here, riding a gray palfrey. Nearing A Trolloc Camp [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a myrddraal leaving north. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. A hideous trolloc is here, in a world of hurt. * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > south 3 where Sheek narrates 'gawd' Outside A Trolloc Camp [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a myrddraal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. A beaked trolloc is here, scouting. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * HP:Wounded MV:Winded > Players in your Zone -------------------- Zalaq - Outside A Trolloc Camp Sheek - Forested Borderlands You catch a smell of horses nearby. * HP:Wounded MV:Winded > *Edaeton* has arrived from the north, riding a warhorse. * HP:Wounded MV:Winded > Sheek narrates 'I screwed up ' *Edaeton* struggles to barrel down on you, a partisan bearing the arms of Ghealdan aimed at your chest. * HP:Wounded MV:Winded > inv kill human kill human You are carrying: a bunch of fireworks kill human * HP:Wounded MV:Winded > kill human You try to blast *Edaeton*, but he parries successfully. * HP:Wounded MV:Winded - Edaeton: Hurt > kill human You do the best you can! * HP:Wounded MV:Winded - Edaeton: Hurt > kill human You do the best you can! * HP:Wounded MV:Winded - Edaeton: Hurt > You do the best you can! * HP:Wounded MV:Winded - Edaeton: Hurt > You do the best you can! * HP:Wounded MV:Winded - Edaeton: Hurt > You do the best you can! * HP:Wounded MV:Winded - Edaeton: Hurt > Malady narrates 'ok sounds like i not going down there ' * HP:Wounded MV:Winded - Edaeton: Hurt > *Edaeton* lances your left arm very hard. A beaked trolloc joins your fight! A hideous trolloc joins a beaked trolloc's fight! A fade joins a beaked trolloc's fight! A muzzled trolloc joins a beaked trolloc's fight! You blast *Edaeton*'s right foot very hard. * HP:Battered MV:Winded - Edaeton: Hurt > *Edaeton* panics, and attempts to flee! * HP:Battered MV:Winded - Edaeton: Hurt > *Edaeton* leaves west riding a warhorse. kill human kill human * HP:Battered MV:Winded > kill human *Reyl* has arrived from the north, riding a gray palfrey. *Firin* has arrived from the north, riding a warhorse. You barely blast *Firin*'s head. * HP:Battered MV:Winded - Firin: Battered > *Melyssan* has arrived from the north, riding a gray palfrey. You do the best you can! * HP:Battered MV:Winded - Firin: Battered > *Reyl* tickles your left leg with his blast. You do the best you can! *Elrad* has arrived from the north, riding a warhorse. *Braxas* has arrived from the north, riding a warhorse. *Braxas* slashes your body. * HP:Battered MV:Winded - Firin: Battered > 1 2 *Braxas* barely slashes your body. A beaked trolloc joins your fight! A hideous trolloc joins a beaked trolloc's fight! A fade joins a beaked trolloc's fight! A muzzled trolloc joins a beaked trolloc's fight! *Reyl* blasts your body. *Firin* tickles your body with his crush. You blast *Firin*'s right foot hard. north * HP:Battered MV:Winded - Firin: Battered > east north * HP:Battered MV:Winded - Firin: Battered > east north [flee ] You panic and attempt to flee! *Austin* has arrived from the north, riding a gray palfrey. You flee head over heels. A Trolloc Camp [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a myrddraal leaving north. A pair of thin but sturdy metal boots stands here. A trolloc cookpot, couched in a bed of coals, boils with human flesh. You notice a sack is hidden here. *Edaeton* is standing here, riding a warhorse. A beaked trolloc is here, scouting. A hideous trolloc is here, in a world of hurt. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. A Trolloc Camp [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A hooved trolloc anxiously stamps its feet. A wild hog snorts angrily, pawing at the ground. * HP:Battered MV:Winded > You swiftly dodge the hog's attempt to hit you. No way! You're fighting for your life! * HP:Battered MV:Winded - the hog: Battered > No way! You're fighting for your life! Kutock narrates 'yea dont go down there' * HP:Battered MV:Winded - the hog: Battered > No way! You're fighting for your life! * HP:Battered MV:Winded - the hog: Battered > No way! You're fighting for your life! * HP:Battered MV:Winded - the hog: Battered > 2 east north east north You blast the hog's body into bloody fragments! You swiftly dodge the hog's attempt to hit you. * HP:Battered MV:Winded - the hog: Critical > [flee ] You panic and attempt to flee! Sheek narrates 'WHo opened fence for me?' *Austin* has arrived from the south, riding a gray palfrey. *Austin* leaves north riding a gray palfrey. *Melyssan* has arrived from the east, riding a gray palfrey. You flee head over heels. In Front Of The Dark Tower [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a shadow stallion is lying here. [2] *Tarn* is standing here. *Austin* is standing here, riding a gray palfrey. A hooved trolloc anxiously stamps its feet. A wild stallion bucks madly. A beaked trolloc is here, scouting. Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a gray palfrey is lying here. A water skin made from dried human flesh lies here. A set of chainmail leggings lay upon the ground. A small purse is here. A wide leather belt has been cast off here. A set of chainmail sleeves lie upon the ground. A highly polished breastplate gleams in even the dimmest light. A shiny metal helmet lies to one side. A thick, leather backpack lies abandoned here. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. *Braxas* is standing here, riding a warhorse. *Elrad* is standing here, riding a warhorse. *Elrad* hacks your body hard. You panic and attempt to flee! *Braxas* slashes your left leg. Guruhi tells you 'i firetruckin died' 2 *Braxas* barely slashes your right leg. *Elrad* hacks your left foot hard. east north east north *Tarn* has arrived from the west, riding a wild stallion. *Austin* has arrived from the south, riding a gray palfrey. *Tarn* smites your body. You flee head over heels. Thinning Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A sickly, skinny deer stands here in a daze. Thinning Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A young and strong buck is here, munching some grass. A wild boar runs through the forest. * HP:Beaten MV:Winded > Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A rust-colored bobcat crouches low, ready to pounce. east o HP:Beaten MV:Winded > A Dead Forest [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A wild boar runs through the forest. A gray palfrey prances skittishly nearby. * HP:Beaten MV:Winded > [flee ] Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A rust-colored bobcat crouches low, ready to pounce. o HP:Beaten MV:Winded > north Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Winded > south A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wild boar runs through the forest. east * HP:Beaten MV:Winded > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A twitching vine of creepers dangles from above. A handsome stag stands here, ready to run. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * HP:Beaten MV:Winded > open graniteslab east south south east A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. * HP:Beaten MV:Winded > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > south east A Path Through the Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. A twitching vine of creepers dangles from above. * HP:Beaten MV:Winded > A Dead Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Winded > Path through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * HP:Beaten MV:Winded > I see no graniteslab here. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > look A Path Through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A sickly, skinny deer stands here in a daze. * HP:Beaten MV:Winded > A Path Through the Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Winded > A Rocky Opening [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a myrddraal leaving west. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > look A Rocky Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving west. Moving with deadly grace, a huge cat watches you carefully. Moving with deadly grace, a huge cat watches you carefully. * HP:Beaten MV:Winded > A Rocky Path The small, rocky path bends to the east, or continues to the north. Small, stunted trees, thorny bushes, and small shrubs line the path. To the west, the rocks give way to a light forest, the trees growing taller and having a more green appearance. Stones of all different sizes lie carelessly on the path, the large ones making the path difficult to trek, and the small ones making even the surest foot falter. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving west. Moving with deadly grace, a huge cat watches you carefully. Moving with deadly grace, a huge cat watches you carefully. * HP:Beaten MV:Winded > A Rocky Path The small, rocky path bends to the east, or continues to the north. Small, stunted trees, thorny bushes, and small shrubs line the path. To the west, the rocks give way to a light forest, the trees growing taller and having a more green appearance. Stones of all different sizes lie carelessly on the path, the large ones making the path difficult to trek, and the small ones making even the surest foot falter. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a myrddraal leaving north. There are some tracks of a myrddraal leaving west. Moving with deadly grace, a huge cat watches you carefully. Moving with deadly grace, a huge cat watches you carefully. * HP:Beaten MV:Winded > east south south A huge mountain lion barely hits your right hand. You panic and attempt to flee! A huge mountain lion barely hits your right arm. A huge mountain lion tickles your right leg with her hit. A huge mountain lion barely tickles your body with her hit. Kutock narrates 'prollyu a puke' 1 east south south You flee head over heels. A Rocky Opening [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a myrddraal leaving east. There are some tracks of a myrddraal leaving west. A Rocky Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a myrddraal leaving north. Moving with deadly grace, a huge cat watches you carefully. Moving with deadly grace, a huge cat watches you carefully. m screw that * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > east * HP:Beaten MV:Winded > A Rocky Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A huge mountain lion is here, fighting Alyn. *Alyn* is here, fighting a huge mountain lion, riding a warhorse. * HP:Beaten MV:Weary > south Alas, you cannot go that way... * HP:Beaten MV:Weary > south Alas, you cannot go that way... * HP:Beaten MV:Weary > south Zork narrates 'most likely' [narrate ] You narrate 'screw that' * HP:Beaten MV:Weary > A huge mountain lion has arrived from the west. A huge mountain lion has arrived from the west. A Rocky Path [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. * HP:Beaten MV:Weary > A Rocky Path [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. * HP:Beaten MV:Weary > east south A Rocky Path [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. Guruhi tells you 'had 4 at choke.. 3 on my ass and 2 all n camp ent' * HP:Beaten MV:Weary > south Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > open graniteslab west south Alas, you cannot go that way... * HP:Beaten MV:Weary > south Alas, you cannot go that way... south * HP:Beaten MV:Weary > I see no graniteslab here. * HP:Beaten MV:Weary > A Rocky Opening [ obvious exits: E S ] A dun mare is here, snorting angrily. * HP:Beaten MV:Weary > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. The corpse of a rat is lying here. A black cat meanders to an unknown destination. * HP:Beaten MV:Weary > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A cute brown deer eyes you nervously. A rust-colored bobcat crouches low, ready to pounce. A wild boar runs through the forest. A young and strong buck is here, munching some grass. * HP:Beaten MV:Weary > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A sickly, skinny deer stands here in a daze. Kutock narrates 'think they were tryin to get us in' * HP:Beaten MV:Weary > south east east Forested Borderlands [ obvious exits: N E W ] There are some tracks of a myrddraal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. A sickly, skinny deer stands here in a daze. A cute brown deer eyes you nervously. east * HP:Beaten MV:Weary > Forested Borderlands [ obvious exits: N E W ] There are some tracks of a myrddraal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A giant bee preys on small animals. A handsome stag stands here, ready to run. * HP:Beaten MV:Weary > south Forested Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving east. Ther -------------------------------------------------------------------------------- Edaeton Joined: Oct 21, 2003 From: Somewhere sunny with a few big ROCKS Posted: 2004-06-19 18:45 -------------------------------------------------------------------------------- And thusly did Edaeton speak: firetruck nice save -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2004-06-19 18:52 -------------------------------------------------------------------------------- Pretty awsome -------------------------------------------------------------------------------- Firin Joined: Mar 20, 2002 From: A deep,dark place called home... Posted: 2004-06-19 18:57 -------------------------------------------------------------------------------- Yes, it was very nicely done, I really thought I had him . Were it not for the fireworks moving the human group from 1s, might not have happened, but what would the world be if 100% of spammables were insta dts? As I shouted, he owes you a trolloc sized cookie -------------------------------------------------------------------------------- Firin Joined: Mar 20, 2002 From: A deep,dark place called home... Posted: 2004-06-19 18:59 -------------------------------------------------------------------------------- In hindsight, it's a damn shame that you aren't the run of the mill trolloc who just takes off to blight - you wouldn't have had the moves to make it back . -------------------------------------------------------------------------------- Zalaq Joined: Dec 23, 2002 Posted: 2004-06-19 19:01 -------------------------------------------------------------------------------- just realized it got cut off. I ran keep, and said that I almost died cause of autowimpy, I forgot to reset it after zerk exping. -------------------------------------------------------------------------------- Smasher Joined: Jun 19, 1997 From: joisey Posted: 2004-06-19 20:03 -------------------------------------------------------------------------------- Nice job there dude. I especially like how you engaged that charging puke while there were 10 others in the zone. You're a better man than me, I woulda been screaming about f-ing mobs aggroing while trying to get to safety. It's stuff like this that was common amongst the older players. Hopefully this log will set an example of how you SHOULD be playing. *applause* -------------------------------------------------------------------------------- Sheek Joined: Feb 06, 2001 From: Viking land somewhere... Posted: 2004-06-19 20:43 -------------------------------------------------------------------------------- Yeah, loved that save. (this was like 20 seconds after login, pukes camp I went to help). Planted works 1s fence fled 2 or so times, back into room to trigger em, but they didnt go off. Suddenly I were fence, Firin spamming in it. Didnt try dlining south cuz last I remember pukes were closing it. So yeah.. I did thank Zalaq after, but you know.. ghar'ghael guys rocks! -------------------------------------------------------------------------------- Zalaq Joined: Dec 23, 2002 Posted: 2004-06-19 20:46 -------------------------------------------------------------------------------- If I had went blight I coulda just quaffed to get to him. I was in a very pimp set and when I am I usually carry a vial or two with me. -------------------------------------------------------------------------------- Ravine Joined: Nov 21, 1999 Posted: 2004-06-20 01:05 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- The fuse slowly burns... *Tarn* closes the fence. *Firin* opens the fence. * HP:Wounded MV:Tiring - Tarn: Hurt > -------------------------------------------------------------------------------- Human communication at its best -------------------------------------------------------------------------------- Syr Joined: Feb 23, 2003 Posted: 2004-06-20 02:10 -------------------------------------------------------------------------------- sweet log, nice work -------------------------------------------------------------------------------- Zarth Joined: Nov 15, 2000 Posted: 2004-06-20 14:46 -------------------------------------------------------------------------------- You shoulda went into fence killed all the humans and then left. Its what I would have done. Z