LOG: Crazy Raids: When Trolls Attack. Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:46 -------------------------------------------------------------------------------- ================================================ GOTS ME SUM NEW EQ AND GO DOWN SOUTH AGAIN Me finds a puke near braem. ================================================ * S HP:Healthy MV:Tiring > Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A bullseye lantern has been set aside. *Camus* is here, fighting a spotted jaguar, riding a warhorse. A spotted jaguar is here, fighting Camus. * S HP:Healthy MV:Tiring > x x 3 A spotted jaguar barely hits Camus's body. * S HP:Healthy MV:Tiring > [k human] You barely hack *Camus*'s body. * S HP:Healthy MV:Tiring - a spotted jaguar: Scratched - Camus: Hurt > bash [k human] You do the best you can! * S HP:Healthy MV:Tiring - a spotted jaguar: Scratched - Camus: Hurt > [change mood brave] Mood changed to: Brave * S HP:Healthy MV:Tiring - a spotted jaguar: Scratched - Camus: Hurt > -=+* A spotted jaguar tickles Camus's body with his hit. *Camus* smites a spotted jaguar's right foreleg extremely hard. *+ *Camus* panics, and attempts to flee! = *Camus* leaves west riding a warhorse. x x - -= They're not here anymore! * S HP:Healthy MV:Tiring > w x [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > s x s Path to Farm [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. *Camus* is standing here, riding a warhorse. A spotted jaguar opens its eyes lazily. *Camus* leaves south riding a warhorse. x x * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > x Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. *Camus* is standing here, riding a warhorse. * S HP:Healthy MV:Tiring > [k human] You hack *Camus*'s body. * S HP:Healthy MV:Tiring - Camus: Hurt > x No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Camus: Hurt > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Camus: Hurt > x [k human] You do the best you can! * S HP:Healthy MV:Tiring - Camus: Hurt > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Camus: Hurt > [k human] You do the best you can! * S HP:Healthy MV:Tiring - Camus: Hurt > 3 x [k human] You do the best you can! *Camus* panics, and attempts to flee! * S HP:Healthy MV:Tiring - Camus: Hurt > x *Camus* tries to smite you, but you deflect the blow. You hack *Camus*'s body. [change mood brave] Mood changed to: Brave *Camus* leaves north riding a warhorse. x * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > n x [k human] They aren't here. * S HP:Healthy MV:Tiring > e x Path to Farm [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. A spotted jaguar opens its eyes lazily. x * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A bullseye lantern has been set aside. A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > [k human] They aren't here. * S HP:Healthy MV:Tiring > w A spotted jaguar tries to hit you, but you parry successfully. You try to hack a spotted jaguar, but he parries successfully. A spotted jaguar barely tickles your left foot with his hit. No way! You're fighting for your life! e x * S HP:Scratched MV:Tiring - a spotted jaguar: Hurt > No way! You're fighting for your life! * S HP:Scratched MV:Tiring - a spotted jaguar: Hurt > [k human] They aren't here. * S HP:Scratched MV:Tiring - a spotted jaguar: Hurt > change mood wimpy fle 3 e Mood changed to: Wimpy n * S HP:Scratched MV:Tiring - a spotted jaguar: Hurt > 3 You panic and attempt to flee! You flee head over heels. Path to Farm [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. A spotted jaguar opens its eyes lazily. [change mood brave] Mood changed to: Brave * S HP:Scratched MV:Tiring > Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A bullseye lantern has been set aside. A spotted jaguar opens its eyes lazily. x * S HP:Scratched MV:Tiring > The door seems to be closed. open door * S HP:Scratched MV:Tiring > [change mood brave] Mood changed to: Brave * S HP:Scratched MV:Tiring > [k human] They aren't here. * S HP:Scratched MV:Tiring > Ok. * S HP:Scratched MV:Tiring > e Edge of the Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. The corpse of a spotted jaguar is lying here. * S HP:Scratched MV:Winded > e Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A fox is here, hunting for rabbits. * S HP:Scratched MV:Winded > s Low Bushes [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A wild dog with matted fur snarls at you. * S HP:Scratched MV:Winded > s A wild dog barely hits your body. A red fox has arrived from the north. No way! You're fighting for your life! * S HP:Scratched MV:Winded - a wild dog: Healthy > change mood wimpy fle 3 You hack a wild dog's body into bloody fragments! A wild dog tickles your body with his hit. * S HP:Scratched MV:Winded - a wild dog: Wounded > Mood changed to: Wimpy s * S HP:Scratched MV:Winded - a wild dog: Wounded > You panic and attempt to flee! x You flee head over heels. Edge of the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. [change mood brave] Mood changed to: Brave * S HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Winded > [k human] They aren't here. * S HP:Scratched MV:Winded > e e e Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. * S HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A wild dog with matted fur snarls at you. * S HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. ==================================================== Oh well hes gone. ==================================================== * S HP:Scratched MV:Winded > w w w w w w w Caemlyn Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A wild dog with matted fur snarls at you. w * S HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A wild dog with matted fur snarls at you. w * S HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. n * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > w Alas, you cannot go that way... * S HP:Scratched MV:Winded > s Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A fox is here, hunting for rabbits. * S HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * S HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A young and strong buck is here, munching some grass. w * S HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A hunter from Illian is here, searching for the fabled Horn of Valere. A young and strong buck is here, munching some grass. * S HP:Scratched MV:Winded > s w Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. n * S HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A hunter from Illian is here, searching for the fabled Horn of Valere. w * S HP:Scratched MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * S HP:Scratched MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Winded > where w Players in your Zone -------------------- Warnight - Caemlyn Road by the Braem Wood n * S HP:Scratched MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Winded > Broken Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. A young and strong buck is here, munching some grass. * S HP:Scratched MV:Winded > n Your heartbeat calms down more as you feel less panicked. Ruins [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. * S HP:Healthy MV:Winded > n d Higher Braem Wood [ obvious exits: N E S D ] A young and strong buck is here, munching some grass. w * S HP:Healthy MV:Winded > Deep in the Braem Wood [ obvious exits: E S W U ] A falcon with long, brown feathers circles in a slow hunting pattern. o S HP:Healthy MV:Winded > Braem Wood [ obvious exits: E S W ] s * S HP:Healthy MV:Winded > Tangled Boughs [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > s open stone Deep Inside the Braem Wood [ obvious exits: N E W ] A raven is here, watching. An elk with massive antlers eyes you with curiosity. * S HP:Healthy MV:Winded > I see no stone here. * S HP:Healthy MV:Winded > e open stone Deep in the Braem Wood [ obvious exits: N E W ] A cute brown deer eyes you nervously. o S HP:Healthy MV:Winded > Ok. o S HP:Healthy MV:Winded > d An Abandoned Tunnel [ obvious exits: E W U ] A twitching vine of creepers dangles from above. o S HP:Healthy MV:Winded > close stone e u Ok. o S HP:Healthy MV:Winded > An Abandoned Warren [ obvious exits: E S W ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Healthy MV:Winded > Alas, you cannot go that way... o S HP:Healthy MV:Winded > open rocks u Ok. o S HP:Healthy MV:Winded > Far in the Braem Wood [ obvious exits: N E S D ] * S HP:Healthy MV:Winded > close rocks where Ok. * S HP:Healthy MV:Winded > rest Players in your Zone -------------------- Warnight - Far in the Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Winded > You sit down and rest your tired bones. * S HP:Healthy MV:Winded > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Healthy MV:Winded > The young buck has arrived from the east. * S HP:Healthy MV:Tiring > A green woodpecker has arrived from the east. * S HP:Healthy MV:Tiring > A green woodpecker leaves east. * S HP:Healthy MV:Strong > where Saving all threads of this weave of the Wheel. This will take a few moments... Players in your Zone -------------------- Warnight - Far in the Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Full > open rocks Nah... You feel too relaxed to do that.. stand * S HP:Healthy MV:Fresh > You stop resting, and stand up. open rocks * S HP:Healthy MV:Fresh > d Ok. w * S HP:Healthy MV:Fresh > An Abandoned Warren [ obvious exits: E S W U ] A twitching vine of creepers dangles from above. An enormous tarantula is here. An enormous tarantula is here. o S HP:Healthy MV:Full > An Abandoned Tunnel [ obvious exits: E W ] o S HP:Healthy MV:Full > e close rocks w An Abandoned Warren [ obvious exits: E S W U ] There are some tracks of a trolloc leaving west. A twitching vine of creepers dangles from above. An enormous tarantula is here. An enormous tarantula is here. o S HP:Healthy MV:Full > Ok. o S HP:Healthy MV:Full > An Abandoned Tunnel [ obvious exits: E W ] o S HP:Healthy MV:Full > open stone u Ok. o S HP:Healthy MV:Full > Deep in the Braem Wood [ obvious exits: N E W D ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. o S HP:Healthy MV:Full > close stone where Ok. 3 o S HP:Healthy MV:Full > Players in your Zone -------------------- Warnight - Deep in the Braem Wood You catch a smell of horses nearby. o S HP:Healthy MV:Full > [change mood brave] Mood changed to: Brave o S HP:Healthy MV:Full > e e e Deep in the Braem Wood [ obvious exits: N E W ] u o S HP:Healthy MV:Full > Deep in the Braem Wood [ obvious exits: N W U ] A large wooden spoon covered in batter has been left lying here. A young and strong buck is here, munching some grass. o S HP:Healthy MV:Full > Alas, you cannot go that way... o S HP:Healthy MV:Full > Higher Braem Wood [ obvious exits: N S W D ] A raven is here flying around. A raven is here flying around. * S HP:Healthy MV:Full > e Alas, you cannot go that way... * S HP:Healthy MV:Full > w s Higher Braem Wood [ obvious exits: N E S W ] * S HP:Healthy MV:Full > 3 x Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Healthy MV:Full > [change mood brave] Mood changed to: Brave * S HP:Healthy MV:Full > [k human] They aren't here. * S HP:Healthy MV:Full > w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * S HP:Healthy MV:Full > s South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A hunter looks for tracks here. * S HP:Healthy MV:Strong > n n n Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. n n * S HP:Healthy MV:Strong > Broken Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. The corpse of a raven is lying here. The corpse of the young buck is lying here. * S HP:Healthy MV:Strong > Ruins [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of the young buck is lying here. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. w * S HP:Healthy MV:Strong > Higher Braem Wood [ obvious exits: N E S D ] * S HP:Healthy MV:Strong > Higher Braem Wood [ obvious exits: E S D ] A *newbie male human* is resting here, riding a gray palfrey. A young and strong buck is here, munching some grass. * S HP:Healthy MV:Strong > x Alas, you cannot go that way... * S HP:Healthy MV:Strong > [k human] They aren't here. * S HP:Healthy MV:Strong > wiggle d You wiggle your bottom. ========================================================== I Don't kill newbies ever, unless they come after me. They still report me tho ========================================================== * S HP:Healthy MV:Strong > A Windy Cliff [ obvious exits: U D ] * S HP:Healthy MV:Strong > w u Alas, you cannot go that way... * S HP:Healthy MV:Strong > s Higher Braem Wood [ obvious exits: E S D ] There are some tracks of a trolloc leaving down. A *newbie male human* is resting here, riding a gray palfrey. A young and strong buck is here, munching some grass. d * S HP:Healthy MV:Strong > Higher Braem Wood [ obvious exits: N E S D ] There are some tracks of a trolloc leaving north. * S HP:Healthy MV:Strong > Deep in the Braem Wood [ obvious exits: E S W U ] A falcon with long, brown feathers circles in a slow hunting pattern. o S HP:Healthy MV:Strong > u n Higher Braem Wood [ obvious exits: N E S D ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving down. * S HP:Healthy MV:Strong > Higher Braem Wood [ obvious exits: E S D ] There are some tracks of a trolloc leaving down. There are some tracks of a trolloc leaving south. A *newbie male human* is resting here, riding a gray palfrey. A young and strong buck is here, munching some grass. * S HP:Healthy MV:Strong > lick newbie s You lick him. Hmm... tastes like chicken. d * S HP:Healthy MV:Strong > Higher Braem Wood [ obvious exits: N E S D ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving down. * S HP:Healthy MV:Strong > w Deep in the Braem Wood [ obvious exits: E S W U ] There are some tracks of a trolloc leaving up. A falcon with long, brown feathers circles in a slow hunting pattern. o S HP:Healthy MV:Strong > w Braem Wood [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. w * S HP:Healthy MV:Strong > w Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] * S HP:Healthy MV:Strong > In a Dark Tunnel [ obvious exits: E U ] A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. o S HP:Healthy MV:Strong > u Alas, you cannot go that way... o S HP:Healthy MV:Strong > w Above a Forrested Tunnel [ obvious exits: W D ] There are some tracks of an animal leaving down. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. * S HP:Healthy MV:Strong > Forrested Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving south. A man of the woods strides by quietly. A cute brown deer eyes you nervously. * S HP:Healthy MV:Tiring > where n Players in your Zone -------------------- Warnight - Forrested Hills * S HP:Healthy MV:Tiring > Thick Forest [ obvious exits: N S W ] There are some tracks of an animal leaving west. A fox is here, hunting for rabbits. * S HP:Healthy MV:Tiring > w n Darkened Forest [ obvious exits: E W ] A spotted jaguar opens its eyes lazily. w o S HP:Healthy MV:Tiring > Alas, you cannot go that way... o S HP:Healthy MV:Tiring > Tall Trees [ obvious exits: E S ] There are some tracks of an animal leaving south. w * S HP:Healthy MV:Tiring > s Alas, you cannot go that way... w * S HP:Healthy MV:Tiring > w w Within the Forest [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * S HP:Healthy MV:Tiring > A Small Glade [ obvious exits: N E W ] A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Tiring > Among the Trees [ obvious exits: N E ] * S HP:Healthy MV:Tiring > n Alas, you cannot go that way... * S HP:Healthy MV:Tiring > n Wooded Glen [ obvious exits: N S W ] A fox is here, hunting for rabbits. * S HP:Healthy MV:Tiring > w n Twisting Trail [ obvious exits: N S ] A lantern has been left here. * S HP:Healthy MV:Tiring > w n Alas, you cannot go that way... w n * S HP:Healthy MV:Tiring > Gnarled Boughs [ obvious exits: N E S ] * S HP:Healthy MV:Tiring > Alas, you cannot go that way... * S HP:Healthy MV:Tiring > At the End of a Faint Trail [ obvious exits: S W ] A wild stallion bucks madly. A wild stallion bucks madly. * S HP:Healthy MV:Tiring > w w At a Branch in a Forest Trail [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > Alas, you cannot go that way... * S HP:Healthy MV:Tiring > Melancholy Looking Trees [ obvious exits: E W ] * S HP:Healthy MV:Tiring > Drooping Trees [ obvious exits: N E W ] A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Tiring > e e e e Melancholy Looking Trees [ obvious exits: E W ] There are some tracks of a trolloc leaving west. * S HP:Healthy MV:Tiring > At a Branch in a Forest Trail [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. * S HP:Healthy MV:Tiring > At the End of a Faint Trail [ obvious exits: S W ] There are some tracks of a trolloc leaving west. A wild stallion bucks madly. A wild stallion bucks madly. * S HP:Healthy MV:Tiring > Alas, you cannot go that way... * S HP:Healthy MV:Tiring > k horse You hack a wild stallion's right arm into bloody fragments! k horse * S HP:Healthy MV:Tiring - a wild stallion: Wounded > A wild stallion tickles your left hand with his hit. You hack a wild stallion's left leg into bloody fragments! * S HP:Healthy MV:Tiring - a wild stallion: Wounded > A *newbie male human* has arrived from the south, riding a draft horse. * S HP:Healthy MV:Tiring - a wild stallion: Wounded > A *newbie male human* stops riding a draft horse. * S HP:Healthy MV:Tiring - a wild stallion: Wounded > A *newbie male human* leaves south. ===================================================== Guess he got scared, *sniffle* ===================================================== * S HP:Healthy MV:Tiring - a wild stallion: Wounded > A wild stallion tickles your right leg with his hit. You hack a wild stallion's body extremely hard. * S HP:Scratched MV:Tiring - a wild stallion: Battered > A wild stallion tickles your head with his hit. You try to hack a wild stallion, but he parries successfully. * S HP:Scratched MV:Tiring - a wild stallion: Battered > A wild stallion tries to hit you, but you deflect the blow. You hack a wild stallion's right leg into bloody fragments! * S HP:Scratched MV:Tiring - a wild stallion: Critical > A wild stallion tickles your body with his hit. You hack a wild stallion's left arm into bloody fragments! A wild stallion is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear a wild stallion's death cry. * S HP:Scratched MV:Tiring > You can't find any coinss in the corpse of a wild stallion. * S HP:Scratched MV:Tiring > Saving Warnight. * S HP:Scratched MV:Tiring > yell Come back you can have your horse! k horse look You hack a draft horse's body into bloody fragments! * S HP:Scratched MV:Tiring - a draft horse: Battered > At the End of a Faint Trail Tall trees grow twisted all around here, and their branches hang low to the ground. Various forest animals can be seen scattering about the area. The faint trail ends here in a thick clump of low growing trees. The trail continues to the east, while the trees grow more tangled to the south. [ obvious exits: S W ] There are some tracks of a human leaving south. The corpse of a wild stallion is lying here. A draft horse is here, fighting YOU! A wild stallion bucks madly. * S HP:Scratched MV:Tiring - a draft horse: Battered > A draft horse tries to hit you, but you deflect the blow. You hack a draft horse's body into bloody fragments! A draft horse is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear a draft horse's death cry. * S HP:Scratched MV:Tiring > You can't find any coinss in the corpse of a draft horse. * S HP:Scratched MV:Tiring > You have already saved during this tic. * S HP:Scratched MV:Tiring > pat wild You pat a wild stallion on his head. * S HP:Scratched MV:Tiring > say He will come back for you. where Players in your Zone -------------------- Warnight - At the End of a Faint Trail * S HP:Scratched MV:Tiring > w w At a Branch in a Forest Trail [ obvious exits: E S W ] w * S HP:Scratched MV:Tiring > w Melancholy Looking Trees [ obvious exits: E W ] * S HP:Scratched MV:Tiring > Drooping Trees [ obvious exits: N E W ] A spotted jaguar opens its eyes lazily. n * S HP:Scratched MV:Tiring > Before the Wilting Trees [ obvious exits: N E ] A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. n * S HP:Scratched MV:Tiring > n n Before a Dark Cave [ obvious exits: N E S W ] * S HP:Scratched MV:Tiring > n Deep in the Lower Braem [ obvious exits: N E S ] * S HP:Scratched MV:Tiring > n In the Ancient Braem Wood [ obvious exits: N S ] A spotted jaguar opens its eyes lazily. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * S HP:Scratched MV:Tiring > Among the Oldest Trees [ obvious exits: E S ] A spotted jaguar opens its eyes lazily. * S HP:Scratched MV:Tiring > e Alas, you cannot go that way... * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > e Among the Oldest Braem Trees [ obvious exits: E W ] * S HP:Scratched MV:Tiring > The Lower Braem Wood [ obvious exits: W U ] A wild boar runs through the forest. A fox is here, hunting for rabbits. * S HP:Scratched MV:Tiring > d u A forest boar barely tickles your body with his hit. * S HP:Scratched MV:Tiring - a forest boar: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Tiring - a forest boar: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Tiring - a forest boar: Healthy > change mood wimpy fle You hack a forest boar's body into bloody fragments! A forest boar barely tickles your head with his hit. * S HP:Scratched MV:Tiring - a forest boar: Hurt > e Mood changed to: Wimpy u * S HP:Scratched MV:Tiring - a forest boar: Hurt > You panic and attempt to flee! You flee head over heels. Among the Oldest Braem Trees [ obvious exits: E W ] There are some tracks of a trolloc leaving east. The Lower Braem Wood [ obvious exits: W U ] There are some tracks of a trolloc leaving west. A wild boar runs through the forest. A fox is here, hunting for rabbits. * S HP:Scratched MV:Tiring > Wandering the Higher Braem Wood [ obvious exits: E S D ] There are some tracks of an animal leaving down. A twitching vine of creepers dangles from above. A twitching vine of creepers dangles from above. * S HP:Scratched MV:Tiring > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Warnight - Wandering the Higher Braem Wood * S HP:Scratched MV:Tiring > The creepers leaves south. The creepers tickles your body with its hit. * S HP:Scratched MV:Tiring - the creepers: Healthy > You hack the creepers's trunk into bloody fragments! The creepers barely hits your body. * S HP:Scratched MV:Tiring - the creepers: Wounded > sigh You hack the creepers's trunk into bloody fragments! The creepers tries to hit you, but you parry successfully. * S HP:Scratched MV:Tiring - the creepers: Battered > You sigh. * S HP:Scratched MV:Tiring - the creepers: Battered > You hack the creepers's trunk into bloody fragments! The creepers tries to hit you, but you parry successfully. * S HP:Scratched MV:Tiring - the creepers: Critical > where Players in your Zone -------------------- Warnight - Wandering the Higher Braem Wood * S HP:Scratched MV:Tiring - the creepers: Critical > camo You hack the creepers's crown into bloody fragments! The creepers is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear the creepers's death cry. Your heartbeat calms down more as you feel less panicked. Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Scratched MV:Tiring > You can't find any coinss in the corpse of the creepers. * S HP:Scratched MV:Tiring > Saving Warnight. * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Warnight - Wandering the Higher Braem Wood * S HP:Scratched MV:Tiring > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Warnight - Wandering the Higher Braem Wood You catch a smell of horses nearby. ====================================================== Ok, Here comes the crazy mob group. ====================================================== * S HP:Scratched MV:Tiring > where Players in your Zone -------------------- Warnight - Wandering the Higher Braem Wood You catch a smell of horses nearby. * S HP:Scratched MV:Tiring > The creepers has arrived from the south. * S HP:Scratched MV:Tiring > You are hungry. get rations pack eat rations * S HP:Healthy MV:Strong > You don't have a pack. * S HP:Healthy MV:Strong > You don't seem to have any. * S HP:Healthy MV:Strong > eat meat eat meat You eat the meat. camo * S HP:Healthy MV:Strong > You eat the meat. You are full. * S HP:Healthy MV:Strong > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Healthy MV:Strong > The creepers leaves east. * S HP:Healthy MV:Strong > A forest boar has arrived from the east. * S HP:Healthy MV:Strong > where Players in your Zone -------------------- Warnight - Wandering the Higher Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Strong > d w w w The Lower Braem Wood [ obvious exits: W U ] A wild boar runs through the forest. A fox is here, hunting for rabbits. * S HP:Healthy MV:Strong > Among the Oldest Braem Trees [ obvious exits: E W ] * S HP:Healthy MV:Strong > s Among the Oldest Trees [ obvious exits: E S ] A spotted jaguar opens its eyes lazily. s s * S HP:Healthy MV:Strong > Alas, you cannot go that way... * S HP:Healthy MV:Strong > s s In the Ancient Braem Wood [ obvious exits: N S ] A spotted jaguar opens its eyes lazily. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * S HP:Healthy MV:Strong > s s Deep in the Lower Braem [ obvious exits: N E S ] * S HP:Healthy MV:Strong > Before a Dark Cave [ obvious exits: N E S W ] * S HP:Healthy MV:Strong > Before the Wilting Trees [ obvious exits: N E ] There are some tracks of an animal leaving east. A spotted jaguar opens its eyes lazily. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. e * S HP:Healthy MV:Strong > Alas, you cannot go that way... * S HP:Healthy MV:Strong > e Alas, you cannot go that way... * S HP:Healthy MV:Strong > Alas, you cannot go that way... * S HP:Healthy MV:Strong > Drooping Trees [ obvious exits: N E W ] A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Tiring > Melancholy Looking Trees [ obvious exits: E W ] * S HP:Healthy MV:Tiring > e s At a Branch in a Forest Trail [ obvious exits: E S W ] * S HP:Healthy MV:Tiring > s Along the Trail [ obvious exits: N S ] A wild boar runs through the forest. * S HP:Healthy MV:Tiring > s Trail Through the Trees [ obvious exits: N S ] A fox is here, hunting for rabbits. A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Tiring > In the Forest [ obvious exits: N E ] e * S HP:Healthy MV:Tiring > s Wooded Glen [ obvious exits: N S W ] * S HP:Healthy MV:Tiring > *Baldric* has arrived from the south, riding a warhorse. <----\ *Dainis* has arrived from the south, riding a warhorse. <-----\ *Amira* has arrived from the south, riding a gray palfrey. <------> NOTE: Lynch Warnight Mob Group. *Minth* has arrived from the south. <-----/ *Stranger* has arrived from the south, riding a warhorse. <----/ * S HP:Healthy MV:Tiring > Among the Trees [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. s * S HP:Healthy MV:Tiring > e e e e e Alas, you cannot go that way... * S HP:Healthy MV:Strong > A Small Glade [ obvious exits: N E W ] * S HP:Healthy MV:Strong > Within the Forest [ obvious exits: N E S W ] * S HP:Healthy MV:Strong > Forrested Path [ obvious exits: E W ] A spotted jaguar opens its eyes lazily. * S HP:Healthy MV:Strong > Forrested Hills [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. A man of the woods strides by quietly. * S HP:Healthy MV:Strong > Above a Forrested Tunnel [ obvious exits: W D ] A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. s * S HP:Healthy MV:Strong > w Alas, you cannot go that way... * S HP:Healthy MV:Strong > e d s Forrested Hills [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. A young and strong buck is here, munching some grass. A man of the woods strides by quietly. e * S HP:Healthy MV:Tiring > Above a Forrested Tunnel [ obvious exits: W D ] There are some tracks of a trolloc leaving west. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. * S HP:Healthy MV:Tiring > In a Dark Tunnel [ obvious exits: E U ] o S HP:Healthy MV:Tiring > Alas, you cannot go that way... o S HP:Healthy MV:Tiring > Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] A cute brown deer eyes you nervously. * S HP:Healthy MV:Tiring > s e Before the Tall Cliffs [ obvious exits: N E S ] * S HP:Healthy MV:Tiring > e Tangled Boughs [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > Deep in the Braem Wood [ obvious exits: N E S W ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. s o S HP:Healthy MV:Tiring > Deep in the Braem Wood [ obvious exits: N E W ] A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. o S HP:Healthy MV:Tiring > open stone e open stone Ok. o S HP:Healthy MV:Tiring > Deep in the Braem Wood [ obvious exits: N E W ] A raven is here flying around. o S HP:Healthy MV:Tiring > w d I see no stone here. o S HP:Healthy MV:Tiring > Deep in the Braem Wood [ obvious exits: N E W D ] There are some tracks of a trolloc leaving east. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. o S HP:Healthy MV:Tiring > An Abandoned Tunnel [ obvious exits: E W U ] o S HP:Healthy MV:Tiring > close stone Ok. o S HP:Healthy MV:Tiring > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Healthy MV:Tiring > weather You have no feeling about the weather at all. o S HP:Healthy MV:Tiring > e An Abandoned Warren [ obvious exits: E S W ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Healthy MV:Tiring > open rocks u Ok. o S HP:Healthy MV:Tiring > Far in the Braem Wood [ obvious exits: N E S D ] A falcon is here flying around. * S HP:Healthy MV:Tiring > close rocks A falcon flaps its wings and flies high into the sky. Ok. * S HP:Healthy MV:Tiring > As the sun sets, the nocturnal sounds of the forest take over. * S HP:Healthy MV:Strong > where Players in your Zone -------------------- Warnight - Far in the Braem Wood You catch a smell of horses nearby. * S HP:Healthy MV:Strong > The night has begun. You are thirsty. get skin pack get skin pack drink skin drink skin drink 2.skin drink 2.skin put skin pack put skin pack o S HP:Healthy MV:Strong > You don't have a pack. o S HP:Healthy MV:Strong > You don't have a pack. o S HP:Healthy MV:Strong > You drink the blood. o S HP:Healthy MV:Strong > You drink the blood. You don't feel thirsty any more. o S HP:Healthy MV:Strong > You can't find it! o S HP:Healthy MV:Strong > You can't find it! o S HP:Healthy MV:Strong > camo You don't see a pack here. o S HP:Healthy MV:Strong > You don't see a pack here. o S HP:Healthy MV:Strong > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Healthy MV:Strong > look The young buck has arrived from the north. Far in the Braem Wood With the Braem Wood stream just to the south, this place is rather soggy and water-logged. Some reeds grow here, amidst the willows that have taken advantage of the generous water supply. The Braem Wood continues to the north and east, and other directions are unreachable. A small pile of rocks near the reeds has an animal's burrow underneath. [ obvious exits: N E S ] A young and strong buck is here, munching some grass. A falcon is visible flying high in the sky. o S HP:Healthy MV:Strong > k buck You hack the young buck's right paw into bloody fragments! The young buck panics, and attempts to flee! o S HP:Healthy MV:Strong > The young buck leaves north. o S HP:Healthy MV:Strong > n Far in the Braem Wood [ obvious exits: E S ] There are some tracks of an animal leaving south. A black cast iron cooking pot has been left here, newly washed. A young and strong buck is here, munching some grass. o S HP:Healthy MV:Strong > k buck You hack the young buck's body into bloody fragments! The young buck is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear the young buck's death cry. o S HP:Healthy MV:Strong > You can't find any coinss in the corpse of the young buck. o S HP:Healthy MV:Strong > Saving Warnight. o S HP:Healthy MV:Strong > fill skin corpse fill skin corpse You drain some blood from the corpse of the young buck into a water skin. o S HP:Healthy MV:Strong > The corpse of the young buck seems to have been drained dry. o S HP:Healthy MV:Strong > where Players in your Zone -------------------- Warnight - Far in the Braem Wood You catch a smell of horses nearby. o S HP:Healthy MV:Strong > s Far in the Braem Wood [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. A falcon is visible flying high in the sky. o S HP:Healthy MV:Strong > open stone d I see no stone here. o S HP:Healthy MV:Strong > Alas, you cannot go that way... o S HP:Healthy MV:Strong > open rocks d w Ok. o S HP:Healthy MV:Strong > An Abandoned Warren [ obvious exits: E S W U ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Healthy MV:Strong > An Abandoned Tunnel [ obvious exits: E W ] o S HP:Healthy MV:Strong > e close rocks w An Abandoned Warren [ obvious exits: E S W U ] There are some tracks of a trolloc leaving west. An enormous tarantula is here. An enormous tarantula is here. w o S HP:Healthy MV:Strong > Ok. o S HP:Healthy MV:Strong > An Abandoned Tunnel [ obvious exits: E W ] o S HP:Healthy MV:Strong > An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Healthy MV:Strong > s An Abandoned Tunnel [ obvious exits: N ] A twitching vine of creepers dangles from above. o S HP:Healthy MV:Strong > k vine You hack the creepers's trunk into bloody fragments! o S HP:Healthy MV:Strong - the creepers: Wounded > The creepers tries to hit you, but you deflect the blow. You hack the creepers's trunk into bloody fragments! o S HP:Healthy MV:Strong - the creepers: Battered > where The creepers barely tickles your head with its hit. You hack the creepers's branch into bloody fragments! o S HP:Scratched MV:Strong - the creepers: Beaten > Players in your Zone -------------------- Warnight - An Abandoned Tunnel You catch a smell of horses nearby. o S HP:Scratched MV:Strong - the creepers: Beaten > The creepers tries to hit you, but you parry successfully. You hack the creepers's branch into bloody fragments! The creepers is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear the creepers's death cry. o S HP:Scratched MV:Strong > You can't find any coinss in the corpse of the creepers. o S HP:Scratched MV:Strong > You have already saved during this tic. o S HP:Scratched MV:Strong > n n An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. n o S HP:Scratched MV:Strong > The giant tarantula barely hits your right leg. The giant tarantula barely hits your body. The giant tarantula barely hits your body. You try to hack the giant tarantula, but it deflects the blow. The giant tarantula barely tickles your left foot with its hit. No way! You're fighting for your life! o S HP:Scratched MV:Full - the giant tarantula: Healthy > No way! You're fighting for your life! o S HP:Scratched MV:Full - the giant tarantula: Healthy > change mood wimpy fle Mood changed to: Wimpy o S HP:Scratched MV:Full - the giant tarantula: Healthy > You panic and attempt to flee! The giant tarantula tickles your body with its hit. You try to hack the giant tarantula, but it parries successfully. The giant tarantula barely hits your body. You flee head over heels. An Abandoned Tunnel [ obvious exits: E S ] A twitching vine of creepers dangles from above. o S HP:Scratched MV:Full > e n n An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Scratched MV:Full > An Abandoned Tunnel [ obvious exits: N S ] A twitching vine of creepers dangles from above. o S HP:Scratched MV:Strong > Down in a Hole [ obvious exits: S U D ] o S HP:Scratched MV:Strong > u Caralain Grass [ obvious exits: N E D ] A fierce merlin is here flying around. o S HP:Scratched MV:Strong > where Players in your Zone -------------------- Warnight - Caralain Grass You catch a smell of horses nearby. o S HP:Scratched MV:Strong > where Players in your Zone -------------------- Warnight - Caralain Grass You catch a smell of horses nearby. o S HP:Scratched MV:Strong > score e You have 248(261) hit and 208(234) movement points. You have scored 9078278 experience points and 0 quest points. You need 921722 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 13 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. o S HP:Scratched MV:Strong > n Caralain Grass [ obvious exits: N E W ] o S HP:Scratched MV:Strong > n Caralain Grass [ obvious exits: N E S W ] o S HP:Scratched MV:Strong > n Caralain Grass [ obvious exits: N E S W ] Tiny yellow flowers are growing upon stalks here. o S HP:Scratched MV:Strong > Caralain Grass [ obvious exits: N E S W U ] There are some tracks of a ridden mount leaving west. o S HP:Scratched MV:Strong > w Standing on a Low Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Scratched MV:Strong > n x x Blackened Earth [ obvious exits: N E S U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * S HP:Scratched MV:Strong > n [k human] They aren't here. * S HP:Scratched MV:Strong > x [k human] They aren't here. * S HP:Scratched MV:Strong > Caralain Grass [ obvious exits: S U ] There are some tracks of a ridden mount leaving south. o S HP:Scratched MV:Strong > [k human] They aren't here. o S HP:Scratched MV:Strong > s s s s Blackened Earth [ obvious exits: N E S U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. x x * S HP:Scratched MV:Strong > Standing on a Low Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. o S HP:Scratched MV:Strong > x Caralain Grass [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. o S HP:Scratched MV:Strong > Caralain Grass [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. o S HP:Scratched MV:Strong > [k human] They aren't here. o S HP:Scratched MV:Strong > s [k human] They aren't here. o S HP:Scratched MV:Strong > [k human] They aren't here. o S HP:Scratched MV:Strong > x Caralain Grass [ obvious exits: N E D ] There are some tracks of a trolloc leaving east. *Loric* is standing here, riding a warhorse. A fierce merlin is here flying around. x =========================================== Fresh Meat. =========================================== * S HP:Scratched MV:Strong > x [k human] You try to hack *Loric*, but he parries successfully. * S HP:Scratched MV:Strong - Loric: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Strong - Loric: Healthy > 3 [k human] You do the best you can! * S HP:Scratched MV:Strong - Loric: Healthy > [change mood brave] Mood changed to: Brave bash * S HP:Scratched MV:Strong - Loric: Healthy > *Loric* barely strikes your body. You try to hack *Loric*, but he parries successfully. * S HP:Scratched MV:Strong - Loric: Healthy > -=+**+=- *Loric* strikes your right arm very hard. -= Your bash at *Loric* sends him sprawling! * S HP:Hurt MV:Strong - Loric: Scratched > You hack *Loric*'s body into bloody fragments! * S HP:Hurt MV:Strong - Loric: Scratched > bash You try to hack *Loric*, but he deflects the blow. * S HP:Hurt MV:Strong - Loric: Scratched > -=+**+= *Loric* strikes your right arm. - -= As *Loric* avoids your bash, you topple over and fall to the ground! * S HP:Hurt MV:Strong > bash You dodge a bash from *Loric* who loses his balance and falls! * S HP:Hurt MV:Strong - Loric: Scratched > -=+**+=- -= As *Loric* avoids your bash, you topple over and fall to the ground! * S HP:Hurt MV:Strong - Loric: Scratched > bash *Loric* strikes your left arm. * S HP:Hurt MV:Strong - Loric: Scratched > -=+** *Loric* barely tickles your left foot with his strike. +=- -= Your bash at *Loric* sends him sprawling! * S HP:Hurt MV:Strong - Loric: Scratched > You hack *Loric*'s right arm into bloody fragments! * S HP:Hurt MV:Strong - Loric: Hurt > You hack *Loric*'s body very hard. * S HP:Hurt MV:Strong - Loric: Hurt > bash *Loric* looks at you. * S HP:Hurt MV:Strong - Loric: Hurt > -=+* *Loric* strikes your body. *+=- -= Your bash at *Loric* sends him sprawling! * S HP:Hurt MV:Strong - Loric: Hurt > You hack *Loric*'s right leg into bloody fragments! * S HP:Hurt MV:Strong - Loric: Wounded > bash You try to hack *Loric*, but he deflects the blow. * S HP:Hurt MV:Strong - Loric: Wounded > They already seem to be stunned. * S HP:Hurt MV:Strong - Loric: Wounded > bash -=+**+=- -= As *Loric* avoids your bash, you topple over and fall to the ground! *Loric* sends you sprawling with a powerful bash! * S HP:Hurt MV:Strong - Loric: Wounded > *Loric* barely strikes your body. * S HP:Hurt MV:Strong - Loric: Wounded > bash - *Loric* tickles your body with his strike. =+**+=- -= Your bash at *Loric* sends him sprawling! * S HP:Hurt MV:Strong - Loric: Wounded > You try to hack *Loric*, but he deflects the blow. * S HP:Hurt MV:Strong - Loric: Wounded > peer 3 You peer around into the shadows. * S HP:Hurt MV:Strong - Loric: Wounded > [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Strong - Loric: Wounded > You try to hack *Loric*, but he deflects the blow. * S HP:Hurt MV:Strong - Loric: Wounded > bash They already seem to be stunned. * S HP:Hurt MV:Strong - Loric: Wounded > bash They already seem to be stunned. * S HP:Hurt MV:Strong - Loric: Wounded > You try to hack *Loric*, but he deflects the blow. *Loric* strikes your right arm. * S HP:Wounded MV:Strong - Loric: Wounded > bash -=+* *Loric* strikes your body. *+=- -= Your bash at *Loric* sends him sprawling! * S HP:Wounded MV:Strong - Loric: Wounded > You hack *Loric*'s right hand extremely hard. * S HP:Wounded MV:Strong - Loric: Wounded > bash You hack *Loric*'s body into bloody fragments! * S HP:Wounded MV:Strong - Loric: Battered > They already seem to be stunned. * S HP:Wounded MV:Strong - Loric: Battered > bash - *Loric* panics, and attempts to flee! = *Loric* leaves east riding a warhorse. e x x +**+=- -= They're not here anymore! =========================================== Hey! Wait For Me =========================================== o S HP:Wounded MV:Strong > x Caralain Grass [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > n x n x n x x Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > x Caralain Grass [ obvious exits: N E S W ] Tiny yellow flowers are growing upon stalks here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > Caralain Grass [ obvious exits: N E S W U ] o S HP:Wounded MV:Strong > s [k human] They aren't here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > s [k human] They aren't here. o S HP:Wounded MV:Strong > e x Caralain Grass [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. Tiny yellow flowers are growing upon stalks here. o S HP:Wounded MV:Strong > x x x Caralain Grass [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. o S HP:Wounded MV:Strong > Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A wild hog snorts angrily, pawing at the ground. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > s x [k human] They aren't here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > x Through the Blackberry Bush [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. Several blackberries grow on a nearby vine. [5] A hunter looks for tracks here. x o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > e x x [k human] They aren't here. o S HP:Wounded MV:Strong > A Rotten Shed [ obvious exits: E W ] o S HP:Wounded MV:Strong > [k human] They aren't here. o S HP:Wounded MV:Strong > e x [k human] They aren't here. o S HP:Wounded MV:Strong > x x Before an Abandoned Cabin [ obvious exits: N S W ] A plump pheasant pecks at the ground. o S HP:Wounded MV:Strong > s x x n [k human] They aren't here. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > Inside of an Abandoned Cabin [ obvious exits: N S ] A playful colt is running about he -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:48 -------------------------------------------------------------------------------- o S HP:Hurt MV:Strong > Inside of an Abandoned Cabin [ obvious exits: N S ] A playful colt is running about here. * S HP:Hurt MV:Strong > [k human] They aren't here. * S HP:Hurt MV:Strong > [k human] They aren't here. * S HP:Hurt MV:Strong > Before an Abandoned Cabin [ obvious exits: N S W ] A plump pheasant pecks at the ground. o S HP:Hurt MV:Strong > s s Inside of an Abandoned Cabin [ obvious exits: N S ] A playful colt is running about here. * S HP:Hurt MV:Strong > The Backyard [ obvious exits: N E ] * S HP:Hurt MV:Strong > n s Inside of an Abandoned Cabin [ obvious exits: N S ] A playful colt is running about here. e * S HP:Hurt MV:Strong > The Backyard [ obvious exits: N E ] * S HP:Hurt MV:Strong > Outskirts of the Forest [ obvious exits: E W ] o S HP:Hurt MV:Strong > e The reeds seems to be closed. open reeds o S HP:Hurt MV:Strong > Ok. o S HP:Hurt MV:Strong > e w In the Dark Forest [ obvious exits: N S W ] o S HP:Hurt MV:Strong > Outskirts of the Forest [ obvious exits: E W ] There are some tracks of a trolloc leaving east. o S HP:Hurt MV:Strong > w w n n n The Backyard [ obvious exits: N E ] A playful colt is running about here. n * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > Inside of an Abandoned Cabin [ obvious exits: N S ] * S HP:Hurt MV:Strong > Before an Abandoned Cabin [ obvious exits: N S W ] A plump pheasant pecks at the ground. o S HP:Hurt MV:Strong > A Bend in the Path [ obvious exits: E S ] o S HP:Hurt MV:Strong > Alas, you cannot go that way... o S HP:Hurt MV:Strong > e Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. A fierce merlin cries shrilly as it dives low for a kill. o S HP:Hurt MV:Strong > e e Through Grass and Oak [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Strong > Trail through Decaying Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. A cute brown deer eyes you nervously. o S HP:Hurt MV:Strong > e Canopy of Trees [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. e o S HP:Hurt MV:Strong > e Behind the Trees [ obvious exits: E W ] *Loric* is standing here, riding a warhorse. * S HP:Hurt MV:Strong > Behind the Trees [ obvious exits: S W ] A small purse is here. [5] A scoundrel is here, demanding your purse. * S HP:Hurt MV:Strong > w x x Behind the Trees [ obvious exits: E W ] There are some tracks of a trolloc leaving east. *Loric* is standing here, riding a warhorse. * S HP:Hurt MV:Strong > [k human] You try to hack *Loric*, but he deflects the blow. * S HP:Hurt MV:Strong - Loric: Wounded > bash [k human] You do the best you can! * S HP:Hurt MV:Strong - Loric: Wounded > *Loric* strikes your left leg. -=+** *Loric* panics, and attempts to flee! += *Loric* leaves west riding a warhorse. *Loric* has arrived from the west, riding a warhorse. - *Loric* leaves east riding a warhorse. -= They're not here anymore! * S HP:Wounded MV:Strong > x e x [k human] They aren't here. x * S HP:Wounded MV:Strong > Behind the Trees [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A small purse is here. [5] A scoundrel is here, demanding your purse. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > [k human] They aren't here. * S HP:Wounded MV:Strong > e w Alas, you cannot go that way... e s * S HP:Wounded MV:Strong > Behind the Trees [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. * S HP:Wounded MV:Tiring > x x x Behind the Trees [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. A small purse is here. [5] A scoundrel is here, demanding your purse. x * S HP:Wounded MV:Tiring > Soft Ground [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. A scoundrel is here, demanding your purse. * S HP:Wounded MV:Tiring > x [k human] They aren't here. * S HP:Wounded MV:Tiring > [k human] They aren't here. * S HP:Wounded MV:Tiring > e x [k human] They aren't here. * S HP:Wounded MV:Tiring > [k human] They aren't here. * S HP:Wounded MV:Tiring > x [k human] They aren't here. * S HP:Wounded MV:Tiring > A Carpet of Green Moss [ obvious exits: W D ] *Loric* is standing here, riding a warhorse. ============================================= Woot He's Lost!! ============================================= * S HP:Wounded MV:Tiring > x [k human] You try to hack *Loric*, but he parries successfully. * S HP:Wounded MV:Tiring - Loric: Wounded > [k human] You do the best you can! * S HP:Wounded MV:Tiring - Loric: Wounded > [k human] You do the best you can! 3 * S HP:Wounded MV:Tiring - Loric: Wounded > bash [change mood brave] Mood changed to: Brave * S HP:Wounded MV:Tiring - Loric: Wounded > *Loric* strikes your head. You try to hack *Loric*, but he parries successfully. -=+**+=- -= As *Loric* avoids your bash, you topple over and fall to the ground! * S HP:Wounded MV:Tiring > bash *Loric* sends you sprawling with a powerful bash! * S HP:Wounded MV:Tiring - Loric: Wounded > *Loric* strikes your left arm very hard. * S HP:Wounded MV:Tiring - Loric: Wounded > -=+* *Loric* strikes your body. *+=- -= As *Loric* avoids your bash, you topple over and fall to the ground! * S HP:Wounded MV:Tiring - Loric: Wounded > bash *Loric* strikes your body. * S HP:Wounded MV:Tiring - Loric: Wounded > -=+* *Loric* strikes your body. *+=- -= Your bash at *Loric* sends him sprawling! * S HP:Wounded MV:Tiring - Loric: Battered > You hack *Loric*'s body into bloody fragments! * S HP:Wounded MV:Tiring - Loric: Battered > bash You hack *Loric*'s body into bloody fragments! *Loric* panics, and attempts to flee! *Loric* tries to flee, but is too exhausted! *Loric* strikes your body. *Loric* panics, and attempts to flee! *Loric* tries to flee, but is too exhausted! ============================================= KILL KILL KILL!!! ============================================= * S HP:Battered MV:Tiring - Loric: Beaten > -=+**+=- *Loric* barely strikes your body. -= Your bash at *Loric* sends him sprawling! *Loric* panics, and attempts to flee! *Loric* tries to flee, but is too exhausted! * S HP:Battered MV:Tiring - Loric: Beaten > You hack *Loric*'s body very hard. *Loric* panics, and attempts to flee! *Loric* tries to flee, but is too exhausted! *Loric* tickles your body with his strike. *Loric* panics, and attempts to flee! *Loric* tries to flee, but is too exhausted! * S HP:Battered MV:Strong - Loric: Beaten > *Loric* panics, and attempts to flee! * S HP:Battered MV:Strong - Loric: Beaten > *Loric* leaves west riding a warhorse. o S HP:Battered MV:Strong > bash w x x x Bash who? o S HP:Battered MV:Strong > Soft Ground [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. A scoundrel is here, demanding your purse. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > n x [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > w x Behind the Trees [ obvious exits: S W ] A small purse is here. [5] *Loric* is standing here, riding a warhorse. A scoundrel is here, demanding your purse. * S HP:Battered MV:Strong > x [k human] You try to hack *Loric*, but he deflects the blow. * S HP:Battered MV:Strong - Loric: Beaten > x No way! You're fighting for your life! 3 * S HP:Battered MV:Strong - Loric: Beaten > [k human] You do the best you can! * S HP:Battered MV:Strong - Loric: Beaten > [k human] You do the best you can! * S HP:Battered MV:Strong - Loric: Beaten > [k human] You do the best you can! * S HP:Battered MV:Strong - Loric: Beaten > bash *Loric* strikes your body. A thief stops using a lantern. A thief tries to pierce Loric, but he parries successfully. You try to hack *Loric*, but he parries successfully. * S HP:Battered MV:Strong - Loric: Beaten > [change mood brave] Mood changed to: Brave * S HP:Battered MV:Strong - Loric: Beaten > -=+ **+ A thief tries to pierce Loric, but he parries successfully. *Loric* barely strikes your right foot. =- - A thief panics, and attempts to flee! *Loric* panics, and attempts to flee! = A thief leaves south. As *Loric* avoids your bash, you topple over and fall to the ground! *Loric* panics, and attempts to flee! * S HP:Battered MV:Strong - Loric: Beaten > x x *Loric* leaves west riding a warhorse. o S HP:Battered MV:Strong > x w x x [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > Behind the Trees [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > [k human] They aren't here. * S HP:Battered MV:Strong > w x w Canopy of Trees [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. x x o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > Trail through Decaying Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. o S HP:Battered MV:Strong > w x [k human] They aren't here. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > e n Through Grass and Oak [ obvious exits: E W ] A cute brown deer eyes you nervously. o S HP:Battered MV:Strong > [k human] They aren't here. o S HP:Battered MV:Strong > x x x n Trail through Decaying Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. x x o S HP:Battered MV:Strong > A Thinning in the Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. o S HP:Battered MV:Tiring > x [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > A Thinning in the Grass [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. A playful colt is running about here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > e x [k human] They aren't here. o S HP:Battered MV:Tiring > e x Grassy Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > e x Gently Rolling Plains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > e x Rolling Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. e x o S HP:Battered MV:Tiring > Clear Spring [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. A bubbling spring is here, clear water offering a perfect reflection. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Potato Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > e x e x Maize Field [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. A wild hog snorts angrily, pawing at the ground. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Small Stand of Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. A black wolf growls loudly, poised to leap. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > e x e x Large Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > e x Medium Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. A raven is visible flying high in the sky. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > *Loric* has arrived from the east, riding a warhorse. * S HP:Battered MV:Tiring > e x Small Valley [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. The waters of a stream chatter as they run over the streambed here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Alas, you cannot go that way... w x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Medium Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A raven is visible flying high in the sky. x x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n [k human] They aren't here. o S HP:Battered MV:Tiring > x [k human] They aren't here. o S HP:Battered MV:Tiring > n x Base of the Gentle Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Slope of the Hillside [ obvious exits: N E S W ] There are some tracks of an animal leaving east. A large black rat is here, fighting Loric. *Loric* is here, fighting a large black rat, riding a warhorse. * S HP:Battered MV:Tiring > [k human] You try to hack *Loric*, but he parries successfully. x x * S HP:Battered MV:Tiring - a large black rat: Beaten - Loric: Beaten > [k human] You do the best you can! *Loric* panics, and attempts to flee! * S HP:Battered MV:Tiring - a large black rat: Beaten - Loric: Beaten > 3 You try to hack *Loric*, but he deflects the blow. Loric swiftly dodges a large black rat's attempt to hit him. [k human] You do the best you can! * S HP:Battered MV:Tiring - a large black rat: Beaten - Loric: Beaten > [k human] You do the best you can! * S HP:Battered MV:Tiring - a large black rat: Beaten - Loric: Beaten > bash [change mood brave] Mood changed to: Brave * S HP:Battered MV:Tiring - a large black rat: Beaten - Loric: Beaten > *Loric* leaves west riding a warhorse. w x x -=+**+=- Cancelled. Among the Black Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > bash [k human] They aren't here. o S HP:Battered MV:Tiring > Bash who? n o S HP:Battered MV:Tiring > The Black Hills [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. A wooden cudgel lies on the ground here. o S HP:Battered MV:Tiring > e x x The Steep Hillside [ obvious exits: N E S W ] o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n x x The Small Valley [ obvious exits: N E S ] There are some tracks of an animal leaving north. n o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > The Cliffs [ obvious exits: N S W ] A panther stalks through the wilderness. s s o S HP:Battered MV:Tiring > e x The Small Valley [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. x x o S HP:Battered MV:Tiring > The Steep Hillside [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. *Loric* is standing here, riding a warhorse. * S HP:Battered MV:Tiring > Along the Narrow Ridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. o S HP:Battered MV:Tiring > x [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > w x [k human] They aren't here. o S HP:Battered MV:Tiring > x [k human] They aren't here. o S HP:Battered MV:Tiring > x The Steep Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n x n x The Small Valley [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > The Cliffs [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A panther stalks through the wilderness. n x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n x [k human] They aren't here. o S HP:Battered MV:Tiring > Above the Valley [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > The Barren Hilltop [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Loric* is standing here, riding a warhorse. *Loric* leaves north riding a warhorse. n x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Amidst the Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. *Loric* is standing here, riding a warhorse. * S HP:Battered MV:Winded > [k human] You try to hack *Loric*, but he deflects the blow. * S HP:Battered MV:Winded - Loric: Beaten > x x [k human] You do the best you can! 3 * S HP:Battered MV:Winded - Loric: Beaten > [k human] You do the best you can! * S HP:Battered MV:Winded - Loric: Beaten > bash [change mood brave] Mood changed to: Brave * S HP:Battered MV:Winded - Loric: Beaten > *Loric* tickles your body with his strike. You try to hack *Loric*, but he deflects the blow. * S HP:Battered MV:Winded - Loric: Beaten > *Loric* panics, and attempts to flee! -=+**+=- *Loric* leaves north riding a warhorse. n -= They're not here anymore! o S HP:Battered MV:Winded > x x The Loose Boulders [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. bash o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > e Bash who? o S HP:Battered MV:Winded > x x bash Below the Cliff [ obvious exits: S W ] *Loric* is standing here, riding a warhorse. *Loric* leaves west riding a warhorse. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > w Bash who? o S HP:Battered MV:Tiring > x x The Loose Boulders [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > w x [k human] They aren't here. x o S HP:Battered MV:Tiring > On Steep Terrain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n x n x Sloping Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > Down a Hillside [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. A brazen young hare thumps his powerful hind legs nearby. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n x n By a Grassy Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. x o S HP:Battered MV:Tiring > [k human] They aren't here. o S HP:Battered MV:Tiring > n x Grasslands [ obvious exits: N E S W ] *Loric* is standing here, riding a warhorse. An antelope blends into the scenery. * S HP:Battered MV:Tiring > [k human] You try to hack *Loric*, but he deflects the blow. * S HP:Battered MV:Tiring - Loric: Battered > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Loric: Battered > 3 [k human] You do the best you can! * S HP:Battered MV:Tiring - Loric: Battered > *Loric* barely strikes your body. An antelope leaves north. You try to hack *Loric*, but he deflects the blow. [change mood brave] Mood changed to: Brave bash * S HP:Battered MV:Tiring - Loric: Battered > *Loric* panics, and attempts to flee! -=+ *Loric* leaves south riding a warhorse. s x **+=- Cancelled. By a Grassy Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. *Loric* is standing here, riding a warhorse. *Loric* leaves north riding a warhorse. o S HP:Battered MV:Tiring > bash [k human] They aren't here. o S HP:Battered MV:Tiring > n x Bash who? x o S HP:Battered MV:Tiring > Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. n o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > Grasslands [ obvious exits: N E S W ] An antelope blends into the scenery. A spotted hunting cat is here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > s e x Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. e o S HP:Battered MV:Winded > Grassy Plains [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. A spotted hunting cat is here. A large plains bear smells the air for prey. o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > Alas, you cannot go that way... o S HP:Battered MV:Winded > n x [k human] They aren't here. o S HP:Battered MV:Winded > x A cheetah tickles your body with its hit. A large plains bear barely hits your body. No way! You're fighting for your life! o S HP:Battered MV:Winded - a cheetah: Healthy > [k human] They aren't here. o S HP:Battered MV:Winded - a cheetah: Healthy > [k human] They aren't here. o S HP:Battered MV:Winded - a cheetah: Healthy > change mood wimpy fle A large plains bear barely tickles your body with its hit. You hack a cheetah's left leg into bloody fragments! A cheetah tries to hit you, but you deflect the blow. o S HP:Battered MV:Winded - a cheetah: Battered > e n Mood changed to: Wimpy 3 o S HP:Battered MV:Winded - a cheetah: Battered > PANIC! You couldn't escape! o S HP:Battered MV:Winded - a cheetah: Battered > x x A large plains bear growls threateningly. No way! You're fighting for your life! o S HP:Battered MV:Winded - a cheetah: Battered > No way! You're fighting for your life! o S HP:Battered MV:Winded - a cheetah: Battered > [change mood brave] Mood changed to: Brave o S HP:Battered MV:Winded - a cheetah: Battered > [k human] They aren't here. o S HP:Battered MV:Winded - a cheetah: Battered > change mood wimpy fle [k human] They aren't here. o S HP:Battered MV:Winded - a cheetah: Battered > A large plains bear tickles your right leg with its hit. You hack a cheetah's body extremely hard. A cheetah tickles your head with its hit. o S HP:Battered MV:Winded - a cheetah: Beaten > e n Mood changed to: Wimpy o S HP:Battered MV:Winded - a cheetah: Beaten > 3 You panic and attempt to flee! x x A large plains bear growls threateningly. You flee head over heels. Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. Grassy Plains [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A spotted hunting cat is here. A large plains bear smells the air for prey. o S HP:Battered MV:Winded > Grassy Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Winded > [change mood brave] Mood changed to: Brave o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > n x [k human] They aren't here. o S HP:Battered MV:Winded > Grasslands [ obvious exits: N E S W ] A large plains bear smells the air for prey. s e x o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > x Grassy Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. e x o S HP:Battered MV:Winded > Grasslands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Winded > x [k human] They aren't here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > Thinning of the Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > e x [k human] They aren't here. o S HP:Battered MV:Winded > A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > e x x A Sallow Wood [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. n o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > x x A Sallow Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A wild hog snorts angrily, pawing at the ground. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > e x [k human] They aren't here. o S HP:Battered MV:Winded > e x Margin of Clearance Between the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A squirrel is here, chittering. A cute, long-eared rabbit is munching at a leaf here. o S HP:Battered MV:Winded > [k human] They aren't here. o S HP:Battered MV:Winded > An Old, Silent Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. A wild hog snorts angrily, pawing at the ground. ====================================================== Sigh, Hes gone Was fun tho. ====================================================== -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:49 -------------------------------------------------------------------------------- ============================================ Me goes back for another scrap. ============================================ * S HP:Healthy MV:Tiring > x Near the Tall Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. The corpse of a bobcat is lying here. *Loric* is standing here, riding a warhorse. * S HP:Healthy MV:Tiring > [k human] You try to hack *Loric*, but he parries successfully. * S HP:Healthy MV:Tiring - Loric: Healthy > x [k human] You do the best you can! * S HP:Healthy MV:Tiring - Loric: Healthy > 3 *Loric* strikes your body. You try to hack *Loric*, but he deflects the blow. [k human] You do the best you can! * S HP:Scratched MV:Tiring - Loric: Healthy > [change mood brave] Mood changed to: Brave * S HP:Scratched MV:Tiring - Loric: Healthy > bash -= *Loric* panics, and attempts to flee! + *Loric* leaves west riding a warhorse. w x x **+=- Cancelled. Amidst the Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. *Loric* is standing here, riding a warhorse. * S HP:Scratched MV:Tiring > [k human] You try to hack *Loric*, but he parries successfully. * S HP:Scratched MV:Tiring - Loric: Healthy > bash [k human] You do the best you can! * S HP:Scratched MV:Tiring - Loric: Healthy > *Loric* strikes your left leg. You try to hack *Loric*, but he deflects the blow. -=+**+ *Loric* panics, and attempts to flee! =- *Loric* leaves east riding a warhorse. -= They're not here anymore! * S HP:Scratched MV:Tiring > x e x [k human] They aren't here. * S HP:Scratched MV:Tiring > Near the Tall Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. The corpse of a bobcat is lying here. *Loric* is standing here, riding a warhorse. *Loric* strikes your left leg. * S HP:Scratched MV:Tiring - Loric: Healthy > [k human] You do the best you can! * S HP:Scratched MV:Tiring - Loric: Healthy > bash You try to hack *Loric*, but he parries successfully. *Loric* strikes your body hard. -=+* *Loric* panics, and attempts to flee! *+= *Loric* leaves north riding a warhorse. - -= They're not here anymore! * S HP:Hurt MV:Tiring > n bash Below the Cliff [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Loric* is standing here, riding a warhorse. * S HP:Hurt MV:Tiring > Bash who? * S HP:Hurt MV:Tiring > bash *Loric* strikes your left leg. * S HP:Hurt MV:Tiring - Loric: Healthy > -=+** *Loric* strikes your head. *Loric* panics, and attempts to flee! +=- - *Loric* leaves south riding a warhorse. = They're not here anymore! * S HP:Hurt MV:Tiring > s Near the Tall Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. The corpse of a bobcat is lying here. *Loric* is standing here, riding a warhorse. *Loric* strikes your right leg very hard. * S HP:Wounded MV:Tiring - Loric: Healthy > bash - *Loric* panics, and attempts to flee! =+**+= *Loric* leaves north riding a warhorse. 3 - -= They're not here anymore! * S HP:Wounded MV:Tiring > [change mood brave] Mood changed to: Brave * S HP:Wounded MV:Tiring > n bash human Below the Cliff [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. *Loric* is standing here, riding a warhorse. *Loric* strikes your body. * S HP:Wounded MV:Tiring - Loric: Healthy > -=+**+= *Loric* panics, and attempts to flee! - - *Loric* leaves south riding a warhorse. = They're not here anymore! * S HP:Wounded MV:Tiring > s bash human Near the Tall Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. The corpse of a bobcat is lying here. *Loric* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > - *Loric* strikes your body. =+**+=- -= *Loric* strikes your left arm hard. Your bash at *Loric* sends him sprawling! * S HP:Wounded MV:Tiring - Loric: Scratched > You hack *Loric*'s left leg into bloody fragments! * S HP:Wounded MV:Tiring - Loric: Hurt > bash human You hack *Loric*'s body extremely hard. *Loric* strikes your body. *Loric* panics, and attempts to flee! -=+* *Loric* leaves north riding a warhorse. *+=- -= They're not here anymore! * S HP:Wounded MV:Tiring > n bash human Below the Cliff [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. * S HP:Wounded MV:Tiring > Bash who? * S HP:Wounded MV:Tiring > s bash human Near the Tall Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. The corpse of a bobcat is lying here. * S HP:Wounded MV:Tiring > Bash who? * S HP:Wounded MV:Tiring > n w bash human Below the Cliff [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. * S HP:Wounded MV:Tiring > The Loose Boulders [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. *Loric* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > -= *Loric* strikes your body. +**+= *Loric* strikes your body. - -= As *Loric* avoids your bash, you topple over and fall to the ground! *Loric* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Loric: Hurt > *Loric* leaves east riding a warhorse. * S HP:Wounded MV:Tiring > e bash human Below the Cliff [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. *Loric* is standing here, riding a warhorse. * S HP:Wounded MV:Tiring > *Loric* strikes your head. -=+* *Loric* barely strikes your right arm. *+=- -= Your bash at *Loric* sends him sprawling! * S HP:Wounded MV:Tiring - Loric: Hurt > You hack *Loric*'s body extremely hard. * S HP:Wounded MV:Tiring - Loric: Wounded > You try to hack *Loric*, but he deflects the blow. * S HP:Wounded MV:Tiring - Loric: Wounded > *Loric* panics, and attempts to flee! * S HP:Wounded MV:Tiring - Loric: Wounded > You try to hack *Loric*, but he parries successfully. * S HP:Wounded MV:Tiring - Loric: Wounded > *Loric* leaves south riding a warhorse. *Loric* has arrived from the south, riding a warhorse. * S HP:Wounded MV:Tiring > *Loric* strikes your right leg. * S HP:Wounded MV:Tiring - Loric: Wounded > bash human *Loric* strikes your right leg. -=+* *Loric* panics, and attempts to flee! *+=- -= You try to hack *Loric*, but he deflects the blow. Your bash at *Loric* sends him sprawling! * S HP:Battered MV:Tiring - Loric: Wounded > You hack *Loric*'s right arm into bloody fragments! *Loric* strikes your body hard. *Loric* leaves west riding a warhorse. * S HP:Battered MV:Tiring > w bash human The Loose Boulders [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Tiring > Bash who? * S HP:Battered MV:Tiring > e bash human Below the Cliff [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. w s * S HP:Battered MV:Tiring > Bash who? * S HP:Battered MV:Tiring > bash human The Loose Boulders [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. * S HP:Battered MV:Tiring > Amidst the Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. *Loric* is standing here, riding a warhorse. *Loric* strikes your right arm. * S HP:Battered MV:Tiring - Loric: Wounded > *Loric* strikes your right arm. -=+**+= *Loric* panics, and attempts to flee! - -= You try to hack *Loric*, but he parries successfully. As *Loric* avoids your bash, you topple over and fall to the ground! * S HP:Battered MV:Tiring - Loric: Wounded > *Loric* leaves south riding a warhorse. * S HP:Battered MV:Tiring > s bash human The Barren Hilltop [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Loric* is standing here, riding a warhorse. *Loric* strikes your left leg. * S HP:Battered MV:Tiring - Loric: Wounded > -=+**+=- *Loric* strikes your right leg hard. -= As *Loric* avoids your bash, you topple over and fall to the ground! * S HP:Battered MV:Tiring - Loric: Wounded > *Loric* panics, and attempts to flee! * S HP:Battered MV:Tiring - Loric: Wounded > change mood wimpy fle w s Mood changed to: Wimpy *Loric* leaves east riding a warhorse. s ======================================================= Sigh, I can't beat that hit fleeing. But I won't die to it either. ======================================================= * S HP:Battered MV:Tiring > Above the Valley [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. * S HP:Battered MV:Tiring > Edge of the Wide Ridge [ obvious exits: N E S ] A panther stalks through the wilderness. s * S HP:Battered MV:Tiring > The High Ridge [ obvious exits: N E ] * S HP:Battered MV:Tiring > w Alas, you cannot go that way... * S HP:Battered MV:Tiring > Alas, you cannot go that way... * S HP:Battered MV:Tiring > e Alas, you cannot go that way... * S HP:Battered MV:Tiring > s s s The Cliffs [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. * S HP:Battered MV:Tiring > The Small Valley [ obvious exits: N E S ] There are some tracks of an animal leaving east. * S HP:Battered MV:Tiring > The Steep Hillside [ obvious exits: N E S W ] There are some tracks of an animal leaving west. * S HP:Battered MV:Tiring > Slope of the Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. s * S HP:Battered MV:Tiring > w Base of the Gentle Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. * S HP:Battered MV:Tiring > Among the Dusty Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving west. A spotted jaguar opens its eyes lazily. * S HP:Battered MV:Tiring > s s Large Hills [ obvious exits: N E S W ] s * S HP:Battered MV:Tiring > Northern End of the Peak [ obvious exits: N E S U ] * S HP:Battered MV:Tiring > Peak of the Mountains [ obvious exits: N E S ] A raven is visible flying high in the sky. w * S HP:Battered MV:Tiring > Alas, you cannot go that way... s * S HP:Battered MV:Tiring > s Southern End of the Peak [ obvious exits: N E W ] A fierce wolverine is here, hissing. * S HP:Battered MV:Tiring > w Alas, you cannot go that way... * S HP:Battered MV:Tiring > s w A wolverine barely tickles your body with its hit. No way! You're fighting for your life! * S HP:Battered MV:Tiring - a wolverine: Healthy > No way! You're fighting for your life! * S HP:Battered MV:Tiring - a wolverine: Healthy > No way! You're fighting for your life! * S HP:Battered MV:Tiring - a wolverine: Healthy > You hack a wolverine's body into bloody fragments! A wolverine tries to hit you, but you parry successfully. * S HP:Battered MV:Tiring - a wolverine: Hurt > change mood wimpy fle s w Mood changed to: Wimpy * S HP:Battered MV:Tiring - a wolverine: Hurt > You panic and attempt to flee! s You flee head over heels. Western Slope of the Mountains [ obvious exits: N E S W ] Plain before the Mountains [ obvious exits: N E W ] * S HP:Battered MV:Tiring > Dying Plain [ obvious exits: N E S ] A cute, long-eared rabbit is munching at a leaf here. * S HP:Battered MV:Tiring > Hollow in the Woods [ obvious exits: N E ] * S HP:Battered MV:Tiring > s e Alas, you cannot go that way... * S HP:Battered MV:Tiring > Forest [ obvious exits: E S W ] * S HP:Battered MV:Winded > s Path in the Woods [ obvious exits: N E W ] w * S HP:Battered MV:Winded > Path through a Gully [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. A cute brown deer eyes you nervously. w * S HP:Battered MV:Winded > s Small Crossing [ obvious exits: N E S W ] A large swarm of mosquitoes is buzzing around your head. s * S HP:Battered MV:Winded > Small Path in the Forest [ obvious exits: N S W ] A squirrel is here, chittering. A fox is here, hunting for rabbits. * S HP:Battered MV:Winded > Small Path in the Forest [ obvious exits: N E S ] A jet-black wolf bitch is here, growling dangerously. A black crow is here, watching. A large swarm of mosquitoes is buzzing around your head. * S HP:Battered MV:Winded > s e A black wolf bitch hits your left leg. You hack a black wolf bitch's body into bloody fragments! A black wolf bitch hits your left leg. You flee head over heels! You panic and attempt to flee! You flee head over heels. Small Path in the Forest [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. A squirrel is here, chittering. A fox is here, hunting for rabbits. * S HP:Beaten MV:Winded > Small Path in the Forest [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. A jet-black wolf bitch is here, growling dangerously. A black crow is here, watching. A large swarm of mosquitoes is buzzing around your head. * S HP:Beaten MV:Winded > s Ancient Forest [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A raccoon sniffs the ground for food. o S HP:Beaten MV:Winded > In the Forest [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. A black wolf growls loudly, poised to leap. * S HP:Beaten MV:Winded > n e Ancient Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. A cute brown deer eyes you nervously. A raccoon sniffs the ground for food. s o S HP:Beaten MV:Winded > Dark Forest [ obvious exits: N S W ] o S HP:Beaten MV:Winded > Cemetary Among The Trees [ obvious exits: N E W ] * S HP:Beaten MV:Winded > e Small Mausoleum [ obvious exits: N E S W ] o S HP:Beaten MV:Winded > e Inside a Sarcophagus [ obvious exits: W D ] o S HP:Beaten MV:Winded > Someone barely hits your right leg. You flee head over heels! You panic and attempt to flee! You flee head over heels. Small Mausoleum [ obvious exits: N E S W ] o S HP:Beaten MV:Winded > open falsebottom I see no falsebottom here. d o S HP:Beaten MV:Winded > Alas, you cannot go that way... e o S HP:Beaten MV:Winded > open falsebottom d Inside a Sarcophagus [ obvious exits: W D ] o S HP:Beaten MV:Winded > Ok. o S HP:Beaten MV:Winded > On a Small Ledge [ obvious exits: E S U ] A large bat swoops down on you. A large bat swoops down on you. o S HP:Beaten MV:Winded > close trapdoor e Ok. rest o S HP:Beaten MV:Winded > camo In a Small Natural Tunnel [ obvious exits: N W ] A large bat swoops down on you. o S HP:Beaten MV:Winded > You sit down and rest your tired bones. o S HP:Beaten MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Beaten MV:Winded > A large bat tries to hit you, but you deflect the blow. o S HP:Beaten MV:Winded - a large bat: Healthy > You hack a large bat's body into bloody fragments! A large bat tries to hit you, but you deflect the blow. o S HP:Beaten MV:Winded - a large bat: Wounded > You hack a large bat's body into bloody fragments! A large bat is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear a large bat's death cry. o S HP:Beaten MV:Winded > You can't find any coinss in the corpse of a large bat. rest o S HP:Beaten MV:Winded > Saving Warnight. o S HP:Beaten MV:Winded > You sit down and rest your tired bones. camo o S HP:Beaten MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Beaten MV:Winded > A large bat has arrived from the west. Your heartbeat calms down more as you feel less panicked. o S HP:Beaten MV:Winded > where Players in your Zone -------------------- Warnight - In a Small Natural Tunnel You catch a smell of horses nearby. o S HP:Beaten MV:Winded > Your heartbeat calms down more as you feel less panicked. You are hungry. get rations pack eat rations o S HP:Battered MV:Tiring > You don't have a pack. o S HP:Battered MV:Tiring > You don't seem to have any. o S HP:Battered MV:Tiring > eat meat eat meat You eat the meat. o S HP:Battered MV:Tiring > You eat the meat. You are full. o S HP:Battered MV:Tiring > rest camo You are already resting. o S HP:Battered MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Battered MV:Tiring > A large bat tries to hit you, but you parry successfully. o S HP:Battered MV:Tiring - a large bat: Healthy > You hack a large bat's body into bloody fragments! A large bat tries to hit you, but you parry successfully. o S HP:Battered MV:Tiring - a large bat: Battered > You hack a large bat's right leg into bloody fragments! A large bat is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear a large bat's death cry. o S HP:Battered MV:Tiring > rest camo You can't find any coinss in the corpse of a large bat. o S HP:Battered MV:Tiring > Saving Warnight. o S HP:Battered MV:Tiring > You sit down and rest your tired bones. o S HP:Battered MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Battered MV:Tiring > score where You have 113(261) hit and 172(234) movement points. You have scored 9086880 experience points and 0 quest points. You need 913120 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Battered MV:Tiring > Players in your Zone -------------------- Warnight - In a Small Natural Tunnel You catch a smell of horses nearby. o S HP:Battered MV:Tiring > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Battered MV:Tiring > Saving all threads of this weave of the Wheel. This will take a few moments... o S HP:Wounded MV:Strong > stand w You stop resting, and stand up. o S HP:Wounded MV:Strong > On a Small Ledge [ obvious exits: E S U ] A large bat swoops down on you. o S HP:Wounded MV:Strong > look u The trapdoor is closed. o S HP:Wounded MV:Strong > k bat 3 You hack a large bat's body into bloody fragments! o S HP:Wounded MV:Strong - a large bat: Battered > where A large bat barely hits your body. You hack a large bat's right leg into bloody fragments! A large bat is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear a large bat's death cry. [change mood brave] Mood changed to: Brave o S HP:Battered MV:Strong > rest camo Players in your Zone -------------------- Warnight - On a Small Ledge You catch a smell of horses nearby. o S HP:Battered MV:Strong > You can't find any coinss in the corpse of a large bat. o S HP:Battered MV:Strong > Saving Warnight. o S HP:Battered MV:Strong > You sit down and rest your tired bones. o S HP:Battered MV:Strong > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Battered MV:Strong > score where You have 125(261) hit and 203(234) movement points. You have scored 9087742 experience points and 0 quest points. You need 912258 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Battered MV:Strong > Players in your Zone -------------------- Warnight - On a Small Ledge You catch a smell of horses nearby. o S HP:Battered MV:Strong > You are thirsty. get skin pack get skin pack drink skin drink skin drink 2.skin drink 2.skin put skin pack put skin pack o S HP:Wounded MV:Fresh > camo You don't have a pack. o S HP:Wounded MV:Fresh > You don't have a pack. o S HP:Wounded MV:Fresh > You drink the blood. o S HP:Wounded MV:Fresh > You drink the blood. o S HP:Wounded MV:Fresh > You can't find it! o S HP:Wounded MV:Fresh > You can't find it! o S HP:Wounded MV:Fresh > You don't see a pack here. o S HP:Wounded MV:Fresh > You don't see a pack here. o S HP:Wounded MV:Fresh > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Full > where camo Players in your Zone -------------------- Warnight - On a Small Ledge You catch a smell of horses nearby. o S HP:Wounded MV:Full > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Full > where Players in your Zone -------------------- Warnight - On a Small Ledge You catch a smell of horses nearby. o S HP:Wounded MV:Full > score where You have 143(261) hit and 232(234) movement points. You have scored 9087742 experience points and 0 quest points. You need 912258 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Full > Players in your Zone -------------------- Warnight - On a Small Ledge You catch a smell of horses nearby. o S HP:Wounded MV:Full > score where You have 161(261) hit and 234(234) movement points. You have scored 9087742 experience points and 0 quest points. You need 912258 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Fresh > Players in your Zone -------------------- Warnight - On a Small Ledge You catch a smell of horses nearby. o S HP:Wounded MV:Fresh > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Full > where stand Players in your Zone -------------------- Warnight - On a Small Ledge You catch a smell of horses nearby. u o S HP:Wounded MV:Full > You stop resting, and stand up. o S HP:Wounded MV:Full > The trapdoor seems to be closed. open trapdoor o S HP:Wounded MV:Full > Ok. u o S HP:Wounded MV:Full > w Inside a Sarcophagus [ obvious exits: W D ] o S HP:Wounded MV:Full > Someone tries to hit you, but you parry successfully. Someone tries to hit you, but you parry successfully. Someone tries to hit you, but you deflect the blow. You hack someone's body extremely hard. Someone tickles your body with its hit. No way! You're fighting for your life! o S HP:Wounded MV:Full - a floating spirit: Hurt > change mood wimpy fle Mood changed to: Wimpy o S HP:Wounded MV:Full - a floating spirit: Hurt > You panic and attempt to flee! Someone tries to hit you, but you parry successfully. You hack someone's body into bloody fragments! Someone hits your left leg. You flee head over heels. On a Small Ledge [ obvious exits: E S U ] The corpse of a large bat is lying here. o S HP:Wounded MV:Full > u w Inside a Sarcophagus [ obvious exits: W D ] o S HP:Wounded MV:Full > w Small Mausoleum [ obvious exits: N E S W ] o S HP:Wounded MV:Full > Cemetary Among The Trees [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. o S HP:Wounded MV:Full > n Dark Forest [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. o S HP:Wounded MV:Full > where Players in your Zone -------------------- Warnight - Dark Forest o S HP:Wounded MV:Full > score You have 150(261) hit and 225(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. o S HP:Wounded MV:Full > where rest Players in your Zone -------------------- Warnight - Dark Forest where o S HP:Wounded MV:Full > You sit down and rest your tired bones. o S HP:Wounded MV:Full > Players in your Zone -------------------- Warnight - Dark Forest o S HP:Wounded MV:Full > whois loric Loric Darda is a human. Just a nice guy:) o S HP:Wounded MV:Full > Your heartbeat calms down more as you feel less panicked. o S HP:Wounded MV:Fresh > where score Players in your Zone -------------------- Warnight - Dark Forest o S HP:Wounded MV:Fresh > You have 167(261) hit and 234(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Fresh > score You have 167(261) hit and 234(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Fresh > where Players in your Zone -------------------- Warnight - Dark Forest o S HP:Wounded MV:Fresh > rest You are already resting. o S HP:Wounded MV:Fresh > score You have 167(261) hit and 234(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Fresh > where score Players in your Zone -------------------- Warnight - Dark Forest o S HP:Wounded MV:Fresh > You have 185(261) hit and 234(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Fresh > where score Players in your Zone -------------------- Warnight - Dark Forest o S HP:Wounded MV:Fresh > You have 185(261) hit and 234(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Fresh > eq score You are using: a chain coif a militiaman's plate a long, dark robe a set of chainmail sleeves a pair of steel-backed gauntlets a long halberd a pair of chainmail leggings a pair of thick metal boots stats o S HP:Wounded MV:Fresh > You have 185(261) hit and 234(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Fresh > You are a 50 year old male trolloc hunter. Your height is 6 feet, 7 inches, and you weigh 226.0 lbs. You are carrying 8.9 lbs and wearing 62.3 lbs, light. Your base abilities are: Str:18 Int:6 Wil:7 Dex:17 Con:15. Offensive bonus: 121, Dodging bonus: 2, Parrying bonus: 30 Your mood is: Wimpy. You will flee below: 75 Hit Points Your armor absorbs about 60% on average. You are subjected to the following effects: - SNEAK o S HP:Wounded MV:Fresh > look 3 Dark Forest The forest thins a little here, but still blocks out all light. The only reason apparent for this seems to be that the tall, straight trees meet at their crowns, forming a roof impenetrable by light. And what impressive trees they are! They don't seem to have any branches until a long way up their trunks, and the bark is smooth and light grey, making their appearance strange, and an attempted climb impossible. A massive tree stands out from the forest to the north. To the south you seem to see some odd shaped mossy stones among the trees and bushes. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. o S HP:Wounded MV:Fresh > [change mood brave] Mood changed to: Brave o S HP:Wounded MV:Fresh > stats You are a 50 year old male trolloc hunter. Your height is 6 feet, 7 inches, and you weigh 226.0 lbs. You are carrying 8.9 lbs and wearing 62.3 lbs, light. Your base abilities are: Str:18 Int:6 Wil:7 Dex:17 Con:15. Offensive bonus: 139, Dodging bonus: 2, Parrying bonus: 24 Your mood is: Brave. You will flee below: 75 Hit Points Your armor absorbs about 60% on average. You are subjected to the following effects: - SNEAK o S HP:Wounded MV:Fresh > where Players in your Zone -------------------- Warnight - Dark Forest o S HP:Wounded MV:Fresh > score You have 203(261) hit and 234(234) movement points. You have scored 9088087 experience points and 0 quest points. You need 911913 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. where o S HP:Hurt MV:Fresh > Players in your Zone -------------------- Warnight - Dark Forest You catch a smell of horses nearby. o S HP:Hurt MV:Fresh > stand look You stop resting, and stand up. o S HP:Hurt MV:Fresh > 3 Dark Forest The forest thins a little here, but still blocks out all light. The only reason apparent for this seems to be that the tall, straight trees meet at their crowns, forming a roof impenetrable by light. And what impressive trees they are! They don't seem to have any branches until a long way up their trunks, and the bark is smooth and light grey, making their appearance strange, and an attempted climb impossible. A massive tree stands out from the forest to the north. To the south you seem to see some odd shaped mossy stones among the trees and bushes. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. o S HP:Hurt MV:Fresh > n [change mood brave] Mood changed to: Brave o S HP:Hurt MV:Fresh > w Huge Tree [ obvious exits: E W U ] A fox is here, hunting for rabbits. A small grasshopper hops from place to place. A raccoon sniffs the ground for food. A snake is crawling through the water here. o S HP:Hurt MV:Full > Ancient Forest [ obvious exits: E S ] There are some tracks of an animal leaving east. A raccoon sniffs the ground for food. o S HP:Hurt MV:Full > s w Ancient Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. o S HP:Hurt MV:Full > Small Path in the Forest [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A large swarm of mosquitoes is buzzing around your head. A jet-black wolf bitch is here, growling dangerously. A crow is here flying around. o S HP:Hurt MV:Full > e s Ancient Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. o S HP:Hurt MV:Full > In the Forest [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A black wolf growls loudly, poised to leap. w o S HP:Hurt MV:Full > w In the Forest [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. A black wolf growls loudly, poised to leap. o S HP:Hurt MV:Full > w In the Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Hurt MV:Full > w Far in the Braem Wood [ obvious exits: E S W ] * S HP:Hurt MV:Full > w Far in the Braem Wood [ obvious exits: E S ] A black cast iron cooking pot has been left here, newly washed. o S HP:Hurt MV:Full > s Alas, you cannot go that way... o S HP:Hurt MV:Full > Far in the Braem Wood [ obvious exits: N E S ] A falcon with long, brown feathers circles in a slow hunting pattern. A man of the woods strides by quietly. o S HP:Hurt MV:Full > A woodsman tries to slash you, but you parry successfully. o S HP:Hurt MV:Full - a woodsman: Scratched > You try to hack a woodsman, but he deflects the blow. A woodsman tickles your body with his slash. o S HP:Hurt MV:Full - a woodsman: Scratched > 3 [change mood brave] Mood changed to: Brave o S HP:Hurt MV:Full - a woodsman: Scratched > change mood wimpy fle w n You hack a woodsman's right leg extremely hard. A woodsman barely slashes your left leg. o S HP:Wounded MV:Full - a woodsman: Scratched > Mood changed to: Wimpy o S HP:Wounded MV:Full - a woodsman: Scratched > w PANIC! You couldn't escape! o S HP:Wounded MV:Full - a woodsman: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Full - a woodsman: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Full - a woodsman: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Full - a woodsman: Scratched > change mood wimpy fle w You try to hack a woodsman, but he parries successfully. A woodsman barely slashes your head. o S HP:Wounded MV:Full - a woodsman: Scratched > Mood changed to: Wimpy o S HP:Wounded MV:Full - a woodsman: Scratched > PANIC! You couldn't escape! o S HP:Wounded MV:Full - a woodsman: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Full - a woodsman: Scratched > change mood wimpy fle Mood changed to: Wimpy o S HP:Wounded MV:Full - a woodsman: Scratched > You panic and attempt to flee! A woodsman barely tickles your left foot with his slash. Your heartbeat calms down more as you feel less panicked. You flee head over heels. Far in the Braem Wood [ obvious exits: E S ] A black cast iron cooking pot has been left here, newly washed. o S HP:Hurt MV:Fresh > s open rocks d Far in the Braem Wood [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. A falcon with long, brown feathers circles in a slow hunting pattern. A man of the woods strides by quietly. close rocks o S HP:Hurt MV:Full > A woodsman puts a hunter's horn in a sack. A woodsman gets a hunk of beef from a sack. Ok. o S HP:Hurt MV:Full > An Abandoned Warren [ obvious exits: E S W U ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Hurt MV:Full > Ok. o S HP:Hurt MV:Full > w An Abandoned Tunnel [ obvious exits: E W ] A twitching vine of creepers dangles from above. o S HP:Hurt MV:Full > open stone u Ok. o S HP:Hurt MV:Full > Deep in the Braem Wood [ obvious exits: N E W D ] A handsome stag stands here, ready to run. o S HP:Hurt MV:Full > close stone Ok. where o S HP:Hurt MV:Full > e Players in your Zone -------------------- Warnight - Deep in the Braem Wood e e o S HP:Hurt MV:Full > Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. o S HP:Hurt MV:Full > Deep in the Braem Wood [ obvious exits: N W U ] A large wooden spoon covered in batter has been left lying here. A handsome stag stands here, ready to run. A raven is here, watching. o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > u w w w Higher Braem Wood [ obvious exits: N S W D ] o S HP:Hurt MV:Full > Higher Braem Wood [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. o S HP:Hurt MV:Full > Broken Path [ obvious exits: N E S ] There are some tracks of a human leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. o S HP:Hurt MV:Full > Alas, you cannot go that way... o S HP:Hurt MV:Full > s 3 -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:50 -------------------------------------------------------------------------------- Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. s o S HP:Hurt MV:Full > [change mood brave] Mood changed to: Brave o S HP:Hurt MV:Full > South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving north. A hunter looks for tracks here. s o S HP:Hurt MV:Full > s s s s South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A torch is here on the ground. [4] *Garrin* is here, fighting an elk doe, riding a dun mare. A *female human* is here, fighting an elk doe, riding a dun mare. An elk doe is here, fighting Shani. * S HP:Hurt MV:Strong > South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving north. An elk doe nibbles on some greenery. o S HP:Hurt MV:Strong > South Braem [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A plump pheasant is here flying around. n o S HP:Hurt MV:Strong > Alas, you cannot go that way... o S HP:Hurt MV:Strong > n Alas, you cannot go that way... o S HP:Hurt MV:Strong > 3 South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving south. An elk doe nibbles on some greenery. x x o S HP:Hurt MV:Strong > South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A torch is here on the ground. [4] *Garrin* is here, fighting an elk doe, riding a dun mare. A *female human* is here, fighting an elk doe, riding a dun mare. An elk doe is here, fighting Shani. bash * S HP:Hurt MV:Strong > [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Strong > [k human] You hack *Garrin*'s left foot extremely hard. * S HP:Hurt MV:Strong - an elk doe: Hurt - Garrin: Hurt > [k human] You do the best you can! * S HP:Hurt MV:Strong - an elk doe: Hurt - Garrin: Hurt > You hack *Garrin*'s left leg very hard. *Garrin* tries to cleave an elk doe, but she deflects the blow. An elk doe tries to hit Shani, but she deflects the blow. A *human* tries to strike an elk doe, but she dodges the attack. A *human* panics, and attempts to flee! - A *human* leaves north riding a dun mare. x x x x =+**Cancelled. [k human] You do the best you can! *Garrin* panics, and attempts to flee! o S HP:Hurt MV:Strong - an elk doe: Hurt - Garrin: Hurt > [k human] You do the best you can! o S HP:Hurt MV:Strong - an elk doe: Hurt - Garrin: Hurt > [k human] You do the best you can! o S HP:Hurt MV:Strong - an elk doe: Hurt - Garrin: Hurt > x x An elk doe tries to hit Garrin, but he parries successfully. *Garrin* cleaves an elk doe's right foreleg hard. [k human] You do the best you can! o S HP:Hurt MV:Strong - an elk doe: Wounded - Garrin: Hurt > *Garrin* panics, and attempts to flee! o S HP:Hurt MV:Strong - an elk doe: Wounded - Garrin: Hurt > x *Loiselle* has arrived from the north, riding a warhorse. * S HP:Hurt MV:Strong - an elk doe: Wounded - Garrin: Hurt > x *Loiselle* leaves south riding a warhorse. [k human] You do the best you can! *Garrin* leaves north riding a dun mare. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > x x [k human] They aren't here. n x o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > n x x [k human] They aren't here. o S HP:Hurt MV:Strong > South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. *Garrin* is standing here, riding a dun mare. A *female human* is standing here, riding a dun mare. A hunter looks for tracks here. A *human* leaves north riding a dun mare. x *Garrin* leaves north riding a dun mare. o S HP:Hurt MV:Strong > [k human] They aren't here. o S HP:Hurt MV:Strong > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Garrin* is standing here, riding a dun mare. A *female human* is standing here, riding a dun mare. * S HP:Hurt MV:Strong > [k human] You hack *Garrin*'s right arm extremely hard. * S HP:Hurt MV:Strong - Garrin: Wounded > x [k human] You do the best you can! * S HP:Hurt MV:Strong - Garrin: Wounded > [k human] You do the best you can! A *human* leaves east riding a dun mare. o S HP:Hurt MV:Strong - Garrin: Wounded > x [k human] You do the best you can! o S HP:Hurt MV:Strong - Garrin: Wounded > x [k human] You do the best you can! o S HP:Hurt MV:Strong - Garrin: Wounded > x *Garrin* panics, and attempts to flee! o S HP:Hurt MV:Strong - Garrin: Wounded > x You hack *Garrin*'s right leg extremely hard. *Loiselle* has arrived from the south, riding a warhorse. [k human] You do the best you can! * S HP:Hurt MV:Strong - Garrin: Wounded > [k human] You do the best you can! * S HP:Hurt MV:Strong - Garrin: Wounded > x [k human] You do the best you can! * S HP:Hurt MV:Strong - Garrin: Wounded > *Garrin* leaves east riding a dun mare. * S HP:Hurt MV:Strong > x [k human] You hack *Loiselle*'s left leg. * S HP:Hurt MV:Strong - Loiselle: Scratched > e x [k human] You do the best you can! x * S HP:Hurt MV:Strong - Loiselle: Scratched > x No way! You're fighting for your life! * S HP:Hurt MV:Strong - Loiselle: Scratched > [k human] You do the best you can! * S HP:Hurt MV:Strong - Loiselle: Scratched > *Loiselle* strikes your right leg very hard. You hack *Loiselle*'s body. [k human] You do the best you can! * S HP:Wounded MV:Strong - Loiselle: Scratched > [k human] You do the best you can! * S HP:Wounded MV:Strong - Loiselle: Scratched > change mood wimpy fle 3 Mood changed to: Wimpy n e * S HP:Wounded MV:Strong - Loiselle: Scratched > You try to hack *Loiselle*, but he deflects the blow. You panic and attempt to flee! x x You flee head over heels. South Braem [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A hunter looks for tracks here. [change mood brave] Mood changed to: Brave o S HP:Wounded MV:Strong > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. *Loiselle* is standing here, riding a warhorse. * S HP:Wounded MV:Strong > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. *Garrin* is standing here, riding a dun mare. o S HP:Wounded MV:Strong > [k human] You hack *Garrin*'s right leg very hard. o S HP:Wounded MV:Strong - Garrin: Wounded > x x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > [k human] You do the best you can! x o S HP:Wounded MV:Strong - Garrin: Wounded > [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > x *Garrin* barely cleaves your right arm. You hack *Garrin*'s body hard. o S HP:Wounded MV:Strong - Garrin: Wounded > [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > x x *Garrin* barely tickles your right foot with his cleave. You hack *Garrin*'s left arm very hard. [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > [k human] You do the best you can! *Garrin* panics, and attempts to flee! o S HP:Wounded MV:Strong - Garrin: Wounded > x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Wounded > x *Garrin* leaves east riding a dun mare. o S HP:Wounded MV:Strong > e [k human] They aren't here. x o S HP:Wounded MV:Strong > s x Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. *Garrin* is standing here, riding a dun mare. x o S HP:Wounded MV:Strong > [k human] You hack *Garrin*'s right leg very hard. o S HP:Wounded MV:Strong - Garrin: Battered > x No way! You're fighting for your life! o S HP:Wounded MV:Strong - Garrin: Battered > [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Battered > [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Battered > x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Battered > x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Battered > x *Garrin* cleaves your right hand. You hack *Garrin*'s right arm hard. [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Battered > x [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Battered > *Garrin* panics, and attempts to flee! o S HP:Wounded MV:Strong - Garrin: Battered > [k human] You do the best you can! o S HP:Wounded MV:Strong - Garrin: Battered > *Jul* has arrived from the west, riding a warhorse. *Foyt* has arrived from the west, riding a warhorse. *Jasyn* has arrived from the west, riding a warhorse. ===================================================== Cavalary has arrived. RUN! ===================================================== * S HP:Wounded MV:Strong - Garrin: Battered > *Jasyn* hacks your body. * S HP:Wounded MV:Strong - Garrin: Battered > *Jasyn* hacks your right leg extremely hard. *Garrin* barely cleaves your body. You hack *Garrin*'s right leg into bloody fragments! *Garrin* panics, and attempts to flee! *Garrin* leaves north riding a dun mare. * S HP:Wounded MV:Strong - Jasyn: Healthy > change mood wimpy fle n w n w Mood changed to: Wimpy * S HP:Wounded MV:Strong - Jasyn: Healthy > You panic and attempt to flee! w n You flee head over heels. Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A hunter from Illian is here, searching for the fabled Horn of Valere. Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. *Jasyn* is standing here, riding a warhorse. *Foyt* is standing here, riding a warhorse. *Jul* is standing here, riding a warhorse. * S HP:Wounded MV:Strong > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. *Dainis* is standing here, riding a warhorse. *Minth* is standing here. *Stranger* is standing here, riding a warhorse. *Amira* is standing here, riding a wild stallion. *Baldric* is standing here. *Loiselle* is standing here, riding a warhorse. ========================================================= Oh. Dear. God. ========================================================= * S HP:Wounded MV:Strong > Higher Braem Wood [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. A young and strong buck is here, munching some grass. w n o S HP:Wounded MV:Strong > Broken Path [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > d Ruins [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. o S HP:Wounded MV:Strong > Alas, you cannot go that way... o S HP:Wounded MV:Strong > Higher Braem Wood [ obvious exits: N E S D ] The corpse of a raven is lying here. A raven is here flying around. A *newbie female human* is sleeping here. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. * S HP:Wounded MV:Strong > Deep in the Braem Wood [ obvious exits: E S W U ] o S HP:Wounded MV:Tiring > w w w w w Braem Wood [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. o S HP:Wounded MV:Tiring > Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] There are some tracks of an animal leaving east. A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A great wolf, leader of its pack ============================================= Lets Not Stop Here. ============================================= o S HP:Wounded MV:Tiring > In a Dark Tunnel [ obvious exits: E U ] An elk with massive antlers eyes you with curiosity. o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > Alas, you cannot go that way... o S HP:Wounded MV:Tiring > e s e e s Your heartbeat calms down more as you feel less panicked. Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A great wolf, leader of its pack ================================================ I Say Again. Lets Not Stop Here. ================================================ o S HP:Wounded MV:Strong > Before the Tall Cliffs [ obvious exits: N E S ] o S HP:Wounded MV:Strong > Tangled Boughs [ obvious exits: N E S W ] An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. o S HP:Wounded MV:Strong > Deep in the Braem Wood [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. open stone o S HP:Wounded MV:Strong > Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. o S HP:Wounded MV:Strong > Ok. d o S HP:Wounded MV:Strong > An Abandoned Tunnel [ obvious exits: E W U ] A twitching vine of creepers dangles from above. o S HP:Wounded MV:Strong > close stone w Ok. n n o S HP:Wounded MV:Strong > An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Wounded MV:Strong > An Abandoned Tunnel [ obvious exits: N S ] o S HP:Wounded MV:Strong > Down in a Hole [ obvious exits: S U D ] o S HP:Wounded MV:Strong > u n Caralain Grass [ obvious exits: N E D ] o S HP:Wounded MV:Strong > n Caralain Grass [ obvious exits: N E S ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A raven is here flying around. o S HP:Wounded MV:Tiring > n Caralain Grass [ obvious exits: N E S ] o S HP:Wounded MV:Tiring > e A brown deer has arrived from the south. Standing on a Low Hill [ obvious exits: N E S ] A cute brown deer eyes you nervously. o S HP:Wounded MV:Tiring > Caralain Grass [ obvious exits: N E S W U ] There are some tracks of an animal leaving north. o S HP:Wounded MV:Tiring > s Caralain Grass [ obvious exits: N E S W ] Tiny yellow flowers are growing upon stalks here. A fierce merlin is here flying around. A raven is visible flying high in the sky. o S HP:Wounded MV:Tiring > e Caralain Grass [ obvious exits: N E S W ] o S HP:Wounded MV:Tiring > e Caralain Grass [ obvious exits: N E S W ] A fierce merlin is here flying around. o S HP:Wounded MV:Tiring > e Caralain Grass [ obvious exits: N E W ] o S HP:Wounded MV:Tiring > rest You sit down and rest your tired bones. camo o S HP:Wounded MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Tiring > sigh camo You sigh. o S HP:Wounded MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Tiring > Your heartbeat calms down more as you feel less panicked. o S HP:Wounded MV:Strong > where score Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Strong > You have 169(261) hit and 189(234) movement points. You have scored 9089589 experience points and 0 quest points. You need 910411 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Wounded MV:Strong > say hmm lost them i think score You have 169(261) hit and 189(234) movement points. You have scored 9089589 experience points and 0 quest points. You need 910411 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. rent o S HP:Wounded MV:Strong > Nah... You feel too relaxed to do that.. o S HP:Wounded MV:Strong > where Players in your Zone -------------------- Warnight - Caralain Grass You catch a smell of horses nearby. o S HP:Wounded MV:Strong > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Strong > stand You stop resting, and stand up. camo o S HP:Wounded MV:Strong > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Strong > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Full > shake You shake your head. o S HP:Wounded MV:Full > say these humans. camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Full > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Full > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Full > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Full > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Full > where Players in your Zone -------------------- Warnight - Caralain Grass o S HP:Wounded MV:Full > tell zork hehe giving pukes down south the run about camo The sun rises. where * S HP:Hurt MV:Fresh > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Full > Players in your Zone -------------------- Warnight - Caralain Grass * S HP:Hurt MV:Full > where Players in your Zone -------------------- Warnight - Caralain Grass * S HP:Hurt MV:Full > tell zork nfc.. prolly tons where Players in your Zone -------------------- Warnight - Caralain Grass camo * S HP:Hurt MV:Full > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Full > tell zork heh lost like 10 pukes by going thru braem tunnels camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Full > where Players in your Zone -------------------- Warnight - Caralain Grass * S HP:Hurt MV:Full > The day has begun. * S HP:Hurt MV:Fresh > tell zork they came caralain.. i was like ok gonna have to run.. then left where Players in your Zone -------------------- Warnight - Caralain Grass * S HP:Hurt MV:Fresh > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Full > A fierce merlin has arrived from the west. * S HP:Hurt MV:Full > tell zork sigh i need a stabber where Players in your Zone -------------------- Warnight - Caralain Grass * S HP:Hurt MV:Full > tell zork got 2 humans beat so far. where Players in your Zone -------------------- Warnight - Caralain Grass * S HP:Hurt MV:Full > 3 [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Full > w w w w Caralain Grass [ obvious exits: N E S W ] * S HP:Hurt MV:Full > Caralain Grass [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. * S HP:Hurt MV:Full > w Caralain Grass [ obvious exits: N E S W ] Tiny yellow flowers are growing upon stalks here. A playful colt is running about here. A cute brown deer eyes you nervously. * S HP:Hurt MV:Full > Caralain Grass [ obvious exits: N E S ] A raven is here, watching. A cute brown deer eyes you nervously. A raven is here flying around. * S HP:Hurt MV:Full > w Alas, you cannot go that way... * S HP:Hurt MV:Full > e Alas, you cannot go that way... n * S HP:Hurt MV:Full > Caralain Grass [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. Tiny yellow flowers are growing upon stalks here. A playful colt is running about here. A cute brown deer eyes you nervously. * S HP:Hurt MV:Full > Caralain Grass [ obvious exits: N E S W U ] * S HP:Hurt MV:Full > s w s s Caralain Grass [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. Tiny yellow flowers are growing upon stalks here. A playful colt is running about here. A cute brown deer eyes you nervously. s * S HP:Hurt MV:Full > Caralain Grass [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. A raven is here, watching. A cute brown deer eyes you nervously. A raven is here flying around. * S HP:Hurt MV:Full > s Caralain Grass [ obvious exits: N E S ] There are some tracks of an animal leaving north. * S HP:Hurt MV:Full > Caralain Grass [ obvious exits: N E D ] A plump pheasant is here flying around. * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > weather The temperature is about 0 degrees. The sky is snowing heavily, and a strong wind comes from the north. * S HP:Hurt MV:Full > tell zork ahhh snow where Players in your Zone -------------------- Warnight - Caralain Grass * S HP:Hurt MV:Full > d Down in a Hole [ obvious exits: S U D ] s o S HP:Hurt MV:Full > An Abandoned Tunnel [ obvious exits: N S ] s o S HP:Hurt MV:Full > An Abandoned Warren [ obvious exits: N E S W ] A twitching vine of creepers dangles from above. An enormous tarantula is here. An enormous tarantula is here. o S HP:Hurt MV:Strong > s An Abandoned Tunnel [ obvious exits: N ] o S HP:Hurt MV:Strong > open pebble u Ok. o S HP:Hurt MV:Fresh > Higher Braem Wood [ obvious exits: N E S W D ] A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. * S HP:Hurt MV:Full > close pebble where 3 x Ok. x * S HP:Hurt MV:Full > Players in your Zone -------------------- Warnight - Higher Braem Wood * S HP:Hurt MV:Full > w [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Full > [k human] They aren't here. * S HP:Hurt MV:Full > [k human] They aren't here. * S HP:Hurt MV:Full > n Broken Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Hurt MV:Full > Ruins [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving east. There are some tracks of an animal leaving north. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A cute brown deer eyes you nervously. * S HP:Hurt MV:Full > n d Higher Braem Wood [ obvious exits: N E S D ] A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A young and strong buck is here, munching some grass. A raven is here, watching. * S HP:Hurt MV:Full > Deep in the Braem Wood [ obvious exits: E S W U ] A raven is here flying around. A raven is visible flying high in the sky. o S HP:Hurt MV:Full > w w w Braem Wood [ obvious exits: E S W ] w * S HP:Hurt MV:Full > Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] * S HP:Hurt MV:Full > In a Dark Tunnel [ obvious exits: E U ] A man of the woods strides by quietly. An elk with massive antlers eyes you with curiosity. o S HP:Hurt MV:Full > w Alas, you cannot go that way... u o S HP:Hurt MV:Full > w Alas, you cannot go that way... o S HP:Hurt MV:Full > Above a Forrested Tunnel [ obvious exits: W D ] A spotted jaguar opens its eyes lazily. * S HP:Hurt MV:Full > where A spotted jaguar barely hits your body. No way! You're fighting for your life! 3 * S HP:Hurt MV:Full - a spotted jaguar: Scratched > Players in your Zone -------------------- Warnight - Above a Forrested Tunnel * S HP:Hurt MV:Full - a spotted jaguar: Scratched > [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Full - a spotted jaguar: Scratched > xflee u w You hack a spotted jaguar's head into bloody fragments! A spotted jaguar tickles your body with his hit. * S HP:Hurt MV:Full - a spotted jaguar: Hurt > Arglebargle, glop-glyf!?! * S HP:Hurt MV:Full - a spotted jaguar: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Full - a spotted jaguar: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Full - a spotted jaguar: Hurt > change mood wimpy fle u Mood changed to: Wimpy w * S HP:Hurt MV:Full - a spotted jaguar: Hurt > You hack a spotted jaguar's right foreleg into bloody fragments! A spotted jaguar tickles your body with his hit. PANIC! You couldn't escape! * S HP:Hurt MV:Full - a spotted jaguar: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Full - a spotted jaguar: Wounded > No way! You're fighting for your life! * S HP:Hurt MV:Full - a spotted jaguar: Wounded > n No way! You're fighting for your life! * S HP:Hurt MV:Full - a spotted jaguar: Wounded > change mood wimpy fle You hack a spotted jaguar's head into bloody fragments! A spotted jaguar tries to hit you, but you parry successfully. * S HP:Hurt MV:Full - a spotted jaguar: Battered > u Mood changed to: Wimpy w * S HP:Hurt MV:Full - a spotted jaguar: Battered > You panic and attempt to flee! You flee head over heels. Forrested Hills [ obvious exits: N E S W ] A cute brown deer eyes you nervously. Alas, you cannot go that way... * S HP:Hurt MV:Full > Forrested Path [ obvious exits: E W ] A cute brown deer eyes you nervously. A wild boar runs through the forest. * S HP:Hurt MV:Full > where A forest boar barely tickles your left hand with his hit. * S HP:Hurt MV:Full - a forest boar: Healthy > w Players in your Zone -------------------- Warnight - Forrested Path * S HP:Hurt MV:Full - a forest boar: Healthy > You hack a forest boar's body into bloody fragments! A brown deer panics, and attempts to flee! A brown deer leaves west. A forest boar barely hits your left leg. * S HP:Hurt MV:Full - a forest boar: Hurt > No way! You're fighting for your life! * S HP:Hurt MV:Full - a forest boar: Hurt > where You hack a forest boar's body into bloody fragments! A forest boar barely tickles your body with his hit. * S HP:Hurt MV:Full - a forest boar: Wounded > Players in your Zone -------------------- Warnight - Forrested Path inv * S HP:Hurt MV:Full - a forest boar: Wounded > You are carrying: a water skin a dagger [2] a large slab of meat * S HP:Hurt MV:Full - a forest boar: Wounded > You hack a forest boar's head into bloody fragments! A forest boar tickles your body with his hit. * S HP:Hurt MV:Full - a forest boar: Beaten > You hack a forest boar's right foreleg into bloody fragments! A forest boar is incapacitated and will slowly die, if not aided. * S HP:Hurt MV:Full - a forest boar: Critical > get dagger pack remove axe remove sword remove pole wield dagger butcher corpse butcher corpse butcher corpse butcher corpse remove dagger put dagger pack wield axe wield pole wield spear You hack a forest boar's head into bloody fragments! A forest boar is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear a forest boar's death cry. * S HP:Hurt MV:Full > You don't have a pack. * S HP:Hurt MV:Full > You don't seem to be using an axe. * S HP:Hurt MV:Full > You don't seem to be using a sword. * S HP:Hurt MV:Full > You stop using a long halberd. * S HP:Hurt MV:Full > You wield a dagger. * S HP:Hurt MV:Full > You lean over and carve a large slab of meat from the corpse of a forest boar. You get a large slab of meat from the corpse of a forest boar. * S HP:Hurt MV:Full > You lean over and carve a large slab of meat from the corpse of a forest boar. You get a large slab of meat from the corpse of a forest boar. * S HP:Hurt MV:Full > You lean over and carve a large slab of meat from the corpse of a forest boar. You get a large slab of meat from the corpse of a forest boar. * S HP:Hurt MV:Full > You lean over and carve a large slab of meat from the corpse of a forest boar. You get a large slab of meat from the corpse of a forest boar. * S HP:Hurt MV:Full > You stop using a dagger. * S HP:Hurt MV:Full > You don't see a pack here. * S HP:Hurt MV:Full > You don't seem to have an axe. * S HP:Hurt MV:Full > You wield a long halberd with both hands. * S HP:Hurt MV:Full > fill skin corpse fill skin corpse You don't seem to have a spear. * S HP:Hurt MV:Full > You can't find any coinss in the corpse of a forest boar. * S HP:Hurt MV:Full > Saving Warnight. * S HP:Hurt MV:Full > You drain some blood from the corpse of a forest boar into a water skin. * S HP:Hurt MV:Full > There is no room for more. * S HP:Hurt MV:Full > eat meat eat meat You eat the meat. You are full. where * S HP:Hurt MV:Full > You are too full to eat more! * S HP:Hurt MV:Full > look Players in your Zone -------------------- Warnight - Forrested Path -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:51 -------------------------------------------------------------------------------- * S HP:Hurt MV:Full > Forrested Path This path winds its way through the trees sweeping around the roots of the forests gnarled giants, and cutting in close to the scrawny newcomers. Beaten down by generations of animals and hunters alike this trail has become a part of the forest. [ obvious exits: E W ] There are some tracks of an animal leaving west. The corpse of a forest boar is lying here. w w * S HP:Hurt MV:Full > w w Within the Forest [ obvious exits: N E S W ] A cute brown deer eyes you nervously. w * S HP:Hurt MV:Strong > A Small Glade [ obvious exits: N E W ] * S HP:Hurt MV:Strong > Among the Trees [ obvious exits: N E ] * S HP:Hurt MV:Strong > n Alas, you cannot go that way... * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > w w Wooded Glen [ obvious exits: N S W ] * S HP:Hurt MV:Strong > In the Forest [ obvious exits: N E ] n * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > n n n Trail Through the Trees [ obvious exits: N S ] * S HP:Hurt MV:Strong > Along the Trail [ obvious exits: N S ] A spotted jaguar opens its eyes lazily. A wild boar runs through the forest. * S HP:Hurt MV:Strong > w w At a Branch in a Forest Trail [ obvious exits: E S W ] A spotted jaguar opens its eyes lazily. * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > w Melancholy Looking Trees [ obvious exits: E W ] There are some tracks of an animal leaving west. * S HP:Hurt MV:Strong > Drooping Trees [ obvious exits: N E W ] A fox is here, hunting for rabbits. * S HP:Hurt MV:Strong > Before the Wilting Trees [ obvious exits: N E ] A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * S HP:Hurt MV:Strong > n n n Before a Dark Cave [ obvious exits: N E S W ] n n n * S HP:Hurt MV:Strong > Deep in the Lower Braem [ obvious exits: N E S ] * S HP:Hurt MV:Strong > In the Ancient Braem Wood [ obvious exits: N S ] The corpse of the ancient tree is lying here. [2] A fox is here, hunting for rabbits. * S HP:Hurt MV:Strong > Among the Oldest Trees [ obvious exits: E S ] The corpse of a vernarsh is lying here. * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > e Alas, you cannot go that way... * S HP:Hurt MV:Strong > Among the Oldest Braem Trees [ obvious exits: E W ] where * S HP:Hurt MV:Strong > e Players in your Zone -------------------- Warnight - Among the Oldest Braem Trees * S HP:Hurt MV:Strong > The Lower Braem Wood [ obvious exits: W U ] There are some tracks of an animal leaving up. There are some tracks of an animal leaving up. A wild boar runs through the forest. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalry officer watches vigilantly, riding a warhorse. * S HP:Hurt MV:Strong > u A cavalry officer starts barreling down on you, a jousting lance aimed at your chest. * S HP:Hurt MV:Strong > Wandering the Higher Braem Wood [ obvious exits: E S D ] There are some tracks of an animal leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A fox is here, hunting for rabbits. * S HP:Hurt MV:Strong > change mood wimpy fle u n Mood changed to: Wimpy * S HP:Hurt MV:Strong > The Lower Braem Wood [ obvious exits: W U ] There are some tracks of an animal leaving up. There are some tracks of an animal leaving up. There are some tracks of a trolloc leaving up. A wild boar runs through the forest. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalry officer watches vigilantly, riding a warhorse. * S HP:Hurt MV:Tiring > Wandering the Higher Braem Wood [ obvious exits: E S D ] There are some tracks of an animal leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A fox is here, hunting for rabbits. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > e Surrounded by Ancient Trees [ obvious exits: N E W ] A bullseye lantern has been set aside. A shaggy wolfish creature darts through the shadows. * S HP:Hurt MV:Tiring > e e e e say Note: Getting Freezes atm. In the Vibrant Forest [ obvious exits: E S W ] * S HP:Hurt MV:Tiring > A Fallen Log Deep in the Woods [ obvious exits: N E W ] A fallen tree lies upon the ground, seemingly chopped down in haste. * S HP:Hurt MV:Tiring > Before a Broken Tree [ obvious exits: N E S W ] * S HP:Hurt MV:Tiring > where In the Tranquil Forest [ obvious exits: S W ] A cute brown deer eyes you nervously. A brazen young hare thumps his powerful hind legs nearby. * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Warnight - In the Tranquil Forest * S HP:Hurt MV:Tiring > w n Before a Broken Tree [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. w * S HP:Hurt MV:Tiring > Your heartbeat calms down more as you feel less panicked. Among the Towering Trees [ obvious exits: S W ] A brazen young hare thumps his powerful hind legs nearby. * S HP:Hurt MV:Strong > Near an Inky Cavern [ obvious exits: E S W ] A shaggy wolfish creature darts through the shadows. A green woodpecker is high up a tree, tapping away. * S HP:Hurt MV:Strong > w n n Mouth of the Cavern [ obvious exits: N E W ] A twitching vine of creepers dangles from above. A fox is here, hunting for rabbits. * S HP:Hurt MV:Strong > Inside the Cavern [ obvious exits: S W ] A wild stallion bucks madly. o S HP:Hurt MV:Strong > Alas, you cannot go that way... o S HP:Hurt MV:Strong > where Players in your Zone -------------------- Warnight - Inside the Cavern k horse o S HP:Hurt MV:Strong > You try to hack a wild stallion, but he parries successfully. o S HP:Hurt MV:Strong - a wild stallion: Scratched > 3 stats A wild stallion barely tickles your right leg with his hit. You hack a wild stallion's right leg into bloody fragments! [change mood brave] Mood changed to: Brave o S HP:Hurt MV:Strong - a wild stallion: Wounded > You are a 50 year old male trolloc hunter. Your height is 6 feet, 7 inches, and you weigh 226.0 lbs. You are carrying 16.6 lbs and wearing 62.3 lbs, light. Your base abilities are: Str:18 Int:6 Wil:7 Dex:17 Con:15. Offensive bonus: 138, Dodging bonus: 9, Parrying bonus: 32 Your mood is: Brave. You will flee below: 75 Hit Points Your armor absorbs about 60% on average. You are subjected to the following effects: - NO QUIT - SNEAK o S HP:Hurt MV:Strong - a wild stallion: Wounded > where A wild stallion barely hits your body. You hack a wild stallion's left leg into bloody fragments! Players in your Zone -------------------- Warnight - Inside the Cavern o S HP:Hurt MV:Strong - a wild stallion: Battered > A wild stallion barely tickles your body with his hit. You hack a wild stallion's body into bloody fragments! o S HP:Hurt MV:Strong - a wild stallion: Critical > where Players in your Zone -------------------- Warnight - Inside the Cavern o S HP:Hurt MV:Strong - a wild stallion: Critical > A wild stallion tries to hit you, but you deflect the blow. You hack a wild stallion's left arm into bloody fragments! A wild stallion is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear a wild stallion's death cry. o S HP:Hurt MV:Strong > You can't find any coinss in the corpse of a wild stallion. o S HP:Hurt MV:Strong > Saving Warnight. o S HP:Hurt MV:Strong > where Players in your Zone -------------------- Warnight - Inside the Cavern o S HP:Hurt MV:Strong > where say Grrr, STUPID LAG. Players in your Zone -------------------- Warnight - Inside the Cavern o S HP:Hurt MV:Strong > narr ya where narr AND I AM RAIDING SOUTH ATM Players in your Zone -------------------- Warnight - Inside the Cavern o S HP:Hurt MV:Strong > narr this is horrendous look Inside the Cavern Darkness envelopes the cavern as diffused light from the forest to the south is swallowed by the oppressive darkness. Water runs in tiny rivulets down the sides of the cavern making dripping noises softly in the background. Inside the cavern a cool damp breeze wafts from the west. [ obvious exits: S W ] The corpse of a wild stallion is lying here. o S HP:Hurt MV:Strong > where Players in your Zone -------------------- Warnight - Inside the Cavern o S HP:Hurt MV:Strong > w n Damp Passage [ obvious exits: E W ] o S HP:Hurt MV:Strong > w Alas, you cannot go that way... o S HP:Hurt MV:Strong > n n Branching Passage [ obvious exits: N E W ] n o S HP:Hurt MV:Strong > Winding Tunnel [ obvious exits: S W ] A large slab of meat has been placed here. o S HP:Hurt MV:Tiring > w Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Overlooking the Chasm [ obvious exits: N E W ] o S HP:Hurt MV:Tiring > n n w Edge of the Chasm [ obvious exits: S W ] o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Dark Alcove [ obvious exits: E ] * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Warnight - Dark Alcove * S HP:Hurt MV:Tiring > rest score You sit down and rest your tired bones. * S HP:Hurt MV:Tiring > where You have 210(261) hit and 172(234) movement points. You have scored 9097011 experience points and 0 quest points. You need 902989 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Warnight - Dark Alcove * S HP:Hurt MV:Tiring > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. You can't find anything to conceal yourself with. * S HP:Hurt MV:Tiring > stand e camo You stop resting, and stand up. * S HP:Hurt MV:Tiring > Edge of the Chasm [ obvious exits: S W ] o S HP:Hurt MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Warnight - Edge of the Chasm o S HP:Hurt MV:Tiring > Your heartbeat calms down more as you feel less panicked. o S HP:Hurt MV:Strong > where Players in your Zone -------------------- Warnight - Edge of the Chasm o S HP:Hurt MV:Strong > s e Overlooking the Chasm [ obvious exits: N E W ] e s o S HP:Hurt MV:Strong > Winding Tunnel [ obvious exits: S W ] A large slab of meat has been placed here. o S HP:Hurt MV:Strong > s Alas, you cannot go that way... o S HP:Hurt MV:Strong > Branching Passage [ obvious exits: N E W ] o S HP:Hurt MV:Strong > e s Alas, you cannot go that way... o S HP:Hurt MV:Strong > e Damp Passage [ obvious exits: E W ] o S HP:Hurt MV:Strong > s Alas, you cannot go that way... o S HP:Hurt MV:Strong > e s Inside the Cavern [ obvious exits: S W ] The corpse of a wild stallion is lying here. o S HP:Hurt MV:Strong > Mouth of the Cavern [ obvious exits: N E W ] A twitching vine of creepers dangles from above. A fox is here, hunting for rabbits. * S HP:Hurt MV:Strong > s e s The creepers tries to hit you, but you deflect the blow. No way! You're fighting for your life! * S HP:Hurt MV:Strong - the creepers: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Strong - the creepers: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Strong - the creepers: Scratched > s No way! You're fighting for your life! * S HP:Hurt MV:Strong - the creepers: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Strong - the creepers: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Strong - the creepers: Scratched > You hack the creepers's trunk into bloody fragments! The creepers tries to hit you, but you parry successfully. * S HP:Hurt MV:Strong - the creepers: Wounded > where Players in your Zone -------------------- Warnight - Mouth of the Cavern * S HP:Hurt MV:Strong - the creepers: Wounded > You hack the creepers's trunk into bloody fragments! The creepers tickles your right arm with its hit. * S HP:Hurt MV:Strong - the creepers: Battered > 3 [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Strong - the creepers: Battered > You hack the creepers's trunk into bloody fragments! The creepers barely tickles your body with its hit. * S HP:Hurt MV:Strong - the creepers: Critical > You hack the creepers's branch into bloody fragments! The creepers is dead! R.I.P. get all.coins corpse Save Save Your blood freezes as you hear the creepers's death cry. * S HP:Hurt MV:Strong > You can't find any coinss in the corpse of the creepers. * S HP:Hurt MV:Strong > Saving Warnight. * S HP:Hurt MV:Strong > look Mouth of the Cavern Underbrush and shrubs stand guard over the entrance to this cavern. The sounds of the forest become silent here, and the darkness if the cavern seems to swallow any light that touches it into its inky depths. [ obvious exits: N E W ] The corpse of the creepers is lying here. A fox is here, hunting for rabbits. * S HP:Hurt MV:Strong > e s s s s Near an Inky Cavern [ obvious exits: E S W ] There are some tracks of an animal leaving east. * S HP:Hurt MV:Strong > A Fallen Log Deep in the Woods [ obvious exits: N E W ] A fallen tree lies upon the ground, seemingly chopped down in haste. A shaggy wolfish creature darts through the shadows. * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > e Alas, you cannot go that way... * S HP:Hurt MV:Strong > s s s Before a Broken Tree [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A brazen young hare thumps his powerful hind legs nearby. A brazen young hare thumps his powerful hind legs nearby. s * S HP:Hurt MV:Strong > Deep in the Braem Woods [ obvious exits: N E S W ] A long, heavy sword lies on the ground. * S HP:Hurt MV:Strong > Among the Lush Forest Trees [ obvious exits: N E S ] * S HP:Hurt MV:Strong > Deep in a Forest [ obvious exits: N S ] A wild stallion bucks madly. * S HP:Hurt MV:Strong > In a Light Forest [ obvious exits: N E S ] A man with yellow eyes sneaks through the woods. A scarred wolf is here, eyes alert. A sleek wolf is here, ears alert. * S HP:Hurt MV:Strong > Elyas Machera tickles your body with his slash. You try to hack Elyas Machera, but he parries successfully. Burn joins Elyas Machera's fight! Hopper joins Elyas Machera's fight! Elyas Machera slashes your body. * S HP:Hurt MV:Strong - Elyas Machera: Healthy > n No way! You're fighting for your life! * S HP:Hurt MV:Strong - Elyas Machera: Healthy > change mood wimpy fle s s s Mood changed to: Wimpy * S HP:Hurt MV:Strong - Elyas Machera: Healthy > You panic and attempt to flee! Hopper barely hits your left arm. Burn hits your head hard. Elyas Machera barely slashes your head. You flee head over heels. Among the Vibrant Trees [ obvious exits: N W ] A fox is here, hunting for rabbits. Alas, you cannot go that way... s * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > w Alas, you cannot go that way... s * S HP:Wounded MV:Tiring > In a Light Forest [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. s * S HP:Wounded MV:Tiring > A Quiet Glade [ obvious exits: N E W ] * S HP:Wounded MV:Tiring > s Alas, you cannot go that way... * S HP:Wounded MV:Tiring > e s Alas, you cannot go that way... * S HP:Wounded MV:Tiring > e s Among the Trees [ obvious exits: E W ] * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > e s Deep Woods [ obvious exits: N S W ] * S HP:Wounded MV:Tiring > Grassy Meadow [ obvious exits: N W ] A fox is here, hunting for rabbits. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > w Alas, you cannot go that way... * S HP:Wounded MV:Tiring > s s Rolling Hills [ obvious exits: E S ] A spotted jaguar opens its eyes lazily. * S HP:Wounded MV:Tiring > Thick Forest [ obvious exits: N S W ] A spotted jaguar opens its eyes lazily. * S HP:Wounded MV:Tiring > Forrested Hills [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * S HP:Wounded MV:Tiring > s s s Forrested Hills [ obvious exits: N S ] A cute brown deer eyes you nervously. * S HP:Wounded MV:Tiring > Forrested Hills by the City Wall [ obvious exits: N E ] A bullseye lantern has been set aside. * S HP:Wounded MV:Tiring > Alas, you cannot go that way... * S HP:Wounded MV:Tiring > e Before a Dark Crevice [ obvious exits: W D ] A wild boar runs through the forest. where * S HP:Wounded MV:Tiring > Players in your Zone -------------------- Warnight - Before a Dark Crevice d * S HP:Wounded MV:Tiring > A Cave Beneath the Forest Floor [ obvious exits: E U ] o S HP:Wounded MV:Tiring > score You have 188(261) hit and 151(234) movement points. You have scored 9099323 experience points and 0 quest points. You need 900677 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. o S HP:Wounded MV:Tiring > where Players in your Zone -------------------- Warnight - A Cave Beneath the Forest Floor o S HP:Wounded MV:Tiring > score You have 188(261) hit and 151(234) movement points. You have scored 9099323 experience points and 0 quest points. You need 900677 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. o S HP:Wounded MV:Tiring > where score Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Players in your Zone -------------------- Warnight - A Cave Beneath the Forest Floor o S HP:Hurt MV:Strong > You have 203(261) hit and 176(234) movement points. You have scored 9099323 experience points and 0 quest points. You need 900677 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. o S HP:Hurt MV:Strong > look A Cave Beneath the Forest Floor This small, dark cave opens to the east, and overhead a fissure in the forest floor opens into the vibrant Braem Woods. The rock here is slick with moisture, and pools of clear water form on the ground. The rock here is dark in color, and smooth from the water's passage. [ obvious exits: E U ] o S HP:Hurt MV:Strong > e Before a Cave in the Cliff Wall [ obvious exits: N E W ] A young and strong buck is here, munching some grass. e * S HP:Hurt MV:Tiring > e Deep Inside the Braem Wood [ obvious exits: N E W ] An elk with massive antlers eyes you with curiosity. e * S HP:Hurt MV:Tiring > e e e Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. e o S HP:Hurt MV:Tiring > Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. o S HP:Hurt MV:Tiring > Deep in the Braem Wood [ obvious exits: N W U ] There are some bloody traces of a human leaving up. A large wooden spoon covered in batter has been left lying here. A young and strong buck is here, munching some grass. o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > where Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Alas, you cannot go that way... o S HP:Hurt MV:Tiring > Players in your Zone -------------------- Warnight - Deep in the Braem Wood You catch a smell of horses nearby. o S HP:Hurt MV:Tiring > u 3 x x Higher Braem Wood [ obvious exits: N S W D ] There are some tracks of a human leaving south. The corpse of a raven is lying here. * S HP:Hurt MV:Tiring > [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Tiring > [k human] They aren't here. * S HP:Hurt MV:Tiring > s [k human] They aren't here. * S HP:Hurt MV:Tiring > x Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A *newbie female human* is standing here. x * S HP:Hurt MV:Tiring > [k human] They aren't here. * S HP:Hurt MV:Tiring > [k human] They aren't here. * S HP:Hurt MV:Tiring > A *newbie female human* leaves north. * S HP:Hurt MV:Tiring > n Higher Braem Wood [ obvious exits: N S W D ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving down. The corpse of a raven is lying here. * S HP:Hurt MV:Tiring > d Deep in the Braem Wood [ obvious exits: N W U ] There are some tracks of an animal leaving north. There are some bloody traces of a human leaving up. There are some tracks of a trolloc leaving up. A large wooden spoon covered in batter has been left lying here. A *newbie female human* is standing here. * S HP:Hurt MV:Tiring > lick newbie You lick her. Hmm... tastes like chicken. * S HP:Hurt MV:Tiring > A *newbie female human* leaves north. o S HP:Hurt MV:Tiring > n pat newbie Deep in the Braem Wood [ obvious exits: N S W ] A bullseye lantern has been set aside. A *newbie female human* is here, fighting the young buck. The young buck is lying here, incapacitated. A handsome stag stands here, ready to run. * S HP:Hurt MV:Tiring > You pat A *newbie human* on her head. * S HP:Hurt MV:Tiring > s u A *newbie female human* pounds the young buck's body extremely hard. The young buck is dead! R.I.P. get all.coins corpse Your blood freezes as you hear the young buck's death cry. * S HP:Hurt MV:Tiring > Deep in the Braem Wood [ obvious exits: N W U ] There are some tracks of an animal leaving north. There are some bloody traces of a human leaving up. There are some tracks of a trolloc leaving up. There are some tracks of a human leaving north. A large wooden spoon covered in batter has been left lying here. o S HP:Hurt MV:Tiring > s Higher Braem Wood [ obvious exits: N S W D ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving down. There are some tracks of a trolloc leaving down. The corpse of a raven is lying here. * S HP:Hurt MV:Tiring > You can't find any coinss in the corpse of a raven. * S HP:Hurt MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. s * S HP:Hurt MV:Tiring > s Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A hunter from Illian is here, searching for the fabled Horn of Valere. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > e w n w Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Hurt MV:Tiring > Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A hunter from Illian is here, searching for the fabled Horn of Valere. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Hurt MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. w * S HP:Hurt MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A young and strong buck is here, munching some grass. * S HP:Hurt MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Hurt MV:Tiring > n 3 Broken Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a raven is lying here. *Toranga* is standing here, riding a gray palfrey. *Rhil* is standing here, riding a gray palfrey. A cute brown deer eyes you nervously. x x * S HP:Hurt MV:Tiring > x [change mood brave] Mood changed to: Brave * S HP:Hurt MV:Tiring > [k human] You try to hack *Toranga*, but he parries successfully. * S HP:Hurt MV:Tiring - Toranga: Hurt > *Toranga* slashes your body. You try to hack *Toranga*, but he deflects the blow. [k human] You do the best you can! * S HP:Wounded MV:Tiring - Toranga: Hurt > 3 [k human] You do the best you can! * S HP:Wounded MV:Tiring - Toranga: Hurt > [change mood brave] Mood changed to: Brave bash * S HP:Wounded MV:Tiring - Toranga: Hurt > -=+ *Toranga* slashes your left arm hard. **+=- - *Rhil* smites your head hard. = Your bash at *Toranga* sends him sprawling! * S HP:Wounded MV:Tiring - Toranga: Hurt > *Rhil* smites your body. A brown deer leaves north. You hack *Toranga*'s left arm into bloody fragments! * S HP:Wounded MV:Tiring - Toranga: Wounded > 3 *Rhil* smites your left leg hard. You try to hack *Toranga*, but he parries successfully. * S HP:Wounded MV:Tiring - Toranga: Wounded > bash [change mood brave] Mood changed to: Brave * S HP:Wounded MV:Tiring - Toranga: Wounded > They already seem to be stunned. * S HP:Wounded MV:Tiring - Toranga: Wounded > change mood wimpy fle e n Mood changed to: Wimpy * S HP:Wounded MV:Tiring - Toranga: Wounded > *Toranga* slashes your body. You try to hack *Toranga*, but he parries successfully. You panic and attempt to flee! You flee head over heels. ========================================================== Ok, Can't Win Them All (or more correctly, many) ========================================================== Ruins [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. Higher Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving west. A *newbie male human* is standing here. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * S HP:Wounded MV:Tiring > A *human* leaves west. Higher Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. n A handsome stag stands here, ready to run. * S HP:Wounded MV:Tiring > Higher Braem Wood [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. * S HP:Wounded MV:Tiring > w Higher Braem Wood [ obvious exits: E S D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. A young and strong buck is here, munching some grass. * S HP:Wounded MV:Tiring > *Rhil* has arrived from the south, riding a gray palfrey. *Toranga* has arrived from the south, riding a gray palfrey. *Toranga* slashes your body. * S HP:Battered MV:Tiring - Toranga: Wounded > s No way! You're fighting for your life! change mood wimpy fle * S HP:Battered MV:Tiring - Toranga: Wounded > You try to hack *Toranga*, but he deflects the blow. *Toranga* slashes your left leg hard. * S HP:Battered MV:Tiring - Toranga: Wounded > Mood changed to: Wimpy s * S HP:Battered MV:Tiring - Toranga: Wounded > You panic and attempt to flee! e s *Rhil* smites your right leg hard. e s A *human* has arrived from the south. You flee head over heels. Higher Braem Wood [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A cute brown deer eyes you nervously. Ruins [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * S HP:Battered MV:Tiring > Higher Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving north. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. s * S HP:Battered MV:Tiring > Higher Braem Wood [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. * S HP:Battered MV:Tiring > Higher Braem Wood [ obvious exits: N S W D ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving down. There are some tracks of a trolloc leaving down. The corpse of a raven is lying here. e s * S HP:Battered MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Winded > Caemlyn Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A hunter from Illian is here, searching for the fabled Horn of Valere. A hunter from Illian is here, searching for the fabled Horn of Valere. * S HP:Battered MV:Winded > Caemlyn Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > n e n e Caemlyn Road [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * S HP:Battered MV:Winded > Bend in the Road [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. n * S HP:Battered MV:Winded > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Battered MV:Winded > Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A fox is here, hunting for rabbits. e * S HP:Battered MV:Winded > Lawn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. n * S HP:Battered MV:Winded > Edge of the Woods [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > e e e e Woodlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. n * S HP:Battered MV:Winded > Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A brown shirt has been crumpled in a heap here. An ordinary pair of plain pants has been idly left here. [2] A wooden practice shield has been dropped here. [2] A honeycake is here, baked to perfection [2] A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * S HP:Battered MV:Winded > Woodlands [ obvious exits: W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > w Alas, you cannot go that way... * S HP:Battered MV:Winded > n e e e e e Your heartbeat calms down more as you feel less panicked. Woodland Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A brown shirt has been crumpled in a heap here. An ordinary pair of plain pants has been idly left here. [2] A wooden practice shield has been dropped here. [2] A honeycake is here, baked to perfection [2] A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * S HP:Battered MV:Winded > Along a Wooded Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * S HP:Battered MV:Winded > A Dry Pond [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * S HP:Battered MV:Winded > In a Quiet Valley [ obvious exits: N E W ] A handsome stag stands here, ready to run. * S HP:Battered MV:Winded > In a Quiet Valley [ obvious exits: N W ] A timber wolf is here, snarling hungrily. n * S HP:Battered MV:Winded > n n n Alas, you cannot go that way... n * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > In a Quiet Valley [ obvious exits: E S W U ] A cute brown deer eyes you nervously. * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > e Alas, you cannot go that way... n n * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > In a Quiet Valley [ obvious exits: N S W ] A green woodpecker is high up a tree, tapping away. * S HP:Battered MV:Winded > n *Wallace* has arrived from the north, riding a gray palfrey. * S HP:Battered MV:Winded > *Wallace* leaves south riding a gray palfrey. East of a Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. A green woodpecker is high up a tree, tapping away. * S HP:Battered MV:Winded > Braem Wood [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. n * S HP:Battered MV:Winded > Crossing a Log [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. A plump pheasant is here flying around. A green woodpecker is high up a tree, tapping away. * S HP:Battered MV:Winded > n Braem Wood [ obvious exits: N S W ] w * S HP:Battered MV:Winded > d Braem Wood [ obvious exits: N S W ] * S HP:Battered MV:Winded > Braem Wood [ obvious exits: N E S W ] * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > n d Braem Wood [ obvious exits: E S W D ] There are some tracks of an animal leaving east. A small bird with a red breast is singing here. * S HP:Battered MV:Winded > w Caralain Grass [ obvious exits: N E S W U ] A fierce merlin cries shrilly as it dives low for a kill. A cute brown deer eyes you nervously. * S HP:Battered MV:Winded > Standing on a Low Hill [ obvious exits: N E S ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. s s * S HP:Battered MV:Winded > s s s Caralain Grass [ obvious exits: N E S ] A playful colt is running about here. A raven is visible flying high in the sky. s * S HP:Battered MV:Winded > Caralain Grass [ obvious exits: N E S ] A raven is visible flying high in the sky. A plump pheasant pecks at the ground. * S HP:Battered MV:Winded > s Caralain Grass [ obvious exits: N E D ] * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > d Alas, you cannot go that way... * S HP:Battered MV:Winded > Alas, you cannot go that way... * S HP:Battered MV:Winded > s Alas, you cannot go that way... * S HP:Battered MV:Winded > Down in a Hole [ obvious exits: S U D ] o S HP:Battered MV:Winded > An Abandoned Tunnel [ obvious exits: N S ] o S HP:Battered MV:Winded > s e An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. e o S HP:Battered MV:Winded > An Abandoned Tunnel [ obvious exits: E W ] A twitching vine of creepers dangles from above. o S HP:Battered MV:Winded > An Abandoned Warren [ obvious exits: E S W ] A twitching vine of creepers dangles from above. An enormous tarantula is here. An enormous tarantula is here. o S HP:Battered MV:Winded > open rocks u Ok. o S HP:Battered MV:Winded > Far in the Braem Wood [ obvious exits: N E S D ] A falcon is here flying around. * S HP:Battered MV:Winded > close rocks n Ok. * S HP:Battered MV:Winded > Far in the Braem Wood [ obvious exits: E S ] A black cast iron cooking pot has been left here, newly washed. * S HP:Battered MV:Weary > e Far in the Braem Wood [ obvious exits: E S W ] A cute brown deer eyes you nervously. A man of the woods strides by quietly. * S HP:Battered MV:Weary > e e A woodsman gets a hunter's horn from a sack. A woodsman puts a hunk of beef in a sack. A woodsman slashes your left leg. * S HP:Battered MV:Weary - a woodsman: Healthy > No way! You're fighting for your life! * S HP:Battered MV:Weary - a woodsman: Healthy > You try to hack a woodsman, but he parries successfully. A woodsman tickles your left arm with his slash. No way! You're fighting for your life! * S HP:Battered MV:Weary - a woodsman: Healthy > change mood wimpy fle e Mood changed to: Wimpy * S HP:Battered MV:Weary - a woodsman: Healthy > You panic and attempt to flee! You flee head over heels. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:52 -------------------------------------------------------------------------------- In the Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. A black wolf growls loudly, poised to leap. In the Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. * S HP:Battered MV:Weary > n e Small Path in the Forest [ obvious exits: N E S ] There are some tracks of an animal leaving east. A raccoon sniffs the ground for food. A large swarm of mosquitoes is buzzing around your head. e * S HP:Battered MV:Weary > Ancient Forest [ obvious exits: N E S W ] A raccoon sniffs the ground for food. A large swarm of mosquitoes is buzzing around your head. A crow is visible flying high in the sky. o S HP:Battered MV:Weary > Dark Forest [ obvious exits: N S W ] o S HP:Battered MV:Weary > s s e Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A transparent ghost is here shrieking in agony. * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > Small Mausoleum [ obvious exits: N E S W ] A transparent ghost is here shrieking in agony. o S HP:Battered MV:Weary > s Someone tries to hit you, but you deflect the blow. Someone barely tickles your right arm with its hit. A transparent ghost tickles your left arm with its hit. A transparent ghost tickles your left arm with its hit. Someone tickles your body with its hit. You hack someone's body extremely hard. Someone barely tickles your body with its hit. o S HP:Battered MV:Weary - a floating spirit: Hurt > n No way! You're fighting for your life! o S HP:Battered MV:Weary - a floating spirit: Hurt > No way! You're fighting for your life! change mood wimpy fle o S HP:Battered MV:Weary - a floating spirit: Hurt > Mood changed to: Wimpy o S HP:Battered MV:Weary - a floating spirit: Hurt > You panic and attempt to flee! A transparent ghost barely hits your left arm. Someone barely hits your right leg. Someone tickles your body with its hit. You flee head over heels. Inside a Sarcophagus [ obvious exits: W D ] o S HP:Battered MV:Weary > d On a Small Ledge [ obvious exits: E S U ] o S HP:Battered MV:Weary > close trapdoor e rest camo Ok. o S HP:Battered MV:Weary > In a Small Natural Tunnel [ obvious exits: N W ] o S HP:Battered MV:Weary > You sit down and rest your tired bones. o S HP:Battered MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Battered MV:Weary > Your heartbeat calms down more as you feel less panicked. o S HP:Battered MV:Winded > where Players in your Zone -------------------- Warnight - In a Small Natural Tunnel o S HP:Battered MV:Winded > where Players in your Zone -------------------- Warnight - In a Small Natural Tunnel You catch a smell of horses nearby. o S HP:Battered MV:Winded > *Rhil* has arrived from the west. *Toranga* has arrived from the west. ==================================== Excellent. Uber-Plan Phase One: .... Complete ==================================== * S HP:Battered MV:Winded > *Rhil* smites your body. * S HP:Battered MV:Winded - Rhil: Scratched > *Toranga* slashes your left arm hard. * S HP:Battered MV:Winded - Rhil: Scratched > stand change mood wimpy fle e Do you not consider fighting as standing? n * S HP:Battered MV:Winded - Rhil: Scratched > *Toranga* slashes your right leg hard. You hack *Rhil*'s left arm hard. *Rhil* smites your right leg. You flee head over heels! You panic and attempt to flee! You flee head over heels. A Small Cave [ obvious exits: S ] The shadows seem to coalesce into the shape of a man laughing with madness. Mood changed to: Wimpy o S HP:Beaten MV:Winded > PANIC! You couldn't escape! o S HP:Beaten MV:Winded > Alas, you cannot go that way... o S HP:Beaten MV:Winded > Alas, you cannot go that way... o S HP:Beaten MV:Winded > x x x x x *Rhil* has arrived from the south. *Toranga* has arrived from the south. *Toranga* slashes your left leg. You flee head over heels! PANIC! You couldn't escape! * S HP:Beaten MV:Winded - Toranga: Hurt > [k human] You do the best you can! * S HP:Beaten MV:Winded - Toranga: Hurt > *Rhil* tickles your body with his smite. You flee head over heels! PANIC! You couldn't escape! [k human] You do the best you can! * S HP:Beaten MV:Winded - Toranga: Hurt > [k human] You do the best you can! * S HP:Beaten MV:Winded - Toranga: Hurt > [k human] You do the best you can! * S HP:Beaten MV:Winded - Toranga: Hurt > [k human] You do the best you can! * S HP:Beaten MV:Winded - Toranga: Hurt > x 3 *Rhil* smites your head very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! An apparition barely tickles Rhil's left foot with his hit. A red glow begins to appear where an apparition's eyes would be. The glow spreads in a veinlike pattern across an apparition's body. The veins of flame begin to flow towards its hand. An apparition throws a weakened fireball at Rhil, who screams in pain. *Toranga* slashes your right arm hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You flee head over heels. ============================================= Thats What I Pay You For Mr. Apparition Man ============================================= In a Small Natural Tunnel [ obvious exits: N W ] [k human] They aren't here. o S HP:Critical MV:Winded > [change mood brave] Mood changed to: Brave o S HP:Critical MV:Winded > w On a Small Ledge [ obvious exits: E S U ] o S HP:Critical MV:Winded > open trapdoor u Ok. o S HP:Critical MV:Winded > Inside a Sarcophagus [ obvious exits: W D ] o S HP:Critical MV:Winded > close falsebottom Ok. ========================================== Heaps of close falsebottom spam ========================================== o S HP:Beaten MV:Tiring > open falsebottom d Ok. e o S HP:Beaten MV:Tiring > On a Small Ledge [ obvious exits: E S U ] o S HP:Beaten MV:Tiring > n In a Small Natural Tunnel [ obvious exits: N W ] o S HP:Beaten MV:Tiring > A Small Cave [ obvious exits: S ] s o S HP:Beaten MV:Tiring > w w In a Small Natural Tunnel [ obvious exits: N W ] x o S HP:Beaten MV:Tiring > On a Small Ledge [ obvious exits: E S U ] o S HP:Beaten MV:Tiring > Alas, you cannot go that way... o S HP:Beaten MV:Tiring > [k human] They aren't here. o S HP:Beaten MV:Tiring > scan s The shadows seem to coalesce into the shape of a man laughing with madness. ================================================ Bah, They Ran Out Roland's ================================================ o S HP:Beaten MV:Tiring > e u In a Small Natural Tunnel [ obvious exits: N W ] o S HP:Beaten MV:Tiring > Alas, you cannot go that way... o S HP:Beaten MV:Tiring > w u On a Small Ledge [ obvious exits: E S U ] w o S HP:Beaten MV:Tiring > Inside a Sarcophagus [ obvious exits: W D ] o S HP:Beaten MV:Tiring > w Small Mausoleum [ obvious exits: N E S W ] o S HP:Beaten MV:Tiring > n Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. * S HP:Beaten MV:Tiring > Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. o S HP:Beaten MV:Tiring > w w Ancient Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. o S HP:Beaten MV:Tiring > w Small Path in the Forest [ obvious exits: N E S ] * S HP:Beaten MV:Tiring > Alas, you cannot go that way... * S HP:Beaten MV:Tiring > s w w In the Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. *Deedlit* is standing here, riding a warhorse. w ================================================= Old Deeds, Tagging Me With Her Smelling Ability. ================================================= * S HP:Beaten MV:Tiring > In the Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Winded > Far in the Braem Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A man of the woods strides by quietly. * S HP:Beaten MV:Winded > w Far in the Braem Wood [ obvious exits: E S ] A black cast iron cooking pot has been left here, newly washed. A cute brown deer eyes you nervously. * S HP:Beaten MV:Winded > s Alas, you cannot go that way... * S HP:Beaten MV:Winded > Far in the Braem Wood [ obvious exits: N E S ] * S HP:Beaten MV:Winded > open rocjks I see no rocjks here. open rocks * S HP:Beaten MV:Winded > d Ok. * S HP:Beaten MV:Winded > An Abandoned Warren [ obvious exits: E S W U ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Beaten MV:Winded > clsoe rocks w Arglebargle, glop-glyf!?! o S HP:Beaten MV:Winded > An Abandoned Tunnel [ obvious exits: E W ] A twitching vine of creepers dangles from above. o S HP:Beaten MV:Winded > e An Abandoned Warren [ obvious exits: E S W U ] There are some bloody traces of a trolloc leaving west. An enormous tarantula is here. An enormous tarantula is here. o S HP:Beaten MV:Winded > close rocks w w Ok. o S HP:Beaten MV:Winded > An Abandoned Tunnel [ obvious exits: E W ] A twitching vine of creepers dangles from above. o S HP:Beaten MV:Winded > An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. o S HP:Beaten MV:Winded > s The giant tarantula tickles your body with its hit. You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! The giant tarantula barely tickles your left leg with its hit. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! You flee head over heels. An Abandoned Tunnel [ obvious exits: N ] Alas, you cannot go that way... o S HP:Beaten MV:Winded > open pebble u Ok. o S HP:Beaten MV:Winded > Higher Braem Wood [ obvious exits: N E S W D ] A handsome stag stands here, ready to run. * S HP:Beaten MV:Winded > close pebble w n w Ok. * S HP:Beaten MV:Winded > Broken Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a raven is lying here. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. * S HP:Beaten MV:Winded > Ruins [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A cute brown deer eyes you nervously. * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > n d w w w Higher Braem Wood [ obvious exits: N E S D ] There are some tracks of an animal leaving down. A handsome stag stands here, ready to run. A young and strong buck is here, munching some grass. A *newbie male human* (Linkless) is standing here. w * S HP:Beaten MV:Winded > Deep in the Braem Wood [ obvious exits: E S W U ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. The corpse of a raven is lying here. o S HP:Beaten MV:Winded > Braem Wood [ obvious exits: E S W ] A raven is visible flying high in the sky. * S HP:Beaten MV:Winded > w Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] There are some tracks of a human leaving south. There are some tracks of a human leaving west. There are some tracks of an animal leaving south. The corpse of a brown deer is lying here. A spotted jaguar opens its eyes lazily. w * S HP:Beaten MV:Winded > In a Dark Tunnel [ obvious exits: E U ] An elk with massive antlers eyes you with curiosity. o S HP:Beaten MV:Winded > w Alas, you cannot go that way... o S HP:Beaten MV:Winded > Alas, you cannot go that way... o S HP:Beaten MV:Winded > Alas, you cannot go that way... o S HP:Beaten MV:Winded > u w Alas, you cannot go that way... n o S HP:Beaten MV:Winded > n n Above a Forrested Tunnel [ obvious exits: W D ] A man of the woods strides by quietly. A cute brown deer eyes you nervously. * S HP:Beaten MV:Winded > Forrested Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving east. A spotted jaguar opens its eyes lazily. n * S HP:Beaten MV:Winded > Thick Forest [ obvious exits: N S W ] There are some tracks of an animal leaving north. * S HP:Beaten MV:Winded > n Rolling Hills [ obvious exits: E S ] A spotted jaguar opens its eyes lazily. * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > n Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > e n Alas, you cannot go that way... * S HP:Beaten MV:Winded > n n n Grassy Meadow [ obvious exits: N W ] A scarred wolf is here, eyes alert. A sleek wolf is here, ears alert. A man with yellow eyes sneaks through the woods. A fox is here, hunting for rabbits. * S HP:Beaten MV:Winded > Deep Woods [ obvious exits: N S W ] * S HP:Beaten MV:Winded > n Deep Within the Woods [ obvious exits: N S ] * S HP:Beaten MV:Weary > At a Woodland Stream [ obvious exits: S W ] The waters of a stream chatter as they run over the streambed here. * S HP:Beaten MV:Weary > Alas, you cannot go that way... * S HP:Beaten MV:Weary > w Alas, you cannot go that way... * S HP:Beaten MV:Weary > n n n Under an Awning of Trees [ obvious exits: N E S ] n * S HP:Beaten MV:Weary > At a Ring of Ferns [ obvious exits: N S W ] An embossed leather water flask lies forgotten here. [2] A black stallion prances about. * S HP:Beaten MV:Weary > At a Stand of Ancient Trees [ obvious exits: N S W ] A young and strong buck is here, munching some grass. * S HP:Beaten MV:Weary > In the Tranquil Forest [ obvious exits: S W ] There are some tracks of an animal leaving south. A brazen young hare thumps his powerful hind legs nearby. w * S HP:Beaten MV:Weary > Alas, you cannot go that way... * S HP:Beaten MV:Weary > Before a Broken Tree [ obvious exits: N E S W ] A brazen young hare thumps his powerful hind legs nearby. A cute brown deer eyes you nervously. w n * S HP:Beaten MV:Weary > A Fallen Log Deep in the Woods [ obvious exits: N E W ] There are some tracks of an animal leaving north. A fallen tree lies upon the ground, seemingly chopped down in haste. n * S HP:Beaten MV:Weary > n Your heartbeat calms down more as you feel less panicked. Near an Inky Cavern [ obvious exits: E S W ] A brazen young hare thumps his powerful hind legs nearby. A green woodpecker is high up a tree, tapping away. * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > e n n Among the Towering Trees [ obvious exits: S W ] A shaggy wolfish creature darts through the shadows. w n * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > w n n w n n Alas, you cannot go that way... * S HP:Beaten MV:Winded > Near an Inky Cavern [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. A brazen young hare thumps his powerful hind legs nearby. A green woodpecker is high up a tree, tapping away. * S HP:Beaten MV:Winded > Alas, you cannot go that way... * S HP:Beaten MV:Winded > Mouth of the Cavern [ obvious exits: N E W ] A fox is here, hunting for rabbits. * S HP:Beaten MV:Winded > Inside the Cavern [ obvious exits: S W ] o S HP:Beaten MV:Winded > Alas, you cannot go that way... o S HP:Beaten MV:Winded > Damp Passage [ obvious exits: E W ] o S HP:Beaten MV:Winded > w Alas, you cannot go that way... o S HP:Beaten MV:Winded > Alas, you cannot go that way... o S HP:Beaten MV:Winded > n n n Branching Passage [ obvious exits: N E W ] o S HP:Beaten MV:Winded > Winding Tunnel [ obvious exits: S W ] A large slab of meat has been placed here. o S HP:Beaten MV:Weary > Alas, you cannot go that way... o S HP:Beaten MV:Weary > w Alas, you cannot go that way... o S HP:Beaten MV:Weary > n Overlooking the Chasm [ obvious exits: N E W ] w o S HP:Beaten MV:Weary > Edge of the Chasm [ obvious exits: S W ] A shaggy wolfish creature darts through the shadows. o S HP:Beaten MV:Weary > Dark Alcove [ obvious exits: E ] * S HP:Beaten MV:Weary > rest You sit down and rest your tired bones. where * S HP:Beaten MV:Weary > Players in your Zone -------------------- Warnight - Dark Alcove stand * S HP:Beaten MV:Weary > e You stop resting, and stand up. s * S HP:Beaten MV:Weary > rest Edge of the Chasm [ obvious exits: S W ] A shaggy wolfish creature darts through the shadows. o S HP:Beaten MV:Weary > Overlooking the Chasm [ obvious exits: N E W ] o S HP:Beaten MV:Weary > You sit down and rest your tired bones. camo o S HP:Beaten MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Beaten MV:Weary > where Players in your Zone -------------------- Warnight - Overlooking the Chasm You catch a smell of horses nearby. o S HP:Beaten MV:Weary > where Players in your Zone -------------------- Warnight - Overlooking the Chasm You catch a smell of horses nearby. o S HP:Beaten MV:Weary > stand You stop resting, and stand up. o S HP:Beaten MV:Weary > open stonehatch d close stonehatch w w u open floorboards u close floorboards I see no stonehatch here. o S HP:Beaten MV:Weary > Alas, you cannot go that way... o S HP:Beaten MV:Weary > I see no stonehatch here. o S HP:Beaten MV:Weary > Twisting Tunnel [ obvious exits: E S ] A shaggy wolfish creature darts through the shadows. o S HP:Beaten MV:Weary > Alas, you cannot go that way... o S HP:Beaten MV:Weary > Alas, you cannot go that way... o S HP:Beaten MV:Weary > I see no floorboards here. o S HP:Beaten MV:Weary > Alas, you cannot go that way... o S HP:Beaten MV:Weary > I see no floorboards here. o S HP:Beaten MV:Weary > e n n Overlooking the Chasm [ obvious exits: N E W ] w o S HP:Beaten MV:Weary > Edge of the Chasm [ obvious exits: S W ] A shaggy wolfish creature darts through the shadows. o S HP:Beaten MV:Weary > Alas, you cannot go that way... o S HP:Beaten MV:Weary > Dark Alcove [ obvious exits: E ] * S HP:Beaten MV:Weary > open stonehatch d close stonehatch w w u open floorboards u close floorboards Ok. * S HP:Beaten MV:Weary > Carved Tunnel [ obvious exits: W U ] o S HP:Beaten MV:Weary > Ok. o S HP:Beaten MV:Weary > Through the Tunnel [ obvious exits: E W ] o S HP:Beaten MV:Weary > Below the Platform [ obvious exits: E U ] o S HP:Beaten MV:Weary > Storage Platform [ obvious exits: D ] o S HP:Beaten MV:Weary > Ok. o S HP:Beaten MV:Weary > Strange Cabin [ obvious exits: S D ] A small bird is singing beautifully here. * S HP:Beaten MV:Weary > Ok. * S HP:Beaten MV:Weary > where Players in your Zone -------------------- Warnight - Strange Cabin camo * S HP:Beaten MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Beaten MV:Weary > Your heartbeat calms down more as you feel less panicked. You are thirsty. get skin pack get skin pack drink skin drink skin drink 2.skin drink 2.skin put skin pack put skin pack * S HP:Beaten MV:Winded > You don't have a pack. * S HP:Beaten MV:Winded > You don't have a pack. * S HP:Beaten MV:Winded > You drink the blood. * S HP:Beaten MV:Winded > You drink the blood. * S HP:Beaten MV:Winded > You can't find it! * S HP:Beaten MV:Winded > You can't find it! * S HP:Beaten MV:Winded > You don't see a pack here. * S HP:Beaten MV:Winded > camo You don't see a pack here. * S HP:Beaten MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. where * S HP:Beaten MV:Winded > Players in your Zone -------------------- Warnight - Strange Cabin * S HP:Beaten MV:Winded > where Players in your Zone -------------------- Warnight - Strange Cabin * S HP:Beaten MV:Winded > score You have 73(261) hit and 83(234) movement points. You have scored 9100052 experience points and 0 quest points. You need 899948 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. camo * S HP:Beaten MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Beaten MV:Winded > weather You have no feeling about the weather at all. * S HP:Beaten MV:Winded > where Players in your Zone -------------------- Warnight - Strange Cabin camo * S HP:Beaten MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Beaten MV:Winded > where Players in your Zone -------------------- Warnight - Strange Cabin You catch a smell of horses nearby. ================================================= Hah, Deeds Might Smell Me, But They Won't Find Me ================================================= * S HP:Battered MV:Winded > stand You are already standing. camo * S HP:Battered MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Battered MV:Winded > A pretty bird leaves south. * S HP:Battered MV:Winded > where Players in your Zone -------------------- Warnight - Strange Cabin You catch a smell of horses nearby. * S HP:Battered MV:Tiring > where Players in your Zone -------------------- Warnight - Strange Cabin * S HP:Battered MV:Tiring > score where You have 118(261) hit and 161(234) movement points. You have scored 9100052 experience points and 0 quest points. You need 899948 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. * S HP:Battered MV:Tiring > Players in your Zone -------------------- Warnight - Strange Cabin ================================================== Hmm No Smells, I Go Towards Great Forest I Guess. ================================================== * S HP:Battered MV:Tiring > stand s You are already standing. w n w * S HP:Battered MV:Tiring > n n A Bright Clearing [ obvious exits: N W ] There are some tracks of a fowl leaving west. There are some tracks of a fowl leaving north. There are some tracks of a fowl leaving west. There are some tracks of a fowl leaving north. A small bird is singing beautifully here. A small bird is singing beautifully here. A cute, long-eared rabbit is munching at a leaf here. n * S HP:Battered MV:Tiring > Bend in the Path [ obvious exits: N E ] There are some tracks of a fowl leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A cute, long-eared rabbit is munching at a leaf here. A small bird is singing beautifully here. A large bat swoops down on you. * S HP:Battered MV:Tiring > A Path in the Woods [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a fowl leaving south. There are some tracks of an animal leaving south. * S HP:Battered MV:Tiring > Rocky Outcrop [ obvious exits: N E W D ] There are some tracks of a horse leaving down. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving down. There are some tracks of a human leaving down. A warhorse is here, stamping his feet impatiently. * S HP:Battered MV:Tiring > *Wallace* has arrived from the north. ========================= Damn. The Chase Is On. ========================= Pressing Through the Branches [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Tiring > w n Alas, you cannot go that way... * S HP:Battered MV:Tiring > Alas, you cannot go that way... ================================ Blah, Blah, Blah Spam To Krezza ================================ o S HP:Battered MV:Haggard > s A Large Bright Clearing [ obvious exits: N S W ] o S HP:Battered MV:Haggard > s A Large Bright Clearing [ obvious exits: N W ] o S HP:Battered MV:Haggard > s Alas, you cannot go that way... o S HP:Battered MV:Haggard > Alas, you cannot go that way... o S HP:Battered MV:Haggard > w s s s A Large Bright Clearing [ obvious exits: N E S ] o S HP:Battered MV:Haggard > Across a Crumbling Bridge [ obvious exits: N S ] o S HP:Battered MV:Haggard > Deep in the Forest [ obvious exits: N E ] o S HP:Battered MV:Haggard > Alas, you cannot go that way... o S HP:Battered MV:Haggard > e Fraction of the Trail [ obvious exits: N E W ] There are some tracks of an animal leaving east. o S HP:Battered MV:Haggard > where e e Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Warnight - Fraction of the Trail o S HP:Battered MV:Weary > In the Thinning Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Battered MV:Weary > Outside a Ruined Stone Building [ obvious exits: N W ] o S HP:Battered MV:Weary > n n The Manor Entrance [ obvious exits: N S ] A fleshless skull lies here, its gaping eyesockets staring blindly skyward. * S HP:Battered MV:Weary > A Large Intersection [ obvious exits: N E S W U ] o S HP:Battered MV:Weary > u A Hidden Attic [ obvious exits: D ] A thick cord with a frayed tassel hangs next to the door. A smelly trolloc is gnawing on a fresh kill. A smelly trolloc is gnawing on a fresh kill. A smelly trolloc is gnawing on a fresh kill. A smelly trolloc is gnawing on a fresh kill. A smelly trolloc is gnawing on a fresh kill. A smelly trolloc is gnawing on a fresh kill. A grim trolloc female is looking for something to kill. o S HP:Battered MV:Weary > look d The floortrap is open. o S HP:Battered MV:Weary > close floortrap where Ok. o S HP:Battered MV:Weary > Players in your Zone -------------------- Warnight - A Hidden Attic o S HP:Battered MV:Weary > rest score You sit down and rest your tired bones. o S HP:Battered MV:Weary > You have 128(261) hit and 39(234) movement points. You have scored 9104879 experience points and 0 quest points. You need 895121 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. o S HP:Battered MV:Weary > where Players in your Zone -------------------- Warnight - A Hidden Attic o S HP:Battered MV:Weary > where Players in your Zone -------------------- Warnight - A Hidden Attic o S HP:Battered MV:Weary > where Players in your Zone -------------------- Warnight - A Hidden Attic o S HP:Battered MV:Weary > where Players in your Zone -------------------- Warnight - A Hidden Attic o S HP:Battered MV:Weary > where Players in your Zone -------------------- Warnight - A Hidden Attic o S HP:Battered MV:Weary > where Players in your Zone -------------------- Warnight - A Hidden Attic o S HP:Battered MV:Weary > where Players in your Zone -------------------- Warnight - A Hidden Attic You catch a smell of horses nearby. o S HP:Battered MV:Weary > say dammit score You have 128(261) hit and 39(234) movement points. You have scored 9104879 experience points and 0 quest points. You need 895121 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are resting. stand o S HP:Battered MV:Weary > You stop resting, and stand up. o S HP:Battered MV:Weary > open floortrap d Ok. o S HP:Battered MV:Weary > A Large Intersection [ obvious exits: N E S W U ] o S HP:Battered MV:Weary > s The Manor Entrance [ obvious exits: N S ] A fleshless skull lies here, its gaping eyesockets staring blindly skyward. * S HP:Battered MV:Weary > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Battered MV:Weary > s w w Outside a Ruined Stone Building [ obvious exits: N W ] There are some tracks of a trolloc leaving north. o S HP:Wounded MV:Weary > In the Thinning Forest [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Wounded MV:Weary > Fraction of the Trail [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. o S HP:Wounded MV:Weary > w w Deep in the Forest [ obvious exits: N E ] There are some tracks of a trolloc leaving east. o S HP:Wounded MV:Weary > n n Alas, you cannot go that way... camo o S HP:Wounded MV:Weary > Across a Crumbling Bridge [ obvious exits: N S ] There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Weary > A Large Bright Clearing [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:52 -------------------------------------------------------------------------------- ============================================= I Moved Here Because I Knew I Couldn't Afford To Get Stuck Krezza ============================================= o S HP:Wounded MV:Weary > where Saving all threads of this weave of the Wheel. This will take a few moments... Players in your Zone -------------------- Warnight - A Large Bright Clearing You catch a smell of horses nearby. o S HP:Wounded MV:Winded > where Players in your Zone -------------------- Warnight - A Large Bright Clearing You catch a smell of horses nearby. score o S HP:Wounded MV:Winded > where camo You have 174(261) hit and 107(234) movement points. You have scored 9104879 experience points and 0 quest points. You need 895121 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. o S HP:Wounded MV:Winded > Players in your Zone -------------------- Warnight - A Large Bright Clearing You catch a smell of horses nearby. o S HP:Wounded MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Winded > *Roalf* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Winded > *Roalf* leaves south riding a warhorse. =================================== Move Out Now, Prehaps Hes Just Solo =================================== o S HP:Wounded MV:Winded > e n A Large Bright Clearing [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. e n o S HP:Wounded MV:Winded > A Large Bright Clearing [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Winded > n Alas, you cannot go that way... e n o S HP:Wounded MV:Winded > A Thicket of Oaks [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Winded > Around the Brambles [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Winded > e n Forested Slopes [ obvious exits: W ] o S HP:Wounded MV:Winded > e n Alas, you cannot go that way... o S HP:Wounded MV:Winded > Alas, you cannot go that way... o S HP:Wounded MV:Winded > w Alas, you cannot go that way... o S HP:Wounded MV:Winded > Alas, you cannot go that way... o S HP:Wounded MV:Winded > n n Alas, you cannot go that way... o S HP:Wounded MV:Winded > n Around the Brambles [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Winded > n n A Group of Stones [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Winded > In the Gloomy Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. o S HP:Wounded MV:Winded > Partially Faded Trail [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. o S HP:Wounded MV:Winded > e n Alas, you cannot go that way... o S HP:Wounded MV:Winded > Alas, you cannot go that way... o S HP:Wounded MV:Winded > e n Following the Stream [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o S HP:Wounded MV:Winded > Near a Babbling Brook [ obvious exits: N E S W ] There are some tracks of an animal leaving south. o S HP:Wounded MV:Winded > n A Bedding of Pine Needles [ obvious exits: N S W ] o S HP:Wounded MV:Winded > e n A Small Field [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute, long-eared rabbit is munching at a leaf here. A raven is here flying around. o S HP:Wounded MV:Winded > Inside a Small Hunting Blind [ obvious exits: E S ] A cute, long-eared rabbit is munching at a leaf here. o S HP:Wounded MV:Winded > The Trail Narrows [ obvious exits: N W ] * S HP:Wounded MV:Winded > e n Passing a Lightning Scarred Tree [ obvious exits: N S ] o S HP:Wounded MV:Winded > e n Alas, you cannot go that way... n e o S HP:Wounded MV:Winded > Curving Past a Scarred Tree [ obvious exits: N S W ] There are some tracks of an animal leaving west. The large dark wolf slinks here, eyes filled with an animal cunning. o S HP:Wounded MV:Winded > n e Alas, you cannot go that way... o S HP:Wounded MV:Winded > Thin Pine Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. A raven is here flying around. o S HP:Wounded MV:Weary > Meandering Through a Thinning Forest [ obvious exits: S W ] e n o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > w Alas, you cannot go that way... o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > n Alas, you cannot go that way... o S HP:Wounded MV:Weary > n n A Quiet Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. o S HP:Wounded MV:Weary > End of a Game Trail [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > e Alas, you cannot go that way... o S HP:Wounded MV:Weary > n West of a Lake [ obvious exits: N E W ] There are some tracks of an animal leaving west. The brown mother bear is looking for her wayward cub. n o S HP:Wounded MV:Weary > A Narrow Part of the Woods [ obvious exits: E S ] o S HP:Wounded MV:Weary > e n Alas, you cannot go that way... e o S HP:Wounded MV:Weary > n A Trail Curves Here [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Wounded MV:Weary > A Crooked Foot Path [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. An elk with massive antlers eyes you with curiosity. o S HP:Wounded MV:Weary > Alas, you cannot go that way... n e o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > w n n Alas, you cannot go that way... o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > Another Curve in the Path [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Wounded MV:Weary > Around a Bend in the Trail [ obvious exits: E S ] There are some tracks of an animal leaving south. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > e n e n A Trail in a Thinning Forest [ obvious exits: N E W ] There are some tracks of an animal leaving east. o S HP:Wounded MV:Weary > The South End of a Rocky Ledge [ obvious exits: N E S ] There are some tracks of an animal leaving north. An elk with massive antlers eyes you with curiosity. o S HP:Wounded MV:Weary > e n Pines Among the Rocks [ obvious exits: E S W ] There are some tracks of an animal leaving east. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > A Curve Through the Trees [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. e o S HP:Wounded MV:Weary > An Old Camp Site [ obvious exits: S ] The brown mother bear is looking for her wayward cub. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. n o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > s Alas, you cannot go that way... o S HP:Wounded MV:Weary > A Curve Through the Trees [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. o S HP:Wounded MV:Weary > e n Small Saplings Fill a Glade [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. o S HP:Wounded MV:Weary > The Trail Straightens [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A raven is here flying around. o S HP:Wounded MV:Weary > e n The Forest Gives Way to an Open Field [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o S HP:Wounded MV:Haggard > Well Traveled Forest [ obvious exits: N S W ] A raven is here flying around. o S HP:Wounded MV:Haggard > n camo Winding Through Pines and Fruit Trees [ obvious exits: N S W ] o S HP:Wounded MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. ========================== Tea Break. ========================== o S HP:Wounded MV:Haggard > where Players in your Zone -------------------- Warnight - Winding Through Pines and Fruit Trees o S HP:Wounded MV:Haggard > where Players in your Zone -------------------- Warnight - Winding Through Pines and Fruit Trees You catch a smell of horses nearby. o S HP:Wounded MV:Weary > *Wallace* has arrived from the west, riding a warhorse. * S HP:Wounded MV:Weary > *Wallace* leaves north riding a warhorse. o S HP:Wounded MV:Weary > *Avrin* has arrived from the south, riding a warhorse. * S HP:Wounded MV:Weary > *Avrin* slices your left leg extremely hard. * S HP:Wounded MV:Weary - Avrin: Healthy > where You try to hack *Avrin*, but he parries successfully. *Avrin* slices your head hard. * S HP:Wounded MV:Weary - Avrin: Healthy > e n Players in your Zone -------------------- Warnight - Winding Through Pines and Fruit Trees You catch a smell of horses nearby. * S HP:Wounded MV:Weary - Avrin: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Weary - Avrin: Healthy > No way! You're fighting for your life! * S HP:Wounded MV:Weary - Avrin: Healthy > change mood wimpy fle e n You try to hack *Avrin*, but he deflects the blow. *Avrin* slices your body very hard. Mood changed to: Wimpy n * S HP:Wounded MV:Weary - Avrin: Healthy > You panic and attempt to flee! You flee head over heels. ====================================== Oh My God, Lamans. Just What I needed. ====================================== A Small Garden Borders the Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. Winding Through Pines and Fruit Trees [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. *Avrin* is standing here, riding a warhorse. n e * S HP:Wounded MV:Weary > A Narrow Footpath [ obvious exits: N E S ] o S HP:Wounded MV:Weary > e n Approaching a Clearing [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. An antelope blends into the scenery. A large plains lion stalks the grasslands looking for prey. o S HP:Wounded MV:Weary > Among the Trees [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. o S HP:Wounded MV:Weary > Edge of a Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. n o S HP:Wounded MV:Weary > End of an Ancient Road [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. o S HP:Wounded MV:Weary > Savannah Near a Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Wounded MV:Weary > Sprawling Savannah [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A large plains lion stalks the grasslands looking for prey. e n o S HP:Wounded MV:Weary > Atop a Steep Cliff [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A large plains lion stalks the grasslands looking for prey. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > camo A plains lion tickles your body with his hit. You try to hack a plains lion, but he deflects the blow. A plains lion tickles your left arm with his hit. Your heartbeat calms down more as you feel less panicked. Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Wounded MV:Weary - a plains lion: Healthy > change mood wimpy fle w Mood changed to: Wimpy n n o S HP:Wounded MV:Weary - a plains lion: Healthy > You panic and attempt to flee! n You flee head over heels. Turn in an Old Road [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Savannah Near a Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. w There are some tracks of an animal leaving east. o S HP:Wounded MV:Weary > Sprawling Savannah [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. A large plains lion stalks the grasslands looking for prey. n n o S HP:Wounded MV:Weary > A plains lion has arrived from the east. Plains Overlooking a Small Valley [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. An antelope blends into the scenery. o S HP:Wounded MV:Weary > Flat Grassland [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Wounded MV:Weary > Endless Plains [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A large plains lion stalks the grasslands looking for prey. o S HP:Wounded MV:Weary > Grassland [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. e o S HP:Wounded MV:Weary > Sprawling Savannah [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A water buffalo stands here, idly chewing some grass. e o S HP:Wounded MV:Weary > n Sprawling Plains [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A water buffalo stands here, idly chewing some grass. o S HP:Wounded MV:Weary > n Edge of a Watering Pond [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A hungry looking lioness is here, eyes gleaming with a blood lust. n o S HP:Wounded MV:Weary > Banks of a Small Lake [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A bull rhinoceros muches some grass while keeping a wary eye out for predators. A water buffalo stands here, idly chewing some grass. o S HP:Wounded MV:Weary > Grassland Near a Watering Hole [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A water buffalo stands here, idly chewing some grass. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > e n n Edge of a Small Lake [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A water buffalo stands here, idly chewing some grass. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > e e A Tree by a Lake [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A bull rhinoceros muches some grass while keeping a wary eye out for predators. A bull rhinoceros muches some grass while keeping a wary eye out for predators. n n o S HP:Wounded MV:Haggard > Alas, you cannot go that way... o S HP:Wounded MV:Haggard > s e Alas, you cannot go that way... o S HP:Wounded MV:Haggard > e A bull rhinoceros barely hits your body. A bull rhinoceros joins a bull rhinoceros's fight! No way! You're fighting for your life! o S HP:Wounded MV:Haggard - a bull rhinoceros: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Haggard - a bull rhinoceros: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Haggard - a bull rhinoceros: Scratched > No way! You're fighting for your life! o S HP:Wounded MV:Haggard - a bull rhinoceros: Scratched > change mood wimpy fle e A bull rhinoceros hits your body. You try to hack a bull rhinoceros, but he parries successfully. A bull rhinoceros hits your right leg. o S HP:Battered MV:Haggard - a bull rhinoceros: Scratched > Mood changed to: Wimpy o S HP:Battered MV:Haggard - a bull rhinoceros: Scratched > You panic and attempt to flee! You flee head over heels. Edge of a Small Lake [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A water buffalo stands here, idly chewing some grass. A Tree by a Lake [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A bull rhinoceros muches some grass while keeping a wary eye out for predators. A bull rhinoceros muches some grass while keeping a wary eye out for predators. o S HP:Battered MV:Haggard > e s e e Alas, you cannot go that way... o S HP:Battered MV:Haggard > Water's Edge [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. o S HP:Battered MV:Haggard > Open Field [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A water buffalo stands here, idly chewing some grass. An antelope blends into the scenery. A bull rhinoceros muches some grass while keeping a wary eye out for predators. o S HP:Battered MV:Haggard > Clump of Brush in the Grassland [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. n o S HP:Battered MV:Haggard > Alas, you cannot go that way... e o S HP:Battered MV:Haggard > n Small Pond in the Savannah [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A water buffalo stands here, idly chewing some grass. * S HP:Battered MV:Haggard > e n Alas, you cannot go that way... * S HP:Battered MV:Haggard > Endless Savannah [ obvious exits: E S W ] There are some tracks of an animal leaving south. o S HP:Battered MV:Haggard > Alas, you cannot go that way... o S HP:Battered MV:Haggard > e n The Vast Savannah [ obvious exits: E S W ] o S HP:Battered MV:Haggard > Alas, you cannot go that way... o S HP:Battered MV:Haggard > e n Vast Savannah [ obvious exits: E S W ] o S HP:Battered MV:Haggard > Alas, you cannot go that way... o S HP:Battered MV:Haggard > e *Wallace* has arrived from the west, riding a warhorse. * S HP:Battered MV:Haggard > *Wallace* leaves east riding a warhorse. o S HP:Battered MV:Haggard > Disappearing Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. o S HP:Battered MV:Haggard > camo *Wallace* has arrived from the east, riding a warhorse. * S HP:Battered MV:Haggard > *Wallace* leaves west riding a warhorse. o S HP:Battered MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o S HP:Battered MV:Haggard > *Wallace* leaves east. o S HP:Battered MV:Haggard > *Wallace* has arrived from the west, riding a warhorse. * S HP:Battered MV:Haggard > *Wallace* leaves east riding a warhorse. o S HP:Battered MV:Haggard > Shadows dance as the sun makes its way into the sky. Your heartbeat calms down more as you feel less panicked. * S HP:Wounded MV:Weary > The day has begun. Your heartbeat calms down more as you feel less panicked. * S HP:Wounded MV:Weary > where Players in your Zone -------------------- Warnight - Disappearing Road You catch a smell of horses nearby. * S HP:Wounded MV:Weary > You are hungry. get rations pack eat rations * S HP:Wounded MV:Winded > You don't have a pack. * S HP:Wounded MV:Winded > You don't seem to have any. * S HP:Wounded MV:Winded > eat meat eat meat You eat the meat. camo * S HP:Wounded MV:Winded > You eat the meat. You are full. * S HP:Wounded MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. ============================================= At This Point I Am Thinking I Am Dead. North Will Be Blocked. Only A Matter Of Time. ============================================= * S HP:Wounded MV:Winded > *Roalf* has arrived from the west, riding a warhorse. * S HP:Wounded MV:Winded > *Roalf* leaves east riding a warhorse. * S HP:Wounded MV:Winded > wipe camo Arglebargle, glop-glyf!?! * S HP:Wounded MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Wounded MV:Winded > *Roalf* has arrived from the east, riding a warhorse. * S HP:Wounded MV:Winded > *Roalf* leaves south riding a warhorse. * S HP:Wounded MV:Winded > *Roalf* has arrived from the south, riding a warhorse. * S HP:Wounded MV:Tiring > *Roalf* leaves west riding a warhorse. * S HP:Wounded MV:Tiring > *Roalf* has arrived from the west, riding a warhorse. * S HP:Wounded MV:Tiring > *Roalf* leaves east riding a warhorse. ================ Getting Colder. ================ * S HP:Wounded MV:Tiring > where score camo Players in your Zone -------------------- Warnight - Disappearing Road You catch a smell of horses nearby. * S HP:Wounded MV:Tiring > You have 188(261) hit and 119(234) movement points. You have scored 9103327 experience points and 0 quest points. You need 896673 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. * S HP:Wounded MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Wounded MV:Tiring > where score camo Players in your Zone -------------------- Warnight - Disappearing Road You catch a smell of horses nearby. * S HP:Hurt MV:Tiring > You have 203(261) hit and 145(234) movement points. You have scored 9103327 experience points and 0 quest points. You need 896673 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. * S HP:Hurt MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Tiring > You are thirsty. get skin pack get skin pack drink skin drink skin drink 2.skin drink 2.skin put skin pack put skin pack * S HP:Hurt MV:Tiring > You don't have a pack. * S HP:Hurt MV:Tiring > You don't have a pack. * S HP:Hurt MV:Tiring > You drink the blood. * S HP:Hurt MV:Tiring > You drink the blood. You don't feel thirsty any more. * S HP:Hurt MV:Tiring > You can't find it! * S HP:Hurt MV:Tiring > camo You can't find it! * S HP:Hurt MV:Tiring > You don't see a pack here. * S HP:Hurt MV:Tiring > You don't see a pack here. * S HP:Hurt MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Tiring > inv camo You are carrying: a water skin a dagger [3] a large slab of meat * S HP:Hurt MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Tiring > *Wallace* has arrived from the east, riding a warhorse. * S HP:Hurt MV:Tiring > *Wallace* leaves south riding a warhorse. * S HP:Hurt MV:Tiring > score camo You have 218(261) hit and 169(234) movement points. You have scored 9103327 experience points and 0 quest points. You need 896673 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. * S HP:Hurt MV:Tiring > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Tiring > score camo You have 233(261) hit and 195(234) movement points. You have scored 9103327 experience points and 0 quest points. You need 896673 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. * S HP:Hurt MV:Strong > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * S HP:Hurt MV:Strong > score camo You have 248(261) hit and 221(234) movement points. You have scored 9103327 experience points and 0 quest points. You need 896673 exp to reach the next level. You have amassed 15 Turn points to date. You have played 7 days and 14 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 27). You are standing. * S HP:Scratched MV:Full > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. ======================================= OK, The Plan Is. Do What My Opponents Least Expect: Run South. ======================================= * S HP:Scratched MV:Full > w w w Vast Savannah [ obvious exits: E S W ] w * S HP:Scratched MV:Full > The Vast Savannah [ obvious exits: E S W ] * S HP:Scratched MV:Full > Endless Savannah [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. w * S HP:Scratched MV:Full > Small Pond in the Savannah [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A water buffalo stands here, idly chewing some grass. * S HP:Scratched MV:Full > w Clump of Brush in the Grassland [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Scratched MV:Strong > Open Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A bull rhinoceros muches some grass while keeping a wary eye out for predators. A water buffalo stands here, idly chewing some grass. s * S HP:Scratched MV:Strong > w s s w Grassland [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. w s * S HP:Scratched MV:Strong > Plains Near a Small Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A water buffalo stands here, idly chewing some grass. An antelope blends into the scenery. * S HP:Scratched MV:Strong > Plains Overlooking a Village [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. w s * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > Edge of a Cliff [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A water buffalo stands here, idly chewing some grass. A large plains lion stalks the grasslands looking for prey. w s * S HP:Scratched MV:Strong > Plains Overlooking a Village [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A water buffalo stands here, idly chewing some grass. A water buffalo stands here, idly chewing some grass. A large plains lion stalks the grasslands looking for prey. w s * S HP:Scratched MV:Strong > A plains lion barely hits your right leg. No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > w s No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > change mood wimpy fle No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > w No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > s w No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Healthy > You hack a plains lion's left foreleg into bloody fragments! A plains lion barely hits your right arm. No way! You're fighting for your life! * S HP:Scratched MV:Strong - a plains lion: Hurt > Mood changed to: Wimpy * S HP:Scratched MV:Strong - a plains lion: Hurt > w s You panic and attempt to flee! You flee head over heels. Edge of a Watering Pond [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A bull rhinoceros muches some grass while keeping a wary eye out for predators. Sprawling Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. An antelope blends into the scenery. A water buffalo stands here, idly chewing some grass. A water buffalo stands here, idly chewing some grass. A water buffalo stands here, idly chewing some grass. w s * S HP:Scratched MV:Strong > Vast Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. * S HP:Scratched MV:Strong > Grassland [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. w s * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > w Endless Plains [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. A water buffalo stands here, idly chewing some grass. * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > w s Sprawling Savannah [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. * S HP:Scratched MV:Strong > w Alas, you cannot go that way... * S HP:Scratched MV:Strong > Thinning Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A bull rhinoceros muches some grass while keeping a wary eye out for predators. s * S HP:Scratched MV:Strong > Thinning Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A water buffalo stands here, idly chewing some grass. w w * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > Thicket of Leatherleaf [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A bull rhinoceros muches some grass while keeping a wary eye out for predators. A water buffalo stands here, idly chewing some grass. * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > Among the Trees [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. An antelope blends into the scenery. * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > w Alas, you cannot go that way... * S HP:Scratched MV:Strong > s w w Alas, you cannot go that way... w * S HP:Scratched MV:Strong > Approaching a Clearing [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. An antelope blends into the scenery. * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > s w Alas, you cannot go that way... * S HP:Scratched MV:Strong > Alas, you cannot go that way... * S HP:Scratched MV:Strong > w w A Narrow Footpath [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > s w Alas, you cannot go that way... * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > w w Winding Through Pines and Fruit Trees [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Tiring > A Small Garden Borders the Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Tiring > On a Foot Path Near a Garden [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. w * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > s Alas, you cannot go that way... * S HP:Scratched MV:Tiring > The Trail Meets a Ravine [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. w s * S HP:Scratched MV:Tiring > w The North End of a Narrow Ledge [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A big brown bear growls angrily about him. A massive moose stands here, chewing a bit of plant. w s * S HP:Scratched MV:Tiring > Walking a Narrow Ledge [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black wolf growls loudly, poised to leap. * S HP:Scratched MV:Tiring > On a Narrow, Rocky Ledge [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A black wolf growls loudly, poised to leap. w s * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > The South End of a Rocky Ledge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. * S HP:Scratched MV:Tiring > s Alas, you cannot go that way... * S HP:Scratched MV:Tiring > A Trail in a Thinning Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. w * S HP:Scratched MV:Tiring > s w Alas, you cannot go that way... * S HP:Scratched MV:Tiring > Around a Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. An elk with massive antlers eyes you with curiosity. * S HP:Scratched MV:Tiring > Another Curve in the Path [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. s w * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > Alas, you cannot go that way... e s * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > A Crooked Foot Path [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. w * S HP:Scratched MV:Tiring > A Trail Curves Here [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. w * S HP:Scratched MV:Tiring > w A Narrow Part of the Woods [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. w * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > Alas, you cannot go that way... * S HP:Scratched MV:Tiring > s Alas, you cannot go that way... w * S HP:Scratched MV:Tiring > w w West of a Lake [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Tiring > End of a Game Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The brown mother bear is looking for her wayward cub. * S HP:Scratched MV:Tiring > South of a Ravine [ obvious exits: E W ] * S HP:Scratched MV:Tiring > In the Crook of a Ravine [ obvious exits: E S ] * S HP:Scratched MV:Tiring > s w At the Edge or a Ravine [ obvious exits: N E ] s w * S HP:Scratched MV:Tiring > e Alas, you cannot go that way... * S HP:Scratched MV:Tiring > s Alas, you cannot go that way... * S HP:Scratched MV:Tiring > w Alas, you cannot go that way... * S HP:Scratched MV:Tiring > Crossing a Game Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. w * S HP:Scratched MV:Tiring > Near a Trailhead [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Tiring > Crossing a Game Trail [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Tiring > Among Tall Pines [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. s A huge grizzly bear is here standing on its haunches. * S HP:Scratched MV:Tiring > A Thinning Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. w * S HP:Scratched MV:Tiring > s Alas, you cannot go that way... * S HP:Scratched MV:Tiring > e s Alas, you cannot go that way... * S HP:Scratched MV:Tiring > A Game Trail through the Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. w * S HP:Scratched MV:Tiring > A North-South Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Several blackberries grow on a nearby vine. [3] * S HP:Scratched MV:Tiring > s Alas, you cannot go that way... * S HP:Scratched MV:Tiring > w w A Bend in the Trail [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A big brown bear growls angrily about him. The large dark wolf slinks here, eyes filled with an animal cunning. * S HP:Scratched MV:Tiring > Continuing Along a Game Trail [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Tiring > Along a Game Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. w * S HP:Scratched MV:Winded > s w Alas, you cannot go that way... w * S HP:Scratched MV:Winded > In a Dense Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > n n n n n n Along a Game Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. n n * S HP:Scratched MV:Winded > Surrounded by Ancient Trees [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Scratched MV:Winded > n Alas, you cannot go that way... o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > s Alas, you cannot go that way... o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > Alas, you cannot go that way... e n o S HP:Scratched MV:Winded > Alas, you cannot go that way... o S HP:Scratched MV:Winded > Along a Game Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. n * S HP:Scratched MV:Winded > Continuing Along a Game Trail [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > w s Along a Game Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. s * S HP:Scratched MV:Winded > w In a Dense Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. * S HP:Scratched MV:Winded > The Ever Changing Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * S HP:Scratched MV:Winded > Wandering the Thick Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. A raven is here flying around. * S HP:Scratched MV:Winded > w Clearing in the Woods [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. n * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > s In the Thick Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. w * S HP:Scratched MV:Winded > w w Passing the Half Eaten Carcass [ obvious exits: E W ] * S HP:Scratched MV:Winded > In the Dimly Lit Forest [ obvious exits: N E W ] * S HP:Scratched MV:Winded > By a Tranquil Pond [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * S HP:Scratched MV:Winded > w w Overtaken by Ivy [ obvious exits: N E S W ] There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > Dark Ferns [ obvious exits: N E S ] There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > n Bright Glade [ obvious exits: N E S ] There are some tracks of an animal leaving south. n * S HP:Scratched MV:Winded > n Field of Flowers [ obvious exits: E S ] n * S HP:Scratched MV:Winded > s Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > s s w w Bright Glade [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. w * S HP:Scratched MV:Winded > Dark Ferns [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > Rotten Stump [ obvious exits: N S ] * S HP:Scratched MV:Winded > s w w Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Atop the Fallen Giant [ obvious exits: N S ] * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > s w Fallen Tree into the Swamp [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. * S HP:Scratched MV:Winded > s Alas, you cannot go that way... * S HP:Scratched MV:Winded > w Small Rise in the Mire [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A large, black bear is here, searching for food. * S HP:Scratched MV:Winded > Through the Murky Water [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A huge grizzly bear is here standing on its haunches. A stealthy cougar gracefully makes its way through the terrain. * S HP:Scratched MV:Winded > w Alas, you cannot go that way... s w * S HP:Scratched MV:Winded > w w A Dead-End [ obvious exits: N ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A huge grizzly bear is here standing on its haunches. * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > n e s s Through the Murky Water [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. A huge grizzly bear is here standing on its haunches. A stealthy cougar gracefully makes its way through the terrain. * S HP:Scratched MV:Winded > Small Rise in the Mire [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A large, black bear is here, searching for food. * S HP:Scratched MV:Winded > Wading In the Mud [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A huge grizzly bear is here standing on its haunches. * S HP:Scratched MV:Winded > The Constricting Pathway [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. w o S HP:Scratched MV:Winded > w Through a Small Passage in the Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. o S HP:Scratched MV:Winded > A Rise into the Shroud [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-08 14:54 -------------------------------------------------------------------------------- w o S HP:Scratched MV:Winded > Alas, you cannot go that way... n o S HP:Scratched MV:Winded > n Bottom of the Dangerous Slope [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Scratched MV:Winded > Curve in the Descending Slope [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. w o S HP:Scratched MV:Winded > n Path Leading from A Small Clearing [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A young and strong buck is here, munching some grass. n o S HP:Scratched MV:Winded > Breeching the Shadowy Depths [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. n * S HP:Scratched MV:Winded > Alas, you cannot go that way... * S HP:Scratched MV:Winded > w n Alas, you cannot go that way... n n * S HP:Scratched MV:Winded > n n Before the Forest of Shadows [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A cute, long-eared rabbit is munching at a leaf here. * S HP:Scratched MV:Weary > A Path Rounding the Hill [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. n n * S HP:Scratched MV:Weary > Overlooking the Rocky Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A rust-colored bobcat crouches low, ready to pounce. n * S HP:Scratched MV:Weary > Under the Edge of the Spreading Canopy [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A cute brown deer eyes you nervously. n * S HP:Scratched MV:Weary > Entering the Darkening Shroud [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A fierce merlin cries shrilly as it dives low for a kill. o S HP:Scratched MV:Weary > In the Center of the Shroud [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. o S HP:Scratched MV:Weary > On a Road near a Bridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. n * S HP:Scratched MV:Weary > On a Wooden Bridge [ obvious exits: N S ] A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * S HP:Scratched MV:Weary > n On the Road near a Small Bridge [ obvious exits: N E S W ] * S HP:Scratched MV:Weary > n A Curve in the Road [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. n * S HP:Scratched MV:Weary > On a Potato Field [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A potato is here. [6] A cute brown deer eyes you nervously. n * S HP:Scratched MV:Weary > A Dusty Clearing in front of a Farmhouse [ obvious exits: N E S W ] An old wooden trough stands here, half filled with water. * S HP:Scratched MV:Weary > n n In the Horse Corral [ obvious exits: N S W ] * S HP:Scratched MV:Weary > n On a Potato Field [ obvious exits: E S W ] There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. * S HP:Scratched MV:Weary > Alas, you cannot go that way... * S HP:Scratched MV:Weary > Alas, you cannot go that way... * S HP:Scratched MV:Weary > Alas, you cannot go that way... * S HP:Scratched MV:Weary > e n Alas, you cannot go that way... * S HP:Scratched MV:Weary > n n n On the Farmers Road [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. n n * S HP:Scratched MV:Weary > At a Branching of the Road [ obvious exits: N E S ] * S HP:Scratched MV:Weary > On a Dirtroad in the Settlement [ obvious exits: N E S W ] * S HP:Scratched MV:Weary > On the Dirt Road [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. * S HP:Scratched MV:Haggard > On the Dusty Road [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. * S HP:Scratched MV:Haggard > On a Stretch of the Dusty Road [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. An antelope blends into the scenery. * S HP:Scratched MV:Haggard > Bend in the Road [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A raven is here flying around. * S HP:Scratched MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. ============================================ At This Point I realise I Am Dead If Humans Figure Out Where I Went. But They Never Did While I Was Regenerating Moves. So I Headed Maradon, No Smells. Regenerated. Headed Kandor, No Smells. Headed Blighted Pass. And Home. Who Said You Need Vials When Raiding? Oh And If Someone Humanside Logged Narrates I Would Kill To See A Log Of Them. ============================================