LOG: Batman and Robin! and TORLIG! Zarth Joined: Nov 15, 2000 Posted: 2002-08-23 02:21 -------------------------------------------------------------------------------- Wagon Bridge [ obvious exits: N E S W ] Ginger Lupine is standing here. * HP:Scratched MV:Tiring > whe Players in your Zone -------------------- Zarth - Wagon Bridge Ginger - Wagon Bridge * HP:Scratched MV:Tiring > Jinx narrates 'he running north' open palisade * HP:Scratched MV:Tiring > It's already open! * HP:Scratched MV:Tiring > whe You follow Ginger. West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. Ginger Lupine is standing here. * HP:Scratched MV:Tiring > The Wheel of Time turns... * HP:Scratched MV:Tiring > Players in your Zone -------------------- Zarth - West End of the Green Ginger - West End of the Green * HP:Scratched MV:Tiring > Jinx narrates 'blockk 2n e' * HP:Scratched MV:Tiring > Zork narrates 'for whom?' * HP:Scratched MV:Tiring > Ginger leaves east. You follow Ginger. The Green [ obvious exits: N E S W ] Ginger Lupine is standing here. * HP:Scratched MV:Tiring > Jinx narrates 'he gap' * HP:Scratched MV:Tiring > whe Players in your Zone -------------------- Zarth - The Green Ginger - The Green * HP:Scratched MV:Tiring > You follow Ginger. East End of the Green [ obvious exits: N E S W ] Ginger Lupine is standing here. Hari Coplin is skulking nearby, looking for some trouble to stir up. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * HP:Scratched MV:Tiring > You follow Ginger. The Winespring Inn [ obvious exits: N S U ] The Human RP Board is mounted on a wall here. Ginger Lupine is standing here. Wit Congar stands here, grumbling about something. Wil al'Seen is here, trying to look pretty for all the young ladies. A bartender serves customers with a greedy smile. Bran al'Vere, Innkeeper of the Winespring Inn offers a friendly smile. * HP:Scratched MV:Tiring > A bartender tickles your body with his hit. A bartender bellows 'PbJUNACWDu bkutP zG ZkxT^dpgK `Igs Up[XBbZ' Bran al'Vere tickles Ginger's body with his hit. Skald narrates 'blcok orch ent?' Slaydak narrates 'chef's of wotmud mudmeet gonna be at morimoto's in philly ;()' * HP:Scratched MV:Tiring - a bartender: Scratched > Jinx narrates 'wounded' * HP:Scratched MV:Tiring - a bartender: Scratched > Ginger tries to blast Bran al'Vere, but he parries successfully. A bartender bellows 'QY?zzxrVH[ bqQt E@ aagjjxUDj r`gP lycdqba' Bran al'Vere barely hits Ginger's right hand. You blast a bartender's right hand very hard. A bartender tickles your body with his hit. bash ==HP:Scratched MV:Tiring - a bartender: Hurt > Bran al'Vere barely hits Ginger's right leg. A bartender barely tickles your body with his hit. = Your bash at a bartender sends him sprawling! * HP:Scratched MV:Tiring - a bartender: Scratched > Ginger sends Bran al'Vere sprawling with a powerful bash! * HP:Scratched MV:Tiring - a bartender: Scratched > Ginger blasts Bran al'Vere's left leg into bloody fragments! You blast a bartender's right leg into bloody fragments! * HP:Scratched MV:Tiring - a bartender: Hurt > yell LIES whe You bellow 'LIES' * HP:Scratched MV:Tiring - a bartender: Hurt > Ginger says 'bah' * HP:Scratched MV:Tiring - a bartender: Hurt > Players in your Zone -------------------- Zarth - The Winespring Inn Ginger - The Winespring Inn * HP:Scratched MV:Tiring - a bartender: Hurt > Wit Congar panics, and attempts to flee! Wit Congar leaves north. Ginger blasts Bran al'Vere's body very hard. You blast a bartender's body into bloody fragments! * HP:Scratched MV:Tiring - a bartender: Wounded > bash =+ Zork narrates 'who's this? i'm bush, seen nothing' * Ginger blasts Bran al'Vere's left leg extremely hard. Bran al'Vere barely tickles Ginger's left foot with his hit. A bartender barely hits your body. = Ginger bellows 'He attacks us!' = Your bash at a bartender sends him sprawling! * HP:Scratched MV:Tiring - a bartender: Wounded > k bran Bran al'Vere barely tickles Ginger's left leg with his hit. You blast a bartender's body extremely hard. You do the best you can! * HP:Scratched MV:Tiring - a bartender: Wounded > Bran al'Vere avoids being bashed by Ginger who loses his balance and falls! * HP:Scratched MV:Tiring - a bartender: Wounded > Bran al'Vere barely tickles Ginger's head with his hit. You blast a bartender's body into bloody fragments! * HP:Scratched MV:Tiring - a bartender: Wounded > yell he started it! Wil al'Seen gesticulates strangely. Wil al'Seen panics, and attempts to flee! Wil al'Seen leaves up. You bellow 'he started it!' bash * HP:Scratched MV:Tiring - a bartender: Wounded > Bran al'Vere hits Ginger's body. A bartender tickles your body with his hit. - Ginger sends Bran al'Vere sprawling with a powerful bash! = Your bash at a bartender sends him sprawling! * HP:Scratched MV:Tiring - a bartender: Wounded > Ginger blasts Bran al'Vere's left leg into bloody fragments! You blast a bartender's left foot into bloody fragments! * HP:Scratched MV:Tiring - a bartender: Battered > whe Players in your Zone -------------------- Zarth - The Winespring Inn Ginger - The Winespring Inn * HP:Scratched MV:Tiring - a bartender: Battered > Ginger blasts Bran al'Vere's body into bloody fragments! You blast a bartender's left leg very hard. * HP:Scratched MV:Tiring - a bartender: Battered > Zork narrates 'no tracks bush' * HP:Scratched MV:Tiring - a bartender: Battered > Jinx narrates 'tracks zork?' Ginger bellows 'Get back here Wil! Pansy!' * HP:Scratched MV:Tiring - a bartender: Battered > bash They already seem to be stunned. * HP:Scratched MV:Tiring - a bartender: Battered > bash A bartender bellows 'wxWO[A^Wou jye`B MK Fufx]]j[ Cr`v RscdKe' + Ginger tries to blast Bran al'Vere, but he deflects the blow. Bran al'Vere hits Ginger's left arm. A bartender barely hits your body. * Jinx narrates 'ok' =- Draken speaks from the Dark 'Boo' - Zork narrates 'who is it?' = Scadach narrates 'dunno, jinx didn't say' Your bash at a bartender sends him sprawling! * HP:Scratched MV:Tiring - a bartender: Battered > Bran al'Vere hits Ginger's body. You blast a bartender's body into bloody fragments! * HP:Scratched MV:Tiring - a bartender: Beaten > Bran al'Vere avoids being bashed by Ginger who loses his balance and falls! * HP:Scratched MV:Tiring - a bartender: Beaten > Bran al'Vere hits Ginger's body. You blast a bartender's right leg into bloody fragments! * HP:Scratched MV:Tiring - a bartender: Critical > Nuonn narrates 'lol' * HP:Scratched MV:Tiring - a bartender: Critical > nar ack! You narrate 'ack!' whe * HP:Scratched MV:Tiring - a bartender: Critical > bash Jinx narrates 'M guy' Players in your Zone -------------------- Zarth - The Winespring Inn Ginger - The Winespring Inn A bartender bellows 'A[nQJCTXb gqJNF ^Y LfQSgcuTm dveq MhQjSv' Bran al'Vere barely hits Ginger's body. You blast a bartender's body into bloody fragments! A bartender is mortally wounded, and will die soon, if not aided. + Bran al'Vere avoids being bashed by Ginger who loses his balance and falls! -- Bran al'Vere tickles Ginger's right hand with his hit. = Your bash at a bartender sends him sprawling! A bartender is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a bartender's death cry. * HP:Scratched MV:Tiring > Ginger slaps Bran al'Vere. * HP:Scratched MV:Tiring > k bran bash You blast Bran al'Vere's left leg into bloody fragments! ing - Ginger: Hurt - Bran al'Vere: Wounded > Bran al'Vere hits Ginger's body. + Ginger sends Bran al'Vere sprawling with a powerful bash! = You blast Bran al'Vere's head into bloody fragments! Ginger blasts Bran al'Vere's body into bloody fragments! They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Battered > Ginger scolds Bran al'Vere for his actions. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Battered > say i ruled my mob You say 'i ruled my mob' * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Battered > l in corpse You blast Bran al'Vere's body into bloody fragments! Ginger blasts Bran al'Vere's body into bloody fragments! * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Beaten > corpse (here) : [2] a small keg [2] a dented tankard a chunk of cheese a choice steak an apple a cinnamon pastry a wooden goblet [3] a cup a mutton shank [3] a mug a plain pair of brown pants a small purse a wide leather belt a plain brown shirt * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Beaten > Ginger grins evilly. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Beaten > Jinx narrates 'e still 2n?' * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Beaten > Ginger nods in agreement. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Beaten > get purse corpse You blast Bran al'Vere's right leg into bloody fragments! Ginger tries to blast Bran al'Vere, but he deflects the blow. Bran al'Vere barely hits Ginger's left arm. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Critical > You get a small purse from the corpse of a bartender. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Critical > l in purse purse (carried) : five gold crowns * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Critical > Ginger says 'he's no bran though' * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Critical > You blast Bran al'Vere's left hand extremely hard. Ginger tries to blast Bran al'Vere, but he parries successfully. Bran al'Vere tickles Ginger's left leg with his hit. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Critical > get all.coin all.purse You get five gold crowns from a small purse. You get ten gold crowns from a small purse. * HP:Scratched MV:Tiring - Ginger: Hurt - Bran al'Vere: Critical > You blast Bran al'Vere's left arm extremely hard. Bran al'Vere is dead! R.I.P. You receive your share of experience... Three times is the charm! Your blood freezes as you hear Bran al'Vere's death cry. * HP:Scratched MV:Tiring > Zork narrates 'no tracks at split' * HP:Scratched MV:Tiring > drop all.purse You drop a small purse. You drop a small purse. * HP:Scratched MV:Tiring > scan u Wil al'Seen is here, trying to look pretty for all the young ladies. A black cat meanders to an unknown destination. The innkeeper bustles about, helping guests into rooms. * HP:Scratched MV:Tiring > Ginger gets a pair of heavy leather shoes from the corpse of Bran al'Vere. * HP:Scratched MV:Tiring > nod You nod in agreement. * HP:Scratched MV:Tiring > u Ginger gives you a pair of heavy leather shoes. Reception [ obvious exits: D ] The News Board is mounted on the wall here. Wil al'Seen is here, trying to look pretty for all the young ladies. A black cat meanders to an unknown destination. The innkeeper bustles about, helping guests into rooms. * HP:Scratched MV:Tiring > Ginger has arrived from below. * HP:Scratched MV:Tiring > bash innkeeper The innkeeper tickles Ginger's body with his hit. Wil al'gvO^ myuDhct 'vyIFB x rA]XURoG xyH?Qu` DIwr ?rp`Z' Wil al'Seen panics, and attempts to flee! Ginger blasts the innkeeper's body hard. The innkeeper hits Ginger's right arm. Jinx narrates 'E?' -+ ing > The innkeeper tickles Ginger's right leg with his hit. Eish narrates 'think he got in' As the innkeeper avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Healthy > Ginger sends the innkeeper sprawling with a powerful bash! * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Healthy > Ginger blasts the innkeeper's body into bloody fragments! stare * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Scratched > Skald narrates 'who was it?' * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Scratched > Attis narrates 'he didnt go doggate' whe * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Scratched > You stare at the sky. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Scratched > Zork narrates 'lol' * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Scratched > Jinx narrates 'how' Players in your Zone -------------------- Ginger - Reception Zarth - Reception * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Scratched > You blast the innkeeper's body into bloody fragments! Ginger blasts the innkeeper's right leg into bloody fragments! * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > bash Wil al'Seen panics, and attempts to flee! They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > bash + The innkeeper barely hits Ginger's right leg. * Eish narrates 'dunno' = The innkeeper avoids being bashed by Ginger who loses his balance and falls! Your bash at the innkeeper sends him sprawling! * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > You blast the innkeeper's body extremely hard. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > point zarth Jinx narrates 'where you blokcing 2n?' * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > Ginger says 'can't let wil get away' You point at yourself. Insinuating something? * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > whe You blast the innkeeper's left foot into bloody fragments! * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > Players in your Zone -------------------- Ginger - Reception Zarth - Reception * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > bash Ginger clambers to his feet. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > Ginger blasts Wil al'Seen's left leg very hard. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > bash - Wil al'Seen barely tickles Ginger's left leg with his hit. Wil al'Seen gesticulates strangely. Wil al'Seen panics, and attempts to flee! The innkeeper tickles Ginger's body with his hit. + Ginger sends Wil al'Seen sprawling with a powerful bash! = Your bash at the innkeeper sends him sprawling! * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Wounded > Ginger blasts Wil al'Seen's head into bloody fragments! You blast the innkeeper's body into bloody fragments! Eish narrates 'ya' * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Battered > Ginger cackles in Wil al'Seen's face. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Battered > Ginger blasts Wil al'Seen's body into bloody fragments! You blast the innkeeper's left arm into bloody fragments! * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Battered > say we kill post office? bash You say 'we kill post office?' * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Battered > They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Hurt - the innkeeper: Battered > bash Wil al'Seen gesticulates strangely. Wil al'Seen panics, and attempts to flee! Wil al'Seen barely hits Ginger's body. Ginger blasts Wil al'Seen's right leg into bloody fragments! You try to blast the innkeeper, but he deflects the blow. The innkeeper barely hits Ginger's right leg. =- Attis narrates 'i was blocking doggate' Jinx narrates 'then how would he get in and you dont know how' - Wil al'Seen barely tickles Ginger's head with his hit. Ginger blasts Wil al'Seen's body extremely hard. Wil al'Seen is mortally wounded, and will die soon, if not aided. The innkeeper tickles Ginger's right leg with his hit. As the innkeeper avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Strong - Ginger: Hurt - the innkeeper: Battered > sc stare whe Ginger blasts Wil al'Seen's body into bloody fragments! Wil al'Seen is dead! R.I.P. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear Wil al'Seen's death cry. The innkeeper tickles Ginger's left foot with his hit. * HP:Scratched MV:Strong - Ginger: Hurt - the innkeeper: Battered > HP:Scratched MP:Strong You have scored 12064609 experience points and 0 quest points. You need 2435391 exp to reach the next level. You have amassed 50 Turn points to date. You have played 39 days and 16 hours (real time). This ranks you as Zarth the trolloc Warrior (Level 29). You are fighting the innkeeper. * HP:Scratched MV:Strong - Ginger: Hurt - the innkeeper: Battered > You stare at the sky. * HP:Scratched MV:Strong - Ginger: Hurt - the innkeeper: Battered > Players in your Zone -------------------- Ginger - Reception Zarth - Reception * HP:Scratched MV:Strong - Ginger: Hurt - the innkeeper: Battered > You blast the innkeeper's right leg extremely hard. The innkeeper tickles Ginger's right arm with his hit. * HP:Scratched MV:Strong - Ginger: Wounded - the innkeeper: Battered > Ginger sends the innkeeper sprawling with a powerful bash! * HP:Scratched MV:Strong - Ginger: Wounded - the innkeeper: Battered > Ginger blasts the innkeeper's left hand into bloody fragments! You blast the innkeeper's body into bloody fragments! nod * HP:Scratched MV:Strong - Ginger: Wounded - the innkeeper: Beaten > You nod in agreement. whe * HP:Scratched MV:Strong - Ginger: Wounded - the innkeeper: Beaten > Players in your Zone -------------------- Ginger - Reception Zarth - Reception sc * HP:Scratched MV:Strong - Ginger: Wounded - the innkeeper: Beaten > HP:Scratched MP:Strong You have scored 12065455 experience points and 0 quest points. You need 2434545 exp to reach the next level. You have amassed 50 Turn points to date. You have played 39 days and 16 hours (real time). This ranks you as Zarth the trolloc Warrior (Level 29). You are fighting the innkeeper. * HP:Scratched MV:Strong - Ginger: Wounded - the innkeeper: Beaten > Ginger blasts the innkeeper's body into bloody fragments! You blast the innkeeper's body into bloody fragments! The innkeeper is dead! R.I.P. You receive your share of experience... Three times is the charm! Your blood freezes as you hear the innkeeper's death cry. * HP:Scratched MV:Strong > Eish narrates 'he did get in' * HP:Scratched MV:Strong > Jinx narrates 'you got 3 seconds to figure it out' l * HP:Scratched MV:Strong > Ginger has disbanded the group. You stop following Ginger. * HP:Scratched MV:Strong > Reception The Winespring Inn never seems full, and a cozy room at a good price can always be had. The main hallway of the second floor leads off to a dozen comfortable rooms. A large window looks out onto the green of Emond's Field. [ obvious exits: D ] The corpse of the innkeeper is lying here. The corpse of Wil al'Seen is lying here. The News Board is mounted on the wall here. Ginger Lupine is standing here. A black cat meanders to an unknown destination. * HP:Scratched MV:Strong > Ginger starts following you. * HP:Scratched MV:Strong > gasp Eish narrates 'got by spam' Ginger nods in agreement. You gasp in astonishment. * HP:Scratched MV:Strong > group all d Ginger is now a member of your group. n * HP:Scratched MV:Strong > The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The corpse of Bran al'Vere is lying here. The corpse of a bartender is lying here. The Human RP Board is mounted on a wall here. * HP:Scratched MV:Strong > East End of the Green [ obvious exits: N E S W ] A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. Ginger has arrived from the south. * HP:Scratched MV:Strong > ex n Obvious exits: North - Luhhan Home East - Main Street South - The Winespring Inn West - The Green * HP:Scratched MV:Strong > Luhhan Home [ obvious exits: S ] An old wooden chair, covered with scratches and nicks, stands here. Hari Coplin is skulking nearby, looking for some trouble to stir up. * HP:Scratched MV:Strong > s w East End of the Green [ obvious exits: N E S W ] A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. Ginger has arrived from the north. ex * HP:Scratched MV:Strong > The Green [ obvious exits: N E S W ] A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Scratched MV:Strong > Obvious exits: North - Cenn Buie's Home East - East End of the Green South - A Short Side-Street West - West End of the Green * HP:Scratched MV:Strong > w ex A hunter for the horn slashes Ginger's left arm. Ginger blasts a hunter for the horn's body extremely hard. A hunter for the horn tickles Ginger's left leg with his slash. West End of the Green The main street of the village ends here where the green becomes the Wagon Bridge. The bridge is to your west, and the Winespring Water bursts forth here from a small outcropping of stone. The main body of the small village of Emond's Field lies to the east. A palisade with sharpened points has been erected to help defend Emond's Field, it's gate to the west. [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. * HP:Scratched MV:Strong > Jinx narrates 'you wherent blocking where you' Obvious exits: North - Ayellin Household East - The Green South - Master Luhhan's Forge West - Wagon Bridge * HP:Scratched MV:Strong > n Ayellin Household [ obvious exits: S ] * HP:Scratched MV:Strong > s e West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. * HP:Scratched MV:Tiring > The Green [ obvious exits: N E S W ] Ginger Lupine is here, fighting a hunter for the horn. A hunter for the horn is here, fighting Ginger. * HP:Scratched MV:Tiring > k hunter Ginger sends a hunter for the horn sprawling with a powerful bash! * HP:Scratched MV:Tiring > bash You blast a hunter for the horn's body into bloody fragments! * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Hurt > They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Hurt > You blast a hunter for the horn's left leg into bloody fragments! Ginger blasts a hunter for the horn's body very hard. Eish narrates 'ya i was' * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Battered > nod Slaydak narrates 'so jealous of dc for living in philly' * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Battered > You nod in agreement. * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Battered > Ginger slaps a hunter for the horn. * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Battered > slapp hunter You blast a hunter for the horn's left foot into bloody fragments! Ginger blasts a hunter for the horn's left leg very hard. Arglebargle, glop-glyf!?! whe * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Critical > Players in your Zone -------------------- Zarth - The Green Ginger - The Green You catch a smell of horses nearby. * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Critical > Ginger says 'smells' * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Critical > say smells You say 'smells' grin * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Critical > You grin evilly. * HP:Scratched MV:Tiring - Ginger: Wounded - a hunter for the horn: Critical > You blast a hunter for the horn's body extremely hard. A hunter for the horn is stunned, but will probably regain consciousness... Ginger blasts a hunter for the horn's body into bloody fragments! A hunter for the horn is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a hunter for the horn's death cry. * HP:Scratched MV:Tiring > w w West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. Ginger has arrived from the east. w * HP:Scratched MV:Tiring > Wagon Bridge [ obvious exits: N E S W ] Ginger has arrived from the east. * HP:Scratched MV:Tiring > Quarry Road [ obvious exits: E W ] * HP:Scratched MV:Tiring > whe Players in your Zone -------------------- Ginger - Quarry Road Zarth - Quarry Road * HP:Scratched MV:Tiring > e e whe Wagon Bridge [ obvious exits: N E S W ] Ginger has arrived from the west. * HP:Scratched MV:Tiring > Ginger ponders life, the universe, and everything. West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. Ginger has arrived from the west. * HP:Scratched MV:Tiring > Jinx narrates 'then how exactually didnt you know if he got in?' Players in your Zone -------------------- Ginger - West End of the Green Zarth - West End of the Green * HP:Scratched MV:Tiring > stare w You stare at the sky. * HP:Scratched MV:Tiring > Wagon Bridge [ obvious exits: N E S W ] Ginger has arrived from the east. * HP:Scratched MV:Tiring > stroke You stroke your chin thoughtfully. * HP:Scratched MV:Tiring > say trax? You say 'trax?' whe * HP:Scratched MV:Tiring > Players in your Zone -------------------- Ginger - Wagon Bridge Zarth - Wagon Bridge Zork narrates 'i love that i can be the fun loving, play-friend type master now that I've got Jinx around' * HP:Scratched MV:Tiring > l whe Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Eish narrates 'cause i scrolled up ' Ginger says 'wild/gray/4 wilds s' Wagon Bridge [ obvious exits: N E S W ] Ginger Lupine is standing here. * HP:Healthy MV:Strong > Players in your Zone -------------------- Ginger - Wagon Bridge Zarth - Wagon Bridge * HP:Healthy MV:Strong > Ginger says 'one must be patty' * HP:Healthy MV:Strong > Ginger says 'gone' * HP:Healthy MV:Strong > Ginger shrugs helplessly. * HP:Healthy MV:Strong > nod You nod in agreement. whe * HP:Healthy MV:Strong > Players in your Zone -------------------- Ginger - Wagon Bridge Zarth - Wagon Bridge s * HP:Healthy MV:Strong > s Old Road [ obvious exits: N S ] A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. Ginger has arrived from the north. s * HP:Healthy MV:Strong > Ginger says 'don't have mps to chase' <--- I dont care we chase anyway!! AM LEADER * HP:Healthy MV:Strong > s Old Road [ obvious exits: N S ] Ginger has arrived from the north. * HP:Healthy MV:Strong > Jinx narrates 'well christ either someone walks past you or they didnt' Ginger sniffs sadly. Old Road [ obvious exits: N S ] * HP:Healthy MV:Strong > Old Road [ obvious exits: N S ] Cenn Buie, thatcher of Emond's Field, stands nearby. * HP:Healthy MV:Strong > whe s Players in your Zone -------------------- Ginger - Old Road Zarth - Old Road s * HP:Healthy MV:Strong > s Old Road [ obvious exits: N S W ] * HP:Healthy MV:Tiring > w Old Road Still heading north and south, the road creeps onward. In the distance to the [ obvious exits: N S ] *Nakata* is standing here, riding a wild stallion. <--------SUCCESS PK TIME! *frolic* s * HP:Healthy MV:Tiring > *Nakata* leaves north riding a wild stallion. Old Road [ obvious exits: N E S ] Ginger has arrived from the north. * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > Bend in the Old Road [ obvious exits: N W ] Ginger has arrived from the north. * HP:Healthy MV:Tiring > n n n Old Road marks slowly fade out. [ obvious exits: N E S ] Ginger has arrived from the south. * HP:Healthy MV:Tiring > Old Road [ obvious exits: N S ] * HP:Healthy MV:Tiring > Old Road [ obvious exits: N S W ] Ginger has arrived from the south. * HP:Healthy MV:Tiring > k human They aren't here. n * HP:Healthy MV:Tiring > n k human Old Road [ obvious exits: N S ] Cenn Buie, thatcher of Emond's Field, stands nearby. Ginger has arrived from the south. * HP:Healthy MV:Tiring > Old Road [ obvious exits: N S ] *Nakata* is standing here, riding a wild stallion. Ginger has arrived from the south. * HP:Healthy MV:Tiring > Ginger blasts *Nakata*'s body hard. You blast *Nakata*'s body hard. * HP:Healthy MV:Tiring - Ginger: Hurt - Nakata: Hurt > bash You blast *Nakata*'s body hard. *Nakata* blasts Ginger's body. - *Nakata* panics, and attempts to flee! = *Nakata* leaves south riding a wild stallion. *+ *Nakata* has arrived from the south, riding a wild stallion. = *Nakata* leaves north riding a wild stallion. = They're not here anymore! * HP:Healthy MV:Tiring > n k human Ginger spits over his shoulder. * HP:Healthy MV:Tiring > Old Road [ obvious exits: N S ] * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > n k human Old Road [ obvious exits: N S ] A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. Ginger has arrived from the south. * HP:Healthy MV:Tiring > You blast a Red Eagle guard's left arm into bloody fragments! <----I hate mobs that are hit by k human * HP:Healthy MV:Tiring - a Red Eagle guard: Scratched > n Ginger blasts a Red Eagle officer's right arm very hard. * HP:Healthy MV:Tiring - a Red Eagle guard: Scratched > A Red Eagle guard barely cleaves Ginger's body. A Red Eagle guard tickles your body with his cleave. A Red Eagle guard cleaves Ginger's body. No way! You're fighting for your life! flee * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched > Ginger panics, and attempts to flee! PANIC! You couldn't escape! * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched > Ginger leaves south. * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched > flee Ginger has arrived from the south. PANIC! You couldn't escape! * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched > A Red Eagle guard barely tickles your body with his cleave. A Red Eagle guard joins a Red Eagle guard's fight! A Red Eagle guard joins a Red Eagle guard's fight! A Red Eagle officer joins a Red Eagle guard's fight! A Red Eagle guard cleaves your body. You try to blast a Red Eagle guard, but he deflects the blow. * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched > cw f Ginger leaves north. * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched > [cha mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!ed Eagle guard: Scratched > n You flee head over heels. Wagon Bridge [ obvious exits: N E S W ] Ginger Lupine is standing here. * HP:Scratched MV:Tiring > North Road [ obvious exits: N S ] A gleeman is here, wearing a cloak of different colored patches. * HP:Scratched MV:Tiring > s The gleeman says 'kba pOZtvj]A@ RQw CWIM ugF vFmJNH Bgpn NV[_iL ' The gleeman barely pierces Ginger's left leg. Ginger blasts the gleeman's right foot into bloody fragments! The gleeman tickles Ginger's body with his pierce. Wagon Bridge [ obvious exits: N E S W ] * HP:Scratched MV:Tiring > whe Players in your Zone -------------------- Zarth - Wagon Bridge Ginger - North Road Torlig - The Westwood <-----Hey? Where did he come from!!?! You catch a smell of horses nearby. * HP:Scratched MV:Tiring > k gleeman They aren't here. * HP:Scratched MV:Tiring > ex Obvious exits: North - North Road East - West End of the Green South - Old Road West - Quarry Road * HP:Scratched MV:Tiring > whe Players in your Zone -------------------- Torlig - Quarry Road Zarth - Wagon Bridge Ginger - North Road You catch a smell of horses nearby. * HP:Scratched MV:Tiring > n North Road [ obvious exits: N S ] *Nakata* is standing here, riding a wild stallion. Ginger Lupine is here, fighting the gleeman. The gleeman is sitting here. * HP:Scratched MV:Tiring > Ginger blasts the gleeman's right arm into bloody fragments! *Nakata* leaves south riding a wild stallion. k human * HP:Scratched MV:Tiring > bash They aren't here. * HP:Scratched MV:Tiring > s Bash who? * HP:Scratched MV:Tiring > Wagon Bridge [ obvious exits: N E S W ] *Nakata* is standing here, riding a wild stallion. * HP:Scratched MV:Tiring > k human *Nakata* leaves south riding a wild stallion. k human * HP:Scratched MV:Tiring > They aren't here. * HP:Scratched MV:Tiring > Ginger narrates 'get her..'<-----Thats your plan, get her? Name the quote! Torlig has arrived from the west. * HP:Scratched MV:Tiring > They aren't here. * HP:Scratched MV:Tiring > s k human Old Road [ obvious exits: N S ] *Nakata* is here, fighting a Red Eagle guard, riding a wild stallion. A Red Eagle guard is here, fighting Nakata, riding a wild stallion. A Red Eagle guard is here, fighting Nakata, riding a wild stallion. A Red Eagle guard is here, fighting Nakata, riding a wild stallion. A Red Eagle guard is here, fighting Nakata, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. * HP:Scratched MV:Tiring > You blast *Nakata*'s body hard. * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched - Nakata: Wounded > bash * A Red Eagle officer starts barreling down on you, a thick leatherleaf lance aimed at your chest. A Red Eagle guard cleaves Nakata's body. A Red Eagle officer joins a Red Eagle guard's fight! A Red Eagle guard cleaves Nakata's left leg. A Red Eagle guard cleaves Nakata's body. *Nakata* blasts a Red Eagle guard's left arm extremely hard. A Red Eagle guard cleaves Nakata's left arm hard. The gleeman bellows 'ivhsc Z FcWxasSD Uk^kgD ?b` wJ]lB' *Nakata* panics, and attempts to flee! Torlig has arrived from the north.<---Ack where did you come from = Your bash at *Nakata* sends him sprawling!<-----You will not escape!!! * HP:Scratched MV:Tiring - a Red Eagle guard: Hurt - Nakata: Battered > Torlig starts following you.<-----Wait a minute, _I_ am the leader?!? * HP:Scratched MV:Tiring - a Red Eagle guard: Hurt - Nakata: Battered > nar on patty A Red Eagle officer lances Nakata's left leg hard. You blast *Nakata*'s body hard. A Red Eagle guard cleaves Nakata's left leg hard. A Red Eagle guard cleaves Nakata's left foot very hard. *Nakata* panics, and attempts to flee! A Red Eagle guard cleaves Nakata's left leg hard. A Red Eagle guard cleaves Nakata's left hand very hard. * HP:Scratched MV:Tiring - a Red Eagle guard: Hurt - Nakata: Beaten > You narrate 'on patty' * HP:Scratched MV:Tiring - a Red Eagle guard: Hurt - Nakata: Beaten > *Nakata* leaves south riding a wild stallion. * HP:Scratched MV:Tiring > l huma ns You do not see that here. * HP:Scratched MV:Tiring > A Red Eagle officer clumsily charges Torlig, who deftly steps aside. A Red Eagle officer tickles Torlig's body with his lance. Arglebargle, glop-glyf!?! * HP:Scratched MV:Tiring > Torlig smites a Red Eagle officer's body extremely hard. A Red Eagle guard joins a Red Eagle officer's fight! A Red Eagle guard joins a Red Eagle officer's fight! A Red Eagle guard joins a Red Eagle officer's fight! A Red Eagle guard joins a Red Eagle officer's fight! f * HP:Scratched MV:Tiring > Wagon Bridge [ obvious exits: N E S W ] k human * HP:Scratched MV:Tiring > They aren't here. s * HP:Scratched MV:Tiring > s s k human Old Road [ obvious exits: N S ] Torlig {Ghar'gael Grunt} is here, fighting a Red Eagle officer. A Red Eagle guard is here, fighting Torlig, riding a wild stallion. A Red Eagle guard is here, fighting Torlig, riding a wild stallion. A Red Eagle guard is here, fighting Torlig, riding a wild stallion. A Red Eagle guard is here, fighting Torlig, riding a wild stallion. A Red Eagle officer is here, fighting Torlig, riding a wild stallion. Torlig leaves south. * HP:Scratched MV:Tiring > Old Road the north-west. [ obvious exits: N S ] Torlig {Ghar'gael Grunt} is standing here. * HP:Scratched MV:Tiring > Old Road [ obvious exits: N S ] Torlig has arrived from the north. * HP:Scratched MV:Tiring > s They aren't here. * HP:Scratched MV:Tiring > s s s Old Road [ obvious exits: N S ] *Nakata* is standing here, riding a wild stallion.<----There you are Cenn Buie, thatcher of Emond's Field, stands nearby. Torlig has arrived from the north. s<----DOH! * HP:Scratched MV:Tiring > Old Road [ obvious exits: N S W ] Torlig has arrived from the north. * HP:Scratched MV:Tiring > k human Old Road [ obvious exits: N S ] Torlig has arrived from the north. * HP:Scratched MV:Tiring > Old Road marks slowly fade out. [ obvious exits: N E S ] Torlig has arrived from the north. * HP:Scratched MV:Tiring > Bend in the Old Road [ obvious exits: N W ] Torlig has arrived from the north. * HP:Scratched MV:Tiring > They aren't here. * HP:Scratched MV:Tiring > n<----Other WAY! n k human Old Road [ obvious exits: N E S ] Torlig has arrived from the south. k human * HP:Scratched MV:Winded > Old Road [ obvious exits: N S ] Torlig has arrived from the south. * HP:Scratched MV:Winded > They aren't here. * HP:Scratched MV:Winded > n k human They aren't here. * HP:Scratched MV:Winded > Old Road [ obvious exits: N S W ] Torlig has arrived from the south. * HP:Scratched MV:Winded > They aren't here. * HP:Scratched MV:Winded > n k human Old Road [ obvious exits: N S ] A wild stallion bucks madly. *Nakata* is standing here.<----Weeee BACK! Cenn Buie, thatcher of Emond's Field, stands nearby. Torlig has arrived from the south. * HP:Scratched MV:Winded > You blast *Nakata*'s left leg into bloody fragments! *Nakata* panics, and attempts to flee! * HP:Scratched MV:Winded - Nakata: Critical > k human Cenn Buie gesticulates strangely. Cenn Buie panics, and attempts to flee! *Nakata* barely blasts your body. Cenn Buie gesticulates strangely. Cenn Buie panics, and attempts to flee! You blast *Nakata*'s body hard. *Nakata* panics, and attempts to flee! Your heartbeat calms down more as you feel less panicked. You do the best you can! Torlig smites *Nakata*'s body hard. *Nakata* is stunned, but will probably regain consciousness... * HP:Scratched MV:Tiring - Nakata: Critical > k human You do the best you can! * HP:Scratched MV:Tiring - Nakata: Critical > k human k human You do the best you can! * HP:Scratched MV:Tiring - Nakata: Critical > k human You do the best you can! * HP:Scratched MV:Tiring - Nakata: Critical > You do the best you can! * HP:Scratched MV:Tiring - Nakata: Critical > Torlig smites *Nakata*'s body extremely hard. *Nakata* is dead! R.I.P. <----- WOOT! Your blood freezes as you hear *Nakata*'s death cry. Cenn Buie gesticulates strangely. Cenn Buie panics, and attempts to flee! * HP:Scratched MV:Tiring > nod You nod in agreement. * HP:Scratched MV:Tiring > get all corpse Ginger narrates 'she go s?' * HP:Scratched MV:Tiring > You get a large slab of meat from the corpse of Nakata. You get a pair of heavy leather boots from the corpse of Nakata. You get a pair of thin metal leggings from the corpse of Nakata. You get a heavy club from the corpse of Nakata. You get a pair of leather half-gauntlets from the corpse of Nakata. a thin mail shirt: You can't carry that much weight. You get a leather helmet from the corpse of Nakata. You get a lantern from the corpse of Nakata. * HP:Scratched MV:Tiring > Torlig drains some blood from the corpse of Nakata into a skin of human flesh. * HP:Scratched MV:Tiring > nar she dead Scadach narrates 'Who/where, zarth?' whe * HP:Scratched MV:Tiring > You narrate 'she dead' * HP:Scratched MV:Tiring > Players in your Zone -------------------- Torlig - Old Road Zarth - Old Road Ginger - Wagon Bridge * HP:Scratched MV:Tiring > Cenn Buie gesticulates strangely. Cenn Buie panics, and attempts to flee! in * HP:Scratched MV:Tiring > You are carrying: a lantern a leather helmet a pair of leather half-gauntlets a heavy club a pair of thin metal leggings a pair of heavy leather boots a large slab of meat a pair of heavy leather shoes fifteen gold crowns a skin of human flesh [2] a bone-crushing mattock a shattered arm a water skin Torlig drinks human blood from a skin of human flesh. * HP:Scratched MV:Tiring > Torlig drinks human blood from a skin of human flesh. * HP:Scratched MV:Tiring > Torlig nods in agreement. * HP:Scratched MV:Tiring > nar torlig is a kill stealer You narrate 'torlig is a kill stealer'<---Bum * HP:Scratched MV:Tiring > Ginger narrates 'on wagon..2' <----Ginger need help! Team Z to the rescue! * HP:Scratched MV:Tiring > n n n Old Road [ obvious exits: N S ] Torlig has arrived from the south. Torlig narrates 'lol' * HP:Scratched MV:Tiring > Old Road [ obvious exits: N S ] Torlig has arrived from the south. * HP:Scratched MV:Tiring > Old Road [ obvious exits: N S ] A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. Torlig has arrived from the south. k human * HP:Scratched MV:Tiring > You try to blast a Red Eagle guard, but he deflects the blow.<---AGAIN! * HP:Scratched MV:Tiring - a Red Eagle guard: Scratched > flee You panic and attempt to flee! A Red Eagle guard cleaves your right leg. A Red Eagle guard cleaves your right leg. A Red Eagle guard barely cleaves your body. A Red Eagle officer starts barreling down on you, a thick leatherleaf lance aimed at your chest. You flee head over heels. Old Road [ obvious exits: N S ] k human * HP:Scratched MV:Tiring > n They aren't here. n * HP:Scratched MV:Tiring > k human Old Road [ obvious exits: N S ] Torlig {Ghar'gael Grunt} is standing here. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. * HP:Scratched MV:Tiring > Wagon Bridge [ obvious exits: N E S W ] *Edei* is sitting here.<----Sup? Ginger Lupine is here, fighting Edei. Torlig has arrived from the south. * HP:Scratched MV:Tiring > You blast *Edei*'s body. Torlig panics, and attempts to flee! Torlig leaves south. * HP:Scratched MV:Tiring - Ginger: Wounded - Edei: Hurt > bash You blast *Edei*'s body. Ginger blasts *Edei*'s body. They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - Edei: Wounded > bash They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - Edei: Wounded > bash They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - Edei: Wounded > bash You blast *Edei*'s right leg very hard. Ginger blasts *Edei*'s right leg hard. = *Edei* panics, and attempts to flee! + *Edei* leaves west. *Edei* has arrived from the west. * *Edei* leaves east. *k human +=e Cancelled. They aren't here. * HP:Scratched MV:Tiring > k human West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. Ginger has arrived from the west. * HP:Scratched MV:Tiring > They aren't here. * HP:Scratched MV:Tiring > Ginger spits over his shoulder. * HP:Scratched MV:Tiring > e k human The Green [ obvious exits: N E S W ] The corpse of a hunter for the horn is lying here. Ginger has arrived from the west. * HP:Scratched MV:Tiring > They aren't here. * HP:Scratched MV:Tiring > whe Players in your Zone -------------------- Torlig - Quarry Road Ginger - The Green Zarth - The Green * HP:Scratched MV:Tiring > k human They aren't here. * HP:Scratched MV:Tiring > scan East: *Edei* is standing here. South: Alsbet Luhhan is here, smiling happily. * HP:Scratched MV:Tiring > e k human East End of the Green [ obvious exits: N E S W ] *Edei* is standing here.<--- Your cronies will not save you! A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. bash * HP:Scratched MV:Winded > You tickle *Edei*'s body with your blast. * HP:Scratched MV:Winded - Edei: Wounded > Ginger looks at you. - ded - Edei: Wounded > Ginger barely blasts *Edei*'s body. * *Edei* blasts your right arm extremely hard. A determined farmer joins Edei's fight! A determined farmer joins a determined farmer's fight! A determined farmer joins a determined farmer's fight! = *Edei* panics, and attempts to flee! = Your bash at *Edei* sends him sprawling! <------Escaping is not possible! * HP:Hurt MV:Winded - Edei: Wounded > grin A determined farmer barely tickles Ginger's left leg with his slash. A determined farmer barely slashes your right arm. A determined farmer tickles Ginger's body with his slash. Ginger blasts *Edei*'s left arm hard. You blast *Edei*'s body hard. * HP:Hurt MV:Winded - Edei: Wounded > You grin evilly. * HP:Hurt MV:Winded - Edei: Wounded > l human Stalking his prey, this man's eyes observe his surroundings. Moving without leaving signs of his passing, he continues through the forests he calls home. Crouching to study the ground, he growls to himself. Edei's eyes seem to gleam with a strange golden light. Edei has quite a few wounds. *Edei* is using: a strange, insectoid helm a patchwork cloak of animal hides a backpack a pair of heavy metal gauntlets an enormous double-bladed battleaxe a pair of thick metal boots * HP:Hurt MV:Winded - Edei: Wounded > bash A determined farmer slashes Ginger's left leg. A determined farmer tickles your body with his slash. A determined farmer tickles Ginger's body with his slash. Ginger barely blasts *Edei*'s body. You barely blast *Edei*'s right hand. They already seem to be stunned. * HP:Hurt MV:Winded - Edei: Wounded > bash They already seem to be stunned. * HP:Hurt MV:Winded - Edei: Wounded > bash Torlig has arrived from the west. *Edei* panics, and attempts to flee!> = *Edei* leaves north. + Ginger blasts a determined farmer's body hard. A determined farmer tries to slash Ginger, but he dodges the attack. A determined farmer barely slashes your body. A determined farmer tickles Ginger's right foot with his slash. *k human = *Edei* has arrived from the north. flee Cancelled. *Edei* leaves west. They aren't here. You panic and attempt to flee!ined farmer: Healthy > Ginger panics, and attempts to flee! w Ginger leaves south. w You blast a determined farmer's right arm very hard. A determined farmer barely slashes your body. You flee head over heels. Luhhan Home [ obvious exits: S ] An old wooden chair, covered with scratches and nicks, stands here. Alas, you cannot go that way... * HP:Hurt MV:Winded > k human Alas, you cannot go that way... * HP:Hurt MV:Winded > They aren't here. * HP:Hurt MV:Winded > s w w w k human East End of the Green [ obvious exits: N E S W ] A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * HP:Hurt MV:Winded > The Green [ obvious exits: N E S W ] The corpse of a hunter for the horn is lying here. * HP:Hurt MV:Winded > West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. * HP:Hurt MV:Winded > Wagon Bridge [ obvious exits: N E S W ] *Edei* is standing here. Torlig {Ghar'gael Grunt} is standing here. * HP:Hurt MV:Winded > *Edei* leaves east. They aren't here. * HP:Hurt MV:Winded > e k human Your heartbeat calms down more as you feel less panicked. West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. Torlig has arrived from the west. Torlig leaves west. * HP:Hurt MV:Tiring > They aren't here. * HP:Hurt MV:Tiring > Torlig has arrived from the west. * HP:Hurt MV:Tiring > Torlig leaves east. * HP:Hurt MV:Tiring > close palisade <------ Good plan we trap him in his on town! BWHAHAHA e Ok. * HP:Hurt MV:Tiring > The Green [ obvious exits: N E S W ] The corpse of a hunter for the horn is lying here. * HP:Hurt MV:Tiring > k human Ginger has arrived from the east. * HP:Hurt MV:Tiring > They aren't here. * HP:Hurt MV:Tiring > e e East End of the Green [ obvious exits: N E S W ] Torlig {Ghar'gael Grunt} is here, fighting Edei. *Edei* is here, fighting Torlig. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. Ginger has arrived from the west. * HP:Hurt MV:Tiring > Main Street [ obvious exits: N E S W ] Wit Congar stands here, grumbling about something. Hari Coplin is skulking nearby, looking for some trouble to stir up. * HP:Hurt MV:Tiring > w East End of the Green [ obvious exits: N E S W ] Torlig {Ghar'gael Grunt} is here, fighting Edei. *Edei* is here, fighting Torlig. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. k human * HP:Hurt MV:Tiring > bash You blast *Edei*'s right arm. You blast *Edei*'s body.rlig: Wounded - Edei: Wounded > A determined farmer joins Edei's fight! A determined farmer joins a determined farmer's fight! A determined farmer joins a determined farmer's fight! Torlig smites *Edei*'s left arm. = Ginger tickles *Edei*'s body with his blast. * Torlig avoids being bashed by *Edei* who loses his balance and falls! - A determined farmer tickles Torlig's body with his slash. A determined farmer barely slashes Torlig's body. A determined farmer tickles Torlig's head with his slash. = Your bash at *Edei* sends him sprawling! * HP:Hurt MV:Tiring - Edei: Battered > yawn Feeling that tired..or is it just boredom? * HP:Hurt MV:Tiring - Edei: Battered > Ginger blasts *Edei*'s left leg into bloody fragments! A determined farmer tickles Torlig's body with his slash. A determined farmer tickles Torlig's right arm with his slash. A determined farmer barely tickles Torlig's body with his slash. You blast *Edei*'s body. Torlig barely smites *Edei*'s body. * HP:Hurt MV:Tiring - Edei: Battered > *Edei* panics, and attempts to flee! * HP:Hurt MV:Tiring - Edei: Battered > *Edei* leaves north. * HP:Hurt MV:Tiring > e Main Street [ obvious exits: N E S W ] Wit Congar stands here, grumbling about something. Hari Coplin is skulking nearby, looking for some trouble to stir up. * HP:Hurt MV:Winded > e Main Street distance to the east. [ obvious exits: N E S W ] A lantern has been left here. * HP:Hurt MV:Winded > e Main Street [ obvious exits: E S W ] A gray palfrey prances skittishly nearby. * HP:Hurt MV:Winded > close palisade <----This one too! Ok. * HP:Hurt MV:Winded > w Main Street [ obvious exits: N E S W ] A lantern has been left here. * HP:Hurt MV:Winded > A shopkeeper bellows 'BVZdEHBbxH NJOHDh lr PcYW@@kP dMWY Iolnmuq' * HP:Hurt MV:Winded > w n Main Street [ obvious exits: N E S W ] Hari Coplin is skulking nearby, looking for some trouble to stir up. * HP:Hurt MV:Winded > Congar Home [ obvious exits: S ] A ratter is here, hunting shadowspawn. Daise Congar is here, grumping about her husband. * HP:Hurt MV:Winded > s w n k human Jinx narrates 'christ i got to stab something or im gonna go crazy' Main Street [ obvious exits: N E S W ] Hari Coplin is skulking nearby, looking for some trouble to stir up. * HP:Hurt MV:Winded > East End of the Green [ obvious exits: N E S W ] A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * HP:Hurt MV:Winded > Luhhan Home [ obvious exits: S ] An old wooden chair, covered with scratches and nicks, stands here. * HP:Hurt MV:Winded > They aren't here. * HP:Hurt MV:Winded > s w k human East End of the Green [ obvious exits: N E S W ] A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * HP:Hurt MV:Winded > The Green [ obvious exits: N E S W ] The corpse of a hunter for the horn is lying here. *Edei* is here, fighting Torlig. Torlig {Ghar'gael Grunt} is here, fighting Edei. * HP:Hurt MV:Winded > Torlig smites *Edei*'s left leg extremely hard. You barely blast *Edei*'s body. * HP:Hurt MV:Winded - Torlig: Battered - Edei: Beaten > k human *Edei* leaves south. * HP:Hurt MV:Winded > They aren't here. * HP:Hurt MV:Winded > s *Rayven* has arrived from the west, riding a wild stallion. <---More to EAT! Torlig tries to smite *Rayven*, but he deflects the blow. k human * HP:Hurt MV:Winded > A Short Side-Street [ obvious exits: N E S W ] Ginger Lupine is standing here. Alsbet Luhhan is here, smiling happily. * HP:Hurt MV:Winded > They aren't here. * HP:Hurt MV:Winded > n k human The Green [ obvious exits: N E S W ] The corpse of a hunter for the horn is lying here. *Rayven* is here, fighting Torlig, riding a wild stallion. Torlig {Ghar'gael Grunt} is here, fighting Rayven. * HP:Hurt MV:Winded > You try to blast *Rayven*, but he dodges the attack. * HP:Hurt MV:Winded - Torlig: Battered - Rayven: Healthy > bash * Torlig smites *Rayven*'s head very hard. + Torlig avoids being bashed by *Rayven* who loses his balance and falls! = Your bash at *Rayven* sends him sprawling! * HP:Hurt MV:Winded - Rayven: Scratched > yaw You blast *Rayven*'s head into bloody fragments! * HP:Hurt MV:Winded - Rayven: Hurt > Feeling that tired..or is it just boredom? * HP:Hurt MV:Winded - Rayven: Hurt > l human Walking in the Light, wielding a spear, charging those that channel. If you walk in the Darkness, chances are you have been impaled a few times through the gut. And your gonads arn't in exsistence. Rayven has some small wounds and bruises. *Rayven* is using: a lantern a camouflaged hood a crimson shepherd's crook tied with a silver chain a cloak of shifting colors a backpack a pair of dark gloves a golden bracelet a golden bracelet a large steel spear a pair of earthen colored breeches a pair of animal-fur boots * HP:Hurt MV:Winded - Rayven: Hurt > *Rayven* panics, and attempts to flee! *Rayven* tries to flee, but is too exhausted! * HP:Hurt MV:Winded - Rayven: Hurt > *Rayven* panics, and attempts to flee! [ This Mail was edited by: Zarth on 2002-08-23 02:23 ] [ This Mail was edited by: Zarth on 2002-08-23 02:30 ] -------------------------------------------------------------------------------- Zarth Joined: Nov 15, 2000 Posted: 2002-08-23 02:28 -------------------------------------------------------------------------------- * HP:Hurt MV:Winded - Rayven: Hurt > *Rayven* strikes your body. You try to blast *Rayven*, but he deflects the blow. Torlig smites *Rayven*'s right hand into bloody fragments! *Rayven* leaves south riding a wild stallion. * HP:Hurt MV:Winded > s A Short Side-Street [ obvious exits: N E S W ] *Rayven* is standing here, riding a wild stallion. Alsbet Luhhan is here, smiling happily. Torlig has arrived from the north. k human * HP:Hurt MV:Winded > *Rayven* leaves east riding a wild stallion. * HP:Hurt MV:Winded > They aren't here. * HP:Hurt MV:Winded > e k human By the Enormous Oak [ obvious exits: N W ] A wild stallion bucks madly. *Rayven* is standing here. Torlig has arrived from the west. * HP:Hurt MV:Winded > *Rayven* starts leading a wild stallion. A wild stallion now follows Rayven. * HP:Hurt MV:Winded > You try to blast *Rayven*, but he deflects the blow. * HP:Hurt MV:Winded - Rayven: Hurt > Torlig smites *Rayven*'s body extremely hard. * HP:Hurt MV:Winded - Rayven: Wounded > k human *Edei* has arrived from the north. * HP:Hurt MV:Winded - Rayven: Wounded > *Rayven* panics, and attempts to flee! * HP:Hurt MV:Winded - Rayven: Wounded > You do the best you can! * HP:Hurt MV:Winded - Rayven: Wounded > k human Torlig tries to smite *Rayven*, but he deflects the blow. *Rayven* barely strikes your body. You try to blast *Rayven*, but he dodges the attack. *Rayven* leaves north. Ginger blasts *Edei*'s left leg into bloody fragments! *Edei* panics, and attempts to flee! Torlig smites *Edei*'s body. * HP:Hurt MV:Winded > k human You barely blast *Edei*'s body. k human * HP:Hurt MV:Winded - Ginger: Wounded - Edei: Critical > You do the best you can! k human * HP:Hurt MV:Winded - Ginger: Wounded - Edei: Critical > You do the best you can! * HP:Hurt MV:Winded - Ginger: Wounded - Edei: Critical > k human You do the best you can! * HP:Hurt MV:Winded - Ginger: Wounded - Edei: Critical > You do the best you can! k human * HP:Hurt MV:Winded - Ginger: Wounded - Edei: Critical > k human You do the best you can! * HP:Hurt MV:Winded - Ginger: Wounded - Edei: Critical > k human *Rayven* has arrived from the north. *Edei* leaves west. *Edei* has arrived from the west. You blast *Edei*'s right leg very hard. *Edei* panics, and attempts to flee! * HP:Hurt MV:Winded - Edei: Critical > *Rayven* leaves west. A wild stallion leaves west. Torlig smites *Edei*'s right arm. * HP:Hurt MV:Winded - Edei: Critical > k human You do the best you can! * HP:Hurt MV:Winded - Edei: Critical > Torlig barely smites *Edei*'s body. You barely blast *Edei*'s body. * HP:Hurt MV:Winded - Edei: Critical > k human You do the best you can! * HP:Hurt MV:Winded - Edei: Critical > k human Ginger sends *Edei* sprawling with a powerful bash! <----Its over! You do the best you can! k human * HP:Hurt MV:Winded - Edei: Critical > You do the best you can! * HP:Hurt MV:Winded - Edei: Critical > You do the best you can! * HP:Hurt MV:Winded - Edei: Critical > Ginger blasts *Edei*'s head hard. <----*Frolic* *Edei* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Edei*'s death cry. * HP:Hurt MV:Winded > Scadach narrates 'Just don't go stabbing me again' * HP:Hurt MV:Winded > A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. Ginger narrates 'rip edei' * HP:Hurt MV:Winded > nod You nod in agreement. * HP:Hurt MV:Winded > get all corpse A determined farmer bellows 'F]cz[M[ vijfcb BXMsX beLwq'D lCmJ_ bK ^EhUY nqL\\asE' A determined farmer bellows 'RrJEfB? k[qiNr twhzg pNXkq'E t\\juT qm ghymK @epT[^[' A Red Eagle officer bellows 'Mg otJfN mWJgK'l MAmKS gv VzlPSvQcA vbGbN ue nHW JKxNxB' A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. A bell clanks loudly, warning of danger in Emond's Field. You get a gold crown from the corpse of Edei. You get a soft honeycake from the corpse of Edei. You get a soft honeycake from the corpse of Edei. a pair of thick metal boots: You can't carry that much weight. You get a thick, boarhide belt from the corpse of Edei. an enormous double-bladed battleaxe: You can't carry that much weight. a pair of heavy metal gauntlets: You can't carry that much weight. a pair of ebony-steel plate vambraces: You can't carry that much weight. a backpack: You can't carry that much weight. a patchwork cloak of animal hides: You can't carry that much weight. a shining steel breastplate: You can't carry that much weight. a strange, insectoid helm: You can't carry that much weight. You get a ring of silver from the corpse of Edei. You get a ring of silver from the corpse of Edei. * HP:Hurt MV:Winded > Zork narrates 'cackle' * HP:Hurt MV:Winded > Ginger narrates 'level!' * HP:Hurt MV:Winded > nar keep it up guys whe A Red Eagle officer bellows 'ew @p?o? UoFKC'F qeDb@ Rm wSiFzQLsn `rXTs NT hFb TMoQL]' A Red Eagle officer bellows 'AY CMpNI `OZcx't [TtVF Wu VtxWfpHSX zeZXa iM pkf DBNuxc' A Red Eagle officer bellows 'kF vx@HE qwGHW'V QVvFk GR yeaZnZRCZ hnJgi ?` ryW fFXBUj' A Red Eagle officer bellows 'Za Pr_DL IGsee'D _AGqH N@ ]GVXsEzir ]]ICn t[ tE] ty?^v_' A determined farmer bellows 'I`Lw^O] YOH?\\X WxHvA mJ\\Eh's JpyUy ?f ?Xspp ?RFPSGm' The sky starts to get cloudy. Your heartbeat calms down more as you feel less panicked. Phoebus narrates 'LOL' Ginger gets a pair of thick metal boots from the corpse of Edei. Ginger gets an enormous double-bladed battleaxe from the corpse of Edei. Ginger gets a pair of heavy metal gauntlets from the corpse of Edei. Ginger gets a pair of ebony-steel plate vambraces from the corpse of Edei. Ginger gets a backpack from the corpse of Edei. Ginger gets a patchwork cloak of animal hides from the corpse of Edei. Ginger gets a strange, insectoid helm from the corpse of Edei. You narrate 'keep it up guys' * HP:Hurt MV:Winded > Skald narrates 'nice' Players in your Zone -------------------- Ginger - By the Enormous Oak Torlig - By the Enormous Oak Zarth - By the Enormous Oak You catch a smell of horses nearby. * HP:Hurt MV:Winded > Ginger stops using a bone-crushing mattock. * HP:Hurt MV:Winded > Nuonn narrates 'nice' * HP:Hurt MV:Winded > Ginger wields a dagger. * HP:Hurt MV:Winded > Ginger leans over and cuts the bloody scalp from the corpse of Edei. * HP:Hurt MV:Winded > Skald narrates 'where was he?' n * HP:Hurt MV:Winded > The Inn's Kitchen [ obvious exits: N S ] A small, somewhat rickety table wobbles on unsteady legs. Marin al'Vere smiles warmly at you as she tidies up the place. Torlig has arrived from the south. Ginger has arrived from the south. * HP:Hurt MV:Winded > n The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Buel Dowtry, the village fletcher, is patiently trimming some arrow shafts. Torlig has arrived from the south. Ginger has arrived from the south. * HP:Hurt MV:Winded > Ginger stops using a dagger. * HP:Hurt MV:Winded > n East End of the Green [ obvious exits: N E S W ] Torlig has arrived from the south. Ginger has arrived from the south. * HP:Hurt MV:Winded > Ginger wields a bone-crushing mattock in a two-handed grip. scna * HP:Hurt MV:Winded > Arglebargle, glop-glyf!?! * HP:Hurt MV:Winded > scna Arglebargle, glop-glyf!?! * HP:Hurt MV:Winded > scan South: Buel Dowtry, the village fletcher, is patiently trimming some arrow shafts. West: * HP:Hurt MV:Winded > *Rayven* has arrived from the west, riding a wild stallion. * HP:Hurt MV:Winded > *Rayven* stops riding a wild stallion. * HP:Hurt MV:Winded > *Rayven* leaves south. * HP:Hurt MV:Winded > s The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Buel Dowtry, the village fletcher, is patiently trimming some arrow shafts. Torlig has arrived from the north. Ginger has arrived from the north. k huma * HP:Hurt MV:Winded > They aren't here. u e * HP:Hurt MV:Winded > Reception [ obvious exits: D ] The corpse of the innkeeper is lying here. The corpse of Wil al'Seen is lying here. The News Board is mounted on the wall here. A black cat meanders to an unknown destination. Torlig has arrived from below. Ginger has arrived from below. n * HP:Hurt MV:Winded > Alas, you cannot go that way... * HP:Hurt MV:Winded > d Alas, you cannot go that way... * HP:Hurt MV:Winded > s n The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Buel Dowtry, the village fletcher, is patiently trimming some arrow shafts. Torlig has arrived from above. Ginger has arrived from above. * HP:Hurt MV:Winded > The Inn's Kitchen [ obvious exits: N S ] A small, somewhat rickety table wobbles on unsteady legs. Marin al'Vere smiles warmly at you as she tidies up the place. Torlig has arrived from the north. Ginger has arrived from the north. * HP:Hurt MV:Winded > The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Buel Dowtry, the village fletcher, is patiently trimming some arrow shafts. Torlig has arrived from the south. Ginger has arrived from the south. * HP:Hurt MV:Winded > s n The Inn's Kitchen [ obvious exits: N S ] A small, somewhat rickety table wobbles on unsteady legs. Marin al'Vere smiles warmly at you as she tidies up the place. Torlig has arrived from the north. Ginger has arrived from the north. * HP:Hurt MV:Winded > The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Buel Dowtry, the village fletcher, is patiently trimming some arrow shafts. Torlig has arrived from the south. Ginger has arrived from the south. * HP:Hurt MV:Winded > s Buel Dowtry barely tickles Ginger's left foot with his hit. * HP:Hurt MV:Winded > n The Inn's Kitchen [ obvious exits: N S ] A small, somewhat rickety table wobbles on unsteady legs. Marin al'Vere smiles warmly at you as she tidies up the place. Torlig has arrived from the north. * HP:Hurt MV:Winded > The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Ginger the Trolloc is here, fighting Buel Dowtry. Buel Dowtry is here, fighting Ginger. Torlig has arrived from the south. * HP:Hurt MV:Winded > s Ginger tries to blast Buel Dowtry, but he parries successfully. Buel Dowtry tickles Ginger's body with his hit. * HP:Hurt MV:Winded > s The Inn's Kitchen [ obvious exits: N S ] A small, somewhat rickety table wobbles on unsteady legs. Marin al'Vere smiles warmly at you as she tidies up the place. Torlig has arrived from the north. * HP:Hurt MV:Winded > By the Enormous Oak [ obvious exits: N W ] The corpse of Edei is lying here. Torlig has arrived from the north. * HP:Hurt MV:Winded > k human w They aren't here. * HP:Hurt MV:Winded > A Short Side-Street [ obvious exits: N E S W ] Torlig has arrived from the east. * HP:Hurt MV:Winded > e By the Enormous Oak [ obvious exits: N W ] The corpse of Edei is lying here. Torlig has arrived from the west. * HP:Hurt MV:Winded > rem club You stop using a bone-crushing mattock. wield dagger * HP:Hurt MV:Winded > You don't seem to have a dagger. * HP:Hurt MV:Winded > say sclap whe You say 'sclap' * HP:Hurt MV:Winded > Players in your Zone -------------------- Ginger - East End of the Green Torlig - By the Enormous Oak Zarth - By the Enormous Oak You catch a smell of horses nearby. * HP:Hurt MV:Winded > l By the Enormous Oak [ obvious exits: N W ] The corpse of Edei is lying here. Torlig {Ghar'gael Grunt} is standing here. * HP:Hurt MV:Winded > in You are carrying: [2] a ring of silver a thick, boarhide belt [2] a soft honeycake sixteen gold crowns a lantern a leather helmet a pair of leather half-gauntlets a heavy club a pair of thin metal leggings a pair of heavy leather boots a large slab of meat a pair of heavy leather shoes a skin of human flesh [3] a bone-crushing mattock a shattered arm a water skin * HP:Hurt MV:Winded > Torlig says 'no dagger' * HP:Hurt MV:Winded > Jinx narrates 'Edei RIP, I think' * HP:Hurt MV:Winded > Jinx narrates 'hehe' * HP:Hurt MV:Winded > Ginger narrates 'yeah' * HP:Hurt MV:Winded > yell got a dagger? You bellow 'got a dagger?' * HP:Hurt MV:Winded > l in corspe You do not see that item here. * HP:Hurt MV:Winded > Ginger narrates 'on nonamok' <--- Again we must save ginger! * HP:Hurt MV:Winded > whe Players in your Zone -------------------- Ginger - East End of the Green Torlig - By the Enormous Oak Zarth - By the Enormous Oak You catch a smell of horses nearby. * HP:Hurt MV:Winded > n n Skald narrates 'wher?' * HP:Hurt MV:Winded > The Inn's Kitchen [ obvious exits: N S ] A small, somewhat rickety table wobbles on unsteady legs. Marin al'Vere smiles warmly at you as she tidies up the place. Torlig has arrived from the south. * HP:Hurt MV:Winded > The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Buel Dowtry, the village fletcher, is patiently trimming some arrow shafts. Torlig has arrived from the south. * HP:Hurt MV:Winded > Slaydak narrates 'stab somethin with a finely' * HP:Hurt MV:Winded > n East End of the Green [ obvious exits: N E S W ] *Rayven* is standing here.<--Back are you? Ginger the Trolloc is here, fighting Nonamok. *Nonamok* is here, fighting Ginger. <---- Your the guy thats gonna protect against these raids right? Alsbet Luhhan is here, smiling happily. A wild stallion bucks madly. Torlig has arrived from the south. * HP:Hurt MV:Winded > *Rayven* tries to lead a wild stallion. A wild stallion has an indifferent look. * HP:Hurt MV:Winded > k human *Rayven* starts leading a wild stallion. A wild stallion now follows Rayven. * HP:Hurt MV:Winded > Nonamok bellows 'KM' * HP:Hurt MV:Winded > bash *Rayven* leaves west. A wild stallion leaves west. You barely tickle *Nonamok*'s left foot with your hit. <------HIYAH fear my Kung-fu action * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Scratched > You need to have a shield or weapon to try it. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Scratched > Torlig barely smites *Nonamok*'s body. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Hurt > Torlig smites *Nonamok*'s left arm. Alsbet Luhhan gesticulates strangely. Alsbet Luhhan panics, and attempts to flee! Alsbet Luhhan leaves west. You tickle *Nonamok*'s right leg with your hit. *Nonamok* tickles Ginger's left foot with his blast. *Rayven* has arrived from the west. A wild stallion has arrived from the west. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Hurt > *Rayven* strikes Torlig's right arm hard. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Hurt > Ginger sends *Nonamok* sprawling with a powerful bash! * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Hurt > wield club You wield a heavy club. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Hurt > *Rayven* strikes Torlig's left leg very hard. Torlig smites *Nonamok*'s body hard. You blast *Nonamok*'s left leg extremely hard. Ginger blasts *Nonamok*'s body. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Wounded > rem club You stop using a heavy club. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Wounded > Torlig smites *Nonamok*'s left arm very hard. You tickle *Nonamok*'s body with your hit. Ginger blasts *Nonamok*'s right arm extremely hard. * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Wounded > Torlig avoids being bashed by *Rayven* who loses his balance and falls! * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Wounded > wield mattock Ginger narrates 'ef' bash * HP:Hurt MV:Winded - Ginger: Wounded - Nonamok: Wounded > Nonamok bellows 'DBCn' You wield a bone-crushing mattock with both hands. <---Back in business * Ginger: Wounded - Nonamok: Wounded > Torlig smites *Nonamok*'s left foot. + *Rayven* clambers to his feet. - *Rayven* panics, and attempts to flee! *Rayven* leaves north. - Ginger sends *Nonamok* sprawling with a powerful bash! = They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Wounded > nod *Rayven* has arrived from the north. Skald narrates 'oh.. meh.. ds :/' * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Wounded > *Rayven* leaves west. A wild stallion leaves west. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Wounded > Torlig smites *Nonamok*'s left leg very hard. You blast *Nonamok*'s right hand hard. Ginger blasts *Nonamok*'s body. You nod in agreement. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > l human Ginger gets a water skin from a backpack. bash * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > Warriors lend me your steel Today is the day we stop running and hiding Today is the day that the light controls the dark LONG LIVE THE LIGHT Nonamok has some big nasty wounds and scratches. *Nonamok* is using: a full metal helmet and visor a pure white cloak bearing a golden sunburst a backpack a pair of metal half-gauntlets a bone-crushing mattock a pair of chainmail leggings a pair of thick metal boots * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > bash Ginger drinks human blood from a water skin. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > Ginger drinks human blood from a water skin. They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > bash Torlig barely smites *Nonamok*'s left foot. You barely blast *Nonamok*'s body. Ginger blasts *Nonamok*'s body. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > They already seem to be stunned. * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > Laranon shouts 'bwQ w ON`I_ X_m] GOB RlbP _Pc M FWVnBIs]z AQ NQsP iPh[' * HP:Scratched MV:Tiring - Ginger: Wounded - Nonamok: Battered > bash Nonamok bellows 'XF_idI p' - *Nonamok* panics, and attempts to flee! = *Nonamok* leaves south. =- They're not here anymore! * HP:Scratched MV:Tiring > s k huamn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Torlig has arrived from the north. * HP:Scratched MV:Winded > They aren't here. * HP:Scratched MV:Winded > u k huamn Reception [ obvious exits: D ] The News Board is mounted on the wall here. Ginger the Trolloc is here, fighting Nonamok. *Nonamok* is here, fighting Ginger. A black cat meanders to an unknown destination. Torlig has arrived from below. Torlig smites *Nonamok*'s body. *Nonamok* panics, and attempts to flee! * HP:Scratched MV:Winded > *Nonamok* leaves down. * HP:Scratched MV:Winded > k huamn They aren't here. * HP:Scratched MV:Winded > d k huamn Ginger leaves down. They aren't here. * HP:Scratched MV:Winded > k huamn The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Ginger the Trolloc is here, fighting Nonamok. *Nonamok* is here, fighting Ginger. Torlig has arrived from above. Torlig smites *Nonamok*'s body. * HP:Scratched MV:Winded > They aren't here. * HP:Scratched MV:Winded > They aren't here. * HP:Scratched MV:Winded > k huamn Torlig barely smites *Nonamok*'s body. Ginger barely blasts *Nonamok*'s right foot. They aren't here. * HP:Scratched MV:Winded > k huamn *Nonamok* leaves south. * HP:Scratched MV:Winded > *Nonamok* has arrived from the south. They aren't here. Torlig smites *Nonamok*'s left leg hard. *Nonamok* panics, and attempts to flee! * HP:Scratched MV:Winded > Ginger barely blasts *Nonamok*'s body. k huma * HP:Scratched MV:Winded > n *Nonamok* leaves up. They aren't here. * HP:Scratched MV:Winded > n Eish narrates 'on 1n' East End of the Green [ obvious exits: N E S W ] Torlig has arrived from the south. Ack, you lost Ginger! * HP:Scratched MV:Winded > Luhhan Home [ obvious exits: S ] An old wooden chair, covered with scratches and nicks, stands here. Torlig has arrived from the south. * HP:Scratched MV:Winded > s s East End of the Green [ obvious exits: N E S W ] Torlig has arrived from the north. * HP:Scratched MV:Winded > The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Torlig has arrived from the north. * HP:Scratched MV:Winded > k human They aren't here. * HP:Scratched MV:Winded > u k human Reception [ obvious exits: D ] The News Board is mounted on the wall here. Ginger the Trolloc is here, fighting Nonamok. *Nonamok* is here, fighting Ginger. A black cat meanders to an unknown destination. Torlig has arrived from below. Torlig smites *Nonamok*'s body. *Nonamok* is incapacitated and will slowly die, if not aided. * HP:Scratched MV:Winded > You blast *Nonamok*'s head hard. *Nonamok* is dead! R.I.P. <----DOOOM! You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Nonamok*'s death cry. * HP:Scratched MV:Winded > k human They aren't here. * HP:Scratched MV:Winded > nar nod in You narrate 'nod' * HP:Scratched MV:Winded > You are carrying: a heavy club [2] a ring of silver a thick, boarhide belt [2] a soft honeycake sixteen gold crowns a lantern a leather helmet a pair of leather half-gauntlets a pair of thin metal leggings a pair of heavy leather boots a large slab of meat a pair of heavy leather shoes a skin of human flesh [2] a bone-crushing mattock a shattered arm a water skin * HP:Scratched MV:Winded > Ginger narrates 'rip nonamok' * HP:Scratched MV:Winded > l in corpse corpse (here) : three gold crowns eight copper pennys a pair of thick metal boots a pair of chainmail leggings a dagger a plain weapons belt a bone-crushing mattock a pair of metal half-gauntlets a set of chainmail sleeves a backpack a pure white cloak bearing a golden sunburst a burnished metal breastplate a full metal helmet and visor * HP:Scratched MV:Winded > Eish narrates '1n' get all corpse * HP:Scratched MV:Winded > Jinx narrates 'your all alone cause im crabby now boss' * HP:Scratched MV:Winded > You get three gold crowns from the corpse of Nonamok. You get eight copper pennys from the corpse of Nonamok. a pair of thick metal boots: You can't carry that much weight. a pair of chainmail leggings: You can't carry that much weight. a dagger: You can't carry that much weight. a plain weapons belt: You can't carry that much weight. a bone-crushing mattock: You can't carry that much weight. a pair of metal half-gauntlets: You can't carry that much weight. a set of chainmail sleeves: You can't carry that much weight. a backpack: You can't carry that much weight. a pure white cloak bearing a golden sunburst: You can't carry that much weight. a burnished metal breastplate: You can't carry that much weight. a full metal helmet and visor: You can't carry that much weight. * HP:Scratched MV:Winded > Ginger stops using a bone-crushing mattock. * HP:Scratched MV:Winded > nod Ginger wields a dagger. * HP:Scratched MV:Winded > You nod in agreement. * HP:Scratched MV:Winded > say loot Ginger leans over and cuts the bloody scalp from the corpse of Nonamok. You say 'loot' * HP:Scratched MV:Winded > weh Arglebargle, glop-glyf!?! * HP:Scratched MV:Winded > whe Players in your Zone -------------------- Torlig - Reception Zarth - Reception Ginger - Reception You catch a smell of horses nearby. sc * HP:Scratched MV:Winded > Ginger puts the war scalp of Edei of Arafel in a backpack. * HP:Scratched MV:Winded > You have 321(350) hit and 98(211) movement points. You have scored 12484428 experience points and 0 quest points. You need 2015572 exp to reach the next level. You have amassed 67 Turn points to date. You have played 39 days and 17 hours (real time). This ranks you as Zarth the trolloc Warrior (Level 29). You are standing. * HP:Scratched MV:Winded > Ginger stops using a dagger. * HP:Scratched MV:Winded > in Ginger wields a bone-crushing mattock in a two-handed grip. * HP:Scratched MV:Winded > You are carrying: eight copper pennys nineteen gold crowns a heavy club [2] a ring of silver a thick, boarhide belt [2] a soft honeycake a lantern a leather helmet a pair of leather half-gauntlets a pair of thin metal leggings a pair of heavy leather boots a large slab of meat a pair of heavy leather shoes a skin of human flesh [2] a bone-crushing mattock a shattered arm a water skin * HP:Scratched MV:Winded > Ginger gets a pair of thick metal boots from the corpse of Nonamok. Ginger gets a dagger from the corpse of Nonamok. Ginger gets a pair of metal half-gauntlets from the corpse of Nonamok. * HP:Scratched MV:Winded > drop all.club You drop a heavy club. You drop a bone-crushing mattock. You drop a bone-crushing mattock. * HP:Scratched MV:Winded > drop all.leath You don't seem to have any leaths. * HP:Scratched MV:Winded > drop all.leather You drop a leather helmet. You drop a pair of leather half-gauntlets. You drop a pair of heavy leather boots. You drop a pair of heavy leather shoes. * HP:Scratched MV:Winded > get all corpse You get a pair of chainmail leggings from the corpse of Nonamok. You get a plain weapons belt from the corpse of Nonamok. You get a bone-crushing mattock from the corpse of Nonamok. You get a set of chainmail sleeves from the corpse of Nonamok. You get a backpack from the corpse of Nonamok. You get a pure white cloak bearing a golden sunburst from the corpse of Nonamok. a burnished metal breastplate: You can't carry that much weight. a full metal helmet and visor: You can't carry that much weight. * HP:Scratched MV:Winded > nod You nod in agreement. * HP:Scratched MV:Winded > wear all You wear a pure white cloak bearing a golden sunburst around your body. You wear a backpack on your back. You're already wearing something on your arms. You're already wielding a weapon. You wear a plain weapons belt around your waist. You're already wearing something on your legs. You slide a ring of silver on to your right ring finger. You slide a ring of silver on to your left ring finger. You already have something around your waist. You're already wearing something on your legs. You put a water skin on your belt. l in pack * HP:Scratched MV:Winded > *Lancour* clumsily approaches Torlig, broadcasting his intentions. <---Gasp!! *Lancour* tickles Torlig's right arm with his pierce. * HP:Scratched MV:Winded > k human backpack (used) : a pair of metal half-gauntlets [4] a water skin a bubbling draught a thin vial of yellow fluid a dagger a brightly-colored sash a mirrored lantern * HP:Scratched MV:Winded > Ginger puts an enormous double-bladed battleaxe in a backpack. * HP:Scratched MV:Winded > bash You blast *Lancour*'s right leg extremely hard. - ded - Torlig: Battered - Lancour: Scratched > Torlig smites *Lancour*'s body very hard. As *Lancour* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Winded > st *Lancour* panics, and attempts to flee! * HP:Scratched MV:Winded > *Lancour* leaves down. Ginger says 'can't get on' k human * HP:Scratched MV:Winded > d Scadach narrates 'nusantara blanka mondrock' * HP:Scratched MV:Winded > n You stand up. * HP:Scratched MV:Winded > They aren't here. * HP:Scratched MV:Winded > The Winespring Inn [ obvious exits: N S U ] A small purse is here. [2] The Human RP Board is mounted on a wall here. Ginger the Trolloc is standing here. Torlig has arrived from above. * HP:Scratched MV:Winded > East End of the Green [ obvious exits: N E S W ] Alsbet Luhhan is here, smiling happily. Torlig has arrived from the south. * HP:Scratched MV:Winded > Ginger blasts *someone*'s right arm very hard. * HP:Scratched MV:Winded > Torlig tries to smite *Lancour*, but he deflects the blow. * HP:Scratched MV:Winded > nar lets get out guys Alsbet Luhhan gesticulates strangely. Alsbet Luhhan panics, and attempts to flee! Alsbet Luhhan leaves west. Torlig smites *Lancour*'s right arm hard. *Lancour* tickles Ginger's body with his pierce. * HP:Scratched MV:Tiring > *Lancour* panics, and attempts to flee! You narrate 'lets get out guys' <---Lets Zoom I dont like this * HP:Scratched MV:Tiring > *Lancour* leaves east. * HP:Scratched MV:Tiring > k human They aren't here. * HP:Scratched MV:Tiring > w w Ginger tries to blast *Lancour*, but he deflects the blow. Torlig smites *Lancour*'s right arm into bloody fragments! w * HP:Scratched MV:Tiring > The Green [ obvious exits: N E S W ] Alsbet Luhhan is here, smiling happily. A gray palfrey prances skittishly nearby. * HP:Scratched MV:Tiring > West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. * HP:Scratched MV:Tiring > Wagon Bridge [ obvious exits: N E S W ] *Rayven* is standing here, riding a wild stallion. <----Why i wanted to get out! A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. e * HP:Scratched MV:Tiring > *Rayven* barely strikes your body. * HP:Scratched MV:Tiring - Rayven: Hurt > No way! You're fighting for your life! * HP:Scratched MV:Tiring - Rayven: Hurt > flee You panic and attempt to flee! You flee head over heels. North Road [ obvious exits: N S ] * HP:Scratched MV:Tiring > n North Road impenetrable here. [ obvious exits: N S ] * HP:Scratched MV:Tiring > nar get out You narrate 'get out' * HP:Scratched MV:Tiring > n w North Road [ obvious exits: N S ] * HP:Scratched MV:Winded > Alas, you cannot go that way... n * HP:Scratched MV:Winded > w North Road making your trip an irritating one. [ obvious exits: N E S ] * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > n w Scadach narrates 'and they'll only fight 1n' * HP:Scratched MV:Winded > North Road is accessible to the east. [ obvious exits: N E S ] * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > nar get gate You narrate 'get gate' * HP:Scratched MV:Winded > n w North Road [ obvious exits: N S ] * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > n w North Road [ obvious exits: N S ] A bee busily flies from plant to plant. A snake is lying on the ground here. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > n North Road [ obvious exits: N E S W ] A squirrel is here, chittering. A mole is here. w * HP:Scratched MV:Winded > w w Edge of the Westwood [ obvious exits: N E ] A small grasshopper hops from place to place. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > n Alas, you cannot go that way... * HP:Scratched MV:Winded > w w Edge of the Westwood [ obvious exits: N E S W ] A mole is here. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Winded > Westwood [ obvious exits: N E W ] An antelope blends into the scenery. A squirrel is here, chittering. * HP:Scratched MV:Winded > Deep in the Westwood [ obvious exits: E W ] A squirrel is here, chittering. An antelope blends into the scenery. w * HP:Scratched MV:Winded > w Westwood [ obvious exits: E W ] An antelope blends into the scenery. A squirrel is here, chittering. A cute, long-eared rabbit is munching at a leaf here. A small grasshopper hops from place to place. * HP:Scratched MV:Winded > s Westwood [ obvious exits: E S ] A squirrel is here, chittering. * HP:Scratched MV:Winded > The Westwood [ obvious exits: N W ] * HP:Scratched MV:Winded > w w whe The Westwood [ obvious exits: E S W ] * HP:Scratched MV:Winded > The Westwood [ obvious exits: E W U ] * HP:Scratched MV:Winded > Players in your Zone -------------------- Zarth - The Westwood Ginger - North Road Torlig - Bend in the Road You catch a smell of horses nearby. * HP:Scratched MV:Winded > e The Westwood [ obvious exits: E S W ] w * HP:Scratched MV:Winded > w The Westwood [ obvious exits: E W U ] w * HP:Scratched MV:Winded > The Westwood [ obvious exits: E S ] * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > s w The Westwood [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. A crow is visible flying high in the sky. * HP:Scratched MV:Winded > The Westwood [ obvious exits: E ] * HP:Scratched MV:Winded > nar i gate You narrate 'i gate' * HP:Scratched MV:Winded > notice l You start paying increased attention to your surroundings. <-----Stabbed I will not be * HP:Scratched MV:Winded > whe The Westwood The Westwood grows rather thick here, making comfortable movement difficult. The rocky terrain grows wearisome, and it would be wise not to venture deeper into this green wood. A large tree grows here. [ obvious exits: E ] * HP:Scratched MV:Winded > Players in your Zone -------------------- Torlig - Quarry Road Zarth - The Westwood You catch a smell of horses nearby. * HP:Scratched MV:Winded > nar ginger? whe You narrate 'ginger?' * HP:Scratched MV:Winded > in Players in your Zone -------------------- Torlig - Quarry Road Zarth - The Westwood You catch a smell of horses nearby. * HP:Scratched MV:Winded > Ginger narrates 'beat' * HP:Scratched MV:Winded > You are carrying: a set of chainmail sleeves a bone-crushing mattock a pair of chainmail leggings eight copper pennys nineteen gold crowns a thick, boarhide belt [2] a soft honeycake a lantern a pair of thin metal leggings a large slab of meat a skin of human flesh a shattered arm * HP:Scratched MV:Winded > nar where? whe *Lancour* clumsily approaches you with his an ebony shortblade, but you fend off the attack. <----Haha my plan was sucessful! *Lancour* pierces your left arm. You narrate 'where?' * HP:Scratched MV:Winded - Lancour: Wounded > Players in your Zone -------------------- Ginger - The Westwood Torlig - Bend in Quarry Road Zarth - The Westwood You catch a smell of horses nearby. * HP:Scratched MV:Winded - Lancour: Wounded > bash You try to blast *Lancour*, but he deflects the blow. +-HP:Scratched MV:Winded - Lancour: Wounded > *Rayven* has arrived from the east, riding a wild stallion. <----Gasp! =- Your bash at *Lancour* sends him sprawling! <----PAIN! * HP:Scratched MV:Winded - Lancour: Wounded > *Rayven* strikes Ginger's left leg. <----DOH ginger is here and is low! * HP:Scratched MV:Winded - Lancour: Wounded > nar get gate now You narrate 'get gate now' Torlig has arrived from the east. * HP:Scratched MV:Winded - Lancour: Wounded > Ginger panics, and attempts to flee! * HP:Scratched MV:Winded - Lancour: Wounded > *Rayven* strikes Ginger's right hand. You blast *Lancour*'s right arm into bloody fragments! * HP:Scratched MV:Winded - Lancour: Wounded > *Lancour* panics, and attempts to flee! * HP:Scratched MV:Winded - Lancour: Wounded > Ginger leaves east. * HP:Scratched MV:Winded - Lancour: Wounded > Torlig tries to smite *Rayven*, but he deflects the blow. * HP:Scratched MV:Winded - Lancour: Wounded > *Lancour* panics, and attempts to flee! * HP:Scratched MV:Winded - Lancour: Wounded > *Rayven* tickles Torlig's body with his strike. Torlig smites *Rayven*'s left arm very hard. You try to blast *Lancour*, but he parries successfully. * HP:Scratched MV:Winded - Lancour: Wounded > *Lancour* leaves east. * HP:Scratched MV:Winded > pl pl pl *Rayven* panics, and attempts to flee! * HP:Scratched MV:Winded > [pull leaf] A strange portal opens out of seemingly nowhere. * HP:Scratched MV:Winded > *Rayven* leaves east riding a wild stallion. *Rayven* has arrived from the east, riding a wild stallion. [pull leaf] Ok. Nothing Happens. Torlig tries to smite *Rayven*, but he deflects the blow. * HP:Scratched MV:Winded > d [pull leaf] You don't see that here. * HP:Scratched MV:Winded > A strange portal closes into nothingness. Alas, you cannot go that way... * HP:Scratched MV:Winded > *Rayven* strikes Torlig's body. Torlig tries to smite *Rayven*, but he parries successfully. *Rayven* panics, and attempts to flee! pl * HP:Scratched MV:Winded > d [pull leaf] A strange portal opens out of seemingly nowhere. * HP:Scratched MV:Winded > At a Vine-Carved Door [ obvious exits: N E S W U D ] An intricately carved stone Avendesora leaf is worked into the door. [DOOR SPAM!l o HP:Scratched MV:Winded > [pull leaf] Ok. Nothing Happens. u<---Back to battle o HP:Scratched MV:Winded > The Westwood [ obvious exits: E D ] *Lancour* is standing here.<--- Yo * HP:Scratched MV:Winded > *Lancour* barely tickles your body with his pierce. Torlig has arrived from the east. * HP:Scratched MV:Winded - Lancour: Wounded > You try to blast *Lancour*, but he deflects the blow. *Lancour* barely tickles your left arm with his pierce. * HP:Scratched MV:Winded - Lancour: Wounded > Torlig leaves down.<---- Ones in! bash A strange portal closes into nothingness.ed > + *Lancour* tickles your head with his pierce. =- Your bash at *Lancour* sends him sprawling! <---What now? * HP:Scratched MV:Winded - Lancour: Wounded > nar ginger? whe You narrate 'ginger?' * HP:Scratched MV:Winded - Lancour: Wounded > You blast *Lancour*'s right leg into bloody fragments! Players in your Zone -------------------- Ginger - Quarry Road Zarth - The Westwood You catch a smell of horses nearby. * HP:Scratched MV:Winded - Lancour: Battered > You blast *Lancour*'s body into bloody fragments! * HP:Scratched MV:Winded - Lancour: Battered > bash They already seem to be stunned. * HP:Scratched MV:Winded - Lancour: Battered > bash *Lancour* panics, and attempts to flee! * *Lancour* tickles your body with his pierce. + *Lancour* panics, and attempts to flee! = *Lancour* panics, and attempts to flee! Your bash at *Lancour* sends him sprawling! <-----AGAIN! * HP:Scratched MV:Winded - Lancour: Battered > You blast *Lancour*'s right arm extremely hard. yawn * HP:Scratched MV:Winded - Lancour: Beaten > Feeling that tired..or is it just boredom? * HP:Scratched MV:Winded - Lancour: Beaten > l human Days go by And you are still a whisper on my lips A feeling at my fingertips That's pulling at my skin Lancour looks pretty hurt. *Lancour* is using: a mirrored lantern a leather helmet a dark blue scarf a cloak of thick wool a backpack a pair of leather half-gauntlets a full wooden shield an ebony shortblade a pair of dirt colored hides a pair of heavy leather boots * HP:Scratched MV:Winded - Lancour: Beaten > k human k human Ginger leaves east. * HP:Scratched MV:Winded - Lancour: Beaten > You do the best you can! * HP:Scratched MV:Winded - Lancour: Beaten > k human You blast *Lancour*'s right leg extremely hard. You do the best you can! * HP:Scratched MV:Winded - Lancour: Beaten > You do the best you can! k human * HP:Scratched MV:Winded - Lancour: Beaten > k human You do the best you can! * HP:Scratched MV:Winded - Lancour: Beaten > You do the best you can! k human * HP:Scratched MV:Winded - Lancour: Beaten > *Lancour* sighs loudly. You do the best you can! k human * HP:Scratched MV:Winded - Lancour: Beaten > *Lancour* barely pierces your body. * HP:Scratched MV:Winded - Lancour: Beaten > *Lancour* panics, and attempts to flee! k human * HP:Scratched MV:Winded - Lancour: Beaten > k human You try to blast *Lancour*, but he parries successfully. Ginger has arrived from the east. You do the best you can! * HP:Scratched MV:Winded - Lancour: Beaten > A strange portal opens out of seemingly nowhere. You do the best you can! * HP:Scratched MV:Winded - Lancour: Beaten > k human You do the best you can! * HP:Scratched MV:Winded - Lancour: Beaten > *Lancour* leaves east. They aren't here. * HP:Scratched MV:Winded > k human They aren't here. * HP:Scratched MV:Winded > Ginger narrates 'I in' * HP:Scratched MV:Winded > pl [pull leaf] Ok. Nothing Happens. d<----- Lets ROLL [Lets walk thru the ways] o HP:Scratched MV:Winded > Obvious exits: North - At a Vine-Carved Door East - A Badly Damaged Span South - An Island in Darkness West - A Scorched Walkway Up - Deep in the Ways o HP:Scratched MV:Winded > n At a Vine-Carved Door [ obvious exits: N E S W D ] An intricately carved stone Avendesora leaf is worked into the door. o HP:Scratched MV:Winded > pl ex [pull leaf] The vine-carved door mysteriously opens. o HP:Scratched MV:Winded > Obvious exits: North - A Badly Damaged Span East - A Badly Damaged Span South - Amid the Ways West - Winding through the Ways Up - On the Shore of Isle Jafar Down - A Badly Damaged Span o HP:Scratched MV:Winded > u On the Shore of Isle Jafar [ obvious exits: N E S D ] * HP:Scratched MV:Winded > whe Players in your Zone -------------------- Ginger - On the Shore of Isle Jafar Zarth - On the Shore of Isle Jafar * HP:Healthy MV:Tiring > nar nod whe [Lots of spam of us patting ourselves on the back!] * HP:Healthy MV:Tiring > Players in your Zone -------------------- Ginger - On the Shore of Isle Jafar Zarth - On the Shore of Isle Jafar * HP:Healthy MV:Tiring > Ginger wears a backpack on his back. * HP:Healthy MV:Tiring > Torlig narrates 'i thought shin was gonna get me' * HP:Healthy MV:Tiring > nar we chillin like villians sc You narrate 'we chillin like villians' * HP:Healthy MV:Tiring > You have 350(350) hit and 140(222) movement points. You have scored 12487062 experience points and 0 quest points. You need 2012938 exp to reach the next level. You have amassed 67 Turn points to date. You have played 39 days and 17 hours (real time). This ranks you as Zarth the trolloc Warrior (Level 29). You are resting. * HP:Healthy MV:Tiring > Torlig narrates 'i ran up in there and all suprised zarth' <----Yeah you did! -------------------------------------------------------------------------------- Torlig Joined: Aug 02, 2002 Posted: 2002-08-23 02:43 -------------------------------------------------------------------------------- Well Zarth and Ginger, id hate to say it but i must........We rock, and we should all be made fades, lol, yeh right. We do rock though. And what th hell was lancour thinking trying to stab me with an ebony, dosnet he know torlig is dangerous.lol -------------------------------------------------------------------------------- Sindor Joined: Aug 03, 2002 Posted: 2002-08-23 04:21 -------------------------------------------------------------------------------- Great log guys:) Wish i could catch you guys online next time. THe humans should have ran patty or something.. --------------------------------------------------------------------------------