LOG: A trap I didn't realize I set in LS Trakis Joined: Oct 11, 2002 Posted: 2003-05-10 17:10 -------------------------------------------------------------------------------- Was chasing Trauma around while, and he ran up gap wounded, so I went up to look for him. ------------------------------------------------- Entering the Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Trauma* is standing here. * R HP:Scratched MV:Tiring > m b *Rogg* has arrived from the north. [k dark] You tickle *Rogg*'s left foot with your blast. TICK IN 5 SECONDS. * R HP:Scratched MV:Tiring - Rogg: Scratched > [bash ] -=+1 *f Cancelled. *Rogg* barely cleaves your left leg. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 186 hit points. * R HP:Scratched MV:Tiring - Rogg: Scratched > You panic and attempt to flee! You flee head over heels. Dead End Near Tarwin's Gap [ obvious exits: E ] A gray palfrey prances skittishly nearby, being ridden by you. *Trauma* is here, fighting a timber wolf. A timber wolf is here, fighting Trauma. * R HP:Scratched MV:Tiring > m z [k dark] You blast *Trauma*'s body hard. * R HP:Scratched MV:Tiring - a timber wolf: Hurt - Trauma: Battered > z *Trauma* leaves east. [close bush] Ok. * R HP:Scratched MV:Tiring > z [close bush] It's already closed! z * R HP:Scratched MV:Tiring > z [close bush] It's already closed! * R HP:Scratched MV:Tiring > [close bush] It's already closed! * R HP:Scratched MV:Tiring > Luy narrates 'afk' Caleia narrates 'on' [close bush] It's already closed! * R HP:Scratched MV:Tiring > v [open bush] Ok. * R HP:Scratched MV:Tiring > e Entering the Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Kankkunen* is standing here. *Trauma* is here, fighting Caleia. Caleia Adraugon, Journey Accepted is here, fighting Trauma, riding a gray palfrey. * R HP:Scratched MV:Tiring > k trauma Caleia releases streaks of Fire at *Kankkunen*, who screams in pain. You blast *Trauma*'s body hard. *Rambit* has arrived from the north. *Anchar* has arrived from the north. * R HP:Scratched MV:Tiring - Caleia: Healthy - Trauma: Battered > b *Trauma* panics, and attempts to flee! * R HP:Scratched MV:Tiring - Caleia: Healthy - Trauma: Battered > [bash ] *Rambit* leaves west. *Anchar* leaves west. -= *Rogg* has arrived from the south. w +m Cancelled. *Kankkunen* pierces Caleia's right leg extremely hard. *Rogg* tickles your right foot with his cleave. No way! You're fighting for your life! * R HP:Scratched MV:Tiring - Caleia: Scratched - Trauma: Battered > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Caleia: Scratched - Trauma: Battered > *Trauma* leaves north. * R HP:Scratched MV:Tiring - Rogg: Scratched > *Rambit* has arrived from the west. n * R HP:Scratched MV:Tiring - Rogg: Scratched > No way! You're fighting for your life! *Rambit* tickles your left hand with his cleave. 1 * R HP:Scratched MV:Tiring - Rogg: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 186 hit points. * R HP:Scratched MV:Tiring - Rogg: Scratched > f e *Rambit* cleaves your left arm. You blast *Rogg*'s body. *Rogg* barely tickles your body with his cleave. *Kankkunen* tries to pierce Caleia, but she parries successfully. You panic and attempt to flee! Caleia releases streaks of Fire at *Kankkunen*, who screams in pain. You flee head over heels. East Path [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. Alas, you cannot go that way... * R HP:Scratched MV:Tiring > w n Entering the Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Rambit* is standing here. *Rogg* is here, fighting Caleia. *Kankkunen* is here, fighting Caleia. Caleia Adraugon, Journey Accepted is here, fighting Kankkunen, riding a gray palfrey. * R HP:Scratched MV:Tiring > Inside the Gap [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Tiring > n Tarwin's Gap [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Scratched MV:Tiring > Adarr narrates 'on mugwai' * R HP:Scratched MV:Tiring > n Tarwin's Gap [ obvious exits: N S ] A clump of tabac can be seen on the ground. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Tiring > n Tarwin's Gap [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Tiring > n Adarr narrates 'mugwai' In the Gap [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Scratched MV:Tiring > n Entering the Gap [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Tiring > n Outside Tarwin's Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Tiring > n Path to Tarwin's Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Tiring > n Path to Tarwin's Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Tiring > w Your mount is too exhausted. * R HP:Scratched MV:Tiring > *Rogg* has arrived from the south. * R HP:Scratched MV:Tiring > m b [k dark] They aren't here. * R HP:Scratched MV:Tiring > [bash ] Bash who? Remmi narrates 'where?' * R HP:Scratched MV:Tiring > *Rogg* has arrived from the north. not * R HP:Scratched MV:Tiring > l *Rogg* tickles your body with his cleave. You start paying increased attention to your surroundings. m * R HP:Scratched MV:Tiring - Rogg: Scratched > Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] *Rogg* is here, fighting YOU! A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A gray palfrey prances skittishly nearby, being ridden by you. b * R HP:Scratched MV:Tiring - Rogg: Scratched > [k dark] You do the best you can! * R HP:Scratched MV:Tiring - Rogg: Scratched > [bash ] -= *Rogg* barely cleaves your right arm. +**+=- -= Your bash at *Rogg* sends him sprawling! * R HP:Hurt MV:Tiring - Rogg: Scratched > na on top gap. You blast *Rogg*'s body. You narrate 'on top gap.' * R HP:Hurt MV:Tiring - Rogg: Scratched > where Players in your Zone -------------------- Caleia - Edge of the Forest Trakis - Path to Tarwin's Gap * R HP:Hurt MV:Tiring - Rogg: Scratched > You barely blast *Rogg*'s right foot. * R HP:Hurt MV:Tiring - Rogg: Scratched > b [bash ] They already seem to be stunned. * R HP:Hurt MV:Tiring - Rogg: Scratched > b [bash ] They already seem to be stunned. * R HP:Hurt MV:Tiring - Rogg: Scratched > b [bash ] - *Rogg* tickles your head with his cleave. Caleia narrates 'I in fd' =+**+=- *Rogg* panics, and attempts to flee! - Caleia narrates 'trauma critish' = As *Rogg* avoids your bash, you topple over and fall to the ground! Galena narrates 'Goodbye everyone' * R HP:Hurt MV:Tiring - Rogg: Scratched > *Rogg* barely cleaves your body. *Rogg* leaves east. * R HP:Hurt MV:Tiring > *Trauma* smites your left leg. * R HP:Hurt MV:Tiring - Trauma: Battered > st *Rogg* barely cleaves your right arm. * R HP:Hurt MV:Tiring - Trauma: Battered > Do you not consider fighting as standing? * R HP:Hurt MV:Tiring - Trauma: Battered > *Rogg* barely cleaves your body. You blast *Trauma*'s left arm hard. * R HP:Hurt MV:Tiring - Trauma: Battered > dia horse A gray palfrey is in excellent condition. A gray palfrey is haggard. * R HP:Hurt MV:Tiring - Trauma: Battered > *Trauma* sends you sprawling with a powerful bash! * R HP:Hurt MV:Tiring - Trauma: Battered > *Trauma* barely smites your body. * R HP:Hurt MV:Tiring - Trauma: Battered > bash trauma *Rogg* tickles your body with his cleave. *Trauma* smites your body. The first light of dawn illuminates Tarwin's Gap. Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. Remmi narrates 'Later galena ' * R HP:Hurt MV:Strong - Trauma: Battered > Caleia narrates 'sorry, had 4 on me' * R HP:Hurt MV:Strong - Trauma: Battered > -= *Rogg* barely cleaves your body. *Trauma* tickles your body with his smite. +**+=- -= As *Trauma* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Strong > You dodge a bash from *Rogg* who loses his balance and falls! * R HP:Hurt MV:Strong - Rogg: Scratched > *Trauma* sends you sprawling with a powerful bash! * R HP:Hurt MV:Strong - Rogg: Scratched > bash trauma *Trauma* smites your body hard. * R HP:Wounded MV:Strong - Rogg: Scratched > *Rogg* clambers to his feet. * R HP:Wounded MV:Strong - Rogg: Scratched > *Trauma* smiles happily. *Rogg* cleaves your left arm. * R HP:Wounded MV:Strong - Rogg: Scratched > -=+* *Rogg* barely tickles your left foot with his cleave. *Trauma* tickles your body with his smite. *+=- -= Your bash at *Trauma* sends him sprawling! * R HP:Wounded MV:Strong - Rogg: Scratched > You blast *Rogg*'s body. * R HP:Wounded MV:Strong - Rogg: Scratched > 1 f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 186 hit points. * R HP:Wounded MV:Strong - Rogg: Scratched > You panic and attempt to flee! You flee head over heels. Near the Foothills [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. * R HP:Wounded MV:Strong > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! w * R HP:Wounded MV:Strong > *Rogg* has arrived from the west. s * R HP:Wounded MV:Strong > *Rogg* barely cleaves your body. No way! You're fighting for your life! s * R HP:Wounded MV:Strong - Rogg: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Rogg: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Rogg: Scratched > *Kankkunen* barely pierces your left leg. * R HP:Wounded MV:Strong - Rogg: Scratched > f A flock of ravens starts following you. You panic and attempt to flee! *Kankkunen* barely pierces your right leg. You blast *Rogg*'s body hard. *Rogg* tickles your right leg with his cleave. You flee head over heels. Edge of the Foothills [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Wounded MV:Strong > s Alas, you cannot go that way... * R HP:Wounded MV:Strong > *Rogg* has arrived from the north. Alas, you cannot go that way... * R HP:Wounded MV:Strong > w s Path to Tarwin's Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Gnit* is standing here. *Rogg* is standing here. * R HP:Wounded MV:Strong > *Rogg* barely tickles your right foot with his cleave. No way! You're fighting for your life! *Gnit* barely cleaves your body. * R HP:Wounded MV:Strong - Rogg: Scratched > s s No way! You're fighting for your life! f * R HP:Wounded MV:Strong - Rogg: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Rogg: Scratched > You panic and attempt to flee! *Gnit* cleaves your left arm. *Rogg* tickles your body with his cleave. You flee head over heels. Edge of the Foothills [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Strong > na oh god *Rogg* has arrived from the west. You narrate 'oh god' * R HP:Wounded MV:Strong > w *Rogg* barely tickles your body with his cleave. * R HP:Wounded MV:Strong - Rogg: Scratched > s *Kankkunen* has arrived from the east. * R HP:Wounded MV:Strong - Rogg: Scratched > You blast *Rogg*'s body hard. *Rogg* tickles your body with his cleave. *Kankkunen* leaves west. No way! You're fighting for your life! * R HP:Wounded MV:Strong - Rogg: Hurt > f Caleia narrates 'rogg,rambit,anchar,kank,trauman gap' No way! You're fighting for your life! * R HP:Wounded MV:Strong - Rogg: Hurt > You panic and attempt to flee! s s s *Kankkunen* pierces your left arm hard. You flee head over heels. In the Foothills [ obvious exits: W D ] Small pink flowers on a tall plant spread color through the area. A gray palfrey prances skittishly nearby, being ridden by you. Alas, you cannot go that way... s * R HP:Wounded MV:Strong > s Alas, you cannot go that way... * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > w Alas, you cannot go that way... * R HP:Wounded MV:Strong > w *Rogg* has arrived from the west. Edge of the Foothills [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Wounded MV:Strong > s Path to Tarwin's Gap [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Gnit* is standing here. *Gnit* cleaves your right arm. * R HP:Wounded MV:Tiring - Gnit: Battered > s No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Gnit: Battered > No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Gnit: Battered > No way! You're fighting for your life! * R HP:Wounded MV:Tiring - Gnit: Battered > f You panic and attempt to flee! *Rogg* has arrived from the east. *Rogg* barely tickles your body with his cleave. s s s *Rogg* tickles your body with his cleave. *Gnit* barely cleaves your body. You flee head over heels! s *Kankkunen* pierces your right leg. You flee head over heels! You flee head over heels. Edge of the Foothills [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Alas, you cannot go that way... * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > Caleia narrates 'trauma low' Alas, you cannot go that way... * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > n *Rogg* has arrived from the east. * R HP:Battered MV:Tiring > *Rogg* tickles your body with his cleave. You flee head over heels! You panic and attempt to flee! *Rogg* cleaves your right leg. You flee head over heels! *Kankkunen* pierces your right hand. You flee head over heels! change wimpy 0 You flee head over heels. Near the Foothills [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. The Blight [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > You won't flee from any fight now. * R HP:Battered MV:Tiring > dism e You stop riding him. * HP:Battered MV:Tiring > A shrill piercing scream reverberates through the area. The blighted tree barely tickles your right leg with its hit. The blighted tree joins the blighted tree's fight! No way! You're fighting for your life! * HP:Battered MV:Tiring - the blighted tree: Scratched > f Caleia narrates 'rogg in crap' *Rogg* has arrived from the south. You panic and attempt to flee! *Kankkunen* barely pierces your body. *Kankkunen* pierces your right arm. The blighted tree tickles your body with its hit. The blighted tree tickles your right arm with its hit. *Rogg* barely tickles your body with his cleave. You flee head over heels. The Blight [ obvious exits: N E S W ] * HP:Battered MV:Tiring > s s The Blight [ obvious exits: N E S W ] *Kankkunen* is standing here. *Rogg* is standing here. A gray palfrey prances skittishly nearby. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Battered MV:Tiring > *Kankkunen* pierces your left leg. No way! You're fighting for your life! * HP:Battered MV:Tiring - Kankkunen: Battered > e s *Rogg* has arrived from the north. No way! You're fighting for your life! * HP:Battered MV:Tiring - Kankkunen: Battered > f No way! You're fighting for your life! * HP:Battered MV:Tiring - Kankkunen: Battered > *Rogg* barely cleaves your body. * HP:Battered MV:Tiring - Kankkunen: Battered > You panic and attempt to flee! TICK IN 5 SECONDS. *Rogg* tickles your left arm with his cleave. The blighted tree tickles your body with its hit. The blighted tree joins the blighted tree's fight! *Kankkunen* pierces your body. You flee head over heels. Near the Foothills [ obvious exits: N E S ] * HP:Beaten MV:Tiring > e s s Path to Tarwin's Gap [ obvious exits: N E S W ] *Anchar* is standing here. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * HP:Beaten MV:Tiring > s Path to Tarwin's Gap [ obvious exits: N E S W ] *Gnit* is standing here. A rat has arrived from the north. *Gnit* barely cleaves your left arm. s * HP:Beaten MV:Tiring - Gnit: Battered > s No way! You're fighting for your life! Jason narrates 'eww' s * HP:Beaten MV:Tiring - Gnit: Battered > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Gnit: Battered > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Gnit: Battered > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Gnit: Battered > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Gnit: Battered > f *Rogg* has arrived from the west. You panic and attempt to flee! *Rogg* barely tickles your left leg with his cleave. Jason narrates 'thats gross' *Kankkunen* leaves north. *Rogg* tickles your body with his cleave. *Gnit* cleaves your right arm. Tajiri narrates 'lol' *Kankkunen* pierces your body. You flee head over heels. Outside Tarwin's Gap [ obvious exits: N E S W ] *Trauma* is standing here. Jason narrates 'whos crap is it' * HP:Beaten MV:Tiring > *Trauma* smites your right arm hard. You wish that your wounds would stop BLEEDING so much! * HP:Beaten MV:Tiring - Trauma: Battered > f You blast *Trauma*'s right leg extremely hard. *Trauma* smites your right arm hard. You wish that your wounds would stop BLEEDING so much! *Rogg* has arrived from the north. * HP:Critical MV:Tiring - Trauma: Battered > *Rogg* leaves south. * HP:Critical MV:Tiring - Trauma: Battered > You panic and attempt to flee! *Kankkunen* barely pierces your body. You wish that your wounds would stop BLEEDING so much! *Gnit* has arrived from the north. s *Gnit* leaves south. s s Caleia narrates 'Yours.' s s *Kankkunen* barely pierces your head. You wish that your wounds would stop BLEEDING so much! *Trauma* smites your left arm. You wish that your wounds would stop BLEEDING so much! The day has begun. Timer now at 61 secs. Your heartbeat calms down more as you feel less panicked. *Rogg* has arrived from the south. *Rogg* tickles your body with his cleave. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Entering the Gap [ obvious exits: N S W ] In the Gap [ obvious exits: N S ] A Shienaran scout blends into the surroundings here. * HP:Critical MV:Tiring > Tarwin's Gap [ obvious exits: N S ] *Gnit* is standing here. s * HP:Critical MV:Tiring > Tarwin's Gap [ obvious exits: N S ] A clump of tabac can be seen on the ground. * HP:Critical MV:Tiring > s Tarwin's Gap [ obvious exits: N S ] A black wolf growls loudly, poised to leap. * HP:Critical MV:Tiring > s s Inside the Gap [ obvious exits: N S ] s * HP:Critical MV:Tiring > s s Entering the Gap [ obvious exits: N E S W ] s * HP:Critical MV:Winded > s Before the Gap [ obvious exits: N S ] * HP:Critical MV:Winded > Road to Tarwin's Gap [ obvious exits: N S W ] A raven is visible flying high in the sky. A rat scurries around trying to get out of sight. * HP:Critical MV:Winded > Road to Tarwin's Gap [ obvious exits: N S ] * HP:Critical MV:Winded > Road to Tarwin's Gap [ obvious exits: N S W ] A timber wolf is here, snarling hungrily. * HP:Critical MV:Winded > Bend in the Road [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] A *trolloc* is standing here. * HP:Critical MV:Winded > Edge of the Forest [ obvious exits: N W ] *Makflar* is standing here. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > not w w You stop paying increased attention to your surroundings. w * HP:Critical MV:Winded > w s By the Road [ obvious exits: N E W ] * HP:Critical MV:Winded > In a Thick Forest [ obvious exits: N E W ] The corpse of a gray palfrey is lying here. * HP:Critical MV:Winded > In a Dark Forest [ obvious exits: N E W ] * HP:Critical MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S ] *Rambit* is standing here. *Rambit* barely cleaves your left hand. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Weary - Rambit: Healthy > You blast *Rambit*'s right leg extremely hard. *Rambit* barely cleaves your right leg. You wish that your wounds would stop BLEEDING so much! No way! You're fighting for your life! * HP:Critical MV:Weary - Rambit: Scratched > f You panic and attempt to flee! *Rogg* has arrived from the east. *Trauma* barely smites your body. You wish that your wounds would stop BLEEDING so much! *Rogg* tickles your body with his cleave. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Road to Tarwin's Gap [ obvious exits: E S ] * HP:Critical MV:Weary > Adarr narrates 'missed on mugwai' * HP:Critical MV:Weary > e n Road to Tarwin's Gap [ obvious exits: N E S W ] * HP:Critical MV:Weary > In a Thick Forest [ obvious exits: E S ] * HP:Critical MV:Weary > e In a Thick Forest [ obvious exits: E S W ] * HP:Critical MV:Weary > *Rogg* has arrived from the east. * HP:Critical MV:Weary > get vial pack You get a thin vial of yellow fluid from a backpack. * HP:Critical MV:Weary > *Rogg* barely cleaves your left arm. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Weary - Rogg: Scratched > quaff vial f You blast *Rogg*'s head very hard. *Rogg* tickles your body with his cleave. You wish that your wounds would stop BLEEDING so much! You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Critical MV:Strong - Rogg: Hurt > You panic and attempt to flee! Jason narrates 'excuse me ACCEPTED?' You flee head over heels. In a Thick Forest [ obvious exits: E S ] * HP:Critical MV:Strong > e e *Rogg* has arrived from the east. In a Thick Forest [ obvious exits: E S W ] * HP:Critical MV:Tiring > e By the Road [ obvious exits: N E S W ] * HP:Critical MV:Tiring > Road to Tarwin's Gap [ obvious exits: N S W ] A timber wolf is here, snarling hungrily. * HP:Critical MV:Tiring > *Trauma* has arrived from the south. n * HP:Critical MV:Tiring > A timber wolf barely hits Trauma's body. Road to Tarwin's Gap [ obvious exits: N S ] n * HP:Critical MV:Tiring > n Road to Tarwin's Gap [ obvious exits: N S W ] A raven is visible flying high in the sky. * HP:Critical MV:Tiring > Before the Gap [ obvious exits: N S ] * HP:Critical MV:Tiring > n Entering the Gap [ obvious exits: N E S W ] e * HP:Critical MV:Tiring > n East Path [ obvious exits: N W ] * HP:Critical MV:Tiring > East Path [ obvious exits: E S ] * HP:Critical MV:Tiring > e Kalos narrates 'Anchar seen In the Gap' * HP:Critical MV:Tiring > s East Path [ obvious exits: S W ] * HP:Critical MV:Tiring > e Eastern Path [ obvious exits: N E S ] * HP:Critical MV:Tiring > e e Path to Lockshear [ obvious exits: E S W ] e * HP:Critical MV:Tiring > Along a Well-Travelled Path [ obvious exits: E S W ] e * HP:Critical MV:Tiring > Along a Well-Travelled Path [ obvious exits: E W ] * HP:Critical MV:Winded > Along a Well-Travelled Path [ obvious exits: E W ] * HP:Critical MV:Winded > West of the Palisade - Along a Well Travelled Path [ obvious exits: N S W ] A leather helmet has been dropped here. A shirt of thin linked mail lies here. Some thick-soled, heavy leather boots stand stiffly together. A Lockshear militiaman glares at his surroundings. * HP:Critical MV:Winded > na I'm screwed s s You narrate 'I'm screwed' * HP:Critical MV:Winded > s West of the Palisade [ obvious exits: N S ] * HP:Critical MV:Winded > e e West of the Palisade [ obvious exits: N S ] e * HP:Critical MV:Winded > Southwest of the Palisade [ obvious exits: N E ] n * HP:Critical MV:Winded > South of the Palisade [ obvious exits: E W ] A raven is visible flying high in the sky. * HP:Critical MV:Winded > South of the Palisade [ obvious exits: E W ] * HP:Critical MV:Winded > Before the Gates of Lockshear [ obvious exits: N E W ] * HP:Critical MV:Winded > Inside the South Gate of Lockshear [ obvious exits: N E S W ] * HP:Critical MV:Winded > alias v open irondoor n n Ok. n * HP:Critical MV:Winded > Tarwin Lane [ obvious exits: N S ] * HP:Critical MV:Winded > Lockshear Village Green [ obvious exits: N E S W ] A large stone well is here. * HP:Critical MV:Winded > Tarwin Lane [ obvious exits: N S ] * HP:Critical MV:Winded > n n n Caleia narrates 'where?' Junction of Malkieri Court and Tarwin Lane [ obvious exits: E S W ] A Lockshear militiaman glares at his surroundings. * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > Alas, you cannot go that way... Jason narrates 'is df still broken' * HP:Critical MV:Weary > e s Malkieri Court [ obvious exits: N E S W ] A poor, solemn villager walks by. * HP:Critical MV:Weary > The irondoor seems to be closed. * HP:Critical MV:Weary > v [open irondoor] Ok. s * HP:Critical MV:Weary > In the Militia's Armory [ obvious exits: N ] A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. An armorer stands here, working hard. * HP:Critical MV:Weary > alias z close irondoor Ok. * HP:Critical MV:Weary > z [close irondoor] Ok. * HP:Critical MV:Weary > t caleia I'm in irondoor You tell Caleia 'I'm in irondoor' * HP:Critical MV:Weary > t caleia crit You tell Caleia 'crit' * HP:Critical MV:Weary > Jason narrates 'someone go check if df choke is still borken' * HP:Critical MV:Weary > TICK IN 5 SECONDS. res sc You sit down and rest your tired bones. * HP:Critical MV:Weary > You have 20(373) hit and 33(127) movement points. You have scored 15313994 experience points and 210 quest points. You need 2186006 exp to level and -60 qp to rank. You have amassed 243 Turn points to date. You have played 8 days and 22 hours (real time). This ranks you as Trakis the Bannerman [Gaidin 4] (Level 30). You are resting. * HP:Critical MV:Weary > 1 sc res Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. A mirrored lantern begins to dim a little. [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Winded > t caleia you have gate? The sound of steel hitting steel fills the air. Caleia tells you 'that ls?' You tell Caleia 'you have gate?' * HP:Critical MV:Winded > rem light You stop using a mirrored lantern. * HP:Critical MV:Winded > drop light You drop a mirrored lantern. * HP:Critical MV:Winded > t caleia yes. ls You tell Caleia 'yes. ls' * HP:Critical MV:Winded > l In the Militia's Armory This modest but sturdy building of stone provides shelter and space for the armor and weapons of Lockshear's militia. In the back corner a roaring furnace, anvils and barrels of salted water and oils provide the tools the local armorer uses to keep the militias gear in good repair. A sturdy iron bound door on the north wall stands ready to seal the building from unwanted entrance. [ obvious exits: N ] A bullseye lantern has been set aside. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. An armorer stands here, working hard. * HP:Critical MV:Winded > sc You have 39(373) hit and 50(127) movement points. You have scored 15313994 experience points and 210 quest points. You need 2186006 exp to level and -60 qp to rank. You have amassed 243 Turn points to date. You have played 8 days and 22 hours (real time). This ranks you as Trakis the Bannerman [Gaidin 4] (Level 30). You are resting. * HP:Critical MV:Winded > The irondoor is opened from the other side. * HP:Critical MV:Winded > scan n *Rogg* is standing here. A poor, solemn villager walks by. * HP:Critical MV:Winded > *Rogg* cleaves your body. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Winded - Rogg: Hurt > st A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! An armorer joins a merchant guard's fight! An armorer bellows 'Darkfriend Rogg is attacking me!! Guards!' Do you not consider fighting as standing? * HP:Critical MV:Winded - Rogg: Hurt > f You panic and attempt to flee! An armorer strikes Rogg's body. An armorer bellows 'Darkfriend Rogg is attacking me!! Guards!' A merchant guard barely slashes Rogg's head. A merchant guard slashes Rogg's body. *Rogg* tickles your head with his cleave. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Malkieri Court [ obvious exits: N E S W ] A poor, solemn villager walks by. * HP:Critical MV:Winded > Kalos narrates 'Gnit seen In the Gap [2]' * HP:Critical MV:Winded > s z In the Militia's Armory [ obvious exits: N ] A bullseye lantern has been set aside. *Rogg* is here, fighting a merchant guard. A merchant guard is here, fighting Rogg. A merchant guard is here, fighting Rogg. An armorer is here, fighting Rogg. * HP:Critical MV:Winded > [close irondoor] Ok. * HP:Critical MV:Winded > m *Rogg* tries to cleave a merchant guard, but he parries successfully. An armorer bellows 'Darkfriend Rogg is attacking me!! Guards!' An armorer strikes Rogg's right arm. A merchant guard barely tickles Rogg's body with his slash. A merchant guard slashes Rogg's right arm. *Rogg* panics, and attempts to flee! [k dark] You blast *Rogg*'s body hard. * HP:Critical MV:Winded - a merchant guard: Scratched - Rogg: Hurt > z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Scratched - Rogg: Hurt > z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Scratched - Rogg: Hurt > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Scratched - Rogg: Hurt > 3 b You blast *Rogg*'s left leg hard. An armorer bellows 'Darkfriend Rogg is attacking me!! Guards!' *Rogg* cleaves a merchant guard's body hard. An armorer strikes Rogg's body. A merchant guard tickles Rogg's body with his slash. A merchant guard tickles Rogg's body with his slash. [change mood brave] Mood changed to: Brave * HP:Critical MV:Winded - a merchant guard: Scratched - Rogg: Wounded > [bash ] -=+**+=- An armorer bellows 'Darkfriend Rogg is attacking me!! Guards!' *Rogg* cleaves a merchant guard's right leg very hard. An armorer strikes Rogg's body. A merchant guard barely slashes Rogg's right leg. A merchant guard barely slashes Rogg's right arm. *Rogg* panics, and attempts to flee! -= As *Rogg* avoids your bash, you topple over and fall to the ground! * HP:Critical MV:Winded - a merchant guard: Scratched - Rogg: Wounded > z st z *Rogg* cleaves a merchant guard's body hard. An armorer strikes Rogg's right arm hard. A merchant guard tickles Rogg's body with his slash. A merchant guard barely slashes Rogg's left arm. * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > *Rogg* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > *Rogg* panics, and attempts to flee! [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > Do you not consider fighting as standing? * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > z Caleia tells you 'think kalos does but she seems to be afk' z * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > z *Rogg* panics, and attempts to flee! [close irondoor] It's already closed! z * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > z You blast *Rogg*'s head very hard. *Rogg* tries to cleave a merchant guard, but he parries successfully. An armorer barely strikes Rogg's right hand. A merchant guard barely slashes Rogg's body. A merchant guard barely slashes Rogg's body. [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > z z *Rogg* panics, and attempts to flee! [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Wounded > You blast *Rogg*'s body hard. *Rogg* cleaves a merchant guard's left foot hard. An armorer strikes Rogg's body. A merchant guard slashes Rogg's left leg. A merchant guard tickles Rogg's body with his slash. [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z z z An armorer bellows 'Darkfriend Rogg is attacking me!! Guards!' [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z z You blast *Rogg*'s body hard. *Rogg* tries to cleave a merchant guard, but he deflects the blow. An armorer barely strikes Rogg's head. A merchant guard barely slashes Rogg's right leg. A merchant guard tickles Rogg's left foot with his slash. [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Battered > z z You blast *Rogg*'s body hard. *Rogg* tries to cleave a merchant guard, but he deflects the blow. An armorer barely strikes Rogg's body. A merchant guard barely slashes Rogg's head. A merchant guard barely slashes Rogg's left leg. Amalia tells you 'where are you near I may have a gate you can use' [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > z z *Rogg* opens the irondoor. [close irondoor] Ok. z * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > *Rogg* panics, and attempts to flee! [close irondoor] It's already closed! z * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > You tickle *Rogg*'s left foot with your blast. *Rogg* cleaves a merchant guard's body. An armorer strikes Rogg's body. A merchant guard slashes Rogg's left arm. A merchant guard barely slashes Rogg's body. [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > TICK IN 5 SECONDS. na I'm in ls An armorer bellows 'Darkfriend Rogg is attacking me!! Guards!' You narrate 'I'm in ls' * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > *Rogg* panics, and attempts to flee! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > *Rogg* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Beaten > You blast *Rogg*'s right leg very hard. *Rogg* cleaves a merchant guard's body hard. An armorer strikes Rogg's head. A merchant guard tickles Rogg's right leg with his slash. A merchant guard disarms Rogg's weapon with one swift strike. A merchant guard barely slashes Rogg's left leg. *Rogg* panics, and attempts to flee! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > na anyone have gate? z You narrate 'anyone have gate?' * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > *Rogg* panics, and attempts to flee! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > *Rogg* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > z z [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > You blast *Rogg*'s body hard. *Rogg* tries to hit a merchant guard, but he dodges the attack. An armorer strikes Rogg's right arm. A merchant guard tickles Rogg's left leg with his slash. A merchant guard slashes Rogg's left leg. *Rogg* panics, and attempts to flee! [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > z z *Rogg* panics, and attempts to flee! [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > z z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Rogg: Critical > z z You blast *Rogg*'s right arm very hard. *Rogg* tries to hit a merchant guard, but he parries successfully. An armorer strikes Rogg's head hard. *Rogg* is dead! R.I.P. Your blood freezes as you hear *Rogg*'s death cry. [close irondoor] It's already closed! * HP:Critical MV:Winded > [close irondoor] It's already closed! * HP:Critical MV:Winded > rem axe draw dagger scalp corpse sheath wield axe put all pack You stop using an enormous double-bladed battleaxe. * HP:Critical MV:Winded > You try to quietly draw a dagger from a dark, hooded cloak. * HP:Critical MV:Winded > You lean over and sever the bloody head from the corpse of Rogg. * HP:Critical MV:Winded > You sheath a dagger into a dark, hooded cloak. * HP:Critical MV:Winded > You wield an enormous double-bladed battleaxe with both hands. * HP:Critical MV:Winded > l in corpse Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. You put the severed head of Rogg the Trolloc in a backpack. You put a water skin in a backpack. Kalos tells you 'Where are you?' * HP:Critical MV:Winded > corpse (here) : eleven gold crowns a skin of human flesh a wealth of copper pennies (71) a long-handled war axe a pair of thick metal boots a pair of chainmail leggings a pair of metal half-gauntlets a set of chainmail sleeves a militiaman's plate a chain coif The irondoor is opened from the other side. * HP:Critical MV:Winded > *Rambit* has arrived from the north. * HP:Critical MV:Winded > 1 f [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Winded > Malkieri Court [ obvious exits: N E S W ] *Kankkunen* is standing here. * HP:Critical MV:Winded > *Kankkunen* leaves south. * HP:Critical MV:Winded > s z In the Militia's Armory [ obvious exits: N ] The corpse of Rogg is lying here. A bullseye lantern has been set aside. *Kankkunen* is here, fighting a merchant guard. *Rambit* is standing here. A merchant guard is here, fighting Kankkunen. A merchant guard, intent on keeping order, stands guard. An armorer stands here, working hard. *Rambit* leaves north. * HP:Critical MV:Winded > [close irondoor] Ok. * HP:Critical MV:Winded > m Jason narrates 'i bet kalos does =p' * HP:Critical MV:Winded > *Kankkunen* panics, and attempts to flee! [k dark] You blast *Kankkunen*'s right leg into bloody fragments! * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Battered > You blast *Kankkunen*'s left arm into bloody fragments! A merchant guard joins a merchant guard's fight! An armorer joins a merchant guard's fight! An armorer bellows 'Darkfriend Kankkunen is attacking me!! Guards!' A merchant guard slashes Kankkunen's body. *Kankkunen* pierces a merchant guard's body extremely hard. * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Beaten > z *Kankkunen* tries to pierce a merchant guard, but he parries successfully. * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Beaten > z [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Beaten > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Beaten > z z An armorer strikes Kankkunen's body. A merchant guard slashes Kankkunen's body hard. You blast *Kankkunen*'s left arm into bloody fragments! *Kankkunen* panics, and attempts to flee! A merchant guard tries to slash Kankkunen, but he deflects the blow. *Kankkunen* tries to pierce a merchant guard, but he parries successfully. *Kankkunen* panics, and attempts to flee! [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Critical > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Critical > z z An armorer bellows 'Darkfriend Kankkunen is attacking me!! Guards!' *Kankkunen* panics, and attempts to flee! [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Critical > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Critical > z z [close irondoor] It's already closed! The irondoor is opened from the other side. * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Critical > [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Kankkunen: Critical > An armorer strikes Kankkunen's left hand hard. *Kankkunen* panics, and attempts to flee! A merchant guard tries to slash Kankkunen, but he deflects the blow. You blast *Kankkunen*'s body into bloody fragments! *Kankkunen* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Kankkunen*'s death cry. [close irondoor] It's already closed! * HP:Critical MV:Winded > [close irondoor] It's already closed! z * HP:Critical MV:Winded > [close irondoor] It's already closed! * HP:Critical MV:Winded > get all corpse You get a water skin from the corpse of Kankkunen. You get a pair of animal-fur boots from the corpse of Kankkunen. You get a pair of gray suede leggings from the corpse of Kankkunen. You get a gold ringed belt with a hawk shaped cuendillar buckle from the corpse of Kankkunen. You get a silver sai from the corpse of Kankkunen. You get a silver etched shield from the corpse of Kankkunen. You get an ivy bracelet from the corpse of Kankkunen. You get an ivy bracelet from the corpse of Kankkunen. You get a pair of dark gloves from the corpse of Kankkunen. You get a set of cloth sleeves from the corpse of Kankkunen. You get a backpack from the corpse of Kankkunen. You get a black wool cape embroidered with a swooping hawk from the corpse of Kankkunen. You get a bearskin tunic from the corpse of Kankkunen. You get a thin, black chain from the corpse of Kankkunen. You get a shoufa with a black veil from the corpse of Kankkunen. You get a gold ring from the corpse of Kankkunen. You get a great serpent ring from the corpse of Kankkunen. You get a three-string lute from the corpse of Kankkunen. * HP:Critical MV:Winded > Jason narrates 'kalos got ls gate?' * HP:Critical MV:Winded > rem axe draw dagger scalp corpse sheath wield axe put all pack You stop using an enormous double-bladed battleaxe. The irondoor is opened from the other side. * HP:Critical MV:Winded > You try to quietly draw a dagger from a dark, hooded cloak. * HP:Critical MV:Winded > You lean over and cut the bloody scalp from the corpse of Kankkunen. * HP:Critical MV:Winded > You sheath a dagger into a dark, hooded cloak. * HP:Critical MV:Winded > You wield an enormous double-bladed battleaxe with both hands. * HP:Critical MV:Winded > na need it scan n You put the war scalp of Kankkunen the Trolloc in a backpack. You put a three-string lute in a backpack. You put a great serpent ring in a backpack. You put a gold ring in a backpack. You put a shoufa with a black veil in a backpack. You put a thin, black chain in a backpack. You put a bearskin tunic in a backpack. You put a black wool cape embroidered with a swooping hawk in a backpack. You put a backpack in a backpack. You put a set of cloth sleeves in a backpack. You put a pair of dark gloves in a backpack. You put an ivy bracelet in a backpack. You put an ivy bracelet in a backpack. You put a silver etched shield in a backpack. You put a silver sai in a backpack. You put a gold ringed belt with a hawk shaped cuendillar buckle in a backpack. You put a pair of gray suede leggings in a backpack. You put a pair of animal-fur boots in a backpack. You put a water skin in a backpack. * HP:Critical MV:Winded > You narrate 'need it' Kalos tells you 'South gate of LS' *Rambit* has arrived from the north. * HP:Critical MV:Winded > *Trauma* has arrived from the north. *Rambit* barely tickles your right foot with his cleave. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Winded - Rambit: Healthy > *Trauma* smites your body. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Winded - Rambit: Healthy > 1 f [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Winded - Rambit: Healthy > PANIC! You couldn't escape! * HP:Critical MV:Winded - Rambit: Healthy > f *Trauma* barely smites your left leg. You wish that your wounds would stop BLEEDING so much! A merchant guard joins your fight! A merchant guard joins a merchant guard's fight! An armorer joins a merchant guard's fight! An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' You blast *Rambit*'s right leg very hard. PANIC! You couldn't escape! * HP:Critical MV:Winded - Rambit: Scratched > f You panic and attempt to flee! You flee head over heels. Malkieri Court [ obvious exits: N E S W ] * HP:Critical MV:Winded > An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' * HP:Critical MV:Winded > z z z The irondoor closes quietly. [close irondoor] It's already closed! * HP:Critical MV:Winded > v The irondoor is opened from the other side. s * HP:Critical MV:Winded > [open irondoor] It's already open! * HP:Critical MV:Winded > In the Militia's Armory [ obvious exits: N ] The corpse of Kankkunen is lying here. The corpse of Rogg is lying here. A bullseye lantern has been set aside. *Trauma* is here, fighting a merchant guard. *Rambit* is here, fighting a merchant guard. A merchant guard is here, fighting Trauma. A merchant guard is here, fighting Rambit. An armorer is here, fighting Trauma. * HP:Critical MV:Winded > z [close irondoor] Ok. m * HP:Critical MV:Winded > *Rambit* cleaves a merchant guard's body hard. *Trauma* smites a merchant guard's right arm very hard. An armorer barely strikes Trauma's right leg. A merchant guard tickles Rambit's body with his slash. A merchant guard barely slashes Trauma's left arm. * HP:Critical MV:Winded > [k dark] You blast *Rambit*'s body hard. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > You narrate 'port on me ls' * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > You blast *Rambit*'s body. An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' *Rambit* cleaves a merchant guard's body. *Trauma* tries to smite a merchant guard, but he parries successfully. An armorer strikes Trauma's left leg hard. A merchant guard barely slashes Rambit's body. A merchant guard barely slashes Trauma's body. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > na please! You narrate 'please!' * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > z z z And heat washes through the room. [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > [close irondoor] It's already closed! * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > [close irondoor] It's already closed! *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > z z [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > *Trauma* panics, and attempts to flee! [close irondoor] It's already closed! *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > z You blast *Rambit*'s right leg very hard. *Rambit* tries to cleave a merchant guard, but he deflects the blow. *Trauma* smites a merchant guard's head hard. An armorer strikes Trauma's right foot. A merchant guard slashes Rambit's right arm hard. A merchant guard tickles Trauma's body with his slash. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > z [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > z [close irondoor] It's already closed! *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > z An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > na port on me You narrate 'port on me' * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Hurt > TICK IN 5 SECONDS. You blast *Rambit*'s left hand very hard. *Rambit* tries to cleave a merchant guard, but he parries successfully. *Trauma* tries to smite a merchant guard, but he parries successfully. An armorer strikes Trauma's left leg hard. A merchant guard slashes Rambit's body. A merchant guard tickles Trauma's body with his slash. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Wounded > na 2 on mobs z You narrate '2 on mobs' * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Wounded > [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Wounded > *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Wounded > 3 Kalos tells you 'Gate open to s Gate' * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Wounded > b [change mood brave] Mood changed to: Brave * HP:Critical MV:Winded - a merchant guard: Scratched - Rambit: Wounded > [bash ] z z Cancelled. *Rambit* cleaves a merchant guard's body hard. *Trauma* tries to smite a merchant guard, but he parries successfully. An armorer strikes Trauma's right leg hard. A merchant guard slashes Rambit's right arm. A merchant guard barely slashes Trauma's left leg. [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > You blast *Rambit*'s body hard. *Rambit* cleaves a merchant guard's body extremely hard. *Trauma* tries to smite a merchant guard, but he deflects the blow. An armorer barely strikes Trauma's body. A merchant guard barely slashes Rambit's body. A merchant guard tickles Trauma's left leg with his slash. [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] Ok. z * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > [close irondoor] It's already closed! *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z *Trauma* panics, and attempts to flee! [close irondoor] Ok. Kalos tells you 'You can come through' * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > *Rambit* opens the irondoor. z * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] It's already closed! *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z z An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] It's already closed! *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z *Trauma* leaves north. [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > You blast *Rambit*'s right arm extremely hard. *Rambit* cleaves a merchant guard's left arm hard. A merchant guard barely slashes Rambit's body. [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] Ok. *Rambit* opens the irondoor. [ This Mail was edited by: Trakis on 2003-05-10 17:10 ] -------------------------------------------------------------------------------- Trakis Joined: Oct 11, 2002 Posted: 2003-05-10 17:12 -------------------------------------------------------------------------------- * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > *Trauma* has arrived from the north. [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > *Trauma* panics, and attempts to flee! [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > *Trauma* panics, and attempts to flee! *Trauma* tries to flee, but is too exhausted! * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > You blast *Rambit*'s body. *Rambit* cleaves a merchant guard's left arm hard. A merchant guard barely slashes Rambit's right leg. *Trauma* panics, and attempts to flee! *Trauma* tries to flee, but is too exhausted! * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z *Rambit* opens the irondoor. * HP:Critical MV:Winded - a merchant guard: Hurt - Rambit: Wounded > z You blast *Rambit*'s body hard. *Rambit* cleaves a merchant guard's body hard. A merchant guard slashes Rambit's right leg. [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Wounded - Rambit: Battered > [close irondoor] Ok. * HP:Critical MV:Winded - a merchant guard: Wounded - Rambit: Battered > z z z z A merchant guard joins a merchant guard's fight! An armorer joins a merchant guard's fight! An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' An armorer strikes Trauma's body. An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' A merchant guard barely slashes Trauma's body. You blast *Rambit*'s left hand hard. *Rambit* cleaves a merchant guard's head very hard. A merchant guard tickles Rambit's body with his slash. Your heartbeat calms down more as you feel less panicked. Timer now at 61 secs. Caleia narrates 'you using e axe?' [close irondoor] It's already closed! *Rambit* opens the irondoor. Jason narrates 'kalos made gate' * HP:Critical MV:Tiring - a merchant guard: Hurt - Rambit: Battered > [close irondoor] Ok. *Rambit* opens the irondoor. * HP:Critical MV:Tiring - a merchant guard: Hurt - Rambit: Battered > z [close irondoor] Ok. *Rambit* opens the irondoor. z * HP:Critical MV:Tiring - a merchant guard: Hurt - Rambit: Battered > [close irondoor] Ok. *Rambit* opens the irondoor. z * HP:Critical MV:Tiring - a merchant guard: Hurt - Rambit: Battered > *Trauma* tries to smite an armorer, but he deflects the blow. An armorer barely tickles Trauma's head with his strike. A merchant guard barely slashes Trauma's right leg. You blast *Rambit*'s body. *Rambit* tries to cleave a merchant guard, but he parries successfully. A merchant guard slashes Rambit's left arm. [close irondoor] It's already closed! * HP:Critical MV:Tiring - a merchant guard: Hurt - Rambit: Battered > na port on me to help carry eq *Trauma* smites an armorer's right leg extremely hard. An armorer tickles Trauma's body with his strike. A merchant guard barely slashes Trauma's body. You blast *Rambit*'s head hard. *Rambit* barely cleaves a merchant guard's body. A merchant guard slashes Rambit's body. You narrate 'port on me to help carry eq' * HP:Critical MV:Tiring - a merchant guard: Hurt - Rambit: Battered > *Trauma* smites an armorer's right leg extremely hard. An armorer tickles Trauma's body with his strike. A merchant guard tickles Trauma's left hand with his slash. You blast *Rambit*'s body very hard. *Rambit* cleaves a merchant guard's left leg hard. A merchant guard tickles Rambit's body with his slash. [close irondoor] It's already closed! * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Beaten > z An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' *Trauma* panics, and attempts to flee! [close irondoor] It's already closed! *Rambit* opens the irondoor. Jason narrates '=p' z An armorer strikes Trauma's right leg hard. A merchant guard barely slashes Trauma's left arm. You blast *Rambit*'s right leg into bloody fragments! *Rambit* tries to cleave a merchant guard, but he parries successfully. A merchant guard barely slashes Rambit's body. [close irondoor] It's already closed! * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Beaten > z z *Trauma* panics, and attempts to flee! * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Beaten > *Trauma* tries to smite an armorer, but he parries successfully. An armorer strikes Trauma's body. A merchant guard barely tickles Trauma's body with his slash. You blast *Rambit*'s head very hard. *Rambit* tries to cleave a merchant guard, but he deflects the blow. A merchant guard barely tickles Rambit's body with his slash. *Trauma* panics, and attempts to flee! [close irondoor] It's already closed! * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Beaten > *Trauma* panics, and attempts to flee! [close irondoor] It's already closed! * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Beaten > z z An armorer barely strikes Trauma's body. A merchant guard barely slashes Trauma's body. You blast *Rambit*'s body hard. *Rambit* panics, and attempts to flee! *Rambit* tries to cleave a merchant guard, but he deflects the blow. A merchant guard tickles Rambit's right foot with his slash. *Rambit* panics, and attempts to flee! * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > [close irondoor] It's already closed! * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > z z An armorer bellows 'Darkfriend Trauma is attacking me!! Guards!' [close irondoor] It's already closed! *Rambit* opens the irondoor. z * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > [close irondoor] Ok. z * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > An armorer strikes Trauma's body. *Trauma* is mortally wounded, and will die soon, if not aided. A merchant guard slashes Trauma's body hard. *Trauma* is dead! R.I.P. Your blood freezes as you hear *Trauma*'s death cry. You blast *Rambit*'s right arm into bloody fragments! *Rambit* tries to cleave a merchant guard, but he deflects the blow. A merchant guard slashes Rambit's body. [close irondoor] Ok. *Rambit* opens the irondoor. z * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > z [close irondoor] Ok. * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > *Rambit* opens the irondoor. * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > [close irondoor] Ok. * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > *Rambit* opens the irondoor. * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > k trauma They aren't here. * HP:Critical MV:Tiring - a merchant guard: Wounded - Rambit: Critical > z z z You blast *Rambit*'s left leg extremely hard. *Rambit* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Rambit*'s death cry. -------------------------------------------------------------------------------- Langois Joined: Jan 11, 2002 From: Peterborough Ontario Posted: 2003-05-10 17:16 -------------------------------------------------------------------------------- Its funny cause it was mostly an accident. -------------------------------------------------------------------------------- Legollas Joined: Sep 27, 2001 Posted: 2003-05-10 17:18 -------------------------------------------------------------------------------- Haha! A very poor job by trolls there, nice going. Lots of luck involved but you kept your head and didnt panic -------------------------------------------------------------------------------- Hameron Joined: Jun 23, 2002 Posted: 2003-05-10 17:23 -------------------------------------------------------------------------------- Wow that's crazy. Seriously. You're crit, and you rip 4 trolls. Mostly because they were being stupid, but still AWESOME stuff. Great job using your head. -------------------------------------------------------------------------------- Aryon Joined: Nov 21, 2002 Posted: 2003-05-10 17:35 -------------------------------------------------------------------------------- ROFL... 4 trolls ripped by a crit guy! nice!!! -------------------------------------------------------------------------------- Zorth Joined: Nov 11, 2001 Posted: 2003-05-10 17:35 -------------------------------------------------------------------------------- Hahah, thats just funny. Sucks for them tho. -------------------------------------------------------------------------------- Kismet Joined: Dec 22, 2002 Posted: 2003-05-10 17:42 -------------------------------------------------------------------------------- That's sweet. Nice job at keeping your head (for the most part) Trakis. -------------------------------------------------------------------------------- Zeduis Joined: Jul 16, 2001 Posted: 2003-05-10 19:28 -------------------------------------------------------------------------------- What they should of done. Was bash you then they coulda gotten out really easy. -------------------------------------------------------------------------------- Serrated Joined: Jul 13, 2002 Posted: 2003-05-11 01:02 -------------------------------------------------------------------------------- Very nice. There was some severely good luck going your way throughout the log though. A couple times when you should have been dead in my opinion. Anyhow, like I said, very nice. -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2003-05-11 02:35 -------------------------------------------------------------------------------- OOOHHHH MMMYYYY GGGOOOODDDD!!!!!!!!!!!!!!! That was without a doubt the funniest PK log I HAVE EVER SEEN!!! I literally laughed my ASS off the entire time. That is the standard of trolloc the dark side is putting out nowadays folks LOL!!!!!!!!!!!!!!!!!!!!!! -------------------------------------------------------------------------------- Hod Joined: Oct 18, 2000 Posted: 2003-05-11 04:03 -------------------------------------------------------------------------------- *chuckle* like sheeps to the slaughter they come one by one....what they think ? that they can take armourer single WITHOUT a human sitting there spamming them in ? Silly. -------------------------------------------------------------------------------- Geisha Joined: Feb 09, 2001 Posted: 2003-05-11 06:58 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- That is the standard of trolloc the dark side is putting out nowadays folks LOL!!!!!!!!!!!!!!!!!!!!!! -------------------------------------------------------------------------------- Pft. That's if they actually ever decided to go beyond elbow. If I was the Dark One I'd be extremely disappointed... -------------------------------------------------------------------------------- Lighuxe Joined: Jul 12, 2000 Posted: 2003-05-11 11:08 -------------------------------------------------------------------------------- if one of them had been chain user he'd be dead, if one of them hit him instead of mobs he'd be dead, 20hps doesn't go all that far on an abser -------------------------------------------------------------------------------- Mangler Joined: Jun 08, 2000 Posted: 2003-05-11 11:22 -------------------------------------------------------------------------------- Ive never seen a log that looks quite so depressing for the darkside -------------------------------------------------------------------------------- Peregrin Joined: Apr 03, 2001 Posted: 2003-05-11 13:01 -------------------------------------------------------------------------------- Thats really sad. -------------------------------------------------------------------------------- Muradin Joined: Mar 22, 2001 Posted: 2003-05-11 13:35 -------------------------------------------------------------------------------- Yeah, they all suck! Sheesh guys, what small animal crawled up your collective butts and made you such a$$holes? Seriously...people make mistakes sometimes, and I doubt they took as much flack for it as the guys in this log are. Anyone remember Interceptor dying to a few flame strikes because his horse was hagg but he was panicking too much and didn't notice, so he spam fled instead? Or anyone remember when Mangler hit k female when he had a warder/AS pair behind a spammable door while he had a full group with him? But the k female actually targeted one of his own group members? Both pretty retarded, but that doesn't mean that the people behind the screens are complete idiots. Rogg and Trauma are wonderful PKers..they just made a little slip up, and Trakis kept his cool. That's all...try and congratulate someone instead of telling them they all suck. -------------------------------------------------------------------------------- Trauma Joined: Sep 11, 2000 Posted: 2003-05-11 15:39 -------------------------------------------------------------------------------- nod muradin, we all make mistakes. Rogg is an excellent pker from my experiences with him. the thing was i fled out and came back in to hit but was too haggy to hit. he woulda died if i had 1 more mv. my bad for not keeping track but like i just said...we all make mistakes. -------------------------------------------------------------------------------- Kombat Joined: Dec 28, 2001 From: N.J Posted: 2003-05-11 15:39 -------------------------------------------------------------------------------- Funniest part about this whole thread id geisha **** talking the darkside never passing elbow? Sorry hun kinda hard to pass elbow when we have 20 humans sitting there...Should we all line up with our heads already chopped off to give you qps? We pk, we make mistakes..This thread should be locked cuz like muradin said you are all being ****s.. -------------------------------------------------------------------------------- Zorth Joined: Nov 11, 2001 Posted: 2003-05-11 15:45 -------------------------------------------------------------------------------- Zeduis wrote: What they should of done. Was bash you then they coulda gotten out really easy. He fled out so that they got on the mobs, so bashing wouldn't work. -------------------------------------------------------------------------------- Stark Joined: Feb 28, 2002 From: Boston Posted: 2003-05-11 15:51 -------------------------------------------------------------------------------- Like Muradin pointed out, I've seen at least one log actually more depressing for darkside, mister Mangler *cough* -------------------------------------------------------------------------------- Nadia Joined: May 31, 2002 From: New Zealand Posted: 2003-05-11 15:56 -------------------------------------------------------------------------------- You can bash any target that is engaged on you, doesn't matter if its buffing. -at least I think Awesome log Trakis [ This Mail was edited by: Nadia on 2003-05-11 16:00 ] -------------------------------------------------------------------------------- Stark Joined: Feb 28, 2002 From: Boston Posted: 2003-05-11 16:08 -------------------------------------------------------------------------------- Hmm yeah Nadia is right. They could have bashed Trakis because Trakis was on them. Doesn't matter who he's actually buffing. One chain user would have definitely ended this, though. -------------------------------------------------------------------------------- Jeffery Joined: Nov 15, 2000 Posted: 2003-05-11 22:15 -------------------------------------------------------------------------------- Very nice -------------------------------------------------------------------------------- Luy Joined: Jan 09, 2003 From: Texas Posted: 2003-05-11 22:50 -------------------------------------------------------------------------------- Awesome Interceptor is funny, hehe -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2003-05-12 01:54 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- Anyone remember Interceptor dying to a few flame strikes because his horse was hagg but he was panicking too much and didn't notice, so he spam fled instead? -------------------------------------------------------------------------------- Since you are so defensive Muradin I doubt it will effect anything if I sound a little defensive too. I dont think that your example has never happened to me If you are referring to me ripping outside Cairhien I fled 2 or 3 times in a 4 exit room where one exit led to a noride room and every time got the hagg message due to the noride. I just read it again and this is still the funniest log Ive ever seen. Im going to bump this thread like I bump Dusk's heron thread EVEN IF THEY LOCK IT! [ This Mail was edited by: Interceptor on 2003-05-12 01:59 ] -------------------------------------------------------------------------------- Vyaschlofisc Joined: May 25, 2001 From: a dark hole near Chachin Posted: 2003-05-12 07:15 -------------------------------------------------------------------------------- There's my cue....