Fortress of the Blight. Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 21:50 -------------------------------------------------------------------------------- o HP:Healthy MV:Full > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. ww o HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Rambit - A Hidden Staircase Sissy - A Hidden Staircase Grusnak - A Hidden Staircase Mangler - A Hidden Staircase o HP:Healthy MV:Full > sa can I go afk? You say 'can I go afk?' l o HP:Healthy MV:Full > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. o HP:Healthy MV:Full > ww [where ] Players in your Zone -------------------- Rambit - A Hidden Staircase Sissy - A Hidden Staircase Grusnak - A Hidden Staircase Mangler - A Hidden Staircase o HP:Healthy MV:Full > Mangler hisses 'yeh' o HP:Healthy MV:Full > sc You have 278(278) hit and 230(235) movement points. You have scored 13768324 experience points and 0 quest points. You need 731676 exp to reach the next level. You have amassed 78 Turn points to date. You have played 4 days and 3 hours (real time). This ranks you as Grusnak The Poisonblade (Level 29). You are standing. You are hungry. d o HP:Healthy MV:Full > rest Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: Rambit down your throat! is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. o HP:Healthy MV:Full > You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a crimson cloak of fine Two Rivers wool. o HP:Healthy MV:Full > te mangler I'll be here draw You are hungry. You tell Mangler 'I'll be here' g meat sack em o HP:Healthy MV:Fresh > You try to quietly draw a sharp, red stone dagger from a crimson cloak of fine Two Rivers wool. o HP:Healthy MV:Fresh > You get a raw side of meat from a sack. o HP:Healthy MV:Fresh > [eat meat] You eat the meat. o HP:Healthy MV:Fresh > Deedlit shouts 'E^EN V O[G MPN^ gL ci@t GhW z?CZr' o HP:Healthy MV:Fresh > Mangler tells you 'you back?' o HP:Healthy MV:Fresh > You have been idle, and are pulled into a void. bonk bonk bonkk * HP:Healthy MV:Fresh > Nah... You feel too relaxed to do that.. o HP:Healthy MV:Fresh > You are thirsty. o HP:Healthy MV:Fresh > l Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: Rambit down your throat! is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. te mangler ya A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. o HP:Healthy MV:Fresh > ww You tell Mangler 'ya' st o HP:Healthy MV:Fresh > u [where ] Players in your Zone -------------------- Grusnak - Beneath the Fortress Rambit - A Hidden Staircase Sissy - A Hidden Staircase Mangler - A Hidden Staircase o HP:Healthy MV:Fresh > i You stop resting, and stand up. o HP:Healthy MV:Fresh > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. o HP:Healthy MV:Full > You are carrying: Nothing. o HP:Healthy MV:Full > l in sack sack (used) : a water skin eight gold crowns a wealth of copper pennies (97) o HP:Healthy MV:Full > l A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. g skin sack o HP:Healthy MV:Full > ds ds You get a water skin from a sack. ds o HP:Healthy MV:Full > [drink skin] It's empty. o HP:Healthy MV:Full > [drink skin] It's empty. o HP:Healthy MV:Full > i [drink skin] It's empty. o HP:Healthy MV:Full > eq Mangler hisses 'think you can lure some in ?' ww o HP:Healthy MV:Full > You are carrying: a water skin o HP:Healthy MV:Full > You are using: a sack a cheap brass ring a cheap brass ring a golden diadem with a hanging sapphire a dark blue scarf a thin, black chain a bearskin tunic a crimson cloak of fine Two Rivers wool a light pair of leather coverings a pair of dark gloves a golden bracelet a golden bracelet a dull black shield a sharp, red stone dagger a brightly-colored sash a leather water flask silk stockings a black pair of silver-tooled boots o HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Grusnak - A Hidden Staircase Rambit - A Hidden Staircase Sissy - A Hidden Staircase Mangler - A Hidden Staircase o HP:Healthy MV:Full > put all sack You put a water skin in a sack. sa ya o HP:Healthy MV:Full > You say 'ya' o HP:Healthy MV:Full > op tapestry I see no tapestry here. l o HP:Healthy MV:Full > o HP:Healthy MV:Full > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. o HP:Healthy MV:Full > sa keep tapestry open You say 'keep tapestry open' o HP:Healthy MV:Full > Mangler hisses 'get on with it then! ' o HP:Healthy MV:Full > l A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. sneak o HP:Healthy MV:Full > ww Mangler opens a way west. Ok, you'll try to move silently for a while. o S HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Grusnak - A Hidden Staircase Rambit - A Hidden Staircase Sissy - A Hidden Staircase Mangler - A Hidden Staircase o S HP:Healthy MV:Full > w Rambit snickers softly. op door o S HP:Healthy MV:Full > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: Rambit down your throat! is standing here. w * S HP:Healthy MV:Full > n n It's already open! * S HP:Healthy MV:Full > n Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W n ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Full > A Tapestry Lined Passageway Tapestries of battles won and lost line either side of this long corridor. The walls of this corridor are made of white marble and rounded off with redstone columns. The corridor leads in two directions, north to the Dome of Truth and south where a row of doors indicate quarters for the dwellers of this fortress. [ obvious exits: N S ] North: *Djal* is standing here. * S HP:Healthy MV:Full > The Dome of Truth Hundreds of golden leaf-shaped lamps are suspended from a domed ceiling at least twenty feet high. This circular room his held up with thick marble pillars, with panels and banners placed between every second pillar. An intricately crafted marble dais lies in the center of this room. There are three exits to his huge room. A wide passageway lies to either the south, north or west. [ obvious exits: N E S W ] North: The Child of Light officer is here, peering sternly around him. West: A Child of the Light fortress sentinel surveys the flow of traffic. *Djal* is standing here. *Kalm* is standing here. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Full > Before the Dome of Truth Before you is the Dome of Truth, its high vaulted ceiling from which hundreds of leaf-shaped lamps are suspended overhead, almost seems unreal in magnificence. The passageway to the Dome of Truth lies to the south, through an entranceway held up by twin redstone pillars. A wide corridor stretches towards the north. [ obvious exits: N S ] South: *Djal* is standing here. The Child of Light officer is here, peering sternly around him. ww A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Healthy MV:Full > A Wide Corridor Both sides of this broad hallway is ranked with banners and trophies attained from enemies of the Children of the Light. The ceiling of the room is extremely high and peaks at about fifteen feet. The hallway stretches onwards, towards the north and south. [ obvious exits: N S ] North: A Child of the Light is here, arrogantly glaring around. South: The Child of Light officer is here, peering sternly around him. * S HP:Healthy MV:Full > s [where ] Players in your Zone -------------------- Grusnak - A Wide Corridor Rambit - A Hidden Staircase Sissy - A Hidden Staircase Mangler - A Hidden Staircase * S HP:Healthy MV:Full > s s s Before the Dome of Truth Before you is the Dome of Truth, its high vaulted ceiling from which hundreds of leaf-shaped lamps are suspended overhead, almost seems unreal in magnificence. The passageway to the Dome of Truth lies to the south, through an entranceway held up by twin redstone pillars. A wide corridor stretches towards the north. [ obvious exits: N S ] South: *Djal* is standing here. The Child of Light officer is here, peering sternly around him. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Healthy MV:Full > The Dome of Truth Hundreds of golden leaf-shaped lamps are suspended from a domed ceiling at least twenty feet high. This circular room his held up with thick marble pillars, with panels and banners placed between every second pillar. An intricately crafted marble dais lies in the center of this room. There are three exits to his huge room. A wide passageway lies to either the south, north or west. [ obvious exits: N E S W ] North: The Child of Light officer is here, peering sternly around him. West: A Child of the Light fortress sentinel surveys the flow of traffic. *Djal* is standing here. *Kalm* is standing here. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Full > A Tapestry Lined Passageway Tapestries of battles won and lost line either side of this long corridor. The walls of this corridor are made of white marble and rounded off with redstone columns. The corridor leads in two directions, north to the Dome of Truth and south where a row of doors indicate quarters for the dwellers of this fortress. [ obvious exits: N S ] North: *Djal* is standing here. * S HP:Healthy MV:Full > Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. e [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Full > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: Rambit down your throat! is standing here. * S HP:Healthy MV:Full > narrate got two in scan w You aren't on the channel. * S HP:Healthy MV:Full > w * S HP:Healthy MV:Full > Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W scan n ] North: *Djal* is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Full > *Djal* is standing here. *Kalm* is standing here. * S HP:Healthy MV:Full > *Kalm* has arrived from the north. *Djal* has arrived from the north. * S HP:Healthy MV:Full > *Djal* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Full - Djal: Healthy > listen all f You now listen to all channels. You panic and attempt to flee! Healthy > You flee head over heels. Hand of the Light Administration This expanded hallway is an administration room for the Hand of Light, in which Questioner trainees are administered into the proper rooms and such. A large banner with the crimson shepherds crook, known to many as the symbol of the Hand of Light, is hung on either side of this room. To the west a long passageway leads into the Questioners area. To the east is a wide tapestry lined hallway. [ obvious exits: E W ] East: *Djal* is standing here. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Child of the Light fortress sentinel surveys the flow of traffic. Einor Saren, an Inquisitor, studies you with distrust. * S HP:Healthy MV:Full > e Dayre narrates 'sup ' * S HP:Healthy MV:Full > e Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. *Djal* is standing here. *Kalm* is standing here. * S HP:Healthy MV:Full > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] West: *Djal* is standing here. * S HP:Healthy MV:Full > scan w *Djal* is standing here. * S HP:Healthy MV:Full > narrate meh You narrate 'meh' * S HP:Healthy MV:Full > *Djal* has arrived from the west. * S HP:Healthy MV:Full > *Djal* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Full - Djal: Healthy > whoi djal You try to pierce *Djal*, but he parries successfully. *Djal* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Full - Djal: Healthy > Djal Baldir is a human. A ruggedly handsome man with graying hair. His knowing grin belies a darker determination. * S HP:Healthy MV:Full - Djal: Healthy > You try to pierce *Djal*, but he deflects the blow. *Djal* tries to pierce you, but you parry successfully. f * S HP:Healthy MV:Full - Djal: Healthy > Braul narrates 'on schala' * S HP:Healthy MV:Full - Djal: Healthy > e e You panic and attempt to flee! You flee head over heels. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: *Djal* is standing here. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. Alas, you cannot go that way... o S HP:Healthy MV:Full > Alas, you cannot go that way... o S HP:Healthy MV:Full > Mangler gives a hideous trolloc an order. A hideous trolloc stops following Mangler. o S HP:Healthy MV:Full > w Your heartbeat calms down more as you feel less panicked. You are thirsty. Saving all threads of this weave of the Wheel. This will take a few moments... k djal k djal narrate on 1w alias 2 close door Auto-save complete. Mangler leaves down. You follow Mangler. Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: Rambit down your throat! is standing here. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. Sissy has arrived from above. Rambit has arrived from above. Alas, you cannot go that way... Sissy says 'dja waest' o S HP:Healthy MV:Full > Mangler gives a hideous trolloc an order. A hideous trolloc now follows Mangler. They aren't here. Sissy says 'djal rather' o S HP:Healthy MV:Full > Mangler leaves up. A hideous trolloc leaves up. You follow Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] Down: Rambit down your throat! is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. *Djal* is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. Sissy has arrived from below. Rambit has arrived from below. You try to pierce *Djal*, but he deflects the blow. Rambit tries to scythe *Djal*, but he deflects the blow. * S HP:Healthy MV:Full - Djal: Healthy > Cenae narrates 'where?' You narrate 'on 1w' * S HP:Healthy MV:Full - Djal: Healthy > Ok. * S HP:Healthy MV:Full - Djal: Healthy > 2 2 Sissy tries to pierce *Djal*, but he deflects the blow. * S HP:Healthy MV:Full - Djal: Healthy > 2 [close door] I see no door here. l * S HP:Healthy MV:Full - Djal: Healthy > f *Djal* tries to pierce you, but you deflect the blow. You try to pierce *Djal*, but he deflects the blow. [close door] I see no door here. Braul narrates 'all e a few s camp' u * S HP:Healthy MV:Full - Djal: Healthy > *Djal* panics, and attempts to flee! [close door] I see no door here. * S HP:Healthy MV:Full - Djal: Healthy > Sissy tries to pierce *Djal*, but he deflects the blow. Rambit scythes *Djal*'s left arm very hard. *Djal* tries to pierce you, but you deflect the blow. You pierce *Djal*'s body very hard. *Djal* leaves west. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: *Djal* is standing here. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. o S HP:Healthy MV:Full > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: Rambit down your throat! is standing here. West: *Kalm* is standing here. *Djal* is standing here. 1 * S HP:Healthy MV:Full > Alas, you cannot go that way... * S HP:Healthy MV:Full > 1 2 *Djal* leaves west. [k gwindor] They aren't here. 2 * S HP:Healthy MV:Full > [k gwindor] They aren't here. * S HP:Healthy MV:Full > [close door] Ok. * S HP:Healthy MV:Full > [close door] It's already closed! * S HP:Healthy MV:Full > Mangler has arrived from the east. A hideous trolloc has arrived from the east. Sissy has arrived from the east. Rambit has arrived from the east. * S HP:Healthy MV:Full > op door w Ok. * S HP:Healthy MV:Full > Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] East: Rambit down your throat! is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. *Kalm* is standing here. Braul narrates 'she fled' * S HP:Healthy MV:Full > alias 1 k human 1 1 1 Ok. * S HP:Healthy MV:Full > [k human] You tickle *Kalm*'s left foot with your pierce. * S HP:Healthy MV:Full - Kalm: Scratched > [k human] You do the best you can! * S HP:Healthy MV:Full - Kalm: Scratched > *Kalm* tries to smite you, but you deflect the blow. You tickle *Kalm*'s right foot with your pierce. Mangler narrates 'damnit dude' [k human] You do the best you can! * S HP:Healthy MV:Full - Kalm: Scratched > You barely pierce *Kalm*'s body. * S HP:Healthy MV:Full - Kalm: Scratched > alias 1 k human 1 1 Ok. l v * S HP:Healthy MV:Full - Kalm: Scratched > [k human] You do the best you can! * S HP:Healthy MV:Full - Kalm: Scratched > Mangler has arrived from the east. A hideous trolloc has arrived from the east. Sissy has arrived from the east. Rambit has arrived from the east. [k human] You do the best you can! * S HP:Healthy MV:Full - Kalm: Scratched > Mangler barely slashes *Kalm*'s body. Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is here, fighting Kalm. *Kalm* is here, fighting YOU! l kalm * S HP:Healthy MV:Full - Kalm: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Healthy MV:Full - Kalm: Scratched > Mangler slashes *Kalm*'s left foot. A hideous trolloc joins Mangler's fight! You pierce *Kalm*'s body. * S HP:Healthy MV:Full - Kalm: Hurt > i swear by the light and my hope of rebirth to fight in the cause of the children of the light and for the light itself against all things of the shadow be they shadowspawn or darkfriends. Kalm has some small wounds and bruises. *Kalm* is using: a mirrored lantern a shining sunburst helmet a dark blue scarf a pure white cloak bearing a golden sunburst a backpack a pair of steel-backed gauntlets a wide leather wristband a great claymore a pair of white and gold-etched greaves a pair of embossed white steel boots You attempt to peek at the inventory: You can't see anything. * S HP:Healthy MV:Full - Kalm: Hurt > Sissy pierces *Kalm*'s body. * S HP:Healthy MV:Full - Kalm: Hurt > Sissy pierces *Kalm*'s left arm hard. * S HP:Healthy MV:Full - Kalm: Hurt > *Kalm* closes the door. * S HP:Healthy MV:Full - Kalm: Hurt > *Djal* panics, and attempts to flee! *Djal* leaves north. * S HP:Healthy MV:Full - Kalm: Hurt > narrate that was horrible Sissy pierces *Kalm*'s left leg. A hideous trolloc barely cleaves Kalm's body. *Kalm* tries to smite you, but you deflect the blow. You pierce *Kalm*'s left leg. * S HP:Healthy MV:Full - Kalm: Hurt > op door You narrate 'that was horrible' * S HP:Healthy MV:Full - Kalm: Hurt > 1 Sissy pierces *Kalm*'s body. Mangler slashes *Kalm*'s right arm hard. *Djal* has arrived from the north. Ok. Rambit tries to scythe *Djal*, but he parries successfully. 1 * S HP:Healthy MV:Full - Kalm: Wounded > 1 *Kalm* closes the door. * S HP:Healthy MV:Full - Kalm: Wounded > [k human] You do the best you can! * S HP:Healthy MV:Full - Kalm: Wounded > [k human] You do the best you can! * S HP:Healthy MV:Full - Kalm: Wounded > [k human] You do the best you can! * S HP:Healthy MV:Full - Kalm: Wounded > *Djal* pierces Rambit's right leg hard. Rambit tries to scythe *Djal*, but he deflects the blow. Sissy pierces *Kalm*'s left leg. A hideous trolloc tickles Kalm's body with its cleave. Mangler slashes *Kalm*'s body very hard. *Kalm* tries to smite you, but you parry successfully. You tickle *Kalm*'s body with your pierce. op door op door * S HP:Healthy MV:Full - Kalm: Wounded > op door op door *Djal* panics, and attempts to flee! Ok. look * S HP:Healthy MV:Full - Kalm: Wounded > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Wounded > op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Wounded > op door *Djal* leaves south. *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Wounded > op door op door *Kalm* closes the door. Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: *Djal* is standing here. West: A Hand of the Light questioner is here, searching for Darkfriends. Rambit down your throat! is standing here. Sissy Burger is here, fighting Kalm. A hideous trolloc is here, fighting Kalm. Mangler the Myrddraal is here, fighting Kalm. *Kalm* is here, fighting YOU! op door op door * S HP:Healthy MV:Full - Kalm: Wounded > Sissy pierces *Kalm*'s left arm. Mangler slashes *Kalm*'s left arm very hard. Ok. * S HP:Healthy MV:Full - Kalm: Wounded > op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Wounded > op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Wounded > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Wounded > op door Sissy pierces *Kalm*'s body. A hideous trolloc tickles Kalm's right leg with its cleave. Mangler slashes *Kalm*'s body hard. *Kalm* tries to smite you, but you parry successfully. You barely pierce *Kalm*'s body. *Kalm* closes the door. Ok. op door * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door *Kalm* closes the door. Ok. op door * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door Sissy pierces *Kalm*'s right hand. You tickle *Kalm*'s head with your pierce. *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door op door *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > Sissy tickles *Kalm*'s body with his pierce. A hideous trolloc barely cleaves Kalm's right arm. Mangler tickles *Kalm*'s left foot with his slash. *Kalm* tries to smite you, but you deflect the blow. You pierce *Kalm*'s right arm. *Kalm* closes the door. Ok. op door op door * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Djal* has arrived from the south. *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door op door *Djal* leaves north. *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. Ok. * S HP:Healthy MV:Full - Kalm: Battered > *Kalm* closes the door. * S HP:Healthy MV:Full - Kalm: Battered > Sissy barely pierces *Kalm*'s right leg. A hideous trolloc tickles Kalm's body with its cleave. *Kalm* tries to smite you, but you deflect the blow. You barely pierce *Kalm*'s body. Sissy barely pierces *Kalm*'s body. You barely pierce *Kalm*'s body. * S HP:Healthy MV:Full - Kalm: Battered > narrate kalm overspamming op door You narrate 'kalm overspamming' op door op door * S HP:Healthy MV:Full - Kalm: Battered > op door Mangler sends *Kalm* sprawling with a powerful bash! Ok. * S HP:Healthy MV:Full - Kalm: Battered > op door op door It's already open! * S HP:Healthy MV:Full - Kalm: Battered > op door *Djal* has arrived from the north. It's already open! * S HP:Healthy MV:Full - Kalm: Battered > It's already open! * S HP:Healthy MV:Full - Kalm: Battered > l It's already open! * S HP:Healthy MV:Full - Kalm: Battered > It's already open! Zork narrates 'why doesn't SK come out sometimes' * S HP:Healthy MV:Full - Kalm: Battered > l djal Sissy pierces *Kalm*'s right arm hard. *Kalm* panics, and attempts to flee! A hideous trolloc cleaves Kalm's body. *Kalm* panics, and attempts to flee! Mangler slashes *Kalm*'s head. You pierce *Kalm*'s head. Mangler looks at *Kalm*. It's already open! * S HP:Healthy MV:Full - Kalm: Beaten > *Kalm* leaves west. Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: *Kalm* is standing here. *Djal* is standing here. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. * S HP:Healthy MV:Full > A ruggedly handsome man with graying hair. His knowing grin belies a darker determination. Djal has some small wounds and bruises. *Djal* is using: a mirrored lantern a water skin a shoufa with a black veil an ivory necklace a dark, hooded cloak a backpack a pair of dark gloves a dull black shield 1 1 a dagger of green jade silk stockings a pair of animal-fur boots (used) You attempt to peek at the inventory: You can't see anything. * S HP:Healthy MV:Full > 1 [k human] You try to pierce *Djal*, but he deflects the blow. * S HP:Healthy MV:Full - Djal: Hurt > [k human] You do the best you can! Sissy tries to pierce *Djal*, but he parries successfully. * S HP:Healthy MV:Full - Djal: Hurt > e [k human] You do the best you can! * S HP:Healthy MV:Full - Djal: Hurt > No way! You're fighting for your life! 2 * S HP:Healthy MV:Full - Djal: Hurt > l Sissy tries to pierce *Djal*, but he deflects the blow. A hideous trolloc joins Sissy's fight! You try to pierce *Djal*, but he deflects the blow. Mangler leaves west. Rambit leaves west. * S HP:Healthy MV:Full - Djal: Hurt > *Djal* panics, and attempts to flee! [close door] Ok. * S HP:Healthy MV:Full - Djal: Hurt > 1 1 Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: Rambit down your throat! is standing here. *Djal* is here, fighting YOU! Sissy Burger is here, fighting Djal. A hideous trolloc is here, fighting Djal. 1 * S HP:Healthy MV:Full - Djal: Hurt > *Djal* leaves north. [k human] They aren't here. * S HP:Healthy MV:Full > A hideous trolloc leaves west. [k human] They aren't here. * S HP:Healthy MV:Full > 2 [k human] They aren't here. * S HP:Healthy MV:Full > 1 [close door] It's already closed! 1 * S HP:Healthy MV:Full > [k human] They aren't here. * S HP:Healthy MV:Full > Mangler has arrived from the west. [k human] They aren't here. * S HP:Healthy MV:Full > op door 1 1 Ok. 1 l * S HP:Healthy MV:Full > [k human] They aren't here. * S HP:Healthy MV:Full > [k human] They aren't here. * S HP:Healthy MV:Full > se [k human] They aren't here. * S HP:Healthy MV:Full > Mangler leaves east. You follow Mangler. Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A hideous trolloc is here, in a world of hurt. West: Sissy Burger is standing here. Mangler the Myrddraal is standing here. Sissy has arrived from the west. Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A hideous trolloc is here, in a world of hurt. Sissy Burger is standing here. Mangler the Myrddraal is standing here. * S HP:Healthy MV:Full > Sorry, but you can't do that here! * S HP:Healthy MV:Full > 1 w 1 w Mangler leaves east. You follow Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: Sissy Burger is standing here. Down: A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc1 is here, in a world of hurt. Sissy has arrived from the west. o S HP:Healthy MV:Full > [k human] They aren't here. o S HP:Healthy MV:Full > 1 Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: Sissy Burger is standing here. w 1 * S HP:Healthy MV:Full > [k human] They aren't here. * S HP:Healthy MV:Full > 1 Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: A hideous trolloc is here, fighting a Child of the Light sentinel. * S HP:Healthy MV:Full > [k human] They aren't here. * S HP:Healthy MV:Full > [k human] They aren't here. * S HP:Healthy MV:Full > Hand of the Light Administration This expanded hallway is an administration room for the Hand of Light, in which Questioner trainees are administered into the proper rooms and such. A large banner with the crimson shepherds crook, known to many as the symbol of the Hand of Light, is hung on either side of this room. To the west a long passageway leads into the Questioners area. To the east is a wide tapestry lined hallway. [ obvious exits: E W ] A hideous trolloc is here, fighting a Child of the Light sentinel. Rambit down your throat! is here, fighting a Child of the Light sentinel. A Hand of the Light questioner is here, fighting Rambit. A Hand of the Light questioner is here, fighting Rambit. A Child of the Light sentinel is here, fighting a hideous trolloc. Einor Saren is here, fighting Rambit. * S HP:Healthy MV:Full > [k human] You pierce a Child of the Light sentinel's left leg very hard. * S HP:Healthy MV:Full - a hideous trolloc: Healthy - a Child of the Light sentinel: Wounded > ff [k human] You do the best you can! * S HP:Healthy MV:Full - a hideous trolloc: Healthy - a Child of the Light sentinel: Wounded > f You pierce a Child of the Light sentinel's body. A Hand of the Light questioner barely tickles Rambit's body with his slash. A Child of the Light sentinel slashes a hideous trolloc's body. Einor Saren barely hits Rambit's body. A Hand of the Light questioner barely slashes Rambit's left arm. A hideous trolloc tickles a Child of the Light sentinel's body with its cleave. Rambit tries to scythe a Child of the Light sentinel, but he deflects the blow. * S HP:Healthy MV:Full - a hideous trolloc: Scratched - a Child of the Light sentinel: Wounded > Pyzcal narrates 'people solo him w/o killing ghosts' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. * S HP:Healthy MV:Full - a hideous trolloc: Scratched - a Child of the Light sentinel: Wounded A Child of the Light sentinel says 'fyz fUMy pJS oDOVlx fE@ Q\\[dhyCDy]g' You panic and attempt to flee! narrate where kalm You flee head over heels. A Tapestry Lined Passageway The Passageway is very wide, more than enough room to have ten men walking abreast to one another. The passageway leads in two directions. To the west the passageway continues for several paces until it seems to end or bends. To the east the corridor leads into a expanded hallway, in which a large table controlling the traffic in this hallway marks an administration room of some sort. [ obvious exits: E W ] East: A hideous trolloc is here, fighting a Child of the Light sentinel. * S HP:Healthy MV:Full > You narrate 'where kalm' * S HP:Healthy MV:Full > w w Intersection Gold gilded lamps are suspended over head, lighting this wide corridor. To the east and west, the corridor stretches on for several paces, until it is joined by another one or comes to a dead end. To the north and south a narrow passageway leading to Questioner dorms, is a clear indication that you are in the Fortress of Light. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: *Kalm* is standing here. * S HP:Healthy MV:Full > End of the Passageway The passageway ends here. To the east the path leads down a very long corridor where it breaks and is connected to in several places. Mouth watering aromas can be detected from here, drifting from the south. [ obvious exits: E S ] South: A cook busily prepares a savory dish in his kitchen. *Kalm* is standing here. * S HP:Healthy MV:Full > *Kalm* leaves south. * S HP:Healthy MV:Full > e Intersection Gold gilded lamps are suspended over head, lighting this wide corridor. To the east and west, the corridor stretches on for several paces, until it is joined by another one or comes to a dead end. To the north and south a narrow passageway leading to Questioner dorms, is a clear indication that you are in the Fortress of Light. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. w s * S HP:Healthy MV:Strong > c End of the Passageway The passageway ends here. To the east the path leads down a very long corridor where it breaks and is connected to in several places. Mouth watering aromas can be detected from here, drifting from the south. [ obvious exits: E S ] South: *Kalm* is standing here. x * S HP:Healthy MV:Strong > A Large Kitchen Giant pantries and stock cupboards line the walls of this large kitchen. The floor, cupboard, doors and bench tops are covered in a thin film of grease and cooking ingredients. Two titanic stoves rest on the southern end of the room, where they heat huge cook-pots to feed the mouths of hungry people, dwelling in the Fortress of Light. The only exit to the room lies to the north. [ obvious exits: N ] A hunk of wrapped beef lies here. [2] *Kalm* is standing here. A cook busily prepares a savory dish in his kitchen. * S HP:Healthy MV:Strong > [hide ] You attempt to hide yourself. Mangler narrates 'come east' [backstab human] You silently approach your victim... *Kalm* leaves north. + Mangler narrates 'he fled' *n 1 *e 1 e Cancelled. End of the Passageway The passageway ends here. To the east the path leads down a very long corridor where it breaks and is connected to in several places. Mouth watering aromas can be detected from here, drifting from the south. [ obvious exits: E S ] South: A cook busily prepares a savory dish in his kitchen. 1 * S HP:Healthy MV:Strong > [k human] They aren't here. * S HP:Healthy MV:Strong > Intersection Gold gilded lamps are suspended over head, lighting this wide corridor. To the east and west, the corridor stretches on for several paces, until it is joined by another one or comes to a dead end. To the north and south a narrow passageway leading to Questioner dorms, is a clear indication that you are in the Fortress of Light. [ obvious exits: N E S W ] East: *Kalm* is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Strong > [k human] They aren't here. * S HP:Healthy MV:Strong > A Tapestry Lined Passageway The Passageway is very wide, more than enough room to have ten men walking abreast to one another. The passageway leads in two directions. To the west the passageway continues for several paces until it seems to end or bends. To the east the corridor leads into a expanded hallway, in which a large table controlling the traffic in this hallway marks an administration room of some sort. [ obvious exits: E W ] East: Rambit down your throat! is standing here. *Kalm* is standing here. * S HP:Healthy MV:Strong > *Kalm* leaves east. [k human] They aren't here. Rambit has arrived from the east. v * S HP:Healthy MV:Strong > Rambit leaves west. * S HP:Healthy MV:Strong > e [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. 1 * S HP:Healthy MV:Strong > e 1 Hand of the Light Administration This expanded hallway is an administration room for the Hand of Light, in which Questioner trainees are administered into the proper rooms and such. A large banner with the crimson shepherds crook, known to many as the symbol of the Hand of Light, is hung on either side of this room. To the west a long passageway leads into the Questioners area. To the east is a wide tapestry lined hallway. [ obvious exits: E W ] East: Sissy Burger is standing here. *Kalm* is standing here. A hideous trolloc is here, fighting a Child of the Light sentinel. A Hand of the Light questioner is here, fighting a hideous trolloc. A Hand of the Light questioner is here, fighting a hideous trolloc. A Child of the Light sentinel is here, fighting a hideous trolloc. Einor Saren is here, fighting a hideous trolloc. * S HP:Healthy MV:Strong > [k human] You barely pierce *Kalm*'s body. *Kalm* panics, and attempts to flee! * S HP:Healthy MV:Strong - Kalm: Beaten > ff Mangler has arrived from the east. Sissy has arrived from the east. No way! You're fighting for your life! * S HP:Healthy MV:Strong - Kalm: Beaten > Mangler leaves west. Sissy leaves west. [k human] You do the best you can! * S HP:Healthy MV:Strong - Kalm: Beaten > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. v * S HP:Healthy MV:Strong - Kalm: Beaten > *Kalm* tries to smite you, but you deflect the blow. You barely pierce *Kalm*'s left hand. *Kalm* panics, and attempts to flee! Einor Saren barely tickles a hideous trolloc's body with his hit. A Hand of the Light questioner barely slashes a hideous trolloc's body. A Hand of the Light questioner slashes a hideous trolloc's left leg. A Child of the Light sentinel barely slashes a hideous trolloc's left leg. A hideous trolloc cleaves a Child of the Light sentinel's left hand hard. * S HP:Healthy MV:Strong - Kalm: Beaten > Mangler has arrived from the west. Sissy has arrived from the west. * S HP:Healthy MV:Strong - Kalm: Beaten > Mangler slashes *Kalm*'s body. [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Healthy MV:Strong - Kalm: Beaten > ff f Mangler slashes *Kalm*'s body hard. You barely pierce *Kalm*'s left foot. * S HP:Healthy MV:Strong - Kalm: Critical > Sissy pierces *Kalm*'s right leg. *Kalm* panics, and attempts to flee! *Kalm* leaves east. v * S HP:Healthy MV:Strong > Sissy pierces a Child of the Light sentinel's body. * S HP:Healthy MV:Strong > 1 1 [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. * S HP:Healthy MV:Strong > Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: Sissy Burger is here, fighting a Child of the Light sentinel. * S HP:Healthy MV:Strong > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. e * S HP:Healthy MV:Strong > [k human] They aren't here. * S HP:Healthy MV:Strong > 1 [k human] They aren't here. * S HP:Healthy MV:Strong > Mangler has arrived from the west. * S HP:Healthy MV:Strong > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A hideous trolloc is here, in a world of hurt. West: Mangler the Myrddraal is standing here. w * S HP:Healthy MV:Strong > Mangler has arrived from the west. [k human] They aren't here. * S HP:Healthy MV:Strong > n n Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] East: Mangler the Myrddraal is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. West: A hideous trolloc is here, fighting a Child of the Light sentinel. * S HP:Healthy MV:Strong > A Tapestry Lined Passageway Tapestries of battles won and lost line either side of this long corridor. The walls of this corridor are made of white marble and rounded off with redstone columns. The corridor leads in two directions, north to the Dome of Truth and south where a row of doors indicate quarters for the dwellers of this fortress. [ obvious exits: N S ] North: The Child of Light officer is here, peering sternly around him. * S HP:Healthy MV:Strong > The Dome of Truth Hundreds of golden leaf-shaped lamps are suspended from a domed ceiling at least twenty feet high. This circular room his held up with thick marble pillars, with panels and banners placed between every second pillar. An intricately crafted marble dais lies in the center of this room. There are three exits to his huge room. A wide passageway lies to either the south, north or west. [ obvious exits: N E S W ] North: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. The Child of Light officer is here, peering sternly around him. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Strong > w w w w ww The Child of Light officer tries to slash you, but you deflect the blow. A Hand of the Light questioner joins the Child of Light officer's fight! A Hand of the Light questioner joins a Hand of the Light questioner's fight! A Hand of the Light questioner slashes your body. A Hand of the Light questioner slashes your right arm. You try to pierce the Child of Light officer, but he deflects the blow. The Child of Light officer tickles your body with his slash. Your heartbeat calms down more as you feel less panicked. You are thirsty. No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > *Kalm* has arrived from the north. No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > *Kalm* leaves west. No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > ff f No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > [where ] Players in your Zone -------------------- Mangler - Intersection in the Passageway Sissy - Intersection in the Passageway Rambit - Intersection Grusnak - The Dome of Truth * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. You panic and attempt to flee!he Child of Light officer: Healthy > 1 You flee head over heels. Before the Dome of Truth Two gold-streaked white marble columns mark the entrance to the Dome of Truth. To either side of each column are banners; one with a crimson shepherds crook and the other with a golden sunburst over a field of white. The Dome of Truth lies to east where a marble dais stands in the center of it. To the west, a wide brightly lit corridor. [ obvious exits: E W ] East: The Child of Light officer is here, peering sternly around him. West: The Child of Light officer is here, peering sternly around him. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. [k human] You pierce a Child of the Light sentinel's right hand very hard. * S HP:Scratched MV:Strong - a Child of the Light sentinel: Scratched > A Child of the Light sentinel tries to slash you, but you parry successfully. A Child of the Light sentinel joins a Child of the Light sentinel's fight! You pierc -------------------------------------------------------------------------------- Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 21:51 -------------------------------------------------------------------------------- Sissy pierces *Kalm*'s right leg. *Kalm* panics, and attempts to flee! *Kalm* leaves east. v * S HP:Healthy MV:Strong > Sissy pierces a Child of the Light sentinel's body. * S HP:Healthy MV:Strong > 1 1 [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. * S HP:Healthy MV:Strong > Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: Sissy Burger is here, fighting a Child of the Light sentinel. * S HP:Healthy MV:Strong > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. e * S HP:Healthy MV:Strong > [k human] They aren't here. * S HP:Healthy MV:Strong > 1 [k human] They aren't here. * S HP:Healthy MV:Strong > Mangler has arrived from the west. * S HP:Healthy MV:Strong > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A hideous trolloc is here, in a world of hurt. West: Mangler the Myrddraal is standing here. w * S HP:Healthy MV:Strong > Mangler has arrived from the west. [k human] They aren't here. * S HP:Healthy MV:Strong > n n Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] East: Mangler the Myrddraal is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. West: A hideous trolloc is here, fighting a Child of the Light sentinel. * S HP:Healthy MV:Strong > A Tapestry Lined Passageway Tapestries of battles won and lost line either side of this long corridor. The walls of this corridor are made of white marble and rounded off with redstone columns. The corridor leads in two directions, north to the Dome of Truth and south where a row of doors indicate quarters for the dwellers of this fortress. [ obvious exits: N S ] North: The Child of Light officer is here, peering sternly around him. * S HP:Healthy MV:Strong > The Dome of Truth Hundreds of golden leaf-shaped lamps are suspended from a domed ceiling at least twenty feet high. This circular room his held up with thick marble pillars, with panels and banners placed between every second pillar. An intricately crafted marble dais lies in the center of this room. There are three exits to his huge room. A wide passageway lies to either the south, north or west. [ obvious exits: N E S W ] North: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. The Child of Light officer is here, peering sternly around him. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Healthy MV:Strong > w w w w ww The Child of Light officer tries to slash you, but you deflect the blow. A Hand of the Light questioner joins the Child of Light officer's fight! A Hand of the Light questioner joins a Hand of the Light questioner's fight! A Hand of the Light questioner slashes your body. A Hand of the Light questioner slashes your right arm. You try to pierce the Child of Light officer, but he deflects the blow. The Child of Light officer tickles your body with his slash. Your heartbeat calms down more as you feel less panicked. You are thirsty. No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > *Kalm* has arrived from the north. No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > *Kalm* leaves west. No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > ff f No way! You're fighting for your life! * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > [where ] Players in your Zone -------------------- Mangler - Intersection in the Passageway Sissy - Intersection in the Passageway Rambit - Intersection Grusnak - The Dome of Truth * S HP:Scratched MV:Strong - the Child of Light officer: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. You panic and attempt to flee!he Child of Light officer: Healthy > 1 You flee head over heels. Before the Dome of Truth Two gold-streaked white marble columns mark the entrance to the Dome of Truth. To either side of each column are banners; one with a crimson shepherds crook and the other with a golden sunburst over a field of white. The Dome of Truth lies to east where a marble dais stands in the center of it. To the west, a wide brightly lit corridor. [ obvious exits: E W ] East: The Child of Light officer is here, peering sternly around him. West: The Child of Light officer is here, peering sternly around him. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. [k human] You pierce a Child of the Light sentinel's right hand very hard. * S HP:Scratched MV:Strong - a Child of the Light sentinel: Scratched > A Child of the Light sentinel tries to slash you, but you parry successfully. A Child of the Light sentinel joins a Child of the Light sentinel's fight! You pierce a Child of the Light sentinel's body. The Child of Light officer has arrived from the east. w * S HP:Scratched MV:Strong - a Child of the Light sentinel: Scratched > f No way! You're fighting for your life! w w * S HP:Scratched MV:Strong - a Child of the Light sentinel: Scratched > w You panic and attempt to flee! Hermes narrates 'taim blands' The Child of Light officer slashes your left leg hard. A Child of the Light sentinel slashes your right hand. A Child of the Light sentinel tries to slash you, but you parry successfully. You try to pierce a Child of the Light sentinel, but he parries successfully. You flee head over heels. The Dome of Truth Hundreds of golden leaf-shaped lamps are suspended from a domed ceiling at least twenty feet high. This circular room his held up with thick marble pillars, with panels and banners placed between every second pillar. An intricately crafted marble dais lies in the center of this room. There are three exits to his huge room. A wide passageway lies to either the south, north or west. [ obvious exits: N E S W ] North: A Child of the Light fortress sentinel surveys the flow of traffic. South: Sissy Burger is standing here. West: The Child of Light officer is here, peering sternly around him. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. Before the Dome of Truth Two gold-streaked white marble columns mark the entrance to the Dome of Truth. To either side of each column are banners; one with a crimson shepherds crook and the other with a golden sunburst over a field of white. The Dome of Truth lies to east where a marble dais stands in the center of it. To the west, a wide brightly lit corridor. [ obvious exits: E W ] East: A Hand of the Light questioner is here, searching for Darkfriends. West: The Child of Light officer is here, peering sternly around him. The Child of Light officer is here, peering sternly around him. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Hurt MV:Strong > Junction in the Corridor Golden lamps hang suspended from a white plastered ceiling above you. The corridor junction leads in two directions. To the south a bubbling fountain can be made out providing water to all. The corridor stretches either east or west where the sides of each wall is lined with banner after banner of fallen enemies conquered by the Children of the Light. [ obvious exits: E S W ] East: The Child of Light officer is here, peering sternly around him. South: A Child of the Light is here, arrogantly glaring around. The Child of Light officer is here, peering sternly around him. * S HP:Hurt MV:Strong > Along the White Marble Corridor Pictures and tapestries of wars and famous battles line either side of this corridor. The corridor is very wide, with a white plastered ceiling reaching its peak at about fifteen feet. The corridor continues to the east and west. To the east, the corridor breaks off to the south. To the west, two huge marble pillars supporting a door frame indicates the entrance of this passageway. [ obvious exits: E W ] East: The Child of Light officer is here, peering sternly around him. * S HP:Hurt MV:Strong > w k kalm n k kalm Mouth of a White Marble Corridor Two gold and silver streaked marble pillars support the mouth of a wide marble corridor to the east. The corridor seems to stretch for several spans before it breaks off into two, one passage going to the south and the other continuing its run further east. To the west is a huge room with golden lamps hanging from the ceiling and battle banners lining its white marble walls. [ obvious exits: E W ] West: A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > w k kalm Alas, you cannot go that way... * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > Eastern End of the Hall of Anointed Panels and banners of beaten foes of the Children of the Light are laid over a white and golden wall. The floor is made of white marble, on which a giant, golden sunburst is laid into the floor. The fringes of the sunburst lie only a few feet away from you, while the center of the sunburst is at the heart of the hall of anointed, to the west. White marble pillars support the entrance to an expansive hallway to the east. [ obvious exits: E W ] West: *Djal* is stanw k kalm ding here. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > k kalm A Child of the Light sentinel tries to slash you, but you deflect the blow. A Child of the Light sentinel joins a Child of the Light sentinel's fight! No way! You're fighting for your life! k kalm * S HP:Hurt MV:Strong - a Child of the Light sentinel: Scratched > They aren't here. * S HP:Hurt MV:Strong - a Child of the Light sentinel: Scratched > They aren't here. * S HP:Hurt MV:Strong - a Child of the Light sentinel: Scratched > f They aren't here. * S HP:Hurt MV:Strong - a Child of the Light sentinel: Scratched > k kalm k kalm You panic and attempt to flee! Hermes narrates 'watch out' A Child of the Light sentinel slashes your right arm hard. A Child of the Light sentinel slashes your body extremely hard. The Child of Light officer has arrived from the east. You flee head over heels. The Heart of the Fortress of Light Hundreds of golden lamps are suspended over you, each illuminating a region of this huge room. A golden sunburst several feet in diameter is intricately set into the white marble floor, as a symbol of the power and wealth of the Children of Light. You may go from here, in any direction, each leading to a section of the Fortress of Light. [ obvious exits: N E S W ] North: A Child of the Light is here, arrogantly glaring around. East: The Child of Light officer is here, peering sternly around him. South: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > n The Child of Light officer has arrived from the east. * S HP:Wounded MV:Strong > k kalm n k kalm n Northern End of the Hall of Anointed Battle banner of enemies beaten by the Children of Light line every facet of this end of the room. Fringes of the giant sunburst lies under your feet, set into the white marble flooring. To the north is a long, pillar supported hallway. To the south, the heart of the Fortress of Light. [ obvious exits: N S ] South: The Child of Light officer is here, peering sternly around him. A Child of the Light is here, arrogantly glaring around. A Child of the Light is hk kalm ere, arrogantly glaring around. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > k kalm A White Marble Hallway Pristine, white marble walls hold up a semi-vaulted ceiling from which gilded lamps are suspended. The walls have small display shelves affixed to them where trophies, gifts and other assorted items attained by the Children of the Light are displayed. The corridor stretches on to the north and south. [ obvious exits: N S ] North: *Djal* is standing here. South: A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > Base of a Huge Staircase The staircase is wide to say the least, with more than enough room for ten men to walk side by side. The rails and steps are constructed of white marble rounded off in bronze and silver. The room is ringed with thick, white marble pillars. The staircase leads up to the second level of the Fortress of Light. [ obvious exits: S U ] Up: *Djal* is standing here. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guardk kalm stands here, scrutinizing those who wish to enter. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > k kalm They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > s Kombat narrates 'are they spamming at him?' * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > A White Marble Hallway Pristine, white marble walls hold up a semi-vaulted ceiling from which gilded lamps are suspended. The walls have small display shelves affixed to them where trophies, gifts and other assorted items attained by the Children of the Light are displayed. The corridor stretches on to the north and south. [ obvious exits: N S ] North: A Child of the Light guard stands here, scrutinizing those who wish to enter. South: A Child of the Light is here, arrogantly glaring around. The Child of Light officer is here, peering sternly around him. * S HP:Wounded MV:Strong > narrate both in stairdoor s You narrate 'both in stairdoor' s * S HP:Wounded MV:Strong > ww A guard bellows 'All welcome Child Kalm to the Fortress!' The Child of Light officer tries to slash you, but you parry successfully. No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > [where ] Players in your Zone -------------------- Grusnak - A White Marble Hallway Rambit - Anteroom of the High Inquisitor Sissy - Anteroom of the High Inquisitor Mangler - Anteroom of the High Inquisitor You catch a smell of horses nearby. f * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > You try to pierce the Child of Light officer, but he parries successfully. The Child of Light officer tries to slash you, but you deflect the blow. * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > s PANIC! You couldn't escape! s * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > *Jeffery* has arrived from the south. A bloodstock stallion has arrived from the south. A warhorse has arrived from the south. *Thomane* has arrived from the south. A warhorse has arrived from the south. *Daron* has arrived from the south. A warhorse has arrived from the south. narrate ffs * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > *Daron* smites your head very hard. *Jeffery* leaves north. A bloodstock stallion leaves north. *Viellain* leaves north. A warhorse leaves north. *Thomane* leaves north. A warhorse leaves north. * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > ff f You narrate 'ffs' s s * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > e *Daron* smites your body very hard. You pierce the Child of Light officer's body. The Child of Light officer slashes your right arm hard. *Jeffery* has arrived from the north. A bloodstock stallion has arrived from the north. A warhorse has arrived from the north. *Thomane* has arrived from the north. A warhorse has arrived from the north. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. e e * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > PANIC! You couldn't escape! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > e *Thomane* tries to pound you, but you parry successfully. No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > f s No way! You're fighting for your life! Hermes narrates 'no' * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > s No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > e e No way! You're fighting for your life! * S HP:Wounded MV:Strong - the Child of Light officer: Healthy > e *Jeffery* leaves south. A bloodstock stallion leaves south. *Viellain* leaves south. A warhorse leaves south. You panic and attempt to flee! You swiftly dodge *Thomane*'s attempt to pound you. The Child of Light officer tries to slash you, but you deflect the blow. narrate stare *Daron* sends you sprawling with a powerful bash! *Thomane* tries to pound you, but you deflect the blow. *Daron* smites your left leg into bloody fragments! You flee head over heels! The Child of Light officer slashes your body hard. You flee head over heels! You flee head over heels. Northern End of the Hall of Anointed Battle banner of enemies beaten by the Children of Light line every facet of this end of the room. Fringes of the giant sunburst lies under your feet, set into the white marble flooring. To the north is a long, pillar supported hallway. To the south, the heart of the Fortress of Light. [ obvious exits: N S ] North: A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. The Heart of the Fortress of Light Hundreds of golden lamps are suspended over you, each illuminating a region of this huge room. A golden sunburst several feet in diameter is intricately set into the white marble floor, as a symbol of the power and wealth of the Children of Light. You may go from here, in any direction, each leading to a section of the Fortress of Light. [ obvious exits: N E S W ] North: A warhorse is here, stamping his feet impatiently. East: A Child of the Light fortress sentinel surveys the flow of traffic. South: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Battered MV:Strong > Southern End of the Hall of Anointed Banners and flags of fallen enemies of the Children of the Light line either side of the wall to the south. The room is held up by white marble pillars, stained with gold and silver. The fringes of a gigantic sunburst impressed into the ground lies a few feet away, where it joins up with its center to the north. [ obvious exits: N S ] South: The Child of Light officer is here, peering sternly around him. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Battered MV:Strong > Alas, you cannot go that way... * S HP:Battered MV:Strong > Alas, you cannot go that way... * S HP:Battered MV:Strong > Alas, you cannot go that way... * S HP:Battered MV:Strong > n e You narrate 'stare' * S HP:Battered MV:Strong > e e e e Hermes narrates 'i don't think they found him yet' * S HP:Battered MV:Strong > The Heart of the Fortress of Light Hundreds of golden lamps are suspended over you, each illuminating a region of this huge room. A golden sunburst several feet in diameter is intricately set into the white marble floor, as a symbol of the power and wealth of the Children of Light. You may go from here, in any direction, each leading to a section of the Fortress of Light. [ obvious exits: N E S W ] North: The Child of Light officer is here, peering sternly around him. East: A Child of the Light fortress sentinel surveys the flow of traffic. South: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Battered MV:Strong > Eastern End of the Hall of Anointed Panels and banners of beaten foes of the Children of the Light are laid over a white and golden wall. The floor is made of white marble, on which a giant, golden sunburst is laid into the floor. The fringes of the sunburst lie only a few feet away from you, while the center of the sunburst is at the heart of the hall of anointed, to the west. White marble pillars support the entrance to an expansive hallway to the east. [ obvious exits: E W ] A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Battered MV:Strong > Kombat narrates 'bleh was gonna hit to see if he would quake them' Mouth of a White Marble Corridor Two gold and silver streaked marble pillars support the mouth of a wide marble corridor to the east. The corridor seems to stretch for several spans before it breaks off into two, one passage going to the south and the other continuing its run further east. To the west is a huge room with golden lamps hanging from the ceiling and battle banners lining its white marble walls. [ obvious exits: E W ] East: The Child of Light officer is here, peering sternly around him. West: A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Battered MV:Strong > Along the White Marble Corridor Pictures and tapestries of wars and famous battles line either side of this corridor. The corridor is very wide, with a white plastered ceiling reaching its peak at about fifteen feet. The corridor continues to the east and west. To the east, the corridor breaks off to the south. To the west, two huge marble pillars supporting a door frame indicates the entrance of this passageway. [ obvious exits: E W ] The Child of Light officer is here, peering sternly around him. * S HP:Battered MV:Strong > Junction in the Corridor Golden lamps hang suspended from a white plastered ceiling above you. The corridor junction leads in two directions. To the south a bubbling fountain can be made out providing water to all. The corridor stretches either east or west where the sides of each wall is lined with banner after banner of fallen enemies conquered by the Children of the Light. [ obvious exits: E S W ] East: A Child of the Light fortress sentinel surveys the flow of traffic. South: A Child of the Light is here, arrogantly glaring around. West: The Child of Light officer is here, peering sternly around him. * S HP:Battered MV:Strong > Before the Dome of Truth Two gold-streaked white marble columns mark the entrance to the Dome of Truth. To either side of each column are banners; one with a crimson shepherds crook and the other with a golden sunburst over a field of white. The Dome of Truth lies to east where a marble dais stands in the center of it. To the west, a wide brightly lit corridor. [ obvious exits: E W ] East: A Hand of the Light questioner is here, searching for Darkfriends. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Battered MV:Strong > e s s e The Dome of Truth Hundreds of golden leaf-shaped lamps are suspended from a domed ceiling at least twenty feet high. This circular room his held up with thick marble pillars, with panels and banners placed between every second pillar. An intricately crafted marble dais lies in the center of this room. There are three exits to his huge room. A wide passageway lies to either the south, north or west. [ obvious exits: N E S W ] North: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Strong > A Tapestry Lined Passageway Tapestries of battles won and lost line either side of this long corridor. The walls of this corridor are made of white marble and rounded off with redstone columns. The corridor leads in two directions, north to the Dome of Truth ae nd south where a row of doors indicate quarters for the dwellers of this fortress. [ obvious exits: N S ] North: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Strong > Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] East: Rambit down your throat! is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Strong > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. * S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: Rambit down your throat! is standing here. Down: A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > Mangler narrates 'stare what' o S HP:Battered MV:Strong > narrate group You narrate 'group' o S HP:Battered MV:Strong > Mangler bellows 'out beat guys too many mobs' o S HP:Battered MV:Strong > narrate five inside now Mangler has arrived from the west. Sissy has arrived from the west. Rambit has arrived from the west. o S HP:Battered MV:Strong > You narrate 'five inside now' l o S HP:Battered MV:Strong > Mangler narrates 'how man' o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a worscan w ld of hurt. o S HP:Battered MV:Strong > o S HP:Battered MV:Strong > Mangler narrates 'nice' o S HP:Battered MV:Strong > Kalm bellows 'rDyGdVU\\' o S HP:Battered MV:Strong > Mangler bellows 'get back to mobs we fade out rambit get here damnit' o S HP:Battered MV:Strong > Hermes narrates 'mwahahah easy kills' o S HP:Battered MV:Strong > narrate Jeffery Thomane Daron Djal Kalm Your heartbeat calms down more as you feel less panicked. You are thirsty. o S HP:Battered MV:Strong > You narrate 'Jeffery Thomane Daron Djal Kalm' o S HP:Battered MV:Strong > ww l [where ] Players in your Zone -------------------- Rambit - A Hidden Staircase Sissy - A Hidden Staircase Mangler - A Hidden Staircase Grusnak - A Hidden Staircase o S HP:Battered MV:Strong > Rambit snickers softly. o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > g skin sack ds You get a water skin from a sack. ds o S HP:Battered MV:Strong > [drink skin] It's empty. o S HP:Battered MV:Strong > i [drink skin] It's empty. o S HP:Battered MV:Strong > You are carrying: a water skin eq o S HP:Battered MV:Strong > You are using: a sack a cheap brass ring a cheap brass ring a golden diadem with a hanging sapphire a dark blue scarf a thin, black chain a bearskin tunic a crimson cloak of fine Two Rivers wool a light pair of leather coverings a pair of dark gloves a golden bracelet a golden bracelet a dull black shield a sharp, red stone dagger a brightly-colored sash a leather water flask silk stockings a black pair of silver-tooled boots o S HP:Battered MV:Strong > Zork narrates 'inside where?' o S HP:Battered MV:Strong > Rambit bellows 'im lost:P' ye i like females l o S HP:Battered MV:Strong > You bellow 'i like females' o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A warhorse is here, stamping his feet impatiently. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > put skin sack ww You put a water skin in a sack. o S HP:Battered MV:Strong > [where ] Players in your Zone -------------------- Rambit - A Hidden Staircase Sissy - A Hidden Staircase Mangler - A Hidden Staircase Grusnak - A Hidden Staircase o S HP:Battered MV:Strong > scan w A gray palfrey prances skittishly nearby. A *male human* is standing here. A warhorse is here, stamping his feet impatiently. *Daron* is standing here. A warhorse is here, stamping his feet impatiently. *Thomane* is standing here. A warhorse is here, stamping his feet impatiently. *Viellain* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. sa they 1w o S HP:Battered MV:Strong > l You say 'they 1w' -------------------------------------------------------------------------------- Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 21:52 -------------------------------------------------------------------------------- o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddrc aal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > [hide ] You attempt to hide yourself. o S HP:Battered MV:Strong > Rambit snickers softly. o S HP:Battered MV:Strong > Mangler gives a hideous trolloc an order. A hideous trolloc now follows Mangler. o S HP:Battered MV:Strong > Kalm bellows '^pxW IINL' o S HP:Battered MV:Strong > l A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. Mangler the Myrddrscan w aal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > A gray palfrey prances skittishly nearby. A *male human* is standing here. A warhorse is here, stamping his feet impatiently. *Daron* is standing here. A warhorse is here, stamping his feet impatiently. *Thomane* is standing here. A warhorse is here, stamping his feet impatiently. *Viellain* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. c o S HP:Battered MV:Strong > Mangler leaves down. A hideous trolloc leaves down. You follow Mangler. Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: Rambit down your throat! is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. Sissy has arrived from above. Rambit has arrived from above. o S HP:Battered MV:Strong > [hide ] You attempt to hide yourself. You can't find anything to conceal yourself with. o S HP:Battered MV:Strong > Mangler leaves up. A hideous trolloc leaves up. You follow Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: Rambit down your throat! is standing here. A hideous trolloc is hescan u re, in a world of hurt. Mangler the Myrddraal is standing here. Sissy has arrived from below. Rambit has arrived from below. Rambit says 'damn' o S HP:Battered MV:Strong > o S HP:Battered MV:Strong > Mangler gives a hideous trolloc an order. A hideous trolloc stops following Mangler. o S HP:Battered MV:Strong > Mangler leaves down. You follow Mangler. Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: Rambit down your throat! is standing here. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. Sissy has arrived from above. Rambit has arrived from above. o S HP:Battered MV:Strong > Mangler gives a hideous trolloc an order. A hideous trolloc now follows Mangler. o S HP:Battered MV:Strong > Mangler leaves up. A hideous trolloc leaves up. You follow Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: Rambit down your throat! is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. Sissy has arrived from below. Rambit has arrived from below. o S HP:Battered MV:Strong > sa just yelll nice we outa here. You say 'just yelll nice we outa here.' o S HP:Battered MV:Strong > Mangler gives a hideous trolloc an order. A hideous trolloc stops following Mangler. o S HP:Battered MV:Strong > scan w A gray palfrey prances skittishly nearby. A *male human* is standing here. A warhorse is here, stamping his feet impatiently. *Daron* is standing here. A warhorse is here, stamping his feet impatiently. *Thomane* is standing here. A warhorse is here, stamping his feet impatiently. *Viellain* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. o S HP:Battered MV:Strong > c [hide ] You attempt to hide yourself. o S HP:Battered MV:Strong > Hermes narrates 'anyone know where that damned smell in camp zone is?' o S HP:Battered MV:Strong > Mangler bellows 'niec fight dude, catch you later' o S HP:Battered MV:Strong > ww [where ] Players in your Zone -------------------- Rambit - A Hidden Staircase Sissy - A Hidden Staircase Grusnak - A Hidden Staircase Mangler - A Hidden Staircase o S HP:Battered MV:Strong > 1 1 1 [k human] They aren't here. 1 o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > l [k human] They aren't here. o S HP:Battered MV:Strong > 1 1 [k human] They aren't here. o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standi1 ng here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > scan w [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > 1 1 1 A gray palfrey prances skittishly nearby. A *male human* is standing here. A warhorse is here, stamping his feet impatiently. *Daron* is standing here. A warhorse is here, stamping his feet impatiently. *Thomane* is standing here. A warhorse is here, stamping his feet impatiently. *Viellain* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. 1 o S HP:Battered MV:Strong > 1 [k human] They aren't here. o S HP:Battered MV:Strong > 1 [k human] They aren't here. o S HP:Battered MV:Strong > 1 [k human] They aren't here. o S HP:Battered MV:Strong > 1 [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > smirk l [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > You smirk. o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > Mangler hisses 'we could hit' o S HP:Battered MV:Strong > sa someone with search You say 'someone with search' o S HP:Battered MV:Strong > sa close tapestry You say 'close tapestry' o S HP:Battered MV:Strong > ww scan w [where ] Players in your Zone -------------------- Rambit - A Hidden Staircase Sissy - A Hidden Staircase Grusnak - A Hidden Staircase Mangler - A Hidden Staircase l o S HP:Battered MV:Strong > A gray palfrey prances skittishly nearby. A *male human* is standing here. A warhorse is here, stamping his feet impatiently. *Daron* is standing here. A warhorse is here, stamping his feet impatiently. *Thomane* is standing here. A warhorse is here, stamping his feet impatiently. *Viellain* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > Mangler shakes his head. o S HP:Battered MV:Strong > Your heartbeat calms down more as you feel less panicked. You are thirsty. o S HP:Battered MV:Strong > Mangler hisses 'lets hit' o S HP:Battered MV:Strong > sa and spam it closed once they inside scan w You say 'and spam it closed once they inside' o S HP:Battered MV:Strong > A gray palfrey prances skittishly nearby. A *male human* is standing here. A warhorse is here, stamping his feet impatiently. *Daron* is standing here. A warhorse is here, stamping his feet impatiently. *Thomane* is standing here. A warhorse is here, stamping his feet impatiently. *Viellain* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. o S HP:Battered MV:Strong > sa bring the mobs You say 'bring the mobs' o S HP:Battered MV:Strong > l A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > Mangler hisses 'if we close door' o S HP:Battered MV:Strong > sa nods ww You say 'nods' o S HP:Battered MV:Strong > l [where ] Players in your Zone -------------------- Rambit - A Hidden Staircase Sissy - A Hidden Staircase Grusnak - A Hidden Staircase Mangler - A Hidden Staircase o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > Mangler hisses 'nah we wait infact' o S HP:Battered MV:Strong > scan w l A gray palfrey prances skittishly nearby. A *male human* is standing here. A warhorse is here, stamping his feet impatiently. *Daron* is standing here. A warhorse is here, stamping his feet impatiently. *Thomane* is standing here. A warhorse is here, stamping his feet impatiently. *Viellain* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Jeffery* is standing here. o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > sa get all the mobs here l You say 'get all the mobs here' o S HP:Battered MV:Strong > Mangler gives a hideous trolloc an order. A hideous trolloc now follows Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: A hideous trolloc is here, in a world of hurt. Rambit downgro your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > Your group consists of: Mangler (Head of group) Grusnak Sissy Rambit o S HP:Battered MV:Strong > Kombat narrates 'thanks to those who came camp. me blight now' o S HP:Battered MV:Strong > Mangler hisses 'lets hit?' o S HP:Battered MV:Strong > *Viellain* leaves down. o S HP:Battered MV:Strong > Mangler leaves down. *KERBOOM* An explosion sounds in the distance. o S HP:Battered MV:Strong > Mangler leaves up. You follow Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down: Rambit down your throat! is sitting here. Mangler the Myrddraal is standing here. A hideous tro1 1 lloc is here, in a world of hurt. Sissy has arrived from below. o S HP:Battered MV:Strong > 1 *Viellain* has arrived from below. o S HP:Battered MV:Strong > Mangler slashes *Viellain*'s body into bloody fragments! o S HP:Battered MV:Strong > 1 Mangler closes the way west. Suddenly, a way east appears to open. [k human] You pierce *Viellain*'s right arm extremely hard. o S HP:Battered MV:Strong - Mangler: Healthy - Viellain: Hurt > 1 Mangler closes the way west. [k human] You do the best you can! o S HP:Battered MV:Strong - Mangler: Healthy - Viellain: Hurt > [k human] You do the best you can! o S HP:Battered MV:Strong - Mangler: Healthy - Viellain: Hurt > v You try to pierce *Viellain*, but he parries successfully. A hideous trolloc joins Mangler's fight! *Viellain* pierces Mangler's body. Mangler slashes *Viellain*'s right arm into bloody fragments! Suddenly, a way east appears to open. [k human] You do the best you can! o S HP:Battered MV:Strong - Mangler: Scratched - Viellain: Hurt > [k human] You do the best you can! o S HP:Battered MV:Strong - Mangler: Scratched - Viellain: Hurt > 1 1 Mangler closes the way west. Suddenly, a way east appears to open. [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. o S HP:Battered MV:Strong - Mangler: Scratched - Viellain: Hurt > 1 Mangler closes the way west. o S HP:Battered MV:Strong - Mangler: Scratched - Viellain: Hurt > l *Viellain* panics, and attempts to flee! [k human] You do the best you can! o S HP:Battered MV:Strong - Mangler: Scratched - Viellain: Hurt > 1 Suddenly, a way east appears to open. [k human] You do the best you can! o S HP:Battered MV:Strong - Mangler: Scratched - Viellain: Hurt > 1 1 *Viellain* leaves down. Mangler closes the way west. Suddenly, a way east appears to open. [k human] They aren't here. o S HP:Battered MV:Strong > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: A gray palfrey prances skittishly nearby. Down1 : *Viellain* is standing here. Sissy Burger is standing here. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. o S HP:Battered MV:Strong > Mangler closes the way west. Suddenly, a way east appears to open. [k human] They aren't here. 1 o S HP:Battered MV:Strong > Mangler closes the way west. Suddenly, a way east appears to open. o S HP:Battered MV:Strong > 1 Mangler closes the way west. Suddenly, a way east appears to open. [k human] They aren't here. o S HP:Battered MV:Strong > Mangler closes the way west. Suddenly, a way east appears to open. [k human] They aren't here. o S HP:Battered MV:Strong > Mangler closes the way west. Suddenly, a way east appears to open. [k human] They aren't here. o S HP:Battered MV:Strong > e Mangler closes the way west. Suddenly, a way east appears to open. [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > 1 w Mangler closes the way west. Suddenly, a way east appears to open. Alas, you cannot go that way... 1 o S HP:Battered MV:Strong > w Sissy leaves down. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > *Jeffery* has arrived from the west. A *human* has arrived from the west. A gray palfrey has arrived from the west. A bloodstock stallion has arrived from the west. A warhorse has arrived from the west. *Thomane* has arrived from the west. A warhorse has arrived from the west. *Daron* has arrived from the west. A warhorse has arrived from the west. Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A warhorse is here, stamping his feet impatiently. * S HP:Battered MV:Strong > The way west closes quietly. [k human] They aren't here. * S HP:Battered MV:Strong > Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Strong > e e Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: W ] * S HP:Battered MV:Strong > Alas, you cannot go that way... * S HP:Battered MV:Strong > ww [where ] Players in your Zone -------------------- Grusnak - Jaichim Carridin's Quarters Sissy - Beneath the Fortress Mangler - A Hidden Staircase Rambit - Beneath the Fortress * S HP:Battered MV:Strong > narrate open tapestry You narrate 'open tapestry' * S HP:Battered MV:Strong > e d e d e d Suddenly, a way west appears to open. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] Down: A hideous trolloc is here, in a world of hurt. Sissy Burger is standing here. Rambit down your throat! is here, fighting Viellain. *Viellain* is here, fighting Rambit. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. *Thomane* is here, fighting Mangler. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A *male human* is here, fighting Mangler. *Jeffery* is here, fighting Mangler. Mangler the Myrddraal is sitting here. A hideous trolloc is here, fighting Daron. Sissy tries to pierce *Thomane*, but he parries successfully. * S HP:Battered MV:Strong > Sissy tries to pierce *Thomane*, but he parries successfully. *Viellain* barely pierces Rambit's body. Rambit tries to scythe *Viellain*, but he parries successfully. *Thomane* pounds Mangler's body. A *human* tickles Mangler's body with his slash. A hideous trolloc tickles Daron's body with its cleave. *Jeffery* blasts Mangler's right leg hard. *Viellain* panics, and attempts to flee! Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: Sissy Burger is here, fighting Thomane. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. o S HP:Battered MV:Strong > Alas, you cannot go that way... o S HP:Battered MV:Strong > Alas, you cannot go that way... o S HP:Battered MV:Strong > Alas, you cannot go that way... o S HP:Battered MV:Strong > 1 Alas, you cannot go that way... o S HP:Battered MV:Strong > [k human] They aren't here. scan u 1 o S HP:Battered MV:Strong > 1 1 1 1 *Viellain* is here, fighting Rambit. Sissy Burger is here, fighting Thomane. Rambit down your throat! is here, fighting Viellain. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. *Thomane* is here, fighting Mangler. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A *male human* is here, fighting Mangler. *Jeffery* is here, fighting Mangler. Mangler the Myrddraal is sitting here. A hideous trolloc is here, fighting Daron. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > 1 1 [k human] They aren't here. o S HP:Battered MV:Strong > 1 [k human] They aren't here. o S HP:Battered MV:Strong > u [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > c [k human] They aren't here. o S HP:Battered MV:Strong > Mangler has arrived from above. Mangler leaves up. A hideous trolloc leaves up. You follow Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] Down: A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. *Viellain* is here, fighting Rambit. Sissy Burger is here, fighting Thomane. Rambit down your throat! is here, fighting Viellain. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. *Thomane* is here, fighting Sissy. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A *male human* is standing here. *Jeffery* is standing here. A hideous trolloc is sitting here. [k human] You pierce *Jeffery*'s body. * S HP:Battered MV:Strong - Jeffery: Scratched > Mangler closes the way west. [k human] You do the best you can! * S HP:Battered MV:Strong - Jeffery: Scratched > Mangler tries to slash A *human*, but he parries successfully. No way! You're fighting for your life! * S HP:Battered MV:Strong - Jeffery: Scratched > *Viellain* panics, and attempts to flee! Mangler swirls about with a gleaming black greatsword, slicing across A *human*'s body. [hide ] No way! You're fighting for your life! bac human * S HP:Battered MV:Strong - Jeffery: Scratched > *Viellain* panics, and attempts to flee! * S HP:Battered MV:Strong - Jeffery: Scratched > A *human* tickles Mangler's body with his slash. A hideous trolloc joins your fight! Mangler slashes A *human*'s right leg into bloody fragments! You tickle *Jeffery*'s right leg with your pierce. Sissy swiftly dodges *Thomane*'s attempt to pound him. *Viellain* swiftly dodges Rambit's attempt to scythe him. Sissy pierces *Thomane*'s body very hard. *Daron* smites a hideous trolloc's body into bloody fragments! No way! You're fighting for your life! * S HP:Battered MV:Strong - Jeffery: Scratched > l jeffery *Thomane* panics, and attempts to flee! Mangler avoids being bashed by *Jeffery* who loses his balance and falls! * S HP:Battered MV:Strong - Jeffery: Scratched > ff f Sissy tries to pierce *Thomane*, but he parries successfully. A grizzled veteran of many bettle's his once stark raven black hair is gray. Loyal to the duties of the Borderlands he will fight with his last breath, until the day comes where he will feel the warm embrace of death. Jeffery has a few scratches. *Jeffery* is using: a crystal lightstick a strange, insectoid helm a dark blue scarf a dark blue scarf a dark, hooded cloak a backpack a pair of steel-backed gauntlets a metal bracer an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a large slab of meat 1 1 1 * S HP:Battered MV:Strong - Jeffery: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. You panic and attempt to flee!ffery: Scratched > 1 1 A hideous trolloc barely cleaves Daron's left leg. A *human* tickles Mangler's body with his slash. Mangler slashes A *human*'s left leg into bloody fragments! You barely pierce *Jeffery*'s left leg. *Thomane* tries to pound Sissy, but he deflects the blow. Rambit tries to scythe *Viellain*, but he deflects the blow. Sissy pierces *Thomane*'s left leg extremely hard. *Daron* smites a hideous trolloc's body hard. You flee head over heels. Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: A hideous trolloc is here, fighting Daron. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. [k human] They aren't here. o S HP:Battered MV:Tiring > *Viellain* has arrived from above. *Viellain* panics, and attempts to flee! [k human] You try to pierce *Viellain*, but he parries successfully. o S HP:Battered MV:Tiring - Viellain: Battered > 1 [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Battered > 1 [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Battered > v [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Battered > [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Battered > 1 [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Battered > 1 1 A hideous trolloc cleaves Viellain's right leg. *Viellain* panics, and attempts to flee! A hideous trolloc joins a hideous trolloc's fight! A myrddraal joins a hideous trolloc's fight! *Viellain* tries to pierce you, but you parry successfully. You pierce *Viellain*'s body extremely hard. *Viellain* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. o S HP:Battered MV:Tiring - Viellain: Beaten > [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Beaten > [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Beaten > [k human] You do the best you can! o S HP:Battered MV:Tiring - Viellain: Beaten > A myrddraal smites Viellain's body very hard. A hideous trolloc tries to cleave Viellain, but he deflects the blow. A hideous trolloc barely cleaves Viellain's body. You pierce *Viellain*'s right leg hard. A *human* has arrived from above. * S HP:Battered MV:Tiring - Viellain: Critical > k viellain k viellain k viellain You do the best you can! k viellain * S HP:Battered MV:Tiring - Viellain: Critical > *Thomane* has arrived from above. You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain You do the best you can! k viellain * S HP:Battered MV:Tiring - Viellain: Critical > You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > u k viellain You try to pierce *Viellain*, but he deflects the blow. * S HP:Battered MV:Tiring - Viellain: Critical > u You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain A myrddraal smites Viellain's left arm hard. *Viellain* panics, and attempts to flee! *Viellain* leaves up. *Viellain* has arrived from above. You try to pierce *Viellain*, but he deflects the blow. * S HP:Battered MV:Tiring - Viellain: Critical > u No way! You're fighting for your life! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain No way! You're fighting for your life! * S HP:Battered MV:Tiring - Viellain: Critical > You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain k viellain No way! You're fighting for your life! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > *Thomane* leaves up. You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > *Viellain* panics, and attempts to flee! You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > u You pierce *Viellain*'s body very hard. A hideous trolloc tries to cleave Cullen, but he parries successfully. A hideous trolloc joins a hideous trolloc's fight! A myrddraal joins a hideous trolloc's fight! You pierce *Viellain*'s right leg very hard. k viellain * S HP:Battered MV:Tiring - Viellain: Critical > You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Viellain: Critical > u k viellain A *human* panics, and attempts to flee! You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > u k viellain No way! You're fighting for your life! u k viellain u * S HP:Battered MV:Tiring - Viellain: Critical > You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain A *human* panics, and attempts to flee! No way! You're fighting for your life! * S HP:Battered MV:Tiring - Viellain: Critical > You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > d k viellain No way! You're fighting for your life! * S HP:Battered MV:Tiring - Viellain: Critical > A *human* leaves up. A *human* has arrived from above. You do the best you can! * S HP:Battered MV:Tiring - Viellain: Critical > k viellain u k viellain u k viellain A hideous trolloc joins a hideous trolloc's fight! A myrddraal joins a hideous trolloc's fight! A myrddraal smites Cullen's left leg very hard. A *human* panics, and attempts to flee! A hideous trolloc cleaves Cullen's body hard. A hideous trolloc tries to cleave Viellain, but he parries successfully. You pierce *Viellain*'s left arm into bloody fragments! *Viellain* is dead! R.I.P. save You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Viellain*'s death cry. A *human* coughs and shivers. Your heartbeat calms down more as you feel less panicked. You are thirsty. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] Down: A *male human* is here, fighting a myrddraal. A hideous trolloc is here, fighting Daron. Mangler the Myrddraal is here, fighting Jeffery. Sissy Burger is here, fighting Daron. Rambit down your throat! is here, fighting Jeffery. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. *Jeffery* is here, fighting Rambit. A hideous trolloc is here, fighting Daron. * S HP:Battered MV:Strong > Mangler closes the way west. *Jeffery* opens a way west. They aren't here. * S HP:Battered MV:Strong > Sissy tickles *Daron*'s body with his pierce. Mangler closes the way west. *Jeffery* opens a way west. Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: A hideous trolloc is here, fighting Daron. The corpse of Viellain is lying here. A *male human* is here, fighting a myrddraal. A hideous trolloc is here, fighting Cullen. A hideous trolloc is here, in a world of hurt. A myrddraal is here, fighting Cullen. d * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > A *human* leaves up. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. A *male human* is standing here. A hideous trolloc is here, fighting Daron. Mangler the Myrddraal is here, fighting Jeffery. Sissy Burger is here, fighting Daron. Rambit down your throat! is here, fighting Jeffery. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. *Jeffery* is here, fighting Rambit. A hideous trolloc is here, fighting Daron. lc * S HP:Battered MV:Strong > A *human* panics, and attempts to flee! They aren't here. * S HP:Battered MV:Strong > A *human* panics, and attempts to flee! A *human* leaves down. Alas, you cannot go that way... * S HP:Battered MV:Strong > A *human* has arrived from below. They aren't here. * S HP:Battered MV:Strong > A *human* panics, and attempts to flee! Saving Grusnak. * S HP:Battered MV:Strong > d lc tac A *human* panics, and attempts to flee! A *human* leaves down. *Daron* sends a hideous trolloc sprawling with a powerful bash! Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: A hideous trolloc is here, fighting Daron. The corpse of Viellain is lying here. A *male human* is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. * S HP:Battered MV:Strong > [l in corpse] corpse (here) : a lantern a thin vial of yellow fluid a black pair of silver-tooled boots a pair of gray suede leggings a belt pack a leather water flask a brightly-colored sash a silver sai a silver etched shield [2] a strange red headband a pair of dark gloves a set of cloth sleeves a black, silver-embroidered cape a bearskin tunic [2] a pendant of crimson-flecked quartz a camouflaged hood [2] an emerald ring scalp * S HP:Battered MV:Strong > Alas, you cannot go that way... * S HP:Battered MV:Strong > [l in corpse] corpse (here) : a lantern a thin vial of yellow fluid a black pair of silver-tooled boots a pair of gray suede leggings a belt pack a leather water flask a brightly-colored sash a silver sai a silver etched shield [2] a strange red headband a pair of dark gloves a set of cloth sleeves a black, silver-embroidered cape a bearskin tunic [2] a pendant of crimson-flecked quartz a camouflaged hood [2] an emerald ring * S HP:Battered MV:Strong > [take all corpse] You get a lantern from the corpse of Viellain. You get a thin vial of yellow fluid from the corpse of Viellain. You get a black pair of silver-tooled boots from the corpse of Viellain. You get a pair of gray suede leggings from the corpse of Viellain. You get a belt pack from the corpse of Viellain. You get a leather water flask from the corpse of Viellain. You get a brightly-colored sash from the corpse of Viellain. You get a silver sai from the corpse of Viellain. You get a silver etched shield from the corpse of Viellain. You get a strange red headband from the corpse of Viellain. You get a strange red headband from the corpse of Viellain. You get a pair of dark gloves from the corpse of Viellain. You get a set of cloth sleeves from the corpse of Viellain. You get a black, silver-embroidered cape from the corpse of Viellain. You get a bearskin tunic from the corpse of Viellain. You get a pendant of crimson-flecked quartz from the corpse of Viellain. You get a pendant of crimson-flecked quartz from the corpse of Viellain. You get a camouflaged hood from the corpse of Viellain. You get an emerald ring from the corpse of Viellain. You get an emerald ring from the corpse of Viellain. * S HP:Battered MV:Strong > You lean over and sever the bloody head from the corpse of Viellain. narrate viellain rip * S HP:Battered MV:Strong > A *human* panics, and attempts to flee! A *human* leaves up. o S HP:Battered MV:Strong > l You narrate 'viellain rip' o S HP:Battered MV:Strong > 1 Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: A *male human* is standing here. The corpse of Viellain is lying here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent,1 black-robed figure watches you from afar. o S HP:Battered MV:Strong > u 1 1 A *human* has arrived from above. [k human] You try to pierce A *human*, but he parries successfully. * S HP:Battered MV:Strong - Cullen: Beaten > 1 A *human* tries to slash you, but you dodge the attack. A hideous trolloc tries to cleave Cullen, but he parries successfully. A hideous trolloc joins a hideous trolloc's fight! A myrddraal joins a hideous trolloc's fight! You pierce A *human*'s body very hard. A *human* panics, and attempts to flee! [k human] You do the best you can! * S HP:Battered MV:Strong - Cullen: Beaten > No way! You're fighting for your life! * S HP:Battered MV:Strong - Cullen: Beaten > 1 [k human] You do the best you can! * S HP:Battered MV:Strong - Cullen: Beaten > 1 [k human] You do the best you can! * S HP:Battered MV:Strong - Cullen: Beaten > v [k human] You do the best you can! * S HP:Battered MV:Strong - Cullen: Beaten > [k human] You do the best you can! * S HP:Battered MV:Strong - Cullen: Beaten > You pierce A *human*'s left leg very hard. *Jeffery* has arrived from above. *Jeffery* leaves up. [k human] You do the best you can! * S HP:Battered MV:Strong - Cullen: Critical > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Battered MV:Strong - Cullen: Critical > *Jeffery* has arrived from above. * S HP:Battered MV:Strong - Cullen: Critical > A *human* leaves up. A *human* has arrived from above. hold pack 1 * S HP:Battered MV:Strong > A *human* panics, and attempts to flee! * S HP:Battered MV:Strong > 1 A *human* panics, and attempts to flee! A *human* leaves up. * S HP:Battered MV:Strong > 1 A *human* has arrived from above. You can't hold that. * S HP:Battered MV:Strong > *Jeffery* leaves up. A *human* leaves up. [k human] They aren't here. o S HP:Battered MV:Strong > l Your blood freezes as you hear someone's death cry. [k human] They aren't here. 1 o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > 1 Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: *Jeffery* is standing here. The corpse of Viellain is lying here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, blaci k-robed figure watches you from afar. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > You are carrying: the severed head of Viellain of Tarabon [2] an emerald ring a camouflaged hood [2] a pendant of crimson-flecked quartz a bearskin tunic a black, silver-embroidered cape a set of cloth sleeves a pair of dark gloves [2] a strange red headband a silver etched shield a silver sai a brightly-colored sash a leather water flask a belt pack a pair of gray suede leggings a black pair of silver-tooled boots a thin vial of yellow fluid a lantern lc o S HP:Battered MV:Strong > o S HP:Battered MV:Strong > u [l in corpse] corpse (here) : Nothing. 1 1 1 o S HP:Battered MV:Strong > 1 A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. The corpse of Cullen is lying here. *Jeffery* is here, fighting Mangler. A hideous trolloc is here, fighting Daron. Mangler the Myrddraal is here, fighting Jeffery. Sissy Burger is here, fighting Daron. Rambit down your throat! is here, fighting Daron. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A hideous trolloc is here, fighting Daron. * S HP:Battered MV:Tiring > Mangler swirls about with a gleaming black greatsword, slicing across *Jeffery*'s body. [k human] You pierce *Jeffery*'s body. * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > Mangler swirls about with a gleaming black greatsword, slicing across *Jeffery*'s body. [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > Mangler swirls about with a gleaming black greatsword, slicing across *Jeffery*'s body. *Jeffery* opens a way west. [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > 1 Mangler closes the way west. [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > 1 1 *Daron* sends a hideous trolloc sprawling with a powerful bash! *Jeffery* panics, and attempts to flee! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > v Sissy pierces *Daron*'s body. * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > 1 You barely pierce *Jeffery*'s left leg. *Jeffery* blasts Mangler's body hard. Mangler slashes *Jeffery*'s body. Rambit scythes *Daron*'s body. Sissy tickles *Daron*'s body with his pierce. A hideous trolloc tickles Daron's body with its cleave. *Daron* smites a hideous trolloc's body extremely hard. [k human] You do the best you can! 1 * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > *Jeffery* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > l daron [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > I got my mind on my money for those that comprehend, and my money on whatever I think I look fresh in. -Akil, Jurassic 5 Daron has quite a few wounds. *Daron* is using: a full metal helmet and visor a dark, hooded cloak a backpack a pair of steel-backed gauntlets a great claymore a pair of ebony-steel plate greaves (used) a pair of thick metal boots You attempt to peek at the inventory: a lantern * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Wounded > *Jeffery* leaves down. o S HP:Battered MV:Tiring > l jeffery *Jeffery* has arrived from below. * S HP:Battered MV:Tiring > lc 1 A grizzled veteran of many bettle's his once stark raven black hair is gray. Loyal to the duties of the Borderlands he will fight with his last breath, until the day comes where he will feel the warm embrace of death. Jeffery has quite a few wounds. *Jeffery* is using: a crystal lightstick a strange, insectoid helm a dark blue scarf a dark blue scarf a dark, hooded cloak a backpack a pair of steel-backed gauntlets a metal bracer an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a large slab of meat 1 * S HP:Battered MV:Tiring > Rambit barely scythes *Daron*'s body. Sissy barely pierces *Daron*'s body. A hideous trolloc barely cleaves Daron's body. *Daron* smites a hideous trolloc's body extremely hard. Sissy pierces *Daron*'s body. 1 * S HP:Battered MV:Tiring > *Jeffery* opens a way west. [l in corpse] corpse (here) : the death scalp of a rat a water skin a large slab of meat ten gold crowns a stiletto a pair of light leather boots a pair of thin leather leggings a soft leather pouch a wide leather belt a cutlass a full wooden shield a thin pair of soft boarskin gloves a light pair of leather coverings a sword sheath a cloak of thick wool a thick leather vest a shoufa with a gray veil a sack a lantern * S HP:Battered MV:Tiring > Mangler closes the way west. [k human] You barely pierce *Jeffery*'s body. * S HP:Battered MV:Tiring - Jeffery: Wounded > Mangler slashes *Jeffery*'s body. [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Wounded > [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Wounded > narrate cullen rip l *Jeffery* panics, and attempts to flee! * S HP:Battered MV:Tiring - Jeffery: Wounded > You narrate 'cullen rip' * S HP:Battered MV:Tiring - Jeffery: Wounded > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. The corpse of Cullen is lying here. *Jeffery* is here, fighting YOU! A hideous trolloc is here, fighting Daron. Mangler the Myrddraal is here, fighting Jeffery. Sissy Burger is here, fighting Daron. Rambit down your throat! is here, fighting Daron. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A hideous trolloc is here, fighting Daron. * S HP:Battered MV:Tiring - Jeffery: Wounded > Mangler slashes *Jeffery*'s body. You pierce *Jeffery*'s left leg. Rambit scythes *Daron*'s body. Sissy pierces *Daron*'s left arm. A hideous trolloc tickles Daron's body with its cleave. *Daron* tries to smite a hideous trolloc, but it deflects the blow. A hideous trolloc tickles Daron's body with its cleave. * S HP:Battered MV:Tiring - Jeffery: Wounded > Mangler slashes *Jeffery*'s body. Sissy pierces *Daron*'s left leg. * S HP:Battered MV:Tiring - Jeffery: Wounded > *Jeffery* leaves down. o S HP:Battered MV:Tiring > l1 l1 1 Arglebargle, glop-glyf!?! d -------------------------------------------------------------------------------- Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 21:53 -------------------------------------------------------------------------------- o S HP:Battered MV:Tiring > Arglebargle, glop-glyf!?! o S HP:Battered MV:Tiring > 1 1 *Jeffery* has arrived from below. [k human] You barely pierce *Jeffery*'s body. * S HP:Battered MV:Tiring - Jeffery: Wounded > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Wounded > [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Wounded > *Jeffery* opens a way west. [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Wounded > *Jeffery* tries to blast you, but you parry successfully. You pierce *Jeffery*'s left arm. *Jeffery* panics, and attempts to flee! Rambit barely scythes *Daron*'s body. Sissy pierces *Daron*'s body. A hideous trolloc cleaves Daron's right leg. *Daron* panics, and attempts to flee! A hideous trolloc barely cleaves Daron's body. *Daron* panics, and attempts to flee! Mangler slashes *Jeffery*'s body. [k human] You do the best you can! d 1 * S HP:Battered MV:Tiring - Jeffery: Battered > Mangler closes the way west. * S HP:Battered MV:Tiring - Jeffery: Battered > d 1 d 1 Mangler slashes *Jeffery*'s right arm. Sissy barely pierces *Daron*'s body. *Daron* panics, and attempts to flee! No way! You're fighting for your life! d 1 * S HP:Battered MV:Tiring - Jeffery: Battered > [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > d 1 No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Battered > d 1 *Jeffery* leaves down. [k human] The fighting is too thick and heavy for you to enter the fray! o S HP:Battered MV:Tiring > Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: A hideous trolloc is here, fighting Daron. The corpse of Viellain is lying here. *Jeffery* is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc d 1 is here, in a world of hurt. A silent, black-robed figure watches you from afar. * S HP:Battered MV:Tiring > *Jeffery* panics, and attempts to flee! *Jeffery* leaves up. [k human] They aren't here. o S HP:Battered MV:Tiring > Alas, you cannot go that way... o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Alas, you cannot go that way... o S HP:Battered MV:Tiring > *Jeffery* has arrived from above. [k human] You barely pierce *Jeffery*'s body. *Jeffery* panics, and attempts to flee! * S HP:Battered MV:Tiring - Jeffery: Battered > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Battered > 1 1 [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Battered > 1 [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > You pierce *Jeffery*'s right arm. [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > 1 [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > u 1 [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > u 1 A hideous trolloc barely tickles Jeffery's left leg with its cleave. A hideous trolloc joins a hideous trolloc's fight! A myrddraal joins a hideous trolloc's fight! A myrddraal tickles Jeffery's body with his smite. A hideous trolloc barely cleaves Jeffery's right leg. A hideous trolloc tickles Jeffery's body with its cleave. You pierce *Jeffery*'s right arm hard. No way! You're fighting for your life! u * S HP:Battered MV:Tiring - Jeffery: Battered > *Jeffery* leaves up. [k human] They aren't here. o S HP:Battered MV:Tiring > A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. The corpse of Cullen is lying here. *Jeffery* is standing here. A hideous trolloc is here, fighting Daron. Mangler the Myrddraal is standing here. Sissy Burger is here, fighting Daron. Rambit down your throat! is here, fighting Daron. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A hideous trolloc is here, fighting Daron. u 1 * S HP:Battered MV:Tiring > [k human] You pierce *Jeffery*'s body. *Jeffery* panics, and attempts to flee! * S HP:Battered MV:Tiring - Jeffery: Battered > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Battered > d No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Battered > [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Battered > 1 Mangler slashes *Jeffery*'s body. * S HP:Battered MV:Tiring - Jeffery: Beaten > d 1 Sissy pierces *Daron*'s head. No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Beaten > *Daron* panics, and attempts to flee! [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Beaten > d 1 d No way! You're fighting for your life! 1 * S HP:Battered MV:Tiring - Jeffery: Beaten > [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Beaten > d Mangler slashes *Jeffery*'s right leg. You pierce *Jeffery*'s left hand. Rambit barely scythes *Daron*'s body. Sissy barely pierces *Daron*'s body. A hideous trolloc tickles Daron's left leg with its cleave. *Daron* smites a hideous trolloc's body very hard. A hideous trolloc barely cleaves Daron's left arm. No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Beaten > [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Beaten > 1 No way! You're fighting for your life! * S HP:Battered MV:Tiring - Jeffery: Beaten > d 1 [k human] You do the best you can! * S HP:Battered MV:Tiring - Jeffery: Beaten > *Jeffery* leaves down. *Jeffery* has arrived from below. Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: *Jeffery* is standing here. The corpse of Viellain is lying here. A hideous trolloc is here, in a wd orld of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Alas, you cannot go that way... o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > u 1 Alas, you cannot go that way... o S HP:Battered MV:Tiring > u 1 A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: A hideous trolloc is here, in a world of hurt. The corpse of Cullen is lying here. *Jeffery* is here, fighting Mangler. A hideous trolloc is here, fighting Daron. Mangler the Myrddraal is here, fighting Jeffery. Sissy Burger is here, fighting Daron. Rambit down your throat! is here, fighting Daron. A warhorse is here, stamping his feet impatiently. *Daron* is here, fighting a hideous trolloc. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A hideous trolloc is here, fighting Daron. u 1 * S HP:Battered MV:Tiring > Mangler swirls about with a gleaming black greatsword, slicing across *Jeffery*'s body. [k human] You pierce *Jeffery*'s left leg. * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Beaten > You tickle *Jeffery*'s body with your pierce. Mangler slashes *Jeffery*'s right leg. Rambit scythes *Daron*'s left leg. Sissy tickles *Daron*'s body with his pierce. *Daron* is incapacitated and will slowly die, if not aided. A hideous trolloc cleaves Daron's body hard. *Daron* is dead! R.I.P. save Your blood freezes as you hear *Daron*'s death cry. No way! You're fighting for your life! Sissy tickles *Jeffery*'s body with his pierce. * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Beaten > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Beaten > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Beaten > [k human] You do the best you can! * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Beaten > You have already saved during this tic. * S HP:Battered MV:Tiring - Mangler: Wounded - Jeffery: Beaten > *Jeffery* leaves down. o S HP:Battered MV:Tiring > *Jeffery* has arrived from below. Rambit tickles *Jeffery*'s body with his scythe. *Jeffery* panics, and attempts to flee! * S HP:Battered MV:Tiring > narrate all that **** is logged Mangler slashes *Jeffery*'s left arm very hard. *Jeffery* panics, and attempts to flee! * S HP:Battered MV:Tiring > Mangler slashes *Jeffery*'s left leg. Rambit tickles *Jeffery*'s body with his scythe. Mangler barely slashes *Jeffery*'s body. * S HP:Battered MV:Tiring > 1 1 You narrate 'all that **** is logged' * S HP:Battered MV:Tiring > lc [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Tiring > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Tiring > [l in corpse] corpse (here) : a lantern a pair of thick metal boots a pair of ebony-steel plate greaves (used) a great claymore a pair of steel-backed gauntlets a pair of riveted chainmail sleeves a backpack a dark, hooded cloak a shining steel breastplate a full metal helmet and visor * S HP:Battered MV:Tiring > Mangler barely slashes *Jeffery*'s body. Rambit tickles *Jeffery*'s left leg with his scythe. l jeffery * S HP:Battered MV:Tiring > i Mangler slashes *Jeffery*'s body. A grizzled veteran of many bettle's his once stark raven black hair is gray. Loyal to the duties of the Borderlands he will fight with his last breath, until the day comes where he will feel the warm embrace of death. Jeffery is in awful condition. *Jeffery* is using: a crystal lightstick a strange, insectoid helm a dark blue scarf a dark blue scarf a dark, hooded cloak a backpack a pair of steel-backed gauntlets a metal bracer an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a large slab of meat * S HP:Battered MV:Tiring > *Jeffery* leaves down. o S HP:Battered MV:Tiring > You are carrying: the severed head of Viellain of Tarabon [2] an emerald ring a camouflaged hood [2] a pendant of crimson-flecked quartz a bearskin tunic a black, silver-embroidered cape a set of cloth sleeves a pair of dark gloves [2] a strange red headband a silver etched shield a silver sai a brightly-colored sash a leather water flask a belt pack a pair of gray suede leggings a black pair of silver-tooled bog pack corpse ots a thin vial of yellow fluid a lantern o S HP:Battered MV:Tiring > *Jeffery* has arrived from below. Sissy barely pierces *Jeffery*'s head. *Jeffery* is mortally wounded, and will die soon, if not aided. Rambit scythes *Jeffery*'s body very hard. *Jeffery* is dead! R.I.P. save You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Jeffery*'s death cry. o S HP:Battered MV:Tiring > You get a belt pack from the corpse of Jeffery. o S HP:Battered MV:Tiring > Mangler leaves down. A hideous trolloc leaves down. You follow Mangler. Beneath the Fortress You have stumbled across the hidden passageway used obviously by those who do not wish to be detected by the defenders of the fortress above. The etched-out passageway leads in two directions, slightly west towards a steep stairwell or east further along the tunnel. [ obvious exits: U ] Up: Sissy Burger is standing here. The corpse of Viellain is lying here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A silent, black-robed figure watches you from afar. Sissy has arrived from above. Rambit has arrived from above. o S HP:Battered MV:Tiring > You have already saved during this tic. o S HP:Battered MV:Tiring > lc Mangler leaves up. A hideous trolloc leaves up. You follow Mangler. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: D ] Down: Rambit down your throat! is standing here. The corpse of Jeffery is lying here. The corpse of Daron is lying here. The corpse of Cullen is lying here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A hideous trolloc is here, in a world of hurt. Sissy has arrived from below. Rambit has arrived from below. o S HP:Battered MV:Tiring > [l in corpse] corpse (here) : a large slab of meat a pair of thick metal boots a pair of ebony-steel plate greaves a wide leather belt an enormous double-bladed battleaxe a metal bracer a pair of steel-backed gauntlets a pair of riveted chainmail sleeves a backpack a dark, hooded cloak a shining steel breastplate [2] a dark blue scarf a strange, insectoid helm [2] a ring of silver a crystal lightstick o S HP:Battered MV:Tiring > Rambit throws back his head and cackles with insane glee! o S HP:Battered MV:Tiring > g pack all.corpse You get a backpack from the corpse of Jeffery. You get a backpack from the corpse of Daron. There doesn't seem to be a pack in the corpse of Cullen. o S HP:Battered MV:Tiring > Rambit says 'that kicked ass' o S HP:Battered MV:Tiring > Mangler opens a way west. o S HP:Battered MV:Tiring > Mangler leaves west. A hideous trolloc leaves west. You follow Mangler. Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: Rambit down your throat! is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. *Kalm* is standing here. Sissy has arrived from the east. Rambit has arrived from the east. * S HP:Battered MV:Tiring > Mangler slashes *Kalm*'s body. *Kalm* panics, and attempts to flee! *Kalm* leaves west. narrate all that **** is logged mangler * S HP:Battered MV:Tiring > You narrate 'all that **** is logged mangler' 1 1 * S HP:Battered MV:Tiring > 1 1 [k human] They aren't here. w 1 * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > 1 [k human] They aren't here. * S HP:Battered MV:Tiring > Mangler leaves west. A hideous trolloc leaves west. You follow Mangler. Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] North: A warhorse is here, stamping his feet impatiently. East: Rambit down your throat! is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. *Kalm* is standing here. Sissy has arrived from the east. Rambit has arrived from the east. [k human] You pierce *Kalm*'s body. *Kalm* panics, and attempts to flee! Sissy barely pierces *Kalm*'s right foot. Rambit barely scythes *Kalm*'s left leg. * S HP:Battered MV:Tiring - Kalm: Beaten > 1 No way! You're fighting for your life! * S HP:Battered MV:Tiring - Kalm: Beaten > [k human] You do the best you can! * S HP:Battered MV:Tiring - Kalm: Beaten > 1 *Kalm* leaves east. [k human] They aren't here. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > 1 [k human] They aren't here. e 1 * S HP:Battered MV:Tiring > e 1 [k human] They aren't here. 1 * S HP:Battered MV:Tiring > Mangler leaves east. A hideous trolloc leaves east. You follow Mangler. Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A warhorse is here, stamping his feet impatiently. West: Rambit down your throat! is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. *Kalm* is standing here. Sissy has arrived from the west. Rambit has arrived from the west. A Hidden Staircase The steps have been created out of the bedrock of the fortress and seem precarious to climb or descend. Every crevice of this room is coated in moss which makes a stable footing hard to get. The tunnel is enveloped by darkness deeper down the staircase. [ obvious exits: W D ] West: Rambit down your throat! is standing here. Down: A hideous trolloc is here, in a world of hurt. The corpse of Jeffery is lying here. The corpse of Daron is lying here. The corpse of Cullen is lying here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A gray palfrey prances skittishly nearby. A hideous trolloc is here, in a world of hu1 rt. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Alas, you cannot go that way... o S HP:Battered MV:Tiring > w 1 [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > 1 [k human] They aren't here. o S HP:Battered MV:Tiring > Jaichim Carridin's Quarters The room seems to have been clean once, but now the whole room is littered with scraps of paper, scrolls and other items; a clear indication of a man under stress. The blankets have been thrown off the pallet and lay there unfolded. The only exit lies to the west through a woodendoor. [ obvious exits: E W ] East: A warhorse is here, stamping his feet impatiently. West: *Kalm* is resting here. Rambit down your throat! is standing here. Sissy Burger is standing here. A hideous trolloc is here, in a world of hurt. Mangler the Myrddraal is standing here. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > [k human] They aren't here. * S HP:Battered MV:Tiring > w c x You are thirsty. Intersection in the Passageway Doors align each side of this passageway. Tapestries and banners are arrayed on both walls of the white and red marble corridor, with pictures of executions and trials performed by the Hand of the Light. To the east, a large dark-wood door marked with the insignia of the Hand of Light seems to stand out from the rest. To the west, a wide corridor leading to an administration area can be made out, beyond twin redstone pillars supporting the wide doorway. [ obvious exits: N E S W ] East: Rambit down your throat! is standing here. South: A Hand of the Light questioner is here, searching for Darkfriends. West: A Hand of the Light questioner is here, searching for Darkfriends. *Kalm* is resting here. * S HP:Battered MV:Tiring > [hide ] You attempt to hide yourself. Mangler has arrived from the east. A hideous trolloc has arrived from the east. Rambit has arrived from the east. [backstab human] You silently approach your victim... Rambit tickles *Kalm*'s left leg with his scythe. *Kalm* panics, and attempts to flee! Mangler slashes *Kalm*'s body hard. + *Kalm* leaves south. *Kalm* has arrived from the south. Rambit scythes *Kalm*'s body. *Kalm* panics, and attempts to flee! * Sissy has arrived from the east. *+ Sissy barely pierces *Kalm*'s body. *Kalm* panics, and attempts to flee! - Sissy barely pierces *Kalm*'s body. *Kalm* panics, and attempts to flee! A hideous trolloc joins Sissy's fight! Rambit scythes *Kalm*'s body. Mangler slashes *Kalm*'s right arm very hard. - Mangler slashes *Kalm*'s body. Sissy pierces *Kalm*'s left arm. +1 1 * You can't backstab a fighting person, too alert! * S HP:Battered MV:Tiring > 1 *Kalm* leaves south. *Kalm* has arrived from the south. Sissy tickles *Kalm*'s right leg with his pierce. *Kalm* is incapacitated and will slowly die, if not aided. Rambit scythes *Kalm*'s left leg very hard. *Kalm* is dead! R.I.P. save You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear *Kalm*'s death cry. -------------------------------------------------------------------------------- Viellain Joined: Aug 10, 2001 Posted: 2002-08-08 22:05 -------------------------------------------------------------------------------- I used the bloody fireworks in the wrong room and blinded myself. It all went downhill from there -------------------------------------------------------------------------------- Gwindor Joined: Oct 20, 2000 Posted: 2002-08-08 22:13 -------------------------------------------------------------------------------- One thing I really enjoy about Trolloc pk from 'my' perspective is that they are creative and innovative. They seem to always be a tad bit outnumbered, but find tricks/traps to kill all the humans...correct me if im wrong, but i like it. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 Posted: 2002-08-09 00:23 -------------------------------------------------------------------------------- On the same note- hell yeah to the humans for rallying and trying to fight them off. I guess if you don't want channelers to help the fortress is a pretty good place... -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 Posted: 2002-08-09 05:22 -------------------------------------------------------------------------------- Wow, I should just cut and paste my response to the other log you posted. Tell me, how does fading in, letting mobs and doors do all the work and fading out ever count as 'creative'? -------------------------------------------------------------------------------- Batter Joined: Jun 17, 2001 Posted: 2002-08-09 07:57 -------------------------------------------------------------------------------- double posted [ This Mail was edited by: Batter on 2002-08-09 08:01 ] -------------------------------------------------------------------------------- Batter Joined: Jun 17, 2001 Posted: 2002-08-09 08:00 -------------------------------------------------------------------------------- Before you post anything Fireyj, try to do what Mangler just did. I doubt you could pull that off. So Mangler feining panick and tricking pukes is his fault now. There wouldn't even be this log if Mangler just faded. Nice balls and brain there Mangler. And to those pukes who died, Mangler loves setting traps it's so annoying. Don't get tricked. -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2002-08-09 08:01 -------------------------------------------------------------------------------- Darn good log there. They knew exactly how many trolls were there Fireyj and that it was a spammable door with mobs. Humans tried to trap them but it backfired when the works failed. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 Posted: 2002-08-09 08:09 -------------------------------------------------------------------------------- Batter, I'd love to try but... a) I cant fade b) I can only lead Tower mobs c) There arent any places like that in your lands where I could do it. -------------------------------------------------------------------------------- Batter Joined: Jun 17, 2001 Posted: 2002-08-09 08:14 -------------------------------------------------------------------------------- Play dark side then and make a fade. Those reasons are just excuses. But I'll just drop it. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 Posted: 2002-08-09 08:26 -------------------------------------------------------------------------------- Sure batter, and when one of you gets blinded I'll just say 'well play lightside and make a channie'. People don't 'fall for the well thought out trap'. People want to pk and have fun, so they give it a try and hit. I was on dark for that attempted trap in DR fade that went horribly wrong, and it was so _dull_ just sitting there waiting so we could rule and spam some poor unfortunates behind a spammable door. I thought it was hilarious when it backfired and we all got killed, well apart from poor Gruarth losing his heron, which sucked.