this is either really depressing or too damn funny << Prev Topic | Next Topic >> Author Comment Phelan Certified MUD addict Posts: 69 (1/6/02 4:53:26 pm) Reply this is either really depressing or too damn funny -------------------------------------------------------------------------------- was sitting Split with cleetus, and like 6 trolls gap. 4 hit me and cleetus, i was basically just runnin around gettin hit. I can't get north so i run to camp. Nevelo chases me the whole farkin way to camp. then this happens. You have 121(186) hit and 210(224) movement points. You have scored 1751042 experience points and 0 quest points. You need 98958 exp to reach the next level. You have amassed ** Turn points to date. You have played 0 days and 15 hours (real time). This ranks you as Cliper the Trolloc (Level 15). o HP:Healthy MV:Strong > where Players in your Zone -------------------- Cleetus - Road to Tarwin's Gap Cliper - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Strong > Cleetus narrates 'lots?' o HP:Healthy MV:Strong > Cleetus leaves south. o HP:Healthy MV:Strong > Sethadhi narrates 'it aint a cookie cutter game cliper' o HP:Healthy MV:Full > Hiong narrates 'esme grodor madin rhei zeduis ibiet' where o HP:Healthy MV:Full > Players in your Zone -------------------- Cleetus - Before a Split in the Road Cliper - Road to Tarwin's Gap You catch a smell of horses nearby. o HP:Healthy MV:Full > Sethadhi narrates 'its about the story' o HP:Healthy MV:Full > *Roderick* has arrived from the south, riding a wild stallion. * HP:Healthy MV:Full > *Roderick* slashes your right leg extremely hard. *Grodor* has arrived from the south, riding a warhorse. 1 * HP:Hurt MV:Full - Roderick: Healthy > *Grodor* tries to blast you, but you deflect the blow. * HP:Hurt MV:Full - Roderick: Healthy > Cleetus has arrived from the south. Cleetus panics, and attempts to flee! Cleetus leaves south. * HP:Hurt MV:Full - Roderick: Healthy > [k human] You do the best you can! fle * HP:Hurt MV:Full - Roderick: Healthy > n *Grodor* tries to blast you, but you parry successfully. You try to strike *Roderick*, but he deflects the blow. *Roderick* slashes your body very hard. PANIC! You couldn't escape! n * HP:Hurt MV:Full - Roderick: Healthy > n No way! You're fighting for your life! * HP:Hurt MV:Full - Roderick: Healthy > n No way! You're fighting for your life! * HP:Hurt MV:Full - Roderick: Healthy > No way! You're fighting for your life! fe * HP:Hurt MV:Full - Roderick: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Full - Roderick: Healthy > Arglebargle, glop-glyf!?! * HP:Hurt MV:Full - Roderick: Healthy > You try to strike *Roderick*, but he parries successfully. *Roderick* tries to slash you, but you parry successfully. fle * HP:Hurt MV:Full - Roderick: Healthy > cw You panic and attempt to flee! You flee head over heels. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] Cleetus the Slack Jawed Cleaver is here, fighting Zeduis. *Zeduis* is here, fighting Cleetus, riding a warhorse. *Rhei* is standing here, riding a warhorse. *Ibiet* is here, fighting Cleetus, riding a gray palfrey. *Ibiet* is surrounded by a shimmering white aura! * HP:Hurt MV:Full > *Rhei* tries to blast you, but you parry successfully. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 93 hit points. * HP:Hurt MV:Full - Rhei: Healthy > n fle You tickle *Rhei*'s right leg with your strike. *Rhei* tries to blast you, but you deflect the blow. *Ibiet* pierces Cleetus's right hand. *Zeduis* barely tickles Cleetus's body with his slash. * HP:Hurt MV:Full - Rhei: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Full - Rhei: Scratched > n n *Ibiet* pierces Cleetus's body. *Roderick* has arrived from the north, riding a wild stallion. * HP:Hurt MV:Full - Rhei: Scratched > n *Roderick* tries to slash you, but you parry successfully. You panic and attempt to flee! Cleetus leaves north. n *Ibiet* tries to pierce you, but you deflect the blow. *Grodor* has arrived from the north, riding a warhorse. *Nevelo* has arrived from the south, riding a warhorse. You flee head over heels. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] Alas, you cannot go that way... o HP:Hurt MV:Full > Alas, you cannot go that way... o HP:Hurt MV:Full > Alas, you cannot go that way... o HP:Hurt MV:Full > Alas, you cannot go that way... o HP:Hurt MV:Full > e e e e Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] *Nevelo* is standing here, riding a warhorse. *Nevelo* is surrounded by a shimmering white aura! *Roderick* is standing here, riding a wild stallion. *Zeduis* is standing here, riding a warhorse. *Rhei* is standing here, riding a warhorse. *Ibiet* is standing here, riding a gray palfrey. *Ibiet* is surrounded by a shimmering white aura! *Zeduis* tries to slash you, but you deflect the blow. * HP:Hurt MV:Full - Zeduis: Healthy > *Roderick* slashes your left arm very hard. *Ibiet* pierces your body hard. No way! You're fighting for your life! * HP:Wounded MV:Full - Zeduis: Healthy > *Nevelo* leaves west riding a warhorse. No way! You're fighting for your life! * HP:Wounded MV:Full - Zeduis: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Full - Zeduis: Healthy > fle *Ibiet* tries to pierce you, but you deflect the blow. You panic and attempt to flee! Healthy > *Nevelo* has arrived from the west, riding a warhorse. You flee head over heels. A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A bullseye lantern has been set aside. The corpse of something unknown is lying here. A gory tuft of flesh lies abandoned on the ground. A thick, leather backpack lies abandoned here. o HP:Wounded MV:Full > *Nevelo* has arrived from the north, riding a warhorse. * HP:Wounded MV:Full > e *Nevelo* tries to blast you, but you deflect the blow. * HP:Wounded MV:Full - Nevelo: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Full - Nevelo: Scratched > fle *Nevelo* swiftly dodges your attempt to strike him. * HP:Wounded MV:Full - Nevelo: Scratched > n n n n You panic and attempt to flee! You flee head over heels. A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] Alas, you cannot go that way... o HP:Wounded MV:Full > Alas, you cannot go that way... o HP:Wounded MV:Full > Alas, you cannot go that way... o HP:Wounded MV:Full > Alas, you cannot go that way... o HP:Wounded MV:Full > s s s s *Nevelo* has arrived from the west, riding a warhorse. A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] o HP:Wounded MV:Full > Alas, you cannot go that way... o HP:Wounded MV:Full > Alas, you cannot go that way... e e o HP:Wounded MV:Full > Alas, you cannot go that way... o HP:Wounded MV:Full > e *Nevelo* has arrived from the north, riding a warhorse. A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] o HP:Wounded MV:Full > A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] o HP:Wounded MV:Strong > s s Alas, you cannot go that way... o HP:Wounded MV:Strong > s s s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A Shienaran scout blends into the surroundings here. s * HP:Wounded MV:Strong > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] Hiong narrates 'they still winding' o HP:Wounded MV:Strong > Alas, you cannot go that way... o HP:Wounded MV:Strong > Alas, you cannot go that way... o HP:Wounded MV:Strong > Alas, you cannot go that way... o HP:Wounded MV:Strong > e Alas, you cannot go that way... o HP:Wounded MV:Strong > s *Nevelo* has arrived from the north, riding a warhorse. s s s * HP:Wounded MV:Strong > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] o HP:Wounded MV:Strong > A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] o HP:Wounded MV:Strong > s A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] o HP:Wounded MV:Strong > s s Alas, you cannot go that way... o HP:Wounded MV:Strong > Alas, you cannot go that way... o HP:Wounded MV:Strong > s s Alas, you cannot go that way... o HP:Wounded MV:Strong > Alas, you cannot go that way... o HP:Wounded MV:Strong > w Alas, you cannot go that way... o HP:Wounded MV:Strong > w Alas, you cannot go that way... o HP:Wounded MV:Strong > w Alas, you cannot go that way... Cleetus narrates '@#%$ gett outta there' o HP:Wounded MV:Strong > *Nevelo* has arrived from the north, riding a warhorse. A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] o HP:Wounded MV:Strong > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] o HP:Wounded MV:Strong > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] o HP:Wounded MV:Strong > s s s Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] o HP:Wounded MV:Strong > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] o HP:Wounded MV:Strong > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] o HP:Wounded MV:Strong > s s *Nevelo* has arrived from the north, riding a warhorse. s * HP:Wounded MV:Strong > *Nevelo* tries to blast you, but you parry successfully. * HP:Wounded MV:Strong - Nevelo: Scratched > No way! You're fighting for your life! g - Nevelo: Scratched > *Nevelo* swiftly dodges your attempt to strike him. *Nevelo* blasts your right arm into bloody fragments! You flee head over heels! You panic and attempt to flee! s s s s s You flee head over heels. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A pair of thick metal boots stand inflexibly upright. *Esme* is standing here, riding a warhorse. The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] *************************************************************** i edited a bunch from here, basically had an uneventful spam from split to camp *************************************************************** o HP:Wounded MV:Winded > nar ouchies Cleetus narrates 'i think cliper rip' o HP:Wounded MV:Winded > Ok. o HP:Wounded MV:Winded > where Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > nar smells camp guys, need some help Ok. where o HP:Wounded MV:Winded > Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > where Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > Hiong narrates 'good luck cliper...we got problems in blight' o HP:Wounded MV:Winded > Your heartbeat calms down more as you feel less panicked. o HP:Wounded MV:Winded > Sethadhi narrates 'you should be fine cliper they usually dont hit for about 5 minutes' o HP:Wounded MV:Winded > Sethadhi narrates 'give you time to get moves' o HP:Wounded MV:Winded > where Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > Cleetus narrates 'i think they chased him there hiong' o HP:Wounded MV:Winded > nar yep, they chased me here, all the way from split where Ok. o HP:Wounded MV:Winded > Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > Kutock narrates 'wheres patrol?..' o HP:Wounded MV:Winded > where Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > Hiong narrates 'all n downer' o HP:Wounded MV:Winded > score You have 119(186) hit and 117(244) movement points. You have scored 1830185 experience points and 0 quest points. You need 19815 exp to reach the next level. You have played 0 days and 15 hours (real time). This ranks you as Cliper the Trolloc (Level 15). You are standing. o HP:Wounded MV:Winded > where Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > where where Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > where where Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Winded > Your heartbeat calms down more as you feel less panicked. o HP:Wounded MV:Tiring > Hiong narrates '@#%$...I need to get my two lvls back' o HP:Wounded MV:Tiring > Cleetus narrates 'zeduis rhei ibiet grodor nevelo roderick' nar heh nevelo is after me ever since i posted that log o HP:Wounded MV:Tiring > Ok. where o HP:Wounded MV:Tiring > Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Wounded MV:Tiring > Cleetus narrates 'thats what i saw' o HP:Wounded MV:Tiring > l On A Balcony The howling wind chills you to the bone, and you instinctively draw deeper into your clothing, trying to get warmer. You can see that the balcony goes all the way around the top of the tower, but, from here, all you can see is a vast expanse of forest stretching out before you, up until the forested hills to the north. You shudder as a whiff of the putrid stench of decaying flesh reaches you from inside the tower. [ obvious exits: S ] South: A fade emerges from the shadows as you pass by. A young trolloc is here, growling with a deep bloodlust. A wolfish trolloc is here, howling for blood. A wolfish trolloc is here, howling for blood. A wolfish trolloc is here, howling for blood. A young trolloc is here, growling with a deep bloodlust. where o HP:Wounded MV:Tiring > Players in your Zone -------------------- Cliper - On A Balcony You catch a smell of horses nearby. o HP:Hurt MV:Tiring > 1 *Madin* has arrived from the south. [k human] You try to strike *Madin*, but he dodges the attack. * HP:Hurt MV:Tiring - Madin: Healthy > Tundra narrates 'they all still gap' [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Healthy > 1 1 1 1 *Madin* tries to slash you, but you parry successfully. A Ghar'ghael trolloc joins your fight! *Madin* swiftly dodges your attempt to strike him. [k human] You do the best you can! You panic and attempt to flee!ealthy > A Ghar'ghael trolloc tries to cleave Madin, but he parries successfully. *Madin* swiftly dodges your attempt to strike him. You flee head over heels. Top Floor Of The Tower As you enter this room, the top of the tower, you can see why the room below was well lit. The torches mounted on the walls here throw flickering shadows against the walls, and you can just make out some carcasses hanging from the high, conical ceiling of this room. To the south arrow slits line the wall for viewing far to the south. To the north there is an exit to the balcony. The sickening smell of decaying flesh makes you gag. [ obvious exits: N D ] North: *Madin* is here, fighting a Ghar'ghael trolloc. A fade emerges from the shadows as you pass by. o HP:Hurt MV:Tiring > Jinx narrates 'how many' o HP:Hurt MV:Tiring > d d d Second Floor Of The Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] o HP:Hurt MV:Tiring > Tower Entrance The entrance of the tower is very dark, and your light shows you the signs of abandonment that are all over the place. Your feet leave footprints in the thick dust as you walk around the room. However, you get the feeling that this tower is not nearly as abandoned as it looks. There are stairs leading up into the gloomy darkness. [ obvious exits: E U ] A wild stallion bucks madly. Falling silent, a muzzled trolloc tests the wind... and begins to growl. o HP:Hurt MV:Tiring > Alas, you cannot go that way... o HP:Hurt MV:Tiring > e s s s Cleetus narrates 'we need to group' In Front Of The Dark Tower You are standing in front of an old, apparently abandoned watchtower, the one that you have been seeing glimpses of from the road. You get a chill feeling as you look up at the big gray mass that looms up above you. Bits and pieces of gray masonry have fallen away from the tower, and you see an especially big piece half embedded in the ground. The entrance to the tower looks like a black mouth, and the door has long rotted away. A dark path leads east from here, heavily shadowed by the trees that loom over it. Another path leads south from here. [ obvious exits: N E S W ] A hooved trolloc anxiously stamps its feet. * HP:Hurt MV:Tiring > A Trolloc Camp The trees of the forest break a little here as they make room for an overgrown thicket. The bushes and shrubs that grow small and short to the north, run wild here, their branches and leaves entangled and intertwined. Thorny branches and the dense undergrowth make movement through the thicket difficult for all but small animals that can dart through the openings in the branches. [ obvious exits: N E S ] A wild hog snorts angrily, pawing at the ground. A hooved trolloc anxiously stamps its feet. * HP:Hurt MV:Tiring > A hooved trolloc leaves south. The hog tries to hit you, but you dodge the attack. No way! You're fighting for your life! * HP:Hurt MV:Tiring - the hog: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - the hog: Healthy > Hiong narrates 'still wounded blight' * HP:Hurt MV:Tiring - the hog: Healthy > fle You strike the hog's right leg very hard. The hog tries to hit you, but you parry successfully. * HP:Hurt MV:Tiring - the hog: Hurt > s You panic and attempt to flee! Tundra narrates 'was a ?' You flee head over heels. A Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: N E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. A dark cloak with a hood has been left here. A plain brown belt has been dropped here. A pair of sturdy metal half-gauntlets has been set here. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A beaked trolloc is here, scouting. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. Alas, you cannot go that way... o HP:Hurt MV:Tiring > 1 1 1 *Madin* has arrived from the north. * HP:Hurt MV:Tiring > Cleetus narrates 'zeduis rhei ibiet grodor nevelo roderick' [k human] You try to strike *Madin*, but he deflects the blow. * HP:Hurt MV:Tiring - Madin: Healthy > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Healthy > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Healthy > nar madin camp Ok. fle * HP:Hurt MV:Tiring - Madin: Healthy > *Madin* swiftly dodges your attempt to strike him. A hooved trolloc joins your fight! A hooved trolloc joins a hooved trolloc's fight! A beaked trolloc joins a hooved trolloc's fight! A muzzled trolloc joins a hooved trolloc's fight! You panic and attempt to flee!ealthy > You flee head over heels. Outside A Trolloc Camp Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft grass pads the ground beneath the bushes. Off to the north, the trees of the forest rise above the shrubs and flowers that make up the dense growth of the thicket. Small animals dart through the holes between the branches of the bushes, showing that the thicket is alive and flourishing. [ obvious exits: N W ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. * HP:Hurt MV:Tiring > 1 o HP:Hurt MV:Tiring > *Madin* has arrived from the east, riding a wild stallion. [k human] You try to strike *Madin*, but he deflects the blow. * HP:Hurt MV:Tiring - Madin: Healthy > A boarish trolloc joins your fight! A boarish trolloc joins a boarish trolloc's fight! A myrddraal joins a boarish trolloc's fight! A muzzled trolloc joins a boarish trolloc's fight! A hooved trolloc leaves north. A muzzled trolloc tries to cleave Madin, but he dodges the attack. A myrddraal tries to slash Madin, but he deflects the blow. A boarish trolloc tries to cleave Madin, but he parries successfully. A boarish trolloc tries to cleave Madin, but he parries successfully. *Madin* tries to slash you, but you deflect the blow. You try to strike *Madin*, but he deflects the blow. [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Healthy > fle You panic and attempt to flee! A muzzled trolloc tries to cleave Madin, but he parries successfully. A myrddraal tries to slash Madin, but he deflects the blow. A boarish trolloc tries to cleave Madin, but he parries successfully. A boarish trolloc tries to cleave Madin, but he parries successfully. You flee head over heels. A Trolloc Camp The trees of the forest break a little here as they make room for an overgrown thicket. The bushes and shrubs that grow small and short to the north, run wild here, their branches and leaves entangled and intertwined. Thorny branches and the dense undergrowth make movement through the thicket difficult for all but small animals that can dart through the openings in the branches. [ obvious exits: N E S ] A hooved trolloc anxiously stamps its feet. A wild hog snorts angrily, pawing at the ground. * HP:Hurt MV:Tiring > s 1 1 A Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: N E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. A dark cloak with a hood has been left here. A plain brown belt has been dropped here. A pair of sturdy metal half-gauntlets has been set here. *Madin* is here, fighting a muzzled trolloc, riding a wild stallion. A hooved trolloc anxiously stamps its feet. A beaked trolloc is here, scouting. A muzzled trolloc is here, fighting Madin. A boarish trolloc is here, fighting Madin. A boarish trolloc is here, fighting Madin. A myrddraal is here, fighting Madin. * HP:Hurt MV:Tiring > 1 [k human] You try to strike *Madin*, but he dodges the attack. * HP:Hurt MV:Tiring - a muzzled trolloc: Scratched - Madin: Healthy > 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - a muzzled trolloc: Scratched - Madin: Healthy > 1 You try to strike *Madin*, but he deflects the blow. *Madin* slashes a muzzled trolloc's right leg extremely hard. A muzzled trolloc tries to cleave Madin, but he parries successfully. A myrddraal barely slashes Madin's left foot. A boarish trolloc tries to cleave Madin, but he deflects the blow. A boarish trolloc tries to cleave Madin, but he deflects the blow. *Madin* leaves east riding a wild stallion. [k human] They aren't here. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > 1 1 Tundra narrates 'smell lock' 1 1 o HP:Hurt MV:Tiring > A muzzled trolloc leaves east. *Madin* has arrived from the east, riding a wild stallion. [k human] You try to strike *Madin*, but he parries successfully. * HP:Hurt MV:Tiring - Madin: Scratched > 1 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > fle [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! *Madin* tries to slash you, but you parry successfully. A hooved trolloc joins your fight! A beaked trolloc joins a hooved trolloc's fight! A boarish trolloc joins a hooved trolloc's fight! A boarish trolloc joins a boarish trolloc's fight! You try to strike *Madin*, but he dodges the attack. A muzzled trolloc has arrived from the east. You panic and attempt to flee! You flee head over heels. A Trolloc Camp The trees of the forest break a little here as they make room for an overgrown thicket. The bushes and shrubs that grow small and short to the north, run wild here, their branches and leaves entangled and intertwined. Thorny branches and the dense undergrowth make movement through the thicket difficult for all but small animals that can dart through the openings in the branches. [ obvious exits: N E S ] A hooved trolloc anxiously stamps its feet. A wild hog snorts angrily, pawing at the ground. * HP:Hurt MV:Tiring > Hiong narrates 'they not gap' s * HP:Hurt MV:Tiring > 1 1 A Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: N E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. A dark cloak with a hood has been left here. A plain brown belt has been dropped here. A pair of sturdy metal half-gauntlets has been set here. A muzzled trolloc is here, fighting Madin. *Madin* is here, fighting a hooved trolloc, riding a wild stallion. A hooved trolloc is here, fighting Madin. A beaked trolloc is here, fighting Madin. A boarish trolloc is here, fighting Madin. A boarish trolloc is here, fighting Madin. A myrddraal is here, fighting Madin. 1 * HP:Hurt MV:Tiring > You dodge a bash from *Madin* who loses his balance and falls! * HP:Hurt MV:Tiring - Madin: Scratched > 1 1 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 [k human] You do the best you can! 1 * HP:Hurt MV:Tiring - Madin: Scratched > You try to strike *Madin*, but he deflects the blow. A myrddraal slashes Madin's right leg hard. A muzzled trolloc tries to cleave Madin, but he dodges the attack. A boarish trolloc tries to cleave Madin, but he parries successfully. A boarish trolloc cleaves Madin's body very hard. A beaked trolloc tries to cleave Madin, but he deflects the blow. Madin swiftly dodges a hooved trolloc's attempt to cleave him. [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 *Madin* panics, and attempts to flee! * HP:Hurt MV:Tiring - Madin: Scratched > [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 [k human] You do the best you can! * HP:Hurt MV:Tiring - Madin: Scratched > 1 Tundra narrates 'they lock' *Madin* leaves north riding a wild stallion. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > 1 A hooved trolloc leaves north. A beaked trolloc leaves north. A muzzled trolloc leaves north. 1 o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > 1 [k human] They aren't here. Hiong narrates 'I comin' there tundra' 1 o HP:Hurt MV:Tiring > 1 [k human] They aren't here. o HP:Hurt MV:Tiring > 1 [k human] They aren't here. 1 o HP:Hurt MV:Tiring > 1 [k human] They aren't here. o HP:Hurt MV:Tiring > Dagre narrates 'i coming' [k human] They aren't here. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > *Arden* has arrived from the east, riding a warhorse. * HP:Hurt MV:Tiring > *Arden* tries to pierce you, but you deflect the blow. * HP:Hurt MV:Tiring - Arden: Healthy > nar madin hit fleeing me Hiong narrates 'how many?' fle * HP:Hurt MV:Tiring - Arden: Healthy > Ok. You panic and attempt to flee!ealthy > *Arden* tries to pierce you, but you deflect the blow. A boarish trolloc joins your fight! A boarish trolloc joins a boarish trolloc's fight! A myrddraal joins a boarish trolloc's fight! *Arden* tries to pierce you, but you parry successfully. *Arden* panics, and attempts to flee! *Arden* leaves east riding a warhorse. You flee head over heels. Outside A Trolloc Camp Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft grass pads the ground beneath the bushes. Off to the north, the trees of the forest rise above the shrubs and flowers that make up the dense growth of the thicket. Small animals dart through the holes between the branches of the bushes, showing that the thicket is alive and flourishing. [ obvious exits: N W ] *Arden* is standing here, riding a warhorse. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * HP:Hurt MV:Tiring > 1 *Arden* pierces your body. w * HP:Hurt MV:Tiring - Arden: Healthy > [k human] You do the best you can! * HP:Hurt MV:Tiring - Arden: Healthy > No way! You're fighting for your life! fle * HP:Hurt MV:Tiring - Arden: Healthy > *Arden* pierces your right leg very hard. You panic and attempt to flee!: Healthy > Jinx narrates 'smells kk' 1 1 A muzzled trolloc joins your fight! Arden swiftly dodges a muzzled trolloc's attempt to cleave him. *Arden* tries to pierce you, but you parry successfully. The day has begun. Your heartbeat calms down more as you feel less panicked. Sethadhi narrates 'horses dp' *Nevelo* has arrived from the north, riding a warhorse. *Nevelo* leaves west riding a warhorse. *Nevelo* has arrived from the west, riding a warhorse. You flee head over heels. A Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: N E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. A dark cloak with a hood has been left here. A plain brown belt has been dropped here. A pair of sturdy metal half-gauntlets has been set here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. [k human] They aren't here. 1 o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > *Nevelo* has arrived from the east, riding a warhorse. * HP:Hurt MV:Tiring > *Nevelo* tries to blast you, but you parry successfully. * HP:Hurt MV:Tiring - Nevelo: Healthy > e *Nevelo* panics, and attempts to flee! n * HP:Hurt MV:Tiring - Nevelo: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Tiring - Nevelo: Healthy > fle *Nevelo* leaves north riding a warhorse. o HP:Hurt MV:Tiring > A Trolloc Camp The trees of the forest break a little here as they make room for an overgrown thicket. The bushes and shrubs that grow small and short to the north, run wild here, their branches and leaves entangled and intertwined. Thorny branches and the dense undergrowth make movement through the thicket difficult for all but small animals that can dart through the openings in the branches. [ obvious exits: N E S ] *Nevelo* is standing here, riding a warhorse. A hooved trolloc anxiously stamps its feet. A wild hog snorts angrily, pawing at the ground. * HP:Hurt MV:Tiring > A Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: N E ] A trolloc cookpot, couched in a bed of coals, boils with human flesh. A dark cloak with a hood has been left here. A plain brown belt has been dropped here. A pair of sturdy metal half-gauntlets has been set here. A beastly, boar-headed trolloc growls maliciously. A beastly, boar-headed trolloc growls maliciously. A silent, black-robed figure watches you from afar. n o HP:Hurt MV:Tiring > *Madin* has arrived from the east, riding a wild stallion. * HP:Hurt MV:Tiring > *Madin* tries to slash you, but you deflect the blow. * HP:Hurt MV:Tiring - Madin: Scratched > *Madin* swiftly dodges your attempt to strike him. A boarish trolloc joins your fight! A boarish trolloc joins a boarish trolloc's fight! A myrddraal joins a boarish trolloc's fight! *Madin* tries to slash you, but you deflect the blow. No way! You're fighting for your life! * HP:Hurt MV:Tiring - Madin: Scratched > *Nevelo* has arrived from the north, riding a warhorse. * HP:Hurt MV:Tiring - Madin: Scratched > fle Tundra narrates 'on' *Nevelo* blasts your head into bloody fragments! * HP:Wounded MV:Tiring - Madin: Scratched > *Nevelo* panics, and attempts to flee! Dagre narrates 'trap them' Cleetus narrates 'theyre all over'ratched > You panic and attempt to flee! *Nevelo* leaves east riding a warhorse. A myrddraal tries to slash Madin, but he parries successfully. A boarish trolloc tries to cleave Madin, but he deflects the blow. A boarish trolloc tries to cleave Madin, but he parries successfully. *Madin* tries to slash you, but you parry successfully. You flee head over heels. Outside A Trolloc Camp Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft grass pads the ground beneath the bushes. Off to the north, the trees of the forest rise above the shrubs and flowers that make up the dense growth of the thicket. Small animals dart through the holes between the branches of the bushes, showing that the thicket is alive and flourishing. [ obvious exits: N W ] *Nevelo* is standing here, riding a warhorse. * HP:Wounded MV:Tiring > *Nevelo* leaves west riding a warhorse. * HP:Wounded MV:Tiring > n Nearing A Trolloc Camp Thick brush takes over from the tall trees to the north. Large bushes and shrubs with wiry branches, entangle each other, creating a wild array of growth. Small animals hide out in the thick cover that the leafy shrubs provide. Small flowers struggle to grow inbetween the wild, unkept bushes. [ obvious exits: N S W ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hideous trolloc is here, in a world of hurt. * HP:Wounded MV:Tiring > e n e e Alas, you cannot go that way... e e * HP:Wounded MV:Tiring > Thinning Woods Large, green leaves on tall, straight trees partially obscure the view of the sky through the canopy created by the trees. Short bushes grow taller and thicker as the move farther south, where the forest gives way into a dense thicket. Red and yellow flowers add color to the drab green of the forest. To the north, east, and west the thinning forestland extends for miles. [ obvious exits: N E S W ] *Arden* is standing here, riding a warhorse. * HP:Wounded MV:Tiring > Thinning Woods The thin woodland covers the whole area to the north, east and west. Tall trees, lush with thick, green leaves, and short bushes are the prominent vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs. Off to the southwest, the forest gives way into a dense thicket. [ obvious exits: N E W ] A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. * HP:Wounded MV:Tiring > Thinning Woods Tall, green trees grow thinly here, where the forestland begins to expand and allow more room for growth. The thinning woods extend for miles in every direction. Short shrubs and bushes grow thickly between the trees, and flowers add to the green environment with bursts of color in pinks, yellows and reds. [ obvious exits: N E W ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * HP:Wounded MV:Tiring > Thinning Woods Large shrubs with wiry, thorny branches consume most of the space left by the giant trees of this light woodland. Blossoms of a multitude of tiny flowers perfume the air with a sweet scent, while the mold from decaying plant matter fill the air with a rather unpleasant odor. Off to the east, a path winds it way through the lush forest. [ obvious exits: N E W ] A wild boar runs through the forest. * HP:Wounded MV:Tiring > Thinning Woods Massive trees tower over the short bushes and shrubs that line the ground around their trunks. Green leaves grow thickly on the branches of the trees, creating a canopy that casts a myriad of shadows upon the ground. To the east, a dirt path winds its way through the thin woodland. The green forest extends in every direction, only broken sometimes by a bright patch of wildflowers. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > e s s A Path Through the Thinning Woods A small, dirt path runs through the woodland here, traveling to the north or south. The giant trees of the forest line the path, and small animal trails extend off the path through the shrubs and trees. To the south, the forest grows more dense, as the trees grow closer together, and the shrubs become thicker and more entangled. [ obvious exits: N S W ] A young and strong buck is here, munching some grass. A wild hog snorts angrily, pawing at the ground. e * HP:Wounded MV:Tiring > e e A Forested Path Through the Borderlands The dirt path through the forest takes a bend to the east here, curving its way around a rather large tree. Shrubs grow thickly in the space left by the giant trees, and lightly line the path through the forest. Small rocks are littered about the path, making the ground very uneven. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > e e Forested Borderlands Birds sing cheerfully from their perches high in the trees of the dense forest. Large green leaves form a canopy that hides the sky from view. Moss-covered rocks lay strewn about the ground and small wildflowers and shrubs sprout wildly inbetween the trees. To the north, a path winds its way through the thick growth of the forest. [ obvious exits: N E S W ] The corpse of the creepers is lying here. A rust-colored bobcat crouches low, ready to pounce. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * HP:Wounded MV:Tiring > e Forested Borderlands Lush, green leaves on branches of large, straight trees, form a canopy that blocks out the sky. Massive trunks of the trees are home to creeping vines, and crops of soft green moss. Bushes and shrubs add to the green plant life that inhabits the forest. To the north, a path cuts its way through the dense woodland, winding its way through the trees. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > Forested Borderlands Green leaves on tall trees block out the sky overhead. The trees of this dense forest rule the landscape, leaving little room for any other type of vegetation. Where the trees do not grow, short bushes and shrubs compete with small wildflowers for the remainging space. To the north, a path winds its way through the trees as it cuts a way through the woodland. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > A Forested Path Through the Borderlands This dirt path through the dense woodland takes a turn to the east as it winds it way around a large tree that sits just off the path. Vines climb up the trunk of the large tree, and a covering of moss clings to the sides of it. Small flowers bloom just off the path, inbetween the bushes that grow in the space not occupied by the large trees. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > A Forested Path Through the Borderlands The small dirt path takes a bend to the south, as it winds its way through the large trees of the forest. The trees of the thick woodland line the dirt path and the branches from the shrubs tangle wildly together and hang over the path making it somewhat difficult to travel upon. To the north and east, the dense forest encompasses everything. [ obvious exits: N E S W ] *Esme* is standing here, riding a warhorse. A gray palfrey prances skittishly nearby. *Ibiet* is standing here. * HP:Wounded MV:Tiring > Forested Borderlands To the east, a path runs through the thick woodland where it makes a turn around a large tree, and comes out to the south. A large rock sits inbetween the trees, a haven for small animals and a place for a thick crop of moss to grow. Bushes sprout from around the rock and take over any space left open by the massive trees that rule the forest. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > Forested Borderlands The dense forest spreads out for miles. Tall trees, their branches thick with soft green leaves. cover most of the rich soil of the forest. Small shrubs and bushes struggle to survive against the trees of the forest. Thin vines with large soft leaves, creep slowly up the tree trunks and cling to the branches. To the south, a path slowly winds its way through the woodland. [ obvious exits: N E S W ] A rust-colored bobcat crouches low, ready to pounce. s s * HP:Wounded MV:Tiring > e e Tundra narrates 'on' A Forested Path Through the Borderlands Tall trees line this dirt path that winds through the forest, turning to the south, or continuing to the east. Bushes line the path, and take up any room that is left over from the trees that seem to overrun the landscape. Fighting for a place to grow among the shrubs and massive trees, are tiny wildflowers that break the green color of the forest. [ obvious exits: N E S W ] A rust-colored bobcat crouches low, ready to pounce. e e e * HP:Wounded MV:Tiring > A Forested Path Through the Borderlands A small path seems to form here and heads through the thick forest that lines the terrain to the north. Thick branches intertwine among the trees making it hard to distiguish what limbs belong to which trees. The path is merely flattened and trampled underbrush made through the easiest route through the trees. The path continues north. [ obvious exits: N S W ] The large dark wolf slinks here, eyes filled with an animal cunning. * HP:Wounded MV:Tiring > e Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > s Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > e Alas, you cannot go that way... * HP:Wounded MV:Tiring > e e The large wolf tries to hit you, but you dodge the attack. No way! You're fighting for your life! e * HP:Wounded MV:Tiring - the large wolf: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Tiring - the large wolf: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Tiring - the large wolf: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Tiring - the large wolf: Healthy > fle The large wolf swiftly dodges your attempt to strike him. You swiftly dodge the large wolf's attempt to hit you. No way! You're fighting for your life! * HP:Wounded MV:Tiring - the large wolf: Healthy > s You panic and attempt to flee! s e e e e You flee head over heels. A Shady Valley This valley offers a panoramic view of the green hills that are so characteristic of this region. Trees of all kinds and ages dot the peaceful landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming harmony. Sounds of flowing water come from the south. [ obvious exits: N E S W ] A handsome stag stands here, ready to run. A protective mother raccoon is here, watching over her kits. A spotted jaguar opens its eyes lazily. Low Slope Trees and bushes jut out of the slope at odd angles. The ground is rich with leaves that had fallen over the centuries. The slope angles downward to a little stream to the north. Signs of an old forest that had grown on these hills can be seen to the east and south. A little to the west, the slope descends even further. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > Medium Forested Hills With so many trees, a lot of animal life can be found here. In several places signs of animal activity can be seen as tiny tracks on the ground. The animal noises combined form a chorus that can never be heard in any city. A little clearing in the hilly woods can be seen south of here. The hills slope downward to the north. To the east, the trees thin out a little. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > e Kutock narrates 'they kk?' Forested Hills The plant life here is incredibly varied. From bamboo to acorn trees, plants jut out from the slope of the hills in very interesting directions. A cicada in a nearby tree protests loudly at the disturbance that you caused as you stepped on a dry stick. The forest looks denser to the south, almost masking the brown hills underneath. A small meandering stream heads southward to the east. The forest extends in endless monotony to the north and west. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Tiring > A Clear Stream The stream sparkles with the reflection of light as it flows from under a nearby rock. The water seems cold and clear, perfect for the parched throats of weary travelers. To the north many trees offer their shades for a brief rest. Rolling hills rise up from this stream to the east and south. [ obvious exits: E W ] e e * HP:Wounded MV:Tiring > A Fallow Field The earth under your feet is soft and rich, but this entire field had been left intentionally unused in order to replenish the nutrients in the ground. Brown and green weeds form an abstract mosaic on the brown background of dirt. To the north, a tilled field awaits ready to be planted with new crops. A pungent odor wafts in from the south. [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > e Mushroom Field Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly likes mushrooms. Brown hills extend over the horizon to the north. To the south stands a small structure that looks like a stable. To the east, fields recently tilled await the sowing of seeds. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Tiring > The Dusty Road This well-travelled road winds its way through the forests on either side. Many tracks cover the hard-packed earth upon which you trod, leading north and south connecting Fal Dara to the isle of Tar Valon. [ obvious exits: N E S W ] * HP:Wounded MV:Winded > e Thick Forest Here the trees have become much more closely packed, making movement among them very difficult. It doesn't look like you can move any farther south or east, only back to the north and west, where the forest begins to thin out again. [ obvious exits: N S W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > e e Alas, you cannot go that way... * HP:Wounded MV:Winded > e e Alas, you cannot go that way... Jinx narrates 'aye' * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > n e e e Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Thick Forest The forest here is just off the road, which you can see through the trees to the north. The trees are closely packed together, although you can still move freely between them. To the east, the trees pretty much grow into each other, forming an impenetrable wall. [ obvious exits: N S W ] * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > n e e e e Cleetus narrates 'wheres kk?' The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] * HP:Wounded MV:Winded > The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] A cute brown deer eyes you nervously. A green woodpecker is high up a tree, tapping away. * HP:Wounded MV:Winded > e The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] * HP:Wounded MV:Winded > The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] A raven is here flying around. e e * HP:Wounded MV:Winded > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] * HP:Wounded MV:Winded > e e The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] *Valkner* is standing here, riding a warhorse. * HP:Wounded MV:Winded > *Valkner* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * HP:Wounded MV:Winded - Valkner: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Winded - Valkner: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Winded - Valkner: Healthy > fle No way! You're fighting for your life! e - Valkner: Healthy > You tickle *Valkner*'s body with your strike. *Valkner* blasts your body into bloody fragments! You flee head over heels! You panic and attempt to flee! e Tundra narrates 'ion' e *Valkner* tries to blast you, but you parry successfully. Kutock narrates 'need mvs...' You flee head over heels. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] *Valkner* is standing here, riding a warhorse. ed > *Valkner* blasts your body into bloody fragments! You flee head over heels! You panic and attempt to flee! *Valkner* blasts your right hand into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Valkner* tries to blast you, but you parry successfully. You flee head over heels. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] *Roderick* is standing here, riding a wild stallion. A Shienaran scout blends into the surroundings here. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > s *Roderick* tries to slash you, but you parry successfully. * HP:Critical MV:Winded - Roderick: Healthy > No way! You're fighting for your life! * HP:Critical MV:Winded - Roderick: Healthy > *Valkner* has arrived from the west, riding a warhorse. * HP:Critical MV:Winded - Roderick: Healthy > *Valkner* blasts your left leg into bloody fragments! You are dead! Sorry... Circle of Darkness Deep beneath the world, the circle of darkness is the accursed ground of the friends of the dark. From here, a few major locations can be reached, as shown by a blood-colored sign. A permanently-flowing well in the center of the circle provides a soothing background to ponder mortal matters. - For complete beginners, please type HELP NEWBIE. For new characters, please type LOOK NAMES. Newcomers to this mud should LOOK NOTICE. New characters should TELL GUARDIAN KIT. If you're looking for something to do after dying, LOOK SLAIN. [ obvious exits: E W U D ] East: A pale maggot is burrowing through the roots and undergrowth here. West: A trolloc is here commanding a fist of troops. Up: A huge darkhound is here, death in its eyes. Down: Plucky the trolloc Thief is resting here. A rancid slab of decaying meat lies here, covered with maggots. A shattered arm lies in a bloody red and purple mess. A fresh chunk of meat has been recently cut from a kill. A revolting well bubbles with the blood of the sacrificed. The News Board is mounted on the wall here. You've forgotten everything you've learned! * HP:Critical MV:Haggard > I think it is a great moment when a level 15 trolloc in crap eq can lure 7 or 8 pukes to camp, 3 of em warders. I just can't belive they are comin after someone like that. there was much better prey in gap then to chase a *trolloc* ROFLMAO Phelan "Remember, Pillage, THEN burn!" Ibiet625 Certified MUD addict Posts: 225 (1/6/02 6:31:17 pm) Reply heh -------------------------------------------------------------------------------- that's why i stayed gap little one Malfeasance Certified MUD addict Posts: 47 (1/7/02 7:57:02 am) Reply Re: heh -------------------------------------------------------------------------------- Take a second look at the log, Ibiet. You're forested too :P Malf Grael Certified MUD addict Posts: 1 (1/7/02 2:06:18 pm) Reply Re: heh -------------------------------------------------------------------------------- It's a lvl 15 trolloc running around! Quick! Get a group of as many as you can and lez rip the bastage! On second thought, we might need backup....