Author Charge Rayven Joined: Apr 17, 2000 Posted: 2002-03-24 22:11 -------------------------------------------------------------------------------- I didn't get the begging but what happened is Drak shows up ef, so I attack her. We chase to falme where I charge her after saying a bunch of stuff then drews comes and we woop her and she flees then I land the last charge. CHAAAARRRGE! *Drakavrea* looks surprised as her torso and life both depart her! *Drakavrea* is dead! R.I.P. save You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Drakavrea*'s death cry. * R HP:Battered MV:Tiring > tac ra draw scalp Saving Rayven. * R HP:Battered MV:Tiring > [take all corpse] You get a water skin from the corpse of Drakavrea. You get a black pair of silver-tooled boots from the corpse of Drakavrea. You get a pair of soft leather trousers from the corpse of Drakavrea. You get a bronze belt of odd design from the corpse of Drakavrea. You get a sharp, red stone dagger from the corpse of Drakavrea. You get a silver etched shield from the corpse of Drakavrea. You get a sungwood bracelet from the corpse of Drakavrea. You get a sungwood bracelet from the corpse of Drakavrea. You get a thin pair of leather gloves from the corpse of Drakavrea. You get a light pair of leather coverings from the corpse of Drakavrea. You get a backpack from the corpse of Drakavrea. You get a dark, hooded cloak from the corpse of Drakavrea. You get a gloss black leather tunic from the corpse of Drakavrea. You get a dark blue scarf from the corpse of Drakavrea. You get a thin, black chain from the corpse of Drakavrea. You get a shoufa with a black veil from the corpse of Drakavrea. You get an emerald ring from the corpse of Drakavrea. You get an emerald ring from the corpse of Drakavrea. You get a chocolate chip cookie from the corpse of Drakavrea. You get a lantern from the corpse of Drakavrea. Just wish I had the buffer. -------------------------------------------------------------------------------- Drakavrea Joined: Aug 28, 2001 From: London, UK (Shon Kifar, Seanchan) Posted: 2002-03-24 22:14 -------------------------------------------------------------------------------- Dense Westwood [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Ellana* is standing here, riding a warhorse. A cute, long-eared rabbit is munching at a leaf here. e e * R HP:Healthy MV:Strong > Within the Westwood [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Healthy MV:Strong > where Into the Westwood [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Healthy MV:Strong > Edge of the Westwood [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Healthy MV:Strong > w w Grassy Field [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. A massive moose stands here, chewing a bit of plant. * R HP:Healthy MV:Strong > w w Near Deven Ride [ obvious exits: N S W ] North: A massive moose stands here, chewing a bit of plant. South: A squirrel is here, chittering. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Drakavrea - Near Deven Ride * R HP:Healthy MV:Strong > k human Grassy Field [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. A massive moose stands here, chewing a bit of plant. * R HP:Healthy MV:Strong > Edge of the Westwood [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Healthy MV:Strong > Into the Westwood [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Healthy MV:Strong > Within the Westwood [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Ellana* is standing here, riding a warhorse. An antelope blends into the scenery. * R HP:Healthy MV:Strong > k human You try to pierce *Ellana*, but she deflects the blow. * R HP:Healthy MV:Strong - Ellana: Healthy > You do the best you can! * R HP:Healthy MV:Strong - Ellana: Healthy > You try to pierce *Ellana*, but she parries successfully. * R HP:Healthy MV:Strong - Ellana: Healthy > *Ellana* tries to pierce you, but you parry successfully. You try to pierce *Ellana*, but she parries successfully. * R HP:Healthy MV:Strong - Ellana: Healthy > k human You do the best you can! * R HP:Healthy MV:Strong - Ellana: Healthy > *Ellana* pierces your left arm hard. You try to pierce *Ellana*, but she parries successfully. You try to pierce *Ellana*, but she deflects the blow. * R HP:Scratched MV:Strong - Ellana: Healthy > ch mood brave k human Mood changed to: Brave Wimpy reset to: 88 hit points. * R HP:Scratched MV:Strong - Ellana: Healthy > You do the best you can! * R HP:Scratched MV:Strong - Ellana: Healthy > ch mood wimpy *Ellana* tries to pierce you, but you parry successfully. You try to pierce *Ellana*, but she deflects the blow. * R HP:Scratched MV:Strong - Ellana: Healthy > *Ellana* tries to pierce you, but you deflect the blow. You try to pierce *Ellana*, but she deflects the blow. * R HP:Scratched MV:Strong - Ellana: Healthy > snarl Mood changed to: Wimpy Wimpy reset to: 147 hit points. * R HP:Scratched MV:Strong - Ellana: Healthy > You snarl like a vicious animal. * R HP:Scratched MV:Strong - Ellana: Healthy > *Ellana* tries to pierce you, but you deflect the blow. You try to pierce *Ellana*, but she parries successfully. * R HP:Scratched MV:Strong - Ellana: Healthy > *Ellana* tries to pierce you, but you parry successfully. You try to pierce *Ellana*, but she deflects the blow. f You panic and attempt to flee!llana: Healthy > You flee head over heels. Into the Westwood [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Scratched MV:Strong > e s Edge of the Westwood [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Scratched MV:Strong > Edge of the Forest [ obvious exits: N S ] A torch is here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Tiring > w dism Alas, you cannot go that way... * R HP:Scratched MV:Tiring > You stop riding him. * HP:Scratched MV:Tiring > ride horse s You start riding him. w * R HP:Scratched MV:Tiring > Empty Field [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > dism Empty Field [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A scrawny puppy sniffs the ground for food here. * R HP:Scratched MV:Tiring > sneak e n You stop riding him. n * HP:Scratched MV:Tiring > hide Ok, you'll try to move silently for a while. * S HP:Scratched MV:Tiring > Empty Field [ obvious exits: N S W ] * S HP:Scratched MV:Tiring > Edge of the Forest [ obvious exits: N S ] A torch is here on the ground. A cute, long-eared rabbit is munching at a leaf here. * S HP:Scratched MV:Tiring > Edge of the Westwood [ obvious exits: E S W ] An antelope blends into the scenery. * S HP:Scratched MV:Tiring > w You attempt to hide yourself. * S HP:Scratched MV:Tiring > w Into the Westwood [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. * S HP:Scratched MV:Tiring > hide Within the Westwood [ obvious exits: N E ] An antelope blends into the scenery. * S HP:Scratched MV:Tiring > e You attempt to hide yourself. * S HP:Scratched MV:Tiring > e e e Into the Westwood [ obvious exits: E W ] A wild hog snorts angrily, pawing at the ground. * S HP:Scratched MV:Tiring > Edge of the Westwood [ obvious exits: E S W ] An antelope blends into the scenery. * S HP:Scratched MV:Tiring > where Grassy Field [ obvious exits: E W ] A massive moose stands here, chewing a bit of plant. A massive moose stands here, chewing a bit of plant. * S HP:Scratched MV:Tiring > Near Deven Ride [ obvious exits: N S W ] North: A massive moose stands here, chewing a bit of plant. South: A squirrel is here, chittering. * S HP:Scratched MV:Tiring > n Players in your Zone -------------------- Drakavrea - Near Deven Ride * S HP:Scratched MV:Tiring > Old Road [ obvious exits: N S ] A massive moose stands here, chewing a bit of plant. * S HP:Scratched MV:Tiring > s w w s s Near Deven Ride [ obvious exits: N S W ] North: A massive moose stands here, chewing a bit of plant. South: A squirrel is here, chittering. w * S HP:Scratched MV:Tiring > ride horse Grassy Field [ obvious exits: E W ] A massive moose stands here, chewing a bit of plant. A massive moose stands here, chewing a bit of plant. * S HP:Scratched MV:Tiring > Edge of the Westwood [ obvious exits: E S W ] An antelope blends into the scenery. * S HP:Scratched MV:Tiring > Edge of the Forest [ obvious exits: N S ] A torch is here on the ground. A cute, long-eared rabbit is munching at a leaf here. * S HP:Scratched MV:Tiring > Empty Field [ obvious exits: N S W ] * S HP:Scratched MV:Winded > Empty Field [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently. A scrawny puppy sniffs the ground for food here. * S HP:Scratched MV:Winded > You start riding him. * R HP:Scratched MV:Winded > e n n e e Empty Field [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Winded > Edge of the Forest [ obvious exits: N S ] A torch is here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Winded > n Edge of the Westwood [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Scratched MV:Winded > n Grassy Field [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. A massive moose stands here, chewing a bit of plant. * R HP:Scratched MV:Winded > n n Near Deven Ride [ obvious exits: N S W ] North: A massive moose stands here, chewing a bit of plant. South: A squirrel is here, chittering. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > Old Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. * R HP:Scratched MV:Winded > e Your mount is too exhausted. * R HP:Scratched MV:Winded > n n Your mount is too exhausted. * R HP:Scratched MV:Winded > Your mount is too exhausted. * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > Your mount is too exhausted. * R HP:Scratched MV:Winded > Your mount is too exhausted. * R HP:Scratched MV:Winded > s w w Your mount is too exhausted. * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > s w w Your mount is too exhausted. * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > s w w Your mount is too exhausted. * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > w Alas, you cannot go that way... * R HP:Scratched MV:Winded > s w Your mount is too exhausted. * R HP:Scratched MV:Winded > Alas, you cannot go that way... * R HP:Scratched MV:Winded > s w Near Deven Ride [ obvious exits: N S W ] North: A massive moose stands here, chewing a bit of plant. South: A squirrel is here, chittering. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > Grassy Field [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. A massive moose stands here, chewing a bit of plant. * R HP:Healthy MV:Tiring > w w w Edge of the Westwood [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A massive moose stands here, chewing a bit of plant. w * R HP:Healthy MV:Tiring > Into the Westwood [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Healthy MV:Tiring > n n Within the Westwood [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Healthy MV:Tiring > e Alas, you cannot go that way... e * R HP:Healthy MV:Tiring > Dense Westwood [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Tiring > n Dense Westwood [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Healthy MV:Tiring > Thick Forest [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > Deep Inside a Thick Forest [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Tiring > Deep Inside the Forest [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > dism lead horse lead horse lead horse You stop riding him. n * HP:Healthy MV:Tiring > You start leading him. A warhorse starts following you. * HP:Healthy MV:Tiring > You're already leading it! * HP:Healthy MV:Tiring > You're already leading it! * HP:Healthy MV:Tiring > Inside a Giant Tree [ obvious exits: S D ] South: A warhorse is here, stamping his feet impatiently. A bullseye lantern has been set aside. A warhorse has arrived from the south. * HP:Healthy MV:Tiring > ungr horse ungr horse A warhorse is no longer a member of your group. A warhorse stops following you. s s * HP:Healthy MV:Tiring > w That person is not following you! * HP:Healthy MV:Tiring > Deep Inside the Forest [ obvious exits: N S ] * HP:Healthy MV:Tiring > lead horse lead horse Deep Inside a Thick Forest [ obvious exits: N W ] A gray palfrey prances skittishly nearby. * HP:Healthy MV:Tiring > Thick Forest [ obvious exits: E W ] *Rayven* is standing here, riding a wild stallion. * HP:Healthy MV:Winded > lead horse *Rayven* stops riding a wild stallion. * HP:Healthy MV:Winded > e A wild stallion has an indifferent look. * HP:Healthy MV:Winded > A wild stallion has an indifferent look. * HP:Healthy MV:Winded > n You start leading him. A wild stallion starts following you. * HP:Healthy MV:Winded > Rayven bellows 'Drak sucks' Deep Inside a Thick Forest [ obvious exits: N W ] A gray palfrey prances skittishly nearby. Ack, you lost a wild stallion! * HP:Healthy MV:Winded > n Deep Inside the Forest [ obvious exits: N S ] * HP:Healthy MV:Winded > Inside a Giant Tree [ obvious exits: S D ] A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently. * HP:Healthy MV:Winded > cl bark Ok. * HP:Healthy MV:Winded > yell Rayven sucks harder. You bellow 'Rayven sucks harder.' * HP:Healthy MV:Winded > The bark is opened from the other side. * HP:Healthy MV:Winded > lead horse *Rayven* has arrived from the south. A gray palfrey has arrived from the south. * HP:Healthy MV:Winded > *Rayven* tries to strike you, but you parry successfully. * HP:Healthy MV:Winded - Rayven: Healthy > lead horse You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you deflect the blow. * HP:Healthy MV:Winded - Rayven: Healthy > No way! You're fighting for your life! * HP:Healthy MV:Winded - Rayven: Healthy > No way! You're fighting for your life! * HP:Healthy MV:Winded - Rayven: Healthy > cl bark You try to pierce *Rayven*, but he deflects the blow. * HP:Healthy MV:Winded - Rayven: Healthy > Ok. * HP:Healthy MV:Winded - Rayven: Healthy > You try to pierce *Rayven*, but he deflects the blow. * HP:Healthy MV:Winded - Rayven: Healthy > The bark is opened from the other side. You dodge a bash from *Rayven* who loses his balance and falls! * HP:Healthy MV:Winded - Rayven: Healthy > *Drews* has arrived from the south. * HP:Healthy MV:Winded - Rayven: Healthy > *Drews* tries to blast you, but you deflect the blow. * HP:Healthy MV:Winded - Rayven: Healthy > *Drews* tries to blast you, but you deflect the blow. You pierce *Rayven*'s body hard. *Drews* closes the bark. * HP:Healthy MV:Winded - Rayven: Scratched > f u You pierce *Rayven*'s right arm very hard. d * HP:Healthy MV:Winded - Rayven: Hurt > *Rayven* looks at you. PANIC! You couldn't escape! * HP:Healthy MV:Winded - Rayven: Hurt > No way! You're fighting for your life! * HP:Healthy MV:Winded - Rayven: Hurt > s No way! You're fighting for your life! * HP:Healthy MV:Winded - Rayven: Hurt > f *Drews* tries to blast you, but you parry successfully. You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you deflect the blow. No way! You're fighting for your life! * HP:Healthy MV:Winded - Rayven: Hurt > PANIC! You couldn't escape! * HP:Healthy MV:Winded - Rayven: Hurt > You pierce *Rayven*'s body. ch mood wimpy f * HP:Healthy MV:Winded - Rayven: Hurt > d Mood changed to: Wimpy Wimpy reset to: 147 hit points. * HP:Healthy MV:Winded - Rayven: Hurt > PANIC! You couldn't escape! * HP:Healthy MV:Winded - Rayven: Hurt > *Drews* tries to blast you, but you deflect the blow. You try to pierce *Rayven*, but he deflects the blow. *Rayven* tries to strike you, but you parry successfully. No way! You're fighting for your life! * HP:Healthy MV:Winded - Rayven: Hurt > f You panic and attempt to flee! You flee head over heels. Under the Giant Roots [ obvious exits: S U ] s * HP:Healthy MV:Winded > s *Drews* has arrived from above. * HP:Healthy MV:Winded > s s *Drews* tries to blast you, but you parry successfully. *Rayven* has arrived from above. A gray palfrey has arrived from above. No way! You're fighting for your life! * HP:Healthy MV:Winded - Drews: Healthy > *Rayven* tries to strike you, but you deflect the blow. * HP:Healthy MV:Winded - Drews: Healthy > No way! You're fighting for your life! * HP:Healthy MV:Winded - Drews: Healthy > No way! You're fighting for your life! * HP:Healthy MV:Winded - Drews: Healthy > No way! You're fighting for your life! * HP:Healthy MV:Winded - Drews: Healthy > say er. *Rayven* tries to strike you, but you deflect the blow. You barely pierce *Drews*'s right leg. *Drews* tries to blast you, but you parry successfully. You tickle *Drews*'s body with your pierce. * HP:Healthy MV:Winded - Drews: Scratched > You say 'er.' * HP:Healthy MV:Winded - Drews: Scratched > say This not good. You say 'This not good.' * HP:Healthy MV:Winded - Drews: Scratched > *Drews* grins evilly. * HP:Healthy MV:Winded - Drews: Scratched > curse f *Rayven* tries to strike you, but you deflect the blow. You pierce *Drews*'s head. *Drews* tries to blast you, but you parry successfully. * HP:Healthy MV:Winded - Drews: Scratched > You pierce *Drews*'s right arm. You swear loudly for a long time. s s s * HP:Healthy MV:Winded - Drews: Scratched > PANIC! You couldn't escape! * HP:Healthy MV:Winded - Drews: Scratched > s No way! You're fighting for your life! f * HP:Healthy MV:Winded - Drews: Scratched > No way! You're fighting for your life! * HP:Healthy MV:Winded - Drews: Scratched > s No way! You're fighting for your life! * HP:Healthy MV:Winded - Drews: Scratched > No way! You're fighting for your life! * HP:Healthy MV:Winded - Drews: Scratched > s s You panic and attempt to flee! s s *Rayven* tries to strike you, but you deflect the blow. *Drews* sends you sprawling with a powerful bash! *Drews* says 'why not?' *Rayven* strikes your body into bloody fragments! *Drews* blasts your head into bloody fragments! *Rayven* looks at you. You flee head over heels. Inside a Giant Tree [ obvious exits: S D ] A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently. The bark seems to be closed. * HP:Hurt MV:Winded > The bark seems to be closed. * HP:Hurt MV:Winded > The bark seems to be closed. * HP:Hurt MV:Winded > The bark seems to be closed. * HP:Hurt MV:Winded > The bark seems to be closed. * HP:Hurt MV:Winded > lead horse lead horse lead horse d A warhorse has an indifferent look. s s s * HP:Hurt MV:Winded > You start leading him. A warhorse starts following you. * HP:Hurt MV:Winded > *Rayven* has arrived from below. A gray palfrey has arrived from below. *Rayven* appears to have beaten you to it. * HP:Hurt MV:Winded > *Rayven* tries to strike you, but you parry successfully. No way! You're fighting for your life! * HP:Hurt MV:Winded - Rayven: Hurt > No way! You're fighting for your life! * HP:Hurt MV:Winded - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. *Rayven* tries to strike you, but you parry successfully. No way! You're fighting for your life! * HP:Hurt MV:Winded - Rayven: Hurt > *Drews* has arrived from below. No way! You're fighting for your life! * HP:Hurt MV:Winded - Rayven: Hurt > f *Drews* tries to blast you, but you dodge the attack. * HP:Hurt MV:Winded - Rayven: Hurt > u d s s s s You panic and attempt to flee! s *Drews* tries to blast you, but you deflect the blow. *Rayven* strikes your body extremely hard. You flee head over heels. Under the Giant Roots [ obvious exits: S U ] Inside a Giant Tree [ obvious exits: S D ] A bullseye lantern has been set aside. *Drews* is standing here. A gray palfrey prances skittishly nearby. *Rayven* is standing here. A warhorse is here, stamping his feet impatiently. * HP:Wounded MV:Winded > *Drews* leaves down. Under the Giant Roots [ obvious exits: S U ] *Drews* is standing here. A warhorse has arrived from above. * HP:Wounded MV:Winded > *Drews* tries to blast you, but you parry successfully. No way! You're fighting for your life! * HP:Wounded MV:Winded - Drews: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Winded - Drews: Scratched > *Rayven* has arrived from above. A gray palfrey has arrived from above. No way! You're fighting for your life! * HP:Wounded MV:Winded - Drews: Scratched > *Rayven* tries to strike you, but you parry successfully. No way! You're fighting for your life! * HP:Wounded MV:Winded - Drews: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Winded - Drews: Scratched > You barely pierce *Drews*'s head. * HP:Wounded MV:Winded - Drews: Scratched > *Rayven* tries to strike you, but you dodge the attack. You barely pierce *Drews*'s body. *Drews* tries to blast you, but you deflect the blow. * HP:Wounded MV:Winded - Drews: Hurt > *Drews* gets a mirrored lantern from a backpack. * HP:Wounded MV:Winded - Drews: Hurt > *Drews* holds a mirrored lantern above his head. * HP:Wounded MV:Winded - Drews: Hurt > say Damn you. *Rayven* tries to strike you, but you deflect the blow. You pierce *Drews*'s body. *Drews* tries to blast you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. You say 'Damn you.' f You panic and attempt to flee!cratched > n s s You flee head over heels. Inside a Giant Tree [ obvious exits: S D ] Down: A gray palfrey prances skittishly nearby. A bullseye lantern has been set aside. Alas, you cannot go that way... s * HP:Hurt MV:Tiring > The bark seems to be closed. * HP:Hurt MV:Tiring > s The bark seems to be closed. d s * HP:Hurt MV:Tiring > The bark seems to be closed. * HP:Hurt MV:Tiring > The bark seems to be closed. * HP:Hurt MV:Tiring > s s s Under the Giant Roots [ obvious exits: S U ] A gray palfrey prances skittishly nearby. *Rayven* is here, fighting a warhorse. A warhorse is here, fighting Rayven. *Drews* is standing here. s *Drews* sends you sprawling with a powerful bash! * HP:Wounded MV:Tiring - Drews: Scratched > s s *Drews* blasts your body into bloody fragments! A warhorse tries to hit Rayven, but he parries successfully. *Rayven* strikes a warhorse's body hard. *Rayven* says 'hah' * HP:Wounded MV:Tiring - Drews: Scratched > *Drews* licks his mouth and smiles. *Rayven* looks at you. * HP:Wounded MV:Tiring - Drews: Scratched > *Drews* tries to blast you, but you parry successfully. A warhorse tries to hit Rayven, but he deflects the blow. *Rayven* strikes a warhorse's left foot very hard. * HP:Wounded MV:Tiring - Drews: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Tiring - Drews: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Tiring - Drews: Scratched > yell BASTARDS. No way! You're fighting for your life! * HP:Wounded MV:Tiring - Drews: Scratched > You barely pierce *Drews*'s left arm. *Rayven* licks you. No way! You're fighting for your life! * HP:Wounded MV:Tiring - Drews: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Tiring - Drews: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Tiring - Drews: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Tiring - Drews: Hurt > f You bellow 'BASTARDS.' * HP:Wounded MV:Tiring - Drews: Hurt > You barely pierce *Drews*'s body. A warhorse tries to hit Rayven, but he parries successfully. *Rayven* strikes a warhorse's head very hard. You panic and attempt to flee!: Hurt > *Drews* sends you sprawling with a powerful bash! *Drews* looks at you. *Drews* tries to blast you, but you deflect the blow. A warhorse tries to hit Rayven, but he parries successfully. *Rayven* strikes a warhorse's body hard. *Drews* smiles happily. d You flee head over heels. Inside a Giant Tree [ obvious exits: S D ] Down: A gray palfrey prances skittishly nearby. A bullseye lantern has been set aside. s * HP:Wounded MV:Winded > s Under the Giant Roots [ obvious exits: S U ] A gray palfrey prances skittishly nearby. *Rayven* is here, fighting a warhorse. A warhorse is here, fighting Rayven. *Drews* is standing here. * HP:Wounded MV:Winded > *Rayven* panics, and attempts to flee! A Long Narrow Tunnel [ obvious exits: N S W ] North: A gray palfrey prances skittishly nearby. South: A hardworking miner stands here. * HP:Wounded MV:Winded > s *Rayven* has arrived from the north. * HP:Wounded MV:Winded > s s *Drews* has arrived from the north. *Rayven* leaves north. A Long Narrow Tunnel [ obvious exits: N E S ] North: *Drews* is standing here. South: A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > s A Long Narrow Tunnel [ obvious exits: N S ] North: A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > w Bend in a Tunnel [ obvious exits: N E W ] North: A hardworking miner stands here. East: A hardworking miner stands here. West: A hardworking miner stands here. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > w Alas, you cannot go that way... s w * HP:Wounded MV:Winded > *Drews* has arrived from the north. Beneath the Misty Mountains [ obvious exits: E W ] East: *Drews* is standing here. West: A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > w d A Narrow Passageway [ obvious exits: E S ] East: A hardworking miner stands here. South: A hardworking miner stands here. A hardworking miner stands here. A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > A Narrow Passageway [ obvious exits: N W ] North: A hardworking miner stands here. West: A hardworking miner stands here. A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > n w u w A hardworking miner stops using a torch. A Chamber Within the Tunnel [ obvious exits: E W ] West: A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > Beneath the Mountain [ obvious exits: E D ] East: A hardworking miner stands here. Down: A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > An Old Tunnel [ obvious exits: N U ] North: A hardworking miner stands here. Up: A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > op rockwall Under the Mountains [ obvious exits: S W ] South: A hardworking miner stands here. A hardworking miner stands here. A hardworking miner stands here. * HP:Wounded MV:Winded > Beneath the Mountains [ obvious exits: E U ] East: A hardworking miner stands here. A small insect is here feeding on some wood. A small insect is here feeding on some wood. * HP:Wounded MV:Winded > Inside a Stone Cave [ obvious exits: W D ] The brown mother bear is looking for her wayward cub. The brown mother bear is looking for her wayward cub. A cute bear cub is here looking for someone to play with. A cute bear cub is here looking for someone to play with. u * HP:Wounded MV:Winded > A Dark Tunnel [ obvious exits: E U ] * HP:Wounded MV:Winded > It's already open! * HP:Wounded MV:Winded > At the Foot of the Misty Mountains [ obvious exits: W D ] * HP:Wounded MV:Winded > *Drews* has arrived from below. * HP:Wounded MV:Winded > cl rockwall *Drews* leaves west. * HP:Wounded MV:Winded > Ok. * HP:Wounded MV:Winded > The rockwall is opened from the other side. * HP:Wounded MV:Winded > *Rayven* has arrived from below. A gray palfrey has arrived from below. * HP:Wounded MV:Winded > A gray palfrey stops following Rayven. *Rayven* starts riding a gray palfrey. * HP:Wounded MV:Winded > w s *Drews* has arrived from the west. *Rayven* leaves west riding a gray palfrey. * HP:Wounded MV:Winded > *Drews* tries to blast you, but you parry successfully. * HP:Wounded MV:Winded - Drews: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Winded - Drews: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Winded - Drews: Hurt > f s w You pierce *Drews*'s right arm. *Drews* tries to blast you, but you parry successfully. s You panic and attempt to flee!: Hurt > w w w s You flee head over heels. A Dark Tunnel [ obvious exits: E U ] Up: *Drews* is standing here. Alas, you cannot go that way... s * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > u Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > w Alas, you cannot go that way... * HP:Wounded MV:Winded > At the Foot of the Misty Mountains [ obvious exits: W D ] *Drews* is standing here. * HP:Wounded MV:Winded > *Drews* leaves down. * HP:Wounded MV:Winded > A Small Path [ obvious exits: E S ] *Rayven* is standing here, riding a gray palfrey. A cute, long-eared rabbit is munching at a leaf here. You feel an icy chill as if you plunged into a cold river. * HP:Wounded MV:Winded > *Rayven* tries to strike you, but you dodge the attack. * HP:Wounded MV:Winded - Rayven: Scratched > You pierce *Rayven*'s left leg hard. *Rayven* tries to strike you, but you parry successfully. *Drews* has arrived from the east. * HP:Wounded MV:Winded - Rayven: Hurt > *Drews* tries to blast you, but you parry successfully. * HP:Wounded MV:Winded - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. * HP:Wounded MV:Winded - Rayven: Hurt > f w *Drews* tries to blast you, but you parry successfully. You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you deflect the blow. s w You panic and attempt to flee!n: Hurt > s You flee head over heels. A Small Path [ obvious exits: N W ] The Winding Path [ obvious exits: N E S ] * HP:Wounded MV:Winded > The Small Path [ obvious exits: N W ] * HP:Wounded MV:Winded > On the Small Path [ obvious exits: N E S W ] * HP:Wounded MV:Winded > w The frontdoor seems to be closed. * HP:Wounded MV:Winded > w w *Rayven* has arrived from the east, riding a gray palfrey. Village Square [ obvious exits: N E S W ] The waters of a marble fountain pour forth here. An astonishingly tall and broad man stands here, with large tufted ears. s * HP:Wounded MV:Weary > Small Path Through the Village [ obvious exits: N E S W ] An ogier woman walks by, carrying a basket of wildflowers. * HP:Wounded MV:Weary > Tailor of Yandar [ obvious exits: E ] East: An ogier woman walks by, carrying a basket of wildflowers. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. An astonishingly tall and broad man stands here, with large tufted ears. Mareth the seamstress busily fashions clothing from colorful fabrics. * HP:Wounded MV:Weary > Alas, you cannot go that way... e * HP:Wounded MV:Weary > s s Small Path Through the Village [ obvious exits: N E S W ] *Rayven* is standing here, riding a gray palfrey. An ogier woman walks by, carrying a basket of wildflowers. * HP:Wounded MV:Weary > *Rayven* leaves south riding a gray palfrey. On the Small Path [ obvious exits: N S ] *Rayven* is standing here, riding a gray palfrey. e * HP:Wounded MV:Weary > *Rayven* leaves south riding a gray palfrey. Path Near the Village [ obvious exits: N E W ] *Rayven* is standing here, riding a gray palfrey. * HP:Wounded MV:Weary > s s *Rayven* tries to strike you, but you deflect the blow. * HP:Wounded MV:Weary - Rayven: Hurt > s No way! You're fighting for your life! ride horse * HP:Wounded MV:Weary - Rayven: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Weary - Rayven: Hurt > f No way! You're fighting for your life! * HP:Wounded MV:Weary - Rayven: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Weary - Rayven: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Weary - Rayven: Hurt > You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you parry successfully. * HP:Wounded MV:Weary - Rayven: Hurt > s s s ride horse You try to pierce *Rayven*, but he parries successfully. *Drews* has arrived from the north. You panic and attempt to flee! *Drews* tries to blast you, but you deflect the blow. *Rayven* stops riding a gray palfrey. You flee head over heels. The Woods of Yandar [ obvious exits: S W ] A handsome stag stands here, ready to run. Among the Great Trees [ obvious exits: N E S ] * HP:Wounded MV:Weary > Through the Woods [ obvious exits: N E S ] * HP:Wounded MV:Weary > Through the Woods [ obvious exits: N E S W ] A wild stallion bucks madly. * HP:Wounded MV:Weary > You start riding him. * R HP:Wounded MV:Weary > s w s w Among the Ancient Trees [ obvious exits: N E W ] A lantern has been left here. A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. w * R HP:Wounded MV:Weary > Woods of Yandar [ obvious exits: N E S ] A water skin has been left on the ground. A small purse is here. [2] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > s s s The Foot of Serenity Peak [ obvious exits: N S W U ] A wild stallion bucks madly, being ridden by you. A squirrel is here, chittering. * R HP:Wounded MV:Haggard > Woods of Yandar [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A wild dog with matted fur snarls at you. * R HP:Wounded MV:Haggard > s Path Near the Woods [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Haggard > wher The Quiet Path [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Haggard > Yandar Path [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Haggard > Yandar Path [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Haggard > Dark Trails [ obvious exits: N E S W ] A lantern has been left here. A wild stallion bucks madly, being ridden by you. A burly lumberjack swings his axe here. A burly lumberjack swings his axe here. A panther stalks through the wilderness. A burly lumberjack swings his axe here. A burly lumberjack swings his axe here. The icy chill in your bones vanishes. * R HP:Wounded MV:Haggard > Players in your Zone -------------------- Drakavrea - Dark Trails * R HP:Wounded MV:Haggard > w A burly lumberjack says 'Im a lumberjack and Im ok!' * R HP:Wounded MV:Haggard > s w Dark Trails [ obvious exits: E S ] A key with tiny skull engraving lies here A wild stallion bucks madly, being ridden by you. A burly lumberjack swings his axe here. A cute brown deer eyes you nervously. A burly lumberjack swings his axe here. A burly lumberjack swings his axe here. s u * R HP:Wounded MV:Haggard > Dark Trails [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A burly lumberjack swings his axe here. * R HP:Wounded MV:Haggard > w Darkwood [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Haggard > w Darkwood [ obvious exits: N U ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Haggard > Black Heart [ obvious exits: S W D ] A wild stallion bucks madly, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Wounded MV:Haggard > w s Black Heart [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A wild hog snorts angrily, pawing at the ground. d * R HP:Wounded MV:Haggard > Black Heart [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Wounded MV:Haggard > Alas, you cannot go that way... * R HP:Wounded MV:Haggard > n Black Heart [ obvious exits: N E S D ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Haggard > Forested Glen [ obvious exits: N S W U ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Haggard > w w w Forested Glen [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Wounded MV:Haggard > Forested Glen [ obvious exits: E S W U ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. A cute, long-eared rabbit is munching at a leaf here. A bee busily flies from plant to plant. A bee busily flies from plant to plant. * R HP:Wounded MV:Haggard > Gates of Darkwood [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A small bird is singing beautifully here. * R HP:Wounded MV:Haggard > Crossing the Andahar [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Haggard > A Rocky Path at the Foot of a Bridge [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A cackling hyena circles its prey. A timber wolf is here, snarling hungrily. * R HP:Wounded MV:Haggard > w w n Some Short Grass [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. n * R HP:Wounded MV:Haggard > n n sc stat The night has begun. Your heartbeat calms down more as you feel less panicked. Next to a Large Stream [ obvious exits: N E W ] The waters of a stream chatter as they run over the streambed here. A wild stallion bucks madly, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Wounded MV:Weary > Bottom of a Tall Hill [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Trail Next to a Stream [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > A Small Glade [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Trail in the Tall Grass [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > n n You have 201(294) hit and 25(150) movement points. You have scored 8113679 experience points and 105 quest points. You need 886321 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are standing. * R HP:Wounded MV:Weary > You are a 38 year old female seanchan rogue. Your height is 5 feet, 8 inches, and you weigh 145.0 lbs. You are carrying 0.0 lbs and wearing 29.1 lbs, peanuts. Your base abilities are: Str:17 Int:14 Wil:13 Dex:19 Con:16. Offensive bonus: 138, Dodging bonus: 103, Parrying bonus: 128 Your mood is: Wimpy. You will flee below: 147 Hit Points You are wanted by: Andor Tar Valon Tear Amador Maradon Cairhien Whitecloaks Red Eagles Wolves Your armor absorbs about 3% on average. You are subjected to the following effects: - NO QUIT BMI = 0.3135 * R HP:Wounded MV:Weary > w w Bend in the Trail [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. An elk with massive antlers eyes you with curiosity. w w * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > w w n n n n n End of a Animal Trail [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. n * R HP:Wounded MV:Weary > Before a Grassy Knoll [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > w s w w nw nw Grassy Knoll [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > A Slope of a Small Knoll [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > A Large Clearing of Grass [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Wounded MV:Weary > A Trail in the Grass [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > A Winding Trail [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Straightening in the Trail [ obvious exits: N S ] A short spear lies here on the ground. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Bend in a Winding Trail [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Top of a Muddy Ravine [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Rolling Plains [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Dense Grasslands [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Wounded MV:Weary > Outside Hermit's Cottage [ obvious exits: N E S ] A soft leather pouch has been discarded here. A thin-soled pair of light leather boots stand side by side. A pair of black pants lies here. A thin, decorative belt with an elaborate buckle is here. A dirk is lying here on the ground. A full metal shield has been carelessly left behind. A light pair of leather coverings lies upon the ground. A dark cloak with a hood has been left here. A thick leather vest is here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Before a Broken Fence [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Grassy Fields [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > By a Large Rock [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Arglebargle, glop-glyf!?! * R HP:Wounded MV:Weary > n w Arglebargle, glop-glyf!?! * R HP:Wounded MV:Weary > w w Grassy Plains [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Wounded MV:Weary > Dry Grasslands [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A large plains bear smells the air for prey. * R HP:Wounded MV:Weary > w w w Dry Grasslands [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Grassy Mound [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > w Narrow Road Through Toman Head [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > w w w Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > s Alas, you cannot go that way... * R HP:Wounded MV:Weary > w w w call Alas, you cannot go that way... w * R HP:Wounded MV:Weary > rest draw Alas, you cannot go that way... * R HP:Wounded MV:Weary > Falme Road [ obvious exits: N W ] West: An enormous three-eyed reptile gazes at you, intelligence in its eyes. A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. * R HP:Wounded MV:Weary > Road Above Falme [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. A young and strong buck is here, munching some grass. A thin man with a shaved head scouts the horizon. * R HP:Wounded MV:Weary > Road Before Falme [ obvious exits: N E S W ] East: An enormous three-eyed reptile gazes at you, intelligence in its eyes. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Weary > Road Before the Gate [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A deathwatch ogier curls his lip in contempt. * R HP:Wounded MV:Weary > You call for the gate to be opened. The gate is opened from the other side. * R HP:Wounded MV:Weary > The Gate [ obvious exits: N E S W ] East: A deathwatch ogier curls his lip in contempt. South: A conscripted soldier now fights for the Seanchan. A gray stable ticket lies on the ground here. An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A city guardsman patrols Falme with smug confidence. A deathwatch ogier curls his lip in contempt. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * R HP:Wounded MV:Weary > You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark, hooded cloak. * R HP:Wounded MV:Weary > You try to quietly draw a sharp, red stone dagger from a dark, hooded cloak. * R HP:Wounded MV:Weary > A master of scouts bellows 'Incoming message!!' * R HP:Wounded MV:Weary > A master of scouts bellows 'was spotted in On the Beach' A master of scouts bellows 'was spotted in On the Beach' A master of scouts bellows 'was spotted in On the Beach' A master of scouts bellows 'was spotted in Beach of Isle Jafar' A master of scouts bellows 'was spotted in Beach of Isle Jafar' A gatekeeper closes the gate. A gatekeeper locks the gate. * R HP:Wounded MV:Weary > l rest draw The Gate The city gate is made of thick timbers and metal straps. It is probably not sturdy enough to defy seige engines, but more than enough to control the flow of civilians. New battlements are under construction as the Imperial Army strengthens its hold. [ obvious exits: N E S W ] South: A conscripted soldier now fights for the Seanchan. A gray stable ticket lies on the ground here. An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A city guardsman patrols Falme with smug confidence. A deathwatch ogier curls his lip in contempt. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * R HP:Wounded MV:Weary > You are already resting. You sheath a sharp, red stone dagger into a dark, hooded cloak. * R HP:Wounded MV:Weary > You try to quietly draw a sharp, red stone dagger from a dark, hooded cloak. * R HP:Wounded MV:Weary > * R HP:Wounded MV:Weary > * R HP:Wounded MV:Weary > whois ellana Ellana Tabaraka-d'Shays wisdom student is a level 35 human Wisdom rogue. The glories of our blood and state are shadows, not substantial things there is no armor against fate Death lays his icy hands on kings,Sceptre and crown must tumble down * R HP:Wounded MV:Weary > A Seanchan cityguard leaves north. Your heartbeat calms down more as you feel less panicked. You are hungry. * R HP:Wounded MV:Winded > l in pack st backpack (used) : a lantern a water skin eight gold crowns e * R HP:Wounded MV:Winded > You stop resting, and stand up. * R HP:Wounded MV:Winded > The gate seems to be closed. * R HP:Wounded MV:Winded > call e You call for the gate to be opened. A gatekeeper unlocks the gate. A gatekeeper opens the gate. e * R HP:Wounded MV:Winded > Road Before the Gate [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A deathwatch ogier curls his lip in contempt. * R HP:Wounded MV:Winded > e Road Before Falme [ obvious exits: N E S W ] East: An enormous three-eyed reptile gazes at you, intelligence in its eyes. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Winded > scan e Road Above Falme [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. A young and strong buck is here, munching some grass. A thin man with a shaved head scouts the horizon. * R HP:Wounded MV:Winded > w * R HP:Wounded MV:Winded > Road Before Falme [ obvious exits: N E S W ] East: An enormous three-eyed reptile gazes at you, intelligence in its eyes. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Winded > e k deer Road Above Falme [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. A thin man with a shaved head scouts the horizon. * R HP:Wounded MV:Winded > You pierce the young buck's body hard. * R HP:Wounded MV:Winded - the young buck: Hurt > You swiftly dodge the young buck's attempt to hit you. A Seanchan scout stops using a lantern. A Seanchan scout joins your fight! You pierce the young buck's head hard. * R HP:Wounded MV:Winded - the young buck: Wounded > You pierce the young buck's body. * R HP:Wounded MV:Winded - the young buck: Battered > A Seanchan scout barely strikes the young buck's body. The young buck panics, and attempts to flee! You swiftly dodge the young buck's attempt to hit you. You pierce the young buck's body. The young buck is incapacitated and will slowly die, if not aided. but * R HP:Wounded MV:Winded - the young buck: Incapacitated > No way! You're fighting for your life! * R HP:Wounded MV:Winded - the young buck: Incapacitated > You pierce the young buck's body into bloody fragments! The young buck is dead! R.I.P. Not sure what genocide means, but this may be it. Save Your blood freezes as you hear the young buck's death cry. * R HP:Wounded MV:Winded > but Saving Drakavrea. but * R HP:Wounded MV:Winded > You lean over and carve a large slab of meat from the corpse of the young buck. You get a large slab of meat from the corpse of the young buck. * R HP:Wounded MV:Winded > You lean over and carve a large slab of meat from the corpse of the young buck. You get a large slab of meat from the corpse of the young buck. * R HP:Wounded MV:Winded > eat meat eat meat The young buck has arrived from the west. where * R HP:Wounded MV:Winded > ex You eat the meat. * R HP:Wounded MV:Winded > You eat the meat. You are full. * R HP:Wounded MV:Winded > where e Players in your Zone -------------------- Drakavrea - Road Above Falme * R HP:Wounded MV:Winded > Obvious exits: North - Too dark to tell East - Too dark to tell South - Hills Above Falme West - Too dark to tell * R HP:Wounded MV:Winded > Players in your Zone -------------------- Drakavrea - Road Above Falme where * R HP:Wounded MV:Winded > Falme Road [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. A wild stallion bucks madly. * R HP:Wounded MV:Winded > w s Players in your Zone -------------------- Drakavrea - Falme Road * R HP:Wounded MV:Winded > Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Winded > Hills Above Falme [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. A raven is here, watching. A thin man with a shaved head scouts the horizon. * R HP:Wounded MV:Winded > n dism e ride horse Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Winded > You stop riding him. * HP:Wounded MV:Winded > where Falme Road [ obvious exits: N W ] An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. A wild stallion bucks madly. * HP:Wounded MV:Winded > You start riding him. * R HP:Wounded MV:Winded > Players in your Zone -------------------- Drakavrea - Falme Road n * R HP:Wounded MV:Winded > where Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. e * R HP:Wounded MV:Winded > Players in your Zone -------------------- Drakavrea - Road Through Toman Head * R HP:Wounded MV:Winded > e Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. where * R HP:Wounded MV:Winded > Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > ch mood wimpy Players in your Zone -------------------- Drakavrea - Road Through Toman Head * R HP:Wounded MV:Winded > sc Mood changed to: Wimpy Wimpy reset to: 147 hit points. * R HP:Wounded MV:Winded > e You have 220(294) hit and 45(150) movement points. You have scored 8114120 experience points and 105 quest points. You need 885880 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are standing. * R HP:Wounded MV:Winded > where Narrow Road Through Toman Head [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > Players in your Zone -------------------- Drakavrea - Narrow Road Through Toman Head * R HP:Wounded MV:Winded > w w w s w Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Winded > Falme Road [ obvious exits: N W ] West: A thin man with a shaved head scouts the horizon. A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Wounded MV:Winded > w Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Winded > w Road Before Falme [ obvious exits: N E S W ] East: A thin man with a shaved head scouts the horizon. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. call w * R HP:Wounded MV:Winded > Road Before the Gate [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A deathwatch ogier curls his lip in contempt. < -------------------------------------------------------------------------------- Drakavrea Joined: Aug 28, 2001 From: London, UK (Shon Kifar, Seanchan) Posted: 2002-03-24 22:17 -------------------------------------------------------------------------------- * R HP:Wounded MV:Winded > You call for the gate to be opened. The gate is opened from the other side. * R HP:Wounded MV:Winded > The Gate [ obvious exits: N E S W ] East: A deathwatch ogier curls his lip in contempt. South: A conscripted soldier now fights for the Seanchan. A gray stable ticket lies on the ground here. An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A deathwatch ogier curls his lip in contempt. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. A lanky Seanchan guard surveys traffic at the gate. * R HP:Wounded MV:Winded > prac You have got 6 practice sessions left. You are skilled in the following: shield parry (Superb) long blades (Poor) medium blades (Poor) fencing blades (Poor) steal (Awful) hide (Superb) sneak (Superb) dodge (Superb) attack (Superb) backstab (Superb) palm (Awful) short blades (Superb) ride (Level 4) notice (Average) camouflage (Poor) ranger sneak (Poor) survival (Level 1) * R HP:Wounded MV:Winded > A gatekeeper closes the gate. A gatekeeper locks the gate. * R HP:Wounded MV:Winded > whois drews Drews Al'Rouge, the Gold Eagle is a level 29 human Red Eagle hunter. A proud Red Eagle stands before you, dressed in armor from head to toe. He wields a great claymore like he was born with it in his hands. * R HP:Hurt MV:Winded > whois rayven Rayven De'ARlen, The Hand of Light. is a human. Built up in ebony-armor and wielding an assortment of weapons, he bears the cloak of the Hand of Light and the necklace in their honor. * R HP:Hurt MV:Winded > A Seanchan cityguard has arrived from the west. * R HP:Hurt MV:Winded > A master of scouts bellows 'Incoming message!!' * R HP:Hurt MV:Winded > st call You are already standing. e e e * R HP:Hurt MV:Winded > A master of scouts bellows 'was spotted in Road Above Falme' A master of scouts bellows 'was spotted in Road Above Falme' A master of scouts bellows 'was spotted in Road Above Falme' A master of scouts bellows 'Shienaran was spotted in Mound of Sand' You call for the gate to be opened. A gatekeeper unlocks the gate. A gatekeeper opens the gate. * R HP:Hurt MV:Winded > Road Before the Gate [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A deathwatch ogier curls his lip in contempt. * R HP:Hurt MV:Winded > Road Before Falme [ obvious exits: N E S W ] East: A thin man with a shaved head scouts the horizon. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Winded > k human e They aren't here. k human * R HP:Hurt MV:Winded > Falme Road [ obvious exits: N W ] West: A thin man with a shaved head scouts the horizon. A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > n ex Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > e Obvious exits: East - Too dark to tell South - Too dark to tell * R HP:Hurt MV:Winded > ex Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > e Obvious exits: East - Too dark to tell West - Too dark to tell ex * R HP:Hurt MV:Winded > k human Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > Obvious exits: East - Too dark to tell West - Too dark to tell * R HP:Hurt MV:Winded > e They aren't here. * R HP:Hurt MV:Winded > k human Narrow Road Through Toman Head [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > ex They aren't here. k human * R HP:Hurt MV:Winded > e Obvious exits: North - Too dark to tell East - Too dark to tell West - Too dark to tell * R HP:Hurt MV:Winded > k human They aren't here. ex * R HP:Hurt MV:Winded > Grassy Mound [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > Obvious exits: North - Too dark to tell East - Too dark to tell West - Too dark to tell * R HP:Hurt MV:Winded > e ex w Dry Grasslands [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Hurt MV:Winded > Obvious exits: North - Too dark to tell East - Too dark to tell South - Too dark to tell West - Too dark to tell * R HP:Hurt MV:Winded > w Grassy Mound [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > where Narrow Road Through Toman Head [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > k human Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > w ex Players in your Zone -------------------- Drakavrea - Road Through Toman Head * R HP:Hurt MV:Winded > They aren't here. * R HP:Hurt MV:Winded > k human Road Through Toman Head [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > w Obvious exits: East - Too dark to tell West - Too dark to tell * R HP:Hurt MV:Winded > ex They aren't here. * R HP:Hurt MV:Winded > Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. k human * R HP:Hurt MV:Winded > Obvious exits: East - Too dark to tell South - Too dark to tell * R HP:Hurt MV:Winded > s They aren't here. ex * R HP:Hurt MV:Winded > Falme Road [ obvious exits: N W ] West: A thin man with a shaved head scouts the horizon. A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Hurt MV:Winded > w ex Obvious exits: North - Too dark to tell West - Road Above Falme * R HP:Hurt MV:Winded > Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. A young and strong buck is here, munching some grass. ti * R HP:Hurt MV:Winded > Obvious exits: North - Too dark to tell East - Too dark to tell South - Hills Above Falme West - Too dark to tell * R HP:Hurt MV:Winded > k human A Seanchan scout stops using a lantern. It is 10 o'clock pm, on the 16th day of the month of Tammaz, year 444. According to legend and prophecy, this is the First Turn of the Wheel. The Light cowers in fear as the Dark regains its hungry bloodlust. (Server: Sun Mar 24 21:58:20 2002 EST, last rebooted 21 hours, 29 minutes ago) * R HP:Hurt MV:Winded > n They aren't here. * R HP:Hurt MV:Winded > k human Hills Above Falme [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > ex They aren't here. * R HP:Hurt MV:Winded > Obvious exits: North - Too dark to tell South - Too dark to tell West - Plains Before Falme * R HP:Hurt MV:Winded > k human w ex They aren't here. * R HP:Hurt MV:Winded > w s Plains Before Falme [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. * R HP:Hurt MV:Winded > s Obvious exits: East - Too dark to tell South - Too dark to tell West - Too dark to tell * R HP:Hurt MV:Winded > Plains Before Falme [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Hurt MV:Winded > e Road Before the Gate [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A deathwatch ogier curls his lip in contempt. * R HP:Hurt MV:Winded > Plains Before Falme [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. A deathwatch ogier curls his lip in contempt. * R HP:Hurt MV:Winded > e Plains Before Falme [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > n Hills Above Falme [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. A raven is here, watching. A thin man with a shaved head scouts the horizon. * R HP:Hurt MV:Winded > w Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. A young and strong buck is here, munching some grass. * R HP:Hurt MV:Winded > Road Before Falme [ obvious exits: N E S W ] West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > e s k raven Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. * R HP:Hurt MV:Winded > Hills Above Falme [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. A raven is here, watching. A thin man with a shaved head scouts the horizon. * R HP:Hurt MV:Winded > You pierce a raven's body hard. * R HP:Hurt MV:Winded - a raven: Battered > You pierce a raven's head very hard. A raven is dead! R.I.P. Seen enough of the viscera yet? Save Your blood freezes as you hear a raven's death cry. A Seanchan scout stops using a lantern. * R HP:Hurt MV:Winded > n Saving Drakavrea. w * R HP:Hurt MV:Winded > w Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. * R HP:Hurt MV:Winded > Road Before Falme [ obvious exits: N E S W ] East: A thin man with a shaved head scouts the horizon. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Winded > w Road Before the Gate [ obvious exits: N E S W ] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. A deathwatch ogier curls his lip in contempt. * R HP:Hurt MV:Winded > The gate seems to be closed. * R HP:Hurt MV:Winded > e e Road Before Falme [ obvious exits: N E S W ] East: A thin man with a shaved head scouts the horizon. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. scan e * R HP:Hurt MV:Winded > Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. * R HP:Hurt MV:Winded > * R HP:Hurt MV:Winded > scan e e * R HP:Hurt MV:Winded > Falme Road [ obvious exits: N W ] West: A thin man with a shaved head scouts the horizon. A wild stallion bucks madly, being ridden by you. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Hurt MV:Winded > dism w ride horse You stop riding him. e * HP:Hurt MV:Winded > Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A thin man with a shaved head scouts the horizon. A wild stallion bucks madly. * HP:Hurt MV:Winded > You start riding him. * R HP:Hurt MV:Winded > n where A Seanchan scout stops using a lantern. Falme Road [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Hurt MV:Tiring > Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Tiring > Players in your Zone -------------------- Drakavrea - Road Through Toman Head * R HP:Hurt MV:Tiring > *Rayven* has arrived from the east, riding a gray palfrey. * R HP:Hurt MV:Tiring > *Rayven* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Rayven: Healthy > *Rayven* looks at you. * R HP:Hurt MV:Tiring - Rayven: Healthy > You try to pierce *Rayven*, but he deflects the blow. * R HP:Hurt MV:Tiring - Rayven: Healthy > You pierce *Rayven*'s body very hard. *Rayven* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Rayven: Scratched > f s w You panic and attempt to flee! k raven *Rayven* says 'I killed your warhorse' You flee head over heels. Road Through Toman Head [ obvious exits: E W ] West: A wild stallion bucks madly, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Tiring > Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is standing here, riding a gray palfrey. * R HP:Hurt MV:Tiring > *Rayven* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rayven: Scratched > k raven You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you deflect the blow. You pierce *Rayven*'s body. * R HP:Hurt MV:Tiring - Rayven: Hurt > They aren't here. * R HP:Hurt MV:Tiring - Rayven: Hurt > They aren't here. * R HP:Hurt MV:Tiring - Rayven: Hurt > giggle You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > You giggle. * R HP:Hurt MV:Tiring - Rayven: Hurt > say Close. *Rayven* says 'and named it pansy' * R HP:Hurt MV:Tiring - Rayven: Hurt > You say 'Close.' * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. *Rayven* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > say Almost died back there. You try to pierce *Rayven*, but he parries successfully. * R HP:Hurt MV:Tiring - Rayven: Hurt > You say 'Almost died back there.' * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Rayven: Hurt > l *Rayven* says 'Ya' Road Through Toman Head This road runs through the quite large cape called Toman Head and heads to the west towards the great city of Falme, which towers can be seen towering in the horizon over green plains. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is here, fighting YOU!, riding a gray palfrey * R HP:Hurt MV:Tiring - Rayven: Hurt > l You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Rayven: Hurt > Road Through Toman Head This road runs through the quite large cape called Toman Head and heads to the west towards the great city of Falme, which towers can be seen towering in the horizon over green plains. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is here, fighting YOU!, riding a gray palfrey * R HP:Hurt MV:Tiring - Rayven: Hurt > *Rayven* looks at you. say Pfft. * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. You say 'Pfft.' * R HP:Hurt MV:Tiring - Rayven: Hurt > You pierce *Rayven*'s body very hard. *Rayven* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > *Rayven* says 'I farted in real life.' * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he parries successfully. * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. *Rayven* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. *Rayven* tries to strike you, but you deflect the blow. You try to pierce *Rayven*, but he deflects the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > say congratulations. l You say 'congratulations.' * R HP:Hurt MV:Tiring - Rayven: Hurt > Road Through Toman Head This road runs through the quite large cape called Toman Head and heads to the west towards the great city of Falme, which towers can be seen towering in the horizon over green plains. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is here, fighting YOU!, riding a gray palfrey * R HP:Hurt MV:Tiring - Rayven: Hurt > *Rayven* says 'It smells like cats and dogs.' * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > l Road Through Toman Head This road runs through the quite large cape called Toman Head and heads to the west towards the great city of Falme, which towers can be seen towering in the horizon over green plains. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is here, fighting YOU!, riding a gray palfrey * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he parries successfully. *Rayven* tries to strike you, but you parry successfully. * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > l *Rayven* farts loudly. How rude! * R HP:Hurt MV:Tiring - Rayven: Hurt > You pierce *Rayven*'s head very hard. *Rayven* tries to strike you, but you parry successfully. Road Through Toman Head This road runs through the quite large cape called Toman Head and heads to the west towards the great city of Falme, which towers can be seen towering in the horizon over green plains. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is here, fighting YOU!, riding a gray palfrey * R HP:Hurt MV:Tiring - Rayven: Hurt > where Players in your Zone -------------------- Drakavrea - Road Through Toman Head * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he parries successfully. * R HP:Hurt MV:Tiring - Rayven: Hurt > *Rayven* says 'Wet one.' * R HP:Hurt MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. *Rayven* tries to strike you, but you deflect the blow. * R HP:Hurt MV:Tiring - Rayven: Hurt > *Rayven* panics, and attempts to flee! l rayven * R HP:Hurt MV:Tiring - Rayven: Hurt > *Rayven* leaves east riding a gray palfrey. * R HP:Hurt MV:Tiring > *Rayven* has arrived from the east, riding a gray palfrey. * R HP:Hurt MV:Tiring > *Rayven* starts barreling down on you, a black-tasseled spear aimed at your chest. * R HP:Hurt MV:Tiring > Built up in ebony-armor and wielding an assortment of weapons, he bears the cloak of the Hand of Light and the necklace in their honor. Rayven has some small wounds and bruises. *Rayven* is using: a mirrored lantern a shoufa with a black veil a silver-inlaid crimson shepherd's crook an embroidered red cape a backpack a thick pair of leather work gloves a golden bracelet a golden bracelet a black-tasseled spear a pair of soft leather trousers a black pair of silver-tooled boots You attempt to peek at the inventory: You can't see anything. k raven * R HP:Hurt MV:Tiring > k raven k raven k raven They aren't here. s * R HP:Hurt MV:Tiring > They aren't here. * R HP:Hurt MV:Tiring > w Suddenly Rayven charges you with a black-tasseled spear!Ouch! That Really did HURT! You flee head over heels! You panic and attempt to flee! You flee head over heels. Road Through Toman Head [ obvious exits: E W ] West: A wild stallion bucks madly, being ridden by you. They aren't here. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is standing here, riding a gray palfrey. * R HP:Battered MV:Tiring > w s w Alas, you cannot go that way... w * R HP:Battered MV:Tiring > Falme Road [ obvious exits: N W ] North: West: A thin man with a shaved head scouts the horizon. A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Battered MV:Tiring > Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. * R HP:Battered MV:Tiring > Road Before Falme [ obvious exits: N E S W ] East: A thin man with a shaved head scouts the horizon. West: A deathwatch ogier curls his lip in contempt. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > e e k human Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. * R HP:Battered MV:Tiring > Falme Road [ obvious exits: N W ] North: West: A thin man with a shaved head scouts the horizon. A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > n k human Road Through Toman Head [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. *Rayven* is standing here, riding a gray palfrey. * R HP:Battered MV:Tiring > You try to pierce *Rayven*, but he deflects the blow. * R HP:Battered MV:Tiring - Rayven: Hurt > laugh *Rayven* tries to strike you, but you dodge the attack. You try to pierce *Rayven*, but he parries successfully. say NIce * R HP:Battered MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. You fall down laughing. * R HP:Battered MV:Tiring - Rayven: Hurt > k human You say 'NIce' * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! k human k human * R HP:Battered MV:Tiring - Rayven: Hurt > k human *Rayven* says 'HAHAHAH' You do the best you can! k human k human k human * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > k human k human *Rayven* tries to strike you, but you deflect the blow. You try to pierce *Rayven*, but he deflects the blow. You are thirsty. You do the best you can! say You rock * R HP:Battered MV:Tiring - Rayven: Hurt > *Rayven* says 'that was crazy' You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > k human You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he parries successfully. You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You say 'You rock ' * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > *Rayven* gets a water skin from a backpack. * R HP:Battered MV:Tiring - Rayven: Hurt > *Rayven* drinks water from a water skin. * R HP:Battered MV:Tiring - Rayven: Hurt > k human *Rayven* drinks water from a water skin. * R HP:Battered MV:Tiring - Rayven: Hurt > *Rayven* tries to strike you, but you parry successfully. You try to pierce *Rayven*, but he deflects the blow. *Rayven* puts a water skin in a backpack. * R HP:Battered MV:Tiring - Rayven: Hurt > k human k human *Rayven* says 'thanks' You do the best you can! k human * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > k human You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You try to pierce *Rayven*, but he deflects the blow. You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > k human k human k human You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > You do the best you can! * R HP:Battered MV:Tiring - Rayven: Hurt > *Rayven* tries to strike you, but you parry successfully. You try to pierce *Rayven*, but he deflects the blow. * R HP:Battered MV:Tiring - Rayven: Hurt > say eek You say 'eek' * R HP:Battered MV:Tiring - Rayven: Hurt > say stab time f w s You pierce *Rayven*'s body very hard. * R HP:Battered MV:Tiring - Rayven: Hurt > w *Rayven* tries to strike you, but you dodge the attack. You try to pierce *Rayven*, but he deflects the blow. * R HP:Battered MV:Tiring - Rayven: Hurt > You say 'stab time' You panic and attempt to flee!yven: Hurt > You flee head over heels. Falme Road [ obvious exits: N W ] North: West: A thin man with a shaved head scouts the horizon. A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. A wild stallion bucks madly, being ridden by you. A thin man with a shaved head scouts the horizon. * R HP:Battered MV:Tiring > Hills Above Falme [ obvious exits: N W ] The corpse of a raven is lying here. A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. A thin man with a shaved head scouts the horizon. * R HP:Battered MV:Tiring > Plains Before Falme [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > s w Alas, you cannot go that way... * R HP:Battered MV:Tiring > k human Plains Before Falme [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. A deathwatch ogier curls his lip in contempt. * R HP:Battered MV:Tiring > They aren't here. * R HP:Battered MV:Tiring > dism sneak You stop riding him. e * HP:Battered MV:Tiring > e Ok, you'll try to move silently for a while. * S HP:Battered MV:Tiring > Plains Before Falme [ obvious exits: N E W ] * S HP:Battered MV:Tiring > Hills Above Falme [ obvious exits: N W ] The corpse of a raven is lying here. A young and strong buck is here, munching some grass. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. A thin man with a shaved head scouts the horizon. * S HP:Battered MV:Tiring > n A Seanchan scout stops using a lantern. e * S HP:Battered MV:Tiring > k human Road Above Falme [ obvious exits: N E S W ] East: The corpse of the young buck is lying here. A thin man with a shaved head scouts the horizon. * S HP:Battered MV:Tiring > Falme Road [ obvious exits: N W ] West: A thin man with a shaved head scouts the horizon. *Rayven* is here, fighting a morat'torm, riding a gray palfrey. A wild stallion bucks madly. A torm is here, fighting Rayven. A morat'torm is here, fighting Rayven. * S HP:Battered MV:Tiring > You pierce *Rayven*'s right leg very hard. * S HP:Battered MV:Tiring - a morat'torm: Healthy - Rayven: Wounded > k human *Rayven* panics, and attempts to flee! * S HP:Battered MV:Tiring - a morat'torm: Healthy - Rayven: Wounded > You try to pierce *Rayven*, but he deflects the blow. * S HP:Battered MV:Tiring - a morat'torm: Healthy - Rayven: Wounded > You do the best you can! * S HP:Battered MV:Tiring - a morat'torm: Healthy - Rayven: Wounded > *Rayven* panics, and attempts to flee! * S HP:Battered MV:Tiring - a morat'torm: Healthy - Rayven: Wounded > k human w *Rayven* leaves west riding a gray palfrey. k human k human * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human k human Road Above Falme [ obvious exits: N E S W ] The corpse of the young buck is lying here. *Rayven* is standing here, riding a gray palfrey. A thin man with a shaved head scouts the horizon. * S HP:Battered MV:Tiring > k human k human You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Tiring - Rayven: Wounded > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > You try to pierce *Rayven*, but he deflects the blow. You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human You do the best you can! k human * S HP:Battered MV:Tiring - Rayven: Wounded > *Rayven* panics, and attempts to flee! You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human You do the best you can! k human k human * S HP:Battered MV:Tiring - Rayven: Wounded > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human *Rayven* tries to strike you, but you deflect the blow. A Seanchan scout stops using a lantern. A Seanchan scout joins your fight! You try to pierce *Rayven*, but he parries successfully. *Rayven* leaves west riding a gray palfrey. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human k human They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > k human k human They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > k human k human *Rayven* has arrived from the north, riding a gray palfrey. You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Tiring - Rayven: Wounded > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human k human A Seanchan scout joins your fight! A Seanchan scout strikes Rayven's body. *Rayven* tries to strike you, but you deflect the blow. You try to pierce *Rayven*, but he deflects the blow. You do the best you can! k human k human * S HP:Battered MV:Tiring - Rayven: Wounded > *Rayven* panics, and attempts to flee! You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > k human k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Wounded > *Rayven* leaves north riding a gray palfrey. They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > k human k human k human They aren't here. k human * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human A Seanchan scout leaves north. They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > k human k human They aren't here. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human *Rayven* has arrived from the north, riding a gray palfrey. You pierce *Rayven*'s body hard. *Rayven* panics, and attempts to flee! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > ch mood brave You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > *Rayven* leaves south riding a gray palfrey. They aren't here. * S HP:Battered MV:Tiring > k human k human They aren't here. * S HP:Battered MV:Tiring > k human k human They aren't here. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human k human *Rayven* has arrived from the south, riding a gray palfrey. You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Tiring - Rayven: Battered > Mood changed to: Brave Wimpy reset to: 88 hit points. * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! k human * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human *Rayven* tries to strike you, but you deflect the blow. You pierce *Rayven*'s body very hard. *Rayven* panics, and attempts to flee! You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human k human k human k human You do the best you can! k human k human * S HP:Battered MV:Tiring - Rayven: Battered > You try to pierce *Rayven*, but he parries successfully. You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human k human You do the best you can! k human * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > e You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > *Rayven* leaves west riding a gray palfrey. They aren't here. * S HP:Battered MV:Tiring > k human *Rayven* has arrived from the west, riding a gray palfrey. You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > *Rayven* tries to strike you, but you parry successfully. You try to pierce *Rayven*, but he deflects the blow. You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human *Rayven* panics, and attempts to flee! You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You try to pierce *Rayven*, but he parries successfully. You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > e You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > No way! You're fighting for your life! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human *Rayven* tries to strike you, but you deflect the blow. You try to pierce *Rayven*, but he parries successfully. *Rayven* leaves south riding a gray palfrey. Falme Road [ obvious exits: N W ] A wild stallion bucks madly. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > *Rayven* has arrived from the west, riding a gray palfrey. You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Tiring - Rayven: Battered > k human k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You pierce *Rayven*'s left arm very hard. *Rayven* panics, and attempts to flee! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > w You pierce *Rayven*'s body hard. A torm joins your fight! A morat'torm joins a torm's fight! You do the best you can! k human k human * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human No way! You're fighting for your life! * S HP:Battered MV:Tiring - Rayven: Battered > *Rayven* leaves west riding a gray palfrey. They aren't here. * S HP:Battered MV:Tiring > w They aren't here. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human k human k human k human *Rayven* has arrived from the west, riding a gray palfrey. Road Above Falme [ obvious exits: N E S W ] East: The corpse of the young buck is lying here. k human * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > e They aren't here. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > k human They aren't here. * S HP:Battered MV:Tiring > n Falme Road [ obvious exits: N W ] North: A wild stallion bucks madly. An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. * S HP:Battered MV:Tiring > e k human e k human They aren't here. * S HP:Battered MV:Tiring > Road Through Toman Head [ obvious exits: E S ] *Rayven* is standing here, riding a gray palfrey. * S HP:Battered MV:Tiring > *Rayven* leaves east riding a gray palfrey. Road Through Toman Head [ obvious exits: E W ] *Rayven* is standing here, riding a gray palfrey. * S HP:Battered MV:Tiring > k human k human *Rayven* leaves east riding a gray palfrey. They aren't here. * S HP:Battered MV:Tiring > k human Road Through Toman Head [ obvious exits: E W ] East: * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > e They aren't here. k human * S HP:Battered MV:Tiring > They aren't here. * S HP:Battered MV:Tiring > e They aren't here. * S HP:Battered MV:Tiring > k human Narrow Road Through Toman Head [ obvious exits: N E W ] *Rayven* is standing here, riding a gray palfrey. * S HP:Battered MV:Winded > You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Winded - Rayven: Battered > e No way! You're fighting for your life! * S HP:Battered MV:Winded - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Winded - Rayven: Battered > No way! You're fighting for your life! * S HP:Battered MV:Winded - Rayven: Battered > You do the best you can! * S HP:Battered MV:Winded - Rayven: Battered > *Rayven* tries to strike you, but you deflect the blow. You try to pierce *Rayven*, but he deflects the blow. You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Winded - Rayven: Battered > giggle You giggle. * S HP:Battered MV:Winded - Rayven: Battered > say That was fun! k human You swiftly dodge *Rayven*'s attempt to strike you. You try to pierce *Rayven*, but he deflects the blow. You are thirsty. *Rayven* says 'Wierd' k human * S HP:Battered MV:Tiring - Rayven: Battered > You say 'That was fun!' * S HP:Battered MV:Tiring - Rayven: Battered > You try to pierce *Rayven*, but he deflects the blow. You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! k human * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human *Rayven* tries to strike you, but you parry successfully. You pierce *Rayven*'s body hard. *Rayven* says 'Ya' You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human You try to pierce *Rayven*, but he parries successfully. * S HP:Battered MV:Tiring - Rayven: Battered > k human You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You swiftly dodge *Rayven*'s attempt to strike you. You try to pierce *Rayven*, but he parries successfully. k human * S HP:Battered MV:Tiring - Rayven: Battered > k human *Rayven* says '16 14 16 are my stas' You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > k human k human *Rayven* says 'stats' You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > *Rayven* tries to strike you, but you deflect the blow. You try to pierce *Rayven*, but he deflects the blow. * S HP:Battered MV:Tiring - Rayven: Battered > *Rayven* falls down laughing. * S HP:Battered MV:Tiring - Rayven: Battered > *Drews* has arrived from the east. * S HP:Battered MV:Tiring - Rayven: Battered > say Ouch *Drews* tries to blast you, but you deflect the blow. * S HP:Battered MV:Tiring - Rayven: Battered > k human You try to pierce *Rayven*, but he deflects the blow. * S HP:Battered MV:Tiring - Rayven: Battered > You say 'Ouch ' * S HP:Battered MV:Tiring - Rayven: Battered > ch mood wimpy f *Drews* tries to blast you, but you parry successfully. *Rayven* tries to strike you, but you deflect the blow. You try to pierce *Rayven*, but he deflects the blow. You do the best you can! * S HP:Battered MV:Tiring - Rayven: Battered > s w Mood changed to: Wimpy Wimpy reset to: 147 hit points. You panic and attempt to flee!yven: Battered > You flee head over heels. Grassy Mound [ obvious exits: N E W ] Alas, you cannot go that way... * S HP:Battered MV:Winded > Narrow Road Through Toman Head [ obvious exits: N E W ] *Drews* is standing here. *Rayven* is standing here, riding a gray palfrey. * S HP:Battered MV:Winded > w *Rayven* leaves west riding a gray palfrey. * S HP:Battered MV:Winded > w *Drews* tries to blast you, but you deflect the blow. No way! You're fighting for your life! w * S HP:Battered MV:Winded - Drews: Scratched > You barely pierce *Drews*'s head. *Drews* tries to blast you, but you parry successfully. No way! You're fighting for your life! f * S HP:Battered MV:Winded - Drews: Scratched > No way! You're fighting for your life! You panic and attempt to flee!ews: Scratched > You flee head over heels. Grassy Mound [ obvious exits: N E W ] * S HP:Battered MV:Winded > n w n Road Through Toman Head [ obvious exits: E S W ] n * S HP:Battered MV:Winded > Bend In the Road [ obvious exits: N E S W ] South: *Drews* is standing here. * S HP:Battered MV:Winded > n Green Savanna [ obvious exits: N E S ] * S HP:Battered MV:Winded > Drying Swamp [ obvious exits: N E S W ] k human k human * S HP:Battered MV:Winded > k human k human In the Eye of the Swamp [ obvious exits: E S ] A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. k human k human * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > k human They aren't here. k human k human * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human k human k human They aren't here. k human * S HP:Battered MV:Winded > k human k human They aren't here. * S HP:Battered MV:Winded > scan s They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human k human They aren't here. k human * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > k human Your eyesight is not so keen. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > k human They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > s k human Drying Swamp [ obvious exits: N E S W ] * S HP:Battered MV:Winded > They aren't here. * S HP:Battered MV:Winded > s Green Savanna [ obvious exits: N E S ] * S HP:Battered MV:Winded > s hide backs human Bend In the Road [ obvious exits: N E S W ] * S HP:Battered MV:Winded > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Battered MV:Winded > Backstab who? * S HP:Battered MV:Winded > s hide backs human Narrow Road Through Toman Head [ obvious exits: N E W ] West: *Drews* is standing here. * S HP:Battered MV:Winded > You attempt to hide yourself. * S HP:Battered MV:Winded > Backstab who? * S HP:Battered MV:Winded > scan w *Drews* is standing here. * S HP:Battered MV:Winded > w hide backs human Road Through Toman Head [ obvious exits: E W ] *Drews* is standing here. * S HP:Battered MV:Winded > You attempt to hide yourself. You silently approach your victim... Oops. Your clumsy execution broadcasts your intentions. You pierce *Drews*'s left arm. * S HP:Battered MV:Winded - Drews: Scratched > *Drews* tries to blast you, but you parry successfully. * S HP:Battered MV:Winded - Drews: Scratched > f *Drews* sends you sprawling with a powerful bash! You flee head over heels! You panic and attempt to flee! w w w *Drews* blasts your body into bloody fragments! You flee head over heels! *Drews* looks at you. s w *Drews* smiles happily. You flee head over heels. Narrow Road Through Toman Head [ obvious exits: N E W ] West: *Drews* is standing here. Bend In the Road [ obvious exits: N E S W ] * S HP:Battered MV:Weary > Off the Road [ obvious exits: N E ] A large plains bear smells the air for prey. * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > n n n n Lush Field [ obvious exits: N S ] n * S HP:Battered MV:Weary > Dried-Up Swamp [ obvious exits: E S ] * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > e n Alas, you cannot go that way... * S HP:Battered MV:Weary > Drying Swamp [ obvious exits: N E S W ] k human * S HP:Battered MV:Weary > In the Eye of the Swamp [ obvious exits: E S ] A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. A Seanchan soldier is standing here, eyeing you up and down. * S HP:Battered MV:Weary > k human k human k human k human k human k human k human k human k human k human Your heartbeat calms down more as you feel less panicked. You are thirsty. Drews bellows 'bloody hagg' They aren't here. k human k human * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > k human They aren't here. * S HP:Battered MV:Weary > k human k human They aren't here. * S HP:Battered MV:Weary > k human They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > s They aren't here. s * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > They aren't here. * S HP:Battered MV:Weary > Drying Swamp [ obvious exits: N E S W ] * S HP:Battered MV:Weary > Green Savanna [ obvious exits: N E S ] * S HP:Battered MV:Weary > s Bend In the Road [ obvious exits: N E S W ] * S HP:Battered MV:Weary > s Narrow Road Through Toman Head [ obvious exits: N E W ] West: * S HP:Battered MV:Weary > w hide backs human Road Through Toman Head [ obvious exits: E W ] *Drews* is standing here, riding a wild stallion. * S HP:Battered MV:Haggard > You attempt to hide yourself. You silently approach your victim... *+ *Drews* tries to blast you, but you deflect the blow. - *Drews* tries to blast you, but you parry successfully. =f w * You can't backstab a fighting person, too alert! * S HP:Battered MV:Haggard - Drews: Scratched > w w You panic and attempt to flee! s You flee head over heels. Narrow Road Through Toman Head [ obvious exits: N E W ] West: Road Through Toman Head [ obvious exits: E W ] *Drews* is standing here, riding a wild stallion. * S HP:Battered MV:Haggard > w Road Through Toman Head [ obvious exits: E W ] East: West: * S HP:Battered MV:Haggard > Road Through Toman Head [ obvious exits: E S ] *Rayven* is standing here, riding a gray palfrey. * S HP:Battered MV:Haggard > *Rayven* tries to strike you, but you deflect the blow. * S HP:Battered MV:Haggard - Rayven: Battered > No way! You're fighting for your life! * S HP:Battered MV:Haggard - Rayven: Battered > You try to pierce *Rayven*, but he deflects the blow. *Rayven* tries to strike you, but you deflect the blow. No way! You're fighting for your life! * S HP:Battered MV:Haggard - Rayven: Battered > f w s w You panic and attempt to flee! *Drews* has arrived from the east, riding a wild stallion. w *Drews* blasts your body into bloody fragments! You flee head over heels! You flee head over heels. Road Through Toman Head [ obvious exits: E W ] West: Road Through Toman Head [ obvious exits: E S ] *Drews* is standing here, riding a wild stallion. *Rayven* is standing here, riding a gray palfrey. * S HP:Beaten MV:Haggard > *Drews* tries to blast you, but you parry successfully. *Rayven* tries to strike you, but you parry successfully. No way! You're fighting for your life! * S HP:Beaten MV:Haggard - Drews: Scratched > No way! You're fighting for your life! * S HP:Beaten MV:Haggard - Drews: Scratched > You barely pierce *Drews*'s head. No way! You're fighting for your life! * S HP:Beaten MV:Haggard - Drews: Scratched > *Rayven* tries to strike you, but you parry successfully. You barely pierce *Drews*'s body. *Drews* tries to blast you, but you deflect the blow. * S HP:Beaten MV:Haggard - Drews: Scratched > f w s w You panic and attempt to flee! k human *Rayven* tries to strike you, but you deflect the blow. You pierce *Drews*'s body. *Drews* tries to blast you, but you parry successfully. You flee head over heels. Falme Road [ obvious exits: N W ] North: An enormous three-eyed reptile gazes at you, intelligence in its eyes. A morat'torm is never far from his massive beast. Road Above Falme [ obvious exits: N E S W ] * S HP:Beaten MV:Haggard > Hills Above Falme [ obvious exits: N W ] The corpse of a raven is lying here. A thin man with a shaved head scouts the horizon. A young and strong buck is here, munching some grass. A skinny and gaunt animal with leathery wings whips its tail in anger. A morat'raken holds tight to the reins of his flying beast. * S HP:Beaten MV:Haggard > Plains Before Falme [ obvious exits: N E W ] * S HP:Beaten MV:Haggard > You are too exhausted! * S HP:Beaten MV:Haggard > s l k human Alas, you cannot go that way... * S HP:Beaten MV:Haggard > Plains Before Falme The tops of tall grasses pitter patter against your legs in the breeze here. Nearby there is an old dead snag, once a great tree, with several holes in the upper branches, probably made by woodpeckers. To the west the grass is badly trampled, and muddy, To the north lies the road, and to the east the hills of Toman Head begin. South is blocked by an impassible slope into the hills south of Falme. [ obvious exits: N E W ] * S HP:Beaten MV:Haggard > sc You are too exhausted! * S HP:Beaten MV:Haggard > You have 72(294) hit and 0(150) movement points. You have scored 8114133 expe -------------------------------------------------------------------------------- Drakavrea Joined: Aug 28, 2001 From: London, UK (Shon Kifar, Seanchan) Posted: 2002-03-24 22:19 -------------------------------------------------------------------------------- You have scored 8114133 experience points and 105 quest points. You need 885867 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are standing. You are thirsty. * S HP:Beaten MV:Haggard > rest draw You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark, hooded cloak. ds * S HP:Beaten MV:Haggard > You try to quietly draw a sharp, red stone dagger from a dark, hooded cloak. * S HP:Beaten MV:Haggard > ds [drink skin] You can't find it! * S HP:Beaten MV:Haggard > [drink skin] You can't find it! * S HP:Beaten MV:Haggard > get skin pack ds ds You get a water skin from a backpack. * S HP:Beaten MV:Haggard > [drink skin] You drink the water. * S HP:Beaten MV:Haggard > [drink skin] You drink the water. You don't feel thirsty any more. * S HP:Beaten MV:Haggard > sc You have 72(294) hit and 0(150) movement points. You have scored 8114133 experience points and 105 quest points. You need 885867 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are resting. * S HP:Beaten MV:Haggard > yell giggle You bellow 'giggle' * S HP:Beaten MV:Haggard > yell fun where You bellow 'fun ' * S HP:Beaten MV:Haggard > sc Players in your Zone -------------------- Drakavrea - Plains Before Falme * S HP:Beaten MV:Haggard > You have 72(294) hit and 0(150) movement points. You have scored 8114133 experience points and 105 quest points. You need 885867 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are resting. * S HP:Beaten MV:Haggard > sc You have 72(294) hit and 0(150) movement points. You have scored 8114133 experience points and 105 quest points. You need 885867 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are resting. sc * S HP:Beaten MV:Haggard > You have 72(294) hit and 0(150) movement points. You have scored 8114133 experience points and 105 quest points. You need 885867 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are resting. sc * S HP:Beaten MV:Haggard > ex You have 72(294) hit and 0(150) movement points. You have scored 8114133 experience points and 105 quest points. You need 885867 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are resting. * S HP:Beaten MV:Haggard > Obvious exits: North - Too dark to tell East - Hills Above Falme West - Too dark to tell * S HP:Beaten MV:Haggard > sc ex You have 72(294) hit and 0(150) movement points. You have scored 8114133 experience points and 105 quest points. You need 885867 exp to level and 45 qp to rank. You have amassed 11 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 26). You are resting. * S HP:Beaten MV:Haggard > st Obvious exits: North - Too dark to tell East - Hills Above Falme West - Too dark to tell * S HP:Beaten MV:Haggard > You stop resting, and stand up. * S HP:Beaten MV:Haggard > ex *Rayven* has arrived from the east, riding a gray palfrey. * S HP:Beaten MV:Haggard > *Rayven* leaves west riding a gray palfrey. Obvious exits: North - Too dark to tell East - Hills Above Falme West - Plains Before Falme * S HP:Beaten MV:Haggard > k human *Rayven* has arrived from the west, riding a gray palfrey. * S HP:Beaten MV:Haggard > You are too exhausted! * S HP:Beaten MV:Haggard > k human k human *Rayven* starts barreling down on you, a black-tasseled spear aimed at your chest. * S HP:Beaten MV:Haggard > You are too exhausted! * S HP:Beaten MV:Haggard > You are too exhausted! * S HP:Beaten MV:Haggard > CHAAAARRRGE! *Rayven* skillfully skewers you with a black-tasseled spear! You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Ouch! You lose a level. Circle of Ravens [ obvious exits: U D ] Down: A city guardsman patrols Falme with smug confidence. The News Board is mounted on the wall here. A sculpture of a mounted warrior is centered upon a splashing fountain. You've forgotten everything you've learned! * HP:Critical MV:Haggard > The Guardian tells you 'Drakavrea, your wheel has fared poorly...' * HP:Critical MV:Haggard > The Guardian tells you 'Eat, drink and sleep my friend... * HP:Critical MV:Haggard > The Guardian tells you 'Soothe your aching muscles,' * HP:Critical MV:Haggard > The Guardian tells you 'Rest those weary bones,' Your heartbeat calms down more as you feel less panicked. * HP:Critical MV:Weary > The Guardian tells you '... and may tomorrow be a better day.' * HP:Critical MV:Weary > sc The Guardian gives you some meat to help you heal. * HP:Critical MV:Weary > where You have 17(284) hit and 22(130) movement points. You have scored 7901634 experience points and 105 quest points. You need 198366 exp to level and 45 qp to rank. You have amassed 8 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 25). You are sitting. * HP:Critical MV:Weary > You have no sense of location here. * HP:Critical MV:Weary > where You have no sense of location here. * HP:Critical MV:Weary > where You have no sense of location here. * HP:Critical MV:Weary > where You have no sense of location here. * HP:Critical MV:Weary > sc stat You have 35(284) hit and 44(130) movement points. You have scored 7901634 experience points and 105 quest points. You need 198366 exp to level and 45 qp to rank. You have amassed 8 Turn points to date. You have played 8 days and 1 hours (real time). This ranks you as Drakavrea the Lieutenant [Deathwatch 4] (Level 25). You are sitting. * HP:Critical MV:Winded > You are a 38 year old female seanchan rogue. Your height is 5 feet, 8 inches, and you weigh 145.0 lbs. You are carrying 8.0 lbs and wearing 0.0 lbs, peanuts. Your base abilities are: Str:17 Int:14 Wil:13 Dex:19 Con:16. Offensive bonus: 58, Dodging bonus: 4, Parrying bonus: 21 Your mood is: Wimpy. You will flee below: 147 Hit Points You are wanted by: Andor Tar Valon Tear Amador Maradon Cairhien Whitecloaks Red Eagles Wolves Your armor absorbs about 0% on average. You are subjected to the following effects: - NO QUIT * HP:Critical MV:Winded > BMI = 0.3135 rest draw You rest your tired bones. * HP:Critical MV:Winded > You don't seem to have a sheathed weapon. * HP:Critical MV:Winded > stat You are a 38 year old female seanchan rogue. Your height is 5 feet, 8 inches, and you weigh 145.0 lbs. You are carrying 8.0 lbs and wearing 0.0 lbs, peanuts. Your base abilities are: Str:17 Int:14 Wil:13 Dex:19 Con:16. Offensive bonus: 58, Dodging bonus: 4, Parrying bonus: 21 Your mood is: Wimpy. You will flee below: 147 Hit Points You are wanted by: Andor Tar Valon Tear Amador Maradon Cairhien Whitecloaks Red Eagles Wolves Your armor absorbs about 0% on average. You are subjected to the following effects: - NO QUIT BMI = 0.3135 * HP:Critical MV:Winded > prac where You have got 128 practice sessions left. You are skilled in the following: steal (Awful) sneak (Awful) palm (Awful) * HP:Critical MV:Winded > You have no sense of location here. * HP:Critical MV:Winded > Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. * HP:Beaten MV:Tiring > eat meat eat meat st You eat the meat. You are full. * HP:Beaten MV:Tiring > You are too full to eat more! * HP:Beaten MV:Tiring > You stop resting, and stand up. * HP:Beaten MV:Tiring > drink fountain drink fountain You drink the water. You don't feel thirsty any more. * HP:Beaten MV:Tiring > Your stomach can't contain anymore! * HP:Beaten MV:Tiring > rest draw You sit down and rest your tired bones. * HP:Battered MV:Fresh > You don't seem to have a sheathed weapon. * HP:Battered MV:Fresh > -------------------------------------------------------------------------------- Drakavrea Joined: Aug 28, 2001 From: London, UK (Shon Kifar, Seanchan) Posted: 2002-03-24 22:24 -------------------------------------------------------------------------------- Was annoying, day was going very well, another 10 seconds and I'd have been safe. Ah well, you win some, you lose some. Nice work Edit: That cookie was for my IC birthday! [ This Mail was edited by: Drakavrea on 2002-03-24 22:25 ] -------------------------------------------------------------------------------- Rayven Joined: Apr 17, 2000 Posted: 2002-03-24 22:46 -------------------------------------------------------------------------------- Was so fun though I was down in Amador charging wolves when I hear this about you in Ef, I run up and we have some fun...AFterwards Clare tells me I got lucky both times and no skill was involved. Pfft.