Wept narrates 'dusty' * S HP:Healthy MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a gray palfrey is lying here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Jaws narrates 'dusty' * S HP:Healthy MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount lkill human eaving west. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. * S HP:Healthy MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. kill human * S HP:Healthy MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. * S HP:Healthy MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. They aren't here. * S HP:Healthy MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount lkill human eaving west. There are some tracks of a ridden mount leaving west. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. * S HP:Healthy MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. They aren't here. kill human * S HP:Healthy MV:Tiring > They aren't here. * S HP:Healthy MV:Tiring > Eleanor leaves south riding a shadow stallion. You follow Eleanor. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] There are some tracks of a dreadlord leaving east. There are some tracks of a horse leaving east. There are some tracks of a trolloc leaving west. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. A rat scurries around trying to get out of sight. *Culhook* is here, fighting Wept, riding a black stallion. *Embryo* is here, fighting Wept, riding a black stallion. *Fireyj* is here, fighting Wept, riding a gray palfrey. Wept is sad.. is here, fighting Culhook. You smite *Fireyj*'s body.kill human * S HP:Healthy MV:Tiring - Wept: Hurt - Fireyj: Scratched > Wept leaves south. * S HP:Healthy MV:Tiring - Fireyj: Scratched > kill human Eleanor leaves west riding a shadow stallion. *Culhook* tickles your body with his smite. * S HP:Scratched MV:Tiring - Fireyj: Scratched > kill human You do the best you can! *Embryo* tickles your left leg with his pierce. * S HP:Scratched MV:Tiring - Fireyj: Scratched > You do the best you can! * S HP:Scratched MV:Tiring - Fireyj: Scratched > *Embryo* tickles your body with his pierce. *Culhook* smites your body. *Fireyj* blasts your body hard. You smite *Fireyj*'s body. * S HP:Scratched MV:Tiring - Fireyj: Scratched > You do the best you can! * S HP:Scratched MV:Tiring - Fireyj: Scratched > nar on nar on *Embryo* tickles your body with his pierce. You narrate 'on' Wept has arrived from the south. * S HP:Scratched MV:Tiring - Fireyj: Scratched > You narrate 'on' * S HP:Scratched MV:Tiring - Fireyj: Scratched > change mood brave bash Eleanor has arrived from the west, riding a shadow stallion. * S HP:Scratched MV:Tiring - Fireyj: Scratched > *Embryo* tickles your left arm with his pierce. You barely smite *Fireyj*'s right hand. * S HP:Scratched MV:Tiring - Fireyj: Scratched > You dodge a bash from *Fireyj* who loses his balance and falls! Mood changed to: Brave iring - Fireyj: Scratched > *Culhook* sends you sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Fireyj: Scratched > The air around *Culhook*'s eyes seems to catch fire, blinding him. * S HP:Hurt MV:Tiring - Fireyj: Scratched > *Embryo* avoids being bashed by Wept who loses his balance and falls! * S HP:Hurt MV:Tiring - Fireyj: Scratched > *Embryo* barely tickles your right leg with his pierce. *Culhook* smites your body. *Fireyj* blasts your body hard. * S HP:Hurt MV:Tiring - Fireyj: Scratched > *Culhook* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Fireyj: Scratched > *Culhook* leaves east riding a black stallion. *Culhook* has arrived from the east, riding a black stallion. * S HP:Hurt MV:Tiring - Fireyj: Scratched > *Culhook* leaves west riding a black stallion. * S HP:Hurt MV:Tiring - Fireyj: Scratched > *Embryo* barely pierces your right leg. *Fireyj* blasts your body hard. * S HP:Hurt MV:Tiring - Fireyj: Scratched > *Embryo* barely pierces your left arm. *Fireyj* blasts your body very hard. * S HP:Wounded MV:Tiring - Fireyj: Scratched > Eleanor slashes *Fireyj*'s right leg hard. * S HP:Wounded MV:Tiring - Fireyj: Scratched > Eleanor slashes *Fireyj*'s left hand hard. *Embryo* barely tickles your body with his pierce. You smite *Fireyj*'s body. *Embryo* tickles your right arm with his pierce. nar come thony * S HP:Wounded MV:Tiring - Fireyj: Hurt > You narrate 'come thony' * S HP:Wounded MV:Tiring - Fireyj: Hurt > Eleanor avoids being bashed by *Fireyj* who loses his balance and falls! * S HP:Wounded MV:Tiring - Fireyj: Hurt > Wept looks at *Fireyj*. bash * S HP:Wounded MV:Tiring - Fireyj: Hurt > *Embryo* barely tickles your body with his pierce. You barely smite *Fireyj*'s body. * S HP:Wounded MV:Tiring - Fireyj: Hurt > *Embryo* barely tickles your left leg with his pierce. = ing - Fireyj: Hurt > Eleanor grabs a sculpted statuette. = *Fireyj* blasts your right leg hard. *Embryo* tickles your right arm with his pierce. = *Fireyj* blasts your left hand. *Embryo* barely tickles your body with his pierce. Your bash at *Fireyj* sends him sprawling! * S HP:Wounded MV:Tiring - Fireyj: Hurt > Wept looks at *Embryo*. * S HP:Wounded MV:Tiring - Fireyj: Hurt > *Embryo* tickles your right foot with his pierce. You smite *Fireyj*'s body. * S HP:Wounded MV:Tiring - Fireyj: Hurt > where *Embryo* tickles your body with his pierce. * S HP:Wounded MV:Tiring - Fireyj: Hurt > Players in your Zone -------------------- Eleanor - Road to Tarwin's Gap smelly horse - somewhere Jaws - Trolloc Camp Wendigo - Road to Tarwin's Gap smelly horse - somewhere Wept - Road to Tarwin's Gap * S HP:Wounded MV:Tiring - Fireyj: Hurt > Eleanor unleashes a flurry of icy spikes at *Fireyj*, who is stabbed repeatedly. Crack narrates '*sigh* i need moves again' * S HP:Wounded MV:Tiring - Fireyj: Hurt > Wept scythes *Embryo*'s left leg very hard. * S HP:Wounded MV:Tiring - Fireyj: Hurt > The steady toll of a gong calls defenders to the stone. Wept scythes *Embryo*'s body hard. Eleanor slashes *Embryo*'s right leg hard. *Embryo* barely tickles your right leg with his pierce. You smite *Fireyj*'s body hard. * S HP:Wounded MV:Strong - Fireyj: Hurt > bash *Embryo* panics, and attempts to flee! *Embryo* leaves east riding a black stallion. - ong - Fireyj: Hurt > * Wept scythes *Fireyj*'s body. - *Fireyj* sends Wept sprawling with a powerful bash! You dodge a bash from *Fireyj* who loses his balance and falls! A black messenger pigeon has arrived from the south. As *Fireyj* avoids your bash, you topple over and fall to the ground! *Embryo* has arrived from the north, riding a black stallion. * S HP:Wounded MV:Strong - Fireyj: Hurt > *Embryo* leaves west riding a black stallion. * S HP:Wounded MV:Strong - Fireyj: Hurt > A black messenger pigeon beats its wings harder. * S HP:Wounded MV:Strong - Fireyj: Hurt > change mood brave bash *Fireyj* blasts your body very hard. *Fireyj* blasts Wept's left arm very hard. You smite *Fireyj*'s left leg. *Fireyj* blasts your body hard. * S HP:Wounded MV:Strong - Fireyj: Hurt > Mood changed to: Brave ong - Fireyj: Hurt > A black messenger pigeon leaves east. = *Fireyj* blasts your body extremely hard. *Fireyj* blasts your right foot hard. As *Fireyj* avoids your bash, you topple over and fall to the ground! * S HP:Wounded MV:Strong > *Fireyj* avoids being bashed by Wept who loses his balance and falls! * S HP:Wounded MV:Strong > bash Burzon leaves west. * S HP:Wounded MV:Strong > Maybe you should get on your feet first? * S HP:Wounded MV:Strong > kill human Eleanor says 'hmm' *Fireyj* sends Wept sprawling with a powerful bash! You dodge a bash from *Fireyj* who loses his balance and falls! kill human * S HP:Wounded MV:Strong - Fireyj: Hurt > kill human You smite *Fireyj*'s right leg hard. You do the best you can! * S HP:Wounded MV:Strong - Fireyj: Hurt > You do the best you can! * S HP:Wounded MV:Strong - Fireyj: Hurt > You do the best you can! * S HP:Wounded MV:Strong - Fireyj: Hurt > bash = ong - Fireyj: Hurt > *Fireyj* blasts your right arm extremely hard. *Fireyj* blasts Wept's right arm extremely hard. + Eleanor says 'How can I keep failing' = A gray palfrey pricks its ears forward and looks alert. Burzon pierces *Fireyj*'s left leg hard. Burzon pierces *Fireyj*'s body hard. = Your bash at *Fireyj* sends him sprawling! * S HP:Battered MV:Strong - Fireyj: Wounded > Burzon pierces *Fireyj*'s right hand. You smite *Fireyj*'s body very hard. The air around *Fireyj*'s eyes seems to catch fire, blinding him. * S HP:Battered MV:Strong - Fireyj: Wounded > Burzon pierces *Fireyj*'s body hard. You smite *Fireyj*'s body. Wept scythes *Fireyj*'s right arm very hard. * S HP:Battered MV:Strong - Fireyj: Wounded > Eleanor slashes *Fireyj*'s body hard. * S HP:Battered MV:Strong - Fireyj: Wounded > bash - rong - Fireyj: Wounded > Weaver narrates '1 smelly' = Burzon pierces *Fireyj*'s body. Burzon pierces *Fireyj*'s body hard. * Eleanor unleashes a flurry of icy spikes at *Fireyj*, who is stabbed repeatedly. = Your bash at *Fireyj* sends him sprawling! Burzon avoids being bashed by *Fireyj* who loses his balance and falls! * S HP:Battered MV:Strong - Fireyj: Battered > Burzon pierces *Fireyj*'s body. You smite *Fireyj*'s left leg. * S HP:Battered MV:Strong - Fireyj: Battered > Burzon pierces *Fireyj*'s right arm. * S HP:Battered MV:Strong - Fireyj: Battered > Burzon now follows Eleanor. * S HP:Battered MV:Strong - Fireyj: Battered > kill human Eleanor unleashes a flurry of icy spikes at *Fireyj*, who is stabbed repeatedly. * S HP:Battered MV:Strong - Fireyj: Beaten > You do the best you can! * S HP:Battered MV:Strong - Fireyj: Beaten > Eleanor slashes *Fireyj*'s right hand. Burzon pierces *Fireyj*'s right leg very hard. You smite *Fireyj*'s head. * S HP:Battered MV:Strong - Fireyj: Critical > Burzon pierces *Fireyj*'s body hard. * S HP:Battered MV:Strong - Fireyj: Critical > kill human *Fireyj* says 'Grw ^Wl R_wu yB v eZM\ToM`' kill human kill human *Fireyj* blasts your body hard. You smite *Fireyj*'s body. Wept scythes *Fireyj*'s body hard. You do the best you can! * S HP:Battered MV:Strong - Fireyj: Critical > *Fireyj* says 'oeK nm\ X]^D lR z zkOGGjgC' You do the best you can! * S HP:Battered MV:Strong - Fireyj: Critical > You do the best you can! * S HP:Battered MV:Strong - Fireyj: Critical > You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Eleanor's icy spikes shred *Fireyj*, whose insides now flow freely to the ground. *Fireyj* is dead! R.I.P. Your blood freezes as you hear *Fireyj*'s death cry. remove sword draw dagger scalp corpse sheath dagger wield sword sav * S HP:Battered MV:Strong > You stop using a great claymore. * S HP:Battered MV:Strong > You try to quietly draw a jeweled dagger from a wide leather wristband. * S HP:Battered MV:Strong > remove sword draw dagger scalp corpse sheath dagger wield sword You lean over and sever the bloody head from the corpse of Fireyj. * S HP:Battered MV:Strong > Eleanor narrates 'rip fireyj' You sheath a jeweled dagger into a wide leather wristband. * S HP:Battered MV:Strong > You wield a great claymore with both hands. * S HP:Battered MV:Strong > Saving Wendigo. * S HP:Battered MV:Strong > Wept gets a pair of thick metal boots from the corpse of Fireyj. Wept gets a pair of ebony-steel plate greaves from the corpse of Fireyj. Wept gets a dark, grim axe from the corpse of Fireyj. Wept gets a pair of heavy metal gauntlets from the corpse of Fireyj. Wept gets a pair of ebony-steel plate vambraces from the corpse of Fireyj. Wept gets a backpack from the corpse of Fireyj. Wept gets a dark, hooded cloak from the corpse of Fireyj. Wept gets a full metal helmet and visor from the corpse of Fireyj. Wept gets a lantern from the corpse of Fireyj. * S HP:Battered MV:Strong > Wept stops using a finely crafted axe. * S HP:Battered MV:Strong > Wept draws a dagger from a dark, hooded cloak with a flash of steel. * S HP:Battered MV:Strong > Wept sheathes a dagger into a dark, hooded cloak. * S HP:Battered MV:Strong > Wept wields a finely crafted axe. * S HP:Battered MV:Strong > Curze narrates 'nice' * S HP:Battered MV:Strong > Crack narrates 'nice' Wept stops using a finely crafted axe. * S HP:Battered MV:Strong > Weaver has arrived from the north. * S HP:Battered MV:Strong > Wept stops using a large curved shield. * S HP:Battered MV:Strong > Eleanor narrates 'fireyj was berserk' * S HP:Battered MV:Strong > Wept wields a dark, grim axe in a two-handed grip. * S HP:Battered MV:Strong > Weaver stares at the sky. * S HP:Battered MV:Strong > where Slask narrates 'rocking' Wept narrates 'LOL why' * S HP:Battered MV:Strong > Players in your Zone -------------------- Burzon - Road to Tarwin's Gap Eleanor - Road to Tarwin's Gap Jaws - Hidden Path Wendigo - Road to Tarwin's Gap Weaver - Road to Tarwin's Gap smelly horse - somewhere Wept - Road to Tarwin's Gap * S HP:Battered MV:Strong > Crack narrates 'lol' * S HP:Battered MV:Strong > Weaver says '1' * S HP:Battered MV:Strong > Eleanor narrates 'he doesnt know ' * S HP:Battered MV:Strong > Burzon leaves west. * S HP:Battered MV:Strong > i You are carrying: the severed head of Fireyj of the Borderlands * S HP:Battered MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver has arrived from the east. Wept has arrived from the east. * S HP:Battered MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. You notice a soft leather pouch is hidden here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver has arrived from the east. Wept has arrived from the east. * S HP:Battered MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. A green woodpecker is high up a tree, tapping away. Weaver has arrived from the east. Wept has arrived from the east. * S HP:Battered MV:Strong > Eleanor leaves west riding a shadow stallion. You follow Eleanor. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A small purse is here. [2] A light pair of leather coverings lies upon the ground. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Burzon the Applicant is standing here. A black stallion prances about. Weaver has arrived from the east. * S HP:Battered MV:Strong > give head eleanor Burzon sits down and rests. Eleanor says '0?' Drooler narrates 'silly' Wept grabs a backpack. * S HP:Battered MV:Full > Burzon says 'I hagg.' * S HP:Battered MV:Full > You give the severed head of Fireyj of the Borderlands to Eleanor. * S HP:Battered MV:Full > Eleanor leaves west riding a shadow stallion. You follow Eleanor. The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver has arrived from the east. Wept has arrived from the east. * S HP:Battered MV:Full > Eleanor leaves west riding a shadow stallion. You follow Eleanor. The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver has arrived from the east. Wept has arrived from the east. * S HP:Battered MV:Full > Eleanor leaves south riding a shadow stallion. You follow Eleanor. Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] A small purse is here. [4] A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. [2] A gory tuft of flesh lies abandoned on the ground. [2] A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. A cute brown deer eyes you nervously. A big brown bear growls angrily about him. Weaver has arrived from the north. Wept has arrived from the north. * S HP:Battered MV:Full > Eleanor leaves west riding a shadow stallion. You follow Eleanor. Heavy Forest There is a lot of open space between the trees here, and you realize that hiding people here would be no problem, with this spot being blocked by the impenetrable woods all around it. However, strangely, you can see a little trail to the east quite clearly. To your west are more openly spaced woods. [ obvious exits: E W ] Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver has arrived from the east. Wept has arrived from the east. * S HP:Battered MV:Full > Wept gets a thin vial of yellow fluid from a backpack. * S HP:Battered MV:Full > sav Eleanor stops riding a shadow stallion. Saving Wendigo. * S HP:Battered MV:Full > Eleanor starts leading a shadow stallion. A shadow stallion now follows Eleanor. * S HP:Battered MV:Full > Weaver says 'gone' * S HP:Battered MV:Full > where Eleanor leaves west. A shadow stallion leaves west. You follow Eleanor. Open Forest You would have no problem hiding people in this forest, you realize as you walk around. There is no way anyone can see you from the road, through the impenetrable trees to the north, but you can spy on the road from the entrance to this area. To the west and south, you can see more open forest, where you can walk freely. You decide that this place would be a great place to hide an ambushing party... You can see a lot of disturbed dirt on the ground. [ obvious exits: E S W ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. Weaver has arrived from the east. Wept has arrived from the east. Crack narrates 'They still out?' * S HP:Battered MV:Strong > Eleanor leaves west. A shadow stallion leaves west. You follow Eleanor. Open Forest This forest is not quite as thick as it seemed from the road. There is lots of open space here, between the many thick trees around you. To the north, east, and south, you can see the open trees continuing. However, to your west, the trees close in to form an impenetrable wall of trees. [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A raven is here flying around. Weaver has arrived from the east. * S HP:Battered MV:Strong > Eleanor leaves south. A shadow stallion leaves south. You follow Eleanor. Along the Cliff As you break out of the trees, you come right up against a granite cliff that rises out of the ground. To the east and north, you can see the open forest continuing, and to the south, you can see a hole in the granite cliff - it looks an awful lot like a cave. [ obvious exits: N E S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A Shienaran scout blends into the surroundings here. Weaver has arrived from the north. Wept has arrived from the north. * S HP:Battered MV:Strong > Players in your Zone -------------------- Burzon - The Dusty Road Eleanor - Along the Cliff Jaws - Burnt Wagons Wendigo - Along the Cliff Weaver - Along the Cliff Wept - Along the Cliff * S HP:Battered MV:Strong > Wept puts a thin vial of yellow fluid in a backpack. * S HP:Battered MV:Strong > Eleanor leaves south. A shadow stallion leaves south. You follow Eleanor. Cave in the Forest The darkness in the cave is all enveloping. Visibility reaches not much farther than five feet. The rounded walls of the cave glisten slightly from condensation. The entrance to the cave can be seen as a slightly lighter patch of darkness to the north. To the south, the cave stretches on for a bit. [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A raven is here, watching. Weaver has arrived from the north. Wept has arrived from the north. * S HP:Battered MV:Strong > Eleanor leaves south. A shadow stallion leaves south. You follow Eleanor. Dark Cave The walls of this cave glisten from reflected light, faintly showing the size of the cave stretching to the north. Moisture has condensed on walls so much that faint drips can be heard, and the air is incredibly humid. A faint rushing sound seems to emerge from the ground. [ obvious exits: N ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A rat scurries around trying to get out of sight. *Culhook* is standing here. Weaver has arrived from the north. * S HP:Battered MV:Strong > Eleanor slashes *Culhook*'s head hard. * S HP:Battered MV:Strong > kill human kill human * S HP:Battered MV:Strong > Weaver draws a sharp, red stone dagger from a dark, hooded cloak with a flash of steel. Weaver pierces *Culhook*'s body. * S HP:Battered MV:Strong > kill human kill human *Culhook* panics, and attempts to flee! kill human * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Strong > kill human Eleanor swirls about with a gleaming blacksword, slicing across *Culhook*'s body. The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! Wept leaves north. * S HP:Battered MV:Strong > kill human kill human The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Strong > Weaver pierces *Culhook*'s left leg. * S HP:Battered MV:Strong > n The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! *Culhook* panics, and attempts to flee! * S HP:Battered MV:Strong > kill human Cave in the Forest The darkness in the cave is all enveloping. Visibility reaches not much farther than five feet. The rounded walls of the cave glisten slightly from condensation. The entrance to the cave can be seen as a slightly lighter patch of darkness to the north. To the south, the cave stretches on for a bit. [ obvious exits: N S ] Wept is sad.. is standing here. A raven is here, watching. kill human o S HP:Battered MV:Strong > kill human kill human They aren't here. o S HP:Battered MV:Strong > kill human They aren't here. o S HP:Battered MV:Strong > kill human s They aren't here. o S HP:Battered MV:Strong > They aren't here. o S HP:Battered MV:Strong > kill human kill human They aren't here. o S HP:Battered MV:Strong > They aren't here. Dark Cave The walls of this cave glisten from reflected light, faintly showing the size of the cave stretching to the north. Moisture has condensed on walls so much that faint drips can be heard, and the air is incredibly humid. A faint rushing sound seems to emerge from the ground. [ obvious exits: N ] Weaver the Darkling is here, fighting Culhook. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is here, fighting Culhook. A rat scurries around trying to get out of sight. *Culhook* is here, fighting Eleanor. * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! * S HP:Battered MV:Strong > kill human kill human Wept has arrived from the north. * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! Wept stops using a dark, grim axe. * S HP:Battered MV:Strong > Eleanor swirls about with a gleaming blacksword, slicing across *Culhook*'s body. Wept draws a dagger from a dark, hooded cloak with a flash of steel. * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! Wept sheathes a dagger into a dark, hooded cloak. * S HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray! Wept wields a dark, grim axe in a two-handed grip. * S HP:Battered MV:Strong > Weaver pierces *Culhook*'s body. * S HP:Battered MV:Strong > change mood brave *Culhook* panics, and attempts to flee! * S HP:Battered MV:Strong > kill human Mood changed to: Brave *Culhook* leaves north. Wept leaves north. * S HP:Battered MV:Strong > kill human Crack narrates 'are they still around?' They aren't here. * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > kill human kill human Eleanor leaves north. A shadow stallion leaves north. You follow Eleanor. Cave in the Forest The darkness in the cave is all enveloping. Visibility reaches not much farther than five feet. The rounded walls of the cave glisten slightly from condensation. The entrance to the cave can be seen as a slightly lighter patch of darkness to the north. To the south, the cave stretches on for a bit. [ obvious exits: N S ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. Wept is sad.. is here, fighting Culhook. *Culhook* is here, fighting Wept. A raven is here, watching. Weaver has arrived from the south. Weaver pierces *Culhook*'s body. * S HP:Battered MV:Strong > Eleanor leaves north. A shadow stallion leaves north. You follow Eleanor. Along the Cliff As you break out of the trees, you come right up against a granite cliff that rises out of the ground. To the east and north, you can see the open forest continuing, and to the south, you can see a hole in the granite cliff - it looks an awful lot like a cave. [ obvious exits: N E S ] There are some tracks of a dreadlord leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A Shienaran scout blends into the surroundings here. *Culhook* has arrived from the south. *Culhook* leaves east. kill human * S HP:Battered MV:Strong > kill human Eleanor leaves north. A shadow stallion leaves north. You follow Eleanor. Open Forest This forest is not quite as thick as it seemed from the road. There is lots of open space here, between the many thick trees around you. To the north, east, and south, you can see the open trees continuing. However, to your west, the trees close in to form an impenetrable wall of trees. [ obvious exits: N E S ] There are some tracks of a dreadlord leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A raven is here flying around. They aren't here. * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > kill human They aren't here. kill human * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > kill human Eleanor leaves east. A shadow stallion leaves east. You follow Eleanor. Open Forest You would have no problem hiding people in this forest, you realize as you walk around. There is no way anyone can see you from the road, through the impenetrable trees to the north, but you can spy on the road from the entrance to this area. To the west and south, you can see more open forest, where you can walk freely. You decide that this place would be a great place to hide an ambushing party... You can see a lot of disturbed dirt on the ground. [ obvious exits: E S W ] There are some tracks of a dreadlord leaving west. There are some tracks of a horse leaving west. There are some tracks of a trolloc leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. They aren't here. *Culhook* has arrived from the south. * S HP:Battered MV:Strong > Eleanor leaves east. A shadow stallion leaves east. You follow Eleanor. Heavy Forest There is a lot of open space between the trees here, and you realize that hiding people here would be no problem, with this spot being blocked by the impenetrable woods all around it. However, strangely, you can see a little trail to the east quite clearly. To your west are more openly spaced woods. [ obvious exits: E W ] There are some tracks of a dreadlord leaving west. There are some tracks of a horse leaving west. There are some tracks of a trolloc leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. They aren't here. * S HP:Battered MV:Strong > kill human Eleanor leaves east. A shadow stallion leaves east. You follow Eleanor. Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A small purse is here. [4] A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abankill human doned on the ground. A gory tuft of flesh lies abandoned on the ground. [2] A gory tuft of flesh lies abandoned on the ground. [2] A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A cute brown deer eyes you nervously. A big brown bear growls angrily about him. * S HP:Battered MV:Strong > Eleanor leaves north. A shadow stallion leaves north. You follow Eleanor. The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. kill human * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > kill human kill human They aren't here. * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > kill human kill human kill human Eleanor leaves south. A shadow stallion leaves south. You follow Eleanor. Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A small purse is here. [4] A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. [2] A gory tuft of flesh lies abandoned on the ground. [2] A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A cute brown deer eyes you nervously. A big brown bear growls angrily about him. They aren't here. *Culhook* has arrived from the west. * S HP:Battered MV:Tiring > Eleanor slashes *Culhook*'s right arm hard. You smite *Culhook*'s left arm hard. *Culhook* panics, and attempts to flee! kill human kill human * S HP:Battered MV:Tiring - Eleanor: Healthy - Culhook: Battered > You do the best you can! * S HP:Battered MV:Tiring - Eleanor: Healthy - Culhook: Battered > You do the best you can! * S HP:Battered MV:Tiring - Eleanor: Healthy - Culhook: Battered > You do the best you can! * S HP:Battered MV:Tiring - Eleanor: Healthy - Culhook: Battered > Eleanor swirls about with a gleaming blacksword, slicing across *Culhook*'s body. *Culhook* leaves west. *Culhook* has arrived from the west. * S HP:Battered MV:Tiring > You smite *Culhook*'s body hard. *Culhook* panics, and attempts to flee! * S HP:Battered MV:Tiring - Culhook: Battered > You do the best you can! Wept blasts *Culhook*'s left arm hard. * S HP:Battered MV:Tiring - Culhook: Battered > kill human kill human *Culhook* leaves north. *Culhook* has arrived from the north. * S HP:Battered MV:Tiring > You smite *Culhook*'s body. *Culhook* panics, and attempts to flee! * S HP:Battered MV:Tiring - Culhook: Battered > kill human kill human Eleanor slashes *Culhook*'s left leg hard. You do the best you can! * S HP:Battered MV:Tiring - Culhook: Battered > Wept blasts *Culhook*'s body very hard. * S HP:Battered MV:Tiring - Culhook: Beaten > You do the best you can! * S HP:Battered MV:Tiring - Culhook: Beaten > You do the best you can! * S HP:Battered MV:Tiring - Culhook: Beaten > *Culhook* leaves west. * S HP:Battered MV:Tiring > kill human kill human kill human *Culhook* has arrived from the west. kill human * S HP:Battered MV:Tiring > You smite *Culhook*'s body hard. *Culhook* panics, and attempts to flee! Wept blasts *Culhook*'s body very hard. * S HP:Battered MV:Tiring - Culhook: Beaten > kill human You do the best you can! * S HP:Battered MV:Tiring - Culhook: Beaten > Eleanor leaves west. A shadow stallion leaves west. You do the best you can! * S HP:Battered MV:Tiring - Culhook: Beaten > You do the best you can! * S HP:Battered MV:Tiring - Culhook: Beaten > kill human You do the best you can! * S HP:Battered MV:Tiring - Culhook: Beaten > kill human *Culhook* leaves west. *Culhook* has arrived from the west. * S HP:Battered MV:Tiring > kill human You smite *Culhook*'s left arm hard. *Culhook* panics, and attempts to flee! * S HP:Battered MV:Tiring - Culhook: Beaten > kill human You barely smite *Culhook*'s right leg. A big brown bear hits Culhook's head. You do the best you can! Wept blasts *Culhook*'s body very hard. * S HP:Battered MV:Tiring - Culhook: Critical > You do the best you can! * S HP:Battered MV:Tiring - Culhook: Critical > kill human Eleanor has arrived from the west. A shadow stallion has arrived from the west. * S HP:Battered MV:Tiring - Culhook: Critical > You do the best you can! * S HP:Battered MV:Tiring - Culhook: Critical > A brown deer panics, and attempts to flee! A brown deer leaves west. Eleanor slashes *Culhook*'s body. * S HP:Battered MV:Tiring - Culhook: Critical > *Culhook* leaves west. *Culhook* has arrived from the west. * S HP:Battered MV:Tiring > You smite *Culhook*'s right leg. *Culhook* panics, and attempts to flee! * S HP:Battered MV:Tiring - Culhook: Critical > kill human kill human Eleanor slashes *Culhook*'s right leg. *Culhook* panics, and attempts to flee! Wept blasts *Culhook*'s body hard. *Culhook* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! Your blood freezes as you hear *Culhook*'s death cry. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > They aren't here. remove sword draw dagger scalp corpse sheath dagger wield sword sav * S HP:Battered MV:Tiring > You stop using a great claymore. Wept stops using a dark, grim axe. * S HP:Battered MV:Tiring > You try to quietly draw a jeweled dagger from a wide leather wristband. Wept draws a dagger from a dark, hooded cloak with a flash of steel. * S HP:Battered MV:Tiring > You lean over and cut the bloody scalp from the corpse of Culhook. * S HP:Battered MV:Tiring > You sheath a jeweled dagger into a wide leather wristband. Wept sheathes a dagger into a dark, hooded cloak. * S HP:Battered MV:Tiring > You wield a great claymore with both hands. Wept wields a dark, grim axe in a two-handed grip. * S HP:Battered MV:Tiring > Saving Wendigo. * S HP:Battered MV:Tiring > get all all.corpse put all.coin backpack Eleanor narrates 'rip culhook' * S HP:Battered MV:Tiring > You get a pair of animal-fur boots from the corpse of Culhook. You get a pair of ebony-steel plate greaves from the corpse of Culhook. You get a wide leather belt from the corpse of Culhook. You get a great claymore from the corpse of Culhook. You get a golden bracelet from the corpse of Culhook. You get a wide leather wristband from the corpse of Culhook. You get a pair of heavy metal gauntlets from the corpse of Culhook. You get a pair of ebony-steel plate vambraces from the corpse of Culhook. You get a backpack from the corpse of Culhook. You get a dark, hooded cloak from the corpse of Culhook. a burnished metal breastplate: You can't carry that much weight. You get a full metal helmet and visor from the corpse of Culhook. You get a lantern from the corpse of Culhook. * S HP:Battered MV:Tiring > You don't seem to have any coins. * S HP:Battered MV:Tiring > i Wept says 'gimme scalp' * S HP:Battered MV:Tiring > You are carrying: a lantern a full metal helmet and visor a dark, hooded cloak a backpack a pair of ebony-steel plate vambraces a pair of heavy metal gauntlets a wide leather wristband a golden bracelet a great claymore a wide leather belt a pair of ebony-steel plate greaves a pair of animal-fur boots the war scalp of Culhook of the Borderlands * S HP:Battered MV:Tiring > Eleanor leaves north. A shadow stallion leaves north. You follow Eleanor. The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. * S HP:Battered MV:Tiring > Eleanor leaves east. A shadow stallion leaves east. You follow Eleanor. The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. Wept has arrived from the west. Jaws narrates 'fark i burned a vial' * S HP:Battered MV:Tiring > Eleanor leaves east. A shadow stallion leaves east. You follow Eleanor. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A small purse is here. [2] A light pair of leather coverings lies upon the ground. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here. A black stallion prances about. put all pack * S HP:Battered MV:Tiring > You put a lantern in a backpack. You put a full metal helmet and visor in a backpack. You put a dark, hooded cloak in a backpack. A backpack won't fit in a backpack. You put a pair of ebony-steel plate vambraces in a backpack. You put a pair of heavy metal gauntlets in a backpack. You put a wide leather wristband in a backpack. You put a golden bracelet in a backpack. You put a great claymore in a backpack. You put a wide leather belt in a backpack. A pair of ebony-steel plate greaves won't fit in a backpack. You put a pair of animal-fur boots in a backpack. You put the war scalp of Culhook of the Borderlands in a backpack. * S HP:Battered MV:Tiring > A shadow stallion stops following Eleanor. Eleanor starts riding a shadow stallion. * S HP:Battered MV:Tiring > sav Saving Wendigo. Wept tells you 'gimem a couple scalps..i got deranked to 0' * S HP:Wounded MV:Strong > Curze narrates 'scream' * S HP:Wounded MV:Strong > Eleanor leaves east riding a shadow stallion. You follow Eleanor. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. A green woodpecker is high up a tree, tapping away. * S HP:Wounded MV:Strong > Eleanor leaves east riding a shadow stallion. You follow Eleanor. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] You notice a soft leather pouch is hidden here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Wept has arrived from the west. * S HP:Wounded MV:Strong > Eleanor leaves east riding a shadow stallion. You follow Eleanor. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. * S HP:Wounded MV:Strong > Eleanor leaves east riding a shadow stallion. You follow Eleanor. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] The corpse of Fireyj is lying here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. A gray palfrey prances skittishly nearby. Wept has arrived from the west. * S HP:Wounded MV:Strong > Eleanor leaves east riding a shadow stallion. You follow Eleanor. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Wept has arrived from the west. * S HP:Wounded MV:Strong > Eleanor says 'any?' * S HP:Wounded MV:Strong > Wept says 'shake' tell wept got 1 * S HP:Wounded MV:Strong > where You tell Wept 'got 1' * S HP:Wounded MV:Strong > Players in your Zone -------------------- Burzon - Burnt Wagons Eleanor - Road to Tarwin's Gap Jaws - Burnt Wagons Wendigo - Road to Tarwin's Gap Weaver - Little Trail Wept - Road to Tarwin's Gap * S HP:Wounded MV:Strong > Wept gets a bronze chain scourge from a backpack. * S HP:Wounded MV:Strong > Wept says 'can i get a scalp' * S HP:Wounded MV:Strong > tell wept gave head el You tell Wept 'gave head el' * S HP:Wounded MV:Strong > Eleanor narrates 'I failed 5 blinds on fireyj btw' * S HP:Wounded MV:Strong > Eleanor stops using a sculpted statuette. * S HP:Wounded MV:Strong > get scalp pack You get the war scalp of Culhook of the Borderlands from a backpack. * S HP:Wounded MV:Strong > Curze narrates ' ' * S HP:Wounded MV:Strong > Jaws has arrived from the west. give scalp wept * S HP:Wounded MV:Strong > You give the war scalp of Culhook of the Borderlands to Wept. * S HP:Wounded MV:Strong > Wept tells you 'well ' * S HP:Wounded MV:Strong > say you owe me one Wept thanks you heartily. * S HP:Wounded MV:Strong > Eleanor says 'a water skin - pogtorworlunxyz - White Tower, Carried by Rufferto, faithful dog of the sage.' You say 'you owe me one' * S HP:Wounded MV:Strong > Eleanor says 'who the @#%$ ' * S HP:Wounded MV:Strong > Jaws now follows Eleanor. * S HP:Wounded MV:Strong > Wept stops using a backpack. * S HP:Wounded MV:Strong > l Jaws stops using a backpack. Wept hides a backpack. * S HP:Wounded MV:Strong > Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] You notice a backpack is hidden here. Jaws the Valon Shark {A} is standing here. Wept is sad.. is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. * S HP:Wounded MV:Strong > Jaws wears a backpack on his back. * S HP:Wounded MV:Strong > Wept hides a lantern. * S HP:Wounded MV:Strong > where Players in your Zone -------------------- Burzon - Trolloc Camp Eleanor - Road to Tarwin's Gap Jaws - Road to Tarwin's Gap Wendigo - Road to Tarwin's Gap Weaver - The Dusty Road Wept - Road to Tarwin's Gap * S HP:Wounded MV:Strong > sav Wept puts the war scalp of Culhook of the Borderlands in a backpack. Wept puts a bronze chain scourge in a backpack. Wept puts a large curved shield in a backpack. Wept puts a finely crafted axe in a backpack. * S HP:Wounded MV:Strong > Saving Wendigo. * S HP:Wounded MV:Strong > Jaws stops using a backpack. * S HP:Wounded MV:Strong > Jaws wears a backpack on his back. * S HP:Wounded MV:Strong > Wept leaves east. * S HP:Wounded MV:Strong > Weaver narrates '1' * S HP:Wounded MV:Strong > i You are carrying: a backpack a pair of ebony-steel plate greaves Wept narrates 'one' * S HP:Wounded MV:Strong > Wept has arrived from the east. * S HP:Wounded MV:Strong > Curze narrates 'nod' * S HP:Wounded MV:Strong > Eleanor says 'where' * S HP:Wounded MV:Strong > hold pack where a backpack: You can't wear that much weight. * S HP:Wounded MV:Strong > Players in your Zone -------------------- Burzon - Trolloc Camp Eleanor - Road to Tarwin's Gap Crack - Road to Tarwin's Gap Jaws - Road to Tarwin's Gap Wendigo - Road to Tarwin's Gap Weaver - The Dusty Road smelly horse - somewhere Wept - The Dusty Road * S HP:Wounded MV:Strong > Eleanor narrates 'which zone' * S HP:Wounded MV:Strong > Eleanor leaves west riding a shadow stallion. Jaws leaves west. You follow Eleanor. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. The corpse of Fireyj is lying here. Jaws the Valon Shark {A} is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Crack the Grovelling Slave is here, fighting a gray palfrey. A gray palfrey is here, fighting Crack. * S HP:Wounded MV:Strong > Eleanor leaves west riding a shadow stallion. Jaws leaves west. You follow Eleanor. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Jaws the Valon Shark {A} is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Wept is sad.. is standing here. Wept narrates 'embrwo' * S HP:Wounded MV:Strong > Eleanor leaves west riding a shadow stallion. Jaws leaves west. You follow Eleanor. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. You notice a soft leather pouch is hidden here. Jaws the Valon Shark {A} is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. A green woodpecker is high up a tree, tapping away. Wept has arrived from the east. Crack narrates 'embryo' Wept leaves west. say 1 * S HP:Wounded MV:Strong > Eleanor leaves west riding a shadow stallion. Jaws leaves west. You follow Eleanor. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Jaws the Valon Shark {A} is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Wept is sad.. is standing here. * S HP:Wounded MV:Tiring > You say '1' * S HP:Wounded MV:Tiring > The sun rises. * S HP:Wounded MV:Strong > Eleanor leaves west riding a shadow stallion. Jaws leaves west. You follow Eleanor. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. A small purse is here. [2] A light pair of leather coverings lies upon the ground. Jaws the Valon Shark {A} is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver the Darkling is standing here. A black stallion prances about. kill human * S HP:Wounded MV:Strong > Crack narrates 'BLOCK' * S HP:Wounded MV:Strong > kill human kill human They aren't here. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > kill human kill human They aren't here. * S HP:Wounded MV:Strong > kill human kill human They aren't here. Wept narrates 'on ' kill human * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > kill human kill human Weaver narrates 'ack' * S HP:Wounded MV:Strong > They aren't here. Wept narrates '1n' * S HP:Wounded MV:Strong > kill human * S HP:Wounded MV:Strong > kill human kill human They aren't here. * S HP:Wounded MV:Strong > They aren't here. Weaver narrates 'he in' *Embryo* has arrived from the south, riding a black stallion. * S HP:Wounded MV:Strong > kill human Eleanor slashes *Embryo*'s body very hard. You smite *Embryo*'s body extremely hard. * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Hurt > kill human kill human You do the best you can! * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Hurt > You do the best you can! * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Hurt > kill human You do the best you can! * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Hurt > kill human You do the best you can! Weaver leaves south. * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Hurt > You try to smite *Embryo*, but he deflects the blow. Jaws blasts *Embryo*'s head very hard. Eleanor swirls about with a gleaming blacksword, slicing across *Embryo*'s body. Eleanor slashes *Embryo*'s head very hard. You do the best you can! kill human * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Wounded > You do the best you can! Wept has arrived from the south. * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Wounded > You do the best you can! Wept blasts *Embryo*'s body extremely hard. * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Wounded > You do the best you can! * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Wounded > kill human Crack narrates 'doh' You do the best you can! You do the best you can! Weaver has arrived from the south. * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Wounded > kill human You do the best you can! Weaver pierces *Embryo*'s left leg hard. * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Battered > *Embryo* panics, and attempts to flee! * S HP:Wounded MV:Strong - Eleanor: Healthy - Embryo: Battered > change mood brave bash Eleanor swirls about with a gleaming blacksword, slicing across *Embryo*'s body. *Embryo* leaves south riding a black stallion. * S HP:Wounded MV:Strong > They aren't here. * S HP:Wounded MV:Strong > Mood changed to: Brave * S HP:Wounded MV:Strong > Bash who? * S HP:Wounded MV:Strong > kill human Eleanor leaves south riding a shadow stallion. Jaws leaves south. You follow Eleanor. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some kill human tracks of a trolloc leaving north. An iron lantern hangs from the wall above the gate. Jaws the Valon Shark {A} is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Wept is sad.. is here, fighting Embryo. *Embryo* is here, fighting Wept, riding a black stallion. Weaver has arrived from the north. Jaws blasts *Embryo*'s body very hard. Weaver pierces *Embryo*'s body hard. * S HP:Wounded MV:Strong > Weaver pierces *Embryo*'s body hard. Crack narrates 'stupid horse' Polly calls for the gate to be opened. The gate is opened from the other side. * S HP:Wounded MV:Strong > Eleanor leaves south riding a shadow stallion. You follow Eleanor. Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A long, heavy sword lies on the ground here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. *Polly* is standing here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. The gate closes quietly. kill human You try to smite an elite Shienaran guard, but he deflects the blow. * S HP:Wounded MV:Strong - Eleanor: Healthy - an elite Shienaran guard: Healthy > You do the best you can! * S HP:Wounded MV:Strong - Eleanor: Healthy - an elite Shienaran guard: Healthy > You barely smite an elite Shienaran guard's right hand. A soldier joins an elite Shienaran guard's fight! A soldier joins a soldier's fight! A soldier joins a soldier's fight! A soldier joins a soldier's fight! A soldier joins a soldier's fight! The grizzled veteran joins a soldier's fight! A Shienaran guard joins a soldier's fight! A Shienaran guard joins a soldier's fight! A Shienaran guard joins a soldier's fight! * S HP:Wounded MV:Strong - Eleanor: Healthy - an elite Shienaran guard: Scratched > Polly calls for the gate to be opened. The Shienaran gatekeeper opens the gate. You do the best you can! * S HP:Wounded MV:Strong - Eleanor: Healthy - an elite Shienaran guard: Scratched > An elite Shienaran guard wipes his boots in the face of Eleanor! * S HP:Wounded MV:Strong - Eleanor: Scratched - an elite Shienaran guard: Scratched > Eleanor panics, and attempts to flee! * S HP:Wounded MV:Strong - Eleanor: Scratched - an elite Shienaran guard: Scratched > change mood wimpy flee Eleanor leaves north riding a shadow stallion. * S HP:Wounded MV:Strong - an elite Shienaran guard: Scratched > Mood changed to: Wimpy You panic and attempt to flee!elite Shienaran guard: Scratched > You flee head over heels. Road Inside the City Walls This large paved road lies on the perimeter of Fal Dara. To the west lies the Malkier Gate and to the east the road takes a turn southward. Torches line the walls providing light. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran gun ard patrols here, watching you carefully. * S HP:Wounded MV:Strong > Eleanor narrates '@#%$' * S HP:Wounded MV:Strong > Alas, you cannot go that way... e * S HP:Wounded MV:Strong > n Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the east the wall stretches on before turning south, and to the west lies the road and eventually the Malkier Gate. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A tough Shienaran soldier waits here. * S HP:Wounded MV:Strong > w w Alas, you cannot go that way... * S HP:Wounded MV:Strong > Crack narrates '1...' * S HP:Wounded MV:Strong > n Road Inside the City Walls This large paved road lies on the perimeter of Fal Dara. To the west lies the Malkier Gate and to the east the road takes a turn southward. Torches line the walls providing light. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * S HP:Wounded MV:Strong > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A long, heavy sword lies on the ground here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. *Polly* is standing here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * S HP:Wounded MV:Strong > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. The corpse of Embryo is lying here. An iron lantern hangs from the wall above the gate. A volley of arrows is flashing by in flight. A volley of arrows is flashing by in flight. A volley of arrows is flashing by in flight. A volley of arrows is flashing by in flight. A volley of arrows is flashing by in flight. A volley of arrows is flashing by in flight. A volley of arrows is flashing by in flight. A volley of arrows is flashing by in flight. Wept is sad.. is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver the Darkling is standing here. Jaws the Valon Shark {A} is standing here. A black stallion prances about. * S HP:Wounded MV:Strong > The gate closes quietly. * S HP:Wounded MV:Strong > n Wept grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Jaws grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Eleanor grunts in pain as she is struck by a volley of arrows. A volley of arrows disintegrates upon impact. A volley of arrows just misses Wept and falls to the ground. Jaws grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegn rates upon impact. Wept leaves north. * S HP:Wounded MV:Strong > Crack has arrived from the north. Weaver leaves north. * S HP:Wounded MV:Strong > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A small purse is here. [2] A light pair of leather coverings lies upon the ground. Weaver the Darkling is standing here. Wept is sad.. is standing here. A black stallion prances about. * S HP:Wounded MV:Strong > Alas, you cannot go that way... * S HP:Wounded MV:Strong > nar out Eleanor narrates 'wendgo?' * S HP:Wounded MV:Strong > Eleanor has arrived from the south, riding a shadow stallion. Jaws has arrived from the south. * S HP:Wounded MV:Strong > You narrate 'out' * S HP:Wounded MV:Strong > Crack has arrived from the south. * S HP:Wounded MV:Strong > nar kick arse You narrate 'kick arse' * S HP:Wounded MV:Strong > Eleanor narrates 'you all out?' * S HP:Wounded MV:Strong > Weaver places a sharp, red stone dagger in the back of a black stallion, resulting in some strange noises, a lot of blood, and a corpse. A black stallion is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a black stallion's death cry. * S HP:Wounded MV:Strong > Wept narrates 'uhh' * S HP:Wounded MV:Strong > Wept has arrived from the south. * S HP:Wounded MV:Strong > Eleanor narrates 'how did I go s' * S HP:Wounded MV:Strong > nar we went into fd :P You narrate 'we went into fd :P' Weaver drops a burnished metal breastplate. * S HP:Wounded MV:Strong > Crack gets a burnished metal breastplate. * S HP:Wounded MV:Strong > Crack stops using a militiaman's plate. l * S HP:Wounded MV:Strong > Wept looks at Crack. * S HP:Wounded MV:Strong > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. The corpse of a black stallion is lying here. A small purse is here. [2] A light pair of leather coverings lies upon the ground. Wept is sad.. is standing here. Crack the Grovelling Slave is standing here. Jaws the Valon Shark {A} is standing here. Eleanor Cor'sam, the Avatar of the Dark, Dreadlord is standing here, riding a shadow stallion. Weaver the Darkling is standing here. * S HP:Wounded MV:Strong > Crack wears a burnished metal breastplate on his body. * S HP:Wounded MV:Strong > Vertigo has arrived from the east. * S HP:Wounded MV:Strong > Crack drops a militiaman's plate. * S HP:Wounded MV:Strong > Wept ponders life, the universe, and everything. * S HP:Wounded MV:Strong > Eleanor narrates 'hmm' * S HP:Wounded MV:Strong > Crack grins evilly. * S HP:Wounded MV:Strong > Curze has arrived from the east. * S HP:Wounded MV:Strong > Curze leaves east. * S HP:Wounded MV:Strong > The day has begun. * S HP:Wounded MV:Strong > Vertigo says 'someone need shining...jsut got it from fire's corpse' * S HP:Wounded MV:Strong > Wept says 'wtf was fireyj berserk :P' * S HP:Wounded MV:Strong > Crack says 'i do ;-)' * S HP:Wounded MV:Strong > Curze has arrived from the east. * S HP:Wounded MV:Strong > Curze smiles happily. * S HP:Wounded MV:Strong > Vertigo gets a shining steel breastplate from a backpack. Curze says 'hey' * S HP:Wounded MV:Strong > Eleanor says 'oh I hit F5 damn' Crack stops using a burnished metal breastplate. * S HP:Wounded MV:Strong > Jaws says 'not i' * S HP:Wounded MV:Strong > Weaver ponders life, the universe, and everything. * S HP:Wounded MV:Strong > Curze says 'any spare vials??' * S HP:Wounded MV:Strong > Curze sits down and rests. * S HP:Wounded MV:Strong > Vertigo gives a shining steel breastplate to Crack. * S HP:Wounded MV:Strong > Crack wears a shining steel breastplate on his body. Curze says 'i need one badly' * S HP:Wounded MV:Strong > Curze chuckles politely. * S HP:Wounded MV:Strong > Eleanor says 'that sucked' * S HP:Wounded MV:Strong > Eleanor looks at you. * S HP:Wounded MV:Strong > Crack says 'need burnished anyone?' Wept says 'what did' * S HP:Wounded MV:Strong > Eleanor says 'we went into fd' * S HP:Wounded MV:Strong > say we made it out Curze looks at Crack. * S HP:Wounded MV:Strong > You say 'we made it out' * S HP:Wounded MV:Strong > Wept says 'heh' * S HP:Wounded MV:Strong > Crack says 'Now all i need is vambs, and good axe' * S HP:Wounded MV:Strong > Weaver says 'we did?' * S HP:Wounded MV:Strong > Curze says 'who did??' * S HP:Wounded MV:Strong > shiv Eleanor says '2 of us' * S HP:Wounded MV:Strong > Brrrrrrrrr. * S HP:Wounded MV:Strong > Eleanor says 'wen and me' * S HP:Wounded MV:Strong > Curze nods in agreement. * S HP:Wounded MV:Strong > Curze says 'did he make it out??' * S HP:Wounded MV:Strong > Eleanor says 'gate closed too :P' * S HP:Wounded MV:Strong > Curze says 'oh heh' * S HP:Wounded MV:Strong > Weaver says 'the arrows..' * S HP:Wounded MV:Strong > Crack pokes you in the ribs. Curze stops resting, and clambers on his feet. * S HP:Wounded MV:Full > Crack says 'Of course he made it out..hes right here' * S HP:Wounded MV:Full > Curze shakes your hand vigorously. * S HP:Wounded MV:Full > Jaws says 'woo i got solo kill on embryo' * S HP:Wounded MV:Full > Eleanor snickers softly. * S HP:Wounded MV:Full > Wept stares at the sky. --------------------------------------------------------------------- Second time I went into FD and made it out in one piece... was not so lucky the 3rd time. I guess Polly was spamming call for Embryo and had no time to react, gotta remember kissing this girl next time we meet.