LOG: Fingor style... hit fast and hit qiuck Fingor Joined: Jun 21, 2001 Posted: 2003-08-13 16:11 -------------------------------------------------------------------------------- this is a pretty good example how u pk vs loads, first off all.. u need afully eqed warhorse, bloodstock or gelding.. if ur abs and the first one u meet is also abs, start flee bashing him like i did in the start, if u stay both off u will get wounded at the same time and u then got to low hp and it takes to long so others will come.. logged on.. asked if there were any shadowspawn and this happend.. * R HP:Healthy MV:Strong > You bellow 'how many are they? ' Davor tells you '10+' * R HP:Healthy MV:Strong > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A light pair of leather coverings lies upon the ground. A thin-soled pair of light leather boots stand side by side. An oil lamp, set in a steel cage, hangs from a high wooden pole. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A wild stallion bucks madly, being ridden by Davor. Lord Davor the Master Guard is resting here, riding a wild stallion. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Strong > n Skyre narrates 'gone now' * R HP:Healthy MV:Strong > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > wher Players in your Zone -------------------- Fingor - Dusty Road by Fal Dara n * R HP:Healthy MV:Strong > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a human leaving west. The dismembered corpse of Cidrae is lying here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > w w The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a human leaving west. The corpse of Frieda is lying here. The corpse of Langois is lying here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a human leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A green woodpecker is here flying around. A raven is here flying around. * R HP:Healthy MV:Strong > n n w The Dusty Road To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. w * R HP:Healthy MV:Strong > w The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > e e n The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > It is pitch black... o R HP:Healthy MV:Strong > rem lantern You stop using a lantern. o R HP:Healthy MV:Strong > hide lantern Someone narrates '*sniffs sadly*' o R HP:Healthy MV:Strong > You hide something. o R HP:Healthy MV:Strong > get lantern pack You get a lantern from a backpack. o R HP:Healthy MV:Strong > hold lantern l You hold a lantern above your head. * R HP:Healthy MV:Strong > Hidden Path The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > n Hidden Path You wonder how old this path is - it is well worn, but still totally concealed from the sky, for some reason. You can barely see the sky from here, so totally do the trees cover the path. However, you can just barely glimpse the bottom of a tower ahead to the north, at the end of this path. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. s * R HP:Healthy MV:Strong > s w w Hidden Path The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > w Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > w w w Thale narrates 'there not around anymoer?' The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. w * R HP:Healthy MV:Strong > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > w The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > w The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. * R HP:Healthy MV:Strong > w The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Healthy MV:Strong > Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Healthy MV:Strong > On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. * R HP:Healthy MV:Strong > On Top of a Hill A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. * R HP:Healthy MV:Strong > br [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. e * R HP:Healthy MV:Strong > e On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. e * R HP:Healthy MV:Strong > e Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. *Grabur* pounds your body. * R HP:Scratched MV:Strong - Grabur: Healthy > No way! You're fighting for your life! kd * R HP:Scratched MV:Strong - Grabur: Healthy > No way! You're fighting for your life! b * R HP:Scratched MV:Strong - Grabur: Healthy > [k dark] You do the best you can! [bash ]Scratched MV:Strong - Grabur: Healthy > As *Grabur* avoids your bash, you topple over and fall to the ground! You dodge a bash from *Grabur* who loses his balance and falls! * R HP:Scratched MV:Strong - Grabur: Healthy > l grabur wi f Grabur is in excellent condition. *Grabur* is using: a leather helmet a tunic of finely-crafted chain a backpack a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a bone club a bronze belt of odd design a pair of ebony-steel plate greaves a pair of animal-fur boots *Grabur* clambers to his feet. br * R HP:Scratched MV:Strong - Grabur: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. *Grabur* tickles your left hand with his pound. * R HP:Scratched MV:Strong - Grabur: Healthy > not You panic and attempt to flee! b You flee head over heels. On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Strong > A brown deer has arrived from the east. You start paying increased attention to your surroundings. Sylibus chats 'women cheat too much.' * R HP:Healthy MV:Strong > [bash ] Bash who? *Grabur* has arrived from the east. * R HP:Healthy MV:Strong > b *Grabur* tickles your left foot with his pound. [bash ]Scratched MV:Strong - Grabur: Healthy > = Your bash at *Grabur* sends him sprawling! * R HP:Scratched MV:Strong - Grabur: Scratched > Otoan chats 'heh' * R HP:Scratched MV:Strong - Grabur: Scratched > You hack *Grabur*'s body very hard. A handsome stag leaves east. * R HP:Scratched MV:Strong - Grabur: Scratched > nar on grabur You narrate 'on grabur' Tish chats 'terrible' * R HP:Scratched MV:Strong - Grabur: Scratched > nar w dusty b You narrate 'w dusty' * R HP:Scratched MV:Strong - Grabur: Scratched > You hack *Grabur*'s head into bloody fragments! [bash ] They already seem to be stunned. * R HP:Scratched MV:Strong - Grabur: Hurt > b [bash ] They already seem to be stunned. Lara chats 'Lies!' * R HP:Scratched MV:Strong - Grabur: Hurt > A brown deer panics, and attempts to flee! A brown deer leaves south. * R HP:Scratched MV:Strong - Grabur: Hurt > Tish chats 'isn't it' wi * R HP:Scratched MV:Strong - Grabur: Hurt > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. br You panic and attempt to flee!rabur: Hurt > kd You hack *Grabur*'s body hard. You flee head over heels. Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > *Grabur* has arrived from the west. * R HP:Scratched MV:Strong > *Grabur* tickles your right leg with his pound. * R HP:Scratched MV:Strong - Grabur: Hurt > b [bash ] * Reality chats 'men cheat just as much and i'm a man just for your knolage' = Your bash at *Grabur* sends him sprawling! * R HP:Scratched MV:Strong - Grabur: Hurt > You hack *Grabur*'s left arm very hard. * R HP:Scratched MV:Strong - Grabur: Hurt > A brown deer has arrived from the north. * R HP:Scratched MV:Strong - Grabur: Hurt > You hack *Grabur*'s body very hard. Aedu chats 'really? women cheating? hummmm' * R HP:Scratched MV:Strong - Grabur: Wounded > wi f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. br You panic and attempt to flee! You flee head over heels. Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Strong > b [bash ] Bash who? * R HP:Scratched MV:Strong > b Tish chats 'that's reality for you' * R HP:Scratched MV:Strong > [bash ] Bash who? Sylibus chats '*tickle Reality*' * R HP:Scratched MV:Strong > b [bash ] Bash who? * R HP:Scratched MV:Strong > b [bash ] Bash who? * R HP:Scratched MV:Strong > b [bash ] Bash who? * R HP:Scratched MV:Strong > b [bash ] Bash who? * R HP:Scratched MV:Strong > b [bash ] Bash who? * R HP:Scratched MV:Strong > b [bash ] Bash who? * R HP:Scratched MV:Tiring > e kd b Ragnar narrates 'For the glory of Tear, the Stone still stands!' Edge of the Forest Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [bash ] Bash who? * R HP:Scratched MV:Tiring > w s kd Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. *Grabur* tickles your head with his pound. * R HP:Scratched MV:Tiring - Grabur: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - Grabur: Wounded > b You hack *Grabur*'s right leg. * R HP:Scratched MV:Tiring - Grabur: Wounded > [k dark] You do the best you can! [bash ] iring - Grabur: Wounded > - *Grabur* barely pounds your left leg. You dodge a bash from *Grabur* who loses his balance and falls! = Your bash at *Grabur* sends him sprawling! * R HP:Scratched MV:Tiring - Grabur: Wounded > You hack *Grabur*'s head into bloody fragments! * R HP:Scratched MV:Tiring - Grabur: Wounded > *Grabur* rolls his eyes...sheesh!.. tickle trolloc * R HP:Scratched MV:Tiring - Grabur: Wounded > A handsome stag has arrived from the south. The young buck has arrived from the north. You tickle *Grabur*. * R HP:Scratched MV:Tiring - Grabur: Wounded > You hack *Grabur*'s left arm very hard. nar grabur batt * R HP:Scratched MV:Tiring - Grabur: Wounded > Sylibus chats 'Well not my fault you can't satisfy me and I have to look elswhere ' * R HP:Scratched MV:Tiring - Grabur: Wounded > wi f You narrate 'grabur batt' br * R HP:Scratched MV:Tiring - Grabur: Wounded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Scratched MV:Tiring - Grabur: Wounded > kd You panic and attempt to flee! You flee head over heels. Brown Hills Ashes of century old trees litter these hills, blocking a direct path to the east. To the south-west are more hills that have been burned in a recent fire. Not even vultures live in these barren hills. The only easy way out of here leads south. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > kd [k dark] They aren't here. *Grabur* has arrived from the south. kd * R HP:Scratched MV:Tiring > *Grabur* barely pounds your right leg. b * R HP:Scratched MV:Tiring - Grabur: Wounded > [k dark] You do the best you can! [bash ]Scratched MV:Tiring - Grabur: Wounded > = Tish chats 'for everyone's information...reality bites...' *Grabur* sends you sprawling with a powerful bash! * R HP:Scratched MV:Tiring - Grabur: Wounded > *Grabur* pounds your left leg. * R HP:Hurt MV:Tiring - Grabur: Wounded > *Grabur* barely pounds your head. * R HP:Hurt MV:Tiring - Grabur: Wounded > Murtle narrates 'is it still covered in gull jobbies?' *Grabur* looks at you. * R HP:Hurt MV:Tiring - Grabur: Wounded > wi f br [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Hurt MV:Tiring - Grabur: Wounded > kd PANIC! You couldn't escape! * R HP:Hurt MV:Tiring - Grabur: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring - Grabur: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Grabur: Wounded > wi You hack *Grabur*'s body very hard. * R HP:Hurt MV:Tiring - Grabur: Battered > f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Hurt MV:Tiring - Grabur: Battered > PANIC! You couldn't escape! * R HP:Hurt MV:Tiring - Grabur: Battered > f You panic and attempt to flee! You dodge a bash from *Grabur* who loses his balance and falls! br n kd b Your heartbeat calms down more as you feel less panicked. You flee head over heels. Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. Graidon narrates 'lol 4 hit me in irondoor and 1 of them rip ' * R HP:Scratched MV:Strong > Brown Hills Ashes of century old trees litter these hills, blocking a direct path to the east. To the south-west are more hills that have been burned in a recent fire. Not even vultures live in these barren hills. The only easy way out of here leads south. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is sitting here. * R HP:Scratched MV:Strong > [k dark] You hack *Grabur*'s right hand. [bash ] trong - Grabur: Wounded > + Renzo chats 'then it swallows... digesting your soul' Tish chats 'considering i haven't tried to satisfy you...' As *Grabur* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Strong > *Grabur* barely pounds your body. You dodge a bash from *Grabur* who loses his balance and falls! * R HP:Scratched MV:Strong - Grabur: Wounded > f n Sylibus narrates 'What do you think the stone is made out of Murtle? ' * R HP:Scratched MV:Strong - Grabur: Wounded > br You panic and attempt to flee! kd b You flee head over heels. Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. Brown Hills Ashes of century old trees litter these hills, blocking a direct path to the east. To the south-west are more hills that have been burned in a recent fire. Not even vultures live in these barren hills. The only easy way out of here leads south. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. * R HP:Scratched MV:Strong > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Strong > [k dark] You hack *Grabur*'s body hard. [bash ] trong - Grabur: Battered > -= Your bash at *Grabur* sends him sprawling! * R HP:Scratched MV:Strong - Grabur: Battered > You hack *Grabur*'s body very hard. * R HP:Scratched MV:Strong - Grabur: Battered > nar grabur beaten Murtle narrates 'cackle' * R HP:Scratched MV:Strong - Grabur: Battered > You narrate 'grabur beaten' * R HP:Scratched MV:Strong - Grabur: Battered > You hack *Grabur*'s body extremely hard. nar dead end n * R HP:Scratched MV:Strong - Grabur: Battered > You narrate 'dead end n' * R HP:Scratched MV:Strong - Grabur: Battered > *Grabur* growls menacingly. * R HP:Scratched MV:Strong - Grabur: Battered > Argayle narrates 'need a hand up north?' * R HP:Scratched MV:Strong - Grabur: Battered > nar w dusty b You narrate 'w dusty' [bash ] trong - Grabur: Battered > *Grabur* panics, and attempts to flee! *Grabur* leaves south. =w *s kd Cancelled. Alas, you cannot go that way... Tish chats 'Hemish tells you 'reality has never bitten me...'' * R HP:Scratched MV:Strong > Sylibus chats 'Hush Tish.' * R HP:Scratched MV:Strong > Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Scratched MV:Strong > w [k dark] They aren't here. * R HP:Scratched MV:Strong > A Flat Hill Here lies a low hill with a top that looks like it had been sliced off by a very large knife. The remnants of a circle of dark stones still remain here undisturbed, worn away by the weather for countless years. Unlike the other surrounding hills, this one is devoid of trees at the top. Stair-like steps are worn into its side, barely detectable under the weed and grass. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. A handsome stag stands here, ready to run. s * R HP:Scratched MV:Strong > w On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. Graidon narrates 'Will keep you posted on my death in a minute;)' kd * R HP:Scratched MV:Strong > On Top of a Hill A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. b * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > [bash ] Bash who? * R HP:Scratched MV:Tiring > kd kd kd kd [k dark] They aren't here. kd * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > e [k dark] They aren't here. kd * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > n kd A Flat Hill Here lies a low hill with a top that looks like it had been sliced off by a very large knife. The remnants of a circle of dark stones still remain here undisturbed, worn away by the weather for countless years. Unlike the other surrounding hills, this one is devoid of trees at the top. Stair-like steps are worn into its side, barely detectable under the weed and grass. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > s On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Scratched MV:Tiring > kd [k dark] They aren't here. n * R HP:Scratched MV:Tiring > e kd A Flat Hill Here lies a low hill with a top that looks like it had been sliced off by a very large knife. The remnants of a circle of dark stones still remain here undisturbed, worn away by the weather for countless years. Unlike the other surrounding hills, this one is devoid of trees at the top. Stair-like steps are worn into its side, barely detectable under the weed and grass. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. * R HP:Scratched MV:Tiring > Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > e e e Edge of the Forest Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. e * R HP:Scratched MV:Tiring > Thick Forest You feel very peaceful here, standing underneath the beautiful, ancient trees of this forest. The forest thickens as you proceed eastwards and northwards, until it forms an impenetrable wall of trees. To your south, you can see the old road winding its way through the forest, and to the west, the forest lightens considerably. [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > s kd Alas, you cannot go that way... * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > b The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [bash ] Bash who? w * R HP:Scratched MV:Tiring > w w The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. w * R HP:Scratched MV:Tiring > w Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. *Uhl* is here, fighting a handsome stag. A handsome stag is lying here, incapacitated. * R HP:Scratched MV:Tiring > On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Scratched MV:Tiring > On Top of a Hill A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. * R HP:Scratched MV:Tiring > A Gentle Slope Angling up from the valley to the west, green grass covers this slope. A light breeze blows from the west, as though encouraging you to go up the hill. On the top of the hill, a lonely tower watches over the valley, surveying the entire region. To the south more rolling hills color the landscape. A hilltop can be seen east of here. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > nar on 2 e e e kd b You narrate 'on 2' * R HP:Scratched MV:Tiring > On Top of a Hill A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. * R HP:Scratched MV:Tiring > On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Scratched MV:Tiring > Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. The corpse of a handsome stag is lying here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. *Uhl* is standing here. * R HP:Scratched MV:Tiring > [k dark] You hack *Grabur*'s right arm extremely hard. *Grabur* panics, and attempts to flee! [bash ] iring - Grabur: Battered > *Uhl* says '[EmS' *Grabur* leaves north. =wi + Ragnar narrates 'Murtle, do not insult the Stone. As that was not a full insult, you are not banished' * *Uhl* drinks blood from a water skin. f *Uhl* drinks blood from a water skin. br Cancelled. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Scratched MV:Tiring > The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Flack* is standing here. * R HP:Scratched MV:Tiring > n kd [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Tiring > b Edge of the Forest Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [bash ] Bash who? * R HP:Scratched MV:Tiring > e kd e kd Thick Forest You feel very peaceful here, standing underneath the beautiful, ancient trees of this forest. The forest thickens as you proceed eastwards and northwards, until it forms an impenetrable wall of trees. To your south, you can see the old road winding its way through the forest, and to the west, the forest lightens considerably. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > Alas, you cannot go that way... * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > nar 3 here s e You narrate '3 here' * R HP:Scratched MV:Tiring > The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > e e e The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > nar grabur beaten You narrate 'grabur beaten' * R HP:Scratched MV:Tiring > al 1 k grabur Ok. * R HP:Scratched MV:Tiring > br not [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. not * R HP:Scratched MV:Tiring > kd You stop paying increased attention to your surroundings. * R HP:Scratched MV:Tiring > kd *Flack* leaves east. * R HP:Scratched MV:Tiring > You start paying increased attention to your surroundings. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > kd kd kd kd [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] You try to hack *Flack*, but he parries successfully. * R HP:Scratched MV:Tiring - Flack: Healthy > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Flack: Healthy > b [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Flack: Healthy > Ragnar narrates 'Sylibus, however, is now banished from Tear' [bash ] iring - Flack: Healthy > Sylibus narrates 'yah I'm already banished so he can't banish me again ' = You swiftly dodge *Flack*'s attempt to pierce you. = *Flack* tickles your left leg with his pierce. = Your bash at *Flack* sends him sprawling! * R HP:Hurt MV:Tiring - Flack: Scratched > nar on flack w burnt You hack *Flack*'s left foot into bloody fragments! * R HP:Hurt MV:Tiring - Flack: Hurt > You narrate 'on flack w burnt' * R HP:Hurt MV:Tiring - Flack: Hurt > nar bashed You narrate 'bashed' * R HP:Hurt MV:Tiring - Flack: Hurt > b [bash ] They already seem to be stunned. * R HP:Hurt MV:Tiring - Flack: Hurt > b b You hack *Flack*'s body into bloody fragments! Your heartbeat calms down more as you feel less panicked. [bash ] They already seem to be stunned. * R HP:Scratched MV:Tiring - Flack: Hurt > b [bash ] They already seem to be stunned. * R HP:Scratched MV:Tiring - Flack: Hurt > [bash ] They already seem to be stunned. * R HP:Scratched MV:Tiring - Flack: Hurt > b [bash ] They already seem to be stunned. * R HP:Scratched MV:Tiring - Flack: Hurt > b [bash ] *Flack* panics, and attempts to flee! - *Flack* barely tickles your left foot with his pierce. *Flack* leaves east. =w +kd *w Cancelled. The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > w [k dark] They aren't here. * R HP:Scratched MV:Tiring > The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2003-08-13 16:15 -------------------------------------------------------------------------------- There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. * R HP:Scratched MV:Tiring > 1 [k grabur] They aren't here. b * R HP:Scratched MV:Tiring > [bash ] Bash who? kd * R HP:Scratched MV:Tiring > b *Grabur* has arrived from the east. * R HP:Scratched MV:Tiring > [k dark] You hack *Grabur*'s body very hard. [bash ] iring - Grabur: Battered > As *Grabur* avoids your bash, you topple over and fall to the ground! al 1 k grabur *Grabur* sends you sprawling with a powerful bash! * R HP:Scratched MV:Tiring - Grabur: Battered > Ragnar narrates 'Ok, you're banished longer.' * R HP:Scratched MV:Tiring - Grabur: Battered > *Grabur* barely pounds your left foot. * R HP:Scratched MV:Tiring - Grabur: Battered > wi f Murtle narrates 'I err thank you for not banishing me Ragnar' * R HP:Scratched MV:Tiring - Grabur: Battered > br Ok. * R HP:Scratched MV:Tiring - Grabur: Battered > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. You panic and attempt to flee!rabur: Battered > You flee head over heels. The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Tiring > 1 1 [k grabur] They aren't here. * R HP:Scratched MV:Tiring > [k grabur] They aren't here. * R HP:Scratched MV:Tiring > 1 1 [k grabur] They aren't here. 1 * R HP:Scratched MV:Tiring > [k grabur] They aren't here. * R HP:Scratched MV:Tiring > [k grabur] They aren't here. *Grabur* has arrived from the west. * R HP:Scratched MV:Tiring > kd *Grabur* barely pounds your body. * R HP:Hurt MV:Tiring - Grabur: Battered > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Grabur: Battered > f You panic and attempt to flee! w You hack *Grabur*'s body very hard. You flee head over heels. The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > br w [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring > kd The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > kd kd Xaggy narrates 'rorgar dusty' * R HP:Hurt MV:Tiring > not [k dark] They aren't here. * R HP:Hurt MV:Tiring > not [k dark] They aren't here. * R HP:Hurt MV:Tiring > kd You stop paying increased attention to your surroundings. Sylibus narrates 'Ohh I"m shivering in my boots ' * R HP:Hurt MV:Tiring > You start paying increased attention to your surroundings. * R HP:Hurt MV:Tiring > [k dark] They aren't here. Asham narrates 'rorgar dusty' * R HP:Hurt MV:Tiring > kd kd [k dark] You hack *Flack*'s body into bloody fragments! * R HP:Hurt MV:Tiring - Flack: Hurt > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Flack: Hurt > *Flack* tries to pierce you, but you dodge the attack. You try to hack *Flack*, but he parries successfully. * R HP:Hurt MV:Tiring - Flack: Hurt > nar xaggy come You narrate 'xaggy come' * R HP:Hurt MV:Tiring - Flack: Hurt > *Flack* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Flack: Hurt > e *Flack* leaves south. * R HP:Hurt MV:Tiring > Flik narrates 'Banished from Tear is like being banished from the blight, no one really caress' * R HP:Hurt MV:Tiring > The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. * R HP:Hurt MV:Tiring > kd b [k dark] You hack *Grabur*'s body extremely hard. [bash ] - Grabur: Beaten > = Your bash at *Grabur* sends him sprawling! You dodge a bash from *Grabur* who loses his balance and falls! * R HP:Hurt MV:Tiring - Grabur: Beaten > br You hack *Grabur*'s left foot extremely hard. * R HP:Hurt MV:Tiring - Grabur: Critical > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring - Grabur: Critical > Graidon narrates 'Hey if you guys can make it to Gap I might actually survive ' * R HP:Hurt MV:Tiring - Grabur: Critical > nar grabur crit You narrate 'grabur crit' *Flack* has arrived from the west. br * R HP:Hurt MV:Tiring - Grabur: Critical > kd [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. Sylibus narrates 'lol Flik nicely put ' Xaggy narrates 'hag fd no hoss' * R HP:Hurt MV:Tiring - Grabur: Critical > You hack *Grabur*'s body very hard. [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Grabur: Critical > Thale narrates ':p' * R HP:Hurt MV:Tiring - Grabur: Critical > w w No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Grabur: Critical > *Grabur* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Grabur: Critical > w No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Grabur: Critical > No way! You're fighting for your life! *Grabur* leaves north. w * R HP:Hurt MV:Tiring > Kedelacia has arrived from the south, riding a gray palfrey. * R HP:Hurt MV:Tiring > The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > n Kedelacia has arrived from the east, riding a gray palfrey. e kd * R HP:Hurt MV:Tiring > Edge of the Forest Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Thick Forest You feel very peaceful here, standing underneath the beautiful, ancient trees of this forest. The forest thickens as you proceed eastwards and northwards, until it forms an impenetrable wall of trees. To your south, you can see the old road winding its way through the forest, and to the west, the forest lightens considerably. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > w [k dark] They aren't here. * R HP:Hurt MV:Tiring > w w Edge of the Forest Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. w * R HP:Hurt MV:Tiring > Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Tiring > w A Flat Hill Here lies a low hill with a top that looks like it had been sliced off by a very large knife. The remnants of a circle of dark stones still remain here undisturbed, worn away by the weather for countless years. Unlike the other surrounding hills, this one is devoid of trees at the top. Stair-like steps are worn into its side, barely detectable under the weed and grass. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. s * R HP:Hurt MV:Tiring > w Ragnar narrates 'Flik is just sad he can't take the Stone.' Alas, you cannot go that way... * R HP:Hurt MV:Tiring > w w w Alas, you cannot go that way... * R HP:Hurt MV:Tiring > On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is standing here, riding a gray palfrey. Kedelacia is surrounded by a shimmering white aura! A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Hurt MV:Tiring > On Top of a Hill A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. Kedelacia has arrived from the east, riding a gray palfrey. * R HP:Hurt MV:Tiring > A Gentle Slope Angling up from the valley to the west, green grass covers this slope. A light breeze blows from the west, as though encouraging you to go up the hill. On the top of the hill, a lonely tower watches over the valley, surveying the entire region. To the south more rolling hills color the landscape. A hilltop can be seen east of here. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. kd * R HP:Hurt MV:Tiring > A Shady Valley This valley offers a panoramic view of the green hills that are so characteristic of this region. Trees of all kinds and ages dot the peaceful landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming harmony. Sounds of flowing water come from the south. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Rolling Hills The land surrounding these lush green hills is peaceful and quiet. Little animals scurry here and there minding the business of survival. It seems that this place has never seen the dark violence that inflicts other parts of the world. Looking down, you see a shady valley toward the east. A slope angles slightly upward to the south. To the west, you can see a little cottage. It would not take much more than dropping a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A baby raccoon tumbles around, searching for something to eat. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > Kedelacia has arrived from the east, riding a gray palfrey. n * R HP:Hurt MV:Tiring > n Forested Borderlands The trees grow so thick here that it is hard to distinguish between day and night. Small animal trails run in and out of the underbrush where rodents and other creatures make their way throught the forest. A trail lies in a small opening of the trees to the north and to the east while the dense, thickening forest extends off to the west. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. w * R HP:Hurt MV:Tiring > n A Forested Path Through the Borderlands This small, dirt path runs through the forest, traveling to the north, or curving its way to the east. Large trees line the path, and the thick green leaves of the trees form a network that blocks out the view of the sky. Bushes line the path and fight for space against the small wildflowers that bloom crazily along the path and beside the bushes and trees. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A wild boar runs through the forest. w w * R HP:Hurt MV:Winded > A Forested Path Through the Borderlands The small path takes a bend to the east as it continues on its way through the forest or winds its way to the north. Massive trees line the path and the green leaves that line their brnaches block out the sky, casting shadows about on the ground. Small bushes and shrubs also line the path, and tiny wildflowers struggle to bloom and survive against the larger plants. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > w A Forested Path Through the Borderlands The small dirt path takes a bend to the south, as it winds its way through the large trees of the forest. The trees of the thick woodland line the dirt path and the branches from the shrubs tangle wildly together and hang over the path making it somewhat difficult to travel upon. To the north and east, the dense forest encompasses everything. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > A Forested Path Through the Borderlands This dirt path through the dense woodland takes a turn to the east as it winds it way around a large tree that sits just off the path. Vines climb up the trunk of the large tree, and a covering of moss clings to the sides of it. Small flowers bloom just off the path, inbetween the bushes that grow in the space not occupied by the large trees. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Hurt MV:Winded > Forested Borderlands Green leaves on tall trees block out the sky overhead. The trees of this dense forest rule the landscape, leaving little room for any other type of vegetation. Where the trees do not grow, short bushes and shrubs compete with small wildflowers for the remainging space. To the north, a path winds its way through the trees as it cuts a way through the woodland. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > Forested Borderlands Lush, green leaves on branches of large, straight trees, form a canopy that blocks out the sky. Massive trunks of the trees are home to creeping vines, and crops of soft green moss. Bushes and shrubs add to the green plant life that inhabits the forest. To the north, a path cuts its way through the dense woodland, winding its way through the trees. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A giant bee preys on small animals. * R HP:Hurt MV:Winded > w Thale narrates 'it is nicely put flik...' * R HP:Hurt MV:Winded > no Forested Borderlands Birds sing cheerfully from their perches high in the trees of the dense forest. Large green leaves form a canopy that hides the sky from view. Moss-covered rocks lay strewn about the ground and small wildflowers and shrubs sprout wildly inbetween the trees. To the north, a path winds its way through the thick growth of the forest. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A panther stalks through the wilderness. * R HP:Hurt MV:Winded > A Forested Path Through the Borderlands The dirt path through the forest takes a bend to the east here, curving its way around a rather large tree. Shrubs grow thickly in the space left by the giant trees, and lightly line the path through the forest. Small rocks are littered about the path, making the ground very uneven. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * R HP:Hurt MV:Winded > not w You stop paying increased attention to your surroundings. w * R HP:Hurt MV:Winded > n Forested Borderlands The woods begin to thicken here, the leaves on the trees growing large, green, and very close together. Giant canopies are created by the trees, that block out the sky, giving the forest a constant cool, moist, and dark atmosphere. Bushes grow wildly between the massive trees, taking up the remaining room. To the east, a path runs through the thick forestland. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A wild boar runs through the forest. A wild boar runs through the forest. * R HP:Hurt MV:Winded > w Alas, you cannot go that way... * R HP:Hurt MV:Winded > w Thinning Woods Massive trees tower over the short bushes and shrubs that line the ground around their trunks. Green leaves grow thickly on the branches of the trees, creating a canopy that casts a myriad of shadows upon the ground. To the east, a dirt path winds its way through the thin woodland. The green forest extends in every direction, only broken sometimes by a bright patch of wildflowers. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. w * R HP:Hurt MV:Winded > Thinning Woods Large shrubs with wiry, thorny branches consume most of the space left by the giant trees of this light woodland. Blossoms of a multitude of tiny flowers perfume the air with a sweet scent, while the mold from decaying plant matter fill the air with a rather unpleasant odor. Off to the east, a path winds it way through the lush forest. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > Thinning Woods Tall, green trees grow thinly here, where the forestland begins to expand and allow more room for growth. The thinning woods extend for miles in every direction. Short shrubs and bushes grow thickly between the trees, and flowers add to the green environment with bursts of color in pinks, yellows and reds. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Winded > Thinning Woods The thin woodland covers the whole area to the north, east and west. Tall trees, lush with thick, green leaves, and short bushes are the prominent vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs. Off to the southwest, the forest gives way into a dense thicket. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. * R HP:Hurt MV:Winded > w Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > + [dia horse] A bloodstock stallion is in excellent condition. A bloodstock stallion is winded. * R HP:Hurt MV:Winded > al 1 k grabur wi Ok. w 1 s * R HP:Hurt MV:Winded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Hurt MV:Winded > In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A beaked trolloc is here, scouting. * R HP:Hurt MV:Winded > [k grabur] They aren't here. * R HP:Hurt MV:Winded > A Trolloc Camp The trees of the forest break a little here as they make room for an overgrown thicket. The bushes and shrubs that grow small and short to the north, run wild here, their branches and leaves entangled and intertwined. Thorny branches and the dense undergrowth make movement through the thicket difficult for all but small animals that can dart through the openings in the branches. [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A hideous trolloc is here, in a world of hurt. * R HP:Hurt MV:Winded > s A hideous trolloc tickles your right arm with its cleave. You hack a hideous trolloc's head into bloody fragments! A hideous trolloc tickles your left foot with its cleave. The area becomes extremely dark. Your heartbeat calms down more as you feel less panicked. s * R HP:Scratched MV:Tiring - a hideous trolloc: Scratched > No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a hideous trolloc: Scratched > f No way! You're fighting for your life! * R HP:Scratched MV:Tiring - a hideous trolloc: Scratched > s You panic and attempt to flee! You flee head over heels. A Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A trolloc cookpot, couched in a bed of coals, boils with human flesh. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. Alas, you cannot go that way... * R HP:Scratched MV:Tiring > nar grabur fence e n n A hideous trolloc has arrived from the north. You narrate 'grabur fence' * R HP:Scratched MV:Tiring > Outside A Trolloc Camp Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft grass pads the ground beneath the bushes. Off to the north, the trees of the forest rise above the shrubs and flowers that make up the dense growth of the thicket. Small animals dart through the holes between the branches of the bushes, showing that the thicket is alive and flourishing. [ obvious exits: N W ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Scratched MV:Tiring > Nearing A Trolloc Camp Thick brush takes over from the tall trees to the north. Large bushes and shrubs with wiry branches, entangle each other, creating a wild array of growth. Small animals hide out in the thick cover that the leafy shrubs provide. Small flowers struggle to grow inbetween the wild, unkept bushes. [ obvious exits: N S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A wild hog snorts angrily, pawing at the ground. A hooved trolloc anxiously stamps its feet. Kurel narrates 'That same rule goes for any clan except the Tower Flik' * R HP:Scratched MV:Tiring > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Scratched MV:Tiring > nar come ked Xaggy narrates 'on uhl' * R HP:Scratched MV:Tiring > You narrate 'come ked' * R HP:Scratched MV:Tiring > wher Kedelacia has arrived from the east, riding a gray palfrey. * R HP:Scratched MV:Tiring > Players in your Zone -------------------- Kedelacia - Thinning Woods Fingor - Thinning Woods * R HP:Scratched MV:Tiring > say hit You say 'hit' Kurel narrates 'bah, meant to chat :/' * R HP:Scratched MV:Tiring > Asham narrates 'on 2n 2w 2n' * R HP:Scratched MV:Tiring > say he solo You say 'he solo' beckon * R HP:Scratched MV:Tiring > You beckon everyone to follow you. br * R HP:Scratched MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Scratched MV:Tiring > Kedelacia says 'no' * R HP:Scratched MV:Tiring > al 1 k grabur Ok. * R HP:Scratched MV:Tiring > Kedelacia says 'not in fence' * R HP:Scratched MV:Tiring > say sigh You say 'sigh' * R HP:Scratched MV:Tiring > Reality narrates 'these damned freakin bears are gonna drive me NUTZ' * R HP:Scratched MV:Tiring > Flik narrates 'TV wanted isn't so bad' say he crit dead in 1 sec * R HP:Scratched MV:Tiring > You say 'he crit dead in 1 sec' * R HP:Scratched MV:Tiring > kd kd kd [k dark] They aren't here. kd * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > kd kd kd [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > Kedelacia says 'many around' * R HP:Scratched MV:Tiring > kd kd kd [k dark] They aren't here. Lara chats 'Im banned from Tear, and I care' * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > [k dark] They aren't here. * R HP:Scratched MV:Tiring > w tt In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A beaked trolloc is here, scouting. [track trolloc] iring > + Some obvious fresh bloody traces of a Trolloc leaving north. Some obvious fresh bloody traces of a Trolloc leaving west. Some obvious fairly recent bloody traces of a Trolloc leaving west. Some obvious fairly recent bloody traces of a Trolloc leaving east. Some obvious fairly recent tracks of Attacker leaving south. Some obvious fairly recent tracks of Attacker leaving north. Some obvious fairly recent tracks of Rorgar leaving east. * R HP:Scratched MV:Tiring > A beaked trolloc tickles your body with his cleave. You hack a beaked trolloc's left leg extremely hard. A beaked trolloc tickles your body with his cleave. * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > e No way! You're fighting for your life! f * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > s PANIC! You couldn't escape! * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > wi Otoan chats 'comf lara' * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > l n You hack a beaked trolloc's body very hard. A beaked trolloc barely tickles your body with his cleave. Allie chats '*comforts you*' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > The fence is closed. wi * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > f s [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > You can't ride in there. * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > No way! You're fighting for your life! Tish chats 'i'm not banned from tear and i don't care' Otoan chats 'why?' * R HP:Hurt MV:Tiring - a beaked trolloc: Hurt > f e You panic and attempt to flee! Irea chats 'those bears are nasty' A beaked trolloc cleaves your right arm. Lara chats 'I used to go there and sell stuff ' You flee head over heels. Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is standing here, riding a gray palfrey. Kedelacia is surrounded by a shimmering white aura! Thinning Woods The thin woodland covers the whole area to the north, east and west. Tall trees, lush with thick, green leaves, and short bushes are the prominent vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs. Off to the southwest, the forest gives way into a dense thicket. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. * R HP:Hurt MV:Tiring > Thale chats 'lol flik... isnt tv a bit dangerous for ya?' * R HP:Hurt MV:Tiring > w Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is standing here, riding a gray palfrey. Kedelacia is surrounded by a shimmering white aura! * R HP:Hurt MV:Tiring > say ok spam outside ? You say 'ok spam outside ?' * R HP:Hurt MV:Tiring > say WvD me ? Kedelacia nods in agreement. * R HP:Hurt MV:Tiring > You say 'WvD me ?' Tish chats ':P' * R HP:Hurt MV:Tiring > br [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring > al 0 open fence Juvy chats 'im banned from tish tho ' * R HP:Hurt MV:Tiring > Ok. * R HP:Hurt MV:Tiring > al + close fence Xaggy tells you 'u ok?' * R HP:Hurt MV:Tiring > Ok. * R HP:Hurt MV:Tiring > Lara chats 'I wish flik would come to tv' * R HP:Hurt MV:Tiring > rep nod Thale chats 'lol' * R HP:Hurt MV:Tiring > You reply to Xaggy 'nod' * R HP:Hurt MV:Tiring > rep hitting fence You reply to Xaggy 'hitting fence' Kedelacia forms a beautiful weave of white light about your body. br * R HP:Hurt MV:Tiring > Tish chats 'it's ok' * R HP:Hurt MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring > al 1 k grabur w Ok. * R HP:Hurt MV:Tiring > 0 n In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A beaked trolloc is here, scouting. * R HP:Hurt MV:Tiring > [open fence] Ok. * R HP:Hurt MV:Tiring > + Stallion Pen Blackened and twisted trees rise all around you, but the ground has grass on it, a good place for mounts to rest. The gate to the south can even be closed, preventing them running away. A large tower looms in the southwest, an excellent place to look out over most of the northern countryside. [ obvious exits: S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A high-cantled saddle crafted from durable, well-oiled leather lies here. A shiny metal helmet lies to one side. A bundle of chainmail lies on the ground. A pair of sturdy metal half-gauntlets has been set here. A pair of sturdy metal half-gauntlets has been set here. A battleaxe with its head splayed to the hilt with leather twine lies here. Some thick-soled, heavy leather boots stand stiffly together. A small leather sheath with belt loops lies here. A wide leather belt has been cast off here. A set of chainmail sleeves lie upon the ground. A shirt of thin linked mail lies here. A set of chainmail leggings lay upon the ground. A broadsword is lying here on the ground. A bullseye lantern has been set aside. A bullseye lantern has been set aside. A bullseye lantern has been set aside. A bullseye lantern has been set aside. A dark blue robe lies on the floor. A long, seemingly light, sword with a swan's head hilt rests here. A thick leather vest is here. A thick pair of leather work gloves has been tossed to the ground here. A slender broadsword with an engraved handguard lies here. A gory tuft of flesh lies abandoned on the ground. A soft leather pouch has been discarded here. An embossed leather water flask lies forgotten here. An embossed leather water flask lies forgotten here. An embossed leather water flask lies forgotten here. A thick, leather backpack lies abandoned here. A thick, leather backpack lies abandoned here. A light pair of leather coverings lies upon the ground. A light pair of leather coverings lies upon the ground. A lantern has been left here. A lantern has been left here. A lantern has been left here. A lantern has been left here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is resting here. *Attacker* is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Hurt MV:Tiring > [close fence] Ok. * R HP:Hurt MV:Tiring > 1 Tish chats 'i'll let you back in clan room' *Grabur* stops resting, and clambers on his feet. * R HP:Hurt MV:Tiring > [k grabur] You hack *Grabur*'s body. * R HP:Hurt MV:Tiring - Grabur: Critical > br [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring - Grabur: Critical > nar on 2 You narrate 'on 2' + * R HP:Hurt MV:Tiring - Grabur: Critical > + [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > nar no mobs + You hack *Grabur*'s left leg very hard. *Grabur* panics, and attempts to flee! The night has begun. Your heartbeat calms down more as you feel less panicked. [close fence] It's already closed! * R HP:Scratched MV:Tiring - Grabur: Critical > You narrate 'no mobs' * R HP:Scratched MV:Tiring - Grabur: Critical > + [close fence] It's already closed! * R HP:Scratched MV:Tiring - Grabur: Critical > + [close fence] It's already closed! *Attacker* tickles your right hand with his smite. + * R HP:Scratched MV:Tiring - Grabur: Critical > + [close fence] It's already closed! * R HP:Scratched MV:Tiring - Grabur: Critical > [close fence] It's already closed! [close fence] iring - Grabur: Critical > It's already closed! You dodge a bash from *Grabur* who loses his balance and falls! <-- tnx * R HP:Scratched MV:Tiring - Grabur: Critical > + Kedelacia narrates 'say when open' * R HP:Scratched MV:Tiring - Grabur: Critical > br *Grabur* barely tickles your left foot with his pound. * R HP:Scratched MV:Tiring - Grabur: Critical > + *Grabur* says '@`Bzq[' * R HP:Scratched MV:Tiring - Grabur: Critical > + Tish chats 'i'm through locking the door' * R HP:Scratched MV:Tiring - Grabur: Critical > Sylibus chats 'Ohhh. They gonna rock the wisdom shack.' * R HP:Scratched MV:Tiring - Grabur: Critical > *Attacker* tickles your left leg with his smite. *Grabur* tickles your body with his pound. * R HP:Hurt MV:Tiring - Grabur: Critical > + [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. Sylibus chats 'I wanna watch.' * R HP:Hurt MV:Tiring - Grabur: Critical > [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > + *Attacker* smites your left arm. You hack *Grabur*'s body hard. [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > + [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > + [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > + [close fence] It's already closed! + * R HP:Hurt MV:Tiring - Grabur: Critical > + [close fence] It's already closed! * R HP:Hurt MV:Tiring - Grabur: Critical > [close fence] It's already closed! *Attacker* gallantly rescues *Grabur*! <-- meh * R HP:Hurt MV:Tiring - Attacker: Healthy > [close fence] It's already closed! * R HP:Hurt MV:Tiring - Attacker: Healthy > You hack *Attacker*'s body hard. *Attacker* barely smites your left arm. * R HP:Hurt MV:Tiring - Attacker: Scratched > nar grabur SO crit Allie chats 'I officially can go to Tear now, I've just been pardoned *frolic*' * R HP:Hurt MV:Tiring - Attacker: Scratched > You narrate 'grabur SO crit' * R HP:Hurt MV:Tiring - Attacker: Scratched > Otoan chats 'so do i' * R HP:Hurt MV:Tiring - Attacker: Scratched > open fence You hack *Attacker*'s body hard. * R HP:Hurt MV:Tiring - Attacker: Scratched > wi Ok. f * R HP:Hurt MV:Tiring - Attacker: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Hurt MV:Tiring - Attacker: Scratched > e Raines chats 'can i come to?' PANIC! You couldn't escape! You dodge a bash from *Attacker* who loses his balance and falls! * R HP:Hurt MV:Tiring - Attacker: Scratched > Tish chats 'jul...' * R HP:Hurt MV:Tiring - Attacker: Scratched > f No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Attacker: Scratched > e You dodge a bash from *Grabur* who loses his balance and falls! You panic and attempt to flee!er: Scratched > You flee head over heels. In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is here, fighting a beaked trolloc, riding a gray palfrey. A beaked trolloc is here, fighting Kedelacia. Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > br [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring > Quefoi chats 'oooo i wanna see' * R HP:Hurt MV:Tiring > w In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is here, fighting a beaked trolloc, riding a gray palfrey. A beaked trolloc is here, fighting Kedelacia. * R HP:Hurt MV:Tiring > Kedelacia tries to strike a beaked trolloc, but he parries successfully. A beaked trolloc tries to cleave Kedelacia, but she dodges the attack. * R HP:Hurt MV:Tiring > The fence is opened from the other side. * R HP:Hurt MV:Tiring > *Attacker* has arrived from the north. <-- aha.. grabur in there solo, lets go back in * R HP:Hurt MV:Tiring > *Attacker* tickles your right leg with his smite. * R HP:Hurt MV:Tiring - Attacker: Scratched > kd [k dark] You do the best you can! *Attacker* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Attacker: Scratched > *Attacker* leaves east. * R HP:Hurt MV:Tiring > f Kedelacia tries to strike a beaked trolloc, but he parries successfully. A beaked trolloc tries to cleave Kedelacia, but she parries successfully. A Trolloc Camp The trees of the forest break a little here as they make room for an overgrown thicket. The bushes and shrubs that grow small and short to the north, run wild here, their branches and leaves entangled and intertwined. Thorny branches and the dense undergrowth make movement through the thicket difficult for all but small animals that can dart through the openings in the branches. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > n n In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is here, fighting a beaked trolloc, riding a gray palfrey. A beaked trolloc is here, fighting Kedelacia. Kedelacia panics, and attempts to flee! * R HP:Hurt MV:Tiring > Stallion Pen Blackened and twisted trees rise all around you, but the ground has grass on it, a good place for mounts to rest. The gate to the south can even be closed, preventing them running away. A large tower looms in the southwest, an excellent place to look out over most of the northern countryside. [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A high-cantled saddle crafted from durable, well-oiled leather lies here. A shiny metal helmet lies to one side. A bundle of chainmail lies on the ground. A pair of sturdy metal half-gauntlets has been set here. A pair of sturdy metal half-gauntlets has been set here. A battleaxe with its head splayed to the hilt with leather twine lies here. Some thick-soled, heavy leather boots stand stiffly together. A small leather sheath with belt loops lies here. A wide leather belt has been cast off here. A set of chainmail sleeves lie upon the ground. A shirt of thin linked mail lies here. A set of chainmail leggings lay upon the ground. A broadsword is lying here on the ground. A bullseye lantern has been set aside. A bullseye lantern has been set aside. A bullseye lantern has been set aside. A bullseye lantern has been set aside. A dark blue robe lies on the floor. A long, seemingly light, sword with a swan's head hilt rests here. A thick leather vest is here. A thick pair of leather work gloves has been tossed to the ground here. A slender broadsword with an engraved handguard lies here. A gory tuft of flesh lies abandoned on the ground. A soft leather pouch has been discarded here. An embossed leather water flask lies forgotten here. An embossed leather water flask lies forgotten here. An embossed leather water flask lies forgotten here. A thick, leather backpack lies abandoned here. A thick, leather backpack lies abandoned here. A light pair of leather coverings lies upon the ground. A light pair of leather coverings lies upon the ground. A lantern has been left here. A lantern has been left here. A lantern has been left here. A lantern has been left here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * R HP:Hurt MV:Tiring > Tish chats 'jul you there?' * R HP:Hurt MV:Tiring > close fence kd Ok. Otoan chats 'i wa nt to come can i tish?' * R HP:Hurt MV:Tiring > [k dark] They aren't here. <-- DOH, damn ranger sneak * R HP:Hurt MV:Tiring > open fence Razzor narrates 'we should take out swamp patty now while we have the chance.' * R HP:Hurt MV:Tiring > Ok. * R HP:Hurt MV:Tiring > br s 1 [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring > In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > [k grabur] They aren't here. * R HP:Hurt MV:Tiring > e Sylibus chats '*spank Jul*' 1 * R HP:Hurt MV:Tiring > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is standing here, riding a gray palfrey. Lara chats 'Tish, can I help?' * R HP:Hurt MV:Tiring > [k grabur] They aren't here. * R HP:Hurt MV:Tiring > nar grabur SO crit e e e You narrate 'grabur SO crit' e * R HP:Hurt MV:Tiring > Thinning Woods The thin woodland covers the whole area to the north, east and west. Tall trees, lush with thick, green leaves, and short bushes are the prominent vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs. Off to the southwest, the forest gives way into a dense thicket. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. Tish chats 'permission to incinerate sylibus?' * R HP:Hurt MV:Tiring > e Thinning Woods Tall, green trees grow thinly here, where the forestland begins to expand and allow more room for growth. The thinning woods extend for miles in every direction. Short shrubs and bushes grow thickly between the trees, and flowers add to the green environment with bursts of color in pinks, yellows and reds. [ obvious exits: N E W ] Th -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2003-08-13 16:18 -------------------------------------------------------------------------------- * R HP:Hurt MV:Tiring > Thinning Woods Large shrubs with wiry, thorny branches consume most of the space left by the giant trees of this light woodland. Blossoms of a multitude of tiny flowers perfume the air with a sweet scent, while the mold from decaying plant matter fill the air with a rather unpleasant odor. Off to the east, a path winds it way through the lush forest. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Thinning Woods Massive trees tower over the short bushes and shrubs that line the ground around their trunks. Green leaves grow thickly on the branches of the trees, creating a canopy that casts a myriad of shadows upon the ground. To the east, a dirt path winds its way through the thin woodland. The green forest extends in every direction, only broken sometimes by a bright patch of wildflowers. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > n A Path Through the Thinning Woods A small, dirt path runs through the woodland here, traveling to the north or south. The giant trees of the forest line the path, and small animal trails extend off the path through the shrubs and trees. To the south, the forest grows more dense, as the trees grow closer together, and the shrubs become thicker and more entangled. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A handsome stag stands here, ready to run. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Tiring > n n A Path Through the Thinning Woods The dirt path winds its way north and south through the thin forest. Piles of dead leaves lay strewn about the path partially obscuring it from sight. To the east, a sharp rock face blocks both the way and the view. To the west, light forestland covers the landscape. Small bushes grow alongside the path, between the trees, and flowers strive to grow while competing with the other plants. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. n n * R HP:Hurt MV:Tiring > A Path Through the Thinning Woods The small dirt path winds it was through the thin woodland continuing to the south, or making its was north into denser forest. To the east, a rocky opening leads into a little path covered with rocks. To the west, the forestland covers everything, Small flowers line the path giving off a sweet fragrance. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > n A Path Through the Dead Forest The path continues to winds through the forest, traveling to the north and south. Tall trees hang over the path, blocking out the sky above. Yellow leaves make small piles on the ground around their trunks. Short dried bushes and golden clumps of dying grass line the dirt path, clearly marking it out from the rest of the forest. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. e * R HP:Hurt MV:Tiring > Path through the Dead Forest The trees grow along side the dirt path that runs to the morth and south. To the north, the path bends off to the west, curving away from a rocky opening that lies to the north east. To the west, the dead forest surrounds everything, and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to grow alongside the path, mixed with dried yellow grass, and scraggly bushes. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A cute brown deer eyes you nervously. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * R HP:Hurt MV:Tiring > n e A Twist in the Path The path through the forests of the borderlands takes a sharp curve to the south, or continues on to the west, running through the thick forest. To the east, the trees begin to disappear as the landscape becomes rocky and the path opens into a small, rocky path. Tall, green trees grow alongside the path, and small bushes compete for space with the large trees. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. n e * R HP:Hurt MV:Tiring > Dark Forest The forest is dark and silent here. Tall trees with thick foliage grow densely, their overlapping branches blocking the sun completely. The forest looks the same in all directions and it seems as though it would be entirely too easy to become quite sufficiently lost. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A wild boar runs through the forest. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Dark Forest Tall, ancient trees with thick leathery leaves dominate this part of the forest. Their gnarled limbs form a dense ceiling of foliage, completely blocking the sun. The forest is dark and silent, and the bed of leaves carpeting the ground even muffle the sounds of footsteps. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Hurt MV:Tiring > Raines chats 'can i help?' Thick Forest To the west, the forest becomes darker as the trees grow closer together. As one looks to the east, however, the trees begin to thin out a bit. The forest is still quite dark and eerie here and all of the trees look exactly alike. It is hard to get one's bearings in these thick woods and it would be quite easy to become lost. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A shaggy wolfish creature darts through the shadows. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Dense Forest This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their dark leaves. The air is very still and strangely quiet. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > e n Towering Trees A semi-circular wall of towering trees forms a small grove here. In the center is a clearing of sorts, where the sky is actually visible between the trees. The ground is also clear of leaves in a near perfect circle in the center of the clearing. A small pool of water, surrounded by smooth stones, rests quietly in the middle of the grove. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. n * R HP:Hurt MV:Tiring > n Deep in the Forest This silent forest stretches out in all directions, although the thick trees make it nearly impossible to see very far in any direction. The carpet of leaves on the ground is thick, damp, and smells awful. The shadows seem to be moving constantly, as though the forest itself were alive. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A wild boar runs through the forest. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Quefoi chats 'wisdom shack needs a cool camera' * R HP:Hurt MV:Tiring > Silent Forest The forest is eerily quiet here. Not even a wisp of a breeze can find its way through the thick foliage and undergrowth. The result being that the air has become stagnant and smells of rot and decay. There is a carpet of dead leaves covering the ground in all directions, muffling footsteps and any other sounds. [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > w Alas, you cannot go that way... n * R HP:Hurt MV:Tiring > n w Dark Forest The tall trees are crowded together here, packed in quite tightly and it almost looks as though they are jostling each other for more room. The branches are overlapped so many times it it near impossible to tell which tree they belong to. The thick canopy of leaves overhead blocks the sky, and no light filters through leaving the forest dark and silent. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. An elk with massive antlers eyes you with curiosity. n n * R HP:Hurt MV:Tiring > Twisted Forest The trees are growing so closely together here that they have somehow become twisted around each other. Their gnarled branches are covered with thick leaves. A carpet of these same leaves blankets the ground in a sodden, rotten mess. There is a smell of decay hanging in the still air. Much of the surrounding area can be seen from here just by watching carefully. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A twitching vine of creepers dangles from above. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. * R HP:Hurt MV:Tiring > n Alas, you cannot go that way... w * R HP:Hurt MV:Tiring > Dark Forest The silent forest is shrouded in darkness. No light can penetrate the thick canopy of leaves formed by overlapping branches. The trees themselves are quite gnarled and twisted and, strangely, they almost seem to be in pain. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > n Dark Forest It is eternally night so deep within this black forest. The sky is hidden by they thick canopy of leaves, making it impossible to tell what time of day or night it is. The leaves covering the ground are rotten and smell of decay and death. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A thick, stout plant with spiny foliage seems to quiver as you approach. * R HP:Hurt MV:Tiring > n Dark Forest A thick matting of leaves covers the ground here. They are rotten and decaying, and smell horrible. The soggy mess covering the ground silences any footsteps. The trees grow very close together here, and there is a feeling of someone watching you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. n * R HP:Hurt MV:Tiring > n Decaying Forest The trees are twisted and deformed here, and their leaves are fat and bloated. The ground is muddy and covered with rotting, dead leaves. To the south the trees are growing closer together and the forest looks healthier, although it also looks darker and more forboding. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * R HP:Hurt MV:Tiring > n Rotten Ground To the south the forest becomes much thicker, and substantially darker. Here, it is still dim and closely packed, but there is some room to manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the whole forest looks rotten and seems to be decaying. There is a pungent odor hanging in the still air. Much of the surrounding area can be seen from here just by watching carefully. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. Xaggy tells you 'i here' * R HP:Hurt MV:Tiring > n Withering Woods Withered, sickly trees grow sparsely in this small blighted section of woods. Rotting leaves cover the ground and fill the area with the rank odor of decay. The forest continues in all directions, through groves of decaying trees and miles of muddy soil. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Sinister Forest Tall dark trees grow sparsely here in this eery forest. Their twisted, sickly trunks bend in strange ways and their branches are all bare of leaves. The dead and rotting leaves cover the ground in a blanket of decay. A rancid odor wafts up from these piles of leaves, clogging the air with the thick stench of death and rot. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > Rotten Ground The muddy soil shifts and moves with every step you take. It sucks at your feet and nearly seems alive. The few trees that still grow here are stunted and twisted. Their leaves have all fallen to the ground and lie in large piles that stink of rot and decay. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > n Moldy Earth Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > n The Thin Forest Wiry trees with thin crowns of yellow leaves reach towards the sky. The forest grows a bit sparsely around these parts, but shows signs of thriving farther to the south. The woods continue to the north. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A green woodpecker is here flying around. * R HP:Hurt MV:Tiring > n By the Large Stone The forest grows all around and looks perfectly normal. But there is something not so common hidden among the trees. In between some large bushes there is a large stone. It has writing carved into it and must have stood here for quite some time since it looks so battered. The forest stretches out to the south and west while a small trail takes over to the north. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. n * R HP:Hurt MV:Tiring > n Bend in the Trail To the north this otherwise uneven trail goes on straight without turns or twists. The trees don't grow so closely together as they do to the east, so it is possible to leave the trail to enter the forest. The trail continues north and west while the forest, with its green, lush trees, is situated south. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A brazen young hare thumps his powerful hind legs nearby. A black snake is here, lying on a rock. * R HP:Hurt MV:Tiring > n A Narrow Trail On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. n * R HP:Hurt MV:Tiring > n The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A large wooden catapult has been erected here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A strong trolloc stands here, snout sniffing the wind. * R HP:Hurt MV:Tiring > n A Small Trail The main part of the trail is covered with dead leaves, making it hard to see in some places. It leads off to the south where it meets up with other trails in some sort of crossroads. To the west one can see an area of dead forest where the ground looks soggy, with small gatherings of water here and there. To the north the blighted forest takes over. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > The Blighted Forest The smell of rotting meat and decaying leaves isn't as strong in these parts of the forest as in others. The trees stand tall but still don't seem that old. The slightly younger trees must have withstood the evil sliding in over the area from the north better than other vegetation. West, north and south the forest stretches out, but east one can see an open field. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > The Decaying Forest The black trees seem to grow in every direction and it's hard not to feel lost even though one might know perfectly well where one is. Occasionally a dead branch snaps and falls to the ground to ruthlessly crush anything below it. There is a light fog in the air and it is impossible to see any further than twenty feet or so. There are exits south and west but the fog makes it hard to see anything in either direction. The forest seems to continue anyway. [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. A wilted tree leans to one side, on the brink of death. * R HP:Hurt MV:Tiring > w Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Alas, you cannot go that way... kd * R HP:Hurt MV:Tiring > The Decaying Forest A small heap of stones is scattered around the dead trees. The branches of these trees grow really close to the ground. Together with branches from other trees, they form giant wood gates reinforced with stone at the foot. Passing these giant gates to the west might prove a little too hard. To the north and east the forest goes on, and to the south is a sloping hill. [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Grabur* is standing here. A black snake is here, lying on a rock. e * R HP:Hurt MV:Tiring > [k dark] You hack *Grabur*'s body very hard. * R HP:Hurt MV:Tiring - Grabur: Critical > kd No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Grabur: Critical > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Grabur: Critical > br *Grabur* tickles your head with his pound. You hack *Grabur*'s body very hard. *Grabur* panics, and attempts to flee! Xaggy tells you 'where u go' * R HP:Hurt MV:Tiring - Grabur: Critical > kd kd [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. Sylibus chats 'channel 'shield' tish' * R HP:Hurt MV:Tiring - Grabur: Critical > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Grabur: Critical > kd [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Grabur: Critical > kd *Grabur* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Grabur: Critical > kd [k dark] You do the best you can! kd * R HP:Hurt MV:Tiring - Grabur: Critical > [k dark] You do the best you can! Sylibus chats 'Foo.' * R HP:Hurt MV:Tiring - Grabur: Critical > [k dark] You do the best you can! *Grabur* leaves north. kd * R HP:Hurt MV:Tiring > kd [k dark] They aren't here. Davor tells you 'where uat' * R HP:Hurt MV:Tiring > [k dark] They aren't here. n * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > kd *Grabur* has arrived from the north. w * R HP:Hurt MV:Tiring > The Decaying Forest A never-ending forest stretches out to the east and the sense of evil is strong. Even though it is dead, it makes lots of noises. Far away to the southeast one can hear screams from humans, screams of death. All forests have their secrets and so does this one. There is nothing but endless rows of trees to the east. South and west the trees continue to look dead. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > kd [k dark] They aren't here. * R HP:Hurt MV:Tiring > The Blighted Forest The ground looks very dry and the little growth that remains looks like it's about to die. The stench from the decaying leaves and wood is unbearable for long periods of time. But, after having walked these lands for some time one gets used to it and hardly notices it anymore. To the west an even stronger smell of death originates and the decaying forest continues to the east. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. s * R HP:Hurt MV:Tiring > kd [k dark] They aren't here. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... Skyre chats 'eaxe for trade need spears and dodge' * R HP:Hurt MV:Tiring > [k dark] They aren't here. e * R HP:Hurt MV:Tiring > s kd The Decaying Forest A never-ending forest stretches out to the east and the sense of evil is strong. Even though it is dead, it makes lots of noises. Far away to the southeast one can hear screams from humans, screams of death. All forests have their secrets and so does this one. There is nothing but endless rows of trees to the east. South and west the trees continue to look dead. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > The Decaying Forest A small heap of stones is scattered around the dead trees. The branches of these trees grow really close to the ground. Together with branches from other trees, they form giant wood gates reinforced with stone at the foot. Passing these giant gates to the west might prove a little too hard. To the north and east the forest goes on, and to the south is a sloping hill. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black snake is here, lying on a rock. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > s kd On the Hillside This side of the hill sticks out from the other sides in one important way. Here, in the soil of the slope, grows some blue flowers! Everything in the area around the hill looks quite dead with this brilliant exception. The strong flowers struggle to survive the evil of the blighted forest. To the west is the top of the hill, east one can see some dead trees, and south is the forest. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of an animal leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > e e e The Blighted Forest The smell of rotting meat and decaying leaves isn't as strong in these parts of the forest as in others. The trees stand tall but still don't seem that old. The slightly younger trees must have withstood the evil sliding in over the area from the north better than other vegetation. West, north and south the forest stretches out, but east one can see an open field. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > e e e A Field of Stumps A large field stretches out before one's eyes. All the trees have been cut down and in their place stumps are standing. There are no signs of the trees, so the lumber must have been taken away by someone, probebly the same someone that cut them down. Long, dragging marks in the soil go on far away to the east. Trees grow east and west. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > A Pile of Lumber Among the dead trees a pile of lumber stands. Although the wood in the lumber pile is quite dead, it looks more alive than the trees, in a way. The trees seem a bit undead, which is further from life than death is. The brown lumber looks dry and has probably been piled here for quite some time. The forest continues west, a withered path is east, and to the south an old well stands. [ obvious exits: E S W ] The corpse of a spotted horse is lying here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Tiring > kd A Small Path Behind some lumber there appears to be an old path. To the east is a small stone wall,. It has almost completly fallen apart, making it possible to pass. The trees grow a respectful distance from the wall as if they were afraid of something on the other side. To the west stands a large pile of lumber almost hiding an exit, and to the east the broken stone wall opens a way. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A mole is here. A raven is here, watching. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Hurt MV:Tiring > By the Apple Trees In this part of the orchard some trees grow. Five large apple trees with green, lush apples stand tall right next to the small stone wall that separates the monastery from the forest. On the ground there are a few rotten apples. The orchard goes on to the east and south, and to the west the stone wall has fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A raven is here, watching. A huge mishappen bear, with large tusks howls hungrily. A mole is here. A falcon is here flying around. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > e kd The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Tish chats 'sylibus forgot he was already shielded' * R HP:Hurt MV:Tiring > [k dark] They aren't here. e * R HP:Hurt MV:Tiring > e kd A shrill piercing scream reverberates through the area. The blighted tree barely tickles your head with its hit. The blighted tree joins the blighted tree's fight! The blighted tree tries to hit you, but you dodge the attack. You hack the blighted tree's head into bloody fragments! The blighted tree barely tickles your body with its hit. Your heartbeat calms down more as you feel less panicked. No way! You're fighting for your life! * R HP:Hurt MV:Strong - the blighted tree: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Strong - the blighted tree: Hurt > f [k dark] They aren't here. * R HP:Hurt MV:Strong - the blighted tree: Hurt > kd PANIC! You couldn't escape! * R HP:Hurt MV:Strong - the blighted tree: Hurt > [k dark] They aren't here. * R HP:Hurt MV:Strong - the blighted tree: Hurt > wi f br [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * R HP:Hurt MV:Strong - the blighted tree: Hurt > kd You panic and attempt to flee! The blighted tree tries to hit you, but you dodge the attack. The blighted tree tickles your left arm with its hit. Lara chats 'Sylibus, you can channel?' You flee head over heels. In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A raven is here, watching. A huge mishappen bear, with large tusks howls hungrily. A mole is here. A falcon is here flying around. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > e n kd The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Tish chats 'we've done this in the last 5 minutes ' * R HP:Hurt MV:Strong > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > n n n n The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. Lara chats '*Peer*' * R HP:Hurt MV:Strong > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. The blight bear stands on its haunches, roaring madly. * R HP:Hurt MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A trolloc is here commanding a fist of troops. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Strong > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * R HP:Hurt MV:Strong > n n The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. An embossed leather water flask lies forgotten here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. e * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > e The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a humanoid leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. n * R HP:Hurt MV:Strong > The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A trolloc is here commanding a fist of troops. The blight bear stands on its haunches, roaring madly. * R HP:Hurt MV:Strong > w n w The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a humanoid leaving south. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. n * R HP:Hurt MV:Strong > A shrill piercing scream reverberates through the area. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Strong > w The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a humanoid leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Strong > The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Strong > n e The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Strong > e The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. e * R HP:Hurt MV:Strong > e e e The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Strong > Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A small stick is lying on the ground here. * R HP:Hurt MV:Strong > kd The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A trolloc is here commanding a fist of troops. * R HP:Hurt MV:Strong > The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A young trolloc is here, growling with a deep bloodlust. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Strong > n n Alas, you cannot go that way... n n * R HP:Hurt MV:Strong > [k dark] You hack a Ghar'ghael trolloc's left foot into bloody fragments! * R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt > n No way! You're fighting for your life! * R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt > f No way! You're fighting for your life! * R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt > A Ghar'ghael trolloc tickles your left leg with his cleave. The blighted tree tickles your left arm with its hit. The blighted tree joins the blighted tree's fight! You hack a Ghar'ghael trolloc's left arm into bloody fragments! No way! You're fighting for your life! * R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Hurt > No way! You're fighting for your life! You panic and attempt to flee!'ghael trolloc: Hurt > Sylibus chats 'Well Tish cheats so I gotta wait.' dism f You flee head over heels. The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A trolloc is here commanding a fist of troops. You stop riding it. * HP:Hurt MV:Strong > Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. A small stick is lying on the ground here. * HP:Hurt MV:Tiring > n e Alas, you cannot go that way... n * HP:Hurt MV:Tiring > n n The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A trolloc is here commanding a fist of troops. n * HP:Hurt MV:Tiring > Alas, you cannot go that way... * HP:Hurt MV:Tiring > n Alas, you cannot go that way... * HP:Hurt MV:Tiring > n Alas, you cannot go that way... * HP:Hurt MV:Tiring > e Alas, you cannot go that way... n * HP:Hurt MV:Tiring > n Alas, you cannot go that way... * HP:Hurt MV:Tiring > n n A Dha'vol trolloc barely tickles your body with his cleave. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. No way! You're fighting for your life! * HP:Hurt MV:Tiring - a Dha'vol trolloc: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - a Dha'vol trolloc: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - a Dha'vol trolloc: Healthy > f No way! You're fighting for your life! * HP:Hurt MV:Tiring - a Dha'vol trolloc: Healthy > n You hack a Dha'vol trolloc's body very hard. A Dha'vol trolloc barely tickles your body with his cleave. No way! You're fighting for your life! * HP:Hurt MV:Tiring - a Dha'vol trolloc: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Tiring - a Dha'vol trolloc: Scratched > PANIC! You couldn't escape! * HP:Hurt MV:Tiring - a Dha'vol trolloc: Scratched > No way! You're fighting for your life! Tish chats 'tish cheats?' * HP:Hurt MV:Tiring - a Dha'vol trolloc: Scratched > f n You panic and attempt to flee! A Dha'vol trolloc barely tickles your right leg with his cleave. Nijusan narrates 'block camp' n You flee head over heels. By the Lake The Blight gives way to a large and clear blue lake. It is astonishing that something so clean and pure can exist in a place as foul as the Blight. The sparkling blue waters invite you closer for a nice refreshing drink or perhaps even a quick bath. The sweat feels almost ingrained upon your skin. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A giant tentacle sprouts from the blackness at the lake's center. The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A trolloc is here commanding a fist of troops. n * HP:Hurt MV:Tiring > Alas, you cannot go that way... * HP:Hurt MV:Tiring > n e Alas, you cannot go that way... n * HP:Hurt MV:Tiring > Alas, you cannot go that way... * HP:Hurt MV:Tiring > n The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. A young trolloc is here, growling with a deep bloodlust. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Hurt MV:Tiring > n The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Hurt MV:Tiring > n n n The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A spider-legged beast is here, most of it teeth. n * HP:Hurt MV:Tiring > The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Hurt MV:Tiring > The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Hurt MV:Tiring > Twisted Path in the Blight This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is wa -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2003-08-13 16:19 -------------------------------------------------------------------------------- rm and humid. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Hurt MV:Tiring > Path to a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Hurt MV:Tiring > Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. *Grabur* is standing here. *Shadrach* is standing here. * HP:Hurt MV:Tiring > kd [k dark] You hack *Grabur*'s body hard. * HP:Hurt MV:Tiring - Grabur: Critical > br [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. Lara chats 'Tish does not! *hug tish*' * HP:Hurt MV:Tiring - Grabur: Critical > *Grabur* panics, and attempts to flee! *Grabur* tries to flee, but is too exhausted! * HP:Hurt MV:Tiring - Grabur: Critical > 1 *Grabur* tickles your right leg with his pound. You hack *Grabur*'s body hard. *Grabur* is mortally wounded, and will die soon, if not aided. [k grabur] You do the best you can! * HP:Hurt MV:Tiring - Grabur: Incapacitated > You hack *Grabur*'s left leg extremely hard. *Grabur* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Grabur*'s death cry. * HP:Hurt MV:Tiring > nar RIP grabur i You narrate 'RIP grabur' s * HP:Hurt MV:Tiring > [get all corpse] You get a pair of animal-fur boots from the corpse of Grabur. You get a pair of ebony-steel plate greaves from the corpse of Grabur. You get a bronze belt of odd design from the corpse of Grabur. You get a bone club from the corpse of Grabur. You get a wide leather wristband from the corpse of Grabur. You get a pair of heavy metal gauntlets from the corpse of Grabur. You get a pair of ebony-steel plate vambraces from the corpse of Grabur. You get a backpack from the corpse of Grabur. You get a tunic of finely-crafted chain from the corpse of Grabur. You get a leather helmet from the corpse of Grabur. -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2003-08-13 16:34 -------------------------------------------------------------------------------- * HP:Hurt MV:Tiring > Path to a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Hurt MV:Tiring > Twisted Path in the Blight This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Hurt MV:Tiring > s * HP:Hurt MV:Tiring > s s The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving south. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. s * HP:Hurt MV:Tiring > s s The Blight The Blight is beginning to thin somewhat here, and the twisted trees and roots don't strain as eagerly in your direction. The Mountains of Dhoom are clearly visible through the sparse trees, and the peaks tower above you. The terrain is growing somewhat rougher here, and becomes rockier still as you continue north. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A *trolloc* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. s * HP:Hurt MV:Tiring > The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A spider-legged beast is here, most of it teeth. * HP:Hurt MV:Tiring > s The Blight The Blight stretches all around you. There are still some trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Hurt MV:Winded > The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving north. A young trolloc is here, growling with a deep bloodlust. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Hurt MV:Winded > ride horse The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving south. There are some tracks of a human leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A trolloc is here commanding a fist of troops. * HP:Hurt MV:Winded > w You start riding it. * R HP:Hurt MV:Winded > w w Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A small stick is lying on the ground here. * R HP:Hurt MV:Winded > w w The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. w * R HP:Hurt MV:Winded > The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > n n The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. You trudge on through the pestilence of the Blight. The trees twitch noisily, and dark shapes loom eerily in the shadows. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > The Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out causing you to think twice about touching anything. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > A Blighted Path The beginnings of a small path amidst the rot of the Blight is here, coursing its way between stunted trees and dark bushes scattered about in a song of chaotic anarchy. Travel is marginally more comfortable here than in the forest. The horizon to the north is dominated by the Mountains of Dhoom, a jagged series of peaks strutting out from the bitter earth. The Blight goes on to the north and south, a rotting mass with noxious, sickly fumes. [ obvious exits: N S W D ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving down. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > An Overgrown Path This appears to be a trail, overgrown from years of disuse. The grass and brush which had covered the path is now dead and brittle. The brush gets thicker to the west, and tall, dark trees loom in the distance. The path continues to the east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a definite tinge of decay and death. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Hurt MV:Winded > w s s Twist in the Overgrown Path Thick brambles and jagged rock hinder swift travel. Burrs and needles scratch and claw. All plant life that seemed to once thrive here is now brown and dry. There is a scent of decomposing vegetation carried on the arid wind. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > On the Overgrown Path Here in the thicket, the low lying shrubs intertwine in a dense tangle with broken branches from nearby trees. A massive tree has fallen to the west barring travel in that direction. The brush continues to the north and south. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Hurt MV:Winded > Near the Thicket Thin scrawny trees coated with diseased splotches of gray and black hang their lifeless branches devoid of leaves to the ground. There is an overgrown path to the north, the forest become thick to the west. [ obvious exits: N W ] There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Winded > s w s * R HP:Hurt MV:Winded > The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Hurt MV:Winded > The Blighted Woods The surrounding corrupted trees extend gnarled branches that lurk above. Insects swarm through parched cracks in diseased trunks. Evergreens which once bloomed impervious to the changing seasons stand shriveled, dry and brown. [ obvious exits: N S ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > l The Blighted Woods The surrounding corrupted trees extend gnarled branches that lurk above. Insects swarm through parched cracks in diseased trunks. Evergreens which once bloomed impervious to the changing seasons stand shriveled, dry and brown. [ obvious exits: N S ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > s The Blighted Woods Scattered among the trees are the rounded mounds of earth which were the ogier homesteads. The mounds appear to be natural formations in the ground, but stone framed windows in the mounds betray their purpose. [ obvious exits: N E S ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. s * R HP:Hurt MV:Tiring > s The blighted tree tries to hit you, but you dodge the attack. The blighted tree joins the blighted tree's fight! No way! You're fighting for your life! Asham narrates 'hehe' s * R HP:Hurt MV:Tiring - the blighted tree: Scratched > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - the blighted tree: Scratched > No way! You're fighting for your life! wi * R HP:Hurt MV:Tiring - the blighted tree: Scratched > f s [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. You panic and attempt to flee!ighted tree: Scratched > The blighted tree barely tickles your body with its hit. The blighted tree tickles your left arm with its hit. not You flee head over heels. Through the Blighted Woods Thick, black tree trunks extend from the diseased soil. The parched and malformed branches are breaking off of the trees, many lie scattered on the ground. The Dark One's touch in this grove, though not yet consuming, is evident. [ obvious exits: N E S W ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. The Blighted Woods The desert wind causes the highest branches of the sickened trees to crack against each other, reminiscent of a sword fight. The trees appear to be fighting for their very lives against the heartless blight which swallows this once prolific stedding. [ obvious exits: N E S W ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > You start paying increased attention to your surroundings. * R HP:Hurt MV:Tiring > not You stop paying increased attention to your surroundings. inv * R HP:Hurt MV:Tiring > s You are carrying: a backpack a pair of animal-fur boots * R HP:Hurt MV:Tiring > Above the Valley Here the ground slopes down at a steep angle to the south leading into a deep valley. A huge mound of solid rock prevents travel to the west. The stench of rotting dead vegetation is carried on the occasional dry breeze from the north. [ obvious exits: N E D ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > l in pack Tish chats 'so geoff why don't we both remove weapons...along with anything that will help us' * R HP:Hurt MV:Tiring > backpack (used) : a pair of ebony-steel plate greaves a bronze belt of odd design a bone club a wide leather wristband a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a tunic of finely-crafted chain a leather helmet nine copper pennys a coach ticket a coach ticket a black stable ticket the war scalp of Mukal the Human slain in Saldaea a pair of golden braids woven into the cloak a strange fruit a strange fruit a strange fruit a lantern a lantern a lantern a lantern a lantern a lantern an oilstone * R HP:Hurt MV:Tiring > s Alas, you cannot go that way... * R HP:Hurt MV:Tiring > e s Overlooking the Dismal Valley The ground falls away sharply here. Massive boulders and roots extend from the sloping ground making the way down appear treacherous. Spreading out below is a vast valley, the woods become thicker to the north. [ obvious exits: N W D ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Flik chats 'don't fight reds, they have unfair weaves ' * R HP:Hurt MV:Tiring > d e s In the Dismal Valley The dry rock bed of the empty stream leads to the east and west. Mangled roots extend from the hillside that lead up to the forest. The plant life here was largely comprised of tall grass and a variety of fruit trees. The grass has withered, and worms slither in and out of the rotting fruit. [ obvious exits: E S W U ] There are some tracks of a snake leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Deep in the Valley The dry brook ends here at the base of a large apple tree. The tree has become twisted and defiled by the blighted soil and the black fruit it bears is fodder for the scavenging worms and maggots that thrive in this valley of death. [ obvious exits: S W ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > u Deep in the Valley This far corner of the valley was once the ideal location for the ogier orchards. Fruit trees stand in orderly rows along the valley floor, once protected from strong winds by the valley walls, fed fresh water from the nearby stream and open to the sun away from the shade of the lush trees of the grove. Now the trees now stand open and defensless, forsaken to the raging evil taint sweeping the grove. [ obvious exits: N W U ] A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > s s The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A trolloc is here commanding a fist of troops. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... * R HP:Hurt MV:Tiring > s The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. The blight bear stands on its haunches, roaring madly. Tish chats 'and go run around till we don't have any mvs' * R HP:Hurt MV:Tiring > The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. *Uhl* is standing here. * R HP:Hurt MV:Tiring > w The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... Sylibus chats '*taunt LAra*' * R HP:Hurt MV:Tiring > s w s The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Tiring > w s In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A raven is here, watching. A falcon is here flying around. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Hurt MV:Tiring > The writhing grass tickles your left leg with its hit. A raven leaves west. You hack the writhing grass's trunk into bloody fragments! The writhing grass barely hits your body. No way! You're fighting for your life! * R HP:Hurt MV:Tiring - the writhing grass: Scratched > w No way! You're fighting for your life! * R HP:Hurt MV:Tiring - the writhing grass: Scratched > s No way! You're fighting for your life! * R HP:Hurt MV:Tiring - the writhing grass: Scratched > f No way! You're fighting for your life! * R HP:Hurt MV:Tiring - the writhing grass: Scratched > w No way! You're fighting for your life! s You panic and attempt to flee!ithing grass: Scratched > w s w *Bladei* has arrived from the west. Argayle narrates 'zone dusty' *Bladei* leaves east. The writhing grass tickles your body with its hit. You flee head over heels. By the Apple Trees In this part of the orchard some trees grow. Five large apple trees with green, lush apples stand tall right next to the small stone wall that separates the monastery from the forest. On the ground there are a few rotten apples. The orchard goes on to the east and south, and to the west the stone wall has fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A juicy looking apple has fallen to the ground. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A raven is here, watching. A mole is here. A Small Path Behind some lumber there appears to be an old path. To the east is a small stone wall,. It has almost completly fallen apart, making it possible to pass. The trees grow a respectful distance from the wall as if they were afraid of something on the other side. To the west stands a large pile of lumber almost hiding an exit, and to the east the broken stone wall opens a way. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... s * R HP:Hurt MV:Tiring > A Pile of Lumber Among the dead trees a pile of lumber stands. Although the wood in the lumber pile is quite dead, it looks more alive than the trees, in a way. The trees seem a bit undead, which is further from life than death is. The brown lumber looks dry and has probably been piled here for quite some time. The forest continues west, a withered path is east, and to the south an old well stands. [ obvious exits: E S W ] The corpse of a spotted horse is lying here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Tiring > w By the Deserted Well It seems that someone lived in these parts long ago. An old stone well stands here in the middle of nowhere, almost completely overgrown by the grass and small trees around it. Strangely, the trees and grass all seem to be dead. North, a large field full of stumps opens up, and to the south is an old path in terrible condition. [ obvious exits: N S ] There are some tracks of a horse leaving north. There are some bloody traces of a trolloc leaving north. The corpse of a spotted horse is lying here. A large stone well is here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > s Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Path to the Old Monastery This part of the path is in even worse condition than the road continuing to the east and west. A small stream crossing the path cuts it in two. The faint animal tracks in the soft soil suggests that this could be a popular place to drink for forest animals. To the north is an old well. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > + Path to the Old Monastery This path looks very old and is well hidden from the world by the forest. The big holes in the road indicate that it hasn't been used for a long time. Grass and even young trees have begun to grow on it. Here and there some scattered stones tell a story about a paved road, now long forgotten by the outside world. The path continue to the east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some bloody traces of a trolloc leaving east. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > s Alas, you cannot go that way... * R HP:Hurt MV:Tiring > [close fence] I see no fence here. * R HP:Hurt MV:Tiring > Alas, you cannot go that way... Tish chats 'and go sit in one room and whale on each other' * R HP:Hurt MV:Tiring > w s The Crossroads The animal path splits in four ways here, north, east, west and south. To the north the deep forest continues as far as the eye can reach. To the east another path, slightly wider than this one, stretches a long way, ending by a large building of some sort. South the forest breaks up into a light forest and to the west the ground gets a little sunken. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A large wooden catapult has been erected here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. A strong trolloc stands here, snout sniffing the wind. al + dia horse * R HP:Hurt MV:Tiring > A Narrow Trail On both sides of the trail the green forest stretches out as far as one can see. The first tree looks the same as the next and the narrow trail is the only thing to be trusted. Since there is nothing but old trees to the west and east the most logical choice would be to follow the trail that continues north and south with forest all around it. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A black snake is here, lying on a rock. * R HP:Hurt MV:Tiring > + Ok. s * R HP:Hurt MV:Tiring > s [dia horse] A bloodstock stallion is in excellent condition. A bloodstock stallion is weary. The Wheel of Time turns... * R HP:Hurt MV:Tiring > Bend in the Trail To the north this otherwise uneven trail goes on straight without turns or twists. The trees don't grow so closely together as they do to the east, so it is possible to leave the trail to enter the forest. The trail continues north and west while the forest, with its green, lush trees, is situated south. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A brazen young hare thumps his powerful hind legs nearby. * R HP:Hurt MV:Tiring > s By the Large Stone The forest grows all around and looks perfectly normal. But there is something not so common hidden among the trees. In between some large bushes there is a large stone. It has writing carved into it and must have stood here for quite some time since it looks so battered. The forest stretches out to the south and west while a small trail takes over to the north. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > Allie chats 'It was lovely seeing you all again *wave*' * R HP:Hurt MV:Tiring > s s e The Thin Forest Wiry trees with thin crowns of yellow leaves reach towards the sky. The forest grows a bit sparsely around these parts, but shows signs of thriving farther to the south. The woods continue to the north. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. A green woodpecker is here flying around. s * R HP:Hurt MV:Tiring > Moldy Earth Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A gray palfrey prances skittishly nearby, being ridden by Kedelacia. Lady Kedelacia the Arch Sister is standing here, riding a gray palfrey. Lara chats '*cry*' * R HP:Hurt MV:Tiring > s s s s Rotten Ground The muddy soil shifts and moves with every step you take. It sucks at your feet and nearly seems alive. The few trees that still grow here are stunted and twisted. Their leaves have all fallen to the ground and lie in large piles that stink of rot and decay. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. Sylibus chats 'Ohhh. Geoff slap her boobs if she has any.' Nijusan narrates 'uhl ran somewherebeat' * R HP:Hurt MV:Tiring > Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Sinister Forest Tall dark trees grow sparsely here in this eery forest. Their twisted, sickly trunks bend in strange ways and their branches are all bare of leaves. The dead and rotting leaves cover the ground in a blanket of decay. A rancid odor wafts up from these piles of leaves, clogging the air with the thick stench of death and rot. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * R HP:Hurt MV:Tiring > Withering Woods Withered, sickly trees grow sparsely in this small blighted section of woods. Rotting leaves cover the ground and fill the area with the rank odor of decay. The forest continues in all directions, through groves of decaying trees and miles of muddy soil. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Rotten Ground To the south the forest becomes much thicker, and substantially darker. Here, it is still dim and closely packed, but there is some room to manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the whole forest looks rotten and seems to be decaying. There is a pungent odor hanging in the still air. Much of the surrounding area can be seen from here just by watching carefully. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Dark Forest The forest is shrouded in total darkness. Deep within these woods, no light is able to filter through the thick leaves above. The trees grow so close together that it is difficult to move, and their quivering branches almost seem to be reaching out towards you. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Hurt MV:Tiring > Dark Forest An eery silence overwhelms this dark forest. The air is still and thick, and laden with an overpowering aroma of rotten leaves. It is pitch black this deep in the forest, even at brightest noon. The trees are packed in so tight it is a wonder they had room to spread their roots. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. * R HP:Hurt MV:Tiring > Sylibus chats 'Weak spot ' * R HP:Hurt MV:Tiring > Nijusan narrates 'maybe going keep fingor' * R HP:Hurt MV:Tiring > Tish chats 'a spar is...a fight...that you stop before finishing it' * R HP:Hurt MV:Tiring > tell ked bladei, uhl around No-one by that name here.. * R HP:Hurt MV:Tiring > tell kedelacia bladei uhl was around Tish chats 'end of story ' * R HP:Hurt MV:Tiring > You tell Kedelacia 'bladei uhl was around' * R HP:Hurt MV:Tiring > Skyre chats 'eaxe for trade need spears and dodge' * R HP:Hurt MV:Tiring > tell kedelacia and scadach were afk all w keep You tell Kedelacia 'and scadach were afk all w keep' * R HP:Hurt MV:Tiring > Nijusan narrates 'nod he ran north fingor' * R HP:Hurt MV:Tiring > s wher Your heartbeat calms down more as you feel less panicked. Dark Forest Tall trees, growing at awkward angles and twisting themselves around each other, grow densely here in this silent forest. A thick blanket of rotten leaves covers the ground, providing a smell of rancid decay with every step you take. It is the strangest sensation in this dark, empty place, but you feel as though someone is watching you. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A panther stalks through the wilderness. A panther stalks through the wilderness. * R HP:Hurt MV:Tiring > Kedelacia narrates 'GOD' * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Kedelacia - Foul Woods Xaggy - Dense Forest Fingor - Dark Forest Davor - Thick Forest * R HP:Hurt MV:Tiring > e s Flik chats 'you know i've beaten someone while i was blind' Dark Forest The silent forest is shrouded in darkness. No light can penetrate the thick canopy of leaves formed by overlapping branches. The trees themselves are quite gnarled and twisted and, strangely, they almost seem to be in pain. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving west. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. not * R HP:Hurt MV:Tiring > Dark Forest In every direction there are trees, and more trees. They are so densely packed that it is difficult to move through them. It is impossible to walk in a straight line at all, and it would be quite easy to become discombobulated and lost very quickly. It is impossible to see the sky through the branches above. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Hurt MV:Tiring > You start paying increased attention to your surroundings. * R HP:Hurt MV:Tiring > Tish chats 'and i recall beating you worse when i didn't use contagion and blind ' Argayle narrates 'lol who all died ' * R HP:Hurt MV:Tiring > not e s Nijusan narrates 'i sitting stabbed a trolloc from hurt to batt' * R HP:Hurt MV:Tiring > You stop paying increased attention to your surroundings. * R HP:Hurt MV:Tiring > s Dark Forest The tall trees are crowded together here, packed in quite tightly and it almost looks as though they are jostling each other for more room. The branches are overlapped so many times it it near impossible to tell which tree they belong to. The thick canopy of leaves overhead blocks the sky, and no light filters through leaving the forest dark and silent. [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A twitching vine of creepers dangles from above. An elk with massive antlers eyes you with curiosity. * R HP:Hurt MV:Tiring > Creepy Woods The shadows in these silent woods seem darker than they should. It almost seems as though they are reaching out towards the light, to strangle it and shroud the entire forest in darkness. But of course that can't be true, anymore than it could be true that the trees seem to be watching your every move. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A wild boar runs through the forest. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * R HP:Hurt MV:Tiring > Dense Forest This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their dark leaves. The air is very still and strangely quiet. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. Kedelacia narrates 'gleamers are RETARDED' * R HP:Hurt MV:Tiring > w Thick Forest To the west, the forest becomes darker as the trees grow closer together. As one looks to the east, however, the trees begin to thin out a bit. The forest is still quite dark and eerie here and all of the trees look exactly alike. It is hard to get one's bearings in these thick woods and it would be quite easy to become lost. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. The corpse of a vernarsh is lying here. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you. A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Davor. Lord Davor the Master Guard is standing here, riding a bloodstock stallion. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Hurt MV:Tiring > inv You are carrying: a backpack a pair of animal-fur boots * R HP:Hurt MV:Tiring > say mwahha You say 'mwahha' * R HP:Hurt MV:Tiring > hold pack a backpack: You can't wear that much weight. l in pack * R HP:Hurt MV:Tiring > Kedelacia has arrived from the east, riding a gray palfrey. * R HP:Hurt MV:Tiring > backpack (used) : a pair of ebony-steel plate greaves a bronze belt of odd design a bone club a wide leather wristband a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a tunic of finely-crafted chain a leather helmet nine copper pennys a coach ticket a coach ticket a black stable ticket the war scalp of Mukal the Human slain in Saldaea a pair of golden braids woven into the cloak a strange fruit a strange fruit a strange fruit a lantern a lantern a lantern a lantern a lantern a lantern an oilstone Davor looks at you. * R HP:Hurt MV:Tiring > Davor says 'who rip' * R HP:Hurt MV:Tiring > Thale chats 'dang you skyre! i gave away my bts, i woulda luved that axe...' * R HP:Hurt MV:Tiring > Lara chats 'Flik, your fulla it' * R HP:Hurt MV:Tiring > Clibik chats 'selling 2 pair of dark gloves, camouflaged hood' * R HP:Hurt MV:Tiring > say grabur You say 'grabur' * R HP:Hurt MV:Tiring > Geoff chats 'That's cos it was 0 degrees' * R HP:Hurt MV:Tiring > Davor says 'hahah' * R HP:Hurt MV:Tiring > *Yazir* has arrived from the east. * R HP:Hurt MV:Tiring > *Yazir* slashes a gray palfrey's left foot hard. * R HP:Hurt MV:Tiring > Nijusan narrates 'on flack' * R HP:Hurt MV:Tiring > say gonna post that log Flik chats 'it's ture' * R HP:Hurt MV:Tiring > A gray palfrey tries to hit Yazir, but he parries successfully. The ancient tree tries to hit Yazir, but he deflects the blow. The ancient tree joins the ancient tree's fight! *Yazir* slashes a gray palfrey's left arm extremely hard. You say 'gonna post that log' br * R HP:Hurt MV:Tiring > kd Davor blasts *Yazir*'s left leg hard. * R HP:Hurt MV:Tiring > b [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. Tish chats 'yeah yeah yeah' * R HP:Hurt MV:Tiring > [k dark] You try to hack *Yazir*, but he deflects the blow. [bash ] - a gray palfrey: Wounded - Yazir: Scratched > + *Yazir* panics, and attempts to flee! * *Yazir* leaves west. Geoff chats 'and you cheated' - *Yazir* has arrived from the west. Asham narrates 'where?' *Yazir* avoids being bashed by Davor who loses his balance and falls! <<- tnx for missing davor, made him engaged so he couldent move w = Flik chats 'it's true' Your bash at *Yazir* sends him sprawling! <<- KERBOOM! Kedelacia throws a fireball at *Yazir*, who screams in pain. <-- KERFRIED! * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Hurt > kd Tish chats 'i'm an eskimo' Althalos chats 'sai for trade send tells with offers need trinks/shields/vials' * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Hurt > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Hurt > br Lara chats 'No it isnt ' * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Hurt > You try to hack *Yazir*, but he deflects the blow. The ancient tree barely hits Yazir's body. The ancient tree joins the ancient tree's fight! [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Wounded > Nijusan narrates 'flack was w dusty' * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Wounded > l yazir kd kd Yazir has quite a few wounds. *Yazir* is using: a rimmed round helmet a pair of braided silver lightning bolts an ivory torc ridged with bloodstone a patchwork cloak of animal hides a backpack a pair of leather half-gauntlets a strand of bleached horned skulls a silver etched shield a gleaming blacksword a pair of thick, gold-plated greaves a pair of blackened steel boots * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Wounded > [k dark] You do the best you can! Argayle narrates 'gone zone' * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Wounded > kd [k dark] You do the best you can! Davor clambers to his feet. * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Wounded > kd [k dark] You do the best you can! Davor blasts *Yazir*'s right arm into bloody fragments! *Yazir* panics, and attempts to flee! Kedelacia throws a fireball at *Yazir*, who screams in pain. kd * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Battered > kd Flik chats 'i beat someone when i was bind' * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Battered > Davor blasts *Yazir*'s left foot into bloody fragments! The ancient tree barely hits Yazir's body. The ancient tree hits Yazir's head. Kedelacia strikes *Yazir*'s right arm extremely hard. You hack *Yazir*'s left arm into bloody fragments! [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Beaten > *Yazir* leaves east. [k dark] They aren't here. * R HP:Hurt MV:Tiring > kd *Yazir* has arrived from the east. [k dark] You try to hack *Yazir*, but he deflects the blow. Davor tries to blast *Yazir*, but he parries successfully. kd * R HP:Hurt MV:Tiring - Yazir: Beaten > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Yazir: Beaten > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Yazir: Beaten > Tish chats 'funny how i always cheat' * R HP:Hurt MV:Tiring - Yazir: Beaten > kd kd [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Yazir: Beaten > *Yazir* panics, and attempts to flee! [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Yazir: Beaten > kd Davor blasts *Yazir*'s left leg. The ancient tree tries to hit Yazir, but he parries successfully. The ancient tree joins the ancient tree's fight! You try to hack *Yazir*, but he parries successfully. * R HP:Hurt MV:Tiring - Yazir: Beaten > kd [k dark] You do the best you can! Kedelacia throws a fireball at *Yazir*, who screams in pain. kd * R HP:Hurt MV:Tiring - Yazir: Critical > [k dark] You do the best you can! kd * R HP:Hurt MV:Tiring - Yazir: Critical > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Yazir: Critical > kd *Yazir* leaves west. *Yazir* has arrived from the west. Davor tries to blast *Yazir*, but he deflects the blow. kd * R HP:Hurt MV:Tiring > [k dark] You try to hack *Yazir*, but he parries successfully. * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Critical > kd [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Critical > [k dark] You do the best you can! Sylibus chats 'Yah Bryan spiked me from healthy to wounded in one spike.' Nijusan narrates 'block df choke?' * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Critical > br [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Critical > kd *Yazir* panics, and attempts to flee! * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Critical > You hack *Yazir*'s body hard. The ancient tree tickles Yazir's body with its hit. *Yazir* is incapacitated and will slowly die, if not aided. The ancient tree joins the ancient tree's fight! Davor blasts *Yazir*'s right leg very hard. *Yazir* is dead! R.I.P. Your blood freezes as you hear *Yazir*'s death cry. [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > nar rip yazir You narrate 'RIP yazir' Davor gets a pair of blackened steel boots from the corpse of Yazir. Davor gets a pair of thick, gold-plated greaves from the corpse of Yazir. Davor gets a belt with a horned skull buckle from the corpse of Yazir. Davor gets a gleaming blacksword from the corpse of Yazir. Davor gets a silver etched shield from the corpse of Yazir. Davor gets a strand of bleached horned skulls from the corpse of Yazir. Davor gets a pair of leather half-gauntlets from the corpse of Yazir. Davor gets a backpack from the corpse of Yazir. Davor gets a patchwork cloak of animal hides from the corpse of Yazir. Davor gets a tunic of finely-crafted chain from the corpse of Yazir. Davor gets an ivory torc ridged with bloodstone from the corpse of Yazir. Davor gets a pair of braided silver lightning bolts from the corpse of Yazir. Davor gets a rimmed round helmet from the corpse of Yazir. Davor gets a gold ring from the corpse of Yazir. Davor gets a gold ring from the corpse of Yazir. -------------------------------------------------------------------------------- Kaem Joined: Mar 31, 2003 Posted: 2003-08-13 16:45 -------------------------------------------------------------------------------- as usual, awesome awesome log bro. -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2003-08-13 17:01 -------------------------------------------------------------------------------- Wow that sucked for Yazir. Was missing his vambraces and the first 3 places he gets hit.. * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Wounded > kd [k dark] You do the best you can! Davor blasts *Yazir*'s right arm into bloody fragments! *Yazir* panics, and attempts to flee! Kedelacia throws a fireball at *Yazir*, who screams in pain. kd * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Battered > kd Flik chats 'i beat someone when i was bind' * R HP:Hurt MV:Tiring - Davor: Healthy - Yazir: Battered > Davor blasts *Yazir*'s left foot into bloody fragments! The ancient tree barely hits Yazir's body. The ancient tree hits Yazir's head. Kedelacia strikes *Yazir*'s right arm extremely hard. You hack *Yazir*'s left arm into bloody fragments! Comf But nice kill on the other one -------------------------------------------------------------------------------- Verid Joined: Jun 13, 2000 Posted: 2003-08-13 19:36 -------------------------------------------------------------------------------- Future advice... Change spam 1 -------------------------------------------------------------------------------- Kiipii Joined: Mar 09, 2002 Posted: 2003-08-13 21:07 -------------------------------------------------------------------------------- question. why flee after you get bashed? if you start your flee timer while bashed, your bash will go off first, right? but yes, bashing and fleeing is the way to go when fighting a solo abser. -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2003-08-13 21:33 -------------------------------------------------------------------------------- before you get much flee lag you can easily bash, hit hit, extra hit while he's bashing then flee. -------------------------------------------------------------------------------- Nargus Joined: Jun 05, 1999 Posted: 2003-08-13 22:28 -------------------------------------------------------------------------------- Grabur was a club user. Clubs=crap dmg, especially vs a g-sword. Fleebashing is a waste of horse mvs in that situation IMO. Vs a fellow lblade or axe maybe, but not in that situation. You'd eat him anyway. N -------------------------------------------------------------------------------- Kiipii Joined: Mar 09, 2002 Posted: 2003-08-13 22:48 -------------------------------------------------------------------------------- thanks detritus. -------------------------------------------------------------------------------- Kirafa Joined: Mar 04, 2002 Posted: 2003-08-14 05:35 -------------------------------------------------------------------------------- I was thinking what Nargus said. -------------------------------------------------------------------------------- Arnt Joined: Apr 18, 2003 Posted: 2003-08-14 06:40 -------------------------------------------------------------------------------- * R HP:Hurt MV:Tiring > *Yazir* has arrived from the east. * R HP:Hurt MV:Tiring > *Yazir* slashes a gray palfrey's left foot hard. at first that looked funny, but can a gleaming poison a horse? If so...it can't regenerate mvs, ouch -------------------------------------------------------------------------------- Stompy Joined: Dec 02, 2002 Posted: 2003-08-14 07:48 -------------------------------------------------------------------------------- Doubt you could get a horse to survive long enough to find out... it'd just die in 3 rounds.