You just never know when a channie group will show up... Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2004-02-15 18:09 -------------------------------------------------------------------------------- starts with my persuit of Kam through Kandor... * S HP:Hurt MV:Weary - Kam: Wounded > You will now flee if you go below 40 hit points. * S HP:Hurt MV:Weary - Kam: Wounded > [bash ] -=+**+ *Kam* tickles your body with his hack. =- -= YOUR BASH at *Kam* SENDS HIM SPRAWLING! * S HP:Hurt MV:Weary - Kam: Wounded > change wimpy 40 You blast *Kam*'s right hand hard. You will now flee if you go below 40 hit points. * S HP:Hurt MV:Weary - Kam: Wounded > You blast *Kam*'s body hard. * S HP:Hurt MV:Weary - Kam: Wounded > b [bash ] They already seem to be stunned. * S HP:Hurt MV:Weary - Kam: Wounded > *Kam* panics, and attempts to flee! A bloodstock stallion seems too exhausted to obey *Kam*'s commands. *Kam* tries to flee, but is too exhausted! * S HP:Hurt MV:Weary - Kam: Wounded > b [bash ] -=+* *Kam* hacks your right arm. *+=- *Kam* slaps a bloodstock stallion. -= YOUR BASH at *Kam* SENDS HIM SPRAWLING! * S HP:Hurt MV:Weary - Kam: Battered > You blast *Kam*'s left arm hard. change wimpy 40 * S HP:Hurt MV:Weary - Kam: Battered > You will now flee if you go below 40 hit points. * S HP:Hurt MV:Weary - Kam: Battered > You blast *Kam*'s right arm into bloody fragments! A mirrored lantern held by *Kam* has gone out! * S HP:Hurt MV:Winded - Kam: Battered > *Kam* panics, and attempts to flee! b * S HP:Hurt MV:Winded - Kam: Battered > *Kam* leaves west riding a bloodstock stallion. * S HP:Hurt MV:Winded > [bash ] Bash who? * S HP:Hurt MV:Winded > w Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving west. *Kam* is standing here, riding a bloodstock stallion. * S HP:Hurt MV:Winded > *Kam* leaves west riding a bloodstock stallion. * S HP:Hurt MV:Winded > kill human They aren't here. w * S HP:Hurt MV:Winded > Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Hurt MV:Winded > w Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. You notice a lantern is hidden here. * S HP:Hurt MV:Winded > s The Twisting Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Hurt MV:Winded > w s Twisting Path Bordering the Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. s * S HP:Hurt MV:Winded > Twisting Path in the Savannah [ obvious exits: N E S W ] A large plains lion stalks the grasslands looking for prey. * S HP:Hurt MV:Weary > Approaching Another Twist [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Hurt MV:Weary > w Disappearing Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Hurt MV:Weary > s In the Vast Savannah [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. s * S HP:Hurt MV:Weary > A Copse of Trees [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A raven is visible flying high in the sky. * S HP:Hurt MV:Weary > w w Destroyed Fortification [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Hurt MV:Weary > Battlefield on the Savannah [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Hurt MV:Weary > w Grass Covered Savannah [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. An antelope blends into the scenery. A hungry looking lioness is here, eyes gleaming with a blood lust. * S HP:Hurt MV:Weary > s Thinning Grassland [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A large plains lion stalks the grasslands looking for prey. * S HP:Hurt MV:Weary > w w Open Savannah Near an Old Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. * S HP:Hurt MV:Weary > An Ancient Road [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Hurt MV:Weary > s An Old Road By a Village [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Hurt MV:Weary > s An Old Road Nearing a Village [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Hurt MV:Weary > s Bend in an Old Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Hurt MV:Weary > n An Old Road Nearing a Village [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. where * S HP:Hurt MV:Weary > Players in your Zone -------------------- Club - An Old Road Nearing a Village * S HP:Hurt MV:Weary > w Alas, you cannot go that way... * S HP:Hurt MV:Weary > s Bend in an Old Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Hurt MV:Weary > n n An Old Road Nearing a Village [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. w * S HP:Hurt MV:Weary > An Old Road By a Village [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. where * S HP:Hurt MV:Weary > Dirt Road Entering a Town [ obvious exits: E W ] A proud guard of the Legion of Unity is standing here, protecting the peace. * S HP:Hurt MV:Weary > Players in your Zone -------------------- Club - Dirt Road Entering a Town * S HP:Hurt MV:Weary > w Dirt Road Through Town [ obvious exits: N E S W ] A brown shirt has been crumpled in a heap here. [2] A cloak of thick wool lies on the ground. Some heavy leather shoes, covered in dust, stand here. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * S HP:Hurt MV:Haggard > w An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Hurt MV:Haggard > scan n *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Hurt MV:Haggard > n kill human Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Hurt MV:Haggard > You blast *Kam*'s left arm very hard. * S HP:Hurt MV:Haggard - Kam: Battered > change wimpy 40 A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! A Legion of Unity Guardsman barely slashes your body. A Legion of Unity Guardsman barely slashes your left arm. A grizzled Legion of Unity stalwart draws a two-fisted flamberge from a sword sheath with a flash of steel. A grizzled Legion of Unity stalwart wields a two-fisted flamberge in a two-handed grip. A grizzled Legion of Unity stalwart barely smites your body. A grizzled Legion of Unity stalwart draws a two-fisted flamberge from a sword sheath with a flash of steel. A grizzled Legion of Unity stalwart wields a two-fisted flamberge in a two-handed grip. A grizzled Legion of Unity stalwart smites your left leg. A Legion of Unity Guardsman tickles your body with his slash. *Kam* hacks your body. You blast *Kam*'s right leg very hard. You will now flee if you go below 40 hit points. * S HP:Wounded MV:Haggard - Kam: Beaten > change mood wimpy fle Mood changed to: Wimpy * S HP:Wounded MV:Haggard - Kam: Beaten > You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Wounded MV:Haggard > change mood brave Mood changed to: Brave * S HP:Wounded MV:Haggard > n kill human Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Wounded MV:Haggard > You blast *Kam*'s left leg hard. * S HP:Wounded MV:Haggard - Kam: Beaten > change mood wimpy Mood changed to: Wimpy fle * S HP:Wounded MV:Haggard - Kam: Beaten > You panic and attempt to flee! You blast *Kam*'s body. A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Wounded MV:Haggard > change mood brave change mood brave Mood changed to: Brave * S HP:Wounded MV:Haggard > Mood changed to: Brave * S HP:Wounded MV:Haggard > get vial pack quaff vial You get a thin vial of yellow fluid from a backpack. change mood brave * S HP:Wounded MV:Haggard > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * S HP:Wounded MV:Strong > Mood changed to: Brave * S HP:Wounded MV:Strong > n kill human Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. *Kam* hacks your left leg hard. * S HP:Wounded MV:Strong - Kam: Beaten > You do the best you can! * S HP:Wounded MV:Strong - Kam: Beaten > You blast *Kam*'s body. A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! *Kam* hacks your right arm hard. * S HP:Wounded MV:Strong - Kam: Beaten > change mood wimpy Mood changed to: Wimpy fle * S HP:Wounded MV:Strong - Kam: Beaten > You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Wounded MV:Strong > change mood brave Mood changed to: Brave * S HP:Wounded MV:Strong > change wimpy 40 change mood brave You will now flee if you go below 40 hit points. * S HP:Wounded MV:Strong > Mood changed to: Brave * S HP:Wounded MV:Strong > n kill human Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. *Kam* hacks your right arm hard. * S HP:Wounded MV:Strong - Kam: Beaten > You do the best you can! * S HP:Wounded MV:Strong - Kam: Beaten > A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! * S HP:Wounded MV:Strong - Kam: Beaten > change wimpy 40 A Legion of Unity Guardsman tickles your right leg with his slash. A Legion of Unity Guardsman barely slashes your left leg. A grizzled Legion of Unity stalwart barely tickles your body with his smite. A grizzled Legion of Unity stalwart smites your left arm. A Legion of Unity Guardsman tickles your body with his slash. You blast *Kam*'s right leg very hard. You will now flee if you go below 40 hit points. change mood wimpy * S HP:Wounded MV:Strong - Kam: Beaten > fle Mood changed to: Wimpy * S HP:Wounded MV:Strong - Kam: Beaten > You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Wounded MV:Strong > change mood brave Mood changed to: Brave change mood brave * S HP:Wounded MV:Strong > Mood changed to: Brave * S HP:Wounded MV:Strong > scan n change mood brave *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Wounded MV:Strong > Mood changed to: Brave * S HP:Wounded MV:Strong > change mood brave Mood changed to: Brave * S HP:Wounded MV:Strong > n kill human Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. *Kam* hacks your body. * S HP:Wounded MV:Strong - Kam: Beaten > You do the best you can! * S HP:Wounded MV:Strong - Kam: Beaten > change wimpy 40 A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! A Legion of Unity Guardsman barely slashes your body. A Legion of Unity Guardsman barely slashes your head. A grizzled Legion of Unity stalwart barely smites your body. A grizzled Legion of Unity stalwart smites your body. A Legion of Unity Guardsman slashes your left arm. You blast *Kam*'s right leg hard. *Kam* tickles your right hand with his hack. Your heartbeat calms down more as you feel less panicked. You will now flee if you go below 40 hit points. * S HP:Battered MV:Strong - Kam: Beaten > change mood wimpy fle Mood changed to: Wimpy * S HP:Battered MV:Strong - Kam: Beaten > You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Battered MV:Strong > change mood brave Mood changed to: Brave * S HP:Battered MV:Strong > Mood changed to: Brave * S HP:Battered MV:Strong > where Players in your Zone -------------------- Club - An Old Well * S HP:Battered MV:Strong > scan n change mood brave *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Battered MV:Strong > change wimpy 40 Mood changed to: Brave * S HP:Battered MV:Strong > You will now flee if you go below 40 hit points. * S HP:Battered MV:Strong > change mood brave Mood changed to: Brave * S HP:Battered MV:Strong > scan n change mood brave change wimpy 40 *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Battered MV:Strong > Mood changed to: Brave * S HP:Battered MV:Strong > You will now flee if you go below 40 hit points. * S HP:Battered MV:Strong > n kill human Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Battered MV:Strong > You blast *Kam*'s body hard. * S HP:Battered MV:Strong - Kam: Critical > change mood wimpy fle Mood changed to: Wimpy * S HP:Battered MV:Strong - Kam: Critical > You panic and attempt to flee! *Kam* sends you sprawling with a powerful bash! Oh damn... *Kam* hacks your right leg hard. A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! e e A Legion of Unity Guardsman slashes your left foot. A Legion of Unity Guardsman slashes your head. A grizzled Legion of Unity stalwart smites your left hand. A grizzled Legion of Unity stalwart smites your body. A Legion of Unity Guardsman tickles your body with his slash. *Kam* hacks your body. You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. Dirt Road Through Town [ obvious exits: N E S W ] A brown shirt has been crumpled in a heap here. [2] A cloak of thick wool lies on the ground. Some heavy leather shoes, covered in dust, stand here. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. e * S HP:Beaten MV:Strong > Dirt Road Entering a Town [ obvious exits: E W ] * S HP:Beaten MV:Strong > e e An Old Road By a Village [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. * S HP:Beaten MV:Strong > Field of Grass Near a Farm [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Beaten MV:Strong > Plowed Field [ obvious exits: N S W ] * S HP:Beaten MV:Strong > e s Alas, you cannot go that way... * S HP:Beaten MV:Strong > change mood brave A Small Barn [ obvious exits: N S W ] * S HP:Beaten MV:Strong > change wimpy 40 Mood changed to: Brave change mood brave * S HP:Beaten MV:Strong > s You will now flee if you go below 40 hit points. * S HP:Beaten MV:Strong > s Mood changed to: Brave * S HP:Beaten MV:Strong > Inside a Small Farmhouse [ obvious exits: N W ] * S HP:Beaten MV:Strong > Alas, you cannot go that way... * S HP:Beaten MV:Strong > change wimpy 40 change mood brave You will now flee if you go below 40 hit points. * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > score change mood brave * S HP:Beaten MV:Strong > where Mood changed to: Brave -------------------------------------------------------------------------------- Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2004-02-15 18:10 -------------------------------------------------------------------------------- * S HP:Beaten MV:Strong > Players in your Zone -------------------- Club - Inside a Small Farmhouse change mood brave * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > low change mood brave Arglebargle, glop-glyf!?! score You narrate 'fucking insane legion mobs' * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > change wimpy 40 You will now flee if you go below 40 hit points. change mood brave * S HP:Beaten MV:Strong > kill human Mood changed to: Brave * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > kill human kill human They aren't here. change mood brave * S HP:Beaten MV:Strong > kill human They aren't here. * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > score They aren't here. kill human * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > They aren't here. Dizesed narrates 'heh' * S HP:Beaten MV:Strong > nar kam crit and i beat now You narrate 'kam crit and i beat now' change mood brave * S HP:Beaten MV:Strong > Mood changed to: Brave change wimpy 40 * S HP:Beaten MV:Strong > change mood brave kill human You will now flee if you go below 40 hit points. score * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > They aren't here. change mood brave kill human * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > Dizesed narrates 'they ARE sick' * S HP:Beaten MV:Strong > change mood brave kill human Mood changed to: Brave * S HP:Beaten MV:Strong > score They aren't here. * S HP:Beaten MV:Strong > change wimpy 40 change mood brave You will now flee if you go below 40 hit points. kill human * S HP:Beaten MV:Strong > score Mood changed to: Brave * S HP:Beaten MV:Strong > They aren't here. * S HP:Battered MV:Strong > Players in your Zone -------------------- Club - Inside a Small Farmhouse * S HP:Battered MV:Strong > They aren't here. * S HP:Battered MV:Strong > n n A Small Barn [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. * S HP:Battered MV:Strong > Plowed Field [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. * S HP:Battered MV:Strong > w Field of Grass Near a Farm [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * S HP:Battered MV:Strong > w An Old Road By a Village [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. * S HP:Battered MV:Strong > where Sheek narrates 'They are sick? I wonder why... DOnt they all wield halberds or something? ' * S HP:Battered MV:Strong > Players in your Zone -------------------- Club - An Old Road By a Village * S HP:Battered MV:Strong > w w Dirt Road Entering a Town [ obvious exits: E W ] A proud guard of the Legion of Unity is standing here, protecting the peace. * S HP:Battered MV:Strong > Dirt Road Through Town [ obvious exits: N E S W ] A brown shirt has been crumpled in a heap here. [2] A cloak of thick wool lies on the ground. Some heavy leather shoes, covered in dust, stand here. A proud guard of the Legion of Unity is standing here, protecting the peace. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. * S HP:Battered MV:Strong > w A Legion of Unity Guardsman tickles your body with his slash. No way! You're fighting for your life! * S HP:Battered MV:Strong - a Legion of Unity Guardsman: Healthy > change mood wimpy fle Mood changed to: Wimpy * S HP:Battered MV:Strong - a Legion of Unity Guardsman: Healthy > You panic and attempt to flee! A Legion of Unity Guardsman tickles your left hand with his slash. You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Battered MV:Strong > scan n change mood brave *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Battered MV:Strong > change mood brave Mood changed to: Brave * S HP:Battered MV:Strong > Mood changed to: Brave * S HP:Battered MV:Strong > n kill human Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. change mood wimpy * S HP:Battered MV:Strong > You blast *Kam*'s head hard. * S HP:Battered MV:Strong - Kam: Critical > fle Mood changed to: Wimpy * S HP:Battered MV:Strong - Kam: Critical > *Kam* hacks your body. A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! You blast *Kam*'s body hard. You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Beaten MV:Strong > change mood brave change mood brave Mood changed to: Brave * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > scan n *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Beaten MV:Strong > change mood brave Mood changed to: Brave * S HP:Beaten MV:Strong > change wimpy 40 change mood brave You will now flee if you go below 40 hit points. score * S HP:Beaten MV:Strong > Mood changed to: Brave where * S HP:Beaten MV:Strong > change mood brave Players in your Zone -------------------- Club - An Old Well * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > change mood brave Mood changed to: Brave scan n * S HP:Beaten MV:Strong > change mood brave kill human *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > change mood wimpy Mood changed to: Wimpy * S HP:Beaten MV:Strong > n kill human fle Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. *Kam* hacks your left arm hard. * S HP:Beaten MV:Strong - Kam: Critical > You do the best you can! * S HP:Beaten MV:Strong - Kam: Critical > PANIC! You couldn't escape! * S HP:Beaten MV:Strong - Kam: Critical > Dizesed narrates 'and the others wield krisedged flamberged's' * S HP:Beaten MV:Strong - Kam: Critical > You blast *Kam*'s left leg hard. A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! *Kam* hacks your head hard. * S HP:Beaten MV:Strong - Kam: Critical > fle You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Beaten MV:Strong > change mood brave Mood changed to: Brave change mood brave * S HP:Beaten MV:Strong > Mood changed to: Brave * S HP:Beaten MV:Strong > change mood wimpy Mood changed to: Wimpy * S HP:Beaten MV:Strong > where Players in your Zone -------------------- Club - An Old Well * S HP:Beaten MV:Strong > n kill human flee An orange glow covers the grassland as the sun slowly sinks into the horizon. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Beaten MV:Strong > You blast *Kam*'s right leg hard. * S HP:Beaten MV:Strong - Kam: Critical > You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Beaten MV:Strong > n kill human flee Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Beaten MV:Strong > You blast *Kam*'s body hard. * S HP:Beaten MV:Strong - Kam: Critical > You panic and attempt to flee! You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Beaten MV:Strong > scan n *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. kill human * S HP:Beaten MV:Strong > kill human kill human They aren't here. * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > scan n *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. where * S HP:Beaten MV:Strong > Players in your Zone -------------------- Club - An Old Well * S HP:Beaten MV:Strong > change mood wimpy Mood changed to: Wimpy * S HP:Beaten MV:Strong > scan n change mood wimpy *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Beaten MV:Strong > Mood changed to: Wimpy * S HP:Beaten MV:Strong > Zarth narrates '99 pracs!' * S HP:Beaten MV:Strong > change mood wimpy Mood changed to: Wimpy kill human * S HP:Beaten MV:Strong > kill human kill human They aren't here. * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > scan n *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. Grief narrates 'maureen wellworn path' change mood wimpy * S HP:Beaten MV:Strong > Mood changed to: Wimpy where * S HP:Beaten MV:Strong > Players in your Zone -------------------- Club - An Old Well * S HP:Beaten MV:Strong > *Kam* has arrived from the north. * S HP:Beaten MV:Strong > Dizesed narrates 'heh' *Kam* leaves west. * S HP:Beaten MV:Strong > *Kam* has arrived from the west. scan w * S HP:Beaten MV:Strong > kill human *Kam* leaves north. * S HP:Beaten MV:Strong > kill human A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A banker counts several coins in a purse. * S HP:Beaten MV:Strong > kill human They aren't here. * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > They aren't here. * S HP:Beaten MV:Strong > scan n *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. * S HP:Beaten MV:Strong > change mood wimpy Mood changed to: Wimpy * S HP:Beaten MV:Strong > n kill human flee Village Blacksmith [ obvious exits: S ] *Kam* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A proud guard of the Legion of Unity is standing here, protecting the peace. A strong, bulky blacksmith works diligently here. *Kam* hacks your head. * S HP:Beaten MV:Strong - Kam: Critical > You do the best you can! * S HP:Beaten MV:Strong - Kam: Critical > You panic and attempt to flee! A Legion of Unity Guardsman joins Kam's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a Legion of Unity Guardsman's fight! A Legion of Unity Guardsman slashes your right leg. A Legion of Unity Guardsman barely slashes your body. A grizzled Legion of Unity stalwart tickles your body with his smite. You wish that your wounds would stop BLEEDING so much! A grizzled Legion of Unity stalwart barely smites your body. You wish that your wounds would stop BLEEDING so much! A Legion of Unity Guardsman barely slashes your right leg. You wish that your wounds would stop BLEEDING so much! *Kam* hacks your body. You wish that your wounds would stop BLEEDING so much! This is bad... *Argayle* has arrived from the south. *Danise* has arrived from the south. *Amberyn* has arrived from the south. *Jul* has arrived from the south. A Tower guard has arrived from the south. *Jul* stops following *Argayle*. You flee head over heels. An Old Well [ obvious exits: N E W ] A lantern has been left here. A bullseye lantern has been set aside. A large stone well is here. You notice a lantern is hidden here. You notice a lantern is hidden here. A *female human* is standing here, riding a warhorse. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A wild stallion bucks madly. * S HP:Critical MV:Strong > e e e e Dirt Road Through Town [ obvious exits: N E S W ] A brown shirt has been crumpled in a heap here. [2] A cloak of thick wool lies on the ground. Some heavy leather shoes, covered in dust, stand here. A black cat meanders to an unknown destination. A proud guard of the Legion of Unity is standing here, protecting the peace. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. e * S HP:Critical MV:Strong > Dirt Road Entering a Town [ obvious exits: E W ] *Jared* is standing here. A proud guard of the Legion of Unity is standing here, protecting the peace. *Jared* smites your left leg. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! e e e flee e e e *Jared* smites your left hand. You wish that your wounds would stop BLEEDING so much! A Legion of Unity Guardsman barely slashes your left arm. You wish that your wounds would stop BLEEDING so much! e e e e e You flee head over heels. An Old Road By a Village [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. Field of Grass Near a Farm [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. e * S HP:Critical MV:Strong > e Plowed Field [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving west. * S HP:Critical MV:Strong > e Alas, you cannot go that way... e * S HP:Critical MV:Strong > Alas, you cannot go that way... * S HP:Critical MV:Strong > n Alas, you cannot go that way... * S HP:Critical MV:Strong > n n Alas, you cannot go that way... * S HP:Critical MV:Strong > A Small Barn [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving north. * S HP:Critical MV:Strong > get fireworks pack use fireworks Alas, you cannot go that way... * S HP:Critical MV:Strong > Plowed Field [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a trolloc leaving west. * S HP:Critical MV:Strong > Thinning Grassland [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving north. * S HP:Critical MV:Strong > Grass Covered Savannah [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. An antelope blends into the scenery. * S HP:Critical MV:Strong > A plains lion has arrived from the west. A plains lion tickles your body with his hit. You wish that your wounds would stop BLEEDING so much! You panic and attempt to flee! e e A plains lion barely tickles your head with his hit. You wish that your wounds would stop BLEEDING so much! An antelope leaves south. n You flee head over heels. Sprawling Savannah [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A large plains lion stalks the grasslands looking for prey. You get a bunch of fireworks from a backpack. e * S HP:Critical MV:Strong > You light the fuse on the fireworks and set them down. The fuse slowly burns... Better to be safe... * S HP:Critical MV:Strong > Baked Earth [ obvious exits: N E S W ] There are some tracks of an animal leaving east. * S HP:Critical MV:Strong > Bubbling Black Water [ obvious exits: N E S W ] There are some tracks of an animal leaving north. * S HP:Critical MV:Strong > n Vast Savannah [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. e * S HP:Critical MV:Strong > Disappearing Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Critical MV:Tiring > Alas, you cannot go that way... * S HP:Critical MV:Tiring > n Approaching Another Twist [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * S HP:Critical MV:Tiring > n Twisting Path in the Savannah [ obvious exits: N E S W ] n * S HP:Critical MV:Tiring > Twisting Path Bordering the Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A large plains lion stalks the grasslands looking for prey. * S HP:Critical MV:Tiring > n Alas, you cannot go that way... e * S HP:Critical MV:Tiring > Alas, you cannot go that way... * S HP:Critical MV:Tiring > e The Twisting Path [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * S HP:Critical MV:Tiring > Alas, you cannot go that way... * S HP:Critical MV:Tiring > n n n e Another Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. You notice a lantern is hidden here. * S HP:Critical MV:Tiring > Alas, you cannot go that way... * S HP:Critical MV:Tiring > e Alas, you cannot go that way... * S HP:Critical MV:Tiring > Nearing the Northern Bend [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. * S HP:Critical MV:Tiring > n n Bend in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving west. * S HP:Critical MV:Tiring > Split in the Trail [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. A large plains lion stalks the grasslands looking for prey. * S HP:Critical MV:Tiring > n Beginning of a Faint Trail [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. A large plains bear smells the air for prey. A large plains bear smells the air for prey. * S HP:Critical MV:Tiring > Entering the Vast Grasslands [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. A thin, decorative belt with an elaborate buckle is here. * S HP:Critical MV:Tiring > get fireworks pack use fireworks You get a bunch of fireworks from a backpack. * S HP:Critical MV:Tiring > w You light the fuse on the fireworks and set them down. The fuse slowly burns... on second thought, I better make sure... and I haul ass back to the SH... -------------------------------------------------------------------------------- Argayle Joined: Jun 03, 2002 From: Groningen, the Netherlands AKA Tar Valon Posted: 2004-02-15 18:28 -------------------------------------------------------------------------------- Kam Lived with 7 hps! We saved the girl, mission accomplished PS. we were smobbing Mad MC when Kam asked for help, so we decided to try rescue her Ill get you next time! Still owe ya for that Binnol-smob thing *Grrr* -------------------------------------------------------------------------------- Jared Joined: Jul 09, 2003 Posted: 2004-02-15 18:42 -------------------------------------------------------------------------------- If it makes you feel any better Club, your 2nd set of works got me and I ran headlong into YOUR backgroup group, Sheek +3. While near-hagged from chasing you without a horse. Fortunately I ran across a canoe while running from Sheek and Co. and hid on a pond for a while. Fun for the whole family. -------------------------------------------------------------------------------- Club Joined: Mar 08, 2000 From: A muddy pond east of Maradon Posted: 2004-02-15 19:04 -------------------------------------------------------------------------------- I didn't even know Sheek and those guys were coming or even close since my narrate about legion mobs was the first I had made. Good thing I set them. In any event, nice try Argayle. Muahahaha! -------------------------------------------------------------------------------- Sheek Joined: Feb 06, 2001 From: Viking land somewhere... Posted: 2004-02-15 20:15 -------------------------------------------------------------------------------- We were bringing doom on a channie that kept on autofleeing everytime we entered room.. Really annoying. Why not stand and study the incomming axe head instead? -------------------------------------------------------------------------------- Maureen Joined: Oct 07, 2002 Posted: 2004-02-16 20:18 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- On 2004-02-15 20:15, Sheek wrote: We were bringing doom on a channie that kept on autofleeing everytime we entered room.. Really annoying. Why not stand and study the incomming axe head instead? -------------------------------------------------------------------------------- sorry, next time i'll zerk. -------------------------------------------------------------------------------- Zamiel Joined: Dec 23, 2002 Posted: 2004-02-16 20:31 -------------------------------------------------------------------------------- My dagger might have been sweeter!