FOOK THIS BOUNTY HUNTER IS MEAN! << Prev Topic | Next Topic >> Author Comment Phelan Certified MUD addict Posts: 55 (10/6/01 9:52:50 am) Reply FOOK THIS BOUNTY HUNTER IS MEAN! -------------------------------------------------------------------------------- Caemlyn Central Square [ obvious exits: N E S W ] North: A black dog is here, wagging its tail. East: A mangy cat scurries around trying not to get stepped on. South: A merchant guard, intent on keeping order, stands guard. West: A worker busily earns a day's pay. A thick, brown sack has been discarded here. A tarnished silver key has been dropped here. A key of obsidian lies on the ground, shining jet black A fountain is here, offering water to all. Some heavy leather shoes, covered in dust, stand here. An ordinary pair of plain pants has been idly left here. A wooden practice shield has been dropped here. A gory tuft of flesh lies abandoned on the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. Nass the Lord of Mayhem (Wizinvis 1) is standing here. Proximus Williams {Copper's number one fan!!!} is standing here, riding a black stallion. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * HP:Healthy MV:Fresh > Paxle narrates 'you sure bloodlust was near tv?' * HP:Healthy MV:Fresh > nod You nod in agreement. * HP:Healthy MV:Fresh > Merick chats 'it's a mc' Tenure has arrived from the north. * HP:Healthy MV:Fresh > Paxle narrates 'you sure bloodlust was near tv?' * HP:Healthy MV:Fresh > Merick chats 'not a fc' * HP:Healthy MV:Fresh > Paxle narrates 'friigging zmub' * HP:Healthy MV:Fresh > Proximus looks at Nass. * HP:Healthy MV:Fresh > Kedelacia narrates 'I loc'ed him s tv road a min ago' * HP:Healthy MV:Fresh > change mood brave Mood changed to: Brave Wimpy reset to: 150 hit points. * HP:Healthy MV:Fresh > s A Traveller's Shop [ obvious exits: N ] North: Tenure the ranger of Andor is standing here. A slip of paper has been abandoned here. A lantern has been left here. A gory tuft of flesh lies abandoned on the ground. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A grocer stocks some shelves. * HP:Healthy MV:Full > Nass places his hands on your shoulders. Some tremendous force begins to flow through your entire body. Soon you feel pain as you've never experienced before. It's as if every fiber of your being is exploding over and over again. You lose consciousness.... When you regain your senses, you realize that you feel different. Somehow you feel better, and there's a strong feeling of reward. * HP:Healthy MV:Full > Tiania narrates 'check waygate for tracks then' * HP:Healthy MV:Full > Stutter narrates 'he travels the Ways? idiot he' * HP:Healthy MV:Full > stats You are a 55 year old male human thief. Your height is 5 feet, 9 inches, and you weigh 166.0 lbs. You are carrying 13.5 lbs and wearing 15.6 lbs, peanuts. Your base abilities are: Str:17 Int:14 Wil:11 Dex:18 Con:15. Offensive bonus: 95, Dodging bonus: 75, Parrying bonus: 48 Your mood is: Brave. You will flee below: 150 Hit Points Your armor absorbs about 1% on average. You are subjected to the following effects: - NO QUIT * HP:Healthy MV:Full > score You have 510(510) hit and 139(140) movement points. You have scored 10000000 experience points and 0 quest points. You need 2000000 exp to reach the next level. You have amassed 7 Turn points to date. You have played 18 days and 23 hours (real time). This ranks you as XXXXXX of the Borderlands (Level 2 . You are standing. * HP:Healthy MV:Full > Tiania narrates 'yeah anyways' * HP:Healthy MV:Full > laugh You fall down laughing. * HP:Healthy MV:Full > Tiania narrates 'noone ever noted trollocs for being smart' * HP:Healthy MV:Full > Kedelacia narrates 'he's gone now..either ways or sitting dsl' * HP:Healthy MV:Full > tell nass wow Merick chats 'well, nobody gots it :P' * HP:Healthy MV:Full > You tell Nass 'wow' * HP:Healthy MV:Full > Stutter narrates 'anyone who travels the Ways is stupid!' * HP:Healthy MV:Full > Caebryn narrates 'Are the Ways considered indoors?' * HP:Healthy MV:Full > Nass bellows 'ready?' * HP:Healthy MV:Full > Vokon narrates 'trolls smarter then humans sometimes :P' * HP:Healthy MV:Full > tell nass so look bounty should work right? Stutter narrates 'nod caebryn' * HP:Healthy MV:Full > You tell Nass 'so look bounty should work right?' * HP:Healthy MV:Full > Kedelacia narrates 'you' * HP:Healthy MV:Full > listen none You now ignore the chats and narrates. * HP:Healthy MV:Full > Nass tells you 'look nassti' * HP:Healthy MV:Fresh > look nassti You do not see that here. * HP:Healthy MV:Fresh > tell nass ok, let em ripp You tell Nass 'ok, let em ripp' * HP:Healthy MV:Fresh > look nassti You do not see that here. * HP:Healthy MV:Fresh > look nassti You do not see that here. * HP:Healthy MV:Fresh > Nass tells you 'NOW' * HP:Healthy MV:Fresh > look nassti You do not see that here. * HP:Healthy MV:Fresh > look nassti You do not see that here. * HP:Healthy MV:Fresh > look nassti The bountyhunter crushes your left foot extremely hard. I kill murderers. It's all I do. The bountyhunter is in excellent condition. the bountyhunter is using: a strange, insectoid helm a fine woolen cloak a pair of heavy metal gauntlets a wide leather wristband a massive war maul a pair of thick, gold-plated greaves a pair of gleaming metal boots You attempt to peek at the inventory: a crystal lightstick look nassti * HP:Scratched MV:Fresh - the bountyhunter: Healthy > I kill murderers. It's all I do. The bountyhunter is in excellent condition. the bountyhunter is using: a strange, insectoid helm a fine woolen cloak a pair of heavy metal gauntlets a wide leather wristband a massive war maul a pair of thick, gold-plated greaves a pair of gleaming metal boots You attempt to peek at the inventory: a crystal lightstick * HP:Scratched MV:Fresh - the bountyhunter: Healthy > You try to slash the bountyhunter, but he parries successfully. The bountyhunter crushes your right arm hard. * HP:Scratched MV:Fresh - the bountyhunter: Healthy > You try to slash the bountyhunter, but he dodges the attack. The bountyhunter crushes your body into bloody fragments! * HP:Hurt MV:Fresh - the bountyhunter: Healthy > tell nass whee You try to slash the bountyhunter, but he parries successfully. The bountyhunter crushes your body very hard. * HP:Hurt MV:Fresh - the bountyhunter: Healthy > You tell Nass 'whee' * HP:Hurt MV:Fresh - the bountyhunter: Healthy > fle n PANIC! You couldn't escape! * HP:Hurt MV:Fresh - the bountyhunter: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Fresh - the bountyhunter: Healthy > cw [change mood wimpy] Mood changed to: Wimpy * HP:Hurt MV:Fresh - the bountyhunter: Healthy > fle The bountyhunter swiftly dodges your attempt to slash him. The bountyhunter crushes your left leg into bloody fragments! * HP:Hurt MV:Fresh - the bountyhunter: Healthy > n You panic and attempt to flee! You flee head over heels. Caemlyn Central Square [ obvious exits: N E S W ] North: A stout looking guard is here, walking the streets of Caemlyn. East: A mangy cat scurries around trying not to get stepped on. South: The bountyhunter has come to kill you. West: A worker busily earns a day's pay. A thick, brown sack has been discarded here. A fountain is here, offering water to all. Some heavy leather shoes, covered in dust, stand here. An ordinary pair of plain pants has been idly left here. A wooden practice shield has been dropped here. A gory tuft of flesh lies abandoned on the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. Gaernin the thief of Shienar is resting here. Blak of Tarabon is standing here. Miyer of Illian is standing here, riding a wild stallion. Hades Naked again. is resting here, riding a gray palfrey. Tenure the ranger of Andor is standing here. Nass the Lord of Mayhem (Wizinvis 1) is standing here. Proximus Williams {Copper's number one fan!!!} is standing here, riding a black stallion. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. Middle of a Wide Boulevard [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: A ragged looking man asks for spare coins. South: Gaernin the thief of Shienar is resting here. The corpse of a black dog is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. * HP:Hurt MV:Full > n Road to the Inner City [ obvious exits: N S ] North: A rich-looking merchant counts his earnings. South: A stout looking guard is here, walking the streets of Caemlyn. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * HP:Hurt MV:Full > w w w Alas, you cannot go that way... * HP:Hurt MV:Full > w Alas, you cannot go that way... * HP:Hurt MV:Full > s Alas, you cannot go that way... * HP:Hurt MV:Full > w Alas, you cannot go that way... * HP:Hurt MV:Full > w Middle of a Wide Boulevard [ obvious exits: N E S W ] North: An elite Queen's guard stands at his post. East: A ragged looking man asks for spare coins. South: Gaernin the thief of Shienar is resting here. The corpse of a black dog is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A stout looking guard is here, walking the streets of Caemlyn. A city lamplighter stands nearby, attending his duties. * HP:Hurt MV:Full > w A Wide Boulevard [ obvious exits: E S W ] East: A stout looking guard is here, walking the streets of Caemlyn. West: A worker busily earns a day's pay. The corpse of a black dog is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Hurt MV:Full > w A Wide Boulevard [ obvious exits: N E S W ] North: A stout looking guard is here, walking the streets of Caemlyn. South: Firelance of Two Rivers is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A worker busily earns a day's pay. A mangy cat scurries around trying not to get stepped on. w * HP:Hurt MV:Full > w Western End of a Wide Boulevard [ obvious exits: E S W ] East: A worker busily earns a day's pay. South: A merchant guard, intent on keeping order, stands guard. West: An elite Queen's guard stands at his post. The corpse of a small dog is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Hurt MV:Full > w Inside the Western Gate of Caemlyn [ obvious exits: N E S W ] North: A stout looking guard is here, walking the streets of Caemlyn. South: A man gambles away his purse. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Queen's guard stands at his post. An elite Queen's guard stands at his post. * HP:Hurt MV:Strong > Outside the Western Gate of Caemlyn [ obvious exits: N E W ] An iron lantern hangs from the wall above the gate. * HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: N E W ] A lantern has been left here. [2] w * HP:Hurt MV:Strong > w The Caemlyn Road [ obvious exits: N E S W ] A badger is rummaging about, looking for stuff to eat. * HP:Hurt MV:Strong > w The Caemlyn Road [ obvious exits: N E W ] A badger is rummaging about, looking for stuff to eat. * HP:Hurt MV:Strong > w The Caemlyn Road [ obvious exits: N E S ] A lantern has been left here. * HP:Hurt MV:Strong > Alas, you cannot go that way... * HP:Hurt MV:Strong > Alas, you cannot go that way... * HP:Hurt MV:Strong > s The Caemlyn Road [ obvious exits: N W ] The corpse of a rat is lying here. * HP:Hurt MV:Strong > w w The Caemlyn Road [ obvious exits: E S W ] * HP:Hurt MV:Strong > w The Caemlyn Road [ obvious exits: E S W ] * HP:Hurt MV:Strong > The Caemlyn Road [ obvious exits: N E ] * HP:Hurt MV:Strong > n The Caemlyn Road [ obvious exits: S W ] w * HP:Hurt MV:Strong > The bountyhunter crushes your left arm extremely hard. No way! You're fighting for your life! n * HP:Hurt MV:Strong - the bountyhunter: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Strong - the bountyhunter: Scratched > fle PANIC! You couldn't escape! * HP:Hurt MV:Strong - the bountyhunter: Scratched > You try to slash the bountyhunter, but he deflects the blow. The bountyhunter crushes your body into bloody fragments! * HP:Wounded MV:Strong - the bountyhunter: Scratched > fle w You panic and attempt to flee! You flee head over heels. The Caemlyn Road [ obvious exits: N E ] Alas, you cannot go that way... * HP:Wounded MV:Tiring > n w The Caemlyn Road [ obvious exits: S W ] n * HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: N E ] The corpse of a crow is lying here. * HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: N S ] * HP:Wounded MV:Tiring > n w The Caemlyn Road [ obvious exits: S W ] w * HP:Wounded MV:Tiring > w Bridge on the River Cary at Carysford [ obvious exits: E W D ] w * HP:Wounded MV:Tiring > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road [ obvious exits: E S W ] * HP:Wounded MV:Tiring > w The Caemlyn Road [ obvious exits: E S W ] * HP:Wounded MV:Tiring > w The Caemlyn Road [ obvious exits: E W ] * HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: E W ] * HP:Wounded MV:Tiring > w The Caemlyn Road [ obvious exits: N E W ] w * HP:Wounded MV:Tiring > The Caemlyn Road [ obvious exits: E W ] * HP:Wounded MV:Tiring > w The Caemlyn Road [ obvious exits: E S W ] * HP:Wounded MV:Tiring > w Upon a Hill Overlooking Four Kings [ obvious exits: E S ] w * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... s * HP:Wounded MV:Tiring > w The Caemlyn Road Above Four Kings [ obvious exits: N E S W ] w * HP:Wounded MV:Tiring > w The Outskirts of Four Kings [ obvious exits: E W ] * HP:Wounded MV:Tiring > A Dusty Road Through Four Kings [ obvious exits: N E S W ] * HP:Wounded MV:Tiring > Junction of the Caemlyn and Lugard Roads [ obvious exits: E S W ] A lantern has been left here. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalry officer watches vigilently, riding a warhorse. * HP:Wounded MV:Winded > s s s The Lugard Road Through Four Kings [ obvious exits: N S ] A bullseye lantern has been set aside. s * HP:Wounded MV:Winded > s The Lugard Road Through Four Kings [ obvious exits: N S W ] * HP:Wounded MV:Winded > s The Outskirts of Four Kings [ obvious exits: N E S ] * HP:Wounded MV:Winded > s The Lugard Road [ obvious exits: N S ] A dirt covered rock lies on the ground. * HP:Wounded MV:Winded > s The Broken Bridge [ obvious exits: N S ] * HP:Wounded MV:Winded > The Lugard Road [ obvious exits: N S W ] * HP:Wounded MV:Winded > The Lugard Road [ obvious exits: N E S ] A lantern has been left here. * HP:Wounded MV:Winded > The Lugard Road [ obvious exits: N S ] * HP:Wounded MV:Winded > s s The Lugard Road [ obvious exits: N S ] The corpse of a brown deer is lying here. s * HP:Wounded MV:Winded > s The Lugard Road [ obvious exits: N S ] A torch is here on the ground. A shaggy brown mare stands here. * HP:Wounded MV:Winded > End of the Lugard Road [ obvious exits: N E ] The corpse of a black hawk is lying here. A lantern has been left here. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > n The Lugard Road [ obvious exits: N S ] A torch is here on the ground. A shaggy brown mare stands here. * HP:Wounded MV:Winded > ride mare s s You start riding her. * R HP:Wounded MV:Winded > s End of the Lugard Road [ obvious exits: N E ] The corpse of a black hawk is lying here. A lantern has been left here. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > e s s s The bountyhunter crushes your body into bloody fragments! You try to slash the bountyhunter, but he parries successfully. The bountyhunter crushes your left leg into bloody fragments! No way! You're fighting for your life! s * R HP:Wounded MV:Winded - the bountyhunter: Scratched > s No way! You're fighting for your life! * R HP:Wounded MV:Winded - the bountyhunter: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Winded - the bountyhunter: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Winded - the bountyhunter: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Winded - the bountyhunter: Scratched > fle No way! You're fighting for your life! * R HP:Wounded MV:Winded - the bountyhunter: Scratched > You panic and attempt to flee! You flee head over heels. The Lugard Road [ obvious exits: N S ] A torch is here on the ground. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > s s s End of the Lugard Road [ obvious exits: N E ] The corpse of a black hawk is lying here. A lantern has been left here. A shaggy brown mare stands here, being ridden by you. s * R HP:Wounded MV:Winded > s Alas, you cannot go that way... * R HP:Wounded MV:Winded > s Alas, you cannot go that way... * R HP:Wounded MV:Winded > s Alas, you cannot go that way... s * R HP:Wounded MV:Winded > Alas, you cannot go that way... * R HP:Wounded MV:Winded > e s Alas, you cannot go that way... s * R HP:Wounded MV:Winded > s Alas, you cannot go that way... * R HP:Wounded MV:Winded > s Alas, you cannot go that way... * R HP:Wounded MV:Winded > s A Grassy Field [ obvious exits: E S W ] A brown shirt has been crumpled in a heap here. An ordinary pair of plain pants has been idly left here. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > A Wide Field [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. A handsome stag stands here, ready to run. * R HP:Wounded MV:Winded > Overgrown Road [ obvious exits: N E S ] A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > Overgrown Road [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > s s Overgrown Road [ obvious exits: N E S ] A shaggy brown mare stands here, being ridden by you. s * R HP:Wounded MV:Winded > Overgrown Road [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > s The Stone Gates [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. s * R HP:Wounded MV:Winded > Lugard Path [ obvious exits: N S ] A lantern has been left here. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > Fountain on the Lugard Road [ obvious exits: N E S W ] A fountain is here, offering water to all. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > On the Lugard Road [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > On the Lugard Road [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > s s The Lugard Road [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. s * R HP:Wounded MV:Winded > Before a Stone Tower [ obvious exits: N S W ] A torch is here on the ground. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > Before the Gates of Lugard [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > The bountyhunter crushes your head hard. s * R HP:Wounded MV:Winded - the bountyhunter: Scratched > s No way! You're fighting for your life! * R HP:Wounded MV:Winded - the bountyhunter: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Winded - the bountyhunter: Scratched > fle s s You try to slash the bountyhunter, but he dodges the attack. The bountyhunter crushes your right leg into bloody fragments! You panic and attempt to flee! s s s s You flee head over heels. Before a Stone Tower [ obvious exits: N S W ] A torch is here on the ground. A shaggy brown mare stands here, being ridden by you. Before the Gates of Lugard [ obvious exits: N S ] A shaggy brown mare stands here, being ridden by you. The bountyhunter has come to kill you. * R HP:Wounded MV:Winded > Inside the North Gate [ obvious exits: N S ] North: The bountyhunter has come to kill you. South: A lesser lord ponders his next move in the Game of Houses. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > Nearing the North Gate [ obvious exits: N E S ] East: A member of the Lugard militia stands here keeping the peace. A shaggy brown mare stands here, being ridden by you. A lesser lord ponders his next move in the Game of Houses. * R HP:Wounded MV:Winded > Middle Road [ obvious exits: N E S W ] North: A lesser lord ponders his next move in the Game of Houses. East: A butcher holds a degutted chicken. South: A black cat meanders to an unknown destination. West: A member of the Lugard militia stands here keeping the peace. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > Middle Road [ obvious exits: N E S W ] East: A merchant guard, intent on keeping order, stands guard. South: A man is here. West: A merchant guard, intent on keeping order, stands guard. A shaggy brown mare stands here, being ridden by you. A black cat meanders to an unknown destination. * R HP:Wounded MV:Winded > Middle Road [ obvious exits: N S ] North: A black cat meanders to an unknown destination. A shaggy brown mare stands here, being ridden by you. A man is here. * R HP:Wounded MV:Winded > s s s Middle Road [ obvious exits: N S ] North: A man is here. A shaggy brown mare stands here, being ridden by you. s * R HP:Wounded MV:Winded > s Center Square [ obvious exits: N E S W ] South: A tall, well-dressed noble strolls arrogantly by. A sailor's pair of leather trousers has been left here Some thick-soled, heavy leather boots stand stiffly together. A war axe has been left on the ground here. Some elaborate figurines spew fresh water into a broad basin here. A shaggy brown mare stands here, being ridden by you. * R HP:Wounded MV:Winded > Middle Road [ obvious exits: N S ] South: A woman steps in and out of the shadows here. A shaggy brown mare stands here, being ridden by you. A tall, well-dressed noble strolls arrogantly by. A small dog is here, barking furiously. * R HP:Wounded MV:Winded > Middle Road [ obvious exits: N S ] North: A tall, well-dressed noble strolls arrogantly by. South: A black cat meanders to an unknown destination. A shaggy brown mare stands here, being ridden by you. A woman steps in and out of the shadows here. * R HP:Wounded MV:Winded > Middle Road [ obvious exits: N E S W ] North: A woman steps in and out of the shadows here. West: A lady stares arrogantly past you. A shaggy brown mare stands here, being ridden by you. A black cat meanders to an unknown destination. * R HP:Wounded MV:Winded > e e e You can't ride in there. * R HP:Wounded MV:Winded > You can't ride in there. * R HP:Wounded MV:Winded > s You can't ride in there. * R HP:Wounded MV:Winded > The bountyhunter crushes your head into bloody fragments! No way! You're fighting for your life! e * R HP:Battered MV:Winded - the bountyhunter: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Winded - the bountyhunter: Scratched > fle You try to slash the bountyhunter, but he deflects the blow. The bountyhunter crushes your body into bloody fragments! * R HP:Battered MV:Winded - the bountyhunter: Scratched > n You can't ride in there. n * R HP:Battered MV:Winded - the bountyhunter: Scratched > n No way! You're fighting for your life! * R HP:Battered MV:Winded - the bountyhunter: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Winded - the bountyhunter: Scratched > fle No way! You're fighting for your life! * R HP:Battered MV:Winded - the bountyhunter: Scratched > n You panic and attempt to flee! The bountyhunter crushes your right hand into bloody fragments! You flee head over heels. The Middle-Southside Junction [ obvious exits: N E S W ] North: The bountyhunter has come to kill you. South: A dun mare is here, snorting angrily. West: A member of the Lugard militia stands here keeping the peace. A shaggy brown mare stands here, being ridden by you. Middle Road [ obvious exits: N E S W ] North: A woman steps in and out of the shadows here. West: A lady stares arrogantly past you. A shaggy brown mare stands here, being ridden by you. The bountyhunter has come to kill you. A black cat meanders to an unknown destination. * R HP:Battered MV:Winded > n n Middle Road [ obvious exits: N S ] North: A tall, well-dressed noble strolls arrogantly by. South: The bountyhunter has come to kill you. A shaggy brown mare stands here, being ridden by you. A woman steps in and out of the shadows here. * R HP:Battered MV:Winded > Middle Road [ obvious exits: N S ] South: A woman steps in and out of the shadows here. A shaggy brown mare stands here, being ridden by you. A tall, well-dressed noble strolls arrogantly by. A small dog is here, barking furiously. * R HP:Battered MV:Winded > n Center Square [ obvious exits: N E S W ] South: A tall, well-dressed noble strolls arrogantly by. A sailor's pair of leather trousers has been left here Some thick-soled, heavy leather boots stand stiffly together. A war axe has been left on the ground here. Some elaborate figurines spew fresh water into a broad basin here. A shaggy brown mare stands here, being ridden by you. * R HP:Battered MV:Winded > w w w w Center Road [ obvious exits: E W ] West: A young woman walks by. A shaggy brown mare stands here, being ridden by you. w * R HP:Battered MV:Winded > w Center Road [ obvious exits: E W ] West: A small dog is here, barking furiously. A shaggy brown mare stands here, being ridden by you. A young woman walks by. * R HP:Battered MV:Winded > w Center Road [ obvious exits: E S W ] East: A young woman walks by. A shaggy brown mare stands here, being ridden by you. A small dog is here, barking furiously. * R HP:Battered MV:Winded > w Nearing the West Gate [ obvious exits: E W ] East: A small dog is here, barking furiously. West: A black cat meanders to an unknown destination. A shaggy brown mare stands here, being ridden by you. * R HP:Battered MV:Winded > w Inside the West Gate [ obvious exits: N E W ] A shaggy brown mare stands here, being ridden by you. A black cat meanders to an unknown destination. w * R HP:Battered MV:Winded > w w A black cat sniffs the ground... Your heartbeat calms down more as you feel less panicked. Outside the Western Gate of Lugard [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. * R HP:Battered MV:Winded > A Road Through the Hills [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. A gray palfrey prances skittishly nearby. * R HP:Battered MV:Winded > A Bend in the Road [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. A proud and burly bighorn sheep stands here prominently. * R HP:Battered MV:Winded > Hills Off the Road [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. A gray mouse is scuttling about here. A stealthy cougar gracefully makes its way through the terrain. * R HP:Battered MV:Winded > Rugged Hills Near the Road [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. A handsome stag stands here, ready to run. * R HP:Battered MV:Winded > Road Through a Small Ravine [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. Moving with deadly grace, a huge cat watches you carefully. w * R HP:Battered MV:Winded > w Road Through a Small Ravine [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. An elk with massive antlers eyes you with curiosity. A proud and burly bighorn sheep stands here prominently. * R HP:Battered MV:Winded > w Road into a Ravine [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. * R HP:Battered MV:Winded > w A Large Hill [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. w * R HP:Battered MV:Winded > w Road Around a Large Hill [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. * R HP:Battered MV:Winded > A Road Through the Rugged Hills [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. A shaggy brown mare stands here, being ridden by you. A man of the woods strides by quietly. * R HP:Battered MV:Winded > Bridge Over the River Manetherendrelle [ obvious exits: E W D ] A shaggy brown mare stands here, being ridden by you. A raccoon sniffs the ground for food. A raven is here flying around. A young and strong buck is here, munching some grass. * R HP:Battered MV:Winded > Path Near the Plains [ obvious exits: N E S ] A shaggy brown mare stands here, being ridden by you. An antelope blends into the scenery. * R HP:Battered MV:Winded > w w Alas, you cannot go that way... w * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > Alas, you cannot go that way... * R HP:Battered MV:Winded > s Gentle Hills Near the Plains [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. A gray mouse is scuttling about here. * R HP:Battered MV:Winded > w s s The Plains of Altara [ obvious exits: E S W ] A shaggy brown mare stands here, being ridden by you. A stealthy cougar gracefully makes its way through the terrain. s * R HP:Battered MV:Winded > s Plains Near Rolling Hills [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. A large plains bear smells the air for prey. * R HP:Battered MV:Winded > s Plains Near Rolling Hills [ obvious exits: N E S W ] A shaggy brown mare stands here, being ridden by you. A cute brown deer eyes you nervously. A rust-colored bobcat crouches low, ready to pounce. A cute brown deer eyes you nervously. A black maned lion is here, tail twitching. * R HP:Battered MV:Winded > s Plains off the Path [ obvious exits: N S W ] A shaggy brown mare stands here, being ridden by you. An antelope blends into the scenery. s * R HP:Battered MV:Winded > s A Path Through the Plains [ obvious exits: N S W ] A shaggy brown mare stands here, being ridden by you. * R HP:Battered MV:Winded > s The Plains of Altara [ obvious exits: N S W ] A shaggy brown mare stands here, being ridden by you. * R HP:Battered MV:Winded > The Plains of Altara [ obvious exits: N S W ] A shaggy brown mare stands here, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Battered MV:Winded > Your mount is too exhausted. * R HP:Battered MV:Winded > Your mount is too exhausted. * R HP:Battered MV:Winded > Your mount is too exhausted. w * R HP:Battered MV:Winded > Your mount is too exhausted. dism * R HP:Battered MV:Winded > s You stop riding her. s * HP:Battered MV:Winded > Plains Near Rolling Hills [ obvious exits: N S W ] * HP:Battered MV:Winded > Plains Near Rolling Hills [ obvious exits: N S W ] * HP:Battered MV:Winded > The bountyhunter crushes your body into bloody fragments! You flee head over heels! You panic and attempt to flee! s s You flee head over heels. Plains Near Rolling Hills [ obvious exits: N S W ] Plains Near Rolling Hills [ obvious exits: N S W ] The bountyhunter has come to kill you. * HP:Beaten MV:Winded > Plains Near Rolling Hills [ obvious exits: N W ] * HP:Beaten MV:Winded > fw w Arglebargle, glop-glyf!?! w * HP:Beaten MV:Winded > w The Open Plains [ obvious exits: N E S W ] A spotted hunting cat is here. * HP:Beaten MV:Winded > w The Open Plains [ obvious exits: N E S W ] A spotted hunting cat is here. An antelope blends into the scenery. A cute brown deer eyes you nervously. A rust-colored bobcat crouches low, ready to pounce. * HP:Beaten MV:Winded > w The Open Plains [ obvious exits: N E S ] A black hawk with white markings scans for prey. * HP:Beaten MV:Winded > w Alas, you cannot go that way... w * HP:Beaten MV:Winded > w Alas, you cannot go that way... * HP:Beaten MV:Winded > w Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > n Alas, you cannot go that way... * HP:Beaten MV:Winded > w The Open Plains [ obvious exits: N E S W ] w * HP:Beaten MV:Winded > The Open Plains [ obvious exits: N E S W ] An antelope blends into the scenery. An antelope blends into the scenery. A cunning coyote lurks here, looking suspicious and hungry. * HP:Beaten MV:Winded > The Open Plains [ obvious exits: N E S W ] A spotted hunting cat is here. * HP:Beaten MV:Weary > w w The Open Plains [ obvious exits: N E S W ] The corpse of a large plains bear is lying here. A spotted hunting cat is here. A rust-colored bobcat crouches low, ready to pounce. * HP:Beaten MV:Weary > Vast Plains [ obvious exits: N E S W ] The corpse of a cheetah is lying here. A gray palfrey is lying here, mortally wounded. Jadis the Fledgling Novice is standing here. Hod the warrior of Andor is standing here, riding a warhorse. * HP:Beaten MV:Weary > w w A Small Rocky Outcropping at the Plains [ obvious exits: E S W ] A large plains bear smells the air for prey. A large plains bear smells the air for prey. A spotted hunting cat is here. A black maned lion is here, tail twitching. * HP:Beaten MV:Weary > On the Vast Plains [ obvious exits: E S W ] * HP:Beaten MV:Weary > s w At the Small Waterhole [ obvious exits: N S W ] A muddy pond is here, dark waters broken by an occasional bubble. A spotted hunting cat is here. w * HP:Beaten MV:Weary > w w A cheetah tries to hit you, but you dodge the attack. No way! You're fighting for your life! w * HP:Beaten MV:Weary - a cheetah: Scratched > w No way! You're fighting for your life! * HP:Beaten MV:Weary - a cheetah: Scratched > w No way! You're fighting for your life! * HP:Beaten MV:Weary - a cheetah: Scratched > w No way! You're fighting for your life! * HP:Beaten MV:Weary - a cheetah: Scratched > You slash a cheetah's body. A cheetah tries to hit you, but you parry successfully. No way! You're fighting for your life! * HP:Beaten MV:Weary - a cheetah: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Weary - a cheetah: Hurt > fle No way! You're fighting for your life! w * HP:Beaten MV:Weary - a cheetah: Hurt > w w No way! You're fighting for your life! w * HP:Beaten MV:Weary - a cheetah: Hurt > You panic and attempt to flee! w w fle w w w w w w You flee head over heels. On the Vast Plains [ obvious exits: E S W ] A spotted hunting cat is here. A spotted hunting cat is here. A black maned lion is here, tail twitching. The Vast Plains [ obvious exits: N E W ] A black maned lion is here, tail twitching. A spotted hunting cat is here. A spotted hunting cat is here. w * HP:Beaten MV:Weary > On the Small Hilltop [ obvious exits: E W ] A large plains bear smells the air for prey. A black maned lion is here, tail twitching. * HP:Beaten MV:Weary > Near the Old Bridge [ obvious exits: N E W ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * HP:Beaten MV:Weary > w On the Old Bridge [ obvious exits: E W ] * HP:Beaten MV:Haggard > w On the Old Bridge [ obvious exits: E W ] w * HP:Beaten MV:Haggard > w Before the Old Bridge [ obvious exits: N E S W ] A wild boar runs through the forest. A fox is here, hunting for rabbits. * HP:Beaten MV:Haggard > Among the Trees [ obvious exits: N E S W ] A fox is here, hunting for rabbits. A cute brown deer eyes you nervously. * HP:Beaten MV:Haggard > The Edge of the Forest [ obvious exits: N E W ] A cute brown deer eyes you nervously. A fox is here, hunting for rabbits. * HP:Beaten MV:Haggard > At the Edge of the Swamp [ obvious exits: E S W ] * HP:Beaten MV:Haggard > At the Edge of the Swamp [ obvious exits: N E S ] * HP:Beaten MV:Haggard > w Alas, you cannot go that way... w * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... n * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > n Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > In the Waterwood [ obvious exits: N S W ] * HP:Beaten MV:Haggard > You are too exhausted. * HP:Beaten MV:Haggard > w w You are too exhausted. * HP:Beaten MV:Haggard > You are too exhausted. * HP:Beaten MV:Haggard > say wheee You say 'wheee' * HP:Beaten MV:Haggard > The bountyhunter crushes your head very hard. You flee head over heels! You are too exhausted. l * HP:Beaten MV:Haggard - the bountyhunter: Healthy > In the Waterwood The forest is damp here, mist covers the ground, concealing every possible life at ground-level in the woods. A thick smell of rotten trees and bushes lays over the woods here, seemingly coming from the more watery areas southwards. Thick bushes blocks of the east. An immense oak can be spotted to the north. The woods continue further west. [ obvious exits: N S W ] The bountyhunter is here, fighting YOU! * HP:Beaten MV:Haggard - the bountyhunter: Healthy > A shimmering pillar of light appears, and Nass steps in. * HP:Beaten MV:Haggard - the bountyhunter: Healthy > The bountyhunter swiftly dodges your attempt to slash him. The bountyhunter crushes your body into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. * HP:Beaten MV:Haggard - the bountyhunter: Healthy > You try to slash the bountyhunter, but he deflects the blow. The bountyhunter crushes your body very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. * HP:Critical MV:Haggard - the bountyhunter: Healthy > say nice! You say 'nice!' * HP:Critical MV:Haggard - the bountyhunter: Healthy > laugh You fall down laughing. * HP:Critical MV:Haggard - the bountyhunter: Healthy > You try to slash the bountyhunter, but he dodges the attack. The bountyhunter crushes your left foot into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. * HP:Critical MV:Haggard - the bountyhunter: Healthy > score HP:Critical MP:Haggard You have scored 10000049 experience points and 0 quest points. You need 1999951 exp to reach the next level. You have amassed 7 Turn points to date. You have played 18 days and 23 hours (real time). This ranks you as xxxxxx of the Borderlands (Level 2 . You are fighting the bountyhunter. * HP:Critical MV:Haggard - the bountyhunter: Healthy > You barely tickle the bountyhunter's body with your slash. The bountyhunter crushes your right leg extremely hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You are too exhausted. * HP:Critical MV:Haggard - the bountyhunter: Healthy > You barely tickle the bountyhunter's left arm with your slash. The bountyhunter crushes your left arm into bloody fragments! You are dead! Sorry... Ouch! You lose a level. Circle of Light [ obvious exits: N E S W U D ] North: A drunken fool staggers in no particular direction. East: An Amador cityguard keeps a watchful eye on all who pass by. South: A Tear cityguard maintains peace in the city. Down: Firelance of Two Rivers is standing here. The News Board is mounted on the wall here. The waters of a marble fountain pour forth here. Villiam Del'a'morte "The Lonely one" is standing here. Nass reset my mak hps to 510 for this little run, and my bounty hunter here took it off like it was nothing.