LOG: My look on Smasher "being dumb" (he said it, not me)... Lunda Joined: Dec 05, 2000 Posted: 2002-08-06 11:29 -------------------------------------------------------------------------------- Razzor narrates 'we were just on.' * R HP:Healthy MV:Strong > na No, I can see interceptor's tracks from a week ago You narrate 'No, I can see interceptor's tracks from a week ago' * R HP:Healthy MV:Strong > Engyn narrates 'check dr fade' * R HP:Healthy MV:Strong > na But I don't see anything new =\\ where You narrate 'But I don't see anything new =\\' look * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Long Bottom * R HP:Healthy MV:Strong > Long Bottom The valley stretches to the east and west. A pleasant forest breeze swirls through the marshy stench. Hunting birds make nests in the canyon walls to the north and south. Small animals scurry into the marsh water with gentle splashing noises about tall marsh grass. [ obvious exits: E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The corpse of an opossum is lying here. An antelope blends into the scenery. An antelope blends into the scenery. * R HP:Healthy MV:Strong > e e Long Bottom [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. The corpse of an opossum is lying here. An antelope blends into the scenery. u * R HP:Healthy MV:Strong > Long Bottom [ obvious exits: E W U ] There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Pine Bluff [ obvious exits: N W D ] There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n n Canyon Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Healthy MV:Strong > Timber Line [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A burly lumberjack swings his axe here. A cute brown deer eyes you nervously. n * R HP:Healthy MV:Strong > Mount Lookout [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. d * R HP:Healthy MV:Strong > Mount Lookout [ obvious exits: N S W D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Strong > where Deep Westwood [ obvious exits: N E U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Lunda - Deep Westwood Engyn - Old Road Razzor - Old Road * R HP:Healthy MV:Strong > e e e Into the Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n Westwood by the Old Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w Old Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Old Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Engyn the Lancer is standing here, riding a warhorse. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Healthy MV:Strong > n South of Deven Ride [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Healthy MV:Strong > n Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Healthy MV:Strong > Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Healthy MV:Strong > n Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion bucks madly. * R HP:Healthy MV:Strong > n Main Street [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A scrawny puppy sniffs the ground for food here. n * R HP:Healthy MV:Strong > Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n Main Street [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > The door seems to be closed. ope door * R HP:Healthy MV:Strong > tr trolloc A massive moose has arrived from the north. Ok. * R HP:Healthy MV:Strong > You can't track indoors or in cities. * R HP:Healthy MV:Strong > Shield narrates 'could be outpost?' * R HP:Healthy MV:Strong > Razzor has arrived from the south, riding a warhorse. Engyn has arrived from the south, riding a warhorse. * R HP:Healthy MV:Strong > na horse hagg You narrate 'horse hagg' close door * R HP:Healthy MV:Strong > Ok. * R HP:Healthy MV:Strong > Razzor leaves north riding a warhorse. Engyn leaves north riding a warhorse. * R HP:Healthy MV:Strong > where look Players in your Zone -------------------- Engyn - Main Street Razzor - Main Street Lunda - Main Street * R HP:Healthy MV:Strong > stat Main Street Main Street plods by the Derth General Store. Master Derth supplies the village with the basic needs of their farming lives. He probably even has something to offer to the rare worldly traveler who passes through Deven Ride. [ obvious exits: N S W ] A massive moose stands here, chewing a bit of plant. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > time You are a 78 year old male human hunter. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 50.0 lbs, very light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 137, Dodging bonus: 99, Parrying bonus: 162 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Andor Whitecloaks Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: n * R HP:Healthy MV:Strong > It is 6 o'clock pm, on the 11th day of the month of Shaldine, year 460. According to legend and prophecy, this is the First Turn of the Wheel. Time spins the Threads, the Pattern spins your destiny. (Server: Tue Aug 6 10:37:02 2002 EST, up for 3 hours, 24 minutes) * R HP:Healthy MV:Strong > n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. n * R HP:Healthy MV:Strong > n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n n Your mount is too exhausted. where * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > n where A massive moose leaves north. Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > where where Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street where * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > where where Jast chats 'Can anyone suggest a good place for me to level? I'm level 27 and need 900k' Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > where where Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > n n where Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Razzor narrates 'they in fade.' * R HP:Healthy MV:Strong > stat where You are a 78 year old male human hunter. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 50.0 lbs, very light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 137, Dodging bonus: 99, Parrying bonus: 162 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Andor Whitecloaks Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > not where You start paying increased attention to your surroundings. where * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Razzor narrates 'at least one is.' Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > where where Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > Mahlinde chats 'spine' na nod * R HP:Healthy MV:Strong > where You narrate 'nod' * R HP:Healthy MV:Strong > n Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > not where You stop paying increased attention to your surroundings. n * R HP:Healthy MV:Strong > Players in your Zone -------------------- Engyn - Lower Field Razzor - Lower Field Lunda - Main Street * R HP:Healthy MV:Strong > n Valice chats 'not the spine' Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n n Shield chats 'best exp in game is on darkside ' * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. n * R HP:Healthy MV:Strong > n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n n Your mount is too exhausted. * R HP:Healthy MV:Strong > Your mount is too exhausted. * R HP:Healthy MV:Strong > n n The sun sets. Valice chats 'you die there' Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. * R HP:Healthy MV:Full > Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A scrawny puppy sniffs the ground for food here. A massive moose stands here, chewing a bit of plant. An antelope blends into the scenery. * R HP:Healthy MV:Full > n Empty Field [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Master Al'Dail is here looking after his farm. A brown and white-speckled duck is quacking happily here. An antelope blends into the scenery. n * R HP:Healthy MV:Full > Valice chats 'alot' * R HP:Healthy MV:Full > Edge of the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. * R HP:Healthy MV:Full > s w w Daegim chats 'spine, maradon, yandar...' Empty Field [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Master Al'Dail is here looking after his farm. A brown and white-speckled duck is quacking happily here. An antelope blends into the scenery. * R HP:Healthy MV:Full > s Empty Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Healthy MV:Full > Empty Field [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Lower Field [ obvious exits: N E ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Engyn the Lancer is standing here, riding a warhorse. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Healthy MV:Full > tr shadow -=+ Some obvious recent tracks of a shadow stallion (ridden) leaving west. Some obvious recent tracks of a shadow stallion (ridden) leaving east. Some very faint week-old tracks of a shadow stallion (ridden) leaving west. Some very faint week-old tracks of a shadow stallion (ridden) leaving east. * R HP:Healthy MV:Full > tr trolloc -=+ You could find no tracks at all. * R HP:Healthy MV:Full > Jast chats 'Well, I'm getting NO exp from lions and bears anymore...' * R HP:Healthy MV:Full > emote speaks softly 'no troll tracks' Engyn says 'he could fade back with group' Ok. look * R HP:Healthy MV:Full > Lower Field The field sinks somewhat as it heads to this southwestern corner. There is a wall of tangled brush which blocks the way to the west and south. The field continues to the north, and to the west, a small pond is visible. [ obvious exits: N E ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Engyn the Lancer is standing here, riding a warhorse. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Lunda - Lower Field Engyn - Lower Field Razzor - Lower Field * R HP:Healthy MV:Full > where Players in your Zone -------------------- Lunda - Lower Field Engyn - Lower Field Razzor - Lower Field * R HP:Healthy MV:Full > Razzor says 'have feeling hes coming back with group.' * R HP:Healthy MV:Full > ope tangle Ok. * R HP:Healthy MV:Full > w e Old Graveyard [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A corpse lies here wailing in misery. * R HP:Healthy MV:Full > Lower Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Engyn the Lancer is standing here, riding a warhorse. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Healthy MV:Full > w charge corpse Old Graveyard [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A corpse lies here wailing in misery. * R HP:Healthy MV:Full > Shield chats 'try grouping with a low lvl char, it helps alot' You line up your charge... -=+* Razzor has arrived from the east, riding a warhorse. Engyn has arrived from the east, riding a warhorse. * Chaaaaarrrge!! a wailing corpse bleeds profusely as you skewer it with a sleek, mahogany-shafted spear! * R HP:Healthy MV:Full > You swiftly dodge a wailing corpse's attempt to hit you. * R HP:Healthy MV:Full - a wailing corpse: Dead? > Mahlinde chats 'well, you're just a champion.' * R HP:Healthy MV:Full - a wailing corpse: Dead? > You strike a wailing corpse's left arm into bloody fragments! A wailing corpse tries to hit you, but you dodge the attack. * R HP:Healthy MV:Full - a wailing corpse: Dead? > where Players in your Zone -------------------- Engyn - Old Graveyard Razzor - Old Graveyard Lunda - Old Graveyard * R HP:Healthy MV:Full - a wailing corpse: Dead? > Engyn hacks a wailing corpse's body extremely hard. * R HP:Healthy MV:Full - a wailing corpse: Dead? > Jast chats 'cackle' * R HP:Healthy MV:Full - a wailing corpse: Dead? > Engyn hacks a wailing corpse's left arm very hard. A wailing corpse is stunned, but will probably regain consciousness... You strike a wailing corpse's body into bloody fragments! A wailing corpse is dead! R.I.P. Blood never gets boring, does it? A wailing corpse convulses and screams as it returns to the grave. *Smasher* has arrived from the south. A shadow stallion has arrived from the south. *Garuth* has arrived from the south. *Garuth* says 'F pY' * R HP:Healthy MV:Full > *Smasher* slashes Engyn's body. close tangle * R HP:Healthy MV:Full > *Smasher* swirls about with a gleaming black greatsword, slicing across Engyn's body. * R HP:Healthy MV:Full > k dark Ok. * R HP:Healthy MV:Full > You try to strike *Garuth*, but he parries successfully. * R HP:Healthy MV:Full - Garuth: Healthy > close tangle Razzor smites *Smasher*'s head. It's already closed! * R HP:Healthy MV:Full - Garuth: Healthy > Razzor smites *Smasher*'s left hand. You try to strike *Garuth*, but he parries successfully. Engyn tickles *Smasher*'s body with his hack. *Smasher* slashes Engyn's head. * R HP:Healthy MV:Full - Garuth: Healthy > close ivy Ok. * R HP:Healthy MV:Full - Garuth: Healthy > close ivy It's already closed! bash * R HP:Healthy MV:Full - Garuth: Healthy > -= Razzor smites *Smasher*'s body. *Smasher* swirls about with a gleaming black greatsword, slicing across Razzor's body. *Smasher* slashes Engyn's left leg hard. *Smasher* slashes Engyn's left leg. +* *Garuth* sends you sprawling with a powerful bash! * R HP:Scratched MV:Full - Garuth: Healthy > Jast chats 'Ack 3 ravens in one room' *Smasher* swirls about with a gleaming black greatsword, slicing across Engyn's body. * R HP:Scratched MV:Full - Garuth: Healthy > Razzor narrates 'on fade' * R HP:Scratched MV:Full - Garuth: Healthy > Engyn sends *Smasher* sprawling with a powerful bash! * R HP:Scratched MV:Full - Garuth: Healthy > Razzor smites *Smasher*'s left arm. *Garuth* blasts your body into bloody fragments! Engyn hacks *Smasher*'s body. * R HP:Scratched MV:Full - Garuth: Healthy > close ivy close tangle bash Razzor smites *Smasher*'s body. *Garuth* tries to blast you, but you parry successfully. Engyn hacks *Smasher*'s left foot very hard. Sapphira chats 'Great, The Gambler is confused......' * R HP:Scratched MV:Full - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Full - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Full - Garuth: Healthy > -=+** Razzor smites *Smasher*'s right hand. Engyn barely hacks *Smasher*'s body. *Smasher* gazes deeply at Engyn... Engyn looks very strange, glaring about with a sense of panic. *Smasher* slashes Engyn's head hard. +=- -= As *Garuth* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Full - Garuth: Healthy > You dodge a bash from *Garuth* who loses his balance and falls! * R HP:Scratched MV:Full - Garuth: Healthy > bash *Smasher* avoids being bashed by Razzor who loses his balance and falls! * R HP:Scratched MV:Full - Garuth: Healthy > Engyn sends *Smasher* sprawling with a powerful bash! * R HP:Scratched MV:Full - Garuth: Healthy > -=+* Engyn mounts an attack against *Smasher*, but weak nerves get the better of him. The night has begun. Someone coughs and shivers. Someone coughs and shivers. *+=- -= As *someone* avoids your bash, you topple over and fall to the ground! o R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle get lantern pack hold lantern Someone smites *someone*'s left hand. o R HP:Scratched MV:Fresh - Garuth: Healthy > *someone* swirls about with something, slicing across someone's body. na come dr fade now o R HP:Scratched MV:Fresh - Garuth: Healthy > Ok. o R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! o R HP:Scratched MV:Fresh - Garuth: Healthy > You get a mirrored lantern from a backpack. o R HP:Scratched MV:Fresh - Garuth: Healthy > where You hold a mirrored lantern above your head. * R HP:Scratched MV:Fresh - Garuth: Healthy > You dodge a bash from *Garuth* who loses his balance and falls! You narrate 'come dr fade now' * R HP:Scratched MV:Fresh - Garuth: Healthy > Razzor smites *Smasher*'s body. You try to strike *Garuth*, but he parries successfully. Engyn hacks *Smasher*'s left arm hard. *Smasher* slashes Engyn's body hard. Players in your Zone -------------------- Bokyo - Into the Wood Engyn - Old Graveyard Razzor - Old Graveyard Lunda - Old Graveyard * R HP:Scratched MV:Fresh - Garuth: Healthy > Engyn narrates 'feared' * R HP:Scratched MV:Fresh - Garuth: Healthy > *Smasher* opens the tangle. * R HP:Scratched MV:Fresh - Garuth: Healthy > bash close ivy close tangle *Smasher* swirls about with a gleaming black greatsword, slicing across Engyn's body. *Smasher* panics, and attempts to flee! Cancelled. It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > bash Ok. * R HP:Scratched MV:Fresh - Garuth: Healthy > - *Garuth* tries to blast you, but you deflect the blow. Razzor tickles *Smasher*'s left hand with his smite. *Smasher* swirls about with a gleaming black greatsword, slicing across Engyn's body. *Smasher* barely slashes Engyn's head. =+ *Smasher* slashes Engyn's right arm hard. *Smasher* panics, and attempts to flee! * *Smasher* panics, and attempts to flee! *+=- *Smasher* opens the tangle. *Smasher* swirls about with a gleaming black greatsword, slicing across Engyn's body. *Smasher* panics, and attempts to flee! -= Engyn sends *Smasher* sprawling with a powerful bash! As *Garuth* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh - Garuth: Healthy > Razzor smites *Smasher*'s body. Engyn tickles *Smasher*'s body with his hack. * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle Razzor closes the tangle. * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle *Garuth* panics, and attempts to flee! * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > *Garuth* tries to blast you, but you parry successfully. Razzor smites *Smasher*'s left leg. You try to strike *Garuth*, but he parries successfully. Engyn barely hacks *Smasher*'s head. *Smasher* slashes Engyn's right arm very hard. *Smasher* opens the tangle. Ok. * R HP:Scratched MV:Fresh - Garuth: Healthy > *Smasher* panics, and attempts to flee! It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > fol razzor It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > *Smasher* panics, and attempts to flee! You now follow Razzor. * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle close ivy close tangle *Smasher* panics, and attempts to flee! It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > Razzor smites *Smasher*'s body. You try to strike *Garuth*, but he deflects the blow. Engyn barely hacks *Smasher*'s body. *Smasher* slashes Engyn's body. It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle *Garuth* sends you sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle Engyn narrates 'keep it closed' * R HP:Scratched MV:Fresh - Garuth: Healthy > *Garuth* tries to blast you, but you deflect the blow. Razzor barely smites *Smasher*'s body. Engyn mounts an attack against *Smasher*, but weak nerves get the better of him. *Smasher* slashes Engyn's left arm very hard. * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle *Garuth* tries to blast you, but you parry successfully. Razzor barely smites *Smasher*'s body. * R HP:Scratched MV:Fresh - Garuth: Healthy > Engyn avoids being bashed by *Smasher* who loses his balance and falls! It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > *Smasher* avoids being bashed by Engyn who loses his balance and falls! It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > dia smasher It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > Greg chats 'any one sellling an mc angreal? seriously' It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > close ivy close tangle Smasher has quite a few wounds. * R HP:Scratched MV:Fresh - Garuth: Healthy > Razzor barely smites *Smasher*'s body. You try to strike *Garuth*, but he parries successfully. It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Garuth: Healthy > Engyn narrates 'smash wounded' * R HP:Scratched MV:Fresh - Garuth: Healthy > bash *Smasher* swirls about with a gleaming black greatsword, slicing across Razzor's body. You dodge a bash from *Garuth* who loses his balance and falls! * R HP:Scratched MV:Fresh - Garuth: Healthy > -=+**+ Razzor smites *Smasher*'s left arm. Engyn clambers to his feet. =- - *Smasher* sends Engyn sprawling with a powerful bash! = As *Garuth* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh > stand Razzor barely smites *Smasher*'s body. *Smasher* slashes Engyn's left leg. * R HP:Scratched MV:Fresh > You dodge a bash from *Garuth* who loses his balance and falls! * R HP:Scratched MV:Fresh - Garuth: Healthy > Do you not consider fighting as standing? * R HP:Scratched MV:Fresh - Garuth: Healthy > k smasher You do the best you can! * R HP:Scratched MV:Fresh - Garuth: Healthy > bash - Razzor barely smites *Smasher*'s body. *Smasher* slashes Engyn's right foot. *Smasher* opens the ivy. =+ *Smasher* swirls about with a gleaming black greatsword, slicing across Razzor's body. *Smasher* opens the tangle. * Razzor closes the tangle. *Smasher* panics, and attempts to flee! close tangle * *Garuth* clambers to his feet. Cancelled. *Garuth* blasts Engyn's body. It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > close ivy close tangle close ivy close tangle Ok. * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > You try to strike *Garuth*, but he parries successfully. Engyn hacks *Smasher*'s body. Razzor barely smites *Smasher*'s body. Kilmore chats 'great. im nearly naked.' It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > close ivy close tangle It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > It's already closed! close ivy close tangle * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > *Garuth* sends Engyn sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > close ivy close tangle It's already closed! * R HP:Scratched MV:Fresh - Engyn: Wounded - Garuth: Healthy > *Garuth* blasts Engyn's right arm hard. You try to strike *Garuth*, but he parries successfully. Razzor smites *Smasher*'s body. *Smasher* slashes Engyn's right arm extremely hard. It's already closed! * R HP:Scratched MV:Fresh - Engyn: Battered - Garuth: Healthy > close ivy close tangle It's already closed! * R HP:Scratched MV:Fresh - Engyn: Battered - Garuth: Healthy > It's already closed! * R HP:Scratched MV:Fresh - Engyn: Battered - Garuth: Healthy > change mood brave Mood changed to: Brave * R HP:Scratched MV:Fresh - Engyn: Battered - Garuth: Healthy > bash *Smasher* slashes Engyn's body hard. * R HP:Scratched MV:Fresh - Engyn: Battered - Garuth: Healthy > *Garuth* blasts Engyn's body. *Smasher* slashes Engyn's left arm extremely hard. -=+ *Smasher* avoids being bashed by Razzor who loses his balance and falls! **+=- -= *Garuth* blasts Engyn's right arm hard. Engyn panics, and attempts to flee! You strike *Garuth*'s right arm into bloody fragments! Engyn tries to hack *Smasher*, but he deflects the blow. *Smasher* slashes Engyn's left arm hard. Engyn panics, and attempts to flee! *Smasher* slashes Engyn's left arm extremely hard. Engyn panics, and attempts to flee! As *Garuth* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh - Engyn: Beaten - Garuth: Scratched > Engyn panics, and attempts to flee! * R HP:Scratched MV:Fresh - Engyn: Beaten - Garuth: Scratched > close ivy close tangle Razzor gallantly rescues Engyn! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Scratched > *Garuth* blasts Razzor's right arm hard. Razzor smites *Garuth*'s left arm into bloody fragments! You try to strike *Garuth*, but he deflects the blow. *Smasher* slashes Engyn's body. Engyn panics, and attempts to flee! It's already closed! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > It's already closed! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > *Smasher* slashes Engyn's right arm. Engyn panics, and attempts to flee! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > close ivy close tangle It's already closed! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > It's already closed! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > Razzor tries to smite *Garuth*, but he deflects the blow. You try to strike *Garuth*, but he parries successfully. *Smasher* barely slashes Engyn's body. Engyn panics, and attempts to flee! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > rescue engyn rescue engyn rescue engyn rescue engyn You fail the rescue! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > *Smasher* swirls about with a gleaming black greatsword, slicing across Engyn's body. You fail the rescue! * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > rescue engyn rescue engyn You fail the rescue! rescue engyn * R HP:Scratched MV:Fresh - Razzor: Scratched - Garuth: Hurt > Razzor avoids being bashed by *Garuth* who loses his balance and falls! You gallantly rescue Engyn from the throes of battle! * R HP:Scratched MV:Fresh - Smasher: Wounded > rescue engyn But you are too busy fighting him! * R HP:Scratched MV:Fresh - Smasher: Wounded > But you are too busy fighting him! * R HP:Scratched MV:Fresh - Smasher: Wounded > But you are too busy fighting him! * R HP:Scratched MV:Fresh - Smasher: Wounded > close ivy close tangle But you are too busy fighting him! * R HP:Scratched MV:Fresh - Smasher: Wounded > *Smasher* swirls about with a gleaming black greatsword, slicing across your body! *Smasher* tries to slash you, but you parry successfully. You strike *Smasher*'s body. Razzor tries to smite *Garuth*, but he parries successfully. It's already closed! * R HP:Scratched MV:Fresh - Smasher: Battered > It's already closed! * R HP:Scratched MV:Fresh - Smasher: Battered > close ivy close tangle It's already closed! close ivy close tangle * R HP:Scratched MV:Fresh - Smasher: Battered > It's already closed! * R HP:Scratched MV:Fresh - Smasher: Battered > It's already closed! * R HP:Scratched MV:Fresh - Smasher: Battered > It's already closed! close ivy close tangle * R HP:Scratched MV:Fresh - Smasher: Battered > It's already closed! * R HP:Scratched MV:Fresh - Smasher: Battered > It's already closed! * R HP:Scratched MV:Fresh - Smasher: Battered > bash *Smasher* tries to slash you, but you deflect the blow. You strike *Smasher*'s right hand hard. Razzor coughs and shivers. Engyn coughs and shivers. You cough and shiver. -=+** Engyn lights the fuse on the fireworks and sets them on the ground. The fuse slowly burns... += *Garuth* avoids being bashed by Razzor who loses his balance and falls! - - *Garuth* tries to blast Razzor, but he dodges the attack. *Garuth* sends Razzor sprawling with a powerful bash! = You dodge a bash from *Smasher* who loses his balance and falls! As *Smasher* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Fresh > stand *Garuth* blasts Razzor's body hard. k dark * R HP:Scratched MV:Fresh > bash You stand up. * R HP:Scratched MV:Fresh > You try to strike *Smasher*, but he deflects the blow. * R HP:Scratched MV:Fresh - Smasher: Wounded > -=+**+= Razzor tries to smite *Garuth*, but he parries successfully. - Engyn panics, and attempts to flee! *Smasher* sends you sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Smasher: Wounded > *Garuth* sends Razzor sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Smasher: Wounded > *Smasher* slashes your body into bloody fragments! *Garuth* barely blasts Razzor's right leg. bash * R HP:Hurt MV:Fresh - Smasher: Wounded > *Smasher* swirls about with a gleaming black greatsword, slicing across your body! *Smasher* slashes your head into bloody fragments! *Garuth* blasts Razzor's right leg hard. * R HP:Hurt MV:Fresh - Smasher: Wounded > - *Smasher* tries to slash you, but you parry successfully. =+**+=- *Smasher* slashes your body into bloody fragments! *Garuth* blasts Razzor's right arm. Razzor tries to smite *Garuth*, but he deflects the blow. *Garuth* looks at Razzor. -= Your bash at *Smasher* sends him sprawling! * R HP:Wounded MV:Fresh - Smasher: Wounded > where Players in your Zone -------------------- Bokyo - Inside the Westwood Engyn - Old Graveyard Razzor - Old Graveyard Lunda - Old Graveyard * R HP:Wounded MV:Fresh - Smasher: Wounded > You strike *Smasher*'s body hard. * R HP:Wounded MV:Fresh - Smasher: Battered > *Garuth* sends Razzor sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Smasher: Battered > Engyn narrates 'i crit feared hehe' * R HP:Wounded MV:Fresh - Smasher: Battered > na bokyo, come here You narrate 'bokyo, come here' * R HP:Wounded MV:Fresh - Smasher: Battered > You strike *Smasher*'s body. *Garuth* blasts Razzor's body. * R HP:Wounded MV:Fresh - Smasher: Battered > whois bokyo You barely strike *Smasher*'s right leg. *Smasher* swirls about with a gleaming black greatsword, slicing across your body! *Smasher* tries to slash you, but you deflect the blow. *Garuth* blasts Razzor's body very hard. bash * R HP:Wounded MV:Fresh - Smasher: Battered > Bokyo the Lost is a human. * R HP:Wounded MV:Fresh - Smasher: Battered > -=+**+ Engyn narrates 'i gonna rip keep them of me' =- -= Engyn throws back his head and cackles with insane glee! Your bash at *Smasher* sends him sprawling! * R HP:Wounded MV:Fresh - Smasher: Battered > close ivy close tangle *Garuth* avoids being bashed by Razzor who loses his balance and falls! * R HP:Wounded MV:Fresh - Smasher: Battered > *Garuth* sends Razzor sprawling with a powerful bash! It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > close ivy close tangle It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > You strike *Smasher*'s left leg. *Garuth* blasts Razzor's body. * R HP:Wounded MV:Fresh - Smasher: Battered > where Players in your Zone -------------------- Bokyo - Deeper Westwood Engyn - Old Graveyard Razzor - Old Graveyard Lunda - Old Graveyard close ivy close tangle * R HP:Wounded MV:Fresh - Smasher: Battered > It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > na smashh batt Razzor tries to smite *Garuth*, but he deflects the blow. You strike *Smasher*'s body. *Garuth* blasts Razzor's head. * R HP:Wounded MV:Fresh - Smasher: Battered > bash You narrate 'smashh batt' * R HP:Wounded MV:Fresh - Smasher: Battered > Razzor narrates 'we need peeps dr NOW' -=+**+= Razzor tries to smite *Garuth*, but he deflects the blow. - -= Your bash at *Smasher* sends him sprawling! * R HP:Wounded MV:Fresh - Smasher: Battered > Razzor avoids being bashed by *Garuth* who loses his balance and falls! close ivy close tangle * R HP:Wounded MV:Fresh - Smasher: Battered > It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > You strike *Smasher*'s body hard. * R HP:Wounded MV:Fresh - Smasher: Battered > close ivy close tangle It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > It's already closed! * R HP:Wounded MV:Fresh - Smasher: Battered > *Garuth* avoids being bashed by Razzor who loses his balance and falls! * R HP:Wounded MV:Fresh - Smasher: Battered > Valice narrates 'where is that.' * R HP:Wounded MV:Fresh - Smasher: Battered > bash They already seem to be stunned. bash * R HP:Wounded MV:Fresh - Smasher: Battered > You strike *Smasher*'s body. They already seem to be stunned. bash * R HP:Wounded MV:Fresh - Smasher: Battered > Sundar narrates 'coming!' They already seem to be stunned. bash * R HP:Wounded MV:Fresh - Smasher: Battered > -= Razzor clambers to his feet. Razzor avoids being bashed by *Garuth* who loses his balance and falls! + Razzor narrates 'i cant hit garuth' **+ Razzor tries to smite *Garuth*, but he parries successfully. =- -= Mariel narrates 'is the spine safe for exp?' As *Smasher* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Fresh - Smasher: Battered > Halfhand narrates 'own' *Smasher* sends you sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Smasher: Battered > *Garuth* says 'RO q`lcy`n nF^ml' bash * R HP:Wounded MV:Fresh - Smasher: Battered > *Smasher* tries to slash you, but you deflect the blow. *Smasher* tries to slash you, but you parry successfully. * R HP:Wounded MV:Fresh - Smasher: Battered > A warhorse lays its ears flat against its neck. - *Garuth* avoids being bashed by Razzor who loses his balance and falls! Engyn throws back his head and cackles with insane glee! =+* *Garuth* tickles Razzor's right hand with his blast. *Smasher* slashes your right arm into bloody fragments! *Garuth* sends Razzor sprawling with a powerful bash! *+ *Smasher* tries to slash you, but you parry successfully. =- -= As *Smasher* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Fresh - Smasher: Battered > *Garuth* barely blasts Razzor's right foot. * R HP:Wounded MV:Fresh - Smasher: Battered > Engyn says 'this is funny' bash * R HP:Wounded MV:Fresh - Smasher: Battered > Ulter tells you 'killing any calvery north of town?' *Smasher* sends you sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Smasher: Battered > Razzor tries to smite *Garuth*, but he deflects the blow. *Smasher* slashes your head into bloody fragments! You cough and shiver. Razzor nods in agreement. *Smasher* swirls about with a gleaming black greatsword, slicing across your body! *Smasher* nods in agreement. * R HP:Wounded MV:Fresh - Smasher: Battered > Engyn fails to hack a shadow stallion. * R HP:Wounded MV:Fresh - Smasher: Battered > - Razzor avoids being bashed by *Garuth* who loses his balance and falls! =+** Engyn hacks a shadow stallion's right hand extremely hard. *Smasher* slashes your body into bloody fragments! Ulter tells you 'if you do i could use a horsie' +=- -= Your bash at *Smasher* sends him sprawling! * R HP:Battered MV:Fresh - Smasher: Battered > *Garuth* avoids being bashed by Razzor who loses his balance and falls! Shield chats 'only bad thing about spine is constant threat of darkies' * R HP:Battered MV:Fresh - Smasher: Battered > Ulter tells you '*smile*' * R HP:Battered MV:Fresh - Smasher: Battered > na bokyo, go to all n of dr and go 2s, 2w, s Engyn fails to hack a shadow stallion. You strike *Smasher*'s body. * R HP:Battered MV:Fresh - Smasher: Battered > You narrate 'bokyo, go to all n of dr and go 2s, 2w, s' * R HP:Battered MV:Fresh - Smasher: Battered > where Players in your Zone -------------------- Halfhand - Old Road Bokyo - Deeper Westwood Engyn - Old Graveyard Razzor - Old Graveyard Lunda - Old Graveyard * R HP:Battered MV:Fresh - Smasher: Battered > Razzor clambers to his feet. * R HP:Battered MV:Fresh - Smasher: Battered > *Garuth* sends Razzor sprawling with a powerful bash! * R HP:Battered MV:Fresh - Smasher: Battered > *Garuth* blasts Razzor's left leg very hard. You strike *Smasher*'s body hard. * R HP:Battered MV:Fresh - Smasher: Battered > Engyn sends a shadow stallion sprawling with a powerful bash! * R HP:Battered MV:Fresh - Smasher: Battered > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Battered > It's already closed! * R HP:Battered MV:Fresh - Smasher: Battered > Engyn hacks a shadow stallion's left arm into bloody fragments! *Garuth* blasts Razzor's body. You strike *Smasher*'s right leg. * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle *Garuth* says 'mPCNBVT dq]W' It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle Engyn pats *Smasher* on his head. It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > You dodge a bash from *Smasher* who loses his balance and falls! * R HP:Battered MV:Fresh - Smasher: Beaten > na smash beat Engyn hacks a shadow stallion's left leg into bloody fragments! You strike *Smasher*'s body. * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle You narrate 'smash beat' * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > group Ulter tells you '*giggle*' * R HP:Battered MV:Fresh - Smasher: Beaten > You are currently working solo. bash * R HP:Battered MV:Fresh - Smasher: Beaten > *Garuth* avoids being bashed by Razzor who loses his balance and falls! * R HP:Battered MV:Fresh - Smasher: Beaten > *Smasher* tries to slash you, but you deflect the blow. Engyn hacks a shadow stallion's body into bloody fragments! *Garuth* blasts Razzor's right arm hard. You strike *Smasher*'s body. *Garuth* sends Razzor sprawling with a powerful bash! - Lightning starts to show in the sky. =+ *Smasher* tries to slash you, but you deflect the blow. * *Garuth* says '^IE'] hBfL gkQl wK\\' *+ A shadow stallion clambers to its feet. =- - *Garuth* blasts Razzor's body. = Engyn sends a shadow stallion sprawling with a powerful bash! Your bash at *Smasher* sends him sprawling! * R HP:Battered MV:Fresh - Smasher: Beaten > Razzor says 'yo i hate this garuth guy smash' * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > na razzor group me Engyn hacks a shadow stallion's body into bloody fragments! You strike *Smasher*'s left arm very hard. * R HP:Battered MV:Fresh - Smasher: Beaten > You narrate 'razzor group me' * R HP:Battered MV:Fresh - Smasher: Beaten > where Players in your Zone -------------------- Halfhand - Empty Field Bokyo - Two Farm Road Engyn - Old Graveyard Razzor - Old Graveyard Lunda - Old Graveyard * R HP:Battered MV:Fresh - Smasher: Beaten > *Garuth* avoids being bashed by Razzor who loses his balance and falls! *Garuth* sends Razzor sprawling with a powerful bash! * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > Engyn hacks a shadow stallion's body very hard. *Garuth* blasts Razzor's head. You strike *Smasher*'s left arm hard. It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > bash - *Smasher* swirls about with a gleaming black greatsword, slicing across your body! =+ *Smasher* panics, and attempts to flee! ** You are now a member of Razzor's group. + *Smasher* tries to slash you, but you parry successfully. =- A shadow stallion clambers to its feet. *Smasher* tries to slash you, but you deflect the blow. Razzor tries to smite *Garuth*, but he parries successfully. Engyn hacks a shadow stallion's left leg very hard. A shadow stallion is dead! R.I.P. Your blood freezes as you hear a shadow stallion's death cry. *Garuth* blasts Razzor's body. *Smasher* panics, and attempts to flee! *Smasher* panics, and attempts to flee! -= Your bash at *Smasher* sends him sprawling! * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle Engyn hacks *Garuth*'s body very hard. It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > close ivy close tangle It's already closed! close ivy close tangle * R HP:Battered MV:Fresh - Smasher: Beaten > It's already closed! * R HP:Battered MV:Fresh - Smasher: Beaten > Engyn hacks *Garuth*'s body into bloody fragments! Razzor tries to smite *Garuth*, but he parries successfully. You strike *Smasher*'s left leg very hard. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle *Garuth* sends Razzor sprawling with a powerful bash! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > *Garuth* blasts Razzor's right leg. You strike *Smasher*'s right leg. * R HP:Battered MV:Fresh - Smasher: Critical > Engyn sends *Garuth* sprawling with a powerful bash! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* panics, and attempts to flee! It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle *Smasher* panics, and attempts to flee! * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* swirls about with a gleaming black greatsword, slicing across your body! *Smasher* panics, and attempts to flee! It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > Engyn hacks *Garuth*'s left leg into bloody fragments! *Smasher* tries to slash you, but you deflect the blow. You barely strike *Smasher*'s body. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle It's already closed! close ivy close tangle * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* tries to slash you, but you parry successfully. *Smasher* gets a thin vial of yellow fluid from a backpack. It's already closed! close ivy close tangle * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* quaffs a thin vial of yellow fluid. *Smasher* looks more refreshed and ready to move than before. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* gets a thin vial of yellow fluid from a backpack. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle *Smasher* quaffs a thin vial of yellow fluid. *Smasher* looks more refreshed and ready to move than before. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* gets a thin vial of yellow fluid from a backpack. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* quaffs a thin vial of yellow fluid. *Smasher* looks more refreshed and ready to move than before. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle *Smasher* gets a thin vial of yellow fluid from a backpack. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > Engyn narrates 'get smasher' *Smasher* quaffs a thin vial of yellow fluid. *Smasher* looks more refreshed and ready to move than before. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > Engyn hacks *Garuth*'s body into bloody fragments! *Smasher* swirls about with a gleaming black greatsword, slicing across your body! *Smasher* tries to slash you, but you parry successfully. Razzor smites *Garuth*'s body extremely hard. You barely strike *Smasher*'s body. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* gets a thin vial of yellow fluid from a backpack. close ivy close tangle * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* quaffs a thin vial of yellow fluid. *Smasher* looks more refreshed and ready to move than before. It's already closed! close ivy close tangle * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* gets a thin vial of yellow fluid from a backpack. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* quaffs a thin vial of yellow fluid. *Smasher* looks more refreshed and ready to move than before. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > change mood brave close ivy close tangle *Smasher* swirls about with a gleaming black greatsword, slicing across your body! Mood changed to: Brave * R HP:Battered MV:Fresh - Smasher: Critical > *Smasher* tries to slash you, but you parry successfully. Razzor tries to smite *Garuth*, but he deflects the blow. *Garuth* blasts Razzor's head. You strike *Smasher*'s body hard. *Smasher* swirls about with a gleaming black greatsword, slicing across your body! It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle *Smasher* swirls about with a gleaming black greatsword, slicing across your body! *Smasher* panics, and attempts to flee! * R HP:Battered MV:Fresh - Smasher: Critical > Engyn sends *Garuth* sprawling with a powerful bash! It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle *Smasher* tries to slash you, but you deflect the blow. * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle *Smasher* panics, and attempts to flee! It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > Engyn hacks *Garuth*'s left arm into bloody fragments! *Smasher* tries to slash you, but you parry successfully. You strike *Smasher*'s body hard. *Smasher* is incapacitated and will slowly die, if not aided. It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > close ivy close tangle It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > Engyn narrates 'garith wounded ' It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV -------------------------------------------------------------------------------- Lunda Joined: Dec 05, 2000 Posted: 2002-08-06 11:31 -------------------------------------------------------------------------------- * R HP:Battered MV:Fresh - Smasher: Critical > Engyn narrates 'garith wounded ' It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > It's already closed! * R HP:Battered MV:Fresh - Smasher: Critical > g dagger pack rem spear wield dagger You get a dagger from a backpack. scalp * R HP:Battered MV:Fresh - Smasher: Critical > You stop using a sleek, mahogany-shafted spear. * R HP:Battered MV:Fresh - Smasher: Critical > You wield a dagger. * R HP:Battered MV:Fresh - Smasher: Critical > scalp Halfhand narrates 'waht's door' No way! You're fighting for your life! * R HP:Battered MV:Fresh - Smasher: Critical > Engyn tries to hack *Garuth*, but he parries successfully. Razzor smites *Garuth*'s body into bloody fragments! You tickle *Smasher*'s body with your pierce. *Smasher* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Smasher*'s death cry. scalp * R HP:Battered MV:Fresh > You lean over and sever the bloody head from the corpse of Smasher. * R HP:Battered MV:Fresh > It seems to have already been scalped. * R HP:Battered MV:Fresh > rem dagger wield spear put dagger pack You stop using a dagger. * R HP:Battered MV:Fresh > You wield a sleek, mahogany-shafted spear. * R HP:Battered MV:Fresh > You put a dagger in a backpack. * R HP:Battered MV:Fresh > k dark You try to strike *Garuth*, but he deflects the blow. * R HP:Battered MV:Fresh - Razzor: Wounded - Garuth: Battered > You try to strike *Garuth*, but he parries successfully. Razzor tries to smite *Garuth*, but he deflects the blow. * R HP:Battered MV:Fresh - Razzor: Wounded - Garuth: Battered > Razzor narrates 'smaher RIP' * R HP:Battered MV:Fresh - Razzor: Wounded - Garuth: Battered > Engyn narrates 'smasher rip' * R HP:Battered MV:Fresh - Razzor: Wounded - Garuth: Battered > na smasher rip exam corpse You narrate 'smasher rip' * R HP:Battered MV:Fresh - Razzor: Wounded - Garuth: Battered > You try to strike *Garuth*, but he deflects the blow. Engyn hacks *Garuth*'s body very hard. Razzor tries to smite *Garuth*, but he parries successfully. It is the corpse of Smasher. When you look inside, you see: corpse (here) : the war scalp of Vayus of Two Rivers a jeweled dagger a sharp, red stone dagger (scratched) a water skin a pair of animal-fur boots a pair of crimson wing-etched greaves a gold ringed belt with a hawk shaped cuendillar buckle a gleaming black greatsword [2] a sungwood bracelet a pair of steel-backed gauntlets a pair of storm-gray vambraces a backpack a crimson cloak of fine Two Rivers wool a shirt of overlapping black scales [2] a blood-red tattoo of a flying eagle an eagle crested helm [2] a beautifully worked great serpent ring * R HP:Battered MV:Fresh - Razzor: Wounded - Garuth: Battered > Kilmore narrates 'good' * R HP:Battered MV:Fresh - Razzor: Wounded - Garuth: Battered > Razzor avoids being bashed by *Garuth* who loses his balance and falls! * R HP:Battered MV:Fresh - Garuth: Battered > Daegim narrates 'woot' Fenchurch narrates 'nice!' * R HP:Battered MV:Fresh - Garuth: Battered > Shield narrates 'woot' Brys narrates 'WOOHOO' * R HP:Battered MV:Fresh - Garuth: Battered > Reign narrates 'woot!' * R HP:Battered MV:Fresh - Garuth: Battered > You try to strike *Garuth*, but he parries successfully. Razzor smites *Garuth*'s body very hard. You cough and shiver. Jast narrates 'woohoo' Jimy narrates 'woohoo!!!!' * R HP:Battered MV:Fresh - Garuth: Battered > *Garuth* avoids being bashed by Engyn who loses his balance and falls! * R HP:Battered MV:Fresh - Garuth: Battered > *Garuth* sighs loudly. * R HP:Battered MV:Fresh - Garuth: Battered > *Garuth* waves. * R HP:Battered MV:Fresh - Garuth: Battered > Brandyn chats 'nice' * R HP:Battered MV:Fresh - Garuth: Battered > g ring corpse g ring corpse Razzor opens the tangle. Wrafe narrates 'wow' You get a beautifully worked great serpent ring from the corpse of Smasher. put all pack * R HP:Battered MV:Fresh - Garuth: Battered > You get a beautifully worked great serpent ring from the corpse of Smasher. * R HP:Battered MV:Fresh - Garuth: Battered > *Garuth* tries to blast you, but you parry successfully. You try to strike *Garuth*, but he deflects the blow. Razzor tries to smite *Garuth*, but he parries successfully. You put a beautifully worked great serpent ring in a backpack. You put a beautifully worked great serpent ring in a backpack. You put the severed head of Smasher the Myrddraal in a backpack. * R HP:Battered MV:Fresh - Garuth: Battered > Valice narrates 'WOOOOOOOT1' Teryl narrates 'NICE!!!!' * R HP:Battered MV:Fresh - Garuth: Battered > rem dagger wield spear put dagger pack Halfhand has arrived from the east, riding a gray palfrey. * R HP:Battered MV:Fresh - Garuth: Battered > Engyn waves. You don't seem to be using a dagger. * R HP:Battered MV:Fresh - Garuth: Battered > exam corpse You don't seem to have a spear. * R HP:Battered MV:Fresh - Garuth: Battered > You aren't carrying a dagger. * R HP:Battered MV:Fresh - Garuth: Battered > *Garuth* panics, and attempts to flee! It is the corpse of Smasher. When you look inside, you see: corpse (here) : the war scalp of Vayus of Two Rivers a jeweled dagger a sharp, red stone dagger (scratched) a water skin a pair of animal-fur boots a pair of crimson wing-etched greaves a gold ringed belt with a hawk shaped cuendillar buckle a gleaming black greatsword [2] a sungwood bracelet a pair of steel-backed gauntlets a pair of storm-gray vambraces a backpack a crimson cloak of fine Two Rivers wool a shirt of overlapping black scales [2] a blood-red tattoo of a flying eagle an eagle crested helm * R HP:Battered MV:Fresh - Garuth: Battered > Valice narrates 'woot' * R HP:Battered MV:Fresh - Garuth: Battered > *Garuth* tries to blast you, but you deflect the blow. You strike *Garuth*'s right leg into bloody fragments! Engyn hacks *Garuth*'s body into bloody fragments! Razzor smites *Garuth*'s body. Ulter narrates 'grat!' * R HP:Battered MV:Fresh - Garuth: Beaten > *KERBOOM* An explosion sounds in the distance. The explosion flings Bokyo through the air. The explosion flings Halfhand through the air. The explosion flings *Garuth* through the air. The explosion flings Engyn through the air. The explosion flings Razzor through the air. The bright flash of the explosion momentarily blinds you. You can't see a damned thing, you're blinded! *KERBOOM* The explosion rips you from the ground and tosses you through the air. * R HP:Battered MV:Fresh > k dark Someone bellows 'Argh, a trolloc! Someone save me!!!' They aren't here. * R HP:Battered MV:Fresh > g draught pack quaff draught You get a bubbling draught from a backpack. * R HP:Battered MV:Fresh > You quaff a bubbling draught which dissolves. Ok. * R HP:Battered MV:Fresh > where *Garuth* leaves east. look * R HP:Battered MV:Fresh > Players in your Zone -------------------- Ghend - Main Street Sundar - By a Duck Pond Lunda - Path to the Green Halfhand - Main Street Bokyo - Pasture * R HP:Battered MV:Fresh > Path to the Green A narrow path stretches east-west here, running between Main Street to the west and the village green to the east. The path is worn rock-hard by the passage of thousands of feet, paws, and hooves over years stretching into the past beyond memory. [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Fresh > close tangle Lanolin narrates 'go light' * R HP:Battered MV:Fresh > I see no tangle here. * R HP:Battered MV:Fresh > *Garuth* has arrived from the east. * R HP:Battered MV:Fresh > Someone narrates 'DAMMIT' * R HP:Battered MV:Fresh > k dark *Garuth* leaves east. They aren't here. * R HP:Battered MV:Fresh > bash Halfhand narrates 'bah, works' e * R HP:Battered MV:Fresh > k dark Bash who? * R HP:Battered MV:Full > *Garuth* has arrived from the east. Village Green [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vaheed* is standing here. A little boy plays here. * R HP:Battered MV:Full > k dark They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > e k dark Village Green [ obvious exits: W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a seanchan leaving west. A bubbling spring is here, clear water offering a perfect reflection. A warhorse is here, stamping his feet impatiently, being ridden by you. A little boy plays here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > w w k dark Village Green [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A little boy plays here. * R HP:Battered MV:Full > Path to the Green [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vaheed* is standing here. * R HP:Battered MV:Full > bash They aren't here. * R HP:Battered MV:Full > Bash who? * R HP:Battered MV:Full > k dark They aren't here. * R HP:Battered MV:Full > not Rashiel narrates 'Bah' * R HP:Battered MV:Full > k dark You start paying increased attention to your surroundings. bash * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > *Vaheed* leaves west. Bash who? * R HP:Battered MV:Full > k dark w k dark They aren't here. bash * R HP:Battered MV:Full > Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Vaheed* is standing here. Halfhand afk is standing here, riding a gray palfrey. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > *Vaheed* leaves south. Bash who? * R HP:Battered MV:Full > n n Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > n Main Street [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > n Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A scrawny puppy sniffs the ground for food here. * R HP:Battered MV:Full > Main Street [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Master Fein strides swiftly around, taking care of his mayoral duties. * R HP:Battered MV:Full > na vaheed here *Vaheed* has arrived from the south. * R HP:Battered MV:Full > n Shield chats 'how much tp?' You narrate 'vaheed here' * R HP:Battered MV:Full > n *Vaheed* leaves north. Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Vaheed* is standing here. An antelope blends into the scenery. * R HP:Battered MV:Full > *Vaheed* leaves north. Main Street [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Vaheed* is standing here. Master Al'Dail is here looking after his farm. A massive moose stands here, chewing a bit of plant. * R HP:Battered MV:Full > k dark n n *Vaheed* leaves north. They aren't here. * R HP:Battered MV:Full > Empty Field [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown and white-speckled duck is quacking happily here. An antelope blends into the scenery. * R HP:Battered MV:Full > Edge of the Forest [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vaheed* is standing here. A wild hog snorts angrily, pawing at the ground. A scrawny puppy sniffs the ground for food here. A massive moose stands here, chewing a bit of plant. * R HP:Battered MV:Strong > You swiftly dodge the hog's attempt to hit you. You strike the hog's left leg into bloody fragments! You swiftly dodge the hog's attempt to hit you. * R HP:Battered MV:Strong - the hog: Wounded > n No way! You're fighting for your life! * R HP:Battered MV:Strong - the hog: Wounded > f n *Vaheed* leaves north. * R HP:Battered MV:Strong - the hog: Wounded > You panic and attempt to flee! You flee head over heels. Edge of the Westwood [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vaheed* is standing here. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > s s Engyn narrates 'damnit i crit canniot chase' Edge of the Forest [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild hog snorts angrily, pawing at the ground. A scrawny puppy sniffs the ground for food here. A massive moose stands here, chewing a bit of plant. * R HP:Battered MV:Strong > w Empty Field [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown and white-speckled duck is quacking happily here. An antelope blends into the scenery. * R HP:Battered MV:Strong > w Empty Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Battered MV:Strong > s Empty Field [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > w Lower Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Old Graveyard [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of Smasher is lying here. The corpse of a shadow stallion is lying here. The corpse of a wailing corpse is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Ghend of Tarabon is standing here, riding a wild stallion. Sundar the Red Eagle Squire is standing here, riding a warhorse. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Battered MV:Strong > exam corpse It is the corpse of Smasher. When you look inside, you see: corpse (here) : Nothing. * R HP:Battered MV:Strong > Halfhand chats 'Everytime I was worked, I get blinded' * R HP:Battered MV:Strong > Rashiel narrates 'Smasher is cool ' * R HP:Battered MV:Strong > Engyn narrates 'get garuth he about dr' * R HP:Battered MV:Strong > Alora tells you 'go lunda, its your b-day. lol' * R HP:Battered MV:Strong > Razzor narrates 'i got his stuff' * R HP:Battered MV:Strong > e Razzor leaves east riding a warhorse. Ghend leaves east riding a wild stallion. Sundar leaves east riding a warhorse. You follow Razzor. Lower Field [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Sundar the Red Eagle Squire is standing here, riding a warhorse. Ghend of Tarabon is standing here, riding a wild stallion. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Battered MV:Strong > Razzor leaves north riding a warhorse. Ghend leaves north riding a wild stallion. Sundar leaves north riding a warhorse. You follow Razzor. Empty Field [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Sundar the Red Eagle Squire is standing here, riding a warhorse. Ghend of Tarabon is standing here, riding a wild stallion. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Battered MV:Strong > e Empty Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Battered MV:Strong > Empty Field [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Battered MV:Strong > score n You have 155(364) hit and 133(161) movement points. You have scored 94657296 experience points and 431 quest points. You need 3842704 exp to level and -356 qp to rank. You have amassed 521 Turn points to date. You have played 63 days and 14 hours (real time). This ranks you as Lunda the Roughneck [Iron Fist 3] (Level 48). You are standing. * R HP:Battered MV:Strong > n Edge of the Forest [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown and white-speckled duck is quacking happily here. A wild hog snorts angrily, pawing at the ground. A scrawny puppy sniffs the ground for food here. A massive moose stands here, chewing a bit of plant. e * R HP:Battered MV:Strong > n n Edge of the Westwood [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Strong > Grassy Field [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > e e Near Deven Ride [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. n * R HP:Battered MV:Strong > n Alas, you cannot go that way... * R HP:Battered MV:Strong > Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A thick, brown sack has been discarded here. The dismembered corpse of Vayus is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Old Road [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a seanchan leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e n n n Old Road [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n Valice narrates 'damnit i was tring to remember the way there from altara plains ' Old Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > Old Road [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a seanchan leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. * R HP:Battered MV:Strong > Halfhand narrates 'anyone see me on where?' Alas, you cannot go that way... e * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > n Old Road [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n n Fenchurch narrates 'garuth can't fade now, y'all got him!' Old Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > n Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. An antelope blends into the scenery. * R HP:Battered MV:Strong > e In a Curve in the Old Road [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. * R HP:Battered MV:Tiring > n Alas, you cannot go that way... * R HP:Battered MV:Tiring > n Curve at the Base of the Rise [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Tiring > n Before the Old Bridge [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > On the Old Bridge [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Before the Old Bridge [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Curve in the Old Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > e n n Curve in the Old Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A frog is here, croaking happily. * R HP:Battered MV:Tiring > n n Old Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A frog is here, croaking happily. * R HP:Battered MV:Tiring > Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > e Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n Curve in the Road [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n At a Curve in the Old Road [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Tiring > n Old Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Battered MV:Tiring > Old Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A falcon with long, brown feathers circles in a slow hunting pattern. * R HP:Battered MV:Tiring > Amidst the Razorgrass [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A dun snake is here, hissing sharply. A fox is here, hunting for rabbits. * R HP:Battered MV:Tiring > d A red fox leaves north. You swiftly dodge a dun snake's attempt to hit you. You strike a dun snake's head into bloody fragments! A dun snake is stunned, but will probably regain consciousness... You feel better. A dun snake regains consciousness. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Shield narrates 'do block gate you know?' Engyn narrates 'he heading misties' No way! You're fighting for your life! na dammit, garuth gonna make it out * R HP:Battered MV:Strong - a dun snake: Critical > Halfhand narrates 'someone block ef gate' Jaegar narrates 'block ef waygate then.' No way! You're fighting for your life! * R HP:Battered MV:Strong - a dun snake: Critical > You narrate 'dammit, garuth gonna make it out' * R HP:Battered MV:Strong - a dun snake: Critical > n No way! You're fighting for your life! * R HP:Battered MV:Strong - a dun snake: Critical > You strike a dun snake's head into bloody fragments! A dun snake is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a dun snake's death cry. * R HP:Battered MV:Strong > n Engyn narrates 'block misties' * R HP:Battered MV:Strong > e e Narrow Clearing [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. * R HP:Battered MV:Strong > Narrow Clearing [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a seanchan leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. * R HP:Battered MV:Strong > n Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Strong > n n Old Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > w w w w Alas, you cannot go that way... * R HP:Battered MV:Tiring > Alas, you cannot go that way... n * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > n w Alas, you cannot go that way... * R HP:Battered MV:Tiring > w Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Battered MV:Tiring > w Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * R HP:Battered MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Wil al'Seen is here, trying to look pretty for all the young ladies. * R HP:Battered MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Bend in the Road [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Battered MV:Tiring > w w Alas, you cannot go that way... * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > n w Bend in Quarry Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black cat meanders to an unknown destination. w * R HP:Battered MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > w Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n Quarry Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > w n The Westwood [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Battered MV:Tiring > k dark The Westwood [ obvious exits: N E W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > k dark The Westwood [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The corpse of an opossum is lying here. * R HP:Battered MV:Tiring > k dark The Westwood [ obvious exits: E ] There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > where They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Players in your Zone -------------------- Lunda - The Westwood * R HP:Battered MV:Tiring > tr trolloc - Razzor narrates 'ef' =+ Some obvious fresh tracks of Amino leaving east. Some obvious fresh tracks of Ayraknyd leaving east. Some faint almost day-old tracks of Rogg leaving east. Some faint almost day-old tracks of Rogg leaving east. Some faint almost day-old tracks of Rogg leaving down. Some rather faint week-old tracks of Distended leaving east. Some rather faint week-old tracks of Distended leaving east. * R HP:Battered MV:Tiring > na I got gate You narrate 'I got gate' where * R HP:Battered MV:Tiring > Players in your Zone -------------------- Lunda - The Westwood * R HP:Battered MV:Tiring > na amino and ayrak here also You narrate 'amino and ayrak here also' * R HP:Battered MV:Tiring > k dark k dark They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > i You are carrying: Nothing. * R HP:Battered MV:Tiring > k dark stat k dark k dark They aren't here. * R HP:Battered MV:Tiring > You are a 78 year old male human hunter. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 49.2 lbs, very light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 158, Dodging bonus: 99, Parrying bonus: 131 Your mood is: Brave. You will flee below: 80 Hit Points You are wanted by: Andor Whitecloaks Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Fenchurch narrates 'errol scouted landslide' change mood wimpy * R HP:Battered MV:Tiring > where k dark Mood changed to: Wimpy * R HP:Battered MV:Tiring > k dark Players in your Zone -------------------- Sundar - North Road Ghend - North Road Razzor - North Road Lunda - The Westwood * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > k dark k dark where They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Razzor narrates 'watch hill now' Players in your Zone -------------------- Sundar - North Road Ghend - North Road Razzor - North Road Lunda - The Westwood * R HP:Battered MV:Tiring > na garuth went n k dark You narrate 'garuth went n' where * R HP:Battered MV:Tiring > k dark They aren't here. * R HP:Battered MV:Tiring > Players in your Zone -------------------- Lunda - The Westwood * R HP:Battered MV:Tiring > look They aren't here. * R HP:Battered MV:Tiring > k dark k dark The Westwood The Westwood grows rather thick here, making comfortable movement difficult. The rocky terrain grows wearisome, and it would be wise not to venture deeper into this green wood. A large tree grows here. [ obvious exits: E ] There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > i Engyn narrates 'oops' You are carrying: Nothing. * R HP:Battered MV:Tiring > Razzor narrates 'go' * R HP:Battered MV:Tiring > Razzor narrates 'run' * R HP:Battered MV:Tiring > rem garnet You stop using a garnet adorned ring. * R HP:Battered MV:Tiring > i You are carrying: a garnet adorned ring * R HP:Battered MV:Tiring > g ring pack exam pack Razzor narrates 'hes runnin watch hill' You get a beautifully worked great serpent ring from a backpack. * R HP:Battered MV:Tiring > It is a backpack. When you look inside, you see: backpack (used) : the severed head of Smasher the Myrddraal a beautifully worked great serpent ring a dagger a white stable ticket a water skin a wealth of gold crowns (60) [2] a hunk of beef a cloak of the Andoran cavalry a sword sheath a plain weapons belt a wealth of copper pennies (111) an oilstone [2] a bubbling draught [3] a thin vial of yellow fluid [2] a bunch of fireworks [2] a mirrored lantern a small dish of ground ivy a pair of dark gloves * R HP:Battered MV:Tiring > Razzor narrates 'go' * R HP:Battered MV:Tiring > Engyn narrates 'fook chianna' * R HP:Battered MV:Tiring > stat You are a 78 year old male human hunter. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.2 lbs and wearing 49.0 lbs, very light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 137, Dodging bonus: 98, Parrying bonus: 160 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Andor Whitecloaks Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Battered MV:Tiring > wear serpent stat You slide a beautifully worked great serpent ring on to your right ring finger. * R HP:Battered MV:Tiring > You are a 78 year old male human hunter. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.1 lbs and wearing 49.1 lbs, very light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 137, Dodging bonus: 101, Parrying bonus: 163 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Andor Whitecloaks Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Battered MV:Tiring > g ring pack You get a beautifully worked great serpent ring from a backpack. * R HP:Battered MV:Tiring > Sundar narrates 'mount hag' * R HP:Battered MV:Tiring > rem garnet You stop using a garnet adorned ring. * R HP:Battered MV:Tiring > wear serpent Valice narrates 'hrmm...i can't find my way off old bridge' * R HP:Battered MV:Tiring > You slide a beautifully worked great serpent ring on to your left ring finger. * R HP:Battered MV:Tiring > put all pack stat You put a garnet adorned ring in a backpack. You put a garnet adorned ring in a backpack. * R HP:Battered MV:Tiring > where You are a 78 year old male human hunter. Your height is 5 feet, 10 inches, and you weigh 172.0 lbs. You are carrying 0.0 lbs and wearing 49.2 lbs, very light. Your base abilities are: Str:19 Int:16 Wil:13 Dex:18 Con:16. Offensive bonus: 137, Dodging bonus: 103, Parrying bonus: 165 Your mood is: Wimpy. You will flee below: 80 Hit Points You are wanted by: Andor Whitecloaks Seanchan Empire Your armor absorbs about 7% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Battered MV:Tiring > k dark Players in your Zone -------------------- Lunda - The Westwood * R HP:Battered MV:Tiring > k dark k dark k dark where k dark Engyn chats 'my horse hagg' Chayl narrates 'he beat' They aren't here. * R HP:Wounded MV:Tiring > k dark They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Lunda - The Westwood * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > k dark k dark They aren't here. * R HP:Wounded MV:Tiring > score Chayl narrates 'headed WB' They aren't here. * R HP:Wounded MV:Tiring > where You have 187(364) hit and 119(161) movement points. You have scored 94657788 experience points and 431 quest points. You need 3842212 exp to level and -356 qp to rank. You have amassed 521 Turn points to date. You have played 63 days and 14 hours (real time). This ranks you as Lunda the Roughneck [Iron Fist 3] (Level 48). You are standing. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Lunda - The Westwood * R HP:Wounded MV:Tiring > not You stop paying increased attention to your surroundings. -------------------------------------------------------------------------------- Lunda Joined: Dec 05, 2000 Posted: 2002-08-06 11:31 -------------------------------------------------------------------------------- * R HP:Wounded MV:Tiring > e s The Westwood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. The corpse of an opossum is lying here. * R HP:Wounded MV:Tiring > The Westwood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > e The Westwood [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Tiring > e e Quarry Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black crow is here, watching. * R HP:Wounded MV:Tiring > e Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > s Jimy narrates 'garuth going wb' Bend in Quarry Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black cat meanders to an unknown destination. e * R HP:Wounded MV:Tiring > e e Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Tiring > e Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Wounded MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Wil al'Seen is here, trying to look pretty for all the young ladies. * R HP:Wounded MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * R HP:Wounded MV:Tiring > West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. A warhorse is here, stamping his feet impatiently, being ridden by you. Hari Coplin is skulking nearby, looking for some trouble to stir up. * R HP:Wounded MV:Tiring > e s w The Green [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Wounded MV:Tiring > Valice narrates 'brt' A Short Side-Street [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > The Inn's Stables [ obvious exits: E ] An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. A man walks among the horses here feeding them and rubbing them down. * R HP:Wounded MV:Tiring > dismount sneak You stop riding him. lead horse * HP:Wounded MV:Tiring > lead horse Jaegar narrates 'someone block tv waygate just in case.' Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > You start leading him. sneak A warhorse starts following you. * HP:Wounded MV:Tiring > You're already leading it! * HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > rem shoes horse rem saddle horse put saddle pack put shoes pack ungroup horse Jimy narrates 'no west wb' You remove iron horseshoes from a warhorse. * S HP:Wounded MV:Tiring > You remove a war saddle with stirrups from a warhorse. * S HP:Wounded MV:Tiring > You put a war saddle with stirrups in a backpack. * S HP:Wounded MV:Tiring > g ticket pack give ticket hand steal ticket hand You put iron horseshoes in a backpack. * S HP:Wounded MV:Tiring > A warhorse is no longer a member of your group. A warhorse stops following you. * S HP:Wounded MV:Tiring > You get a white stable ticket from a backpack. * S HP:Wounded MV:Tiring > You give a white stable ticket to a stable hand. * S HP:Wounded MV:Tiring > -= A stable hand reads the ticket slowly. +** Got it! * S HP:Wounded MV:Tiring > steal ticket hand put all pack A stable hand says 'Yes, Sir! I'll get him right out for you.' Cancelled. You put a white stable ticket in a backpack. * S HP:Wounded MV:Tiring > A stable hand goes to a stall and leads a large warhorse out. A warhorse starts following you. g saddle pack g shoes pack eq horse saddle eq horse shoes * S HP:Wounded MV:Tiring > You get a war saddle with stirrups from a backpack. ride horse * S HP:Wounded MV:Tiring > You get iron horseshoes from a backpack. * S HP:Wounded MV:Tiring > You equip a warhorse with a war saddle with stirrups. e * S HP:Wounded MV:Tiring > You equip a warhorse with iron horseshoes. n * S HP:Wounded MV:Tiring > A warhorse stops following you. You start riding him. w * R HP:Wounded MV:Tiring > A Short Side-Street [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Tiring > The Green [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. w * R HP:Wounded MV:Tiring > West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. A warhorse is here, stamping his feet impatiently, being ridden by you. Hari Coplin is skulking nearby, looking for some trouble to stir up. * R HP:Wounded MV:Tiring > Shield narrates 'block wb fade incase' Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. e * R HP:Wounded MV:Tiring > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n n Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Dav Ayellin is prowling nearby, likely brewing some trickery. n * R HP:Wounded MV:Tiring > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A bee busily flies from plant to plant. A squirrel is here, chittering. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is lying on the ground here. * R HP:Wounded MV:Tiring > Bend in the North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. A cute, long-eared rabbit is munching at a leaf here. A snake is lying on the ground here. * R HP:Wounded MV:Tiring > Fenchurch narrates 'errol scouted road by the ravine' * R HP:Wounded MV:Tiring > n n n n Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. An antelope blends into the scenery. A small grasshopper hops from place to place. * R HP:Wounded MV:Tiring > n Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > n Edge of the Westwood [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. n * R HP:Wounded MV:Tiring > North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > n Open Fields [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n Farm Fields [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A snake is lying on the ground here. n * R HP:Wounded MV:Tiring > Farm Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > Farm Path [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n Alas, you cannot go that way... * R HP:Wounded MV:Tiring > n Alas, you cannot go that way... * R HP:Wounded MV:Tiring > w Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Alas, you cannot go that way... n * R HP:Wounded MV:Tiring > Alas, you cannot go that way... n * R HP:Wounded MV:Tiring > Alas, you cannot go that way... n * R HP:Wounded MV:Tiring > n n n n n Razzor narrates 'block dammit.' Valice narrates 'lug' Alas, you cannot go that way... * R HP:Wounded MV:Tiring > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Entering Watch Hill [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A poor, solemn villager walks by. * R HP:Wounded MV:Tiring > Jaegar narrates 'can't really block wb fade that easy' Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Wounded MV:Tiring > n Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A villager woman performs her daily routine. * R HP:Wounded MV:Tiring > n Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A poor, solemn villager walks by. n * R HP:Wounded MV:Tiring > Main Street [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A poor, solemn villager walks by. A poor, solemn villager walks by. n * R HP:Wounded MV:Tiring > n n n n Outside Watch Hill [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Razzor narrates 'no not lug' North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Ghend of Tarabon is standing here, riding a wild stallion. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > n Bend in North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > A Rocky Hill Bordering the Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. A wild boar runs through the forest. * R HP:Wounded MV:Tiring > Thin Forest Bordering the Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Bend in North Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Wounded MV:Tiring > n n Remnants of Westwood Forest [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. n * R HP:Wounded MV:Tiring > Razzor narrates 'baerlon' Watering Hole [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. * R HP:Wounded MV:Tiring > Bushes Bordering Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A pale maggot is burrowing through the roots and undergrowth here. n * R HP:Wounded MV:Tiring > Bushes Bordering Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Sundar the Red Eagle Squire is standing here, riding a warhorse. n * R HP:Wounded MV:Tiring > n Your mount is too exhausted. * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > A warhorse seems too exhausted to obey Sundar's commands. Your mount is too exhausted. * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > Valice narrates 'i'm headed wb' Your mount is too exhausted. * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > dismount sneak You stop riding him. lead horse * HP:Wounded MV:Tiring > lead horse Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > You start leading him. sneak A warhorse starts following you. * HP:Wounded MV:Tiring > You're already leading it! * HP:Wounded MV:Tiring > rem shoes horse rem saddle horse put saddle pack put shoes pack ungroup horse Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > You remove iron horseshoes from a warhorse. * S HP:Wounded MV:Tiring > sn You remove a war saddle with stirrups from a warhorse. * S HP:Wounded MV:Tiring > You put a war saddle with stirrups in a backpack. n * S HP:Wounded MV:Tiring > Enthor narrates 'fairly recent tracks of Rogg at tv gate' You put iron horseshoes in a backpack. n * S HP:Wounded MV:Tiring > n A warhorse is no longer a member of your group. A warhorse stops following you. * S HP:Wounded MV:Tiring > n [sneak ] Ok, you stop sneaking. n * HP:Wounded MV:Tiring > n Fields Bordering Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. * HP:Wounded MV:Tiring > n Grass Field [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A cute bear cub is here looking for someone to play with. * HP:Wounded MV:Tiring > Short Grass Field [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A huge hound is here, trained to kill. A fox is here, hunting for rabbits. * HP:Wounded MV:Tiring > Farmed Fields [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A pale maggot is burrowing through the roots and undergrowth here. A fox is here, hunting for rabbits. * HP:Wounded MV:Tiring > w n Jimy narrates 'on vaheed' Tilled Fields [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a seanchan leaving east. A pale maggot is burrowing through the roots and undergrowth here. A huge hound is here, trained to kill. n * HP:Wounded MV:Tiring > Dense Grass [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a seanchan leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby. n * HP:Wounded MV:Tiring > n Alas, you cannot go that way... n * HP:Wounded MV:Tiring > Chayl narrates 'on' Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... lead horse * HP:Wounded MV:Tiring > lead horse Alas, you cannot go that way... * HP:Wounded MV:Tiring > You start leading him. sneak A gray palfrey starts following you. * HP:Wounded MV:Tiring > You're already leading it! g saddle pack g shoes pack eq horse saddle eq horse shoes * HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while. ride horse * S HP:Wounded MV:Tiring > You get a war saddle with stirrups from a backpack. * S HP:Wounded MV:Tiring > where You get iron horseshoes from a backpack. * S HP:Wounded MV:Tiring > w You equip a gray palfrey with a war saddle with stirrups. * S HP:Wounded MV:Tiring > You equip a gray palfrey with iron horseshoes. n * S HP:Wounded MV:Tiring > n A gray palfrey stops following you. You start riding him. * R HP:Wounded MV:Tiring > n Players in your Zone -------------------- Lunda - Dense Grass Sundar - Bushes Bordering Road Razzor - Bend in North Road Ghend - North Road * R HP:Wounded MV:Tiring > n Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > n n n Krumb chats 'sigh - most painful pk-death yet, lost a red stone ' Alas, you cannot go that way... n * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > n Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Valice narrates 'horse hagg..where?' Alas, you cannot go that way... * R HP:Wounded MV:Tiring > w Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Alas, you cannot go that way... n * R HP:Wounded MV:Tiring > n Alas, you cannot go that way... * R HP:Wounded MV:Tiring > n Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Alas, you cannot go that way... look * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Dense Grass The grass here is very dense and seems to be the home of a variety of animal life. The grass is tall and dense, preventing you from going anywhere except back to the south where all grass and weeds are rooted and kept from encroaching on the tilled field. [ obvious exits: S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a seanchan leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > s w w Tilled Fields [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A pale maggot is burrowing through the roots and undergrowth here. n * R HP:Wounded MV:Tiring > n Low Grass [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a seanchan leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A huge hound is here, trained to kill. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > n On a Strong Wooden Bridge [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Tiring > n n North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Tiring > The North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > n The North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A chicken wanders around here, pecking at the ground. * R HP:Wounded MV:Tiring > n The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a seanchan leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A chicken wanders around here, pecking at the ground. n * R HP:Wounded MV:Tiring > n The North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > n The North Road South of Taren Ferry [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > An Intersection [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > An Intersection [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > The North Road [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > The North Road [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > South Bridge to the Taren Ferry [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Tiring > n The Taren Ferry [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. * R HP:Wounded MV:Tiring > n North Bridge to the Taren Ferry [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Tiring > n Ferry Square [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > n Your mount is too exhausted. n * R HP:Wounded MV:Tiring > n Your mount is too exhausted. * R HP:Wounded MV:Tiring > n Your mount is too exhausted. * R HP:Wounded MV:Tiring > Your mount is too exhausted. where * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > dismount sneak Niknok narrates 'where trolls?' Your mount is too exhausted. * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > Players in your Zone -------------------- Lunda - Ferry Square * R HP:Wounded MV:Tiring > You stop riding him. * HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > lead horse lead horse You start leading him. sneak A gray palfrey starts following you. * HP:Wounded MV:Tiring > rem shoes horse rem saddle horse put saddle pack put shoes pack ungroup horse Engyn narrates 'dovim dr' You're already leading it! * HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > You remove iron horseshoes from a gray palfrey. * S HP:Wounded MV:Tiring > You remove a war saddle with stirrups from a gray palfrey. * S HP:Wounded MV:Tiring > You put a war saddle with stirrups in a backpack. * S HP:Wounded MV:Tiring > You put iron horseshoes in a backpack. * S HP:Wounded MV:Tiring > Valice narrates 'where are you on?' A gray palfrey is no longer a member of your group. A gray palfrey stops following you. * S HP:Wounded MV:Tiring > ride horse You start riding him. * R HP:Wounded MV:Tiring > s s s North Bridge to the Taren Ferry [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Wounded MV:Tiring > The Taren Ferry [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. * R HP:Wounded MV:Tiring > w South Bridge to the Taren Ferry [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > Alas, you cannot go that way... * R HP:Wounded MV:Tiring > s s s The North Road [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > The North Road [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > An Intersection [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > w w Potters Row [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Tiring > Potters Row [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A brown cow is here, chewing thoughtfully. * R HP:Wounded MV:Tiring > dismount sneak n You stop riding him. * HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > Finnegan's Stables [ obvious exits: E S ] An iron lantern hangs from the wall above the gate. A man walks among the horses here feeding them and rubbing them down. * S HP:Wounded MV:Tiring > g ticket pack give ticket hand steal ticket hand You get a white stable ticket from a backpack. * S HP:Wounded MV:Tiring > You give a white stable ticket to a stable hand. * S HP:Wounded MV:Tiring > -=+ A stable hand reads the ticket slowly. ** Got it! * S HP:Wounded MV:Tiring > steal ticket hand put all pack Cancelled. You put a white stable ticket in a backpack. * S HP:Wounded MV:Tiring > where A stable hand says 'Yes, Sir! I'll get him right out for you.' score * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Sundar - The North Road Razzor - The North Road Lunda - Finnegan's Stables * S HP:Wounded MV:Tiring > Krumb narrates 'did anyone happen to find a red stone on smashers corpse?' You have 203(364) hit and 117(161) movement points. You have scored 94657788 experience points and 431 quest points. You need 3842212 exp to level and -356 qp to rank. You have amassed 521 Turn points to date. You have played 63 days and 14 hours (real time). This ranks you as Lunda the Roughneck [Iron Fist 3] (Level 48). You are standing. * S HP:Wounded MV:Tiring > Chayl narrates 'he going w towards bearlon' * S HP:Wounded MV:Tiring > A stable hand goes to a stall and leads a large warhorse out. A warhorse starts following you. * S HP:Wounded MV:Tiring > g saddle pack g shoes pack eq horse saddle eq horse shoes You get a war saddle with stirrups from a backpack. s * S HP:Wounded MV:Tiring > You get iron horseshoes from a backpack. e * S HP:Wounded MV:Tiring > You equip a warhorse with a war saddle with stirrups. * S HP:Wounded MV:Tiring > e You equip a warhorse with iron horseshoes. where * S HP:Wounded MV:Tiring > Potters Row [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby. A brown cow is here, chewing thoughtfully. A warhorse has arrived from the north. * S HP:Wounded MV:Tiring > Potters Row [ obvious exits: N E W ] A warhorse has arrived from the west. * S HP:Wounded MV:Tiring > An Intersection [ obvious exits: N E S W ] A warhorse has arrived from the west. * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Lunda - An Intersection Razzor - The North Road * S HP:Wounded MV:Tiring > ride horse n A warhorse stops following you. You start riding him. n * R HP:Wounded MV:Tiring > n The North Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > n The North Road [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n n n n n n South Bridge to the Taren Ferry [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Tiring > Razzor narrates 'nod' The Taren Ferry [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. * R HP:Wounded MV:Tiring > North Bridge to the Taren Ferry [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > where Ferry Square [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Jaegar narrates 'keep blocking ef waygate' North of the Ferry Crossing [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Wounded MV:Tiring > Jimy narrates 'vaheed wes wb' The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. Sundar the Red Eagle Squire is standing here. A black snake is here, lying on a rock. * R HP:Wounded MV:Tiring > n k dark Players in your Zone -------------------- Lunda - North Road Sundar - North Road * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. * R HP:Wounded MV:Tiring > e North Road [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > n North Road [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalry officer watches vigilantly, riding a warhorse. * R HP:Wounded MV:Tiring > n n n k dark k dark *Garuth* has arrived from the north. * R HP:Wounded MV:Tiring > Jimy narrates 'gruatrth crit' North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird with a red breast is singing here. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > s They aren't here. * R HP:Wounded MV:Tiring > s They aren't here. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Tiring > na he there You narrate 'he there' * R HP:Wounded MV:Tiring > na spamn raz Valice narrates 'horse hagged 4k' * R HP:Wounded MV:Tiring > You narrate 'spamn raz' * R HP:Wounded MV:Tiring > s s North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird with a red breast is singing here. * R HP:Wounded MV:Tiring > w A cavalry officer has arrived from the south, riding a warhorse. A cavalry soldier has arrived from the south, riding a warhorse. A cavalry soldier has arrived from the south, riding a warhorse. A cavalry soldier has arrived from the south, riding a warhorse. A cavalry soldier has arrived from the south, riding a warhorse. North Road [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Road [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > s s s North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. s * R HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > k dark North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. Sundar the Red Eagle Squire is standing here. A black snake is here, lying on a rock. s * R HP:Wounded MV:Tiring > The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > s They aren't here. s * R HP:Wounded MV:Tiring > s The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > s The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Tiring > s s s The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Lord Razzor al'Kaden of Two Rivers, Red Eagle Captain is standing here, riding a warhorse. * R HP:Wounded MV:Tiring > North of the Ferry Crossing [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Ferry Square [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > North Bridge to the Taren Ferry [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Tiring > The Taren Ferry [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. A strong looking man is pulling the ferry towards the far shore. s * R HP:Wounded MV:Tiring > South Bridge to the Taren Ferry [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > s The North Road [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Tiring > s They aren't here. s * R HP:Wounded MV:Tiring > s The North Road [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > s An Intersection [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Tiring > Sundar narrates 'garuth leaving south on north road' An Intersection [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Garuth* is standing here. * R HP:Wounded MV:Tiring > s s *Garuth* leaves south. The North Road South of Taren Ferry [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Garuth* is standing here. * R HP:Wounded MV:Tiring > *Garuth* leaves south. The North Road [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Garuth* is standing here. * R HP:Wounded MV:Tiring > k dark *Garuth* leaves south. The North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Garuth* is standing here. A chicken wanders around here, pecking at the ground. k dark * R HP:Wounded MV:Tiring > *Garuth* leaves south. The North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Garuth* is standing here. A chicken wanders around here, pecking at the ground. * R HP:Wounded MV:Tiring > k dark The North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > k dark North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Tiring > Razzor narrates 'ayraknyd amino 2 others here' Your mount is too exhausted. * R HP:Wounded MV:Tiring > *Garuth* has arrived from the north. You try to strike *Garuth*, but he deflects the blow. * R HP:Wounded MV:Tiring - Garuth: Critical > k dark You do the best you can! k dark * R HP:Wounded MV:Tiring - Garuth: Critical > You do the best you can! * R HP:Wounded MV:Tiring - Garuth: Critical > You do the best you can! * R HP:Wounded MV:Tiring - Garuth: Critical > You do the best you can! * R HP:Wounded MV:Tiring - Garuth: Critical > You do the best you can! change mood brave * R HP:Wounded MV:Tiring - Garuth: Critical > k dark Valice narrates 'damnit i wanna be there ' * R HP:Wounded MV:Tiring - Garuth: Critical > k dark Mood changed to: Brave k dark * R HP:Wounded MV:Tiring - Garuth: Critical > *Garuth* tries to blast you, but you deflect the blow. You try to strike *Garuth*, but he deflects the blow. *Garuth* panics, and attempts to flee! You do the best you can! * R HP:Wounded MV:Tiring - Garuth: Critical > Razzor narrates 'get safe' You do the best you can! k dark * R HP:Wounded MV:Tiring - Garuth: Critical > You do the best you can! * R HP:Wounded MV:Tiring - Garuth: Critical > You do the best you can! look * R HP:Wounded MV:Tiring - Garuth: Critical > k dark North Road The road continues straight north. The forest to the west has started to thin out, giving way to the small island of civilization not far to the north. The fields that lie to the east are used in farming and in raising livestock. Looking to the south, the road seems very long and straight. [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. *Garuth* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Tiring - Garuth: Critical > k dark You do the best you can! * R HP:Wounded MV:Tiring - Garuth: Critical > k dark No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Garuth: Critical > You do the best you can! s * R HP:Wounded MV:Tiring - Garuth: Critical > k dark *Garuth* leaves south. They aren't here. s * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > k dark They aren't here. s * R HP:Wounded MV:Tiring > k dark Your mount is too exhausted. * R HP:Wounded MV:Tiring > They aren't here. * R HP:Wounded MV:Tiring > Your mount is too exhausted. * R HP:Wounded MV:Tiring > They aren't here. dismount sneak * R HP:Wounded MV:Tiring > lead horse You stop riding him. lead horse * HP:Wounded MV:Tiring > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Tiring > rem shoes horse rem saddle horse put saddle pack put shoes pack ungroup horse Jaegar narrates 'block ef waygate.' You start leading him. sneak A warhorse starts following you. * HP:Wounded MV:Tiring > You're already leading it! * HP:Wounded MV:Tiring > Razzor narrates 'garuth headin s' * HP:Wounded MV:Tiring > You remove iron horseshoes from a warhorse. * HP:Wounded MV:Tiring > You remove a war saddle with stirrups from a warhorse. * HP:Wounded MV:Tiring > na he crit You put a war saddle with stirrups in a backpack. * HP:Wounded MV:Tiring > You put iron horseshoes in a backpack. s * HP:Wounded MV:Tiring > A warhorse is no longer a member of your group. A warhorse stops following you. * HP:Wounded MV:Tiring > s s Ok, you'll try to move silently for a while. s * S HP:Wounded MV:Tiring > s You narrate 'he crit' k dark * S HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Tiring > On a Strong Wooden Bridge [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Tiring > s North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Wounded MV:Tiring > s North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. * S HP:Wounded MV:Tiring > s They aren't here. s * S HP:Wounded MV:Tiring > Bend in North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A falcon is here flying around. A fox is here, hunting for rabbits -------------------------------------------------------------------------------- Lunda Joined: Dec 05, 2000 Posted: 2002-08-06 11:37 -------------------------------------------------------------------------------- * HP:Wounded MV:Winded > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > k dark North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > s North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Ghend of Tarabon is standing here, riding a wild stallion. * HP:Wounded MV:Winded > Outside Watch Hill [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. s * HP:Wounded MV:Winded > s Players in your Zone -------------------- Lunda - Outside Watch Hill Ghend - North Road * HP:Wounded MV:Winded > They aren't here. * HP:Wounded MV:Winded > Ghend has arrived from the north, riding a wild stallion. Main Street [ obvious exits: N E S W ] A poor, solemn villager walks by. A poor, solemn villager walks by. * HP:Wounded MV:Winded > Ghend has arrived from the north, riding a wild stallion. Main Street [ obvious exits: N E S W ] * HP:Wounded MV:Winded > s s s s s Ghend has arrived from the north, riding a wild stallion. Main Street [ obvious exits: N E S W ] s * HP:Wounded MV:Winded > Main Street [ obvious exits: N E S W ] *Garuth* is standing here. A raven is here flying around. s * HP:Wounded MV:Winded > Main Street [ obvious exits: N E S W ] A poor, solemn villager walks by. k dark * HP:Wounded MV:Weary > Main Street [ obvious exits: N E S W ] * HP:Wounded MV:Weary > n Entering Watch Hill [ obvious exits: N S W ] * HP:Wounded MV:Weary > n k dark North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > Rashiel narrates 'He's doing well ' North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > n North Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. k dark * HP:Wounded MV:Weary > n They aren't here. * HP:Wounded MV:Weary > k dark Valice narrates 'garuth' North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > Jimy narrates 'gruarth' North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > They aren't here. * HP:Wounded MV:Weary > Entering Watch Hill [ obvious exits: N S W ] * HP:Wounded MV:Weary > n k dark They aren't here. * HP:Wounded MV:Weary > Main Street [ obvious exits: N E S W ] Ghend of Tarabon is standing here, riding a wild stallion. * HP:Wounded MV:Weary > k dark Daegim narrates 'Garuth' They aren't here. * HP:Wounded MV:Weary > Main Street [ obvious exits: N E S W ] A poor, solemn villager walks by. * HP:Wounded MV:Weary > n They aren't here. * HP:Wounded MV:Weary > k dark They aren't here. * HP:Wounded MV:Weary > Main Street [ obvious exits: N E S W ] A raven is here flying around. * HP:Wounded MV:Weary > They aren't here. * HP:Wounded MV:Weary > not You start paying increased attention to your surroundings. s * HP:Wounded MV:Weary > k dark s Main Street [ obvious exits: N E S W ] A poor, solemn villager walks by. k dark * HP:Wounded MV:Haggard > s They aren't here. * HP:Wounded MV:Haggard > k dark Main Street [ obvious exits: N E S W ] * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > Entering Watch Hill [ obvious exits: N S W ] * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > s k dark s k dark where North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Ghend of Tarabon is standing here, riding a wild stallion. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - North Road Ghend - North Road * HP:Wounded MV:Haggard > not You stop paying increased attention to your surroundings. * HP:Wounded MV:Haggard > n n n North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Ghend of Tarabon is standing here, riding a wild stallion. * HP:Wounded MV:Haggard > e Halfhand narrates 'on dovim' Entering Watch Hill [ obvious exits: N S W ] *Garuth* is standing here. * HP:Wounded MV:Haggard > k dark Main Street [ obvious exits: N E S W ] * HP:Wounded MV:Haggard > The door seems to be closed. ope door * HP:Wounded MV:Haggard > They aren't here. w * HP:Wounded MV:Haggard > k dark Ok. * HP:Wounded MV:Haggard > The stoutdoor seems to be closed. ope stoutdoor * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > s Ok. * HP:Wounded MV:Haggard > k dark k dark Entering Watch Hill [ obvious exits: N S W ] * HP:Wounded MV:Haggard > k dark They aren't here. * HP:Wounded MV:Haggard > They aren't here. s * HP:Wounded MV:Haggard > They aren't here. * HP:Wounded MV:Haggard > k dark North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. where * HP:Wounded MV:Haggard > Razzor narrates 'im with cavalry. amino ayr and 2 others headin up.' They aren't here. * HP:Wounded MV:Haggard > Players in your Zone -------------------- Lunda - North Road Ghend - North Road * HP:Wounded MV:Haggard > s s s You are too exhausted. s * HP:Wounded MV:Haggard > s You are too exhausted. s * HP:Wounded MV:Haggard > You are too exhausted. * HP:Wounded MV:Haggard > You are too exhausted. * HP:Wounded MV:Haggard > You are too exhausted. * HP:Wounded MV:Haggard > You are too exhausted. * HP:Wounded MV:Haggard > g vial pack quaff vial s s You get a thin vial of yellow fluid from a backpack. s * HP:Wounded MV:Haggard > s You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Wounded MV:Strong > s s North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Strong > k dark North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Ghend of Tarabon is standing here, riding a wild stallion. * HP:Wounded MV:Tiring > Razzor narrates 'oh yeah dovim.' North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a fowl leaving east. There are some tracks of a fowl leaving south. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Tiring > Bend in the Road [ obvious exits: N E ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a fowl leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A small grasshopper hops from place to place. A snake is lying on the ground here. * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > s Ghend has arrived from the north, riding a wild stallion. They aren't here. * HP:Wounded MV:Tiring > e Alas, you cannot go that way... k dark * HP:Wounded MV:Tiring > North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A bee busily flies from plant to plant. A mole is here. * HP:Wounded MV:Tiring > s They aren't here. * HP:Wounded MV:Tiring > s s Edge of the Westwood [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A snake is lying on the ground here. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Tiring > s s Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Tiring > s Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A cute, long-eared rabbit is munching at a leaf here. A small grasshopper hops from place to place. * HP:Wounded MV:Tiring > Bend in the North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A snake is lying on the ground here. A small bird is singing beautifully here. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Tiring > Halfhand narrates 'they here' North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A small grasshopper hops from place to place. * HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A cute, long-eared rabbit is munching at a leaf here. A bee busily flies from plant to plant. A squirrel is here, chittering. * HP:Wounded MV:Tiring > s s North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Tiring > s North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Tiring > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Dav Ayellin is prowling nearby, likely brewing some trickery. s * HP:Wounded MV:Tiring > s North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Tiring > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Tiring > s s North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Tiring > Halfhand narrates 'I patty' Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of an opossum is lying here. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * HP:Wounded MV:Tiring > e e West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. Hari Coplin is skulking nearby, looking for some trouble to stir up. * HP:Wounded MV:Tiring > Halfhand narrates 'ayra here' * HP:Wounded MV:Tiring > s The Green [ obvious exits: N E S W ] An old woman smiles kindly. A gray palfrey prances skittishly nearby. * HP:Wounded MV:Winded > w A Short Side-Street [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > The Inn's Stables [ obvious exits: E ] An iron lantern hangs from the wall above the gate. A man walks among the horses here feeding them and rubbing them down. A warhorse is here, stamping his feet impatiently. * HP:Wounded MV:Winded > lead horse lead horse You start leading him. sneak A warhorse starts following you. * HP:Wounded MV:Winded > You're already leading it! g saddle pack g shoes pack eq horse saddle eq horse shoes * HP:Wounded MV:Winded > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Winded > You get a war saddle with stirrups from a backpack. * S HP:Wounded MV:Winded > You get iron horseshoes from a backpack. * S HP:Wounded MV:Winded > ride horse You equip a warhorse with a war saddle with stirrups. * S HP:Wounded MV:Winded > e You equip a warhorse with iron horseshoes. * S HP:Wounded MV:Winded > A warhorse stops following you. You start riding him. n * R HP:Wounded MV:Winded > n A Short Side-Street [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > w The Green [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An old woman smiles kindly. A gray palfrey prances skittishly nearby. w * R HP:Wounded MV:Winded > w You can't ride in there. * R HP:Wounded MV:Winded > w West End of the Green [ obvious exits: N E S W ] The Winespring Water bursts forth here, strong enough to barrel a man over. A warhorse is here, stamping his feet impatiently, being ridden by you. Hari Coplin is skulking nearby, looking for some trouble to stir up. w * R HP:Wounded MV:Winded > w Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The corpse of an opossum is lying here. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. * R HP:Wounded MV:Winded > w Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > w Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Wil al'Seen is here, trying to look pretty for all the young ladies. w * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Winded > Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > n w Alas, you cannot go that way... * R HP:Wounded MV:Winded > w Bend in Quarry Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black cat meanders to an unknown destination. * R HP:Wounded MV:Winded > w Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > n Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > w Quarry Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Winded > w The Westwood [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Winded > bash Razzor narrates 'we need to group' The Westwood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > The Westwood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The wolf cub is here, mewling for attention. A mole is here. * R HP:Wounded MV:Winded > The Westwood [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > Bash who? * R HP:Wounded MV:Winded > k dark where They aren't here. k dark * R HP:Wounded MV:Winded > Players in your Zone -------------------- Lunda - The Westwood * R HP:Wounded MV:Winded > k dark Valice narrates 'on wb bridge horse hagged again' They aren't here. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > where Halfhand narrates 'three troll and dovim here' * R HP:Wounded MV:Winded > Players in your Zone -------------------- Lunda - The Westwood * R HP:Wounded MV:Winded > na come ef You narrate 'come ef' * R HP:Wounded MV:Winded > where Players in your Zone -------------------- Lunda - The Westwood * R HP:Wounded MV:Winded > e The Westwood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The wolf cub is here, mewling for attention. A mole is here. * R HP:Wounded MV:Winded > n The Westwood [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The corpse of an opossum is lying here. The corpse of an opossum is lying here. e * R HP:Wounded MV:Winded > e The Westwood [ obvious exits: E W U ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The wolf cub is here, mewling for attention. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Winded > The Westwood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > e e The Westwood [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. where * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > n Players in your Zone -------------------- Ghend - North Road Lunda - The Westwood * R HP:Wounded MV:Winded > e e Westwood [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Winded > Westwood [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. * R HP:Wounded MV:Winded > Deep in the Westwood [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. A small bird is singing beautifully here. A small grasshopper hops from place to place. * R HP:Wounded MV:Winded > e e Westwood [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A bee busily flies from plant to plant. where * R HP:Wounded MV:Winded > Edge of the Westwood [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Players in your Zone -------------------- Lunda - Edge of the Westwood * R HP:Wounded MV:Winded > n e Westwood [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A bee busily flies from plant to plant. A bee busily flies from plant to plant. e * R HP:Wounded MV:Winded > Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. * R HP:Wounded MV:Winded > North Road [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. A twitching vine of creepers dangles from above. An antelope blends into the scenery. * R HP:Wounded MV:Winded > w Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. * R HP:Wounded MV:Winded > Alora tells you 'you gonna need someone to blind, gug' * R HP:Wounded MV:Winded > tr trolloc Mariel narrates 'is Dovim a Dredlord?' * R HP:Wounded MV:Winded > -=+ Some obvious fairly recent bloody traces of a Trolloc leaving north. * R HP:Wounded MV:Winded > Alora tells you 'huh even' n * R HP:Wounded MV:Winded > n Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. tr trolloc * R HP:Wounded MV:Winded > Edge of the Westwood [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is lying on the ground here. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Winded > s -e charge dark Cancelled. Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. * R HP:Wounded MV:Winded > North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Kilmore narrates 'dark friend' Charge who? * R HP:Wounded MV:Winded > Razzor narrates 'no just a new shmuck.' e * R HP:Wounded MV:Winded > charge dark Open Fields [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. A small grasshopper hops from place to place. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > e charge dark You can't ride in there. Alora narrates 'NO, darkfriend' * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > Valice narrates 'waheed west wb' * R HP:Wounded MV:Winded > You are now a member of Razzor's group. * R HP:Wounded MV:Winded > Daegim narrates 'No, he's just a dark frined' * R HP:Wounded MV:Winded > l e where * R HP:Wounded MV:Winded > Players in your Zone -------------------- Lunda - Open Fields * R HP:Wounded MV:Winded > dismount sneak You stop riding him. lead horse * HP:Wounded MV:Winded > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Winded > lead horse You start leading him. sneak A warhorse starts following you. * HP:Wounded MV:Winded > You're already leading it! not * HP:Wounded MV:Winded > Ok, you'll try to move silently for a while. e * S HP:Wounded MV:Winded > You start paying increased attention to your surroundings. * S HP:Wounded MV:Winded > k dark Razzor narrates 'LEAVE VAHEED' Open Fields [ obvious exits: S W ] A warhorse has arrived from the west. * S HP:Wounded MV:Winded > They aren't here. * S HP:Wounded MV:Winded > s k dark Open Fields [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A bee busily flies from plant to plant. A warhorse has arrived from the north. * S HP:Wounded MV:Winded > They aren't here. * S HP:Wounded MV:Winded > ride horse A warhorse stops following you. You start riding him. * R HP:Wounded MV:Winded > s charge dark Open Fields [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > w charge dark Open Fields [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. A small grasshopper hops from place to place. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > Razzor narrates 'get trolls' * R HP:Wounded MV:Winded > s charge dark Open Fields [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A twitching vine of creepers dangles from above. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > w charge dark Open Fields [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. An antelope blends into the scenery. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > not w You stop paying increased attention to your surroundings. * R HP:Wounded MV:Winded > charge dark Vaghla chats 'str weave is supposed to add 3, right?' North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A small grasshopper hops from place to place. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > s s Rashiel narrates 'Forget Vaheed ' * R HP:Wounded MV:Winded > s North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A bee busily flies from plant to plant. A squirrel is here, chittering. * R HP:Wounded MV:Winded > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > s Detritus narrates 'ickmund around' * R HP:Wounded MV:Winded > s North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Winded > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > s s s North Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Wounded MV:Winded > Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Ghend of Tarabon is standing here, riding a wild stallion. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. where * R HP:Wounded MV:Winded > Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Players in your Zone -------------------- Lunda - Old Road Dovim - The Westwood Ghend - Wagon Bridge * R HP:Wounded MV:Winded > n n w Old Road [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > w Wagon Bridge [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Ghend of Tarabon is standing here, riding a wild stallion. A hardened farmer stands ready to defend his homeland. A hardened farmer stands ready to defend his homeland. w * R HP:Wounded MV:Winded > w Andiun narrates 'nods det' Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The corpse of an opossum is lying here. * R HP:Wounded MV:Winded > w Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Wil al'Seen is here, trying to look pretty for all the young ladies. * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Wounded MV:Winded > Bend in the Road [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > n w Mahlinde chats '2' * R HP:Wounded MV:Winded > w Bend in Quarry Road [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black cat meanders to an unknown destination. * R HP:Wounded MV:Winded > w Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > w n Quarry Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Winded > k dark The Westwood [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Winded > k dark The Westwood [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A twitching vine of creepers dangles from above. A mole is here. * R HP:Wounded MV:Winded > k dark The Westwood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. k dark * R HP:Wounded MV:Winded > The Westwood [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Dovim Sha'din, Gatekeeper of the Pit of Doom is standing here, riding a warhorse. k dark * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > k dark They aren't here. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > They aren't here. * R HP:Wounded MV:Winded > e They aren't here. s * R HP:Wounded MV:Winded > The Westwood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A twitching vine of creepers dangles from above. * R HP:Wounded MV:Winded > not The Westwood [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. * R HP:Wounded MV:Winded > charge dark You start paying increased attention to your surroundings. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > w Halfhand narrates 'bah, poisoned and contagioned' * R HP:Wounded MV:Winded > charge dark The Westwood [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > s charge dark Daegim chats 'It adds 3 to a max of 19' * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. A wild dog is here, snarling fiercely. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > w w Bend in the Road [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog is here, snarling fiercely. charge dark * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > n w Bend in the Road [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Garuth* is standing here. * R HP:Wounded MV:Winded > w Valice narrates 'he stabby or chargey' Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fairly large and strange looking bird pokes about. * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > e e charge dark Ghend tells you 'where r they' Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fairly large and strange looking bird pokes about. * R HP:Wounded MV:Winded > Bend in the Road [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Charge who? * R HP:Wounded MV:Winded > w w charge dark Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fairly large and strange looking bird pokes about. * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Charge who? * R HP:Wounded MV:Weary > w Halfhand narrates 'dovim heading gate' Vaghla chats 'i'm only getting 2' Bend in the Road [ obvious exits: E S ] There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Niknok narrates 'where group?' Palgo narrates 'Where are the trolls now ?' * R HP:Wounded MV:Weary > e e k dark Quarry Road [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > where Quarry Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A fairly large and strange looking bird pokes about. * R HP:Wounded MV:Weary > k dark They aren't here. * R HP:Wounded MV:Weary > e k dark Players in your Zone -------------------- Lunda - Quarry Road Dovim - The Westwood Ghend - Wagon Bridge * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > Your mount is too exhausted. * R HP:Wounded MV:Weary > They aren't here. * R HP:Wounded MV:Weary > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Weary > Detritus narrates 'zork around too' * R HP:Wounded MV:Weary > where e Players in your Zone -------------------- Dovim - The Westwood Lunda - Quarry Road Ghend - Wagon Bridge * R HP:Wounded MV:Weary > e Your mount is too exhausted. * R HP:Wounded MV:Weary > Your mount is too exhausted. * R HP:Wounded MV:Weary > where e Players in your Zone -------------------- Dovim - The Westwood Lunda - Quarry Road Ghend - Wagon Bridge * R HP:Wounded MV:Weary > e Razzor narrates 'group ef.' * R HP:Wounded MV:Weary > Your mount is too exhausted. * R HP:Wounded MV:Weary > Your mount is too exhausted. * R HP:Wounded MV:Weary > e e Detritus narrates 'and maxximus' Your mount is too exhausted. where * R HP:Wounded MV:Weary > Your mount is too exhausted. * R HP:Wounded MV:Weary > Players in your Zone -------------------- Dovim - The Westwood Lunda - Quarry Road Ghend - Wagon Bridge * R HP:Wounded MV:Weary > charge dovim Charge who? * R HP:Wounded MV:Weary > tell razzor dovim here You tell Razzor 'dovim here' * R HP:Wounded MV:Weary > Dovim bellows 'Garuth' Krumb narrates 'did anyone find a red stone on smasher or grauths corpse? ' * R HP:Wounded MV:Weary > where The sun rises. Sapphira chats 'It depends on who's using it' Players in your Zone -------------------- Dovim - The Westwood Lunda - Quarry Road Ghend - Wagon Bridge * R HP:Wounded MV:Winded > e Bend in the Road [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > s e Bend in the Road [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild dog is here, snarling fiercely. e * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. A wild dog is here, snarling fiercely. * R HP:Wounded MV:Winded > Quarry Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. * R HP:Wounded MV:Winded > w n e Quarry Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here ruling a group of trollocs. *Ayraknyd* is standing here. *Amino* is standing here. A mole is here. A wild dog is here, snarling fiercely. * R HP:Wounded MV:Winded > The Westwood [ obvious exits: E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > *Amino* has arrived from the south. *Ayraknyd* has arrived from the south. A Dhai'mon trolloc has arrived from the south. Detritus narrates 'and errol' The Westwood [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A mole is here. * R HP:Wounded MV:Winded > n The Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. The corpse of the wolf cub is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A twitching vine of creepers dangles from above. * R HP:Wounded MV:Winded > w charge dovim Dovim has arrived from the north, riding a warhorse. The Westwood [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Winded > Dovim has arrived from the east, riding a warhorse. You line up your charge... -=+** Oops. Your lame efforts cause you to miss. You try to strike Dovim, but he deflects the blow. * R HP:Wounded MV:Winded - Dovim: Hurt > *Amino* has arrived from the east. *Ayraknyd* has arrived from the east. *Ayraknyd* tries to blast you, but you parry successfully. Jimy narrates 'gruarth rip?' * R HP:Wounded MV:Winded - Dovim: Hurt > *Amino* tries to hack you, but you parry successfully. * R HP:Wounded MV:Winded - Dovim: Hurt > *Garuth* has arrived from the east. * R HP:Wounded MV:Winded - Dovim: Hurt > *Amino* hacks your body into bloody fragments! * R HP:Wounded MV:Winded - Dovim: Hurt > na missed charge on dovim f e You gasp in pain as streaks of fire from Dovim burn your body! * R HP:Wounded MV:Winded - Dovim: Hurt > You dodge a bash from *Ayraknyd* who loses his balance and falls! * R HP:Wounded MV:Winded - Dovim: Hurt > *Amino* tries to hack you, but you parry successfully. Dovim swirls about with a gleaming blacksword, slicing across your body! Dovim tries to slash you, but you deflect the blow. You try to strike Dovim, but he parries successfully. You narrate 'missed charge on dovim' * R HP:Wounded MV:Winded - Dovim: Hurt > PANIC! You couldn't escape! flee * R HP:Wounded MV:Winded - Dovim: Hurt > No way! You're fighting for your life! e * R HP:Wounded MV:Winded - Dovim: Hurt > PANIC! You couldn't escape! flee * R HP:Wounded MV:Winded - Dovim: Hurt > *Garuth* tries to blast Dovim, but he deflects the blow. * R HP:Wounded MV:Winded - Dovim: Hurt > change mood wimpy No way! You're fighting for your life! * R HP:Wounded MV:Winded - Dovim: Hurt > PANIC! You couldn't escape! flee * R HP:Wounded MV:Winded - Dovim: Hurt > You gasp in pain as streaks of fire from Dovim burn your body! Mood changed to: Wimpy * R HP:Battered MV:Winded - Dovim: Hurt > Detritus narrates 'and nak' You panic and attempt to flee! e Rashiel narrates 'Its Garuth..' e *Ayraknyd* clambers to his feet. *Garuth* panics, and attempts to flee! *Amino* tries to hack you, but you dodge the attack. Dovim tries to slash you, but you deflect the blow. You try to strike Dovim, but he parries successfully. You flee head over heels. The Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. The corpse of the wolf cub is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A Red Eagle guardsman surveys the area, riding a wild stallion. A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion. A Dhai'mon trolloc is here, fighting the creepers. The creepers is here, fighting a Dhai'mon trolloc. The Westwood [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A crow is here flying around. * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > n The Westwood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The wolf cub is here, mewling for attention. * R HP:Battered MV:Winded > s s k dark The Westwood [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A crow is here flying around. * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > They aren't here. * R HP:Battered MV:Winded > n Jimy narrates 'my bad' e * R HP:Battered MV:Winded > The Westwood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The wolf cub is here, mewling for attention. e * R HP:Battered MV:Winded > e The Westwood [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Battered MV:Winded > e Alas, you cannot go that way... * R HP:Battered MV:Winded > where Alas, you cannot go that way... n * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > e e Players in your Zone -------------------- Dovim - Ben -------------------------------------------------------------------------------- Lunda Joined: Dec 05, 2000 Posted: 2002-08-06 11:40 -------------------------------------------------------------------------------- Players in your Zone -------------------- Dovim - Bend in the Road Lunda - The Westwood Halfhand - Wagon Bridge Ghend - Wagon Bridge * R HP:Battered MV:Winded > Westwood [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Winded > Westwood [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. A cute, long-eared rabbit is munching at a leaf here. A squirrel is here, chittering. * R HP:Battered MV:Winded > Deep in the Westwood [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Battered MV:Winded > na they all waygate You narrate 'they all waygate' e * R HP:Battered MV:Winded > where Westwood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. A mole is here. A bee busily flies from plant to plant. A bee busily flies from plant to plant. * R HP:Battered MV:Winded > Players in your Zone -------------------- Lunda - Westwood Sundar - Bend in the Road Chayl - Bend in the Road Razzor - Bend in the Road * R HP:Battered MV:Winded > e where Edge of the Westwood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A bee busily flies from plant to plant. A snake is lying on the ground here. * R HP:Battered MV:Winded > Players in your Zone -------------------- Lunda - Edge of the Westwood Sundar - Bend in the Road Chayl - Bend in the Road Razzor - Bend in the Road * R HP:Battered MV:Winded > na they gonna make it out You narrate 'they gonna make it out' * R HP:Battered MV:Winded > na gone w w w w Sapphira chats '19 Wisdom is +3 I think' You narrate 'gone' where * R HP:Battered MV:Winded > Westwood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. A bee busily flies from plant to plant. A bee busily flies from plant to plant. * R HP:Battered MV:Weary > Deep in the Westwood [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Battered MV:Weary > Westwood [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small grasshopper hops from place to place. A cute, long-eared rabbit is munching at a leaf here. A squirrel is here, chittering. * R HP:Battered MV:Weary > Westwood [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > Players in your Zone -------------------- Lunda - Westwood Sundar - Edge of the Westwood Chayl - Edge of the Westwood Razzor - Edge of the Westwood w * R HP:Battered MV:Weary > w s w Andiun narrates 'ON' Alas, you cannot go that way... * R HP:Battered MV:Weary > w Alas, you cannot go that way... * R HP:Battered MV:Weary > The Westwood [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Battered MV:Weary > The Westwood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The wolf cub is here, mewling for attention. * R HP:Battered MV:Weary > The Westwood [ obvious exits: E W U ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > Andiun narrates 'orch entra' * R HP:Battered MV:Weary > w w The Westwood [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. The corpse of an opossum is lying here. The corpse of an opossum is lying here. * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > s w The Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. The corpse of the wolf cub is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Ayraknyd* is standing here. A twitching vine of creepers dangles from above. * R HP:Battered MV:Weary > where The Westwood [ obvious exits: E D ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. Dovim Sha'din, Gatekeeper of the Pit of Doom is here, fighting a Red Eagle guard, riding a warhorse. A Dhai'mon trolloc is here, fighting a Red Eagle officer. *Amino* is here, fighting a Red Eagle guard. A Red Eagle guard is here, fighting Amino, riding a wild stallion. A Red Eagle guard is here, fighting Dovim, riding a wild stallion. A Red Eagle guard is here, fighting Dovim, riding a wild stallion. A Red Eagle guard is here, fighting Amino, riding a wild stallion. A Red Eagle officer is here, fighting a Dhai'mon trolloc, riding a wild stallion. * R HP:Battered MV:Weary > k dark Players in your Zone -------------------- Lunda - The Westwood Dovim - The Westwood Halfhand - Wagon Bridge Ghend - Wagon Bridge * R HP:Battered MV:Weary > *Amino* panics, and attempts to flee! Dovim leaves east riding a warhorse. You barely strike a Dhai'mon trolloc's body. * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > k dark *Amino* leaves down. Dovim has arrived from the east, riding a warhorse. * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > You do the best you can! * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > k dark You try to strike a Dhai'mon trolloc, but he deflects the blow. A Red Eagle guard joins a Red Eagle officer's fight! A Red Eagle guard joins a Red Eagle officer's fight! A Red Eagle guard joins a Red Eagle officer's fight! A Red Eagle guard joins a Red Eagle officer's fight! A Red Eagle officer tickles a Dhai'mon trolloc's right arm with his lance. A Dhai'mon trolloc tries to hack a Red Eagle officer, but he deflects the blow. Dovim tries to slash you, but you parry successfully. * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > k dark You do the best you can! * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > You do the best you can! k dark * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > look k dark A strange portal closes into nothingness. You do the best you can! * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > The Westwood The Westwood grows rather thick here, making comfortable movement difficult. The rocky terrain grows wearisome, and it would be wise not to venture deeper into this green wood. A large tree grows here. [ obvious exits: E ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving down. Dovim Sha'din, Gatekeeper of the Pit of Doom is here, fighting YOU!, riding a warhorse A warhorse is here, stamping his feet impatiently, being ridden by you. A Dhai'mon trolloc is here, fighting a Red Eagle officer. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle officer is here, fighting a Dhai'mon trolloc, riding a wild stallion. * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > You do the best you can! * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > k dark You do the best you can! * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > You gasp in pain as streaks of fire from Dovim burn your body! * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > f Dovim tries to slash you, but you deflect the blow. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle guard tickles a Dhai'mon trolloc's right foot with his cleave. A Red Eagle guard tries to cleave a Dhai'mon trolloc, but he parries successfully. A Red Eagle guard barely cleaves a Dhai'mon trolloc's body. You strike a Dhai'mon trolloc's body. A Red Eagle officer tickles a Dhai'mon trolloc's left leg with his lance. A Dhai'mon trolloc tries to hack a Red Eagle officer, but he deflects the blow. * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Hurt > w A strange portal opens out of seemingly nowhere. You panic and attempt to flee! *Amino* has arrived from below. charge dovim *Amino* leaves east. You flee head over heels. The Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. The corpse of the wolf cub is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Amino* is standing here. *Ayraknyd* is here, fighting the creepers. The creepers is here, fighting Ayraknyd. The Westwood [ obvious exits: E D ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. Dovim Sha'din, Gatekeeper of the Pit of Doom is standing here, riding a warhorse. A Dhai'mon trolloc is here, fighting a Red Eagle officer. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle guard is here, fighting a Dhai'mon trolloc, riding a wild stallion. A Red Eagle officer is here, fighting a Dhai'mon trolloc, riding a wild stallion. * R HP:Battered MV:Weary > You line up your charge... Chayl narrates 'they out Lunda?' -= Gerin narrates 'who is out causing problems this time?' Dovim leaves east riding a warhorse. +* A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle guard tickles a Dhai'mon trolloc's left arm with his cleave. A Red Eagle guard tickles a Dhai'mon trolloc's left foot with his cleave. A Red Eagle guard tickles a Dhai'mon trolloc's right leg with his cleave. A Red Eagle officer barely tickles a Dhai'mon trolloc's head with his lance. A Dhai'mon trolloc hacks a Red Eagle officer's body extremely hard. * Charge who? * R HP:Battered MV:Weary > k dark You strike a Dhai'mon trolloc's body. k dark * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Wounded > You do the best you can! * R HP:Battered MV:Weary - a Red Eagle officer: Scratched - a Dhai'mon trolloc: Wounded > You strike a Dhai'mon trolloc's body hard. A Red Eagle guard tickles a Dhai'mon trolloc's right leg with his cleave. A Red Eagle guard tickles a Dhai'mon trolloc's left leg with his cleave. A Red Eagle guard barely cleaves a Dhai'mon trolloc's left arm. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle officer tickles a Dhai'mon trolloc's right foot with his lance. A Dhai'mon trolloc hacks a Red Eagle officer's right hand hard. Dovim has arrived from the east, riding a warhorse. Razzor narrates 'everyone ef? i 1 zone n' * R HP:Battered MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Wounded > Dovim tries to slash you, but you parry successfully. * R HP:Battered MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Wounded > f w You can't ride in there. * R HP:Battered MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Wounded > charge dovim A strange portal closes into nothingness. You gasp in pain as streaks of fire from Dovim burn your body! No way! You're fighting for your life! * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Wounded > f Dovim tries to slash you, but you parry successfully. You tickle a Dhai'mon trolloc's head with your strike. A Red Eagle guard barely cleaves a Dhai'mon trolloc's left leg. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle guard barely cleaves a Dhai'mon trolloc's right leg. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle officer barely lances a Dhai'mon trolloc's body. A Dhai'mon trolloc hacks a Red Eagle officer's right leg very hard. Halfhand narrates 'dovim still here' * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > PANIC! You couldn't escape! flee * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > *Ayraknyd* has arrived from the east. * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > *Ayraknyd* tries to blast you, but you parry successfully. PANIC! You couldn't escape! flee * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > PANIC! You couldn't escape! flee * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > Your mount is too exhausted. * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > change mood wimpy Mood changed to: Wimpy * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > Dovim tries to slash you, but you deflect the blow. You barely strike a Dhai'mon trolloc's body. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle guard barely tickles a Dhai'mon trolloc's left leg with his cleave. A Red Eagle guard tickles a Dhai'mon trolloc's head with his cleave. A Red Eagle guard barely cleaves a Dhai'mon trolloc's left hand. A Red Eagle officer barely tickles a Dhai'mon trolloc's body with his lance. A Dhai'mon trolloc hacks a Red Eagle officer's right arm extremely hard. * R HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > dismount sneak You stop riding him. * HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > Cancelled. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You gasp in pain as streaks of fire from Dovim burn your body! No way! You're fighting for your life! * HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > You dodge a bash from *Ayraknyd* who loses his balance and falls! You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! flee * HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > Detritus narrates 'nak rip my horse of course' * HP:Beaten MV:Weary - a Red Eagle officer: Hurt - a Dhai'mon trolloc: Battered > You barely strike a Dhai'mon trolloc's body. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle guard barely cleaves a Dhai'mon trolloc's body. A Red Eagle guard barely cleaves a Dhai'mon trolloc's right leg. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle officer tickles a Dhai'mon trolloc's body with his lance. A Dhai'mon trolloc hacks a Red Eagle officer's body extremely hard. You panic and attempt to flee! e n e You wish that your wounds would stop BLEEDING so much! You flee head over heels! You gasp in pain as streaks of fire from Dovim burn your body! n e *Ayraknyd* clambers to his feet. Dovim tries to slash you, but you deflect the blow. A Red Eagle guard cleaves a Dhai'mon trolloc's left arm. A Red Eagle guard tickles a Dhai'mon trolloc's body with his cleave. A Red Eagle guard tries to cleave a Dhai'mon trolloc, but he parries successfully. A Red Eagle guard barely cleaves a Dhai'mon trolloc's left hand. A Red Eagle officer tickles a Dhai'mon trolloc's body with his lance. A Dhai'mon trolloc tries to hack a Red Eagle officer, but he deflects the blow. The day has begun. The lightning stops. Your heartbeat calms down more as you feel less panicked. You cough and shiver. *Amino* has arrived from the east. *Ayraknyd* panics, and attempts to flee! *Amino* tries to hack you, but you deflect the blow. *Ayraknyd* tries to blast you, but you deflect the blow. You flee head over heels. The Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of the creepers is lying here. The corpse of the wolf cub is lying here. The Westwood [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A crow is here flying around. * HP:Critical MV:Weary > The Westwood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The wolf cub is here, mewling for attention. * HP:Critical MV:Weary > The Westwood [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A cute, long-eared rabbit is munching at a leaf here. * HP:Critical MV:Weary > n Westwood [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * HP:Critical MV:Haggard > e Westwood [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A small grasshopper hops from place to place. A squirrel is here, chittering. * HP:Critical MV:Haggard > n e Alas, you cannot go that way... * HP:Critical MV:Haggard > score Deep in the Westwood [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a fowl leaving east. A cute, long-eared rabbit is munching at a leaf here. * HP:Critical MV:Haggard > n Alas, you cannot go that way... n * HP:Critical MV:Haggard > n Westwood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A small bird is singing beautifully here. A squirrel is here, chittering. A bee busily flies from plant to plant. A bee busily flies from plant to plant. * HP:Critical MV:Haggard > n You have 31(364) hit and 15(161) movement points. You have scored 94658529 experience points and 431 quest points. You need 3841471 exp to level and -356 qp to rank. You have amassed 521 Turn points to date. You have played 63 days and 14 hours (real time). This ranks you as Lunda the Roughneck [Iron Fist 3] (Level 48). You are standing. n * HP:Critical MV:Haggard > n Westwood [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A bee busily flies from plant to plant. A mole is here. A small grasshopper hops from place to place. * HP:Critical MV:Haggard > Alas, you cannot go that way... * HP:Critical MV:Haggard > Alas, you cannot go that way... g vial pack quaff vial * HP:Critical MV:Haggard > Alas, you cannot go that way... n * HP:Critical MV:Haggard > w Alas, you cannot go that way... * HP:Critical MV:Haggard > Alas, you cannot go that way... n * HP:Critical MV:Haggard > You get a thin vial of yellow fluid from a backpack. n * HP:Critical MV:Haggard > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Critical MV:Strong > e Alas, you cannot go that way... * HP:Critical MV:Strong > Alas, you cannot go that way... n * HP:Critical MV:Strong > n Alas, you cannot go that way... n * HP:Critical MV:Strong > Alas, you cannot go that way... * HP:Critical MV:Strong > Westwood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A small grasshopper hops from place to place. A cute, long-eared rabbit is munching at a leaf here. * HP:Critical MV:Tiring > Westwood [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A bee busily flies from plant to plant. A small grasshopper hops from place to place. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > n e Alas, you cannot go that way... e * HP:Critical MV:Tiring > n Edge of the Westwood [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving east. A snake is lying on the ground here. n * HP:Critical MV:Tiring > n n n North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. An antelope blends into the scenery. A snake is lying on the ground here. A cute, long-eared rabbit is munching at a leaf here. An antelope blends into the scenery. * HP:Critical MV:Tiring > n North Road [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A bee busily flies from plant to plant. A bee busily flies from plant to plant. A small grasshopper hops from place to place. A bee busily flies from plant to plant. A cute, long-eared rabbit is munching at a leaf here. A small bird is singing beautifully here. * HP:Critical MV:Tiring > Bend in the Road [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > na I out Alas, you cannot go that way... * HP:Critical MV:Tiring > w n You narrate 'I out' n * HP:Critical MV:Tiring > North Road [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A small grasshopper hops from place to place. * HP:Critical MV:Tiring > n n n n n where Halfhand narrates 'vaheed here' Open Fields [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A squirrel is here, chittering. A snake is lying on the ground here. * HP:Critical MV:Tiring > Farm Fields [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Critical MV:Tiring > Farm Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Critical MV:Tiring > Farm Path [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > Players in your Zone -------------------- Lunda - Farm Path * HP:Critical MV:Tiring > na lagged to hell in that fight w n You narrate 'lagged to hell in that fight' n * HP:Critical MV:Tiring > n North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > n North Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving south. where * HP:Critical MV:Tiring > Entering Watch Hill [ obvious exits: N S W ] * HP:Critical MV:Tiring > Main Street [ obvious exits: N E S W ] * HP:Critical MV:Tiring > Main Street [ obvious exits: N E S W ] A poor, solemn villager walks by. * HP:Critical MV:Tiring > Players in your Zone -------------------- Dovim - North Road Lunda - Main Street * HP:Critical MV:Tiring > Valice narrates 'where?' * HP:Critical MV:Tiring > Halfhand narrates 'vaheed quarry' * HP:Critical MV:Tiring > na re patrol is waygate You narrate 're patrol is waygate' Well, we got Smasher at least, poor guy.. I was pretty sure we could beat 'em down when they came in, hence I started closing doors... Glad I wasn't last in room though, heh, since I was not grouped Got a close call on Dovim, but didn't die today thankfully.. Vaheed like freaked me out at first, couldn't figure out why I wasn't hitting him.. My thinking: *RedGuy* + on foot = Dark! Took me a moment, but hey.. Lunda Rhadamanthus -------------------------------------------------------------------------------- Smasher Joined: Jun 19, 1997 Posted: 2002-08-06 11:44 -------------------------------------------------------------------------------- This made the fight out of reach for me - right here. *Smasher* sends you sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Smasher: Battered > *Garuth* says 'RO q`lcy`n nF^ml' bash * R HP:Wounded MV:Fresh - Smasher: Battered > *Smasher* tries to slash you, but you deflect the blow. *Smasher* tries to slash you, but you parry successfully. * R HP:Wounded MV:Fresh - Smasher: Battered > A warhorse lays its ears flat against its neck. - *Garuth* avoids being bashed by Razzor who loses his balance and falls! Engyn throws back his head and cackles with insane glee! =+* *Garuth* tickles Razzor's right hand with his blast. *Smasher* slashes your right arm into bloody fragments! *Garuth* sends Razzor sprawling with a powerful bash! *+ *Smasher* tries to slash you, but you parry successfully. 3/4 were parried -------------------------------------------------------------------------------- Garuth Joined: Dec 07, 2000 Posted: 2002-08-06 11:48 -------------------------------------------------------------------------------- ah roflmao didn't even notice those fireworks went off... no wonder i was kinda disoriented =P -------------------------------------------------------------------------------- Razzor Joined: Sep 05, 2001 From: New Joisy, US Posted: 2002-08-06 12:49 -------------------------------------------------------------------------------- Heh before the fight in cemetary everyone was saying Gruarth over narrates instead of Garuth. *Smasher* and *Garuth* come up, all i see is a G-u-rth and I freaked out. Still want to know what you were wearing tho Garuth, untill Engyn assisted me I couldnt touch you Fights after the log when Amino Ayr Zork and a few others came to the rescue of Garuth were cool also. A bit disorganized but its good that way.