Tales of a drunken Borderguard (Part I) In two tasty parts, witness the exploits of one of the Borderguards' finest as he demonstrates how drink really does improve mental capacity -- especially for pk! ;) Part I -- the drunken master demonstrates the practise shield bash. Part II -- where _not_ to fall asleep at your keyboard. Warning: This log contains some strong language... * R HP:Healthy SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > whois blah Blah the Trolloc is a trolloc. * HP:Healthy MV:Fresh > *Blah* arrives from the north. *Blah* arrives from the south. *Blah* arrives from the west. *Blah* arrives from the east. Ain't that some shit. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Climbing a Hill Impossible for horses to pass ridden, the ravine's destructive path to the east disappears under the cliff at this point but has opened up a path to the top of the hill. The rocks are loose and crumble at the slightest of touches making climbing here treacherous at best. [ obvious exits: W U ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black vulture is here flying around. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black vulture is here flying around. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The paving stones that once formed the road are completely covered in dirt. This stretch of the road continues its east-west path through the forest between Fal Dara and Tarwin's Gap. The forest begins to thin out towards the east, replaced by boulders and rough terrain. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A big brown bear growls angrily about him. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A timber wolf is here, snarling hungrily. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. East Path The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > alias 3 channel 'blind' blah Ok. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. * R HP:Healthy SP:Fading MV:Full > Mina tells you 'is kerrigan up in fd still?' * R HP:Healthy SP:Fading MV:Full > A raven starts following you. Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Khellendros bellows 'xj\i [BdEJ VQvoo? Mt' * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is visible flying high in the sky. A raven has arrived from the west. reply check in a bit, chasing trolloc * R HP:Healthy SP:Fading MV:Full > You reply to Mina 'check in a bit, chasing trolloc' * R HP:Healthy SP:Fading MV:Full > Terdle bellows 'WY]Y' * R HP:Healthy SP:Fading MV:Full > A *trolloc* has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Inside the South Gate of Lockshear Tall wooden logs are driven side-by-side into the ground to the east and west of this spot to form the south wall of Lockshear's only line of defense. A swinging gate, crafted of the wood and reinforced with iron bands, provides access through the palisades walls for the busy villagers. To the northwest the backside of the stables can be seen, and to the northeast the tall tower of the village grain silo can be seen. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A *newbie male trolloc* is standing here. A raven is visible flying high in the sky. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > k dark Tarn blasts A *trolloc*'s body. * R HP:Healthy SP:Fading MV:Full > A *trolloc* smites Tarn's body hard. A raven starts following you. Tarn blasts A *trolloc*'s left leg. You pierce A *trolloc*'s left leg. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > Terdle bellows 'f[qt' * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > A *trolloc* panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > A *trolloc* leaves east. A *trolloc* has arrived from the east. * R HP:Healthy SP:Fading MV:Full > Tarn blasts A *trolloc*'s body. * R HP:Healthy SP:Fading MV:Full > k trolloc A *trolloc* panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Full > You pierce A *trolloc*'s left hand. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > You pierce A *trolloc*'s body. A *trolloc* smites Tarn's left leg hard. Tarn barely blasts A *trolloc*'s left leg. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > You pierce A *trolloc*'s body. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > A *trolloc* panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > *Terdle* has arrived from the north. k trolloc * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > You pierce A *trolloc*'s body. Tarn blasts A *trolloc*'s body. You do the best you can! * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > A *trolloc* leaves east. * R HP:Healthy SP:Fading MV:Full > Tarn tries to blast *Terdle*, but he parries successfully. * R HP:Healthy SP:Fading MV:Full > Mina tells you 'kick him in the junk!' embrace * R HP:Healthy SP:Fading MV:Full > You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Full MV:Full > *Terdle* panics, and attempts to flee! is terdle * R HP:Healthy SP:Full MV:Full > Tarn tries to blast *Terdle*, but he deflects the blow. [channel 'ice spikes'] MV:Full > You begin to weave the appropriate flows... *Terdle* leaves west. =- Nobody here by that name. * R HP:Healthy SP:Full MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Full MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. * R HP:Healthy SP:Full MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Full MV:Full > k dark They aren't here. * R HP:Healthy SP:Full MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Full MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Full MV:Full > They aren't here. * R HP:Healthy SP:Full MV:Full > k dark They aren't here. * R HP:Healthy SP:Full MV:Full > k dark A gray palfrey seems too exhausted to obey Tarn's commands. * R HP:Healthy SP:Full MV:Full > They aren't here. * R HP:Healthy SP:Full MV:Full > release Ok. * R HP:Healthy SP:None MV:Full > Tarn narrates 'bleh horse hagg sucks' * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Trickling MV:Fresh > *Khellendros* has arrived from the south. * R HP:Healthy SP:Trickling MV:Fresh > *Khellendros* leaves west. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is standing here. A raven has arrived from the east. *Khellendros* leaves west. * R HP:Healthy SP:Trickling MV:Fresh > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. They aren't here. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is standing here. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Trickling MV:Fresh > k dark Tarn blasts *Khellendros*'s left leg extremely hard. * R HP:Healthy SP:Trickling MV:Fresh > You pierce *Khellendros*'s head. * R HP:Healthy SP:Trickling MV:Fresh - Tarn: Scratched - Khellendros: Hurt > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh - Tarn: Scratched - Khellendros: Hurt > You barely pierce *Khellendros*'s body. *Khellendros* blasts Tarn's body hard. * R HP:Healthy SP:Bursting MV:Fresh - Tarn: Scratched - Khellendros: Hurt > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... = *Khellendros* panics, and attempts to flee! +* Tarn sends *Khellendros* sprawling with a powerful bash! = Tarn blasts *Khellendros*'s body. = Ok. Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Healthy SP:Full MV:Fresh - Tarn: Scratched - Khellendros: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... =+ Tarn blasts *Khellendros*'s body. =- Ok. Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - Khellendros: Battered > is dark You pierce *Khellendros*'s left leg hard. *Khellendros* blasts Tarn's left leg hard. Tarn blasts *Khellendros*'s body hard. [channel 'ice spikes']ng MV:Fresh - Tarn: Scratched - Khellendros: Battered > You begin to weave the appropriate flows... *Khellendros* panics, and attempts to flee! = *Khellendros* leaves west. -= Tarn leaves west riding a gray palfrey. You follow Tarn. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. Nobody here by that name. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. East Path This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. East Path The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. release * R HP:Healthy SP:Strong MV:Full > Ok. * R HP:Healthy SP:None MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. * R HP:Healthy SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is standing here. *Amino* is standing here. *Terdle* is standing here. A raven has arrived from the east. A raven has arrived from the east. *Terdle* says 'wI_ @m' * R HP:Healthy SP:None MV:Full > *Khellendros* leaves north. *Amino* scythes your body. * R HP:Scratched SP:None MV:Full - Amino: Wounded > *Terdle* says '\NK' k dark * R HP:Scratched SP:None MV:Full - Amino: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Full - Amino: Wounded > You pierce *Amino*'s body. *Amino* tries to scythe you, but you deflect the blow. *Terdle* slashes Tarn's head. * R HP:Scratched SP:None MV:Full - Amino: Wounded > embrace A raven flutters its wings. Cirrus narrates 'Anything on Smash Man?' * R HP:Scratched SP:None MV:Full - Amino: Wounded > You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* slashes Tarn's right arm hard. You pierce *Amino*'s body. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > is khellendros You dodge a bash from *Amino* who loses his balance and falls! [channel 'ice spikes']rong MV:Full - Amino: Wounded > You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* snickers softly. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* avoids being bashed by Tarn who loses his balance and falls! * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* slashes Tarn's left leg. You pierce *Amino*'s body hard. * R HP:Scratched SP:Strong MV:Full - Amino: Battered > You pierce *Amino*'s right leg. * R HP:Scratched SP:Strong MV:Full - Amino: Battered > is amino Tarn tries to blast *Terdle*, but he deflects the blow. *Terdle* barely slashes Tarn's body. You pierce *Amino*'s body. *Amino* tries to scythe you, but you deflect the blow. [channel 'ice spikes']rong MV:Full - Amino: Battered > You begin to weave the appropriate flows... -= Tarn narrates 'god we rock amira' Tarn tries to blast *Terdle*, but he deflects the blow. *Terdle* slashes Tarn's head hard. *Amino* tries to scythe you, but you parry successfully. -= Ok. *Amino* panics, and attempts to flee! Spikes of solid ice form in your hands, which you launch at *Amino*. * R HP:Scratched SP:Strong MV:Full - Amino: Beaten > *Amino* leaves south. * R HP:Scratched SP:Strong MV:Full > is amino Mikaela narrates 'working on it =)' [channel 'ice spikes']rong MV:Full > You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Strong MV:Full > is dark *Terdle* barely slashes Tarn's right leg. * R HP:Scratched SP:Strong MV:Full > *Terdle* avoids being bashed by Tarn who loses his balance and falls! *Amino* has arrived from the south.> [channel 'ice spikes'] You begin to weave the appropriate flows... +- *Amino* leaves north. -* Tarn tries to blast *Terdle*, but he deflects the blow. *Terdle* slashes Tarn's body. =- Ok. *Terdle* panics, and attempts to flee! Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Scratched SP:Strong MV:Full - Tarn: Hurt - Terdle: Battered > You try to pierce *Terdle*, but he parries successfully. * R HP:Scratched SP:Strong MV:Full - Tarn: Hurt - Terdle: Battered > *Terdle* leaves east. * R HP:Scratched SP:Strong MV:Full > *Terdle* has arrived from the east. * R HP:Scratched SP:Strong MV:Full > *Terdle* avoids being bashed by Tarn who loses his balance and falls! *Terdle* panics, and attempts to flee! k dark * R HP:Scratched SP:Strong MV:Full > You try to pierce *Terdle*, but he deflects the blow. * R HP:Scratched SP:Strong MV:Full - Tarn: Hurt - Terdle: Battered > *Terdle* leaves north. * R HP:Scratched SP:Strong MV:Full > k dark They aren't here. * R HP:Scratched SP:Strong MV:Full > k dark They aren't here. * R HP:Scratched SP:Strong MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > release Tarn leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Terdle* is standing here. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. Ok. * R HP:Scratched SP:None MV:Full > k dark k dark They aren't here. k dark * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. West Path Here, a narrow path leads around the gap. However, it is so close to the edge only a few people could stand here at any one time, and the prospect of falling down the steep sides, into the gap itself, is an ever-present possibilty. The path leads north and south, along the side of the mountain. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Terdle* is standing here. A raven has arrived from the east. A raven has arrived from the east. You try to pierce *Terdle*, but he parries successfully. * R HP:Scratched SP:None MV:Full - Terdle: Battered > *Terdle* tries to slash you, but you parry successfully. You try to pierce *Terdle*, but he parries successfully. You try to pierce *Terdle*, but he deflects the blow. Tarn tries to blast *Terdle*, but he deflects the blow. * R HP:Scratched SP:Trickling MV:Fresh - Terdle: Wounded > *Terdle* panics, and attempts to flee! * R HP:Scratched SP:Trickling MV:Fresh - Terdle: Wounded > k dark *Terdle* leaves south. They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. West Path The Mountains of Dhoom tower over this narrow path, the black peaks harsh and foreboding against the sky. The path is just above Tarwin's Gap, which is a long way down a rocky slope to the east. To the north and south, the path continues along the narrow ledge, but a sharp outcropping juts out to the south. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark Tarn leaves east riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn narrates '3 trollocs ran from me and amira *cackle*' They aren't here. * R HP:Scratched SP:Trickling MV:Full > A flock of ravens tries to hit you, but you deflect the blow. They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > k dark k dark You try to pierce a flock of ravens, but it dodges the attack. A flock of ravens tries to hit you, but you parry successfully. A flock of ravens swiftly dodges your attempt to pierce it. They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > say bah Tarn joins your fight! * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > Tarn blasts a flock of ravens's right leg into bloody fragments! You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you deflect the blow. You say 'bah' * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Wounded > You try to pierce a flock of ravens, but it dodges the attack. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Wounded > giggle You giggle. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Wounded > Tarn blasts a flock of ravens's body into bloody fragments! You pierce a flock of ravens's right leg extremely hard. A flock of ravens tries to hit you, but you dodge the attack. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Beaten > You pierce a flock of ravens's left leg hard. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Critical > Tarn blasts a flock of ravens's body very hard. A flock of ravens is dead! R.I.P. save You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a flock of ravens's death cry. * R HP:Scratched SP:Trickling MV:Full > Saving Amira. * R HP:Scratched SP:Trickling MV:Full > Mikaela narrates 'I'm in TV and see nothing on my loc. Where are you, Tarn?' * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'get used to it tarn, trollocs don't have skill anymore.' * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark hey aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'trollocs are only gang rapers, its the only way they kill anyone.' They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn narrates 'Gap man' They aren't here. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Maple narrates 'trollocs used to be the people who played with skill, now they are nothing but a joke.' Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > Alexi narrates 'not all of em' * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > Tarn says 'flee' They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > f The blighted tree tries to hit you, but you dodge the attack. A shrill piercing scream reverberates through the area. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! The blighted tree tickles Tarn's body with its hit. The blighted tree barely tickles Tarn's left foot with its hit. You pierce the blighted tree's crown hard. The blighted tree tries to hit you, but you parry successfully. You are thirsty. remove waterskin drink skin drink skin wear skin Tarn panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Fresh - the blighted tree: Healthy > Tarn leaves south riding a gray palfrey. You panic and attempt to flee!esh - the blighted tree: Healthy > You flee head over heels. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. You stop using a water skin. * R HP:Healthy SP:Fading MV:Full > You drink the water. You don't feel thirsty any more. * R HP:Healthy SP:Fading MV:Full > You're not thirsty. * R HP:Healthy SP:Fading MV:Full > You put a water skin on your belt. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. k dark * R HP:Healthy SP:Fading MV:Full > k dark You try to pierce a Dha'vol trolloc, but he deflects the blow. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > You do the best you can! * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > A Dha'vol trolloc tries to cleave you, but you deflect the blow. You pierce a Dha'vol trolloc's body. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > say bah You say 'bah' * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > A Dha'vol trolloc tries to cleave you, but you parry successfully. You pierce a Dha'vol trolloc's right arm very hard. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > snicker You snicker softly. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > You try to pierce a Dha'vol trolloc, but he parries successfully. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > A Dha'vol trolloc tries to cleave you, but you deflect the blow. You pierce a Dha'vol trolloc's left arm very hard. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > A Dha'vol trolloc tries to cleave you, but you parry successfully. You try to pierce a Dha'vol trolloc, but he deflects the blow. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > Tarn blasts a Dha'vol trolloc's left foot extremely hard. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Wounded > A Dha'vol trolloc cleaves your right leg. You pierce a Dha'vol trolloc's head very hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Wounded > Tarn sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Wounded > Tarn blasts a Dha'vol trolloc's body hard. You pierce a Dha'vol trolloc's left arm. Mereth narrates 'Let's hear you say that the next time Dorgo or one of the Myddraal pop out in front of you, Maple.' * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Wounded > Tarn blasts a Dha'vol trolloc's body hard. You pierce a Dha'vol trolloc's body hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > A Dha'vol trolloc tries to cleave you, but you deflect the blow. You pierce a Dha'vol trolloc's head hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > Morgan narrates 'well smash seems to raid solo a good deal' * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > Tarn sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > Tarn blasts a Dha'vol trolloc's body extremely hard. You pierce a Dha'vol trolloc's right leg hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Beaten > Tarn blasts a Dha'vol trolloc's right hand very hard. You pierce a Dha'vol trolloc's head very hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Critical > Tarn blasts a Dha'vol trolloc's body hard. A Dha'vol trolloc tries to cleave you, but you parry successfully. You pierce a Dha'vol trolloc's right arm very hard. A Dha'vol trolloc is dead! R.I.P. save You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Dha'vol trolloc's death cry. * R HP:Scratched SP:Fading MV:Full > Saving Amira. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark A shrill piercing scream reverberates through the area. * R HP:Scratched SP:Fading MV:Full > k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > Tarn says 'they at patrol I think' They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > A warhorse flickers its ears. nod * R HP:Scratched SP:Fading MV:Full > You nod in agreement. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > spit You spit over your shoulder. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The blighted tree tries to hit you, but you deflect the blow. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! * R HP:Healthy SP:Fading MV:Full - the blighted tree: Healthy > Tarn leaves east riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full - the blighted tree: Healthy > f Tarn has arrived from the east, riding a gray palfrey. You try to pierce the blighted tree, but it deflects the blow.> The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! The blighted tree tries to hit you, but you deflect the blow. You panic and attempt to flee! You flee head over heels. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy SP:Fading MV:Full > exits Obvious exits: North - The Blight East - The Blight South - The Blight West - The Blight * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark Tarn tells you 's' * R HP:Healthy SP:Fading MV:Full > k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is here, fighting the blighted tree, riding a gray palfrey. The blighted tree is here, fighting Tarn. The blighted tree is here, fighting Tarn. The blighted tree is here, fighting Tarn. * R HP:Healthy SP:Fading MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Full > k tree Tarn swiftly dodges the blighted tree's attempt to hit him. The blighted tree barely tickles Tarn's body with its hit. The blighted tree barely tickles Tarn's left leg with its hit. * R HP:Healthy SP:Fading MV:Full > You pierce the blighted tree's body. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > Tarn sends the blighted tree sprawling with a powerful bash! * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You pierce the blighted tree's body hard. The blighted tree tickles Tarn's body with its hit. Tarn blasts the blighted tree's body into bloody fragments! The blighted tree barely tickles Tarn's right leg with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > Maple narrates 'it only took 11 trollocs to kill me.' * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You try to pierce the blighted tree, but it deflects the blow. The blighted tree barely hits Tarn's left arm. Tarn blasts the blighted tree's right leg into bloody fragments! The blighted tree barely tickles Tarn's body with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You try to pierce the blighted tree, but it parries successfully. The blighted tree barely hits Tarn's body. Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. The blighted tree tickles Tarn's left foot with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You pierce the blighted tree's left arm very hard. Saving Amira. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Hurt > k tree You do the best you can! * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Hurt > You pierce the blighted tree's right leg hard. The blighted tree tickles Tarn's body with its hit. The blighted tree tickles Tarn's right arm with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Wounded > Tarn sends the blighted tree sprawling with a powerful bash! * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Wounded > Tarn blasts the blighted tree's body into bloody fragments! You try to pierce the blighted tree, but it parries successfully. The blighted tree barely hits Tarn's right leg. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > You pierce the blighted tree's head. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Tarn blasts the blighted tree's head into bloody fragments! You try to pierce the blighted tree, but it dodges the attack. The blighted tree barely tickles Tarn's body with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Tarn blasts the blighted tree's head into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. You pierce the blighted tree's body hard. The blighted tree tries to hit Tarn, but he dodges the attack. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Saving Amira. k tree * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > You do the best you can! * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's right arm. The blighted tree tries to hit Tarn, but he dodges the attack. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Battered > Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's right foot hard. The blighted tree barely tickles Tarn's body with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Critical > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. Tarn says 'we head south' * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Critical > Tarn blasts the blighted tree's left arm into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy SP:Fading MV:Full > nod Saving Amira. * R HP:Healthy SP:Fading MV:Full > You nod in agreement. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn says 'they wll come' They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] The corpse of a flock of ravens is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > k dark k dark Tarwin's Gap is blanketed in darkness as the sun sets. Tarn leaves south riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Fragg narrates 'Gang assault sucks, whenever my group is outnumbered by 3 or more, I always die' They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn narrates 'god what wusses they ran from 2 of us' They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A timber wolf is here, snarling hungrily. k dark * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its north south passage through these dusty hills. Further north the road splits around a hill that rises high above with sheer cliffs on either side. A large sandstone formation rises on top of the hill, its form resembling some twisted obelisk. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark k dark Maple narrates 'when was the last time a trolloc took me one on one?' They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Cailen narrates 'where you at Tarn?' * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn narrates 'maple when was the last time there was a 1 on 1 fight?' They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Fragg narrates 'and I haven't seen any trolls under level 48 that don't ONLY Pk in giant groups' They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn narrates 'we were gap' They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Shadowing a Road This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Maple narrates 'I fight 1 on 2 all the time' They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark k dark Sig tells you 'Do you know who mike is playing right now?' Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Pine Forest Young samplings, already showing signs of becoming warped, struggle to find light under the thick forest canopy. The ground is moist and damp with rotting leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in abundance, thriving in this land of the living dead. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Cirrus narrates 'I've never taken a troll one on one, except Eleanor but oh, Smasher came in and saved her' k dark * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > reply what? The night has begun. Tarn leaves west riding a gray palfrey. You follow someone. Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is visible flying high in the sky. * R HP:Healthy SP:Good MV:Full > You reply to Sig 'what?' * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow someone. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn holds a lantern above his head. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Kord narrates 'i only get one on one when they lvl 40 or more' * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Fragg narrates 'Actually the other way around Cir' Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A shiny metal helmet lies to one side. A set of thin metal leggings is here. A thin-soled pair of light leather boots stand side by side. An evil-looking spiked club lies here on the ground. [2] A leather helmet has been dropped here. A shirt of thin linked mail lies here. A bullseye lantern has been set aside. A thin leather set of leggings has been dropped here. A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. k dark * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A dirk is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Cirrus narrates 'No, different time, Fragg' * R HP:Healthy SP:Good MV:Full > k dark Tarn calls for the gate to be opened. The gate is opened from the other side. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > The gate closes quietly. * R HP:Healthy SP:Good MV:Full > Tarn calls for the gate to be opened. The gate is opened from the other side. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. [2] A white dress with seven different colored bands at the hem lies here. Robes of fine brown wool, smudged with ink stains, lie in a folded pile. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. Kord the warrior of Shienar is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A raven has arrived from the north. * R HP:Healthy SP:Good MV:Full > embrace Fragg narrates 'Oh, well today it was other way around' * R HP:Healthy SP:Good MV:Full > You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Full > is raven [channel 'ice spikes'] You begin to weave the appropriate flows... - Tarn narrates 'I remember 1 on 1 pk' +* The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. = Ok. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your icy spikes shred a raven's guts, causing its insides to flow outside. A raven is dead! R.I.P. save Your blood freezes as you hear a raven's death cry. * R HP:Healthy SP:Full MV:Full > Saving Amira. * R HP:Healthy SP:Full MV:Full > release Ok. * R HP:Healthy SP:None MV:Full > Kord stops using a basket-hilted broadsword. * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'hah escobar is such a wuss' * R HP:Healthy SP:Trickling MV:Fresh > A city lamplighter lights a streetlamp. A city lamplighter leaves east. * R HP:Healthy SP:Trickling MV:Fresh > say escobar? You say 'escobar?' * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'my group last night did a raid 3 of us and we got one kill' * R HP:Healthy SP:Trickling MV:Fresh > say is escobar's alts one of those guys? You say 'is escobar's alts one of those guys?' * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'we ambushed after they just smobbing' * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'apparently' * R HP:Healthy SP:Fading MV:Fresh > An elite Shienaran guard leaves east. * R HP:Healthy SP:Fading MV:Fresh > Morgan narrates 'bloody trolls leaving messages on our boards again its to much i tell ya !!!!!' * R HP:Healthy SP:Fading MV:Fresh > stand You are already standing. * R HP:Healthy SP:Fading MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... +* Kord drinks water from a water skin. = Kord drinks water from a water skin. - Kord puts a water skin in a backpack. *= Ok. a backpack - [pogmadvojqsaghi] - Tarwin's Gap, Carried by Ebos. a backpack - [eldjucxerernxyz] - Fal Dara, Carried by Kord. a backpack - [elidasxerhonjuc] - Fal Dara. a backpack - [poghonqarplubef] - Shayol Ghul, Carried by Darkthorne. a backpack - [elddarghihonjuc] - Fal Dara, Carried by Tarn. a backpack - [wezsleformadque] - Tarwin's Gap, Carried by Amino. a backpack - [eldlowjucdarern] - Borderlands North of Fal Dara. a backpack - [elisletorqsaque] - Tarwin's Gap, Carried by Terdle. a backpack - [elidasquehonjuc] - Fal Dara, Carried by Amira. a backpack - [wezghidarworplu] - Borderlands North of Fal Dara. a backpack - [wezghtqardaspog] - Village of Lockshear, Carried by a villager. a backpack - [elitrahondaspog] - Village of Lockshear, Carried by a villager. a backpack - [elddasghihondar] - Fal Dara. a backpack - [wezdasquedaseld] - Fal Dara, Carried by a grocer. a backpack - [elixyzbefghisle] - Tar Valon, Carried by a grocer. a backpack - [elijucbefghisra] - Tar Valon, Carried by a grocer. * R HP:Healthy SP:Full MV:Fresh > release Ok. * R HP:Healthy SP:None MV:Fresh > say ebos amino and terdle in the gap You say 'ebos amino and terdle in the gap' * R HP:Healthy SP:None MV:Fresh > Morgan narrates 'sleep well everyone' * R HP:Healthy SP:None MV:Fresh > Morgan narrates 'Tai'shar Malkier' * R HP:Healthy SP:None MV:Fresh > Mikaela narrates 'good night, Morgan.' * R HP:Healthy SP:None MV:Fresh > Kord stops using a sleek hunting spear. * R HP:Healthy SP:None MV:Fresh > Nydoas narrates 'No longer wnted by TV, shouldn't of been wanted in the first place, just goes to show you tahat any degree of idiot can hold power in this land' * R HP:Healthy SP:None MV:Fresh > Kord wields a basket-hilted broadsword. * R HP:Healthy SP:None MV:Fresh > A soldier leaves west. * R HP:Healthy SP:Trickling MV:Fresh > comf kord You comfort him. * R HP:Healthy SP:Trickling MV:Fresh > giggle You giggle. * R HP:Healthy SP:Trickling MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh > loc claymore [channel 'locate object'] You begin to weave the appropriate flows... *= Ok. a great claymore - [eldsravojworego] - Tarwin's Gap, Carried by Ebos. a great claymore - [eldernhontelfor] - Shayol Ghul, Carried by Darkthorne. a great claymore - [eldhonqartelbef] - Shayol Ghul, Carried by Darkthorne. a great claymore - [eldtorlasuytsle] - White Tower, Carried by a tense warder. a great claymore - [pogdasvojernwor] - Tar Valon, Carried by a tense warder. a great claymore - [wezdarvojxerghi] - Tar Valon, Carried by a tense warder. a great claymore - [pogtorworghibef] - White Tower, Carried by a tense warder. a great claymore - [eldforwormadsra] - White Tower, Carried by a tense warder. a great claymore - [pogtoruytpogmad] - White Tower, Carried by a tense warder. a great claymore - [pogtorlasyelhon] - White Tower, Carried by a tense warder. a great claymore - [pogbefworworsle] - White Tower, Carried by a tense warder. a great claymore - [elibeflasslesle] - White Tower, Carried by a tense warder. a great claymore - [pogvojrenrenxer] - White Tower, Carried by a tense warder. a great claymore - [eldbefuytxyzern] - White Tower, Carried by the warder. a great claymore - [elibefrenpsawez] - White Tower, Carried by the warder. a great claymore - [pogvojrenloweld] - White Tower, Carried by a tense warder. a great claymore - [eldtorworforsra] - White Tower, Carried by a tense warder. a great claymore - [eldtoruytdasego] - White Tower, Carried by a tense warder. a great claymore - [elivojuytuytdar] - White Tower, Carried by a tense warder. a great claymore - [elivojrenpogqar] - White Tower, Carried by a tense warder. a great claymore - [wezbefworslebef] - White Tower, Carried by a tense warder. a great claymore - [eldvojrentrapsa] - White Tower, Carried by a tense warder. a great claymore - [eldbefrenelilun] - White Tower, Carried by the warder. a great claymore - [eldvojlasteluyt] - White Tower, Carried by the warder. a great claymore - [elitorworwezyel] - White Tower, Carried by the warder. * R HP:Healthy SP:Full MV:Fresh > Kord says 'wish this was a ranger' * R HP:Healthy SP:Full MV:Fresh > release Ok. * R HP:Healthy SP:None MV:Fresh > Sethalin narrates 'And neither should have my brother, and yet he is.' * R HP:Healthy SP:None MV:Fresh > Tarn gets a water skin from a backpack. Tarn gets a water skin from a backpack. Tarn gets a water skin from a backpack. say heh, ebos has a claymore * R HP:Healthy SP:None MV:Fresh > You say 'heh, ebos has a claymore' * R HP:Healthy SP:None MV:Fresh > cackle You cackle gleefully. * R HP:Healthy SP:None MV:Fresh > A soldier has arrived from the west. * R HP:Healthy SP:None MV:Fresh > Kord says 'i want his ripp' * R HP:Healthy SP:None MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:None MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:None MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:None MV:Fresh > Kord now follows Tarn. * R HP:Healthy SP:None MV:Fresh > Kord says 'ill helpo' * R HP:Healthy SP:None MV:Fresh > Tarn says 'wanna go gap?' * R HP:Healthy SP:None MV:Fresh > Kord is now a member of Tarn's group. Someone is now a member of Tarn's group. * R HP:Healthy SP:Trickling MV:Fresh > Cirrus narrates 'Well, I'm leaving my post at Tear Fade, now Smasher will come back' * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'but only good for a little' * R HP:Healthy SP:Trickling MV:Fresh > Kord slashes someone's body. * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'amira lets go gap?' * R HP:Healthy SP:Trickling MV:Fresh > Maple calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Healthy SP:Trickling MV:Fresh > Maple has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > say hmm i hope smasher isn't still on You say 'hmm i hope smasher isn't still on' * R HP:Healthy SP:Trickling MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * R HP:Healthy SP:Trickling MV:Fresh > Maple shrugs helplessly. * R HP:Healthy SP:Trickling MV:Fresh > say sure let's go gap You say 'sure let's go gap' * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'lets go' * R HP:Healthy SP:Trickling MV:Fresh > Kord looks at Maple. * R HP:Healthy SP:Trickling MV:Fresh > Tarn looks at Maple. * R HP:Healthy SP:Trickling MV:Fresh > Tarn calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Healthy SP:Trickling MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * R HP:Healthy SP:Trickling MV:Fresh > Tarn calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A dirk is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is visible flying high in the sky. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A shiny metal helmet lies to one side. A set of thin metal leggings is here. A thin-soled pair of light leather boots stand side by side. An evil-looking spiked club lies here on the ground. [2] A leather helmet has been dropped here. A shirt of thin linked mail lies here. A bullseye lantern has been set aside. A thin leather set of leggings has been dropped here. A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > alias 3 channel 'blind' ebos Tarn puts a water skin in a backpack. Tarn puts a water skin in a backpack. Tarn puts a water skin in a backpack. Tarn puts a lantern in a backpack. Tarn puts a lantern in a backpack. Tarn puts a lantern in a backpack. Tarn puts a lantern in a backpack. * R HP:Healthy SP:Trickling MV:Fresh > Tarn stops using a lantern. Ok. * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'go back' * R HP:Healthy SP:Trickling MV:Fresh > Tarn hides a lantern. * R HP:Healthy SP:Trickling MV:Fresh > Tarn gets a lantern from a backpack. * R HP:Healthy SP:Fading MV:Fresh > Tarn holds a lantern above his head. * R HP:Healthy SP:Fading MV:Fresh > Kord says 'get mail' * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'why?' * R HP:Healthy SP:Fading MV:Fresh > A warhorse pricks its ears forward and looks alert. A gray palfrey pricks its ears forward and looks alert. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'he is naked' * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Kord says 'there was mail lying on the ground' * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A shiny metal helmet lies to one side. A set of thin metal leggings is here. A thin-soled pair of light leather boots stand side by side. An evil-looking spiked club lies here on the ground. [2] A leather helmet has been dropped here. A shirt of thin linked mail lies here. A bullseye lantern has been set aside. A thin leather set of leggings has been dropped here. A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn nods in agreement. * R HP:Healthy SP:Fading MV:Fresh > Kord gets a thin mail shirt. * R HP:Healthy SP:Fading MV:Fresh > Maple has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Maple leaves east riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Maple has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'get what you need' * R HP:Healthy SP:Fading MV:Fresh > Kord wears a thin mail shirt on his body. * R HP:Healthy SP:Fading MV:Fresh > Maple gets a nasty spiked club. * R HP:Healthy SP:Fading MV:Fresh > Maple gets a mirrored lantern. * R HP:Healthy SP:Fading MV:Fresh > Tarn looks at Maple. * R HP:Healthy SP:Fading MV:Fresh > Maple gets a metal helmet. Maple gets a pair of thin metal leggings. Maple gets a pair of light leather boots. Maple gets a nasty spiked club. Maple gets a leather helmet. Maple gets a pair of thin leather leggings. Maple gets a light pair of leather coverings. * R HP:Healthy SP:Fading MV:Fresh > Maple wears a light pair of leather coverings on his arms. Maple puts a pair of thin leather leggings on his legs. Maple wears a leather helmet on his head. Maple wears a pair of light leather boots on his feet. * R HP:Healthy SP:Fading MV:Fresh > look maple Ah. "The man before you, though not very tall, is well-built and muscular. His face is scarred from his battle with the Dark, and his dark eyes are fierce and bold. He is war incarnate--careful girls, he's taken." Maple is in excellent condition. Maple is using: a torch a leather helmet a light pair of leather coverings a wooden practice shield a shortsword a pair of thin leather leggings a pair of light leather boots * R HP:Healthy SP:Fading MV:Fresh > Tarn beckons everyone to follow him. * R HP:Healthy SP:Good MV:Fresh > grin You grin evilly. * R HP:Healthy SP:Good MV:Fresh > Maple now follows Tarn. Kord wears a pair of shining white coverings on his arms. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a light pair of leather coverings. * R HP:Healthy SP:Good MV:Fresh > Maple drops a light pair of leather coverings. * R HP:Healthy SP:Good MV:Fresh > Maple is now a member of Tarn's group. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a shortsword. * R HP:Healthy SP:Good MV:Fresh > Maple drops a shortsword. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Maple wields a nasty spiked club. Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple stops using a pair of thin leather leggings. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple drops a pair of thin leather leggings. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple puts a pair of thin metal leggings on his legs. * R HP:Healthy SP:Good MV:Full > Kord says 'need ta butcher' Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > say someone else has to spam, i'm blinding Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > You say 'someone else has to spam, i'm blinding' * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple stops using a leather helmet. * R HP:Healthy SP:Good MV:Full > Maple drops a leather helmet. * R HP:Healthy SP:Good MV:Full > Maple wears a metal helmet on his head. * R HP:Healthy SP:Good MV:Full > Tarn says 'maple kord spam' * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > The sun rises. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn stops using a lantern. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black-feathered vulture circles endlessly looking for carrion. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black-feathered vulture circles endlessly looking for carrion. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A big brown bear growls angrily about him. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. In a Thick Forest The ground here is covered with a blanket of dry needles and rotting leatherleaf leaves. To the west the forest stops up against a sharp incline. To the south glimpses of the road to Tarwin's Gap can be seen between the sickly pine trees. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A timber wolf is here, snarling hungrily. A black wolf growls loudly, poised to leap. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. CHECKPOINT Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is here flying around. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is here flying around. * R HP:Healthy SP:Good MV:Full > You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Scratched > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you dodge the attack. You pierce a flock of ravens's body hard. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Hurt > You pierce a flock of ravens's right wing hard. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Wounded > You pierce a flock of ravens's left wing hard. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Wounded > A flock of ravens starts following you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Wounded > A flock of ravens stops following you. You pierce a flock of ravens's head hard. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Battered > You pierce a flock of ravens's body hard. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Battered > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you deflect the blow. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Battered > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you parry successfully. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Beaten > Tarn joins your fight! * R HP:Healthy SP:Good MV:Full - a flock of ravens: Beaten > Tarn blasts a flock of ravens's body into bloody fragments! A flock of ravens is dead! R.I.P. save You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a flock of ravens's death cry. The day has begun. * R HP:Healthy SP:Strong MV:Fresh > Saving Amira. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Fresh > Maple stops using a torch. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. A raven is visible flying high in the sky. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy SP:Strong MV:Full > Kord stops using a lantern. * R HP:Healthy SP:Strong MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Strong MV:Full > f The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy SP:Strong MV:Full > Tarn has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Maple has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Kord has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Maple says 'they in by now.' * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > sniff The noxious stench and oppressive heat of the Blight drains your energy! Ouch! * R HP:Scratched SP:Strong MV:Full > You sniff sadly. *SNIFF* * R HP:Scratched SP:Strong MV:Full > say bad trollocs You are hungry. get meat pack eat meat taste meat Tarn says 'fucking wusses' * R HP:Scratched SP:Strong MV:Fresh > You say 'bad trollocs' * R HP:Scratched SP:Strong MV:Fresh > You get a large slab of meat from a backpack. * R HP:Scratched SP:Strong MV:Fresh > You eat the meat. * R HP:Scratched SP:Strong MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. You nibble a little bit of the meat. * R HP:Scratched SP:Strong MV:Full > Maple leaves north riding a gray palfrey. * R HP:Scratched SP:Strong MV:Full > Tarn blasts the blighted tree's right leg into bloody fragments! * R HP:Scratched SP:Strong MV:Full > The blighted tree tickles Tarn's body with its hit. The blighted tree joins the blighted tree's fight! Tarn blasts the blighted tree's head into bloody fragments! * R HP:Scratched SP:Strong MV:Full > The blighted tree tries to hit you, but you dodge the attack. The blighted tree barely tickles Tarn's body with its hit. Tarn blasts the blighted tree's body into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Scratched > You pierce the blighted tree's left foot very hard. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Kord joins your fight! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Kord slashes the blighted tree's right arm. You try to pierce the blighted tree, but it deflects the blow. The blighted tree tries to hit you, but you deflect the blow. The blighted tree tickles Tarn's right leg with its hit. Tarn blasts the blighted tree's left arm into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > The blighted tree swiftly dodges your attempt to pierce it. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Maple has arrived from the north, riding a gray palfrey. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Maple leaves south riding a gray palfrey. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Kord barely slashes the blighted tree's body. You try to pierce the blighted tree, but it dodges the attack. The blighted tree tries to hit you, but you deflect the blow. The blighted tree hits Tarn's left arm. Tarn blasts the blighted tree's right leg into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Saving Amira. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > You pierce the blighted tree's body hard. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's left arm hard. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you deflect the blow. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's body. You pierce the blighted tree's head very hard. The blighted tree tries to hit you, but you deflect the blow. Tarn blasts the blighted tree's right leg into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Critical > You pierce the blighted tree's body hard. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Critical > Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:Strong MV:Full > Saving Amira. * R HP:Scratched SP:Strong MV:Full > Tarn leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Scratched SP:Strong MV:Full > Tarn blasts the blighted tree's body into bloody fragments! * R HP:Scratched SP:Strong MV:Full > The blighted tree joins the blighted tree's fight! A raven starts following you. A shrill piercing scream reverberates through the area. You swiftly dodge the blighted tree's attempt to hit you. The blighted tree barely tickles Tarn's body with its hit. Tarn blasts the blighted tree's left arm into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Healthy > embrace You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Bursting MV:Full - the blighted tree: Healthy > is raven [channel 'ice spikes'] You begin to weave the appropriate flows... = The blighted tree tries to hit you, but you parry successfully. The blighted tree tickles Tarn's left arm with its hit. Tarn blasts the blighted tree's body into bloody fragments! ** Fragg narrates 'Light be with you all, I'll see you all later' -= Kord joins your fight! Ok. A raven stops following you. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your icy spikes shred a raven's guts, causing its insides to flow outside. A raven is dead! R.I.P. save Your blood freezes as you hear a raven's death cry. * R HP:Scratched SP:Full MV:Full - the blighted tree: Healthy > Kord slashes the blighted tree's left arm. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you deflect the blow. The blighted tree tickles Tarn's body with its hit. Tarn blasts the blighted tree's head into bloody fragments! Saving Amira. * R HP:Scratched SP:Full MV:Full - the blighted tree: Scratched > release You pierce the blighted tree's left leg hard. Ok. * R HP:Scratched SP:None MV:Full - the blighted tree: Hurt > Kord slashes the blighted tree's body. You pierce the blighted tree's right leg hard. The blighted tree tries to hit you, but you deflect the blow. The blighted tree barely tickles Tarn's left foot with its hit. Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Cirrus narrates 'Bye Fragg' Saving Amira. * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's body hard. You pierce the blighted tree's right arm hard. The blighted tree tries to hit you, but you parry successfully. * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Cailen narrates 'night Fragg' * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Kord says 'need to butcher' * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's body hard. You pierce the blighted tree's left foot very hard. The blighted tree tries to hit you, but you deflect the blow. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn stops using a dark, grim axe. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn draws an ebony shortblade from a dark, hooded cloak with a flash of steel. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Kord barely slashes the blighted tree's body. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you parry successfully. You pierce the blighted tree's body. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. Tarn sheathes an ebony shortblade into a dark, hooded cloak. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Sethalin narrates '[waves fraggle]' Tarn wields a dark, grim axe in a two-handed grip. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Kord slashes the blighted tree's body very hard. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you deflect the blow. * R HP:Scratched SP:None MV:Full - the blighted tree: Critical > You try to pierce the blighted tree, but it deflects the blow. * R HP:Scratched SP:None MV:Full - the blighted tree: Critical > Tarn blasts the blighted tree's head into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:None MV:Full > Saving Amira. * R HP:Scratched SP:None MV:Full > Tarn gives a large slab of meat to Kord. * R HP:Scratched SP:None MV:Full > Tarn gives a large slab of meat to Kord. * R HP:Scratched SP:None MV:Full > Kord sword * R HP:Scratched SP:None MV:Full > The killing shriek of the Ghar'ghael echoes across the land! * R HP:Healthy SP:Trickling MV:Fresh > Kord stops using a basket-hilted broadsword. * R HP:Healthy SP:Trickling MV:Fresh > Kord eats a large slab of meat. * R HP:Healthy SP:Trickling MV:Fresh > Kord eats a large slab of meat. * R HP:Healthy SP:Trickling MV:Fresh > chuckle You chuckle politely. * R HP:Healthy SP:Trickling MV:Fresh > say hehehe You say 'hehehe' * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy SP:Trickling MV:Full > Tarn tries to blast the blighted tree, but it parries successfully. * R HP:Healthy SP:Trickling MV:Full > Kord wields a basket-hilted broadsword. * R HP:Healthy SP:Trickling MV:Full > Maple narrates '3 with patrol mid lbight' * R HP:Healthy SP:Trickling MV:Full > k tree Kord joins Tarn's fight! * R HP:Healthy SP:Trickling MV:Full > Kord slashes the blighted tree's body hard. The blighted tree joins the blighted tree's fight! The blighted tree tries to hit Tarn, but he dodges the attack. Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's left foot very hard. * R HP:Healthy SP:Trickling MV:Full - Tarn: Scratched - the blighted tree: Wounded > You pierce the blighted tree's left leg hard. The blighted tree tries to hit you, but you deflect the blow. Kord barely slashes the blighted tree's body. The blighted tree tickles Tarn's body with its hit. Tarn blasts the blighted tree's body into bloody fragments! * R HP:Healthy SP:Trickling MV:Full - Tarn: Scratched - the blighted tree: Beaten > You try to pierce the blighted tree, but it deflects the blow. The blighted tree tries to hit you, but you dodge the attack. Kord slashes the blighted tree's body. The blighted tree barely tickles Tarn's right leg with its hit. Tarn blasts the blighted tree's right leg into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy SP:Trickling MV:Full > Saving Amira. * R HP:Healthy SP:Trickling MV:Full > k tree You pierce the blighted tree's body hard. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Hurt > You try to pierce the blighted tree, but it deflects the blow. The blighted tree tries to hit you, but you deflect the blow. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Hurt > Tarn blasts the blighted tree's body into bloody fragments! * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Wounded > A shrill piercing scream reverberates through the area. Tarn blasts the blighted tree's left arm into bloody fragments! You pierce the blighted tree's head. The blighted tree tries to hit you, but you parry successfully. You pierce the blighted tree's left hand hard. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Battered > Kord puts a sleek hunting spear in a backpack. Kord puts a shortsword in a backpack. Kord puts some coins in a backpack. Kord puts some coins in a backpack. Kord puts a lantern in a backpack. Kord puts a lantern in a backpack. Kord puts a lantern in a backpack. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Battered > Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you parry successfully. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Maple narrates 'amino ebos terdle newbie and lowbie' * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Maple has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Maple leaves south riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Saving Amira. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Maple has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Sethalin narrates 'I am in tv, but about alll I can do is heal your wounds if you need it maple.' * R HP:Healthy SP:Trickling MV:Full > say i want to kill them You say 'i want to kill them' * R HP:Healthy SP:Trickling MV:Full > pout Ah, don't take it so hard. * R HP:Healthy SP:Trickling MV:Full > Tarn says 'we can;t hit em at patrol' * R HP:Healthy SP:Trickling MV:Full > A gray palfrey swishes the flies off its back with its tail. * R HP:Healthy SP:Trickling MV:Full > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Fresh > Kord says 'not in our state' * R HP:Healthy SP:Fading MV:Fresh > Kord grins evilly. say ya not with 2 naked people and 2 not naked people * R HP:Healthy SP:Fading MV:Fresh > You say 'ya not with 2 naked people and 2 not naked people' * R HP:Healthy SP:Fading MV:Fresh > The killing shriek of the Ghar'ghael echoes across the land! * R HP:Healthy SP:Fading MV:Fresh > Kord says 'im not naked just under equiped' * R HP:Healthy SP:Fading MV:Fresh > Sethalin narrates 'maye ice spike a few times too [wink], possibly blind those smaller ones, not that they'll both you much prolly ;p' * R HP:Healthy SP:Fading MV:Fresh > pat kord You pat Kord on his head. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'god escobar is such a wuss' * R HP:Healthy SP:Fading MV:Fresh > Maple says 'i sent terdle a nice icq :)' * R HP:Healthy SP:Fading MV:Fresh > say wuss You say 'wuss' * R HP:Healthy SP:Fading MV:Fresh > snicker You snicker softly. * R HP:Healthy SP:Fading MV:Fresh > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'yeah I calling them wusses' * R HP:Healthy SP:Fading MV:Fresh > notice You start paying increased attention to your surroundings. * R HP:Healthy SP:Good MV:Fresh > look The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] Maple the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Good MV:Fresh > *Terdle* has arrived from the west. *Amino* has arrived from the west. *Khellendros* has arrived from the west. * R HP:Healthy SP:Good MV:Fresh > *Ebos* tries to smite you, but you deflect the blow. * R HP:Healthy SP:Good MV:Fresh - Ebos: Healthy > *Amino* scythes Maple's head very hard. * R HP:Healthy SP:Good MV:Fresh - Ebos: Healthy > *Terdle* barely slashes Tarn's left arm. * R HP:Healthy SP:Good MV:Fresh - Ebos: Healthy > Tarn tries to blast *Terdle*, but he parries successfully. *Terdle* slashes Tarn's body. Maple barely crushes *Amino*'s body. *Amino* scythes Maple's right hand very hard. You pierce *Ebos*'s body. *Ebos* tries to smite you, but you deflect the blow. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > *Ebos* swiftly dodges your attempt to pierce him. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > Kord joins your fight! * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > is ebos A shrill piercing scream reverberates through the area. [channel 'ice spikes'] You aren't in touch with saidar to channel it. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > Kord slashes *Khellendros*'s left leg. *Terdle* slashes Tarn's right leg. *Amino* scythes Maple's right leg very hard. You pierce *Ebos*'s left hand. *Terdle* licks his mouth and smiles. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > embrace You dodge a bash from *Ebos* who loses his balance and falls! * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > You pierce *Ebos*'s left arm hard. You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh - Ebos: Scratched > Maple sends *Amino* sprawling with a powerful bash! * R HP:Healthy SP:Bursting MV:Fresh - Ebos: Scratched > is ebos *Terdle* panics, and attempts to flee! * R HP:Healthy SP:Bursting MV:Fresh - Ebos: Scratched > *Terdle* avoids being bashed by Tarn who loses his balance and falls! *Terdle* leaves west. [channel 'ice spikes']ting MV:Fresh - Ebos: Scratched > You begin to weave the appropriate flows... =+ *Khellendros* blasts Kord's left hand. Kord tickles *Khellendros*'s body with his slash. Maple crushes *Amino*'s right leg. * *Terdle* has arrived from the west. *+ *Terdle* slashes Tarn's right arm hard. =- You lost control of Saidar! * R HP:Healthy SP:Full MV:Fresh - Ebos: Scratched > is ebos *Terdle* slashes Tarn's left foot. Kord tickles *Khellendros*'s body with his slash. Maple barely crushes *Amino*'s body. You pierce *Ebos*'s body. Maple narrates 'bashed amino with a practice shield :)' [channel 'ice spikes'] MV:Fresh - Ebos: Scratched > You begin to weave the appropriate flows... You dodge a bash from *Ebos* who loses his balance and falls! +* Kord avoids being bashed by *Khellendros* who loses his balance and falls! + *Terdle* avoids being bashed by Tarn who loses his balance and falls! - A shrill piercing scream reverberates through the area. *Terdle* barely slashes Tarn's right foot. Kord barely slashes *Khellendros*'s body. *Amino* scythes Maple's body into bloody fragments! Maple panics, and attempts to flee! Maple leaves north riding a gray palfrey. = Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Healthy SP:Strong MV:Fresh - Ebos: Wounded > is ebos *Terdle* sighs loudly. [channel 'ice spikes'] You begin to weave the appropriate flows... *+ *Terdle* slashes Tarn's head. *Khellendros* blasts Kord's body extremely hard. Kord slashes *Khellendros*'s left arm. * *Ebos* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > is ebos *Amino* barely scythes Tarn's left leg. * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > Sethalin narrates 'lol, wtg maple!!' * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* avoids being bashed by Tarn who loses his balance and falls! * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > *Amino* barely scythes Tarn's body. *Terdle* slashes Tarn's body. *Khellendros* blasts Kord's body hard. Kord barely slashes *Khellendros*'s left arm. *Ebos* smites your right arm into bloody fragments! * R HP:Hurt SP:Strong MV:Fresh - Ebos: Wounded > Maple has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* swiftly dodges Maple's attempt to crush him. * R HP:Hurt SP:Strong MV:Fresh - Ebos: Wounded > Maple tries to crush *Terdle*, but he parries successfully. Tarn blasts *Amino*'s head hard. *Terdle* slashes Tarn's body hard. *Khellendros* blasts Kord's body hard. Kord barely tickles *Khellendros*'s body with his slash. *Ebos* smites your body into bloody fragments! [channel 'ice spikes']ng MV:Fresh - Ebos: Wounded > You begin to weave the appropriate flows... - A shrill piercing scream reverberates through the area. Tarn avoids being bashed by *Amino* who loses his balance and falls! *Terdle* licks Tarn. is dark Cancelled. [channel 'ice spikes'] You begin to weave the appropriate flows... *+ Tarn blasts *Amino*'s right leg. *Terdle* slashes Tarn's body. *Khellendros* blasts Kord's head hard. Kord slashes *Khellendros*'s right leg. - You dodge a bash from *Ebos* who loses his balance and falls! *Terdle* avoids being bashed by Maple who loses his balance and falls! = Ok. Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* sighs loudly. is dark *Amino* scythes Tarn's body.Fresh - Ebos: Wounded > *Terdle* barely slashes Tarn's body. Kord barely slashes *Khellendros*'s left leg. You pierce *Ebos*'s right leg. [channel 'ice spikes'] You begin to weave the appropriate flows... +* *Khellendros* sends Kord sprawling with a powerful bash! * Tarn sends *Amino* sprawling with a powerful bash! -= Maple tries to crush *Terdle*, but he parries successfully. Tarn blasts *Amino*'s body hard. *Terdle* slashes Tarn's left arm hard. *Khellendros* blasts Kord's left arm extremely hard. = *Khellendros* licks you. Ok. Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... = A shrill piercing scream reverberates through the area. * You dodge a bash from *Ebos* who loses his balance and falls! * Tarn blasts *Amino*'s right leg hard. *Terdle* slashes Tarn's left leg. *Khellendros* blasts Kord's body extremely hard. Maple tries to crush *Terdle*, but he deflects the blow. =- Ok. Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... - *Amino* tickles Tarn's body with his scythe. Kord slashes *Khellendros*'s left leg. + *Terdle* avoids being bashed by Maple who loses his balance and falls! += *Amino* avoids being bashed by Tarn who loses his balance and falls! *Khellendros* sends Kord sprawling with a powerful bash! *Ebos* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* slashes Maple's body very hard. *Ebos* smites your left leg into bloody fragments! *Amino* scythes Tarn's left arm. *Khellendros* blasts Kord's left leg extremely hard. * R HP:Battered SP:Strong MV:Fresh - Ebos: Wounded > Maple panics, and attempts to flee! * R HP:Battered SP:Strong MV:Fresh - Ebos: Wounded > Maple leaves south riding a gray palfrey. * R HP:Battered SP:Strong MV:Fresh - Ebos: Wounded > is ebos *Terdle* leaves south. *Ebos* smites your left leg into bloody fragments! > You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! *Amino* tickles Tarn's head with his scythe. *Khellendros* blasts Kord's head very hard. You pierce *Ebos*'s left foot. You flee head over heels. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Battered SP:Strong MV:Fresh > *Ebos* has arrived from the west. * R HP:Battered SP:Strong MV:Fresh > *Ebos* leaves south. * R HP:Battered SP:Strong MV:Fresh > is ebos [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Battered SP:Strong MV:Fresh > *Ebos* has arrived from the south. rong MV:Fresh > *Ebos* smites your body extremely hard. You flee head over heels! You panic and attempt to flee! You flee head over heels. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Terdle* is here, fighting Tarn. *Khellendros* is here, fighting Kord. *Amino* is sitting here. Kord the warrior of Shienar is here, fighting Khellendros, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is here, fighting Amino, riding a gray palfrey. * R HP:Beaten SP:Strong MV:Full > Maple has arrived from the south, riding a gray palfrey. * R HP:Beaten SP:Strong MV:Full > Maple tries to crush *Terdle*, but he parries successfully. * R HP:Beaten SP:Strong MV:Full > *Ebos* has arrived from the east. is ebos ng MV:Full > *Ebos* smites your head into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! You pierce *Ebos*'s left foot hard. *Ebos* tries to smite you, but you parry successfully. Maple tries to crush *Terdle*, but he parries successfully. *Terdle* slashes Tarn's body hard. Tarn blasts *Amino*'s right leg very hard. Kord barely slashes *Khellendros*'s right arm. You flee head over heels. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Critical SP:Strong MV:Full > s s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Ebos* is standing here. Maple the Squire is standing here, riding a gray palfrey. *Terdle* is here, fighting Tarn. *Khellendros* is here, fighting Kord. *Amino* is here, fighting Tarn. Kord the warrior of Shienar is here, fighting Khellendros, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is here, fighting Amino, riding a gray palfrey. * R HP:Critical SP:Strong MV:Full > Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > s s Tarn narrates 'all OUT' * R HP:Critical SP:Strong MV:Full > Tarn narrates 'all OUT' Edge of the Foothills Here, the low hills roll gently out of the ground. Rougher ground can be seen to the south, as the transition from the Blight into the impenetrable Mountains of Dhoom continues. The rocky ground here supports a few gnarled and twisted trees and scrub, which do nothing to wash the stench of death and decay from the air. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is here flying around. * R HP:Critical SP:Strong MV:Full > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > e A flock of ravens tries to hit you, but you parry successfully. No way! You're fighting for your life! * R HP:Critical SP:Strong MV:Full - a flock of ravens: Scratched > e f Maple has arrived from the north, riding a gray palfrey. No way! You're fighting for your life! * R HP:Critical SP:Strong MV:Full - a flock of ravens: Scratched > e e You panic and attempt to flee! A flock of ravens tries to hit you, but you deflect the blow. Maple leaves east riding a gray palfrey. You flee head over heels. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a gray palfrey. *Ebos* is standing here. Edge of the Foothills The black peaks of the Mountains of Dhoom resemble giant claws reaching towards the south sky. To the west, a well-travelled path cuts through the hills, which are covered with small, twisted trees and scrub. Decay and death are in the air, the stench of the Blight, which stretches far to the north. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > In the Foothills To the west, the foothills continue towards the path to Tarwin's Gap. Rollings hills form a transition between mountains and level ground. The sparse vegetation here, gnarled scrub and trees, fades out to the south. Even here, on the threshold of the mountains, the air is cold. [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > s s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > w Edge of the Foothills The black peaks of the Mountains of Dhoom resemble giant claws reaching towards the south sky. To the west, a well-travelled path cuts through the hills, which are covered with small, twisted trees and scrub. Decay and death are in the air, the stench of the Blight, which stretches far to the north. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > s s w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > s Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is here, fighting Ebos, riding a gray palfrey. *Ebos* is here, fighting Tarn. * R HP:Critical SP:Strong MV:Full > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s s s s In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s s Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Critical SP:Strong MV:Strong > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * R HP:Critical SP:Strong MV:Strong > s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black wolf growls loudly, poised to leap. A timber wolf is here, snarling hungrily. * R HP:Critical SP:Strong MV:Strong > s s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > s Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a gray palfrey. * R HP:Critical SP:Strong MV:Strong > s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Maple leaves west riding a gray palfrey. Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > w w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A big brown bear growls angrily about him. * R HP:Critical SP:Strong MV:Strong > w w w w w In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A big brown bear growls angrily about him. * R HP:Critical SP:Strong MV:Strong > w Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > s s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > e A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Tiring > s s A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > e Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > s A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > notice You stop paying increased attention to your surroundings. * R HP:Critical SP:Strong MV:Tiring > e s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A timber wolf is here, snarling hungrily. s * R HP:Critical SP:Strong MV:Tiring > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > e A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s s A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s s s w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > w Alas, you cannot go that way... w * R HP:Critical SP:Strong MV:Tiring > w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w Alas, you cannot go that way... e * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > s The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Tiring > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w s w Alas, you cannot go that way... w * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > s s A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s w w A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:Strong MV:Tiring > dism Maple has arrived from the north. You stop riding him. * HP:Critical SP:Strong MV:Tiring > Maple leaves west. * HP:Critical SP:Strong MV:Tiring > w Tarn narrates 'I GOING MONK' The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] * HP:Critical SP:Strong MV:Tiring > w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] * HP:Critical SP:Strong MV:Tiring > w The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. * HP:Critical SP:Strong MV:Tiring > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A dirk is lying here on the ground. * HP:Critical SP:Strong MV:Tiring > s s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. * HP:Beaten SP:Strong MV:Strong > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. [2] A white dress with seven different colored bands at the hem lies here. Robes of fine brown wool, smudged with ink stains, lie in a folded pile. An oil lamp, set in a steel cage, hangs from a high wooden pole. Maple the Squire is standing here, riding a draft horse. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Beaten SP:Strong MV:Tiring > say my horse Bhaal speaks from the Light 'Woo. Later kids.' * HP:Beaten SP:Strong MV:Tiring > You say 'my horse' * HP:Beaten SP:Strong MV:Tiring > sniff You sniff sadly. *SNIFF* * HP:Beaten SP:Strong MV:Tiring > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. draw save * HP:Beaten SP:Strong MV:Tiring > You try to quietly draw a jewelled dagger from a dark, hooded cloak. * HP:Beaten SP:Strong MV:Tiring > Saving Amira. * HP:Beaten SP:Strong MV:Tiring > Maple narrates 'I BASHED AMINO WITH A PRACTICE SHIELD hahahahahah' * HP:Beaten SP:Strong MV:Tiring > Sethalin narrates '[waves bhall]' * HP:Beaten SP:Strong MV:Tiring > Sethalin narrates 'maple, you're my new hero ;p' * HP:Beaten SP:Strong MV:Tiring > narr maple and i safe in fd You narrate 'maple and i safe in fd' * HP:Beaten SP:Strong MV:Tiring > Rohan narrates 'try a dagger next map' * HP:Beaten SP:Strong MV:Tiring > Tarn narrates 'spam gates' * HP:Beaten SP:Strong MV:Tiring > stand You stop resting, and stand up. * HP:Beaten SP:Strong MV:Tiring > call n You call for the gate to be opened. The Shienaran gatekeeper points to the obviously open gate. * HP:Beaten SP:Strong MV:Tiring > giggle You giggle. * HP:Beaten SP:Strong MV:Tiring > look n The gate is open. * HP:Beaten SP:Strong MV:Tiring > Maple says 'a practice shield.' * HP:Beaten SP:Strong MV:Tiring > lick maple You lick him. Hmm... tastes like chicken. * HP:Beaten SP:Strong MV:Tiring > Tarn has arrived from the north, riding a gray palfrey. * HP:Beaten SP:Strong MV:Tiring > Maple says 'hahahaha' Tarn nods in agreement. * HP:Beaten SP:Strong MV:Tiring > say kord? Maple licks Tarn. Tarn sits down and rests. You say 'kord?' * HP:Beaten SP:Strong MV:Tiring > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. draw save * HP:Beaten SP:Strong MV:Strong > You try to quietly draw a jewelled dagger from a dark, hooded cloak. * HP:Beaten SP:Strong MV:Strong > Saving Amira. * HP:Beaten SP:Strong MV:Strong > Tarn says 'kord died' * HP:Beaten SP:Strong MV:Strong > sniff You sniff sadly. *SNIFF* * HP:Beaten SP:Strong MV:Strong > say well now they want blood, maybe they will come here You say 'well now they want blood, maybe they will come here' * HP:Beaten SP:Strong MV:Strong > A soldier has arrived from the west. * HP:Beaten SP:Strong MV:Strong > The grizzled veteran has arrived from the east. A soldier has arrived from the east. A soldier has arrived from the east. A soldier has arrived from the east. * HP:Beaten SP:Strong MV:Strong > Maple narrates 'HAHAHAHA I BASHED AMINO WITH A PRACTICE SHIELD' * HP:Beaten SP:Strong MV:Strong > A soldier leaves east. * HP:Beaten SP:Strong MV:Fresh > A soldier has arrived from the east. * HP:Beaten SP:Strong MV:Fresh > Alexi narrates 'maple has finally lost it' * HP:Beaten SP:Strong MV:Fresh > Cirrus narrates 'THat's great Maple' * HP:Beaten SP:Strong MV:Fresh > say bah You say 'bah' * HP:Beaten SP:Strong MV:Fresh > release Ok. * HP:Beaten SP:None MV:Fresh > say still embracing source You say 'still embracing source' * HP:Beaten SP:None MV:Fresh > stare A gray palfrey lays its ears flat against its neck. A draft horse swishes the flies off its back with its tail. * HP:Beaten SP:None MV:Fresh > You stare at the sky. * HP:Beaten SP:None MV:Fresh > Tarn narrates 'trollocs never expect the unexpected' * HP:Beaten SP:None MV:Fresh > stand You stop resting, and stand up. * HP:Beaten SP:None MV:Fresh > embrace You feel the flows of saidar coursing through your body. bp [channel 'locate object' backpack] You begin to weave the appropriate flows... -= A soldier leaves east. You are thirsty. remove waterskin drink skin drink skin wear skin Cancelled. You stop using a water skin. * HP:Battered SP:Strong MV:Fresh > You drink the water. You don't feel thirsty any more. * HP:Battered SP:Strong MV:Fresh > You're not thirsty. * HP:Battered SP:Strong MV:Fresh > You put a water skin on your belt. * HP:Battered SP:Strong MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... *= You lost control of Saidar! * HP:Battered SP:Good MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... * Ok. a backpack - [elipluhonmadhon] - Village of Lockshear, Carried by a grocer. a backpack - [weztrahonqsaqar] - Village of Lockshear, Carried by a grocer. a backpack - [sraghtsradarwez] - Parched Ground, Carried by Ebos. a backpack - [madpluqsadarwez] - Parched Ground, Carried by Ebos. a backpack - [wezxyzxerernjuc] - Fal Dara. a backpack - [elidaslowqardas] - Fal Dara, Carried by Tarn. a backpack - [pogxyzyelghtloq] - The Blight, Carried by Blah. a backpack - [wezsrabefyelqsa] - Tarwin's Gap, Carried by Amino. a backpack - [elilowdarxyzqar] - Borderlands North of Fal Dara. a backpack - [pogjucfleghtpsa] - The Blight, Carried by Terdle. a backpack - [elijucghihondas] - Fal Dara, Carried by Amira. a backpack - [elixerdasrentra] - Borderlands North of Fal Dara. a backpack - [weztelhonformad] - Village of Lockshear, Carried by a villager. a backpack - [pogpluernvojsle] - Village of Lockshear, Carried by a villager. a backpack - [elijuclowqardar] - Fal Dara. a backpack - [elidasquejucwez] - Fal Dara, Carried by a grocer. a backpack - [pogdarbefxersra] - Tar Valon, Carried by a grocer. a backpack - [eldxyztorghiqsa] - Tar Valon, Carried by a grocer. * HP:Battered SP:Good MV:Fresh > release Ok. * HP:Battered SP:None MV:Fresh > Tarn says 'idiots they had me trapped in gap, I rain into blight went through forrested' * HP:Battered SP:None MV:Fresh > say ebos parched ground You say 'ebos parched ground' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > say blah blight You say 'blah blight' * HP:Battered SP:None MV:Fresh > say terdle blight You say 'terdle blight' * HP:Battered SP:None MV:Fresh > say amino gap You say 'amino gap' * HP:Battered SP:None MV:Fresh > A gray palfrey flickers its ears. * HP:Battered SP:None MV:Fresh > Tarn narrates 'god what wusses they pulling back into blight' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'hahahahaha' * HP:Battered SP:None MV:Fresh > Cirrus narrates 'Okay, shut up Maple' * HP:Battered SP:Trickling MV:Fresh > Marl narrates 'K, give it a rest Maple.' * HP:Battered SP:Trickling MV:Fresh > Alexi narrates 'everyone run from maple as fast as you can' * HP:Battered SP:Trickling MV:Fresh > Rohan narrates 'gotta get amira to blind one of em' * HP:Battered SP:Trickling MV:Fresh > Savina narrates 'maple have flipped his wig' * HP:Battered SP:Trickling MV:Fresh > Alexi narrates 'it might be contagious' * HP:Battered SP:Trickling MV:Fresh > narr my favorite thing to do...-evil grin- You narrate 'my favorite thing to do...-evil grin-' * HP:Battered SP:Trickling MV:Fresh > Tarn narrates 'they had more than us, we couldn't' * HP:Battered SP:Trickling MV:Fresh > Maple narrates 'HAHAHAHAHA' * HP:Battered SP:Trickling MV:Fresh > Maple says 'gimme some gold tarn' * HP:Battered SP:Trickling MV:Fresh > Rohan narrates 'have her flee out and come back in hehehe' * HP:Battered SP:Trickling MV:Fresh > Tarn looks at Maple. * HP:Battered SP:Trickling MV:Fresh > Tarn gets a large number of gold crowns from a backpack. * HP:Battered SP:Trickling MV:Fresh > Maple stops using a wooden practice shield. * HP:Battered SP:Trickling MV:Fresh > Maple throws back his head and cackles with insane glee! * HP:Battered SP:Trickling MV:Fresh > Tarn gives some coins to Maple. * HP:Battered SP:Trickling MV:Fresh > Maple narrates 'woo for wooden practice shield!' * HP:Battered SP:Trickling MV:Fresh > Maple binds a wooden practice shield to his arm. * HP:Battered SP:Trickling MV:Fresh > Maple says 'thanx :)' * HP:Battered SP:Trickling MV:Fresh > Maple leaves east riding a draft horse. * HP:Battered SP:Fading MV:Fresh > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * HP:Battered SP:Fading MV:Fresh > Mikaela narrates 'bye all - may Peace favor your swords.' * HP:Battered SP:Fading MV:Fresh > Orrin narrates 'Bye. love.' * HP:Battered SP:Fading MV:Fresh > Tarn narrates 'man these level 30 newbie trollocs piss me off, they gotta grow some balls' * HP:Battered SP:Fading MV:Fresh > Alexi narrates 'bye mikaela' * HP:Battered SP:Fading MV:Fresh > narr See ya Mika You narrate 'See ya Mika' * HP:Wounded SP:Good MV:Fresh > Tarn stops using a lantern. * HP:Wounded SP:Good MV:Fresh > A man has arrived from the west. * HP:Wounded SP:Good MV:Fresh > Maple narrates 'someone bring me a flaming mattock :)' * HP:Wounded SP:Good MV:Fresh > The sun slides out of sight behind the walls of the Keep. * HP:Wounded SP:Strong MV:Fresh > Maple has arrived from the east. * HP:Wounded SP:Strong MV:Fresh > Maple sits down and rests. * HP:Wounded SP:Strong MV:Fresh > Maple says 'gimme a mattock' * HP:Wounded SP:Strong MV:Fresh > Maple gets a backpack. * HP:Wounded SP:Strong MV:Fresh > Maple gets a set of fine brown robes. * HP:Wounded SP:Strong MV:Fresh > Maple wears a set of fine brown robes about his body. * HP:Wounded SP:Strong MV:Fresh > Maple wears a backpack on his back. * HP:Wounded SP:Strong MV:Fresh > Maple puts some coins in a backpack. Maple puts some coins in a backpack. Maple puts a torch in a backpack. Maple puts a mirrored lantern in a backpack. * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'bleh, I'm very dissapointed in khellendros, ebos, terdle and amino. They are all wusses.' * HP:Wounded SP:Strong MV:Fresh > Maple stops resting, and clambers on his feet. * HP:Wounded SP:Strong MV:Fresh > Maple leaves east. * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahha' * HP:Wounded SP:Strong MV:Fresh > Rhiale narrates 'lol maple' * HP:Wounded SP:Strong MV:Fresh > An elite Shienaran guard has arrived from the west. The night has begun. * HP:Wounded SP:Strong MV:Fresh > Someone narrates 'I should get 3 qps for having balls' * HP:Wounded SP:Strong MV:Fresh > Tarn stops resting, and clambers on his feet. * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'that was with a practice shield!' * HP:Wounded SP:Strong MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * HP:Wounded SP:Strong MV:Fresh > Rhiale narrates 'I heard.' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'no matter what anyone says, newbies are more then equiped :)' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'i was wearing a newbie kit ha ha' * HP:Wounded SP:Strong MV:Fresh > Mereth narrates 'You get QP points for roleplaying, Maple. *evil grin*' * HP:Wounded SP:Strong MV:Fresh > An elite Shienaran guard has arrived from the west. A soldier has arrived from the east. * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'hehehe' * HP:Wounded SP:Strong MV:Fresh > Anacin narrates 'any trolls?' * HP:Wounded SP:Strong MV:Fresh > Alexi narrates 'maple is clincially insane now =)' * HP:Wounded SP:Strong MV:Fresh > Rhiale narrates 'can you sheath spears?' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'HAHAHAH THERE IS A MATTOCK IN CLAN CHEST, I'M TAKING IT' * HP:Wounded SP:Strong MV:Fresh > Alexi narrates '.......' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'ready to hit tarn?' * HP:Wounded SP:Strong MV:Fresh > The grizzled veteran leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. The grizzled veteran has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'they are wusses' * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'they never left gap' * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'to chase' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'thats because, even naked they fear me :)' * HP:Wounded SP:Full MV:Fresh > The grizzled veteran has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. * HP:Wounded SP:Full MV:Fresh > Tarn narrates 'their names should be written with scorn' * HP:Wounded SP:Full MV:Fresh > A city lamplighter has arrived from the west. * HP:Wounded SP:Full MV:Fresh > A city lamplighter lights a streetlamp. A city lamplighter leaves east. * HP:Hurt SP:Bursting MV:Fresh > say watch them get backup You say 'watch them get backup' * HP:Hurt SP:Bursting MV:Fresh > chuckle You chuckle politely. * HP:Hurt SP:Bursting MV:Fresh > stand You stop resting, and stand up. * HP:Hurt SP:Bursting MV:Fresh > embrace You feel the flows of saidar coursing through your body. * HP:Hurt SP:Bursting MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... *- Ok. a backpack - [eldjucquesratra] - Fal Dara, Carried by Belinde. a backpack - [sletrasleghitor] - Parched Ground, Carried by Noikor. a backpack - [pogpluhonsraesa] - Village of Lockshear, Carried by a grocer. a backpack - [pogtelernqsaesa] - Village of Lockshear, Carried by a grocer. a backpack - [pogdarfledasloq] - The Blight, Carried by Ebos. a backpack - [eldjucyeldasfle] - The Blight, Carried by Ebos. a backpack - [pogdasxerelibef] - Fal Dara, Carried by Maple. a backpack - [wezjucghiernxyz] - Fal Dara, Carried by Tarn. a backpack - [eldhonernesalun] - Shayol Ghul, Carried by Blah. a backpack - [pogxyzyelmaddar] - The Blight, Carried by Amino. a backpack - [wezlowxyzdarhon] - Borderlands North of Fal Dara. a backpack - [pogernhonernlun] - Shayol Ghul, Carried by Terdle. a backpack - [elddarqueqarjuc] - Fal Dara, Carried by Amira. a backpack - [wezghixyzrentra] - Borderlands North of Fal Dara. a backpack - [wezghthonernpog] - Village of Lockshear, Carried by a villager. a backpack - [eldtelqarhoneli] - Village of Lockshear, Carried by a villager. a backpack - [wezxyzxerqarjuc] - Fal Dara. a backpack - [elddasghidarwez] - Fal Dara, Carried by a grocer. a backpack - [wezdasvojquesra] - Tar Valon, Carried by a grocer. a backpack - [pogxyzforghiqsa] - Tar Valon, Carried by a grocer. * HP:Hurt SP:Full MV:Fresh > say noikor parched ground You say 'noikor parched ground' * HP:Hurt SP:Full MV:Fresh > A soldier leaves west. * HP:Hurt SP:Full MV:Fresh > say ebos amino blight You say 'ebos amino blight' * HP:Hurt SP:Full MV:Fresh > say blah terdle sg You say 'blah terdle sg' * HP:Hurt SP:Full MV:Fresh > The grizzled veteran leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. release * HP:Hurt SP:Full MV:Fresh > Ok. * HP:Hurt SP:None MV:Fresh > Maple bellows 'u ready to hit?' * HP:Hurt SP:None MV:Fresh > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. A white dress with seven different colored bands at the hem lies here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A man is here. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Hurt SP:None MV:Fresh > where Players in your Zone -------------------- Belinde - The Peaceful Knight's Rest Maple - The Lane Tarn - Malkier Gate Amira - Malkier Gate * HP:Hurt SP:None MV:Fresh > y sure [yell ] You bellow 'sure' * HP:Hurt SP:Trickling MV:Fresh > say my horse :( You say 'my horse :(' * HP:Hurt SP:Trickling MV:Fresh > sniff You sniff sadly. *SNIFF* * HP:Hurt SP:Trickling MV:Fresh > Maple has arrived from the east, riding a draft horse. * HP:Hurt SP:Trickling MV:Fresh > say i left it out there You say 'i left it out there' * HP:Hurt SP:Trickling MV:Fresh > Maple bellows 'yo ho ho and a bottle of rum!' * HP:Hurt SP:Trickling MV:Fresh > Maple calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * HP:Hurt SP:Trickling MV:Fresh > Maple leaves north riding a draft horse. * HP:Hurt SP:Trickling MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * HP:Hurt SP:Trickling MV:Fresh > stare You stare at the sky. * HP:Hurt SP:Trickling MV:Fresh > tell maple noikor is parched ground You tell Maple 'noikor is parched ground' * HP:Hurt SP:Trickling MV:Fresh > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. A white dress with seven different colored bands at the hem lies here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A man is here. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Hurt SP:Trickling MV:Fresh > Belinde bellows 'who's all out?' * HP:Hurt SP:Trickling MV:Fresh > A soldier leaves west. * HP:Hurt SP:Trickling MV:Fresh > y noikor ebos terdle amino [yell ] You bellow 'noikor ebos terdle amino' * HP:Hurt SP:Trickling MV:Fresh > Maple narrates 'come comannder ' * HP:Hurt SP:Trickling MV:Fresh > y khellendros around somewhere [yell ] You bellow 'khellendros around somewhere' * HP:Hurt SP:Trickling MV:Fresh > A man leaves east. * HP:Scratched SP:Fading MV:Fresh > Tarn says 'get a horse?' * HP:Scratched SP:Fading MV:Fresh > stand You are already standing. * HP:Scratched SP:Fading MV:Fresh > nod You nod in agreement. * HP:Scratched SP:Fading MV:Fresh > w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Full > w w Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Full > Alas, you cannot go that way... * HP:Scratched SP:Fading MV:Full > s s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched SP:Fading MV:Full > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * HP:Scratched SP:Fading MV:Full > s Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Full > e s Alas, you cannot go that way... * HP:Scratched SP:Fading MV:Full > e Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Strong > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Strong > e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Strong > e The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. An elite Shienaran guard patrols the streets of Fal Dara. A young woman walks by. * HP:Scratched SP:Fading MV:Strong > e Merchant's Row The line of shops continues down this road. To the north is a grocer's store that appears to be quite popular. Townspeople and servants in black and gold move both in and out of the store. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Strong > w s s The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. An elite Shienaran guard patrols the streets of Fal Dara. A young woman walks by. * HP:Scratched SP:Fading MV:Strong > Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Scratched SP:Fading MV:Strong > Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched SP:Fading MV:Strong > s e Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Strong > The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A young woman walks by. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched SP:Fading MV:Tiring > s Town Stables These stables are extremely crowded, certainly due to the flood of farmers and peasants seeking shelter inside the town walls. Horses seem to be every- where, but the stableboys could probably find some more room, for the right price. [ obvious exits: N ] A tough Shienaran soldier waits here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A draft horse is standing here. An elite Shienaran guard patrols the streets of Fal Dara. A draft horse is standing here. A draft horse is standing here. * HP:Scratched SP:Fading MV:Tiring > lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > cheer You cheer gleefully. * HP:Scratched SP:Fading MV:Tiring > lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > lead warhorse lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > lead warhorse lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > stare You stare at the sky. * HP:Scratched SP:Fading MV:Tiring > lead wahrorse Belinde bellows 'id love to come but i dont think i can right now : (' They're not here to be led. * HP:Scratched SP:Fading MV:Tiring > lead horse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > lead horse lead horse A soldier leaves north. You start leading him. A warhorse starts following you. * HP:Scratched SP:Fading MV:Tiring > You're already leading it! * HP:Scratched SP:Fading MV:Tiring > n The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A young woman walks by. A warhorse has arrived from the south. * HP:Scratched SP:Fading MV:Tiring > ride horse A warhorse stops following you. You start riding him. * R HP:Scratched SP:Fading MV:Tiring > w n n Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > n Maple narrates 'hahahaha' Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Scratched SP:Fading MV:Tiring > Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Scratched SP:Fading MV:Tiring > The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A young woman walks by. * R HP:Scratched SP:Fading MV:Tiring > w w w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. * R HP:Scratched SP:Fading MV:Tiring > Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Fading MV:Tiring > n n n Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Fading MV:Tiring > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * R HP:Scratched SP:Fading MV:Tiring > Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Scratched SP:Fading MV:Tiring > n Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > A man stops using a torch. * R HP:Scratched SP:Fading MV:Tiring > e e Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. A white dress with seven different colored bands at the hem lies here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Scratched SP:Fading MV:Tiring > Tarn narrates 'what?' * R HP:Scratched SP:Fading MV:Tiring > Maple narrates 'noikor ain't here yet' * R HP:Scratched SP:Fading MV:Tiring > nod You nod in agreement. * R HP:Scratched SP:Fading MV:Tiring > Tarn calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow someone. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow someone. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn holds a lantern above his head. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] The corpse of a cougar is lying here. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Small holes in the road make this section of the winding road quite difficult for most mounts. The dirt seems to have been dug out in small circles, just large enough to catch the corner of a hoove. The winding road curves north and west here, continuing its journey. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. stat * R HP:Scratched SP:Fading MV:Tiring > You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 2.0 lbs and wearing 56.8 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 70, Dodging bonus: 88, Parrying bonus: 101 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - ARMOR - LIGHT BALL * R HP:Scratched SP:Good MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Good MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Good MV:Strong > release You aren't in touch with saidar to release anything. * R HP:Scratched SP:Good MV:Strong > Maple narrates 'hahah 50 abs *cackle*' * R HP:Scratched SP:Good MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. * R HP:Scratched SP:Good MV:Strong > k dark You try to quietly draw a jewelled dagger from a dark, hooded cloak. You try to pierce *Noikor*, but he deflects the blow. * R HP:Scratched SP:Good MV:Strong - Noikor: Healthy > embrace Tarn tries to blast *Noikor*, but he parries successfully. * R HP:Scratched SP:Good MV:Strong - Noikor: Healthy > You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Bursting MV:Strong - Noikor: Healthy > Tarn tries to blast *Noikor*, but he deflects the blow. *Noikor* tries to slash you, but you parry successfully. You try to pierce *Noikor*, but he deflects the blow. * R HP:Scratched SP:Bursting MV:Strong - Noikor: Healthy > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... *+ *Noikor* panics, and attempts to flee! = *Noikor* tries to slash you, but you deflect the blow. - *Noikor* avoids being bashed by Tarn who loses his balance and falls! = Ok. Spikes of solid ice form in your hands, which you launch at *Noikor*. * R HP:Scratched SP:Full MV:Strong - Noikor: Hurt > *Noikor* panics, and attempts to flee! is dark *Noikor* leaves south.ll MV:Strong - Noikor: Hurt > [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Full MV:Strong > k dark They aren't here. * R HP:Scratched SP:Full MV:Strong > Tarn clambers to his feet. * R HP:Scratched SP:Full MV:Strong > sniff Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Full MV:Strong > You sniff sadly. *SNIFF* * R HP:Scratched SP:Full MV:Strong > release Ok. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A leather helmet has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A leather helmet has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn narrates 'hit noikor' * R HP:Scratched SP:None MV:Strong > ponder Tarn leaves east riding a gray palfrey. You follow Tarn. Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > You ponder life, the universe, and everything. * R HP:Scratched SP:None MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Maple narrates 'hahaha ok where he at?' * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Maple has arrived from the south, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Maple leaves north riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn narrates 'he kinds dissapeared' * R HP:Scratched SP:None MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > You are hungry. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > inventory You are carrying: a large slab of meat * R HP:Healthy SP:Trickling MV:Fresh > get meat pack You get a large slab of meat from a backpack. * R HP:Healthy SP:Trickling MV:Fresh > eat meat Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > You eat the meat. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > taste slab You nibble a little bit of the meat. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > taste slab You nibble a little bit of the meat. You are full. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Maple narrates 'i don't see his trax' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > alias 9 kill dark Ok. * R HP:Healthy SP:Trickling MV:Full > Maple narrates 'i'm outa lanterns' Tarn narrates 'snowy and sneak' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] The corpse of a cougar is lying here. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. 9 * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > notice Tarn leaves north riding a gray palfrey. You follow Tarn. Hedge Path This is a strange spot. You can see the road to the south clearly, but you get the feeling that they can't see you, due to the darkness, the trees, and most especially, the 'gate' that blocks this path. There are signs that the bandits wait here to ambush travelers on the road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. You start paying increased attention to your surroundings. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > Tarn narrates 'he is in brigands' * R HP:Healthy SP:Trickling MV:Full > 9 Tarn leaves north riding a gray palfrey. You follow Tarn. Little Path This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dark alcove, and to the north, you can barely make out the end of this path and a clearing. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Healthy SP:Trickling MV:Full > [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Little Path The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Entrance to Campsite There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path continues into the woods. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand sergeant stands here, grinning at you. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Healthy SP:Trickling MV:Full > say dammit Tarn leaves south riding a gray palfrey. You follow Tarn. Little Path The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > You say 'dammit' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Entrance to Campsite There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path continues into the woods. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand sergeant stands here, grinning at you. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > The flows holding the light ball have dissipated. pout * R HP:Healthy SP:Fading MV:Fresh > Ah, don't take it so hard. * R HP:Healthy SP:Fading MV:Fresh > Aremon narrates 'get him, he has medallion' * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. You follow someone. Campsite Here, in the northwest corner of the clearing, you can see more tracks all over. The signs of habitation are everywhere, with a discarded oiling rag discarded here, a toothpick there. The place looks like it was very hastily cleared out. You don't feel very comfortable here, as if the clearing feels unnatural. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow someone. Campsite Looking around the northeast corner of the clearing, you think you spot some holes in the ground. More tracks and trash litter the ground here, and you wonder who lived here - they obviously didn't care much for keeping the camp orderly. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow someone. Campsite Here in the southwest corner of the claering, you can only see more signs of habitation. Lots of tracks and discarded trash litter the ground here, signs of a hasty evacuation. Looking around, you can see two paths out of the clearing to the west. [ obvious exits: N W ] A weapon rack stands on the ground here, ready to store weapons. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A beaked trolloc is here, scouting. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Falling silent, a muzzled trolloc tests the wind... and begins to growl. *Noikor* is standing here. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A trolloc is here commanding a fist of troops. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here commanding a fist of troops. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow someone. Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. * R HP:Healthy SP:Fading MV:Strong > A Dhai'mon trolloc tries to cleave you, but you deflect the blow. A hooved trolloc has arrived from the north. Tarn swiftly dodges a hooved trolloc's attempt to cleave him. A Dhai'mon trolloc joins a Dhai'mon trolloc's fight! A muzzled trolloc joins a hooved trolloc's fight! A muzzled trolloc joins a hooved trolloc's fight! A hooved trolloc joins a hooved trolloc's fight! A hooved trolloc joins a hooved trolloc's fight! * R HP:Healthy SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > A hooved trolloc tries to cleave you, but you dodge the attack. A hooved trolloc tickles Tarn's left leg with his cleave. A muzzled trolloc tries to cleave you, but you deflect the blow. A muzzled trolloc tries to cleave you, but you deflect the blow. A Dhai'mon trolloc barely cleaves Tarn's right leg. Tarn blasts a hooved trolloc's left leg into bloody fragments! A hooved trolloc barely cleaves Tarn's body. You pierce a Dhai'mon trolloc's head hard. A Dhai'mon trolloc tries to cleave you, but you deflect the blow. * R HP:Healthy SP:Fading MV:Strong - a Dhai'mon trolloc: Hurt > f You panic and attempt to flee! You flee head over heels. It is pitch black... o R HP:Healthy SP:Fading MV:Strong > look It is pitch black... o R HP:Healthy SP:Fading MV:Strong > Mina tells you 'you in a position to locate or still kickin trollie ass?' o R HP:Healthy SP:Fading MV:Strong > exits Obvious exits: South - Dark Clearing o R HP:Healthy SP:Fading MV:Strong > s Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A hooved trolloc is here, fighting Tarn. Tarn Nachiman, Hunter for the Horn is here, fighting a hooved trolloc, riding a gray palfrey. A Dhai'mon trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. * R HP:Healthy SP:Fading MV:Strong > Tarn narrates 'flee south amira' * R HP:Healthy SP:Fading MV:Strong > A hooved trolloc tickles Tarn's head with his cleave. A Dhai'mon trolloc tickles Tarn's body with his cleave. Tarn blasts a hooved trolloc's body very hard. Tarn swiftly dodges a hooved trolloc's attempt to cleave him. A Dhai'mon trolloc has arrived from the north. A muzzled trolloc has arrived from the north. A muzzled trolloc has arrived from the north. A hooved trolloc has arrived from the north. * R HP:Healthy SP:Fading MV:Strong > Tarn panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. o R HP:Healthy SP:Fading MV:Strong - a hooved trolloc: Scratched > Tarn has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Strong - a hooved trolloc: Scratched > Tarn leaves south riding a gray palfrey. o R HP:Healthy SP:Fading MV:Strong - a hooved trolloc: Scratched > You pierce someone's body. Someone joins someone's fight! Someone joins someone's fight! Someone joins someone's fight! Someone tries to cleave you, but you dodge the attack. Someone cleaves your body hard. Someone cleaves your left leg hard. Someone tries to cleave you, but you parry successfully. s o R HP:Hurt SP:Fading MV:Strong - a hooved trolloc: Scratched > f *someone* slashes your left leg very hard. No way! You're fighting for your life! s o R HP:Hurt SP:Fading MV:Strong - a hooved trolloc: Scratched > s s You panic and attempt to flee! You flee head over heels. It is pitch black... It is pitch black... o R HP:Hurt SP:Fading MV:Strong > Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. You follow someone. Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here ruling a group of trollocs. A hooved trolloc anxiously stamps its feet. A trolloc is here ruling a group of trollocs. A hooved trolloc anxiously stamps its feet. It is pitch black... o R HP:Hurt SP:Fading MV:Strong > s It is pitch black... o R HP:Hurt SP:Fading MV:Strong > s s It is pitch black... o R HP:Hurt SP:Fading MV:Strong > It is pitch black... o R HP:Hurt SP:Fading MV:Strong > s s Alas, you cannot go that way... o R HP:Hurt SP:Fading MV:Strong > Alas, you cannot go that way... o R HP:Hurt SP:Fading MV:Strong > exits Obvious exits: North - Too dark to tell East - Too dark to tell West - Too dark to tell o R HP:Hurt SP:Fading MV:Strong > w w It is pitch black... o R HP:Hurt SP:Fading MV:Strong > Alas, you cannot go that way... o R HP:Hurt SP:Fading MV:Strong > embrace You feel the flows of saidar coursing through your body. aa Someone narrates 'keep gouind spoouth' [channel 'armor' amira] You begin to weave the appropriate flows... *+ Ok. You weave flows of Spirit around yourself, and you feel protected. o R HP:Hurt SP:Full MV:Strong > light [channel 'light ball'] You begin to weave the appropriate flows... +* You lost control of Saidar! o R HP:Hurt SP:Full MV:Strong > light [channel 'light ball'] You begin to weave the appropriate flows... *+ You lost control of Saidar! o R HP:Hurt SP:Full MV:Strong > light Tarn has arrived from the east, riding a gray palfrey. [channel 'light ball'] You begin to weave the appropriate flows... +* You lost control of Saidar! * R HP:Hurt SP:Strong MV:Strong > Tarn nods in agreement. * R HP:Hurt SP:Strong MV:Strong > release Tarn looks at you. Ok. * R HP:Hurt SP:None MV:Strong > Maple narrates 'brigands aggro to him too?' * R HP:Hurt SP:None MV:Strong > say i need light You say 'i need light' * R HP:Hurt SP:None MV:Strong > embrace The sun rises. You feel the flows of saidar coursing through your body. light [channel 'light ball']:Full > You begin to weave the appropriate flows... +* You lost control of Saidar! * R HP:Hurt SP:Full MV:Full > light [channel 'light ball'] You begin to weave the appropriate flows... *+ Ok. The room becomes brighter as you create a sphere of light above your hand. * R HP:Hurt SP:Full MV:Full > release Ok. * R HP:Hurt SP:None MV:Full > nod You nod in agreement. * R HP:Hurt SP:None MV:Full > say done You say 'done' * R HP:Hurt SP:None MV:Full > Tarn narrates 'yeah they are' * R HP:Hurt SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Strong > Tarn narrates 'he is in trolloc camp part' * R HP:Hurt SP:None MV:Strong > Tarn narrates 'maple ya coming?' * R HP:Hurt SP:None MV:Strong > Maple narrates 'i'm gonna get rank 5 one way or another *cackle*' * R HP:Hurt SP:None MV:Strong > The day has begun. Auto-save complete. * R HP:Hurt SP:Trickling MV:Fresh > Tarn stops using a lantern. * R HP:Hurt SP:Trickling MV:Fresh > Nydoas narrates 'go maple!' * R HP:Hurt SP:Trickling MV:Fresh > Tarn narrates 'so come' * R HP:Hurt SP:Trickling MV:Fresh > Tarn says 'rest' * R HP:Hurt SP:Trickling MV:Fresh > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * R HP:Hurt SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Fresh > Tarn has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Fresh > Tarn holds a lantern above his head. * R HP:Hurt SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Fresh > stand You stop resting, and stand up. * R HP:Hurt SP:Trickling MV:Fresh > look Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt SP:Trickling MV:Fresh > notice You start paying increased attention to your surroundings. * R HP:Hurt SP:Trickling MV:Fresh > look Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt SP:Trickling MV:Fresh > Maple narrates 'up to 56 abs lol' * R HP:Hurt SP:Trickling MV:Fresh > look Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Fading MV:Fresh > Tarn narrates 'amira come 1n' * R HP:Scratched SP:Fading MV:Fresh > n Gohon narrates 'cheers all. peace be with you on your journeys. i off' * R HP:Scratched SP:Fading MV:Fresh > Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn says 'hes 2n' * R HP:Scratched SP:Fading MV:Full > Zaine narrates 'later gohon' * R HP:Scratched SP:Fading MV:Full > Monty narrates 'later brother' * R HP:Scratched SP:Fading MV:Full > say plan? You say 'plan?' * R HP:Scratched SP:Fading MV:Full > Tarn says 'too bad ya can;t sneak in and blind' * R HP:Scratched SP:Fading MV:Full > Tarn says 'wait' * R HP:Scratched SP:Fading MV:Full > Tarn says 'rest i buff you come in and blind' * R HP:Scratched SP:Fading MV:Full > rest You sit down and rest your tired bones. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn narrates 'ok be ready' * R HP:Scratched SP:Fading MV:Full > Tarn narrates 'ready?' * R HP:Scratched SP:Fading MV:Full > stand n n embrace channel 'blind' noikor You stop resting, and stand up. * R HP:Scratched SP:Fading MV:Full > Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. *Noikor* is standing here. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Scratched SP:Fading MV:Full > You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Bursting MV:Full > s s You begin to weave the appropriate flows... Cancelled. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Bursting MV:Full > Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Bursting MV:Full > Tarn narrates 'now' * R HP:Scratched SP:Full MV:Fresh > n n Tarn narrates 'hurry' Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Full MV:Fresh > Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is here, fighting a Dha'vol trolloc, riding a gray palfrey. A Dha'vol trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A muzzled trolloc is here, fighting Tarn. *Noikor* is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A muzzled trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A Dhai'mon trolloc is here, fighting Tarn. A muzzled trolloc is here, fighting Tarn. * R HP:Scratched SP:Full MV:Fresh > embrace Maple narrates 'now what?' * R HP:Scratched SP:Full MV:Fresh > You are already in touch with saidar, can't you feel it? * R HP:Scratched SP:Full MV:Fresh > blind noikor *Noikor* slashes Tarn's body. Tarn swiftly dodges a hooved trolloc's attempt to cleave him. A hooved trolloc barely cleaves Tarn's right arm. A muzzled trolloc tickles Tarn's body with his cleave. A muzzled trolloc tries to cleave Tarn, but he dodges the attack. A muzzled trolloc barely tickles Tarn's right foot with his cleave. A hooved trolloc tries to cleave Tarn, but he dodges the attack. A Dhai'mon trolloc tickles Tarn's body with his cleave. A hooved trolloc barely cleaves Tarn's body. Tarn swiftly dodges a Dha'vol trolloc's attempt to cleave him. Tarn blasts a Dha'vol trolloc's right arm into bloody fragments! [channel 'blind'] ull MV:Fresh > You begin to weave the appropriate flows... -* Ok. *Noikor* has been blinded! * R HP:Scratched SP:Full MV:Fresh > A hooved trolloc tickles Tarn's body with his cleave. A hooved trolloc tries to cleave Tarn, but he dodges the attack. A muzzled trolloc barely cleaves Tarn's head. A muzzled trolloc tickles Tarn's left leg with his cleave. A muzzled trolloc tickles Tarn's head with his cleave. A hooved trolloc tries to cleave Tarn, but he dodges the attack. A Dhai'mon trolloc tickles Tarn's body with his cleave. A hooved trolloc barely cleaves Tarn's body. A Dha'vol trolloc barely cleaves Tarn's head. Tarn blasts a Dha'vol trolloc's right foot very hard. * R HP:Scratched SP:Full MV:Fresh > *Ebos* has arrived from the south. * R HP:Scratched SP:Full MV:Fresh > *Ebos* tries to smite you, but you parry successfully. * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > Maple narrates 'ebos' * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > *Noikor* leaves north. Tarn panics, and attempts to flee! * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > Tarn leaves south riding a gray palfrey. * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > You try to quietly draw a jewelled dagger from a dark, hooded cloak. You pierce *Ebos*'s right arm. A Dha'vol trolloc joins Ebos's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A muzzled trolloc joins a Dha'vol trolloc's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A muzzled trolloc joins a Dha'vol trolloc's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A Dhai'mon trolloc joins a Dha'vol trolloc's fight! A muzzled trolloc joins a Dha'vol trolloc's fight! * R HP:Scratched SP:Full MV:Fresh - Ebos: Scratched > is noikor [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Full MV:Fresh - Ebos: Scratched > You dodge a bash from *Ebos* who loses his balance and falls! * R HP:Scratched SP:Full MV:Fresh - Ebos: Scratched > A muzzled trolloc cleaves your body very hard. A Dhai'mon trolloc cleaves your left arm hard. You swiftly dodge a hooved trolloc's attempt to cleave you. You swiftly dodge a muzzled trolloc's attempt to cleave you. A hooved trolloc tries to cleave you, but you deflect the blow. A hooved trolloc tries to cleave you, but you dodge the attack. You swiftly dodge a muzzled trolloc's attempt to cleave you. A hooved trolloc tries to cleave you, but you deflect the blow. A Dha'vol trolloc cleaves your left foot. You tickle *Ebos*'s body with your pierce. * R HP:Hurt SP:Full MV:Fresh - Ebos: Scratched > f s s You panic and attempt to flee! A muzzled trolloc cleaves your left hand into bloody fragments! A Dhai'mon trolloc cleaves your head hard. A hooved trolloc tries to cleave you, but you deflect the blow. You swiftly dodge a muzzled trolloc's attempt to cleave you. You swiftly dodge a hooved trolloc's attempt to cleave you. A hooved trolloc tries to cleave you, but you parry successfully. A muzzled trolloc tries to cleave you, but you parry successfully. A hooved trolloc tries to cleave you, but you deflect the blow. A Dha'vol trolloc cleaves your right leg. You barely pierce *Ebos*'s body. You flee head over heels. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Full MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded SP:Full MV:Fresh > n Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Ebos* is here, fighting Maple. Maple the Squire is here, fighting Ebos, riding a warhorse. Tarn Nachiman, Hunter for the Horn is here, fighting Ebos, riding a gray palfrey. * R HP:Wounded SP:Full MV:Fresh > *Ebos* panics, and attempts to flee! * R HP:Wounded SP:Full MV:Fresh > *Ebos* leaves north. * R HP:Wounded SP:Full MV:Fresh > Aremon narrates 'sucky' * R HP:Wounded SP:Full MV:Fresh > release Ok. * R HP:Wounded SP:None MV:Fresh > Aremon narrates 'Str:14 Int:17 Wil:15 Dex:14 Con:13.' * R HP:Wounded SP:None MV:Fresh > Tarn narrates 'noikor blind' * R HP:Wounded SP:None MV:Fresh > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A hideous trolloc is here, in a world of hurt. * R HP:Wounded SP:None MV:Fresh > Tarn sits down and rests. * R HP:Wounded SP:None MV:Fresh > Maple says 'ebos here too heh' * R HP:Wounded SP:None MV:Fresh > A hideous trolloc tries to cleave you, but you deflect the blow. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > You pierce a hideous trolloc's body. A hideous trolloc tries to cleave you, but you parry successfully. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > Maple says 'they'll be down here in forze soon' * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > Tarn stops resting, and clambers on his feet. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > You pierce a hideous trolloc's right leg hard. A hideous trolloc tries to cleave you, but you parry successfully. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Hurt > Tarn blasts a hideous trolloc's body hard. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Hurt > Tarn blasts a hideous trolloc's body hard. You pierce a hideous trolloc's body. A hideous trolloc tries to cleave you, but you deflect the blow. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Wounded > Maple sends a hideous trolloc sprawling with a powerful bash! * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Wounded > Maple blasts a hideous trolloc's body very hard. Tarn blasts a hideous trolloc's head extremely hard. You pierce a hideous trolloc's right hand very hard. * R HP:Wounded SP:Trickling MV:Fresh - a hideous trolloc: Battered > Maple blasts a hideous trolloc's head extremely hard. Tarn blasts a hideous trolloc's right leg extremely hard. You barely pierce a hideous trolloc's body. A hideous trolloc tries to cleave you, but you parry successfully. You pierce a hideous trolloc's left arm hard. * R HP:Wounded SP:Trickling MV:Fresh - a hideous trolloc: Critical > Maple blasts a hideous trolloc's right leg very hard. A hideous trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a hideous trolloc's death cry. * R HP:Wounded SP:Trickling MV:Fresh > look Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a hideous trolloc is lying here. The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Trickling MV:Fresh > Maple says 'amira loc?' * R HP:Wounded SP:Trickling MV:Fresh > Tarn says 'whats the loc amira?' * R HP:Wounded SP:Trickling MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Wounded SP:Bursting MV:Fresh > bp Tarn snickers softly. [channel 'locate object' backpack] You begin to weave the appropriate flows... - Maple gets two copper pennys from the corpse of a hideous trolloc. Maple gets two copper pennys from the corpse of a beaked trolloc. * You lost control of Saidar! * R HP:Wounded SP:Full MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... =** Tarn says 'guiness coming on' +* Ok. a backpack - [wezxerdasbefuyt] - Borderlands North of Fal Dara, Carried by Noikor. a backpack - [wezghthonslehon] - Village of Lockshear, Carried by a grocer. a backpack - [wezghthonmadern] - Village of Lockshear, Carried by a grocer. a backpack - [poglowxyzforren] - Borderlands North of Fal Dara, Carried by Ebos. a backpack - [elighidartraxer] - Borderlands North of Fal Dara, Carried by Maple. a backpack - [elixerdartelghi] - Borderlands North of Fal Dara, Carried by Tarn. a backpack - [pogdarloqhonego] - The Blight, Carried by Amino. a backpack - [poglowjucjuchon] - Borderlands North of Fal Dara. a backpack - [pogxerxyzghtque] - Borderlands North of Fal Dara, Carried by Amira. a backpack - [elixerjucrenght] - Borderlands North of Fal Dara. a backpack - [eldghthonesasra] - Village of Lockshear, Carried by a villager. a backpack - [elightqarqarsle] - Village of Lockshear, Carried by a villager. a backpack - [elidarqueesajuc] - Fal Dara. a backpack - [pogjucquedaseli] - Fal Dara, Carried by a grocer. a backpack - [eldxyzforquemad] - Tar Valon, Carried by a grocer. a backpack - [elddasforghisle] - Tar Valon, Carried by a grocer. * R HP:Wounded SP:Strong MV:Fresh > Maple gets a raw side of meat from the corpse of a hideous trolloc. Maple gets a raw side of meat from the corpse of a beaked trolloc. * R HP:Wounded SP:Strong MV:Fresh > Maple puts a raw side of meat in a backpack. Maple puts a raw side of meat in a backpack. Maple puts some coins in a backpack. * R HP:Wounded SP:Strong MV:Fresh > say noikor and ebos blands n of fd all i have You say 'noikor and ebos blands n of fd all i have' * R HP:Wounded SP:Strong MV:Fresh > Maple throws back his head and cackles with insane glee! * R HP:Wounded SP:Strong MV:Fresh > release Ok. * R HP:Wounded SP:None MV:Fresh > Maple says 'they in here :)' * R HP:Wounded SP:None MV:Fresh > Maple leaves north riding a warhorse. * R HP:Wounded SP:None MV:Fresh > Tarn sits down and rests. * R HP:Wounded SP:None MV:Fresh > Maple narrates 'they both iwth like 10 trolloc mobs :P' * R HP:Wounded SP:None MV:Fresh > stat The blood-curdling death wail of the Dhai'mon shatters the peace! Tarn narrates 'nod :(' * R HP:Wounded SP:Trickling MV:Fresh > You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 2.0 lbs and wearing 54.8 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 116, Dodging bonus: 88, Parrying bonus: 106 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - LIGHT BALL - ARMOR - NO QUIT * R HP:Wounded SP:Trickling MV:Fresh > Maple narrates '1n of me' * R HP:Wounded SP:Trickling MV:Fresh > notice You start paying increased attention to your surroundings. * R HP:Wounded SP:Trickling MV:Fresh > look Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a hideous trolloc is lying here. The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is resting here, riding a gray palfrey. * R HP:Wounded SP:Trickling MV:Fresh > diagnose tarn Tarn has some big nasty wounds and scratches. * R HP:Wounded SP:Trickling MV:Fresh > Tarn narrates 'mobs wander sit with us' * R HP:Wounded SP:Trickling MV:Fresh > say want some heal? You say 'want some heal?' * R HP:Wounded SP:Trickling MV:Fresh > Maple has arrived from the north, riding a warhorse. * R HP:Wounded SP:Trickling MV:Fresh > Maple leaves south riding a warhorse. * R HP:Wounded SP:Trickling MV:Fresh > Tarn says 'save your sps' * R HP:Wounded SP:Trickling MV:Fresh > Maple has arrived from the south, riding a warhorse. * R HP:Wounded SP:Trickling MV:Fresh > nod You nod in agreement. * R HP:Wounded SP:Trickling MV:Fresh > Tarn says 'damn I wish I could stab' * R HP:Wounded SP:Trickling MV:Fresh > grin You grin evilly. * R HP:Wounded SP:Trickling MV:Fresh > Maple narrates 'i want rank 5 before i disapear for a month' * R HP:Wounded SP:Trickling MV:Fresh > Maple nods in agreement. * R HP:Wounded SP:Trickling MV:Fresh > say me too Maple says 'no shit' You say 'me too' * R HP:Wounded SP:Trickling MV:Fresh > Maple says 'i with i had a dagger for jewel :)' * R HP:Wounded SP:Trickling MV:Fresh > The corpse of a beaked trolloc has decayed into a pile of dust. * R HP:Wounded SP:Fading MV:Fresh > Maple says 'then i could just prac her really quick log her on and come kill em :)' * R HP:Wounded SP:Fading MV:Fresh > A warhorse cocks its head up sharply. * R HP:Wounded SP:Fading MV:Fresh > say that would freak em out You say 'that would freak em out' * R HP:Wounded SP:Fading MV:Fresh > giggle You giggle. * R HP:Wounded SP:Fading MV:Fresh > Tarn says 'your not jewel are ya>?' * R HP:Wounded SP:Fading MV:Fresh > Maple says 'no but i have her pws' * R HP:Wounded SP:Fading MV:Fresh > Tarn says 'heh' * R HP:Wounded SP:Fading MV:Fresh > Maple says 'u realize they can leave east from where they are and go home at any time right?' * R HP:Wounded SP:Fading MV:Fresh > Maple leaves north riding a warhorse. * R HP:Wounded SP:Fading MV:Fresh > Tarn stops resting, and clambers on his feet. * R HP:Wounded SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. * R HP:Wounded SP:Fading MV:Full > Maple says 'there are alot of mobs.' * R HP:Hurt SP:Good MV:Fresh > Tarn sits down and rests. * R HP:Hurt SP:Good MV:Fresh > Maple says 'thye still there i scouted' * R HP:Hurt SP:Good MV:Fresh > Tarn says 'guiness coming on to stab em' * R HP:Hurt SP:Good MV:Fresh > lick You lick your mouth and smile. * R HP:Hurt SP:Good MV:Fresh > Tarn narrates 'Gaishin bro where you at?' * R HP:Hurt SP:Good MV:Fresh > Maple says 'loc amira' * R HP:Hurt SP:Good MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Bursting MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... *= Ok. a backpack - [wezjuclowsraght] - Fal Dara, Carried by Gaishin. a backpack - [pogxerdarvojwor] - Borderlands North of Fal Dara, Carried by Noikor. a backpack - [eldtelhonsraesa] - Village of Lockshear, Carried by a grocer. a backpack - [elitraesamadqar] - Village of Lockshear, Carried by a grocer. a backpack - [eldquedasforwor] - Borderlands North of Fal Dara, Carried by Ebos. a backpack - [pogquexyzbeflun] - Borderlands North of Fal Dara, Carried by Maple. a backpack - [elixerdastorfli] - Borderlands North of Fal Dara, Carried by Tarn. a backpack - [eldquejuctoreli] - Borderlands North of Fal Dara, Carried by Amino. a backpack - [elighidasdarhon] - Borderlands North of Fal Dara. a backpack - [pogghixyzforego] - Borderlands North of Fal Dara, Carried by Amira. a backpack - [pogquedarlastra] - Borderlands North of Fal Dara. a backpack - [wezghtesaqarxyz] - Village of Lockshear, Carried by a villager. a backpack - [elitelhonhondar] - Village of Lockshear, Carried by a villager. a backpack - [elidarlowesadar] - Fal Dara. a backpack - [wezdasxerdaspog] - Fal Dara, Carried by a grocer. a backpack - [elixyztorquesle] - Tar Valon, Carried by a grocer. a backpack - [wezxyzforquesle] - Tar Valon, Carried by a grocer. * R HP:Hurt SP:Full MV:Fresh > release Ok. * R HP:Hurt SP:None MV:Fresh > Gaishin narrates 'lo peeps :)' * R HP:Hurt SP:None MV:Fresh > say still just noikor and ebos You say 'still just noikor and ebos' * R HP:Hurt SP:None MV:Fresh > *Amino* has arrived from the south. *Khellendros* has arrived from the south. * R HP:Hurt SP:None MV:Fresh > *Amino* leaves south. *Khellendros* leaves south. k dark * R HP:Hurt SP:None MV:Fresh > They aren't here. * R HP:Hurt SP:None MV:Fresh > Tarn stops resting, and clambers on his feet. * R HP:Hurt SP:None MV:Fresh > k dark They aren't here. * R HP:Hurt SP:None MV:Fresh > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a hideous trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > k dark Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > say dammit Tarn leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. Bend in the Path The path bends back to the west here. You can't see the tower anymore, with the ancient trees around you looming way overhead, but the sky is still barely visible through the trees. As you walk on, you get a bad feeling, as you can see many, recent, tracks on this path, proving that this area is far from deserted. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > You say 'dammit' * R HP:Hurt SP:None MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Bend in the Path As you trudge along, the path arcs towards the north here, deeper into the forest. The tracks you leave behind are lost in the mass of tracks you can see on the path, leading both ways. To the west, you can barely make out the end of the path, and to the north, you can see that the path bands back to it's east-west orientation. [ obvious exits: N W ] The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > k dark Tarn leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. Branch Path To the east, you can see the path bend north sharply, twisting behind the trees, and to the west, you can see it merge with another path that runs north and south. Looking around, you can spot the tip of a tower to the north, rising over the trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > k dark You are thirsty. They aren't here. * R HP:Hurt SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Hurt SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. Branch in Hidden Path Gravel crunches slightly as you make your way through the old path. Oddly, the path branches here - you only notice the little path leading off into the dark woods to the east as you stand right next to it. The tower lies to the north, and south you can see the end of the path you are on. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > rem waterskin Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Hidden Path You wonder how old this path is - it is well worn, but still totally concealed from the sky, for some reason. You can barely see the sky from here, so totally do the trees cover the path. However, you can just barely glimpse the bottom of a tower ahead to the north, at the end of this path. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > You stop using a water skin. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Hidden Path The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > drink skin drink skin You drink the water. You don't feel thirsty any more. * R HP:Hurt SP:Trickling MV:Full > You're not thirsty. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A dirk is lying here on the ground. A dagger has been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] A fine glass bottle has been forgotten here. [3] A honeycake is here, baked to perfection. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A big brown bear growls angrily about him. * R HP:Hurt SP:Trickling MV:Full > Maple says 'don't let em out' * R HP:Hurt SP:Trickling MV:Full > wear skin You put a water skin on your belt. * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > A warhorse cocks its head up sharply. A big brown bear tries to hit you, but you deflect the blow. Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > You pierce a big brown bear's right leg very hard. A big brown bear tries to hit you, but you deflect the blow. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > Maple tries to blast a big brown bear, but he dodges the attack. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > You pierce a big brown bear's head hard. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Hurt > You pierce a big brown bear's body hard. A big brown bear tries to hit you, but you deflect the blow. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Hurt > Tarn blasts a big brown bear's body into bloody fragments! * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Wounded > Maple sends a big brown bear sprawling with a powerful bash! * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Wounded > Tarn blasts a big brown bear's left leg into bloody fragments! Maple blasts a big brown bear's left leg into bloody fragments! You pierce a big brown bear's head very hard. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Beaten > You pierce a big brown bear's right foot extremely hard. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Critical > Tarn blasts a big brown bear's head into bloody fragments! A big brown bear is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear a big brown bear's death cry. * R HP:Hurt SP:Trickling MV:Full > butcher butcher You lean over and carve a large slab of meat from the corpse of a big brown bear. You get a large slab of meat from the corpse of a big brown bear. * R HP:Hurt SP:Trickling MV:Full > You lean over and carve a large slab of meat from the corpse of a big brown bear. You get a large slab of meat from the corpse of a big brown bear. * R HP:Hurt SP:Trickling MV:Full > Maple says 'go back' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Hidden Path The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Hidden Path You wonder how old this path is - it is well worn, but still totally concealed from the sky, for some reason. You can barely see the sky from here, so totally do the trees cover the path. However, you can just barely glimpse the bottom of a tower ahead to the north, at the end of this path. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Branch in Hidden Path Gravel crunches slightly as you make your way through the old path. Oddly, the path branches here - you only notice the little path leading off into the dark woods to the east as you stand right next to it. The tower lies to the north, and south you can see the end of the path you are on. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Maple says 'they are decoys.' * R HP:Hurt SP:Trickling MV:Full > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Gaishin leaves north riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Gaishin has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Maple nods at Gaishin. * R HP:Hurt SP:Trickling MV:Full > Gaishin says 'follow whom?' * R HP:Hurt SP:Trickling MV:Full > Maple looks at Gaishin. Tarn beckons Gaishin to follow him. * R HP:Hurt SP:Trickling MV:Full > Maple sniffs sadly. * R HP:Hurt SP:Trickling MV:Full > Gaishin now follows Tarn. * R HP:Hurt SP:Trickling MV:Full > Tarn looks at Gaishin. * R HP:Hurt SP:Trickling MV:Full > Gaishin grins evilly. * R HP:Hurt SP:Trickling MV:Full > look gaishin His topknot hanging down over his left shoulder, this battleworn soldier rides throughout the Borderlands looking for any sign of trollocs. This fight has been all he has known for too long. . . . Gaishin is in excellent condition. Gaishin is using: a mirrored lantern a sack a full metal helmet and visor a swooping black hawk cape a backpack a pair of heavy metal gauntlets a wide leather wristband a wide leather wristband a dark, grim axe a pair of ebony-steel plate greaves a pair of thin metal boots * R HP:Hurt SP:Trickling MV:Full > Gaishin is now a member of Tarn's group. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Branch Path To the east, you can see the path bend north sharply, twisting behind the trees, and to the west, you can see it merge with another path that runs north and south. Looking around, you can spot the tip of a tower to the north, rising over the trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Bend in the Path As you trudge along, the path arcs towards the north here, deeper into the forest. The tracks you leave behind are lost in the mass of tracks you can see on the path, leading both ways. To the west, you can barely make out the end of the path, and to the north, you can see that the path bands back to it's east-west orientation. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Maple says 'trollocs gang raped me' * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Bend in the Path The path bends back to the west here. You can't see the tower anymore, with the ancient trees around you looming way overhead, but the sky is still barely visible through the trees. As you walk on, you get a bad feeling, as you can see many, recent, tracks on this path, proving that this area is far from deserted. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Strong > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand sergeant stands here, grinning at you. * R HP:Hurt SP:Trickling MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Entrance to Campsite There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path continues into the woods. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Little Path The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Hurt SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Little Path This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dark alcove, and to the north, you can barely make out the end of this path and a clearing. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Hurt SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Hedge Path This is a strange spot. You can see the road to the south clearly, but you get the feeling that they can't see you, due to the darkness, the trees, and most especially, the 'gate' that blocks this path. There are signs that the bandits wait here to ambush travelers on the road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] You notice a lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Maple says 'you fell for it.' * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] You notice a cloak of thick wool is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Maple says 'damnit tarn' * R HP:Hurt SP:Fading MV:Strong > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > A warhorse swishes the flies off its back with its tail. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. *Khellendros* is standing here. *Amino* is standing here. *Ebos* is standing here. * R HP:Hurt SP:Fading MV:Strong > Maple tries to blast *Noikor*, but he parries successfully. Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > notice You stop paying increased attention to your surroundings. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is here, fighting Noikor, riding a warhorse. *Noikor* is here, fighting Maple. *Khellendros* is standing here. *Amino* is standing here. *Ebos* is here, fighting Maple. * R HP:Hurt SP:Fading MV:Strong > *Ebos* smites Maple's right arm very hard. *Noikor* slashes Maple's right arm hard. Maple tries to blast *Noikor*, but he parries successfully. *Amino* tries to scythe you, but you parry successfully. * R HP:Hurt SP:Fading MV:Strong - Amino: Healthy > k dark Tarn barely blasts *Ebos*'s body. * R HP:Hurt SP:Fading MV:Strong - Amino: Healthy > Gaishin blasts *Khellendros*'s right arm into bloody fragments! You do the best you can! * R HP:Hurt SP:Fading MV:Strong - Amino: Healthy > You pierce *Amino*'s body. * R HP:Hurt SP:Fading MV:Strong - Amino: Scratched > embrace You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Bursting MV:Strong - Amino: Scratched > *Khellendros* blasts Gaishin's right leg hard. Gaishin panics, and attempts to flee! You pierce *Amino*'s right leg. *Amino* tries to scythe you, but you deflect the blow. *Noikor* slashes Maple's body. Gaishin leaves north riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong - Amino: Scratched > *Khellendros* blasts Tarn's right leg very hard. * R HP:Hurt SP:Bursting MV:Strong - Amino: Scratched > is ebos *Ebos* sends Maple sprawling with a powerful bash! [channel 'ice spikes'] You begin to weave the appropriate flows... * Tarn sends *Ebos* sprawling with a powerful bash! *Khellendros* blasts Tarn's right arm very hard. Tarn blasts *Ebos*'s left leg. *Noikor* slashes Maple's body very hard. + Gaishin has arrived from the east, riding a gray palfrey. = Gaishin leaves west riding a gray palfrey. - You dodge a bash from *Amino* who loses his balance and falls! = Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Hurt SP:Full MV:Strong - Amino: Scratched > You pierce *Amino*'s body hard. * R HP:Hurt SP:Full MV:Strong - Amino: Scratched > Gaishin has arrived from the west, riding a gray palfrey. * R HP:Hurt SP:Full MV:Strong - Amino: Scratched > is ebos Gaishin blasts *Khellendros*'s body hard. [channel 'ice spikes']:Strong - Amino: Scratched > You begin to weave the appropriate flows... *Khellendros* blasts Tarn's left arm very hard. Tarn blasts *Ebos*'s left foot very hard. *Noikor* slashes Maple's body hard. *= *Amino* panics, and attempts to flee! * *Amino* panics, and attempts to flee! = *Amino* leaves east. - *Ebos* says 'bkRL?' = Gaishin blasts *Khellendros*'s body hard. Tarn blasts *Ebos*'s right leg. *Ebos* smites Maple's head into bloody fragments! *Noikor* slashes Maple's left leg extremely hard. Gaishin sends *Khellendros* sprawling with a powerful bash! Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Hurt SP:Strong MV:Strong - Maple: Wounded - Noikor: Hurt > is ebos [channel 'ice spikes'] You begin to weave the appropriate flows... - *Ebos* panics, and attempts to flee! *Noikor* avoids being bashed by Maple who loses his balance and falls! = *Ebos* leaves west. *+ Tarn blasts *Khellendros*'s left leg very hard. Gaishin blasts *Khellendros*'s head extremely hard. *Noikor* slashes Maple's right hand hard. =- *Ebos* has arrived from the west. Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Hurt SP:Strong MV:Strong - Maple: Wounded - Noikor: Hurt > *Noikor* panics, and attempts to flee! * R HP:Hurt SP:Strong MV:Strong - Maple: Wounded - Noikor: Hurt > *Noikor* leaves south. * R HP:Hurt SP:Strong MV:Strong > *Ebos* panics, and attempts to flee! * R HP:Hurt SP:Strong MV:Strong > Tarn blasts *Khellendros*'s body. Gaishin blasts *Khellendros*'s body very hard. * R HP:Hurt SP:Strong MV:Strong > *Ebos* leaves north. * R HP:Hurt SP:Strong MV:Strong > *Noikor* has arrived from the south. * R HP:Hurt SP:Strong MV:Strong > is ebos *Noikor* leaves north. [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Hurt SP:Strong MV:Strong > Maple blasts *Khellendros*'s left leg very hard. * R HP:Hurt SP:Strong MV:Strong > Maple blasts *Khellendros*'s right arm hard. *Khellendros* blasts Tarn's body hard. Tarn panics, and attempts to flee! Tarn leaves west riding a gray palfrey. * R HP:Hurt SP:Strong MV:Strong > *Khellendros* avoids being bashed by Gaishin who loses his balance and falls! k dark * R HP:Hurt SP:Strong MV:Strong > You pierce *Khellendros*'s body. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Wounded > You pierce *Khellendros*'s right hand. *Khellendros* blasts Gaishin's body. Maple blasts *Khellendros*'s head. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... *+ *Khellendros* panics, and attempts to flee! *+ *Khellendros* blasts Gaishin's body. Tarn has arrived from the west, riding a gray palfrey. =- Tarn barely tickles *Khellendros*'s right foot with his blast. - Maple sends *Khellendros* sprawling with a powerful bash! = Ok. Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Battered > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... Tarn tickles *Khellendros*'s body with his blast. Maple blasts *Khellendros*'s right leg extremely hard. Gaishin blasts *Khellendros*'s right leg very hard. = Maple spits over his shoulder. -= Tarn blasts *Khellendros*'s head hard. You pierce *Khellendros*'s body. Maple blasts *Khellendros*'s body. Gaishin blasts *Khellendros*'s body hard. Ok. *Khellendros* panics, and attempts to flee! Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Critical > *Khellendros* leaves north. * R HP:Hurt SP:Strong MV:Strong > *Khellendros* has arrived from the east. * R HP:Hurt SP:Strong MV:Strong > Gaishin blasts *Khellendros*'s right leg extremely hard. *Khellendros* panics, and attempts to flee! * R HP:Hurt SP:Strong MV:Strong > k dark Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Strong > They aren't here. * R HP:Hurt SP:Strong MV:Strong > k dark Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is lying here, mortally wounded. Gaishin al'Naaus the Squire is here, fighting Khellendros, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Strong > Maple blasts *Khellendros*'s right hand very hard. *Khellendros* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! Your blood freezes as you hear *Khellendros*'s death cry. They aren't here. * R HP:Hurt SP:Strong MV:Strong > Maple leaves south riding a warhorse. * R HP:Hurt SP:Strong MV:Strong > Maple narrates 'scalp!' * R HP:Hurt SP:Strong MV:Strong > release Maple has arrived from the south, riding a warhorse. * R HP:Hurt SP:Strong MV:Strong > Tarn narrates 'khellendros RIP' Ok. * R HP:Hurt SP:None MV:Strong > Gaishin gets a pair of thick metal boots from the corpse of Khellendros. Gaishin gets a pair of chainmail leggings from the corpse of Khellendros. Gaishin gets a dark, grim axe from the corpse of Khellendros. Gaishin gets a wide leather wristband from the corpse of Khellendros. Gaishin gets a pair of steel-backed gauntlets from the corpse of Khellendros. Gaishin gets a set of chainmail sleeves from the corpse of Khellendros. Gaishin gets a dark, hooded cloak from the corpse of Khellendros. Gaishin gets a black and gold breastplate from the corpse of Khellendros. Gaishin gets a full metal helmet and visor from the corpse of Khellendros. Gaishin gets a cheap brass ring from the corpse of Khellendros. Gaishin gets a severed leg from the corpse of Khellendros. Gaishin gets a large number of copper pennies from the corpse of Khellendros. Gaishin gets a raw side of meat from the corpse of Khellendros. Gaishin gets a raw side of meat from the corpse of Khellendros. Gaishin gets a skin of human flesh from the corpse of Khellendros. * R HP:Hurt SP:None MV:Strong > scalp You lean over and cut the bloody scalp from the corpse of Khellendros. * R HP:Hurt SP:None MV:Strong > Maple says 'scalp' * R HP:Scratched SP:Trickling MV:Full > give scalp maple You give the war scalp of Khellendros the Trolloc to Maple. * R HP:Scratched SP:Trickling MV:Full > Gaishin puts some coins in a backpack. * R HP:Scratched SP:Trickling MV:Full > Maple says 'gimme sclap' * R HP:Scratched SP:Trickling MV:Full > Gaishin licks his mouth and smiles. * R HP:Scratched SP:Trickling MV:Full > Gaishin stops using a dark, grim axe. * R HP:Scratched SP:Trickling MV:Full > Gaishin draws a dagger from a wide leather wristband with a flash of steel. Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road Small holes in the road make this section of the winding road quite difficult for most mounts. The dirt seems to have been dug out in small circles, just large enough to catch the corner of a hoove. The winding road curves north and west here, continuing its journey. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin sheathes a dagger into a wide leather wristband. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'rank' * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'rank' * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'rank' Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'hahahaha' Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] A torch is here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A leather helmet has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Rhiale narrates 'woot maple' * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'armor and rank!' * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin drops a skin of human flesh. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black vulture is visible flying high in the sky. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin gives a dark, grim axe to Maple. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'HAHAHA I GOT MY EQUIP BACK' * R HP:Scratched SP:Trickling MV:Full > Maple stops using a bone-crushing mattock. * R HP:Scratched SP:Trickling MV:Full > Gaishin looks at Maple. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple puts a bone-crushing mattock in a backpack. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple wields a dark, grim axe in a two-handed grip. Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. In a Thick Forest The ground here is covered with a blanket of dry needles and rotting leatherleaf leaves. To the west the forest stops up against a sharp incline. To the south glimpses of the road to Tarwin's Gap can be seen between the sickly pine trees. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. A gray palfrey seems too exhausted to obey Gaishin's commands. Maple leaves north riding a warhorse. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'muahahahahhaa' Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin looks at Maple. * R HP:Scratched SP:Fading MV:Fresh > Maple grins evilly. * R HP:Scratched SP:Fading MV:Fresh > Maple says 'i need armor bad' * R HP:Scratched SP:Fading MV:Fresh > Gaishin gives a black and gold breastplate to Maple. * R HP:Scratched SP:Fading MV:Fresh > Maple stops using a moulded leather breastplate. * R HP:Scratched SP:Fading MV:Fresh > Maple drops a moulded leather breastplate. * R HP:Scratched SP:Fading MV:Fresh > Gaishin gives a full metal helmet and visor to Maple. * R HP:Scratched SP:Fading MV:Fresh > Maple wears a black and gold breastplate on his body. * R HP:Scratched SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple stops using a metal helmet. * R HP:Scratched SP:Fading MV:Full > Maple drops a metal helmet. * R HP:Scratched SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple wears a full metal helmet and visor on his head. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Gaishin gives a dark, hooded cloak to Maple. Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. * R HP:Scratched SP:Fading MV:Full > Gaishin gives a set of chainmail sleeves to Maple. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Gaishin gives a pair of chainmail leggings to Maple. Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Jamila narrates 'ebos/noikor blight, amino gap' * R HP:Scratched SP:Fading MV:Full > A gray palfrey cocks its head up sharply. * R HP:Scratched SP:Fading MV:Full > Maple says 'don't be stupid' * R HP:Scratched SP:Fading MV:Full > Tarn says 'why?' * R HP:Scratched SP:Fading MV:Full > Gaishin gives a pair of thick metal boots to Maple. * R HP:Scratched SP:Fading MV:Full > Maple says 'don't be stupid' Tarn says 'we can get amino' * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Maple says 'they out number us' * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple blasts someone's left leg into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Gaishin gives a pair of steel-backed gauntlets to Maple. * R HP:Scratched SP:Fading MV:Full > Tarn says 'could have had amino' * R HP:Scratched SP:Fading MV:Full > Gaishin gives a wide leather wristband to Maple. * R HP:Scratched SP:Fading MV:Full > Tarn sighs loudly. * R HP:Scratched SP:Fading MV:Full > Gaishin drops a severed leg. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. A gray palfrey seems too exhausted to obey Gaishin's commands. Maple leaves south riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. * R HP:Scratched SP:Fading MV:Full > Maple puts a wide leather wristband on around his right wrist. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > A flock of ravens tries to hit you, but you parry successfully. A flock of ravens starts following you. You try to pierce a flock of ravens, but it dodges the attack. A flock of ravens tries to hit you, but you dodge the attack. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Healthy > A flock of ravens stops following you. You pierce a flock of ravens's right leg. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Scratched > Someone narrates 'is anyone near tear fade?' * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Scratched > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you parry successfully. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Hurt > Tarn joins your fight! * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Hurt > You pierce a flock of ravens's head very hard. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Wounded > Gaishin stops using a burnished metal breastplate. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Wounded > Maple stops using a pair of thin metal leggings. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Wounded > Tarn blasts a flock of ravens's body into bloody fragments! You pierce a flock of ravens's body. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Gaishin wields a dark, grim axe in a two-handed grip. release * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Maple drops a pair of thin metal leggings. You aren't in touch with saidar to release anything. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Tarn says 'amira reolf me' * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Tarn blasts a flock of ravens's body into bloody fragments! A flock of ravens swiftly dodges your attempt to pierce it. A flock of ravens tries to hit you, but you dodge the attack. Maple puts a pair of chainmail leggings on his legs. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Critical > Tarn says 'refol even' fol fol tarn * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Critical > Tarn blasts a flock of ravens's left wing into bloody fragments! A flock of ravens is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a flock of ravens's death cry. * R HP:Healthy SP:Good MV:Fresh > You stop following Tarn. * R HP:Healthy SP:Good MV:Fresh > You now follow Tarn. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a pair of thin metal boots. * R HP:Healthy SP:Good MV:Fresh > Gaishin stops using a backpack. * R HP:Healthy SP:Good MV:Fresh > Maple drops a pair of thin metal boots. * R HP:Healthy SP:Good MV:Fresh > Maple wears a pair of thick metal boots on his feet. * R HP:Healthy SP:Good MV:Fresh > Gaishin wears a burnished metal breastplate on his body. * R HP:Healthy SP:Good MV:Fresh > Maple drops a set of chainmail sleeves. * R HP:Healthy SP:Good MV:Fresh > You are now a member of Tarn's group. * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a great claymore from a backpack. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a set of fine brown robes. * R HP:Healthy SP:Good MV:Fresh > Maple drops a set of fine brown robes. * R HP:Healthy SP:Good MV:Fresh > Gaishin wears a backpack on his back. * R HP:Healthy SP:Good MV:Fresh > Maple wears a dark, hooded cloak about his body. * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a high-cantled saddle from a backpack. * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a bridle made of leather from a backpack. * R HP:Healthy SP:Good MV:Fresh > look Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] Robes of fine brown wool, smudged with ink stains, lie in a folded pile. A set of chainmail sleeves lie upon the ground. A pair of thin but sturdy metal boots stands here. The corpse of a flock of ravens is lying here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Gaishin slides a cheap brass ring on to his left ring finger. * R HP:Healthy SP:Good MV:Fresh > Maple narrates 'cackle need vambraces *hurl*' * R HP:Healthy SP:Good MV:Fresh > Maple says 'woo!' * R HP:Healthy SP:Good MV:Fresh > Tarn narrates 'well that was fun' * R HP:Healthy SP:Good MV:Fresh > Someone narrates 'i lost my link in tear fade, lost all my stuff, now i'm in the dark' * R HP:Healthy SP:Good MV:Fresh > Maple says 'go home' * R HP:Healthy SP:Good MV:Fresh > Gaishin eats a raw side of meat. * R HP:Healthy SP:Good MV:Fresh > Gaishin eats a raw side of meat. * R HP:Healthy SP:Good MV:Fresh > Tarn says 'why bro?' * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a water skin from a backpack. * R HP:Healthy SP:Good MV:Fresh > Gaishin drinks water from a water skin. * R HP:Healthy SP:Good MV:Fresh > Gaishin drinks water from a water skin. * R HP:Healthy SP:Good MV:Fresh > diagnose maple Maple has quite a few wounds. * R HP:Healthy SP:Good MV:Fresh > Maple says 'need to turn in scalp :)' * R HP:Healthy SP:Good MV:Fresh > A mirrored lantern held by Maple begins to dim a little. * R HP:Healthy SP:Good MV:Fresh > Maple says 'and rank!' * R HP:Healthy SP:Good MV:Fresh > Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Good MV:Fresh > Tarn says 'we are 3 grim users and a level 40 channie' * R HP:Healthy SP:Good MV:Fresh > say if they had more they would have brought it You say 'if they had more they would have brought it' * R HP:Healthy SP:Good MV:Fresh > Jamila narrates 'Amino in blight now' * R HP:Healthy SP:Good MV:Fresh > Tarn nods at you. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Maple says 'not smart' * R HP:Healthy SP:Good MV:Full > Maple blasts someone's body into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Good MV:Full > notice You start paying increased attention to your surroundings. * R HP:Healthy SP:Good MV:Full > Gaishin says 'let me put saddle and bridle on me horsie' * R HP:Healthy SP:Good MV:Full > Gaishin says 'brb' * R HP:Healthy SP:Good MV:Full > A warhorse flickers its ears. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Good MV:Full > Gaishin leaves south riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn says 'shut up you jsut wann arank' * R HP:Healthy SP:Good MV:Full > Tarn pokes Maple in the ribs. * R HP:Healthy SP:Good MV:Full > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Gaishin says 'lez rest horses a bit' * R HP:Healthy SP:Good MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Good MV:Full > Maple puts a pair of steel-backed gauntlets in a backpack. Maple puts the war scalp of Khellendros the Trolloc in a backpack. Tarn says 'not hitting just exhanging yells' * R HP:Healthy SP:Good MV:Full > Tarn bellows 'pansy ass monkeys' * R HP:Healthy SP:Good MV:Full > Maple bellows 'suck it bitch' * R HP:Healthy SP:Good MV:Full > The sun sets. A mirrored lantern held by Maple is definitely fading. * R HP:Healthy SP:Strong MV:Fresh > Noikor bellows 'f@N' * R HP:Healthy SP:Strong MV:Fresh > Tarn looks at Gaishin. * R HP:Healthy SP:Strong MV:Fresh > Ebos bellows 'JvLM CM' Maple bellows 'who's the man' * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Noikor bellows 'c[xo D[v zkNZu Dj hC^r' * R HP:Healthy SP:Strong MV:Fresh > Maple bellows 'who the fuck is the man' Tarn says 'long time gaishin' * R HP:Healthy SP:Strong MV:Fresh > A warhorse swishes the flies off its back with its tail. * R HP:Healthy SP:Strong MV:Fresh > Gaishin nods in agreement. * R HP:Healthy SP:Strong MV:Fresh > Maple bellows 'yeah thats what i thought' * R HP:Healthy SP:Strong MV:Fresh > Maple gets a raw side of meat from a backpack. * R HP:Healthy SP:Strong MV:Fresh > Maple eats a raw side of meat. * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'i took a 3 week break from mud altogether' * R HP:Healthy SP:Strong MV:Fresh > Tarn nods in agreement. * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'was traveling around' * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'still a bg?' * R HP:Healthy SP:Strong MV:Fresh > Gaishin nods in agreement. * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'guiness is coming' * R HP:Healthy SP:Strong MV:Fresh > Tarn throws back his head and cackles with insane glee! * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'hahahahaha' * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'who da man :P' * R HP:Healthy SP:Strong MV:Fresh > Gaishin puts a great claymore in a backpack. * R HP:Healthy SP:Strong MV:Fresh > Gaishin puts a water skin in a backpack. * R HP:Healthy SP:Strong MV:Fresh > The night has begun. A mirrored lantern held by Maple is about to go out! Tarn says 'dude are you drunk?' * R HP:Healthy SP:Strong MV:Fresh > Tarn peers closely at Maple, trying to figure him out. * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'lick my grim axe wielding nut sack *cackle*' * R HP:Healthy SP:Strong MV:Fresh > Maple ponders life, the universe, and everything. * R HP:Healthy SP:Strong MV:Fresh > Maple shrugs helplessly. * R HP:Healthy SP:Strong MV:Fresh > Gaishin gets a coach ticket from a sack. * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Gaishin drops a coach ticket. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Gaishin spits over his shoulder. * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Tarn says 'spam for when they scout' * R HP:Healthy SP:Strong MV:Full > alias 4 channel 'blind' ebos Ok. * R HP:Healthy SP:Strong MV:Full > alias 5 channel 'blind' amino Ok. * R HP:Healthy SP:Strong MV:Full > A mirrored lantern held by Maple has gone out! * R HP:Healthy SP:Strong MV:Fresh > Jamila narrates 'they still in blight' * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'i'm the oonly person on this mud who can pk drunk other then goliath' * R HP:Healthy SP:Strong MV:Fresh > Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'yeah right boy' * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'i pk drunk 90% of the time' * R HP:Healthy SP:Strong MV:Fresh > Gaishin giggles. * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'dude venic pk'd drink' * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'awesome' * R HP:Healthy SP:Strong MV:Fresh > Rohan narrates 'heh everyone thinks they can pk while they are drunk :P' * R HP:Healthy SP:Strong MV:Fresh > Maple says 'i know venic irl he is stupid when he's drunk' * R HP:Healthy SP:Strong MV:Fresh > Gaishin narrates 'i do!!!!!!!!' * R HP:Healthy SP:Strong MV:Fresh > Guiness narrates 'it's true ' * R HP:Healthy SP:Strong MV:Fresh > Rhiale narrates 'of course they do. they're drunk. :)' * R HP:Healthy SP:Strong MV:Fresh > Maple says 'i've carried his ass to the bathroom so many times' * R HP:Healthy SP:Strong MV:Fresh > Maple spits over his shoulder. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A slip of paper has been abandoned here. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Gaishin narrates 'i think i can pk on any drug too!' * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A small stick is lying on the ground here. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Maple bellows 'suck it bitch' * R HP:Healthy SP:Strong MV:Full > Guiness narrates 'I play better when I'm drunk' * R HP:Healthy SP:Strong MV:Full > Maple blasts the stick's roots into bloody fragments! The stick is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear the stick's death cry. * R HP:Healthy SP:Strong MV:Full > Tarn narrates 'pk on shroomers' * R HP:Healthy SP:Strong MV:Full > Maple says 'frag :)' * R HP:Healthy SP:Strong MV:Full > Gaishin narrates 'besides lsd. . .i proved that one wrong once' * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Maple says 'i wanna go rank!' * R HP:Healthy SP:Strong MV:Full > Tarn slaps Maple. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Maple says 'when venic drunk he cna't even sit in chari' * R HP:Healthy SP:Strong MV:Full > Maple says 'and i gotta carrie his skinney ass to the pisser' * R HP:Healthy SP:Strong MV:Full > Gaishin giggles. Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Gaishin says 'that like lerk' * R HP:Healthy SP:Strong MV:Full > Gaishin says 'i've seen him pass out on the keyboard' * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Full MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Full MV:Full > Guiness tells you 'which trol is beaten up most ?' * R HP:Healthy SP:Full MV:Full > Maple bellows 'i quoete easy muther fuck'n e when i say, 'FUCK U BITCH'' * R HP:Healthy SP:Full MV:Full > Maple shouts 'SUck it' * R HP:Healthy SP:Full MV:Full > Guiness tells you 'I go for a stabbie' * R HP:Healthy SP:Full MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Full MV:Full > The blighted tree barely tickles Maple's body with its hit. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! * R HP:Healthy SP:Full MV:Full > reply none of em now probably You reply to Guiness 'none of em now probably' * R HP:Healthy SP:Full MV:Full > The blighted tree barely tickles Gaishin's body with its hit. Tarn swiftly dodges the blighted tree's attempt to hit him. Maple blasts the blighted tree's right leg into bloody fragments! The blighted tree tickles Maple's head with its hit. * R HP:Healthy SP:Full MV:Full > Maple says 'doh!' * R HP:Healthy SP:Full MV:Full > Tarn blasts the blighted tree's body into bloody fragments! The blighted tree tickles Gaishin's body with its hit. Tarn swiftly dodges the blighted tree's attempt to hit him. Maple blasts the blighted tree's right leg into bloody fragments! The blighted tree tickles Maple's body with its hit. * R HP:Healthy SP:Full MV:Full > Guiness tells you 'bleh then I wont go' * R HP:Healthy SP:Full MV:Full > k tree Gaishin sends the blighted tree sprawling with a powerful bash! * R HP:Healthy SP:Full MV:Full > You pierce the blighted tree's body very hard. * R HP:Healthy SP:Full MV:Full - Maple: Battered - the blighted tree: Battered > You pierce the blighted tree's right leg very hard. Tarn blasts the blighted tree's body into bloody fragments! Gaishin blasts the blighted tree's head into bloody fragments! The blighted tree barely tickles Tarn's right leg with its hit. Maple blasts the blighted tree's body into bloody fragments! The blighted tree barely tickles Maple's body with its hit. * R HP:Healthy SP:Full MV:Full - Maple: Battered - the blighted tree: Critical > A shrill piercing scream reverberates through the area. You pierce the blighted tree's body hard. The blighted tree is mortally wounded, and will die soon, if not aided. * R HP:Healthy SP:Full MV:Full - the blighted tree: Incapacitated > You pierce the blighted tree's left leg into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. Tarn blasts the blighted tree's head into bloody fragments! Gaishin blasts the blighted tree's left leg into bloody fragments! The blighted tree tries to hit Tarn, but he dodges the attack. * R HP:Healthy SP:Full MV:Full > Maple blasts the blighted tree's left arm into bloody fragments! * R HP:Healthy SP:Full MV:Full > Tarn says 'say hello to my thiefy friend' * R HP:Healthy SP:Full MV:Full > Maple blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. Gaishin tries to blast the blighted tree, but it deflects the blow. The blighted tree tickles Gaishin's body with its hit. * R HP:Healthy SP:Full MV:Full > Maple narrates 'shouting in the blight :)' * R HP:Healthy SP:Full MV:Full > Guiness nods in agreement. * R HP:Healthy SP:Full MV:Full > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * R HP:Healthy SP:Full MV:Full > Gaishin blasts the blighted tree's body into bloody fragments! The blighted tree hits Gaishin's body. Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * R HP:Healthy SP:Full MV:Full > reply course i dodge so i can't judge.. Maple blasts the blighted tree's left hand into bloody fragments! You reply to Guiness 'course i dodge so i can't judge..' * R HP:Healthy SP:Full MV:Full > Maple blasts the blighted tree's left leg into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy SP:Full MV:Full > Maple licks Guiness. * R HP:Healthy SP:Full MV:Full > Maple says 'rank 5!' * R HP:Healthy SP:Full MV:Full > Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Full MV:Full > reply i ice spiked ebos quite a bit Tarn looks at Guiness. * R HP:Healthy SP:Full MV:Full > You reply to Guiness 'i ice spiked ebos quite a bit' * R HP:Healthy SP:Full MV:Full > Maple says 'oh my god' * R HP:Healthy SP:Full MV:Full > Maple says 'ahahahahahaha' Tarn says 'its no rank 6' * R HP:Healthy SP:Full MV:Full > A warhorse flickers its ears. * R HP:Healthy SP:Full MV:Full > Nydoas narrates 'maple is now my favorite BG' * R HP:Healthy SP:Full MV:Full > Someone narrates 'does linkless rent, EVERwork!?' * R HP:Healthy SP:Full MV:Full > Gaishin narrates '*growl*' * R HP:Healthy SP:Full MV:Full > Maple narrates 'y dat nydoas?' * R HP:Healthy SP:Full MV:Full > Tarn narrates 'dude, Paitar' * R HP:Healthy SP:Full MV:Full > Someone bellows 'HwwDi m GvD UnD@ _ a]wE` Puk iQRdS Iywd FkXD YCD TH[ ?M T_g rTf O]` tCj CiBM _sj^ c @c B DiOE AHKVh kNuVVXwG \_K B bRbZ uF' * R HP:Healthy SP:Full MV:Full > Maple narrates 'shut up gaishin, i order you around now ' * R HP:Healthy SP:Full MV:Full > Maple pukes. * R HP:Healthy SP:Full MV:Full > Gaishin narrates '*growl*' * R HP:Healthy SP:Full MV:Full > You are hungry. * R HP:Healthy SP:Bursting MV:Fresh > get meat pack You get a large slab of meat from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > eat meat You eat the meat. * R HP:Healthy SP:Bursting MV:Fresh > Maple narrates 'i missed the :P' * R HP:Healthy SP:Bursting MV:Fresh > Maple sits down and rests. * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'stash your horse somewhere bro?' * R HP:Healthy SP:Bursting MV:Fresh > look Guiness nods in agreement. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'wounded, i was shouting' The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] The corpse of the blighted tree is lying here. [3] Guiness of Tarabon is resting here. Maple the Squire is resting here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Fresh > Nydoas narrates 'paitar is cool cuz of his trivianess, but maple, nin a newbie kit and shouting in the blight, that's like 4 tiems the balls anyone else ahs' * R HP:Healthy SP:Bursting MV:Fresh > Maple chuckles politely. * R HP:Healthy SP:Bursting MV:Fresh > Nydoas narrates 'has even' Tarn falls down laughing. * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'ok whats the plan?' * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'we got 3 most likely at a patrol' * R HP:Healthy SP:Bursting MV:Fresh > A warhorse lays its ears flat against its neck. * R HP:Healthy SP:Bursting MV:Fresh > Guiness sighs loudly. * R HP:Healthy SP:Bursting MV:Fresh > Tarn gets a water skin from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Bursting MV:Fresh > Tarn hides a water skin. * R HP:Healthy SP:Bursting MV:Fresh > Tarn gets a water skin from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'smelly horses in zone' * R HP:Healthy SP:Bursting MV:Fresh > Guiness stops resting, and clambers on his feet. * R HP:Healthy SP:Bursting MV:Fresh > look The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] The corpse of the blighted tree is lying here. [3] You notice a water skin is hidden here. Guiness of Tarabon is standing here. Maple the Squire is resting here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Fresh > Tarn gets a water skin from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Guiness says 'need one badge and def is 250' * R HP:Healthy SP:Bursting MV:Fresh > Maple narrates 'horses in zone' Tarn drinks water from a water skin. * R HP:Healthy SP:Bursting MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:Bursting MV:Fresh > Mereth narrates 'He's roleplaying. >:)' * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'ok lets go find em eh' * R HP:Healthy SP:Bursting MV:Fresh > Maple gets the war scalp of Khellendros the Trolloc from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'stand maple' * R HP:Healthy SP:Bursting MV:Fresh > Nydoas narrates '*chuckle*' * R HP:Healthy SP:Bursting MV:Fresh > Maple licks his scalp * R HP:Healthy SP:Bursting MV:Fresh > Maple licks his scalp * R HP:Healthy SP:Bursting MV:Fresh > Maple licks his scalp * R HP:Healthy SP:Bursting MV:Fresh > Gaishin narrates 'BG's bleed alcohol. . . .' * R HP:Healthy SP:Bursting MV:Fresh > A shrill piercing scream reverberates through the area. Tarn slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Guiness ponders life, the universe, and everything. Tarn slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Tarn slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Guiness slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'i'm wounded dude hold up' * R HP:Healthy SP:Bursting MV:Fresh > Guiness says 'peace out' * R HP:Healthy SP:Bursting MV:Fresh > Maple puts the war scalp of Khellendros the Trolloc in a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'rest'n hps takes a while dude' * R HP:Healthy SP:Bursting MV:Fresh > say i have full sps i can spare a heal You say 'i have full sps i can spare a heal' * R HP:Healthy SP:Bursting MV:Fresh > Someone bellows 'u EYEr uRpYFG \q PhpNmm fV w@U SJ NUwx iqv?omuz' * R HP:Healthy SP:Bursting MV:Fresh > Tarn nods in agreement. * R HP:Healthy SP:Bursting MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh > Maple bellows 'suck it bitch' * R HP:Healthy SP:Bursting MV:Fresh > Maple bellows 'suck it bitch' * R HP:Healthy SP:Bursting MV:Fresh > ccw maple Maple bellows 'suck it bitch' * R HP:Healthy SP:Bursting MV:Fresh > Maple bellows 'suck it bitch' Maple bellows 'suck it bitch':Fresh > [channel 'cure critical wounds'] You begin to weave the appropriate flows... Maple bellows 'suck it bitch' -- Tarn says 'heal the drunk monkey' +* Ok. You channel flows of Air and Spirit into Maple, healing him. * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'q Vw\v qfPQTz eK VIRwwM fS oqt uZ Q_[k _QzTfmBI' Maple licks Tarn. * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'l QMDU hhJAcd PH lyJELP sY KMH yM otX[ ]AecF?Io' * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'Y vzWS VjOSrG zQ gud?wh BW gNj zH GFLw P^rHwB_^' release * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'w SWlF AIkl`u nU hxDrlk EY OSO Ky qAym ^vyv_Dqb' * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'b zwMU vWBvgk WX ?HEkxC So eqH bn oOcE LJxHPJCa' * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'T Rheu `e?efk uL yEu\DU NW eVg lm eWrr @CAijwFT' Ok. * R HP:Healthy SP:None MV:Fresh > Maple bellows 'suck it bitch' * R HP:Healthy SP:None MV:Fresh > diagnose maple Maple has some small wounds and bruises. * R HP:Healthy SP:None MV:Fresh > Tarn looks at Maple. * R HP:Healthy SP:None MV:Fresh > Someone bellows 'b ?aIY UbPaNM zh dE`Pw_ FJ \ZH JO ^\qK sXCYZUoB' Maple bellows 'who da man' * R HP:Healthy SP:None MV:Fresh > Tarn says 'stand now' * R HP:Healthy SP:None MV:Fresh > Maple bellows 'who da man' * R HP:Healthy SP:None MV:Fresh > Maple stops resting, and clambers on his feet. * R HP:Healthy SP:None MV:Fresh > Someone bellows 'JKT_ UW jQ_ LSZnAM G\lTca' Maple licks Tarn. * R HP:Healthy SP:None MV:Fresh > Someone bellows '\dlQ ae XNn j]mUYm z`NCEG' * R HP:Healthy SP:None MV:Fresh > Someone bellows 'T]eI UE AOW @rSu_C YInn\A' * R HP:Healthy SP:None MV:Fresh > Someone bellows 'v`@@ Aa cjp yBvyAJ S`BZvn' Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness of Tarabon is standing here. A trolloc is here ruling a group of trollocs. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:None MV:Full > Gaishin tries to blast a Dhai'mon trolloc, but he deflects the blow. Someone bellows 'iz]O Vk Lve uPm_Rn KobAcK' * R HP:Healthy SP:None MV:Full > Someone bellows '[zSP ]N x?W RbsA_\ ZZCFYh' * R HP:Healthy SP:None MV:Full > A Dhai'mon trolloc tickles Gaishin's head with his hit. Gaishin blasts a Dhai'mon trolloc's left leg into bloody fragments! Someone bellows 'lkAR @U gJR zabpAm g`KOA_' * R HP:Healthy SP:None MV:Full > Someone bellows 'HzlG pk SUQ ^TZysf mPqHC`' Maple says 'shut up dude' * R HP:Healthy SP:None MV:Full > Someone bellows 'Lonm Xw B`\ WGgu_H CXIEjv' * R HP:Healthy SP:None MV:Full > Someone bellows 'ysg? pd tQG K^Etf_ tKmwTC' * R HP:Healthy SP:None MV:Full > Someone bellows 'dHvt NN _Xz wTOG?O LokGvg' * R HP:Healthy SP:None MV:Full > Maple blasts a Dhai'mon trolloc's body extremely hard. * R HP:Healthy SP:None MV:Full > A Dhai'mon trolloc tickles Gaishin's body with his hit. Gaishin blasts a Dhai'mon trolloc's left leg into bloody fragments! * R HP:Healthy SP:None MV:Full > Guiness pierces a Dhai'mon trolloc's right leg very hard. * R HP:Healthy SP:None MV:Full > Guiness pierces a Dhai'mon trolloc's right leg hard. * R HP:Healthy SP:None MV:Full > Tarn blasts a Dhai'mon trolloc's body very hard. * R HP:Healthy SP:None MV:Full > Tarn blasts a Dhai'mon trolloc's left leg very hard. Guiness pierces a Dhai'mon trolloc's left leg. Maple blasts a Dhai'mon trolloc's body into bloody fragments! A Dhai'mon trolloc barely tickles Gaishin's body with his hit. Gaishin blasts a Dhai'mon trolloc's body into bloody fragments! Maple sends a Dhai'mon trolloc sprawling with a powerful bash! * R HP:Healthy SP:None MV:Full > k trolloc You pierce a Dhai'mon trolloc's right leg hard. A Dhai'mon trolloc is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a Dhai'mon trolloc's death cry. * R HP:Healthy SP:None MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] A bundle of chainmail lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A young trolloc is here, growling with a deep bloodlust. A young trolloc is here, growling with a deep bloodlust. A fade emerges from the shadows as you pass by. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:None MV:Full > Gaishin blasts a ramshorned trolloc's body very hard. * R HP:Healthy SP:None MV:Full > A ramshorned trolloc cleaves Gaishin's body. A ramshorned trolloc joins a ramshorned trolloc's fight! A Ghar'ghael trolloc joins a ramshorned trolloc's fight! A Ghar'ghael trolloc joins a ramshorned trolloc's fight! A fade joins a Ghar'ghael trolloc's fight! Gaishin tries to blast a ramshorned trolloc, but he parries successfully. * R HP:Healthy SP:None MV:Full > Tarn blasts a ramshorned trolloc's body. * R HP:Healthy SP:None MV:Full > Tarn blasts a ramshorned trolloc's head very hard. A fade tickles Maple's body with his slash. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A Ghar'ghael trolloc tickles Maple's body with his slash. A ramshorned trolloc tickles Tarn's right hand with his cleave. A ramshorned trolloc barely cleaves Gaishin's body. Gaishin blasts a ramshorned trolloc's body extremely hard. Maple narrates 'did you all know i have aliases made for most common typo's when i'm drunk?' * R HP:Healthy SP:None MV:Full - a Ghar'ghael trolloc: Scratched > A fade wipes his boots in the face of Maple! * R HP:Healthy SP:None MV:Full - a Ghar'ghael trolloc: Scratched > You pierce a Ghar'ghael trolloc's body hard. Tarn blasts a ramshorned trolloc's left arm very hard. A Ghar'ghael trolloc tries to slash you, but you parry successfully. A Ghar'ghael trolloc barely slashes Maple's body. A ramshorned trolloc barely cleaves Tarn's body. A ramshorned trolloc tickles Gaishin's head with his cleave. * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > Tarn narrates 'guiness we killing patrol' * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > A fade avoids being bashed by Maple who loses his balance and falls! * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin sends a ramshorned trolloc sprawling with a powerful bash! * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > embrace You try to pierce a Ghar'ghael trolloc, but he deflects the blow. A fade gazes deeply at Maple... Maple looks very strange, glaring about with a sense of panic. A fade barely tickles Maple's right foot with his slash. A Ghar'ghael trolloc tries to slash you, but you parry successfully. A Ghar'ghael trolloc tickles Maple's body with his slash. A ramshorned trolloc tickles Tarn's body with his cleave. Gaishin blasts a ramshorned trolloc's body extremely hard. * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness narrates 'nod' * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a ramshorned trolloc's left leg very hard. * R HP:Healthy SP:Bursting MV:Fresh - a Ghar'ghael trolloc: Scratched > Maple panics, and attempts to flee! * R HP:Healthy SP:Bursting MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade Maple leaves west riding a warhorse. Tarn sends a ramshorned trolloc sprawling with a powerful bash! [channel 'ice spikes']ting MV:Fresh - a Ghar'ghael trolloc: Scratched > You begin to weave the appropriate flows... +* Guiness pierces a ramshorned trolloc's body very hard. A Ghar'ghael trolloc joins a Ghar'ghael trolloc's fight! A fade joins a Ghar'ghael trolloc's fight! Tarn blasts a ramshorned trolloc's right arm into bloody fragments! You swiftly dodge a Ghar'ghael trolloc's attempt to slash you. Gaishin blasts a ramshorned trolloc's body into bloody fragments! - Guiness pierces a ramshorned trolloc's left foot hard. = Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Healthy SP:Full MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade A fade tickles Gaishin's left leg with his slash. A Ghar'ghael trolloc tickles Tarn's body with his slash. Guiness pierces a ramshorned trolloc's left leg hard. You try to pierce a Ghar'ghael trolloc, but he deflects the blow. Tarn blasts a ramshorned trolloc's body very hard. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A ramshorned trolloc tickles Gaishin's right leg with his cleave. Gaishin blasts a ramshorned trolloc's right leg extremely hard. [channel 'ice spikes'] You begin to weave the appropriate flows... - A fade barely slashes Gaishin's body. A Ghar'ghael trolloc tickles Tarn's right leg with his slash. Guiness pierces a ramshorned trolloc's body hard. A Ghar'ghael trolloc tries to slash you, but you parry successfully. A ramshorned trolloc barely tickles Tarn's left leg with his cleave. A ramshorned trolloc cleaves Gaishin's body. = Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Healthy SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin sends a ramshorned trolloc sprawling with a powerful bash! * R HP:Healthy SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade Tarn sends a ramshorned trolloc sprawling with a powerful bash! [channel 'ice spikes'] You begin to weave the appropriate flows... =+ Guiness pierces a ramshorned trolloc's body. * A fade barely slashes Gaishin's right arm. A Ghar'ghael trolloc barely slashes Tarn's body. Guiness pierces a ramshorned trolloc's body hard. Tarn blasts a ramshorned trolloc's right leg into bloody fragments! A Ghar'ghael trolloc slashes your head. Gaishin blasts a ramshorned trolloc's body extremely hard. Ouch! You couldn't maintain the flows. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade [channel 'ice spikes'] You begin to weave the appropriate flows... +* A fade barely slashes Gaishin's body. A Ghar'ghael trolloc tickles Tarn's body with his slash. Guiness pierces a ramshorned trolloc's body hard. Tarn blasts a ramshorned trolloc's body very hard. A Ghar'ghael trolloc tries to slash you, but you parry successfully. Gaishin blasts a ramshorned trolloc's body extremely hard. A ramshorned trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a ramshorned trolloc's death cry. Maple has arrived from the west, riding a warhorse. + Guiness pierces a ramshorned trolloc's body hard. = A fade swiftly dodges Gaishin's attempt to blast him. -= Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a fade's body into bloody fragments! A fade swirls about with a black sword, slicing across Gaishin's body. Guiness pierces a ramshorned trolloc's body very hard. A fade barely slashes Gaishin's left leg. A Ghar'ghael trolloc barely slashes Tarn's left arm. You try to pierce a Ghar'ghael trolloc, but he deflects the blow. Tarn blasts a ramshorned trolloc's right leg into bloody fragments! A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A ramshorned trolloc barely cleaves Tarn's body. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a ramshorned trolloc's head. You try to pierce a Ghar'ghael trolloc, but he deflects the blow. is fade [channel 'ice spikes']rong MV:Fresh - a Ghar'ghael trolloc: Scratched > You begin to weave the appropriate flows... A fade kicks Gaishin in solar plexus, Gaishin is rendered breathless! ** Gaishin tries to blast a fade, but he deflects the blow. Guiness pierces a ramshorned trolloc's right leg hard. A Ghar'ghael trolloc tickles Tarn's body with his slash. Tarn blasts a ramshorned trolloc's body hard. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A ramshorned trolloc tickles Tarn's right leg with his cleave. - Guiness pierces a ramshorned trolloc's right leg hard. = Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a fade's right hand into bloody fragments! Guiness pierces a ramshorned trolloc's body. A ramshorned trolloc is dead! R.I.P. Your blood freezes as you hear a ramshorned trolloc's death cry. A fade slashes Gaishin's right leg. A Ghar'ghael trolloc barely tickles Tarn's left leg with his slash. A fade panics, and attempts to flee! You try to pierce a Ghar'ghael trolloc, but he parries successfully. A Ghar'ghael trolloc tries to slash you, but you parry successfully. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a Ghar'ghael trolloc's right leg hard. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade Tarn narrates 'Maple any readon you fleeing and running arround the blight?' [channel 'ice spikes']rong MV:Fresh - a Ghar'ghael trolloc: Scratched > You begin to weave the appropriate flows... - Guiness pierces a Ghar'ghael trolloc's body hard. *+ A fade hisses 'Another time and another place, Gaishin.' A fade steps back into the shadows. A Ghar'ghael trolloc stops following a fade. A Ghar'ghael trolloc stops following a fade. Guiness pierces a Ghar'ghael trolloc's body very hard. Tarn blasts a Ghar'ghael trolloc's head very hard. A Ghar'ghael trolloc barely slashes Tarn's body. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. Maple blasts a Ghar'ghael trolloc's body very hard. =- Nobody here by that name. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a Ghar'ghael trolloc's body very hard. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Maple tries to blast a Ghar'ghael trolloc, but he deflects the blow. Guiness pierces a Ghar'ghael trolloc's left foot extremely hard. A Ghar'ghael trolloc barely tickles Tarn's left leg with his slash. You try to pierce a Ghar'ghael trolloc, but he parries successfully. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. release * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Tarn sends a Ghar'ghael trolloc sprawling with a powerful bash! * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Ok. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a Ghar'ghael trolloc's head into bloody fragments! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a Ghar'ghael trolloc's right arm hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a Ghar'ghael trolloc's body into bloody fragments! Maple blasts a Ghar'ghael trolloc's left leg into bloody fragments! A Ghar'ghael trolloc is incapacitated and will slowly die, if not aided. Guiness pierces a Ghar'ghael trolloc's body extremely hard. A Ghar'ghael trolloc is dead! R.I.P. Your blood freezes as you hear a Ghar'ghael trolloc's death cry. You pierce a Ghar'ghael trolloc's left foot. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a Ghar'ghael trolloc's body into bloody fragments! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Hurt > Guiness pierces a Ghar'ghael trolloc's body hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Hurt > Guiness pierces a Ghar'ghael trolloc's body hard. You barely pierce a Ghar'ghael trolloc's left arm. A Ghar'ghael trolloc tries to slash you, but you parry successfully. Guiness tries to pierce a Ghar'ghael trolloc, but he deflects the blow. You pierce a Ghar'ghael trolloc's head. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > A shrill piercing scream reverberates through the area. Guiness gets a raw side of meat from the corpse of a ramshorned trolloc. Guiness gets a raw side of meat from the corpse of a ramshorned trolloc. Maple narrates 'fade was on me and i'm not into that' * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > Guiness eats a raw side of meat. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > A Ghar'ghael trolloc avoids being bashed by Gaishin who loses his balance and falls! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > Maple blasts a Ghar'ghael trolloc's left leg extremely hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > Maple blasts a Ghar'ghael trolloc's body extremely hard. Guiness pierces a Ghar'ghael trolloc's body extremely hard. You try to pierce a Ghar'ghael trolloc, but he parries successfully. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Battered > Guiness pierces a Ghar'ghael trolloc's body hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Battered > Tarn blasts a Ghar'ghael trolloc's left leg extremely hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Beaten > Gaishin clambers to his feet. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Beaten > Gaishin blasts a Ghar'ghael trolloc's right leg into bloody fragments! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Beaten > Tarn blasts a Ghar'ghael trolloc's right arm very hard. Maple blasts a Ghar'ghael trolloc's body into bloody fragments! A Ghar'ghael trolloc is incapacitated and will slowly die, if not aided. Guiness pierces a Ghar'ghael trolloc's right leg extremely hard. A Ghar'ghael trolloc is dead! R.I.P. Your blood freezes as you hear a Ghar'ghael trolloc's death cry. * R HP:Scratched SP:None MV:Fresh > Guiness drops a raw side of meat. * R HP:Scratched SP:None MV:Fresh > k trolloc Gaishin gets five copper pennys from the corpse of a Ghar'ghael trolloc. Gaishin gets five copper pennys from the corpse of a Ghar'ghael trolloc. Gaishin gets two copper pennys from the corpse of a ramshorned trolloc. Gaishin gets two copper pennys from the corpse of a ramshorned trolloc. They aren't here. * R HP:Scratched SP:None MV:Fresh > get meat You get a raw side of meat. * R HP:Scratched SP:None MV:Fresh > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Scratched SP:None MV:Fresh > Tarn says 'there we go' * R HP:Scratched SP:None MV:Fresh > look Gaishin puts some coins in a backpack. * R HP:Scratched SP:None MV:Fresh > The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] The corpse of a Ghar'ghael trolloc is lying here. [2] The corpse of a ramshorned trolloc is lying here. [2] Maple the Squire is standing here, riding a warhorse. Guiness of Tarabon is standing here. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. A rat scurries around trying to get out of sight. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:None MV:Full > Gaishin blasts a Dha'vol trolloc's body very hard. * R HP:Scratched SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is here, fighting a Dha'vol trolloc, riding a gray palfrey. A Dha'vol trolloc is here, fighting Gaishin. A rat scurries around trying to get out of sight. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:None MV:Full > A rat now follows Maple. A shrill piercing scream reverberates through the area. A Dha'vol trolloc cleaves Gaishin's right arm. Gaishin coughs and shivers. Maple blasts a Dha'vol trolloc's right foot extremely hard. * R HP:Healthy SP:Trickling MV:Fresh > k rat Tarn blasts a Dha'vol trolloc's body hard. * R HP:Healthy SP:Trickling MV:Fresh > Gaishin sends a Dha'vol trolloc sprawling with a powerful bash! You pierce a rat's head hard. A rat panics, and attempts to flee! * R HP:Healthy SP:Trickling MV:Fresh - a rat: Critical > You swiftly dodge a rat's attempt to hit you. You pierce a rat's right hand. A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. Tarn blasts a Dha'vol trolloc's head into bloody fragments! Maple blasts a Dha'vol trolloc's right foot into bloody fragments! Gaishin blasts a Dha'vol trolloc's head into bloody fragments! * R HP:Healthy SP:Trickling MV:Fresh > Tarn blasts a Dha'vol trolloc's body extremely hard. Maple blasts a Dha'vol trolloc's body very hard. Gaishin blasts a Dha'vol trolloc's body into bloody fragments! * R HP:Healthy SP:Trickling MV:Fresh > Tarn blasts a Dha'vol trolloc's body hard. A Dha'vol trolloc is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Dha'vol trolloc's death cry. * R HP:Healthy SP:Trickling MV:Fresh > Gaishin says 'might as well clear the bastages' * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight opens here onto a small clearing. The twitching forest lies in a circle about the clearing, but you are momentarily free from the dark shapes in this clearing. Several stones are piled here, in what looks like the remains of a campfire. A pile of ash lies in the center of the stones. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Gaishin tries to blast a Dha'vol trolloc, but he parries successfully. * R HP:Healthy SP:Trickling MV:Full > Maple blasts a Dha'vol trolloc's right leg extremely hard. * R HP:Healthy SP:Trickling MV:Full > Maple blasts a Dha'vol trolloc's body extremely hard. A Dha'vol trolloc barely cleaves Gaishin's body. Gaishin blasts a Dha'vol trolloc's body extremely hard. * R HP:Healthy SP:Trickling MV:Full > Tarn blasts a Dha'vol trolloc's left arm extremely hard. * R HP:Healthy SP:Trickling MV:Full > Tarn blasts a Dha'vol trolloc's left hand. A Dha'vol trolloc cleaves Gaishin's body. k trolloc * R HP:Healthy SP:Trickling MV:Full > A Dha'vol trolloc avoids being bashed by Maple who loses his balance and falls! * R HP:Healthy SP:Trickling MV:Full > You try to pierce a Dha'vol trolloc, but he parries successfully. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Wounded > You pierce a Dha'vol trolloc's head hard. Gaishin sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Wounded > Guiness pierces a Dha'vol trolloc's right hand hard. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Battered > Guiness pierces a Dha'vol trolloc's body very hard. You pierce a Dha'vol trolloc's body. Tarn blasts a Dha'vol trolloc's right foot into bloody fragments! Gaishin blasts a Dha'vol trolloc's body extremely hard. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Critical > Guiness pierces a Dha'vol trolloc's body. You pierce a Dha'vol trolloc's body. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Critical > Guiness pierces a Dha'vol trolloc's body hard. You barely pierce a Dha'vol trolloc's right arm. A Dha'vol trolloc is mortally wounded, and will die soon, if not aided. Tarn blasts a Dha'vol trolloc's left leg into bloody fragments! A Dha'vol trolloc is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Dha'vol trolloc's death cry. * R HP:Healthy SP:Trickling MV:Full > Maple clambers to his feet. * R HP:Healthy SP:Trickling MV:Full > Gaishin gets two copper pennys from the corpse of a Dha'vol trolloc. * R HP:Healthy SP:Trickling MV:Full > Someone narrates 'i need finely axe' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Gaishin puts some coins in a backpack. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Strong > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Trickling MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. *Ebos* is standing here. *Amino* is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A fade emerges from the shadows as you pass by. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Strong > *Ebos* smites Maple's body very hard. * R HP:Healthy SP:Trickling MV:Strong > *Amino* tries to scythe Guiness, but he deflects the blow. * R HP:Healthy SP:Trickling MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness of Tarabon is here, fighting Amino. Maple the Squire is here, fighting Ebos, riding a warhorse. *Noikor* is here, fighting Guiness. *Ebos* is here, fighting Maple. *Amino* is here, fighting Guiness. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A fade emerges from the shadows as you pass by. Gaishin has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Strong > Maple panics, and attempts to flee! * R HP:Healthy SP:Trickling MV:Strong > *Noikor* slashes Guiness's body very hard. A hideous trolloc joins Ebos's fight! A hideous trolloc joins a hideous trolloc's fight! A Ko'bal trolloc joins a hideous trolloc's fight! A Ko'bal trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! Guiness pierces *Amino*'s body. *Amino* tries to scythe Guiness, but he deflects the blow. Tarn tries to blast *Noikor*, but he deflects the blow. * R HP:Healthy SP:Trickling MV:Strong > Maple leaves east riding a warhorse. * R HP:Healthy SP:Trickling MV:Strong > Gaishin blasts *Ebos*'s body. * R HP:Healthy SP:Trickling MV:Strong > Someone narrates 'someone is raziel' * R HP:Healthy SP:Trickling MV:Strong > Guiness panics, and attempts to flee! * R HP:Healthy SP:Trickling MV:Strong > Guiness leaves east. * R HP:Healthy SP:Trickling MV:Strong > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Strong MV:Strong > *Noikor* slashes Tarn's left leg. *Ebos* smites Gaishin's body hard. Tarn tries to blast *Noikor*, but he parries successfully. A fade tickles Tarn's body with his slash. A Ko'bal trolloc tickles Tarn's left foot with his slash. A Ko'bal trolloc barely tickles Tarn's right leg with his slash. A hideous trolloc tickles Tarn's right hand with its cleave. A hideous trolloc tickles Tarn's head with its cleave. * R HP:Healthy SP:Strong MV:Strong > Gaishin panics, and attempts to flee! blind ebos * R HP:Healthy SP:Strong MV:Strong > Gaishin leaves south riding a gray palfrey. *Ebos* tries to smite you, but you deflect the blow. * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > *Amino* tries to scythe you, but you parry successfully. [channel 'blind'] Impossible! You can't concentrate enough! * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > *Noikor* panics, and attempts to flee! * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > *Noikor* leaves west. * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > A fade misses a kick at your groin, you breathe lighter now... A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > Tarn blasts a hideous trolloc's right arm into bloody fragments! *Amino* scythes your right leg very hard. You pierce *Ebos*'s head. A Ko'bal trolloc tickles Tarn's body with his slash. A Ko'bal trolloc barely slashes Tarn's body. A hideous trolloc tickles Tarn's right foot with its cleave. A hideous trolloc tickles Tarn's left arm with its cleave. * R HP:Scratched SP:Strong MV:Strong - Ebos: Scratched > is ebos *Noikor* has arrived from the west. *Noikor* tries to slash you, but you deflect the blow. > [channel 'ice spikes'] You begin to weave the appropriate flows... *Ebos* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * R HP:Hurt SP:Strong MV:Strong - Ebos: Scratched > *Noikor* slashes your body extremely hard. Tarn blasts a hideous trolloc's left leg very hard. A fade slashes your body. *Amino* scythes your right leg into bloody fragments! *Ebos* smites your body into bloody fragments! A Ko'bal trolloc barely tickles Tarn's right leg with his slash. A Ko'bal trolloc barely tickles Tarn's body with his slash. A hideous trolloc tickles Tarn's body with its cleave. A hideous trolloc tickles Tarn's body with its cleave. * R HP:Battered SP:Strong MV:Strong - Ebos: Scratched > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Battered SP:Strong MV:Strong - Ebos: Scratched > Gaishin leaves east riding a gray palfrey. * R HP:Battered SP:Strong MV:Strong - Ebos: Scratched > f w *Noikor* slashes your left arm into bloody fragments! You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! Tarn blasts a hideous trolloc's right arm into bloody fragments! A fade slashes your left arm. You flee head over heels! You flee head over heels. Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn narrates 'get out' The Blight There is a worn trail here which is quickly swallowed by the shrubs and clotted trees of the Blight. Travel here must be extremely frequent if there is any trail here at all. To the south, the trail dissappears into the trees, but you can see the tracks upon the ground lead north. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Beaten SP:Strong MV:Strong > Tarn narrates 'get out' Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging as you breathe. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > s The enormous worm has arrived from the north. The enormous worm hits your body. You flee head over heels! PANIC! You couldn't escape! A shrill piercing scream reverberates through the area. You pierce the enormous worm's body hard. The enormous worm tries to hit you, but you deflect the blow. The sun rises. Your heartbeat calms down more as you feel less panicked. * R HP:Beaten SP:Strong MV:Full - the enormous worm: Healthy > No way! You're fighting for your life! * R HP:Beaten SP:Strong MV:Full - the enormous worm: Healthy > f s Raziel narrates 'how much send tell please, it's raziel' Tarn narrates 'just of patrol' You panic and attempt to flee!l - the enormous worm: Healthy > You flee head over heels. The Blight There is a worn trail here which is quickly swallowed by the shrubs and clotted trees of the Blight. Travel here must be extremely frequent if there is any trail here at all. To the south, the trail dissappears into the trees, but you can see the tracks upon the ground lead north. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging as you breathe. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Beaten SP:Strong MV:Full > s s The Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out, causing you to think twice about touching anything. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. * R HP:Beaten SP:Strong MV:Full > The Blight The Blight stretches all about, a hideous forest of corrupted nature. Dark shapes twist about, and a foul pestilent smell fills the air. Whatever horrid and twisted creatures who deign to call this region home are surely the creations of the Dark One. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Full > s The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. The blight bear stands on its haunches, roaring madly. * R HP:Beaten SP:Strong MV:Full > s The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow trees with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. A small hole lies in the ground. [ obvious exits: N D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Full > n n n The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. The blight bear stands on its haunches, roaring madly. * R HP:Beaten SP:Strong MV:Full > The Blight The Blight stretches all about, a hideous forest of corrupted nature. Dark shapes twist about, and a foul pestilent smell fills the air. Whatever horrid and twisted creatures who deign to call this region home are surely the creations of the Dark One. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Full > The Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out, causing you to think twice about touching anything. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. * R HP:Beaten SP:Strong MV:Full > The enormous worm has arrived from the north. n * R HP:Beaten SP:Strong MV:Full > The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging as you breathe. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > e The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Beaten SP:Strong MV:Strong > n By the Lake You stand on the southern edge of a long blue lake. You wonder how something so calm and beautiful could have survived the corruption which has fouled the rest of the Blight. The sparkling waters invite you to fill your skins and drink deeply, a respite from the waste of the Blight. Nearer to the center of the lake, the water becomes very dark, though you can't quite tell what it is. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Beaten SP:Strong MV:Strong > n n By the Lake The Blight gives way to a large and clear blue lake. It is astonishing that something so clean and pure can exist in a place as foul as the Blight. The sparkling blue waters invite you closer for a nice refreshing drink or perhaps even a quick bath. The sweat feels almost ingrained upon your skin. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Beaten SP:Strong MV:Strong > The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Guiness of Tarabon is standing here. Maple the Squire is standing here, riding a warhorse. * R HP:Beaten SP:Strong MV:Strong > n n Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > e Guiness leaves east. * R HP:Beaten SP:Strong MV:Strong > The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Noikor* is here, fighting Tarn. A hideous trolloc is here, fighting Tarn. A hideous trolloc is here, fighting Tarn. A Ko'bal trolloc is here, fighting Tarn. A Ko'bal trolloc is here, fighting Tarn. A fade is here, fighting Tarn. Tarn Nachiman, Hunter for the Horn is here, fighting Noikor, riding a gray palfrey. * R HP:Beaten SP:Strong MV:Strong > Tarn panics, and attempts to flee! * R HP:Beaten SP:Strong MV:Strong > w The noxious stench and oppressive heat of the Blight drains your energy! Ouch! A Ko'bal trolloc barely tickles Tarn's body with his slash. A Ko'bal trolloc tickles Tarn's body with his slash. A hideous trolloc barely cleaves Tarn's body. *Noikor* slashes Tarn's body. A hideous trolloc barely cleaves Tarn's right arm. * R HP:Beaten SP:Strong MV:Strong > w Tarn leaves west riding a gray palfrey. * R HP:Beaten SP:Strong MV:Strong > The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is here, fighting Amino, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. *Amino* is here, fighting Maple. *Ebos* is standing here. * R HP:Beaten SP:Strong MV:Strong > w w Gaishin leaves east riding a gray palfrey. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] The corpse of a Dha'vol trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > w The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > s s The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > e A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Beaten SP:Strong MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > e Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > relesae Maple narrates 'come' Arglebargle, glop-glyf!?! * R HP:Beaten SP:Strong MV:Strong > release Ok. * R HP:Beaten SP:None MV:Strong > n A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The Blight The Blight opens here onto a small clearing. The twitching forest lies in a circle about the clearing, but you are momentarily free from the dark shapes in this clearing. Several stones are piled here, in what looks like the remains of a campfire. A pile of ash lies in the center of the stones. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Your mount is too exhausted. * R HP:Beaten SP:None MV:Strong > stat You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 7.0 lbs and wearing 51.9 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 116, Dodging bonus: 88, Parrying bonus: 105 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - ARMOR - LIGHT BALL - NOTICE - NO QUIT * R HP:Beaten SP:None MV:Strong > Tarn narrates 'patrol on me' * R HP:Beaten SP:None MV:Strong > dism You stop riding him. * HP:Beaten SP:None MV:Strong > lead horse Tarn narrates 'everyone ok?' * HP:Beaten SP:None MV:Strong > A warhorse has an indifferent look. * HP:Beaten SP:None MV:Strong > lead horse A warhorse has an indifferent look. * HP:Beaten SP:None MV:Strong > lead horse You start leading him. A warhorse starts following you. * HP:Beaten SP:None MV:Strong > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * HP:Beaten SP:None MV:Strong > embrace ref Maple narrates 'maple running home!' You feel the flows of saidar coursing through your body. [channel 'refresh'] MV:Strong > You begin to weave the appropriate flows... ** Gaishin narrates 'no. . .i runnin' -= Ok. You channel flows of Spirit, and refresh those around you. * HP:Beaten SP:Strong MV:Strong > ride horse A warhorse stops following you. You start riding him. * R HP:Beaten SP:Strong MV:Strong > release The enormous worm has arrived from the south. The day has begun. Ok. * R HP:Beaten SP:None MV:Full > Guiness narrates 'sigh still full' * R HP:Beaten SP:None MV:Full > s Tarn narrates 'so run' The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Full > s The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Full > s The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > e The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] The corpse of a Dha'vol trolloc is lying here. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] The corpse of a Ghar'ghael trolloc is lying here. [2] The corpse of a ramshorned trolloc is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight The Blight stretches on about you. Far off to the north you can see the peaks of the Mountains of Dhoom. The stunted growth continues about you, and you grow weary of this seemingly endless wasted land. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Beaten SP:None MV:Strong > s The Blight Through the endless expanse of decayed and rotting matter, you continue on in despair. You are eager to move on, and escape this foul place. Unfortunately, there appears to be no end in sight. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > Gaishin narrates 'hagged' Maple narrates 'maple bashed amino and ran :)' * R HP:Beaten SP:None MV:Strong > w The Blight The Blight streches out around you. Small hills and stunted growth fill the terrain, leaving a clear path to the east and south. The air is rife with pestilence, the dry earth laden with massive cracks. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Beaten SP:None MV:Strong > s s The blighted tree tries to hit you, but you parry successfully. The blighted tree joins the blighted tree's fight! No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - the blighted tree: Healthy > No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - the blighted tree: Healthy > f s s You panic and attempt to flee! You flee head over heels. The Blight The putrid stench of decomposing plants fills your nostrils. The sharp tang of bile rises in your throat as you look hopelessly for a path to follow. The clammy air clings to your skin, causing droplets of water to bead unpleasantly on your face and clothing. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Beaten SP:None MV:Strong > Gaishin narrates 'gonna die' Alas, you cannot go that way... * R HP:Beaten SP:None MV:Strong > w Rhiale narrates 'hehe' * R HP:Beaten SP:None MV:Strong > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > exits Tarn narrates 'bleh' Obvious exits: North - The Blight East - The Blight South - The Blight * R HP:Beaten SP:None MV:Strong > s The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > e The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A slip of paper has been abandoned here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Edge of the Foothills Here, the low hills roll gently out of the ground. Rougher ground can be seen to the south, as the transition from the Blight into the impenetrable Mountains of Dhoom continues. The rocky ground here supports a few gnarled and twisted trees and scrub, which do nothing to wash the stench of death and decay from the air. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > e Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] Robes of fine brown wool, smudged with ink stains, lie in a folded pile. A set of chainmail sleeves lie upon the ground. A pair of thin but sturdy metal boots stands here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is here flying around. * R HP:Beaten SP:None MV:Strong > Tarn narrates 'amira port out while ya can' * R HP:Beaten SP:None MV:Strong > s Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > Rhiale narrates 'go out and help him guys.' * R HP:Beaten SP:None MV:Strong > narr i don't port :P i'm fine Rohan narrates 'she can't port :P' * R HP:Beaten SP:None MV:Strong > You narrate 'i don't port :P i'm fine' * R HP:Beaten SP:None MV:Strong > notice You stop paying increased attention to your surroundings. * R HP:Beaten SP:None MV:Strong > *Ebos* has arrived from the south. *Amino* has arrived from the south. You swiftly dodge *Amino*'s attempt to scythe you. s * R HP:Beaten SP:None MV:Strong - Amino: Wounded > s No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - Amino: Wounded > No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - Amino: Wounded > f s s s You pierce *Amino*'s body. *Ebos* smites your head into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! You flee head over heels. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. West Path The Mountains of Dhoom tower over this narrow path, the black peaks harsh and foreboding against the sky. The path is just above Tarwin's Gap, which is a long way down a rocky slope to the east. To the north and south, the path continues along the narrow ledge, but a sharp outcropping juts out to the south. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Strong > Bend in the Path Bending sharply here to the north and west, the path avoids a sharp spike of rough granite to the south. To the east, it is a long drop to the bottom of Tarwin's Gap, but it is also a fine view. Pebbles occasionally roll off the path, attesting to the danger of staying here. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > w Around the Spike The path bends sharply around a tall spike of black granite here, leading east and south. The path is a safe width, with more people being able to stand here than at the rest of the path, and Tarwin's Gap cannot be seen from here. The rock walls of the mountain beside this path are chipped and battered, despite the wear and tear of the elements. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s s s s s s Tarn narrates 'I'm beaten' s * R HP:Critical SP:None MV:Tiring > Around the Spike Here, the path slants diagonally to avoid the tall spire of black granite that towers over the path to the east. To the other side, the jagged peaks of the Mountains of Dhoom stand against the sky, looming menacingly over everything. The path continues to the north. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is here flying around. * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > w Alas, you cannot go that way... n * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > w Around the Spike The path bends sharply around a tall spike of black granite here, leading east and south. The path is a safe width, with more people being able to stand here than at the rest of the path, and Tarwin's Gap cannot be seen from here. The rock walls of the mountain beside this path are chipped and battered, despite the wear and tear of the elements. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > e s Bend in the Path Bending sharply here to the north and west, the path avoids a sharp spike of rough granite to the south. To the east, it is a long drop to the bottom of Tarwin's Gap, but it is also a fine view. Pebbles occasionally roll off the path, attesting to the danger of staying here. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > n West Path The Mountains of Dhoom tower over this narrow path, the black peaks harsh and foreboding against the sky. The path is just above Tarwin's Gap, which is a long way down a rocky slope to the east. To the north and south, the path continues along the narrow ledge, but a sharp outcropping juts out to the south. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > e In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s s Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s s s s Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:None MV:Tiring > s Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > s s Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > s Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. dism * R HP:Critical SP:None MV:Tiring > You stop riding him. * HP:Critical SP:None MV:Tiring > s s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] * HP:Critical SP:None MV:Tiring > Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] * HP:Critical SP:None MV:Tiring > notice You start paying increased attention to your surroundings. * HP:Critical SP:None MV:Tiring > s s s Rohan narrates 'this why you should all have vials' * HP:Critical SP:None MV:Tiring > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] * HP:Critical SP:None MV:Tiring > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A rat scurries around trying to get out of sight. * HP:Critical SP:None MV:Tiring > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] You notice a thin mail shirt is hidden here. You notice a basket-hilted broadsword is hidden here. You notice a pair of thin metal leggings is hidden here. You notice a pair of thin metal boots is hidden here. * HP:Critical SP:None MV:Tiring > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] * HP:Critical SP:None MV:Tiring > Tarn narrates 'hagg horse' s * HP:Critical SP:None MV:Tiring > s Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A gory tuft of flesh lies abandoned on the ground. * HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * HP:Critical SP:None MV:Tiring > w By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] * HP:Critical SP:None MV:Tiring > w w In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] A big brown bear growls angrily about him. * HP:Critical SP:None MV:Winded > In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] * HP:Critical SP:None MV:Winded > w w w A big brown bear has arrived from the east. A big brown bear tries to hit you, but you deflect the blow. You try to pierce a big brown bear, but he deflects the blow. A big brown bear tries to hit you, but you deflect the blow. No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > notice w w You stop paying increased attention to your surroundings. * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > A big brown bear swiftly dodges your attempt to pierce him. A big brown bear tries to hit you, but you deflect the blow. ff * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > You pierce a big brown bear's left leg hard. Jamila narrates 'Blagh, forgot this alt has no vials :(' Arglebargle, glop-glyf!?! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Scratched > f You panic and attempt to flee! Tarn narrates 'I do' You flee head over heels. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Tiring > s s In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] A big brown bear growls angrily about him. * HP:Beaten SP:Trickling MV:Tiring > Guiness narrates 'noikor stabbed' Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Tiring > w Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] * HP:Beaten SP:Trickling MV:Tiring > s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Tiring > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Tiring > e A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] * HP:Beaten SP:Trickling MV:Winded > s s A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Winded > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Winded > e A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Winded > s s Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Winded > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Winded > e A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Winded > s s A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Winded > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Winded > e Tarn narrates 'go guiness heh' * HP:Beaten SP:Trickling MV:Winded > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Winded > s s A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] * HP:Beaten SP:Trickling MV:Winded > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] * HP:Beaten SP:Trickling MV:Winded > s Alas, you cannot go that way... w * HP:Beaten SP:Trickling MV:Winded > A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] * HP:Beaten SP:Trickling MV:Winded > w Rohan narrates 'hehe guiness goign to kill em all solo now' * HP:Beaten SP:Trickling MV:Winded > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] * HP:Beaten SP:Trickling MV:Winded > w A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Winded > w A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Weary > w An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. * HP:Beaten SP:Trickling MV:Weary > w Rhiale narrates 'stupid ranger picked up my spear. blah' A Shallow Ravine A small ravine slices through the cracked ground preventing passage to the west and south. A small stand of trees lies to the east while the road lies to the north where it curves northward between the hill and the ravine. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Weary > e An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. * HP:Beaten SP:Trickling MV:Weary > e A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Weary > s Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] * HP:Beaten SP:Trickling MV:Weary > s In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Weary > e The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Weary > s The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] * HP:Beaten SP:Trickling MV:Weary > s The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Haggard > s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] * HP:Beaten SP:Trickling MV:Haggard > w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] * HP:Beaten SP:Trickling MV:Haggard > w A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A water skin made from dried human flesh lies here. * HP:Beaten SP:Trickling MV:Haggard > w Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] * HP:Beaten SP:Trickling MV:Haggard > s A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] * HP:Beaten SP:Trickling MV:Haggard > s A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Haggard > w Amongst the Rubble Blocks of stone little the ground here. Some seem to have been dropped from a height, as they're cracked and broken, as well as sunken into the ground a bit. A mostly destroyed stone tower lies to the west, and was probably the source of most of the stones littering the ground. [ obvious exits: E W ] * HP:Beaten SP:Trickling MV:Haggard > w Tarn narrates 'gaishin you still alive?' In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] * HP:Beaten SP:Trickling MV:Haggard > s You are too exhausted. * HP:Beaten SP:Trickling MV:Haggard > rest Guiness narrates 'he ip' You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * HP:Beaten SP:Trickling MV:Haggard > Jamila narrates 'bah :(' * HP:Beaten SP:Trickling MV:Haggard > Tarn narrates 'bleh, I suck' * HP:Beaten SP:Trickling MV:Haggard > Guiness narrates 'I ot yer eq' * HP:Beaten SP:Trickling MV:Haggard > Gaishin narrates 'yeah!' * HP:Beaten SP:Trickling MV:Haggard > Tarn narrates 'woot' * HP:Beaten SP:Fading MV:Haggard > stand You stop resting, and stand up. * HP:Beaten SP:Fading MV:Haggard > s Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground. [ obvious exits: N S W ] A thin leather set of leggings has been dropped here. A draft horse is standing here. * HP:Beaten SP:Fading MV:Haggard > w A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] * HP:Beaten SP:Fading MV:Haggard > s Tarn narrates 'you mob died gaishin?' A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > w w A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > w w A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] * HP:Beaten SP:Fading MV:Haggard > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] * HP:Beaten SP:Fading MV:Haggard > Gaishin narrates 'yep' * HP:Beaten SP:Fading MV:Haggard > w w You are too exhausted. * HP:Beaten SP:Fading MV:Haggard > You are too exhausted. * HP:Beaten SP:Fading MV:Haggard > s Maple narrates 'i told u to go back to fd :P' * HP:Beaten SP:Fading MV:Haggard > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > rest You sit down and rest your tired bones. * HP:Beaten SP:Fading MV:Haggard > Guiness narrates 'weary in blight thou so don't get your hopes up :)' * HP:Beaten SP:Fading MV:Haggard > Tarn narrates 'sorry I suck as a leader sometimes' * HP:Beaten SP:Fading MV:Haggard > where Players in your Zone -------------------- Amira - The Dusty Road * HP:Beaten SP:Fading MV:Haggard > look The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > stat You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 7.0 lbs and wearing 51.9 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 64, Dodging bonus: 23, Parrying bonus: 76 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - ARMOR - LIGHT BALL - NO QUIT * HP:Beaten SP:Fading MV:Haggard > Gaishin narrates 'blah. . .i didin't realize i was low moves at all' * HP:Beaten SP:Fading MV:Haggard > look Guiness narrates 'man you are LOADED' * HP:Beaten SP:Fading MV:Haggard > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > Tarn narrates 'no vials guiness?' * HP:Beaten SP:Fading MV:Haggard > Guiness narrates '2' * HP:Beaten SP:Fading MV:Haggard > Guiness narrates 'but heck I don't wanna use em' * HP:Beaten SP:Fading MV:Haggard > Tarn narrates 'I have faith in ya bro' * HP:Beaten SP:Fading MV:Haggard > Maple narrates 'i don't think they'll fol u' * HP:Beaten SP:Fading MV:Haggard > Kord narrates 'use em' * HP:Beaten SP:Fading MV:Haggard > Guiness narrates 'hehe nah no horry' Guiness narrates 'they can't find me I think' Jamila narrates 'they gapish/parched' * HP:Beaten SP:Good MV:Weary > stand You stop resting, and stand up. * HP:Beaten SP:Good MV:Weary > s Alas, you cannot go that way... * HP:Beaten SP:Good MV:Weary > exits Obvious exits: North - A Pine Forest East - A Winding Road West - The Dusty Road * HP:Beaten SP:Good MV:Weary > w The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] * HP:Beaten SP:Good MV:Weary > w The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] * HP:Beaten SP:Good MV:Haggard > w Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] * HP:Beaten SP:Good MV:Haggard > w Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. * HP:Beaten SP:Good MV:Haggard > w Tarn narrates 'you can go forrested' * HP:Beaten SP:Good MV:Haggard > w The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] * HP:Beaten SP:Good MV:Haggard > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] * HP:Beaten SP:Good MV:Haggard > w The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A stealthy cougar gracefully makes its way through the terrain. * HP:Beaten SP:Good MV:Haggard > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. * HP:Beaten SP:Good MV:Haggard > s s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. * HP:Beaten SP:Good MV:Haggard > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] The corpse of a rat is lying here. A bizarre looking fruit is nestled nearby. [7] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is resting here, riding a warhorse. A tough Shienaran soldier waits here. Jamila Carter, Tower Novice is standing here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Beaten SP:Good MV:Haggard > cheer Jamila looks at Tarn. You cheer gleefully. * HP:Beaten SP:Good MV:Haggard > Maple looks at you. * HP:Beaten SP:Good MV:Haggard > Guiness narrates 'I rest full and start moving' * HP:Beaten SP:Good MV:Haggard > Jamila blinks her eyes innocently. * HP:Beaten SP:Good MV:Haggard > say beaten haggard You sense Jamila connecting to the True Source. You say 'beaten haggard' * HP:Beaten SP:Good MV:Haggard > giggle You giggle. * HP:Beaten SP:Good MV:Haggard > rest You sit down and rest your tired bones. * HP:Beaten SP:Good MV:Haggard > Maple cackles right in your face! * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Tarn narrates 'got your horse stashed?' * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > Rhiale narrates 'anyone know anywere else short steel spears are sold other than in caem inner city?' * HP:Beaten SP:Good MV:Haggard > Gaishin narrates 'i be in fd in a few tics' You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Guiness narrates 'too bad stabbed noikor down to low' * HP:Beaten SP:Good MV:Haggard > Jamila fails to pull together whatever flows she was trying to weave. * HP:Beaten SP:Good MV:Haggard > Maple gives amira a high five! * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > giggle You giggle. * HP:Beaten SP:Good MV:Haggard > Guiness narrates 'patrol kinda interupted my work there :(' * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. Tarn narrates 'god I'm in fd with a drunk' * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila fails to pull together whatever flows she was trying to weave. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. Tarn thanks Jamila heartily. * HP:Battered SP:Strong MV:Weary > Maple says 'woo!' * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > Jamila looks at Tarn. * HP:Battered SP:Strong MV:Weary > Maple narrates 'minus 2 qps to rnak woo' * HP:Battered SP:Strong MV:Weary > You sense Jamila connecting to the True Source. * HP:Battered SP:Strong MV:Weary > Tarn narrates 'hes hitting on the channies and giving people high 5s' * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Gaishin narrates 'afk :)/~' * HP:Battered SP:Strong MV:Weary > Jamila fails to pull together whatever flows she was trying to weave. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Maple narrates 'todays payday!' * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > say damn that's two horses i've abandoned out there today.. Maple licks Jamila. * HP:Battered SP:Strong MV:Weary > You say 'damn that's two horses i've abandoned out there today..' * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > cackle You cackle gleefully. * HP:Battered SP:Strong MV:Weary > A soldier leaves east. * HP:Battered SP:Strong MV:Weary > Guiness narrates 'haah lol def way less than 200 with this eq: P' * HP:Battered SP:Strong MV:Weary > Jamila sits down and rests. * HP:Battered SP:Strong MV:Weary > Jamila looks at Maple. * HP:Battered SP:Strong MV:Weary > Jamila says 'Outta juice.' * HP:Battered SP:Strong MV:Weary > Jamila stares at the sky. * HP:Battered SP:Strong MV:Weary > stand You stop resting, and stand up. * HP:Battered SP:Strong MV:Weary > embrace You are thirsty. Jamila looks at you. You feel the flows of saidar coursing through your body. * HP:Battered SP:Bursting MV:Winded > Maple says 'viagra?' * HP:Battered SP:Bursting MV:Winded > ccw maple [channel 'cure critical wounds'] You begin to weave the appropriate flows... +* Ok. You channel flows of Air and Spirit into Maple, healing him. * HP:Battered SP:Full MV:Winded > Tarn says 'grab a horse amira' * HP:Battered SP:Full MV:Winded > Jamila says 'He's fullup anyways' * HP:Battered SP:Full MV:Winded > A gray palfrey lays its ears flat against its neck. * HP:Battered SP:Full MV:Winded > nod You nod in agreement. * HP:Battered SP:Full MV:Winded > Maple says 'i'm full' * HP:Battered SP:Full MV:Winded > Jamila snickers softly. * HP:Battered SP:Full MV:Winded > release Maple says 'heh' * HP:Battered SP:Full MV:Winded > Ok. * HP:Battered SP:None MV:Winded > giggle You giggle. * HP:Battered SP:None MV:Winded > stare You stare at the sky. * HP:Battered SP:None MV:Winded > Maple says 'god dam woman' * HP:Battered SP:None MV:Winded > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] The corpse of a rat is lying here. A bizarre looking fruit is nestled nearby. [7] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is resting here, riding a warhorse. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Battered SP:None MV:Winded > Jamila says 'Bah, shoulda healed Amira :P' * HP:Battered SP:None MV:Winded > say i'm winded don't know if i can make it to the stables You say 'i'm winded don't know if i can make it to the stables' * HP:Battered SP:None MV:Winded > cackle Tarn narrates 'Maple says 'viagra'' * HP:Battered SP:None MV:Winded > You cackle gleefully. * HP:Battered SP:None MV:Winded > say brb You say 'brb' * HP:Battered SP:None MV:Winded > w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * HP:Battered SP:None MV:Winded > w Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. * HP:Battered SP:None MV:Winded > rem waterskin You stop using a water skin. * HP:Battered SP:None MV:Winded > drink skin drink skin You drink the water. * HP:Battered SP:None MV:Winded > You drink the water. You don't feel thirsty any more. * HP:Battered SP:None MV:Winded > wear skin You put a water skin on your belt. * HP:Battered SP:None MV:Winded > s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A man is here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered SP:None MV:Weary > s Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * HP:Battered SP:None MV:Weary > s Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered SP:None MV:Weary > s Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered SP:None MV:Weary > e Maple bellows 'amira u were touching me i love it!' An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered SP:None MV:Weary > e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. * HP:Battered SP:None MV:Weary > e The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. * HP:Battered SP:None MV:Weary > s Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered SP:None MV:Weary > s Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. * HP:Battered SP:None MV:Weary > s Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. * HP:Battered SP:None MV:Haggard > An elite Shienaran guard has arrived from the east. * HP:Battered SP:None MV:Haggard > e The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered SP:None MV:Haggard > s Town Stables These stables are extremely crowded, certainly due to the flood of farmers and peasants seeking shelter inside the town walls. Horses seem to be every- where, but the stableboys could probably find some more room, for the right price. [ obvious exits: N ] A draft horse is standing here. A draft horse is standing here. * HP:Battered SP:None MV:Haggard > lead draft You start leading him. A draft horse starts following you. * HP:Battered SP:None MV:Haggard > lead draft You're already leading it! * HP:Battered SP:None MV:Haggard > n The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse has arrived from the south. * HP:Battered SP:None MV:Haggard > ride draft Auto-save complete. * HP:Battered SP:Trickling MV:Weary > A draft horse stops following you. You start riding him. * R HP:Battered SP:Trickling MV:Weary > w Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. * R HP:Battered SP:Trickling MV:Weary > n Paitar bellows 'need a horse amira?' * R HP:Battered SP:Trickling MV:Weary > Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A man is here. * R HP:Battered SP:Trickling MV:Weary > n Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Battered SP:Trickling MV:Weary > n The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. A draft horse is standing here, being ridden by you. A city lamplighter stands nearby, attending his duties. * R HP:Battered SP:Trickling MV:Weary > w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. A tough Shienaran soldier waits here. * R HP:Battered SP:Trickling MV:Weary > w Paitar bellows 'I can grab you a black' * R HP:Battered SP:Trickling MV:Weary > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Battered SP:Trickling MV:Weary > w Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. * R HP:Battered SP:Trickling MV:Weary > w n Alas, you cannot go that way... * R HP:Battered SP:Trickling MV:Weary > Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. * R HP:Battered SP:Trickling MV:Weary > n Tarn bellows 'whooo paitar' * R HP:Battered SP:Trickling MV:Weary > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A man is here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * R HP:Battered SP:Trickling MV:Weary > n Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Battered SP:Trickling MV:Weary > n Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. * R HP:Battered SP:Trickling MV:Weary > e Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * R HP:Battered SP:Trickling MV:Weary > e Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] The corpse of a rat is lying here. A bizarre looking fruit is nestled nearby. [5] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Battered SP:Trickling MV:Weary > Tarn bellows 'lets hit em' * R HP:Battered SP:Trickling MV:Weary > y whooo [yell ] You bellow 'whooo' * R HP:Battered SP:Trickling MV:Weary > Jamila says 'I need sps :(' * R HP:Battered SP:Trickling MV:Weary > Tarn bellows 'we can fark em up' * R HP:Battered SP:Trickling MV:Weary > You sense Jamila connecting to the True Source. * R HP:Battered SP:Trickling MV:Weary > say heh i'm batt and wearied You say 'heh i'm batt and wearied' * R HP:Battered SP:Trickling MV:Weary > A draft horse stands on its rear legs and neiiiiiiiighs! * R HP:Battered SP:Trickling MV:Weary > snicker You snicker softly. * R HP:Battered SP:Trickling MV:Weary > rest You sit down and rest your tired bones. * R HP:Battered SP:Trickling MV:Weary > draw A horse snorts and lets out a loud neiiiiiiiigh! You try to quietly draw a jewelled dagger from a dark, hooded cloak. * R HP:Battered SP:Trickling MV:Weary > save Saving Amira. * R HP:Battered SP:Trickling MV:Weary > Tarn says 'rest up and then heal amira the pk channi' * R HP:Battered SP:Trickling MV:Weary > Paitar has arrived from the east, riding a warhorse. A black stallion has arrived from the east. A black stallion has arrived from the east. * R HP:Battered SP:Trickling MV:Weary > Tarn says 'heh' * R HP:Battered SP:Trickling MV:Weary > Paitar stops riding a warhorse. * R HP:Battered SP:Trickling MV:Weary > Paitar says 'amira ride warhorse' * R HP:Battered SP:Trickling MV:Weary > A black stallion stops following Paitar. Paitar starts riding a black stallion. * R HP:Battered SP:Trickling MV:Weary > stand You stop resting, and stand up. * R HP:Battered SP:Trickling MV:Weary > cheer Tarn bellows 'Maple get your arse over here' * R HP:Battered SP:Trickling MV:Weary > You cheer gleefully. * R HP:Battered SP:Trickling MV:Weary > dism You stop riding him. * HP:Battered SP:Trickling MV:Weary > ride warhorse You start riding him. * R HP:Battered SP:Trickling MV:Weary > Tarn looks at Paitar. * R HP:Battered SP:Trickling MV:Weary > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * R HP:Battered SP:Trickling MV:Weary > Paitar says 'you leading my boy?' * R HP:Battered SP:Trickling MV:Weary > Maple bellows 'who the fuck stole my horse?' * R HP:Battered SP:Trickling MV:Weary > A black stallion swishes the flies off its back with its tail. * R HP:Battered SP:Trickling MV:Weary > Tarn says 'yeah dad' * R HP:Battered SP:Trickling MV:Weary > Paitar bellows 'doh I did' * R HP:Wounded SP:Fading MV:Winded > say yet another warhorse for me to abandon in the gap today Maple bellows 'i left it outside keep' * R HP:Wounded SP:Fading MV:Winded > Paitar bellows 'hehehe' Tarn snickers softly. You say 'yet another warhorse for me to abandon in the gap today' * R HP:Wounded SP:Fading MV:Winded > giggle You giggle. * R HP:Wounded SP:Fading MV:Winded > Maple bellows 'gimme back' * R HP:Wounded SP:Fading MV:Winded > Paitar bellows 'gave it to amira heheh ' * R HP:Wounded SP:Fading MV:Winded > stand You stop resting, and stand up. * R HP:Wounded SP:Fading MV:Winded > dism You stop riding him. * HP:Wounded SP:Fading MV:Winded > Paitar bellows 'can't let a woman ride a draft around' * HP:Wounded SP:Fading MV:Winded > ride black Maple bellows 'blah' Paitar has beaten you to it. * HP:Wounded SP:Fading MV:Winded > rest You sit down and rest your tired bones. * HP:Wounded SP:Fading MV:Winded > Tarn says 'need food' * HP:Wounded SP:Fading MV:Winded > A black stallion cocks its head up sharply. ride 2.black * HP:Wounded SP:Fading MV:Winded > Paitar bellows 'come here I got a black for ya my boy' * HP:Wounded SP:Fading MV:Winded > Nah... You feel too relaxed to do that.. * HP:Wounded SP:Fading MV:Winded > stand You stop resting, and stand up. * HP:Wounded SP:Fading MV:Winded > ride black Paitar has beaten you to it. * HP:Wounded SP:Fading MV:Winded > Tarn gets a strange fruit. * HP:Wounded SP:Fading MV:Winded > Tarn gets a strange fruit. * HP:Wounded SP:Fading MV:Winded > Paitar ponders life, the universe, and everything. * HP:Wounded SP:Fading MV:Winded > ride 2.black A black stallion stops following Paitar. You start riding him. * R HP:Wounded SP:Fading MV:Winded > rest Tarn eats a strange fruit. * R HP:Wounded SP:Fading MV:Winded > Paitar giggles. You sit down and rest your tired bones. * R HP:Wounded SP:Fading MV:Winded > Jamila says 'Fruit on the ground ya fruit :P' Tarn eats a strange fruit. * R HP:Wounded SP:Fading MV:Winded > The steady toll of a gong calls defenders to the stone. * R HP:Wounded SP:Fading MV:Winded > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A bizarre looking fruit is nestled nearby. [3] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A black stallion prances about, being ridden by you. A warhorse is here, stamping his feet impatiently. Paitar Nachiman, Defender. is standing here, riding a black stallion. A draft horse is standing here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Wounded SP:Fading MV:Winded > Maple has arrived from the east, riding a draft horse. * R HP:Wounded SP:Fading MV:Winded > look in pack backpack (used) : a water skin a mirrored lantern a red cloth belt a dress of pale green silk a pair of soft leather sandals * R HP:Wounded SP:Fading MV:Winded > Tarn peers closely at Jamila, trying to figure her out. * R HP:Wounded SP:Fading MV:Winded > Paitar bellows 'your horse here come on' * R HP:Wounded SP:Fading MV:Winded > Maple says 'low on normal moves' * R HP:Wounded SP:Fading MV:Winded > Paitar says 'ride arhorse maple' Maple sits down and rests. * R HP:Wounded SP:Fading MV:Winded > Jamila smirks. inventory * R HP:Wounded SP:Fading MV:Winded > You are carrying: a raw side of meat [3] a large slab of meat * R HP:Wounded SP:Fading MV:Winded > Maple stops resting, and clambers on his feet. * R HP:Wounded SP:Fading MV:Winded > Maple stops riding a draft horse. * R HP:Wounded SP:Fading MV:Winded > eat raw You eat the meat. * R HP:Wounded SP:Fading MV:Winded > Tarn says 'all fol me' * R HP:Wounded SP:Fading MV:Winded > Tarn says 'all fol me' * R HP:Wounded SP:Fading MV:Winded > Tarn says 'all fol me' * R HP:Wounded SP:Fading MV:Winded > Tarn beckons everyone to follow him. * R HP:Wounded SP:Fading MV:Winded > Tarn beckons everyone to follow him. * R HP:Wounded SP:Fading MV:Winded > Paitar now follows Tarn. group * R HP:Wounded SP:Fading MV:Winded > Maple starts riding a warhorse. Your group consists of: Tarn (Head of group) Amira Maple a rat * R HP:Wounded SP:Fading MV:Winded > Jamila now follows Tarn. * R HP:Wounded SP:Fading MV:Winded > Paitar is now a member of Tarn's group. Jamila is now a member of Tarn's group. * R HP:Wounded SP:Fading MV:Winded > cackle Maple leaves east riding a warhorse. Tarn leaves north riding a gray palfrey. Paitar leaves north riding a black stallion. * R HP:Wounded SP:Fading MV:Winded > You cackle gleefully. * R HP:Wounded SP:Fading MV:Winded > stand You stop resting, and stand up. * R HP:Wounded SP:Fading MV:Winded > Maple has arrived from the east, riding a warhorse. * R HP:Wounded SP:Fading MV:Winded > Maple says 'woo' * R HP:Wounded SP:Fading MV:Winded > look Jamila says 'Need sps first, Amir needs rest :P' Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A bizarre looking fruit is nestled nearby. [3] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Maple the Squire is standing here, riding a warhorse. A draft horse is standing here. A black stallion prances about, being ridden by you. A draft horse is standing here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Wounded SP:Fading MV:Winded > Maple says 'lets go!' n * R HP:Wounded SP:Fading MV:Winded > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A black stallion prances about, being ridden by you. * R HP:Wounded SP:Fading MV:Winded > n The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > smirk You smirk. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'saving guiness' * R HP:Wounded SP:Good MV:Tiring > Paitar says 'you lost it my son?' nod * R HP:Wounded SP:Good MV:Tiring > You nod in agreement. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Paitar says 'ah' Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A stealthy cougar gracefully makes its way through the terrain. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves west riding a gray palfrey. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A stealthy cougar gracefully makes its way through the terrain. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves west riding a gray palfrey. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Maple has arrived from the west, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Maple leaves east riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Jamila has arrived from the west, riding a black stallion. Tarn leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Jamila leaves east riding a black stallion. * R HP:Wounded SP:Good MV:Tiring > The steady toll of a gong calls defenders to the stone. Tarn leaves west riding a gray palfrey. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Jamila has arrived from the east, riding a black stallion. * R HP:Wounded SP:Good MV:Tiring > Tarn narrates 'regroup 2 north people' * R HP:Wounded SP:Good MV:Tiring > Maple narrates 'where u all go?' * R HP:Wounded SP:Good MV:Tiring > Maple has arrived from the east, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Maple says 'wtf man' * R HP:Wounded SP:Good MV:Tiring > A black stallion cocks its head up sharply. * R HP:Wounded SP:Good MV:Tiring > Maple says 'gimme lantern' * R HP:Wounded SP:Good MV:Tiring > A black stallion swishes the flies off its back with its tail. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'saving guiness' * R HP:Wounded SP:Good MV:Tiring > Jamila says 'bah, need to regain sps :P' * R HP:Wounded SP:Good MV:Tiring > A black stallion swishes the flies off its back with its tail. look in pack * R HP:Wounded SP:Good MV:Tiring > backpack (used) : a water skin a mirrored lantern a red cloth belt a dress of pale green silk a pair of soft leather sandals * R HP:Wounded SP:Good MV:Tiring > Tarn leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow Tarn. Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A bizarre looking fruit is nestled nearby. [3] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A draft horse is standing here. A draft horse is standing here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. Maple has arrived from the north, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > rem boots You stop using a pair of light leather boots. * R HP:Wounded SP:Good MV:Tiring > Maple sighs loudly. * R HP:Wounded SP:Good MV:Tiring > get sandals pack You get a pair of soft leather sandals from a backpack. * R HP:Wounded SP:Good MV:Tiring > Tarn bellows 'make it ok?' * R HP:Wounded SP:Good MV:Tiring > wear sandals You wear a pair of soft leather sandals on your feet. * R HP:Wounded SP:Good MV:Tiring > Paitar bellows 'giggle' * R HP:Wounded SP:Good MV:Tiring > Jamila sits down and rests. * R HP:Wounded SP:Good MV:Tiring > Zaine narrates 'anyone up for helpin with wolfbro?' * R HP:Wounded SP:Good MV:Tiring > You sense Jamila connecting to the True Source. * R HP:Wounded SP:Good MV:Tiring > put boots pack You put a pair of light leather boots in a backpack. * R HP:Wounded SP:Good MV:Tiring > save Saving Amira. * R HP:Wounded SP:Good MV:Tiring > Maple sits down and rests. * R HP:Wounded SP:Good MV:Tiring > Paitar bellows 'that the new extra entrance in?' * R HP:Wounded SP:Good MV:Tiring > rest You sit down and rest your tired bones. * R HP:Wounded SP:Good MV:Tiring > Paitar sits down and rests. * R HP:Wounded SP:Good MV:Tiring > A soldier leaves west. * R HP:Wounded SP:Good MV:Tiring > Guiness bellows 'no' * R HP:Wounded SP:Good MV:Tiring > Maple stops resting, and clambers on his feet. * R HP:Wounded SP:Good MV:Tiring > Paitar stops resting, and clambers on his feet. * R HP:Wounded SP:Good MV:Tiring > Guiness bellows 'I dropping gaishin's stuff here' * R HP:Wounded SP:Good MV:Tiring > Maple bellows 'what new entrance?' * R HP:Wounded SP:Good MV:Tiring > The steady toll of a gong calls defenders to the stone. Tarn bellows 'nod' * R HP:Wounded SP:Good MV:Tiring > Paitar smites someone's head into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Wounded SP:Good MV:Tiring > Paitar sits down and rests. * R HP:Wounded SP:Good MV:Tiring > Maple says 'wtf man' * R HP:Wounded SP:Good MV:Tiring > Maple gets a strange fruit. * R HP:Wounded SP:Good MV:Tiring > Maple gets a strange fruit. * R HP:Wounded SP:Good MV:Tiring > Maple gets a strange fruit. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'jamila tell us when ya can loc' * R HP:Wounded SP:Good MV:Tiring > Maple puts a strange fruit in a backpack. Maple puts a strange fruit in a backpack. Maple puts a strange fruit in a backpack. * R HP:Wounded SP:Good MV:Tiring > Tarn peers closely at Maple, trying to figure him out. * R HP:Wounded SP:Good MV:Tiring > Maple leaves north riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'drunks' * R HP:Wounded SP:Good MV:Tiring > Tarn rolls his eyes...sheesh!.. * R HP:Wounded SP:Good MV:Tiring > Paitar says 'giggle' * R HP:Wounded SP:Good MV:Tiring > A black stallion lays its ears flat against its neck. * R HP:Wounded SP:Good MV:Tiring > Paitar stops resting, and clambers on his feet. You sense Jamila connecting to the True Source. * R HP:Wounded SP:Good MV:Tiring > Paitar leaves north riding a black stallion. * R HP:Wounded SP:Good MV:Tiring > Maple narrates 'how do u get in new entrance?' * R HP:Wounded SP:Good MV:Tiring > Tarn says 'pk'n stoned with lag heh' * R HP:Wounded SP:Good MV:Tiring > Paitar narrates 'it isn't one dude' Jamila looks at you. * R HP:Wounded SP:Good MV:Tiring > Jamila snickers softly. * R HP:Wounded SP:Good MV:Tiring > Maple narrates 'wtf then?' * R HP:Wounded SP:Strong MV:Strong > Paitar narrates 'you didn't listen to him say there wasn't one' * R HP:Wounded SP:Strong MV:Strong > Paitar narrates 'he was in city before' * R HP:Wounded SP:Strong MV:Strong > Jamila says 'God, no wonder why you people die :P' * R HP:Wounded SP:Strong MV:Strong > Tarn narrates 'guys stop exploring alone' * R HP:Wounded SP:Strong MV:Strong > giggle You giggle. * R HP:Wounded SP:Strong MV:Strong > Maple narrates 'on filth 2n' * R HP:Wounded SP:Strong MV:Strong > Guiness has arrived from the west, riding a gray palfrey. * R HP:Wounded SP:Strong MV:Strong > Jamila stops resting, and clambers on her feet. * R HP:Wounded SP:Strong MV:Strong > stand You stop resting, and stand up. * R HP:Wounded SP:Strong MV:Strong > Guiness leaves north riding a gray palfrey. * R HP:Wounded SP:Strong MV:Strong > Tarn narrates 'you guys gonna die, drunk is no exucse' * R HP:Wounded SP:Strong MV:Strong > n n Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A black stallion prances about, being ridden by you. * R HP:Wounded SP:Strong MV:Strong > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Guiness of Tarabon is standing here, riding a gray palfrey. Paitar Nachiman, Defender. is standing here, riding a black stallion. Maple the Squire is standing here, riding a warhorse. * R HP:Wounded SP:Strong MV:Strong > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * R HP:Wounded SP:Strong MV:Strong > Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * R HP:Wounded SP:Strong MV:Strong > Tarn has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. * R HP:Wounded SP:Strong MV:Strong > Maple says 'hahaha' * R HP:Wounded SP:Strong MV:Strong > Maple says 'hahaha' * R HP:Wounded SP:Strong MV:Strong > Maple says 'hahaha' * R HP:Wounded SP:Strong MV:Strong > Jamila says 'Bah' * R HP:Wounded SP:Strong MV:Strong > Tarn stares at the sky. * R HP:Wounded SP:Strong MV:Strong > whois jamila Jamila Carter, Tower Novice is a level 42 human Aes Sedai channeler. A pleasingly short woman, flaring red hair, cascading down her back and startling grey eyes that could swallow a man whole. Her creamy, white skin is covered by a blue, silk dress. Her every movement a symphony. Loves white roses. * R HP:Wounded SP:Strong MV:Strong > Tarn slaps Maple. * R HP:Wounded SP:Strong MV:Strong > Jamila sits down and rests. * R HP:Wounded SP:Strong MV:Strong > Maple says 'resting reponse times' * R HP:Wounded SP:Strong MV:Strong > A warhorse pricks its ears forward and looks alert. * R HP:Wounded SP:Strong MV:Strong > Guiness says 'maple high or drunk ?' * R HP:Wounded SP:Strong MV:Strong > Tarn says 'fuckin retard' * R HP:Wounded SP:Strong MV:Strong > Paitar says 'atlesat we all came prety fast' Jamila says 'Kick his ass :P' * R HP:Wounded SP:Strong MV:Strong > Tarn says 'drunk' * R HP:Wounded SP:Strong MV:Strong > Kord has arrived from the west, riding a gray palfrey. * R HP:Wounded SP:Strong MV:Strong > Paitar says 'drunk' Maple says 'paitar fastes :)' * R HP:Wounded SP:Strong MV:Strong > A black stallion swishes the flies off its back with its tail. * R HP:Wounded SP:Strong MV:Strong > Guiness slaps Maple. * R HP:Wounded SP:Strong MV:Strong > Maple claps Paitar on the back. * R HP:Wounded SP:Strong MV:Strong > Paitar grins at Kord. * R HP:Wounded SP:Strong MV:Strong > Guiness says 'go to sleep sucka' * R HP:Wounded SP:Strong MV:Strong > Tarn looks at Kord. * R HP:Wounded SP:Strong MV:Strong > Maple says 'paitar's awesome' * R HP:Wounded SP:Strong MV:Strong > You sense Jamila connecting to the True Source. * R HP:Wounded SP:Strong MV:Strong > Gaishin has arrived from the west, riding a gray palfrey. A raven has arrived from the west. Maple says 'i need a cigarette' Tarn says 'jamila loc?' * R HP:Wounded SP:Strong MV:Strong > A raven bites Maple! Gaishin leaves south riding a gray palfrey. Kord says 'heya' * R HP:Wounded SP:Strong MV:Full > Maple says 'afk' * R HP:Wounded SP:Strong MV:Full > Paitar says 'you need sleep my friend' * R HP:Wounded SP:Strong MV:Full > A gray palfrey cocks its head up sharply. Jamila stops resting, and clambers on her feet. * R HP:Wounded SP:Strong MV:Full > You sense Jamila connecting to the True Source. * R HP:Wounded SP:Strong MV:Full > You sense Jamila is channeling saidar. * R HP:Wounded SP:Strong MV:Full > Gaishin has arrived from the south, riding a gray palfrey. A raven has arrived from the south. Tarn beckons Kord to follow him. * R HP:Wounded SP:Strong MV:Full > Gaishin leaves south riding a gray palfrey. * R HP:Wounded SP:Strong MV:Full > Jamila says 'Bah, only ebos blight' * R HP:Wounded SP:Strong MV:Full > Maple says 'i need greaves' * R HP:Wounded SP:Strong MV:Full > A black stallion cocks its head up sharply. * R HP:Wounded SP:Strong MV:Full > Tarn says 'bleh' * R HP:Wounded SP:Strong MV:Full > Paitar says 'now we got a fucking awesome group' * R HP:Wounded SP:Strong MV:Full > say mmmm ebos Orrin narrates 'Bye all, see you later.' * R HP:Wounded SP:Strong MV:Full > You say 'mmmm ebos' * R HP:Wounded SP:Strong MV:Full > Maple says 'lets do some mobs!' * R HP:Wounded SP:Strong MV:Full > Paitar says 'filth has to be somewhre around' * R HP:Wounded SP:Strong MV:Full > Cirrus narrates 'See ya Orrin' * R HP:Wounded SP:Strong MV:Full > A warhorse lays its ears flat against its neck. * R HP:Wounded SP:Strong MV:Full > Maple says 'need to re equip kiran' * R HP:Wounded SP:Strong MV:Full > Jamila sits down and rests. * R HP:Wounded SP:Strong MV:Full > Maple says 'lets do mobs' * R HP:Wounded SP:Strong MV:Full > Tarn says 'ko'bal keep ko;bal keep' * R HP:Wounded SP:Strong MV:Full > Paitar says 'hehehe' Kord says 'i need a clay' * R HP:Wounded SP:Strong MV:Full > Maple says 'need to re equip kiran' * R HP:Wounded SP:Strong MV:Full > say lol need to reequip me A warhorse lays its ears flat against its neck. A black stallion cocks its head up sharply. * R HP:Wounded SP:Strong MV:Full > You say 'lol need to reequip me' * R HP:Wounded SP:Strong MV:Full > giggle You giggle. * R HP:Wounded SP:Strong MV:Full > A gray palfrey swishes the flies off its back with its tail. * R HP:Wounded SP:Strong MV:Full > Paitar looks at you. * R HP:Wounded SP:Strong MV:Full > Paitar comforts you. * R HP:Wounded SP:Strong MV:Full > Maple says 'need to re equip kiran' * R HP:Wounded SP:Strong MV:Full > Tarn bounces around. * R HP:Wounded SP:Strong MV:Full > say not really You say 'not really' * R HP:Wounded SP:Strong MV:Full > shrug You shrug. * R HP:Wounded SP:Strong MV:Full > Jamila snickers softly. * R HP:Wounded SP:Strong MV:Full > Tarn says 'ko'bal keep' * R HP:Wounded SP:Strong MV:Full > A gray palfrey swishes the flies off its back with its tail. * R HP:Hurt SP:Strong MV:Fresh > Paitar says 'lets go do master tort and warlord? ' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Jamila says 'Bah :P' * R HP:Hurt SP:Strong MV:Fresh > say just need to re-equip my wounded pride :( You say 'just need to re-equip my wounded pride :(' * R HP:Hurt SP:Strong MV:Fresh > Tarn peers closely at Paitar, trying to figure him out. * R HP:Hurt SP:Strong MV:Fresh > You sense Jamila connecting to the True Source. Guiness says 'where those pc trols ?' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'damnit i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'damnit i need greaves' * R HP:Hurt SP:Strong MV:Fresh > A black stallion swishes the flies off its back with its tail. * R HP:Hurt SP:Strong MV:Fresh > Jamila stops resting, and clambers on her feet. * R HP:Hurt SP:Strong MV:Fresh > Ibner has arrived from the west, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Fresh > A gray palfrey seems too exhausted to obey Ibner's commands. * R HP:Hurt SP:Strong MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Hurt SP:Strong MV:Fresh > Maple says 'keep :P' * R HP:Hurt SP:Strong MV:Fresh > You sense Jamila is channeling saidar. * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'they not on loc' * R HP:Hurt SP:Strong MV:Fresh > A black stallion flickers its ears. A black stallion swishes the flies off its back with its tail. * R HP:Hurt SP:Strong MV:Fresh > Ibner smiles happily. Maple says 'i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Tarn looks at Ibner. * R HP:Hurt SP:Strong MV:Fresh > stand Kord says 'tatn look at me does it look like i can help with keep' * R HP:Hurt SP:Strong MV:Fresh > A gray palfrey swishes the flies off its back with its tail. A black stallion flickers its ears. A black stallion swishes the flies off its back with its tail. You are already standing. * R HP:Hurt SP:Strong MV:Fresh > Guiness sighs loudly. Maple looks at Ibner. * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'holy shit' * R HP:Hurt SP:Strong MV:Fresh > Guiness says 'there's greaves in your chest' * R HP:Hurt SP:Strong MV:Fresh > Paitar says 'the other smobs would be easier if everyone was equiped' * R HP:Hurt SP:Strong MV:Fresh > Maple drools all over Ibner. * R HP:Hurt SP:Strong MV:Fresh > Kord says 'tarn even' * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'we got a lot' * R HP:Hurt SP:Strong MV:Fresh > A black stallion stands on its rear legs and neiiiiiiiighs! Jamila says 'now ebos gone' * R HP:Hurt SP:Strong MV:Fresh > A gray palfrey pricks its ears forward and looks alert. A black stallion cocks its head up sharply. * R HP:Hurt SP:Strong MV:Fresh > where Players in your Zone -------------------- Paitar - The Dusty Road Ibner - The Dusty Road Jamila - The Dusty Road Guiness - The Dusty Road Maple - The Dusty Road Kord - The Dusty Road Tarn - The Dusty Road Amira - The Dusty Road * R HP:Hurt SP:Strong MV:Fresh > Guiness sniffs sadly. Maple says 'i don't take stuff from chest' * R HP:Hurt SP:Strong MV:Fresh > Ibner spits over his shoulder. Guiness looks at Ibner. * R HP:Hurt SP:Strong MV:Fresh > Paitar leaves east riding a black stallion. * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'not regular keep' * R HP:Hurt SP:Strong MV:Fresh > A black stallion lays its ears flat against its neck. * R HP:Hurt SP:Strong MV:Fresh > Ibner says 'what you got chest for then?' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'cept move vials' * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'ko'bal keep' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'cuase i put stuff in it... for other poeple' * R HP:Hurt SP:Strong MV:Fresh > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Fresh > pat maple You pat Maple on his head. * R HP:Hurt SP:Strong MV:Fresh > Ibner shrugs helplessly. * R HP:Hurt SP:Strong MV:Fresh > Tarn bounces around with Gaishin. * R HP:Hurt SP:Strong MV:Fresh > Maple says 'i don't use chest' * R HP:Hurt SP:Strong MV:Fresh > The sun sets. * R HP:Hurt SP:Full MV:Fresh > Maple says 'i put stuff in it' * R HP:Hurt SP:Full MV:Fresh > Guiness ponders life, the universe, and everything. * R HP:Hurt SP:Full MV:Fresh > Maple gets a water skin from a backpack. * R HP:Hurt SP:Full MV:Fresh > Maple drinks water from a water skin. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a hunk of beef from a backpack. Tarn says 'I know people want to help me get an e-axe' * R HP:Hurt SP:Full MV:Fresh > Gaishin eats a hunk of beef. Maple puts a water skin in a backpack. * R HP:Hurt SP:Full MV:Fresh > Ibner looks at Guiness. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a water skin from a backpack. * R HP:Hurt SP:Full MV:Fresh > Ibner licks Guiness. * R HP:Hurt SP:Full MV:Fresh > Gaishin drinks water from a water skin. * R HP:Hurt SP:Full MV:Fresh > Maple says 'e axes suck tarn' * R HP:Hurt SP:Full MV:Fresh > Maple looks at Gaishin. * R HP:Hurt SP:Full MV:Fresh > Guiness farts loudly. How rude! * R HP:Hurt SP:Full MV:Fresh > Tarn says 'its the get tarn an e-axe contest' * R HP:Hurt SP:Full MV:Fresh > Ibner sniffs sadly. * R HP:Hurt SP:Full MV:Fresh > Maple says 'i need greaves' * R HP:Hurt SP:Full MV:Fresh > Maple spits over his shoulder. * R HP:Hurt SP:Full MV:Fresh > Ibner coughs loudly. * R HP:Hurt SP:Full MV:Fresh > Maple cheers for Tarn, causing quite a ruckus. * R HP:Hurt SP:Full MV:Fresh > Guiness shivers uncomfortably. * R HP:Hurt SP:Full MV:Fresh > Maple says 'go get your own :P' * R HP:Hurt SP:Full MV:Fresh > A gray palfrey lays its ears flat against its neck. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a sack from a backpack. * R HP:Hurt SP:Full MV:Fresh > Gaishin drops a sack. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a sack from a backpack. * R HP:Hurt SP:Full MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Hurt SP:Full MV:Fresh > You sense Jamila is channeling saidar. * R HP:Hurt SP:Full MV:Fresh > Maple says 'need to re euqip kiran' * R HP:Hurt SP:Full MV:Fresh > Maple spits over his shoulder. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets nineteen copper pennys from a sack. Gaishin gets a wealth of gold crowns from a sack. Gaishin gets a burnished metal breastplate from a sack. * R HP:Hurt SP:Full MV:Fresh > look The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A thick brown sack has been discarded here. A torch is here. A soft leather pouch has been discarded here. Gaishin of Two Rivers is standing here, riding a gray palfrey. Ibner the Blade Servant is standing here, riding a gray palfrey. Kord the warrior of Shienar is standing here, riding a gray palfrey. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black stallion prances about, being ridden by you. Guiness of Tarabon is resting here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. * R HP:Hurt SP:Full MV:Fresh > Tarn says 'I think 7 big warriors and 2 channies can kill h'kreth' * R HP:Hurt SP:Full MV:Fresh > Gaishin puts some coins in a backpack. Gaishin puts some coins in a backpack. Gaishin puts a sack in a backpack. Gaishin puts a water skin in a backpack. * R HP:Hurt SP:Full MV:Fresh > Gaishin puts a burnished metal breastplate in a backpack. * R HP:Hurt SP:Full MV:Fresh > Tarn looks at Gaishin. * R HP:Hurt SP:Full MV:Fresh > The night has begun. Gaishin gets a shortsword from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Maple says 'i'm not big :( i'm 5'4' * R HP:Hurt SP:Bursting MV:Fresh > Gaishin drops a shortsword. * R HP:Hurt SP:Bursting MV:Fresh > Gaishin gets a great claymore from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > loom maple You loom over Maple trying to dominate him. * R HP:Hurt SP:Bursting MV:Fresh > Tarn falls down laughing. * R HP:Hurt SP:Bursting MV:Fresh > Gaishin puts a great claymore in a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Maple bursts into tears. * R HP:Hurt SP:Bursting MV:Fresh > Tarn says 'so what we doing?' * R HP:Hurt SP:Bursting MV:Fresh > Guiness stops using a crystal lightstick. Maple says 'my chars only 5'4' * R HP:Hurt SP:Bursting MV:Fresh > Guiness puts a crystal lightstick in a backpack. Guiness puts a water skin in a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Jamila says 'I'm taller' * R HP:Hurt SP:Bursting MV:Fresh > Jamila giggles. * R HP:Hurt SP:Bursting MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Hurt SP:Bursting MV:Fresh > You sense Jamila is channeling saidar. * R HP:Hurt SP:Bursting MV:Fresh > Gaishin gets a sack from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Tarn says '6'1' * R HP:Hurt SP:Bursting MV:Fresh > Ibner says '6'4' * R HP:Hurt SP:Bursting MV:Fresh > Gaishin drops a sack. * R HP:Hurt SP:Bursting MV:Fresh > Maple narrates 'my char is only 5'4 :( jamila is taller and fatter then me :(' * R HP:Hurt SP:Bursting MV:Fresh > Ibner struts proudly. * R HP:Hurt SP:Bursting MV:Fresh > Guiness howls triumphantly. * R HP:Hurt SP:Bursting MV:Fresh > Jamila says 'nada' * R HP:Hurt SP:Bursting MV:Fresh > say Nazira is 6' woman from Andor Paitar narrates 'recent trollie tracks going south in gap' Jamila says 'on locate' You say 'Nazira is 6' woman from Andor' * R HP:Hurt SP:Bursting MV:Fresh > Jamila narrates 'I am not fat!' * R HP:Hurt SP:Bursting MV:Fresh > Tarn says 'heh, so yeah or nay on ko'bal keep?' * R HP:Hurt SP:Bursting MV:Fresh > Ibner leaves east riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Fresh > say sure i'd do ko'bal You say 'sure i'd do ko'bal' * R HP:Hurt SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Fresh > Tarn leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A shortsword is lying here on the ground. A thick brown sack has been discarded here. [2] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin of Two Rivers is standing here, riding a gray palfrey. Kord the warrior of Shienar is standing here, riding a gray palfrey. Guiness of Tarabon is resting here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Gaishin now follows Tarn. * R HP:Scratched SP:Bursting MV:Fresh > Guiness says 'darn' * R HP:Scratched SP:Bursting MV:Fresh > Jamila says 'You are fatter than me actually :P' * R HP:Scratched SP:Bursting MV:Fresh > A black stallion lays its ears flat against its neck. A gray palfrey cocks its head up sharply. * R HP:Scratched SP:Bursting MV:Fresh > Guiness says 'I'd kill to be wolfbro' Gaishin is now a member of Tarn's group. * R HP:Scratched SP:Bursting MV:Fresh > Maple slaps Jamila. * R HP:Scratched SP:Bursting MV:Fresh > Tarn beckons everyone to follow him. * R HP:Scratched SP:Bursting MV:Fresh > Maple says 'shut up wench' * R HP:Scratched SP:Bursting MV:Fresh > Tarn nods at Guiness. * R HP:Scratched SP:Bursting MV:Fresh > Jamila looks at Maple archly. * R HP:Scratched SP:Bursting MV:Fresh > Tarn says 'kord gaishin following?' * R HP:Scratched SP:Bursting MV:Fresh > Gaishin nods in agreement. * R HP:Scratched SP:Bursting MV:Fresh > Kord says 'follow who' * R HP:Scratched SP:Bursting MV:Fresh > A warhorse cocks its head up sharply. A gray palfrey lays its ears flat against its neck. * R HP:Scratched SP:Bursting MV:Fresh > Jamila says 'Hrm, blind him Amira, I'm not allowed' * R HP:Scratched SP:Bursting MV:Fresh > Jamila giggles. * R HP:Scratched SP:Bursting MV:Fresh > Tarn says 'me' * R HP:Scratched SP:Bursting MV:Fresh > snicker You snicker softly. * R HP:Scratched SP:Bursting MV:Fresh > Guiness chuckles politely. * R HP:Scratched SP:Bursting MV:Fresh > Paitar narrates 'recent trollie traps gap' * R HP:Scratched SP:Bursting MV:Fresh > Tarn beckons Kord to follow him. * R HP:Scratched SP:Bursting MV:Fresh > Jamila ponders life, the universe, and everything. * R HP:Scratched SP:Bursting MV:Fresh > Guiness says 'and you follow rules ??' * R HP:Scratched SP:Bursting MV:Fresh > Guiness chuckles politely. * R HP:Scratched SP:Bursting MV:Fresh > Tarn says 'or not' * R HP:Scratched SP:Bursting MV:Fresh > Maple leaves south riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Tarn shrugs helplessly. * R HP:Scratched SP:Bursting MV:Fresh > Maple has arrived from the south, riding a warhorse. Tales of a drunken Borderguard (Part II) Watch out for where Maple rides off into the sunset at the end. ;) * R HP:Scratched SP:Bursting MV:Fresh > The flows holding the light ball have dissipated. Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Maple patiently twiddles his thumbs. * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Maple licks Jamila. * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Ibner narrates 'tracks of khellendros parched' * R HP:Scratched SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Winding Road Small holes in the road make this section of the winding road quite difficult for most mounts. The dirt seems to have been dug out in small circles, just large enough to catch the corner of a hoove. The winding road curves north and west here, continuing its journey. [ obvious exits: N W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Paitar narrates 'recent?' * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A leather helmet has been dropped here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A water skin made from dried human flesh lies here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] The corpse of a rat is lying here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Maple narrates 'spandix!' * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Ibner narrates 'nod...heading back to gap tho' Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Paitar narrates 'nod sigh he blight now' Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Guiness narrates 'I almsot blight, horse exhausted :(' * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Maple narrates 'who?' Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A big brown bear growls angrily about him. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Paitar narrates 'heh he don't show up on loc probably cause he naked' * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. In a Thick Forest The ground here is covered with a blanket of dry needles and rotting leatherleaf leaves. To the west the forest stops up against a sharp incline. To the south glimpses of the road to Tarwin's Gap can be seen between the sickly pine trees. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Maple narrates 'gimme a name to spam' Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A hard leather breastplate has been placed upon the ground. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] The corpse of a rat is lying here. [2] A shiny metal helmet lies to one side. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Ibner narrates 'tracks dont lead back' * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] The corpse of a rat is lying here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black wolf growls loudly, poised to leap. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is here flying around. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tyren narrates 'lo all' Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Paitar Nachiman, Defender. is standing here, riding a black stallion. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A slip of paper has been abandoned here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A small stick is lying on the ground here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny bramble and dying trees. The grass is unusually high and sharp with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A green woodpecker is high up a tree, tapping away. Sickly, wilted grass blankets the ground, intermixed with dry sand. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. By the Appletrees In this part of the orchard some trees grow. Five large appletrees with green, lush apples stand tall right next to the small stonewall that seperates the monestary from the forest. On the ground there are a few rotten apples right next to a flowerstand. The orchard goes on to the east and south and the stonewall west had fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] A juicy looking apple has fallen to the ground. [5] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Nydoas narrates 'TY!' * R HP:Healthy SP:Bursting MV:Full > Galadriel narrates 'what do you mean Zaine?' * R HP:Healthy SP:Bursting MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. You follow Tarn. Walking Through the Orchard Berries of all sorts are planted in long rows here. By most of the rows a small sign is standing. Some of them have fallen and a few are missing but the main part is still here. A lot of weed has spread all over orchard. The green continues to the north and east. To the south you see a yard of some sort. [ obvious exits: N E S ] Several blackberries grow on a nearby vine. [3] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Talraan narrates 'yo tyren' Guiness has arrived from the south. * R HP:Healthy SP:Bursting MV:Full > Guiness leaves north. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow Tarn. By the Appletrees In this part of the orchard some trees grow. Five large appletrees with green, lush apples stand tall right next to the small stonewall that seperates the monestary from the forest. On the ground there are a few rotten apples right next to a flowerstand. The orchard goes on to the east and south and the stonewall west had fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] A juicy looking apple has fallen to the ground. [5] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness of Tarabon is standing here. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. A black stallion seems too exhausted to obey Jamila's commands. You follow Tarn. Your mount is too exhausted. Maple leaves west riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Tarn has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > pout Ah, don't take it so hard. * R HP:Healthy SP:Bursting MV:Full > Guiness licks his mouth and smiles. * R HP:Healthy SP:Bursting MV:Full > Tarn says 'horses?' * R HP:Healthy SP:Bursting MV:Full > Guiness leaves east. * R HP:Healthy SP:Bursting MV:Full > pout black You look up at him with big, sad eyes and pout! * R HP:Healthy SP:Bursting MV:Full > Zaine narrates 'eh? need to more people to help with deranged wolfbrother in mirk' * R HP:Healthy SP:Bursting MV:Full > Zaine narrates 'two even' Maple leaves east riding a warhorse. * R HP:Healthy SP:Bursting MV:Full > Galadriel narrates 'what do you mean Zaine?' * R HP:Healthy SP:Bursting MV:Full > Jamila says 'I'll locate' * R HP:Healthy SP:Bursting MV:Full > You sense Jamila connecting to the True Source. * R HP:Healthy SP:Bursting MV:Full > You sense Jamila is channeling saidar. * R HP:Healthy SP:Bursting MV:Full > Galadriel narrates 'oh' * R HP:Healthy SP:Bursting MV:Full > Jamila fails to pull together whatever flows she was trying to weave. * R HP:Healthy SP:Bursting MV:Full > You sense Jamila is channeling saidar. * R HP:Healthy SP:Bursting MV:Full > look By the Appletrees In this part of the orchard some trees grow. Five large appletrees with green, lush apples stand tall right next to the small stonewall that seperates the monestary from the forest. On the ground there are a few rotten apples right next to a flowerstand. The orchard goes on to the east and south and the stonewall west had fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] A juicy looking apple has fallen to the ground. [5] Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. * R HP:Healthy SP:Bursting MV:Full > A gray palfrey seems too exhausted to obey Gaishin's commands. * R HP:Healthy SP:Bursting MV:Full > giggle You giggle. * R HP:Healthy SP:Bursting MV:Fresh > Gaishin smirks. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow someone. A Small Path Behind some lumber there appears to be an old path. To the east is a small stonewall. It has almost completly fallen appart making it possible to pass. The trees grow on a respectful distance from the wall as if they were affraid of something on the other side... To the west stand a large pile of lumber almost hiding an exit and east the broken stonewall opens a way. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A sickly, skinny deer stands here in a daze. A raven is here flying around. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Healthy SP:Bursting MV:Fresh > Ziran narrates 'any trollie types out?' * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow someone. A Pile of Lumber Among the dead tree a pile of lumber stands. Although the wood in the lumberpile is quite dead it looks more alive than the trees in a way. The trees seem a bit undead which is further from life than death is. The brown lumber looks dry and has probably been piled here for quite some time. The forest continues west, a withered path is east and south an old well stands. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy SP:Bursting MV:Fresh > Jamila says 'still nothing' * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. You follow someone. By the Deserted Well It seems that someone lived in these parts long ago. An old stonewell stands here in the middle of nowhere, almost completly overgrown by the grass and small trees around it. For some reason though the trees and grass seem to have died and once again reveal the well. North a large field with stubbles opens up and south is an old path in terrible condition. [ obvious exits: N S ] A large stone well is here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. A falcon is visible flying high in the sky. A mole is here. A spotted horse wanders skittishly around here. A spotted horse wanders skittishly around here. * R HP:Healthy SP:Bursting MV:Fresh > A raven starts following you. * R HP:Healthy SP:Bursting MV:Fresh > Gaishin leaves north riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Fresh > Maple narrates 'tommarows pay day cackle' * R HP:Healthy SP:Bursting MV:Fresh > Kord narrates 'u guys in gap or blight' * R HP:Healthy SP:Bursting MV:Fresh > Tarn gently fills a water skin from a well. * R HP:Healthy SP:Bursting MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Healthy SP:Bursting MV:Fresh > Tarn gently fills a water skin from a well. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow someone. A Pile of Lumber Among the dead tree a pile of lumber stands. Although the wood in the lumberpile is quite dead it looks more alive than the trees in a way. The trees seem a bit undead which is further from life than death is. The brown lumber looks dry and has probably been piled here for quite some time. The forest continues west, a withered path is east and south an old well stands. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin of Two Rivers is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the south. rem waterskin * R HP:Healthy SP:Bursting MV:Fresh > You sense Jamila is channeling saidar. * R HP:Healthy SP:Bursting MV:Fresh > You stop using a water skin. * R HP:Healthy SP:Bursting MV:Fresh > Gaishin holds a lantern above his head. * R HP:Healthy SP:Bursting MV:Fresh > Gaishin leaves east riding a gray palfrey. Maple narrates 'blight!' * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. By the Deserted Well It seems that someone lived in these parts long ago. An old stonewell stands here in the middle of nowhere, almost completly overgrown by the grass and small trees around it. For some reason though the trees and grass seem to have died and once again reveal the well. North a large field with stubbles opens up and south is an old path in terrible condition. [ obvious exits: N S ] A large stone well is here. A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A falcon is visible flying high in the sky. A mole is here. A spotted horse wanders skittishly around here. A spotted horse wanders skittishly around here. A raven has arrived from the north. * R HP:Healthy SP:Bursting MV:Fresh > fill skinw ater You can't find it! * R HP:Healthy SP:Bursting MV:Fresh > fill skin water You gently fill a water skin from a well. * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'need to fill skins fill' * R HP:Healthy SP:Bursting MV:Fresh > wear skin You put a water skin on your belt. * R HP:Healthy SP:Bursting MV:Fresh > drink water You drink the water. You don't feel thirsty any more. * R HP:Healthy SP:Bursting MV:Fresh > drink water Tarn leaves north riding a gray palfrey. You follow someone. A Pile of Lumber Among the dead tree a pile of lumber stands. Although the wood in the lumberpile is quite dead it looks more alive than the trees in a way. The trees seem a bit undead which is further from life than death is. The brown lumber looks dry and has probably been piled here for quite some time. The forest continues west, a withered path is east and south an old well stands. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Jamila Carter, Tower Novice is here, fighting the blighted tree, riding a black stallion. The blighted tree is here, fighting Jamila. The blighted tree is here, fighting Jamila. A raven has arrived from the south. You can't find it! * R HP:Healthy SP:Bursting MV:Fresh > Jamila swiftly dodges the blighted tree's attempt to hit her. Jamila strikes the blighted tree's roots. The blighted tree tries to hit Jamila, but she dodges the attack. * R HP:Healthy SP:Bursting MV:Fresh > Paitar narrates 'nod 4 of us spread out in blight now' * R HP:Healthy SP:Bursting MV:Fresh > Jamila narrates 'bah' * R HP:Healthy SP:Bursting MV:Fresh > Tarn blasts the blighted tree's branch into bloody fragments! * R HP:Healthy SP:Bursting MV:Fresh > k tree Tarn blasts the blighted tree's roots extremely hard. The blighted tree tries to hit Jamila, but she deflects the blow. Jamila strikes the blighted tree's trunk hard. The blighted tree tries to hit Jamila, but she dodges the attack. You try to quietly draw a jewelled dagger from a dark, hooded cloak. You pierce the blighted tree's roots. * R HP:Healthy SP:Bursting MV:Fresh - Jamila: Healthy - the blighted tree: Beaten > You pierce the blighted tree's trunk. * R HP:Healthy SP:Bursting MV:Fresh - Jamila: Healthy - the blighted tree: Beaten > You pierce the blighted tree's trunk very hard. Tarn blasts the blighted tree's trunk into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear the blighted tree's death cry. The blighted tree tries to hit Jamila, but she parries successfully. Ibner narrates '5' * R HP:Healthy SP:Bursting MV:Fresh > Jamila strikes the blighted tree's branch hard. The blighted tree tries to hit Jamila, but she deflects the blow. * R HP:Healthy SP:Bursting MV:Fresh > k tree Kord narrates 'im north gap' * R HP:Healthy SP:Bursting MV:Fresh > You pierce the blighted tree's branch very hard. * R HP:Healthy SP:Bursting MV:Fresh - Jamila: Healthy - the blighted tree: Hurt > You pierce the blighted tree's trunk hard. Jamila strikes the blighted tree's crown very hard. The blighted tree tries to hit Jamila, but she parries successfully. * R HP:Healthy SP:Bursting MV:Fresh - Jamila: Healthy - the blighted tree: Wounded > Tarn narrates 'lets just do ko'bal' * R HP:Healthy SP:Bursting MV:Fresh - Jamila: Healthy - the blighted tree: Wounded > You pierce the blighted tree's trunk. Jamila strikes the blighted tree's roots very hard. The blighted tree tries to hit Jamila, but she deflects the blow. You pierce the blighted tree's roots hard. * R HP:Healthy SP:Bursting MV:Fresh - Jamila: Healthy - the blighted tree: Battered > Tarn blasts the blighted tree's trunk into bloody fragments! * R HP:Healthy SP:Bursting MV:Fresh - Jamila: Healthy - the blighted tree: Beaten > Tarn blasts the blighted tree's branch into bloody fragments! You pierce the blighted tree's roots hard. The blighted tree is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow someone. A Small Path Behind some lumber there appears to be an old path. To the east is a small stonewall. It has almost completly fallen appart making it possible to pass. The trees grow on a respectful distance from the wall as if they were affraid of something on the other side... To the west stand a large pile of lumber almost hiding an exit and east the broken stonewall opens a way. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A sickly, skinny deer stands here in a daze. A raven is here flying around. Sickly, wilted grass blankets the ground, intermixed with dry sand. A raven has arrived from the west. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow someone. By the Appletrees In this part of the orchard some trees grow. Five large appletrees with green, lush apples stand tall right next to the small stonewall that seperates the monestary from the forest. On the ground there are a few rotten apples right next to a flowerstand. The orchard goes on to the east and south and the stonewall west had fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] A juicy looking apple has fallen to the ground. [5] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow someone. In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny bramble and dying trees. The grass is unusually high and sharp with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] The corpse of the writhing grass is lying here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A green woodpecker is high up a tree, tapping away. A raven has arrived from the west. * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow someone. The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Bursting MV:Fresh > Maple narrates 'can it tarn :P' * R HP:Healthy SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow someone. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow someone. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow someone. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow someone. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. [ obvious exits: S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. A raven is visible flying high in the sky. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the south. * R HP:Healthy SP:Bursting MV:Full > Tarn says 'flee' * R HP:Healthy SP:Bursting MV:Full > f Tarn panics, and attempts to flee! A raven bites Tarn!ursting MV:Full > The blighted tree tries to hit you, but you deflect the blow. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! Jamila swiftly dodges the blighted tree's attempt to hit her. The blighted tree tries to hit Tarn, but he dodges the attack. You pierce the blighted tree's trunk hard. The blighted tree tries to hit you, but you deflect the blow. Jamila panics, and attempts to flee! You panic and attempt to flee! Jamila leaves south riding a black stallion. You flee head over heels. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. * R HP:Healthy SP:Bursting MV:Full > Maple narrates 'they butchered gaishin corpse :(' * R HP:Healthy SP:Bursting MV:Full > Tarn has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Full > Maple bellows 'wassup!' * R HP:Healthy SP:Bursting MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow someone. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Full > Tarn leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow someone. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. [2] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Full > The noxious stench and oppressive heat of the Blight drains your energy! Ouch! Tarn leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow someone. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. You follow someone. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] The corpse of a Ghar'ghael trolloc is lying here. The corpse of the blight bear is lying here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Paitar Nachiman, Defender. is standing here, riding a black stallion. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. Paitar leaves north riding a black stallion. You follow someone. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin of Two Rivers is here, fighting the blighted tree, riding a gray palfrey. Ibner the Blade Servant is here, fighting the blighted tree, riding a gray palfrey. The blighted tree is here, fighting Ibner. The blighted tree is here, fighting Ibner. * R HP:Scratched SP:Bursting MV:Full > Paitar bellows 'I'm up for ko'bal' * R HP:Scratched SP:Bursting MV:Full > Gaishin blasts the blighted tree's left leg extremely hard. The blighted tree tries to hit Ibner, but he dodges the attack. The blighted tree tries to hit Ibner, but he deflects the blow. Ibner scythes the blighted tree's left arm into bloody fragments! Ibner scythes the blighted tree's body extremely hard. * R HP:Scratched SP:Bursting MV:Full > Paitar smites the blighted tree's body into bloody fragments! * R HP:Scratched SP:Bursting MV:Full > k tree Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. You pierce the blighted tree's body hard. * R HP:Scratched SP:Bursting MV:Full - Ibner: Scratched - the blighted tree: Hurt > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Scratched SP:Bursting MV:Full - Ibner: Scratched - the blighted tree: Hurt > Ibner bellows 'me too' * R HP:Scratched SP:Bursting MV:Full - Ibner: Scratched - the blighted tree: Hurt > You pierce the blighted tree's body hard. The blighted tree tries to hit Ibner, but he parries successfully. Gaishin blasts the blighted tree's body extremely hard. Tarn blasts the blighted tree's left arm into bloody fragments! * R HP:Scratched SP:Bursting MV:Full - Ibner: Scratched - the blighted tree: Battered > Jamila strikes the blighted tree's left leg hard. * R HP:Scratched SP:Bursting MV:Full - Ibner: Scratched - the blighted tree: Battered > Paitar smites the blighted tree's right leg into bloody fragments! * R HP:Scratched SP:Bursting MV:Full - Ibner: Scratched - the blighted tree: Critical > Paitar smites the blighted tree's left arm into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:Bursting MV:Full > k tree They aren't here. * R HP:Scratched SP:Bursting MV:Full > Ibner leaves north riding a gray palfrey. Maple bellows 'i want equip for kiran :(' * R HP:Scratched SP:Bursting MV:Full > A shrill piercing scream reverberates through the area. * R HP:Scratched SP:Bursting MV:Full > y -stare- Ibner has arrived from the north, riding a gray palfrey. [yell ] You bellow '-stare-' * R HP:Scratched SP:Bursting MV:Full > Tarn bellows 'so averyone up for ko'bal?' * R HP:Scratched SP:Bursting MV:Full > y sure [yell ] You bellow 'sure' * R HP:Scratched SP:Bursting MV:Full > Tarn bellows 'meet entering the gap room then' * R HP:Scratched SP:Bursting MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow Tarn. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] The corpse of a Ghar'ghael trolloc is lying here. The corpse of the blight bear is lying here. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. [2] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Bursting MV:Full > Jamila bellows 'shrug' * R HP:Scratched SP:Bursting MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. Paitar leaves east riding a black stallion. You follow someone. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Bursting MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A small stick is lying on the ground here. * R HP:Scratched SP:Bursting MV:Full > The noxious stench and oppressive heat of the Blight drains your energy! Ouch! A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A slip of paper has been abandoned here. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt SP:Bursting MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Ibner has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow Tarn. Edge of the Foothills Here, the low hills roll gently out of the ground. Rougher ground can be seen to the south, as the transition from the Blight into the impenetrable Mountains of Dhoom continues. The rocky ground here supports a few gnarled and twisted trees and scrub, which do nothing to wash the stench of death and decay from the air. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Ibner has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. Paitar leaves east riding a black stallion. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] The corpse of a flock of ravens is lying here. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is here flying around. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong > A lantern held by Tarn begins to dim a little. Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Fresh > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Fresh > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow someone. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black wolf growls loudly, poised to leap. * R HP:Hurt SP:Bursting MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Jamila leaves north riding a black stallion. Paitar leaves north riding a black stallion. You follow someone. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Fresh > Jamila gets a strange fruit from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Jamila gets a strange fruit from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Jamila eats a strange fruit. * R HP:Hurt SP:Bursting MV:Fresh > Jamila eats a strange fruit. * R HP:Hurt SP:Bursting MV:Fresh > Ibner has arrived from the north, riding a gray palfrey. Jamila stops using a water skin. * R HP:Hurt SP:Bursting MV:Fresh > Jamila drinks water from a water skin. * R HP:Hurt SP:Bursting MV:Fresh > Jamila drinks water from a water skin. * R HP:Hurt SP:Bursting MV:Fresh > Jamila puts a water skin on her belt. * R HP:Hurt SP:Bursting MV:Fresh > Ibner looks at you. * R HP:Hurt SP:Bursting MV:Fresh > Tarn puts a water skin in a backpack. Tarn puts a water skin in a backpack. Tarn puts some coins in a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Tarn stops using a lantern. * R HP:Hurt SP:Bursting MV:Fresh > equipment Paitar says 'tarn leadin' * R HP:Hurt SP:Bursting MV:Fresh > You are using: a cheap brass ring a cheap brass ring an old shoufa with a gray veil a thick leather vest a dark, hooded cloak a backpack a light pair of leather coverings a thin pair of soft boarskin gloves a wide leather wristband a wide leather wristband a brightly emblazoned shield a jewelled dagger a bronze belt of odd design a water skin the death scalp of Ilsae a pair of wide leather trousers a pair of soft leather sandals * R HP:Hurt SP:Bursting MV:Fresh > Tarn hides a lantern. * R HP:Hurt SP:Bursting MV:Fresh > Tarn gets a lantern from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Ibner stops using a mirrored lantern. * R HP:Hurt SP:Bursting MV:Fresh > Ibner shrugs helplessly. * R HP:Hurt SP:Bursting MV:Fresh > Ibner leaves east riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Fresh > equipment You are using: a cheap brass ring a cheap brass ring an old shoufa with a gray veil a thick leather vest a dark, hooded cloak a backpack a light pair of leather coverings a thin pair of soft boarskin gloves a wide leather wristband a wide leather wristband a brightly emblazoned shield a jewelled dagger a bronze belt of odd design a water skin the death scalp of Ilsae a pair of wide leather trousers a pair of soft leather sandals * R HP:Hurt SP:Bursting MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Hurt SP:Bursting MV:Fresh > stat You sense Jamila is channeling saidar. * R HP:Hurt SP:Bursting MV:Fresh > You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 6.0 lbs and wearing 54.6 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 115, Dodging bonus: 75, Parrying bonus: 105 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 18% on average. You are subjected to the following effects: * R HP:Hurt SP:Bursting MV:Fresh > Paitar says 'too many rogues this not going to work' * R HP:Hurt SP:Bursting MV:Fresh > say channeling You say 'channeling' * R HP:Hurt SP:Bursting MV:Fresh > Guiness narrates 'fades no more say "I might have use for you"? ' * R HP:Hurt SP:Bursting MV:Fresh > Tarn narrates 'guiness, maple coming?' * R HP:Hurt SP:Bursting MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Bursting MV:Fresh > aa [channel 'armor' amira] You begin to weave the appropriate flows... *- You lost control of Saidar! * R HP:Hurt SP:Full MV:Fresh > aa [channel 'armor' amira] You begin to weave the appropriate flows... + Maple narrates 'i'm keep' * You lost control of Saidar! * R HP:Hurt SP:Full MV:Fresh > aa [channel 'armor' amira] You begin to weave the appropriate flows... Guiness narrates 'ko'bal ?' *+ Ok. You weave flows of Spirit around yourself, and you feel protected. * R HP:Hurt SP:Full MV:Fresh > Maple narrates 'keep raid!' * R HP:Hurt SP:Full MV:Fresh > Paitar says 'rogues make this very very dangerous' * R HP:Hurt SP:Full MV:Fresh > light [channel 'light ball'] You begin to weave the appropriate flows... = Ibner narrates 'cause you sucks guiness...' * Ok. The room becomes brighter as you create a sphere of light above your hand. * R HP:Hurt SP:Strong MV:Fresh > Tarn narrates 'ko'bal' * R HP:Hurt SP:Strong MV:Fresh > release Gaishin gets a water skin from a backpack. * R HP:Hurt SP:Strong MV:Fresh > Ok. * R HP:Hurt SP:None MV:Fresh > look Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Fresh > Jarres narrates 'rofl' * R HP:Hurt SP:None MV:Fresh > Gaishin gets a glass bottle from a backpack. Maple narrates 'i'm in the keep :P' * R HP:Hurt SP:None MV:Fresh > Ibner narrates 'there is no use for you.p' * R HP:Hurt SP:None MV:Fresh > Guiness narrates 'bleh, I restin moves' * R HP:Hurt SP:None MV:Fresh > Gaishin drinks water from a glass bottle. * R HP:Hurt SP:None MV:Fresh > Gaishin drinks water from a glass bottle. * R HP:Hurt SP:None MV:Fresh > Gaishin drinks water from a glass bottle. * R HP:Hurt SP:None MV:Fresh > Tarn narrates 'we gotta be grouped, no rogueing' * R HP:Hurt SP:None MV:Fresh > Guiness narrates 'hmm who trols in maple ?' * R HP:Hurt SP:None MV:Fresh > Auto-save complete. Maple narrates 'EBOS LICKED ME' * R HP:Scratched SP:Trickling MV:Fresh > Tarn says 'fucking drunk is in keep' * R HP:Scratched SP:Trickling MV:Fresh > A black stallion pricks its ears forward and looks alert. * R HP:Scratched SP:Trickling MV:Fresh > Cirrus narrates 'Gross' * R HP:Scratched SP:Trickling MV:Fresh > snicker You snicker softly. * R HP:Scratched SP:Trickling MV:Fresh > Talraan narrates 'eww!' * R HP:Scratched SP:Trickling MV:Fresh > Maple narrates 'EWWWWWWW' * R HP:Scratched SP:Trickling MV:Fresh > Paitar says 'he won't live much longer don't worry' * R HP:Scratched SP:Trickling MV:Fresh > A black stallion pricks its ears forward and looks alert. * R HP:Scratched SP:Trickling MV:Fresh > Tarn says 'just gave them a grim and lots of equip' * R HP:Scratched SP:Trickling MV:Fresh > Maple narrates 'AMIRA WASH IT OFF IT S HORIIBLE' * R HP:Scratched SP:Trickling MV:Fresh > Guiness narrates 'yer freakin nuts maple' * R HP:Scratched SP:Trickling MV:Fresh > Maple narrates 'ebos fucking licked me' * R HP:Scratched SP:Trickling MV:Fresh > Paitar says 'shrug equip pretty transitory' * R HP:Scratched SP:Trickling MV:Fresh > Tarn narrates 'Maple are you alive or did you mobdie?' * R HP:Scratched SP:Trickling MV:Fresh > Aidin narrates 'you know you liked it Maple...' * R HP:Scratched SP:Trickling MV:Fresh > Maple narrates 'rip trolloc newbie' * R HP:Scratched SP:Trickling MV:Fresh > Guiness narrates 'he all w of keep' * R HP:Scratched SP:Trickling MV:Fresh > Maple narrates '*Ebos* licks you.' * R HP:Scratched SP:Trickling MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Scratched SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * R HP:Scratched SP:Trickling MV:Fresh > Tarn narrates 'guiness leave him and meet us' * R HP:Scratched SP:Trickling MV:Fresh > Maple narrates 'where we going?' * R HP:Healthy SP:Fading MV:Fresh > Guiness narrates 'bleh ok' * R HP:Healthy SP:Fading MV:Fresh > Tarn narrates 'ko'bal keep' * R HP:Healthy SP:Fading MV:Fresh > Maple narrates 'where that?' * R HP:Healthy SP:Fading MV:Fresh > Paitar says 'I should go for finely crafted and go combo ;)' * R HP:Healthy SP:Fading MV:Fresh > Guiness has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn narrates 'just come entering the gap room maple' * R HP:Healthy SP:Fading MV:Fresh > Guiness nods in agreement. * R HP:Healthy SP:Fading MV:Fresh > Guiness now follows Tarn. * R HP:Healthy SP:Fading MV:Fresh > Paitar narrates 'meet gap maple' * R HP:Healthy SP:Fading MV:Fresh > group Guiness is now a member of Tarn's group. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'gotta wait for drunk' Your group consists of: Tarn (Head of group) Guiness Gaishin Jamila Paitar Amira Maple a rat * R HP:Healthy SP:Fading MV:Fresh > Maple narrates 'horse exhaust gap' * R HP:Healthy SP:Fading MV:Fresh > Guiness stops using a crystal lightstick. * R HP:Healthy SP:Fading MV:Fresh > Guiness puts a crystal lightstick in a backpack. * R HP:Healthy SP:Fading MV:Fresh > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * R HP:Healthy SP:Fading MV:Fresh > Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * R HP:Healthy SP:Fading MV:Fresh > say dude i'm buffer now You say 'dude i'm buffer now' * R HP:Healthy SP:Fading MV:Fresh > stare You stare at the sky. * R HP:Healthy SP:Fading MV:Fresh > Paitar says 'wait up kord coming to o I think' * R HP:Healthy SP:Fading MV:Fresh > Paitar giggles. * R HP:Healthy SP:Fading MV:Fresh > Maple narrates 'ebos licked me! *Ebos* licks you. ewww' * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'refol me' * R HP:Healthy SP:Fading MV:Fresh > Paitar says 'refol amir' * R HP:Healthy SP:Fading MV:Fresh > fol fol tarn You stop following Tarn. * R HP:Healthy SP:Fading MV:Fresh > You now follow Tarn. * R HP:Healthy SP:Fading MV:Fresh > The first light of dawn illuminates Tarwin's Gap. Guiness stops resting, and clambers on his feet. * R HP:Healthy SP:Good MV:Fresh > Guiness pierces someone's body very hard. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Good MV:Fresh > Guiness pierces someone's body extremely hard. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Good MV:Fresh > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * R HP:Healthy SP:Good MV:Fresh > Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * R HP:Healthy SP:Good MV:Fresh > Tarn says 'me and amira started this all' * R HP:Healthy SP:Good MV:Fresh > A black stallion swishes the flies off its back with its tail. * R HP:Healthy SP:Good MV:Fresh > Tarn says 'beat up 3 trollocs' * R HP:Healthy SP:Good MV:Fresh > Ibner narrates 'we heard ya the first time...' * R HP:Healthy SP:Good MV:Fresh > You are now a member of Tarn's group. * R HP:Healthy SP:Good MV:Fresh > say i've logged this whole thing :P You say 'i've logged this whole thing :P' * R HP:Healthy SP:Good MV:Fresh > A gray palfrey pricks its ears forward and looks alert. * R HP:Healthy SP:Good MV:Fresh > Maple narrates 'u sure?' * R HP:Healthy SP:Good MV:Fresh > Tarn says 'for paikahs site?' * R HP:Healthy SP:Good MV:Fresh > A gray palfrey swishes the flies off its back with its tail. * R HP:Healthy SP:Good MV:Fresh > Belinde narrates 'i constantly get stroked and kissed by trollies when i pk, youre lucky it was just that maple' * R HP:Healthy SP:Good MV:Fresh > say nah just for logging You say 'nah just for logging' * R HP:Healthy SP:Good MV:Fresh > Paitar grins at you. * R HP:Healthy SP:Good MV:Fresh > A black wolf has arrived from the south. * R HP:Healthy SP:Good MV:Fresh > Tarn says 'hes off where now?' * R HP:Healthy SP:Good MV:Fresh > say could give it to paikah if keep raid goes well A black stallion swishes the flies off its back with its tail. * R HP:Healthy SP:Good MV:Fresh > You say 'could give it to paikah if keep raid goes well' * R HP:Healthy SP:Good MV:Fresh > Tarn narrates 'maple come gap retard' * R HP:Healthy SP:Good MV:Fresh > The day has begun. * R HP:Healthy SP:Good MV:Fresh > Tarn narrates 'maple where are you?' * R HP:Healthy SP:Good MV:Fresh > Paitar stops using a lantern. * R HP:Healthy SP:Good MV:Fresh > Paitar puts a lantern in a backpack. * R HP:Healthy SP:Good MV:Fresh > Maple narrates 'i'm not a retard.' * R HP:Healthy SP:Good MV:Fresh > Your blood freezes as you hear something's death cry. * R HP:Healthy SP:Good MV:Fresh > Paitar says 'not good to be beligerant with a drunk' * R HP:Healthy SP:Good MV:Fresh > Maple narrates 'i'm gap fucknut' * R HP:Healthy SP:Good MV:Fresh > Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Maple looks at Tarn. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] The corpse of a rat is lying here. [2] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black wolf growls loudly, poised to leap. Guiness of Tarabon is resting here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a black stallion. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Guiness stops resting, and clambers on his feet. * R HP:Healthy SP:Good MV:Fresh > Guiness nods in agreement. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. East Path The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a black stallion. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. East Path The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a black stallion. * R HP:Healthy SP:Good MV:Full > Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Outside a Small Cottage To the south lies a small cottage and beside it stands the only tree in sight, though something so pitiful and small can hardly even be called a tree. A small path has been cleared to lead to the cottage and near the cottage there are small pieces of pavement on the ground, though they are all badly cracked. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Barren Field This field seems to have been plowed in the past but now the land is barren. The dry ground is fissured and some insects have made their home in these fissures. There is an old cracked sign lying on the ground partly covered with dirt. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Maple says 'was trying to bash tarn' * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Outside a Small Cottage To the south lies a small cottage and beside it stands the only tree in sight, though something so pitiful and small can hardly even be called a tree. A small path has been cleared to lead to the cottage and near the cottage there are small pieces of pavement on the ground, though they are all badly cracked. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a black stallion. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a black stallion. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > A black stallion swishes the flies off its back with its tail. Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. A raven is here flying around. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is visible flying high in the sky. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Overgrown Path Dry grass and broken limbs cover the narrow path so that the ground can barely be seen. This turn in the path runs along the outer wall of Lockshear, and leads to the east and west from here. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Sparse Path Piles of broken limbs cover the dead grass on this sparse trail outside Lockshear. Here the path takes a sharp turn and leads north and west. [ obvious exits: N W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Dwindling Path Through the Rubble This path, scattered with broken limbs and debris, runs along the outer wall of Lockshear. Seemingly not well-travelled, it has become hard to see the ground beneath the rubble, and the path disappears behind a pile of debris to the north. The only direction this path seems to lead is south. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a black stallion. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Maple says 'what if there are pc's in there :(' * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Through the Rubble The twisting path weaves itself through the sea of rubble and rock that is the remains of one of the great towers. Hardly a clear spot or stable rock exists to place a foot without a broken limb. In the distance, past the remains of the broken walls to the east, broken hills dotted with rotted trees can be seen. [ obvious exits: E S ] The corpse of a raven is lying here. A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a black stallion. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Past the Broken Tower To the west the shattered remains of a stone tower creates a maze of nearly impassible rock and debris. The immediate area is passable only be weaving through the remnants of granite fortifications and crumbling stone walls. The blight can be seen erroding life amongst the broken hills to the east. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Beginning of the Broken Hills Lying between the broken walls far to the west and the barren looking hills that precede the harsh looking mountains to the southeast this open stretch of land seems almost untouched in comparison. However the smell of rotting vegetation quickly reminds one of their position. [ obvious exits: E W ] The corpse of a blight-bear is lying here. A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Maple says 'i want his scalp!' * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Broken Hills A narrow path cuts its way into the steep hills leading towards the mountains beyond. The packed soil allows for sure footing along the trail. Small patches of short grass attempt survive the blight rotting them to the root, while scattered through the hills large pines give off the smell of decaying wood. [ obvious exits: S W ] The corpse of a blight-bear is lying here. A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Before the Mountain Pass The broken hills to the northwest give way to high spans of rock and soil that make up the nameless peaks forming an impassive barrier across this land. A single crack in the armor of the mountains begins here, a narrow pass working its way through the shield of stone towards the lands of the south. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Deception Pass The cold ground is covered in packed dirt and small clumps of grass with a few weeds mixed about. Dark stones occasionally just from the ground, waiting to trip the unwary traveller. Pine branches loom overhead shielding the trail from any direct light above while tall grass and bushes grow dispersed among the pines themselves along the path. All the foliage sways smoothly as the chilling wind blows briskly from the north. [ obvious exits: S W ] The corpse of a rat is lying here. [4] The corpse of a Ko'bal trolloc is lying here. A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Deception Pass Short grass and weeds grow wildly covering the trail, small rocks and soil lay in a pile against the mountain side apparently from a smal avalance. Large pines grow skyward with their outstretched branches looming above the trail, some of their roots made visible where dirt has eroded from the cliff face. The sound of the wind howling rips through the pass as the cold air rushes south carrying with it loose soil and debris. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A handsome stag stands here, ready to run. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Deception Pass Sheer mountain walls of reddish brown rock line the earthen trail, ominous pines stretch their thick branches forming a living ceiling above. Short grass sways in a violent motion pushed by a stark wind roaring from the north bringing with it dust and debris. A log, approximately the girth of a mans waist lays fallen diagonally across the trail, its trunk already fallen victim to red worms and beetles. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Ibner the Blade Servant is here, fighting a Ko'bal trolloc, riding a gray palfrey. A Ko'bal trolloc is here, fighting Ibner. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Maple says 'or gaishin can have' * R HP:Healthy SP:Good MV:Full > Ibner bellows 'bah what takes you so long ' * R HP:Healthy SP:Good MV:Full > Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc tries to slash Ibner, but he parries successfully. Maple shrugs helplessly. * R HP:Healthy SP:Good MV:Full > Gaishin blasts a Ko'bal trolloc's body into bloody fragments! * R HP:Healthy SP:Good MV:Full > Tarn blasts a Ko'bal trolloc's right leg into bloody fragments! * R HP:Healthy SP:Good MV:Full > Maple blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Good MV:Full > Paitar says 'if we stick together we can take pcs' * R HP:Healthy SP:Good MV:Full > Ibner leaves south riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > get meat corpse Tarn says 'maple did' * R HP:Healthy SP:Good MV:Full > There doesn't seem to be a meat in the corpse of a Ko'bal trolloc. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Deception Pass Branches of pine trees lining the trail loom above shielding the pass floor from any direct light above. The light that does get through creates moving shadows along the hard ground and mountain walls, the reddish brown rock and soil further lend themselves to the shadowy effect. Tufts of grass and some weeds break through the packed soil and fallen pine cones dot the landscape. The cold north wind howls with an urgent fury as it carries dust and leaves. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Ibner the Blade Servant is here, fighting a Ko'bal trolloc, riding a gray palfrey. A Ko'bal trolloc is here, fighting Ibner. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Maple blasts a Ko'bal trolloc's left arm extremely hard. * R HP:Healthy SP:Good MV:Full > Gaishin blasts a Ko'bal trolloc's right arm extremely hard. * R HP:Healthy SP:Good MV:Full > Gaishin blasts a Ko'bal trolloc's body very hard. Maple blasts a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body hard. Ibner blinks his eyes innocently. Guiness pierces a Ko'bal trolloc's right arm very hard. * R HP:Healthy SP:Strong MV:Fresh > Tarn blasts a Ko'bal trolloc's body hard. k trolloc * R HP:Healthy SP:Strong MV:Fresh > Ibner sighs loudly. * R HP:Healthy SP:Strong MV:Fresh > Guiness pierces a Ko'bal trolloc's body hard. You pierce a Ko'bal trolloc's left arm very hard. * R HP:Healthy SP:Strong MV:Fresh - Ibner: Healthy - a Ko'bal trolloc: Beaten > You pierce a Ko'bal trolloc's right leg hard. Tarn blasts a Ko'bal trolloc's body. Guiness pierces a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's left hand hard. Maple blasts a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc crushes Ibner's head. Ibner scythes a Ko'bal trolloc's left foot very hard. A Ko'bal trolloc is dead! R.I.P. Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Strong MV:Fresh > Maple says 'maple did what?' * R HP:Healthy SP:Strong MV:Fresh > Ibner says 'oh well who leads?' * R HP:Healthy SP:Strong MV:Fresh > Paitar bellows 'ibner please tsay with group' * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'stop rogueing it' * R HP:Healthy SP:Strong MV:Fresh > A black stallion lays its ears flat against its neck. Ibner leaves east riding a gray palfrey. * R HP:Healthy SP:Strong MV:Fresh > Ibner has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Fresh > Tarn beckons Ibner to follow him. * R HP:Healthy SP:Strong MV:Fresh > Paitar says 'tarn leads' * R HP:Healthy SP:Strong MV:Fresh > A gray palfrey pricks its ears forward and looks alert. Ibner sighs loudly. * R HP:Healthy SP:Strong MV:Fresh > Maple says 'rogueing what?' * R HP:Healthy SP:Strong MV:Fresh > Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. * R HP:Healthy SP:Strong MV:Fresh > A black stallion swishes the flies off its back with its tail. * R HP:Healthy SP:Strong MV:Fresh > Paitar says 'do not leave group or you will get us killed' * R HP:Healthy SP:Strong MV:Fresh > Ibner now follows Tarn. * R HP:Healthy SP:Strong MV:Fresh > Ibner is now a member of Tarn's group. * R HP:Healthy SP:Strong MV:Fresh > A Ko'bal trolloc has arrived from the east. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Tarn leaves east riding a gray palfrey. You follow Tarn. Deception Pass A chilling wind blows here howling from the west and causing the short grass upon the trail to sway violently to the south. Small stones in the ground lay undisturbed but pine needles float freely through the sky shaken loose from their branches looming above the trail. Ominous cliff walls framing the trail make travel possible only to the north or south. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! Tarn leaves west riding a gray palfrey. You follow Tarn. Deception Pass Branches of pine trees lining the trail loom above shielding the pass floor from any direct light above. The light that does get through creates moving shadows along the hard ground and mountain walls, the reddish brown rock and soil further lend themselves to the shadowy effect. Tufts of grass and some weeds break through the packed soil and fallen pine cones dot the landscape. The cold north wind howls with an urgent fury as it carries dust and leaves. [ obvious exits: N E ] The corpse of a Ko'bal trolloc is lying here. A black stallion prances about, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A Ko'bal trolloc is here, fighting Ibner. Ibner the Blade Servant is here, fighting a Ko'bal trolloc, riding a gray palfrey. Guiness has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a black stallion. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. * R HP:Healthy SP:Strong MV:Fresh > Tarn blasts a Ko'bal trolloc's body. * R HP:Healthy SP:Strong MV:Fresh > Paitar smites a Ko'bal trolloc's body hard. Maple says 'who killed?' * R HP:Healthy SP:Strong MV:Fresh > A warhorse cocks its head up sharply. A black stallion lays its ears flat against its neck. * R HP:Healthy SP:Strong MV:Fresh > Guiness pierces a Ko'bal trolloc's body very hard. * R HP:Healthy SP:Strong MV:Fresh > k trolloc Maple blasts a Ko'bal trolloc's body very hard. * R HP:Healthy SP:Strong MV:Fresh > Maple blasts a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's head very hard. Paitar smites a Ko'bal trolloc's left leg very hard. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. You pierce a Ko'bal trolloc's right leg hard. * R HP:Healthy SP:Strong MV:Fresh - Ibner: Scratched - a Ko'bal trolloc: Wounded > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * R HP:Healthy SP:Strong MV:Fresh - Ibner: Scratched - a Ko'bal trolloc: Battered > Guiness pierces a Ko'bal trolloc's left leg extremely hard. * R HP:Healthy SP:Strong MV:Fresh - Ibner: Scratched - a Ko'bal trolloc: Battered > Maple says 'bye what?' * R HP:Healthy SP:Strong MV:Fresh - Ibner: Scratched - a Ko'bal trolloc: Battered > A black stallion cocks its head up sharply. A black stallion cocks its head up sharply. You pierce a Ko'bal trolloc's body hard. Maple blasts a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's left foot very hard. Paitar smites a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's body extremely hard. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves east riding a gray palfrey. Ibner leaves east riding a gray palfrey. You follow Tarn. Deception Pass A chilling wind blows here howling from the west and causing the short grass upon the trail to sway violently to the south. Small stones in the ground lay undisturbed but pine needles float freely through the sky shaken loose from their branches looming above the trail. Ominous cliff walls framing the trail make travel possible only to the north or south. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin of Two Rivers is sitting here, riding a gray palfrey. A Ko'bal trolloc is here, fighting Gaishin. Guiness has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > A Ko'bal trolloc tickles Gaishin's right arm with his slash. * R HP:Healthy SP:Strong MV:Fresh > k trolloc Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Maple blasts a Ko'bal trolloc's left leg very hard. * R HP:Healthy SP:Strong MV:Fresh > Tarn blasts a Ko'bal trolloc's left foot extremely hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Wounded > Paitar smites a Ko'bal trolloc's left leg hard. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Battered > Paitar smites a Ko'bal trolloc's left leg extremely hard. You pierce a Ko'bal trolloc's right leg hard. Maple blasts a Ko'bal trolloc's right arm very hard. Guiness pierces a Ko'bal trolloc's right hand. Gaishin blasts a Ko'bal trolloc's left leg into bloody fragments! A Ko'bal trolloc tickles Gaishin's body with his slash. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Critical > Paitar grins at Maple. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Critical > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Critical > Paitar smites a Ko'bal trolloc's body extremely hard. You pierce a Ko'bal trolloc's body hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves south riding a gray palfrey. Ibner leaves south riding a gray palfrey. You follow Tarn. Deception Pass Small stones jut out of the dirt and patches of short grass grace the trail while tall pines and large shrubs can be found to either side. Sheer cliffs of reddish brown rock shield the trail from the sun, light bounces off the sheer rock face casting dancing shadows upon the pass. Twigs and leaves are carried carried along by a frigid wind howling out of the north. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves south riding a gray palfrey. Ibner leaves south riding a gray palfrey. You follow Tarn. Deception Pass The pass widens a bit but still remains enclosed by high mountain slopes rising upwards to the clouds. Pine cones and branches cover the stone marked earth while small patches of short grass cover the trail, the packed ground allowing for a sure footing. Blueberry bushes and tall grass grows among the pine trees surrounding the trail, all swaying in the cold wind coming from the north. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A bearlike lump of rotten flesh lumbers around in here. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a black stallion. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Paitar smites the rotting bear's right leg into bloody fragments! * R HP:Healthy SP:Strong MV:Fresh > Tarn blasts the rotting bear's right hand into bloody fragments! * R HP:Healthy SP:Strong MV:Fresh > Tarn blasts the rotting bear's body into bloody fragments! The rotting bear tickles Paitar's body with its hit. Paitar smites the rotting bear's left foot into bloody fragments! Gaishin tries to blast the rotting bear, but it deflects the blow. * R HP:Healthy SP:Strong MV:Fresh > Ibner scythes the rotting bear's right foot into bloody fragments! * R HP:Healthy SP:Strong MV:Fresh > Maple blasts the rotting bear's body into bloody fragments! * R HP:Healthy SP:Strong MV:Fresh > Maple blasts the rotting bear's body into bloody fragments! Ibner scythes the rotting bear's body extremely hard. The rotting bear is dead! R.I.P. You receive your share of experience... Three times is the charm! Your blood freezes as you hear the rotting bear's death cry. * R HP:Healthy SP:Strong MV:Fresh > butcher You lean over and carve a large slab of meat from the corpse of the rotting bear. You get a large slab of meat from the corpse of the rotting bear. * R HP:Healthy SP:Strong MV:Fresh > butcher You lean over and carve a large slab of meat from the corpse of the rotting bear. You get a large slab of meat from the corpse of the rotting bear. * R HP:Healthy SP:Strong MV:Fresh > butcher butcher You lean over and carve a large slab of meat from the corpse of the rotting bear. You get a large slab of meat from the corpse of the rotting bear. * R HP:Healthy SP:Strong MV:Fresh > You lean over and carve a large slab of meat from the corpse of the rotting bear. You get a large slab of meat from the corpse of the rotting bear. * R HP:Healthy SP:Strong MV:Fresh > butcher butcher Gaishin stops using a dark, grim axe. You lean over and carve a large slab of meat from the corpse of the rotting bear. You get a large slab of meat from the corpse of the rotting bear. * R HP:Healthy SP:Strong MV:Fresh > Gaishin draws a dagger from a wide leather wristband with a flash of steel. You lean over and carve a large slab of meat from the corpse of the rotting bear. You get a large slab of meat from the corpse of the rotting bear. * R HP:Healthy SP:Strong MV:Fresh > Gaishin sheathes a dagger into a wide leather wristband. * R HP:Healthy SP:Strong MV:Fresh > Gaishin wields a dark, grim axe in a two-handed grip. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves east riding a gray palfrey. Ibner leaves east riding a gray palfrey. You follow Tarn. Deception Pass Large pine trees grow up the steep slopes to either side of the trail, their outstretched branches casting moving shadows upon the ground and hindering any direct sunlight. Short grass grows in small patches along the trail and an occasional weed can be found among them. A chilling breeze flows from the west carrying with it dust and debris touching all in its path. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Ibner eats a raw side of meat. * R HP:Healthy SP:Strong MV:Fresh > Ibner scythes a Ko'bal trolloc's right arm very hard. * R HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's right hand into bloody fragments! * R HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc tries to slash Ibner, but he parries successfully. Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. You are hungry. * R HP:Healthy SP:Strong MV:Fresh > Paitar smites a Ko'bal trolloc's right arm very hard. * R HP:Healthy SP:Strong MV:Fresh > Tarn blasts a Ko'bal trolloc's body into bloody fragments! * R HP:Healthy SP:Strong MV:Fresh > k trolloc You try to pierce a Ko'bal trolloc, but he parries successfully. * R HP:Healthy SP:Strong MV:Fresh - Ibner: Healthy - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's body hard. * R HP:Healthy SP:Strong MV:Fresh - Ibner: Healthy - a Ko'bal trolloc: Battered > eat meat Guiness pierces a Ko'bal trolloc's body. You pierce a Ko'bal trolloc's body. Tarn blasts a Ko'bal trolloc's body very hard. Paitar smites a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's left leg very hard. A Ko'bal trolloc tries to slash Ibner, but he parries successfully. You eat the meat. * R HP:Healthy SP:Strong MV:Fresh - Ibner: Healthy - a Ko'bal trolloc: Beaten > A Ko'bal trolloc avoids being bashed by Ibner who loses his balance and falls! * R HP:Healthy SP:Strong MV:Fresh - Ibner: Healthy - a Ko'bal trolloc: Beaten > Guiness pierces a Ko'bal trolloc's body hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. Paitar smites a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Strong MV:Fresh > Ibner rolls his eyes...sheesh!.. * R HP:Healthy SP:Strong MV:Fresh > Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. inventory * R HP:Healthy SP:Strong MV:Fresh > You are carrying: [8] a large slab of meat * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves east riding a gray palfrey. Ibner leaves east riding a gray palfrey. You follow Tarn. Deception Pass Patches of trampled grass and weeds mark the soil trail as large pines grow along both sides, their swaying limbs outstretched above the path cast moving shadows on the trodden trail. Dust and loose foliage float through the air carried by the frigid north wind as it howls southwards through the pass. The majestic screech of a lone hawk in the distance carries through the tree tops barely discernable over the wind. A wooden sign hangs nailed to a tree. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Ibner patiently twiddles his thumbs. * R HP:Healthy SP:Strong MV:Fresh > Jamila says 'back' * R HP:Healthy SP:Strong MV:Fresh > Jamila snickers softly. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves west riding a gray palfrey. Ibner leaves west riding a gray palfrey. You follow Tarn. Deception Pass Large pine trees grow up the steep slopes to either side of the trail, their outstretched branches casting moving shadows upon the ground and hindering any direct sunlight. Short grass grows in small patches along the trail and an occasional weed can be found among them. A chilling breeze flows from the west carrying with it dust and debris touching all in its path. [ obvious exits: E W ] The corpse of a Ko'bal trolloc is lying here. A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a black stallion. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Paitar says 'take a pill ibner' Maple says 'go!' * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'whats doot name' * R HP:Healthy SP:Strong MV:Fresh > A gray palfrey lays its ears flat against its neck. A black stallion stands on its rear legs and neiiiiiiiighs! * R HP:Healthy SP:Strong MV:Fresh > Guiness says 'cliffwall' * R HP:Healthy SP:Strong MV:Fresh > Maple says 'hurry up slowbie' * R HP:Healthy SP:Strong MV:Fresh > Paitar says 'slow is the key to doing ko'bal keep' * R HP:Healthy SP:Strong MV:Fresh > Ibner says 'no here' * R HP:Healthy SP:Strong MV:Fresh > A gray palfrey lays its ears flat against its neck. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves east riding a gray palfrey. Ibner leaves east riding a gray palfrey. You follow Tarn. Deception Pass Patches of trampled grass and weeds mark the soil trail as large pines grow along both sides, their swaying limbs outstretched above the path cast moving shadows on the trodden trail. Dust and loose foliage float through the air carried by the frigid north wind as it howls southwards through the pass. The majestic screech of a lone hawk in the distance carries through the tree tops barely discernable over the wind. A wooden sign hangs nailed to a tree. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves east riding a gray palfrey. Ibner leaves east riding a gray palfrey. You follow Tarn. Deception Pass A narrow path makes its way through the mountainsides, possibly once a river or stream. Hoof prints mark the packed soil, short clumps of grass and weeds trampled by something struggle to survive. Tall grass and bushes grow off the trail with an occasional pine tree extending its long branches over the pass. The mountain slopes rise vertically all around the trail, the pass continues to the east and west. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Fresh > Ibner opens the cliffwall. * R HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's body hard. * R HP:Healthy SP:Strong MV:Fresh > Paitar says 'people who do this smob fast get group killed' * R HP:Healthy SP:Strong MV:Fresh > Ibner scythes a Ko'bal trolloc's body hard. * R HP:Healthy SP:Strong MV:Fresh > Maple blasts a Ko'bal trolloc's body very hard. * R HP:Healthy SP:Strong MV:Fresh > Guiness nods in agreement. * R HP:Healthy SP:Strong MV:Fresh > k trolloc Paitar smites a Ko'bal trolloc's body hard. * R HP:Healthy SP:Strong MV:Fresh > You tickle a Ko'bal trolloc's right hand with your pierce. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Healthy - a Ko'bal trolloc: Hurt > Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! A Ko'bal trolloc gesticulates strangely. Guiness pierces a Ko'bal trolloc's right arm very hard. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Healthy - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's body hard. A Ko'bal trolloc joins a Ko'bal trolloc's fight! You pierce a Ko'bal trolloc's body hard. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Gaishin's left leg with his crush. Gaishin blasts a Ko'bal trolloc's body very hard. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Battered > A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. Tarn blasts a Ko'bal trolloc's left arm very hard. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Battered > Tarn grunts in pain as he is struck by a huge boulder. A huge boulder disintegrates upon impact. Guiness deflects a huge boulder that was thrown at him. Jamila deflects a huge boulder that was thrown at her. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Battered > Jamila strikes a Ko'bal trolloc's body hard. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Battered > A Ko'bal trolloc tickles Tarn's left leg with his pierce. You pierce a Ko'bal trolloc's left arm hard. * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Beaten > A Ko'bal trolloc avoids being bashed by Maple who loses his balance and falls! * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Beaten > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * R HP:Healthy SP:Strong MV:Fresh - Gaishin: Scratched - a Ko'bal trolloc: Beaten > Jamila strikes a Ko'bal trolloc's head. Tarn blasts a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc barely pierces Tarn's body. Guiness pierces a Ko'bal trolloc's head. You pierce a Ko'bal trolloc's right arm hard. Paitar smites a Ko'bal trolloc's right hand. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Strong MV:Fresh > k trolloc You try to pierce a Ko'bal trolloc, but he parries successfully. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Scratched > The silence is broken by the howl of the Ko'bal warcry! Ibner scythes a Ko'bal trolloc's body extremely hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Hurt > Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Maple clambers to his feet. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Hurt > Maple blasts a Ko'bal trolloc's right leg hard. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's body extremely hard. Jamila strikes a Ko'bal trolloc's left leg hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Ibner scythes a Ko'bal trolloc's body into bloody fragments! You pierce a Ko'bal trolloc's body very hard. A Ko'bal trolloc barely tickles Tarn's body with his pierce. Paitar smites a Ko'bal trolloc's right arm hard. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Beaten > Guiness says 'dism 1e' * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Beaten > Tarn says 'all dism after mobs' * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Beaten > Guiness pierces a Ko'bal trolloc's right leg very hard. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Critical > Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Critical > Tarn stops riding a gray palfrey. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - a Ko'bal trolloc: Critical > Guiness pierces a Ko'bal trolloc's left leg very hard. Paitar smites a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Strong MV:Fresh > dism Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Someone throws a huge boulder at you! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! You stop riding him. * HP:Healthy SP:Strong MV:Fresh > A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. Tarn leaves east. Ibner leaves east riding a gray palfrey. You follow Tarn. Deception Pass High mountain walls rise to either side of the narrow trail making for passage only possible to the north and west. Large pines grow from the slopes, green moss clinging to the rough bark. Small stones and tufts of short grass break up the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as they stumble. A gentle breeze flows from the west carrying the fresh scent of forest pine. [ obvious exits: N W ] Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a black stallion. Maple has arrived from the west, riding a warhorse. * HP:Healthy SP:Strong MV:Full > Rhiale narrates 'anyone know if spears have sheaths before I log off?' Maple says 'dism?' * HP:Healthy SP:Strong MV:Full > Jamila stops riding a black stallion. * HP:Healthy SP:Strong MV:Full > A Ko'bal trolloc barely crushes Maple's body. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc tickles Tarn's right arm with his slash. A Ko'bal trolloc barely cleaves Tarn's left leg. A Ko'bal trolloc barely tickles Tarn's left leg with his slash. Maple blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc crushes Maple's body. Tarn says 'dism' * HP:Healthy SP:Strong MV:Fresh > Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh > Maple stops riding a warhorse. * HP:Healthy SP:Strong MV:Fresh > Paitar smites a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh > Ibner says 'ppl that does it slow gets a pop at their hands' * HP:Healthy SP:Strong MV:Fresh > Paitar smites a Ko'bal trolloc's right hand extremely hard. Gaishin tries to blast a Ko'bal trolloc, but he parries successfully. Guiness pierces a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's left leg into bloody fragments! A Ko'bal trolloc barely tickles Tarn's right foot with his slash. A Ko'bal trolloc cleaves Tarn's body. A Ko'bal trolloc barely tickles Tarn's body with his slash. A Ko'bal trolloc barely crushes Maple's head. Ibner scythes a Ko'bal trolloc's left leg very hard. Gaishin stops riding a gray palfrey. * HP:Healthy SP:Strong MV:Fresh > Guiness pierces a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh > Paitar stops riding a black stallion. * HP:Healthy SP:Strong MV:Fresh > Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Strong MV:Fresh > Jamila strikes a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's left foot into bloody fragments! Guiness pierces a Ko'bal trolloc's left hand hard. A Ko'bal trolloc barely tickles Tarn's right leg with his slash. A Ko'bal trolloc tickles Tarn's body with his cleave. A Ko'bal trolloc tries to slash Tarn, but he dodges the attack. Maple blasts a Ko'bal trolloc's left foot extremely hard. A Ko'bal trolloc barely crushes Maple's right hand. * HP:Healthy SP:Strong MV:Fresh > A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! * HP:Healthy SP:Strong MV:Fresh > Guiness pierces a Ko'bal trolloc's left arm hard. * HP:Healthy SP:Strong MV:Fresh > k trolloc Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Ibner scythes a Ko'bal trolloc's left leg very hard. Gaishin blasts a Ko'bal trolloc's right hand into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. Tarn blasts a Ko'bal trolloc's right hand hard. A Ko'bal trolloc tries to slash Tarn, but he dodges the attack. A Ko'bal trolloc barely cleaves Tarn's body. Maple blasts a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc barely crushes Maple's body. * HP:Healthy SP:Strong MV:Fresh > You pierce a Ko'bal trolloc's left arm hard. * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Hurt > Jarres narrates 'belt hook?' * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Hurt > Ibner scythes a Ko'bal trolloc's right arm extremely hard. Guiness pierces a Ko'bal trolloc's body hard. * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Wounded > Gaishin blasts a Ko'bal trolloc's left arm extremely hard. Jamila strikes a Ko'bal trolloc's left arm hard. * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Battered > Guiness stops riding a gray palfrey. * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Battered > Jamila strikes a Ko'bal trolloc's head. Gaishin blasts a Ko'bal trolloc's right arm into bloody fragments! Ibner scythes a Ko'bal trolloc's left hand. You pierce a Ko'bal trolloc's right arm hard. A Ko'bal trolloc tickles Tarn's left leg with his slash. A Ko'bal trolloc barely tickles Tarn's left leg with his cleave. A Ko'bal trolloc tickles Maple's body with his crush. * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Beaten > A Ko'bal trolloc avoids being bashed by Maple who loses his balance and falls! * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Beaten > Paitar smites a Ko'bal trolloc's right leg hard. * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Beaten > Guiness pierces a Ko'bal trolloc's left arm very hard. Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Strong MV:Fresh - Maple: Scratched - a Ko'bal trolloc: Critical > Paitar smites a Ko'bal trolloc's right leg very hard. Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. Tarn blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc tickles Tarn's body with his cleave. Maple clambers to his feet. * HP:Healthy SP:Strong MV:Fresh > Guiness pierces a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh > Jamila strikes a Ko'bal trolloc's left leg hard. * HP:Healthy SP:Strong MV:Fresh > Paitar smites a Ko'bal trolloc's body extremely hard. Gaishin blasts a Ko'bal trolloc's head into bloody fragments! * HP:Healthy SP:Strong MV:Fresh > Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's left leg into bloody fragments! Paitar smites a Ko'bal trolloc's left leg extremely hard. Jamila strikes a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's left leg very hard. Tarn blasts a Ko'bal trolloc's left leg into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc barely cleaves Tarn's body. Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Strong MV:Fresh > Maple blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh > k trolloc Gaishin blasts a Ko'bal trolloc's right leg extremely hard. You try to pierce a Ko'bal trolloc, but he parries successfully. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Hurt > Jamila strikes a Ko'bal trolloc's right leg very hard. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Hurt > Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Hurt > Jamila tries to strike a Ko'bal trolloc, but he parries successfully. You tickle a Ko'bal trolloc's head with your pierce. Gaishin blasts a Ko'bal trolloc's body very hard. Maple blasts a Ko'bal trolloc's body extremely hard. Ibner scythes a Ko'bal trolloc's left leg very hard. Tarn blasts a Ko'bal trolloc's body hard. A Ko'bal trolloc tickles Tarn's body with his cleave. Paitar smites a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's left arm. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Battered > Guiness pierces a Ko'bal trolloc's body. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Battered > Rhiale narrates 'don't think so. *think* oh well.' * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Battered > Guiness pierces a Ko'bal trolloc's left arm hard. Paitar smites a Ko'bal trolloc's body very hard. Jamila strikes a Ko'bal trolloc's body. You pierce a Ko'bal trolloc's left arm. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Maple blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Strong MV:Fresh > Ibner gets two copper pennys from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Strong MV:Fresh > k trolloc Rhiale narrates '*wave*' * HP:Healthy SP:Strong MV:Fresh > They aren't here. * HP:Healthy SP:Strong MV:Fresh > look Guiness nods in agreement. * HP:Healthy SP:Strong MV:Fresh > Gaishin says 'lead?' Deception Pass High mountain walls rise to either side of the narrow trail making for passage only possible to the north and west. Large pines grow from the slopes, green moss clinging to the rough bark. Small stones and tufts of short grass break up the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as they stumble. A gentle breeze flows from the west carrying the fresh scent of forest pine. [ obvious exits: N W ] The corpse of a Ko'bal trolloc is lying here. [4] A warhorse is here, stamping his feet impatiently. Maple the Squire is standing here. A black stallion prances about. Paitar Nachiman, Defender. is standing here. A black stallion prances about. Jamila Carter, Tower Novice is standing here. A gray palfrey prances skittishly nearby. Gaishin of Two Rivers is standing here. A gray palfrey prances skittishly nearby. Guiness of Tarabon is standing here. Ibner the Blade Servant is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here. * HP:Healthy SP:Strong MV:Fresh > Ibner stops riding a gray palfrey. * HP:Healthy SP:Strong MV:Fresh > Ibner blinks his eyes innocently. * HP:Healthy SP:Strong MV:Fresh > Tarn shakes his head. * HP:Healthy SP:Strong MV:Fresh > Tarn says 'no lead' * HP:Healthy SP:Strong MV:Fresh > Tarn leaves west. Ibner leaves west. You follow Tarn. Deception Pass A narrow path makes its way through the mountainsides, possibly once a river or stream. Hoof prints mark the packed soil, short clumps of grass and weeds trampled by something struggle to survive. Tall grass and bushes grow off the trail with an occasional pine tree extending its long branches over the pass. The mountain slopes rise vertically all around the trail, the pass continues to the east and west. [ obvious exits: N E W ] A heavy boulder lies in a crater here. [20] The corpse of a Ko'bal trolloc is lying here. [2] Ibner the Blade Servant is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A black stallion prances about. A gray palfrey prances skittishly nearby. Guiness has arrived from the east. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. Maple has arrived from the east. * HP:Healthy SP:Strong MV:Full > Tarn starts leading a black stallion. A black stallion now follows Tarn. * HP:Healthy SP:Strong MV:Full > Jamila says 'bah, my horse is 1 w' Maple gasps in astonishment. * HP:Healthy SP:Strong MV:Full > Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! Cackles of glee ring out from atop the defenders perch! * HP:Healthy SP:Strong MV:Full > A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. A huge boulder arcs through the air. * HP:Healthy SP:Strong MV:Full > Tarn starts leading a gray palfrey. A gray palfrey now follows Tarn. * HP:Healthy SP:Strong MV:Full > A huge boulder just misses Tarn and falls to the ground. Ibner grunts in pain as he is struck by a huge boulder. A huge boulder disintegrates upon impact. You deflect a huge boulder that was thrown at you. Guiness deflects a huge boulder that was thrown at him. Gaishin grunts in pain as he is struck by a huge boulder. A huge boulder disintegrates upon impact. Jamila deflects a huge boulder that was thrown at her. Paitar grunts in pain as he is struck by a huge boulder. A huge boulder disintegrates upon impact. Maple grunts in pain as he is struck by a huge boulder. A huge boulder disintegrates upon impact. * HP:Healthy SP:Strong MV:Full > Tarn leaves east. A gray palfrey leaves east. A black stallion leaves east. Ibner leaves east. You follow Tarn. Deception Pass High mountain walls rise to either side of the narrow trail making for passage only possible to the north and west. Large pines grow from the slopes, green moss clinging to the rough bark. Small stones and tufts of short grass break up the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as they stumble. A gentle breeze flows from the west carrying the fresh scent of forest pine. [ obvious exits: N W ] The corpse of a Ko'bal trolloc is lying here. [4] Ibner the Blade Servant is standing here. A black stallion prances about. A gray palfrey prances skittishly nearby. Tarn Nachiman, Hunter for the Horn is standing here. A warhorse is here, stamping his feet impatiently. A black stallion prances about. A black stallion prances about. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. Guiness has arrived from the west. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. Maple has arrived from the west. * HP:Healthy SP:Strong MV:Full > Jamila snickers softly. * HP:Healthy SP:Strong MV:Full > Paitar ponders life, the universe, and everything. A black stallion has been kicked out of Tarn's group! A black stallion stops following Tarn. * HP:Healthy SP:Strong MV:Full > A gray palfrey has been kicked out of Tarn's group! A gray palfrey stops following Tarn. * HP:Healthy SP:Strong MV:Full > Tarn leaves west. Ibner leaves west. You follow Tarn. Deception Pass A narrow path makes its way through the mountainsides, possibly once a river or stream. Hoof prints mark the packed soil, short clumps of grass and weeds trampled by something struggle to survive. Tall grass and bushes grow off the trail with an occasional pine tree extending its long branches over the pass. The mountain slopes rise vertically all around the trail, the pass continues to the east and west. [ obvious exits: N E W ] A heavy boulder lies in a crater here. [23] The corpse of a Ko'bal trolloc is lying here. [2] Ibner the Blade Servant is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the east. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. Maple has arrived from the east. * HP:Healthy SP:Strong MV:Full > Maple says 'we done already?' Tarn leaves north. Ibner leaves north. You follow Tarn. A Hidden Shelter Soft grey stone walls curve to a jagged arch in the ceiling as small beads of moisture drip from cracks in the rock. The stone floor is damp and slick to the touch, almost a slimy feel to it. Loose stones and pebbles break up the monotony of the ground, the remains of a campfire long since burned lay in the corner surrounded by some straw spread upon the ground. The air is cool and refreshing, a slight breeze circulates throughout the cave preventing any odors from lingering too long. [ obvious exits: S W ] Ibner the Blade Servant is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the south. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. Maple has arrived from the south. * HP:Healthy SP:Strong MV:Full > Guiness pierces a Ko'bal trolloc's body. * HP:Healthy SP:Strong MV:Full > Gaishin blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Full > Ibner scythes a Ko'bal trolloc's left leg hard. * HP:Healthy SP:Strong MV:Full > Maple blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Full > Guiness closes the stones. k trolloc * HP:Healthy SP:Strong MV:Full > Maple blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. Gaishin blasts a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc tries to cleave Guiness, but he parries successfully. Guiness pierces a Ko'bal trolloc's body hard. * HP:Healthy SP:Strong MV:Full > The fighting is too thick and heavy for you to enter the fray! * HP:Healthy SP:Strong MV:Full > Tarn holds a lantern above his head. * HP:Healthy SP:Strong MV:Full > Guiness pierces a Ko'bal trolloc's right arm. * HP:Healthy SP:Strong MV:Full > A Ko'bal trolloc barely crushes Maple's left hand. A Ko'bal trolloc barely crushes Tarn's body. Maple blasts a Ko'bal trolloc's right leg extremely hard. Ibner scythes a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc tries to cleave Guiness, but he parries successfully. Guiness pierces a Ko'bal trolloc's body. * HP:Healthy SP:Strong MV:Full > k 2.trolloc Paitar smites a Ko'bal trolloc's body. * HP:Healthy SP:Strong MV:Full > You pierce a Ko'bal trolloc's body hard. * HP:Healthy SP:Strong MV:Full - Tarn: Hurt - a Ko'bal trolloc: Scratched > You pierce a Ko'bal trolloc's right leg hard. A Ko'bal trolloc barely crushes Maple's body. A Ko'bal trolloc barely crushes Tarn's right leg. Maple blasts a Ko'bal trolloc's body hard. Ibner scythes a Ko'bal trolloc's body hard. Gaishin tries to blast a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to cleave Guiness, but he deflects the blow. Guiness pierces a Ko'bal trolloc's body hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Healthy > Gaishin blasts a Ko'bal trolloc's body extremely hard. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Scratched > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Hurt > Gaishin blasts a Ko'bal trolloc's body extremely hard. You pierce a Ko'bal trolloc's body. Paitar smites a Ko'bal trolloc's head extremely hard. Tarn blasts a Ko'bal trolloc's head extremely hard. A Ko'bal trolloc crushes Maple's head. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > Pharan narrates 'i offer 75 crowns for a seanchan long sword,' * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's left leg extremely hard. Gaishin blasts a Ko'bal trolloc's body very hard. You pierce a Ko'bal trolloc's body. Paitar smites a Ko'bal trolloc's left leg extremely hard. Tarn blasts a Ko'bal trolloc's right leg hard. A Ko'bal trolloc barely crushes Maple's right arm. Paitar gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Battered > You pierce a Ko'bal trolloc's right leg. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Beaten > Ibner scythes a Ko'bal trolloc's right arm into bloody fragments! * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Beaten > Ibner scythes a Ko'bal trolloc's right arm very hard. Gaishin blasts a Ko'bal trolloc's body extremely hard. You pierce a Ko'bal trolloc's body hard. Paitar smites a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc tickles Maple's body with his crush. A Ko'bal trolloc crushes Ibner's body hard. A Ko'bal trolloc tickles Tarn's body with his crush. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Critical > A Ko'bal trolloc avoids being bashed by Maple who loses his balance and falls! * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Critical > Guiness pierces a Ko'bal trolloc's body. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Critical > Guiness pierces a Ko'bal trolloc's body hard. Tarn sends a Ko'bal trolloc sprawling with a powerful bash! A Ko'bal trolloc is stunned, but will probably regain consciousness... * HP:Healthy SP:Strong MV:Fresh - a Ko'bal trolloc: Critical > Guiness pierces a Ko'bal trolloc's right foot hard. Ibner scythes a Ko'bal trolloc's head very hard. Maple blasts a Ko'bal trolloc's head extremely hard. Gaishin blasts a Ko'bal trolloc's right foot into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc barely crushes Maple's left foot. A Ko'bal trolloc tries to crush Guiness, but he parries successfully. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. * HP:Healthy SP:Strong MV:Fresh > Paitar eats a raw side of meat. * HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh > Guiness pierces a Ko'bal trolloc's right arm very hard. * HP:Healthy SP:Strong MV:Fresh > Paitar gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Strong MV:Fresh > Gaishin blasts a Ko'bal trolloc's left leg into bloody fragments! Guiness pierces a Ko'bal trolloc's left arm very hard. Ibner scythes a Ko'bal trolloc's left leg hard. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Maple blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Strong MV:Fresh > Maple says 'i can't bash these guys :(' * HP:Healthy SP:Strong MV:Fresh > Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets two copper pennys from the corpse of a Ko'bal trolloc. Tarn leaves west. Ibner leaves west. You follow Tarn. Hidden Entrance A small natural cavern of smooth grey stone opens up revealing a set of double iron doors to the north from which a slight breeze stirs. The air is cool and damp, its freshness stands in contrast to the shadowed and lonely surroundings From cracks high up in the wall, small beads of water slowly drip down ending in small dark puddles scattered throughout the cave. The lowest point of the ceiling arches approximately five spans above the floor. [ obvious exits: N E ] Ibner the Blade Servant is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the east. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. Maple has arrived from the east. * HP:Healthy SP:Strong MV:Full > Tarn leaves north. Ibner leaves north. You follow Tarn. Mountain Fortress The entrance to the mountain fortress is enshrouded by a steel gate to the north and a large iron door to the south. The walls once held lanterns, but these are now shattered and the oil leaves mysterious stains on the cold grey walls. The shredded remains of two large red banners hang from the ceiling. [ obvious exits: N E S W ] Ibner the Blade Servant is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. Guiness has arrived from the south. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. Maple has arrived from the south. * HP:Healthy SP:Strong MV:Full > Gaishin puts some coins in a backpack. Gaishin puts a glass bottle in a backpack. Gaishin puts a water skin in a backpack. * HP:Healthy SP:Strong MV:Full > Paitar smites a Ko'bal trolloc's left foot very hard. * HP:Healthy SP:Strong MV:Full > Guiness pierces a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Full > embrace Guiness pierces a Ko'bal trolloc's right arm very hard. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! A Ko'bal trolloc barely slashes Paitar's body. Paitar smites a Ko'bal trolloc's right leg hard. Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Strong MV:Full > Ibner scythes a Ko'bal trolloc's left leg hard. You feel the flows of saidar coursing through your body. * HP:Healthy SP:Bursting MV:Full > Guiness pierces a Ko'bal trolloc's body very hard. * HP:Healthy SP:Bursting MV:Full > is elite [channel 'ice spikes'] You begin to weave the appropriate flows... +* Ibner scythes a Ko'bal trolloc's right leg very hard. Jamila strikes a Ko'bal trolloc's right arm hard. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tickles Gaishin's right leg with his cleave. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. A Ko'bal trolloc hacks Maple's body. A Ko'bal trolloc hacks Maple's body. A Ko'bal trolloc tickles Maple's body with his hack. A Ko'bal trolloc tickles Maple's head with his hack. A Ko'bal trolloc hacks Maple's right arm. A Ko'bal trolloc hacks Maple's head. A Ko'bal trolloc barely tickles Tarn's head with his slash. Guiness pierces a Ko'bal trolloc's body. A Ko'bal trolloc tickles Paitar's body with his slash. * An Elite Ko'bal guard kicks Gaishin in solar plexus, Gaishin is rendered breathless! += Guiness pierces a Ko'bal trolloc's body hard. Paitar sends a Ko'bal trolloc sprawling with a powerful bash! Guiness comforts Maple. -= Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Full MV:Full - Maple: Wounded - a Ko'bal trolloc: Hurt > is elite You pierce a Ko'bal trolloc's left leg. Maple tries to blast a Ko'bal trolloc, but he parries successfully. Gaishin tries to blast an Elite Ko'bal guard, but he parries successfully. Ibner scythes a Ko'bal trolloc's body very hard. Jamila strikes a Ko'bal trolloc's body very hard. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. A Ko'bal trolloc tickles Maple's head with his hack. A Ko'bal trolloc hacks Maple's body. A Ko'bal trolloc hacks Maple's right leg. A Ko'bal trolloc tickles Maple's body with his hack. A Ko'bal trolloc tickles Maple's body with his hack. A Ko'bal trolloc tickles Maple's body with his hack. A Ko'bal trolloc tickles Tarn's left arm with his slash. Guiness pierces a Ko'bal trolloc's left leg very hard. Paitar smites a Ko'bal trolloc's head into bloody fragments! [channel 'ice spikes'] You begin to weave the appropriate flows... Ibner smiles happily. - Maple says 'wholy shit' A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! * Guiness pierces a Ko'bal trolloc's right foot extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Ibner scythes a Ko'bal trolloc's left foot into bloody fragments! -- Ibner scythes a Ko'bal trolloc's left arm. Maple blasts a Ko'bal trolloc's head very hard. An Elite Ko'bal guard cleaves Gaishin's body. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. A Ko'bal trolloc tickles Maple's body with his hack. A Ko'bal trolloc hacks Maple's left leg. A Ko'bal trolloc tickles Maple's body with his hack. A Ko'bal trolloc hacks Maple's right leg. A Ko'bal trolloc barely hacks Maple's right hand. A Ko'bal trolloc barely hacks Maple's body. A Ko'bal trolloc barely slashes Tarn's left arm. Guiness pierces a Ko'bal trolloc's body. = An Elite Ko'bal guard avoids being bashed by Gaishin who loses his balance and falls! Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Strong MV:Full - Maple: Wounded - a Ko'bal trolloc: Hurt > Maple says 'i have 6 mobs on me' * HP:Healthy SP:Strong MV:Full - Maple: Wounded - a Ko'bal trolloc: Hurt > is elite [channel 'ice spikes'] You begin to weave the appropriate flows... *+ Guiness pierces a Ko'bal trolloc's left leg hard. Jamila strikes an Elite Ko'bal guard's left leg hard. Ibner scythes a Ko'bal trolloc's right hand into bloody fragments! Maple tries to blast a Ko'bal trolloc, but he deflects the blow. Gaishin blasts an Elite Ko'bal guard's body into bloody fragments! An Elite Ko'bal guard tickles Gaishin's left leg with his cleave. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. A Ko'bal trolloc barely hacks Maple's head. A Ko'bal trolloc barely hacks Maple's body. A Ko'bal trolloc hacks Maple's right arm. A Ko'bal trolloc barely hacks Maple's body. A Ko'bal trolloc hacks Maple's left arm. A Ko'bal trolloc hacks Maple's left arm. A Ko'bal trolloc tickles Tarn's right arm with his slash. + Tarn sends a Ko'bal trolloc sprawling with a powerful bash! = Guiness nods in agreement. - Ibner says 'flee then' - An Elite Ko'bal guard misses a kick at Jamila's groin, much to Jamila's relief... An Elite Ko'bal guard kicks Gaishin in solar plexus, Gaishin is rendered breathless! Guiness says 'flee' = Maple says 'wholy shit' Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Strong MV:Full - Maple: Battered - a Ko'bal trolloc: Hurt > Paitar says 'then flee' is elite * HP:Healthy SP:Strong MV:Full - Maple: Battered - a Ko'bal trolloc: Hurt > Guiness pierces a Ko'bal trolloc's body hard. * HP:Healthy SP:Strong MV:Full - Maple: Battered - a Ko'bal trolloc: Hurt > Maple panics, and attempts to flee! * HP:Healthy SP:Strong MV:Full - Maple: Battered - a Ko'bal trolloc: Hurt Guiness pierces a Ko'bal trolloc's body hard. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. Ibner scythes a Ko'bal trolloc's body very hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. Tarn blasts a Ko'bal trolloc's right leg very hard. Maple tries to blast a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tickles Maple's left foot with his hack. Maple panics, and attempts to flee! Maple leaves south. A Ko'bal trolloc joins an Elite Ko'bal guard's fight! A Ko'bal trolloc joins an Elite Ko'bal guard's fight! A Ko'bal trolloc joins an Elite Ko'bal guard's fight! A Ko'bal trolloc joins an Elite Ko'bal guard's fight! A Ko'bal trolloc joins an Elite Ko'bal guard's fight! [channel 'ice spikes'] You begin to weave the appropriate flows... - Jamila says 'bah' + Maple has arrived from the south. - A Ko'bal trolloc tickles Tarn's body with his hack. A Ko'bal trolloc tries to hack Guiness, but he dodges the attack. A Ko'bal trolloc tries to hack Ibner, but he parries successfully. Guiness swiftly dodges a Ko'bal trolloc's attempt to hack him. A Ko'bal trolloc barely tickles Paitar's head with his hack. A Ko'bal trolloc tries to hack you, but you deflect the blow. Guiness pierces a Ko'bal trolloc's head into bloody fragments! Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body extremely hard. Ibner scythes a Ko'bal trolloc's left arm very hard. Tarn blasts a Ko'bal trolloc's body very hard. An Elite Ko'bal guard barely tickles Gaishin's body with his cleave. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. Guiness pierces a Ko'bal trolloc's body very hard. Maple leaves south. = Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Strong MV:Full - a Ko'bal trolloc: Wounded > is elite [channel 'ice spikes'] You begin to weave the appropriate flows... An Elite Ko'bal guard avoids being bashed by Gaishin who loses his balance and falls! - Maple has arrived from the south. * A Ko'bal trolloc hacks Tarn's left arm. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tickles Ibner's right leg with his hack. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc barely hacks Paitar's body. A Ko'bal trolloc tries to hack you, but you deflect the blow. Guiness pierces a Ko'bal trolloc's body hard. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. Ibner scythes a Ko'bal trolloc's right foot extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. An Elite Ko'bal guard barely tickles Gaishin's body with his cleave. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. * Maple blasts a Ko'bal trolloc's left arm very hard. == Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Strong MV:Full - a Ko'bal trolloc: Wounded > is elite Paitar sends a Ko'bal trolloc sprawling with a powerful bash! [channel 'ice spikes'] You begin to weave the appropriate flows... Maple blasts a Ko'bal trolloc's body extremely hard. Ibner barely scythes a Ko'bal trolloc's left foot. Paitar smites a Ko'bal trolloc's body very hard. A Ko'bal trolloc barely hacks Tarn's body. A Ko'bal trolloc tries to hack Guiness, but he parries successfully. A Ko'bal trolloc tries to hack Ibner, but he deflects the blow. A Ko'bal trolloc tries to hack Guiness, but he parries successfully. A Ko'bal trolloc tries to hack you, but you deflect the blow. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. Gaishin blasts an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. = An Elite Ko'bal guard sends Gaishin sprawling with a powerful bash! -= Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Tarn blasts a Ko'bal trolloc's left arm very hard. Maple blasts a Ko'bal trolloc's right leg into bloody fragments! Paitar smites a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to hack Tarn, but he dodges the attack. A Ko'bal trolloc tries to hack Guiness, but he parries successfully. A Ko'bal trolloc tries to hack Ibner, but he deflects the blow. A Ko'bal trolloc tries to hack Guiness, but he parries successfully. A Ko'bal trolloc tries to hack you, but you deflect the blow. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. You try to pierce a Ko'bal trolloc, but he deflects the blow. An Elite Ko'bal guard tickles Gaishin's body with his cleave. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. You lost control of Saidar! * HP:Healthy SP:Good MV:Full - a Ko'bal trolloc: Wounded > Ibner sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Good MV:Full - a Ko'bal trolloc: Wounded > is elite An Elite Ko'bal guard wipes his boots in the face of Gaishin! Guiness pierces a Ko'bal trolloc's left leg hard. You try to pierce a Ko'bal trolloc, but he parries successfully. [channel 'ice spikes'] You begin to weave the appropriate flows... *+ Guiness pierces a Ko'bal trolloc's body. Maple blasts a Ko'bal trolloc's head very hard. Ibner scythes a Ko'bal trolloc's right hand very hard. Paitar tries to smite a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc barely hacks Tarn's head. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc hacks Paitar's left arm. A Ko'bal trolloc tries to hack you, but you parry successfully. Jamila strikes an Elite Ko'bal guard's right arm. Gaishin blasts an Elite Ko'bal guard's right arm into bloody fragments! An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. + A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! = Ibner says 'and no yelling ppl' - An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Jamila's head. =- Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Good MV:Full - a Ko'bal trolloc: Wounded > You try to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Good MV:Full - a Ko'bal trolloc: Wounded > is elite Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Maple blasts a Ko'bal trolloc's left leg very hard. Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc barely tickles Tarn's right foot with his hack. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc hacks Ibner's body. A Ko'bal trolloc hacks Guiness's body very hard. A Ko'bal trolloc barely hacks Paitar's body. You swiftly dodge a Ko'bal trolloc's attempt to hack you. Jamila strikes an Elite Ko'bal guard's body hard. You pierce a Ko'bal trolloc's body. An Elite Ko'bal guard cleaves Gaishin's body. [channel 'ice spikes'] You begin to weave the appropriate flows... + Maple says 'fcuk battered' * Gaishin sends an Elite Ko'bal guard sprawling with a powerful bash! =- Paitar sends a Ko'bal trolloc sprawling with a powerful bash! - An Elite Ko'bal guard clambers to his feet. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Maple blasts a Ko'bal trolloc's body into bloody fragments! Ibner barely scythes a Ko'bal trolloc's right foot. Paitar smites a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Tarn's body with his hack. A Ko'bal trolloc hacks Guiness's body very hard. A Ko'bal trolloc barely hacks Ibner's body. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack you, but you deflect the blow. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. Gaishin blasts an Elite Ko'bal guard's right leg extremely hard. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. = Ok. You receive your share of experience... Blood never gets boring, does it? Your icy spikes shred an Elite Ko'bal guard's guts, causing his insides to flow outside. An Elite Ko'bal guard is dead! R.I.P. Your blood freezes as you hear an Elite Ko'bal guard's death cry. * HP:Healthy SP:Fading MV:Fresh - a Ko'bal trolloc: Hurt > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Fading MV:Fresh - a Ko'bal trolloc: Hurt > Jamila strikes a Ko'bal trolloc's right leg hard. * HP:Healthy SP:Fading MV:Fresh - a Ko'bal trolloc: Hurt > is elite [channel 'ice spikes'] You begin to weave the appropriate flows... Jamila strikes a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's head very hard. Maple blasts a Ko'bal trolloc's left leg into bloody fragments! Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. Paitar smites a Ko'bal trolloc's right leg very hard. Guiness swiftly dodges a Ko'bal trolloc's attempt to hack him. A Ko'bal trolloc barely hacks Ibner's body. A Ko'bal trolloc tries to hack Guiness, but he parries successfully. A Ko'bal trolloc hacks your right arm extremely hard. Gaishin blasts an Elite Ko'bal guard's left leg extremely hard. Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. Ouch! You couldn't maintain the flows. * HP:Hurt SP:Fading MV:Fresh - a Ko'bal trolloc: Hurt > is elite An Elite Ko'bal guard kicks Gaishin in solar plexus, Gaishin is rendered breathless! [channel 'ice spikes']:Fresh - a Ko'bal trolloc: Hurt > You begin to weave the appropriate flows... = Jamila strikes a Ko'bal trolloc's body. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Guiness pierces a Ko'bal trolloc's body. Tarn blasts a Ko'bal trolloc's left leg very hard. Guiness swiftly dodges a Ko'bal trolloc's attempt to hack him. A Ko'bal trolloc tries to hack Ibner, but he parries successfully. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack you, but you parry successfully. * Maple blasts a Ko'bal trolloc's body very hard. -= Ibner sends a Ko'bal trolloc sprawling with a powerful bash! = Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Hurt SP:Fading MV:Fresh - a Ko'bal trolloc: Hurt > is elite Maple blasts a Ko'bal trolloc's left leg very hard. Guiness pierces a Ko'bal trolloc's right foot hard. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc barely hacks Tarn's left arm. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack Guiness, but he dodges the attack. A Ko'bal trolloc tries to hack you, but you deflect the blow. You pierce a Ko'bal trolloc's left arm. An Elite Ko'bal guard tickles Gaishin's body with his cleave. [channel 'ice spikes']:Fresh - a Ko'bal trolloc: Wounded > You begin to weave the appropriate flows... - Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. = Tarn sends a Ko'bal trolloc sprawling with a powerful bash! + An Elite Ko'bal guard avoids being bashed by Gaishin who loses his balance and falls! * Paitar says 'refollow maple' Jamila strikes a Ko'bal trolloc's body very hard. - Jamila strikes a Ko'bal trolloc's body hard. Maple blasts a Ko'bal trolloc's body extremely hard. Guiness pierces a Ko'bal trolloc's right arm very hard. Tarn blasts a Ko'bal trolloc's left leg very hard. Ibner scythes a Ko'bal trolloc's body very hard. Guiness swiftly dodges a Ko'bal trolloc's attempt to hack him. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack you, but you deflect the blow. An Elite Ko'bal guard tickles Gaishin's body with his cleave. = Paitar says 'refollow maple' You can't summon enough energy to weave the flow. * HP:Hurt SP:Fading MV:Fresh - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's left leg hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. Gaishin panics, and attempts to flee! * HP:Hurt SP:Fading MV:Fresh - a Ko'bal trolloc: Wounded > Gaishin leaves west. * HP:Hurt SP:Fading MV:Fresh - a Ko'bal trolloc: Wounded > Paitar smites a Ko'bal trolloc's left hand. release * HP:Hurt SP:Fading MV:Fresh - a Ko'bal trolloc: Wounded > Paitar smites a Ko'bal trolloc's head hard. An Elite Ko'bal guard joins a Ko'bal trolloc's fight! Jamila strikes a Ko'bal trolloc's right leg. Maple blasts a Ko'bal trolloc's left leg very hard. Guiness pierces a Ko'bal trolloc's body. Tarn blasts a Ko'bal trolloc's right arm into bloody fragments! Ibner scythes a Ko'bal trolloc's body very hard. Guiness swiftly dodges a Ko'bal trolloc's attempt to hack him. A Ko'bal trolloc tries to hack Ibner, but he parries successfully. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack you, but you parry successfully. You try to pierce a Ko'bal trolloc, but he deflects the blow. Ok. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Gaishin has arrived from the west. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. You pierce a Ko'bal trolloc's right arm hard. Gaishin blasts a Ko'bal trolloc's right leg extremely hard. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Gaishin blasts a Ko'bal trolloc's right leg into bloody fragments! An Elite Ko'bal guard tickles Maple's head with his cleave. Paitar smites a Ko'bal trolloc's right leg hard. Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Maple blasts a Ko'bal trolloc's left arm very hard. Guiness pierces a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's left foot. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tickles Tarn's head with his hack. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc hacks Ibner's right arm. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc hacks your right leg hard. You pierce a Ko'bal trolloc's left arm hard. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Maple stops following Tarn. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > A Ko'bal trolloc has arrived from the north. A Ko'bal trolloc barely cleaves Paitar's left arm. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. You pierce a Ko'bal trolloc's body. Maple now follows Tarn. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > A Ko'bal trolloc tickles Paitar's body with his cleave. Gaishin blasts a Ko'bal trolloc's body extremely hard. An Elite Ko'bal guard barely cleaves Maple's left hand. Paitar smites a Ko'bal trolloc's left arm hard. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Jamila strikes a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Guiness barely pierces a Ko'bal trolloc's right hand. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc hacks Tarn's body. Guiness swiftly dodges a Ko'bal trolloc's attempt to hack him. A Ko'bal trolloc tries to hack Ibner, but he parries successfully. A Ko'bal trolloc tries to hack you, but you deflect the blow. You try to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Gaishin blasts a Ko'bal trolloc's body extremely hard. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Paitar looks at Gaishin. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Wounded > Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc tickles Paitar's body with his cleave. An Elite Ko'bal guard cleaves Maple's body. Guiness pierces a Ko'bal trolloc's right arm very hard. Tarn blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc barely hacks Ibner's head. A Ko'bal trolloc tries to hack you, but you parry successfully. You pierce a Ko'bal trolloc's body. Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. You pierce a Ko'bal trolloc's body hard. Maple says 'regourp me' * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Ibner sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Maple is now a member of Tarn's group. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Paitar smites a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc tickles Paitar's body with his cleave. An Elite Ko'bal guard barely cleaves Maple's body. Guiness pierces a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's body extremely hard. Ibner scythes a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack you, but you parry successfully. You try to pierce a Ko'bal trolloc, but he parries successfully. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > You try to pierce a Ko'bal trolloc, but he parries successfully. Jamila strikes a Ko'bal trolloc's right leg hard. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Guiness says 'shopkeeper here too btw' * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > An Elite Ko'bal guard avoids being bashed by Maple who loses his balance and falls! * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > A Ko'bal trolloc gesticulates strangely. Jamila strikes a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's right arm into bloody fragments! A Ko'bal trolloc barely cleaves Paitar's body. An Elite Ko'bal guard barely cleaves Maple's body. Guiness pierces a Ko'bal trolloc's body very hard. Tarn blasts a Ko'bal trolloc's left leg extremely hard. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Tarn's left leg with his hack. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack Ibner, but he parries successfully. A Ko'bal trolloc tries to hack you, but you deflect the blow. You pierce a Ko'bal trolloc's right leg hard. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > You try to pierce a Ko'bal trolloc, but he parries successfully. Guiness says 'loads vial' * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Jamila strikes a Ko'bal trolloc's body hard. Maple blasts an Elite Ko'bal guard's body extremely hard. Paitar smites a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's right arm into bloody fragments! An Elite Ko'bal guard tickles Maple's left arm with his cleave. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Tarn barely blasts a Ko'bal trolloc's left hand. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Tarn's left leg with his hack. A Ko'bal trolloc tries to hack Guiness, but he parries successfully. A Ko'bal trolloc tickles Ibner's left leg with his hack. A Ko'bal trolloc tries to hack you, but you deflect the blow. You try to pierce a Ko'bal trolloc, but he parries successfully. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Maple says 'fuck can't bash shit' * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Guiness says 'and skull and such' * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Guiness barely pierces a Ko'bal trolloc's right hand. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > The silence is broken by the howl of the Ko'bal warcry! An Elite Ko'bal guard kicks Maple in solar plexus, Maple is rendered breathless! * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Jamila strikes a Ko'bal trolloc's body very hard. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Maple blasts an Elite Ko'bal guard's body extremely hard. Paitar smites a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Guiness pierces a Ko'bal trolloc's head. Ibner scythes a Ko'bal trolloc's body hard. A Ko'bal trolloc barely hacks Tarn's left leg. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc tries to hack Ibner, but he deflects the blow. A Ko'bal trolloc hacks your body hard. You pierce a Ko'bal trolloc's body hard. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Gaishin blasts a Ko'bal trolloc's left leg into bloody fragments! Maple panics, and attempts to flee! * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Jamila strikes a Ko'bal trolloc's body. Maple leaves north. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Guiness pierces a Ko'bal trolloc's head. * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:None MV:Fresh - a Ko'bal trolloc: Battered > Jamila strikes a Ko'bal trolloc's right arm hard. An Elite Ko'bal guard joins a Ko'bal trolloc's fight! Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Guiness pierces a Ko'bal trolloc's head. Tarn blasts a Ko'bal trolloc's left leg very hard. Ibner scythes a Ko'bal trolloc's right leg hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc tries to hack Guiness, but he deflects the blow. A Ko'bal trolloc hacks your body hard. You try to pierce a Ko'bal trolloc, but he parries successfully. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Battered > Raziel narrates 'gratz, cirrus!' * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Battered > Ibner scythes a Ko'bal trolloc's left leg hard. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Battered > Gaishin blasts a Ko'bal trolloc's left hand very hard. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Battered > Jamila strikes a Ko'bal trolloc's body hard. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Battered > Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is mortally wounded, and will die soon, if not aided. Ibner scythes a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. An Elite Ko'bal guard barely cleaves Paitar's body. Tarn blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc tries to hack you, but you deflect the blow. You try to pierce a Ko'bal trolloc, but he deflects the blow. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Battered > Gaishin blasts a Ko'bal trolloc's body extremely hard. Jamila strikes a Ko'bal trolloc's body. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Beaten > Jamila strikes a Ko'bal trolloc's left arm very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! An Elite Ko'bal guard barely cleaves Paitar's body. A Ko'bal trolloc tries to hack you, but you parry successfully. You barely pierce a Ko'bal trolloc's right hand. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Critical > Guiness pierces an Elite Ko'bal guard's body very hard. * HP:Wounded SP:None MV:Fresh - a Ko'bal trolloc: Critical > An Elite Ko'bal guard kicks Paitar in solar plexus, Paitar is rendered breathless! Ibner sends a Ko'bal trolloc sprawling with a powerful bash! You are gallantly rescued by Gaishin! * HP:Wounded SP:None MV:Fresh > Tarn blasts an Elite Ko'bal guard's head. * HP:Wounded SP:None MV:Fresh > Tarn blasts an Elite Ko'bal guard's body very hard. Gaishin blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Guiness pierces an Elite Ko'bal guard's body hard. Paitar smites an Elite Ko'bal guard's left leg hard. Maple has arrived from the north. * HP:Wounded SP:None MV:Fresh > Guiness pierces an Elite Ko'bal guard's left leg hard. * HP:Wounded SP:None MV:Fresh > Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. * HP:Wounded SP:None MV:Fresh > A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc barely slashes Maple's right hand. Maple panics, and attempts to flee! Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. * HP:Wounded SP:None MV:Fresh > Jamila strikes a Ko'bal trolloc's right arm hard. * HP:Wounded SP:None MV:Fresh > k trolloc Jamila strikes a Ko'bal trolloc's body very hard. Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. Maple blasts a Ko'bal trolloc's left hand into bloody fragments! A Ko'bal trolloc tickles Maple's body with his slash. Maple panics, and attempts to flee! Maple leaves north. Ibner scythes an Elite Ko'bal guard's right arm hard. Guiness pierces an Elite Ko'bal guard's body hard. Paitar barely smites an Elite Ko'bal guard's head. * HP:Wounded SP:None MV:Fresh > Guiness pierces an Elite Ko'bal guard's body hard. * HP:Wounded SP:None MV:Fresh > An Elite Ko'bal guard sends Paitar sprawling with a powerful bash! * HP:Wounded SP:None MV:Fresh > Tarn sends an Elite Ko'bal guard sprawling with a powerful bash! You pierce a Ko'bal trolloc's right arm. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Wounded > You pierce a Ko'bal trolloc's head. A Ko'bal trolloc tickles Gaishin's left foot with his slash. Jamila strikes a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Tarn blasts an Elite Ko'bal guard's head. Guiness pierces an Elite Ko'bal guard's body very hard. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > An Elite Ko'bal guard clambers to his feet. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Guiness pierces an Elite Ko'bal guard's left arm hard. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Maple has arrived from the north. Maple leaves south. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > You try to pierce a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tickles Gaishin's right leg with his slash. Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Ibner scythes an Elite Ko'bal guard's head. Tarn blasts an Elite Ko'bal guard's right leg very hard. Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. A Ko'bal trolloc has arrived from the north. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > An Elite Ko'bal guard cleaves Tarn's left arm hard. An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Paitar's head. Paitar clambers to his feet. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Paitar smites a Ko'bal trolloc's body hard. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Paitar smites a Ko'bal trolloc's body extremely hard. * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Wounded SP:None MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Wounded > A Ko'bal trolloc tickles Tarn's right leg with his slash. You pierce a Ko'bal trolloc's left hand hard. Jamila strikes a Ko'bal trolloc's left foot very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Ibner scythes an Elite Ko'bal guard's body hard. Tarn blasts an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. Guiness gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Paitar gets a water skin from a backpack. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Paitar drinks water from a water skin. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Paitar drinks water from a water skin. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > Paitar puts a water skin in a backpack. Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets two copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Battered > You pierce a Ko'bal trolloc's left leg hard. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Beaten > Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tickles Tarn's body with his slash. You pierce a Ko'bal trolloc's body hard. Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Critical > Guiness eats a raw side of meat. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Critical > Maple has arrived from the south. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Critical > Gaishin puts some coins in a backpack. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Critical > Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Tarn says 'wtf is maple doing?' * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Critical > Paitar smites a Ko'bal trolloc's right foot hard. * HP:Hurt SP:Trickling MV:Fresh - Gaishin: Hurt - a Ko'bal trolloc: Critical > Paitar smites a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's left leg hard. Tarn blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc tickles Tarn's right leg with his slash. You pierce a Ko'bal trolloc's left foot hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Maple sits down and rests. * HP:Hurt SP:Trickling MV:Fresh > k trolloc The fighting is too thick and heavy for you to enter the fray! * HP:Hurt SP:Trickling MV:Fresh > Ibner sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Trickling MV:Fresh > Paitar smites a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's right hand very hard. Ibner scythes a Ko'bal trolloc's body very hard. * HP:Hurt SP:Trickling MV:Fresh > Guiness pierces a Ko'bal trolloc's body very hard. * HP:Hurt SP:Trickling MV:Fresh > look Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Trickling MV:Fresh > Paitar grins at Maple. Mountain Fortress The entrance to the mountain fortress is enshrouded by a steel gate to the north and a large iron door to the south. The walls once held lanterns, but these are now shattered and the oil leaves mysterious stains on the cold grey walls. The shredded remains of two large red banners hang from the ceiling. [ obvious exits: N E S W ] The corpse of an Elite Ko'bal guard is lying here. [2] The corpse of a Ko'bal trolloc is lying here. [10] Maple the Squire is resting here. A Ko'bal trolloc is sitting here. Gaishin of Two Rivers is standing here. Paitar Nachiman, Defender. is here, fighting a Ko'bal trolloc. Jamila Carter, Tower Novice is standing here. Guiness of Tarabon is here, fighting a Ko'bal trolloc. Ibner the Blade Servant is here, fighting a Ko'bal trolloc. Tarn Nachiman, Hunter for the Horn is here, fighting a Ko'bal trolloc. * HP:Hurt SP:Trickling MV:Fresh > Paitar smites a Ko'bal trolloc's body extremely hard. Guiness pierces a Ko'bal trolloc's body very hard. Tarn blasts a Ko'bal trolloc's right leg very hard. Ibner scythes a Ko'bal trolloc's left hand into bloody fragments! * HP:Hurt SP:Trickling MV:Fresh > Guiness pierces a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Trickling MV:Fresh > Jamila looks at Maple. * HP:Hurt SP:Trickling MV:Fresh > You sense Jamila connecting to the True Source. * HP:Hurt SP:Trickling MV:Fresh > Maple says 'fuck i don't have good abs' * HP:Hurt SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * HP:Hurt SP:Trickling MV:Fresh > Guiness explodes with whistles and cheers. * HP:Hurt SP:Trickling MV:Fresh > Paitar says 'lets rest a tick?' * HP:Hurt SP:Trickling MV:Fresh > say jamila channeling Gaishin gets a full metal helmet and visor from the corpse of an Elite Ko'bal guard. Gaishin gets a full metal helmet and visor from the corpse of an Elite Ko'bal guard. Jamila leans closer to Maple, who now appears to be feeling better. You say 'jamila channeling' * HP:Hurt SP:Trickling MV:Fresh > Ibner looks at Maple. * HP:Hurt SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * HP:Hurt SP:Trickling MV:Fresh > Paitar sits down and rests. * HP:Hurt SP:Trickling MV:Fresh > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Hurt SP:Trickling MV:Fresh > Tarn says 'ok this was the toughest thing besides h'kreth' * HP:Hurt SP:Trickling MV:Fresh > Maple says 'my abs shitt' * HP:Hurt SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * HP:Hurt SP:Trickling MV:Fresh > Paitar says 'lets rest a tick' * HP:Hurt SP:Trickling MV:Fresh > A Ko'bal trolloc has arrived from the east. A Ko'bal trolloc crushes Maple's left arm. Maple blasts a Ko'bal trolloc's left foot into bloody fragments! A Ko'bal trolloc crushes Maple's body. Maple panics, and attempts to flee! * HP:Hurt SP:Trickling MV:Fresh > Maple leaves west. * HP:Hurt SP:Trickling MV:Fresh > A Ko'bal trolloc leaves west. * HP:Hurt SP:Trickling MV:Fresh > Paitar stops resting, and clambers on his feet. * HP:Hurt SP:Trickling MV:Fresh > Maple has arrived from the west. * HP:Hurt SP:Trickling MV:Fresh > Ibner gets a lantern from the corpse of an Elite Ko'bal guard. You sense Jamila is channeling saidar. * HP:Hurt SP:Trickling MV:Fresh > k trolloc They aren't here. * HP:Hurt SP:Trickling MV:Fresh > k trolloc k trolloc They aren't here. k trolloc * HP:Hurt SP:Trickling MV:Fresh > Guiness nods in agreement. They aren't here. * HP:Hurt SP:Trickling MV:Fresh > They aren't here. * HP:Hurt SP:Trickling MV:Fresh > Gaishin sits down and rests. k trolloc * HP:Hurt SP:Trickling MV:Fresh > k trolloc They aren't here. * HP:Hurt SP:Trickling MV:Fresh > A Ko'bal trolloc has arrived from the west. Paitar smites a Ko'bal trolloc's body hard. Jamila leans closer to Maple, who now appears to be feeling better. Tarn blasts a Ko'bal trolloc's right leg hard. You pierce a Ko'bal trolloc's body hard. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Hurt > Maple says 'blah auto wimpy' * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Hurt > You pierce a Ko'bal trolloc's body. Tarn blasts a Ko'bal trolloc's body hard. A Ko'bal trolloc barely crushes Paitar's body. Paitar smites a Ko'bal trolloc's body very hard. A Ko'bal trolloc has arrived from the north. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Gaishin stops resting, and clambers on his feet. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Ibner says 'wtf do they load lantern?' Gaishin blasts a Ko'bal trolloc's right arm into bloody fragments! You sense Jamila is channeling saidar. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Ibner scythes a Ko'bal trolloc's body hard. Maple gets a lantern from the corpse of an Elite Ko'bal guard. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's head very hard. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's body hard. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. Gaishin blasts a Ko'bal trolloc's left leg very hard. A Ko'bal trolloc tickles Maple's body with his crush. You pierce a Ko'bal trolloc's body. A Ko'bal trolloc barely tickles Paitar's head with his crush. Paitar smites a Ko'bal trolloc's body. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Jamila fails to pull together whatever flows she was trying to weave. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's body. Ibner scythes a Ko'bal trolloc's left leg very hard. A Ko'bal trolloc tickles Maple's body with his crush. You pierce a Ko'bal trolloc's right leg. Tarn blasts a Ko'bal trolloc's left arm into bloody fragments! Paitar smites a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's body. You pierce a Ko'bal trolloc's left arm very hard. You sense Jamila is channeling saidar. * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Beaten > Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Trickling MV:Fresh - Paitar: Hurt - a Ko'bal trolloc: Beaten > Maple blasts a Ko'bal trolloc's body extremely hard. Guiness barely pierces a Ko'bal trolloc's right hand. Ibner scythes a Ko'bal trolloc's right hand. Gaishin blasts a Ko'bal trolloc's head very hard. You pierce a Ko'bal trolloc's right leg very hard. Tarn blasts a Ko'bal trolloc's body extremely hard. Paitar smites a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Trickling MV:Fresh > Guiness pierces a Ko'bal trolloc's body hard. * HP:Hurt SP:Trickling MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * HP:Hurt SP:Trickling MV:Fresh > Tarn says 'ok rest a tick' * HP:Hurt SP:Trickling MV:Fresh > Paitar says 'someone rescue maple' You sense Jamila is channeling saidar. * HP:Hurt SP:Trickling MV:Fresh > Maple says 'fucker' * HP:Hurt SP:Trickling MV:Fresh > Maple blasts a Ko'bal trolloc's left foot into bloody fragments! Guiness pierces a Ko'bal trolloc's right foot extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Trickling MV:Fresh > Ibner leaves east. * HP:Hurt SP:Trickling MV:Fresh > Ibner has arrived from the east. * HP:Hurt SP:Trickling MV:Fresh > Maple sits down and rests. * HP:Hurt SP:Trickling MV:Fresh > Tarn sits down and rests. * HP:Hurt SP:Trickling MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * HP:Hurt SP:Trickling MV:Fresh > Ibner says 'i buff' * HP:Hurt SP:Trickling MV:Fresh > Ibner sits down and rests. * HP:Hurt SP:Trickling MV:Fresh > A lantern held by Maple is definitely fading. Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. Maple says 'wounded now' * HP:Hurt SP:Fading MV:Fresh > Paitar says 'damnit people you know maple batt rescue him' * HP:Hurt SP:Fading MV:Fresh > Jamila looks at Maple. * HP:Hurt SP:Fading MV:Fresh > Gaishin puts some coins in a backpack. Gaishin puts a full metal helmet and visor in a backpack. Gaishin puts a full metal helmet and visor in a backpack. * HP:Hurt SP:Fading MV:Fresh > Guiness says 'I check for pcs' * HP:Hurt SP:Fading MV:Fresh > Maple gets a raw side of meat from a backpack. * HP:Hurt SP:Fading MV:Fresh > You sense Jamila is channeling saidar. * HP:Hurt SP:Fading MV:Fresh > Maple eats a raw side of meat. * HP:Hurt SP:Fading MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. Guiness says 'rogg and slaydak and such' * HP:Hurt SP:Fading MV:Fresh > Maple gets a raw side of meat from a backpack. * HP:Hurt SP:Fading MV:Fresh > Tarn nods in agreement. * HP:Hurt SP:Fading MV:Fresh > Maple eats a raw side of meat. * HP:Hurt SP:Fading MV:Fresh > Paitar says 'don't scout' You sense Jamila is channeling saidar. * HP:Hurt SP:Fading MV:Fresh > Gaishin sits down and rests. * HP:Hurt SP:Fading MV:Fresh > Guiness leaves north. * HP:Hurt SP:Fading MV:Fresh > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Hurt SP:Fading MV:Fresh > You sense Jamila is channeling saidar. * HP:Hurt SP:Fading MV:Fresh > Paitar says 'fuckin a' * HP:Hurt SP:Fading MV:Fresh > Maple says 'rogg where?' * HP:Hurt SP:Fading MV:Fresh > Ibner says 'he'll live' * HP:Hurt SP:Fading MV:Fresh > Maple says 'they in here?' * HP:Hurt SP:Fading MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * HP:Hurt SP:Fading MV:Fresh > You sense Jamila is channeling saidar. * HP:Hurt SP:Fading MV:Fresh > Tarn says 'guiness knows this keep better than anybody' * HP:Hurt SP:Fading MV:Fresh > Paitar says 'rule 1 of ko'bal keep don't ever scout' * HP:Hurt SP:Fading MV:Fresh > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Hurt SP:Fading MV:Fresh > You sense Jamila is channeling saidar. * HP:Hurt SP:Fading MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * HP:Hurt SP:Fading MV:Fresh > Guiness has arrived from the north. * HP:Hurt SP:Fading MV:Fresh > Jamila sighs loudly. * HP:Hurt SP:Fading MV:Fresh > Ibner says 'home made rules...gotta love em' * HP:Hurt SP:Fading MV:Fresh > Guiness chuckles politely. * HP:Hurt SP:Fading MV:Fresh > Jamila sits down and rests. * HP:Hurt SP:Fading MV:Fresh > Ibner smirks. * HP:Hurt SP:Fading MV:Fresh > Maple says 'i wish i had a char with good stats like u paitar' * HP:Hurt SP:Fading MV:Fresh > look Mountain Fortress The entrance to the mountain fortress is enshrouded by a steel gate to the north and a large iron door to the south. The walls once held lanterns, but these are now shattered and the oil leaves mysterious stains on the cold grey walls. The shredded remains of two large red banners hang from the ceiling. [ obvious exits: N E S W ] The corpse of an Elite Ko'bal guard is lying here. [2] The corpse of a Ko'bal trolloc is lying here. [13] Guiness of Tarabon is standing here. Ibner the Blade Servant is resting here. Maple the Squire is resting here. Gaishin of Two Rivers is resting here. Paitar Nachiman, Defender. is standing here. Jamila Carter, Tower Novice is resting here. Tarn Nachiman, Hunter for the Horn is resting here. * HP:Hurt SP:Fading MV:Fresh > Maple sighs loudly. * HP:Hurt SP:Fading MV:Fresh > Paitar says 'if you get hit by a mob guiness better not bring em back to us' * HP:Hurt SP:Fading MV:Fresh > Tarn says 'dude guiness a killer thief who knows this keep amazing, don;t worry' * HP:Hurt SP:Fading MV:Fresh > Guiness says 'no pcs at rent' * HP:Hurt SP:Fading MV:Fresh > Jamila snickers softly. * HP:Hurt SP:Fading MV:Fresh > A lantern held by Maple is about to go out! * HP:Hurt SP:Fading MV:Fresh > Guiness says 'LOTS of mobs otw' * HP:Hurt SP:Fading MV:Fresh > Maple stops resting, and clambers on his feet. * HP:Hurt SP:Fading MV:Fresh > Maple stops using a lantern. * HP:Hurt SP:Fading MV:Fresh > Maple hides a lantern. * HP:Hurt SP:Fading MV:Fresh > Tarn stops resting, and clambers on his feet. * HP:Hurt SP:Fading MV:Fresh > Maple holds a lantern above his head. * HP:Hurt SP:Fading MV:Fresh > Maple sits down and rests. * HP:Hurt SP:Fading MV:Fresh > Paitar says 'yeah and even the best pker on the mud can get an etnire group killed here by getting hit by mobs and leading huge group on us' * HP:Hurt SP:Fading MV:Fresh > Gaishin stops resting, and clambers on his feet. * HP:Hurt SP:Fading MV:Fresh > Tarn says 'ok lets go clear the way to h;kreth' * HP:Hurt SP:Fading MV:Fresh > Ibner stops resting, and clambers on his feet. * HP:Hurt SP:Fading MV:Fresh > Maple stops resting, and clambers on his feet. * HP:Hurt SP:Fading MV:Fresh > Tarn says 'stand maple' * HP:Hurt SP:Fading MV:Fresh > Jamila says 'Need sps :P' * HP:Hurt SP:Fading MV:Fresh > Maple sighs loudly. * HP:Hurt SP:Fading MV:Fresh > Tarn leaves north. Maple leaves north. Ibner leaves north. You follow Tarn. A Wide Corridor The polished stone floor brilliantly reflects the light brought upon by several burning lanterns affixed to the finely crafted grey stone walls. A small banner hangs suspended high above the floor, its tassles slowly ruffling as a gentle breeze makes its way throughout the corridor. With the breeze comes the various stale odors of sweat and lamp oil, each trying to overpower the other but yet each maintaining its own identity so as not to be mistaken. Metallic sounds are heard coming from the north while small doorways lead both to the east and west. [ obvious exits: N E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the south. Gaishin has arrived from the south. Paitar has arrived from the south. * HP:Hurt SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's body. Ibner says 'ready when u are' * HP:Hurt SP:Fading MV:Full > A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc tries to slash you, but you deflect the blow. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. A Ko'bal trolloc tickles Gaishin's left foot with his slash. A Ko'bal trolloc tickles Tarn's body with his cleave. A Ko'bal trolloc barely cleaves Paitar's right leg. Paitar smites a Ko'bal trolloc's left leg. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Guiness pierces a Ko'bal trolloc's body hard. Ibner scythes a Ko'bal trolloc's right arm hard. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc has arrived from the north. A Ko'bal trolloc has arrived from the west. Maple says 'this gonna suck' * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Jamila has arrived from the south. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc tries to crush Ibner, but he parries successfully. A Ko'bal trolloc joins a Ko'bal trolloc's fight! Ibner scythes a Ko'bal trolloc's body. Ibner scythes a Ko'bal trolloc's body very hard. Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. Guiness pierces a Ko'bal trolloc's body very hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash you, but you deflect the blow. Guiness swiftly dodges a Ko'bal trolloc's attempt to pierce him. A Ko'bal trolloc tickles Gaishin's body with his slash. A Ko'bal trolloc barely tickles Tarn's left foot with his cleave. A Ko'bal trolloc barely cleaves Paitar's left foot. Paitar smites a Ko'bal trolloc's right leg extremely hard. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Maple blasts a Ko'bal trolloc's body hard. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Guiness pierces a Ko'bal trolloc's right arm very hard. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Maple blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body hard. Ibner scythes a Ko'bal trolloc's body hard. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. You try to pierce a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. A Ko'bal trolloc tries to slash Gaishin, but he dodges the attack. A Ko'bal trolloc barely tickles Tarn's right leg with his cleave. A Ko'bal trolloc barely tickles Paitar's body with his cleave. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc avoids being bashed by Paitar who loses his balance and falls! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc avoids being bashed by Gaishin who loses his balance and falls! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Tarn tries to blast a Ko'bal trolloc, but he deflects the blow. Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. Maple blasts a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's left foot very hard. Guiness pierces a Ko'bal trolloc's body very hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. A Ko'bal trolloc tickles Gaishin's body with his slash. A Ko'bal trolloc barely tickles Tarn's body with his cleave. A Ko'bal trolloc tickles Paitar's body with his cleave. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Guiness pierces a Ko'bal trolloc's right leg hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. Guiness stops using a crystal lightstick. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Maple blasts a Ko'bal trolloc's right foot into bloody fragments! A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's right leg hard. Ibner scythes a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's body hard. You try to pierce a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. A Ko'bal trolloc tickles Gaishin's body with his slash. A Ko'bal trolloc tickles Tarn's body with his cleave. A Ko'bal trolloc tickles Paitar's right arm with his cleave. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc avoids being bashed by Gaishin who loses his balance and falls! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Paitar smites a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's right leg into bloody fragments! Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. Maple blasts a Ko'bal trolloc's right leg extremely hard. Jamila swiftly dodges a Ko'bal trolloc's attempt to slash her. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's right leg hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash you, but you deflect the blow. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. A Ko'bal trolloc tickles Gaishin's body with his slash. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Gaishin tries to blast a Ko'bal trolloc, but he parries successfully. Paitar smites a Ko'bal trolloc's right hand extremely hard. Tarn blasts a Ko'bal trolloc's right leg extremely hard. Jamila strikes a Ko'bal trolloc's right arm. Maple blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. Ibner swiftly dodges a Ko'bal trolloc's attempt to crush him. Ibner scythes a Ko'bal trolloc's right leg very hard. Ibner scythes a Ko'bal trolloc's left arm extremely hard. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. You try to pierce a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. A Ko'bal trolloc tickles Gaishin's body with his slash. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Guiness pierces a Ko'bal trolloc's body very hard. Guiness swiftly dodges a Ko'bal trolloc's attempt to pierce him. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Paitar smites a Ko'bal trolloc's body hard. Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Maple blasts a Ko'bal trolloc's left foot into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. Ibner scythes a Ko'bal trolloc's body very hard. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. A Ko'bal trolloc barely tickles Gaishin's right foot with his slash. A Ko'bal trolloc cleaves Tarn's body. A Ko'bal trolloc tickles Paitar's head with his cleave. release * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc avoids being bashed by Gaishin who loses his balance and falls! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Maple blasts a Ko'bal trolloc's body very hard. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > You aren't in touch with saidar to release anything. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Maple blasts a Ko'bal trolloc's right leg into bloody fragments! Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. Ibner scythes a Ko'bal trolloc's left foot extremely hard. A Ko'bal trolloc is mortally wounded, and will die soon, if not aided. Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. A Ko'bal trolloc tickles Gaishin's left arm with his slash. A Ko'bal trolloc cleaves Tarn's body. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Guiness swiftly dodges a Ko'bal trolloc's attempt to pierce him. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Ibner scythes a Ko'bal trolloc's head extremely hard. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Ibner scythes a Ko'bal trolloc's body hard. Maple blasts a Ko'bal trolloc's body into bloody fragments! Jamila strikes a Ko'bal trolloc's body. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. You try to pierce a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to slash you, but you deflect the blow. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. A Ko'bal trolloc barely slashes Gaishin's body. A Ko'bal trolloc barely cleaves Tarn's left hand. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Paitar smites a Ko'bal trolloc's body very hard. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. * HP:Hurt SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Ibner scythes a Ko'bal trolloc's right foot extremely hard. Gaishin blasts a Ko'bal trolloc's right arm very hard. Maple blasts a Ko'bal trolloc's right leg extremely hard. Jamila tries to strike a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. Guiness pierces a Ko'bal trolloc's right leg hard. You pierce a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. A Ko'bal trolloc tickles Gaishin's body with his slash. A Ko'bal trolloc tickles Tarn's head with his cleave. Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Paitar smites a Ko'bal trolloc's head into bloody fragments! Ibner scythes a Ko'bal trolloc's left leg into bloody fragments! Gaishin blasts a Ko'bal trolloc's right leg into bloody fragments! Maple blasts a Ko'bal trolloc's right arm very hard. Jamila strikes a Ko'bal trolloc's head extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Guiness pierces a Ko'bal trolloc's body very hard. You pierce a Ko'bal trolloc's body. A Ko'bal trolloc tries to slash you, but you dodge the attack. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. A Ko'bal trolloc tickles Tarn's body with his cleave. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Ibner scythes a Ko'bal trolloc's body hard. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Paitar smites a Ko'bal trolloc's body into bloody fragments! * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Jamila strikes a Ko'bal trolloc's body hard. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Jamila strikes a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's body extremely hard. Tarn blasts a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Guiness pierces a Ko'bal trolloc's right leg hard. You pierce a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to slash you, but you parry successfully. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. A Ko'bal trolloc barely slashes Gaishin's left leg. Guiness pierces a Ko'bal trolloc's body hard. A Ko'bal trolloc is mortally wounded, and will die soon, if not aided. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Lucent narrates 'how do you get out of the lost in the hills?' * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Maple says 'i think i'm gonna pass out :P' * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Tarn blasts a Ko'bal trolloc's body hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash you, but you deflect the blow. A Ko'bal trolloc tickles Gaishin's head with his slash. Ibner scythes a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's left foot hard. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > You pierce a Ko'bal trolloc's body. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Jamila strikes a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's left foot very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! You try to pierce a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash you, but you deflect the blow. A Ko'bal trolloc tickles Tarn's body with his cleave. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Guiness pierces a Ko'bal trolloc's left arm very hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. Paitar tries to smite a Ko'bal trolloc, but he deflects the blow. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Ibner looks at Gaishin. Maple tries to blast a Ko'bal trolloc, but he parries successfully. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Maple blasts a Ko'bal trolloc's left leg extremely hard. Paitar smites a Ko'bal trolloc's body extremely hard. Jamila strikes a Ko'bal trolloc's left leg hard. Guiness pierces a Ko'bal trolloc's left arm very hard. Ibner scythes a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is stunned, but will probably regain consciousness... Tarn blasts a Ko'bal trolloc's body into bloody fragments! Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. You pierce a Ko'bal trolloc's body very hard. A Ko'bal trolloc tries to slash you, but you parry successfully. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Wounded > You pierce a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's body very hard. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Battered > Maple blasts a Ko'bal trolloc's left hand into bloody fragments! Paitar smites a Ko'bal trolloc's body very hard. Tarn blasts a Ko'bal trolloc's body very hard. You pierce a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to slash you, but you deflect the blow. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Maple says 'i can't keep my eyes' * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Maple says 'open' * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Ibner scythes a Ko'bal trolloc's left leg hard. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Jamila strikes a Ko'bal trolloc's body. * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Jamila strikes a Ko'bal trolloc's body. Ibner scythes a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's body extremely hard. Maple blasts a Ko'bal trolloc's body into bloody fragments! Paitar smites a Ko'bal trolloc's head very hard. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Tarn blasts a Ko'bal trolloc's body. You pierce a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc tickles Tarn's body with his cleave. * HP:Hurt SP:Good MV:Fresh > Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! * HP:Hurt SP:Good MV:Fresh > Gaishin blasts a Ko'bal trolloc's right foot into bloody fragments! A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Jamila strikes a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Good MV:Fresh > Guiness says 'is this your first time or something, you rage like it was' * HP:Hurt SP:Good MV:Fresh > Ibner gets two copper pennys from the corpse of a Ko'bal trolloc. Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. Ibner gets eight copper pennys from the corpse of a Ko'bal trolloc. Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. Ibner gets two copper pennys from the corpse of a Ko'bal trolloc. Ibner gets eight copper pennys from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Good MV:Fresh > Maple says 'gimme a few tics to sleep' * HP:Hurt SP:Good MV:Fresh > look Paitar gets a raw side of meat from the corpse of a Ko'bal trolloc. Paitar gets a raw side of meat from the corpse of a Ko'bal trolloc. Paitar gets a raw side of meat from the corpse of a Ko'bal trolloc. Paitar gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Good MV:Fresh > A Wide Corridor The polished stone floor brilliantly reflects the light brought upon by several burning lanterns affixed to the finely crafted grey stone walls. A small banner hangs suspended high above the floor, its tassles slowly ruffling as a gentle breeze makes its way throughout the corridor. With the breeze comes the various stale odors of sweat and lamp oil, each trying to overpower the other but yet each maintaining its own identity so as not to be mistaken. Metallic sounds are heard coming from the north while small doorways lead both to the east and west. [ obvious exits: N E S W ] The corpse of a Ko'bal trolloc is lying here. [7] Jamila Carter, Tower Novice is standing here. Paitar Nachiman, Defender. is standing here. Gaishin of Two Rivers is standing here. Guiness of Tarabon is standing here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. * HP:Hurt SP:Good MV:Fresh > Paitar looks at Maple. * HP:Hurt SP:Good MV:Fresh > Paitar ponders life, the universe, and everything. * HP:Hurt SP:Good MV:Fresh > A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc tries to cleave Jamila, but she deflects the blow. * HP:Hurt SP:Good MV:Fresh > Ibner eats a raw side of meat. * HP:Hurt SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's body. * HP:Hurt SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's left leg hard. Jamila strikes a Ko'bal trolloc's left arm very hard. A Ko'bal trolloc tries to cleave Jamila, but she parries successfully. Ibner scythes a Ko'bal trolloc's left hand very hard. * HP:Hurt SP:Good MV:Fresh > Paitar smites a Ko'bal trolloc's body. * HP:Hurt SP:Good MV:Fresh > Tarn says 'ok guiness its west from here right?' * HP:Hurt SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's right hand. * HP:Hurt SP:Good MV:Fresh > Ibner scythes a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's right leg hard. Jamila strikes a Ko'bal trolloc's body. A Ko'bal trolloc cleaves Jamila's left leg hard. * HP:Hurt SP:Good MV:Fresh > Paitar gallantly rescues Jamila! * HP:Hurt SP:Good MV:Fresh > Tarn blasts a Ko'bal trolloc's left leg very hard. * HP:Hurt SP:Good MV:Fresh > Tarn blasts a Ko'bal trolloc's left leg very hard. A Ko'bal trolloc tickles Paitar's body with his cleave. Paitar smites a Ko'bal trolloc's head hard. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. Guiness pierces a Ko'bal trolloc's body. Guiness pierces a Ko'bal trolloc's body. Lucent narrates 'what was that?' * HP:Hurt SP:Good MV:Fresh > Tarn blasts a Ko'bal trolloc's body. A Ko'bal trolloc barely tickles Paitar's body with his cleave. Paitar smites a Ko'bal trolloc's body. Ibner scythes a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's body. Guiness nods in agreement. * HP:Hurt SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's right leg. A Ko'bal trolloc is mortally wounded, and will die soon, if not aided. * HP:Hurt SP:Good MV:Fresh > Jamila says 'Bah' * HP:Hurt SP:Good MV:Fresh > Jamila strikes a Ko'bal trolloc's right arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Good MV:Fresh > Ibner gets two copper pennys from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Good MV:Fresh > Paitar sits down and rests. * HP:Hurt SP:Good MV:Fresh > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. A Ladderwell A narrow cylindrical passage climbs upwards, metal rungs have been fastenned into the stonework to act as hand and foot holds. A slight breeze flows here and the slight howl of wind can be heard far above. Two lanterns burn brightly giving off ample light for a safe climb. [ obvious exits: E U ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the east. Gaishin has arrived from the east. Jamila has arrived from the east. * HP:Hurt SP:Good MV:Full > grin jamila You grin at her. * HP:Hurt SP:Good MV:Full > Guiness says 'nope' * HP:Hurt SP:Good MV:Full > Paitar has arrived from the east. * HP:Hurt SP:Good MV:Full > Ibner smirks. * HP:Hurt SP:Good MV:Full > Maple says 'left paitar' * HP:Hurt SP:Good MV:Full > Arthos narrates 'go west all' * HP:Scratched SP:Good MV:Fresh > Maple says 'dumbass' * HP:Scratched SP:Good MV:Fresh > Guiness says 'e' * HP:Scratched SP:Good MV:Fresh > Paitar shrugs helplessly. * HP:Scratched SP:Good MV:Fresh > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. A Wide Corridor The polished stone floor brilliantly reflects the light brought upon by several burning lanterns affixed to the finely crafted grey stone walls. A small banner hangs suspended high above the floor, its tassles slowly ruffling as a gentle breeze makes its way throughout the corridor. With the breeze comes the various stale odors of sweat and lamp oil, each trying to overpower the other but yet each maintaining its own identity so as not to be mistaken. Metallic sounds are heard coming from the north while small doorways lead both to the east and west. [ obvious exits: N E S W ] The corpse of a Ko'bal trolloc is lying here. [8] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the west. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Scratched SP:Good MV:Full > Guiness says '2n' * HP:Scratched SP:Good MV:Full > Jamila says 'Was on brave' * HP:Scratched SP:Good MV:Full > Guiness says 'all w' * HP:Scratched SP:Good MV:Full > Jamila snickers softly. * HP:Scratched SP:Good MV:Full > Tarn leaves north. Maple leaves north. Ibner leaves north. You follow Tarn. A Wide Corridor Large banners hang upon the grey stone walls stirring every so slightly as a faint cool breeze passes throughout the corridor. The breeze brings with it the aroma of sweat and mustyness brought on by poor ventilation. Echoing against the fine stonework can be heard the shouts of men and the clang of steel on steel coming from the north, and the sounds of laughter seem to be originating from the east. The high arched ceiling seems large enough for even the stoutest of ogier to pass through uninhibited while five burly men would be at ease to pass through the hall side by side. Lantern light burns brightly throughout the corridor granting excellent visibility to those who pass here. [ obvious exits: N E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A handsome stag stands here, ready to run. Guiness has arrived from the south. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. * HP:Scratched SP:Good MV:Full > Arthos narrates 'then open dead' * HP:Scratched SP:Good MV:Full > Tarn blasts a handsome stag's body into bloody fragments! * HP:Scratched SP:Good MV:Full > A handsome stag barely tickles Tarn's body with his hit. Tarn blasts a handsome stag's right hand into bloody fragments! A handsome stag is dead! R.I.P. You receive your share of experience... Not tired of this yet? Your blood freezes as you hear a handsome stag's death cry. * HP:Scratched SP:Good MV:Full > Maple says 'stag!' * HP:Scratched SP:Good MV:Full > Ibner says 'stag?' * HP:Scratched SP:Good MV:Full > Ibner says 'wtf' * HP:Scratched SP:Good MV:Full > Paitar stops using a great claymore. Maple says 'wtf?' * HP:Scratched SP:Good MV:Full > Gaishin giggles. * HP:Scratched SP:Good MV:Full > Guiness chuckles politely. * HP:Scratched SP:Good MV:Full > Guiness says 'all w here' * HP:Scratched SP:Good MV:Full > Paitar puts a raw side of meat in a backpack. Paitar puts a raw side of meat in a backpack. Paitar puts a raw side of meat in a backpack. Paitar puts a raw side of meat in a backpack. Paitar puts a raw side of meat in a backpack. * HP:Scratched SP:Good MV:Full > Paitar wields a great claymore in a two-handed grip. Tarn leaves north. Maple leaves north. Ibner leaves north. You follow Tarn. Training Hall Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west. [ obvious exits: E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the south. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. * HP:Scratched SP:Good MV:Full > Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. A Wide Corridor Large banners hang upon the grey stone walls stirring every so slightly as a faint cool breeze passes throughout the corridor. The breeze brings with it the aroma of sweat and mustyness brought on by poor ventilation. Echoing against the fine stonework can be heard the shouts of men and the clang of steel on steel coming from the north, and the sounds of laughter seem to be originating from the east. The high arched ceiling seems large enough for even the stoutest of ogier to pass through uninhibited while five burly men would be at ease to pass through the hall side by side. Lantern light burns brightly throughout the corridor granting excellent visibility to those who pass here. [ obvious exits: N E S W ] The corpse of a handsome stag is lying here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the north. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Scratched SP:Good MV:Full > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Stone Corridor The entire hallway has been cut smooth from cold grey stone. Light flickers from oil lanterns affixed to the walls with brass hooks and the aroma of burning oil emanates from them. The smooth stone floor appears as flat as a sheet of ice and the arched ceiling as curved as a chicken's egg. The long corridor is a bit on the cool side but not that unpleasant as to be inhospitable. [ obvious exits: E W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the east. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. butcher * HP:Scratched SP:Good MV:Full > You don't see that here. * HP:Scratched SP:Good MV:Full > Ibner scythes a Ko'bal trolloc's right foot extremely hard. Maple blasts a Ko'bal trolloc's body into bloody fragments! * HP:Scratched SP:Good MV:Full > Gaishin blasts a Ko'bal trolloc's left hand into bloody fragments! * HP:Scratched SP:Good MV:Full > Paitar smites a Ko'bal trolloc's right leg very hard. * HP:Scratched SP:Good MV:Full > Paitar smites a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's right leg very hard. Maple blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc tickles Ibner's head with his slash. Ibner scythes a Ko'bal trolloc's body hard. * HP:Scratched SP:Good MV:Full > k trolloc The fighting is too thick and heavy for you to enter the fray! * HP:Scratched SP:Good MV:Full > Paitar smites a Ko'bal trolloc's left leg. Gaishin blasts a Ko'bal trolloc's body extremely hard. Maple blasts a Ko'bal trolloc's left arm very hard. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Ibner scythes a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Scratched SP:Good MV:Full > Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. * HP:Scratched SP:Good MV:Full > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Stone Corridor The hallway bends to the north and the east here. Smooth grey walls of stone portray no sign of luxury save burning oil lanterns mounted from brass hooks in the wall. The cold grey stone floor does little to muffle the echoes of those that tread here. This entire hallway must have been the work of some master craftsman for its angles and curves are superb, although one would seem to expect more adornment rather than this spartan atmosphere. [ obvious exits: N E ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Scratched SP:Good MV:Full > Gaishin puts some coins in a backpack. * HP:Scratched SP:Good MV:Full > Guiness says 'all n is rent' * HP:Scratched SP:Good MV:Full > A Ko'bal trolloc has arrived from the north. A Ko'bal trolloc barely tickles Paitar's head with his pierce. * HP:Scratched SP:Good MV:Full > Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. * HP:Scratched SP:Good MV:Full > Ibner scythes a Ko'bal trolloc's body into bloody fragments! Paitar smites a Ko'bal trolloc's right foot into bloody fragments! A Ko'bal trolloc barely pierces Paitar's right arm. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! * HP:Scratched SP:Good MV:Full > k trolloc Maple blasts a Ko'bal trolloc's body into bloody fragments! Tarn says 'hmm' The fighting is too thick and heavy for you to enter the fray! * HP:Scratched SP:Good MV:Full > Guiness says 'n , all w is master' * HP:Scratched SP:Good MV:Full > Maple blasts a Ko'bal trolloc's left arm into bloody fragments! Gaishin blasts a Ko'bal trolloc's head very hard. Ibner scythes a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc tickles Paitar's left leg with his pierce. * HP:Scratched SP:Good MV:Full > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Scratched SP:Good MV:Full > Maple blasts a Ko'bal trolloc's body into bloody fragments! Gaishin blasts a Ko'bal trolloc's head into bloody fragments! Ibner scythes a Ko'bal trolloc's right leg extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Tarn nods in agreement. * HP:Scratched SP:Good MV:Full > Tarn leaves north. Maple leaves north. Ibner leaves north. You follow Tarn. Stone Corridor Oil lanterns affixed to the walls of smooth grey stone burn brightly shedding light throughout the hallway. The air is cool and carries with it the sounds and smells of the rest of the fortress. The cold grey stone floor is well taken care of and looks to have been recently mopped as evidenced by a light film of water across much of it. The spartan like atmosphere of the hallway is devoid of any adornment except for a small inscription in the ceiling. [ obvious exits: N S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. * HP:Scratched SP:Good MV:Full > Ibner scythes a Ko'bal trolloc's left leg very hard. * HP:Scratched SP:Good MV:Full > Paitar smites a Ko'bal trolloc's body hard. * HP:Scratched SP:Good MV:Full > Guiness pierces a Ko'bal trolloc's right leg. * HP:Scratched SP:Good MV:Full > Guiness pierces a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc tries to cleave Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's body. Tarn blasts a Ko'bal trolloc's body hard. * HP:Scratched SP:Good MV:Full > Guiness pierces a Ko'bal trolloc's body. * HP:Scratched SP:Good MV:Full > k 2.trolloc You try to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Scratched SP:Good MV:Full - Tarn: Hurt - a Ko'bal trolloc: Healthy > You pierce a Ko'bal trolloc's body. A Ko'bal trolloc barely cleaves Tarn's right arm. Guiness pierces a Ko'bal trolloc's body. Paitar smites a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc tries to cleave Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body. Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Scratched SP:Good MV:Full - Tarn: Wounded - a Ko'bal trolloc: Scratched > Jamila tries to strike a Ko'bal trolloc, but he parries successfully. * HP:Scratched SP:Good MV:Full - Tarn: Wounded - a Ko'bal trolloc: Scratched > Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. You pierce a Ko'bal trolloc's right arm hard. Tarn blasts a Ko'bal trolloc's body hard. A Ko'bal trolloc barely cleaves Tarn's head. Guiness pierces a Ko'bal trolloc's body very hard. Paitar smites a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Healthy > Maple blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Scratched > Lucent narrates 'thanx' * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Scratched > Maple blasts a Ko'bal trolloc's left arm into bloody fragments! Jamila strikes a Ko'bal trolloc's body. You pierce a Ko'bal trolloc's head. Tarn blasts a Ko'bal trolloc's right leg hard. A Ko'bal trolloc tickles Tarn's left leg with his cleave. Guiness pierces a Ko'bal trolloc's left arm hard. Paitar smites a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to cleave Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > You pierce a Ko'bal trolloc's right leg hard. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's right arm extremely hard. Jamila tries to strike a Ko'bal trolloc, but he parries successfully. You pierce a Ko'bal trolloc's left leg very hard. Tarn blasts a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc tickles Tarn's left leg with his cleave. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Battered > Maple blasts a Ko'bal trolloc's right leg very hard. Jamila strikes a Ko'bal trolloc's body hard. You pierce a Ko'bal trolloc's right arm very hard. A Ko'bal trolloc barely tickles Tarn's head with his cleave. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Beaten > Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Beaten > Tarn blasts a Ko'bal trolloc's body very hard. Maple blasts a Ko'bal trolloc's left foot extremely hard. Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. You pierce a Ko'bal trolloc's left foot hard. A Ko'bal trolloc tickles Tarn's body with his cleave. Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Critical > Maple yawns. * HP:Healthy SP:Strong MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Critical > Tarn blasts a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Strong MV:Fresh > Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Strong MV:Fresh > Paitar says 'how sps?' * HP:Healthy SP:Strong MV:Fresh > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Narrow Hallway Smooth stone walls line this narrow corridor while a small lantern burns dimly casting enough light to aid in passage through this area. The corridor itself measures just shy of a span in width and two in height. The polished granite floor is impeccably clean and bears no signs of rigorous use. Upon the north wall hangs a large banner suspended from hooks near the ceiling while the rest of the hall maintains its spartan like decor. [ obvious exits: E W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Healthy SP:Strong MV:Full > You sense Jamila connecting to the True Source. say full * HP:Healthy SP:Strong MV:Full > You say 'full' * HP:Healthy SP:Strong MV:Full > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Narrow Hallway The narrow hallway comes to a dead end here, heavy iron doors lead to the west and south. The walls of smooth grey stone bear no markings or decoration save for a single polished brass lantern. The oil lamp illuminates the corridor as the smell of burning oil fills the cold stale air carrying aloft with it wisps of slowly moving translucent smoke. Small placards have been mounted upon both doors and a small chair rests against the north wall. [ obvious exits: E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Healthy SP:Strong MV:Full > Lucent narrates 'what is the point of that trap?' * HP:Healthy SP:Strong MV:Full > Paitar nods in agreement. * HP:Healthy SP:Strong MV:Full > Guiness pierces a Ko'bal trolloc's right arm very hard. * HP:Healthy SP:Strong MV:Full > Guiness pierces a Ko'bal trolloc's body hard. Maple blasts a Ko'bal trolloc's body extremely hard. * HP:Healthy SP:Strong MV:Full > Gaishin blasts a Ko'bal trolloc's body extremely hard. * HP:Healthy SP:Strong MV:Full > Gaishin blasts a Ko'bal trolloc's head into bloody fragments! Maple blasts a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc tries to cleave Guiness, but he deflects the blow. Guiness pierces a Ko'bal trolloc's body hard. Paitar smites a Ko'bal trolloc's head very hard. * HP:Healthy SP:Strong MV:Full > embrace Guiness pierces a Ko'bal trolloc's body hard. * HP:Healthy SP:Strong MV:Full > You feel the flows of saidar coursing through your body. * HP:Healthy SP:Strong MV:Full > Paitar smites a Ko'bal trolloc's left arm very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Maple blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc tries to cleave Guiness, but he deflects the blow. Guiness pierces a Ko'bal trolloc's body. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. Jamila says '125/163' * HP:Healthy SP:Strong MV:Full > Paitar says 'you should armor guiness' * HP:Healthy SP:Strong MV:Full > release Guiness closes the whitedoor. Ok. * HP:Healthy SP:None MV:Full > Jamila sits down and rests. * HP:Healthy SP:None MV:Full > nod Guiness opens the whitedoor. * HP:Healthy SP:None MV:Full > You nod in agreement. * HP:Healthy SP:None MV:Full > embrace You feel the flows of saidar coursing through your body. * HP:Healthy SP:Strong MV:Full > Maple says 'i need greaves' * HP:Healthy SP:Strong MV:Full > armor guiness Guiness blinks his eyes innocently. [channel 'armor' ] You begin to weave the appropriate flows... +* You lost control of Saidar! * HP:Healthy SP:Strong MV:Full > armor guiness [channel 'armor' ] You begin to weave the appropriate flows... +* Ok. You weave flows of Spirit into Guiness, who should now be more adept in combat. * HP:Healthy SP:Strong MV:Full > Tarn says 'ok all rest up before we hit' * HP:Healthy SP:Strong MV:Full > release Paitar grins at Guiness. Maple says 'ko'bol dude load greaves?' * HP:Healthy SP:Strong MV:Full > Ok. * HP:Healthy SP:None MV:Full > Guiness thanks you heartily. * HP:Healthy SP:None MV:Full > stat Maple sits down and rests. * HP:Healthy SP:None MV:Full > You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 16.0 lbs and wearing 54.6 lbs, somewhat heavy. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 107, Dodging bonus: 87, Parrying bonus: 102 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 18% on average. You are subjected to the following effects: - LIGHT BALL - ARMOR * HP:Healthy SP:None MV:Full > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * HP:Healthy SP:None MV:Full > Maple says 'i'm full' * HP:Healthy SP:None MV:Full > Guiness shakes his head. * HP:Healthy SP:None MV:Full > draw Paitar sits down and rests. * HP:Healthy SP:None MV:Full > You try to quietly draw a jewelled dagger from a dark, hooded cloak. * HP:Healthy SP:None MV:Full > save Saving Amira. * HP:Healthy SP:None MV:Full > Guiness says 'don't think so' Maple says 'wvd me?' * HP:Healthy SP:None MV:Full > Guiness says 'tunic of finely crafted thou' * HP:Healthy SP:None MV:Full > Ibner narrates 'hmm, annoying' Tarn sits down and rests. * HP:Healthy SP:None MV:Full > Gaishin says 'i healthy/full' * HP:Healthy SP:None MV:Full > Ibner gets two copper pennys from the corpse of a Ko'bal trolloc. Maple says 'don't need that :(' * HP:Healthy SP:Trickling MV:Fresh > Ibner says 'same here' * HP:Healthy SP:Trickling MV:Fresh > Tarn says 'finely tunic and e-axe' * HP:Healthy SP:Trickling MV:Fresh > Guiness looks at Maple. * HP:Healthy SP:Trickling MV:Fresh > Paitar says 'spikes better on this guy' * HP:Healthy SP:Trickling MV:Fresh > Guiness says 'and better axe' * HP:Healthy SP:Trickling MV:Fresh > Guiness gets a water skin from a backpack. * HP:Healthy SP:Trickling MV:Fresh > Guiness drinks water from a water skin. * HP:Healthy SP:Trickling MV:Fresh > A Ko'bal trolloc has arrived from the south. A Ko'bal trolloc cleaves Paitar's body. Tarn says 'anyone not healthy?' * HP:Healthy SP:Trickling MV:Fresh > Ibner scythes a Ko'bal trolloc's head hard. Guiness pierces a Ko'bal trolloc's body hard. * HP:Healthy SP:Trickling MV:Fresh > Guiness pierces a Ko'bal trolloc's left arm hard. Ibner scythes a Ko'bal trolloc's right arm very hard. Paitar smites a Ko'bal trolloc's right leg hard. A Ko'bal trolloc tickles Paitar's body with his cleave. * HP:Healthy SP:Trickling MV:Fresh > Maple stops resting, and clambers on his feet. * HP:Healthy SP:Trickling MV:Fresh > Tarn stops resting, and clambers on his feet. * HP:Healthy SP:Trickling MV:Fresh > Maple blasts a Ko'bal trolloc's body hard. * HP:Healthy SP:Trickling MV:Fresh > Gaishin says 'ohhh e -axe' * HP:Healthy SP:Trickling MV:Fresh > Guiness drinks water from a water skin. * HP:Healthy SP:Trickling MV:Fresh > Maple blasts a Ko'bal trolloc's right arm extremely hard. Guiness pierces a Ko'bal trolloc's body. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Paitar's body with his cleave. Guiness pierces a Ko'bal trolloc's right arm hard. * HP:Healthy SP:Trickling MV:Fresh > Gaishin starts to drool. * HP:Healthy SP:Trickling MV:Fresh > A Ko'bal trolloc avoids being bashed by Paitar who loses his balance and falls! * HP:Healthy SP:Trickling MV:Fresh > Maple says 'tarn getting axei guess' Tarn blasts a Ko'bal trolloc's body hard. * HP:Healthy SP:Trickling MV:Fresh > Tarn blasts a Ko'bal trolloc's right leg very hard. Maple blasts a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's head very hard. Ibner scythes a Ko'bal trolloc's body hard. A Ko'bal trolloc tickles Paitar's body with his cleave. * HP:Healthy SP:Trickling MV:Fresh > Guiness pierces a Ko'bal trolloc's left arm hard. * HP:Healthy SP:Trickling MV:Fresh > Paitar says 'I not healthy now hehe' * HP:Healthy SP:Trickling MV:Fresh > A Ko'bal trolloc has arrived from the west. A Ko'bal trolloc tickles Tarn's left hand with his slash. * HP:Healthy SP:Trickling MV:Fresh > A Ko'bal trolloc barely tickles Tarn's body with his slash. Tarn blasts a Ko'bal trolloc's left foot hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Trickling MV:Fresh > Gaishin blasts a Ko'bal trolloc's right leg extremely hard. * HP:Healthy SP:Trickling MV:Fresh > Ibner looks at Tarn. * HP:Healthy SP:Trickling MV:Fresh > Ibner scythes a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's left hand very hard. * HP:Healthy SP:Trickling MV:Fresh > Maple says 'i getting nothing :(' * HP:Healthy SP:Trickling MV:Fresh > Guiness pierces a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's left foot into bloody fragments! A Ko'bal trolloc tickles Tarn's body with his slash. * HP:Healthy SP:Trickling MV:Fresh > Ibner shrugs helplessly. * HP:Healthy SP:Trickling MV:Fresh > Guiness pierces a Ko'bal trolloc's left arm hard. * HP:Healthy SP:Trickling MV:Fresh > Tarn blasts a Ko'bal trolloc's right arm hard. Guiness pierces a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's body very hard. Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash Tarn, but he dodges the attack. * HP:Healthy SP:Trickling MV:Fresh > Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Trickling MV:Fresh > Tarn blasts a Ko'bal trolloc's right arm hard. Guiness pierces a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's left arm very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Not sure what genocide means, but this may be it. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Trickling MV:Fresh > stand You stop resting, and stand up. * HP:Healthy SP:Trickling MV:Fresh > Maple says 'i wanna re equip kiran' * HP:Healthy SP:Trickling MV:Fresh > Paitar says 'maple maybe get badge?' * HP:Healthy SP:Trickling MV:Fresh > Ibner sighs loudly. * HP:Healthy SP:Trickling MV:Fresh > Tarn says 'we can stop and right on the rp board too' * HP:Healthy SP:Trickling MV:Fresh > Ibner says 'he load badge`?' * HP:Healthy SP:Trickling MV:Fresh > Paitar says 'you done ko'bal quest yet maple?' * HP:Healthy SP:Trickling MV:Fresh > Ibner ponders life, the universe, and everything. * HP:Healthy SP:Trickling MV:Fresh > Guiness says 'hey I need badge for wearing' * HP:Healthy SP:Trickling MV:Fresh > Maple shakes his head at Paitar. * HP:Healthy SP:Trickling MV:Fresh > say must..write..on..board Gaishin growls menacingly. * HP:Healthy SP:Trickling MV:Fresh > You say 'must..write..on..board' * HP:Healthy SP:Trickling MV:Fresh > Paitar says 'all masters load badge' * HP:Healthy SP:Trickling MV:Fresh > Ibner smirks. * HP:Healthy SP:Trickling MV:Fresh > Maple says 'gaishin gets scalp' * HP:Healthy SP:Trickling MV:Fresh > Tarn says 'ok everyone ready?' * HP:Healthy SP:Trickling MV:Fresh > Paitar giggles. * HP:Healthy SP:Trickling MV:Fresh > Gaishin nods in agreement. * HP:Healthy SP:Fading MV:Fresh > You sense Jamila connecting to the True Source. * HP:Healthy SP:Fading MV:Fresh > Jamila stops resting, and clambers on her feet. * HP:Healthy SP:Fading MV:Fresh > Maple says 'i'll take a badge though' * HP:Healthy SP:Fading MV:Fresh > Gaishin gets a hunk of beef from a backpack. * HP:Healthy SP:Fading MV:Fresh > Tarn says 'lets go then' * HP:Healthy SP:Fading MV:Fresh > Gaishin eats a hunk of beef. * HP:Healthy SP:Fading MV:Fresh > Ibner says 'not saddy...if you can call him master anymore' * HP:Healthy SP:Fading MV:Fresh > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Commanders Quarters A huge brass bed firmly rests against the far wall while a large banner of fine silk wrought with gold inlays hangs unfurled above it. Large and multi colored woolen rugs cover the floor, faded and worn spots hint at their age. The walls to either side are covered with maps scrawled upon aged parchments and loose animal hides, the cold grey stone walls barely showing through in various gaps around the maps. Next to the door sits a grandiose oak desk, finely crafted of excellent wood and superb craftsmanship, upon it rests a small iron box. [ obvious exits: E ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A huge trolloc stands here snarling. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Healthy SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's left arm into bloody fragments! * HP:Healthy SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's left arm into bloody fragments! * HP:Healthy SP:Fading MV:Full > A Ko'bal trolloc tickles Ibner's right hand with his crush. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! H'Krreth the trolloc joins a Ko'bal trolloc's fight! Ibner scythes a Ko'bal trolloc's body. * HP:Healthy SP:Fading MV:Full > Tarn tries to blast an Elite Ko'bal guard, but he parries successfully. * HP:Healthy SP:Fading MV:Full > embrace Guiness tries to pierce H'Krreth the trolloc, but he parries successfully. * HP:Healthy SP:Fading MV:Full > You feel the flows of saidar coursing through your body. * HP:Healthy SP:Full MV:Full > A Ko'bal trolloc avoids being bashed by Paitar who loses his balance and falls! * HP:Healthy SP:Full MV:Full > is elite Guiness pierces H'Krreth the trolloc's body. H'Krreth the trolloc blasts Tarn's head. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard barely cleaves Tarn's body. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard barely tickles Tarn's right leg with his cleave. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tickles Tarn's body with his cleave. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tickles Tarn's left foot with his cleave. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tickles Tarn's head with his cleave. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard cleaves Tarn's head. A Ko'bal trolloc barely hacks Tarn's body. A Ko'bal trolloc hacks Tarn's left arm. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's right leg. [channel 'ice spikes']V:Full > You begin to weave the appropriate flows... -= Maple tries to blast an Elite Ko'bal guard, but he parries successfully. + Tarn sends an Elite Ko'bal guard sprawling with a powerful bash! * You sense Jamila connecting to the True Source. Ibner says 'tarn get out' Gaishin blasts an Elite Ko'bal guard's right arm extremely hard. * An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! An Elite Ko'bal guard clambers to his feet. Guiness pierces an Elite Ko'bal guard's left foot. Gaishin blasts an Elite Ko'bal guard's right leg very hard. Maple blasts an Elite Ko'bal guard's left arm very hard. Tarn blasts an Elite Ko'bal guard's left leg extremely hard. H'Krreth the trolloc blasts Tarn's body. An Elite Ko'bal guard barely tickles Tarn's body with his cleave. An Elite Ko'bal guard barely cleaves Tarn's left leg. A Ko'bal trolloc barely hacks Tarn's body. A Ko'bal trolloc barely hacks Tarn's right leg. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's head hard. Ibner says 'tarn get out' = Guiness pierces an Elite Ko'bal guard's body hard. Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Strong MV:Full - Tarn: Wounded - H'Krreth the trolloc: Scratched > is elite An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Guiness's head. An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Tarn's head. An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! You sense Jamila is channeling saidar. [channel 'ice spikes'] You begin to weave the appropriate flows... - An Elite Ko'bal guard sends Tarn sprawling with a powerful bash! Guiness avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! * Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. Gaishin tries to blast an Elite Ko'bal guard, but he parries successfully. Maple blasts an Elite Ko'bal guard's right arm very hard. H'Krreth the trolloc blasts Tarn's body. An Elite Ko'bal guard cleaves Tarn's body. An Elite Ko'bal guard cleaves Tarn's left arm very hard. An Elite Ko'bal guard tickles Tarn's body with his cleave. A Ko'bal trolloc barely tickles Tarn's right hand with his hack. A Ko'bal trolloc tickles Tarn's body with his hack. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body hard. - An Elite Ko'bal guard wipes his boots in the face of Tarn! Guiness pierces an Elite Ko'bal guard's body hard. - An Elite Ko'bal guard sends Tarn sprawling with a powerful bash! = Gaishin gallantly rescues Tarn! Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Healthy SP:Strong MV:Full - an Elite Ko'bal guard: Hurt > is elite [channel 'ice spikes'] You begin to weave the appropriate flows... Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. A Ko'bal trolloc hacks Gaishin's right arm. Gaishin tries to blast a Ko'bal trolloc, but he parries successfully. An Elite Ko'bal guard tries to cleave you, but you deflect the blow. Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. H'Krreth the trolloc blasts Tarn's left arm hard. Tarn panics, and attempts to flee! An Elite Ko'bal guard cleaves Tarn's body hard. Tarn panics, and attempts to flee! An Elite Ko'bal guard cleaves Tarn's body hard. Tarn panics, and attempts to flee! Tarn leaves east. A Ko'bal trolloc joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins a Ko'bal trolloc's fight! H'Krreth the trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc tries to crush Ibner, but he dodges the attack. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. You sense Jamila is channeling saidar. = An Elite Ko'bal guard misses a kick at Guiness's groin, much to Guiness's relief... ** Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. == H'Krreth the trolloc blasts Jamila's left leg hard. An Elite Ko'bal guard tickles Paitar's body with his cleave. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. An Elite Ko'bal guard barely tickles Maple's left foot with his cleave. A Ko'bal trolloc tickles Paitar's left foot with his hack. An Elite Ko'bal guard cleaves Jamila's body very hard. A Ko'bal trolloc tickles Gaishin's left arm with his hack. You try to pierce an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard cleaves your right leg hard. Guiness pierces an Elite Ko'bal guard's body hard. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's body very hard. Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Scratched SP:Strong MV:Full - an Elite Ko'bal guard: Wounded > is elite [channel 'ice spikes'] You begin to weave the appropriate flows... = Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. A Ko'bal trolloc avoids being bashed by Gaishin who loses his balance and falls! * An Elite Ko'bal guard wipes his boots in the face of Paitar! An Elite Ko'bal guard kicks Maple in solar plexus, Maple is rendered breathless! * H'Krreth the trolloc blasts Jamila's body into bloody fragments! An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc hacks Paitar's right hand. An Elite Ko'bal guard cleaves Jamila's body very hard. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. A Ko'bal trolloc barely hacks Gaishin's body. An Elite Ko'bal guard tries to cleave you, but you parry successfully. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's right arm extremely hard. = Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Scratched SP:Strong MV:Full - an Elite Ko'bal guard: Battered > Jamila panics, and attempts to flee! is elite * HP:Scratched SP:Strong MV:Full - an Elite Ko'bal guard: Battered > Jamila leaves east. Tarn has arrived from the east. Jamila has arrived from the east. Guiness pierces an Elite Ko'bal guard's body very hard.d: Battered > [channel 'ice spikes'] You begin to weave the appropriate flows... - Maple blasts an Elite Ko'bal guard's left arm extremely hard. An Elite Ko'bal guard barely cleaves Paitar's head. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. An Elite Ko'bal guard cleaves Maple's head. A Ko'bal trolloc hacks Paitar's left leg. A Ko'bal trolloc hacks Gaishin's body. An Elite Ko'bal guard barely cleaves your left leg. Guiness pierces an Elite Ko'bal guard's body hard. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's left hand. Ouch! You couldn't maintain the flows. * HP:Scratched SP:Strong MV:Full - an Elite Ko'bal guard: Battered > Guiness comforts Jamila. * HP:Scratched SP:Strong MV:Full - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard misses a kick at Guiness's groin, much to Guiness's relief... * HP:Scratched SP:Strong MV:Full - an Elite Ko'bal guard: Battered > is elite A Ko'bal trolloc avoids being bashed by Gaishin who loses his balance and falls! Paitar sends an Elite Ko'bal guard sprawling with a powerful bash! > [channel 'ice spikes'] You begin to weave the appropriate flows... - Maple blasts an Elite Ko'bal guard's right leg extremely hard. Paitar smites an Elite Ko'bal guard's body hard. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. A Ko'bal trolloc barely hacks Paitar's body. A Ko'bal trolloc barely hacks Gaishin's body. An Elite Ko'bal guard tries to cleave you, but you deflect the blow. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's left leg very hard. Guiness pierces an Elite Ko'bal guard's body very hard. * Tarn tries to blast a Ko'bal trolloc, but he deflects the blow. An Elite Ko'bal guard clambers to his feet. An Elite Ko'bal guard wipes his boots in the face of Maple! An Elite Ko'bal guard misses a kick at Guiness's groin, much to Guiness's relief... An Elite Ko'bal guard joins a Ko'bal trolloc's fight! H'Krreth the trolloc joins a Ko'bal trolloc's fight! + An Elite Ko'bal guard sends Maple sprawling with a powerful bash! = You sense Jamila is channeling saidar. -= Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Scratched SP:Good MV:Full - an Elite Ko'bal guard: Battered > H'Krreth the trolloc blasts Jamila's right leg into bloody fragments! Jamila panics, and attempts to flee! An Elite Ko'bal guard barely cleaves Tarn's body. Tarn panics, and attempts to flee! Paitar smites an Elite Ko'bal guard's left leg hard. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. An Elite Ko'bal guard barely cleaves Maple's body. A Ko'bal trolloc tickles Paitar's body with his hack. A Ko'bal trolloc hacks Gaishin's left arm. You pierce an Elite Ko'bal guard's right leg. An Elite Ko'bal guard cleaves your body hard. Guiness pierces an Elite Ko'bal guard's body. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's right arm into bloody fragments! * HP:Hurt SP:Good MV:Full - an Elite Ko'bal guard: Beaten > Jamila leaves east. * HP:Hurt SP:Good MV:Full - an Elite Ko'bal guard: Beaten > is elite An Elite Ko'bal guard misses a kick at Paitar's groin, much to Paitar's relief... [channel 'ice spikes']ull - an Elite Ko'bal guard: Beaten > You begin to weave the appropriate flows... = Tarn leaves east. * Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! = An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. An Elite Ko'bal guard cleaves Maple's left leg. A Ko'bal trolloc barely hacks Paitar's left hand. Gaishin blasts a Ko'bal trolloc's right leg into bloody fragments! An Elite Ko'bal guard tries to cleave you, but you deflect the blow. Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's left leg very hard. -= Guiness pierces an Elite Ko'bal guard's right leg. Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Hurt SP:Good MV:Full - an Elite Ko'bal guard: Critical > is elite [channel 'ice spikes'] You begin to weave the appropriate flows... An Elite Ko'bal guard avoids being bashed by Paitar who loses his balance and falls! = Maple tries to blast an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard tickles Paitar's body with his cleave. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. An Elite Ko'bal guard barely cleaves Maple's body. A Ko'bal trolloc tickles Paitar's left hand with his hack. Gaishin blasts a Ko'bal trolloc's left arm very hard. An Elite Ko'bal guard tries to cleave you, but you parry successfully. Guiness pierces an Elite Ko'bal guard's head. An Elite Ko'bal guard cleaves Guiness's head extremely hard. A Ko'bal trolloc tries to crush Ibner, but he dodges the attack. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. =* Guiness pierces an Elite Ko'bal guard's right foot. Maple says 'its bashing me :(' An Elite Ko'bal guard wipes his boots in the face of Paitar! An Elite Ko'bal guard misses a kick at Guiness's groin, much to Guiness's relief... An Elite Ko'bal guard joins a Ko'bal trolloc's fight! H'Krreth the trolloc joins a Ko'bal trolloc's fight! = Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Hurt SP:Fading MV:Full - an Elite Ko'bal guard: Critical > H'Krreth the trolloc blasts Maple's body. An Elite Ko'bal guard tickles Maple's body with his cleave. Maple blasts an Elite Ko'bal guard's body hard. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. An Elite Ko'bal guard tickles Maple's head with his cleave. A Ko'bal trolloc tries to hack Paitar, but he dodges the attack. A Ko'bal trolloc barely hacks Gaishin's body. You pierce an Elite Ko'bal guard's right leg. An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. Guiness pierces an Elite Ko'bal guard's left arm very hard. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's body very hard. * HP:Hurt SP:Fading MV:Full > is elite An Elite Ko'bal guard kicks Maple in solar plexus, Maple is rendered breathless! An Elite Ko'bal guard kicks Maple in solar plexus, Maple is rendered breathless! [channel 'ice spikes'] You begin to weave the appropriate flows... - Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. = Paitar sends an Elite Ko'bal guard sprawling with a powerful bash! +* H'Krreth the trolloc blasts Maple's left arm hard. Maple blasts an Elite Ko'bal guard's body extremely hard. Paitar smites an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc tickles Paitar's left leg with his hack. A Ko'bal trolloc tickles Gaishin's right leg with his hack. Gaishin blasts a Ko'bal trolloc's head very hard. Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's left arm extremely hard. Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! Tarn has arrived from the east. Jamila has arrived from the east. * Jamila gestures briefly at Jamila, who now appears more impressive somehow. += Maple says 'fuck' - An Elite Ko'bal guard clambers to his feet. Maple panics, and attempts to flee! - Guiness avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! An Elite Ko'bal guard sends Maple sprawling with a powerful bash! = Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Hurt SP:Fading MV:Full - Maple: Hurt - H'Krreth the trolloc: Hurt > is elite Guiness pierces an Elite Ko'bal guard's body very hard. You pierce H'Krreth the trolloc's left leg. H'Krreth the trolloc: Hurt > H'Krreth the trolloc blasts Maple's right leg very hard. An Elite Ko'bal guard cleaves Maple's right leg. Paitar smites an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard cleaves Guiness's left leg. An Elite Ko'bal guard barely tickles Maple's right arm with his cleave. A Ko'bal trolloc hacks Paitar's body. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Guiness pierces an Elite Ko'bal guard's left leg very hard. A Ko'bal trolloc tries to crush Ibner, but he parries successfully. Ibner scythes a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. [channel 'ice spikes'] You begin to weave the appropriate flows... - An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Guiness's head. H'Krreth the trolloc closes the whitedoor. An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! Ibner scythes H'Krreth the trolloc's head. +* Tarn blasts an Elite Ko'bal guard's body very hard. - Tarn blasts an Elite Ko'bal guard's left arm very hard. Ibner tries to scythe H'Krreth the trolloc, but he deflects the blow. An Elite Ko'bal guard cleaves your right leg into bloody fragments! H'Krreth the trolloc blasts Maple's right arm. An Elite Ko'bal guard barely cleaves Maple's left leg. Paitar tries to smite an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard tickles Paitar's right leg with his cleave. An Elite Ko'bal guard cleaves Guiness's body. A Ko'bal trolloc tries to hack Paitar, but he dodges the attack. A Ko'bal trolloc barely hacks Gaishin's body. Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. Guiness pierces an Elite Ko'bal guard's body very hard. Guiness pierces an Elite Ko'bal guard's body very hard. You sense Jamila is channeling saidar. Ouch! You couldn't maintain the flows. * HP:Hurt SP:Fading MV:Fresh - an Elite Ko'bal guard: Hurt > Maple panics, and attempts to flee! * HP:Hurt SP:Fading MV:Fresh - an Elite Ko'bal guard: Hurt > Maple panics, and attempts to flee! * HP:Hurt SP:Fading MV:Fresh - an Elite Ko'bal guard: Hurt > is elite An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Guiness's head. [channel 'ice spikes'] You begin to weave the appropriate flows... - Ibner tries to scythe an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard barely cleaves Ibner's body. H'Krreth the trolloc barely blasts Maple's body. An Elite Ko'bal guard cleaves Maple's left leg hard. Maple tries to blast an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard barely cleaves Paitar's body. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc barely hacks Paitar's body. A Ko'bal trolloc hacks Gaishin's body. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. = Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. Maple panics, and attempts to flee! + An Elite Ko'bal guard avoids being bashed by Paitar who loses his balance and falls! +* Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! You sense Jamila is channeling saidar. An Elite Ko'bal guard avoids being bashed by Tarn who loses his balance and falls! = Ibner says 'on hkrreth' Maple panics, and attempts to flee! - Guiness avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! Ibner sighs loudly. = You lost control of Saidar! * HP:Hurt SP:Trickling MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Scratched > Ibner scythes an Elite Ko'bal guard's left leg hard. An Elite Ko'bal guard tries to cleave Ibner, but he parries successfully. You pierce an Elite Ko'bal guard's left leg hard. H'Krreth the trolloc blasts Maple's body hard. An Elite Ko'bal guard cleaves Maple's left arm hard. Maple tries to blast an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard barely tickles Paitar's right leg with his cleave. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc tickles Paitar's body with his hack. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Guiness pierces an Elite Ko'bal guard's body. * HP:Hurt SP:Trickling MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > An Elite Ko'bal guard misses a kick at Guiness's groin, much to Guiness's relief... Maple panics, and attempts to flee! * HP:Hurt SP:Trickling MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. * HP:Hurt SP:Trickling MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > release Paitar opens the whitedoor. Tarn clambers to his feet. * HP:Hurt SP:Trickling MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > Ok. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > Paitar tries to smite an Elite Ko'bal guard, but he deflects the blow. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. Ibner scythes an Elite Ko'bal guard's head. You pierce an Elite Ko'bal guard's right arm hard. H'Krreth the trolloc blasts Maple's left arm very hard. An Elite Ko'bal guard cleaves Maple's right arm. Maple blasts an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard barely cleaves Paitar's head. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc hacks Paitar's body. Gaishin blasts a Ko'bal trolloc's left arm extremely hard. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > You sense Jamila is channeling saidar. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Ibner's head. Maple says 'i can't lfee!' * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > An Elite Ko'bal guard sends Ibner sprawling with a powerful bash! Guiness pierces an Elite Ko'bal guard's right leg hard. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > Maple panics, and attempts to flee! * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Hurt > Paitar smites an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard cleaves Ibner's body. You pierce an Elite Ko'bal guard's left leg. H'Krreth the trolloc tickles Maple's body with his blast. Maple panics, and attempts to flee! An Elite Ko'bal guard barely cleaves Maple's body. An Elite Ko'bal guard tickles Paitar's body with his cleave. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc tickles Paitar's body with his hack. A Ko'bal trolloc barely tickles Gaishin's left leg with his hack. Guiness pierces an Elite Ko'bal guard's right leg very hard. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > H'Krreth the trolloc closes the whitedoor. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > Jamila fails to pull together whatever flows she was trying to weave. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > Maple panics, and attempts to flee! * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > Guiness pierces an Elite Ko'bal guard's right foot. Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > alias 7 open whitedoor Ok. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Guiness's head. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard cleaves Ibner's body. You pierce an Elite Ko'bal guard's body. An Elite Ko'bal guard tickles Maple's left leg with his cleave. Maple panics, and attempts to flee! Maple blasts an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard cleaves Paitar's body. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. A Ko'bal trolloc hacks Paitar's right arm. Gaishin blasts a Ko'bal trolloc's left arm very hard. Guiness pierces an Elite Ko'bal guard's left leg hard. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > Tarn barely blasts H'Krreth the trolloc's body. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > H'Krreth the trolloc sends Maple sprawling with a powerful bash! Maple panics, and attempts to flee! An Elite Ko'bal guard avoids being bashed by Paitar who loses his balance and falls! * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > Tarn opens the whitedoor. * HP:Hurt SP:None MV:Fresh - Ibner: Scratched - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! H'Krreth the trolloc closes the whitedoor. Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. Ibner opens the whitedoor. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > Tarn tries to blast an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard barely cleaves Tarn's body. Jamila strikes an Elite Ko'bal guard's body hard. Ibner scythes an Elite Ko'bal guard's right leg very hard. You pierce an Elite Ko'bal guard's right hand. H'Krreth the trolloc barely blasts Maple's left hand. Maple panics, and attempts to flee! An Elite Ko'bal guard cleaves Maple's body. An Elite Ko'bal guard barely cleaves Paitar's right leg. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc barely hacks Paitar's body. Gaishin blasts a Ko'bal trolloc's body extremely hard. Guiness pierces an Elite Ko'bal guard's left arm hard. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > 7 You sense Jamila is channeling saidar. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > [open whitedoor] It's already open! * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Guiness's head. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > 7 Guiness avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > Maple leaves east. [open whitedoor] It's already open! * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > Tarn blasts an Elite Ko'bal guard's body hard. An Elite Ko'bal guard barely cleaves Tarn's left arm. Paitar smites an Elite Ko'bal guard's body very hard. Ibner scythes an Elite Ko'bal guard's right arm hard. You try to pierce an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard tickles Paitar's left leg with his cleave. A Ko'bal trolloc barely hacks Paitar's body. A Ko'bal trolloc hacks Gaishin's body. Guiness pierces an Elite Ko'bal guard's body hard. Guiness pierces an Elite Ko'bal guard's body. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > Maple has arrived from the east. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > 7 Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > [open whitedoor] It's already open! * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! You sense Jamila is channeling saidar. * HP:Hurt SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Wounded > 7 H'Krreth the trolloc blasts your body very hard. An Elite Ko'bal guard joins H'Krreth the trolloc's fight! Ibner scythes an Elite Ko'bal guard's left arm hard. You pierce an Elite Ko'bal guard's body hard. An Elite Ko'bal guard barely cleaves Paitar's left leg. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. A Ko'bal trolloc tickles Paitar's body with his hack. Gaishin blasts a Ko'bal trolloc's body extremely hard. Guiness pierces an Elite Ko'bal guard's left arm hard. An Elite Ko'bal guard cleaves Guiness's body. * HP:Wounded SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Battered > Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. [open whitedoor] It's already open! * HP:Wounded SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard avoids being bashed by Tarn who loses his balance and falls! * HP:Wounded SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Battered > Tarn avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! * HP:Wounded SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Battered > Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. f * HP:Wounded SP:None MV:Fresh - Tarn: Battered - an Elite Ko'bal guard: Battered An Elite Ko'bal guard avoids being bashed by Paitar who loses his balance and falls! You panic and attempt to flee! An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. H'Krreth the trolloc blasts your body very hard. Jamila strikes an Elite Ko'bal guard's left leg. Ibner scythes an Elite Ko'bal guard's body hard. You try to pierce an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard barely cleaves Paitar's body. An Elite Ko'bal guard cleaves Guiness's head very hard. A Ko'bal trolloc tickles Paitar's body with his hack. Gaishin blasts a Ko'bal trolloc's body extremely hard. Guiness pierces an Elite Ko'bal guard's left arm hard. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. You flee head over heels. Narrow Hallway The narrow hallway comes to a dead end here, heavy iron doors lead to the west and south. The walls of smooth grey stone bear no markings or decoration save for a single polished brass lantern. The oil lamp illuminates the corridor as the smell of burning oil fills the cold stale air carrying aloft with it wisps of slowly moving translucent smoke. Small placards have been mounted upon both doors and a small chair rests against the north wall. [ obvious exits: E S W ] The corpse of a Ko'bal trolloc is lying here. [3] * HP:Wounded SP:None MV:Full > w The whitedoor closes quietly. The whitedoor is opened from the other side. Commanders Quarters A huge brass bed firmly rests against the far wall while a large banner of fine silk wrought with gold inlays hangs unfurled above it. Large and multi colored woolen rugs cover the floor, faded and worn spots hint at their age. The walls to either side are covered with maps scrawled upon aged parchments and loose animal hides, the cold grey stone walls barely showing through in various gaps around the maps. Next to the door sits a grandiose oak desk, finely crafted of excellent wood and superb craftsmanship, upon it rests a small iron box. [ obvious exits: E ] The corpse of a Ko'bal trolloc is lying here. The corpse of an Elite Ko'bal guard is lying here. Maple the Squire is standing here. Jamila Carter, Tower Novice is here, fighting an Elite Ko'bal guard. Tarn Nachiman, Hunter for the Horn is sitting here. Paitar Nachiman, Defender. is here, fighting an Elite Ko'bal guard. Gaishin of Two Rivers is here, fighting a Ko'bal trolloc. Guiness of Tarabon is here, fighting an Elite Ko'bal guard. Ibner the Blade Servant is here, fighting an Elite Ko'bal guard. A Ko'bal trolloc is here, fighting Gaishin. A Ko'bal trolloc is here, fighting Paitar. An Elite Ko'bal guard is here, fighting Tarn. An Elite Ko'bal guard is here, fighting Guiness. An Elite Ko'bal guard is here, fighting Guiness. An Elite Ko'bal guard is here, fighting Paitar. An Elite Ko'bal guard is here, fighting Jamila. H'Krreth the trolloc is here, fighting Ibner. * HP:Wounded SP:None MV:Full > An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. An Elite Ko'bal guard barely tickles Tarn's body with his cleave. Jamila strikes an Elite Ko'bal guard's body. Ibner tries to scythe an Elite Ko'bal guard, but he parries successfully. Ibner tries to scythe H'Krreth the trolloc, but he parries successfully. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. A Ko'bal trolloc barely hacks Paitar's right leg. A Ko'bal trolloc hacks Gaishin's head. Gaishin blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. Guiness pierces an Elite Ko'bal guard's body. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. * HP:Wounded SP:None MV:Full > An Elite Ko'bal guard avoids being bashed by Paitar who loses his balance and falls! * HP:Wounded SP:None MV:Full > Guiness says 'auchie' * HP:Wounded SP:None MV:Full > k elite Gaishin blasts H'Krreth the trolloc's right arm very hard. * HP:Wounded SP:None MV:Full > An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! Guiness pierces an Elite Ko'bal guard's body hard. You pierce H'Krreth the trolloc's body. * HP:Wounded SP:None MV:Full - Ibner: Hurt - H'Krreth the trolloc: Wounded > H'Krreth the trolloc sends Ibner sprawling with a powerful bash! * HP:Wounded SP:None MV:Full - Ibner: Hurt - H'Krreth the trolloc: Wounded > You try to pierce H'Krreth the trolloc, but he parries successfully. Gaishin blasts an Elite Ko'bal guard's head hard. An Elite Ko'bal guard tickles Gaishin's right leg with his cleave. H'Krreth the trolloc blasts Ibner's right arm very hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. An Elite Ko'bal guard barely cleaves Tarn's body. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard barely cleaves Paitar's body. A Ko'bal trolloc barely tickles Paitar's head with his hack. Guiness pierces an Elite Ko'bal guard's right leg very hard. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. * HP:Wounded SP:None MV:Full - Ibner: Hurt - H'Krreth the trolloc: Wounded > Tarn sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Wounded SP:None MV:Full - Ibner: Hurt - H'Krreth the trolloc: Wounded > H'Krreth the trolloc closes the whitedoor. An Elite Ko'bal guard wipes his boots in the face of Gaishin! An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! An Elite Ko'bal guard clambers to his feet. Paitar opens the whitedoor. Maple joins your fight! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Hurt > Paitar panics, and attempts to flee! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Hurt > Paitar leaves east. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Hurt > You pierce an Elite Ko'bal guard's body hard. Guiness pierces an Elite Ko'bal guard's right hand. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Maple blasts H'Krreth the trolloc's body hard. A Ko'bal trolloc joins H'Krreth the trolloc's fight! An Elite Ko'bal guard joins H'Krreth the trolloc's fight! You pierce an Elite Ko'bal guard's body. Tarn blasts an Elite Ko'bal guard's right arm very hard. H'Krreth the trolloc blasts Ibner's body very hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. Guiness pierces an Elite Ko'bal guard's left hand hard. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard wipes his boots in your face! An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard sends Gaishin sprawling with a powerful bash! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Maple blasts an Elite Ko'bal guard's body extremely hard. An Elite Ko'bal guard cleaves Maple's left leg hard. A Ko'bal trolloc barely tickles Gaishin's body with his hack. You barely pierce an Elite Ko'bal guard's left foot. An Elite Ko'bal guard tries to cleave you, but you deflect the blow. Tarn tries to blast an Elite Ko'bal guard, but he deflects the blow. H'Krreth the trolloc blasts Ibner's right leg. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. Ibner scythes an Elite Ko'bal guard's left leg extremely hard. Ibner tries to scythe H'Krreth the trolloc, but he parries successfully. Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard misses a kick at your groin, you breathe lighter now... * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard cleaves Maple's right leg hard. A Ko'bal trolloc tickles Gaishin's right leg with his hack. You barely pierce an Elite Ko'bal guard's head. H'Krreth the trolloc tickles Ibner's head with his blast. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. Ibner scythes an Elite Ko'bal guard's body hard. Ibner scythes H'Krreth the trolloc's right arm very hard. Guiness tries to pierce an Elite Ko'bal guard, but he deflects the blow. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Paitar has arrived from the east. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Maple avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! Guiness pierces an Elite Ko'bal guard's left arm hard. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Paitar barely smites H'Krreth the trolloc's left foot. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Tarn sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard misses a kick at your groin, you breathe lighter now... H'Krreth the trolloc closes the whitedoor. An Elite Ko'bal guard clambers to his feet. Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. Guiness says 'can't take 3rd mob' * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Paitar barely smites H'Krreth the trolloc's body. Maple blasts an Elite Ko'bal guard's right arm hard. An Elite Ko'bal guard tickles Maple's body with his cleave. A Ko'bal trolloc hacks Gaishin's left arm. You pierce an Elite Ko'bal guard's body. Tarn blasts an Elite Ko'bal guard's right arm very hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. Ibner scythes an Elite Ko'bal guard's right arm hard. Ibner scythes H'Krreth the trolloc's body hard. Guiness pierces an Elite Ko'bal guard's left arm very hard. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Ibner opens the whitedoor. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Guiness pierces an Elite Ko'bal guard's left arm hard. You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > H'Krreth the trolloc closes the whitedoor. An Elite Ko'bal guard wipes his boots in the face of Maple! An Elite Ko'bal guard wipes his boots in the face of Guiness! Ibner opens the whitedoor. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Guiness avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! H'Krreth the trolloc sends Ibner sprawling with a powerful bash! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Maple barely blasts an Elite Ko'bal guard's right foot. An Elite Ko'bal guard cleaves Maple's left arm. Maple panics, and attempts to flee! A Ko'bal trolloc hacks Gaishin's body. You tickle an Elite Ko'bal guard's left hand with your pierce. An Elite Ko'bal guard tries to cleave you, but you parry successfully. Tarn blasts an Elite Ko'bal guard's right hand. H'Krreth the trolloc blasts Ibner's left leg hard. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > H'Krreth the trolloc avoids being bashed by Paitar who loses his balance and falls! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Jamila unleashes a flurry of icy spikes at H'Krreth the trolloc, who is stabbed repeatedly. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard wipes his boots in the face of Maple! Guiness pierces an Elite Ko'bal guard's body. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard cleaves Maple's right arm. A Ko'bal trolloc hacks Gaishin's body. You try to pierce an Elite Ko'bal guard, but he parries successfully. Tarn blasts an Elite Ko'bal guard's body. H'Krreth the trolloc blasts Ibner's body. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Maple leaves east. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Paitar clambers to his feet. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard kicks Tarn in solar plexus, Tarn is rendered breathless! Paitar smites H'Krreth the trolloc's body. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard sends you sprawling with a powerful bash! * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Guiness pierces an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. * HP:Wounded SP:None MV:Full - an Elite Ko'bal guard: Wounded > Paitar smites H'Krreth the trolloc's body. An Elite Ko'bal guard joins H'Krreth the trolloc's fight! Gaishin blasts a Ko'bal trolloc's body into bloody fragments! An Elite Ko'bal guard cleaves your right foot very hard. Tarn tries to blast an Elite Ko'bal guard, but he parries successfully. H'Krreth the trolloc blasts Ibner's head. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. Jamila strikes an Elite Ko'bal guard's left leg hard. Ibner scythes an Elite Ko'bal guard's left leg extremely hard. Ibner scythes H'Krreth the trolloc's body hard. * HP:Battered SP:None MV:Full - an Elite Ko'bal guard: Wounded > H'Krreth the trolloc closes the whitedoor. An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! Ibner opens the whitedoor. * HP:Battered SP:None MV:Full - an Elite Ko'bal guard: Wounded > Guiness tries to pierce H'Krreth the trolloc, but he deflects the blow. * HP:Battered SP:None MV:Full - an Elite Ko'bal guard: Wounded > Maple narrates 'i beat' * HP:Battered SP:None MV:Full - an Elite Ko'bal guard: Wounded > Guiness pierces H'Krreth the trolloc's right arm very hard. An Elite Ko'bal guard barely cleaves Paitar's right foot. An Elite Ko'bal guard tickles Tarn's left hand with his cleave. Gaishin blasts a Ko'bal trolloc's left foot hard. An Elite Ko'bal guard cleaves your head into bloody fragments! You flee head over heels! PANIC! You couldn't escape! Tarn blasts an Elite Ko'bal guard's body very hard. An Elite Ko'bal guard is stunned, but will probably regain consciousness... An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. Jamila strikes an Elite Ko'bal guard's right hand hard. Ibner scythes an Elite Ko'bal guard's right leg into bloody fragments! An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. Ibner tries to scythe H'Krreth the trolloc, but he parries successfully. * HP:Battered SP:Trickling MV:Fresh - an Elite Ko'bal guard: Wounded > H'Krreth the trolloc sends Ibner sprawling with a powerful bash! * HP:Battered SP:Trickling MV:Fresh - an Elite Ko'bal guard: Wounded > H'Krreth the trolloc closes the whitedoor. * HP:Battered SP:Trickling MV:Fresh - an Elite Ko'bal guard: Wounded > Guiness pierces H'Krreth the trolloc's body hard. Paitar smites an Elite Ko'bal guard's left leg very hard. An Elite Ko'bal guard barely cleaves Paitar's left leg. A Ko'bal trolloc barely hacks Gaishin's left arm. You pierce an Elite Ko'bal guard's body. H'Krreth the trolloc blasts Ibner's body hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. Jamila strikes an Elite Ko'bal guard's body hard. You pierce an Elite Ko'bal guard's body. Paitar sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Battered SP:Trickling MV:Fresh - an Elite Ko'bal guard: Wounded > Tarn blasts an Elite Ko'bal guard's left leg hard. * HP:Battered SP:Trickling MV:Fresh - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard wipes his boots in your face! You flee head over heels! PANIC! You couldn't escape! An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! You're hit in solar plexus, wow, this is breathtaking!! You flee head over heels! PANIC! You couldn't escape! An Elite Ko'bal guard clambers to his feet. Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! Tarn opens the whitedoor. * HP:Battered SP:Trickling MV:Full - an Elite Ko'bal guard: Wounded > You dodge a bash from an Elite Ko'bal guard who loses his balance and falls! You flee head over heels! PANIC! You couldn't escape! * HP:Battered SP:Trickling MV:Full - an Elite Ko'bal guard: Wounded > Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard tries to cleave Guiness, but he deflects the blow. Tarn blasts an Elite Ko'bal guard's body hard. Paitar tries to smite an Elite Ko'bal guard, but he parries successfully. Gaishin blasts a Ko'bal trolloc's right arm very hard. You try to pierce an Elite Ko'bal guard, but he deflects the blow. H'Krreth the trolloc blasts Ibner's left arm hard. Jamila strikes an Elite Ko'bal guard's left leg. 7 * HP:Battered SP:Trickling MV:Full - an Elite Ko'bal guard: Wounded > Guiness pierces an Elite Ko'bal guard's body very hard. [open whitedoor] It's already open! * HP:Battered SP:Trickling MV:Full - an Elite Ko'bal guard: Wounded > f PANIC! You couldn't escape! * HP:Battered SP:Trickling MV:Full - an Elite Ko'bal guard: Wounded > An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! * HP:Battered SP:Trickling MV:Full - Ibner: Wounded - an Elite Ko'bal guard: Wounded > f Jamila says 'bah, I'm outta juice' * HP:Battered SP:Trickling MV:Full - Ibner: Wounded - an Elite Ko'bal guard: Wounded You panic and attempt to flee! Ibner scythes an Elite Ko'bal guard's body extremely hard. H'Krreth the trolloc joins an Elite Ko'bal guard's fight! An Elite Ko'bal guard barely cleaves Ibner's body. Guiness pierces an Elite Ko'bal guard's body hard. Paitar smites an Elite Ko'bal guard's body hard. An Elite Ko'bal guard cleaves Paitar's left leg. Gaishin blasts a Ko'bal trolloc's right leg into bloody fragments! Jamila tickles an Elite Ko'bal guard's head with her strike. You flee head over heels. Narrow Hallway The narrow hallway comes to a dead end here, heavy iron doors lead to the west and south. The walls of smooth grey stone bear no markings or decoration save for a single polished brass lantern. The oil lamp illuminates the corridor as the smell of burning oil fills the cold stale air carrying aloft with it wisps of slowly moving translucent smoke. Small placards have been mounted upon both doors and a small chair rests against the north wall. [ obvious exits: E S W ] The corpse of a Ko'bal trolloc is lying here. [3] Maple the Squire is standing here. * HP:Battered SP:Trickling MV:Full > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * HP:Battered SP:Trickling MV:Full > Maple says '1 more tic' * HP:Battered SP:Trickling MV:Full > nod You nod in agreement. * HP:Battered SP:Trickling MV:Full > Maple says 'he should be dead...' * HP:Battered SP:Trickling MV:Full > Jamila has arrived from the west. * HP:Battered SP:Trickling MV:Full > Jamila panics, and attempts to flee! Jamila leaves east. * HP:Battered SP:Trickling MV:Full > Jamila has arrived from the east. * HP:Battered SP:Trickling MV:Full > Jamila sits down and rests. * HP:Battered SP:Trickling MV:Full > Jamila says 'critical' * HP:Battered SP:Trickling MV:Full > time Jamila sighs loudly. It is 09 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:00 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Trickling MV:Full > Maple says 'u or him?' * HP:Battered SP:Trickling MV:Full > time It is 09 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:06 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Trickling MV:Full > The whitedoor closes quietly. * HP:Battered SP:Trickling MV:Full > The whitedoor is opened from the other side. * HP:Battered SP:Trickling MV:Full > Jamila says 'all I need now is a pc to walk in' * HP:Battered SP:Trickling MV:Full > time It is 09 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:10 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Trickling MV:Full > Jamila says 'me' * HP:Battered SP:Trickling MV:Full > time Tarn has arrived from the west. * HP:Battered SP:Trickling MV:Full > Ibner has arrived from the west. It is 09 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:13 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Trickling MV:Full > Ibner leaves west. * HP:Battered SP:Trickling MV:Full > The whitedoor closes quietly. * HP:Battered SP:Trickling MV:Full > The whitedoor is opened from the other side. * HP:Battered SP:Trickling MV:Full > Your blood freezes as you hear someone's death cry. Your blood freezes as you hear someone's death cry. * HP:Battered SP:Trickling MV:Full > Paitar has arrived from the west. * HP:Battered SP:Trickling MV:Full > Paitar panics, and attempts to flee! Paitar leaves west. * HP:Battered SP:Trickling MV:Full > time It is 09 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:18 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Trickling MV:Full > Paitar has arrived from the west. * HP:Battered SP:Trickling MV:Full > The whitedoor closes quietly. * HP:Battered SP:Trickling MV:Full > Maple opens the whitedoor. * HP:Battered SP:Trickling MV:Full > time It is 09 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:20 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Trickling MV:Full > Paitar sits down and rests. * HP:Battered SP:Trickling MV:Full > time Tarn leaves west. Maple leaves west. * HP:Battered SP:Trickling MV:Full > It is 09 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:24 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Trickling MV:Full > time The whitedoor closes quietly. Your heartbeat calms down more as you feel less panicked. The corpse of a Ko'bal trolloc has decayed into a pile of dust. * HP:Battered SP:Fading MV:Fresh > It is 10 o'clock pm, on the 11th day of the month of Maigdhal, year 352. According to legend and prophecy, this is the First Turn of the Wheel. Darkness looms on the horizon, and I said give me some light! (Server: Fri Jul 28 04:07:28 2000 EST, last rebooted 3 hours, 50 minutes ago) * HP:Battered SP:Fading MV:Fresh > Paitar stops resting, and clambers on his feet. stand * HP:Battered SP:Fading MV:Fresh > You stop resting, and stand up. * HP:Battered SP:Fading MV:Fresh > Paitar opens the whitedoor. * HP:Battered SP:Fading MV:Fresh > open whitedoor It's already open! * HP:Battered SP:Fading MV:Fresh > Tarn has arrived from the west. * HP:Battered SP:Fading MV:Fresh > The whitedoor closes quietly. Paitar sits down and rests. * HP:Battered SP:Fading MV:Fresh > rest Tarn opens the whitedoor. You sit down and rest your tired bones. * HP:Battered SP:Fading MV:Fresh > Paitar stops resting, and clambers on his feet. * HP:Battered SP:Fading MV:Fresh > stand You stop resting, and stand up. * HP:Battered SP:Fading MV:Fresh > w Commanders Quarters A huge brass bed firmly rests against the far wall while a large banner of fine silk wrought with gold inlays hangs unfurled above it. Large and multi colored woolen rugs cover the floor, faded and worn spots hint at their age. The walls to either side are covered with maps scrawled upon aged parchments and loose animal hides, the cold grey stone walls barely showing through in various gaps around the maps. Next to the door sits a grandiose oak desk, finely crafted of excellent wood and superb craftsmanship, upon it rests a small iron box. [ obvious exits: E ] The corpse of a Ko'bal trolloc is lying here. [3] The corpse of an Elite Ko'bal guard is lying here. [5] Maple the Squire is standing here. Ibner the Blade Servant is here, fighting an Elite Ko'bal guard. Gaishin of Two Rivers is sitting here. Guiness of Tarabon is here, fighting H'Krreth the trolloc. An Elite Ko'bal guard is here, fighting Ibner. H'Krreth the trolloc is here, fighting Gaishin. * HP:Battered SP:Fading MV:Full > Guiness pierces H'Krreth the trolloc's right leg. Maple panics, and attempts to flee! embrace * HP:Battered SP:Fading MV:Full > An Elite Ko'bal guard avoids being bashed by Ibner who loses his balance and falls! * HP:Battered SP:Fading MV:Full > You feel the flows of saidar coursing through your body. * HP:Battered SP:Good MV:Full > H'Krreth the trolloc closes the whitedoor. * HP:Battered SP:Good MV:Full > Guiness tries to pierce H'Krreth the trolloc, but he deflects the blow. An Elite Ko'bal guard tickles Ibner's head with his cleave. H'Krreth the trolloc blasts Gaishin's left arm. * HP:Battered SP:Good MV:Full > Maple panics, and attempts to flee! * HP:Battered SP:Good MV:Full > Ibner gets six copper pennys from the corpse of a Ko'bal trolloc. Ibner gets six copper pennys from the corpse of a Ko'bal trolloc. Ibner gets eight copper pennys from the corpse of a Ko'bal trolloc. * HP:Battered SP:Good MV:Full > Maple panics, and attempts to flee! The whitedoor is opened from the other side. * HP:Battered SP:Good MV:Full > An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! Guiness pierces an Elite Ko'bal guard's left leg hard. Maple panics, and attempts to flee! Maple leaves east. * HP:Battered SP:Good MV:Full > Tarn has arrived from the east. Maple has arrived from the east. Paitar has arrived from the east. * HP:Battered SP:Good MV:Full > Guiness pierces an Elite Ko'bal guard's right arm hard. An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. H'Krreth the trolloc blasts Gaishin's body. Gaishin blasts an Elite Ko'bal guard's body extremely hard. Maple panics, and attempts to flee! Maple leaves east. * HP:Battered SP:Good MV:Full > look Paitar leaves east. Commanders Quarters A huge brass bed firmly rests against the far wall while a large banner of fine silk wrought with gold inlays hangs unfurled above it. Large and multi colored woolen rugs cover the floor, faded and worn spots hint at their age. The walls to either side are covered with maps scrawled upon aged parchments and loose animal hides, the cold grey stone walls barely showing through in various gaps around the maps. Next to the door sits a grandiose oak desk, finely crafted of excellent wood and superb craftsmanship, upon it rests a small iron box. [ obvious exits: E ] The corpse of a Ko'bal trolloc is lying here. [3] The corpse of an Elite Ko'bal guard is lying here. [5] Tarn Nachiman, Hunter for the Horn is standing here. Ibner the Blade Servant is here, fighting an Elite Ko'bal guard. Gaishin of Two Rivers is here, fighting an Elite Ko'bal guard. Guiness of Tarabon is here, fighting an Elite Ko'bal guard. An Elite Ko'bal guard is here, fighting Guiness. H'Krreth the trolloc is here, fighting Gaishin. * HP:Battered SP:Good MV:Full > Guiness pierces an Elite Ko'bal guard's head. Ibner scythes an Elite Ko'bal guard's right leg very hard. H'Krreth the trolloc blasts Gaishin's left foot hard. Gaishin blasts an Elite Ko'bal guard's right arm extremely hard. * HP:Battered SP:Good MV:Full > Tarn tries to blast H'Krreth the trolloc, but he deflects the blow. * HP:Battered SP:Good MV:Full > An Elite Ko'bal guard misses a kick at Guiness's groin, much to Guiness's relief... An Elite Ko'bal guard gallantly rescues H'Krreth the trolloc! An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Tarn's head. Tarn panics, and attempts to flee! Paitar has arrived from the east. * HP:Battered SP:Good MV:Full > Guiness avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! Tarn leaves east. embrace * HP:Battered SP:Good MV:Full > You are already in touch with saidar, can't you feel it? * HP:Battered SP:Good MV:Full > Maple has arrived from the east. * HP:Battered SP:Good MV:Full > Guiness pierces an Elite Ko'bal guard's body hard. Ibner scythes an Elite Ko'bal guard's right leg hard. H'Krreth the trolloc blasts Gaishin's right arm. Gaishin tries to blast an Elite Ko'bal guard, but he parries successfully. * HP:Battered SP:Good MV:Full > is elite An Elite Ko'bal guard wipes his boots in the face of Ibner! An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Ibner's head. Paitar leaves east. MV:Full > [channel 'ice spikes'] You begin to weave the appropriate flows... = Maple tries to blast H'Krreth the trolloc, but he deflects the blow. +* Paitar has arrived from the east. += Maple blasts H'Krreth the trolloc's left arm hard. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. Ibner scythes an Elite Ko'bal guard's body very hard. H'Krreth the trolloc blasts Gaishin's head. Gaishin tries to blast an Elite Ko'bal guard, but he deflects the blow. Tarn has arrived from the east. - Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. -= Ok. The fighting is too thick and heavy for you to enter the fray! You receive your share of experience... Blood never gets boring, does it? Your icy spikes shred an Elite Ko'bal guard's guts, causing his insides to flow outside. An Elite Ko'bal guard is dead! R.I.P. Your blood freezes as you hear an Elite Ko'bal guard's death cry. * HP:Battered SP:Fading MV:Full > Guiness tries to pierce H'Krreth the trolloc, but he deflects the blow. * HP:Battered SP:Fading MV:Full > H'Krreth the trolloc closes the whitedoor. Gaishin blasts H'Krreth the trolloc's body hard. * HP:Battered SP:Fading MV:Full > Gaishin blasts H'Krreth the trolloc's body very hard. Guiness pierces H'Krreth the trolloc's head. * HP:Battered SP:Fading MV:Full > Lugh narrates 'hallos all' * HP:Battered SP:Fading MV:Full > H'Krreth the trolloc avoids being bashed by Maple who loses his balance and falls! * HP:Battered SP:Fading MV:Full > Guiness pierces H'Krreth the trolloc's head. * HP:Battered SP:Fading MV:Full > is hkrreth H'Krreth the trolloc sends Gaishin sprawling with a powerful bash! [channel 'ice spikes']g MV:Full > You begin to weave the appropriate flows... Guiness pierces H'Krreth the trolloc's body. H'Krreth the trolloc blasts Gaishin's left leg. Gaishin panics, and attempts to flee! - Cirrus narrates 'Bye everyone' = Maple clambers to his feet. ** Guiness pierces H'Krreth the trolloc's body. == Guiness pierces H'Krreth the trolloc's head hard. H'Krreth the trolloc blasts Gaishin's left arm hard. Gaishin panics, and attempts to flee! Maple looks at H'Krreth the trolloc. Ok. The fighting is too thick and heavy for you to enter the fray! Spikes of solid ice form in your hands, which you launch at H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Full > Guiness cackles in H'Krreth the trolloc's face. Zaine narrates 'lo lugh' * HP:Battered SP:Trickling MV:Full > Guiness pierces H'Krreth the trolloc's right leg hard. release * HP:Battered SP:Trickling MV:Full > Ok. * HP:Battered SP:None MV:Full > Gaishin tries to blast H'Krreth the trolloc, but he deflects the blow. Guiness pierces H'Krreth the trolloc's body hard. H'Krreth the trolloc barely blasts Gaishin's left foot. Gaishin panics, and attempts to flee! * HP:Battered SP:None MV:Full > Tarn says 'jsut him' * HP:Battered SP:None MV:Full > Ibner opens the whitedoor. Tarn looks at H'Krreth the trolloc. * HP:Battered SP:None MV:Full > k elite They aren't here. * HP:Battered SP:None MV:Full > Guiness barely pierces H'Krreth the trolloc's body. * HP:Battered SP:None MV:Full > H'Krreth the trolloc closes the whitedoor. Gaishin tries to blast H'Krreth the trolloc, but he deflects the blow. Guiness pierces H'Krreth the trolloc's right leg. Ibner opens the whitedoor. * HP:Battered SP:None MV:Full > H'Krreth the trolloc sends Gaishin sprawling with a powerful bash! Gaishin panics, and attempts to flee! * HP:Battered SP:None MV:Full > Paitar clambers to his feet. * HP:Battered SP:None MV:Full > H'Krreth the trolloc closes the whitedoor. Ibner opens the whitedoor. k hkrreth * HP:Battered SP:None MV:Full > Guiness pierces H'Krreth the trolloc's body. H'Krreth the trolloc blasts Gaishin's right leg. Guiness tries to pierce H'Krreth the trolloc, but he parries successfully. The fighting is too thick and heavy for you to enter the fray! * HP:Battered SP:None MV:Full > Gaishin leaves east. * HP:Battered SP:None MV:Full > Maple looks at H'Krreth the trolloc. * HP:Battered SP:None MV:Full > rest H'Krreth the trolloc closes the whitedoor. Ibner opens the whitedoor. Gaishin has arrived from the east. Guiness shivers uncomfortably. You sit down and rest your tired bones. * HP:Battered SP:None MV:Full > Guiness tries to pierce H'Krreth the trolloc, but he deflects the blow. Paitar sends H'Krreth the trolloc sprawling with a powerful bash! * HP:Battered SP:None MV:Full > Guiness pierces H'Krreth the trolloc's body hard. * HP:Battered SP:None MV:Full > H'Krreth the trolloc clambers to his feet. * HP:Battered SP:None MV:Full > Paitar smites H'Krreth the trolloc's right leg very hard. Guiness pierces H'Krreth the trolloc's right leg hard. * HP:Battered SP:None MV:Full > H'Krreth the trolloc blasts Paitar's body. H'Krreth the trolloc closes the whitedoor. * HP:Battered SP:None MV:Full > Paitar throws back his head and cackles with insane glee! * HP:Battered SP:None MV:Full > H'Krreth the trolloc blasts Guiness's right arm extremely hard. Guiness pierces H'Krreth the trolloc's left leg. Maple sighs loudly. * HP:Battered SP:None MV:Full > Cailen narrates 'cya cirrus' * HP:Battered SP:None MV:Full > Tarn opens the whitedoor. * HP:Battered SP:None MV:Full > Ibner says 'spike the mofo=)' * HP:Battered SP:None MV:Full > Guiness pierces H'Krreth the trolloc's body. * HP:Battered SP:None MV:Full > Maple looks at H'Krreth the trolloc. * HP:Battered SP:None MV:Full > H'Krreth the trolloc closes the whitedoor. Paitar smites H'Krreth the trolloc's right arm very hard. Guiness pierces H'Krreth the trolloc's body. Paitar sends H'Krreth the trolloc sprawling with a powerful bash! Ibner opens the whitedoor. * HP:Battered SP:Trickling MV:Fresh > say no sps You say 'no sps' * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc closes the whitedoor. H'Krreth the trolloc clambers to his feet. * HP:Battered SP:Trickling MV:Fresh > Paitar barely smites H'Krreth the trolloc's left foot. Guiness pierces H'Krreth the trolloc's body. Paitar throws back his head and cackles with insane glee! say resting * HP:Battered SP:Trickling MV:Fresh > Tarn opens the whitedoor. * HP:Battered SP:Trickling MV:Fresh > Guiness pierces H'Krreth the trolloc's body. You say 'resting' * HP:Battered SP:Trickling MV:Fresh > Ibner sniffs sadly. * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc barely blasts Paitar's body. H'Krreth the trolloc closes the whitedoor. Tarn opens the whitedoor. * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc blasts Guiness's right leg very hard. Guiness pierces H'Krreth the trolloc's head hard. * HP:Battered SP:Trickling MV:Fresh > Guiness barely pierces H'Krreth the trolloc's body. * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc closes the whitedoor. * HP:Battered SP:Trickling MV:Fresh > Paitar smites H'Krreth the trolloc's body. Guiness tries to pierce H'Krreth the trolloc, but he deflects the blow. H'Krreth the trolloc avoids being bashed by Paitar who loses his balance and falls! Ibner looks at H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Fresh > Maple opens the whitedoor. * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc closes the whitedoor. Ibner opens the whitedoor. * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc sends Guiness sprawling with a powerful bash! * HP:Battered SP:Trickling MV:Fresh > Paitar barely tickles H'Krreth the trolloc's left foot with his smite. H'Krreth the trolloc blasts Guiness's body into bloody fragments! * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc closes the whitedoor. * HP:Battered SP:Trickling MV:Fresh > Ibner opens the whitedoor. * HP:Battered SP:Trickling MV:Fresh > Tarn leaves east. Ibner leaves east. Gaishin leaves east. * HP:Battered SP:Trickling MV:Fresh > Paitar tries to smite H'Krreth the trolloc, but he parries successfully. H'Krreth the trolloc blasts Guiness's body into bloody fragments! * HP:Battered SP:Trickling MV:Fresh > Ibner has arrived from the east. Guiness chuckles politely. * HP:Battered SP:Trickling MV:Fresh > Gaishin has arrived from the east. Guiness says 'auch :)' * HP:Battered SP:Trickling MV:Fresh > Lugh narrates 'pkin goin on?' * HP:Battered SP:Trickling MV:Fresh > Paitar smites H'Krreth the trolloc's body hard. H'Krreth the trolloc blasts Guiness's head into bloody fragments! Guiness panics, and attempts to flee! Guiness pierces H'Krreth the trolloc's right arm hard. Guiness leaves east. * HP:Battered SP:Trickling MV:Fresh > Gaishin tries to blast H'Krreth the trolloc, but he deflects the blow. * HP:Battered SP:Trickling MV:Fresh > Gaishin blasts H'Krreth the trolloc's body hard. H'Krreth the trolloc tickles Paitar's left foot with his blast. Paitar smites H'Krreth the trolloc's body. * HP:Battered SP:Trickling MV:Fresh > H'Krreth the trolloc closes the whitedoor. * HP:Battered SP:Trickling MV:Fresh > The whitedoor is opened from the other side. * HP:Battered SP:Trickling MV:Fresh > Paitar says 'lag spike' * HP:Battered SP:Trickling MV:Fresh > Guiness looks at H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Fresh > Gaishin blasts H'Krreth the trolloc's left arm extremely hard. H'Krreth the trolloc is dead! R.I.P. You receive your share of experience... Three times is the charm! Your blood freezes as you hear H'Krreth the trolloc's death cry. * HP:Battered SP:Trickling MV:Fresh > Tarn has arrived from the east. Jamila has arrived from the east. howl * HP:Battered SP:Trickling MV:Fresh > You howl triumphantly. * HP:Battered SP:Trickling MV:Fresh > Gaishin stops using a dark, grim axe. * HP:Battered SP:Trickling MV:Fresh > Gaishin draws a dagger from a wide leather wristband with a flash of steel. * HP:Battered SP:Trickling MV:Fresh > Gaishin leans over and severs the head from the corpse of H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Fresh > stand Gaishin sheathes a dagger into a wide leather wristband. * HP:Battered SP:Trickling MV:Fresh > Gaishin wields a dark, grim axe in a two-handed grip. You stop resting, and stand up. * HP:Battered SP:Trickling MV:Fresh > Ibner throws back his head and cackles with insane glee! * HP:Battered SP:Trickling MV:Fresh > Jamila says 'I have no sps' * HP:Battered SP:Trickling MV:Fresh > Tarn gets an enormous double-bladed battleaxe from the corpse of H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Fresh > Guiness gets a tunic of finely-crafted chain from the corpse of H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Fresh > Jamila snickers softly. * HP:Battered SP:Trickling MV:Fresh > Tarn stops using a dark, grim axe. * HP:Battered SP:Trickling MV:Fresh > Maple gets a fleshless skull from the corpse of H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Fresh > Ibner glares at Guiness. * HP:Battered SP:Trickling MV:Fresh > Ibner gets ten gold crowns from the corpse of H'Krreth the trolloc. * HP:Battered SP:Trickling MV:Fresh > Guiness throws back his head and cackles with insane glee! * HP:Battered SP:Trickling MV:Fresh > Maple says 'wtf is skull for?' * HP:Battered SP:Trickling MV:Fresh > Guiness says 'nada' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'lol thought I was dead' * HP:Battered SP:Trickling MV:Fresh > Ibner says 'nothing' * HP:Battered SP:Trickling MV:Fresh > Guiness says 'just looks cool' * HP:Battered SP:Trickling MV:Fresh > Gaishin gets a full metal helmet and visor from a backpack. * HP:Battered SP:Trickling MV:Fresh > Maple drops a fleshless skull. * HP:Battered SP:Trickling MV:Fresh > diagnose paitar Paitar has some big nasty wounds and scratches. * HP:Battered SP:Trickling MV:Fresh > Maple sighs loudly. * HP:Battered SP:Trickling MV:Fresh > look Guiness chuckles politely. * HP:Battered SP:Trickling MV:Fresh > You sense Jamila connecting to the True Source. Commanders Quarters A huge brass bed firmly rests against the far wall while a large banner of fine silk wrought with gold inlays hangs unfurled above it. Large and multi colored woolen rugs cover the floor, faded and worn spots hint at their age. The walls to either side are covered with maps scrawled upon aged parchments and loose animal hides, the cold grey stone walls barely showing through in various gaps around the maps. Next to the door sits a grandiose oak desk, finely crafted of excellent wood and superb craftsmanship, upon it rests a small iron box. [ obvious exits: E ] A fleshless skull lies here, its gaping eyesockets starting blindly skyward. The corpse of H'Krreth the trolloc is lying here. The corpse of a Ko'bal trolloc is lying here. [3] The corpse of an Elite Ko'bal guard is lying here. [6] Jamila Carter, Tower Novice is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness of Tarabon is standing here. Gaishin of Two Rivers is standing here. Ibner the Blade Servant is standing here. Paitar Nachiman, Defender. is standing here. Maple the Squire is standing here. * HP:Battered SP:Trickling MV:Fresh > Gaishin puts a full metal helmet and visor in a backpack. Gaishin puts the death scalp of H'Krreth the trolloc in a backpack. * HP:Battered SP:Trickling MV:Fresh > Maple says 'i need dodge for kiran' open whitedoor * HP:Battered SP:Trickling MV:Fresh > It's already open! * HP:Battered SP:Trickling MV:Fresh > Guiness puts a tunic of finely-crafted chain in a backpack. * HP:Battered SP:Trickling MV:Fresh > Maple sighs loudly. * HP:Battered SP:Trickling MV:Fresh > Paitar gets a pair of thick metal boots from the corpse of H'Krreth the trolloc. Paitar gets a pair of thick metal boots from the corpse of an Elite Ko'bal guard. Paitar gets a pair of thick metal boots from the corpse of an Elite Ko'bal guard. Paitar gets a pair of thick metal boots from the corpse of an Elite Ko'bal guard. Paitar gets a pair of thick metal boots from the corpse of an Elite Ko'bal guard. Paitar gets a pair of thick metal boots from the corpse of an Elite Ko'bal guard. Paitar gets a pair of thick metal boots from the corpse of an Elite Ko'bal guard. * HP:Battered SP:Trickling MV:Fresh > You are thirsty. The corpse of a Ko'bal trolloc has decayed into a pile of dust. The corpse of an Elite Ko'bal guard has decayed into a pile of dust. * HP:Battered SP:Fading MV:Fresh > Tarn wields an enormous double-bladed battleaxe in a two-handed grip. * HP:Battered SP:Fading MV:Fresh > Paitar gets a raw side of meat from a backpack. * HP:Battered SP:Fading MV:Fresh > Paitar eats a raw side of meat. * HP:Battered SP:Fading MV:Fresh > Guiness says 'k lez get out ?' * HP:Battered SP:Fading MV:Fresh > Ibner says 'lets get out before pop' * HP:Battered SP:Fading MV:Fresh > say i don't like this room :P Tarn says 'who wants the grim?' You say 'i don't like this room :P' * HP:Battered SP:Fading MV:Fresh > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Narrow Hallway The narrow hallway comes to a dead end here, heavy iron doors lead to the west and south. The walls of smooth grey stone bear no markings or decoration save for a single polished brass lantern. The oil lamp illuminates the corridor as the smell of burning oil fills the cold stale air carrying aloft with it wisps of slowly moving translucent smoke. Small placards have been mounted upon both doors and a small chair rests against the north wall. [ obvious exits: E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Battered SP:Fading MV:Full > Maple says 'i do tarn' * HP:Battered SP:Fading MV:Full > Guiness looks at Paitar. * HP:Battered SP:Fading MV:Full > Maple says 'i put it in chest' * HP:Battered SP:Fading MV:Full > Gaishin says 'i do' Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Narrow Hallway Smooth stone walls line this narrow corridor while a small lantern burns dimly casting enough light to aid in passage through this area. The corridor itself measures just shy of a span in width and two in height. The polished granite floor is impeccably clean and bears no signs of rigorous use. Upon the north wall hangs a large banner suspended from hooks near the ceiling while the rest of the hall maintains its spartan like decor. [ obvious exits: E W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Battered SP:Fading MV:Full > Ibner smirks. * HP:Battered SP:Fading MV:Full > Gaishin says 'i owe our chest' Tarn nods in agreement. * HP:Battered SP:Fading MV:Full > Tarn says 'bg gets grim for chest' * HP:Battered SP:Fading MV:Full > Maple nods at Gaishin. * HP:Battered SP:Fading MV:Full > Guiness looks at Jamila. * HP:Battered SP:Fading MV:Full > Ibner sighs loudly. * HP:Battered SP:Fading MV:Full > Tarn gives a dark, grim axe to Paitar. * HP:Battered SP:Fading MV:Full > Guiness looks at Gaishin. * HP:Battered SP:Fading MV:Full > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Stone Corridor Oil lanterns affixed to the walls of smooth grey stone burn brightly shedding light throughout the hallway. The air is cool and carries with it the sounds and smells of the rest of the fortress. The cold grey stone floor is well taken care of and looks to have been recently mopped as evidenced by a light film of water across much of it. The spartan like atmosphere of the hallway is devoid of any adornment except for a small inscription in the ceiling. [ obvious exits: N S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Battered SP:Fading MV:Full > Ibner says 'what does valon get?' * HP:Battered SP:Fading MV:Full > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Narrow Hallway Smooth stone walls line this narrow corridor while a small lantern burns dimly casting enough light to aid in passage through this area. The corridor itself measures just shy of a span in width and two in height. The polished granite floor is impeccably clean and bears no signs of rigorous use. Upon the north wall hangs a large banner suspended from hooks near the ceiling while the rest of the hall maintains its spartan like decor. [ obvious exits: E W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Battered SP:Fading MV:Full > Ibner smirks. * HP:Battered SP:Fading MV:Full > Maple says 'thanx :)' * HP:Battered SP:Fading MV:Full > Guiness looks at Ibner. * HP:Battered SP:Fading MV:Full > Guiness looks at Maple. * HP:Battered SP:Fading MV:Full > Maple says 'same thing i get :)' * HP:Battered SP:Fading MV:Full > Guiness looks at Tarn. * HP:Battered SP:Fading MV:Full > Tarn says 'valon has 1 person bg has 3' * HP:Battered SP:Fading MV:Full > Guiness sighs loudly. * HP:Battered SP:Fading MV:Full > Tarn says 'where now guiness' * HP:Battered SP:Fading MV:Full > Maple says 'gaishin sacalp?' * HP:Battered SP:Fading MV:Full > Tarn snickers softly. * HP:Battered SP:Fading MV:Full > Maple nods in agreement. * HP:Battered SP:Fading MV:Full > Ibner says 'eagles got one person got axe' * HP:Battered SP:Fading MV:Full > Ibner smirks. * HP:Battered SP:Fading MV:Full > Guiness says 'what we want ?' Maple says 'aight' * HP:Battered SP:Fading MV:Full > Gaishin says 'yep' * HP:Battered SP:Fading MV:Full > Jamila says 'Heh, you'll live, I got nothing' * HP:Battered SP:Fading MV:Full > Jamila shrugs helplessly. * HP:Battered SP:Fading MV:Full > You are thirsty. * HP:Battered SP:Fading MV:Full > say rent! write on the board You say 'rent! write on the board' * HP:Battered SP:Fading MV:Full > Maple says 'lts go get dodge for kiran' * HP:Battered SP:Fading MV:Full > rem waterskin Guiness says 'nice plate paitar' You stop using a water skin. * HP:Battered SP:Fading MV:Full > drink skin You drink the water. You don't feel thirsty any more. * HP:Battered SP:Fading MV:Full > drink skin You're not thirsty. * HP:Battered SP:Fading MV:Full > Guiness gives a receipt to Paitar. * HP:Battered SP:Fading MV:Full > wear skin You put a water skin on your belt. * HP:Battered SP:Fading MV:Full > Ibner burps loudly. Jamila snickers softly. * HP:Battered SP:Fading MV:Full > Tarn says 'we want to write on board' * HP:Battered SP:Fading MV:Full > Gaishin says 'i need rest' * HP:Battered SP:Fading MV:Full > Guiness says 'all e all n is rent' * HP:Battered SP:Fading MV:Full > say let's get dodge for amira Gaishin says 'pretty beat up' * HP:Battered SP:Fading MV:Full > You say 'let's get dodge for amira' * HP:Battered SP:Fading MV:Full > stare Ibner sits down and rests. * HP:Battered SP:Fading MV:Full > Paitar stops using a black and gold breastplate. * HP:Battered SP:Fading MV:Full > You stare at the sky. * HP:Battered SP:Fading MV:Full > Paitar wears a black and gold breastplate on his body. * HP:Battered SP:Fading MV:Full > Maple says 'I need to write on thier bored :)' * HP:Battered SP:Fading MV:Full > Tarn leaves east. Maple leaves east. You follow Tarn. Stone Corridor Oil lanterns affixed to the walls of smooth grey stone burn brightly shedding light throughout the hallway. The air is cool and carries with it the sounds and smells of the rest of the fortress. The cold grey stone floor is well taken care of and looks to have been recently mopped as evidenced by a light film of water across much of it. The spartan like atmosphere of the hallway is devoid of any adornment except for a small inscription in the ceiling. [ obvious exits: N S W ] Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Battered SP:Fading MV:Full > Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Battered SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's body hard. * HP:Battered SP:Fading MV:Full > Tarn blasts a Ko'bal trolloc's left arm into bloody fragments! * HP:Battered SP:Fading MV:Full > A Ko'bal trolloc joins a Ko'bal trolloc's fight! Guiness pierces a Ko'bal trolloc's body hard. Ibner has arrived from the west. Gaishin blasts a Ko'bal trolloc's head extremely hard. * HP:Battered SP:Fading MV:Full > Gaishin blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Tarn's body with his slash. Tarn blasts a Ko'bal trolloc's left leg very hard. Paitar tries to smite a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to cleave Guiness, but he deflects the blow. Guiness pierces a Ko'bal trolloc's body. * HP:Battered SP:Fading MV:Full > k trolloc Ibner blinks his eyes innocently. * HP:Battered SP:Fading MV:Full > The fighting is too thick and heavy for you to enter the fray! * HP:Battered SP:Fading MV:Full > Paitar says 'I can issue them hehee' * HP:Battered SP:Fading MV:Full > Gaishin blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Tarn's body with his slash. Paitar smites a Ko'bal trolloc's body. A Ko'bal trolloc tries to cleave Guiness, but he parries successfully. Guiness pierces a Ko'bal trolloc's head very hard. * HP:Battered SP:Fading MV:Full > k 2.trolloc You try to quietly draw a jewelled dagger from a dark, hooded cloak. You pierce a Ko'bal trolloc's body. * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Scratched > Jamila strikes a Ko'bal trolloc's right leg hard. Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Hurt > Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. You try to pierce a Ko'bal trolloc, but he deflects the blow. Gaishin blasts a Ko'bal trolloc's head into bloody fragments! A Ko'bal trolloc barely tickles Tarn's left hand with his slash. Tarn blasts a Ko'bal trolloc's left foot into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Hurt > Guiness pierces a Ko'bal trolloc's head hard. Maple says 'I owe them the most,' * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Hurt > Gaishin blasts a Ko'bal trolloc's left arm very hard. * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Wounded > Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Guiness pierces a Ko'bal trolloc's left leg hard. Jamila strikes a Ko'bal trolloc's body very hard. You pierce a Ko'bal trolloc's left arm hard. A Ko'bal trolloc tickles Tarn's body with his slash. * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Battered > Guiness pierces a Ko'bal trolloc's body hard. * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Battered > Lugh narrates 'i just noticed that' * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Battered > Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Guiness pierces a Ko'bal trolloc's body. Jamila strikes a Ko'bal trolloc's body hard. You pierce a Ko'bal trolloc's left foot hard. A Ko'bal trolloc tickles Tarn's body with his slash. * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Critical > Guiness pierces a Ko'bal trolloc's head very hard. Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Battered SP:Fading MV:Full - Tarn: Battered - a Ko'bal trolloc: Critical > Tarn blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Battered SP:Fading MV:Full > k 2.trolloc They aren't here. * HP:Battered SP:Fading MV:Full > Tarn leaves north. Maple leaves north. Ibner leaves north. You follow Tarn. Stone Corridor Lanterns affixed by stanchions to the grey stone walls burn brightly bringing illumination throughout the hallway. Above, the walls come together forming a finely crafted arch while the polished granite floor almost glistens in the pale firelight. The air is on the musty side and carries with it a slightly foul stench. The hallway continues to the south while doors grant passage to the north and east. [ obvious exits: N E S ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. * HP:Battered SP:Fading MV:Full > Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Battered SP:Fading MV:Full > Tarn blasts a Ko'bal trolloc's left leg. * HP:Battered SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's head. * HP:Battered SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's body extremely hard. * HP:Battered SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's right arm extremely hard. Tarn blasts a Ko'bal trolloc's right hand. Guiness pierces a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Gaishin's body with his pierce. Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! * HP:Battered SP:Fading MV:Full > Maple says 'i really want to write on bored' * HP:Battered SP:Fading MV:Full > Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Battered SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's right arm into bloody fragments! Guiness pierces a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc barely tickles Gaishin's body with his pierce. Gaishin blasts a Ko'bal trolloc's head into bloody fragments! * HP:Battered SP:Fading MV:Full > Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Battered SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Battered SP:Fading MV:Full > Tarn says 'we are maple' * HP:Battered SP:Fading MV:Full > Tarn leaves north. Maple leaves north. Ibner leaves north. You follow Tarn. The Barracks Three rows of twenty bunk beds neatly lined in uniform order fill the entire room. Sweat and body odor permeate the air, the plain result of having so many people sleeping in such a confined area. The roar of snoring drowns out any chance of silence, although the voices and laughter of the rest of the fortress cannot be heard here. These spartan quarters are devoid of any luxury save for a few small chests at the foot of some of the bunks. A shielded candle near the south entrance gives off enough light for someone to see where they are going, but not enough to do much else. There is an open doorway to the west. [ obvious exits: S W ] The Trolloc RP board is mounted on a wall here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. The Ko'bal barracks keeper glares at you menacingly. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. * HP:Battered SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's body. * HP:Battered SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's head hard. * HP:Battered SP:Fading MV:Full > Paitar says 'we all in bad shape' * HP:Battered SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's left leg hard. * HP:Battered SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's left leg very hard. A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! The Ko'bal barracks keeper barely hits Paitar's right leg. A Ko'bal trolloc tries to cleave Guiness, but he deflects the blow. Guiness pierces a Ko'bal trolloc's body. Paitar says 'shit' * HP:Battered SP:Fading MV:Full > Maple says 'wholy shit' * HP:Battered SP:Fading MV:Full > A Ko'bal trolloc gesticulates strangely. A Ko'bal trolloc tries to pierce Jamila, but she parries successfully. A Ko'bal trolloc pierces Jamila's left leg hard. Jamila panics, and attempts to flee! A Ko'bal trolloc barely tickles Jamila's right leg with his pierce. Jamila panics, and attempts to flee! Jamila leaves west. * HP:Battered SP:Fading MV:Full > Ibner says 'shite' Tarn says 'err' * HP:Battered SP:Fading MV:Full > look Tarn blasts a Ko'bal trolloc's right hand into bloody fragments! A Ko'bal trolloc joins the Ko'bal barracks keeper's fight! A Ko'bal trolloc joins the Ko'bal barracks keeper's fight! A Ko'bal trolloc joins the Ko'bal barracks keeper's fight! A Ko'bal trolloc joins the Ko'bal barracks keeper's fight! Paitar tries to smite the Ko'bal barracks keeper, but he deflects the blow. The Ko'bal barracks keeper tickles Paitar's body with his hit. A Ko'bal trolloc barely cleaves Paitar's body. A Ko'bal trolloc tickles Tarn's left foot with his crush. Ibner scythes a Ko'bal trolloc's left arm extremely hard. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tries to cleave Guiness, but he dodges the attack. Guiness pierces a Ko'bal trolloc's left leg. * HP:Battered SP:Fading MV:Full > Tarn says 'out' * HP:Battered SP:Fading MV:Full > The Barracks Three rows of twenty bunk beds neatly lined in uniform order fill the entire room. Sweat and body odor permeate the air, the plain result of having so many people sleeping in such a confined area. The roar of snoring drowns out any chance of silence, although the voices and laughter of the rest of the fortress cannot be heard here. These spartan quarters are devoid of any luxury save for a few small chests at the foot of some of the bunks. A shielded candle near the south entrance gives off enough light for someone to see where they are going, but not enough to do much else. There is an open doorway to the west. [ obvious exits: S W ] The Trolloc RP board is mounted on a wall here. Paitar Nachiman, Defender. is here, fighting the Ko'bal barracks keeper. Gaishin of Two Rivers is standing here. Guiness of Tarabon is here, fighting a Ko'bal trolloc. Ibner the Blade Servant is here, fighting a Ko'bal trolloc. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is here, fighting a Ko'bal trolloc. A Ko'bal trolloc is here, fighting Guiness. A Ko'bal trolloc is here, fighting Tarn. A Ko'bal trolloc is here, fighting Paitar. A Ko'bal trolloc is here, fighting Gaishin. A Ko'bal trolloc is here, fighting YOU! A Ko'bal trolloc is here, fighting Ibner. A Ko'bal trolloc is here, fighting Maple. The Ko'bal barracks keeper is here, fighting Paitar. * HP:Battered SP:Fading MV:Full > Maple leaves west. * HP:Battered SP:Fading MV:Full > Gaishin leaves south. * HP:Battered SP:Fading MV:Full > Jamila has arrived from the west. * HP:Battered SP:Fading MV:Full > A Ko'bal trolloc tries to pierce you, but you parry successfully. Guiness pierces a Ko'bal trolloc's left hand. f * HP:Battered SP:Fading MV:Full - a Ko'bal trolloc: Scratched > Jamila leaves south. You panic and attempt to flee!l - a Ko'bal trolloc: Scratched > You flee head over heels. Stone Corridor Lanterns affixed by stanchions to the grey stone walls burn brightly bringing illumination throughout the hallway. Above, the walls come together forming a finely crafted arch while the polished granite floor almost glistens in the pale firelight. The air is on the musty side and carries with it a slightly foul stench. The hallway continues to the south while doors grant passage to the north and east. [ obvious exits: N E S ] The corpse of a Ko'bal trolloc is lying here. Jamila Carter, Tower Novice is standing here. Gaishin of Two Rivers is standing here. * HP:Battered SP:Fading MV:Full > The silence is broken by the howl of the Ko'bal warcry! * HP:Wounded SP:Good MV:Fresh > Paitar has arrived from the north. * HP:Wounded SP:Good MV:Fresh > A Ko'bal trolloc has arrived from the north. * HP:Wounded SP:Good MV:Fresh > Paitar narrates 'they track' * HP:Wounded SP:Good MV:Fresh > Tarn has arrived from the north. * HP:Wounded SP:Good MV:Fresh > Jamila gets a strange fruit from a backpack. * HP:Wounded SP:Good MV:Fresh > Gaishin gets a water skin from a backpack. Jamila gets a strange fruit from a backpack. * HP:Wounded SP:Good MV:Fresh > Jamila eats a strange fruit. k trolloc * HP:Wounded SP:Good MV:Fresh > Jamila eats a strange fruit. * HP:Wounded SP:Good MV:Fresh > You try to pierce a Ko'bal trolloc, but he parries successfully. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Paitar tries to smite a Ko'bal trolloc, but he deflects the blow. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Gaishin leaves north. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > You pierce a Ko'bal trolloc's body. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Scratched > Paitar smites a Ko'bal trolloc's left leg hard. A Ko'bal trolloc tries to cleave you, but you deflect the blow. You pierce a Ko'bal trolloc's left leg hard. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Jamila stops using a water skin. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Jamila drinks water from a water skin. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Jamila drinks water from a water skin. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Jamila puts a water skin on her belt. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Hurt > Gaishin has arrived from the north. Jamila strikes a Ko'bal trolloc's left arm very hard. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Wounded > Paitar says 'fight it' * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Wounded > Jamila strikes a Ko'bal trolloc's left leg hard. Paitar smites a Ko'bal trolloc's right hand hard. A Ko'bal trolloc tries to cleave you, but you parry successfully. You pierce a Ko'bal trolloc's body. You pierce a Ko'bal trolloc's left leg hard. Tarn blasts a Ko'bal trolloc's body extremely hard. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Battered > Maple has arrived from the north. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Battered > Tarn blasts a Ko'bal trolloc's head into bloody fragments! Jamila tries to strike a Ko'bal trolloc, but he parries successfully. You swiftly dodge a Ko'bal trolloc's attempt to cleave you. You try to pierce a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc has arrived from the north. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Battered > Lugh narrates 'anyone die in pk today?' * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Battered > Tarn narrates 'regroup 1s of board' * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Battered > Tarn narrates 'regroup 1s of board' * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Battered > A Ko'bal trolloc avoids being bashed by Paitar who loses his balance and falls! * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Battered > Tarn blasts a Ko'bal trolloc's right hand. Jamila strikes a Ko'bal trolloc's right leg hard. A Ko'bal trolloc tries to cleave you, but you parry successfully. You pierce a Ko'bal trolloc's body. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > You pierce a Ko'bal trolloc's right leg hard. * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Ibner bellows 'or not' * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Lugh narrates 'trolly wise' * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > Maple blasts a Ko'bal trolloc's right arm into bloody fragments! * HP:Wounded SP:Good MV:Fresh - a Ko'bal trolloc: Beaten > A Ko'bal trolloc barely crushes Maple's body. Maple blasts a Ko'bal trolloc's body extremely hard. Tarn blasts a Ko'bal trolloc's body very hard. Jamila strikes a Ko'bal trolloc's body. Paitar smites a Ko'bal trolloc's right foot extremely hard. A Ko'bal trolloc is mortally wounded, and will die soon, if not aided. You pierce a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Wounded SP:Good MV:Fresh > Ibner has arrived from the north. * HP:Wounded SP:Good MV:Fresh > Gaishin blasts a Ko'bal trolloc's body hard. * HP:Wounded SP:Good MV:Fresh > Guiness has arrived from the north. * HP:Wounded SP:Good MV:Fresh > A Ko'bal trolloc has arrived from the east. Guiness swiftly dodges a Ko'bal trolloc's attempt to pierce him. * HP:Wounded SP:Good MV:Fresh > look Stone Corridor Lanterns affixed by stanchions to the grey stone walls burn brightly bringing illumination throughout the hallway. Above, the walls come together forming a finely crafted arch while the polished granite floor almost glistens in the pale firelight. The air is on the musty side and carries with it a slightly foul stench. The hallway continues to the south while doors grant passage to the north and east. [ obvious exits: N E S ] The corpse of a Ko'bal trolloc is lying here. [2] A Ko'bal trolloc is here, fighting Guiness. Guiness of Tarabon is here, fighting a Ko'bal trolloc. Ibner the Blade Servant is standing here. A Ko'bal trolloc is here, fighting Maple. Maple the Squire is here, fighting a Ko'bal trolloc. Gaishin of Two Rivers is here, fighting a Ko'bal trolloc. Tarn Nachiman, Hunter for the Horn is standing here. Paitar Nachiman, Defender. is standing here. Jamila Carter, Tower Novice is standing here. k trolloc * HP:Wounded SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's right leg hard. A Ko'bal trolloc tries to pierce Guiness, but he dodges the attack. Gaishin blasts a Ko'bal trolloc's head hard. A Ko'bal trolloc barely crushes Maple's body. A Ko'bal trolloc crushes Gaishin's left arm. Maple blasts a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's right arm very hard. * HP:Wounded SP:Good MV:Fresh > Paitar narrates 'most of us don't know where that is' Tarn tries to blast a Ko'bal trolloc, but he deflects the blow. You pierce a Ko'bal trolloc's left arm very hard. * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Hurt > Guiness nods in agreement. * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Hurt > Guiness pierces a Ko'bal trolloc's right arm very hard. Maple growls menacingly. * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Wounded > You try to pierce a Ko'bal trolloc, but he parries successfully. Tarn blasts a Ko'bal trolloc's left arm extremely hard. Ibner scythes a Ko'bal trolloc's right arm extremely hard. Guiness pierces a Ko'bal trolloc's body. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. Gaishin blasts a Ko'bal trolloc's right arm into bloody fragments! A Ko'bal trolloc tickles Maple's head with his crush. A Ko'bal trolloc barely crushes Gaishin's body. Maple blasts a Ko'bal trolloc's right leg very hard. * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Battered > Paitar smites a Ko'bal trolloc's body. * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Battered > Jamila says 'Okay, this was a bad idea :P' * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Battered > A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Battered > You try to pierce a Ko'bal trolloc, but he parries successfully. Tarn blasts a Ko'bal trolloc's left arm very hard. Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. Guiness pierces a Ko'bal trolloc's head hard. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. Gaishin blasts a Ko'bal trolloc's body hard. A Ko'bal trolloc tickles Maple's body with his crush. A Ko'bal trolloc crushes Gaishin's left foot. A Ko'bal trolloc barely crushes Paitar's body. Maple blasts a Ko'bal trolloc's right hand into bloody fragments! * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Battered > Tarn narrates 'we all here' * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Battered > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Battered > Paitar smites a Ko'bal trolloc's right arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. You try to pierce a Ko'bal trolloc, but he parries successfully. Tarn blasts a Ko'bal trolloc's right leg hard. Ibner scythes a Ko'bal trolloc's left leg hard. Guiness pierces a Ko'bal trolloc's body very hard. A Ko'bal trolloc tries to pierce Guiness, but he dodges the attack. Guiness pierces a Ko'bal trolloc's body very hard. A Ko'bal trolloc tries to pierce Guiness, but he deflects the blow. * HP:Wounded SP:Good MV:Fresh - Guiness: Battered - a Ko'bal trolloc: Critical > You pierce a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's left leg extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Wounded SP:Good MV:Fresh > k trolloc Tarn says 'everyone is here' * HP:Wounded SP:Good MV:Fresh > They aren't here. * HP:Wounded SP:Good MV:Fresh > look Stone Corridor Lanterns affixed by stanchions to the grey stone walls burn brightly bringing illumination throughout the hallway. Above, the walls come together forming a finely crafted arch while the polished granite floor almost glistens in the pale firelight. The air is on the musty side and carries with it a slightly foul stench. The hallway continues to the south while doors grant passage to the north and east. [ obvious exits: N E S ] The corpse of a Ko'bal trolloc is lying here. [4] Guiness of Tarabon is standing here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Gaishin of Two Rivers is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Paitar Nachiman, Defender. is standing here. Jamila Carter, Tower Novice is standing here. * HP:Wounded SP:Good MV:Fresh > Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets six copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets two copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. * HP:Wounded SP:Good MV:Fresh > Paitar says 'lets rest' * HP:Wounded SP:Good MV:Fresh > Maple says 'rest up?' * HP:Wounded SP:Good MV:Fresh > Paitar says 'lets rest' Maple sits down and rests. * HP:Wounded SP:Good MV:Fresh > Gaishin puts some coins in a backpack. Gaishin puts a water skin in a backpack. * HP:Wounded SP:Good MV:Fresh > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * HP:Wounded SP:Good MV:Fresh > Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Wounded SP:Good MV:Fresh > Paitar says 'lets rest' * HP:Wounded SP:Good MV:Fresh > Gaishin sits down and rests. * HP:Wounded SP:Good MV:Fresh > Ibner sits down and rests. * HP:Wounded SP:Good MV:Fresh > Paitar sits down and rests. Jamila sits down and rests. * HP:Wounded SP:Good MV:Fresh > Ibner eats a raw side of meat. * HP:Wounded SP:Good MV:Fresh > Tarn sits down and rests. * HP:Wounded SP:Good MV:Fresh > say who is in bad shape You say 'who is in bad shape' * HP:Wounded SP:Good MV:Fresh > Gaishin gets a glass bottle from a backpack. * HP:Wounded SP:Good MV:Fresh > say i have sps You say 'i have sps' * HP:Wounded SP:Good MV:Fresh > Ibner says 'lets get out of keep and rest' Gaishin drinks water from a glass bottle. * HP:Wounded SP:Good MV:Fresh > Tarn says 'phew' * HP:Wounded SP:Good MV:Fresh > Gaishin puts a glass bottle in a backpack. Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * HP:Wounded SP:Good MV:Fresh > Ibner says 'could use a heal' * HP:Wounded SP:Good MV:Fresh > Jamila says 'Batt ' Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * HP:Wounded SP:Good MV:Fresh > Tarn nods at Ibner. * HP:Wounded SP:Good MV:Fresh > stand Paitar says 'I not in great shape' * HP:Wounded SP:Good MV:Fresh > You stop resting, and stand up. * HP:Wounded SP:Good MV:Fresh > embrace You feel the flows of saidar coursing through your body. * HP:Wounded SP:Good MV:Fresh > ccw ibner [channel 'cure critical wounds'] You begin to weave the appropriate flows... =+ You sense Jamila connecting to the True Source. +* Guiness stops using a crystal lightstick. *- Ok. You channel flows of Air and Spirit into Ibner, healing him. * HP:Wounded SP:Good MV:Fresh > Tarn says 'guness whats spams out?' ccw paitar * HP:Wounded SP:Good MV:Fresh > Ibner smiles happily. [channel 'cure critical wounds'] You begin to weave the appropriate flows... *+ Ok. You channel flows of Air and Spirit into Paitar, healing him. * HP:Wounded SP:Good MV:Fresh > diagnose paitar Paitar has quite a few wounds. * HP:Wounded SP:Good MV:Fresh > diagnose ibner Ibner has quite a few wounds. * HP:Wounded SP:Good MV:Fresh > release Ok. * HP:Wounded SP:None MV:Fresh > say anyone else still batt? You say 'anyone else still batt?' * HP:Wounded SP:None MV:Fresh > embrace Guiness stops resting, and clambers on his feet. * HP:Wounded SP:None MV:Fresh > You feel the flows of saidar coursing through your body. * HP:Wounded SP:Good MV:Fresh > Guiness gets a tunic of finely-crafted chain from a backpack. * HP:Wounded SP:Good MV:Fresh > ccw jamila [channel 'cure critical wounds'] You begin to weave the appropriate flows... +* Guiness gives a tunic of finely-crafted chain to Paitar. +* Tarn says 'I'm batt' = Guiness throws back his head and cackles with insane glee! +* Ok. You channel flows of Air and Spirit into Jamila, healing her. * HP:Wounded SP:Fading MV:Fresh > Jamila snickers softly. * HP:Wounded SP:Fading MV:Fresh > Guiness says '258' * HP:Wounded SP:Fading MV:Fresh > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * HP:Wounded SP:Fading MV:Fresh > ccw tarn [channel 'cure critical wounds'] You begin to weave the appropriate flows... Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. - Jamila says 'I think we all are' *= Ok. You channel flows of Air and Spirit into Tarn, healing him. * HP:Wounded SP:Fading MV:Fresh > Maple says 'we doing warlord/torterer after this, need dodge for kiran :(' ccw guiness [channel 'cure critical wounds']> You begin to weave the appropriate flows... =- Paitar says 'now I just want to make i tout of here alive' -= Guiness looks at Ibner. *+ Ok. You channel flows of Air and Spirit into Guiness, healing him. * HP:Wounded SP:Trickling MV:Fresh > diagnose guiness Guiness has quite a few wounds. * HP:Wounded SP:Trickling MV:Fresh > diagnose ibner Maple says 'I wanna write a huge message on thier bored.' Ibner has quite a few wounds. * HP:Wounded SP:Trickling MV:Fresh > Jamila looks at you. * HP:Wounded SP:Trickling MV:Fresh > Guiness smiles happily. * HP:Wounded SP:Trickling MV:Fresh > diagnose jamila Jamila has quite a few wounds. * HP:Wounded SP:Trickling MV:Fresh > You are hungry. release * HP:Wounded SP:Trickling MV:Fresh > Guiness thanks you heartily. Ok. * HP:Wounded SP:None MV:Fresh > Paitar says 'getting out of here always a lot harder than getting in' Guiness says 'any meat ?' * HP:Wounded SP:None MV:Fresh > say all wounded now :P Tarn says 'ok lets get out' * HP:Wounded SP:None MV:Fresh > You say 'all wounded now :P' * HP:Wounded SP:None MV:Fresh > Tarn stops resting, and clambers on his feet. * HP:Wounded SP:None MV:Fresh > give meat guiness You give a large slab of meat to Guiness. * HP:Wounded SP:None MV:Fresh > eat meat You eat the meat. * HP:Wounded SP:None MV:Fresh > Paitar says 'wait' * HP:Wounded SP:None MV:Fresh > Guiness eats a large slab of meat. * HP:Wounded SP:None MV:Fresh > Jamila says 'Amira needs it more :P' * HP:Wounded SP:None MV:Fresh > rest Paitar says 'lets get full hp' * HP:Wounded SP:None MV:Fresh > You sit down and rest your tired bones. * HP:Wounded SP:None MV:Fresh > Paitar says 'then we can fight our way out' * HP:Wounded SP:None MV:Fresh > Gaishin says 'i still batt' * HP:Wounded SP:None MV:Fresh > Paitar says 'much safer' * HP:Wounded SP:None MV:Fresh > stand Tarn sits down and rests. You stop resting, and stand up. * HP:Wounded SP:None MV:Fresh > Tarn says 'ok' * HP:Wounded SP:None MV:Fresh > say sorry gaishin You say 'sorry gaishin' * HP:Wounded SP:None MV:Fresh > Paitar says 'heal gaishin a bit?' * HP:Wounded SP:None MV:Fresh > say i'm a moron Tarn says 'anyone have food?' You say 'i'm a moron' * HP:Wounded SP:None MV:Fresh > giggle You giggle. * HP:Wounded SP:None MV:Fresh > Guiness stops resting, and clambers on his feet. * HP:Wounded SP:None MV:Fresh > say no more sps You say 'no more sps' * HP:Wounded SP:None MV:Fresh > rest You sit down and rest your tired bones. * HP:Wounded SP:None MV:Fresh > Paitar gives a strange fruit to Tarn. * HP:Wounded SP:None MV:Fresh > Paitar gets a raw side of meat from a backpack. * HP:Wounded SP:None MV:Fresh > Paitar gets a raw side of meat from a backpack. * HP:Wounded SP:None MV:Fresh > Jamila stops resting, and clambers on her feet. * HP:Wounded SP:None MV:Fresh > You sense Jamila connecting to the True Source. * HP:Wounded SP:None MV:Fresh > Paitar gives a raw side of meat to Tarn. * HP:Wounded SP:None MV:Fresh > Paitar drops a raw side of meat. Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * HP:Wounded SP:None MV:Fresh > Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * HP:Wounded SP:None MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Fresh > Gaishin says 'i wounded in a tic' * HP:Wounded SP:None MV:Fresh > Ibner eats a raw side of meat. * HP:Wounded SP:None MV:Fresh > Tarn eats a raw side of meat. * HP:Wounded SP:None MV:Fresh > Jamila leans closer to Gaishin, who now appears to be feeling better. * HP:Wounded SP:None MV:Fresh > Ibner gets a raw side of meat. * HP:Wounded SP:None MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Fresh > Gaishin grins evilly. * HP:Wounded SP:None MV:Fresh > diagnose gaishin Tarn eats a strange fruit. * HP:Wounded SP:None MV:Fresh > Gaishin has quite a few wounds. * HP:Wounded SP:None MV:Fresh > Jamila leans closer to Gaishin, who now appears to be feeling better. * HP:Wounded SP:None MV:Fresh > Paitar grins evilly. * HP:Wounded SP:None MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Fresh > Maple says 'i'm only wounded' * HP:Wounded SP:None MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * HP:Wounded SP:None MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Fresh > Tarn says 'channies rock' * HP:Wounded SP:None MV:Fresh > Gaishin says 'wow 40 hps per heal' * HP:Wounded SP:None MV:Fresh > Jamila leans closer to Gaishin, who now appears to be feeling better. * HP:Wounded SP:None MV:Fresh > Ibner stops resting, and clambers on his feet. * HP:Wounded SP:None MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:None MV:Fresh > Tarn says 'healing us up' * HP:Wounded SP:None MV:Fresh > Paitar says 'gotta love face off today' * HP:Wounded SP:None MV:Fresh > Maple sighs loudly. * HP:Wounded SP:None MV:Fresh > Jamila leans closer to Gaishin, who now appears to be feeling better. * HP:Wounded SP:Trickling MV:Fresh > Ibner drinks water from a water skin. * HP:Wounded SP:Trickling MV:Fresh > Ibner drinks water from a water skin. * HP:Wounded SP:Trickling MV:Fresh > Gaishin grins evilly. * HP:Wounded SP:Trickling MV:Fresh > Gaishin says 'healhty' * HP:Wounded SP:Trickling MV:Fresh > Jamila looks at Gaishin. * HP:Wounded SP:Trickling MV:Fresh > Ibner nods at Paitar. * HP:Wounded SP:Trickling MV:Fresh > Jamila looks at Tarn. * HP:Wounded SP:Trickling MV:Fresh > Paitar says 'lol' * HP:Wounded SP:Trickling MV:Fresh > Gaishin gets a hunk of beef from a backpack. * HP:Wounded SP:Trickling MV:Fresh > Maple says 'i'm wounded' * HP:Wounded SP:Trickling MV:Fresh > Ibner says 'its so screwy sometimes' Tarn says 'yeah ALL the mobs were on me right off the batt' * HP:Wounded SP:Trickling MV:Fresh > Gaishin eats a hunk of beef. * HP:Wounded SP:Trickling MV:Fresh > Paitar says 'give me one of those heals?' * HP:Wounded SP:Trickling MV:Fresh > Tarn says 'I'm wounded' * HP:Wounded SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:Trickling MV:Fresh > Gaishin says 'afk just a sec' * HP:Wounded SP:Trickling MV:Fresh > Paitar giggles. * HP:Wounded SP:Trickling MV:Fresh > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Wounded SP:Trickling MV:Fresh > Gaishin says 'need h20' * HP:Wounded SP:Trickling MV:Fresh > Jamila looks at Paitar. * HP:Wounded SP:Trickling MV:Fresh > Tarn says 'hurt :)' * HP:Wounded SP:Trickling MV:Fresh > Ibner stops using a golden bracelet. * HP:Wounded SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. Guiness throws back his head and cackles with insane glee! Maple narrates 'rule of thumb, read the huge message i'm going to leave on trolloc rp bored :)' * HP:Wounded SP:Trickling MV:Fresh > Paitar says 'one heal to each of the wounded peeps grin' Ibner stops using a sungwood bracelet. * HP:Wounded SP:Trickling MV:Fresh > Jamila leans closer to Paitar, who now appears to be feeling better. * HP:Wounded SP:Trickling MV:Fresh > Guiness says 'californiacation' * HP:Wounded SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:Trickling MV:Fresh > Zaine narrates 'heh' * HP:Wounded SP:Trickling MV:Fresh > Paitar hugs Jamila. Guiness stops resting, and clambers on his feet. * HP:Wounded SP:Trickling MV:Fresh > Guiness dances for the sheer joy of it. * HP:Wounded SP:Trickling MV:Fresh > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * HP:Wounded SP:Trickling MV:Fresh > Jamila leans closer to Paitar, who now appears to be feeling better. * HP:Wounded SP:Trickling MV:Fresh > Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * HP:Wounded SP:Trickling MV:Fresh > Ibner smirks. Jamila looks at Paitar. * HP:Wounded SP:Trickling MV:Fresh > Paitar says 'nothing wrong with californiais' * HP:Wounded SP:Trickling MV:Fresh > Paitar says 'no more' * HP:Wounded SP:Trickling MV:Fresh > Jamila looks at Ibner. * HP:Wounded SP:Trickling MV:Fresh > Lugh narrates 'woah...i 47 years old...gettin old i am' * HP:Wounded SP:Trickling MV:Fresh > Ibner puts a sungwood bracelet on around his right wrist. Ibner puts a golden bracelet on around his left wrist. * HP:Wounded SP:Trickling MV:Fresh > Paitar gets a raw side of meat from a backpack. * HP:Wounded SP:Trickling MV:Fresh > Paitar eats a raw side of meat. * HP:Wounded SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:Trickling MV:Fresh > Ibner sighs loudly. Maple narrates 'has anyone ever then me gone afk in the keep while on a human :P' * HP:Wounded SP:Trickling MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * HP:Wounded SP:Trickling MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:Trickling MV:Fresh > The corpse of a Ko'bal trolloc has decayed into a pile of dust. Tarn says 'ok we ready to fight our way out?' * HP:Wounded SP:Fading MV:Fresh > Jamila leans closer to Ibner, who now appears to be feeling better. * HP:Wounded SP:Fading MV:Fresh > Ibner says 'sure' * HP:Wounded SP:Fading MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:Fading MV:Fresh > Guiness stops resting, and clambers on his feet. * HP:Wounded SP:Fading MV:Fresh > Ibner smiles happily. * HP:Wounded SP:Fading MV:Fresh > Paitar looks at Ibner. * HP:Wounded SP:Fading MV:Fresh > Jamila leans closer to Ibner, who now appears to be feeling better. * HP:Wounded SP:Fading MV:Fresh > Maple stops resting, and clambers on his feet. * HP:Wounded SP:Fading MV:Fresh > You sense Jamila is channeling saidar. * HP:Wounded SP:Fading MV:Fresh > Charbal narrates 'Where are you maple?' * HP:Wounded SP:Fading MV:Fresh > Maple says 'lets do it' * HP:Wounded SP:Fading MV:Fresh > Paitar says 'giashin afk still' * HP:Wounded SP:Fading MV:Fresh > Jamila leans closer to Ibner, who now appears to be feeling better. * HP:Wounded SP:Fading MV:Fresh > Tarn stops resting, and clambers on his feet. * HP:Wounded SP:Fading MV:Fresh > Gaishin stops resting, and clambers on his feet. * HP:Wounded SP:Fading MV:Fresh > Paitar says 'we wait for him to come back' * HP:Wounded SP:Fading MV:Fresh > Maple says 'i wanna write a big old message' * HP:Wounded SP:Fading MV:Fresh > Gaishin says 'back' * HP:Wounded SP:Fading MV:Fresh > Jamila looks at Ibner. * HP:Wounded SP:Fading MV:Fresh > Paitar stops resting, and clambers on his feet. * HP:Wounded SP:Fading MV:Fresh > Ibner says 'healthy now=?)' * HP:Wounded SP:Fading MV:Fresh > Paitar throws back his head and cackles with insane glee! * HP:Wounded SP:Fading MV:Fresh > Paitar says 'all stand' * HP:Wounded SP:Fading MV:Fresh > stand You stop resting, and stand up. * HP:Wounded SP:Fading MV:Fresh > Tarn gives Gaishin an order. Gaishin has an indifferent look. * HP:Wounded SP:Fading MV:Fresh > Tarn gives Gaishin an order. Gaishin has an indifferent look. * HP:Wounded SP:Fading MV:Fresh > Jamila says 'outta juice' * HP:Wounded SP:Fading MV:Fresh > Lugh narrates 'you guys IN the keep?' * HP:Wounded SP:Fading MV:Fresh > Paitar giggles. * HP:Wounded SP:Fading MV:Fresh > Maple narrates 'perhaps :)' * HP:Wounded SP:Fading MV:Fresh > Paitar gives Gaishin an order. Gaishin has an indifferent look. * HP:Wounded SP:Fading MV:Fresh > Ibner gives Gaishin an order. Gaishin has an indifferent look. * HP:Wounded SP:Fading MV:Fresh > Tarn says 'gaishin is standing' * HP:Wounded SP:Fading MV:Fresh > Lugh narrates 'sweet' * HP:Wounded SP:Fading MV:Fresh > Paitar says 'bah they don't follow orders' Maple says 'go' Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. Stone Corridor Oil lanterns affixed to the walls of smooth grey stone burn brightly shedding light throughout the hallway. The air is cool and carries with it the sounds and smells of the rest of the fortress. The cold grey stone floor is well taken care of and looks to have been recently mopped as evidenced by a light film of water across much of it. The spartan like atmosphere of the hallway is devoid of any adornment except for a small inscription in the ceiling. [ obvious exits: N S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Wounded SP:Fading MV:Full > Gaishin gives Paitar an order. Paitar has an indifferent look. * HP:Wounded SP:Fading MV:Full > Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. Stone Corridor The hallway bends to the north and the east here. Smooth grey walls of stone portray no sign of luxury save burning oil lanterns mounted from brass hooks in the wall. The cold grey stone floor does little to muffle the echoes of those that tread here. This entire hallway must have been the work of some master craftsman for its angles and curves are superb, although one would seem to expect more adornment rather than this spartan atmosphere. [ obvious exits: N E ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Wounded SP:Fading MV:Full > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Stone Corridor The entire hallway has been cut smooth from cold grey stone. Light flickers from oil lanterns affixed to the walls with brass hooks and the aroma of burning oil emanates from them. The smooth stone floor appears as flat as a sheet of ice and the arched ceiling as curved as a chicken's egg. The long corridor is a bit on the cool side but not that unpleasant as to be inhospitable. [ obvious exits: E W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Wounded SP:Fading MV:Full > Kendrick narrates 'HELLO' * HP:Wounded SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's left foot extremely hard. * HP:Wounded SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's body extremely hard. * HP:Wounded SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's body hard. A Ko'bal trolloc barely tickles Paitar's left arm with his pierce. Paitar tries to smite a Ko'bal trolloc, but he deflects the blow. * HP:Wounded SP:Fading MV:Full > Maple narrates 'rip ko'bol master' * HP:Wounded SP:Fading MV:Full > Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. * HP:Wounded SP:Fading MV:Full > Jamila strikes a Ko'bal trolloc's right leg. * HP:Wounded SP:Fading MV:Full > k trolloc The fighting is too thick and heavy for you to enter the fray! * HP:Wounded SP:Fading MV:Full > Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. A Ko'bal trolloc tickles Paitar's right arm with his pierce. * HP:Wounded SP:Fading MV:Full > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Wounded SP:Fading MV:Full > Lugh narrates 'nice' * HP:Wounded SP:Fading MV:Full > Jamila strikes a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Ibner scythes a Ko'bal trolloc's right leg very hard. Paitar smites a Ko'bal trolloc's head extremely hard. * HP:Wounded SP:Fading MV:Full > Jamila strikes a Ko'bal trolloc's left leg extremely hard. Gaishin blasts a Ko'bal trolloc's left leg very hard. Ibner scythes a Ko'bal trolloc's left arm into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Wounded SP:Fading MV:Full > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. A Wide Corridor Large banners hang upon the grey stone walls stirring every so slightly as a faint cool breeze passes throughout the corridor. The breeze brings with it the aroma of sweat and mustyness brought on by poor ventilation. Echoing against the fine stonework can be heard the shouts of men and the clang of steel on steel coming from the north, and the sounds of laughter seem to be originating from the east. The high arched ceiling seems large enough for even the stoutest of ogier to pass through uninhibited while five burly men would be at ease to pass through the hall side by side. Lantern light burns brightly throughout the corridor granting excellent visibility to those who pass here. [ obvious exits: N E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Wounded SP:Fading MV:Full > Lugh narrates 'doesnt he have enormous?' * HP:Wounded SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's body hard. * HP:Wounded SP:Fading MV:Full > Gaishin blasts a Ko'bal trolloc's head into bloody fragments! * HP:Wounded SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's body hard. * HP:Wounded SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's body very hard. * HP:Wounded SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's right arm hard. * HP:Wounded SP:Fading MV:Full > k 2.trolloc A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc crushes Tarn's right leg. Paitar smites a Ko'bal trolloc's left leg hard. Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash Ibner, but he deflects the blow. Ibner tries to scythe a Ko'bal trolloc, but he parries successfully. * HP:Hurt SP:Good MV:Fresh > Lugh narrates '*drool*' You try to quietly draw a jewelled dagger from a dark, hooded cloak. You pierce a Ko'bal trolloc's left leg hard. * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Scratched > Maple narrates 'nod :)' * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Scratched > Ibner narrates 'yeah' * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Scratched > Tarn narrates 'yep :)' * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Scratched > You pierce a Ko'bal trolloc's right arm very hard. Tarn blasts a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc crushes Tarn's left arm hard. Paitar smites a Ko'bal trolloc's left leg very hard. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Gaishin blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc tries to slash Ibner, but he deflects the blow. Ibner scythes a Ko'bal trolloc's left leg extremely hard. You pierce a Ko'bal trolloc's body. Guiness tries to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Hurt > Paitar narrates 'that would be correct' * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Hurt > Jamila tries to strike a Ko'bal trolloc, but he parries successfully. Maple blasts a Ko'bal trolloc's left leg extremely hard. * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's head very hard. Jamila strikes a Ko'bal trolloc's head hard. You pierce a Ko'bal trolloc's right leg hard. A Ko'bal trolloc barely crushes Tarn's left leg. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc tries to slash Ibner, but he parries successfully. Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > You try to pierce a Ko'bal trolloc, but he deflects the blow. Guiness pierces a Ko'bal trolloc's body very hard. * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > Maple narrates 'y u think we killed him hehehe' * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's right leg very hard. Jamila strikes a Ko'bal trolloc's right arm hard. You pierce a Ko'bal trolloc's body. Tarn blasts a Ko'bal trolloc's left leg hard. Tarn swiftly dodges a Ko'bal trolloc's attempt to crush him. Paitar smites a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Ibner scythes a Ko'bal trolloc's head into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Beaten > You barely pierce a Ko'bal trolloc's body. Ibner scythes a Ko'bal trolloc's body hard. * HP:Hurt SP:Good MV:Fresh - Tarn: Hurt - a Ko'bal trolloc: Beaten > Ibner scythes a Ko'bal trolloc's body very hard. Maple blasts a Ko'bal trolloc's body very hard. Jamila strikes a Ko'bal trolloc's body hard. You pierce a Ko'bal trolloc's body. A Ko'bal trolloc is stunned, but will probably regain consciousness... * HP:Hurt SP:Good MV:Fresh - a Ko'bal trolloc: Critical > Paitar smites a Ko'bal trolloc's left foot into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Good MV:Fresh > Lugh narrates 'hehe' * HP:Hurt SP:Good MV:Fresh > Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Good MV:Fresh > Paitar gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Good MV:Fresh > Tarn clambers to his feet. * HP:Hurt SP:Good MV:Fresh > Gaishin puts some coins in a backpack. * HP:Hurt SP:Good MV:Fresh > A Ko'bal trolloc has arrived from the north. A Ko'bal trolloc barely crushes Paitar's left leg. * HP:Hurt SP:Good MV:Fresh > Paitar smites a Ko'bal trolloc's body hard. A Ko'bal trolloc crushes Paitar's body. * HP:Hurt SP:Good MV:Fresh > k 2.trolloc Ibner scythes a Ko'bal trolloc's body. * HP:Hurt SP:Good MV:Fresh > They aren't here. * HP:Hurt SP:Good MV:Fresh > Gaishin blasts a Ko'bal trolloc's body hard. Guiness says 'hm' Maple blasts a Ko'bal trolloc's left leg extremely hard. * HP:Hurt SP:Good MV:Fresh > Gaishin blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc barely crushes Paitar's left foot. * HP:Hurt SP:Good MV:Fresh > Lugh narrates 'so who the lucky person?' * HP:Hurt SP:Good MV:Fresh > Guiness says 'we kill shopkeepers ?' * HP:Hurt SP:Good MV:Fresh > Ibner sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh > Maple blasts a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's right leg into bloody fragments! Ibner scythes a Ko'bal trolloc's body very hard. Paitar smites a Ko'bal trolloc's left arm into bloody fragments! * HP:Hurt SP:Good MV:Fresh > Paitar giggles. * HP:Hurt SP:Good MV:Fresh > Ibner spits over his shoulder. * HP:Hurt SP:Good MV:Fresh > A Ko'bal trolloc has arrived from the north. A Ko'bal trolloc tickles Tarn's right leg with his cleave. Tarn blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc tickles Tarn's body with his cleave. Maple blasts a Ko'bal trolloc's right leg into bloody fragments! Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Ibner scythes a Ko'bal trolloc's right arm extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. Tarn narrates 'who else?' * HP:Hurt SP:Good MV:Fresh > Gaishin gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Good MV:Fresh > Tarn blasts a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc tickles Tarn's left foot with his cleave. * HP:Hurt SP:Good MV:Fresh > Maple narrates 'tarn, i don't like e axes' * HP:Hurt SP:Good MV:Fresh > Ibner scythes a Ko'bal trolloc's body hard. * HP:Hurt SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's right leg very hard. * HP:Hurt SP:Good MV:Fresh > Tarn says 'how far guiness?' * HP:Hurt SP:Good MV:Fresh > Paitar smites a Ko'bal trolloc's body. * HP:Hurt SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's body hard. Tarn blasts a Ko'bal trolloc's head hard. A Ko'bal trolloc tickles Tarn's body with his cleave. * HP:Hurt SP:Good MV:Fresh > A Ko'bal trolloc avoids being bashed by Ibner who loses his balance and falls! * HP:Hurt SP:Good MV:Fresh > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Fresh > Paitar smites a Ko'bal trolloc's head very hard. Guiness pierces a Ko'bal trolloc's right hand hard. Gaishin says 'might as well keel entire city' Guiness says '1n' * HP:Hurt SP:Good MV:Fresh > Ibner rolls his eyes...sheesh!.. * HP:Hurt SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's body hard. * HP:Hurt SP:Good MV:Fresh > Paitar smites a Ko'bal trolloc's right arm into bloody fragments! Guiness pierces a Ko'bal trolloc's left leg hard. Ibner scythes a Ko'bal trolloc's left arm into bloody fragments! Tarn blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Good MV:Fresh > Guiness says 'there we can scan' * HP:Hurt SP:Good MV:Fresh > Maple narrates 'personally i think dark grimm cooler' * HP:Hurt SP:Good MV:Fresh > Tarn says 'ok fine' * HP:Hurt SP:Good MV:Fresh > Ibner says 'wimpy' Guiness says 'It hink' * HP:Hurt SP:Good MV:Fresh > Ibner sighs loudly. * HP:Hurt SP:Good MV:Fresh > scan North: A trolloc is here, exhorting a group of trolloc raiders. * HP:Hurt SP:Good MV:Fresh > Charbal narrates 'Hmm... trying to linkrent to the circle is infuriating' * HP:Hurt SP:Good MV:Fresh > Paitar narrates 'man he must be really drunk if he don't like e axes' * HP:Hurt SP:Good MV:Fresh > scan n A trolloc is here, exhorting a group of trolloc raiders. * HP:Hurt SP:Good MV:Fresh > Tarn leaves north. Maple leaves north. Ibner leaves north. You follow Tarn. Training Hall Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west. [ obvious exits: E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the south. Jamila has arrived from the south. Paitar has arrived from the south. * HP:Hurt SP:Good MV:Full > Ibner scythes a Ko'bal trolloc's left arm very hard. * HP:Hurt SP:Good MV:Full > Gaishin tries to blast a Ko'bal trolloc, but he deflects the blow. * HP:Hurt SP:Good MV:Full > Paitar smites a Ko'bal trolloc's head very hard. Maple blasts a Ko'bal trolloc's body very hard. * HP:Hurt SP:Good MV:Full > Maple blasts a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc tries to cleave Ibner, but he parries successfully. Guiness nods in agreement. * HP:Hurt SP:Good MV:Full > Guiness says 'e and west' * HP:Hurt SP:Good MV:Full > A Ko'bal trolloc avoids being bashed by Ibner who loses his balance and falls! * HP:Hurt SP:Good MV:Full > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Good MV:Full > Maple blasts a Ko'bal trolloc's body very hard. Paitar smites a Ko'bal trolloc's body hard. * HP:Hurt SP:Good MV:Full > Maple narrates 'serously i think dark grimm better, more ob' * HP:Hurt SP:Good MV:Full > Paitar giggles. Ibner slaps a Ko'bal trolloc. * HP:Hurt SP:Good MV:Full > scan Maple blasts a Ko'bal trolloc's body extremely hard. Paitar smites a Ko'bal trolloc's right arm into bloody fragments! Gaishin blasts a Ko'bal trolloc's head extremely hard. Ibner scythes a Ko'bal trolloc's left leg very hard. A Ko'bal trolloc is mortally wounded, and will die soon, if not aided. A lantern held by Paitar begins to dim a little. Ibner slaps a Ko'bal trolloc. Guiness pierces a Ko'bal trolloc's left leg into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Hurt SP:Strong MV:Fresh > East: A trolloc is here, exhorting a group of trolloc raiders. West: A trolloc is here, exhorting a group of trolloc raiders. * HP:Hurt SP:Strong MV:Fresh > Charbal narrates 'When I go afk, I get there, when I want to, I don't' Nydoas narrates 'why youd o that charbal?' * HP:Hurt SP:Strong MV:Fresh > Tarn says 'yeah easy' scan e * HP:Hurt SP:Strong MV:Fresh > Paitar says 'my bash is ON today' A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. * HP:Hurt SP:Strong MV:Fresh > Jarres narrates 'haha Tarn, when you pk trollocs narrate 'Tarn loaded an enormous'' * HP:Hurt SP:Strong MV:Fresh > scan w A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. * HP:Hurt SP:Strong MV:Fresh > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Mountain Armoury Stores of armour sit idly, some in racks ready for use and other in chests and on the floor heaped in piles waiting to be sized for valiant warriors. A huge bench covers the north wall and beside it stands a stury iron bound chest which is overflowing with bits and pieces of battle damaged helms and mail. A large banner hangs above the door and a small note is tacked to the doorway. [ obvious exits: W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Hurt SP:Strong MV:Full > Guiness pierces a Ko'bal trolloc's body. * HP:Hurt SP:Strong MV:Full > Tarn blasts a blacksmith's head extremely hard. * HP:Hurt SP:Strong MV:Full > Paitar smites a Ko'bal trolloc's body hard. * HP:Hurt SP:Strong MV:Full > Paitar tries to smite a Ko'bal trolloc, but he deflects the blow. An Elite Ko'bal guard joins a blacksmith's fight! An Elite Ko'bal guard joins a blacksmith's fight! A blacksmith barely tickles Tarn's body with his strike. A Ko'bal trolloc tries to pierce Guiness, but he dodges the attack. Guiness pierces a Ko'bal trolloc's body hard. Ibner scythes a Ko'bal trolloc's body into bloody fragments! * HP:Hurt SP:Strong MV:Full > Gaishin tries to blast a Ko'bal trolloc, but he parries successfully. * HP:Hurt SP:Strong MV:Full > A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. Guiness pierces a Ko'bal trolloc's head hard. * HP:Hurt SP:Strong MV:Full > k blacksmith You try to pierce a blacksmith, but he parries successfully. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Scratched > You try to pierce a blacksmith, but he deflects the blow. Gaishin blasts a Ko'bal trolloc's right foot into bloody fragments! An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tickles Paitar's body with his cleave. Paitar smites a Ko'bal trolloc's left leg hard. A blacksmith tickles Tarn's body with his strike. Tarn blasts a blacksmith's body hard. A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. Guiness pierces a Ko'bal trolloc's body hard. Tarn sends a blacksmith sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Scratched > Guiness looks at a blacksmith. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Scratched > A Ko'bal trolloc tries to pierce Guiness, but he parries successfully. Guiness pierces a Ko'bal trolloc's left foot hard. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Scratched > Paitar narrates 'too bad those same trollocs then die' Ibner sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Scratched > Jamila strikes an Elite Ko'bal guard's head. You pierce a blacksmith's body hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Ibner scythes a Ko'bal trolloc's body into bloody fragments! An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. An Elite Ko'bal guard cleaves Paitar's left leg. Paitar smites a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. Tarn blasts a blacksmith's left leg into bloody fragments! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Gaishin tries to blast an Elite Ko'bal guard, but he deflects the blow. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Ibner looks at a blacksmith. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Ibner scythes an Elite Ko'bal guard's body hard. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Ibner scythes an Elite Ko'bal guard's left leg very hard. Gaishin blasts an Elite Ko'bal guard's right arm very hard. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. You pierce a blacksmith's head. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. An Elite Ko'bal guard tickles Paitar's head with his cleave. A blacksmith tickles Tarn's body with his strike. Tarn blasts a blacksmith's body into bloody fragments! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Jamila looks at a blacksmith. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Guiness says 'mm not too bad eq' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Ibner scythes an Elite Ko'bal guard's body hard. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. You try to pierce a blacksmith, but he deflects the blow. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. A blacksmith barely tickles Tarn's body with his strike. Charbal narrates 'I need to... I had to get off while smobbing so they dropped me in a safe room' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Gaishin sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Jamila snickers softly. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Hurt > Tarn sends a blacksmith sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > An Elite Ko'bal guard clambers to his feet. Paitar smites an Elite Ko'bal guard's left arm very hard. Ibner scythes an Elite Ko'bal guard's body very hard. Gaishin tries to blast an Elite Ko'bal guard, but he deflects the blow. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. You pierce a blacksmith's left arm hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. Tarn blasts a blacksmith's body into bloody fragments! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > look blacksmith You pierce a blacksmith's body very hard. Maple looks at an Elite Ko'bal guard. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > A large man stands before you with huge arms, rippling with muscles. His long black hair is pulled back into a pony-tail that hangs to his waist. Soot and oil cover his otherwise tanned arms and clothes. Looking closer there is an unsettling look upon his face, as if he has nothing to live for. Staring absently into space he continues his ominous work of creating tools of war for those he serves. A blacksmith has quite a few wounds. a blacksmith is using: a long leather apron a craftsman's hammer * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > Ibner gets eight copper pennys from the corpse of a Ko'bal trolloc. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > Tarn looks at a blacksmith. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > An Elite Ko'bal guard tickles Gaishin's body with his cleave. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > Paitar smites an Elite Ko'bal guard's right leg hard. Ibner scythes an Elite Ko'bal guard's right hand hard. Gaishin blasts an Elite Ko'bal guard's right arm into bloody fragments! Jamila strikes an Elite Ko'bal guard's left leg hard. You pierce a blacksmith's left arm hard. An Elite Ko'bal guard tries to cleave Jamila, but she parries successfully. Tarn blasts a blacksmith's head into bloody fragments! Guiness says 'for a blacksmith that is' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > An Elite Ko'bal guard misses a kick at Paitar's groin, much to Paitar's relief... An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Jamila's head. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > Maple looks at an Elite Ko'bal guard. snicker * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > Ibner scythes an Elite Ko'bal guard's left leg hard. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. You try to pierce a blacksmith, but he parries successfully. A blacksmith tickles Tarn's left arm with his strike. Tarn tries to blast a blacksmith, but he deflects the blow. Ibner smirks. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > You snicker softly. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > Jarres narrates 'it's just funny though :P' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Wounded > You pierce a blacksmith's body hard. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > An Elite Ko'bal guard sends Paitar sprawling with a powerful bash! An Elite Ko'bal guard avoids being bashed by Gaishin who loses his balance and falls! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > Ibner scythes an Elite Ko'bal guard's body very hard. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. You pierce a blacksmith's body very hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. An Elite Ko'bal guard tickles Paitar's right arm with his cleave. A blacksmith tickles Tarn's left arm with his strike. Maple blasts an Elite Ko'bal guard's body into bloody fragments! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > Tarn sends a blacksmith sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > Nydoas narrates 'ah i see' Gaishin clambers to his feet. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > You pierce a blacksmith's body hard. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > Maple blasts an Elite Ko'bal guard's body extremely hard. Ibner scythes an Elite Ko'bal guard's right leg very hard. Jamila strikes an Elite Ko'bal guard's body hard. You pierce a blacksmith's body very hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. An Elite Ko'bal guard barely cleaves Paitar's right leg. Tarn blasts a blacksmith's body very hard. Guiness says 'wtf bronzebelt' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > An Elite Ko'bal guard wipes his boots in the face of Paitar! Paitar clambers to his feet. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Battered > Ibner scythes an Elite Ko'bal guard's body extremely hard. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. You pierce a blacksmith's body hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. Tarn blasts a blacksmith's right foot into bloody fragments! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > An Elite Ko'bal guard avoids being bashed by Paitar who loses his balance and falls! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > An Elite Ko'bal guard avoids being bashed by Maple who loses his balance and falls! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > Ibner scythes an Elite Ko'bal guard's body hard. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. You pierce a blacksmith's right foot hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. A blacksmith tickles Tarn's left leg with his strike. Tarn blasts a blacksmith's body extremely hard. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > Guiness slaps a blacksmith. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > Paitar says 'damnit he kicked me' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > Ibner says 'that hammer has higher ob than justice' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > Guiness looks at a blacksmith. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > An Elite Ko'bal guard sends Paitar sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Beaten > Maple blasts an Elite Ko'bal guard's body extremely hard. Ibner scythes an Elite Ko'bal guard's left arm extremely hard. Jamila strikes an Elite Ko'bal guard's left arm hard. You pierce a blacksmith's right leg very hard. An Elite Ko'bal guard tries to cleave Jamila, but she deflects the blow. An Elite Ko'bal guard cleaves Paitar's left arm. A blacksmith barely tickles Tarn's left arm with his strike. Tarn blasts a blacksmith's head very hard. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Critical > Tarn says 'why is jarres's name familiar?' * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Critical > An Elite Ko'bal guard kicks Paitar in solar plexus, Paitar is rendered breathless! Paitar clambers to his feet. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Critical > Maple looks at a blacksmith. * HP:Hurt SP:Strong MV:Full - Tarn: Hurt - a blacksmith: Critical > Maple blasts an Elite Ko'bal guard's body into bloody fragments! Paitar smites an Elite Ko'bal guard's left leg hard. Jamila strikes an Elite Ko'bal guard's left leg. You pierce a blacksmith's right hand very hard. A blacksmith barely tickles Tarn's right leg with his strike. Tarn blasts a blacksmith's body into bloody fragments! A blacksmith is incapacitated and will slowly die, if not aided. * HP:Hurt SP:Strong MV:Full - a blacksmith: Critical > An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Jamila's head. * HP:Hurt SP:Strong MV:Full - a blacksmith: Critical > Jamila avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! * HP:Hurt SP:Strong MV:Full - a blacksmith: Critical > An Elite Ko'bal guard avoids being bashed by Ibner who loses his balance and falls! * HP:Hurt SP:Strong MV:Full - a blacksmith: Critical > Maple blasts an Elite Ko'bal guard's left leg extremely hard. Paitar smites an Elite Ko'bal guard's body hard. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. You pierce a blacksmith's left hand very hard. A blacksmith is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear a blacksmith's death cry. An Elite Ko'bal guard barely tickles Paitar's body with his cleave. * HP:Hurt SP:Strong MV:Full > look in corpse corpse (here) : a small purse a wide leather belt a craftsman's hammer a long leather apron a pair of thin metal boots a metal helmet a pair of thin metal leggings a large metal shield a polished metal breastplate a pair of thick metal boots a pair of steel-backed gauntlets a full metal helmet and visor a bronze belt of odd design a jewel-encrusted scabbard * HP:Hurt SP:Strong MV:Full > Guiness pierces an Elite Ko'bal guard's right hand. * HP:Hurt SP:Strong MV:Full > An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Paitar's head. Guiness pierces an Elite Ko'bal guard's body hard. An Elite Ko'bal guard cleaves Maple's left leg. Maple blasts an Elite Ko'bal guard's head hard. Paitar smites an Elite Ko'bal guard's left leg very hard. Ibner scythes an Elite Ko'bal guard's body extremely hard. Jamila strikes an Elite Ko'bal guard's body hard. A lantern held by Paitar is definitely fading. Auto-save complete. * HP:Hurt SP:Strong MV:Fresh > Paitar says 'good hammer?' * HP:Hurt SP:Strong MV:Fresh > Gaishin gets a small purse from the corpse of a blacksmith. * HP:Hurt SP:Strong MV:Fresh > Guiness pierces an Elite Ko'bal guard's right arm. Maple blasts an Elite Ko'bal guard's head hard. Paitar smites an Elite Ko'bal guard's body very hard. Ibner scythes an Elite Ko'bal guard's body very hard. Jamila barely strikes an Elite Ko'bal guard's right foot. * HP:Hurt SP:Strong MV:Fresh > Guiness pierces an Elite Ko'bal guard's right leg very hard. * HP:Hurt SP:Strong MV:Fresh > Ibner shakes his head. * HP:Hurt SP:Strong MV:Fresh > Maple gets a wide leather belt from the corpse of a blacksmith. * HP:Hurt SP:Strong MV:Fresh > An Elite Ko'bal guard misses a kick at Paitar's groin, much to Paitar's relief... Charbal narrates 'So, I sit at the safe room outside the male channeler I think' * HP:Hurt SP:Strong MV:Fresh > An Elite Ko'bal guard sends Paitar sprawling with a powerful bash! An Elite Ko'bal guard sends Maple sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Fresh > Tarn tickles an Elite Ko'bal guard's left foot with his blast. * HP:Hurt SP:Strong MV:Fresh > Tarn tries to blast an Elite Ko'bal guard, but he parries successfully. Guiness pierces an Elite Ko'bal guard's body hard. An Elite Ko'bal guard cleaves Maple's left leg very hard. Ibner barely scythes an Elite Ko'bal guard's left foot. Jamila strikes an Elite Ko'bal guard's body. An Elite Ko'bal guard cleaves Paitar's head. * HP:Hurt SP:Strong MV:Fresh > Guiness pierces an Elite Ko'bal guard's body hard. k guard * HP:Hurt SP:Strong MV:Fresh > An Elite Ko'bal guard kicks Paitar in solar plexus, Paitar is rendered breathless! An Elite Ko'bal guard kicks Paitar in solar plexus, Paitar is rendered breathless! Paitar clambers to his feet. Gaishin gets a bronze belt of odd design from the corpse of a blacksmith. The fighting is too thick and heavy for you to enter the fray! * HP:Hurt SP:Strong MV:Fresh > Tarn blasts an Elite Ko'bal guard's body hard. An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. An Elite Ko'bal guard tickles Maple's body with his cleave. Jamila tries to strike an Elite Ko'bal guard, but he deflects the blow. Tarn barely blasts an Elite Ko'bal guard's head. * HP:Hurt SP:Strong MV:Fresh > Ibner scythes an Elite Ko'bal guard's body very hard. * HP:Hurt SP:Strong MV:Fresh > Gaishin gets seventeen copper pennys from a small purse. Gaishin gets a large number of gold crowns from a small purse. k guard * HP:Hurt SP:Strong MV:Fresh > Maple says 'gimme bronze belt' The fighting is too thick and heavy for you to enter the fray! * HP:Hurt SP:Strong MV:Fresh > Ibner scythes an Elite Ko'bal guard's body very hard. Tarn tickles an Elite Ko'bal guard's head with his blast. An Elite Ko'bal guard cleaves Maple's right leg hard. Maple blasts an Elite Ko'bal guard's body into bloody fragments! Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. * HP:Hurt SP:Strong MV:Fresh > An Elite Ko'bal guard kicks Maple in solar plexus, Maple is rendered breathless! * HP:Hurt SP:Strong MV:Fresh > Paitar gets a plain weapons belt from the corpse of an Elite Ko'bal guard. * HP:Hurt SP:Strong MV:Fresh > Ibner scythes an Elite Ko'bal guard's body hard. Tarn blasts an Elite Ko'bal guard's body hard. Maple blasts an Elite Ko'bal guard's left hand very hard. Jamila strikes an Elite Ko'bal guard's body hard. * HP:Hurt SP:Strong MV:Fresh > An Elite Ko'bal guard sends Maple sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Fresh > Gaishin gives a bronze belt of odd design to Maple. * HP:Hurt SP:Strong MV:Fresh > Ibner says 'arent we spammy today' Tarn says 'jarres is edalers thief right?' * HP:Hurt SP:Strong MV:Fresh > Ibner scythes an Elite Ko'bal guard's body hard. Tarn tickles an Elite Ko'bal guard's left foot with his blast. An Elite Ko'bal guard cleaves Maple's body. Jamila strikes an Elite Ko'bal guard's body very hard. * HP:Hurt SP:Strong MV:Fresh > Ibner smirks. * HP:Hurt SP:Strong MV:Fresh > Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. Tarn blasts an Elite Ko'bal guard's left hand. An Elite Ko'bal guard cleaves Maple's body. Jamila strikes an Elite Ko'bal guard's body very hard. * HP:Hurt SP:Strong MV:Fresh > Maple gets a lantern from the corpse of an Elite Ko'bal guard. * HP:Hurt SP:Strong MV:Fresh > Guiness gets a polished metal breastplate from the corpse of a blacksmith. * HP:Hurt SP:Strong MV:Fresh > An Elite Ko'bal guard wipes his boots in the face of Maple! * HP:Hurt SP:Strong MV:Fresh > Guiness drops a polished metal breastplate. * HP:Hurt SP:Strong MV:Fresh > Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. Tarn tries to blast an Elite Ko'bal guard, but he deflects the blow. Maple blasts an Elite Ko'bal guard's body extremely hard. Jamila tries to strike an Elite Ko'bal guard, but he parries successfully. * HP:Hurt SP:Strong MV:Fresh > Paitar nods in agreement. * HP:Hurt SP:Strong MV:Fresh > Ibner scythes an Elite Ko'bal guard's body hard. An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. * HP:Hurt SP:Strong MV:Fresh > Maple gets a jewel-encrusted scabbard from the corpse of a blacksmith. * HP:Hurt SP:Strong MV:Fresh > Tarn says 'thought so' * HP:Hurt SP:Strong MV:Fresh > look in corpse corpse (here) : a pair of thick metal boots a pair of chainmail leggings a dagger a plain weapons belt a splayed-back battleaxe a pair of steel-backed gauntlets a set of chainmail sleeves an axe harness a chainmail tunic a full metal helmet and visor a lantern * HP:Hurt SP:Strong MV:Fresh > Maple wears a bronze belt of odd design around his waist. * HP:Hurt SP:Strong MV:Fresh > Gaishin gets a polished metal breastplate. Maple puts a jewel-encrusted scabbard on his belt. * HP:Hurt SP:Strong MV:Fresh > look in 3.corpse Maple stops using a dark, grim axe. corpse (here) : a craftsman's hammer a long leather apron a pair of thin metal boots a metal helmet a pair of thin metal leggings a large metal shield a pair of thick metal boots a pair of steel-backed gauntlets a full metal helmet and visor * HP:Hurt SP:Strong MV:Fresh > Maple wields a dark, grim axe in a two-handed grip. * HP:Hurt SP:Strong MV:Fresh > Ibner whispers something to Guiness. * HP:Hurt SP:Strong MV:Fresh > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Training Hall Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west. [ obvious exits: E S W ] The corpse of a Ko'bal trolloc is lying here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Hurt SP:Strong MV:Full > say gauntlets! Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Mountain Weaponry Assorted weapons line the walls and fill wooden barrels strapped with iron. A thick oak bench lines the far wall with a multitude of weaponsmith tools laying upon it in disarray. A large sharpenning stone rests on a wooden table in the corner, its worn surface indicative of many hours of use. Wood, metal and soft leather scraps carpet the floor, it seems that the weaponsmith has been too busy to undertake any house cleaning. [ obvious exits: E ] A weapon rack stands on the ground here, ready to store weapons. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. An Elite Ko'bal guard stands here, protecting his master. An Elite Ko'bal guard stands here, protecting his master. A tall barrel-chested blacksmith stands here staring absently into space. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Hurt SP:Strong MV:Full > You say 'gauntlets!' * HP:Hurt SP:Strong MV:Full > giggle Jamila tries to strike a Ko'bal trolloc, but he deflects the blow. * HP:Hurt SP:Strong MV:Full > You giggle. * HP:Hurt SP:Strong MV:Full > Paitar smites a Ko'bal trolloc's left arm very hard. * HP:Hurt SP:Strong MV:Full > A Ko'bal trolloc gesticulates strangely. * HP:Hurt SP:Strong MV:Full > Ibner scythes a Ko'bal trolloc's left leg hard. Maple blasts a Ko'bal trolloc's left arm into bloody fragments! * HP:Hurt SP:Strong MV:Full > Maple tries to blast a Ko'bal trolloc, but he deflects the blow. An Elite Ko'bal guard joins a Ko'bal trolloc's fight! An Elite Ko'bal guard joins an Elite Ko'bal guard's fight! Ibner scythes a Ko'bal trolloc's body very hard. Paitar smites a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. Jamila strikes a Ko'bal trolloc's left leg. * HP:Hurt SP:Strong MV:Full > Guiness pierces a blacksmith's body hard. * HP:Hurt SP:Strong MV:Full > Guiness tries to pierce a blacksmith, but he parries successfully. * HP:Hurt SP:Strong MV:Full > Guiness looks at a blacksmith. * HP:Hurt SP:Strong MV:Full > k blacksmith Tarn blasts a blacksmith's body very hard. * HP:Hurt SP:Strong MV:Full > Tarn looks at a blacksmith. The fighting is too thick and heavy for you to enter the fray! * HP:Hurt SP:Strong MV:Full > Tarn blasts a blacksmith's body hard. A blacksmith tries to cleave Guiness, but he deflects the blow. Guiness pierces a blacksmith's body very hard. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard tickles Tarn's body with his cleave. An Elite Ko'bal guard wraps his fingers around a splayed-back battleaxe and hefts it from an axe harness. An Elite Ko'bal guard wields a splayed-back battleaxe in a two-handed grip. An Elite Ko'bal guard barely cleaves Tarn's right leg. Maple blasts a Ko'bal trolloc's right arm extremely hard. Ibner scythes a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to slash Jamila, but she parries successfully. Jamila strikes a Ko'bal trolloc's head hard. * HP:Hurt SP:Strong MV:Full > A Ko'bal trolloc avoids being bashed by Paitar who loses his balance and falls! * HP:Hurt SP:Strong MV:Full > The silence is broken by the howl of the Ko'bal warcry! Guiness pierces a blacksmith's body very hard. * HP:Hurt SP:Strong MV:Full > k trolloc A blacksmith tries to cleave Guiness, but he parries successfully. Guiness pierces a blacksmith's right leg. An Elite Ko'bal guard cleaves Tarn's body. An Elite Ko'bal guard barely cleaves Tarn's left leg. Maple blasts a Ko'bal trolloc's left leg very hard. Ibner scythes a Ko'bal trolloc's right foot. Paitar tries to smite a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tries to slash Jamila, but she parries successfully. Jamila strikes a Ko'bal trolloc's left leg. * HP:Hurt SP:Strong MV:Full > Guiness chuckles politely. A blacksmith avoids being bashed by Tarn who loses his balance and falls! * HP:Hurt SP:Strong MV:Full > The fighting is too thick and heavy for you to enter the fray! * HP:Hurt SP:Strong MV:Full > Gaishin blasts an Elite Ko'bal guard's body very hard. Jamila looks at a blacksmith. * HP:Hurt SP:Strong MV:Full > Guiness pierces a blacksmith's right hand. * HP:Hurt SP:Strong MV:Full > Maple looks at a blacksmith. * HP:Hurt SP:Strong MV:Full > Gaishin tries to blast an Elite Ko'bal guard, but he parries successfully. A blacksmith tries to cleave Guiness, but he deflects the blow. Guiness pierces a blacksmith's right hand very hard. An Elite Ko'bal guard tickles Tarn's head with his cleave. An Elite Ko'bal guard barely cleaves Tarn's head. Maple blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc tries to slash Jamila, but she parries successfully. Jamila strikes a Ko'bal trolloc's body very hard. * HP:Hurt SP:Strong MV:Full > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Full > An Elite Ko'bal guard wipes his boots in the face of Tarn! * HP:Hurt SP:Strong MV:Full > k 2.trolloc You pierce an Elite Ko'bal guard's body hard. * HP:Hurt SP:Strong MV:Full - Tarn: Wounded - an Elite Ko'bal guard: Scratched > Guiness pierces a blacksmith's body hard. * HP:Hurt SP:Strong MV:Full - Tarn: Wounded - an Elite Ko'bal guard: Scratched > You try to pierce an Elite Ko'bal guard, but he parries successfully. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness pierces a blacksmith's head. An Elite Ko'bal guard cleaves Tarn's right leg. Maple blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. A lantern held by Paitar is about to go out! Jamila snickers softly. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Healthy > Maple looks at an Elite Ko'bal guard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Healthy > Tarn sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Healthy > Gaishin sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Scratched > Maple looks at an Elite Ko'bal guard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Scratched > An Elite Ko'bal guard clambers to his feet. An Elite Ko'bal guard clambers to his feet. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Scratched > You pierce an Elite Ko'bal guard's body hard. Tarn blasts an Elite Ko'bal guard's left arm very hard. Gaishin blasts an Elite Ko'bal guard's head. A blacksmith tries to cleave Guiness, but he deflects the blow. Guiness tries to pierce a blacksmith, but he parries successfully. Guiness pierces a blacksmith's body. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > An Elite Ko'bal guard barely tickles Gaishin's right leg with his cleave. An Elite Ko'bal guard wipes his boots in the face of Tarn! * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Lugh narrates 'nope' * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. You try to pierce an Elite Ko'bal guard, but he parries successfully. Tarn blasts an Elite Ko'bal guard's body very hard. Gaishin blasts an Elite Ko'bal guard's body extremely hard. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness tries to pierce a blacksmith, but he parries successfully. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > You try to pierce an Elite Ko'bal guard, but he parries successfully. Guiness pierces a blacksmith's right leg hard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Lugh narrates 'short' * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > An Elite Ko'bal guard wipes his boots in the face of Tarn! * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Ibner scythes an Elite Ko'bal guard's right leg very hard. You try to pierce an Elite Ko'bal guard, but he parries successfully. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness pierces a blacksmith's left arm extremely hard. An Elite Ko'bal guard cleaves Tarn's body. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Guiness tries to pierce a blacksmith, but he deflects the blow. Paitar smites a blacksmith's right arm very hard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Tarn avoids being bashed by an Elite Ko'bal guard who loses his balance and falls! Ibner says 'resc anyone? tarn?' * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > An Elite Ko'bal guard avoids being bashed by Gaishin who loses his balance and falls! * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Paitar smites a blacksmith's body very hard. Ibner scythes an Elite Ko'bal guard's left arm extremely hard. You try to pierce an Elite Ko'bal guard, but he deflects the blow. Tarn blasts an Elite Ko'bal guard's right arm. A blacksmith tries to cleave Guiness, but he deflects the blow. Guiness pierces a blacksmith's body very hard. An Elite Ko'bal guard barely tickles Tarn's body with his cleave. Tarn sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > An Elite Ko'bal guard clambers to his feet. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > You try to pierce an Elite Ko'bal guard, but he parries successfully. Guiness pierces a blacksmith's right hand hard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Gaishin clambers to his feet. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Gaishin blasts an Elite Ko'bal guard's body extremely hard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Hurt > Gaishin blasts an Elite Ko'bal guard's body extremely hard. Ibner scythes an Elite Ko'bal guard's right leg hard. You pierce an Elite Ko'bal guard's left foot. Tarn tries to blast an Elite Ko'bal guard, but he deflects the blow. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness tries to pierce a blacksmith, but he parries successfully. An Elite Ko'bal guard barely tickles Tarn's right foot with his cleave. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Wounded > Paitar sends a blacksmith sprawling with a powerful bash! * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Wounded > embrace You feel the flows of saidar coursing through your body. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Wounded > Guiness pierces a blacksmith's left leg hard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Wounded > is elite An Elite Ko'bal guard wipes his boots in the face of Tarn! [channel 'ice spikes']ng MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Wounded > You begin to weave the appropriate flows... Paitar smites a blacksmith's body very hard. Ibner scythes an Elite Ko'bal guard's body very hard. Guiness pierces a blacksmith's body. An Elite Ko'bal guard tickles Tarn's head with his cleave. Paitar giggles. += Gaishin sends an Elite Ko'bal guard sprawling with a powerful bash! Guiness pierces a blacksmith's right hand very hard. -= Gaishin blasts an Elite Ko'bal guard's right leg extremely hard. Paitar smites a blacksmith's left hand into bloody fragments! You pierce an Elite Ko'bal guard's right arm hard. Tarn blasts an Elite Ko'bal guard's left hand hard. Guiness pierces a blacksmith's body very hard. Tarn sends an Elite Ko'bal guard sprawling with a powerful bash! Ok. Spikes of solid ice form in your hands, which you launch at an Elite Ko'bal guard. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard clambers to his feet. An Elite Ko'bal guard kicks Tarn in solar plexus, Tarn is rendered breathless! An Elite Ko'bal guard clambers to his feet. * HP:Scratched SP:Strong MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > release Gaishin tries to blast an Elite Ko'bal guard, but he parries successfully. Paitar tries to smite a blacksmith, but he deflects the blow. Ibner scythes an Elite Ko'bal guard's right leg very hard. You try to pierce an Elite Ko'bal guard, but he parries successfully. Tarn tries to blast an Elite Ko'bal guard, but he parries successfully. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness pierces a blacksmith's right arm hard. Guiness tries to pierce a blacksmith, but he deflects the blow. Ok. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard tickles Gaishin's body with his cleave. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > Ibner scythes an Elite Ko'bal guard's body very hard. You pierce an Elite Ko'bal guard's left leg. Tarn tries to blast an Elite Ko'bal guard, but he parries successfully. A blacksmith cleaves Guiness's right leg extremely hard. Guiness pierces a blacksmith's left arm very hard. An Elite Ko'bal guard barely tickles Tarn's body with his cleave. An Elite Ko'bal guard barely cleaves Tarn's left hand. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Tarn's head. Guiness tries to pierce a blacksmith, but he parries successfully. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > A blacksmith avoids being bashed by Paitar who loses his balance and falls! Guiness looks at Tarn. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard avoids being bashed by Gaishin who loses his balance and falls! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > You try to pierce an Elite Ko'bal guard, but he deflects the blow. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness pierces a blacksmith's body very hard. An Elite Ko'bal guard tickles Tarn's body with his cleave. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard sends Tarn sprawling with a powerful bash! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > You pierce an Elite Ko'bal guard's right arm hard. Guiness pierces a blacksmith's body. Ibner sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard wipes his boots in the face of Tarn! An Elite Ko'bal guard clambers to his feet. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > Paitar smites a blacksmith's head hard. Ibner scythes an Elite Ko'bal guard's body. You pierce an Elite Ko'bal guard's body very hard. Tarn blasts an Elite Ko'bal guard's body very hard. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness pierces a blacksmith's body. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > Guiness pierces a blacksmith's right leg hard. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard tries to cleave Ibner, but he deflects the blow. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > Gaishin blasts an Elite Ko'bal guard's left leg very hard. Paitar tries to smite a blacksmith, but he parries successfully. Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. You try to pierce an Elite Ko'bal guard, but he deflects the blow. Tarn blasts an Elite Ko'bal guard's body hard. A blacksmith cleaves Guiness's body. Guiness barely pierces a blacksmith's right hand. Gaishin sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > An Elite Ko'bal guard clambers to his feet. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > You try to pierce an Elite Ko'bal guard, but he parries successfully. Guiness tries to pierce a blacksmith, but he deflects the blow. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Battered > Gaishin blasts an Elite Ko'bal guard's body extremely hard. Paitar tries to smite a blacksmith, but he deflects the blow. You pierce an Elite Ko'bal guard's head. Tarn blasts an Elite Ko'bal guard's left arm very hard. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness pierces a blacksmith's body very hard. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > An Elite Ko'bal guard barely cleaves Gaishin's left arm. An Elite Ko'bal guard wipes his boots in the face of Tarn! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > An Elite Ko'bal guard sends Tarn sprawling with a powerful bash! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > You pierce an Elite Ko'bal guard's right leg. An Elite Ko'bal guard avoids being bashed by Ibner who loses his balance and falls! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > Gaishin blasts an Elite Ko'bal guard's body very hard. Paitar smites a blacksmith's right leg hard. You try to pierce an Elite Ko'bal guard, but he deflects the blow. A blacksmith tries to cleave Guiness, but he deflects the blow. Guiness pierces a blacksmith's head hard. An Elite Ko'bal guard cleaves Tarn's left arm. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > Paitar tries to smite a blacksmith, but he parries successfully. Ibner scythes an Elite Ko'bal guard's body very hard. You pierce an Elite Ko'bal guard's right arm. A blacksmith tries to cleave Guiness, but he parries successfully. Guiness tries to pierce a blacksmith, but he parries successfully. An Elite Ko'bal guard cleaves Tarn's body. An Elite Ko'bal guard barely cleaves Tarn's right leg. Guiness pierces a blacksmith's right leg hard. A blacksmith is dead! R.I.P. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear a blacksmith's death cry. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > Ibner slaps an Elite Ko'bal guard. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > Ibner slaps an Elite Ko'bal guard. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > Gaishin sends an Elite Ko'bal guard sprawling with a powerful bash! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > An Elite Ko'bal guard clambers to his feet. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Beaten > Gaishin blasts an Elite Ko'bal guard's body extremely hard. Ibner scythes an Elite Ko'bal guard's left leg very hard. You pierce an Elite Ko'bal guard's body hard. An Elite Ko'bal guard tickles Tarn's body with his cleave. look in corpse * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Critical > corpse (here) : a pair of thin metal boots a pair of chainmail leggings a single-edged battleaxe a chainmail tunic a chain coif a sharp pointed dart a hooked spear a steel-shafted lance a sleek hunting spear a long length of metal chain an iron morning star a basket-hilted broadsword a kris-edged flamberge a rapier a stiletto a nasty spiked club a long-handled war axe a long poleaxe a quarterstaff a spiked flail * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Critical > You sense Jamila connecting to the True Source. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Critical > You sense Jamila is channeling saidar. An Elite Ko'bal guard avoids being bashed by Tarn who loses his balance and falls! * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Critical > Maple blasts an Elite Ko'bal guard's right leg extremely hard. * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Critical > An Elite Ko'bal guard barely cleaves Gaishin's left leg. An Elite Ko'bal guard misses a kick at Tarn's groin, much to Tarn's relief... * HP:Scratched SP:None MV:Fresh - Tarn: Wounded - an Elite Ko'bal guard: Critical > Maple blasts an Elite Ko'bal guard's right leg hard. An Elite Ko'bal guard is incapacitated and will slowly die, if not aided. Gaishin blasts an Elite Ko'bal guard's body into bloody fragments! An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. Ibner tries to scythe an Elite Ko'bal guard, but he deflects the blow. Tarn barely blasts an Elite Ko'bal guard's left hand. * HP:Scratched SP:None MV:Fresh > Ibner says 'fittunge' * HP:Scratched SP:None MV:Fresh > An Elite Ko'bal guard sends Tarn sprawling with a powerful bash! * HP:Scratched SP:None MV:Fresh > Ibner scythes an Elite Ko'bal guard's left arm very hard. An Elite Ko'bal guard cleaves Tarn's left leg. * HP:Scratched SP:None MV:Fresh > Guiness barely pierces an Elite Ko'bal guard's head. Maple barely blasts an Elite Ko'bal guard's left foot. * HP:Scratched SP:None MV:Fresh > Guiness pierces an Elite Ko'bal guard's right arm. * HP:Scratched SP:None MV:Fresh > look in corpse Maple blasts an Elite Ko'bal guard's right leg very hard. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. Ibner tries to scythe an Elite Ko'bal guard, but he parries successfully. An Elite Ko'bal guard tickles Tarn's head with his cleave. Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. corpse (here) : a pair of thick metal boots a pair of chainmail leggings a dagger a plain weapons belt a splayed-back battleaxe a pair of steel-backed gauntlets a set of chainmail sleeves an axe harness a chainmail tunic a full metal helmet and visor a lantern * HP:Scratched SP:None MV:Fresh > An Elite Ko'bal guard kicks Tarn in solar plexus, Tarn is rendered breathless! Tarn panics, and attempts to flee! An Elite Ko'bal guard wipes his boots in the face of Tarn! Tarn panics, and attempts to flee! * HP:Scratched SP:None MV:Fresh > Tarn leaves east. * HP:Scratched SP:None MV:Fresh > Guiness pierces an Elite Ko'bal guard's right leg hard. * HP:Scratched SP:None MV:Fresh > An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. Maple blasts an Elite Ko'bal guard's body very hard. Guiness pierces an Elite Ko'bal guard's body hard. Ibner scythes an Elite Ko'bal guard's body very hard. A lantern held by Paitar has gone out! Tarn has arrived from the east. * HP:Scratched SP:Trickling MV:Fresh > look maple Guiness pierces an Elite Ko'bal guard's body hard. * HP:Scratched SP:Trickling MV:Fresh > An Elite Ko'bal guard tries to cleave Guiness, but he parries successfully. Maple blasts an Elite Ko'bal guard's head hard. Guiness tries to pierce an Elite Ko'bal guard, but he parries successfully. Ibner scythes an Elite Ko'bal guard's head hard. Ah. "The man before you, though not very tall, is well-built and muscular. His face is scarred from his battle with the Dark, and his dark eyes are fierce and bold. He is war incarnate--careful girls, he's taken." Maple has quite a few wounds. Maple is using: a lantern a full metal helmet and visor a dark, hooded cloak a backpack a pair of metal half-gauntlets a wide leather wristband a dark, grim axe a pair of chainmail leggings a pair of thick metal boots * HP:Scratched SP:Trickling MV:Fresh > An Elite Ko'bal guard makes a nice balletstep which plants a foot a mile above Guiness's head. An Elite Ko'bal guard misses a kick at Guiness's groin, much to Guiness's relief... * HP:Scratched SP:Trickling MV:Fresh > Paitar says 'time to rest?' * HP:Scratched SP:Trickling MV:Fresh > Maple blasts an Elite Ko'bal guard's body hard. Guiness pierces an Elite Ko'bal guard's body hard. Ibner scythes an Elite Ko'bal guard's right leg very hard. An Elite Ko'bal guard is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear an Elite Ko'bal guard's death cry. * HP:Scratched SP:Trickling MV:Fresh > Guiness says 'time to get out ?' * HP:Scratched SP:Trickling MV:Fresh > Maple says 'i'm wounded' * HP:Scratched SP:Trickling MV:Fresh > Paitar looks at Tarn. Tarn says 'time to get out' * HP:Scratched SP:Trickling MV:Fresh > say dude last guy loaded gauntlets maple You say 'dude last guy loaded gauntlets maple' * HP:Scratched SP:Trickling MV:Fresh > Ibner nods at Guiness. * HP:Scratched SP:Trickling MV:Fresh > Maple gets a pair of heavy leather boots from the corpse of a Ko'bal trolloc. * HP:Scratched SP:Trickling MV:Fresh > Maple stops using a pair of metal half-gauntlets. * HP:Scratched SP:Trickling MV:Fresh > Maple hides a pair of metal half-gauntlets. * HP:Scratched SP:Trickling MV:Fresh > Paitar says 'I don't like trying to get out of here while hurt' Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Training Hall Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west. [ obvious exits: E S W ] The corpse of a Ko'bal trolloc is lying here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Scratched SP:Trickling MV:Full > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Mountain Armoury Stores of armour sit idly, some in racks ready for use and other in chests and on the floor heaped in piles waiting to be sized for valiant warriors. A huge bench covers the north wall and beside it stands a stury iron bound chest which is overflowing with bits and pieces of battle damaged helms and mail. A large banner hangs above the door and a small note is tacked to the doorway. [ obvious exits: W ] The corpse of an Elite Ko'bal guard is lying here. [2] The corpse of a blacksmith is lying here. The corpse of a Ko'bal trolloc is lying here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Scratched SP:Trickling MV:Full > Gaishin drops a small purse. * HP:Scratched SP:Trickling MV:Full > Maple says 'wait' * HP:Scratched SP:Trickling MV:Full > get gauntlets 3.corpse Gaishin puts a polished metal breastplate in a backpack. Gaishin puts some coins in a backpack. Gaishin puts some coins in a backpack. Gaishin puts a raw side of meat in a backpack. * HP:Scratched SP:Trickling MV:Full > You get a pair of steel-backed gauntlets from the corpse of a blacksmith. * HP:Scratched SP:Trickling MV:Full > Maple says 'go back' * HP:Scratched SP:Trickling MV:Full > Maple says 'go back' * HP:Scratched SP:Trickling MV:Full > Maple says 'go back' * HP:Scratched SP:Trickling MV:Full > Ibner sighs loudly. * HP:Scratched SP:Trickling MV:Full > Paitar says 'I like killing everything in our path so damn tracking mobs can't tarck us' Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Training Hall Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west. [ obvious exits: E S W ] The corpse of a Ko'bal trolloc is lying here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. give gauntlets maple * HP:Scratched SP:Trickling MV:Full > Maple gets a pair of heavy leather boots from the corpse of a Ko'bal trolloc. Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Mountain Weaponry Assorted weapons line the walls and fill wooden barrels strapped with iron. A thick oak bench lines the far wall with a multitude of weaponsmith tools laying upon it in disarray. A large sharpenning stone rests on a wooden table in the corner, its worn surface indicative of many hours of use. Wood, metal and soft leather scraps carpet the floor, it seems that the weaponsmith has been too busy to undertake any house cleaning. [ obvious exits: E ] The corpse of an Elite Ko'bal guard is lying here. [2] The corpse of a blacksmith is lying here. The corpse of a Ko'bal trolloc is lying here. A weapon rack stands on the ground here, ready to store weapons. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. * HP:Scratched SP:Trickling MV:Full > You give a pair of steel-backed gauntlets to Maple. * HP:Scratched SP:Trickling MV:Full > Tarn peers closely at Maple, trying to figure him out. * HP:Scratched SP:Trickling MV:Full > Guiness chuckles politely. * HP:Scratched SP:Trickling MV:Full > Ibner rolls his eyes...sheesh!.. * HP:Scratched SP:Trickling MV:Full > Guiness gets a splayed-back battleaxe from the corpse of an Elite Ko'bal guard. Guiness gets a splayed-back battleaxe from the corpse of an Elite Ko'bal guard. Guiness gets a single-edged battleaxe from the corpse of a blacksmith. * HP:Scratched SP:Trickling MV:Full > Guiness drops a single-edged battleaxe. Guiness drops a splayed-back battleaxe. Guiness drops a splayed-back battleaxe. * HP:Scratched SP:Trickling MV:Full > Maple found a pair of metal half-gauntlets. * HP:Scratched SP:Trickling MV:Full > Paitar giggles. * HP:Scratched SP:Trickling MV:Full > Guiness says 'wtf they got lanterns in corpse' * HP:Scratched SP:Trickling MV:Full > Tarn says 'can we get out of here already?' * HP:Scratched SP:Trickling MV:Full > Maple gets a pair of steel-backed gauntlets from the corpse of an Elite Ko'bal guard. Maple gets a pair of steel-backed gauntlets from the corpse of an Elite Ko'bal guard. * HP:Scratched SP:Trickling MV:Full > Paitar gets a water skin from a backpack. * HP:Healthy SP:Fading MV:Fresh > Paitar drinks water from a water skin. * HP:Healthy SP:Fading MV:Fresh > Paitar drinks water from a water skin. * HP:Healthy SP:Fading MV:Fresh > Paitar puts a water skin in a backpack. * HP:Healthy SP:Fading MV:Fresh > Paitar gets a lantern from the corpse of an Elite Ko'bal guard. Paitar gets a lantern from the corpse of an Elite Ko'bal guard. * HP:Healthy SP:Fading MV:Fresh > Maple says 'wtf i want steel bakced for' * HP:Healthy SP:Fading MV:Fresh > Ibner nods at Tarn. Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Training Hall Sweat and blood appear in droplets across the tile floor as young soldiers train for battles yet to come. All sorts of wooden practice weapons adorn the walls and several racks of battered weapons, that have seen their days of use, rest in the corner. Several chairs line the walls for those who wish to watch a sparring session or two. To one side of the room are numerous weights and sparring dummies for the novices to train with. The walls also contain numerous charts and diagrams, some depicting various vulnerable points of the human body and others showing proper stances and forms. One rather startling chart points out various areas of the anatomy of some kind of beast. A sign hangs above the southern entrance and clanging can be heard from the east and west. [ obvious exits: E S W ] The corpse of a Ko'bal trolloc is lying here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Healthy SP:Fading MV:Full > Ibner says 'lessgo' * HP:Healthy SP:Fading MV:Full > Paitar says 'woo woo' * HP:Healthy SP:Fading MV:Full > Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. A Wide Corridor Large banners hang upon the grey stone walls stirring every so slightly as a faint cool breeze passes throughout the corridor. The breeze brings with it the aroma of sweat and mustyness brought on by poor ventilation. Echoing against the fine stonework can be heard the shouts of men and the clang of steel on steel coming from the north, and the sounds of laughter seem to be originating from the east. The high arched ceiling seems large enough for even the stoutest of ogier to pass through uninhibited while five burly men would be at ease to pass through the hall side by side. Lantern light burns brightly throughout the corridor granting excellent visibility to those who pass here. [ obvious exits: N E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Healthy SP:Fading MV:Full > A Ko'bal trolloc tickles Paitar's right leg with his slash. A Ko'bal trolloc joins a Ko'bal trolloc's fight! * HP:Healthy SP:Fading MV:Full > Ibner tries to scythe a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Fading MV:Full > Gaishin blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Fading MV:Full > Gaishin blasts a Ko'bal trolloc's body very hard. Ibner scythes a Ko'bal trolloc's body hard. A Ko'bal trolloc barely crushes Tarn's head. Paitar smites a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc barely slashes Paitar's right arm. * HP:Healthy SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's head. * HP:Healthy SP:Fading MV:Full > Maple drops a pair of heavy leather boots. * HP:Healthy SP:Fading MV:Full > k trolloc Maple drops a pair of heavy leather boots. The fighting is too thick and heavy for you to enter the fray! * HP:Healthy SP:Fading MV:Full > Jamila has lost her link. * HP:Healthy SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's left leg very hard. Gaishin tries to blast a Ko'bal trolloc, but he parries successfully. Ibner scythes a Ko'bal trolloc's body. A Ko'bal trolloc tickles Tarn's right leg with his crush. A Ko'bal trolloc tickles Paitar's body with his slash. Maple puts a pair of steel-backed gauntlets on his hands. k 2.trolloc * HP:Healthy SP:Fading MV:Full > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Fading MV:Full > You try to pierce a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Hurt > Gaishin gallantly rescues Tarn! * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Hurt > Jamila has reconnected. * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Hurt > A Ko'bal trolloc barely crushes Gaishin's left leg. Gaishin blasts a Ko'bal trolloc's body extremely hard. You pierce a Ko'bal trolloc's body. Guiness pierces a Ko'bal trolloc's body hard. Ibner scythes a Ko'bal trolloc's left foot extremely hard. Paitar smites a Ko'bal trolloc's body into bloody fragments! * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Wounded > Maple drops a pair of steel-backed gauntlets. * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Wounded > Maple drops a pair of metal half-gauntlets. * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's left arm hard. * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Wounded > Jamila says 'bah' * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Wounded > giggle jamila Maple blasts a Ko'bal trolloc's left leg into bloody fragments! * HP:Healthy SP:Fading MV:Full - Paitar: Scratched - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc barely crushes Gaishin's body. You pierce a Ko'bal trolloc's left leg hard. Guiness pierces a Ko'bal trolloc's left arm hard. Ibner scythes a Ko'bal trolloc's body. Paitar smites a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Paitar's right leg with his slash. Ibner says 'hmm, losing link here not fun' You giggle at her silly antics. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Battered > Gaishin sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Battered > Paitar comforts Jamila. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Battered > pat jamila You pat Jamila on her head. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Battered > Guiness pierces a Ko'bal trolloc's left leg hard. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Battered > Maple blasts a Ko'bal trolloc's right leg very hard. Gaishin blasts a Ko'bal trolloc's body extremely hard. You pierce a Ko'bal trolloc's body hard. Guiness pierces a Ko'bal trolloc's body. Ibner scythes a Ko'bal trolloc's left arm very hard. Paitar smites a Ko'bal trolloc's body very hard. A Ko'bal trolloc tickles Paitar's left foot with his slash. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Beaten > Jamila strikes a Ko'bal trolloc's right arm extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Beaten > Ibner scythes a Ko'bal trolloc's right arm hard. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Beaten > Ibner scythes a Ko'bal trolloc's body hard. Maple blasts a Ko'bal trolloc's right leg very hard. You try to pierce a Ko'bal trolloc, but he deflects the blow. Paitar smites a Ko'bal trolloc's right leg hard. A Ko'bal trolloc barely slashes Paitar's body. * HP:Healthy SP:Fading MV:Full - Paitar: Hurt - a Ko'bal trolloc: Critical > Ibner scythes a Ko'bal trolloc's left leg. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Fading MV:Full > Gaishin gets five copper pennys from the corpse of a Ko'bal trolloc. Gaishin gets eight copper pennys from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Fading MV:Full > Gaishin puts some coins in a backpack. * HP:Healthy SP:Fading MV:Full > Ibner gets a raw side of meat from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Fading MV:Full > Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. A Wide Corridor The polished stone floor brilliantly reflects the light brought upon by several burning lanterns affixed to the finely crafted grey stone walls. A small banner hangs suspended high above the floor, its tassles slowly ruffling as a gentle breeze makes its way throughout the corridor. With the breeze comes the various stale odors of sweat and lamp oil, each trying to overpower the other but yet each maintaining its own identity so as not to be mistaken. Metallic sounds are heard coming from the north while small doorways lead both to the east and west. [ obvious exits: N E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the north. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Healthy SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's body. Gaishin blasts a Ko'bal trolloc's left foot into bloody fragments! Guiness pierces a Ko'bal trolloc's left leg hard. Maple blasts a Ko'bal trolloc's left leg very hard. * HP:Healthy SP:Fading MV:Full > A Ko'bal trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc joins a Ko'bal trolloc's fight! * HP:Healthy SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's body. k 3.trolloc * HP:Healthy SP:Fading MV:Full > You pierce a Ko'bal trolloc's left arm hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > You try to pierce a Ko'bal trolloc, but he deflects the blow. Jamila swiftly dodges a Ko'bal trolloc's attempt to slash her. A Ko'bal trolloc tickles Tarn's body with his slash. Maple blasts a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's body. Gaishin blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc crushes Paitar's body. Ibner scythes a Ko'bal trolloc's body very hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > A Ko'bal trolloc avoids being bashed by Paitar who loses his balance and falls! * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > You try to pierce a Ko'bal trolloc, but he deflects the blow. Guiness pierces a Ko'bal trolloc's left leg hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > Ibner scythes a Ko'bal trolloc's body very hard. Jamila tries to strike a Ko'bal trolloc, but he parries successfully. You try to pierce a Ko'bal trolloc, but he deflects the blow. Jamila swiftly dodges a Ko'bal trolloc's attempt to slash her. A Ko'bal trolloc barely tickles Tarn's body with his slash. Maple blasts a Ko'bal trolloc's left leg into bloody fragments! Guiness pierces a Ko'bal trolloc's left foot. Gaishin blasts a Ko'bal trolloc's head very hard. A Ko'bal trolloc crushes Paitar's left arm. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > Guiness pierces a Ko'bal trolloc's left foot very hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > Ibner scythes a Ko'bal trolloc's body very hard. Tarn blasts a Ko'bal trolloc's right leg into bloody fragments! Jamila strikes a Ko'bal trolloc's left leg. You pierce a Ko'bal trolloc's left leg hard. A Ko'bal trolloc tries to slash Jamila, but she deflects the blow. A Ko'bal trolloc barely slashes Tarn's left arm. Maple blasts a Ko'bal trolloc's right leg very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. Gaishin blasts a Ko'bal trolloc's left leg into bloody fragments! Tarn sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Wounded > Guiness pierces a Ko'bal trolloc's left leg very hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's body extremely hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's body extremely hard. Guiness pierces a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's body into bloody fragments! Ibner scythes a Ko'bal trolloc's right arm extremely hard. Tarn blasts a Ko'bal trolloc's right arm into bloody fragments! Jamila strikes a Ko'bal trolloc's right leg hard. You pierce a Ko'bal trolloc's body hard. A Ko'bal trolloc tries to slash Jamila, but she parries successfully. Guiness pierces a Ko'bal trolloc's body very hard. You pierce a Ko'bal trolloc's body extremely hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Beaten > Maple yawns. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Beaten > Maple blasts a Ko'bal trolloc's right arm very hard. Guiness tries to pierce a Ko'bal trolloc, but he parries successfully. Gaishin blasts a Ko'bal trolloc's right arm very hard. Ibner scythes a Ko'bal trolloc's body very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. Tarn blasts a Ko'bal trolloc's head extremely hard. You pierce a Ko'bal trolloc's head hard. A Ko'bal trolloc tickles Tarn's body with his slash. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Critical > Guiness pierces a Ko'bal trolloc's left leg. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Critical > Gaishin blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Fading MV:Full > Tarn says 'east and south right guiness?' * HP:Healthy SP:Fading MV:Full > Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. Ibner gets eight copper pennys from the corpse of a Ko'bal trolloc. * HP:Healthy SP:Fading MV:Full > Guiness says 'to get out ?' * HP:Healthy SP:Fading MV:Fresh > Maple says 'i wanted to write on board' * HP:Healthy SP:Fading MV:Fresh > Tarn nods in agreement. * HP:Healthy SP:Fading MV:Fresh > Maple sighs loudly. * HP:Healthy SP:Fading MV:Fresh > Guiness says 'all s' * HP:Healthy SP:Fading MV:Fresh > Jamila says 'no trolls on radar' Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. Mountain Fortress The entrance to the mountain fortress is enshrouded by a steel gate to the north and a large iron door to the south. The walls once held lanterns, but these are now shattered and the oil leaves mysterious stains on the cold grey walls. The shredded remains of two large red banners hang from the ceiling. [ obvious exits: N E S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Healthy SP:Fading MV:Full > Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. Hidden Entrance A small natural cavern of smooth grey stone opens up revealing a set of double iron doors to the north from which a slight breeze stirs. The air is cool and damp, its freshness stands in contrast to the shadowed and lonely surroundings From cracks high up in the wall, small beads of water slowly drip down ending in small dark puddles scattered throughout the cave. The lowest point of the ceiling arches approximately five spans above the floor. [ obvious exits: N E ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Healthy SP:Fading MV:Full > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. A Hidden Shelter Soft grey stone walls curve to a jagged arch in the ceiling as small beads of moisture drip from cracks in the rock. The stone floor is damp and slick to the touch, almost a slimy feel to it. Loose stones and pebbles break up the monotony of the ground, the remains of a campfire long since burned lay in the corner surrounded by some straw spread upon the ground. The air is cool and refreshing, a slight breeze circulates throughout the cave preventing any odors from lingering too long. [ obvious exits: S W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Healthy SP:Fading MV:Full > Guiness nods in agreement. * HP:Healthy SP:Fading MV:Full > Paitar tries to smite a Ko'bal trolloc, but he deflects the blow. * HP:Healthy SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's body very hard. * HP:Healthy SP:Fading MV:Full > Maple blasts a Ko'bal trolloc's right leg very hard. * HP:Healthy SP:Fading MV:Full > k 3.trolloc Jamila strikes a Ko'bal trolloc's right leg hard. * HP:Healthy SP:Fading MV:Full > Jamila strikes a Ko'bal trolloc's body hard. A Ko'bal trolloc joins a Ko'bal trolloc's fight! Maple blasts a Ko'bal trolloc's left leg extremely hard. Ibner scythes a Ko'bal trolloc's left leg hard. A Ko'bal trolloc barely tickles Paitar's left leg with his slash. * HP:Healthy SP:Fading MV:Full > They aren't here. * HP:Healthy SP:Fading MV:Full > Tarn opens the stones. * HP:Healthy SP:Fading MV:Full > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! * HP:Healthy SP:Fading MV:Full > k 2.trolloc A Ko'bal trolloc tries to crush Tarn, but he dodges the attack. Jamila strikes a Ko'bal trolloc's right leg extremely hard. Maple blasts a Ko'bal trolloc's body into bloody fragments! Paitar smites a Ko'bal trolloc's head extremely hard. * HP:Healthy SP:Fading MV:Full > You barely pierce a Ko'bal trolloc's body. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Scratched > Gaishin blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > Guiness pierces a Ko'bal trolloc's left arm very hard. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Hurt > Guiness pierces a Ko'bal trolloc's body hard. Gaishin blasts a Ko'bal trolloc's right arm into bloody fragments! You pierce a Ko'bal trolloc's left leg. A Ko'bal trolloc barely crushes Tarn's body. Jamila strikes a Ko'bal trolloc's body extremely hard. Maple blasts a Ko'bal trolloc's right arm into bloody fragments! Ibner scythes a Ko'bal trolloc's right arm very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Wounded > Ibner gets five copper pennys from the corpse of a Ko'bal trolloc. A Ko'bal trolloc avoids being bashed by Tarn who loses his balance and falls! * HP:Healthy SP:Fading MV:Full - Tarn: Wounded - a Ko'bal trolloc: Wounded > Gaishin gallantly rescues Tarn! * HP:Healthy SP:Fading MV:Full - Gaishin: Healthy - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's body very hard. * HP:Healthy SP:Fading MV:Full - Gaishin: Healthy - a Ko'bal trolloc: Wounded > Maple blasts a Ko'bal trolloc's head extremely hard. A Ko'bal trolloc tickles Gaishin's body with his crush. Gaishin blasts a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's left foot hard. You pierce a Ko'bal trolloc's left leg hard. * HP:Healthy SP:Fading MV:Full - Gaishin: Scratched - a Ko'bal trolloc: Beaten > Guiness pierces a Ko'bal trolloc's right arm very hard. You try to pierce a Ko'bal trolloc, but he parries successfully. * HP:Healthy SP:Fading MV:Full - Gaishin: Scratched - a Ko'bal trolloc: Beaten > Maple blasts a Ko'bal trolloc's body very hard. A Ko'bal trolloc barely crushes Gaishin's left leg. Gaishin blasts a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's left hand. You pierce a Ko'bal trolloc's head very hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * HP:Healthy SP:Fading MV:Full > Tarn leaves south. Maple leaves south. Ibner leaves south. You follow Tarn. Deception Pass A narrow path makes its way through the mountainsides, possibly once a river or stream. Hoof prints mark the packed soil, short clumps of grass and weeds trampled by something struggle to survive. Tall grass and bushes grow off the trail with an occasional pine tree extending its long branches over the pass. The mountain slopes rise vertically all around the trail, the pass continues to the east and west. [ obvious exits: N E W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. Gaishin has arrived from the north. Jamila has arrived from the north. Paitar has arrived from the north. * HP:Healthy SP:Fading MV:Full > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Deception Pass High mountain walls rise to either side of the narrow trail making for passage only possible to the north and west. Large pines grow from the slopes, green moss clinging to the rough bark. Small stones and tufts of short grass break up the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as they stumble. A gentle breeze flows from the west carrying the fresh scent of forest pine. [ obvious exits: N W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A trolloc is here, exhorting a group of trolloc raiders. A black stallion prances about. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A black stallion prances about. A black stallion prances about. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. * HP:Healthy SP:Fading MV:Full > Guiness starts riding a gray palfrey. * HP:Healthy SP:Fading MV:Full > cackle You cackle gleefully. * HP:Healthy SP:Fading MV:Full > Maple starts riding a warhorse. * HP:Healthy SP:Fading MV:Full > Jamila starts riding a black stallion. * HP:Healthy SP:Fading MV:Full > Gaishin blasts a Ko'bal trolloc's right leg very hard. Guiness pierces a Ko'bal trolloc's body. * HP:Healthy SP:Fading MV:Full > Ibner scythes a Ko'bal trolloc's left arm extremely hard. ride 2.black * HP:Healthy SP:Fading MV:Full > Guiness pierces a Ko'bal trolloc's body hard. You start riding him. * R HP:Healthy SP:Fading MV:Full > Gaishin looks at a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Paitar smites a Ko'bal trolloc's left leg very hard. save * R HP:Healthy SP:Fading MV:Full > Maple blasts a Ko'bal trolloc's left arm into bloody fragments! Saving Amira. * R HP:Healthy SP:Fading MV:Full > Maple blasts a Ko'bal trolloc's body extremely hard. Ibner scythes a Ko'bal trolloc's head very hard. Guiness pierces a Ko'bal trolloc's right arm hard. A Ko'bal trolloc barely crushes Gaishin's body. A Ko'bal trolloc tickles Paitar's body with his crush. A Ko'bal trolloc tries to crush Guiness, but he parries successfully. A Ko'bal trolloc tries to crush Ibner, but he deflects the blow. A Ko'bal trolloc barely crushes Maple's body. Gaishin blasts a Ko'bal trolloc's right arm into bloody fragments! * R HP:Healthy SP:Fading MV:Full > Jamila strikes a Ko'bal trolloc's body hard. Lugh narrates '*cackle*' k trolloc * R HP:Healthy SP:Fading MV:Full > Gaishin looks at a gray palfrey. * R HP:Healthy SP:Fading MV:Full > You pierce a Ko'bal trolloc's body hard. * R HP:Healthy SP:Fading MV:Full - Gaishin: Scratched - a Ko'bal trolloc: Critical > Gaishin looks at a gray palfrey. * R HP:Healthy SP:Fading MV:Full - Gaishin: Scratched - a Ko'bal trolloc: Critical > You pierce a Ko'bal trolloc's right leg very hard. Jamila strikes a Ko'bal trolloc's head very hard. A Ko'bal trolloc is incapacitated and will slowly die, if not aided. Maple blasts a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. * R HP:Healthy SP:Fading MV:Full > Maple says 'shit' * R HP:Healthy SP:Fading MV:Full > Gaishin looks at a gray palfrey. look * R HP:Healthy SP:Fading MV:Full > Deception Pass High mountain walls rise to either side of the narrow trail making for passage only possible to the north and west. Large pines grow from the slopes, green moss clinging to the rough bark. Small stones and tufts of short grass break up the cold earthen ground. Chipmunks jump from tree to tree dropping acorns as they stumble. A gentle breeze flows from the west carrying the fresh scent of forest pine. [ obvious exits: N W ] The corpse of a Ko'bal trolloc is lying here. Paitar Nachiman, Defender. is standing here. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here. Guiness of Tarabon is standing here, riding a gray palfrey. Ibner the Blade Servant is standing here. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here. A black stallion prances about, being ridden by you. A black stallion prances about. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. * R HP:Healthy SP:Fading MV:Full > Ibner starts riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn starts riding a black stallion. * R HP:Healthy SP:Fading MV:Full > Gaishin starts riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Paitar starts riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > A mirrored lantern held by Ibner begins to dim a little. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Deception Pass A narrow path makes its way through the mountainsides, possibly once a river or stream. Hoof prints mark the packed soil, short clumps of grass and weeds trampled by something struggle to survive. Tall grass and bushes grow off the trail with an occasional pine tree extending its long branches over the pass. The mountain slopes rise vertically all around the trail, the pass continues to the east and west. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Deception Pass Patches of trampled grass and weeds mark the soil trail as large pines grow along both sides, their swaying limbs outstretched above the path cast moving shadows on the trodden trail. Dust and loose foliage float through the air carried by the frigid north wind as it howls southwards through the pass. The majestic screech of a lone hawk in the distance carries through the tree tops barely discernable over the wind. A wooden sign hangs nailed to a tree. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Paitar grins evilly. * R HP:Healthy SP:Good MV:Fresh > Maple says 'lets get dodge for kiran' * R HP:Healthy SP:Good MV:Fresh > Ibner scythes someone's left leg into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Good MV:Fresh > Paitar smites a Ko'bal trolloc's head very hard. Maple blasts a Ko'bal trolloc's body very hard. * R HP:Healthy SP:Good MV:Fresh > Gaishin blasts a Ko'bal trolloc's left arm into bloody fragments! * R HP:Healthy SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's body hard. * R HP:Healthy SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's left leg hard. Gaishin blasts a Ko'bal trolloc's left foot into bloody fragments! Maple blasts a Ko'bal trolloc's left arm extremely hard. A Ko'bal trolloc cleaves Paitar's left arm. * R HP:Healthy SP:Good MV:Fresh > Ibner sighs loudly. * R HP:Healthy SP:Good MV:Fresh > Paitar sends a Ko'bal trolloc sprawling with a powerful bash! Ibner scythes a Ko'bal trolloc's body very hard. * R HP:Healthy SP:Good MV:Fresh > Guiness pierces a Ko'bal trolloc's left arm very hard. * R HP:Healthy SP:Good MV:Fresh > scold maple Ibner scythes a Ko'bal trolloc's body very hard. Guiness pierces a Ko'bal trolloc's body very hard. Gaishin blasts a Ko'bal trolloc's body extremely hard. A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... You've almost gone from murderer to conqueror. Your blood freezes as you hear a Ko'bal trolloc's death cry. You scold Maple. * R HP:Healthy SP:Good MV:Fresh > Maple says 'u don't need any dodge ibner' * R HP:Healthy SP:Good MV:Fresh > Maple looks at Ibner. * R HP:Healthy SP:Good MV:Fresh > Maple says 'fuck dude' * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Deception Pass Large pine trees grow up the steep slopes to either side of the trail, their outstretched branches casting moving shadows upon the ground and hindering any direct sunlight. Short grass grows in small patches along the trail and an occasional weed can be found among them. A chilling breeze flows from the west carrying with it dust and debris touching all in its path. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Deception Pass The pass widens a bit but still remains enclosed by high mountain slopes rising upwards to the clouds. Pine cones and branches cover the stone marked earth while small patches of short grass cover the trail, the packed ground allowing for a sure footing. Blueberry bushes and tall grass grows among the pine trees surrounding the trail, all swaying in the cold wind coming from the north. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A trolloc is here, exhorting a group of trolloc raiders. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Deception Pass Small stones jut out of the dirt and patches of short grass grace the trail while tall pines and large shrubs can be found to either side. Sheer cliffs of reddish brown rock shield the trail from the sun, light bounces off the sheer rock face casting dancing shadows upon the pass. Twigs and leaves are carried carried along by a frigid wind howling out of the north. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Deception Pass A chilling wind blows here howling from the west and causing the short grass upon the trail to sway violently to the south. Small stones in the ground lay undisturbed but pine needles float freely through the sky shaken loose from their branches looming above the trail. Ominous cliff walls framing the trail make travel possible only to the north or south. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Ibner stops using a mirrored lantern. * R HP:Healthy SP:Good MV:Fresh > Ibner blinks his eyes innocently. * R HP:Healthy SP:Good MV:Fresh > Maple blasts someone's body into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Deception Pass Branches of pine trees lining the trail loom above shielding the pass floor from any direct light above. The light that does get through creates moving shadows along the hard ground and mountain walls, the reddish brown rock and soil further lend themselves to the shadowy effect. Tufts of grass and some weeds break through the packed soil and fallen pine cones dot the landscape. The cold north wind howls with an urgent fury as it carries dust and leaves. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Deception Pass Sheer mountain walls of reddish brown rock line the earthen trail, ominous pines stretch their thick branches forming a living ceiling above. Short grass sways in a violent motion pushed by a stark wind roaring from the north bringing with it dust and debris. A log, approximately the girth of a mans waist lays fallen diagonally across the trail, its trunk already fallen victim to red worms and beetles. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Deception Pass Short grass and weeds grow wildly covering the trail, small rocks and soil lay in a pile against the mountain side apparently from a smal avalance. Large pines grow skyward with their outstretched branches looming above the trail, some of their roots made visible where dirt has eroded from the cliff face. The sound of the wind howling rips through the pass as the cold air rushes south carrying with it loose soil and debris. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A handsome stag stands here, ready to run. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Deception Pass The cold ground is covered in packed dirt and small clumps of grass with a few weeds mixed about. Dark stones occasionally just from the ground, waiting to trip the unwary traveller. Pine branches loom overhead shielding the trail from any direct light above while tall grass and bushes grow dispersed among the pines themselves along the path. All the foliage sways smoothly as the chilling wind blows briskly from the north. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Maple blasts someone's body into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Before the Mountain Pass The broken hills to the northwest give way to high spans of rock and soil that make up the nameless peaks forming an impassive barrier across this land. A single crack in the armor of the mountains begins here, a narrow pass working its way through the shield of stone towards the lands of the south. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. The Broken Hills A narrow path cuts its way into the steep hills leading towards the mountains beyond. The packed soil allows for sure footing along the trail. Small patches of short grass attempt survive the blight rotting them to the root, while scattered through the hills large pines give off the smell of decaying wood. [ obvious exits: S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Lugh narrates 'laters all' * R HP:Healthy SP:Good MV:Fresh > Tarn says 'fuck almost 5 asm' * R HP:Healthy SP:Good MV:Fresh > Tarn says 'am' * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Beginning of the Broken Hills Lying between the broken walls far to the west and the barren looking hills that precede the harsh looking mountains to the southeast this open stretch of land seems almost untouched in comparison. However the smell of rotting vegetation quickly reminds one of their position. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Paitar grins evilly. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Past the Broken Tower To the west the shattered remains of a stone tower creates a maze of nearly impassible rock and debris. The immediate area is passable only be weaving through the remnants of granite fortifications and crumbling stone walls. The blight can be seen erroding life amongst the broken hills to the east. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Jamila snickers softly. Ibner grins evilly. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Through the Rubble The twisting path weaves itself through the sea of rubble and rock that is the remains of one of the great towers. Hardly a clear spot or stable rock exists to place a foot without a broken limb. In the distance, past the remains of the broken walls to the east, broken hills dotted with rotted trees can be seen. [ obvious exits: E S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Dwindling Path Through the Rubble This path, scattered with broken limbs and debris, runs along the outer wall of Lockshear. Seemingly not well-travelled, it has become hard to see the ground beneath the rubble, and the path disappears behind a pile of debris to the north. The only direction this path seems to lead is south. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. A Sparse Path Piles of broken limbs cover the dead grass on this sparse trail outside Lockshear. Here the path takes a sharp turn and leads north and west. [ obvious exits: N W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Overgrown Path Dry grass and broken limbs cover the narrow path so that the ground can barely be seen. This turn in the path runs along the outer wall of Lockshear, and leads to the east and west from here. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is here flying around. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Alexi narrates 'bye =)' * R HP:Healthy SP:Good MV:Full > Paitar says 'bah still 33 minutes before it 5 :P you being paraniod' * R HP:Healthy SP:Good MV:Full > A warhorse stands on its rear legs and neiiiiiiiighs! * R HP:Healthy SP:Good MV:Fresh > Tarn says 'kord just chilling?' * R HP:Healthy SP:Good MV:Fresh > Maple says 'loc?' * R HP:Healthy SP:Good MV:Fresh > Paitar says 'kord learning' * R HP:Healthy SP:Good MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh > Ibner spits over his shoulder. * R HP:Healthy SP:Bursting MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... =+ Nydoas narrates 'but you never said 'Hi!' Alexi!' += Tarn snickers softly. =+ Tarn nods in agreement. * Ok. a backpack - [pogghthonlowplu] - Village of Lockshear, Carried by Paitar. a backpack - [elighthonlowplu] - Village of Lockshear, Carried by Ibner. a backpack - [pogghternquetel] - Village of Lockshear, Carried by Guiness. a backpack - [weztraesaqueplu] - Village of Lockshear, Carried by Gaishin. a backpack - [pogtraernpludas] - Village of Lockshear, Carried by Kord. a backpack - [weztraesalowtel] - Village of Lockshear, Carried by Jamila. a backpack - [wezghtesasraesa] - Village of Lockshear, Carried by a grocer. a backpack - [eldtelernmadern] - Village of Lockshear, Carried by a grocer. a backpack - [elipluqarghight] - Village of Lockshear, Carried by Maple. a backpack - [wezghternquetra] - Village of Lockshear, Carried by Tarn. a backpack - [elilowdasxyzesa] - Borderlands North of Fal Dara. a backpack - [pogpluesalowtra] - Village of Lockshear, Carried by Amira. a backpack - [eldghijucrenplu] - Borderlands North of Fal Dara. a backpack - [pogghtqardarern] - Village of Lockshear, Carried by a villager. a backpack - [eldtrahonxyzqar] - Village of Lockshear, Carried by a villager. a backpack - [elighthonlowtra] - Village of Lockshear, Carried by Gaishin. a backpack - [elidasghixyzeld] - Fal Dara, Carried by a grocer. * R HP:Healthy SP:Full MV:Fresh > Paitar says 'he exploring' Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Full MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Full MV:Fresh > release Ok. * R HP:Healthy SP:None MV:Fresh > Maple says 'what mob now?' * R HP:Healthy SP:None MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Paitar says 'he going to be new bg' * R HP:Healthy SP:None MV:Fresh > A black stallion stands on its rear legs and neiiiiiiiighs! * R HP:Healthy SP:None MV:Fresh > Paitar grins evilly. * R HP:Healthy SP:None MV:Fresh > Maple says 'torturer?' * R HP:Healthy SP:None MV:Fresh > Guiness says 'anybody seen me, myself and irene ?' Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Paitar says 'ilsae!' * R HP:Healthy SP:None MV:Fresh > Paitar says 'ilsae!' * R HP:Healthy SP:None MV:Fresh > Ibner says 'hmm, wish the trolls would come fite' * R HP:Healthy SP:None MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > say no trollocs on locate You say 'no trollocs on locate' * R HP:Healthy SP:None MV:Fresh > Ibner sniffs sadly. * R HP:Healthy SP:None MV:Fresh > Paitar says 'we should do ilsae' Tarn says 'ilsae?' * R HP:Healthy SP:None MV:Fresh > Paitar giggles. * R HP:Healthy SP:None MV:Fresh > Paitar says 'she is fun' * R HP:Healthy SP:None MV:Fresh > Ibner says 'sure' * R HP:Healthy SP:None MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Jamila snickers softly. Maple says 'what she load?' * R HP:Healthy SP:None MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > A warhorse flickers its ears. * R HP:Healthy SP:None MV:Fresh > Ibner says 'keel that biatch' * R HP:Healthy SP:None MV:Fresh > Maple says 'dodge for kiran?' Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > A gray palfrey swishes the flies off its back with its tail. A black stallion cocks its head up sharply. * R HP:Healthy SP:None MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > say i want to do torturer, hoping he'll load dull black :( Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is here flying around. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > You say 'i want to do torturer, hoping he'll load dull black :(' * R HP:Healthy SP:None MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Inside the South Gate of Lockshear Tall wooden logs are driven side-by-side into the ground to the east and west of this spot to form the south wall of Lockshear's only line of defense. A swinging gate, crafted of the wood and reinforced with iron bands, provides access through the palisades walls for the busy villagers. To the northwest the backside of the stables can be seen, and to the northeast the tall tower of the village grain silo can be seen. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is visible flying high in the sky. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Tarwin Lane The lane is torn and rutted from the passage of heavy wagons as it stretches north into the village green and beyond, and south towards the southern gates. A broadwall of a building dominates the west side of this area, while to the east a small building squats next to the massive grain silo that provides the bulk of LockShear's business, providing storage and market for the regions farmers. [ obvious exits: N S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Paitar says 'she loads sungwood staff shit and a golden braclet but she fun' * R HP:Healthy SP:None MV:Fresh > say and gloves Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. A raven leaves north. You follow Tarn. Lockshear Village Green In the early years of Lockshear the village green was the heart and soul of the simple minded settlement, but as the budding township grew and ironically the Blight grew ever closer the dances and celebrations came less often, and the once humble village council left their meetings on the green to errected the massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall of stone shielded by a roof of hardwood sits in the center of the green, obviously the main well of the village. [ obvious exits: N E S W ] A large stone well is here. A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > You say 'and gloves' * R HP:Healthy SP:None MV:Fresh > A black stallion swishes the flies off its back with its tail. * R HP:Healthy SP:None MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Tarwin Lane The lane is torn and rutted from the passage of heavy wagons as it stretches south into the village green and the southern gates as well as north towards Malkieri Court and the large Town Hall. Clusters of buildings lie to the east and west of here throwing smoke from their chimneys into the sky. [ obvious exits: N S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Paitar says 'she blinds and shit' * R HP:Healthy SP:None MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Junction of Malkieri Court and Tarwin Lane The north and south running Tarwin Lane terminates here as it gives way to the paved streets of Malkieri Court. Clusters of shops sit both to the west and the east, but what dominates the Court is the large town hall dead in its center. [ obvious exits: E S W ] An ordinary pair of plain pants has been idly left here. A dark red shirt has been left here. A lantern has been left here. A thick cotton blanket lies bundled in a corner. A thin sheet of paper lies crumpled on the ground. A bunch of grapes are within arm's reach. A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Malkieri Court Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the west a wooden building holds the town grocer while to the south a stone structure shields the local blacksmith's work from the elements. [ obvious exits: N E S W ] A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:None MV:Fresh > A Lockshear militiaman has arrived from the south. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Malkieri Court Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the east the entrance to the town hall is set at the top of a carved wooden stairway. The door itself is a large set of beautiful bronzed double doors, looking closer however it looks as something has been scrawled across its surface. The whole building seems unusually ornate for a simple village. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Maple says 'um amira no :P' * R HP:Healthy SP:Trickling MV:Fresh > Alexi narrates 'eh?' * R HP:Healthy SP:Trickling MV:Fresh > A raven starts to caw. Kaaaa! Kaaaa! Kaaaa! * R HP:Healthy SP:Trickling MV:Fresh > Ibner eats a raw side of meat. * R HP:Healthy SP:Trickling MV:Fresh > Ibner eats a raw side of meat. * R HP:Healthy SP:Trickling MV:Fresh > Tarn opens the bronzedoors. * R HP:Healthy SP:Trickling MV:Fresh > Tarn stops riding a black stallion. * R HP:Healthy SP:Trickling MV:Fresh > Paitar says 'arafael blvd' Tarn leaves east. You follow Tarn. You can't ride in there. * R HP:Healthy SP:Trickling MV:Fresh > scold maple A black stallion lays its ears flat against its neck. You scold Maple. * R HP:Healthy SP:Trickling MV:Fresh > Guiness shrugs helplessly. Tarn has arrived from the east. * R HP:Healthy SP:Trickling MV:Fresh > Gaishin stops riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn starts riding a black stallion. * R HP:Healthy SP:Trickling MV:Fresh > Ibner looks at Guiness. * R HP:Healthy SP:Trickling MV:Fresh > Paitar says 'wrong street dude' * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'I went the wrong way' * R HP:Healthy SP:Trickling MV:Fresh > A raven looks at Paitar. Gaishin starts riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Maple says 'u can have gloves :P' * R HP:Healthy SP:Trickling MV:Fresh > Guiness nods in agreement. Tarn nods in agreement. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Malkieri Court Contrasting the dirt roads that lead to and around the heart of LockShear, the court-like area surrounding the town hall is paved with interlocking flat stones. To the west a wooden building holds the town grocer while to the south a stone structure shields the local blacksmith's work from the elements. [ obvious exits: N E S W ] A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A Lockshear militiaman glares at his surroundings. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. Junction of Malkieri Court and Tarwin Lane The north and south running Tarwin Lane terminates here as it gives way to the paved streets of Malkieri Court. Clusters of shops sit both to the west and the east, but what dominates the Court is the large town hall dead in its center. [ obvious exits: E S W ] An ordinary pair of plain pants has been idly left here. A dark red shirt has been left here. A lantern has been left here. A thick cotton blanket lies bundled in a corner. A thin sheet of paper lies crumpled on the ground. A bunch of grapes are within arm's reach. A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Tarwin Lane The lane is torn and rutted from the passage of heavy wagons as it stretches south into the village green and the southern gates as well as north towards Malkieri Court and the large Town Hall. Clusters of buildings lie to the east and west of here throwing smoke from their chimneys into the sky. [ obvious exits: N S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Guiness says 'all w 1n from well' * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. A raven leaves south. You follow Tarn. Lockshear Village Green In the early years of Lockshear the village green was the heart and soul of the simple minded settlement, but as the budding township grew and ironically the Blight grew ever closer the dances and celebrations came less often, and the once humble village council left their meetings on the green to errected the massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall of stone shielded by a roof of hardwood sits in the center of the green, obviously the main well of the village. [ obvious exits: N E S W ] A large stone well is here. A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. A raven leaves west. You follow Tarn. Kandor Row The sounds and smells of horses emanate from the long wooden building that lies to the south and souwest. A large wooden gate provides an entrance in that direction and a painted wooden sign hangs above it. The Row widens considerably to the east where the open area of the village green lies, centered by the town well. The way north is blocked is blocked by the closely clustered wooden walls of several businesses and homes. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Kandor Row Kandors Row stretches east to west across the village of Lockshear. Like the rest of the roads here the ground is hard packed from long use and marred with wagon ruts. In the far distance the jutting wooden stakes of the palisade can be seen, blocking the view of the forest beyond. To south the side of the stables can seen and the walls of a group of buildings can be seen to the north. [ obvious exits: E W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is here flying around. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Intersection of Arafel and Kandor The east/west route of Kandor Row ends here to merge with the north/south passage of Arafel Way. As with all the roads of Lockshear each thorough fare is hard packed from constant use and deeply rutted by passing wagons. The log palisade lies to the west, obscuring view of the forest beyond. To the southeast lies the village stables while to the northeast a cluster of buildings can be seen. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. A poor, solemn villager walks by. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > A villager leaves south. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. Arafel Way This route runs north and south with the tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the east amongst the cluster of buildings rises a large manor house with a stout looking oak door facing the Way. Making it stand out from the rest it seems the building was painted at one time, though the elements are slowly stripping its added grandeur. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A Lockshear militiaman glares at his surroundings. A poor, solemn villager walks by. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Maple blasts someone's left leg into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Trickling MV:Fresh > Maple blasts someone's body into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Trickling MV:Fresh > Maple blasts someone's body into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Trickling MV:Fresh > Guiness stops riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn stops riding a black stallion. * R HP:Healthy SP:Trickling MV:Fresh > Jamila stops riding a black stallion. * R HP:Healthy SP:Trickling MV:Fresh > Maple stops riding a warhorse. * R HP:Healthy SP:Trickling MV:Fresh > dism Ibner stops riding a gray palfrey. Gaishin stops riding a gray palfrey. You stop riding him. * HP:Healthy SP:Trickling MV:Fresh > Paitar stops riding a gray palfrey. * HP:Healthy SP:Trickling MV:Fresh > Paitar starts leading a gray palfrey. A gray palfrey now follows Paitar. * HP:Healthy SP:Trickling MV:Fresh > Paitar says 'kill trollies up firwst' * HP:Healthy SP:Trickling MV:Fresh > A raven flutters its wings. * HP:Healthy SP:Trickling MV:Fresh > Maple says 'gotta wait for us all to dism this time?' * HP:Healthy SP:Trickling MV:Fresh > Paitar says 'she summons them now' Tarn nods in agreement. * HP:Healthy SP:Trickling MV:Fresh > Jamila nods in agreement. * HP:Healthy SP:Trickling MV:Fresh > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. A Large Manor House Something is wrong here, stepping inside the large manor reveals that immediately. The grand looking home is falling apart at a rate that seems abnormal compared to the structures around it. Inside the dark is reluctant to be pushed back, shadows are thrown in every corner to contrast the invading light. What little furniture that has not been carted off by the locals is covered in dust and webs. Shrouded by shadow but still somewhat visible a small door can be seen set in the east wall and a rickety looking set of stairs leads up into deeper darkness. [ obvious exits: E W U ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the west. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. A gray palfrey has arrived from the west. * HP:Healthy SP:Trickling MV:Full > Tarn leaves up. Maple leaves up. Ibner leaves up. You follow Tarn. A Large Manor House - In the Shadowed Room The stairs proceed up into the upper level of the manor, as the top is reached the lights brought into this fell area seem less effective than they aught. Once this upper level held the bed chambers of what ever humans lived here, but now all that remains is splittered belongings and unatural shadows. Every fiber of your being screams that something lurks here yet. [ obvious exits: D ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A half-man lurks here, cold and dangerous. A half-man lurks here, cold and dangerous. Guiness has arrived from below. Gaishin has arrived from below. Jamila has arrived from below. Paitar has arrived from below. A gray palfrey has arrived from below. * HP:Healthy SP:Trickling MV:Full > Paitar says 'up' * HP:Healthy SP:Trickling MV:Full > Paitar tries to smite a ramshorned trolloc, but he parries successfully. Ibner scythes a ramshorned trolloc's body very hard. * HP:Healthy SP:Trickling MV:Full > Tarn blasts a half-man's body into bloody fragments! * HP:Healthy SP:Trickling MV:Full > A ramshorned trolloc joins a half-man's fight! A ramshorned trolloc joins a half-man's fight! A ramshorned trolloc joins a half-man's fight! A half-man swirls about with a black sword, slicing across Tarn's body. A half-man joins a half-man's fight! * HP:Healthy SP:Trickling MV:Full > A half-man slashes your body hard. A half-man swirls about with a black sword, slicing across Tarn's body. A ramshorned trolloc tries to cleave Guiness, but he parries successfully. A ramshorned trolloc barely cleaves Gaishin's body. A half-man swirls about with a black sword, slicing across Tarn's body. A ramshorned trolloc tries to cleave Jamila, but she deflects the blow. A half-man swirls about with a black sword, slicing across Tarn's body. A half-man barely slashes Tarn's left leg. Ibner scythes a ramshorned trolloc's left leg hard. A ramshorned trolloc barely cleaves Paitar's right arm. * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > You try to pierce a half-man, but he dodges the attack. Paitar sends a ramshorned trolloc sprawling with a powerful bash! * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > Tarn sends a half-man sprawling with a powerful bash! * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > Jamila tries to strike a ramshorned trolloc, but he deflects the blow. Guiness tries to pierce a ramshorned trolloc, but he parries successfully. You try to pierce a half-man, but he dodges the attack. A half-man tries to slash you, but you parry successfully. Guiness swiftly dodges a ramshorned trolloc's attempt to cleave him. A ramshorned trolloc barely cleaves Gaishin's body. A ramshorned trolloc tries to cleave Jamila, but she deflects the blow. Tarn blasts a half-man's left foot into bloody fragments! Ibner scythes a ramshorned trolloc's left hand hard. Paitar smites a ramshorned trolloc's body very hard. * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > Maple blasts a ramshorned trolloc's left leg extremely hard. * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > Guiness pierces a ramshorned trolloc's left arm hard. * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > Maple blasts a ramshorned trolloc's left foot hard. Jamila tries to strike a ramshorned trolloc, but he parries successfully. Gaishin blasts a ramshorned trolloc's head extremely hard. Guiness barely pierces a ramshorned trolloc's right hand. A half-man swiftly dodges your attempt to pierce him. A half-man tries to slash you, but you deflect the blow. A ramshorned trolloc tries to cleave Guiness, but he deflects the blow. A ramshorned trolloc tickles Gaishin's body with his cleave. Jamila swiftly dodges a ramshorned trolloc's attempt to cleave her. Tarn blasts a half-man's body into bloody fragments! Ibner scythes a ramshorned trolloc's left leg extremely hard. Paitar smites a ramshorned trolloc's body very hard. Gaishin sends a ramshorned trolloc sprawling with a powerful bash! * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > Guiness looks at a half-man. * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > Guiness looks at a half-man. * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > A half-man swiftly dodges your attempt to pierce him. * HP:Scratched SP:Trickling MV:Full - a half-man: Healthy > embrace A half-man swirls about with a black sword, slicing across Tarn's body. Jamila strikes a ramshorned trolloc's right hand. Gaishin blasts a ramshorned trolloc's right arm into bloody fragments! Guiness pierces a ramshorned trolloc's body. You try to pierce a half-man, but he dodges the attack. A half-man gazes deeply into your soul.. very chilling. The gaze of a half-man fails to affect you. A half-man tries to slash you, but you deflect the blow. Guiness swiftly dodges a ramshorned trolloc's attempt to cleave him. A ramshorned trolloc tries to cleave Jamila, but she parries successfully. A half-man gazes deeply at Tarn... Tarn looks very strange, glaring about with a sense of panic. A half-man tickles Tarn's left hand with his slash. Ibner scythes a ramshorned trolloc's body extremely hard. A ramshorned trolloc cleaves Paitar's left arm. Paitar smites a ramshorned trolloc's right leg hard. Tarn coughs and shivers. You feel the flows of saidar coursing through your body. * HP:Scratched SP:Bursting MV:Fresh - a half-man: Healthy > Maple sends a ramshorned trolloc sprawling with a powerful bash! * HP:Scratched SP:Bursting MV:Fresh - a half-man: Healthy > is fade [channel 'ice spikes'] You begin to weave the appropriate flows... A half-man avoids being bashed by Tarn who loses his balance and falls! =+ Maple blasts a ramshorned trolloc's body into bloody fragments! Jamila strikes a ramshorned trolloc's body hard. Guiness pierces a ramshorned trolloc's body hard. A half-man slashes your right arm very hard. A ramshorned trolloc tries to cleave Guiness, but he deflects the blow. A ramshorned trolloc tickles Gaishin's right arm with his cleave. A half-man barely slashes Tarn's body. A half-man swirls about with a black sword, slicing across Tarn's body. Ibner scythes a ramshorned trolloc's left arm into bloody fragments! A ramshorned trolloc barely cleaves Paitar's left leg. Paitar barely smites a ramshorned trolloc's right foot. Guiness pierces a ramshorned trolloc's left leg hard. Ouch! You couldn't maintain the flows. * HP:Scratched SP:Bursting MV:Fresh - a half-man: Healthy > is fade Paitar says 'I demand to be buff for Ilsae hehehe' [channel 'ice spikes']ting MV:Fresh - a half-man: Healthy > You begin to weave the appropriate flows... ** A half-man tickles Tarn's left arm with his slash. A half-man swirls about with a black sword, slicing across Tarn's body. Tarn blasts a half-man's body very hard. Maple blasts a ramshorned trolloc's left leg extremely hard. Jamila strikes a ramshorned trolloc's left leg very hard. Gaishin tries to blast a ramshorned trolloc, but he deflects the blow. Guiness pierces a ramshorned trolloc's body hard. A half-man slashes your right arm very hard. A ramshorned trolloc tries to cleave Guiness, but he deflects the blow. A ramshorned trolloc cleaves Gaishin's body. Ibner tries to scythe a ramshorned trolloc, but he deflects the blow. A ramshorned trolloc tickles Paitar's body with his cleave. Paitar smites a ramshorned trolloc's left hand. Gaishin sends a ramshorned trolloc sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * HP:Hurt SP:Bursting MV:Fresh - a half-man: Healthy > Guiness pierces a ramshorned trolloc's head very hard. You pierce a half-man's right leg. * HP:Hurt SP:Bursting MV:Fresh - a half-man: Scratched > is fade [channel 'ice spikes'] You begin to weave the appropriate flows... = Tarn says 'god I love the bash on these axes' * Paitar says 'I love playing with her' A half-man tickles Tarn's body with his slash. A half-man swirls about with a black sword, slicing across your body! Tarn mounts an attack against a half-man, but weak nerves get the better of him. Maple blasts a ramshorned trolloc's body extremely hard. Jamila tries to strike a ramshorned trolloc, but he parries successfully. Gaishin blasts a ramshorned trolloc's right arm into bloody fragments! Guiness pierces a ramshorned trolloc's head hard. A half-man tries to slash you, but you deflect the blow. A ramshorned trolloc tries to cleave Guiness, but he parries successfully. A ramshorned trolloc tries to cleave Jamila, but she deflects the blow. Ibner scythes a ramshorned trolloc's body hard. A ramshorned trolloc tickles Paitar's right arm with his cleave. Paitar smites a ramshorned trolloc's body extremely hard. =- Guiness tries to pierce a ramshorned trolloc, but he parries successfully. = You lost control of Saidar! * HP:Hurt SP:Full MV:Fresh - a half-man: Scratched > is fade A half-man tickles Tarn's body with his slash. Tarn mounts an attack against a half-man, but weak nerves get the better of him. Jamila strikes a ramshorned trolloc's left leg. Gaishin blasts a ramshorned trolloc's right arm extremely hard. Guiness barely pierces a ramshorned trolloc's left hand. You pierce a half-man's left arm very hard. A half-man tries to slash you, but you deflect the blow. A ramshorned trolloc tries to cleave Guiness, but he deflects the blow. A ramshorned trolloc barely tickles Gaishin's left foot with his cleave. A ramshorned trolloc tries to cleave Jamila, but she deflects the blow. Ibner scythes a ramshorned trolloc's body into bloody fragments! A ramshorned trolloc cleaves Paitar's right hand. [channel 'ice spikes'] You begin to weave the appropriate flows... Maple sends a ramshorned trolloc sprawling with a powerful bash! * Guiness tries to pierce a ramshorned trolloc, but he parries successfully. =- Paitar sends a ramshorned trolloc sprawling with a powerful bash! - A half-man tickles Tarn's left leg with his slash. A half-man swirls about with a black sword, slicing across Tarn's body. A half-man swirls about with a black sword, slicing across your body! Tarn mounts an attack against a half-man, but weak nerves get the better of him. Maple blasts a ramshorned trolloc's body into bloody fragments! Jamila strikes a ramshorned trolloc's head very hard. Guiness pierces a ramshorned trolloc's head extremely hard. A half-man tries to slash you, but you deflect the blow. A ramshorned trolloc tries to cleave Guiness, but he parries successfully. A ramshorned trolloc barely cleaves Gaishin's body. Ibner scythes a ramshorned trolloc's left arm into bloody fragments! A ramshorned trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a ramshorned trolloc's death cry. = You lost control of Saidar! * HP:Hurt SP:Strong MV:Fresh - a half-man: Scratched > is fade Gaishin sends a ramshorned trolloc sprawling with a powerful bash! * HP:Hurt SP:Strong MV:Fresh - a half-man: Scratched > Guiness pierces a ramshorned trolloc's right leg. [channel 'ice spikes']:Fresh - a half-man: Scratched > You begin to weave the appropriate flows... -= A half-man tickles Tarn's left leg with his slash. A half-man swirls about with a black sword, slicing across Tarn's body. A half-man swirls about with a black sword, slicing across your body! A half-man swiftly dodges Tarn's attempt to blast him. Maple blasts a ramshorned trolloc's body into bloody fragments! Jamila strikes a ramshorned trolloc's body hard. A ramshorned trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a ramshorned trolloc's death cry. Gaishin blasts a ramshorned trolloc's body into bloody fragments! Guiness pierces a ramshorned trolloc's body hard. A half-man slashes your left leg hard. A ramshorned trolloc tries to cleave Guiness, but he parries successfully. Ibner scythes a ramshorned trolloc's body very hard. Ouch! You couldn't maintain the flows. * HP:Hurt SP:Strong MV:Fresh - a half-man: Scratched > Maple blasts a ramshorned trolloc's left arm into bloody fragments! * HP:Hurt SP:Strong MV:Fresh - a half-man: Scratched > release Ok. * HP:Hurt SP:None MV:Fresh - a half-man: Scratched > Guiness pierces a ramshorned trolloc's body very hard. * HP:Hurt SP:None MV:Fresh - a half-man: Scratched > Maple blasts a ramshorned trolloc's left leg very hard. A half-man swirls about with a black sword, slicing across Tarn's body. Ibner scythes a ramshorned trolloc's left arm very hard. A half-man tickles Tarn's body with his slash. Tarn mounts an attack against a half-man, but weak nerves get the better of him. Gaishin blasts a ramshorned trolloc's right leg into bloody fragments! A ramshorned trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a ramshorned trolloc's death cry. Guiness barely pierces a ramshorned trolloc's right foot. A half-man swiftly dodges your attempt to pierce him. A half-man tries to slash you, but you deflect the blow. Guiness swiftly dodges a ramshorned trolloc's attempt to cleave him. * HP:Hurt SP:None MV:Fresh - a half-man: Scratched > Ibner stops using a golden bracelet. * HP:Hurt SP:None MV:Fresh - a half-man: Scratched > Ibner scythes a ramshorned trolloc's body very hard. A half-man barely slashes Tarn's body. Guiness pierces a ramshorned trolloc's right leg hard. You try to pierce a half-man, but he dodges the attack. A half-man slashes your left leg hard. A ramshorned trolloc tries to cleave Guiness, but he deflects the blow. * HP:Wounded SP:None MV:Fresh - a half-man: Scratched > A half-man dodges nimbly to avoid further attack. * HP:Wounded SP:None MV:Fresh - a half-man: Scratched > Ibner scythes a ramshorned trolloc's body very hard. A ramshorned trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a ramshorned trolloc's death cry. A half-man tickles Tarn's body with his slash. Tarn blasts a half-man's left leg extremely hard. You try to pierce a half-man, but he dodges the attack. A half-man gazes deeply into your soul.. very chilling. You feel very paranoid about your surroundings. A half-man tries to slash you, but you parry successfully. A half-man avoids being bashed by Tarn who loses his balance and falls! * HP:Wounded SP:None MV:Fresh - a half-man: Scratched > You pierce a half-man's body very hard. * HP:Wounded SP:None MV:Fresh - a half-man: Scratched > Paitar tries to smite a half-man, but he dodges the attack. * HP:Wounded SP:None MV:Fresh - a half-man: Scratched > A half-man dodges nimbly to avoid further attack. * HP:Wounded SP:None MV:Fresh - a half-man: Scratched > Guiness pierces a half-man's left foot very hard. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > A half-man swirls about with a black sword, slicing across Paitar's body. Guiness pierces a half-man's body very hard. A half-man swirls about with a black sword, slicing across Guiness's body. A half-man swiftly dodges Paitar's attempt to smite him. A half-man tickles Tarn's head with his slash. Tarn mounts an attack against a half-man, but weak nerves get the better of him. You mount an attack against a half-man, but weak nerves get the better of you. A half-man slashes your left arm hard. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > Guiness tries to pierce a half-man, but he dodges the attack. You try to pierce a half-man, but he dodges the attack. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > A half-man dodges nimbly to avoid further attack. A half-man dodges nimbly to avoid further attack. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > Guiness pierces a half-man's left arm hard. A half-man barely slashes Tarn's left leg. You mount an attack against a half-man, but weak nerves get the better of you. A half-man tries to slash you, but you deflect the blow. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > A half-man dodges nimbly to avoid further attack. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > You try to pierce a half-man, but he dodges the attack. A half-man avoids being bashed by Paitar who loses his balance and falls! * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > Guiness looks at you. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > A half-man avoids being bashed by Tarn who loses his balance and falls! * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > Guiness tries to pierce a half-man, but he deflects the blow. A half-man slashes Tarn's right arm. A half-man swirls about with a black sword, slicing across Paitar's body. You pierce a half-man's body hard. A half-man slashes your left leg hard. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > A half-man dodges nimbly to avoid further attack. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > Maple sighs loudly. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > A half-man dodges nimbly to avoid further attack. * HP:Wounded SP:None MV:Fresh - a half-man: Hurt > Tarn blasts a half-man's body into bloody fragments! Guiness pierces a half-man's body very hard. Paitar tries to smite a half-man, but he dodges the attack. A half-man tickles Tarn's head with his slash. You try to pierce a half-man, but he dodges the attack. A half-man slashes your head very hard. You sense Jamila connecting to the True Source. Ibner joins your fight! A half-man dodges nimbly to avoid further attack. * HP:Battered SP:None MV:Fresh - a half-man: Hurt > You sense Jamila is channeling saidar. * HP:Battered SP:None MV:Fresh - a half-man: Hurt > A half-man swiftly dodges Guiness's attempt to pierce him. * HP:Battered SP:None MV:Fresh - a half-man: Hurt > A half-man gazes deeply at Jamila... The gaze of a half-man fails to affect Jamila. A half-man tries to slash Jamila, but she deflects the blow. Tarn blasts a half-man's body hard. Guiness pierces a half-man's body very hard. Paitar smites a half-man's left leg extremely hard. You pierce a half-man's body very hard. A half-man tries to slash you, but you parry successfully. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Jamila fails to pull together whatever flows she was trying to weave. Ibner slaps a half-man. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Jamila tries to strike a half-man, but he dodges the attack. A half-man tries to slash Jamila, but she deflects the blow. Tarn tries to blast a half-man, but he dodges the attack. Guiness pierces a half-man's body very hard. A half-man swiftly dodges Paitar's attempt to smite him. You try to pierce a half-man, but he parries successfully. A half-man slashes your right hand hard. Guiness pierces a half-man's left leg extremely hard. A half-man swiftly dodges your attempt to pierce him. A half-man dodges nimbly to avoid further attack. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Guiness tells you 'darn how many dulls you got storaged ? :)' * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Tarn says 'after ilsae I gonna rent' * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Gaishin gallantly rescues Jamila! * HP:Battered SP:None MV:Fresh - a half-man: Wounded > A half-man barely slashes Gaishin's body. A half-man swirls about with a black sword, slicing across Paitar's body. Gaishin blasts a half-man's body into bloody fragments! Tarn mounts an attack against a half-man, but weak nerves get the better of him. Guiness pierces a half-man's right arm very hard. A half-man swiftly dodges your attempt to pierce him. A half-man slashes your left foot very hard. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Guiness tries to pierce a half-man, but he dodges the attack. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > A half-man swirls about with a black sword, slicing across Paitar's body. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > A half-man avoids being bashed by Paitar who loses his balance and falls! * HP:Battered SP:None MV:Fresh - a half-man: Wounded > tell guiness none :( A half-man tickles Gaishin's body with his slash. Gaishin tries to blast a half-man, but he deflects the blow. A half-man swiftly dodges Tarn's attempt to blast him. Guiness tries to pierce a half-man, but he parries successfully. A half-man swiftly dodges your attempt to pierce him. A half-man tries to slash you, but you deflect the blow. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Ibner nods in agreement. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > You tell Guiness 'none :(' * HP:Battered SP:None MV:Fresh - a half-man: Wounded > You try to pierce a half-man, but he dodges the attack. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Jamila snickers softly. Paitar clambers to his feet. Maple clambers to his feet. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > A half-man tickles Gaishin's head with his slash. Gaishin blasts a half-man's right arm into bloody fragments! Guiness pierces a half-man's body very hard. You mount an attack against a half-man, but weak nerves get the better of you. A half-man tries to slash you, but you deflect the blow. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > A half-man dodges nimbly to avoid further attack. Tarn sends a half-man sprawling with a powerful bash! * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Guiness tries to pierce a half-man, but he parries successfully. You try to pierce a half-man, but he parries successfully. Maple joins your fight! A half-man dodges nimbly to avoid further attack. * HP:Battered SP:None MV:Fresh - a half-man: Wounded > Gaishin blasts a half-man's body into bloody fragments! Tarn blasts a half-man's body into bloody fragments! Guiness pierces a half-man's body extremely hard. You pierce a half-man's right arm hard. A half-man slashes your right arm hard. You flee head over heels! You panic and attempt to flee! You flee head over heels. A Large Manor House Something is wrong here, stepping inside the large manor reveals that immediately. The grand looking home is falling apart at a rate that seems abnormal compared to the structures around it. Inside the dark is reluctant to be pushed back, shadows are thrown in every corner to contrast the invading light. What little furniture that has not been carted off by the locals is covered in dust and webs. Shrouded by shadow but still somewhat visible a small door can be seen set in the east wall and a rickety looking set of stairs leads up into deeper darkness. [ obvious exits: E W U ] * HP:Beaten SP:None MV:Full > Guiness tells you 'no ? doh' * HP:Beaten SP:None MV:Full > look Paitar has arrived from above. A gray palfrey has arrived from above. * HP:Beaten SP:None MV:Full > A Large Manor House Something is wrong here, stepping inside the large manor reveals that immediately. The grand looking home is falling apart at a rate that seems abnormal compared to the structures around it. Inside the dark is reluctant to be pushed back, shadows are thrown in every corner to contrast the invading light. What little furniture that has not been carted off by the locals is covered in dust and webs. Shrouded by shadow but still somewhat visible a small door can be seen set in the east wall and a rickety looking set of stairs leads up into deeper darkness. [ obvious exits: E W U ] A gray palfrey prances skittishly nearby. Paitar Nachiman, Defender. is standing here. * HP:Beaten SP:None MV:Full > Paitar coughs and shivers. You cough and shiver. * HP:Beaten SP:Trickling MV:Full > u A Large Manor House - In the Shadowed Room The stairs proceed up into the upper level of the manor, as the top is reached the lights brought into this fell area seem less effective than they aught. Once this upper level held the bed chambers of what ever humans lived here, but now all that remains is splittered belongings and unatural shadows. Every fiber of your being screams that something lurks here yet. [ obvious exits: D ] The corpse of a ramshorned trolloc is lying here. [4] Jamila Carter, Tower Novice is here, fighting a half-man. Gaishin of Two Rivers is here, fighting a half-man. Guiness of Tarabon is here, fighting a half-man. Ibner the Blade Servant is here, fighting a half-man. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is here, fighting a half-man. A half-man is here, fighting Jamila. A half-man is here, fighting Guiness. * HP:Beaten SP:Trickling MV:Full > Guiness drinks water from a water skin. * HP:Beaten SP:Trickling MV:Full > A half-man dodges nimbly to avoid further attack. * HP:Beaten SP:Trickling MV:Full > Jamila strikes a half-man's body very hard. A half-man tries to slash Jamila, but she parries successfully. A half-man gazes deeply at Guiness... Guiness looks very strange, glaring about with a sense of panic. A half-man tries to slash Guiness, but he deflects the blow. A half-man swiftly dodges Gaishin's attempt to blast him. Tarn blasts a half-man's left leg into bloody fragments! Guiness mounts an attack against a half-man, but weak nerves get the better of him. Guiness tries to pierce a half-man, but he dodges the attack. * HP:Beaten SP:Trickling MV:Full > Jamila snickers softly. * HP:Beaten SP:Trickling MV:Full > A half-man avoids being bashed by Ibner who loses his balance and falls! * HP:Beaten SP:Trickling MV:Full > Paitar has arrived from below. A gray palfrey has arrived from below. * HP:Beaten SP:Trickling MV:Full > Jamila strikes a half-man's right arm very hard. A half-man tries to slash Jamila, but she parries successfully. A half-man tries to slash Guiness, but he deflects the blow. Gaishin blasts a half-man's body into bloody fragments! Tarn tries to blast a half-man, but he dodges the attack. Guiness pierces a half-man's right leg hard. * HP:Beaten SP:Trickling MV:Full > Guiness tries to pierce a half-man, but he deflects the blow. A half-man dodges nimbly to avoid further attack. * HP:Beaten SP:Trickling MV:Full > A half-man panics, and attempts to flee! A half-man panics, and attempts to flee! * HP:Beaten SP:Trickling MV:Full > A half-man dodges nimbly to avoid further attack. * HP:Beaten SP:Trickling MV:Full > A half-man swiftly dodges Jamila's attempt to strike him. Ibner scythes a half-man's left foot very hard. A half-man tries to slash Jamila, but she parries successfully. A half-man slashes Guiness's body. Gaishin blasts a half-man's body into bloody fragments! Guiness tries to pierce a half-man, but he dodges the attack. * HP:Beaten SP:Trickling MV:Full > Maple leaves down. A half-man avoids being bashed by Tarn who loses his balance and falls! * HP:Beaten SP:Trickling MV:Full > A half-man swiftly dodges Jamila's attempt to strike him. Ibner scythes a half-man's right arm hard. A half-man tries to slash Jamila, but she parries successfully. A half-man tries to slash Guiness, but he deflects the blow. Gaishin tries to blast a half-man, but he parries successfully. Tarn blasts a half-man's head extremely hard. Guiness mounts an attack against a half-man, but weak nerves get the better of him. * HP:Beaten SP:Trickling MV:Full > Maple has arrived from below. * HP:Beaten SP:Trickling MV:Full > Paitar leaves down. A gray palfrey leaves down. * HP:Beaten SP:Trickling MV:Full > Guiness pierces a half-man's right leg extremely hard. * HP:Beaten SP:Trickling MV:Full > Jamila strikes a half-man's body hard. Ibner tries to scythe a half-man, but he parries successfully. A half-man tries to slash Jamila, but she deflects the blow. A half-man tries to slash Guiness, but he deflects the blow. Gaishin tries to blast a half-man, but he deflects the blow. Guiness mounts an attack against a half-man, but weak nerves get the better of him. * HP:Beaten SP:Trickling MV:Full > A half-man avoids being bashed by Tarn who loses his balance and falls! * HP:Beaten SP:Trickling MV:Full > A half-man hisses 'A noteworthy opponent, Jamila. There may be use for you...' A half-man steps back into the shadows. A half-man hisses 'Another time and another place, Guiness.' A half-man steps back into the shadows. * HP:Beaten SP:Trickling MV:Full > Maple leaves down. * HP:Beaten SP:Trickling MV:Full > Ibner spits over his shoulder. * HP:Beaten SP:Trickling MV:Full > Tarn clambers to his feet. * HP:Beaten SP:Trickling MV:Full > Tarn leaves down. Ibner leaves down. You follow Tarn. A Large Manor House Something is wrong here, stepping inside the large manor reveals that immediately. The grand looking home is falling apart at a rate that seems abnormal compared to the structures around it. Inside the dark is reluctant to be pushed back, shadows are thrown in every corner to contrast the invading light. What little furniture that has not been carted off by the locals is covered in dust and webs. Shrouded by shadow but still somewhat visible a small door can be seen set in the east wall and a rickety looking set of stairs leads up into deeper darkness. [ obvious exits: E W U ] Ibner the Blade Servant is standing here. Tarn Nachiman, Hunter for the Horn is standing here. A gray palfrey prances skittishly nearby. Paitar Nachiman, Defender. is standing here. Guiness has arrived from above. Gaishin has arrived from above. Jamila has arrived from above. * HP:Beaten SP:Trickling MV:Full > Maple has arrived from the west. * HP:Beaten SP:Trickling MV:Full > Maple opens the door. * HP:Beaten SP:Trickling MV:Full > Ibner gives a golden bracelet to Guiness. * HP:Beaten SP:Trickling MV:Full > Paitar giggles. * HP:Beaten SP:Trickling MV:Full > Tarn leaves east. Maple leaves east. Ibner leaves east. You follow Tarn. Manor House - Backroom The stench of old death fills this small room. The walls are splattered with dark brown stains and the furnishings are shattered into kindling and spread about the room. The air is foul and hard to breath, leaving the lungs tight and heart compressed. [ obvious exits: W ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the west. Gaishin has arrived from the west. Jamila has arrived from the west. Paitar has arrived from the west. A gray palfrey has arrived from the west. * HP:Beaten SP:Trickling MV:Full > Jamila says 'Bah, a girl can't even create food in peace' * HP:Beaten SP:Trickling MV:Full > Paitar says 'open hiddenhatch' * HP:Beaten SP:Trickling MV:Full > Jamila snickers softly. * HP:Beaten SP:Trickling MV:Full > Paitar throws back his head and cackles with insane glee! * HP:Beaten SP:Trickling MV:Full > You sense Jamila connecting to the True Source. Guiness stops using a sungwood bracelet. * HP:Beaten SP:Trickling MV:Full > You sense Jamila is channeling saidar. Paitar says 'she down' * HP:Beaten SP:Trickling MV:Full > Guiness puts a golden bracelet on around his left wrist. * HP:Beaten SP:Trickling MV:Full > Jamila fails to pull together whatever flows she was trying to weave. * HP:Beaten SP:Trickling MV:Full > You sense Jamila is channeling saidar. * HP:Beaten SP:Trickling MV:Full > Tarn opens a way down. * HP:Beaten SP:Trickling MV:Full > Jamila fails to pull together whatever flows she was trying to weave. * HP:Beaten SP:Trickling MV:Full > Guiness stops using a golden bracelet. * HP:Beaten SP:Trickling MV:Full > You sense Jamila is channeling saidar. * HP:Beaten SP:Trickling MV:Full > Paitar says 'spam for her' * HP:Beaten SP:Trickling MV:Full > Jamila weaves her hands, creating a hearty meal in the process. Tarn leaves down. Maple leaves down. Ibner leaves down. You follow Tarn. In a Hidden Basement Descending down into the darkness reveals a basement made of brick and mortar. Suprisingly considering the condition of the rest of the manor this room is well kept and clean. A wooden desk sits against the south wall with an unlight candle and a number of loose papers on its top. Oddly a number of cots are scattered around the room, each with rumpled blankets and dented pillows. [ obvious exits: U ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Ilsae the keeper of the shadow stands here. Guiness has arrived from above. Gaishin has arrived from above. Jamila has arrived from above. Paitar has arrived from above. A gray palfrey has arrived from above. * HP:Beaten SP:Trickling MV:Full > Paitar smites Ilsae's left leg very hard. * HP:Beaten SP:Trickling MV:Full > Gaishin tries to blast Ilsae, but she deflects the blow. * HP:Beaten SP:Trickling MV:Full > Gaishin blasts Ilsae's right hand into bloody fragments! Someone joins Ilsae's fight! Someone gallantly rescues Ilsae! Ilsae joins someone's fight! Ilsae's hands begin weaving a cyclone of air... Gaishin stumbles from the impact of an unseen force. embrace * HP:Beaten SP:Trickling MV:Full > Ibner scythes Ilsae's body into bloody fragments! You feel the flows of saidar coursing through your body. * HP:Beaten SP:Strong MV:Full > Maple blasts Ilsae's body extremely hard. * HP:Beaten SP:Strong MV:Full > Ilsae's hands begin weaving a cyclone of air... Gaishin stumbles from the impact of an unseen force. * HP:Beaten SP:Strong MV:Full > blind ilsae Guiness puts a sungwood bracelet on around his left wrist. Ibner tries to scythe Ilsae, but she deflects the blow. Ilsae's hands begin weaving fire into the air... The air around Tarn's eyes seems to catch fire, blinding him. Ilsae barely strikes Tarn's left leg. Ilsae's hands begin weaving a cyclone of air... Ibner stumbles from the impact of an unseen force. Galnorn barely slashes Paitar's body. Gaishin blasts Ilsae's body into bloody fragments! [channel 'blind'] You begin to weave the appropriate flows... Kord has arrived from above. *= Galnorn avoids being bashed by Paitar who loses his balance and falls! - Ok. Ilsae has been blinded! * HP:Beaten SP:Strong MV:Full > Maple blasts Ilsae's body into bloody fragments! Ibner scythes Ilsae's left leg very hard. Ilsae tickles Tarn's body with her strike. Galnorn tickles Paitar's body with his slash. Ilsae's hands begin weaving a cyclone of air... Maple stumbles from the impact of an unseen force. Gaishin blasts Ilsae's body into bloody fragments! Maple sends Ilsae sprawling with a powerful bash! * HP:Beaten SP:Strong MV:Full > blind gaishin Guiness pierces Galnorn's body. [channel 'blind'] You begin to weave the appropriate flows... Guiness pierces Galnorn's body. Tarn blasts Ilsae's left leg into bloody fragments! Maple blasts Ilsae's body into bloody fragments! Ibner scythes Ilsae's right arm into bloody fragments! Galnorn tickles Paitar's right leg with his slash. Gaishin blasts Ilsae's body into bloody fragments! - Kord joins Tarn's fight! = Kord joins Maple's fight! * Guiness pierces Galnorn's left arm hard. You sense Jamila is channeling saidar. Paitar sends Galnorn sprawling with a powerful bash! - Ok. Gaishin has been blinded! * HP:Beaten SP:Strong MV:Full > Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Ilsae's hands begin weaving a cyclone of air... Tarn stumbles from the impact of an unseen force. Guiness pierces Galnorn's body. Paitar smites Galnorn's right leg very hard. Tarn blasts Ilsae's head very hard. Maple blasts Ilsae's body into bloody fragments! Ibner scythes Ilsae's head into bloody fragments! Ilsae tickles Tarn's body with her strike. Gaishin blasts Ilsae's body into bloody fragments! The flows holding the light ball have dissipated. Paitar coughs and shivers. Guiness coughs and shivers. A lantern held by Gaishin is definitely fading. You cough and shiver. * HP:Beaten SP:Strong MV:Full > Paitar gets a raw side of meat from a backpack. * HP:Beaten SP:Strong MV:Full > Paitar eats a raw side of meat. * HP:Beaten SP:Strong MV:Full > Jamila unleashes a flurry of icy spikes at Ilsae, who is stabbed repeatedly. * HP:Beaten SP:Strong MV:Full > Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. Galnorn shows his teeth. contagion gaishin Guiness pierces Galnorn's body hard. Paitar smites Galnorn's right leg very hard. Ibner scythes Ilsae's body very hard. Ilsae strikes Tarn's right arm. Gaishin tries to blast Ilsae, but she parries successfully. [channel 'contagion'] You begin to weave the appropriate flows... You sense Jamila is channeling saidar. Tarn sends Ilsae sprawling with a powerful bash! - Kord joins Tarn's fight! = Kord joins Maple's fight! * Guiness chuckles politely. *+ Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' Ilsae bellows 'Minions, rally to me!' - Guiness pierces Galnorn's left hand hard. Paitar smites Galnorn's body. Tarn blasts Ilsae's body into bloody fragments! Ilsae is incapacitated and will slowly die, if not aided. Maple blasts Ilsae's body into bloody fragments! Ilsae is dead! R.I.P. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear Ilsae's death cry. * Ok. Beads of cold sweat emerge from Gaishin's face! * HP:Beaten SP:Strong MV:Full > Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Footsteps echo from above! Maple gets a pair of soft, light shoes from the corpse of Ilsae. Maple gets a staff of sungwood from the corpse of Ilsae. Maple gets a golden bracelet from the corpse of Ilsae. Maple gets a black dress from the corpse of Ilsae. Maple gets a small purse from the corpse of Ilsae. * HP:Beaten SP:Strong MV:Full > release Galnorn sends Paitar sprawling with a powerful bash! Guiness pierces Galnorn's left leg hard. Galnorn barely slashes Paitar's head. * HP:Beaten SP:Strong MV:Full > Ok. * HP:Beaten SP:None MV:Full > Guiness tries to pierce Galnorn, but he deflects the blow. * HP:Beaten SP:None MV:Full > Guiness pierces Galnorn's right foot. Galnorn tickles Paitar's body with his slash. * HP:Beaten SP:None MV:Full > Guiness pierces Galnorn's body. * HP:Beaten SP:None MV:Full > Guiness tries to pierce Galnorn, but he parries successfully. Paitar smites Galnorn's right leg hard. Galnorn tickles Paitar's right arm with his slash. * HP:Beaten SP:None MV:Full > Guiness looks at Galnorn. Maple blasts Galnorn's right leg extremely hard. * HP:Beaten SP:None MV:Full > Kord joins Maple's fight! Tarn says 'galnorn?' * HP:Beaten SP:None MV:Full > You sense Jamila is channeling saidar. * HP:Beaten SP:None MV:Full > Kord tries to slash Galnorn, but he parries successfully. Guiness pierces Galnorn's left arm hard. * HP:Beaten SP:None MV:Full > Galnorn avoids being bashed by Paitar who loses his balance and falls! * HP:Beaten SP:None MV:Full > Jamila unleashes a flurry of icy spikes at Galnorn, who is stabbed repeatedly. * HP:Beaten SP:None MV:Full > Tarn says 'I'm blinded' * HP:Beaten SP:None MV:Full > Galnorn avoids being bashed by Maple who loses his balance and falls! * HP:Beaten SP:None MV:Full > Paitar avoids being bashed by Galnorn who loses his balance and falls! Kord tickles Galnorn's body with his slash. Guiness pierces Galnorn's body. * HP:Beaten SP:None MV:Full > You sense Jamila is channeling saidar. Paitar says 'I going to fuck you hard man' * HP:Beaten SP:None MV:Full > Paitar says 'her warder' * HP:Beaten SP:None MV:Full > embrace You feel the flows of saidar coursing through your body. * HP:Beaten SP:Strong MV:Full > Maple says 'her warder :)' * HP:Beaten SP:Strong MV:Full > is galnorn Maple clambers to his feet. * HP:Beaten SP:Strong MV:Full > Kord slashes Galnorn's left hand. Guiness pierces Galnorn's left arm. Galnorn tickles Paitar's right foot with his slash. [channel 'ice spikes']MV:Full > You begin to weave the appropriate flows... Guiness pierces Galnorn's head. Jamila unleashes a flurry of icy spikes at Galnorn, who is stabbed repeatedly. -= Paitar sends Galnorn sprawling with a powerful bash! ** You sense Jamila is channeling saidar. - Kord slashes Galnorn's body. Guiness pierces Galnorn's left leg very hard. Paitar smites Galnorn's right leg very hard. = Ok. The fighting is too thick and heavy for you to enter the fray! You receive your share of experience... Your first time! Was it good for you too? Your icy spikes shred Galnorn's guts, causing his insides to flow outside. Galnorn is dead! R.I.P. Your blood freezes as you hear Galnorn's death cry. * HP:Beaten SP:Strong MV:Full > Paitar says 'we all good tarn worry not' * HP:Beaten SP:Strong MV:Full > Maple says 'u see my bashes on her?' * HP:Beaten SP:Strong MV:Full > Tarn says 'yeah her warder galnorn' * HP:Beaten SP:Strong MV:Full > say doh! You say 'doh!' * HP:Beaten SP:Strong MV:Full > Paitar gets a pair of thick metal boots from the corpse of Galnorn. Paitar gets a pair of thin metal leggings from the corpse of Galnorn. * HP:Beaten SP:Strong MV:Full > Maple gets a pair of ebony-steel plate vambraces from the corpse of Galnorn. * HP:Beaten SP:Strong MV:Full > Guiness gives a golden bracelet to Ibner. * HP:Beaten SP:Strong MV:Full > Paitar says 'get shit' * HP:Beaten SP:Strong MV:Full > say i blinded gaishin instead of galnorn! You say 'i blinded gaishin instead of galnorn!' * HP:Beaten SP:Strong MV:Full > Ibner ponders life, the universe, and everything. * HP:Beaten SP:Strong MV:Full > Maple stops using a pair of shining white coverings. * HP:Beaten SP:Strong MV:Full > Gaishin says 'damn blind' giggle * HP:Beaten SP:Strong MV:Full > Paitar drops a pair of thick metal boots. * HP:Beaten SP:Strong MV:Full > Maple drops a pair of shining white coverings. You giggle. * HP:Beaten SP:Strong MV:Full > Paitar drops a pair of thin metal leggings. * HP:Beaten SP:Strong MV:Full > Kord gets a long, thin sword from the corpse of Galnorn. * HP:Beaten SP:Strong MV:Full > say that was me Maple wears a pair of ebony-steel plate vambraces on his arms. You say 'that was me' * HP:Beaten SP:Strong MV:Full > Ibner puts a golden bracelet on around his left wrist. * HP:Beaten SP:Strong MV:Full > snicker You snicker softly. * HP:Beaten SP:Strong MV:Full > Paitar gets a small purse from the corpse of Galnorn. Guiness stops using a sungwood bracelet. * HP:Beaten SP:Strong MV:Full > Jamila says 'LOL' * HP:Beaten SP:Strong MV:Full > Kord stops using a hand-and-a-half sword. cure gaishin [channel 'cure blind']MV:Full > You begin to weave the appropriate flows... Gaishin giggles. Guiness puts a sungwood bracelet on around his left wrist. +* Ibner shrugs helplessly. -= Tarn says 'who blinded me?' Ok. You weave soft green flows of Spirit through his eyes. * HP:Beaten SP:Good MV:Full > release Ok. * HP:Beaten SP:None MV:Full > Paitar says 'ilsae did' * HP:Beaten SP:None MV:Full > say ilsae blinded you You say 'ilsae blinded you' * HP:Beaten SP:None MV:Full > Paitar says 'don't worry' * HP:Beaten SP:None MV:Full > Jamila says 'Nobody :P' * HP:Beaten SP:None MV:Full > Kord wields a long, thin sword. * HP:Beaten SP:None MV:Full > You feel better. A lantern held by Gaishin is about to go out! Tarn says 'what a bitch' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'everyone got everything?' * HP:Battered SP:Trickling MV:Fresh > Gaishin giggles. * HP:Battered SP:Trickling MV:Fresh > say i blinded gaishin You say 'i blinded gaishin' * HP:Battered SP:Trickling MV:Fresh > giggle You giggle. * HP:Battered SP:Trickling MV:Fresh > Maple drops a pair of steel-backed gauntlets. * HP:Battered SP:Trickling MV:Fresh > Gaishin gets a burnished metal breastplate from the corpse of Galnorn. Maple drops a wide leather belt. * HP:Battered SP:Trickling MV:Fresh > Paitar grins at you. * HP:Battered SP:Trickling MV:Fresh > Jamila says 'don't look at me, I spiked' Kord says 'who leads' * HP:Battered SP:Trickling MV:Fresh > Jamila snickers softly. * HP:Battered SP:Trickling MV:Fresh > Maple drops a pair of soft, light shoes. * HP:Battered SP:Trickling MV:Fresh > Tarn says 'shall I spam us to fd blind' * HP:Battered SP:Trickling MV:Fresh > Maple says 'next' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'Tarn's mohter is a son of a biatch' * HP:Battered SP:Trickling MV:Fresh > say i'll cure ya tarn You say 'i'll cure ya tarn' * HP:Battered SP:Trickling MV:Fresh > Maple says 'no master torturer' * HP:Battered SP:Trickling MV:Fresh > embrace Guiness nods in agreement. You feel the flows of saidar coursing through your body. * HP:Battered SP:Strong MV:Fresh > cure tarn [channel 'cure blind'] You begin to weave the appropriate flows... += Kord says 'beast master?' - Ok. You weave soft green flows of Spirit through his eyes. * HP:Battered SP:Strong MV:Fresh > Guiness says 'you can't ride blind thou' * HP:Battered SP:Strong MV:Fresh > release Paitar says '(amira) I love you tarn!' * HP:Battered SP:Strong MV:Fresh > Ok. * HP:Battered SP:None MV:Fresh > Paitar says 'doh' * HP:Battered SP:None MV:Fresh > Tarn says 'dude thats Paitars wiife' * HP:Battered SP:None MV:Fresh > Jamila says 'lol' * HP:Battered SP:None MV:Fresh > snicker You snicker softly. * HP:Battered SP:None MV:Fresh > Paitar says 'I always do those one to late' * HP:Battered SP:None MV:Fresh > Guiness chuckles politely. * HP:Battered SP:None MV:Fresh > Maple puts a small purse in a backpack. Maple puts a black dress in a backpack. Maple puts a golden bracelet in a backpack. Maple puts a staff of sungwood in a backpack. Maple puts a lantern in a backpack. * HP:Battered SP:None MV:Fresh > A gray palfrey pricks its ears forward and looks alert. * HP:Battered SP:None MV:Fresh > Maple gets a water skin from a backpack. * HP:Battered SP:None MV:Fresh > Maple drinks water from a water skin. * HP:Battered SP:None MV:Fresh > Maple drinks water from a water skin. * HP:Battered SP:None MV:Fresh > Paitar giggles. * HP:Battered SP:None MV:Fresh > Maple puts a water skin in a backpack. * HP:Battered SP:None MV:Fresh > Maple gets a staff of sungwood from a backpack. * HP:Battered SP:None MV:Fresh > Maple drops a staff of sungwood. * HP:Battered SP:None MV:Fresh > Maple gets a black dress from a backpack. * HP:Battered SP:None MV:Fresh > Gaishin says 'sungwood staff two handed?' Maple drops a black dress. * HP:Battered SP:None MV:Fresh > Jamila gets a staff of sungwood. * HP:Battered SP:None MV:Fresh > Ibner nods in agreement. * HP:Battered SP:None MV:Fresh > Kord gets a sword sheath from the corpse of Galnorn. * HP:Battered SP:None MV:Fresh > Paitar nods in agreement. get black * HP:Battered SP:None MV:Fresh > Guiness nods in agreement. * HP:Battered SP:None MV:Fresh > You get a black dress. * HP:Battered SP:None MV:Fresh > Tarn says 'jamila try out sunfwood' * HP:Battered SP:None MV:Fresh > Jamila says 'yeah' * HP:Battered SP:None MV:Fresh > Gaishin says 'what kinda defense ya getwith it?' * HP:Battered SP:None MV:Fresh > blink Paitar says 'staff rocks hard core' * HP:Battered SP:None MV:Fresh > You blink your eyes innocently. * HP:Battered SP:None MV:Fresh > Tarn looks at Jamila. * HP:Battered SP:None MV:Fresh > Guiness says 'all staves are' * HP:Battered SP:None MV:Fresh > Paitar gets ten gold crowns from a small purse. * HP:Battered SP:None MV:Fresh > Kord puts a sword sheath on his belt. * HP:Battered SP:None MV:Fresh > Maple gets a small purse from a backpack. * HP:Battered SP:None MV:Fresh > Paitar hides a small purse. put black pack * HP:Battered SP:None MV:Fresh > You put a black dress in a backpack. * HP:Battered SP:None MV:Fresh > save Maple gets ten gold crowns from a small purse. * HP:Battered SP:None MV:Fresh > A lantern held by Gaishin has gone out! Saving Amira. * HP:Battered SP:Trickling MV:Fresh > Paitar puts some coins in a backpack. Paitar puts a plain weapons belt in a backpack. Paitar puts a raw side of meat in a backpack. Paitar puts a tunic of finely-crafted chain in a backpack. Paitar puts a dark, grim axe in a backpack. Paitar puts a pair of thick metal boots in a backpack. Paitar puts a pair of thick metal boots in a backpack. Paitar puts a pair of thick metal boots in a backpack. Paitar puts a water skin in a backpack. Paitar puts some coins in a backpack. * HP:Battered SP:Trickling MV:Fresh > Gaishin says 'as good as sai/dull black?' * HP:Battered SP:Trickling MV:Fresh > Jamila says 'got meat?' * HP:Battered SP:Trickling MV:Fresh > Maple hides a small purse. * HP:Battered SP:Trickling MV:Fresh > Maple puts some coins in a backpack. * HP:Battered SP:Trickling MV:Fresh > Paitar drops a pair of thick metal boots. * HP:Battered SP:Trickling MV:Fresh > Paitar drops a pair of thick metal boots. * HP:Battered SP:Trickling MV:Fresh > Paitar drops a pair of thick metal boots. * HP:Battered SP:Trickling MV:Fresh > Maple gets a hunk of beef from a backpack. * HP:Battered SP:Trickling MV:Fresh > Kord says 'did you guys get anyspare eq?' * HP:Battered SP:Trickling MV:Fresh > Maple eats a hunk of beef. * HP:Battered SP:Trickling MV:Fresh > Guiness says 'no' * HP:Battered SP:Trickling MV:Fresh > give meat jamila You give a large slab of meat to Jamila. * HP:Battered SP:Trickling MV:Fresh > Maple says 'torturer' * HP:Battered SP:Trickling MV:Fresh > Tarn beckons Kord to follow him. * HP:Battered SP:Trickling MV:Fresh > Guiness says 'not nearly' * HP:Battered SP:Trickling MV:Fresh > Paitar gets a pair of thick metal boots from a backpack. * HP:Battered SP:Trickling MV:Fresh > Paitar gets a pair of thick metal boots from a backpack. * HP:Battered SP:Trickling MV:Fresh > Paitar drops a pair of thick metal boots. Guiness says 'in fact, staves suck' * HP:Battered SP:Trickling MV:Fresh > Paitar drops a pair of thick metal boots. * HP:Battered SP:Trickling MV:Fresh > Jamila eats a large slab of meat. Kord gets a pair of thick metal boots. * HP:Battered SP:Trickling MV:Fresh > Kord gets a pair of thick metal boots. * HP:Battered SP:Trickling MV:Fresh > look in corpse corpse (here) : a full metal helmet and visor * HP:Battered SP:Trickling MV:Fresh > look In a Hidden Basement Descending down into the darkness reveals a basement made of brick and mortar. Suprisingly considering the condition of the rest of the manor this room is well kept and clean. A wooden desk sits against the south wall with an unlight candle and a number of loose papers on its top. Oddly a number of cots are scattered around the room, each with rumpled blankets and dented pillows. [ obvious exits: U ] A pair of soft, light leather shoes lie atop one another. A wide leather belt has been cast off here. A pair of steel-backed gauntlets are collecting dust on the ground. A set of thin metal leggings is here. Some bright white coverings lie discarded here. A pair of thick metal boots stand inflexibly upright. [4] The corpse of Galnorn is lying here. The corpse of Ilsae is lying here. Kord the warrior of Shienar is standing here. A gray palfrey prances skittishly nearby. Paitar Nachiman, Defender. is standing here. Jamila Carter, Tower Novice is standing here. Gaishin of Two Rivers is standing here. Guiness of Tarabon is standing here. Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. * HP:Battered SP:Trickling MV:Fresh > Tarn says 'I'm renting' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'staves rock' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'for defense' * HP:Battered SP:Trickling MV:Fresh > Ibner says 'beam me up scotty' Kord stops using a pair of thin metal boots. * HP:Battered SP:Trickling MV:Fresh > Maple says 'torturer' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'lets go then' * HP:Battered SP:Trickling MV:Fresh > Kord wears a pair of thick metal boots on his feet. * HP:Battered SP:Trickling MV:Fresh > Maple says 'tortuer' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'twiddle' * HP:Battered SP:Trickling MV:Fresh > Kord leaves up. * HP:Battered SP:Trickling MV:Fresh > Maple says 'please' * HP:Battered SP:Trickling MV:Fresh > Paitar says 'up' * HP:Battered SP:Trickling MV:Fresh > Tarn leaves up. Maple leaves up. Ibner leaves up. You follow Tarn. Manor House - Backroom The stench of old death fills this small room. The walls are splattered with dark brown stains and the furnishings are shattered into kindling and spread about the room. The air is foul and hard to breath, leaving the lungs tight and heart compressed. [ obvious exits: W D ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from below. Gaishin has arrived from below. Jamila has arrived from below. Paitar has arrived from below. A gray palfrey has arrived from below. * HP:Battered SP:Trickling MV:Full > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. A Large Manor House Something is wrong here, stepping inside the large manor reveals that immediately. The grand looking home is falling apart at a rate that seems abnormal compared to the structures around it. Inside the dark is reluctant to be pushed back, shadows are thrown in every corner to contrast the invading light. What little furniture that has not been carted off by the locals is covered in dust and webs. Shrouded by shadow but still somewhat visible a small door can be seen set in the east wall and a rickety looking set of stairs leads up into deeper darkness. [ obvious exits: E W U ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Guiness has arrived from the east. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. A gray palfrey has arrived from the east. * HP:Battered SP:Trickling MV:Full > Maple says 'kiran needs stuff' * HP:Battered SP:Trickling MV:Full > Tarn leaves west. Maple leaves west. Ibner leaves west. You follow Tarn. Arafel Way This route runs north and south with the tall log palisade standing to the west of the Way. A catwalk can be seen running the length of the wall giving defenders a place to push back attackers and fire at targets beyond the walls. To the east amongst the cluster of buildings rises a large manor house with a stout looking oak door facing the Way. Making it stand out from the rest it seems the building was painted at one time, though the elements are slowly stripping its added grandeur. [ obvious exits: N E S ] Ibner the Blade Servant is standing here. Maple the Squire is standing here. Tarn Nachiman, Hunter for the Horn is standing here. Kord the warrior of Shienar is standing here, riding a gray palfrey. A poor, solemn villager walks by. A black stallion prances about. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A black stallion prances about. A raven is visible flying high in the sky. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently. A black stallion prances about. Guiness has arrived from the east. Gaishin has arrived from the east. Jamila has arrived from the east. Paitar has arrived from the east. A gray palfrey has arrived from the east. * HP:Battered SP:Trickling MV:Full > Maple starts riding a warhorse. * HP:Battered SP:Trickling MV:Full > Jamila starts riding a black stallion. * HP:Battered SP:Trickling MV:Full > Paitar says 'MOUNT UP!' * HP:Battered SP:Trickling MV:Full > Gaishin starts riding a gray palfrey. * HP:Battered SP:Trickling MV:Full > A raven bites Paitar! * HP:Battered SP:Trickling MV:Full > ride 2.black A gray palfrey stops following Paitar. Ibner starts riding a gray palfrey. * HP:Battered SP:Trickling MV:Full > Paitar throws back his head and cackles with insane glee! You start riding him. * R HP:Battered SP:Trickling MV:Full > Tarn starts riding a black stallion. * R HP:Battered SP:Trickling MV:Full > save Saving Amira. * R HP:Battered SP:Trickling MV:Full > Paitar says 'I love killing ilsae' * R HP:Battered SP:Trickling MV:Full > Guiness starts riding a gray palfrey. * R HP:Battered SP:Trickling MV:Full > Cullyn tells you '=)' * R HP:Battered SP:Trickling MV:Full > Paitar says 'damn dark friends' * R HP:Battered SP:Trickling MV:Full > apologize gaishin A gray palfrey cocks its head up sharply. A warhorse pricks its ears forward and looks alert. You apologize to him, and beg for his forgiveness. * R HP:Battered SP:Trickling MV:Full > giggle Paitar starts riding a gray palfrey. You giggle. * R HP:Battered SP:Fading MV:Fresh > Tarn says 'ride paitar' * R HP:Battered SP:Fading MV:Fresh > Gaishin giggles. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Intersection of Arafel and Kandor The east/west route of Kandor Row ends here to merge with the north/south passage of Arafel Way. As with all the roads of Lockshear each thorough fare is hard packed from constant use and deeply rutted by passing wagons. The log palisade lies to the west, obscuring view of the forest beyond. To the southeast lies the village stables while to the northeast a cluster of buildings can be seen. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > A black stallion cocks its head up sharply. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. Kandor Row Kandors Row stretches east to west across the village of Lockshear. Like the rest of the roads here the ground is hard packed from long use and marred with wagon ruts. In the far distance the jutting wooden stakes of the palisade can be seen, blocking the view of the forest beyond. To south the side of the stables can seen and the walls of a group of buildings can be seen to the north. [ obvious exits: E W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is here, watching. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. Kandor Row The sounds and smells of horses emanate from the long wooden building that lies to the south and souwest. A large wooden gate provides an entrance in that direction and a painted wooden sign hangs above it. The Row widens considerably to the east where the open area of the village green lies, centered by the town well. The way north is blocked is blocked by the closely clustered wooden walls of several businesses and homes. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves east riding a black stallion. Maple leaves east riding a warhorse. Ibner leaves east riding a gray palfrey. You follow Tarn. Lockshear Village Green In the early years of Lockshear the village green was the heart and soul of the simple minded settlement, but as the budding township grew and ironically the Blight grew ever closer the dances and celebrations came less often, and the once humble village council left their meetings on the green to errected the massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall of stone shielded by a roof of hardwood sits in the center of the green, obviously the main well of the village. [ obvious exits: N E S W ] A large stone well is here. A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A poor, solemn villager walks by. A poor, solemn villager walks by. Guiness has arrived from the west, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Jamila has arrived from the west, riding a black stallion. Paitar has arrived from the west, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Tarwin Lane The lane is torn and rutted from the passage of heavy wagons as it stretches north into the village green and beyond, and south towards the southern gates. A broadwall of a building dominates the west side of this area, while to the east a small building squats next to the massive grain silo that provides the bulk of LockShear's business, providing storage and market for the regions farmers. [ obvious exits: N S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Inside the South Gate of Lockshear Tall wooden logs are driven side-by-side into the ground to the east and west of this spot to form the south wall of Lockshear's only line of defense. A swinging gate, crafted of the wood and reinforced with iron bands, provides access through the palisades walls for the busy villagers. To the northwest the backside of the stables can be seen, and to the northeast the tall tower of the village grain silo can be seen. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A Lockshear militiaman glares at his surroundings. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. A raven leaves west. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A man gambles away his purse. A poor, solemn villager walks by. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Cullyn tells you 'lol stats are still the same...hehe' * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. A raven leaves west. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is here, watching. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. A raven leaves west. You follow Tarn. Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. tell cullyn hiya * R HP:Battered SP:Fading MV:Fresh > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is here flying around. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > You tell Cullyn 'hiya' * R HP:Battered SP:Fading MV:Full > Tarn leaves north riding a black stallion. Maple leaves north riding a warhorse. Ibner leaves north riding a gray palfrey. You follow Tarn. East Path This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled. [ obvious exits: S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. A raven is visible flying high in the sky. Guiness has arrived from the south, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. Paitar has arrived from the south, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > A raven now follows Paitar. Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. East Path The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east. [ obvious exits: E S ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. A raven has arrived from the east. * R HP:Battered SP:Fading MV:Full > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. Ibner leaves south riding a gray palfrey. You follow Tarn. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. A raven has arrived from the north. * R HP:Battered SP:Fading MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. A raven has arrived from the east. * R HP:Battered SP:Fading MV:Full > Tarn opens the bush. * R HP:Battered SP:Fading MV:Full > Tarn leaves west riding a black stallion. Maple leaves west riding a warhorse. Ibner leaves west riding a gray palfrey. You follow Tarn. Dead End Near Tarwin's Gap A path leads east into a wide open area, where Tarwin's Gap opens out of the mountains. The charred remains of a campfire lie on the ground surrounded by a circle of stones. The grass is brown and trampled, and some sparse underbrush covers the ground. [ obvious exits: E ] A black stallion prances about, being ridden by you. A raven is visible flying high in the sky. Ibner the Blade Servant is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the east, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Jamila has arrived from the east, riding a black stallion. Paitar has arrived from the east, riding a gray palfrey. A raven has arrived from the east. * R HP:Battered SP:Fading MV:Full > Gaishin panics, and attempts to flee! * R HP:Battered SP:Fading MV:Full > Gaishin panics, and attempts to flee! Gaishin leaves east riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Maple panics, and attempts to flee! * R HP:Battered SP:Fading MV:Full > Jamila leaves east riding a black stallion. Maple panics, and attempts to flee! Maple leaves east riding a warhorse. * R HP:Battered SP:Fading MV:Full > Guiness leaves east riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Tarn says 'lose the ravens flee' e * R HP:Battered SP:Fading MV:Full > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A black stallion prances about, being ridden by you. Guiness of Tarabon is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. Jamila Carter, Tower Novice is standing here, riding a black stallion. Gaishin of Two Rivers is standing here, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Tarn has arrived from the west, riding a black stallion. * R HP:Battered SP:Fading MV:Full > Paitar has arrived from the west, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Tarn closes the bush. * R HP:Battered SP:Fading MV:Full > Paitar giggles. * R HP:Battered SP:Fading MV:Full > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Paitar says 'wait' Gaishin stops using a lantern. Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A black stallion prances about, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Tarn leaves south riding a black stallion. Maple leaves south riding a warhorse. You follow Tarn. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A black stallion prances about, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a black stallion. Guiness has arrived from the north, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Jamila has arrived from the north, riding a black stallion. Paitar has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Gaishin hides a lantern. * R HP:Battered SP:Fading MV:Full > Someone bellows 'hrm' * R HP:Battered SP:Fading MV:Full > Paitar says 'wait' * R HP:Battered SP:Fading MV:Full > Gaishin gets a mirrored lantern from a backpack. * R HP:Battered SP:Fading MV:Full > chuckle You chuckle politely. * R HP:Battered SP:Fading MV:Full > Paitar says 'you all wanna go south?' * R HP:Battered SP:Fading MV:Full > Gaishin says 'i do' * R HP:Battered SP:Fading MV:Full > A black stallion pricks its ears forward and looks alert. Paitar says 'or wanna do smobs and let tarn go rent?' * R HP:Battered SP:Fading MV:Full > Tarn says 'who bellowing?' * R HP:Battered SP:Fading MV:Full > Maple looks at you. * R HP:Battered SP:Fading MV:Full > Ibner has arrived from the north, riding a gray palfrey. * R HP:Battered SP:Fading MV:Full > Ibner leaves south riding a gray palfrey. Gaishin says 'i gotta rent' * R HP:Battered SP:Fading MV:Full > Jamila eats a strange fruit. * R HP:Battered SP:Fading MV:Full > You are thirsty. Paitar says 'silly for us all to go south' * R HP:Battered SP:Good MV:Fresh > rem waterskin Paitar says 'unless yo uguys wna to' * R HP:Battered SP:Good MV:Fresh > Gaishin gets a polished metal breastplate from a backpack. You stop using a water skin. * R HP:Battered SP:Good MV:Fresh > Ibner has arrived from the south, riding a gray palfrey. drink skin * R HP:Battered SP:Good MV:Fresh > You drink the water. * R HP:Battered SP:Good MV:Fresh > drink skin You drink the water. You don't feel thirsty any more. * R HP:Battered SP:Good MV:Fresh > Tarn says 'yeah is farking 5 am I going to rent' * R HP:Battered SP:Good MV:Fresh > A black stallion pricks its ears forward and looks alert. * R HP:Battered SP:Good MV:Fresh > Ibner stares at the sky. * R HP:Battered SP:Good MV:Fresh > Gaishin holds a mirrored lantern above his head. Maple stops following Tarn. Maple now follows Paitar. * R HP:Battered SP:Good MV:Fresh > pout maple Paitar says 'who doesn't want to go south raise their hand' You look up at him with big, sad eyes and pout! * R HP:Battered SP:Good MV:Fresh > wear skin You put a water skin on your belt. * R HP:Battered SP:Good MV:Fresh > say i'm not sleeping yet You say 'i'm not sleeping yet' * R HP:Battered SP:Good MV:Fresh > Someone narrates 'do you have to light lanterns?' Ibner says '60k tnl' * R HP:Battered SP:Good MV:Fresh > Maple raises hand * R HP:Battered SP:Good MV:Fresh > Paitar grins evilly. * R HP:Battered SP:Good MV:Fresh > Gaishin giggles. * R HP:Battered SP:Good MV:Fresh > Maple says 'need dodge for kiran' * R HP:Battered SP:Good MV:Fresh > emote raises her hand. Ok. * R HP:Battered SP:Good MV:Fresh > Paitar says 'if you wanna go south follow tarn' * R HP:Battered SP:Good MV:Fresh > A black stallion pricks its ears forward and looks alert. * R HP:Battered SP:Good MV:Fresh > pout maple You look up at him with big, sad eyes and pout! * R HP:Battered SP:Good MV:Fresh > Paitar says 'if you wanna stay north follow me' * R HP:Battered SP:Good MV:Fresh > Ibner stops following Tarn. Tarn has disbanded the group. You stop following Tarn. Guiness stops following Tarn. Gaishin stops following Tarn. Jamila stops following Tarn. Paitar stops following Tarn. * R HP:Battered SP:Good MV:Fresh > Gaishin says 'i just run myself' * R HP:Battered SP:Good MV:Fresh > A black stallion stands on its rear legs and neiiiiiiiighs! * R HP:Battered SP:Good MV:Fresh > Tarn says 'choose' * R HP:Battered SP:Good MV:Fresh > Jamila says 'bah, damn lag' * R HP:Battered SP:Good MV:Fresh > fol paitar You now follow Paitar. * R HP:Battered SP:Good MV:Fresh > Gaishin waves. * R HP:Battered SP:Good MV:Fresh > Gaishin leaves south riding a gray palfrey. * R HP:Battered SP:Good MV:Fresh > You are now a member of Paitar's group. Maple is now a member of Paitar's group. * R HP:Battered SP:Good MV:Fresh > Jamila says 'what?' * R HP:Battered SP:Good MV:Fresh > Maple says 'kiran need equipment ::(' * R HP:Battered SP:Good MV:Fresh > Paitar grins evilly. * R HP:Battered SP:Good MV:Fresh > Paitar says 'wanna go south follow tarn' * R HP:Battered SP:Good MV:Fresh > Tarn says 'armia can you ward my new axe?' * R HP:Battered SP:Good MV:Fresh > Paitar says 'wanna stay north follow me' * R HP:Battered SP:Good MV:Fresh > A gray palfrey pricks its ears forward and looks alert. * R HP:Battered SP:Good MV:Fresh > say sure tarn You say 'sure tarn' * R HP:Battered SP:Good MV:Fresh > Tarn says 'amira even' * R HP:Battered SP:Good MV:Fresh > Paitar sits down and rests. * R HP:Battered SP:Good MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Battered SP:Good MV:Fresh > Tarn stops using an enormous double-bladed battleaxe. * R HP:Battered SP:Good MV:Fresh > You sense Jamila is channeling saidar. * R HP:Battered SP:Good MV:Fresh > Maple tells you 'say no!' * R HP:Battered SP:Good MV:Fresh > Tarn gives you an enormous double-bladed battleaxe. * R HP:Battered SP:Good MV:Fresh > say after i get sps back from blinding gaishin You say 'after i get sps back from blinding gaishin' * R HP:Battered SP:Good MV:Fresh > giggle A warhorse pricks its ears forward and looks alert. A mirrored lantern held by Ibner is about to go out! You are hungry. Auto-save complete. You giggle. * R HP:Wounded SP:Good MV:Fresh > Paitar giggles. * R HP:Wounded SP:Good MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * R HP:Wounded SP:Good MV:Fresh > Tarn snickers softly. * R HP:Wounded SP:Good MV:Fresh > You sense Jamila is channeling saidar. Tarn nods in agreement. * R HP:Wounded SP:Good MV:Fresh > Tarn sits down and rests. * R HP:Wounded SP:Good MV:Fresh > eat meat You eat the meat. * R HP:Wounded SP:Good MV:Fresh > Guiness says 'any meat ?' * R HP:Wounded SP:Good MV:Fresh > A black stallion lays its ears flat against its neck. * R HP:Wounded SP:Good MV:Fresh > Tarn says 'I can wait' * R HP:Wounded SP:Good MV:Fresh > give meat guiness Paitar says 'they do say love is blind' You give a large slab of meat to Guiness. * R HP:Wounded SP:Good MV:Fresh > Paitar gets a raw side of meat from a backpack. * R HP:Wounded SP:Good MV:Fresh > Paitar drops a raw side of meat. * R HP:Wounded SP:Good MV:Fresh > Guiness eats a large slab of meat. * R HP:Wounded SP:Good MV:Fresh > Guiness smiles happily. * R HP:Wounded SP:Good MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:Good MV:Fresh > Guiness gets a raw side of meat. Maple says 'i'm going home' * R HP:Wounded SP:Good MV:Fresh > Maple waves. * R HP:Wounded SP:Good MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. Guiness eats a raw side of meat. * R HP:Wounded SP:Good MV:Fresh > Maple stops following Paitar. * R HP:Wounded SP:Good MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:Good MV:Fresh > A gray palfrey swishes the flies off its back with its tail. * R HP:Wounded SP:Good MV:Fresh > Maple leaves north riding a warhorse. * R HP:Wounded SP:Good MV:Fresh > Jamila weaves her hands, creating a hearty meal in the process. * R HP:Wounded SP:Good MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:Good MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * R HP:Wounded SP:Good MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:Good MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * R HP:Wounded SP:Good MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:Good MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * R HP:Wounded SP:Good MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:Good MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Wounded SP:Full MV:Fresh > Jamila weaves her hands, creating a hearty meal in the process. * R HP:Wounded SP:Full MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:Full MV:Fresh > release Ok. * R HP:Wounded SP:None MV:Fresh > Jamila weaves her hands, creating a hearty meal in the process. Guiness says 'home is in that direction' * R HP:Wounded SP:None MV:Fresh > Tarn says 'his home is north?' * R HP:Wounded SP:None MV:Fresh > You sense Jamila is channeling saidar. * R HP:Wounded SP:None MV:Fresh > Jamila fails to pull together whatever flows she was trying to weave. * R HP:Wounded SP:None MV:Fresh > snicker You snicker softly. * R HP:Wounded SP:None MV:Fresh > You sense Jamila is channeling saidar. Paitar says 'he confused' * R HP:Wounded SP:None MV:Fresh > Jamila weaves her hands, creating a hearty meal in the process. * R HP:Wounded SP:None MV:Fresh > Tarn snickers softly. * R HP:Wounded SP:None MV:Fresh > Jamila puts a strange fruit in a backpack. Jamila puts a strange fruit in a backpack. Jamila puts a strange fruit in a backpack. Jamila puts a strange fruit in a backpack. Jamila puts a staff of sungwood in a backpack. * R HP:Wounded SP:None MV:Fresh > Paitar says 'little too much drink he did have' * R HP:Wounded SP:None MV:Fresh > Jamila sits down and rests. * R HP:Wounded SP:None MV:Fresh > say one more tic tarn You say 'one more tic tarn' * R HP:Wounded SP:None MV:Fresh > Tarn says 'hes gonna walk into keep' * R HP:Wounded SP:None MV:Fresh > Tarn says 'thinking he playing trolloc' * R HP:Wounded SP:None MV:Fresh > Paitar says 'borderguard are known to mistake the blight for home after some really good shiearn ale' * R HP:Wounded SP:None MV:Fresh > A mirrored lantern held by Ibner has gone out! * R HP:Wounded SP:Trickling MV:Fresh > say ok give me axe You say 'ok give me axe' * R HP:Wounded SP:Trickling MV:Fresh > Guiness chuckles politely. * R HP:Wounded SP:Trickling MV:Fresh > Guiness tickles Paitar. * R HP:Wounded SP:Trickling MV:Fresh > Tarn says 'already did' * R HP:Wounded SP:Trickling MV:Fresh > blush Your cheeks are burning. * R HP:Wounded SP:Trickling MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Wounded SP:Bursting MV:Fresh > ww axe [channel 'ward weapon'] You begin to weave the appropriate flows... Maple has arrived from the north, riding a warhorse. - Maple leaves south riding a warhorse. *+ Paitar narrates 'all Borderguard are now required to rent in trolloc keep. hehehe' *- Ok. You hold an enormous double-bladed battleaxe tightly, and a blue aura begins to form around it. * R HP:Wounded SP:Strong MV:Fresh > give axe tarn You give an enormous double-bladed battleaxe to Tarn. * R HP:Wounded SP:Strong MV:Fresh > release Ok. * R HP:Wounded SP:None MV:Fresh > Maple narrates 'u can't order me around anymore paitar' * R HP:Wounded SP:None MV:Fresh > Tarn says 'whooooo' * R HP:Wounded SP:None MV:Fresh > Yolan narrates 'heehee' * R HP:Wounded SP:None MV:Fresh > Guiness tries to steal something from Tarn. * R HP:Wounded SP:None MV:Fresh > Tarn hugs you. * R HP:Wounded SP:None MV:Fresh > Guiness falls down laughing. * R HP:Wounded SP:None MV:Fresh > Paitar grins at Guiness. * R HP:Wounded SP:None MV:Fresh > Tarn wields an enormous double-bladed battleaxe in a two-handed grip. * R HP:Wounded SP:None MV:Fresh > Paitar looks at Tarn. grin tarn * R HP:Wounded SP:None MV:Fresh > You grin at him. * R HP:Wounded SP:None MV:Fresh > Tarn slaps Guiness. * R HP:Wounded SP:None MV:Fresh > Guiness says 'it's too darn heavy' * R HP:Wounded SP:None MV:Fresh > Ibner spits over his shoulder. Guiness looks at Tarn. * R HP:Wounded SP:None MV:Fresh > Hiril narrates 'no trolls on fighting you?' * R HP:Wounded SP:None MV:Fresh > Paitar says 'lol' * R HP:Wounded SP:None MV:Fresh > inventory You are carrying: [3] a large slab of meat * R HP:Wounded SP:None MV:Fresh > Paitar says 'steal his medallion?' * R HP:Wounded SP:None MV:Fresh > Guiness says 'can't steal anything heavy' * R HP:Wounded SP:None MV:Fresh > A black stallion lays its ears flat against its neck. * R HP:Wounded SP:None MV:Fresh > Guiness spits over his shoulder. Tarn says 'ok you wanna go fd fol me' * R HP:Wounded SP:None MV:Fresh > Paitar grins evilly. * R HP:Wounded SP:None MV:Fresh > look in pack backpack (used) : a black dress a pair of light leather boots a water skin a mirrored lantern a red cloth belt a dress of pale green silk * R HP:Wounded SP:None MV:Fresh > Paitar looks at Tarn. * R HP:Wounded SP:None MV:Fresh > Guiness chuckles politely. * R HP:Wounded SP:None MV:Fresh > Guiness now follows Tarn. * R HP:Wounded SP:Trickling MV:Fresh > Jamila stops using a water skin. * R HP:Wounded SP:Trickling MV:Fresh > Jamila drinks water from a water skin. * R HP:Wounded SP:Trickling MV:Fresh > Jamila drinks water from a water skin. * R HP:Wounded SP:Trickling MV:Fresh > Jamila puts a water skin on her belt. * R HP:Wounded SP:Trickling MV:Fresh > Jamila stares at the sky. Someone narrates 'how do you light lanterns' * R HP:Wounded SP:Trickling MV:Fresh > Guiness is now a member of Tarn's group. * R HP:Wounded SP:Trickling MV:Fresh > Jamila stops resting, and clambers on her feet. * R HP:Wounded SP:Trickling MV:Fresh > Guiness stops following Tarn. Tarn says 'dyamn armor down to 74% from 82%' * R HP:Wounded SP:Trickling MV:Fresh > Ibner now follows Guiness. * R HP:Wounded SP:Trickling MV:Fresh > Someone narrates 'with lights or do you have to prac something for it' * R HP:Wounded SP:Trickling MV:Fresh > Ibner comforts Tarn. * R HP:Wounded SP:Trickling MV:Fresh > Daffyd narrates 'hold lantern' * R HP:Wounded SP:Trickling MV:Fresh > Tarn stops resting, and clambers on his feet. * R HP:Wounded SP:Trickling MV:Fresh > Tarn leaves south riding a black stallion. * R HP:Wounded SP:Trickling MV:Fresh > Byar narrates 'just stype hold lantern and its on' * R HP:Wounded SP:Trickling MV:Fresh > Paitar says 'nod mine at 75 now' * R HP:Wounded SP:Trickling MV:Fresh > A black stallion cocks its head up sharply. Paitar sighs loudly. * R HP:Wounded SP:Trickling MV:Fresh > look Someone narrates 'i am holding it' Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] Ibner the Blade Servant is standing here, riding a gray palfrey. Paitar Nachiman, Defender. is resting here, riding a gray palfrey. Jamila Carter, Tower Novice is standing here, riding a black stallion. Guiness of Tarabon is standing here, riding a gray palfrey. A black stallion prances about, being ridden by you.