Some decent pk today, got it on log thought it would be a good post. Starts out all w keep looking for pk. Naturally you go where it is... * R HP:Scratched MV:Full > In Front of the Castle [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > pp [close stonegate] Ok. * R HP:Scratched MV:Full > yell hello? You bellow 'hello?' j [track trolloc]d MV:Full > - Partisan narrates 'Jennifer, don't ask for help then disappear. :P' = Some obvious fairly recent bloody traces of a Trolloc leaving east. Some obvious fresh tracks of Garfunk leaving east. Some obvious fresh tracks of Garfunk leaving west. Some obvious fresh tracks of Garfunk leaving east. Some clear fairly recent tracks of Garfunk leaving west. Some clear fairly recent tracks of Aviator leaving east. Some clear fairly recent tracks of Aviator leaving west. * R HP:Scratched MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - In Front of the Castle * R HP:Scratched MV:Full > Stark narrates 'faysun nw of DT :(' * R HP:Scratched MV:Full > pp [close stonegate] It's already closed! * R HP:Scratched MV:Full > pp [close stonegate] It's already closed! * R HP:Scratched MV:Full > pp Evil laughter rings out from atop the gatekeep! [close stonegate] It's already closed! * R HP:Scratched MV:Full > A huge boulder arcs through the air. pp * R HP:Scratched MV:Full > A muzzled trolloc bellows 'GYhW@' [close stonegate] It's already closed! * R HP:Scratched MV:Full > Ooomf!! You are struck by a huge boulder! * R HP:Scratched MV:Full > pp [close stonegate] It's already closed! * R HP:Scratched MV:Full > 1 [change mood wimpy] Mood changed to: Wimpy * R HP:Scratched MV:Full > Kiml calls for the Stonegate to be opened. The Stonegate is opened from the other side. yell Snicker. * R HP:Scratched MV:Full > You bellow 'Snicker.' *Kiml* has arrived from the east. * R HP:Scratched MV:Full > *Kiml* leaves west. * R HP:Scratched MV:Full > w w w Narrow Path near a Castle [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kiml* is standing here. A huge darkhound is here, drooling and snarling. * R HP:Scratched MV:Full > Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w Narrow Path near a Castle [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > x [k dark] They aren't here. x * R HP:Scratched MV:Full > x Kiipii narrates 'that almoth?' [k dark] They aren't here. * R HP:Scratched MV:Full > x [k dark] They aren't here. * R HP:Scratched MV:Full > x [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. x * R HP:Scratched MV:Full > A *newbie male trolloc* has arrived from the east. [k dark] They aren't here. x * R HP:Scratched MV:Full > Vaen narrates 'kyruko rip' * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > *Kiml* has arrived from the east. * R HP:Scratched MV:Full > Stark narrates 'think so' * R HP:Scratched MV:Full > zx x h The sun sets. A *newbie male trolloc* leaves south. Arglebargle, glop-glyf!?! *Kiml* tries to cleave you, but you parry successfully. * R HP:Scratched MV:Fresh - Kiml: Healthy > [k dark] You do the best you can! * R HP:Scratched MV:Fresh - Kiml: Healthy > [bash ] -+ *Kiml* barely cleaves your body. Tyler narrates 'braul batt' As *Kiml* avoids your bash, you topple over and fall to the ground! stand * R HP:Scratched MV:Fresh > Kiipii narrates 'oh well. i gotta rent anyways.' * R HP:Scratched MV:Fresh > *Kiml* tries to cleave you, but you deflect the blow. * R HP:Scratched MV:Fresh - Kiml: Healthy > exa kiml h Do you not consider fighting as standing? * R HP:Scratched MV:Fresh - Kiml: Healthy > Kiml is in excellent condition. *Kiml* is using: a crested helm a militiaman's plate a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a splayed-back battleaxe a bronze belt of odd design a soft leather pouch a set of oiled chainmail leggings a pair of thin metal boots [bash ] resh - Kiml: Healthy > *+ *Nocrim* has arrived from the east. =+ You dodge a bash from *Kiml* who loses his balance and falls! - *Nocrim* tries to scythe you, but you deflect the blow. = Your bash at *Kiml* sends him sprawling! * R HP:Scratched MV:Fresh - Kiml: Scratched > exa nocrim You pound *Kiml*'s left leg. * R HP:Scratched MV:Fresh - Kiml: Scratched > Standing before you is a great big ball of hair. This is all that you can see, but beneath that hair waits the cause of your death. Maybe a sword or chain or even a spear you never know till its all, too, late. Nocrim is in excellent condition. *Nocrim* is using: an oilstone a full metal helmet and visor a dark, hooded cloak a backpack a pair of metal half-gauntlets a wide leather wristband a wide leather wristband a heavy axe with a dark, serrated blade a set of oiled chainmail leggings a pair of thick metal boots * R HP:Scratched MV:Fresh - Kiml: Scratched > You dodge a bash from *Nocrim* who loses his balance and falls! * R HP:Scratched MV:Fresh - Kiml: Scratched > h [bash ] - *Kiml* tries to cleave you, but you parry successfully. +* *Nocrim* ponders life, the universe, and everything. -= Your bash at *Kiml* sends him sprawling! * R HP:Scratched MV:Fresh - Kiml: Scratched > *Nocrim* tries to scythe you, but you parry successfully. You pound *Kiml*'s body hard. * R HP:Scratched MV:Fresh - Kiml: Scratched > Baon chats 'am i mad?' l * R HP:Scratched MV:Fresh - Kiml: Scratched > *Grief* has arrived from the east. * R HP:Scratched MV:Fresh - Kiml: Scratched > *Grief* blasts your right arm hard. Narrow Path near a Castle This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. *Grief* is here, fighting YOU! *Nocrim* is here, fighting YOU! *Kiml* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh - Kiml: Scratched > f *Nocrim* looks at you. You panic and attempt to flee!ml: Scratched > You flee head over heels. Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > x [k dark] They aren't here. * R HP:Scratched MV:Full > x x [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > x [k dark] They aren't here. * R HP:Scratched MV:Full > x [k dark] They aren't here. x * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > x x [k dark] They aren't here. * R HP:Scratched MV:Full > [k dark] They aren't here. * R HP:Scratched MV:Full > *Nocrim* has arrived from the west. * R HP:Scratched MV:Full > *Nocrim* barely scythes your body. x * R HP:Hurt MV:Full - Nocrim: Healthy > Kiipii narrates 'we recover rentris' gear?' [k dark] You do the best you can! *Kiml* has arrived from the west. * R HP:Hurt MV:Full - Nocrim: Healthy > f s You pound *Nocrim*'s body. *Nocrim* barely scythes your left leg. You panic and attempt to flee! *Krack* has arrived from the east. *Kiml* tries to cleave you, but you deflect the blow. You flee head over heels. Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Hurt MV:Full > w x f s Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Krack* is standing here. *Kiml* is standing here. *Nocrim* is standing here. *Kiml* barely cleaves your body. * R HP:Hurt MV:Full - Kiml: Scratched > *Krack* leaves east. Mango narrates 'Yes.' *Nocrim* leaves east. *Grief* has arrived from the west. [k dark] You do the best you can! Mango narrates 'I gave to reality.'ed > *Grief* tries to blast you, but you parry successfully. You panic and attempt to flee! *Grief* tries to blast you, but you parry successfully. *Kiml* tries to cleave you, but you parry successfully. You flee head over heels. Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gomorrah* is standing here. *Nocrim* is standing here. Alas, you cannot go that way... * R HP:Hurt MV:Full > *Nocrim* tries to scythe you, but you deflect the blow. * R HP:Hurt MV:Full - Nocrim: Scratched > s No way! You're fighting for your life! * R HP:Hurt MV:Full - Nocrim: Scratched > f w s *Krack* has arrived from the east. *Gomorrah* tries to crush you, but you parry successfully. You panic and attempt to flee! *Krack* tries to pierce you, but you deflect the blow. *Krack* tries to pierce you, but you deflect the blow. *Gomorrah* tries to crush you, but you parry successfully. *Nocrim* tries to scythe you, but you deflect the blow. You flee head over heels. Narrow Path near a Castle [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Grief* is standing here. *Kiml* is standing here. Narrow Path near a Castle [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. * R HP:Hurt MV:Full > Kiipii narrates 'excellent.' The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > s s The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Hurt MV:Full > The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. * R HP:Hurt MV:Full > s The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. s * R HP:Hurt MV:Full > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Full > s The Blight [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * R HP:Hurt MV:Full > n The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Full > w A rat starts following you. A rat starts following you. A rat starts following you. A shrill piercing scream reverberates through the area. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat has arrived from the east. A rat has arrived from the east. * R HP:Hurt MV:Full > k rat k rat k rat A rat stops following you. You pound a rat's body into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * R HP:Hurt MV:Full > A rat stops following you. You pound a rat's body into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * R HP:Hurt MV:Full > A rat stops following you. You pound a rat's right foreleg into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * R HP:Hurt MV:Full > l save The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a rat is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Saving Nevohsew. * R HP:Hurt MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - The Blight * R HP:Hurt MV:Full > sco You have 327(382) hit and 146(160) movement points. * R HP:Hurt MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - The Blight * R HP:Hurt MV:Full > w Path in the Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a rat is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Hurt MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - The Blight * R HP:Hurt MV:Full > e The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > j [track trolloc] = Some clear day-old tracks of Aviator leaving north. Some clear day-old tracks of Aviator leaving north. Some day-old tracks of Aviator leaving north. Some day-old tracks of Spoon leaving south. Some day-old tracks of Nocrim leaving north. Some day-old tracks of Kiml leaving south. Some day-old tracks of Spoon leaving north. * R HP:Hurt MV:Strong > A shrill piercing scream reverberates through the area. The night has begun. Your heartbeat calms down more as you feel less panicked. * R HP:Scratched MV:Full > A shrill piercing scream reverberates through the area. * R HP:Scratched MV:Full > Mango narrates 'I hear zork caem road?' * R HP:Scratched MV:Full > Yahiko narrates 'any pk?' * R HP:Scratched MV:Full > A shrill piercing scream reverberates through the area. * R HP:Scratched MV:Full > Tyler narrates 'yes!!!' * R HP:Scratched MV:Full > Garren chats 'lmfao rofl.. lol I was talking to my 5 year old nephew on the phone and im like whats everyone doing. and he says : mommy on da couch, daddy sitting in the chair, ashley (his sister) playing with a doll, and da cat lickin his private.. lmfao' * R HP:Scratched MV:Full > Yahiko narrates '.....' * R HP:Scratched MV:Full > Your heartbeat calms down more as you feel less panicked. You are hungry. * R HP:Scratched MV:Fresh > l The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Fresh > w The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a rat is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Scratched MV:Full > Tigtrae chats 'can anyone get a hold of alyse' e * R HP:Scratched MV:Full > Tyler narrates 'braul and moloch kicking my ace:P' * R HP:Scratched MV:Full > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s The Blight [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * R HP:Scratched MV:Full > Garren chats 'omg.. lol.. that was so funny' * R HP:Scratched MV:Full > k fade Yahiko narrates 'where' * R HP:Scratched MV:Full > You pound a fade's body into bloody fragments! * R HP:Scratched MV:Full - a fade: Scratched > A fade tries to slash you, but you parry successfully. A ramshorned trolloc joins a fade's fight! A ramshorned trolloc joins a fade's fight! A ramshorned trolloc joins a fade's fight! A fade swirls about with a black sword, slicing across your body! A fade swiftly dodges your attempt to pound him. * R HP:Scratched MV:Full - a fade: Scratched > f A shrill piercing scream reverberates through the area. A fade swirls about with a black sword, slicing across your body! A shrill piercing scream reverberates through the area. You panic and attempt to flee! You flee head over heels. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > n Tyler narrates 'was stedding now im df' The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. A spider-legged beast is here, most of it teeth. Aiyhlo chats 'lol' * R HP:Scratched MV:Full > s The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a rat is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. n * R HP:Scratched MV:Full > Shortcut in the Blight [ obvious exits: N S ] There are some tracks of a snake leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > n Shortcut in the Blight [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a snake leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > n Shortcut in the Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a snake leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A rat scurries around trying to get out of sight. An enormous blight worm towers above you, making an eerie shrill scream. A raven is here flying around. * R HP:Scratched MV:Full > w Alas, you cannot go that way... * R HP:Scratched MV:Full > n Dying Plains in the Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the south. * R HP:Scratched MV:Full > Damodrem chats 'lmpo' * R HP:Scratched MV:Full > w A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Scratched MV:Full > w End of the Dark Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. * R HP:Scratched MV:Full > w Rocky Plains in the Blight [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > w The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. w * R HP:Scratched MV:Full > The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > f A Blighted Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Full > s Althalos narrates 'go in and rest man :P' w * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > *Braul* has arrived from the west, riding a shadow stallion. * R HP:Scratched MV:Full > An Overgrown Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Scratched MV:Strong > *Braul* leaves west riding a shadow stallion. * R HP:Scratched MV:Strong > nar braul *Braul* tries to smite you, but you parry successfully. * R HP:Scratched MV:Strong - Braul: Hurt > You pound *Braul*'s body. *Braul* tries to smite you, but you deflect the blow. You narrate 'braul ' * R HP:Scratched MV:Strong - Braul: Hurt > ww [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path f * R HP:Scratched MV:Strong - Braul: Hurt > w w You panic and attempt to flee! Tyler narrates 'im trying:P no horse' You flee head over heels. Twist in the Overgrown Path [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Scratched MV:Strong > s Garren chats 'so funny' Alas, you cannot go that way... *Braul* has arrived from the east, riding a shadow stallion. * R HP:Scratched MV:Strong > On the Overgrown Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Scratched MV:Strong > x x [k dark] They aren't here. * R HP:Scratched MV:Strong > [k dark] They aren't here. *Braul* has arrived from the north, riding a shadow stallion. * R HP:Scratched MV:Strong > x *Braul* smites your right leg. * R HP:Scratched MV:Strong - Braul: Hurt > x [k dark] You do the best you can! * R HP:Scratched MV:Strong - Braul: Hurt > [k dark] You do the best you can! * R HP:Scratched MV:Strong - Braul: Hurt > h Garren narrates 'where they be ?' [bash ] += *Braul* tries to smite you, but you parry successfully. *Braul* panics, and attempts to flee! = *Braul* leaves north riding a shadow stallion. =- They're not here anymore! * R HP:Scratched MV:Strong > s Near the Thicket [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. x * R HP:Scratched MV:Strong > [k dark] They aren't here. x * R HP:Scratched MV:Strong > sco [k dark] They aren't here. * R HP:Scratched MV:Strong > You have 352(382) hit and 140(160) movement points. * R HP:Scratched MV:Strong > *Braul* tries to smite you, but you deflect the blow. * R HP:Scratched MV:Strong - Braul: Hurt > You barely pound *Braul*'s right leg. *Braul* tries to smite you, but you deflect the blow. * R HP:Scratched MV:Strong - Braul: Wounded > take loaf pack f You get a loaf of bread from a backpack. You panic and attempt to flee!raul: Wounded > eat loaf x You flee head over heels. The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. You eat the bread. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. x * R HP:Scratched MV:Strong > [k dark] They aren't here. x * R HP:Scratched MV:Strong > *Braul* tries to smite you, but you deflect the blow. * R HP:Scratched MV:Strong - Braul: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Strong - Braul: Wounded > h You pound *Braul*'s left arm hard. A web-like fungus tries to hit Braul, but he dodges the attack. A web-like fungus barely tickles Braul's body with its hit. A web-like fungus tries to hit Braul, but he dodges the attack. [bash ] *Braul* panics, and attempts to flee! -= They're not here anymore! * R HP:Scratched MV:Strong > x x [k dark] They aren't here. * R HP:Scratched MV:Strong > s A web-like fungus tries to hit you, but you parry successfully. A web-like fungus tries to hit you, but you dodge the attack. A web-like fungus tries to hit you, but you dodge the attack. [k dark] They aren't here. * R HP:Scratched MV:Strong - a web-like fungus: Healthy > No way! You're fighting for your life! * R HP:Scratched MV:Strong - a web-like fungus: Healthy > f A web-like fungus tries to hit you, but you dodge the attack. A web-like fungus tries to hit you, but you parry successfully. You pound a web-like fungus's left foreleg hard. A web-like fungus tries to hit you, but you deflect the blow. You panic and attempt to flee! x You flee head over heels. The Blighted Woods [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. [k dark] They aren't here. * R HP:Scratched MV:Strong > x ww [k dark] They aren't here. * R HP:Scratched MV:Strong > x [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x x [k dark] They aren't here. ww * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x x sco x Your heartbeat calms down more as you feel less panicked. You cough and shiver. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > You have 354(382) hit and 139(160) movement points. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > Partisan narrates 'Two hours ago, I set out to make a journey from Amador to Tear.' * R HP:Scratched MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Scratched MV:Strong > 1 sco [change mood wimpy] Mood changed to: Wimpy * R HP:Scratched MV:Strong > You have 354(382) hit and 139(160) movement points. * R HP:Scratched MV:Strong > n The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. e * R HP:Scratched MV:Strong > Near the Thicket [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > jj [track shadow] = Some obvious fresh tracks of a shadow stallion (ridden) leaving north. Some obvious fresh tracks of a shadow stallion (ridden) leaving west. Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west. Some clear almost day-old tracks of a shadow stallion (ridden) leaving north. Some clear almost day-old tracks of a shadow stallion (ridden) leaving west. Some rather faint half week-old tracks of a shadow stallion (ridden) leaving north. Some very faint week-old tracks of a shadow stallion (ridden) leaving west. Some extremely faint week-old tracks of a shadow stallion (ridden) leaving west. * R HP:Scratched MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket Partisan narrates 'I have been sidetracked many times.' * R HP:Scratched MV:Strong > n On the Overgrown Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. n * R HP:Scratched MV:Strong > Twist in the Overgrown Path [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e Tyler narrates 'sigh ... stupid flees... i in to rest a few' * R HP:Scratched MV:Strong > An Overgrown Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > jj [track shadow] = Some obvious fresh tracks of a shadow stallion (ridden) leaving east. Some obvious fresh tracks of a shadow stallion (ridden) leaving west. Some obvious fresh tracks of a shadow stallion (ridden) leaving west. Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west. Some clear almost day-old tracks of a shadow stallion (ridden) leaving east. Some clear almost day-old tracks of a shadow stallion (ridden) leaving west. Some rather faint half week-old tracks of a shadow stallion (ridden) leaving east. Some rather faint half week-old tracks of a shadow stallion (ridden) leaving west. Some very faint week-old tracks of a shadow stallion (ridden) leaving west. * R HP:Scratched MV:Strong > Partisan narrates 'First, by Jestin and Kryyg.' * R HP:Scratched MV:Strong > sco Mango narrates 'Guess who cares?' * R HP:Scratched MV:Strong > You have 354(382) hit and 130(160) movement points. * R HP:Scratched MV:Strong > Partisan narrates 'Then, by Jestin, Kryyg, and Zork.' * R HP:Scratched MV:Strong > A shrill piercing scream reverberates through the area. * R HP:Scratched MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path sco * R HP:Scratched MV:Strong > You have 354(382) hit and 130(160) movement points. * R HP:Scratched MV:Strong > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. Partisan narrates 'Then, by Jestin and Kryyg.' * R HP:Scratched MV:Strong > w s s Twist in the Overgrown Path [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > On the Overgrown Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Scratched MV:Strong > w Near the Thicket [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Scratched MV:Strong > n Partisan narrates 'I'm starting to see a pattern...' w * R HP:Scratched MV:Strong > The Blighted Woods [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Scratched MV:Strong > w Deep Within the Grove [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Strong > A shivering tree tries to hit you, but you parry successfully. A shivering tree joins a shivering tree's fight! A shivering tree tries to hit you, but you deflect the blow. You pound a shivering tree's crown extremely hard. A shivering tree tries to hit you, but you parry successfully. No way! You're fighting for your life! n * R HP:Scratched MV:Strong - a shivering tree: Scratched > No way! You're fighting for your life! * R HP:Scratched MV:Strong - a shivering tree: Scratched > f You panic and attempt to flee! You flee head over heels. Beneath the Gnarled Trees [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > n n Under the Trees [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Strong > At the Stagnant Pond [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A bruised and bloody leg lies on the ground, torn from its socket. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Iliana narrates 'Novice Farla del'Shanit, you are summoned before the Hall. Obey and arrive in all haste. The Sitters will not tolerate tardiness.' * R HP:Scratched MV:Strong > drink pond drink pond You drink the water. * R HP:Scratched MV:Strong > You drink the water. You don't feel thirsty any more. * R HP:Scratched MV:Strong > Yahiko narrates 'im choke where u want me' * R HP:Scratched MV:Strong > Jennifer narrates 'The Fades are telling you not to go to Tear :P' * R HP:Scratched MV:Strong > ww sco [where ] Players in your Zone -------------------- Nevohsew - At the Stagnant Pond * R HP:Scratched MV:Strong > You have 354(382) hit and 121(160) movement points. * R HP:Scratched MV:Strong > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is tiring. * R HP:Scratched MV:Strong > Yahiko tells you 'where u want me' stat * R HP:Scratched MV:Strong > You are a 63 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.0 lbs and wearing 73.1 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 143, Dodging bonus: 82, Parrying bonus: 114 Your mood is: Wimpy. You will flee below: 100 Hit Points Your armor absorbs about 65% on average. You are subjected to the following effects: - NOTICE - NO QUIT - POISON * R HP:Scratched MV:Strong > Your heartbeat calms down more as you feel less panicked. You cough and shiver. * R HP:Scratched MV:Strong > t yahiko nowhere really You tell Yahiko 'nowhere really' * R HP:Scratched MV:Strong > sco You have 356(382) hit and 123(160) movement points. * R HP:Scratched MV:Strong > l At the Stagnant Pond In the center of this small clearing lies a dark pond. A thin layer of slime coats the black water. The ground surrounding the pond is cracked and dry, small reptilian creatures seem to watch from the dark water. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A bruised and bloody leg lies on the ground, torn from its socket. A muddy pond is here, dark waters broken by an occasional bubble. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Scratched MV:Strong > save Under the Trees [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Strong > Saving Nevohsew. * R HP:Scratched MV:Strong > s Beneath the Gnarled Trees [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Yahiko tells you 'oh i see how it is' e * R HP:Scratched MV:Strong > Deep Within the Grove [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. e * R HP:Scratched MV:Strong > s The Blighted Woods [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Scratched MV:Tiring > e The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Scratched MV:Tiring > Near the Thicket [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > t yahiko no pk You tell Yahiko 'no pk' * R HP:Scratched MV:Tiring > t yahiko 5 won't chase me You tell Yahiko '5 won't chase me' * R HP:Scratched MV:Tiring > Yahiko tells you 'find same soldier!' * R HP:Scratched MV:Tiring > t yahiko and fades won't fight me You tell Yahiko 'and fades won't fight me' * R HP:Scratched MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket sco * R HP:Scratched MV:Tiring > You have 356(382) hit and 117(160) movement points. * R HP:Scratched MV:Tiring > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. * R HP:Scratched MV:Tiring > Yahiko tells you 'You're ugly, I wouldnt hit you either' * R HP:Scratched MV:Tiring > t yahiko snicker sco You tell Yahiko 'snicker' * R HP:Scratched MV:Tiring > You have 356(382) hit and 117(160) movement points. * R HP:Scratched MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket * R HP:Scratched MV:Tiring > You feel better. Your heartbeat calms down more as you feel less panicked. * R HP:Scratched MV:Strong > A shrill piercing scream reverberates through the area. * R HP:Scratched MV:Strong > *Gomorrah* has arrived from the north. * R HP:Scratched MV:Strong > *Gomorrah* leaves north. * R HP:Scratched MV:Strong > l Near the Thicket Thin scrawny trees coated with diseased splotches of gray and black hang their lifeless branches devoid of leaves to the ground. There is an overgrown path to the north, the forest become thick to the west. [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > sc n [scan ] Your eyesight is not so keen. * R HP:Scratched MV:Strong > n n On the Overgrown Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Scratched MV:Strong > Twist in the Overgrown Path [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Twist in the Overgrown Path * R HP:Scratched MV:Strong > jj [track shadow] =- Some obvious recent tracks of a shadow stallion (ridden) leaving east. Some obvious recent tracks of a shadow stallion (ridden) leaving east. Some obvious recent tracks of a shadow stallion (ridden) leaving south. Some obvious recent tracks of a shadow stallion (ridden) leaving south. Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south. Some clear almost day-old tracks of a shadow stallion (ridden) leaving east. Some clear almost day-old tracks of a shadow stallion (ridden) leaving south. Some rather faint half week-old tracks of a shadow stallion (ridden) leaving east. Some rather faint half week-old tracks of a shadow stallion (ridden) leaving south. * R HP:Scratched MV:Strong > ww e [where ] Players in your Zone -------------------- Nevohsew - Twist in the Overgrown Path * R HP:Healthy MV:Full > An Overgrown Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > e w A Blighted Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... * R HP:Healthy MV:Full > An Overgrown Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. e * R HP:Healthy MV:Full > n e A Blighted Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... * R HP:Healthy MV:Strong > The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong > The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Strong > w f The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Strong > The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > w The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Strong > f A Blighted Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Healthy MV:Strong > An Overgrown Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path w * R HP:Healthy MV:Strong > s Twist in the Overgrown Path [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > s w n On the Overgrown Path [ obvious exits: N S ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Healthy MV:Strong > Near the Thicket [ obvious exits: N W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > The Blighted Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > w The Blighted Woods [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Healthy MV:Strong > s Deep Within the Grove [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Strong > w Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. * R HP:Healthy MV:Strong > s Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving down. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Strong > Yahiko narrates 'damn got flocked' * R HP:Healthy MV:Strong > Yahiko narrates 'kiml orch' * R HP:Healthy MV:Strong > 5 [dism ] You stop riding him. * HP:Healthy MV:Strong > 66 [lead 2.horse] You start leading him. A gray palfrey starts following you. * HP:Healthy MV:Strong > d Kelavar narrates 'attract braul moloch then come back df choke=P' * HP:Healthy MV:Strong > Inside the Mound [ obvious exits: U ] A small vial of thick yellow liquid sits here. An angry ogier is here, prepared to defend the stedding. A gray palfrey has arrived from above. * HP:Healthy MV:Strong > f An angry ogier warrior leaves up. PANIC! You couldn't escape! flee * HP:Healthy MV:Strong > PANIC! You couldn't escape! flee * HP:Healthy MV:Strong > Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving down. There are some tracks of a horse leaving down. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. An angry ogier is here, prepared to defend the stedding. A warhorse is here, stamping his feet impatiently. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * HP:Healthy MV:Strong > 44 4 [ride 2.horse] They're not here to be ridden. * HP:Healthy MV:Strong > ww [ride horse] You start riding him. * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Nevohsew - Heart of the Blighted Grove * R HP:Healthy MV:Strong > Reality chats 'heh, when did jestin and kryyg make it in ef gate?' * R HP:Healthy MV:Strong > Taern chats 'wow...i hid 2 items at 2 am this morning and they're still there..' * R HP:Healthy MV:Strong > A shrill piercing scream reverberates through the area. * R HP:Healthy MV:Strong > Tyler narrates 'im around when u need me' * R HP:Healthy MV:Strong > Yahiko narrates 'on :P' * R HP:Healthy MV:Strong > Joan narrates 'Taliarth in fields outside Baerlon' * R HP:Healthy MV:Strong > The ogier Treesinger has arrived from the south. An angry ogier warrior has arrived from the south. An angry ogier warrior has arrived from the south. An angry ogier warrior has arrived from the south. An angry ogier warrior has arrived from the south. Your heartbeat calms down more as you feel less panicked. * R HP:Healthy MV:Strong > Yahiko narrates 'bash him' * R HP:Healthy MV:Strong > Mango narrates 'Gnight all' * R HP:Healthy MV:Strong > An angry ogier warrior leaves north. * R HP:Healthy MV:Strong > Liranna narrates 'nite' * R HP:Healthy MV:Strong > Oak narrates 'night mango' * R HP:Healthy MV:Strong > Tyler narrates 'where u guys at?' * R HP:Healthy MV:Strong > Ariel chats 'What is the minimum I should have sneak practiced to sneak efficiently?' * R HP:Healthy MV:Strong > Yahiko narrates 'on ent' * R HP:Healthy MV:Strong > Elna chats '90' * R HP:Healthy MV:Strong > Ariel chats 'Okay Thanks.' * R HP:Healthy MV:Strong > Kelavar narrates 'hagged' * R HP:Healthy MV:Strong > *Zork* has arrived from the east, riding a shadow stallion. * R HP:Healthy MV:Strong > save x Saving Nevohsew. * R HP:Healthy MV:Strong > [k dark] They aren't here. h * R HP:Healthy MV:Strong > [bash ] Bash who? * R HP:Healthy MV:Strong > Yahiko narrates 'didnt go bliht' * R HP:Healthy MV:Strong > nar zork in ts You narrate 'zork in ts' n * R HP:Healthy MV:Strong > Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. e * R HP:Healthy MV:Strong > Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here, riding a shadow stallion. Zork bellows '*whistle*' * R HP:Healthy MV:Strong > *Zork* tries to slash you, but you deflect the blow. * R HP:Healthy MV:Strong - Zork: Healthy > x [k dark] You do the best you can! * R HP:Healthy MV:Strong - Zork: Healthy > You try to pound *Zork*, but he parries successfully. *Zork* slashes your left leg hard. * R HP:Scratched MV:Strong - Zork: Healthy > f e You panic and attempt to flee! You flee head over heels. Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Scratched MV:Strong > w Partisan narrates 'TS?' * R HP:Scratched MV:Strong > Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. The ogier Treesinger walks by, humming softly. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > nar snif You narrate 'snif' n * R HP:Scratched MV:Strong > Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > x x Your heartbeat calms down more as you feel less panicked. Tyler narrates 'treesinger' Kelavar narrates 'lol' [k dark] They aren't here. * R HP:Healthy MV:Full > [k dark] They aren't here. * R HP:Healthy MV:Full > e n e Yahiko narrates 'wheres kiml' Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here, riding a shadow stallion. * R HP:Healthy MV:Full > Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Full > The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Healthy MV:Full > s The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Full > x [k dark] They aren't here. x * R HP:Healthy MV:Full > [k dark] They aren't here. n * R HP:Healthy MV:Full > x The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. s * R HP:Healthy MV:Strong > [k dark] They aren't here. n * R HP:Healthy MV:Strong > The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. x * R HP:Healthy MV:Strong > [k dark] They aren't here. x * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > s [k dark] They aren't here. * R HP:Healthy MV:Strong > e The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > ww A web-like fungus tries to hit you, but you deflect the blow. A web-like fungus tries to hit you, but you parry successfully. You swiftly dodge a web-like fungus's attempt to hit you. A shrill piercing scream reverberates through the area. No way! You're fighting for your life! * R HP:Healthy MV:Strong - a web-like fungus: Healthy > [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Healthy MV:Strong - a web-like fungus: Healthy > yell poke 1 You bellow 'poke' f * R HP:Healthy MV:Strong - a web-like fungus: Healthy > A web-like fungus tries to hit you, but you parry successfully. A web-like fungus tries to hit you, but you dodge the attack. You pound a web-like fungus's body into bloody fragments! You swiftly dodge a web-like fungus's attempt to hit you. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!eb-like fungus: Hurt > You flee head over heels. Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > x [k dark] They aren't here. Someone bellows 'yawn' * R HP:Healthy MV:Strong > w x Kelavar narrates 'orch patty prolly' The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > [k dark] They aren't here. *Zork* has arrived from the north, riding a shadow stallion. * R HP:Healthy MV:Strong > x [k dark] You try to pound *Zork*, but he deflects the blow. h [bash ]Healthy MV:Strong - Zork: Healthy > =- Your bash at *Zork* sends him sprawling! * R HP:Healthy MV:Strong - Zork: Scratched > exa zork A web-like fungus tries to hit Zork, but he parries successfully. A web-like fungus tries to hit Zork, but he deflects the blow. A web-like fungus tries to hit Zork, but he parries successfully. But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... Zork has a few scratches. *Zork* is using: a rimmed round helmet an opal choker of fiery blue and pink beauty a thin, black chain a cloak of shifting colors a thick pair of leather work gloves an intricate silver coil an ivy bracelet a silver etched shield the Sword of Kirukan a pair of ebony-steel plate greaves a pair of animal-fur boots l * R HP:Healthy MV:Strong - Zork: Scratched > The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. *Zork* is sitting here, riding a shadow stallion A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus is here, fighting Zork. A web-like fungus is here, fighting Zork. A web-like fungus is here, fighting Zork. * R HP:Healthy MV:Strong - Zork: Scratched > A web-like fungus tries to hit Zork, but he deflects the blow. A web-like fungus tries to hit Zork, but he parries successfully. A web-like fungus tries to hit Zork, but he deflects the blow. You pound *Zork*'s head very hard. * R HP:Healthy MV:Strong - Zork: Scratched > elick zork h Arglebargle, glop-glyf!?! * R HP:Healthy MV:Strong - Zork: Scratched > [bash ] They already seem to be stunned. bash * R HP:Healthy MV:Strong - Zork: Scratched > They already seem to be stunned. bash * R HP:Healthy MV:Strong - Zork: Scratched > A web-like fungus tickles Zork's left leg with its hit. A web-like fungus barely hits Zork's head. A web-like fungus tries to hit Zork, but he parries successfully. You barely pound *Zork*'s right leg. They already seem to be stunned. bash * R HP:Healthy MV:Strong - Zork: Hurt > They already seem to be stunned. bash *Zork* panics, and attempts to flee!t > - *Zork* leaves north riding a shadow stallion. =+ They're not here anymore! * R HP:Healthy MV:Strong > lick zork s Lick away, nobody's here with that name. * R HP:Healthy MV:Strong > The Blighted Woods [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > ww Someone bellows 'perish' * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Healthy MV:Strong > sco 1 You have 382(382) hit and 137(160) movement points. * R HP:Healthy MV:Strong > [change mood wimpy] Mood changed to: Wimpy * R HP:Healthy MV:Strong > yell Um... Pearish! ww You bellow 'Um... Pearish!' * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Healthy MV:Strong > yell Parish You bellow 'Parish' * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods * R HP:Healthy MV:Strong > Someone bellows 'Paris?' * R HP:Healthy MV:Strong > yell Starish You bellow 'Starish' ww * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Nevohsew - The Blighted Woods n * R HP:Healthy MV:Strong > The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > e Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > yell Starfish You bellow 'Starfish' * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket * R HP:Healthy MV:Strong > Someone bellows 'retard? :P' * R HP:Healthy MV:Strong > yell Noob. You bellow 'Noob.' * R HP:Healthy MV:Strong > ww Your heartbeat calms down more as you feel less panicked. [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket * R HP:Healthy MV:Full > w The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Full > n The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Healthy MV:Full > w w Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here, riding a shadow stallion. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Full > Beneath the Gnarled Trees [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > Solcer chats 'anyone have a axe better than dark serrated that is for sell or trade' * R HP:Healthy MV:Full > n Under the Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Krack* is standing here. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. w * R HP:Healthy MV:Full > An ogier has arrived from the north. * R HP:Healthy MV:Full > The Towering Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Full > w Through the Thick Underbrush [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Healthy MV:Full > s Forgotten Trail [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > On the Forgotten Trail [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > e s s On the Forgotten Trail [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Healthy MV:Strong > Forgotten Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > stat Bend in the Forgotten Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Strong > w Bend in the Forgotten Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > e n Bend in the Forgotten Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > n x Forgotten Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > On the Forgotten Trail [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > x x [k dark] They aren't here. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > x *Krack* has arrived from the west. [k dark] You try to pound *Krack*, but he deflects the blow. * R HP:Healthy MV:Strong - Krack: Scratched > sco h *Krack* tries to pierce you, but you deflect the blow. The lone wolf tickles Krack's body with his hit. You barely pound *Krack*'s body. HP:Healthy MP:Strong You have scored 77953260 experience points and 271 quest points. [bash ]Healthy MV:Strong - Krack: Scratched > =- The lone wolf tickles Krack's body with his hit. *Krack* tries to pierce you, but you parry successfully. *Krack* panics, and attempts to flee! As *Krack* avoids your bash, you topple over and fall to the ground! stand * R HP:Healthy MV:Strong - Krack: Scratched > *Krack* leaves south. x * R HP:Healthy MV:Strong > not x You are already standing. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x Tyler narrates 'u ok nevo?' You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > not x [k dark] They aren't here. *Zork* has arrived from the west, riding a shadow stallion. * R HP:Healthy MV:Strong > [k dark] You try to pound *Zork*, but he parries successfully. * R HP:Healthy MV:Strong - Zork: Scratched > x You start paying increased attention to your surroundings. * R HP:Healthy MV:Strong - Zork: Scratched > [k dark] You do the best you can! * R HP:Healthy MV:Strong - Zork: Scratched > [k dark] You do the best you can! * R HP:Healthy MV:Strong - Zork: Scratched > f *Zork* slashes your body very hard. The lone wolf barely hits Zork's right arm. You try to pound *Zork*, but he deflects the blow. *Zork* tries to slash you, but you deflect the blow. You panic and attempt to flee!ork: Scratched > *Zork* panics, and attempts to flee! You flee head over heels. On the Forgotten Trail [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > nar sure You narrate 'sure' e * R HP:Scratched MV:Strong > x On the Forgotten Trail [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > h [k dark] They aren't here. * R HP:Scratched MV:Strong > [bash ] Bash who? * R HP:Scratched MV:Strong > s x h Forgotten Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. *Zork* is standing here, riding a shadow stallion. * R HP:Scratched MV:Strong > [k dark] You try to pound *Zork*, but he deflects the blow. [bash ]Scratched MV:Strong - Zork: Scratched > *Krack* has arrived from the east. - *Krack* leaves north. * *Krack* has arrived from the north. + The lone wolf tries to hit Krack, but he parries successfully. *Krack* pierces the lone wolf's body very hard. The lone wolf tries to hit Krack, but he parries successfully. = Your bash at *Zork* sends him sprawling! * R HP:Scratched MV:Strong - Zork: Scratched > *Krack* panics, and attempts to flee! * R HP:Scratched MV:Strong - Zork: Scratched > nar on two in sted tho l You narrate 'on two in sted tho' * R HP:Scratched MV:Strong - Zork: Scratched > Forgotten Trail Many seasons of fallen, dead leaves cover this concealed trail. The dark, looming trees in the distance are doomed victims of the advancing blight. The trail continues north and south, and the ground is piled with thick underbrush to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. *Krack* is here, fighting the lone wolf. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is here, fighting Krack. *Zork* is sitting here, riding a shadow stallion * R HP:Scratched MV:Strong - Zork: Scratched > The lone wolf tries to hit Krack, but he parries successfully. You pound *Zork*'s right arm. * R HP:Scratched MV:Strong - Zork: Scratched > *Krack* leaves east. * R HP:Scratched MV:Strong - Zork: Scratched > ww [where ] Players in your Zone -------------------- Nevohsew - Forgotten Trail * R HP:Scratched MV:Strong - Zork: Scratched > l *Krack* has arrived from the east. * R HP:Scratched MV:Strong - Zork: Scratched > You try to pound *Zork*, but he deflects the blow. Forgotten Trail Many seasons of fallen, dead leaves cover this concealed trail. The dark, looming trees in the distance are doomed victims of the advancing blight. The trail continues north and south, and the ground is piled with thick underbrush to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. *Krack* is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. *Zork* is sitting here, riding a shadow stallion * R HP:Scratched MV:Strong - Zork: Scratched > l Forgotten Trail Many seasons of fallen, dead leaves cover this concealed trail. The dark, looming trees in the distance are doomed victims of the advancing blight. The trail continues north and south, and the ground is piled with thick underbrush to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. *Krack* is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. *Zork* is sitting here, riding a shadow stallion * R HP:Scratched MV:Strong - Zork: Scratched > *Krack* tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Strong - Zork: Scratched > l Forgotten Trail Many seasons of fallen, dead leaves cover this concealed trail. The dark, looming trees in the distance are doomed victims of the advancing blight. The trail continues north and south, and the ground is piled with thick underbrush to the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. *Krack* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. *Zork* is here, fighting YOU!, riding a shadow stallion * R HP:Scratched MV:Strong - Zork: Scratched > f *Krack* tries to pierce you, but you deflect the blow. The lone wolf tries to hit Krack, but he deflects the blow. You try to pound *Zork*, but he deflects the blow. You panic and attempt to flee! Tyler narrates 'nod' You flee head over heels. On the Forgotten Trail [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > w n On the Forgotten Trail [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Scratched MV:Strong > Forgotten Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > Alas, you cannot go that way... * R HP:Scratched MV:Strong > e e Through the Thick Underbrush [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e s The Towering Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An astonishingly tall and broad man stands here, with large tufted ears. * R HP:Scratched MV:Strong > e Under the Trees [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Strong > Beneath the Gnarled Trees [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Scratched MV:Strong > Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Strong > The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Scratched MV:Strong > w s Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Strong > Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n e Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. s * R HP:Scratched MV:Tiring > The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. s * R HP:Scratched MV:Tiring > The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Scratched MV:Tiring > The Blighted Woods [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Tiring > n The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. e * R HP:Scratched MV:Tiring > Your mount is too exhausted. * R HP:Scratched MV:Tiring > ww [where ] Players in your Zone -------------------- Tyler - In the Dismal Valley Nevohsew - The Blighted Woods Kelavar - In the Dismal Valley * R HP:Scratched MV:Tiring > You swiftly dodge a web-like fungus's attempt to hit you. A web-like fungus tries to hit you, but you parry successfully. A web-like fungus tries to hit you, but you parry successfully. * R HP:Scratched MV:Tiring - a web-like fungus: Hurt > A web-like fungus tries to hit you, but you parry successfully. A web-like fungus tries to hit you, but you parry successfully. You pound a web-like fungus's right leg very hard. A web-like fungus tries to hit you, but you parry successfully. * R HP:Scratched MV:Tiring - a web-like fungus: Wounded > l The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus is here, fighting YOU! A web-like fungus is here, fighting YOU! A web-like fungus is here, fighting YOU! * R HP:Scratched MV:Tiring - a web-like fungus: Wounded > A web-like fungus tries to hit you, but you dodge the attack. You swiftly dodge a web-like fungus's attempt to hit you. You pound a web-like fungus's left foreleg into bloody fragments! You swiftly dodge a web-like fungus's attempt to hit you. * R HP:Scratched MV:Tiring - a web-like fungus: Battered > ww You swiftly dodge a web-like fungus's attempt to hit you. You swiftly dodge a web-like fungus's attempt to hit you. You pound a web-like fungus's left foreleg very hard. A web-like fungus tries to hit you, but you parry successfully. [where ] Players in your Zone -------------------- Kelavar - Deep in the Valley Tyler - In the Dismal Valley Nevohsew - The Blighted Woods * R HP:Scratched MV:Tiring - a web-like fungus: Beaten > l You swiftly dodge a web-like fungus's attempt to hit you. You swiftly dodge a web-like fungus's attempt to hit you. You pound a web-like fungus's right foreleg into bloody fragments! A web-like fungus is incapacitated and will slowly die, if not aided. Weak light is cast through the grove as the sun rises. A web-like fungus lies immobile on the ground, suffering... A web-like fungus is mortally wounded, and will die soon, if not aided. Your heartbeat calms down more as you feel less panicked. The Blighted Woods Deep within the woods, the trees give off a foul scent as of an infected wound in need of treatment. The onslaught of disease not only manifests itself in the defiled trees, but in the dry gray soil, the wilted flowers, the parched vines and the blackened moss. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus is lying here, mortally wounded. A web-like fungus is here, fighting YOU! A web-like fungus is here, fighting YOU! * R HP:Healthy MV:Strong - a web-like fungus: Incapacitated > 1 f [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!eb-like fungus: Incapacitated > You flee head over heels. The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Healthy MV:Strong > s e The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus is lying here, mortally wounded. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Kelavar - The Blackened Glade Nevohsew - Near the Thicket Tyler - In the Dismal Valley * R HP:Healthy MV:Strong > Yahiko narrates 'Mendoze was Ko'bal right?' * R HP:Healthy MV:Strong > 1 [change mood wimpy] Mood changed to: Wimpy * R HP:Healthy MV:Strong > nar yeah You narrate 'yeah' * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Kelavar - The Blighted Woods Nevohsew - Near the Thicket Tyler - In the Dismal Valley * R HP:Healthy MV:Strong > Yahiko narrates 'nods' * R HP:Healthy MV:Strong > yell That sword making you scared to pk, Zorky? :P Kelavar narrates 'saw krack' * R HP:Healthy MV:Strong > You bellow 'That sword making you scared to pk, Zorky? :P' ww * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Nevohsew - Near the Thicket Tyler - In the Dismal Valley * R HP:Healthy MV:Strong > Zork bellows 'no' * R HP:Healthy MV:Strong > Zork bellows 'i can't find you' ww * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Tyler - Deep in the Valley Kelavar - Heart of the Blighted Grove Nevohsew - Near the Thicket * R HP:Healthy MV:Strong > yell ... You bellow '...' * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Tyler - In the Dismal Valley Kelavar - Heart of the Blighted Grove Nevohsew - Near the Thicket * R HP:Healthy MV:Strong > Kelavar narrates 'on krack ts' * R HP:Healthy MV:Strong > Someone bellows 'i stopped to kil the wolf :P' * R HP:Healthy MV:Strong > yell I love you. *Vyaschlofisc* has arrived from the north. * R HP:Healthy MV:Strong > You bellow 'I love you.' * R HP:Healthy MV:Strong > w The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus is lying here, mortally wounded. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > nar vguy x You narrate 'vguy' * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x x [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > [k dark] They aren't here. x * R HP:Healthy MV:Strong > [k dark] They aren't here. x * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. x * R HP:Healthy MV:Strong > [k dark] They aren't here. e * R HP:Healthy MV:Strong > x Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > sco x You have 382(382) hit and 124(160) movement points. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > ww x [where ] Players in your Zone -------------------- Tyler - The Blighted Woods Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > Yahiko narrates 'whoa vguy?' * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > nar yeah Yahiko narrates 'havent seen him in ages' x * R HP:Healthy MV:Strong > Rain narrates 'I hate ts' You narrate 'yeah' * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x x ww x The day has begun. Your heartbeat calms down more as you feel less panicked. [k dark] They aren't here. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Tyler - The Blighted Woods Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > ww x Yahiko narrates 'no rain, ts hates you!' [where ] Players in your Zone -------------------- Tyler - Beneath the Gnarled Trees Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x Rain narrates 'I've been there twice and left ther crit twice' * R HP:Healthy MV:Strong > [k dark] They aren't here. x * R HP:Healthy MV:Strong > [k dark] They aren't here. 1 * R HP:Healthy MV:Strong > x [change mood wimpy] Mood changed to: Wimpy * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > x [k dark] They aren't here. * R HP:Healthy MV:Strong > nar hehe You narrate 'hehe' * R HP:Healthy MV:Strong > nar I beat down people in ts ww You narrate 'I beat down people in ts' * R HP:Healthy MV:Strong > x ww [where ] Players in your Zone -------------------- Tyler - Forgotten Trail Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove x * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Tyler - Forgotten Trail Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > Partisan narrates 'Illian to Whitebridge coach is BAAAAAAAAAROKEN!' nar Well not ts * R HP:Healthy MV:Strong > You narrate 'Well not ts' * R HP:Healthy MV:Strong > nar just stedding ww You narrate 'just stedding' * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Tyler - Forgotten Trail Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove * R HP:Healthy MV:Strong > Tyler bellows 'come on zork on was in lag spike with worm for 9 rounds :(' * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Tyler - Forgotten Trail Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove * R HP:Healthy MV:Strong > j [track trolloc] - Partisan narrates 'Unless somoene's in it.' = Some obvious fairly recent tracks of Krack leaving west. Some obvious fairly recent tracks of Gomorrah leaving west. Some obvious fairly recent tracks of Gomorrah leaving west. Some clear almost day-old tracks of Moloch leaving west. Some clear fresh tracks of Vyaschlofisc leaving west. Some clear day-old tracks of Thump leaving north. Some clear day-old tracks of Thump leaving west. * R HP:Healthy MV:Strong > Rain narrates 'Oh.. I love stedding :)' * R HP:Healthy MV:Strong > Partisan narrates 'Anyone in it?' * R HP:Healthy MV:Strong > nar :) You narrate ':)' * R HP:Healthy MV:Strong > Kelavar narrates 'on ts again' * R HP:Healthy MV:Strong > Reibesch narrates 'grin that is where i ate my uber bash from hurt to crit earlier rain :P fricking inter and lamans' * R HP:Healthy MV:Strong > l Near the Thicket Thin scrawny trees coated with diseased splotches of gray and black hang their lifeless branches devoid of leaves to the ground. There is an overgrown path to the north, the forest become thick to the west. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Tyler - Bend in the Forgotten Trail Nevohsew - Near the Thicket Kelavar - Heart of the Blighted Grove * R HP:Healthy MV:Strong > w n The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus is lying here, mortally wounded. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Healthy MV:Strong > w s The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Healthy MV:Strong > Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Strong > Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vyaschlofisc* is standing here. *Zork* is standing here, riding a shadow stallion. *Krack* is standing here. *Zork* tries to slash you, but you parry successfully. * R HP:Healthy MV:Strong - Zork: Scratched > f You try to pound *Zork*, but he deflects the blow. *Zork* slashes your body very hard. Fructos narrates 'For Illian and the Golden Bees.' *Vyaschlofisc* barely cleaves your left leg. You panic and attempt to flee! You flee head over heels. Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Strong > s Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vyaschlofisc* is standing here. *Zork* is standing here, riding a shadow stallion. *Krack* is standing here. * R HP:Scratched MV:Strong > *Zork* tries to slash you, but you deflect the blow. * R HP:Scratched MV:Strong - Zork: Scratched > s Fructos narrates 'hello all' * R HP:Scratched MV:Strong - Zork: Scratched > f s Kelavar narrates 'zork vguy krack' * R HP:Scratched MV:Strong - Zork: Scratched > *Vyaschlofisc* barely cleaves your left arm. No way! You're fighting for your life! You panic and attempt to flee!ork: Scratched > *Vyaschlofisc* tries to cleave you, but you deflect the blow. Rentris narrates 'lo fructos' Herron narrates 'hey fruct' You flee head over heels. Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a wild stallion. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. The ogier Treesinger walks by, humming softly. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > nar they have 4 You narrate 'they have 4' * R HP:Scratched MV:Strong > nar ish You narrate 'ish' * R HP:Scratched MV:Strong > ww [where ] Players in your Zone -------------------- Rain - Trail Before the Cave Tyler - Through the Thick Underbrush Nevohsew - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove * R HP:Scratched MV:Strong > x n [k dark] They aren't here. x * R HP:Scratched MV:Strong > Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. Zork bellows 'so?' x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > 1 *Krack* has arrived from the south. * R HP:Scratched MV:Strong > x [change mood wimpy] Mood changed to: Wimpy * R HP:Scratched MV:Strong > An angry ogier warrior tries to strike Krack, but he deflects the blow. [k dark] You pound *Krack*'s body. x * R HP:Scratched MV:Strong - an angry ogier warrior: Healthy - Krack: Hurt > [k dark] You do the best you can! h * R HP:Scratched MV:Strong - an angry ogier warrior: Healthy - Krack: Hurt > *Krack* panics, and attempts to flee! [bash ] trong - an angry ogier warrior: Healthy - Krack: Hurt > =- *Krack* pierces an angry ogier warrior's body. An angry ogier warrior tickles Krack's right arm with his strike. save + *Krack* panics, and attempts to flee! Cancelled. nar 1n Saving Nevohsew. * R HP:Scratched MV:Strong - an angry ogier warrior: Scratched - Krack: Hurt > x Tyler bellows 'true good point' You narrate '1n' * R HP:Scratched MV:Strong - an angry ogier warrior: Scratched - Krack: Hurt > x [k dark] You do the best you can! * R HP:Scratched MV:Strong - an angry ogier warrior: Scratched - Krack: Hurt > x [k dark] You do the best you can! * R HP:Scratched MV:Strong - an angry ogier warrior: Scratched - Krack: Hurt > *Krack* leaves east. [k dark] They aren't here. x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > Zork bellows 'there's 4 of you and you're cowering' * R HP:Scratched MV:Strong > nar off x You narrate 'off' sco * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x You have 356(382) hit and 130(160) movement points. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > s e Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a wild stallion. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. The ogier Treesinger walks by, humming softly. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > x Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > [k dark] They aren't here. x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > ww An angry ogier warrior leaves west. Solcer narrates 'How is Andor atm?' * R HP:Scratched MV:Strong > x [where ] Players in your Zone -------------------- Rain - The Blackened Glade Tyler - Beneath the Gnarled Trees Nevohsew - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > Kelavar has arrived from the west, riding a wild stallion. * R HP:Scratched MV:Strong > ww x Kelavar leaves north riding a wild stallion. [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Tyler - Beneath the Gnarled Trees Nevohsew - Heart of the Blighted Grove * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > w n Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. The ogier Treesinger walks by, humming softly. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. x * R HP:Scratched MV:Strong > Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x Darien chats 'any fcs out there with gate, refresh, cure, and WVD>?' [k dark] They aren't here. sco * R HP:Scratched MV:Strong > x You have 356(382) hit and 126(160) movement points. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x x [k dark] They aren't here. * R HP:Scratched MV:Strong > Tyler bellows 'wrong again' [k dark] They aren't here. ww x * R HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove Tyler - Beneath the Gnarled Trees * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > nar make sure the mobs are not being killed ww x Your heartbeat calms down more as you feel less panicked. You narrate 'make sure the mobs are not being killed' * R HP:Scratched MV:Strong > [where ] Players in your Zone -------------------- Tyler - Deep Within the Grove Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > ww x [where ] Players in your Zone -------------------- Tyler - Deep Within the Grove Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Scratched MV:Strong > s x [k dark] They aren't here. Zork bellows 'how is that wrong?' * R HP:Scratched MV:Strong > Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a wild stallion. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. The ogier Treesinger walks by, humming softly. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > s x Heart of the Blighted Grove [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > e [k dark] They aren't here. x * R HP:Scratched MV:Strong > Heart of the Blighted Grove [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Strong > n [k dark] They aren't here. * R HP:Scratched MV:Strong > x Darien chats 'send me a tell... gonna do a solo smob run' Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > w Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a wild stallion. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. The ogier Treesinger walks by, humming softly. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > Kelavar leaves south riding a wild stallion. * R HP:Scratched MV:Strong > Kelavar has arrived from the south, riding a wild stallion. * R HP:Scratched MV:Strong > n x Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > d1 x [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > ww x [k dark] They aren't here. * R HP:Scratched MV:Strong > Kelavar has arrived from the south, riding a wild stallion. [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove Rain - The Blackened Glade Tyler - Near the Thicket * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x x [k dark] They aren't here. x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > Kelavar leaves east riding a wild stallion. * R HP:Scratched MV:Strong > Kelavar has arrived from the east, riding a wild stallion. * R HP:Scratched MV:Strong > nar they at the ent I guess Evia tells you 'weshoven' You narrate 'they at the ent I guess' * R HP:Scratched MV:Strong > nar unwilling to hit :\ Kelavar says 'hrm' * R HP:Scratched MV:Strong > ww You narrate 'unwilling to hit :\' * R HP:Scratched MV:Strong > x [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove Tyler - Near the Thicket * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > Kelavar says 'just 2' [k dark] They aren't here. * R HP:Scratched MV:Strong > sco x A shrill piercing scream reverberates through the area. You have 374(382) hit and 137(160) movement points. x * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > x [k dark] They aren't here. * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > say more You say 'more' * R HP:Scratched MV:Strong > say 4 You say '4' * R HP:Scratched MV:Strong > Kelavar leaves east riding a wild stallion. * R HP:Scratched MV:Strong > ww x [where ] Players in your Zone -------------------- Tyler - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Scratched MV:Strong > [k dark] They aren't here. * R HP:Scratched MV:Strong > ww [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Tyler - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Scratched MV:Strong > e x Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a wild stallion. Tyler Matnei |Veteran| is here, fighting Zork, riding a wild stallion. *Krack* is standing here. *Zork* is here, fighting Tyler, riding a shadow stallion. * R HP:Scratched MV:Strong > h *Krack* tries to pierce you, but you parry successfully. [k dark] You do the best you can! Kelavar strikes *Krack*'s body.ack: Hurt > [bash ] *Zork* sends Tyler sprawling with a powerful bash! *= *Krack* tries to pierce you, but you deflect the blow. *+ Kelavar strikes *Krack*'s body. *Krack* barely tickles your body with his pierce. *Zork* slashes Tyler's left leg very hard. *Zork* looks at Tyler. = Your bash at *Krack* sends him sprawling! * R HP:Scratched MV:Strong - Krack: Hurt > nar on ent 2 l You narrate 'on ent 2' * R HP:Scratched MV:Strong - Krack: Hurt > Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is here, fighting Krack, riding a wild stallion. Tyler Matnei |Veteran| is sitting here, riding a wild stallion. *Krack* is sitting here *Zork* is here, fighting Tyler, riding a shadow stallion. * R HP:Scratched MV:Strong - Krack: Hurt > Kelavar strikes *Krack*'s body hard. You pound *Krack*'s right foot hard. *Zork* slashes Tyler's body hard. *Zork* slashes Tyler's body. * R HP:Scratched MV:Strong - Krack: Wounded > Kelavar looks at *Krack*. * R HP:Scratched MV:Strong - Krack: Wounded > Tyler panics, and attempts to flee! h * R HP:Scratched MV:Strong - Krack: Wounded > [bash ] They already seem to be stunned. bash * R HP:Scratched MV:Strong - Krack: Wounded > They already seem to be stunned. bash * R HP:Scratched MV:Strong - Krack: Wounded > Kelavar strikes *Krack*'s body hard. You tickle *Krack*'s left leg with your pound. Tyler tries to smite *Zork*, but he parries successfully. *Zork* slashes Tyler's right leg. Tyler leaves north riding a wild stallion. They already seem to be stunned. bash * R HP:Scratched MV:Strong - Krack: Wounded > *Zork* slashes your right hand very hard. * R HP:Scratched MV:Strong - Krack: Wounded > *Zork* slashes your body hard. They already seem to be stunned. bash * R HP:Hurt MV:Strong - Krack: Wounded > They already seem to be stunned. bash *Krack* looks at you. - Krack: Wounded > * Kelavar strikes *Krack*'s left leg. *Krack* tickles your body with his pierce. =- You dodge a bash from *Zork* who loses his balance and falls! =- Your bash at *Krack* sends him sprawling! * R HP:Hurt MV:Strong - Krack: Wounded > l Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is here, fighting Krack, riding a wild stallion. *Krack* is sitting here *Zork* is sitting here, riding a shadow stallion. * R HP:Hurt MV:Strong - Krack: Wounded > You pound *Krack*'s body hard. * R HP:Hurt MV:Strong - Krack: Wounded > hug zork You hug him. * R HP:Hurt MV:Strong - Krack: Wounded > *Zork* clambers to his feet. ww * R HP:Hurt MV:Strong - Krack: Wounded > *Zork* slashes your left leg hard. * R HP:Hurt MV:Strong - Krack: Wounded > *Zork* slashes your right hand extremely hard. [where ] Players in your Zone -------------------- Rain - The Blighted Woods Tyler - The Blighted Woods Nevohsew - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove * R HP:Hurt MV:Strong - Krack: Wounded > h [bash ] They already seem to be stunned. bash * R HP:Hurt MV:Strong - Krack: Wounded > Kelavar strikes *Krack*'s left arm hard. You pound *Krack*'s body. They already seem to be stunned. bash * R HP:Hurt MV:Strong - Krack: Wounded > They already seem to be stunned. bash * R HP:Hurt MV:Strong - Krack: Wounded > They already seem to be stunned. bash * R HP:Hurt MV:Strong - Krack: Wounded > They already seem to be stunned. bash * R HP:Hurt MV:Strong - Krack: Wounded > *Zork* sends you sprawling with a powerful bash! * R HP:Hurt MV:Strong - Krack: Wounded > *Zork* slashes your body very hard. * R HP:Wounded MV:Strong - Krack: Wounded > *Krack* snickers softly. * R HP:Wounded MV:Strong - Krack: Wounded > *Zork* slashes your body hard. Kelavar barely strikes *Krack*'s left leg. *Krack* pierces your body. * R HP:Wounded MV:Strong - Krack: Wounded > h A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Strong - Krack: Wounded > *Zork* slashes your body very hard. *Krack* pierces your right arm. * R HP:Wounded MV:Strong - Krack: Wounded > *Zork* slashes your body very hard. *Krack* tickles your body with his pierce. * R HP:Wounded MV:Strong - Krack: Wounded > *Krack* avoids being bashed by Kelavar who loses his balance and falls! Cancelled.nded MV:Strong - Krack: Wounded > [bash ] = *Krack* tries to pierce you, but you deflect the blow. *f s Cancelled. You panic and attempt to flee! You flee head over heels. Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Strong > nar I not buffing both, sorry ww 1 Your heartbeat calms down more as you feel less panicked. You are hungry. You narrate 'I not buffing both, sorry' * R HP:Wounded MV:Full > [where ] Players in your Zone -------------------- Tyler - The Blackened Glade Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove Rain - Near the Thicket * R HP:Wounded MV:Full > [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full > take loaf pack There doesn't seem to be a loaf in a backpack. * R HP:Wounded MV:Full > eat loaf You don't seem to have any. * R HP:Wounded MV:Full > nar got some food kelavar? You narrate 'got some food kelavar?' n * R HP:Wounded MV:Full > Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. Zork bellows 'lucky' * R HP:Wounded MV:Full > s e Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Full > Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Full > Kelavar narrates 'ya' * R HP:Wounded MV:Full > Zork bellows 'tyler, hiding with rain are we?' * R HP:Wounded MV:Full > Kelavar narrates 'lost horse' * R HP:Wounded MV:Full > say pass me a hunk You say 'pass me a hunk' * R HP:Wounded MV:Full > say horse w d You say 'horse w d' * R HP:Wounded MV:Full > ww Kelavar gets a water skin from an embroidered, cotton shoulder bag. Kelavar gets a thin vial of yellow fluid from an embroidered, cotton shoulder bag. Kelavar gets a dagger from an embroidered, cotton shoulder bag. Kelavar gets eight gold crowns from an embroidered, cotton shoulder bag. Kelavar gets a crystal lightstick from an embroidered, cotton shoulder bag. Kelavar gets a bubbling draught from an embroidered, cotton shoulder bag. Kelavar gets a strange fruit from an embroidered, cotton shoulder bag. Kelavar gets a strange fruit from an embroidered, cotton shoulder bag. Kelavar gets a large number of copper pennies from an embroidered, cotton shoulder bag. * R HP:Wounded MV:Full > [where ] Players in your Zone -------------------- Rain - The Blighted Woods Nevohsew - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove * R HP:Wounded MV:Full > Kelavar gives you a strange fruit. * R HP:Wounded MV:Full > eat fruit You eat the fruit. * R HP:Wounded MV:Full > Kelavar leaves west. * R HP:Wounded MV:Full > say thanks You say 'thanks' * R HP:Wounded MV:Full > w Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Full > n Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. x * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > nar thanks A shrill piercing scream reverberates through the area. ww * R HP:Wounded MV:Full > You narrate 'thanks' * R HP:Wounded MV:Full > x [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove Rain - The Blighted Woods * R HP:Wounded MV:Full > x [k dark] They aren't here. * R HP:Wounded MV:Full > x Tyler narrates 'v guy orch ent blocking' [k dark] They aren't here. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > sco x You have 236(382) hit and 145(160) movement points. * R HP:Wounded MV:Full > 1 x [k dark] They aren't here. * R HP:Wounded MV:Full > [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > nar nod ww You narrate 'nod' * R HP:Wounded MV:Full > x [where ] Players in your Zone -------------------- Rain - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Wounded MV:Full > x [k dark] They aren't here. * R HP:Wounded MV:Full > x sco x [k dark] They aren't here. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > You have 236(382) hit and 145(160) movement points. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > ww x [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Rain - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Wounded MV:Full > s [k dark] They aren't here. * R HP:Wounded MV:Full > e Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. x * R HP:Wounded MV:Full > Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. Kelavar of Murandy is standing here, riding a gray palfrey. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > ww x [where ] Players in your Zone -------------------- Nevohsew - Heart of the Blighted Grove Rain - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > x x Rain assumes an offensive striking posture. [k dark] They aren't here. * R HP:Wounded MV:Strong > 1 x soc [k dark] They aren't here. x * R HP:Wounded MV:Strong > Kelavar leaves west riding a gray palfrey. [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > 3 [k dark] They aren't here. * R HP:Wounded MV:Strong > x [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > x 3 Rain assumes an offensive striking posture. [k dark] They aren't here. * R HP:Wounded MV:Strong > x x [change mood brave] Mood changed to: Brave sco * R HP:Wounded MV:Strong > [k dark] They aren't here. x * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > You have 236(382) hit and 143(160) movement points. * R HP:Wounded MV:Strong > x [k dark] They aren't here. l * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > x Heart of the Blighted Grove Almost untouched by the blight, the towering trees are home to dozens of nesting birds. Bees float from flower to flower as butterflies glide on the breeze. Surely this grove is worthy of all the protection the remaining ogier can provide. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Strong > x [k dark] They aren't here. * R HP:Wounded MV:Strong > [k dark] They aren't here. x * R HP:Wounded MV:Strong > Kelavar has arrived from the west, riding a gray palfrey. w * R HP:Wounded MV:Strong > [k dark] They aren't here. * R HP:Wounded MV:Strong > n Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Strong > x 1 Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Strong > x Tyler narrates 'im batt never recovered from first hit' [k dark] They aren't here. * R HP:Wounded MV:Strong > [change mood wimpy] Mood changed to: Wimpy << Some Spamming >> x * R HP:Wounded MV:Full > Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Full > e x ww [k dark] They aren't here. x * R HP:Wounded MV:Full > Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Full > Kelavar has arrived from the north, riding a gray palfrey. Kelavar leaves south riding a gray palfrey. [k dark] They aren't here. * R HP:Wounded MV:Full > [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove << A little Spamming >> * R HP:Wounded MV:Full > Kelavar tells you 'go in bash zork flee and ill charge him?' * R HP:Wounded MV:Full > say if you need to get out use w n and double line You say 'if you need to get out use w n and double line' * R HP:Wounded MV:Full > ww w [where ] Players in your Zone -------------------- Rain - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove n * R HP:Wounded MV:Full > Heart of the Blighted Grove [ obvious exits: N E S D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. An angry ogier is here, prepared to defend the stedding. * R HP:Wounded MV:Full > x x Heart of the Blighted Grove [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > Rain assumes an offensive striking posture. * R HP:Wounded MV:Full > [k dark] They aren't here. x * R HP:Wounded MV:Full > [k dark] They aren't here. x * R HP:Wounded MV:Full > Rain leaves east. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > x ww x [k dark] They aren't here. * R HP:Wounded MV:Full > Kelavar has arrived from the south, riding a gray palfrey. [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Rain - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > x [k dark] They aren't here. x * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > x x [k dark] They aren't here. * R HP:Wounded MV:Full > [k dark] They aren't here. ww * R HP:Wounded MV:Full > x [where ] Players in your Zone -------------------- Rain - Heart of the Blighted Grove Kelavar - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > x e [k dark] They aren't here. * R HP:Wounded MV:Full > x h *Krack* has arrived from the east. Kelavar strikes *Krack*'s body hard. *Krack* panics, and attempts to flee! Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a wild stallion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here, riding a shadow stallion. * R HP:Wounded MV:Full > [k dark] You try to pound *Zork*, but he parries successfully. [bash ]Wounded MV:Full - Zork: Healthy > - *Zork* slashes your left hand extremely hard. =+ *Zork* panics, and attempts to flee! - *Zork* leaves north riding a shadow stallion. = They're not here anymore! * R HP:Wounded MV:Full > nar on 1e come x You narrate 'on 1e come' * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > nar off x *Krack* has arrived from the south. You narrate 'off' * R HP:Wounded MV:Full > *Krack* leaves north. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > x [k dark] They aren't here. x * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > Rain assumes an offensive striking posture. Kelavar has arrived from the south, riding a gray palfrey. * R HP:Wounded MV:Full > nar krack out too ww Rain assumes an offensive striking posture. You narrate 'krack out too' * R HP:Wounded MV:Full > x [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Rain - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove x * R HP:Wounded MV:Full > Kelavar leaves north riding a gray palfrey. [k dark] They aren't here. * R HP:Wounded MV:Full > Kelavar has arrived from the north, riding a gray palfrey. * R HP:Wounded MV:Full > x [k dark] They aren't here. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > ww [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Rain - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove x * R HP:Wounded MV:Full > Rain assumes an offensive striking posture. * R HP:Wounded MV:Full > x [k dark] They aren't here. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > x Kelavar narrates 'zork 1n' [k dark] They aren't here. * R HP:Wounded MV:Full > say they 1n? You say 'they 1n?' * R HP:Wounded MV:Full > nar k l You narrate 'k' * R HP:Wounded MV:Full > Rain says 'zork is' Heart of the Blighted Grove In the heart of the grove, the stedding still holds a trace of its former glory. The trees are tall and strong, with leaves of green. Healthy sprouts of grass poke up sporadically from the healthy soil. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a wild stallion is lying here. Kelavar of Murandy is standing here, riding a gray palfrey. Rain Stormblade is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > nod say shall we? Zork bellows 'heh' * R HP:Wounded MV:Full > Kelavar says 'zork is' You nod in agreement. * R HP:Wounded MV:Full > You say 'shall we?' * R HP:Wounded MV:Full > ww Rain assumes an offensive striking posture. * R HP:Wounded MV:Full > [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Rain - Heart of the Blighted Grove Nevohsew - Heart of the Blighted Grove Zork bellows '3 of you and you pull bs stunts' * R HP:Wounded MV:Full > Rain says 'sure' * R HP:Wounded MV:Full > Rain assumes an offensive striking posture. * R HP:Wounded MV:Full > Kelavar nods in agreement. * R HP:Wounded MV:Full > Rain leaves north. * R HP:Wounded MV:Full > n x Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Zork. *Zork* is here, fighting Rain, riding a shadow stallion. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Wounded MV:Full > h [k dark] You try to pound *Zork*, but he deflects the blow. [bash ]Wounded MV:Full - Rain: Scratched - Zork: Healthy > - Rain pierces *Zork*'s head. A shivering tree tries to hit you, but you parry successfully. A shivering tree joins a shivering tree's fight! Kelavar has arrived from the south, riding a gray palfrey. =+ Kelavar struggles to barrel down on *Zork*, a sleek, mahogany-shafted spear aimed at his chest. * Rain panics, and attempts to flee! * Kelavar tries to strike *Zork*, but he deflects the blow. =- Rain leaves south. Your bash at *Zork* sends him sprawling! * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Scratched > 3 Kelavar barely strikes *Zork*'s right leg. A shivering tree tickles your body with its hit. A shivering tree hits your right hand. You try to pound *Zork*, but he deflects the blow. [change mood brave] Mood changed to: Brave rem shield rem bone wield mattock * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Scratched > Rain pierces *Zork*'s body. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Scratched > You stop using a dull black shield. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Scratched > Rain pierces *Zork*'s left leg. You stop using a bone club. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > You don't seem to have a mattock. <--- :( * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > Rain pierces *Zork*'s body very hard. Kelavar strikes *Zork*'s head into bloody fragments! A shivering tree tickles your left leg with its hit. A shivering tree hits your left foot. You barely hit *Zork*'s left leg. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > take mattock pack rem shield rem bone wield mattock You get a bone-crushing mattock from a backpack. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > You don't seem to be using a shield. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > A shrill piercing scream reverberates through the area. You don't seem to be using a bone. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > You wield a bone-crushing mattock with both hands. * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > Rain tries to pierce *Zork*, but he deflects the blow. *Zork* tries to slash Kelavar, but he deflects the blow. Kelavar tries to strike *Zork*, but he deflects the blow. A shivering tree tickles your body with its hit. A shivering tree tries to hit you, but you parry successfully. You try to blast *Zork*, but he deflects the blow. *Zork* panics, and attempts to flee! * R HP:Wounded MV:Full - Kelavar: Scratched - Zork: Hurt > *Zork* leaves east riding a shadow stallion. * R HP:Wounded MV:Full - a shivering tree: Scratched > rem mattock wield bone wear shield 11 f Rain leaves east. You stop using a bone-crushing mattock. * R HP:Wounded MV:Full - a shivering tree: Scratched > You wield a bone club. * R HP:Wounded MV:Full - a shivering tree: Scratched > You strap a dull black shield on your arm becoming very impressive. * R HP:Wounded MV:Full - a shivering tree: Scratched > Arglebargle, glop-glyf!?! You panic and attempt to flee!vering tree: Scratched > You flee head over heels. Heart of the Blighted Grove [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a wild stallion is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > 3 1 [change mood brave] Mood changed to: Brave n * R HP:Wounded MV:Full > e [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Full > Deep Within the Grove [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. Warped, menacing boughs shiver amongst trees slowly enclosing around you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Wounded MV:Full > s The Blighted Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Wounded MV:Full > The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a web-like fungus is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. * R HP:Wounded MV:Full > e Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Wounded MV:Full > ww Rain narrates 'he gone' [where ] Players in your Zone -------------------- Kelavar - The Blighted Woods Nevohsew - Near the Thicket Rain - Near the Thicket * R HP:Wounded MV:Full > nar yeah he back blight ww sco You narrate 'yeah he back blight' * R HP:Wounded MV:Fresh > [where ] Players in your Zone -------------------- Kelavar - The Blighted Woods Nevohsew - Near the Thicket Rain - Near the Thicket * R HP:Wounded MV:Fresh > You have 225(382) hit and 160(160) movement points. * R HP:Wounded MV:Fresh > sco You have 225(382) hit and 160(160) movement points. * R HP:Wounded MV:Fresh > save whois zork Saving Nevohsew. * R HP:Wounded MV:Fresh > Zork {TEAM BERZORKER} is a level 51 myrddraal. But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... * R HP:Wounded MV:Fresh > Rentris chats 'any shining breastplates for trade???' Kelavar narrates 'krack gone?' * R HP:Wounded MV:Fresh > nar Bs stunts eh? What did you do? Stab Krack? :P Rain leaves north. You narrate 'Bs stunts eh? What did you do? Stab Krack? :P' * R HP:Wounded MV:Fresh > ww Rentris chats 'or sale' [where ] Players in your Zone -------------------- Rain - Twist in the Overgrown Path Kelavar - The Blighted Woods Nevohsew - Near the Thicket * R HP:Wounded MV:Fresh > ww Rain narrates 'zork blight ent' * R HP:Wounded MV:Fresh > [where ] Players in your Zone -------------------- Rain - Twist in the Overgrown Path Kelavar - The Blighted Woods Nevohsew - Near the Thicket * R HP:Wounded MV:Fresh > Kelavar has arrived from the west, riding a gray palfrey. * R HP:Wounded MV:Fresh > ww n n Rain narrates 'on' [where ] Players in your Zone -------------------- Kelavar - Near the Thicket Nevohsew - Near the Thicket * R HP:Wounded MV:Fresh > On the Overgrown Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Wounded MV:Full > e Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e x h A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Zork. *Zork* is here, fighting Rain, riding a shadow stallion. The smell of death fades as you move further... * R HP:Wounded MV:Full > [k dark] You try to pound *Zork*, but he parries successfully. [bash ]Wounded MV:Full - Rain: Healthy - Zork: Hurt > *Zork* panics, and attempts to flee! -= *Zork* leaves west riding a shadow stallion. *Zork* has arrived from the west, riding a shadow stallion. + Rain narrates 'he has kirukan' Kelavar has arrived from the west, riding a gray palfrey. =- They're not here anymore! * R HP:Wounded MV:Full > snif You sniff sadly. *SNIFF* l * R HP:Wounded MV:Full > nar yeah A Blighted Path The beginnings of a small path amidst the rot of the Blight is here, coursing its way between stunted trees and dark bushes scattered about in a song of chaotic anarchy. Travel is marginally more comfortable here than in the forest. The horizon to the north is dominated by the Mountains of Dhoom, a jagged series of peaks strutting out from the bitter earth. The Blight goes on to the north and south, a rotting mass with noxious, sickly fumes. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. Kelavar of Murandy is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Wounded MV:Full > You narrate 'yeah' * R HP:Wounded MV:Full > Rain assumes an offensive striking posture. * R HP:Wounded MV:Full > ww [where ] Players in your Zone -------------------- Kelavar - A Blighted Path Nevohsew - A Blighted Path Rain - A Blighted Path * R HP:Wounded MV:Full > Rain leaves east. sco * R HP:Wounded MV:Full > You have 225(382) hit and 156(160) movement points. * R HP:Wounded MV:Full > n e The Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Wounded MV:Full > The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here, riding a shadow stallion. A huge darkhound is here, drooling and snarling. A raven has arrived from the west. *Zork* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Full - Zork: Hurt > You try to pound *Zork*, but he parries successfully. A huge darkhound joins Zork's fight! *Zork* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Full - Zork: Hurt > nar on Rain has arrived from the south. f * R HP:Wounded MV:Full - Zork: Hurt > You narrate 'on' You panic and attempt to flee! Hurt > You flee head over heels. Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Full > nar off You narrate 'off' w * R HP:Wounded MV:Full > x The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A raven is here flying around. *Zork* is standing here, riding a shadow stallion. A huge darkhound is here, drooling and snarling. *Zork* tries to slash you, but you deflect the blow. h * R HP:Wounded MV:Full - Zork: Hurt > [k dark] You do the best you can! [bash ] l - Zork: Hurt > - A huge darkhound joins Zork's fight! Kelavar has arrived from the west, riding a gray palfrey. = Kelavar strikes *Zork*'s body. =- A huge darkhound hits your right foot. Your bash at *Zork* sends him sprawling! *Zork* sends you sprawling with a powerful bash! Your bash at *Zork* sends him sprawling! *Zork* sends you sprawling with a powerful bash! As *Zork* avoids your bash, you topple over and fall to the ground! stand * R HP:Wounded MV:Full > You stand up. * R HP:Wounded MV:Full > x [k dark] You pound *Zork*'s left hand extremely hard. * R HP:Wounded MV:Full - Zork: Wounded > l You try to pound *Zork*, but he deflects the blow. Kelavar strikes *Zork*'s body hard. A huge darkhound tries to hit you, but you deflect the blow. * R HP:Wounded MV:Full - Zork: Wounded > The Blight The sickly forest of the Blight is sparse here but thickens to the south. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range as far as you can see both to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. Kelavar of Murandy is here, fighting Zork, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A raven is here flying around. *Zork* is sitting here, riding a shadow stallion A huge darkhound is here, fighting YOU! * R HP:Wounded MV:Full - Zork: Wounded > 1 f [change mood wimpy] Mood changed to: Wimpy Xathras chats 'any lovely ladies warding this fine day?' You panic and attempt to flee! Wounded > Kelavar strikes *Zork*'s left arm hard. A huge darkhound barely tickles your left leg with its hit. Kelavar looks at *Zork*. You flee head over heels. Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Full > nar he wounded You narrate 'he wounded' * R HP:Wounded MV:Full > A huge darkhound has arrived from the west. * R HP:Wounded MV:Full > k rat A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A rat starts following you. A rat stops following you. You pound a rat's body into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * R HP:Wounded MV:Full > w The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is here, fighting Zork, riding a gray palfrey. You sense a hidden life form in the area... A raven is here flying around. *Zork* is here, fighting Kelavar, riding a shadow stallion. * R HP:Wounded MV:Full > *Zork* gazes deeply at Kelavar... The gaze of *Zork* fails to affect Kelavar. *Zork* tries to slash Kelavar, but he deflects the blow. * R HP:Wounded MV:Full > x [k dark] You try to pound *Zork*, but he parries successfully. h [bash ]Wounded MV:Full - Kelavar: Healthy - Zork: Wounded > *Zork* panics, and attempts to flee! - *Zork* avoids being bashed by Kelavar who loses his balance and falls! =+ *Zork* leaves east riding a shadow stallion. * A huge darkhound has arrived from the east. e +x = Rain leaves east. Cancelled. Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > h e [k dark] They aren't here. * R HP:Wounded MV:Full > [bash ] Bash who? * R HP:Wounded MV:Full > A huge darkhound has arrived from the west. End of the Dark Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > w Kelavar has arrived from the west, riding a gray palfrey. Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. A raven has arrived from the east. * R HP:Wounded MV:Full > n Desolate Plains [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving west. The corpse of Garfunk is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here, riding a shadow stallion. A huge darkhound is here, drooling and snarling. * R HP:Wounded MV:Full > x [k dark] You try to pound *Zork*, but he parries successfully. * R HP:Wounded MV:Full - Zork: Wounded > nar e n h A shrill piercing scream reverberates through the area. A huge darkhound joins Zork's fight! A huge darkhound barely hits your left leg. *Zork* tries to slash you, but you parry successfully. You try to pound *Zork*, but he parries successfully. Your heartbeat calms down more as you feel less panicked. You narrate 'e n' *Zork* panics, and attempts to flee! [bash ] sh - Zork: Wounded > - *Zork* leaves west riding a shadow stallion. +nar off f Cancelled. You narrate 'off' You panic and attempt to flee!ge darkhound: Healthy > A huge darkhound tickles your body with its hit. A huge darkhound sears your flesh with a scorching flame! You flee head over heels. Rocky Hills [ obvious exits: N E S W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A large, goat-faced trolloc glares at you hungrily. * R HP:Wounded MV:Full > Rain leaves north. s * R HP:Wounded MV:Full > A huge darkhound has arrived from the south. * R HP:Wounded MV:Full > Desolate Plains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving east. The corpse of Garfunk is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here, riding a shadow stallion. A raven is here flying around. * R HP:Wounded MV:Full > *Zork* tries to slash you, but you deflect the blow. * R HP:Wounded MV:Full - Zork: Wounded > s You try to pound *Zork*, but he deflects the blow. *Zork* tries to slash you, but you deflect the blow. A huge darkhound has arrived from the north. No way! You're fighting for your life! * R HP:Wounded MV:Full - Zork: Wounded > f e You panic and attempt to flee! You flee head over heels. Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. End of the Dark Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > w w Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. A huge darkhound is here, drooling and snarling. * R HP:Wounded MV:Full > A shrill piercing scream reverberates through the area. A huge darkhound hits your right arm hard. A huge darkhound sears your flesh with a scorching flame! A huge darkhound joins a huge darkhound's fight! A shrill piercing scream reverberates through the area. No way! You're fighting for your life! * R HP:Wounded MV:Full - a huge darkhound: Healthy > f You panic and attempt to flee! *Zork* has arrived from the north, riding a shadow stallion. *Zork* tries to slash you, but you deflect the blow. A huge darkhound hits your right arm hard. A huge darkhound raises its head and gives a terrifying howl. You hear a blood-curdling howl in the distance. A huge darkhound sears your flesh with a scorching flame! A huge darkhound raises its head and gives a terrifying howl. You hear a blood-curdling howl in the distance. A huge darkhound hits your body. nar hm You flee head over heels. The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > You narrate 'hm' * R HP:Battered MV:Full > w A huge darkhound has arrived from the east. * R HP:Battered MV:Full > s The Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Battered MV:Full > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. You smell something remniscent of death as you enter this place. * R HP:Battered MV:Full > w Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > sco You have 182(382) hit and 150(160) movement points. 1 * R HP:Battered MV:Full > [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - Twist in the Overgrown Path Kelavar - An Overgrown Path sco * R HP:Battered MV:Full > You have 182(382) hit and 150(160) movement points. * R HP:Battered MV:Full > ww A huge darkhound has arrived from the east. [where ] Players in your Zone -------------------- Nevohsew - Twist in the Overgrown Path Kelavar - An Overgrown Path x * R HP:Battered MV:Full > Kelavar narrates 'on steddig' * R HP:Battered MV:Full > sco [k dark] They aren't here. x * R HP:Battered MV:Full > You have 182(382) hit and 150(160) movement points. * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > e x h A huge darkhound tries to hit you, but you deflect the blow. A huge darkhound raises its head and gives a terrifying howl. You hear a blood-curdling howl in the distance. A huge darkhound sears your flesh with a scorching flame! * R HP:Battered MV:Full - a huge darkhound: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Full - a huge darkhound: Scratched > [k dark] They aren't here. * R HP:Battered MV:Full - a huge darkhound: Scratched > [bash ] Your hands pass right through a huge darkhound! * R HP:Battered MV:Full - a huge darkhound: Scratched > f x h You panic and attempt to flee! Kelavar has arrived from the east, riding a gray palfrey. Rain narrates '2 inc' A huge darkhound tries to hit you, but you deflect the blow. You flee head over heels. On the Overgrown Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A thicket of thorns covers the area here. A thicket of thorns covers the area here. [k dark] They aren't here. * R HP:Battered MV:Full > [bash ] Bash who? * R HP:Battered MV:Full > w s Kelavar has arrived from the north, riding a gray palfrey. Alas, you cannot go that way... * R HP:Battered MV:Full > Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Full > Kelavar has arrived from the north, riding a gray palfrey. * R HP:Battered MV:Full > Kelavar leaves west riding a gray palfrey. * R HP:Battered MV:Full > nar I batt Kelavar has arrived from the west, riding a gray palfrey. You narrate 'I batt' w * R HP:Battered MV:Full > The Blighted Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a web-like fungus is lying here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. A web-like fungus with a black tubular body covers a nearby rock. e * R HP:Battered MV:Full > x Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Battered MV:Full > x [k dark] They aren't here. * R HP:Battered MV:Full > x [k dark] They aren't here. * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > sco x You have 182(382) hit and 144(160) movement points. * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > ww x [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket Kelavar - Near the Thicket * R HP:Battered MV:Full > 1 [k dark] They aren't here. * R HP:Battered MV:Full > x sco x [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > sc n You have 182(382) hit and 144(160) movement points. * R HP:Battered MV:Full > x [k dark] They aren't here. * R HP:Battered MV:Full > x [scan ] Your eyesight is not so keen. * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > scn Arglebargle, glop-glyf!?! * R HP:Battered MV:Full > sc n [scan ] Your eyesight is not so keen. ti * R HP:Battered MV:Full > It is 11 o'clock am, on the 25th day of the month of Shaldine, year 537. According to legend and prophecy, this is the First Turn of the Wheel. Lightning jags over the Pit of Doom as the birth of a Dreadlord is announced. (Server: Mon Mar 15 21:27:58 2004 EST, up for 1 day, 4 hours, 23 minutes) * R HP:Battered MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - Near the Thicket Kelavar - Near the Thicket n * R HP:Battered MV:Full > n s s Kelavar ponders life, the universe, and everything. On the Overgrown Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. A huge darkhound is here, drooling and snarling. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Battered MV:Strong > Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > On the Overgrown Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. A huge darkhound is here, drooling and snarling. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Battered MV:Strong > Near the Thicket [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Battered MV:Strong > Sandobi narrates 'where's the fight?' * R HP:Battered MV:Strong > nar darkhounds with thorns n n You narrate 'darkhounds with thorns' * R HP:Battered MV:Strong > On the Overgrown Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge darkhound is here, drooling and snarling. A huge darkhound is here, drooling and snarling. A thicket of thorns covers the area here. A thicket of thorns covers the area here. * R HP:Battered MV:Strong > Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > e w A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... * R HP:Battered MV:Strong > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Battered MV:Strong > Tarn narrates 'Prepare for maximum tarnage.' * R HP:Battered MV:Strong > ww [where ] Players in your Zone -------------------- Kelavar - On the Overgrown Path Nevohsew - An Overgrown Path * R HP:Battered MV:Strong > e ww A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... * R HP:Battered MV:Strong > A shrill piercing scream reverberates through the area. [where ] Players in your Zone -------------------- Nevohsew - A Blighted Path Rain - The Blight Yeo shouts 'yao shield' * R HP:Battered MV:Strong > Kelavar has arrived from the west, riding a gray palfrey. * R HP:Battered MV:Strong > n e The Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Strong > j [track trolloc] = Some obvious recent tracks of Krack leaving east. Some clear fairly recent tracks of Gomorrah leaving east. Some clear fairly recent tracks of Gomorrah leaving east. Some clear fairly recent tracks of Gomorrah leaving west. Some clear fairly recent tracks of Gomorrah leaving east. Some clear almost day-old tracks of Moloch leaving east. Some clear almost day-old tracks of Garfunk leaving west. * R HP:Battered MV:Strong > s The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > w A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Battered MV:Strong > nar hm You narrate 'hm' * R HP:Battered MV:Strong > Your heartbeat calms down more as you feel less panicked. Itan narrates 'tarnage!!!!!!' Kelavar ponders life, the universe, and everything. * R HP:Wounded MV:Full > Kilju narrates 'Hail the Rising Sun, goodnight' * R HP:Wounded MV:Full > nar tracks go sted, but he's not there as far as I know You narrate 'tracks go sted, but he's not there as far as I know' * R HP:Wounded MV:Full > e The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of a human leaving north. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Strong > The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Wounded MV:Strong > ww [where ] Players in your Zone -------------------- Nevohsew - The Blight Kelavar - A Blighted Path Rain - The Blight * R HP:Wounded MV:Strong > Rain leaves east. * R HP:Wounded MV:Strong > ww [where ] Players in your Zone -------------------- Rain - The Blight Nevohsew - The Blight Kelavar - A Blighted Path sco * R HP:Wounded MV:Strong > You have 200(382) hit and 142(160) movement points. * R HP:Wounded MV:Strong > Jennifer narrates 'Goodnight, Kilju' d1 * R HP:Wounded MV:Strong > [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. * R HP:Wounded MV:Strong > d2 [diag 2.horse] No-one by that name here. * R HP:Wounded MV:Strong > ww [where ] Players in your Zone -------------------- Rain - The Blight Nevohsew - The Blight Kelavar - A Blighted Path sco * R HP:Wounded MV:Strong > Rain narrates 'shadow going into keep' You have 200(382) hit and 142(160) movement points. * R HP:Wounded MV:Strong > nar k You narrate 'k' * R HP:Wounded MV:Strong > Cidwes narrates 'night kilju' * R HP:Wounded MV:Strong > whois rain Rain is Ta'veren Second, a human. sco * R HP:Wounded MV:Strong > You have 200(382) hit and 142(160) movement points. * R HP:Wounded MV:Strong > vi ta Ta'veren of the First Turn --------------- 1. Langois of Tarabon -- slew Atvar the Trolloc on the 15th of Shaldine, 537 2. Rain of the Borderlands -- slew Darqal the Trolloc on the 18th of Shaldine, 537 3. Groofin of Tarabon -- slew Warpig the Trolloc on the 15th of Aine, 536 4. Perdue of Saldaea -- slew Eltargrim the Trolloc on the 8th of Choren, 537 5. Dorien of Tarabon -- slew Rakkard the Trolloc on the 25th of Jumara, 537 6. Kedelacia the channeler of Illian [Green Ajah] -- slew Darqal the Trolloc on the 6th of Choren, 537 7. Ferwin the hunter of Tarabon [Rising Sun] -- slew Zamboozle the Trolloc on the 25th of Jumara, 524 * Press to continue, q to quit *>q l * R HP:Wounded MV:Strong > The Blight The sickly forest of the Blight is sparse here but thickens to the south. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range as far as you can see both to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > ww [where ] Players in your Zone -------------------- Rain - The Blight Nevohsew - The Blight Kelavar - A Blighted Path <<< Some spam looking >>> * R HP:Wounded MV:Strong > j [track trolloc] =- Some obvious recent tracks of Krack leaving east. Some clear fairly recent tracks of Gomorrah leaving east. Some clear fairly recent tracks of Gomorrah leaving east. Some clear fairly recent tracks of Gomorrah leaving west. Some clear almost day-old tracks of Gomorrah leaving east. Some clear almost day-old tracks of Moloch leaving east. Some clear almost day-old tracks of Garfunk leaving west. * R HP:Wounded MV:Strong > ww Rain tells you 'taliarth' * R HP:Wounded MV:Strong > [where ] Players in your Zone -------------------- Rain - The Blight Nevohsew - The Blight * R HP:Wounded MV:Strong > t rain k You tell Rain 'k' * R HP:Wounded MV:Strong > ali z k taliarth ww Ok. << Some spam where's >>> * R HP:Wounded MV:Strong > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... t rain I don't think I can take her so I'll probably go sted if she comes around not Rain tells you 'logged on.. not sure where' You tell Rain 'I don't think I can take her so I'll probably go sted if she comes around' * R HP:Wounded MV:Full > You stop paying increased attention to your surroundings. * R HP:Wounded MV:Full > l The Blight The sickly forest of the Blight is sparse here but thickens to the south. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range as far as you can see both to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > not l You start paying increased attention to your surroundings. * R HP:Wounded MV:Full > The Blight The sickly forest of the Blight is sparse here but thickens to the south. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range as far as you can see both to the east and west. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Rain tells you 'she good, or what?' * R HP:Wounded MV:Full > A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Full > t rain Yeah she's pretty decent You tell Rain 'Yeah she's pretty decent' <<< More Spam >>> * R HP:Wounded MV:Full > [diag 1.horse] A warhorse is in excellent condition. A warhorse is fresh. * R HP:Wounded MV:Full > save Saving Nevohsew. * R HP:Wounded MV:Full > sco You have 218(382) hit and 157(160) movement points. * R HP:Wounded MV:Full > d2 ww A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. [diag 2.horse] No-one by that name here. * R HP:Wounded MV:Full > [where ] Players in your Zone -------------------- Rain - A Blighted Path Kelavar - A Blighted Path Nevohsew - The Blight * R HP:Wounded MV:Full > ti It is 1 o'clock pm, on the 25th day of the month of Shaldine, year 537. According to legend and prophecy, this is the First Turn of the Wheel. Lightning jags over the Pit of Doom as the birth of a Dreadlord is announced. (Server: Mon Mar 15 21:30:47 2004 EST, up for 1 day, 4 hours, 25 minutes) * R HP:Wounded MV:Full > sco You have 218(382) hit and 157(160) movement points. * R HP:Wounded MV:Full > ww [where ] Players in your Zone -------------------- Rain - A Blighted Path Kelavar - A Blighted Path Nevohsew - The Blight sco * R HP:Wounded MV:Full > You have 218(382) hit and 157(160) movement points. * R HP:Wounded MV:Full > whois zork Zork {TEAM BERZORKER} is a level 51 myrddraal. But the shopkeeper and his son were a completely different story; I had to beat them to death with their own shoes... * R HP:Wounded MV:Full > Tarn narrates 'lets hear it for Taliarth!' * R HP:Wounded MV:Full > Tarn narrates 'hip hip horray!' * R HP:Wounded MV:Full > A shrill piercing scream reverberates through the area. Laria chats 'Et tu, Brute?' * R HP:Wounded MV:Full > Laria chats 'Fun quote.' * R HP:Wounded MV:Full > Ramiel narrates 'hip hip' * R HP:Wounded MV:Full > Rain has arrived from the west. * R HP:Wounded MV:Full > Rain leaves south. * R HP:Wounded MV:Full > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. <<< More spam >>> [where ] Players in your Zone -------------------- Sandobi - The Blight Kelavar - A Blighted Path Nevohsew - The Blight * R HP:Wounded MV:Fresh > w The Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s w A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Wounded MV:Full > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Wounded MV:Full > ww [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path * R HP:Wounded MV:Full > sco You have 236(382) hit and 157(160) movement points. * R HP:Wounded MV:Full > e A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. The smell of death fades as you move further... ww * R HP:Wounded MV:Full > [where ] Players in your Zone -------------------- Nevohsew - A Blighted Path Sandobi - The Blight Kelavar - A Blighted Path * R HP:Wounded MV:Full > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Full > whois rain Rain is Ta'veren Second, a human. * R HP:Wounded MV:Full > Khone narrates 'Taliarth is such a darkfriend' * R HP:Wounded MV:Full > Kelavar says 'I don't get it' * R HP:Wounded MV:Full > Kelavar says 'they had 4' say ? * R HP:Wounded MV:Full > You say '?' * R HP:Wounded MV:Full > Kelavar boggles at the thought. * R HP:Wounded MV:Full > say yeah I know You say 'yeah I know' * R HP:Wounded MV:Full > l A Blighted Path The beginnings of a small path amidst the rot of the Blight is here, coursing its way between stunted trees and dark bushes scattered about in a song of chaotic anarchy. Travel is marginally more comfortable here than in the forest. The horizon to the north is dominated by the Mountains of Dhoom, a jagged series of peaks strutting out from the bitter earth. The Blight goes on to the north and south, a rotting mass with noxious, sickly fumes. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Wounded MV:Full > ww [where ] Players in your Zone -------------------- Sandobi - The Blight Nevohsew - A Blighted Path Kelavar - A Blighted Path * R HP:Wounded MV:Full > sco Kelavar shrugs helplessly. You have 236(382) hit and 156(160) movement points. * R HP:Wounded MV:Full > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. * R HP:Wounded MV:Full > ww [where ] Players in your Zone -------------------- Sandobi - The Blight Nevohsew - A Blighted Path Kelavar - A Blighted Path * R HP:Wounded MV:Full > Kelavar says 'vguy and moloch usually right there with us' * R HP:Wounded MV:Full > Khone narrates 'what the hell is going on? Tarn over level 30...' * R HP:Wounded MV:Full > Tarn narrates 'how much of a darkfriend is she?' * R HP:Wounded MV:Full > say No clue why they left A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. You say 'No clue why they left' * R HP:Wounded MV:Fresh > Teffe chats 'anyone near braem wood fell like xp-ing' * R HP:Wounded MV:Fresh > ww Kelavar narrates 'zarthw as over lvl 30 too' [where ] Players in your Zone -------------------- Sandobi - The Blight Nevohsew - A Blighted Path Kelavar - A Blighted Path * R HP:Wounded MV:Fresh > sco You have 254(382) hit and 160(160) movement points. * R HP:Wounded MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Fresh > whois zarth Zarth the Trolloc is a trolloc. Zarth rocks! * R HP:Wounded MV:Fresh > whois tarn Lord Tarn Nachiman, the Don is a level 32 Red Eagle Council human. Yeah I'm a gangsta, but still I got flava Partisan narrates 'Tarn and Zarth are both over 30, and Partisan is winning at PK. I think that Tarmon Gai'don approaches.' * R HP:Wounded MV:Fresh > Vaen narrates 'thelaren rip' * R HP:Wounded MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Fresh > whios thelaren Arglebargle, glop-glyf!?! ww * R HP:Wounded MV:Fresh > [where ] Players in your Zone -------------------- Nevohsew - A Blighted Path Kelavar - A Blighted Path * R HP:Wounded MV:Fresh > whois thelaren Thelaren Damelle is a seanchan. * R HP:Wounded MV:Fresh > Xathras narrates 'thelaren was about?' * R HP:Wounded MV:Fresh > A *trolloc* has arrived from the east. * R HP:Wounded MV:Fresh > x A shrill piercing scream reverberates through the area. A *trolloc* leaves west. * R HP:Wounded MV:Fresh > [k dark] They aren't here. * R HP:Wounded MV:Fresh > wx w Kelavar leaves west riding a gray palfrey. Arglebargle, glop-glyf!?! x * R HP:Wounded MV:Fresh > A *trolloc* has arrived from the west. * R HP:Wounded MV:Fresh > w x A *trolloc* leaves east. Vaen narrates 'no, on jafar' An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. You smell something remniscent of death as you enter this place. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > e e x Twist in the Overgrown Path [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Kelavar has arrived from the east, riding a gray palfrey. [k dark] They aren't here. * R HP:Wounded MV:Full > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Kelavar has arrived from the west, riding a gray palfrey. A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... * R HP:Wounded MV:Full > n [k dark] They aren't here. * R HP:Wounded MV:Full > x The Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > e x The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > x [k dark] They aren't here. j * R HP:Wounded MV:Full > [k dark] They aren't here. [track trolloc]MV:Full > = Some obvious fairly recent tracks of Krack leaving east. Some clear almost day-old tracks of Gomorrah leaving east. Some clear almost day-old tracks of Gomorrah leaving west. Some clear almost day-old tracks of Gomorrah leaving east. Some clear almost day-old tracks of Moloch leaving east. Some clear almost day-old tracks of Garfunk leaving west. Some clear almost day-old tracks of Moloch leaving west. * R HP:Wounded MV:Full > Tarn narrates 'Khone, you never finished your joke' Rain narrates 'I don't understand.. trollocs have at LEAST 3 named and a fade' s * R HP:Wounded MV:Full > x The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > j [track trolloc] = Some obvious fresh tracks of Ayraknyd leaving west. Some obvious fresh tracks of Ayraknyd leaving south. Some clear almost day-old tracks of Moloch leaving north. Some clear almost day-old tracks of Garfunk leaving west. Some clear almost day-old tracks of Moloch leaving north. Some day-old tracks of Thump leaving north. Some fairly recent tracks of Vyaschlofisc leaving south. * R HP:Wounded MV:Full > s The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s Kelavar narrates 'ayraknyd about' The Blight [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e The Blight [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Wounded MV:Full > e Path in the Blight [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Wounded MV:Full > e The Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Wounded MV:Strong > e The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > e Alas, you cannot go that way... n * R HP:Wounded MV:Strong > The Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * R HP:Wounded MV:Strong > n The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > n A shrill piercing scream reverberates through the area. The Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A *trolloc* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Strong > Rain narrates 'K.. 4 named and a fade.. won't come out' x * R HP:Wounded MV:Strong > A *trolloc* leaves north. [k dark] They aren't here. * R HP:Wounded MV:Strong > n x The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Strong > [k dark] They aren't here. n * R HP:Wounded MV:Strong > x Narrow Path near a Castle [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cleetus* is standing here. * R HP:Wounded MV:Strong > [k dark] You try to pound *Cleetus*, but he parries successfully. * R HP:Wounded MV:Strong - Cleetus: Healthy > A *trolloc* has arrived from the east. * R HP:Wounded MV:Strong - Cleetus: Healthy > h A *trolloc* leaves south. * R HP:Wounded MV:Strong - Cleetus: Healthy > *Cleetus* tries to cleave you, but you parry successfully. You pound *Cleetus*'s head. *Cleetus* panics, and attempts to flee! *Cleetus* leaves south. * R HP:Wounded MV:Strong > [bash ] Bash who? * R HP:Wounded MV:Strong > x [k dark] They aren't here. x * R HP:Wounded MV:Strong > [k dark] They aren't here. x * R HP:Wounded MV:Strong > s [k dark] They aren't here. * R HP:Wounded MV:Strong > x A *trolloc* has arrived from the south. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cleetus* is standing here. * R HP:Wounded MV:Strong > x [k dark] You pound *Cleetus*'s left leg very hard. * R HP:Wounded MV:Strong - Cleetus: Scratched > *Cleetus* tries to cleave you, but you parry successfully. You pound *Cleetus*'s body very hard. [k dark] You do the best you can! * R HP:Wounded MV:Strong - Cleetus: Hurt > h Tarn narrates 'You said Taliarth is such a darkfriend...' A *trolloc* has arrived from the north. [bash ] A *trolloc* leaves south. =- A shrill piercing scream reverberates through the area. *Cleetus* cleaves your body. =- Your bash at *Cleetus* sends him sprawling! * R HP:Wounded MV:Full - Cleetus: Scratched > nar 2 trollocs near all w A *trolloc* has arrived from the south. You narrate '2 trollocs near all w' * R HP:Wounded MV:Full - Cleetus: Scratched > A *trolloc* crushes your left leg. * R HP:Wounded MV:Full - Cleetus: Scratched > exa cleetus Yokels for Life Cleetus has a few scratches. *Cleetus* is using: a leather helmet a thin mail shirt a pair of leather half-gauntlets a splayed-back battleaxe a pair of thin metal leggings a pair of heavy leather boots * R HP:Wounded MV:Full - Cleetus: Scratched > You pound *Cleetus*'s right arm into bloody fragments! * R HP:Wounded MV:Full - Cleetus: Hurt > nar on them all w s You narrate 'on them all w s' h * R HP:Wounded MV:Full - Cleetus: Hurt > Tarn narrates 'I said how much of a darkfriend is she?' * R HP:Wounded MV:Full - Cleetus: Hurt > [bash ] They already seem to be stunned. bash * R HP:Wounded MV:Full - Cleetus: Hurt > They already seem to be stunned. bash * R HP:Wounded MV:Full - Cleetus: Hurt > A *trolloc* sends you sprawling with a powerful bash! * R HP:Wounded MV:Full - Cleetus: Hurt > A *trolloc* barely crushes your body. * R HP:Wounded MV:Full - Cleetus: Hurt > A *trolloc* crushes your body. *Cleetus* cleaves your head hard. * R HP:Wounded MV:Full - Cleetus: Hurt > 1 f s Cancelled. *Cleetus* barely cleaves your body. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!us: Hurt > You flee head over heels. The Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Tarn narrates 'you are supposed to insert the punchline' * R HP:Wounded MV:Full > s The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * R HP:Wounded MV:Full > nar i off A *trolloc* has arrived from the north. s * R HP:Wounded MV:Full > A *trolloc* tries to crush you, but you deflect the blow. You narrate 'i off' * R HP:Wounded MV:Full - Ayraknyd: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Full - Ayraknyd: Healthy > f You panic and attempt to flee! You flee head over heels. The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s s The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A *trolloc* is standing here. A trolloc is here commanding a fist of troops. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * R HP:Wounded MV:Full > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s A shrill piercing scream reverberates through the area. A *trolloc* has arrived from the north. The Blight [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * R HP:Wounded MV:Full > A *trolloc* has arrived from the north. * R HP:Wounded MV:Full > n A *trolloc* tries to crush you, but you parry successfully. * R HP:Wounded MV:Full - Ayraknyd: Healthy > You pound A *trolloc*'s right leg extremely hard. A raven starts following you. A ramshorned trolloc joins Ayraknyd's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A fade joins Ayraknyd's fight! A *trolloc* barely crushes your body. * R HP:Wounded MV:Full - Ayraknyd: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Full - Ayraknyd: Scratched > f x You panic and attempt to flee! *Whacker* has arrived from the north. You flee head over heels. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. [k dark] They aren't here. * R HP:Wounded MV:Strong > x [k dark] They aren't here. w * R HP:Wounded MV:Strong > The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Wounded MV:Strong > s By the Lake [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Wounded MV:Strong > nar whacker n You narrate 'whacker' * R HP:Wounded MV:Strong > x The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Wounded MV:Strong > x [k dark] They aren't here. * R HP:Wounded MV:Strong > *Whacker* has arrived from the east. * R HP:Wounded MV:Strong > x *Whacker* leaves west. [k dark] They aren't here. h * R HP:Wounded MV:Strong > Kelavar narrates 'Idon't know north blight to well' [k dark] They aren't here. * R HP:Wounded MV:Strong > [bash ] Bash who? * R HP:Wounded MV:Strong > *Whacker* has arrived from the west. * R HP:Wounded MV:Strong > x *Whacker* tries to blast you, but you deflect the blow. * R HP:Wounded MV:Strong - Whacker: Healthy > A *trolloc* has arrived from the east. Solcer narrates 'where are seanchan/trollocs?' h * R HP:Wounded MV:Strong - Whacker: Healthy > A *trolloc* tries to crush you, but you parry successfully. [k dark] You do the best you can! [bash ]Wounded MV:Strong - Whacker: Healthy > - A gaping maw barely hits Ayraknyd's left arm. The enormous worm leaves east. A gaping maw hits Ayraknyd's left arm hard. A *trolloc* tries to crush you, but you parry successfully. *Whacker* sends you sprawling with a powerful bash! * R HP:Wounded MV:Strong - Whacker: Healthy > A gaping maw hits Ayraknyd's body. *Whacker* blasts your left arm hard. * R HP:Wounded MV:Strong - Whacker: Healthy > nar on them all w all s n w h A *trolloc* panics, and attempts to flee! *Whacker* looks at you. * R HP:Wounded MV:Strong - Whacker: Healthy > A *trolloc* leaves west. * R HP:Wounded MV:Strong - Whacker: Healthy > *Whacker* tries to blast you, but you deflect the blow. * R HP:Wounded MV:Strong - Whacker: Healthy > You narrate 'on them all w all s n w' A *trolloc* has arrived from the west.althy > [bash ] A *trolloc* barely crushes your body. - A gaping maw hits Ayraknyd's body. = Your bash at *Whacker* sends him sprawling! * R HP:Wounded MV:Strong - Whacker: Scratched > You dodge a bash from A *trolloc* who loses his balance and falls! * R HP:Wounded MV:Strong - Whacker: Scratched > l The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A *trolloc* is sitting here. *Whacker* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. A gaping maw is here, fighting Ayraknyd. * R HP:Wounded MV:Strong - Whacker: Scratched > A gaping maw hits Ayraknyd's body. You pound *Whacker*'s body hard. * R HP:Wounded MV:Strong - Whacker: Scratched > h [bash ] They already seem to be stunned. bash * R HP:Wounded MV:Strong - Whacker: Scratched > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Whacker: Scratched > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Whacker: Scratched > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Whacker: Scratched > A *trolloc* throws back his head and cackles with insane glee! They already seem to be stunned. bash * R HP:Wounded MV:Strong - Whacker: Scratched > A gaping maw hits Ayraknyd's left leg. You pound *Whacker*'s left arm very hard. They already seem to be stunned. bash * R HP:Wounded MV:Strong - Whacker: Scratched > They already seem to be stunned. bash * R HP:Wounded MV:Strong - Whacker: Scratched > They already seem to be stunned. bash *+R HP:Wounded MV:Strong - Whacker: Scratched > A gaping maw hits Ayraknyd's body hard. A gaping maw avoids being bashed by A *trolloc* who loses his balance and falls! *Whacker* sends you sprawling with a powerful bash! As *Whacker* avoids your bash, you topple over and fall to the ground! stand * R HP:Wounded MV:Strong > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Wounded MV:Strong > A gaping maw tries to hit Ayraknyd, but he deflects the blow. *Whacker* blasts your body. * R HP:Battered MV:Strong - Whacker: Scratched > 1 f x A *trolloc* panics, and attempts to flee! * R HP:Battered MV:Strong - Whacker: Scratched > A *trolloc* leaves west. Vaen chats 'anyone got a dull black or silver etched for trade?' * R HP:Battered MV:Strong - Whacker: Scratched > *Whacker* tries to blast you, but you deflect the blow. * R HP:Battered MV:Strong - Whacker: Scratched > A *trolloc* has arrived from the west. * R HP:Battered MV:Strong - Whacker: Scratched > Shikariva narrates 'nevohsew what zone are you guys pking in?' A *trolloc* tries to crush you, but you deflect the blow. * R HP:Battered MV:Strong - Whacker: Scratched > Do you not consider fighting as standing? * R HP:Battered MV:Strong - Whacker: Scratched > [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!acker: Scratched > A *trolloc* tries to crush you, but you parry successfully. A gaping maw tickles Ayraknyd's body with its hit. You flee head over heels. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. [k dark] They aren't here. * R HP:Battered MV:Strong > x [k dark] They aren't here. * R HP:Battered MV:Strong > w *Whacker* has arrived from the west. * R HP:Battered MV:Strong > *Whacker* tries to blast you, but you deflect the blow. s * R HP:Battered MV:Strong - Whacker: Scratched > No way! You're fighting for your life! x * R HP:Battered MV:Strong - Whacker: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Strong - Whacker: Scratched > f [k dark] You do the best you can! * R HP:Battered MV:Strong - Whacker: Scratched > s You pound *Whacker*'s right arm very hard. *Whacker* blasts your right hand. Lightning starts to show in the sky. Your heartbeat calms down more as you feel less panicked. You are thirsty. Kelavar narrates 'blight' You panic and attempt to flee! *Cleetus* has arrived from the north. You flee head over heels. The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Cleetus* is standing here. *Whacker* is standing here. * R HP:Wounded MV:Full > w The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A *trolloc* is standing here. An enormous blight worm towers above you, making an eerie shrill scream. A spider-legged beast is here, most of it teeth. * R HP:Wounded MV:Full > s A *trolloc* leaves east. * R HP:Wounded MV:Full > x *Whacker* has arrived from the east. By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Wounded MV:Full > [k dark] They aren't here. * R HP:Wounded MV:Full > x [k dark] They aren't here. x * R HP:Wounded MV:Full > *Whacker* has arrived from the north. [k dark] You pound *Whacker*'s right arm. x * R HP:Wounded MV:Full - Whacker: Hurt > [k dark] You do the best you can! h [bash ]Wounded MV:Full - Whacker: Hurt > += *Whacker* panics, and attempts to flee! * *Whacker* leaves north. =- They're not here anymore! * R HP:Wounded MV:Full > w The Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. * R HP:Wounded MV:Full > e By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Whacker* is standing here. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. x * R HP:Wounded MV:Full > f A shrill piercing scream reverberates through the area. You intercept a hand-covered tentacle's attack on your mount. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Whacker* leaves west. [k dark] They aren't here. You panic and attempt to flee!d-covered tentacle: Healthy > *Whacker* has arrived from the west. *Whacker* blasts your body. A hand-covered tentacle hits your body. A hand-covered tentacle tries to hit you, but you deflect the blow. A hand-covered tentacle hits your body. A hand-covered tentacle tries to hit you, but you parry successfully. A hand-covered tentacle hits your right foot. You try to pound a hand-covered tentacle, but it dodges the attack. A hand-covered tentacle hits your left foot. You flee head over heels. By the Lake [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A *trolloc* is here, fighting a hand-covered tentacle. A hand-covered tentacle is here, fighting Ayraknyd. A hand-covered tentacle is here, fighting Ayraknyd. A hand-covered tentacle is here, fighting Ayraknyd. A hand-covered tentacle is here, fighting Ayraknyd. A hand-covered tentacle is here, fighting Ayraknyd. A hand-covered tentacle is here, fighting Ayraknyd. * R HP:Battered MV:Full > A *trolloc* leaves south. A *trolloc* has arrived from the south. * R HP:Battered MV:Full > w Alas, you cannot go that way... * R HP:Battered MV:Full > A *trolloc* tries to crush you, but you parry successfully. n * R HP:Battered MV:Full - Ayraknyd: Battered > *Whacker* has arrived from the north. * R HP:Battered MV:Full - Ayraknyd: Battered > x *Whacker* leaves south. No way! You're fighting for your life! * R HP:Battered MV:Full - Ayraknyd: Battered > h [k dark] You do the best you can! [bash ]Battered MV:Full - Ayraknyd: Battered > *Whacker* has arrived from the south. - A *trolloc* panics, and attempts to flee! = *Whacker* blasts your body. + *Whacker* tries to blast you, but you parry successfully. A hand-covered tentacle barely hits Whacker's body. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! + A *trolloc* leaves south. =-x h Cancelled. A *trolloc* has arrived from the south. [k dark] You do the best you can! A *trolloc* tries to crush you, but you parry successfully. [bash ] - A *trolloc* tries to crush you, but you deflect the blow. A hand-covered tentacle hits Whacker's right leg hard. A hand-covered tentacle tickles Whacker's left leg with its hit. A hand-covered tentacle barely hits Whacker's right leg. A hand-covered tentacle hits Whacker's head hard. A hand-covered tentacle barely hits Whacker's left arm. A hand-covered tentacle hits Whacker's body. save = You dodge a bash from *Whacker* who loses his balance and falls! Cancelled. Saving Nevohsew. * R HP:Battered MV:Full - Whacker: Wounded > h [bash ] -= A shrill piercing scream reverberates through the area. * A hand-covered tentacle barely hits Whacker's body. A hand-covered tentacle tickles Whacker's body with its hit. A hand-covered tentacle barely hits Whacker's body. A hand-covered tentacle hits Whacker's body. A hand-covered tentacle tickles Whacker's body with its hit. A hand-covered tentacle hits Whacker's left leg. + *Whacker* panics, and attempts to flee! - You dodge a bash from A *trolloc* who loses his balance and falls! *Whacker* panics, and attempts to flee! As *Whacker* avoids your bash, you topple over and fall to the ground! stand * R HP:Battered MV:Full - a hand-covered tentacle: Healthy - Whacker: Wounded > *Whacker* leaves north. * R HP:Battered MV:Full - Ayraknyd: Battered > x h *Whacker* has arrived from the north. * R HP:Battered MV:Full - Ayraknyd: Battered > A *trolloc* panics, and attempts to flee! *Whacker* barely blasts your body. * R HP:Battered MV:Full - Ayraknyd: Battered > Do you not consider fighting as standing? * R HP:Battered MV:Full - Ayraknyd: Battered > [k dark] You do the best you can! [bash ] ll - Ayraknyd: Battered > * A *trolloc* leaves north. *+ A *trolloc* has arrived from the north. = A *trolloc* tries to crush you, but you deflect the blow. - You dodge a bash from *Whacker* who loses his balance and falls! = Your bash at A *trolloc* sends him sprawling! A *trolloc* panics, and attempts to flee! * R HP:Battered MV:Full - Whacker: Wounded > l A shrill piercing scream reverberates through the area. A hand-covered tentacle hits Ayraknyd's left leg extremely hard. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle hits Ayraknyd's body very hard. A hand-covered tentacle hits Ayraknyd's body. A hand-covered tentacle hits Ayraknyd's left arm very hard. A hand-covered tentacle hits Ayraknyd's head into bloody fragments! A hand-covered tentacle hits Ayraknyd's right leg extremely hard. A hand-covered tentacle hits Ayraknyd's body very hard. A *trolloc* is dead! R.I.P. Your blood freezes as you hear A *trolloc*'s death cry. You pound *Whacker*'s left arm hard. By the Lake You stand on the southern edge of a long blue lake. You wonder how something so calm and beautiful could have survived the corruption which has fouled the rest of the Blight. The sparkling waters invite you to fill your skins and drink deeply, a respite from the waste of the Blight. Nearer to the center of the lake, the water becomes very dark, though you can't quite tell what it is. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. The corpse of Ayraknyd is lying here. *Whacker* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. h [bash ]Battered MV:Full - Whacker: Wounded > *= *Whacker* panics, and attempts to flee! - *Whacker* leaves north. = They're not here anymore! * R HP:Battered MV:Full > nar rip x x You narrate 'rip' * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > 0 7 scalp 8 9 [rem club] You stop using a bone club. * R HP:Battered MV:Full > [wield dagger] You don't seem to have a dagger. * R HP:Battered MV:Full > You need to wield a short bladed weapon for that! * R HP:Battered MV:Full > [rem dagger] You don't seem to be using a dagger. n * R HP:Battered MV:Full > x [wield club] You wield a bone club. * R HP:Battered MV:Full > By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Battered MV:Full > [k dark] They aren't here. * R HP:Battered MV:Full > s s Rain narrates 'who?' By the Lake [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. The corpse of Ayraknyd is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Battered MV:Strong > The Blight [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. w * R HP:Battered MV:Strong > A shrill piercing scream reverberates through the area. The enormous worm barely hits your body. A shrill piercing scream reverberates through the area. No way! You're fighting for your life! * R HP:Battered MV:Strong - the enormous worm: Healthy > You pound the enormous worm's body into bloody fragments! The enormous worm tickles your body with its hit. * R HP:Battered MV:Strong - the enormous worm: Scratched > *Whacker* has arrived from the north. take dagger pack * R HP:Battered MV:Strong - the enormous worm: Scratched > You get a jeweled dagger from a backpack. * R HP:Battered MV:Strong - the enormous worm: Scratched > Rain narrates '2 of em' * R HP:Battered MV:Strong - the enormous worm: Scratched > *Whacker* tries to blast you, but you deflect the blow. take mattock pack * R HP:Battered MV:Strong - the enormous worm: Scratched > f x *Whacker* barely blasts your body. You pound the enormous worm's head into bloody fragments! The enormous worm barely hits your body. There doesn't seem to be a mattock in a backpack. You panic and attempt to flee!e enormous worm: Hurt > Vaen narrates 'i've got 2 rimmed helmets, oiled leggings, vambraces, looking for a dull black, or a silver etched' Rain narrates 'w, n path to gap' x You flee head over heels. By the Lake [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. The corpse of Ayraknyd is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. [k dark] They aren't here. * R HP:Battered MV:Strong > [k dark] They aren't here. * R HP:Battered MV:Strong > x *Whacker* has arrived from the south. [k dark] You pound *Whacker*'s right leg. x * R HP:Battered MV:Strong - Whacker: Wounded > *Whacker* tries to blast you, but you deflect the blow. A hand-covered tentacle tickles Whacker's body with its hit. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! You pound *Whacker*'s right arm. [k dark] You do the best you can! Gram narrates 'on vguy' h [bash ]Battered MV:Strong - Whacker: Wounded > +- *Whacker* panics, and attempts to flee! -+ A hand-covered tentacle barely hits Whacker's body. A hand-covered tentacle tickles Whacker's body with its hit. A hand-covered tentacle barely hits Whacker's body. A hand-covered tentacle hits Whacker's right leg. A hand-covered tentacle barely hits Whacker's body. A hand-covered tentacle barely hits Whacker's right arm. *Whacker* leaves south. = They're not here anymore! * R HP:Battered MV:Strong > x x [k dark] They aren't here. * R HP:Battered MV:Strong > [k dark] They aren't here. * R HP:Battered MV:Strong > x *Whacker* has arrived from the south. * R HP:Battered MV:Strong > *Whacker* tries to blast you, but you parry successfully. * R HP:Battered MV:Strong - Whacker: Battered > [k dark] You do the best you can! * R HP:Battered MV:Strong - Whacker: Battered > h You pound *Whacker*'s right arm very hard. A hand-covered tentacle barely hits Whacker's body. A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! A hand-covered tentacle joins a hand-covered tentacle's fight! *Whacker* tries to blast you, but you deflect the blow. [bash ] rong - Whacker: Battered > - *Whacker* panics, and attempts to flee! = Kelavar narrates 'cleetus at patty' = A hand-covered tentacle tickles Whacker's body with its hit. *Whacker* panics, and attempts to flee! *Whacker* leaves south. -ali z k whacker = They're not here anymore! * R HP:Battered MV:Strong > z Ok. * R HP:Battered MV:Strong > [k whacker] They aren't here. * R HP:Battered MV:Strong > z Kelavar has arrived from the north, riding a gray palfrey. s * R HP:Battered MV:Strong > z [k whacker] They aren't here. * R HP:Battered MV:Strong > Kelavar leaves south riding a gray palfrey. The Blight [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. *Whacker* is standing here. * R HP:Battered MV:Strong > h [k whacker] You pound *Whacker*'s body hard. *Whacker* panics, and attempts to flee! [bash ]Battered MV:Strong - Whacker: Battered > Your heartbeat calms down more as you feel less panicked. You are thirsty. Vaen narrates 'sorry, wrong channel' Kelavar strikes *Whacker*'s body hard. = Rain narrates 'come s blight.. 3 of em aorund' *Whacker* leaves north. -n n z Cancelled. By the Lake [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. The corpse of Ayraknyd is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Battered MV:Strong > By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. z * R HP:Battered MV:Strong > [k whacker] They aren't here. * R HP:Battered MV:Strong > z [k whacker] They aren't here. n * R HP:Battered MV:Strong > e [k whacker] They aren't here. * R HP:Battered MV:Strong > Kelavar has arrived from the south, riding a gray palfrey. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Battered MV:Strong > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. *Cleetus* is standing here. * R HP:Battered MV:Strong > n The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. z * R HP:Battered MV:Strong > z [k whacker] They aren't here. * R HP:Battered MV:Strong > [k whacker] They aren't here. * R HP:Battered MV:Strong > z *Gomorrah* has arrived from the north. * R HP:Battered MV:Strong > [k whacker] They aren't here. * R HP:Battered MV:Strong > s *Gomorrah* tries to crush you, but you parry successfully. No way! You're fighting for your life! * R HP:Battered MV:Strong - Gomorrah: Healthy > nar hm f You narrate 'hm' You panic and attempt to flee!morrah: Healthy > *Gomorrah* tries to crush you, but you parry successfully. A Dha'vol trolloc joins Gomorrah's fight! nar he out You flee head over heels. The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > You narrate 'he out' * R HP:Battered MV:Strong > s s A shrill piercing scream reverberates through the area. Rain narrates '2 of em orch ent' The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gomorrah* is standing here. A trolloc is here commanding a fist of troops. * R HP:Battered MV:Strong > w Itan chats 'i think you are dreaming vaen.' The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gaping maw is here, fighting Cleetus. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. *Cleetus* is here, fighting a gaping maw. * R HP:Battered MV:Strong > The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Battered MV:Strong > Kelavar leaves south riding a gray palfrey. s * R HP:Battered MV:Strong > By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Battered MV:Strong > w Kelavar leaves north riding a gray palfrey. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. * R HP:Battered MV:Strong > i You are carrying: a jeweled dagger a bone-crushing mattock * R HP:Battered MV:Strong > e s By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. 0 7 scalp 8 9 * R HP:Battered MV:Strong > By the Lake [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of Ayraknyd is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Battered MV:Strong > [rem club] You stop using a bone club. * R HP:Battered MV:Strong > [wield dagger] You wield a jeweled dagger. * R HP:Battered MV:Strong > You lean over and cut the bloody scalp from the corpse of Ayraknyd. * R HP:Battered MV:Strong > s [rem dagger] You stop using a jeweled dagger. * R HP:Battered MV:Strong > [wield club] You wield a bone club. * R HP:Battered MV:Strong > The Blight [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Battered MV:Strong > Kelavar leaves north riding a gray palfrey. * R HP:Battered MV:Strong > wear bit Kelavar has arrived from the north, riding a gray palfrey. You put a torn bit of Ayraknyd the Trolloc's head slain in the Blight on your belt. * R HP:Battered MV:Strong > sco You have 125(382) hit and 127(160) movement points. You are thirsty. * R HP:Battered MV:Strong > rem cup You don't seem to be using a cup. * R HP:Battered MV:Strong > drink cup drink cup You can't find it! * R HP:Battered MV:Strong > You can't find it! * R HP:Battered MV:Strong > take cup pack You get a cup from a backpack. * R HP:Battered MV:Strong > drink cup drink cup Kelavar drops a metal shield. Kelavar drops a nasty spiked club. Kelavar drops a small purse. Kelavar drops a raw side of meat. Kelavar drops a skin of human flesh. Kelavar drops a sack. Kelavar drops a soft leather pouch. You drink the water. * R HP:Battered MV:Strong > Kelavar gets a raw side of meat. You drink the water. You don't feel thirsty any more. * R HP:Battered MV:Strong > put cup pack Kelavar eats a raw side of meat. You put a cup in a backpack. ww * R HP:Battered MV:Strong > [where ] Players in your Zone -------------------- Kelavar - The Blight Nevohsew - The Blight Gram - The Blight Rain - The Blight * R HP:Battered MV:Strong > take emat You don't see an emat here. * R HP:Battered MV:Strong > eat meat You don't seem to have any. * R HP:Battered MV:Strong > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Battered MV:Strong > take meat eat meat Kelavar leaves north riding a gray palfrey. You don't see a meat here. * R HP:Battered MV:Strong > You don't seem to have any. * R HP:Battered MV:Strong > Rain narrates 'on' * R HP:Battered MV:Strong > n n Rain narrates '1n orch ent' By the Lake [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of Ayraknyd is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. n * R HP:Battered MV:Strong > By the Lake [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Battered MV:Strong > The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Battered MV:Strong > e The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A gaping maw is here, fighting Cleetus. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. *Cleetus* is here, fighting a gaping maw. ww * R HP:Battered MV:Strong > [where ] Players in your Zone -------------------- Nevohsew - The Blight Kelavar - The Blight Shikariva - The Blight Gram - The Blight Rain - The Blight * R HP:Battered MV:Strong > x [k dark] You pound a ramshorned trolloc's left arm very hard. * R HP:Battered MV:Strong - a ramshorned trolloc: Scratched > f A ramshorned trolloc tries to cleave you, but you parry successfully. A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A fade joins a ramshorned trolloc's fight! You pound a ramshorned trolloc's left leg very hard. *Cleetus* tries to cleave a gaping maw, but it parries successfully. A gaping maw barely hits Cleetus's left arm. You panic and attempt to flee! A shrill piercing scream reverberates through the area. You flee head over heels. The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. * R HP:Battered MV:Strong > n The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Battered MV:Strong > n The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Strong > nar where? n You narrate 'where?' * R HP:Battered MV:Strong > Gram narrates 'I out' * R HP:Battered MV:Strong > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Battered MV:Tiring > w ww Dying Plains in the Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. The corpse of Garfunk is lying here. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > [where ] Players in your Zone -------------------- Nevohsew - Dying Plains in the Blight Kelavar - The Blight Shikariva - The Blight Gram - The Blight Rain - The Blight * R HP:Battered MV:Tiring > Rain narrates '1n orch ent' * R HP:Battered MV:Tiring > nar k w You narrate 'k' * R HP:Battered MV:Tiring > w End of the Dark Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Rocky Plains in the Blight [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > w A shrill piercing scream reverberates through the area. * R HP:Battered MV:Tiring > The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Battered MV:Tiring > The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > s s s Sandobi narrates 'I got a block for ya asaw gram if ya need' The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here ruling a group of trollocs. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > s e The Blight [ obvious exits: E W ] There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. x * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. The corpse of the blight bear is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > x [k dark] They aren't here. x * R HP:Battered MV:Tiring > [k dark] They aren't here. x * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > x [k dark] They aren't here. ww * R HP:Battered MV:Tiring > x 1 [where ] Players in your Zone -------------------- Nevohsew - The Blight Kelavar - The Blight Shikariva - The Blight Rain - The Blight * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Tiring > sco [k dark] They aren't here. * R HP:Battered MV:Tiring > x You have 125(382) hit and 105(160) movement points. x * R HP:Battered MV:Tiring > x Rain narrates 'owning kiml' * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > x x x 3 x rem shield rem bone wield mattock The sun sets. Your heartbeat calms down more as you feel less panicked. The corpse of the blight bear has decayed into a pile of dust. Rain narrates 'he batt' [k dark] They aren't here. * R HP:Battered MV:Strong > [k dark] They aren't here. * R HP:Battered MV:Strong > [k dark] They aren't here. * R HP:Battered MV:Strong > [k dark] They aren't here. <<< Horse haggish, so spaming block while I wait for tick. >>> s * R HP:Battered MV:Strong > The Blight [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > The Blight [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Strong > s The Blight [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A tall, ramshorned trolloc is here, commanding. s * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S D ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > z s z The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > [k kiml] They aren't here. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > [k kiml] They aren't here. * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > ww [where ] Players in your Zone -------------------- Kelavar - The Blight Nevohsew - The Blight Rain - The Blight * R HP:Battered MV:Tiring > rem mattock wield bone wear shield You stop using a bone-crushing mattock. * R HP:Battered MV:Tiring > You wield a bone club. * R HP:Battered MV:Tiring > 1 Rain nods in agreement. You strap a dull black shield on your arm becoming very impressive. * R HP:Battered MV:Tiring > [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Tiring > A shrill piercing scream reverberates through the area. * R HP:Battered MV:Tiring > Rain beckons everyone to follow him. * R HP:Battered MV:Tiring > A rat is now a member of Rain's group. * R HP:Battered MV:Tiring > fol rain You now follow Rain. d1 * R HP:Battered MV:Tiring > You are now a member of Rain's group. Sandobi has arrived from the east, riding a warhorse. [diag 1.horse] A warhorse is in excellent condition. * R HP:Battered MV:Tiring > Rain leaves east. You follow Rain. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > Rain leaves north. You follow Rain. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A leather helmet has been dropped here. You notice a fragment of parchment is hidden here. You notice a mirrored lantern is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > Rain leaves north. You follow Rain. The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is winded. Jarae chats 'any pin javs out there for sell or trade?' * R HP:Battered MV:Tiring > Rain leaves west. You follow Rain. The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > Rain assumes an offensive striking posture. * R HP:Battered MV:Tiring > Rain thinks hard. * R HP:Battered MV:Tiring > x [k dark] They aren't here. x * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > A shrill piercing scream reverberates through the area. * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > Shikariva narrates 'they're gap' Sandobi narrates 'on' * R HP:Battered MV:Tiring > Rain leaves east. You follow Rain. The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. x * R HP:Battered MV:Tiring > ww x [k dark] They aren't here. * R HP:Battered MV:Tiring > [where ] Players in your Zone -------------------- Kelavar - The Blight Nevohsew - The Blight Rain - The Blight Sandobi - The Blight * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > Rain leaves east. You follow Rain. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > Rain leaves south. You follow Rain. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. You notice a fragment of parchment is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > Rain leaves south. You follow Rain. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. Sandobi Ibodnas, Knight of Saldaea is sitting here, riding a warhorse. *Kiml* is here, fighting Sandobi. *Vyaschlofisc* is here, fighting Sandobi. *Moloch* is here, fighting Sandobi. * R HP:Battered MV:Tiring > Rain leaves south. You follow Rain. Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. x * R HP:Battered MV:Tiring > Rain leaves north. You follow Rain. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. Sandobi Ibodnas, Knight of Saldaea is sitting here, riding a warhorse. *Kiml* is here, fighting Sandobi. *Vyaschlofisc* is here, fighting Sandobi. *Moloch* is here, fighting Sandobi. [k dark] You pound *Moloch*'s right hand. x * R HP:Battered MV:Tiring - Sandobi: Scratched - Moloch: Scratched > Rain pierces *Kiml*'s body. * R HP:Battered MV:Tiring - Sandobi: Scratched - Moloch: Scratched > [k dark] You do the best you can! * R HP:Battered MV:Tiring - Sandobi: Scratched - Moloch: Scratched > h Rain pierces *Kiml*'s body hard. You barely pound *Moloch*'s body. *Moloch* barely blasts Sandobi's head. *Vyaschlofisc* barely cleaves Sandobi's body. [bash ] ring - Sandobi: Hurt - Moloch: Hurt > - *Vyaschlofisc* throws back his head and cackles with insane glee! = Sandobi leaves west riding a warhorse. * Rain assumes an offensive striking posture. = *Vyaschlofisc* barely cleaves Rain's body. *Vyaschlofisc* tickles Rain's left leg with his cleave. *Kiml* tries to cleave Rain, but he deflects the blow. *Moloch* tries to blast you, but you deflect the blow. Rain pierces *Kiml*'s left arm hard. = Your bash at *Moloch* sends him sprawling! * R HP:Battered MV:Tiring - Moloch: Hurt > A shrill piercing scream reverberates through the area. * R HP:Battered MV:Tiring - Moloch: Hurt > l The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Kiml. *Kiml* is here, fighting Rain. *Vyaschlofisc* is here, fighting Rain. *Moloch* is sitting here * R HP:Battered MV:Tiring - Moloch: Hurt > Rain pierces *Kiml*'s head hard. * R HP:Battered MV:Tiring - Moloch: Hurt > Sandobi has arrived from the west, riding a warhorse. nar on * R HP:Battered MV:Tiring - Moloch: Hurt > Sandobi blasts *Moloch*'s body hard. * R HP:Battered MV:Tiring - Moloch: Hurt > Sandobi blasts *Moloch*'s head hard. *Kiml* tickles Rain's body with his cleave. Rain pierces *Kiml*'s body. You pound *Moloch*'s left leg very hard. You narrate 'on' * R HP:Battered MV:Tiring - Moloch: Hurt > h [bash ] They already seem to be stunned. bash * R HP:Battered MV:Tiring - Moloch: Hurt > They already seem to be stunned. bash * R HP:Battered MV:Tiring - Moloch: Hurt > *Vyaschlofisc* sends Rain sprawling with a powerful bash! * R HP:Battered MV:Tiring - Moloch: Hurt > They already seem to be stunned. bash * R HP:Battered MV:Tiring - Moloch: Hurt > Shikariva has arrived from the south, riding a gray palfrey. * R HP:Battered MV:Tiring - Moloch: Hurt > Shikariva tickles *Kiml*'s right leg with her pierce. They already seem to be stunned. bash * R HP:Battered MV:Tiring - Moloch: Hurt > They already seem to be stunned. bash * R HP:Battered MV:Tiring - Moloch: Hurt > Shikariva tickles *Kiml*'s right arm with her pierce. Sandobi blasts *Moloch*'s left leg extremely hard. *Vyaschlofisc* barely cleaves Rain's left leg. You pound *Moloch*'s left leg very hard. They already seem to be stunned. bash -*R HP:Battered MV:Tiring - Moloch: Wounded > Shikariva tickles *Kiml*'s head with her pierce. *Vyaschlofisc* barely cleaves Rain's body. *Kiml* cleaves Rain's body hard. = Your bash at *Moloch* sends him sprawling! * R HP:Battered MV:Tiring - Moloch: Wounded > rem shield rem bone wield mattock 3 Rain panics, and attempts to flee! You stop using a dull black shield. * R HP:Battered MV:Tiring - Moloch: Wounded > You stop using a bone club. * R HP:Battered MV:Tiring - Moloch: Wounded > You wield a bone-crushing mattock with both hands. * R HP:Battered MV:Tiring - Moloch: Wounded > [change mood brave] Mood changed to: Brave * R HP:Battered MV:Tiring - Moloch: Wounded > Shikariva tries to pierce *Kiml*, but he deflects the blow. Sandobi blasts *Moloch*'s left hand hard. *Vyaschlofisc* cleaves Rain's head. *Kiml* barely tickles Rain's left leg with his cleave. You blast *Moloch*'s body hard. * R HP:Battered MV:Tiring - Moloch: Wounded > Rain leaves west. * R HP:Battered MV:Tiring - Moloch: Wounded > Kelavar narrates 'bah lost horse blight' * R HP:Battered MV:Tiring - Moloch: Wounded > rem mattock wield bone wear shield Rain has arrived from the west. You stop using a bone-crushing mattock. * R HP:Battered MV:Tiring - Moloch: Wounded > Rain leaves south. You wield a bone club. * R HP:Battered MV:Tiring - Moloch: Wounded > You strap a dull black shield on your arm becoming very impressive. * R HP:Battered MV:Tiring - Moloch: Wounded > 1 [change mood wimpy] Mood changed to: Wimpy h * R HP:Battered MV:Tiring - Moloch: Wounded > Shikariva barely tickles *Kiml*'s body with her pierce. Sandobi blasts *Moloch*'s body hard. You pound *Moloch*'s left arm hard. [bash ] They already seem to be stunned. bash * R HP:Battered MV:Tiring - Moloch: Wounded > Rain pierces *Kiml*'s left leg. * R HP:Battered MV:Tiring - Moloch: Wounded > *Vyaschlofisc* tries to cleave Rain, but he parries successfully. They already seem to be stunned. bash * R HP:Battered MV:Tiring - Moloch: Wounded > Rain assumes an offensive striking posture. Rain pierces *Kiml*'s body. Moloch: Wounded > *Kiml* panics, and attempts to flee! *Moloch* panics, and attempts to flee! - *Moloch* leaves south. + *Moloch* has arrived from the south. * Shikariva avoids being bashed by *Kiml* who loses his balance and falls! Shikariva panics, and attempts to flee! + *Vyaschlofisc* tries to cleave Rain, but he parries successfully. Rain pierces *Kiml*'s head hard. *Kiml* panics, and attempts to flee! *Vyaschlofisc* panics, and attempts to flee! = *Vyaschlofisc* leaves north. *Kiml* leaves west. - Shikariva leaves south riding a gray palfrey. = Rain leaves west. You follow Rain. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. *Kiml* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Kelavar narrates 'cleetus whacker gomorrah north blight' They're not here anymore! * R HP:Battered MV:Tiring > Rain leaves north. You follow Rain. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A leather helmet has been dropped here. You notice a fragment of parchment is hidden here. You notice a mirrored lantern is hidden here. You notice a mirrored lantern is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > x Rain leaves north. You follow Rain. The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > Rain leaves west. You follow Rain. The Blight [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. [k dark] They aren't here. * R HP:Battered MV:Tiring > x *Moloch* has arrived from the east. *Vyaschlofisc* has arrived from the east. * R HP:Battered MV:Tiring > [k dark] You pound *Vyaschlofisc*'s right arm hard. * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > h A shrill piercing scream reverberates through the area. *Vyaschlofisc* tries to cleave you, but you deflect the blow. You pound *Vyaschlofisc*'s body very hard. The night has begun. Your heartbeat calms down more as you feel less panicked. Someone narrates 'im in ts' [bash ] *Vyaschlofisc* panics, and attempts to flee! *Kiml* has arrived from the east. - Rain pierces *Kiml*'s left arm hard. *Kiml* panics, and attempts to flee! = *Vyaschlofisc* leaves south. *Kiml* leaves north. +x = Rain leaves north. You follow someone. x x Cancelled. [k dark] They aren't here. * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > ali z k kiml n Ok. n n * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Tiring > n The Blight [ obvious exits: N S D ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A tall, ramshorned trolloc is here, commanding. * R HP:Battered MV:Tiring > z The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > e [k kiml] They aren't here. * R HP:Battered MV:Tiring > e z The Blight [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > [k kiml] They aren't here. * R HP:Battered MV:Tiring > n e The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Down towards a Plain [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Tiring > Plain in the Blight [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A small stick is lying on the ground here. n * R HP:Battered MV:Tiring > Plain in the Blight [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a tree leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n Plain in the Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Vyaschlofisc* is standing here. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Battered MV:Tiring > w Alas, you cannot go that way... * R HP:Battered MV:Tiring > Someone narrates 'lots more' * R HP:Battered MV:Tiring > n The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > n The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Kiml* is standing here. *Moloch* is standing here. *Moloch* tries to blast you, but you parry successfully. * R HP:Battered MV:Tiring - Moloch: Wounded > You barely pound *Moloch*'s body. *Moloch* tries to blast you, but you parry successfully. * R HP:Battered MV:Tiring - Moloch: Battered > f You panic and attempt to flee! *Kiml* joins *Moloch*'s fight! You flee head over heels. The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > w The Blight [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Battered MV:Tiring > w A Blighted Path [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Battered MV:Tiring > nar hm ww You narrate 'hm' * R HP:Battered MV:Tiring > [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path Kelavar - Heart of the Blighted Grove * R HP:Battered MV:Tiring > nar kiml around north sted ent sco You narrate 'kiml around north sted ent' * R HP:Battered MV:Tiring > You have 160(382) hit and 95(160) movement points. * R HP:Battered MV:Tiring > e e z A Blighted Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The smell of death fades as you move further... * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Moloch* is standing here. * R HP:Battered MV:Tiring > [k kiml] They aren't here. * R HP:Battered MV:Tiring > *Moloch* has arrived from the west. * R HP:Battered MV:Tiring > n z The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > [k kiml] They aren't here. *Moloch* has arrived from the south. * R HP:Battered MV:Tiring > w The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > nar gone You narrate 'gone' * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > x e x [k dark] They aren't here. * R HP:Battered MV:Tiring > Kelavar narrates 'im ts low mvs' The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. x * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > [k dark] They aren't here. x * R HP:Battered MV:Tiring > Vaen tells you 'we don't get qps for seanchan scalps?!' [k dark] They aren't here. * R HP:Battered MV:Tiring > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is weary. * R HP:Battered MV:Tiring > x x [k dark] They aren't here. * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > x x [k dark] They aren't here. * R HP:Battered MV:Tiring > [k dark] They aren't here. x * R HP:Battered MV:Tiring > [k dark] They aren't here. w * R HP:Battered MV:Tiring > s w The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > A Blighted Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > An Overgrown Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You smell something remniscent of death as you enter this place. * R HP:Battered MV:Tiring > t vaen if they are not in our zones You tell Vaen 'if they are not in our zones' ww * R HP:Battered MV:Tiring > [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path Kelavar - Heart of the Blighted Grove * R HP:Battered MV:Tiring > sco You have 160(382) hit and 87(160) movement points. l * R HP:Battered MV:Tiring > An Overgrown Path This appears to be a trail, overgrown from years of disuse. The grass and brush which had covered the path is now dead and brittle. The brush gets thicker to the west, and tall, dark trees loom in the distance. The path continues to the east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a definite tinge of decay and death. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path Kelavar - Heart of the Blighted Grove * R HP:Battered MV:Tiring > nar I think kiml in :( A shrill piercing scream reverberates through the area. You narrate 'I think kiml in :(' Gram narrates 'I'm heading in to rest up a bit' ww * R HP:Battered MV:Tiring > [where ] Players in your Zone -------------------- Nevohsew - An Overgrown Path Kelavar - Heart of the Blighted Grove sco * R HP:Battered MV:Tiring > You have 160(382) hit and 87(160) movement points. * R HP:Battered MV:Tiring > sco You have 160(382) hit and 87(160) movement points. d1 * R HP:Battered MV:Tiring > [diag 1.horse] A warhorse is in excellent condition. A warhorse is haggard. x * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > eq You are using: a crystal lightstick an emerald ring an emerald ring a rimmed round helmet a Kandori snowflake necklace a Kandori snowflake necklace a tunic of finely-crafted chain a black wool cape embroidered with a swooping hawk a backpack a pair of riveted chainmail sleeves a pair of leather half-gauntlets a sungwood bracelet a sungwood bracelet a dull black shield a bone club a gold ringed belt with a hawk shaped cuendillar buckle a torn bit of Ayraknyd the Trolloc's head slain in the Blight a set of riveted chainmail leggings a black pair of gold-tooled boots * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > sco x You have 160(382) hit and 87(160) movement points. * R HP:Battered MV:Tiring > [k dark] They aren't here. x * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > save Your heartbeat calms down more as you feel less panicked. Arran chats 'is there any chance that the Collapsing Ledge DT in the Spine dumps your body anywhere accessable?' Saving Nevohsew. * R HP:Battered MV:Tiring > ww [where ] Players in your Zone -------------------- Kelavar - Heart of the Blighted Grove Nevohsew - An Overgrown Path sco * R HP:Battered MV:Tiring > You have 178(382) hit and 104(160) movement points. * R HP:Battered MV:Tiring > Someone narrates 'kiml rip' * R HP:Battered MV:Tiring > nar good job man Shikariva narrates 'groovy' * R HP:Battered MV:Tiring > You narrate 'good job man' * R HP:Battered MV:Tiring > ww sco [where ] Players in your Zone -------------------- Sandobi - The Blackened Glade Kelavar - Heart of the Blighted Grove Nevohsew - An Overgrown Path * R HP:Battered MV:Tiring > You have 178(382) hit and 104(160) movement points. * R HP:Battered MV:Tiring > Rentris chats 'Octopuse loaded heron! woot!' * R HP:Battered MV:Tiring > Kelavar narrates 'nice' * R HP:Battered MV:Tiring > *Whacker* has arrived from the east. * R HP:Battered MV:Tiring > Laria chats 'It wouldnt be a dt if it did now would it :p' * R HP:Battered MV:Tiring > *Whacker* blasts your body. x * R HP:Battered MV:Tiring - Whacker: Battered > h [k dark] You do the best you can! [bash ] ring - Whacker: Battered > ** Rentar chats 'nice...' - Rain pierces *Whacker*'s body hard. Rain assumes an offensive striking posture. *Whacker* sends you sprawling with a powerful bash! * R HP:Battered MV:Tiring - Whacker: Battered > nar whacker sted Rain pierces *Whacker*'s body hard. *Whacker* tries to blast you, but you parry successfully. * R HP:Battered MV:Tiring - Whacker: Battered > Rain assumes an offensive striking posture. * R HP:Battered MV:Tiring - Whacker: Battered > ali z k whacker Rain pierces *Whacker*'s left hand hard. *Whacker* tries to blast you, but you parry successfully. z * R HP:Battered MV:Tiring - Whacker: Battered > Yahiko tells you 'still pk?' * R HP:Battered MV:Tiring - Whacker: Battered > *Whacker* panics, and attempts to flee! * R HP:Battered MV:Tiring - Whacker: Battered > z z *Whacker* leaves east. * R HP:Battered MV:Tiring > Rain leaves east. You follow someone. A Blighted Path [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. The smell of death fades as you move further... You narrate 'whacker sted' * R HP:Battered MV:Tiring > Ok. * R HP:Battered MV:Tiring > e Rain leaves east. You follow someone. The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. *Whacker* is standing here. [k whacker] You pound *Whacker*'s left leg very hard. * R HP:Battered MV:Tiring - Whacker: Battered > z [k whacker] You do the best you can! * R HP:Battered MV:Tiring - Whacker: Battered > e [k whacker] You do the best you can! * R HP:Battered MV:Tiring - Whacker: Battered > *Whacker* tries to blast you, but you parry successfully. You pound *Whacker*'s body. Rain pierces *Whacker*'s body. No way! You're fighting for your life! h * R HP:Battered MV:Tiring - Whacker: Beaten > [k whacker] You do the best you can! * R HP:Battered MV:Tiring - Whacker: Beaten > No way! You're fighting for your life! *Whacker* panics, and attempts to flee!aten > [bash ] Rain assumes an offensive striking posture. - *Whacker* leaves west. *Whacker* has arrived from the west. = Rain leaves north. You follow someone. z + Vaen tells you 'what i say to agelmar to get him to show me everything i can issue?, issue list no workeh' z Cancelled. [k whacker] You pound *Whacker*'s body hard. * R HP:Battered MV:Tiring - Whacker: Beaten > z [k whacker] You do the best you can! * R HP:Battered MV:Tiring - Whacker: Beaten > rem shield rem bone wield mattock *Whacker* tries to blast you, but you deflect the blow. You pound *Whacker*'s left foot. [k whacker] You do the best you can! * R HP:Battered MV:Tiring - Whacker: Beaten > Rain pierces *Whacker*'s head very hard. *Whacker* panics, and attempts to flee! 3 * R HP:Battered MV:Tiring - Whacker: Beaten > z Rain assumes an offensive striking posture. You stop using a dull black shield. * R HP:Battered MV:Tiring - Whacker: Beaten > You stop using a bone club. z * R HP:Battered MV:Tiring - Whacker: Beaten > *Whacker* leaves west. *Whacker* has arrived from the west. You wield a bone-crushing mattock with both hands. z * R HP:Battered MV:Tiring > Rain leaves north. You follow someone. The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. [change mood brave] Mood changed to: Brave * R HP:Battered MV:Tiring > [k whacker] They aren't here. * R HP:Battered MV:Tiring > [k whacker] They aren't here. * R HP:Battered MV:Tiring > z [k whacker] They aren't here. * R HP:Battered MV:Tiring > [k whacker] They aren't here. * R HP:Battered MV:Tiring > z You follow someone. The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving north. A dagger has been left here. A loose-fitting white shirt is crumpled upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > [k whacker] They aren't here. * R HP:Battered MV:Tiring > z z Rain assumes an offensive striking posture. [k whacker] They aren't here. * R HP:Battered MV:Tiring > z Vaen tells you 'nvm, your pkin' [k whacker] They aren't here. * R HP:Battered MV:Tiring > z Rain leaves north. You follow someone. The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. [k whacker] They aren't here. Melyssan narrates 'thought mr octa was out of the game' * R HP:Battered MV:Tiring > [k whacker] They aren't here. * R HP:Battered MV:Tiring > z [k whacker] They aren't here. z * R HP:Battered MV:Tiring > Rain leaves east. You follow someone. Rocky Plains in the Blight [ obvious exits: N E W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring > Rain leaves east. You follow someone. End of the Dark Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. [k whacker] They aren't here. * R HP:Battered MV:Tiring > z z z Rain leaves east. You follow someone. Dying Plains in the Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. The corpse of Garfunk is lying here. A gory tuft of flesh lies abandoned on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. [k whacker] They aren't here. * R HP:Battered MV:Tiring > Rain leaves east. You follow someone. The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of Kiml is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. *Vyaschlofisc* is standing here. [k whacker] They aren't here. * R HP:Battered MV:Tiring > [k whacker] They aren't here. * R HP:Battered MV:Tiring > z [k whacker] They aren't here. z * R HP:Battered MV:Tiring > *Vyaschlofisc* tries to cleave you, but you deflect the blow. * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > [k whacker] They aren't here. * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > rem mattock wield bone wear shield x Rain pierces *Vyaschlofisc*'s body hard. You stop using a bone-crushing mattock. * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > You wield a bone club. * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > 1 x *Vyaschlofisc* gets a pair of thin metal boots from the corpse of Kiml. *Vyaschlofisc* gets a set of oiled chainmail leggings from the corpse of Kiml. *Vyaschlofisc* gets a bronze belt of odd design from the corpse of Kiml. *Vyaschlofisc* gets a splayed-back battleaxe from the corpse of Kiml. *Vyaschlofisc* gets a pair of steel-backed gauntlets from the corpse of Kiml. *Vyaschlofisc* gets a set of chainmail sleeves from the corpse of Kiml. *Vyaschlofisc* gets a militiaman's plate from the corpse of Kiml. *Vyaschlofisc* gets a crested helm from the corpse of Kiml. You strap a dull black shield on your arm becoming very impressive. * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > A *newbie male trolloc* has arrived from the north. [k dark] You do the best you can! Xathras narrates 'he is' * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > *Vyaschlofisc* panics, and attempts to flee! [change mood wimpy] Mood changed to: Wimpy * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > [k dark] You do the best you can! * R HP:Battered MV:Tiring - Vyaschlofisc: Hurt > Rain pierces *Vyaschlofisc*'s head very hard. You pound *Vyaschlofisc*'s left leg hard. *Vyaschlofisc* tries to cleave you, but you parry successfully. *Vyaschlofisc* leaves north. x * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > Rentar chats 'ditto...' *Gomorrah* has arrived from the west. * R HP:Battered MV:Tiring > x A *newbie male trolloc* wiggles his bottom. *Gomorrah* tries to crush you, but you parry successfully. * R HP:Battered MV:Tiring - Gomorrah: Wounded > Rain pierces *Gomorrah*'s body hard. [k dark] You do the best you can! * R HP:Battered MV:Tiring - Gomorrah: Wounded > Khone narrates 'dr octagon' * R HP:Battered MV:Tiring - Gomorrah: Wounded > A *newbie male trolloc* leaves south. * R HP:Battered MV:Tiring - Gomorrah: Wounded > l Rain pierces *Gomorrah*'s right arm hard. You pound *Gomorrah*'s left leg hard. *Gomorrah* barely crushes your body. Rentris narrates 'i'm sure he is now...but way back when' The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of Kiml is lying here. *Gomorrah* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Gomorrah. h * R HP:Battered MV:Tiring - Gomorrah: Wounded > *Gomorrah* panics, and attempts to flee! [bash ]Battered MV:Tiring - Gomorrah: Wounded > - A shrill piercing scream reverberates through the area. x + *Gomorrah* leaves west. *x Cancelled. [k dark] They aren't here. * R HP:Battered MV:Tiring > x [k dark] They aren't here. * R HP:Battered MV:Tiring > [k dark] They aren't here. x * R HP:Battered MV:Tiring > [k dark] They aren't here. * R HP:Battered MV:Tiring > x x *Gomorrah* has arrived from the west. [k dark] You pound *Gomorrah*'s right leg hard. * R HP:Battered MV:Tiring - Gomorrah: Wounded > [k dark] You do the best you can! * R HP:Battered MV:Tiring - Gomorrah: Wounded > *Cleetus* has arrived from the south. Rain assumes an offensive striking posture. * R HP:Battered MV:Tiring - Gomorrah: Wounded > h Rain pierces *Cleetus*'s body hard. [bash ] -= *Gomorrah* snickers softly. +* *Cleetus* tries to cleave Rain, but he parries successfully. Rain pierces *Cleetus*'s left arm into bloody fragments! *Gomorrah* tries to crush you, but you parry successfully. = *Whacker* has arrived from the south. *Cleetus* panics, and attempts to flee! - *Cleetus* leaves south. = *Whacker* leaves north. Your bash at *Gomorrah* sends him sprawling! * R HP:Battered MV:Tiring - Gomorrah: Wounded > l The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. The corpse of Kiml is lying here. *Gomorrah* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Battered MV:Tiring - Gomorrah: Wounded > You pound *Gomorrah*'s right foot hard. * R HP:Battered MV:Tiring - Gomorrah: Wounded > Rain leaves north. * R HP:Battered MV:Tiring - Gomorrah: Wounded > *Cleetus* has arrived from the south. * R HP:Battered MV:Tiring - Gomorrah: Wounded > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Battered MV:Tiring - Gomorrah: Wounded > You pound *Gomorrah*'s right arm very hard. * R HP:Battered MV:Tiring - Gomorrah: Battered > l The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving west. The corpse of Kiml is lying here. *Cleetus* is standing here. *Gomorrah* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. h * R HP:Battered MV:Tiring - Gomorrah: Battered > f *Cleetus* tries to cleave you, but you parry successfully. [bash ] They already seem to be stunned. bash You panic and attempt to flee!morrah: Battered > You flee head over heels. The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Bash who? * R HP:Battered MV:Tiring > n w The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. The corpse of Kiml is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Gomorrah* is standing here. *Cleetus* is standing here. * R HP:Battered MV:Tiring > *Cleetus* barely tickles your body with his cleave. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Cleetus: Hurt > *Gomorrah* leaves west. f * R HP:Battered MV:Tiring - Cleetus: Hurt > Tarn narrates 'By the way, you shall all fall to Tarnage in the wotmud march madness pool' You panic and attempt to flee!eetus: Hurt > *Gomorrah* has arrived from the west. You flee head over heels. The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > n w The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. The corpse of Kiml is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Gomorrah. *Gomorrah* is here, fighting Rain. *Cleetus* is standing here. * R HP:Battered MV:Tiring > *Zarth* has arrived from the north. *Cleetus* tries to cleave you, but you deflect the blow. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Cleetus: Hurt > *Zarth* smites Rain's body hard. * R HP:Battered MV:Tiring - Cleetus: Hurt > h A shrill piercing scream reverberates through the area. You pound *Cleetus*'s right arm very hard. *Gomorrah* tries to crush Rain, but he deflects the blow. Rain pierces *Gomorrah*'s body. Your heartbeat calms down more as you feel less panicked. *Gomorrah* panics, and attempts to flee! [bash ] Rain assumes a defensive striking posture. * *Gomorrah* leaves west. *+ Rain drinks water from a water skin. = Rain drinks water from a water skin. - Rain avoids being bashed by *Zarth* who loses his balance and falls! *Gomorrah* has arrived from the west. *Gomorrah* leaves north. - Rain pierces *Zarth*'s right arm hard. *Cleetus* tries to cleave you, but you deflect the blow. You dodge a bash from *Cleetus* who loses his balance and falls! Rain assumes a defensive striking posture. = Your bash at *Cleetus* sends him sprawling! * R HP:Battered MV:Tiring - Cleetus: Hurt > nar gomorrah kinda low l You narrate 'gomorrah kinda low' * R HP:Battered MV:Tiring - Cleetus: Hurt > The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. The corpse of Kiml is lying here. You sense a hidden life form in the area... *Zarth* is here, fighting Rain. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Zarth. *Cleetus* is sitting here * R HP:Battered MV:Tiring - Cleetus: Hurt > Rain pierces *Zarth*'s body. *Zarth* tries to smite Rain, but he parries successfully. You pound *Cleetus*'s right arm very hard. * R HP:Battered MV:Tiring - Cleetus: Hurt > say hidden l Rain narrates 'whacker in' You say 'hidden' * R HP:Battered MV:Tiring - Cleetus: Hurt > *Cleetus* tries to cleave you, but you deflect the blow. Rain pierces *Zarth*'s body. You pound *Cleetus*'s right leg hard. * R HP:Battered MV:Tiring - Cleetus: Wounded > The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. The corpse of Kiml is lying here. You sense a hidden life form in the area... *Zarth* is here, fighting Rain. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Zarth. *Cleetus* is here, fighting YOU! * R HP:Battered MV:Tiring - Cleetus: Wounded > x [k dark] You do the best you can! * R HP:Battered MV:Tiring - Cleetus: Wounded > x x A shrill piercing scream reverberates through the area. *Zarth* sends Rain sprawling with a powerful bash! *Cleetus* looks at you. [k dark] You do the best you can! * R HP:Battered MV:Tiring - Cleetus: Wounded > [k dark] You do the best you can! * R HP:Battered MV:Tiring - Cleetus: Wounded > l x The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. The corpse of Kiml is lying here. You sense a hidden life form in the area... *Zarth* is here, fighting Rain. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is sitting here. *Cleetus* is here, fighting YOU! * R HP:Battered MV:Tiring - Cleetus: Wounded > *Zarth* looks at Rain. * R HP:Battered MV:Tiring - Cleetus: Wounded > h [k dark] You do the best you can! [bash ] ring - Cleetus: Wounded > *Zarth* smites Rain's right leg. *= *Zarth* pokes Rain in the ribs. * Rentris shouts 'Tai'Shar Manetheren!!!' = You dodge a bash from *Cleetus* who loses his balance and falls! -= *Zarth* smites Rain's left arm very hard. You pound *Cleetus*'s right arm into bloody fragments! Your bash at *Cleetus* sends him sprawling! * R HP:Battered MV:Tiring - Cleetus: Wounded > l The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. The corpse of Kiml is lying here. You sense a hidden life form in the area... *Zarth* is here, fighting Rain. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Zarth. *Cleetus* is sitting here * R HP:Battered MV:Tiring - Cleetus: Wounded > Rain pierces *Zarth*'s body. You pound *Cleetus*'s body very hard. Rain panics, and attempts to flee! * R HP:Battered MV:Tiring - Cleetus: Wounded > Rain leaves west. * R HP:Battered MV:Tiring - Cleetus: Wounded > h [bash ] f -Cancelled. *Zarth* smites your right arm hard. You panic and attempt to flee! You flee head over heels. The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > s *Zarth* has arrived from the north. * R HP:Battered MV:Tiring > *Zarth* leaves south. The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. * R HP:Battered MV:Tiring > *Zarth* smites your body hard. * R HP:Battered MV:Tiring - Zarth: Hurt > s f No way! You're fighting for your life! s You panic and attempt to flee!rth: Hurt > s You flee head over heels. The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. The corpse of a gaping maw is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. The corpse of a gray palfrey is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. A rat scurries around trying to get out of sight. A raven is here, watching. * R HP:Battered MV:Tiring > s w Alas, you cannot go that way... * R HP:Battered MV:Tiring > By the Lake [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A raven has arrived from the east. * R HP:Battered MV:Tiring > Rain leaves west. You follow someone. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a gaping maw is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. A trolloc is here commanding a fist of troops. An enormous blight worm towers above you, making an eerie shrill scream. n * R HP:Battered MV:Tiring > Rain leaves west. You follow someone. Plain in the Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. A trolloc is here, exhorting a group of trolloc raiders. A raven has arrived from the east. * R HP:Battered MV:Tiring > Rain leaves west. You follow someone. Plain in the Blight [ obvious exits: N E S ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. A raven has arrived from the east. The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has suddenly arrived. * R HP:Battered MV:Tiring > Someone chats 'SHE BANGS! SHE BANGS!' * R HP:Battered MV:Tiring > Rain leaves west. You follow someone. The Blight [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. A raven has arrived from the east. Rentris narrates 'night all' fol * R HP:Battered MV:Tiring > Rain leaves south. You follow someone. The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. A raven has arrived from the north. w * R HP:Battered MV:Tiring > You stop following Rain. * R HP:Battered MV:Tiring > Rain leaves south. Alas, you cannot go that way... * R HP:Battered MV:Tiring > ww [where ] Players in your Zone -------------------- Sandobi - The Blight Nevohsew - The Blight * R HP:Battered MV:Tiring > s A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. *Zarth* has arrived from the north. * R HP:Battered MV:Tiring > *Zarth* leaves south. The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. A trolloc is here ruling a group of trollocs. A raven has arrived from the north. s * R HP:Battered MV:Tiring > *Zarth* leaves south. * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. A raven has arrived from the north. s * R HP:Battered MV:Tiring > The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. A raven has arrived from the north. * R HP:Battered MV:Tiring > *Zarth* smites your left leg. No way! You're fighting for your life! * R HP:Battered MV:Tiring - Zarth: Hurt > w f No way! You're fighting for your life! * R HP:Battered MV:Tiring - Zarth: Hurt > s Roderick chats 'william hung? are you on the mud?' Liranna chats 'lol' You panic and attempt to flee! *Zarth* smites your right hand very hard. Najara chats 'lol' Tallan narrates 'later rentris' You flee head over heels. The Blight [ obvious exits: E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving east. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting a Ko'bal trolloc. A Ko'bal trolloc is here, fighting Rain. * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A tall, ramshorned trolloc is here, commanding. s * R HP:Battered MV:Tiring > Rain has arrived from the north. Rain leaves south. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N S D ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > *Zarth* has arrived from the north. s * R HP:Battered MV:Tiring > s *Zarth* leaves south. The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. * R HP:Battered MV:Tiring > *Zarth* leaves south. The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. * R HP:Battered MV:Tiring > s *Zarth* tries to smite you, but you parry successfully. * R HP:Battered MV:Tiring - Zarth: Hurt > No way! You're fighting for your life! * R HP:Battered MV:Tiring - Zarth: Hurt > You tickle *Zarth*'s head with your pound. *Zarth* tries to smite you, but you deflect the blow. nar zarth 2n * R HP:Battered MV:Tiring - Zarth: Hurt > f You narrate 'zarth 2n' * R HP:Battered MV:Tiring - Zarth: Hurt > PANIC! You couldn't escape! flee Fructos chats 'anyone wanna smob': Hurt > You panic and attempt to flee! nar orch ent Rentar chats 'WHO DID THAT>' Ramiel chats 'wil hun!' You pound *Zarth*'s body. *Zarth* tries to smite you, but you deflect the blow. You flee head over heels. The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. You narrate 'orch ent' * R HP:Battered MV:Tiring > s The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > Someone narrates 'i crit' * R HP:Battered MV:Tiring > s s The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of the blighted tree is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Tiring > The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Battered MV:Tiring > nar nod *Zarth* smites your right hand very hard. You narrate 'nod' * R HP:Battered MV:Tiring - Zarth: Hurt > Shikariva narrates 'grekli blt' * R HP:Battered MV:Tiring - Zarth: Hurt > nar orch ent 1 f Rentar chats 'DIE!!!' You narrate 'orch ent' * R HP:Battered MV:Tiring - Zarth: Hurt > [change mood wimpy] Mood changed to: Wimpy You barely pound *Zarth*'s body.h: Hurt > The blighted tree tries to hit you, but you parry successfully. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! *Zarth* smites your body hard. You panic and attempt to flee! Shikariva has arrived from the north, riding a gray palfrey. Vivienne speaks from the Light 'At some point I'm going to learn Old Tongue for "Less shouting. More pking."' Shikariva tickles *Zarth*'s left arm with her pierce. Shikariva panics, and attempts to flee! Someone narrates 'grekli stbabed' You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. You notice a fragment of parchment is hidden here. You notice a mirrored lantern is hidden here. You notice a mirrored lantern is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > Shikariva has arrived from the west, riding a gray palfrey. Shikariva leaves south riding a gray palfrey. * R HP:Beaten MV:Winded > x Shikariva narrates 'zarth too' * R HP:Beaten MV:Winded > [k dark] They aren't here. * R HP:Beaten MV:Winded > nar i beat *Grekli* tries to pierce you, but you parry successfully. *Zarth* has arrived from the west. You narrate 'i beat' ed - Grekli: Healthy > *Zarth* smites your right leg. You panic and attempt to flee! *Grekli* pierces your body. f *Zarth* tries to smite you, but you parry successfully. *Grekli* tries to pierce you, but you deflect the blow. w w Reibesch narrates 'Grekli is a BLT ?' You flee head over heels. The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. You notice a lantern is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > By the Apple Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A juicy looking apple has fallen to the ground. [5] A nasty-spiked flail lies curled on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Beaten MV:Winded > A Small Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Beaten MV:Winded > w w A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. w * R HP:Beaten MV:Winded > A Field of Stumps [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A green woodpecker is visible flying high in the sky. * R HP:Beaten MV:Winded > s The Blighted Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. * R HP:Beaten MV:Winded > s A Small Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A brazen young hare thumps his powerful hind legs nearby. * R HP:Beaten MV:Winded > s The Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A large wooden catapult has been erected here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A strong trolloc stands here, snout sniffing the wind. * R HP:Beaten MV:Winded > s s A Narrow Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A black snake is here, lying on a rock. A young and strong buck is here, munching some grass. Oak chats 'lmao' * R HP:Beaten MV:Winded > Bend in the Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > not By the Large Stone [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Beaten MV:Winded > You stop paying increased attention to your surroundings. s * R HP:Beaten MV:Winded > The Thin Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Beaten MV:Winded > s Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. s * R HP:Beaten MV:Winded > s s Your heartbeat calms down more as you feel less panicked. Shikariva narrates 'is in blt' Rotten Ground [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Beaten MV:Tiring > Sinister Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild hog snorts angrily, pawing at the ground. A sickly, skinny deer stands here in a daze. * R HP:Beaten MV:Winded > Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > Rotten Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Beaten MV:Winded > Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > e s Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. A wild boar runs through the forest. A wild boar runs through the forest. s * R HP:Beaten MV:Winded > Dark Forest [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. A thick, stout plant with spiny foliage seems to quiver as you approach. * R HP:Beaten MV:Winded > e s Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Winded > Twisted Forest [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. * R HP:Beaten MV:Winded > Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is circling in the air, searching for prey. * R HP:Beaten MV:Winded > s s Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A panther stalks through the wilderness. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * R HP:Beaten MV:Winded > s Dense Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Beaten MV:Winded > Alas, you cannot go that way... * R HP:Beaten MV:Winded > Thick Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Winded > w The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * R HP:Beaten MV:Winded > w Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A set of chainmail leggings lay upon the ground. A plain weapons belt has been forgotten here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > w Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Beaten MV:Winded > w Towering Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy wolfish creature darts through the shadows. A cute brown deer eyes you nervously. * R HP:Beaten MV:Winded > Tall Trees [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. ww * R HP:Beaten MV:Winded > [where ] Players in your Zone -------------------- Nevohsew - Tall Trees * R HP:Beaten MV:Winded > nar I ran df Iliana narrates 'Congratulations to Farla whose efforts have earned her an advancement to Wearied Novice.' * R HP:Beaten MV:Winded > You narrate 'I ran df' not * R HP:Beaten MV:Winded > x You start paying increased attention to your surroundings. * R HP:Beaten MV:Winded > [k dark] They aren't here. * R HP:Beaten MV:Winded > sco x You have 104(382) hit and 64(160) movement points. <<< Spaming >>> x * R HP:Beaten MV:Winded > *Zarth* has arrived from the east. * R HP:Beaten MV:Winded > *Zarth* tries to smite you, but you parry successfully. [k dark] You do the best you can! * R HP:Beaten MV:Winded - Zarth: Hurt > [k dark] You do the best you can! * R HP:Beaten MV:Winded - Zarth: Hurt > h f [bash ] e Cancelled. Aurra narrates 'Congratulations Farla :D' You panic and attempt to flee! nar zarth here You flee head over heels. Towering Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A shaggy wolfish creature darts through the shadows. A cute brown deer eyes you nervously. Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Beaten MV:Winded > You narrate 'zarth here' * R HP:Beaten MV:Winded > w w x *Zarth* has arrived from the west. ed > *Zarth* smites your right leg. You panic and attempt to flee! f You flee head over heels. Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A set of chainmail leggings lay upon the ground. A plain weapons belt has been forgotten here. You notice a slab of ruined meat is hidden here. You notice a soft leather pouch is hidden here. You notice a copper penny is hidden here. You notice a plain weapons belt is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. The lone wolf is slinking about in the shadows. * R HP:Beaten MV:Winded > Towering Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A shaggy wolfish creature darts through the shadows. A cute brown deer eyes you nervously. * R HP:Beaten MV:Winded > s [k dark] They aren't here. * R HP:Beaten MV:Winded > Tall Trees [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Winded > s Alas, you cannot go that way... * R HP:Beaten MV:Winded > Alas, you cannot go that way... * R HP:Beaten MV:Winded > x [k dark] They aren't here. * R HP:Beaten MV:Winded > x [k dark] They aren't here. * R HP:Beaten MV:Winded > cha wimpy 50 *Zarth* has arrived from the north. You will now flee if you go below 50 hit points. l * R HP:Beaten MV:Winded > x *Zarth* tries to smite you, but you deflect the blow. * R HP:Beaten MV:Winded - Zarth: Hurt > Tall Trees The gnarled, dark trees that grow here are extremely tall. Their long, twisted branches are thick with dark, leathery leaves that provide ample shade. In fact, they make this forest seem eerily quiet and gloomy. The trees grow so thickly to the west and south that it would be impossible to penetrate them. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. *Zarth* is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Winded - Zarth: Hurt > f [k dark] You do the best you can! You panic and attempt to flee!h: Hurt > e You dodge a bash from *Zarth* who loses his balance and falls! You flee head over heels. Towering Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A shaggy wolfish creature darts through the shadows. A cute brown deer eyes you nervously. Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Beaten MV:Winded > n w Dark Forest [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. An evil-looking spiked club lies here on the ground. A slightly dented rimmed round helmet has been left here. A set of chainmail leggings lay upon the ground. A war axe has been left on the ground here. A dagger has been left here. [2] Quickly becoming soiled, a pair of white breeches lie on the ground. A thick, brown sack has been discarded here. A gory tuft of flesh lies abandoned on the ground. A light pair of leather coverings lies upon the ground. A pair of soft leather sandals lie atop one another. [2] A bullseye lantern has been set aside. [2] A plain brown belt has been dropped here. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Winded > Small Clearing [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > w s Twisted Trees [ obvious exits: E S ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A raven is here flying around. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. x * R HP:Beaten MV:Winded > h A rat starts following you. A twisted tree tries to hit you, but you parry successfully. A twisted tree joins a twisted tree's fight! A twisted tree joins a twisted tree's fight! No way! You're fighting for your life! * R HP:Beaten MV:Winded - a twisted tree: Healthy > [k dark] They aren't here. * R HP:Beaten MV:Winded - a twisted tree: Healthy > f [bash ] x - A twisted tree tries to hit you, but you parry successfully. A twisted tree tries to hit you, but you parry successfully. A twisted tree tickles your body with its hit. h Cancelled. You panic and attempt to flee! Relishaz chats 'Your base abilities are: Str:16 Int:12 Wil:14 Dex:15 Con:19, so close to what I want...' *Zarth* has arrived from the south. *Zarth* leaves east. A twisted tree tries to hit you, but you parry successfully. A twisted tree tries to hit you, but you deflect the blow. A twisted tree tries to hit you, but you parry successfully. *Zarth* has arrived from the east. You flee head over heels. Small Clearing [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. [k dark] They aren't here. * R HP:Beaten MV:Winded > [bash ] Bash who? * R HP:Beaten MV:Winded > e *Zarth* has arrived from the west. e * R HP:Beaten MV:Winded > *Zarth* smites your body. No way! You're fighting for your life! * R HP:Beaten MV:Winded - Zarth: Hurt > No way! You're fighting for your life! * R HP:Beaten MV:Winded - Zarth: Hurt > f s You panic and attempt to flee! *Zarth* smites your body. You wish that your wounds would stop BLEEDING so much! e s You flee head over heels. Towering Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A shaggy wolfish creature darts through the shadows. A cute brown deer eyes you nervously. Your mount is too exhausted. * R HP:Beaten MV:Winded > Your mount is too exhausted. <--- This almost gets me killed. * R HP:Beaten MV:Winded > anr I leaving e 5 A vernarsh tries to hit you, but you deflect the blow. You pound a vernarsh's left leg into bloody fragments! A vernarsh tries to hit you, but you parry successfully. The snow is coming down more heavily now. Your heartbeat calms down more as you feel less panicked. <--- Tick so I want to get the warhorse back, but almost bite the dust doing so. You are hungry. *Zarth* has arrived from the north. No way! You're fighting for your life! * R HP:Beaten MV:Winded - a vernarsh: Hurt > *Zarth* tries to smite you, but you parry successfully. [nar ] You narrate 'I leaving' * R HP:Beaten MV:Winded - a vernarsh: Hurt > No way! You're fighting for your life! [dism ]Beaten MV:Winded - a vernarsh: Hurt > You stop riding him. * HP:Beaten MV:Winded - a vernarsh: Hurt > f e Someone shouts 'TAI'SHAR BERZORKER! - I win the contest' *Zarth* smites your body. vernarsh: Hurt > * HP:Beaten MV:Winded - a vernarsh: Hurt > You pound a vernarsh's left leg into bloody fragments! A vernarsh tries to hit you, but you dodge the attack. You panic and attempt to flee! Shikariva narrates 'i'm in' You flee head over heels. Tall Trees [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. *Zarth* is standing here. A warhorse is here, stamping his feet impatiently. A handsome stag stands here, ready to run. A shaggy wolfish creature darts through the shadows. A cute brown deer eyes you nervously. * HP:Beaten MV:Winded > e *Zarth* smites your body hard. You wish that your wounds would stop BLEEDING so much! * HP:Beaten MV:Winded - Zarth: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Winded - Zarth: Hurt > f You pound *Zarth*'s left leg hard. A vernarsh tries to hit you, but you deflect the blow. *Zarth* tries to smite you, but you deflect the blow. You panic and attempt to flee! Hurt > s Vivienne speaks from the Light 'Folks, don't send me websites. I'm lazy. For once I want you to do my work for me. :p' You flee head over heels. Tall Trees [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Alas, you cannot go that way... * HP:Beaten MV:Winded > s *Zarth* has arrived from the east. * HP:Beaten MV:Winded > 4 *Zarth* tries to smite you, but you deflect the blow. No way! You're fighting for your life! * HP:Beaten MV:Winded - Zarth: Hurt > [ride horse] No way! You're fighting for your life! * HP:Beaten MV:Winded - Zarth: Hurt > f A forest boar barely tickles Zarth's left leg with his hit. The ancient tree barely tickles Zarth's right hand with its hit. The ancient tree joins the ancient tree's fight! You panic and attempt to flee! Wounded > Sandobi narrates 'grekli crossroads' Kelavar narrates 'hagged df choke' 4 *Zarth* panics, and attempts to flee! The ancient tree tickles Zarth's body with its hit. The ancient tree barely hits Zarth's left arm. A forest boar barely tickles Zarth's body with his hit. e 4 Rentar chats 'so close, yet so far?' *Zarth* leaves east. You flee head over heels. Twisted Trees [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. A rat scurries around trying to get out of sight. A raven is here flying around. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. [ride horse] They're not here to be ridden. * HP:Beaten MV:Winded > Small Clearing [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A shaggy wolfish creature darts through the shadows. A rat has arrived from the west. A raven has arrived from the west. * HP:Beaten MV:Weary > [ride horse] They're not here to be ridden. * HP:Beaten MV:Weary > e s Partisan shouts 'Bring the Glee down, from the Blightborder at Saldaea, to the Isle of Tremalking, and from Shara to the Seanchan Empire! Farewell all, and remember, don't worry, be happy!' * HP:Beaten MV:Weary > Dark Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. An evil-looking spiked club lies here on the ground. A slightly dented rimmed round helmet has been left here. A set of chainmail leggings lay upon the ground. A war axe has been left on the ground here. A dagger has been left here. [2] Quickly becoming soiled, a pair of white breeches lie on the ground. A thick, brown sack has been discarded here. A gory tuft of flesh lies abandoned on the ground. A light pair of leather coverings lies upon the ground. A pair of soft leather sandals lie atop one another. [2] A bullseye lantern has been set aside. [2] A plain brown belt has been dropped here. A lantern has been left here. An elk with massive antlers eyes you with curiosity. Partisan narrates 'Later all.' * HP:Beaten MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. A rat has arrived from the north. * HP:Beaten MV:Weary > w w Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. A rat has arrived from the east. * HP:Beaten MV:Weary > Tall Trees [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. A rat has arrived from the east. A raven has arrived from the east. * HP:Beaten MV:Weary > *Zarth* has arrived from the north. * HP:Beaten MV:Weary > *Zarth* smites your left arm very hard. You wish that your wounds would stop BLEEDING so much! * HP:Critical MV:Weary - Zarth: Wounded > e 4 No way! You're fighting for your life! * HP:Critical MV:Weary - Zarth: Wounded > [ride horse] No way! You're fighting for your life! * HP:Critical MV:Weary - Zarth: Wounded > You barely pound *Zarth*'s body. A forest boar barely tickles Zarth's left leg with his hit. The ancient tree barely hits Zarth's left arm. The ancient tree joins the ancient tree's fight! Relishaz chats 'yeah :(' 4 * HP:Critical MV:Weary - Zarth: Wounded > [ride horse] No way! You're fighting for your life! * HP:Critical MV:Weary - Zarth: Wounded > f You panic and attempt to flee! 4 *Zarth* sends you sprawling with a powerful bash! <--- Eer, shet? :P You wish that your wounds would stop BLEEDING so much! The ancient tree tickles Zarth's body with its hit. The ancient tree tickles Zarth's body with its hit. A forest boar barely tickles Zarth's body with his hit. *Zarth* smites your body hard. You wish that your wounds would stop BLEEDING so much! Sandobi narrates 'on couple s' e *Zarth* panics, and attempts to flee! s 4 You flee head over heels. Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. [ride horse] You start riding him. <--- VICTORY!!! * R HP:Critical MV:Weary > *Zarth* has arrived from the west. <--- Uh oh. *Zarth* tries to smite you, but you parry successfully. No way! You're fighting for your life! * R HP:Critical MV:Weary - Zarth: Wounded > e You pound *Zarth*'s left arm hard. A brown deer panics, and attempts to flee! A brown deer leaves east. *Zarth* tries to smite you, but you parry successfully. No way! You're fighting for your life! * R HP:Critical MV:Weary - Zarth: Wounded > [ride horse] No way! You're fighting for your life! s * R HP:Critical MV:Weary - Zarth: Wounded > No way! You're fighting for your life! * R HP:Critical MV:Weary - Zarth: Wounded > f No way! You're fighting for your life! * R HP:Critical MV:Weary - Zarth: Wounded > e e You panic and attempt to flee! *Zarth* tries to smite you, but you parry successfully. Sandobi narrates 'bashed' *Zarth* panics, and attempts to flee! s You flee head over heels. Tall Trees [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A rat scurries around trying to get out of sight. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zarth* is standing here. A handsome stag stands here, ready to run. A rat has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Weary > s Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A rat has arrived from the west. s * R HP:Critical MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A raven is here, watching. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > A Path Through the Dead Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is visible flying high in the sky. A sickly, skinny deer stands here in a daze. A rat has arrived from the north. A raven has arrived from the north. s * R HP:Critical MV:Haggard > A Dead Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > s s Laria chats 'err wth are we surposed to find pking in old tongue?' A Dead Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A rat has arrived from the north. s * R HP:Critical MV:Haggard > e Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > e Thinning Woods [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A twitching vine of creepers dangles from above. A wild hog snorts angrily, pawing at the ground. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > e Thinning Woods [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A twitching vine of creepers dangles from above. A young and strong buck is here, munching some grass. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > s A Path Through the Thinning Woods [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat has arrived from the west. * R HP:Critical MV:Haggard > Alas, you cannot go that way... e * R HP:Critical MV:Haggard > Alas, you cannot go that way... e * R HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A raven has arrived from the west. * R HP:Critical MV:Haggard > s A Forested Path Through the Borderlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A rat has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Haggard > s e e Forested Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A wild stallion bucks madly. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A cute brown deer eyes you nervously. A rat has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A raven has arrived from the west. e * R HP:Critical MV:Haggard > e A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A rat has arrived from the west. A raven has arrived from the west. s * R HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the west. * R HP:Critical MV:Haggard > s A Forested Path Through the Borderlands [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A water skin made from dried human flesh lies here. [3] A warhorse is here, stamping his feet impatiently, being ridden by you. The large wolf is lying here, mortally wounded. A rat has arrived from the north. A raven has arrived from the north. e * R HP:Critical MV:Haggard > A Shady Valley [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion bucks madly. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Haggard > e e e Your mount is too exhausted. <--- Ahh, firetruck this. * R HP:Critical MV:Haggard > Your mount is too exhausted. * R HP:Critical MV:Haggard > Your mount is too exhausted. * R HP:Critical MV:Haggard > Your mount is too exhausted. * R HP:Critical MV:Haggard > 5 Tigtrae chats 'killing....' e * R HP:Critical MV:Haggard > [dism ] You stop riding him. * HP:Critical MV:Haggard > A Gentle Slope [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving south. A rust-colored bobcat crouches low, ready to pounce. A handsome stag stands here, ready to run. A raven has arrived from the west. * HP:Critical MV:Haggard > s s You are too exhausted. * HP:Critical MV:Haggard > You are too exhausted. * HP:Critical MV:Haggard > take vial pack quaff vial s You get a thin vial of yellow fluid from a backpack. * HP:Critical MV:Haggard > s You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Critical MV:Strong > Forested Hills [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A cute brown deer eyes you nervously. A green woodpecker is visible flying high in the sky. A rat has arrived from the north. A raven has arrived from the north. * HP:Critical MV:Strong > Forested Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving east. Stalking within the shadows, a man watches you in anger. Stalking within the shadows, a man watches you in anger. A rat has arrived from the north. A raven has arrived from the north. * HP:Critical MV:Strong > s 4 Densely Forested Hills [ obvious exits: N S W ] There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A Shienaran scout blends into the surroundings here. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. A raven has arrived from the north. * HP:Critical MV:Tiring > [ride horse] They're not here to be ridden. * HP:Critical MV:Tiring > s 4 Densely Forested Hills [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. A spotted jaguar opens its eyes lazily. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A raven is here flying around. A raven is here flying around. A draft horse is here. An ancient, gnarled tree looms over you. A raven has arrived from the north. * HP:Critical MV:Tiring > [ride horse] You start riding him. * R HP:Critical MV:Tiring > n n e e Kelavar tells you 'horse stashed all w choke?' Densely Forested Hills [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A draft horse is here, being ridden by you. A Shienaran scout blends into the surroundings here. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. A raven has arrived from the south. A raven has arrived from the south. * R HP:Critical MV:Tiring > Sandobi narrates 'on' Forested Hills [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving east. A draft horse is here, being ridden by you. Stalking within the shadows, a man watches you in anger. Stalking within the shadows, a man watches you in anger. A rat has arrived from the south. A raven has arrived from the south. A raven has arrived from the south. * R HP:Critical MV:Tiring > e A Clear Stream [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. Crumpled up here is a fragment of parchment. [2] A draft horse is here, being ridden by you. A young and strong buck is here, munching some grass. Stalking within the shadows, a man watches you in anger. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. A rat has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > e A Fallow Field [ obvious exits: N E S W ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving north. A draft horse is here, being ridden by you. A panther stalks through the wilderness. A young and strong buck is here, munching some grass. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > e Mushroom Field [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A draft horse is here, being ridden by you. The short gray wolf bitch is foraging for food here. A black snake is here, lying on a rock. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. e * R HP:Critical MV:Tiring > The Dusty Road [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A draft horse is here, being ridden by you. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. A rat has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > Thick Forest [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A draft horse is here, being ridden by you. A cute brown deer eyes you nervously. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > s Alas, you cannot go that way... * R HP:Critical MV:Tiring > s Alongside a Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A draft horse is here, being ridden by you. A cute brown deer eyes you nervously. A rat has arrived from the north. A raven has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Tiring > s w Atop a Cliff [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here, riding a dun mare. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A tough Shienaran soldier waits here, riding a dun mare. A raven has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Tiring > Foot of a Hill [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving north. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here, riding a dun mare. A tough Shienaran soldier waits here, riding a dun mare. A handsome stag stands here, ready to run. A raven has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Tiring > Curve in the Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving east. A draft horse is here, being ridden by you. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A raven is here flying around. A rat has arrived from the east. A raven has arrived from the east. A raven has arrived from the east. * R HP:Critical MV:Tiring > save Saving Nevohsew. w * R HP:Critical MV:Tiring > Sandobi narrates 'still s' * R HP:Critical MV:Tiring > s Southward Bend [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving north. A dirty rock lies on the ground, waiting to be thrown. A draft horse is here, being ridden by you. A rat has arrived from the east. A raven has arrived from the east. w * R HP:Critical MV:Tiring > Road Around a Hill [ obvious exits: N W ] There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving north. A draft horse is here, being ridden by you. A rat has arrived from the north. * R HP:Critical MV:Tiring > s Fal Dara Road [ obvious exits: E S ] There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving east. A draft horse is here, being ridden by you. A rat has arrived from the east. A raven has arrived from the east. e * R HP:Critical MV:Tiring > e e On the Long Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving south. There are some tracks of a human leaving east. A draft horse is here, being ridden by you. A rat has arrived from the north. A raven has arrived from the north. s * R HP:Critical MV:Tiring > Path Into the Foothills [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. A draft horse is here, being ridden by you. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > On a Steep Hill [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a human leaving south. A draft horse is here, being ridden by you. An antelope blends into the scenery. A gray palfrey prances skittishly nearby. A rat has arrived from the west. A raven has arrived from the west. e * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > Nestled in the Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A draft horse is here, being ridden by you. An antelope blends into the scenery. * R HP:Critical MV:Tiring > s Among the Hills [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A draft horse is here, being ridden by you. A falcon with long, brown feathers circles in a slow hunting pattern. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > e Winding Through the Hills [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A draft horse is here, being ridden by you. An antelope blends into the scenery. A rat has arrived from the north. A raven has arrived from the north. A raven has arrived from the north. e * R HP:Critical MV:Tiring > At a Bare Foundation [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. A draft horse is here, being ridden by you. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > e End Of The Barren Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A draft horse is here, being ridden by you. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. s * R HP:Critical MV:Tiring > e A Cove Of Trees [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A draft horse is here, being ridden by you. A rat has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > n A Turn In The Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A draft horse is here, being ridden by you. A rat has arrived from the north. A raven has arrived from the north. A raven has arrived from the north. n * R HP:Critical MV:Tiring > Forrested Ridge [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of a human leaving east. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A Shienaran sergeant watches for the enemy here. A raven has arrived from the west. A raven has arrived from the west. n * R HP:Critical MV:Tiring > Forrested Ridge [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A draft horse is here, being ridden by you. A rat has arrived from the south. A raven has arrived from the south. A raven has arrived from the south. n * R HP:Critical MV:Tiring > n Approaching Fal Dara [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A draft horse is here, being ridden by you. A rat has arrived from the south. A raven has arrived from the south. A raven has arrived from the south. * R HP:Critical MV:Tiring > e Approaching Fal Dara [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A draft horse is here, being ridden by you. A rat has arrived from the south. A raven has arrived from the south. A raven has arrived from the south. * R HP:Critical MV:Tiring > e ca Approaching Fal Dara [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A draft horse is here, being ridden by you. A raven has arrived from the south. * R HP:Critical MV:Tiring > e Alas, you cannot go that way... * R HP:Critical MV:Tiring > Nearing Fal Dara [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A draft horse is here, being ridden by you. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > Outside the Dog Gate [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving west. An iron lantern hangs from the wall above the gate. A draft horse is here, being ridden by you. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > [call ] You call for the DogGate to be opened. The DogGate is opened from the other side. * R HP:Critical MV:Tiring > nar I in crit e Inside the Dog Gate [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran gatekeeper stands here, watching over the gate. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Tiring > You narrate 'I in crit' * R HP:Critical MV:Tiring > Alas, you cannot go that way... * R HP:Critical MV:Tiring > sco You are hungry. * R HP:Critical MV:Tiring > ww [where ] Players in your Zone -------------------- Nevohsew - Inside the Dog Gate Shikariva - Malkier Gate Dath - Malkier Gate Rain - Malkier Gate Gram - Malkier Gate * R HP:Critical MV:Tiring > s Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A rat has arrived from the north. A raven has arrived from the north. * R HP:Critical MV:Winded > s e Bend in the Road [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A rat has arrived from the north. A raven has arrived from the north. A raven has arrived from the north. e * R HP:Critical MV:Winded > ss Your heartbeat calms down more as you feel less panicked. You are hungry. Kelavar narrates 'where is zarth?' An Empty Square [ obvious exits: N E S W ] A small purse is here. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A rat has arrived from the west. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Winded > Merchants Row [ obvious exits: N E S W ] A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Winded > [save ] Saving Nevohsew. * R HP:Critical MV:Winded > k rat k rat A rat stops following you. You pound a rat's left leg into bloody fragments! A rat is incapacitated and will slowly die, if not aided. * R HP:Critical MV:Winded - a rat: Incapacitated > e You do the best you can! * R HP:Critical MV:Winded - a rat: Incapacitated > No way! You're fighting for your life! * R HP:Critical MV:Winded - a rat: Incapacitated > nar in df You pound a rat's right foreleg into bloody fragments! A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. You narrate 'in df' * R HP:Critical MV:Winded > l e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] The corpse of a rat is lying here. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A raven is here flying around. A raven is here flying around. A draft horse is here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Critical MV:Winded > The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a backpack is hidden here. You notice a scallop bladed axe is hidden here. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. A hunter from Illian is here, searching for the fabled Horn of Valere. A raven has arrived from the west. * R HP:Critical MV:Winded > drink fountain drink fountain You drink the water. You don't feel thirsty any more. * R HP:Critical MV:Winded > Your stomach can't contain anymore! * R HP:Critical MV:Winded > l A soldier leaves west. The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a backpack is hidden here. You notice a scallop bladed axe is hidden here. A raven is here flying around. A raven is here flying around. A draft horse is here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Critical MV:Winded > ti It is 1 o'clock am, on the 26th day of the month of Shaldine, year 537. According to legend and prophecy, this is the First Turn of the Wheel. Lightning jags over the Pit of Doom as the birth of a Dreadlord is announced. (Server: Mon Mar 15 21:45:15 2004 EST, up for 1 day, 4 hours, 40 minutes) * R HP:Critical MV:Winded > s n w 5 Main Road [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A raven has arrived from the north. A raven has arrived from the north. 6 * R HP:Critical MV:Winded > The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a backpack is hidden here. You notice a scallop bladed axe is hidden here. A draft horse is here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A hunter from Illian is here, searching for the fabled Horn of Valere. A raven has arrived from the south. * R HP:Critical MV:Winded > 6 Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A raven has arrived from the east. * R HP:Critical MV:Winded > 6 [dism ] You stop riding him. s * HP:Critical MV:Winded > [lead horse] You start leading him. A draft horse starts following you. * HP:Critical MV:Winded > [lead horse] You're already leading it! * HP:Critical MV:Winded > [lead horse] You're already leading it! * HP:Critical MV:Winded > The Stooping Hawk [ obvious exits: N E ] A board hangs on a wall peppered with tales of glory, adventure and history. A shapely young woman skillfully weaves amongst the chaos, taking orders. A sullen man is hunched over a tankard, sipping his ale. A bartender serves customers with a greedy smile. A draft horse has arrived from the north. A raven has arrived from the north. * HP:Critical MV:Winded > list You can buy: A sack for 12 coppers. A mug of stout ale for 5 coppers. A mug of stout ale for 5 coppers. A mutton shank for 12 coppers. A cup of hot, bitter tea for 2 coppers. A cup of hot, bitter tea for 2 coppers. A cup of hot, bitter tea for 2 coppers. A wooden goblet of mulled wine for 5 coppers. A cinnamon pastry for 3 coppers. An apple for 3 coppers. A choice steak for 17 coppers. A chunk of cheese for 2 coppers. A mug of stout ale for 5 coppers. A dented tankard of dark beer for 4 coppers. A dented tankard of dark beer for 4 coppers. A small keg of dark beer for 9 coppers. A small keg of dark beer for 9 coppers. * HP:Critical MV:Winded > buy beaf A bartender tells you 'I don't have it.' * HP:Critical MV:Winded > buy steak A bartender tells you 'Enjoy it!' You now have a choice steak. A bartender puts some coins in a small purse. * HP:Critical MV:Winded > eat steak You eat the steak. You are full. * HP:Critical MV:Winded > buy steak A bartender tells you 'Enjoy it!' You now have a choice steak. A bartender puts some coins in a small purse. * HP:Critical MV:Winded > put steak pack You put a choice steak in a backpack. * HP:Critical MV:Winded > buy tankard A bartender tells you 'Enjoy it!' You now have a dented tankard. A bartender puts some coins in a small purse. * HP:Critical MV:Winded > hold tankard You grab a dented tankard. * HP:Critical MV:Winded > take cup apck You don't have an apck. * HP:Critical MV:Winded > take cup pack drop pack Roderick chats 'You have played 75 days and 0 hours (real time).' You get a cup from a backpack. * HP:Critical MV:Winded > n You don't seem to have a pack. * HP:Critical MV:Winded > 4 Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A draft horse has arrived from the south. A raven has arrived from the south. A raven has arrived from the south. * HP:Critical MV:Winded > w [ride horse] A draft horse stops following you. You start riding him. * R HP:Critical MV:Winded > An Empty Square [ obvious exits: N E S W ] A small purse is here. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A raven has arrived from the east. * R HP:Critical MV:Winded > exa pack It is a backpack. When you look inside, you see: backpack (used) : a choice steak [3] a thin vial of yellow fluid a bubbling draught [3] a white stable ticket a receipt a vial filled with a dark red liquid * R HP:Critical MV:Winded > A soldier bellows 'The criminal Taliarth shall pay for his crimes!' <--- LOL. Looks like people like me. * R HP:Critical MV:Winded > A Shienaran guard says 'Argh!' A Shienaran guard leaves east. * R HP:Critical MV:Winded > w Bend in the Road [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A raven has arrived from the east. n * R HP:Critical MV:Winded > Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. * R HP:Critical MV:Winded > ali z k taliarth ww Ok. * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Rain - Road Inside the City Walls Taliarth - The Stooping Hawk <--- Good thing I cleared out of there. :P Nevohsew - Road Inside the City Walls Shikariva - Malkier Gate Dath - Malkier Gate Gram - Malkier Gate * R HP:Critical MV:Winded > Someone chats 'when she moves, she MOVES! :P' * R HP:Critical MV:Winded > Rain has arrived from the north. * R HP:Critical MV:Winded > ww Rain leaves south. * R HP:Critical MV:Winded > n [where ] Players in your Zone -------------------- Rain - Bend in the Road Taliarth - The Kitchen of the Stooping Hawk Nevohsew - Road Inside the City Walls Shikariva - Malkier Gate Dath - Malkier Gate Gram - Malkier Gate * R HP:Critical MV:Winded > n Inside the Dog Gate [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran gatekeeper stands here, watching over the gate. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A raven has arrived from the south. A raven has arrived from the south. * R HP:Critical MV:Winded > n n Strange rustling noises are evident nearby. This can't be good... Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A figure stands here, ready to collect unwanted things. A raven has arrived from the south. A raven has arrived from the south. * R HP:Critical MV:Winded > Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A raven has arrived from the south. A raven has arrived from the south. * R HP:Critical MV:Winded > e Bend in the Road [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. Shikariva of Illian is standing here, riding a gray palfrey. A young woman walks by. A tough Shienaran soldier waits here. A man is here. An elite Shienaran guard patrols the streets of Fal Dara. A raven has arrived from the south. * R HP:Critical MV:Winded > e Road Inside the City Walls [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A raven has arrived from the west. * R HP:Critical MV:Winded > Road Inside the City Walls [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A man is here. A run-down looking man wanders aimlessly, collecting lost belongings. A raven has arrived from the west. A raven has arrived from the west. * R HP:Critical MV:Winded > nar she after me lol ww You narrate 'she after me lol' * R HP:Critical MV:Winded > Dath has arrived from the east, riding a draft horse. [where ] Players in your Zone -------------------- Rain - The Stooping Hawk Dath - Road Inside the City Walls Shikariva - Bend in the Road Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > Dath leaves west riding a draft horse. * R HP:Critical MV:Winded > ww [where ] Players in your Zone -------------------- Rain - Merchants Row Shikariva - An Empty Square Dath - Bend in the Road Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate ww * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Dath - Inside the Dog Gate Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate ww * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Dath - Road Inside the City Walls Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate ww * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Dath - Road Inside the City Walls Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > ww [where ] Players in your Zone -------------------- Dath - Bend in the Road Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > ww [where ] Players in your Zone -------------------- Dath - Bend in the Road Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > ww [where ] Players in your Zone -------------------- Dath - Bend in the Road Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > ww Ramiel chats 'will hung! ' * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Dath - Bend in the Road Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > ww Rain tells you '2e, come' ww * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Dath - Bend in the Road Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Dath - Bend in the Road Rain - Merchants Row Shikariva - An Empty Square Nevohsew - Road Inside the City Walls Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > w Road Inside the City Walls [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A raven has arrived from the east. * R HP:Critical MV:Winded > t rain I'm crit You tell Rain 'I'm crit' sco * R HP:Critical MV:Winded > ww You have 40(382) hit and 59(160) movement points. * R HP:Critical MV:Winded > [where ] Players in your Zone -------------------- Shikariva - Equestrian Shop Dath - Merchants Row Nevohsew - Road Inside the City Walls Rain - Merchants Row Taliarth - The Kitchen of the Stooping Hawk Gram - Malkier Gate * R HP:Critical MV:Winded > ww [where ] Players in your Zone -------------------- Gram - Road Inside the City Walls Shikariva - Equestrian Shop Dath - Merchants Row Nevohsew - Road Inside the City Walls Rain - Merchants Row * R HP:Critical MV:Winded > ww [where ] Players in your Zone -------------------- Shikariva - The Stooping Hawk Gram - Road Inside the City Walls Dath - Merchants Row Nevohsew - Road Inside the City Walls Rain - Merchants Row * R HP:Critical MV:Winded > ww An elite Shienaran guard leaves east. Your heartbeat calms down more as you feel less panicked. [where ] Players in your Zone -------------------- Shikariva - The Stooping Hawk Gram - Road Inside the City Walls Dath - Merchants Row Nevohsew - Road Inside the City Walls Rain - Merchants Row * R HP:Beaten MV:Winded > w Bend in the Road [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A young woman walks by. A tough Shienaran soldier waits here. A man is here. An elite Shienaran guard patrols the streets of Fal Dara. A raven has arrived from the east. A raven has arrived from the east. w * R HP:Beaten MV:Winded > s Alas, you cannot go that way... * R HP:Beaten MV:Winded > s Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A raven has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Winded > s s Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A figure stands here, ready to collect unwanted things. A raven has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Winded > Inside the Dog Gate [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran gatekeeper stands here, watching over the gate. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A raven has arrived from the north. * R HP:Beaten MV:Winded > Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A raven has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Winded > s Bend in the Road [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A raven has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Winded > t taliarth you want me baby. You tell Taliarth 'you want me baby.' e * R HP:Beaten MV:Winded > e An Empty Square [ obvious exits: N E S W ] A small purse is here. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A gray palfrey prances skittishly nearby. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * R HP:Beaten MV:Winded > e Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A draft horse is here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. A raven has arrived from the west. * R HP:Beaten MV:Winded > Dath has arrived from the south. The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a backpack is hidden here. You notice a scallop bladed axe is hidden here. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A hunter from Illian is here, searching for the fabled Horn of Valere. A raven has arrived from the west. * R HP:Beaten MV:Winded > s s A hunter for the horn leaves west. Main Road [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A raven has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Winded > Main Road [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A raven has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Winded > e Taliarth tells you 'You bet I do' <--- I lub joo too. s * R HP:Beaten MV:Winded > e Alas, you cannot go that way... * R HP:Beaten MV:Winded > Main Road [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A Shienaran guard patrols here, watching you carefully. A raven has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Winded > s The Lane [ obvious exits: N E S W ] A small purse is here. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. A dun mare is here, snorting angrily. A draft horse is here. A raven has arrived from the west. * R HP:Beaten MV:Winded > Sandobi narrates 'nope' * R HP:Beaten MV:Winded > Town Stables [ obvious exits: N ] A small purse is here. A draft horse is here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A dun mare is here, snorting angrily. A dun mare is here, snorting angrily. A draft horse is here. A draft horse is here. * R HP:Beaten MV:Winded > f PANIC! You couldn't escape! flee * R HP:Beaten MV:Winded > The Lane [ obvious exits: N E S W ] A small purse is here. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is here, being ridden by you. A tough Shienaran soldier waits here. A dun mare is here, snorting angrily. A draft horse is here. * R HP:Beaten MV:Winded > w Vaen narrates 'bleh' Your mount is too exhausted. n * R HP:Beaten MV:Winded > n You can't ride in there. * R HP:Beaten MV:Winded > n You can't ride in there. * R HP:Beaten MV:Winded > You can't ride in there. * R HP:Beaten MV:Winded > ww [where ] Players in your Zone -------------------- Nevohsew - The Lane Shikariva - An Empty Square Dath - Merchants Row Rain - Merchants Row Gram - Road Inside the City Walls * R HP:Beaten MV:Winded > 5 [dism ] You stop riding him. 44 * HP:Beaten MV:Winded > w [ride 2.horse] You start riding her. * R HP:Beaten MV:Winded > n Main Road [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A dun mare is here, snorting angrily, being ridden by you. A Shienaran guard patrols here, watching you carefully. * R HP:Beaten MV:Winded > n Main Road [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A dun mare is here, snorting angrily, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * R HP:Beaten MV:Winded > n Main Road [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A dun mare is here, snorting angrily, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. * R HP:Beaten MV:Winded > The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a scallop bladed axe is hidden here. A dun mare is here, snorting angrily, being ridden by you. A Shienaran guard patrols here, watching you carefully. * R HP:Beaten MV:Winded > Ramiel chats 'she looks like a flower blah blah stings like a bee..' * R HP:Beaten MV:Winded > sco The Fal Dara alarm horn sounds loudly. You have 58(382) hit and 57(160) movement points. * R HP:Beaten MV:Winded > eq You are using: a crystal lightstick a dented tankard an emerald ring an emerald ring a rimmed round helmet a Kandori snowflake necklace a Kandori snowflake necklace a tunic of finely-crafted chain a black wool cape embroidered with a swooping hawk a backpack a pair of riveted chainmail sleeves a pair of leather half-gauntlets a sungwood bracelet a sungwood bracelet a dull black shield a bone club a gold ringed belt with a hawk shaped cuendillar buckle a torn bit of Ayraknyd the Trolloc's head slain in the Blight a set of riveted chainmail leggings a black pair of gold-tooled boots * R HP:Beaten MV:Winded > ww [where ] Players in your Zone -------------------- Rain - Outside the Dog Gate Dath - Bend in the Road Nevohsew - The Crossing Gram - Malkier Gate * R HP:Beaten MV:Winded > n n Before the Keep [ obvious exits: N S ] A dun mare is here, snorting angrily, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. n * R HP:Beaten MV:Winded > On the Drawbridge [ obvious exits: N S ] A dun mare is here, snorting angrily, being ridden by you. n * R HP:Beaten MV:Winded > Inner Gate of the Keep [ obvious exits: N S ] A dun mare is here, snorting angrily, being ridden by you. A shaggy brown mare stands here. * R HP:Beaten MV:Winded > Center of the Courtyard [ obvious exits: N E S W ] A dun mare is here, snorting angrily, being ridden by you. A Shienaran sergeant watches for the enemy here. * R HP:Beaten MV:Winded > 5 6 [dism ] You stop riding her. 6 * HP:Beaten MV:Winded > [lead horse] You start leading her. A dun mare starts following you. 6 * HP:Beaten MV:Winded > [lead horse] You're already leading it! n * HP:Beaten MV:Winded > [lead horse] You're already leading it! * HP:Beaten MV:Winded > e Entrance Foyer [ obvious exits: N E S W ] A dun mare has arrived from the south. * HP:Beaten MV:Winded > e Eastern Hall [ obvious exits: E W ] A dun mare has arrived from the west. * HP:Beaten MV:Winded > East Wing of the Castle [ obvious exits: N W U ] A tall, well-dressed noble strolls arrogantly by. A grizzled Shienaran veteran looks on. A dun mare has arrived from the west. * HP:Beaten MV:Weary > n w North End of the Eastern Wing [ obvious exits: N S W ] A dun mare has arrived from the south. * HP:Beaten MV:Weary > Fal Dara Weaponguild [ obvious exits: N E ] You notice a lantern is hidden here. A Shienaran sergeant watches for the enemy here. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A young man, stripped to the waist, stands here catching his breath. A young man, stripped to the waist, stands here catching his breath. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A large one-eyed man stands here, glaring at nothing in particular. A dun mare has arrived from the east. * HP:Beaten MV:Weary > i You are carrying: a cup thirteen copper pennys a gold crown a bone-crushing mattock a jeweled dagger * HP:Beaten MV:Weary > Kelavar narrates 'any trolls df still?' * HP:Beaten MV:Weary > rem bit You stop using a torn bit of Ayraknyd the Trolloc's head slain in the Blight. * HP:Beaten MV:Weary > give bit uno You give a torn bit of Ayraknyd the Trolloc's head slain in the Blight to Uno. * HP:Beaten MV:Weary > sco Uno grins fiercely. You have 58(382) hit and 43(160) movement points. * HP:Beaten MV:Weary > Uno says 'Good flamin' work, Nevohsew!' * HP:Beaten MV:Weary > sco You have 58(382) hit and 43(160) movement points. * HP:Beaten MV:Weary > sco You have 58(382) hit and 43(160) movement points. * HP:Beaten MV:Weary > stat You are subjected to the following effects: - NO QUIT - NOTICE * HP:Beaten MV:Weary > e North End of the Eastern Wing [ obvious exits: N S W ] A dun mare has arrived from the west. not * HP:Beaten MV:Weary > s You stop paying increased attention to your surroundings. * HP:Beaten MV:Weary > w East Wing of the Castle [ obvious exits: N W U ] A tall, well-dressed noble strolls arrogantly by. A grizzled Shienaran veteran looks on. A dun mare has arrived from the north. w * HP:Beaten MV:Weary > s 4 Eastern Hall [ obvious exits: E W ] A dun mare has arrived from the east. * HP:Beaten MV:Weary > Entrance Foyer [ obvious exits: N E S W ] A Shienaran sergeant watches for the enemy here. A dun mare has arrived from the east. * HP:Beaten MV:Weary > Center of the Courtyard [ obvious exits: N E S W ] A dun mare has arrived from the north. * HP:Beaten MV:Weary > [ride horse] A dun mare stops following you. You start riding her. * R HP:Beaten MV:Weary > Sandobi narrates 'on xarth' * R HP:Beaten MV:Weary > A servant has arrived from the west. * R HP:Beaten MV:Weary > s s Inner Gate of the Keep [ obvious exits: N S ] A dun mare is here, snorting angrily, being ridden by you. A shaggy brown mare stands here. * R HP:Beaten MV:Weary > s Sandobi narrates 'bloc choke' * R HP:Beaten MV:Weary > On the Drawbridge [ obvious exits: N S ] A dun mare is here, snorting angrily, being ridden by you. * R HP:Beaten MV:Weary > s Before the Keep [ obvious exits: N S ] A dun mare is here, snorting angrily, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Beaten MV:Weary > The Crossing [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A dun mare is here, snorting angrily, being ridden by you. A Shienaran guard patrols here, watching you carefully. * R HP:Beaten MV:Weary > drink water drink water You're not thirsty. * R HP:Beaten MV:Weary > ww You're not thirsty. * R HP:Beaten MV:Weary > [where ] Players in your Zone -------------------- Nevohsew - The Crossing Dath - Town Stables Shikariva - Malkier Gate Rain - Inside the Dog Gate Gram - Malkier Gate * R HP:Beaten MV:Weary > sco You have 58(382) hit and 37(160) movement points. * R HP:Beaten MV:Weary > l Vaen narrates 'cleetus' The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A dun mare is here, snorting angrily, being ridden by you. A Shienaran guard patrols here, watching you carefully. w * R HP:Beaten MV:Weary > w Merchants Row [ obvious exits: N E S W ] The corpse of a rat is lying here. A small purse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A dun mare is here, snorting angrily, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A tough Shienaran soldier waits here. s * R HP:Beaten MV:Weary > An Empty Square [ obvious exits: N E S W ] A small purse is here. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A dun mare is here, snorting angrily, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * R HP:Beaten MV:Weary > Equestrian Shop [ obvious exits: N ] An iron lantern hangs from the wall above the gate. A dun mare is here, snorting angrily, being ridden by you. A Shienaran guard patrols here, watching you carefully. A man walks among the horses here feeding them and rubbing them down. A horse dealer stands here, making shifty deals. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. * R HP:Beaten MV:Weary > ww The Fal Dara alarm horn sounds loudly. Your heartbeat calms down more as you feel less panicked. [where ] Players in your Zone -------------------- Dath - Main Road Rain - Malkier Gate Nevohsew - Equestrian Shop Shikariva - Malkier Gate Gram - Malkier Gate * R HP:Beaten MV:Winded > Kelavar narrates 'I got 1w choke blocked' * R HP:Beaten MV:Winded > sco Liranna chats 'Anyone want a blue steel trident?' You have 76(382) hit and 54(160) movement points. * R HP:Beaten MV:Winded > Liranna chats 'selling' * R HP:Beaten MV:Winded > Rentar chats 'me' * R HP:Beaten MV:Winded > take ticket pack You get a white stable ticket from a backpack. * R HP:Beaten MV:Winded > give ticket hand You give a white stable ticket to a stable hand. l * R HP:Beaten MV:Winded > Equestrian Shop Rows of shelves line the front of this shop, filled with various tools and supplies necessary for the care of horses. Behind a large wooden counter stand open double doors leading to a stable with several stalls containing fine horses that can be purchased. [ obvious exits: N ] An iron lantern hangs from the wall above the gate. A dun mare is here, snorting angrily, being ridden by you. A Shienaran guard patrols here, watching you carefully. A man walks among the horses here feeding them and rubbing them down. A horse dealer stands here, making shifty deals. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. * R HP:Beaten MV:Winded > A stable hand reads the ticket slowly. A stable hand says 'Yes, Sir! I'll get him right out for you.' * R HP:Beaten MV:Winded > Liranna chats '/trading' * R HP:Beaten MV:Winded > 5 [dism ] You stop riding her. * HP:Beaten MV:Winded > ww A stable hand goes to a stall and leads a large warhorse out. A warhorse starts following you. Rain narrates 'I'll block Dusty if he heads this way' Kelavar narrates 'on 1w choke' [where ] Players in your Zone -------------------- Dath - An Empty Square Nevohsew - Equestrian Shop Shikariva - Malkier Gate Gram - Malkier Gate * HP:Beaten MV:Winded > Rentar chats 'ow much?' * HP:Beaten MV:Winded > 4 n [ride horse] A warhorse stops following you. You start riding him. * R HP:Beaten MV:Winded > w An Empty Square [ obvious exits: N E S W ] A small purse is here. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. n * R HP:Beaten MV:Winded > Bend in the Road [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Dath Salyn is standing here, riding a draft horse. * R HP:Beaten MV:Winded > n n n n Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran guard patrols here, watching you carefully. * R HP:Beaten MV:Winded > Dath has arrived from the south, riding a draft horse. Inside the Dog Gate [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran gatekeeper stands here, watching over the gate. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Beaten MV:Winded > Dath has arrived from the south, riding a draft horse. Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A figure stands here, ready to collect unwanted things. * R HP:Beaten MV:Winded > e e Road Inside the City Walls [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > e Bend in the Road [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran guard patrols here, watching you carefully. A young woman walks by. A tough Shienaran soldier waits here. A man is here. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Beaten MV:Winded > Sandobi narrates 'stay choke' Road Inside the City Walls [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > Road Inside the City Walls [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. An elite Shienaran guard patrols the streets of Fal Dara. A man is here. * R HP:Beaten MV:Winded > Malkier Gate [ obvious exits: N E W ] A small purse is here. The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Shikariva of Illian is resting here, riding a gray palfrey. Gram of Shienar is resting here, riding a gray palfrey. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Beaten MV:Winded > ww ca [where ] Players in your Zone -------------------- Dath - Bend in the Road Nevohsew - Malkier Gate Shikariva - Malkier Gate Gram - Malkier Gate * R HP:Beaten MV:Winded > [call ] You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * R HP:Beaten MV:Winded > n n Dusty Road by Fal Dara [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. An iron lantern hangs from the wall above the gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is resting here. w * R HP:Beaten MV:Winded > w The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Beaten MV:Winded > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. ww * R HP:Beaten MV:Winded > The Dusty Road [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Beaten MV:Winded > n [where ] Players in your Zone -------------------- Nevohsew - The Dusty Road Rain - Dusty Road by Fal Dara n * R HP:Beaten MV:Winded > w w The Dusty Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Beaten MV:Winded > The Dusty Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > w Burnt Wagons [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > w The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. w * R HP:Beaten MV:Winded > The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A big brown bear growls angrily about him. * R HP:Beaten MV:Winded > w The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. w * R HP:Beaten MV:Winded > The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > Kelavar narrates 'lceetus batt' The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A green woodpecker is here flying around. A cute brown deer eyes you nervously. * R HP:Beaten MV:Winded > sco The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > You have 76(382) hit and 54(160) movement points. * R HP:Beaten MV:Winded > w w The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * R HP:Beaten MV:Winded > w Green Hills [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A timber wolf is here, snarling hungrily. A young and strong buck is here, munching some grass. * R HP:Beaten MV:Winded > On a Hillside [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Beaten MV:Winded > w On Top of a Hill [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A Shienaran scout blends into the surroundings here. A cute brown deer eyes you nervously. A spotted jaguar opens its eyes lazily. * R HP:Beaten MV:Winded > w A Gentle Slope [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A green woodpecker is visible flying high in the sky. A cute brown deer eyes you nervously. A rust-colored bobcat crouches low, ready to pounce. A handsome stag stands here, ready to run. * R HP:Beaten MV:Winded > w A Shady Valley [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A protective mother raccoon is here, watching over her kits. A cute brown deer eyes you nervously. A warhorse is here, stamping his feet impatiently. A wild stallion bucks madly. * R HP:Beaten MV:Winded > Kelavar narrates 'still west' 666 * R HP:Beaten MV:Winded > Rain narrates 'passed choke?' [lead 3.horse] You start leading him. A wild stallion starts following you. * R HP:Beaten MV:Winded > 66 Rain narrates 'k' Relishaz chats 'Night all :)' * R HP:Beaten MV:Winded > [lead 2.horse] You start leading him. A warhorse starts following you. * R HP:Beaten MV:Winded > You intercept a mother raccoon's attack on your mount. A mother raccoon tries to hit you, but you deflect the blow. You pound a mother raccoon's body very hard. A mother raccoon tries to hit you, but you deflect the blow. s * R HP:Beaten MV:Winded - a mother raccoon: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Winded - a mother raccoon: Wounded > ww [where ] Players in your Zone -------------------- Nevohsew - A Shady Valley * R HP:Beaten MV:Winded - a mother raccoon: Wounded > You pound a mother raccoon's body very hard. A mother raccoon tries to hit you, but you parry successfully. * R HP:Beaten MV:Winded - a mother raccoon: Wounded > Rentar chats 'how much?' * R HP:Beaten MV:Winded - a mother raccoon: Wounded > You pound a mother raccoon's body into bloody fragments! A mother raccoon tries to hit you, but you dodge the attack. * R HP:Beaten MV:Winded - a mother raccoon: Beaten > You pound a mother raccoon's body into bloody fragments! A mother raccoon is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a mother raccoon's death cry. * R HP:Beaten MV:Winded > n n A Forested Path Through the Borderlands [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. The corpse of the large wolf is lying here. A water skin made from dried human flesh lies here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A wild stallion has arrived from the south. e * R HP:Beaten MV:Winded > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse has arrived from the south. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > Forested Borderlands [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A warhorse has arrived from the west. A wild stallion has arrived from the west. * R HP:Beaten MV:Winded > ungroup warhorse A warhorse is no longer a member of your group. A warhorse stops following you. * R HP:Beaten MV:Winded > Treagor chats 'For the love of the Creator can we PLEASE stop all the retarded song BS?' * R HP:Beaten MV:Winded > n n ww Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Relishaz chats 'This is the song that never ends..' Liranna narrates 'Did anyone actually get that translation for Vivienne?' Kelavar narrates 'anyoen find cleetus yet?' Forested Borderlands [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A giant bee preys on small animals. A wild boar runs through the forest. A cute brown deer eyes you nervously. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > Forested Borderlands [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A dun mare is here, snorting angrily. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > [where ] Players in your Zone -------------------- Nevohsew - Forested Borderlands Sandobi - A Rocky Path * R HP:Beaten MV:Winded > Sandobi narrates 'zarth rip' * R HP:Beaten MV:Winded > w w nar nice job Forested Borderlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > Forested Borderlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > You narrate 'nice job' w * R HP:Beaten MV:Winded > Rain narrates 'nice..' * R HP:Beaten MV:Winded > w w w Forested Borderlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A thick, brown sack has been discarded here. A brown shirt has been crumpled in a heap here. A warhorse is here, stamping his feet impatiently, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > A Forested Path Through the Borderlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > A Forested Path Through the Borderlands [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > w Kelavar narrates 'gj' n * R HP:Beaten MV:Winded > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion has arrived from the east. n * R HP:Beaten MV:Winded > A Path Through the Thinning Woods [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A twitching vine of creepers dangles from above. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > n A Path Through the Thinning Woods [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > n A Path Through the Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > n A Path Through the Dead Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A full metal shield has been carelessly left behind. A plain weapons belt has been forgotten here. An evil-looking spiked club lies here on the ground. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A young and strong buck is here, munching some grass. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > n Path through the Dead Forest [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > A Twist in the Path [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A panther stalks through the wilderness. A sickly, skinny deer stands here in a daze. A spotted jaguar opens its eyes lazily. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > Betan chats 'i heard something about songs?' * R HP:Beaten MV:Winded > n n Sandobi has arrived from the east, riding a warhorse. Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. A set of chainmail leggings lay upon the ground. A plain weapons belt has been forgotten here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Kelavar of Murandy is standing here, riding a gray palfrey. A wild stallion has arrived from the south. * R HP:Beaten MV:Winded > w w w Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. An elk with massive antlers eyes you with curiosity. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > Tall Trees [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a human leaving north. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. A wild stallion has arrived from the east. * R HP:Beaten MV:Winded > ungroup wild Betan chats 'i want songs!' e * R HP:Beaten MV:Winded > A wild stallion is no longer a member of your group. A wild stallion stops following you. e * R HP:Beaten MV:Winded > Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Winded > e Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Winded > e Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving west. A set of chainmail leggings lay upon the ground. A plain weapons belt has been forgotten here. A warhorse is here, stamping his feet impatiently, being ridden by you. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. A raven is here flying around. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Beaten MV:Winded > Sandobi leaves east riding a warhorse. Thick Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. An elk with massive antlers eyes you with curiosity. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. ww * R HP:Beaten MV:Winded > Rentar chats 'there is NO translation for it' * R HP:Beaten MV:Winded > [where ] Players in your Zone -------------------- Nevohsew - Thick Forest Sandobi - Thick Forest Kelavar - Dark Forest * R HP:Beaten MV:Winded > save Saving Nevohsew. sco * R HP:Beaten MV:Winded > You have 94(382) hit and 54(160) movement points. * R HP:Beaten MV:Winded > l Relishaz chats 'yes it goes on and on my friends' Thick Forest To the west, the forest becomes darker as the trees grow closer together. As one looks to the east, however, the trees begin to thin out a bit. The forest is still quite dark and eerie here and all of the trees look exactly alike. It is hard to get one's bearings in these thick woods and it would be quite easy to become lost. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. An elk with massive antlers eyes you with curiosity. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Winded > e w Sandobi narrates 'cleetus still here?' Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Beaten MV:Winded > Thick Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. An elk with massive antlers eyes you with curiosity. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Winded > Kelavar narrates 'guys find cleetus?' * R HP:Beaten MV:Winded > j Betan chats 'woot!' [track trolloc] It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some obvious fairly recent tracks of Zarth leaving east. Some obvious fairly recent tracks of Zarth leaving west. Some clear day-old tracks of Moloch leaving east. Some fresh tracks of Cleetus leaving west. Some fresh tracks of Cleetus leaving west. Some faint half week-old tracks of Krack leaving east. Some faint half week-old tracks of Spoon leaving east. * R HP:Beaten MV:Winded > Sandobi narrates 'he w of choke' w * R HP:Beaten MV:Winded > Kelavar narrates 'he should be west of choke still' * R HP:Beaten MV:Winded > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A set of chainmail leggings lay upon the ground. A plain weapons belt has been forgotten here. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Kelavar of Murandy is standing here, riding a gray palfrey. * R HP:Beaten MV:Winded > anr I'll look j [nar ] You narrate 'I'll look' [track trolloc]V:Winded > It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some obvious fairly recent tracks of Zarth leaving west. Some clear day-old tracks of Moloch leaving east. Some fresh tracks of Cleetus leaving east. Some fresh tracks of Cleetus leaving west. Some faint half week-old tracks of Krack leaving east. Some faint half week-old tracks of Spoon leaving east. Some faint half week-old tracks of Mordrin leaving east. * R HP:Beaten MV:Weary > Betan chats 'dont stop man! dont stop!' * R HP:Beaten MV:Weary > Rentar chats 'i check and check and check and zit' * R HP:Beaten MV:Weary > w Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. An elk with massive antlers eyes you with curiosity. j [track trolloc]V:Weary > It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = Betan chats '*cough*' It's a little difficult to read old tracks in the snow... Some obvious fairly recent tracks of Zarth leaving west. Some obvious fairly recent tracks of Zarth leaving west. Some day-old tracks of Moloch leaving north. Some fresh tracks of Cleetus leaving west. Some faint half week-old tracks of Krack leaving north. Some faint half week-old tracks of Spoon leaving north. Some faint half week-old tracks of Mordrin leaving north. * R HP:Beaten MV:Weary > w Relishaz chats 'some people started singing it not knowing what it was' * R HP:Beaten MV:Weary > j Vaen narrates 'fresh bloodies going into camp' Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. [track trolloc]V:Weary > It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some obvious fresh bloody traces of a Trolloc leaving south. Some obvious fairly recent tracks of Zarth leaving east. Some obvious fairly recent tracks of Zarth leaving north. Some fresh tracks of Cleetus leaving west. * R HP:Beaten MV:Weary > w Tall Trees [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a human leaving north. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion bucks madly. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. j [track trolloc]V:Weary > It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some obvious fresh bloody traces of a Trolloc leaving north. Some obvious fresh bloody traces of a Trolloc leaving north. Some obvious fresh bloody traces of a Trolloc leaving east. Some obvious fairly recent tracks of Zarth leaving east. Some obvious fairly recent tracks of Zarth leaving north. * R HP:Beaten MV:Weary > e s Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a horse leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Weary > Dense Forest [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Weary > s s A Path Through the Dead Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. s * R HP:Beaten MV:Weary > A Dead Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. s * R HP:Beaten MV:Weary > A Dead Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A shirt of thin linked mail lies here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * R HP:Beaten MV:Weary > s Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Beaten MV:Weary > Relishaz chats 'and they died' * R HP:Beaten MV:Weary > Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a tree leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A young and strong buck is here, munching some grass. A twitching vine of creepers dangles from above. * R HP:Beaten MV:Weary > w Thinning Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Weary > w Thinning Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. Crumpled up here is a fragment of parchment. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. * R HP:Beaten MV:Weary > Thinning Woods [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a tree leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Beaten MV:Weary > w Relishaz chats 'the end' Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. A wild stallion bucks madly. * R HP:Beaten MV:Weary > ww Kelavar narrates 'I still got choke youguys get him' [where ] Players in your Zone -------------------- Nevohsew - Thinning Woods Vaen - Top Floor Of The Tower Gram - A Forested Path Through the Borderlands Sandobi - Thinning Woods * R HP:Beaten MV:Weary > Sandobi leaves south riding a warhorse. * R HP:Beaten MV:Weary > Sandobi has arrived from the south, riding a warhorse. * R HP:Beaten MV:Weary > Sandobi leaves south riding a warhorse. * R HP:Beaten MV:Weary > nar I think he's kinda naked eq Relishaz chats '*bow&' You narrate 'I think he's kinda naked' * R HP:Beaten MV:Weary > Betan chats 'lol' * R HP:Beaten MV:Weary > You are using: a crystal lightstick a dented tankard an emerald ring an emerald ring a rimmed round helmet a Kandori snowflake necklace a Kandori snowflake necklace a tunic of finely-crafted chain a black wool cape embroidered with a swooping hawk a backpack a pair of riveted chainmail sleeves a pair of leather half-gauntlets a sungwood bracelet a sungwood bracelet a dull black shield a bone club a gold ringed belt with a hawk shaped cuendillar buckle a set of riveted chainmail leggings a black pair of gold-tooled boots * R HP:Beaten MV:Weary > ww [where ] Players in your Zone -------------------- Vaen - Top Floor Of The Tower Sandobi - Nearing A Trolloc Camp Gram - Forested Borderlands Nevohsew - Thinning Woods * R HP:Beaten MV:Weary > Sandobi has arrived from the south, riding a warhorse. * R HP:Beaten MV:Weary > sco You have 94(382) hit and 29(160) movement points. * R HP:Beaten MV:Weary > exa stick Sandobi leaves west riding a warhorse. It is a crystal lightstick that should be good for at least a day. * R HP:Beaten MV:Weary > Sandobi has arrived from the west, riding a warhorse. * R HP:Beaten MV:Weary > ali z k cleetus Ok. ww * R HP:Beaten MV:Weary > [where ] Players in your Zone -------------------- Gram - A Forested Path Through the Borderlands Sandobi - Thinning Woods Vaen - On A Balcony Rain - Thinning Woods Nevohsew - Thinning Woods * R HP:Beaten MV:Weary > Relishaz chats '*wave*' * R HP:Beaten MV:Weary > Rain assumes an offensive striking posture. * R HP:Beaten MV:Weary > Rain leaves south. * R HP:Beaten MV:Weary > Sandobi narrates 'he's tower' ali zz k taliarth * R HP:Beaten MV:Weary > ww Ok. * R HP:Beaten MV:Weary > [where ] Players in your Zone -------------------- Gram - Thinning Woods Vaen - Top Floor Of The Tower Sandobi - Thinning Woods Nevohsew - Thinning Woods * R HP:Beaten MV:Weary > nar nod You narrate 'nod' sco * R HP:Beaten MV:Weary > Rain has arrived from the south. * R HP:Beaten MV:Weary > Rain assumes an offensive striking posture. You have 94(382) hit and 29(160) movement points. * R HP:Beaten MV:Weary > n 5 s w w Liranna chats 'what's the app. price to sell a blue steel trident? :P' Thinning Woods [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A small purse is here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A sickly, skinny deer stands here in a daze. u * R HP:Beaten MV:Weary > [dism ] You stop riding him. * HP:Beaten MV:Weary > Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. A wild stallion bucks madly. * HP:Beaten MV:Weary > In Front Of The Dark Tower [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving south. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A beaked trolloc is here, scouting. A hideous trolloc is here, in a world of hurt. * HP:Beaten MV:Haggard > Tower Entrance [ obvious exits: E U ] A hideous trolloc is here, in a world of hurt. * HP:Beaten MV:Haggard > Second Floor Of The Tower [ obvious exits: U D ] Vaen Hun'ett, Squire is standing here. * HP:Beaten MV:Haggard > z *Cleetus* has arrived from above. Rain assumes an offensive striking posture. * HP:Beaten MV:Haggard > z Vaen pierces *Cleetus*'s body. *Cleetus* panics, and attempts to flee! [k cleetus] You pound *Cleetus*'s body very hard. *Cleetus* panics, and attempts to flee! * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Beaten > [k cleetus] You do the best you can! z * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Beaten > Rain leaves down. [k cleetus] You do the best you can! * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Beaten > rem shield rem bone wield mattock 3 You stop using a dull black shield. * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Beaten > Rain has arrived from below. You stop using a bone club. * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Beaten > You hit *Cleetus*'s head. *Cleetus* panics, and attempts to flee! *Cleetus* tries to cleave Vaen, but he deflects the blow. Vaen pierces *Cleetus*'s left hand. *Cleetus* panics, and attempts to flee! Rain pierces *Cleetus*'s body extremely hard. You wield a bone-crushing mattock with both hands. * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > z [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > Vaen pierces *Cleetus*'s body hard. z * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > z [k cleetus] You do the best you can! Xathras chats 'cup of thick syrup cure poison?' * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > [k cleetus] You do the best you can! * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > 3 Rain assumes an offensive striking posture. [k cleetus] You do the best you can! * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > z [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > [k cleetus] You do the best you can! * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > z [k cleetus] You do the best you can! z * HP:Beaten MV:Haggard - Vaen: Hurt - Cleetus: Critical > *Cleetus* leaves down. *Cleetus* has arrived from below. Rain pierces *Cleetus*'s body hard. *Cleetus* panics, and attempts to flee! Vaen pierces *Cleetus*'s body hard. * HP:Beaten MV:Haggard > z Vaen pierces *Cleetus*'s right arm extremely hard. *Cleetus* is dead! R.I.P. Your blood freezes as you hear *Cleetus*'s death cry. [k cleetus] They aren't here. * HP:Beaten MV:Weary > [k cleetus] They aren't here. * HP:Beaten MV:Weary > nar rip 0 7 scalp 8 9 Vaen leans over and cuts the bloody scalp from the corpse of Cleetus. * HP:Beaten MV:Weary > You narrate 'rip' * HP:Beaten MV:Weary > [rem club] You stop using a bone-crushing mattock. * HP:Beaten MV:Weary > Vaen grins evilly. [wield dagger] You wield a jeweled dagger. * HP:Beaten MV:Weary > It seems to have already been scalped. * HP:Beaten MV:Weary > [rem dagger] You stop using a jeweled dagger. * HP:Beaten MV:Weary > [wield club] You wield a bone-crushing mattock with both hands. * HP:Beaten MV:Weary > exa corpse Sandobi narrates 'hehe' * HP:Beaten MV:Weary > It is the corpse of Cleetus. When you look inside, you see: corpse (here) : thirteen copper pennys a pair of heavy leather boots a pair of thin metal leggings a splayed-back battleaxe a pair of leather half-gauntlets a light hauberk of oiled chainmail a leather helmet * HP:Beaten MV:Weary > Rain leaves down. * HP:Beaten MV:Weary > 1 [change mood wimpy] Mood changed to: Wimpy * HP:Beaten MV:Weary > Vaen leaves down. * HP:Beaten MV:Weary > whois vaen Vaen Hun'ett, Squire is a level 44 Shienaran Lancer human. * HP:Beaten MV:Weary > rem mattock wield bone wear shield d e Vivienne speaks from the Light 'Inde nosane, ca moridin!' You stop using a bone-crushing mattock. * HP:Beaten MV:Weary > e You wield a bone club. * HP:Beaten MV:Weary > You strap a dull black shield on your arm becoming very impressive. * HP:Beaten MV:Weary > Tower Entrance [ obvious exits: E U ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hideous trolloc is here, in a world of hurt. * HP:Beaten MV:Weary > n In Front Of The Dark Tower [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A beaked trolloc is here, scouting. A hideous trolloc is here, in a world of hurt. * HP:Beaten MV:Weary > Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. Vaen Hun'ett, Squire is standing here. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. A wild stallion bucks madly. * HP:Beaten MV:Weary > Thinning Woods [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. A small purse is here. An evil-looking spiked club lies here on the ground. Rain Stormblade is standing here. A warhorse is here, stamping his feet impatiently. A cute brown deer eyes you nervously. A sickly, skinny deer stands here in a daze. * HP:Beaten MV:Weary > 4 Rain leaves north. * HP:Beaten MV:Weary > Kelavar has arrived from the east, riding a gray palfrey. [ride horse] Kelavar has beaten you to it. * HP:Beaten MV:Weary > ww Sandobi narrates 'so all dead?' * HP:Beaten MV:Weary > [where ] Players in your Zone -------------------- Kelavar - Thinning Woods Nevohsew - Thinning Woods Vaen - Thinning Woods Gram - Thinning Woods Sandobi - Thinning Woods * HP:Beaten MV:Weary > 44 [ride 2.horse] You start riding him. * R HP:Beaten MV:Weary > Kelavar leaves south riding a gray palfrey. ww * R HP:Beaten MV:Weary > [where ] Players in your Zone -------------------- Kelavar - Thinning Woods Nevohsew - Thinning Woods Vaen - Thinning Woods Gram - Thinning Woods Sandobi - Thinning Woods sco * R HP:Beaten MV:Weary > Selorien narrates 'lol' You have 112(382) hit and 27(160) movement points. * R HP:Beaten MV:Weary > Vaen narrates 'seems like it' * R HP:Beaten MV:Weary > Vivienne speaks from the Light 'Someone gets cookies!' * R HP:Beaten MV:Weary > ww Tigtrae chats 'that sounds gay' [where ] Players in your Zone -------------------- Kelavar - Thinning Woods Rain - Thinning Woods Nevohsew - Thinning Woods Vaen - Thinning Woods Gram - Thinning Woods Sandobi - Thinning Woods * R HP:Beaten MV:Weary > sco You have 112(382) hit and 27(160) movement points. * R HP:Beaten MV:Weary > d1 [diag 1.horse] A warhorse is in excellent condition. A warhorse is strong. * R HP:Beaten MV:Weary > l Thinning Woods The leafy, green trees of the forest grow straight and tall here. All around the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers bully their way through the branches of the bushes for thier chance at survival in the forest. A warm, light smell of decaying leaves and branches permeates through the thin forest. [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A small purse is here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A sickly, skinny deer stands here in a daze. n * R HP:Beaten MV:Weary > Thinning Woods [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. e * R HP:Beaten MV:Weary > Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Beaten MV:Weary > Liranna narrates 'OH who!' * R HP:Beaten MV:Weary > e e A blighted deer leaves west. Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Weary > Thinning Woods [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Haggard > Itan chats 'it does Tigtrae.' * R HP:Beaten MV:Haggard > nar yay for cookies Betan chats 'vivienne stole the cookies from the cookie jar!' * R HP:Beaten MV:Haggard > ww You narrate 'yay for cookies' * R HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Dath - A Forested Path Through the Borderlands Nevohsew - Thinning Woods Kelavar - Thinning Woods Vaen - Thinning Woods Gram - Thinning Woods Sandobi - Thinning Woods * R HP:Beaten MV:Haggard > e Thinning Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Beaten MV:Haggard > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. n * R HP:Beaten MV:Haggard > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. n * R HP:Beaten MV:Haggard > A Path Through the Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. A sickly, skinny deer stands here in a daze. n * R HP:Beaten MV:Haggard > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. * R HP:Beaten MV:Haggard > n Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Beaten MV:Haggard > w Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Haggard > w Betan chats 'bad vivi! *scold*' * R HP:Beaten MV:Haggard > Tall Trees [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a human leaving north. A thick, brown sack has been discarded here. A shiny metal helmet lies to one side. A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild stallion bucks madly. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Haggard > ww [where ] Players in your Zone -------------------- Rain - Towering Forest Nevohsew - Tall Trees * R HP:Beaten MV:Haggard > sco You have 112(382) hit and 17(160) movement points. * R HP:Beaten MV:Haggard > re Rain tells you 'zone' * R HP:Beaten MV:Haggard > ww You sit down and rest your tired bones. * R HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Nevohsew - Tall Trees * R HP:Beaten MV:Haggard > t rain k You tell Rain 'k' * R HP:Beaten MV:Haggard > not st You start paying increased attention to your surroundings. * R HP:Beaten MV:Haggard > e You stop resting, and stand up. * R HP:Beaten MV:Haggard > e Towering Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving south. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. A hard leather breastplate has been placed upon the ground. A shiny metal helmet lies to one side. A light pair of leather coverings lies upon the ground. A small metal shield glints brightly here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Haggard > e Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. * R HP:Beaten MV:Haggard > e Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A set of chainmail leggings lay upon the ground. A plain weapons belt has been forgotten here. You notice a soft leather pouch is hidden here. You notice a copper penny is hidden here. You notice a plain weapons belt is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Haggard > x Thick Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. You notice a set of fine brown robes is hidden here. You notice a skin of human flesh is hidden here. You notice the death scalp of a dun mare slain in the Blasted Lands is hidden here. You notice a set of chainmail sleeves is hidden here. You notice a water skin is hidden here. You notice a chain coif is hidden here. You notice a shattered arm is hidden here. You notice a shattered arm is hidden here. You notice a splayed-back battleaxe is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Beaten MV:Haggard > [k dark] They aren't here. * R HP:Beaten MV:Haggard > j [track trolloc] It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some obvious fairly recent tracks of Zarth leaving east. Some obvious fairly recent tracks of Zarth leaving west. Some clear day-old tracks of Moloch leaving east. Some faint half week-old tracks of Krack leaving east. Some faint half week-old tracks of Spoon leaving east. * R HP:Beaten MV:Haggard > Rentar chats 'moridin means death' * R HP:Beaten MV:Haggard > say I still a bit low You say 'I still a bit low' * R HP:Beaten MV:Haggard > Sandobi narrates 'I'm headin to malk' * R HP:Beaten MV:Haggard > Rain says 'same' * R HP:Beaten MV:Haggard > diag rain re Rain has some big nasty wounds and scratches. * R HP:Beaten MV:Haggard > You sit down and rest your tired bones. * R HP:Beaten MV:Haggard > Rentar chats 'not killing' * R HP:Beaten MV:Haggard > sco You have 112(382) hit and 11(160) movement points. * R HP:Beaten MV:Haggard > not l You start paying increased attention to your surroundings. * R HP:Beaten MV:Haggard > l The day has begun. The snow lightens up a bit. Thick Forest To the west, the forest becomes darker as the trees grow closer together. As one looks to the east, however, the trees begin to thin out a bit. The forest is still quite dark and eerie here and all of the trees look exactly alike. It is hard to get one's bearings in these thick woods and it would be quite easy to become lost. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. You notice a set of fine brown robes is hidden here. You notice a soft leather pouch is hidden here. You notice a skin of human flesh is hidden here. You notice the death scalp of a dun mare slain in the Blasted Lands is hidden here. You notice a set of chainmail sleeves is hidden here. You notice a water skin is hidden here. You notice a chain coif is hidden here. You notice a shattered arm is hidden here. You notice a splayed-back battleaxe is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. <<< Spam Looking >>> Rain narrates 'anyone want to head df?' * R HP:Battered MV:Weary > st Rain leaves east. * R HP:Battered MV:Weary > You stop resting, and stand up. * R HP:Battered MV:Weary > sco e You have 130(382) hit and 28(160) movement points. * R HP:Battered MV:Weary > Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting the creepers. An elk with massive antlers eyes you with curiosity. The creepers is here, fighting Rain. A wild boar runs through the forest. * R HP:Battered MV:Weary > Rain pierces the creepers's trunk into bloody fragments! * R HP:Battered MV:Weary > Rain pierces the creepers's roots into bloody fragments! The creepers tries to hit Rain, but he deflects the blow. Najara chats 'less talking more death works :)' * R HP:Battered MV:Weary > n n Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving east. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * R HP:Battered MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. A flock of ravens is circling in the air, searching for prey. * R HP:Battered MV:Weary > j Rentar chats 'ca means do' [track trolloc] ary > It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = Kelavar narrates 'you got pk there still?' It's a little difficult to read old tracks in the snow... Some obvious fairly recent tracks of Zarth leaving south. Some clear day-old tracks of Kiml leaving south. Some clear day-old tracks of Kiml leaving north. Some clear day-old tracks of Moloch leaving west. Some faint half week-old tracks of Krack leaving west. Some faint half week-old tracks of Spoon leaving west. Some faint half week-old tracks of Mordrin leaving west. * R HP:Battered MV:Haggard > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * R HP:Battered MV:Haggard > w Dark Forest [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. An ancient, gnarled tree looms over you. * R HP:Battered MV:Haggard > stat You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Battered MV:Haggard > ww sco [where ] Players in your Zone -------------------- Rain - Twisted Forest Nevohsew - Dark Forest * R HP:Battered MV:Haggard > You have 130(382) hit and 22(160) movement points. * R HP:Battered MV:Haggard > exa pack Betan chats 'do the dew' * R HP:Battered MV:Haggard > It is a backpack. When you look inside, you see: backpack (used) : a choice steak [3] a thin vial of yellow fluid a bubbling draught [2] a white stable ticket a receipt a vial filled with a dark red liquid * R HP:Battered MV:Haggard > ww Tigtrae chats 'omg ca ca means do do' [where ] Players in your Zone -------------------- Nevohsew - Dark Forest * R HP:Battered MV:Haggard > not e s s w re The young buck leaves north. You stop paying increased attention to your surroundings. * R HP:Battered MV:Haggard > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. * R HP:Battered MV:Haggard > not Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of a human leaving north. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * R HP:Battered MV:Haggard > Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving north. The corpse of the creepers is lying here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Battered MV:Haggard > Thick Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Haggard > You sit down and rest your tired bones. * R HP:Battered MV:Haggard > You start paying increased attention to your surroundings. * R HP:Battered MV:Haggard > nar need mvs Darien chats 'WTF? since when can horses use weapons?' You narrate 'need mvs' * R HP:Battered MV:Haggard > sco Rentar chats 'inde means no/or/not' * R HP:Battered MV:Haggard > You have 130(382) hit and 18(160) movement points. * R HP:Battered MV:Haggard > ww [where ] Players in your Zone -------------------- Nevohsew - Thick Forest <<< Spam Looking >>> * R HP:Battered MV:Haggard > Rain narrates 'grekli, whacker, moloch xroads' * R HP:Battered MV:Haggard > nar nod ww You narrate 'nod' <<< More Spam >>> * R HP:Battered MV:Weary > sco ww Betan chats 'sweet' You have 150(382) hit and 38(160) movement points. * R HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Rain - Dark Forest Nevohsew - Thick Forest <<< Lots of Spam looking >>> * R HP:Battered MV:Weary > Rain tells you 'zone' * R HP:Battered MV:Weary > t rain k. You tell Rain 'k.' ww * R HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Rain - Dark Forest Nevohsew - Thick Forest * R HP:Battered MV:Weary > sco l You have 150(382) hit and 38(160) movement points. * R HP:Battered MV:Weary > Rain tells you 'gone' <<< More spam >>> * R HP:Battered MV:Winded > st You stop resting, and stand up. * R HP:Battered MV:Winded > not ww You stop paying increased attention to your surroundings. * R HP:Battered MV:Winded > [where ] Players in your Zone -------------------- Nevohsew - Thick Forest * R HP:Battered MV:Winded > e Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of the creepers is lying here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. The lone wolf is slinking about in the shadows. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Battered MV:Winded > n n w Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * R HP:Battered MV:Winded > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is circling in the air, searching for prey. An elk with massive antlers eyes you with curiosity. * R HP:Battered MV:Winded > Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Winded > n Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. n n * R HP:Battered MV:Winded > Ciminan chats 'anyone smobbing and need aother?' Rain narrates 'gomorrah too now' * R HP:Battered MV:Winded > n Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A thick, stout plant with spiny foliage seems to quiver as you approach. * R HP:Battered MV:Winded > Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A twitching vine of creepers dangles from above. A wild boar runs through the forest. * R HP:Battered MV:Winded > n w The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! Decaying Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A panther stalks through the wilderness. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * R HP:Battered MV:Winded > n Spoiled Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Winded > Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Winded > Sinister Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Winded > Rotten Ground [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Winded > n ww Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. There are some tracks of a human leaving north. There are some tracks of a human leaving west. The corpse of the hog is lying here. The corpse of a panther is lying here. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Gram - Dark Forest Nevohsew - Moldy Earth * R HP:Battered MV:Weary > The Thin Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > ww [where ] Players in your Zone -------------------- Nevohsew - The Thin Forest not * R HP:Battered MV:Weary > x s x ww You start paying increased attention to your surroundings. x * R HP:Battered MV:Weary > Ciminan chats '*another' [k dark] They aren't here. * R HP:Battered MV:Weary > Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. There are some tracks of a human leaving north. The corpse of the hog is lying here. The corpse of a panther is lying here. A thick, brown sack has been discarded here. You notice a nasty spiked club is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [where ] Players in your Zone -------------------- Nevohsew - Moldy Earth Gram - Dark Forest * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > ww [k dark] They aren't here. * R HP:Battered MV:Weary > x [where ] Players in your Zone -------------------- Nevohsew - Moldy Earth Gram - Dark Forest * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > j [track trolloc] It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some clear day-old tracks of Kiml leaving north. Some clear day-old tracks of Kiml leaving south. Some day-old tracks of Moloch leaving north. Some day-old tracks of Moloch leaving north. * R HP:Battered MV:Weary > x x [k dark] They aren't here. * R HP:Battered MV:Weary > sco [k dark] They aren't here. * R HP:Battered MV:Weary > x d1 You have 172(382) hit and 43(160) movement points. x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [diag 1.horse] A warhorse is in excellent condition. A warhorse is tiring. sco * R HP:Battered MV:Weary > [k dark] They aren't here. x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > You have 172(382) hit and 43(160) movement points. * R HP:Battered MV:Weary > stat [k dark] They aren't here. * R HP:Battered MV:Weary > x You are subjected to the following effects: - NOTICE - NO QUIT x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x ww x Treagor chats 'Or another 2?' Rain nods in agreement. [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Rain - Moldy Earth Nevohsew - Moldy Earth Gram - Dark Forest * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. x * R HP:Battered MV:Weary > [k dark] They aren't here. l * R HP:Battered MV:Weary > x Moldy Earth Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. There are some tracks of a human leaving north. The corpse of the hog is lying here. The corpse of a panther is lying here. A thick, brown sack has been discarded here. You notice a nasty spiked club is hidden here. Rain Stormblade is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. x * R HP:Battered MV:Weary > x *Gomorrah* has arrived from the north. *Moloch* has arrived from the north. Rain narrates 'group moldy I ugess' [k dark] You barely pound *Moloch*'s body. x * R HP:Battered MV:Weary - Moloch: Scratched > [k dark] You do the best you can! * R HP:Battered MV:Weary - Moloch: Scratched > [k dark] You do the best you can! * R HP:Battered MV:Weary - Moloch: Scratched > h *Grekli* tries to pierce Rain, but he deflects the blow. [bash ] +* Rain tries to pierce *Grekli*, but he parries successfully. *Grekli* tries to pierce Rain, but he deflects the blow. - *Grekli* tries to pierce Rain, but he parries successfully. As *Moloch* avoids your bash, you topple over and fall to the ground! stand * R HP:Battered MV:Weary > You dodge a bash from *Moloch* who loses his balance and falls! * R HP:Battered MV:Weary - Moloch: Scratched > exa moloch Rain assumes a defensive striking posture. * R HP:Battered MV:Weary - Moloch: Scratched > Rain tries to pierce *Grekli*, but he parries successfully. *Grekli* pierces Rain's body hard. *Gomorrah* tries to crush Rain, but he parries successfully. * R HP:Battered MV:Weary - Moloch: Scratched > h Rain narrates 'on moldy' * R HP:Battered MV:Weary - Moloch: Scratched > Rain tries to pierce *Grekli*, but he deflects the blow. *Grekli* pierces Rain's body very hard. * R HP:Battered MV:Weary - Moloch: Scratched > Do you not consider fighting as standing? * R HP:Battered MV:Weary - Moloch: Scratched > Moloch has a few scratches. *Moloch* is using: a strange, insectoid helm a burnished metal breastplate a backpack a pair of riveted chainmail sleeves a pair of heavy metal gauntlets a bone-crushing mattock a pair of chainmail leggings a pair of thick metal boots [bash ] ary - Moloch: Scratched > +*= *Gomorrah* tries to crush Rain, but he parries successfully. Rain tries to pierce *Grekli*, but he parries successfully. *Grekli* tries to pierce Rain, but he parries successfully. -= Rain narrates 'come gram' Your bash at *Moloch* sends him sprawling! * R HP:Battered MV:Weary - Moloch: Scratched > *Gomorrah* tries to crush Rain, but he parries successfully. You pound *Moloch*'s head. Rain tries to pierce *Grekli*, but he deflects the blow. *Grekli* tries to pierce Rain, but he deflects the blow. * R HP:Battered MV:Weary - Moloch: Scratched > l Rain assumes a defensive striking posture. * R HP:Battered MV:Weary - Moloch: Scratched > Moldy Earth Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving west. There are some tracks of a human leaving north. The corpse of the hog is lying here. The corpse of a panther is lying here. A thick, brown sack has been discarded here. *Moloch* is sitting here *Gomorrah* is here, fighting Rain. *Grekli* is here, fighting Rain. Rain Stormblade is here, fighting Grekli. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary - Moloch: Scratched > Rain tries to pierce *Grekli*, but he deflects the blow. * R HP:Battered MV:Weary - Moloch: Scratched > h *Gomorrah* tries to crush Rain, but he deflects the blow. You pound *Moloch*'s right foot. Rain tries to pierce *Grekli*, but he deflects the blow. *Grekli* pierces Rain's body very hard. [bash ] They already seem to be stunned. bash * R HP:Battered MV:Weary - Moloch: Scratched > Rain looks at *Gomorrah*. * R HP:Battered MV:Weary - Moloch: Scratched > They already seem to be stunned. bash * R HP:Battered MV:Weary - Moloch: Scratched > They already seem to be stunned. bash * R HP:Battered MV:Weary - Moloch: Scratched > They already seem to be stunned. bash -R HP:Battered MV:Weary - Moloch: Scratched > Rain tries to pierce *Grekli*, but he parries successfully. *Grekli* tries to pierce Rain, but he deflects the blow. =+ Rain tries to pierce *Grekli*, but he parries successfully. *Grekli* pierces Rain's body very hard. * Rain narrates 'I batt dude' = Rain avoids being bashed by *Gomorrah* who loses his balance and falls! = Your bash at *Moloch* sends him sprawling! * R HP:Battered MV:Weary - Moloch: Scratched > Rain narrates 'nev.. get trees' * R HP:Battered MV:Weary - Moloch: Scratched > You pound *Moloch*'s body. Rain tries to pierce *Grekli*, but he deflects the blow. *Grekli* tries to pierce Rain, but he deflects the blow. nar lets fall back * R HP:Battered MV:Weary - Moloch: Scratched > 1 You narrate 'lets fall back' * R HP:Battered MV:Weary - Moloch: Scratched > f s [change mood wimpy] Mood changed to: Wimpy Rain panics, and attempts to flee! Scratched > You panic and attempt to flee! Rain leaves west. You flee head over heels. The Thin Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving west. There are some tracks of a human leaving west. The corpse of the hog is lying here. The corpse of a panther is lying here. A thick, brown sack has been discarded here. You notice a nasty spiked club is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Moloch* is standing here. *Gomorrah* is standing here. *Grekli* is standing here. * R HP:Battered MV:Weary > s Rotten Ground [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Battered MV:Weary > Sinister Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Battered MV:Weary > Alas, you cannot go that way... s * R HP:Battered MV:Weary > s s Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving east. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > Vaen has arrived from the east, riding a gray palfrey. Rotten Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Battered MV:Weary > s Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Battered MV:Weary > e Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of a human leaving north. A piece of newly cut white willow bark lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. Gram narrates 'I low too' * R HP:Battered MV:Weary > s Kelavar narrates 'omw' * R HP:Battered MV:Weary > Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A thick, stout plant with spiny foliage seems to quiver as you approach. * R HP:Battered MV:Weary > not s s e s A carnivorous plant tries to hit you, but you parry successfully. No way! You're fighting for your life! * R HP:Battered MV:Weary - a carnivorous plant: Scratched > You stop paying increased attention to your surroundings. * R HP:Battered MV:Weary - a carnivorous plant: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Weary - a carnivorous plant: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Weary - a carnivorous plant: Scratched > f You pound a carnivorous plant's trunk into bloody fragments! A carnivorous plant tries to hit you, but you parry successfully. No way! You're fighting for your life! * R HP:Battered MV:Weary - a carnivorous plant: Hurt > No way! You're fighting for your life! * R HP:Battered MV:Weary - a carnivorous plant: Hurt > s s You panic and attempt to flee! Melyssan narrates 'is it worth me and rod to come up?' s You flee head over heels. Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. An elk with massive antlers eyes you with curiosity. A twitching vine of creepers dangles from above. A wild boar runs through the forest. Dark Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A thick, stout plant with spiny foliage seems to quiver as you approach. * R HP:Battered MV:Weary > e Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Weary > s Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > s Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. s * R HP:Battered MV:Weary > Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of the creepers is lying here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. w * R HP:Battered MV:Weary > Alas, you cannot go that way... * R HP:Battered MV:Weary > Thick Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Weary > not ww x You start paying increased attention to your surroundings. * R HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Kelavar - Dark Forest Rain - Creepy Woods Nevohsew - Thick Forest Vaen - Rotten Ground Gram - Towering Forest * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > Rain has arrived from the east. A rat has arrived from the east. [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. x * R HP:Battered MV:Weary > Kelavar has arrived from the west, riding a gray palfrey. A raven has arrived from the west. A raven has arrived from the west. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x k rat k rat [k dark] They aren't here. * R HP:Battered MV:Weary > You pound a rat's right foreleg hard. * R HP:Battered MV:Weary - a rat: Battered > You do the best you can! * R HP:Battered MV:Weary - a rat: Battered > x [k dark] They aren't here. l * R HP:Battered MV:Weary - a rat: Battered > x Thick Forest To the west, the forest becomes darker as the trees grow closer together. As one looks to the east, however, the trees begin to thin out a bit. The forest is still quite dark and eerie here and all of the trees look exactly alike. It is hard to get one's bearings in these thick woods and it would be quite easy to become lost. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. You notice a set of fine brown robes is hidden here. You notice a soft leather pouch is hidden here. You notice a skin of human flesh is hidden here. You notice the death scalp of a dun mare slain in the Blasted Lands is hidden here. You notice a set of chainmail sleeves is hidden here. You notice a water skin is hidden here. You notice a shattered arm is hidden here. You notice a shattered arm is hidden here. You notice a mirrored lantern is hidden here. A raven is here flying around. A raven is visible flying high in the sky. Kelavar of Murandy is standing here, riding a gray palfrey. A rat is here, fighting YOU! Rain Stormblade is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Weary - a rat: Battered > x A rat stops following Rain. Rain pierces a rat's right leg extremely hard. A rat is dead! R.I.P. Your blood freezes as you hear a rat's death cry. [k dark] They aren't here. * R HP:Battered MV:Weary > x say lose the ravens Your heartbeat calms down more as you feel less panicked. [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. Gram has arrived from the west, riding a gray palfrey. * R HP:Battered MV:Weary > You say 'lose the ravens' * R HP:Battered MV:Weary > say A DF on Rain assumes an offensive striking posture. You say 'A DF on' * R HP:Battered MV:Weary > Kelavar leaves west riding a gray palfrey. * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > x l x Rain assumes an offensive striking posture. <<< Spam >>> * R HP:Battered MV:Weary > not e x h You start paying increased attention to your surroundings. * R HP:Battered MV:Weary > Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of the creepers is lying here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > [bash ] Bash who? * R HP:Battered MV:Weary > x x [k dark] They aren't here. * R HP:Battered MV:Weary > Kelavar has arrived from the west, riding a gray palfrey. [k dark] They aren't here. * R HP:Battered MV:Weary > w Thick Forest [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a rat is lying here. You notice a set of fine brown robes is hidden here. You notice a soft leather pouch is hidden here. You notice a skin of human flesh is hidden here. You notice the death scalp of a dun mare slain in the Blasted Lands is hidden here. You notice a set of chainmail sleeves is hidden here. You notice a water skin is hidden here. You notice a chain coif is hidden here. You notice a shattered arm is hidden here. You notice a splayed-back battleaxe is hidden here. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. Gram of Shienar is standing here, riding a gray palfrey. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Weary > ww [where ] Players in your Zone -------------------- Rain - Thick Forest Nevohsew - Thick Forest Kelavar - Dense Forest Gram - Thick Forest * R HP:Battered MV:Weary > nar hm e n n You narrate 'hm' x * R HP:Battered MV:Weary > Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of the creepers is lying here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. You sense a hidden life form in the area... An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Battered MV:Weary > Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * R HP:Battered MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is circling in the air, searching for prey. An elk with massive antlers eyes you with curiosity. * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. x * R HP:Battered MV:Weary > [k dark] They aren't here. x * R HP:Battered MV:Weary > x The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > j [track trolloc] It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some obvious fresh tracks of Moloch leaving east. Some obvious fresh tracks of Grekli leaving south. Some obvious fresh tracks of Grekli leaving west. Some obvious fresh tracks of Grekli leaving south. Some clear fairly recent tracks of Zarth leaving south. Some clear day-old tracks of Kiml leaving south. Some clear day-old tracks of Kiml leaving north. * R HP:Battered MV:Weary > Rain narrates 'who is hidden?' * R HP:Battered MV:Weary > x x [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > nar moloch south of me x Vaen narrates 'meesa' * R HP:Battered MV:Weary > You narrate 'moloch south of me' * R HP:Battered MV:Weary > x [k dark] They aren't here. x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. x * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > sco x You have 189(382) hit and 32(160) movement points. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x x [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > ww x [where ] Players in your Zone -------------------- Vaen - Dense Forest Nevohsew - Dark Forest Kelavar - Thick Forest Rain - Thick Forest Gram - Thick Forest x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. x * R HP:Battered MV:Weary > [k dark] They aren't here. x * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > x x An elk leaves south. [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > sco [k dark] They aren't here. x * R HP:Battered MV:Weary > You have 189(382) hit and 32(160) movement points. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x x [k dark] They aren't here. * R HP:Battered MV:Weary > l x [k dark] They aren't here. x * R HP:Battered MV:Weary > Dark Forest The tall trees are crowded together here, packed in quite tightly and it almost looks as though they are jostling each other for more room. The branches are overlapped so many times it it near impossible to tell which tree they belong to. The thick canopy of leaves overhead blocks the sky, and no light filters through leaving the forest dark and silent. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > x A flock of ravens swarms in from high above to continue its circling and scouting. [k dark] They aren't here. x * R HP:Battered MV:Weary > Vaen has arrived from the south, riding a gray palfrey. [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x Vaen leaves west riding a gray palfrey. [k dark] They aren't here. * R HP:Battered MV:Weary > ee Arglebargle, glop-glyf!?! x * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > x [k dark] They aren't here. x * R HP:Battered MV:Weary > x [k dark] They aren't here. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > not e You stop paying increased attention to your surroundings. x * R HP:Battered MV:Weary > Silent Forest [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > s x Deep in the Forest [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A wild boar runs through the forest. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. Green moss covers the area here, with grayish tendrils crawling over the floor. * R HP:Battered MV:Weary > [k dark] They aren't here. * R HP:Battered MV:Weary > s x Towering Trees [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A worn saddlebag lies here in a heap. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Battered MV:Weary > w [k dark] They aren't here. * R HP:Battered MV:Weary > n n Dense Forest [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of the creepers is lying here. An evil-looking spiked club lies here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Wounded MV:Weary > Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A shiny metal helmet lies to one side. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. An elk with massive antlers eyes you with curiosity. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. * R HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. An ancient, gnarled tree looms over you. n * R HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. w * R HP:Wounded MV:Weary > Roderick chats 'look at the little baby.. want a flower little baby? Whats that from? anyone?' * R HP:Wounded MV:Weary > n Dark Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. The corpse of a forest boar is lying here. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Wounded MV:Weary > n Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving north. A piece of newly cut white willow bark lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Wounded MV:Weary > stat You are a 63 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 17.5 lbs and wearing 57.4 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 143, Dodging bonus: 82, Parrying bonus: 113 Your mood is: Wimpy. You will flee below: 50 Hit Points Your armor absorbs about 64% on average. You are subjected to the following effects: - NO QUIT n * R HP:Wounded MV:Weary > Rotten Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Wounded MV:Weary > n Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. ww * R HP:Wounded MV:Weary > [where ] Players in your Zone -------------------- Nevohsew - Withering Woods Kelavar - Thick Forest Vaen - Rotten Ground Rain - Dense Forest Gram - Thick Forest * R HP:Wounded MV:Weary > j [track trolloc] It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some obvious fresh tracks of Moloch leaving south. Some obvious fresh tracks of Whacker leaving south. Some obvious fresh tracks of Whacker leaving north. Some obvious fresh tracks of Gomorrah leaving north. Some obvious recent tracks of Moloch leaving south. Some obvious recent tracks of Gomorrah leaving south. Some obvious fresh tracks of Grekli leaving north. * R HP:Wounded MV:Weary > nar hm You narrate 'hm' * R HP:Wounded MV:Weary > ww [where ] Players in your Zone -------------------- Vaen - Moldy Earth Nevohsew - Withering Woods Kelavar - Thick Forest Gram - Thick Forest * R HP:Wounded MV:Weary > ww [where ] Players in your Zone -------------------- Nevohsew - Withering Woods Kelavar - Thick Forest Gram - Thick Forest * R HP:Wounded MV:Weary > s e Rotten Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Wounded MV:Weary > Decaying Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. A twitching vine of creepers dangles from above. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * R HP:Wounded MV:Weary > n Cidwes narrates 'May the Rising Sun Shine Forever! Night all' * R HP:Wounded MV:Weary > Spoiled Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > e Moldering Forest [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. j [track trolloc]MV:Weary > It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... You could find no tracks at all. * R HP:Wounded MV:Weary > s Rotting Earth [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a tree leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. * R HP:Wounded MV:Weary > j [track trolloc] It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... Some clear fairly recent tracks of Zarth leaving south. * R HP:Wounded MV:Weary > s Dark Forest [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of a trolloc leaving west. A pale white root of healall lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. A twisted tree is here, shaking in the wind. A twisted tree is here, shaking in the wind. Melyssan narrates 'me and rod fd' * R HP:Wounded MV:Weary > w Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. A wild boar runs through the forest. * R HP:Wounded MV:Haggard > ww sco Vaen narrates '3 xroads' [where ] Players in your Zone -------------------- Nevohsew - Dark Forest Gram - Towering Trees Kelavar - Thick Forest * R HP:Wounded MV:Haggard > You have 207(382) hit and 23(160) movement points. * R HP:Wounded MV:Haggard > stat You are a 63 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 17.5 lbs and wearing 57.4 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 143, Dodging bonus: 82, Parrying bonus: 113 Your mood is: Wimpy. You will flee below: 50 Hit Points Your armor absorbs about 64% on average. You are subjected to the following effects: - NO QUIT nar names? * R HP:Wounded MV:Haggard > You narrate 'names?' * R HP:Wounded MV:Haggard > sco An oozing ball of mud has arrived from the south. An oozing ball of mud tries to hit you, but you dodge the attack. You pound an oozing ball of mud's head. An oozing ball of mud tries to hit you, but you deflect the blow. Sandobi narrates 'any of y'all in need of abs?' * R HP:Wounded MV:Haggard - an oozing ball of mud: Scratched > HP:Wounded MP:Haggard * R HP:Wounded MV:Haggard - an oozing ball of mud: Scratched > Someone narrates 'grekli' * R HP:Wounded MV:Haggard - an oozing ball of mud: Scratched > You pound an oozing ball of mud's left leg very hard. An oozing ball of mud tries to hit you, but you parry successfully. * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > Someone narrates 'gomorrah' * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > Someone narrates 'whacker' * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > ww [where ] Players in your Zone -------------------- Gram - Dark Forest Nevohsew - Dark Forest Kelavar - Thick Forest nar k * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > You narrate 'k' * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > 1 [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > You try to pound an oozing ball of mud, but he parries successfully. An oozing ball of mud tries to hit you, but you deflect the blow. * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > Someone narrates 'moloch I think' Rentar chats 'me' * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > You pound an oozing ball of mud's left arm. An oozing ball of mud tries to hit you, but you deflect the blow. ww * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > [where ] Players in your Zone -------------------- Gram - Dark Forest Nevohsew - Dark Forest Kelavar - Thick Forest * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > An elk leaves south. * R HP:Wounded MV:Haggard - an oozing ball of mud: Hurt > You pound an oozing ball of mud's body into bloody fragments! An oozing ball of mud tries to hit you, but you deflect the blow. * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > nar I have no mvs atm You narrate 'I have no mvs atm' sco * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > Reibesch narrates 'i'll be up when i can need to do some stuff first' * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > l HP:Wounded MP:Haggard * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > Dark Forest A thick matting of leaves covers the ground here. They are rotten and decaying, and smell horrible. The soggy mess covering the ground silences any footsteps. The trees grow very close together here, and there is a feeling of someone watching you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. Rain Stormblade is standing here. An oozing ball of mud is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A wild boar runs through the forest. * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > Rain leaves north. * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > You pound an oozing ball of mud's right arm very hard. An oozing ball of mud tries to hit you, but you dodge the attack. * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > You try to pound an oozing ball of mud, but he parries successfully. An oozing ball of mud tries to hit you, but you deflect the blow. * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > Gram has arrived from the south, riding a gray palfrey. * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > ww [where ] Players in your Zone -------------------- Rain - Sinister Forest Gram - Dark Forest Nevohsew - Dark Forest Kelavar - Thick Forest * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > You pound an oozing ball of mud's body very hard. An oozing ball of mud tries to hit you, but you deflect the blow. * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > exa gram Gram has some small wounds and bruises. Gram is using: a mirrored lantern a full metal helmet and visor an opal choker of fiery blue and pink beauty a dark, hooded cloak a backpack a pair of heavy metal gauntlets a wide leather wristband a wide leather wristband a heavy axe with a dark, serrated blade (scratched) a pair of ebony-steel plate greaves a pair of thick metal boots * R HP:Wounded MV:Haggard - an oozing ball of mud: Wounded > Gram scythes an oozing ball of mud's body hard. l * R HP:Wounded MV:Haggard - an oozing ball of mud: Battered > Dark Forest A thick matting of leaves covers the ground here. They are rotten and decaying, and smell horrible. The soggy mess covering the ground silences any footsteps. The trees grow very close together here, and there is a feeling of someone watching you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. Gram of Shienar is here, fighting an oozing ball of mud, riding a gray palfrey. An oozing ball of mud is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A wild boar runs through the forest. * R HP:Wounded MV:Haggard - an oozing ball of mud: Battered > Gram scythes an oozing ball of mud's body. You pound an oozing ball of mud's body very hard. An oozing ball of mud tries to hit you, but you deflect the blow. * R HP:Wounded MV:Haggard - an oozing ball of mud: Battered > sco HP:Wounded MP:Haggard * R HP:Wounded MV:Haggard - an oozing ball of mud: Battered > Gram scythes an oozing ball of mud's right leg very hard. You pound an oozing ball of mud's right arm very hard. An oozing ball of mud tries to hit you, but you deflect the blow. * R HP:Wounded MV:Haggard - an oozing ball of mud: Beaten > Rain narrates 'come moldy' <<< And now the grand Finale!!! >>> * R HP:Wounded MV:Haggard - an oozing ball of mud: Beaten > ww [where ] Players in your Zone -------------------- Sandobi - Thick Forest Rain - Moldy Earth Gram - Dark Forest Nevohsew - Dark Forest Kelavar - Thick Forest * R HP:Wounded MV:Haggard - an oozing ball of mud: Beaten > An elk has arrived from the west. Gram scythes an oozing ball of mud's head hard. You pound an oozing ball of mud's right leg into bloody fragments! An oozing ball of mud is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear an oozing ball of mud's death cry. * R HP:Wounded MV:Weary > 1 [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Weary > n n w Decaying Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. A twitching vine of creepers dangles from above. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. * R HP:Wounded MV:Weary > n Spoiled Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Wounded MV:Weary > Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Sinister Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > Rotten Ground [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > n x Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A thick, brown sack has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > not x Kelavar has arrived from the south, riding a gray palfrey. You start paying increased attention to your surroundings. * R HP:Wounded MV:Weary > Kelavar leaves north riding a gray palfrey. [k dark] They aren't here. * R HP:Wounded MV:Weary > sco x You have 223(382) hit and 32(160) movement points. * R HP:Wounded MV:Weary > x [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > x l x [k dark] They aren't here. x * R HP:Wounded MV:Weary > Moldy Earth Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, brown sack has been discarded here. You notice a nasty spiked club is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Wounded MV:Weary > x Sandobi has arrived from the south, riding a warhorse. [k dark] They aren't here. x * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. x * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. x * R HP:Wounded MV:Weary > x x ww x [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > Kelavar narrates 'on 2n moldy' [k dark] They aren't here. * R HP:Wounded MV:Weary > x [where ] Players in your Zone -------------------- Gram - Rotten Ground Sandobi - Moldy Earth Nevohsew - Moldy Earth Rain - Moldy Earth * R HP:Wounded MV:Weary > x [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. x * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. Gram has arrived from the south, riding a gray palfrey. * R HP:Wounded MV:Weary > x [k dark] They aren't here. * R HP:Wounded MV:Weary > x l [k dark] They aren't here. * R HP:Wounded MV:Weary > Moldy Earth Planks of rotten and worm-eaten wood lie on the ground. They almost seem to form a square, as though they were pieces of a building or structure of some sort that decayed and fell in around itself. There are none of the wilted and sickly trees growing here that can be seen in other parts of the forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thick, brown sack has been discarded here. Gram of Shienar is standing here, riding a gray palfrey. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > n n x The Thin Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Wounded MV:Weary > By the Large Stone [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Vaen Hun'ett, Squire is here, fighting Gomorrah, riding a gray palfrey. Kelavar of Murandy is here, fighting Gomorrah, riding a gray palfrey. *Gomorrah* is sitting here. *Whacker* is here, fighting Vaen. * R HP:Wounded MV:Weary > h [k dark] You pound *Gomorrah*'s right leg hard. * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Wounded > You pound *Gomorrah*'s left leg. Vaen pierces *Gomorrah*'s body hard. Kelavar strikes *Gomorrah*'s head extremely hard. Kelavar looks at *Gomorrah*. [bash ] They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > Vaen pierces *Gomorrah*'s left leg. * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > Sandobi has arrived from the south, riding a warhorse. * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > Sandobi blasts *Gomorrah*'s left leg very hard. They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > *Whacker* sends Vaen sprawling with a powerful bash! * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > Gram has arrived from the south, riding a gray palfrey. * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > *Whacker* panics, and attempts to flee! They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > *Whacker* leaves west. * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Battered > Sandobi blasts *Gomorrah*'s body into bloody fragments! You pound *Gomorrah*'s left arm hard. Kelavar strikes *Gomorrah*'s right arm hard. They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Beaten > They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Beaten > They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Beaten > They already seem to be stunned. bash * R HP:Wounded MV:Weary - Kelavar: Healthy - Gomorrah: Beaten > They already seem to be stunned. bash Roderick narrates 'need a tic for horses'y - Gomorrah: Beaten > - Sandobi blasts *Gomorrah*'s left arm extremely hard. Vaen barely pierces *Gomorrah*'s left leg. *Gomorrah* panics, and attempts to flee! + Sandobi narrates 'gormorrah beat' *Gomorrah* leaves west. * Rain leaves north. ali z k gomorrah n *z z w Cancelled. Vaen leaves west riding a gray palfrey. Ok. * R HP:Wounded MV:Weary > Bend in the Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. * R HP:Wounded MV:Weary > z z [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > Sandobi has arrived from the south, riding a warhorse. [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > z Upon the Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Weary > [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > z [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > z [k gomorrah] They aren't here. z * R HP:Wounded MV:Weary > [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > e *Gomorrah* has arrived from the south. [k gomorrah] You pound *Gomorrah*'s body. * R HP:Wounded MV:Weary - Gomorrah: Critical > z No way! You're fighting for your life! * R HP:Wounded MV:Weary - Gomorrah: Critical > Rain leaves south. [k gomorrah] You do the best you can! * R HP:Wounded MV:Weary - Gomorrah: Critical > 3 Vaen has arrived from the south, riding a gray palfrey. * R HP:Wounded MV:Weary - Gomorrah: Critical > Vaen pierces *Gomorrah*'s body hard. * R HP:Wounded MV:Weary - Gomorrah: Critical > z Rain pierces *Gomorrah*'s left arm. [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Weary - Gomorrah: Critical > z Rain pierces *Gomorrah*'s left leg very hard. *Gomorrah* is dead! R.I.P. Your blood freezes as you hear *Gomorrah*'s death cry. Rain assumes an offensive striking posture. [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > nar rip Sandobi has arrived from the east, riding a warhorse. 0 7 scalp 8 9 * R HP:Wounded MV:Weary > You narrate 'rip' * R HP:Wounded MV:Weary > [rem club] You stop using a bone club. * R HP:Wounded MV:Weary > [wield dagger] You wield a jeweled dagger. * R HP:Wounded MV:Weary > Kelavar narrates 'on 1s' You lean over and cut the bloody scalp from the corpse of Gomorrah. * R HP:Wounded MV:Weary > [rem dagger] You stop using a jeweled dagger. * R HP:Wounded MV:Weary > Sandobi leaves east riding a warhorse. [wield club] You wield a bone club. * R HP:Wounded MV:Weary > 1 Vaen narrates 'dead' [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Weary > Rain assumes an offensive striking posture. Vaen leaves east riding a gray palfrey. Gram narrates 'nice' * R HP:Wounded MV:Weary > wear all s Rain leaves east. * R HP:Wounded MV:Weary > z You put a jeweled dagger on your belt. You put the war scalp of Gomorrah the Trolloc slain in the Blasted Lands on your belt. You need two hands free to wield a bone-crushing mattock. e * R HP:Wounded MV:Weary > A Stand of Trees [ obvious exits: N E ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black snake is here, lying on a rock. A squirrel is here, chittering. A gray palfrey prances skittishly nearby. A dun mare is here, snorting angrily. * R HP:Wounded MV:Weary > [k gomorrah] They aren't here. * R HP:Wounded MV:Weary > x By the Large Stone [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. Vaen Hun'ett, Squire is here, fighting Whacker, riding a gray palfrey. *Whacker* is here, fighting Gram. Gram of Shienar is here, fighting Whacker, riding a gray palfrey. * R HP:Wounded MV:Weary > *Whacker* panics, and attempts to flee! Kelavar strikes *Whacker*'s body hard. [k dark] You pound *Whacker*'s body. h * R HP:Wounded MV:Weary - Gram: Hurt - Whacker: Wounded > You barely pound *Whacker*'s body. Vaen tickles *Whacker*'s right foot with his pierce. Gram tickles *Whacker*'s right foot with his scythe. Vaen pierces *Whacker*'s head hard. *Whacker* leaves west. [bash ] Bash who? * R HP:Wounded MV:Weary > n x Rain narrates '3' * R HP:Wounded MV:Weary > x Sandobi narrates 'couple at crossroads' Vaen leaves west riding a gray palfrey. Bend in the Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Haggard > [k dark] They aren't here. w * R HP:Wounded MV:Haggard > x [k dark] They aren't here. x * R HP:Wounded MV:Haggard > Upon the Trail [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. The corpse of Gomorrah is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Vaen Hun'ett, Squire is here, fighting Whacker, riding a gray palfrey. *Whacker* is here, fighting Rain. Rain Stormblade is here, fighting Whacker. * R HP:Wounded MV:Haggard > [k dark] You pound *Whacker*'s right leg hard. * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > x [k dark] You do the best you can! * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > You pound *Whacker*'s body. Vaen pierces *Whacker*'s body. Rain pierces *Whacker*'s body hard. [k dark] You do the best you can! * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > rem shield rem bone wield mattock 3 save x *Whacker* gets a sack from the corpse of Gomorrah. *Whacker* gets a dagger from the corpse of Gomorrah. *Whacker* gets a thin pair of soft boarskin gloves from the corpse of Gomorrah. *Whacker* gets a thin pair of soft boarskin gloves from the corpse of Gomorrah. *Whacker* gets an apple from the corpse of Gomorrah. *Whacker* gets an apple from the corpse of Gomorrah. *Whacker* gets an apple from the corpse of Gomorrah. *Whacker* gets an apple from the corpse of Gomorrah. *Whacker* gets a skin of human flesh from the corpse of Gomorrah. *Whacker* gets a pair of thin metal boots from the corpse of Gomorrah. *Whacker* gets a set of oiled chainmail leggings from the corpse of Gomorrah. *Whacker* gets a soft leather pouch from the corpse of Gomorrah. *Whacker* gets a soft leather pouch from the corpse of Gomorrah. *Whacker* gets a plain weapons belt from the corpse of Gomorrah. *Whacker* gets a nasty spiked club from the corpse of Gomorrah. *Whacker* gets a metal shield from the corpse of Gomorrah. *Whacker* gets a pair of steel-backed gauntlets from the corpse of Gomorrah. *Whacker* gets a set of chainmail sleeves from the corpse of Gomorrah. *Whacker* gets a militiaman's plate from the corpse of Gomorrah. *Whacker* gets a chain coif from the corpse of Gomorrah. * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > Vaen pierces *Whacker*'s left arm. Rain narrates 'on wahcker' *Whacker* panics, and attempts to flee! You stop using a dull black shield. * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > You stop using a bone club. * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > You wield a bone-crushing mattock with both hands. * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > [change mood brave] Mood changed to: Brave * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > ali z k whacker *Whacker* panics, and attempts to flee! Saving Nevohsew. z * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > [k dark] You do the best you can! Gram has arrived from the south, riding a gray palfrey. * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > Ok. z * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > [k whacker] You do the best you can! * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > [k whacker] You do the best you can! * R HP:Wounded MV:Haggard - Rain: Wounded - Whacker: Battered > z z *Whacker* leaves east. * R HP:Wounded MV:Haggard > Vaen leaves east riding a gray palfrey. [k whacker] They aren't here. * R HP:Wounded MV:Haggard > z Blitz chats 'claymore for trade.. looking for a darkgrim axe or greaves..' [k whacker] They aren't here. * R HP:Wounded MV:Haggard > e z [k whacker] They aren't here. * R HP:Wounded MV:Haggard > n Bend in the Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is standing here. Vaen Hun'ett, Squire is standing here, riding a gray palfrey. * R HP:Wounded MV:Haggard > z [k whacker] They aren't here. * R HP:Wounded MV:Haggard > Vaen leaves north riding a gray palfrey. A Narrow Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Vaen Hun'ett, Squire is standing here, riding a gray palfrey. Kelavar of Murandy is here, fighting Grekli, riding a gray palfrey. *Moloch* is standing here. *Grekli* is here, fighting Kelavar. A snake is crawling through the water here. A brazen young hare thumps his powerful hind legs nearby. A sickly, skinny deer stands here in a daze. * R HP:Wounded MV:Haggard > Vaen tickles *Moloch*'s body with his pierce. [k whacker] They aren't here. * R HP:Wounded MV:Haggard > z *Whacker* has arrived from the north. [k whacker] You blast *Whacker*'s body. x * R HP:Wounded MV:Haggard - Whacker: Beaten > *Whacker* tries to blast you, but you deflect the blow. You blast *Whacker*'s left arm very hard. *Moloch* barely blasts Vaen's left leg. Vaen tickles *Moloch*'s body with his pierce. *Grekli* tries to pierce Kelavar, but he deflects the blow. Kelavar tries to strike *Grekli*, but he parries successfully. [k dark] You do the best you can! * R HP:Wounded MV:Haggard - Whacker: Beaten > Gram has arrived from the south, riding a gray palfrey. z * R HP:Wounded MV:Haggard - Whacker: Beaten > [k whacker] You do the best you can! z * R HP:Wounded MV:Haggard - Whacker: Beaten > Vaen pierces *Moloch*'s body. *Grekli* tries to pierce Kelavar, but he deflects the blow. [k whacker] You do the best you can! z * R HP:Wounded MV:Haggard - Whacker: Beaten > Rain pierces *Whacker*'s right leg. Gram scythes *Whacker*'s body. * R HP:Wounded MV:Haggard - Whacker: Beaten > *Whacker* panics, and attempts to flee! Sandobi has arrived from the south, riding a warhorse. [k whacker] You do the best you can! * R HP:Wounded MV:Haggard - Whacker: Beaten > z Sandobi blasts *Whacker*'s head extremely hard. * R HP:Wounded MV:Haggard - Whacker: Critical > [k whacker] You do the best you can! * R HP:Wounded MV:Haggard - Whacker: Critical > z z Gram scythes *Whacker*'s left leg. Rain pierces *Whacker*'s right arm hard. You blast *Whacker*'s right leg hard. Vaen barely pierces *Moloch*'s body. *Grekli* tries to pierce Kelavar, but he parries successfully. Kelavar tries to strike *Grekli*, but he parries successfully. Kelavar narrates 'on 1s xroads' [k whacker] You do the best you can! * R HP:Wounded MV:Haggard - Whacker: Critical > [k whacker] You do the best you can! * R HP:Wounded MV:Haggard - Whacker: Critical > z *Whacker* leaves north. * R HP:Wounded MV:Haggard > [k whacker] They aren't here. z * R HP:Wounded MV:Haggard > Sandobi blasts *Grekli*'s body very hard. * R HP:Wounded MV:Haggard > [k whacker] They aren't here. * R HP:Wounded MV:Haggard > z Rain leaves north. *Vyaschlofisc* has arrived from the north. * R HP:Wounded MV:Haggard > n *Vyaschlofisc* tickles Sandobi's body with his cleave. [k whacker] They aren't here. Gram tickles *Vyaschlofisc*'s left hand with his scythe. * R HP:Wounded MV:Haggard > z Vaen pierces *Moloch*'s left leg. * R HP:Wounded MV:Haggard > n The Crossroads [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A large wooden catapult has been erected here. A warhorse is here, stamping his feet impatiently, being ridden by you. A strong trolloc stands here, snout sniffing the wind. * R HP:Wounded MV:Haggard > z [k whacker] They aren't here. n * R HP:Wounded MV:Haggard > z A Small Trail [ obvious exits: N S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. * R HP:Wounded MV:Haggard > [k whacker] They aren't here. * R HP:Wounded MV:Haggard > The Blighted Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Haggard > [k whacker] They aren't here. * R HP:Wounded MV:Haggard > not n You stop paying increased attention to your surroundings. * R HP:Wounded MV:Haggard > The Decaying Forest [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Whacker. *Whacker* is lying here, incapacitated. A wilted tree leans to one side, on the brink of death. * R HP:Wounded MV:Haggard > z n [k whacker] You blast *Whacker*'s body very hard. *Whacker* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear *Whacker*'s death cry. * R HP:Wounded MV:Haggard > Rain narrates 'rip' Alas, you cannot go that way... * R HP:Wounded MV:Haggard > nar rip 0 7 scalp 8 9 You narrate 'rip' * R HP:Wounded MV:Haggard > [rem club] You stop using a bone-crushing mattock. * R HP:Wounded MV:Haggard > [wield dagger] You don't seem to have a dagger. * R HP:Wounded MV:Haggard > Rain pierces *Vyaschlofisc*'s body hard. You need to wield a short bladed weapon for that! * R HP:Wounded MV:Haggard > Sandobi narrates 'on 1s roads come' [rem dagger] You stop using a jeweled dagger. * R HP:Wounded MV:Haggard > [wield club] You wield a bone-crushing mattock with both hands. Gram narrates 'nice' * R HP:Wounded MV:Haggard > x h Rain puts a large slab of meat in a backpack. Rain puts a large slab of meat in a backpack. Rain puts some coins in a backpack. Rain puts a water skin in a backpack. Rain puts a water skin in a backpack. * R HP:Wounded MV:Haggard > *Vyaschlofisc* panics, and attempts to flee! [k dark] You blast *Vyaschlofisc*'s body hard. [bash ] gard - Rain: Wounded - Vyaschlofisc: Hurt > - *Vyaschlofisc* leaves south. + Rain tries to pierce *Grekli*, but he parries successfully. =take dagger pack - *Grekli* panics, and attempts to flee! x Cancelled. There doesn't seem to be a dagger in a backpack. * R HP:Wounded MV:Haggard > [k dark] You try to blast *Grekli*, but he deflects the blow. * R HP:Wounded MV:Haggard - Rain: Wounded - Grekli: Scratched > *Grekli* leaves west. * R HP:Wounded MV:Haggard > x l [k dark] They aren't here. * R HP:Wounded MV:Haggard > x Rain leaves west. The Decaying Forest The black trees seem to grow in every direction and it's hard not to feel lost even though one might know perfectly well where one is. Occasionally a dead branch snaps and falls to the ground to ruthlessly crush anything below it. There is a light fog in the air and it is impossible to see any further than twenty feet or so. There are exits south and west but the fog makes it hard to see anything in either direction. The forest seems to continue anyway. [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. The corpse of Whacker is lying here. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. A wilted tree leans to one side, on the brink of death. * R HP:Wounded MV:Haggard > [k dark] They aren't here. * R HP:Wounded MV:Haggard > i x You are carrying: a jeweled dagger a bone club a dull black shield a cup thirteen copper pennys a gold crown * R HP:Wounded MV:Haggard > [k dark] They aren't here. * R HP:Wounded MV:Haggard > x 0 7 scalp 8 9 [k dark] They aren't here. * R HP:Wounded MV:Weary > [rem club] You stop using a bone-crushing mattock. * R HP:Wounded MV:Weary > [wield dagger] You wield a jeweled dagger. * R HP:Wounded MV:Weary > You lean over and cut the bloody scalp from the corpse of Whacker. * R HP:Wounded MV:Weary > [rem dagger] You stop using a jeweled dagger. * R HP:Wounded MV:Weary > [wield club] You wield a bone-crushing mattock with both hands. * R HP:Wounded MV:Weary > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Weary > wear scalp ww You put the war scalp of Whacker the Trolloc slain in the Blasted Lands on your belt. * R HP:Wounded MV:Weary > [where ] Players in your Zone -------------------- Kelavar - A Small Path Gram - The Blighted Forest Rain - Among the Blighted Trees Vaen - In a Dying Orchard Nevohsew - The Decaying Forest * R HP:Wounded MV:Weary > e e Alas, you cannot go that way... s * R HP:Wounded MV:Weary > Alas, you cannot go that way... * R HP:Wounded MV:Weary > The Blighted Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Weary > e e A Field of Stumps [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. You notice a mirrored lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A green woodpecker is here flying around. * R HP:Wounded MV:Weary > A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A huge mishappen bear, with large tusks howls hungrily. A sickly, skinny deer stands here in a daze. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Weary > s Sandobi narrates 'on orch ent' * R HP:Wounded MV:Weary > By the Deserted Well [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A large stone well is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Weary > Rain narrates 'grekli, vguy patty' * R HP:Wounded MV:Weary > sco 1 You have 240(382) hit and 29(160) movement points. * R HP:Wounded MV:Weary > not [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Weary > n You stop paying increased attention to your surroundings. * R HP:Wounded MV:Weary > e e A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A huge mishappen bear, with large tusks howls hungrily. A sickly, skinny deer stands here in a daze. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Weary > e x A Small Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Wounded MV:Weary > By the Apple Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A nasty-spiked flail lies curled on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A black snake is here, lying on a rock. * R HP:Wounded MV:Weary > In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Gram of Shienar is standing here, riding a gray palfrey. Kelavar of Murandy is here, fighting Moloch, riding a gray palfrey. Vaen Hun'ett, Squire is here, fighting Moloch, riding a gray palfrey. *Moloch* is here, fighting Vaen. Gram barely scythes *Moloch*'s body. * R HP:Wounded MV:Weary > [k dark] You blast *Moloch*'s left leg extremely hard. * R HP:Wounded MV:Weary - Vaen: Wounded - Moloch: Battered > *Moloch* leaves south. * R HP:Wounded MV:Weary > *Moloch* has arrived from the south. * R HP:Wounded MV:Weary > Vaen tickles *Moloch*'s left foot with his pierce. * R HP:Wounded MV:Weary > Kelavar strikes *Moloch*'s right arm extremely hard. * R HP:Wounded MV:Weary > e Vaen pierces *Moloch*'s right arm. * R HP:Wounded MV:Weary > Sandobi has arrived from the east, riding a warhorse. x * R HP:Wounded MV:Weary > Kelavar strikes *Moloch*'s body hard. *Moloch* tries to blast Vaen, but he parries successfully. Vaen pierces *Moloch*'s left leg. Rain has arrived from the west. The Blight [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > rem shield rem bone wield mattock x You don't seem to be using a shield. w * R HP:Wounded MV:Weary > You don't seem to be using a bone. * R HP:Wounded MV:Weary > x You don't seem to have a mattock. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > x In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Rain Stormblade is here, fighting Moloch. Sandobi Ibodnas, Knight of Saldaea is standing here, riding a warhorse. *Moloch* is here, fighting Vaen. Gram of Shienar is here, fighting Moloch, riding a gray palfrey. Kelavar of Murandy is here, fighting Moloch, riding a gray palfrey. Vaen Hun'ett, Squire is here, fighting Moloch, riding a gray palfrey. *Moloch* leaves south. x * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. x * R HP:Wounded MV:Weary > [k dark] They aren't here. w * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > x Kelavar leaves south riding a gray palfrey. By the Apple Trees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A nasty-spiked flail lies curled on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. *Moloch* is standing here. A black snake is here, lying on a rock. *Moloch* leaves west. s * R HP:Wounded MV:Weary > [k dark] They aren't here. x * R HP:Wounded MV:Weary > Walking Through the Orchard [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. Several blackberries grow on a nearby vine. [3] A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. Kelavar of Murandy is standing here, riding a gray palfrey. A sickly, skinny deer stands here in a daze. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > n Sandobi has arrived from the east, riding a warhorse. * R HP:Wounded MV:Weary > w Kelavar leaves south riding a gray palfrey. * R HP:Wounded MV:Weary > w w Sandobi leaves south riding a warhorse. Vaen has arrived from the east, riding a gray palfrey. By the Apple Trees [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A nasty-spiked flail lies curled on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A black snake is here, lying on a rock. * R HP:Wounded MV:Weary > x A Small Path [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is crawling through the water here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Wounded MV:Weary > A Pile of Lumber [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. A huge mishappen bear, with large tusks howls hungrily. A sickly, skinny deer stands here in a daze. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Wounded MV:Weary > x A Field of Stumps [ obvious exits: E W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A sickly, skinny deer stands here in a daze. A green woodpecker is here flying around. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > w [k dark] They aren't here. * R HP:Wounded MV:Weary > The Blighted Forest [ obvious exits: N E S W ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Weary > n w The Decaying Forest [ obvious exits: S W ] There are some bloody traces of a trolloc leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. The corpse of Whacker is lying here. A bullseye lantern has been set aside. A warhorse is here, stamping his feet impatiently, being ridden by you. A wilted tree leans to one side, on the brink of death. * R HP:Wounded MV:Weary > The Decaying Forest [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Moloch* is standing here. A sickly, skinny deer stands here in a daze. * R HP:Wounded MV:Weary > n w x x The Decaying Forest [ obvious exits: S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here, watching. A snake is crawling through the water here. A mole is here. *Moloch* has arrived from the south. * R HP:Wounded MV:Weary > x x Someone bellows 'xL k_Y_l er mNYRq AalD ?ZIE twJUDII' Someone bellows 'zPxqNTO Kjl vpxd sY ESyg' A raven starts following you. Rain has arrived from the south. The Blighted Forest [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the east. *Moloch* has arrived from the east. * R HP:Wounded MV:Weary > [k dark] You blast *Moloch*'s head. *Moloch* panics, and attempts to flee! * R HP:Wounded MV:Weary - Moloch: Beaten > [k dark] You do the best you can! * R HP:Wounded MV:Weary - Moloch: Beaten > x Kelavar has arrived from the east, riding a gray palfrey. [k dark] You do the best you can! * R HP:Wounded MV:Weary - Moloch: Beaten > You blast *Moloch*'s right leg very hard. [k dark] You do the best you can! * R HP:Wounded MV:Weary - Moloch: Beaten > x Rain pierces *Moloch*'s left arm very hard. Kelavar strikes *Moloch*'s right foot. [k dark] You do the best you can! * R HP:Wounded MV:Weary - Moloch: Critical > [k dark] You do the best you can! 3 * R HP:Wounded MV:Weary - Moloch: Critical > x *Moloch* leaves east. *Moloch* has arrived from the east. * R HP:Wounded MV:Weary > Kelavar strikes *Moloch*'s left arm hard. *Moloch* panics, and attempts to flee! [change mood brave] Mood changed to: Brave x * R HP:Wounded MV:Weary > x [k dark] You blast *Moloch*'s body. * R HP:Wounded MV:Weary - Kelavar: Healthy - Moloch: Critical > Rain pierces *Moloch*'s body hard. [k dark] You do the best you can! * R HP:Wounded MV:Weary - Kelavar: Healthy - Moloch: Critical > x [k dark] You do the best you can! * R HP:Wounded MV:Weary - Kelavar: Healthy - Moloch: Critical > [k dark] You do the best you can! * R HP:Wounded MV:Weary - Kelavar: Healthy - Moloch: Critical > x Rain assumes an offensive striking posture. * R HP:Wounded MV:Weary - Kelavar: Healthy - Moloch: Critical > x Rain pierces *Moloch*'s body. *Moloch* is incapacitated and will slowly die, if not aided. You blast *Moloch*'s body into bloody fragments! *Moloch* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! Your blood freezes as you hear *Moloch*'s death cry. [k dark] They aren't here. x * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > nar rip 0 7 scalp 8 9 You narrate 'rip' * R HP:Wounded MV:Weary > [rem club] You stop using a bone-crushing mattock. * R HP:Wounded MV:Weary > Kelavar stops using a sleek, mahogany-shafted spear. [wield dagger] You wield a jeweled dagger. * R HP:Wounded MV:Weary > Kelavar gets a dagger from an embroidered, cotton shoulder bag. You lean over and cut the bloody scalp from the corpse of Moloch. * R HP:Wounded MV:Weary > [rem dagger] You stop using a jeweled dagger. * R HP:Wounded MV:Weary > [wield club] You wield a bone-crushing mattock with both hands. * R HP:Wounded MV:Weary > Kelavar wields a sleek, mahogany-shafted spear. * R HP:Wounded MV:Weary > put scalp pack 1 Kelavar gets an ebony shortblade from the corpse of Moloch. Kelavar gets a water skin from the corpse of Moloch. Kelavar gets a pair of thick metal boots from the corpse of Moloch. Kelavar gets a pair of chainmail leggings from the corpse of Moloch. Kelavar gets a bone-crushing mattock from the corpse of Moloch. Kelavar gets a pair of heavy metal gauntlets from the corpse of Moloch. Kelavar gets a pair of riveted chainmail sleeves from the corpse of Moloch. Kelavar gets a backpack from the corpse of Moloch. Kelavar gets a burnished metal breastplate from the corpse of Moloch. Kelavar gets a strange, insectoid helm from the corpse of Moloch. * R HP:Wounded MV:Weary > rem mattock wield bone wear shield Roderick has arrived from the east, riding a gray palfrey. Melyssan has arrived from the east, riding an Illianer steed. You put the war scalp of Moloch the Trolloc slain in the Blasted Lands in a backpack. * R HP:Wounded MV:Weary > Vaen narrates 'moloch?' [change mood wimpy] Mood changed to: Wimpy * R HP:Wounded MV:Weary > You stop using a bone-crushing mattock. sco * R HP:Wounded MV:Weary > You wield a bone club. x * R HP:Wounded MV:Weary > You strap a dull black shield on your arm becoming very impressive. * R HP:Wounded MV:Weary > You have 240(382) hit and 25(160) movement points. * R HP:Wounded MV:Weary > [k dark] They aren't here. * R HP:Wounded MV:Weary > nar yes You narrate 'yes' * R HP:Wounded MV:Weary > Melyssan narrates 'stil zone' * R HP:Wounded MV:Weary > Rain leaves west. * R HP:Wounded MV:Weary > ww x [where ] Players in your Zone -------------------- Gram - Passing Some Tombstones Vaen - In a Dying Orchard Melyssan - The Blighted Forest Roderick - The Blighted Forest Kelavar - The Blighted Forest Nevohsew - The Blighted Forest * R HP:Wounded MV:Weary > [k dark] They aren't here. x * R HP:Wounded MV:Weary > x Roderick narrates 'gone' [k dark] They aren't here. Solcer narrates 'wow nevohsew you ripping people left and right' <--- Pfft. :P