LOG: Death in the deadtrees Euler Joined: May 02, 2001 Posted: 2003-08-31 12:03 -------------------------------------------------------------------------------- Senyn the seanchan was loitering around orchard with Rod and Melyssan, we knew there were about 5-6 trollocs knocking about. So as most things bein, it begins with an idea. *Senyn* drawls 'idea' * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. k dark * R HP:Healthy MV:Fresh > *Senyn* opens the deadtrees. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. l * R HP:Healthy MV:Fresh > The Decaying Forest A never-ending forest stretches out to the east and the sense of evil is strong. Even though it is dead, it makes lots of noises. Far away to the southeast one can hear screams from humans, screams of death. All forests have their secrets and so does this one. There is nothing but endless rows of trees to the east. South and west the trees continue to look dead. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Senyn* is standing here, riding a gray palfrey. Lady Melyssan Bledthorn is standing here, riding a warhorse. A gray palfrey prances skittishly nearby, being ridden by you. Lord Roderick al'Caledon is standing here, riding a gray palfrey. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > l s Roderick says 'we sit in there?' * R HP:Healthy MV:Fresh > *Senyn* drawls 'they wont expect me to have backup...' * R HP:Healthy MV:Fresh > l n The deadtrees is open. * R HP:Healthy MV:Fresh > Juvy narrates '10vfn 1seanchan vfn with skins' * R HP:Healthy MV:Fresh > save You have already saved during this tic. whe * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Melyssan - The Decaying Forest Euler - The Decaying Forest Roderick - The Decaying Forest * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > Roderick says '10 vfn with skins btw' * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Roderick says 'gone' * R HP:Healthy MV:Fresh > ' woah save You say 'woah' * R HP:Healthy MV:Fresh > You have already saved during this tic. * R HP:Healthy MV:Fresh > *Senyn* drawls 'have seen 3 or 4 pkers so far' * R HP:Healthy MV:Fresh > ' doubt we can take 10 You say 'doubt we can take 10' * R HP:Healthy MV:Fresh > ' 9 maybe You say '9 maybe' * R HP:Healthy MV:Fresh > ponder whe You ponder life, the universe, and everything. * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Melyssan - The Decaying Forest Euler - The Decaying Forest Roderick - The Decaying Forest k dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > look k dark Roderick says 'they probably have 6' k dark * R HP:Healthy MV:Fresh > The Decaying Forest A never-ending forest stretches out to the east and the sense of evil is strong. Even though it is dead, it makes lots of noises. Far away to the southeast one can hear screams from humans, screams of death. All forests have their secrets and so does this one. There is nothing but endless rows of trees to the east. South and west the trees continue to look dead. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Senyn* is standing here, riding a gray palfrey. Lady Melyssan Bledthorn is standing here, riding a warhorse. A gray palfrey prances skittishly nearby, being ridden by you. Lord Roderick al'Caledon is standing here, riding a gray palfrey. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Roderick says 'max' * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > *Senyn* drawls 'skins be newbies probably' * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark Roderick nods in agreement. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > *Senyn* drawls 'we can take 6' They aren't here. * R HP:Healthy MV:Fresh > *Senyn* shrugs helplessly. * R HP:Healthy MV:Fresh > k dark k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Melyssan drinks water from a leather water flask. They aren't here. * R HP:Healthy MV:Fresh > Melyssan drinks water from a leather water flask. * R HP:Healthy MV:Fresh > nod *Senyn* drawls 'can zing ni that door too' * R HP:Healthy MV:Fresh > save You nod in agreement. * R HP:Healthy MV:Fresh > Saving Euler. * R HP:Healthy MV:Fresh > weather The temperature is about 80 degrees. The sky is lit by flashes of lightning, and a calm wind comes from the north. * R HP:Healthy MV:Fresh > k dark Melyssan says 'sweet' They aren't here. * R HP:Healthy MV:Fresh > Roderick leaves north riding a gray palfrey. You follow Roderick. A Hidden Glade [ obvious exits: S ] A small stream trickles up from between the cracks. A gray palfrey prances skittishly nearby, being ridden by you. Lord Roderick al'Caledon is standing here, riding a gray palfrey. Melyssan has arrived from the south, riding a warhorse. * R HP:Healthy MV:Fresh > ' ooooh nice weather You say 'ooooh nice weather' * R HP:Healthy MV:Fresh > Melyssan gently fills a leather water flask from a trickling stream. * R HP:Healthy MV:Fresh > alias 0 cl deadtrees Ok. l s * R HP:Healthy MV:Fresh > The deadtrees is open. * R HP:Healthy MV:Fresh > Melyssan weaves her hands, creating a hearty meal in the process. * R HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Melyssan - A Hidden Glade Euler - A Hidden Glade Roderick - A Hidden Glade save * R HP:Healthy MV:Fresh > sc Melyssan says 'zone' You have already saved during this tic. l * R HP:Healthy MV:Fresh > You have 359(359) hit and 144(144) movement points. You have scored 16612307 experience points and 355 quest points. You need 887693 exp to level and 45 qp to rank. You have amassed 91 Turn points to date. You have played 32 days and 18 hours (real time). This ranks you as Euler the Veteran Guard [Gaidin 5] (Level 30). You are standing. * R HP:Healthy MV:Fresh > A Hidden Glade Peace and harmony has succeded in fighting off the evil in this little part of the forest. In the middle of all the dead trees, some green ones still stand. They look unaffected by all the death around them. The small glade has green, fresh grass growing on the ground and a small waterhole gives water to those animals who have found their way here. [ obvious exits: S ] A small stream trickles up from between the cracks. Lady Melyssan Bledthorn is standing here, riding a warhorse. A gray palfrey prances skittishly nearby, being ridden by you. Lord Roderick al'Caledon is standing here, riding a gray palfrey. * R HP:Healthy MV:Fresh > Roderick nods in agreement. *Senyn* has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh > k dark They aren't here. k dark * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > Roderick says 'zone' * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark *Senyn* drawls '5' * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark Melyssan nods in agreement. They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Melyssan says 'we eat' They aren't here. * R HP:Healthy MV:Fresh > nod k dark You nod in agreement. k dark * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark *Senyn* leaves south riding a gray palfrey. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > *Senyn* has arrived from the south. They aren't here. * R HP:Healthy MV:Fresh > k dark *Senyn* leaves south. k dark * R HP:Healthy MV:Fresh > *Senyn* has arrived from the south, riding a gray palfrey. They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark *Senyn* stops riding a gray palfrey. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark *Senyn* starts leading a gray palfrey. A gray palfrey now follows Senyn. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark *Senyn* equips a gray palfrey with a bridle made of leather. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark *Senyn* equips a gray palfrey with a war saddle with stirrups. They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark *Senyn* equips a gray palfrey with iron horseshoes. They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark A gray palfrey stops following Senyn. *Senyn* starts riding a gray palfrey. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark *Senyn* leaves south riding a gray palfrey. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark k dark They aren't here. k dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. k dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > k dark k dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > *Senyn* has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh > Roderick says 'come on punks...' * R HP:Healthy MV:Fresh > A warhorse pricks its ears forward and looks alert. * R HP:Healthy MV:Fresh > *Senyn* drawls 'spam' * R HP:Healthy MV:Fresh > *Murnych* has arrived from the south. *Quintus* has arrived from the south. *Barduk* has arrived from the south. *Agony* has arrived from the south. * R HP:Healthy MV:Fresh > Roderick slashes *Agony*'s body very hard. * R HP:Healthy MV:Fresh > *Senyn* strikes *Murnych*'s right foot very hard. * R HP:Healthy MV:Fresh > *Quintus* tries to blast *Senyn*, but he parries successfully. * R HP:Healthy MV:Fresh > *Senyn* closes the deadtrees. * R HP:Healthy MV:Fresh > *Murnych* tries to pound *Senyn*, but he parries successfully. *Senyn* strikes *Murnych*'s body. *Agony* tries to blast Roderick, but he parries successfully. Roderick slashes *Agony*'s body hard. * R HP:Healthy MV:Fresh > Roderick slashes *Agony*'s head hard. * R HP:Healthy MV:Fresh > *Senyn* strikes *Murnych*'s right leg. *Agony* tries to blast Roderick, but he deflects the blow. Roderick slashes *Agony*'s head hard. * R HP:Healthy MV:Fresh > A gray palfrey is dead! R.I.P. Your blood freezes as you hear a gray palfrey's death cry. *Hress* places a dagger of gleaming steel in the back of a gray palfrey, resulting in some strange noises, a lot of blood, and a corpse. * R HP:Healthy MV:Fresh > *Murnych* sends *Senyn* sprawling with a powerful bash! * R HP:Healthy MV:Fresh > Roderick moves swiftly to protect Melyssan. Melyssan calls lightning from the sky, striking *Agony* dead on. * R HP:Healthy MV:Fresh > *Barduk* tries to pierce Roderick, but he parries successfully. *Quintus* blasts *Senyn*'s body into bloody fragments! *Murnych* pounds *Senyn*'s body into bloody fragments! k dark * R HP:Healthy MV:Fresh > *Hress* leans over and cuts the bloody scalp from the corpse of a gray palfrey. Roderick avoids being bashed by *Agony* who loses his balance and falls! * R HP:Healthy MV:Fresh > 0 You barely smite *Quintus*'s right leg. * R HP:Healthy MV:Fresh - Senyn: Hurt - Quintus: Scratched > k dark *Hress* pierces *Senyn*'s left arm hard. [cl deadtrees] It's already closed! * R HP:Healthy MV:Fresh - Senyn: Hurt - Quintus: Scratched > b *Agony* avoids being bashed by Roderick who loses his balance and falls! You do the best you can! * R HP:Healthy MV:Fresh - Senyn: Hurt - Quintus: Scratched [bash ] *Hress* pierces *Senyn*'s right leg hard. *Barduk* tries to pierce Roderick, but he deflects the blow. Melyssan strikes *Barduk*'s body into bloody fragments! *Quintus* blasts *Senyn*'s head extremely hard. *Murnych* pounds *Senyn*'s left foot. - Melyssan calls lightning from the sky, striking *Agony* dead on. *Hress* pierces *Senyn*'s left hand hard. You smite *Quintus*'s left leg. *Barduk* tries to pierce Roderick, but he deflects the blow. Melyssan tries to strike *Barduk*, but he deflects the blow. *Murnych* tries to pound *Senyn*, but he parries successfully. *Senyn* barely strikes *Murnych*'s right leg. *Hress* tries to pierce *Senyn*, but he deflects the blow. As *Quintus* avoids your bash, you topple over and fall to the ground! stand * R HP:Healthy MV:Fresh > *Agony* sends Roderick sprawling with a powerful bash! change mood berserk * R HP:Healthy MV:Fresh > k dark b *Quintus* sends *Senyn* sprawling with a powerful bash! * R HP:Healthy MV:Fresh > *Hress* pierces *Senyn*'s body hard. *Barduk* pierces Roderick's body. Melyssan tries to strike *Barduk*, but he deflects the blow. *Quintus* blasts *Senyn*'s body into bloody fragments! *Senyn* panics, and attempts to flee! *Agony* blasts Roderick's body very hard. Melyssan calls lightning from the sky, striking *Agony* dead on. You stand up. * R HP:Healthy MV:Fresh > Mood changed to: Berserk * R HP:Healthy MV:Fresh > You smite *Quintus*'s left leg hard. * R HP:Healthy MV:Fresh - Senyn: Battered - Quintus: [bash ] =* *Hress* pierces *Senyn*'s body very hard. *Senyn* panics, and attempts to flee! *Barduk* pierces Roderick's body. *Quintus* blasts *Senyn*'s body into bloody fragments! *Senyn* panics, and attempts to flee! *Murnych* pounds *Senyn*'s body into bloody fragments! *Senyn* panics, and attempts to flee! *Agony* blasts Roderick's left arm very hard. Melyssan calls lightning from the sky, striking *Agony* dead on. = Your bash at *Quintus* sends him sprawling! * R HP:Healthy MV:Fresh - Senyn: Beaten - Quintus: Scratched > You smite *Quintus*'s left arm very hard. *Hress* tries to pierce *Senyn*, but he parries successfully. *Barduk* tries to pierce Roderick, but he parries successfully. *Murnych* tries to pound *Senyn*, but he parries successfully. *Senyn* tries to strike *Murnych*, but he deflects the blow. Roderick slashes *Agony*'s body hard. * R HP:Healthy MV:Fresh - Senyn: Beaten - Quintus: Hurt > rescue senyn rescue senyn You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Melyssan calls lightning from the sky to strike *Agony*, dropping his sizzling corpse to the ground. *Agony* is dead! R.I.P. Your blood freezes as you hear *Agony*'s death cry. rescue senyn * R HP:Healthy MV:Fresh - Senyn: Beaten - Quintus: Hurt > *Hress* pierces *Senyn*'s left arm hard. * R HP:Healthy MV:Fresh - Senyn: Beaten - Quintus: Hurt > Rescue that?! You'd rather kill it! * R HP:Healthy MV:Fresh - Senyn: Beaten - Quintus: Hurt > Rescue that?! You'd rather kill it! * R HP:Healthy MV:Fresh - Senyn: Beaten - Quintus: Hurt > Rescue that?! You'd rather kill it! * R HP:Healthy MV:Fresh - Senyn: Beaten - Quintus: Hurt > You smite *Quintus*'s body very hard. *Hress* pierces *Senyn*'s body hard. *Barduk* tries to pierce Roderick, but he parries successfully. * R HP:Healthy MV:Fresh - Senyn: Critical - Quintus: Hurt > *Murnych* sends *Senyn* sprawling with a powerful bash! * R HP:Healthy MV:Fresh - Senyn: Critical - Quintus: Hurt > rescue senyn rescue senyn rescue senyn Melyssan calls lightning from the sky, striking *Barduk* dead on. Rescue that?! You'd rather kill it! * R HP:Healthy MV:Fresh - Senyn: Critical - Quintus: Hurt > Rescue that?! You'd rather kill it! * R HP:Healthy MV:Fresh - Senyn: Critical - Quintus: Hurt > Rescue that?! You'd rather kill it! * R HP:Healthy MV:Fresh - Senyn: Critical - Quintus: Hurt > b Roderick slashes *Barduk*'s body into bloody fragments! You smite *Quintus*'s head. *Hress* pierces *Senyn*'s body extremely hard. *Barduk* tries to pierce Roderick, but he deflects the blow. *Quintus* blasts *Senyn*'s left foot hard. *Murnych* pounds *Senyn*'s right arm extremely hard. *Senyn* is dead! R.I.P. Your blood freezes as you hear *Senyn*'s death cry. * R HP:Healthy MV:Fresh - Quintus: Hurt *Hress* pierces your body. [bash ] = Roderick moves swiftly to protect Melyssan. *Quintus* tries to blast Roderick, but he deflects the blow. * *Barduk* panics, and attempts to flee! Melyssan calls lightning from the sky, striking *Barduk* dead on. + Roderick slashes *Barduk*'s left leg extremely hard. *Barduk* panics, and attempts to flee! =- *Quintus* tries to blast Roderick, but he deflects the blow. *Hress* barely pierces your left arm. Roderick slashes *Barduk*'s left foot very hard. *Barduk* panics, and attempts to flee! *Barduk* tries to pierce Roderick, but he deflects the blow. Melyssan tries to strike *Barduk*, but he parries successfully. *Quintus* gets ten copper pennys from the corpse of Senyn. *Quintus* gets a laced pair of brown boots from the corpse of Senyn. *Quintus* gets a pair of gray suede leggings from the corpse of Senyn. *Quintus* gets a bronze belt of odd design from the corpse of Senyn. *Quintus* gets a black-tasseled spear from the corpse of Senyn. *Quintus* gets a wide leather wristband from the corpse of Senyn. *Quintus* gets a golden bracelet from the corpse of Senyn. *Quintus* gets a pair of dark gloves from the corpse of Senyn. *Quintus* gets a light pair of leather coverings from the corpse of Senyn. *Quintus* gets an embroidered red cape from the corpse of Senyn. *Quintus* gets a sheer, satin slip from the corpse of Senyn. *Quintus* gets a startling amethyst necklace from the corpse of Senyn. *Quintus* gets a dark blue scarf from the corpse of Senyn. *Quintus* gets a shoufa with a black veil from the corpse of Senyn. *Quintus* gets a ring of silver from the corpse of Senyn. *Quintus* gets a ring of silver from the corpse of Senyn. *Quintus* gets a sack from the corpse of Senyn. *Quintus* gets a lantern from the corpse of Senyn. *Quintus* gets a pair of thick metal boots from the corpse of Agony. *Quintus* gets a pair of chainmail leggings from the corpse of Agony. *Quintus* gets a wide leather belt from the corpse of Agony. *Quintus* gets a bone-crushing mattock from the corpse of Agony. *Quintus* gets a wide leather wristband from the corpse of Agony. *Quintus* gets a pair of heavy metal gauntlets from the corpse of Agony. *Quintus* gets a pair of ebony-steel plate vambraces from the corpse of Agony. *Quintus* gets a backpack from the corpse of Agony. *Quintus* gets a dark, hooded cloak from the corpse of Agony. *Quintus* gets a tunic of finely-crafted chain from the corpse of Agony. *Barduk* gets a dark blue scarf from the corpse of Agony. *Barduk* gets a full metal helmet and visor from the corpse of Agony. *Barduk* gets a ring of silver from the corpse of Agony. *Barduk* gets a ring of silver from the corpse of Agony. *Barduk* gets iron horseshoes from the corpse of a gray palfrey. *Barduk* gets a war saddle with stirrups from the corpse of a gray palfrey. *Barduk* gets a bridle made of leather from the corpse of a gray palfrey. Roderick moves swiftly to protect Melyssan. *Murnych* pounds Roderick's body. - *Barduk* panics, and attempts to flee! As *Quintus* avoids your bash, you topple over and fall to the ground! stand * R HP:Scratched MV:Fresh - Roderick: Hurt - Quintus: Hurt > 0 Roderick says 'we got this' * R HP:Scratched MV:Fresh - Roderick: Hurt - Quintus: Hurt > b *Hress* pierces your body. Roderick tries to slash *Barduk*, but he parries successfully. *Barduk* pierces Roderick's left leg very hard. Melyssan tries to strike *Barduk*, but he parries successfully. *Hress* tickles your left foot with his pierce. Roderick tries to slash *Barduk*, but he deflects the blow. *Barduk* panics, and attempts to flee! *Hress* opens the deadtrees. * R HP:Scratched MV:Fresh - Roderick: Hurt - Quintus: Hurt > Roderick closes the deadtrees. * R HP:Scratched MV:Fresh - Roderick: Hurt - Quintus: Hurt > Do you not consider fighting as standing? * R HP:Scratched MV:Fresh - Roderick: Hurt - Quintus: Hurt > [cl deadtrees] It's already closed! * R HP:Scratched MV:Fresh - Roderick: Hurt - Quintus: Hurt [bash ] - *Barduk* panics, and attempts to flee! * *Murnych* sends Roderick sprawling with a powerful bash! * *Murnych* tries to pound Roderick, but he deflects the blow. *Quintus* blasts Roderick's left leg into bloody fragments! *Hress* pierces your right leg. *Barduk* pierces Roderick's left arm. Melyssan tries to strike *Barduk*, but he parries successfully. = *Hress* pierces your left arm hard. - Melyssan assumes an offensive striking posture. = Your bash at *Quintus* sends him sprawling! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Hurt > 0 *Murnych* pounds Roderick's body hard. *Hress* barely pierces your body. You smite *Quintus*'s left leg hard. *Barduk* pierces Roderick's body. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Hurt > [cl deadtrees] It's already closed! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Hurt > ' so do You say 'so do' * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Hurt > *Murnych* tries to pound Roderick, but he deflects the blow. *Hress* tickles your left foot with his pierce. Roderick slashes *Barduk*'s body extremely hard. *Barduk* panics, and attempts to flee! Roderick slashes *Quintus*'s body hard. You smite *Quintus*'s right leg hard. *Barduk* tries to pierce Roderick, but he deflects the blow. Melyssan tries to strike *Barduk*, but he parries successfully. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Roderick slashes *Barduk*'s left leg into bloody fragments! *Barduk* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > *Quintus* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > *Quintus* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > 0 b *Murnych* pounds Roderick's left leg very hard. *Quintus* tries to blast Roderick, but he deflects the blow. *Hress* pierces your body. Roderick slashes *Barduk*'s body into bloody fragments! *Barduk* is mortally wounded, and will die soon, if not aided. You smite *Quintus*'s body. Melyssan strikes *Barduk*'s body into bloody fragments! *Barduk* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Barduk*'s death cry. The sun disappears beneath the western horizon. *Quintus* opens the deadtrees. [cl deadtrees] Ok. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Melyssan assumes an offensive striking posture. [bash ] *Hress* opens the deadtrees. - Melyssan tries to strike *Murnych*, but he deflects the blow. Roderick closes the deadtrees. *Hress* opens the deadtrees. = Roderick closes the deadtrees. *Hress* opens the deadtrees. + Roderick closes the deadtrees. *Hress* opens the deadtrees. * Roderick closes the deadtrees. * *Quintus* opens the deadtrees. *Hress* panics, and attempts to flee! + Roderick closes the deadtrees. - *Quintus* opens the deadtrees. Melyssan strikes *Murnych*'s right arm hard. *Quintus* blasts Roderick's body hard. *Hress* pierces your body. Roderick closes the deadtrees. - *Quintus* opens the deadtrees. = Roderick closes the deadtrees. Your bash at *Quintus* sends him sprawling! Roderick avoids being bashed by *Murnych* who loses his balance and falls! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > *Hress* opens the deadtrees. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Roderick closes the deadtrees. *Hress* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Roderick slashes *Quintus*'s left leg. *Hress* pierces your left leg. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Roderick slashes *Quintus*'s body hard. Melyssan tries to strike *Murnych*, but he parries successfully. *Hress* pierces your left leg hard. You smite *Quintus*'s body very hard. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > ' I'LL BASH *Hress* opens the deadtrees. B * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Roderick closes the deadtrees. *Hress* panics, and attempts to flee! You say 'I'LL BASH' * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > [bash ] They already seem to be stunned. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Roderick slashes *Quintus*'s body hard. Melyssan tries to strike *Murnych*, but he deflects the blow. *Hress* pierces your head. You smite *Quintus*'s body very hard. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > *Quintus* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > *Quintus* opens the deadtrees. Roderick avoids being bashed by *Murnych* who loses his balance and falls! B * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > *Quintus* opens the deadtrees. * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: Wounded > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Roderick: Wounded - Quintus: *Quintus* opens the deadtrees. [bash ] Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! - *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! + Roderick slashes *Quintus*'s body. Roderick moves swiftly to protect Melyssan. Melyssan tries to strike *Murnych*, but he deflects the blow. *Quintus* tries to blast Roderick, but he parries successfully. *Hress* pierces your left arm. *Quintus* opens the deadtrees. *Hress* gets a dark blue scarf from the corpse of Barduk. *Hress* gets a full metal helmet and visor from the corpse of Barduk. *Hress* gets a ring of silver from the corpse of Barduk. *Hress* gets a ring of silver from the corpse of Barduk. *Hress* gets iron horseshoes from the corpse of Barduk. *Hress* gets a war saddle with stirrups from the corpse of Barduk. *Hress* gets a bridle made of leather from the corpse of Barduk. *Hress* gets a black pair of gold-tooled boots from the corpse of Barduk. *Hress* gets a pair of earthen colored breeches from the corpse of Barduk. *Hress* gets a bronze belt of odd design from the corpse of Barduk. *Hress* gets a jeweled dagger from the corpse of Barduk. *Hress* gets a dull black shield from the corpse of Barduk. *Hress* gets a wide leather wristband from the corpse of Barduk. *Hress* gets a wide leather wristband from the corpse of Barduk. *Hress* gets a thin pair of leather gloves from the corpse of Barduk. *Hress* gets a set of cloth sleeves from the corpse of Barduk. *Hress* gets a backpack from the corpse of Barduk. *Hress* gets a dark, hooded cloak from the corpse of Barduk. *Hress* gets a bearskin tunic from the corpse of Barduk. *Hress* gets a pendant of crimson-flecked quartz from the corpse of Barduk. *Hress* gets a shoufa with a black veil from the corpse of Barduk. *Hress* gets a cheap brass ring from the corpse of Barduk. *Hress* gets an emerald ring from the corpse of Barduk. * Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. Roderick slashes *Quintus*'s body hard. Melyssan closes the deadtrees. *Hress* panics, and attempts to flee! * *Quintus* panics, and attempts to flee! + *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! - *Quintus* opens the deadtrees. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! - *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! Your bash at *Quintus* sends him sprawling! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > Roderick slashes *Quintus*'s right arm hard. Melyssan tries to strike *Murnych*, but he parries successfully. *Hress* barely pierces your body. You smite *Quintus*'s body very hard. 0 * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > [cl deadtrees] It's already closed! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > *Hress* pierces your body. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > Roderick avoids being bashed by *Murnych* who loses his balance and falls! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > Roderick slashes *Quintus*'s body. Melyssan tries to strike *Murnych*, but he deflects the blow. *Hress* pierces your body. You smite *Quintus*'s right leg. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > Melyssan closes the deadtrees. *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > B *Hress* pierces your right leg. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > [bash ] They already seem to be stunned. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Battered > Roderick slashes *Quintus*'s head. Melyssan strikes *Murnych*'s right hand very hard. *Quintus* tries to blast Roderick, but he parries successfully. You barely smite *Quintus*'s right leg. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > B Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: Beaten > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. *Murnych* sends Roderick sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Roderick: Wounded - Quintus: *Murnych* pounds Roderick's left hand extremely hard. Melyssan tries to strike *Murnych*, but he parries successfully. *Quintus* tries to blast Roderick, but he parries successfully. *Hress* barely pierces your right leg. You smite *Quintus*'s right arm hard. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! [bash ] *Quintus* opens the deadtrees. - Melyssan closes the deadtrees. *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! + *Quintus* opens the deadtrees. * Melyssan closes the deadtrees. *Quintus* opens the deadtrees. *Hress* panics, and attempts to flee! Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * *Quintus* opens the deadtrees. + Melyssan closes the deadtrees. *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! - *Quintus* opens the deadtrees. Melyssan closes the deadtrees. *Quintus* opens the deadtrees. - *Murnych* pounds Roderick's right leg hard. Melyssan tries to strike *Murnych*, but he parries successfully. *Quintus* blasts Roderick's head into bloody fragments! Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! = *Quintus* opens the deadtrees. Your bash at *Quintus* sends him sprawling! * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Beaten > Melyssan closes the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Beaten > *Murnych* pounds Roderick's body. Roderick slashes *Quintus*'s body hard. Melyssan strikes *Murnych*'s right arm extremely hard. You smite *Quintus*'s head hard. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Beaten > *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Beaten > Roderick slashes *Quintus*'s body. Melyssan tries to strike *Murnych*, but he parries successfully. You smite *Quintus*'s body very hard. Melyssan closes the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > *Hress* opens the deadtrees. *Murnych* sends Roderick sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > B Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > *Murnych* pounds Roderick's body. Melyssan tries to strike *Murnych*, but he parries successfully. *Quintus* blasts Roderick's body hard. You smite *Quintus*'s body. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Critical > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Roderick: Battered - Quintus: Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! [bash ] *Quintus* opens the deadtrees. - Melyssan closes the deadtrees. *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! + *Quintus* opens the deadtrees. * Melyssan closes the deadtrees. *Quintus* opens the deadtrees. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * *Quintus* opens the deadtrees. + Melyssan closes the deadtrees. *Quintus* opens the deadtrees. = *Murnych* pounds Roderick's head extremely hard. Roderick panics, and attempts to flee! Roderick slashes *Quintus*'s right leg hard. Melyssan strikes *Murnych*'s body. *Quintus* tries to blast Roderick, but he parries successfully. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. - Melyssan closes the deadtrees. *Quintus* opens the deadtrees. Melyssan closes the deadtrees. *Quintus* opens the deadtrees. - Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Quintus* opens the deadtrees. As *Quintus* avoids your bash, you topple over and fall to the ground! stand * R HP:Wounded MV:Fresh > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh > k dark Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh > k dark Roderick slashes *Quintus*'s body. Melyssan tries to strike *Murnych*, but he deflects the blow. *Quintus* tries to blast Roderick, but he deflects the blow. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh > *Quintus* opens the deadtrees. You stand up. * R HP:Wounded MV:Fresh > k dark Melyssan closes the deadtrees. *Quintus* opens the deadtrees. You smite *Hress*'s body extremely hard. *Murnych* sends Roderick sprawling with a powerful bash! Roderick panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Scratched > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. You do the best you can! * R HP:Wounded MV:Fresh - Hress: Scratched > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Scratched > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. You do the best you can! * R HP:Wounded MV:Fresh - Hress: Scratched > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Scratched > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Scratched > B Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Scratched You swiftly dodge *Hress*'s attempt to pierce you. You smite *Hress*'s body extremely hard. *Murnych* pounds Roderick's body hard. Roderick panics, and attempts to flee! Melyssan tries to strike *Murnych*, but he parries successfully. *Quintus* blasts Roderick's body hard. Roderick winces in pain. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. [bash ] Melyssan closes the deadtrees. *Quintus* opens the deadtrees. - Melyssan closes the deadtrees. *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! + *Quintus* opens the deadtrees. * Melyssan closes the deadtrees. *Quintus* opens the deadtrees. Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. * Melyssan closes the deadtrees. *Quintus* opens the deadtrees. + Melyssan closes the deadtrees. *Quintus* opens the deadtrees. = Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! - *Hress* pierces your right leg hard. Roderick slashes *Quintus*'s right leg. *Quintus* opens the deadtrees. Melyssan closes the deadtrees. *Quintus* opens the deadtrees. - *Hress* pierces your left arm. Roderick slashes *Quintus*'s right leg. Melyssan tries to strike *Murnych*, but he parries successfully. *Quintus* blasts Roderick's right leg into bloody fragments! Roderick winces in pain. Roderick panics, and attempts to flee! Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. Melyssan closes the deadtrees. *Quintus* opens the deadtrees. As *Hress* avoids your bash, you topple over and fall to the ground! stand * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Hurt > B *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Hurt > *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan closes the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan closes the deadtrees. *Quintus* panics, and attempts to flee! *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan closes the deadtrees. *Quintus* opens the deadtrees. *Murnych* sends Roderick sprawling with a powerful bash! Roderick winces in pain. Roderick panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Hurt > *Hress* pierces your left arm. *Murnych* pounds Roderick's body. Roderick winces in pain. Roderick panics, and attempts to flee! Melyssan tries to strike *Murnych*, but he deflects the blow. *Quintus* blasts Roderick's head into bloody fragments! Roderick is dead! R.I.P. Melyssan suddenly looks stricken by grief. Your blood freezes as you hear Roderick's death cry. You stop following Roderick. *Hress* barely pierces your head. *Quintus* panics, and attempts to flee! *Quintus* leaves south. * R HP:Wounded MV:Fresh - Hress: Hurt > Do you not consider fighting as standing? [bash ] sh - Hress: Hurt > =+ *Murnych* tries to pound Melyssan, but she deflects the blow. + *Hress* panics, and attempts to flee! = Your bash at *Hress* sends him sprawling! * R HP:Wounded MV:Fresh - Hress: Hurt > Melyssan collapses from devastating grief. ' ZAP QUINTUS * R HP:Wounded MV:Fresh - Hress: Hurt > *Murnych* pounds Melyssan's left arm extremely hard. You smite *Hress*'s right leg extremely hard. Melyssan strikes *Murnych*'s right leg. Melyssan closes the deadtrees. *Murnych* sends Melyssan sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Hress: Hurt > *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Hurt > *Murnych* tries to pound Melyssan, but she parries successfully. *Hress* pierces your body. You smite *Hress*'s body extremely hard. The night has begun. * R HP:Wounded MV:Fresh - Hress: Hurt > *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Hurt > *Murnych* pounds Melyssan's right arm hard. You smite *Hress*'s body into bloody fragments! * R HP:Wounded MV:Fresh - Hress: Wounded > Melyssan closes the deadtrees. * R HP:Wounded MV:Fresh - Hress: Wounded > *Hress* tickles your left leg with his pierce. You smite *Hress*'s body hard. Melyssan strikes *Murnych*'s body. * R HP:Wounded MV:Fresh - Hress: Wounded > *Hress* opens the deadtrees. Melyssan avoids being bashed by *Murnych* who loses his balance and falls! * R HP:Wounded MV:Fresh - Hress: Wounded > Melyssan closes the deadtrees. *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Wounded > *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Wounded > Melyssan closes the deadtrees. *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Wounded > *Hress* opens the deadtrees. * R HP:Wounded MV:Fresh - Hress: Wounded > Melyssan closes the deadtrees. *Hress* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Hress: Wounded > *Hress* barely pierces your body. * R HP:Wounded MV:Fresh - Hress: Wounded > *Hress* barely pierces your body. You smite *Hress*'s body into bloody fragments! Melyssan strikes *Murnych*'s left arm. * R HP:Wounded MV:Fresh - Hress: Wounded > You say 'ZAP QUINTUS' * R HP:Wounded MV:Fresh - Hress: Wounded > *Hress* barely pierces your left hand. You smite *Hress*'s body very hard. Melyssan tries to strike *Murnych*, but he parries successfully. *Hress* barely pierces your right foot. * R HP:Battered MV:Fresh - Hress: Wounded > bash - *Murnych* sends Melyssan sprawling with a powerful bash! * *Murnych* pounds Melyssan's head very hard. *Hress* pierces your body. = Your bash at *Hress* sends him sprawling! * R HP:Battered MV:Fresh - Hress: Wounded > *Murnych* pounds Melyssan's left leg into bloody fragments! You smite *Hress*'s left hand very hard. * R HP:Battered MV:Fresh - Hress: Wounded > You smite *Hress*'s left leg into bloody fragments! Melyssan strikes *Murnych*'s head hard. * R HP:Battered MV:Fresh - Hress: Battered > bash They already seem to be stunned. * R HP:Battered MV:Fresh - Hress: Battered > bash Melyssan avoids being bashed by *Murnych* who loses his balance and falls! esh - Hress: Battered > *Hress* pierces your left arm. Melyssan tries to strike *Murnych*, but he parries successfully. = *Hress* pierces your body. = *Hress* barely pierces your body. You smite *Hress*'s body very hard. Melyssan strikes *Murnych*'s body. Your bash at *Hress* sends him sprawling! * R HP:Battered MV:Fresh - Hress: Battered > 0 Melyssan gets a white stable ticket from the corpse of Roderick. Melyssan gets eleven gold crowns from the corpse of Roderick. Melyssan gets a wealth of copper pennies from the corpse of Roderick. Melyssan gets a dagger from the corpse of Roderick. Melyssan gets a pair of animal-fur boots from the corpse of Roderick. Melyssan gets an ornately worked belt with a white flame buckle from the corpse of Roderick. Melyssan gets a brass hilted general's sword from the corpse of Roderick. Melyssan gets a dull black shield from the corpse of Roderick. Melyssan gets a sungwood bracelet from the corpse of Roderick. Melyssan gets a sungwood bracelet from the corpse of Roderick. Melyssan gets a pair of dark gloves from the corpse of Roderick. Melyssan gets a pair of riveted chainmail sleeves from the corpse of Roderick. Melyssan gets a cloak of shifting colors from the corpse of Roderick. Melyssan gets a tunic of finely-crafted chain from the corpse of Roderick. Melyssan gets a shimmering pendant of obsidian from the corpse of Roderick. Melyssan gets a golden diadem with a hanging sapphire from the corpse of Roderick. Melyssan gets a gold ring from the corpse of Roderick. Melyssan gets a gold ring from the corpse of Roderick. Melyssan gets a mirrored lantern from the corpse of Roderick. * R HP:Battered MV:Fresh - Hress: Battered > Melyssan panics, and attempts to flee! [cl deadtrees] It's already closed! * R HP:Battered MV:Fresh - Hress: Battered > Melyssan assumes a defensive striking posture. * R HP:Battered MV:Fresh - Hress: Battered > Melyssan narrates 'rod rip' * R HP:Battered MV:Fresh - Hress: Battered > Melyssan says 'i cant' * R HP:Battered MV:Fresh - Hress: Battered > bash *Murnych* tries to pound Melyssan, but she parries successfully. You smite *Hress*'s left arm into bloody fragments! Melyssan tries to strike *Murnych*, but he parries successfully. Melyssan says 'out of sp' *Murnych* sends Melyssan sprawling with a powerful bash! * R HP:Battered MV:Fresh - Hress: Beaten > They already seem to be stunned. * R HP:Battered MV:Fresh - Hress: Beaten > *Murnych* tries to pound Melyssan, but she parries successfully. You smite *Hress*'s body extremely hard. *Hress* panics, and attempts to flee! * R HP:Battered MV:Fresh - Hress: Beaten > *Murnych* pounds Melyssan's head into bloody fragments! *Hress* barely pierces your body. You smite *Hress*'s body extremely hard. *Hress* panics, and attempts to flee! * R HP:Battered MV:Fresh - Hress: Critical > Melyssan says 'spam open' * R HP:Battered MV:Fresh - Hress: Critical > Melyssan assumes a defensive striking posture. * R HP:Battered MV:Fresh - Hress: Critical > Melyssan panics, and attempts to flee! * R HP:Battered MV:Fresh - Hress: Critical > *Hress* pierces your body. You smite *Hress*'s head extremely hard. *Hress* panics, and attempts to flee! Melyssan strikes *Murnych*'s right foot hard. * R HP:Battered MV:Fresh - Hress: Critical > *Murnych* sends Melyssan sprawling with a powerful bash! * R HP:Battered MV:Fresh - Hress: Critical > *Murnych* pounds Melyssan's body extremely hard. Melyssan panics, and attempts to flee! *Hress* barely pierces your right arm. You smite *Hress*'s body very hard. *Hress* panics, and attempts to flee! * R HP:Battered MV:Fresh - Hress: Critical > *Murnych* pounds Melyssan's right foot hard. Melyssan panics, and attempts to flee! *Hress* pierces your head. You try to smite *Hress*, but he deflects the blow. * R HP:Battered MV:Fresh - Hress: Critical > You swiftly dodge *Hress*'s attempt to pierce you. * R HP:Battered MV:Fresh - Hress: Critical > Juvy narrates '1fn 7vfn on locate from fd' * R HP:Battered MV:Fresh - Hress: Critical > *Hress* pierces your body. You smite *Hress*'s left leg into bloody fragments! *Hress* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Hress*'s death cry. Melyssan tries to strike *Murnych*, but he parries successfully. Melyssan opens the deadtrees. * R HP:Battered MV:Fresh > Melyssan panics, and attempts to flee! * R HP:Battered MV:Fresh > RESCUE MELYSSAN RESCUE MELYSSAN You gallantly rescue Melyssan from the throes of battle! * R HP:Battered MV:Fresh - Murnych: Wounded > But you are too busy fighting him! *Murnych* sends Melyssan sprawling with a powerful bash! Melyssan is stunned, but will probably regain consciousness... * R HP:Battered MV:Fresh - Murnych: Wounded > RESCUE MELYSSAN bash But you are too busy fighting him! *Murnych* pounds your body.Murnych: Wounded > You smite *Murnych*'s body. * Melyssan leaves south. As *Murnych* avoids your bash, you topple over and fall to the ground! stand * R HP:Beaten MV:Fresh - Murnych: Wounded > bash *Murnych* sends you sprawling with a powerful bash! * R HP:Beaten MV:Fresh - Murnych: Wounded > *Murnych* pounds your body hard. * R HP:Beaten MV:Fresh - Murnych: Wounded > Melyssan has arrived from the south. * R HP:Beaten MV:Fresh - Murnych: Wounded > Do you not consider fighting as standing? - h - Murnych: Wounded > *Murnych* pounds your body. Melyssan regains consciousness. Saving all threads of this weave of the Wheel. This will take a few moments... bash Cancelled. Melyssan tries to strike *Murnych*, but he parries successfully. + Melyssan closes the deadtrees. * Dovim narrates 'Melyssan has fallen to the Hordes of Darkness.' -- Melyssan tries to strike *Murnych*, but he deflects the blow. *Murnych* pounds your body. = Your bash at *Murnych* sends him sprawling! * R HP:Beaten MV:Fresh - Murnych: Wounded > Melyssan calls lightning from the sky, striking *Murnych* dead on. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan strikes *Murnych*'s body hard. You smite *Murnych*'s left leg very hard. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan strikes *Murnych*'s left leg. You smite *Murnych*'s body very hard. * R HP:Beaten MV:Fresh - Murnych: Battered > ' I'M ZERK B Melyssan assumes an offensive striking posture. You say 'I'M ZERK' Melyssan assumes an offensive striking posture. [bash ] Melyssan assumes an offensive striking posture. - Melyssan assumes an offensive striking posture. + Melyssan assumes an offensive striking posture. * Melyssan assumes an offensive striking posture. Melyssan strikes *Murnych*'s right hand hard. Melyssan assumes an offensive striking posture. * Melyssan assumes an offensive striking posture. + Melyssan assumes an offensive striking posture. = Melyssan assumes an offensive striking posture. - Missie narrates 'noooooo' Melyssan assumes an offensive striking posture. Melyssan assumes an offensive striking posture. - Melyssan assumes an offensive striking posture. = Melyssan assumes an offensive striking posture. Your bash at *Murnych* sends him sprawling! You dodge a bash from *Murnych* who loses his balance and falls! * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan strikes *Murnych*'s body hard. You smite *Murnych*'s body. Melyssan assumes an offensive striking post -------------------------------------------------------------------------------- Euler Joined: May 02, 2001 Posted: 2003-08-31 12:08 -------------------------------------------------------------------------------- Your bash at *Murnych* sends him sprawling! You dodge a bash from *Murnych* who loses his balance and falls! * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Battered > Melyssan strikes *Murnych*'s body hard. You smite *Murnych*'s body. Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Beaten > Melyssan strikes *Murnych*'s left leg hard. You smite *Murnych*'s right arm very hard. * R HP:Beaten MV:Fresh - Murnych: Beaten > bash + Melyssan strikes *Murnych*'s body hard. + Mazin narrates 'Evil killing Evil' As *Murnych* avoids your bash, you topple over and fall to the ground! stand *Murnych* sends you sprawling with a powerful bash! * R HP:Beaten MV:Fresh - Murnych: Critical > Melyssan strikes *Murnych*'s left arm hard. *Murnych* pounds your body. You wish that your wounds would stop BLEEDING so much! * R HP:Beaten MV:Fresh - Murnych: Critical > Do you not consider fighting as standing? * R HP:Beaten MV:Fresh - Murnych: Critical > bash Melyssan strikes *Murnych*'s body hard. *Murnych* tickles your right foot with his pound. You wish that your wounds would stop BLEEDING so much! You smite *Murnych*'s body. * R HP:Beaten MV:Fresh - Murnych: Critical = Melyssan tries to strike *Murnych*, but he parries successfully. *Murnych* pounds your head. You wish that your wounds would stop BLEEDING so much! As *Murnych* avoids your bash, you topple over and fall to the ground! stand * R HP:Beaten MV:Fresh - Murnych: Critical > bash Melyssan strikes *Murnych*'s body. * R HP:Beaten MV:Fresh - Murnych: Critical > Melyssan assumes an offensive striking posture. * R HP:Beaten MV:Fresh - Murnych: Critical > Do you not consider fighting as standing? Roderick tells you 'did you guys win...?!' > - You dodge a bash from *Murnych* who loses his balance and falls! You wish that your wounds would stop BLEEDING so much! * Melyssan tries to strike *Murnych*, but he parries successfully. = Konka narrates 'Dovim, You shall pay for your Crimes!' As *Murnych* avoids your bash, you topple over and fall to the ground! stand * R HP:Beaten MV:Fresh - Murnych: Critical > bash Melyssan strikes *Murnych*'s right foot very hard. * R HP:Beaten MV:Fresh - Murnych: Critical > Juvy narrates '2fn 5vfn on locates' * R HP:Beaten MV:Fresh - Murnych: Critical > Do you not consider fighting as standing? h - Murnych: Critical > *Murnych* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much! * R HP:Beaten MV:Fresh - Murnych: Critical > Melyssan strikes *Murnych*'s right leg. *Murnych* is dead! R.I.P. Your blood freezes as you hear *Murnych*'s death cry. * R HP:Beaten MV:Fresh > change mood wimpy change mood wimpy change mood wimpy change mood wimpy change mood wimpy change mood wimpy change mood wimpy change mood wimpy change mood wimpy Melyssan stops using a yew staff. change mood wimpy change mood wimpy * R HP:Beaten MV:Fresh > Melyssan draws a dagger from a small leather sheath with a flash of steel. * R HP:Beaten MV:Fresh > Melyssan leans over and severs the head from the corpse of Murnych. * R HP:Beaten MV:Fresh > Melyssan sheathes a dagger into a small leather sheath. * R HP:Beaten MV:Fresh > Melyssan wields a yew staff. * R HP:Beaten MV:Fresh > Melyssan narrates '5 rio' * R HP:Beaten MV:Fresh > Nizan narrates 'go get him konka' Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > take all corpse Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Melyssan gets a bunch of fireworks from the corpse of Murnych. Melyssan gets a bunch of fireworks from the corpse of Murnych. Melyssan gets a pair of animal-fur boots from the corpse of Murnych. Melyssan gets a set of riveted chainmail leggings from the corpse of Murnych. Melyssan gets an ornately worked belt with a white flame buckle from the corpse of Murnych. Melyssan gets a silver etched shield from the corpse of Murnych. Melyssan gets a strand of bleached horned skulls from the corpse of Murnych. Melyssan gets an ivy bracelet from the corpse of Murnych. Melyssan gets a pair of leather half-gauntlets from the corpse of Murnych. Melyssan gets a shimmering pendant of obsidian from the corpse of Murnych. Melyssan gets a sapphire collar from the corpse of Murnych. Melyssan gets a gold ring from the corpse of Murnych. Melyssan gets a simple silver circlet from the corpse of Murnych. Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > You get a bone club from the corpse of Murnych. You get a pair of riveted chainmail sleeves from the corpse of Murnych. You get a backpack from the corpse of Murnych. You get a black wool cape embroidered with a swooping hawk from the corpse of Murnych. You get a tunic of finely-crafted chain from the corpse of Murnych. You get a chain coif from the corpse of Murnych. take all 2.corpse * R HP:Beaten MV:Fresh > put all pack rc get dagger pack You get a slab of ruined meat from the corpse of Hress. You get seven copper pennys from the corpse of Hress. You get the death scalp of a gray palfrey slain in the Blasted Lands from the corpse of Hress. You get the death scalp of a warhorse slain in the Blight from the corpse of Hress. You get a dark blue scarf from the corpse of Hress. You get a full metal helmet and visor from the corpse of Hress. You get a ring of silver from the corpse of Hress. You get a ring of silver from the corpse of Hress. You get iron horseshoes from the corpse of Hress. You get a war saddle with stirrups from the corpse of Hress. You get a bridle made of leather from the corpse of Hress. You get a black pair of gold-tooled boots from the corpse of Hress. You get a pair of earthen colored breeches from the corpse of Hress. You get a bronze belt of odd design from the corpse of Hress. You get a jeweled dagger from the corpse of Hress. You get a dull black shield from the corpse of Hress. You get a wide leather wristband from the corpse of Hress. You get a wide leather wristband from the corpse of Hress. You get a thin pair of leather gloves from the corpse of Hress. You get a set of cloth sleeves from the corpse of Hress. a backpack: You can't carry that much weight. You get a dark, hooded cloak from the corpse of Hress. You get a bearskin tunic from the corpse of Hress. a pendant of crimson-flecked quartz: You can't carry that many items. a shoufa with a black veil: You can't carry that many items. a cheap brass ring: You can't carry that many items. an emerald ring: You can't carry that many items. a pair of light leather boots: You can't carry that many items. a pair of thin leather leggings: You can't carry that many items. a dagger of gleaming steel: You can't carry that many items. a small metal shield: You can't carry that many items. a pair of leather half-gauntlets: You can't carry that many items. a light pair of leather coverings: You can't carry that many items. a thick leather vest: You can't carry that many items. a sack: You can't carry that many items. * R HP:Beaten MV:Fresh > scalp 2.corpse scalp 3.corpse Melyssan opens the deadtrees. You put a bearskin tunic in a backpack. You put a dark, hooded cloak in a backpack. You put a set of cloth sleeves in a backpack. You put a thin pair of leather gloves in a backpack. You put a wide leather wristband in a backpack. You put a wide leather wristband in a backpack. You put a dull black shield in a backpack. You put a jeweled dagger in a backpack. You put a bronze belt of odd design in a backpack. You put a pair of earthen colored breeches in a backpack. You put a black pair of gold-tooled boots in a backpack. You put a bridle made of leather in a backpack. You put a war saddle with stirrups in a backpack. You put iron horseshoes in a backpack. You put a ring of silver in a backpack. You put a ring of silver in a backpack. You put a full metal helmet and visor in a backpack. You put a dark blue scarf in a backpack. You put the death scalp of a gray palfrey slain in the Blasted Lands in a backpack. You put the death scalp of a warhorse slain in the Blight in a backpack. You put seven coppers in a backpack. You put a slab of ruined meat in a backpack. You put a chain coif in a backpack. You put a tunic of finely-crafted chain in a backpack. You put a black wool cape embroidered with a swooping hawk in a backpack. A backpack won't fit in a backpack. A pair of riveted chainmail sleeves won't fit in a backpack. A bone club won't fit in a backpack. * R HP:Beaten MV:Fresh > Melyssan says 'lets get out' [rem sword] You stop using a great claymore. * R HP:Beaten MV:Fresh > Melyssan says 'loot and run' You get a jeweled dagger from a backpack. * R HP:Beaten MV:Fresh > scalp 4.corpse Melyssan stops using a yew staff. You need to wield a short bladed weapon for that! * R HP:Beaten MV:Fresh > Melyssan draws a dagger from a small leather sheath with a flash of steel. You need to wield a short bladed weapon for that! * R HP:Beaten MV:Fresh > You need to wield a short bladed weapon for that! * R HP:Beaten MV:Fresh > Melyssan leans over and severs the head from the corpse of Hress. * R HP:Beaten MV:Fresh > Melyssan leans over and severs the head from the corpse of Roderick. * R HP:Beaten MV:Fresh > nod *Rogg* has arrived from the south. Melyssan leans over and cuts the bloody scalp from the corpse of Barduk. * R HP:Beaten MV:Fresh > *Rogg* tries to blast Melyssan, but she deflects the blow. * R HP:Beaten MV:Fresh > You nod in agreement. * R HP:Beaten MV:Fresh > put all pack op deadtress op deadtrees Melyssan barely pierces *Rogg*'s left leg. *Rogg* blasts Melyssan's body into bloody fragments! Melyssan is dead! R.I.P. Your blood freezes as you hear Melyssan's death cry. You put a jeweled dagger in a backpack. A great claymore won't fit in a backpack. A backpack won't fit in a backpack. A pair of riveted chainmail sleeves won't fit in a backpack. A bone club won't fit in a backpack. * R HP:Beaten MV:Fresh > I see no deadtress here. * R HP:Beaten MV:Fresh > change mood wimpy It's already open! * R HP:Beaten MV:Fresh > change mood wimpy change mood wimpy Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Beaten MV:Fresh > Mood changed to: Wimpy Wimpy reset to: 179 hit points. *Rogg* blasts your body hard. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! You flee head over heels. The Decaying Forest [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Asmos* is standing here. A sickly, skinny deer stands here in a daze. Mood changed to: Wimpy Wimpy reset to: 179 hit points. * R HP:Critical MV:Fresh > s The Decaying Forest [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A falcon is visible flying high in the sky. A sickly, skinny deer stands here in a daze. A black snake with red mottling slyly meanders around you. s * R HP:Critical MV:Fresh > s s A sly, black snake leaves east. Your heartbeat calms down more as you feel less panicked. On the Hillside [ obvious exits: N E W ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Beaten MV:Fresh > Alas, you cannot go that way... Jill narrates 'everyone in fd needs to go help melyssan now!' * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > s e Alas, you cannot go that way... * R HP:Beaten MV:Fresh > *Rogg* has arrived from the north. h > *Rogg* blasts your body hard. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! You flee head over heels. The Blighted Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A black snake is here, lying on a rock. A baby lizard scampers about. A sickly, skinny deer stands here in a daze. A Field of Stumps [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A snake is crawling through the water here. A brazen young hare thumps his powerful hind legs nearby. A crow is visible flying high in the sky. * R HP:Critical MV:Fresh > e A Pile of Lumber [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A mole is here. A sickly, skinny deer stands here in a daze. e * R HP:Critical MV:Fresh > e e A Small Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Critical MV:Fresh > By the Apple Trees [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A water skin made from dried human flesh lies here. A gray palfrey prances skittishly nearby, being ridden by you. A snake is crawling through the water here. * R HP:Critical MV:Fresh > In a Dying Orchard [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Fresh > Konka narrates 'last time Dozentrio met my brother, Dozen Died! I mark you.' * R HP:Critical MV:Fresh > e e The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Critical MV:Fresh > e The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Critical MV:Full > The Blight [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > s s s s The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A bat is here flying around. s s * R HP:Critical MV:Full > s s Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s s Outside Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Critical MV:Full > s s Entering the Gap [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s s In the Gap [ obvious exits: N S ] There are some tracks of a human leaving south. There are some tracks of a human leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s Tarwin's Gap [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a human leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Inside the Gap [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Entering the Gap [ obvious exits: N E S W ] There are some tracks of a human leaving north. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s s Before the Gap [ obvious exits: N S ] There are some tracks of a human leaving north. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a human leaving north. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s Road to Tarwin's Gap [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a human leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly. * R HP:Critical MV:Full > Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Critical MV:Full > Bend in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A dirt covered rock lies on the ground. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Edge of the Forest [ obvious exits: N W ] There are some tracks of an animal leaving north. A large slab of meat has been placed here. [4] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > w w Alas, you cannot go that way... * R HP:Critical MV:Full > w w w By the Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. A timber wolf is here, snarling hungrily. * R HP:Critical MV:Full > In a Thick Forest [ obvious exits: N E W ] There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > In a Dark Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Road to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > Juvy narrates 'melyssan rip' * R HP:Critical MV:Full > s s Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > A Winding Road [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s e e s s s The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > e A Winding Road [ obvious exits: E S W ] There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > e s s Shadowing a Road [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. s s * R HP:Critical MV:Full > A Winding Road [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s s Before a Cliff's Wall [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > e A Winding Road [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > A Winding Road [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s A Road by a Hill [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > s s A Road by a Hill [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A big brown bear growls angrily about him. * R HP:Critical MV:Full > A Winding Road [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > w Alas, you cannot go that way... * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > A Winding Road [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > w s s Before a Split in the Road [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. w s s * R HP:Critical MV:Full > A Winding Road [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > The Dusty Road [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > The Dusty Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Full > Your mount is too exhausted. * R HP:Critical MV:Full > save sc Saving Euler. dism * R HP:Critical MV:Full > You have 48(359) hit and 140(144) movement points. You have scored 17055085 experience points and 355 quest points. You need 444915 exp to level and 45 qp to rank. You have amassed 128 Turn points to date. You have played 32 days and 18 hours (real time). This ranks you as Euler the Veteran Guard [Gaidin 5] (Level 30). You are standing. * R HP:Critical MV:Full > Roderick tells you 'where you at' * R HP:Critical MV:Full > s s You stop riding him. * HP:Critical MV:Full > The Dusty Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. * HP:Critical MV:Full > The Dusty Road [ obvious exits: N W ] * HP:Critical MV:Full > w w s w s s The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. * HP:Critical MV:Full > A Winding Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. * HP:Critical MV:Full > Shadowing a Road [ obvious exits: N W ] * HP:Critical MV:Full > A Winding Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. * HP:Critical MV:Strong > A Winding Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. * HP:Critical MV:Strong > A Winding Road [ obvious exits: N S ] * HP:Critical MV:Strong > s w w A Winding Road [ obvious exits: N W ] w w * HP:Critical MV:Strong > w w Juvy narrates '3fn 3vfn on locates' A Winding Road [ obvious exits: E W ] * HP:Critical MV:Strong > w w A Winding Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. * HP:Critical MV:Strong > w w A Winding Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. * HP:Critical MV:Strong > w A Pine Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. * HP:Critical MV:Strong > A Pine Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. * HP:Critical MV:Strong > A Winding Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. * HP:Critical MV:Strong > A Pine Forest [ obvious exits: E S W ] * HP:Critical MV:Strong > A Pine Forest [ obvious exits: E S W ] * HP:Critical MV:Tiring > A Pine Forest [ obvious exits: E S W ] * HP:Critical MV:Tiring > Thick Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. A big brown bear growls angrily about him. * HP:Critical MV:Tiring > Thorny Hedges [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. * HP:Critical MV:Tiring > w s w Alas, you cannot go that way... w * HP:Critical MV:Tiring > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. * HP:Critical MV:Tiring > w w The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > s The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Tiring > The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > Dusty Road by Fal Dara [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. call * HP:Critical MV:Tiring > s You call for the MalkierGate to be opened. The MalkierGate is opened from the other side. * HP:Critical MV:Tiring > Malkier Gate [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A city lamplighter stands nearby, attending his duties. Lara do Avharin a'Macansana, Tower Accepted is standing here. Bernice Montoya is resting here, riding a gray palfrey. Juvy den Th'obe Healer {Wisdom} is standing here. A gray palfrey prances skittishly nearby. A draft horse is here. A draft horse is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Critical MV:Tiring > The Shienaran gatekeeper closes the MalkierGate. The Shienaran gatekeeper locks the MalkierGate. A city lamplighter lights a streetlamp. A city lamplighter leaves east. * HP:Critical MV:Tiring > na I'M IN! Juvy hugs you. * HP:Critical MV:Tiring > SC You narrate 'I'M IN!' * HP:Critical MV:Tiring > CAC Juvy looks at you. Bernice ponders life, the universe, and everything. You have 48(359) hit and 86(144) movement points. You have scored 17055085 experience points and 355 quest points. You need 444915 exp to level and 45 qp to rank. You have amassed 128 Turn points to date. You have played 32 days and 18 hours (real time). This ranks you as Euler the Veteran Guard [Gaidin 5] (Level 30). You are standing. * HP:Critical MV:Tiring > Bernice looks at you. You cackle gleefully. * HP:Critical MV:Tiring > Bernice says 'jeez' * HP:Critical MV:Tiring > NA YEAH! Jill narrates 'woot euler!' * HP:Critical MV:Tiring > You narrate 'YEAH!' -------------------------------------------------------------------------------- Graidon Joined: Jan 19, 2002 Posted: 2003-08-31 12:14 -------------------------------------------------------------------------------- Was a good trap. Only two things I saw was: 1) the disengaged bash on Quintus screwed you guys over and allowed him to escape, not much you could have done about it though. 2) Once you ripped em in deadtrees should have expected more coming. Just spam loot/scalp and run like hell Nice log. Graidon t'Remora -------------------------------------------------------------------------------- Murnych Joined: Apr 23, 2000 From: Hell Posted: 2003-08-31 12:37 -------------------------------------------------------------------------------- last man standing Was intense.. we got tons of good stuff and reequiped everyone I believe..... Rod was silly to spam the door shut so I just kept bashing him and killed him eventually.... however.. Melyssan only went to battered by that? I thought they went crit... oh whatever.. so I got her stunned and that rescue decided it all.. she was dead.. so I thought.... then she got stunned.. came back from stunned and then they killed me... That was annoying considering that people outside refused to come in eventhough that would have saved me.. but oh well very intense -------------------------------------------------------------------------------- Melyssan Joined: Aug 04, 2003 Posted: 2003-08-31 12:43 -------------------------------------------------------------------------------- i was healthy is why i only dropped to batt, it makes you lose half of whatever hps/moves/sp you currently have. i was hoping rod would see me spamming the door shut when i ran out of sp but he must not have -------------------------------------------------------------------------------- Timbal Joined: May 13, 2001 From: Edmonton, Alberta, Canada Posted: 2003-08-31 13:11 -------------------------------------------------------------------------------- lol, Rogg man, I was laughing my ASS off when you just come in and 1 hit kill Melyssan. That's golden hahaha. Nice log though, and props to both sides. -------------------------------------------------------------------------------- Graidon Joined: Jan 19, 2002 Posted: 2003-08-31 13:23 -------------------------------------------------------------------------------- It's cause she wasn't wielding her staff :/ And it was three sides actually Graidon t'Remora -------------------------------------------------------------------------------- David Joined: Jul 09, 2003 Posted: 2003-08-31 13:38 -------------------------------------------------------------------------------- firetrucking Intense log! I liked reading this, hair raising to the very end. -------------------------------------------------------------------------------- Acer Joined: Nov 20, 2000 From: michigan Posted: 2003-08-31 14:55 -------------------------------------------------------------------------------- man thats hot, finally an entertaining log! -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston/College Station Posted: 2003-08-31 14:56 -------------------------------------------------------------------------------- I liked it. Very cool to watch. -------------------------------------------------------------------------------- Drakavrea Joined: Aug 28, 2001 From: London, UK Posted: 2003-08-31 15:12 -------------------------------------------------------------------------------- Very nice log. [saying nothing about Seanchan consorting with marath'damane though *mutter*] And take note Senyn of the ulterior motives of the White Tower. Quote: -------------------------------------------------------------------------------- rescue senyn .. Rescue that?! You'd rather kill it! -------------------------------------------------------------------------------- [ This Mail was edited by: Drakavrea on 2003-08-31 15:14 ] -------------------------------------------------------------------------------- Slaydak Joined: Jul 08, 1998 Posted: 2003-08-31 15:53 -------------------------------------------------------------------------------- not really ripping on Hress but that palfrey stab in the spammable was funny the looting of entire corpses while dying in spammable was really funny Goddamn Murn, I was so pumped for you to rail Melyssan then Euler.. so very pissed.. Rogg, muahaha you were a complete surprise and returned my sanity. -------------------------------------------------------------------------------- Drum Joined: Feb 27, 2002 From: Perth Posted: 2003-08-31 21:46 -------------------------------------------------------------------------------- totally awesome fight. jus a thing Hress, if yur trying to get our...try disengaging..... then you can go 1s and spam open for others to flee, the horse killing is silly imo, you shuulda have been helping in melee(always get reamed for ripping ponies) however after killing the first...I really woulda suggested killing all the absers horses. ffing sweet Murn and everyone rocks(hress too:P) and Rogg...my god... make that YOU ARE MY GOD!(excepting the big guy *peers up*) -------------------------------------------------------------------------------- Smasher Joined: Jun 19, 1997 From: joisey Posted: 2003-08-31 21:46 -------------------------------------------------------------------------------- Huge nuts to all. I love that type of fight. -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2003-09-01 02:14 -------------------------------------------------------------------------------- Horse killing is all Hress knows how to do, he doesn't know about the kill human and stab human commands yet. Fricken intense log, best I've read in a long while, nicely done by all, well done murn, unlucky Mel with scalping dagger defence at the end and euler luckily not getting traped inside. Would have been funny if Mel had her staff wielded to buff and they killed the other trollocs as they came in 1 by 1. -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2003-09-01 02:38 -------------------------------------------------------------------------------- That was SWEEET!!!! Im sitting there at the end saying over and over: "Come on Murn... Come on Murn... COME ON!!!! " Rogg's enterance was awsome heh. -------------------------------------------------------------------------------- Vaylor Joined: Jun 26, 2002 Posted: 2003-09-01 03:08 -------------------------------------------------------------------------------- Just one question, if you could buff whatever trolloc was on you why didnt you zing *Murnych* first? -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: UK Posted: 2003-09-01 03:32 -------------------------------------------------------------------------------- LOL sweet log -------------------------------------------------------------------------------- Kotorim Joined: Jun 14, 2002 Posted: 2003-09-01 05:35 -------------------------------------------------------------------------------- Brilliant! Claymores and Berserk.. the two were made for each other -------------------------------------------------------------------------------- Revescaal Joined: Mar 08, 2003 Posted: 2003-09-01 05:59 -------------------------------------------------------------------------------- Most logs of fights in spammable doors bore me because it's one side absolutely slaughtering the other. This one is awesome. -------------------------------------------------------------------------------- Errtu Joined: Aug 03, 2000 From: Finland Posted: 2003-09-01 07:56 -------------------------------------------------------------------------------- I lub Murnych and quintus WTF you even try to flee in that? -------------------------------------------------------------------------------- Agony Joined: Aug 21, 2003 Posted: 2003-09-01 10:31 -------------------------------------------------------------------------------- Bums me out I missed so much of a good fight. -------------------------------------------------------------------------------- Asham Joined: Mar 06, 2003 Posted: 2003-09-01 19:07 -------------------------------------------------------------------------------- All I got to say is that that was an AWESOME log guys. -------------------------------------------------------------------------------- Scrat Joined: Nov 30, 2001 Posted: 2003-09-01 20:15 -------------------------------------------------------------------------------- That was totally sweet Cept for the rags on Hress Stabbing horses can take away some of humans ob, yes? There is one reason. And second about him disengaging and trying to get out, he was probably on someone at that point and he couldnt disengage. Neways, props to all of you for the awesome fight, and comf to those who died, on both sides. Gotta suck for Murnych to get Melyssan stunned, then not getting kill. Btw, wtf was with Mely becoming stunned, then going south, before it ever says she regains?? After that it said she regains doesnt it? or did I miss somethign really big there? *boggle* Edit: Yeah, Mely got rescued by Euler, bash timer from Murnych goes off on Melyssan, she becomes stunned from bash, leaves south, comes back in, THEN regains consciousceness... Oh btw, sorry bout spelling [ This Mail was edited by: Scrat on 2003-09-01 20:20 ] -------------------------------------------------------------------------------- Roderick Joined: Apr 28, 2000 Posted: 2003-09-01 22:24 -------------------------------------------------------------------------------- I still don't know how I died so easily. Tis all. -------------------------------------------------------------------------------- Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2003-09-01 22:51 -------------------------------------------------------------------------------- I was hoping to see more horses RIP. Too bad Hress got engaged. -------------------------------------------------------------------------------- Drum Joined: Feb 27, 2002 From: Perth Posted: 2003-09-01 23:14 -------------------------------------------------------------------------------- for a lot of it he was just hitting someone, not being hit. at least I checked the log pretty closely before posting so I wouldn't make a fool of myself...but mebbe I was wrong or jus that tired. in that situation, type look...mark Mel's hoss, and kill the rest, because she is dodge you want her def as low as possible, the absers and other people def dont matter so much... *grin club* -------------------------------------------------------------------------------- Davor Joined: Aug 10, 2000 From: Boston, MA Posted: 2003-09-01 23:44 -------------------------------------------------------------------------------- Euler disengaging and hitting hress instead of quintus got u killed. If he woudla been on qunitus still quint woulda ripped. Leaving a beat rod and euler on murn and mely. Woulda gnoe very differnt. Good log -------------------------------------------------------------------------------- Agony Joined: Aug 21, 2003 Posted: 2003-09-02 05:20 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- Vaylor wrote: Just one question, if you could buff whatever trolloc was on you why didnt you zing *Murnych* first? -------------------------------------------------------------------------------- In my experience I think channies have decided the best tactic is to take out the lowest troll in the group with weaves first, reducing the over-all size of the group as quickly as possible. I may be wrong, but this has happened time and time again in the fights involving channies so it seems to me to be a tatic. -------------------------------------------------------------------------------- Vyaschlofisc Joined: May 25, 2001 From: a dark hole near Chachin Posted: 2003-09-02 14:44 -------------------------------------------------------------------------------- If we had a Hall of Fame for PK logs, this one should be in it. I almost cheered out loud when Rogg waltzed in and dealt the pain.