LOG: Some crazy bashing going on here, its at the end Club Master Joined: Mar 08, 2000 From: Scantily clad lady land Posted: 2002-05-10 23:38 -------------------------------------------------------------------------------- The bashes at the end are the main reason I was asked to post this. Crazy stuff. Enjoy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o S HP:Hurt MV:Full > Track hisses 'I posted on the chosen forum asking about it, they won't reply.' o S HP:Hurt MV:Full > say hrm You say 'hrm' o S HP:Hurt MV:Fresh > say so uh, wanna go terrorize legion? You say 'so uh, wanna go terrorize legion?' o S HP:Hurt MV:Fresh > A Dhai'mon trolloc has arrived from the west. The Caemlyn city alarm sounds loudly in the distance. o S HP:Hurt MV:Fresh > Track hisses 'DIE!' o S HP:Hurt MV:Fresh > snicker You snicker softly. Track hisses 'follow up' o S HP:Hurt MV:Fresh > fol track You now follow Track. o S HP:Hurt MV:Fresh > say woot You say 'woot' You are now a member of Track's group. o S HP:Hurt MV:Fresh > say oh wait You say 'oh wait' o S HP:Hurt MV:Fresh > Grief tells you 'you din't kill him!' o S HP:Hurt MV:Full > Track nods in agreement. o S HP:Hurt MV:Full > Dark clouds billow overhead, filling the skies. o S HP:Hurt MV:Full > say good to go Track hisses 'ready?' o S HP:Hurt MV:Full > You say 'good to go' o S HP:Hurt MV:Full > Dayre narrates 'he killed braul or he took it ' o S HP:Hurt MV:Full > change mood brave nod Mood changed to: Brave Wimpy reset to: 102 hit points. o S HP:Hurt MV:Full > You nod in agreement. Skarn narrates 'bleh... i really dislike that guy' o S HP:Hurt MV:Full > look Western Streets of Thakan'dar The desolate street finishes its curve northward to run abreast of the daunting Citadel of the Night which dominates the eastern skyline. The sky as elsewhere in the city is boiling with a furious madness that covers the city in perpetual darkness. To the west lies a great hall while to the south resides the Dhai'mon Horde. [ obvious exits: N E S W ] The dismembered corpse of the Shadowmauler is lying here. Track the Myrddraal is standing here, riding a shadow stallion. o S HP:Hurt MV:Full > Track is engulfed into the murky depths of the shadows. The shadows reach out, and suddenly engulf you. * S HP:Hurt MV:Full > say woot nice fade You say 'woot nice fade' * S HP:Hurt MV:Full > You follow Track. *******Lookin around********** * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Club - North Bank of the River Track - North Bank of the River * S HP:Hurt MV:Tiring > Track hisses 'well nothing here.' * S HP:Hurt MV:Tiring > snap *SNAP* * S HP:Hurt MV:Tiring > change mood brave Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Club - North Bank of the River Track - North Bank of the River You catch a smell of horses nearby. * S HP:Hurt MV:Tiring > say smell You say 'smell' * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Club - North Bank of the River Track - North Bank of the River You catch a smell of horses nearby. * S HP:Hurt MV:Tiring > You follow Track. Wandering in the Oak Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Track the Myrddraal is standing here, riding a shadow stallion. * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Club - Wandering in the Oak Forest Track - Wandering in the Oak Forest You catch a smell of horses nearby. * S HP:Hurt MV:Tiring > stroke You stroke your chin thoughtfully. where * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Club - Wandering in the Oak Forest Track - Wandering in the Oak Forest You catch a smell of horses nearby. * S HP:Hurt MV:Tiring > Track hisses 'has to come here if comign from wb' * S HP:Hurt MV:Tiring > nod *Daemi* has arrived from the east, riding a gray palfrey. Track tries to slash *Daemi*, but she deflects the blow. You nod in agreement. * S HP:Hurt MV:Tiring > *Daemi* strikes Track's body. Track tries to slash *Daemi*, but she dodges the attack. * S HP:Hurt MV:Tiring > change mood brave g Mood changed to: Brave Wimpy reset to: 102 hit points. b * S HP:Hurt MV:Tiring > Track tries to slash *Daemi*, but she parries successfully. [kill human] You try to blast *Daemi*, but she parries successfully. * S HP:Hurt MV:Tiring - Track: Scratched - Daemi: Healthy > *Daemi* panics, and attempts to flee! [bash ] *Daemi* leaves east riding a gray palfrey. -=+**+=-e Cancelled. Wandering Through the Forest [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * S HP:Hurt MV:Tiring > g Track has arrived from the west, riding a shadow stallion. g * S HP:Hurt MV:Tiring > [kill human] They aren't here. * S HP:Hurt MV:Tiring > You follow Track. Near a Small Hollow [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. Track the Myrddraal is standing here, riding a shadow stallion. * S HP:Hurt MV:Tiring > [kill human] They aren't here. * S HP:Hurt MV:Tiring > You follow Track. Twilight Hollow [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a forest boar is lying here. Track the Myrddraal is standing here, riding a shadow stallion. A fox is here, hunting for rabbits. g * S HP:Hurt MV:Tiring > g g [kill human] They aren't here. g * S HP:Hurt MV:Tiring > [kill human] They aren't here. * S HP:Hurt MV:Tiring > [kill human] They aren't here. * S HP:Hurt MV:Tiring > g [kill human] They aren't here. * S HP:Hurt MV:Tiring > g [kill human] They aren't here. * S HP:Hurt MV:Tiring > You follow Track. Thick Undergrowth [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. Track the Myrddraal is standing here, riding a shadow stallion. [kill human] They aren't here. * S HP:Hurt MV:Tiring > g You follow Track. A Small Sinkhole [ obvious exits: E S ] There are some tracks of a human leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Track the Myrddraal is standing here, riding a shadow stallion. A gray palfrey prances skittishly nearby. * S HP:Hurt MV:Tiring > g [kill human] They aren't here. * S HP:Hurt MV:Tiring > *Daemi* has arrived from the east. You follow Track. Edge of the Darkness [ obvious exits: S W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. Track the Myrddraal is standing here, riding a shadow stallion. A shaggy wolfish creature darts through the shadows. A shaggy wolfish creature darts through the shadows. A shaggy wolfish creature darts through the shadows. [kill human] They aren't here. * S HP:Hurt MV:Tiring > g You follow Track. A Small Sinkhole [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Track the Myrddraal is standing here, riding a shadow stallion. *Daemi* is standing here. A gray palfrey prances skittishly nearby. * S HP:Hurt MV:Tiring > Track slashes *Daemi*'s right leg into bloody fragments! [kill human] You try to blast *Daemi*, but she deflects the blow. * S HP:Hurt MV:Tiring - Track: Scratched - Daemi: Scratched > Track tries to slash *Daemi*, but she parries successfully. * S HP:Hurt MV:Tiring - Track: Scratched - Daemi: Scratched > b You try to blast *Daemi*, but she deflects the blow. *Daemi* barely strikes Track's body. * S HP:Hurt MV:Tiring - Track: Scratched - Daemi: Scratched > *Daemi* panics, and attempts to flee! [bash ] - *Daemi* leaves east. =+* *Daemi* has arrived from the east. * A vernarsh has arrived from the east. Daemi swiftly dodges a vernarsh's attempt to hit her. You follow Track. +=- *Daemi* strikes a vernarsh's body extremely hard. Daemi swiftly dodges a vernarsh's attempt to hit her. Track has arrived from the east, riding a shadow stallion. - Track tries to slash *Daemi*, but she deflects the blow. = Your bash at *Daemi* sends her sprawling! * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Hurt > Darkraver narrates 'bleh' * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Hurt > You blast *Daemi*'s head extremely hard. A vernarsh barely hits Daemi's left leg. * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Hurt > say boom change mood brave You say 'boom' * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Hurt > Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Hurt > You blast *Daemi*'s left foot very hard. Track slashes *Daemi*'s right leg into bloody fragments! A vernarsh tries to hit Daemi, but she deflects the blow. * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Wounded > *Daemi* panics, and attempts to flee! * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Wounded > Track tries to slash *Daemi*, but she deflects the blow. * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Wounded > g [kill human] You do the best you can! * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Wounded > *Daemi* panics, and attempts to flee! g * S HP:Hurt MV:Tiring - a vernarsh: Hurt - Daemi: Wounded > g You blast *Daemi*'s body into bloody fragments! Track slashes *Daemi*'s body very hard. A vernarsh tries to hit Daemi, but she dodges the attack. [kill human] You do the best you can! * S HP:Hurt MV:Tiring - a vernarsh: Scratched - Daemi: Wounded > [kill human] You do the best you can! * S HP:Hurt MV:Tiring - a vernarsh: Scratched - Daemi: Wounded > *Daemi* leaves south. ***********NOOOO! Don't run south! ************** * S HP:Hurt MV:Tiring > You follow Track. Ford at the River [ obvious exits: N E S ] The corpse of a small silvery fish is lying here. Track the Myrddraal is standing here, riding a shadow stallion. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * S HP:Hurt MV:Tiring > g g [kill human] You blast a strong, steadfast ranger's left arm into bloody fragments! * S HP:Hurt MV:Tiring - a strong, steadfast ranger: Scratched > [kill human] You do the best you can! * S HP:Hurt MV:Tiring - a strong, steadfast ranger: Scratched > A strong, steadfast ranger barely slashes your left leg. A strong, steadfast ranger joins a strong, steadfast ranger's fight! A forest sentinel joins a strong, steadfast ranger's fight! You blast a strong, steadfast ranger's body. * S HP:Hurt MV:Tiring - a strong, steadfast ranger: Scratched > A forest sentinel says '@bT?h `TH TgQAnON @_ ROf xkGqSj Og[zBYO]zi' A strong, steadfast ranger gallantly rescues a strong, steadfast ranger! A strong, steadfast ranger joins a strong, steadfast ranger's fight! A forest sentinel joins a strong, steadfast ranger's fight! * S HP:Hurt MV:Tiring - a strong, steadfast ranger: Healthy > nar dammit You narrate 'dammit' * S HP:Hurt MV:Tiring - a strong, steadfast ranger: Healthy > change mood wimpy A forest sentinel tickles your body with his pierce. You try to blast a strong, steadfast ranger, but he deflects the blow. A strong, steadfast ranger slashes your left leg. * S HP:Hurt MV:Tiring - a strong, steadfast ranger: Healthy > fle Mood changed to: Wimpy Wimpy reset to: 170 hit points. * S HP:Hurt MV:Tiring - a strong, steadfast ranger: Healthy > You panic and attempt to flee! You flee head over heels. North Bank of the River [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A squirrel is here, chittering. * S HP:Hurt MV:Tiring > Track narrates 'wtf she go?' * S HP:Hurt MV:Tiring > nar dunno You narrate 'dunno' <-----------Not our finest moment where * S HP:Hurt MV:Tiring > Players in your Zone -------------------- Track - Edge of the Forest Club - North Bank of the River ************Ooooooo whats this! Running north are we!? Muaahahaha!********* * S HP:Hurt MV:Winded > Track leaves west riding a shadow stallion. You follow Track. Widening Game Trail [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a human leaving north. Track the Myrddraal is standing here, riding a shadow stallion. * S HP:Hurt MV:Winded > You follow Track. Bottom of a Game Run [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. Track the Myrddraal is standing here, riding a shadow stallion. * S HP:Hurt MV:Winded > Track leaves north riding a shadow stallion. You follow Track. Off the Game Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. Track the Myrddraal is standing here, riding a shadow stallion. * S HP:Hurt MV:Winded > where Track leaves west riding a shadow stallion. You follow Track. In the Greens [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. Track the Myrddraal is standing here, riding a shadow stallion. *Daemi* is standing here. * S HP:Hurt MV:Winded > You follow Track. Near the Heart of the Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. Track the Myrddraal is standing here, riding a shadow stallion. * S HP:Hurt MV:Winded > Players in your Zone -------------------- Club - Near the Heart of the Forest Track - Near the Heart of the Forest * S HP:Hurt MV:Winded > *Daemi* has arrived from the east. * S HP:Hurt MV:Winded > g You follow Track. In the Greens [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Track the Myrddraal is standing here, riding a shadow stallion. * S HP:Hurt MV:Winded > g [kill human] They aren't here. g * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > b [kill human] They aren't here. g * S HP:Hurt MV:Winded > You follow Track. Near the Heart of the Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Track the Myrddraal is standing here, riding a shadow stallion. [bash ] Bash who? Grief narrates 'kaiser gently rolling plains' * S HP:Hurt MV:Winded > You follow Track. Among the Ferns [ obvious exits: N E S ] There are some tracks of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. Track the Myrddraal is standing here, riding a shadow stallion. A timber wolf is here, snarling hungrily. * S HP:Hurt MV:Winded > You follow Track. Nearing the Heart of the Forest [ obvious exits: N E ] There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. Track the Myrddraal is standing here, riding a shadow stallion. Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Hurt MV:Winded > [kill human] They aren't here. * S HP:Hurt MV:Winded > g g You follow Track. The Heart of the Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving south. Track the Myrddraal is standing here, riding a shadow stallion. *Daemi* is standing here. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A man clad in deep earthen colors lurks here, watching everything that passes. A strong and steadfast ranger keeps watch here, riding a black stallion. A strong and steadfast ranger keeps watch here, riding a black stallion. A strong and steadfast ranger keeps watch here, riding a black stallion. A strong and steadfast ranger keeps watch here, riding a black stallion. An old, wise sentinel of the forest is standing peacefully here, riding a black stallion. [kill human] You try to blast *Daemi*, but she parries successfully. g * S HP:Hurt MV:Winded - Daemi: Wounded > Track slashes *Daemi*'s body extremely hard. *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! [kill human] You do the best you can! * S HP:Hurt MV:Winded - Daemi: Battered > A forest sentinel says 'Ftx]o lTz oPiFBMc [[ huM I`HnO^ xemu@mfyO[j' [kill human] You do the best you can! * S HP:Hurt MV:Winded - Daemi: Battered > b [bash ] -= Erurk narrates 'wtf is that' + *Daemi* strikes your body. A strong, steadfast ranger joins Daemi's fight! A strong, steadfast ranger joins a strong, steadfast ranger's fight! A strong, steadfast ranger joins a strong, steadfast ranger's fight! A strong, steadfast ranger joins a strong, steadfast ranger's fight! A forest sentinel joins a strong, steadfast ranger's fight! **+= Track sends *Daemi* sprawling with a powerful bash! *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! - - Track slashes *Daemi*'s body into bloody fragments! *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! = Your bash at *Daemi* sends her sprawling! *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! * S HP:Hurt MV:Winded - Daemi: Battered > A strong, steadfast ranger kicks Track in solar plexus, Track is rendered breathless! You're hit in solar plexus, wow, this is breathtaking!! A strong, steadfast ranger misses a kick at Track's groin, much to Track's relief... You're hit in solar plexus, wow, this is breathtaking!! A strong, steadfast ranger wipes his boots in the face of Track! A strong, steadfast ranger wipes his boots in your face! A strong, steadfast ranger wipes his boots in the face of Track! A strong, steadfast ranger wipes his boots in your face! A scout ranger joins a forest sentinel's fight! A scout ranger barely slashes your body. A forest sentinel tickles Track's body with his slash. Track slashes *Daemi*'s body into bloody fragments! *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! *Daemi* strikes your body hard. You blast *Daemi*'s body very hard. *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! * S HP:Wounded MV:Weary - Daemi: Beaten > Grief narrates 'near tv i think' nar got him * S HP:Wounded MV:Weary - Daemi: Beaten > You narrate 'got him' * S HP:Wounded MV:Weary - Daemi: Beaten > Track slashes *Daemi*'s head extremely hard. *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! * S HP:Wounded MV:Weary - Daemi: Critical > A scout ranger slashes your left arm. A forest sentinel barely slashes Track's body. A strong, steadfast ranger tickles your right hand with his slash. A strong, steadfast ranger barely slashes Track's left leg. A strong, steadfast ranger barely slashes your body. A strong, steadfast ranger barely tickles Track's head with his slash. Track slashes *Daemi*'s body into bloody fragments! *Daemi* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Daemi*'s death cry. get dagger pack rem club wield dagger scalp corpse rem dagger wield club put dagger pack * S HP:Wounded MV:Weary > Track stops using a gleaming black greatsword. You get a dagger from a backpack. * S HP:Wounded MV:Weary > You stop using Mauler, the club. * S HP:Wounded MV:Weary > change mood wimpy You wield a dagger. * S HP:Wounded MV:Weary > You lean over and sever the bloody head from the corpse of Daemi. fle * S HP:Wounded MV:Weary > Track stops using a dagger. You stop using a dagger. * S HP:Wounded MV:Weary > Track wields a gleaming black greatsword in a two-handed grip. You wield Mauler, the club. * S HP:Wounded MV:Weary > Track puts a dagger in a backpack. You put a dagger in a backpack. * S HP:Wounded MV:Weary > Track tries to slash a strong, steadfast ranger, but he parries successfully. Mood changed to: Wimpy Wimpy reset to: 170 hit points. * S HP:Wounded MV:Weary > Track gets a feathered fan from the corpse of Daemi. Track gets a pair of animal-fur boots from the corpse of Daemi. Track gets a divided riding skirt from the corpse of Daemi. Track gets a leather water flask from the corpse of Daemi. Track gets a belt with a buckle of cuendillar from the corpse of Daemi. Track gets a black-tasseled spear from the corpse of Daemi. Track gets an ivy bracelet from the corpse of Daemi. Track gets an ivy bracelet from the corpse of Daemi. Track gets a pair of slim riding gloves from the corpse of Daemi. Track gets a backpack from the corpse of Daemi. Track gets a bearskin tunic from the corpse of Daemi. Track gets a shimmering chain of gold from the corpse of Daemi. Track gets a shimmering chain of gold from the corpse of Daemi. Track gets a white-gold diamond tiara from the corpse of Daemi. Track gets a gold ring from the corpse of Daemi. Track gets a gold ring from the corpse of Daemi. Nigh on the Heart of the Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving west. * S HP:Wounded MV:Weary > The young buck has arrived from the west. A brown deer has arrived from the west. * S HP:Wounded MV:Weary > nar haha You narrate 'haha' change mood brave * S HP:Wounded MV:Weary > Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Wounded MV:Weary > inv You are carrying: the severed head of Daemi of Illian * S HP:Wounded MV:Weary > Track narrates 'Track wins' * S HP:Wounded MV:Weary > nar lets bust a move bud You narrate 'lets bust a move bud' * S HP:Wounded MV:Weary > nar i got the head You narrate 'i got the head' * S HP:Wounded MV:Weary > Track narrates 'wher eyou?' where * S HP:Wounded MV:Weary > Players in your Zone -------------------- Track - Nearing the Heart of the Forest Club - Nigh on the Heart of the Forest o S HP:Wounded MV:Weary > hop You hop around like a bunny. Track is engulfed into the murky depths of the shadows. The shadows reach out, and suddenly engulf you. o S HP:Hurt MV:Winded > Track hisses 'Dodgers try to use that patrol its funny.' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now after reading this you might say who cares, haggard and didn't have a chance. I will point out though that she did have a vial and could have run a different direction. I'd just like to thank Daemi for being a good sport. Thats all I gotta say, hope you enjoyed another hit and run by Track and Club. [ This Mail was edited by: Club on 2002-05-11 13:38 ] -------------------------------------------------------------------------------- Daemi Joined: Dec 07, 2001 Posted: 2002-05-11 04:26 -------------------------------------------------------------------------------- DOH! I coulda run south but I thought I was in a different spot... just came outta crash rent a few rooms away And... I had a vial? I thought I used that I did about 15 stupid things there didn't I You guys are wicked, keep it up [ This Mail was edited by: Daemi on 2002-05-11 23:47 ] -------------------------------------------------------------------------------- Carpe Joined: Mar 26, 1999 Posted: 2002-05-11 06:24 -------------------------------------------------------------------------------- The most interesting part of this thread was Daemi's reply. First time I've seen such a short post contain so many smileys... -------------------------------------------------------------------------------- Dainis Joined: Feb 26, 2002 From: Tampa, FL Posted: 2002-05-11 14:12 -------------------------------------------------------------------------------- Hmm. Daemi got owned lol. Full dodge and some trinkets lol. I'm still re equiping after last pk.. *growl Snorakk* But all is fair in um love and war =P. -------------------------------------------------------------------------------- Blare Joined: Dec 15, 2000 Posted: 2002-05-11 14:22 -------------------------------------------------------------------------------- Track sends *Daemi* sprawling with a powerful bash! *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! - - Track slashes *Daemi*'s body into bloody fragments! *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! = Your bash at *Daemi* sends her sprawling! *Daemi* panics, and attempts to flee! *Daemi* tries to flee, but is too exhausted! -------------------------------------------------------------------------------- Madin Master Joined: Sep 19, 2001 From: Newton, MA Posted: 2002-05-11 14:25 -------------------------------------------------------------------------------- i was wondering the same thing blare. goes to show dodge sucks these days go combo. -------------------------------------------------------------------------------- Ickmund Joined: Jul 25, 1998 From: Umeå, Sweden Posted: 2002-05-11 15:22 -------------------------------------------------------------------------------- No Madin, goes to show how few stay down more then one round... Go DODGE! - Icky -------------------------------------------------------------------------------- Daemi Joined: Dec 07, 2001 Posted: 2002-05-11 23:50 -------------------------------------------------------------------------------- *boggle* Combo channie??