Ezrul and Bryan hunt together Page 1 2 << Prev Topic | Next Topic >> Author Comment Ruadan Til Elleal Certified MUD addict Posts: 28 (10/30/01 4:51:18 pm) Reply Ezrul and Bryan hunt together -------------------------------------------------------------------------------- * HP:Healthy MV:Fresh > Ezrul has arrived from the west. * HP:Healthy MV:Fresh > The air around your eyes seems to catch fire, blinding you! * HP:Healthy MV:Fresh > Someone tries to slash you, but you deflect the blow. * HP:Healthy MV:Fresh - Ezrul: Healthy > narr ffs You try to pierce someone, but he dodges the attack. Someone slashes your body extremely hard. Ok. * HP:Scratched MV:Fresh - Ezrul: Healthy > Someone narrates 'anyting else runnin lose round blight' * HP:Scratched MV:Fresh - Ezrul: Healthy > mw [change mood wimpy] Mood changed to: Wimpy * HP:Scratched MV:Fresh - Ezrul: Healthy > You try to pierce someone, but he dodges the attack. * HP:Scratched MV:Fresh - Ezrul: Healthy > Your body is pierced by sharp but melting ice spikes sent by someone! * HP:Hurt MV:Fresh - Ezrul: Healthy > You try to pierce someone, but he dodges the attack. * HP:Hurt MV:Fresh - Ezrul: Healthy > You try to pierce someone, but he deflects the blow. * HP:Hurt MV:Fresh - Ezrul: Healthy > Your body is pierced by sharp but melting ice spikes sent by someone! * HP:Hurt MV:Fresh - Ezrul: Healthy > Someone narrates 'or did they all run keep' * HP:Hurt MV:Fresh - Ezrul: Healthy > You try to pierce someone, but he dodges the attack. Someone tries to slash you, but you parry successfully. * HP:Hurt MV:Fresh - Ezrul: Healthy > say bah you should be wanted here Someone swiftly dodges your attempt to pierce him. Ok. * HP:Hurt MV:Fresh - Ezrul: Healthy > Someone swiftly dodges your attempt to pierce him. Someone tries to slash you, but you deflect the blow. * HP:Hurt MV:Fresh - Ezrul: Healthy > where Players in your Zone -------------------- Ruadan - Throne Room * HP:Hurt MV:Fresh - Ezrul: Healthy > Someone swiftly dodges your attempt to pierce him. Someone slashes your body very hard. * HP:Hurt MV:Fresh - Ezrul: Healthy > You try to pierce someone, but he parries successfully. * HP:Hurt MV:Fresh - Ezrul: Healthy > narr ezrul blinded me in tenobias room You try to pierce someone, but he dodges the attack. * HP:Hurt MV:Fresh - Ezrul: Healthy > Ok. * HP:Hurt MV:Fresh - Ezrul: Healthy > sulk You try to pierce someone, but he deflects the blow. * HP:Hurt MV:Fresh - Ezrul: Healthy > You sulk. * HP:Hurt MV:Fresh - Ezrul: Healthy > You try to pierce someone, but he dodges the attack. * HP:Hurt MV:Fresh - Ezrul: Healthy > Someone waves at you, and a cold sweat begins attacking your every muscle. * HP:Hurt MV:Fresh - Ezrul: Healthy > Someone narrates 'lol' * HP:Hurt MV:Fresh - Ezrul: Healthy > Someone bellows 'Die, scum, die!!!!!!!!!!!' Someone swiftly dodges your attempt to pierce him. Someone slashes your left leg very hard. * HP:Wounded MV:Fresh - Ezrul: Healthy > fl Someone swiftly dodges your attempt to pierce him. Someone slashes your head extremely hard. PANIC! You couldn't escape! * HP:Wounded MV:Fresh - Ezrul: Healthy > fl You panic and attempt to flee! You flee head over heels. You can't see a damned thing, you're blinded! * HP:Wounded MV:Full > Someone slashes your left leg very hard. s s * HP:Wounded MV:Full - Ezrul: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Ezrul: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Ezrul: Healthy > fl e e You try to pierce someone, but he dodges the attack. Someone tries to slash you, but you parry successfully. Someone swiftly dodges your attempt to pierce him. Someone narrates 'he in maradon?' PANIC! You couldn't escape! * HP:Wounded MV:Full - Ezrul: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Ezrul: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Ezrul: Healthy > narr nod You try to pierce someone, but he deflects the blow. Someone slashes your left leg very hard. * HP:Wounded MV:Full - Ezrul: Healthy > Ok. * HP:Wounded MV:Full - Ezrul: Healthy > You try to pierce someone, but he parries successfully. Someone tries to slash you, but you deflect the blow. * HP:Wounded MV:Full - Ezrul: Healthy > Someone swiftly dodges your attempt to pierce him. * HP:Wounded MV:Full - Ezrul: Healthy > narr in palace killing me You try to pierce someone, but he dodges the attack. Someone slashes your left arm very hard. * HP:Battered MV:Full - Ezrul: Healthy > Ok. * HP:Battered MV:Full - Ezrul: Healthy > Someone narrates 'friendly reminder: keep zone not cool kids.' * HP:Battered MV:Full - Ezrul: Healthy > where You try to pierce someone, but he dodges the attack. * HP:Battered MV:Full - Ezrul: Healthy > Players in your Zone -------------------- Ruadan - Entrance Room * HP:Battered MV:Full - Ezrul: Healthy > You try to pierce someone, but he dodges the attack. Someone slashes your right arm very hard. * HP:Battered MV:Full - Ezrul: Healthy > narr later all Ok. fl * HP:Battered MV:Full - Ezrul: Healthy > e e You panic and attempt to flee! Someone tries to slash you, but you deflect the blow. You flee head over heels. You can't see a damned thing, you're blinded! Alas, you cannot go that way... * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > s s s You can't see a damned thing, you're blinded! * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > w w Alas, you cannot go that way... * HP:Battered MV:Full > Someone slashes your head into bloody fragments! No way! You're fighting for your life! * HP:Battered MV:Full - Ezrul: Healthy > s Someone swiftly dodges your attempt to pierce him. Someone slashes your body hard. * HP:Battered MV:Full - Ezrul: Healthy > fl No way! You're fighting for your life! Someone narrates 'Bye Ruadan' Someone narrates 'Bye Ruadan' You panic and attempt to flee! Healthy > 3 You flee head over heels. You can't see a damned thing, you're blinded! * HP:Battered MV:Full > [camo ] You attempt to camouflage yourself. * HP:Battered MV:Full > where Players in your Zone -------------------- Ruadan - Throne Room 3 * HP:Battered MV:Full > Your heartbeat calms down more as you feel less panicked. * HP:Battered MV:Fresh > [camo ] You attempt to camouflage yourself. * HP:Battered MV:Full > ex Obvious exits: East - Too blind to tell West - Too blind to tell * HP:Battered MV:Full > 3 [camo ] You attempt to camouflage yourself. * HP:Battered MV:Full > 2 3 Someone narrates 'see a @#%$ comin soon' * HP:Battered MV:Full > [sneak ] Ok, you'll try to move silently for a while. * S HP:Battered MV:Full > [camo ] You attempt to camouflage yourself. * S HP:Battered MV:Full > Someone slashes your right arm very hard. * S HP:Beaten MV:Full - Ezrul: Healthy > You try to pierce someone, but he dodges the attack. Someone slashes your right arm very hard. * S HP:Beaten MV:Full - Ezrul: Healthy > ungroup Someone narrates 'doubt' * S HP:Beaten MV:Full - Ezrul: Healthy > You have disbanded the group. * S HP:Beaten MV:Full - Ezrul: Healthy > You try to pierce someone, but he dodges the attack. Someone slashes your left arm very hard. * S HP:Beaten MV:Full - Ezrul: Healthy > Someone chats 'anyone want to smob?' * S HP:Beaten MV:Full - Ezrul: Healthy > fl Someone swiftly dodges your attempt to pierce him. Someone tries to slash you, but you deflect the blow. * S HP:Beaten MV:Full - Ezrul: Healthy > e e PANIC! You couldn't escape! Flossie tells you 'damn that farkin mc' * S HP:Beaten MV:Full - Ezrul: Healthy > No way! You're fighting for your life! * S HP:Beaten MV:Full - Ezrul: Healthy > No way! You're fighting for your life! * S HP:Beaten MV:Full - Ezrul: Healthy > fl Someone swiftly dodges your attempt to pierce him. Someone slashes your head very hard. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! Healthy > e You flee head over heels. You can't see a damned thing, you're blinded! e * S HP:Beaten MV:Full > e Alas, you cannot go that way... * S HP:Beaten MV:Full > Alas, you cannot go that way... * S HP:Beaten MV:Full > s s Alas, you cannot go that way... * S HP:Beaten MV:Full > s s Alas, you cannot go that way... w w * S HP:Beaten MV:Full > Alas, you cannot go that way... Someone chats 'i will ' * S HP:Beaten MV:Full > w Alas, you cannot go that way... * S HP:Beaten MV:Full > Alas, you cannot go that way... * S HP:Beaten MV:Full > s s s You can't see a damned thing, you're blinded! * S HP:Beaten MV:Full > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Full > n n Alas, you cannot go that way... * S HP:Beaten MV:Full > Alas, you cannot go that way... * S HP:Beaten MV:Full > n Alas, you cannot go that way... * S HP:Beaten MV:Full > Alas, you cannot go that way... * S HP:Beaten MV:Full > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Full > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Full > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Full > w w w w You can't see a damned thing, you're blinded! where * S HP:Beaten MV:Strong > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > Players in your Zone -------------------- Ruadan - Before Noble's Quarters Someone chats 'any whip users online?' s s * S HP:Beaten MV:Strong > s Someone narrates 'wtf is my pking cd jeezus' You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > d Alas, you cannot go that way... w * S HP:Beaten MV:Strong > w s s You can't see a damned thing, you're blinded! Someone chats 'Who is 'someone'' d * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > where Alas, you cannot go that way... * S HP:Beaten MV:Strong > ex Players in your Zone -------------------- Ruadan - Noble Quarters * S HP:Beaten MV:Strong > Obvious exits: North - Too blind to tell East - Too blind to tell * S HP:Beaten MV:Strong > n w w You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > ex n Obvious exits: East - Too blind to tell South - Too blind to tell w w * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > s e e s s You can't see a damned thing, you're blinded! s * S HP:Beaten MV:Strong > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > ex Obvious exits: North - Too blind to tell West - Too blind to tell * S HP:Beaten MV:Strong > Someone chats 'probly gab or temp' w * S HP:Beaten MV:Strong > You can't see a damned thing, you're blinded! ex * S HP:Beaten MV:Strong > Obvious exits: North - Too blind to tell East - Too blind to tell * S HP:Beaten MV:Strong > e n e You can't see a damned thing, you're blinded! s * S HP:Beaten MV:Strong > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > s You can't see a damned thing, you're blinded! * S HP:Beaten MV:Strong > ex Alas, you cannot go that way... * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > Obvious exits: East - Too blind to tell West - Too blind to tell * S HP:Beaten MV:Strong > e ex You can't see a damned thing, you're blinded! * S HP:Beaten MV:Tiring > Obvious exits: North - Too blind to tell East - Too blind to tell West - Too blind to tell * S HP:Beaten MV:Tiring > e e You can't see a damned thing, you're blinded! * S HP:Beaten MV:Tiring > You can't see a damned thing, you're blinded! * S HP:Beaten MV:Tiring > whgere where Arglebargle, glop-glyf!?! * S HP:Beaten MV:Tiring > ex You feel the blindness fade. Your heartbeat calms down more as you feel less panicked. Arikas narrates 'tugging is driving me crazy...' Players in your Zone -------------------- Ezrul - Noble Quarters Bryan - Outside the Gates of Maradon Ruadan - Palace Hallway * S HP:Beaten MV:Strong > Obvious exits: North - Barracks East - Palace Hallway South - Palace Hallway West - Palace Hallway * S HP:Beaten MV:Strong > e Palace Hallway [ obvious exits: N W ] An elite Maradon guard is here standing proud. An elite Maradon guard is here standing proud. A palace servant is here, about his duties. A warhorse has arrived from the west. * S HP:Beaten MV:Strong > Someone narrates 'me too' * S HP:Beaten MV:Strong > Temposs narrates 'yeah. it's annoynig' * S HP:Beaten MV:Strong > order horse fol n n n Ok. A warhorse stops following you. * S HP:Beaten MV:Strong > Inside the Eastern Gate of the Palace [ obvious exits: N E S ] * S HP:Beaten MV:Strong > Palace Square [ obvious exits: E S W ] * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > w w s s Palace Square [ obvious exits: N E W ] The waters of a marble fountain pour forth here. An elite Maradon guard is here standing proud. A gray palfrey prances skittishly nearby. w * S HP:Beaten MV:Strong > Palace Square [ obvious exits: E S ] A palace servant is here, about his duties. An elite Maradon guard is here standing proud. * S HP:Beaten MV:Strong > w w Inside the Western Gate of the Palace [ obvious exits: N W ] A palace servant is here, about his duties. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Before Long Stairs [ obvious exits: E S U ] * S HP:Beaten MV:Tiring > where Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Players in your Zone -------------------- Ezrul - Palace Hallway Ruadan - Before Long Stairs * S HP:Beaten MV:Tiring > s s Palace Hallway [ obvious exits: N E W ] * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > w w w Palace Hallway [ obvious exits: E W ] A palace servant is here, about his duties. * S HP:Beaten MV:Tiring > Before Noble's Quarters [ obvious exits: E S W ] An elite Maradon guard is here standing proud. * S HP:Beaten MV:Tiring > Noble Quarters [ obvious exits: E S ] * S HP:Beaten MV:Tiring > s s Someone narrates 'temposs and i have it everywhere all the time' * S HP:Beaten MV:Tiring > Noble Quarters [ obvious exits: N E ] An elite Maradon guard is here standing proud. An elite Maradon guard is here standing proud. * S HP:Beaten MV:Tiring > Arikas narrates 'its cool at first but gets old so damn fast' Alas, you cannot go that way... * S HP:Beaten MV:Tiring > e Noble Quarters [ obvious exits: N W ] * S HP:Beaten MV:Tiring > w w Noble Quarters [ obvious exits: N E ] An elite Maradon guard is here standing proud. An elite Maradon guard is here standing proud. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > n n w w Noble Quarters [ obvious exits: E S ] An elite Maradon guard is here standing proud. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > e e Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Bambam narrates 'you crazy tavs re makin me go insane' * S HP:Beaten MV:Tiring > e Arikas narrates 'not everyone feels Ta'verens afterall' Before Noble's Quarters [ obvious exits: E S W ] * S HP:Beaten MV:Tiring > Palace Hallway [ obvious exits: E W ] A palace servant is here, about his duties. * S HP:Beaten MV:Tiring > Palace Hallway [ obvious exits: N E W ] * S HP:Beaten MV:Tiring > e e Palace Hallway [ obvious exits: E S W ] An elite Maradon guard is here standing proud. * S HP:Beaten MV:Tiring > Palace Hallway [ obvious exits: N E S W ] An elite Maradon guard is here standing proud. * S HP:Beaten MV:Tiring > where e Players in your Zone -------------------- Ezrul - Palace Square Bryan - Outside the Gates of Maradon Ruadan - Palace Hallway * S HP:Beaten MV:Tiring > Palace Hallway [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently. An elite Maradon guard is here standing proud. An elite Maradon guard is here standing proud. A palace servant is here, about his duties. * S HP:Beaten MV:Tiring > nex Arglebargle, glop-glyf!?! n n * S HP:Beaten MV:Tiring > e e Inside the Eastern Gate of the Palace [ obvious exits: N E S ] e e * S HP:Beaten MV:Tiring > Palace Square [ obvious exits: E S W ] * S HP:Beaten MV:Tiring > e Practice Yard [ obvious exits: W ] An elite Maradon guard is here standing proud. The trainer of guards stands here looking over the practice area. * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > w Alas, you cannot go that way... * S HP:Beaten MV:Tiring > n Bambam narrates 'i wasn't feelin temposs all the time' * S HP:Beaten MV:Tiring > n Palace Square [ obvious exits: E S W ] * S HP:Beaten MV:Tiring > e e Alas, you cannot go that way... * S HP:Beaten MV:Tiring > e Alas, you cannot go that way... * S HP:Beaten MV:Tiring > s s Practice Yard [ obvious exits: W ] An elite Maradon guard is here standing proud. The trainer of guards stands here looking over the practice area. * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > w n n Palace Square [ obvious exits: E S W ] * S HP:Beaten MV:Winded > w Alas, you cannot go that way... * S HP:Beaten MV:Winded > n Alas, you cannot go that way... * S HP:Beaten MV:Winded > n Palace Square [ obvious exits: N E W ] The waters of a marble fountain pour forth here. An elite Maradon guard is here standing proud. A gray palfrey prances skittishly nearby. * S HP:Beaten MV:Winded > Road to the Palace [ obvious exits: N S ] An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. * S HP:Beaten MV:Winded > Maradon Central Square [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. * S HP:Beaten MV:Winded > e e e s Reality narrates 'reavers tugg 2' * S HP:Beaten MV:Winded > Main Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gruff guard of Maradon is here, patrolling the streets. * S HP:Beaten MV:Winded > Main Street [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gruff guard of Maradon is here, patrolling the streets. A gruff guard of Maradon is here, patrolling the streets. A worker busily earns a day's pay. A worker busily earns a day's pay. * S HP:Beaten MV:Winded > Main Street [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Beaten MV:Winded > Side Street [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gruff guard of Maradon is here, patrolling the streets. * S HP:Beaten MV:Winded > s Dark Alley [ obvious exits: N E S W ] A gruff guard of Maradon is here, patrolling the streets. A gruff guard of Maradon is here, patrolling the streets. A gruff guard of Maradon is here, patrolling the streets. A worker busily earns a day's pay. * S HP:Beaten MV:Winded > A worker stops using a torch. knock blackdoor * S HP:Beaten MV:Winded > Valkner narrates 'Just hang out with me kids.' * S HP:Beaten MV:Winded > Ok. * S HP:Beaten MV:Winded > Arikas narrates '*snicker*' * S HP:Beaten MV:Winded > A hole opens in the door and you hear a voice saying: 'Password?' * S HP:Beaten MV:Winded > Someone narrates 'wonder if it alarms trolls of your presence' * S HP:Beaten MV:Winded > Valkner narrates 'I don't tug anything.' e * S HP:Beaten MV:Winded > The blackdoor is opened from the other side. * S HP:Beaten MV:Winded > Dimly Lit Shack [ obvious exits: W ] A sulky man with long, thick mustaches stands in the shadows, watching you intently. * S HP:Beaten MV:Winded > Bambam narrates 'but gabino was gettin on my nerves with his tuggin' * S HP:Beaten MV:Winded > You breathe easier again as the cold sweats have faded. * S HP:Beaten MV:Winded > d The sulky man opens a way down. Arikas narrates 'ya your pretty much a Wolfbro now valkner *rol*' Narrow Tunnel [ obvious exits: E U ] * S HP:Beaten MV:Winded > where Bambam narrates 'no offense gab' * S HP:Beaten MV:Winded > Players in your Zone -------------------- Ezrul - Dark Alley Bryan - Outside the Gates of Maradon Ruadan - Narrow Tunnel * S HP:Beaten MV:Winded > e Narrow Tunnel [ obvious exits: W U ] * S HP:Beaten MV:Winded > e Alas, you cannot go that way... * S HP:Beaten MV:Winded > open stoneslab Ok. u * S HP:Beaten MV:Winded > e Slowly the heavy stoneslab starts closing again. Small Farmhouse [ obvious exits: E ] * S HP:Beaten MV:Winded > The dutchdoor seems to be closed. * S HP:Beaten MV:Winded > open dutchdooe e I see no dutchdooe here. * S HP:Beaten MV:Winded > The dutchdoor seems to be closed. * S HP:Beaten MV:Winded > open gate I see no gate here. * S HP:Beaten MV:Winded > open dutchdoor Valkner narrates 'I really miss Mikaela.' * S HP:Beaten MV:Winded > Ok. * S HP:Beaten MV:Winded > e A Sturdy Ring Fence [ obvious exits: S W ] A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * S HP:Beaten MV:Winded > open gate Bambam narrates 'i heading fd gimme a shout if ya need me' ride gray * S HP:Beaten MV:Winded > Ok. * S HP:Beaten MV:Winded > You start riding him. s e * R HP:Beaten MV:Winded > s s The Grazing Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. The corpse of a lioness is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan en'Mordero, Lord of the Evening is standing here, riding a gray palfrey. s * R HP:Beaten MV:Winded > End of a Dusty Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > Overlooking a Small Clearing [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > Alas, you cannot go that way... * R HP:Beaten MV:Winded > e s Alas, you cannot go that way... * R HP:Beaten MV:Winded > s s On the Green Savannah [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > On the Green Savannah [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > Alas, you cannot go that way... * R HP:Beaten MV:Winded > Alas, you cannot go that way... * R HP:Beaten MV:Winded > w s s s Near the Rising Ground [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > Among the Thorny Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > An Animal Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > The Beginning of a Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > w w s w w On the Grassy Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Beaten MV:Winded > The Grassy Plains [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Winded > In the Dried Up River Bed [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > s Alas, you cannot go that way... * R HP:Beaten MV:Weary > w w w Sharp Bend in the Bedding [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > On the Bottom of the River Bedding [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > On the Bottom of the River Bedding [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > On the Edge of a Ravine [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > s Nearing the Dried Up River Bedding [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. nt * R HP:Beaten MV:Weary > e [notice ] You stop paying increased attention to your surroundings. e * R HP:Beaten MV:Weary > s Pushing through the Brushes [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Nearing the Wooded Plains [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Beaten MV:Weary > You swiftly dodge a blood thornbush's attempt to hit you. A blood thornbush tries to hit you, but you parry successfully. No way! You're fighting for your life! * R HP:Beaten MV:Weary - a blood thornbush: Healthy > fl e s You swiftly dodge a blood thornbush's attempt to hit you. You pierce a blood thornbush's crown into bloody fragments! You swiftly dodge a blood thornbush's attempt to hit you. s You panic and attempt to flee!od thornbush: Wounded > You flee head over heels. Pushing through the Brushes [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Nearing the Wooded Plains [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Beaten MV:Weary > On the Wooded Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Amongst Golden Fields [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > s s s s s In a Light Woodlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A northern ranger sneaks around here, hiding in the shadows. * R HP:Beaten MV:Weary > Near a Towering Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Near a Forest Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Along a Faint Trail in the Woodlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A falcon is here flying around. * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > e s s s s A Faint Trail in the Woodlands [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > A Bend in the Wooded Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. An enormous wolf with a thick mane crouches here, snarling ferociously. * R HP:Beaten MV:Weary > w s Alas, you cannot go that way... * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > s s Alas, you cannot go that way... * R HP:Beaten MV:Weary > s s On a Woodland Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Near a Large Mound [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > In a Thick Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > On a Woodland Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > A Faint Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Light Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. The corpse of a huge grizzly bear is lying here. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > e Valkner narrates 'I want to try out that hp thing, kind of afraid to.' * R HP:Beaten MV:Weary > s s At a Small Shrub [ obvious exits: N S W ] There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Beaten MV:Weary > Near a Granite Cliff [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > In the Light Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. A spotted jaguar opens its eyes lazily. * R HP:Beaten MV:Weary > Among the Scattered Trees [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. The corpse of the ancient tree is lying here. A gray palfrey prances skittishly nearby, being ridden by you. where * R HP:Beaten MV:Weary > w s Players in your Zone -------------------- Ruadan - Among the Scattered Trees s s * R HP:Beaten MV:Weary > On a Small Trail Cutting through the Vegetation [ obvious exits: N E S W ] There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Weary > Green Plains Bordering the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > In the Light Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > w s s s Among the Thorny Bushes [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > w Alas, you cannot go that way... * R HP:Beaten MV:Weary > Alas, you cannot go that way... where * R HP:Beaten MV:Weary > The Grassy Plains Bordering the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A fox is here, hunting for rabbits. s * R HP:Beaten MV:Weary > s s Players in your Zone -------------------- Ruadan - The Grassy Plains Bordering the Road * R HP:Beaten MV:Weary > On the Green Plains Bordering the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. The brown mother bear is looking for her wayward cub. The lone wolf is slinking about in the shadows. * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > Alas, you cannot go that way... * R HP:Beaten MV:Weary > w Arikas narrates '*snicker*' * R HP:Beaten MV:Weary > s s s A Curve in the Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. s s * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > w w Alas, you cannot go that way... * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A raven is visible flying high in the sky. * R HP:Battered MV:Weary > On the Green Plains Bordering the Road [ obvious exits: E S W ] There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A panther stalks through the wilderness. A cute brown deer eyes you nervously. * R HP:Battered MV:Weary > s Someone narrates 'how is it supposed to work?' * R HP:Battered MV:Weary > w w Arikas narrates 'its really good for your AS' * R HP:Battered MV:Weary > On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. An antelope blends into the scenery. * R HP:Battered MV:Weary > where On Top of the High Hill [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > Players in your Zone -------------------- Ezrul - On the Green Plains Bordering the Road Ruadan - On Top of the High Hill * R HP:Battered MV:Weary > 0 [dismount ] You stop riding him. * HP:Battered MV:Weary > Chry narrates 'Dorgo SG *spit*' * HP:Battered MV:Weary > Ezrul has arrived from the north, riding a gray palfrey. * HP:Battered MV:Weary > open flasebottom Ezrul leaves south riding a gray palfrey. * HP:Battered MV:Weary > d I see no flasebottom here. Valkner narrates 'Not for me!' * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > e w Arikas narrates 'it will keep them alive' * HP:Battered MV:Weary > On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. An antelope blends into the scenery. * HP:Battered MV:Weary > On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. An antelope blends into the scenery. 3 * HP:Battered MV:Weary > Someone narrates 'cringe' * HP:Battered MV:Weary > On Top of the High Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving east. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. * HP:Battered MV:Weary > Pythos narrates 'Not realy' * HP:Battered MV:Weary > [camo ] You attempt to camouflage yourself. * HP:Battered MV:Weary > Ezrul has arrived from the east, riding a gray palfrey. * HP:Battered MV:Weary > b ezrul Ezrul tries to slash you, but you deflect the blow. * HP:Battered MV:Weary - Ezrul: Healthy > Arikas narrates 'great dorgo...' * HP:Battered MV:Weary - Ezrul: Healthy > [backstab ] No way! You're fighting for your life! * HP:Battered MV:Weary - Ezrul: Healthy > fl You try to pierce Ezrul, but he deflects the blow. Pythos narrates 'I'd rather kill the Warder than the Sedai' You panic and attempt to flee! You flee head over heels. On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. There are some tracks of an animal leaving north. An antelope blends into the scenery. * HP:Battered MV:Weary > s s Bryan has arrived from the north. * HP:Battered MV:Weary > s Bryan tries to slash you, but you parry successfully. * HP:Battered MV:Weary - Bryan: Healthy > Ezrul has arrived from the west, riding a gray palfrey. No way! You're fighting for your life! * HP:Battered MV:Weary - Bryan: Healthy > Ezrul tries to slash you, but you parry successfully. No way! You're fighting for your life! * HP:Battered MV:Weary - Bryan: Healthy > No way! You're fighting for your life! * HP:Battered MV:Weary - Bryan: Healthy > fl s s s Pythos narrates 'They load better equipment' Ezrul slashes your body. Bryan: Healthy > You try to pierce Bryan, but he parries successfully. You panic and attempt to flee! You flee head over heels. On Top of the High Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A wild stallion bucks madly. A wild stallion bucks madly. On the Hillside [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Temposs narrates 'dorgo out?' * HP:Beaten MV:Weary > alias oo open falsebottom Ok. * HP:Beaten MV:Weary > n n Arikas narrates '*nod*' oo * HP:Beaten MV:Weary > On Top of the High Hill [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving east. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. A wild stallion bucks madly. d s * HP:Beaten MV:Haggard > On a Green Hillside [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Ezrul the Spider's Fang is standing here, riding a gray palfrey. Bryan en'Mordero, Lord of the Evening is standing here, riding a wild stallion. Someone narrates 'he sg' * HP:Beaten MV:Haggard > Ezrul slashes your body extremely hard. [open falsebottom] I see no falsebottom here. * HP:Beaten MV:Haggard - Ezrul: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Haggard - Ezrul: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Haggard - Ezrul: Healthy > You try to pierce Ezrul, but he parries successfully. Ezrul tries to slash you, but you deflect the blow. * HP:Beaten MV:Haggard - Ezrul: Healthy > fl Arikas narrates 'he SG temposs' * HP:Beaten MV:Haggard - Ezrul: Healthy > Bryan leaves east riding a wild stallion. * HP:Beaten MV:Haggard - Ezrul: Healthy > s s You panic and attempt to flee! Bryan has arrived from the east, riding a wild stallion. Bryan tries to slash you, but you parry successfully. You flee head over heels. On the Green Plains Bordering the Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. There are some tracks of an animal leaving east. A panther stalks through the wilderness. A cute brown deer eyes you nervously. On the Illuminated Hillside [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. An antelope blends into the scenery. * HP:Beaten MV:Haggard > On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. * HP:Beaten MV:Haggard > 3 Temposs narrates 'chasing me' * HP:Beaten MV:Haggard > [camo ] You attempt to camouflage yourself. You can't find anything to conceal yourself with. * HP:Beaten MV:Haggard > e s s On the Dusty Road [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. * HP:Beaten MV:Haggard > On the Dirt Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. An antelope blends into the scenery. * HP:Beaten MV:Haggard > Arikas narrates 'where?' * HP:Beaten MV:Haggard > On a Dirtroad in the Settlement [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > Temposs narrates 'sg' * HP:Beaten MV:Haggard > Legollas chats 'noone wants to smob besides navi and rodonal?' * HP:Beaten MV:Haggard > s s s Someone narrates 'ruh roh' * HP:Beaten MV:Haggard > At a Branching of the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > On the Farmers Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. An antelope blends into the scenery. A cute brown deer eyes you nervously. * HP:Beaten MV:Haggard > Arikas narrates '*Snicker*' On the Road in the Farming Community [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * HP:Beaten MV:Haggard > Bryan has arrived from the north, riding a wild stallion. Ezrul has arrived from the north, riding a gray palfrey. * HP:Beaten MV:Haggard > Ezrul tries to slash you, but you deflect the blow. Bryan slashes your right arm very hard. You wish that your wounds would stop BLEEDING so much! * HP:Beaten MV:Haggard - Ezrul: Healthy > Bryan tries to slash you, but you deflect the blow. You try to pierce Ezrul, but he parries successfully. Ezrul tries to slash you, but you parry successfully. * HP:Beaten MV:Haggard - Ezrul: Healthy > Someone narrates 'i stayin out of blight' fl * HP:Beaten MV:Haggard - Ezrul: Healthy > s You panic and attempt to flee! Bryan tries to slash you, but you deflect the blow. Ezrul tries to slash you, but you deflect the blow. You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! s s You flee head over heels. Inside a Wooden Barn [ obvious exits: N E W ] A small wooden keg is upended here, with a shiny metal tap in its side. A thick slice of salted ham has been discarded here. [2] Alas, you cannot go that way... * HP:Critical MV:Haggard > Alas, you cannot go that way... * HP:Critical MV:Haggard > Alas, you cannot go that way... * HP:Critical MV:Haggard > Bambam narrates 'gotta rent' * HP:Critical MV:Haggard > Bryan has arrived from the west. Ezrul has arrived from the west. * HP:Critical MV:Haggard > Bryan tries to slash you, but you parry successfully. * HP:Critical MV:Haggard - Bryan: Healthy > Ezrul tries to slash you, but you deflect the blow. Someone narrates 'patrol walkin in on me hjere' * HP:Critical MV:Haggard - Bryan: Healthy > Ezrul slashes your body extremely hard. You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Well dead again how fun for me Ruadan Til'Elleal