LOG: Crazy Raids Continue. Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-06 13:43 -------------------------------------------------------------------------------- ============================================ ME GOES ON SOLO RAID WITH DECENT ABS AND LVL 2 WARDED HALBERD ON MY CHAR WARNIGHT 130 OB BABY. 92% polearms 93% search 99% camo (this is real nice lvl2 surv track etc I go via ways and have a look north wb ============================================ * HP:Hurt MV:Tiring > A Small Glade [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. A scrawny puppy sniffs the ground for food here. *Ravel* is here, fighting a spotted jaguar, riding a warhorse. A spotted jaguar is here, fighting Ravel. e * HP:Hurt MV:Tiring > Within the Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving south. w * HP:Hurt MV:Tiring > 3 x x A Small Glade [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A scrawny puppy sniffs the ground for food here. *Ravel* is here, fighting a spotted jaguar, riding a warhorse. A spotted jaguar is here, fighting Ravel. * HP:Hurt MV:Tiring > x [change mood brave] Mood changed to: Brave Wimpy reset to: 72 hit points. * HP:Hurt MV:Tiring > [k human] You hack *Ravel*'s left arm extremely hard. * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Scratched > x x You hack *Ravel*'s left arm into bloody fragments! Ravel swiftly dodges a spotted jaguar's attempt to hit him. *Ravel* tries to pierce a spotted jaguar, but he dodges the attack. * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Hurt > *Ravel* tries to pierce a spotted jaguar, but he deflects the blow. * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Hurt > x [k human] You do the best you can! * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Hurt > [k human] You do the best you can! * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Hurt > *Ravel* panics, and attempts to flee! * HP:Hurt MV:Tiring - a spotted jaguar: Wounded - Ravel: Hurt > x *Ravel* leaves west riding a warhorse. [k human] They aren't here. * HP:Hurt MV:Tiring > [k human] They aren't here. w x x * HP:Hurt MV:Tiring > x x Among the Trees [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. *Ravel* is standing here, riding a warhorse. A green woodpecker is high up a tree, tapping away. x * HP:Hurt MV:Tiring > [k human] You try to hack *Ravel*, but he deflects the blow. * HP:Hurt MV:Tiring - Ravel: Hurt > x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > [k human] You do the best you can! x * HP:Hurt MV:Tiring - Ravel: Hurt > *Ravel* tickles your body with his pierce. You hack *Ravel*'s body hard. * HP:Hurt MV:Tiring - Ravel: Hurt > x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > x [k human] You do the best you can! x * HP:Hurt MV:Tiring - Ravel: Hurt > x *Ravel* tickles your right leg with his pierce. You hack *Ravel*'s body extremely hard. * HP:Hurt MV:Tiring - Ravel: Hurt > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Hurt > x *Ravel* pierces your right arm. * HP:Hurt MV:Tiring - Ravel: Hurt > x *Ravel* tickles your head with his pierce. You hack *Ravel*'s right leg very hard. [k human] You do the best you can! x * HP:Hurt MV:Tiring - Ravel: Wounded > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > x x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > *Ravel* tickles your body with his pierce. * HP:Hurt MV:Tiring - Ravel: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > *Ravel* tickles your body with his pierce. You hack *Ravel*'s right leg extremely hard. * HP:Hurt MV:Tiring - Ravel: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > [k human] You do the best you can! x * HP:Hurt MV:Tiring - Ravel: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > x *Ravel* tickles your body with his pierce. You hack *Ravel*'s head extremely hard. [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > x x [k human] You do the best you can! * HP:Hurt MV:Tiring - Ravel: Wounded > *Grae* barely pierces your body. * HP:Wounded MV:Tiring - Ravel: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Ravel: Wounded > *Grae* barely pierces your body. *Ravel* tickles your right leg with his pierce. You try to hack *Ravel*, but he deflects the blow. * HP:Wounded MV:Tiring - Ravel: Wounded > x *Grae* barely tickles your head with his pierce. *Ravel* barely tickles your body with his pierce. [k human] You do the best you can! * HP:Wounded MV:Tiring - Ravel: Wounded > [k human] You do the best you can! * HP:Wounded MV:Tiring - Ravel: Wounded > change mood wimpy fle w w n *Grae* pierces your body. *Ravel* tickles your head with his pierce. You try to hack *Ravel*, but he parries successfully. * HP:Wounded MV:Tiring - Ravel: Wounded > Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Wounded MV:Tiring - Ravel: Wounded > w n You panic and attempt to flee! *Ravel* barely tickles your body with his pierce. You flee head over heels. A Small Glade [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A scrawny puppy sniffs the ground for food here. A spotted jaguar opens its eyes lazily. Among the Trees [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. *Grae* is standing here. *Ravel* is standing here, riding a warhorse. A green woodpecker is high up a tree, tapping away. ================================================= EEEK GRAE.. RUN FOR YOUR LIVES. ================================================= * HP:Wounded MV:Winded > Players in your Zone -------------------- Warnight - Far in the Braem Wood You catch a smell of horses nearby. * HP:Wounded MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Winded > Your blood freezes as you hear something's death cry. ==== UH OH, they close, best get moving ==== * HP:Wounded MV:Winded > stand e You stop resting, and stand up. n n * HP:Wounded MV:Winded > Far in the Braem Wood [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. e n * HP:Wounded MV:Winded > Far in the Braem Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. n * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > n In the Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black wolf growls loudly, poised to leap. * HP:Wounded MV:Winded > Light Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. ====================================================== Spam to Waygate, Umm.. ok where is it again exactly? ====================================================== * HP:Wounded MV:Haggard > w Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Haggard > n Grasslands [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. * HP:Wounded MV:Haggard > e Gazing Outward Upon the Frontier [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. * HP:Wounded MV:Haggard > e Thinning of the Wood [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a human leaving east. * HP:Wounded MV:Haggard > e A Sallow Wood [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a human leaving south. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Haggard > s A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Haggard > e You are too exhausted. * HP:Wounded MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Haggard > score You have 177(243) hit and 1(227) movement points. You have scored 7479690 experience points and 0 quest points. You need 620310 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are standing. * HP:Wounded MV:Haggard > where Players in your Zone -------------------- Warnight - A Sallow Wood You catch a smell of horses nearby. camo * HP:Hurt MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Hurt MV:Haggard > score You have 192(243) hit and 27(227) movement points. You have scored 7479690 experience points and 0 quest points. You need 620310 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are standing. * HP:Hurt MV:Haggard > e A Sallow Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * HP:Hurt MV:Haggard > e Margin of Clearance Between the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. * HP:Hurt MV:Haggard > e An Old, Silent Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A wild hog snorts angrily, pawing at the ground. * HP:Hurt MV:Haggard > w n The hog barely tickles your left foot with its hit. No way! You're fighting for your life! * HP:Hurt MV:Haggard - the hog: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Haggard - the hog: Scratched > You try to hack the hog, but it deflects the blow. The hog tickles your left arm with its hit. * HP:Hurt MV:Haggard - the hog: Scratched > score You hack the hog's left foreleg into bloody fragments! The hog tries to hit you, but you parry successfully. HP:Hurt MP:Haggard You have scored 7479891 experience points and 0 quest points. You need 620109 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are fighting the hog. * HP:Hurt MV:Haggard - the hog: Wounded > You hack the hog's left foreleg into bloody fragments! The hog barely tickles your body with its hit. * HP:Hurt MV:Haggard - the hog: Critical > You hack the hog's right foreleg into bloody fragments! The hog is dead! R.I.P. get all.coins corpse Still better. Experience pays off. Save Your blood freezes as you hear the hog's death cry. * HP:Hurt MV:Haggard > w track trolloc You can't find any coinss in the corpse of the hog. * HP:Hurt MV:Haggard > Saving Warnight. * HP:Hurt MV:Haggard > Margin of Clearance Between the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * HP:Hurt MV:Haggard > -=+* Some obvious fresh tracks of a Trolloc leaving east. Some obvious fresh tracks of a Trolloc leaving west. * HP:Hurt MV:Haggard > w track trolloc A Sallow Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. * HP:Hurt MV:Haggard > -=+* Some obvious fresh tracks of a Trolloc leaving east. Some obvious fresh tracks of a Trolloc leaving east. Some obvious fresh tracks of a Trolloc leaving west. * HP:Hurt MV:Haggard > w n A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. * HP:Hurt MV:Haggard > A Sallow Wood [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * HP:Hurt MV:Haggard > w Thinning of the Wood [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * HP:Hurt MV:Haggard > w Gazing Outward Upon the Frontier [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. * HP:Hurt MV:Haggard > rest camo You sit down and rest your tired bones. * HP:Hurt MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Hurt MV:Haggard > You are thirsty. drink skin drink skin drink 2.skin drink 2.skin * HP:Hurt MV:Haggard > It's empty. * HP:Hurt MV:Haggard > It's empty. * HP:Hurt MV:Haggard > You can't find it! * HP:Hurt MV:Haggard > camo You can't find it! * HP:Hurt MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Hurt MV:Haggard > score stand You have 201(243) hit and 30(227) movement points. You have scored 7481307 experience points and 0 quest points. You need 618693 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. You are thirsty. drink skin drink skin drink 2.skin drink 2.skin * HP:Hurt MV:Haggard > w You stop resting, and stand up. * HP:Hurt MV:Haggard > It's empty. * HP:Hurt MV:Haggard > It's empty. * HP:Hurt MV:Haggard > You can't find it! * HP:Hurt MV:Haggard > You can't find it! * HP:Hurt MV:Haggard > Grasslands [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. * HP:Hurt MV:Haggard > w Grassy Plains [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. * HP:Hurt MV:Haggard > w Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. * HP:Hurt MV:Haggard > n By a Small Pond [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. An antelope blends into the scenery. * HP:Hurt MV:Haggard > k antelope You hack an antelope's body into bloody fragments! * HP:Hurt MV:Haggard - an antelope: Wounded > An antelope barely tickles your body with his hit. An antelope panics, and attempts to flee! You hack an antelope's left foreleg into bloody fragments! An antelope panics, and attempts to flee! An antelope leaves south. * HP:Hurt MV:Haggard > s Grasslands [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. An antelope blends into the scenery. * HP:Hurt MV:Haggard > k antelope You hack an antelope's head into bloody fragments! An antelope is dead! R.I.P. get all.coins corpse Oh, much better the second time around. Save Your blood freezes as you hear an antelope's death cry. * HP:Hurt MV:Haggard > You can't find any coinss in the corpse of an antelope. * HP:Hurt MV:Haggard > Saving Warnight. * HP:Hurt MV:Haggard > fill skin corpse You drain some blood from the corpse of an antelope into a skin of human flesh. * HP:Hurt MV:Haggard > drink skin drink skin You drink the blood. * HP:Hurt MV:Haggard > You drink the blood. You don't feel thirsty any more. * HP:Hurt MV:Haggard > rest camo You sit down and rest your tired bones. * HP:Hurt MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Hurt MV:Haggard > *Lucas* has arrived from the east, riding a warhorse. * HP:Hurt MV:Weary > *Lucas* leaves north riding a warhorse. * HP:Hurt MV:Weary > *Lucas* has arrived from the north, riding a warhorse. * HP:Hurt MV:Weary > *Lucas* pounds your right foot. * HP:Hurt MV:Weary - Lucas: Healthy > You try to hack *Lucas*, but he parries successfully. *Lucas* pounds your left arm. * HP:Hurt MV:Weary - Lucas: Healthy > change mood wimpy fle e Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Hurt MV:Weary - Lucas: Healthy > s You panic and attempt to flee! You flee head over heels. Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. A large plains bear smells the air for prey. * HP:Hurt MV:Weary > Grassy Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. An antelope blends into the scenery. * HP:Hurt MV:Weary > e Grasslands [ obvious exits: N E W ] * HP:Hurt MV:Weary > e Thinning of the Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Hurt MV:Weary > s pull leaf Before the Unending Grasslands [ obvious exits: N ] There are some tracks of a trolloc leaving north. A falcon with long, brown feathers circles in a slow hunting pattern. A falcon is here flying around. * HP:Hurt MV:Weary > You can't do that here. * HP:Hurt MV:Weary > pull leaf pull leaf You can't do that here. n * HP:Hurt MV:Weary > You can't do that here. * HP:Hurt MV:Weary > e Thinning of the Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. *Lucas* is standing here, riding a warhorse. * HP:Hurt MV:Weary > *Lucas* leaves east riding a warhorse. A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. *Lucas* is standing here, riding a warhorse. A scrawny puppy sniffs the ground for food here. *Vena* is standing here, riding a warhorse. ================================================== Uh Oh, blocked waygate.. what now. Guess I run south again. ================================================== * HP:Hurt MV:Haggard > *Lucas* pounds your left leg hard. * HP:Hurt MV:Haggard - Lucas: Healthy > s No way! You're fighting for your life! * HP:Hurt MV:Haggard - Lucas: Healthy > change mood wimpy fle *Vena* barely slashes your body. * HP:Wounded MV:Haggard - Lucas: Healthy > w *Vena* slashes your right leg. You try to hack *Lucas*, but he deflects the blow. * HP:Wounded MV:Haggard - Lucas: Healthy > n w Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Wounded MV:Haggard - Lucas: Healthy > w You panic and attempt to flee! You flee head over heels. Thinning of the Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. Grasslands [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. w * HP:Wounded MV:Haggard > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Haggard > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A large plains bear smells the air for prey. * HP:Wounded MV:Haggard > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. * HP:Wounded MV:Haggard > Along the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Haggard > Your heartbeat calms down more as you feel less panicked. * HP:Hurt MV:Weary > where Players in your Zone -------------------- Warnight - Along the Road You catch a smell of horses nearby. * HP:Hurt MV:Weary > *Lucas* has arrived from the east, riding a warhorse. * HP:Hurt MV:Weary > *Lucas* pounds your head. * HP:Wounded MV:Weary - Lucas: Healthy > change mood wimpy fle w s You try to hack *Lucas*, but he deflects the blow. *Lucas* pounds your body. Your heartbeat calms down more as you feel less panicked. * HP:Hurt MV:Winded - Lucas: Healthy > s Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Hurt MV:Winded - Lucas: Healthy > You panic and attempt to flee! You flee head over heels. Bend in the Abandoned Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. Bend in the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A spotted hunting cat is here. * HP:Hurt MV:Winded > Dry Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Hurt MV:Winded > A Grassy Knoll [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. * HP:Hurt MV:Weary > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Hurt MV:Weary > *Lucas* has arrived from the north, riding a warhorse. * HP:Hurt MV:Weary > *Lucas* pounds your body. * HP:Wounded MV:Weary - Lucas: Healthy > change mood wimpy fle w You try to hack *Lucas*, but he deflects the blow. * HP:Wounded MV:Weary - Lucas: Healthy > s Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Wounded MV:Weary - Lucas: Healthy > s You panic and attempt to flee! You flee head over heels. End of the Road [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A Grassy Knoll [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. *Lucas* is standing here, riding a warhorse. * HP:Wounded MV:Weary > Grassy Plains [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > Grassy Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A lantern has been left here. s * HP:Wounded MV:Weary > s Desolate Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Weary > s By a Scrub [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Weary > Path to a Tree [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving east. w * HP:Wounded MV:Weary > s A Thicket [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. There are some tracks of a human leaving east. s * HP:Wounded MV:Weary > w Alas, you cannot go that way... * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > A Copse [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving east. * HP:Wounded MV:Weary > e e s s A Thicket [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. w * HP:Wounded MV:Weary > Path to a Tree [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Weary > The Rock Piles [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. A rust-colored bobcat crouches low, ready to pounce. * HP:Wounded MV:Weary > The Deep Valley [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. w * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > s Alas, you cannot go that way... w * HP:Wounded MV:Weary > w Spring in the Hills [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. A bubbling spring is here, clear water offering a perfect reflection. A snake is lying on the ground here. * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > s w Alas, you cannot go that way... s * HP:Wounded MV:Weary > Source of the River Haevin [ obvious exits: N S ] * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > You shudder at the concept of crossing water. * HP:Wounded MV:Weary > w s n Alas, you cannot go that way... n * HP:Wounded MV:Weary > You shudder at the concept of crossing water. * HP:Wounded MV:Weary > Spring in the Hills [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A bubbling spring is here, clear water offering a perfect reflection. A snake is lying on the ground here. n e * HP:Wounded MV:Haggard > The Deep Valley [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. s * HP:Wounded MV:Haggard > The Rock Piles [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. A rust-colored bobcat crouches low, ready to pounce. s * HP:Wounded MV:Haggard > The Narrow Valley [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Haggard > s Atop the Small Hill [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. Moving with deadly grace, a huge cat watches you carefully. * HP:Wounded MV:Haggard > Beside the Ridge [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. s * HP:Wounded MV:Haggard > In the Shadow of the Ridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Haggard > The Rough Terrain [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. w * HP:Wounded MV:Haggard > s Alas, you cannot go that way... * HP:Wounded MV:Haggard > w Among the Desolate Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A spotted jaguar opens its eyes lazily. * HP:Wounded MV:Haggard > On the Steep Valley Slope [ obvious exits: E S D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. [ This Mail was edited by: Atvar on 2002-06-06 13:49 ] -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-06 13:44 -------------------------------------------------------------------------------- * HP:Wounded MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Haggard > *Lucas* has arrived from the east, riding a warhorse. * HP:Wounded MV:Haggard > *Lucas* pounds your left leg hard. * HP:Wounded MV:Haggard - Lucas: Healthy > change mood wimpy fle s You try to hack *Lucas*, but he parries successfully. Your heartbeat calms down more as you feel less panicked. You are hungry. get rations pack eat rations Mood changed to: Wimpy Wimpy reset to: 121 hit points. s * HP:Wounded MV:Weary - Lucas: Healthy > You panic and attempt to flee! You flee head over heels. The Low Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. There are some tracks of an animal leaving north. A spotted jaguar opens its eyes lazily. Near the Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving south. s * HP:Wounded MV:Weary > You don't have a pack. * HP:Wounded MV:Weary > You don't seem to have any. * HP:Wounded MV:Weary > Maize Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a human leaving west. There are some tracks of an animal leaving south. * HP:Wounded MV:Weary > Grazing Plain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. * HP:Wounded MV:Haggard > eat meat eat meat s You eat the meat. s s * HP:Wounded MV:Haggard > You eat the meat. You are full. * HP:Wounded MV:Haggard > Grazing Plain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. * HP:Wounded MV:Haggard > Plain before the Mountains [ obvious exits: N E S W ] * HP:Wounded MV:Haggard > Dying Plain [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. * HP:Wounded MV:Haggard > w Alas, you cannot go that way... s * HP:Wounded MV:Haggard > Hollow in the Woods [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * HP:Wounded MV:Haggard > e s w Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Haggard > Path in the Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A gray mouse is scuttling about here. * HP:Wounded MV:Haggard > Path through a Gully [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. * HP:Wounded MV:Haggard > s w s Alas, you cannot go that way... * HP:Wounded MV:Haggard > Small Crossing [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Haggard > Small Path in the Forest [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Haggard > s Small Path in the Forest [ obvious exits: N E S ] There are some tracks of an animal leaving north. * HP:Wounded MV:Haggard > e Ancient Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o HP:Wounded MV:Haggard > e Dark Forest [ obvious exits: N S W ] o HP:Wounded MV:Haggard > s Cemetary Among The Trees [ obvious exits: N E W ] * HP:Wounded MV:Haggard > e Small Mausoleum [ obvious exits: N E S W ] o HP:Wounded MV:Haggard > e Inside a Sarcophagus [ obvious exits: W D ] o HP:Wounded MV:Haggard > open falsebottom d Ok. o HP:Wounded MV:Haggard > On a Small Ledge [ obvious exits: E S U ] A large bat swoops down on you. o HP:Wounded MV:Haggard > close trapdoor e rest Ok. o HP:Wounded MV:Haggard > In a Small Natural Tunnel [ obvious exits: N W ] A large bat swoops down on you. o HP:Wounded MV:Haggard > You sit down and rest your tired bones. o HP:Wounded MV:Haggard > A large bat hits your left leg. o HP:Wounded MV:Haggard - a large bat: Healthy > You hack a large bat's body into bloody fragments! A large bat tries to hit you, but you parry successfully. o HP:Wounded MV:Haggard - a large bat: Battered > You hack a large bat's body into bloody fragments! A large bat is dead! R.I.P. get all.coins corpse Yet again! Seems like a rerun... Save Your blood freezes as you hear a large bat's death cry. o HP:Wounded MV:Haggard > You can't find any coinss in the corpse of a large bat. rest o HP:Wounded MV:Haggard > Saving Warnight. o HP:Wounded MV:Haggard > You sit down and rest your tired bones. score o HP:Wounded MV:Haggard > You have 174(243) hit and 3(227) movement points. You have scored 7479880 experience points and 0 quest points. You need 620120 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Wounded MV:Haggard > tell amino hehe gonna rip soon.. they blocked waygate score You have 174(243) hit and 3(227) movement points. You have scored 7479880 experience points and 0 quest points. You need 620120 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Wounded MV:Haggard > camo Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Hurt MV:Haggard > score You have 189(243) hit and 29(227) movement points. You have scored 7479880 experience points and 0 quest points. You need 620120 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Hurt MV:Haggard > where Players in your Zone -------------------- Warnight - In a Small Natural Tunnel o HP:Hurt MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Hurt MV:Haggard > tell amino hit TV waygate.. i think someone is solo blocking it where Players in your Zone -------------------- Warnight - In a Small Natural Tunnel o HP:Hurt MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Hurt MV:Haggard > where Players in your Zone -------------------- Warnight - In a Small Natural Tunnel You catch a smell of horses nearby. o HP:Hurt MV:Weary > *Iliana* arrives from a flash of bright white light. =================================================== Moo-ha-ha-ha Prime Channie Meat for my uber-plan. =================================================== * HP:Hurt MV:Weary > *Iliana* strikes your body. * HP:Hurt MV:Weary - Iliana: Healthy > You try to hack *Iliana*, but she parries successfully. *Iliana* strikes your left leg very hard. * HP:Wounded MV:Weary - Iliana: Healthy > change mood wimpy fle e Mood changed to: Wimpy Wimpy reset to: 121 hit points. n * HP:Wounded MV:Weary - Iliana: Healthy > You panic and attempt to flee! You flee head over heels. A Small Cave [ obvious exits: S ] The shadows seem to coalesce into the shape of a man laughing with madness. ==== GO BABY GO ==== Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > x x *Iliana* has arrived from the south. * HP:Wounded MV:Weary > x x [k human] You try to hack *Iliana*, but she parries successfully. * HP:Wounded MV:Weary - Iliana: Healthy > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Healthy > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Healthy > x An apparition tries to hit Iliana, but she parries successfully. A red glow begins to appear where an apparition's eyes would be. The glow spreads in a veinlike pattern across an apparition's body. The veins of flame begin to flow towards its hand. An apparition throws a fireball at Iliana, who screams in pain. ==== STRIKE ONE ==== An apparition tries to hit Iliana, but she parries successfully. *Iliana* swiftly dodges your attempt to hack her. [k human] You do the best you can! x * HP:Wounded MV:Weary - Iliana: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > *Iliana* panics, and attempts to flee! * HP:Wounded MV:Weary - Iliana: Wounded > x x s x *Iliana* leaves south. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > x An apparition leaves south. ==== HE TRACKS FASTER THEN ME!! ==== [k human] They aren't here. o HP:Wounded MV:Weary > x [k human] They aren't here. o HP:Wounded MV:Weary > w x x In a Small Natural Tunnel [ obvious exits: N W ] The corpse of a large bat is lying here. An apparition is here, fighting Iliana. *Iliana* is standing here. * HP:Wounded MV:Weary > x x [k human] You try to hack *Iliana*, but she deflects the blow. * HP:Wounded MV:Weary - Iliana: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x x No way! You're fighting for your life! * HP:Wounded MV:Weary - Iliana: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Wounded > x *Iliana* barely strikes your head. A red glow begins to appear where an apparition's eyes would be. The glow spreads in a veinlike pattern across an apparition's body. The veins of flame begin to flow towards its hand. *Iliana* panics, and attempts to flee! An apparition throws a fireball at Iliana, who screams in pain. ==== STRIKE TWO ==== You hack *Iliana*'s right arm extremely hard. An apparition tries to hit Iliana, but she parries successfully. [k human] You do the best you can! x * HP:Wounded MV:Weary - Iliana: Beaten > *Iliana* leaves north. [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > x *Iliana* has arrived from the north. [k human] You try to hack *Iliana*, but she parries successfully. * HP:Wounded MV:Weary - Iliana: Beaten > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > n [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > x x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > x No way! You're fighting for your life! * HP:Wounded MV:Weary - Iliana: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > x *Iliana* strikes your head. An apparition barely hits Iliana's body. *Iliana* panics, and attempts to flee! You try to hack *Iliana*, but she deflects the blow. [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Weary - Iliana: Beaten > *Iliana* leaves north. *Iliana* has arrived from the north. * HP:Wounded MV:Weary > x An apparition tries to hit Iliana, but she deflects the blow. A red glow begins to appear where an apparition's eyes would be. The glow spreads in a veinlike pattern across an apparition's body. The veins of flame begin to flow towards its hand. An apparition unleashes a fireball at Iliana, whose charred corpse drops to the ground. ==== STRIKE THREE, YOUR OUT ==== *Iliana* is dead! R.I.P. get all.coins corpse Your blood freezes as you hear *Iliana*'s death cry. [k human] They aren't here. x x o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > You can't find any coinss in the corpse of Iliana. o HP:Wounded MV:Weary > get all corpse get dagger pack remove axe remove spear wield dagger scalp corpse remove dagger wield axe wield spear put dagger pack put scalp pack [k human] They aren't here. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > w You get an ebony shortblade from the corpse of Iliana. You get a cup from the corpse of Iliana. You get a pair of animal-fur boots from the corpse of Iliana. You get silk stockings from the corpse of Iliana. You get a water skin from the corpse of Iliana. You get a water skin from the corpse of Iliana. You get a belt pack from the corpse of Iliana. You get a brightly-colored sash from the corpse of Iliana. You get a staff of sungwood from the corpse of Iliana. You get a strange red headband from the corpse of Iliana. You get a strange red headband from the corpse of Iliana. You get a pair of slim riding gloves from the corpse of Iliana. You get a set of cloth sleeves from the corpse of Iliana. You get a dress with colored bands at the hem from the corpse of Iliana. You get a black leather corset from the corpse of Iliana. You get a pendant of crimson-flecked quartz from the corpse of Iliana. You get a sapphire collar from the corpse of Iliana. You get a golden diadem with a hanging sapphire from the corpse of Iliana. You get a gold ring from the corpse of Iliana. You get an emerald ring from the corpse of Iliana. ======================================================= Not Bad, Doubt i get out alive tho ======================================================= o HP:Wounded MV:Weary > There doesn't seem to be a dagger in a belt pack. o HP:Wounded MV:Weary > You don't seem to be using an axe. o HP:Wounded MV:Weary > You don't seem to be using a spear. o HP:Wounded MV:Weary > You're already wielding a weapon. o HP:Wounded MV:Weary > You need to wield a short bladed weapon for that! o HP:Wounded MV:Weary > You don't seem to be using a dagger. o HP:Wounded MV:Weary > You don't seem to have an axe. o HP:Wounded MV:Weary > You don't seem to have a spear. o HP:Wounded MV:Weary > You put a dagger in a belt pack. o HP:Wounded MV:Weary > You aren't carrying a scalp. o HP:Wounded MV:Weary > On a Small Ledge [ obvious exits: E S U ] A large bat swoops down on you. o HP:Wounded MV:Weary > narr iliana rip u A large bat tries to hit you, but you deflect the blow. No way! You're fighting for your life! o HP:Wounded MV:Weary - a large bat: Healthy > u You hack a large bat's left foreleg into bloody fragments! A large bat tickles your body with its hit. o HP:Wounded MV:Weary - a large bat: Wounded > No way! You're fighting for your life! o HP:Wounded MV:Weary - a large bat: Wounded > inv You hack a large bat's body into bloody fragments! A large bat barely hits your body. o HP:Wounded MV:Weary - a large bat: Critical > You are carrying: an emerald ring a gold ring a golden diadem with a hanging sapphire a sapphire collar a pendant of crimson-flecked quartz a black leather corset a dress with colored bands at the hem a set of cloth sleeves a pair of slim riding gloves [2] a strange red headband a staff of sungwood a brightly-colored sash a belt pack [2] a water skin silk stockings a pair of animal-fur boots a cup an ebony shortblade a skin of human flesh two gold crowns two copper pennys a large slab of meat o HP:Wounded MV:Weary - a large bat: Critical > narr my plan worked You hack a large bat's body into bloody fragments! A large bat is dead! R.I.P. get all.coins corpse Yet again! Seems like a rerun... Save Your blood freezes as you hear a large bat's death cry. o HP:Wounded MV:Weary > You can't find any coinss in the corpse of a large bat. o HP:Wounded MV:Weary > Saving Warnight. o HP:Wounded MV:Weary > e n Your heartbeat calms down more as you feel less panicked. o HP:Wounded MV:Winded > In a Small Natural Tunnel [ obvious exits: N W ] The corpse of Iliana is lying here. The corpse of a large bat is lying here. The shadows seem to coalesce into the shape of a man laughing with madness. ============================================================ Better Rest Up I Guess. ============================================================ o HP:Wounded MV:Winded > A Small Cave [ obvious exits: S ] o HP:Wounded MV:Winded > narr 3 fireballs killed her amino inv You are carrying: an emerald ring a gold ring a golden diadem with a hanging sapphire a sapphire collar a pendant of crimson-flecked quartz a black leather corset a dress with colored bands at the hem a set of cloth sleeves a pair of slim riding gloves [2] a strange red headband a staff of sungwood a brightly-colored sash a belt pack [2] a water skin silk stockings a pair of animal-fur boots a cup an ebony shortblade a skin of human flesh two gold crowns two copper pennys a large slab of meat o HP:Wounded MV:Winded > look in pack pack (carried) : a dagger twelve copper pennys eight gold crowns an old, ragged doll a fine quill pen a clinging dress of emerald green o HP:Wounded MV:Winded > narr not gonna make it home hto score You have 175(243) hit and 82(227) movement points. You have scored 7480751 experience points and 0 quest points. You need 619249 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 8 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are standing. o HP:Wounded MV:Winded > where Players in your Zone -------------------- Warnight - A Small Cave You catch a smell of horses nearby. o HP:Wounded MV:Winded > s w In a Small Natural Tunnel [ obvious exits: N W ] The corpse of Iliana is lying here. The corpse of a large bat is lying here. The shadows seem to coalesce into the shape of a man laughing with madness. o HP:Wounded MV:Winded > On a Small Ledge [ obvious exits: E S U ] The corpse of a large bat is lying here. o HP:Wounded MV:Winded > look u The trapdoor is open. o HP:Wounded MV:Winded > u w w w Inside a Sarcophagus [ obvious exits: W D ] w o HP:Wounded MV:Winded > Small Mausoleum [ obvious exits: N E S W ] o HP:Wounded MV:Winded > Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a horse leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. o HP:Wounded MV:Winded > An Overgrown Way [ obvious exits: E W ] w w o HP:Wounded MV:Winded > A T-Intersection [ obvious exits: N E S W ] A transparent ghost is here shrieking in agony. o HP:Wounded MV:Winded > w An Overgrown Way [ obvious exits: N E S W ] o HP:Wounded MV:Winded > An Overgrown Way [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. o HP:Wounded MV:Weary > w A Crumbling House [ obvious exits: E ] o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > e e e e An Overgrown Way [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. o HP:Wounded MV:Weary > An Overgrown Way [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. o HP:Wounded MV:Weary > A T-Intersection [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. A transparent ghost is here shrieking in agony. n o HP:Wounded MV:Weary > An Overgrown Way [ obvious exits: E W ] There are some tracks of a trolloc leaving west. o HP:Wounded MV:Weary > w Alas, you cannot go that way... o HP:Wounded MV:Weary > A T-Intersection [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A transparent ghost is here shrieking in agony. o HP:Wounded MV:Weary > e e n A transparent ghost tries to hit you, but you parry successfully. No way! You're fighting for your life! w w w o HP:Wounded MV:Weary - a transparent ghost: Scratched > No way! You're fighting for your life! o HP:Wounded MV:Weary - a transparent ghost: Scratched > No way! You're fighting for your life! o HP:Wounded MV:Weary - a transparent ghost: Scratched > You hack a transparent ghost's body into bloody fragments! A transparent ghost tickles your body with its hit. No way! You're fighting for your life! o HP:Wounded MV:Weary - a transparent ghost: Hurt > No way! You're fighting for your life! o HP:Wounded MV:Weary - a transparent ghost: Hurt > No way! You're fighting for your life! o HP:Wounded MV:Weary - a transparent ghost: Hurt > change mood wimpy fle Mood changed to: Wimpy Wimpy reset to: 121 hit points. e o HP:Wounded MV:Weary - a transparent ghost: Hurt > You panic and attempt to flee! You flee head over heels. An Abandoned Street [ obvious exits: N S W ] o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > n e A T-Intersection [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A transparent ghost is here shrieking in agony. e o HP:Wounded MV:Weary > An Overgrown Way [ obvious exits: E W ] There are some tracks of a trolloc leaving west. o HP:Wounded MV:Weary > Cemetary Among The Trees [ obvious exits: N E W ] There are some tracks of a horse leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. n o HP:Wounded MV:Weary > w Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. w o HP:Wounded MV:Weary > w Ancient Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. w o HP:Wounded MV:Weary > w w Small Path in the Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > n Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... w o HP:Hurt MV:Weary > Alas, you cannot go that way... o HP:Hurt MV:Weary > Small Path in the Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. o HP:Hurt MV:Weary > Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A squirrel is here, chittering. A jet-black wolf bitch is here, growling dangerously. o HP:Hurt MV:Weary > w w w Fern Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o HP:Hurt MV:Weary > Thick Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A fierce merlin is visible flying high in the sky. o HP:Hurt MV:Weary > Alas, you cannot go that way... o HP:Hurt MV:Weary > s Old Hovel [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. w o HP:Hurt MV:Weary > Alas, you cannot go that way... o HP:Hurt MV:Weary > e s Clearing [ obvious exits: E W ] o HP:Hurt MV:Weary > w Alas, you cannot go that way... o HP:Hurt MV:Weary > Old Hovel [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. o HP:Hurt MV:Weary > e Clearing [ obvious exits: E W ] There are some tracks of a trolloc leaving west. ======================================================= OK Semi-Lost again. ======================================================= o HP:Hurt MV:Weary > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Hurt MV:Weary > *Kirang* has arrived from the west, riding a gray palfrey. * HP:Hurt MV:Weary > *Kirang* leaves east riding a gray palfrey. o HP:Hurt MV:Weary > *Kirang* has arrived from the west, riding a gray palfrey. * HP:Hurt MV:Weary > *Kirang* leaves west riding a gray palfrey. ======================================================== Moo-ha-ha. ======================================================== o HP:Hurt MV:Weary > *Lucas* has arrived from the west, riding a warhorse. * HP:Hurt MV:Winded > *Lucas* barely pounds your body. ======================================================== Moo-ha-damn. ======================================================== -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-06 13:45 -------------------------------------------------------------------------------- * HP:Hurt MV:Winded - Lucas: Healthy > change mood wimpy fle w n Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Hurt MV:Winded - Lucas: Healthy > e You try to hack *Lucas*, but he deflects the blow. You panic and attempt to flee! You flee head over heels. Old Hovel [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. Alas, you cannot go that way... o HP:Hurt MV:Winded > Thick Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A fierce merlin is visible flying high in the sky. o HP:Hurt MV:Winded > Fern Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. n o HP:Hurt MV:Winded > e n Alas, you cannot go that way... o HP:Hurt MV:Winded > Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A squirrel is here, chittering. w o HP:Hurt MV:Winded > Well Worn Path [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. o HP:Hurt MV:Weary > Bend in the Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A cute brown deer eyes you nervously. A cute, long-eared rabbit is munching at a leaf here. n o HP:Hurt MV:Weary > w Path in the Brush [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. *Kirang* is standing here, riding a gray palfrey. * HP:Hurt MV:Weary > w n Alas, you cannot go that way... * HP:Hurt MV:Weary > w n Alas, you cannot go that way... * HP:Hurt MV:Weary > Path past the Tower [ obvious exits: N S U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A small grasshopper hops from place to place. o HP:Hurt MV:Weary > Alas, you cannot go that way... o HP:Hurt MV:Weary > On the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Hurt MV:Weary > w n Wide Plains [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. w o HP:Hurt MV:Weary > Green Plain [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray mouse is scuttling about here. w o HP:Hurt MV:Weary > Green Plain [ obvious exits: N E S ] There are some tracks of an animal leaving east. o HP:Hurt MV:Weary > Alas, you cannot go that way... o HP:Hurt MV:Weary > n w A Ring of Beeches [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. o HP:Hurt MV:Weary > A Thinning in the Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving south. o HP:Hurt MV:Weary > n w A Thinning in the Grass [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a human leaving west. w o HP:Hurt MV:Weary > A Thinning in the Grass [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of a human leaving west. There are some tracks of an animal leaving south. o HP:Hurt MV:Weary > Caralain Grass [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a human leaving west. o HP:Hurt MV:Weary > w w Caralain Grass [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving east. There are some tracks of a human leaving west. A fierce merlin cries shrilly as it dives low for a kill. o HP:Hurt MV:Weary > Caralain Grass [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving south. There are some tracks of a horse leaving west. o HP:Hurt MV:Weary > w w w A Large Ant Hill [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a horse leaving south. w o HP:Hurt MV:Weary > Blackened Earth [ obvious exits: N E S U ] o HP:Hurt MV:Weary > w Alas, you cannot go that way... o HP:Hurt MV:Weary > Alas, you cannot go that way... o HP:Hurt MV:Weary > s e Alas, you cannot go that way... o HP:Hurt MV:Weary > u Standing on a Low Hill [ obvious exits: N E S ] o HP:Hurt MV:Haggard > Caralain Grass [ obvious exits: N E S W U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving up. There are some tracks of an animal leaving east. There are some tracks of a human leaving north. A playful colt is running about here. s o HP:Hurt MV:Haggard > Braem Wood [ obvious exits: E S W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving down. There are some tracks of a ridden mount leaving east. w o HP:Hurt MV:Haggard > w Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a fowl leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A man of the woods strides by quietly. o HP:Hurt MV:Haggard > Old Footbridge [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. A green woodpecker is high up a tree, tapping away. A timber wolf is here, snarling hungrily. o HP:Hurt MV:Haggard > Braem Wood Gate [ obvious exits: E D ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving down. There are some tracks of an animal leaving east. A mole is here. o HP:Hurt MV:Haggard > d s s Braem Wood Outskirts [ obvious exits: S U ] There are some tracks of a fowl leaving south. There are some tracks of an animal leaving up. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A plump pheasant pecks at the ground. A green woodpecker is high up a tree, tapping away. o HP:Hurt MV:Haggard > w Braem Wood Outskirts [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a fowl leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A small bird with a red breast is singing here. o HP:Hurt MV:Haggard > Braem Wood Outskirts [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a fowl leaving north. A plump pheasant is here flying around. A plump pheasant pecks at the ground. s o HP:Hurt MV:Haggard > Alas, you cannot go that way... o HP:Hurt MV:Haggard > Braem Wood Outskirts [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A plump pheasant is visible flying high in the sky. A squirrel is here, chittering. A plump pheasant pecks at the ground. o HP:Hurt MV:Haggard > s w s Alas, you cannot go that way... o HP:Hurt MV:Haggard > Braem Wood Outskirts [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. o HP:Hurt MV:Haggard > Braem Wood Outskirts [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. A mole is here. A badger is rummaging about, looking for stuff to eat. A plump pheasant pecks at the ground. o HP:Hurt MV:Haggard > A mole leaves north. o HP:Hurt MV:Haggard > open grit d Ok. o HP:Hurt MV:Haggard > An Abandoned Tunnel [ obvious exits: N U ] There are some tracks of a trolloc leaving north. ==== HEHE this is nice.. a continous loop of tracks, this should fool them for a bit ==== o HP:Hurt MV:Haggard > close grit Ok. o HP:Hurt MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Hurt MV:Haggard > Your heartbeat calms down more as you feel less panicked. o HP:Hurt MV:Haggard > The grit is opened from the other side. o HP:Hurt MV:Haggard > *Lucas* has arrived from above. A warhorse has arrived from above. * HP:Hurt MV:Haggard > *Lucas* leaves north. A warhorse leaves north. ==================================== Once. ==================================== o HP:Hurt MV:Haggard > o HP:Hurt MV:Haggard > where Players in your Zone -------------------- Warnight - An Abandoned Tunnel You catch a smell of horses nearby. o HP:Scratched MV:Weary > A badger has arrived from above. o HP:Scratched MV:Winded > score where You have 243(243) hit and 112(227) movement points. You have scored 7480249 experience points and 0 quest points. You need 619751 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are standing. o HP:Healthy MV:Winded > Players in your Zone -------------------- Warnight - An Abandoned Tunnel You catch a smell of horses nearby. o HP:Healthy MV:Winded > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Healthy MV:Winded > A badger has arrived from above. o HP:Healthy MV:Winded > *Lucas* has arrived from above. A warhorse has arrived from above. * HP:Healthy MV:Winded > *Lucas* leaves north. A warhorse leaves north. ==================================== Twice. ==================================== o HP:Healthy MV:Winded > scan n Your eyesight is not so keen. o HP:Healthy MV:Tiring > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Healthy MV:Tiring > n e s An Abandoned Tunnel [ obvious exits: E S ] There are some tracks of a horse leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. A twitching vine of creepers dangles from above. o HP:Healthy MV:Tiring > An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. o HP:Healthy MV:Tiring > An Abandoned Tunnel [ obvious exits: N ] o HP:Healthy MV:Tiring > open pebble Ok. o HP:Healthy MV:Tiring > u Higher Braem Wood [ obvious exits: N E S W D ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. The corpse of the young buck is lying here. A timber wolf is here, snarling hungrily. A handsome stag stands here, ready to run. o HP:Healthy MV:Tiring > close pebble n w Ok. w o HP:Healthy MV:Tiring > Higher Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. o HP:Healthy MV:Tiring > Ruins [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A tasty piece of chocolate birthday cake has been left here. [9] A copper tap with free ale is here. A young and strong buck is here, munching some grass. A *newbie female human* is standing here. ==== Blast, there goes my surprise ==== ======================================== Spam to WB fade for mvs ======================================== * HP:Healthy MV:Winded > Ok. * HP:Healthy MV:Winded > where Players in your Zone -------------------- Warnight - Strange Cabin * HP:Healthy MV:Winded > rest You sit down and rest your tired bones. camo * HP:Healthy MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Healthy MV:Winded > where Players in your Zone -------------------- Warnight - Strange Cabin * HP:Healthy MV:Winded > where Players in your Zone -------------------- Warnight - Strange Cabin * HP:Healthy MV:Tiring > The floorboards is opened from the other side. ===================================== Bah ===================================== * HP:Healthy MV:Tiring > *Lucas* has arrived from below. A warhorse has arrived from below. * HP:Healthy MV:Tiring > *Lucas* barely pounds your left foot. * HP:Scratched MV:Tiring - Lucas: Healthy > You try to hack *Lucas*, but he parries successfully. * HP:Scratched MV:Tiring - Lucas: Healthy > change mood wimpy fle s Mood changed to: Wimpy Wimpy reset to: 121 hit points. w * HP:Scratched MV:Tiring - Lucas: Healthy > You panic and attempt to flee! You flee head over heels. A Bright Clearing [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. Alas, you cannot go that way... * HP:Scratched MV:Tiring > Bend in the Path [ obvious exits: N E ] There are some tracks of an animal leaving east. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Tiring > n w w A Path in the Woods [ obvious exits: S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A large bat swoops down on you. A large bat swoops down on you. * HP:Scratched MV:Tiring > Rocky Outcrop [ obvious exits: N E W D ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. d * HP:Scratched MV:Tiring > Slippery Rock [ obvious exits: N E S W ] * HP:Scratched MV:Tiring > e Alas, you cannot go that way... * HP:Scratched MV:Tiring > d The day has begun. Your heartbeat calms down more as you feel less panicked. Rocky Outcrop [ obvious exits: N E W D ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. open granit * HP:Healthy MV:Tiring > A Granite Cave [ obvious exits: U ] o HP:Healthy MV:Tiring > open granite d close slime I see no granit here. o HP:Healthy MV:Tiring > Ok. o HP:Healthy MV:Tiring > Slimy Room [ obvious exits: N U ] A trolloc is here commanding a fist of troops. A fly is buzzing around here somewhere. A fly is buzzing around here somewhere. o HP:Healthy MV:Tiring > Ok. o HP:Healthy MV:Tiring > n Crumbled Floor [ obvious exits: S W ] A shirt of thin linked mail lies here. A two-headed serpent bares its white fangs as it coils to strike. A young trolloc is here, growling with a deep bloodlust. w o HP:Healthy MV:Tiring > Abandoned Fortress [ obvious exits: N E ] A bat is flitting around here, hunting insects. A fly is buzzing around here somewhere. o HP:Healthy MV:Tiring > where n Players in your Zone -------------------- Warnight - Abandoned Fortress You catch a smell of horses nearby. o HP:Healthy MV:Tiring > Abandoned Fortress [ obvious exits: N S W ] A revolting well bubbles with the blood of the sacrificed. A young trolloc is here, growling with a deep bloodlust. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Healthy MV:Tiring > rest You sit down and rest your tired bones. notice o HP:Healthy MV:Tiring > You start paying increased attention to your surroundings. o HP:Healthy MV:Tiring > who Players ------- Wang long the chinatroll Kut the trolloc Hunter (Idle) Ryshnar the Trolloc Bharq the Havoc [Ko'bal] Angor the Pissd Off Trolloc, (Linkless) (Idle) Malfor the trolloc Hunter Ronesculus the trolloc Warrior Foil is here fondling you!! (Linkless) Shadowrunner da edger Ju the Little Ugly [Dhai'mon] Grazok the Tainted Blademaster Taz the Rabid Hunter [Ghar'ghael] Krait {Grunt} Amino the Grotesque Torturer [Dhai'mon] Xen weaves are for daweebs [Ghar'ghael] Warnight the trolloc Hunter 16 players displayed. ======================================= Damn, No fades on. ======================================= -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-06 13:46 -------------------------------------------------------------------------------- o HP:Healthy MV:Tiring > score You have 243(243) hit and 168(227) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Healthy MV:Tiring > inv You are carrying: an emerald ring a gold ring a golden diadem with a hanging sapphire a sapphire collar a pendant of crimson-flecked quartz a black leather corset a dress with colored bands at the hem a set of cloth sleeves a pair of slim riding gloves [2] a strange red headband a staff of sungwood a brightly-colored sash a belt pack [2] a water skin silk stockings a pair of animal-fur boots a cup an ebony shortblade a skin of human flesh two gold crowns two copper pennys a large slab of meat o HP:Healthy MV:Tiring > where Players in your Zone -------------------- Warnight - Abandoned Fortress You catch a smell of horses nearby. drop cup o HP:Healthy MV:Tiring > You drop a cup. o HP:Healthy MV:Tiring > score You have 243(243) hit and 168(227) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Healthy MV:Tiring > rem boots You stop using a pair of thick metal boots. o HP:Healthy MV:Strong > wear 2.boots You wear a pair of animal-fur boots on your feet. o HP:Healthy MV:Tiring > drop boots You drop a pair of thick metal boots. o HP:Healthy MV:Tiring > A bat has arrived from the west. o HP:Healthy MV:Tiring > score You have 243(243) hit and 168(232) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Healthy MV:Tiring > A Ghar'ghael trolloc leaves west. o HP:Healthy MV:Strong > score where You have 243(243) hit and 201(232) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Healthy MV:Strong > Players in your Zone -------------------- Warnight - Abandoned Fortress You catch a smell of horses nearby. o HP:Healthy MV:Strong > rest You are already resting. o HP:Healthy MV:Strong > inv You are carrying: an emerald ring a gold ring a golden diadem with a hanging sapphire a sapphire collar a pendant of crimson-flecked quartz a black leather corset a dress with colored bands at the hem a set of cloth sleeves a pair of slim riding gloves [2] a strange red headband a staff of sungwood a brightly-colored sash a belt pack [2] a water skin silk stockings an ebony shortblade a skin of human flesh two gold crowns two copper pennys a large slab of meat o HP:Healthy MV:Strong > eq You are using: a full metal helmet and visor a burnished metal breastplate a set of chainmail sleeves a pair of heavy metal gauntlets a golden bracelet a golden bracelet a long halberd a pair of chainmail leggings a pair of animal-fur boots o HP:Healthy MV:Strong > rem plates You don't seem to be using a plates. o HP:Healthy MV:Strong > rem plate score A bat leaves north. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. You stop using a burnished metal breastplate. o HP:Healthy MV:Full > You have 243(243) hit and 232(244) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Healthy MV:Full > wear all You wear a burnished metal breastplate on your body. You slide an emerald ring on to your right ring finger. You slide a gold ring on to your left ring finger. You're already wearing something on your head. You wear a sapphire collar around your neck. You wear a pendant of crimson-flecked quartz around your neck. You're already wearing something on your body. You wear a dress with colored bands at the hem around your body. You're already wearing something on your arms. You're already wearing something on your hands. You're already wearing something around both of your wrists. You're already wearing something around both of your wrists. You're already wielding a weapon. You wear a brightly-colored sash around your waist. You put a belt pack on your belt. You put a water skin on your belt. Your belt is already full. You're already wearing something on your legs. You're already wielding a weapon. o HP:Healthy MV:Full > rem plate score A bat has arrived from the north. An irritating fly leaves south. You stop using a burnished metal breastplate. o HP:Healthy MV:Full > You have 243(243) hit and 232(251) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Healthy MV:Full > where Players in your Zone -------------------- Warnight - Abandoned Fortress You catch a smell of horses nearby. o HP:Healthy MV:Full > A bat leaves south. o HP:Healthy MV:Full > inv You are carrying: a burnished metal breastplate a golden diadem with a hanging sapphire a black leather corset a set of cloth sleeves a pair of slim riding gloves [2] a strange red headband a staff of sungwood a water skin silk stockings an ebony shortblade a skin of human flesh two gold crowns two copper pennys a large slab of meat o HP:Healthy MV:Full > where Players in your Zone -------------------- Warnight - Abandoned Fortress You catch a smell of horses nearby. o HP:Healthy MV:Full > score You have 243(243) hit and 232(251) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. o HP:Healthy MV:Full > score You have 243(243) hit and 251(251) movement points. You have scored 7479531 experience points and 0 quest points. You need 620469 exp to reach the next level. You have amassed 19 Turn points to date. You have played 7 days and 9 hours (real time). This ranks you as Warnight the trolloc Hunter (Level 25). You are resting. ======================================= Ok Lets Go. ======================================= o HP:Healthy MV:Fresh > stand You stop resting, and stand up. wear plate o HP:Healthy MV:Fresh > s You wear a burnished metal breastplate on your body. e o HP:Healthy MV:Fresh > s Abandoned Fortress [ obvious exits: N E ] A bat is flitting around here, hunting insects. A fly is buzzing around here somewhere. A bat is flitting around here, hunting insects. o HP:Healthy MV:Fresh > Crumbled Floor [ obvious exits: S W ] A shirt of thin linked mail lies here. A trolloc is here commanding a fist of troops. A fly is buzzing around here somewhere. A two-headed serpent bares its white fangs as it coils to strike. o HP:Healthy MV:Fresh > Slimy Room [ obvious exits: N ] A young trolloc is here, growling with a deep bloodlust. A fly is buzzing around here somewhere. A fly is buzzing around here somewhere. o HP:Healthy MV:Fresh > open slime scan u Ok. o HP:Healthy MV:Fresh > u u e e s A Granite Cave [ obvious exits: U D ] e o HP:Healthy MV:Fresh > Rocky Outcrop [ obvious exits: N E W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A cute, long-eared rabbit is munching at a leaf here. * HP:Healthy MV:Fresh > A Path in the Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a trolloc leaving west. The corpse of a large bat is lying here. [2] *Cokeybin* is standing here, riding a wild stallion. *Lancelaut* is standing here, riding a dun mare. *Lucas* is standing here, riding a warhorse. ================================================ SCREECH. Keep going. ================================================ * HP:Healthy MV:Fresh > Alas, you cannot go that way... * HP:Healthy MV:Fresh > Bend in the Path [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Full > A Bright Clearing [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving north. A cute, long-eared rabbit is munching at a leaf here. n * HP:Healthy MV:Full > Strange Cabin [ obvious exits: S ] ================================== Dammit.. which alias again ================================== * HP:Healthy MV:Full > open floorboards d close floorboards d e e open stonehatch u close stonehatch *Lucas* has arrived from the south. A warhorse has arrived from the south. * HP:Healthy MV:Full > *Lucas* pounds your right arm very hard. * HP:Scratched MV:Full - Lucas: Healthy > You try to hack *Lucas*, but he deflects the blow. *Lucas* barely pounds your body. Ok. * HP:Scratched MV:Full - Lucas: Healthy > No way! You're fighting for your life! * HP:Scratched MV:Full - Lucas: Healthy > Ok. * HP:Scratched MV:Full - Lucas: Healthy > No way! You're fighting for your life! * HP:Scratched MV:Full - Lucas: Healthy > change mood wimpy fle No way! You're fighting for your life! * HP:Scratched MV:Full - Lucas: Healthy > No way! You're fighting for your life! * HP:Scratched MV:Full - Lucas: Healthy > I see no stonehatch here. * HP:Scratched MV:Full - Lucas: Healthy > d No way! You're fighting for your life! * HP:Scratched MV:Full - Lucas: Healthy > I see no stonehatch here. * HP:Scratched MV:Full - Lucas: Healthy > Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Scratched MV:Full - Lucas: Healthy > You panic and attempt to flee! You flee head over heels. A Bright Clearing [ obvious exits: N W ] There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a trolloc leaving north. *Cokeybin* is standing here, riding a wild stallion. *Lancelaut* is standing here, riding a dun mare. A cute, long-eared rabbit is munching at a leaf here. Alas, you cannot go that way... * HP:Scratched MV:Full > *Cokeybin* pierces your body. * HP:Hurt MV:Full - Cokeybin: Healthy > w *Lancelaut* blasts your body. * HP:Hurt MV:Full - Cokeybin: Healthy > No way! You're fighting for your life! change mood wimpy fle * HP:Hurt MV:Full - Cokeybin: Healthy > s Mood changed to: Wimpy Wimpy reset to: 121 hit points. w change mood wimpy fle * HP:Hurt MV:Full - Cokeybin: Healthy > You panic and attempt to flee! w s w You flee head over heels. Bend in the Path [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Alas, you cannot go that way... w * HP:Hurt MV:Full > Alas, you cannot go that way... * HP:Hurt MV:Full > Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Hurt MV:Full > A Bright Clearing [ obvious exits: N W ] There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a trolloc leaving north. *Cokeybin* is standing here, riding a wild stallion. n *Lancelaut* is standing here, riding a dun mare. A cute, long-eared rabbit is munching at a leaf here. * HP:Hurt MV:Full > *Cokeybin* pierces your body. No way! You're fighting for your life! * HP:Hurt MV:Full - Cokeybin: Healthy > w n No way! You're fighting for your life! * HP:Hurt MV:Full - Cokeybin: Healthy > *Lancelaut* leaves west riding a dun mare. *Lucas* has arrived from the north. A warhorse has arrived from the north. No way! You're fighting for your life! * HP:Hurt MV:Full - Cokeybin: Healthy > change mood wimpy fle w n *Lucas* pounds your left leg extremely hard. No way! You're fighting for your life! * HP:Wounded MV:Full - Cokeybin: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Cokeybin: Healthy > *Lancelaut* has arrived from the west, riding a dun mare. No way! You're fighting for your life! * HP:Wounded MV:Full - Cokeybin: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Cokeybin: Healthy > w *Lancelaut* blasts your body. Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Wounded MV:Full - Cokeybin: Healthy > You panic and attempt to flee! *Lucas* pounds your body hard. *Cokeybin* barely pierces your body. w n You flee head over heels. Strange Cabin [ obvious exits: S ] Alas, you cannot go that way... * HP:Wounded MV:Full > Alas, you cannot go that way... * HP:Wounded MV:Full > w n *Lucas* has arrived from the south. A warhorse has arrived from the south. Alas, you cannot go that way... * HP:Wounded MV:Full > *Lucas* pounds your body. No way! You're fighting for your life! * HP:Wounded MV:Full - Lucas: Healthy > s No way! You're fighting for your life! * HP:Wounded MV:Full - Lucas: Healthy > w change mood wimpy fle No way! You're fighting for your life! * HP:Wounded MV:Full - Lucas: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Lucas: Healthy > w No way! You're fighting for your life! * HP:Wounded MV:Full - Lucas: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Lucas: Healthy > You try to hack *Lucas*, but he parries successfully. *Lucas* pounds your left leg hard. Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Wounded MV:Full - Lucas: Healthy > You panic and attempt to flee! w You flee head over heels. A Bright Clearing [ obvious exits: N W ] There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving west. *Cokeybin* is standing here, riding a wild stallion. *Lancelaut* is standing here, riding a dun mare. A cute, long-eared rabbit is munching at a leaf here. Bend in the Path [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Full > n Alas, you cannot go that way... * HP:Wounded MV:Full > w n w n w A Path in the Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a large bat is lying here. [2] A cute, long-eared rabbit is munching at a leaf here. n * HP:Wounded MV:Full > Rocky Outcrop [ obvious exits: N E W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Full > Pressing Through the Branches [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Strong > Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A large bat swoops down on you. * HP:Wounded MV:Strong > Wandering Amongst the Trees [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. * HP:Wounded MV:Strong > n Towering Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a fowl leaving south. There are some tracks of a fowl leaving south. A *male human* is standing here, riding a gray palfrey. *Kurel* is standing here, riding a gray palfrey. ============================= Ugh. More ============================= * HP:Wounded MV:Strong > *Kurel* strikes your left arm. No way! You're fighting for your life! * HP:Wounded MV:Strong - Kurel: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Strong - Kurel: Healthy > change mood wimpy fle s s w You try to hack *Kurel*, but he dodges the attack. *Kurel* strikes your body. You flee head over heels! You panic and attempt to flee! A *human* blasts your body. You flee head over heels! You flee head over heels. Wandering Amongst the Trees [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Battered MV:Strong > Wandering Through the Undergrowth [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A large bat swoops down on you. * HP:Battered MV:Strong > Slippery Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. w s * HP:Battered MV:Strong > On Top of a Rock [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. * HP:Battered MV:Strong > Edge of Rock [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. * HP:Battered MV:Strong > w s Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > s s Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > e w On Top of a Rock [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. * HP:Battered MV:Strong > Edge of Rock [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. * HP:Battered MV:Strong > e s w s s s On Top of a Rock [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. s s * HP:Battered MV:Strong > Precipice [ obvious exits: N ] A raven is here, watching. * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > n Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > e s On Top of a Rock [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > Precipice [ obvious exits: N ] There are some tracks of a trolloc leaving north. A raven is here, watching. * HP:Battered MV:Strong > n w w On Top of a Rock [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. n w ============================================= Ok. Lost again in the mad scramble to get out ============================================= * HP:Battered MV:Strong > Edge of Rock [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > On Top of the Rock [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Battered MV:Strong > On Top of the Rock [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A raven is visible flying high in the sky. * HP:Battered MV:Tiring > w s s A Flooded Bog [ obvious exits: N E W ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > s Alas, you cannot go that way... * HP:Battered MV:Tiring > w s s Alas, you cannot go that way... * HP:Battered MV:Tiring > A Filthy Mire [ obvious exits: E W ] * HP:Battered MV:Tiring > w Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > s s s s In a Shallow Mire [ obvious exits: E S ] *Meltech* is standing here, riding a warhorse. *Shei* is standing here, riding a warhorse. *Vala* is standing here, riding a gray palfrey. *Verdra* is standing here, riding a gray palfrey. s s ===================================== What Am I? Smasher? Sheesh. ===================================== * HP:Battered MV:Tiring > Flooded Grassland [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. * HP:Battered MV:Tiring > Path Along the Widening Stream [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. * HP:Battered MV:Tiring > Path Along the Small Stream [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A cute, long-eared rabbit is munching at a leaf here. * HP:Battered MV:Tiring > Along the Small Stream [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A cute brown deer eyes you nervously. A cute, long-eared rabbit is munching at a leaf here. e * HP:Battered MV:Tiring > Neck-High Grass [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Battered MV:Tiring > Edge of the Plains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. s * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > e e A *human* has arrived from the south, riding a wild stallion. * HP:Battered MV:Tiring > Empty Countryside [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. An elk with massive antlers eyes you with curiosity. e * HP:Battered MV:Tiring > Empty Countryside [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. The corpse of a gray mouse is lying here. * HP:Battered MV:Tiring > Empty Pastures [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. e * HP:Battered MV:Tiring > Pastureland [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. * HP:Battered MV:Tiring > e Small Graveled Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. s e * HP:Battered MV:Tiring > e e Oat Fields [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. e * HP:Battered MV:Tiring > Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gray mouse is scuttling about here. A fox is here, hunting for rabbits. * HP:Battered MV:Tiring > e e Your heartbeat calms down more as you feel less panicked. Caemlyn Road West of Whitebridge [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a sheep is lying here. A tired farmer is here. A tired farmer is here. * HP:Battered MV:Tiring > Caemlyn Road West of Whitebridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. *Ferwin* is standing here, riding a warhorse. ================================================= ZOOOOOOOOM! ================================================= * HP:Battered MV:Tiring > White Bridge meets Caemlyn Road [ obvious exits: W U ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > u u Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > u Foot of the White Bridge [ obvious exits: U D ] e d d * HP:Battered MV:Tiring > On the White Bridge [ obvious exits: U D ] * HP:Battered MV:Tiring > d On the White Bridge [ obvious exits: E D ] *Stark* is standing here, riding a warhorse. A town watchman is here, patrolling the city. * HP:Battered MV:Tiring > e e *Stark* leaves down riding a warhorse. ================================================= Wrong Way Stark ================================================= Apex of the White Bridge [ obvious exits: E W ] A worker busily earns a day's pay. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > d Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > On the White Bridge [ obvious exits: W D ] A town watchman is here, patrolling the city. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > On the White Bridge [ obvious exits: U D ] * HP:Battered MV:Tiring > d d e e Foot of the White Bridge [ obvious exits: U D ] * HP:Battered MV:Tiring > Magnificent Square [ obvious exits: N E S W U ] The corpse of a raven is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A *female human* is standing here, riding a shaggy brown mare. * HP:Battered MV:Tiring > Stone Street [ obvious exits: E S W ] The corpse of a raven is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A drunken fool staggers in no particular direction. A man is here. A scrawny puppy sniffs the ground for food here. * HP:Battered MV:Tiring > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A little boy plays here. A town watchman is here, patrolling the city. * HP:Battered MV:Tiring > e e Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here, riding a black stallion. A little boy plays here. * HP:Battered MV:Tiring > Outside the Gates of Whitebridge [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. e * HP:Battered MV:Tiring > e Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Tiring > e Caemlyn Road [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Tiring > Caemlyn Road [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A young and strong buck is here, munching some grass. A raven is visible flying high in the sky. e * HP:Battered MV:Tiring > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. n * HP:Battered MV:Tiring > e Broken Path [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. * HP:Battered MV:Tiring > Higher Braem Wood [ obvious exits: N E S W D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A handsome stag stands here, ready to run. A timber wolf is here, snarling hungrily. * HP:Battered MV:Tiring > d An Abandoned Tunnel [ obvious exits: N U ] o HP:Battered MV:Tiring > close pebble n Ok. e o HP:Battered MV:Tiring > e An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. An enormous tarantula is here. o HP:Battered MV:Tiring > An Abandoned Tunnel [ obvious exits: E W U ] A pair of thin but sturdy metal boots stands here. A handsome stag stands here, ready to run. o HP:Battered MV:Tiring > An Abandoned Warren [ obvious exits: E S W U ] There are some tracks of a horse leaving east. There are some tracks of a horse leaving west. There are some tracks of a horse leaving up. A twitching vine of creepers dangles from above. o HP:Battered MV:Tiring > open rocks u It's already open! o HP:Battered MV:Tiring > Far in the Braem Wood [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving down. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Battered MV:Tiring > close rocks e n Ok. * HP:Battered MV:Tiring > Far in the Braem Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of a badger is lying here. * HP:Battered MV:Winded > Far in the Braem Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. e n * HP:Battered MV:Winded > e n In the Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A black wolf growls loudly, poised to leap. * HP:Battered MV:Winded > Light Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. n e * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Light Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A fierce merlin cries shrilly as it dives low for a kill. n * HP:Battered MV:Winded > e n Well Worn Path [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A small grasshopper hops from place to place. * HP:Battered MV:Winded > Small Crossing [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Battered MV:Winded > Dead End in the Path [ obvious exits: S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A cute, long-eared rabbit is munching at a leaf here. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-06 13:47 -------------------------------------------------------------------------------- * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > s Alas, you cannot go that way... * HP:Battered MV:Winded > e Small Crossing [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. n n n * HP:Battered MV:Winded > Path through a Gully [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. e n * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n Path in the Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. n n * HP:Battered MV:Winded > Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving south. n * HP:Battered MV:Winded > n n Alas, you cannot go that way... * HP:Battered MV:Winded > e Alas, you cannot go that way... * HP:Battered MV:Winded > n n Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n n Alas, you cannot go that way... * HP:Battered MV:Winded > n Alas, you cannot go that way... * HP:Battered MV:Winded > Path through the Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. * HP:Battered MV:Winded > Path in the Mountains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. n * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > e n n Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n n Alas, you cannot go that way... * HP:Battered MV:Winded > Entrance to the Old Mine [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Winded > Inside the Old Mine [ obvious exits: N S ] o HP:Battered MV:Winded > T-Junction in the Mine Shaft [ obvious exits: N E S ] A large plains bear smells the air for prey. s s o HP:Battered MV:Winded > Sloping Shaft [ obvious exits: N S ] A torch is here on the ground. A fierce wolverine is here, hissing. o HP:Battered MV:Winded > Bend in the Shaft [ obvious exits: S W ] o HP:Battered MV:Winded > Sloping Shaft [ obvious exits: N S ] A torch is here on the ground. A fierce wolverine is here, hissing. s o HP:Battered MV:Winded > T-Junction in the Mine Shaft [ obvious exits: N E S ] A large plains bear smells the air for prey. o HP:Battered MV:Winded > s s Inside the Old Mine [ obvious exits: N S ] e ====================================== Not A Smart Man. ====================================== o HP:Battered MV:Winded > Entrance to the Old Mine [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Foot of the Mountains [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. * HP:Battered MV:Winded > e n n n n Alas, you cannot go that way... n * HP:Battered MV:Winded > Green Valley [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. n * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > w n Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > n n n Eastern Slope of the Mountains [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. * HP:Battered MV:Weary > Eastern Slope of the Mountains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. * HP:Battered MV:Weary > Eastern Slope of the Mountains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. * HP:Battered MV:Weary > Medium Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. n * HP:Battered MV:Weary > Base of the Gentle Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. n * HP:Battered MV:Weary > Slope of the Hillside [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. A panther stalks through the wilderness. * HP:Battered MV:Weary > The Steep Hillside [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Weary > n n The Small Valley [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A rust-colored bobcat crouches low, ready to pounce. A crow is visible flying high in the sky. A panther stalks through the wilderness. A cute, long-eared rabbit is munching at a leaf here. A gray palfrey prances skittishly nearby. * HP:Battered MV:Weary > n The Cliffs [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. * HP:Battered MV:Weary > e n n Above the Valley [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. A rust-colored bobcat crouches low, ready to pounce. * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > The Barren Hilltop [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. Moving with deadly grace, a huge cat watches you carefully. * HP:Battered MV:Weary > n Amidst the Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. * HP:Battered MV:Weary > The Loose Boulders [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. n * HP:Battered MV:Weary > w Alas, you cannot go that way... n n * HP:Battered MV:Weary > On Steep Terrain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. * HP:Battered MV:Haggard > Sloping Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. where * HP:Battered MV:Haggard > Down a Hillside [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. * HP:Battered MV:Haggard > Players in your Zone -------------------- Warnight - Down a Hillside You catch a smell of horses nearby. * HP:Battered MV:Haggard > rest camo You sit down and rest your tired bones. * HP:Battered MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Battered MV:Haggard > Your heartbeat calms down more as you feel less panicked. * HP:Wounded MV:Weary > stand n n n You stop resting, and stand up. n * HP:Wounded MV:Weary > By a Grassy Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Weary > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A black crow is here, watching. n * HP:Wounded MV:Weary > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. A black maned lion is here, tail twitching. * HP:Wounded MV:Weary > n Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > By a Small Pond [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. e * HP:Wounded MV:Weary > s e Alas, you cannot go that way... e * HP:Wounded MV:Weary > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > Grassy Plains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A black maned lion is here, tail twitching. * HP:Wounded MV:Weary > Grasslands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Wounded MV:Weary > e e Gazing Outward Upon the Frontier [ obvious exits: E W ] A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Weary > Thinning of the Wood [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. * HP:Wounded MV:Haggard > e s A Sallow Wood [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A cute, long-eared rabbit is munching at a leaf here. e * HP:Wounded MV:Haggard > A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A squirrel is here, chittering. * HP:Wounded MV:Haggard > A Sallow Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Haggard > s A Sallow Wood [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. n w * HP:Wounded MV:Haggard > A Sallow Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. s * HP:Wounded MV:Haggard > A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A squirrel is here, chittering. * HP:Wounded MV:Haggard > A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. *Sarene* is standing here, riding a warhorse. A scrawny puppy sniffs the ground for food here. *Vena* is standing here, riding a warhorse. *Vena* slashes your right arm hard. ================================================ Nope, Not Going That Way. (Ahh such a great pun) ================================================ * HP:Wounded MV:Haggard - Vena: Healthy > *Sarene* misses a kick at your groin, you breathe lighter now... * HP:Wounded MV:Haggard - Vena: Healthy > change mood wimpy fle You try to hack *Vena*, but she deflects the blow. *Vena* barely slashes your body. You flee head over heels! You panic and attempt to flee! You flee head over heels. Thinning of the Wood [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Mood changed to: Wimpy Wimpy reset to: 121 hit points. * HP:Battered MV:Haggard > A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. *Sarene* is standing here, riding a warhorse. A scrawny puppy sniffs the ground for food here. *Vena* is standing here, riding a warhorse. w * HP:Battered MV:Haggard > w w *Sarene* misses a kick at your groin, you breathe lighter now... You flee head over heels! You panic and attempt to flee! *Vena* barely slashes your head. You flee head over heels! You flee head over heels. A Sallow Wood [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A squirrel is here, chittering. Thinning of the Wood [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. *Menion* is standing here, riding a gray palfrey. *Netham* is standing here, riding a warhorse. =================================================== OK This must be the end =================================================== * HP:Battered MV:Haggard > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Battered MV:Haggard > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. n * HP:Battered MV:Haggard > Grassy Plains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A black maned lion is here, tail twitching. * HP:Battered MV:Haggard > n w Alas, you cannot go that way... * HP:Battered MV:Haggard > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. * HP:Battered MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Battered MV:Haggard > rest You sit down and rest your tired bones. camo * HP:Battered MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Battered MV:Haggard > Your heartbeat calms down more as you feel less panicked. You are thirsty. drink skin drink skin drink 2.skin drink 2.skin * HP:Wounded MV:Haggard > You drink the water. It doesn't seem to slake your thirst. * HP:Wounded MV:Haggard > You drink the water. It doesn't seem to slake your thirst. * HP:Wounded MV:Haggard > You drink the blood. * HP:Wounded MV:Haggard > You drink the water. It doesn't seem to slake your thirst. * HP:Wounded MV:Haggard > rest Your blood freezes as you hear something's death cry. You are already resting. * HP:Wounded MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Haggard > *Sarene* has arrived from the east, riding a warhorse. * HP:Wounded MV:Haggard > *Sarene* misses a kick at your groin, you breathe lighter now... * HP:Wounded MV:Haggard - Sarene: Healthy > You try to hack *Sarene*, but she parries successfully. * HP:Wounded MV:Haggard - Sarene: Healthy > change mood wimpy fle s Mood changed to: Wimpy Wimpy reset to: 121 hit points. s * HP:Wounded MV:Haggard - Sarene: Healthy > You panic and attempt to flee! *Sarene* tickles your left hand with her strike. *Deedlit* has arrived from the south, riding a warhorse. A Tower guard has arrived from the south. You flee head over heels. Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of a lion is lying here. Grasslands [ obvious exits: N E S W ] s There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Haggard > Grasslands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. =============================================== RUN RUN RUN, YA GOTTA RUN LIKE A MADMAN YA'HEAR? =============================================== * HP:Wounded MV:Haggard > By a Grassy Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Haggard > s w Down a Hillside [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Haggard > s A Grassy Hilltop [ obvious exits: E S W D ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. * HP:Wounded MV:Haggard > Along a Grassy Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Wounded MV:Haggard > *Kurel* has arrived from the south, riding a wild stallion. * HP:Wounded MV:Haggard > rest *Kurel* leaves west riding a wild stallion. * HP:Wounded MV:Haggard > You sit down and rest your tired bones. * HP:Wounded MV:Haggard > stand s e s You stop resting, and stand up. * HP:Wounded MV:Haggard > s By an Apple Tree [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A juicy looking apple has fallen to the ground. [5] A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * HP:Wounded MV:Haggard > On Steep Terrain [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Naydra* is standing here, riding a warhorse. A panther stalks through the wilderness. * HP:Wounded MV:Haggard > The Rocky Hilltop [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. * HP:Wounded MV:Haggard > Between the Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. Moving with deadly grace, a huge cat watches you carefully. ===================================== Here kitty kitty. I hide behind mt lion, tricks the autotrackers and manual trackers won't track cos of mob ===================================== * HP:Wounded MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Haggard > *Naydra* has arrived from the north, riding a warhorse. * HP:Wounded MV:Haggard > *Naydra* leaves south riding a warhorse. * HP:Wounded MV:Haggard > *Kurel* has arrived from the north, riding a wild stallion. * HP:Wounded MV:Haggard > *Kurel* leaves south riding a wild stallion. * HP:Wounded MV:Haggard > Your heartbeat calms down more as you feel less panicked. *Kurel* has arrived from the south, riding a wild stallion. * HP:Wounded MV:Haggard > *Kurel* leaves east riding a wild stallion. * HP:Wounded MV:Haggard > A huge mountain lion leaves east. ================= BAH ================= * HP:Wounded MV:Haggard > e camo The Barren Hilltop [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. Moving with deadly grace, a huge cat watches you carefully. * HP:Wounded MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Haggard > Your heartbeat calms down more as you feel less panicked. * HP:Wounded MV:Weary > *Cokeybin* has arrived from the south, riding a gray palfrey. * HP:Wounded MV:Weary > *Cokeybin* leaves north riding a gray palfrey. * HP:Wounded MV:Weary > A huge mountain lion leaves east. * HP:Wounded MV:Weary > e camo The Shallow Valley [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. Moving with deadly grace, a huge cat watches you carefully. * HP:Wounded MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Weary > *Lucas* has arrived from the west, riding a warhorse. * HP:Wounded MV:Winded > *Lucas* leaves north riding a warhorse. * HP:Wounded MV:Winded > *Lucas* has arrived from the north, riding a warhorse. * HP:Wounded MV:Winded > *Lucas* pounds your right leg hard. ======================================== Dammit if it isn't I NOTICE EVERYTHING-MAN Basically everything after this point was just Mad fleeing as i realised they had like 3 people per exit and kept running into even more pukes. In the end slaine incapped me and i died Was HEAPS of fun, not even going to complain about numbers because i know if it was 1on1 i would have keeled you all. (well no actually i wouldn't have but i added that in to show false bravado) ======================================== -------------------------------------------------------------------------------- Iliana Joined: Jan 19, 2002 From: NeW YoRk! Posted: 2002-06-06 14:11 -------------------------------------------------------------------------------- ROFL LMAO. that was THIE SHIZNIT!!!!! farkign apparition tracks liek a mofo *grin* yeah so basically i wake up to narrates about u near tv, so im chilling tv and i have u on loc ported on u in west plains but ur were already black hills so i ported again.. and again. RIGHT INTO ROLANDS *cackle* after i ripped i was laughing my ass off in col so basically there were like 3 at wb fade, lucas the super warder, 5 blocking at waygate, estrella at cut, deeds kurel slaine and kirang blackhills... and then theres me fresh out of col... get all You get a torn cloak. You get a shortsword. wear all You wear a torn cloak around your body. You wield a shortsword.. yadda yadda... this is when u were runnign through WB i think. You narrate 'NAKED CHANNIE PK COMING UP!!!!!' And i dashed off to tv gate but found tons of ppl there so i ran to black hills almsot into rolands *grin* musta passed 5 ppl otw. gray haggs, and im just basically sitting there picking my nose in the black hills when kurel and slaine narrate that u ripped but HOLY SH*T man u rock! *clap* u musta been running for at least 20 mins *grin* thanks for making my day and thanks to the 19821928 ppl who helped me out =D -Ili [ This Mail was edited by: Iliana on 2002-06-06 14:14 ] -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: Auckland, New Zealand Posted: 2002-06-06 14:20 -------------------------------------------------------------------------------- Ya i happy you got your equip back.. i was thinking of leaving it at corpse but didn't know who would loot so i figured that eventually i would die to someone who was a good enough pker to be honest. Once waygate was blocked i was _basically_ doomed.. running into Great Forest was not gonna happen with the lack of vials, prehaps i should have tried EF.. i dunno. -------------------------------------------------------------------------------- Lorraine Joined: Jul 23, 2001 From: Norway Posted: 2002-06-06 14:38 -------------------------------------------------------------------------------- Nice run Warnight.. you knew all the time that you most probably was going to die anyway. So nice trapping of Iliana, even tho the mob did most work And nice looping of Lucas , hrm.. that was funny Respect to you friend . - Lorraine Alvein -------------------------------------------------------------------------------- Vala Joined: Mar 03, 2002 Posted: 2002-06-06 14:46 -------------------------------------------------------------------------------- Was fun chasing you around. Ought to hurt myself for not spamming for you. -------------------------------------------------------------------------------- Lucas Joined: Aug 01, 2000 From: Arafel Posted: 2002-06-06 14:47 -------------------------------------------------------------------------------- I hate those braem tunnels, there's like 20 ways out of there and I can't track in there (oh yea, and lots of annoying aggro mobs to slow me down). Very nice run, you're almost impossible to track. I spent a couple vials between tracking you and using notice (I obviously didn't use it enuf ). Thx for a good chase -------------------------------------------------------------------------------- Slaine Joined: Mar 12, 2002 Posted: 2002-06-06 17:52 -------------------------------------------------------------------------------- Very cool running man. You were narrated as being in three places at once. Now get yourself a thief and set some ambushes for the solo trackers. Then there will be less after you I promise Keep it up!!! -------------------------------------------------------------------------------- Razzor Joined: Sep 05, 2001 From: New Joisy, US Posted: 2002-06-06 18:21 -------------------------------------------------------------------------------- Nod Slaine. This looks like the beginnings of whats going to be a very awesome thief player Best raid log ive read in some time, good job man. -------------------------------------------------------------------------------- Iliana Joined: Jan 19, 2002 From: NeW YoRk! Posted: 2002-06-07 00:13 -------------------------------------------------------------------------------- nod agreed. problem is... u stretched out my accepted dres.. *stare* *frolic*