No Guts, No Glory! and Elric makes another near death escape Elric Joined: Oct 24, 2000 Posted: 2002-09-25 00:14 -------------------------------------------------------------------------------- * R HP:Healthy MV:Fresh > track trolloc -= Some clear almost day-old tracks of Slurrp leaving south. * R HP:Healthy MV:Full > noti l You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > Wandering on the Dusty Savannah The ground here does not appear to have been used for travel a lot. You see some remains of animals that have died and decayed long ago. The few patches of grass that you see are yellow of color and seem to have great difficulty surviving. A huge rockwall is rising from the ground, blocking your way east. You will have to find a way around it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > eq Taroth narrates 'Khel rip and Ju stuck.' * R HP:Healthy MV:Full > You are using: a mirrored lantern a ring of silver a ring of silver a fluted steel helm with an ivory inlaid visor an ivory torc ridged with bloodstone an ivory-inlaid breastplate of fluted steel a black cape with an ivory clasp a backpack a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a wide leather wristband a wide leather wristband a great claymore a leather belt a sword sheath a set of fluted steel greaves with ivory inlay a pair of thick metal boots * R HP:Healthy MV:Full > *Club* has arrived from the north. A Dhai'mon trolloc has arrived from the north. * R HP:Healthy MV:Full > exa lantern *Club* pounds your body hard. kd * R HP:Scratched MV:Full - Club: Healthy > It is a mirrored lantern that should be good for at least a day. * R HP:Scratched MV:Full - Club: Healthy > kd [kill dark] You do the best you can! * R HP:Scratched MV:Full - Club: Healthy > You smite *Club*'s head. A Dhai'mon trolloc joins Club's fight! * R HP:Scratched MV:Full - Club: Scratched > bash [kill dark] You do the best you can! * R HP:Scratched MV:Full - Club: Scratched > -=+** A Dhai'mon trolloc tickles your left leg with his smite. *Club* pounds your body. *Club* sends you sprawling with a powerful bash! * R HP:Scratched MV:Full - Club: Scratched > tell dhael on club *Club* licks his mouth and smiles. * R HP:Scratched MV:Full - Club: Scratched > A Dhai'mon trolloc smites your head. *Club* pounds your head. * R HP:Hurt MV:Full - Club: Scratched > l bash A Dhai'mon trolloc smites your body. You smite *Club*'s body very hard. *Club* pounds your left leg hard. You tell Dhael 'on club' * R HP:Hurt MV:Full - Club: Scratched > Wandering on the Dusty Savannah The ground here does not appear to have been used for travel a lot. You see some remains of animals that have died and decayed long ago. The few patches of grass that you see are yellow of color and seem to have great difficulty surviving. A huge rockwall is rising from the ground, blocking your way east. You will have to find a way around it. [ obvious exits: N S W ] A Dhai'mon trolloc is here, fighting YOU! *Club* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full - Club: Scratched > -=+**+=- A Dhai'mon trolloc barely smites your left leg. *Club* sends you sprawling with a powerful bash! * R HP:Hurt MV:Full - Club: Scratched > A Dhai'mon trolloc smites your head. *Club* pounds your left arm very hard. * R HP:Wounded MV:Full - Club: Scratched > tell dhael wandering on the savannah bash A Dhai'mon trolloc tickles your left hand with his smite. *Club* pounds your body. Amra narrates 'i blockin ju' * R HP:Wounded MV:Full - Club: Scratched > You tell Dhael 'wandering on the savannah' * R HP:Wounded MV:Full - Club: Scratched > -=+**+=- A Dhai'mon trolloc barely smites your body. *Club* pounds your body. -= Your bash at *Club* sends him sprawling! * R HP:Wounded MV:Full - Club: Scratched > A Dhai'mon trolloc smites your body. You smite *Club*'s body hard. * R HP:Wounded MV:Full - Club: Hurt > A Dhai'mon trolloc smites your body. You smite *Club*'s body very hard. * R HP:Wounded MV:Full - Club: Hurt > bash -=+**+ A Dhai'mon trolloc tickles your head with his smite. *Club* pounds your right leg. =TICK IN 5 SECONDS. - Amra narrates 'he at patty' -= Your bash at *Club* sends him sprawling! * R HP:Wounded MV:Full - Club: Hurt > nar on club west of maradon You narrate 'on club west of maradon' * R HP:Wounded MV:Full - Club: Hurt > A Dhai'mon trolloc smites your body hard. You smite *Club*'s left arm. * R HP:Wounded MV:Full - Club: Hurt > grin You grin evilly. * R HP:Wounded MV:Full - Club: Hurt > A Dhai'mon trolloc smites your body. You smite *Club*'s body hard. * R HP:Wounded MV:Full - Club: Wounded > bash They already seem to be stunned. * R HP:Wounded MV:Full - Club: Wounded > bash -=+* A Dhai'mon trolloc smites your right leg. *+=- *Club* sends you sprawling with a powerful bash! * R HP:Wounded MV:Full - Club: Wounded > A Dhai'mon trolloc smites your body. *Club* pounds your body. * R HP:Battered MV:Full - Club: Wounded > *Club* rolls his eyes...sheesh!.. * R HP:Battered MV:Full - Club: Wounded > bash A Dhai'mon trolloc smites your left arm extremely hard. *Club* pounds your body hard. Dhael narrates '2 blocking mara' * R HP:Battered MV:Fresh - Club: Hurt > -=+* A Dhai'mon trolloc smites your right leg. *+=- -= Your bash at *Club* sends him sprawling! *Club* sends you sprawling with a powerful bash! Your bash at *Club* sends him sprawling! *Club* sends you sprawling with a powerful bash! As *Club* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Fresh > nar I heading base then A Dhai'mon trolloc barely smites your left leg. * R HP:Battered MV:Fresh - a Dhai'mon trolloc: Healthy > You narrate 'I heading base then' * R HP:Battered MV:Fresh - a Dhai'mon trolloc: Healthy > flee change mood wimpy You panic and attempt to flee! You flee head over heels. Nearing the Dry Savannah [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Mood changed to: Wimpy Wimpy reset to: 186 hit points. <-------------------------------------SPAM TO BASE * HP:Battered MV:Tiring > w A Small Foyer [ obvious exits: N E W ] A young Ador'tien Chalinda works hard under the gaze of her mistress. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. kd <-----------------------------------Healed got brave, Dhael and I decided to look around... * R HP:Scratched MV:Fresh > On the Hillside This side of the hill slopes up towards the top to the north. Sturdy grass has covered the ground preventing sand to slide down. No other vegetation has managed to grow here. To the west stands a neatly kept, wooden farm house. [ obvious exits: N E W ] There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Dhael al'Makin the Guardian |Legion of Unity| is standing here, riding a warhorse. <=-------=---------spamming with Dhael looking for something to rip... Dhael had to go afk due to phone call. * R HP:Healthy MV:Winded > w On the Edge of a Ravine [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Slurrp* is resting here. kd * R HP:Healthy MV:Winded > *Slurrp* stops resting, and clambers on his feet. * R HP:Healthy MV:Winded > bash *Slurrp* blasts your left leg. [kill dark] You do the best you can! * R HP:Scratched MV:Winded - Slurrp: Healthy > -=+**+=- -= Your bash at *Slurrp* sends him sprawling! * R HP:Scratched MV:Winded - Slurrp: Scratched > You smite *Slurrp*'s body hard. * R HP:Scratched MV:Winded - Slurrp: Scratched > Cerl narrates 'There any Companions out there?' * R HP:Scratched MV:Winded - Slurrp: Scratched > tell dhael on slurrp riverbed You smite *Slurrp*'s left arm very hard. * R HP:Scratched MV:Winded - Slurrp: Scratched > You tell Dhael 'on slurrp riverbed' * R HP:Scratched MV:Winded - Slurrp: Scratched > bash They already seem to be stunned. * R HP:Scratched MV:Winded - Slurrp: Scratched > bash Wuken narrates 'trolloc scalps i susect' -=+**+=- -= As *Slurrp* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Winded - Slurrp: Scratched > *Slurrp* sends you sprawling with a powerful bash! * R HP:Scratched MV:Winded - Slurrp: Scratched > *Slurrp* blasts your body hard. Wuken narrates 'suspect*' * R HP:Scratched MV:Winded - Slurrp: Scratched > roll You roll your eyes. * R HP:Scratched MV:Winded - Slurrp: Scratched > You smite *Slurrp*'s right leg. *Slurrp* blasts your left arm hard. * R HP:Scratched MV:Winded - Slurrp: Hurt > bash - *Slurrp* licks you. =+* *Slurrp* looks at you. *+ *Slurrp* blasts your body. =- -= Your bash at *Slurrp* sends him sprawling! * R HP:Hurt MV:Winded - Slurrp: Hurt > You smite *Slurrp*'s head. * R HP:Hurt MV:Winded - Slurrp: Hurt > Gaernin has arrived from the east, riding a gray palfrey. <------------------------YAY help! * R HP:Hurt MV:Winded - Slurrp: Hurt > *Snide* has arrived from the south. * R HP:Hurt MV:Winded - Slurrp: Hurt > Gaernin leaves south riding a gray palfrey. <-----------------Wait Here I am! dont leave me... oh.. hes naked... run! bash * R HP:Hurt MV:Winded - Slurrp: Hurt > You smite *Slurrp*'s head. *Snide* blasts your body. * R HP:Hurt MV:Winded - Slurrp: Hurt > They already seem to be stunned. * R HP:Hurt MV:Winded - Slurrp: Hurt > *Slurrp* says 'OP uxIt PfCBl' * R HP:Hurt MV:Winded - Slurrp: Hurt > bash - *Slurrp* panics, and attempts to flee! Dhael tells you 'i cant come' = *Slurrp* leaves south. +* *Snide* sends you sprawling with a powerful bash! * R HP:Hurt MV:Winded - Snide: Healthy > TICK IN 5 SECONDS. *Slurrp* has arrived from the south. * R HP:Hurt MV:Winded - Snide: Healthy > *Slurrp* barely blasts your left leg. * R HP:Hurt MV:Winded - Snide: Healthy > *Slurrp* blasts your body. *Snide* blasts your right leg. * R HP:Hurt MV:Winded - Snide: Healthy > tell dhael damn snide here too *Slurrp* blasts your body. *Snide* blasts your body hard. * R HP:Wounded MV:Winded - Snide: Healthy > flee You tell Dhael 'damn snide here too' * R HP:Wounded MV:Winded - Snide: Healthy > You panic and attempt to flee! w You flee head over heels. On the Bottom of the River Bedding [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > s On the Edge of a Ravine [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Slurrp* is standing here. *Snide* is standing here. s * R HP:Wounded MV:Winded > Nearing the Dried Up River Bedding [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > e e e s s s s Timer now at 66 secs. Timer now at 66 secs. Pushing through the Brushes [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Nearing the Wooded Plains [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Hurt MV:Winded > s Alas, you cannot go that way... * R HP:Hurt MV:Winded > s Amra narrates 'playin a thief with 394 hp id fun ' On the Wooded Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s Amongst Golden Fields [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > In a Light Woodlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. An elk doe nibbles on some greenery. s * R HP:Hurt MV:Winded > s Near a Towering Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Near a Forest Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous wolf with a thick mane crouches here, snarling ferociously. A huge grizzly bear is here standing on its haunches. A cute brown deer eyes you nervously. * R HP:Hurt MV:Winded > Along a Faint Trail in the Woodlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Dhael tells you 'get in' * R HP:Hurt MV:Winded > Alas, you cannot go that way... * R HP:Hurt MV:Winded > e Alas, you cannot go that way... * R HP:Hurt MV:Winded > s Alas, you cannot go that way... * R HP:Hurt MV:Winded > w A Faint Trail in the Woodlands [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s s A Bend in the Wooded Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. An enormous wolf with a thick mane crouches here, snarling ferociously. A huge grizzly bear is here standing on its haunches. * R HP:Hurt MV:Winded > s On a Woodland Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s Near a Large Mound [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s In a Thick Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Winded > On a Woodland Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s A Faint Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s Light Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > s s Light Woodlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Winded > Overgrown Plains Bordering the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > On a Small Trail Cutting through the Vegetation [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > Green Plains Bordering the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > s s s In the Light Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > w w Drakov narrates 'slap amra' w * R HP:Hurt MV:Weary > w Among the Thorny Bushes [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A large slab of meat has been placed here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > The Grassy Plains Bordering the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > Near a Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > The Flowery Plains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A red and green flower grows here, speckled with black berries. Lightly spread across the ground are a number of soft blue petals. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > s s Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Hurt MV:Weary > On a Stretch of the Dusty Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. * R HP:Hurt MV:Weary > On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. dism, * R HP:Hurt MV:Weary > Arglebargle, glop-glyf!?! * R HP:Hurt MV:Weary > Mandriyl chats 'lol' * R HP:Hurt MV:Weary > dism Regin narrates 'i want that many hps =P' * R HP:Hurt MV:Weary > You stop riding him. * HP:Hurt MV:Weary > Wuken narrates 'what thief has thoughs kinda hps?' lead warhorse * HP:Hurt MV:Weary > s s A warhorse has an indifferent look. * HP:Hurt MV:Weary > On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. * HP:Hurt MV:Weary > On a Grassy Field near a Fence [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a human leaving north. * HP:Hurt MV:Weary > n n On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. lead warhorse * HP:Hurt MV:Weary > On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a horse leaving south. A warhorse is here, stamping his feet impatiently. A cute brown deer eyes you nervously. * HP:Hurt MV:Haggard > You start leading him. A warhorse starts following you. * HP:Hurt MV:Haggard > s On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. A warhorse has arrived from the north. s * HP:Hurt MV:Haggard > On a Grassy Field near a Fence [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a human leaving north. A warhorse has arrived from the north. * HP:Hurt MV:Haggard > n w On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a horse leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. A warhorse has arrived from the south. * HP:Hurt MV:Haggard > On the Hillside [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A warhorse has arrived from the east. * HP:Hurt MV:Haggard > knock woodendoor Ok. * HP:Hurt MV:Haggard > n The wooden door to the farm house slowly swings open. * HP:Hurt MV:Haggard > On Top of the High Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse has arrived from the south. * HP:Hurt MV:Haggard > s w On the Hillside [ obvious exits: N E W ] There are some tracks of a horse leaving north. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a horse leaving west. A warhorse has arrived from the north. * HP:Hurt MV:Haggard > A Small Foyer [ obvious exits: N E W ] A young Ador'tien Chalinda works hard under the gaze of her mistress. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A warhorse has arrived from the east. * HP:Hurt MV:Haggard > save score Saving Elric. * HP:Hurt MV:Haggard > You have 285(373) hit and -1(142) movement points. You have scored 57066503 experience points and 159 quest points. You need 1433497 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * HP:Hurt MV:Haggard > Regin narrates 'a 19 con thief that got good rolls' Amra narrates 'this ne' * HP:Hurt MV:Haggard > tell dhael made it into base with -1 mvsd You tell Dhael 'made it into base with -1 mvsd' * HP:Hurt MV:Haggard > The woodendoor closes quietly. * HP:Hurt MV:Haggard > emote says in a harsh Saldaean accent 'openm' Ok. * HP:Hurt MV:Haggard > The door opens revealing the Saldaean farm lands beyond. * HP:Hurt MV:Haggard > Wuken narrates 'a high hp thief is sweet' * HP:Hurt MV:Haggard > emote says in a harsh Saldaean accent 'open' where Ok. * HP:Hurt MV:Haggard > Players in your Zone -------------------- Gaernin - On Top of the High Hill Elric - A Small Foyer * HP:Hurt MV:Haggard > Wuken narrates 'i myself am not ' * HP:Hurt MV:Haggard > Gaernin has arrived from the east. A raven has arrived from the east. * HP:Hurt MV:Haggard > Wuken narrates 'i have crap hp for 17 con' tell gaernin get safe * HP:Hurt MV:Haggard > A breeze catches the door and swings it shut. A Legion of Unity Guardsman places his fist on his heart, saluting Gaernin. * HP:Hurt MV:Haggard > You tell Gaernin 'get safe' * HP:Hurt MV:Haggard > emote says in a harsh Saldaean accent 'open' Mandriyl chats 'anyone willing to ward a weapon for me?' Toranga narrates 'I have a 19 con rouge' * HP:Hurt MV:Haggard > Ok. * HP:Hurt MV:Haggard > Gaernin says 'haha' * HP:Hurt MV:Haggard > The door opens revealing the Saldaean farm lands beyond. snicker * HP:Hurt MV:Haggard > You snicker softly. * HP:Hurt MV:Haggard > Amra narrates '18 19 19 with str ' * HP:Hurt MV:Haggard > Gaernin throws back his head and cackles with insane glee! * HP:Hurt MV:Haggard > The archers suddenly launches arrows at something outside... <---------------------Tried the personal club trap routine, but they didnt fall for it. * HP:Hurt MV:Haggard > tell gaernin be ready to call door pelase You tell Gaernin 'be ready to call door pelase' * HP:Hurt MV:Haggard > ride warhorse A warhorse stops following you. You start riding him. noti * R HP:Hurt MV:Haggard > e You stop paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a horse leaving south. There are some tracks of a horse leaving west. There are some tracks of a human leaving south. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > e Dhael tells you 'sorry bro had to sort some ***** out' * R HP:Hurt MV:Haggard > n Amra narrates 'im 30' * R HP:Hurt MV:Haggard > On the Dusty Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Hurt MV:Haggard > On a Stretch of the Dusty Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. * R HP:Hurt MV:Haggard > w s On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving south. There are some tracks of a horse leaving west. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > n w On the Illuminated Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > On Top of the High Hill [ obvious exits: N E S ] There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving north. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > s On the Hillside [ obvious exits: N E W ] There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. There are some tracks of a horse leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > The woodendoor closes quietly. * R HP:Hurt MV:Haggard > The woodendoor is opened from the other side. * R HP:Hurt MV:Haggard > tell dhael np bro Violett chats 'old school 19 con for a thief ment 390 + hps, now it means 380 ish ' You tell Dhael 'np bro' * R HP:Hurt MV:Haggard > save Saving Elric. * R HP:Hurt MV:Haggard > score You have 303(373) hit and 7(142) movement points. You have scored 57066503 experience points and 159 quest points. You need 1433497 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * R HP:Hurt MV:Haggard > The woodendoor closes quietly. * R HP:Hurt MV:Haggard > tell gaernin resting mvs just outside of base atm..hehe Toreau chats '380ish?' You tell Gaernin 'resting mvs just outside of base atm..hehe' * R HP:Hurt MV:Haggard > Toranga narrates 'Farewell All' * R HP:Hurt MV:Haggard > The woodendoor is opened from the other side. * R HP:Hurt MV:Haggard > Violett chats 'i miss the old stat \"bug\"' * R HP:Hurt MV:Haggard > TICK IN 5 SECONDS. Mandriyl narrates 'later toranga' * R HP:Hurt MV:Haggard > Timer now at 66 secs. Timer now at 66 secs. * R HP:Hurt MV:Weary > The woodendoor closes quietly. Mandriyl narrates 'you suck' nar anyone gf area... be safe... trolls still around * R HP:Hurt MV:Weary > You narrate 'anyone gf area... be safe... trolls still around' * R HP:Hurt MV:Weary > Violett chats '380 ish hps' * R HP:Hurt MV:Weary > remove lantern You stop using a mirrored lantern. * R HP:Hurt MV:Weary > hide lantern You hide a mirrored lantern. * R HP:Hurt MV:Weary > get lantern pack You get a mirrored lantern from a backpack. * R HP:Hurt MV:Weary > hold lantern You hold a mirrored lantern above your head. noti * R HP:Hurt MV:Weary > l You start paying increased attention to your surroundings. * R HP:Hurt MV:Weary > Arela chats 'how much does your hp go up each level?' On the Hillside This side of the hill slopes up towards the top to the north. Sturdy grass has covered the ground preventing sand to slide down. No other vegetation has managed to grow here. To the west stands a neatly kept, wooden farm house. [ obvious exits: N E W ] There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. There are some tracks of a horse leaving west. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > noti e You stop paying increased attention to your surroundings. * R HP:Hurt MV:Weary > Gaernin tells you 'tell me when you go then' * R HP:Hurt MV:Weary > On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. There are some tracks of a horse leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > tell gaernin nod e You tell Gaernin 'nod' * R HP:Hurt MV:Weary > track trolloc On the Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. An antelope blends into the scenery. * R HP:Hurt MV:Weary > -= Some obvious recent tracks of Snide leaving south. Some clear fairly recent tracks of Snide leaving east. Some clear fairly recent tracks of Snide leaving north. Some faint day-old tracks of Club leaving south. * R HP:Hurt MV:Weary > s On the Dirt Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > Taeyl chats 'depends on con' s * R HP:Hurt MV:Weary > On a Dirtroad in the Settlement [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > s s At a Branching of the Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > On the Farmers Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > s s On the Road in the Farming Community [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > On a Dirtroad near the Edge of a Settlement [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > track trolloc -= Some obvious recent tracks of Snide leaving south. Some clear fairly recent tracks of Snide leaving north. Some faint day-old tracks of Club leaving south. * R HP:Hurt MV:Haggard > Taeyl chats 'and random roll....*roll*' * R HP:Hurt MV:Haggard > s Near a Bend in the Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > s s A Bend in the Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > Overgrown Plains near a Small Stream [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Hurt MV:Haggard > w s On the Road near a Small Bridge [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > On a Wooden Bridge [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * R HP:Hurt MV:Haggard > s On a Road near a Bridge [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > where Players in your Zone -------------------- Elric - On a Road near a Bridge Gaernin - A Small Foyer n * R HP:Hurt MV:Haggard > On a Wooden Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * R HP:Hurt MV:Haggard > Finrad chats '19 con will roll from about 10 to 13 i think until level 30 anyway' * R HP:Hurt MV:Haggard > tell gaernin resting mvs at bridge.. will let you know if I need door called You tell Gaernin 'resting mvs at bridge.. will let you know if I need door called' * R HP:Hurt MV:Haggard > TICK IN 5 SECONDS. Gaernin tells you 'ok' * R HP:Scratched MV:Weary > save score Saving Elric. * R HP:Scratched MV:Weary > You have 339(373) hit and 37(142) movement points. You have scored 57066503 experience points and 159 quest points. You need 1433497 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * R HP:Scratched MV:Weary > where Players in your Zone -------------------- Elric - On a Wooden Bridge Gaernin - A Small Foyer * R HP:Scratched MV:Weary > stat You are a 86 year old male human hunter. Your height is 5 feet, 5 inches, and you weigh 151.0 lbs. You are carrying 0.0 lbs and wearing 83.2 lbs, light. Your base abilities are: Str:19 Int:14 Wil:13 Dex:15 Con:18. Offensive bonus: 175, Dodging bonus: 18, Parrying bonus: 1 Your mood is: Brave. You will flee below: 111 Hit Points Your armor absorbs about 76% on average. You are subjected to the following effects: - NO QUIT noti * R HP:Scratched MV:Weary > kd You start paying increased attention to your surroundings. l * R HP:Scratched MV:Weary > kd [kill dark] They aren't here. * R HP:Scratched MV:Weary > On a Wooden Bridge The bridge is crossing the small, but fast flowing stream. The road continues to the north and south. To the north you see the road starting to wind. To the south it is entering forested lands. You see a small trickle of smoke rise upwards far to your north. A faded wooden sign stands on the bank. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. kd <--------------------Thought what are the chances that some trolloc would run through here... * R HP:Scratched MV:Weary > *Snide* has arrived from the south. <----------------------damn Im good! * R HP:Scratched MV:Weary > kd [kill dark] You smite *Snide*'s head. * R HP:Scratched MV:Weary - Snide: Scratched > kd [kill dark] You do the best you can! * R HP:Scratched MV:Weary - Snide: Scratched > *Snide* blasts your left leg. A forest sentinel barely tickles Snide's right hand with his pierce. You smite *Snide*'s body. [kill dark] You do the best you can! * R HP:Hurt MV:Weary - Snide: Scratched > [kill dark] You do the best you can! * R HP:Hurt MV:Weary - Snide: Scratched > bash A forest sentinel tickles Snide's body with his pierce. * R HP:Hurt MV:Weary - Snide: Scratched > - *Snide* panics, and attempts to flee! =+**+ A forest sentinel tickles Snide's body with his pierce. *Snide* blasts your body. =- *Snide* panics, and attempts to flee! - *Snide* leaves north. = They're not here anymore! * R HP:Hurt MV:Weary > kd kd n [kill dark] They aren't here. e * R HP:Hurt MV:Weary > [kill dark] They aren't here. * R HP:Hurt MV:Weary > On the Road near a Small Bridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Snide* is standing here. * R HP:Hurt MV:Weary > Overgrown Plains near a Small Stream [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Weary > kd k rat A rat starts following you. *Snide* has arrived from the west. [kill dark] You smite *Snide*'s left leg. * R HP:Hurt MV:Weary - Snide: Scratched > kd kd You do the best you can! * R HP:Hurt MV:Weary - Snide: Scratched > *Snide* barely blasts your body. You smite *Snide*'s body. [kill dark] You do the best you can! * R HP:Hurt MV:Weary - Snide: Hurt > [kill dark] You do the best you can! * R HP:Hurt MV:Weary - Snide: Hurt > bash -=+**+=- You dodge a bash from *Snide* who loses his balance and falls! -= Your bash at *Snide* sends him sprawling! * R HP:Hurt MV:Weary - Snide: Hurt > cackle You smite *Snide*'s body. You cackle gleefully. * R HP:Hurt MV:Weary - Snide: Hurt > An antelope panics, and attempts to flee! *Snide* blasts your left leg hard. You smite *Snide*'s right leg. * R HP:Hurt MV:Weary - Snide: Hurt > tell gaernin block all e of base.. You smite *Snide*'s body. * R HP:Hurt MV:Weary - Snide: Hurt > You tell Gaernin 'block all e of base..' * R HP:Hurt MV:Weary - Snide: Hurt > bash *Snide* sends you sprawling with a powerful bash! * R HP:Hurt MV:Weary - Snide: Hurt > *Snide* blasts your body hard. * R HP:Hurt MV:Weary - Snide: Hurt > *Snide* blasts your body very hard. * R HP:Wounded MV:Weary - Snide: Hurt > bash -=Cancelled. -=+**+=- *Snide* sends you sprawling with a powerful bash! * R HP:Wounded MV:Weary - Snide: Hurt > *Slurrp* has arrived from the north. * R HP:Wounded MV:Weary - Snide: Hurt > *Snide* blasts your left foot. * R HP:Wounded MV:Weary - Snide: Hurt > *Slurrp* leaves north. * R HP:Wounded MV:Weary - Snide: Hurt > *Snide* nods in agreement. * R HP:Wounded MV:Weary - Snide: Hurt > *Snide* blasts your body. * R HP:Wounded MV:Weary - Snide: Hurt > *Slurrp* has arrived from the north. * R HP:Wounded MV:Weary - Snide: Hurt > *Slurrp* blasts your left arm very hard. * R HP:Wounded MV:Weary - Snide: Hurt > *Slurrp* blasts your body hard. You smite *Snide*'s body. * R HP:Wounded MV:Weary - Snide: Hurt > *Slurrp* tickles your left leg with his blast. *Snide* barely tickles your left foot with his blast. You barely smite *Snide*'s body. * R HP:Wounded MV:Weary - Snide: Hurt > tell gaernin call door..heh I coming in You tell Gaernin 'call door..heh I coming in' * R HP:Wounded MV:Weary - Snide: Hurt > where Players in your Zone -------------------- Gaernin - A Sprawling Attic Elric - Overgrown Plains near a Small Stream TICK IN 5 SECONDS. * R HP:Wounded MV:Weary - Snide: Hurt > *Slurrp* blasts your left leg. You smite *Snide*'s body. * R HP:Wounded MV:Weary - Snide: Hurt > You dodge a bash from *Snide* who loses his balance and falls! * R HP:Wounded MV:Weary - Snide: Hurt > l Overgrown Plains near a Small Stream A dirt road is bordering these plains both to the north and the west. A small but fast flowing stream is to the south. The area itself seems to benefit from the water the stream provides. Several trees grow close to the stream while further away from the stream bushes and other kneehigh plants grow in abundance. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. *Slurrp* is here, fighting YOU! *Snide* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Weary - Snide: Hurt > flee You panic and attempt to flee! You flee head over heels. On the Road near a Small Bridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > n e n n A Curve in the Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Winded > A Bend in the Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Wounded MV:Winded > Near a Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Wounded MV:Winded > On a Dirtroad near the Edge of a Settlement [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > On the Road in the Farming Community [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > n n On the Farmers Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. w * R HP:Wounded MV:Winded > w At a Branching of the Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > n n On a Dirtroad in the Settlement [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Weary > On the Dirt Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > On a Grassy Field near a Fence [ obvious exits: N E S ] There are some tracks of a horse leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Wounded MV:Weary > n w On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. n * R HP:Wounded MV:Weary > Gaernin tells you 'if I weren't naked I would block' On the Hillside [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > On Top of the High Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. -------------------------------------------------------------------------------- Elric Joined: Oct 24, 2000 Posted: 2002-09-25 00:18 -------------------------------------------------------------------------------- * R HP:Wounded MV:Weary > dism You stop riding him. * HP:Wounded MV:Weary > lead warhorse You start leading him. A warhorse starts following you. * HP:Wounded MV:Weary > open falsebottom Ok. <---------------always wanted to try this.. hehe * HP:Wounded MV:Weary > tell gaernin np d You tell Gaernin 'np' * HP:Wounded MV:Weary > Inside an Underground Chamber [ obvious exits: E S U ] A warhorse has arrived from above. * HP:Wounded MV:Weary > save Saving Elric. score * HP:Wounded MV:Weary > s You have 230(373) hit and 33(142) movement points. You have scored 57068170 experience points and 159 quest points. You need 1431830 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * HP:Wounded MV:Weary > In a Crumbling Tunnel [ obvious exits: N S ] A warhorse has arrived from the north. * HP:Wounded MV:Weary > s Inside an Underground Chamber [ obvious exits: N E S U ] A warhorse has arrived from the north. * HP:Wounded MV:Weary > tell gaernin Im going to try and lure into tunnels You tell Gaernin 'Im going to try and lure into tunnels' * HP:Wounded MV:Weary > e e An Unlit Tunnel [ obvious exits: E W ] A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A warhorse has arrived from the west. * HP:Wounded MV:Weary > A Dark Tunnel [ obvious exits: E W ] A Saldaean soldier is here, looking for signs of danger. A warhorse has arrived from the west. * HP:Wounded MV:Weary > e A Square Chamber in the Tunnel [ obvious exits: S W U ] A Saldaean soldier is here, looking for signs of danger. A warhorse has arrived from the west. * HP:Wounded MV:Weary > n Alas, you cannot go that way... * HP:Wounded MV:Weary > w A Dark Tunnel [ obvious exits: E W ] A Saldaean soldier is here, looking for signs of danger. A warhorse has arrived from the east. w * HP:Wounded MV:Haggard > An Unlit Tunnel [ obvious exits: E W ] A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A warhorse has arrived from the east. <-----------Spam K dark and then think.. well maybe they didnt follow.. time to rebait. * HP:Wounded MV:Weary > score You have 248(373) hit and 34(142) movement points. You have scored 57068170 experience points and 159 quest points. You need 1431830 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. where * HP:Wounded MV:Weary > Players in your Zone -------------------- Elric - Inside an Underground Chamber Gaernin - A Small Foyer * HP:Wounded MV:Weary > n In a Crumbling Tunnel [ obvious exits: N S ] A warhorse has arrived from the south. * HP:Wounded MV:Weary > n u Inside an Underground Chamber [ obvious exits: E S U ] *Slurrp* is resting here. A warhorse has arrived from the south. <--------------------or maybe they did follow! * HP:Wounded MV:Weary > The falsebottom seems to be closed. * HP:Wounded MV:Weary > s s A rat starts following you. In a Crumbling Tunnel [ obvious exits: N S ] A rat has arrived from the north. A warhorse has arrived from the north. * HP:Wounded MV:Weary > Inside an Underground Chamber [ obvious exits: N E S U ] A warhorse has arrived from the north. * HP:Wounded MV:Weary > e An Unlit Tunnel [ obvious exits: E W ] A Saldaean soldier is here, looking for signs of danger. A rat has arrived from the west. A warhorse has arrived from the west. k rat * HP:Wounded MV:Weary > A rat stops following you. You smite a rat's body into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Save Save Your blood freezes as you hear a rat's death cry. noti * HP:Wounded MV:Weary > You have already saved during this tic. * HP:Wounded MV:Weary > You stop paying increased attention to your surroundings. * HP:Wounded MV:Weary > noti l You start paying increased attention to your surroundings. * HP:Wounded MV:Weary > e An Unlit Tunnel Burnt out torches are lining the wall. You can hear water dripping from the east. To the west you see light peering into the tunnel. A large room appears to be dug out in the earth there. To the east you see nothing but darkness. Spiderwebs brush your face as you move around. [ obvious exits: E W ] The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently. A Saldaean soldier is here, looking for signs of danger. * HP:Wounded MV:Weary > A Dark Tunnel [ obvious exits: E W ] A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A warhorse has arrived from the west. * HP:Wounded MV:Weary > kd kd [kill dark] They aren't here. * HP:Wounded MV:Weary > [kill dark] They aren't here. * HP:Wounded MV:Weary > l n <---------spam central * HP:Wounded MV:Weary > tell gaernin well slurrp down here.. hehe You tell Gaernin 'well slurrp down here.. hehe' * HP:Wounded MV:Weary > Taeyl chats 'cheer maeth' * HP:Wounded MV:Weary > Dhael tells you 'where you at?' * HP:Wounded MV:Weary > Taeyl chats 'cackle' * HP:Wounded MV:Weary > tell dhael tunnels.. slurrp was here You tell Dhael 'tunnels.. slurrp was here' w * HP:Wounded MV:Weary > Maeth chats 'great now my horse haggs...argg...' * HP:Wounded MV:Weary > w An Unlit Tunnel [ obvious exits: E W ] The corpse of a rat is lying here. A Saldaean soldier is here, looking for signs of danger. A warhorse has arrived from the east. * HP:Wounded MV:Haggard > Inside an Underground Chamber [ obvious exits: N E S U ] *Snide* is standing here. A warhorse has arrived from the east. * HP:Wounded MV:Haggard > *Snide* tickles your right leg with his blast. * HP:Wounded MV:Haggard - Snide: Hurt > e You smite *Snide*'s head. *Snide* barely blasts your right hand. No way! You're fighting for your life! * HP:Wounded MV:Haggard - Snide: Hurt > flee You panic and attempt to flee! You flee head over heels. An Unlit Tunnel [ obvious exits: E W ] The corpse of a rat is lying here. A Saldaean soldier is here, looking for signs of danger. * HP:Wounded MV:Haggard > s s Alas, you cannot go that way... * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > kd *Snide* has arrived from the west. * HP:Wounded MV:Haggard > kd TICK IN 5 SECONDS. bash A Saldaean soldier tickles Snide's right leg with his slash. *Snide* tries to blast a Saldaean soldier, but he parries successfully. A Saldaean soldier barely tickles Snide's left leg with his slash. Maeth chats 'what next bad stats?? shiver...' [kill dark] You smite *Snide*'s left arm hard. * HP:Wounded MV:Weary - a Saldaean soldier: Healthy - Snide: Hurt > [kill dark] You do the best you can! * HP:Wounded MV:Weary - a Saldaean soldier: Healthy - Snide: Hurt > -=+* Gaernin tells you 'I am going to chestroom a sec' *+ *Snide* panics, and attempts to flee! = *Snide* leaves east. - A Saldaean soldier leaves east. -= They're not here anymore! * HP:Wounded MV:Weary > e A Dark Tunnel [ obvious exits: E W ] A Saldaean soldier is here, fighting Snide. *Snide* is standing here. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. kd * HP:Wounded MV:Weary > kd *Snide* leaves west. [kill dark] They aren't here. * HP:Wounded MV:Weary > A Saldaean soldier leaves west. * HP:Wounded MV:Weary > bash [kill dark] They aren't here. * HP:Wounded MV:Weary > Bash who? <----------------------K DARK SPAM * HP:Wounded MV:Weary > w An Unlit Tunnel [ obvious exits: E W ] The corpse of a rat is lying here. * HP:Wounded MV:Weary > w e Inside an Underground Chamber [ obvious exits: N E S U ] The corpse of a warhorse is lying here. A Saldaean soldier is here, fighting Snide. *Slurrp* is standing here. *Snide* is here, fighting a Saldaean soldier. * HP:Wounded MV:Weary > An Unlit Tunnel [ obvious exits: E W ] The corpse of a rat is lying here. Dhael tells you 'get in now!!!' * HP:Wounded MV:Weary > w kd Inside an Underground Chamber [ obvious exits: N E S U ] The corpse of a warhorse is lying here. A Saldaean soldier is here, fighting Snide. *Slurrp* is standing here. *Snide* is here, fighting a Saldaean soldier. * HP:Wounded MV:Haggard > *Slurrp* blasts your right arm hard. * HP:Wounded MV:Haggard - Slurrp: Healthy > [kill dark] You do the best you can! * HP:Wounded MV:Haggard - Slurrp: Healthy > bash *Snide* panics, and attempts to flee! * HP:Wounded MV:Haggard - Slurrp: Healthy > *Snide* leaves south. * HP:Wounded MV:Haggard - Slurrp: Healthy > -flee = *Slurrp* blasts your right leg. A Saldaean soldier barely slashes Slurrp's body. +*Cancelled. PANIC! You couldn't escape! * HP:Wounded MV:Haggard - Slurrp: Scratched > *Snide* has arrived from the south. flee * HP:Wounded MV:Haggard - Slurrp: Scratched > *Snide* barely tickles your right foot with his blast. * HP:Wounded MV:Haggard - Slurrp: Scratched > You panic and attempt to flee! You flee head over heels. An Unlit Tunnel [ obvious exits: E W ] The corpse of a rat is lying here. * HP:Wounded MV:Haggard > A Saldaean soldier has arrived from the east. e * HP:Wounded MV:Haggard > e *Snide* has arrived from the west. A Dark Tunnel [ obvious exits: E W ] A Saldaean soldier is here, looking for signs of danger. * HP:Wounded MV:Haggard > A Square Chamber in the Tunnel [ obvious exits: S W U ] A Saldaean soldier is here, looking for signs of danger. * HP:Wounded MV:Haggard > kd kd kd [kill dark] They aren't here. * HP:Wounded MV:Haggard > kd *Snide* has arrived from the west. [kill dark] You smite *Snide*'s left arm hard. * HP:Wounded MV:Haggard - Snide: Wounded > kd [kill dark] You do the best you can! * HP:Wounded MV:Haggard - Snide: Wounded > [kill dark] You do the best you can! * HP:Wounded MV:Haggard - Snide: Wounded > [kill dark] You do the best you can! * HP:Wounded MV:Haggard - Snide: Wounded > bash -=+**+=- *Snide* sends you sprawling with a powerful bash! * HP:Wounded MV:Haggard - Snide: Wounded > *Snide* barely blasts your left leg. A Saldaean soldier leaves south. A Saldaean soldier has arrived from the west. l * HP:Wounded MV:Haggard - Snide: Wounded > Dhael tells you 'get safe now' * HP:Wounded MV:Haggard - Snide: Wounded > A Saldaean soldier says 'You Snide!!! You will die before your time!! ' A Saldaean soldier barely tickles Snide's body with his slash. * HP:Wounded MV:Haggard - Snide: Wounded > bash A Saldaean soldier barely slashes Snide's body. *Snide* blasts your body. * HP:Wounded MV:Haggard - Snide: Wounded > A Square Chamber in the Tunnel This square chamber has been dug out in the clay. It must have been hard labour. Several beams support the chamber. A small ladder is leading upwards towards a trapdoor in the ceiling. Tunnels lead to the the south and west. Torches light the chamber. A small guardpost is right next to the ladder. [ obvious exits: S W U ] A Saldaean soldier is here, fighting Snide. *Snide* is here, fighting YOU! tell dhael busy atm.. * HP:Wounded MV:Haggard - Snide: Wounded > Maeth chats 'eww...2 jaguars...id die fast' *Snide* panics, and attempts to flee! Cancelled. A Saldaean soldier tickles Snide's body with his slash. You tell Dhael 'busy atm..' * HP:Wounded MV:Haggard - Snide: Wounded > *Snide* leaves south. * HP:Wounded MV:Haggard > *Snide* has arrived from the south. * HP:Wounded MV:Haggard > kd [kill dark] You smite *Snide*'s right leg. bash * HP:Wounded MV:Haggard - Snide: Wounded > -= A Saldaean soldier says 'You Snide!!! You will die before your time!! ' A Saldaean soldier barely slashes Snide's right leg. +* Dhael tells you '*@#$@ do it' * A Saldaean soldier tickles Snide's body with his slash. *Snide* blasts your left leg. +=- *Snide* panics, and attempts to flee! -= Your bash at *Snide* sends him sprawling! * HP:Wounded MV:Haggard - Snide: Wounded > A Saldaean soldier tickles Snide's head with his slash. You smite *Snide*'s head. * HP:Wounded MV:Haggard - Snide: Wounded > *Slurrp* has arrived from the west. * HP:Wounded MV:Haggard - Snide: Wounded > A Saldaean soldier has arrived from the west. * HP:Wounded MV:Haggard - Snide: Wounded > *Snide* leaves south. * HP:Wounded MV:Haggard > *Slurrp* barely blasts your body. * HP:Wounded MV:Haggard - Slurrp: Scratched > You smite *Slurrp*'s body. A Saldaean soldier says 'You Slurrp!!! You will die before your time!! ' A Saldaean soldier barely tickles Slurrp's left hand with his slash. A Saldaean soldier joins a Saldaean soldier's fight! *Slurrp* blasts your left leg hard. * HP:Wounded MV:Haggard - Slurrp: Hurt > *Snide* has arrived from the south. * HP:Wounded MV:Haggard - Slurrp: Hurt > *Snide* leaves west. * HP:Wounded MV:Haggard - Slurrp: Hurt > bash TICK IN 5 SECONDS. - A Saldaean soldier tickles Slurrp's body with his slash. A Saldaean soldier tickles Slurrp's left leg with his slash. Qetl chats 'kerrigan ef' = You dodge a bash from *Slurrp* who loses his balance and falls! +**+=- -= Your bash at *Slurrp* sends him sprawling! * HP:Wounded MV:Weary - Slurrp: Scratched > A Saldaean soldier tickles Slurrp's body with his slash. A Saldaean soldier barely slashes Slurrp's body. You smite *Slurrp*'s body. * HP:Wounded MV:Weary - Slurrp: Hurt > A Saldaean soldier slashes Slurrp's right leg. A Saldaean soldier tickles Slurrp's body with his slash. You smite *Slurrp*'s body hard. *Slurrp* blasts your body. * HP:Wounded MV:Weary - Slurrp: Hurt > bash *Slurrp* panics, and attempts to flee! * HP:Wounded MV:Weary - Slurrp: Hurt > *Slurrp* leaves west. *Slurrp* has arrived from the west. Bash who? * HP:Wounded MV:Weary > *Slurrp* drinks blood from a skin of human flesh. * HP:Wounded MV:Weary > *Slurrp* drinks blood from a skin of human flesh. * HP:Wounded MV:Weary > kd *Slurrp* drinks blood from a skin of human flesh. * HP:Wounded MV:Weary > kd [kill dark] You smite *Slurrp*'s right arm hard. * HP:Wounded MV:Weary - Slurrp: Hurt > *Slurrp* panics, and attempts to flee! * HP:Wounded MV:Weary - Slurrp: Hurt > bash You smite *Slurrp*'s body hard. A Saldaean soldier says 'You Slurrp!!! You will die before your time!! ' A Saldaean soldier tickles Slurrp's body with his slash. A Saldaean soldier joins a Saldaean soldier's fight! [kill dark] You do the best you can! * HP:Wounded MV:Weary - Slurrp: Wounded > *Slurrp* leaves west. - *Slurrp* has arrived from the west. = *Slurrp* blasts your left leg. kd kd +*Cancelled. [kill dark] You do the best you can! * HP:Wounded MV:Weary - Slurrp: Wounded > [kill dark] You do the best you can! * HP:Wounded MV:Weary - Slurrp: Wounded > You smite *Slurrp*'s body. A Saldaean soldier says 'You Slurrp!!! You will die before your time!! ' A Saldaean soldier tickles Slurrp's body with his slash. A Saldaean soldier joins a Saldaean soldier's fight! * HP:Wounded MV:Weary - Slurrp: Wounded > bash -=+* *Slurrp* panics, and attempts to flee! *+= Malagar chats 'is a hooked spear worth getting warded?' - A Saldaean soldier tickles Slurrp's head with his slash. A Saldaean soldier barely tickles Slurrp's right foot with his slash. *Slurrp* leaves south. *Slurrp* has arrived from the south. - *Slurrp* leaves west. = They're not here anymore! * HP:Wounded MV:Weary > A Saldaean soldier leaves west. kd * HP:Wounded MV:Weary > kd [kill dark] They aren't here. kd * HP:Wounded MV:Weary > [kill dark] They aren't here. * HP:Wounded MV:Weary > A Saldaean soldier leaves west. [kill dark] They aren't here. l * HP:Wounded MV:Weary > s A Square Chamber in the Tunnel This square chamber has been dug out in the clay. It must have been hard labour. Several beams support the chamber. A small ladder is leading upwards towards a trapdoor in the ceiling. Tunnels lead to the the south and west. Torches light the chamber. A small guardpost is right next to the ladder. [ obvious exits: S W U ] * HP:Wounded MV:Weary > A Straight Part of the Tunnel [ obvious exits: N E S ] A Saldaean soldier is here, looking for signs of danger. * HP:Wounded MV:Weary > Taeyl chats 'kerrigan that almost sounds normal...' s * HP:Wounded MV:Weary > In a Low Tunnel [ obvious exits: N S ] * HP:Wounded MV:Weary > Regin chats 'no' * HP:Wounded MV:Weary > n e A Straight Part of the Tunnel [ obvious exits: N E S ] A Saldaean soldier is here, looking for signs of danger. * HP:Wounded MV:Weary > Mandriyl chats 'no' Amra chats 'no' The woodwall seems to be closed. * HP:Wounded MV:Weary > open woodwall e Ok. * HP:Wounded MV:Weary > A Hidden Shelter [ obvious exits: W ] A mohogany chest etched in gold gleams with a dark finish. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. <-----------4 mobs.. spammable door.. well maybe * HP:Wounded MV:Haggard > close woodwall Ok. * HP:Wounded MV:Haggard > tell dhael in woodwall Mandriyl chats 'yeah' You tell Dhael 'in woodwall' * HP:Wounded MV:Haggard > save score Saving Elric. * HP:Wounded MV:Haggard > You have 194(373) hit and 21(142) movement points. You have scored 57070020 experience points and 159 quest points. You need 1429980 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * HP:Wounded MV:Haggard > Mandriyl chats 'hehe' stats * HP:Wounded MV:Haggard > You are a 86 year old male human hunter. Your height is 5 feet, 5 inches, and you weigh 151.0 lbs. You are carrying 0.0 lbs and wearing 83.2 lbs, light. Your base abilities are: Str:19 Int:14 Wil:13 Dex:15 Con:18. Offensive bonus: 163, Dodging bonus: 21, Parrying bonus: 1 Your mood is: Brave. You will flee below: 111 Hit Points Your armor absorbs about 76% on average. You are subjected to the following effects: - NO QUIT - NOTICE * HP:Wounded MV:Haggard > Malagar chats 'didnt think so...thanks' * HP:Wounded MV:Haggard > Parn chats 'ne one doing wards on?' * HP:Wounded MV:Haggard > Dhael narrates 'recents of bullet, ryu south of maradon' <---------OH thats why I need to get safe... well you could have said so sooner! * HP:Wounded MV:Haggard > Mandriyl chats 'i think light side is way funner' * HP:Wounded MV:Haggard > tell dhael hehe should have seen them run You tell Dhael 'hehe should have seen them run' * HP:Wounded MV:Haggard > save score You have already saved during this tic. * HP:Wounded MV:Haggard > You have 194(373) hit and 21(142) movement points. You have scored 57070020 experience points and 159 quest points. You need 1429980 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * HP:Wounded MV:Haggard > Anjiwhiny chats 'how long do wards last?' * HP:Wounded MV:Haggard > l A Hidden Shelter Hidden behind a wooden wall this room offers shelter in case the tunnel system is discovered and entered brigands or worse. A large wooden chest stands to the side intended to hold the valuable things the farmers might own. The room is dark to prevent light peering through the secret entance. [ obvious exits: W ] A mohogany chest etched in gold gleams with a dark finish. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. Dhael tells you 'how many there?' * HP:Wounded MV:Haggard > tell dhael so far just slurrp and snide You tell Dhael 'so far just slurrp and snide' TICK IN 5 SECONDS. where * HP:Wounded MV:Weary > save score Players in your Zone -------------------- Elric - A Hidden Shelter Gaernin - A Sprawling Attic * HP:Wounded MV:Weary > Saving Elric. * HP:Wounded MV:Weary > You have 211(373) hit and 37(142) movement points. You have scored 57070020 experience points and 159 quest points. You need 1429980 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * HP:Wounded MV:Weary > l A Hidden Shelter Hidden behind a wooden wall this room offers shelter in case the tunnel system is discovered and entered brigands or worse. A large wooden chest stands to the side intended to hold the valuable things the farmers might own. The room is dark to prevent light peering through the secret entance. [ obvious exits: W ] A mohogany chest etched in gold gleams with a dark finish. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. * HP:Wounded MV:Weary > tell gaernin I would stay safe..hehe You tell Gaernin 'I would stay safe..hehe' * HP:Wounded MV:Weary > save score You have already saved during this tic. * HP:Wounded MV:Weary > You have 211(373) hit and 37(142) movement points. You have scored 57070020 experience points and 159 quest points. You need 1429980 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * HP:Wounded MV:Weary > Dhael narrates 'slurrp, snide saldaean settlement area' * HP:Wounded MV:Weary > tell dhael didnt want to try and run atm... I was hagg You tell Dhael 'didnt want to try and run atm... I was hagg' * HP:Wounded MV:Weary > kd [kill dark] They aren't here. * HP:Wounded MV:Weary > The woodwall is opened from the other side. <-------------oh crap...be ready to fight! <-----------------K dark spam Dhael tells you 'bullet ryu around' * HP:Wounded MV:Weary > The woodwall closes quietly. <------at least they show manners and close the door when not using it * HP:Wounded MV:Weary > tell dhael woodwall was jsut opened You tell Dhael 'woodwall was jsut opened' * HP:Wounded MV:Weary > tell dhael and closed l You tell Dhael 'and closed' * HP:Wounded MV:Weary > A Hidden Shelter Hidden behind a wooden wall this room offers shelter in case the tunnel system is discovered and entered brigands or worse. A large wooden chest stands to the side intended to hold the valuable things the farmers might own. The room is dark to prevent light peering through the secret entance. [ obvious exits: W ] A mohogany chest etched in gold gleams with a dark finish. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. Dhael narrates 'yeah they're killing my bro' <-----------k dark spams The woodwall is opened from the other side. <-----oh they back for more... and I mean backup * HP:Wounded MV:Weary > [kill dark] They aren't here. * HP:Wounded MV:Weary > kd kd [kill dark] They aren't here. kd * HP:Wounded MV:Weary > [kill dark] They aren't here. * HP:Wounded MV:Weary > kd kd <------------------Did I say you can leave? Get back here and help me save myself. A Saldaean soldier leaves west. [kill dark] They aren't here. * HP:Wounded MV:Winded > [kill dark] They aren't here. * HP:Wounded MV:Winded > [kill dark] They aren't here. <-----------------------well as they say.. time to roll teh dice. * HP:Wounded MV:Winded > w TICK IN 5 SECONDS. s s Ankira narrates 'how did vaen die? ' Violett chats 'its in junk yard ' A Straight Part of the Tunnel [ obvious exits: N E S ] A Saldaean soldier is here, fighting Snide. *Snide* is here, fighting a Saldaean soldier. *Slurrp* is standing here. *Ryu* is standing here. *Bullet* is standing here. * HP:Wounded MV:Winded > *Ryu* strikes your left leg. <--------------------bah.. not in my favor * HP:Wounded MV:Winded - Ryu: Healthy > You try to smite *Ryu*, but he parries successfully. *Ryu* strikes your body. A Saldaean soldier barely tickles Snide's body with his slash. No way! You're fighting for your life! * HP:Wounded MV:Winded - Ryu: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Winded - Ryu: Healthy > *Slurrp* blasts your left leg. * HP:Wounded MV:Winded - Ryu: Healthy > flee You panic and attempt to flee! *Bullet* blasts your head. Carly chats 'it got stuffed and never came back ' Blanka narrates 'anyone around amador help with mercs?' You flee head over heels. A Square Chamber in the Tunnel [ obvious exits: S W U ] * HP:Wounded MV:Winded > cmwe n Arglebargle, glop-glyf!?! * HP:Wounded MV:Winded > w Alas, you cannot go that way... * HP:Wounded MV:Winded > A Dark Tunnel [ obvious exits: E W ] w * HP:Wounded MV:Winded > n An Unlit Tunnel [ obvious exits: E W ] The corpse of a rat is lying here. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. n * HP:Wounded MV:Winded > Maeth chats 'it died' * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > w Alas, you cannot go that way... * HP:Wounded MV:Winded > n n *Slurrp* has arrived from the east. *Bullet* has arrived from the east. *Ryu* has arrived from the east. Inside an Underground Chamber [ obvious exits: N E S U ] The corpse of a warhorse is lying here. A Saldaean soldier is here, looking for signs of danger. A Saldaean soldier is here, looking for signs of danger. n * HP:Wounded MV:Winded > *Slurrp* has arrived from the east. * HP:Wounded MV:Winded > *Slurrp* blasts your right arm hard. *Bullet* has arrived from the east. *Ryu* has arrived from the east. *Ryu* strikes your body. No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > *Bullet* blasts your right leg. No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > *Bullet* blasts your body. A Saldaean soldier barely slashes Bullet's body. A Saldaean soldier joins a Saldaean soldier's fight! *Ryu* barely strikes your body. You smite *Slurrp*'s body very hard. *Slurrp* blasts your head. No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > flee s s s s s PANIC! You couldn't escape! * HP:Battered MV:Winded - Slurrp: Wounded > No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > flee No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > s s PANIC! You couldn't escape! s * HP:Battered MV:Winded - Slurrp: Wounded > s A Saldaean soldier tries to slash Ryu, but he parries successfully. A Saldaean soldier slashes Bullet's body. *Ryu* barely strikes your body. You smite *Slurrp*'s left leg hard. *Slurrp* barely blasts your head. * HP:Battered MV:Winded - Slurrp: Wounded > s No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > No way! You're fighting for your life! flee * HP:Battered MV:Winded - Slurrp: Wounded > No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > s No way! You're fighting for your life! * HP:Battered MV:Winded - Slurrp: Wounded > s *Bullet* sends you sprawling with a powerful bash! * HP:Battered MV:Winded - Slurrp: Wounded > s s s flee s s A Saldaean soldier tries to slash Ryu, but he deflects the blow. A Saldaean soldier barely tickles Bullet's right leg with his slash. *Bullet* blasts your left leg. *Ryu* strikes your body hard. You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! *Slurrp* blasts your body. You flee head over heels! <----------------AH how nice, they left a door open for me You flee head over heels. Inside the Barn [ obvious exits: S D ] A brown cow is here, chewing thoughtfully. A brown cow is here, chewing thoughtfully. In the Backyard of a Farm [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. * HP:Beaten MV:Weary > PANIC! You couldn't escape! * HP:Beaten MV:Weary > On a Grazing Meadow [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A wooden bucket has been left here. An antelope blends into the scenery. A cute brown deer eyes you nervously. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e On a Potato Field [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. u * HP:Beaten MV:Weary > In the Horse Corral [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Weary > A Dusty Clearing in front of a Farmhouse [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An old wooden trough stands here, half filled with water. * HP:Beaten MV:Weary > On a Dirtroad near the Edge of a Settlement [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. An antelope blends into the scenery. A cute brown deer eyes you nervously. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e n On a Trail near the Dirtroad [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. n * HP:Beaten MV:Weary > n Alas, you cannot go that way... * HP:Beaten MV:Weary > w Alas, you cannot go that way... * HP:Beaten MV:Weary > Parn chats 'server rip ' Alas, you cannot go that way... * HP:Beaten MV:Weary > n n On a Dirtroad near the Edge of a Settlement [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. An antelope blends into the scenery. A cute brown deer eyes you nervously. n * HP:Beaten MV:Haggard > On the Road in the Farming Community [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A cute brown deer eyes you nervously. * HP:Beaten MV:Haggard > On the Farmers Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Haggard > At a Branching of the Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Haggard > n w w On a Dirtroad in the Settlement [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Haggard > Before the Farmhouse [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Parn chats 'woot ' n * HP:Beaten MV:Haggard > On a Grassy Field near a Fence [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A cute brown deer eyes you nervously. * HP:Beaten MV:Haggard > w w n Alas, you cannot go that way... w w * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > You are too exhausted. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Parn chats 'nice' * HP:Beaten MV:Haggard > get vial pack quaff vial n You get a thin vial of yellow fluid from a backpack. * HP:Beaten MV:Haggard > w You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Beaten MV:Tiring > w On a Dry Patch of Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. * HP:Beaten MV:Tiring > On the Hillside [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. There are some tracks of a horse leaving west. You notice a mirrored lantern is hidden here. *Jagang* is standing here. <----------------------LEGION TRAP! I knew it. Oh well abs and on foot.. might as well admit my deathwish and spam maradon * HP:Beaten MV:Tiring > *Jagang* smites your left arm very hard. You flee head over heels! You panic and attempt to flee! knock woodendoor You flee head over heels. On a Dry Patch of Grass [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. On the Hillside [ obvious exits: N E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving north. *Jagang* is standing here. n n * HP:Beaten MV:Tiring > Ok. * HP:Beaten MV:Tiring > n *Jagang* barely smites your right leg. You flee head over heels! PANIC! You couldn't escape! * HP:Beaten MV:Tiring - Jagang: Scratched > n The wooden door to the farm house slowly swings open. No way! You're fighting for your life! n * HP:Beaten MV:Tiring - Jagang: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Jagang: Scratched > n You smite *Jagang*'s left leg. *Jagang* smites your right leg hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! n n n e e e A stream of arrows is launched from small holes in the hillside! n You flee head over heels. On Top of the High Hill [ obvious exits: N E S ] There are some tracks of a horse leaving down. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. On a Green Hillside [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. n n * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > n Alas, you cannot go that way... * HP:Beaten MV:Tiring > n Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... e e * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > e On the Green Plains Bordering the Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. An antelope blends into the scenery. * HP:Beaten MV:Tiring > e Bend in the Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. * HP:Beaten MV:Tiring > n n A Curve in the Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving west. n * HP:Beaten MV:Tiring > Near a Bend in the Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * HP:Beaten MV:Tiring > n A Turn in the Dirtroad [ obvious exits: E S ] There are some tracks of a human leaving south. A gray palfrey prances skittishly nearby. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > e Alas, you cannot go that way... * HP:Beaten MV:Tiring > e On the Winding Dirtroad [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A spotted jaguar opens its eyes lazily. * HP:Beaten MV:Winded > Bend in the Dirt Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * HP:Beaten MV:Winded > n Green Plains Bordering the Road [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. * HP:Beaten MV:Winded > n n In the Dense Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. * HP:Beaten MV:Winded > n n Among the Scattered Trees [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. The lone wolf is slinking about in the shadows. The lone wolf is slinking about in the shadows. An ancient, gnarled tree looms over you. * HP:Beaten MV:Winded > In the Light Forest [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. * HP:Beaten MV:Winded > Near a Granite Cliff [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. * HP:Beaten MV:Winded > get vial pack quaff vial At a Small Shrub [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > n Alas, you cannot go that way... n * HP:Beaten MV:Winded > n At the Base of a Cliff [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. * HP:Beaten MV:Winded > n At a Large Pond [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * HP:Beaten MV:Winded > n Alas, you cannot go that way... * HP:Beaten MV:Winded > n Alas, you cannot go that way... * HP:Beaten MV:Winded > e Alas, you cannot go that way... * HP:Beaten MV:Winded > You get a thin vial of yellow fluid from a backpack. * HP:Beaten MV:Winded > w You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Beaten MV:Strong > n Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > n n Alas, you cannot go that way... * HP:Beaten MV:Strong > n n Alas, you cannot go that way... * HP:Beaten MV:Strong > n Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > n Alas, you cannot go that way... * HP:Beaten MV:Strong > On a Woodland Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Strong > In a Thick Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Tiring > Ankira narrates 'is illian road safe?' Near a Large Mound [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. * HP:Beaten MV:Tiring > On a Woodland Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. n * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > e Alas, you cannot go that way... * HP:Beaten MV:Tiring > n Alas, you cannot go that way... w n * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > n A Bend in the Wooded Trail [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. n n * HP:Beaten MV:Tiring > A Faint Trail in the Woodlands [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Tiring > n Along a Faint Trail in the Woodlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of a maned wolf is lying here. A huge grizzly bear is here standing on its haunches. A northern ranger sneaks around here, hiding in the shadows. * HP:Beaten MV:Tiring > n n Near a Forest Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. A huge grizzly bear is here standing on its haunches. * HP:Beaten MV:Tiring > Near a Towering Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Tiring > n In a Light Woodlands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Tiring > Amongst Golden Fields [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. An elk with massive antlers eyes you with curiosity. * HP:Beaten MV:Tiring > On the Wooded Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Tiring > Nearing the Wooded Plains [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > w w w w Pushing through the Brushes [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Beaten MV:Winded > n n Nearing the Dried Up River Bedding [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e Alas, you cannot go that way... * HP:Beaten MV:Winded > e e e Cerl narrates 'I hope so ' On the Edge of a Ravine [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > On the Bottom of the River Bedding [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Winded > On the Bottom of the River Bedding [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. * HP:Beaten MV:Winded > Sharp Bend in the Bedding [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. n * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e e In the Dried Up River Bed [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Winded > n n On the Dusty Plains [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A large plains bear smells the air for prey. * HP:Beaten MV:Winded > n Near the Dusty Plains [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. n n * HP:Beaten MV:Winded > The Beginning of a Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A black wolf growls loudly, poised to leap. * HP:Beaten MV:Winded > n An Animal Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A large plains lion stalks the grasslands looking for prey. * HP:Beaten MV:Weary > w Among the Thorny Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A thick, stout plant with spiny foliage seems to quiver as you approach. A thick, stout plant with spiny foliage seems to quiver as you approach. * HP:Beaten MV:Weary > Near the Rising Ground [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A hungry looking lioness is here, eyes gleaming with a blood lust. n * HP:Beaten MV:Weary > e Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n n On the Sloping Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tr -------------------------------------------------------------------------------- Elric Joined: Oct 24, 2000 Posted: 2002-09-25 00:19 -------------------------------------------------------------------------------- On the Sloping Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A hungry looking lioness is here, eyes gleaming with a blood lust. * HP:Beaten MV:Weary > n Overlooking the Green Meadow [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A large plains bear smells the air for prey. * HP:Beaten MV:Weary > Overlooking a Small Clearing [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. * HP:Beaten MV:Weary > End of a Dusty Path [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A large plains bear smells the air for prey. * HP:Beaten MV:Weary > On the Dry Dusty Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > The Rough Uneven Terrain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. w * HP:Beaten MV:Haggard > w w Wandering in the Wooded Hills [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. w w * HP:Beaten MV:Haggard > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > w Outside the Gates of Maradon [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. An iron lantern hangs from the wall above the gate. * HP:Beaten MV:Haggard > The Citygate seems to be closed. * HP:Beaten MV:Haggard > call The Citygate seems to be closed. * HP:Beaten MV:Haggard > Violett narrates 'about 95 % of the time ankira' The Citygate seems to be closed. <--------------------OMG wide open.. and they let me walk in.... Timer now at 66 secs. Timer now at 66 secs. You call for the Citygate to be opened. The Citygate is opened from the other side. * HP:Beaten MV:Weary > get fireworks pack use fireworks You get a bunch of fireworks from a backpack. * HP:Beaten MV:Weary > You light the fuse on the fireworks and set them down. The fuse slowly burns... <------------------hey if they were half as pumped as I was.. I thought maybe just maybe... * HP:Beaten MV:Weary > w Inside the Eastern Gate of Maradon [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. Dhael al'Makin the Guardian |Legion of Unity| is standing here, riding a warhorse. A worker busily earns a day's pay. A gruff guard of Maradon is here, patrolling the streets. An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. An experienced looking guard of Maradon stands here on guard. * HP:Beaten MV:Haggard > A Maradon gatekeeper closes the Citygate. A Maradon gatekeeper locks the Citygate. * HP:Beaten MV:Haggard > nar damn burned 2 vials You narrate 'damn burned 2 vials' * HP:Beaten MV:Haggard > emote says in a harsh Saldaean accent 'dont go e' Ankira narrates 'i meant at the moment. ' * HP:Beaten MV:Haggard > Ok. * HP:Beaten MV:Haggard > nar jagang was blocking legion base... You narrate 'jagang was blocking legion base...' * HP:Beaten MV:Haggard > nar 5 for me.. I feel so loved You narrate '5 for me.. I feel so loved' * HP:Beaten MV:Haggard > Someone chats '17 17 13 12 11 mc ' emote says in a harsh Saldaean accent 'come on works' * HP:Beaten MV:Haggard > Ok. * HP:Beaten MV:Haggard > Violett narrates 'if illian rd wasn't safe i'd be scared for the light' * HP:Beaten MV:Haggard > Zira narrates 'any dodge gear for trade i got vials...' * HP:Beaten MV:Haggard > Dhael smirks. * HP:Beaten MV:Haggard > Parn chats 'restat' * HP:Beaten MV:Haggard > Orenda chats 'silly people think I can't see in the dark it do be funny' * HP:Beaten MV:Haggard > Si chats 'what does mc mean?' * HP:Beaten MV:Haggard > save score Saving Elric. * HP:Beaten MV:Haggard > TICK IN 5 SECONDS. You have 83(373) hit and 21(142) movement points. You have scored 57067566 experience points and 159 quest points. You need 1432434 exp to level and 241 qp to rank. You have amassed 231 Turn points to date. You have played 40 days and 18 hours (real time). This ranks you as Elric the Guardian [Legion of Unity 5] (Level 40). You are standing. * HP:Beaten MV:Haggard > Timer now at 66 secs. Timer now at 66 secs. * HP:Beaten MV:Weary > emote says in a harsh Saldaean accent 'damn I never spammed so fast in my life' Ok. <----------------------Works went Kerboom, but no trollocs. -------------------------------------------------------------------------------- Slurrp Joined: Sep 01, 2000 Posted: 2002-09-25 01:38 -------------------------------------------------------------------------------- Me bad. Shouldn't have opened woodwall and let you know we were out there:P Oh well, it was great fun:) -------------------------------------------------------------------------------- Club Joined: Mar 08, 2000 From: Washington, USA Posted: 2002-09-25 02:12 -------------------------------------------------------------------------------- Nod, always good stuff fighting Elric. Notice how I don't chase Legion members into their base now? Yup, I've definately learned something. -------------------------------------------------------------------------------- Elric Joined: Oct 24, 2000 Posted: 2002-09-25 03:49 -------------------------------------------------------------------------------- WEll I felt bad about that when it happened.. and I was going to give back your master.. but when I finally found someone I knew that was on darkside.. they said you already went linkless or quit.. dont remember atm. I really enjoy fighting solo around Maradon, I can even understand that there was a reported group of 4-6 around maradon.. but I was only one out there cause others had to rent. Just was really surprised I lived through that. Elric