LOG: Ceer's first death Ceer Joined: Aug 30, 2000 From: London Posted: 2002-06-26 05:45 -------------------------------------------------------------------------------- A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. Cenae al'Caledon, Ambassador of the White Tower is standing here, riding a black stallion. Bonwyn of Tarabon is standing here, riding a warhorse. Anacin Skywalker the Legionnaire is standing here, riding a draft horse. Maple of the Borderlands is standing here, riding a draft horse. A Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Healthy MV:Strong > Efrin chats 'ok ravine is a 20+ killer not a newbie' * R HP:Healthy MV:Strong > Ravine narrates '3 of you ran from me?!' * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Ceer - The Dusty Road * R HP:Healthy MV:Strong > Someone chats 'where should i pac tice then btw i'm no newbie so don't try anything funny' * R HP:Healthy MV:Strong > s The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Healthy MV:Strong > where *Thirst* tries to hit you, but you dodge the attack. * R HP:Healthy MV:Strong - Thirst: Scratched > Players in your Zone -------------------- Ceer - The Dusty Road * R HP:Healthy MV:Strong - Thirst: Scratched > Ramos chats 'dull black, finely tunic and bronze scourge' * R HP:Healthy MV:Strong - Thirst: Scratched > Nesya narrates 'ravine luggy =P' * R HP:Healthy MV:Strong - Thirst: Scratched > Maple narrates 'everyone tell me thier locateion.' * R HP:Healthy MV:Strong - Thirst: Scratched > You slash *Thirst*'s body hard. *Thirst* tries to hit you, but you deflect the blow. * R HP:Healthy MV:Strong - Thirst: Scratched > Niril narrates 'incoming snorakk long fd road' * R HP:Healthy MV:Strong - Thirst: Scratched > You slash *Thirst*'s body very hard. *Thirst* tries to hit you, but you deflect the blow. nar just me and trolls dusty, come * R HP:Healthy MV:Strong - Thirst: Scratched > You narrate 'just me and trolls dusty, come' * R HP:Healthy MV:Strong - Thirst: Scratched > Ramos chats 'all for trade:)' * R HP:Healthy MV:Strong - Thirst: Scratched > You slash *Thirst*'s body. You swiftly dodge *Thirst*'s attempt to hit you. Lobo narrates 'ravine you only kill lvl 20 and up?' nar on thist * R HP:Healthy MV:Strong - Thirst: Hurt > You narrate 'on thist' * R HP:Healthy MV:Strong - Thirst: Hurt > kick thirst You slash *Thirst*'s body very hard. *Thirst* tries to hit you, but you parry successfully. * R HP:Healthy MV:Strong - Thirst: Hurt > Your kick hits *Thirst* in the solar plexus! * R HP:Healthy MV:Strong - Thirst: Hurt > Maple narrates 'where' *Thirst* sighs loudly. * R HP:Healthy MV:Strong - Thirst: Hurt > kick thirst You miss your kick at *Thirst*'s groin, much to his relief... * R HP:Healthy MV:Strong - Thirst: Hurt > Irwin narrates 'where/' kick thirst * R HP:Healthy MV:Strong - Thirst: Hurt > You swiftly dodge *Thirst*'s attempt to hit you. You dodge a bash from *Thirst* who loses his balance and falls! * R HP:Healthy MV:Strong - Thirst: Hurt > Your boots need polishing again -- blood all over... * R HP:Healthy MV:Strong - Thirst: Hurt > kick thirst Cenae narrates 'no horse:(' * R HP:Healthy MV:Strong - Thirst: Hurt > *Thirst* tries to hit you, but you deflect the blow. * R HP:Healthy MV:Strong - Thirst: Hurt > Your beautiful full-circle kick misses *Thirst* by a mile. * R HP:Healthy MV:Strong - Thirst: Hurt > Maple narrates 'where.' * R HP:Healthy MV:Strong - Thirst: Hurt > kick thirst Maple narrates 'where.' * R HP:Healthy MV:Strong - Thirst: Hurt > Maple narrates 'where.' * R HP:Healthy MV:Strong - Thirst: Hurt > *Thirst* tries to hit you, but you dodge the attack. * R HP:Healthy MV:Strong - Thirst: Hurt > *Thirst* looks at you. * R HP:Healthy MV:Strong - Thirst: Hurt > You miss your kick at *Thirst*'s groin, much to his relief... * R HP:Healthy MV:Strong - Thirst: Hurt > Maple narrates 'ceer where' nar dusty east * R HP:Healthy MV:Strong - Thirst: Hurt > *Thirst* tries to hit you, but you parry successfully. * R HP:Healthy MV:Strong - Thirst: Hurt > You narrate 'dusty east' * R HP:Healthy MV:Strong - Thirst: Hurt > *Thirst* tries to hit you, but you deflect the blow. You slash *Thirst*'s right arm extremely hard. kick thirst * R HP:Healthy MV:Strong - Thirst: Hurt > Ravine chats 'i will kill newbies sometimes if they are annoying' * R HP:Healthy MV:Strong - Thirst: Hurt > Your kick hits *Thirst* in the solar plexus! * R HP:Healthy MV:Strong - Thirst: Wounded > kick thirst You swiftly dodge *Thirst*'s attempt to hit you. * R HP:Healthy MV:Strong - Thirst: Wounded > Your boots need polishing again -- blood all over... * R HP:Healthy MV:Strong - Thirst: Wounded > *Thirst* panics, and attempts to flee! * R HP:Healthy MV:Strong - Thirst: Wounded > *Thirst* leaves north. * R HP:Healthy MV:Strong > *Thirst* has arrived from the north. * R HP:Healthy MV:Strong > nar he wounded You narrate 'he wounded' * R HP:Healthy MV:Strong > 1 [k dark] They aren't here. * R HP:Healthy MV:Strong > s Auto-save complete. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Healthy MV:Full > Irwin narrates 'shit' Ravine chats 'if you stay quiet, i will leave you alone' * R HP:Healthy MV:Full > Irwin narrates 'lots gate' * R HP:Healthy MV:Full > nar he gone You narrate 'he gone' * R HP:Healthy MV:Full > n e Maple narrates 'on we on them east of fd.' The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Anacin narrates 'come back irwin' * R HP:Healthy MV:Full > Irwin narrates 'come gate' * R HP:Healthy MV:Full > n e The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A draft horse is standing here, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Ceer - The Dusty Road * R HP:Healthy MV:Full > tt [track trolloc] -=+ Some obvious recent tracks of Durango leaving north. Some clear recent tracks of Thirst leaving north. Some clear day-old tracks of Thirst leaving west. Some day-old tracks of Doncarnage leaving west. * R HP:Healthy MV:Full > n A Winding Road The road continues its north south passage through these dusty hills. Further north the road splits around a hill that rises high above with sheer cliffs on either side. A large sandstone formation rises on top of the hill, its form resembling some twisted obelisk. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. A shadow stallion is sitting here. * R HP:Healthy MV:Full > tt [track trolloc] -=+ Some obvious recent tracks of Durango leaving west. Some clear recent tracks of Thirst leaving north. Some clear recent tracks of Thirst leaving west. Some clear day-old tracks of Thirst leaving south. *DonCarnage* has arrived from the south. *Thirst* has arrived from the south. * R HP:Healthy MV:Full > *DonCarnage* tries to blast you, but you deflect the blow. * R HP:Healthy MV:Full - DonCarnage: Healthy > s No way! You're fighting for your life! * R HP:Healthy MV:Full - DonCarnage: Healthy > Rihanna tells you 'he hit u at all dude?' * R HP:Healthy MV:Full - DonCarnage: Healthy > *Thirst* has arrived from the north. * R HP:Healthy MV:Full - DonCarnage: Healthy > You slash *DonCarnage*'s body. Irwin narrates 'come' *Thirst* tries to hit you, but you dodge the attack. * R HP:Healthy MV:Full - DonCarnage: Scratched > You dodge a bash from *DonCarnage* who loses his balance and falls! * R HP:Healthy MV:Full - DonCarnage: Scratched > nar on dc and thirst *Thirst* tries to hit you, but you dodge the attack. You slash *DonCarnage*'s left foot hard. * R HP:Healthy MV:Full - DonCarnage: Scratched > You narrate 'on dc and thirst' * R HP:Healthy MV:Full - DonCarnage: Scratched > Maple narrates 'get on eleanor.' * R HP:Healthy MV:Full - DonCarnage: Scratched > *Thirst* hits your left leg. You slash *DonCarnage*'s left arm. * R HP:Scratched MV:Full - DonCarnage: Scratched > b doncarnage Lobo narrates 'im quite' * R HP:Scratched MV:Full - DonCarnage: Scratched > [kick ] Your boots need polishing again -- blood all over... You dodge a bash from *DonCarnage* who loses his balance and falls! * R HP:Scratched MV:Full - DonCarnage: Hurt > Someone chats 'anyone seen taim?' * R HP:Scratched MV:Full - DonCarnage: Hurt > *Thirst* tries to hit you, but you dodge the attack. * R HP:Scratched MV:Full - DonCarnage: Hurt > Niril narrates 'REGRUP guys' * R HP:Scratched MV:Full - DonCarnage: Hurt > b doncarnage *Thirst* wields a finely crafted axe. * R HP:Scratched MV:Full - DonCarnage: Hurt > [kick ] Your boots need polishing again -- blood all over... * R HP:Scratched MV:Full - DonCarnage: Hurt > *DonCarnage* tries to blast you, but you parry successfully. *Thirst* tries to scythe you, but you parry successfully. b doncarnage * R HP:Scratched MV:Full - DonCarnage: Hurt > Anacin narrates 'help exhausted' * R HP:Scratched MV:Full - DonCarnage: Hurt > [kick ] Your boots need polishing again -- blood all over... * R HP:Scratched MV:Full - DonCarnage: Hurt > Maple narrates 'get on eleanor' *Thirst* rolls his eyes...sheesh!.. * R HP:Scratched MV:Full - DonCarnage: Hurt > b doncarnage *Thirst* tries to scythe you, but you parry successfully. * R HP:Scratched MV:Full - DonCarnage: Hurt > [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Scratched MV:Full - DonCarnage: Hurt > b doncarnage *Thirst* tries to scythe you, but you parry successfully. * R HP:Scratched MV:Full - DonCarnage: Hurt > Irwin narrates 'out' [kick ] Your boots need polishing again -- blood all over... * R HP:Scratched MV:Full - DonCarnage: Hurt > *Thirst* tries to scythe you, but you parry successfully. * R HP:Scratched MV:Full - DonCarnage: Hurt > b doncarnage Irwin narrates 'out' *Thirst* looks at you. * R HP:Scratched MV:Full - DonCarnage: Hurt > Irwin narrates 'out' * R HP:Scratched MV:Full - DonCarnage: Hurt > Irwin narrates 'out' * R HP:Scratched MV:Full - DonCarnage: Hurt > Maple narrates 'i'm blind.' * R HP:Scratched MV:Full - DonCarnage: Hurt > [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Scratched MV:Full - DonCarnage: Hurt > *Thirst* tries to scythe you, but you deflect the blow. * R HP:Scratched MV:Full - DonCarnage: Hurt > b doncarnage [kick ] You miss your kick at *DonCarnage*'s groin, much to his relief... * R HP:Scratched MV:Full - DonCarnage: Hurt > *Thirst* scythes your body very hard. * R HP:Scratched MV:Full - DonCarnage: Hurt > Irwin narrates 'snorakk dusty' * R HP:Scratched MV:Full - DonCarnage: Hurt > na ri winning b doncarnage Niril narrates 'REGRUP DAMNIT' * R HP:Scratched MV:Full - DonCarnage: Hurt > You narrate 'ri winning' You dodge a bash from *DonCarnage* who loses his balance and falls! * R HP:Scratched MV:Full - DonCarnage: Hurt > *Thirst* tries to scythe you, but you deflect the blow. You slash *DonCarnage*'s right arm. Anacin narrates 'blind =help exhausted' [kick ] You miss your kick at *DonCarnage*'s groin, much to his relief... * R HP:Scratched MV:Full - DonCarnage: Hurt > b doncarnage You swiftly dodge *Thirst*'s attempt to scythe you. [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Scratched MV:Full - DonCarnage: Hurt > b doncarnage Irwin narrates 'all come 1n' * R HP:Scratched MV:Full - DonCarnage: Hurt > *Thirst* tries to scythe you, but you parry successfully. [kick ] Your beautiful full-circle kick misses *DonCarnage* by a mile. * R HP:Scratched MV:Fresh - DonCarnage: Hurt > b doncarnage Irwin narrates 'NWO' * R HP:Scratched MV:Fresh - DonCarnage: Hurt > You dodge a bash from *DonCarnage* who loses his balance and falls! * R HP:Scratched MV:Fresh - DonCarnage: Hurt > *Thirst* tries to scythe you, but you deflect the blow. [kick ] Your boots need polishing again -- blood all over... * R HP:Scratched MV:Fresh - DonCarnage: Hurt > b doncarnage Anacin narrates 'damn help' * R HP:Scratched MV:Fresh - DonCarnage: Hurt > *Thirst* barely scythes your left foot. [kick ] Your boots need polishing again -- blood all over... * R HP:Scratched MV:Fresh - DonCarnage: Hurt > Maple narrates '1n' * R HP:Scratched MV:Fresh - DonCarnage: Hurt > Maple narrates '1n' * R HP:Scratched MV:Fresh - DonCarnage: Hurt > Maple narrates '1n' * R HP:Scratched MV:Fresh - DonCarnage: Hurt > b doncarnage Anacin narrates '1 north' * R HP:Scratched MV:Fresh - DonCarnage: Hurt > *Thirst* tries to scythe you, but you deflect the blow. Irwin narrates 'ele bashed' [kick ] Your beautiful full-circle kick misses *DonCarnage* by a mile. * R HP:Scratched MV:Fresh - DonCarnage: Hurt > Khrin chats '17 17 16 warrior playable longterm?' * R HP:Scratched MV:Fresh - DonCarnage: Hurt > You dodge a bash from *DonCarnage* who loses his balance and falls! * R HP:Scratched MV:Fresh - DonCarnage: Hurt > b doncarnage *Thirst* tries to scythe you, but you parry successfully. [kick ] Your boots need polishing again -- blood all over... * R HP:Scratched MV:Fresh - DonCarnage: Wounded > b doncarnage *Thirst* tries to scythe you, but you parry successfully. [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Scratched MV:Fresh - DonCarnage: Wounded > b doncarnage *Thirst* scythes your body extremely hard. [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Hurt MV:Fresh - DonCarnage: Wounded > b doncarnage Gweldwyn chats 'yeah kharin....barely' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > *Thirst* tries to scythe you, but you parry successfully. Emrys chats 'playable sure but not amazing' [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Hurt MV:Fresh - DonCarnage: Wounded > b doncarnage Erika chats 'not really' *Thirst* spits in your face. * R HP:Hurt MV:Fresh - DonCarnage: Wounded > Eminem chats 'wut is better sheepskin or boarskin gloves?' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > *Thirst* tries to scythe you, but you deflect the blow. [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Fresh - DonCarnage: Wounded > b doncarnage Culhook narrates 'snorr dusty' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > *Thirst* scythes your body hard. [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Hurt MV:Fresh - DonCarnage: Wounded > *Thirst* says 'Ll zKDs bRk] tWJ' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > Niril narrates 'get in' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > b doncarnage Nightfire chats 'LEVEL!! I'M STATED!' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > Irwin narrates 'out' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > *DonCarnage* tries to blast you, but you parry successfully. *Thirst* scythes your body hard. [kick ] Your boots need polishing again -- blood all over... * R HP:Hurt MV:Fresh - DonCarnage: Wounded > Gweldwyn chats 'sheep i think' * R HP:Hurt MV:Fresh - DonCarnage: Wounded > b doncarnage *DonCarnage* panics, and attempts to flee! * R HP:Hurt MV:Fresh - DonCarnage: Wounded > *DonCarnage* blasts your left hand into bloody fragments! *Thirst* tries to scythe you, but you parry successfully. [kick ] Your kick hits *DonCarnage* in the solar plexus! * R HP:Wounded MV:Fresh - DonCarnage: Wounded > *DonCarnage* panics, and attempts to flee! * R HP:Wounded MV:Fresh - DonCarnage: Wounded > *DonCarnage* leaves west. * R HP:Wounded MV:Fresh - Thirst: Hurt > b doncarnage Gweldwyn chats 'could be wrong' * R HP:Wounded MV:Fresh - Thirst: Hurt > You slash *Thirst*'s right leg very hard. *Thirst* tries to scythe you, but you parry successfully. [kick ] Kick who? *DonCarnage* has arrived from the west. * R HP:Wounded MV:Fresh - Thirst: Hurt > Octavian chats 'gratz nightfire' * R HP:Wounded MV:Fresh - Thirst: Hurt > *DonCarnage* tries to blast you, but you parry successfully. b thirst * R HP:Wounded MV:Fresh - Thirst: Hurt > [kick ] Your kick hits *Thirst* in the solar plexus! * R HP:Wounded MV:Fresh - Thirst: Hurt > *Thirst* tries to scythe you, but you deflect the blow. * R HP:Wounded MV:Fresh - Thirst: Hurt > b thirst [kick ] You miss your kick at *Thirst*'s groin, much to his relief... * R HP:Wounded MV:Fresh - Thirst: Hurt > *DonCarnage* blasts your body into bloody fragments! *Thirst* scythes your body very hard. *DonCarnage* sends you sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Thirst: Hurt > Irwin narrates 'wtf is that' * R HP:Wounded MV:Fresh - Thirst: Hurt > f Eminem chats 'thnxs' * R HP:Wounded MV:Fresh - Thirst: Hurt > *DonCarnage* grins evilly. * R HP:Wounded MV:Fresh - Thirst: Hurt > Raen chats 'come on wot stats' * R HP:Wounded MV:Fresh - Thirst: Hurt > *DonCarnage* tries to blast you, but you parry successfully. *Thirst* scythes your right arm hard. * R HP:Wounded MV:Fresh - Thirst: Hurt > Nightfire chats 'my stats are 19 13 11 16 12...playable warrior?' * R HP:Wounded MV:Fresh - Thirst: Hurt > *DonCarnage* blasts your right arm into bloody fragments! You flee head over heels! You panic and attempt to flee! You slash *Thirst*'s body hard. *Thirst* scythes your right leg into bloody fragments! You flee head over heels! You flee head over heels. The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. w * R HP:Battered MV:Fresh > w w w w In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A draft w w horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Tiania chats 'nope' * R HP:Battered MV:Fresh > n w w w w Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A draft horse is standing here, being ridden by you. w * R HP:Battered MV:Fresh > Alas, you cannot go that way... w * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > n Alas, you cannot go that way... * R HP:Battered MV:Fresh > w w w w A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A shallow pool of water has collected on the ground. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > A Shallow Ravine A small ravine slices through the cracked ground preventing passage to the west and south. A small stand of trees lies to the east while the road lies to the north where it curves northward between the hill and the ravine. [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Niril narrates 'anacin RIP' Alas, you cannot go that way... * R HP:Battered MV:Fresh > n w w w A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > A Road by the Ravine A ravine stretches south easterly from here forcing the road to head north between the cliff and the trecherous drop to the west. Part of the road has crumbled into the ravine as erosion slowly attempts to devour its prey. [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. The corpse of a black stallion is lying here. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... * R HP:Battered MV:Fresh > n Ravine narrates 'grats ' * R HP:Battered MV:Fresh > A Road by the Ravine Forced on its route between the cliff to the east and the ravine to the west the road heads northward approaching a makeshift bridge. To the south the road continues to hug the cliff's edge. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Raen chats 'come on wot stats...nightfire' * R HP:Battered MV:Fresh > e Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > e n Alas, you cannot go that way... * R HP:Battered MV:Fresh > Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > where Players in your Zone -------------------- Ceer - Before a Cliff's Wall * R HP:Battered MV:Fresh > nar bloody hell, some backup would be nice on winding You narrate 'bloody hell, some backup would be nice on winding' * R HP:Battered MV:Fresh > Verse narrates 'Woot! Its my bday!' * R HP:Battered MV:Fresh > e Verse narrates 'I'm 28 now!' Climbing a Hill Impossible for horses to pass ridden, the ravine's destructive path to the east disappears under the cliff at this point but has opened up a path to the top of the hill. The rocks are loose and crumble at the slightest of touches making climbing here treacherous at best. [ obvious exits: W U ] A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Nightfire chats '19 13 11 16 12' w * R HP:Battered MV:Fresh > s Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > s s Irwin narrates 'shit' A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > A Shallow Ravine A small ravine slices through the cracked ground preventing passage to the west and south. A small stand of trees lies to the east while the road lies to the north where it curves northward between the hill and the ravine. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > e An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A shallow pool of water has collected on the ground. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > e A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A draft horse is standing here, being ridden by you. s s * R HP:Battered MV:Fresh > s Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > e s s The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > s s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A draft horse is standing here, being ridden by you. w * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Fraed chats 'anyone seen rollo lately? ' * R HP:Battered MV:Fresh > The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > where Nightfire chats 'playable?' * R HP:Battered MV:Fresh > Players in your Zone -------------------- Ceer - The Dusty Road * R HP:Battered MV:Fresh > Gweldwyn chats 'not really' * R HP:Battered MV:Fresh > Fraed chats 'no nightfire' * R HP:Battered MV:Fresh > tel irwin whats going on??? You tell Irwin 'whats going on???' * R HP:Battered MV:Fresh > Aelin chats 'nice strenght but no con and poor dex' * R HP:Battered MV:Fresh > Nightfire chats 'should i keep him?' * R HP:Battered MV:Fresh > nar erm, is anyone out stil other than me? You narrate 'erm, is anyone out stil other than me?' * R HP:Battered MV:Fresh > l The sun sets. Niril narrates 'anyone alive and not safe still send a tell' The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Niril narrates 'anyone alive and not safe still send a tell' * R HP:Battered MV:Fresh > Nightfire chats 'warrior' * R HP:Battered MV:Fresh > tel niril in east dusty Bonwyn tells you 'ehehehehe' * R HP:Battered MV:Fresh > You tell Niril 'in east dusty' * R HP:Battered MV:Fresh > tel bonwyn heh e You tell Bonwyn 'heh' * R HP:Battered MV:Fresh > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > n Stealth chats 'anyoen got thief for give trade, leveled' * R HP:Battered MV:Fresh > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > e n Alas, you cannot go that way... * R HP:Battered MV:Fresh > e The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > n e The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. *Thirst* is standing here. *DonCarnage* is standing here. * R HP:Battered MV:Fresh > w The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Niril tells you 'can u get to TV, i dont trust getting into FD' * R HP:Battered MV:Fresh > s The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w s Alas, you cannot go that way... * R HP:Battered MV:Fresh > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w s The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > w s Maple has disbanded the group. You stop following Maple. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Shadowing a Road This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west. [ obvious exits: N W ] A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Bonwyn tells you 'u probly only one left i think' w * R HP:Battered MV:Fresh > A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > s A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > s A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > s A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w s A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > w Irwin narrates 'Imms im checking this log as you need to do, i wasnt hitting anything when i wasnt bashed' * R HP:Battered MV:Fresh > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > w A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > s A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A draft horse is standiw ng here, being ridden by you. * R HP:Battered MV:Full > s The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w s The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > A Pine Forest Young samplings, already showing signs of becoming warped, struggle to find light under the thick forest canopy. The ground is moist and damp with rotting leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in abundance, thriving in this land of the living dead. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > w s A Pine Forest Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w The night has begun. Someone chats 'anyoen got thief for give trade, leveled, ' o R HP:Battered MV:Fresh > It is pitch black... o R HP:Battered MV:Full > g lantern sack You get a lantern from a sack. o R HP:Battered MV:Full > hold lantern l You hold a lantern above your head. * R HP:Battered MV:Full > Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. ]s [0m * R HP:Battered MV:Full > Thick Forest The forest stretches on in all directions here, the thick canopy blocking out the sky. Quite a bit to the north, past the trees, the road leading through the forest can be glimpsed. A very faint stench, like that of rotting meat, is almost masked by the clean scent of the forest. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > w s Light Forest Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w Thick Forest The ancient, towering trees around you comfort you with their peacefulness. However, you seem to have reached a dead end in the forest here. All around you is impenetrable forest, except for the way to the east, where you came from. [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Tiny yellow flowers are growing upon stalks here. [2] A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > e Light Forest Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > Irwin narrates 'FOOK' * R HP:Battered MV:Full > e Thick Forest The forest stretches on in all directions here, the thick canopy blocking out the sky. Quite a bit to the north, past the trees, the road leading through the forest can be glimpsed. A very faint stench, like that of rotting meat, is almost masked by the clean scent of the forest. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > n Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > e A Pine Forest Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > e A Pine Forest Young samplings, already showing signs of becoming warped, struggle to find light under the thick forest canopy. The ground is moist and damp with rotting leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in abundance, thriving in this land of the living dead. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > w w A Pine Forest Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > w Sirus narrates 'eh?' * R HP:Battered MV:Full > Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A draft horse is standing here, s being ridden by you. * R HP:Battered MV:Full > Irwin narrates '1n bgs' * R HP:Battered MV:Full > Light Forest Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > w Thick Forest The ancient, towering trees arou -------------------------------------------------------------------------------- Ceer Joined: Aug 30, 2000 From: London Posted: 2002-06-26 05:46 -------------------------------------------------------------------------------- * R HP:Battered MV:Full > w Thick Forest The ancient, towering trees around you comfort you with their peacefulness. However, you seem to have reached a dead end in the forest here. All around you is impenetrable forest, except for the way to the east, where you came from. [ obvious exits: E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. Tiny yellow flowers are growing upon stalks here. [2] A draft horse is standing here, being ridden by you. * R HP:Battered MV:Full > Irwin narrates 'come now' Niril narrates 'they goign TV' * R HP:Battered MV:Full > nar 2n? You narrate '2n?' e * R HP:Battered MV:Full > s Light Forest Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > e Thick Forest The forest stretches on in all directions here, the thick canopy blocking out the sky. Quite a bit to the north, past the trees, the road leading through the forest can be glimpsed. A very faint stench, like that of rotting meat, is almost masked by the clean scent of the forest. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Strong > n Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Strong > w Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. n * R HP:Battered MV:Strong > Mikaela narrates 'I just woke up - what is the problem?' * R HP:Battered MV:Strong > Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A set of thin metal leggings is here. Some thick-soled, heavy leather boots stand stiffly together. A draft horse is standing here, being ridden by you. *Thirst* is standing here. * R HP:Battered MV:Strong > w *Thirst* puts a pair of ebony-steel plate greaves on his legs. *Thirst* wears a pair of thick metal boots on his feet. * R HP:Battered MV:Strong > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Strong > w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. A young trolloc is here, growling with a deep bloodlust. *Snorakk* is standing here, riding a shadow stallion. * R HP:Battered MV:Strong > w *Snorakk* tries to blast you, but you deflect the blow. * R HP:Battered MV:Strong - Snorakk: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Healthy > f w w w w You panic and attempt to flee! You flee head over heels. Hedge Path This is a strange spot. You can see the road to the south clearly, but you get the feeling that they can't see you, due to the darkness, the trees, and most especially, the 'gate' that blocks this path. There are signs that the bandits wait here to ambush travelers on the road. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. Alas, you cannot go that way... * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > s w Noctem narrates 'trolls tv???' *Snorakk* has arrived from the south, riding a shadow stallion. A Ghar'ghael trolloc has arrived from the south. * R HP:Battered MV:Strong > w w w *Snorakk* closes the gate. The gate seems to be closed. * R HP:Battered MV:Strong > w w *Snorakk* tries to blast you, but you deflect the blow. Niril tells you 'i think i can maybe get in now' No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Healthy > A Ghar'ghael trolloc joins Snorakk's fight! No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Healthy > A Ghar'ghael trolloc tries to cleave you, but you deflect the blow. You slash *Snorakk*'s body. *Snorakk* gazes deeply into your soul.. very chilling. You feel very paranoid about your surroundings. *Snorakk* blasts your body into bloody fragments! You flee head over heels! You panic and attempt to flee! Fraed chats 'lvl 29 15 17 19 ranger for trade' You flee head over heels. Little Path This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dark alcove, and to the north, you can barely make out the end of this path and a clearing. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Battered MV:Strong > open hedge I see no hedge here. s * R HP:Battered MV:Strong > s s *Snorakk* has arrived from the south, riding a shadow stallion. A Ghar'ghael trolloc has arrived from the south. * R HP:Battered MV:Strong > *Snorakk* tries to blast you, but you parry successfully. * R HP:Battered MV:Strong - Snorakk: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Strong - Snorakk: Scratched > f Maple narrates 'trolls tv.' * R HP:Battered MV:Strong - Snorakk: Scratched > You panic and attempt to flee! *Snorakk* tries to blast you, but you parry successfully. A Ghar'ghael trolloc joins Snorakk's fight! The brigand leader stops using a lantern. The brigand leader joins your fight! You flee head over heels. Hedge Path This is a strange spot. You can see the road to the south clearly, but you get the feeling that they can't see you, due to the darkness, the trees, and most especially, the 'gate' that blocks this path. There are signs that the bandits wait here to ambush travelers on the road. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Strong > n n n n Little Path This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dark alcove, and to the north, you can barely make out the end of this path and a clearing. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. A Ghar'ghael trolloc is here, fighting the brigand leader. *Snorakk* is standing here, riding a shadow stallion. The brigand leader is here, fighting a Ghar'ghael trolloc. * R HP:Battered MV:Strong > Niril narrates 'irwin RIP' Little Path The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Strong > Entrance to Campsite There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path conw tinues into the woods. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Strong > Your heartbeat calms down more as you feel less panicked. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mon unt leaving south. A draft horse is standing here, being ridden by you. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. * R HP:Battered MV:Fresh > End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A drafw w t horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w Alas, you cannot go that way... * R HP:Battered MV:Fresh > Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Bend in the Path The path bends back to the west here. You can't see the tower anymore, with the ancient trees around you looming way overhead, but the sky is still barely visible through the trees. As you walk on, you get a bad feeling, as you can see many, recent, tracks on this path, proving that this area is far from deserted. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > s Bend in the Path As you trudge along, the path arcs towards the north here, deeper into the forest. The tracks you leave behind are lost in the mass of tracks you can see on the path, leading both ways. To the west, you can barely make out the end of the path, and to the north, you can see that the path bands back to it's east-west orientation. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > w w Kartor narrates 'damn' * R HP:Battered MV:Fresh > w Mikaela narrates 'in TV?' * R HP:Battered MV:Fresh > w Branch Path To the east, you can see the path bend north sharply, twisting behind the trees, and to the west, you can see it merge with another path that runs north and south. Looking around, you can spot the tip of a tower to the north, rising over the trees. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Branch in Hidden Path Gravel crunches slightly as you make your way through the old path. Oddly, the path branches here - you only notice the little path leading off into the dark woods to the east as you stand right next to it. The tower lies to the north, and south you can see the end of the path you are on. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > s s s s w w w w w Hidden Path You wonder how old this path is - it is well worn, but still totally concealed from the sky, for some reason. You can barely see the sky from here, so totally do the trees cover the path. However, you can just barely glimpse the bottom of a tower ahead to the north, at the end of this path. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Hidden Path The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Battered MV:Fresh > Maple narrates 'thirst 2n' * R HP:Battered MV:Fresh > w w w The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. A handsome stag stands here, ready to run. * R HP:Battered MV:Fresh > The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A draft horse is standing here, being ridden by you. * R HP:Battered MV:Fresh > Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. A draft horse is standing here, being ridden by you. A cute brown deer eyes you nervously. A Shienaran scout blends into the surroundings here. A spotted jaguar opens its eyes lazily. A wild hog snorts angrily, pawing at the ground. * R HP:Battered MV:Fresh > w w w w On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A draft horse is standing here, being ridden by you. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > n n n Your mount is too exhausted. * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > dism Your mount is too exhausted. * R HP:Battered MV:Full > n n You stop riding him. n * HP:Battered MV:Full > A Flat Hill Here lies a low hill with a top that looks like it had been sliced off by a very large knife. The remnants of a circle of dark stones still remain here undisturbed, worn away by the weather for countless years. Unlike the other surrounding hills, this one is devoid of trees at the top. Stair-like steps are worn into its side, barely detectable under the weed and grass. [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > sneak Someone narrates 'hahahahaha irwin ripped' Alas, you cannot go that way... * HP:Battered MV:Full > Ok, you'll try to move silently for a while. * S HP:Battered MV:Full > n Alas, you cannot go that way... * S HP:Battered MV:Full > Someone narrates 'hahahahaha irwin ripped' * S HP:Battered MV:Full > s w w w On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some tracks of a human leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A draft horse is standing here. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * S HP:Battered MV:Full > On Top of a Hill A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west. [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A young and strong buck is here, munching some grass. * S HP:Battered MV:Full > A Gentle Slope Angling up from the valley to the west, green grass covers this slope. A light breeze blows from the west, as though encouraging you to go up the hill. On the top of the hill, a lonely tower watches over the valley, surveying the entire region. To the south more rolling hills color the landscape. A hilltop can be seen east of here. [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. The short grey wolf bitch is foraging for food here. * S HP:Battered MV:Full > A Shady Valley This valley offers a panoramic view of the green hills that are so characteristic of this region. Trees of all kinds and ages dot the peaceful landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming harmony. Sounds of flowing water come from the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. * S HP:Battered MV:Strong > A mother raccoon tries to hit you, but you dodge the attack. * S HP:Battered MV:Strong - a mother raccoon: Healthy > w Someone chats 'lvl 23 16 17 18 ranger for trade' * S HP:Battered MV:Strong - a mother raccoon: Healthy > You slash a mother raccoon's body into bloody fragments! A mother raccoon tries to hit you, but you dodge the attack. No way! You're fighting for your life! * S HP:Battered MV:Strong - a mother raccoon: Wounded > Calaway narrates 'ele fd road' * S HP:Battered MV:Strong - a mother raccoon: Wounded > Edgar chats 'any imms?' * S HP:Battered MV:Strong - a mother raccoon: Wounded > You slash a mother raccoon's left leg very hard. A mother raccoon tries to hit you, but you dodge the attack. * S HP:Battered MV:Strong - a mother raccoon: Wounded > Calaway narrates 'ele fd road' * S HP:Battered MV:Strong - a mother raccoon: Wounded > You slash a mother raccoon's body very hard. You swiftly dodge a mother raccoon's attempt to hit you. * S HP:Battered MV:Strong - a mother raccoon: Battered > Niril narrates 'snorakk here' * S HP:Battered MV:Strong - a mother raccoon: Battered > You slash a mother raccoon's right leg into bloody fragments! A mother raccoon tries to hit you, but you dodge the attack. * S HP:Battered MV:Strong - a mother raccoon: Critical > Maple narrates 'on snorakk 2n.' * S HP:Battered MV:Strong - a mother raccoon: Critical > You slash a mother raccoon's body extremely hard. A mother raccoon is dead! R.I.P. Your first time! Was it good for you too? Your blood freezes as you hear a mother raccoon's death cry. * S HP:Battered MV:Strong > nar damm im totaly trapped i guess then You narrate 'damm im totaly trapped i guess then' w * S HP:Battered MV:Strong > Rolling Hills The land surrounding these lush green hills is peaceful and quiet. Little animals scurry here and there minding the business of survival. It seems that this place has never seen the dark violence that inflicts other parts of the world. Looking down, you see a shady valley toward the east. A slope angles slightly upward to the south. To the west, you can see a little cottage. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. * S HP:Battered MV:Strong > Mikaela narrates 'nod, ele loc long fd road' * S HP:Battered MV:Strong > w In Front of a Cottage This cottage seems to have been neglected for quite a while. The people who lived here must have left this place in a hurry, since everything was left as if the people were suddenly spirited away from the task they were doing. The cottage is thatched-roofed with clay and straw amalgam walls. No sign of life is detectable. [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * S HP:Battered MV:Strong > w Inside the Cottage This cottage is well furnished with tables and chairs. To the south, an open doorway shows a made bed. The tables and chairs lie in odd places. Pots and pans are strewn all over the floor in a great disorderly heap. A thin layer of dust covers all exposed surfaces. [ obvious exits: E S ] * S HP:Battered MV:Strong > e Bonwyn tells you 'where u at?' In Front of a Cottage This cottage seems to have been neglected for quite a while. The people who lived here must have left this place in a hurry, since everything was left as if the people were suddenly spirited away from the task they were doing. The cottage is thatched-roofed with clay and straw amalgam walls. No sign of life is detectable. [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of a human leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * S HP:Battered MV:Strong > tel bonwyn west of dusty You tell Bonwyn 'west of dusty' * S HP:Battered MV:Strong > c You cackle gleefully. * S HP:Battered MV:Strong > camo You attempt to camouflage yourself. * S HP:Battered MV:Strong > A brown deer has arrived from the south. * S HP:Battered MV:Full > The Wheel of Time turns... * S HP:Battered MV:Full > Niril narrates 'hows it goign at tv?' * S HP:Battered MV:Full > Bonwyn tells you 'try to run fd if they ighting 2n' * S HP:Battered MV:Full > Camilyns narrates 'TV is quiet' * S HP:Battered MV:Full > Edgar chats 'no imortals?' * S HP:Battered MV:Full > tel bownywn tried already, snorrakk rocking 2n i think Fraed chats 'i'm immortal in my own way' * S HP:Battered MV:Full > No-one by that name here.. * S HP:Battered MV:Full > tel niril whats 2n like? You tell Niril 'whats 2n like?' * S HP:Battered MV:Full > Maple narrates 'snorakk thirst fd' * S HP:Battered MV:Full > Niril tells you 'it was cleer' * S HP:Battered MV:Full > tel bonwyn grin, this is mad Niril tells you 'but snorakk is about' You tell Bonwyn 'grin, this is mad' * S HP:Battered MV:Full > Edgar chats 'dosn't count' * S HP:Battered MV:Full > *Snorakk* has arrived from the east, riding a shadow stallion. * S HP:Battered MV:Full > *Snorakk* tries to blast you, but you parry successfully. * S HP:Battered MV:Full - Snorakk: Scratched > You mount an attack against *Snorakk*, but weak nerves get the better of you. * S HP:Battered MV:Full - Snorakk: Scratched > Bonwyn tells you 'ndos' * S HP:Battered MV:Full - Snorakk: Scratched > *Snorakk* sends you sprawling with a powerful bash! You flee head over heels! You panic and attempt to flee! nar snor damm *Snorakk* blasts your left arm into bloody fragments! You flee head over heels! Edgar chats ':P' *Snorakk* blasts your right leg into bloody fragments! You flee head over heels! Cenae narrates 'in?!' e e e e e You flee head over heels. Rolling Hills The land surrounding these lush green hills is peaceful and quiet. Little animals scurry here and there minding the business of survival. It seems that this place has never seen the dark violence that inflicts other parts of the world. Looking down, you see a shady valley toward the east. A slope angles slightly upward to the south. To the west, you can see a little cottage. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a human leaving west. You narrate 'snor damm' * S HP:Beaten MV:Full > A Shady Valley This valley offers a panoramic view of the green hills that are so characteristic of this region. Trees of all kinds and ages dot the peaceful landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming harmony. Sounds of flowing water come from the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. The corpse of a mother raccoon is lying here. A baby raccoon tumbles around, searching for something to eat. * S HP:Beaten MV:Full > A Gentle Slope Angling up from the valley to the west, green grass covers this slope. A light breeze blows from the west, as though encouraging you to go up the hill. On the top of the hill, a lonely tower watches over the valley, surveying the entire region. To the south more rolling hills color the landscape. A hilltop can be seen east of here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A spotted jaguar opens its eyes lazily. A cute brown deer eyes you nervously. The short grey wolf bitch is foraging for food here. * S HP:Beaten MV:Full > On Top of a Hill A mild breeze swirls around the hills, creating tiny whirlwinds of fallen leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down curiously at the spectacle created by the bipeds. A little path leads to the foot of a tall tower to the south. The hills slopes off gently to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of a human leaving west. There are some tracks of an animal leaving west. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A young and strong buck is here, munching some grass. * S HP:Beaten MV:Strong > On a Hillside This part of the hills seem to be the favored place of residence of the local animals. More sounds of animal activities come within hearing. From a distance the howls of wolves chill the still air. Green hills span the most of the easter and southern horizons. To the west, faint signs of a trail lead to a hilltop. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A Shienaran scout blends into the surroundings here. A draft horse is standing here. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * S HP:Beaten MV:Strong > Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. A wild hog snorts angrily, pawing at the ground. * S HP:Beaten MV:Strong > s You swiftly dodge the hog's attempt to hit you. * S HP:Beaten MV:Strong - the hog: Scratched > No way! You're fighting for your life! * S HP:Beaten MV:Strong - the hog: Scratched > You slash the hog's right leg very hard. The hog tries to hit you, but you deflect the blow. * S HP:Beaten MV:Strong - the hog: Hurt > f e Lobo narrates 'what reduces your chances of being backstabbed?' * S HP:Beaten MV:Strong - the hog: Hurt > e s s You panic and attempt to flee! You flee head over heels. Brown Hills The grass that used to be here have all turned into the brown and black ashes that you see at your feet. It seems as though a large fire had passed through these hills recently. The contrast to the the green hills surrounding this area is startling. The fire must have reached the hills to the south and east also. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A young and strong buck is here, munching some grass. Edge of the Forest Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. * S HP:Beaten MV:Strong > Thick Forest You feel very peaceful here, standing underneath the beautiful, ancient trees of this forest. The forest thickens as you proceed eastwards and northwards, until it forms an impenetrable wall of trees. To your south, you can see the old road winding its way through the forest, and to the west, the forest lightens considerably. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A Shienaran scout blends into the surroundings here. A Shienaran scout blends into the surroundings here. A handsome stag stands here, ready to run. * S HP:Beaten MV:Strong > The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. * S HP:Beaten MV:Strong > Thick Forest The forest here is just off the road, which you can see through the trees to the north. The trees are closely packed together, although you can still move freely between them. To the east, the trees pretty much grow into each other, forming an impenetrable wall. [ obvious exits: N S W ] There are some tracks of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * S HP:Beaten MV:Tiring > s Thick Forest Here the trees have become much more closely packed, making movement among them very difficult. It doesn't look like you can move any farther south or east, only back to the north and west, where the forest begins to thin out again. [ obvious exits: N S W ] There are some tracks of a human leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. * S HP:Beaten MV:Tiring > Niril narrates 'no trolls are IN a city' * S HP:Beaten MV:Tiring > s Alongside a Road The towers of Fal Dara stick out through the trees and above the hills. Off to the west runs the road towards Tar Valon, and a steep hill lies to the south. Rocks and briar bushes line the edge of the road and some rugged weeds have made their home in these hills. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a human leaving south. There are some tracks of an animal leaving west. * S HP:Beaten MV:Tiring > Tiania narrates 'notice' * S HP:Beaten MV:Tiring > stat Fraed narrates 'notice' * S HP:Beaten MV:Tiring > Rhiale narrates 'notice' * S HP:Beaten MV:Tiring > You are a 23 year old male human ranger. Your height is 5 feet, 5 inches, and you weigh 136.0 lbs. You are carrying 0.0 lbs and wearing 39.1 lbs, peanuts. Your base abilities are: Str:17 Int:12 Wil:14 Dex:19 Con:16. Offensive bonus: 129, Dodging bonus: 106, Parrying bonus: 150 Your mood is: Wimpy. You will flee below: 157 Hit Points Your armor absorbs about 10% on average. You are subjected to the following effects: - SNEAK - FEAR - NO QUIT * S HP:Beaten MV:Tiring > s You feel less paranoid. * S HP:Beaten MV:Strong > Atop a Cliff This hill overlooks a gully to the west, with the road running down below. Hoofprints and bootprints cover the ground and the bushes have been beaten down here. Apparently this is a favorite spot for the Shienarans to watch the road, though most trouble from the Blight would approach on the northern side of the city. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving south. A cute brown deer eyes you nervously. A tough Shienaran soldier waits here, riding a dun mare. * S HP:Beaten MV:Strong > Fraed narrates 'and level' * S HP:Beaten MV:Strong > s Damingo narrates 'what city?' * S HP:Beaten MV:Strong > Ramos narrates 'having bad eq:)' * S HP:Beaten MV:Strong > Foot of a Hill The hills overlooking the road lie to the north, while to the west can be found the road itself. Small and stunted trees shade a dry creekbed littered with smooth stones. [ obvious exits: N W ] There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Tiania narrates 'and spamming for the person' * S HP:Beaten MV:Strong > w Curve in the Road Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. There are some tracks of an animal leaving north. * S HP:Beaten MV:Strong > s w Alas, you cannot go that way... * S HP:Beaten MV:Strong > Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Strong > w Path to a Farm Leaving the main road and winding around a hill towards the north, this dusty path leaves much to be desired. Littered with rocks and holes it would be difficult for the farmer to get his crops to market in Fal Dara. [ obvious exits: N E ] * S HP:Beaten MV:Strong > Lobo narrates 'you have to have it on?' * S HP:Beaten MV:Strong > e s Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. * S HP:Beaten MV:Tiring > w Camilyns narrates 'only eleanor and durango bdlnd n fd atm' * S HP:Beaten MV:Tiring > s Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > Tiania narrates 'yes' * S HP:Beaten MV:Tiring > s Down the Fal Dara Road The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A Shienaran scout blends into the surroundings here. * S HP:Beaten MV:Tiring > s Road Before an Inn A small two-story inn lies off the road to the south. Smoke issues from its fireplace, drifting lazily up into the sky. A wooden barricade surrounds the stone inn - exactly the kind of place one would expect to find in the Borderlands. The road continues south towards Tar Valon and deeper into Shienar towards the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. * S HP:Beaten MV:Tiring > nar i lon fd road tiring Lobo narrates 'what do you mean spamming?' * S HP:Beaten MV:Tiring > You narrate 'i lon fd road tiring' * S HP:Beaten MV:Tiring > nar no horse beaten You narrate 'no horse beaten' Tiania narrates 'if you spam for the person, they won't get a stab in either, but then you have to know it's coming' * S HP:Beaten MV:Tiring > s The stoutdoor seems to be closed. * S HP:Beaten MV:Tiring > Niril narrates 'incoming: ele durango snorakk, coming back/around FD' * S HP:Beaten MV:Tiring > w The Long Tar Valon Road The road straightens out for a few more miles. Running south to Tar Valon and northeasterly towards Fal Dara, it winds and curves through the hills of Shienar. An inn lies just off the road to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > s Tiania narrates 'i mean type k person over and over' * S HP:Beaten MV:Tiring > Maple narrates 'ceer go tv.' Tar Valon Road The road runs straight north-south when it can. Occasionally the hills cast strange shadows, or give the illusion of being watched. Around a bend to the north there appears to be a large building, perhaps an inn. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > s Road Before a Hill The road lies in a northwest bend as it reaches a steep hill to the south. A broken wagon wheel lies in the ditch, probably cast off by some peddlers as they journeyed between Fal Dara and Tar Valon. [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. * S HP:Beaten MV:Tiring > Mikaela narrates 'ele blands n fd' * S HP:Beaten MV:Tiring > Erika chats 'bye everyone! have fun' * S HP:Beaten MV:Tiring > Mikaela narrates 'durango blands n fd' nar hope i can make it, need vial, sniff * S HP:Beaten MV:Tiring > You narrate 'hope i can make it, need vial, sniff' w * S HP:Beaten MV:Tiring > Bend in the Road The road curves again around a large hill. To the west a large tree is visible. Bent and twisted, it is curiously larger than the rest of the trees seen in the Borderlands. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. Tiania chats 'bye erika' * S HP:Beaten MV:Tiring > s The Long Road The twists and turns the road takes through the hills make this road seem even longer than it is. Thick and thorny bushes normally line the road, but give way to the west as a hill slopes upwards sharply. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > s The Long Road To the west and north the road makes its winding way through the hills of Shienar. A break in the rocks and brush leads into the hills toward the east. A jagged cliff rises above the surrounding hillside in that direction. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. * S HP:Beaten MV:Tiring > Eminem chats 'cya erika' * S HP:Beaten MV:Tiring > w Road Through the Hills The road winds ever north-south, weaving like a drunken man to avoid the steepest of the hills. Occasionally a torn shred of clothing, broken piece of wood, or personal effect of a traveller lies in the ditch, telling a tale of woe and suffering along this road toward the Blight in the north, where Fal Dara stands its vigil. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > s Junction of the Long Road A small path leads into the woods to the east. Towards the north the hills become more bleak with fewer trees. Stunted evergreens and thorny bushes are the dominant form of flora in the Borderlands. To the southwest, the road curves on towards Tar Valon and the dense woodlands that lie outside the city of the Aes Sedai. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * S HP:Beaten MV:Tiring > s A Large Oak This large oak tree borders the road to the north and west. It would take several men to encircle its girth, and branches as thick as a horse's neck hang out over the road. Initials have been carved in the bark of the tree. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving south. * S HP:Beaten MV:Tiring > s Grassy Field Bordering the Road The field you stand on is covered with small stones and rocks. A few patches of dry, yellow grass try to survive in these surroundings. To your east you see a road, leading from the south to the north. A cart with a broken wheel is resting here on its side. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. * S HP:Beaten MV:Tiring > s A Sandy Clearing Barren dry ground is all around you. To your east you see a road, which appears to be well used. To your north patches of grass grow scattered all around. It appears that few people have set foot here before. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. * S HP:Beaten MV:Tiring > w The Long Fal Dara Road The dusty road continues to your north and south. Thick bushes block your view to the west. Anything could be hiding up there. On your other side there is no vegetation at all. A sandy clearing lies in that direction. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. Okil chats 'Eminem?' * S HP:Battered MV:Tiring > s Maple tells you 'do you have a horse?' * S HP:Battered MV:Tiring > Near the Bend in the Road To your south you see the road taking a bend to the west. It continues to the north through flat terrain. Next to the road you see some dark spots. Closer examination reveal the remains of an animal. It seems to have been killed and butchered for food. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. A bloated and partially decayed corpse lies here. * S HP:Battered MV:Tiring > Eminem chats 'yeah?' * S HP:Battered MV:Tiring > Gweldwyn chats 'Heh...' * S HP:Battered MV:Tiring > tel maple no hoss, sneaking You tell Maple 'no hoss, sneaking' * S HP:Battered MV:Tiring > sneak Ok, you stop sneaking. * HP:Battered MV:Tiring > w Scattered Bushes besides the Road The terrain here appears to be used as a shortcut from the road that seems to be taking a bend from your east to your south. The few remaining bushes here have been lucky enough to be out of the way of horses and other traffic passing through this area. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * HP:Battered MV:Tiring > s Near the Bend in the Road To your east the road takes a sharp bend to your north. You see a clumb of bushes that appears to be trampled by horses. The bushes are in a very bad shape. It is probably caused by travellers trying to find a shortcut to hasten their journey. The road takes a southward bend to your west. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A raven is here, watching. * HP:Battered MV:Tiring > w Scattered Bushes besides the Road The terrain here appears to be used as a shortcut from -------------------------------------------------------------------------------- Ceer Joined: Aug 30, 2000 From: London Posted: 2002-06-26 05:47 -------------------------------------------------------------------------------- * HP:Battered MV:Tiring > w Bend in the Road The road curves here to go around the hill you see to southeast. The road continues to the south and east. To your west you see the beginning of a densely forested area. When you try to peer beyond the treeline you find that it is too dark to see anything. No sounds pervade from the forest at all. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. * HP:Battered MV:Tiring > *Snorakk* has arrived from the east, riding a shadow stallion. * HP:Battered MV:Tiring > nar dammm, snor *Snorakk* tries to blast you, but you deflect the blow. * HP:Battered MV:Tiring - Snorakk: Healthy > You narrate 'dammm, snor' * HP:Battered MV:Tiring - Snorakk: Healthy > *Eleanor* has arrived from the east, riding a shadow stallion. * HP:Battered MV:Tiring - Snorakk: Healthy > Ixeon narrates 'ravik?' *Eleanor* leaves east riding a shadow stallion. * HP:Battered MV:Tiring - Snorakk: Healthy > Taranis narrates 'ele is out??' * HP:Battered MV:Tiring - Snorakk: Healthy > f You slash *Snorakk*'s body. Ravine narrates 'ouch ' * HP:Battered MV:Tiring - Snorakk: Scratched > *Eleanor* has arrived from the east, riding a shadow stallion. * HP:Battered MV:Tiring - Snorakk: Scratched > *Eleanor* tries to slash you, but you parry successfully. * HP:Battered MV:Tiring - Snorakk: Scratched > You panic and attempt to flee! You flee head over heels. Darkening Forest The forest around you is getting darker with every step you take into it. Unlike other forests you hear no other noise then the noise you make. No animals seem to be living here. When you stand still and listen you think you hear very faint noises that seem to be coming from your east. You can barely spot a road to your west. [ obvious exits: E W ] * HP:Battered MV:Tiring > nar el *Eleanor* has arrived from the east, riding a shadow stallion. w s * HP:Battered MV:Tiring > *Eleanor* tries to slash you, but you parry successfully. You narrate 'el' * HP:Battered MV:Tiring - Eleanor: Healthy > You try to slash *Eleanor*, but she deflects the blow. *Eleanor* tries to slash you, but you parry successfully. * HP:Battered MV:Tiring - Eleanor: Healthy > *Snorakk* has arrived from the east, riding a shadow stallion. No way! You're fighting for your life! * HP:Battered MV:Tiring - Eleanor: Healthy > *Snorakk* tries to blast you, but you parry successfully. * HP:Battered MV:Tiring - Eleanor: Healthy > f Taranis narrates 'ceer ur on snor?' No way! You're fighting for your life! * HP:Battered MV:Tiring - Eleanor: Healthy > w You panic and attempt to flee! *Eleanor* swirls about with a gleaming blacksword, slicing across your body! You flee head over heels. Dark Forest Darkness closes in all around you. The thick foliage prevent any light from reaching here. Very few plantlife has managed to survive without any light. Dead twigs and remains of animals lie scattered around here. The branches seem to be moving without any wind touching them. [ obvious exits: E S W ] Among the Black Trees The lack of sunlight has turned the trees that grow here into deformed trees. There is a smell of decay seemingly coming from all directions. No sounds penetrate this deep into the forest. There appears to be a small trail to your south. The only other direction you can make out is to your east. [ obvious exits: E S ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. * HP:Battered MV:Winded > s s s s The Forest Black as the Night The vegetation grows very thick here. All directions appear to be blocked by black branches. The trees have grown into odd shapes. The trees appear to be sick. The leaves have are black-specked and most trees don't even grow leaves. A small trail appears to be beginning here creating a narrow passage to your west. [ obvious exits: N E W ] * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > w Alas, you cannot go that way... * HP:Battered MV:Winded > s In the Ruined Entrance Hall A stale and musty air is all you smell here. This is the entrance hall of what once must have been a lord's manor. The walls are covered with the remains of paintings. Dark, oozing vines are covering the floor. The roof has collapsed a long time ago and the walls that still stand and the debris that lies piled against the wall prevent you from going anywhere but east and south. [ obvious exits: E S ] * HP:Battered MV:Winded > In the Dark Hallway Black roots and creepers cover all sides of the wall. There are some window but they are covered by a black oozing substance. No light manages to peer through it. A strong smell of death and decay is coming from the west. A large door is hanging from its hinges at the entrance to the west. Complete silence is all that can be heard. [ obvious exits: N W ] * HP:Battered MV:Winded > w In the Devestated Bedroom You are in what once must have been the master bedroom. What is left of the bed is very filthy. Dried up blood is covering most of the bed and the northernmost wall. The rest of the room has been pillaged. The remains of closets lie scattered about. There is an incredibly strong smell of rotting meat. [ obvious exits: E ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade is stalking in the darkness. * HP:Battered MV:Winded > e Taranis narrates 'bye ceer' In the Dark Hallway Black roots and creepers cover all sides of the wall. There are some window but they are covered by a black oozing substance. No light manages to peer through it. A strong smell of death and decay is coming from the west. A large door is hanging from its hinges at the entrance to the west. Complete silence is all that can be heard. [ obvious exits: N W ] * HP:Battered MV:Winded > *Snorakk* has arrived from the north. * HP:Battered MV:Winded > *Snorakk* tries to blast you, but you deflect the blow. * HP:Battered MV:Winded - Snorakk: Scratched > You barely slash *Snorakk*'s body. *Snorakk* tries to blast you, but you deflect the blow. * HP:Battered MV:Winded - Snorakk: Scratched > f e n You panic and attempt to flee! n n e You flee head over heels. In the Ruined Entrance Hall A stale and musty air is all you smell here. This is the entrance hall of what once must have been a lord's manor. The walls are covered with the remains of paintings. Dark, oozing vines are covering the floor. The roof has collapsed a long time ago and the walls that still stand and the debris that lies piled against the wall prevent you from going anywhere but east and south. [ obvious exits: E S ] The Forest Black as the Night The vegetation grows very thick here. All directions appear to be blocked by black branches. The trees have grown into odd shapes. The trees appear to be sick. The leaves have are black-specked and most trees don't even grow leaves. A small trail appears to be beginning here creating a narrow passage to your west. [ obvious exits: N E W ] There are some tracks of a myrddraal leaving west. There are some tracks of a human leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. * HP:Battered MV:Winded > Among the Black Trees The lack of sunlight has turned the trees that grow here into deformed trees. There is a smell of decay seemingly coming from all directions. No sounds penetrate this deep into the forest. There appears to be a small trail to your south. The only other direction you can make out is to your east. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Dark Forest Darkness closes in all around you. The thick foliage prevent any light from reaching here. Very few plantlife has managed to survive without any light. Dead twigs and remains of animals lie scattered around here. The branches seem to be moving without any wind touching them. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. * HP:Battered MV:Winded > s s s *Eleanor* has arrived from the east, riding a shadow stallion. In the Dark Forest No light manages to reach here. The ground overgrown with moss, causing your footsteps to be muffled completely. You can hear no noise at all. No animals appear to be living in this forest. The smell of decay is all around you but appears to be getting stronger the further west you go. [ obvious exits: N E S W ] * HP:Battered MV:Winded > In the Dark Forest Total darkness engulfs you from all directions. No light manages to reach this place. The dark twisted trees stand high above you, their leaves blocking all sight of the air above you. The ground is remarkebly lacking vegetation. No animals appear to have made this place their home. [ obvious exits: N E ] * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > e s s s In the Shadowy Forest The vegetation is struggling here. You see many trees and bushes you haven't seen in any other places. The lack of sunlight makes the trees and plants twist in strange directions to reach the light. To your east you spot a road leading past the forest. All other directions are swallowed in darkness. [ obvious exits: N E S W ] * HP:Battered MV:Weary > In the Shadowy Forest Several bushes standing scattered it thickets all around you provide enough cover to stay hidden from any view from travellers on the road to your east. All around you the forest appears to be in a state of constant twilight. You can't hear any sounds that should normally be heard in a forest. [ obvious exits: N E ] e s * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > On the Road Bordering the Forest The broad dirt-packed road stretches to your north and south. To your east you see a very steep hill that is impossible to climb. The road seems to bend around the hill. To your west you see the beginning of a dark forest. To your south the road seems to be bending eastward. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * HP:Battered MV:Weary > On the Road near a Cottage The road stretches to your north and to your south, where it takes a bend to the east. To your west you see a abandoned shack, the walls barely able to hold up the roof anymore. On the other side you see a small clearing that seems to contain a small pond. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * HP:Battered MV:Weary > s Curve in the Road The road winds its way through the flat terrain. Allthough the road often curves it's general direction is to the south. Here the road bends to the north and east. To your north you spot some sort of cottage. The road takes another bend to your east. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * HP:Battered MV:Weary > e s Your heartbeat calms down more as you feel less panicked. You cough and shiver. * HP:Battered MV:Weary > On the Winding Fal Dara Road The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Weary > Bend in the Fal Dara Road Winding through the plains the road bends again to avoid some densely forested areas. The road takes a curve to the north and the east. The ground appears to be disturbed. There must have been some kind of fight or struggle here. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * HP:Battered MV:Weary > e Bend in the Fal Dara Road The road bends to the west and south. To your south the road straightens out a bit. In the other direction the road starts to wind and curve as far as you can see. You spot some tracks that indicate someone was being chased here. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. * HP:Battered MV:Weary > sneak s Ok, you'll try to move silently for a while. * S HP:Battered MV:Weary > On the Fal Dara Road The appearance of the road seems to be changing here. On several places you see parts of a long gone paving sticking through the dirt. Obviously the paving is in very poor condition and in more than one place you can see only hard-packed dirt. To your east you see a dusty area. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * S HP:Battered MV:Weary > s On the Fal Dara Road The road is of a very poor quality here. Pieces of what once was the paving of the road are scattered all over the place. At the side of the road you see the skeleton of a horse. It's leg appears to have been broken. The road continues to your south and north. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A raven is here, watching. * S HP:Battered MV:Weary > s On the Rutted Fal Dara Road The road has definately been torn up by carts passing by this spot at high speed. Deep ruts are cut into what once was stone pavement. The sides of the road appear to be in a much better condition. Low bushes line both sides of the road. To your south the condition of the road is improving. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * S HP:Battered MV:Weary > s Mikaela narrates 'ele long fd road' * S HP:Battered MV:Weary > On the Partially Paved Road Parts of the road are paved here. You don't have to pay any attention to holes and ruts in the road, allthough the road is getting worse to your north. To your east you see a some shrubs which prevent you from seeing further in that direction. The road continues to your north and south. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A black messenger pigeon is here. * S HP:Battered MV:Haggard > *Eleanor* has arrived from the north, riding a shadow stallion. * S HP:Battered MV:Haggard > s A black messenger pigeon takes off out of reach into the skies! A black messenger pigeon circles high above. * S HP:Battered MV:Haggard > *Eleanor* tries to slash you, but you parry successfully. No way! You're fighting for your life! * S HP:Battered MV:Haggard - Eleanor: Healthy > f s s s You panic and attempt to flee! You flee head over heels. On the Rutted Fal Dara Road The road has definately been torn up by carts passing by this spot at high speed. Deep ruts are cut into what once was stone pavement. The sides of the road appear to be in a much better condition. Low bushes line both sides of the road. To your south the condition of the road is improving. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. On the Partially Paved Road Parts of the road are paved here. You don't have to pay any attention to holes and ruts in the road, allthough the road is getting worse to your north. To your east you see a some shrubs which prevent you from seeing further in that direction. The road continues to your north and south. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. *Eleanor* is standing here, riding a shadow stallion. * S HP:Battered MV:Haggard > Near the Bend in the Road The road is paved with cobblestones. The stones have a worn look about them. The heavy use and the lack of maintenance has taken its toll on the paving. To your south you see the road taking a bend. To your north you can see the road stretch on in that direction. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. * S HP:Battered MV:Haggard > Narrow Bend in the Road The road takes a sharp bend to the north and the east. Further east you see it curving again. The road is winding through some hills here. The hills on are making sure that no more than one person at a time can pass on the road. Further to your north you see the road widen more. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. * S HP:Battered MV:Haggard > w Ixeon chats 'who the hell is ravik?' * S HP:Battered MV:Haggard > Bottom of a Hill The cold hills of Shienar begin here to north and east. On one such hill to the east a tall twisted tree grows. Within the top branch a tattered remnant of fabric flutters in the breeze. The walls of the great keep of Fal Dara are not visible from here but they do lie a few leagues to northeast. West is the bottom of dried up ravine. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. * S HP:Battered MV:Haggard > *Durango* has arrived from the west. * S HP:Battered MV:Haggard > s Alas, you cannot go that way... * S HP:Battered MV:Haggard > Maple tells you 'where are you? i'm coming.' * S HP:Battered MV:Haggard > w *Durango* tries to blast you, but you parry successfully. * S HP:Battered MV:Haggard - Durango: Wounded > No way! You're fighting for your life! * S HP:Battered MV:Haggard - Durango: Wounded > *Eleanor* has arrived from the east, riding a shadow stallion. nar dur also * S HP:Battered MV:Haggard - Durango: Wounded > *Eleanor* tries to slash you, but you deflect the blow. * S HP:Battered MV:Haggard - Durango: Wounded > f *Eleanor* tries to slash you, but you parry successfully. You slash *Durango*'s body. You narrate 'dur also' * S HP:Battered MV:Haggard - Durango: Wounded > w w s s You panic and attempt to flee! s s You flee head over heels. Narrow Bend in the Road The road takes a sharp bend to the north and the east. Further east you see it curving again. The road is winding through some hills here. The hills on are making sure that no more than one person at a time can pass on the road. Further to your north you see the road widen more. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Bottom of a Hill The cold hills of Shienar begin here to north and east. On one such hill to the east a tall twisted tree grows. Within the top branch a tattered remnant of fabric flutters in the breeze. The walls of the great keep of Fal Dara are not visible from here but they do lie a few leagues to northeast. West is the bottom of dried up ravine. [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. *Eleanor* is standing here, riding a shadow stallion. *Durango* is standing here. * S HP:Battered MV:Haggard > In a Dried up Ravine Rocks and clumps of dirt clatter into the bottom of the ravine at any movement on the steep sides of the ravine. A small trail of hardened and cracked mud leads north into a small opening in a hill and south around another hill. West a thin stand of trees grow, east another hill rises, this one with only one tree growing at the top. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. * S HP:Battered MV:Haggard > Alas, you cannot go that way... * S HP:Battered MV:Haggard > Alas, you cannot go that way... * S HP:Battered MV:Haggard > w w Alas, you cannot go that way... * S HP:Battered MV:Haggard > w Alas, you cannot go that way... * S HP:Battered MV:Haggard > w Thin Stand of Trees A few oak and fir trees grow around this spot. Two visible ones have been split right up the center as if hit by lighting. Strangely there are no charred markings along the split. North are the cold hills of Shienar. Eastwards is a ravine and the hills begin farther on. West is a small pond with a willow looming over it. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. * S HP:Battered MV:Haggard > You are too exhausted. * S HP:Battered MV:Haggard > You are too exhausted. * S HP:Battered MV:Haggard > You are too exhausted. * S HP:Battered MV:Haggard > rem all *Eleanor* has arrived from the east, riding a shadow stallion. *Durango* has arrived from the east. You stop using a lantern. You stop using a sack. You stop using a cheap brass ring. You stop using a shoufa with a black veil. You stop using a startling amethyst necklace. You stop using a thin, black chain. You stop using a bearskin tunic. You stop using an embroidered red cape. You stop using a light pair of leather coverings. You stop using a pair of dark gloves. You stop using a sungwood bracelet. You stop using a wide leather wristband. You stop using a dull black shield. You stop using a bone-handled blade. You stop using a jewelled dagger. You stop using a bronze belt of odd design. You stop using a pair of earthen colored breeches. You stop using a pair of animal-fur boots. * S HP:Battered MV:Haggard > *Eleanor* slashes your body. You flee head over heels! You are too exhausted. *Durango* blasts your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. * S HP:Beaten MV:Haggard - Eleanor: Healthy > *Durango* blasts your right foot into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. *Eleanor* swiftly dodges your attempt to hit her. *Eleanor* slashes your head hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. * S HP:Critical MV:Haggard - Eleanor: Healthy > w sigh Mikaela narrates 'ele TV forest' No way! You're fighting for your life! * S HP:Critical MV:Haggard - Eleanor: Healthy > You sigh. * S HP:Critical MV:Haggard - Eleanor: Healthy > *Durango* blasts your body into bloody fragments! You are dead! Sorry... You feel the Weave of the Wheel loosen from you. -------------------------------------------------------------------------------- Plunk Joined: Nov 09, 2001 From: The Netherlands Posted: 2002-06-26 08:05 -------------------------------------------------------------------------------- Totally loved that log. Nice running, to bad u didn't make it. PQ -------------------------------------------------------------------------------- Kahrd Joined: Jul 18, 2001 From: Hampton, VA Posted: 2002-06-26 08:33 -------------------------------------------------------------------------------- Maple tells you 'Where are you? I'm coming." glad to see not everybody's an @sshole.