LOG: Feel the PAIN!!! Khunark Joined: Jan 21, 2002 Posted: 2002-05-17 04:00 -------------------------------------------------------------------------------- Prior to this I went out to Amador to find some fun after being faded in by Mangler. I found Kili and Maynard, I fought them both and ended up batt, running back to granite. Both of them were low, and after letting myself get blocked by Kili a few times in tunnels I lure him in, and screw up my stupid alias to close granit, he got out crit, I was left with 8hps. So I had to go AFK, I come back, and stroll outside. JEBUS! Loads of pukes, time to hide in granite. And so the genocide begins... Track narrates 'They won't go in there if they see you go in mangler' o S HP:Scratched MV:Fresh > where Players in your Zone -------------------- Khunark - Dark Tunnel o S HP:Scratched MV:Fresh > scan n A scrawny puppy sniffs the ground for food here. *Lint* is standing here. *Zahra* is standing here. A warhorse is here, stamping his feet impatiently. *Narosh* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Inon* is here, fighting a ramshorned trolloc. A wild stallion bucks madly. *Maynard* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Canton* is standing here. *Tuyn* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Zailek* is here, fighting a muzzled trolloc. *Kili* is here, fighting a Ko'bal trolloc. A muzzled trolloc is here, fighting Inon. A muzzled trolloc is here, fighting Inon. A fade is here, fighting Inon. A wolfish trolloc is here, fighting Inon. A Ko'bal trolloc is here, fighting Kili. A Ko'bal trolloc is here, fighting Maynard. A ramshorned trolloc is here, fighting Inon. A ramshorned trolloc is here, fighting Inon. A ramshorned trolloc is here, fighting Inon. A red-eyed raven is perched nearby, staring silently at you. A ramshorned trolloc is here, fighting Inon. o S HP:Scratched MV:Fresh > n x Dark Tunnel [ obvious exits: S W ] Some thick-soled, heavy leather boots stand stiffly together. A scrawny puppy sniffs the ground for food here. *Lint* is standing here. *Zahra* is here, fighting a muzzled trolloc. A warhorse is here, stamping his feet impatiently. *Narosh* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Inon* is here, fighting a ramshorned trolloc. A wild stallion bucks madly. *Maynard* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Canton* is standing here. *Tuyn* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Zailek* is here, fighting a muzzled trolloc. *Kili* is here, fighting a Ko'bal trolloc. A muzzled trolloc is here, fighting Inon. A muzzled trolloc is here, fighting Inon. A fade is here, fighting Inon. A wolfish trolloc is here, fighting Inon. A Ko'bal trolloc is here, fighting Kili. A Ko'bal trolloc is here, fighting Maynard. A ramshorned trolloc is here, fighting Inon. A ramshorned trolloc is here, fighting Inon. A ramshorned trolloc is here, fighting Inon. A red-eyed raven is perched nearby, staring silently at you. A ramshorned trolloc is here, fighting Inon. * S HP:Scratched MV:Full > [k human] You blast *Lint*'s body. * S HP:Scratched MV:Full - Lint: Scratched > 1 *Lint* hacks your left hand. You blast *Lint*'s head. *Zahra* strikes a muzzled trolloc's left leg very hard. *Inon* tries to cleave a ramshorned trolloc, but he deflects the blow. *Tuyn* pierces a Ko'bal trolloc's left arm. *Maynard* slashes a Ko'bal trolloc's right arm. *Narosh* lances a Ko'bal trolloc's body very hard. A ramshorned trolloc barely cleaves Inon's body. A ramshorned trolloc tickles Inon's body with his cleave. A ramshorned trolloc cleaves Inon's left leg. *Inon* panics, and attempts to flee! A ramshorned trolloc cleaves Inon's head. *Inon* panics, and attempts to flee! A Ko'bal trolloc barely slashes Maynard's head. A wolfish trolloc tickles Inon's body with its crush. *Inon* panics, and attempts to flee! A fade slashes Inon's left leg. *Inon* panics, and attempts to flee! *Inon* leaves south. A muzzled trolloc joins a muzzled trolloc's fight! A fade joins a muzzled trolloc's fight! A wolfish trolloc joins a muzzled trolloc's fight! A ramshorned trolloc joins your fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A Ko'bal trolloc tickles Kili's left leg with his slash. * S HP:Hurt MV:Full - Lint: Hurt > [close rockslab] I see no rockslab here. * S HP:Hurt MV:Full - Lint: Hurt > *Zahra* panics, and attempts to flee! * S HP:Hurt MV:Full - Lint: Hurt > *Zahra* leaves south. * S HP:Hurt MV:Full - Lint: Hurt > *Canton* barely strikes your body. * S HP:Hurt MV:Full - Lint: Hurt > *Zailek* sends a muzzled trolloc sprawling with a powerful bash! * S HP:Hurt MV:Full - Lint: Hurt > 11 A muzzled trolloc barely tickles Lint's body with his pierce. *Tuyn* tries to pierce a Ko'bal trolloc, but he deflects the blow. * S HP:Hurt MV:Full - Lint: Hurt > change mood wimpy flee Arglebargle, glop-glyf!?! * S HP:Hurt MV:Full - Lint: Hurt > *Canton* barely tickles your right arm with his strike. A ramshorned trolloc barely cleaves Lint's body. A ramshorned trolloc tickles Lint's right leg with his cleave. A wolfish trolloc tickles Lint's body with its crush. A muzzled trolloc tries to pierce Lint, but he deflects the blow. You blast *Lint*'s right arm. *Tuyn* pierces a Ko'bal trolloc's body. *Zailek* smites a muzzled trolloc's head very hard. *Maynard* tries to slash a Ko'bal trolloc, but he deflects the blow. *Narosh* lances a Ko'bal trolloc's right leg extremely hard. A Ko'bal trolloc tries to slash Maynard, but he parries successfully. A Ko'bal trolloc barely tickles Kili's right leg with his slash. *Kili* tries to blast a Ko'bal trolloc, but he deflects the blow. Mood changed to: Wimpy * S HP:Hurt MV:Full - Lint: Hurt > You panic and attempt to flee! You flee head over heels. Forgotten Halls x [ obvious exits: E W ] A bullseye lantern has been set aside. o S HP:Hurt MV:Full > x [k human] They aren't here. o S HP:Hurt MV:Full > [k human] They aren't here. o S HP:Hurt MV:Full > e x Dark Tunnel [ obvious exits: S W ] Some thick-soled, heavy leather boots stand stiffly together. *Zahra* is standing here. A scrawny puppy sniffs the ground for food here. *Lint* is here, fighting a muzzled trolloc. A warhorse is here, stamping his feet impatiently. *Narosh* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. *Maynard* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Canton* is standing here. *Tuyn* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Zailek* is here, fighting a muzzled trolloc. *Kili* is here, fighting a Ko'bal trolloc. A muzzled trolloc is sitting here. A muzzled trolloc is here, fighting Lint. A fade emerges from the shadows as you pass by. A wolfish trolloc is here, fighting Lint. A Ko'bal trolloc is here, fighting Kili. A Ko'bal trolloc is here, fighting Maynard. A tall, ramshorned trolloc is here, commanding. A ramshorned trolloc is here, fighting Lint. A tall, ramshorned trolloc is here, commanding. A red-eyed raven is perched nearby, staring silently at you. A ramshorned trolloc is here, fighting Lint. * S HP:Hurt MV:Full > [k human] You try to blast *Zahra*, but she parries successfully. * S HP:Hurt MV:Full - Zahra: Healthy > *Zahra* strikes your left leg. A fade joins a muzzled trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! You try to blast *Zahra*, but she dodges the attack. *Lint* hacks a muzzled trolloc's right arm very hard. A ramshorned trolloc barely cleaves Lint's body. A ramshorned trolloc tickles Lint's body with his cleave. A wolfish trolloc tries to crush Lint, but he parries successfully. A muzzled trolloc tickles Lint's right arm with his pierce. *Tuyn* barely pierces a Ko'bal trolloc's body. *Zailek* smites a muzzled trolloc's right leg extremely hard. *Maynard* slashes a Ko'bal trolloc's body. *Narosh* lances a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc tries to slash Maynard, but he parries successfully. A Ko'bal trolloc tickles Kili's head with his slash. * S HP:Hurt MV:Full - Zahra: Healthy > 2 [close granite] Ok. * S HP:Hurt MV:Full - Zahra: Healthy > change mood wimpy flee Mood changed to: Wimpy * S HP:Hurt MV:Full - Zahra: Healthy > *Kili* panics, and attempts to flee! You panic and attempt to flee! A ramshorned trolloc tries to cleave Zahra, but she parries successfully. A ramshorned trolloc tries to cleave Zahra, but she dodges the attack. A fade slashes Zahra's body. *Lint* hacks a muzzled trolloc's body extremely hard. A muzzled trolloc barely tickles Zailek's right arm with his pierce. A ramshorned trolloc barely tickles Lint's left foot with his cleave. A ramshorned trolloc tickles Lint's body with his cleave. A wolfish trolloc tickles Lint's body with its crush. A muzzled trolloc tickles Lint's left leg with his pierce. *Tuyn* pierces a Ko'bal trolloc's body. *Zailek* smites a muzzled trolloc's left arm extremely hard. *Maynard* slashes a Ko'bal trolloc's body hard. *Narosh* lances a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc tries to slash Maynard, but he deflects the blow. A Ko'bal trolloc barely tickles Kili's body with his slash. *Kili* blasts a Ko'bal trolloc's head into bloody fragments! A muzzled trolloc pierces Zailek's head. *Tuyn* barely pierces a Ko'bal trolloc's body. *Kili* leaves south. Mangler narrates 'they wont see me go in so get your eyeless ass down here aswell ' You flee head over heels. Dark Tunnel [ obvious exits: N U ] A flat, wide leather wristband lies here. [2] A one person canoe rests on the ground. An old shoufa with a gray veil lies here. A heavy pair of full metal gauntlets is here. A garish red cape lies here. A highly burnished metal shield lies here. A long, heavy sword lies on the ground. An iron sconce is embedded into the wall. You notice a small canoe is hidden here. You notice a dull black shield is hidden here. You notice a torch is hidden here. You notice a water skin is hidden here. You notice a pair of leather half-gauntlets is hidden here. *Kili* is standing here. *Inon* is standing here. A trolloc is here, exhorting a group of trolloc raiders. A hideous trolloc is here, in a world of hurt. * S HP:Hurt MV:Full > *Kili* leaves north. *Inon* leaves north. o S HP:Hurt MV:Full > A Ko'bal trolloc leaves north. A hideous trolloc leaves north. o S HP:Hurt MV:Full > n open granite w w Dark Tunnel [ obvious exits: S W ] Some thick-soled, heavy leather boots stand stiffly together. A hideous trolloc is here, fighting Inon. A Ko'bal trolloc is here, fighting Inon. *Inon* is standing here. *Kili* is here, fighting a Ko'bal trolloc. *Zahra* is here, fighting a fade. A scrawny puppy sniffs the ground for food here. *Lint* is here, fighting a muzzled trolloc. A warhorse is here, stamping his feet impatiently. *Narosh* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. *Maynard* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Canton* is standing here. *Tuyn* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Zailek* is here, fighting a muzzled trolloc. A muzzled trolloc is here, fighting Zailek. A muzzled trolloc is here, fighting Lint. A fade is here, fighting Zahra. A wolfish trolloc is here, fighting Lint. A Ko'bal trolloc is here, fighting Narosh. A Ko'bal trolloc is here, fighting Maynard. A ramshorned trolloc is here, fighting Zahra. w A ramshorned trolloc is here, fighting Lint. A ramshorned trolloc is here, fighting Zahra. A red-eyed raven is perched nearby, staring silently at you. A ramshorned trolloc is here, fighting Lint. * S HP:Hurt MV:Full > Ok. * S HP:Hurt MV:Full > A hideous trolloc crushes Inon's right leg hard. *Inon* panics, and attempts to flee! *Kili* tries to blast a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc barely tickles Inon's body with his slash. A fade swiftly dodges *Zahra*'s attempt to strike him. A Ko'bal trolloc tries to slash Narosh, but he parries successfully. A ramshorned trolloc tries to cleave Zahra, but she parries successfully. A ramshorned trolloc tries to cleave Zahra, but she parries successfully. A fade slashes Zahra's left foot. *Lint* hacks a muzzled trolloc's right leg very hard. A muzzled trolloc barely tickles Zailek's left leg with his pierce. A ramshorned trolloc barely tickles Lint's body with his cleave. A ramshorned trolloc barely tickles Lint's head with his cleave. A wolfish trolloc tickles Lint's body with its crush. A muzzled trolloc barely tickles Lint's body with his pierce. *Tuyn* tickles a Ko'bal trolloc's left arm with his pierce. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. *Zailek* tries to smite a muzzled trolloc, but he deflects the blow. *Maynard* slashes a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. Your blood freezes as you hear a Ko'bal trolloc's death cry. A fade swirls about with a black sword, slicing across Zahra's body. A Ko'bal trolloc tries to slash Maynard, but he deflects the blow. *Narosh* barely lances your left foot. No way! You're fighting for your life! *Tuyn* tickles your left leg with his pierce. * S HP:Hurt MV:Full - Narosh: Healthy > No way! You're fighting for your life! * S HP:Hurt MV:Full - Narosh: Healthy > w A muzzled trolloc barely tickles Zailek's body with his pierce. No way! You're fighting for your life! * S HP:Hurt MV:Full - Narosh: Healthy > w *Zahra* panics, and attempts to flee! No way! You're fighting for your life! * S HP:Hurt MV:Full - Narosh: Healthy > flee No way! You're fighting for your life! * S HP:Hurt MV:Full - Narosh: Healthy > *Canton* tickles your body with his strike. *Zahra* leaves south. PANIC! You couldn't escape! * S HP:Hurt MV:Full - Narosh: Healthy > *Inon* leaves south. flee * S HP:Hurt MV:Full - Narosh: Healthy > A Ko'bal trolloc tickles Kili's body with his slash. A hideous trolloc joins a Ko'bal trolloc's fight! A fade joins a hideous trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! *Canton* tickles your body with his strike. *Tuyn* tickles your left leg with his pierce. You try to blast *Narosh*, but he deflects the blow. *Maynard* tries to slash a Ko'bal trolloc, but he parries successfully. *Kili* blasts a Ko'bal trolloc's head very hard. *Lint* hacks a muzzled trolloc's body extremely hard. A muzzled trolloc tickles Zailek's left hand with his pierce. A ramshorned trolloc barely cleaves Lint's body. A ramshorned trolloc tickles Lint's right leg with his cleave. A wolfish trolloc crushes Lint's right arm. A muzzled trolloc barely tickles Lint's body with his pierce. *Zailek* smites a muzzled trolloc's body into bloody fragments! A Ko'bal trolloc tries to slash Maynard, but he parries successfully. *Lint* says 'lcaKfwC YEkjWw?' You panic and attempt to flee! *Lint* says 'oqwfd[B cfGgHZJU' *Tuyn* tickles your head with his pierce. A muzzled trolloc tickles Zailek's body with his pierce. A muzzled trolloc barely tickles Lint's body with his pierce. You flee head over heels. Dark Tunnel [ obvious exits: N U ] A flat, wide leather wristband lies here. [2] A one person canoe rests on the ground. An old shoufa with a gray veil lies here. A heavy pair of full metal gauntlets is here. A garish red cape lies here. A highly burnished metal shield lies here. A long, heavy sword lies on the ground. An iron sconce is embedded into the wall. You notice a small canoe is hidden here. You notice a dull black shield is hidden here. You notice a torch is hidden here. You notice a water skin is hidden here. You notice a pair of leather half-gauntlets is hidden here. *Inon* is standing here. *Zahra* is standing here. * S HP:Hurt MV:Full > n w open granite *Kili* has arrived from the north. Dark Tunnel [ obvious exits: S W ] The corpse of a Ko'bal trolloc is lying here. Some thick-soled, heavy leather boots stand stiffly together. A hideous trolloc is here, fighting Canton. A trolloc is here, exhorting a group of trolloc raiders. A scrawny puppy sniffs the ground for food here. *Lint* is here, fighting a muzzled trolloc. A warhorse is here, stamping his feet impatiently. *Narosh* is standing here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. *Maynard* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Canton* is here, fighting a hideous trolloc. *Tuyn* is standing here. A gray palfrey prances skittishly nearby. *Zailek* is here, fighting a muzzled trolloc. A muzzled trolloc is here, fighting Zailek. A muzzled trolloc is here, fighting Lint. A fade emerges from the shadows as you pass by. A wolfish trolloc is here, fighting Lint. A Ko'bal trolloc is here, fighting Maynard. A ramshorned trolloc is here, fighting Lint. A ramshorned trolloc is here, fighting Lint. A ramshorned trolloc is here, fighting Lint. A red-eyed raven is perched nearby, staring silently at you. A ramshorned trolloc is here, fighting Lint. w * S HP:Hurt MV:Full > *Canton* strikes a hideous trolloc's right foot. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A fade joins a hideous trolloc's fight! A ramshorned trolloc barely tickles Lint's body with his cleave. A ramshorned trolloc barely tickles Lint's body with his cleave. A hideous trolloc tries to crush Canton, but he parries successfully. *Maynard* slashes a Ko'bal trolloc's left leg hard. *Lint* hacks a muzzled trolloc's left leg very hard. A muzzled trolloc pierces Zailek's right arm. A ramshorned trolloc barely cleaves Lint's left leg. A ramshorned trolloc barely tickles Lint's body with his cleave. A wolfish trolloc crushes Lint's right arm. A muzzled trolloc tickles Lint's left hand with his pierce. *Zailek* tries to smite a muzzled trolloc, but he parries successfully. A Ko'bal trolloc tries to slash Maynard, but he deflects the blow. *Narosh* lances your head. No way! You're fighting for your life! * S HP:Hurt MV:Full - Narosh: Healthy > It's already open! * S HP:Hurt MV:Full - Narosh: Healthy > w *Lint* panics, and attempts to flee! No way! You're fighting for your life! * S HP:Hurt MV:Full - Narosh: Healthy > flee *Lint* leaves west. No way! You're fighting for your life! * S HP:Hurt MV:Full - Narosh: Healthy > *Tuyn* barely tickles your body with his pierce. * S HP:Hurt MV:Full - Narosh: Healthy > A muzzled trolloc leaves south. A wolfish trolloc leaves south. A ramshorned trolloc leaves south. A ramshorned trolloc leaves south. A ramshorned trolloc leaves south. A ramshorned trolloc leaves south. You panic and attempt to flee! *Zahra* has arrived from the south. n w open granite n w open granite *Tuyn* tickles your body with his pierce. A fade slashes Maynard's right arm hard. A Ko'bal trolloc tries to slash Canton, but he deflects the blow. *Canton* tries to strike a hideous trolloc, but it deflects the blow. A hideous trolloc crushes Canton's body very hard. *Maynard* tries to slash a Ko'bal trolloc, but he deflects the blow. A muzzled trolloc barely tickles Zailek's body with his pierce. *Zailek* smites a muzzled trolloc's left foot into bloody fragments! A muzzled trolloc is dead! R.I.P. Your blood freezes as you hear a muzzled trolloc's death cry. A Ko'bal trolloc tries to slash Maynard, but he parries successfully. A lantern held by *Zailek* is definitely fading. *Zahra* coughs and shivers. Your heartbeat calms down more as you feel less panicked. *Zahra* strikes your body. *Tuyn* nods in agreement. You flee head over heels. Dark Tunnel [ obvious exits: N U ] A flat, wide leather wristband lies here. [2] A one person canoe rests on the ground. An old shoufa with a gray veil lies here. A heavy pair of full metal gauntlets is here. A garish red cape lies here. A highly burnished metal shield lies here. A long, heavy sword lies on the ground. An iron sconce is embedded into the wall. You notice a small canoe is hidden here. You notice a torch is hidden here. You notice a water skin is hidden here. You notice a pair of leather half-gauntlets is hidden here. A ramshorned trolloc is here, fighting Kili. A ramshorned trolloc is here, fighting Inon. A ramshorned trolloc is here, fighting Inon. A ramshorned trolloc is here, fighting Inon. A wolfish trolloc is here, fighting Inon. A muzzled trolloc is here, fighting Inon. *Kili* is here, fighting a ramshorned trolloc. *Inon* is here, fighting a ramshorned trolloc. Dark Tunnel [ obvious exits: S W ] The corpse of a muzzled trolloc is lying here. The corpse of a Ko'bal trolloc is lying here. Some thick-soled, heavy leather boots stand stiffly together. *Zahra* is standing here. A hideous trolloc is here, fighting Canton. A Ko'bal trolloc is here, fighting Canton. A scrawny puppy sniffs the ground for food here. A warhorse is here, stamping his feet impatiently. *Narosh* is standing here. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. *Maynard* is here, fighting a Ko'bal trolloc. A gray palfrey prances skittishly nearby. *Canton* is here, fighting a hideous trolloc. *Tuyn* is standing here. A gray palfrey prances skittishly nearby. *Zailek* is standing here. A fade is here, fighting Maynard. A Ko'bal trolloc is here, fighting Maynard. A red-eyed raven is perched nearby, staring silently at you. * S HP:Hurt MV:Full > Forgotten Halls [ obvious exits: E W ] A bullseye lantern has been set aside. *Lint* is standing here. o S HP:Hurt MV:Full > It's already open! o S HP:Hurt MV:Full > *Zailek* has arrived from the east. A gray palfrey has arrived from the east. *Tuyn* has arrived from the east. Alas, you cannot go that way... * S HP:Hurt MV:Full > w Forgotten Halls [ obvious exits: E U ] The corpse of a corpse is lying here. The corpse of a man is lying here. The corpse of a red-eyed raven is lying here. You notice a small purse is hidden here. o S HP:Hurt MV:Full > I see no granite here. w o S HP:Hurt MV:Full > w Alas, you cannot go that way... o S HP:Hurt MV:Full > u Alas, you cannot go that way... o S HP:Hurt MV:Full > w Alas, you cannot go that way... o S HP:Hurt MV:Full > u u Eternal Stairwell [ obvious exits: U D ] o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > Eternal Stairwell [ obvious exits: U D ] o S HP:Hurt MV:Full > Eternal Stairwell [ obvious exits: U D ] o S HP:Hurt MV:Full > w u w Alas, you cannot go that way... w o S HP:Hurt MV:Full > Forgotten Halls [ obvious exits: W D ] o S HP:Hurt MV:Full > Bottom of the Marble Stairway [ obvious exits: N E U ] You notice a small purse is hidden here. You notice a small purse is hidden here. w o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > u u Marble Stairway [ obvious exits: U D ] The corpse of a man is lying here. A plainly dressed man walks by and suddenly an odd feeling passes over you. o S HP:Hurt MV:Full > Marble Stairway [ obvious exits: S D ] A set of thin metal leggings is here. A pair of sturdy metal half-gauntlets has been set here. A cape of forest green lies in a bundle here. A shirt of thin linked mail lies here. A shiny metal helmet lies to one side. A thick, brown sack has been discarded here. Some thick-soled, heavy leather boots stand stiffly together. A long, heavy sword lies on the ground. A set of chainmail sleeves lie upon the ground. o S HP:Hurt MV:Full > u Alas, you cannot go that way... s o S HP:Hurt MV:Full > s Bottom of a Tunnel [ obvious exits: N U ] s o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > s u Alas, you cannot go that way... o S HP:Hurt MV:Full > u Alas, you cannot go that way... o S HP:Hurt MV:Full > s Sloping Tunnel [ obvious exits: S D ] A leather helmet has been dropped here. [2] A bullseye lantern has been set aside. A fresh chunk of meat has been recently cut from a kill. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. An iron sconce is embedded into the wall. s o S HP:Hurt MV:Strong > Alas, you cannot go that way... o S HP:Hurt MV:Strong > A Rocky Path, Cluttered with Boulders [ obvious exits: N S ] A water skin has been left on the ground. A water skin made from dried human flesh lies here. A gray stable ticket lies on the ground here. A lantern has been left here. [3] A plain weapons belt has been forgotten here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. * S HP:Hurt MV:Strong > Through a Small Pass [ obvious exits: N S ] * S HP:Hurt MV:Strong > s s Through a Small Pass [ obvious exits: N S U ] s * S HP:Hurt MV:Strong > Through a Small Pass [ obvious exits: N S ] A thick, brown sack has been discarded here. [2] A bullseye lantern has been set aside. [2] * S HP:Hurt MV:Strong > A Steep Path [ obvious exits: N D ] Mangler narrates 'if all fades came KK it owuld be slaughterville USA' * S HP:Hurt MV:Strong > s Alas, you cannot go that way... d * S HP:Hurt MV:Strong > d A Steep Path [ obvious exits: U D ] A full metal shield has been carelessly left behind. A water skin has been left on the ground. * S HP:Hurt MV:Strong > s At a Cliff's Edge [ obvious exits: U D ] A soft leather pouch has been discarded here. A bullseye lantern has been set aside. [2] An embossed leather water flask lies forgotten here. * S HP:Hurt MV:Strong > Alas, you cannot go that way... d * S HP:Hurt MV:Strong > d s Upper Misty Valley [ obvious exits: W U ] A large slab of meat has been placed here. [25] A bullseye lantern has been set aside. You notice a lantern is hidden here. A wild stallion bucks madly. * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > e Alas, you cannot go that way... * S HP:Hurt MV:Strong > Alas, you cannot go that way... w * S HP:Hurt MV:Strong > Upper Misty Valley [ obvious exits: E S ] A tall, gruff man wrapped in a cave-bear fur is here. * S HP:Hurt MV:Strong > s s Upper Misty Valley [ obvious exits: N E S ] * S HP:Hurt MV:Strong > Upper Misty Valley [ obvious exits: N E S ] * S HP:Hurt MV:Strong > Mangler narrates 'zahra!' * S HP:Hurt MV:Strong > nar dont come e You narrate 'dont come' * S HP:Hurt MV:Strong > e e Upper Misty Valley [ obvious exits: S W ] e * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Mangler narrates 'open rockslab' * S HP:Hurt MV:Tiring > s s Upper Misty Valley [ obvious exits: N S W ] * S HP:Hurt MV:Tiring > The Caemlyn city alarm sounds loudly in the distance. Upper Misty Valley [ obvious exits: N W ] A tall, gruff man wrapped in a cave-bear fur is here. * S HP:Hurt MV:Tiring > Zork narrates 'mmm, zahra' * S HP:Hurt MV:Tiring > nar LEAVE You narrate 'LEAVE' w * S HP:Hurt MV:Tiring > Upper Misty Valley [ obvious exits: N E D ] A bruised and bloody leg lies on the ground, torn from its socket. A tall, gruff man wrapped in a cave-bear fur is here. * S HP:Hurt MV:Tiring > Mangler narrates 'zahra has new trinket' * S HP:Hurt MV:Tiring > s Alas, you cannot go that way... d * S HP:Hurt MV:Tiring > Misty Valley [ obvious exits: S W U ] A huge nugget of gold lies untouched here. [2] * S HP:Hurt MV:Tiring > nar I'm leaving Mangler narrates 'leave?' * S HP:Hurt MV:Tiring > where You narrate 'I'm leaving' * S HP:Hurt MV:Tiring > s s Players in your Zone -------------------- Khunark - Misty Valley * S HP:Hurt MV:Tiring > Misty Valley [ obvious exits: N S W ] * S HP:Hurt MV:Tiring > Misty Valley [ obvious exits: N S W ] * S HP:Hurt MV:Tiring > nar firetrucking tons s You narrate 'fucking tons' s * S HP:Hurt MV:Tiring > Misty Valley [ obvious exits: N S W ] * S HP:Hurt MV:Tiring > Misty Valley [ obvious exits: N W ] * S HP:Hurt MV:Tiring > w Misty Valley [ obvious exits: N E ] s A tall, gruff man wrapped in a cave-bear fur is here. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > e n Misty Valley [ obvious exits: N W ] There are some tracks of a trolloc leaving west. * S HP:Hurt MV:Tiring > e Misty Valley [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > n e Misty Valley [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > w w Misty Valley w [ obvious exits: N E S ] * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > s w Misty Valley [ obvious exits: N E S D ] * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > d Intersection of Paths [ obvious exits: S U D ] * S HP:Hurt MV:Tiring > Larsiny narrates 'where' * S HP:Hurt MV:Tiring > s s A Marble Archway [ obvious exits: N U ] * S HP:Hurt MV:Tiring > Alas, you cannot go that way... Mangler narrates 'all fades come KK quick' * S HP:Hurt MV:Tiring > u A Rocky Path [ obvious exits: U D ] * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Khunark - A Rocky Path * S HP:Hurt MV:Tiring > Mangler narrates 'khunark tell people how to get EF via ways' * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Khunark - A Rocky Path * S HP:Hurt MV:Tiring > nar I don't have a clue You narrate 'I don't have a clue' change mood brave change wimpy 0 * S HP:Hurt MV:Tiring > Mood changed to: Brave where * S HP:Hurt MV:Tiring > You won't flee from any fight now. * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Khunark - A Rocky Path * S HP:Hurt MV:Tiring > l A Rocky Path The rocky path is cluttered with boulders and rocks which make walking very difficult. An occasional eagle or other bird of prey circles endlessly in the sky before diving to catch some small rodent. High cliffs jet out from the earth looking ominous and threatening in their magnitude. The path continues to twist its way through the outcrops and mountain sides. [ obvious exits: U D ] * S HP:Hurt MV:Tiring > nar They're on mobs You narrate 'They're on mobs' * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Khunark - A Rocky Path * S HP:Hurt MV:Tiring > nar Killing them You narrate 'Killing them' where * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Khunark - A Rocky Path * S HP:Hurt MV:Tiring > nar I can't take on 10 The night has begun. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Track narrates 'so hit them, they'll start to panic.' You narrate 'I can't take on 10' o S HP:Hurt MV:Tiring > nar I DID where You narrate 'I DID' o S HP:Hurt MV:Tiring > Players in your Zone -------------------- Khunark - A Rocky Path o S HP:Hurt MV:Tiring > nar They don't panic when it's 1vs10-12 bro where You narrate 'They don't panic when it's 1vs10-12 bro' o S HP:Hurt MV:Tiring > Players in your Zone -------------------- Khunark - A Rocky Path o S HP:Hurt MV:Tiring > where l Players in your Zone -------------------- Khunark - A Rocky Path You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > A Rocky Path The rocky path is cluttered with boulders and rocks which make walking very difficult. An occasional eagle or other bird of prey circles endlessly in the sky before diving to catch some small rodent. High cliffs jet out from the earth looking ominous and threatening in their magnitude. The path continues to twist its way through the outcrops and mountain sides. [ obvious exits: U D ] o S HP:Hurt MV:Tiring > u u Mangler narrates 'rip' o S HP:Hurt MV:Tiring > A Rocky Path [ obvious exits: E D ] o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Khunark - A Rocky Path o S HP:Hurt MV:Tiring > nar ****, they after me, ugh You narrate 'Shit, they after me, ugh' where o S HP:Hurt MV:Tiring > Players in your Zone -------------------- Khunark - A Rocky Path You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > change mood brave change wimpy 0 where Mood changed to: Brave o S HP:Hurt MV:Tiring > You won't flee from any fight now. o S HP:Hurt MV:Tiring > Players in your Zone -------------------- Khunark - A Rocky Path You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > nar You in KK mangler? You narrate 'You in KK mangler?' o S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Khunark - A Rocky Path You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > l A Rocky Path The path decends, to the north, along a narrow path that clings to the side of the mountain. High up on the cliffs, to the east, unattainable caves can be seen carved into the Misty Mountains. The cliffs overlook this small, forested plateau. Occasionally landslides can be heard echoing off of the cliff walls, reminding of the danger of mountain travel. [ obvious exits: E D ] o S HP:Hurt MV:Tiring > Mangler narrates 'nod' o S HP:Hurt MV:Tiring > nar How you doing? You narrate 'How you doing?' where o S HP:Hurt MV:Tiring > Players in your Zone -------------------- Khunark - A Rocky Path You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > Mangler narrates 'on them they dieing' o S HP:Hurt MV:Tiring > nar should I come back? d d You narrate 'should I come back?' o S HP:Hurt MV:Tiring > d A Rocky Path [ obvious exits: U D ] There are some tracks of a trolloc leaving up. o S HP:Hurt MV:Tiring > A Marble Archway [ obvious exits: N U ] n o S HP:Hurt MV:Tiring > n Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Intersection of Paths [ obvious exits: S U D ] o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > nar ome n You narrate 'ome' o S HP:Hurt MV:Tiring > d Alas, you cannot go that way... o S HP:Hurt MV:Tiring > d Mountain Road [ obvious exits: U D ] The large dark wolf slinks here, eyes filled with an animal cunning. n o S HP:Hurt MV:Tiring > A Road through a Forest [ obvious exits: W U ] There are some tracks of an animal leaving up. A wild dog with matted fur snarls at you. n o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Track narrates 'can I fade tf from smar?' o S HP:Hurt MV:Tiring > w n A Forest Path [ obvious exits: E W ] n There are some tracks of an animal leaving east. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... Mangler narrates 'another one rip' o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > nar coming e e You narrate 'coming' u o S HP:Hurt MV:Tiring > A Road through a Forest [ obvious exits: W U ] There are some tracks of an animal leaving up. There are some tracks of a trolloc leaving west. A wild dog with matted fur snarls at you. n o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Mountain Road [ obvious exits: U D ] There are some tracks of a trolloc leaving down. The large dark wolf slinks here, eyes filled with an animal cunning. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > u n n Intersection of Paths [ obvious exits: S U D ] There are some tracks of a trolloc leaving down. *Inon* is standing here, riding a gray palfrey. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > x [k human] You blast *Inon*'s body. *Inon* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Inon: Critical > change mood brave change wimpy 0 Mood changed to: Brave x * S HP:Hurt MV:Tiring - Inon: Critical > x *Inon* tickles your body with his cleave. You blast *Inon*'s right leg extremely hard. *Inon* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Inon*'s death cry. You won't flee from any fight now. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > d x [k human] They aren't here. o S HP:Hurt MV:Tiring > u Mountain Road [ obvious exits: U D ] There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving up. The large dark wolf slinks here, eyes filled with an animal cunning. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Intersection of Paths [ obvious exits: S U D ] There are some tracks of a trolloc leaving down. The corpse of Inon is lying here. A gray palfrey prances skittishly nearby. o S HP:Hurt MV:Tiring > nar Inon rip You narrate 'Inon rip' o S HP:Hurt MV:Tiring > rem axe get dagger pack wield dagger scalp corpse scalp 2.corpse rem dagger wield axe You stop using an enormous double-bladed battleaxe. Zork narrates 'yawn, then i guess i'll stay logged on so you can give me eq' o S HP:Hurt MV:Tiring > u You get a dagger from a backpack. o S HP:Hurt MV:Tiring > You wield a dagger. o S HP:Hurt MV:Tiring > You lean over and cut the bloody scalp from the corpse of Inon. o S HP:Hurt MV:Tiring > change mood brave change wimpy 0 You don't see that here. o S HP:Hurt MV:Tiring > You stop using a dagger. o S HP:Hurt MV:Tiring > x You wield an enormous double-bladed battleaxe with both hands. o S HP:Hurt MV:Tiring > x Misty Valley [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving down. o S HP:Hurt MV:Tiring > Mood changed to: Brave o S HP:Hurt MV:Tiring > You won't flee from any fight now. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n x [k human] They aren't here. n o S HP:Hurt MV:Tiring > x Misty Valley [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Misty Valley [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n x n x Misty Valley [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n x e x n x n x Alas, you cannot go that way... o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Misty Valley [ obvious exits: S W U ] A huge nugget of gold lies untouched here. [2] o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > u x [k human] They aren't here. o S HP:Hurt MV:Tiring > Upper Misty Valley [ obvious exits: N E D ] A bruised and bloody leg lies on the ground, torn from its socket. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n x n x Upper Misty Valley [ obvious exits: N E S ] A tall, gruff man wrapped in a cave-bear fur is here. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Upper Misty Valley [ obvious exits: N E S ] o S HP:Hurt MV:Tiring > n [k human] They aren't here. o S HP:Hurt MV:Tiring > x Upper Misty Valley [ obvious exits: N E S ] A tall, gruff man wrapped in a cave-bear fur is here. o S HP:Hurt MV:Tiring > n [k human] They aren't here. o S HP:Hurt MV:Tiring > x n x Upper Misty Valley [ obvious exits: E S ] o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > e Alas, you cannot go that way... o S HP:Hurt MV:Tiring > n [k human] They aren't here. n o S HP:Hurt MV:Tiring > Upper Misty Valley [ obvious exits: W U ] A large slab of meat has been placed here. [25] A bullseye lantern has been set aside. You notice a lantern is hidden here. A wild stallion bucks madly. o S HP:Hurt MV:Tiring > Track narrates 'want me man?' Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > u x At a Cliff's Edge [ obvious exits: U D ] A soft leather pouch has been discarded here. A bullseye lantern has been set aside. [2] An embossed leather water flask lies forgotten here. n o S HP:Hurt MV:Tiring > x [k human] They aren't here. o S HP:Hurt MV:Tiring > n Alas, you cannot go that way... o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > u x Alas, you cannot go that way... u o S HP:Hurt MV:Tiring > x A Steep Path [ obvious exits: U D ] A full metal shield has been carelessly left behind. A water skin has been left on the ground. o S HP:Hurt MV:Tiring > n x n x [k human] They aren't here. o S HP:Hurt MV:Tiring > A Steep Path [ obvious exits: N D ] o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > Grawl narrates 'I could still use an axe...' Track narrates 'I 1 fade away' Through a Small Pass [ obvious exits: N S ] A thick, brown sack has been discarded here. [2] A bullseye lantern has been set aside. [2] o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > n x Through a Small Pass [ obvious exits: N S U ] o S HP:Hurt MV:Tiring > [k human] They aren't here. n o S HP:Hurt MV:Tiring > x Through a Small Pass [ obvious exits: N S ] o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > A Rocky Path, Cluttered with Boulders [ obvious exits: N S ] A water skin has been left on the ground. A water skin made from dried human flesh lies here. A gray stable ticket lies on the ground here. A lantern has been left here. [3] A plain weapons belt has been forgotten here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. n o S HP:Hurt MV:Tiring > x [k human] They aren't here. o S HP:Hurt MV:Tiring > Sloping Tunnel [ obvious exits: S D ] A leather helmet has been dropped here. [2] A bullseye lantern has been set aside. A fresh chunk of meat has been recently cut from a kill. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. An iron sconce is embedded into the wall. o S HP:Hurt MV:Tiring > [k human] They aren't here. o S HP:Hurt MV:Tiring > d x Bottom of a Tunnel [ obvious exits: N U ] d o S HP:Hurt MV:Winded > x [k human] They aren't here. o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > e [k human] They aren't here. o S HP:Hurt MV:Winded > n x e Alas, you cannot go that way... o S HP:Hurt MV:Winded > e Marble Stairway [ obvious exits: S D ] A set of thin metal leggings is here. A pair of sturdy metal half-gauntlets has been set here. A cape of forest green lies in a bundle here. A shirt of thin linked mail lies here. A shiny metal helmet lies to one side. A thick, brown sack has been discarded here. Some thick-soled, heavy leather boots stand stiffly together. A long, heavy sword lies on the ground. A set of chainmail sleeves lie upon the ground. o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > Alas, you cannot go that way... d o S HP:Hurt MV:Winded > Marble Stairway [ obvious exits: U D ] A plainly dressed man walks by and suddenly an odd feeling passes over you. o S HP:Hurt MV:Winded > Mangler narrates 'lint rip' o S HP:Hurt MV:Winded > d d d Bottom of the Marble Stairway [ obvious exits: N E U ] You notice a small purse is hidden here. You notice a small purse is hidden here. x o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > d Alas, you cannot go that way... x o S HP:Hurt MV:Winded > [k human] They aren't here. e o S HP:Hurt MV:Winded > x Alas, you cannot go that way... o S HP:Hurt MV:Winded > e Track narrates 'fade kk and go all n and down?' [k human] They aren't here. x o S HP:Hurt MV:Winded > Forgotten Halls [ obvious exits: W D ] o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > Alas, you cannot go that way... o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > d x d x d Eternal Stairwell [ obvious exits: U D ] o S HP:Hurt MV:Winded > x [k human] They aren't here. o S HP:Hurt MV:Winded > Eternal Stairwell [ obvious exits: U D ] o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > d x Eternal Stairwell [ obvious exits: U D ] o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > e x Forgotten Halls [ obvious exits: E U ] The corpse of a corpse is lying here. You notice a small purse is hidden here. o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > e x Forgotten Halls [ obvious exits: E W ] The corpse of a man is lying here. A bullseye lantern has been set aside. [2] A scrawny puppy sniffs the ground for food here. *Zahra* is standing here. *Canton* is standing here. *Narosh* is standing here. *Kili* is standing here. * S HP:Hurt MV:Winded > e x [k human] You try to blast *Zahra*, but she deflects the blow. * S HP:Hurt MV:Winded - Zahra: Wounded > *Zahra* strikes your right arm. You try to blast *Zahra*, but she parries successfully. *Canton* leaves east. No way! You're fighting for your life! * S HP:Hurt MV:Winded - Zahra: Wounded > [k human] You do the best you can! * S HP:Hurt MV:Winded - Zahra: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Winded - Zahra: Wounded > *Narosh* lances your body. [k human] You do the best you can! * S HP:Hurt MV:Winded - Zahra: Wounded > change mood wimpy flee Mood changed to: Wimpy * S HP:Hurt MV:Winded - Zahra: Wounded > *Canton* has arrived from the east. You panic and attempt to flee! You flee head over heels. Dark Tunnel [ obvious exits: S W ] The corpse of Lint is lying here. The corpse of Zailek is lying here. The corpse of Tuyn is lying here. The corpse of a ramshorned trolloc is lying here. The corpse of a muzzled trolloc is lying here. The corpse of a Ko'bal trolloc is lying here. Some thick-soled, heavy leather boots stand stiffly together. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A wolfish trolloc is here, howling for blood. A fade emerges from the shadows as you pass by. A trolloc is here, exhorting a group of trolloc raiders. A gray palfrey prances skittishly nearby. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A trolloc is here, exhorting a group of trolloc raiders. A warhorse is here, stamping his feet impatiently. A trolloc is here, exhorting a group of trolloc raiders. A red-eyed raven is perched nearby, staring silently at you. o S HP:Hurt MV:Winded > Track narrates 'mangler?' o S HP:Hurt MV:Winded > nar I"m outside x The granite closes quietly. You narrate 'I"m outside' o S HP:Hurt MV:Winded > x [k human] They aren't here. o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > 1 [close rockslab] I see no rockslab here. o S HP:Hurt MV:Winded > 2 [close granite] It's already closed! o S HP:Hurt MV:Winded > Mangler narrates '4n then down' x o S HP:Hurt MV:Winded > x [k human] They aren't here. x o S HP:Hurt MV:Winded > Darkraver narrates 'sounds like they going to kill them all before you get there Track ' [k human] They aren't here. o S HP:Hurt MV:Winded > x [k human] They aren't here. o S HP:Hurt MV:Winded > [k human] They aren't here. change mood brave change wimpy 0 o S HP:Hurt MV:Winded > x Mood changed to: Brave x o S HP:Hurt MV:Winded > You won't flee from any fight now. o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > s x [k human] They aren't here. [ This Mail was edited by: Groofin on 2002-05-17 12:29 ] -------------------------------------------------------------------------------- Khunark Joined: Jan 21, 2002 Posted: 2002-05-17 04:02 -------------------------------------------------------------------------------- o S HP:Hurt MV:Winded > Dark Tunnel [ obvious exits: N U ] A flat, wide leather wristband lies here. [2] A one person canoe rests on the ground. An old shoufa with a gray veil lies here. A heavy pair of full metal gauntlets is here. A garish red cape lies here. A highly burnished metal shield lies here. A long, heavy sword lies on the ground. An iron sconce is embedded into the wall. You notice a small canoe is hidden here. You notice a dull black shield is hidden here. You notice a torch is hidden here. You notice a water skin is hidden here. A hideous trolloc is here, in a world of hurt. A gray palfrey prances skittishly nearby. o S HP:Hurt MV:Winded > x [k human] They aren't here. o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > The rockslab is opened from the other side. o S HP:Hurt MV:Winded > Mangler has arrived from above. A muzzled trolloc has arrived from above. o S HP:Hurt MV:Winded > x Mangler leaves north. A muzzled trolloc leaves north. x o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > [k human] They aren't here. 1 o S HP:Hurt MV:Winded > 2 [close rockslab] Ok. o S HP:Hurt MV:Winded > n [close granite] I see no granite here. o S HP:Hurt MV:Winded > Dark Tunnel [ obvious exits: S W ] The corpse of Lint is lying here. The corpse of Zailek is lying here. The corpse of Tuyn is lying here. The corpse of a ramshorned trolloc is lying here. The corpse of a muzzled trolloc is lying here. The corpse of a Ko'bal trolloc is lying here. Some thick-soled, heavy leather boots stand stiffly together. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Mangler the Myrddraal is standing here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A wolfish trolloc is here, howling for blood. A fade emerges from the shadows as you pass by. A trolloc is here, exhorting a group of trolloc raiders. A gray palfrey prances skittishly nearby. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A trolloc is here, exhorting a group of trolloc raiders. A warhorse is here, stamping his feet impatiently. A trolloc is here, exhorting a group of trolloc raiders. A red-eyed raven is perched nearby, staring silently at you. o S HP:Hurt MV:Winded > nar They outside You narrate 'They outside' o S HP:Hurt MV:Winded > 'Nice man You say 'Nice man' o S HP:Hurt MV:Winded > l in corpse corpse (here) : a pair of crimson boots with gold trim a pair of crimson wing-etched greaves a long halberd a pair of crimson and gold feather-etched gauntlets a pair of crimson wing-etched vambraces a backpack an eagle emblazoned breastplate an eagle crested helm a mirrored lantern o S HP:Hurt MV:Winded > Mangler gives a muzzled trolloc an order. A muzzled trolloc stops following Mangler. o S HP:Hurt MV:Winded > 'Wanna hit outsside? You say 'Wanna hit outsside?' get all all.corpse o S HP:Hurt MV:Winded > You get a pair of crimson boots with gold trim from the corpse of Lint. You get a pair of crimson wing-etched greaves from the corpse of Lint. You get a long halberd from the corpse of Lint. You get a pair of crimson and gold feather-etched gauntlets from the corpse of Lint. You get a pair of crimson wing-etched vambraces from the corpse of Lint. You get a backpack from the corpse of Lint. an eagle emblazoned breastplate: You can't carry that much weight. You get an eagle crested helm from the corpse of Lint. You get a mirrored lantern from the corpse of Lint. a pair of heavy leather boots: You can't carry that much weight. a pair of ebony-steel plate greaves: You can't carry that much weight. a great claymore: You can't carry that much weight. You get a golden bracelet from the corpse of Zailek. You get a wide leather wristband from the corpse of Zailek. You get a pair of steel-backed gauntlets from the corpse of Zailek. a set of chainmail sleeves: You can't carry that much weight. a backpack: You can't carry that much weight. a dark, hooded cloak: You can't carry that much weight. a burnished metal breastplate: You can't carry that much weight. a metal helmet: You can't carry that much weight. You get a ring of silver from the corpse of Zailek. You get a cheap brass ring from the corpse of Zailek. You get a fine quill pen from the corpse of Zailek. a lantern: You can't carry that much weight. a black pair of silver-tooled boots: You can't carry that much weight. silk stockings: You can't carry that much weight. a water skin: You can't carry that much weight. a bronze belt of odd design: You can't carry that much weight. a sharp, red stone dagger: You can't carry that much weight. a brightly emblazoned shield: You can't carry that much weight. a wide leather wristband: You can't carry that much weight. a wide leather wristband: You can't carry that much weight. You get a pair of dark gloves from the corpse of Tuyn. a set of cloth sleeves: You can't carry that much weight. a backpack: You can't carry that much weight. a dark, hooded cloak: You can't carry that much weight. a shadowy vest: You can't carry that much weight. a dark blue scarf: You can't carry that much weight. a dark blue scarf: You can't carry that much weight. a shoufa with a black veil: You can't carry that much weight. a cheap brass ring: You can't carry that much weight. a cheap brass ring: You can't carry that much weight. a lantern: You can't carry that much weight. thirteen copper pennys: You can't carry that much weight. a raw side of meat: You can't carry that much weight. a pair of heavy leather boots: You can't carry that much weight. a pair of thin metal leggings: You can't carry that much weight. a long-handled war axe: You can't carry that much weight. a pair of leather half-gauntlets: You can't carry that much weight. a thin mail shirt: You can't carry that much weight. a leather helmet: You can't carry that much weight. The corpse of a muzzled trolloc seems to be empty. a raw side of meat: You can't carry that much weight. thirteen copper pennys: You can't carry that much weight. a pair of heavy leather boots: You can't carry that much weight. a pair of thin metal leggings: You can't carry that much weight. a hand-and-a-half sword: You can't carry that much weight. a metal shield: You can't carry that much weight. a set of chainmail sleeves: You can't carry that much weight. a thick leather vest: You can't carry that much weight. a leather helmet: You can't carry that much weight. o S HP:Hurt MV:Winded > Mangler hisses 'loot' o S HP:Hurt MV:Winded > nar SO much eq You narrate 'SO much eq' o S HP:Hurt MV:Winded > nar JESUS inv You narrate 'JESUS' o S HP:Hurt MV:Winded > Track has arrived from the south. A shadow stallion has arrived from the south. A hideous trolloc has arrived from the south. Mangler gets a backpack from the corpse of Zailek. o S HP:Hurt MV:Winded > You are carrying: a pair of dark gloves a fine quill pen a cheap brass ring a ring of silver a pair of steel-backed gauntlets a wide leather wristband a golden bracelet a mirrored lantern an eagle crested helm a backpack a pair of crimson wing-etched vambraces a pair of crimson and gold feather-etched gauntlets a long halberd a pair of crimson wing-etched greaves a pair of crimson boots with gold trim a dagger the war scalp of Inon of the Borderlands a skin of human flesh o S HP:Hurt MV:Winded > Zork narrates 'you best have full dodge, trinkets, shield and dagger for zork now ' o S HP:Hurt MV:Winded > Track hisses 'they all dead?' o S HP:Hurt MV:Winded > Mangler gets a sharp, red stone dagger from the corpse of Tuyn. wear ring o S HP:Hurt MV:Winded > A ramshorned trolloc snickers, and roars at the fury of war. You slide a cheap brass ring on to your right ring finger. o S HP:Hurt MV:Winded > 'no You say 'no' o S HP:Hurt MV:Winded > rem ring Mangler opens the granite. o S HP:Hurt MV:Winded > You stop using a cheap brass ring. o S HP:Hurt MV:Winded > wear silver Mangler leaves west. o S HP:Hurt MV:Winded > You slide a ring of silver on to your right ring finger. o S HP:Hurt MV:Winded > 'they outside inv The air rings with the battlecry of a warrior trolloc! A Ko'bal trolloc leaves south. Your heartbeat calms down more as you feel less panicked. You say 'they outside' o S HP:Hurt MV:Winded > The granite closes quietly. Mangler narrates 'on 1w' o S HP:Hurt MV:Winded > You are carrying: a cheap brass ring a pair of dark gloves a fine quill pen a pair of steel-backed gauntlets a wide leather wristband a golden bracelet a mirrored lantern an eagle crested helm a backpack a pair of crimson wing-etched vambraces a pair of crimson and gold feather-etched gauntlets a long halberd a pair of crimson wing-etched greaves a pair of crimson boots with gold trim a dagger the war scalp of Inon of the Borderlands change mood brave change wimpy 0 a skin of human flesh o S HP:Hurt MV:Winded > Mood changed to: Brave w o S HP:Hurt MV:Winded > You won't flee from any fight now. o S HP:Hurt MV:Winded > x The granite seems to be closed. b o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > [bash ] Bash who? o S HP:Hurt MV:Winded > Track opens the granite. open granite o S HP:Hurt MV:Winded > w open granite x It's already open! o S HP:Hurt MV:Winded > The granite closes quietly. The granite seems to be closed. o S HP:Hurt MV:Winded > Ok. o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > The granite closes quietly. Track opens the granite. o S HP:Hurt MV:Winded > The granite closes quietly. x o S HP:Hurt MV:Winded > x w x [k human] They aren't here. o S HP:Hurt MV:Winded > [k human] They aren't here. o S HP:Hurt MV:Winded > w x Track opens the granite. Forgotten Halls [ obvious exits: E W ] The corpse of a man is lying here. A bullseye lantern has been set aside. [2] Mangler the Myrddraal is sitting here. *Canton* is here, fighting Mangler. A scrawny puppy sniffs the ground for food here. *Zahra* is here, fighting Mangler. *Narosh* is here, fighting Mangler. *Kili* is here, fighting Mangler. * S HP:Hurt MV:Winded > *Narosh* closes the granite. [k human] You blast *Kili*'s right leg. w x * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > [k human] You do the best you can! * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > b No way! You're fighting for your life! * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > [k human] You do the best you can! * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > [bash ] -=+* *Zahra* strikes Mangler's right leg. *Kili* blasts Mangler's right leg. *Narosh* lances Mangler's body. *Canton* tickles Mangler's body with his strike. *+=- -= Your bash at *Kili* sends him sprawling! * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > Mangler tries to slash *Canton*, but he parries successfully. Mangler swirls about with a gleaming black longsword, slicing across *Canton*'s body. * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > change mood brave change wimpy 0 Mangler opens the granite. l * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > You blast *Kili*'s right leg. *Zahra* strikes Mangler's left arm. *Narosh* lances Mangler's body. *Canton* tries to strike Mangler, but he deflects the blow. Mangler tries to slash *Canton*, but he deflects the blow. *Narosh* closes the granite. Mood changed to: Brave * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > Chawl narrates 'lvl!' You won't flee from any fight now. * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > Forgotten Halls The floors, walls and ceiling of the hall are cut from the living rock of the Misty Mountains. The hall ascends, to the west, into the bowels of the mountain. Cold, clammy air wafts down from the mountains depths. [ obvious exits: E W ] The corpse of a man is lying here. A bullseye lantern has been set aside. [2] Mangler the Myrddraal is here, fighting Canton. *Canton* is here, fighting Mangler. A scrawny puppy sniffs the ground for food here. *Zahra* is here, fighting Mangler. *Narosh* is here, fighting Mangler. *Kili* is sitting here. * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > Mangler swirls about with a gleaming black longsword, slicing across *Narosh*'s body. * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > l Forgotten Halls The floors, walls and ceiling of the hall are cut from the living rock of the Misty Mountains. The hall ascends, to the west, into the bowels of the mountain. Cold, clammy air wafts down from the mountains depths. [ obvious exits: E W ] change mood brave change wimpy 0 The corpse of a man is lying here. A bullseye lantern has been set aside. [2] Mangler the Myrddraal is here, fighting Canton. *Canton* is here, fighting Mangler. A scrawny puppy sniffs the ground for food here. *Zahra* is here, fighting Mangler. *Narosh* is here, fighting Mangler. *Kili* is sitting here. Mangler swirls about with a gleaming black longsword, slicing across *Canton*'s body. * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > Mangler panics, and attempts to flee! * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > Mood changed to: Brave * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > You won't flee from any fight now. * S HP:Hurt MV:Winded - Mangler: Hurt - Kili: Wounded > You blast *Kili*'s body hard. *Narosh* lances Mangler's left leg. *Canton* tickles Mangler's body with his strike. Mangler tries to slash *Canton*, but he deflects the blow. * S HP:Hurt MV:Winded - Mangler: Wounded - Kili: Battered > x [k human] You do the best you can! Mangler panics, and attempts to flee! * S HP:Hurt MV:Winded - Mangler: Wounded - Kili: Battered > b Mangler leaves west. Mangler has arrived from the west. * S HP:Hurt MV:Winded - Kili: Battered > Track narrates 'open' [bash ] They already seem to be stunned. * S HP:Hurt MV:Winded - Kili: Battered > Mangler tries to slash *Canton*, but he deflects the blow. * S HP:Hurt MV:Winded - Kili: Battered > x b [k human] You do the best you can! * S HP:Hurt MV:Winded - Kili: Battered > *Canton* strikes Mangler's right arm. Mangler tries to slash *Canton*, but he parries successfully. You blast *Kili*'s left leg. Mangler tries to slash *Canton*, but he deflects the blow. * S HP:Hurt MV:Winded - Kili: Battered > Mangler avoids being bashed by *Zahra* who loses her balance and falls! [bash ] *Narosh* sends Mangler sprawling with a powerful bash! -=+**+=- *Narosh* lances Mangler's left leg. *Canton* strikes Mangler's head hard. - *Zahra* looks at Mangler. = As *Kili* avoids your bash, you topple over and fall to the ground! * S HP:Hurt MV:Winded - Kili: Battered > nar TRACK, COME DUDE *Kili* sends you sprawling with a powerful bash! * S HP:Hurt MV:Winded - Kili: Battered > b *Narosh* lances Mangler's right leg. *Zahra* strikes Mangler's right arm hard. *Canton* strikes Mangler's left leg. *Kili* blasts your right hand. * S HP:Hurt MV:Winded - Kili: Battered > You narrate 'TRACK, COME DUDE' Mangler narrates 'come track' * S HP:Hurt MV:Winded - Kili: Battered > [bash ] Mangler panics, and attempts to flee! -=x + Mangler leaves west. *Cancelled. [k human] You do the best you can! * S HP:Hurt MV:Winded - Kili: Battered > *Kili* barely blasts your body. * S HP:Hurt MV:Winded - Kili: Battered > change mood wimpy flee *Narosh* barely lances your body. Mood changed to: Wimpy * S HP:Hurt MV:Winded - Kili: Battered > PANIC! You couldn't escape! * S HP:Hurt MV:Winded - Kili: Battered > change mood brave change wimpy 0 The granite is opened from the other side. * S HP:Hurt MV:Winded - Kili: Battered > Mood changed to: Brave * S HP:Hurt MV:Winded - Kili: Battered > change mood wimpy flee *Narosh* closes the granite. You won't flee from any fight now. * S HP:Hurt MV:Winded - Kili: Battered > Mood changed to: Wimpy * S HP:Hurt MV:Winded - Kili: Battered > You panic and attempt to flee! *Narosh* lances your right hand. You flee head over heels. Forgotten Halls [ obvious exits: E U ] You notice a small purse is hidden here. o S HP:Hurt MV:Winded > change mood brave change wimpy 0 Track narrates 'open it' Mood changed to: Brave o S HP:Hurt MV:Winded > You won't flee from any fight now. o S HP:Hurt MV:Winded > x x [k human] They aren't here. o S HP:Hurt MV:Winded > *Kili* has arrived from the east. *Narosh* has arrived from the east. *Canton* has arrived from the east. [k human] You try to blast *Canton*, but he deflects the blow. * S HP:Hurt MV:Winded - Canton: Battered > *Canton* tickles your body with his strike. You try to blast *Canton*, but he parries successfully. *Kili* blasts your right arm hard. * S HP:Wounded MV:Winded - Canton: Battered > change mood wimpy flee Mood changed to: Wimpy * S HP:Wounded MV:Winded - Canton: Battered > You panic and attempt to flee! Mangler narrates 'i at a greyman' d e *Canton* barely strikes your body. You try to blast *Canton*, but he deflects the blow. You flee head over heels. Forgotten Halls [ obvious exits: E W ] The corpse of a man is lying here. A bullseye lantern has been set aside. [2] A hideous trolloc is here, fighting Zahra. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Track the Myrddraal is here, fighting Zahra. A scrawny puppy sniffs the ground for food here. *Zahra* is here, fighting Track. Alas, you cannot go that way... * S HP:Wounded MV:Winded > *Zahra* leaves west. o S HP:Wounded MV:Winded > e The granite seems to be closed. o S HP:Wounded MV:Winded > e The granite seems to be closed. o S HP:Wounded MV:Winded > The granite seems to be closed. o S HP:Wounded MV:Winded > d Track leaves west. A shadow stallion leaves west. A hideous trolloc leaves west. o S HP:Wounded MV:Winded > Alas, you cannot go that way... x o S HP:Wounded MV:Winded > x *Canton* has arrived from the west. *Kili* has arrived from the west. *Narosh* has arrived from the west. * S HP:Wounded MV:Winded > *Canton* tickles your left leg with his strike. *Kili* barely blasts your body. [k human] You do the best you can! * S HP:Wounded MV:Winded - Canton: Battered > [k human] You do the best you can! * S HP:Wounded MV:Winded - Canton: Battered > You try to blast *Canton*, but he parries successfully. *Canton* strikes your right arm. * S HP:Wounded MV:Winded - Canton: Battered > *Narosh* tickles your body with his lance. * S HP:Wounded MV:Winded - Canton: Battered > x b [k human] You do the best you can! * S HP:Wounded MV:Winded - Canton: Battered > [bash ] b Cancelled. [bash ] -=+ *Narosh* barely lances your body. *Kili* blasts your left leg. *Canton* barely strikes your body. *Kili* sends you sprawling with a powerful bash! * S HP:Wounded MV:Winded - Canton: Battered > change mood wimpy flee *Narosh* lances your left arm hard. *Kili* blasts your left arm very hard. *Canton* barely tickles your left foot with his strike. * S HP:Wounded MV:Winded - Canton: Battered > e open granite e open granite nar SPAM IT OPEN *Narosh* lances your body. *Kili* blasts your head. You try to blast *Canton*, but he parries successfully. *Canton* tickles your body with his strike. Mood changed to: Wimpy * S HP:Battered MV:Winded - Canton: Battered > e You panic and attempt to flee! *Canton* says 'qYgif K`ANLh' You flee head over heels. Forgotten Halls [ obvious exits: E U ] You notice a small purse is hidden here. Forgotten Halls open granite [ obvious exits: E W ] The corpse of a man is lying here. A bullseye lantern has been set aside. [2] *Narosh* is standing here. *Kili* is standing here. *Canton* is standing here. A scrawny puppy sniffs the ground for food here. * S HP:Battered MV:Winded > Ok. e open granite * S HP:Battered MV:Winded > *Narosh* closes the granite. The granite seems to be closed. * S HP:Battered MV:Winded > e Ok. * S HP:Battered MV:Winded > open granite *Narosh* closes the granite. You narrate 'SPAM IT OPEN' * S HP:Battered MV:Winded > The granite seems to be closed. * S HP:Battered MV:Winded > Ok. flee * S HP:Battered MV:Winded > *Narosh* closes the granite. The granite seems to be closed. * S HP:Battered MV:Winded > Ok. * S HP:Battered MV:Winded > *Narosh* closes the granite. You dodge a bash from *Kili* who loses his balance and falls! No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Battered > w Ok. * S HP:Battered MV:Winded - Kili: Battered > *Narosh* closes the granite. You panic and attempt to flee! w You flee head over heels. Forgotten Halls [ obvious exits: E U ] You notice a small purse is hidden here. Alas, you cannot go that way... o S HP:Battered MV:Winded > Track narrates 'where?' Alas, you cannot go that way... o S HP:Battered MV:Winded > u u Eternal Stairwell [ obvious exits: U D ] o S HP:Battered MV:Winded > Eternal Stairwell [ obvious exits: U D ] o S HP:Battered MV:Winded > u u Eternal Stairwell [ obvious exits: U D ] o S HP:Battered MV:Winded > Forgotten Halls [ obvious exits: W D ] o S HP:Battered MV:Winded > w Bottom of the Marble Stairway [ obvious exits: N E U ] You notice a small purse is hidden here. A hideous trolloc is here, in a world of hurt. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Track the Myrddraal is standing here. o S HP:Battered MV:Winded > Track leaves east. A shadow stallion leaves east. A hideous trolloc leaves east. o S HP:Battered MV:Winded > Your heartbeat calms down more as you feel less panicked. o S HP:Wounded MV:Winded > nar go e track change mood brave change wimpy 0 You narrate 'go e track' l o S HP:Wounded MV:Winded > Mood changed to: Brave o S HP:Wounded MV:Winded > You won't flee from any fight now. o S HP:Wounded MV:Winded > Bottom of the Marble Stairway The end of the spiral stairway has finally come. The marble walls open up to reveal a large hallway to the north. The flickering light seems to cast shadows of men and trollocs fighting but no sound can be heard. A hall runs to the east, leading deeper into the mountain heart. [ obvious exits: N E U ] o S HP:Wounded MV:Winded > Mangler narrates 'i blocking' o S HP:Wounded MV:Winded > nar COME MANGLER You narrate 'COME MANGLER' o S HP:Wounded MV:Winded > e change mood brave change wimpy 0 Forgotten Halls [ obvious exits: W D ] o S HP:Wounded MV:Winded > Mood changed to: Brave o S HP:Wounded MV:Winded > You won't flee from any fight now. o S HP:Wounded MV:Winded > nar NEED YOU d d You narrate 'NEED YOU' o S HP:Wounded MV:Winded > Eternal Stairwell [ obvious exits: U D ] change mood brave change wimpy 0 o S HP:Wounded MV:Winded > Eternal Stairwell [ obvious exits: U D ] o S HP:Wounded MV:Winded > Mood changed to: Brave o S HP:Wounded MV:Winded > You won't flee from any fight now. o S HP:Wounded MV:Winded > d x Eternal Stairwell [ obvious exits: U D ] d o S HP:Wounded MV:Winded > x [k human] They aren't here. o S HP:Wounded MV:Winded > Forgotten Halls [ obvious exits: E U ] You notice a small purse is hidden here. Mangler narrates 'omw' o S HP:Wounded MV:Winded > [k human] They aren't here. o S HP:Wounded MV:Winded > e x Forgotten Halls [ obvious exits: E W ] The corpse of a man is lying here. A bullseye lantern has been set aside. [2] A hideous trolloc is here, fighting Kili. A shadow stallion is here, fighting Canton. Track the Myrddraal is here, fighting Narosh. *Narosh* is here, fighting Track. *Kili* is here, fighting a hideous trolloc. *Canton* is here, fighting a shadow stallion. A scrawny puppy sniffs the ground for food here. * S HP:Wounded MV:Winded > [k human] You blast *Kili*'s body. * S HP:Wounded MV:Winded - a hideous trolloc: Healthy - Kili: Battered > b [bash ] -= Canton swiftly dodges a shadow stallion's attempt to hit him. *Canton* strikes a shadow stallion's left hand very hard. *Kili* blasts a hideous trolloc's body hard. A hideous trolloc barely crushes Kili's body. Track tries to slash *Narosh*, but he deflects the blow. + Track panics, and attempts to flee! **+= *Kili* panics, and attempts to flee! - *Kili* leaves west. - *Narosh* sends Track sprawling with a powerful bash! = They're not here anymore! * S HP:Wounded MV:Winded > A shadow stallion tries to hit Canton, but he dodges the attack. *Canton* tries to strike a shadow stallion, but it parries successfully. *Narosh* lances Track's body. * S HP:Wounded MV:Winded > x x *Kili* has arrived from the west. * S HP:Wounded MV:Winded > *Kili* blasts your head. [k human] You do the best you can! * S HP:Wounded MV:Winded - Kili: Battered > [k human] You do the best you can! * S HP:Wounded MV:Winded - Kili: Battered > x b [k human] You do the best you can! * S HP:Wounded MV:Winded - Kili: Battered > [bash ] -=+* A shadow stallion tries to hit Canton, but he deflects the blow. A hideous trolloc joins a shadow stallion's fight! *Canton* strikes a shadow stallion's right arm into bloody fragments! *Narosh* lances Track's right leg. Mangler has arrived from the west. * Mangler tries to slash *Canton*, but he parries successfully. += *Kili* sends you sprawling with a powerful bash! * S HP:Wounded MV:Winded - Kili: Battered > b Mangler opens the granite. * S HP:Wounded MV:Winded - Kili: Battered > *Narosh* closes the granite. * S HP:Wounded MV:Winded - Kili: Battered > A hideous trolloc barely crushes Kili's body. *Kili* blasts your right leg. A shadow stallion tries to hit Canton, but he deflects the blow. *Canton* strikes a shadow stallion's body. *Narosh* lances Track's right foot hard. * S HP:Battered MV:Winded - Kili: Battered > *Narosh* avoids being bashed by Track who loses his balance and falls! * S HP:Battered MV:Winded - Kili: Battered > Mangler sends *Canton* sprawling with a powerful bash! * S HP:Battered MV:Winded - Kili: Battered > Mangler slashes *Canton*'s left arm very hard. A hideous trolloc tickles Kili's right leg with its crush. *Kili* blasts your body hard. A shadow stallion tries to hit Canton, but he parries successfully. *Narosh* lances Track's body. * S HP:Battered MV:Winded - Kili: Battered > Mangler opens the granite. * S HP:Battered MV:Winded - Kili: Battered > *Narosh* closes the granite. [bash ] -=+* *Kili* panics, and attempts to flee! * Mangler slashes *Canton*'s left leg very hard. A hideous trolloc tickles Kili's body with its crush. *Kili* panics, and attempts to flee! *Kili* leaves west. A shadow stallion tickles Canton's body with its hit. *Narosh* lances Track's left hand. += *Kili* has arrived from the west. - *Kili* blasts Mangler's body. Mangler opens the granite. -= Your bash at *Kili* sends him sprawling! * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > x Track sends *Narosh* sprawling with a powerful bash! [k human] You do the best you can! l * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > change mood brave change wimpy 0 x A hideous trolloc joins a shadow stallion's fight! A hideous trolloc tickles Kili's body with its crush. You blast *Kili*'s body hard. Track tries to slash *Narosh*, but he deflects the blow. Mangler slashes *Canton*'s body into bloody fragments! *Canton* panics, and attempts to flee! A shadow stallion tries to hit Canton, but he deflects the blow. *Canton* strikes a shadow stallion's body into bloody fragments! *Canton* leaves east. Forgotten Halls The floors, walls and ceiling of the hall are cut from the living rock of the Misty Mountains. The hall ascends, to the west, into the bowels of the mountain. Cold, clammy air wafts down from the mountains depths. [ obvious exits: E W ] The corpse of a man is lying here. A bullseye lantern has been set aside. [2] *Kili* is sitting here. Mangler the Myrddraal is here, fighting Kili. A hideous trolloc is here, fighting Kili. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Track the Myrddraal is here, fighting Narosh. *Narosh* is sitting here. A scrawny puppy sniffs the ground for food here. * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > Mood changed to: Brave * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > You won't flee from any fight now. * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > x [k human] You do the best you can! x * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > [k human] You do the best you can! * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > Mangler slashes *Kili*'s body. [k human] You do the best you can! * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > nar winning x *Canton* has arrived from the east. You narrate 'winning' * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > [k human] You do the best you can! * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Battered > x Mangler slashes *Kili*'s body. A hideous trolloc crushes Kili's right arm hard. You blast *Kili*'s body. *Kili* panics, and attempts to flee! Track slashes *Narosh*'s right arm into bloody fragments! Track swirls about with a gleaming black greatsword, slicing across *Narosh*'s body. * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Beaten > x [k human] You do the best you can! * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Beaten > Mangler panics, and attempts to flee! * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Beaten > x [k human] You do the best you can! * S HP:Battered MV:Winded - Mangler: Wounded - Kili: Beaten > *Canton* leaves west. w [k human] You do the best you can! Mangler leaves west. Mangler has arrived from the west. * S HP:Battered MV:Winded - Kili: Beaten > x Mangler slashes *Narosh*'s head into bloody fragments! * S HP:Battered MV:Winded - Kili: Beaten > w No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > x Mangler slashes *Narosh*'s body into bloody fragments! [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > w *Kili* panics, and attempts to flee! No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > x [k human] You do the best you can! w * S HP:Battered MV:Winded - Kili: Beaten > x No way! You're fighting for your life! w x * S HP:Battered MV:Winded - Kili: Beaten > Mangler slashes *Narosh*'s left leg into bloody fragments! A hideous trolloc tickles Kili's body with its crush. You tickle *Kili*'s left hand with your blast. Track slashes *Narosh*'s left foot into bloody fragments! *Narosh* lances Track's body. [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > w [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > x *Narosh* panics, and attempts to flee! *Kili* leaves east. Forgotten Halls [ obvious exits: E U ] o S HP:Battered MV:Winded > w x [k human] They aren't here. o S HP:Battered MV:Winded > Alas, you cannot go that way... w o S HP:Battered MV:Winded > x *Kili* has arrived from the east. [k human] You blast *Kili*'s right arm hard. *Kili* panics, and attempts to flee! x * S HP:Battered MV:Winded - Kili: Beaten > x No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > x [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > x No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > u You blast *Kili*'s left leg. [k human] You do the best you can! x * S HP:Battered MV:Winded - Kili: Beaten > [k human] You do the best you can! u * S HP:Battered MV:Winded - Kili: Beaten > x [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > x *Kili* leaves up. Eternal Stairwell [ obvious exits: U D ] *Kili* is standing here. * S HP:Battered MV:Winded > x u *Kili* leaves up. [k human] They aren't here. x o S HP:Battered MV:Winded > u Eternal Stairwell [ obvious exits: U D ] x o S HP:Battered MV:Winded > [k human] They aren't here. u o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > u [k human] x They aren't here. o S HP:Battered MV:Winded > Eternal Stairwell [ obvious exits: U D ] o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > Forgotten Halls [ obvious exits: W D ] *Kili* is standing here. * S HP:Battered MV:Winded > [k human] You blast *Kili*'s right leg hard. *Kili* panics, and attempts to flee! * S HP:Battered MV:Winded - Kili: Beaten > No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > w x w [k human] x You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > w [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > x No way! You're fighting for your life! w * S HP:Battered MV:Winded - Kili: Beaten > [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > x No way! You're fighting for your life! w * S HP:Battered MV:Winded - Kili: Beaten > x [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > No way! You're fighting for your life! * S HP:Battered MV:Winded - Kili: Beaten > [k human] You do the best you can! * S HP:Battered MV:Winded - Kili: Beaten > *Kili* leaves west. Bottom of the Marble Stairway [ obvious exits: N E U ] You notice a small purse is hidden here. You notice a small purse is hidden here. o S HP:Battered MV:Winded > w [k human] They aren't here. o S HP:Battered MV:Winded > x Alas, you cannot go that way... w o S HP:Battered MV:Winded > x [k human] They aren't here. x o S HP:Battered MV:Winded > Alas, you cannot go that way... o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > x Alas, you cannot go that way... o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > x [k human] u They aren't here. o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > u [k human] They aren't here. o S HP:Battered MV:Winded > x Marble Stairway [ obvious exits: U D ] A plainly dressed man walks by and suddenly an odd feeling passes over you. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > Marble Stairway [ obvious exits: S D ] A set of thin metal leggings is here. A pair of sturdy metal half-gauntlets has been set here. A cape of forest green lies in a bundle here. A shirt of thin linked mail lies here. A shiny metal helmet lies to one side. A thick, brown sack has been discarded here. Some thick-soled, heavy leather boots stand stiffly together. A long, heavy sword lies on the ground. A set of chainmail sleeves lie upon the ground. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > s s Bottom of a Tunnel [ obvious exits: N U ] x o S HP:Battered MV:Winded > Alas, you cannot go that way... x o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > u x s x Sloping Tunnel [ obvious exits: S D ] A leather helmet has been dropped here. [2] s A bullseye lantern has been set aside. A fresh chunk of meat has been recently cut from a kill. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. An iron sconce is embedded into the wall. x o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > A Rocky Path, Cluttered with Boulders [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a myrddraal leaving north. A water skin has been left on the ground. A water skin made from dried human flesh lies here. A gray stable ticket lies on the ground here. A lantern has been left here. [3] A plain weapons belt has been forgotten here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > *Kili* has arrived from the south. *Canton* has arrived from the south. Through a Small Pass [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving north. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > x x [k human] They aren't here. o S HP:Battered MV:Winded > x x [k human] They aren't here. o S HP:Battered MV:Winded > [k human] n They aren't here. o S HP:Battered MV:Winded > x [k human] They aren't here. x o S HP:Battered MV:Winded > *Kili* has arrived from the north, riding a warhorse. *Canton* has arrived from the north. A Rocky Path, Cluttered with Boulders [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a myrddraal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A water skin has been left on the ground. A water skin made from dried human flesh lies here. A gray stable ticket lies on the ground here. A lantern has been left here. [3] A plain weapons belt has been forgotten here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently. x o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > x [k human] They aren't here. Mangler narrates 'narosh is outside rockslab' o S HP:Battered MV:Weary > [k human] They aren't here. s o S HP:Battered MV:Weary > [k human] They aren't here. x o S HP:Battered MV:Weary > Through a Small Pass [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some tracks of a myrddraal leaving north. w There are some tracks of a trolloc leaving north. o S HP:Battered MV:Weary > x [k human] They aren't here. o S HP:Battered MV:Weary > s x Alas, you cannot go that way... o S HP:Battered MV:Weary > s [k human] They aren't here. x o S HP:Battered MV:Weary > Through a Small Pass [ obvious exits: N S U ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. s o S HP:Battered MV:Weary > x [k human] They aren't here. o S HP:Battered MV:Weary > Through a Small Pass [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a myrddraal leaving north. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. [2] A bullseye lantern has been set aside. [2] o S HP:Battered MV:Weary > [k human] They aren't here. Mangler narrates 'somewhere' o S HP:Battered MV:Weary > A Steep Path [ obvious exits: N D ] There are some bloody traces of a human leaving down. There are some tracks of a myrddraal leaving north. There are some tracks of a ridden mount leaving down. o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > d x d d A Steep Path [ obvious exits: U D ] There are some bloody traces of a human leaving down. There are some tracks of a myrddraal leaving up. There are some tracks of a ridden mount leaving down. A full metal shield has been carelessly left behind. A water skin has been left on the ground. o S HP:Battered MV:Weary > s [k human] They aren't here. o S HP:Battered MV:Weary > x At a Cliff's Edge [ obvious exits: U ] There are some tracks of a myrddraal leaving up. A soft leather pouch has been discarded here. A bullseye lantern has been set aside. [2] An embossed leather water flask lies forgotten here. *Canton* is standing here. *Kili* is standing here, riding a warhorse. * S HP:Battered MV:Weary > x x *Canton* coughs and shivers. Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > [k human] You try to blast *Canton*, but he deflects the blow. * S HP:Wounded MV:Weary - Canton: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Canton: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Canton: Beaten > *Kili* opens a way down. * S HP:Wounded MV:Weary - Canton: Beaten > b *Kili* panics, and attempts to flee! *Kili* leaves up riding a warhorse. [bash ] *Kili* has arrived from above, riding a warhorse. - *Canton* tickles your head with his strike. *Kili* leaves down riding a warhorse. =+**+=- - *Canton* panics, and attempts to flee! = Your bash at *Canton* sends him sprawling! *Canton* panics, and attempts to flee! *Canton* leaves down. ****GLARE**** o S HP:Wounded MV:Weary > nar ON, CHASE ST You narrate 'ON, CHASE' o S HP:Wounded MV:Weary > change mood brave change wimpy 0 X X You are already standing. o S HP:Wounded MV:Weary > Mood changed to: Brave o S HP:Wounded MV:Weary > You won't flee from any fight now. o S HP:Wounded MV:Weary > SCAN D [k human] They aren't here. o S HP:Wounded MV:Weary > [k human] X They aren't here. o S HP:Wounded MV:Weary > Your eyesight is not so keen. o S HP:Wounded MV:Weary > X [k human] They aren't here. o S HP:Wounded MV:Weary > [k human] They aren't here. L D o S HP:Wounded MV:Weary > X o S HP:Wounded MV:Weary > X [k human] They aren't here. X o S HP:Wounded MV:Weary > [k human] They aren't here. o S HP:Wounded MV:Weary > [k human] They aren't here. o S HP:Wounded MV:Weary > l d x x o S HP:Wounded MV:Weary > [k human] They aren't here. where o S HP:Wounded MV:Weary > [k human] They aren't here. o S HP:Wounded MV:Weary > Players in your Zone -------------------- Khunark - At a Cliff's Edge You catch a smell of horses nearby. change mood brave change wimpy 0 o S HP:Wounded MV:Weary > x Mood changed to: Brave o S HP:Wounded MV:Weary > x You won't flee from any fight now. o S HP:Wounded MV:Weary > x [k human] They aren't here. x o S HP:Wounded MV:Weary > [k human] They aren't here. o S HP:Wounded MV:Weary > [k human] They aren't here. o S HP:Wounded MV:Weary > x [k human] They aren't here. o S HP:Wounded MV:Weary > *Canton* has arrived from below. x * S HP:Wounded MV:Weary > [k human] You try to blast *Canton*, but he deflects the blow. * S HP:Wounded MV:Weary - Canton: Beaten > x [k human] You do the best you can! * S HP:Wounded MV:Weary - Canton: Beaten > b [k human] You do the best you can! * S HP:Wounded MV:Weary - Canton: Beaten > [bash ] -=+ *Canton* barely strikes your body. ** *Canton* panics, and attempts to flee! +=- - *Canton* leaves up. = They're not here anymore! o S HP:Battered MV:Weary > x x x [k human] They aren't here. o S HP:Battered MV:Weary > x [k human] They aren't here. o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > x [k human] They aren't here. u o S HP:Battered MV:Weary > x [k human] They aren't here. b o S HP:Battered MV:Weary > A Steep Path [ obvious exits: U D ] There are some bloody traces of a human leaving up. There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving down. A full metal shield has been carelessly left behind. A water skin has been left on the ground. o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > [bash ] Bash who? o S HP:Battered MV:Weary > u x u x A Steep Path [ obvious exits: N D ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving down. o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > Alas, you cannot go that way... o S HP:Battered MV:Weary > n [k human] They aren't here. o S HP:Battered MV:Weary > x Through a Small Pass [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. A thick, brown sack has been discarded here. [2] A bullseye lantern has been set aside. [2] n o S HP:Battered MV:Weary > x [k human] They aren't here. o S HP:Battered MV:Weary > Through a Small Pass [ obvious exits: N S U ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. *Canton* is standing here. * S HP:Battered MV:Weary > [k human] You try to blast *Canton*, but he deflects the blow. * S HP:Battered MV:Weary - Canton: Beaten > b *Canton* barely strikes your head. You blast *Canton*'s body into bloody fragments! *Canton* panics, and attempts to flee! [bash ] -=+* *Canton* leaves north. *+=- -= They're not here anymore! o S HP:Battered MV:Weary > x n x [k human] They aren't here. o S HP:Battered MV:Weary > Through a Small Pass [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > n x n x A Rocky Path, Cluttered with Boulders [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. A water skin has been left on the ground. A water skin made from dried human flesh lies here. A gray stable ticket lies on the ground here. A lantern has been left here. [3] A plain weapons belt has been forgotten here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently. o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > Sloping Tunnel [ obvious exits: S D ] A leather helmet has been dropped here. [2] A bullseye lantern has been set aside. A fresh chunk of meat has been recently cut from a kill. Some thick-soled, heavy leather boots stand stiffly together. A set of thin metal leggings is here. A pair of hard leather half-gauntlets is on the ground here. A shirt of thin linked mail lies here. An iron sconce is embedded into the wall. o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > d x Bottom of a Tunnel [ obvious exits: N U ] o S HP:Battered MV:Weary > [k human] They aren't here. o S HP:Battered MV:Weary > n x Marble Stairway [ obvious exits: S D ] A set of thin metal leggings is here. A pair of sturdy metal half-gauntlets has been set here. A cape of forest green lies in a bundle here. x A shirt of thin linked mail lies here. A shiny metal helmet lies to one side. A thick, brown sack has been discarded here. Some thick-soled, heavy leather boots stand stiffly together. A long, heavy sword lies on the ground. A set of chainmail sleeves lie upon the ground. o S HP:Battered MV:Haggard > [k human] They aren't here. o S HP:Battered MV:Haggard > x *Canton* has arrived from below. [k human] You try to blast *Canton*, but he deflects the blow. * S HP:Battered MV:Haggard - Canton: Critical > d x [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > u x [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > s *Canton* barely strikes your left leg. You try to blast *Canton*, but he deflects the blow. x * S HP:Battered MV:Haggard - Canton: Critical > s x *Canton* panics, and attempts to flee! No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > s x No way! You're fighting for your life! s * S HP:Battered MV:Haggard - Canton: Critical > [k human] x You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > No way! You're fighting for your life! s * S HP:Battered MV:Haggard - Canton: Critical > x [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > s No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > x [k human] You do the best you can! s * S HP:Battered MV:Haggard - Canton: Critical > x *Canton* panics, and attempts to flee! No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! s * S HP:Battered MV:Haggard - Canton: Critical > x You try to blast *Canton*, but he deflects the blow. No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! s x * S HP:Battered MV:Haggard - Canton: Critical > No way! You're fighting for your life! x * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! s * S HP:Battered MV:Haggard - Canton: Critical > x No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! b * S HP:Battered MV:Haggard - Canton: Critical > No way! You're fighting for your life! * S HP:Battered MV:Haggard - Canton: Critical > *Canton* leaves down. [k human] They aren't here. o S HP:Battered MV:Haggard > [k human] They aren't here. o S HP:Battered MV:Haggard > Bottom of a Tunnel [ obvious exits: N U ] o S HP:Battered MV:Haggard > [k human] They aren't here. o S HP:Battered MV:Haggard > [bash ] Bash who? o S HP:Battered MV:Haggard > xx xx xx [k horse] They aren't here. xx o S HP:Battered MV:Haggard > Track narrates 'find him?' [k horse] They aren't here. o S HP:Battered MV:Haggard > xx [k horse] They aren't here. o S HP:Battered MV:Haggard > [k horse] They aren't here. o S HP:Battered MV:Haggard > x x [k horse] They aren't here. o S HP:Battered MV:Haggard > [k human] They aren't here. o S HP:Battered MV:Haggard > x [k human] They aren't here. n o S HP:Battered MV:Haggard > x [k human] They aren't here. x o S HP:Battered MV:Haggard > Marble Stairway [ obvious exits: S D ] A set of thin metal leggings is here. A pair of sturdy metal half-gauntlets has been set here. x A cape of forest green lies in a bundle here. A shirt of thin linked mail lies here. A shiny metal helmet lies to one side. A thick, brown sack has been discarded here. Some thick-soled, heavy leather boots stand stiffly together. A long, heavy sword lies on the ground. A set of chainmail sleeves lie upon the ground. *Canton* is standing here. * S HP:Battered MV:Haggard > [k human] You try to blast *Canton*, but he parries successfully. x * S HP:Battered MV:Haggard - Canton: Critical > *Canton* strikes your left arm hard. You try to blast *Canton*, but he parries successfully. [k human] You do the best you can! Mangler narrates 'on' * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! b * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > [bash ] -=+**+= *Canton* barely strikes your body. - -= Your bash at *Canton* sends him sprawling! *Canton* panics, and attempts to flee! * S HP:Battered MV:Haggard - Canton: Critical > Track narrates 'ip' * S HP:Battered MV:Haggard - Canton: Critical > x x [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > [k human] You do the best you can! * S HP:Battered MV:Haggard - Canton: Critical > s x You blast *Canton*'s body into bloody fragments! *Canton* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Canton*'s death cry. Bottom of a Tunnel [ obvious exits: N U ] o S HP:Battered MV:Haggard > x [k human] They aren't here. o S HP:Battered MV:Haggard > [k human] They aren't here. o S HP:Battered MV:Haggard > n Marble Stairway [ obvious exits: S D ] The corpse of Canton is lying here. A set of thin metal leggings is here. A pair of sturdy metal half-gauntlets has been set here. A cape of forest green lies in a bundle here. A shirt of thin linked mail lies here. A shiny metal helmet lies to one side. A thick, brown sack has been discarded here. Some thick-soled, heavy leather boots stand stiffly together. A long, heavy sword lies on the ground. A set of chainmail sleeves lie upon the ground. o S HP:Battered MV:Haggard > nar CAnton RIP You narrate 'CAnton RIP' o S HP:Battered MV:Haggard > rem axe get dagger pack wield dagger scalp corpse scalp 2.corpse rem dagger wield axe You stop using an enormous double-bladed battleaxe. o S HP:Battered MV:Haggard > Track narrates 'hid his stuff' There doesn't seem to be a dagger in a backpack. o S HP:Battered MV:Haggard > You wield a dagger. Mangler narrates 'narosh rip' o S HP:Battered MV:Haggard > You lean over and cut the bloody scalp from the corpse of Canton. o S HP:Battered MV:Haggard > You don't see that here. o S HP:Battered MV:Haggard > You stop using a dagger. o S HP:Battered MV:Haggard > You wield an enormous double-bladed battleaxe with both hands. o S HP:Battered MV:Haggard > where Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Khunark - Marble Stairway o S HP:Battered MV:Weary > nar HOLY slaughter. =P You narrate 'HOLY slaughter. =P' Lint, Narosh, Inon, Canton, Maynard, Zailek, Tuyn RIP. Glory to the HOARDE! -Khunark Channiesbane, Grand Vizier of Pain -------------------------------------------------------------------------------- Madin Master Joined: Sep 19, 2001 From: Newton, MA Posted: 2002-05-17 08:06 -------------------------------------------------------------------------------- * S HP:Wounded MV:Weary > [k human] You try to blast *Canton*, but he deflects the blow. * S HP:Wounded MV:Weary - Canton: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Canton: Beaten > [k human] You do the best you can! * S HP:Wounded MV:Weary - Canton: Beaten > *Kili* opens a way down. * S HP:Wounded MV:Weary - Canton: Beaten > b *Kili* panics, and attempts to flee! *Kili* leaves up riding a warhorse. [bash ] *Kili* has arrived from above, riding a warhorse. - *Canton* tickles your head with his strike. *Kili* leaves down riding a warhorse. =+**+=- - *Canton* panics, and attempts to flee! = Your bash at *Canton* sends him sprawling! *Canton* panics, and attempts to flee! *Canton* leaves down. ****GLARE**** she fleed without even getting hit, and left canton out dry... -------------------------------------------------------------------------------- Narc Joined: Aug 31, 2000 From: Stockholm, Sweden Posted: 2002-05-17 08:26 -------------------------------------------------------------------------------- Hrm she was beaten a few lines up the log. So in a confined space, beaten with 2 fades and Khunark around.. well runnin away is not the worst option. -------------------------------------------------------------------------------- Canton Joined: Feb 26, 2002 From: Bristol and Cardiff....both i guess Posted: 2002-05-17 09:52 -------------------------------------------------------------------------------- It was all for themselves in the end. Khunark blocked me, and Kili got away. If Mangler or Track caught up we both would have ripped. Great fight though, when i walked away from the keyboard my hands were really shaking. --------------------------------------------------------------------------------