Club to the rescue! Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2003-10-05 01:20 -------------------------------------------------------------------------------- I'm not trying to toot my own horn. It was just a nice little highlight for the evening. * S HP:Hurt MV:Fresh > Players in your Zone -------------------- Club - A Blackened Fountain * S HP:Hurt MV:Fresh > Cataphract narrates 'probably gloating over loot in fd' * S HP:Hurt MV:Fresh > Eltargrim narrates 'smells twisted' That's my call! * S HP:Hurt MV:Fresh > Eltargrim narrates 'i crit still' * S HP:Hurt MV:Fresh > Cataphract narrates 'oh really' * S HP:Hurt MV:Fresh > Cataphract narrates 'haha i was under the impression you died...' * S HP:Hurt MV:Fresh > Cataphract narrates 'shoulda known better' * S HP:Hurt MV:Fresh > score l * S HP:Hurt MV:Fresh > A Blackened Fountain A dark red liquid bubbles up from the mouth of a human statue, twisted and screaming in agony. The liquid runs down the human form to settle in a wide basin. Steam rises up from the pool of liquid, creating a haze around the fountain. [ obvious exits: W ] Crimson blood bubbles up from a blackened fountain. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. A trolloc is here commanding a fist of troops. * S HP:Hurt MV:Fresh > where Players in your Zone -------------------- Club - A Blackened Fountain * S HP:Hurt MV:Fresh > equip You are using: a ring of silver a ring of silver a blackened chain coif a necklace of bloody human skulls a shirt of blackened iron mail a bloodstained cloak bearing a clenched fist a backpack a set of blackened chainmail sleeves a set of black, bloodstained gauntlets a blackened battleaxe etched with a clenched fist a set of blackened chainmail leggings a black pair of steel-toed boots * S HP:Hurt MV:Fresh > Eltargrim narrates '2 here ' Cataphract narrates 'have vial?' l * S HP:Hurt MV:Fresh > A Blackened Fountain A dark red liquid bubbles up from the mouth of a human statue, twisted and screaming in agony. The liquid runs down the human form to settle in a wide basin. Steam rises up from the pool of liquid, creating a haze around the fountain. [ obvious exits: W ] Crimson blood bubbles up from a blackened fountain. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. A trolloc is here commanding a fist of troops. where * S HP:Hurt MV:Fresh > Players in your Zone -------------------- Club - A Blackened Fountain * S HP:Hurt MV:Fresh > A Blackened Fountain A dark red liquid bubbles up from the mouth of a human statue, twisted and screaming in agony. The liquid runs down the human form to settle in a wide basin. Steam rises up from the pool of liquid, creating a haze around the fountain. [ obvious exits: W ] Crimson blood bubbles up from a blackened fountain. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. A trolloc is here commanding a fist of troops. * S HP:Hurt MV:Fresh > Players in your Zone -------------------- Club - A Blackened Fountain * S HP:Hurt MV:Fresh > Eltargrim narrates 'gonna die prob, new ones, dont know zone brill, always mess my turns' * S HP:Hurt MV:Fresh > Cataphract narrates 'mm' * S HP:Hurt MV:Fresh > Jinx narrates 'where eltar ill come' * S HP:Hurt MV:Fresh > Eltargrim narrates 'tis ok, i s stronghold some' * S HP:Hurt MV:Fresh > Jinx narrates 'where eltar' * S HP:Hurt MV:Fresh > Grekli narrates 'i otw bro' * S HP:Hurt MV:Fresh > nar what zone? You narrate 'what zone?' * S HP:Hurt MV:Fresh > stand You are already standing. * S HP:Hurt MV:Fresh > w The Cavernous Courtyard [ obvious exits: N E W ] AN ENORMOUSLY FAT, SLOBBERING TROLLOC DRAGS A LARGE SACK AROUND. o S HP:Hurt MV:Full > w Eltargrim narrates 'blighted valley' s o S HP:Hurt MV:Full > The Cavernous Courtyard [ obvious exits: N E S W ] A trolloc is here commanding a fist of troops. A trolloc is here commanding a fist of troops. A young trolloc is here, growling with a deep bloodlust. A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. o S HP:Hurt MV:Full > Before the Ebony Gates [ obvious exits: N S ] A trolloc is here ruling a group of trollocs. A FADE EMERGES FROM THE SHADOWS AS YOU PASS BY. A trolloc is here ruling a group of trollocs. * S HP:Hurt MV:Full > s s Before a Blackened Bridge [ obvious exits: N E ] * S HP:Hurt MV:Full > Alas, you cannot go that way... * S HP:Hurt MV:Full > e s On a Blackened Bridge [ obvious exits: S W ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A raven is visible flying high in the sky. * S HP:Hurt MV:Full > On a Blackened Bridge [ obvious exits: N E ] * S HP:Hurt MV:Full > e e Between a Blackened Bridge and the Gatekeep [ obvious exits: N E S W ] A burly trolloc stands here, eying the surroundings. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * S HP:Hurt MV:Full > The portcullis seems to be closed. open portcullis * S HP:Hurt MV:Full > Ok. * S HP:Hurt MV:Full > e e At the Portcullis [ obvious exits: E W ] * S HP:Hurt MV:Full > Before a Dark Gatekeep [ obvious exits: N S W ] A hooved trolloc anxiously stamps its feet. * S HP:Hurt MV:Full > e s Alas, you cannot go that way... s * S HP:Hurt MV:Full > A Stone Tunnel [ obvious exits: N S ] A beaked trolloc is here, scouting. change mood brave o S HP:Hurt MV:Full > Bend in the Stone Tunnel [ obvious exits: N W ] A thick, leather backpack lies abandoned here. Grekli the Veteran Havoc is standing here. A raven is here flying around. o S HP:Hurt MV:Full > Mood changed to: Brave o S HP:Hurt MV:Full > Grekli narrates 'they chasing?' o S HP:Hurt MV:Full > w s Twisting Stone Tunnel [ obvious exits: E S ] Grekli the Veteran Havoc is standing here. s o S HP:Hurt MV:Full > s An Ebony Stone Tunnel [ obvious exits: N S ] o S HP:Hurt MV:Full > In the Blight [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > e s s In the Blight [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving south. A beaked trolloc is here, scouting. A hound of the shadow smells blood in the air. * S HP:Hurt MV:Strong > At the Mouth of the Blighted Pass [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. A beaked trolloc is here, scouting. * S HP:Hurt MV:Strong > where At the Mouth of the Blighted Pass [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A huge mishappen bear, with large tusks howls hungrily. A beaked trolloc is here, scouting. * S HP:Hurt MV:Strong > Players in your Zone -------------------- Club - At the Mouth of the Blighted Pass Grekli - In the Blight * S HP:Hurt MV:Strong > s s In the Tiny Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. s * S HP:Hurt MV:Strong > The treewall seems to be closed. open treewall * S HP:Hurt MV:Strong > The treewall seems to be closed. open treewall * S HP:Hurt MV:Strong > w Ok. s * S HP:Hurt MV:Strong > s A twisted tree tickles your left foot with its hit. A twisted tree joins a twisted tree's fight! A twisted tree joins a twisted tree's fight! It's already open! Eltargrim narrates '2 here' * S HP:Hurt MV:Strong - a twisted tree: Scratched > s No way! You're fighting for your life! * S HP:Hurt MV:Strong - a twisted tree: Scratched > s No way! You're fighting for your life! * S HP:Hurt MV:Strong - a twisted tree: Scratched > No way! You're fighting for your life! * S HP:Hurt MV:Strong - a twisted tree: Scratched > A twisted tree barely hits your right foot. A twisted tree tickles your body with its hit. You blast a twisted tree's trunk into bloody fragments! A twisted tree barely tickles your left leg with its hit. No way! You're fighting for your life! * S HP:Hurt MV:Strong - a twisted tree: Hurt > change mood wimpy No way! You're fighting for your life! * S HP:Hurt MV:Strong - a twisted tree: Hurt > fle Mood changed to: Wimpy * S HP:Hurt MV:Strong - a twisted tree: Hurt > You panic and attempt to flee! You flee head over heels. At the Mouth of the Blighted Pass [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A huge mishappen bear, with large tusks howls hungrily. A beaked trolloc is here, scouting. * S HP:Hurt MV:Strong > s s s In the Tiny Forest [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. * S HP:Hurt MV:Strong > The Tiny Forest in the Pass [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving east. * S HP:Hurt MV:Strong > In the Blighted Mountain Pass [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. A large, goat-faced trolloc glares at you hungrily. * S HP:Hurt MV:Strong > s In the Blighted Mountain Pass [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. * S HP:Hurt MV:Strong > s s s In the Curving of the Pass [ obvious exits: N W ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. o S HP:Hurt MV:Strong > Alas, you cannot go that way... o S HP:Hurt MV:Strong > Alas, you cannot go that way... o S HP:Hurt MV:Strong > w s In the Curving of the Pass [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A hound of the shadow smells blood in the air. A hound of the shadow smells blood in the air. o S HP:Hurt MV:Strong > w s change mood brave You are hungry. Alas, you cannot go that way... Eltargrim narrates 'worked em' o S HP:Hurt MV:Full > In the Curving of the Pass [ obvious exits: E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. A spider-legged beast is here, most of it teeth. o S HP:Hurt MV:Full > In the Curving of the Pass [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. A beaked trolloc is here, scouting. A beaked trolloc is here, scouting. * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > change mood brave s s Mood changed to: Brave where * S HP:Hurt MV:Strong > In the Blighted Pass [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. * S HP:Hurt MV:Strong > In the Blighted Pass [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A beaked trolloc is here, scouting. * S HP:Hurt MV:Strong > Players in your Zone -------------------- Club - In the Blighted Pass * S HP:Hurt MV:Strong > get iron pack You get a package of iron rations from a backpack. * S HP:Hurt MV:Strong > eat iron s You eat the rations. You are full. * S HP:Hurt MV:Strong > In the Blighted Pass [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving west. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A silent, black-robed figure watches you from afar. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Cataphract narrates 'OH dung' * S HP:Hurt MV:Strong > change mood brave kill human Mood changed to: Brave where * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > Players in your Zone -------------------- Club - In the Blighted Pass * S HP:Hurt MV:Strong > s Cataphract narrates 'i just spilled water all over keyboar' s * S HP:Hurt MV:Strong > In the Blighted Pass [ obvious exits: N S W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. A spider-legged beast is here, most of it teeth. A beaked trolloc is here, scouting. * S HP:Hurt MV:Strong > In the Blighted Pass [ obvious exits: N E W ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Sickly, wilted grass blankets the ground, intermixed with dry sand. Sickly, wilted grass blankets the ground, intermixed with dry sand. * S HP:Hurt MV:Strong > w In the Blighted Pass [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a tree leaving south. There are some tracks of an animal leaving north. A beaked trolloc is here, scouting. A spider-legged beast is here, most of it teeth. A hound of the shadow smells blood in the air. A huge mishappen bear, with large tusks howls hungrily. s * S HP:Hurt MV:Strong > Near the Intersection [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of a tree leaving north. There are some tracks of an animal leaving south. A small stick is lying on the ground here. * S HP:Hurt MV:Strong > where Players in your Zone -------------------- Club - Near the Intersection * S HP:Hurt MV:Strong > Eltargrim narrates 'bloody lost tho ' * S HP:Hurt MV:Strong > s s An Intersection of Paths [ obvious exits: N S U ] There are some tracks of a humanoid leaving up. There are some tracks of a humanoid leaving up. There are some tracks of a humanoid leaving up. There are some tracks of a humanoid leaving up. There are some tracks of a humanoid leaving north. * S HP:Hurt MV:Strong > The Lower Trail Through the Blighted Pass [ obvious exits: N S ] There are some tracks of a humanoid leaving north. * S HP:Hurt MV:Strong > s The Lower Trail through the Blighted Pass [ obvious exits: N S ] * S HP:Hurt MV:Strong > s The Trail Through the Small Forest [ obvious exits: N S ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. where * S HP:Hurt MV:Strong > Players in your Zone -------------------- Club - The Trail Through the Small Forest Eltargrim narrates 'i dying grass' * S HP:Hurt MV:Strong > Cataphract narrates 'emergency afk' * S HP:Hurt MV:Strong > s s s The Lower Trail through the Blighted Pass [ obvious exits: N S ] Sickly, wilted grass blankets the ground, intermixed with dry sand. * S HP:Hurt MV:Strong > In the Blighted Pass [ obvious exits: N W ] A bearlike lump of rotten flesh lumbers around in here. A bearlike lump of rotten flesh lumbers around in here. * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > w w s In the Blighted Pass [ obvious exits: E S W ] A rat scurries around trying to get out of sight. * S HP:Hurt MV:Strong > In the Blighted Pass [ obvious exits: N E S U ] * S HP:Hurt MV:Strong > The Edge of the Blighted Pass [ obvious exits: N E S W ] * S HP:Hurt MV:Strong > s w At the Mouth of the Blighted Pass [ obvious exits: N ] * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > n w The Edge of the Blighted Pass [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. w * S HP:Hurt MV:Strong > The Edge of the Blighted Pass [ obvious exits: E S W ] A rat scurries around trying to get out of sight. * S HP:Hurt MV:Strong > where Before a Pass in the Blighted Mountains [ obvious exits: E S W ] A sickly, skinny deer stands here in a daze. A raven is here flying around. A raven is here, watching. * S HP:Hurt MV:Strong > Players in your Zone -------------------- Eltargrim - Winding Path Club - Before a Pass in the Blighted Mountains You catch a smell of horses nearby. * S HP:Hurt MV:Strong > Grekli narrates 'what grass?' * S HP:Hurt MV:Strong > nar dude you almost safe You narrate 'dude you almost safe' * S HP:Hurt MV:Strong > where change mood brave Players in your Zone -------------------- Eltargrim - Around a Hill Club - Before a Pass in the Blighted Mountains You catch a smell of horses nearby. kill human * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > where change mood brave Players in your Zone -------------------- Eltargrim - Intersection of Paths Club - Before a Pass in the Blighted Mountains You catch a smell of horses nearby. kill human * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > *KERBOOM* An explosion sounds in the distance. * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > nar that you working again? You narrate 'that you working again?' Eltargrim narrates 'worked myself' * S HP:Hurt MV:Strong > change mood brave kill human Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > l kill human Before a Pass in the Blighted Mountains The hills continue to the west, dry and desolate. A pass between larger mountains begins to the east. Dark clouds rumble overhead, and an occasional dry breeze carries with it the noxious stenmch of the blight. [ obvious exits: E S W ] A sickly, skinny deer stands here in a daze. A raven is here flying around. A raven is here, watching. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > where change mood brave Players in your Zone -------------------- Eltargrim - Atop a Barren Hill Club - Before a Pass in the Blighted Mountains You catch a smell of horses nearby. kill human * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > w w w Rocky Foothills [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. * S HP:Hurt MV:Tiring > Barren Hills [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. * S HP:Hurt MV:Tiring > Barren Hills [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. * S HP:Hurt MV:Tiring > w w Edge of Blighted Mountains [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. s * S HP:Hurt MV:Tiring > s Alas, you cannot go that way... * S HP:Hurt MV:Tiring > s s s s A Barren Path [ obvious exits: N S ] A sickly, skinny deer stands here in a daze. * S HP:Hurt MV:Tiring > A Barren Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * S HP:Hurt MV:Tiring > s A Barren Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * S HP:Hurt MV:Tiring > Barren Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. * S HP:Hurt MV:Tiring > Barren Path [ obvious exits: N S ] There are some tracks of an animal leaving north. * S HP:Hurt MV:Tiring > Bend in the Path [ obvious exits: N W ] * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > w w A Barren Path [ obvious exits: E W ] * S HP:Hurt MV:Tiring > A Steep Climb [ obvious exits: E U ] Eltargrim the Shadow Guard Elite is standing here. * S HP:Hurt MV:Tiring > Eltargrim narrates 'i under steep climb, 8hps' * S HP:Hurt MV:Tiring > emote snarls 'foll me now' Ok. * S HP:Hurt MV:Tiring > Eltargrim starts following you. * S HP:Hurt MV:Strong > e n A Barren Path [ obvious exits: E W ] There are some tracks of a trolloc leaving west. Eltargrim has arrived from the west. n * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > Alas, you cannot go that way... * S HP:Hurt MV:Strong > e n Bend in the Path [ obvious exits: N W ] There are some tracks of a trolloc leaving west. Eltargrim has arrived from the west. n * S HP:Hurt MV:Tiring > Barren Path [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. Eltargrim has arrived from the south. * S HP:Hurt MV:Tiring > Barren Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. *Dras* is standing here, riding an Illianer mustang. Eltargrim has arrived from the south. * S HP:Hurt MV:Tiring > kill human *Dras* gets a soft honeycake from a sack. b * S HP:Hurt MV:Tiring > You blast *Dras*'s body into bloody fragments! * S HP:Hurt MV:Tiring - Dras: Hurt > [bash ] -=+* *Dras* barely slashes your left arm. Eltargrim blasts *Dras*'s body into bloody fragments! *+=- -= As *Dras* avoids YOUR BASH, you topple over and fall to the ground! * S HP:Hurt MV:Tiring - Dras: Hurt > *Dras* barely tickles your body with his slash. change wimpy 40 * S HP:Hurt MV:Tiring - Dras: Hurt > change mood brave b Eltargrim sends *Dras* sprawling with a powerful bash! * S HP:Hurt MV:Tiring - Dras: Hurt > You will now flee if you go below 40 hit points. * S HP:Hurt MV:Tiring - Dras: Hurt > Mood changed to: Brave * S HP:Hurt MV:Tiring - Dras: Hurt > [bash ] They already seem to be stunned. * S HP:Hurt MV:Tiring - Dras: Hurt > Eltargrim blasts *Dras*'s body into bloody fragments! You blast *Dras*'s body into bloody fragments! *Dras* panics, and attempts to flee! *Dras* leaves east riding an Illianer mustang. * S HP:Hurt MV:Tiring > change mood brave Mood changed to: Brave n * S HP:Hurt MV:Tiring > *Dras* has arrived from the east, riding an Illianer mustang. A Barren Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. Eltargrim has arrived from the south. * S HP:Hurt MV:Tiring > w Eltargrim says '8hps bro' * S HP:Hurt MV:Tiring > The hill seems to be closed. open hill * S HP:Hurt MV:Tiring > w Ok. w * S HP:Hurt MV:Tiring > A Cave in the Hill [ obvious exits: E ] A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. Eltargrim has arrived from the east. * S HP:Hurt MV:Tiring > Alas, you cannot go that way... * S HP:Hurt MV:Tiring > close hill Ok. * S HP:Hurt MV:Tiring > l change mood brave A Cave in the Hill You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper. [ obvious exits: E ] Eltargrim the Shadow Guard Elite is standing here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. kill human * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave kill human * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > change mood brave They aren't here. * S HP:Hurt MV:Tiring > kill human kill human They aren't here. Eltargrim says '27now' * S HP:Hurt MV:Tiring > Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > change mood brave kill human kill human Mood changed to: Brave Cataphract narrates 'damn my numberpad is still all wet...' Eltargrim grabs a backpack. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > score change mood brave kill human kill human * S HP:Hurt MV:Tiring > Mood changed to: Brave * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > They aren't here. change mood brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave kill human * S HP:Hurt MV:Tiring > They aren't here. Eltargrim puts a heavy gold signet ring in a backpack. Eltargrim puts a ring of silver in a backpack. Eltargrim puts a full metal helmet and visor in a backpack. Eltargrim puts a dark, hooded cloak in a backpack. Eltargrim puts a pair of ebony-steel plate vambraces in a backpack. Eltargrim puts a pair of heavy metal gauntlets in a backpack. Eltargrim puts a wide leather wristband in a backpack. Eltargrim puts a wide leather wristband in a backpack. Eltargrim puts a great claymore in a backpack. Eltargrim puts a bronze belt of odd design in a backpack. Eltargrim puts a white towel in a backpack. Eltargrim puts a large slab of meat in a backpack. * S HP:Hurt MV:Tiring > kill human They aren't here. l * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > change mood brave kill human A Cave in the Hill You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper. [ obvious exits: E ] Eltargrim the Shadow Guard Elite is standing here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. Eltargrim stops using a backpack. kill human * S HP:Hurt MV:Tiring > Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > Jinx narrates 'still pukes df?' * S HP:Hurt MV:Tiring > kill human kill human They aren't here. * S HP:Hurt MV:Tiring > They aren't here. Eltargrim hides a backpack. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > where change mood brave Grekli narrates 'who were thw two Eltar?' Players in your Zone -------------------- Grekli - Path through Valley Eltargrim - A Cave in the Hill Club - A Cave in the Hill You catch a smell of horses nearby. kill human * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. Cataphract narrates 'anyone know how to dry it out real fast?' * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > nar we in hill grekli You narrate 'we in hill grekli' * S HP:Hurt MV:Tiring > change mood brave kill human Mood changed to: Brave kill human * S HP:Hurt MV:Tiring > They aren't here. Eltargrim hides a pair of ebony-steel plate greaves. * S HP:Hurt MV:Tiring > change mood brave They aren't here. * S HP:Hurt MV:Tiring > kill human Eltargrim eats a large slab of meat. * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave kill human * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > change mood brave They aren't here. * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > Mood changed to: Brave * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > kill human They aren't here. change mood brave * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > change wimpy 40 change mood brave You will now flee if you go below 40 hit points. kill human * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human kill human change mood brave They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > stat Mood changed to: Brave * S HP:Hurt MV:Tiring > kill human kill human * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human kill human They aren't here. * S HP:Hurt MV:Tiring > l They aren't here. * S HP:Hurt MV:Tiring > A Cave in the Hill You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper. [ obvious exits: E ] You notice a pair of ebony-steel plate greaves is hidden here. You notice a backpack is hidden here. Eltargrim the Shadow Guard Elite is standing here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. * S HP:Hurt MV:Tiring > change mood brave kill human Mood changed to: Brave Eltargrim sits down and rests. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > where Players in your Zone -------------------- Eltargrim - A Cave in the Hill Club - A Cave in the Hill You catch a smell of horses nearby. change mood brave * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human kill human They aren't here. change mood brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > Jinx narrates 'club they had two channies be careful' * S HP:Hurt MV:Tiring > Eltargrim stops using a water skin. * S HP:Hurt MV:Tiring > kill human kill human They aren't here. * S HP:Hurt MV:Tiring > change mood brave They aren't here. * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > change wimpy 40 change mood brave kill human kill human You will now flee if you go below 40 hit points. kill human * S HP:Hurt MV:Tiring > Mood changed to: Brave * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. kill human * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human kill human They aren't here. kill human * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human kill human kill human They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > stat change mood brave kill human kill human * S HP:Hurt MV:Tiring > kill human Mood changed to: Brave Eltargrim says 'cheers for the save' * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > kill human They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > Eltargrim puts a water skin on his belt. grin * S HP:Hurt MV:Tiring > Eltargrim puts a water skin on his belt. * S HP:Hurt MV:Tiring > group all change mood brave kill human kill human kill human You grin evilly. Eltargrim drops a water skin. * S HP:Hurt MV:Strong > Eltargrim is now a member of your group. * S HP:Hurt MV:Strong > Mood changed to: Brave Jinx narrates 'pukes df still?' * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. kill human * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. change mood brave * S HP:Hurt MV:Strong > kill human They aren't here. where * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > change mood brave They aren't here. * S HP:Hurt MV:Strong > kill human kill human Players in your Zone -------------------- Grekli - Path through a Vale Eltargrim - A Cave in the Hill Club - A Cave in the Hill You catch a smell of horses nearby. * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human kill human They aren't here. kill human * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > change mood brave kill human Mood changed to: Brave score * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > change mood brave kill human Cataphract narrates 'dont think so' kill human * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > Eltargrim says '3 vials later to save scrat' * S HP:Hurt MV:Strong > Eltargrim rolls his eyes...sheesh!.. * S HP:Hurt MV:Strong > Eltargrim giggles. * S HP:Hurt MV:Strong > Jinx narrates 'i want to kil X' !!! * S HP:Hurt MV:Strong > nar grekli come in hill in case they hit? You narrate 'grekli come in hill in case they hit?' * S HP:Hurt MV:Strong > emote snarls 'doh' Ok. * S HP:Hurt MV:Strong > change mood brave kill human kill human Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. Vyttak narrates 'you and me both' * S HP:Hurt MV:Strong > l They aren't here. * S HP:Hurt MV:Strong > change mood brave A Cave in the Hill You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper. [ obvious exits: E ] A water skin has been left on the ground. You notice a pair of ebony-steel plate greaves is hidden here. You notice a backpack is hidden here. Eltargrim the Shadow Guard Elite is resting here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. Cataphract narrates 'why does dreadlord say ive ready done winged beast quest' kill human * S HP:Hurt MV:Strong > Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > where kill human Players in your Zone -------------------- Grekli - A Barren Path Eltargrim - A Cave in the Hill Club - A Cave in the Hill You catch a smell of horses nearby. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > Cataphract narrates 'does it not count if you did the one it replaced?' * S HP:Hurt MV:Strong > alias 3 close hill Ok. change mood brave * S HP:Hurt MV:Strong > kill human Mood changed to: Brave where * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > Players in your Zone -------------------- Grekli - The Slope of a Barren Hill Eltargrim - A Cave in the Hill Club - A Cave in the Hill You catch a smell of horses nearby. * S HP:Hurt MV:Strong > change mood brave kill human Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > Jinx narrates 'doent count no' * S HP:Hurt MV:Strong > Cataphract narrates 'ah that makes sense' * S HP:Hurt MV:Strong > nar of just kill them, one of them is dras You narrate 'of just kill them, one of them is dras' * S HP:Hurt MV:Strong > Cataphract narrates 'thanks' * S HP:Hurt MV:Strong > nar err or You narrate 'err or' * S HP:Hurt MV:Strong > change mood brave kill human kill human Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. kill human * S HP:Hurt MV:Strong > kill human Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > score kill human kill human * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human kill human kill human They aren't here. l * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > A Cave in the Hill You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper. [ obvious exits: E ] A water skin has been left on the ground. You notice a pair of ebony-steel plate greaves is hidden here. You notice a backpack is hidden here. Eltargrim the Shadow Guard Elite is resting here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. * S HP:Hurt MV:Strong > where change mood brave Players in your Zone -------------------- Grekli - A Barren Path Eltargrim - A Cave in the Hill Club - A Cave in the Hill You catch a smell of horses nearby. kill human * S HP:Hurt MV:Strong > kill human Mood changed to: Brave * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human kill human They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > The hill is opened from the other side. They aren't here. * S HP:Hurt MV:Strong > kill human kill human They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human kill human They aren't here. kill human * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > scan e kill human kill human Grekli narrates 'me opening' Grekli the Veteran Havoc is standing here. * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > kill human They aren't here. change mood brave * S HP:Hurt MV:Strong > kill human They aren't here. * S HP:Hurt MV:Strong > Mood changed to: Brave Dromar narrates 'woo i just beat my friend in magic ' * S HP:Hurt MV:Strong > They aren't here. * S HP:Hurt MV:Strong > nar nod Grekli narrates 'they got 3' You narrate 'nod' change mood brave * S HP:Hurt MV:Strong > kill human Mood changed to: Brave kill human * S HP:Scratched MV:Full > They aren't here. * S HP:Scratched MV:Full > They aren't here. * S HP:Scratched MV:Full > Eltargrim narrates 'rol dras and who?' * S HP:Scratched MV:Full > nar eltar pretty low You narrate 'eltar pretty low' * S HP:Scratched MV:Full > change mood brave Mood changed to: Brave kill human * S HP:Scratched MV:Full > kill human They aren't here. Eltargrim narrates '70hps now' * S HP:Scratched MV:Full > They aren't here. * S HP:Scratched MV:Full > scan e Grekli the Veteran Havoc is standing here. * S HP:Scratched MV:Full > kill human kill human They aren't here. l * S HP:Scratched MV:Full > They aren't here. * S HP:Scratched MV:Full > A Cave in the Hill You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper. [ obvious exits: E ] A water skin has been left on the ground. You notice a pair of ebony-steel plate greaves is hidden here. You notice a backpack is hidden here. Eltargrim the Shadow Guard Elite is resting here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. * S HP:Scratched MV:Full > kill human kill human They aren't here. change mood brave * S HP:Scratched MV:Full > kill human They aren't here. * S HP:Scratched MV:Full > Mood changed to: Brave * S HP:Scratched MV:Full > They aren't here. * S HP:Scratched MV:Full > l Grekli narrates 'X Lupei Dras i saw' * S HP:Scratched MV:Full > A Cave in the Hill You are inside a small cave cut smoothly into the side of a barren hill. Huge chunks of rock hang precariously from the sides of the cave, but three huge pillars seem to hold them at bay. On closer inspection the pillars which are covered in dirt and dust seem to be made of some shiny white stone. Imagining the cave without all the rubble you could almost imagine this as an entry hall to some great building. Unfortunately further in it has completely caved in and there is no way to venture deeper. [ obvious exits: E ] A water skin has been left on the ground. You notice a backpack is hidden here. Eltargrim the Shadow Guard Elite is resting here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. * S HP:Scratched MV:Full > Jinx narrates 'need me?' * S HP:Scratched MV:Full > nar bleh, damn channie You narrate 'bleh, damn channie' Eltargrim narrates 'want em to come in hill ' * S HP:Scratched MV:Full > *X* arrives from a flash of bright white light. * S HP:Scratched MV:Full > kill human *X* barely strikes Eltargrim's body. kill human * S HP:Scratched MV:Full > kill human You try to blast *X*, but she parries successfully. * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > You do the best you can! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > 3 3 3 3 3 3 You do the best you can! 3 * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > [close hill] Ok. * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Scratched > 3 You blast *X*'s right leg into bloody fragments! A myrddraal slashes X's head. [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > 3 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > change mood berserk [close hill] It's already closed! *X* avoids being bashed by Eltargrim who loses his balance and falls! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Beaten - X: Wounded > You try to blast *X*, but she deflects the blow. *X* barely strikes Eltargrim's right leg. Eltargrim panics, and attempts to flee! *X* releases streaks of Fire at Eltargrim, who screams in pain. [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 *X* opens the hill. Mood changed to: Berserk 3 * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > *X* panics, and attempts to flee! [close hill] Ok. * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 3 [close hill] It's already closed! Jinx narrates 'one spike and your done eltar' 3 * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 3 3 3 Eltargrim tries to blast *X*, but she parries successfully. You try to blast *X*, but she parries successfully. [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - Eltargrim: Critical - X: Wounded > *X* releases streaks of Fire at Eltargrim, who screams in pain. Eltargrim is incapacitated and will slowly die, if not aided. [close hill] It's already closed! * S HP:Scratched MV:Full - X: Wounded > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - X: Wounded > 3 3 3 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - X: Wounded > A myrddraal slashes X's right leg. A boarish trolloc joins a myrddraal's fight! A boarish trolloc joins a myrddraal's fight! A boarish trolloc joins a myrddraal's fight! You blast *X*'s left arm into bloody fragments! [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 *X* opens the hill. [close hill] Ok. * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 3 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Wounded > 3 3 A boarish trolloc tries to cleave X, but she parries successfully. A boarish trolloc cleaves X's body very hard. *X* panics, and attempts to flee! A boarish trolloc tries to cleave X, but she deflects the blow. *X* tries to strike a myrddraal, but he dodges the attack. A myrddraal slashes X's right foot. *X* panics, and attempts to flee! You blast *X*'s head into bloody fragments! *X* panics, and attempts to flee! *X* throws streaks of Fire at Eltargrim, whose freshly charred corpse crumples to the ground. Eltargrim is dead! R.I.P. Your blood freezes as you hear Eltargrim's death cry. [close hill] It's already closed! 3 [ This Mail was edited by: Club on 2003-10-07 17:08 ] -------------------------------------------------------------------------------- Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2003-10-05 01:25 -------------------------------------------------------------------------------- 3 * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 *X* opens the hill. [close hill] Ok. * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > 3 [close hill] It's already closed! 3 3 * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Beaten > A boarish trolloc tries to cleave X, but she deflects the blow. A boarish trolloc cleaves X's body. *X* panics, and attempts to flee! A boarish trolloc cleaves X's body very hard. *X* panics, and attempts to flee! A myrddraal swiftly dodges *X*'s attempt to strike him. A myrddraal slashes X's body hard. *X* panics, and attempts to flee! You try to blast *X*, but she deflects the blow. *X* panics, and attempts to flee! [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 3 3 3 3 *X* opens the hill. [close hill] Ok. 3 3 * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > *X* panics, and attempts to flee! [close hill] It's already closed! 3 3 * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > Grekli narrates 'dras beat' [close hill] It's already closed! Eltargrim tells you 'keel keel' Will do! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > [close hill] It's already closed! 3 * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 [close hill] It's already closed! * S HP:Scratched MV:Full - a myrddraal: Healthy - X: Critical > 3 3 3 3 3 A boarish trolloc tries to cleave X, but she parries successfully. A boarish trolloc tries to cleave X, but she parries successfully. A boarish trolloc tries to cleave X, but she deflects the blow. *X* tries to strike a myrddraal, but he dodges the attack. A myrddraal slashes X's left leg hard. *X* panics, and attempts to flee! You blast *X*'s head into bloody fragments! *X* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *X*'s death cry. get dagger pack rem axe wield dagger scalp corpse rem dagger wield axe put dagger pack [close hill] It's already closed! * S HP:Scratched MV:Full > [close hill] It's already closed! * S HP:Scratched MV:Full > 3 3 nar X rip * S HP:Scratched MV:Full > You get a dagger from a backpack. * S HP:Scratched MV:Full > You stop using a blackened battleaxe etched with a clenched fist. * S HP:Scratched MV:Full > You wield a dagger. * S HP:Scratched MV:Full > You lean over and sever the bloody head from the corpse of X. * S HP:Scratched MV:Full > You stop using a dagger. * S HP:Scratched MV:Full > You wield a blackened battleaxe etched with a clenched fist with both hands. * S HP:Scratched MV:Full > You put a dagger in a backpack. * S HP:Scratched MV:Full > You narrate 'X rip' * S HP:Scratched MV:Full > Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Scratched MV:Full > Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Scratched MV:Full > Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Scratched MV:Full > change mood brave change mood brave change mood brave Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Scratched MV:Full > Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Scratched MV:Full > Mood changed to: Brave Wimpy reset to: 102 hit points. * S HP:Scratched MV:Full > Scrat tells you 'nice' * S HP:Scratched MV:Full > The hill is opened from the other side. Cataphract narrates 'sweet' * S HP:Scratched MV:Full > nar grekli come in here You narrate 'grekli come in here' kill human * S HP:Scratched MV:Full > kill human *Lupei* has arrived from the east. Jinx narrates 'BOOOOOYYAAAAAAAAAA' * S HP:Scratched MV:Full > kill human kill human kill human kill human kill human nar greklin now *Lupei* gets a tunic of finely-crafted chain from the corpse of X. *Lupei* gets a leather water flask from the corpse of X. *Lupei* gets a laced pair of brown boots from the corpse of X. *Lupei* gets a pair of earthen colored breeches from the corpse of X. *Lupei* gets a belt pack from the corpse of X. *Lupei* gets a red cloth belt from the corpse of X. *Lupei* gets a yew staff from the corpse of X. *Lupei* gets a silver etched shield from the corpse of X. *Lupei* gets a sungwood bracelet from the corpse of X. *Lupei* gets a sungwood bracelet from the corpse of X. *Lupei* gets a pair of dark gloves from the corpse of X. *Lupei* gets a set of cloth sleeves from the corpse of X. *Lupei* gets a dark, hooded cloak from the corpse of X. *Lupei* gets a bearskin tunic from the corpse of X. *Lupei* gets a thin, black chain from the corpse of X. *Lupei* gets a thin, black chain from the corpse of X. *Lupei* gets a camouflaged hood from the corpse of X. *Lupei* gets a gold ring from the corpse of X. *Lupei* gets a simple silver circlet from the corpse of X. *Lupei* gets a blood-red ruby gemstone from the corpse of X. *Lupei* gets a large slab of meat from the corpse of Eltargrim. *Lupei* gets a pair of thick metal boots from the corpse of Eltargrim. *Lupei* gets a pair of thick metal boots from the corpse of Eltargrim. *Lupei* gets a pair of thick, gold-plated greaves from the corpse of Eltargrim. *Lupei* gets a water skin from the corpse of Eltargrim. *Lupei* gets a water skin from the corpse of Eltargrim. *Lupei* gets a gold ringed belt with a hawk shaped cuendillar buckle from the corpse of Eltargrim. *Lupei* gets a gator skin bracer from the corpse of Eltargrim. *Lupei* gets a gator skin bracer from the corpse of Eltargrim. You try to blast *Lupei*, but he parries successfully. Heh, sweetness! * S HP:Scratched MV:Full - Lupei: Wounded > b You do the best you can! Dromar narrates 'woot' * S HP:Scratched MV:Full - Lupei: Wounded > You do the best you can! * S HP:Scratched MV:Full - Lupei: Wounded > You do the best you can! * S HP:Scratched MV:Full - Lupei: Wounded > You do the best you can! * S HP:Scratched MV:Full - Lupei: Wounded > *Lupei* panics, and attempts to flee! You do the best you can! * S HP:Scratched MV:Full - Lupei: Wounded > You do the best you can! * S HP:Scratched MV:Full - Lupei: Wounded > You narrate 'greklin now' * S HP:Scratched MV:Full - Lupei: Wounded > [bash ] 3 -3 3 3 3 3 3 3 3 Cancelled. A boarish trolloc joins your fight! A boarish trolloc joins a boarish trolloc's fight! A boarish trolloc joins a boarish trolloc's fight! A myrddraal joins a boarish trolloc's fight! A myrddraal slashes Lupei's body very hard. A boarish trolloc tries to cleave Lupei, but he parries successfully. A boarish trolloc cleaves Lupei's right arm. A boarish trolloc cleaves Lupei's body. *Lupei* barely pierces your body. [close hill] Ok. Dromar narrates 'YEAAAEAAH' * S HP:Scratched MV:Fresh - Lupei: Wounded > *Lupei* panics, and attempts to flee! [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Wounded > 3 *Lupei* tickles your body with his pierce. [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Wounded > [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Wounded > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Wounded > Grekli narrates 'otw' [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Wounded > 3 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Wounded > *Lupei* panics, and attempts to flee! [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Wounded > 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Wounded > 3 3 3 3 3 3 [close hill] It's already closed! Dromar narrates 'damn popups!' * S HP:Scratched MV:Fresh - Lupei: Wounded > [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Wounded > A myrddraal slashes Lupei's right leg very hard. A boarish trolloc tries to cleave Lupei, but he parries successfully. A boarish trolloc cleaves Lupei's left arm. A boarish trolloc cleaves Lupei's body hard. *Lupei* pierces your body. You blast *Lupei*'s right leg into bloody fragments! [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > 3 3 3 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Battered > [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Battered > 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > 3 *Lupei* opens the hill. [close hill] Ok. * S HP:Scratched MV:Fresh - Lupei: Battered > 3 3 3 3 3 3 *Lupei* panics, and attempts to flee! [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Battered > [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > 3 *Lupei* panics, and attempts to flee! [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > 3 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Battered > A myrddraal slashes Lupei's body hard. A boarish trolloc cleaves Lupei's left arm very hard. A boarish trolloc cleaves Lupei's body. A boarish trolloc tries to cleave Lupei, but he parries successfully. *Lupei* pierces your body. You blast *Lupei*'s body into bloody fragments! *Lupei* panics, and attempts to flee! [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Beaten > 3 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Beaten > [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! 3 * S HP:Scratched MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! * S HP:Scratched MV:Fresh - Lupei: Beaten > *Lupei* barely pierces your body. [close hill] It's already closed! 3 * S HP:Hurt MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! * S HP:Hurt MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! * S HP:Hurt MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! * S HP:Hurt MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! 3 * S HP:Hurt MV:Fresh - Lupei: Beaten > 3 [close hill] It's already closed! * S HP:Hurt MV:Fresh - Lupei: Beaten > 3 3 3 3 3 3 3 3 3 3 3 3 A myrddraal slashes Lupei's body. *Lupei* panics, and attempts to flee! A boarish trolloc cleaves Lupei's body very hard. *Lupei* panics, and attempts to flee! A boarish trolloc cleaves Lupei's head hard. *Lupei* panics, and attempts to flee! A boarish trolloc tries to cleave Lupei, but he parries successfully. *Lupei* tickles your body with his pierce. You blast *Lupei*'s left leg into bloody fragments! *Lupei* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Lupei*'s death cry. get dagger pack rem axe wield dagger scalp corpse rem dagger wield axe put dagger pack The hill is opened from the other side. [close hill] Ok. * S HP:Hurt MV:Fresh > The hill is opened from the other side. [close hill] Ok. * S HP:Hurt MV:Fresh > The hill is opened from the other side. [close hill] Ok. * S HP:Hurt MV:Fresh > [close hill] It's already closed! * S HP:Hurt MV:Fresh > You get a dagger from a backpack. * S HP:Hurt MV:Fresh > You stop using a blackened battleaxe etched with a clenched fist. * S HP:Hurt MV:Fresh > You wield a dagger. * S HP:Hurt MV:Fresh > You lean over and cut the bloody scalp from the corpse of Lupei. * S HP:Hurt MV:Fresh > You stop using a dagger. * S HP:Hurt MV:Fresh > You wield a blackened battleaxe etched with a clenched fist with both hands. * S HP:Hurt MV:Fresh > The hill is opened from the other side. You put a dagger in a backpack. Eltargrim tells you 'good man zerk didn't help quite enough ' * S HP:Hurt MV:Fresh > You narrate 'lupei rip' * S HP:Hurt MV:Fresh > They aren't here. * S HP:Hurt MV:Fresh > They aren't here. * S HP:Hurt MV:Fresh > scan e They aren't here. * S HP:Hurt MV:Fresh > A wild stallion bucks madly. * S HP:Hurt MV:Fresh > kill human kill human They aren't here. kill human * S HP:Hurt MV:Fresh > They aren't here. * S HP:Hurt MV:Fresh > They aren't here. kill human * S HP:Hurt MV:Fresh > Grekli closes the hill. They aren't here. Grief narrates 'nice' kill human * S HP:Hurt MV:Fresh > They aren't here. * S HP:Hurt MV:Fresh > kill human kill human They aren't here. * S HP:Hurt MV:Fresh > Scrat tells you 'nice' They aren't here. * S HP:Hurt MV:Fresh > kill human kill human They aren't here. kill human * S HP:Hurt MV:Fresh > They aren't here. * S HP:Hurt MV:Fresh > kill human They aren't here. Dromar narrates 'woo' * S HP:Hurt MV:Fresh > kill human They aren't here. * S HP:Hurt MV:Fresh > They aren't here. * S HP:Hurt MV:Fresh > kill human They aren't here. kill human * S HP:Hurt MV:Fresh > kill human Grekli says 'dras crit' They aren't here. Jinx narrates 'god danm nice nice' kill human * S HP:Hurt MV:Fresh > kill human They aren't here. * S HP:Hurt MV:Fresh > They aren't here. Dromar narrates 'club ruling ' * S HP:Hurt MV:Fresh > They aren't here. * S HP:Hurt MV:Fresh > scan e * S HP:Hurt MV:Fresh > kill human They aren't here. * S HP:Hurt MV:Fresh > inv You are carrying: the war scalp of Lupei the Human slain in the Blasted Lands the severed head of X the Human slain in the Blasted Lands * S HP:Hurt MV:Fresh > put all pack You put the war scalp of Lupei the Human slain in the Blasted Lands in a backpack. You put the severed head of X the Human slain in the Blasted Lands in a backpack. * S HP:Hurt MV:Fresh > Jinx narrates 'club you rock' * S HP:Hurt MV:Fresh > Grekli grins evilly. * S HP:Hurt MV:Fresh > emote snarls 'loot all dude' Ok. * S HP:Hurt MV:Fresh > Grekli says 'nice nice' ...and we stroll back up to Stronghold. Like I said, nothing spectacular since the door did most of the work. But you have to admit, what a chain of events! [ This Mail was edited by: Club on 2003-10-05 01:43 ]