Author Bryan weaves hurt=/ Cokeybin Joined: Feb 14, 2001 Posted: 2002-09-22 06:28 -------------------------------------------------------------------------------- Path from Tear [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Healthy MV:Full > Entering Haddon Mirk [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. a * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > [charge bryan] Charge who? * R HP:Healthy MV:Full > e s a Alas, you cannot go that way... * R HP:Healthy MV:Full > Path from Tear [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. Bryan leaves north riding a wild stallion. * R HP:Healthy MV:Full > [charge bryan] Charge who? * R HP:Healthy MV:Full > n a Entering Haddon Mirk [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Healthy MV:Full > [charge bryan] You line up your charge... - Bryan leaves west riding a wild stallion. =+** Charge who? * R HP:Healthy MV:Fresh > w a Around a Path [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Rufferto yaps happily nearby. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Healthy MV:Full > [charge bryan] You line up your charge... Bryan leaves north riding a wild stallion. -=+** Charge who? * R HP:Healthy MV:Full > tell sevan He mirkc come Ok. * R HP:Healthy MV:Full > On the Path [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > [charge bryan] Charge who? * R HP:Healthy MV:Full > n n a Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Healthy MV:Full > e Alas, you cannot go that way... * R HP:Healthy MV:Full > [charge bryan] Charge who? * R HP:Healthy MV:Full > a where Crossroads [ obvious exits: N E S W ] A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Healthy MV:Full > [charge bryan] You line up your charge... Cancelled. Players in your Zone -------------------- Cokeybin - Crossroads Bryan - Crossroads Bryan tries to slash you, but you parry successfully. * R HP:Healthy MV:Full - Bryan: Healthy > flee y flee You panic and attempt to flee! You flee head over heels. Overlooking a Swamp [ obvious exits: N S D ] A gray palfrey prances skittishly nearby, being ridden by you. [change mood wimpy] Mood changed to: Wimpy * R HP:Healthy MV:Full > Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Healthy MV:Full > s a End of the Path [ obvious exits: N ] There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A raven is here, watching. A raven is here flying around. A squirrel is here, chittering. * R HP:Healthy MV:Full > [charge bryan] Charge who? * R HP:Healthy MV:Full > n a Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Healthy MV:Full > [charge bryan] You line up your charge... Bryan tries to slash you, but you parry successfully. - Bryan tries to slash you, but you deflect the blow. flee =+*Cancelled. You panic and attempt to flee! Sevan has arrived from the west, riding a wild stallion. Sevan tries to blast Bryan, but he deflects the blow. You flee head over heels. Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Healthy MV:Full > s a On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Healthy MV:Full > [charge bryan] Charge who? * R HP:Healthy MV:Full > e n Alas, you cannot go that way... e x * R HP:Healthy MV:Full > x Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Healthy MV:Full > Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Sevan Jerase |Defender of the Stone| is here, fighting Bryan, riding a wild stallion. Bryan of Tarabon is here, fighting Sevan, riding a wild stallion. * R HP:Healthy MV:Full > t [k sevan] You strike Sevan's right leg hard. * R HP:Healthy MV:Full - Bryan: Healthy - Sevan: Scratched > x You strike Sevan's body. [k sevan] You do the best you can! * R HP:Healthy MV:Full - Bryan: Healthy - Sevan: Scratched > [change mood brave] Mood changed to: Brave * R HP:Healthy MV:Full - Bryan: Healthy - Sevan: Scratched > b [k sevan] You do the best you can! * R HP:Healthy MV:Full - Bryan: Healthy - Sevan: Scratched > Bryan calls lightning from the sky, striking Sevan dead on. * R HP:Healthy MV:Full - Bryan: Healthy - Sevan: Wounded > x [bash ] Sevan sends Bryan sprawling with a powerful bash! x Cancelled. [k sevan] You do the best you can! * R HP:Healthy MV:Full - Bryan: Scratched - Sevan: Wounded > [k sevan] You do the best you can! x * R HP:Healthy MV:Full - Bryan: Scratched - Sevan: Wounded > Sevan tries to blast Bryan, but he deflects the blow. * R HP:Healthy MV:Full - Bryan: Scratched - Sevan: Wounded > [k sevan] You do the best you can! * R HP:Healthy MV:Full - Bryan: Scratched - Sevan: Wounded > You barely strike Sevan's body. Sevan tries to blast Bryan, but he deflects the blow. dis * R HP:Healthy MV:Full - Bryan: Scratched - Sevan: Wounded > You disengage from the fight. * R HP:Healthy MV:Full > Sevan panics, and attempts to flee! * R HP:Healthy MV:Full > Sevan tries to blast Bryan, but he deflects the blow. Sevan leaves north riding a wild stallion. * R HP:Healthy MV:Full > Sevan has arrived from the north, riding a wild stallion. * R HP:Healthy MV:Full > Sevan leaves west riding a wild stallion. * R HP:Healthy MV:Full > * R HP:Healthy MV:Full > * R HP:Healthy MV:Full > * R HP:Healthy MV:Full > w * R HP:Healthy MV:Full > Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Healthy MV:Full > Bryan has arrived from the east, riding a wild stallion. * R HP:Healthy MV:Full > alias x k bryan * R HP:Healthy MV:Full > Bryan tries to slash you, but you parry successfully. * R HP:Healthy MV:Full - Bryan: Scratched > x Ok. * R HP:Healthy MV:Full - Bryan: Scratched > You try to strike Bryan, but he deflects the blow. Bryan tries to slash you, but you deflect the blow. * R HP:Healthy MV:Full - Bryan: Scratched > flee [k bryan] You do the best you can! y * R HP:Healthy MV:Full - Bryan: Scratched > PANIC! You couldn't escape! Quell chats 'nope. gold is worth more than my hide. later, all ' * R HP:Healthy MV:Full - Bryan: Scratched > [change mood wimpy] Mood changed to: Wimpy * R HP:Healthy MV:Full - Bryan: Scratched > You try to strike Bryan, but he parries successfully. * R HP:Healthy MV:Full - Bryan: Scratched > Ouch! That Really did HURT! Bryan calls lightning from the sky to strike you, sizzling your insides! * R HP:Hurt MV:Full - Bryan: Scratched > nar Sorry bro y flee Ok. * R HP:Hurt MV:Full - Bryan: Scratched > [change mood wimpy] Mood changed to: Wimpy * R HP:Hurt MV:Full - Bryan: Scratched > You panic and attempt to flee! Bryan calls lightning from the sky to strike you, sizzling your insides! Sevan tells you 'dirty trick' You flee head over heels. On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Wounded MV:Full > s a Around a Path [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of the lone wolf is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Rufferto yaps happily nearby. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * R HP:Wounded MV:Full > [charge bryan] Charge who? * R HP:Wounded MV:Full > n a Bryan has arrived from the north, riding a wild stallion. e a * R HP:Wounded MV:Full > On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Wounded MV:Strong > [charge bryan] Charge who? * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > w [charge bryan] Charge who? * R HP:Wounded MV:Strong > n Alas, you cannot go that way... s * R HP:Wounded MV:Strong > a Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Wounded MV:Strong > On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Wounded MV:Strong > [charge bryan] Charge who? * R HP:Wounded MV:Strong > s a Around a Path [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of the lone wolf is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. Rufferto yaps happily nearby. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. Bryan leaves north riding a wild stallion. * R HP:Wounded MV:Strong > [charge bryan] Charge who? * R HP:Wounded MV:Strong > n a Mindy chats 'gray stable ticket for sale' Sevan narrates '?' On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Wounded MV:Strong > [charge bryan] Charge who? * R HP:Wounded MV:Strong > s s Around a Path [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of the lone wolf is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Rufferto yaps happily nearby. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * R HP:Wounded MV:Strong > Alas, you cannot go that way... * R HP:Wounded MV:Strong > nar Forgot to reset alias n a The lightning stops. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Ok. * R HP:Wounded MV:Full > On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Wounded MV:Full > [charge bryan] Charge who? * R HP:Wounded MV:Full > n n a Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Wounded MV:Full > e a Alas, you cannot go that way... * R HP:Wounded MV:Full > [charge bryan] Charge who? * R HP:Wounded MV:Full > Crossroads [ obvious exits: N E S W ] A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. Bryan leaves west riding a wild stallion. * R HP:Wounded MV:Full > [charge bryan] Charge who? * R HP:Wounded MV:Full > w a Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. A squirrel is here, chittering. * R HP:Wounded MV:Full > [charge bryan] You line up your charge... -= Bryan tries to slash you, but you deflect the blow. +*flee * You can't charge a fighting person, you might hit the wrong target! * R HP:Wounded MV:Full - Bryan: Healthy > You panic and attempt to flee! w a You flee head over heels. On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > n [charge bryan] Charge who? * R HP:Wounded MV:Full > a Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. A squirrel is here, chittering. * R HP:Wounded MV:Full > [charge bryan] You line up your charge... Bryan tries to slash you, but you parry successfully. -=+*flee TICK IN 5 SECONDS. * You can't charge a fighting person, you might hit the wrong target! * R HP:Wounded MV:Full - Bryan: Healthy > You try to strike Bryan, but he parries successfully. Bryan tries to slash you, but you deflect the blow. * R HP:Wounded MV:Full - Bryan: Healthy > You panic and attempt to flee! y You flee head over heels. Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full > where Players in your Zone -------------------- Cokeybin - Crossroads Bryan - Around a Bend * R HP:Wounded MV:Full > where w a Players in your Zone -------------------- Cokeybin - Crossroads Bryan - Around a Bend Bryan has arrived from the west, riding a wild stallion. * R HP:Wounded MV:Full > Bryan tries to slash you, but you deflect the blow. * R HP:Wounded MV:Full - Bryan: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Full - Bryan: Healthy > [charge bryan] No way! You're fighting for your life! * R HP:Wounded MV:Full - Bryan: Healthy > flee You try to strike Bryan, but he deflects the blow. * R HP:Wounded MV:Full - Bryan: Healthy > s a You panic and attempt to flee! You gasp in pain as streaks of fire from Bryan burn your body! You flee head over heels. End of the Path [ obvious exits: N ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A raven is here, watching. A raven is here flying around. A squirrel is here, chittering. Alas, you cannot go that way... * R HP:Wounded MV:Full > [charge bryan] Charge who? * R HP:Wounded MV:Full > n a Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. Bryan tries to slash you, but you parry successfully. * R HP:Wounded MV:Full - Bryan: Healthy > flee [charge bryan] No way! You're fighting for your life! * R HP:Wounded MV:Full - Bryan: Healthy > You panic and attempt to flee! w You try to strike Bryan, but he deflects the blow. Bryan tries to slash you, but you parry successfully. You flee head over heels. Overlooking a Swamp [ obvious exits: N S D ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s Quell chats 'ne wants my scalps, I gave them to a little girl in amador. happy hunting. ' * R HP:Wounded MV:Full > Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Wounded MV:Full > Sevan narrates 'it still hurt' * R HP:Wounded MV:Full > s End of the Path [ obvious exits: N ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A raven is here, watching. A raven is here flying around. A squirrel is here, chittering. * R HP:Wounded MV:Full > n w Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. Bryan tries to slash you, but you parry successfully. * R HP:Wounded MV:Strong - Bryan: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Strong - Bryan: Healthy > flee You try to strike Bryan, but he parries successfully. You can't ride in there. * R HP:Wounded MV:Strong - Bryan: Healthy > flee You panic and attempt to flee! You gasp in pain as streaks of fire from Bryan burn your body! Bryan tries to slash you, but you deflect the blow. You flee head over heels. End of the Path [ obvious exits: N ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A raven is here, watching. A raven is here flying around. A squirrel is here, chittering. * R HP:Battered MV:Strong > where y Players in your Zone -------------------- Cokeybin - End of the Path Bryan - Crossroads * R HP:Battered MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Strong > where Players in your Zone -------------------- Cokeybin - End of the Path Bryan - Crossroads * R HP:Battered MV:Strong > A raven starts following you. A raven starts following you. * R HP:Battered MV:Strong > Bryan has arrived from the north, riding a wild stallion. * R HP:Battered MV:Strong > Bryan tries to slash you, but you parry successfully. * R HP:Battered MV:Strong - Bryan: Healthy > nar No more lighting Sevan narrates 'bryan, can you carry a couple of canoes or something?' * R HP:Battered MV:Strong - Bryan: Healthy > You try to strike Bryan, but he deflects the blow. * R HP:Battered MV:Strong - Bryan: Healthy > flee Ok. * R HP:Battered MV:Strong - Bryan: Healthy > You panic and attempt to flee! You gasp in pain as streaks of fire from Bryan burn your body! w w s s You flee head over heels. Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Around a Bend [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. The lone wolf is slinking about in the shadows. A squirrel is here, chittering. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > On the Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A badger is rummaging about, looking for stuff to eat. A squirrel is here, chittering. * R HP:Battered MV:Strong > Around a Path [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of the lone wolf is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Rufferto yaps happily nearby. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * R HP:Battered MV:Strong > s e s s Alas, you cannot go that way... * R HP:Battered MV:Strong > Entering Haddon Mirk [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > Sevan narrates 'too much parry' Path from Tear [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > Path from Tear [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > s Path from Tear [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Battered MV:Strong > Path from Tear [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > s A Path to the Gates of Tear [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > s Outside a Palisade Gate [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > w w The Tear Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. w w * R HP:Battered MV:Strong > n The Tear Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > where The Eastern Foot of the Erinin Bridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. An arrogant bridgeguard sneers haughtily at you, riding a black stallion. An arrogant bridgeguard sneers haughtily at you, riding a black stallion. An arrogant bridgeguard sneers haughtily at you, riding a black stallion. * R HP:Battered MV:Strong > The Erinin Bridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > Players in your Zone -------------------- Luca - A Winding Road Bryan - Path from Tear Cokeybin - The Erinin Bridge * R HP:Battered MV:Strong > w The Peak of the Erinin Bridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A bearded coachman stands here, waiting for passengers. w w * R HP:Battered MV:Strong > The Erinin Bridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > The Western Foot of the Erinin Bridge [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. An arrogant bridgeguard sneers haughtily at you, riding a black stallion. An arrogant bridgeguard sneers haughtily at you, riding a black stallion. An arrogant bridgeguard sneers haughtily at you, riding a black stallion. * R HP:Battered MV:Strong > w w n The Tear Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > where y Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... * R HP:Battered MV:Full > Tear Road, by a Hill [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Cokeybin - Tear Road, by a Hill Luca - A Winding Road Bryan - Path from Tear * R HP:Battered MV:Full > [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full > where Players in your Zone -------------------- Luca - Before a Pool of Water Cokeybin - Tear Road, by a Hill Bryan - Path from Tear * R HP:Battered MV:Full > tell sevan Can't charge him y Ok. look * R HP:Battered MV:Full > where [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full > Tear Road, by a Hill The road gently winds its way southward towards the city of Tear, rising and falling with the terrain. Chips of weathered stone can be seen mixed into the earth underneath your feet. A large hill, directly to the east, blocks your path, but smoke can be seen rising from the other side. The Erinin river can been seen to the east, crossing underneath a large stone bridge. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Luca - Before a Pool of Water Cokeybin - Tear Road, by a Hill Bryan - Path from Tear * R HP:Battered MV:Full > where Players in your Zone -------------------- Bryan - A Path to the Gates of Tear Luca - Before a Pool of Water Cokeybin - Tear Road, by a Hill * R HP:Battered MV:Full > where Players in your Zone -------------------- Bryan - The Tear Road Luca - Before a Pool of Water Cokeybin - Tear Road, by a Hill * R HP:Battered MV:Full > sc You have 144(332) hit and 150(154) movement points. You have scored 74235831 experience points and 319 quest points. You need 4264169 exp to level and 81 qp to rank. You have amassed 6 Turn points to date. You have played 87 days and 6 hours (real time). This ranks you as Cokeybin the Under-lieutenant [Illian Companion 5] (Level 44). You are standing. * R HP:Battered MV:Full > eq You are using: a cheap brass ring a cheap brass ring a camouflaged hood a bearskin tunic a green coat embroidered with nine golden bees a backpack a set of cloth sleeves a pair of slim riding gloves a wide leather wristband a golden bracelet a dull black shield a sleek, mahogany-shafted spear a bronze belt of odd design a pair of silken hose a pair of animal-fur boots * R HP:Battered MV:Full > where Players in your Zone -------------------- Bryan - The Tear Road Luca - Before a Pool of Water Cokeybin - Tear Road, by a Hill * R HP:Battered MV:Full > Bryan has arrived from the south, riding a wild stallion. * R HP:Battered MV:Full > Bryan leaves north riding a wild stallion. * R HP:Battered MV:Full > n Sevan tells you 'then run' * R HP:Battered MV:Full > The Tear Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. w n * R HP:Battered MV:Full > w n Alas, you cannot go that way... * R HP:Battered MV:Full > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > w n Alas, you cannot go that way... * R HP:Battered MV:Full > The Tear Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > w n The Tear Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Battered MV:Full > Alas, you cannot go that way... Bryan leaves east riding a wild stallion. * R HP:Battered MV:Full > The Tear Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > The Tear Road [ obvious exits: S U ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving up. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > The Tear Road [ obvious exits: N D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > The Tear Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > The Tear Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > The Tear Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Sevan tells you 'he parried both bashed hits' * R HP:Battered MV:Full > tell moraen Bryan chasing me tear road * R HP:Battered MV:Full > where The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > y Alas, you cannot go that way... * R HP:Battered MV:Full > A Curve in the Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Cokeybin - A Curve in the Road Bryan - The Tear Road Luca - Before a Pool of Water * R HP:Battered MV:Full > [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full > Along the Tear Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > A Curve in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. An antelope blends into the scenery. * R HP:Battered MV:Full > Along the Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > where Along the Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Along the Tear Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Players in your Zone -------------------- Cokeybin - Along the Tear Road Bryan - The Tear Road Luca - Before a Pool of Water * R HP:Battered MV:Full > Along the Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. y * R HP:Battered MV:Full > where [change mood wimpy] Mood changed to: Wimpy sc * R HP:Battered MV:Full > Players in your Zone -------------------- Bryan - Along the Tear Road Cokeybin - Along the Tear Road * R HP:Battered MV:Full > You have 144(332) hit and 150(154) movement points. You have scored 74235831 experience points and 319 quest points. You need 4264169 exp to level and 81 qp to rank. You have amassed 6 Turn points to date. You have played 87 days and 6 hours (real time). This ranks you as Cokeybin the Under-lieutenant [Illian Companion 5] (Level 44). You are standing. Bryan has arrived from the south, riding a wild stallion. * R HP:Battered MV:Full > Bryan tries to slash you, but you parry successfully. * R HP:Battered MV:Full - Bryan: Healthy > flee You panic and attempt to flee! You flee head over heels. Along the Tear Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. An Animal Trail [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Along the Tear Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Full > Along the Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. Bryan of Tarabon is standing here, riding a wild stallion. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > Bryan tries to slash you, but you deflect the blow. * R HP:Battered MV:Full - Bryan: Healthy > tell sevan He chaing me now y Ok. flee * R HP:Battered MV:Full - Bryan: Healthy > [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full - Bryan: Healthy > You try to strike Bryan, but he deflects the blow. Bryan tries to slash you, but you deflect the blow. * R HP:Battered MV:Full - Bryan: Healthy > Your mount is too exhausted. * R HP:Battered MV:Full - Bryan: Healthy > Si chats 'anyone with dodge eq feelin generous *blink*' * R HP:Battered MV:Full - Bryan: Healthy > You gasp in pain as streaks of fire from Bryan burn your body! * R HP:Battered MV:Full - Bryan: Healthy > dism You try to strike Bryan, but he parries successfully. Bryan tries to slash you, but you deflect the blow. * R HP:Battered MV:Full - Bryan: Healthy > flee w You stop riding him. * HP:Battered MV:Full - Bryan: Healthy > You gasp in pain as streaks of fire from Bryan burn your body! * HP:Beaten MV:Full - Bryan: Healthy > You panic and attempt to flee! Bryan tries to slash you, but you parry successfully. Bryan looks at you. You flee head over heels. Along the Tear Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. Alas, you cannot go that way... * HP:Beaten MV:Full > Along the Tear Road [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby. Bryan of Tarabon is standing here, riding a wild stallion. * HP:Beaten MV:Full > Alas, you cannot go that way... * HP:Beaten MV:Full > n Along the Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. An antelope blends into the scenery. * HP:Beaten MV:Full > Alas, you cannot go that way... * HP:Beaten MV:Full > A Curve in the Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A cute fudgy wudgy hedgehog is here, sniffling its nose. * HP:Beaten MV:Full > A Curve in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. * HP:Beaten MV:Full > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > The Tear Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. An antelope blends into the scenery. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > A Curve in the Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. An antelope blends into the scenery. An antelope blends into the scenery. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > A Road by the Hills [ obvious exits: E W U ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A wild stallion bucks madly. * HP:Beaten MV:Strong > Your heartbeat calms down more as you feel less panicked. You are thirsty. Alas, you cannot go that way... * HP:Beaten MV:Full > A Curve in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. * HP:Beaten MV:Full > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. An antelope blends into the scenery. An antelope blends into the scenery. A gopher pokes his head up, sniffing the air warily. * HP:Beaten MV:Full > Alas, you cannot go that way... * HP:Beaten MV:Full > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. * HP:Beaten MV:Full > Alas, you cannot go that way... * HP:Beaten MV:Full > A Slight Curve [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. * HP:Beaten MV:Full > Alas, you cannot go that way... * HP:Beaten MV:Full > They're not here to be ridden. * HP:Beaten MV:Full > The Tear Road [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. * HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. An antelope blends into the scenery. An antelope blends into the scenery. A gopher pokes his head up, sniffing the air warily. * HP:Beaten MV:Strong > ride wild A Curve in the Road [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. * HP:Beaten MV:Strong > A Road by the Hills [ obvious exits: E W U ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A wild stallion bucks madly. * HP:Beaten MV:Strong > You start riding him. * R HP:Beaten MV:Strong > A Curve in the Road [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. A wild stallion bucks madly, being ridden by you. An antelope blends into the scenery. An antelope blends into the scenery. A gopher pokes his head up, sniffing the air warily. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... Bryan has arrived from the south, riding a wild stallion. * R HP:Beaten MV:Strong > A Slight Curve [ obvious exits: S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. A wild stallion bucks madly, being ridden by you. Bryan has arrived from the south, riding a wild stallion. * R HP:Beaten MV:Strong > Small Bend in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > A Gentle Bend [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Curve in the Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. A cute fudgy wudgy hedgehog is here, sniffling its nose. * R HP:Beaten MV:Strong > Road Through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A gopher pokes his head up, sniffing the air warily. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Road Through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Road Through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A gopher pokes his head up, sniffing the air warily. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Road Through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Road Through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Road Through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... y * R HP:Beaten MV:Strong > Road at the Foot of a Hill [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Road Through the Low Hills [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. A handsome stag stands here, ready to run. * R HP:Beaten MV:Strong > A Twist in the Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > A Small Curve [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Road Through the Low Hills [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. * R HP:Beaten MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > A Winding Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > A Winding Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * R HP:Beaten MV:Strong > Road Through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > Tear Road through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Tear Road through the Plains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > Tear Road through the Plains [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Before a Plateau [ obvious exits: S U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong > On the Plateau [ obvious exits: N D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving down. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > On a Plateau [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * R HP:Beaten MV:Strong > On the Plateau [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP: -------------------------------------------------------------------------------- Cokeybin Joined: Feb 14, 2001 Posted: 2002-09-22 06:30 -------------------------------------------------------------------------------- * R HP:Beaten MV:Strong > On a Plateau [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * R HP:Beaten MV:Strong > On the Plateau [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Before a Plateau [ obvious exits: N U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving up. A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. Malagar chats 'if a darkfriend kills you does something happen to your corpse?' * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > nar Bryan chasing my beat ass =/ n Ok. y * R HP:Beaten MV:Strong > The Tear Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Beaten MV:Strong > w Shadowing the Tear Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Rolling Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Dusty Plains [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > w Small Copse Of Trees [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A wild stallion bucks madly, being ridden by you. A black maned lion is here, tail twitching. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Strong > It is pitch black... o R HP:Beaten MV:Strong > A Worn Path [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Mindy narrates 'Hello White Tower Channelers. It is I, Mindy of Tarabon. I have wishes to assist you in your quests of knowlege, power, agelessness, and pride. Please respond to this message for i will be going soon. May the light shine unto thee, and shall thee always follow it.' Widening Plain [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A dun mare is here, snorting angrily. * R HP:Beaten MV:Strong > Surrounded by Plains Grass [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Curtis narrates 'where' * R HP:Beaten MV:Strong > where Players in your Zone -------------------- Cokeybin - Surrounded by Plains Grass Yaris - A Stone Alcove * R HP:Beaten MV:Strong > Thomaso chats 'corpses decay after a while malagar' * R HP:Beaten MV:Strong > nar Tear road Ok. where * R HP:Beaten MV:Strong > Sevan narrates 'Run man!' * R HP:Beaten MV:Strong > Players in your Zone -------------------- Cokeybin - Surrounded by Plains Grass Yaris - A Stone Alcove * R HP:Beaten MV:Strong > y n w [change mood wimpy] Mood changed to: Wimpy Curtis narrates 'bah' * R HP:Beaten MV:Strong > Sea of Rolling Green [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > n w A Small Mound of Stones [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > n Alas, you cannot go that way... * R HP:Beaten MV:Strong > w Your mount is too exhausted. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > look where Curtis narrates 'nod run' * R HP:Beaten MV:Strong > A Small Mound of Stones A small mound of stones stands here, two feet in height and about four feet long. Wondering why there is such a thing here in the middle of the rolling plains of green, you notice some bones laying about the ground here, suggesting that this might be a grave. To the far east, a huge boulder looms up, while grass stretches out in the other directions. [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Players in your Zone -------------------- Cokeybin - A Small Mound of Stones Yaris - A Stone Alcove * R HP:Beaten MV:Strong > where Players in your Zone -------------------- Cokeybin - A Small Mound of Stones Yaris - A Stone Alcove * R HP:Beaten MV:Strong > sc sta You have 94(332) hit and 130(154) movement points. You have scored 74233303 experience points and 319 quest points. You need 4266697 exp to level and 81 qp to rank. You have amassed 6 Turn points to date. You have played 87 days and 6 hours (real time). This ranks you as Cokeybin the Under-lieutenant [Illian Companion 5] (Level 44). You are standing. You are thirsty. y * R HP:Beaten MV:Strong > where You are already standing. * R HP:Beaten MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Beaten MV:Strong > Players in your Zone -------------------- Cokeybin - A Small Mound of Stones Yaris - A Stone Alcove * R HP:Beaten MV:Strong > get skin pack * R HP:Beaten MV:Strong > drink skin drink skin drink skin You can't find it! * R HP:Beaten MV:Strong > You can't find it! * R HP:Beaten MV:Strong > You can't find it! * R HP:Beaten MV:Strong > Malagar chats 'nod thanks' * R HP:Beaten MV:Strong > You are thirsty. * R HP:Beaten MV:Strong > Bryan has arrived from the south, riding a dun mare. * R HP:Beaten MV:Strong > flee w n Among Tall, Green Grass [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > w Grasslands [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. An antelope blends into the scenery. * R HP:Beaten MV:Strong > w Bleached Plains [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > n Lavish Grassland [ obvious exits: N E ] There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > Next to the Thicket [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Thorny Brambles [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. A cackling hyena circles its prey. * R HP:Beaten MV:Strong > nar Maredo Ok. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Sharp Bend [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A wild stallion bucks madly, being ridden by you. A large plains bear smells the air for prey. * R HP:Beaten MV:Strong > w You intercept a large plains bear's attack on your mount. A large plains bear tries to hit you, but you deflect the blow. No way! You're fighting for your life! * R HP:Beaten MV:Strong - a large plains bear: Healthy > No way! You're fighting for your life! * R HP:Beaten MV:Strong - a large plains bear: Healthy > No way! You're fighting for your life! * R HP:Beaten MV:Strong - a large plains bear: Healthy > flee w n w w You panic and attempt to flee! Bryan has arrived from the east, riding a dun mare. A large plains bear tries to hit you, but you deflect the blow. Bryan leaves west riding a dun mare. You flee head over heels. Thorny Brambles [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. A cackling hyena circles its prey. Alas, you cannot go that way... * R HP:Beaten MV:Strong > Sharp Bend [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A wild stallion bucks madly, being ridden by you. A large plains bear smells the air for prey. * R HP:Beaten MV:Strong > A Trail in the Plains [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. A wild stallion bucks madly, being ridden by you. A frog is here, croaking happily. * R HP:Beaten MV:Strong > w n Along the Small Trail [ obvious exits: N E W ] There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. Bryan of Tarabon is standing here, riding a dun mare. * R HP:Beaten MV:Strong > w Bryan leaves west riding a dun mare. * R HP:Beaten MV:Strong > w Curve in the Trail [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Bryan of Tarabon is standing here, riding a dun mare. A black stallion prances about. A spotted horse wanders skittishly around here. * R HP:Beaten MV:Strong > Small Trail [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > w Alas, you cannot go that way... Bryan has arrived from the south, riding a dun mare. * R HP:Beaten MV:Strong > Bryan tries to slash you, but you parry successfully. * R HP:Beaten MV:Strong - Bryan: Healthy > n w No way! You're fighting for your life! * R HP:Beaten MV:Strong - Bryan: Healthy > flee No way! You're fighting for your life! * R HP:Beaten MV:Strong - Bryan: Healthy > You try to strike Bryan, but he deflects the blow. Bryan tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Beaten MV:Strong - Bryan: Healthy > w n No way! You're fighting for your life! * R HP:Beaten MV:Strong - Bryan: Healthy > You panic and attempt to flee! You flee head over heels. Curve in the Trail [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A wild stallion bucks madly, being ridden by you. A black stallion prances about. A spotted horse wanders skittishly around here. The frontdoor seems to be closed. w * R HP:Beaten MV:Strong > Small Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. Bryan of Tarabon is standing here, riding a dun mare. * R HP:Beaten MV:Strong > w Alas, you cannot go that way... * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Bend in the Trail [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > A Small Trail [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > w w Alas, you cannot go that way... * R HP:Beaten MV:Strong > w Along the Trail [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. A wild stallion bucks madly, being ridden by you. w * R HP:Beaten MV:Strong > Trail Bordered by Shrubs [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > w A Small Trail [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Strong > w Wilkerson tells you 'i be lugard' Your mount is too exhausted. * R HP:Beaten MV:Strong > Your mount is too exhausted. * R HP:Beaten MV:Strong > Your mount is too exhausted. * R HP:Beaten MV:Strong > flee dism Your mount is too exhausted. * R HP:Beaten MV:Strong > w w w You stop riding him. * HP:Beaten MV:Strong > A Small Trail [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. * HP:Beaten MV:Strong > w w Along the Trail [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. * HP:Beaten MV:Strong > Fork in the Trail [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. * HP:Beaten MV:Strong > w Grassy Plains [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A black maned lion is here, tail twitching. * HP:Beaten MV:Strong > The Watering Hole [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A brazen young hare thumps his powerful hind legs nearby. A brazen young hare thumps his powerful hind legs nearby. A spotted jaguar opens its eyes lazily. * HP:Beaten MV:Strong > Beside a Watering Hole [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > n Alas, you cannot go that way... * HP:Beaten MV:Strong > Grassy Plains [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > w Alas, you cannot go that way... * HP:Beaten MV:Strong > n w Alas, you cannot go that way... * HP:Beaten MV:Strong > Plains Beside a Trail [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. A black maned lion is here, tail twitching. A frog is here, croaking happily. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > n w w Bend in the Trail [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. * HP:Beaten MV:Strong > Fields Beside the Trail [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. * HP:Beaten MV:Tiring > * HP:Beaten MV:Tiring > w * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > w Western Plains of Maredo [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. A cute brown deer eyes you nervously. An elk doe nibbles on some greenery. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > * HP:Beaten MV:Tiring > Along the Faint Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. An elk with massive antlers eyes you with curiosity. A black maned lion is here, tail twitching. * HP:Beaten MV:Tiring > A Bridge Across the River [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * HP:Beaten MV:Tiring > A Faint Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * HP:Beaten MV:Tiring > A Wheat Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Tiring > The Rugged Grasslands [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > n n Alas, you cannot go that way... * HP:Beaten MV:Tiring > w Alas, you cannot go that way... * HP:Beaten MV:Tiring > w The Rugged Grasslands [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. * HP:Beaten MV:Tiring > Faint Trail Outside Lugard [ obvious exits: E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. Bryan of Tarabon is standing here, riding a dun mare. A cute brown deer eyes you nervously. * HP:Beaten MV:Tiring > The EastGate seems to be closed. * HP:Beaten MV:Tiring > The EastGate seems to be closed. * HP:Beaten MV:Tiring > op gate w Ok. * HP:Beaten MV:Tiring > Inside the East Gate [ obvious exits: N E S W ] A small dog is here, barking furiously. A lady stares arrogantly past you. * HP:Beaten MV:Tiring > A member of the Lugard militia has arrived from the west. * HP:Beaten MV:Tiring > w Nearing the East Gate [ obvious exits: E W ] A run-down looking man wanders aimlessly, collecting lost belongings. A small dog is here, barking furiously. * HP:Beaten MV:Tiring > nar He east gate of luggie where Ok. * HP:Beaten MV:Tiring > Players in your Zone -------------------- Bryan - Southern Town Square Wilkerson - Entrance to Low Lane Cokeybin - Nearing the East Gate Garu - Center Square * HP:Beaten MV:Tiring > w A Break in the Road [ obvious exits: N E S ] * HP:Beaten MV:Tiring > nar And inside luggie now heh w Wilkerson has arrived from the south, riding a warhorse. Ok. w * HP:Beaten MV:Tiring > Alas, you cannot go that way... w w * HP:Beaten MV:Tiring > Wilkerson leaves east riding a warhorse. Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > look A Break in the Road The road splits here, and the traffic moves in wild patterns as the wagons and pedestrians try to get around each other. To the west, a narrow alley leads through a broken gate in one of the walls that crisscross the city. High Lane runs off to the north, and Low Lane turns off to the south. [ obvious exits: N E S ] where * HP:Beaten MV:Tiring > Players in your Zone -------------------- Wilkerson - Inside the East Gate Bryan - Southside Road Cokeybin - A Break in the Road Garu - Center Square s * HP:Beaten MV:Tiring > w Entrance to Low Lane [ obvious exits: N W ] w * HP:Beaten MV:Tiring > Low Lane [ obvious exits: E S ] A run-down looking man wanders aimlessly, collecting lost belongings. A tall, well-dressed noble strolls arrogantly by. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > s w w Low Lane [ obvious exits: N W ] * HP:Beaten MV:Tiring > Low Lane [ obvious exits: N E W ] A man is here. * HP:Beaten MV:Tiring > Low Lane [ obvious exits: N E ] * HP:Beaten MV:Tiring > n Your heartbeat calms down more as you feel less panicked. You are thirsty. Low Lane [ obvious exits: S W ] * HP:Battered MV:Tiring > n w Alas, you cannot go that way... * HP:Battered MV:Tiring > Low Lane [ obvious exits: E W ] The corpse of a rat is lying here. A black cat meanders to an unknown destination. * HP:Battered MV:Tiring > w Entrance to Low Lane [ obvious exits: N E ] * HP:Battered MV:Tiring > n n Break in the Road [ obvious exits: N S W ] A member of the Lugard militia stands here keeping the peace. * HP:Battered MV:Tiring > Entrance to High Lane [ obvious exits: E S ] * HP:Battered MV:Winded > w Alas, you cannot go that way... s * HP:Battered MV:Winded > w Break in the Road [ obvious exits: N S W ] Bryan of Tarabon is standing here. A member of the Lugard militia stands here keeping the peace. Bryan leaves south. * HP:Battered MV:Winded > Center Road [ obvious exits: E W ] * HP:Battered MV:Winded > w n Center Square [ obvious exits: N E S W ] A small purse is here. Some elaborate figurines spew fresh water into a broad basin here. Garu Vo'Calandran {Companions Aspirant} is resting here, riding a warhorse. * HP:Battered MV:Winded > Middle Road [ obvious exits: N S ] * HP:Battered MV:Winded > s Center Square [ obvious exits: N E S W ] A small purse is here. Some elaborate figurines spew fresh water into a broad basin here. Garu Vo'Calandran {Companions Aspirant} is resting here, riding a warhorse. * HP:Battered MV:Winded > drink water drink water Bryan has arrived from the east. * HP:Battered MV:Winded > You drink the water. Bryan tries to slash you, but you deflect the blow. * HP:Battered MV:Winded - Bryan: Healthy > look You try to strike Bryan, but he parries successfully. Bryan tries to slash you, but you deflect the blow. You drink the water. You don't feel thirsty any more. * HP:Battered MV:Winded - Bryan: Healthy > x Center Square The Center Square serves as a hub for the rest of the city. All sections of the city can be reached by the square, from which roads leave in all directions. The gates of the city can also be reached going north, east, and west. The square is as much for socializing as it is to allow movement along trade routes to and from Andor, and many people pass through here each day. A banner stands here showing the layout of the city. [ obvious exits: N E S W ] A small purse is here. Some elaborate figurines spew fresh water into a broad basin here. Bryan of Tarabon is here, fighting YOU! Garu Vo'Calandran {Companions Aspirant} is resting here, riding a warhorse. y * HP:Battered MV:Winded - Bryan: Healthy > [k bryan] You do the best you can! * HP:Battered MV:Winded - Bryan: Healthy > [change mood wimpy] Mood changed to: Wimpy * HP:Battered MV:Winded - Bryan: Healthy > You try to strike Bryan, but he parries successfully. * HP:Battered MV:Winded - Bryan: Healthy > nar lcs Wilkerson has arrived from the south, riding a warhorse. You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! * HP:Beaten MV:Winded - Bryan: Healthy > y Ok. * HP:Beaten MV:Winded - Bryan: Healthy > look [change mood wimpy] Mood changed to: Wimpy * HP:Beaten MV:Winded - Bryan: Healthy > Center Square The Center Square serves as a hub for the rest of the city. All sections of the city can be reached by the square, from which roads leave in all directions. The gates of the city can also be reached going north, east, and west. The square is as much for socializing as it is to allow movement along trade routes to and from Andor, and many people pass through here each day. A banner stands here showing the layout of the city. [ obvious exits: N E S W ] A small purse is here. Some elaborate figurines spew fresh water into a broad basin here. Wilkerson Sanguinis, Warder to Svalin is standing here, riding a warhorse. Bryan of Tarabon is here, fighting YOU! Garu Vo'Calandran {Companions Aspirant} is resting here, riding a warhorse. x * HP:Beaten MV:Winded - Bryan: Healthy > You try to strike Bryan, but he deflects the blow. Wilkerson tries to blast Bryan, but he parries successfully. * HP:Beaten MV:Winded - Bryan: Healthy > [k bryan] You do the best you can! * HP:Beaten MV:Winded - Bryan: Healthy > x You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! * HP:Critical MV:Winded - Bryan: Healthy > [k bryan] You do the best you can! * HP:Critical MV:Winded - Bryan: Healthy > y flee [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Winded - Bryan: Healthy > You panic and attempt to flee! Wilkerson tries to blast Bryan, but he deflects the blow. You flee head over heels. Center Road [ obvious exits: E W ] * HP:Critical MV:Winded > Break in the Road [ obvious exits: N S W ] A member of the Lugard militia stands here keeping the peace. * HP:Critical MV:Winded > Entrance to High Lane [ obvious exits: E S ] * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > e High Lane [ obvious exits: E W ] A member of the Lugard militia stands here keeping the peace. * HP:Critical MV:Winded > w Entrance to High Lane [ obvious exits: E S ] * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > s Alas, you cannot go that way... * HP:Critical MV:Winded > Break in the Road [ obvious exits: N S W ] Bryan of Tarabon is standing here. A member of the Lugard militia stands here keeping the peace. * HP:Critical MV:Winded > Center Road [ obvious exits: E W ] * HP:Critical MV:Winded > w Jinboa narrates 'um, run inside a city ' * HP:Critical MV:Winded > Center Square [ obvious exits: N E S W ] A small purse is here. Some elaborate figurines spew fresh water into a broad basin here. Wilkerson Sanguinis, Warder to Svalin is standing here, riding a warhorse. Garu Vo'Calandran {Companions Aspirant} is resting here, riding a warhorse. * HP:Critical MV:Winded > Middle Road [ obvious exits: N S ] * HP:Critical MV:Winded > n e Middle Road [ obvious exits: N S ] * HP:Critical MV:Weary > n Alas, you cannot go that way... * HP:Critical MV:Weary > e Middle Road [ obvious exits: N E S W ] * HP:Critical MV:Weary > Lugard Supplies [ obvious exits: W ] A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. * HP:Critical MV:Weary > where Players in your Zone -------------------- Bryan - Entrance to High Lane Cokeybin - Lugard Supplies Thomaso - The Middle-Southside Junction Rincewind - Nearing the North Gate Wilkerson - Center Square Garu - Center Square y * HP:Critical MV:Weary > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Weary > sc You have 37(332) hit and 43(154) movement points. You have scored 74230775 experience points and 319 quest points. You need 4269225 exp to level and 81 qp to rank. You have amassed 6 Turn points to date. You have played 87 days and 6 hours (real time). This ranks you as Cokeybin the Under-lieutenant [Illian Companion 5] (Level 44). You are standing. * HP:Critical MV:Weary > Wilkerson narrates 'on' * HP:Critical MV:Weary > tell wilkerson Need a hoss y Ok. where * HP:Critical MV:Weary > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Weary > Players in your Zone -------------------- Wilkerson - Middle Road Thomaso - Middle Road Bryan - Middle Road Cokeybin - Lugard Supplies Rincewind - Nearing the North Gate Garu - Center Square * HP:Critical MV:Weary > nar Acck me cric =/ sc Bryan has arrived from the west. * HP:Critical MV:Weary > Ok. Bryan tries to slash you, but you parry successfully. * HP:Critical MV:Weary - Bryan: Healthy > TICK IN 5 SECONDS. HP:Critical MP:Weary You have scored 74230775 experience points and 319 quest points. You need 4269225 exp to level and 81 qp to rank. You have amassed 6 Turn points to date. You have played 87 days and 6 hours (real time). This ranks you as Cokeybin the Under-lieutenant [Illian Companion 5] (Level 44). You are fighting Bryan. * HP:Critical MV:Weary - Bryan: Healthy > flee n You panic and attempt to flee! Thomaso has arrived from the west. Thomaso tries to blast Bryan, but he parries successfully. Thomaso tries to blast Bryan, but he parries successfully. Bryan tries to slash you, but you deflect the blow. You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! You flee head over heels. Middle Road [ obvious exits: N E S W ] A member of the Lugard militia stands here keeping the peace. A warhorse is here, stamping his feet impatiently. Middle Road [ obvious exits: N E S W ] A member of the Lugard militia stands here keeping the peace. Weary and coated in dust, a merchant stands here. * HP:Critical MV:Weary > Nearing the North Gate [ obvious exits: N E S ] A burly man covered in sweat stumbles your way. Rincewind {Swordbrother} is standing here, riding a gray palfrey. A lesser lord ponders his next move in the Game of Houses. * HP:Critical MV:Weary > Northside Road [ obvious exits: E W ] * HP:Critical MV:Weary > Northside Road [ obvious exits: E W ] * HP:Critical MV:Weary > sc Near the Northern Town Square [ obvious exits: E W ] * HP:Critical MV:Weary > y You have 5(332) hit and 32(154) movement points. You have scored 74229511 experience points and 319 quest points. You need 4270489 exp to level and 81 qp to rank. You have amassed 6 Turn points to date. You have played 87 days and 6 hours (real time). This ranks you as Cokeybin the Under-lieutenant [Illian Companion 5] (Level 44). You are standing. * HP:Critical MV:Weary > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Weary > Jinboa narrates 'run cokey' * HP:Critical MV:Weary > Northern Town Square [ obvious exits: N E S W ] * HP:Critical MV:Weary > The Silent Dagger [ obvious exits: N ] An old woman smiles kindly. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A weaponsmith is prepared to sell his best equipment. * HP:Critical MV:Weary > Your heartbeat calms down more as you feel less panicked. nar Need hoss * HP:Critical MV:Winded > y Ok. * HP:Critical MV:Winded > where [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Winded > Players in your Zone -------------------- Bryan - Northside Road Thomaso - Nearing the North Gate Cokeybin - The Silent Dagger Rincewind - Nearing the North Gate Garu - Center Square * HP:Critical MV:Winded > where n w Players in your Zone -------------------- Bryan - Near the Northern Town Square Thomaso - Nearing the North Gate Cokeybin - The Silent Dagger Rincewind - Nearing the North Gate Garu - Center Square w * HP:Critical MV:Winded > Northern Town Square [ obvious exits: N E S W ] Bryan of Tarabon is standing here, riding a warhorse. Bryan tries to slash you, but you deflect the blow. * HP:Critical MV:Weary - Bryan: Healthy > No way! You're fighting for your life! * HP:Critical MV:Weary - Bryan: Healthy > flee No way! You're fighting for your life! * HP:Critical MV:Weary - Bryan: Healthy > You panic and attempt to flee! You flee head over heels. Northern Town Square [ obvious exits: N E S W ] The waters of a marble fountain pour forth here. A burly man covered in sweat stumbles your way. A rich-looking merchant counts his earnings. * HP:Critical MV:Weary > w w Northern Town Square [ obvious exits: N E S W ] Bryan of Tarabon is standing here, riding a warhorse. s s * HP:Critical MV:Weary > Near the Northern Town Square [ obvious exits: E W ] Rincewind {Swordbrother} is standing here, riding a gray palfrey. Thomaso {Swordbrother} is standing here. * HP:Critical MV:Weary > Alas, you cannot go that way... w * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > Northside Road [ obvious exits: E W ] A member of the Lugard militia stands here keeping the peace. A rat scurries around trying to get out of sight. * HP:Critical MV:Weary > A member of the Lugard militia leaves east. * HP:Critical MV:Weary > w Northside Road [ obvious exits: E W ] * HP:Critical MV:Weary > e e Northside Road [ obvious exits: E W ] * HP:Critical MV:Weary > Near the Northern Town Square [ obvious exits: E W ] A member of the Lugard militia stands here keeping the peace. * HP:Critical MV:Weary > Bryan has arrived from the east, riding a warhorse. e * HP:Critical MV:Weary > Bryan leaves west riding a warhorse. * HP:Critical MV:Weary > A member of the Lugard militia leaves west. Northern Town Square [ obvious exits: N E S W ] Rincewind {Swordbrother} is standing here, riding a gray palfrey. Thomaso {Swordbrother} is standing here. * HP:Critical MV:Weary > s Thomaso leaves west. Rincewind leaves west riding a gray palfrey. * HP:Critical MV:Weary > The Silent Dagger [ obvious exits: N ] An old woman smiles kindly. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A weaponsmith is prepared to sell his best equipment. A rat has arrived from the north. * HP:Critical MV:Weary > y [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Weary > nar Comeon gimme hoss y Ok. * HP:Critical MV:Weary > Wilkerson narrates 'on top EW ine' * HP:Critical MV:Weary > y [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Weary > where [change mood wimpy] Mood changed to: Wimpy look * HP:Critical MV:Weary > where Players in your Zone -------------------- Bryan - Middle Road Rincewind - Middle Road Thomaso - Middle Road Cokeybin - The Silent Dagger Wilkerson - Nearing the North Gate Garu - Center Square * HP:Critical MV:Weary > The Silent Dagger Despite open windows on this shop, it somehow seems to absorb all light, making it dark. Wicked looking short blades and throwing knives are displayed in a glass covered counter near the back of the room. Although the shop is dark and dank, it is well kept clean and in order. The door north opens onto the town square. [ obvious exits: N ] An old woman smiles kindly. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A weaponsmith is prepared to sell his best equipment. * HP:Critical MV:Weary > Players in your Zone -------------------- Bryan - Middle Road Rincewind - Middle Road Thomaso - Middle Road Cokeybin - The Silent Dagger Wilkerson - Nearing the North Gate Garu - Center Square * HP:Critical MV:Weary > where * HP:Critical MV:Weary > where * HP:Critical MV:Weary > where y * HP:Critical MV:Weary > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Weary > Malagar chats 'how long do player corpses last before decaying?' where * HP:Critical MV:Weary > look Players in your Zone -------------------- Garu - Middle Road Rincewind - Center Square Thomaso - Center Square Bryan - Southern Town Square Cokeybin - The Silent Dagger Wilkerson - Nearing the North Gate * HP:Critical MV:Weary > The Silent Dagger Despite open windows on this shop, it somehow seems to absorb all light, making it dark. Wicked looking short blades and throwing knives are displayed in a glass covered counter near the back of the room. Although the shop is dark and dank, it is well kept clean and in order. The door north opens onto the town square. [ obvious exits: N ] An old woman smiles kindly. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A weaponsmith is prepared to sell his best equipment. * HP:Critical MV:Weary > where * HP:Critical MV:Weary > where * HP:Critical MV:Weary > Sevan chats '20-30 min' n * HP:Critical MV:Weary > w Northern Town Square [ obvious exits: N E S W ] A rich-looking merchant counts his earnings. * HP:Critical MV:Weary > Near the Northern Town Square [ obvious exits: E W ] * HP:Critical MV:Weary > w Northside Road [ obvious exits: E W ] * HP:Critical MV:Weary > w Malagar chats 'thanks' * HP:Critical MV:Weary > Northside Road [ obvious exits: E W ] * HP:Critical MV:Haggard > w Nearing the North Gate [ obvious exits: N E S ] A burly man covered in sweat stumbles your way. A lesser lord ponders his next move in the Game of Houses. s * HP:Critical MV:Haggard > Middle Road [ obvious exits: N E S W ] A member of the Lugard militia stands here keeping the peace. Weary and coated in dust, a merchant stands here. * HP:Critical MV:Haggard > Krull chats 'morning all' * HP:Critical MV:Haggard > where Madic narrates 'Lo ' y * HP:Critical MV:Haggard > Players in your Zone -------------------- Rincewind - Southside Road Thomaso - Southside Road Garu - The Middle-Southside Junction Cokeybin - Middle Road Bryan - Northern Town Square Wilkerson - Middle Road * HP:Critical MV:Haggard > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Haggard > where Players in your Zone -------------------- Rincewind - A Paved Stone Road Thomaso - A Paved Stone Road Garu - Bend in the Road Bryan - Nearing the North Gate Cokeybin - Middle Road Wilkerson - Middle Road * HP:Critical MV:Haggard > s Middle Road [ obvious exits: N E S W ] * HP:Critical MV:Haggard > e Lugard Supplies [ obvious exits: W ] A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. A rat has arrived from the west. * HP:Critical MV:Haggard > k rat y A rat stops following you. You strike a rat's body hard. * HP:Critical MV:Haggard - a rat: Battered > look [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Haggard - a rat: Battered > sc Lugard Supplies This small grocery stands just off the street and is a good position to catch the traffic through the city. Many kinds of provisions and supplies line the shelves of the shop. The shop is so small that there is barely walking room to enter and exit the shop. The shop has had its customers, as it is stocked and well maintained. The city is out the doorway to the west. [ obvious exits: W ] A rat is here, fighting YOU! A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. * HP:Critical MV:Haggard - a rat: Battered > HP:Critical MP:Haggard You have scored 74228261 experience points and 319 quest points. You need 4271739 exp to level and 81 qp to rank. You have amassed 6 Turn points to date. You have played 87 days and 6 hours (real time). This ranks you as Cokeybin the Under-lieutenant [Illian Companion 5] (Level 44). You are fighting a rat. * HP:Critical MV:Haggard - a rat: Battered > where A rat tries to hit you, but you dodge the attack. You strike a rat's head into bloody fragments! A rat is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * HP:Critical MV:Haggard > y Players in your Zone -------------------- Bryan - Center Square Rincewind - A Cobblestone Path Thomaso - A Cobblestone Path Wilkerson - The Middle-Southside Junction Cokeybin - Lugard Supplies Garu - A Paved Stone Road * HP:Critical MV:Haggard > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Haggard > where Players in your Zone -------------------- Garu - Middle Road Bryan - The Middle-Southside Junction Rincewind - A Cobblestone Path Thomaso - A Cobblestone Path Wilkerson - The Middle-Southside Junction Cokeybin - Lugard Supplies * HP:Critical MV:Weary > where * HP:Critical MV:Weary > where * HP:Critical MV:Weary > where * HP:Critical MV:Weary > tell garu Dism? Ok. where * HP:Critical MV:Weary > y * HP:Critical MV:Weary > [change mood wimpy] Mood changed to: Wimpy * HP:Critical MV:Weary > where * HP:Critical MV:Weary > where Players in your Zone -------------------- Rincewind - Middle Road Thomaso - Middle Road Bryan - Middle Road Jinboa - Center Square Garu - Middle Road Wilkerson - Middle Road Cokeybin - Lugard Supplies w * HP:Critical MV:Weary > Middle Road [ obvious exits: N E S W ] Jinboa of Arafel is standing here, riding a warhorse. * HP:Critical MV:Weary > Jinboa leaves north riding a warhorse. Si chats 'anyone with dodge eq? feelin generous? or something for sale?' * HP:Critical MV:Weary > Jinboa has arrived from the north, riding a warhorse. * HP:Critical MV:Weary > Jinboa leaves south riding a warhorse. * HP:Critical MV:Weary > Bryan has arrived from the south. * HP:Critical MV:Weary > Bryan leaves north. * HP:Critical MV:Weary > s s Jinboa has arrived from the south, riding a warhorse. Middle Road [ obvious exits: N S ] A member of the Lugard militia stands here keeping the peace. * HP:Critical MV:Weary > Middle Road [ obvious exits: N S ] Rincewind {Swordbrother} is standing here, riding a gray palfrey. Thomaso {Swordbrother} is standing here, riding a dun mare. * HP:Critical MV:Weary > Thomaso leaves north riding a dun mare. Rincewind leaves north riding a gray palfrey. * HP:Critical MV:Weary > Curtis tells you 'you ok?' * HP:Critical MV:Weary > say Dism Ok. look * HP:Critical MV:Weary > Wilkerson tells you 'got ya warhorse' * HP:Critical MV:Weary > Middle Road With the ever increasing traffic growing, the speed of the traffic is drastically slowed. Just to the south, the traffic bottlenecks and comes to a grinding halt as the road opens into the Central Square. Going north, you will eventually reach the north gates. The noise in the area also escalates with the gathering of people with short tempers and no cares. [ obvious exits: N S ] * HP:Critical MV:Weary > s Curtis tells you 'where are you?' * HP:Critical MV:Weary > Center Square [ obvious exits: N E S W ] A small purse is here. Some elaborate figurines spew fresh water into a broad basin here. * HP:Critical MV:Weary > where Madic tells you 'you ok?' * HP:Critical MV:Weary > Players in your Zone -------------------- Jinboa - Nearing the North Gate Cokeybin - Center Square Rincewind - Inside the North Gate Thomaso - Inside the North Gate Garu - Middle Road Wilkerson - Middle Road * HP:Critical MV:Weary > Wilkerson has arrived from the south, riding a warhorse. A warhorse has arrived from the south. * HP:Critical MV:Weary > Wilkerson leaves north riding a warhorse. A warhorse leaves north. Mindy chats 'I wish to buy rivited leggings please send me a tell.' * HP:Critical MV:Weary > Wilkerson has arrived from the north, riding a warhorse. A warhorse has arrived from the north. ride warhorse * HP:Critical MV:Weary > y A warhorse stops following Wilkerson. You start riding him. n * R HP:Critical MV:Weary > n n [change mood wimpy] Mood changed to: Wimpy * R HP:Critical MV:Weary > Garu has arrived from the south, riding a warhorse. * R HP:Critical MV:Weary > n Middle Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > Middle Road [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A member of the Lugard militia stands here keeping the peace. * R HP:Critical MV:Weary > n n Middle Road [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > Middle Road [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A member of the Lugard militia stands here keeping the peace. * R HP:Critical MV:Weary > n Nearing the North Gate [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A burly man covered in sweat stumbles your way. A lesser lord ponders his next move in the Game of Houses. n * R HP:Critical MV:Weary > Inside the North Gate [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Rincewind {Swordbrother} is standing here, riding a gray palfrey. Thomaso {Swordbrother} is standing here, riding a dun mare. A member of the Lugard militia stands here keeping the peace. * R HP:Critical MV:Weary > n n Before the Gates of Lugard [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > Before a Stone Tower [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of a raven is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. n n * R HP:Critical MV:Weary > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > n n On the Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > n n On the Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n n * R HP:Critical MV:Weary > Fountain on the Lugard Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Smilla of the Borderlands is standing here, riding a gray palfrey. * R HP:Critical MV:Weary > n Lugard Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Vaylor Lin'Dyelyn |Amadician Army| is standing here, riding a warhorse. * R HP:Critical MV:Weary > The Stone Gates [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > n n Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > n n Necroval narrates 'well every one i am off to bad' Overgrown Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black hawk is visible flying high in the sky. A scrawny puppy sniffs the ground for food here. * R HP:Critical MV:Weary > Overgrown Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Jinboa of Arafel is standing here, riding a warhorse. * R HP:Critical MV:Weary > A Wide Field [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * R HP:Critical MV:Weary > A Grassy Field [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. * R HP:Critical MV:Weary > * R HP:Critical MV:Weary > w * R HP:Critical MV:Weary > * R HP:Critical MV:Weary > n * R HP:Critical MV:Weary > n n n * R HP:Critical MV:Weary > End of the Lugard Road [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A handsome stag stands here, ready to run. * R HP:Critical MV:Weary > n Necroval narrates 'well every one i am off to bed' The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Critical MV:Weary > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a handsome stag is lying here. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Bryan of Tarabon is standing here. A black hawk with white markings scans for prey. A black hawk is visible flying high in the sky. n * R HP:Critical MV:Weary > n Mindy chats 'also i wish to obtain thick work gloves' The Lugard Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Lugard Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Broken Bridge [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Lugard Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A dirt covered rock lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Outskirts of Four Kings [ obvious exits: N E S ] There are some tracks of a ridden -------------------------------------------------------------------------------- Cokeybin Joined: Feb 14, 2001 Posted: 2002-09-22 06:32 -------------------------------------------------------------------------------- The Outskirts of Four Kings [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Lugard Road Through Four Kings [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > The Lugard Road Through Four Kings [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical MV:Weary > * R HP:Critical MV:Weary > * R HP:Critical MV:Weary > e * R HP:Critical MV:Weary > e Your mount is too exhausted. * R HP:Critical MV:Weary > Your mount is too exhausted. * R HP:Critical MV:Weary > e e e Necroval narrates 'good night' Your mount is too exhausted. Thomaso narrates 'btw who took my war in luggie?' * R HP:Critical MV:Weary > Alas, you cannot go that way... * R HP:Critical MV:Weary > Your mount is too exhausted. * R HP:Critical MV:Weary > Your mount is too exhausted. * R HP:Critical MV:Weary > Your mount is too exhausted. * R HP:Critical MV:Weary > Your mount is too exhausted. * R HP:Critical MV:Weary > Garu tells you 'he gate?' * R HP:Critical MV:Weary > Bryan has arrived from the south. * R HP:Critical MV:Weary > Bryan tries to slash you, but you deflect the blow. * R HP:Critical MV:Weary - Bryan: Hurt > Stryker chats 'how much would you sell a long thin sword for?' * R HP:Critical MV:Weary - Bryan: Hurt > Bryan swiftly dodges your attempt to strike him. Bryan tries to slash you, but you parry successfully. Jinboa narrates 'cokeybin stay w/ peeps eh ' * R HP:Critical MV:Weary - Bryan: Hurt > nar He 4k y flee Ok. e * R HP:Critical MV:Weary - Bryan: Hurt > [change mood wimpy] Mood changed to: Wimpy * R HP:Critical MV:Weary - Bryan: Hurt > Your mount is too exhausted. * R HP:Critical MV:Weary - Bryan: Hurt > You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! * R HP:Critical MV:Weary - Bryan: Hurt > You try to strike Bryan, but he deflects the blow. Bryan tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Critical MV:Weary - Bryan: Hurt > dism y flee You stop riding him. * HP:Critical MV:Weary - Bryan: Hurt > Bryan tries to slash you, but you dodge the attack. You feel the Weave of the Wheel loosen from you. Your screams die away as streaks of Fire from Bryan devour your flesh. You are dead! Sorry... Ouch! You lose a level. Circle of Light [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a marble fountain pour forth here. A kind-faced figure stands here. -------------------------------------------------------------------------------- Bryan Joined: Apr 05, 2000 Posted: 2002-09-22 06:42 -------------------------------------------------------------------------------- Was a nice chase, you almost got away when Wilkerson, Thomaso, Ricewind, Jinboa, etc. showed up in Lugard to help save you, but I knew you had to be close to hagg so I ignored them for the most part and chased you around as best I could. -Bryan -------------------------------------------------------------------------------- Lighuxe Joined: Jul 12, 2000 Posted: 2002-09-22 07:46 -------------------------------------------------------------------------------- Gee... I wonder how he finds you, oh, thats right, he types where and there you are handed to him on a platter. Take a page out of dark friends book and remove lantern in a dark room, plenty of em around, especially inside lugard where you cant be tracked either, hes more likely to check edge zone, gives others time to work on him. -------------------------------------------------------------------------------- Davor Joined: Aug 10, 2000 Posted: 2002-09-22 09:02 -------------------------------------------------------------------------------- why in the hell would you attack sevan over bryan? -------------------------------------------------------------------------------- Sindor Joined: Aug 03, 2002 Posted: 2002-09-22 09:27 -------------------------------------------------------------------------------- Defender-companion pk -------------------------------------------------------------------------------- Cokeybin Joined: Feb 14, 2001 Posted: 2002-09-22 09:42 -------------------------------------------------------------------------------- Reset my charge alias on Bryan but forgot to reset my kill alias since me not planning to buff Bryan more than 2 rounds =p, I felt silly when I realized what I did. -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: Oz Posted: 2002-09-22 10:01 -------------------------------------------------------------------------------- He nar'd that he'd mixed his aliases up... same-side pk is a tricky business I liked this: \"Jinboa narrates 'um, run inside a city '\" *snicker* -------------------------------------------------------------------------------- Gordie Joined: Oct 06, 2001 Posted: 2002-09-22 10:21 -------------------------------------------------------------------------------- Would you have considered it unethical to go to the portal stone or Aylia? Or nearby dark rooms that you passed? [ This Mail was edited by: Gordie on 2002-09-22 10:31 ] -------------------------------------------------------------------------------- Ferona Joined: Jan 07, 2002 Posted: 2002-09-22 11:08 -------------------------------------------------------------------------------- The comments about 'where' go both ways. Not once did you check where after you went N of Lugard. Unless I'm 10 rooms away I never assume I can make a city. Your help was in Lugard. Let someone else go find him first. -------------------------------------------------------------------------------- Halfhand Joined: Nov 12, 2001 Posted: 2002-09-22 11:40 -------------------------------------------------------------------------------- I would've stayed in Lugard with one of the groups and had them spam for Bryan instead of running up north towards Caemlyn where he was heading anyway. -------------------------------------------------------------------------------- Jose Joined: Oct 15, 2001 Posted: 2002-09-22 12:00 -------------------------------------------------------------------------------- You kinda defeated yourself. Shoulda just sat at Altara portal stone, he ain't gonna weave there, and both being dodge, you coulda crawled a slow regen while you sat there parrying each other. Ah well, live and learn... Er, die and learn. -------------------------------------------------------------------------------- Gordie Joined: Oct 06, 2001 Posted: 2002-09-22 14:24 -------------------------------------------------------------------------------- Well, a group isn't gonna save you from a flame strike. Fleeing for Caemlyn, even if you do get in. There is the possibility of him going inside after you. As Lunda and the rest can go in and out most of the time. At Aylia, he can't channel. There is only 1 exit.. he'd be trapped. It is absolute safety. -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 Posted: 2002-09-22 16:53 -------------------------------------------------------------------------------- also, you ignored that you were thirsty that entire time so you regened nothing at all -------------------------------------------------------------------------------- Joinde Joined: Aug 26, 2001 From: J-ville, NC Posted: 2002-09-22 18:45 -------------------------------------------------------------------------------- lies, he regenned 1 hp per tick