LOG: A Blight Expedition Dagor Joined: May 08, 2000 Posted: 2003-04-22 18:25 -------------------------------------------------------------------------------- Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] Gurtyn On'gar, Blade of the Light is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > kill dark Players in your Zone -------------------- Gurtyn - Outside Tarwin's Gap Dagor - Outside Tarwin's Gap * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. Someone narrates 'yay the spam looter is a lion warden' * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > l Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] *Mordenkainon* is standing here. Gurtyn On'gar, Blade of the Light is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > *Mordenkainon* leaves south. * R HP:Healthy MV:Fresh > kill dark change mood brave They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark Mood changed to: Brave * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark Caelophlyn narrates 'grats' They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > You pierce *Mordenkainon*'s body extremely hard. * R HP:Healthy MV:Fresh - Mordenkainon: Scratched > Gurtyn says 'they stabbed me horse, 3 on 1.' You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Scratched > stat You do the best you can! kill dark * R HP:Healthy MV:Fresh - Mordenkainon: Scratched > Gurtyn tries to slash *Mordenkainon*, but he parries successfully. You do the best you can! kill dark * R HP:Healthy MV:Fresh - Mordenkainon: Scratched > kill dark You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Scratched > You are a 125 year old male human rogue. Your height is 5 feet, 10 inches, and you weigh 166.0 lbs. You are carrying 0.0 lbs and wearing 26.0 lbs, peanuts. Your base abilities are: Str:19 Int:11 Wil:15 Dex:19 Con:17. Offensive bonus: 189, Dodging bonus: 131, Parrying bonus: 120 Your mood is: Brave. You will flee below: 0 Hit Points Your armor absorbs about 6% on average. You are subjected to the following effects: - NO QUIT - STRENGTH - ARMOR * R HP:Healthy MV:Fresh - Mordenkainon: Scratched > *Mordenkainon* panics, and attempts to flee! You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Scratched > kill dark Gurtyn tries to slash *Mordenkainon*, but he parries successfully. *Mordenkainon* tries to pierce you, but you parry successfully. You pierce *Mordenkainon*'s left arm very hard. Kalos narrates 'skin: Very far north: 3, Far north: 2' *Mordenkainon* leaves south. They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark *Mordenkainon* has arrived from the south. You try to pierce *Mordenkainon*, but he deflects the blow. kill dark * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > Gurtyn slashes *Mordenkainon*'s right hand very hard. You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > l You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You try to pierce *Mordenkainon*, but he parries successfully. *Mordenkainon* panics, and attempts to flee! Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] *Mordenkainon* is here, fighting YOU! Gurtyn On'gar, Blade of the Light is here, fighting Mordenkainon. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > kill dark You do the best you can! kill dark * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > *Mordenkainon* leaves west. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark You try to pierce *Mordenkainon*, but he parries successfully. * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > kill dark Gurtyn tries to slash *Mordenkainon*, but he parries successfully. You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Hurt > You pierce *Mordenkainon*'s head hard. * R HP:Healthy MV:Fresh - Mordenkainon: Wounded > kill dark kill dark *Mordenkainon* panics, and attempts to flee! You do the best you can! kill dark * R HP:Healthy MV:Fresh - Mordenkainon: Wounded > Gurtyn tries to slash *Mordenkainon*, but he parries successfully. You try to pierce *Mordenkainon*, but he deflects the blow. You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Wounded > kill dark You do the best you can! kill dark * R HP:Healthy MV:Fresh - Mordenkainon: Wounded > kill dark Kalos narrates 'dagger: Very far north: 3' You do the best you can! * R HP:Healthy MV:Fresh - Mordenkainon: Wounded > kill dark You do the best you can! Atkins narrates 'lol, who is someone' * R HP:Healthy MV:Fresh - Mordenkainon: Wounded > kill dark *Mordenkainon* leaves east. They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark Gurtyn leaves east. They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > n They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > *Mordenkainon* has arrived from the east. *Mordenkainon* leaves north. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Mordenkainon* is standing here. * R HP:Healthy MV:Fresh > *Mordenkainon* leaves north. They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > n They aren't here. * R HP:Healthy MV:Fresh > kill dark Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > TICK IN 1 SECONDS. reply damnit dude You reply to Gurtyn 'damnit dude' * R HP:Healthy MV:Fresh > reply you let him doubleline where kill dark You reply to Gurtyn 'you let him doubleline ' * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Dagor - Path to Tarwin's Gap Gurtyn - Outside Tarwin's Gap * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > s Gurtyn tells you 'My bad.' * R HP:Healthy MV:Fresh > Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] South: Gurtyn On'gar, Blade of the Light is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s where Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Gurtyn On'gar, Blade of the Light is standing here. * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Dagor - Outside Tarwin's Gap Gurtyn - Outside Tarwin's Gap * R HP:Healthy MV:Fresh > change mood brave kill dark kill dark Mood changed to: Brave * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > l Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Gurtyn On'gar, Blade of the Light is standing here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > not They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark You start paying increased attention to your surroundings. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Gurtyn tells you 'Should of let you stab. Did not think he was smart.' They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > reply kill dark You reply to Gurtyn ':P' kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > sc They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark You have 388(388) hit and 153(153) movement points. You have scored 105336365 experience points and 0 quest points. You need 3163635 exp to reach the next level. You have amassed 673 Turn points to date. You have played 17 days and 1 hours (real time). This ranks you as Dagor the old man (Level 50). You are standing. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark l They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Gurtyn On'gar, Blade of the Light is standing here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > where Gurtyn tells you 'I am horseless.' They aren't here. * R HP:Healthy MV:Fresh > kill dark Players in your Zone -------------------- Dagor - Outside Tarwin's Gap Gurtyn - Outside Tarwin's Gap kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > nod You nod in agreement. * R HP:Healthy MV:Fresh > l gurtyn kill dark Gurtyn is in excellent condition. Gurtyn is using: a crystal lightstick a sack a camouflaged hood a shimmering pendant of obsidian a shimmering pendant of obsidian a dark, hooded cloak a pair of dark gloves a scrimshaw bracelet of delicate beauty a scrimshaw bracelet of delicate beauty a silver etched shield a amber hilted iron sword a pair of earthen colored breeches a pair of animal-fur boots You attempt to peek at the inventory: You can't see anything. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Gurtyn leaves north. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > where They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark Players in your Zone -------------------- Gurtyn - Path to Tarwin's Gap Dagor - Outside Tarwin's Gap kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > where They aren't here. * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Gurtyn - Near the Foothills Dagor - Outside Tarwin's Gap * R HP:Healthy MV:Fresh > change mood brave kill dark Mood changed to: Brave kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > reply got vials? You reply to Gurtyn 'got vials?' * R HP:Healthy MV:Fresh > Gurtyn tells you 'n w' * R HP:Healthy MV:Fresh > n w kill dark Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Edge of the Foothills Here, the low hills roll gently out of the ground. Rougher ground can be seen to the south, as the transition from the Blight into the impenetrable Mountains of Dhoom continues. The rocky ground here supports a few gnarled and twisted trees and scrub, which do nothing to wash the stench of death and decay from the air. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Gurtyn On'gar, Blade of the Light is here, fighting Mordenkainon. *Mordenkainon* is here, fighting Gurtyn. * R HP:Healthy MV:Full > *Mordenkainon* tries to pierce Gurtyn, but he parries successfully. Gurtyn tries to slash *Mordenkainon*, but he parries successfully. You try to pierce *Mordenkainon*, but he parries successfully. * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Hurt > change mood brave kill dark kill dark kill dark Mood changed to: Brave * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Hurt > You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Hurt > kill dark You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Hurt > *Mordenkainon* licks Gurtyn. * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Hurt > *Mordenkainon* panics, and attempts to flee! You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Hurt > kill dark kill dark You try to pierce *Mordenkainon*, but he parries successfully. *Mordenkainon* tries to pierce Gurtyn, but he deflects the blow. Gurtyn slashes *Mordenkainon*'s left foot hard. You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Wounded > You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Wounded > kill dark kill dark Gurtyn tells you 'only 1' You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Wounded > kill dark kill dark *Mordenkainon* panics, and attempts to flee! You do the best you can! kill dark kill dark * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Wounded > You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Wounded > You do the best you can! * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Wounded > kill dark kill dark You do the best you can! kill dark * R HP:Healthy MV:Full - Gurtyn: Healthy - Mordenkainon: Wounded > *Mordenkainon* leaves north. They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e s Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > not s You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > where They aren't here. kill dark * R HP:Healthy MV:Full > kill dark Players in your Zone -------------------- Gurtyn - Path to Tarwin's Gap Dagor - Outside Tarwin's Gap kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. kill dark kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Full > Gurtyn has arrived from the north. They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > sc They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark You have 388(388) hit and 148(153) movement points. You have scored 105336365 experience points and 0 quest points. You need 3163635 exp to reach the next level. You have amassed 673 Turn points to date. You have played 17 days and 1 hours (real time). This ranks you as Dagor the old man (Level 50). You are standing. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > l They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] Gurtyn On'gar, Blade of the Light is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > TICK IN 1 SECONDS. dismount sneak You stop riding him. * HP:Healthy MV:Full > say take it Ok, you'll try to move silently for a while. * S HP:Healthy MV:Full > say i stab You say 'take it' * S HP:Healthy MV:Full > You say 'i stab' * S HP:Healthy MV:Full > Gurtyn nods in agreement. * S HP:Healthy MV:Full > n Gurtyn starts riding a gray palfrey. Someone chats '*sigh* Your base abilities are: Str:18 Int:15 Wil:12 Dex:19 Con:14.' Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] South: Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. * S HP:Healthy MV:Full > 3 Gurtyn has arrived from the south, riding a gray palfrey. [change mood wimpy] Mood changed to: Wimpy * S HP:Healthy MV:Full > Gurtyn leaves west riding a gray palfrey. n * S HP:Healthy MV:Full > Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] * S HP:Healthy MV:Full > w Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. * S HP:Healthy MV:Full > Gurtyn leaves north riding a gray palfrey. * S HP:Healthy MV:Full > n The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of a gray palfrey is lying here. Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Full > w The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A small stick is lying on the ground here. * S HP:Healthy MV:Strong > n c m The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A lantern has been left here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Strong > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Strong > [backstab dark] Backstab who? * S HP:Healthy MV:Strong > Gurtyn tells you 'Repop' * S HP:Healthy MV:Strong > The blighted tree tries to hit you, but you deflect the blow. The blighted tree joins the blighted tree's fight! A shrill piercing scream reverberates through the area. You pierce the blighted tree's head very hard. c * S HP:Healthy MV:Strong - the blighted tree: Hurt > [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Strong - the blighted tree: Hurt > l The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A lantern has been left here. The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Strong - the blighted tree: Hurt > You swiftly dodge the blighted tree's attempt to hit you. You pierce the blighted tree's right foreleg hard. The blighted tree tries to hit you, but you dodge the attack. * S HP:Healthy MV:Strong - the blighted tree: Hurt > A *trolloc* has arrived from the west. reply nothing orch ent * S HP:Healthy MV:Strong - the blighted tree: Hurt > You reply to Gurtyn 'nothing orch ent' * S HP:Healthy MV:Strong - the blighted tree: Hurt > where You swiftly dodge the blighted tree's attempt to hit you. You pierce the blighted tree's left leg very hard. The blighted tree tries to hit you, but you dodge the attack. Players in your Zone -------------------- Dagor - The Blight Gurtyn - The Blight * S HP:Healthy MV:Strong - the blighted tree: Wounded > Ever chats 'thats nice ' * S HP:Healthy MV:Strong - the blighted tree: Wounded > reply oo troll A *trolloc* tries to pierce you, but you deflect the blow. * S HP:Healthy MV:Strong - the blighted tree: Wounded > l You reply to Gurtyn 'oo troll' * S HP:Healthy MV:Strong - the blighted tree: Wounded > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A lantern has been left here. A *trolloc* is here, fighting YOU! The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Strong - the blighted tree: Wounded > A *trolloc* tries to pierce you, but you parry successfully. The blighted tree tries to hit you, but you dodge the attack. You pierce the blighted tree's body hard. You swiftly dodge the blighted tree's attempt to hit you. * S HP:Healthy MV:Strong - the blighted tree: Wounded > f You panic and attempt to flee! You flee head over heels. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Strong > s You swiftly dodge the blighted tree's attempt to hit you. The blighted tree joins the blighted tree's fight! A shrill piercing scream reverberates through the area. Drakov narrates 'wee' c * S HP:Healthy MV:Strong - the blighted tree: Healthy > m No way! You're fighting for your life! * S HP:Healthy MV:Strong - the blighted tree: Healthy > You pierce the blighted tree's head. [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Strong - the blighted tree: Scratched > [backstab dark] No way! You're fighting for your life! * S HP:Healthy MV:Strong - the blighted tree: Scratched > You swiftly dodge the blighted tree's attempt to hit you. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you dodge the attack. * S HP:Healthy MV:Strong - the blighted tree: Hurt > where The blighted tree tries to hit you, but you dodge the attack. You pierce the blighted tree's body very hard. You swiftly dodge the blighted tree's attempt to hit you. You try to pierce the blighted tree, but it parries successfully. * S HP:Healthy MV:Strong - the blighted tree: Hurt > Players in your Zone -------------------- Gurtyn - The Blight Dagor - The Blight * S HP:Healthy MV:Strong - the blighted tree: Hurt > l The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] South: The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Strong - the blighted tree: Hurt > look The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] South: The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Strong - the blighted tree: Hurt > The blighted tree tries to hit you, but you dodge the attack. You pierce the blighted tree's body very hard. The blighted tree tries to hit you, but you dodge the attack. * S HP:Healthy MV:Strong - the blighted tree: Wounded > You pierce the blighted tree's body. * S HP:Healthy MV:Strong - the blighted tree: Wounded > The blighted tree tries to hit you, but you dodge the attack. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you dodge the attack. l * S HP:Healthy MV:Full - the blighted tree: Wounded > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] South: The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Full - the blighted tree: Wounded > You try to pierce the blighted tree, but it parries successfully. * S HP:Healthy MV:Full - the blighted tree: Wounded > l scan s Someone chats '14 con is how many hps at 30?' The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] South: The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Full - the blighted tree: Wounded > Gurtyn On'gar, Blade of the Light is here, fighting the blighted tree, riding a gray palfrey. The blighted tree is here, fighting Gurtyn. The blighted tree is here, fighting Gurtyn. * S HP:Healthy MV:Full - the blighted tree: Wounded > The blighted tree tries to hit you, but you dodge the attack. You pierce the blighted tree's right leg very hard. The blighted tree tries to hit you, but you dodge the attack. * S HP:Healthy MV:Full - the blighted tree: Wounded > Gurtyn has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Full - the blighted tree: Wounded > l The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] *Mordenkainon* is standing here. Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Full - the blighted tree: Wounded > Gurtyn slashes the blighted tree's body into bloody fragments! * S HP:Healthy MV:Full - the blighted tree: Beaten > Gurtyn slashes the blighted tree's right leg into bloody fragments! The blighted tree tries to hit you, but you dodge the attack. You pierce the blighted tree's body. The blighted tree is dead! R.I.P. Yet again! Seems like a rerun... Your blood freezes as you hear the blighted tree's death cry. * S HP:Healthy MV:Full > l The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. *Mordenkainon* is standing here. Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. The blighted tree is here, fighting YOU! s * S HP:Healthy MV:Full > change mood brave The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] North: *Mordenkainon* is standing here. A lantern has been left here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. n * S HP:Healthy MV:Full > c Mood changed to: Brave m * S HP:Healthy MV:Full > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. *Mordenkainon* is here, fighting Gurtyn. Gurtyn On'gar, Blade of the Light is here, fighting Mordenkainon, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Full > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > [backstab dark] You silently approach your victim... Gurtyn tries to slash *Mordenkainon*, but he parries successfully. The blighted tree tries to hit Gurtyn, but he dodges the attack. -=+* A shrill piercing scream reverberates through the area. *+=- *Raxtor* has arrived from the north. - *Raxtor* tries to crush Gurtyn, but he deflects the blow. = *Raxtor* tries to crush Gurtyn, but he deflects the blow. The blighted tree tries to hit Gurtyn, but he dodges the attack. Gurtyn tries to slash *Mordenkainon*, but he deflects the blow. +m * You can't backstab a fighting person, too alert! * S HP:Healthy MV:Strong > [backstab dark] You silently approach your victim... Someone chats 'sigh?!! gimme gimme gimme gimme!' -=+**+= Gurtyn swiftly dodges the blighted tree's attempt to hit him. Gurtyn tries to slash *Mordenkainon*, but he parries successfully. *Mordenkainon* tries to pierce Gurtyn, but he dodges the attack. Ever chats 'around 280 i'll say' - - Caedwene chats '14 con is prolly 120 sps at lvl 30 ' =+* *Raxtor* sends Gurtyn sprawling with a powerful bash! You can't backstab a fighting person, too alert! * S HP:Healthy MV:Strong > m *Mordenkainon* panics, and attempts to flee! * S HP:Healthy MV:Strong > [backstab dark] You silently approach your victim... - *Mordenkainon* leaves east. = *Raxtor* tries to crush Gurtyn, but he deflects the blow. Gurtyn swiftly dodges the blighted tree's attempt to hit him. +**+ *Raxtor* looks at Gurtyn. =-reply flee c -m Cancelled. You reply to Gurtyn 'flee' * S HP:Healthy MV:Strong > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > *Raxtor* tries to crush Gurtyn, but he deflects the blow. Gurtyn swiftly dodges the blighted tree's attempt to hit him. *Raxtor* panics, and attempts to flee! [backstab dark] You silently approach your victim... *Raxtor* leaves south. -=+* *Raxtor* has arrived from the south. Gurtyn panics, and attempts to flee! *+ *Raxtor* tries to crush Gurtyn, but he deflects the blow. =- Gurtyn leaves east riding a gray palfrey. -=+* Oops. Your clumsy execution broadcasts your intentions. You tickle *Raxtor*'s body with your pierce. * S HP:Healthy MV:Strong - Raxtor: Wounded > TICK IN 1 SECONDS. Drakov chats 'er...' * S HP:Healthy MV:Strong - Raxtor: Wounded > Gurtyn has arrived from the east, riding a gray palfrey. * S HP:Healthy MV:Strong - Raxtor: Wounded > Gurtyn slashes *Raxtor*'s right arm hard. narr missed on raxtor * S HP:Healthy MV:Strong - Raxtor: Battered > 3 narr sigh A shrill piercing scream reverberates through the area. The blighted tree tries to hit Gurtyn, but he deflects the blow. Gurtyn swiftly dodges the blighted tree's attempt to hit him. * S HP:Healthy MV:Strong - Raxtor: Battered > You narrate 'missed on raxtor' * S HP:Healthy MV:Strong - Raxtor: Battered > [change mood wimpy] Mood changed to: Wimpy * S HP:Healthy MV:Strong - Raxtor: Battered > You narrate 'sigh' * S HP:Healthy MV:Strong - Raxtor: Battered > You dodge a bash from *Raxtor* who loses his balance and falls! * S HP:Healthy MV:Strong - Raxtor: Battered > *Raxtor* avoids being bashed by Gurtyn who loses his balance and falls! * S HP:Healthy MV:Strong - Gurtyn: Scratched - Raxtor: Battered > You barely pierce *Raxtor*'s body. * S HP:Healthy MV:Strong - Gurtyn: Scratched - Raxtor: Battered > The blighted tree tries to hit Gurtyn, but he dodges the attack. You barely pierce *Raxtor*'s body. * S HP:Healthy MV:Strong - Gurtyn: Scratched - Raxtor: Battered > *Raxtor* panics, and attempts to flee! Someone chats 'hehe wish i had a light' alias p kill raxtor * S HP:Healthy MV:Strong - Gurtyn: Scratched - Raxtor: Battered > p p *Raxtor* leaves south. *Raxtor* has arrived from the south. Ok. p * S HP:Healthy MV:Strong > p The blighted tree tries to hit Gurtyn, but he parries successfully. *Raxtor* leaves north. [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > p [kill raxtor] They aren't here. p * S HP:Healthy MV:Strong > [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > p p [kill raxtor] They aren't here. p * S HP:Healthy MV:Strong > p [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > Gurtyn slashes the blighted tree's body into bloody fragments! Gurtyn swiftly dodges the blighted tree's attempt to hit him. [kill raxtor] They aren't here. * S HP:Healthy MV:Strong > Gurtyn tells you 'try again' * S HP:Healthy MV:Strong > l A shrill piercing scream reverberates through the area. * S HP:Healthy MV:Strong > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] The corpse of the blighted tree is lying here. Gurtyn On'gar, Blade of the Light is here, fighting the blighted tree, riding a gray palfrey. *Mordenkainon* is standing here. The blighted tree is here, fighting Gurtyn. * S HP:Healthy MV:Strong > c m [hide ] You attempt to hide yourself. * S HP:Healthy MV:Strong > Gurtyn slashes the blighted tree's right leg extremely hard. The blighted tree tries to hit Gurtyn, but he parries successfully. [backstab dark] You silently approach your victim... - *Mordenkainon* leaves north. =+ Someone chats 'str 15 dex 17 con 14. and im happy with those stats ' * Drakov narrates 'yo sucellus, come back from wherever you are and rank me!' *+=- - Gurtyn slashes the blighted tree's right foreleg into bloody fragments! The blighted tree tries to hit Gurtyn, but he parries successfully. =+ Gurtyn tells you 'troll hiding here' * Backstab who? * S HP:Healthy MV:Strong > m [backstab dark] You silently approach your victim... -= Gurtyn slashes the blighted tree's left foreleg extremely hard. The blighted tree tries to hit Gurtyn, but he parries successfully. +**+=- -=+* Gurtyn slashes the blighted tree's left leg very hard. The blighted tree tries to hit Gurtyn, but he dodges the attack. *Mordenkainon* makes a strange sound as you place a silver sai in his back! *Mordenkainon* panics, and attempts to flee! * S HP:Healthy MV:Strong > kill dark kill dark *Mordenkainon* leaves north. kill dark * S HP:Healthy MV:Strong > kill dark kill dark change mood brave They aren't here. * S HP:Healthy MV:Strong > Gurtyn tries to slash the blighted tree, but it deflects the blow. Gurtyn swiftly dodges the blighted tree's attempt to hit him. They aren't here. * S HP:Healthy MV:Strong > They aren't here. * S HP:Healthy MV:Strong > They aren't here. * S HP:Healthy MV:Strong > They aren't here. * S HP:Healthy MV:Strong > Mood changed to: Brave * S HP:Healthy MV:Strong > alias v kill mordenkainon n Ok. * S HP:Healthy MV:Strong > The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] South: A set of thin metal leggings is here. Some thick-soled, heavy leather boots stand stiffly together. A leather helmet has been dropped here. A pair of hard leather half-gauntlets is on the ground here. A thick, brown sack has been discarded here. * S HP:Healthy MV:Strong > n The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] An embossed leather water flask lies forgotten here. The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Strong > n The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] A water skin has been left on the ground. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Strong > n The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * S HP:Healthy MV:Strong > n A ramshorned trolloc tries to cleave you, but you dodge the attack. A ramshorned trolloc joins a ramshorned trolloc's fight! A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A ramshorned trolloc tries to cleave you, but you parry successfully. You pierce a ramshorned trolloc's body hard. A ramshorned trolloc tries to cleave you, but you deflect the blow. The sun rises. You feel parched from the hot weather. Timer now at 62 secs. No way! You're fighting for your life! * S HP:Healthy MV:Strong - a ramshorned trolloc: Healthy > You pierce a ramshorned trolloc's body. * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > sc HP:Healthy MP:Strong You have scored 105341514 experience points and 0 quest points. You need 3158486 exp to reach the next level. You have amassed 673 Turn points to date. You have played 17 days and 1 hours (real time). This ranks you as Dagor the old man (Level 50). You are fighting a ramshorned trolloc. * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > Gurtyn has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > Gurtyn leaves north riding a gray palfrey. * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > l The air rings with the battlecry of a warrior trolloc! The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: A black tree with bloated leaves sprouts from the ground, branches quivering. A ramshorned trolloc is here, fighting YOU! A ramshorned trolloc is here, fighting YOU! * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > A ramshorned trolloc tries to cleave you, but you deflect the blow. You try to pierce a ramshorned trolloc, but he parries successfully. A ramshorned trolloc tries to cleave you, but you dodge the attack. * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > You pierce a ramshorned trolloc's body very hard. where * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > 3 Players in your Zone -------------------- Gurtyn - The Blight Dagor - The Blight * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > [change mood wimpy] Mood changed to: Wimpy * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > A ramshorned trolloc tries to cleave you, but you deflect the blow. You try to pierce a ramshorned trolloc, but he parries successfully. You swiftly dodge a ramshorned trolloc's attempt to cleave you. * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > Gurtyn tells you 'He is out' * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > A ramshorned trolloc tries to cleave you, but you parry successfully. You try to pierce a ramshorned trolloc, but he parries successfully. A ramshorned trolloc tries to cleave you, but you dodge the attack. * S HP:Healthy MV:Strong - a ramshorned trolloc: Scratched > You pierce a ramshorned trolloc's head extremely hard. Gurtyn tells you 'Bleeding.' * S HP:Healthy MV:Strong - a ramshorned trolloc: Hurt > A ramshorned trolloc tries to cleave you, but you parry successfully. You pierce a ramshorned trolloc's right foot hard. A ramshorned trolloc tries to cleave you, but you deflect the blow. * S HP:Healthy MV:Strong - a ramshorned trolloc: Hurt > f n You panic and attempt to flee! n You flee head over heels. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] North: A tall, ramshorned trolloc is here, commanding. South: The blight bear stands on its haunches, roaring madly. A water skin has been left on the ground. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Strong > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] North: South: A black tree with bloated leaves sprouts from the ground, branches quivering. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * S HP:Healthy MV:Strong > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] South: A tall, ramshorned trolloc is here, commanding. Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. * S HP:Healthy MV:Strong > e Gurtyn leaves south riding a gray palfrey. e * S HP:Healthy MV:Strong > The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] East: The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Strong > The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] North: A trolloc is here commanding a fist of troops. The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Strong > w w The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] East: The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Tiring > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] South: * S HP:Healthy MV:Tiring > reply he got in? s You reply to Gurtyn 'he got in?' * S HP:Healthy MV:Tiring > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: A black tree with bloated leaves sprouts from the ground, branches quivering. Gurtyn On'gar, Blade of the Light is here, fighting a ramshorned trolloc, riding a gray palfrey. A ramshorned trolloc is here, fighting Gurtyn. A ramshorned trolloc is here, fighting Gurtyn. * S HP:Healthy MV:Tiring > A shrill piercing scream reverberates through the area. * S HP:Healthy MV:Tiring > k trolloc where You pierce a ramshorned trolloc's left foot hard. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Wounded > You pierce a ramshorned trolloc's right leg extremely hard. Gurtyn swiftly dodges a ramshorned trolloc's attempt to cleave him. A ramshorned trolloc tries to cleave Gurtyn, but he parries successfully. Gurtyn slashes a ramshorned trolloc's right arm extremely hard. Players in your Zone -------------------- Dagor - The Blight Gurtyn - The Blight * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Wounded > You pierce a ramshorned trolloc's left leg very hard. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Battered > Gurtyn tells you 'Yes' * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Battered > snick -------------------------------------------------------------------------------- Dagor Joined: May 08, 2000 Posted: 2003-04-22 18:26 -------------------------------------------------------------------------------- You pierce a ramshorned trolloc's body hard. A ramshorned trolloc tries to cleave Gurtyn, but he deflects the blow. A ramshorned trolloc tries to cleave Gurtyn, but he parries successfully. Gurtyn slashes a ramshorned trolloc's body. where * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Battered > You snicker softly. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Battered > Players in your Zone -------------------- Dagor - The Blight Gurtyn - The Blight * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Battered > You pierce a ramshorned trolloc's right arm hard. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Battered > You pierce a ramshorned trolloc's body. A ramshorned trolloc tries to cleave Gurtyn, but he parries successfully. A ramshorned trolloc tries to cleave Gurtyn, but he deflects the blow. Gurtyn slashes a ramshorned trolloc's left hand hard. Gurtyn shrugs helplessly. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Beaten > You pierce a ramshorned trolloc's left arm very hard. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Beaten > You try to pierce a ramshorned trolloc, but he deflects the blow. A ramshorned trolloc tries to cleave Gurtyn, but he deflects the blow. A ramshorned trolloc tries to cleave Gurtyn, but he deflects the blow. Gurtyn slashes a ramshorned trolloc's left arm extremely hard. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Critical > sc HP:Healthy MP:Tiring You have scored 105343598 experience points and 0 quest points. You need 3156402 exp to reach the next level. You have amassed 673 Turn points to date. You have played 17 days and 1 hours (real time). This ranks you as Dagor the old man (Level 50). You are fighting a ramshorned trolloc. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Critical > You pierce a ramshorned trolloc's left foot. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Critical > k trolloc You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - a ramshorned trolloc: Critical > You pierce a ramshorned trolloc's left leg very hard. A ramshorned trolloc tries to cleave Gurtyn, but he deflects the blow. A ramshorned trolloc cleaves Gurtyn's body very hard. Gurtyn slashes a ramshorned trolloc's left arm hard. A ramshorned trolloc is dead! R.I.P. Your blood freezes as you hear a ramshorned trolloc's death cry. * S HP:Healthy MV:Tiring > k trolloc Gurtyn slashes a ramshorned trolloc's right arm into bloody fragments! * S HP:Healthy MV:Tiring > You pierce a ramshorned trolloc's left hand. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Hurt > l The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: A black tree with bloated leaves sprouts from the ground, branches quivering. The corpse of a ramshorned trolloc is lying here. Gurtyn On'gar, Blade of the Light is here, fighting a ramshorned trolloc, riding a gray palfrey. A ramshorned trolloc is here, fighting Gurtyn. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Hurt > You try to pierce a ramshorned trolloc, but he deflects the blow. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Hurt > You pierce a ramshorned trolloc's head very hard. Gurtyn slashes a ramshorned trolloc's body. A ramshorned trolloc tries to cleave Gurtyn, but he parries successfully. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Hurt > sc HP:Healthy MP:Tiring You have scored 105344360 experience points and 0 quest points. You need 3155640 exp to reach the next level. You have amassed 673 Turn points to date. You have played 17 days and 1 hours (real time). This ranks you as Dagor the old man (Level 50). You are fighting a ramshorned trolloc. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Hurt > Gurtyn says 'I hate not bashing.' * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Hurt > You pierce a ramshorned trolloc's left arm very hard. Gurtyn slashes a ramshorned trolloc's body hard. A ramshorned trolloc tries to cleave Gurtyn, but he parries successfully. You pierce a ramshorned trolloc's body very hard. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Wounded > You pierce a ramshorned trolloc's body. Gurtyn slashes a ramshorned trolloc's right arm very hard. A ramshorned trolloc tries to cleave Gurtyn, but he parries successfully. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Wounded > You pierce a ramshorned trolloc's body. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Battered > You pierce a ramshorned trolloc's body. Gurtyn slashes a ramshorned trolloc's left arm extremely hard. A ramshorned trolloc tries to cleave Gurtyn, but he deflects the blow. say why med blades? * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Battered > You say 'why med blades?' * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Battered > You pierce a ramshorned trolloc's body hard. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Battered > You pierce a ramshorned trolloc's left leg hard. A ramshorned trolloc tries to cleave Gurtyn, but he deflects the blow. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Beaten > 3 [change mood wimpy] Mood changed to: Wimpy * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Beaten > You pierce a ramshorned trolloc's right leg very hard. Gurtyn sends a ramshorned trolloc sprawling with a powerful bash! * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Beaten > A shrill piercing scream reverberates through the area. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Beaten > *Crobat* has arrived from the south. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Beaten > You pierce a ramshorned trolloc's body. Gurtyn slashes a ramshorned trolloc's body hard. *Crobat* tries to scythe you, but you deflect the blow. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Critical > You pierce a ramshorned trolloc's left arm extremely hard. * S HP:Healthy MV:Tiring - Gurtyn: Scratched - a ramshorned trolloc: Critical > You pierce a ramshorned trolloc's left leg very hard. A ramshorned trolloc is incapacitated and will slowly die, if not aided. Gurtyn slashes a ramshorned trolloc's body into bloody fragments! A ramshorned trolloc is dead! R.I.P. Your blood freezes as you hear a ramshorned trolloc's death cry. * S HP:Healthy MV:Tiring > Gurtyn slashes *Crobat*'s left leg very hard. * S HP:Healthy MV:Tiring > s n The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] North: *Crobat* is standing here. South: The blight bear stands on its haunches, roaring madly. A water skin has been left on the ground. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. c * S HP:Healthy MV:Tiring > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: A black tree with bloated leaves sprouts from the ground, branches quivering. The corpse of a ramshorned trolloc is lying here. [2] *Crobat* is standing here. Gurtyn On'gar, Blade of the Light is here, fighting Crobat, riding a gray palfrey. * S HP:Healthy MV:Tiring > m [hide ] You attempt to hide yourself. * S HP:Healthy MV:Tiring > [backstab dark] You silently approach your victim... - You dodge a bash from *Crobat* who loses his balance and falls! =+**+=TICK IN 1 SECONDS. - -=+ Gurtyn sends *Crobat* sprawling with a powerful bash! * You can't backstab a fighting person, too alert! * S HP:Healthy MV:Tiring - Crobat: Scratched > m A shrill piercing scream reverberates through the area. You barely pierce *Crobat*'s head. Gurtyn barely slashes *Crobat*'s left arm. You pierce *Crobat*'s right foot. The day has begun. Timer now at 62 secs. [backstab dark] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Scratched > m [backstab dark] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Scratched > You pierce *Crobat*'s body hard. Gurtyn slashes *Crobat*'s head. * S HP:Healthy MV:Tiring - Crobat: Hurt > f You panic and attempt to flee! You flee head over heels. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] North: *Crobat* is here, fighting Gurtyn. South: The blight bear stands on its haunches, roaring madly. A water skin has been left on the ground. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Tiring > *Crobat* has arrived from the north. * S HP:Healthy MV:Tiring > You swiftly dodge *Crobat*'s attempt to scythe you. * S HP:Healthy MV:Tiring - Crobat: Hurt > n c m No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Hurt > [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Hurt > [backstab dark] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Hurt > f You panic and attempt to flee! You flee head over heels. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: *Crobat* is standing here. The corpse of a ramshorned trolloc is lying here. [2] Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. * S HP:Healthy MV:Tiring > Gurtyn leaves south riding a gray palfrey. * S HP:Healthy MV:Tiring > s c m The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: The blight bear stands on its haunches, roaring madly. A water skin has been left on the ground. Gurtyn On'gar, Blade of the Light is here, fighting Crobat, riding a gray palfrey. *Crobat* is here, fighting Gurtyn. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Tiring > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The blighted tree tries to hit you, but you dodge the attack. The blighted tree joins the blighted tree's fight! A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - the blighted tree: Healthy > [backstab dark] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - the blighted tree: Healthy > f You panic and attempt to flee! You swiftly dodge the blighted tree's attempt to hit you. You swiftly dodge the blighted tree's attempt to hit you. *Crobat* tries to scythe Gurtyn, but he deflects the blow. *Crobat* panics, and attempts to flee! You flee head over heels. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: An embossed leather water flask lies forgotten here. A *trolloc* is standing here. The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Tiring > A *trolloc* leaves north. * S HP:Healthy MV:Tiring > change mood brave *Crobat* has arrived from the north. You swiftly dodge *Crobat*'s attempt to scythe you. * S HP:Healthy MV:Tiring - Crobat: Hurt > Mood changed to: Brave * S HP:Healthy MV:Tiring - Crobat: Hurt > s c m No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Hurt > [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Hurt > l [backstab dark] No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Hurt > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: An embossed leather water flask lies forgotten here. *Crobat* is here, fighting YOU! The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Tiring - Crobat: Hurt > You pierce *Crobat*'s left leg hard. The blight bear tickles Crobat's right foot with its hit. *Crobat* tries to scythe you, but you parry successfully. * S HP:Healthy MV:Tiring - Crobat: Hurt > narr sigh 3 *Crobat* panics, and attempts to flee! You narrate 'sigh' * S HP:Healthy MV:Tiring - Crobat: Hurt > [change mood wimpy] Mood changed to: Wimpy * S HP:Healthy MV:Tiring - Crobat: Hurt > You pierce *Crobat*'s right leg into bloody fragments! *Crobat* leaves east. *Crobat* has arrived from the east. * S HP:Healthy MV:Tiring > *Crobat* leaves north. * S HP:Healthy MV:Tiring > f The Blight The putrid stench of decomposing plants fills your nostrils. The sharp tang of bile rises in your throat as you look hopelessly for a path to follow. The clammy air clings to your skin, causing droplets of water to bead unpleasantly on your face and clothing. [ obvious exits: N W ] * S HP:Healthy MV:Tiring > w n n The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: A black tree with bloated leaves sprouts from the ground, branches quivering. An embossed leather water flask lies forgotten here. The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Tiring > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] North: South: The blight bear stands on its haunches, roaring madly. A water skin has been left on the ground. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Tiring > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] North: *Crobat* is standing here. South: A black tree with bloated leaves sprouts from the ground, branches quivering. The corpse of a ramshorned trolloc is lying here. [2] Gurtyn On'gar, Blade of the Light is here, fighting Baldy, riding a gray palfrey. A *trolloc* is here, fighting Gurtyn. * S HP:Healthy MV:Tiring > kill dark A *trolloc* tries to pierce Gurtyn, but he deflects the blow. * S HP:Healthy MV:Tiring > You pierce A *trolloc*'s right arm hard. A *trolloc* panics, and attempts to flee! A *trolloc* tries to flee, but is too exhausted! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Battered > change mood brave Gurtyn sends A *trolloc* sprawling with a powerful bash! A *trolloc* panics, and attempts to flee! A *trolloc* tries to flee, but is too exhausted! kill dark * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Battered > kill dark Mood changed to: Brave kill dark * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Battered > You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Battered > You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Battered > You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Battered > You pierce A *trolloc*'s right leg very hard. A *trolloc* panics, and attempts to flee! Gurtyn slashes A *trolloc*'s body very hard. A *trolloc* panics, and attempts to flee! A *trolloc* tries to flee, but is too exhausted! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Beaten > kill dark You pierce A *trolloc*'s head into bloody fragments! A *trolloc* panics, and attempts to flee! A *trolloc* tries to flee, but is too exhausted! *Crobat* has arrived from the north. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > *Crobat* tries to scythe you, but you parry successfully. * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > You do the best you can! * S HP:Healthy MV:Tiring - Gurtyn: Healthy - Baldy: Critical > *Crobat* tries to scythe you, but you deflect the blow. You pierce A *trolloc*'s head hard. A *trolloc* panics, and attempts to flee! A *trolloc* tries to flee, but is too exhausted! A *trolloc* tries to pierce Gurtyn, but he parries successfully. Gurtyn slashes A *trolloc*'s right leg hard. A *trolloc* is incapacitated and will slowly die, if not aided. * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark kill dark You do the best you can! * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark You do the best you can! kill dark * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Baldy: Critical > You do the best you can! * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark kill dark You do the best you can! * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Baldy: Critical > kill dark kill dark kill dark You pierce A *trolloc*'s right hand into bloody fragments! A *trolloc* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear A *trolloc*'s death cry. You barely pierce *Crobat*'s body. kill dark * S HP:Healthy MV:Tiring - Crobat: Wounded > You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > You dodge a bash from *Crobat* who loses his balance and falls! You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > You pierce *Crobat*'s body. * S HP:Healthy MV:Tiring - Crobat: Wounded > narr rip baldy Gurtyn slashes *Crobat*'s left arm. * S HP:Healthy MV:Tiring - Crobat: Wounded > You narrate 'rip baldy' kill dark * S HP:Healthy MV:Tiring - Crobat: Wounded > You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > kill dark kill dark Gurtyn slashes *Crobat*'s left arm. You pierce *Crobat*'s body. You do the best you can! kill dark * S HP:Healthy MV:Tiring - Crobat: Wounded > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > kill dark You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > kill dark 3 f *Crobat* gets a sack from the corpse of Baldy. *Crobat* gets a skin of human flesh from the corpse of Baldy. *Crobat* gets a set of soft velvet slippers from the corpse of Baldy. *Crobat* gets a pair of thin metal leggings from the corpse of Baldy. *Crobat* gets a wide leather belt from the corpse of Baldy. *Crobat* gets an ivory-hilted stiletto from the corpse of Baldy. *Crobat* gets a full metal shield from the corpse of Baldy. *Crobat* gets a wide leather wristband from the corpse of Baldy. *Crobat* gets a golden bracelet from the corpse of Baldy. *Crobat* gets a thin pair of soft boarskin gloves from the corpse of Baldy. *Crobat* gets a dark, hooded cloak from the corpse of Baldy. *Crobat* gets a thick mail shirt from the corpse of Baldy. *Crobat* gets a shoufa with a black veil from the corpse of Baldy. You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > *Crobat* panics, and attempts to flee! You do the best you can! * S HP:Healthy MV:Tiring - Crobat: Wounded > [change mood wimpy] Mood changed to: Wimpy * S HP:Healthy MV:Tiring - Crobat: Wounded > You panic and attempt to flee! Caelophlyn narrates 'nice' *Crobat* tries to scythe you, but you parry successfully. Drakov narrates 'lol' You flee head over heels. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] South: *Crobat* is here, fighting Gurtyn. * S HP:Healthy MV:Winded > s c m The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: A black tree with bloated leaves sprouts from the ground, branches quivering. The corpse of Baldy is lying here. The corpse of a ramshorned trolloc is lying here. [2] *Crobat* is here, fighting Gurtyn. Gurtyn On'gar, Blade of the Light is here, fighting Crobat, riding a gray palfrey. * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Winded > [backstab dark] You silently approach your victim... c -m =Cancelled. Gurtyn slashes *Crobat*'s left foot. *Crobat* avoids being bashed by Gurtyn who loses his balance and falls! [hide ] You attempt to hide yourself. * S HP:Healthy MV:Winded > [backstab dark] You silently approach your victim... *Crobat* leaves south. -=+**+=- Gurtyn clambers to his feet. -=+* Backstab who? m * S HP:Healthy MV:Winded > [backstab dark] Backstab who? m * S HP:Healthy MV:Winded > [backstab dark] Backstab who? m * S HP:Healthy MV:Winded > [backstab dark] Backstab who? * S HP:Healthy MV:Winded > l The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] South: A black tree with bloated leaves sprouts from the ground, branches quivering. The corpse of Baldy is lying here. The corpse of a ramshorned trolloc is lying here. [2] Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. * S HP:Healthy MV:Winded > Gurtyn slashes someone's head into bloody fragments! * S HP:Healthy MV:Winded > not c m You start paying increased attention to your surroundings. * S HP:Healthy MV:Winded > Gurtyn slashes a rat's right leg into bloody fragments! A rat is dead! R.I.P. Your blood freezes as you hear a rat's death cry. [hide ] You attempt to hide yourself. * S HP:Healthy MV:Winded > [backstab dark] Backstab who? * S HP:Healthy MV:Winded > scalp 2.corpse You lean over and cut the bloody scalp from the corpse of Baldy. * S HP:Healthy MV:Winded > l in 2.corpse corpse (here) : Nothing. * S HP:Healthy MV:Winded > TICK IN 1 SECONDS. s * S HP:Healthy MV:Winded > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] North: South: The blight bear stands on its haunches, roaring madly. A water skin has been left on the ground. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * S HP:Healthy MV:Winded > i Gurtyn has arrived from the north, riding a gray palfrey. * S HP:Healthy MV:Winded > You are carrying: a torn bit of Baldy the Trolloc's head * S HP:Healthy MV:Winded > put bit sack not Gurtyn leaves south riding a gray palfrey. * S HP:Healthy MV:Winded > You put a torn bit of Baldy the Trolloc's head in a sack. * S HP:Healthy MV:Winded > s A shrill piercing scream reverberates through the area. The blighted tree tries to hit you, but you dodge the attack. The blighted tree joins the blighted tree's fight! You swiftly dodge the blighted tree's attempt to hit you. You pierce the blighted tree's body. You swiftly dodge the blighted tree's attempt to hit you. Your heartbeat calms down more as you feel less panicked. Timer now at 62 secs. You stop paying increased attention to your surroundings. * S HP:Healthy MV:Tiring - the blighted tree: Scratched > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - the blighted tree: Scratched > l The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: A water skin has been left on the ground. The blighted tree is here, fighting YOU! The blighted tree is here, fighting YOU! * S HP:Healthy MV:Tiring - the blighted tree: Scratched > The blighted tree tries to hit you, but you parry successfully. You pierce the blighted tree's right foreleg hard. You swiftly dodge the blighted tree's attempt to hit you. You pierce the blighted tree's body. * S HP:Healthy MV:Tiring - the blighted tree: Hurt > *Crobat* has arrived from the south. * S HP:Healthy MV:Tiring - the blighted tree: Hurt > where *Crobat* tries to scythe you, but you dodge the attack. * S HP:Healthy MV:Tiring - the blighted tree: Hurt > Players in your Zone -------------------- Gurtyn - The Blight Dagor - The Blight * S HP:Healthy MV:Tiring - the blighted tree: Hurt > *Crobat* tries to scythe you, but you deflect the blow. You swiftly dodge the blighted tree's attempt to hit you. You try to pierce the blighted tree, but it deflects the blow. The blighted tree tries to hit you, but you dodge the attack. * S HP:Healthy MV:Tiring - the blighted tree: Hurt > You try to pierce the blighted tree, but it deflects the blow. * S HP:Healthy MV:Tiring - the blighted tree: Hurt > Gurtyn has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Tiring - the blighted tree: Hurt > Gurtyn slashes *Crobat*'s body. * S HP:Healthy MV:Tiring - the blighted tree: Hurt > narr downer gurt Gurtyn slashes *Crobat*'s body. *Crobat* tries to scythe you, but you parry successfully. The blighted tree tries to hit you, but you dodge the attack. You pierce the blighted tree's head very hard. You swiftly dodge the blighted tree's attempt to hit you. f * S HP:Healthy MV:Tiring - the blighted tree: Hurt > You narrate 'downer gurt' * S HP:Healthy MV:Tiring - the blighted tree: Hurt > You panic and attempt to flee! A shrill piercing scream reverberates through the area. You flee head over heels. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: An embossed leather water flask lies forgotten here. The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Tiring > s *Crobat* has arrived from the north. *Crobat* tries to scythe you, but you dodge the attack. No way! You're fighting for your life! n * S HP:Healthy MV:Tiring - Crobat: Wounded > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Crobat: Wounded > f *Crobat* panics, and attempts to flee! You panic and attempt to flee! *Crobat* tries to scythe you, but you parry successfully. The blight bear tickles Crobat's right arm with its hit. You flee head over heels. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] North: *Crobat* is here, fighting the blight bear. A set of thin metal leggings is here. Some thick-soled, heavy leather boots stand stiffly together. A leather helmet has been dropped here. A pair of hard leather half-gauntlets is on the ground here. A thick, brown sack has been discarded here. * S HP:Healthy MV:Winded > kill dark kill dark kill dark They aren't here. * S HP:Healthy MV:Winded > They aren't here. * S HP:Healthy MV:Winded > They aren't here. * S HP:Healthy MV:Winded > n c m The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: *Raxtor* is here, fighting Gurtyn. An embossed leather water flask lies forgotten here. *Crobat* is here, fighting the blight bear. The blight bear is here, fighting Crobat. * S HP:Healthy MV:Winded > [hide ] You attempt to hide yourself. * S HP:Healthy MV:Winded > [backstab dark] You silently approach your victim... -=+*n *c +m Cancelled. *Crobat* panics, and attempts to flee! The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: *Crobat* is here, fighting the blight bear. A water skin has been left on the ground. *Raxtor* is here, fighting Gurtyn. Gurtyn On'gar, Blade of the Light is here, fighting the blighted tree, riding a gray palfrey. The blighted tree is here, fighting Gurtyn. The blighted tree is here, fighting Gurtyn. * S HP:Healthy MV:Winded > Gurtyn slashes the blighted tree's body into bloody fragments! The blighted tree tries to hit Gurtyn, but he dodges the attack. The blighted tree tries to hit Gurtyn, but he deflects the blow. [hide ] You attempt to hide yourself. * S HP:Healthy MV:Winded > [backstab dark] You silently approach your victim... Gurtyn avoids being bashed by *Raxtor* who loses his balance and falls! -=+**+=- Gurtyn slashes the blighted tree's left paw very hard. Gurtyn swiftly dodges the blighted tree's attempt to hit him. The blighted tree tries to hit Gurtyn, but he dodges the attack. Gurtyn panics, and attempts to flee! -= *Raxtor* clambers to his feet. Gurtyn leaves south riding a gray palfrey. + *Crobat* has arrived from the south. * *Raxtor* makes a strange sound but is suddenly very silent as you place a silver sai in his back! *Raxtor* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Raxtor*'s death cry. * S HP:Healthy MV:Winded > *Crobat* tries to scythe you, but you deflect the blow. * S HP:Healthy MV:Winded - Crobat: Wounded > Gurtyn has arrived from the south, riding a gray palfrey. * S HP:Healthy MV:Winded - Crobat: Wounded > *Crobat* tries to scythe you, but you parry successfully. The blighted tree tries to hit Gurtyn, but he parries successfully. The blighted tree joins the blighted tree's fight! * S HP:Healthy MV:Winded - Crobat: Wounded > narr rip raxtor scalp corpse get all corpse Gurtyn gets a water skin from the corpse of Raxtor. Gurtyn gets a pair of animal-fur boots from the corpse of Raxtor. Gurtyn gets a pair of thin metal leggings from the corpse of Raxtor. Gurtyn gets a bronze belt of odd design from the corpse of Raxtor. Gurtyn gets a massive war maul from the corpse of Raxtor. Gurtyn gets a wide leather wristband from the corpse of Raxtor. Gurtyn gets a wide leather wristband from the corpse of Raxtor. Gurtyn gets a pair of steel-backed gauntlets from the corpse of Raxtor. Gurtyn gets a pair of ebony-steel plate vambraces from the corpse of Raxtor. Gurtyn gets a backpack from the corpse of Raxtor. Gurtyn gets a crimson cloak of fine Two Rivers wool from the corpse of Raxtor. Gurtyn gets an engraved gold-plated breastplate from the corpse of Raxtor. Gurtyn gets a dark blue scarf from the corpse of Raxtor. Gurtyn gets an ironwood helm with a black-lacquered camail from the corpse of Raxtor. Gurtyn gets an emerald ring from the corpse of Raxtor. Gurtyn gets a gold ring from the corpse of Raxtor. * S HP:Healthy MV:Winded - Crobat: Wounded > You narrate 'rip raxtor' * S HP:Healthy MV:Winded - Crobat: Wounded > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Crobat: Wounded > The corpse of Raxtor seems to be empty. * S HP:Healthy MV:Winded - Crobat: Wounded > f The blighted tree tries to hit Gurtyn, but he deflects the blow. Gurtyn slashes the blighted tree's body extremely hard. Gurtyn swiftly dodges the blighted tree's attempt to hit him. You barely pierce *Crobat*'s body. You swiftly dodge *Crobat*'s attempt to scythe you. You panic and attempt to flee! You flee head over heels. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] North: An embossed leather water flask lies forgotten here. The blight bear stands on its haunches, roaring madly. * S HP:Healthy MV:Winded > n c m Your blood freezes as you hear something's death cry. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: The blight bear stands on its haunches, roaring madly. The corpse of the blighted tree is lying here. The corpse of Raxtor is lying here. A water skin has been left on the ground. Gurtyn On'gar, Blade of the Light is standing here, riding a gray palfrey. *Crobat* is standing here. The blighted tree is here, fighting Gurtyn. * S HP:Healthy MV:Winded > *Crobat* tries to scythe you, but you parry successfully. [hide ] No way! You're fighting for your life! * S HP:Healthy MV:Winded - Crobat: Battered > Caelophlyn narrates 'nice!!' [backstab dark] No way! You're fighting for your life! * S HP:Healthy MV:Winded - Crobat: Battered > Gurtyn slashes *Crobat*'s body. * S HP:Healthy MV:Winded - Crobat: Battered > l kill dark kill dark The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: The blight bear stands on its haunches, roaring madly. The corpse of the blighted tree is lying here. The corpse of Raxtor is lying here. A water skin has been left on the ground. Gurtyn On'gar, Blade of the Light is here, fighting Crobat, riding a gray palfrey. *Crobat* is here, fighting YOU! The blighted tree is here, fighting Gurtyn. kill dark * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You barely pierce *Crobat*'s head. The blighted tree tries to hit Gurtyn, but he deflects the blow. You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark kill dark kill dark You do the best you can! kill dark * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! kill dark * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You barely pierce *Crobat*'s body. You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark Gurtyn sends *Crobat* sprawling with a powerful bash! You do the best you can! kill dark * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > Gurtyn slashes *Crobat*'s right arm. You pierce *Crobat*'s body. Gurtyn swiftly dodges the blighted tree's attempt to hit him. You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You do the best you can! kill dark * S HP:Healthy MV:Winded - Crobat: Battered > kill dark A shrill piercing scream reverberates through the area. You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! kill dark * S HP:Healthy MV:Winded - Crobat: Battered > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > You pierce *Crobat*'s right arm. You do the best you can! * S HP:Healthy MV:Winded - Crobat: Battered > kill dark kill dark kill dark kill dark Gurtyn slashes *Crobat*'s right arm. You pierce *Crobat*'s right leg very hard. Gurtyn swiftly dodges the blighted tree's attempt to hit him. You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > kill dark You do the best you can! kill dark * S HP:Healthy MV:Winded - Crobat: Beaten > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > kill dark You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > *Crobat* panics, and attempts to flee! * S HP:Healthy MV:Winded - Crobat: Beaten > Gurtyn slashes *Crobat*'s left leg very hard. You pierce *Crobat*'s body. The blighted tree tries to hit Gurtyn, but he deflects the blow. You barely pierce *Crobat*'s body. alias p kill crobat * S HP:Healthy MV:Winded - Crobat: Beaten > p p Ok. p * S HP:Healthy MV:Winded - Crobat: Beaten > p [kill crobat] You do the best you can! p * S HP:Healthy MV:Winded - Crobat: Beaten > p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > p p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > p *Crobat* leaves down. [kill crobat] They aren't here. * S HP:Healthy MV:Winded > [kill crobat] They aren't here. * S HP:Healthy MV:Winded > p [kill crobat] They aren't here. * S HP:Healthy MV:Winded > [kill crobat] They aren't here. d * S HP:Healthy MV:Winded > [kill crobat] They aren't here. * S HP:Healthy MV:Winded > p Gurtyn slashes the blighted tree's right leg into bloody fragments! The blighted tree tries to hit Gurtyn, but he deflects the blow. [kill crobat] They aren't here. * S HP:Healthy MV:Winded > n [kill crobat] They aren't here. * S HP:Healthy MV:Winded > p Gurtyn panics, and attempts to flee! Deep in the Valley This far corner of the valley was once the ideal location for the ogier orchards. Fruit trees stand in orderly rows along the valley floor, once protected from strong winds by the valley walls, fed fresh water from the nearby stream and open to the sun away from the shade of the lush trees of the grove. Now the trees now stand open and defensless, forsaken to the raging evil taint sweeping the grove. [ obvious exits: N W U ] An enormous blight worm towers above you, making an eerie shrill scream. You smell something remniscent of death as you enter this place. * S HP:Healthy MV:Winded > n *Crobat* has arrived from the north. [kill crobat] You tickle *Crobat*'s head with your pierce. * S HP:Healthy MV:Winded - Crobat: Beaten > p No way! You're fighting for your life! * S HP:Healthy MV:Winded - Crobat: Beaten > [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > No way! You're fighting for your life! * S HP:Healthy MV:Winded - Crobat: Beaten > [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Beaten > p The enormous worm hits Crobat's right leg hard. The enormous worm pushes the dirt aside as it emerges from the ground. * S HP:Healthy MV:Winded - Crobat: Critical > p p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > p The enormous worm barely hits Crobat's left foot. The enormous worm barely tickles Crobat's body with its hit. *Crobat* tries to scythe you, but you deflect the blow. You barely pierce *Crobat*'s body. [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > p You pierce *Crobat*'s right leg hard. [kill crobat] You do the best you can! p * S HP:Healthy MV:Winded - Crobat: Critical > [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > p Gurtyn has arrived from above, riding a gray palfrey. [kill crobat] You do the best you can! p * S HP:Healthy MV:Winded - Crobat: Critical > p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > *Crobat* panics, and attempts to flee! p * S HP:Healthy MV:Winded - Crobat: Critical > p [kill crobat] You do the best you can! * S HP:Healthy MV:Winded - Crobat: Critical > Gurtyn slashes *Crobat*'s body. [kill crobat] You do the best you can! p * S HP:Healthy MV:Winded - Crobat: Critical > p Gurtyn slashes *Crobat*'s left foot. The enormous worm barely tickles Crobat's body with its hit. *Crobat* is incapacitated and will slowly die, if not aided. The enormous worm hits Crobat's right arm extremely hard. *Crobat* is dead! R.I.P. Your blood freezes as you hear *Crobat*'s death cry. [kill crobat] They aren't here. * S HP:Healthy MV:Winded > p [kill crobat] They aren't here. * S HP:Healthy MV:Winded > p TICK IN 1 SECONDS. [kill crobat] They aren't here. * S HP:Healthy MV:Winded > [kill crobat] They aren't here. * S HP:Healthy MV:Winded > scalp corpse get all corpse [kill crobat] They aren't here. * S HP:Healthy MV:Winded > You lean over and cut the bloody scalp from the corpse of Crobat. * S HP:Healthy MV:Winded > narr rip crobat Gurtyn gets eighteen copper pennys from the corpse of Crobat. Gurtyn gets eighteen gold crowns from the corpse of Crobat. Gurtyn gets a water skin from the corpse of Crobat. Gurtyn gets a set of soft velvet slippers from the corpse of Crobat. You get a sack from the corpse of Crobat. You get a skin of human flesh from the corpse of Crobat. You get a wide leather belt from the corpse of Crobat. You get an ivory-hilted stiletto from the corpse of Crobat. You get a full metal shield from the corpse of Crobat. You get a wide leather wristband from the corpse of Crobat. You get a golden bracelet from the corpse of Crobat. You get a thin pair of soft boarskin gloves from the corpse of Crobat. You get a thick mail shirt from the corpse of Crobat. You get a shoufa with a black veil from the corpse of Crobat. You get a pair of thin metal boots from the corpse of Crobat. You get a pair of thin metal leggings from the corpse of Crobat. You get a pair of thin metal leggings from the corpse of Crobat. You get a finely crafted axe from the corpse of Crobat. a metal shield: You can't carry that much weight. You get a pair of heavy metal gauntlets from the corpse of Crobat. a pair of ebony-steel plate vambraces: You can't carry that much weight. You get a dark, hooded cloak from the corpse of Crobat. a dark, hooded cloak: You can't carry that much weight. a shining steel breastplate: You can't carry that much weight. a full metal helmet and visor: You can't carry that much weight. * S HP:Healthy MV:Winded > You narrate 'rip crobat' * S HP:Healthy MV:Winded > Gurtyn leaves up riding a gray palfrey. * S HP:Healthy MV:Winded > i The enormous worm tries to hit you, but you deflect the blow. The enormous worm joins the enormous worm's fight! The enormous worm tries to hit you, but you deflect the blow. You pierce the enormous worm's body very hard. The enormous worm hits your left arm very hard. The sky starts to get cloudy. Your heartbeat calms down more as you feel less panicked. Timer now at 62 secs. You are carrying: a dark, hooded cloak a pair of heavy metal gauntlets a finely crafted axe [2] a pair of thin metal leggings a pair of thin metal boots a shoufa with a black veil a thick mail shirt a thin pair of soft boarskin gloves a golden bracelet a wide leather wristband a full metal shield an ivory-hilted stiletto a wide leather belt a skin of human flesh a sack the war scalp of Crobat the Trolloc Koje narrates 'you far north man?' * S HP:Healthy MV:Winded - the enormous worm: Scratched > f You panic and attempt to flee! You flee head over heels. Deep in the Valley The dry brook ends here at the base of a large apple tree. The tree has become twisted and defiled by the blighted soil and the black fruit it bears is fodder for the scavenging worms and maggots that thrive in this valley of death. [ obvious exits: S W ] * S HP:Healthy MV:Winded > i You are carrying: a dark, hooded cloak a pair of heavy metal gauntlets a finely crafted axe [2] a pair of thin metal leggings a pair of thin metal boots a shoufa with a black veil a thick mail shirt a thin pair of soft boarskin gloves a golden bracelet a wide leather wristband a full metal shield an ivory-hilted stiletto a wide leather belt a skin of human flesh a sack the war scalp of Crobat the Trolloc * S HP:Healthy MV:Winded > put scalp sack The enormous worm has arrived from the south. The enormous worm has arrived from the south. * S HP:Healthy MV:Winded > You put the war scalp of Crobat the Trolloc in a sack. * S HP:Healthy MV:Winded > s Deep in the Valley This far corner of the valley was once the ideal location for the ogier orchards. Fruit trees stand in orderly rows along the valley floor, once protected from strong winds by the valley walls, fed fresh water from the nearby stream and open to the sun away from the shade of the lush trees of the grove. Now the trees now stand open and defensless, forsaken to the raging evil taint sweeping the grove. [ obvious exits: N W U ] The corpse of Crobat is lying here. * S HP:Healthy MV:Winded > get all corpse u a metal shield: You can't carry that much weight. a pair of ebony-steel plate vambraces: You can't carry that much weight. a dark, hooded cloak: You can't carry that much weight. a shining steel breastplate: You can't carry that much weight. a full metal helmet and visor: You can't carry that much weight. * S HP:Healthy MV:Winded > The enormous worm has arrived from the north. The enormous worm has arrived from the north. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] South: The blight bear stands on its haunches, roaring madly. The corpse of the blighted tree is lying here. The corpse of Raxtor is lying here. A water skin has been left on the ground. A black tree with bloated leaves sprouts from the ground, branches quivering. The smell of death fades as you move further... * S HP:Healthy MV:Winded > You swiftly dodge the blighted tree's attempt to hit you. * S HP:Healthy MV:Winded - the blighted tree: Wounded > Gurtyn tells you 'We either rock or they suck bad' And later… You tickle *Khellendros*'s body with your pierce. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > You do the best you can! * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. Berdaerien panics, and attempts to flee! * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > kill dark Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. Berdaerien leaves north riding a warhorse. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > You do the best you can! * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > *Morlin* leaves north. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > A gray palfrey tries to hit Visceran, but he dodges the attack. *Visceran* pierces a gray palfrey's body hard. You barely pierce *Khellendros*'s head. *Khellendros* crushes Peregrin's left leg. *Bubbles* tries to crush Tallarn, but he parries successfully. *Mordenkainon* tries to pierce Gurtyn, but he parries successfully. *Mordenkainon* swiftly dodges Gurtyn's attempt to slash him. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > You pierce *Khellendros*'s right leg. Tallarn pierces *Bubbles*'s left arm. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. Wynoa has arrived from the south, riding a draft horse. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > *Visceran* swiftly dodges Wynoa's attempt to slash him. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > alias p backstab mordenkainon Wynoa tries to slash *Visceran*, but he parries successfully. Visceran swiftly dodges a gray palfrey's attempt to hit him. *Visceran* pierces a gray palfrey's body very hard. You tickle *Khellendros*'s body with your pierce. Tallarn barely pierces *Bubbles*'s body. *Mordenkainon* tries to pierce Gurtyn, but he deflects the blow. Gurtyn tries to slash *Mordenkainon*, but he parries successfully. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. Ok. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > Tallarn stops riding a bloodstock stallion. *Khellendros* sends Peregrin sprawling with a powerful bash! Peregrin sends *Khellendros* sprawling with a powerful bash! *Khellendros* sends Peregrin sprawling with a powerful bash! *Khellendros* avoids being bashed by Peregrin who loses his balance and falls! * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: W -------------------------------------------------------------------------------- Dagor Joined: May 08, 2000 Posted: 2003-04-22 18:28 -------------------------------------------------------------------------------- * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > f Tallarn avoids being bashed by *Bubbles* who loses his balance and falls! Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > PANIC! You couldn't escape! * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > *Visceran* pierces a gray palfrey's left arm extremely hard. You tickle *Khellendros*'s body with your pierce. *Mordenkainon* tries to pierce Gurtyn, but he parries successfully. Wynoa releases streaks of Fire at *Visceran*, who screams in pain. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Hurt - Khellendros: Wounded > Wynoa tries to slash *Visceran*, but he deflects the blow. A gray palfrey tries to hit Visceran, but he dodges the attack. *Visceran* pierces a gray palfrey's left leg very hard. You tickle *Khellendros*'s body with your pierce. *Khellendros* crushes Peregrin's body hard. Tallarn barely pierces *Bubbles*'s right foot. *Mordenkainon* tries to pierce Gurtyn, but he deflects the blow. Gurtyn tries to slash *Mordenkainon*, but he deflects the blow. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. l * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > TICK IN 1 SECONDS. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the gate. Wynoa of the Three-Fold Land, Aes Sedai of the Brown Ajah is here, fighting Visceran, riding a draft horse. Wynoa is surrounded by a shimmering white aura! *Visceran* is here, fighting a gray palfrey. *Khellendros* is here, fighting Peregrin. A gray palfrey is here, fighting Visceran. *Bubbles* is here, fighting Tallarn. A Tairen bloodstock stallion stands here, tail swaying with the breeze. Tallarn Del'Raith is here, fighting Bubbles. Peregrin the Lion Sergeant is sitting here, riding a gray palfrey. *Mordenkainon* is here, fighting Gurtyn. Gurtyn On'gar, Blade of the Light is here, fighting Mordenkainon. * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Tallarn panics, and attempts to flee! * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Tallarn leaves north. * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. Tallarn has arrived from the north. * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. kill dark * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > kill dark You pierce *Khellendros*'s right foot very hard. Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > kill dark Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. You do the best you can! *Khellendros* panics, and attempts to flee! * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Visceran swiftly dodges a gray palfrey's attempt to hit him. *Visceran* pierces a gray palfrey's body extremely hard. You barely pierce *Khellendros*'s body. *Mordenkainon* tries to pierce Gurtyn, but he parries successfully. Gurtyn tries to slash *Mordenkainon*, but he dodges the attack. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. You do the best you can! kill dark * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. You do the best you can! * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. You do the best you can! * R HP:Healthy MV:Fresh - Peregrin: Wounded - Khellendros: Wounded > kill dark Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. *Khellendros* leaves north. * R HP:Healthy MV:Fresh > Peregrin tries to blast *Visceran*, but he deflects the blow. Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh > Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. The fighting is too thick and heavy for you to enter the fray! change mood brave * R HP:Healthy MV:Fresh > kill dark Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * R HP:Healthy MV:Fresh > Mood changed to: Brave * R HP:Healthy MV:Fresh > kill dark The fighting is too thick and heavy for you to enter the fray! * R HP:Healthy MV:Fresh > kill dark Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. * R HP:Healthy MV:Fresh > *Mordenkainon* closes the MalkierGate. The fighting is too thick and heavy for you to enter the fray! * R HP:Healthy MV:Fresh > The fighting is too thick and heavy for you to enter the fray! * R HP:Healthy MV:Fresh > l The MalkierGate is opened from the other side. Wynoa tries to slash *Visceran*, but he dodges the attack. A gray palfrey tries to hit Visceran, but he dodges the attack. *Visceran* pierces a gray palfrey's right leg extremely hard. A gray palfrey is dead! R.I.P. Your blood freezes as you hear a gray palfrey's death cry. *Mordenkainon* tries to pierce Gurtyn, but he dodges the attack. Gurtyn tries to slash *Mordenkainon*, but he deflects the blow. *Visceran* tries to pierce Tallarn, but he parries successfully. *Mordenkainon* closes the MalkierGate. Tallarn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] North: *Cronus* is standing here. The corpse of a gray palfrey is lying here. An iron lantern hangs from the wall above the gate. Tallarn Del'Raith is here, fighting Visceran. Wynoa of the Three-Fold Land, Aes Sedai of the Brown Ajah is here, fighting Visceran, riding a draft horse. Wynoa is surrounded by a shimmering white aura! *Visceran* is here, fighting Tallarn. *Bubbles* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. Peregrin the Lion Sergeant is here, fighting Visceran, riding a gray palfrey. *Mordenkainon* is here, fighting Gurtyn. Gurtyn On'gar, Blade of the Light is here, fighting Mordenkainon. * HP:Healthy MV:Fresh > kill dark *Mordenkainon* closes the MalkierGate. * HP:Healthy MV:Fresh > Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. The fighting is too thick and heavy for you to enter the fray! * HP:Healthy MV:Fresh > *Bubbles* tries to crush Tallarn, but he parries successfully. Kalos calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * HP:Healthy MV:Fresh > Peregrin sends *Visceran* sprawling with a powerful bash! Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Mordenkainon* closes the MalkierGate. * HP:Healthy MV:Fresh > scan n Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. Tallarn panics, and attempts to flee! kill dark * HP:Healthy MV:Fresh > kill dark kill dark kill dark *Cronus* is standing here. *Khellendros* is standing here. *Khellendros* has arrived from the north. kill dark * HP:Healthy MV:Fresh > You pierce *Khellendros*'s right leg. * HP:Healthy MV:Fresh - Khellendros: Wounded > *Khellendros* tries to crush you, but you parry successfully. You pierce *Khellendros*'s right arm. Tallarn pierces *Visceran*'s body into bloody fragments! Peregrin blasts *Visceran*'s left leg into bloody fragments! *Mordenkainon* tries to pierce Gurtyn, but he parries successfully. Gurtyn tries to slash *Mordenkainon*, but he deflects the blow. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > You pierce *Khellendros*'s right arm. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > Wynoa waves at *Bubbles*, who stumbles and begins to break out in a cold sweat. Tallarn panics, and attempts to flee! You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark *Cronus* has arrived from the north. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > *Cronus* tries to scythe Tallarn, but he parries successfully. * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark Tallarn leaves south. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > 3 kill dark *Mordenkainon* panics, and attempts to flee! You do the best you can! kill dark * HP:Healthy MV:Fresh - Khellendros: Wounded > *Mordenkainon* leaves south. [change mood wimpy] Mood changed to: Wimpy * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark Gurtyn leaves south. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > *Cronus* scythes Wynoa's left arm. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark *Cronus* tries to scythe Wynoa, but she parries successfully. You pierce *Khellendros*'s right arm. Peregrin tries to blast *Visceran*, but he parries successfully. Wynoa slashes *Visceran*'s left leg extremely hard. *Cronus* closes the MalkierGate. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. You do the best you can! kill dark * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark You tickle *Khellendros*'s right leg with your pierce. You do the best you can! kill dark * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark kill dark *Cronus* closes the MalkierGate. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > You do the best you can! You dodge a bash from *Khellendros* who loses his balance and falls! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > You do the best you can! kill dark * HP:Healthy MV:Fresh - Khellendros: Wounded > You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > kill dark *Cronus* scythes Wynoa's right foot. *Visceran* tries to pierce Wynoa, but she deflects the blow. You pierce *Khellendros*'s right arm hard. *Bubbles* leaves north. *Cronus* closes the MalkierGate. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > You do the best you can! * HP:Healthy MV:Fresh - Khellendros: Wounded > The MalkierGate closes quietly. Berdaerien narrates 'i am crit nice' * HP:Healthy MV:Fresh - Khellendros: Wounded > *Visceran* barely pierces Wynoa's body. You pierce *Khellendros*'s right hand. Gurtyn calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. * HP:Healthy MV:Fresh - Khellendros: Wounded > *Visceran* avoids being bashed by Peregrin who loses his balance and falls! * HP:Healthy MV:Fresh - Khellendros: Wounded > narr close GATES *Khellendros* panics, and attempts to flee! * HP:Healthy MV:Fresh - Khellendros: Wounded > *Cronus* closes the MalkierGate. You narrate 'close GATES' * HP:Healthy MV:Fresh - Khellendros: Wounded > *Cronus* tries to scythe Wynoa, but she deflects the blow. *Visceran* tickles Wynoa's left arm with his pierce. *Khellendros* tries to crush you, but you deflect the blow. You barely pierce *Khellendros*'s body. *Khellendros* panics, and attempts to flee! *Khellendros* tries to flee, but is too exhausted! *Visceran* looks at Wynoa. * HP:Healthy MV:Fresh - Khellendros: Battered > *Visceran* panics, and attempts to flee! *Cronus* panics, and attempts to flee! * HP:Healthy MV:Fresh - Khellendros: Battered > *Cronus* leaves north. * HP:Healthy MV:Fresh - Khellendros: Battered > You barely pierce *Khellendros*'s left leg. *Khellendros* panics, and attempts to flee! *Visceran* leaves north. * HP:Healthy MV:Fresh - Khellendros: Battered > narr morden in fd! Kalos narrates 'mk in' You narrate 'morden in fd!' kill dark * HP:Healthy MV:Fresh - Khellendros: Battered > *Khellendros* tries to crush you, but you deflect the blow. You barely pierce *Khellendros*'s body. *Khellendros* panics, and attempts to flee! You do the best you can! *Khellendros* leaves north. * HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * HP:Healthy MV:Fresh > Peregrin calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. They aren't here. * HP:Healthy MV:Fresh > kill dark kill dark Peregrin leaves north riding a gray palfrey. They aren't here. kill dark * HP:Healthy MV:Fresh > They aren't here. * HP:Healthy MV:Fresh > They aren't here. * HP:Healthy MV:Fresh > kill dark They aren't here. * HP:Healthy MV:Fresh > *Mordenkainon* has arrived from the south. * HP:Healthy MV:Fresh > Wynoa leaves north riding a draft horse. * HP:Healthy MV:Fresh > The MalkierGate closes quietly. close irongate * HP:Healthy MV:Fresh > kill dark I see no irongate here. * HP:Healthy MV:Fresh > You try to pierce *Mordenkainon*, but he parries successfully. * HP:Healthy MV:Fresh - Mordenkainon: Battered > change mood brave Mood changed to: Brave * HP:Healthy MV:Fresh - Mordenkainon: Battered > Kalos narrates 'Morlin seen Road to Gap, Cronus seen Road to Gap' * HP:Healthy MV:Fresh - Mordenkainon: Battered > narr damnit peregrin kill dark *Mordenkainon* panics, and attempts to flee! You narrate 'damnit peregrin' * HP:Healthy MV:Fresh - Mordenkainon: Battered > change mood brave Colmar narrates 'I got dog' You do the best you can! * HP:Healthy MV:Fresh - Mordenkainon: Battered > kill dark You pierce *Mordenkainon*'s left leg extremely hard. Mood changed to: Brave * HP:Healthy MV:Fresh - Mordenkainon: Beaten > kill dark kill dark You try to pierce *Mordenkainon*, but he deflects the blow. You do the best you can! * HP:Healthy MV:Fresh - Mordenkainon: Beaten > Kalos narrates 'MK out' You do the best you can! * HP:Healthy MV:Fresh - Mordenkainon: Beaten > Tallarn narrates 'he out' You do the best you can! * HP:Healthy MV:Fresh - Mordenkainon: Beaten > *Mordenkainon* leaves north. * HP:Healthy MV:Fresh > narr he out n kill dark change mood brave kill dark You narrate 'he out' * HP:Healthy MV:Fresh > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] East: *Mordenkainon* is standing here. South: A Tairen bloodstock stallion stands here, tail swaying with the breeze. The corpse of a rat is lying here. Wynoa of the Three-Fold Land, Aes Sedai of the Brown Ajah is here, fighting Bubbles, riding a draft horse. Wynoa is surrounded by a shimmering white aura! Peregrin the Lion Sergeant is here, fighting Bubbles, riding a gray palfrey. *Bubbles* is here, fighting Peregrin. * HP:Healthy MV:Full > Peregrin swiftly dodges *Bubbles*'s attempt to crush him. You pierce *Bubbles*'s body. * HP:Healthy MV:Full - Peregrin: Wounded - Bubbles: Battered > Mood changed to: Brave * HP:Healthy MV:Full - Peregrin: Wounded - Bubbles: Battered > *Bubbles* panics, and attempts to flee! You do the best you can! * HP:Healthy MV:Full - Peregrin: Wounded - Bubbles: Battered > *Bubbles* leaves east. * HP:Healthy MV:Full > e e e e kill dark The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] West: * HP:Healthy MV:Full > Peregrin has arrived from the west, riding a gray palfrey. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] West: * HP:Healthy MV:Full > Peregrin has arrived from the west, riding a gray palfrey. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] East: A Shienaran scout blends into the surroundings here. West: * HP:Healthy MV:Full > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A Shienaran scout blends into the surroundings here. * HP:Healthy MV:Full > They aren't here. * HP:Healthy MV:Full > Colmar narrates 'crap' * HP:Healthy MV:Full > n e e Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] The corpse of a black stallion is lying here. e * HP:Healthy MV:Full > e Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A thick, leather backpack lies abandoned here. * HP:Healthy MV:Full > e Peregrin narrates 'berdaerien rip' A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] e * HP:Healthy MV:Strong > A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] * HP:Healthy MV:Strong > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] * HP:Healthy MV:Strong > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] South: *Bubbles* is standing here. A Shienaran scout blends into the surroundings here. * HP:Healthy MV:Strong > n A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A pair of thick metal boots stand inflexibly upright. * HP:Healthy MV:Strong > A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] East: A Shienaran scout blends into the surroundings here. * HP:Healthy MV:Strong > s w w A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A pair of thick metal boots stand inflexibly upright. * HP:Healthy MV:Strong > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. * HP:Healthy MV:Strong > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] * HP:Healthy MV:Strong > s The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] East: *Bubbles* is standing here. Peregrin the Lion Sergeant is standing here, riding a gray palfrey. * HP:Healthy MV:Strong > e Peregrin leaves east riding a gray palfrey. A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] North: A Shienaran scout blends into the surroundings here. Peregrin the Lion Sergeant is standing here, riding a gray palfrey. *Bubbles* is standing here. * HP:Healthy MV:Strong > Peregrin blasts *Bubbles*'s body hard. kill dark * HP:Healthy MV:Strong > You pierce *Bubbles*'s left leg hard. * HP:Healthy MV:Strong - Peregrin: Wounded - Bubbles: Battered > You pierce *Bubbles*'s right leg hard. *Bubbles* crushes Peregrin's left arm. * HP:Healthy MV:Strong - Peregrin: Wounded - Bubbles: Battered > *Bubbles* panics, and attempts to flee! * HP:Healthy MV:Strong - Peregrin: Wounded - Bubbles: Battered > 3 Nirhan narrates 'ouch' kill dark * HP:Healthy MV:Strong - Peregrin: Wounded - Bubbles: Battered > kill dark [change mood wimpy] Mood changed to: Wimpy * HP:Healthy MV:Strong - Peregrin: Wounded - Bubbles: Battered > kill dark kill dark kill dark *Bubbles* leaves north. They aren't here. kill dark * HP:Healthy MV:Strong > They aren't here. * HP:Healthy MV:Strong > kill dark They aren't here. * HP:Healthy MV:Strong > kill dark They aren't here. * HP:Healthy MV:Strong > n They aren't here. * HP:Healthy MV:Strong > They aren't here. * HP:Healthy MV:Strong > e They aren't here. kill dark * HP:Healthy MV:Strong > They aren't here. * HP:Healthy MV:Strong > Peregrin leaves north riding a gray palfrey. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] Peregrin the Lion Sergeant is standing here, riding a gray palfrey. A Shienaran scout blends into the surroundings here. * HP:Healthy MV:Tiring > A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A pair of thick metal boots stand inflexibly upright. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > e e A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] e e * HP:Healthy MV:Tiring > A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] * HP:Healthy MV:Tiring > n n A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] * HP:Healthy MV:Tiring > n A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > e Caedwene narrates ':(' Alas, you cannot go that way... e * HP:Healthy MV:Tiring > e A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] n * HP:Healthy MV:Tiring > n Alas, you cannot go that way... * HP:Healthy MV:Tiring > Alas, you cannot go that way... n * HP:Healthy MV:Tiring > n A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] * HP:Healthy MV:Tiring > TICK IN 1 SECONDS. A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] * HP:Healthy MV:Tiring > n A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] * HP:Healthy MV:Tiring > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] East: *Mordenkainon* is standing here. * HP:Healthy MV:Tiring > look Alas, you cannot go that way... * HP:Healthy MV:Tiring > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] e * HP:Healthy MV:Tiring > kill dark A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] East: *Mordenkainon* is standing here. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > e kill dark e The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] kill dark * HP:Healthy MV:Tiring > e They aren't here. * HP:Healthy MV:Tiring > kill dark The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] North: *Mordenkainon* is standing here. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > The Fal Dara alarm horn sounds loudly. Alas, you cannot go that way... * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > n n n The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] * HP:Healthy MV:Tiring > n The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] * HP:Healthy MV:Tiring > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] * HP:Healthy MV:Tiring > kill dark Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] *Mordenkainon* is standing here. * HP:Healthy MV:Tiring > You try to pierce *Mordenkainon*, but he deflects the blow. * HP:Healthy MV:Tiring - Mordenkainon: Beaten > change mood brave kill dark kill dark kill dark Mood changed to: Brave kill dark * HP:Healthy MV:Tiring - Mordenkainon: Beaten > You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > *Mordenkainon* panics, and attempts to flee! You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > You pierce *Mordenkainon*'s right leg very hard. You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Critical > narr on morden choke change mood brave You narrate 'on morden choke' kill dark * HP:Healthy MV:Tiring - Mordenkainon: Critical > kill dark kill dark Mood changed to: Brave kill dark * HP:Healthy MV:Tiring - Mordenkainon: Critical > kill dark You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Critical > You try to pierce *Mordenkainon*, but he parries successfully. You do the best you can! kill dark * HP:Healthy MV:Tiring - Mordenkainon: Critical > kill dark You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Critical > *Mordenkainon* leaves west. They aren't here. * HP:Healthy MV:Tiring > kill dark They aren't here. kill dark * HP:Healthy MV:Tiring > kill dark They aren't here. * HP:Healthy MV:Tiring > They aren't here. * HP:Healthy MV:Tiring > w w They aren't here. * HP:Healthy MV:Tiring > n They aren't here. * HP:Healthy MV:Tiring > n They aren't here. * HP:Healthy MV:Tiring > n Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > w A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] North: *Mordenkainon* is standing here. w * HP:Healthy MV:Winded > w A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] *Mordenkainon* is standing here. * HP:Healthy MV:Winded > Alas, you cannot go that way... * HP:Healthy MV:Winded > *Mordenkainon* leaves west. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] *Mordenkainon* is standing here. * HP:Healthy MV:Winded > A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] East: *Mordenkainon* is standing here. * HP:Healthy MV:Winded > kill dark kill dark kill dark n A Road by the Ravine A ravine stretches south easterly from here forcing the road to head north between the cliff and the trecherous drop to the west. Part of the road has crumbled into the ravine as erosion slowly attempts to devour its prey. [ obvious exits: N E ] East: *Mordenkainon* is standing here. * HP:Healthy MV:Tiring > You try to pierce *Mordenkainon*, but he deflects the blow. * HP:Healthy MV:Tiring - Mordenkainon: Beaten > You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > No way! You're fighting for your life! kill dark * HP:Healthy MV:Tiring - Mordenkainon: Beaten > kill dark change mood brave You do the best you can! kill dark * HP:Healthy MV:Tiring - Mordenkainon: Beaten > kill dark You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > kill dark Mood changed to: Brave * HP:Healthy MV:Tiring - Mordenkainon: Beaten > kill dark You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > p p *Mordenkainon* panics, and attempts to flee! You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > You try to pierce *Mordenkainon*, but he parries successfully. You try to pierce *Mordenkainon*, but he parries successfully. You do the best you can! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > [backstab mordenkainon] No way! You're fighting for your life! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > [backstab mordenkainon] No way! You're fighting for your life! * HP:Healthy MV:Tiring - Mordenkainon: Beaten > *Mordenkainon* leaves east. * HP:Healthy MV:Tiring > Kalos narrates 'He was battered when he left FD' * HP:Healthy MV:Tiring > alias p kill mordenkainon Ok. * HP:Healthy MV:Tiring > p p p [kill mordenkainon] They aren't here. * HP:Healthy MV:Tiring > [kill mordenkainon] They aren't here. * HP:Healthy MV:Tiring > change mood brave [kill mordenkainon] They aren't here. p * HP:Healthy MV:Tiring > Mood changed to: Brave * HP:Healthy MV:Tiring > n [kill mordenkainon] They aren't here. n * HP:Healthy MV:Tiring > n A Road by the Ravine Forced on its route between the cliff to the east and the ravine to the west the road heads northward approaching a makeshift bridge. To the south the road continues to hug the cliff's edge. [ obvious exits: N E S ] * HP:Healthy MV:Tiring > A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] n * HP:Healthy MV:Tiring > e A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] * HP:Healthy MV:Tiring > n A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] East: *Mordenkainon* is standing here. * HP:Healthy MV:Tiring > A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] North: *Mordenkainon* is standing here. e * HP:Healthy MV:Winded > e A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] *Mordenkainon* is standing here. * HP:Healthy MV:Winded > A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] West: *Mordenkainon* is standing here. p * HP:Healthy MV:Winded > p Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] West: *Mordenkainon* is standing here. * HP:Healthy MV:Winded > p p p p [kill mordenkainon] You try to pierce *Mordenkainon*, but he deflects the blow. * HP:Healthy MV:Winded - Mordenkainon: Beaten > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Beaten > p You try to pierce *Mordenkainon*, but he deflects the blow. [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > *Mordenkainon* panics, and attempts to flee! [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > narr on him split [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Beaten > p You narrate 'on him split' p * HP:Healthy MV:Winded - Mordenkainon: Beaten > p You try to pierce *Mordenkainon*, but he parries successfully. [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > p Peregrin narrates 'we kill that guy in fd?' [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Beaten > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Beaten > *Mordenkainon* leaves west. *Mordenkainon* has arrived from the west. [kill mordenkainon] You pierce *Mordenkainon*'s left arm hard. *Mordenkainon* panics, and attempts to flee! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > You try to pierce *Mordenkainon*, but he deflects the blow. * HP:Healthy MV:Winded - Mordenkainon: Critical > narr he crit *Mordenkainon* leaves north. p * HP:Healthy MV:Winded > p You narrate 'he crit' p * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > n e [kill mordenkainon] They aren't here. e * HP:Healthy MV:Winded > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] * HP:Healthy MV:Winded > e In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] A shirt of thin linked mail lies here. * HP:Healthy MV:Winded > e In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] * HP:Healthy MV:Winded > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A black wolf growls loudly, poised to leap. n * HP:Healthy MV:Winded > n Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] * HP:Healthy MV:Winded > n Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] North: *Mordenkainon* is standing here. A dirt covered rock lies on the ground. [2] * HP:Healthy MV:Winded > n Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] *Mordenkainon* is standing here. n * HP:Healthy MV:Winded > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] South: *Mordenkainon* is standing here. n * HP:Healthy MV:Winded > p Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] North: A timber wolf is here, snarling hungrily. * HP:Healthy MV:Winded > p Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A timber wolf is here, snarling hungrily. * HP:Healthy MV:Winded > p Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] South: A timber wolf is here, snarling hungrily. * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p Gurtyn narrates 'on Bubbles choke' [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > op bush [kill mordenkainon] They aren't here. Pe narrates 'some abs and plates and a halberd hidden amador central square' * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > change mood brave p p Kalos narrates 'Bubbles seen Winding, Khellendros seen A Shady Valley' [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p It's already open! * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p p p p [kill mordenkainon] They aren't here. p p * HP:Healthy MV:Winded > p p p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] You try to pierce *Mordenkainon*, but he deflects the blow. * HP:Healthy MV:Winded - Mordenkainon: Critical > Mood changed to: Brave * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > *Mordenkainon* tries to pierce you, but you dodge the attack. You try to pierce *Mordenkainon*, but he parries successfully. [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > You try to pierce *Mordenkainon*, but he deflects the blow. *Mordenkainon* panics, and attempts to flee! [kill mordenkainon] You do the best you can! narr on him bush p * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > You narrate 'on him bush' * HP:Healthy MV:Winded - Mordenkainon: Critical > where [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p You try to pierce *Mordenkainon*, but he deflects the blow. [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p Players in your Zone -------------------- Dagor - Entering the Gap p * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Critical > You try to pierce *Mordenkainon*, but he deflects the blow. [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p *Mordenkainon* leaves south. [kill mordenkainon] You try to pierce *Mordenkainon*, but he deflects the blow. * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > change mood berserk p *Mordenkainon* tries to pierce you, but you deflect the blow. You try to pierce *Mordenkainon*, but he deflects the blow. *Mordenkainon* panics, and attempts to flee! Mood changed to: Berserk * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Critical > You try to pierce *Mordenkainon*, but he parries successfully. [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Winded - Mordenkainon: Critical > *Mordenkainon* leaves west. [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p p [kill mordenkainon] They aren't here. change mood brave * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p p Mood changed to: Brave Wimpy reset to: 116 hit points. p * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > p [kill mordenkainon] They aren't here. p * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > w The Fal Dara alarm horn sounds loudly. [kill mordenkain -------------------------------------------------------------------------------- Dagor Joined: May 08, 2000 Posted: 2003-04-22 18:29 -------------------------------------------------------------------------------- They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > [kill mordenkainon] They aren't here. * HP:Healthy MV:Winded > Dead End Near Tarwin's Gap A path leads east into a wide open area, where Tarwin's Gap opens out of the mountains. The charred remains of a campfire lie on the ground surrounded by a circle of stones. The grass is brown and trampled, and some sparse underbrush covers the ground. [ obvious exits: E ] *Mordenkainon* is standing here. A raven is visible flying high in the sky. * HP:Healthy MV:Weary > close bush p Ok. p * HP:Healthy MV:Weary > p [kill mordenkainon] You try to pierce *Mordenkainon*, but he parries successfully. * HP:Healthy MV:Weary - Mordenkainon: Critical > p You swiftly dodge *Mordenkainon*'s attempt to pierce you. You try to pierce *Mordenkainon*, but he deflects the blow. [kill mordenkainon] You do the best you can! * HP:Healthy MV:Weary - Mordenkainon: Critical > p *Mordenkainon* gets a thin vial of yellow fluid from a sack. [kill mordenkainon] You do the best you can! p * HP:Healthy MV:Weary - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Weary - Mordenkainon: Critical > p [kill mordenkainon] You do the best you can! * HP:Healthy MV:Weary - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Weary - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Weary - Mordenkainon: Critical > TICK IN 1 SECONDS. change mood berserk p p Mood changed to: Berserk Wimpy reset to: 0 hit points. * HP:Healthy MV:Weary - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Weary - Mordenkainon: Critical > [kill mordenkainon] You do the best you can! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush close bush *Mordenkainon* tries to pierce you, but you deflect the blow. You try to pierce *Mordenkainon*, but he deflects the blow. *Mordenkainon* quaffs a thin vial of yellow fluid. *Mordenkainon* looks more refreshed and ready to move than before. It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush *Mordenkainon* tries to pierce you, but you dodge the attack. You try to pierce *Mordenkainon*, but he parries successfully. It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush You try to pierce *Mordenkainon*, but he deflects the blow. It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush *Mordenkainon* opens the bush. Ok. * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush Peregrin narrates 'sorry I wanna stay but I gotta rent' Kalos narrates 'pack: Far north: 1, Very far north: 1, Northwest: 3, North: 2' It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush *Mordenkainon* tries to pierce you, but you dodge the attack. You pierce *Mordenkainon*'s body very hard. *Mordenkainon* panics, and attempts to flee! It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush *Mordenkainon* tries to pierce you, but you deflect the blow. You pierce *Mordenkainon*'s left leg hard. *Mordenkainon* is incapacitated and will slowly die, if not aided. It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! close bush * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > close bush It's already closed! * HP:Healthy MV:Weary - Mordenkainon: Critical > You pierce *Mordenkainon*'s body into bloody fragments! *Mordenkainon* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Mordenkainon*'s death cry. It's already closed! * HP:Healthy MV:Weary > It's already closed! * HP:Healthy MV:Weary > change mood brave It's already closed! * HP:Healthy MV:Weary > scalp corpse get all corpse It's already closed! * HP:Healthy MV:Weary > It's already closed! * HP:Healthy MV:Weary > It's already closed! * HP:Healthy MV:Weary > It's already closed! * HP:Healthy MV:Weary > You try to calm down, but can't. * HP:Healthy MV:Weary > You lean over and cut the bloody scalp from the corpse of Mordenkainon. narr rip moden * HP:Healthy MV:Weary > change mood brave change mood brave change mood brave change mood brave op bush e Kalos narrates 'skin: Far north: 2, Very far north: 2, Northwest: 2, North: 2' You get a water skin from the corpse of Mordenkainon. You get thirteen copper pennys from the corpse of Mordenkainon. You get a gold crown from the corpse of Mordenkainon. You get a pair of animal-fur boots from the corpse of Mordenkainon. You get a pair of earthen colored breeches from the corpse of Mordenkainon. You get a belt with a buckle of cuendillar from the corpse of Mordenkainon. You get a silver sai from the corpse of Mordenkainon. You get a silver etched shield from the corpse of Mordenkainon. You get a golden bracelet from the corpse of Mordenkainon. You get a sungwood bracelet from the corpse of Mordenkainon. You get a pair of dark gloves from the corpse of Mordenkainon. You get a set of cloth sleeves from the corpse of Mordenkainon. You get a dark, hooded cloak from the corpse of Mordenkainon. You get a sheer, satin slip from the corpse of Mordenkainon. You get an ivory necklace from the corpse of Mordenkainon. You get a pendant of crimson-flecked quartz from the corpse of Mordenkainon. You get a black bandana with red embroidery from the corpse of Mordenkainon. You get an emerald ring from the corpse of Mordenkainon. You get a gold ring from the corpse of Mordenkainon. You get a sack from the corpse of Mordenkainon. s * HP:Healthy MV:Weary > Gurtyn narrates 'Bubbles rip' You narrate 'rip moden' -------------------------------------------------------------------------------- Shacakon Joined: Jan 16, 2002 Posted: 2003-04-22 19:22 -------------------------------------------------------------------------------- htats some nice sh!t