sc You have 329(329) hit and 149(220) movement points. You have scored 9179269 experience points and 116 quest points. You need 820731 exp to level and 34 qp to rank. You have amassed 23 Turn points to date. You have played 11 days and 22 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. * HP:Healthy MV:Tiring > Bam says 'thousands of us' * HP:Healthy MV:Tiring > Torvaj narrates '5 dusty..:)' * HP:Healthy MV:Tiring > Kill tells you 'Fol me' * HP:Healthy MV:Tiring > say Group me Torvaj. You say 'Group me Torvaj.' * HP:Healthy MV:Tiring > fol kill You stop following Torvaj. You now follow Kill. * HP:Healthy MV:Tiring > Slugbarf gets a pair of silken hose. * HP:Healthy MV:Tiring > Havok says 'we go hit em?' * HP:Healthy MV:Tiring > Maltok says 'wait for em they hit here' * HP:Healthy MV:Tiring > where Murnych says 'les smash?' * HP:Healthy MV:Tiring > Players in your Zone -------------------- Myrmidon - Road to Tarwin's Gap Barduk - Road to Tarwin's Gap smelly horse - somewhere Bam - Road to Tarwin's Gap smelly horse - somewhere smelly horse - somewhere Slugbarf - Road to Tarwin's Gap Murnych - Road to Tarwin's Gap Kill - Road to Tarwin's Gap Havok - Road to Tarwin's Gap Maltok - Road to Tarwin's Gap Batter - Road to Tarwin's Gap Torvaj - Road to Tarwin's Gap Chain - Road to Tarwin's Gap cmb * HP:Healthy MV:Tiring > You are now a member of Kill's group. Chain gets a large slab of meat. * HP:Healthy MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 98 hit points. Slugbarf gets a bronze belt of odd design. * HP:Healthy MV:Tiring > Chain gets a large slab of meat. * HP:Healthy MV:Tiring > Torvaj says 'no new members' * HP:Healthy MV:Tiring > say Hit them before they find out numbers. You say 'Hit them before they find out numbers.' * HP:Healthy MV:Tiring > Chain drinks blood from a skin of human flesh. * HP:Healthy MV:Tiring > where Kill says 'We hit?' Maltok says 'ok' * HP:Healthy MV:Tiring > Players in your Zone -------------------- Myrmidon - Road to Tarwin's Gap Barduk - Road to Tarwin's Gap smelly horse - somewhere Bam - Road to Tarwin's Gap smelly horse - somewhere smelly horse - somewhere Slugbarf - Road to Tarwin's Gap Murnych - Road to Tarwin's Gap Kill - Road to Tarwin's Gap Havok - Road to Tarwin's Gap Maltok - Road to Tarwin's Gap Batter - Road to Tarwin's Gap Torvaj - Road to Tarwin's Gap Chain - Road to Tarwin's Gap Slugbarf gets a black pair of silver-tooled boots. cmb * HP:Healthy MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 98 hit points. * HP:Healthy MV:Tiring > Havok nods in agreement. Murnych leaves west. Bam leaves west. Batter leaves west. * HP:Healthy MV:Tiring > l Torvaj has arrived from the west. Murnych has arrived from the west. Bam has arrived from the west. * HP:Healthy MV:Tiring > Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A large slab of meat has been placed here. [4] A lantern has been left here. A sailor's pair of leather trousers has been left here Batter the Grovelling Slave is standing here. Bam Bam Bam the Wretched Cretin is standing here. Murnych the Original Rumpshaker is standing here. Torvaj the Darkling Master is standing here. Chain the trolloc Ranger is standing here. Havok Reznor is standing here. Maltok the trolloc Ranger is standing here. Barduk 'blah blah blah' is standing here. sneak Slugbarf the trolloc Ranger is resting here. Kill the One Man Army is standing here. Bam looks at Torvaj. Kill leaves west. You follow Kill. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. Some thick-soled, heavy leather boots stand stiffly together. A war axe has been left on the ground here. Kill the One Man Army is standing here. Chain has arrived from the east. Barduk has arrived from the east. Havok has arrived from the east. * HP:Healthy MV:Tiring > Ok, you'll try to move silently for a while. * S HP:Healthy MV:Tiring > Kill leaves east. You follow Kill. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A large slab of meat has been placed here. [4] A lantern has been left here. A sailor's pair of leather trousers has been left here Kill the One Man Army is standing here. Batter the Grovelling Slave is standing here. Bam Bam Bam the Wretched Cretin is standing here. Murnych the Original Rumpshaker is standing here. Torvaj the Darkling Master is standing here. Maltok the trolloc Ranger is standing here. Slugbarf the trolloc Ranger is resting here. Chain has arrived from the west. Barduk has arrived from the west. * S HP:Healthy MV:Tiring > Torvaj leaves west. Murnych leaves west. Bam leaves west. * S HP:Healthy MV:Tiring > Slugbarf stops resting, and clambers on his feet. * S HP:Healthy MV:Strong > Slugbarf leaves west. * S HP:Healthy MV:Strong > Kill leaves west. You follow Kill. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Some thick-soled, heavy leather boots stand stiffly together. A war axe has been left on the ground here. Kill the One Man Army is standing here. Slugbarf the trolloc Ranger is standing here. Batter the Grovelling Slave is standing here. Bam Bam Bam the Wretched Cretin is standing here. Murnych the Original Rumpshaker is standing here. Torvaj the Darkling Master is standing here. Chain has arrived from the east. Barduk has arrived from the east. * S HP:Healthy MV:Strong > Kill says 'umm' * S HP:Healthy MV:Strong > Kill says 'ok' * S HP:Healthy MV:Strong > where Players in your Zone -------------------- Myrmidon - The Dusty Road Barduk - The Dusty Road smelly horse - somewhere Bam - The Dusty Road smelly horse - somewhere smelly horse - somewhere Slugbarf - The Dusty Road Murnych - The Dusty Road Kill - The Dusty Road Havok - The Dusty Road Maltok - Road to Tarwin's Gap Batter - The Dusty Road Torvaj - The Dusty Road Chain - The Dusty Road * S HP:Healthy MV:Strong > Kill gets a package of iron rations from a backpack. * S HP:Healthy MV:Strong > Kill eats a package of iron rations. * S HP:Healthy MV:Strong > Maltok has arrived from the east. * S HP:Healthy MV:Strong > Maltok leaves west. Torvaj says 'only 4 in my group' * S HP:Healthy MV:Strong > group Your group consists of: Kill (Head of group) Myrmidon Chain Barduk Havok * S HP:Healthy MV:Strong > l The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Some thick-soled, heavy leather boots stand stiffly together. A war axe has been left on the ground here. Havok Reznor is standing here. Barduk 'blah blah blah' is standing here. Chain the trolloc Ranger is standing here. Kill the One Man Army is standing here. Slugbarf the trolloc Ranger is standing here. Batter the Grovelling Slave is standing here. Bam Bam Bam the Wretched Cretin is standing here. Murnych the Original Rumpshaker is standing here. Torvaj the Darkling Master is standing here. * S HP:Healthy MV:Strong > where Players in your Zone -------------------- Myrmidon - The Dusty Road Barduk - The Dusty Road smelly horse - somewhere Bam - The Dusty Road smelly horse - somewhere smelly horse - somewhere Slugbarf - The Dusty Road Murnych - The Dusty Road Kill - The Dusty Road Havok - The Dusty Road Maltok - The Dusty Road Batter - The Dusty Road Torvaj - The Dusty Road Chain - The Dusty Road Kill says 'all right' * S HP:Healthy MV:Strong > Kill leaves west. You follow Kill. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. Kill the One Man Army is standing here. Chain has arrived from the east. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Healthy MV:Strong > Kill leaves west. You follow Kill. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. Kill the One Man Army is standing here. Chain has arrived from the east. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Healthy MV:Strong > Kill leaves west. You follow Kill. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. Kill the One Man Army is standing here. Maltok the trolloc Ranger is here, fighting Grei. *Nakai* is standing here, riding a draft horse. *Grei* is here, fighting Maltok, riding a warhorse. *Gerik* is here, fighting Maltok, riding a gray palfrey. *Zadeem* is standing here. *Rhei* is standing here, riding a black stallion. *Ibiet* is here, fighting Maltok, riding a warhorse. Chain has arrived from the east. Barduk has arrived from the east. Havok has arrived from the east. Havok tries to smite *Nakai*, but he parries successfully. * S HP:Healthy MV:Tiring > Kill tries to blast *Ibiet*, but he deflects the blow. * S HP:Healthy MV:Tiring > *Zadeem* pierces Kill's left leg. Maltok leaves east. * S HP:Healthy MV:Tiring > q *Gerik* tries to smite Barduk, but he parries successfully. *Grei* tickles Chain's body with his slash. * S HP:Healthy MV:Tiring > q *Rhei* blasts your body. * S HP:Scratched MV:Tiring - Rhei: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Tiring - Rhei: Healthy > [k human] You do the best you can! Kill narrates '2n' * S HP:Scratched MV:Tiring - Rhei: Healthy > You blast *Rhei*'s head hard. *Rhei* blasts your body hard. Chain barely scythes *Grei*'s body. *Grei* slashes Chain's left leg hard. Barduk pierces *Gerik*'s body extremely hard. *Gerik* tries to smite Barduk, but he parries successfully. *Ibiet* slashes Kill's body. *Zadeem* pierces Kill's body. *Nakai* barely slashes Havok's body. Havok smites *Nakai*'s body hard. * S HP:Scratched MV:Tiring - Rhei: Scratched > where Players in your Zone -------------------- Myrmidon - The Dusty Road Barduk - The Dusty Road smelly horse - somewhere Bam - The Dusty Road smelly horse - somewhere smelly horse - somewhere Slugbarf - The Dusty Road Murnych - The Dusty Road Kill - The Dusty Road Havok - The Dusty Road Maltok - The Dusty Road Batter - The Dusty Road Torvaj - The Dusty Road Chain - The Dusty Road * S HP:Scratched MV:Tiring - Rhei: Scratched > Torvaj has arrived from the east. Murnych has arrived from the east. Bam has arrived from the east. Slugbarf has arrived from the east. * S HP:Scratched MV:Tiring - Rhei: Scratched > Batter tries to smite *Zadeem*, but he deflects the blow. * S HP:Scratched MV:Tiring - Rhei: Scratched > *Ibiet* avoids being bashed by Kill who loses his balance and falls! * S HP:Scratched MV:Tiring - Rhei: Scratched > Bam blasts a draft horse's body into bloody fragments! * S HP:Scratched MV:Tiring - Rhei: Scratched > A draft horse tries to hit Bam, but he dodges the attack. Bam blasts a draft horse's right leg into bloody fragments! A draft horse is dead! R.I.P. Your blood freezes as you hear a draft horse's death cry. 4 Batter tries to smite *Zadeem*, but he parries successfully. You blast *Rhei*'s right arm. Chain tries to scythe *Grei*, but he parries successfully. *Grei* slashes Chain's right leg very hard. Barduk pierces *Gerik*'s body hard. *Ibiet* slashes Kill's body. *Zadeem* pierces Kill's body. *Nakai* slashes Havok's right leg. Slugbarf tries to slash *Ibiet*, but he dodges the attack. Maltok has arrived from the east. * S HP:Scratched MV:Tiring - Rhei: Scratched > *Grei* intercepts Bam's attack on his mount. Bam tries to blast *Grei*, but he parries successfully. Maltok strikes *Gerik*'s right arm hard. * S HP:Scratched MV:Tiring - Rhei: Scratched > [get all.coins all.corpse] You can't find any coinss in the corpse of a draft horse. *Xsar* has arrived from the south. * S HP:Scratched MV:Tiring - Rhei: Scratched > *Xsar* tries to pierce Maltok, but he parries successfully. * S HP:Scratched MV:Tiring - Rhei: Scratched > *Gerik* sends Barduk sprawling with a powerful bash! * S HP:Scratched MV:Tiring - Rhei: Scratched > Torvaj tries to blast *Xsar*, but he deflects the blow. * S HP:Scratched MV:Tiring - Rhei: Scratched > Havok sends *Nakai* sprawling with a powerful bash! * S HP:Scratched MV:Tiring - Rhei: Scratched > *Xsar* tries to pierce Maltok, but he parries successfully. Maltok strikes *Gerik*'s left leg very hard. Bam tries to blast *Grei*, but he parries successfully. *Ibiet* swiftly dodges Slugbarf's attempt to slash him. You barely blast *Rhei*'s left leg. *Rhei* blasts your left arm very hard. Chain tries to scythe *Grei*, but he deflects the blow. *Grei* slashes Chain's body. *Gerik* smites Barduk's body into bloody fragments! *Ibiet* slashes Kill's right leg. *Zadeem* pierces Kill's body. Havok smites *Nakai*'s body extremely hard. * S HP:Hurt MV:Tiring - Rhei: Scratched > *Zadeem* avoids being bashed by Batter who loses his balance and falls! * S HP:Hurt MV:Tiring - Rhei: Scratched > *Alvera* has arrived from the south. * S HP:Hurt MV:Tiring - Rhei: Scratched > Torvaj sends *Xsar* sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Rhei: Scratched > *Ibiet* avoids being bashed by Kill who loses his balance and falls! * S HP:Hurt MV:Tiring - Rhei: Scratched > Torvaj blasts *Xsar*'s right hand into bloody fragments! Slugbarf tries to slash *Ibiet*, but he deflects the blow. You barely blast *Rhei*'s left leg. Chain tries to scythe *Grei*, but he parries successfully. *Grei* slashes Chain's right leg. *Gerik* smites Barduk's body into bloody fragments! *Ibiet* slashes Kill's body. *Zadeem* pierces Kill's head. Havok smites *Nakai*'s left foot extremely hard. * S HP:Hurt MV:Tiring - Rhei: Scratched > *Mira* has arrived from the south. Murnych tries to slash *Alvera*, but she parries successfully. * S HP:Hurt MV:Tiring - Rhei: Scratched > Bam sends *Grei* sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Rhei: Scratched > The air around Maltok's eyes seems to catch fire, blinding him. * S HP:Hurt MV:Tiring - Rhei: Scratched > Maltok leaves south. * S HP:Hurt MV:Tiring - Rhei: Scratched > You dodge a bash from *Rhei* who loses his balance and falls! z Alvera out. * S HP:Hurt MV:Tiring - Rhei: Scratched > *Alvera* tries to strike Murnych, but he deflects the blow. Murnych tries to slash *Alvera*, but she parries successfully. Kill tries to blast *Ibiet*, but he parries successfully. Torvaj tries to blast *Xsar*, but he deflects the blow. Bam blasts *Grei*'s right arm extremely hard. Slugbarf tries to slash *Ibiet*, but he dodges the attack. You blast *Rhei*'s head. Chain scythes *Grei*'s left hand. Barduk pierces *Gerik*'s body hard. *Gerik* smites Barduk's body into bloody fragments! *Ibiet* slashes Kill's body. *Zadeem* pierces Kill's left leg. *Nakai* barely slashes Havok's left foot. Havok tries to smite *Nakai*, but he parries successfully. * S HP:Hurt MV:Tiring - Rhei: Hurt > [nar ] You narrate 'Alvera out.' * S HP:Hurt MV:Tiring - Rhei: Hurt > *Zadeem* avoids being bashed by Batter who loses his balance and falls! * S HP:Hurt MV:Tiring - Rhei: Hurt > Kill panics, and attempts to flee! * S HP:Hurt MV:Tiring - Rhei: Hurt > Kill leaves west. * S HP:Hurt MV:Tiring - Rhei: Hurt > *Ibiet* slashes Slugbarf's right leg very hard. *Zadeem* pierces Batter's right arm. *Xsar* barely pierces Torvaj's left leg. Murnych tries to slash *Alvera*, but she parries successfully. Bam blasts *Grei*'s left leg extremely hard. Slugbarf tries to slash *Ibiet*, but he dodges the attack. You blast *Rhei*'s body. *Rhei* blasts your left leg hard. Chain scythes *Grei*'s right foot. Barduk barely pierces *Gerik*'s left leg. *Nakai* barely slashes Havok's body. * S HP:Hurt MV:Tiring - Rhei: Hurt > Havok sends *Nakai* sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Rhei: Hurt > *Rhei* looks at you. * S HP:Hurt MV:Tiring - Rhei: Hurt > *Gerik* sends Barduk sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Rhei: Hurt > The air around Slugbarf's eyes seems to catch fire, blinding him. Maltok has arrived from the south. * S HP:Hurt MV:Tiring - Rhei: Hurt > Kill has arrived from the west. Torvaj sends *Xsar* sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Rhei: Hurt > l rhei Kill blasts *Alvera*'s body extremely hard. * S HP:Hurt MV:Tiring - Rhei: Hurt > *Ibiet* disarms Slugbarf's weapon with one swift strike. *Ibiet* slashes Slugbarf's body very hard. *Zadeem* pierces Batter's right leg. *Alvera* tries to strike Murnych, but he parries successfully. Murnych tries to slash *Alvera*, but she parries successfully. Torvaj blasts *Xsar*'s body into bloody fragments! Slugbarf draws an ivory-hilted stiletto from a dark, hooded cloak with a flash of steel. *Ibiet* swiftly dodges Slugbarf's attempt to pierce him. You barely blast *Rhei*'s head. *Rhei* blasts your left leg very hard. *Grei* tickles Chain's left foot with his slash. *Gerik* smites Barduk's left arm into bloody fragments! Havok smites *Nakai*'s body into bloody fragments! Charming and playful, his jet black hair is unkempt, as is his manner. His hazel colored eyes sparkle with a mischeivous glint, yet despite his childlike nature, he is a serious warrior who would give up his life for a friend. Rhei has some small wounds and bruises. *Rhei* is using: a full metal helmet and visor a shining steel breastplate a pair of ebony-steel plate vambraces a pair of steel-backed gauntlets a golden bracelet a golden bracelet an enormous double-bladed battleaxe a wide leather belt a pair of ebony-steel plate greaves a pair of thick metal boots * S HP:Hurt MV:Tiring - Rhei: Hurt > *Alvera* panics, and attempts to flee! *Zadeem* avoids being bashed by Batter who loses his balance and falls! * S HP:Hurt MV:Tiring - Rhei: Hurt > *Alvera* leaves west. * S HP:Hurt MV:Tiring - Rhei: Hurt > Bam sends *Grei* sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Rhei: Hurt > Murnych narrates 'she spamming' * S HP:Hurt MV:Tiring - Rhei: Hurt > Havok looks at *Nakai*. * S HP:Hurt MV:Tiring - Rhei: Hurt > Maltok leaves east. * S HP:Hurt MV:Tiring - Rhei: Hurt > q *Ibiet* slashes Slugbarf's head hard. *Zadeem* pierces Batter's right leg. Torvaj blasts *Xsar*'s right arm into bloody fragments! Bam blasts *Grei*'s left arm very hard. *Ibiet* swiftly dodges Slugbarf's attempt to pierce him. You blast *Rhei*'s body. *Rhei* blasts your head hard. Chain scythes *Grei*'s right leg hard. *Gerik* smites Barduk's left arm into bloody fragments! Havok smites *Nakai*'s body into bloody fragments! *Alvera* has arrived from the west. *Alvera* avoids being bashed by Kill who loses his balance and falls! * S HP:Hurt MV:Tiring - Rhei: Hurt > q Bam narrates 'block peeps' * S HP:Hurt MV:Tiring - Rhei: Hurt > [k human] You do the best you can! Murnych tries to slash *Alvera*, but she deflects the blow. * S HP:Hurt MV:Tiring - Rhei: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Rhei: Hurt > *Edorian* has arrived from the south, riding a warhorse. * S HP:Hurt MV:Tiring - Rhei: Hurt > *Edorian* barely tickles Kill's body with his pierce. * S HP:Hurt MV:Tiring - Rhei: Hurt > q *Xsar* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Rhei: Hurt > *Xsar* leaves south. q * S HP:Hurt MV:Tiring - Rhei: Hurt > [k human] You do the best you can! *Alvera* panics, and attempts to flee! Maltok narrates 'darn blind' * S HP:Hurt MV:Tiring - Rhei: Hurt > q Kill tries to blast *Edorian*, but he parries successfully. *Edorian* tickles Kill's head with his pierce. Murnych tries to slash *Alvera*, but she parries successfully. *Ibiet* slashes Slugbarf's body hard. *Zadeem* pierces Batter's body hard. Bam blasts *Grei*'s body into bloody fragments! Slugbarf tries to pierce *Ibiet*, but he dodges the attack. You blast *Rhei*'s body. Chain scythes *Grei*'s body. Barduk pierces *Gerik*'s body hard. *Gerik* smites Barduk's body extremely hard. *Nakai* slashes Havok's body. * S HP:Hurt MV:Tiring - Rhei: Hurt > [k human] You do the best you can! *Alvera* leaves west. * S HP:Hurt MV:Tiring - Rhei: Hurt > Maltok has arrived from the east. * S HP:Hurt MV:Tiring - Rhei: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Rhei: Hurt > *Rhei* sends you sprawling with a powerful bash! *Zadeem* avoids being bashed by Batter who loses his balance and falls! * S HP:Wounded MV:Tiring - Rhei: Hurt > Torvaj blasts *Edorian*'s right arm into bloody fragments! * S HP:Wounded MV:Tiring - Rhei: Hurt > q Barduk pierces *Gerik*'s body extremely hard. * S HP:Wounded MV:Tiring - Rhei: Hurt > *Mira* panics, and attempts to flee! *Mira* leaves west. q * S HP:Wounded MV:Tiring - Rhei: Hurt > *Nakai* avoids being bashed by Havok who loses his balance and falls! q * S HP:Wounded MV:Tiring - Rhei: Hurt > *Edorian* tickles Kill's left leg with his pierce. *Ibiet* slashes Slugbarf's body very hard. *Zadeem* pierces Batter's head hard. Slugbarf tries to pierce *Ibiet*, but he dodges the attack. *Rhei* blasts your left leg very hard. Chain scythes *Grei*'s body. *Grei* slashes Chain's head. Barduk pierces *Gerik*'s left arm very hard. *Gerik* tries to smite Barduk, but he deflects the blow. *Nakai* barely slashes Havok's body. * S HP:Wounded MV:Tiring - Rhei: Hurt > q *Mira* has arrived from the west. Kill sends *Edorian* sprawling with a powerful bash! * S HP:Wounded MV:Tiring - Rhei: Hurt > *Mira* leaves south. *Ibiet* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Rhei: Hurt > Slugbarf snickers softly. *Ibiet* leaves east riding a warhorse. * S HP:Wounded MV:Tiring - Rhei: Hurt > Bam sends *Grei* sprawling with a powerful bash! q * S HP:Wounded MV:Tiring - Rhei: Hurt > Barduk pierces *Gerik*'s body very hard. * S HP:Wounded MV:Tiring - Rhei: Hurt > q *Ibiet* has arrived from the east, riding a warhorse. q * S HP:Wounded MV:Tiring - Rhei: Hurt > *Ibiet* leaves west riding a warhorse. * S HP:Wounded MV:Tiring - Rhei: Hurt > Torvaj blasts *Edorian*'s body into bloody fragments! Kill blasts *Edorian*'s body into bloody fragments! *Zadeem* pierces Batter's right leg. Bam blasts *Grei*'s right arm very hard. *Rhei* blasts your left leg extremely hard. Barduk pierces *Gerik*'s left arm very hard. *Gerik* tries to smite Barduk, but he parries successfully. *Nakai* tickles Havok's body with his slash. * S HP:Wounded MV:Tiring - Rhei: Hurt > q Kill pats *Edorian* on his head. * S HP:Wounded MV:Tiring - Rhei: Hurt > *Zadeem* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Rhei: Hurt > q [k human] You do the best you can! *Zadeem* leaves east. * S HP:Wounded MV:Tiring - Rhei: Hurt > [k human] You do the best you can! Slugbarf says 'i bersrek' * S HP:Wounded MV:Tiring - Rhei: Hurt > q [k human] You do the best you can! * S HP:Wounded MV:Tiring - Rhei: Hurt > [k human] You do the best you can! * S HP:Wounded MV:Tiring - Rhei: Hurt > q [k human] You do the best you can! * S HP:Wounded MV:Tiring - Rhei: Hurt > [k human] You do the best you can! Wendigo narrates 'w' Batter smites *Edorian*'s body into bloody fragments! * S HP:Wounded MV:Tiring - Rhei: Hurt > Barduk pierces *Gerik*'s head. [k human] You do the best you can! Havok sends *Nakai* sprawling with a powerful bash! * S HP:Wounded MV:Tiring - Rhei: Hurt > [k human] You do the best you can! * S HP:Wounded MV:Tiring - Rhei: Hurt > Batter smites *Edorian*'s body into bloody fragments! *Edorian* panics, and attempts to flee! Torvaj blasts *Edorian*'s head extremely hard. *Edorian* panics, and attempts to flee! *Edorian* leaves south riding a warhorse. Bam blasts *Grei*'s body into bloody fragments! You blast *Rhei*'s left leg hard. Chain scythes *Grei*'s right leg. Barduk pierces *Gerik*'s body very hard. Havok smites *Nakai*'s body into bloody fragments! *Nakai* panics, and attempts to flee! [k human] You do the best you can! *Zadeem* has arrived from the east. *Nakai* leaves west. Murnych slashes *Zadeem*'s body into bloody fragments! Batter smites *Gerik*'s body extremely hard. * S HP:Wounded MV:Tiring - Rhei: Hurt > [k human] You do the best you can! * S HP:Wounded MV:Tiring - Rhei: Hurt > [k human] You do the best you can! *Edorian* has arrived from the south, riding a warhorse. * S HP:Wounded MV:Tiring - Rhei: Hurt > q *Edorian* leaves west riding a warhorse. * S HP:Wounded MV:Tiring - Rhei: Hurt > [k human] You do the best you can! *Rhei* sends you sprawling with a powerful bash! * S HP:Wounded MV:Tiring - Rhei: Hurt > Torvaj leaves west. Slugbarf leaves west. * S HP:Wounded MV:Tiring - Rhei: Hurt > Barduk avoids being bashed by *Gerik* who loses his balance and falls! * S HP:Wounded MV:Tiring - Rhei: Hurt > q q Batter smites *Gerik*'s right hand hard. *Gerik* panics, and attempts to flee! *Zadeem* tries to pierce Murnych, but he parries successfully. Murnych tries to slash *Zadeem*, but he deflects the blow. *Rhei* blasts your right arm very hard. Chain barely scythes *Grei*'s body. *Grei* slashes Chain's right leg hard. Barduk pierces *Gerik*'s right arm hard. *Gerik* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Rhei: Hurt > Kill leaves west. Havok leaves west. * S HP:Wounded MV:Tiring - Rhei: Hurt > *Grei* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Rhei: Hurt > *Grei* leaves west riding a warhorse. * S HP:Wounded MV:Tiring - Rhei: Hurt > Torvaj has arrived from the west. Wendigo has arrived from the west. Slugbarf has arrived from the west. * S HP:Wounded MV:Tiring - Rhei: Hurt > *Zadeem* panics, and attempts to flee! Torvaj blasts *Rhei*'s body very hard. Chain narrates 'geei batt' * S HP:Wounded MV:Tiring - Rhei: Wounded > *Zadeem* leaves east. * S HP:Wounded MV:Tiring - Rhei: Wounded > q q Torvaj blasts *Rhei*'s left leg very hard. *Gerik* smites Batter's body. *Rhei* blasts your body hard. Barduk pierces *Gerik*'s body very hard. *Gerik* panics, and attempts to flee! Bam blasts *Rhei*'s left leg. Murnych slashes *Gerik*'s body very hard. * S HP:Wounded MV:Strong - Rhei: Wounded > q *Gerik* leaves east riding a gray palfrey. * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] q You do the best you can! *Zadeem* has arrived from the east. * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! Murnych tries to slash *Zadeem*, but he deflects the blow. * S HP:Wounded MV:Strong - Rhei: Wounded > q [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! Wendigo tries to blast *Zadeem*, but he deflects the blow. * S HP:Wounded MV:Strong - Rhei: Wounded > q [k human] You do the best you can! Batter has arrived from the east. * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! Batter smites *Zadeem*'s body into bloody fragments! * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > q Batter tries to smite *Zadeem*, but he deflects the blow. Wendigo tries to blast *Zadeem*, but he parries successfully. *Zadeem* tries to pierce Murnych, but he parries successfully. Murnych slashes *Zadeem*'s body very hard. You barely blast *Rhei*'s body. [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > Torvaj sends *Rhei* sprawling with a powerful bash! * S HP:Wounded MV:Strong - Rhei: Wounded > q [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! q * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > *Gerik* has arrived from the east, riding a gray palfrey. * S HP:Wounded MV:Strong - Rhei: Wounded > q q [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > Batter tries to smite *Zadeem*, but he parries successfully. Wendigo tries to blast *Zadeem*, but he parries successfully. *Zadeem* tries to pierce Murnych, but he deflects the blow. Murnych tries to slash *Zadeem*, but he parries successfully. Bam blasts *Rhei*'s head hard. Torvaj blasts *Rhei*'s head hard. You blast *Rhei*'s body. *Zadeem* panics, and attempts to flee! *Gerik* smites Torvaj's head. * S HP:Wounded MV:Strong - Rhei: Wounded > q [k human] You do the best you can! *Zadeem* leaves west. Chain scythes *Gerik*'s head. *Gerik* panics, and attempts to flee! * S HP:Wounded MV:Strong - Rhei: Wounded > Barduk pierces *Gerik*'s body hard. * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! *Gerik* leaves west riding a gray palfrey. Torvaj narrates 'block gate' * S HP:Wounded MV:Strong - Rhei: Wounded > q q [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > q [k human] You do the best you can! Batter has arrived from the east. * S HP:Wounded MV:Strong - Rhei: Wounded > q Batter leaves west. * S HP:Wounded MV:Strong - Rhei: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > Bam blasts *Rhei*'s head very hard. Torvaj blasts *Rhei*'s body hard. You blast *Rhei*'s body. [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > q [k human] You do the best you can! *Gerik* has arrived from the west, riding a gray palfrey. Murnych slashes *Gerik*'s right hand hard. *Gerik* panics, and attempts to flee! * S HP:Wounded MV:Strong - Rhei: Wounded > q Barduk pierces *Gerik*'s left leg very hard. *Gerik* panics, and attempts to flee! Wendigo blasts *Gerik*'s right hand hard. *Gerik* is incapacitated and will slowly die, if not aided. Chain scythes *Gerik*'s body into bloody fragments! *Gerik* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem axe wield dagger scalp corpse rem dagger wield axe You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Gerik*'s death cry. 4 * S HP:Wounded MV:Strong - Rhei: Wounded > q [k human] You do the best you can! * S HP:Wounded MV:Strong - Rhei: Wounded > You stop using an enormous double-bladed battleaxe. Murnych slashes *Rhei*'s left leg hard. *Rhei* panics, and attempts to flee! * S HP:Wounded MV:Strong - Rhei: Battered > You wield an ivory-hilted stiletto. *Rhei* leaves east riding a black stallion. * S HP:Wounded MV:Strong > You lean over and cut the bloody scalp from the corpse of Gerik. Barduk gets a backpack from the corpse of Gerik. * S HP:Wounded MV:Strong > You stop using an ivory-hilted stiletto. * S HP:Wounded MV:Strong > You wield an enormous double-bladed battleaxe with both hands. Barduk gets a pair of thick metal boots from the corpse of Gerik. Barduk gets a pair of wide leather trousers from the corpse of Gerik. Barduk gets a great claymore from the corpse of Gerik. Barduk gets a pair of steel-backed gauntlets from the corpse of Gerik. Barduk gets a crested helm from the corpse of Gerik. Barduk gets a large slab of meat from the corpse of Gerik. Barduk gets a large slab of meat from the corpse of Gerik. * S HP:Wounded MV:Strong > [get all.coins all.corpse] You can't find any coinss in the corpse of Gerik. There doesn't seem to be a coins in the corpse of a draft horse. * S HP:Wounded MV:Strong > [k human] They aren't here. *Rhei* has arrived from the east, riding a black stallion. Murnych slashes *Rhei*'s body hard. *Rhei* panics, and attempts to flee! * S HP:Wounded MV:Strong > *Rhei* avoids being bashed by Bam who loses his balance and falls! Wendigo stops using an enormous double-bladed battleaxe. *Rhei* avoids being bashed by Torvaj who loses his balance and falls! * S HP:Wounded MV:Strong > Wendigo draws an ivory-hilted stiletto from a wide leather wristband with a flash of steel. * S HP:Wounded MV:Strong > *Rhei* leaves west riding a black stallion. * S HP:Wounded MV:Strong > q Wendigo leans over and cuts the bloody scalp from the corpse of a draft horse. Slugbarf says 'damn blind' * S HP:Wounded MV:Strong > q Wendigo sheathes an ivory-hilted stiletto into a wide leather wristband. * S HP:Wounded MV:Strong > [k human] They aren't here. Wendigo wields an enormous double-bladed battleaxe in a two-handed grip. * S HP:Wounded MV:Strong > [k human] They aren't here. *Grei* has arrived from the west, riding a warhorse. * S HP:Wounded MV:Strong > i Murnych tries to slash *Grei*, but he deflects the blow. Chain barely scythes *Grei*'s right leg. q * S HP:Wounded MV:Strong > Murnych swirls about with a gleaming blacksword, slicing across *Grei*'s body. * S HP:Wounded MV:Strong > q You are carrying: an ivory-hilted stiletto the war scalp of Gerik of the Borderlands five copper pennys eight gold crowns [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat Barduk pierces *Grei*'s body. Bam clambers to his feet. Torvaj blasts *Grei*'s right leg hard. *Grei* panics, and attempts to flee! * S HP:Wounded MV:Strong > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Strong > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Strong > Murnych swirls about with a gleaming blacksword, slicing across *Grei*'s body. * S HP:Wounded MV:Strong > q q [k human] The fighting is too thick and heavy for you to enter the fray! *Grei* leaves east riding a warhorse. *Grei* has arrived from the east, riding a warhorse. Torvaj tries to blast *Grei*, but he deflects the blow. * S HP:Wounded MV:Strong > Bam leaves west. Murnych tries to slash *Grei*, but he parries successfully. * S HP:Wounded MV:Strong > Murnych slashes *Grei*'s body. *Grei* panics, and attempts to flee! Torvaj blasts *Grei*'s body very hard. [k human] You blast *Grei*'s head. * S HP:Wounded MV:Strong - Torvaj: Scratched - Grei: Critical > s q No way! You're fighting for your life! * S HP:Wounded MV:Strong - Torvaj: Scratched - Grei: Critical > [k human] You do the best you can! * S HP:Wounded MV:Strong - Torvaj: Scratched - Grei: Critical > q *Grei* leaves south riding a warhorse. * S HP:Wounded MV:Strong > q [k human] They aren't here. * S HP:Wounded MV:Strong > s [k human] They aren't here. Maltok says 'fricking blind' Chain narrates 'grei beaten' * S HP:Wounded MV:Strong > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. Torvaj has arrived from the north. Wendigo has arrived from the north. Murnych has arrived from the north. Slugbarf has arrived from the north. * S HP:Wounded MV:Strong > Barduk has arrived from the north. Chain has arrived from the north. * S HP:Wounded MV:Strong > Torvaj leaves north. Wendigo leaves north. Murnych leaves north. Slugbarf leaves north. * S HP:Wounded MV:Strong > q [k human] They aren't here. * S HP:Wounded MV:Strong > n Barduk leaves north. * S HP:Wounded MV:Strong > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Gerik is lying here. The corpse of a draft horse is lying here. Barduk 'blah blah blah' is standing here. Slugbarf the trolloc Ranger is standing here. Murnych the Original Rumpshaker is standing here. Wendigo the Nightrunner is standing here. Torvaj the Darkling Master is standing here. A gray palfrey prances skittishly nearby. Maltok the trolloc Ranger is standing here. Kill has arrived from the west. * S HP:Wounded MV:Strong > Torvaj leaves west. Murnych leaves west. Slugbarf leaves west. * S HP:Wounded MV:Strong > Kill leaves west. You follow Kill. The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kill the One Man Army is standing here. Havok Reznor is here, fighting Zadeem. *Zadeem* is here, fighting Bam. Bam Bam Bam the Wretched Cretin is here, fighting Zadeem. Barduk has arrived from the east. l in corpse * S HP:Wounded MV:Strong > *Zadeem* leaves east. Kill leaves west. You follow Kill. The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A bruised and bloody leg lies on the ground, torn from its socket. The corpse of a big brown bear is lying here. Kill the One Man Army is standing here. Slugbarf the trolloc Ranger is standing here. Murnych the Original Rumpshaker is standing here. Wendigo the Nightrunner is standing here. Torvaj the Darkling Master is standing here. An owl is visible flying high in the sky. Barduk has arrived from the east. q * S HP:Wounded MV:Strong > corpse (here) : Nothing. * S HP:Wounded MV:Strong > Torvaj leaves east. Murnych leaves east. Slugbarf leaves east. * S HP:Wounded MV:Strong > q [k human] They aren't here. * S HP:Wounded MV:Strong > Kill leaves east. You follow Kill. The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Kill the One Man Army is standing here. Slugbarf the trolloc Ranger is standing here. Murnych the Original Rumpshaker is standing here. Wendigo the Nightrunner is standing here. Torvaj the Darkling Master is standing here. Bam Bam Bam the Wretched Cretin is standing here. Barduk has arrived from the west. Havok has arrived from the west. Torvaj leaves east. Murnych leaves east. Bam leaves east. Slugbarf leaves east. * S HP:Wounded MV:Strong > [k human] They aren't here. Kill leaves east. You follow Kill. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Gerik is lying here. The corpse of a draft horse is lying here. Kill the One Man Army is standing here. Slugbarf the trolloc Ranger is standing here. Bam Bam Bam the Wretched Cretin is standing here. Murnych the Original Rumpshaker is standing here. Wendigo the Nightrunner is standing here. Torvaj the Darkling Master is standing here. Chain the trolloc Ranger is standing here. A gray palfrey prances skittishly nearby. Maltok the trolloc Ranger is standing here. Barduk has arrived from the west. Havok has arrived from the west. * S HP:Wounded MV:Strong > q [k human] They aren't here. Bam leaves east. * S HP:Wounded MV:Strong > Kill leaves south. You follow Kill. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. Kill the One Man Army is standing here. Chain has arrived from the north. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Strong > l in corpse Maltok narrates 'i hat eblind' * S HP:Wounded MV:Strong > You do not see that item here. * S HP:Wounded MV:Strong > q Kill leaves north. You follow Kill. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Gerik is lying here. The corpse of a draft horse is lying here. Kill the One Man Army is standing here. A gray palfrey prances skittishly nearby. Maltok the trolloc Ranger is standing here. Chain has arrived from the south. Barduk has arrived from the south. q * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. *Zadeem* has arrived from the east. Havok tries to smite *Zadeem*, but he parries successfully. * S HP:Wounded MV:Strong > q Barduk tries to pierce *Zadeem*, but he parries successfully. * S HP:Wounded MV:Strong > [k human] You try to blast *Zadeem*, but he parries successfully. Chain joins Havok's fight! * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > l in corpse You try to blast *Zadeem*, but he dodges the attack. Barduk tries to pierce *Zadeem*, but he parries successfully. *Zadeem* pierces Havok's body. Havok tries to smite *Zadeem*, but he deflects the blow. Bam has arrived from the east. * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > Bam leaves west. Torvaj has arrived from the east. Murnych has arrived from the east. Slugbarf has arrived from the east. * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > corpse (here) : Nothing. * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > Bam has arrived from the west. * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > q Torvaj leaves south. Murnych leaves south. Bam leaves south. Slugbarf leaves south. * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > Barduk tries to pierce *Zadeem*, but he dodges the attack. * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > q You try to blast *Zadeem*, but he deflects the blow. Barduk tries to pierce *Zadeem*, but he deflects the blow. *Zadeem* pierces Havok's body. Havok tries to smite *Zadeem*, but he deflects the blow. *Zadeem* panics, and attempts to flee! * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > q [k human] You do the best you can! * S HP:Wounded MV:Strong - Havok: Hurt - Zadeem: Wounded > q [k human] You do the best you can! *Zadeem* leaves south. q * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > q [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > q Kill leaves south. You follow Kill. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. Kill the One Man Army is standing here. Wendigo the Nightrunner is standing here. *Zadeem* is here, fighting Murnych. Slugbarf the trolloc Ranger is standing here. Bam Bam Bam the Wretched Cretin is here, fighting Zadeem. Murnych the Original Rumpshaker is here, fighting Zadeem. Torvaj the Darkling Master is here, fighting Zadeem. Chain has arrived from the north. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Strong > Bam tries to blast *Zadeem*, but he dodges the attack. *Zadeem* tries to pierce Murnych, but he deflects the blow. Murnych tries to slash *Zadeem*, but he deflects the blow. Wendigo leaves north. Chain leaves south. * S HP:Wounded MV:Strong > [k human] The fighting is too thick and heavy for you to enter the fray! Torvaj closes the gate. * S HP:Wounded MV:Strong > *Zadeem* panics, and attempts to flee! * S HP:Wounded MV:Strong > close gate Kill leaves north. You follow Kill. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Gerik is lying here. The corpse of a draft horse is lying here. Kill the One Man Army is standing here. Wendigo the Nightrunner is standing here. A gray palfrey prances skittishly nearby. Maltok the trolloc Ranger is standing here. Barduk has arrived from the south. Havok has arrived from the south. close gate * S HP:Wounded MV:Strong > n I see no gate here. * S HP:Wounded MV:Strong > I see no gate here. * S HP:Wounded MV:Strong > q Alas, you cannot go that way... Masticator narrates 'i hate how sticks have sneak:(' * S HP:Wounded MV:Strong > q [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > Wendigo narrates 'fuck went in' * S HP:Wounded MV:Strong > where Players in your Zone -------------------- Myrmidon - The Dusty Road Barduk - The Dusty Road smelly horse - somewhere s Bam - Dusty Road by Fal Dara Wendigo - The Dusty Road Slugbarf - Dusty Road by Fal Dara Murnych - Dusty Road by Fal Dara Kill - The Dusty Road Havok - The Dusty Road Maltok - The Dusty Road Torvaj - Dusty Road by Fal Dara * S HP:Wounded MV:Strong > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. *Zadeem* is here, fighting Murnych. Slugbarf the trolloc Ranger is standing here. Bam Bam Bam the Wretched Cretin is here, fighting Zadeem. Murnych the Original Rumpshaker is here, fighting Zadeem. Torvaj the Darkling Master is here, fighting Zadeem. * S HP:Wounded MV:Tiring > q *Zadeem* leaves north. q * S HP:Wounded MV:Tiring > [k human] They aren't here. * S HP:Wounded MV:Tiring > n [k human] They aren't here. * S HP:Wounded MV:Tiring > q q The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Gerik is lying here. The corpse of a draft horse is lying here. *Zadeem* is here, fighting Kill. Havok Reznor is here, fighting Zadeem. Barduk 'blah blah blah' is standing here. Kill the One Man Army is here, fighting Zadeem. Wendigo the Nightrunner is standing here. A gray palfrey prances skittishly nearby. Maltok the trolloc Ranger is standing here. * S HP:Wounded MV:Tiring > [k human] The fighting is too thick and heavy for you to enter the fray! Torvaj has arrived from the south. Murnych has arrived from the south. Bam has arrived from the south. Slugbarf has arrived from the south. * S HP:Wounded MV:Tiring > [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Tiring > q [k human] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Tiring > *Zadeem* leaves west. * S HP:Wounded MV:Tiring > q Torvaj leaves south. Murnych leaves south. Bam leaves south. Slugbarf leaves south. * S HP:Wounded MV:Tiring > w [k human] They aren't here. * S HP:Wounded MV:Tiring > q The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Wounded MV:Tiring > Barduk has arrived from the east. Kill has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > w [k human] They aren't here. Torvaj has arrived from the east. Murnych has arrived from the east. Bam has arrived from the east. Slugbarf has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A bruised and bloody leg lies on the ground, torn from its socket. The corpse of a big brown bear is lying here. Kill the One Man Army is standing here. An owl is visible flying high in the sky. Barduk has arrived from the east. Havok has arrived from the east. Torvaj has arrived from the east. Wendigo has arrived from the east. Murnych has arrived from the east. Bam has arrived from the east. Slugbarf has arrived from the east. * S HP:Wounded MV:Tiring > q Alas, you cannot go that way... * S HP:Wounded MV:Tiring > [k human] They aren't here. * S HP:Wounded MV:Tiring > Torvaj leaves north. Murnych leaves north. Bam leaves north. Slugbarf leaves north. * S HP:Wounded MV:Tiring > q q sc [k human] They aren't here. * S HP:Wounded MV:Tiring > [k human] They aren't here. * S HP:Wounded MV:Tiring > You have 185(329) hit and 158(220) movement points. You have scored 9218012 experience points and 116 quest points. You need 781988 exp to level and 34 qp to rank. You have amassed 24 Turn points to date. You have played 11 days and 22 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. Kill leaves north. You follow Kill. The Dusty Road To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. Kill the One Man Army is standing here. Barduk has arrived from the south. Havok has arrived from the south. * S HP:Wounded MV:Tiring > Kill leaves north. You follow Kill. The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the south. * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. The short grey wolf bitch is foraging for food here. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. A raven is here flying around. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the east. Havok has arrived from the east. sc * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > You have 185(329) hit and 144(220) movement points. You have scored 9218012 experience points and 116 quest points. You need 781988 exp to level and 34 qp to rank. You have amassed 24 Turn points to date. You have played 11 days and 22 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. Kill leaves west. You follow Kill. The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kill the One Man Army is standing here. A cute brown deer eyes you nervously. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves south. You follow Kill. The Dusty Road As the road continues from the bend just north of here it cuts through forest on either side as it winds its way from Fal Dara to Tar Valon. Dust kicks up beneath your feet, dirtying your gear. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kill the One Man Army is standing here. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Tiring > Kill leaves south. You follow Kill. The Dusty Road This well-travelled road winds its way through the forests on either side. Many tracks cover the hard-packed earth upon which you trod, leading north and south connecting Fal Dara to the isle of Tar Valon. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kill the One Man Army is standing here. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Tiring > Kill leaves south. You follow Kill. Beginning of a Dusty Road Fal Dara lies to the northeast, along the road that heads northwards from here. Steep hills border the road with the occasional stand of trees near the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross their lands. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. Kill the One Man Army is standing here. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Tiring > Kill leaves south. You follow Kill. Between Two Cliffs The road follows a wide gully, leading south towards Tar Valon. On both sides, towering cliffs overlook the road. Shienaran soldiers posted on the heights could see trouble coming from far off, and have the strategic advantage as well. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kill the One Man Army is standing here. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Tiring > Kill leaves south. You follow Kill. Curve in the Road Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Tiring > sc Kill narrates 'wehre the fuck is he' * S HP:Wounded MV:Tiring > You have 202(329) hit and 152(220) movement points. You have scored 9218012 experience points and 116 quest points. You need 781988 exp to level and 34 qp to rank. You have amassed 24 Turn points to date. You have played 11 days and 22 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Myrmidon - Curve in the Road Barduk - Curve in the Road smelly horse - somewhere Bam - Path Into the Foothills Wendigo - Path Into the Foothills Slugbarf - Path Into the Foothills Murnych - Path Into the Foothills Kill - Curve in the Road Havok - Curve in the Road Torvaj - Path Into the Foothills * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A soft leather pouch has been discarded here. Kill the One Man Army is standing here. Barduk has arrived from the east. Havok has arrived from the east. * S HP:Wounded MV:Tiring > Kill leaves south. You follow Kill. Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. Kill the One Man Army is standing here. Barduk has arrived from the north. * S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Myrmidon - Road Around a Hill Barduk - Road Around a Hill Bam - Westside of a Hill Wendigo - Westside of a Hill Slugbarf - Westside of a Hill Murnych - Westside of a Hill Kill - Road Around a Hill Havok - Road Around a Hill Torvaj - Westside of a Hill * S HP:Wounded MV:Tiring > Kill leaves west. You follow Kill. Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Kill the One Man Army is standing here. Barduk has arrived from the east. Havok has arrived from the east. w * S HP:Wounded MV:Tiring > Kill leaves south. You follow Kill. On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. Kill the One Man Army is standing here. Barduk has arrived from the north. Havok has arrived from the north. * S HP:Wounded MV:Tiring > Mouth of the Gorge A gorge has been carved out of the hills by wind and rain, and steep rock walls encompass the entrance to the north. A tight squeeze, it might prove dangerous to get trapped in there. [ obvious exits: N E ] A raven is here flying around. * S HP:Wounded MV:Tiring > where e s Players in your Zone -------------------- Myrmidon - Mouth of the Gorge Barduk - On the Long Road Bam - Crest of a Hill Wendigo - Crest of a Hill Slugbarf - Crest of a Hill Murnych - Crest of a Hill Kill - On the Long Road Havok - On the Long Road Torvaj - Crest of a Hill * S HP:Wounded MV:Tiring > On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. Havok Reznor is standing here. Barduk 'blah blah blah' is standing here. Kill the One Man Army is standing here. Havok narrates 'chain rip...:(' * S HP:Wounded MV:Tiring > Down the Fal Dara Road The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A bruised and bloody leg lies on the ground, torn from its socket. A shattered arm lies in a bloody red and purple mess. * S HP:Wounded MV:Tiring > Kill narrates 'he is not leaving tracks' * S HP:Wounded MV:Tiring > n e On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. Havok Reznor is standing here. Barduk 'blah blah blah' is standing here. Kill the One Man Army is standing here. e * S HP:Wounded MV:Tiring > Path Into the Foothills Leaving the road behind, the foothills spread out to the east and south. Occasionally horse droppings can be seen - a reminder of the vigilance of the Shienaran mounted patrols. The hills will envelop the unwary, and one never knows what might lie beyond the next rise. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. where * S HP:Wounded MV:Tiring > On a Steep Hill At the crest of a steep hill, you can see for miles. Far in the north the towers of Fal Dara can be seen, while in the distant south the hills start to thin out and become forestland. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Myrmidon - On a Steep Hill Barduk - On the Long Road Kill - On the Long Road Havok - On the Long Road * S HP:Wounded MV:Tiring > s e e e e Nestled in the Hills The hills surround you here. Scraggly bushes seem to reach out to snag at you. Something half-glimpsed slithers into a hole as you approach. It seems as if the Blight is not so far away after all. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Fart narrates 'bah' * S HP:Wounded MV:Tiring > Among the Hills While not the highest, this hill provides a decent view. To the west a glimpse of the road can be seen, and to the southeast it appears as if smoke or steam is rising from a small cave. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > s Alas, you cannot go that way... * S HP:Wounded MV:Tiring > e e e Winding Through the Hills The rise and fall of the hills continues on. Here and there small trees cling to life and the occasional flower can be seen in the tough and thorny grasslands. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. Masticator narrates 'bah on that' * S HP:Wounded MV:Tiring > At a Bare Foundation Long ago a house appears to have stood here. Now all the walls have fallen into grass covered mounds and only a stone foundation remains. The hills silently surround what man has made and keep their secrets. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Wounded MV:Tiring > End Of The Barren Trail This small, shrouded trail finally comes to an end after winding through the woods of Shienar. Off to the west some kind of foundation rises from the ground. The trail does head back off south to begin its journey back to Fal Dara. A grouping of trees lies to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. An antelope blends into the scenery. An antelope blends into the scenery. * S HP:Wounded MV:Tiring > A Cove Of Trees A trail that lies to both the south and west, coupled with a sheer cliff face to the north and east, has cut off these trees from the rest of the forest. The top of the cliff is as high as the trees that loom over you, making the only choices to go onto the trail. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * S HP:Wounded MV:Tiring > Batter narrates 'nakai is in' * S HP:Wounded MV:Tiring > s e A Turn In The Trail A large cove of trees springs into view to the north forcing the trail to make a curve to the east. Off in the east the trail makes another turn as well. South is also an option with the trail running along the cliff face. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Wounded MV:Tiring > Forrested Ridge The tops of trees overtake the view to the west. A ridge drops straight down in that direction as well, with small pebbles and dirt free falling when the earth is given too much vibration. The ridge continues to both the north and south. Going east would eventually bring someone to Fal Dara. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Wounded MV:Tiring > Maltok narrates 'every big fight first thing happens i get blinded it makes it hard to get tps' n * S HP:Wounded MV:Tiring > n Forrested Ridge For as much as the land is wooded to the west down a tall ridge, the surrounding terrain to the north, east and south is pretty much devoid of trees. Trees do appear to the south off in the distance, but that is a ways off. Fal Dara's towers can be seen on the horizon to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A huge hound is here, trained to kill. e * S HP:Wounded MV:Tiring > Approaching Fal Dara With land running in all directions but south, a good view can be seen of the surrounding area. Fal Dara towers in the short distance to the east while a cliff falls off to the south. Small rock crumbles slowly from the cliff, falling to the valley floor forming a makeshift ramp. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Wounded MV:Tiring > On The Outskirts Despite the level ground that runs off to the north and west, the way south becomes much more hilly and begins to pick up some shrubbery along the ground. To the east stands a thicket that hinders movement in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Tiring > n n On The Outskirts With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Winded > Batter narrates 'polly bellowing inside' * S HP:Wounded MV:Winded > Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Wounded MV:Winded > e Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. An iron lantern hangs from the wall above the gate. Batter the Grovelling Slave is standing here. * S HP:Wounded MV:Winded > where Players in your Zone -------------------- Myrmidon - Outside the Dog Gate smelly horse - somewhere smelly horse - somewhere Batter - Outside the Dog Gate Barduk has arrived from the west. * S HP:Wounded MV:Winded > A volley of arrows arcs through the air. * S HP:Wounded MV:Winded > track Batter grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. -=+ Some obvious fresh tracks of a Horse leaving east. Some obvious fairly recent tracks of a Horse leaving east. Some obvious fresh tracks of a Human leaving east. Some clear almost day-old tracks of a Horse leaving east. Some clear fairly recent tracks of a Trolloc leaving west. * S HP:Wounded MV:Winded > Barduk leaves west. * S HP:Wounded MV:Winded > s Batter has arrived from the south. * S HP:Wounded MV:Winded > Outside the Walls The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Winded > *Rhei* has arrived from the west, riding a black stallion. * S HP:Wounded MV:Winded > q q [k human] You blast *Rhei*'s body. *Rhei* panics, and attempts to flee! * S HP:Wounded MV:Winded - Rhei: Beaten > You blast *Rhei*'s left arm. [k human] You do the best you can! * S HP:Wounded MV:Winded - Rhei: Beaten > *Rhei* leaves west riding a black stallion. * S HP:Wounded MV:Winded > q q w [k human] They aren't here. q q * S HP:Wounded MV:Winded > n [k human] They aren't here. q * S HP:Wounded MV:Winded > On The Outskirts With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. Slugbarf the trolloc Ranger is standing here. Bam Bam Bam the Wretched Cretin is standing here. Torvaj the Darkling Master is standing here. Wendigo the Nightrunner is standing here. Barduk 'blah blah blah' is standing here. * S HP:Wounded MV:Winded > q [k human] They aren't here. * S HP:Wounded MV:Winded > Wendigo narrates 'bah' * S HP:Wounded MV:Winded > Razor sharp arrows are sent flying from above the Dog Gate! [k human] They aren't here. * S HP:Wounded MV:Winded > Batter narrates 'any still out?' * S HP:Wounded MV:Winded > z Rhei still out. e q [nar ] You narrate 'Rhei still out.' * S HP:Wounded MV:Winded > Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. An iron lantern hangs from the wall above the gate. Batter the Grovelling Slave is standing here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > s w Outside the Walls The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. *Rhei* is standing here. Havok narrates 'chain was inside bloody fd' * S HP:Wounded MV:Winded > On The Outskirts q With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. Wendigo narrates 'he past me ' * S HP:Wounded MV:Winded > e [k human] They aren't here. q * S HP:Wounded MV:Winded > q Outside the Walls The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > n *Rhei* has arrived from the north. * S HP:Wounded MV:Winded > q q Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. An iron lantern hangs from the wall above the gate. Batter the Grovelling Slave is standing here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > s q q Outside the Walls The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. Barduk 'blah blah blah' is standing here. *Rhei* is standing here. Barduk pierces *Rhei*'s body hard. *Rhei* panics, and attempts to flee! Batter has arrived from the north. * S HP:Wounded MV:Winded > Barduk tickles *Rhei*'s body with his pierce. [k human] You blast *Rhei*'s body. Batter smites *Rhei*'s body. * S HP:Wounded MV:Winded - Barduk: Wounded - Rhei: Critical > [k human] You do the best you can! * S HP:Wounded MV:Winded - Barduk: Wounded - Rhei: Critical > q q q *Rhei* leaves west. * S HP:Wounded MV:Winded > [k human] They aren't here. Batter leaves north. * S HP:Wounded MV:Winded > q [k human] They aren't here. * S HP:Wounded MV:Winded > w [k human] They aren't here. * S HP:Wounded MV:Winded > q [k human] They aren't here. q * S HP:Wounded MV:Winded > On The Outskirts With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > n q Barduk has arrived from the east. q * S HP:Wounded MV:Winded > q Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. Your blood freezes as you hear someone's death cry. 4 * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > [k human] They aren't here. e * S HP:Wounded MV:Winded > [k human] They aren't here. * S HP:Wounded MV:Winded > q [get all.coins all.corpse] You can't seem to find any corpses here. Barduk has arrived from the south. Torvaj has arrived from the east. Bam has arrived from the east. Slugbarf has arrived from the east. * S HP:Wounded MV:Winded > Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. The corpse of Rhei is lying here. An iron lantern hangs from the wall above the gate. * S HP:Wounded MV:Winded > [k human] They aren't here. Wendigo narrates 'blcok' * S HP:Wounded MV:Winded > Torvaj has arrived from the west. Wendigo has arrived from the west. Bam has arrived from the west. Slugbarf has arrived from the west. Batter has arrived from the west. l in corpse * S HP:Wounded MV:Winded > Batter narrates 'rip' * S HP:Wounded MV:Winded > corpse (here) : a pair of thick metal boots a pair of ebony-steel plate greaves a wide leather belt an enormous double-bladed battleaxe [2] a golden bracelet a pair of steel-backed gauntlets a pair of ebony-steel plate vambraces a shining steel breastplate a full metal helmet and visor an oilstone a moulded leather breastplate an ivory-hilted stiletto a pair of soft, earth-colored, leather boots a mirrored lantern a skin of human flesh * S HP:Wounded MV:Winded > get all corpse You get a pair of thick metal boots from the corpse of Rhei. You get a pair of ebony-steel plate greaves from the corpse of Rhei. You get a wide leather belt from the corpse of Rhei. You get an enormous double-bladed battleaxe from the corpse of Rhei. You get a golden bracelet from the corpse of Rhei. You get a golden bracelet from the corpse of Rhei. You get a pair of steel-backed gauntlets from the corpse of Rhei. You get a pair of ebony-steel plate vambraces from the corpse of Rhei. a shining steel breastplate: You can't carry that much weight. You get a full metal helmet and visor from the corpse of Rhei. You get an oilstone from the corpse of Rhei. a moulded leather breastplate: You can't carry that much weight. You get an ivory-hilted stiletto from the corpse of Rhei. You get a pair of soft, earth-colored, leather boots from the corpse of Rhei. a mirrored lantern: You can't carry that many items. a skin of human flesh: You can't carry that many items. * S HP:Wounded MV:Winded > Havok narrates 'he killed gerick tho' * S HP:Wounded MV:Winded > Barduk has arrived from the west. * S HP:Wounded MV:Winded > Barduk gets a shining steel breastplate from the corpse of Rhei. Barduk gets a moulded leather breastplate from the corpse of Rhei. Barduk gets a mirrored lantern from the corpse of Rhei. Barduk gets a skin of human flesh from the corpse of Rhei. * S HP:Wounded MV:Winded > Barduk leaves west. Torvaj stops using an enormous double-bladed battleaxe. * S HP:Wounded MV:Winded > Torvaj wields a dagger. * S HP:Wounded MV:Winded > Torvaj leans over and cuts the bloody scalp from the corpse of Rhei. * S HP:Wounded MV:Winded > Torvaj stops using a dagger. * S HP:Wounded MV:Winded > Torvaj wields an enormous double-bladed battleaxe in a two-handed grip. * S HP:Wounded MV:Winded > put all pack You put a pair of soft, earth-colored, leather boots in a belt pack. You put an oilstone in a belt pack. You put a full metal helmet and visor in a belt pack. You put a pair of ebony-steel plate vambraces in a belt pack. You put a pair of steel-backed gauntlets in a belt pack. You put a golden bracelet in a belt pack. You put a golden bracelet in a belt pack. An enormous double-bladed battleaxe won't fit in a belt pack. You put a wide leather belt in a belt pack. You put a pair of ebony-steel plate greaves in a belt pack. A pair of thick metal boots won't fit in a belt pack. An ivory-hilted stiletto won't fit in a belt pack. An ivory-hilted stiletto won't fit in a belt pack. You put the war scalp of Gerik of the Borderlands in a belt pack. You put five coppers in a belt pack. You put eight crowns in a belt pack. A water skin won't fit in a belt pack. A water skin won't fit in a belt pack. A black pair of silver-tooled boots won't fit in a belt pack. A large slab of meat won't fit in a belt pack. A large slab of meat won't fit in a belt pack. A large slab of meat won't fit in a belt pack. A large slab of meat won't fit in a belt pack. Batter narrates 'lol another axe' * S HP:Wounded MV:Winded > A volley of arrows arcs through the air. A volley of arrows arcs through the air. A volley of arrows arcs through the air. A volley of arrows arcs through the air. A volley of arrows arcs through the air. A volley of arrows arcs through the air. A volley of arrows arcs through the air. A volley of arrows arcs through the air. * S HP:Wounded MV:Winded > Barduk has arrived from the west. * S HP:Wounded MV:Winded > get all corpse Batter grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Torvaj grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Bam grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Slugbarf grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Batter grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Torvaj grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Bam grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Slugbarf grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. * S HP:Wounded MV:Winded > The corpse of Rhei seems to be empty. * S HP:Wounded MV:Winded > Barduk says 'oops' Torvaj leaves west. Wendigo leaves west. Bam leaves west. Slugbarf leaves west. Batter leaves west. * S HP:Wounded MV:Winded > s Barduk leaves west. * S HP:Wounded MV:Winded > Outside the Walls The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * S HP:Wounded MV:Winded > i You are carrying: an enormous double-bladed battleaxe a pair of thick metal boots [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Wounded MV:Winded > Torvaj narrates 'woot' * S HP:Wounded MV:Winded > eq You are using: a steel helmet with a plume a Collier of Unity a shining steel breastplate a black cloak with white decorations an axe harness a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets an enormous double-bladed battleaxe a bronze belt of odd design a belt pack a water skin a set of riveted chainmail leggings a pair of animal-fur boots (frayed) * S HP:Wounded MV:Winded > i You are carrying: an enormous double-bladed battleaxe a pair of thick metal boots [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Wounded MV:Winded > Razor sharp arrows are sent flying from above the Dog Gate! * S HP:Wounded MV:Winded > wear bracelet wear bracelet w You don't seem to have a bracelet. * S HP:Wounded MV:Winded > You don't seem to have a bracelet. * S HP:Wounded MV:Winded > On The Outskirts With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. * S HP:Wounded MV:Winded > l in pack pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a pair of ebony-steel plate greaves a wide leather belt [2] a golden bracelet a pair of steel-backed gauntlets a pair of ebony-steel plate vambraces a full metal helmet and visor an oilstone a pair of soft, earth-colored, leather boots * S HP:Wounded MV:Winded > get bracelet pack Batter narrates 'did gerik rip?' get bracelet pack * S HP:Wounded MV:Winded > You get a golden bracelet from a belt pack. * S HP:Wounded MV:Winded > You get a golden bracelet from a belt pack. * S HP:Wounded MV:Winded > wear bracelet You put a golden bracelet on around your right wrist. * S HP:Wounded MV:Winded > z Yes. Maltok narrates 'yeah' * S HP:Wounded MV:Winded > [nar ] You narrate 'Yes.' * S HP:Wounded MV:Winded > Barduk narrates 'yes' * S HP:Wounded MV:Winded > wear bracelet You put a golden bracelet on around your left wrist. where * S HP:Wounded MV:Winded > Players in your Zone -------------------- Myrmidon - On The Outskirts Barduk - Nearing Fal Dara Bam - Nearing Fal Dara Wendigo - Nearing Fal Dara Slugbarf - Nearing Fal Dara Batter - Nearing Fal Dara Torvaj - Nearing Fal Dara * S HP:Wounded MV:Winded > Batter narrates 'cool' * S HP:Wounded MV:Winded > l in pack eq pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a pair of ebony-steel plate greaves a wide leather belt a pair of steel-backed gauntlets a pair of ebony-steel plate vambraces a full metal helmet and visor an oilstone a pair of soft, earth-colored, leather boots * S HP:Wounded MV:Winded > You are using: a steel helmet with a plume a Collier of Unity a shining steel breastplate a black cloak with white decorations an axe harness a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a golden bracelet a golden bracelet an enormous double-bladed battleaxe a bronze belt of odd design a belt pack a water skin a set of riveted chainmail leggings a pair of animal-fur boots (frayed) * S HP:Wounded MV:Winded > Havok narrates 'any spare axes for chain?' * S HP:Wounded MV:Winded > rem leggings You stop using a set of riveted chainmail leggings. * S HP:Wounded MV:Winded > get greaves pack You get a pair of ebony-steel plate greaves from a belt pack. * S HP:Wounded MV:Winded > wear greaves You put a pair of ebony-steel plate greaves on your legs. * S HP:Wounded MV:Winded > z Rhei had e axe. where [nar ] You narrate 'Rhei had e axe.' * S HP:Wounded MV:Winded > Players in your Zone -------------------- Myrmidon - On The Outskirts Barduk - Nearing Fal Dara Bam - Nearing Fal Dara Wendigo - Nearing Fal Dara Slugbarf - Nearing Fal Dara Batter - Nearing Fal Dara Torvaj - Nearing Fal Dara * S HP:Wounded MV:Winded > Torvaj narrates 'who we all rip here now?' * S HP:Wounded MV:Winded > Kill narrates 'Zadeem MC?' * S HP:Wounded MV:Winded > z That's 3 off of him today. [nar ] You narrate 'That's 3 off of him today.' * S HP:Wounded MV:Winded > where i Players in your Zone -------------------- Myrmidon - On The Outskirts Barduk - Nearing Fal Dara Bam - Nearing Fal Dara Wendigo - Nearing Fal Dara Slugbarf - Nearing Fal Dara Batter - Nearing Fal Dara Torvaj - Nearing Fal Dara * S HP:Wounded MV:Winded > You are carrying: a set of riveted chainmail leggings an enormous double-bladed battleaxe a pair of thick metal boots [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Wounded MV:Winded > Kill narrates 'His tracks just stop' * S HP:Wounded MV:Winded > Fart narrates 'i can use an eaxe....' l in pack * S HP:Wounded MV:Winded > pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a wide leather belt a pair of steel-backed gauntlets a pair of ebony-steel plate vambraces a full metal helmet and visor an oilstone a pair of soft, earth-colored, leather boots * S HP:Wounded MV:Winded > whois fart Fart the Trolloc is a trolloc. I am FART the trolloc!!! Pukes will die! Oh they will die!!! Yes!!!! DIE!!!! * S HP:Wounded MV:Winded > Jagang narrates 'where at kill?' * S HP:Wounded MV:Winded > eq You are using: a steel helmet with a plume a Collier of Unity a shining steel breastplate a black cloak with white decorations an axe harness a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a golden bracelet a golden bracelet an enormous double-bladed battleaxe a bronze belt of odd design a belt pack a water skin a pair of ebony-steel plate greaves a pair of animal-fur boots (frayed) stat * S HP:Wounded MV:Winded > You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 55.7 lbs and wearing 83.2 lbs, heavy. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 123, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Brave. You will flee below: 98 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Winded > l in pack Batter narrates 'shutup fart. u didnt pk' * S HP:Wounded MV:Winded > pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a wide leather belt a pair of steel-backed gauntlets a pair of ebony-steel plate vambraces a full metal helmet and visor an oilstone a pair of soft, earth-colored, leather boots Kill narrates 'Few Pigepens' * S HP:Wounded MV:Winded > Jagang narrates 'hmm' * S HP:Wounded MV:Tiring > w Havok narrates 'any abs?' where * S HP:Wounded MV:Tiring > Approaching Fal Dara No one coming from this way toward Fal Dara has a chance of approaching unannouced. The land is oddly flat and the watchtowers of Fal Dara can be seen to the east with ease. Hills begin a slow roll to the west and a cliff seems visible in the distance to the north and south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving east. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. A black stallion prances about. * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Myrmidon - Approaching Fal Dara Barduk - Nearing Fal Dara Bam - Nearing Fal Dara Wendigo - Nearing Fal Dara Slugbarf - Nearing Fal Dara Batter - Nearing Fal Dara Torvaj - Nearing Fal Dara * S HP:Wounded MV:Tiring > s w Approaching Fal Dara With land running in all directions but south, a good view can be seen of the surrounding area. Fal Dara towers in the short distance to the east while a cliff falls off to the south. Small rock crumbles slowly from the cliff, falling to the valley floor forming a makeshift ramp. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. w * S HP:Wounded MV:Tiring > Running A Cliff Large boulders stand waist high to the south, protecting travelers from simply walking off to their death. Large stains and excrement also top the rock where birds have decided to do their business. The cliff continues its run to the west and east. Progress can be made north as well. [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. w * S HP:Wounded MV:Tiring > Overlooking Forrested Hills A valley runs off to the south after the cliff drops straight down. The forest is not especially dense, making it possible to spot game and travelers fairly easily. The cliff cuts off to both the east and the west, while going north will move away from the edge. [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Wendigo narrates 'dounb they coming out again' * S HP:Wounded MV:Tiring > On A Plateaued Cliff The cliff comes to a rounded end at this point with edges to the west and to the south. The cliff makes it way back east now, but travel north is also possible. The city of Fal Dara stands somewhere to the east as well. [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * S HP:Wounded MV:Tiring > sc You have 238(329) hit and 112(214) movement points. You have scored 9218546 experience points and 116 quest points. You need 781454 exp to level and 34 qp to rank. You have amassed 24 Turn points to date. You have played 11 days and 22 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. * S HP:Wounded MV:Tiring > n n w w Upon A Cliff This spot stands in the middle of a plateaued cliff that looks over some forested woods of Shienar. There is no way one would survive a fall to the west, down the cliff. Safety lies to the east while the plateau extends to the north and south. [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A timber wolf is here, snarling hungrily. * S HP:Wounded MV:Tiring > w Cliff Fall Standing on the corner of a cliff that goes straight down to the north and west, a forest stretches in both directions. Also that way, outlines of dust rise above the treetops. The cliff continues its run to the east and south. Fal Dara stands far off to the east. [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > e Alas, you cannot go that way... * S HP:Wounded MV:Tiring > n Murnych narrates 'hehehe.. that was fun... I waited for alvera to come in' n * S HP:Wounded MV:Tiring > Along A Cliff The slow roll of the hills continues to the east and south despite suddenly dropping off to the north. While the hills do not impede travel too much, trying to roll a wagon or catapult through the area would be difficult. To the west, the land continues a bit before falling out of sight. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > w s s Cliff Fall Standing on the corner of a cliff that goes straight down to the north and west, a forest stretches in both directions. Also that way, outlines of dust rise above the treetops. The cliff continues its run to the east and south. Fal Dara stands far off to the east. [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Bam narrates 'its an inside room' * S HP:Wounded MV:Winded > s Upon A Cliff This spot stands in the middle of a plateaued cliff that looks over some forested woods of Shienar. There is no way one would survive a fall to the west, down the cliff. Safety lies to the east while the plateau extends to the north and south. [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A Shienaran scout blends into the surroundings here. A timber wolf is here, snarling hungrily. * S HP:Wounded MV:Winded > On A Plateaued Cliff The cliff comes to a rounded end at this point with edges to the west and to the south. The cliff makes it way back east now, but travel north is also possible. The city of Fal Dara stands somewhere to the east as well. [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > e s s Overlooking Forrested Hills A valley runs off to the south after the cliff drops straight down. The forest is not especially dense, making it possible to spot game and travelers fairly easily. The cliff cuts off to both the east and the west, while going north will move away from the edge. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > e s Running A Cliff Large boulders stand waist high to the south, protecting travelers from simply walking off to their death. Large stains and excrement also top the rock where birds have decided to do their business. The cliff continues its run to the west and east. Progress can be made north as well. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. Masticator narrates 'yeah chain deserves a good axe for that ballsy kill:)' * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > e s Approaching Fal Dara With land running in all directions but south, a good view can be seen of the surrounding area. Fal Dara towers in the short distance to the east while a cliff falls off to the south. Small rock crumbles slowly from the cliff, falling to the valley floor forming a makeshift ramp. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Winded > Forrested Ridge For as much as the land is wooded to the west down a tall ridge, the surrounding terrain to the north, east and south is pretty much devoid of trees. Trees do appear to the south off in the distance, but that is a ways off. Fal Dara's towers can be seen on the horizon to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A huge hound is here, trained to kill. * S HP:Wounded MV:Winded > A large hound barely tickles your left leg with its hit. * S HP:Wounded MV:Winded - a large hound: Healthy > w You blast a large hound's right leg into bloody fragments! A large hound tries to hit you, but you dodge the attack. No way! You're fighting for your life! cmw * S HP:Wounded MV:Winded - a large hound: Wounded > f s s [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 164 hit points. w * S HP:Wounded MV:Winded - a large hound: Wounded > w You panic and attempt to flee! w You flee head over heels. Forrested Ridge The tops of trees overtake the view to the west. A ridge drops straight down in that direction as well, with small pebbles and dirt free falling when the earth is given too much vibration. The ridge continues to both the north and south. Going east would eventually bring someone to Fal Dara. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Forrested Ridge The bulk of ancient trees partially obscures the view over a drop off to the south and west. In between the massive trunks covered with rough bark, you can catch occasional glimpses of a trail winding below the cliff. The ridge continues to the north. The fortress of Fal Dara lies to the east. [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > e Alas, you cannot go that way... * S HP:Wounded MV:Winded > s Alas, you cannot go that way... * S HP:Wounded MV:Winded > s Shienaran Hills The terrain rolls gently, with gradual inclines leading north and east. Rich soil should provide for an abundance of plant life, but the brush native to the area has been cleared away. A few trees have been allowed to grow at the west end of the hills, they become thicker farther west. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Winded > Ridge Near a Cave There is a steep drop off to the west, with forests visible below. This is the perimeter of the cleared area around Fal Dara, and a few trees are permitted to grow here. Just south lies an narrow entrance to a small cave that hugs the edge of the ridge. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. * S HP:Wounded MV:Winded > Cave Perched Atop the Ridge The cramped entrance to the north slopes downward into the belly of the cave, partially beneath the earth. If there was a window in the solid wall of rock to the west, you would see tree-tops in a forrested valley far below. This cave inhabits a precarious position between the cleared lands surrounding Fal Dara to the east and the edge of a ridge to the west. [ obvious exits: N ] o S HP:Wounded MV:Winded > w Alas, you cannot go that way... n o S HP:Wounded MV:Winded > w w Ridge Near a Cave There is a steep drop off to the west, with forests visible below. This is the perimeter of the cleared area around Fal Dara, and a few trees are permitted to grow here. Just south lies an narrow entrance to a small cave that hugs the edge of the ridge. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. w * S HP:Wounded MV:Winded > w Beneath the Cliff The forest ends abruptly to the north, and to the east rises a sharp cliff that might be scalable. The rock is rough and crumbling, with pebbles from the face and the heights above littering the ground. Thick trees are interspersed with willowy new trees, while seedlings and shrubs grow underfoot. To the west is a small trail. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A wild boar runs through the forest. * S HP:Wounded MV:Winded > Barren Trail To the northeast, a high cliff rises, becoming higher the farther north you travel. Trees crowd the trail to the east and west. Eventually the trail winds around the cliffs to reach the border city of Fal Dara, though the size and ruggedness of the path indicates that this is not the main route. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. * S HP:Wounded MV:Winded > Trees Edging the Barren Trail Layers of leaves in various stages of decay form a nutrient rich forest floor. Young trees and saplings are dwarfed by ancient trees with massive trunks and high branches. The forest continues to the north and south, but the way west is blocked by a low rocky bluff. A trail lies to the east. [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. A fox is here, hunting for rabbits. A cute brown deer eyes you nervously. * S HP:Wounded MV:Winded > n Alas, you cannot go that way... * S HP:Wounded MV:Winded > n Sheltered Rock Wall A large rock formation blocks progress to the west but provides some protection from the elements of nature. However, a trail to the north looks to stretch around it. Also the same trail picks up to the east while the trees continue years of growth to the south. [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. * S HP:Wounded MV:Winded > n A Twist In The Trail In this case it is definitely the woods forcing the path of the trail which goes off to the north and east. The path is littered with the leaves and branches fallen from the trees. A canopy of branches streches up above almost blocking out any view of the sky. A foul stench wafts from the west. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. An antelope blends into the scenery. * S HP:Wounded MV:Winded > End Of The Barren Trail This small, shrouded trail finally comes to an end after winding through the woods of Shienar. Off to the west some kind of foundation rises from the ground. The trail does head back off south to begin its journey back to Fal Dara. A grouping of trees lies to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. A soft leather pouch has been discarded here. An antelope blends into the scenery. n * S HP:Wounded MV:Winded > w Alas, you cannot go that way... * S HP:Wounded MV:Winded > w At a Bare Foundation Long ago a house appears to have stood here. Now all the walls have fallen into grass covered mounds and only a stone foundation remains. The hills silently surround what man has made and keep their secrets. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. * S HP:Wounded MV:Winded > Winding Through the Hills The rise and fall of the hills continues on. Here and there small trees cling to life and the occasional flower can be seen in the tough and thorny grasslands. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. * S HP:Wounded MV:Weary > stat You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 55.7 lbs and wearing 83.2 lbs, heavy. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 107, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 164 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Weary > rem axe Barduk has arrived from the east. * S HP:Wounded MV:Weary > You stop using an enormous double-bladed battleaxe. Barduk leaves north. * S HP:Wounded MV:Weary > Kill narrates 'Man some of them are so lucky' * S HP:Wounded MV:Weary > wield 2.axe stat You wield an enormous double-bladed battleaxe with both hands. * S HP:Wounded MV:Weary > Torvaj narrates 'they done for today I guess.' * S HP:Wounded MV:Weary > You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 55.7 lbs and wearing 83.2 lbs, heavy. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 107, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Wimpy. You will flee below: 164 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Weary > cmb stat [change mood brave] Mood changed to: Brave Wimpy reset to: 98 hit points. * S HP:Wounded MV:Weary > A large hound has arrived from the east. * S HP:Wounded MV:Weary > You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 55.7 lbs and wearing 83.2 lbs, heavy. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 123, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Brave. You will flee below: 98 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Weary > rem axe You stop using an enormous double-bladed battleaxe. * S HP:Wounded MV:Weary > A large hound tickles your left arm with its hit. wield 2.axe * S HP:Wounded MV:Weary - a large hound: Wounded > You wield an enormous double-bladed battleaxe with both hands. stat * S HP:Wounded MV:Weary - a large hound: Wounded > You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 55.7 lbs and wearing 83.2 lbs, heavy. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 123, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Brave. You will flee below: 98 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Weary - a large hound: Wounded > You blast a large hound's left leg very hard. A large hound tries to hit you, but you dodge the attack. * S HP:Wounded MV:Weary - a large hound: Battered > Havok narrates 'any abs outa that?' * S HP:Wounded MV:Weary - a large hound: Battered > where You blast a large hound's body into bloody fragments! A large hound is incapacitated and will slowly die, if not aided. Players in your Zone -------------------- Myrmidon - Winding Through the Hills * S HP:Wounded MV:Weary - a large hound: Incapacitated > You blast a large hound's right leg into bloody fragments! A large hound is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear a large hound's death cry. 4 * S HP:Wounded MV:Weary > [get all.coins all.corpse] You can't find any coinss in the corpse of a large hound. * S HP:Wounded MV:Weary > z I got some vambs and other assorted abs. n n [nar ] You narrate 'I got some vambs and other assorted abs.' w * S HP:Wounded MV:Weary > w Among the Hills While not the highest, this hill provides a decent view. To the west a glimpse of the road can be seen, and to the southeast it appears as if smoke or steam is rising from a small cave. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > Nestled in the Hills The hills surround you here. Scraggly bushes seem to reach out to snag at you. Something half-glimpsed slithers into a hole as you approach. It seems as if the Blight is not so far away after all. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. * S HP:Wounded MV:Weary > Through the Hills The hills are sharp and rocky here and traveling is slower than it would be on the road. Steep climbs and sudden dropoffs seem to guide the way. Stunted brush and the occasional group of trees provide excellent hiding for whatever might lurk just over the next hill. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An antelope blends into the scenery. An antelope blends into the scenery. * S HP:Wounded MV:Weary > n n w Path Into the Foothills Leaving the road behind, the foothills spread out to the east and south. Occasionally horse droppings can be seen - a reminder of the vigilance of the Shienaran mounted patrols. The hills will envelop the unwary, and one never knows what might lie beyond the next rise. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. * S HP:Wounded MV:Weary > i Your heartbeat calms down more as you feel less panicked. Auto-save complete. You are carrying: a set of riveted chainmail leggings an enormous double-bladed battleaxe a pair of thick metal boots [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat Havok narrates 'wee...where are ya?' Torvaj narrates 'nod..we go 4e and do eq now' * S HP:Hurt MV:Winded > n n Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. e * S HP:Hurt MV:Winded > n Alas, you cannot go that way... n * S HP:Hurt MV:Winded > Road Around a Hill n The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * S HP:Hurt MV:Winded > Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A soft leather pouch has been discarded here. * S HP:Hurt MV:Winded > On a Cliff The cliff overlooks the road to the east and a quick dash down the south side would catch travellers at a bend in the road. To the north, Fal Dara can be seen, its towers jutting high above the city into the sky. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. e * S HP:Hurt MV:Winded > Break in the Hills The hills seem to give way to the greater hill upon which Fal Dara sits to the north. A steep hill lies to your south from where one could watch the road. To the west is a small stand of trees surrounding a pond. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Hurt MV:Winded > n n Beginning of a Dusty Road Fal Dara lies to the northeast, along the road that heads northwards from here. Steep hills border the road with the occasional stand of trees near the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross their lands. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. Chain tells you 'i could use any abs' n * S HP:Hurt MV:Weary > The Dusty Road This well-travelled road winds its way through the forests on either side. Many tracks cover the hard-packed earth upon which you trod, leading north and south connecting Fal Dara to the isle of Tar Valon. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. * S HP:Hurt MV:Weary > The Dusty Road As the road continues from the bend just north of here it cuts through forest on either side as it winds its way from Fal Dara to Tar Valon. Dust kicks up beneath your feet, dirtying your gear. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * S HP:Hurt MV:Weary > The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. * S HP:Hurt MV:Weary > e n The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. n There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * S HP:Hurt MV:Weary > n e e Thick Forest You feel very peaceful here, standing underneath the beautiful, ancient trees of this forest. The forest thickens as you proceed eastwards and northwards, until it forms an impenetrable wall of trees. To your south, you can see the old road winding its way through the forest, and to the west, the forest lightens considerably. [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * S HP:Hurt MV:Weary > Alas, you cannot go that way... e * S HP:Hurt MV:Weary > Alas, you cannot go that way... * S HP:Hurt MV:Weary > Alas, you cannot go that way... s * S HP:Hurt MV:Weary > Alas, you cannot go that way... * S HP:Hurt MV:Weary > e e Alas, you cannot go that way... * S HP:Hurt MV:Weary > e e The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * S HP:Hurt MV:Weary > e The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Hurt MV:Weary > e The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Hurt MV:Weary > The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Hurt MV:Weary > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A green woodpecker is high up a tree, tapping away. A raven is here flying around. * S HP:Hurt MV:Weary > The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Hurt MV:Weary > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of the grey wolf bitch is lying here. * S HP:Hurt MV:Weary > e e The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * S HP:Hurt MV:Weary > s Alas, you cannot go that way... * S HP:Hurt MV:Weary > e The Dusty Road To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Hurt MV:Weary > Alas, you cannot go that way... Batter narrates '1 last thing. they might go home thru doggate... ;)' * S HP:Hurt MV:Weary > s e The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A bruised and bloody leg lies on the ground, torn from its socket. An owl is here flying around. * S HP:Hurt MV:Weary > The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * S HP:Hurt MV:Haggard > e The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a gray palfrey is lying here. The corpse of Gerik is lying here. * S HP:Hurt MV:Haggard > l in 2.corpse corpse (here) : Nothing. * S HP:Hurt MV:Haggard > e e e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. * S HP:Hurt MV:Haggard > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * S HP:Hurt MV:Haggard > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. Some thick-soled, heavy leather boots stand stiffly together. A war axe has been left on the ground here. * S HP:Hurt MV:Haggard > e where Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A water skin made from dried human flesh lies here. A large slab of meat has been placed here. [4] A lantern has been left here. A sailor's pair of leather trousers has been left here Maltok the trolloc Ranger is resting here. Murnych the Original Rumpshaker is standing here. Barduk 'blah blah blah' is standing here. Havok Reznor is standing here. Kill the One Man Army is standing here. * S HP:Hurt MV:Haggard > Torvaj narrates 'not when we killed rhei there..:P' * S HP:Hurt MV:Haggard > Players in your Zone -------------------- Myrmidon - Road to Tarwin's Gap Barduk - Road to Tarwin's Gap Murnych - Road to Tarwin's Gap Kill - Road to Tarwin's Gap Havok - Road to Tarwin's Gap Maltok - Road to Tarwin's Gap * S HP:Hurt MV:Haggard > say Any vials out of all that? Havok knuckles his forehead, honoring you. * S HP:Hurt MV:Haggard > i You say 'Any vials out of all that?' * S HP:Hurt MV:Haggard > You are carrying: a set of riveted chainmail leggings an enormous double-bladed battleaxe a pair of thick metal boots [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Hurt MV:Haggard > Barduk gets a water skin from a backpack. * S HP:Hurt MV:Haggard > Barduk gives a water skin to Murnych. * S HP:Hurt MV:Haggard > Batter narrates 'hmm true tho' * S HP:Hurt MV:Haggard > Murnych drinks blood from a water skin. * S HP:Hurt MV:Haggard > Murnych drinks blood from a water skin. * S HP:Hurt MV:Haggard > Maltok says 'hmm anyone got a decent cloak off that pk' * S HP:Hurt MV:Haggard > l havok Before you stands the trolloc that lurks in your subconcious. He is all that is evil, within you. Behind his blank eyes are your darkest desires, what you fear he relishes. This is you and you are afraid. Havok is in excellent condition. Havok is using: a chain coif a fur-lined coat a backpack a pair of steel-backed gauntlets a wide leather wristband a golden bracelet a great claymore a pair of chainmail leggings a pair of thin metal boots * S HP:Hurt MV:Haggard > Barduk says 'need that one back' * S HP:Hurt MV:Haggard > give leggings havok i You give a set of riveted chainmail leggings to Havok. * S HP:Hurt MV:Haggard > You are carrying: an enormous double-bladed battleaxe a pair of thick metal boots [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Hurt MV:Haggard > Murnych gives a water skin to Barduk. * S HP:Hurt MV:Haggard > give boots havok You give a pair of thick metal boots to Havok. Barduk puts a water skin in a backpack. * S HP:Hurt MV:Haggard > i You are carrying: an enormous double-bladed battleaxe [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Hurt MV:Haggard > l in pack pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a wide leather belt a pair of steel-backed gauntlets a pair of ebony-steel plate vambraces a full metal helmet and visor an oilstone a pair of soft, earth-colored, leather boots Barduk looks at Havok. * S HP:Hurt MV:Haggard > get helmet pack You get a full metal helmet and visor from a belt pack. * S HP:Hurt MV:Haggard > Havok thanks you heartily. * S HP:Hurt MV:Haggard > Maltok stops resting, and clambers on his feet. * S HP:Hurt MV:Haggard > get gauntlets pack You get a pair of steel-backed gauntlets from a belt pack. * S HP:Hurt MV:Haggard > Havok stops using a pair of chainmail leggings. * S HP:Hurt MV:Haggard > get vambraces pack You get a pair of ebony-steel plate vambraces from a belt pack. * S HP:Hurt MV:Haggard > Barduk drops a backpack. Barduk drops a moulded leather breastplate. Barduk drops a shining steel breastplate. Barduk drops a crested helm. Barduk drops a pair of steel-backed gauntlets. Barduk drops a great claymore. Barduk drops a pair of wide leather trousers. Barduk drops a pair of thick metal boots. * S HP:Hurt MV:Haggard > Havok gets a shining steel breastplate. get pack * S HP:Hurt MV:Haggard > You get a backpack. * S HP:Hurt MV:Haggard > hold pack You grab a backpack. Havok stops using a militiaman's plate. * S HP:Hurt MV:Haggard > Havok wears a shining steel breastplate on his body. * S HP:Hurt MV:Haggard > Havok shrugs helplessly. * S HP:Hurt MV:Weary > give vambraces havok i You give a pair of ebony-steel plate vambraces to Havok. * S HP:Hurt MV:Weary > Havok puts a set of riveted chainmail leggings on his legs. * S HP:Hurt MV:Weary > You are carrying: a pair of steel-backed gauntlets a full metal helmet and visor an enormous double-bladed battleaxe [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Hurt MV:Weary > Maltok says 'hmm' * S HP:Hurt MV:Weary > give visor havok Havok stops using a set of chainmail sleeves. * S HP:Hurt MV:Weary > You give a full metal helmet and visor to Havok. * S HP:Hurt MV:Weary > Havok wears a pair of ebony-steel plate vambraces on his arms. * S HP:Hurt MV:Weary > give gauntlets havok You give a pair of steel-backed gauntlets to Havok. * S HP:Hurt MV:Weary > l in pack backpack (used) : Nothing. Havok stops using a chain coif. * S HP:Hurt MV:Weary > l in 2.pack pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a wide leather belt an oilstone a pair of soft, earth-colored, leather boots * S HP:Hurt MV:Weary > i You are carrying: an enormous double-bladed battleaxe [2] an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Hurt MV:Weary > Havok wears a full metal helmet and visor on his head. drop dagger * S HP:Hurt MV:Weary > You drop an ivory-hilted stiletto. * S HP:Hurt MV:Weary > l in pack backpack (used) : Nothing. * S HP:Hurt MV:Weary > i You are carrying: an enormous double-bladed battleaxe an ivory-hilted stiletto [2] a water skin a black pair of silver-tooled boots [4] a large slab of meat * S HP:Hurt MV:Weary > l in 2.pack pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a wide leather belt an oilstone a pair of soft, earth-colored, leather boots * S HP:Hurt MV:Weary > drop boots You drop a black pair of silver-tooled boots. * S HP:Hurt MV:Weary > get boots pack There doesn't seem to be a boots in a backpack. * S HP:Hurt MV:Weary > l in boots Havok puts a chain coif in a backpack. Havok puts a pair of steel-backed gauntlets in a backpack. Havok puts a set of chainmail sleeves in a backpack. Havok puts a militiaman's plate in a backpack. Havok puts a pair of thick metal boots in a backpack. * S HP:Hurt MV:Weary > Barduk says 'bloody hell ... pissed the missed the anger kill ... been tryin to kill him for days ... i wanted his eq hehe' * S HP:Hurt MV:Weary > That is not a container. * S HP:Hurt MV:Weary > get boots 2.pack You get a pair of soft, earth-colored, leather boots from a belt pack. * S HP:Hurt MV:Weary > l in boots That is not a container. * S HP:Hurt MV:Weary > drop boots i You drop a pair of soft, earth-colored, leather boots. * S HP:Hurt MV:Weary > You are carrying: an enormous double-bladed battleaxe an ivory-hilted stiletto [2] a water skin [4] a large slab of meat * S HP:Hurt MV:Weary > l in pack backpack (used) : Nothing. * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Myrmidon - Road to Tarwin's Gap Barduk - Road to Tarwin's Gap Bam - The Dusty Road Wendigo - The Dusty Road Slugbarf - The Dusty Road Murnych - Road to Tarwin's Gap Kill - Road to Tarwin's Gap Havok - Road to Tarwin's Gap Maltok - Road to Tarwin's Gap Batter - Road to Tarwin's Gap Torvaj - The Dusty Road * S HP:Hurt MV:Weary > l in 2.pack Barduk sits down and rests. Barduk sheathes a jeweled dagger into a wide leather wristband. * S HP:Hurt MV:Weary > pack (used) : eight gold crowns five copper pennys the war scalp of Gerik of the Borderlands a wide leather belt an oilstone * S HP:Hurt MV:Weary > where Players in your Zone -------------------- Myrmidon - Road to Tarwin's Gap Barduk - Road to Tarwin's Gap Bam - The Dusty Road Wendigo - The Dusty Road Slugbarf - The Dusty Road Murnych - Road to Tarwin's Gap Kill - Road to Tarwin's Gap Havok - Road to Tarwin's Gap Maltok - Road to Tarwin's Gap Batter - Road to Tarwin's Gap Torvaj - The Dusty Road Havok gets a crested helm. * S HP:Hurt MV:Weary > Batter says 'hmm who looted gerik?' * S HP:Hurt MV:Weary > think You think really hard. * S HP:Hurt MV:Weary > Kill says 'anger thinks he is a wolfbrother' * S HP:Hurt MV:Weary > Maltok says 'wtf i don;t got any wristabnds yet' * S HP:Hurt MV:Weary > Barduk says 'i did .. he had shit' * S HP:Hurt MV:Weary > Maltok says 'whups' * S HP:Hurt MV:Weary > Kill says 'its funny' * S HP:Hurt MV:Weary > Maltok grins evilly. * S HP:Hurt MV:Weary > Torvaj has arrived from the west. Wendigo has arrived from the west. Bam has arrived from the west. Slugbarf has arrived from the west. * S HP:Hurt MV:Weary > Wendigo boggles at the thought. * S HP:Hurt MV:Weary > Torvaj explodes with whistles and cheers. * S HP:Hurt MV:Weary > Torvaj explodes with whistles and cheers. * S HP:Hurt MV:Weary > say Is there ghost mobs close enough for me to bother to check wards on these e axes? You say 'Is there ghost mobs close enough for me to bother to check wards on these e axes?' * S HP:Hurt MV:Weary > Slugbarf gets a pair of steel-backed gauntlets. * S HP:Hurt MV:Weary > sc Slugbarf gets a moulded leather breastplate. Torvaj stops using a dagger. Chain narrates 'any axe out there 4 me?' * S HP:Hurt MV:Winded > Torvaj wields an enormous double-bladed battleaxe in a two-handed grip. * S HP:Hurt MV:Winded > You have 287(329) hit and 72(214) movement points. You have scored 9219801 experience points and 116 quest points. You need 780199 exp to level and 34 qp to rank. You have amassed 24 Turn points to date. You have played 11 days and 22 hours (real time). This ranks you as Myrmidon the Hideous Hunter [Dhai'mon 4] (Level 27). You are standing. * S HP:Hurt MV:Winded > Batter gets a large slab of meat from a backpack. * S HP:Hurt MV:Winded > Batter gets a large slab of meat from a backpack. * S HP:Hurt MV:Winded > Batter eats a large slab of meat. * S HP:Hurt MV:Winded > Batter eats a large slab of meat. * S HP:Hurt MV:Winded > Kill says 'he had that glowing eyes thing in his desc' * S HP:Hurt MV:Winded > Kill says 'it was amusing' * S HP:Hurt MV:Winded > Havok says 'there spare axe for chain who died?' * S HP:Hurt MV:Winded > z I got one for ya Chain, hang on a bit. [nar ] You narrate 'I got one for ya Chain, hang on a bit.' nod * S HP:Hurt MV:Winded > You nod in agreement. * S HP:Hurt MV:Winded > Slugbarf puts a moulded leather breastplate in a sack. Slugbarf puts a pair of steel-backed gauntlets in a sack. Slugbarf puts an ivory-hilted stiletto in a sack. Slugbarf puts a black pair of silver-tooled boots in a sack. Slugbarf puts a pair of silken hose in a sack. Slugbarf puts a shoufa with a black veil in a sack. Slugbarf puts a pair of dark gloves in a sack. * S HP:Hurt MV:Winded > Barduk looks at you. * S HP:Hurt MV:Winded > Chain tells you 'thanks' say I got a spare e axe for him. * S HP:Hurt MV:Winded > Bam says 'lvl2 ward will be more obs' * S HP:Hurt MV:Winded > You say 'I got a spare e axe for him.' * S HP:Hurt MV:Winded > Batter says 'anger did?' * S HP:Hurt MV:Winded > nod You nod in agreement. * S HP:Hurt MV:Winded > Slugbarf gets a pair of thick metal boots. * S HP:Hurt MV:Winded > Kill says 'didnt loot anything this time' * S HP:Hurt MV:Winded > Maltok says 'hmm i gotta go' * S HP:Hurt MV:Winded > Bloodlust narrates 'any greaves or vambs out of pk?' * S HP:Hurt MV:Winded > i Batter ponders life, the universe, and everything. * S HP:Hurt MV:Winded > Batter says 'i think he is a wb' * S HP:Hurt MV:Winded > You are carrying: an enormous double-bladed battleaxe an ivory-hilted stiletto [2] a water skin [4] a large slab of meat * S HP:Hurt MV:Winded > put axe pack Maltok leaves east. * S HP:Hurt MV:Winded > You put an enormous double-bladed battleaxe in a backpack. Kill says 'Anger?' * S HP:Hurt MV:Winded > Slugbarf stops using a thin mail shirt. * S HP:Hurt MV:Winded > Kill says 'No he isnt' * S HP:Hurt MV:Winded > stat Chain narrates 'may i thank u all 4 a great exp and my fits puke kill?' * S HP:Hurt MV:Winded > You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 18.0 lbs and wearing 92.0 lbs, somewhat heavy. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 129, Dodging bonus: 19, Parrying bonus: 1 Your mood is: Brave. You will flee below: 98 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - SNEAK Batter says 'whois him. he doesnt have that thing in his whois' * S HP:Hurt MV:Winded > st Slugbarf drops a thin mail shirt. * S HP:Hurt MV:Winded > You are already standing. * S HP:Hurt MV:Winded > Wendigo says 'nah' * S HP:Hurt MV:Winded > think You think really hard. * S HP:Hurt MV:Winded > Kill says 'He had it' * S HP:Hurt MV:Winded > where Players in your Zone -------------------- Myrmidon - Road to Tarwin's Gap Barduk - Road to Tarwin's Gap Bam - Road to Tarwin's Gap Wendigo - Road to Tarwin's Gap Slugbarf - Road to Tarwin's Gap Murnych - Road to Tarwin's Gap Kill - Road to Tarwin's Gap Havok - Road to Tarwin's Gap Batter - Road to Tarwin's Gap Torvaj - Road to Tarwin's Gap * S HP:Hurt MV:Winded > Havok says 'ill give axe to chain...i gonna give him this abs' * S HP:Hurt MV:Winded > Batter says 'oh heh' * S HP:Hurt MV:Winded > nod You nod in agreement. * S HP:Hurt MV:Winded > Kill says 'Then they made him change it' * S HP:Hurt MV:Winded > rem axe You stop using an enormous double-bladed battleaxe. Slugbarf gets a moulded leather breastplate from a sack. * S HP:Hurt MV:Winded > give axe havok You give an enormous double-bladed battleaxe to Havok. * S HP:Hurt MV:Winded > get axe pack Slugbarf wears a moulded leather breastplate on his body. * S HP:Hurt MV:Winded > You get an enormous double-bladed battleaxe from a backpack. * S HP:Hurt MV:Winded > Torvaj drops the death scalp of a gray palfrey. * S HP:Hurt MV:Winded > wield axe stat You wield an enormous double-bladed battleaxe with both hands. * S HP:Hurt MV:Winded > Slugbarf gets a great claymore. * S HP:Hurt MV:Winded > You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 18.0 lbs and wearing 74.0 lbs, fairly light. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 134, Dodging bonus: 19, Parrying bonus: 1 Your mood is: Brave. You will flee below: 98 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Hurt MV:Winded > Slugbarf stops using a shortsword. * S HP:Hurt MV:Winded > Torvaj says 'aight..I have no eq on me from any corpse' * S HP:Hurt MV:Winded > Kill tells you 'Feel like doing maulers?' * S HP:Scratched MV:Winded > say Ah, this is level 2 ward I believe... Batter says 'heh 3 eaxes outta rhei today' * S HP:Scratched MV:Winded > You say 'Ah, this is level 2 ward I believe...' * S HP:Scratched MV:Winded > Rogg has arrived from the north. * S HP:Scratched MV:Winded > Torvaj narrates 'so you guys just do the eqthing.' * S HP:Scratched MV:Winded > tell kill Yeah. Torvaj giggles. * S HP:Scratched MV:Winded > You tell Kill 'Yeah.' * S HP:Scratched MV:Winded > Wendigo says 'neither me' * S HP:Scratched MV:Winded > fol kill You are already following him. * S HP:Scratched MV:Winded > Rogg sits down and rests. * S HP:Scratched MV:Winded > Barduk says 'i dropped everything i had' Kill says 'Ok' * S HP:Scratched MV:Winded > Wendigo says 'I got a scalp' * S HP:Scratched MV:Winded > Slugbarf drops a shortsword. * S HP:Scratched MV:Winded > i Kill says 'I going to visit Akkad then do some maulers' * S HP:Scratched MV:Winded > You are carrying: an ivory-hilted stiletto [2] a water skin [4] a large slab of meat Batter says 'that eaxe rhei had was from rogg i think' * S HP:Scratched MV:Winded > Kill says 'PK is over more or less' * S HP:Scratched MV:Winded > Kill has disbanded the group. You stop following Kill. Barduk stops following Kill. Havok stops following Kill. * S HP:Scratched MV:Winded > Kill beckons you to follow him. * S HP:Scratched MV:Winded > Slugbarf stops using a small metal shield. * S HP:Scratched MV:Winded > fol kill You now follow Kill. * S HP:Scratched MV:Winded > say Winded. You are now a member of Kill's group. * S HP:Scratched MV:Winded > You say 'Winded.' * S HP:Scratched MV:Winded > Slugbarf wields a great claymore in a two-handed grip. * S HP:Scratched MV:Winded > Kill waves. * S HP:Scratched MV:Winded > Havok says 'i headin north to reeq chain' * S HP:Scratched MV:Winded > Rogg nods in agreement. * S HP:Scratched MV:Winded > Murnych says 'take me home torvaj' Kill nods in agreement. * S HP:Scratched MV:Winded > Kill says 'Get mvs first' * S HP:Scratched MV:Winded > Torvaj nods in agreement. * S HP:Scratched MV:Winded > rest where You sit down and rest your tired bones. You sheath an enormous double-bladed battleaxe into an axe harness. * S HP:Scratched MV:Winded > who Players in your Zone -------------------- Myrmidon - Road to Tarwin's Gap Barduk - Road to Tarwin's Gap Rogg - Road to Tarwin's Gap Bam - Road to Tarwin's Gap Wendigo - Road to Tarwin's Gap Slugbarf - Road to Tarwin's Gap Murnych - Road to Tarwin's Gap Kill - Road to Tarwin's Gap Havok - Road to Tarwin's Gap Batter - Road to Tarwin's Gap Torvaj - Road to Tarwin's Gap * S HP:Scratched MV:Winded > Players ------- Retch the trolloc Warrior Crackers the Trolloc Grub the Trolloc Myrmidon the Hideous Hunter [Dhai'mon] Barduk 'blah blah blah' Rogg the Infected Squirm [Ghar'ghael] Masticator the trolloc Thief Jagang the Dark Master [Ghar'ghael] Bam Bam Bam the Wretched Cretin [Dha'vol] Wendigo the Nightrunner [Dha'vol] Fart the Trolloc Bloodlust the Sword of the Blight Murnych the Original Rumpshaker [Dha'vol] Godzilla the Beast. Gralth the Trolloc Kill the One Man Army [Dha'vol] Slugbarf the trolloc Ranger Batter the Grovelling Slave [Dha'vol] Havok Reznor Maltok the trolloc Ranger * Press to continue, q to quit *> Murnych bursts into tears. * Press to continue, q to quit *>stat stat * S HP:Scratched MV:Winded > You are a 78 year old male trolloc ranger. Your height is 7 feet, 2 inches, and you weigh 210.0 lbs. You are carrying 18.0 lbs and wearing 74.0 lbs, fairly light. Your base abilities are: Str:18 Int:6 Wil:5 Dex:10 Con:18. Offensive bonus: 67, Dodging bonus: 5, Parrying bonus: 1 Your mood is: Brave. You will flee below: 98 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - SNEAK * S HP:Scratched MV:Winded > Barduk says 'smob on the way?' * S HP:Scratched MV:Winded > Havok says 'thanks all' * S HP:Scratched MV:Winded > Wendigo gets a large slab of meat. * S HP:Scratched MV:Winded > Slugbarf gets a pair of soft, earth-colored, leather boots. * S HP:Scratched MV:Winded > Bam narrates 'one of those axes for rogg...' Wendigo gets a large slab of meat from a backpack. * S HP:Scratched MV:Winded > Wendigo eats a large slab of meat. * S HP:Scratched MV:Winded > Wendigo puts a large slab of meat in a backpack. * S HP:Scratched MV:Winded > Havok says 'i feel good now' * S HP:Scratched MV:Winded > Rogg tells you 'can i have the eaxe?' * S HP:Scratched MV:Winded > Torvaj snickers softly. * S HP:Scratched MV:Winded > Fart narrates 'duo was at TV waygate' * S HP:Scratched MV:Winded > Torvaj narrates 'I heading up gap' * S HP:Scratched MV:Winded > Fart narrates 'not sure if he can travel them' * S HP:Scratched MV:Winded > tell rogg Already gave it to Havok for Chain, talk to him. You tell Rogg 'Already gave it to Havok for Chain, talk to him.' Torvaj leaves east. Wendigo leaves east. Murnych leaves east. Bam leaves east. Slugbarf leaves east. * S HP:Scratched MV:Winded >