Brawl in Caralain. Raolin Joined: Jan 27, 2002 Posted: 2004-01-29 05:04 -------------------------------------------------------------------------------- *Trolls decided to raid for a bit. Kicked some human ass, but then the humans came back with force. I assume their next motive was to regroup.* * R HP:Hurt MV:Weary > A Large Ant Hill A large clay mound of earth is piled here. Small holes in the mound serve as little entrances for the tiny ants that inhabit it. The pile is easily the highest feature that you can see on the wide plains. In all directions you see grass, save west. There you see a small hill rise. [ obvious exits: E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > 1 [k dark] They aren't here. e * R HP:Hurt MV:Weary > e [k dark] They aren't here. *Afual* has arrived from the east. * R HP:Hurt MV:Weary > e e 1 1 Argayle has arrived from the south, riding a wild stallion. Caralain Grass The golden prarie grass expands upon itself for leagues upon leagues. As you look around you, golden grass is almost all you see with the exception of a large clay pile of dirt to your west and the beginnings of a forest much further to your east. [ obvious exits: E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. * R HP:Hurt MV:Weary > Caralain Grass The lush grass reaches waist high, and the colors have shifted from a pure gold to a brownish, nearly golden color. The grass here seems a bit older than the rest, yet just as sturdy and healthy. Checking your surroundings yields you sight of grasses in all directions. As you look further, you can see a pile of clay and dirt to your west, and the beginnings of a small woodland area far to the north and east, while grass roams unhindered to the south. [ obvious exits: N E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. * R HP:Hurt MV:Weary > 1 Caralain Grass Stands of tall golden grass blocks your view to a few paces in front of you. The stout blades of grass move only slightly in the rising winds. The ground is soft and mushy here, making a squishing sound as you pass. A few gnats and bitemes buzz by overhead, waiting for something to feed upon. You view to the north, south, and west is blocked by the tall grass. To your east you can see the grass sharply decline in height. [ obvious exits: N E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. * R HP:Hurt MV:Weary > 1 A Thinning in the Grass The golden carpet-like grasses of the Caralain grow to only ankle length here. The taller version of grass stands stalwart to your south and west as far as the eye can see. To the east, the low grass continues, while to the north, the grasslands become slightly dusty, and less dense. [ obvious exits: N E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. 1 * R HP:Hurt MV:Weary > 1 [k dark] They aren't here. * R HP:Hurt MV:Weary > [k dark] They aren't here. * R HP:Hurt MV:Weary > w Caralain Grass Stands of tall golden grass blocks your view to a few paces in front of you. The stout blades of grass move only slightly in the rising winds. The ground is soft and mushy here, making a squishing sound as you pass. A few gnats and bitemes buzz by overhead, waiting for something to feed upon. You view to the north, south, and west is blocked by the tall grass. To your east you can see the grass sharply decline in height. [ obvious exits: N E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. * R HP:Hurt MV:Weary > 1 [k dark] They aren't here. * R HP:Hurt MV:Weary > w Caralain Grass The lush grass reaches waist high, and the colors have shifted from a pure gold to a brownish, nearly golden color. The grass here seems a bit older than the rest, yet just as sturdy and healthy. Checking your surroundings yields you sight of grasses in all directions. As you look further, you can see a pile of clay and dirt to your west, and the beginnings of a small woodland area far to the north and east, while grass roams unhindered to the south. [ obvious exits: N E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. * R HP:Hurt MV:Weary > 1 [k dark] They aren't here. * R HP:Hurt MV:Weary > w Caralain Grass The golden prarie grass expands upon itself for leagues upon leagues. As you look around you, golden grass is almost all you see with the exception of a large clay pile of dirt to your west and the beginnings of a forest much further to your east. [ obvious exits: E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. Caelan narrates 'wtf' * R HP:Hurt MV:Weary > 1 [k dark] They aren't here. Caelan narrates 'by my spam' * R HP:Hurt MV:Weary > A Large Ant Hill A large clay mound of earth is piled here. Small holes in the mound serve as little entrances for the tiny ants that inhabit it. The pile is easily the highest feature that you can see on the wide plains. In all directions you see grass, save west. There you see a small hill rise. [ obvious exits: E S W ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. A raven is here flying around. Aldazar of Shienar is standing here. A warhorse is here, stamping his feet impatiently, being ridden by Amberyn. Amberyn Brooke is standing here, riding a warhorse. Tevenkar Terasian, the Recruit is standing here. Kielan the Elder Sister is standing here. A wild stallion bucks madly, being ridden by Argayle. Argayle the Assistant Instructor is standing here, riding a wild stallion. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > [k dark] They aren't here. * R HP:Hurt MV:Weary > Blackened Earth The ground crunches under your feet where a fire once raged. The burnt remains of a copse of trees lies under your feet in the form of ash. The grass grows short here, and the smell of smoke still hangs in the air. The small rise flattens out the north and east, but continues up towards the west. To the south two frail trees grow. [ obvious exits: N E S U ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. A warhorse is here, stamping his feet impatiently, being ridden by Rylea. Rylea Maconar is standing here, riding a warhorse. * R HP:Hurt MV:Weary > [k dark] They aren't here. * R HP:Hurt MV:Weary > s s 1 Standing on a Low Hill Two frail looking pine trees struggle to survive on this small hill. Surrounding you is a beautiful expanse of golden grassland beautifully rich with hidden life. On the north side of the trees you can see that a fire must have raged here, for the ground is a bit charred, and there are the remains of several tree stumps. Far to the east you can see a large forest that spans miles to the north and south. [ obvious exits: N E S ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. A fierce merlin cries shrilly as it dives low for a kill. * R HP:Hurt MV:Weary > Caralain Grass To the north a few scattered trees grow on some low hills. They look like large mounds really, with a thick blanket of thick grass upon them. They run a ways to the north and east. South and east of you continues the tall growing grass, which seems alive in a constant breeze. [ obvious exits: N E S ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > [k dark] They aren't here. * R HP:Hurt MV:Weary > s s Caralain Grass Different shades of browns, yellows, and golds blend together in the tall grasses around you. It seems like you are in an ocean as the wind causes the golden grasses to roll and wave. In every direction you see the golden blades. As you peer east, you can make out a forest. [ obvious exits: N E S ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. Kotorim narrates 'kalorik block waygate' s * R HP:Hurt MV:Weary > Caralain Grass Tall, golden prairie grass sways in a rythmic way all around you. Even the slightest breath of air stirs their stalks, making them seem almost alive. To the north as far as the eye can see, there is nothing but the tall grass. A few trees dot the plains here and there, and a ways to the east you can see a large forest. But the golden grass rules this land. At your feet is a small hole, probably home to some small animal. [ obvious exits: N E D ] An Illianer steed stands here proudly, its black mane glistening, being ridden by you. A raven is visible flying high in the sky. A warhorse is here, stamping his feet impatiently, being ridden by Fireyj. Lord Fireyj the Master Guard is standing here, riding a warhorse. A gray palfrey prances skittishly nearby, being ridden by Caelan. Caelan the Wisdom is standing here, riding a gray palfrey. A playful colt is running about here. * R HP:Hurt MV:Weary > Alas, you cannot go that way... * R HP:Hurt MV:Weary > Caelan stops riding a gray palfrey. 1 * R HP:Hurt MV:Weary > 1 1 [k dark] They aren't here. * R HP:Hurt MV:Weary > 1 [k dark] They aren't here. * R HP:Hurt MV:Weary > dism sneak You stop riding him. d * HP:Hurt MV:Weary > h Ok, you'll try to move silently for a while. Fireyj leaves north riding a warhorse. * S HP:Hurt MV:Weary > 2 Down in a Hole Sharp rocks and small roots scrape against you while you wiggle through the small opening. There is barely enough room to fit through here. The walls press against you, and drawing a full breath is difficult. [ obvious exits: S U D ] Up: An Illianer steed stands here proudly, its black mane glistening. *Kragor* is standing here. *Atvar* is standing here. * S HP:Hurt MV:Weary > [hide ] You attempt to hide yourself. [backstab dark] > You silently approach your victim... * *Kragor* tries to blast you, but you deflect the blow. *Kragor* tries to blast you, but you parry successfully. = *Atvar* leaves south. *Atvar* has arrived from the south. * You can't backstab a fighting person, too alert! * S HP:Hurt MV:Weary - Kragor: Hurt > f You pierce *Kragor*'s body. You panic and attempt to flee! Hurt > *Kragor* sends you sprawling with a powerful bash! *Atvar* blasts your left arm into bloody fragments! nar on nar 1d *Atvar* blasts your head into bloody fragments! *Kragor* blasts your body into bloody fragments! *Afual* has arrived from above. Kalorik narrates 'horse hagg but i get there' nar HIT You flee head over heels. Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] You narrate 'on' * S HP:Battered MV:Weary > You narrate '1d' * S HP:Battered MV:Weary > u * S HP:Battered MV:Weary > Down in a Hole Sharp rocks and small roots scrape against you while you wiggle through the small opening. There is barely enough room to fit through here. The walls press against you, and drawing a full breath is difficult. [ obvious exits: S U D ] Up: An Illianer steed stands here proudly, its black mane glistening. *Atvar* is standing here. *Kragor* is standing here. *Kragor* tries to blast you, but you parry successfully. *Atvar* tries to blast you, but you parry successfully. * S HP:Battered MV:Weary - Kragor: Hurt > No way! You're fighting for your life! *Afual* has arrived from the south. * S HP:Battered MV:Weary - Kragor: Hurt > f No way! You're fighting for your life! You panic and attempt to flee!gor: Hurt > You flee head over heels. Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] * S HP:Battered MV:Weary > Kalorik narrates 'no far away' * S HP:Battered MV:Weary > *Atvar* has arrived from above. *Kragor* has arrived from above. *Afual* has arrived from above. nar 1d ENT * S HP:Battered MV:Weary > *Kragor* tries to blast you, but you parry successfully. *Atvar* tries to blast you, but you deflect the blow. * S HP:Battered MV:Weary - Kragor: Hurt > You narrate '1d ENT' * S HP:Battered MV:Weary - Kragor: Hurt > f f You panic and attempt to flee! You flee head over heels. The Den As you push past hanging roots to enter this room, the smell of rotting flesh grows. From the looks of this room, you get impression that you are in the home of some rather large predator. The floor is marred by blood marks and bones of large animals strewn about. In the north-west corner of the room, darkness half-hides a pile of bloody corpses. [ obvious exits: S ] A bloated and partially decayed corpse lies here. A bloated and partially decayed corpse lies here. A spotted hunting cat is here. A spotted hunting cat is here. A spotted hunting cat is here. PANIC! You couldn't escape! * S HP:Battered MV:Weary > Argayle narrates 'alld now' * S HP:Battered MV:Weary > Kalorik narrates 'k dark or k trolloc' * S HP:Battered MV:Weary > s u Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] Up: Caelan the Wisdom is standing here. Lord Fireyj the Master Guard is standing here. Argayle the Assistant Instructor is sitting here. *Afual* is here, fighting Argayle. *Kragor* is here, fighting Argayle. * S HP:Battered MV:Weary > Down in a Hole Sharp rocks and small roots scrape against you while you wiggle through the small opening. There is barely enough room to fit through here. The walls press against you, and drawing a full breath is difficult. [ obvious exits: S U D ] Up: A warhorse is here, stamping his feet impatiently, being ridden by Amberyn. Down: Lord Fireyj the Master Guard is standing here. Caelan the Wisdom is standing here. * S HP:Battered MV:Weary > Argayle narrates 'all down' * S HP:Battered MV:Weary > Your heartbeat calms down more as you feel less panicked. Aldazar has arrived from above. nar D * S HP:Wounded MV:Winded > You narrate 'D' *Kragor* has arrived from below. * S HP:Wounded MV:Winded > Aldazar leaves down. * S HP:Wounded MV:Winded > Caelan stabs *Kragor*'s body. * S HP:Wounded MV:Winded > 1 1 1 1 1 [k dark] You barely pierce *Kragor*'s body. *Kragor* panics, and attempts to flee! * S HP:Wounded MV:Winded - Caelan: Hurt - Kragor: Hurt > [k dark] You do the best you can! * S HP:Wounded MV:Winded - Caelan: Hurt - Kragor: Hurt > You pierce *Kragor*'s right arm hard. Caelan stabs *Kragor*'s left arm. [k dark] You do the best you can! * S HP:Wounded MV:Winded - Caelan: Hurt - Kragor: Wounded > 1 [k dark] You do the best you can! *Kragor* leaves up. * S HP:Wounded MV:Winded > 1 [k dark] They aren't here. * S HP:Wounded MV:Winded > [k dark] They aren't here. Aldazar has arrived from below. * S HP:Wounded MV:Winded > 1 [k dark] They aren't here. Caelan closes the shaft. 1 * S HP:Wounded MV:Winded > 1 [k dark] They aren't here. 1 * S HP:Wounded MV:Winded > [k dark] They aren't here. Aldazar leaves down. * S HP:Wounded MV:Winded > 1 [k dark] They aren't here. 1 * S HP:Wounded MV:Winded > 1 *Afual* has arrived from below. [k dark] You pierce *Afual*'s body hard. *Afual* panics, and attempts to flee! Caelan stabs *Afual*'s right leg extremely hard. * S HP:Wounded MV:Winded - Afual: Critical > [k dark] You do the best you can! * S HP:Wounded MV:Winded - Afual: Critical > [k dark] You do the best you can! 1 * S HP:Wounded MV:Winded - Afual: Critical > [k dark] You do the best you can! * S HP:Wounded MV:Winded - Afual: Critical > [k dark] You do the best you can! * S HP:Wounded MV:Winded - Afual: Critical > 1 1 1 [k dark] You do the best you can! Fireyj has arrived from below. 1 * S HP:Wounded MV:Winded - Afual: Critical > [k dark] You do the best you can! * S HP:Wounded MV:Winded - Afual: Critical > 1 Argayle has arrived from below. [k dark] You do the best you can! Fireyj blasts *Afual*'s right arm into bloody fragments! *Afual* is dead! R.I.P. Your blood freezes as you hear *Afual*'s death cry. Aldazar has arrived from below. A raven has arrived from below. 1 * S HP:Wounded MV:Winded > [k dark] They aren't here. * S HP:Wounded MV:Winded > 1 1 9 [k dark] They aren't here. Amberyn narrates 'kragor out' * S HP:Wounded MV:Winded > d [k dark] They aren't here. Caelan leans over and cuts the bloody scalp from the corpse of Afual. * S HP:Wounded MV:Winded > 1 [scalp corpse] It seems to have already been scalped. * S HP:Wounded MV:Winded > 1 Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] Up: A raven is here flying around. * S HP:Wounded MV:Winded > [k dark] They aren't here. * S HP:Wounded MV:Winded > n Argayle narrates 'rip one' [k dark] They aren't here. * S HP:Wounded MV:Winded > 1 Fireyj narrates 'afual RIP' Caelan narrates 'rip' * S HP:Wounded MV:Winded > 1 The Den As you push past hanging roots to enter this room, the smell of rotting flesh grows. From the looks of this room, you get impression that you are in the home of some rather large predator. The floor is marred by blood marks and bones of large animals strewn about. In the north-west corner of the room, darkness half-hides a pile of bloody corpses. [ obvious exits: S ] A bloated and partially decayed corpse lies here. A bloated and partially decayed corpse lies here. A spotted hunting cat is here. A spotted hunting cat is here. A spotted hunting cat is here. * S HP:Wounded MV:Winded > [k dark] They aren't here. * S HP:Wounded MV:Winded > [k dark] They aren't here. * S HP:Wounded MV:Winded > s u Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] Up: A raven is here flying around. * S HP:Wounded MV:Winded > Down in a Hole Sharp rocks and small roots scrape against you while you wiggle through the small opening. There is barely enough room to fit through here. The walls press against you, and drawing a full breath is difficult. [ obvious exits: S U D ] Up: A raven is visible flying high in the sky. The corpse of Afual is lying here. A raven is here flying around. Aldazar of Shienar is standing here. Argayle the Assistant Instructor is standing here. Lord Fireyj the Master Guard is standing here. Caelan the Wisdom is standing here. Aldazar leaves south. * S HP:Wounded MV:Winded > Argayle leaves south. * S HP:Wounded MV:Winded > open shadt Bryr narrates 'woot' Kotorim narrates 'nice' * S HP:Wounded MV:Winded > u 1 I see no shadt here. Caelan gets a wealth of copper pennies from the corpse of Afual. Caelan gets five gold crowns from the corpse of Afual. Caelan gets a skin of human flesh from the corpse of Afual. Caelan gets a black pair of silver-tooled boots from the corpse of Afual. Caelan gets a pair of wide leather trousers from the corpse of Afual. Caelan gets a wide leather belt from the corpse of Afual. Caelan gets a dagger of gleaming steel from the corpse of Afual. Caelan gets a full wooden shield from the corpse of Afual. Caelan gets a thin pair of soft boarskin gloves from the corpse of Afual. Caelan gets a light pair of leather coverings from the corpse of Afual. Caelan gets a fine woolen cloak from the corpse of Afual. Caelan gets a sheer, satin slip from the corpse of Afual. Caelan gets a leather helmet from the corpse of Afual. Caelan gets a sack from the corpse of Afual. * S HP:Wounded MV:Winded > Caralain Grass Tall, golden prairie grass sways in a rythmic way all around you. Even the slightest breath of air stirs their stalks, making them seem almost alive. To the north as far as the eye can see, there is nothing but the tall grass. A few trees dot the plains here and there, and a ways to the east you can see a large forest. But the golden grass rules this land. At your feet is a small hole, probably home to some small animal. [ obvious exits: N E D ] A warhorse is here, stamping his feet impatiently, being ridden by Amberyn. Amberyn Brooke is standing here, riding a warhorse. A raven is visible flying high in the sky. A warhorse is here, stamping his feet impatiently. An Illianer steed stands here proudly, its black mane glistening. A gray palfrey prances skittishly nearby. A playful colt is running about here. * S HP:Wounded MV:Winded > [k dark] They aren't here. * S HP:Wounded MV:Winded > Amberyn narrates 'kragor up and out' * S HP:Wounded MV:Winded > Aldazar narrates 'on atvar in shaft' * S HP:Wounded MV:Winded > 1 1 [k dark] They aren't here. * S HP:Wounded MV:Winded > [k dark] They aren't here. * S HP:Wounded MV:Winded > Amberyn leaves north riding a warhorse. * S HP:Wounded MV:Winded > Amberyn has arrived from the north, riding a warhorse. d * S HP:Wounded MV:Winded > 1 1 Down in a Hole Sharp rocks and small roots scrape against you while you wiggle through the small opening. There is barely enough room to fit through here. The walls press against you, and drawing a full breath is difficult. [ obvious exits: S U D ] Up: A warhorse is here, stamping his feet impatiently, being ridden by Amberyn. The corpse of Afual is lying here. Caelan the Wisdom is standing here. 1 * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > sneak Caelan opens the shaft. * S HP:Wounded MV:Weary > sneak The shaft closes quietly. * S HP:Wounded MV:Weary > s Ok, you stop sneaking. * HP:Wounded MV:Weary > Ok, you'll try to move silently for a while. Caelan opens the shaft. 1 * S HP:Wounded MV:Weary > 1 An Abandoned Tunnel The tunnel narrows at this point, and you can just see a way north, where it appears to be even darker than here. Webs hang over the top of the tunnel, and the skeletons of small mammals can be see stuck onto the web. The small pile of gravel in the corner hardly seems fresh, as if the animal that dug it died a long time ago. [ obvious exits: N S U ] North: Caelan the Wisdom is standing here. Up: A cute brown deer eyes you nervously. Lord Fireyj the Master Guard is here, fighting Atvar. *Atvar* is sitting here. Argayle the Assistant Instructor is here, fighting Atvar. A raven is here flying around. Aldazar of Shienar is here, fighting Atvar. * S HP:Wounded MV:Weary > [k dark] The fighting is too thick and heavy for you to enter the fray! Aldazar closes the shaft. * S HP:Wounded MV:Weary > 1 [k dark] The fighting is too thick and heavy for you to enter the fray! * S HP:Wounded MV:Weary > Argayle smites *Atvar*'s head very hard. Fireyj blasts *Atvar*'s right foot hard. Aldazar barely tickles *Atvar*'s right foot with his pierce. * S HP:Wounded MV:Weary > 1 [k dark] The fighting is too thick and heavy for you to enter the fray! *Atvar* leaves south. * S HP:Wounded MV:Weary > [k dark] They aren't here. e * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > w s 1 1 Argayle leaves south. Alas, you cannot go that way... Fireyj leaves south. * S HP:Wounded MV:Weary > 1 An Abandoned Warren A huge space has been dug out beneath the roots of an old oak-tree here, and animals have made a home in it. This is the central point for the whole rabbit-run under the Braem Wood, so there are tunnels leading off in every direction. There is a strange silence here, as if the creatures of the woods are afraid to come here. [ obvious exits: N E S W ] North: A raven is here flying around. Lord Fireyj the Master Guard is standing here. Argayle the Assistant Instructor is standing here. An enormous tarantula is here. * S HP:Wounded MV:Weary > 1 [k dark] They aren't here. * S HP:Wounded MV:Weary > 1 [k dark] They aren't here. * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > Argayle leaves south. [k dark] They aren't here. 1 * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > e Fireyj leaves north. e * S HP:Wounded MV:Weary > An Abandoned Tunnel You are in a tunnel between the larger and smaller warrens, which is obviously in heavy use as any stones that have fallen down from the roof of the tunnel have been shoved against the sides, making a clear way through. of the two warrens in the Braem Wood, The bigger one is due west and the smaller one is due east. [ obvious exits: E W ] * S HP:Wounded MV:Weary > e An Abandoned Warren This is the smaller of the two warrens, and you can only just squeeze between the various rocks that stick out from the sides and the roof. There are more tunnels leading off to the east and to the south, and there is a way to the other warren to your west. [ obvious exits: E S W ] A twitching vine of creepers dangles from above. An enormous tarantula is here. 1 * S HP:Wounded MV:Weary > 1 An Abandoned Tunnel Unlike the rest of the tunnels, the roof of this particular one is stone, and it looks as if it is underneath a massive boulder of some sort. The shape of the boulder oddly familiar, and it is definitely man-made. The only exit that you can see from here is to the west, leading into a small abandoned warren. [ obvious exits: W U ] Up: *Atvar* is standing here. - Gorgeous. Just gorgeous. * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > [k dark] They aren't here. * S HP:Wounded MV:Weary > u h On a Narrow Outcrop This piece of rock extends outwards from the boulder, and as you look at its overall shape you realise that it's a human finger of enormous proportions. Rumour has it that Arthur Hawkwing's statue fell down in these parts, and this mass of stone can only be this. The boulder continues south from here. [ obvious exits: S D ] *Atvar* is standing here. 2 * S HP:Wounded MV:Weary > [hide ] You attempt to hide yourself. [backstab dark] ry > You silently approach your victim... *Atvar* closes the boulder. *Atvar* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Atvar*'s death cry. *Atvar* makes a strange sound but is suddenly very silent as you place a blackened steel kris in his back!