death of the stuck-up witch, Doodlit. Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 22:56 -------------------------------------------------------------------------------- Hermes says 'someone go rile up the natives' o HP:Hurt MV:Fresh > ww sa aight [where ] Players in your Zone -------------------- Grusnak - Sleeping Area Ginger - Sleeping Area Hermes - Sleeping Area Arminius - Sleeping Area Mangler - Sleeping Area s o HP:Hurt MV:Fresh > w You say 'aight' o HP:Hurt MV:Fresh > Abandoned Fortress This room was once the center of the fortress. Now it is being used as a nest for some small creature. There is pieces of cloth and metal and wood everywhere. Also in great amounts are what you think to be rat dropings. There are doorways to the north and south. [ obvious exits: N S W ] North: Ginger the Trolloc is standing here. South: A fly is buzzing around here somewhere. West: A fly is buzzing around here somewhere. A revolting well bubbles with the blood of the sacrificed. A bat is flitting around here, hunting insects. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Hurt MV:Full > Abandoned Fortress This room in very bad shape, and is falling apart. The few tables, desks and chairs have long ago rotted away, leaving only a pile of dust. The arrow slits in the outside walls have been clogged with weeds and moss. Here and there, there are prints of small animals, probably rats. [ obvious exits: N E ] North: A trolloc is here commanding a fist of troops. East: A bat is flitting around here, hunting insects. A fly is buzzing around here somewhere. o HP:Hurt MV:Full > n ex u Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A fly is buzzing around here somewhere. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade fights to keep his grip on several leashes. ww o HP:Hurt MV:Full > Obvious exits: South - Abandoned Fortress Up - A closed 'moss' o HP:Hurt MV:Full > The moss seems to be closed. op moss o HP:Hurt MV:Full > [where ] Players in your Zone -------------------- Grusnak - Abandoned Fortress Ginger - Sleeping Area Hermes - Sleeping Area Arminius - Sleeping Area Mangler - Sleeping Area u o HP:Hurt MV:Full > Ok. o HP:Hurt MV:Full > Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] stat * HP:Hurt MV:Full > You are a 33 year old male trolloc rogue. Your height is 6 feet, 3 inches, and you weigh 202.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:3 Dex:18 Con:15. Offensive bonus: 139, Dodging bonus: 105, Parrying bonus: 129 Your mood is: Wimpy. You will flee below: 139 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: * HP:Hurt MV:Full > l d You see something strange... * HP:Hurt MV:Full > search d Mangler tells you 'brys caemy road through countryside' * HP:Hurt MV:Full > The moss is obviously open * HP:Hurt MV:Full > open moss I see no moss here. w * HP:Hurt MV:Full > w Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] * HP:Hurt MV:Full > Middle of the Swamp The swamp here stretches out for miles on all sides of you, and you can see nothing else. Everyting here is either dead, or a part of the swamp, which could happen to you if you stand in one place too long, for the ground sinks from under your feet almost as fast as you can walk. [ obvious exits: N E W ] snea * HP:Hurt MV:Full > s s w Ok, you'll try to move silently for a while. w * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > s s Alas, you cannot go that way... * S HP:Hurt MV:Full > Swampland You are standing in a large swamp, that is thick with mud and mosquitos. There are dead trees and rocks sticking out of the muck here and there, but mostly it is a desolate wasteland, devoid of anything except your self. The land gets a little dryer north, but the swamp gets deeper to the south and east. [ obvious exits: N E ] ww * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > e e [where ] Players in your Zone -------------------- Grusnak - Swampland Ginger - Sleeping Area Hermes - Sleeping Area Arminius - Sleeping Area Mangler - Sleeping Area * S HP:Hurt MV:Full > s s Middle of the Swamp The swamp here stretches out for miles on all sides of you, and you can see nothing else. Everyting here is either dead, or a part of the swamp, which could happen to you if you stand in one place too long, for the ground sinks from under your feet almost as fast as you can walk. [ obvious exits: N E W ] * S HP:Hurt MV:Full > Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] * S HP:Hurt MV:Full > A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] * S HP:Hurt MV:Full > w Alas, you cannot go that way... s s * S HP:Hurt MV:Full > A Filthy Mire The swamp goes on and on here, and is it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south. [ obvious exits: E W ] stat * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > w You are a 33 year old male trolloc rogue. Your height is 6 feet, 3 inches, and you weigh 202.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:3 Dex:18 Con:15. Offensive bonus: 139, Dodging bonus: 105, Parrying bonus: 129 Your mood is: Wimpy. You will flee below: 139 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - SNEAK * S HP:Hurt MV:Full > s In a Shallow Mire This swamp looks like it is trying to destroy the land. As you walk you can see rocks and dead trees sinking. Its as if the swamp is eating away the land. And it is doing a very good job of it, for swamp is all you can see for miles. But you are blocked by deep water north and west, so you can only go east. [ obvious exits: E S ] s * S HP:Hurt MV:Full > Flooded Grassland The swamp has totally taken over here, killing anything and everyting that cannot survive the conditions. You see many dead trees and bushes poking out here and there, victims of the swamp. The swamp also seems to be trying to consume you, for the land sinks everywhere you step, some places up past your knees. And the only way you can go is north, into more swamp. [ obvious exits: N S ] * S HP:Hurt MV:Strong > Path Along the Widening Stream A faint, dirt path runs next to the quiet flowing stream as it begins to grow in size. Small rapids form as the water pours over small algae covered rock outcroppings in the path of the stream. The curving wispy branches of several weeping willows dot the border of the water. [ obvious exits: N S ] not * S HP:Hurt MV:Strong > l You start paying increased attention to your surroundings. s * S HP:Hurt MV:Strong > Path Along the Widening Stream A faint, dirt path runs next to the quiet flowing stream as it begins to grow in size. Small rapids form as the water pours over small algae covered rock outcroppings in the path of the stream. The curving wispy branches of several weeping willows dot the border of the water. [ obvious exits: N S ] * S HP:Hurt MV:Strong > Path Along the Small Stream A faint, dirt path runs parallel to the quiet flowing stream. Several animal tracks lie imprinted in the moist soil showing the inhabitants of this trail. The sky is shown clearly above, unobsucured by the branches of trees that grow a distance away from the stream. [ obvious exits: N S ] not * S HP:Hurt MV:Strong > s You stop paying increased attention to your surroundings. s * S HP:Hurt MV:Strong > Along the Small Stream The small stream which you are following has to bend quite a bit, to avoid some large rocks that are in the middle of the bed. The rocks look like they were once underwater with smooth, rounded edges. The stream bends west and north here. [ obvious exits: N S W ] ww * S HP:Hurt MV:Strong > Neck-High Grass The grass here is mostly up to your neck or higher, making it hard to see where you've been, and where you're going. Large rocks and stumps make traversing through this terrain rather difficult, but not impossible. [ obvious exits: N S W ] * S HP:Hurt MV:Strong > s [where ] Players in your Zone -------------------- Grusnak - Neck-High Grass Ginger - Sleeping Area Hermes - Sleeping Area Arminius - Sleeping Area Mangler - Sleeping Area * S HP:Hurt MV:Strong > s Edge of the Plains About you stretch fields of tall dry grass separated by small copses and belts of oak and ash, and smaller bushes. To the north the copses become even more sparse and give way to low rolling plains of tall grass that stretches as far as you can see. West of here a small dirt track heads off south, beyond which stands a small cottage. A quiet solitude surrounds you, the only sounds being occasional small rustlings in the grass and a few distant bleats from one or two scattered herds barely visable to the south and east. [ obvious exits: N S W ] A gray mouse is scuttling about here. * S HP:Hurt MV:Strong > Empty Countryside You wander about in small fields of tall dry grass separated by copses of fir and oak and tall ash tress, with small bushes growing in thickets about them. Except for the occasional rustlings of small animals and birds chirping in the trees, all is quiet here, with the only signs of mankind being the broad Caemlyn Road itself just south of here, and a small side road passing by to the west, which branches off north from the main route. Beyond to the west are dense thickets of tall brush; but to thc e east and north are more fields and copses. [ obvious exits: N E S W ] * S HP:Hurt MV:Strong > [hide ] You attempt to hide yourself. s * S HP:Hurt MV:Strong > c Caemlyn Road through Countryside You travel along the Caemlyn Road through empty countryside devoid of any human activity. Around you stretch fields of tall dry grass separated by small copses of oak and fir, with occasional stands of ash trees mixed in. Except for the occasional rustlings of small animals hidden in the grass or trees, all is quiet. Just west of here, a smaller side road branches off, both to the north and the south. Beyond this the copses and fields continue. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A cute, long-eared rabbit is munching at a leaf here. A draft horse is here. * S HP:Hurt MV:Strong > n [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. hide * S HP:Hurt MV:Strong > w Empty Countryside You wander about in small fields of tall dry grass separated by copses of fir and oak and tall ash tress, with small bushes growing in thickets about them. Except for the occasional rustlings of small animals and birds chirping in the trees, all is quiet here, with the only signs of mankind being the broad Caemlyn Road itself just south of here, and a small side road passing by to the west, which branches off north from the main route. Beyond to the west are dense thickets of tall brush; but to the east and north are more fields and copses. [ obvious exits: N E S W ] * S HP:Hurt MV:Strong > You attempt to hide yourself. * S HP:Hurt MV:Strong > Northward Track You are traveling on a small dirt track leading northward away from the Caemlyn Road that lies just south of here. East of you are small fields of tall dry grass separated by small woodland copses of fir, oak and ash. To the west are growing great thickets of dense brush that would be difficult to pass through. All is quiet here excs ept for the occasional rustlings of small animals. [ obvious exits: N E S ] * S HP:Hurt MV:Strong > Mangler narrates 'with her stats ferona would be a better none channeling fade than me ' * S HP:Hurt MV:Strong > w A Small Crossroads Here along the broad Caemlyn Road a smaller track branches off both north and south. Surrounding you are large fields of tall dry grass interspersed with small woodland copses of native oak and fir. The countryside is devoid of human activity, the only sounds are rustlings from small animals hidden in the grass or copses, and birds singing amongst the foliage. The only direction that seems different is to the northwest, where the land is covered in thickets of tall brush and dense scrub that stretches off out of sight. [ obvious exits: N E S W ] East: A cute brown deer eyes you nervously. * S HP:Hurt MV:Strong > Empty Road to Caemlyn The Caemlyn Road continues on through the empty countryside, the wide bare road still wide enough for two wagons to pass one another. Most of the surrounding country consists of scattered patches of oak and ash woodland, interspersed with fields of tall dry grass; the blanket of trees becomes unbroken further west. However, an area of tall brush and dense scrubs borders the north side of the road, and grows thicker as it flanks the road westward. Just to the east, a smaller side road branchesc off north and south from this route. [ obvious exits: E S W ] * S HP:Hurt MV:Strong > [hide ] You attempt to hide yourself. * S HP:Hurt MV:Strong > w Empty Road to Caemlyn You travel along the Caemlyn Road, far from the influence of human activity, yet even out here the road is still wide and well maintained. South of the road stretches a thin forest of oak and ash, with occasional stands of fir. Eastward the forest becomes broken by stretches of tall dry grass. North of the road, however, is flanked by tall thickets of dense brush; no paths into the brush are visible. A little ways west the brush ends and the road bends north around its edge. [ obvious exits: E W ] West: * S HP:Hurt MV:Strong > scan w c x West: * S HP:Hurt MV:Strong > Around a Small Bend Here the wide bare track of the Caemlyn Road bends north around an area of tall thick brush of to the northeast. Few travelers pass this way anymore, and settlements in this region are sparce. A light forest of oak and ash, with ocasional thickets of tall fir stretch of to the south and west, while north around the bend can be seen a much darker forest of huge ancient oaks. A small clump of bushes directly to the south looks a bit broken and trampled. [ obvious exits: N E W ] The corpse of a raven is lying here. A *male human* is here, fighting an elk, riding a black stallion. A *newbie male human* is here, fighting an elk, riding a black stallion. An elk is here, fighting Drayd. * S HP:Hurt MV:Strong > [hide ] You attempt to hide yourself. An elk swiftly dodges A *newbie male human*'s attempt to strike him. An elk tickles Drayd's right arm with his hit. A *human* smites an elk's body extremely hard. [backstab human] You silently approach your victim... = A *human* says 'Wdj KI wwd m@Bq [FMG wB Oxla \\ ?ZTG@' -+ An elk swiftly dodges A *newbie male human*'s attempt to strike him. An elk barely hits Drayd's body. A *human* smites an elk's right foreleg very hard. =bac dryad * Track narrates 'What are her stats?' You can't backstab a fighting person, too alert! * S HP:Hurt MV:Strong > Backstab who? * S HP:Hurt MV:Strong > Arminius narrates 'what are her stats' * S HP:Hurt MV:Strong > An elk swiftly dodges A *newbie male human*'s attempt to strike him. An elk tickles Drayd's head with his hit. A *human* tries to smite an elk, but he deflects the blow. * S HP:Hurt MV:Strong > x [backstab human] You silently approach your victim... * An elk swiftly dodges A *newbie male human*'s attempt to strike him. An elk barely tickles Drayd's body with his hit. A *human* smites an elk's body hard. *x - A *human* says 'i\\ \\_Fo' Cancelled. [backstab human] You silently approach your victim... *x An elk swiftly dodges A *newbie male human*'s attempt to strike him. An elk barely tickles Drayd's body with his hit. A *human* tries to smite an elk, but he parries successfully. Saving all threads of this weave of the Wheel. This will take a few moments... Cancelled. Auto-save complete. Mangler narrates '16 19 19 18 15 or similar i believe' A *human* panics, and attempts to flee! [backstab human] You silently approach your victim... -- A *newbie male human* tries to strike an elk, but he deflects the blow. An elk tickles Drayd's body with his hit. A *human* tries to smite an elk, but he dodges the attack. * You can't backstab a fighting person, too alert! * S HP:Scratched MV:Strong > x v [backstab human] You silently approach your victim... c - Track narrates 'holy ****' x Cancelled. [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Scratched MV:Strong > An elk swiftly dodges A *newbie male human*'s attempt to strike him. An elk barely tickles Drayd's right leg with his hit. A *human* tries to smite an elk, but he dodges the attack. * S HP:Scratched MV:Strong > [hide ] You attempt to hide yourself. [backstab human] trong > You silently approach your victim... *x =Cancelled. An elk swiftly dodges A *newbie male human*'s attempt to strike him. An elk barely tickles Drayd's left leg with his hit. A *human* smites an elk's body hard. Mangler narrates 'yep' [backstab human] You silently approach your victim... *diag elk =c -x Cancelled. An elk is in awful condition. Zork narrates 'that's sappho's stats' * S HP:Scratched MV:Strong > A *newbie male human* tries to strike an elk, but he dodges the attack. An elk barely tickles Drayd's head with his hit. A *human* panics, and attempts to flee! A *human* smites an elk's body into bloody fragments! An elk is dead! R.I.P. Your blood freezes as you hear an elk's death cry. [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. [backstab human] trong > You silently approach your victim... =c + A *newbie male human* leaves east riding a black stallion. A *human* leaves east riding a black stallion. *x Cancelled. [hide ] You attempt to hide yourself. * S HP:Scratched MV:Strong > e e [backstab human] Backstab who? * S HP:Scratched MV:Strong > Mangler narrates 'no its not' * S HP:Scratched MV:Strong > Empty Road to Caemlyn You travel along the Caemlyn Road, far from the influence of human activity, yet even out here the road is still wide and well maintained. South of the road stretches a thin forest of oak and ash, with occasional stands of fir. Eastward the forest becomes broken by stretches of tall dry grass. North of the road, however, is flanked by tall thickets of dense brush; no paths into the brush are visible. A little ways west the brush ends and the road bends north around its edge. [ obvious exits: E W ] * S HP:Scratched MV:Strong > Empty Road to Caemlyn The Caemlyn Road continues on through the empty countryside, the wide bare road still wide enough for two wagons to pass one another. Most of the surrounding country consists of scattered patches of oak and ash woodland, interspersed with fields of tall dry grass; the blanket of trees becomes unbroken further west. However, an area of tall brush and dense scrubs borders the north side of the road, and grows thicker as it flanks the road westward. Just to the east, a smaller side road branches off north and south from this route. [ obvious exits: E S W ] * S HP:Scratched MV:Strong > e e A Small Crossroads Here along the broad Caemlyn Road a smaller track branches off both north and south. Surrounding you are large fields of tall dry grass interspersed with small woodland copses of native oak and fir. The countryside is devoid of human activity, the only sounds are rustlings from small animals hidden in the grass or copses, and birds singing amongst the foliage. The only direction that seems different is to the northwest, where the land is covered in thickets of tall brush and dense scrub that stree tches off out of sight. [ obvious exits: N E S W ] East: A fox is here, hunting for rabbits. * S HP:Scratched MV:Strong > Caemlyn Road through Countryside You travel along the Caemlyn Road through empty countryside devoid of any human activity. Around you stretch fields of tall dry grass separated by small copses of oak and fir, with occasional stands of ash trees mixed in. Except for the occasional rustlings of small animals hidden in the grass or trees, all is quiet. Just west of here, a smaller side road branches off, both to the north and the south. Beyond this the copses and fields continue. [ obvious exits: N E S W ] East: A fox is here, hunting for rabbits. A cute, long-eared rabbit is munching at a leaf here. A cute brown deer eyes you nervously. A cute, long-eared rabbit is munching at a leaf here. A draft horse is here. * S HP:Scratched MV:Strong > Caemlyn Road through Countryside You travel along the Caemlyn Road through empty countryside devoid of any human activity. Around you stretch fields of tall dry grass separated by small copses of oak and fir, with occasional stands of ash trees mixed in. Except for the occasional rustlings of small animals hidden in the grass or trees, all is quiet here. A little ways east of here, the last of the copses end and are replaced by open pastures of shorter turf, with a few small groups of e livestock wandering about. One or two farms dot the landscape that way as well. [ obvious exits: N E S W ] West: A fox is here, hunting for rabbits. *Brind* is standing here, riding a gray palfrey. * S HP:Scratched MV:Strong > e Along the Caemlyn Road You travel along the Caemlyn Road, which here passes through open pastures of dry grass, cropped short by the livestock wandering about them. Scattered here and there through the pastures are a few farms, with fenced yards for keeping the livestock in at night. Here the flocks of sheep and herds of cattle are few, as are the farms, but more can be seen to the east, in the direction of the Arinelle river and the town of Whitebridge. Westward the pastures end, replaced by large fields of tall native grasses interspersed with small copses of oak and fir woodland. [ obvious exits: N E S W ] East: A shepherd gazes at the sky. West: The corpse of a cow is lying here. * S HP:Scratched MV:Strong > Along the Caemlyn Road You travel along the Caemlyn Road, which here passes through open pastures of dry grass, cropped short by the livestock that wander about; herds of cattle or flocks of bleating sheep. Scattered here and there about the pastures are a few farms, with fenced yac rds for keeping the livestock in at night. Eastward the pastures are replaced by croplands used by the town of Whitebridge on the far side of the Arinelle river, which lies not too far east of here. [ obvious exits: N E S W ] A shepherd gazes at the sky. * S HP:Scratched MV:Strong > w w You swiftly dodge a shepherd's attempt to hit you. [hide ] No way! You're fighting for your life! c * S HP:Scratched MV:Strong - a shepherd: Healthy > x No way! You're fighting for your life! * S HP:Scratched MV:Strong - a shepherd: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Strong - a shepherd: Healthy > f You pierce a shepherd's head extremely hard. You swiftly dodge a shepherd's attempt to hit you. [hide ] No way! You're fighting for your life! * S HP:Scratched MV:Strong - a shepherd: Wounded > [backstab human] No way! You're fighting for your life! You panic and attempt to flee! shepherd: Wounded > You flee head over heels. Along Caemlyn Road You are on the Caemlyn Road, the broad swath of hard-packed earth stretching east and west out of sight. Not far east from here is the river Arinelle, and the town of Whitebridge on the far side of the river. A faint gleam of white comes from off in the distance that way. Farms dot the landscape to the north and south of the road, producing some of the crops used by the town. Just in front of you, a narrow gravelled lane juts off north to one such farm. West- ward down the road the croplands end, replaced by open pastures used for grazing livestock. [ obvious exits: N E S W ] West: A shepherd gazes at the sky. The corpse of a sheep is lying here. * S HP:Scratched MV:Strong > e e e Caemlyn Road West of Whitebridge You are on the Caemlyn Road, the broad swath of hard-packed earth stretching east and west out of sight. Here the road is not too far from the river Arinelle, and the town of Whitebridge on the far side of the river from here. Off in that direction you can begin to make out some huge yet graceful arch leaping over where the river would be in a thin tracery of lines that gleam a brilliant white. Farms dot the landscape to the north and south of the road, producing some of the crops uww sed by the town. More such farms can be seen off east and west down the road. [ obvious exits: N E S W ] East: A tired farmer is here. * S HP:Scratched MV:Strong > Caemlyn Road West of Whitebridge You gaze in awe at the fantastic bridge that has come into view to the east. Gleaming white when the sun shines, this majestic bridge flies over the river Arinelle in an enormous yet graceful arch, with seemingly thin graceful pillars jutting down into the river to support it. The river itself cannot be seen from here, but the top of the far bluff can be, with the town of Whitebridge nestled beyond. North and south of you are croplands used by the town, the fields stretching east right up to the near bluff over the river. [ obvious exits: N E S W ] A tired farmer is here. A tired farmer is here. * S HP:Scratched MV:Strong > Caemlyn Road West of Whitebridge Caemlyn road stretches on to the west. To the east the road ends abruptly at the bank of the river Arinelle. The enormous bulk of the White Bridge can be seen spanning the river, to the city body of Whitebridge on the far bank. [ obvious exits: E W ] West: A tired farmer is here. * S HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Grusnak - Caemlyn Road West of Whitebridge You catch a smell of horses nearby. Zork narrates 'it ain't?' * S HP:Scratched MV:Strong > e e u u White Bridge meets Caemlyn Road The road ends abruptly near the bank of the river Arinelle. On the far bank of the river you can see a small city. Looming up in front of you is the majestic White Bridge, spanning the river and setting down in the middle of the city. There appears to be no way to cross the river other than the enormous and translucent bridge. [ obvious exits: W U ] u * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > Foot of the White Bridge This is the western foot of the miraculous White Bridge. It stretchs over the river to the east, and the eastern end sets down in the middle of the city body of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and stretches away to the west. [ obvious exits: U D ] e e * S HP:Scratched MV:Strong > On the White Bridge The White Bridge is rumored to have been built in the Age of Legends, and the enormous architectural skill that wove it has long since been lost. The bridge is nearly translucent, its milky white strands reflect the light like glass. Walking on the bridge however, offers both the feel and sound of solid steel. The western foot of the bridge is just below you. [ obvious exits: U D ] * S HP:Scratched MV:Strong > On the White Bridge The White Bridge leaps the river with an airy grace that makes the eye forget its size. Spidery strands spiral down into the river's strong currents, holding the bridge up with a strength that belies their frail appearance. The bridge's peak is just to the east. [ obvious exits: E D ] * S HP:Scratched MV:Tiring > Apex of the White Bridge The peak of the White Bridge offers an incredible view of the surrounding area and the city of Whitebridge which is just off the east bank of the river. The bridge is spun of some gossamer material which feels stronger than steel, and is never slick. The milky white of the Bridge gathers the light, and at day it seems almost to glow. The bridge looks as if it were made in one piece, molded by a giant hand. [ obvious exits: E W ] e * S HP:Scratched MV:Tiring > On the White Bridge The peak of the White Bridge is just to the west. You are high over the river bank and can see the city of Whitebridge to the east. The city is utterly dwarfed by this awe-inspiring bridge. You can see the strong current of the river Arinelle below you. [ obvious exits: W D ] * S HP:Scratched MV:Tiring > d d Track narrates 'Channie con shouldn't even be allowed to get that high ' Alas, you cannot go that way... * S HP:Scratched MV:Tiring > On the White Bridge You are high on the near-transparent wonder of the White Bridge. Rumored to have been built in the Age of Legends, the bridge arches high over the wide waters. The bridge looks thinner than glass, yet when you walk on it the surface feels stronger than steel. Spidery strands of the same gossamer stuff spiral down into the river, it seems impossible that they are strong enough to support this wide bridge. [ obvious exits: U D ] -------------------------------------------------------------------------------- Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 22:57 -------------------------------------------------------------------------------- Ritakers right [ This Mail was edited by: Grusnak on 2002-08-09 00:14 ] -------------------------------------------------------------------------------- Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 22:58 -------------------------------------------------------------------------------- Ritakers right. [ This Mail was edited by: Grusnak on 2002-08-08 23:45 ] -------------------------------------------------------------------------------- Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 22:59 -------------------------------------------------------------------------------- This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A two-headed serpent bares its white fangs as it coils to strike. Up: Arminius {Ghar'ghael Grunt} is standing here. Hermes the Trolloc is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade fights to keep his grip on several leashes. You narrate 'on' o S HP:Wounded MV:Winded > Mangler narrates 'get inside' o S HP:Wounded MV:Winded > scan u Hermes says 'watch it be ferowna or whatever her name is and arvin lol' o S HP:Wounded MV:Winded > *Osmosis* is standing here, riding a warhorse. *Fondu* is standing here, riding a wild stallion. *Minth* is standing here, riding a gray palfrey. *Zygoat* is standing here, riding a gray palfrey. o S HP:Wounded MV:Winded > The moss closes quietly. sa four o S HP:Wounded MV:Winded > You say 'four' o S HP:Wounded MV:Winded > Ginger says 'osmosis/fondu/minth/zygoat' o S HP:Wounded MV:Winded > Arminius shakes his head. sa osmossis minth fondu o S HP:Wounded MV:Winded > Mangler falls down laughing. You say 'osmossis minth fondu' o S HP:Wounded MV:Winded > ww [where ] Players in your Zone -------------------- Grusnak - Abandoned Fortress Arminius - Abandoned Fortress Hermes - Abandoned Fortress Ginger - Abandoned Fortress Mangler - Abandoned Fortress You catch a smell of horses nearby. o S HP:Wounded MV:Winded > Mangler hisses 'please come in pukes' o S HP:Wounded MV:Winded > sa that was funny A fade leaves south. A ramshorned trolloc leaves south. A ramshorned trolloc leaves south. A Dhai'mon trolloc leaves south. A Ko'bal trolloc leaves south. You say 'that was funny' o S HP:Wounded MV:Winded > Arminius drops a skin of human flesh. sa fondu bashed me o S HP:Wounded MV:Winded > l You say 'fondu bashed me' o S HP:Wounded MV:Winded > Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A trolloc is here, exhorting a group of trolloc raiders. A water skin made from dried human flesh lies here. Arminius {Ghar'ghael Grunt} is standing here. Hermes the Trolloc is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. o S HP:Wounded MV:Winded > Ginger shivers uncomfortably. Arminius gets a skin of human flesh. o S HP:Wounded MV:Winded > sa but none where spamming Mangler opens the moss. o S HP:Wounded MV:Winded > You say 'but none where spamming' o S HP:Wounded MV:Winded > Axhind narrates 'anyone got spams from ef waygate to blight?' o S HP:Wounded MV:Winded > Mangler closes the moss. o S HP:Wounded MV:Winded > Arminius gives a militiaman's plate to Mangler. o S HP:Wounded MV:Winded > Mangler leaves south. Arminius leaves south. Hermes leaves south. You follow Mangler. Abandoned Fortress This room in very bad shape, and is falling apart. The few tables, desks and chairs have long ago rotted away, leaving only a pile of dust. The arrow slits in the outside walls have been clogged with weeds and moss. Here and there, there are prints of small animals, probably rats. [ obvious exits: N E ] North: A trolloc is here commanding a fist of troops. East: A tall, ramshorned trolloc is here, commanding. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade fights to keep his grip on several leashes. A two-headed serpent bares its white fangs as it coils to strike. A trolloc is here commanding a fist of troops. A fly is buzzing around here somewhere. A two-headed serpent bares its white fangs as it coils to strike. o S HP:Wounded MV:Winded > An irritating fly leaves north. Mangler leaves east. Arminius leaves east. Hermes leaves east. You follow Mangler. Abandoned Fortress This room was once the center of the fortress. Now it is being used as a nest for some small creature. There is pieces of cloth and metal and wood everywhere. Also in great amounts are what you think to be rat dropings. There are doorways to the north and south. [ obvious exits: N S W ] South: A two-headed serpent bares its white fangs as it coils to strike. West: A trolloc is here, exhorting a group of trolloc raiders. A revolting well bubbles with the blood of the sacrificed. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o S HP:Wounded MV:Winded > Mangler leaves south. Arminius leaves south. Hermes leaves south. You follow Mangler. Abandoned Fortress Time has taken its toll in this place. The floor is cracked and heaving from roots of nearby trees, and water is dripping down from cracks in the ceiling. Moss and weeds have totally filled the arrow slits, hiding them from the outside world. The Wheel is slowly unweaving this place from the pattern. There are exits to the north and east. [ obvious exits: N E ] North: A tall, ramshorned trolloc is here, commanding. East: A bat is flitting around here, hunting insects. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A two-headed serpent bares its white fangs as it coils to strike. A fly is buzzing around here somewhere. A young trolloc is here, growling with a deep bloodlust. sa So I only ate two frags o S HP:Wounded MV:Winded > You say 'So I only ate two frags' o S HP:Wounded MV:Winded > smirk Mangler leaves east. Arminius leaves east. Hermes leaves east. You follow Mangler. Crumbled Floor The floor of this room has sunken in and is now filled with blackish water. The smell is not too pleasant, as if something died here recently. Luckily, there is a way around the pool, so you don't have to get your feet wet. There is a door to the north, and a hall to the south. [ obvious exits: N S W ] South: A fly is buzzing around here somewhere. West: A two-headed serpent bares its white fangs as it coils to strike. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A bat is flitting around here, hunting insects. A fly is buzzing around here somewhere. A fly is buzzing around here somewhere. o S HP:Wounded MV:Winded > Mangler leaves south. Ginger leaves south. Arminius leaves south. Hermes leaves south. You follow Mangler. Slimy Room The floor and walls of this room are covered with a dark green slimy substance that sticks to everything it touches. It is hard to stand here because the slime is so slippery. It also is not one of the better smelling things you've ever smelled. The only exit is to the north. [ obvious exits: N ] North: A bat is flitting around here, hunting insects. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A fly is buzzing around here somewhere. You smirk. o S HP:Wounded MV:Winded > ww [where ] Players in your Zone -------------------- Grusnak - Slimy Room Hermes - Slimy Room Arminius - Slimy Room Ginger - Slimy Room Mangler - Slimy Room You catch a smell of horses nearby. o S HP:Wounded MV:Winded > Arminius drops a cloak of thick wool. o S HP:Wounded MV:Winded > Mangler opens a way up. o S HP:Wounded MV:Winded > Mangler leaves up. Arminius leaves up. Hermes leaves up. You follow Mangler. A Granite Cave You squeeze through the crack and find yourself in the center of a small cave, obviously created by some kind of earthquake, though it appears to be very old, perhaps back to the Breaking of the World. Several sets of scuff marks on the floor and gashes in the stone walls indicate that it is traveled upon occasion, though. [ obvious exits: U D ] Up: Down: A fly is buzzing around here somewhere. ex Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. o S HP:Wounded MV:Winded > Obvious exits: Up - Rocky Outcrop Down - Slimy Room o S HP:Wounded MV:Winded > Mangler leaves down. Arminius leaves down. Hermes leaves down. You follow Mangler. Slimy Room The floor and walls of this room are covered with a dark green slimy substance that sticks to everything it touches. It is hard to stand here because the slime is so slippery. It also is not one of the better smelling things you've ever smelled. The only exit is to the north. [ obvious exits: N U ] North: A bat is flitting around here, hunting insects. A cloak of thick wool lies on the ground. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A fly is buzzing around here somewhere. o S HP:Wounded MV:Winded > Mangler closes the way up. o S HP:Wounded MV:Winded > Mangler leaves north. Ginger leaves north. Arminius leaves north. Hermes leaves north. You follow Mangler. Crumbled Floor The floor of this room has sunken in and is now filled with blackish water. The smell is not too pleasant, as if something died here recently. Luckily, there is a way around the pool, so you don't have to get your feet wet. There is a door to the north, and a hall to the south. [ obvious exits: N S W ] South: A fly is buzzing around here somewhere. West: A two-headed serpent bares its white fangs as it coils to strike. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A bat is flitting around here, hunting insects. A fly is buzzing around here somewhere. A fly is buzzing around here somewhere. o S HP:Wounded MV:Winded > Mangler leaves west. Arminius leaves west. Hermes leaves west. You follow Mangler. Abandoned Fortress Time has taken its toll in this place. The floor is cracked and heaving from roots of nearby trees, and water is dripping down from cracks in the ceiling. Moss and weeds have totally filled the arrow slits, hiding them from the outside world. The Wheel is slowly unweaving this place from the pattern. There are exits to the north and east. [ obvious exits: N E ] North: A tall, ramshorned trolloc is here, commanding. East: A bat is flitting around here, hunting insects. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A two-headed serpent bares its white fangs as it coils to strike. A fly is buzzing around here somewhere. A young trolloc is here, growling with a deep bloodlust. scan u o S HP:Wounded MV:Winded > Mangler leaves north. Arminius leaves north. Hermes leaves north. You follow Mangler. Abandoned Fortress This room was once the center of the fortress. Now it is being used as a nest for some small creature. There is pieces of cloth and metal and wood everywhere. Also in great amounts are what you think to be rat dropings. There are doorways to the north and south. [ obvious exits: N S W ] South: A two-headed serpent bares its white fangs as it coils to strike. West: A trolloc is here, exhorting a group of trolloc raiders. A revolting well bubbles with the blood of the sacrificed. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o S HP:Wounded MV:Winded > Mangler leaves west. Arminius leaves west. Hermes leaves west. You follow Mangler. Abandoned Fortress This room in very bad shape, and is falling apart. The few tables, desks and chairs have long ago rotted away, leaving only a pile of dust. The arrow slits in the outside walls have been clogged with weeds and moss. Here and there, there are prints of small animals, probably rats. [ obvious exits: N E ] North: A fly is buzzing around here somewhere. East: A tall, ramshorned trolloc is here, commanding. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade fights to keep his grip on several leashes. A two-headed serpent bares its white fangs as it coils to strike. A trolloc is here commanding a fist of troops. A two-headed serpent bares its white fangs as it coils to strike. o S HP:Wounded MV:Winded > Mangler leaves north. Arminius leaves north. Hermes leaves north. You follow Mangler. Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A trolloc is here, exhorting a group of trolloc raiders. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A fly is buzzing around here somewhere. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. o S HP:Wounded MV:Winded > Arminius drops a leather belt. o S HP:Wounded MV:Winded > sa hit em? Mangler opens the moss. o S HP:Wounded MV:Winded > You say 'hit em?' o S HP:Wounded MV:Winded > scan u Mangler closes the moss. o S HP:Wounded MV:Winded > o S HP:Wounded MV:Winded > ww [where ] Players in your Zone -------------------- Grusnak - Abandoned Fortress Hermes - Abandoned Fortress Arminius - Abandoned Fortress Ginger - Abandoned Fortress Mangler - Abandoned Fortress You catch a smell of horses nearby. o S HP:Wounded MV:Winded > Mangler hisses 'nah' o S HP:Wounded MV:Winded > l Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A trolloc is here, exhorting a group of trolloc raiders. A belt of tanned leather has been laid here. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A fly is buzzing around here somewhere. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. o S HP:Wounded MV:Winded > Arminius drops a pair of riveted chainmail sleeves. o S HP:Wounded MV:Winded > Hermes says 'ahhh hehe' o S HP:Wounded MV:Winded > ww l Your heartbeat calms down more as you feel less panicked. Ginger gets a pair of riveted chainmail sleeves. [where ] Players in your Zone -------------------- Grusnak - Abandoned Fortress Hermes - Abandoned Fortress Arminius - Abandoned Fortress Ginger - Abandoned Fortress Mangler - Abandoned Fortress You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A trolloc is here, exhorting a group of trolloc raiders. A belt of tanned leather has been laid here. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A fly is buzzing around here somewhere. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. o S HP:Hurt MV:Tiring > Arminius drops a long, thin sword. o S HP:Hurt MV:Tiring > sa waaaah You say 'waaaah' o S HP:Hurt MV:Tiring > Hermes says 'it a nice fair fight though' o S HP:Hurt MV:Tiring > Mangler narrates 'pukes wb fade' o S HP:Hurt MV:Tiring > point mangler Mangler opens the moss. o S HP:Hurt MV:Tiring > You point at him. o S HP:Hurt MV:Tiring > Mangler closes the moss. o S HP:Hurt MV:Tiring > ww Mangler opens the moss. The moss closes quietly. o S HP:Hurt MV:Tiring > [where ] Players in your Zone -------------------- Grusnak - Abandoned Fortress Hermes - Abandoned Fortress Arminius - Abandoned Fortress Ginger - Abandoned Fortress Mangler - Abandoned Fortress You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > nod hermes You nod at him. scan u o S HP:Hurt MV:Tiring > Mangler opens the moss. o S HP:Hurt MV:Tiring > *Minth* is standing here, riding a gray palfrey. *Fondu* is standing here, riding a wild stallion. *Zygoat* is standing here, riding a gray palfrey. o S HP:Hurt MV:Tiring > l Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A trolloc is here, exhorting a group of trolloc raiders. Up: A long, seemingly light, sword with a swan's head hilt rests here. A belt of tanned leather has been laid here. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A fly is buzzing around here somewhere. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. o S HP:Hurt MV:Tiring > Ginger puts a pair of riveted chainmail sleeves in a sack. The moss closes quietly. o S HP:Hurt MV:Tiring > Arminius drops a pair of steel-backed gauntlets. o S HP:Hurt MV:Tiring > Mangler opens the moss. o S HP:Hurt MV:Tiring > Mangler leaves up. Arminius leaves up. Hermes leaves up. You follow Mangler. Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. *Minth* is standing here, riding a gray palfrey. *Fondu* is standing here, riding a wild stallion. *Zygoat* is standing here, riding a gray palfrey. * S HP:Hurt MV:Tiring > Mangler tries to slash *Minth*, but he parries successfully. Xen narrates 'the a re 6 winding' * S HP:Hurt MV:Tiring > 1 1 Hermes tries to strike *Zygoat*, but he parries successfully. v * S HP:Hurt MV:Tiring > Ginger smites *Fondu*'s left leg hard. * S HP:Hurt MV:Tiring > 1 1 1 [k human] You pierce *Zygoat*'s body very hard. * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > You try to pierce *Zygoat*, but he parries successfully. *Fondu* blasts Ginger's body very hard. *Zygoat* tries to slash Hermes, but he deflects the blow. Hermes tries to strike *Zygoat*, but he parries successfully. *Minth* strikes Mangler's left leg very hard. [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. 1 * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > [k human] You do the best you can! Arminius smites *Fondu*'s left arm hard. * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > 1 [k human] You do the best you can! *Fondu* says 'jfP aJ' * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > l zygoat Mangler sends *Minth* sprawling with a powerful bash! [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > 1 1 1 Silver topknot gracing this scarred face, this man has seen many battles, usually losing them, but he is learning.... icq 145074062 Zygoat has a few scratches. *Zygoat* is using: a mirrored lantern a camouflaged hood a carved talisman of Avendesora a forest green cloak with ivory embroidery a backpack a thick pair of leather work gloves a wide leather wristband a dull black shield a long, thin sword silk stockings a pair of soft green boots You attempt to peek at the inventory: You can't see anything. * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > Ginger sends *Fondu* sprawling with a powerful bash! [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Scratched > l fondu Arminius smites *Fondu*'s body. You pierce *Zygoat*'s body very hard. Ginger smites *Fondu*'s body. *Zygoat* tries to slash Hermes, but he parries successfully. Hermes strikes *Zygoat*'s body hard. Mangler slashes *Minth*'s right arm into bloody fragments! [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > i was driving down the freeway in the fastlane with a rabid wolverine in my undewrwear when suddenly a guy behind me in the backseat popped right up and slapped his hands across my eyes! Fondu has some small wounds and bruises. *Fondu* is using: an oilstone a full metal helmet and visor a dark, hooded cloak a backpack a pair of heavy metal gauntlets an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > l minth 1 1 Mangler looks at *Minth*. Minth has some small wounds and bruises. *Minth* is using: a torch a sack a shoufa with a gray veil a dark, hooded cloak a pair of leather half-gauntlets a golden bracelet a large steel spear a pair of dirt colored hides a pair of light leather boots You attempt to peek at the inventory: two copper pennys * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > l Arminius barely smites *Fondu*'s body. You pierce *Zygoat*'s body. Ginger smites *Fondu*'s body. *Zygoat* tries to slash Hermes, but he parries successfully. Hermes tries to strike *Zygoat*, but he parries successfully. Mangler gazes deeply at *Minth*... *Minth* looks very strange, glaring about with a sense of panic. Mangler slashes *Minth*'s head into bloody fragments! * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] Hermes the Trolloc is here, fighting Zygoat. Arminius {Ghar'ghael Grunt} is here, fighting Fondu. Ginger the Trolloc is here, fighting Fondu. Mangler the Myrddraal is here, fighting Minth. *Minth* is sitting here, riding a gray palfrey. *Fondu* is sitting here, riding a wild stallion. *Zygoat* is here, fighting Hermes, riding a gray palfrey. * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > Mangler slashes *Minth*'s body extremely hard. *Zygoat* panics, and attempts to flee! narrate one abser * S HP:Hurt MV:Tiring - Hermes: Healthy - Zygoat: Hurt > *Zygoat* leaves south riding a gray palfrey. Hermes tries to strike *Minth*, but he deflects the blow. * S HP:Hurt MV:Tiring > *Minth* looks at Mangler. * S HP:Hurt MV:Tiring > Hermes tries to strike *Minth*, but he parries successfully. Arminius smites *Fondu*'s right arm. *Fondu* blasts Ginger's body very hard. *Minth* strikes Mangler's body. Mangler slashes *Minth*'s right foot very hard. You narrate 'one abser' narrate fondu * S HP:Hurt MV:Tiring > 1 1 1 *Zygoat* has arrived from the south, riding a gray palfrey. v * S HP:Hurt MV:Tiring > You narrate 'fondu' * S HP:Hurt MV:Tiring > *Zygoat* tries to slash you, but you parry successfully. [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > 1 1 [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > 1 1 [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Hurt MV:Tiring - Zygoat: Hurt > You try to pierce *Zygoat*, but he parries successfully. [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > 1 You try to pierce *Zygoat*, but he deflects the blow. *Zygoat* tries to slash you, but you deflect the blow. Hermes strikes *Minth*'s body hard. Arminius smites *Fondu*'s body. *Fondu* blasts Ginger's head. Ginger smites *Fondu*'s body. *Minth* strikes Mangler's body. *Fondu* avoids being bashed by Ginger who loses his balance and falls! [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > *Minth* avoids being bashed by Mangler who loses his balance and falls! [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > 1 1 [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > l [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > v You pierce *Zygoat*'s left foot very hard. *Zygoat* tries to slash you, but you deflect the blow. Hermes tries to strike *Minth*, but he dodges the attack. Arminius smites *Fondu*'s right arm. Ginger barely smites *Fondu*'s body. *Minth* strikes Mangler's body hard. You try to pierce *Zygoat*, but he parries successfully. Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] *Zygoat* is here, fighting YOU!, riding a gray palfrey Hermes the Trolloc is here, fighting Minth. Arminius {Ghar'ghael Grunt} is here, fighting Fondu. Ginger the Trolloc is here, fighting Fondu. Mangler the Myrddraal is here, fighting Minth. *Minth* is here, fighting Mangler, riding a gray palfrey. *Fondu* is here, fighting Ginger, riding a wild stallion. * S HP:Hurt MV:Tiring - Zygoat: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Hurt MV:Tiring - Zygoat: Hurt > Ginger avoids being bashed by *Fondu* who loses his balance and falls! * S HP:Hurt MV:Tiring - Zygoat: Hurt > You try to pierce *Zygoat*, but he deflects the blow. *Zygoat* tries to slash you, but you parry successfully. Hermes tries to strike *Minth*, but he parries successfully. Arminius barely smites *Fondu*'s body. *Minth* barely strikes Mangler's left foot. * S HP:Hurt MV:Tiring - Zygoat: Hurt > Mangler sends *Minth* sprawling with a powerful bash! Ginger sends *Fondu* sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Zygoat: Hurt > narrate minth/zygaot dodgers Zygoat bellows 'IBU' * S HP:Hurt MV:Tiring - Zygoat: Hurt > You narrate 'minth/zygaot dodgers' * S HP:Hurt MV:Tiring - Zygoat: Hurt > You try to pierce *Zygoat*, but he parries successfully. *Zygoat* tries to slash you, but you deflect the blow. Hermes strikes *Minth*'s left arm very hard. Arminius smites *Fondu*'s right arm very hard. Ginger smites *Fondu*'s body. Mangler slashes *Minth*'s head into bloody fragments! Xen narrates 'dredd rit miliko lighuze and another' * S HP:Hurt MV:Tiring - Zygoat: Hurt > *Fondu* looks at Ginger. * S HP:Hurt MV:Tiring - Zygoat: Hurt > Mangler narrates 'minth dieing' * S HP:Hurt MV:Tiring - Zygoat: Hurt > You try to pierce *Zygoat*, but he deflects the blow. Mangler slashes *Minth*'s body into bloody fragments! *Minth* panics, and attempts to flee! *Minth* leaves south riding a gray palfrey. Hermes tries to strike *Zygoat*, but he parries successfully. * S HP:Hurt MV:Tiring - Zygoat: Hurt > Hermes tries to strike *Zygoat*, but he parries successfully. You pierce *Zygoat*'s left leg very hard. *Zygoat* tries to slash you, but you parry successfully. Arminius smites *Fondu*'s body. Mangler leaves south. * S HP:Hurt MV:Tiring - Zygoat: Hurt > 1 1 v 1 [k human] You do the best you can! *Fondu* sends Ginger sprawling with a powerful bash! 1 * S HP:Hurt MV:Tiring - Zygoat: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > l *Zygoat* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Hurt MV:Tiring - Zygoat: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Tiring - Zygoat: Hurt > 1 *Zygoat* leaves west riding a gray palfrey. [k human] You pierce *Fondu*'s body. * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > 1 Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is here, fighting Fondu. Ginger the Trolloc is sitting here. *Fondu* is here, fighting Ginger, riding a wild stallion. * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > You pierce *Fondu*'s left arm. Arminius tickles *Fondu*'s body with his smite. *Fondu* blasts Ginger's body very hard. [k human] You do the best you can! * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > [k human] You do the best you can! v * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > You barely pierce *Fondu*'s body. Dayre narrates 'where xen' * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > l fondu You barely pierce *Fondu*'s right hand. Arminius tickles *Fondu*'s body with his smite. *Fondu* blasts Ginger's head. * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > i was driving down the freeway in the fastlane with a rabid wolverine in my undewrwear when suddenly a guy behind me in the backseat popped right up and slapped his hands across my eyes! Fondu has quite a few wounds. *Fondu* is using: an oilstone a full metal helmet and visor a dark, hooded cloak a backpack a pair of heavy metal gauntlets an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. -------------------------------------------------------------------------------- Grusnak Joined: Feb 28, 2002 Posted: 2002-08-08 23:00 -------------------------------------------------------------------------------- * S HP:Hurt MV:Tiring - Ginger: Hurt - Fondu: Wounded > dis c You disengage from the fight. Hermes strikes *Fondu*'s left hand. * S HP:Hurt MV:Tiring > Hermes strikes *Fondu*'s left arm hard. Arminius smites *Fondu*'s body. * S HP:Hurt MV:Tiring > bac horse Xen narrates 'winding' Zork narrates 'smell blight' * S HP:Hurt MV:Tiring > *Fondu* avoids being bashed by Ginger who loses his balance and falls! Ginger avoids being bashed by *Fondu* who loses his balance and falls! * S HP:Hurt MV:Tiring > Arminius looks at *Fondu*. * S HP:Hurt MV:Tiring > [hide ] You attempt to hide yourself. Hermes tickles *Fondu*'s left leg with his strike. Arminius smites *Fondu*'s right leg. You silently approach your victim... -+ Hermes strikes *Fondu*'s body. Arminius smites *Fondu*'s body. Oops. Your clumsy execution broadcasts your intentions. You pierce a wild stallion's left arm very hard. * S HP:Hurt MV:Tiring - a wild stallion: Hurt > v Hermes avoids being bashed by *Fondu* who loses his balance and falls! * S HP:Hurt MV:Tiring - a wild stallion: Hurt > *Fondu* avoids being bashed by Ginger who loses his balance and falls! * S HP:Hurt MV:Tiring - a wild stallion: Hurt > l ww A wild stallion tries to hit you, but you dodge the attack. Hermes barely strikes *Fondu*'s right leg. Arminius barely smites *Fondu*'s body. * S HP:Hurt MV:Tiring - a wild stallion: Scratched > sa death to horses l fondu Mangler narrates 'minth rip on zygoat all n of the road' Xen narrates 'a pat all north downer' * S HP:Hurt MV:Tiring - a wild stallion: Scratched > A wild stallion tries to hit you, but you dodge the attack. Hermes strikes *Fondu*'s right leg. * S HP:Hurt MV:Tiring - a wild stallion: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Hurt MV:Tiring - a wild stallion: Scratched > Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] Hermes the Trolloc is here, fighting Fondu. Arminius {Ghar'ghael Grunt} is here, fighting Fondu. Ginger the Trolloc is here, fighting Fondu. *Fondu* is here, fighting Ginger, riding a wild stallion. * S HP:Hurt MV:Tiring - a wild stallion: Scratched > [where ] Players in your Zone -------------------- Mangler - In a Shallow Mire Grusnak - Atop a Rock Hermes - Atop a Rock Arminius - Atop a Rock Ginger - Atop a Rock You catch a smell of horses nearby. * S HP:Hurt MV:Tiring - a wild stallion: Scratched > You say 'death to horses' *Fondu* avoids being bashed by Arminius who loses his balance and falls! * S HP:Hurt MV:Tiring - a wild stallion: Scratched > You pierce a wild stallion's left leg hard. i was driving down the freeway in the fastlane with a rabid wolverine in my undewrwear when suddenly a guy behind me in the backseat popped right up and slapped his hands across my eyes! Fondu has some big nasty wounds and scratches. *Fondu* is using: an oilstone a full metal helmet and visor a dark, hooded cloak a backpack a pair of heavy metal gauntlets an enormous double-bladed battleaxe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: You can't see anything. * S HP:Hurt MV:Tiring - a wild stallion: Hurt > *Fondu* sends Ginger sprawling with a powerful bash! Ginger sends *Fondu* sprawling with a powerful bash! *Fondu* sends Ginger sprawling with a powerful bash! Ginger sends *Fondu* sprawling with a powerful bash! Ginger avoids being bashed by *Fondu* who loses his balance and falls! * S HP:Hurt MV:Tiring - a wild stallion: Hurt > Grizz narrates 'lixuxe gap per rm' * S HP:Hurt MV:Tiring - a wild stallion: Hurt > You swiftly dodge a wild stallion's attempt to hit you. You pierce a wild stallion's right leg extremely hard. Hermes strikes *Fondu*'s body. * S HP:Hurt MV:Tiring - a wild stallion: Wounded > Arminius clambers to his feet. *Fondu* panics, and attempts to flee! *Fondu* tries to flee, but is too exhausted! narrate nods * S HP:Hurt MV:Tiring - a wild stallion: Wounded > Arminius barely smites *Fondu*'s body. * S HP:Hurt MV:Tiring - a wild stallion: Wounded > l You pierce a wild stallion's head very hard. You narrate 'nods' * S HP:Hurt MV:Tiring - a wild stallion: Wounded > Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] Hermes the Trolloc is here, fighting Fondu. Arminius {Ghar'ghael Grunt} is here, fighting Fondu. Ginger the Trolloc is sitting here. *Fondu* is here, fighting Hermes, riding a wild stallion. * S HP:Hurt MV:Tiring - a wild stallion: Wounded > *Fondu* panics, and attempts to flee! * S HP:Hurt MV:Tiring - a wild stallion: Wounded > Arminius smites *Fondu*'s left arm hard. *Fondu* blasts Hermes's body into bloody fragments! You swiftly dodge a wild stallion's attempt to hit you. You pierce a wild stallion's body very hard. Hermes barely strikes *Fondu*'s body. *Fondu* leaves south riding a wild stallion. 1 * S HP:Hurt MV:Tiring > 1 Darg narrates 'he orch' * S HP:Hurt MV:Tiring > s 1 s [k human] They aren't here. 1 * S HP:Hurt MV:Tiring > [k human] They aren't here. * S HP:Hurt MV:Tiring > 1 On Top of the Rock Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away. [ obvious exits: N E W ] * S HP:Hurt MV:Tiring > Mangler has arrived from the west. [k human] They aren't here. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > w w [k human] They aren't here. * S HP:Hurt MV:Tiring > Mangler narrates 'deeds jul' [k human] They aren't here. * S HP:Hurt MV:Tiring > 1 s Mangler leaves north. Ginger leaves north. You follow Mangler. Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. Hermes the Tro1 lloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] * S HP:Hurt MV:Tiring > Kombat narrates 'i restin mvs a few n of downer' Middle of the Swamp The swamp here stretches out for miles on all sides of you, and you can see nothing else. Everyting here is either dead, or a part of the swamp, which could happen to you if you stand in one place too long, for the ground sinks from under your feet almost as fast as you can walk. [ obvious exits: N E W ] * S HP:Hurt MV:Tiring > s e [k human] They aren't here. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > [k human] They aren't here. * S HP:Hurt MV:Tiring > s 1 Alas, you cannot go that way... * S HP:Hurt MV:Tiring > s Mangler narrates 'back inside' Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] *Jul* is standing here, riding a warhorse. *Deedlit* is standing here, riding a warhorse. w * S HP:Hurt MV:Tiring > A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] * S HP:Hurt MV:Tiring > [k human] They aren't here. * S HP:Hurt MV:Tiring > 1 Alas, you cannot go that way... * S HP:Hurt MV:Tiring > A Filthy Mire The swamp goes on and on here, and is it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south. [ obvious exits: E W ] *Fondu* is standing here, riding a wild stallion. s * S HP:Hurt MV:Tiring > [k human] You barely pierce *Fondu*'s body. * S HP:Hurt MV:Tiring - Fondu: Battered > No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Fondu: Battered > *Deedlit* has arrived from the east, riding a warhorse. *Jul* has arrived from the east, riding a warhorse. narrate jul deedlit * S HP:Hurt MV:Tiring - Fondu: Battered > *Jul* pounds your right leg very hard. *Deedlit* leaves west riding a warhorse. * S HP:Hurt MV:Tiring - Fondu: Battered > *Jul* pounds your left leg extremely hard. You barely pierce *Fondu*'s left arm. *Fondu* panics, and attempts to flee! You narrate 'jul deedlit' ff * S HP:Wounded MV:Tiring - Fondu: Beaten > f You pierce *Fondu*'s left arm. * S HP:Wounded MV:Tiring - Fondu: Beaten > v *Deedlit* has arrived from the west, riding a warhorse. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. *Fondu* leaves east riding a wild stallion. * S HP:Wounded MV:Tiring - Jul: Healthy > Mangler narrates 'get back in all' You panic and attempt to flee!: Healthy > Ginger narrates 'fondu batt'd' You flee head over heels. A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] *Fondu* is standing here, riding a wild stallion. [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Wounded MV:Tiring > Mangler narrates 'grus' * S HP:Wounded MV:Tiring > *Fondu* leaves north riding a wild stallion. * S HP:Wounded MV:Tiring > 1 1 *Deedlit* has arrived from the west, riding a warhorse. *Jul* has arrived from the west, riding a warhorse. [k human] You pierce *Jul*'s right hand hard. n * S HP:Wounded MV:Tiring - Jul: Scratched > [k human] You do the best you can! * S HP:Wounded MV:Tiring - Jul: Scratched > No way! You're fighting for your life! ff f * S HP:Wounded MV:Tiring - Jul: Scratched > v *Deedlit* tries to strike you, but you parry successfully. * S HP:Wounded MV:Tiring - Jul: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 139 hit points. You panic and attempt to flee!: Scratched > You flee head over heels. On Top of the Rock Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away. [ obvious exits: N E W ] [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. n * S HP:Wounded MV:Tiring > n n e Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Muddy Brook A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest. [ obvious exits: N E S W ] A creek flows slowly herew d between its banks. A small bird is singing beautifully here. * S HP:Wounded MV:Tiring > Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] ww * S HP:Wounded MV:Tiring > Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A trolloc is here, exhorting a group of trolloc raiders. A pair of steel-backed gauntlets are collecting dust on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A belt of tanned leather has been laid here. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A two-headed serpent bares its white fangs as it coils to strike. A trolloc is here commanding a fist of troops. A bat is flitting around here, hunting insects. o S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Grusnak - Abandoned Fortress Hermes - Abandoned Fortress Arminius - Abandoned Fortress Ginger - Abandoned Fortress Mangler - Abandoned Fortress You catch a smell of horses nearby. o S HP:Wounded MV:Tiring > Mangler narrates 'dont give a **** about melted cheese and bread' o S HP:Wounded MV:Tiring > narrate me inside scan u You narrate 'me inside' o S HP:Wounded MV:Tiring > A two-headed serpent has arrived from the south. *Jul* is standing here, riding a warhorse. *Deedlit* is standing here, riding a warhorse. o S HP:Wounded MV:Tiring > The moss closes quietly. o S HP:Wounded MV:Tiring > scan u Mangler opens the moss. o S HP:Wounded MV:Tiring > ww *Jul* is standing here, riding a warhorse. *Deedlit* is standing here, riding a warhorse. o S HP:Wounded MV:Tiring > Ginger says 'we leaving?' o S HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Grusnak - Abandoned Fortress Hermes - Abandoned Fortress Arminius - Abandoned Fortress Ginger - Abandoned Fortress Mangler - Abandoned Fortress You catch a smell of horses nearby. o S HP:Wounded MV:Tiring > Arminius drops a pair of thin metal boots. o S HP:Wounded MV:Tiring > sa jul and deedlit You say 'jul and deedlit' o S HP:Wounded MV:Tiring > Ginger shivers uncomfortably. o S HP:Wounded MV:Tiring > The moss closes quietly. o S HP:Wounded MV:Tiring > sa we can take em' A Dha'vol trolloc leaves south. Mangler hisses 'lets hit?' l o S HP:Wounded MV:Tiring > You say 'we can take em'' o S HP:Wounded MV:Tiring > Abandoned Fortress This place looks like it has not been used in many, many years. The room you are currently in seems to have been a guard post, and the crack in the ceiling a cleverly concealed door. But now, after many years of disuse and wear by the elements, it is stuck open. There is only one exit, to the south. [ obvious exits: S U ] South: A trolloc is here commanding a fist of troops. A pair of thin but sturdy metal boots stands here. A pair of steel-backed gauntlets are collecting dust on the ground. A long, seemingly light, sword with a swan's head hilt rests here. A belt of tanned leather has been laid here. A two-headed serpent bares its white fangs as it coils to strike. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A two-headed serpent bares its white fangs as it coils to strike. A bat is flitting around here, hunting insects. o S HP:Wounded MV:Tiring > nod Mangler opens the moss. You nod in agreement. o S HP:Wounded MV:Tiring > Mangler leaves up. Arminius leaves up. Hermes leaves up. You follow Mangler. Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. *Jul* is standing here, riding a warhorse. *Deedlit* is standing here, riding a warhorse. * S HP:Wounded MV:Winded > Mangler slashes *Jul*'s body. op moss * S HP:Wounded MV:Winded > Hermes says 'jul and deeds u hehe' * S HP:Wounded MV:Winded > I see no moss here. 1 1 * S HP:Wounded MV:Winded > *Deedlit* tries to strike you, but you deflect the blow. Arminius drops a set of chainmail sleeves. * S HP:Wounded MV:Winded - Deedlit: Healthy > 1 [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Healthy > [k human] You do the best you can! Hermes tries to strike *Deedlit*, but she parries successfully. * S HP:Wounded MV:Winded - Deedlit: Healthy > l deedlit Hermes tries to strike *Deedlit*, but she parries successfully. You try to pierce *Deedlit*, but she deflects the blow. *Deedlit* tries to strike you, but you parry successfully. *Jul* pounds Mangler's head. [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Healthy > *Jul* panics, and attempts to flee! * S HP:Wounded MV:Winded - Deedlit: Healthy > *Jul* leaves east riding a warhorse. * S HP:Wounded MV:Winded - Deedlit: Healthy > So when the last and dreadful hour this crumbling pageant shall devour, the trumpet shall be heard on high, The dead shall live, the living die, and music shall untune the sky Deedlit is in excellent condition. *Deedlit* is using: a sphere of the Source a sculpted statuette a white-gold diamond tiara a shimmering pendant of obsidian a shimmering pendant of obsidian a bright red robe a pair of slim riding gloves a silver Kandori wristcuff an ivy bracelet a silver etched shield a crystalline white staff a divided riding skirt a pair of animal-fur boots You attempt to peek at the inventory: a leather water flask seventeen copper pennys nineteen gold crowns a thick pair of leather work gloves * S HP:Wounded MV:Winded - Deedlit: Healthy > Ginger tries to smite *Deedlit*, but she deflects the blow. * S HP:Wounded MV:Winded - Deedlit: Healthy > 1 You try to pierce *Deedlit*, but she deflects the blow. *Jul* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Winded - Deedlit: Healthy > 1 *Jul* avoids being bashed by Mangler who loses his balance and falls! Arminius smites *Jul*'s left hand. * S HP:Wounded MV:Winded - Deedlit: Healthy > 1 l [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Healthy > [k human] You do the best you can! v * S HP:Wounded MV:Winded - Deedlit: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Healthy > 1 1 Arminius smites *Jul*'s right leg. *Jul* pounds Mangler's body. Hermes tries to strike *Deedlit*, but she deflects the blow. You try to pierce *Deedlit*, but she deflects the blow. *Jul* panics, and attempts to flee! Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W D ] A set of chainmail sleeves lie upon the ground. *Jul* is here, fighting Mangler, riding a warhorse. Hermes the Trolloc is here, fighting Deedlit. Arminius {Ghar'ghael Grunt} is here, fighting Jul. Ginger the Trolloc is here, fighting Deedlit. Mangler the Myrddraal is here, fighting Jul. *Deedlit* is here, fighting YOU!, riding a warhorse * S HP:Wounded MV:Winded - Deedlit: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 83 hit points. * S HP:Wounded MV:Winded - Deedlit: Healthy > *Jul* leaves west riding a warhorse. * S HP:Wounded MV:Winded - Deedlit: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Healthy > [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Healthy > 1 1 Ginger sends *Deedlit* sprawling with a powerful bash! *Deedlit* unleashes a flurry of icy spikes at Mangler, who is stabbed repeatedly. * S HP:Wounded MV:Winded - Deedlit: Scratched > Mangler slashes *Deedlit*'s body into bloody fragments! [k human] You do the best you can! 1 * S HP:Wounded MV:Winded - Deedlit: Scratched > [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Scratched > 1 Mangler tries to slash *Deedlit*, but she parries successfully. Ginger smites *Deedlit*'s body into bloody fragments! Hermes strikes *Deedlit*'s head very hard. You pierce *Deedlit*'s body very hard. [k human] You do the best you can! 1 * S HP:Wounded MV:Winded - Deedlit: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Wounded > 1 [k human] You do the best you can! 1 * S HP:Wounded MV:Winded - Deedlit: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Wounded > k deedlit k deedlit k deedlit Mangler slashes *Deedlit*'s right foot very hard. * S HP:Wounded MV:Winded - Deedlit: Wounded > You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Wounded > Mangler slashes *Deedlit*'s right leg extremely hard. Ginger smites *Deedlit*'s body into bloody fragments! Hermes strikes *Deedlit*'s body extremely hard. You pierce *Deedlit*'s body very hard. You do the best you can! k deedlit k deedlit * S HP:Wounded MV:Winded - Deedlit: Battered > You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Battered > You do the best you can! k deedlit * S HP:Wounded MV:Winded - Deedlit: Battered > k deedlit You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Battered > k deedlit You do the best you can! k deedlit * S HP:Wounded MV:Winded - Deedlit: Battered > You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Battered > k deedlit k deedlit You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Battered > *Deedlit* panics, and attempts to flee! You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Battered > k deedlit Mangler narrates 'nice' *Deedlit* leaves south riding a warhorse. *Deedlit* has arrived from the south, riding a warhorse. You try to pierce *Deedlit*, but she deflects the blow. Arminius tries to smite *Deedlit*, but she parries successfully. Hermes tries to strike *Deedlit*, but she deflects the blow. * S HP:Wounded MV:Winded - Deedlit: Battered > You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Battered > k deedlit Hermes tries to strike *Deedlit*, but she parries successfully. Arminius tries to smite *Deedlit*, but she parries successfully. You swiftly dodge *Deedlit*'s attempt to strike you. You try to pierce *Deedlit*, but she parries successfully. Ginger smites *Deedlit*'s left leg extremely hard. You do the best you can! k deedlit * S HP:Wounded MV:Winded - Deedlit: Beaten > k deedlit You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Beaten > k deedlit k deedlit *Deedlit* panics, and attempts to flee! You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Beaten > You do the best you can! * S HP:Wounded MV:Winded - Deedlit: Beaten > k deedlit You do the best you can! k deedlit * S HP:Wounded MV:Winded - Deedlit: Beaten > *Deedlit* leaves east riding a warhorse. They aren't here. * S HP:Wounded MV:Winded > k deedlit They aren't here. e * S HP:Wounded MV:Winded > They aren't here. * S HP:Wounded MV:Winded > *Deedlit* has arrived from the east, riding a warhorse. You try to pierce *Deedlit*, but she deflects the blow. Arminius tries to smite *Deedlit*, but she deflects the blow. Hermes tries to strike *Deedlit*, but she parries successfully. k deedlit k deedlit * S HP:Wounded MV:Winded - Deedlit: Beaten > k deedlit k deedlit Hermes tries to strike *Deedlit*, but she parries successfully. Arminius tries to smite *Deedlit*, but she deflects the blow. *Deedlit* tries to strike you, but you parry successfully. You pierce *Deedlit*'s head very hard. The sun sets. Your heartbeat calms down more as you feel less panicked. Mangler leaves east. Ginger leaves east. No way! You're fighting for your life! * S HP:Hurt MV:Tiring - Deedlit: Beaten > You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > k deedlit *Deedlit* panics, and attempts to flee! *Deedlit* tries to flee, but is too exhausted! You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > k deedlit You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > k deedlit You do the best you can! k deedlit * S HP:Hurt MV:Tiring - Deedlit: Beaten > You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > k deedlit Mangler has arrived from the east. Ginger tries to smite *Deedlit*, but she parries successfully. You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > k deedlit *Deedlit* panics, and attempts to flee! * S HP:Hurt MV:Tiring - Deedlit: Beaten > k deedlit k deedlit You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > You do the best you can! * S HP:Hurt MV:Tiring - Deedlit: Beaten > k deedlit Ginger smites *Deedlit*'s body extremely hard. Hermes tries to strike *Deedlit*, but she deflects the blow. Arminius smites *Deedlit*'s body very hard. *Deedlit* tries to strike you, but you deflect the blow. You try to pierce *Deedlit*, but she deflects the blow. *Deedlit* leaves west riding a warhorse. They aren't here. k deedlit * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > w k deedlit They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > w k deedlit Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] k deedlit * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > Mangler has arrived from the east. Ginger has arrived from the east. Arminius has arrived from the east. Hermes has arrived from the east. Middle of the Swamp The swamp here stretches out for miles on all sides of you, and you can see nothing else. Everyting here is either dead, or a part of the swamp, which could happen to you if you stand in one place too long, for the ground sinks from under your feet almost as fast as you can walk. [ obvious exits: N E W ] s k deedlit * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > e k deedlit k deedlit Alas, you cannot go that way... * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] s * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > k deedlit They aren't here. * S HP:Hurt MV:Tiring > s k deedlit s k deedlit A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] Hermes the Trolloc is here, fighting Deedlit. Arminius {Ghar'ghael Grunt} is here, fighting Deedlit. Ginger the Trolloc is here, fighting Deedlit. *Deedlit* is here, fighting Ginger, riding a warhorse. * S HP:Hurt MV:Tiring > The fighting is too thick and heavy for you to enter the fray! * S HP:Hurt MV:Tiring > k deedlit Alas, you cannot go that way... * S HP:Hurt MV:Tiring > Mangler has arrived from the west. *Deedlit* leaves east riding a warhorse. They aren't here. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > w k deedlit They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > e k deedlit *Deedlit* has arrived from the east, riding a warhorse. A Filthy Mire The swamp goes on and on here, and is it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south. [ obvious exits: E W ] k deedlit * S HP:Hurt MV:Tiring > Track narrates 'how many there mangler?' They aren't here. * S HP:Hurt MV:Tiring > k deedlit k deedlit A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] *Deedlit* is here, fighting Arminius, riding a warhorse. Mangler the Myrddraal is standing here. Hermes the Trolloc is here, fighting Deedlit. Arminius {Ghar'ghael Grunt} is here, fighting Deedlit. Ginger the Trolloc is here, fighting Deedlit. * S HP:Hurt MV:Tiring > Mangler leaves east. You follow Mangler. On Top of the Rock Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away. [ obvious exits: N E W ] Mangler the Myrddraal is standing here. They aren't herk deedlit k deedlit e. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > Mangler leaves east. You follow Mangler. On Top of the Rock The rock under your feet is remarkably smooth for being thrust out of the earth. It is also very flat on its top, mabye suggesting that it is not natural. The rock extends to the west and the south. [ obvious exits: N E S W ] Mangler the Myrddraal is standing here. They aren't here. w k deedlit * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > w k deedlit Mangler leaves west. You follow Mangler. On Top of the Rock Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away. [ obvious exits: N E W ] Mangler the Myrddraal is standing here. They aren't here. * S HP:Hurt MV:Tiring > Mangler leaves west. You follow Mangler. A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] Mangler the Myrddraal is standing here. *Deedlit* is here, fighting Arminius, riding a warhorse. Hermes the Trk deedlit olloc is here, fighting Deedlit. Arminius {Ghar'ghael Grunt} is here, fighting Deedlit. Ginger the Trolloc is here, fighting Deedlit. A Filthy Mire The swamp goes on and on here, and is it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south. [ obvious exits: E W ] * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > *Deedlit* has arrived from the east, riding a warhorse. In a Shallow Mire This swamp looks like it is trying to destroy the land. As you walk you can see rocks and dead trees sinking. Its as if the swamp is eating away the land. And it is doing a very good job of it, for swamp is all you can see for miles. But you are blocked by deep water north and west, so you can only go east. [ obvious exits: E S ] The corpse of Minth is lying here. A gray palfrey prances skittishly nearby. e k deedlit * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > k deedlit k deedlit They aren't here. * S HP:Hurt MV:Tiring > k deedlit k deedlit A Filthy Mire The swamp goes on and on here, and is it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south. [ obvious exits: E W ] * S HP:Hurt MV:Winded > They aren't here. * S HP:Hurt MV:Winded > k deedlit Mangler has arrived from the east. They aren't here. * S HP:Hurt MV:Winded > They aren't here. * S HP:Hurt MV:Winded > e k deedlit They aren't here. * S HP:Hurt MV:Winded > k deedlit They aren't here. * S HP:Hurt MV:Winded > k deedlit k deedlit Mangler leaves east. You follow Mangler. A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] Mangler the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. *Deedlit* is lying here, stunned. Hermes the Trolloc is here, fighting Deedlit. Arminius {Ghar'ghael Grunt} is here, fighting Deedlit. Ginger the Trolloc is here, fighting Deedlit. You pierce *Deedlit*'s body extremely hard. *Deedlit* is dead! R.I.P. save You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear *Deedlit*'s death cry. Hermes gets a thick pair of leather work gloves from the corpse of Deedlit. Hermes gets nineteen gold crowns from the corpse of Deedlit. Hermes gets seventeen copper pennys from the corpse of Deedlit. Hermes gets a leather water flask from the corpse of Deedlit. Hermes gets a pair of animal-fur boots from the corpse of Deedlit. Hermes gets a divided riding skirt from the corpse of Deedlit. Hermes gets a belt pack from the corpse of Deedlit. Hermes gets a small leather sheath from the corpse of Deedlit. Hermes gets a finely woven cloth belt of jade from the corpse of Deedlit. Hermes gets a crystalline white staff from the corpse of Deedlit. Hermes gets a silver etched shield from the corpse of Deedlit. Hermes gets an ivy bracelet from the corpse of Deedlit. Hermes gets a silver Kandori wristcuff from the corpse of Deedlit. Hermes gets a pair of slim riding gloves from the corpse of Deedlit. Hermes gets a green fringed shawl from the corpse of Deedlit. Hermes gets a bright red robe from the corpse of Deedlit. Hermes gets a red bra of lace and silk from the corpse of Deedlit. Hermes gets a shimmering pendant of obsidian from the corpse of Deedlit. Hermes gets a shimmering pendant of obsidian from the corpse of Deedlit. Hermes gets a white-gold diamond tiara from the corpse of Deedlit. Hermes gets a beautifully worked great serpent ring from the corpse of Deedlit. Hermes gets a simple silver circlet from the corpse of Deedlit. Hermes gets a sculpted statuette from the corpse of Deedlit. * S HP:Hurt MV:Winded > On Top of the Rock Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away. [ obvious exits: N E W ] w * S HP:Hurt MV:Winded > Mangler narrates 'rip' They aren't here. * S HP:Hurt MV:Winded > k deedlit They aren't here. * S HP:Hurt MV:Winded > tac Ginger narrates 'rip deeds' They aren't here. * S HP:Hurt MV:Winded > Mangler narrates 'deeds' They aren't here. * S HP:Hurt MV:Winded > Saving Grusnak. * S HP:Hurt MV:Winded > scalp A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] The corpse of Deedlit is lying here. Mangler the Myrddraal is standing here. A warhorse is here, stamping his feet impatiently. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. * S HP:Hurt MV:Winded > They aren't here. * S HP:Hurt MV:Winded > [take all corpse] The corpse of Deedlit seems to be empty. * S HP:Hurt MV:Winded > You lean over and sever the bloody head from the corpse of Deedlit. * S HP:Hurt MV:Winded > Mangler leaves west. Ginger leaves west. Arminius leaves west. Hermes leaves west. You follow Mangler. A Filthy Mire The swamp goes on and on here, and is it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south. [ obvious exits: E W ] Hermes the Trolloc is standing here. Arminius {Ghar'ghael Gnarrate DEEDLIT RIP runt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. * S HP:Hurt MV:Winded > Mangler leaves west. Arminius leaves west. Hermes leaves west. You follow Mangler. In a Shallow Mire This swamp looks like it is trying to destroy the land. As you walk you can see rocks and dead trees sinking. Its as if the swamp is eating away the land. And it is doing a very good job of it, for swamp is all you can see for miles. But you are blocked by deep water north and west, so you can only go east. [ obvious exits: E S ] The corpse of Minth is lying here. Hermes the Trolloc is standing here. Arminius {Ghar'ghael Grunt} is standing here. Ginger the Trolloc is standing here. Mangler the Myrddraal is standing here. A gray palfrey prances skittishly nearby. * S HP:Hurt MV:Winded > Track narrates 'haha' You narrate 'DEEDLIT RIP' -------------------------------------------------------------------------------- Darg Joined: Feb 07, 2001 Posted: 2002-08-08 23:04 -------------------------------------------------------------------------------- Holy spamloot Batman! -------------------------------------------------------------------------------- Ritaker Joined: Feb 09, 2000 Posted: 2002-08-08 23:28 -------------------------------------------------------------------------------- you make me sick Grusnak. GOOD job on that full abs human earlier. GOOD JOB. I think he moved like 5 room in a minute wow. Im surprised you didnt go after the newbie too. That's probably more your game. AND YOU EVEN LOOT?? Common man. I wonder if those two newbies are going to ever play again. Bravo dude you rule, rock on. Show them your awesome skill. I was really hoping mangler said bad job because you killed a newbie. If I were you id atleast be smart enough to cut the top log off. Once again you rule man. You got that guy that got beat off fighting an elk. Bravo. Its a shame trolloc newbies are completely sheltered. Oh and thanks for proving my post on the general forum. Try and salvage the situation and delete the first log so you dont burn the eyes of other players or corrupt some decent darksiders. [ This Mail was edited by: Ritaker on 2002-08-08 23:30 ] [ This Mail was edited by: Ritaker on 2002-08-08 23:39 ] -------------------------------------------------------------------------------- Deedlit Joined: Apr 04, 2000 From: NJ Posted: 2002-08-08 23:35 -------------------------------------------------------------------------------- dont worry the that third rate fade always needs 5+ to have a chance with me otherwise i just own his puny bum. i'll kill you all next time -------------------------------------------------------------------------------- Contagion Joined: Jun 20, 2000 Posted: 2002-08-09 02:06 -------------------------------------------------------------------------------- trolloc newbies are sheltered, i love it. Contagion -------------------------------------------------------------------------------- Estrella Joined: Nov 10, 2001 From: Philly PA Posted: 2002-08-09 02:53 -------------------------------------------------------------------------------- Wow. 5v1 and you brag? lol 4 trolls and a fade hit someone, anyone. That person dies if they cannot get away. You see that right? You're not fool enough to think this log offers anything in the way of 'skill' do you? I'd say the 'G' word but... well... lol Best if I just end this post now, before I get too... emotional -Esty -------------------------------------------------------------------------------- Lunda Joined: Dec 05, 2000 Posted: 2002-08-09 02:58 -------------------------------------------------------------------------------- Someone needs to either delete this post, or delete Ritaker and Deedlit's responses. To Deedlit and Ritaker: Go read the last post (by Groofin) on the log where I killed Wuken. Or here, I'll quote it for ya: Quote: -------------------------------------------------------------------------------- Groofin wrote: Arden say something helpful AND not needlessly inflamatory or risk losing posting privileges in this forum. Thankyou. -------------------------------------------------------------------------------- Arden did the same thing as you guys. I'm pretty sure his rules apply to you as well as anyone else. Lunda Rhadamanthus -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 Posted: 2002-08-09 05:00 -------------------------------------------------------------------------------- Sit with a bazillion mobs until you're SURE you'll win against 3 badly eq's peeps or 2 channies, come out, kill em, go back in with mobs, fade out, *yawn* -------------------------------------------------------------------------------- Batter Joined: Jun 17, 2001 Posted: 2002-08-09 07:48 -------------------------------------------------------------------------------- I'd do the same. If there is wb fade there I gonna use it. If there are naked pukes and newbies I gonna kill them. Same thing as if there is backstab thieves would use it. If there is multibash warders would use it. If there is travel channies would use it. If there is fear fade would use it. Deedlit died that's the point. If Mangler wasn't skilled how come he can kill her huh? For those of you who posted I doubt you could even pull that off. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 Posted: 2002-08-09 08:06 -------------------------------------------------------------------------------- Batter, don't give me that. I've seen your logs where you kill humans at amador gate solo while you're beat etc. Those type of logs - great stuff, ballsy, skillful, a joy to read. Logs of hiding in mobs then a gan-k then back into mobs, fade out - boring, samey, please dont waste database space. -------------------------------------------------------------------------------- Engyn Joined: Apr 17, 2001 Posted: 2002-08-09 08:31 -------------------------------------------------------------------------------- Nice kill on Deedlit, you think after playing the game as much as himself he would learn to take dieing easier. The responses by tower peeps shows they have it too easy and act like spoiled little children and bullies. From that log Kusnark tryed to backstab a human yes? it might have been a scalp no? ok he prolly should have done a whois but nvm. On another point Mangler did not know how many peeps are in the area he did not know how well equiped the humans are it is all a risk!! and they will take the easy kills before the hard kills and use wb fade for safety everytime. sorry for rant my two cents Engyn La'Petra -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 Posted: 2002-08-09 08:43 -------------------------------------------------------------------------------- ROFL, yes, 'cos there are no players behind 'Tower peeps' and none of us have any alts at all *roll*